@hology/core 0.0.236 → 0.0.238

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Files changed (93) hide show
  1. package/dist/effects/sequence/sequence-player.d.ts +3 -0
  2. package/dist/effects/sequence/sequence-player.js +1 -1
  3. package/dist/effects/vfx/gpu-particle-arena.d.ts +57 -0
  4. package/dist/effects/vfx/gpu-particle-arena.js +4 -0
  5. package/dist/effects/vfx/gpu-sprite-backend.d.ts +33 -0
  6. package/dist/effects/vfx/gpu-sprite-backend.js +4 -0
  7. package/dist/effects/vfx/gpu-sprite-compiler.d.ts +58 -0
  8. package/dist/effects/vfx/gpu-sprite-compiler.js +4 -0
  9. package/dist/effects/vfx/gpu-sprite-render-graph.d.ts +10 -0
  10. package/dist/effects/vfx/gpu-sprite-render-graph.js +4 -0
  11. package/dist/effects/vfx/gpu-sprite-runtime.d.ts +304 -0
  12. package/dist/effects/vfx/gpu-sprite-runtime.js +4 -0
  13. package/dist/effects/vfx/gpu-sprite-scheduler-runtime.d.ts +71 -0
  14. package/dist/effects/vfx/gpu-sprite-scheduler-runtime.js +4 -0
  15. package/dist/effects/vfx/gpu-sprite-template.d.ts +47 -0
  16. package/dist/effects/vfx/gpu-sprite-template.js +4 -0
  17. package/dist/effects/vfx/gpu-sprite-world-runtime.d.ts +61 -0
  18. package/dist/effects/vfx/gpu-sprite-world-runtime.js +4 -0
  19. package/dist/effects/vfx/gpu-vfx-capacity.d.ts +3 -0
  20. package/dist/effects/vfx/gpu-vfx-capacity.js +4 -0
  21. package/dist/effects/vfx/gpu-vfx-scheduler.d.ts +52 -0
  22. package/dist/effects/vfx/gpu-vfx-scheduler.js +4 -0
  23. package/dist/effects/vfx/gpu-vfx-world-service.d.ts +103 -0
  24. package/dist/effects/vfx/gpu-vfx-world-service.js +4 -0
  25. package/dist/effects/vfx/index.d.ts +11 -0
  26. package/dist/effects/vfx/index.js +1 -1
  27. package/dist/effects/vfx/trail-renderer.js +1 -1
  28. package/dist/effects/vfx/vfx-actor.d.ts +19 -2
  29. package/dist/effects/vfx/vfx-actor.js +1 -1
  30. package/dist/effects/vfx/vfx-asset.d.ts +2 -0
  31. package/dist/effects/vfx/vfx-default-sprite-texture.d.ts +3 -0
  32. package/dist/effects/vfx/vfx-default-sprite-texture.js +4 -0
  33. package/dist/effects/vfx/vfx-input-runtime.d.ts +3 -1
  34. package/dist/effects/vfx/vfx-materializer.d.ts +10 -0
  35. package/dist/effects/vfx/vfx-materializer.js +1 -1
  36. package/dist/effects/vfx/vfx-mesh-transform.d.ts +4 -0
  37. package/dist/effects/vfx/vfx-mesh-transform.js +4 -0
  38. package/dist/effects/vfx/vfx-param.d.ts +2 -0
  39. package/dist/effects/vfx/vfx-param.js +1 -1
  40. package/dist/effects/vfx/vfx-renderers.js +1 -1
  41. package/dist/effects/vfx/vfx-runtime.d.ts +35 -0
  42. package/dist/effects/vfx/vfx-runtime.js +4 -0
  43. package/dist/effects/vfx/vfx-service.d.ts +3 -0
  44. package/dist/effects/vfx/vfx-service.js +1 -1
  45. package/dist/gameplay/actors/builtin/components/character/character-animation.d.ts +19 -0
  46. package/dist/gameplay/actors/builtin/components/character/character-animation.js +1 -1
  47. package/dist/gameplay/actors/builtin/components/character/character-movement-like.d.ts +1 -1
  48. package/dist/gameplay/actors/builtin/components/character/character-movement.d.ts +8 -3
  49. package/dist/gameplay/actors/builtin/components/character/character-movement.js +1 -1
  50. package/dist/gameplay/actors/builtin/components/character/root-motion-constraint.d.ts +10 -0
  51. package/dist/gameplay/actors/builtin/components/character/root-motion-constraint.js +1 -1
  52. package/dist/gameplay/ai/behavior-tree/move.d.ts +14 -0
  53. package/dist/gameplay/ai/behavior-tree/move.js +1 -1
  54. package/dist/gameplay/initiate.d.ts +3 -0
  55. package/dist/gameplay/initiate.js +1 -1
  56. package/dist/gameplay/services/physics/physics-system.js +1 -1
  57. package/dist/gameplay/services/render.d.ts +14 -1
  58. package/dist/gameplay/services/render.js +1 -1
  59. package/dist/rendering/webgpu-experimental-backend.d.ts +8 -2
  60. package/dist/rendering/webgpu-experimental-backend.js +1 -1
  61. package/dist/rendering.d.ts +32 -3
  62. package/dist/rendering.js +1 -1
  63. package/dist/scene/asset-resource-loader.js +1 -1
  64. package/dist/scene/materializer.js +1 -1
  65. package/dist/scene/objects/shapes.js +1 -1
  66. package/dist/shader/builtin/decal-standard-shader.d.ts +1 -0
  67. package/dist/shader/builtin/decal-standard-shader.js +1 -1
  68. package/dist/shader/decal-shader.js +1 -1
  69. package/dist/shader-nodes/effects.js +1 -1
  70. package/dist/shader-nodes/material-flags.js +1 -1
  71. package/dist/shader-nodes/particle.d.ts +5 -2
  72. package/dist/shader-nodes/particle.js +1 -1
  73. package/dist/test/asset-resource-loader-skinned-merge.test.d.ts +2 -0
  74. package/dist/test/asset-resource-loader-skinned-merge.test.js +4 -0
  75. package/dist/test/character-animation-transition.test.js +1 -1
  76. package/dist/test/character-root-motion-constraint.test.js +1 -1
  77. package/dist/test/gpu-particle-arena.test.d.ts +2 -0
  78. package/dist/test/gpu-particle-arena.test.js +4 -0
  79. package/dist/test/gpu-sprite-compiler.test.d.ts +2 -0
  80. package/dist/test/gpu-sprite-compiler.test.js +4 -0
  81. package/dist/test/gpu-vfx-scheduler.test.d.ts +2 -0
  82. package/dist/test/gpu-vfx-scheduler.test.js +4 -0
  83. package/dist/test/mesh-clone.test.d.ts +2 -0
  84. package/dist/test/mesh-clone.test.js +4 -0
  85. package/dist/test/sequence-animation-retiming.test.js +1 -1
  86. package/dist/test/sequence-scene-binding.test.js +1 -1
  87. package/dist/test/sequence-vfx.test.js +1 -1
  88. package/dist/test/vfx-mesh-transform.test.d.ts +2 -0
  89. package/dist/test/vfx-mesh-transform.test.js +4 -0
  90. package/dist/utils/mesh.d.ts +7 -1
  91. package/dist/utils/mesh.js +1 -1
  92. package/package.json +15 -3
  93. package/tsconfig.tsbuildinfo +1 -1
@@ -1,4 +1,4 @@
1
- import{__decorate as t,__metadata as e}from"tslib";import*as i from"@dimforge/rapier3d-simd-compat";import{QueryFilterFlags as s}from"@dimforge/rapier3d-simd-compat";import{BehaviorSubject as o,distinctUntilChanged as n,filter as r,map as a,Subject as l,takeUntil as c}from"rxjs";import*as d from"three";import{ArrowHelper as h,BufferAttribute as u,BufferGeometry as y,Group as p,LineSegments as g,Matrix4 as m,Object3D as b,Quaternion as f,Raycaster as w,Scene as x,Vector3 as v}from"three";import*as B from"three/examples/jsm/utils/BufferGeometryUtils.js";import{Service as D}from"typedi";import{ActorComponent as S,Component as A}from"../../../gameplay/actors/component.js";import{inject as C}from"../../../gameplay/inject.js";import{BoxCollisionShape as R,CapsuleCollisionShape as M,ConeCollisionShape as E,ConvexPolyhedronCollisionShape as T,CylinderCollisionShape as z,PhysicalShapeMesh as P,PlaneCollisionShape as F,SphereCollisionShape as _,toInstancedCollisionShape as I,TrimeshCollisionShape as j}from"../../../scene/collision/collision-shape.js";import{AssetMeshInstance as N}from"../../../scene/asset-resource-loader.js";import{LandscapeGroup as W}from"../../../scene/landscape/landscape.js";import{calculateEffectiveScale as k}from"../../../utils/three/traverse.js";import{ViewController as L}from"../render.js";import{World as V}from"../world.js";import{AbstractPhysicsSystem as O}from"./abstract-physics-system.js";import{NetRole as U}from"../../net/index.js";export{ActorComponent,attach,Attach,Component}from"../../actors/component.js";export class RayTestResult{constructor(){this.hasHit=!1,this.hitPoint=new v,this.hitNormal=new v}}export class ShapeCastResult{constructor(){this.hasHit=!1,this.hitPoint=new v,this.normal=new v}reset(){this.actor=void 0,this.hasHit=!1,this.distance=0,this.hitPoint.set(0,0,0),this.normal.set(0,0,0)}}ShapeCastResult.shared=new ShapeCastResult;export var PhysicsBodyType;!function(t){t[t.dynamic=1]="dynamic",t[t.static=2]="static",t[t.kinematic=4]="kinematic",t[t.kinematicVelocityBased=8]="kinematicVelocityBased"}(PhysicsBodyType||(PhysicsBodyType={}));const G=new v,K=new v,X=new f,q=new f,H=new f;let Q=class extends O{set showDebug(t){this.shouldRenderDebug=t,t||this.clearRayDebugArrows(),this.debugMesh&&(this.debugMesh.visible=t),this.staticDebugMesh&&(this.staticDebugMesh.visible=t)}get showDebug(){return this.shouldRenderDebug}constructor(){super(),this.staticMeshes=new Map,this.staticBodies=new Map,this.actorBodies=new Map,this.bodyActors=new Map,this.colliders=new Map,this.rayDebugArrowPool=[],this.activeRayDebugArrows=[],this.nonFixedBodies=new Set,this.collisionEvents=new l,this.beforeStep=new l,this.afterStep=new l,this.shouldRenderDebug=!1,this.viewController=C(L),this.shapeCacheBox=new Map,this.shapeCacheBall=new Map,this.staticDebugNeedsUpdate=!0,this.invalidateStaticDebug=()=>{this.staticDebugNeedsUpdate=!0},this._raycaster=new w,this._reusableResult=new RayTestResult,this._raytestDiff=new v,this._raytestDirection=new v,this.controlledActors=new Set,this._isStopped=!1,this.ready=this.setup()}getBallShape(t){let e=this.shapeCacheBall.get(t);return null==e&&(e=new this.rapier.Ball(t),this.shapeCacheBall.set(t,e)),e}getBoxShape(t,e,i){const s=t+1e6*e+1e12*i;let o=this.shapeCacheBox.get(s);return null==o&&(o=new this.rapier.Cuboid(t,e,i),this.shapeCacheBox.set(s,o)),o}hasBoxIntersection(t){const e=t.getCenter(G),i=t.getSize(K),s=this.getBoxShape(i.x/2,i.y/2,i.z/2);return null!=this.world.intersectionWithShape(e,X,s)}hasSphereIntersection(t){const e=this.getBallShape(t.radius);return null!=this.world.intersectionWithShape(t.center,X,e)}findActorsInRadius(t,e,i){const s=this.getBallShape(e),o=[];for(const[e,n]of this.bodyActors)if(null==i||n instanceof i)for(let i=0,r=e.numColliders();i<r;i++){e.collider(i).intersectsShape(s,t,X)&&o.push(n)}return o}createDebugMesh(){const t=new g(new y,new d.LineBasicMaterial({color:255}));return t.frustumCulled=!1,t}updateDebugMesh(t,e){const i=t.geometry,s=i.getAttribute("position");if(null==s||s.array.length<e.length){null!=s&&i.dispose();const t=new Float32Array(e.length);t.set(e);const o=new u(t,3);o.setUsage(d.DynamicDrawUsage),i.setAttribute("position",o)}else e.length>0&&(s.array.set(e),s.clearUpdateRanges(),s.addUpdateRange(0,e.length),s.needsUpdate=!0);i.setDrawRange(0,e.length/3)}async start(){return await this.ready,this.handleTick(),this.handleCollisionEvents(),this.ready}handleCollisionEvents(){this.collisionSub=this.collisionEvents.subscribe(t=>{const e=this.colliders.get(t.handle1);if(null==e)return;const i=this.world.getCollider(t.handle2);if(null==i||null==i.parent())return;const s=this.bodyActors.get(i.parent());null!=s&&(t.started?e.onBeginOverlapActor.next({actor:s}):e.onEndOverlapActor.next({actor:s}))})}renderDebug(){if(null==this.scene)return;if(null==this.staticDebugMesh&&(this.staticDebugMesh=this.createDebugMesh(),this.staticDebugMesh.visible=this.shouldRenderDebug,this.staticDebugMesh.raycast=function(){},this.scene.add(this.staticDebugMesh)),null==this.debugMesh&&(this.debugMesh=this.createDebugMesh(),this.debugMesh.visible=this.shouldRenderDebug,this.debugMesh.raycast=function(){},this.scene.add(this.debugMesh)),this.staticDebugNeedsUpdate){const t=this.world.debugRender(s.ONLY_FIXED);this.updateDebugMesh(this.staticDebugMesh,t.vertices),this.staticDebugNeedsUpdate=!1}const t=this.world.debugRender(s.EXCLUDE_FIXED);this.updateDebugMesh(this.debugMesh,t.vertices)}async setup(){if(null!=this.rapier)throw new Error("Rapier is already estup");this.rapier=await ct(),this.eventQueue=new this.rapier.EventQueue(!0),this.setupWorld()}handleTick(){this.fixedupdateSub=this.viewController.onUpdate().subscribe(t=>{this._isStopped||(t=Math.min(.1,t),this.beforeStep.next(t),this.updatePhysics(t),this.showDebug&&this.renderDebug(),this.releaseExpiredRayDebugArrows(),this.nonFixedBodies.forEach(t=>{let e,i=this.staticMeshes.get(t);if(null==i&&(e=this.bodyActors.get(t),null!=e)){if(e.netRole===U.simulatedProxy)return;i=e.object}null!=i&&i.parent instanceof x&&(ut(i.position,t.translation()),(t.isDynamic()||t.isKinematic()&&!this.controlledActors.has(this.bodyActors.get(t)?.id))&&yt(i.quaternion,t.rotation()),i.matrixWorldNeedsUpdate=!0)}),this.afterStep.next(t))})}_updateWorld(){this.world.timestep=0,this.world.step()}updatePhysics(t){this._isStopped||(this.world.timestep=t,this.world.step(this.eventQueue),this.eventQueue.drainCollisionEvents((t,e,i)=>{this.collisionEvents.next({handle1:t,handle2:e,started:i}),this.collisionEvents.next({handle1:e,handle2:t,started:i})}))}rayTestFromCamera(t,e,i){this._raycaster.setFromCamera(nt,this.viewController.getCamera());const s=this._raycaster.ray.origin,o=this._raycaster.ray.direction.multiplyScalar(t).add(s);return this.rayTest(s,o,e,i)}rayTest(t,e,i,o){null==i&&(i=this._reusableResult);const n=this._raytestDiff,r=this._raytestDirection;n.subVectors(e,t);const a=n.length();if(0===a)return console.warn("Ray test called with to and from being equal"),i;r.copy(n).multiplyScalar(1/a),null==wt&&(wt=new this.rapier.Ray(new this.rapier.Vector3(0,0,0),new this.rapier.Vector3(0,1,0))),dt(wt.origin,t),dt(wt.dir,r);const l=this.world.castRayAndGetNormal(wt,a,!1,o?.excludeTriggers?s.EXCLUDE_SENSORS:void 0,o?.collisionFilter,void 0,null!=o?.excludeActor?this.actorBodies.get(o.excludeActor.id):void 0);if(i.hasHit=null!=l,i.actor=void 0,i.hasHit&&(i._internal=l,ut(i.hitNormal,l.normal),i.hitPoint.copy(t).addScaledVector(r,l.timeOfImpact),i.distance=l.timeOfImpact,!1!==o?.resolveActor)){const t=l.collider.parent();i.actor=null!=t?this.bodyActors.get(t):null}return this.showDebug&&!1!==o?.debug&&null!=this.scene&&this.drawRayDebugArrow(r,t,a,o?.debugColor,o?.debugLifetime),i}drawRayDebugArrow(t,e,i,s=255,o=200){let n=this.rayDebugArrowPool.pop();null==n?n=new h(t,e,i,s,.2,.1):(n.setDirection(t),n.position.copy(e),n.setLength(i,.2,.1),n.setColor(s)),n.userData.physicsRayDebugExpiresAt=performance.now()+o,this.activeRayDebugArrows.push(n),this.scene.add(n)}releaseExpiredRayDebugArrows(){if(0===this.activeRayDebugArrows.length)return;const t=performance.now();let e=0;for(let i=0;i<this.activeRayDebugArrows.length;i++){const s=this.activeRayDebugArrows[i];s.userData.physicsRayDebugExpiresAt<=t?(s.removeFromParent(),this.rayDebugArrowPool.push(s)):this.activeRayDebugArrows[e++]=s}this.activeRayDebugArrows.length=e}clearRayDebugArrows(){for(const t of this.activeRayDebugArrows)t.removeFromParent(),this.rayDebugArrowPool.push(t);this.activeRayDebugArrows.length=0}setGravity(t,e,i){this.world.gravity.x=t,this.world.gravity.y=e,this.world.gravity.z=i}getGravity(){return Z.set(this.world.gravity.x,this.world.gravity.y,this.world.gravity.z)}addFromScene(t){this.addRecursively(t);for(const t of this.staticBodies.values())pt(t,t=>t.setActiveEvents(i.ActiveEvents.COLLISION_EVENTS))}addRecursively(t){if(this.removeSceneObject(t),!function(t){if(null!=t.userData?.src){const e=t.userData?.src;return"actor"===e.type}return!1}(t))if(t instanceof P&&null!=t.collisionShape){const e=this.createStaticBody(t,[t.collisionShape],t.physics);this.staticMeshes.set(e,t),this.staticBodies.set(t,e)}else if(t instanceof N){const e=!1!==t.userData?.src?.collisionDetection;if(t.children[0]&&(t.children[0].instanceMatrix&&e||t.children[0].isBatchedMesh))this.createForInstancedMesh(t.children[0],t.collisionShapes);else if(e&&t.children.length>0){const e=this.createStaticBody(t,t.collisionShapes,t.physics);this.staticMeshes.set(e,t),this.staticBodies.set(t,e)}}else t instanceof W?this.addLandscapeGroup(t):(t instanceof p||t instanceof x)&&t.children.forEach(t=>this.addRecursively(t))}createForInstancedMesh(t,e){const i=new m;if(t instanceof d.BatchedMesh){const e=t._instanceInfo??t._drawInfo,s=new Map,o=t.userData.collisionMatrices;for(let n=0;n<e.length;n++){if(null!=t.userData.hasCollision&&!t.userData.hasCollision[n])continue;const e=t.userData.collisionShapes;let r=e?.[n];if(null==r&&null==e&&t.parent instanceof N&&(r=t.parent.collisionShapes),null==r)continue;const a=o?.[n];let l=r;null==a&&(l=s.get(r),null==l&&(l=this.instancedShapeReset(r),s.set(r,l)));const c=new b;c.matrix.identity(),null!=a?i.copy(a):t.getMatrixAt(n,i),c.applyMatrix4(i);this.createStaticBody(c,l)}}else{const s=this.instancedShapeReset(e);for(let e=0;e<t.count;e++){if(null!=t.userData.hasCollision&&!t.userData.hasCollision[e])continue;const o=new b;o.matrix.identity(),i.fromArray(t.instanceMatrix.array,16*e),o.applyMatrix4(i);this.createStaticBody(o,s)}}}instancedShapeReset(t){return t.filter(t=>null!=t).map(t=>I(t))}getCharacterController(t){return this.world?.createCharacterController(t)}getActorComputedMovement(t,e,i,o=null){const n=this.actorBodies.get(t.id);this.controlledActors.add(t.id);const r=n.collider(0);e.computeColliderMovement(r,i,s.EXCLUDE_SENSORS,o,void 0);const a=e.computedMovement();return ut(gt,a),gt}setActorCapsuleCollider(t,e,i,s){const o=this.actorBodies.get(t.id),n=o?.collider(0);if(null==o||null==n)return!1;const r=t.object?.getWorldScale(ft)??et,a=Math.max(0,e*Math.abs(r.y)),l=Math.max(.001,i*Math.max(Math.abs(r.x),Math.abs(r.z)));return n.setHalfHeight(a/2),n.setRadius(l),ot.set(0,s,0).multiply(r),dt(it,ot),n.setTranslationWrtParent(it),o.recomputeMassPropertiesFromColliders(),o.isFixed()&&this.invalidateStaticDebug(),!0}hasActorCapsuleIntersection(t,e,i,o,n,r=null){const a=this.actorBodies.get(t.id),l=t.object?.getWorldScale(ft)??et,c=Math.max(0,i*Math.abs(l.y)),d=Math.max(.001,o*Math.max(Math.abs(l.x),Math.abs(l.z))),h=new this.rapier.Capsule(c/2,d),u=t.object?.getWorldQuaternion(H)??X;ot.set(0,n,0).multiply(l).applyQuaternion(u).add(e);return null!=this.world.intersectionWithShape(ot,u,h,s.EXCLUDE_SENSORS,r??void 0,void 0,a,bt)}createCollider(t,e){const i=this.addShape(e?.body,t),s=new PhysicsCollider(i,this.world,this.invalidateStaticDebug);return this.colliders.set(i.handle,s),(null==e||e.body.isFixed())&&this.invalidateStaticDebug(),s.disposed.subscribe(()=>{this.colliders.delete(i.handle)}),s}createBody(t=PhysicsBodyType.dynamic,e={}){const i=(()=>{switch(t){case PhysicsBodyType.dynamic:return this.rapier.RigidBodyDesc.dynamic();case PhysicsBodyType.static:return this.rapier.RigidBodyDesc.fixed();case PhysicsBodyType.kinematic:return this.rapier.RigidBodyDesc.kinematicPositionBased();case PhysicsBodyType.kinematicVelocityBased:return this.rapier.RigidBodyDesc.kinematicVelocityBased();default:return this.rapier.RigidBodyDesc.dynamic()}})();e.position&&i.setTranslation(e.position.x,e.position.y,e.position.z),e.rotation&&i.setRotation({x:e.rotation.x,y:e.rotation.y,z:e.rotation.z,w:e.rotation.w}),"boolean"==typeof e.canSleep&&i.setCanSleep(e.canSleep),"boolean"==typeof e.ccdEnabled&&i.setCcdEnabled(e.ccdEnabled),"number"==typeof e.gravityScale&&i.setGravityScale(e.gravityScale),"number"==typeof e.mass&&i.setAdditionalMass(e.mass),void 0!==e.userData&&(i.userData=e.userData);const s=this.world.createRigidBody(i);return s.isFixed()?this.invalidateStaticDebug():this.nonFixedBodies.add(s),new PhysicsBody(s,this.world,this.invalidateStaticDebug)}createJoint(t,e,i){let s,o;switch(i.type){case"fixed":s=this.rapier.JointData.fixed(i.anchor1,i.frame1,i.anchor2,i.frame2);break;case"spherical":s=this.rapier.JointData.spherical(i.anchor1,i.anchor2);break;case"revolute":s=this.rapier.JointData.revolute(i.anchor1,i.anchor2,i.axis),null!=i.limits&&(o=i.limits)}const n=this.world.createImpulseJoint(s,t.body,e.body,!0);if(null!=o){n.setLimits(o[0],o[1])}return n.setContactsEnabled(i.contactsEnabled??!1),new PhysicsJoint(n,this.world)}getCharacterComputedMovement(t,e,i,o=null){const n=t.collider;e.computeColliderMovement(n,i,s.EXCLUDE_SENSORS,o,void 0);const r=e.computedMovement();return ut(gt,r),gt}setNextKinematicTranslation(t,e){const i=this.actorBodies.get(t.id),s=i.translation();s.x+=e.x,s.y+=e.y,s.z+=e.z,i?.setNextKinematicTranslation(s)}setNextKinematicPosition(t,e){this.actorBodies.get(t.id).setNextKinematicTranslation(e)}setNextKinematicRotation(t,e){this.actorBodies.get(t.id).setNextKinematicRotation(e)}setNextKinematicTransform(t){!function(t,e){const i=e.getWorldPosition(J),s=e.getWorldQuaternion($);t.setNextKinematicTranslation(rt(i)),t.setNextKinematicRotation(at(s))}(this.actorBodies.get(t.id),t.object)}setAngularVelocity(t,e){const i=this.actorBodies.get(t.id);it.x=e.x,it.y=e.y,it.z=e.z,i?.setAngvel(it,!0)}setLinearVelocity(t,e){const i=this.actorBodies.get(t.id);it.x=e.x,it.y=e.y,it.z=e.z,i?.setLinvel(it,!0)}getLinearVelocity(t,e=new v){const i=this.actorBodies.get(t.id);if(null==i)return e.set(0,0,0);const s=i.linvel();return e.x=s.x,e.y=s.y,e.z=s.z,e}getAngularVelocity(t,e=new v){const i=this.actorBodies.get(t.id);if(null==i)return e.set(0,0,0);const s=i.angvel();return e.x=s.x,e.y=s.y,e.z=s.z,e}setLinearDamping(t,e){const i=this.actorBodies.get(t.id);i?.setLinearDamping(e)}getLienarDamping(t){const e=this.actorBodies.get(t.id);return e?.linearDamping()??0}setAngularDamping(t,e){const i=this.actorBodies.get(t.id);i?.setAngularDamping(e)}getAngularDamping(t){const e=this.actorBodies.get(t.id);e?.angularDamping()}setPosition(t,e){const i=this.actorBodies.get(t.id);i?.setTranslation(rt(e),!1)}getPosition(t,e=new v){const i=this.actorBodies.get(t.id);i&&ut(e,i.translation())}setRotation(t,e){const i=this.actorBodies.get(t.id);i?.setTranslation(at(e),!1)}getRotation(t,e=new f){const i=this.actorBodies.get(t.id);i&&yt(e,i.rotation())}lockTranslations(t,e){const i=this.actorBodies.get(t.id);i?.lockTranslations(e,!1)}lockRotations(t,e){const i=this.actorBodies.get(t.id);i?.lockRotations(e,!1)}setEnabledTranslations(t,e,i,s){const o=this.actorBodies.get(t.id);o?.setEnabledTranslations(e,i,s,!1)}setEnabledRotations(t,e,i,s){const o=this.actorBodies.get(t.id);o?.setEnabledRotations(e,i,s,!1)}addLandscapeGroup(t){this.invalidateStaticDebug();const e=t.userData.src,s=e.landscape.heightMaps;for(const n of t.sections){this.staticBodies.has(n)&&this.world.removeRigidBody(this.staticBodies.get(n));var o=n.getWorldPosition(new v);if(e.landscape.holes&&e.landscape.holes.some(t=>t.m===n.name&&0!==t.w[0])){const t=n.geometry.clone(),i=n.scale,s=n.geometry.getAttribute("hole"),r=new Float32Array(t.getAttribute("position").array);for(let t=0;t<r.length;t+=3)r[t]*=i.x,r[t+1]*=i.y,r[t+2]*=i.z;const a=t.index;for(let t=0;t<a.count;t+=3){const e=s.getX(a.getX(t)),i=s.getX(a.getY(t)),o=s.getX(a.getZ(t));(e>.5||i>.5||o>.5)&&(a.setX(t,0),a.setY(t,0),a.setZ(t,0))}const l=this.rapier.ColliderDesc.trimesh(r,new Uint32Array(t.getIndex().array));if(!1!==e.collisionDetection){const t=this.world.createRigidBody(this.rapier.RigidBodyDesc.fixed()),e=new this.rapier.Vector3(0,0,0);dt(e,o),t.setTranslation(e,!1),this.world.createCollider(l,t),this.staticBodies.set(n,t)}continue}const t=e.landscape.options.density+1,r=e.landscape.options.sectionSize,a=new Array(t);for(let e=0;e<t;e++)a[e]=new Array(t).fill(0);const l=s.find(t=>t.x===n.x&&t.y==n.y);if(null!=l)for(const e of l.points){if(null==a[e.i%t])continue;const i=t-1-Math.floor(e.i/t);i in a[e.i%t]?a[e.i%t][i]=e.y/r:console.warn("wrong index",{points:a,point:e,i:e.i%t,k:i,heightMap:l})}const c=e.landscape.options.density,d=a.flatMap(t=>t.reverse()),h=i.ColliderDesc.heightfield(c,c,new Float32Array(d),new this.rapier.Vector3(r,r,r));if(!1!==e.collisionDetection){const t=this.world.createRigidBody(this.rapier.RigidBodyDesc.fixed()),e=new this.rapier.Vector3(0,0,0);dt(e,o),t.setTranslation(e,!1),this.world.createCollider(h,t),this.staticBodies.set(n,t)}}}setEnabled(t,e){const i=this.actorBodies.get(t.id);i?.setEnabled(e),i?.isFixed()&&this.invalidateStaticDebug()}addActor(t,e,i={}){if(0==e.length)return void console.error("No collision shapes were defined when adding actor to the physics system.");this.removeActor(t);const s=t.object;let o;switch(i.type??PhysicsBodyType.static){case PhysicsBodyType.dynamic:o=this.rapier.RigidBodyDesc.dynamic(),o.mass=i.mass??1;break;case PhysicsBodyType.kinematic:o=this.rapier.RigidBodyDesc.kinematicPositionBased();break;case PhysicsBodyType.kinematicVelocityBased:o=this.rapier.RigidBodyDesc.kinematicVelocityBased();break;default:o=i.isTrigger?this.rapier.RigidBodyDesc.kinematicVelocityBased():this.rapier.RigidBodyDesc.fixed()}const n=this.world.createRigidBody(o);n.enableCcd(1==i.continousCollisionDetection);for(const t of e){const e=this.addShape(n,t,s);mt.set(e,!i.isTrigger)}return i.type!==PhysicsBodyType.static&&this.nonFixedBodies.add(n),pt(n,t=>{null!=i.isTrigger&&(t.setSensor(i.isTrigger),t.setActiveCollisionTypes(this.rapier.ActiveCollisionTypes.ALL),t.setActiveEvents(this.rapier.ActiveEvents.COLLISION_EVENTS)),null!=i.friction&&t.setFriction(i.friction),null!=i.density&&t.setDensity(i.density),null!=i.mass&&t.setMass(i.mass),null!=i.restitution&&t.setRestitution(i.restitution)}),Y(n,s),!0===i.ignoreForNavMesh&&(n.userData={ignoreForNavMesh:!0}),this.actorBodies.set(t.id,n),this.bodyActors.set(n,t),n.isFixed()&&this.invalidateStaticDebug(),new PhysicsBody(n,this.world,this.invalidateStaticDebug)}applyTorque(t,e){const i=this.actorBodies.get(t.id);it.x=e.x,it.y=e.y,it.z=e.z,i?.addTorque(it,!0)}applyTorqueImpulse(t,e){const i=this.actorBodies.get(t.id);it.x=e.x,it.y=e.y,it.z=e.z,i?.applyTorqueImpulse(it,!0)}resetForces(t){const e=this.actorBodies.get(t.id);e?.resetForces(!1)}resetTorques(t){const e=this.actorBodies.get(t.id);e?.resetTorques(!1)}applyForce(t,e){const i=this.actorBodies.get(t.id);it.x=e.x,it.y=e.y,it.z=e.z,i?.addForce(it,!0)}applyImpulse(t,e){const i=this.actorBodies.get(t.id);it.x=e.x,it.y=e.y,it.z=e.z,i?.applyImpulse(it,!0)}applyLocalForce(t,e,i){const s=this.actorBodies.get(t.id);dt(it,e),null==i?s?.addForce(it,!0):(dt(st,i),s?.addForceAtPoint(it,st,!0))}applyLocalImpulse(t,e,i){const s=this.actorBodies.get(t.id);dt(it,e),null==i?s.applyImpulse(it,!0):(dt(st,i),s.applyImpulseAtPoint(it,st,!0))}applyRadiusImpulse(t,e,s){this.world.bodies.forEach(o=>{if(o.collider(0)?.isSensor())return;if(o.bodyType()!==i.RigidBodyType.Dynamic)return;const n=ot;ut(n,o.translation());const r=n.clone().sub(t);if(r.length()>e)return;const a=r.clone().normalize().multiplyScalar(s);it.x=a.x,it.y=a.y,it.z=a.z,o.applyImpulse(it,!0)})}removeActor(t){if(null==t)return;this.controlledActors.delete(t.id);const e=this.actorBodies.get(t.id);null!=e&&(e.isFixed()&&this.invalidateStaticDebug(),this.bodyActors.delete(e),this.world.removeRigidBody(e),this.nonFixedBodies.delete(e)),this.actorBodies.delete(t.id)}removeRemoved(t){if(null==t)return;const e=new Set;t.traverse(t=>{e.add(t.uuid)});for(const[t,i]of this.staticBodies.entries())e.has(t.uuid)&&this.world.getRigidBody(i.handle)&&(this.invalidateStaticDebug(),this.staticBodies.delete(t),this.world.removeRigidBody(i),this.nonFixedBodies.delete(i))}removeSceneObject(t){if(t instanceof W){for(const e of t.sections)this.removeSceneObject(e);return}let e=this.staticBodies.get(t);null!=e&&this.world.getRigidBody(e.handle)&&(this.invalidateStaticDebug(),this.world.removeRigidBody(e),this.nonFixedBodies.delete(e)),this.staticBodies.delete(t)}activateActorEvents(t){this.actorBodies.get(t.id)}_onCollisionWithActorEvent(t,e,i){return this.activateActorEvents(t),this.collisionEvents.pipe(c(t.disposed),r(({started:t})=>t===i),a(({handle1:t,handle2:e,started:i})=>({a1:this.bodyActors.get(this.world.getCollider(t)?.parent()),a2:this.bodyActors.get(this.world.getCollider(e)?.parent()),started:i})),r(({a1:i,a2:s})=>null!=i&&null!=s&&i.id===t.id&&e(i,s)),a(({a2:t})=>t))}onBeginContact(t){return this.activateActorEvents(t),this.collisionEvents.pipe(c(t.disposed),r(t=>t.started),r(({handle1:e})=>{const i=this.bodyActors.get(this.world.getCollider(e)?.parent());return null!=i&&i.id===t.id}),a(t=>t.handle2))}onEndContact(t){return this.activateActorEvents(t),this.collisionEvents.pipe(c(t.disposed),r(t=>!t.started),r(({handle1:e})=>{const i=this.bodyActors.get(this.world.getCollider(e)?.parent());return null!=i&&i.id===t.id}),a(t=>t.handle2))}onHasContactChanged(t){const e=new Set,i=new o(!1);return this.onBeginContact(t).subscribe(t=>{e.add(t),i.next(e.size>0)}),this.onEndContact(t).subscribe(t=>{e.delete(t),i.next(e.size>0)}),i.pipe(n())}onBeginOverlap(t){return this._onCollisionWithActorEvent(t,()=>!0,!0)}onEndOverlap(t){return this._onCollisionWithActorEvent(t,()=>!0,!1)}onBeginOverlapWithActorType(t,e){return this._onCollisionWithActorEvent(t,(t,i)=>i instanceof e,!0)}onEndOverlapWithActorType(t,e){return this._onCollisionWithActorEvent(t,(t,i)=>i instanceof e,!1)}onBeginOverlapWithActor(t,e){return this._onCollisionWithActorEvent(t,(t,i)=>e.id===i.id,!0)}onEndOverlapWithActor(t,e){return this._onCollisionWithActorEvent(t,(t,i)=>e.id===i.id,!1)}onCollisionWithActor(t,e){return this.onBeginOverlapWithActor(t,e)}onCollisionWithActorType(t,e){return this.onBeginOverlapWithActorType(t,e)}updateActorTransform(t){const e=this.actorBodies.get(t.id);null!=e&&(Y(e,t.object),e.isFixed()&&this.invalidateStaticDebug())}flushModifiedBodyPositionsToColliders(){this.world.propagateModifiedBodyPositionsToColliders()}setupWorld(){const t=new this.rapier.World({x:0,y:-9.81,z:0});this.world=t,this.invalidateStaticDebug()}sphereCast(t,e,i,o,n=ShapeCastResult.shared,r){n.reset();const a=this.getBallShape(e);it.x=i.x,it.y=i.y,it.z=i.z;const l=r?.excludeActor?this.actorBodies.get(r.excludeActor.id):null,c=this.world.castShape(t,X,it,a,.01,o,!0,r?.excludeTriggers?s.EXCLUDE_SENSORS:void 0,r?.collisionFilter??void 0,null,l);if(null!=c){ut(n.hitPoint,c.witness1),n.normal.set(c.normal1.x,c.normal1.y,c.normal1.z),n.distance=c.time_of_impact,n.hasHit=!0;const t=c.collider.parent();if(t){const e=this.bodyActors.get(t);e&&(n.actor=e)}}return n}castActorShape(t,e,i,s=ShapeCastResult.shared,o=void 0){s.reset();const n=this.actorBodies.get(t.id);if(n&&n.numColliders()>0){for(let t=0;t<n.numColliders();t++){const r=n.collider(t);let a=r.shape,l=r.translation(),c=r.rotation(),d=e,h=i;const u=this.world.castShape(l,c,d,a,.01,h,!0,null,o,null,n,void 0);if(null!=u){u.collider;const t=r;return ut(s.hitPoint,u.witness1),vt(t.rotation(),u.normal1,s.normal,q),s.distance=u.time_of_impact,s.actor=this.bodyActors.get(u.collider.parent()),s.hasHit=!0,s}}return s}return console.warn("Actor is not added to the physics system"),s}stop(){if(!this._isStopped){this._isStopped=!0,this.bodyActors.clear(),this.actorBodies.clear(),this.staticBodies.clear(),this.staticMeshes.clear(),this.colliders.clear(),this.fixedupdateSub?.unsubscribe(),this.collisionSub?.unsubscribe(),this.world?.bodies.forEach(t=>{this.world.removeRigidBody(t),this.nonFixedBodies.delete(t)});try{this.eventQueue?.free()}catch(t){console.warn("Error when freeing physics event queue",t)}try{this.world?.free(),this.world=void 0}catch(t){console.warn("Error while freeing physics world",t)}this.clearRayDebugArrows();for(const t of this.rayDebugArrowPool)t.dispose();this.rayDebugArrowPool.length=0}}createStaticBody(t,e,s){const o=s?.type===PhysicsBodyType.dynamic?i.RigidBodyDesc.dynamic():i.RigidBodyDesc.fixed();o.setSleeping(!0);const n=this.world.createRigidBody(o);s?.type===PhysicsBodyType.dynamic&&this.nonFixedBodies.add(n);let r=0;for(const i of e){if(r>128){console.warn("Too many collision shapes for object",t);break}if(r++,null==i){console.warn("Collision shape is missing for object",t);continue}const o=this.addShape(n,i,t);null!=o&&(null!=s?.friction&&o.setFriction(s.friction),null!=s?.density&&o.setDensity(s.density),null!=s?.mass&&o.setMass(s.mass/e.length),null!=s?.restitution&&o.setRestitution(s.restitution))}return Y(n,t),n.userData=t.uuid,n.sleep(),n.isFixed()&&this.invalidateStaticDebug(),n}addShape(t=void 0,e,i){const s=i?.getWorldScale(ft)??et,o=this.createShape(e,s);if(null==o)return void console.error("Failed to create physics shape. This can happen if the geometry is degenerate or zero-scaled.",{shapeInfo:e,object:i});this.applyShapeSettings(o,e);const n=e.offset.clone().multiply(s);dt(o.translation,n);const r=(new f).setFromEuler(e.rotation);ht(o.rotation,r),null!=t&&t.numColliders()>128&&console.warn(`Rigid body has many colliders (${t.numColliders()}). Consider using a Trimesh if this is static geometry.`,t);try{return this.world.createCollider(o,t)}catch(t){return void console.error("Failed to create collider",t)}}applyShapeSettings(t,e){null!=e.collisionGroup&&t.setCollisionGroups(e.collisionGroup),t.friction=e.friction??.1,null!=e.restitution&&(t.restitution=e.restitution),null!=e.density&&(t.density=e.density,t.massPropsMode=i.MassPropsMode.Density),null!=e.mass&&(t.mass=e.mass,t.massPropsMode=i.MassPropsMode.Mass)}createShape(t,e){if(t instanceof R)return this.rapier.ColliderDesc.cuboid(t.dimensions.x*e.x/2,t.dimensions.y*e.y/2,t.dimensions.z*e.z/2);if(t instanceof M){return this.rapier.ColliderDesc.capsule(t.length/2*e.y,t.radius*Math.max(e.z,e.x))}if(t instanceof j){const i=null!=t.geometry.getIndex()?t.geometry:B.mergeVertices(t.geometry),s=extractFloat32Array(i.getAttribute("position"));for(let t=0;t<s.length;t+=3)s[t]*=e.x,s[t+1]*=e.y,s[t+2]*=e.z;const o=i.getIndex();return null==o?(console.error("Trimesh collision shape is missing an index buffer.",t),null):this.rapier.ColliderDesc.trimesh(s,new Uint32Array(o.array))}if(t instanceof T){let i,s;t.mesh instanceof d.Mesh?i=t.mesh.geometry:t.mesh instanceof d.BufferGeometry?i=t.mesh:console.log("Unknownd shape",{shapeInfo:t}),t.mesh instanceof d.Mesh&&(s=k(t.mesh));const o=`${i.uuid}|${s?.x??1},${s?.y??1},${s?.z??1}|${e.x},${e.y},${e.z}`,n=tt.get(o);if(void 0!==n)return n;const r=extractFloat32Array(i.getAttribute("position"));if(null!=s)for(let t=0;t<r.length;t+=3)r[t]*=s.x,r[t+1]*=s.y,r[t+2]*=s.z;for(let t=0;t<r.length;t+=3)r[t]*=e.x,r[t+1]*=e.y,r[t+2]*=e.z;const a=this.rapier.ColliderDesc.convexHull(r);return null==a&&console.error("Failed to compute convex hull. Points may be coplanar or too few.",{count:r.length/3}),tt.set(o,a),a}if(t instanceof _){const i=2*e.x-e.y-e.z;return Math.abs(i)>.01?this.createShape(new T(new d.SphereGeometry(t.radius).scale(e.x,e.y,e.z)),new v(1,1,1)):this.rapier.ColliderDesc.ball(t.radius*Math.max(e.x,e.y,e.z))}return t instanceof z?this.rapier.ColliderDesc.cylinder(t.height/2*e.y,t.radiusTop*Math.max(e.z,e.x)):t instanceof E?this.rapier.ColliderDesc.cone(t.height*e.y,t.radiusBottom/2*Math.max(e.z,e.x)):t instanceof F?this.rapier.ColliderDesc.cuboid(t.width/2*e.x,t.height/2*e.y,.001):(console.error("Unsupported shape",t),this.rapier.ColliderDesc.cuboid(1,1,1))}createCharacterCollision(){return new this.rapier.CharacterCollision}};Q=t([D(),e("design:paramtypes",[])],Q);export{Q as PhysicsSystem};const J=new v,$=new d.Quaternion;function Y(t,e){const i=e.getWorldPosition(J),s=e.getWorldQuaternion($);t.setTranslation(rt(i),!1),t.setRotation(at(s),!1)}const Z=new v,tt=new Map,et=new v(1,1,1),it=new i.Vector3(0,0,0),st=new i.Vector3(0,0,0),ot=new v,nt=new d.Vector2;function rt(t){return dt(it,t),it}function at(t){return ht(q,t),q}let lt=null;const ct=async()=>(null==lt&&(lt=(async()=>{let t=await import("@dimforge/rapier3d-simd-compat");return await t.init(),t})()),lt);function dt(t,e){t.x=e.x,t.y=e.y,t.z=e.z}function ht(t,e){t.x=e.x,t.y=e.y,t.z=e.z,t.w=e.w}function ut(t,e){t.x=e.x,t.y=e.y,t.z=e.z}function yt(t,e){t.x=e.x,t.y=e.y,t.z=e.z,t.w=e.w}function pt(t,e){for(let i=0,s=t.numColliders();i<s;i++){e(t.collider(i))}}const gt=new v,mt=new WeakMap,bt=t=>mt.get(t)??!0,ft=new v;let wt,xt=class extends S{constructor(){super(...arguments),this._active=!0,this.physics=C(Q),this.world=C(V)}set active(t){this._active=t,t?(this.world.scene.remove(this.actor.object),this.physics.setEnabled(this.actor,t)):(this.world.scene.add(this.actor.object),this.physics.setEnabled(this.actor,t))}get active(){return this._active}};xt=t([A()],xt);export function extractFloat32Array(t){const e=t.itemSize,i=t.count,s=new Float32Array(i*e);for(let o=0;o<i;o++)for(let i=0;i<e;i++)s[o*e+i]=t.getComponent(o,i);return s}function vt(t,e,i,s){return s.set(t.x,t.y,t.z,t.w),i.set(e.x,e.y,e.z),i.applyQuaternion(s),i}export class PhysicsCollider{constructor(t,e,i){this.collider=t,this.world=e,this.invalidateStaticDebug=i,this.disposed=new l,this.onBeginOverlapActor=new l,this.onEndOverlapActor=new l}dispose(){const t=this.collider.parent();(null==t||t.isFixed())&&this.invalidateStaticDebug?.(),this.world.removeCollider(this.collider,!1),this.disposed.next(!0),this.disposed.complete(),this.onBeginOverlapActor.complete(),this.onEndOverlapActor.complete()}set mass(t){this.collider.setMass(t)}get mass(){return this.collider.mass()}set friction(t){this.collider.setFriction(t)}get friction(){return this.collider.friction()}set restitution(t){this.collider.setRestitution(t)}get restitution(){return this.collider.restitution()}set density(t){this.collider.setDensity(t)}get density(){return this.collider.density()}set isTrigger(t){this.collider.setSensor(t)}get isTrigger(){return this.collider.isSensor()}set collisionGroups(t){this.collider.setCollisionGroups(t)}get collisionGroups(){return this.collider.collisionGroups()}set enabled(t){this.collider.setEnabled(t);const e=this.collider.parent();(null==e||e.isFixed())&&this.invalidateStaticDebug?.()}get enabled(){return this.collider.isEnabled()}}export class PhysicsBody{constructor(t,e,i){this.invalidateStaticDebug=i,this.body=t,this.world=e}dispose(){this.body.isFixed()&&this.invalidateStaticDebug?.(),this.world.removeRigidBody(this.body)}setEnabled(t){this.body.setEnabled(t),this.body.isFixed()&&this.invalidateStaticDebug?.()}isEnabled(){return this.body.isEnabled()}getPosition(t){const e=this.body.translation();return t.set(e.x,e.y,e.z),t}setPosition(t){this.body.setTranslation({x:t.x,y:t.y,z:t.z},!0),this.body.isFixed()&&this.invalidateStaticDebug?.()}getRotation(t){const e=this.body.rotation();return t.set(e.x,e.y,e.z,e.w),t}setRotation(t){this.body.setRotation({x:t.x,y:t.y,z:t.z,w:t.w},!0),this.body.isFixed()&&this.invalidateStaticDebug?.()}getLinearVelocity(t){const e=this.body.linvel();return t.set(e.x,e.y,e.z),t}setLinearVelocity(t){this.body.setLinvel({x:t.x,y:t.y,z:t.z},!0)}getAngularVelocity(t){const e=this.body.angvel();return t.set(e.x,e.y,e.z),t}setAngularVelocity(t){this.body.setAngvel({x:t.x,y:t.y,z:t.z},!0)}setLinearDamping(t){this.body.setLinearDamping(t)}setAngularDamping(t){this.body.setAngularDamping(t)}applyImpulse(t,e=!0){this.body.applyImpulse({x:t.x,y:t.y,z:t.z},e)}applyTorqueImpulse(t,e=!0){this.body.applyTorqueImpulse({x:t.x,y:t.y,z:t.z},e)}setNextKinematicPosition(t){this.body.setNextKinematicTranslation(t)}setNextKinematicRotation(t){this.body.setNextKinematicRotation(t)}setType(t){const e=this.body.isFixed();this.body.setBodyType(function(t){switch(t){case PhysicsBodyType.dynamic:return i.RigidBodyType.Dynamic;case PhysicsBodyType.static:return i.RigidBodyType.Fixed;case PhysicsBodyType.kinematic:return i.RigidBodyType.KinematicPositionBased;case PhysicsBodyType.kinematicVelocityBased:return i.RigidBodyType.KinematicVelocityBased}}(t),t!==PhysicsBodyType.static),(e||this.body.isFixed())&&this.invalidateStaticDebug?.()}setGravityScale(t){this.body.setGravityScale(t,!1)}getGravityScale(){return this.body.gravityScale()}isDynamic(){return this.body.isDynamic()}isKinematic(){return this.body.isKinematic()}isStatic(){return this.body.isFixed()}sleep(){this.body.sleep()}wakeUp(){this.body.wakeUp()}}export class PhysicsJoint{constructor(t,e){this.joint=t,this.world=e}dispose(){this.joint.isValid()&&this.world.removeImpulseJoint(this.joint,!0)}setContactsEnabled(t){this.joint.setContactsEnabled(t)}get contactsEnabled(){return this.joint.contactsEnabled()}}/*
1
+ import{__decorate as t,__metadata as e}from"tslib";import*as i from"@dimforge/rapier3d-simd-compat";import{QueryFilterFlags as s}from"@dimforge/rapier3d-simd-compat";import{BehaviorSubject as o,distinctUntilChanged as n,filter as r,map as a,Subject as l,takeUntil as c}from"rxjs";import*as d from"three";import{ArrowHelper as h,BufferAttribute as u,BufferGeometry as p,Group as y,LineSegments as g,Matrix4 as m,Object3D as b,Quaternion as f,Raycaster as w,Scene as x,Vector3 as v}from"three";import*as B from"three/examples/jsm/utils/BufferGeometryUtils.js";import{Service as D}from"typedi";import{ActorComponent as S,Component as A}from"../../../gameplay/actors/component.js";import{inject as C}from"../../../gameplay/inject.js";import{BoxCollisionShape as R,CapsuleCollisionShape as M,ConeCollisionShape as E,ConvexPolyhedronCollisionShape as T,CylinderCollisionShape as z,PhysicalShapeMesh as P,PlaneCollisionShape as F,SphereCollisionShape as _,toInstancedCollisionShape as I,TrimeshCollisionShape as j}from"../../../scene/collision/collision-shape.js";import{AssetMeshInstance as W}from"../../../scene/asset-resource-loader.js";import{LandscapeGroup as N}from"../../../scene/landscape/landscape.js";import{calculateEffectiveScale as k}from"../../../utils/three/traverse.js";import{ViewController as L}from"../render.js";import{World as V}from"../world.js";import{AbstractPhysicsSystem as O}from"./abstract-physics-system.js";import{NetRole as U}from"../../net/index.js";export{ActorComponent,attach,Attach,Component}from"../../actors/component.js";export class RayTestResult{constructor(){this.hasHit=!1,this.hitPoint=new v,this.hitNormal=new v}}export class ShapeCastResult{constructor(){this.hasHit=!1,this.hitPoint=new v,this.normal=new v}reset(){this.actor=void 0,this.hasHit=!1,this.distance=0,this.hitPoint.set(0,0,0),this.normal.set(0,0,0)}}ShapeCastResult.shared=new ShapeCastResult;export var PhysicsBodyType;!function(t){t[t.dynamic=1]="dynamic",t[t.static=2]="static",t[t.kinematic=4]="kinematic",t[t.kinematicVelocityBased=8]="kinematicVelocityBased"}(PhysicsBodyType||(PhysicsBodyType={}));const G=new v,K=new v,X=new f,q=new f,H=new f;let Q=class extends O{set showDebug(t){this.shouldRenderDebug=t,t||this.clearRayDebugArrows(),this.debugMesh&&(this.debugMesh.visible=t),this.staticDebugMesh&&(this.staticDebugMesh.visible=t)}get showDebug(){return this.shouldRenderDebug}constructor(){super(),this.staticMeshes=new Map,this.staticBodies=new Map,this.actorBodies=new Map,this.bodyActors=new Map,this.colliders=new Map,this.rayDebugArrowPool=[],this.activeRayDebugArrows=[],this.nonFixedBodies=new Set,this.collisionEvents=new l,this.beforeStep=new l,this.afterStep=new l,this.shouldRenderDebug=!1,this.viewController=C(L),this.shapeCacheBox=new Map,this.shapeCacheBall=new Map,this.staticDebugNeedsUpdate=!0,this.invalidateStaticDebug=()=>{this.staticDebugNeedsUpdate=!0},this._raycaster=new w,this._reusableResult=new RayTestResult,this._raytestDiff=new v,this._raytestDirection=new v,this.controlledActors=new Set,this._isStopped=!1,this.ready=this.setup()}getBallShape(t){let e=this.shapeCacheBall.get(t);return null==e&&(e=new this.rapier.Ball(t),this.shapeCacheBall.set(t,e)),e}getBoxShape(t,e,i){const s=t+1e6*e+1e12*i;let o=this.shapeCacheBox.get(s);return null==o&&(o=new this.rapier.Cuboid(t,e,i),this.shapeCacheBox.set(s,o)),o}hasBoxIntersection(t){const e=t.getCenter(G),i=t.getSize(K),s=this.getBoxShape(i.x/2,i.y/2,i.z/2);return null!=this.world.intersectionWithShape(e,X,s)}hasSphereIntersection(t){const e=this.getBallShape(t.radius);return null!=this.world.intersectionWithShape(t.center,X,e)}findActorsInRadius(t,e,i){const s=this.getBallShape(e),o=[];for(const[e,n]of this.bodyActors)if(null==i||n instanceof i)for(let i=0,r=e.numColliders();i<r;i++){e.collider(i).intersectsShape(s,t,X)&&o.push(n)}return o}createDebugMesh(){const t=new g(new p,new d.LineBasicMaterial({color:255}));return t.frustumCulled=!1,t}updateDebugMesh(t,e){const i=t.geometry,s=i.getAttribute("position");if(null==s||s.array.length<e.length){null!=s&&i.dispose();const t=new Float32Array(e.length);t.set(e);const o=new u(t,3);o.setUsage(d.DynamicDrawUsage),i.setAttribute("position",o)}else e.length>0&&(s.array.set(e),s.clearUpdateRanges(),s.addUpdateRange(0,e.length),s.needsUpdate=!0);i.setDrawRange(0,e.length/3)}async start(){return await this.ready,this.handleTick(),this.handleCollisionEvents(),this.ready}handleCollisionEvents(){this.collisionSub=this.collisionEvents.subscribe(t=>{const e=this.colliders.get(t.handle1);if(null==e)return;const i=this.world.getCollider(t.handle2);if(null==i||null==i.parent())return;const s=this.bodyActors.get(i.parent());null!=s&&(t.started?e.onBeginOverlapActor.next({actor:s}):e.onEndOverlapActor.next({actor:s}))})}renderDebug(){if(null==this.scene)return;if(null==this.staticDebugMesh&&(this.staticDebugMesh=this.createDebugMesh(),this.staticDebugMesh.visible=this.shouldRenderDebug,this.staticDebugMesh.raycast=function(){},this.scene.add(this.staticDebugMesh)),null==this.debugMesh&&(this.debugMesh=this.createDebugMesh(),this.debugMesh.visible=this.shouldRenderDebug,this.debugMesh.raycast=function(){},this.scene.add(this.debugMesh)),this.staticDebugNeedsUpdate){const t=this.world.debugRender(s.ONLY_FIXED);this.updateDebugMesh(this.staticDebugMesh,t.vertices),this.staticDebugNeedsUpdate=!1}const t=this.world.debugRender(s.EXCLUDE_FIXED);this.updateDebugMesh(this.debugMesh,t.vertices)}async setup(){if(null!=this.rapier)throw new Error("Rapier is already estup");this.rapier=await ct(),this.eventQueue=new this.rapier.EventQueue(!0),this.setupWorld()}handleTick(){this.fixedupdateSub=this.viewController.onUpdate().subscribe(t=>{this._isStopped||(t=Math.min(.1,t),this.beforeStep.next(t),this.updatePhysics(t),this.showDebug&&this.renderDebug(),this.releaseExpiredRayDebugArrows(),this.nonFixedBodies.forEach(t=>{let e,i=this.staticMeshes.get(t);if(null==i&&(e=this.bodyActors.get(t),null!=e)){if(e.netRole===U.simulatedProxy)return;i=e.object}null!=i&&i.parent instanceof x&&(t.translation(i.position),(t.isDynamic()||t.isKinematic()&&!this.controlledActors.has(this.bodyActors.get(t)?.id))&&t.rotation(i.quaternion),i.matrixWorldNeedsUpdate=!0)}),this.afterStep.next(t))})}_updateWorld(){this.world.timestep=0,this.world.step()}updatePhysics(t){this._isStopped||(this.world.timestep=t,this.world.step(this.eventQueue),this.eventQueue.drainCollisionEvents((t,e,i)=>{this.collisionEvents.next({handle1:t,handle2:e,started:i}),this.collisionEvents.next({handle1:e,handle2:t,started:i})}))}rayTestFromCamera(t,e,i){this._raycaster.setFromCamera(nt,this.viewController.getCamera());const s=this._raycaster.ray.origin,o=this._raycaster.ray.direction.multiplyScalar(t).add(s);return this.rayTest(s,o,e,i)}rayTest(t,e,i,o){null==i&&(i=this._reusableResult);const n=this._raytestDiff,r=this._raytestDirection;n.subVectors(e,t);const a=n.length();if(0===a)return console.warn("Ray test called with to and from being equal"),i;r.copy(n).multiplyScalar(1/a),null==ft&&(ft=new this.rapier.Ray(new this.rapier.Vector3(0,0,0),new this.rapier.Vector3(0,1,0))),dt(ft.origin,t),dt(ft.dir,r);const l=this.world.castRayAndGetNormal(ft,a,!1,o?.excludeTriggers?s.EXCLUDE_SENSORS:void 0,o?.collisionFilter,void 0,null!=o?.excludeActor?this.actorBodies.get(o.excludeActor.id):void 0);if(i.hasHit=null!=l,i.actor=void 0,i.hasHit&&(i._internal=l,ut(i.hitNormal,l.normal),i.hitPoint.copy(t).addScaledVector(r,l.timeOfImpact),i.distance=l.timeOfImpact,!1!==o?.resolveActor)){const t=l.collider.parent();i.actor=null!=t?this.bodyActors.get(t):null}return this.showDebug&&!1!==o?.debug&&null!=this.scene&&this.drawRayDebugArrow(r,t,a,o?.debugColor,o?.debugLifetime),i}drawRayDebugArrow(t,e,i,s=255,o=200){let n=this.rayDebugArrowPool.pop();null==n?n=new h(t,e,i,s,.2,.1):(n.setDirection(t),n.position.copy(e),n.setLength(i,.2,.1),n.setColor(s)),n.userData.physicsRayDebugExpiresAt=performance.now()+o,this.activeRayDebugArrows.push(n),this.scene.add(n)}releaseExpiredRayDebugArrows(){if(0===this.activeRayDebugArrows.length)return;const t=performance.now();let e=0;for(let i=0;i<this.activeRayDebugArrows.length;i++){const s=this.activeRayDebugArrows[i];s.userData.physicsRayDebugExpiresAt<=t?(s.removeFromParent(),this.rayDebugArrowPool.push(s)):this.activeRayDebugArrows[e++]=s}this.activeRayDebugArrows.length=e}clearRayDebugArrows(){for(const t of this.activeRayDebugArrows)t.removeFromParent(),this.rayDebugArrowPool.push(t);this.activeRayDebugArrows.length=0}setGravity(t,e,i){this.world.gravity.x=t,this.world.gravity.y=e,this.world.gravity.z=i}getGravity(){return Z.set(this.world.gravity.x,this.world.gravity.y,this.world.gravity.z)}addFromScene(t){this.addRecursively(t);for(const t of this.staticBodies.values())pt(t,t=>t.setActiveEvents(i.ActiveEvents.COLLISION_EVENTS))}addRecursively(t){if(this.removeSceneObject(t),!function(t){if(null!=t.userData?.src){const e=t.userData?.src;return"actor"===e.type}return!1}(t))if(t instanceof P&&null!=t.collisionShape){const e=this.createStaticBody(t,[t.collisionShape],t.physics);this.staticMeshes.set(e,t),this.staticBodies.set(t,e)}else if(t instanceof W){const e=!1!==t.userData?.src?.collisionDetection;if(t.children[0]&&(t.children[0].instanceMatrix&&e||t.children[0].isBatchedMesh))this.createForInstancedMesh(t.children[0],t.collisionShapes);else if(e&&t.children.length>0){const e=this.createStaticBody(t,t.collisionShapes,t.physics);this.staticMeshes.set(e,t),this.staticBodies.set(t,e)}0===t.children.length&&(t.matrixAutoUpdate=!1,t.matrixWorldAutoUpdate=!1)}else t instanceof N?this.addLandscapeGroup(t):(t instanceof y||t instanceof x)&&t.children.forEach(t=>this.addRecursively(t))}createForInstancedMesh(t,e){const i=new m;if(t instanceof d.BatchedMesh){const e=t._instanceInfo??t._drawInfo,s=new Map,o=t.userData.collisionMatrices;for(let n=0;n<e.length;n++){if(null!=t.userData.hasCollision&&!t.userData.hasCollision[n])continue;const e=t.userData.collisionShapes;let r=e?.[n];if(null==r&&null==e&&t.parent instanceof W&&(r=t.parent.collisionShapes),null==r)continue;const a=o?.[n];let l=r;null==a&&(l=s.get(r),null==l&&(l=this.instancedShapeReset(r),s.set(r,l)));const c=new b;c.matrix.identity(),null!=a?i.copy(a):t.getMatrixAt(n,i),c.applyMatrix4(i);this.createStaticBody(c,l)}}else{const s=this.instancedShapeReset(e);for(let e=0;e<t.count;e++){if(null!=t.userData.hasCollision&&!t.userData.hasCollision[e])continue;const o=new b;o.matrix.identity(),i.fromArray(t.instanceMatrix.array,16*e),o.applyMatrix4(i);this.createStaticBody(o,s)}}}instancedShapeReset(t){return t.filter(t=>null!=t).map(t=>I(t))}getCharacterController(t){return this.world?.createCharacterController(t)}getActorComputedMovement(t,e,i,o=null){const n=this.actorBodies.get(t.id);this.controlledActors.add(t.id);const r=n.collider(0);e.computeColliderMovement(r,i,s.EXCLUDE_SENSORS,o,void 0);const a=e.computedMovement();return ut(yt,a),yt}setActorCapsuleCollider(t,e,i,s){const o=this.actorBodies.get(t.id),n=o?.collider(0);if(null==o||null==n)return!1;const r=t.object?.getWorldScale(bt)??et,a=Math.max(0,e*Math.abs(r.y)),l=Math.max(.001,i*Math.max(Math.abs(r.x),Math.abs(r.z)));return n.setHalfHeight(a/2),n.setRadius(l),ot.set(0,s,0).multiply(r),dt(it,ot),n.setTranslationWrtParent(it),o.recomputeMassPropertiesFromColliders(),o.isFixed()&&this.invalidateStaticDebug(),!0}hasActorCapsuleIntersection(t,e,i,o,n,r=null){const a=this.actorBodies.get(t.id),l=t.object?.getWorldScale(bt)??et,c=Math.max(0,i*Math.abs(l.y)),d=Math.max(.001,o*Math.max(Math.abs(l.x),Math.abs(l.z))),h=new this.rapier.Capsule(c/2,d),u=t.object?.getWorldQuaternion(H)??X;ot.set(0,n,0).multiply(l).applyQuaternion(u).add(e);return null!=this.world.intersectionWithShape(ot,u,h,s.EXCLUDE_SENSORS,r??void 0,void 0,a,mt)}createCollider(t,e){const i=this.addShape(e?.body,t),s=new PhysicsCollider(i,this.world,this.invalidateStaticDebug);return this.colliders.set(i.handle,s),(null==e||e.body.isFixed())&&this.invalidateStaticDebug(),s.disposed.subscribe(()=>{this.colliders.delete(i.handle)}),s}createBody(t=PhysicsBodyType.dynamic,e={}){const i=(()=>{switch(t){case PhysicsBodyType.dynamic:return this.rapier.RigidBodyDesc.dynamic();case PhysicsBodyType.static:return this.rapier.RigidBodyDesc.fixed();case PhysicsBodyType.kinematic:return this.rapier.RigidBodyDesc.kinematicPositionBased();case PhysicsBodyType.kinematicVelocityBased:return this.rapier.RigidBodyDesc.kinematicVelocityBased();default:return this.rapier.RigidBodyDesc.dynamic()}})();e.position&&i.setTranslation(e.position.x,e.position.y,e.position.z),e.rotation&&i.setRotation({x:e.rotation.x,y:e.rotation.y,z:e.rotation.z,w:e.rotation.w}),"boolean"==typeof e.canSleep&&i.setCanSleep(e.canSleep),"boolean"==typeof e.ccdEnabled&&i.setCcdEnabled(e.ccdEnabled),"number"==typeof e.gravityScale&&i.setGravityScale(e.gravityScale),"number"==typeof e.mass&&i.setAdditionalMass(e.mass),void 0!==e.userData&&(i.userData=e.userData);const s=this.world.createRigidBody(i);return s.isFixed()?this.invalidateStaticDebug():this.nonFixedBodies.add(s),new PhysicsBody(s,this.world,this.invalidateStaticDebug)}createJoint(t,e,i){let s,o;switch(i.type){case"fixed":s=this.rapier.JointData.fixed(i.anchor1,i.frame1,i.anchor2,i.frame2);break;case"spherical":s=this.rapier.JointData.spherical(i.anchor1,i.anchor2);break;case"revolute":s=this.rapier.JointData.revolute(i.anchor1,i.anchor2,i.axis),null!=i.limits&&(o=i.limits)}const n=this.world.createImpulseJoint(s,t.body,e.body,!0);if(null!=o){n.setLimits(o[0],o[1])}return n.setContactsEnabled(i.contactsEnabled??!1),new PhysicsJoint(n,this.world)}getCharacterComputedMovement(t,e,i,o=null){const n=t.collider;e.computeColliderMovement(n,i,s.EXCLUDE_SENSORS,o,void 0);const r=e.computedMovement();return ut(yt,r),yt}setNextKinematicTranslation(t,e){const i=this.actorBodies.get(t.id),s=i.translation(it);s.x+=e.x,s.y+=e.y,s.z+=e.z,i?.setNextKinematicTranslation(s)}setNextKinematicPosition(t,e){this.actorBodies.get(t.id).setNextKinematicTranslation(e)}setNextKinematicRotation(t,e){this.actorBodies.get(t.id).setNextKinematicRotation(e)}setNextKinematicTransform(t){!function(t,e){const i=e.getWorldPosition(J),s=e.getWorldQuaternion($);t.setNextKinematicTranslation(rt(i)),t.setNextKinematicRotation(at(s))}(this.actorBodies.get(t.id),t.object)}setAngularVelocity(t,e){const i=this.actorBodies.get(t.id);it.x=e.x,it.y=e.y,it.z=e.z,i?.setAngvel(it,!0)}setLinearVelocity(t,e){const i=this.actorBodies.get(t.id);it.x=e.x,it.y=e.y,it.z=e.z,i?.setLinvel(it,!0)}getLinearVelocity(t,e=new v){const i=this.actorBodies.get(t.id);if(null==i)return e.set(0,0,0);const s=i.linvel();return e.x=s.x,e.y=s.y,e.z=s.z,e}getAngularVelocity(t,e=new v){const i=this.actorBodies.get(t.id);if(null==i)return e.set(0,0,0);const s=i.angvel();return e.x=s.x,e.y=s.y,e.z=s.z,e}setLinearDamping(t,e){const i=this.actorBodies.get(t.id);i?.setLinearDamping(e)}getLienarDamping(t){const e=this.actorBodies.get(t.id);return e?.linearDamping()??0}setAngularDamping(t,e){const i=this.actorBodies.get(t.id);i?.setAngularDamping(e)}getAngularDamping(t){const e=this.actorBodies.get(t.id);e?.angularDamping()}setPosition(t,e){const i=this.actorBodies.get(t.id);i?.setTranslation(rt(e),!1)}getPosition(t,e=new v){const i=this.actorBodies.get(t.id);i&&i.translation(e)}setRotation(t,e){const i=this.actorBodies.get(t.id);i?.setTranslation(at(e),!1)}getRotation(t,e=new f){const i=this.actorBodies.get(t.id);i&&function(t,e){t.x=e.x,t.y=e.y,t.z=e.z,t.w=e.w}(e,i.rotation())}lockTranslations(t,e){const i=this.actorBodies.get(t.id);i?.lockTranslations(e,!1)}lockRotations(t,e){const i=this.actorBodies.get(t.id);i?.lockRotations(e,!1)}setEnabledTranslations(t,e,i,s){const o=this.actorBodies.get(t.id);o?.setEnabledTranslations(e,i,s,!1)}setEnabledRotations(t,e,i,s){const o=this.actorBodies.get(t.id);o?.setEnabledRotations(e,i,s,!1)}addLandscapeGroup(t){this.invalidateStaticDebug();const e=t.userData.src,s=e.landscape.heightMaps;for(const n of t.sections){this.staticBodies.has(n)&&this.world.removeRigidBody(this.staticBodies.get(n));var o=n.getWorldPosition(new v);if(e.landscape.holes&&e.landscape.holes.some(t=>t.m===n.name&&0!==t.w[0])){const t=n.geometry.clone(),i=n.scale,s=n.geometry.getAttribute("hole"),r=new Float32Array(t.getAttribute("position").array);for(let t=0;t<r.length;t+=3)r[t]*=i.x,r[t+1]*=i.y,r[t+2]*=i.z;const a=t.index;for(let t=0;t<a.count;t+=3){const e=s.getX(a.getX(t)),i=s.getX(a.getY(t)),o=s.getX(a.getZ(t));(e>.5||i>.5||o>.5)&&(a.setX(t,0),a.setY(t,0),a.setZ(t,0))}const l=this.rapier.ColliderDesc.trimesh(r,new Uint32Array(t.getIndex().array));if(!1!==e.collisionDetection){const t=this.world.createRigidBody(this.rapier.RigidBodyDesc.fixed()),e=new this.rapier.Vector3(0,0,0);dt(e,o),t.setTranslation(e,!1),this.world.createCollider(l,t),this.staticBodies.set(n,t)}continue}const t=e.landscape.options.density+1,r=e.landscape.options.sectionSize,a=new Array(t);for(let e=0;e<t;e++)a[e]=new Array(t).fill(0);const l=s.find(t=>t.x===n.x&&t.y==n.y);if(null!=l)for(const e of l.points){if(null==a[e.i%t])continue;const i=t-1-Math.floor(e.i/t);i in a[e.i%t]?a[e.i%t][i]=e.y/r:console.warn("wrong index",{points:a,point:e,i:e.i%t,k:i,heightMap:l})}const c=e.landscape.options.density,d=a.flatMap(t=>t.reverse()),h=i.ColliderDesc.heightfield(c,c,new Float32Array(d),new this.rapier.Vector3(r,r,r));if(!1!==e.collisionDetection){const t=this.world.createRigidBody(this.rapier.RigidBodyDesc.fixed()),e=new this.rapier.Vector3(0,0,0);dt(e,o),t.setTranslation(e,!1),this.world.createCollider(h,t),this.staticBodies.set(n,t)}}}setEnabled(t,e){const i=this.actorBodies.get(t.id);i?.setEnabled(e),i?.isFixed()&&this.invalidateStaticDebug()}addActor(t,e,i={}){if(0==e.length)return void console.error("No collision shapes were defined when adding actor to the physics system.");this.removeActor(t);const s=t.object;let o;switch(i.type??PhysicsBodyType.static){case PhysicsBodyType.dynamic:o=this.rapier.RigidBodyDesc.dynamic(),o.mass=i.mass??1;break;case PhysicsBodyType.kinematic:o=this.rapier.RigidBodyDesc.kinematicPositionBased();break;case PhysicsBodyType.kinematicVelocityBased:o=this.rapier.RigidBodyDesc.kinematicVelocityBased();break;default:o=i.isTrigger?this.rapier.RigidBodyDesc.kinematicVelocityBased():this.rapier.RigidBodyDesc.fixed()}const n=this.world.createRigidBody(o);n.enableCcd(1==i.continousCollisionDetection);for(const t of e){const e=this.addShape(n,t,s);gt.set(e,!i.isTrigger)}return i.type!==PhysicsBodyType.static&&this.nonFixedBodies.add(n),pt(n,t=>{null!=i.isTrigger&&(t.setSensor(i.isTrigger),t.setActiveCollisionTypes(this.rapier.ActiveCollisionTypes.ALL),t.setActiveEvents(this.rapier.ActiveEvents.COLLISION_EVENTS)),null!=i.friction&&t.setFriction(i.friction),null!=i.density&&t.setDensity(i.density),null!=i.mass&&t.setMass(i.mass),null!=i.restitution&&t.setRestitution(i.restitution)}),Y(n,s),!0===i.ignoreForNavMesh&&(n.userData={ignoreForNavMesh:!0}),this.actorBodies.set(t.id,n),this.bodyActors.set(n,t),n.isFixed()&&this.invalidateStaticDebug(),new PhysicsBody(n,this.world,this.invalidateStaticDebug)}applyTorque(t,e){const i=this.actorBodies.get(t.id);it.x=e.x,it.y=e.y,it.z=e.z,i?.addTorque(it,!0)}applyTorqueImpulse(t,e){const i=this.actorBodies.get(t.id);it.x=e.x,it.y=e.y,it.z=e.z,i?.applyTorqueImpulse(it,!0)}resetForces(t){const e=this.actorBodies.get(t.id);e?.resetForces(!1)}resetTorques(t){const e=this.actorBodies.get(t.id);e?.resetTorques(!1)}applyForce(t,e){const i=this.actorBodies.get(t.id);it.x=e.x,it.y=e.y,it.z=e.z,i?.addForce(it,!0)}applyImpulse(t,e){const i=this.actorBodies.get(t.id);it.x=e.x,it.y=e.y,it.z=e.z,i?.applyImpulse(it,!0)}applyLocalForce(t,e,i){const s=this.actorBodies.get(t.id);dt(it,e),null==i?s?.addForce(it,!0):(dt(st,i),s?.addForceAtPoint(it,st,!0))}applyLocalImpulse(t,e,i){const s=this.actorBodies.get(t.id);dt(it,e),null==i?s.applyImpulse(it,!0):(dt(st,i),s.applyImpulseAtPoint(it,st,!0))}applyRadiusImpulse(t,e,s){this.world.bodies.forEach(o=>{if(o.collider(0)?.isSensor())return;if(o.bodyType()!==i.RigidBodyType.Dynamic)return;const n=ot;ut(n,o.translation());const r=n.clone().sub(t);if(r.length()>e)return;const a=r.clone().normalize().multiplyScalar(s);it.x=a.x,it.y=a.y,it.z=a.z,o.applyImpulse(it,!0)})}removeActor(t){if(null==t)return;this.controlledActors.delete(t.id);const e=this.actorBodies.get(t.id);null!=e&&(e.isFixed()&&this.invalidateStaticDebug(),this.bodyActors.delete(e),this.world.removeRigidBody(e),this.nonFixedBodies.delete(e)),this.actorBodies.delete(t.id)}removeRemoved(t){if(null==t)return;const e=new Set;t.traverse(t=>{e.add(t.uuid)});for(const[t,i]of this.staticBodies.entries())e.has(t.uuid)&&this.world.getRigidBody(i.handle)&&(this.invalidateStaticDebug(),this.staticBodies.delete(t),this.world.removeRigidBody(i),this.nonFixedBodies.delete(i))}removeSceneObject(t){if(t instanceof N){for(const e of t.sections)this.removeSceneObject(e);return}let e=this.staticBodies.get(t);null!=e&&this.world.getRigidBody(e.handle)&&(this.invalidateStaticDebug(),this.world.removeRigidBody(e),this.nonFixedBodies.delete(e)),this.staticBodies.delete(t)}activateActorEvents(t){this.actorBodies.get(t.id)}_onCollisionWithActorEvent(t,e,i){return this.activateActorEvents(t),this.collisionEvents.pipe(c(t.disposed),r(({started:t})=>t===i),a(({handle1:t,handle2:e,started:i})=>({a1:this.bodyActors.get(this.world.getCollider(t)?.parent()),a2:this.bodyActors.get(this.world.getCollider(e)?.parent()),started:i})),r(({a1:i,a2:s})=>null!=i&&null!=s&&i.id===t.id&&e(i,s)),a(({a2:t})=>t))}onBeginContact(t){return this.activateActorEvents(t),this.collisionEvents.pipe(c(t.disposed),r(t=>t.started),r(({handle1:e})=>{const i=this.bodyActors.get(this.world.getCollider(e)?.parent());return null!=i&&i.id===t.id}),a(t=>t.handle2))}onEndContact(t){return this.activateActorEvents(t),this.collisionEvents.pipe(c(t.disposed),r(t=>!t.started),r(({handle1:e})=>{const i=this.bodyActors.get(this.world.getCollider(e)?.parent());return null!=i&&i.id===t.id}),a(t=>t.handle2))}onHasContactChanged(t){const e=new Set,i=new o(!1);return this.onBeginContact(t).subscribe(t=>{e.add(t),i.next(e.size>0)}),this.onEndContact(t).subscribe(t=>{e.delete(t),i.next(e.size>0)}),i.pipe(n())}onBeginOverlap(t){return this._onCollisionWithActorEvent(t,()=>!0,!0)}onEndOverlap(t){return this._onCollisionWithActorEvent(t,()=>!0,!1)}onBeginOverlapWithActorType(t,e){return this._onCollisionWithActorEvent(t,(t,i)=>i instanceof e,!0)}onEndOverlapWithActorType(t,e){return this._onCollisionWithActorEvent(t,(t,i)=>i instanceof e,!1)}onBeginOverlapWithActor(t,e){return this._onCollisionWithActorEvent(t,(t,i)=>e.id===i.id,!0)}onEndOverlapWithActor(t,e){return this._onCollisionWithActorEvent(t,(t,i)=>e.id===i.id,!1)}onCollisionWithActor(t,e){return this.onBeginOverlapWithActor(t,e)}onCollisionWithActorType(t,e){return this.onBeginOverlapWithActorType(t,e)}updateActorTransform(t){const e=this.actorBodies.get(t.id);null!=e&&(Y(e,t.object),e.isFixed()&&this.invalidateStaticDebug())}flushModifiedBodyPositionsToColliders(){this.world.propagateModifiedBodyPositionsToColliders()}setupWorld(){const t=new this.rapier.World({x:0,y:-9.81,z:0});this.world=t,this.invalidateStaticDebug()}sphereCast(t,e,i,o,n=ShapeCastResult.shared,r){n.reset();const a=this.getBallShape(e);it.x=i.x,it.y=i.y,it.z=i.z;const l=r?.excludeActor?this.actorBodies.get(r.excludeActor.id):null,c=this.world.castShape(t,X,it,a,.01,o,!0,r?.excludeTriggers?s.EXCLUDE_SENSORS:void 0,r?.collisionFilter??void 0,null,l);if(null!=c){ut(n.hitPoint,c.witness1),n.normal.set(c.normal1.x,c.normal1.y,c.normal1.z),n.distance=c.time_of_impact,n.hasHit=!0;const t=c.collider.parent();if(t){const e=this.bodyActors.get(t);e&&(n.actor=e)}}return n}castActorShape(t,e,i,s=ShapeCastResult.shared,o=void 0){s.reset();const n=this.actorBodies.get(t.id);if(n&&n.numColliders()>0){for(let t=0;t<n.numColliders();t++){const r=n.collider(t);let a=r.shape,l=r.translation(),c=r.rotation(),d=e,h=i;const u=this.world.castShape(l,c,d,a,.01,h,!0,null,o,null,n,void 0);if(null!=u){u.collider;const t=r;return ut(s.hitPoint,u.witness1),xt(t.rotation(),u.normal1,s.normal,q),s.distance=u.time_of_impact,s.actor=this.bodyActors.get(u.collider.parent()),s.hasHit=!0,s}}return s}return console.warn("Actor is not added to the physics system"),s}stop(){if(!this._isStopped){this._isStopped=!0,this.bodyActors.clear(),this.actorBodies.clear(),this.staticBodies.clear(),this.staticMeshes.clear(),this.colliders.clear(),this.fixedupdateSub?.unsubscribe(),this.collisionSub?.unsubscribe(),this.world?.bodies.forEach(t=>{this.world.removeRigidBody(t),this.nonFixedBodies.delete(t)});try{this.eventQueue?.free()}catch(t){console.warn("Error when freeing physics event queue",t)}try{this.world?.free(),this.world=void 0}catch(t){console.warn("Error while freeing physics world",t)}this.clearRayDebugArrows();for(const t of this.rayDebugArrowPool)t.dispose();this.rayDebugArrowPool.length=0}}createStaticBody(t,e,s){const o=s?.type===PhysicsBodyType.dynamic?i.RigidBodyDesc.dynamic():i.RigidBodyDesc.fixed();o.setSleeping(!0);const n=this.world.createRigidBody(o);s?.type===PhysicsBodyType.dynamic&&this.nonFixedBodies.add(n);let r=0;for(const i of e){if(r>128){console.warn("Too many collision shapes for object",t);break}if(r++,null==i){console.warn("Collision shape is missing for object",t);continue}const o=this.addShape(n,i,t);null!=o&&(null!=s?.friction&&o.setFriction(s.friction),null!=s?.density&&o.setDensity(s.density),null!=s?.mass&&o.setMass(s.mass/e.length),null!=s?.restitution&&o.setRestitution(s.restitution))}return Y(n,t),n.userData=t.uuid,n.sleep(),n.isFixed()&&this.invalidateStaticDebug(),n}addShape(t=void 0,e,i){const s=i?.getWorldScale(bt)??et,o=this.createShape(e,s);if(null==o)return void console.error("Failed to create physics shape. This can happen if the geometry is degenerate or zero-scaled.",{shapeInfo:e,object:i});this.applyShapeSettings(o,e);const n=e.offset.clone().multiply(s);dt(o.translation,n);const r=(new f).setFromEuler(e.rotation);ht(o.rotation,r),null!=t&&t.numColliders()>128&&console.warn(`Rigid body has many colliders (${t.numColliders()}). Consider using a Trimesh if this is static geometry.`,t);try{return this.world.createCollider(o,t)}catch(t){return void console.error("Failed to create collider",t)}}applyShapeSettings(t,e){null!=e.collisionGroup&&t.setCollisionGroups(e.collisionGroup),t.friction=e.friction??.1,null!=e.restitution&&(t.restitution=e.restitution),null!=e.density&&(t.density=e.density,t.massPropsMode=i.MassPropsMode.Density),null!=e.mass&&(t.mass=e.mass,t.massPropsMode=i.MassPropsMode.Mass)}createShape(t,e){if(t instanceof R)return this.rapier.ColliderDesc.cuboid(t.dimensions.x*e.x/2,t.dimensions.y*e.y/2,t.dimensions.z*e.z/2);if(t instanceof M){return this.rapier.ColliderDesc.capsule(t.length/2*e.y,t.radius*Math.max(e.z,e.x))}if(t instanceof j){const i=null!=t.geometry.getIndex()?t.geometry:B.mergeVertices(t.geometry),s=extractFloat32Array(i.getAttribute("position"));for(let t=0;t<s.length;t+=3)s[t]*=e.x,s[t+1]*=e.y,s[t+2]*=e.z;const o=i.getIndex();return null==o?(console.error("Trimesh collision shape is missing an index buffer.",t),null):this.rapier.ColliderDesc.trimesh(s,new Uint32Array(o.array))}if(t instanceof T){let i,s;t.mesh instanceof d.Mesh?i=t.mesh.geometry:t.mesh instanceof d.BufferGeometry?i=t.mesh:console.log("Unknownd shape",{shapeInfo:t}),t.mesh instanceof d.Mesh&&(s=k(t.mesh));const o=`${i.uuid}|${s?.x??1},${s?.y??1},${s?.z??1}|${e.x},${e.y},${e.z}`,n=tt.get(o);if(void 0!==n)return n;const r=extractFloat32Array(i.getAttribute("position"));if(null!=s)for(let t=0;t<r.length;t+=3)r[t]*=s.x,r[t+1]*=s.y,r[t+2]*=s.z;for(let t=0;t<r.length;t+=3)r[t]*=e.x,r[t+1]*=e.y,r[t+2]*=e.z;const a=this.rapier.ColliderDesc.convexHull(r);return null==a&&console.error("Failed to compute convex hull. Points may be coplanar or too few.",{count:r.length/3}),tt.set(o,a),a}if(t instanceof _){const i=2*e.x-e.y-e.z;return Math.abs(i)>.01?this.createShape(new T(new d.SphereGeometry(t.radius).scale(e.x,e.y,e.z)),new v(1,1,1)):this.rapier.ColliderDesc.ball(t.radius*Math.max(e.x,e.y,e.z))}return t instanceof z?this.rapier.ColliderDesc.cylinder(t.height/2*e.y,t.radiusTop*Math.max(e.z,e.x)):t instanceof E?this.rapier.ColliderDesc.cone(t.height*e.y,t.radiusBottom/2*Math.max(e.z,e.x)):t instanceof F?this.rapier.ColliderDesc.cuboid(t.width/2*e.x,t.height/2*e.y,.001):(console.error("Unsupported shape",t),this.rapier.ColliderDesc.cuboid(1,1,1))}createCharacterCollision(){return new this.rapier.CharacterCollision}};Q=t([D(),e("design:paramtypes",[])],Q);export{Q as PhysicsSystem};const J=new v,$=new d.Quaternion;function Y(t,e){const i=e.getWorldPosition(J),s=e.getWorldQuaternion($);t.setTranslation(rt(i),!1),t.setRotation(at(s),!1)}const Z=new v,tt=new Map,et=new v(1,1,1),it=new i.Vector3(0,0,0),st=new i.Vector3(0,0,0),ot=new v,nt=new d.Vector2;function rt(t){return dt(it,t),it}function at(t){return ht(q,t),q}let lt=null;const ct=async()=>(null==lt&&(lt=(async()=>{let t=await import("@dimforge/rapier3d-simd-compat");return await t.init(),t})()),lt);function dt(t,e){t.x=e.x,t.y=e.y,t.z=e.z}function ht(t,e){t.x=e.x,t.y=e.y,t.z=e.z,t.w=e.w}function ut(t,e){t.x=e.x,t.y=e.y,t.z=e.z}function pt(t,e){for(let i=0,s=t.numColliders();i<s;i++){e(t.collider(i))}}const yt=new v,gt=new WeakMap,mt=t=>gt.get(t)??!0,bt=new v;let ft,wt=class extends S{constructor(){super(...arguments),this._active=!0,this.physics=C(Q),this.world=C(V)}set active(t){this._active=t,t?(this.world.scene.remove(this.actor.object),this.physics.setEnabled(this.actor,t)):(this.world.scene.add(this.actor.object),this.physics.setEnabled(this.actor,t))}get active(){return this._active}};wt=t([A()],wt);export function extractFloat32Array(t){const e=t.itemSize,i=t.count,s=new Float32Array(i*e);for(let o=0;o<i;o++)for(let i=0;i<e;i++)s[o*e+i]=t.getComponent(o,i);return s}function xt(t,e,i,s){return s.set(t.x,t.y,t.z,t.w),i.set(e.x,e.y,e.z),i.applyQuaternion(s),i}export class PhysicsCollider{constructor(t,e,i){this.collider=t,this.world=e,this.invalidateStaticDebug=i,this.disposed=new l,this.onBeginOverlapActor=new l,this.onEndOverlapActor=new l}dispose(){const t=this.collider.parent();(null==t||t.isFixed())&&this.invalidateStaticDebug?.(),this.world.removeCollider(this.collider,!1),this.disposed.next(!0),this.disposed.complete(),this.onBeginOverlapActor.complete(),this.onEndOverlapActor.complete()}set mass(t){this.collider.setMass(t)}get mass(){return this.collider.mass()}set friction(t){this.collider.setFriction(t)}get friction(){return this.collider.friction()}set restitution(t){this.collider.setRestitution(t)}get restitution(){return this.collider.restitution()}set density(t){this.collider.setDensity(t)}get density(){return this.collider.density()}set isTrigger(t){this.collider.setSensor(t)}get isTrigger(){return this.collider.isSensor()}set collisionGroups(t){this.collider.setCollisionGroups(t)}get collisionGroups(){return this.collider.collisionGroups()}set enabled(t){this.collider.setEnabled(t);const e=this.collider.parent();(null==e||e.isFixed())&&this.invalidateStaticDebug?.()}get enabled(){return this.collider.isEnabled()}}export class PhysicsBody{constructor(t,e,i){this.invalidateStaticDebug=i,this.body=t,this.world=e}dispose(){this.body.isFixed()&&this.invalidateStaticDebug?.(),this.world.removeRigidBody(this.body)}setEnabled(t){this.body.setEnabled(t),this.body.isFixed()&&this.invalidateStaticDebug?.()}isEnabled(){return this.body.isEnabled()}getPosition(t){return this.body.translation(t)}setPosition(t){this.body.setTranslation({x:t.x,y:t.y,z:t.z},!0),this.body.isFixed()&&this.invalidateStaticDebug?.()}getRotation(t){const e=this.body.rotation();return t.set(e.x,e.y,e.z,e.w),t}setRotation(t){this.body.setRotation({x:t.x,y:t.y,z:t.z,w:t.w},!0),this.body.isFixed()&&this.invalidateStaticDebug?.()}getLinearVelocity(t){const e=this.body.linvel();return t.set(e.x,e.y,e.z),t}setLinearVelocity(t){this.body.setLinvel({x:t.x,y:t.y,z:t.z},!0)}getAngularVelocity(t){const e=this.body.angvel();return t.set(e.x,e.y,e.z),t}setAngularVelocity(t){this.body.setAngvel({x:t.x,y:t.y,z:t.z},!0)}setLinearDamping(t){this.body.setLinearDamping(t)}setAngularDamping(t){this.body.setAngularDamping(t)}applyImpulse(t,e=!0){this.body.applyImpulse({x:t.x,y:t.y,z:t.z},e)}applyTorqueImpulse(t,e=!0){this.body.applyTorqueImpulse({x:t.x,y:t.y,z:t.z},e)}setNextKinematicPosition(t){this.body.setNextKinematicTranslation(t)}setNextKinematicRotation(t){this.body.setNextKinematicRotation(t)}setType(t){const e=this.body.isFixed();this.body.setBodyType(function(t){switch(t){case PhysicsBodyType.dynamic:return i.RigidBodyType.Dynamic;case PhysicsBodyType.static:return i.RigidBodyType.Fixed;case PhysicsBodyType.kinematic:return i.RigidBodyType.KinematicPositionBased;case PhysicsBodyType.kinematicVelocityBased:return i.RigidBodyType.KinematicVelocityBased}}(t),t!==PhysicsBodyType.static),(e||this.body.isFixed())&&this.invalidateStaticDebug?.()}setGravityScale(t){this.body.setGravityScale(t,!1)}getGravityScale(){return this.body.gravityScale()}isDynamic(){return this.body.isDynamic()}isKinematic(){return this.body.isKinematic()}isStatic(){return this.body.isFixed()}sleep(){this.body.sleep()}wakeUp(){this.body.wakeUp()}}export class PhysicsJoint{constructor(t,e){this.joint=t,this.world=e}dispose(){this.joint.isValid()&&this.world.removeImpulseJoint(this.joint,!0)}setContactsEnabled(t){this.joint.setContactsEnabled(t)}get contactsEnabled(){return this.joint.contactsEnabled()}}/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -7,6 +7,8 @@ import { BaseActor } from '../../gameplay/actors/actor.js';
7
7
  import { PostProcessVolume } from "@hology/core";
8
8
  import type { PostProcessEffect, PostProcessEffectOptions } from '../../rendering/post-process-effect.js';
9
9
  import type { PostProcessMaterialSource } from "../../shader/post-process-shader.js";
10
+ import type { ExperimentalWebGpuRenderGraphExtension, RenderingBackend } from '../../rendering.js';
11
+ import type { VfxBackendPreference } from '../../effects/vfx/gpu-sprite-compiler.js';
10
12
  import { type CameraShakeRequest } from "./camera-shake.js";
11
13
  export type { CameraShakeRequest, CameraShakeSample, CameraShakeSettings, CameraShakeVector3, } from "./camera-shake.js";
12
14
  export type { PostProcessEffect, PostProcessEffectOptions, PostProcessEffectStage, } from '../../rendering/post-process-effect.js';
@@ -42,6 +44,16 @@ export declare class ViewController {
42
44
  private readonly accumulatedCameraShakeSample;
43
45
  private readonly scratchCameraShakeSample;
44
46
  constructor(view: RenderingView);
47
+ get activeBackend(): RenderingBackend;
48
+ get requestedBackend(): RenderingBackend;
49
+ get vfxBackendPreference(): VfxBackendPreference;
50
+ get webgpuVfxInstancesPerTemplate(): number;
51
+ get webgpuVfxTemplateMemoryBudgetBytes(): number;
52
+ get webgpuVfxWorldMemoryBudgetBytes(): number;
53
+ /** @deprecated Retained for source compatibility; GPU VFX no longer performs timed eviction. */
54
+ get webgpuVfxColdTemplateSeconds(): number;
55
+ get experimentalWebGpuDevice(): GPUDevice | null;
56
+ registerExperimentalWebGpuRenderGraphExtension(extension: ExperimentalWebGpuRenderGraphExtension): () => void;
45
57
  private handleFrame;
46
58
  set timeScale(value: number);
47
59
  get timeScale(): number;
@@ -101,6 +113,7 @@ export declare class ViewController {
101
113
  setOutlineThickness(value: number): void;
102
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  getOutlineThickness(): number;
103
115
  get htmlElement(): HTMLElement;
116
+ getViewportSize(target?: THREE.Vector2): THREE.Vector2;
104
117
  get paused(): boolean;
105
118
  set paused(value: boolean);
106
119
  pauseRendering(): void;
@@ -151,6 +164,6 @@ export declare class ViewController {
151
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  * @param position The point in the camera frustum
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  * @param target The returned screen position
153
166
  */
154
- getScreenPosition(position: THREE.Vector3, target?: THREE.Vector3): THREE.Vector3 | null;
167
+ getScreenPosition(position: THREE.Vector3, target?: THREE.Vector3, viewportSize?: THREE.Vector2): THREE.Vector3 | null;
155
168
  }
156
169
  //# sourceMappingURL=render.d.ts.map
@@ -1,4 +1,4 @@
1
- import{__decorate as e,__metadata as t}from"tslib";import{Service as a}from"typedi";import{Camera as i}from"three";import{RenderingView as s}from"../../rendering.js";import{BehaviorSubject as r,Subject as n,takeUntil as h}from"rxjs";import*as o from"three";import{GameTimeScheduler as m}from"./game-time-scheduler.js";import{createCameraShakeSample as l,resetCameraShakeSample as u,sampleCameraShake as c}from"./camera-shake.js";export{defaultPostProcessEffectStage,postProcessEffectStages}from"../../rendering/post-process-effect.js";let d=class{constructor(e){this.view=e,this.tick=new n,this.lateTick=new n,this.audioListener=new o.AudioListener,this.pausedChanged=new r(!1),this.mutedChanged=new r(!1),this._muted=!1,this._masterVolume=1,this._cameraShakeIntensity=1,this._timeScale=1,this._hitStopRemaining=0,this.scheduler=new m,this.cameraOverrideId=0,this.cameraOverrides=[],this.cameraShakeId=0,this.gameplayCameraShakes=[],this.cameraShakeContributions=new Map,this.presentationCamera=null,this.accumulatedCameraShakeSample=l(),this.scratchCameraShakeSample=l(),this.outlined=[],this.baseCamera=e.camera,this.sourceCamera=e.camera,e.onLoop(e=>{this.handleFrame(e)}),e.camera.add(this.audioListener),window.hology_view=this}handleFrame(e){let t=this._timeScale,a=0;this._hitStopRemaining>0?(this._hitStopRemaining-=1e3*e,this._hitStopRemaining<=0&&(this._hitStopRemaining=0),t=0):a=e*this._timeScale,this.advanceGameplayCameraShakes(a),this.tick.next(a),this.scheduler.update(1e3*a),this.lateTick.next(a),this.view.simulationTimeScale=t,this.refreshCameraPresentation()}set timeScale(e){this._timeScale=Math.max(0,e)}get timeScale(){return this._timeScale}applyHitStop(e){this._hitStopRemaining=Math.max(this._hitStopRemaining,e)}set fpsCap(e){this.view.fpsCap=e}get fpsCap(){return this.view.fpsCap}set showStats(e){this.view.showStats=e}get showStats(){return this.view.showStats}setLightVolume(e){this.view.lightVolume=e}getLightVolume(){return this.view.lightVolume}addPostProcessVolume(e){this.view.addPostProcessVolume(e)}removePostProcessVolume(e){this.view.removePostProcessVolume(e)}addPostProcessEffect(e,t){return this.view.addPostProcessEffect(e,t)}onUpdate(e){return null!=e&&this.tick.pipe(h(e.disposed)),this.tick}onLateUpdate(e){return null!=e&&this.lateTick.pipe(h(e.disposed)),this.lateTick}setCamera(e){const t=e instanceof i?e:e.camera.instance;this.baseCamera=t,0===this.cameraOverrides.length&&(this.sourceCamera=t,this.refreshCameraPresentation())}getCamera(){return this.view.camera}getSourceCamera(){return this.sourceCamera}getBaseCamera(){return this.baseCamera}applyCameraShake(e){const t=function(e){return{duration:Math.max(0,e.duration??0),attack:e.attack??0,decay:e.decay??0,frequency:e.frequency??24,positionAmplitude:e.positionAmplitude?[...e.positionAmplitude]:[0,0,0],rotationAmplitude:e.rotationAmplitude?[...e.rotationAmplitude]:[0,0,0],seed:e.seed}}(e);if(t.duration<=0)return{release:()=>{}};const a={id:++this.cameraShakeId,request:t,elapsedTime:0,seedOverride:t.seed};this.gameplayCameraShakes.push(a),this.refreshCameraPresentation();let i=!1;return{release:()=>{i||(i=!0,this.releaseGameplayCameraShake(a.id))}}}setCameraShakeContribution(e,t,a,i,s){if(a.duration<=0)return void this.removeCameraShakeContribution(e,t);let r=this.cameraShakeContributions.get(e);r||(r=new Map,this.cameraShakeContributions.set(e,r));const n=r.get(t);n?(n.request=a,n.elapsedTime=Math.max(0,i),n.seedOverride=s):r.set(t,{key:t,request:a,elapsedTime:Math.max(0,i),seedOverride:s}),this.refreshCameraPresentation()}removeCameraShakeContribution(e,t){const a=this.cameraShakeContributions.get(e);a?.delete(t)&&(0===a.size&&this.cameraShakeContributions.delete(e),this.refreshCameraPresentation())}clearCameraShakeContributionsForOwner(e){this.cameraShakeContributions.delete(e)&&this.refreshCameraPresentation()}pushCameraOverride(e,t,a=0){const i={id:++this.cameraOverrideId,camera:e,owner:t,priority:a};this.cameraOverrides.push(i),this.applyTopCameraOverride();let s=!1;return{release:()=>{s||(s=!0,this.releaseCameraOverrideEntry(i))}}}releaseCameraOverridesForOwner(e){const t=this.cameraOverrides.filter(t=>t.owner!==e);t.length!==this.cameraOverrides.length&&(this.cameraOverrides=t,this.applyTopCameraOverride())}releaseCameraOverrideEntry(e){const t=this.cameraOverrides.indexOf(e);-1!==t&&(this.cameraOverrides.splice(t,1),this.applyTopCameraOverride())}applyTopCameraOverride(){const e=this.getTopCameraOverride();this.sourceCamera=e?.camera??this.baseCamera,this.refreshCameraPresentation()}getTopCameraOverride(){let e;for(const t of this.cameraOverrides)(!e||t.priority>e.priority||t.priority===e.priority&&t.id>e.id)&&(e=t);return e}applyRenderedCamera(e){this.view.camera!==e&&this.view.setCamera(e),e.add(this.audioListener)}releaseGameplayCameraShake(e){const t=this.gameplayCameraShakes.findIndex(t=>t.id===e);-1!==t&&(this.gameplayCameraShakes.splice(t,1),this.refreshCameraPresentation())}advanceGameplayCameraShakes(e){if(!(e<=0||0===this.gameplayCameraShakes.length))for(let t=this.gameplayCameraShakes.length-1;t>=0;t--){const a=this.gameplayCameraShakes[t];a.elapsedTime+=e,a.elapsedTime>a.request.duration&&this.gameplayCameraShakes.splice(t,1)}}refreshCameraPresentation(){if(!this.hasActiveCameraShake())return void this.applyRenderedCamera(this.sourceCamera);const e=this.ensurePresentationCamera();this.copyCameraState(this.sourceCamera,e),this.accumulateCameraShakeSamples(),this.applyCameraShakeSample(e),this.applyRenderedCamera(e)}hasActiveCameraShake(){if(this.gameplayCameraShakes.length>0)return!0;for(const e of this.cameraShakeContributions.values())if(e.size>0)return!0;return!1}ensurePresentationCamera(){return this.presentationCamera||(this.presentationCamera=new o.PerspectiveCamera,this.presentationCamera.name="View Controller Presentation Camera"),this.presentationCamera}copyCameraState(e,t){e.updateWorldMatrix(!0,!1),t.position.copy(e.getWorldPosition(v)),t.quaternion.copy(e.getWorldQuaternion(f)),t.scale.copy(e.getWorldScale(g)),t.layers.mask=e.layers.mask,e instanceof o.PerspectiveCamera?(t.fov=e.fov,t.near=e.near,t.far=e.far,t.aspect=e.aspect,t.zoom=e.zoom,t.focus=e.focus,t.filmGauge=e.filmGauge,t.filmOffset=e.filmOffset,t.view=null==e.view?null:{enabled:e.view.enabled,fullWidth:e.view.fullWidth,fullHeight:e.view.fullHeight,offsetX:e.view.offsetX,offsetY:e.view.offsetY,width:e.view.width,height:e.view.height},t.updateProjectionMatrix()):(t.projectionMatrix.copy(e.projectionMatrix),t.projectionMatrixInverse.copy(e.projectionMatrixInverse))}accumulateCameraShakeSamples(){u(this.accumulatedCameraShakeSample);for(let e=0;e<this.gameplayCameraShakes.length;e++)this.accumulateCameraShakeEntry(this.gameplayCameraShakes[e]);for(const e of this.cameraShakeContributions.values())for(const t of e.values())this.accumulateCameraShakeEntry(t)}accumulateCameraShakeEntry(e){const t=c(e.request,e.elapsedTime,this.scratchCameraShakeSample,e.seedOverride);if(t)for(let e=0;e<3;e++)this.accumulatedCameraShakeSample.position[e]+=t.position[e],this.accumulatedCameraShakeSample.rotation[e]+=t.rotation[e]}applyCameraShakeSample(e){k.copy(e.quaternion),y.set(this.accumulatedCameraShakeSample.position[0]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.position[1]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.position[2]*this._cameraShakeIntensity),y.applyQuaternion(k),e.position.add(y),w.set(this.accumulatedCameraShakeSample.rotation[0]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.rotation[1]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.rotation[2]*this._cameraShakeIntensity),O.setFromEuler(w),e.quaternion.copy(k).multiply(O),e.updateMatrixWorld(!0)}setMuted(e){this._muted=e,this.applyAudioGain(),this.mutedChanged.next(e)}getMuted(){return this._muted}set masterVolume(e){this._masterVolume=Math.min(Math.max(e,0),1),this.applyAudioGain()}get masterVolume(){return this._masterVolume}set cameraShakeIntensity(e){this._cameraShakeIntensity=Math.min(Math.max(e,0),1),this.refreshCameraPresentation()}get cameraShakeIntensity(){return this._cameraShakeIntensity}applyAudioGain(){this.audioListener.gain.gain.setValueAtTime(this._muted?0:this._masterVolume,this.audioListener.context.currentTime)}setOutlined(e){this.outlined.length=0;const t=this.outlined;for(let a=0;a<e.length;a++)t[a]=e[a];this.view.setSelectedObjects(t),this.view.setEnableOutlines(e.length>0)}getOutlined(){return this.outlined}addOutlined(e){this.outlined.includes(e)||(this.outlined.push(e),this.view.setSelectedObjects(this.outlined),this.view.setEnableOutlines(!0))}removeOutlined(e){const t=this.outlined.indexOf(e);-1!==t&&(this.outlined.splice(t,1),this.view.setSelectedObjects(this.outlined))}setOutlineColor(e){this.view.outlinePass?.visibleEdgeColor.copy(e)}getOutlineColor(){return this.view.outlinePass?.visibleEdgeColor}setOutlineThickness(e){this.view.outlinePass.edgeThickness=e}getOutlineThickness(){return this.view.outlinePass.edgeThickness}get htmlElement(){return this.view.container}get paused(){return this.view.paused}set paused(e){e!=this.paused&&(e?this.pauseRendering():this.unpauseRendering())}pauseRendering(){this.view.paused=!0,this.pausedChanged.next(this.view.paused),this.scheduler.pause()}unpauseRendering(){this.view.paused=!1,this.pausedChanged.next(this.view.paused),this.scheduler.resume()}setInterval(e,t,a){return this.scheduler.setInterval(e,t,a)}clearInterval(e){this.scheduler.clearInterval(e)}dispose(){this.view.running&&this.view.stop(),this.scheduler.dispose(),this.cameraOverrides.length=0,this.gameplayCameraShakes.length=0,this.cameraShakeContributions.clear(),this.audioListener.removeFromParent(),this.tick.complete(),this.lateTick.complete(),this.paused=!0}createTimer(e){return this.scheduler.createTimer(e)}getScreenPosition(e,t=C){const a=this.getCamera();return p.multiplyMatrices(a.projectionMatrix,a.matrixWorldInverse),a instanceof o.PerspectiveCamera&&(S.setFromProjectionMatrix(p),!S.containsPoint(e))?null:(t.copy(e),t.project(a),t.x=(t.x+1)/2*this.htmlElement.clientWidth,t.y=(1-t.y)/2*this.htmlElement.clientHeight,t)}};d=e([a(),t("design:paramtypes",[s])],d);export{d as ViewController};const p=new o.Matrix4,C=new o.Vector3,S=new o.Frustum,v=new o.Vector3,g=new o.Vector3,f=new o.Quaternion,k=new o.Quaternion,y=new o.Vector3,w=new o.Euler(0,0,0,"XYZ"),O=new o.Quaternion;/*
1
+ import{__decorate as e,__metadata as t}from"tslib";import{Service as a}from"typedi";import{Camera as i}from"three";import{RenderingView as r}from"../../rendering.js";import{BehaviorSubject as s,Subject as n,takeUntil as h}from"rxjs";import*as o from"three";import{GameTimeScheduler as m}from"./game-time-scheduler.js";import{createCameraShakeSample as l,resetCameraShakeSample as u,sampleCameraShake as c}from"./camera-shake.js";export{defaultPostProcessEffectStage,postProcessEffectStages}from"../../rendering/post-process-effect.js";let d=class{constructor(e){this.view=e,this.tick=new n,this.lateTick=new n,this.audioListener=new o.AudioListener,this.pausedChanged=new s(!1),this.mutedChanged=new s(!1),this._muted=!1,this._masterVolume=1,this._cameraShakeIntensity=1,this._timeScale=1,this._hitStopRemaining=0,this.scheduler=new m,this.cameraOverrideId=0,this.cameraOverrides=[],this.cameraShakeId=0,this.gameplayCameraShakes=[],this.cameraShakeContributions=new Map,this.presentationCamera=null,this.accumulatedCameraShakeSample=l(),this.scratchCameraShakeSample=l(),this.outlined=[],this.baseCamera=e.camera,this.sourceCamera=e.camera,e.onLoop(e=>{this.handleFrame(e)}),e.camera.add(this.audioListener),window.hology_view=this}get activeBackend(){return this.view.activeBackend}get requestedBackend(){return this.view.requestedBackend}get vfxBackendPreference(){return this.view.vfxBackendPreference}get webgpuVfxInstancesPerTemplate(){return this.view.webgpuVfxInstancesPerTemplate}get webgpuVfxTemplateMemoryBudgetBytes(){return this.view.webgpuVfxTemplateMemoryBudgetBytes}get webgpuVfxWorldMemoryBudgetBytes(){return this.view.webgpuVfxWorldMemoryBudgetBytes}get webgpuVfxColdTemplateSeconds(){return this.view.webgpuVfxColdTemplateSeconds}get experimentalWebGpuDevice(){return this.view.experimentalWebGpuDevice}registerExperimentalWebGpuRenderGraphExtension(e){return this.view.registerExperimentalWebGpuRenderGraphExtension(e)}handleFrame(e){let t=this._timeScale,a=0;this._hitStopRemaining>0?(this._hitStopRemaining-=1e3*e,this._hitStopRemaining<=0&&(this._hitStopRemaining=0),t=0):a=e*this._timeScale,this.advanceGameplayCameraShakes(a),this.tick.next(a),this.scheduler.update(1e3*a),this.lateTick.next(a),this.view.simulationTimeScale=t,this.refreshCameraPresentation()}set timeScale(e){this._timeScale=Math.max(0,e)}get timeScale(){return this._timeScale}applyHitStop(e){this._hitStopRemaining=Math.max(this._hitStopRemaining,e)}set fpsCap(e){this.view.fpsCap=e}get fpsCap(){return this.view.fpsCap}set showStats(e){this.view.showStats=e}get showStats(){return this.view.showStats}setLightVolume(e){this.view.lightVolume=e}getLightVolume(){return this.view.lightVolume}addPostProcessVolume(e){this.view.addPostProcessVolume(e)}removePostProcessVolume(e){this.view.removePostProcessVolume(e)}addPostProcessEffect(e,t){return this.view.addPostProcessEffect(e,t)}onUpdate(e){return null!=e&&this.tick.pipe(h(e.disposed)),this.tick}onLateUpdate(e){return null!=e&&this.lateTick.pipe(h(e.disposed)),this.lateTick}setCamera(e){const t=e instanceof i?e:e.camera.instance;this.baseCamera=t,0===this.cameraOverrides.length&&(this.sourceCamera=t,this.refreshCameraPresentation())}getCamera(){return this.view.camera}getSourceCamera(){return this.sourceCamera}getBaseCamera(){return this.baseCamera}applyCameraShake(e){const t=function(e){return{duration:Math.max(0,e.duration??0),attack:e.attack??0,decay:e.decay??0,frequency:e.frequency??24,positionAmplitude:e.positionAmplitude?[...e.positionAmplitude]:[0,0,0],rotationAmplitude:e.rotationAmplitude?[...e.rotationAmplitude]:[0,0,0],seed:e.seed}}(e);if(t.duration<=0)return{release:()=>{}};const a={id:++this.cameraShakeId,request:t,elapsedTime:0,seedOverride:t.seed};this.gameplayCameraShakes.push(a),this.refreshCameraPresentation();let i=!1;return{release:()=>{i||(i=!0,this.releaseGameplayCameraShake(a.id))}}}setCameraShakeContribution(e,t,a,i,r){if(a.duration<=0)return void this.removeCameraShakeContribution(e,t);let s=this.cameraShakeContributions.get(e);s||(s=new Map,this.cameraShakeContributions.set(e,s));const n=s.get(t);n?(n.request=a,n.elapsedTime=Math.max(0,i),n.seedOverride=r):s.set(t,{key:t,request:a,elapsedTime:Math.max(0,i),seedOverride:r}),this.refreshCameraPresentation()}removeCameraShakeContribution(e,t){const a=this.cameraShakeContributions.get(e);a?.delete(t)&&(0===a.size&&this.cameraShakeContributions.delete(e),this.refreshCameraPresentation())}clearCameraShakeContributionsForOwner(e){this.cameraShakeContributions.delete(e)&&this.refreshCameraPresentation()}pushCameraOverride(e,t,a=0){const i={id:++this.cameraOverrideId,camera:e,owner:t,priority:a};this.cameraOverrides.push(i),this.applyTopCameraOverride();let r=!1;return{release:()=>{r||(r=!0,this.releaseCameraOverrideEntry(i))}}}releaseCameraOverridesForOwner(e){const t=this.cameraOverrides.filter(t=>t.owner!==e);t.length!==this.cameraOverrides.length&&(this.cameraOverrides=t,this.applyTopCameraOverride())}releaseCameraOverrideEntry(e){const t=this.cameraOverrides.indexOf(e);-1!==t&&(this.cameraOverrides.splice(t,1),this.applyTopCameraOverride())}applyTopCameraOverride(){const e=this.getTopCameraOverride();this.sourceCamera=e?.camera??this.baseCamera,this.refreshCameraPresentation()}getTopCameraOverride(){let e;for(const t of this.cameraOverrides)(!e||t.priority>e.priority||t.priority===e.priority&&t.id>e.id)&&(e=t);return e}applyRenderedCamera(e){this.view.camera!==e&&this.view.setCamera(e),e.add(this.audioListener)}releaseGameplayCameraShake(e){const t=this.gameplayCameraShakes.findIndex(t=>t.id===e);-1!==t&&(this.gameplayCameraShakes.splice(t,1),this.refreshCameraPresentation())}advanceGameplayCameraShakes(e){if(!(e<=0||0===this.gameplayCameraShakes.length))for(let t=this.gameplayCameraShakes.length-1;t>=0;t--){const a=this.gameplayCameraShakes[t];a.elapsedTime+=e,a.elapsedTime>a.request.duration&&this.gameplayCameraShakes.splice(t,1)}}refreshCameraPresentation(){if(!this.hasActiveCameraShake())return void this.applyRenderedCamera(this.sourceCamera);const e=this.ensurePresentationCamera();this.copyCameraState(this.sourceCamera,e),this.accumulateCameraShakeSamples(),this.applyCameraShakeSample(e),this.applyRenderedCamera(e)}hasActiveCameraShake(){if(this.gameplayCameraShakes.length>0)return!0;for(const e of this.cameraShakeContributions.values())if(e.size>0)return!0;return!1}ensurePresentationCamera(){return this.presentationCamera||(this.presentationCamera=new o.PerspectiveCamera,this.presentationCamera.name="View Controller Presentation Camera"),this.presentationCamera}copyCameraState(e,t){e.updateWorldMatrix(!0,!1),t.position.copy(e.getWorldPosition(v)),t.quaternion.copy(e.getWorldQuaternion(w)),t.scale.copy(e.getWorldScale(f)),t.layers.mask=e.layers.mask,e instanceof o.PerspectiveCamera?(t.fov=e.fov,t.near=e.near,t.far=e.far,t.aspect=e.aspect,t.zoom=e.zoom,t.focus=e.focus,t.filmGauge=e.filmGauge,t.filmOffset=e.filmOffset,t.view=null==e.view?null:{enabled:e.view.enabled,fullWidth:e.view.fullWidth,fullHeight:e.view.fullHeight,offsetX:e.view.offsetX,offsetY:e.view.offsetY,width:e.view.width,height:e.view.height},t.updateProjectionMatrix()):(t.projectionMatrix.copy(e.projectionMatrix),t.projectionMatrixInverse.copy(e.projectionMatrixInverse))}accumulateCameraShakeSamples(){u(this.accumulatedCameraShakeSample);for(let e=0;e<this.gameplayCameraShakes.length;e++)this.accumulateCameraShakeEntry(this.gameplayCameraShakes[e]);for(const e of this.cameraShakeContributions.values())for(const t of e.values())this.accumulateCameraShakeEntry(t)}accumulateCameraShakeEntry(e){const t=c(e.request,e.elapsedTime,this.scratchCameraShakeSample,e.seedOverride);if(t)for(let e=0;e<3;e++)this.accumulatedCameraShakeSample.position[e]+=t.position[e],this.accumulatedCameraShakeSample.rotation[e]+=t.rotation[e]}applyCameraShakeSample(e){k.copy(e.quaternion),y.set(this.accumulatedCameraShakeSample.position[0]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.position[1]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.position[2]*this._cameraShakeIntensity),y.applyQuaternion(k),e.position.add(y),x.set(this.accumulatedCameraShakeSample.rotation[0]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.rotation[1]*this._cameraShakeIntensity,this.accumulatedCameraShakeSample.rotation[2]*this._cameraShakeIntensity),O.setFromEuler(x),e.quaternion.copy(k).multiply(O),e.updateMatrixWorld(!0)}setMuted(e){this._muted=e,this.applyAudioGain(),this.mutedChanged.next(e)}getMuted(){return this._muted}set masterVolume(e){this._masterVolume=Math.min(Math.max(e,0),1),this.applyAudioGain()}get masterVolume(){return this._masterVolume}set cameraShakeIntensity(e){this._cameraShakeIntensity=Math.min(Math.max(e,0),1),this.refreshCameraPresentation()}get cameraShakeIntensity(){return this._cameraShakeIntensity}applyAudioGain(){this.audioListener.gain.gain.setValueAtTime(this._muted?0:this._masterVolume,this.audioListener.context.currentTime)}setOutlined(e){this.outlined.length=0;const t=this.outlined;for(let a=0;a<e.length;a++)t[a]=e[a];this.view.setSelectedObjects(t),this.view.setEnableOutlines(e.length>0)}getOutlined(){return this.outlined}addOutlined(e){this.outlined.includes(e)||(this.outlined.push(e),this.view.setSelectedObjects(this.outlined),this.view.setEnableOutlines(!0))}removeOutlined(e){const t=this.outlined.indexOf(e);-1!==t&&(this.outlined.splice(t,1),this.view.setSelectedObjects(this.outlined))}setOutlineColor(e){this.view.outlinePass?.visibleEdgeColor.copy(e)}getOutlineColor(){return this.view.outlinePass?.visibleEdgeColor}setOutlineThickness(e){this.view.outlinePass.edgeThickness=e}getOutlineThickness(){return this.view.outlinePass.edgeThickness}get htmlElement(){return this.view.container}getViewportSize(e=S){return this.view.getClientSize(e)}get paused(){return this.view.paused}set paused(e){e!=this.paused&&(e?this.pauseRendering():this.unpauseRendering())}pauseRendering(){this.view.paused=!0,this.pausedChanged.next(this.view.paused),this.scheduler.pause()}unpauseRendering(){this.view.paused=!1,this.pausedChanged.next(this.view.paused),this.scheduler.resume()}setInterval(e,t,a){return this.scheduler.setInterval(e,t,a)}clearInterval(e){this.scheduler.clearInterval(e)}dispose(){this.view.running&&this.view.stop(),this.scheduler.dispose(),this.cameraOverrides.length=0,this.gameplayCameraShakes.length=0,this.cameraShakeContributions.clear(),this.audioListener.removeFromParent(),this.tick.complete(),this.lateTick.complete(),this.paused=!0}createTimer(e){return this.scheduler.createTimer(e)}getScreenPosition(e,t=C,a=this.getViewportSize()){const i=this.getCamera();return p.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),i instanceof o.PerspectiveCamera&&(g.setFromProjectionMatrix(p),!g.containsPoint(e))?null:(t.copy(e),t.project(i),t.x=(t.x+1)/2*a.x,t.y=(1-t.y)/2*a.y,t)}};d=e([a(),t("design:paramtypes",[r])],d);export{d as ViewController};const p=new o.Matrix4,C=new o.Vector3,S=new o.Vector2,g=new o.Frustum,v=new o.Vector3,f=new o.Vector3,w=new o.Quaternion,k=new o.Quaternion,y=new o.Vector3,x=new o.Euler(0,0,0,"XYZ"),O=new o.Quaternion;/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -2,10 +2,13 @@ import * as THREE from 'three';
2
2
  import { NodeMaterialWebGpuResolver } from './node-material-webgpu-resolver.js';
3
3
  import type { WorldEnvironmentState } from './environment.js';
4
4
  import type { PostProcessEffectStage } from './post-process-effect.js';
5
- import type { BloomOptions, ColorGradingOptions, DepthOfFieldOptions, FXAAOptions, GTAOOptions, GTAOQuality, OutlineOptions, OutlineInstanceSelection, MotionBlurOptions, MotionBlurOverride, MotionBlurOverrideHandle, SSROptions, RendererFrameProfile, SMAAOptions, TemporalAAOptions, VolumetricFogOptions, VolumetricFogQuality } from '@hology/webgpu-renderer';
5
+ import type { BloomOptions, ColorGradingOptions, DepthOfFieldOptions, FXAAOptions, FrameGraphBuilder, GTAOOptions, GTAOQuality, OutlineOptions, OutlineInstanceSelection, MotionBlurOptions, MotionBlurOverride, MotionBlurOverrideHandle, SSROptions, RendererFrameProfile, SMAAOptions, TemporalAAOptions, VolumetricFogOptions, VolumetricFogQuality } from '@hology/webgpu-renderer';
6
6
  export type { RendererFrameProfile, GTAOOptions, GTAOQuality, MotionBlurOptions, MotionBlurOverride, MotionBlurOverrideHandle, VolumetricFogOptions, VolumetricFogQuality } from '@hology/webgpu-renderer';
7
7
  type SupportedCamera = THREE.PerspectiveCamera | THREE.OrthographicCamera;
8
8
  export type AntiAliasingMode = 'off' | 'fxaa' | 'smaa' | 'taa';
9
+ export type ExperimentalWebGpuRenderGraphExtension = ((graph: FrameGraphBuilder, color: string) => void) & {
10
+ getSceneTextureReads?: () => readonly string[];
11
+ };
9
12
  export interface ExperimentalWebGpuPostProcessingOptions {
10
13
  readonly bloom?: false | BloomOptions;
11
14
  /**
@@ -85,6 +88,7 @@ export declare class ExperimentalWebGpuBackend {
85
88
  private readonly depthOfField;
86
89
  private readonly outline;
87
90
  private readonly postProcessEffects;
91
+ private readonly renderGraphExtensions;
88
92
  private readonly antiAliasingState;
89
93
  readonly canvas: HTMLCanvasElement;
90
94
  private renderScale;
@@ -98,6 +102,8 @@ export declare class ExperimentalWebGpuBackend {
98
102
  setSize(width: number, height: number, presentationPixelRatio: number, renderScale?: number): void;
99
103
  initTexture(texture: THREE.Texture): void;
100
104
  setPostProcessEffects(effects: readonly ExperimentalWebGpuPostProcessEffect[]): void;
105
+ getDevice(): GPUDevice | null;
106
+ setRenderGraphExtensions(extensions: Iterable<ExperimentalWebGpuRenderGraphExtension>): void;
101
107
  setEnableOutlines(enabled: boolean): void;
102
108
  setDynamicBatchingEnabled(enabled: boolean): void;
103
109
  setSelectedObjects(objects: Iterable<THREE.Object3D>): void;
@@ -113,7 +119,7 @@ export declare class ExperimentalWebGpuBackend {
113
119
  */
114
120
  resetViewHistory(): void;
115
121
  compile(scene: THREE.Scene, camera: SupportedCamera): Promise<void>;
116
- createStaticDrawSet(root: THREE.Object3D, label: string): ExperimentalWebGpuStaticDrawSet | null;
122
+ createStaticDrawSet(root: THREE.Object3D, label: string, allowUnsortedLateDraws?: boolean): ExperimentalWebGpuStaticDrawSet | null;
117
123
  render(scene: THREE.Scene, camera: SupportedCamera, timeSeconds: number): void;
118
124
  setMotionBlurOptions(options: MotionBlurOptions): void;
119
125
  setGTAOOptions(options: GTAOOptions): void;
@@ -1,4 +1,4 @@
1
- import*as e from"three";import{NodeMaterialWebGpuResolver as t}from"./node-material-webgpu-resolver.js";import{float as i,varyingTransformed as n,vec4 as r}from"three-shader-graph";import{NodeShaderMaterial as o}from"../shader-nodes/index.js";import{sceneMapUniformName as s}from"../shader-nodes/scene-sample.js";import{MATERIAL_FLAG_ALPHA_TEST as a,MATERIAL_FLAG_RECEIVE_DECALS as l}from"../shader-nodes/material-flags.js";import{createMotionVectorOutput as d}from"./motion-vector-node.js";export class ExperimentalWebGpuBackend{constructor(e,t,i,n,r,o,s,a,l,d,c,h,u,p,m,g,f,v){this.renderer=e,this.fallbackMaterial=t,this.nodeMaterialResolver=i,this.gBufferFallbackSource=n,this.bloom=r,this.fxaa=o,this.smaa=s,this.gtao=a,this.ssr=l,this.taa=d,this.motionBlur=c,this.volumetricFog=h,this.colorGrading=u,this.depthOfField=p,this.outline=m,this.postProcessEffects=g,this.antiAliasingState=f,this.renderScale=1,this.pmremGenerator=null,this.pmremResults=new WeakMap,this.ownedPmremResults=new Set,this.warnedUnsupportedPostProcessStages=new Set,this.canvas=v}static async create(u={}){const p=await import("@hology/webgpu-renderer"),m=document.createElement("canvas");m.dataset.hologyRenderer="webgpu-experimental";const g=new p.WGSLShaderMaterial({vertexShader:c,fragmentShader:h});g.side=p.DoubleSide;const f=p,v=null!=u.motionBlur&&!1!==u.motionBlur,S=!1!==u.gtao&&(null==u.gtao||!1!==u.gtao.temporal),P=!1!==u.volumetricFog&&(null==u.volumetricFog||!1!==u.volumetricFog.temporal),w=null!=(x=u).antiAliasing?x.antiAliasing:null!=x.taa&&!1!==x.taa?"taa":null!=x.smaa&&!1!==x.smaa?"smaa":null!=x.fxaa&&!1!==x.fxaa?"fxaa":!1===x.taa?"off":"taa";var x;const b=null!=u.antiAliasing,y=v||S||P||(b||"taa"===w),F=new t(f,(e,t)=>"opaque"===t?[e.outputColor.xyz.rgba(i(e.alphaTest>0?a:0).add(!1===e.userData.receiveDecals?0:l)),r((e.outputNormal??n.normal).multiplyScalar(.5).addScalar(.5),e.outputRoughness??i(1)),...y?[d(e)]:[]]:void 0),M=new e.MeshStandardMaterial({color:8688803,roughness:1});if(null==F.resolve(M,"opaque"))throw g.dispose(),M.dispose(),new Error("Failed to compile the WebGPU G-buffer fallback material.");const O=!1===u.gtao?null:new p.GTAOEffect({normalSpace:"view",...p.GTAO_PRESETS.high,...u.gtao??{}}),C=!1===u.ssr||null==u.ssr?null:new p.SSREffect({normalSpace:"view",resolutionScale:.5,...u.ssr??{}}),L=!1===u.bloom?null:new p.BloomEffect({threshold:1,strength:.9,radius:.2,...u.bloom??{}}),E=b||!1!==u.fxaa&&"fxaa"===w?new p.FXAAEffect(!1===u.fxaa?{}:u.fxaa):null,G=b||!1!==u.smaa&&"smaa"===w?new p.SMAAEffect(!1===u.smaa?{}:u.smaa):null,R=b||!1!==u.taa&&"taa"===w?new p.TemporalAAEffect({renderScale:1,...!1===u.taa?{}:u.taa}):null,B={mode:w},D=!1===u.motionBlur||null==u.motionBlur?null:new p.MotionBlurEffect(u.motionBlur),A=u.volumetricFog||void 0,T=!1===u.volumetricFog?null:new p.VolumetricFogEffect(void 0,{...p.VOLUMETRIC_FOG_PRESETS.high,maxDistance:64,spatialJitter:!0,scatteringIntensity:Math.PI,...A,temporal:!1!==A?.temporal&&{...p.VOLUMETRIC_FOG_PRESETS.high.temporal,...A?.temporal},blur:!1!==A?.blur&&{...!1===p.VOLUMETRIC_FOG_PRESETS.high.blur?{}:p.VOLUMETRIC_FOG_PRESETS.high.blur,depthAwareUpsample:!0,...A?.blur}}),V=!1===u.colorGrading?null:new p.ColorGradingEffect({enabled:!1,...u.colorGrading??{}}),W=!1===u.depthOfField?null:new p.DepthOfFieldEffect({enabled:!1,...u.depthOfField??{}}),k=!1===u.outline?null:new p.OutlineEffect({enabled:!1,...u.outline??{}}),I=[],N=new WeakMap,U=new Set,j=(e,t,i)=>{let n=i;const r=I.filter(e=>e.enabled&&e.stage===t).sort((e,t)=>e.priority-t.priority||e.id-t.id);for(const t of r){if(!(t.material instanceof o)){const e=`${t.id}:material`;U.has(e)||(U.add(e),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: only NodeShaderMaterial effects are supported.`));continue}try{let i=N.get(t.material);null!=i&&i.version===t.material.version||(i={version:t.material.version,shader:F.compileFullscreen(t.material)},N.set(t.material,i));const r=e.createColorTarget(`hologyCustomPostProcess${t.id}`);e.addNodeFullscreenPass({name:`HologyCustomPostProcess${t.id}`,shader:i.shader,inputOverrides:{[s]:n},outputs:r}),n=r}catch(e){const i=`${t.id}:compile:${t.material.version}`;U.has(i)||(U.add(i),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: ${e instanceof Error?e.message:String(e)}`,e))}}return n},H=new p.WebGpuRenderer({canvas:m,fallbackMaterial:g,materialResolver:(e,t)=>F.resolve(e,t),invokeObjectRenderCallbacks:!1,hiZOcclusionCulling:!0,renderGraphProfiling:!1,sampleCount:1,multiDrawIndirect:!1});H.setRenderScale("taa"===w?R?.renderScale??1:1),H.setRenderGraphBuilder((e,t)=>{const i=new p.FrameGraphBuilder(t),n=i.createColorTarget("hologyNormalRoughness",{format:"rgba16float"}),r=y?i.createColorTarget("hologyMotionVectors",{format:"rgba16float"}):null;i.addDirectionalShadowPass(),i.addPointShadowPass(),i.addSpotShadowPass(),i.addDepthPrepass(),i.addHiZPasses(),i.addVisibilityPass(),i.addMaterialPass({name:"OpaqueGBufferPass",outputs:null==r?[i.sceneColor,n]:[i.sceneColor,n,r],drawStage:"opaque",loadDepth:!0}),i.addHiZHistoryPass("OpaqueGBufferPass");let o=i.sceneColor;if(O?.enabled){const e=O.addPasses(i,{depth:i.mainDepth,normal:n,velocity:r??void 0});o=O.addCompositePass(i,o,e)}null!=C&&(o=C.addPasses(i,{sceneColor:o,depth:i.mainDepth,normalRoughness:n})),i.addSceneTextureCopyPass(o),i.addLatePass(o),o=j(i,"beforeFog",o),null!=T&&(o=T.addPasses(i,{sceneColor:o,depth:i.mainDepth,velocity:r??void 0,volumeObjects:t.fogVolumeObjects,lights:t.extractedLights})),null!=D&&null!=r&&(o=D.addPass(i,o,r,i.mainDepth)),null!=L&&(o=L.addPass(i,o)),o=j(i,"beforeOutline",o),null!=k&&(o=k.addPass(i,o)),o=j(i,"beforeDepthOfField",o),null!=W&&(o=W.addPass(i,o,i.mainDepth)),o=j(i,"beforeColorAdjustment",o),null!=V&&(o=V.addPass(i,o)),o=j(i,"beforeAntiAliasing",o);let s="taa"===B.mode&&null!=R?R.addPass(i,o,i.mainDepth,r??void 0):o;"smaa"===B.mode&&null!=G?s=G.addPass(i,s):"fxaa"===B.mode&&null!=E&&(s=E.addPass(i,s)),s=j(i,"beforeOutput",s),i.present(s)});try{return await H.initialize(),new ExperimentalWebGpuBackend(H,g,F,M,L,E,G,O,C,R,D,T,V,W,k,I,B,m)}catch(e){throw H.destroy(),g.dispose(),F.dispose(),M.dispose(),O?.dispose(),G?.dispose(),D?.dispose(),T?.dispose(),k?.dispose(),e}}static supportsCamera(t){return t instanceof e.PerspectiveCamera||t instanceof e.OrthographicCamera}setSize(e,t,i,n=1){const r=this.canvas.width,o=this.canvas.height,s=Math.min(1,Math.max(.25,n)),a=s!==this.renderScale;this.renderScale=s,this.renderer.setRenderScale(s),this.taa?.setRenderScale(s),this.renderer.setSize(e,t,i),(a||this.canvas.width!==r||this.canvas.height!==o)&&this.resetViewHistory()}initTexture(e){this.renderer.initTexture(e)}setPostProcessEffects(e){this.postProcessEffects.splice(0,this.postProcessEffects.length,...e);for(const t of e){if("beforeLut"!==t.stage)continue;const e=`${t.id}:${t.stage}`;this.warnedUnsupportedPostProcessStages.has(e)||(this.warnedUnsupportedPostProcessStages.add(e),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: stage "${t.stage}" has no native WebGPU anchor.`))}}setEnableOutlines(e){null!=this.outline&&(this.outline.enabled=e)}setDynamicBatchingEnabled(e){this.renderer.setDynamicBatchingEnabled(e)}setSelectedObjects(e){this.outline?.setSelectedObjects(e)}setSelectedObjectInstances(e){this.outline?.setSelectedInstances(e)}setCascadedShadowRanges(e,t=[]){this.renderer.setCascadedShadowRanges(e,t),this.volumetricFog?.setCascadedDirectionalLights(t)}setWorldEnvironment(t){if(null==t)return void this.nodeMaterialResolver.setWorldEnvironment(null);let i=t.source;if(i.mapping!==e.CubeUVReflectionMapping){let e=this.pmremResults.get(i);null==e&&(this.pmremGenerator??(this.pmremGenerator=this.renderer.createPMREMGenerator()),e=this.pmremGenerator.fromEquirectangular(i),this.pmremResults.set(i,e),this.ownedPmremResults.add(e)),i=e.texture}this.nodeMaterialResolver.setWorldEnvironment({texture:i,intensity:t.intensity})}resetViewHistory(){this.renderer.resetViewHistory(),this.taa?.reset(),this.motionBlur?.reset(),this.gtao?.reset(),this.volumetricFog?.reset()}async compile(e,t){await this.renderer.compileAsync(e,t)}createStaticDrawSet(e,t){this.renderer.setHiZOcclusionCullingEnabled(!0);const i=this.renderer.createStaticDrawSet(e,{label:t,onUnsupported:"skip"});return 0===i.drawCount?(i.dispose(),null):i}render(e,t,i){const n="taa"===this.antiAliasingState.mode?this.taa:null;this.volumetricFog?.setScene(e),this.renderer.setMotionVectorProjection(t.projectionMatrix),this.motionBlur?.prepareCamera(t,this.canvas.width,this.canvas.height,i),this.motionBlur?.requiresRendererHistoryReset()&&(this.renderer.resetViewHistory(),this.gtao?.reset(),this.volumetricFog?.reset()),n?.prepareCamera(t,this.canvas.width,this.canvas.height),this.motionBlur?.setJitterUv(n?.currentJitterUv.x??0,n?.currentJitterUv.y??0);let r=!1;try{this.renderer.render(e,t,i),r=!0}finally{n?.finishCamera(t),r&&this.motionBlur?.commitCamera()}}setMotionBlurOptions(e){null!=this.motionBlur&&Object.assign(this.motionBlur.options,e)}setGTAOOptions(e){this.gtao?.setOptions(e)}setAntiAliasingMode(e){e!==this.antiAliasingState.mode&&("taa"===e&&null==this.taa||"smaa"===e&&null==this.smaa||"fxaa"===e&&null==this.fxaa?console.warn(`[Hology WebGPU experiment] Anti-aliasing mode "${e}" was not initialized. Set webgpuPostProcessing.antiAliasing in the initial rendering configuration to enable runtime switching.`):(this.antiAliasingState.mode=e,this.resetTemporalHistory()))}setGTAOQuality(e){this.gtao?.applyPreset(e)}setVolumetricFogOptions(e){this.volumetricFog?.setOptions(e)}setVolumetricFogQuality(e){this.volumetricFog?.applyPreset(e)}pushMotionBlurOverride(e){return this.motionBlur?.pushOverride(e)??null}invalidateObjectMotion(e){this.renderer.invalidateObjectMotion(e)}getLastFrameProfile(){return this.renderer.getLastFrameProfile()}setPostProcessState(e){null!=this.colorGrading&&(Object.assign(this.colorGrading.options,e??{enabled:!1}),this.colorGrading.options.enabled=!0===e?.enabled),null!=this.depthOfField&&(this.depthOfField.options.enabled=null!=e?.depthFocus||null!=e?.depthAperture||null!=e?.depthMaxBlur,this.depthOfField.options.focus=e?.depthFocus,this.depthOfField.options.aperture=e?.depthAperture,this.depthOfField.options.maxBlur=e?.depthMaxBlur)}setProfilingEnabled(e){this.renderer.setRenderGraphProfilingEnabled(e)}resetTemporalHistory(){this.taa?.reset(),this.motionBlur?.reset(),this.gtao?.reset(),this.volumetricFog?.reset(),this.renderer.resetViewHistory()}inspect(e,t){return inspectWebGpuScene(e,t,this.nodeMaterialResolver)}destroy(){this.nodeMaterialResolver.dispose(),this.gBufferFallbackSource.dispose(),this.gtao?.dispose(),this.smaa?.dispose(),this.motionBlur?.dispose(),this.volumetricFog?.dispose();for(const e of this.ownedPmremResults)e.dispose();this.ownedPmremResults.clear(),this.renderer.destroy(),this.fallbackMaterial.dispose()}}export function inspectWebGpuScene(e,t,i){const n={meshes:0,skinnedMeshes:0,instancedMeshes:0,batchedMeshes:0,sprites:0,points:0,lines:0,missingPositionGeometry:0,transparentMaterials:0,shaderMaterialsReplaced:0,materialsReplaced:0,unsupportedCamera:ExperimentalWebGpuBackend.supportsCamera(t)?0:1};return e.traverse(e=>{if(e.isSprite)return void n.sprites++;if(e.isPoints)return void n.points++;if(e.isLine)return void n.lines++;if(!e.isMesh)return;const t=e;t.isBatchedMesh?n.batchedMeshes++:t.isInstancedMesh?n.instancedMeshes++:t.isSkinnedMesh?n.skinnedMeshes++:n.meshes++,null==t.geometry?.getAttribute("position")&&n.missingPositionGeometry++;const r=Array.isArray(t.material)?t.material:[t.material];for(const e of r){if(null==e)continue;e.transparent&&n.transparentMaterials++;const t=!0===e.isWGSLShaderMaterial||!0===e.isLineMaterial,r=!t&&!0===i?.canResolve(e);t||r||(n.materialsReplaced++,e.isShaderMaterial&&n.shaderMaterialsReplaced++)}}),n}export function formatWebGpuSceneCapabilitySummary(e){return`[Hology WebGPU experiment] ${JSON.stringify(e)}`}const c="\nstruct VertexInput {\n @location(0) position: vec3<f32>,\n @location(1) normal: vec3<f32>,\n @location(2) uv: vec2<f32>,\n @location(3) color: vec4<f32>,\n#ifdef USE_SKINNING\n @location(4) skinIndex: vec4<u32>,\n @location(5) skinWeight: vec4<f32>,\n#endif\n @builtin(instance_index) instanceIndex: u32,\n};\n\nstruct VertexOutput {\n @builtin(position) position: vec4<f32>,\n @location(0) worldPosition: vec3<f32>,\n @location(1) worldNormal: vec3<f32>,\n @location(2) color: vec4<f32>,\n};\n\n@vertex\nfn vsMain(input: VertexInput) -> VertexOutput {\n var output: VertexOutput;\n#ifdef USE_SKINNING\n let localPosition = rendererSkinPosition(input.position, input.skinIndex, input.skinWeight);\n let localNormal = rendererSkinNormal(input.normal, input.skinIndex, input.skinWeight);\n#else\n let localPosition = input.position;\n let localNormal = input.normal;\n#endif\n let world = rendererWorldPosition(localPosition, input.instanceIndex);\n output.position = rendererClipPosition(localPosition, input.instanceIndex);\n output.worldPosition = world.xyz;\n output.worldNormal = rendererWorldNormal(localNormal, input.instanceIndex);\n output.color = input.color * rendererObjectColor(input.instanceIndex);\n return output;\n}\n",h="\nstruct VertexOutput {\n @builtin(position) position: vec4<f32>,\n @location(0) worldPosition: vec3<f32>,\n @location(1) worldNormal: vec3<f32>,\n @location(2) color: vec4<f32>,\n};\n\nfn distanceAttenuation(distanceToLight: f32, range: f32) -> f32 {\n let linear = max(0.0, 1.0 - distanceToLight / max(range, 0.001));\n return linear * linear;\n}\n\n@fragment\nfn fsMain(input: VertexOutput) -> @location(0) vec4<f32> {\n let normal = normalize(input.worldNormal);\n let normalTint = normal * 0.5 + vec3<f32>(0.5);\n let base = mix(vec3<f32>(0.52, 0.58, 0.64), normalTint, 0.22) * input.color.rgb;\n var lighting = rendererIndirectDiffuse(normal) + vec3<f32>(0.08);\n var directionalLighting = vec3<f32>(0.0);\n let directionalCount = rendererDirectionalLightCount();\n\n for (var index: u32 = 0u; index < directionalCount; index = index + 1u) {\n let lightDirection = rendererDirectionalLightDirectionForLight(index);\n let shadow = rendererSampleDirectionalShadowForLightWithNormal(index, input.worldPosition, normal);\n directionalLighting += rendererDirectionalLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * shadow;\n }\n if (directionalCount > 0u) {\n lighting += directionalLighting / f32(directionalCount);\n }\n\n for (var index: u32 = 0u; index < rendererPointLightCount(); index = index + 1u) {\n let lightVector = rendererPointLightPositionForLight(index) - input.worldPosition;\n let distanceToLight = length(lightVector);\n let lightDirection = normalize(lightVector);\n let shadow = rendererSamplePointShadowForLightWithNormal(index, input.worldPosition, normal);\n lighting += rendererPointLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * distanceAttenuation(distanceToLight, rendererPointLightRangeForLight(index)) * shadow;\n }\n\n for (var index: u32 = 0u; index < rendererSpotLightCount(); index = index + 1u) {\n let lightVector = rendererSpotLightPositionForLight(index) - input.worldPosition;\n let distanceToLight = length(lightVector);\n let lightDirection = normalize(lightVector);\n let angleCos = dot(-lightDirection, rendererSpotLightDirectionForLight(index));\n let cone = smoothstep(rendererSpotLightConeCosForLight(index), rendererSpotLightPenumbraCosForLight(index), angleCos);\n let shadow = rendererSampleSpotShadowForLightWithNormal(index, input.worldPosition, normal);\n lighting += rendererSpotLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * cone * distanceAttenuation(distanceToLight, rendererSpotLightRangeForLight(index)) * shadow;\n }\n\n return vec4<f32>(base * max(lighting, vec3<f32>(0.08)), input.color.a);\n}\n";/*
1
+ import*as e from"three";import{NodeMaterialWebGpuResolver as t}from"./node-material-webgpu-resolver.js";import{float as i,varyingTransformed as n,vec4 as o}from"three-shader-graph";import{NodeShaderMaterial as r}from"../shader-nodes/index.js";import{sceneMapUniformName as s}from"../shader-nodes/scene-sample.js";import{MATERIAL_FLAG_ALPHA_TEST as a,MATERIAL_FLAG_RECEIVE_DECALS as l}from"../shader-nodes/material-flags.js";import{createMotionVectorOutput as d}from"./motion-vector-node.js";export class ExperimentalWebGpuBackend{constructor(e,t,i,n,o,r,s,a,l,d,c,h,u,p,m,g,f,v,S){this.renderer=e,this.fallbackMaterial=t,this.nodeMaterialResolver=i,this.gBufferFallbackSource=n,this.bloom=o,this.fxaa=r,this.smaa=s,this.gtao=a,this.ssr=l,this.taa=d,this.motionBlur=c,this.volumetricFog=h,this.colorGrading=u,this.depthOfField=p,this.outline=m,this.postProcessEffects=g,this.renderGraphExtensions=f,this.antiAliasingState=v,this.renderScale=1,this.pmremGenerator=null,this.pmremResults=new WeakMap,this.ownedPmremResults=new Set,this.warnedUnsupportedPostProcessStages=new Set,this.canvas=S}static async create(u={}){const p=await import("@hology/webgpu-renderer"),m=document.createElement("canvas");m.dataset.hologyRenderer="webgpu-experimental";const g=new p.WGSLShaderMaterial({vertexShader:c,fragmentShader:h});g.side=p.DoubleSide;const f=p,v=null!=u.motionBlur&&!1!==u.motionBlur,S=!1!==u.gtao&&(null==u.gtao||!1!==u.gtao.temporal),P=!1!==u.volumetricFog&&(null==u.volumetricFog||!1!==u.volumetricFog.temporal),x=null!=(w=u).antiAliasing?w.antiAliasing:null!=w.taa&&!1!==w.taa?"taa":null!=w.smaa&&!1!==w.smaa?"smaa":null!=w.fxaa&&!1!==w.fxaa?"fxaa":!1===w.taa?"off":"taa";var w;const b=null!=u.antiAliasing,y=v||S||P||(b||"taa"===x),F=new t(f,(e,t)=>"opaque"===t?[e.outputColor.xyz.rgba(i(e.alphaTest>0?a:0).add(!1===e.userData.receiveDecals?0:l)),o((e.outputNormal??n.normal).multiplyScalar(.5).addScalar(.5),e.outputRoughness??i(1)),...y?[d(e)]:[]]:void 0),C=new e.MeshStandardMaterial({color:8688803,roughness:1});if(null==F.resolve(C,"opaque"))throw g.dispose(),C.dispose(),new Error("Failed to compile the WebGPU G-buffer fallback material.");const L=!1===u.gtao?null:new p.GTAOEffect({normalSpace:"view",...p.GTAO_PRESETS.high,...u.gtao??{}}),M=!1===u.ssr||null==u.ssr?null:new p.SSREffect({normalSpace:"view",resolutionScale:.5,...u.ssr??{}}),O=!1===u.bloom?null:new p.BloomEffect({threshold:1,strength:.9,radius:.2,...u.bloom??{}}),E=b||!1!==u.fxaa&&"fxaa"===x?new p.FXAAEffect(!1===u.fxaa?{}:u.fxaa):null,G=b||!1!==u.smaa&&"smaa"===x?new p.SMAAEffect(!1===u.smaa?{}:u.smaa):null,R=b||!1!==u.taa&&"taa"===x?new p.TemporalAAEffect({renderScale:1,...!1===u.taa?{}:u.taa}):null,D={mode:x},B=!1===u.motionBlur||null==u.motionBlur?null:new p.MotionBlurEffect(u.motionBlur),A=u.volumetricFog||void 0,T=!1===u.volumetricFog?null:new p.VolumetricFogEffect(void 0,{...p.VOLUMETRIC_FOG_PRESETS.high,maxDistance:64,spatialJitter:!0,scatteringIntensity:Math.PI,...A,temporal:!1!==A?.temporal&&{...p.VOLUMETRIC_FOG_PRESETS.high.temporal,...A?.temporal},blur:!1!==A?.blur&&{...!1===p.VOLUMETRIC_FOG_PRESETS.high.blur?{}:p.VOLUMETRIC_FOG_PRESETS.high.blur,depthAwareUpsample:!0,...A?.blur}}),V=!1===u.colorGrading?null:new p.ColorGradingEffect({enabled:!1,...u.colorGrading??{}}),W=!1===u.depthOfField?null:new p.DepthOfFieldEffect({enabled:!1,...u.depthOfField??{}}),k=!1===u.outline?null:new p.OutlineEffect({enabled:!1,...u.outline??{}}),I=[],N=new WeakMap,U=new Set,j=[],H=(e,t,i)=>{let n=i;const o=I.filter(e=>e.enabled&&e.stage===t).sort((e,t)=>e.priority-t.priority||e.id-t.id);for(const t of o){if(!(t.material instanceof r)){const e=`${t.id}:material`;U.has(e)||(U.add(e),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: only NodeShaderMaterial effects are supported.`));continue}try{let i=N.get(t.material);null!=i&&i.version===t.material.version||(i={version:t.material.version,shader:F.compileFullscreen(t.material)},N.set(t.material,i));const o=e.createColorTarget(`hologyCustomPostProcess${t.id}`);e.addNodeFullscreenPass({name:`HologyCustomPostProcess${t.id}`,shader:i.shader,inputOverrides:{[s]:n},outputs:o}),n=o}catch(e){const i=`${t.id}:compile:${t.material.version}`;U.has(i)||(U.add(i),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: ${e instanceof Error?e.message:String(e)}`,e))}}return n},$=new p.WebGpuRenderer({canvas:m,fallbackMaterial:g,materialResolver:(e,t)=>F.resolve(e,t),invokeObjectRenderCallbacks:!1,hiZOcclusionCulling:!0,renderGraphProfiling:!1,sampleCount:1,multiDrawIndirect:!1});$.setRenderScale("taa"===x?R?.renderScale??1:1),$.setRenderGraphBuilder((e,t)=>{const i=new p.FrameGraphBuilder(t),n=i.createColorTarget("hologyNormalRoughness",{format:"rgba16float"}),o=y?i.createColorTarget("hologyMotionVectors",{format:"rgba16float"}):null;i.addDirectionalShadowPass(),i.addPointShadowPass(),i.addSpotShadowPass(),i.addDepthPrepass(),i.addHiZPasses(),i.addVisibilityPass(),i.addMaterialPass({name:"OpaqueGBufferPass",outputs:null==o?[i.sceneColor,n]:[i.sceneColor,n,o],drawStage:"opaque",loadDepth:!0}),i.addHiZHistoryPass("OpaqueGBufferPass");let r=i.sceneColor;if(L?.enabled){const e=L.addPasses(i,{depth:i.mainDepth,normal:n,velocity:o??void 0});r=L.addCompositePass(i,r,e)}null!=M&&(r=M.addPasses(i,{sceneColor:r,depth:i.mainDepth,normalRoughness:n}));const s=new Set(j.flatMap(e=>e.getSceneTextureReads?.()??[]));i.addSceneTextureCopyPass(r,{sceneColor:s.has("sceneColorSnapshot"),sceneDepth:s.has("sceneDepthSnapshot")}),i.addLatePass(r);for(const e of j)e(i,r);r=H(i,"beforeFog",r),null!=T&&(r=T.addPasses(i,{sceneColor:r,depth:i.mainDepth,velocity:o??void 0,volumeObjects:t.fogVolumeObjects,lights:t.extractedLights})),null!=B&&null!=o&&(r=B.addPass(i,r,o,i.mainDepth)),null!=O&&(r=O.addPass(i,r)),r=H(i,"beforeOutline",r),null!=k&&(r=k.addPass(i,r)),r=H(i,"beforeDepthOfField",r),null!=W&&(r=W.addPass(i,r,i.mainDepth)),r=H(i,"beforeColorAdjustment",r),null!=V&&(r=V.addPass(i,r)),r=H(i,"beforeAntiAliasing",r);let a="taa"===D.mode&&null!=R?R.addPass(i,r,i.mainDepth,o??void 0):r;"smaa"===D.mode&&null!=G?a=G.addPass(i,a):"fxaa"===D.mode&&null!=E&&(a=E.addPass(i,a)),a=H(i,"beforeOutput",a),i.present(a)});try{return await $.initialize(),new ExperimentalWebGpuBackend($,g,F,C,O,E,G,L,M,R,B,T,V,W,k,I,j,D,m)}catch(e){throw $.destroy(),g.dispose(),F.dispose(),C.dispose(),L?.dispose(),G?.dispose(),B?.dispose(),T?.dispose(),k?.dispose(),e}}static supportsCamera(t){return t instanceof e.PerspectiveCamera||t instanceof e.OrthographicCamera}setSize(e,t,i,n=1){const o=this.canvas.width,r=this.canvas.height,s=Math.min(1,Math.max(.25,n)),a=s!==this.renderScale;this.renderScale=s,this.renderer.setRenderScale(s),this.taa?.setRenderScale(s),this.renderer.setSize(e,t,i),(a||this.canvas.width!==o||this.canvas.height!==r)&&this.resetViewHistory()}initTexture(e){this.renderer.initTexture(e)}setPostProcessEffects(e){this.postProcessEffects.splice(0,this.postProcessEffects.length,...e);for(const t of e){if("beforeLut"!==t.stage)continue;const e=`${t.id}:${t.stage}`;this.warnedUnsupportedPostProcessStages.has(e)||(this.warnedUnsupportedPostProcessStages.add(e),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: stage "${t.stage}" has no native WebGPU anchor.`))}}getDevice(){return this.renderer.getDevice()}setRenderGraphExtensions(e){this.renderGraphExtensions.length=0;for(const t of e)this.renderGraphExtensions.push(t)}setEnableOutlines(e){null!=this.outline&&(this.outline.enabled=e)}setDynamicBatchingEnabled(e){this.renderer.setDynamicBatchingEnabled(e)}setSelectedObjects(e){this.outline?.setSelectedObjects(e)}setSelectedObjectInstances(e){this.outline?.setSelectedInstances(e)}setCascadedShadowRanges(e,t=[]){this.renderer.setCascadedShadowRanges(e,t),this.volumetricFog?.setCascadedDirectionalLights(t)}setWorldEnvironment(t){if(null==t)return void this.nodeMaterialResolver.setWorldEnvironment(null);let i=t.source;if(i.mapping!==e.CubeUVReflectionMapping){let e=this.pmremResults.get(i);null==e&&(this.pmremGenerator??(this.pmremGenerator=this.renderer.createPMREMGenerator()),e=this.pmremGenerator.fromEquirectangular(i),this.pmremResults.set(i,e),this.ownedPmremResults.add(e)),i=e.texture}this.nodeMaterialResolver.setWorldEnvironment({texture:i,intensity:t.intensity})}resetViewHistory(){this.renderer.resetViewHistory(),this.taa?.reset(),this.motionBlur?.reset(),this.gtao?.reset(),this.volumetricFog?.reset()}async compile(e,t){await this.renderer.compileAsync(e,t)}createStaticDrawSet(e,t,i=!1){this.renderer.setHiZOcclusionCullingEnabled(!0);const n=this.renderer.createStaticDrawSet(e,{label:t,onUnsupported:"skip",allowUnsortedLateDraws:i});return 0===n.drawCount?(n.dispose(),null):n}render(e,t,i){const n="taa"===this.antiAliasingState.mode?this.taa:null;this.volumetricFog?.setScene(e),this.renderer.setMotionVectorProjection(t.projectionMatrix),this.motionBlur?.prepareCamera(t,this.canvas.width,this.canvas.height,i),this.motionBlur?.requiresRendererHistoryReset()&&(this.renderer.resetViewHistory(),this.gtao?.reset(),this.volumetricFog?.reset()),n?.prepareCamera(t,this.canvas.width,this.canvas.height),this.motionBlur?.setJitterUv(n?.currentJitterUv.x??0,n?.currentJitterUv.y??0);let o=!1;try{this.renderer.render(e,t,i),o=!0}finally{n?.finishCamera(t),o&&this.motionBlur?.commitCamera()}}setMotionBlurOptions(e){null!=this.motionBlur&&Object.assign(this.motionBlur.options,e)}setGTAOOptions(e){this.gtao?.setOptions(e)}setAntiAliasingMode(e){e!==this.antiAliasingState.mode&&("taa"===e&&null==this.taa||"smaa"===e&&null==this.smaa||"fxaa"===e&&null==this.fxaa?console.warn(`[Hology WebGPU experiment] Anti-aliasing mode "${e}" was not initialized. Set webgpuPostProcessing.antiAliasing in the initial rendering configuration to enable runtime switching.`):(this.antiAliasingState.mode=e,this.resetTemporalHistory()))}setGTAOQuality(e){this.gtao?.applyPreset(e)}setVolumetricFogOptions(e){this.volumetricFog?.setOptions(e)}setVolumetricFogQuality(e){this.volumetricFog?.applyPreset(e)}pushMotionBlurOverride(e){return this.motionBlur?.pushOverride(e)??null}invalidateObjectMotion(e){this.renderer.invalidateObjectMotion(e)}getLastFrameProfile(){return this.renderer.getLastFrameProfile()}setPostProcessState(e){null!=this.colorGrading&&(Object.assign(this.colorGrading.options,e??{enabled:!1}),this.colorGrading.options.enabled=!0===e?.enabled),null!=this.depthOfField&&(this.depthOfField.options.enabled=null!=e?.depthFocus||null!=e?.depthAperture||null!=e?.depthMaxBlur,this.depthOfField.options.focus=e?.depthFocus,this.depthOfField.options.aperture=e?.depthAperture,this.depthOfField.options.maxBlur=e?.depthMaxBlur)}setProfilingEnabled(e){this.renderer.setRenderGraphProfilingEnabled(e)}resetTemporalHistory(){this.taa?.reset(),this.motionBlur?.reset(),this.gtao?.reset(),this.volumetricFog?.reset(),this.renderer.resetViewHistory()}inspect(e,t){return inspectWebGpuScene(e,t,this.nodeMaterialResolver)}destroy(){this.nodeMaterialResolver.dispose(),this.gBufferFallbackSource.dispose(),this.gtao?.dispose(),this.smaa?.dispose(),this.motionBlur?.dispose(),this.volumetricFog?.dispose();for(const e of this.ownedPmremResults)e.dispose();this.ownedPmremResults.clear(),this.renderer.destroy(),this.fallbackMaterial.dispose()}}export function inspectWebGpuScene(e,t,i){const n={meshes:0,skinnedMeshes:0,instancedMeshes:0,batchedMeshes:0,sprites:0,points:0,lines:0,missingPositionGeometry:0,transparentMaterials:0,shaderMaterialsReplaced:0,materialsReplaced:0,unsupportedCamera:ExperimentalWebGpuBackend.supportsCamera(t)?0:1};return e.traverse(e=>{if(e.isSprite)return void n.sprites++;if(e.isPoints)return void n.points++;if(e.isLine)return void n.lines++;if(!e.isMesh)return;const t=e;t.isBatchedMesh?n.batchedMeshes++:t.isInstancedMesh?n.instancedMeshes++:t.isSkinnedMesh?n.skinnedMeshes++:n.meshes++,null==t.geometry?.getAttribute("position")&&n.missingPositionGeometry++;const o=Array.isArray(t.material)?t.material:[t.material];for(const e of o){if(null==e)continue;e.transparent&&n.transparentMaterials++;const t=!0===e.isWGSLShaderMaterial||!0===e.isLineMaterial,o=!t&&!0===i?.canResolve(e);t||o||(n.materialsReplaced++,e.isShaderMaterial&&n.shaderMaterialsReplaced++)}}),n}export function formatWebGpuSceneCapabilitySummary(e){return`[Hology WebGPU experiment] ${JSON.stringify(e)}`}const c="\nstruct VertexInput {\n @location(0) position: vec3<f32>,\n @location(1) normal: vec3<f32>,\n @location(2) uv: vec2<f32>,\n @location(3) color: vec4<f32>,\n#ifdef USE_SKINNING\n @location(4) skinIndex: vec4<u32>,\n @location(5) skinWeight: vec4<f32>,\n#endif\n @builtin(instance_index) instanceIndex: u32,\n};\n\nstruct VertexOutput {\n @builtin(position) position: vec4<f32>,\n @location(0) worldPosition: vec3<f32>,\n @location(1) worldNormal: vec3<f32>,\n @location(2) color: vec4<f32>,\n};\n\n@vertex\nfn vsMain(input: VertexInput) -> VertexOutput {\n var output: VertexOutput;\n#ifdef USE_SKINNING\n let localPosition = rendererSkinPosition(input.position, input.skinIndex, input.skinWeight);\n let localNormal = rendererSkinNormal(input.normal, input.skinIndex, input.skinWeight);\n#else\n let localPosition = input.position;\n let localNormal = input.normal;\n#endif\n let world = rendererWorldPosition(localPosition, input.instanceIndex);\n output.position = rendererClipPosition(localPosition, input.instanceIndex);\n output.worldPosition = world.xyz;\n output.worldNormal = rendererWorldNormal(localNormal, input.instanceIndex);\n output.color = input.color * rendererObjectColor(input.instanceIndex);\n return output;\n}\n",h="\nstruct VertexOutput {\n @builtin(position) position: vec4<f32>,\n @location(0) worldPosition: vec3<f32>,\n @location(1) worldNormal: vec3<f32>,\n @location(2) color: vec4<f32>,\n};\n\nfn distanceAttenuation(distanceToLight: f32, cutoffDistance: f32, decayExponent: f32) -> f32 {\n var distanceFalloff = 1.0 / max(pow(distanceToLight, decayExponent), 0.01);\n if (cutoffDistance > 0.0) {\n let ratio = distanceToLight / cutoffDistance;\n let cutoff = clamp(1.0 - ratio * ratio * ratio * ratio, 0.0, 1.0);\n distanceFalloff *= cutoff * cutoff;\n }\n return distanceFalloff;\n}\n\n@fragment\nfn fsMain(input: VertexOutput) -> @location(0) vec4<f32> {\n let normal = normalize(input.worldNormal);\n let normalTint = normal * 0.5 + vec3<f32>(0.5);\n let base = mix(vec3<f32>(0.52, 0.58, 0.64), normalTint, 0.22) * input.color.rgb;\n var lighting = rendererIndirectDiffuse(normal) + vec3<f32>(0.08);\n var directionalLighting = vec3<f32>(0.0);\n let directionalCount = rendererDirectionalLightCount();\n\n for (var index: u32 = 0u; index < directionalCount; index = index + 1u) {\n let lightDirection = rendererDirectionalLightDirectionForLight(index);\n let shadow = rendererSampleDirectionalShadowForLightWithNormal(index, input.worldPosition, normal);\n directionalLighting += rendererDirectionalLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * shadow;\n }\n if (directionalCount > 0u) {\n lighting += directionalLighting / f32(directionalCount);\n }\n\n for (var index: u32 = 0u; index < rendererPointLightCount(); index = index + 1u) {\n let lightVector = rendererPointLightPositionForLight(index) - input.worldPosition;\n let distanceToLight = length(lightVector);\n let lightDirection = normalize(lightVector);\n let shadow = rendererSamplePointShadowForLightWithNormal(index, input.worldPosition, normal);\n lighting += rendererPointLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * distanceAttenuation(distanceToLight, rendererPointLightRangeForLight(index), rendererPointLightDecayForLight(index)) * shadow;\n }\n\n for (var index: u32 = 0u; index < rendererSpotLightCount(); index = index + 1u) {\n let lightVector = rendererSpotLightPositionForLight(index) - input.worldPosition;\n let distanceToLight = length(lightVector);\n let lightDirection = normalize(lightVector);\n let angleCos = dot(-lightDirection, rendererSpotLightDirectionForLight(index));\n let cone = smoothstep(rendererSpotLightConeCosForLight(index), rendererSpotLightPenumbraCosForLight(index), angleCos);\n let shadow = rendererSampleSpotShadowForLightWithNormal(index, input.worldPosition, normal);\n lighting += rendererSpotLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * cone * distanceAttenuation(distanceToLight, rendererSpotLightRangeForLight(index), rendererSpotLightDecayForLight(index)) * shadow;\n }\n\n return vec4<f32>(base * max(lighting, vec3<f32>(0.08)), input.color.a);\n}\n";/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -11,10 +11,11 @@ import { Cluster } from "./rendering/cluster-generator.js";
11
11
  import { LightVolume } from "./rendering/light-probes/light-volume-capture.js";
12
12
  import { type PostProcessMaterialSource } from "./shader/post-process-shader.js";
13
13
  import { type UpscalingOptions } from "./rendering/upscaling-pass.js";
14
- import { type AntiAliasingMode, type ExperimentalWebGpuPostProcessingOptions, type GTAOOptions, type GTAOQuality, type MotionBlurOptions, type MotionBlurOverride, type MotionBlurOverrideHandle, type VolumetricFogOptions, type VolumetricFogQuality } from './rendering/webgpu-experimental-backend.js';
14
+ import { type AntiAliasingMode, type ExperimentalWebGpuPostProcessingOptions, type GTAOOptions, type GTAOQuality, type MotionBlurOptions, type MotionBlurOverride, type MotionBlurOverrideHandle, type RendererFrameProfile, type ExperimentalWebGpuRenderGraphExtension, type VolumetricFogOptions, type VolumetricFogQuality } from './rendering/webgpu-experimental-backend.js';
15
15
  import type { WorldEnvironmentState } from './rendering/environment.js';
16
+ import type { VfxBackendPreference } from './effects/vfx/gpu-sprite-compiler.js';
16
17
  export type { UpscalingOptions } from "./rendering/upscaling-pass.js";
17
- export type { AntiAliasingMode, ExperimentalWebGpuPostProcessingOptions } from './rendering/webgpu-experimental-backend.js';
18
+ export type { AntiAliasingMode, ExperimentalWebGpuPostProcessingOptions, ExperimentalWebGpuRenderGraphExtension } from './rendering/webgpu-experimental-backend.js';
18
19
  export type { GTAOOptions, GTAOQuality, MotionBlurOptions, MotionBlurOverride, MotionBlurOverrideHandle, VolumetricFogOptions, VolumetricFogQuality } from './rendering/webgpu-experimental-backend.js';
19
20
  export type RenderingBackend = 'webgl' | 'webgpu-experimental';
20
21
  export type MotionBlurObjectMode = 'disabled' | 'cameraOnly' | 'objectAndCamera' | 'forceObjectBlur';
@@ -65,6 +66,16 @@ export type RenderingViewOptions = {
65
66
  webgpuPostProcessing?: ExperimentalWebGpuPostProcessingOptions;
66
67
  /** Per-frame merging of compatible ordinary meshes in the WebGPU renderer. */
67
68
  webgpuDynamicBatching?: boolean;
69
+ /** Experimental world-level VFX backend preference. Defaults to `cpu`. */
70
+ webgpuVfx?: VfxBackendPreference;
71
+ /** @deprecated Shared GPU VFX worlds now grow reservations from observed demand. */
72
+ webgpuVfxInstancesPerTemplate?: number;
73
+ /** @deprecated Shared GPU VFX worlds now use only the world memory budget. */
74
+ webgpuVfxTemplateMemoryBudgetMiB?: number;
75
+ /** Maximum persistent storage across current and draining GPU VFX generations, in MiB. Defaults to 1024. */
76
+ webgpuVfxWorldMemoryBudgetMiB?: number;
77
+ /** @deprecated GPU VFX templates now remain resident until world teardown or asset replacement. */
78
+ webgpuVfxColdTemplateSeconds?: number;
68
79
  msaa?: number;
69
80
  fpsCap?: number | null;
70
81
  depthPrepass?: {
@@ -106,14 +117,25 @@ export declare class RenderingView {
106
117
  private experimentalWebGpuDynamicBatchingEnabled;
107
118
  private experimentalWebGpuSelectedObjectInstances;
108
119
  private experimentalStaticDrawSetRegistrations;
120
+ private experimentalWebGpuRenderGraphExtensions;
109
121
  private worldEnvironment;
110
122
  get activeBackend(): RenderingBackend;
123
+ get requestedBackend(): RenderingBackend;
124
+ get vfxBackendPreference(): VfxBackendPreference;
125
+ get webgpuVfxInstancesPerTemplate(): number;
126
+ get webgpuVfxTemplateMemoryBudgetBytes(): number;
127
+ get webgpuVfxWorldMemoryBudgetBytes(): number;
128
+ /** @deprecated Retained for source compatibility; GPU VFX no longer performs timed eviction. */
129
+ get webgpuVfxColdTemplateSeconds(): number;
130
+ get experimentalWebGpuDevice(): GPUDevice | null;
111
131
  /**
112
132
  * Snapshots a materialized static root after the experimental renderer has
113
133
  * initialized. The source remains visible until its static draw set exists,
114
134
  * so WebGL fallback continues to render the normal Three.js objects.
115
135
  */
116
- registerExperimentalStaticDrawSet(root: THREE.Object3D, label: string): () => void;
136
+ registerExperimentalStaticDrawSet(root: THREE.Object3D, label: string, allowUnsortedLateDraws?: boolean): () => void;
137
+ /** Registers a view-local extension executed by the shared WebGPU backend. */
138
+ registerExperimentalWebGpuRenderGraphExtension(extension: ExperimentalWebGpuRenderGraphExtension): () => void;
117
139
  private isIntersecting;
118
140
  private needsPausedRender;
119
141
  private wakePausedRenderer;
@@ -200,6 +222,8 @@ export declare class RenderingView {
200
222
  get currentRenderPixelRatio(): number;
201
223
  get currentPresentationPixelRatio(): number;
202
224
  getRenderSize(target?: THREE.Vector2): THREE.Vector2;
225
+ /** CSS-pixel viewport size captured by resizeRender(). */
226
+ getClientSize(target?: THREE.Vector2): THREE.Vector2;
203
227
  private isUpscalingEnabled;
204
228
  private isTemporalUpscalingEnabled;
205
229
  resetUpscalingHistory(): void;
@@ -276,8 +300,13 @@ export declare class RenderingView {
276
300
  private readonly webGpuVisibilityStatsDom;
277
301
  private webGpuPassStatsRows;
278
302
  private _showStats;
303
+ private _profilingEnabled;
279
304
  set showStats(value: boolean);
280
305
  get showStats(): boolean;
306
+ /** Latest renderer profile. Profiling data is only collected when explicitly enabled. */
307
+ getLastFrameProfile(): RendererFrameProfile | null;
308
+ /** Collect renderer timings without showing the built-in renderer panels. */
309
+ setProfilingEnabled(enabled: boolean): void;
281
310
  private attachRendererDomElement;
282
311
  private detachOwnedDomElements;
283
312
  private syncWebGpuPassStatsDom;