@hology/core 0.0.235 → 0.0.237

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@@ -1,4 +1,4 @@
1
- import{__decorate as t}from"tslib";import{ActorComponent as e,Component as o}from"../../../component.js";import{canCrossFadeFromAnimationAction as i}from"../../../../animation/animation-action.js";import{RootMotionClip as s}from"../../../../animation/root-motion.js";import{inject as r}from"../../../../inject.js";import{ViewController as n}from"../../../../services/render.js";import{AnimationMixer as l,Bone as a,Object3D as h,LoopOnce as c,Raycaster as d,Vector3 as p,SkinnedMesh as u,Skeleton as f,Quaternion as g,Matrix4 as y,MathUtils as m,ArrowHelper as k,Group as S}from"three";import{getCharacterMovementLike as w}from"./character-movement-like.js";import{CCDIKSolver as b}from"three/addons/animation/CCDIKSolver.js";import{World as L}from"../../../../services/world.js";import{PhysicsSystem as v,RayTestResult as I}from"../../../../services/physics/physics-system.js";import{ArrayMap as B}from"../../../../../utils/collections.js";import{getAnimationClipRigId as P,getAnimationRigChainBoneNames as x,getAnimationRigDataFromObject as R,getAnimationRigIdFromObject as D,setAnimationClipRigId as F}from"../../../../animation/retarget.js";const A=new p(0,-1,0),M=new p(0,1,0),T=new p(1,1,1),W=new g,O=new p,V=new p,C=new p,E=new p,q=new p,H=new g,z=new g,N=new g,U=new g,j=new y,G=new y,Q=new p(1,0,0),$=new p(0,1,0),_=new p(0,0,1);function K(){return{point:new p,normal:new p,hasNormal:!1}}const Y=["mixamorigHips","Hips","hips","Pelvis","pelvis"],J={upper:["LeftUpLeg","leftUpLeg","left_up_leg"],lower:["LeftLeg","leftLeg","left_leg"],foot:["LeftFoot","leftFoot","left_foot"]},X={upper:["RightUpLeg","rightUpLeg","right_up_leg"],lower:["RightLeg","rightLeg","right_leg"],foot:["RightFoot","rightFoot","right_foot"]},Z=["left","right"];let tt=class extends e{constructor(){super(...arguments),this.viewController=r(n),this.poseProcessors=new B,this.stateMachines=[],this.upperStateMachines=[],this.fadeTime=.2,this.movementSpeed=null,this.upperBodyTimer=0,this.upperBodyOverride=!1,this.fullBodyTimer=0,this.currentFullBodyPriority=-1,this.currentUpperBodyPriority=-1,this.externalControlActive=!1,this.world=r(L),this.physicsSystem=r(v),this.footIkEnabled=!1,this.footIkMoving=!1,this.footIkRayStartHeight=.5,this.footIkRayLength=1.5,this.footIkRaycastMode="physics",this.footIkFootOffset=.08,this.footIkAutoContactOffset=!1,this.footIkPositionLerpSpeed=28,this.footIkRotationLerpSpeed=14,this.footIkWeightInSpeed=34,this.footIkWeightOutSpeed=30,this.footIkMaxSlopeAngleDeg=40,this.footIkForwardSampleDistance=.14,this.footIkSideSampleDistance=.08,this.footIkMaxHorizontalOffset=.22,this.footIkMaxVerticalOffsetDown=.75,this.footIkMaxVerticalOffsetUp=.2,this.footIkPelvisEnabled=!0,this.footIkPelvisBone="mixamorigHips",this.footIkPelvisLerpSpeed=24,this.footIkPelvisMaxOffsetDown=.4,this.footIkPelvisMaxOffsetUp=.08,this.footIkRequireGrounded=!0,this.footIkSimpleTiltOnly=!1,this.footIkDebug=!1,this.footIkDebugNormalLength=.25,this.footIkDebugAxisLength=.2,this.footIkExtraClearance=.01,this.footIkPlantReleaseUpSpeed=.08,this.footIkPlantReleaseExtension=.9,this.footIkPlantAttachExtension=.96,this.footIkPlantReleaseLift=.055,this.footIkPlantAttachLift=.02,this.leftLegIkBones={upperLeg:"mixamorigLeftUpLeg",lowerLeg:"mixamorigLeftLeg",foot:"mixamorigLeftFoot"},this.rightLegIkBones={upperLeg:"mixamorigRightUpLeg",lowerLeg:"mixamorigRightLeg",foot:"mixamorigRightFoot"},this.ikPelvisOffsetY=0,this.ikLegState={left:{targetPosition:new p,normal:new p(0,1,0),forward:new p(0,0,1),pitch:0,contactOffset:0,planted:!1,lastFootWorldPos:new p,hasLastFootSample:!1,weight:0,top:!1},right:{targetPosition:new p,normal:new p(0,1,0),forward:new p(0,0,1),pitch:0,contactOffset:0,planted:!1,lastFootWorldPos:new p,hasLastFootSample:!1,weight:0,top:!1}},this.ikWarnedMissingBones=!1,this.raycaster=new d,this.raycastIntersections=[],this.footIkRayTo=new p,this.footIkRayTestResult=new I,this.footIkRayTestOptions={debug:!1,excludeTriggers:!0,resolveActor:!1,collisionFilter:-2},this.footIkHits={center:K(),toe:K(),heel:K(),side:K()},this.footIkAxesScratch={up:new p,forward:new p,right:new p},this.footIkSampleAxesScratch={forward:new p,right:new p},this.footIkScratch={footWorldPos:new p,centerRayStart:new p,toeRayStart:new p,heelRayStart:new p,sideRayStart:new p,desiredTargetPos:new p,desiredNormal:new p,desiredForward:new p,debugRayEndA:new p,debugRayEndB:new p,debugRayEndC:new p,debugRayEndD:new p,debugRayEndE:new p,debugRayEndF:new p},this.ikPreSolve={left:{upper:new g,lower:new g,foot:new g},right:{upper:new g,lower:new g,foot:new g}},this.getFullBodyClip=st(t=>t.uuid,t=>et(this.fullBodyMask,t)),this.getUpperBodyClip=st(t=>t.uuid,t=>et(this.upperBodyMask,t))}onInit(){this.viewController.onUpdate(this.actor).subscribe(t=>this.updateInternal(t)),this.characterMovement=w(this.actor),this.footIkRayTestOptions.excludeActor=this.actor}onEndPlay(){this.disposeFootIkDebug()}raycastDownFirstValid(t,e,o){const i=this.world.scene;this.raycaster.set(t,A),this.raycaster.near=0,this.raycaster.far=e,this.raycastIntersections.length=0,this.raycaster.intersectObject(i,!0,this.raycastIntersections);for(const t of this.raycastIntersections)if(!(this.isFootIkDebugObject(t.object)||this.isRelatedToActorHierarchy(t.object)||this.isSkinnedMeshObject(t.object)))return o.point.copy(t.point),null!=t.face?(o.normal.copy(t.face.normal).transformDirection(t.object.matrixWorld).normalize(),o.hasNormal=!0):o.hasNormal=!1,this.raycastIntersections.length=0,!0;return this.raycastIntersections.length=0,!1}rayTestDown(t,e,o){const i=this.footIkRayTo.copy(t).addScaledVector(A,e),s=this.physicsSystem.rayTest(t,i,this.footIkRayTestResult,this.footIkRayTestOptions);return!!s.hasHit&&(o.point.copy(s.hitPoint),o.normal.copy(s.hitNormal),o.normal.lengthSq()>1e-8?(o.normal.normalize(),o.hasNormal=!0):o.hasNormal=!1,!0)}isRelatedToActorHierarchy(t){const e=this.actor?.object;return null!=e&&null!=t&&(nt(t,e)||nt(e,t))}isFootIkDebugObject(t){let e=t;for(;null!=e;){if(!0===e.userData?.footIkDebug)return!0;e=e.parent}return!1}isSkinnedMeshObject(t){let e=t;for(;null!=e;){if(e instanceof u||!0===e.isSkinnedMesh)return!0;e=e.parent}return!1}getRootMotionAction(){if(this.fullBodyAction.getClip()instanceof s)return this.fullBodyAction}getFullBodyAction(){return this.fullBodyAction}setup(t,e,o){null!=e&&(this.upperBodyMask=ot(e),this.fullBodyMask=function(t,e){const o=new Set(ot(e).map(t=>t.uuid)),i=[];return t.traverse(t=>{(t instanceof a||t.isBone)&&!o.has(t.uuid)&&i.push(t)}),i}(rt(t),e)),null!=this.mixer&&this.mixer.stopAllAction(),this.mixer=new l(t),this.animationRigId=D(t),this.animationRigData=R(t),this.ikRoot=t,this.disposeFootIkDebug(),this.initializeFootIk(t,o),this.syncFootIkDebug()}updateStateMachines(t){this.stateMachines.forEach(e=>{e.step(t);const o=e.current.clip;null!=o&&this.play(o,{priority:e.current.options.priority??0,loop:e.current.options.loop??!0})}),this.upperStateMachines.forEach(e=>{e.step(t);const o=e.current.clip;null!=o?this.playUpper(o,{priority:e.current.options.priority??0,loop:e.current.options.loop??!0}):this.play(this.fullBodyClip)})}addPoseProcessor(t){const e={id:t.id,phase:t.phase??"afterMixer",order:t.order??0,update:t.update};this.removePoseProcessor(e.id);const o=this.poseProcessors.get(e.phase);let i=o.findIndex(t=>t.order>e.order);return-1===i&&(i=o.length),o.splice(i,0,e),()=>{const t=o.indexOf(e);-1!==t&&(o.splice(t,1),0===o.length&&this.poseProcessors.delete(e.phase))}}removePoseProcessor(t){for(const[e,o]of this.poseProcessors.entries()){const i=o.findIndex(e=>e.id===t);if(-1!==i)return o.splice(i,1),void(0===o.length&&this.poseProcessors.delete(e))}}runPoseProcessors(t,e){if(0===this.poseProcessors.size||null==this.mixer||!this.poseProcessors.present(t))return;const o=this.mixer.getRoot();if(!(o instanceof h))return;const i=this.poseProcessorContext??(this.poseProcessorContext={deltaTime:e,phase:t,animation:this,mixer:this.mixer,root:o});i.deltaTime=e,i.phase=t,i.mixer=this.mixer,i.root=o;const s=this.poseProcessors.get(t);for(let t=0;t<s.length;t++)s[t].update(i)}updateInternal(t){null!=this.mixer&&(this.externalControlActive||(this.upperBodyTimer+=t*(this.upperBodyAction?.timeScale??1),this.fullBodyTimer+=t*(this.fullBodyAction?.timeScale??1),this.upperBodyAction&&this.upperBodyOverride&&this.upperBodyAction.getClip().duration-2*(this.overrideFadeTimeUpper??this.fadeTime)<this.upperBodyTimer&&(this.upperBodyOverride=!1,null!=this.fullBodyClip&&this.transition(this.upperBodyAction,this.getUpperBodyClip(this.fullBodyClip)),this.upperBodyAction=null,this.overrideFadeTimeUpper=null),this.fullBodyAction&&this.fullBodyAction.loop===c&&this.fullBodyAction.getClip().duration-2*(this.overrideFadeTime??this.fadeTime)<this.fullBodyTimer&&(this.currentFullBodyPriority=-1,this.overrideFadeTime=null),null!=this.characterMovement&&(this.movementSpeed=this.characterMovement.horizontalSpeed),this.updateStateMachines(t),this.syncMovementSpeed(this.fullBodyAction),this.upperBodyOverride||this.syncMovementSpeed(this.upperBodyAction),this.runPoseProcessors("beforeMixer",t),this.mixer.update(t),this.runPoseProcessors("afterMixer",t),this.runPoseProcessors("beforeIk",t),this.updateFootIk(t),this.runPoseProcessors("afterIk",t)))}initializeFootIk(t,e){if(this.ikSolver=null,this.ikSkinnedMesh=null,this.ikBoneRefs=null,this.ikLegLengths=null,this.ikPelvisBone=null,this.ikPelvisOffsetY=0,this.ikFootAxes=null,this.ikTargetBones=null,this.ikWarnedMissingBones=!1,this.ikLegState.left.weight=0,this.ikLegState.right.weight=0,!this.footIkEnabled)return;const o=this.findFirstSkinnedMesh(t);if(null==o||null==o.skeleton)return;this.ikSkinnedMesh=o,t.updateWorldMatrix(!0,!0);const i=o.skeleton,s=x(this.animationRigData,"leftLeg"),r=x(this.animationRigData,"rightLeg"),n=this.resolveLegBoneRefs(i,this.leftLegIkBones,J,s),l=this.resolveLegBoneRefs(i,this.rightLegIkBones,X,r);if(null==n||null==l)return void(this.ikWarnedMissingBones||(this.ikWarnedMissingBones=!0,console.warn(`[CharacterAnimationComponent] Foot IK disabled: missing leg bones. Left=${this.leftLegIkBones.upperLeg}/${this.leftLegIkBones.lowerLeg}/${this.leftLegIkBones.foot}, Right=${this.rightLegIkBones.upperLeg}/${this.rightLegIkBones.lowerLeg}/${this.rightLegIkBones.foot}`)));this.ikBoneRefs={left:n,right:l},this.ikLegLengths={left:this.computeLegLengths(n),right:this.computeLegLengths(l)},this.ikFootAxes={left:this.detectFootAxisBasis(n.foot),right:this.detectFootAxisBasis(l.foot)};const h=this.animationRigData?.bones.find(t=>t.id===this.animationRigData?.pelvisBoneId)?.name;this.ikPelvisBone=this.resolvePelvisBone(i,n,l,h),this.ikLegState.left.targetPosition.copy(n.foot.getWorldPosition(O)),this.ikLegState.right.targetPosition.copy(l.foot.getWorldPosition(O)),this.ikLegState.left.normal.set(0,1,0),this.ikLegState.right.normal.set(0,1,0),this.ikLegState.left.pitch=0,this.ikLegState.right.pitch=0,this.ikLegState.left.contactOffset=this.estimateFootContactOffset(i,"left",n.foot),this.ikLegState.right.contactOffset=this.estimateFootContactOffset(i,"right",l.foot),this.ikLegState.left.planted=!1,this.ikLegState.right.planted=!1,this.ikLegState.left.lastFootWorldPos.copy(n.foot.getWorldPosition(O)),this.ikLegState.right.lastFootWorldPos.copy(l.foot.getWorldPosition(O)),this.ikLegState.left.hasLastFootSample=!1,this.ikLegState.right.hasLastFootSample=!1;const c=this.resolveFootAxes("left",n.foot),d=this.resolveFootAxes("right",l.foot);this.ikLegState.left.forward.copy(c.forward),this.ikLegState.right.forward.copy(d.forward);const p=e??rt(t);if(null==p)return;let u=i.getBoneByName("_IKTargetLeftFoot"),g=i.getBoneByName("_IKTargetRightFoot"),m=!1;if(null==u&&(u=new a,u.name="_IKTargetLeftFoot",p.add(u),m=!0),null==g&&(g=new a,g.name="_IKTargetRightFoot",p.add(g),m=!0),this.setBoneWorldPosition(u,n.foot.getWorldPosition(O)),this.setBoneWorldPosition(g,l.foot.getWorldPosition(O)),m||i.bones.indexOf(u)<0||i.bones.indexOf(g)<0){const t=i.bones.slice(),e=i.boneInverses.map(t=>t.clone());t.indexOf(u)<0&&(t.push(u),e.push((new y).copy(u.matrixWorld).invert())),t.indexOf(g)<0&&(t.push(g),e.push((new y).copy(g.matrixWorld).invert())),o.bind(new f(t,e),o.bindMatrix)}this.ikTargetBones={left:u,right:g};const k=o.skeleton.bones,S={target:k.indexOf(u),effector:k.indexOf(n.foot),links:[{index:k.indexOf(n.lower)},{index:k.indexOf(n.upper)}],iteration:8},w={target:k.indexOf(g),effector:k.indexOf(l.foot),links:[{index:k.indexOf(l.lower)},{index:k.indexOf(l.upper)}],iteration:8};if(S.target<0||S.effector<0||S.links.some(t=>t.index<0)||w.target<0||w.effector<0||w.links.some(t=>t.index<0))return console.warn("[CharacterAnimationComponent] Foot IK disabled: failed to resolve IK indexes in skeleton."),void(this.ikSolver=null);this.ikSolver=new b(o,[S,w])}findFirstSkinnedMesh(t){let e;return t.traverse(t=>{null==e&&(t instanceof u||!0===t.isSkinnedMesh)&&(e=t)}),e}resolveLegBoneRefs(t,e,o,i=[]){const s=this.findBoneByNames(t,[i[0],e.upperLeg,...o.upper].filter(t=>null!=t)),r=this.findBoneByNames(t,[i.at(-2),e.lowerLeg,...o.lower].filter(t=>null!=t)),n=this.findBoneByNames(t,[i.at(-1),e.foot,...o.foot].filter(t=>null!=t));if(null!=s&&null!=r&&null!=n)return{upper:s,lower:r,foot:n}}findBoneByNames(t,e){for(const o of e){const e=t.getBoneByName(o);if(null!=e)return e}}resolvePelvisBone(t,e,o,i){const s=this.findBoneByNames(t,[i,this.footIkPelvisBone,...Y].filter(t=>null!=t));if(null!=s)return s;const r=e.upper.parent,n=o.upper.parent;return null!=r&&r===n&&(r instanceof a||!0===r.isBone)||null!=r&&(r instanceof a||!0===r.isBone)?r:void 0}computeLegLengths(t){const e=t.upper.getWorldPosition(O),o=t.lower.getWorldPosition(V),i=t.foot.getWorldPosition(C),s=e.distanceTo(o),r=o.distanceTo(i);return{upper:s,lower:r,total:s+r}}setBoneWorldPosition(t,e){const o=t.parent;null==o?t.position.copy(e):t.position.copy(o.worldToLocal(O.copy(e))),t.quaternion.copy(W),t.scale.copy(T),t.updateMatrixWorld(!0)}syncFootIkDebug(){this.footIkDebug&&null!=this.ikRoot?(null!=this.ikDebugRoot&&null!=this.ikDebugLegs||(this.ikDebugRoot=new S,this.ikDebugRoot.name="FootIKDebug",this.ikDebugRoot.userData.footIkDebug=!0,this.ikDebugLegs={left:this.createDebugLeg("LeftFootIK",53503),right:this.createDebugLeg("RightFootIK",16755200)},this.ikDebugRoot.add(this.ikDebugLegs.left.root,this.ikDebugLegs.right.root),this.world.scene.add(this.ikDebugRoot)),this.ikDebugRoot.visible=!0):null!=this.ikDebugRoot&&(this.ikDebugRoot.visible=!1)}disposeFootIkDebug(){null!=this.ikDebugRoot&&(this.ikDebugRoot.removeFromParent(),this.ikDebugRoot.clear()),this.ikDebugRoot=null,this.ikDebugLegs=null}createDebugLeg(t,e){const o=new S;o.name=t,o.userData.footIkDebug=!0;const i=this.createDebugArrow(e),s=this.createDebugArrow(e),r=this.createDebugArrow(e),n=this.createDebugArrow(e),l=this.createDebugArrow(65280),a=this.createDebugArrow(6750054),h=this.createDebugArrow(16711935),c=this.createDebugArrow(16776960),d=this.createDebugArrow(16737792);return o.add(i,s,r,n,l,a,h,c,d),{root:o,rayCenter:i,rayToe:s,rayHeel:r,raySide:n,hitNormal:l,footUp:a,footToTarget:h,solveUpper:c,solveLower:d}}createDebugArrow(t){const e=new k(M,new p,.001,t);return e.userData.footIkDebug=!0,e.traverse(t=>{t.userData.footIkDebug=!0,t.raycast=()=>{}}),e.visible=!1,e}setDebugArrow(t,e,o){O.subVectors(o,e);const i=O.length();i<1e-6?t.visible=!1:(t.visible=!0,t.position.copy(e),t.setDirection(O.multiplyScalar(1/i)),t.setLength(i,Math.min(.08,.25*i),Math.min(.05,.2*i)))}resetDebugVisibility(){null!=this.ikDebugLegs&&(this.ikDebugLegs.left.rayCenter.visible=!1,this.ikDebugLegs.left.rayToe.visible=!1,this.ikDebugLegs.left.rayHeel.visible=!1,this.ikDebugLegs.left.raySide.visible=!1,this.ikDebugLegs.left.hitNormal.visible=!1,this.ikDebugLegs.left.footUp.visible=!1,this.ikDebugLegs.left.footToTarget.visible=!1,this.ikDebugLegs.left.solveUpper.visible=!1,this.ikDebugLegs.left.solveLower.visible=!1,this.ikDebugLegs.right.rayCenter.visible=!1,this.ikDebugLegs.right.rayToe.visible=!1,this.ikDebugLegs.right.rayHeel.visible=!1,this.ikDebugLegs.right.raySide.visible=!1,this.ikDebugLegs.right.hitNormal.visible=!1,this.ikDebugLegs.right.footUp.visible=!1,this.ikDebugLegs.right.footToTarget.visible=!1,this.ikDebugLegs.right.solveUpper.visible=!1,this.ikDebugLegs.right.solveLower.visible=!1)}updateFootIk(t){if(this.syncFootIkDebug(),!this.footIkEnabled||null==this.ikBoneRefs||null==this.ikRoot)return void this.resetDebugVisibility();if(!this.footIkMoving&&(this.movementSpeed??0)>.01)return this.resetFootIkState(),void this.resetDebugVisibility();this.ikRoot.updateWorldMatrix(!0,!0);const e=this.characterMovement?.isGrounded??!0;return this.footIkSimpleTiltOnly?(this.updatePelvisOffset(t,!1),this.updateLegTiltSimple("left",this.ikBoneRefs.left.foot,this.ikLegState.left,e,t),void this.updateLegTiltSimple("right",this.ikBoneRefs.right.foot,this.ikLegState.right,e,t)):null==this.ikLegLengths||null==this.ikTargetBones||null==this.ikSkinnedMesh||null==this.ikSolver?(this.updatePelvisOffset(t,!1),void this.resetDebugVisibility()):(this.updateLegIkTarget("left",this.ikBoneRefs.left,this.ikLegLengths.left,this.ikTargetBones.left,this.ikLegState.left,e,t),this.updateLegIkTarget("right",this.ikBoneRefs.right,this.ikLegLengths.right,this.ikTargetBones.right,this.ikLegState.right,e,t),this.updatePelvisOffset(t,!0),this.setBoneWorldPosition(this.ikTargetBones.left,this.ikLegState.left.targetPosition),this.setBoneWorldPosition(this.ikTargetBones.right,this.ikLegState.right.targetPosition),this.ikPreSolve.left.upper.copy(this.ikBoneRefs.left.upper.quaternion),this.ikPreSolve.left.lower.copy(this.ikBoneRefs.left.lower.quaternion),this.ikPreSolve.left.foot.copy(this.ikBoneRefs.left.foot.quaternion),this.ikPreSolve.right.upper.copy(this.ikBoneRefs.right.upper.quaternion),this.ikPreSolve.right.lower.copy(this.ikBoneRefs.right.lower.quaternion),this.ikPreSolve.right.foot.copy(this.ikBoneRefs.right.foot.quaternion),null!=this.ikDebugLegs&&(this.ikDebugLegs.left.solveUpper.visible=!1,this.ikDebugLegs.left.solveLower.visible=!1,this.ikDebugLegs.right.solveUpper.visible=!1,this.ikDebugLegs.right.solveLower.visible=!1),this.ikSolver.update(),this.blendLegAfterSolve(this.ikBoneRefs.left,this.ikPreSolve.left,this.ikLegState.left.weight),this.blendLegAfterSolve(this.ikBoneRefs.right,this.ikPreSolve.right,this.ikLegState.right.weight),this.applySimpleFootPitch("left",this.ikBoneRefs.left.foot,this.ikLegState.left),void this.applySimpleFootPitch("right",this.ikBoneRefs.right.foot,this.ikLegState.right))}resetFootIkState(){if(null!=this.ikBoneRefs){for(const t of Z){const e=this.ikBoneRefs[t],o=this.ikLegState[t],i=e.foot.getWorldPosition(O);o.targetPosition.copy(i),o.lastFootWorldPos.copy(i),o.hasLastFootSample=!0,o.weight=0,o.normal.set(0,1,0);const s=this.resolveFootAxes(t,e.foot,this.footIkAxesScratch);o.forward.copy(s.forward),o.pitch=0,this.footIkAutoContactOffset?o.contactOffset=Math.max(o.contactOffset,this.footIkFootOffset+this.footIkExtraClearance):o.contactOffset=this.footIkFootOffset+this.footIkExtraClearance,o.planted=!1}this.ikPelvisOffsetY=0}}updatePelvisOffset(t,e){if(null==this.ikPelvisBone)return;let o=0;if(e&&this.footIkPelvisEnabled&&null!=this.ikBoneRefs&&null!=this.ikLegLengths){this.ikLegState.left.top=!1,this.ikLegState.right.top=!1;for(const t of Z){const e=this.ikBoneRefs[t],i=this.ikLegLengths[t],s=this.ikLegState[t];if(!s.planted)continue;const r=e.upper.getWorldPosition(O),n=.998*i.total,l=this.computeRequiredPelvisDrop(r,s.targetPosition,n);if(l>0){const e="left"===t?"right":"left";this.ikLegState[e].top=!0}o=Math.min(o,-l)}o=m.clamp(o,-this.footIkPelvisMaxOffsetDown,this.footIkPelvisMaxOffsetUp)}const i=1-Math.exp(-this.footIkPelvisLerpSpeed*t);this.ikPelvisOffsetY=m.lerp(this.ikPelvisOffsetY,o,i);const s=this.ikPelvisBone.getWorldPosition(V),r=C.copy(s).addScaledVector(M,this.ikPelvisOffsetY);null==this.ikPelvisBone.parent?this.ikPelvisBone.position.copy(r):this.ikPelvisBone.position.copy(this.ikPelvisBone.parent.worldToLocal(r)),this.ikPelvisBone.updateMatrixWorld(!0)}computeFootVerticalSpeed(t,e,o){return!t.hasLastFootSample||o<=1e-6?0:(e.y-t.lastFootWorldPos.y)/o}updateFootSample(t,e){t.lastFootWorldPos.copy(e),t.hasLastFootSample=!0}estimateFootContactOffset(t,e,o){const i=this.footIkFootOffset+this.footIkExtraClearance;if(!this.footIkAutoContactOffset)return i;const s=t.bones.indexOf(o);if(s<0)return i;const r=t.boneInverses[s];if(null==r)return i;const n=this.ikFootAxes?.[e]??this.detectFootAxisBasis(o),l=o.getWorldPosition(V),h=C.copy(n.upLocal).applyQuaternion(o.getWorldQuaternion(H)).normalize();let c=0;return o.traverse(e=>{if(!(e instanceof a)||e===o)return;const i=t.bones.indexOf(e);if(i<0)return;const s=j.copy(t.boneInverses[i]).invert(),n=G.copy(r).multiply(s),d=O.setFromMatrixPosition(n),p=E.copy(d).applyMatrix4(o.matrixWorld).sub(l);c=Math.min(c,p.dot(h))}),Math.max(i,-c+this.footIkExtraClearance)}shouldPlantFoot(t,e,o,i,s,r){if(!e||!o)return!1;const n=this.footIkPlantReleaseExtension,l=this.footIkPlantAttachExtension,a=this.footIkPlantReleaseLift,h=this.footIkPlantAttachLift;return t.planted?!(i>this.footIkPlantReleaseUpSpeed&&(s<n||r>a)):s>=l&&r<=h||i<=0&&s>=n}computeLegExtensionRatio(t,e){const o=t.upper.getWorldPosition(O),i=t.foot.getWorldPosition(V),s=o.distanceTo(i);return e.total<=1e-6?1:m.clamp(s/e.total,0,1.2)}computeRequiredPelvisDrop(t,e,o){const i=E.subVectors(t,e),s=i.length();if(s<=o+1e-6)return 0;const r=i.dot(M),n=o*o-Math.max(s*s-r*r,0);if(n<=0)return s-o;const l=Math.sqrt(n),a=r-l,h=r+l;return a>=0?a:h>=0?h:0}updateLegTiltSimple(t,e,o,i,s){const r=this.footIkScratch,n=this.footIkHits,l=e.getWorldPosition(r.footWorldPos),a=this.computeFootVerticalSpeed(o,l,s),h=this.resolveFootAxes(t,e,this.footIkAxesScratch),c=this.resolveGroundSampleAxes(t,e,h,this.footIkSampleAxesScratch),d=r.centerRayStart.copy(l).addScaledVector(M,this.footIkRayStartHeight),p=r.toeRayStart.copy(d).addScaledVector(c.forward,this.footIkForwardSampleDistance),u=r.heelRayStart.copy(d).addScaledVector(c.forward,-this.footIkForwardSampleDistance),f=r.sideRayStart.copy(d).addScaledVector(c.right,this.footIkSideSampleDistance),g=this.getFirstGroundHit(d,n.center),y=this.getFirstGroundHit(p,n.toe),k=this.getFirstGroundHit(u,n.heel),S=this.getFirstGroundHit(f,n.side),w=r.desiredNormal.set(0,1,0),b=r.desiredForward.copy(c.forward);let L=0,v=0,I=this.footIkWeightOutSpeed;const B=null!=g||null!=y||null!=k;let P=l.y;null!=g?P=g.point.y:null!=y&&null!=k?P=.5*(y.point.y+k.point.y):null!=y?P=y.point.y:null!=k&&(P=k.point.y);const x=this.ikBoneRefs?.[t],R=this.ikLegLengths?.[t],D=null!=x&&null!=R?this.computeLegExtensionRatio(x,R):1,F=Math.max(0,l.y-P,l.y-o.targetPosition.y),A=this.shouldPlantFoot(o,!this.footIkRequireGrounded||i,B,a,D,F);A?this.computeDesiredGroundNormal(c,g,y,k,S,w)&&(this.computeDesiredFootForward(c.forward,c.right,w,y,k,b),L=this.computeDesiredPitchAngle(y,k,c.forward),v=1,I=this.footIkWeightInSpeed):this.computeDesiredFootForward(c.forward,c.right,w,null,null,b);const T=1-Math.exp(-this.footIkPositionLerpSpeed*s),W=1-Math.exp(-I*s);o.normal.lerp(w,T).normalize(),o.forward.lerp(b,T).normalize(),o.pitch=m.lerp(o.pitch,L,T),o.weight=m.lerp(o.weight,v,W),o.planted=A&&v>.001,this.updateFootSample(o,l),this.applySimpleFootPitch(t,e,o),this.updateLegDebug(t,{footWorldPos:l,centerRayStart:d,toeRayStart:p,heelRayStart:u,sideRayStart:f,centerHit:g,toeHit:y,heelHit:k,sideHit:S,desiredNormal:o.normal,desiredTargetPos:r.footWorldPos,weight:o.weight})}updateLegIkTarget(t,e,o,i,s,r,n){const l=this.footIkScratch,a=this.footIkHits,h=e.foot,c=h.getWorldPosition(l.footWorldPos),d=this.computeFootVerticalSpeed(s,c,n),p=this.resolveFootAxes(t,h,this.footIkAxesScratch),u=this.resolveGroundSampleAxes(t,h,p,this.footIkSampleAxesScratch),f=l.centerRayStart.copy(c).addScaledVector(M,this.footIkRayStartHeight),g=l.toeRayStart.copy(f).addScaledVector(u.forward,this.footIkForwardSampleDistance),y=l.heelRayStart.copy(f).addScaledVector(u.forward,-this.footIkForwardSampleDistance),k=l.sideRayStart.copy(f).addScaledVector(u.right,this.footIkSideSampleDistance),S=this.getFirstGroundHit(f,a.center),w=this.getFirstGroundHit(g,a.toe),b=this.getFirstGroundHit(y,a.heel),L=this.getFirstGroundHit(k,a.side),v=l.desiredTargetPos.copy(c),I=l.desiredNormal.set(0,1,0),B=l.desiredForward.copy(u.forward);let P=0,x=0,R=this.footIkWeightOutSpeed;const D=null!=S||null!=w||null!=b;let F=c.y;null!=S?F=S.point.y:null!=w&&null!=b?F=.5*(w.point.y+b.point.y):null!=w?F=w.point.y:null!=b&&(F=b.point.y);const A=this.computeLegExtensionRatio(e,o),T=Math.max(0,c.y-F,c.y-s.targetPosition.y),W=this.shouldPlantFoot(s,!this.footIkRequireGrounded||r,D,d,A,T);if(W){if(v.copy(c),this.computeDesiredGroundNormal(u,S,w,b,L,I)){this.computeDesiredFootForward(u.forward,u.right,I,w,b,B),P=this.computeDesiredPitchAngle(w,b,u.forward);const t=Math.max(0,Math.sin(P))*this.footIkForwardSampleDistance*.45,e=Math.max(this.footIkFootOffset+this.footIkExtraClearance,s.contactOffset);v.y=F+e+t,s.top&&(v.y-=this.ikPelvisOffsetY/2),x=1,R=this.footIkWeightInSpeed}}else this.computeDesiredFootForward(u.forward,u.right,I,null,null,B),v.copy(c),v.y+=this.footIkFootOffset;this.clampDesiredFootTarget(e,o,c,v);const O=1-Math.exp(-this.footIkPositionLerpSpeed*n),V=1-Math.exp(-R*n);s.targetPosition.lerp(v,O),s.normal.lerp(I,O).normalize(),s.forward.lerp(B,O).normalize(),s.pitch=m.lerp(s.pitch,P,O),s.weight=m.lerp(s.weight,x,V),s.planted=W&&x>.001,this.updateFootSample(s,c),this.setBoneWorldPosition(i,s.targetPosition),this.updateLegDebug(t,{footWorldPos:c,centerRayStart:f,toeRayStart:g,heelRayStart:y,sideRayStart:k,centerHit:S,toeHit:w,heelHit:b,sideHit:L,desiredNormal:I,desiredTargetPos:s.targetPosition,weight:s.weight})}updateLegDebug(t,e){if(!this.footIkDebug||null==this.ikDebugLegs||null==this.ikBoneRefs)return;const o=this.ikDebugLegs[t],i=this.ikBoneRefs[t],s=this.resolveFootAxes(t,i.foot,this.footIkAxesScratch),r=this.footIkScratch,n=e.centerHit?.point??r.debugRayEndA.copy(e.centerRayStart).addScaledVector(A,this.footIkRayLength),l=e.toeHit?.point??r.debugRayEndB.copy(e.toeRayStart).addScaledVector(A,this.footIkRayLength),a=e.heelHit?.point??r.debugRayEndC.copy(e.heelRayStart).addScaledVector(A,this.footIkRayLength),h=e.sideHit?.point??r.debugRayEndD.copy(e.sideRayStart).addScaledVector(A,this.footIkRayLength);this.setDebugArrow(o.rayCenter,e.centerRayStart,n),this.setDebugArrow(o.rayToe,e.toeRayStart,l),this.setDebugArrow(o.rayHeel,e.heelRayStart,a),this.setDebugArrow(o.raySide,e.sideRayStart,h);const c=e.centerHit?.point??e.toeHit?.point??e.heelHit?.point??e.sideHit?.point??e.footWorldPos;this.setDebugArrow(o.hitNormal,c,r.debugRayEndE.copy(c).addScaledVector(e.desiredNormal,this.footIkDebugNormalLength)),this.setDebugArrow(o.footUp,e.footWorldPos,r.debugRayEndF.copy(e.footWorldPos).addScaledVector(s.up,this.footIkDebugAxisLength*(.15+e.weight))),this.setDebugArrow(o.footToTarget,e.footWorldPos,e.desiredTargetPos)}getFirstGroundHit(t,e){return"physics"===this.footIkRaycastMode?this.rayTestDown(t,this.footIkRayLength,e)?e:null:"physicsThenRender"===this.footIkRaycastMode?this.rayTestDown(t,this.footIkRayLength,e)||this.raycastDownFirstValid(t,this.footIkRayLength,e)?e:null:this.raycastDownFirstValid(t,this.footIkRayLength,e)?e:null}resolveGroundSampleAxes(t,e,o,i){const s=o??this.resolveFootAxes(t,e),r=i??{forward:new p,right:new p},n=this.actor.object.getWorldDirection(E);n.addScaledVector(M,-n.dot(M)),n.lengthSq()<1e-8&&n.copy(s.forward).addScaledVector(M,-s.forward.dot(M)),n.lengthSq()<1e-8&&n.set(0,0,1),n.normalize();const l=q.crossVectors(M,n);return l.lengthSq()<1e-8?l.copy(s.right):l.normalize(),l.dot(s.right)<0&&l.multiplyScalar(-1),r.forward.copy(n),r.right.copy(l),r}computeDesiredGroundNormal(t,e,o,i,s,r){const n=this.computeAverageHitNormal(e,o,i,s,E);let l=!1,a=0,h=0;if(null!=o&&null!=i){const e=V.subVectors(o.point,i.point).dot(t.forward);Math.abs(e)>1e-5&&(a=(o.point.y-i.point.y)/e,l=!0)}if(null!=s&&null!=e){const o=C.subVectors(s.point,e.point).dot(t.right);Math.abs(o)>1e-5&&(h=(s.point.y-e.point.y)/o,l=!0)}if(l&&(r.copy(M),r.addScaledVector(t.forward,-a),r.addScaledVector(t.right,-h),r.lengthSq()>1e-8?r.normalize():l=!1),l)null!=n&&r.dot(n)<0&&r.multiplyScalar(-1);else{if(null==n)return!1;r.copy(n),l=!0}return r.dot(M)<0&&r.multiplyScalar(-1),this.clampSlopeNormal(r),!0}computeAverageHitNormal(t,e,o,i,s){s.set(0,0,0);let r=0;return null!=t&&t.hasNormal&&(s.add(t.normal),r++),null!=e&&e.hasNormal&&(s.add(e.normal),r++),null!=o&&o.hasNormal&&(s.add(o.normal),r++),null!=i&&i.hasNormal&&(s.add(i.normal),r++),0===r||s.lengthSq()<1e-8?null:(s.multiplyScalar(1/r).normalize(),s)}computeDesiredFootForward(t,e,o,i,s,r){null!=i&&null!=s?r.subVectors(i.point,s.point):r.copy(t),r.addScaledVector(o,-r.dot(o)),r.lengthSq()<1e-8&&(r.copy(this.actor.object.getWorldDirection(E)),r.addScaledVector(o,-r.dot(o))),r.lengthSq()<1e-8&&r.crossVectors(o,e),r.lengthSq()<1e-8&&r.set(0,0,1),r.normalize();const n=E.copy(this.actor.object.getWorldDirection(E));n.addScaledVector(o,-n.dot(o)),n.lengthSq()<1e-8&&(n.copy(t),n.addScaledVector(o,-n.dot(o))),n.lengthSq()>1e-8&&n.normalize(),r.dot(n)<0&&r.multiplyScalar(-1)}computeDesiredPitchAngle(t,e,o){if(null==t||null==e)return 0;const i=V.subVectors(t.point,e.point),s=Math.abs(i.dot(o));if(s<1e-5)return 0;const r=t.point.y-e.point.y,n=m.degToRad(this.footIkMaxSlopeAngleDeg);return m.clamp(-Math.atan2(r,s),-n,n)}applySimpleFootPitch(t,e,o){if(null==e.parent||o.weight<=.001)return;const i=this.ikFootAxes?.[t]??this.detectFootAxisBasis(e),s=o.pitch*o.weight;if(Math.abs(s)<=1e-5)return;const r=this.resolveLocalPitchSign(i),n=H.copy(e.quaternion),l=z.setFromAxisAngle(i.rightLocal,s*r);e.quaternion.copy(n.multiply(l))}resolveLocalPitchSign(t){const e=N.setFromAxisAngle(t.rightLocal,.15);return C.copy(t.upLocal).applyQuaternion(e).sub(t.upLocal).dot(t.forwardLocal)>=0?1:-1}clampDesiredFootTarget(t,e,o,i){const s=V.subVectors(i,o),r=s.dot(M),n=C.copy(s).addScaledVector(M,-r),l=n.length();l>this.footIkMaxHorizontalOffset&&l>1e-6&&n.multiplyScalar(this.footIkMaxHorizontalOffset/l);const a=m.clamp(r,-this.footIkMaxVerticalOffsetDown,this.footIkMaxVerticalOffsetUp);if(i.copy(o),i.add(n),i.addScaledVector(M,a),this.footIkPelvisEnabled)return;const h=t.upper.getWorldPosition(O).clone(),c=V.subVectors(i,h),d=c.length(),p=.995*e.total;d>p&&d>1e-6&&i.copy(h).addScaledVector(c,p/d)}solveTwoBoneLeg(t,e,o){const i=e.upper.getWorldPosition(O).clone(),s=e.lower.getWorldPosition(V).clone(),r=e.foot.getWorldPosition(C).clone(),n=i.distanceTo(s),l=s.distanceTo(r);if(n<1e-5||l<1e-5)return;const a=(new p).subVectors(o,i),h=a.length();if(h<1e-5)return;const c=Math.abs(n-l)+1e-4,d=n+l-1e-4,u=m.clamp(h,c,d),f=a.multiplyScalar(1/h),g=(new p).subVectors(s,i).normalize(),y=(new p).subVectors(r,s).normalize(),k=(new p).crossVectors(g,y);k.lengthSq()<1e-8&&(k.copy(this.actor.object.getWorldDirection(O).cross(M)),k.lengthSq()<1e-8&&k.set(1,0,0)),k.normalize();const S=(u*u+n*n-l*l)/(2*u),w=Math.max(n*n-S*S,0),b=Math.sqrt(w),L=(new p).copy(i).addScaledVector(f,S);let v=(new p).crossVectors(k,f);v.lengthSq()<1e-8&&(v=(new p).crossVectors(f,M),v.lengthSq()<1e-8&&(v=new p(1,0,0))),v.normalize();const I=(new p).copy(L).addScaledVector(v,b),B=(new p).copy(L).addScaledVector(v,-b),P=(new p).subVectors(s,L).dot(v)>=0?I:B;this.rotateBoneToward(e.upper,i,s,P),e.upper.updateMatrixWorld(!0);const x=e.lower.getWorldPosition(V),R=e.foot.getWorldPosition(C);this.rotateBoneToward(e.lower,x,R,o),e.lower.updateMatrixWorld(!0),this.updateSolveDebug(t,i,P,o)}updateSolveDebug(t,e,o,i){if(!this.footIkDebug||null==this.ikDebugLegs)return;const s=this.ikDebugLegs[t];this.setDebugArrow(s.solveUpper,e,o),this.setDebugArrow(s.solveLower,o,i)}rotateBoneToward(t,e,o,i){const s=(new p).subVectors(o,e),r=(new p).subVectors(i,e);if(s.lengthSq()<1e-10||r.lengthSq()<1e-10)return;if(s.normalize(),r.normalize(),s.dot(r)>.9999)return;const n=(new g).setFromUnitVectors(s,r),l=t.getWorldQuaternion(H),a=z.copy(n).multiply(l);if(null==t.parent)return void t.quaternion.copy(a);const h=t.parent.getWorldQuaternion(N),c=U.copy(h).invert().multiply(a);t.quaternion.copy(c)}detectFootAxisBasis(t){const e=t.getWorldQuaternion(H),o=this.actor.object.getWorldDirection(O);o.lengthSq()<1e-6&&o.set(0,0,1),o.normalize();const i=[{local:Q.clone(),world:Q.clone().applyQuaternion(e)},{local:$.clone(),world:$.clone().applyQuaternion(e)},{local:_.clone(),world:_.clone().applyQuaternion(e)}];i.push({local:Q.clone().multiplyScalar(-1),world:Q.clone().multiplyScalar(-1).applyQuaternion(e)}),i.push({local:$.clone().multiplyScalar(-1),world:$.clone().multiplyScalar(-1).applyQuaternion(e)}),i.push({local:_.clone().multiplyScalar(-1),world:_.clone().multiplyScalar(-1).applyQuaternion(e)});let s=i[0],r=-1/0;for(const t of i){const e=t.world.dot(M);e>r&&(r=e,s=t)}let n=i[0],l=-1/0;for(const t of i){if(Math.abs(t.world.dot(s.world))>.6)continue;const e=Math.abs(t.world.dot(o));e>l&&(l=e,n=t)}n.world.dot(o)<0&&(n={local:n.local.clone().multiplyScalar(-1),world:n.world.clone().multiplyScalar(-1)});const a=s.local.clone().normalize(),h=n.local.clone().normalize(),c=a.clone().cross(h).normalize();return{upLocal:a,forwardLocal:c.clone().cross(a).normalize(),rightLocal:c}}resolveFootAxes(t,e,o){const i=this.ikFootAxes?.[t]??this.detectFootAxisBasis(e),s=o??{up:new p,forward:new p,right:new p},r=e.getWorldQuaternion(H);return s.up.copy(i.upLocal).applyQuaternion(r).normalize(),s.forward.copy(i.forwardLocal).applyQuaternion(r).normalize(),s.right.copy(i.rightLocal).applyQuaternion(r).normalize(),s}clampSlopeNormal(t){const e=m.clamp(t.dot(M),-1,1),o=Math.acos(e),i=m.degToRad(this.footIkMaxSlopeAngleDeg);if(o<=i||o<1e-5)return;const s=i/o;t.lerpVectors(M,t,s).normalize()}blendLegAfterSolve(t,e,o){if(!(o>=.999)){if(o<=.001)return t.upper.quaternion.copy(e.upper),t.lower.quaternion.copy(e.lower),void t.foot.quaternion.copy(e.foot);this.blendBoneQuaternion(t.upper,e.upper,o),this.blendBoneQuaternion(t.lower,e.lower,o),this.blendBoneQuaternion(t.foot,e.foot,o)}}blendBoneQuaternion(t,e,o){H.copy(t.quaternion),t.quaternion.copy(e).slerp(H,o)}alignFootToGroundNormal(t,e,o,i){if(o.weight<=.001||null==e.parent)return;const s=this.ikFootAxes?.[t]??this.detectFootAxisBasis(e),r=O.copy(o.normal).normalize(),n=V.copy(o.forward);if(n.addScaledVector(r,-n.dot(r)),n.lengthSq()<1e-8){const o=this.resolveFootAxes(t,e);n.copy(o.forward).addScaledVector(r,-o.forward.dot(r))}if(n.lengthSq()<1e-8)return;n.normalize();const l=C.crossVectors(r,n);if(l.lengthSq()<1e-8)return;l.normalize(),n.copy(E.crossVectors(l,r)).normalize(),j.makeBasis(s.rightLocal,s.upLocal,s.forwardLocal),H.setFromRotationMatrix(j),G.makeBasis(l,r,n),z.setFromRotationMatrix(G);const a=N.copy(z).multiply(U.copy(H).invert()),h=e.parent.getWorldQuaternion(U),c=z.copy(h).invert().multiply(a),d=(1-Math.exp(-this.footIkRotationLerpSpeed*i))*o.weight;e.quaternion.slerp(c,m.clamp(d,0,1))}getMixer(){return this.mixer}beginExternalControl(){this.externalControlActive=!0}endExternalControl(){this.externalControlActive=!1}stopSequenceAnimation(){this.currentFullBodyPriority=-1,this.externalControlActive=!1,null==this.fullBodyAction||this.fullBodyAction.isRunning()||(this.fullBodyAction=null),null==this.upperBodyAction||this.upperBodyAction.isRunning()||(this.upperBodyAction=null),this.fullBodyTimer=0}cancelRootMotionAction(t){null!=t&&this.fullBodyAction!==t||(this.currentFullBodyPriority=-1,this.externalControlActive=!1,this.fullBodyAction?.stop(),this.fullBodyAction=null,this.fullBodyTimer=0)}beginExternalAnimationControl(t,e={}){it(null!=this.mixer,"Can't begin external control before setup is called"),this.assertClipRigCompatible(t),this.mixer.stopAllAction(),this.currentFullBodyPriority=99,this.fullBodyTimer=0;const o=this.mixer.clipAction(t);return o.setLoop(c,1),o.clampWhenFinished=!0,o.timeScale=e.timeScale??1,o.reset(),o.play(),this.fullBodyAction=o,this.externalControlActive=!0,o}syncMovementSpeed(t){if(null!=t){const e=t.getClip();if(e instanceof s&&e.fixedInPlace&&null!=this.movementSpeed){t.timeScale=e.duration/e.displacement*this.movementSpeed;const o=this.mixer.getRoot();o instanceof h&&(t.timeScale/=o.scale.x)}}}playStateMachine(t){this.stateMachines.push(t)}playUpperStateMachine(t){this.upperStateMachines.push(t)}removeStateMachine(t){const e=this.stateMachines.indexOf(t);e>=0&&this.stateMachines.splice(e,1)}removeUpperStateMachine(t){const e=this.upperStateMachines.indexOf(t);e>=0&&this.upperStateMachines.splice(e,1)}playUpper(t,e={}){this.assertClipRigCompatible(t);const o=e?.priority??1;o<this.currentUpperBodyPriority||(this.currentUpperBodyPriority=o,this.upperBodyAction=this.transition(this.upperBodyAction,this.getUpperBodyClip(t),e),this.upperBodyAction.timeScale=e?.timeScale??1,this.upperBodyTimer=0,this.upperBodyOverride=!0,this.overrideFadeTimeUpper=e.fadeTime)}play(t,e={}){it(null!=this.mixer,"Can't play animation before setup is called"),this.assertClipRigCompatible(t);const o=e.priority??1;o<this.currentFullBodyPriority||(this.currentFullBodyPriority=o,this.fullBodyTimer=0,this.upperBodyOverride||(this.upperBodyAction=this.transition(this.upperBodyAction,this.getUpperBodyClip(t),e),this.upperBodyAction.timeScale=e?.timeScale??1),this.fullBodyClip=t,this.fullBodyAction=this.transition(this.fullBodyAction,this.getFullBodyClip(t),e),this.fullBodyAction.timeScale=e?.timeScale??1,this.fullBodyAction.getClip().uuid==this.upperBodyAction.getClip().uuid&&this.upperBodyAction.syncWith(this.fullBodyAction),this.overrideFadeTime=e.fadeTime)}assertClipRigCompatible(t){const e=P(t);if(e===this.animationRigId||null==e&&null==this.animationRigId)return;const o=`${t.uuid}|${e??""}|${this.animationRigId??""}`;if(!lt.has(o)){if(lt.add(o),null==e||null==this.animationRigId)return void console.warn(`Animation clip "${t.name}" or its character has no rig assigned. Playing without rig compatibility validation for legacy compatibility.`);console.warn(`Animation clip "${t.name}" targets rig ${e??"no rig"}, but this character uses rig ${this.animationRigId??"no rig"}. Generate and assign a retargeted clip for the character rig.`)}}onActionDone(t){return new Promise(e=>{const o=i=>{i.action===t&&(e(i.action),this.mixer.removeEventListener("finished",o))};this.mixer.addEventListener("finished",o)})}transition(t,e,o={}){const s=o?.fadeTime??this.fadeTime;if(null!=t&&t.getClip().uuid===e.uuid)return!t.isRunning()&&!1===o.loop&&t.clampWhenFinished||t.isRunning()||(t.reset(),null!=o.offset&&(t.time=o.offset),t.enabled=!0,t.weight=1,t.setEffectiveWeight(1),t.setEffectiveTimeScale(1),t.play(),!1===o.loop&&(t.setLoop(c,1),t.clampWhenFinished=!0)),t;if(i(t)){const i=t,r=this.mixer.clipAction(e);r.reset(),null!=o.offset&&(r.time=o.offset),r.play(),r.enabled=!0,r.setEffectiveTimeScale(1),r.weight=1,i.crossFadeTo(r,s,!0),t=r}else(t=this.mixer.clipAction(e)).reset(),null!=o.offset&&(t.time=o.offset),t.enabled=!0,t.weight=1,t.setEffectiveWeight(1),t.setEffectiveTimeScale(1),t.play();return!1===o.loop&&(t.setLoop(c,1),t.clampWhenFinished=!0),t}};tt=t([o({inEditor:!0})],tt);export{tt as CharacterAnimationComponent};function et(t,e){if(null==t)return e;const o=e.clone();F(o,P(e));const i=new Set(t.map(t=>t.name));return o.tracks=o.tracks.filter(t=>i.has(t.name.split(".")[0])),o}function ot(t){return t.flatMap(t=>function(t){const e=[];return t.traverse(t=>{e.push(t)}),e}(t)).filter(t=>t instanceof a)}function it(t,e){if(!1===t||"function"==typeof t&&!1===t())throw new Error(e)}function st(t,e){const o=new Map;return(i,...s)=>{const r=t(i);return o.has(r)||o.set(r,e(i,...s)),o.get(r)}}function rt(t){let e;return t.traverse(t=>{(t instanceof a||t.isBone)&&null==e&&(e=t)}),e}function nt(t,e){let o=e;for(;null!=o;){if(o===t)return!0;o=o.parent}return!1}const lt=new Set;/*
1
+ import{__decorate as t}from"tslib";import{ActorComponent as e,Component as o}from"../../../component.js";import{canCrossFadeFromAnimationAction as i}from"../../../../animation/animation-action.js";import{RootMotionClip as s}from"../../../../animation/root-motion.js";import{inject as r}from"../../../../inject.js";import{ViewController as n}from"../../../../services/render.js";import{AnimationMixer as l,Bone as a,Object3D as h,LoopOnce as c,Raycaster as d,Vector3 as p,SkinnedMesh as u,Skeleton as f,Quaternion as g,Matrix4 as m,MathUtils as y,ArrowHelper as k,Group as S}from"three";import{getCharacterMovementLike as w}from"./character-movement-like.js";import{CCDIKSolver as b}from"three/addons/animation/CCDIKSolver.js";import{World as L}from"../../../../services/world.js";import{PhysicsSystem as v,RayTestResult as I}from"../../../../services/physics/physics-system.js";import{ArrayMap as P}from"../../../../../utils/collections.js";import{getAnimationClipRigId as B,getAnimationRigChainBoneNames as R,getAnimationRigDataFromObject as x,getAnimationRigIdFromObject as F,setAnimationClipRigId as A}from"../../../../animation/retarget.js";const D=new p(0,-1,0),M=new p(0,1,0),T=new p(1,1,1),W=new g,O=new p,C=new p,V=new p,q=new p,E=new p,H=new g,U=new g,z=new g,N=new g,j=new m,G=new m,Q=new p(1,0,0),$=new p(0,1,0),_=new p(0,0,1);function K(){return{point:new p,normal:new p,hasNormal:!1}}const Y=["mixamorigHips","Hips","hips","Pelvis","pelvis"],J={upper:["LeftUpLeg","leftUpLeg","left_up_leg"],lower:["LeftLeg","leftLeg","left_leg"],foot:["LeftFoot","leftFoot","left_foot"]},X={upper:["RightUpLeg","rightUpLeg","right_up_leg"],lower:["RightLeg","rightLeg","right_leg"],foot:["RightFoot","rightFoot","right_foot"]},Z=["left","right"];let tt=class extends e{constructor(){super(...arguments),this.viewController=r(n),this.poseProcessors=new P,this.stateMachines=[],this.upperStateMachines=[],this.fadeTime=.2,this.movementSpeed=null,this.upperBodyTimer=0,this.upperBodyOverride=!1,this.fullBodyTimer=0,this.currentFullBodyPriority=-1,this.currentUpperBodyPriority=-1,this.sequenceAnimationControlled=!1,this.sequenceAnimationReleasePending=!1,this.sequenceAnimationReleaseFrames=0,this.externalControlActive=!1,this.world=r(L),this.physicsSystem=r(v),this.footIkEnabled=!1,this.footIkMoving=!1,this.footIkRayStartHeight=.5,this.footIkRayLength=1.5,this.footIkRaycastMode="physics",this.footIkFootOffset=.08,this.footIkAutoContactOffset=!1,this.footIkPositionLerpSpeed=28,this.footIkRotationLerpSpeed=14,this.footIkWeightInSpeed=34,this.footIkWeightOutSpeed=30,this.footIkMaxSlopeAngleDeg=40,this.footIkForwardSampleDistance=.14,this.footIkSideSampleDistance=.08,this.footIkMaxHorizontalOffset=.22,this.footIkMaxVerticalOffsetDown=.75,this.footIkMaxVerticalOffsetUp=.2,this.footIkPelvisEnabled=!0,this.footIkPelvisBone="mixamorigHips",this.footIkPelvisLerpSpeed=24,this.footIkPelvisMaxOffsetDown=.4,this.footIkPelvisMaxOffsetUp=.08,this.footIkRequireGrounded=!0,this.footIkSimpleTiltOnly=!1,this.footIkDebug=!1,this.footIkDebugNormalLength=.25,this.footIkDebugAxisLength=.2,this.footIkExtraClearance=.01,this.footIkPlantReleaseUpSpeed=.08,this.footIkPlantReleaseExtension=.9,this.footIkPlantAttachExtension=.96,this.footIkPlantReleaseLift=.055,this.footIkPlantAttachLift=.02,this.leftLegIkBones={upperLeg:"mixamorigLeftUpLeg",lowerLeg:"mixamorigLeftLeg",foot:"mixamorigLeftFoot"},this.rightLegIkBones={upperLeg:"mixamorigRightUpLeg",lowerLeg:"mixamorigRightLeg",foot:"mixamorigRightFoot"},this.ikPelvisOffsetY=0,this.ikLegState={left:{targetPosition:new p,normal:new p(0,1,0),forward:new p(0,0,1),pitch:0,contactOffset:0,planted:!1,lastFootWorldPos:new p,hasLastFootSample:!1,weight:0,top:!1},right:{targetPosition:new p,normal:new p(0,1,0),forward:new p(0,0,1),pitch:0,contactOffset:0,planted:!1,lastFootWorldPos:new p,hasLastFootSample:!1,weight:0,top:!1}},this.ikWarnedMissingBones=!1,this.raycaster=new d,this.raycastIntersections=[],this.footIkRayTo=new p,this.footIkRayTestResult=new I,this.footIkRayTestOptions={debug:!1,excludeTriggers:!0,resolveActor:!1,collisionFilter:-2},this.footIkHits={center:K(),toe:K(),heel:K(),side:K()},this.footIkAxesScratch={up:new p,forward:new p,right:new p},this.footIkSampleAxesScratch={forward:new p,right:new p},this.footIkScratch={footWorldPos:new p,centerRayStart:new p,toeRayStart:new p,heelRayStart:new p,sideRayStart:new p,desiredTargetPos:new p,desiredNormal:new p,desiredForward:new p,debugRayEndA:new p,debugRayEndB:new p,debugRayEndC:new p,debugRayEndD:new p,debugRayEndE:new p,debugRayEndF:new p},this.ikPreSolve={left:{upper:new g,lower:new g,foot:new g},right:{upper:new g,lower:new g,foot:new g}},this.getFullBodyClip=st(t=>t.uuid,t=>et(this.fullBodyMask,t)),this.getUpperBodyClip=st(t=>t.uuid,t=>et(this.upperBodyMask,t))}onInit(){this.viewController.onUpdate(this.actor).subscribe(t=>this.updateInternal(t)),this.characterMovement=w(this.actor),this.footIkRayTestOptions.excludeActor=this.actor}onEndPlay(){this.disposeFootIkDebug()}raycastDownFirstValid(t,e,o){const i=this.world.scene;this.raycaster.set(t,D),this.raycaster.near=0,this.raycaster.far=e,this.raycastIntersections.length=0,this.raycaster.intersectObject(i,!0,this.raycastIntersections);for(const t of this.raycastIntersections)if(!(this.isFootIkDebugObject(t.object)||this.isRelatedToActorHierarchy(t.object)||this.isSkinnedMeshObject(t.object)))return o.point.copy(t.point),null!=t.face?(o.normal.copy(t.face.normal).transformDirection(t.object.matrixWorld).normalize(),o.hasNormal=!0):o.hasNormal=!1,this.raycastIntersections.length=0,!0;return this.raycastIntersections.length=0,!1}rayTestDown(t,e,o){const i=this.footIkRayTo.copy(t).addScaledVector(D,e),s=this.physicsSystem.rayTest(t,i,this.footIkRayTestResult,this.footIkRayTestOptions);return!!s.hasHit&&(o.point.copy(s.hitPoint),o.normal.copy(s.hitNormal),o.normal.lengthSq()>1e-8?(o.normal.normalize(),o.hasNormal=!0):o.hasNormal=!1,!0)}isRelatedToActorHierarchy(t){const e=this.actor?.object;return null!=e&&null!=t&&(nt(t,e)||nt(e,t))}isFootIkDebugObject(t){let e=t;for(;null!=e;){if(!0===e.userData?.footIkDebug)return!0;e=e.parent}return!1}isSkinnedMeshObject(t){let e=t;for(;null!=e;){if(e instanceof u||!0===e.isSkinnedMesh)return!0;e=e.parent}return!1}getRootMotionAction(){if(this.fullBodyAction.getClip()instanceof s)return this.fullBodyAction}getFullBodyAction(){return this.fullBodyAction}setup(t,e,o){null!=e&&(this.upperBodyMask=ot(e),this.fullBodyMask=function(t,e){const o=new Set(ot(e).map(t=>t.uuid)),i=[];return t.traverse(t=>{(t instanceof a||t.isBone)&&!o.has(t.uuid)&&i.push(t)}),i}(rt(t),e)),null!=this.mixer&&this.mixer.stopAllAction(),this.mixer=new l(t),this.animationRigId=F(t),this.animationRigData=x(t),this.ikRoot=t,this.disposeFootIkDebug(),this.initializeFootIk(t,o),this.syncFootIkDebug()}updateStateMachines(t){this.stateMachines.forEach(e=>{e.step(t);const o=e.current.clip;null!=o&&this.play(o,{priority:e.current.options.priority??0,loop:e.current.options.loop??!0})}),this.upperStateMachines.forEach(e=>{e.step(t);const o=e.current.clip;null!=o?this.playUpper(o,{priority:e.current.options.priority??0,loop:e.current.options.loop??!0}):this.play(this.fullBodyClip)})}addPoseProcessor(t){const e={id:t.id,phase:t.phase??"afterMixer",order:t.order??0,update:t.update};this.removePoseProcessor(e.id);const o=this.poseProcessors.get(e.phase);let i=o.findIndex(t=>t.order>e.order);return-1===i&&(i=o.length),o.splice(i,0,e),()=>{const t=o.indexOf(e);-1!==t&&(o.splice(t,1),0===o.length&&this.poseProcessors.delete(e.phase))}}removePoseProcessor(t){for(const[e,o]of this.poseProcessors.entries()){const i=o.findIndex(e=>e.id===t);if(-1!==i)return o.splice(i,1),void(0===o.length&&this.poseProcessors.delete(e))}}runPoseProcessors(t,e){if(0===this.poseProcessors.size||null==this.mixer||!this.poseProcessors.present(t))return;const o=this.mixer.getRoot();if(!(o instanceof h))return;const i=this.poseProcessorContext??(this.poseProcessorContext={deltaTime:e,phase:t,animation:this,mixer:this.mixer,root:o});i.deltaTime=e,i.phase=t,i.mixer=this.mixer,i.root=o;const s=this.poseProcessors.get(t);for(let t=0;t<s.length;t++)s[t].update(i)}updateInternal(t){if(null==this.mixer)return;if(this.externalControlActive)return;this.upperBodyTimer+=t*(this.upperBodyAction?.timeScale??1),this.fullBodyTimer+=t*(this.fullBodyAction?.timeScale??1);let e=!1;this.sequenceAnimationReleasePending&&(this.sequenceAnimationReleaseFrames>0?(e=!0,this.sequenceAnimationReleaseFrames--):(this.sequenceAnimationReleasePending=!1,this.currentFullBodyPriority=-1,this.sequenceAnimationControlled=!1,this.overrideFadeTime=null,this.fullBodyTimer=0)),this.upperBodyAction&&this.upperBodyOverride&&this.upperBodyAction.getClip().duration-2*(this.overrideFadeTimeUpper??this.fadeTime)<this.upperBodyTimer&&(this.upperBodyOverride=!1,null!=this.fullBodyClip&&this.transition(this.upperBodyAction,this.getUpperBodyClip(this.fullBodyClip)),this.upperBodyAction=null,this.overrideFadeTimeUpper=null),!this.sequenceAnimationControlled&&!this.sequenceAnimationReleasePending&&this.fullBodyAction&&this.fullBodyAction.loop===c&&this.fullBodyAction.getClip().duration-2*(this.overrideFadeTime??this.fadeTime)<this.fullBodyTimer&&(this.currentFullBodyPriority=-1,this.overrideFadeTime=null),null!=this.characterMovement&&(this.movementSpeed=this.characterMovement.horizontalSpeed),e||this.updateStateMachines(t),this.syncMovementSpeed(this.fullBodyAction),this.upperBodyOverride||this.syncMovementSpeed(this.upperBodyAction),this.runPoseProcessors("beforeMixer",t),this.mixer.update(t),this.runPoseProcessors("afterMixer",t),this.runPoseProcessors("beforeIk",t),this.updateFootIk(t),this.runPoseProcessors("afterIk",t)}initializeFootIk(t,e){if(this.ikSolver=null,this.ikSkinnedMesh=null,this.ikBoneRefs=null,this.ikLegLengths=null,this.ikPelvisBone=null,this.ikPelvisOffsetY=0,this.ikFootAxes=null,this.ikTargetBones=null,this.ikWarnedMissingBones=!1,this.ikLegState.left.weight=0,this.ikLegState.right.weight=0,!this.footIkEnabled)return;const o=this.findFirstSkinnedMesh(t);if(null==o||null==o.skeleton)return;this.ikSkinnedMesh=o,t.updateWorldMatrix(!0,!0);const i=o.skeleton,s=R(this.animationRigData,"leftLeg"),r=R(this.animationRigData,"rightLeg"),n=this.resolveLegBoneRefs(i,this.leftLegIkBones,J,s),l=this.resolveLegBoneRefs(i,this.rightLegIkBones,X,r);if(null==n||null==l)return void(this.ikWarnedMissingBones||(this.ikWarnedMissingBones=!0,console.warn(`[CharacterAnimationComponent] Foot IK disabled: missing leg bones. Left=${this.leftLegIkBones.upperLeg}/${this.leftLegIkBones.lowerLeg}/${this.leftLegIkBones.foot}, Right=${this.rightLegIkBones.upperLeg}/${this.rightLegIkBones.lowerLeg}/${this.rightLegIkBones.foot}`)));this.ikBoneRefs={left:n,right:l},this.ikLegLengths={left:this.computeLegLengths(n),right:this.computeLegLengths(l)},this.ikFootAxes={left:this.detectFootAxisBasis(n.foot),right:this.detectFootAxisBasis(l.foot)};const h=this.animationRigData?.bones.find(t=>t.id===this.animationRigData?.pelvisBoneId)?.name;this.ikPelvisBone=this.resolvePelvisBone(i,n,l,h),this.ikLegState.left.targetPosition.copy(n.foot.getWorldPosition(O)),this.ikLegState.right.targetPosition.copy(l.foot.getWorldPosition(O)),this.ikLegState.left.normal.set(0,1,0),this.ikLegState.right.normal.set(0,1,0),this.ikLegState.left.pitch=0,this.ikLegState.right.pitch=0,this.ikLegState.left.contactOffset=this.estimateFootContactOffset(i,"left",n.foot),this.ikLegState.right.contactOffset=this.estimateFootContactOffset(i,"right",l.foot),this.ikLegState.left.planted=!1,this.ikLegState.right.planted=!1,this.ikLegState.left.lastFootWorldPos.copy(n.foot.getWorldPosition(O)),this.ikLegState.right.lastFootWorldPos.copy(l.foot.getWorldPosition(O)),this.ikLegState.left.hasLastFootSample=!1,this.ikLegState.right.hasLastFootSample=!1;const c=this.resolveFootAxes("left",n.foot),d=this.resolveFootAxes("right",l.foot);this.ikLegState.left.forward.copy(c.forward),this.ikLegState.right.forward.copy(d.forward);const p=e??rt(t);if(null==p)return;let u=i.getBoneByName("_IKTargetLeftFoot"),g=i.getBoneByName("_IKTargetRightFoot"),y=!1;if(null==u&&(u=new a,u.name="_IKTargetLeftFoot",p.add(u),y=!0),null==g&&(g=new a,g.name="_IKTargetRightFoot",p.add(g),y=!0),this.setBoneWorldPosition(u,n.foot.getWorldPosition(O)),this.setBoneWorldPosition(g,l.foot.getWorldPosition(O)),y||i.bones.indexOf(u)<0||i.bones.indexOf(g)<0){const t=i.bones.slice(),e=i.boneInverses.map(t=>t.clone());t.indexOf(u)<0&&(t.push(u),e.push((new m).copy(u.matrixWorld).invert())),t.indexOf(g)<0&&(t.push(g),e.push((new m).copy(g.matrixWorld).invert())),o.bind(new f(t,e),o.bindMatrix)}this.ikTargetBones={left:u,right:g};const k=o.skeleton.bones,S={target:k.indexOf(u),effector:k.indexOf(n.foot),links:[{index:k.indexOf(n.lower)},{index:k.indexOf(n.upper)}],iteration:8},w={target:k.indexOf(g),effector:k.indexOf(l.foot),links:[{index:k.indexOf(l.lower)},{index:k.indexOf(l.upper)}],iteration:8};if(S.target<0||S.effector<0||S.links.some(t=>t.index<0)||w.target<0||w.effector<0||w.links.some(t=>t.index<0))return console.warn("[CharacterAnimationComponent] Foot IK disabled: failed to resolve IK indexes in skeleton."),void(this.ikSolver=null);this.ikSolver=new b(o,[S,w])}findFirstSkinnedMesh(t){let e;return t.traverse(t=>{null==e&&(t instanceof u||!0===t.isSkinnedMesh)&&(e=t)}),e}resolveLegBoneRefs(t,e,o,i=[]){const s=this.findBoneByNames(t,[i[0],e.upperLeg,...o.upper].filter(t=>null!=t)),r=this.findBoneByNames(t,[i.at(-2),e.lowerLeg,...o.lower].filter(t=>null!=t)),n=this.findBoneByNames(t,[i.at(-1),e.foot,...o.foot].filter(t=>null!=t));if(null!=s&&null!=r&&null!=n)return{upper:s,lower:r,foot:n}}findBoneByNames(t,e){for(const o of e){const e=t.getBoneByName(o);if(null!=e)return e}}resolvePelvisBone(t,e,o,i){const s=this.findBoneByNames(t,[i,this.footIkPelvisBone,...Y].filter(t=>null!=t));if(null!=s)return s;const r=e.upper.parent,n=o.upper.parent;return null!=r&&r===n&&(r instanceof a||!0===r.isBone)||null!=r&&(r instanceof a||!0===r.isBone)?r:void 0}computeLegLengths(t){const e=t.upper.getWorldPosition(O),o=t.lower.getWorldPosition(C),i=t.foot.getWorldPosition(V),s=e.distanceTo(o),r=o.distanceTo(i);return{upper:s,lower:r,total:s+r}}setBoneWorldPosition(t,e){const o=t.parent;null==o?t.position.copy(e):t.position.copy(o.worldToLocal(O.copy(e))),t.quaternion.copy(W),t.scale.copy(T),t.updateMatrixWorld(!0)}syncFootIkDebug(){this.footIkDebug&&null!=this.ikRoot?(null!=this.ikDebugRoot&&null!=this.ikDebugLegs||(this.ikDebugRoot=new S,this.ikDebugRoot.name="FootIKDebug",this.ikDebugRoot.userData.footIkDebug=!0,this.ikDebugLegs={left:this.createDebugLeg("LeftFootIK",53503),right:this.createDebugLeg("RightFootIK",16755200)},this.ikDebugRoot.add(this.ikDebugLegs.left.root,this.ikDebugLegs.right.root),this.world.scene.add(this.ikDebugRoot)),this.ikDebugRoot.visible=!0):null!=this.ikDebugRoot&&(this.ikDebugRoot.visible=!1)}disposeFootIkDebug(){null!=this.ikDebugRoot&&(this.ikDebugRoot.removeFromParent(),this.ikDebugRoot.clear()),this.ikDebugRoot=null,this.ikDebugLegs=null}createDebugLeg(t,e){const o=new S;o.name=t,o.userData.footIkDebug=!0;const i=this.createDebugArrow(e),s=this.createDebugArrow(e),r=this.createDebugArrow(e),n=this.createDebugArrow(e),l=this.createDebugArrow(65280),a=this.createDebugArrow(6750054),h=this.createDebugArrow(16711935),c=this.createDebugArrow(16776960),d=this.createDebugArrow(16737792);return o.add(i,s,r,n,l,a,h,c,d),{root:o,rayCenter:i,rayToe:s,rayHeel:r,raySide:n,hitNormal:l,footUp:a,footToTarget:h,solveUpper:c,solveLower:d}}createDebugArrow(t){const e=new k(M,new p,.001,t);return e.userData.footIkDebug=!0,e.traverse(t=>{t.userData.footIkDebug=!0,t.raycast=()=>{}}),e.visible=!1,e}setDebugArrow(t,e,o){O.subVectors(o,e);const i=O.length();i<1e-6?t.visible=!1:(t.visible=!0,t.position.copy(e),t.setDirection(O.multiplyScalar(1/i)),t.setLength(i,Math.min(.08,.25*i),Math.min(.05,.2*i)))}resetDebugVisibility(){null!=this.ikDebugLegs&&(this.ikDebugLegs.left.rayCenter.visible=!1,this.ikDebugLegs.left.rayToe.visible=!1,this.ikDebugLegs.left.rayHeel.visible=!1,this.ikDebugLegs.left.raySide.visible=!1,this.ikDebugLegs.left.hitNormal.visible=!1,this.ikDebugLegs.left.footUp.visible=!1,this.ikDebugLegs.left.footToTarget.visible=!1,this.ikDebugLegs.left.solveUpper.visible=!1,this.ikDebugLegs.left.solveLower.visible=!1,this.ikDebugLegs.right.rayCenter.visible=!1,this.ikDebugLegs.right.rayToe.visible=!1,this.ikDebugLegs.right.rayHeel.visible=!1,this.ikDebugLegs.right.raySide.visible=!1,this.ikDebugLegs.right.hitNormal.visible=!1,this.ikDebugLegs.right.footUp.visible=!1,this.ikDebugLegs.right.footToTarget.visible=!1,this.ikDebugLegs.right.solveUpper.visible=!1,this.ikDebugLegs.right.solveLower.visible=!1)}updateFootIk(t){if(this.syncFootIkDebug(),!this.footIkEnabled||null==this.ikBoneRefs||null==this.ikRoot)return void this.resetDebugVisibility();if(!this.footIkMoving&&(this.movementSpeed??0)>.01)return this.resetFootIkState(),void this.resetDebugVisibility();this.ikRoot.updateWorldMatrix(!0,!0);const e=this.characterMovement?.isGrounded??!0;return this.footIkSimpleTiltOnly?(this.updatePelvisOffset(t,!1),this.updateLegTiltSimple("left",this.ikBoneRefs.left.foot,this.ikLegState.left,e,t),void this.updateLegTiltSimple("right",this.ikBoneRefs.right.foot,this.ikLegState.right,e,t)):null==this.ikLegLengths||null==this.ikTargetBones||null==this.ikSkinnedMesh||null==this.ikSolver?(this.updatePelvisOffset(t,!1),void this.resetDebugVisibility()):(this.updateLegIkTarget("left",this.ikBoneRefs.left,this.ikLegLengths.left,this.ikTargetBones.left,this.ikLegState.left,e,t),this.updateLegIkTarget("right",this.ikBoneRefs.right,this.ikLegLengths.right,this.ikTargetBones.right,this.ikLegState.right,e,t),this.updatePelvisOffset(t,!0),this.setBoneWorldPosition(this.ikTargetBones.left,this.ikLegState.left.targetPosition),this.setBoneWorldPosition(this.ikTargetBones.right,this.ikLegState.right.targetPosition),this.ikPreSolve.left.upper.copy(this.ikBoneRefs.left.upper.quaternion),this.ikPreSolve.left.lower.copy(this.ikBoneRefs.left.lower.quaternion),this.ikPreSolve.left.foot.copy(this.ikBoneRefs.left.foot.quaternion),this.ikPreSolve.right.upper.copy(this.ikBoneRefs.right.upper.quaternion),this.ikPreSolve.right.lower.copy(this.ikBoneRefs.right.lower.quaternion),this.ikPreSolve.right.foot.copy(this.ikBoneRefs.right.foot.quaternion),null!=this.ikDebugLegs&&(this.ikDebugLegs.left.solveUpper.visible=!1,this.ikDebugLegs.left.solveLower.visible=!1,this.ikDebugLegs.right.solveUpper.visible=!1,this.ikDebugLegs.right.solveLower.visible=!1),this.ikSolver.update(),this.blendLegAfterSolve(this.ikBoneRefs.left,this.ikPreSolve.left,this.ikLegState.left.weight),this.blendLegAfterSolve(this.ikBoneRefs.right,this.ikPreSolve.right,this.ikLegState.right.weight),this.applySimpleFootPitch("left",this.ikBoneRefs.left.foot,this.ikLegState.left),void this.applySimpleFootPitch("right",this.ikBoneRefs.right.foot,this.ikLegState.right))}resetFootIkState(){if(null!=this.ikBoneRefs){for(const t of Z){const e=this.ikBoneRefs[t],o=this.ikLegState[t],i=e.foot.getWorldPosition(O);o.targetPosition.copy(i),o.lastFootWorldPos.copy(i),o.hasLastFootSample=!0,o.weight=0,o.normal.set(0,1,0);const s=this.resolveFootAxes(t,e.foot,this.footIkAxesScratch);o.forward.copy(s.forward),o.pitch=0,this.footIkAutoContactOffset?o.contactOffset=Math.max(o.contactOffset,this.footIkFootOffset+this.footIkExtraClearance):o.contactOffset=this.footIkFootOffset+this.footIkExtraClearance,o.planted=!1}this.ikPelvisOffsetY=0}}updatePelvisOffset(t,e){if(null==this.ikPelvisBone)return;let o=0;if(e&&this.footIkPelvisEnabled&&null!=this.ikBoneRefs&&null!=this.ikLegLengths){this.ikLegState.left.top=!1,this.ikLegState.right.top=!1;for(const t of Z){const e=this.ikBoneRefs[t],i=this.ikLegLengths[t],s=this.ikLegState[t];if(!s.planted)continue;const r=e.upper.getWorldPosition(O),n=.998*i.total,l=this.computeRequiredPelvisDrop(r,s.targetPosition,n);if(l>0){const e="left"===t?"right":"left";this.ikLegState[e].top=!0}o=Math.min(o,-l)}o=y.clamp(o,-this.footIkPelvisMaxOffsetDown,this.footIkPelvisMaxOffsetUp)}const i=1-Math.exp(-this.footIkPelvisLerpSpeed*t);this.ikPelvisOffsetY=y.lerp(this.ikPelvisOffsetY,o,i);const s=this.ikPelvisBone.getWorldPosition(C),r=V.copy(s).addScaledVector(M,this.ikPelvisOffsetY);null==this.ikPelvisBone.parent?this.ikPelvisBone.position.copy(r):this.ikPelvisBone.position.copy(this.ikPelvisBone.parent.worldToLocal(r)),this.ikPelvisBone.updateMatrixWorld(!0)}computeFootVerticalSpeed(t,e,o){return!t.hasLastFootSample||o<=1e-6?0:(e.y-t.lastFootWorldPos.y)/o}updateFootSample(t,e){t.lastFootWorldPos.copy(e),t.hasLastFootSample=!0}estimateFootContactOffset(t,e,o){const i=this.footIkFootOffset+this.footIkExtraClearance;if(!this.footIkAutoContactOffset)return i;const s=t.bones.indexOf(o);if(s<0)return i;const r=t.boneInverses[s];if(null==r)return i;const n=this.ikFootAxes?.[e]??this.detectFootAxisBasis(o),l=o.getWorldPosition(C),h=V.copy(n.upLocal).applyQuaternion(o.getWorldQuaternion(H)).normalize();let c=0;return o.traverse(e=>{if(!(e instanceof a)||e===o)return;const i=t.bones.indexOf(e);if(i<0)return;const s=j.copy(t.boneInverses[i]).invert(),n=G.copy(r).multiply(s),d=O.setFromMatrixPosition(n),p=q.copy(d).applyMatrix4(o.matrixWorld).sub(l);c=Math.min(c,p.dot(h))}),Math.max(i,-c+this.footIkExtraClearance)}shouldPlantFoot(t,e,o,i,s,r){if(!e||!o)return!1;const n=this.footIkPlantReleaseExtension,l=this.footIkPlantAttachExtension,a=this.footIkPlantReleaseLift,h=this.footIkPlantAttachLift;return t.planted?!(i>this.footIkPlantReleaseUpSpeed&&(s<n||r>a)):s>=l&&r<=h||i<=0&&s>=n}computeLegExtensionRatio(t,e){const o=t.upper.getWorldPosition(O),i=t.foot.getWorldPosition(C),s=o.distanceTo(i);return e.total<=1e-6?1:y.clamp(s/e.total,0,1.2)}computeRequiredPelvisDrop(t,e,o){const i=q.subVectors(t,e),s=i.length();if(s<=o+1e-6)return 0;const r=i.dot(M),n=o*o-Math.max(s*s-r*r,0);if(n<=0)return s-o;const l=Math.sqrt(n),a=r-l,h=r+l;return a>=0?a:h>=0?h:0}updateLegTiltSimple(t,e,o,i,s){const r=this.footIkScratch,n=this.footIkHits,l=e.getWorldPosition(r.footWorldPos),a=this.computeFootVerticalSpeed(o,l,s),h=this.resolveFootAxes(t,e,this.footIkAxesScratch),c=this.resolveGroundSampleAxes(t,e,h,this.footIkSampleAxesScratch),d=r.centerRayStart.copy(l).addScaledVector(M,this.footIkRayStartHeight),p=r.toeRayStart.copy(d).addScaledVector(c.forward,this.footIkForwardSampleDistance),u=r.heelRayStart.copy(d).addScaledVector(c.forward,-this.footIkForwardSampleDistance),f=r.sideRayStart.copy(d).addScaledVector(c.right,this.footIkSideSampleDistance),g=this.getFirstGroundHit(d,n.center),m=this.getFirstGroundHit(p,n.toe),k=this.getFirstGroundHit(u,n.heel),S=this.getFirstGroundHit(f,n.side),w=r.desiredNormal.set(0,1,0),b=r.desiredForward.copy(c.forward);let L=0,v=0,I=this.footIkWeightOutSpeed;const P=null!=g||null!=m||null!=k;let B=l.y;null!=g?B=g.point.y:null!=m&&null!=k?B=.5*(m.point.y+k.point.y):null!=m?B=m.point.y:null!=k&&(B=k.point.y);const R=this.ikBoneRefs?.[t],x=this.ikLegLengths?.[t],F=null!=R&&null!=x?this.computeLegExtensionRatio(R,x):1,A=Math.max(0,l.y-B,l.y-o.targetPosition.y),D=this.shouldPlantFoot(o,!this.footIkRequireGrounded||i,P,a,F,A);D?this.computeDesiredGroundNormal(c,g,m,k,S,w)&&(this.computeDesiredFootForward(c.forward,c.right,w,m,k,b),L=this.computeDesiredPitchAngle(m,k,c.forward),v=1,I=this.footIkWeightInSpeed):this.computeDesiredFootForward(c.forward,c.right,w,null,null,b);const T=1-Math.exp(-this.footIkPositionLerpSpeed*s),W=1-Math.exp(-I*s);o.normal.lerp(w,T).normalize(),o.forward.lerp(b,T).normalize(),o.pitch=y.lerp(o.pitch,L,T),o.weight=y.lerp(o.weight,v,W),o.planted=D&&v>.001,this.updateFootSample(o,l),this.applySimpleFootPitch(t,e,o),this.updateLegDebug(t,{footWorldPos:l,centerRayStart:d,toeRayStart:p,heelRayStart:u,sideRayStart:f,centerHit:g,toeHit:m,heelHit:k,sideHit:S,desiredNormal:o.normal,desiredTargetPos:r.footWorldPos,weight:o.weight})}updateLegIkTarget(t,e,o,i,s,r,n){const l=this.footIkScratch,a=this.footIkHits,h=e.foot,c=h.getWorldPosition(l.footWorldPos),d=this.computeFootVerticalSpeed(s,c,n),p=this.resolveFootAxes(t,h,this.footIkAxesScratch),u=this.resolveGroundSampleAxes(t,h,p,this.footIkSampleAxesScratch),f=l.centerRayStart.copy(c).addScaledVector(M,this.footIkRayStartHeight),g=l.toeRayStart.copy(f).addScaledVector(u.forward,this.footIkForwardSampleDistance),m=l.heelRayStart.copy(f).addScaledVector(u.forward,-this.footIkForwardSampleDistance),k=l.sideRayStart.copy(f).addScaledVector(u.right,this.footIkSideSampleDistance),S=this.getFirstGroundHit(f,a.center),w=this.getFirstGroundHit(g,a.toe),b=this.getFirstGroundHit(m,a.heel),L=this.getFirstGroundHit(k,a.side),v=l.desiredTargetPos.copy(c),I=l.desiredNormal.set(0,1,0),P=l.desiredForward.copy(u.forward);let B=0,R=0,x=this.footIkWeightOutSpeed;const F=null!=S||null!=w||null!=b;let A=c.y;null!=S?A=S.point.y:null!=w&&null!=b?A=.5*(w.point.y+b.point.y):null!=w?A=w.point.y:null!=b&&(A=b.point.y);const D=this.computeLegExtensionRatio(e,o),T=Math.max(0,c.y-A,c.y-s.targetPosition.y),W=this.shouldPlantFoot(s,!this.footIkRequireGrounded||r,F,d,D,T);if(W){if(v.copy(c),this.computeDesiredGroundNormal(u,S,w,b,L,I)){this.computeDesiredFootForward(u.forward,u.right,I,w,b,P),B=this.computeDesiredPitchAngle(w,b,u.forward);const t=Math.max(0,Math.sin(B))*this.footIkForwardSampleDistance*.45,e=Math.max(this.footIkFootOffset+this.footIkExtraClearance,s.contactOffset);v.y=A+e+t,s.top&&(v.y-=this.ikPelvisOffsetY/2),R=1,x=this.footIkWeightInSpeed}}else this.computeDesiredFootForward(u.forward,u.right,I,null,null,P),v.copy(c),v.y+=this.footIkFootOffset;this.clampDesiredFootTarget(e,o,c,v);const O=1-Math.exp(-this.footIkPositionLerpSpeed*n),C=1-Math.exp(-x*n);s.targetPosition.lerp(v,O),s.normal.lerp(I,O).normalize(),s.forward.lerp(P,O).normalize(),s.pitch=y.lerp(s.pitch,B,O),s.weight=y.lerp(s.weight,R,C),s.planted=W&&R>.001,this.updateFootSample(s,c),this.setBoneWorldPosition(i,s.targetPosition),this.updateLegDebug(t,{footWorldPos:c,centerRayStart:f,toeRayStart:g,heelRayStart:m,sideRayStart:k,centerHit:S,toeHit:w,heelHit:b,sideHit:L,desiredNormal:I,desiredTargetPos:s.targetPosition,weight:s.weight})}updateLegDebug(t,e){if(!this.footIkDebug||null==this.ikDebugLegs||null==this.ikBoneRefs)return;const o=this.ikDebugLegs[t],i=this.ikBoneRefs[t],s=this.resolveFootAxes(t,i.foot,this.footIkAxesScratch),r=this.footIkScratch,n=e.centerHit?.point??r.debugRayEndA.copy(e.centerRayStart).addScaledVector(D,this.footIkRayLength),l=e.toeHit?.point??r.debugRayEndB.copy(e.toeRayStart).addScaledVector(D,this.footIkRayLength),a=e.heelHit?.point??r.debugRayEndC.copy(e.heelRayStart).addScaledVector(D,this.footIkRayLength),h=e.sideHit?.point??r.debugRayEndD.copy(e.sideRayStart).addScaledVector(D,this.footIkRayLength);this.setDebugArrow(o.rayCenter,e.centerRayStart,n),this.setDebugArrow(o.rayToe,e.toeRayStart,l),this.setDebugArrow(o.rayHeel,e.heelRayStart,a),this.setDebugArrow(o.raySide,e.sideRayStart,h);const c=e.centerHit?.point??e.toeHit?.point??e.heelHit?.point??e.sideHit?.point??e.footWorldPos;this.setDebugArrow(o.hitNormal,c,r.debugRayEndE.copy(c).addScaledVector(e.desiredNormal,this.footIkDebugNormalLength)),this.setDebugArrow(o.footUp,e.footWorldPos,r.debugRayEndF.copy(e.footWorldPos).addScaledVector(s.up,this.footIkDebugAxisLength*(.15+e.weight))),this.setDebugArrow(o.footToTarget,e.footWorldPos,e.desiredTargetPos)}getFirstGroundHit(t,e){return"physics"===this.footIkRaycastMode?this.rayTestDown(t,this.footIkRayLength,e)?e:null:"physicsThenRender"===this.footIkRaycastMode?this.rayTestDown(t,this.footIkRayLength,e)||this.raycastDownFirstValid(t,this.footIkRayLength,e)?e:null:this.raycastDownFirstValid(t,this.footIkRayLength,e)?e:null}resolveGroundSampleAxes(t,e,o,i){const s=o??this.resolveFootAxes(t,e),r=i??{forward:new p,right:new p},n=this.actor.object.getWorldDirection(q);n.addScaledVector(M,-n.dot(M)),n.lengthSq()<1e-8&&n.copy(s.forward).addScaledVector(M,-s.forward.dot(M)),n.lengthSq()<1e-8&&n.set(0,0,1),n.normalize();const l=E.crossVectors(M,n);return l.lengthSq()<1e-8?l.copy(s.right):l.normalize(),l.dot(s.right)<0&&l.multiplyScalar(-1),r.forward.copy(n),r.right.copy(l),r}computeDesiredGroundNormal(t,e,o,i,s,r){const n=this.computeAverageHitNormal(e,o,i,s,q);let l=!1,a=0,h=0;if(null!=o&&null!=i){const e=C.subVectors(o.point,i.point).dot(t.forward);Math.abs(e)>1e-5&&(a=(o.point.y-i.point.y)/e,l=!0)}if(null!=s&&null!=e){const o=V.subVectors(s.point,e.point).dot(t.right);Math.abs(o)>1e-5&&(h=(s.point.y-e.point.y)/o,l=!0)}if(l&&(r.copy(M),r.addScaledVector(t.forward,-a),r.addScaledVector(t.right,-h),r.lengthSq()>1e-8?r.normalize():l=!1),l)null!=n&&r.dot(n)<0&&r.multiplyScalar(-1);else{if(null==n)return!1;r.copy(n),l=!0}return r.dot(M)<0&&r.multiplyScalar(-1),this.clampSlopeNormal(r),!0}computeAverageHitNormal(t,e,o,i,s){s.set(0,0,0);let r=0;return null!=t&&t.hasNormal&&(s.add(t.normal),r++),null!=e&&e.hasNormal&&(s.add(e.normal),r++),null!=o&&o.hasNormal&&(s.add(o.normal),r++),null!=i&&i.hasNormal&&(s.add(i.normal),r++),0===r||s.lengthSq()<1e-8?null:(s.multiplyScalar(1/r).normalize(),s)}computeDesiredFootForward(t,e,o,i,s,r){null!=i&&null!=s?r.subVectors(i.point,s.point):r.copy(t),r.addScaledVector(o,-r.dot(o)),r.lengthSq()<1e-8&&(r.copy(this.actor.object.getWorldDirection(q)),r.addScaledVector(o,-r.dot(o))),r.lengthSq()<1e-8&&r.crossVectors(o,e),r.lengthSq()<1e-8&&r.set(0,0,1),r.normalize();const n=q.copy(this.actor.object.getWorldDirection(q));n.addScaledVector(o,-n.dot(o)),n.lengthSq()<1e-8&&(n.copy(t),n.addScaledVector(o,-n.dot(o))),n.lengthSq()>1e-8&&n.normalize(),r.dot(n)<0&&r.multiplyScalar(-1)}computeDesiredPitchAngle(t,e,o){if(null==t||null==e)return 0;const i=C.subVectors(t.point,e.point),s=Math.abs(i.dot(o));if(s<1e-5)return 0;const r=t.point.y-e.point.y,n=y.degToRad(this.footIkMaxSlopeAngleDeg);return y.clamp(-Math.atan2(r,s),-n,n)}applySimpleFootPitch(t,e,o){if(null==e.parent||o.weight<=.001)return;const i=this.ikFootAxes?.[t]??this.detectFootAxisBasis(e),s=o.pitch*o.weight;if(Math.abs(s)<=1e-5)return;const r=this.resolveLocalPitchSign(i),n=H.copy(e.quaternion),l=U.setFromAxisAngle(i.rightLocal,s*r);e.quaternion.copy(n.multiply(l))}resolveLocalPitchSign(t){const e=z.setFromAxisAngle(t.rightLocal,.15);return V.copy(t.upLocal).applyQuaternion(e).sub(t.upLocal).dot(t.forwardLocal)>=0?1:-1}clampDesiredFootTarget(t,e,o,i){const s=C.subVectors(i,o),r=s.dot(M),n=V.copy(s).addScaledVector(M,-r),l=n.length();l>this.footIkMaxHorizontalOffset&&l>1e-6&&n.multiplyScalar(this.footIkMaxHorizontalOffset/l);const a=y.clamp(r,-this.footIkMaxVerticalOffsetDown,this.footIkMaxVerticalOffsetUp);if(i.copy(o),i.add(n),i.addScaledVector(M,a),this.footIkPelvisEnabled)return;const h=t.upper.getWorldPosition(O).clone(),c=C.subVectors(i,h),d=c.length(),p=.995*e.total;d>p&&d>1e-6&&i.copy(h).addScaledVector(c,p/d)}solveTwoBoneLeg(t,e,o){const i=e.upper.getWorldPosition(O).clone(),s=e.lower.getWorldPosition(C).clone(),r=e.foot.getWorldPosition(V).clone(),n=i.distanceTo(s),l=s.distanceTo(r);if(n<1e-5||l<1e-5)return;const a=(new p).subVectors(o,i),h=a.length();if(h<1e-5)return;const c=Math.abs(n-l)+1e-4,d=n+l-1e-4,u=y.clamp(h,c,d),f=a.multiplyScalar(1/h),g=(new p).subVectors(s,i).normalize(),m=(new p).subVectors(r,s).normalize(),k=(new p).crossVectors(g,m);k.lengthSq()<1e-8&&(k.copy(this.actor.object.getWorldDirection(O).cross(M)),k.lengthSq()<1e-8&&k.set(1,0,0)),k.normalize();const S=(u*u+n*n-l*l)/(2*u),w=Math.max(n*n-S*S,0),b=Math.sqrt(w),L=(new p).copy(i).addScaledVector(f,S);let v=(new p).crossVectors(k,f);v.lengthSq()<1e-8&&(v=(new p).crossVectors(f,M),v.lengthSq()<1e-8&&(v=new p(1,0,0))),v.normalize();const I=(new p).copy(L).addScaledVector(v,b),P=(new p).copy(L).addScaledVector(v,-b),B=(new p).subVectors(s,L).dot(v)>=0?I:P;this.rotateBoneToward(e.upper,i,s,B),e.upper.updateMatrixWorld(!0);const R=e.lower.getWorldPosition(C),x=e.foot.getWorldPosition(V);this.rotateBoneToward(e.lower,R,x,o),e.lower.updateMatrixWorld(!0),this.updateSolveDebug(t,i,B,o)}updateSolveDebug(t,e,o,i){if(!this.footIkDebug||null==this.ikDebugLegs)return;const s=this.ikDebugLegs[t];this.setDebugArrow(s.solveUpper,e,o),this.setDebugArrow(s.solveLower,o,i)}rotateBoneToward(t,e,o,i){const s=(new p).subVectors(o,e),r=(new p).subVectors(i,e);if(s.lengthSq()<1e-10||r.lengthSq()<1e-10)return;if(s.normalize(),r.normalize(),s.dot(r)>.9999)return;const n=(new g).setFromUnitVectors(s,r),l=t.getWorldQuaternion(H),a=U.copy(n).multiply(l);if(null==t.parent)return void t.quaternion.copy(a);const h=t.parent.getWorldQuaternion(z),c=N.copy(h).invert().multiply(a);t.quaternion.copy(c)}detectFootAxisBasis(t){const e=t.getWorldQuaternion(H),o=this.actor.object.getWorldDirection(O);o.lengthSq()<1e-6&&o.set(0,0,1),o.normalize();const i=[{local:Q.clone(),world:Q.clone().applyQuaternion(e)},{local:$.clone(),world:$.clone().applyQuaternion(e)},{local:_.clone(),world:_.clone().applyQuaternion(e)}];i.push({local:Q.clone().multiplyScalar(-1),world:Q.clone().multiplyScalar(-1).applyQuaternion(e)}),i.push({local:$.clone().multiplyScalar(-1),world:$.clone().multiplyScalar(-1).applyQuaternion(e)}),i.push({local:_.clone().multiplyScalar(-1),world:_.clone().multiplyScalar(-1).applyQuaternion(e)});let s=i[0],r=-1/0;for(const t of i){const e=t.world.dot(M);e>r&&(r=e,s=t)}let n=i[0],l=-1/0;for(const t of i){if(Math.abs(t.world.dot(s.world))>.6)continue;const e=Math.abs(t.world.dot(o));e>l&&(l=e,n=t)}n.world.dot(o)<0&&(n={local:n.local.clone().multiplyScalar(-1),world:n.world.clone().multiplyScalar(-1)});const a=s.local.clone().normalize(),h=n.local.clone().normalize(),c=a.clone().cross(h).normalize();return{upLocal:a,forwardLocal:c.clone().cross(a).normalize(),rightLocal:c}}resolveFootAxes(t,e,o){const i=this.ikFootAxes?.[t]??this.detectFootAxisBasis(e),s=o??{up:new p,forward:new p,right:new p},r=e.getWorldQuaternion(H);return s.up.copy(i.upLocal).applyQuaternion(r).normalize(),s.forward.copy(i.forwardLocal).applyQuaternion(r).normalize(),s.right.copy(i.rightLocal).applyQuaternion(r).normalize(),s}clampSlopeNormal(t){const e=y.clamp(t.dot(M),-1,1),o=Math.acos(e),i=y.degToRad(this.footIkMaxSlopeAngleDeg);if(o<=i||o<1e-5)return;const s=i/o;t.lerpVectors(M,t,s).normalize()}blendLegAfterSolve(t,e,o){if(!(o>=.999)){if(o<=.001)return t.upper.quaternion.copy(e.upper),t.lower.quaternion.copy(e.lower),void t.foot.quaternion.copy(e.foot);this.blendBoneQuaternion(t.upper,e.upper,o),this.blendBoneQuaternion(t.lower,e.lower,o),this.blendBoneQuaternion(t.foot,e.foot,o)}}blendBoneQuaternion(t,e,o){H.copy(t.quaternion),t.quaternion.copy(e).slerp(H,o)}alignFootToGroundNormal(t,e,o,i){if(o.weight<=.001||null==e.parent)return;const s=this.ikFootAxes?.[t]??this.detectFootAxisBasis(e),r=O.copy(o.normal).normalize(),n=C.copy(o.forward);if(n.addScaledVector(r,-n.dot(r)),n.lengthSq()<1e-8){const o=this.resolveFootAxes(t,e);n.copy(o.forward).addScaledVector(r,-o.forward.dot(r))}if(n.lengthSq()<1e-8)return;n.normalize();const l=V.crossVectors(r,n);if(l.lengthSq()<1e-8)return;l.normalize(),n.copy(q.crossVectors(l,r)).normalize(),j.makeBasis(s.rightLocal,s.upLocal,s.forwardLocal),H.setFromRotationMatrix(j),G.makeBasis(l,r,n),U.setFromRotationMatrix(G);const a=z.copy(U).multiply(N.copy(H).invert()),h=e.parent.getWorldQuaternion(N),c=U.copy(h).invert().multiply(a),d=(1-Math.exp(-this.footIkRotationLerpSpeed*i))*o.weight;e.quaternion.slerp(c,y.clamp(d,0,1))}getMixer(){return this.mixer}beginExternalControl(){this.externalControlActive=!0}endExternalControl(){this.externalControlActive=!1}stopSequenceAnimation(){this.currentFullBodyPriority=-1,this.externalControlActive=!1,this.sequenceAnimationControlled=!1,this.sequenceAnimationReleasePending=!1,this.sequenceAnimationReleaseFrames=0,this.upperBodyOverride=!1,this.overrideFadeTimeUpper=null,this.fullBodyTimer=0}requestSequenceAnimationRelease(){this.externalControlActive=!1,this.sequenceAnimationControlled=!1,this.currentFullBodyPriority=-1,this.sequenceAnimationReleasePending=!0,this.sequenceAnimationReleaseFrames=1,this.upperBodyOverride=!1,this.overrideFadeTimeUpper=null}cancelRootMotionAction(t){null!=t&&this.fullBodyAction!==t||(this.currentFullBodyPriority=-1,this.externalControlActive=!1,this.fullBodyAction?.stop(),this.fullBodyAction=null,this.fullBodyTimer=0)}beginExternalAnimationControl(t,e={}){it(null!=this.mixer,"Can't begin external control before setup is called"),this.assertClipRigCompatible(t),this.mixer.stopAllAction(),this.currentFullBodyPriority=99,this.fullBodyTimer=0;const o=this.mixer.clipAction(t);return o.setLoop(c,1),o.clampWhenFinished=!0,o.timeScale=e.timeScale??1,o.reset(),o.play(),this.fullBodyAction=o,this.externalControlActive=!0,o}syncMovementSpeed(t){if(null!=t){const e=t.getClip();if(e instanceof s&&e.fixedInPlace&&null!=this.movementSpeed){t.timeScale=e.duration/e.displacement*this.movementSpeed;const o=this.mixer.getRoot();o instanceof h&&(t.timeScale/=o.scale.x)}}}playStateMachine(t){this.stateMachines.push(t)}playUpperStateMachine(t){this.upperStateMachines.push(t)}removeStateMachine(t){const e=this.stateMachines.indexOf(t);e>=0&&this.stateMachines.splice(e,1)}removeUpperStateMachine(t){const e=this.upperStateMachines.indexOf(t);e>=0&&this.upperStateMachines.splice(e,1)}playUpper(t,e={}){this.assertClipRigCompatible(t);const o=e?.priority??1;o<this.currentUpperBodyPriority||(this.currentUpperBodyPriority=o,this.upperBodyAction=this.transition(this.upperBodyAction,this.getUpperBodyClip(t),e),this.upperBodyAction.timeScale=e?.timeScale??1,this.upperBodyTimer=0,this.upperBodyOverride=!0,this.overrideFadeTimeUpper=e.fadeTime)}play(t,e={}){it(null!=this.mixer,"Can't play animation before setup is called"),this.assertClipRigCompatible(t);const o=e.priority??1;o<this.currentFullBodyPriority||(this.currentFullBodyPriority=o,this.fullBodyTimer=0,e.sequenceControlled&&(this.sequenceAnimationControlled=!0,this.sequenceAnimationReleasePending=!1,this.sequenceAnimationReleaseFrames=0),this.upperBodyOverride||(this.upperBodyAction=this.transition(this.upperBodyAction,this.getUpperBodyClip(t),e),this.upperBodyAction.timeScale=e?.timeScale??1),this.fullBodyClip=t,this.fullBodyAction=this.transition(this.fullBodyAction,this.getFullBodyClip(t),e),this.fullBodyAction.timeScale=e?.timeScale??1,this.fullBodyAction.getClip().uuid==this.upperBodyAction.getClip().uuid&&this.upperBodyAction.syncWith(this.fullBodyAction),this.overrideFadeTime=e.fadeTime)}assertClipRigCompatible(t){const e=B(t);if(e===this.animationRigId||null==e&&null==this.animationRigId)return;const o=`${t.uuid}|${e??""}|${this.animationRigId??""}`;if(!lt.has(o)){if(lt.add(o),null==e||null==this.animationRigId)return void console.warn(`Animation clip "${t.name}" or its character has no rig assigned. Playing without rig compatibility validation for legacy compatibility.`);console.warn(`Animation clip "${t.name}" targets rig ${e??"no rig"}, but this character uses rig ${this.animationRigId??"no rig"}. Generate and assign a retargeted clip for the character rig.`)}}onActionDone(t){return new Promise(e=>{const o=i=>{i.action===t&&(e(i.action),this.mixer.removeEventListener("finished",o))};this.mixer.addEventListener("finished",o)})}transition(t,e,o={}){const s=o?.fadeTime??this.fadeTime;if(null!=t&&t.getClip().uuid===e.uuid)return!t.isRunning()&&!1===o.loop&&t.clampWhenFinished||t.isRunning()||(t.reset(),null!=o.offset&&(t.time=o.offset),t.enabled=!0,t.weight=1,t.setEffectiveWeight(1),t.setEffectiveTimeScale(1),t.play(),!1===o.loop&&(t.setLoop(c,1),t.clampWhenFinished=!0)),t;if(i(t)){const i=t,r=this.mixer.clipAction(e);r.reset(),null!=o.offset&&(r.time=o.offset),r.play(),r.enabled=!0,r.setEffectiveTimeScale(1),r.weight=1,i.crossFadeTo(r,s,!1),t=r}else(t=this.mixer.clipAction(e)).reset(),null!=o.offset&&(t.time=o.offset),t.enabled=!0,t.weight=1,t.setEffectiveWeight(1),t.setEffectiveTimeScale(1),t.play();return!1===o.loop&&(t.setLoop(c,1),t.clampWhenFinished=!0),t}};tt=t([o({inEditor:!0})],tt);export{tt as CharacterAnimationComponent};function et(t,e){if(null==t)return e;const o=e.clone();A(o,B(e));const i=new Set(t.map(t=>t.name));return o.tracks=o.tracks.filter(t=>i.has(t.name.split(".")[0])),o}function ot(t){return t.flatMap(t=>function(t){const e=[];return t.traverse(t=>{e.push(t)}),e}(t)).filter(t=>t instanceof a)}function it(t,e){if(!1===t||"function"==typeof t&&!1===t())throw new Error(e)}function st(t,e){const o=new Map;return(i,...s)=>{const r=t(i);return o.has(r)||o.set(r,e(i,...s)),o.get(r)}}function rt(t){let e;return t.traverse(t=>{(t instanceof a||t.isBone)&&null==e&&(e=t)}),e}function nt(t,e){let o=e;for(;null!=o;){if(o===t)return!0;o=o.parent}return!1}const lt=new Set;/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -3,6 +3,7 @@ import type { ActionInput, AxisInput, RotationInput } from "../../../../../gamep
3
3
  import type { BaseActor } from "../../../actor.js";
4
4
  import type { RootMotionActionOptions } from "./old-character-movement.js";
5
5
  import type { CharacterMovementMode } from "./modes.js";
6
+ import type { RootMotionConstraintHandle } from "./character-movement.js";
6
7
  export type CharacterMovementLike = {
7
8
  readonly actor: BaseActor;
8
9
  readonly directionInput: AxisInput;
@@ -22,6 +23,7 @@ export type CharacterMovementLike = {
22
23
  readonly slideSurfaceNormal?: Vector3;
23
24
  applyImpulse(impulse: Vector3): void;
24
25
  setRootMotionAction(action: AnimationAction, options?: RootMotionActionOptions): void;
26
+ addRootMotionTargetConstraint?(targetPosition: Vector3, minimumHorizontalDistance: number): RootMotionConstraintHandle;
25
27
  readonly isDefaultCharacterMovementComponent?: boolean;
26
28
  };
27
29
  export declare function getCharacterMovementLike(actor: BaseActor): CharacterMovementLike | undefined;
@@ -36,6 +36,13 @@ export type NetCharacterMovementRuntimeState = {
36
36
  prevInputDirection: Vector3;
37
37
  prevRotateToMovementDirection: boolean;
38
38
  };
39
+ export type RootMotionTargetConstraint = {
40
+ readonly targetPosition: Vector3;
41
+ readonly minimumHorizontalDistance: number;
42
+ };
43
+ export type RootMotionConstraintHandle = {
44
+ dispose(): void;
45
+ };
39
46
  export declare class CharacterMovementComponent extends ActorComponent {
40
47
  readonly isDefaultCharacterMovementComponent = true;
41
48
  readonly directionInput: AxisInput;
@@ -152,6 +159,7 @@ export declare class CharacterMovementComponent extends ActorComponent {
152
159
  private rootMotionInterpolant;
153
160
  private rootMotionRootBone;
154
161
  private rootMotionOptions;
162
+ private readonly rootMotionTargetConstraints;
155
163
  private resetRootMotion;
156
164
  private nextMoveSequence;
157
165
  private clientMoveTime;
@@ -175,6 +183,11 @@ export declare class CharacterMovementComponent extends ActorComponent {
175
183
  getEffectiveGravity(): number;
176
184
  get isGrounded(): boolean;
177
185
  setRootMotionAction(action: AnimationAction, options?: RootMotionActionOptions): void;
186
+ /**
187
+ * Prevent root motion from approaching a moving target closer than the
188
+ * requested horizontal distance.
189
+ */
190
+ addRootMotionTargetConstraint(targetPosition: Vector3, minimumHorizontalDistance: number): RootMotionConstraintHandle;
178
191
  serverMove(payload: Uint8Array): void;
179
192
  clientMoveAck(payload: Uint8Array): void;
180
193
  clientMoveCorrection(payload: Uint8Array): void;
@@ -1,4 +1,4 @@
1
- import{__decorate as t,__metadata as e}from"tslib";import i from"@dimforge/rapier3d-simd-compat";import{takeUntil as o}from"rxjs";import*as s from"three";import{ArrowHelper as n,MathUtils as r,Quaternion as a,Vector3 as h}from"three";import{RootMotionClip as l}from"../../../../animation/root-motion.js";import{inject as c}from"../../../../inject.js";import{ActionInput as u,AxisInput as d,RotationInput as p}from"../../../../input/index.js";import{NetRole as m}from"../../../../net/service/net-actor-role.js";import{RunOnClient as v,RunOnNotOwner as y,RunOnServer as S}from"../../../../net/service/rpc-decorator.js";import{NetService as g}from"../../../../net/service/net-service.js";import{PhysicsSystem as M,RayTestResult as f}from"../../../../services/physics/physics-system.js";import{CapsuleCollisionShape as x}from"../../../../../scene/collision/collision-shape.js";import{Parameter as T}from"../../../../../shader/parameter.js";import{PhysicsBodyType as C}from"../../../../services/physics/physics-system.js";import{ActorComponent as R,Component as w}from"../../../component.js";import{CharacterMovementMode as A}from"./modes.js";import{DEFAULT_MAX_CLIENT_TIME_AHEAD as q,DEFAULT_LARGE_CORRECTION_THRESHOLD as D,DEFAULT_MAX_COMBINED_MOVE_DELTA_TIME as b,DEFAULT_MAX_MOVE_DELTA_TIME as k,DEFAULT_MAX_MOVES_PER_PACKET as I,DEFAULT_MAX_REPLAYED_MOVES as z,DEFAULT_MAX_SERVER_MOVES_PER_TICK as P,DEFAULT_MAX_SAVED_MOVES as O,DEFAULT_MAX_SERVER_MOVE_DELTA_TIME_SCALAR as j,DEFAULT_MAX_SERVER_MOVE_TIME_BUDGET as G,DEFAULT_MAX_SUBSTEP_DELTA_TIME as Y,DEFAULT_MOVE_SEND_INTERVAL as N,DEFAULT_SIMULATED_INTERPOLATION_DELAY as F,DEFAULT_SIMULATED_STATE_INTERVAL as V,DEFAULT_SMALL_CORRECTION_TOLERANCE as U,DEFAULT_TELEPORT_SNAP_THRESHOLD as X,MOVE_FLAG_CROUCH as E,MOVE_FLAG_JUMP as L,MOVE_FLAG_ROOT_MOTION as B,MOVE_FLAG_SLIDE_START as H,MOVE_FLAG_SPRINT as Z,MOVE_FLAG_SPRINT_START as W,SNAPSHOT_FLAG_CROUCH_SUPPRESSED as $,SNAPSHOT_FLAG_CROUCHING as Q,NetCharacterProxySmoother as J,NetCharacterSavedMoveBuffer as K,accrueNetCharacterServerMoveTime as _,createNetCharacterMovementSnapshot as tt,createNetCharacterServerMoveTimingState as et,consumeNetCharacterServerMoveTime as it,decodeNetCharacterMoveBatch as ot,decodeNetCharacterOwnerAck as st,decodeNetCharacterOwnerCorrection as nt,decodeNetCharacterSimulatedState as rt,encodeNetCharacterMoveBatch as at,encodeNetCharacterOwnerAck as ht,encodeNetCharacterOwnerCorrection as lt,encodeNetCharacterSimulatedState as ct,validateNetCharacterMove as ut}from"./net-character-movement-protocol.js";import{NetMode as dt}from"../../../../net/net-session.js";import{setSlideJumpVelocity as pt,shouldContinueSlide as mt,shouldStartSlide as vt,updateSlideVelocity as yt,updateSlideVelocityFromDisplacement as St}from"./character-slide.js";export*from"./net-character-movement-protocol.js";const gt=131070,Mt=new h(0,1,0),ft=new h,xt=new h,Tt=new h,Ct=new h,Rt=new h,wt=new h,At=new h,qt=new h,Dt=new h,bt=new h,kt=new h,It=new h,zt=new h,Pt=new h,Ot=new h(0,1,0),jt=new h(0,-.05,0),Gt=new h,Yt=new a,Nt=new s.Euler,Ft=new h,Vt=new h,Ut=new h,Xt=new h,Et=new i.CharacterCollision;let Lt=class extends R{get autoStepMinWidth(){return this.cc.autostepMinWidth()}set autoStepMinWidth(t){this.cc.enableAutostep(this.cc.autostepMaxHeight(),t,this.cc.autostepIncludesDynamicBodies())}get autoStepDynamicObjects(){return this.cc.autostepIncludesDynamicBodies()}set autoStepDynamicObjects(t){this.cc.enableAutostep(this.cc.autostepMaxHeight(),this.cc.autostepMinWidth(),t)}get autoStepMaxHeight(){return this.cc.autostepMaxHeight()}set autoStepMaxHeight(t){this.cc.enableAutostep(t,this.cc.autostepMinWidth(),this.cc.autostepIncludesDynamicBodies())}get snapToGround(){return this.cc.snapToGroundDistance()}set snapToGround(t){this.cc.enableSnapToGround(t)}set offset(t){this.cc.setOffset(t)}get offset(){return this.cc.offset()}set normalNudgeFactor(t){this.cc.setNormalNudgeFactor(t)}get normalNudgeFactor(){return this.cc.normalNudgeFactor()}constructor(){super(),this.isDefaultCharacterMovementComponent=!0,this.directionInput=new d,this.jumpInput=new u,this.sprintInput=new u,this.crouchInput=new u,this.rotationInput=new p,this.horizontalSpeed=0,this.maxSpeed=8,this.maxSpeedBackwards=8,this.maxSpeedSprint=12,this.maxSpeedCrouch=4,this.slideEnabled=!1,this.slideMinStartSpeed=8,this.slideMinExitSpeed=4,this.slideDeceleration=3,this.slideGravityScale=1,this.slideSteeringRate=2,this.sprintStartBoostSpeed=0,this.sprintStartBoostDamping=6,this.jumpVelocity=7,this.fallingMovementControl=.5,this.fallingReorientation=!1,this.groundAccelerationRate=4,this.gravityOverride=null,this.colliderHeight=2,this.colliderRadius=.5,this.crouchColliderHeight=1,this.crouchColliderRadius=null,this.jumpInAir=!1,this.mass=50,this.allowSliding=!0,this.minSlopeSlideAngle=r.degToRad(70),this.maxSlopeClimbAngle=r.degToRad(70),this.applyImpulsesToDynamicBodies=!0,this.normalizedDirection=!0,this.characterCollision=!1,this.allowRootMotionJumpCancel=!1,this.enabled=!0,this.rotateToMovementDirection=!1,this.smoothRotation=!0,this.rotationSpeed=40,this.maxRotationSpeed=100,this.impulseDamping=2,this.moveSendInterval=N,this.simulatedStateInterval=V,this.maxSavedMoves=O,this.maxReplayedMoves=z,this.maxServerMovesPerTick=P,this.maxMovesPerPacket=I,this.maxMoveDeltaTime=k,this.maxCombinedMoveDeltaTime=b,this.maxServerMoveDeltaTimeScalar=j,this.maxClientTimeAhead=q,this.maxServerMoveTimeBudget=G,this.maxSubstepDeltaTime=Y,this.fallGraceTime=.1,this.correctionToleranceSq=U*U,this.largeCorrectionThreshold=D,this.teleportSnapThreshold=X,this.listenServerSmoothing=!0,this.listenServerSmoothLocationTime=.04,this.listenServerMaxSmoothUpdateDistance=1,this.listenServerNoSmoothUpdateDistance=2.5,this.debugCorrections=!0,this.suppressUncrouchLift=!1,this.velocity=new h,this.visualSmoothingOffset=new h,this.slideDirection=new h,this.slideSurfaceNormal=new h(0,1,0),this.mode=A.walking,this.isSprinting=!1,this.isCrouching=!1,this.isSliding=!1,this.pressedJump=!1,this.rayTestResult=new f,this.groundRayTestOptions={debug:!1,excludeTriggers:!0,excludeActor:void 0,resolveActor:!1},this.physicsSystem=c(M),this.netService=c(g),this.state={sequence:0,position:new h,velocity:new h,yaw:0,lookYaw:0,mode:A.walking,grounded:!1,currentSpeed:0,fallGraceTime:0,prevInputDirection:new h,prevRotateToMovementDirection:!1},this.movementModes=new Map,this.savedMoves=new K(O),this.serverMoveTiming=et(),this.serverMoveQueue=[],this.inputMoveScratch={sequence:0,clientTime:0,dt:0,inputX:0,inputY:0,yaw:0,flags:0,clientX:0,clientY:0,clientZ:0,rootMotionX:0,rootMotionY:0,rootMotionZ:0},this.authoritativeMoveScratch={sequence:0,clientTime:0,dt:0,inputX:0,inputY:0,yaw:0,flags:0,clientX:0,clientY:0,clientZ:0,rootMotionX:0,rootMotionY:0,rootMotionZ:0},this.movementModeContext={component:this,state:this.state,move:this.inputMoveScratch,deltaTime:0,rotatedDirection:xt,platformVelocity:Ct,outVelocity:Tt,rootMotionActive:!1,startedSprinting:!1},this.proxySmoother=new J(F,X),this.proxySample=tt(),this.pendingSnapshot=tt(),this.impulse=new h,this.prevRootMotionPos=new h,this.rootMotionOptions={},this.resetRootMotion=!1,this.nextMoveSequence=0,this.clientMoveTime=0,this.lastSentClientMoveTime=0,this.moveSendAccumulator=0,this.simulatedStateAccumulator=0,this.proxyTime=0,this.lastServerProcessedSequence=0,this.lastServerReceivedSequence=0,this.lastAutonomousMoveFlags=0,this.previousSprintInput=!1,this.previousCrouchInput=!1,this.crouchSuppressedUntilRelease=!1,this.slideOnLandingRequested=!1,this.initialized=!1,this.cc=this.physicsSystem.getCharacterController(.1),this.cc.enableSnapToGround(.1),this.cc.enableAutostep(0,.1,!1),this.registerMovementMode(Bt),this.registerMovementMode(Ht),this.registerMovementMode({mode:A.sliding,update:t=>this.updateSlidingMode(t)})}onInit(){this.groundRayTestOptions.excludeActor=this.actor,this.configureCharacterController(),this.physicsSystem.addActor(this.actor,[this.createCollisionShape()],{mass:0,type:C.kinematic,continousCollisionDetection:!1,friction:0,restitution:.5,ignoreForNavMesh:!0}),this.rotationInput.rotation.copy(this.actor.rotation),this.initializeStateFromActor(),this.initialized=!0,this.physicsSystem.beforeStep.pipe(o(this.disposed)).subscribe(t=>this.tick(t))}onLateUpdate(t){this.updateVisualSmoothing(t)}registerMovementMode(t){this.movementModes.set(t.mode,t)}applyImpulse(t){this.impulse.add(t)}getEffectiveGravity(){return this.gravityOverride??this.physicsSystem.getGravity().y}get isGrounded(){return this.rayTestResult.hasHit||this.cc.computedGrounded()}setRootMotionAction(t,e={}){const i=t?.getClip();if(i instanceof l){this.rootMotionAction=t,this.rootMotionOptions=e,this.resetRootMotion=!0;const o=[];this.rootMotionInterpolant=i.motionTrack.InterpolantFactoryMethodSmooth(o);const n=s.PropertyBinding.parseTrackName(i.motionTrack.name);this.rootMotionRootBone=this.actor.object.getObjectByName(n.nodeName)}}serverMove(t){const e=ot(t);if(e.ok)for(const t of e.value.moves)ut(t,this.lastServerReceivedSequence,this.maxMoveDeltaTime)&&(this.lastServerReceivedSequence=t.sequence,this.serverMoveQueue.push(t))}clientMoveAck(t){const e=st(t);e.ok&&this.actor.netRole===m.autonomousProxy&&(this.savedMoves.ack(e.value.sequence),this.sprintPolicy?.ack?.(e.value.sequence,!1))}clientMoveCorrection(t){const e=nt(t);e.ok&&this.actor.netRole===m.autonomousProxy&&(this.debugCorrections&&(null==this.correctionDebug&&(this.correctionDebug=new Qt(Kt(this.actor.object))),this.correctionDebug.update(this.state.position,e.value.snapshot)),this.applyCorrection(e.value.snapshot))}simulatedState(t){const e=rt(t);e.ok&&this.actor.netRole===m.simulatedProxy&&this.proxySmoother.push(e.value,this.proxyTime)}tick(t){if(!this.initialized)return;t=Math.min(.1,t);const e=this.actor.netRole,i=this.netService.mode;e!==m.simulatedProxy?this.enabled&&(e!==m.autonomousProxy?this.isRemoteControlledAuthority(i,e)?this.tickRemoteAuthority(t):this.tickAuthority(t,i):this.tickAutonomousProxy(t)):this.tickSimulatedProxy(t)}tickAutonomousProxy(t){const e=this.state.mode,i=this.lastAutonomousMoveFlags,o=this.createMoveFromInput(t,++this.nextMoveSequence,{quantizeClientTime:!0});this.performMove(o,_t),this.resetToggleCrouchAfterSlide(e);const s=this.state.mode!==e||o.flags!==i;this.lastAutonomousMoveFlags=o.flags,this.savedMoves.capacity=this.maxSavedMoves,this.savedMoves.maxCombinedDeltaTime=Math.min(this.maxCombinedMoveDeltaTime,this.maxMoveDeltaTime),this.savedMoves.push(o),this.sendSavedMoves(t,s)}tickAuthority(t,e){const i=this.state.mode,o=this.createMoveFromInput(t,++this.nextMoveSequence);this.performMove(o,_t),this.resetToggleCrouchAfterSlide(i),e!==dt.none&&this.sendSimulatedState(t,!1)}resetToggleCrouchAfterSlide(t){t===A.sliding&&this.state.mode!==A.sliding&&"toggle"===this.crouchInput.mode&&this.crouchInput.activated&&this.crouchInput.setActivated(!1)}tickRemoteAuthority(t){_(this.serverMoveTiming,t,this.maxServerMoveTimeBudget);let e=!1;const i=Number.isFinite(this.maxServerMovesPerTick)?Math.max(1,Math.floor(this.maxServerMovesPerTick)):this.serverMoveQueue.length,o=Math.min(this.serverMoveQueue.length,i),s=Ut.copy(this.actor.position);let n=!1;for(let t=0;t<o;t++){const t=this.serverMoveQueue.shift();if(null==t)break;if(!ut(t,this.lastServerProcessedSequence,this.maxMoveDeltaTime)){console.log("Net: Invalid move",t),this.sendOwnerCorrection(!0),e=!0;continue}const i=it(this.serverMoveTiming,t,{maxMoveDeltaTime:this.maxMoveDeltaTime,maxServerMoveDeltaTimeScalar:this.maxServerMoveDeltaTimeScalar,maxClientTimeAhead:this.maxClientTimeAhead});if(i<0){this.sendOwnerCorrection(!0),e=!0;continue}const o=Wt(t,this.authoritativeMoveScratch);o.dt=i,o.rootMotionX=0,o.rootMotionY=0,o.rootMotionZ=0,o.flags&=~B,this.performMove(o,{immediate:!0,savedRootMotion:!1}),n=!0,this.lastServerProcessedSequence=o.sequence;const s=$t(this.state,t);if(s>this.correctionToleranceSq){console.log(`Net server: Correction error: ${Math.sqrt(s)}`);const o=this.state.position.x-t.clientX,n=this.state.position.y-t.clientY,r=this.state.position.z-t.clientZ;console.log(`diff x: ${o}, y: ${n}, z: ${r}`),console.log({sequence:t.sequence,moveDt:t.dt,serverMoveDeltaTime:i,flags:t.flags,mode:this.state.mode,grounded:this.state.grounded,fallGraceTime:this.state.fallGraceTime}),this.sendOwnerCorrection(s>this.largeCorrectionThreshold*this.largeCorrectionThreshold),e=!0}}0===this.lastServerProcessedSequence||e||(this.sprintPolicy?.ack?.(this.lastServerProcessedSequence,!1),this.clientMoveAck(ht(this.lastServerProcessedSequence))),n&&this.accumulateListenServerVisualSmoothing(s,this.actor.position),this.sendSimulatedState(t,!1)}tickSimulatedProxy(t){this.proxyTime+=t,this.proxySmoother.sample(this.proxyTime,this.proxySample)&&this.applySnapshot(this.proxySample,!0)}accumulateListenServerVisualSmoothing(t,e){if(!this.shouldSmoothListenServerRemoteAuthority())return void this.visualSmoothingOffset.set(0,0,0);Xt.subVectors(t,e);const i=Xt.lengthSq();i>1e-8&&(i>this.listenServerNoSmoothUpdateDistance*this.listenServerNoSmoothUpdateDistance?this.visualSmoothingOffset.set(0,0,0):(i>this.listenServerMaxSmoothUpdateDistance*this.listenServerMaxSmoothUpdateDistance&&Xt.setLength(this.listenServerMaxSmoothUpdateDistance),this.visualSmoothingOffset.add(Xt)))}updateVisualSmoothing(t){if(this.visualSmoothingOffset.lengthSq()<=1e-8)return void this.visualSmoothingOffset.set(0,0,0);if(!this.shouldSmoothListenServerRemoteAuthority())return void this.visualSmoothingOffset.set(0,0,0);const e=Math.max(.001,this.listenServerSmoothLocationTime);t<e?this.visualSmoothingOffset.multiplyScalar(1-t/e):this.visualSmoothingOffset.set(0,0,0),this.visualSmoothingOffset.lengthSq()<=1e-4&&this.visualSmoothingOffset.set(0,0,0)}shouldSmoothListenServerRemoteAuthority(){return this.listenServerSmoothing&&this.actor.netRole===m.authority&&this.netService.isServer&&!this.netService.isDedicatedServer&&this.isRemoteControlledAuthority()}createMoveFromInput(t,e,i={}){const o=r.clamp(t,.001,this.maxMoveDeltaTime);this.clientMoveTime+=o;let s=this.clientMoveTime,n=o;!0===i.quantizeClientTime&&(s=Math.max(this.lastSentClientMoveTime+.001,Math.round(1e3*this.clientMoveTime)/1e3),n=r.clamp(s-this.lastSentClientMoveTime,.001,this.maxMoveDeltaTime),this.lastSentClientMoveTime=s),this.sampleRootMotion(At);const a=this.crouchInput.activated,h=a&&!this.previousCrouchInput;this.previousCrouchInput=a;const l=!a&&this.sprintInput.activated,c=l&&!this.previousSprintInput;this.previousSprintInput=l;const u=(this.jumpInput.activated?L:0)|(l?Z:0)|(a?E:0)|(h&&this.slideEnabled?H:0)|(c?W:0)|(At.lengthSq()>0?B:0),d=function(t,e){e.set(t.x,0,t.y),e.lengthSq()>1&&e.normalize();return e}(this.directionInput.vector,Ft),p=this.inputMoveScratch;return p.sequence=e>>>0,p.clientTime=s,p.dt=n,p.inputX=d.x,p.inputY=d.z,p.yaw=this.rotationInput.rotation.y,p.flags=u,p.clientX=this.state.position.x,p.clientY=this.state.position.y,p.clientZ=this.state.position.z,p.rootMotionX=At.x,p.rootMotionY=At.y,p.rootMotionZ=At.z,p}performMove(t,e){const i=r.clamp(t.dt,.001,this.maxMoveDeltaTime),o=Math.max(1,Math.ceil(i/this.maxSubstepDeltaTime)),s=0!==(t.flags&Z)&&0===(t.flags&E);this.sprintPolicy?.update?.(i,t.sequence,s),It.set(e.savedRootMotion?t.rootMotionX:0,e.savedRootMotion?t.rootMotionY:0,e.savedRootMotion?t.rootMotionZ:0),e.savedRootMotion||this.sampleRootMotion(It);let n=i;const a=i/o;for(let s=0;s<o;s++){const o=i>0?a/i:1;this.performSubstep(t,Math.min(a,n),It,o,e.immediate,0===s),n-=a}t.clientX=this.state.position.x,t.clientY=this.state.position.y,t.clientZ=this.state.position.z,t.flags=It.lengthSq()>0?t.flags|B:t.flags&~B,this.state.sequence=t.sequence,this.syncPublicState()}performSubstep(t,e,i,o,s,n){if(e<.001)return;this.checkGrounded(this.state.position),this.state.grounded=this.isGrounded;const r=null!=this.rootMotionAction&&this.rootMotionAction.enabled,a=i.lengthSq()>0,h=!r&&0!==(t.flags&L),l=r||a;this.updateCrouchState(t,n,l,h),this.pressedJump=h,this.isSprinting=!1,this.updateRotation(t,e,r,a),this.resolvePlatformVelocity(Ct);const c=this.movementModeContext,u=this.movementModes.get(this.state.mode);if(null!=u){c.move=t,c.deltaTime=e,c.rootMotionActive=l,c.startedSprinting=n&&!l&&0===(t.flags&E)&&0!==(t.flags&W);const i=u.update(c);"number"==typeof i&&(this.state.mode=i)}else Tt.set(0,0,0);if(a){qt.copy(i).multiplyScalar(o).applyQuaternion(this.actor.quaternion),Dt.copy(qt).divideScalar(e),this.state.mode===A.walking?(Tt.x=Dt.x+Ct.x,Tt.z=Dt.z+Ct.z):(Tt.x=Dt.x,Tt.z=Dt.z);const t=Math.sqrt(Dt.x*Dt.x+Dt.z*Dt.z);t>.4&&(this.state.currentSpeed=t)}if(this.applyImpulseToVelocity(Tt,e),h&&this.isSprinting){const t=Math.max(0,this.maxSpeedSprint),e=Zt(Tt);if(e>t){const i=t/e;Tt.x*=i,Tt.z*=i,this.state.velocity.x*=i,this.state.velocity.z*=i}}this.state.mode===A.walking&&this.state.velocity.copy(Tt),this.applyMovement(Tt,e,s),this.state.mode===A.sliding&&(St(this.state.velocity,wt,Ct,this.slideSurfaceNormal,e),this.state.currentSpeed=Zt(this.state.velocity)),this.checkGrounded(this.state.position),this.state.grounded=this.isGrounded,this.updateModeAfterMove(Tt,e),this.state.mode===A.sliding&&this.state.velocity.length()<Math.max(0,this.slideMinExitSpeed)&&(this.state.mode=A.walking)}updateRotation(t,e,i,o){ft.set(-t.inputX,0,t.inputY),ft.lengthSq()>1&&ft.normalize();const s=this.state.prevRotateToMovementDirection!==this.rotateToMovementDirection;let n=r.euclideanModulo(t.yaw-this.state.lookYaw+Math.PI,2*Math.PI)-Math.PI;if(s&&(this.actor.object.quaternion.setFromEuler(Nt.set(0,t.yaw,0)),this.state.prevRotateToMovementDirection||(n=0,this.state.lookYaw=t.yaw),this.state.prevRotateToMovementDirection=this.rotateToMovementDirection),xt.set(0,0,0),i)this.state.lookYaw=t.yaw;else if(this.rotateToMovementDirection){if(ft.lengthSq()>0&&this.state.mode!==A.falling){const i=Nt.setFromQuaternion(this.actor.object.quaternion,"YXZ").y,o=Math.atan2(ft.x,ft.z),s=.99*t.yaw+o;if(this.smoothRotation){const t=r.euclideanModulo(s-i+Math.PI,2*Math.PI)-Math.PI;let o=r.clamp(t*this.rotationSpeed*e,-this.maxRotationSpeed*e,this.maxRotationSpeed*e);Math.abs(o)>Math.abs(t)&&(o=t),this.actor.object.quaternion.setFromEuler(Nt.set(0,i+o,0))}else this.actor.object.quaternion.setFromEuler(Nt.set(0,s,0));this.state.prevInputDirection.lerp(ft,e*this.rotationSpeed),this.state.lookYaw+=n,xt.copy(this.actor.object.getWorldDirection(Ft).normalize())}}else o||(this.state.lookYaw+=n,this.actor.object.quaternion.multiply(Yt.setFromEuler(Nt.set(0,n,0))),ft.lengthSq()>0&&xt.copy(ft).applyQuaternion(this.actor.object.quaternion).normalize())}applyMovement(t,e,i){if(t.lengthSq()>0||!this.state.grounded){if(Rt.copy(t).multiplyScalar(e),this.state.grounded&&((o=this.state.mode)===A.walking||o===A.sliding)&&(this.state.mode===A.walking&&this.rayTestResult.distance<=this.cc.offset()&&(Rt.y=Math.max(0,Ct.y*e)),this.physicsSystem.getActorComputedMovement(this.actor,this.cc,Rt,this.getCollisionGroup()),this.cc.computedCollision(0,Et),null!=Et.normal1)){const t=Ft.copy(Et.normal1);Math.acos(r.clamp(t.dot(Mt),-1,1))>this.cc.maxSlopeClimbAngle()&&(Rt.y=.016*this.getEffectiveGravity()*.5)}wt.copy(this.physicsSystem.getActorComputedMovement(this.actor,this.cc,Rt,this.getCollisionGroup()))}else wt.set(0,0,0);var o;this.suppressUncrouchLift&&(this.suppressUncrouchLift=!1,this.state.grounded&&this.state.mode===A.walking&&Rt.y<=1e-6&&wt.y>0&&(wt.y=0)),this.state.position.add(wt),i?(this.actor.position.copy(this.state.position),this.physicsSystem.updateActorTransform(this.actor),this.physicsSystem.flushModifiedBodyPositionsToColliders()):this.physicsSystem.setNextKinematicPosition(this.actor,this.state.position)}updateModeAfterMove(t,e){const i=function(t){if(0===t.numComputedCollisions())return!1;const e=t.computedCollision(0);Gt.set(e.normal2.x,e.normal2.y,e.normal2.z);const i=Gt.angleTo(Mt);Gt.set(e.normal1.x,e.normal1.y,e.normal1.z);const o=Gt.angleTo(Mt);if(i<100)return!1;return o>t.minSlopeSlideAngle()}(this.cc);!this.state.grounded||i?this.state.mode!==A.falling&&(this.state.fallGraceTime+=e,this.state.fallGraceTime>this.fallGraceTime+1e-6&&(this.state.mode=A.falling,this.state.velocity.copy(t))):this.state.velocity.y<=0&&(this.state.mode===A.falling&&(this.state.mode=A.walking),this.state.mode!==A.sliding&&(this.state.velocity.y=0),this.state.fallGraceTime=0)}applyImpulseToVelocity(t,e){if(this.impulse.lengthSq()<=.1)return void this.impulse.set(0,0,0);const i=Math.min(1,this.impulse.length()/5);t.x=r.lerp(t.x,this.impulse.x,i),t.z=r.lerp(t.z,this.impulse.z,i),t.y+=this.impulse.y;const o=Math.exp(-this.impulseDamping*e);this.impulse.x*=o,this.impulse.y>0?this.impulse.y+=e*this.getEffectiveGravity():this.impulse.y*=o,this.impulse.z*=o}sendSavedMoves(t,e=!1){if(this.moveSendAccumulator+=t,!e&&this.moveSendAccumulator<this.moveSendInterval)return;this.moveSendAccumulator=0;const i=this.savedMoves.getMovesForSend(this.maxMovesPerPacket);0!==i.length&&this.serverMove(at(i))}sendOwnerCorrection(t){const e=this.toSnapshot(this.pendingSnapshot);t&&(e.horizontalSpeed=this.horizontalSpeed),this.sprintPolicy?.ack?.(e.sequence,!0),this.clientMoveCorrection(lt(e))}sendSimulatedState(t,e){this.simulatedStateAccumulator+=t,!e&&this.simulatedStateAccumulator<this.simulatedStateInterval||(this.simulatedStateAccumulator=0,this.simulatedState(ct(this.toSnapshot(this.pendingSnapshot))))}applyCorrection(t){this.sprintPolicy?.restore?.(t.sequence),this.savedMoves.ack(t.sequence),this.sprintPolicy?.ack?.(t.sequence,!0),this.applySnapshot(t,!0),this.savedMoves.replayAfter(t.sequence,t=>(this.performMove(t,{immediate:!0,savedRootMotion:!0}),null),this.maxReplayedMoves)}applySnapshot(t,e){this.state.sequence=t.sequence,this.state.position.set(t.x,t.y,t.z),this.state.velocity.set(t.velocityX,t.velocityY,t.velocityZ),this.state.yaw=t.yaw,this.state.lookYaw=t.yaw,this.state.mode=t.mode,this.state.currentSpeed=t.horizontalSpeed,this.state.fallGraceTime=0,this.actor.position.copy(this.state.position),this.actor.object.quaternion.setFromEuler(Nt.set(0,t.yaw,0)),this.crouchSuppressedUntilRelease=0!==(t.flags&$),this.setCrouching(0!==(t.flags&Q)||t.mode===A.sliding),e&&(this.physicsSystem.updateActorTransform(this.actor),this.physicsSystem.flushModifiedBodyPositionsToColliders()),this.checkGrounded(this.state.position),this.state.grounded=this.isGrounded,this.syncPublicState()}toSnapshot(t){return t.sequence=this.state.sequence,t.x=this.state.position.x,t.y=this.state.position.y,t.z=this.state.position.z,t.velocityX=this.state.velocity.x,t.velocityY=this.state.velocity.y,t.velocityZ=this.state.velocity.z,t.yaw=Nt.setFromQuaternion(this.actor.object.quaternion,"YXZ").y,t.mode=this.state.mode,t.flags=(this.isCrouching?Q:0)|(this.crouchSuppressedUntilRelease?$:0),t.horizontalSpeed=this.state.currentSpeed,t}syncPublicState(){this.velocity.copy(this.state.velocity),this.mode=this.state.mode,this.horizontalSpeed=this.state.currentSpeed,this.isSliding=this.state.mode===A.sliding,this.isSliding?(this.resolveGroundNormal(this.slideSurfaceNormal),this.slideDirection.copy(this.state.velocity).projectOnPlane(this.slideSurfaceNormal),this.slideDirection.lengthSq()>1e-8?this.slideDirection.normalize():this.slideDirection.set(0,0,0)):(this.slideDirection.set(0,0,0),this.slideSurfaceNormal.copy(Mt))}sampleRootMotion(t){if(t.set(0,0,0),null==this.rootMotionAction||this.rootMotionAction.isRunning()||this.clearRootMotionAction(this.rootMotionAction),null!=this.rootMotionAction&&this.rootMotionOptions.cancelWithJump&&this.jumpInput.activated&&(this.isGrounded||this.jumpInAir)){const e=this.rootMotionAction,i=this.rootMotionOptions.onJumpCancel;return this.clearRootMotionAction(e),e.stop(),i?.(),t}if(null==this.rootMotionAction)return t;if(!(this.rootMotionAction.getClip()instanceof l))return t;const e=this.rootMotionInterpolant;this.resetRootMotion&&(this.prevRootMotionPos.fromArray(e.evaluate(0)),this.resetRootMotion=!1),kt.fromArray(e.evaluate(this.rootMotionAction.time)),t.subVectors(kt,this.prevRootMotionPos),this.prevRootMotionPos.copy(kt);return(this.rootMotionRootBone??this.rootMotionAction.getRoot()).getWorldScale(bt),t.multiply(bt),t}clearRootMotionAction(t){null!=t&&this.rootMotionAction!==t||(this.rootMotionAction=null,this.rootMotionOptions={},this.resetRootMotion=!1)}isRemoteControlledAuthority(t=this.netService.mode,e=this.actor.netRole){if(t===dt.none||e!==m.authority||t>=dt.client)return!1;return null!=this.netService.resolveActorConnection(this.actor)&&!this.netService.isLocalOwner(this.actor)}configureCharacterController(){const t=this.cc;t.setApplyImpulsesToDynamicBodies(this.applyImpulsesToDynamicBodies),t.setMinSlopeSlideAngle(this.minSlopeSlideAngle),t.setMaxSlopeClimbAngle(this.maxSlopeClimbAngle),t.setCharacterMass(this.mass),t.setSlideEnabled(this.allowSliding)}initializeStateFromActor(){this.state.position.copy(this.actor.position),this.state.velocity.set(0,0,0),this.state.yaw=this.actor.rotation.y,this.state.lookYaw=this.rotationInput.rotation.y,this.state.mode=this.mode,this.state.currentSpeed=this.horizontalSpeed,this.state.prevRotateToMovementDirection=this.rotateToMovementDirection}createCollisionShape(){const t=this.getColliderHeight(!1),e=this.getColliderRadius(!1),i=new x(t,e);return i.offset.y=this.getCapsuleOffsetY(t,e),i.collisionGroup=gt,i}updateCrouchState(t,e,i,o){if(!(0!==(t.flags&E)))return this.crouchSuppressedUntilRelease=!1,this.slideOnLandingRequested=!1,this.state.mode===A.sliding&&(this.state.mode=A.walking),void this.tryUncrouch();if(this.state.mode===A.sliding&&(!this.slideEnabled||i))return this.slideOnLandingRequested=!1,this.state.mode=A.walking,void(this.crouchSuppressedUntilRelease||this.setCrouching(!0));if(this.state.mode===A.sliding&&o)return this.crouchSuppressedUntilRelease=!0,this.slideOnLandingRequested=!1,void this.tryUncrouch();if(this.crouchSuppressedUntilRelease)return void(this.slideOnLandingRequested=!1);if(this.setCrouching(!0),!this.slideEnabled||i)return void(this.slideOnLandingRequested=!1);if(this.state.mode===A.falling)return void(this.slideOnLandingRequested=!0);this.resolveGroundNormal(Vt);const s=this.slideOnLandingRequested&&this.state.mode===A.walking&&this.state.grounded,n=e&&0!==(t.flags&H)||s;s&&(this.slideOnLandingRequested=!1);const r=Zt(this.state.velocity);this.state.mode===A.walking&&vt(this.slideEnabled,n,this.state.grounded,this.isWalkableSlideSurface(Vt),i,r,this.slideMinStartSpeed)&&(this.state.mode=A.sliding,this.slideSurfaceNormal.copy(Vt),this.state.velocity.projectOnPlane(this.slideSurfaceNormal),this.state.currentSpeed=Zt(this.state.velocity))}updateSlidingMode(t){const e=t.state,i=t.move;this.resolveGroundNormal(this.slideSurfaceNormal);const o=this.isWalkableSlideSurface(this.slideSurfaceNormal),s=e.velocity.length();if(!e.grounded||!o)return e.mode=A.falling,Ht.update(t),A.falling;if(this.slideEnabled&&0!==(i.flags&E)&&!t.rootMotionActive&&0!==(i.flags&L))return pt(t.outVelocity,e.velocity,this.jumpVelocity),e.velocity.copy(t.outVelocity),e.currentSpeed=Zt(e.velocity),A.falling;if(!mt(this.slideEnabled,0!==(i.flags&E),e.grounded,o,t.rootMotionActive,s,this.slideMinExitSpeed))return e.mode=A.walking,Bt.update(t),A.walking;const n=yt(e.velocity,e.velocity,this.slideSurfaceNormal,t.rotatedDirection,this.getEffectiveGravity(),t.deltaTime,this.slideDeceleration,this.slideGravityScale,this.slideSteeringRate);if(e.currentSpeed=Zt(e.velocity),n<Math.max(0,this.slideMinExitSpeed))return e.mode=A.walking,Bt.update(t),A.walking;t.outVelocity.copy(e.velocity).add(t.platformVelocity)}tryUncrouch(){this.isCrouching&&this.canUncrouch()&&this.setCrouching(!1)&&(this.suppressUncrouchLift=!0,this.state.fallGraceTime=0)}resolveGroundNormal(t){return!this.rayTestResult.hasHit||this.rayTestResult.hitNormal.lengthSq()<=1e-8?t.copy(Mt):(t.copy(this.rayTestResult.hitNormal).normalize(),t.dot(Mt)<0&&t.multiplyScalar(-1),t)}isWalkableSlideSurface(t){return t.dot(Mt)>=Math.cos(this.cc.maxSlopeClimbAngle())}setCrouching(t){return this.isCrouching!==t&&(this.isCrouching=t,this.syncColliderShape(),!0)}canUncrouch(){const t=this.getColliderHeight(!1),e=this.getColliderRadius(!1);return!this.physicsSystem.hasActorCapsuleIntersection(this.actor,this.state.position,t,e,this.getCapsuleOffsetY(t,e),this.getCollisionGroup())}syncColliderShape(){const t=this.getColliderHeight(this.isCrouching),e=this.getColliderRadius(this.isCrouching);this.physicsSystem.setActorCapsuleCollider(this.actor,t,e,this.getCapsuleOffsetY(t,e))}getColliderHeight(t){const e=Number.isFinite(this.colliderHeight)?Math.max(0,this.colliderHeight):0;if(!t)return e;const i=Number.isFinite(this.crouchColliderHeight)?this.crouchColliderHeight:e;return r.clamp(i,0,e)}getColliderRadius(t){const e=Number.isFinite(this.colliderRadius)?Math.max(.001,this.colliderRadius):.001;if(!t)return e;const i=this.crouchColliderRadius??e,o=Number.isFinite(i)?i:e;return r.clamp(o,.001,e)}getCapsuleOffsetY(t,e){return e+t/2+this.offset}checkGrounded(t){jt.y=-Math.max(.05,this.cc.snapToGroundDistance()),this.physicsSystem.rayTest(zt.addVectors(t,Ot.set(0,this.offset,0)),Pt.addVectors(t,jt),this.rayTestResult,this.groundRayTestOptions)}resolvePlatformVelocity(t){return t.set(0,0,0),this.rayTestResult.hasHit&&null!=this.rayTestResult.actor&&this.physicsSystem.getLinearVelocity(this.rayTestResult.actor,t),t}getCollisionGroup(){return this.characterCollision?null:gt}};t([T(),e("design:type",Number)],Lt.prototype,"colliderHeight",void 0),t([T(),e("design:type",Number)],Lt.prototype,"colliderRadius",void 0),t([T(),e("design:type",Number)],Lt.prototype,"crouchColliderHeight",void 0),t([T({optional:!0}),e("design:type",Number)],Lt.prototype,"crouchColliderRadius",void 0),t([S(!1),e("design:type",Function),e("design:paramtypes",[Uint8Array]),e("design:returntype",void 0)],Lt.prototype,"serverMove",null),t([v(!1),e("design:type",Function),e("design:paramtypes",[Uint8Array]),e("design:returntype",void 0)],Lt.prototype,"clientMoveAck",null),t([v(!0),e("design:type",Function),e("design:paramtypes",[Uint8Array]),e("design:returntype",void 0)],Lt.prototype,"clientMoveCorrection",null),t([y(!1),e("design:type",Function),e("design:paramtypes",[Uint8Array]),e("design:returntype",void 0)],Lt.prototype,"simulatedState",null),Lt=t([w({inEditor:!1}),e("design:paramtypes",[])],Lt);export{Lt as CharacterMovementComponent};const Bt={mode:A.walking,update(t){const e=t.component,i=t.move,o=t.state,s=t.rotatedDirection,n=Math.min(1,Math.sqrt(i.inputX*i.inputX+i.inputY*i.inputY)),r=!e.rotateToMovementDirection&&i.inputY<0,a=e.isCrouching,h=!t.rootMotionActive&&!a&&0===(i.flags&E)&&0!==(i.flags&Z)&&!r&&0!==s.lengthSq()&&(e.sprintPolicy?.canSprint()??!0),l=(a?e.maxSpeedCrouch:r?e.maxSpeedBackwards:h?e.maxSpeedSprint:e.maxSpeed)*(e.normalizedDirection?1:n);if(0!==s.lengthSq()){e.isSprinting=h,h&&e.sprintPolicy?.commitSprint(t.deltaTime,i.sequence);let a=Math.min(l,o.currentSpeed),c=e.groundAccelerationRate;if(h&&t.startedSprinting&&e.sprintStartBoostSpeed>0){const t=e.normalizedDirection?1:n;a=Math.max(a,l+e.sprintStartBoostSpeed*t),c=e.sprintStartBoostDamping}else h&&!r&&e.sprintStartBoostSpeed>0&&o.currentSpeed>l&&(a=o.currentSpeed,c=e.sprintStartBoostDamping);o.currentSpeed=function(t,e,i,o){return e+(t-e)*Math.exp(-i*o)}(a,l,c,t.deltaTime),t.outVelocity.copy(s).multiplyScalar(function(t,e,i,o){const s=i*o;if(s<=1e-6)return t;return e+(t-e)*(1-Math.exp(-s))/s}(a,l,c,t.deltaTime))}else o.currentSpeed=0,t.outVelocity.set(0,0,0);if(0!==(i.flags&L))return o.mode=A.falling,o.velocity.copy(t.outVelocity),o.velocity.y=e.jumpVelocity,A.falling;t.outVelocity.y=t.deltaTime*e.getEffectiveGravity(),t.outVelocity.add(t.platformVelocity)}},Ht={mode:A.falling,update(t){const e=t.component,i=t.state,o=t.move;0!==(o.flags&L)&&e.jumpInAir&&(i.velocity.copy(t.outVelocity),i.velocity.y=e.jumpVelocity),i.velocity.y+=t.deltaTime*e.getEffectiveGravity(),t.outVelocity.copy(i.velocity),t.outVelocity.addScaledVector(t.rotatedDirection,e.fallingMovementControl),e.fallingReorientation&&t.outVelocity.applyAxisAngle(Mt,r.euclideanModulo(o.yaw-i.lookYaw+Math.PI,2*Math.PI)-Math.PI)}};function Zt(t){return Math.sqrt(t.x*t.x+t.z*t.z)}function Wt(t,e){return e.sequence=t.sequence,e.clientTime=t.clientTime,e.dt=t.dt,e.inputX=t.inputX,e.inputY=t.inputY,e.yaw=t.yaw,e.flags=t.flags,e.clientX=t.clientX,e.clientY=t.clientY,e.clientZ=t.clientZ,e.rootMotionX=t.rootMotionX,e.rootMotionY=t.rootMotionY,e.rootMotionZ=t.rootMotionZ,e}function $t(t,e){const i=t.position.x-e.clientX,o=t.position.y-e.clientY,s=t.position.z-e.clientZ;return i*i+o*o+s*s}class Qt{constructor(t){this.scene=t,this.serverPosition=new h,this.direction=new h}update(t,e){const i=this.serverPosition.set(e.x,e.y,e.z),o=i.distanceTo(t);o>.1&&console.log(`Correction applied. Error: ${o.toFixed(3)}. Server position: (${i.x.toFixed(2)}, ${i.y.toFixed(2)}, ${i.z.toFixed(2)}), Client position: (${t.x.toFixed(2)}, ${t.y.toFixed(2)}, ${t.z.toFixed(2)})`);const s=this.direction.copy(i).sub(t).normalize();Jt.position.copy(t),Jt.setDirection(s),Jt.setLength(o);const n=Kt(this.scene);n.add(Jt),setTimeout(()=>{n.remove(Jt)},1e3)}}const Jt=new n(new h(0,1,0),new h,1,16711680);function Kt(t){return null==t.parent?t:Kt(t.parent)}const _t={immediate:!1,savedRootMotion:!0};/*
1
+ import{__decorate as t,__metadata as e}from"tslib";import i from"@dimforge/rapier3d-simd-compat";import{takeUntil as o}from"rxjs";import*as s from"three";import{ArrowHelper as n,MathUtils as r,Quaternion as a,Vector3 as h}from"three";import{RootMotionClip as l}from"../../../../animation/root-motion.js";import{inject as c}from"../../../../inject.js";import{ActionInput as u,AxisInput as d,RotationInput as p}from"../../../../input/index.js";import{NetRole as m}from"../../../../net/service/net-actor-role.js";import{RunOnClient as v,RunOnNotOwner as y,RunOnServer as S}from"../../../../net/service/rpc-decorator.js";import{NetService as g}from"../../../../net/service/net-service.js";import{PhysicsSystem as M,RayTestResult as f}from"../../../../services/physics/physics-system.js";import{CapsuleCollisionShape as x}from"../../../../../scene/collision/collision-shape.js";import{Parameter as T}from"../../../../../shader/parameter.js";import{PhysicsBodyType as C}from"../../../../services/physics/physics-system.js";import{ActorComponent as R,Component as w}from"../../../component.js";import{CharacterMovementMode as A}from"./modes.js";import{constrainRootMotionTargetApproach as q}from"./root-motion-constraint.js";import{DEFAULT_MAX_CLIENT_TIME_AHEAD as D,DEFAULT_LARGE_CORRECTION_THRESHOLD as b,DEFAULT_MAX_COMBINED_MOVE_DELTA_TIME as k,DEFAULT_MAX_MOVE_DELTA_TIME as z,DEFAULT_MAX_MOVES_PER_PACKET as I,DEFAULT_MAX_REPLAYED_MOVES as P,DEFAULT_MAX_SERVER_MOVES_PER_TICK as j,DEFAULT_MAX_SAVED_MOVES as O,DEFAULT_MAX_SERVER_MOVE_DELTA_TIME_SCALAR as G,DEFAULT_MAX_SERVER_MOVE_TIME_BUDGET as Y,DEFAULT_MAX_SUBSTEP_DELTA_TIME as N,DEFAULT_MOVE_SEND_INTERVAL as F,DEFAULT_SIMULATED_INTERPOLATION_DELAY as V,DEFAULT_SIMULATED_STATE_INTERVAL as U,DEFAULT_SMALL_CORRECTION_TOLERANCE as X,DEFAULT_TELEPORT_SNAP_THRESHOLD as E,MOVE_FLAG_CROUCH as L,MOVE_FLAG_JUMP as B,MOVE_FLAG_ROOT_MOTION as H,MOVE_FLAG_SLIDE_START as Z,MOVE_FLAG_SPRINT as Q,MOVE_FLAG_SPRINT_START as W,SNAPSHOT_FLAG_CROUCH_SUPPRESSED as $,SNAPSHOT_FLAG_CROUCHING as J,NetCharacterProxySmoother as K,NetCharacterSavedMoveBuffer as _,accrueNetCharacterServerMoveTime as tt,createNetCharacterMovementSnapshot as et,createNetCharacterServerMoveTimingState as it,consumeNetCharacterServerMoveTime as ot,decodeNetCharacterMoveBatch as st,decodeNetCharacterOwnerAck as nt,decodeNetCharacterOwnerCorrection as rt,decodeNetCharacterSimulatedState as at,encodeNetCharacterMoveBatch as ht,encodeNetCharacterOwnerAck as lt,encodeNetCharacterOwnerCorrection as ct,encodeNetCharacterSimulatedState as ut,validateNetCharacterMove as dt}from"./net-character-movement-protocol.js";import{NetMode as pt}from"../../../../net/net-session.js";import{setSlideJumpVelocity as mt,shouldContinueSlide as vt,shouldStartSlide as yt,updateSlideVelocity as St,updateSlideVelocityFromDisplacement as gt}from"./character-slide.js";export*from"./net-character-movement-protocol.js";const Mt=131070,ft=new h(0,1,0),xt=new h,Tt=new h,Ct=new h,Rt=new h,wt=new h,At=new h,qt=new h,Dt=new h,bt=new h,kt=new h,zt=new h,It=new h,Pt=new h,jt=new h,Ot=new h(0,1,0),Gt=new h(0,-.05,0),Yt=new h,Nt=new a,Ft=new s.Euler,Vt=new h,Ut=new h,Xt=new h,Et=new h,Lt=new i.CharacterCollision;let Bt=class extends R{get autoStepMinWidth(){return this.cc.autostepMinWidth()}set autoStepMinWidth(t){this.cc.enableAutostep(this.cc.autostepMaxHeight(),t,this.cc.autostepIncludesDynamicBodies())}get autoStepDynamicObjects(){return this.cc.autostepIncludesDynamicBodies()}set autoStepDynamicObjects(t){this.cc.enableAutostep(this.cc.autostepMaxHeight(),this.cc.autostepMinWidth(),t)}get autoStepMaxHeight(){return this.cc.autostepMaxHeight()}set autoStepMaxHeight(t){this.cc.enableAutostep(t,this.cc.autostepMinWidth(),this.cc.autostepIncludesDynamicBodies())}get snapToGround(){return this.cc.snapToGroundDistance()}set snapToGround(t){this.cc.enableSnapToGround(t)}set offset(t){this.cc.setOffset(t)}get offset(){return this.cc.offset()}set normalNudgeFactor(t){this.cc.setNormalNudgeFactor(t)}get normalNudgeFactor(){return this.cc.normalNudgeFactor()}constructor(){super(),this.isDefaultCharacterMovementComponent=!0,this.directionInput=new d,this.jumpInput=new u,this.sprintInput=new u,this.crouchInput=new u,this.rotationInput=new p,this.horizontalSpeed=0,this.maxSpeed=8,this.maxSpeedBackwards=8,this.maxSpeedSprint=12,this.maxSpeedCrouch=4,this.slideEnabled=!1,this.slideMinStartSpeed=8,this.slideMinExitSpeed=4,this.slideDeceleration=3,this.slideGravityScale=1,this.slideSteeringRate=2,this.sprintStartBoostSpeed=0,this.sprintStartBoostDamping=6,this.jumpVelocity=7,this.fallingMovementControl=.5,this.fallingReorientation=!1,this.groundAccelerationRate=4,this.gravityOverride=null,this.colliderHeight=2,this.colliderRadius=.5,this.crouchColliderHeight=1,this.crouchColliderRadius=null,this.jumpInAir=!1,this.mass=50,this.allowSliding=!0,this.minSlopeSlideAngle=r.degToRad(70),this.maxSlopeClimbAngle=r.degToRad(70),this.applyImpulsesToDynamicBodies=!0,this.normalizedDirection=!0,this.characterCollision=!1,this.allowRootMotionJumpCancel=!1,this.enabled=!0,this.rotateToMovementDirection=!1,this.smoothRotation=!0,this.rotationSpeed=40,this.maxRotationSpeed=100,this.impulseDamping=2,this.moveSendInterval=F,this.simulatedStateInterval=U,this.maxSavedMoves=O,this.maxReplayedMoves=P,this.maxServerMovesPerTick=j,this.maxMovesPerPacket=I,this.maxMoveDeltaTime=z,this.maxCombinedMoveDeltaTime=k,this.maxServerMoveDeltaTimeScalar=G,this.maxClientTimeAhead=D,this.maxServerMoveTimeBudget=Y,this.maxSubstepDeltaTime=N,this.fallGraceTime=.1,this.correctionToleranceSq=X*X,this.largeCorrectionThreshold=b,this.teleportSnapThreshold=E,this.listenServerSmoothing=!0,this.listenServerSmoothLocationTime=.04,this.listenServerMaxSmoothUpdateDistance=1,this.listenServerNoSmoothUpdateDistance=2.5,this.debugCorrections=!0,this.suppressUncrouchLift=!1,this.velocity=new h,this.visualSmoothingOffset=new h,this.slideDirection=new h,this.slideSurfaceNormal=new h(0,1,0),this.mode=A.walking,this.isSprinting=!1,this.isCrouching=!1,this.isSliding=!1,this.pressedJump=!1,this.rayTestResult=new f,this.groundRayTestOptions={debug:!1,excludeTriggers:!0,excludeActor:void 0,resolveActor:!1},this.physicsSystem=c(M),this.netService=c(g),this.state={sequence:0,position:new h,velocity:new h,yaw:0,lookYaw:0,mode:A.walking,grounded:!1,currentSpeed:0,fallGraceTime:0,prevInputDirection:new h,prevRotateToMovementDirection:!1},this.movementModes=new Map,this.savedMoves=new _(O),this.serverMoveTiming=it(),this.serverMoveQueue=[],this.inputMoveScratch={sequence:0,clientTime:0,dt:0,inputX:0,inputY:0,yaw:0,flags:0,clientX:0,clientY:0,clientZ:0,rootMotionX:0,rootMotionY:0,rootMotionZ:0},this.authoritativeMoveScratch={sequence:0,clientTime:0,dt:0,inputX:0,inputY:0,yaw:0,flags:0,clientX:0,clientY:0,clientZ:0,rootMotionX:0,rootMotionY:0,rootMotionZ:0},this.movementModeContext={component:this,state:this.state,move:this.inputMoveScratch,deltaTime:0,rotatedDirection:Tt,platformVelocity:Rt,outVelocity:Ct,rootMotionActive:!1,startedSprinting:!1},this.proxySmoother=new K(V,E),this.proxySample=et(),this.pendingSnapshot=et(),this.impulse=new h,this.prevRootMotionPos=new h,this.rootMotionOptions={},this.rootMotionTargetConstraints=new Set,this.resetRootMotion=!1,this.nextMoveSequence=0,this.clientMoveTime=0,this.lastSentClientMoveTime=0,this.moveSendAccumulator=0,this.simulatedStateAccumulator=0,this.proxyTime=0,this.lastServerProcessedSequence=0,this.lastServerReceivedSequence=0,this.lastAutonomousMoveFlags=0,this.previousSprintInput=!1,this.previousCrouchInput=!1,this.crouchSuppressedUntilRelease=!1,this.slideOnLandingRequested=!1,this.initialized=!1,this.cc=this.physicsSystem.getCharacterController(.1),this.cc.enableSnapToGround(.1),this.cc.enableAutostep(0,.1,!1),this.registerMovementMode(Ht),this.registerMovementMode(Zt),this.registerMovementMode({mode:A.sliding,update:t=>this.updateSlidingMode(t)})}onInit(){this.groundRayTestOptions.excludeActor=this.actor,this.configureCharacterController(),this.physicsSystem.addActor(this.actor,[this.createCollisionShape()],{mass:0,type:C.kinematic,continousCollisionDetection:!1,friction:0,restitution:.5,ignoreForNavMesh:!0}),this.rotationInput.rotation.copy(this.actor.rotation),this.initializeStateFromActor(),this.initialized=!0,this.physicsSystem.beforeStep.pipe(o(this.disposed)).subscribe(t=>this.tick(t))}onLateUpdate(t){this.updateVisualSmoothing(t)}registerMovementMode(t){this.movementModes.set(t.mode,t)}applyImpulse(t){this.impulse.add(t)}getEffectiveGravity(){return this.gravityOverride??this.physicsSystem.getGravity().y}get isGrounded(){return this.rayTestResult.hasHit||this.cc.computedGrounded()}setRootMotionAction(t,e={}){const i=t?.getClip();if(i instanceof l){this.rootMotionAction=t,this.rootMotionOptions=e,this.resetRootMotion=!0;const o=[];this.rootMotionInterpolant=i.motionTrack.InterpolantFactoryMethodSmooth(o);const n=s.PropertyBinding.parseTrackName(i.motionTrack.name);this.rootMotionRootBone=this.actor.object.getObjectByName(n.nodeName)}}addRootMotionTargetConstraint(t,e){const i={targetPosition:t,minimumHorizontalDistance:Math.max(0,e)};this.rootMotionTargetConstraints.add(i);let o=!1;return{dispose:()=>{o||(o=!0,this.rootMotionTargetConstraints.delete(i))}}}serverMove(t){const e=st(t);if(e.ok)for(const t of e.value.moves)dt(t,this.lastServerReceivedSequence,this.maxMoveDeltaTime)&&(this.lastServerReceivedSequence=t.sequence,this.serverMoveQueue.push(t))}clientMoveAck(t){const e=nt(t);e.ok&&this.actor.netRole===m.autonomousProxy&&(this.savedMoves.ack(e.value.sequence),this.sprintPolicy?.ack?.(e.value.sequence,!1))}clientMoveCorrection(t){const e=rt(t);e.ok&&this.actor.netRole===m.autonomousProxy&&(this.debugCorrections&&(null==this.correctionDebug&&(this.correctionDebug=new Jt(_t(this.actor.object))),this.correctionDebug.update(this.state.position,e.value.snapshot)),this.applyCorrection(e.value.snapshot))}simulatedState(t){const e=at(t);e.ok&&this.actor.netRole===m.simulatedProxy&&this.proxySmoother.push(e.value,this.proxyTime)}tick(t){if(!this.initialized)return;t=Math.min(.1,t);const e=this.actor.netRole,i=this.netService.mode;e!==m.simulatedProxy?this.enabled&&(e!==m.autonomousProxy?this.isRemoteControlledAuthority(i,e)?this.tickRemoteAuthority(t):this.tickAuthority(t,i):this.tickAutonomousProxy(t)):this.tickSimulatedProxy(t)}tickAutonomousProxy(t){const e=this.state.mode,i=this.lastAutonomousMoveFlags,o=this.createMoveFromInput(t,++this.nextMoveSequence,{quantizeClientTime:!0});this.performMove(o,te),this.resetToggleCrouchAfterSlide(e);const s=this.state.mode!==e||o.flags!==i;this.lastAutonomousMoveFlags=o.flags,this.savedMoves.capacity=this.maxSavedMoves,this.savedMoves.maxCombinedDeltaTime=Math.min(this.maxCombinedMoveDeltaTime,this.maxMoveDeltaTime),this.savedMoves.push(o),this.sendSavedMoves(t,s)}tickAuthority(t,e){const i=this.state.mode,o=this.createMoveFromInput(t,++this.nextMoveSequence);this.performMove(o,te),this.resetToggleCrouchAfterSlide(i),e!==pt.none&&this.sendSimulatedState(t,!1)}resetToggleCrouchAfterSlide(t){t===A.sliding&&this.state.mode!==A.sliding&&"toggle"===this.crouchInput.mode&&this.crouchInput.activated&&this.crouchInput.setActivated(!1)}tickRemoteAuthority(t){tt(this.serverMoveTiming,t,this.maxServerMoveTimeBudget);let e=!1;const i=Number.isFinite(this.maxServerMovesPerTick)?Math.max(1,Math.floor(this.maxServerMovesPerTick)):this.serverMoveQueue.length,o=Math.min(this.serverMoveQueue.length,i),s=Xt.copy(this.actor.position);let n=!1;for(let t=0;t<o;t++){const t=this.serverMoveQueue.shift();if(null==t)break;if(!dt(t,this.lastServerProcessedSequence,this.maxMoveDeltaTime)){console.log("Net: Invalid move",t),this.sendOwnerCorrection(!0),e=!0;continue}const i=ot(this.serverMoveTiming,t,{maxMoveDeltaTime:this.maxMoveDeltaTime,maxServerMoveDeltaTimeScalar:this.maxServerMoveDeltaTimeScalar,maxClientTimeAhead:this.maxClientTimeAhead});if(i<0){this.sendOwnerCorrection(!0),e=!0;continue}const o=Wt(t,this.authoritativeMoveScratch);o.dt=i,o.rootMotionX=0,o.rootMotionY=0,o.rootMotionZ=0,o.flags&=~H,this.performMove(o,{immediate:!0,savedRootMotion:!1}),n=!0,this.lastServerProcessedSequence=o.sequence;const s=$t(this.state,t);if(s>this.correctionToleranceSq){console.log(`Net server: Correction error: ${Math.sqrt(s)}`);const o=this.state.position.x-t.clientX,n=this.state.position.y-t.clientY,r=this.state.position.z-t.clientZ;console.log(`diff x: ${o}, y: ${n}, z: ${r}`),console.log({sequence:t.sequence,moveDt:t.dt,serverMoveDeltaTime:i,flags:t.flags,mode:this.state.mode,grounded:this.state.grounded,fallGraceTime:this.state.fallGraceTime}),this.sendOwnerCorrection(s>this.largeCorrectionThreshold*this.largeCorrectionThreshold),e=!0}}0===this.lastServerProcessedSequence||e||(this.sprintPolicy?.ack?.(this.lastServerProcessedSequence,!1),this.clientMoveAck(lt(this.lastServerProcessedSequence))),n&&this.accumulateListenServerVisualSmoothing(s,this.actor.position),this.sendSimulatedState(t,!1)}tickSimulatedProxy(t){this.proxyTime+=t,this.proxySmoother.sample(this.proxyTime,this.proxySample)&&this.applySnapshot(this.proxySample,!0)}accumulateListenServerVisualSmoothing(t,e){if(!this.shouldSmoothListenServerRemoteAuthority())return void this.visualSmoothingOffset.set(0,0,0);Et.subVectors(t,e);const i=Et.lengthSq();i>1e-8&&(i>this.listenServerNoSmoothUpdateDistance*this.listenServerNoSmoothUpdateDistance?this.visualSmoothingOffset.set(0,0,0):(i>this.listenServerMaxSmoothUpdateDistance*this.listenServerMaxSmoothUpdateDistance&&Et.setLength(this.listenServerMaxSmoothUpdateDistance),this.visualSmoothingOffset.add(Et)))}updateVisualSmoothing(t){if(this.visualSmoothingOffset.lengthSq()<=1e-8)return void this.visualSmoothingOffset.set(0,0,0);if(!this.shouldSmoothListenServerRemoteAuthority())return void this.visualSmoothingOffset.set(0,0,0);const e=Math.max(.001,this.listenServerSmoothLocationTime);t<e?this.visualSmoothingOffset.multiplyScalar(1-t/e):this.visualSmoothingOffset.set(0,0,0),this.visualSmoothingOffset.lengthSq()<=1e-4&&this.visualSmoothingOffset.set(0,0,0)}shouldSmoothListenServerRemoteAuthority(){return this.listenServerSmoothing&&this.actor.netRole===m.authority&&this.netService.isServer&&!this.netService.isDedicatedServer&&this.isRemoteControlledAuthority()}createMoveFromInput(t,e,i={}){const o=r.clamp(t,.001,this.maxMoveDeltaTime);this.clientMoveTime+=o;let s=this.clientMoveTime,n=o;!0===i.quantizeClientTime&&(s=Math.max(this.lastSentClientMoveTime+.001,Math.round(1e3*this.clientMoveTime)/1e3),n=r.clamp(s-this.lastSentClientMoveTime,.001,this.maxMoveDeltaTime),this.lastSentClientMoveTime=s),this.sampleRootMotion(qt);const a=this.crouchInput.activated,h=a&&!this.previousCrouchInput;this.previousCrouchInput=a;const l=!a&&this.sprintInput.activated,c=l&&!this.previousSprintInput;this.previousSprintInput=l;const u=(this.jumpInput.activated?B:0)|(l?Q:0)|(a?L:0)|(h&&this.slideEnabled?Z:0)|(c?W:0)|(qt.lengthSq()>0?H:0),d=function(t,e){e.set(t.x,0,t.y),e.lengthSq()>1&&e.normalize();return e}(this.directionInput.vector,Vt),p=this.inputMoveScratch;return p.sequence=e>>>0,p.clientTime=s,p.dt=n,p.inputX=d.x,p.inputY=d.z,p.yaw=this.rotationInput.rotation.y,p.flags=u,p.clientX=this.state.position.x,p.clientY=this.state.position.y,p.clientZ=this.state.position.z,p.rootMotionX=qt.x,p.rootMotionY=qt.y,p.rootMotionZ=qt.z,p}performMove(t,e){const i=r.clamp(t.dt,.001,this.maxMoveDeltaTime),o=Math.max(1,Math.ceil(i/this.maxSubstepDeltaTime)),s=0!==(t.flags&Q)&&0===(t.flags&L);this.sprintPolicy?.update?.(i,t.sequence,s),It.set(e.savedRootMotion?t.rootMotionX:0,e.savedRootMotion?t.rootMotionY:0,e.savedRootMotion?t.rootMotionZ:0),e.savedRootMotion||this.sampleRootMotion(It);let n=i;const a=i/o;for(let s=0;s<o;s++){const o=i>0?a/i:1;this.performSubstep(t,Math.min(a,n),It,o,e.immediate,0===s),n-=a}t.clientX=this.state.position.x,t.clientY=this.state.position.y,t.clientZ=this.state.position.z,t.flags=It.lengthSq()>0?t.flags|H:t.flags&~H,this.state.sequence=t.sequence,this.syncPublicState()}performSubstep(t,e,i,o,s,n){if(e<.001)return;this.checkGrounded(this.state.position),this.state.grounded=this.isGrounded;const r=null!=this.rootMotionAction&&this.rootMotionAction.enabled,a=i.lengthSq()>0,h=!r&&0!==(t.flags&B),l=r||a;this.updateCrouchState(t,n,l,h),this.pressedJump=h,this.isSprinting=!1,this.updateRotation(t,e,r,a),this.resolvePlatformVelocity(Rt);const c=this.movementModeContext,u=this.movementModes.get(this.state.mode);if(null!=u){c.move=t,c.deltaTime=e,c.rootMotionActive=l,c.startedSprinting=n&&!l&&0===(t.flags&L)&&0!==(t.flags&W);const i=u.update(c);"number"==typeof i&&(this.state.mode=i)}else Ct.set(0,0,0);if(a){Dt.copy(i).multiplyScalar(o).applyQuaternion(this.actor.quaternion),bt.copy(Dt).divideScalar(e),this.state.mode===A.walking?(Ct.x=bt.x+Rt.x,Ct.z=bt.z+Rt.z):(Ct.x=bt.x,Ct.z=bt.z);const t=Math.sqrt(bt.x*bt.x+bt.z*bt.z);t>.4&&(this.state.currentSpeed=t)}if(this.applyImpulseToVelocity(Ct,e),h&&this.isSprinting){const t=Math.max(0,this.maxSpeedSprint),e=Qt(Ct);if(e>t){const i=t/e;Ct.x*=i,Ct.z*=i,this.state.velocity.x*=i,this.state.velocity.z*=i}}this.state.mode===A.walking&&this.state.velocity.copy(Ct),this.applyMovement(Ct,e,s),this.state.mode===A.sliding&&(gt(this.state.velocity,At,Rt,this.slideSurfaceNormal,e),this.state.currentSpeed=Qt(this.state.velocity)),this.checkGrounded(this.state.position),this.state.grounded=this.isGrounded,this.updateModeAfterMove(Ct,e),this.state.mode===A.sliding&&this.state.velocity.length()<Math.max(0,this.slideMinExitSpeed)&&(this.state.mode=A.walking)}updateRotation(t,e,i,o){xt.set(-t.inputX,0,t.inputY),xt.lengthSq()>1&&xt.normalize();const s=this.state.prevRotateToMovementDirection!==this.rotateToMovementDirection;let n=r.euclideanModulo(t.yaw-this.state.lookYaw+Math.PI,2*Math.PI)-Math.PI;if(s&&(this.actor.object.quaternion.setFromEuler(Ft.set(0,t.yaw,0)),this.state.prevRotateToMovementDirection||(n=0,this.state.lookYaw=t.yaw),this.state.prevRotateToMovementDirection=this.rotateToMovementDirection),Tt.set(0,0,0),i)this.state.lookYaw=t.yaw;else if(this.rotateToMovementDirection){if(xt.lengthSq()>0&&this.state.mode!==A.falling){const i=Ft.setFromQuaternion(this.actor.object.quaternion,"YXZ").y,o=Math.atan2(xt.x,xt.z),s=.99*t.yaw+o;if(this.smoothRotation){const t=r.euclideanModulo(s-i+Math.PI,2*Math.PI)-Math.PI;let o=r.clamp(t*this.rotationSpeed*e,-this.maxRotationSpeed*e,this.maxRotationSpeed*e);Math.abs(o)>Math.abs(t)&&(o=t),this.actor.object.quaternion.setFromEuler(Ft.set(0,i+o,0))}else this.actor.object.quaternion.setFromEuler(Ft.set(0,s,0));this.state.prevInputDirection.lerp(xt,e*this.rotationSpeed),this.state.lookYaw+=n,Tt.copy(this.actor.object.getWorldDirection(Vt).normalize())}}else o||(this.state.lookYaw+=n,this.actor.object.quaternion.multiply(Nt.setFromEuler(Ft.set(0,n,0))),xt.lengthSq()>0&&Tt.copy(xt).applyQuaternion(this.actor.object.quaternion).normalize())}applyMovement(t,e,i){if(t.lengthSq()>0||!this.state.grounded){if(wt.copy(t).multiplyScalar(e),this.state.grounded&&((o=this.state.mode)===A.walking||o===A.sliding)&&(this.state.mode===A.walking&&this.rayTestResult.distance<=this.cc.offset()&&(wt.y=Math.max(0,Rt.y*e)),this.physicsSystem.getActorComputedMovement(this.actor,this.cc,wt,this.getCollisionGroup()),this.cc.computedCollision(0,Lt),null!=Lt.normal1)){const t=Vt.copy(Lt.normal1);Math.acos(r.clamp(t.dot(ft),-1,1))>this.cc.maxSlopeClimbAngle()&&(wt.y=.016*this.getEffectiveGravity()*.5)}At.copy(this.physicsSystem.getActorComputedMovement(this.actor,this.cc,wt,this.getCollisionGroup()))}else At.set(0,0,0);var o;this.suppressUncrouchLift&&(this.suppressUncrouchLift=!1,this.state.grounded&&this.state.mode===A.walking&&wt.y<=1e-6&&At.y>0&&(At.y=0)),this.state.position.add(At),i?(this.actor.position.copy(this.state.position),this.physicsSystem.updateActorTransform(this.actor),this.physicsSystem.flushModifiedBodyPositionsToColliders()):this.physicsSystem.setNextKinematicPosition(this.actor,this.state.position)}updateModeAfterMove(t,e){const i=function(t){if(0===t.numComputedCollisions())return!1;const e=t.computedCollision(0);Yt.set(e.normal2.x,e.normal2.y,e.normal2.z);const i=Yt.angleTo(ft);Yt.set(e.normal1.x,e.normal1.y,e.normal1.z);const o=Yt.angleTo(ft);if(i<100)return!1;return o>t.minSlopeSlideAngle()}(this.cc);!this.state.grounded||i?this.state.mode!==A.falling&&(this.state.fallGraceTime+=e,this.state.fallGraceTime>this.fallGraceTime+1e-6&&(this.state.mode=A.falling,this.state.velocity.copy(t))):this.state.velocity.y<=0&&(this.state.mode===A.falling&&(this.state.mode=A.walking),this.state.mode!==A.sliding&&(this.state.velocity.y=0),this.state.fallGraceTime=0)}applyImpulseToVelocity(t,e){if(this.impulse.lengthSq()<=.1)return void this.impulse.set(0,0,0);const i=Math.min(1,this.impulse.length()/5);t.x=r.lerp(t.x,this.impulse.x,i),t.z=r.lerp(t.z,this.impulse.z,i),t.y+=this.impulse.y;const o=Math.exp(-this.impulseDamping*e);this.impulse.x*=o,this.impulse.y>0?this.impulse.y+=e*this.getEffectiveGravity():this.impulse.y*=o,this.impulse.z*=o}sendSavedMoves(t,e=!1){if(this.moveSendAccumulator+=t,!e&&this.moveSendAccumulator<this.moveSendInterval)return;this.moveSendAccumulator=0;const i=this.savedMoves.getMovesForSend(this.maxMovesPerPacket);0!==i.length&&this.serverMove(ht(i))}sendOwnerCorrection(t){const e=this.toSnapshot(this.pendingSnapshot);t&&(e.horizontalSpeed=this.horizontalSpeed),this.sprintPolicy?.ack?.(e.sequence,!0),this.clientMoveCorrection(ct(e))}sendSimulatedState(t,e){this.simulatedStateAccumulator+=t,!e&&this.simulatedStateAccumulator<this.simulatedStateInterval||(this.simulatedStateAccumulator=0,this.simulatedState(ut(this.toSnapshot(this.pendingSnapshot))))}applyCorrection(t){this.sprintPolicy?.restore?.(t.sequence),this.savedMoves.ack(t.sequence),this.sprintPolicy?.ack?.(t.sequence,!0),this.applySnapshot(t,!0),this.savedMoves.replayAfter(t.sequence,t=>(this.performMove(t,{immediate:!0,savedRootMotion:!0}),null),this.maxReplayedMoves)}applySnapshot(t,e){this.state.sequence=t.sequence,this.state.position.set(t.x,t.y,t.z),this.state.velocity.set(t.velocityX,t.velocityY,t.velocityZ),this.state.yaw=t.yaw,this.state.lookYaw=t.yaw,this.state.mode=t.mode,this.state.currentSpeed=t.horizontalSpeed,this.state.fallGraceTime=0,this.actor.position.copy(this.state.position),this.actor.object.quaternion.setFromEuler(Ft.set(0,t.yaw,0)),this.crouchSuppressedUntilRelease=0!==(t.flags&$),this.setCrouching(0!==(t.flags&J)||t.mode===A.sliding),e&&(this.physicsSystem.updateActorTransform(this.actor),this.physicsSystem.flushModifiedBodyPositionsToColliders()),this.checkGrounded(this.state.position),this.state.grounded=this.isGrounded,this.syncPublicState()}toSnapshot(t){return t.sequence=this.state.sequence,t.x=this.state.position.x,t.y=this.state.position.y,t.z=this.state.position.z,t.velocityX=this.state.velocity.x,t.velocityY=this.state.velocity.y,t.velocityZ=this.state.velocity.z,t.yaw=Ft.setFromQuaternion(this.actor.object.quaternion,"YXZ").y,t.mode=this.state.mode,t.flags=(this.isCrouching?J:0)|(this.crouchSuppressedUntilRelease?$:0),t.horizontalSpeed=this.state.currentSpeed,t}syncPublicState(){this.velocity.copy(this.state.velocity),this.mode=this.state.mode,this.horizontalSpeed=this.state.currentSpeed,this.isSliding=this.state.mode===A.sliding,this.isSliding?(this.resolveGroundNormal(this.slideSurfaceNormal),this.slideDirection.copy(this.state.velocity).projectOnPlane(this.slideSurfaceNormal),this.slideDirection.lengthSq()>1e-8?this.slideDirection.normalize():this.slideDirection.set(0,0,0)):(this.slideDirection.set(0,0,0),this.slideSurfaceNormal.copy(ft))}sampleRootMotion(t){if(t.set(0,0,0),null==this.rootMotionAction||this.rootMotionAction.isRunning()||this.clearRootMotionAction(this.rootMotionAction),null!=this.rootMotionAction&&this.rootMotionOptions.cancelWithJump&&this.jumpInput.activated&&(this.isGrounded||this.jumpInAir)){const e=this.rootMotionAction,i=this.rootMotionOptions.onJumpCancel;return this.clearRootMotionAction(e),e.stop(),i?.(),t}if(null==this.rootMotionAction)return t;if(!(this.rootMotionAction.getClip()instanceof l))return t;const e=this.rootMotionInterpolant;this.resetRootMotion&&(this.prevRootMotionPos.fromArray(e.evaluate(0)),this.resetRootMotion=!1),zt.fromArray(e.evaluate(this.rootMotionAction.time)),t.subVectors(zt,this.prevRootMotionPos),this.prevRootMotionPos.copy(zt);if((this.rootMotionRootBone??this.rootMotionAction.getRoot()).getWorldScale(kt),t.multiply(kt),t.lengthSq()>0&&this.rootMotionTargetConstraints.size>0){Dt.copy(t).applyQuaternion(this.actor.quaternion);for(const t of this.rootMotionTargetConstraints)q(Dt,this.actor.position,t.targetPosition,t.minimumHorizontalDistance);t.copy(Dt).applyQuaternion(Nt.copy(this.actor.quaternion).invert())}return t}clearRootMotionAction(t){null!=t&&this.rootMotionAction!==t||(this.rootMotionAction=null,this.rootMotionOptions={},this.resetRootMotion=!1)}isRemoteControlledAuthority(t=this.netService.mode,e=this.actor.netRole){if(t===pt.none||e!==m.authority||t>=pt.client)return!1;return null!=this.netService.resolveActorConnection(this.actor)&&!this.netService.isLocalOwner(this.actor)}configureCharacterController(){const t=this.cc;t.setApplyImpulsesToDynamicBodies(this.applyImpulsesToDynamicBodies),t.setMinSlopeSlideAngle(this.minSlopeSlideAngle),t.setMaxSlopeClimbAngle(this.maxSlopeClimbAngle),t.setCharacterMass(this.mass),t.setSlideEnabled(this.allowSliding)}initializeStateFromActor(){this.state.position.copy(this.actor.position),this.state.velocity.set(0,0,0),this.state.yaw=this.actor.rotation.y,this.state.lookYaw=this.rotationInput.rotation.y,this.state.mode=this.mode,this.state.currentSpeed=this.horizontalSpeed,this.state.prevRotateToMovementDirection=this.rotateToMovementDirection}createCollisionShape(){const t=this.getColliderHeight(!1),e=this.getColliderRadius(!1),i=new x(t,e);return i.offset.y=this.getCapsuleOffsetY(t,e),i.collisionGroup=Mt,i}updateCrouchState(t,e,i,o){if(!(0!==(t.flags&L)))return this.crouchSuppressedUntilRelease=!1,this.slideOnLandingRequested=!1,this.state.mode===A.sliding&&(this.state.mode=A.walking),void this.tryUncrouch();if(this.state.mode===A.sliding&&(!this.slideEnabled||i))return this.slideOnLandingRequested=!1,this.state.mode=A.walking,void(this.crouchSuppressedUntilRelease||this.setCrouching(!0));if(this.state.mode===A.sliding&&o)return this.crouchSuppressedUntilRelease=!0,this.slideOnLandingRequested=!1,void this.tryUncrouch();if(this.crouchSuppressedUntilRelease)return void(this.slideOnLandingRequested=!1);if(this.setCrouching(!0),!this.slideEnabled||i)return void(this.slideOnLandingRequested=!1);if(this.state.mode===A.falling)return void(this.slideOnLandingRequested=!0);this.resolveGroundNormal(Ut);const s=this.slideOnLandingRequested&&this.state.mode===A.walking&&this.state.grounded,n=e&&0!==(t.flags&Z)||s;s&&(this.slideOnLandingRequested=!1);const r=Qt(this.state.velocity);this.state.mode===A.walking&&yt(this.slideEnabled,n,this.state.grounded,this.isWalkableSlideSurface(Ut),i,r,this.slideMinStartSpeed)&&(this.state.mode=A.sliding,this.slideSurfaceNormal.copy(Ut),this.state.velocity.projectOnPlane(this.slideSurfaceNormal),this.state.currentSpeed=Qt(this.state.velocity))}updateSlidingMode(t){const e=t.state,i=t.move;this.resolveGroundNormal(this.slideSurfaceNormal);const o=this.isWalkableSlideSurface(this.slideSurfaceNormal),s=e.velocity.length();if(!e.grounded||!o)return e.mode=A.falling,Zt.update(t),A.falling;if(this.slideEnabled&&0!==(i.flags&L)&&!t.rootMotionActive&&0!==(i.flags&B))return mt(t.outVelocity,e.velocity,this.jumpVelocity),e.velocity.copy(t.outVelocity),e.currentSpeed=Qt(e.velocity),A.falling;if(!vt(this.slideEnabled,0!==(i.flags&L),e.grounded,o,t.rootMotionActive,s,this.slideMinExitSpeed))return e.mode=A.walking,Ht.update(t),A.walking;const n=St(e.velocity,e.velocity,this.slideSurfaceNormal,t.rotatedDirection,this.getEffectiveGravity(),t.deltaTime,this.slideDeceleration,this.slideGravityScale,this.slideSteeringRate);if(e.currentSpeed=Qt(e.velocity),n<Math.max(0,this.slideMinExitSpeed))return e.mode=A.walking,Ht.update(t),A.walking;t.outVelocity.copy(e.velocity).add(t.platformVelocity)}tryUncrouch(){this.isCrouching&&this.canUncrouch()&&this.setCrouching(!1)&&(this.suppressUncrouchLift=!0,this.state.fallGraceTime=0)}resolveGroundNormal(t){return!this.rayTestResult.hasHit||this.rayTestResult.hitNormal.lengthSq()<=1e-8?t.copy(ft):(t.copy(this.rayTestResult.hitNormal).normalize(),t.dot(ft)<0&&t.multiplyScalar(-1),t)}isWalkableSlideSurface(t){return t.dot(ft)>=Math.cos(this.cc.maxSlopeClimbAngle())}setCrouching(t){return this.isCrouching!==t&&(this.isCrouching=t,this.syncColliderShape(),!0)}canUncrouch(){const t=this.getColliderHeight(!1),e=this.getColliderRadius(!1);return!this.physicsSystem.hasActorCapsuleIntersection(this.actor,this.state.position,t,e,this.getCapsuleOffsetY(t,e),this.getCollisionGroup())}syncColliderShape(){const t=this.getColliderHeight(this.isCrouching),e=this.getColliderRadius(this.isCrouching);this.physicsSystem.setActorCapsuleCollider(this.actor,t,e,this.getCapsuleOffsetY(t,e))}getColliderHeight(t){const e=Number.isFinite(this.colliderHeight)?Math.max(0,this.colliderHeight):0;if(!t)return e;const i=Number.isFinite(this.crouchColliderHeight)?this.crouchColliderHeight:e;return r.clamp(i,0,e)}getColliderRadius(t){const e=Number.isFinite(this.colliderRadius)?Math.max(.001,this.colliderRadius):.001;if(!t)return e;const i=this.crouchColliderRadius??e,o=Number.isFinite(i)?i:e;return r.clamp(o,.001,e)}getCapsuleOffsetY(t,e){return e+t/2+this.offset}checkGrounded(t){Gt.y=-Math.max(.05,this.cc.snapToGroundDistance()),this.physicsSystem.rayTest(Pt.addVectors(t,Ot.set(0,this.offset,0)),jt.addVectors(t,Gt),this.rayTestResult,this.groundRayTestOptions)}resolvePlatformVelocity(t){return t.set(0,0,0),this.rayTestResult.hasHit&&null!=this.rayTestResult.actor&&this.physicsSystem.getLinearVelocity(this.rayTestResult.actor,t),t}getCollisionGroup(){return this.characterCollision?null:Mt}};t([T(),e("design:type",Number)],Bt.prototype,"colliderHeight",void 0),t([T(),e("design:type",Number)],Bt.prototype,"colliderRadius",void 0),t([T(),e("design:type",Number)],Bt.prototype,"crouchColliderHeight",void 0),t([T({optional:!0}),e("design:type",Number)],Bt.prototype,"crouchColliderRadius",void 0),t([S(!1),e("design:type",Function),e("design:paramtypes",[Uint8Array]),e("design:returntype",void 0)],Bt.prototype,"serverMove",null),t([v(!1),e("design:type",Function),e("design:paramtypes",[Uint8Array]),e("design:returntype",void 0)],Bt.prototype,"clientMoveAck",null),t([v(!0),e("design:type",Function),e("design:paramtypes",[Uint8Array]),e("design:returntype",void 0)],Bt.prototype,"clientMoveCorrection",null),t([y(!1),e("design:type",Function),e("design:paramtypes",[Uint8Array]),e("design:returntype",void 0)],Bt.prototype,"simulatedState",null),Bt=t([w({inEditor:!1}),e("design:paramtypes",[])],Bt);export{Bt as CharacterMovementComponent};const Ht={mode:A.walking,update(t){const e=t.component,i=t.move,o=t.state,s=t.rotatedDirection,n=Math.min(1,Math.sqrt(i.inputX*i.inputX+i.inputY*i.inputY)),r=!e.rotateToMovementDirection&&i.inputY<0,a=e.isCrouching,h=!t.rootMotionActive&&!a&&0===(i.flags&L)&&0!==(i.flags&Q)&&!r&&0!==s.lengthSq()&&(e.sprintPolicy?.canSprint()??!0),l=(a?e.maxSpeedCrouch:r?e.maxSpeedBackwards:h?e.maxSpeedSprint:e.maxSpeed)*(e.normalizedDirection?1:n);if(0!==s.lengthSq()){e.isSprinting=h,h&&e.sprintPolicy?.commitSprint(t.deltaTime,i.sequence);let a=Math.min(l,o.currentSpeed),c=e.groundAccelerationRate;if(h&&t.startedSprinting&&e.sprintStartBoostSpeed>0){const t=e.normalizedDirection?1:n;a=Math.max(a,l+e.sprintStartBoostSpeed*t),c=e.sprintStartBoostDamping}else h&&!r&&e.sprintStartBoostSpeed>0&&o.currentSpeed>l&&(a=o.currentSpeed,c=e.sprintStartBoostDamping);o.currentSpeed=function(t,e,i,o){return e+(t-e)*Math.exp(-i*o)}(a,l,c,t.deltaTime),t.outVelocity.copy(s).multiplyScalar(function(t,e,i,o){const s=i*o;if(s<=1e-6)return t;return e+(t-e)*(1-Math.exp(-s))/s}(a,l,c,t.deltaTime))}else o.currentSpeed=0,t.outVelocity.set(0,0,0);if(0!==(i.flags&B))return o.mode=A.falling,o.velocity.copy(t.outVelocity),o.velocity.y=e.jumpVelocity,A.falling;t.outVelocity.y=t.deltaTime*e.getEffectiveGravity(),t.outVelocity.add(t.platformVelocity)}},Zt={mode:A.falling,update(t){const e=t.component,i=t.state,o=t.move;0!==(o.flags&B)&&e.jumpInAir&&(i.velocity.copy(t.outVelocity),i.velocity.y=e.jumpVelocity),i.velocity.y+=t.deltaTime*e.getEffectiveGravity(),t.outVelocity.copy(i.velocity),t.outVelocity.addScaledVector(t.rotatedDirection,e.fallingMovementControl),e.fallingReorientation&&t.outVelocity.applyAxisAngle(ft,r.euclideanModulo(o.yaw-i.lookYaw+Math.PI,2*Math.PI)-Math.PI)}};function Qt(t){return Math.sqrt(t.x*t.x+t.z*t.z)}function Wt(t,e){return e.sequence=t.sequence,e.clientTime=t.clientTime,e.dt=t.dt,e.inputX=t.inputX,e.inputY=t.inputY,e.yaw=t.yaw,e.flags=t.flags,e.clientX=t.clientX,e.clientY=t.clientY,e.clientZ=t.clientZ,e.rootMotionX=t.rootMotionX,e.rootMotionY=t.rootMotionY,e.rootMotionZ=t.rootMotionZ,e}function $t(t,e){const i=t.position.x-e.clientX,o=t.position.y-e.clientY,s=t.position.z-e.clientZ;return i*i+o*o+s*s}class Jt{constructor(t){this.scene=t,this.serverPosition=new h,this.direction=new h}update(t,e){const i=this.serverPosition.set(e.x,e.y,e.z),o=i.distanceTo(t);o>.1&&console.log(`Correction applied. Error: ${o.toFixed(3)}. Server position: (${i.x.toFixed(2)}, ${i.y.toFixed(2)}, ${i.z.toFixed(2)}), Client position: (${t.x.toFixed(2)}, ${t.y.toFixed(2)}, ${t.z.toFixed(2)})`);const s=this.direction.copy(i).sub(t).normalize();Kt.position.copy(t),Kt.setDirection(s),Kt.setLength(o);const n=_t(this.scene);n.add(Kt),setTimeout(()=>{n.remove(Kt)},1e3)}}const Kt=new n(new h(0,1,0),new h,1,16711680);function _t(t){return null==t.parent?t:_t(t.parent)}const te={immediate:!1,savedRootMotion:!0};/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -0,0 +1,7 @@
1
+ import type { Vector3 } from "three";
2
+ /**
3
+ * Removes only the portion of a world-space root-motion delta that would cross
4
+ * a target-relative horizontal minimum distance.
5
+ */
6
+ export declare function constrainRootMotionTargetApproach(worldDelta: Vector3, actorPosition: Vector3, targetPosition: Vector3, minimumHorizontalDistance: number): Vector3;
7
+ //# sourceMappingURL=root-motion-constraint.d.ts.map
@@ -0,0 +1,4 @@
1
+ export function constrainRootMotionTargetApproach(t,n,o,r){const a=o.x-n.x,x=o.z-n.z,c=a*a+x*x;if(c<=1e-8)return t;const e=Math.sqrt(c),i=a/e,s=x/e,h=t.x*i+t.z*s,u=Math.max(0,e-Math.max(0,r));if(h<=u)return t;const z=h-u;return t.x-=i*z,t.z-=s*z,t}/*
2
+ * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
+ * See the LICENSE.md file for details.
4
+ */
@@ -7,6 +7,7 @@ export { TriggerVolume, TriggerVolumeComponent } from './builtin/trigger-volume.
7
7
  export { PositionalAudioActor, PositionalAudioComponent } from './builtin/positional-audio-actor.js';
8
8
  export * from './builtin/components/mesh-component.js';
9
9
  export * from './builtin/components/character/character-movement.js';
10
+ export * from './builtin/components/character/root-motion-constraint.js';
10
11
  export * from './builtin/components/character/character-movement-policy.js';
11
12
  export * from './builtin/components/character/old-character-movement.js';
12
13
  export * from './builtin/components/character/character-movement-like.js';
@@ -1,4 +1,4 @@
1
- export{CameraActor}from"./builtin/camera-actor.js";export{CameraComponent}from"./camera/camera-component.js";export{FirstPersonCameraComponent}from"./camera/first-person-camera-component.js";export{ThirdPersonCameraComponent,ThirdPartyCameraComponent}from"./camera/third-person-camera-component.js";export{SpawnPoint}from"./builtin/spawn-point.js";export{TriggerVolume,TriggerVolumeComponent}from"./builtin/trigger-volume.js";export{PositionalAudioActor,PositionalAudioComponent}from"./builtin/positional-audio-actor.js";export*from"./builtin/components/mesh-component.js";export*from"./builtin/components/character/character-movement.js";export*from"./builtin/components/character/character-movement-policy.js";export*from"./builtin/components/character/old-character-movement.js";export*from"./builtin/components/character/character-movement-like.js";export*from"./builtin/components/character/modes.js";export*from"./builtin/components/character/character-animation.js";export*from"./controller/actor-controller.js";export{builtInComponents}from"./builtin/components/index.js";/*
1
+ export{CameraActor}from"./builtin/camera-actor.js";export{CameraComponent}from"./camera/camera-component.js";export{FirstPersonCameraComponent}from"./camera/first-person-camera-component.js";export{ThirdPersonCameraComponent,ThirdPartyCameraComponent}from"./camera/third-person-camera-component.js";export{SpawnPoint}from"./builtin/spawn-point.js";export{TriggerVolume,TriggerVolumeComponent}from"./builtin/trigger-volume.js";export{PositionalAudioActor,PositionalAudioComponent}from"./builtin/positional-audio-actor.js";export*from"./builtin/components/mesh-component.js";export*from"./builtin/components/character/character-movement.js";export*from"./builtin/components/character/root-motion-constraint.js";export*from"./builtin/components/character/character-movement-policy.js";export*from"./builtin/components/character/old-character-movement.js";export*from"./builtin/components/character/character-movement-like.js";export*from"./builtin/components/character/modes.js";export*from"./builtin/components/character/character-animation.js";export*from"./controller/actor-controller.js";export{builtInComponents}from"./builtin/components/index.js";/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,4 +1,4 @@
1
- import*as e from"three";import{compileNodeWebGpuFullscreen as a,compileNodeShaderMaterialForWebGpu as t,NodeShaderMaterial as n,webGpuRendererBindings as i,textureSampler2d as s}from"three-shader-graph";import{StandardShader as o}from"../shader/builtin/standard-shader.js";import{LambertShader as r}from"../shader/builtin/lambert-shader.js";import{ToonShader as l}from"../shader/builtin/toon-shader.js";import{UnlitShader as u}from"../shader/builtin/unlit-shader.js";import{SpriteShader as p}from"../shader/sprite-shader.js";import{elapsedTimeUniformName as m}from"../shader-nodes/time.js";import{depthUniformName as c,farUniformName as h,nearUniformName as d,resolutionUniformName as f,sceneNormalUniformName as M}from"../shader-nodes/depth.js";import{sceneMapUniformName as v}from"../shader-nodes/scene-sample.js";const y={...i,uniformExpressions:{...i.uniformExpressions,[m]:{type:"float",expression:"rendererElapsedTime()"},[d]:{type:"float",expression:"rendererCameraNear()"},[h]:{type:"float",expression:"rendererCameraFar()"},[f]:{type:"vec2",expression:"rendererCamera.viewportAndTime.xy"}},sceneTextures:{[v]:{semantic:"sceneColor",sampleType:"float"},[c]:{semantic:"sceneDepth",sampleType:"depth"}},attributes:{material:{shaderLocation:6,format:"float32x4",defaultValue:[0,0,0,0]},material2:{shaderLocation:7,format:"float32x4",defaultValue:[0,0,0,0]},hole:{shaderLocation:8,format:"float32",defaultValue:[0]},offset:{shaderLocation:9,format:"float32x3",stepMode:"instance",defaultValue:[0,0,0]},velocity:{shaderLocation:10,format:"float32x4",stepMode:"instance",defaultValue:[0,0,0,0]},size:{shaderLocation:11,format:"float32x3",stepMode:"instance",defaultValue:[0,0,0]},rotation:{shaderLocation:12,format:"float32",stepMode:"instance",defaultValue:[0]},particleData:{shaderLocation:13,format:"float32x3",stepMode:"instance",defaultValue:[1,1,0]},particleColor:{shaderLocation:14,format:"float32x4",stepMode:"instance",defaultValue:[1,1,1,1]}}};export function setMaterialUniformValuesAutoUpdate(e,a){e.uniformValuesAutoUpdate=a}export function markMaterialUniformValuesNeedUpdate(e){const a=e;"uniformValuesNeedsUpdate"in a?a.uniformValuesNeedsUpdate=!0:a.uniformValuesAutoVersion=(a.uniformValuesAutoVersion??0)+1}function g(e){return!1!==e.uniformValuesAutoUpdate}function V(e){return e.uniformValuesAutoVersion??0}export function withThreeDefaultVertexAttributeValues(e){return e.map(e=>"uv1"===e.name&&null==e.defaultValue?{...e,defaultValue:[0,0]}:e)}const w=new WeakMap,I=new WeakMap;export function createNodeMaterialSignature(e){const a=I.get(e);if(null!=a)return a;const t=JSON.stringify({version:e.version,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader,alphaTest:e.alphaTest,alphaToCoverage:e.alphaToCoverage,blending:e.blending,colorWrite:e.colorWrite,depthFunc:e.depthFunc,depthTest:e.depthTest,depthWrite:e.depthWrite,polygonOffset:e.polygonOffset,polygonOffsetFactor:e.polygonOffsetFactor,polygonOffsetUnits:e.polygonOffsetUnits,premultipliedAlpha:e.premultipliedAlpha,side:e.side,stencilWrite:e.stencilWrite,transparent:e.transparent,wireframe:e.wireframe});return I.set(e,t),t}export class NodeMaterialWebGpuResolver{constructor(e,a){this.webGpu=e,this.mrtResolver=a,this.cache=new WeakMap,this.failedSignatures=new WeakMap,this.mappedMaterialsCache=new WeakMap,this.mappedMaterialsSignatures=new WeakMap,this.observedNodeMaterials=new Map,this.worldEnvironmentMaterials=new WeakSet,this.worldEnvironment=null,this.worldEnvironmentTexture=null,this.worldEnvironmentIntensity=0,this.worldEnvironmentRevision=0,this.cacheValues=new Set}setWorldEnvironment(e){const a=e?.texture??null,t=e?.intensity??0;if(this.worldEnvironmentTexture!==a||this.worldEnvironmentIntensity!==t){if(this.worldEnvironmentTexture!==a)this.worldEnvironmentRevision++;else if(null!=e)for(const e of this.cacheValues)e.inheritsWorldEnvironment&&null!=e.material.uniforms.envMapIntensity&&(e.material.uniforms.envMapIntensity.value=t,e.material.uniformValuesNeedsUpdate=!0);this.worldEnvironment=e,this.worldEnvironmentTexture=a,this.worldEnvironmentIntensity=t}}resolve(e,a=void 0){let i,s=!1;if(e instanceof n)i=e,this.observeNodeMaterial(i);else{const a=this.getOrCreateMappedNodeMaterial(e);if(null==a)return;i=a,s=!0}i.visible=e.visible,s&&(i.userData.receiveDecals=e.userData.receiveDecals);const o=a??"default",r=this.cache.get(i),l=r?.get(o);if(s&&null!=l&&l.sourceVersion===e.version&&l.worldEnvironmentRevision===this.worldEnvironmentRevision){const a=g(e),t=V(e);return l.material.uniformValuesAutoUpdate=a,this.syncInheritedWorldEnvironmentSource(i,l),a||l.sourceUniformValuesAutoVersion!==t?(W(e,i),l.compiled.syncLiveUniforms(l.material.uniforms),x(i,l.material.uniforms),T(i,l.material),l.sourceUniformValuesAutoVersion=t,a||(l.material.uniformValuesNeedsUpdate=!0),l.material):l.material}if(!s&&null!=l&&l.sourceVersion===e.version&&l.worldEnvironmentRevision===this.worldEnvironmentRevision&&E(i,l.compiled))return this.syncInheritedWorldEnvironmentSource(i,l),S(i,l),l.material;s&&W(e,i);const u=this.prepareWorldEnvironment(i),p=this.getNodeMaterialSignature(i,u);if(l?.signature===p&&E(i,l.compiled))return s?(l.material.uniformValuesAutoUpdate=g(e),l.compiled.syncLiveUniforms(l.material.uniforms),x(i,l.material.uniforms),T(i,l.material),l.sourceUniformValuesAutoVersion=V(e),l.material.uniformValuesAutoUpdate||(l.material.uniformValuesNeedsUpdate=!0)):S(i,l,!0),l.sourceVersion=e.version,l.worldEnvironmentRevision=this.worldEnvironmentRevision,l.material;try{const n=this.mrtResolver?.(i,a),m=t(i,y,n),c=new this.webGpu.WGSLShaderMaterial({vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,depthVertexShader:m.depthVertexShader,depthFragmentShader:m.depthFragmentShader,pointShadowVertexShader:m.pointShadowVertexShader,pointShadowFragmentShader:m.pointShadowFragmentShader,uniforms:m.uniforms,textures:m.textures,sceneTextures:m.sceneTextures,graphTextures:m.graphTextures,vertexAttributes:withThreeDefaultVertexAttributeValues(m.vertexAttributes),uniformValuesAutoUpdate:s?g(e):i.uniformValuesAutoUpdate,transparent:m.renderState?.transparent,alphaTest:m.renderState?.alphaTest,depthTest:m.renderState?.depthTest,depthWrite:m.renderState?.depthWrite,side:m.renderState?.side,wireframe:i.wireframe});c.uniformValuesAutoUpdate=s?g(e):i.uniformValuesAutoUpdate,function(e,a){if(null==e)return;Object.assign(a,e)}(m.renderState,c),null!=l&&(l.material.dispose(),this.cacheValues.delete(l));const h={signature:p,compiled:m,material:c,inheritsWorldEnvironment:u,sourceVersion:e.version,sourceUniformValuesAutoVersion:s?V(e):i.uniformValuesAutoVersion,worldEnvironmentRevision:this.worldEnvironmentRevision},d=r??new Map;return d.set(o,h),this.cache.set(i,d),this.cacheValues.add(h),x(i,c.uniforms),T(i,c),c}catch(e){let a=this.failedSignatures.get(i);if(null==a&&(a=new Map,this.failedSignatures.set(i,a)),a.get(o)!==p){a.set(o,p);const t=e instanceof Error?e.message:String(e),n=i.name||i.uuid;console.warn(`[Hology WebGPU experiment] Falling back for NodeShaderMaterial "${n}": ${t}`,{material:i,error:e})}return}}compileFullscreen(e){const t=a({color:e.outputColor,wgslBindings:{...y,uniformExpressions:{},graphTextures:{...y.graphTextures,[M]:{resource:"hologyNormalRoughness",dimension:"2d",sampleType:"float",sampler:"filtering"}}}}),n=t.syncLiveUniforms;return{...t,syncLiveUniforms(a){n(a),x(e,a)}}}getOrCreateMappedNodeMaterial(a){const t=function(a){const t=[a.vertexColors,a.transparent,a.alphaTest,a.side,a.depthTest,a.depthWrite,a.wireframe??!1];a instanceof e.MeshStandardMaterial||a instanceof e.MeshPhysicalMaterial?t.push(a.map?a.map.uuid:null,a.normalMap?a.normalMap.uuid:null,a.roughnessMap?a.roughnessMap.uuid:null,a.metalnessMap?a.metalnessMap.uuid:null,a.aoMap?a.aoMap.uuid:null,a.emissiveMap?a.emissiveMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.envMap?a.envMap.uuid:null):a instanceof e.MeshLambertMaterial?t.push(a.map?a.map.uuid:null,a.normalMap?a.normalMap.uuid:null,a.aoMap?a.aoMap.uuid:null,a.emissiveMap?a.emissiveMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.envMap?a.envMap.uuid:null):a instanceof e.MeshToonMaterial?t.push(a.map?a.map.uuid:null,a.normalMap?a.normalMap.uuid:null,a.aoMap?a.aoMap.uuid:null,a.emissiveMap?a.emissiveMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.gradientMap?a.gradientMap.uuid:null):a instanceof e.MeshBasicMaterial?t.push(a.map?a.map.uuid:null,a.aoMap?a.aoMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.envMap?a.envMap.uuid:null):a instanceof e.MeshPhongMaterial?t.push(a.map?a.map.uuid:null,a.normalMap?a.normalMap.uuid:null,a.aoMap?a.aoMap.uuid:null,a.emissiveMap?a.emissiveMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.envMap?a.envMap.uuid:null):a instanceof e.SpriteMaterial&&t.push(a.map?a.map.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.sizeAttenuation);return t.join(",")}(a),n=this.mappedMaterialsCache.get(a),i=this.mappedMaterialsSignatures.get(a);if(null!=n&&i===t)return n;if(null!=n){n.dispose();const e=this.cache.get(n);if(null!=e){for(const a of e.values())a.material.dispose(),this.cacheValues.delete(a);this.cache.delete(n)}}const m=function(a){if(a instanceof e.SpriteMaterial){const e=new p;e.color=a.color,e.opacity=a.opacity,e.rotation=a.rotation,e.screenSpaceSize=a.sizeAttenuation?0:1,e.alphaTest=a.alphaTest,a.map&&(e.map=a.map),a.alphaMap&&(e.alphaMap=a.alphaMap);const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t}if(a instanceof e.MeshStandardMaterial||a instanceof e.MeshPhysicalMaterial){const e=new o;e.color=a.color,e.opacity=a.opacity,e.roughness=a.roughness,e.metalness=a.metalness,e.vertexColor=a.vertexColors,a.map&&(e.map=s(a.map)),a.normalMap&&(e.normalMap=s(a.normalMap),e.normalScale=a.normalScale),a.roughnessMap&&(e.roughnessMap=s(a.roughnessMap)),a.metalnessMap&&(e.metalnessMap=s(a.metalnessMap)),a.aoMap&&(e.aoMap=s(a.aoMap),e.aoMapIntensity=a.aoMapIntensity),a.emissiveMap&&(e.emissiveMap=s(a.emissiveMap)),a.lightMap&&(e.lightMap=s(a.lightMap),e.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(e.alphaMap=s(a.alphaMap)),e.emissive=a.emissive,e.emissiveIntensity=a.emissiveIntensity,e.envMap=a.envMap,e.envMapIntensity=a.envMapIntensity,e.alphaTest=a.alphaTest;const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t.wireframe=a.wireframe,t}if(a instanceof e.MeshLambertMaterial){const e=new r;e.color=a.color,e.opacity=a.opacity,e.vertexColor=a.vertexColors,a.map&&(e.map=s(a.map)),a.normalMap&&(e.normalMap=s(a.normalMap),e.normalScale=a.normalScale),a.aoMap&&(e.aoMap=s(a.aoMap),e.aoMapIntensity=a.aoMapIntensity),a.emissiveMap&&(e.emissiveMap=s(a.emissiveMap)),a.lightMap&&(e.lightMap=s(a.lightMap),e.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(e.alphaMap=s(a.alphaMap)),e.emissive=a.emissive,e.emissiveIntensity=a.emissiveIntensity,e.envMap=a.envMap,e.alphaTest=a.alphaTest;const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t.wireframe=a.wireframe,t}if(a instanceof e.MeshToonMaterial){const e=new l;e.color=a.color,e.opacity=a.opacity,e.vertexColor=a.vertexColors,a.map&&(e.map=s(a.map)),a.normalMap&&(e.normalMap=s(a.normalMap),e.normalScale=a.normalScale),a.aoMap&&(e.aoMap=s(a.aoMap),e.aoMapIntensity=a.aoMapIntensity),a.emissiveMap&&(e.emissiveMap=s(a.emissiveMap)),a.lightMap&&(e.lightMap=s(a.lightMap),e.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(e.alphaMap=s(a.alphaMap)),e.emissive=a.emissive,e.emissiveIntensity=a.emissiveIntensity,e.alphaTest=a.alphaTest;const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t.wireframe=a.wireframe,t}if(a instanceof e.MeshBasicMaterial||a instanceof e.LineBasicMaterial){const t=new u;t.color=a.color,t.opacity=a.opacity,t.vertexColor=a.vertexColors,a instanceof e.MeshBasicMaterial&&(a.map&&(t.map=s(a.map)),a.aoMap&&(t.aoMap=s(a.aoMap),t.aoMapIntensity=a.aoMapIntensity),a.lightMap&&(t.lightMap=s(a.lightMap),t.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(t.alphaMap=s(a.alphaMap)),t.envMap=a.envMap),t.alphaTest=a.alphaTest;const n=t.build();return n.transparent=a.transparent,n.side=a.side,n.depthTest=a.depthTest,n.depthWrite=a.depthWrite,n.wireframe=a instanceof e.MeshBasicMaterial&&a.wireframe,n}if(a instanceof e.MeshPhongMaterial){const e=new o;e.color=a.color,e.opacity=a.opacity,e.roughness=Math.max(0,1-a.shininess/100),e.metalness=0,e.vertexColor=a.vertexColors,a.map&&(e.map=s(a.map)),a.normalMap&&(e.normalMap=s(a.normalMap),e.normalScale=a.normalScale),a.aoMap&&(e.aoMap=s(a.aoMap),e.aoMapIntensity=a.aoMapIntensity),a.emissiveMap&&(e.emissiveMap=s(a.emissiveMap)),a.lightMap&&(e.lightMap=s(a.lightMap),e.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(e.alphaMap=s(a.alphaMap)),e.emissive=a.emissive,e.emissiveIntensity=a.emissiveIntensity,e.envMap=a.envMap,e.alphaTest=a.alphaTest;const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t.wireframe=a.wireframe,t}return null}(a);return null==m?null:(m.wireframe=a.wireframe??!1,this.mappedMaterialsCache.set(a,m),this.mappedMaterialsSignatures.set(a,t),a.addEventListener("dispose",()=>{const e=this.mappedMaterialsCache.get(a);if(null!=e){e.dispose(),this.mappedMaterialsCache.delete(a),this.mappedMaterialsSignatures.delete(a);const t=this.cache.get(e);if(null!=t){for(const e of t.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(e)}}}),m)}canResolve(e){return null!=this.resolve(e)}dispose(){for(const[e,a]of this.observedNodeMaterials)e.removeEventListener("dispose",a);this.observedNodeMaterials.clear();for(const e of this.cacheValues)e.material.dispose();this.cacheValues.clear()}syncInheritedWorldEnvironmentSource(e,a){a.inheritsWorldEnvironment&&null!=this.worldEnvironment&&(e.uniforms.envMap.value=this.worldEnvironment.texture,e.uniforms.envMapIntensity.value=this.worldEnvironment.intensity)}getNodeMaterialSignature(e,a){const t=`${createNodeMaterialSignature(e)}|receiveDecals:${!1!==e.userData.receiveDecals}`;return a?`${t}|worldEnvironment:${this.worldEnvironmentRevision}`:t}prepareWorldEnvironment(a){var t,n,i;return null!=a.envMap?(this.worldEnvironmentMaterials.has(a)&&(a.uniforms.envMap={value:a.envMap},a.uniforms.envMapIntensity={value:1},a.uniforms.envMapRotation={value:new e.Matrix3},this.worldEnvironmentMaterials.delete(a)),!1):null==this.worldEnvironment?(this.worldEnvironmentMaterials.has(a)&&(delete a.uniforms.envMap,delete a.uniforms.envMapIntensity,delete a.uniforms.envMapRotation,this.worldEnvironmentMaterials.delete(a)),!1):((t=a.uniforms).envMap??(t.envMap={value:this.worldEnvironment.texture}),a.uniforms.envMap.value=this.worldEnvironment.texture,(n=a.uniforms).envMapIntensity??(n.envMapIntensity={value:this.worldEnvironment.intensity}),a.uniforms.envMapIntensity.value=this.worldEnvironment.intensity,(i=a.uniforms).envMapRotation??(i.envMapRotation={value:new e.Matrix3}),this.worldEnvironmentMaterials.add(a),!0)}observeNodeMaterial(e){if(this.observedNodeMaterials.has(e))return;const a=()=>{e.removeEventListener("dispose",a),this.observedNodeMaterials.delete(e);const t=this.cache.get(e);if(null!=t){for(const e of t.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(e)}this.failedSignatures.delete(e),I.delete(e)};this.observedNodeMaterials.set(e,a),e.addEventListener("dispose",a)}}function S(e,a,t=!1){const n=a.material;n.uniformValuesAutoUpdate=e.uniformValuesAutoUpdate,(t||e.uniformValuesAutoUpdate||a.sourceUniformValuesAutoVersion!==e.uniformValuesAutoVersion)&&(a.compiled.syncLiveUniforms(n.uniforms),x(e,n.uniforms),T(e,n),a.sourceUniformValuesAutoVersion=e.uniformValuesAutoVersion,n.uniformValuesAutoUpdate||(n.uniformValuesNeedsUpdate=!0))}function x(e,a){let t=w.get(a);if(null==t){t=[];for(const e in a){const n=a[e],i=n.value,s=!0===i?.isVector2?2:!0===i?.isVector3?3:!0===i?.isVector4?4:!0===i?.isColor?5:0;t.push({name:e,target:n,copyKind:s})}w.set(a,t)}const n=e.uniforms;for(let e=0;e<t.length;e++){const a=t[e],i=n[a.name];if(null==i)continue;const s=i.value,o=a.target.value;if(s!==o){if(0!==a.copyKind){const e=s,t=o;if((2===a.copyKind?!0===e?.isVector2:3===a.copyKind?!0===e?.isVector3:4===a.copyKind?!0===e?.isVector4:!0===e?.isColor)&&"function"==typeof t?.copy){t.copy(s);continue}}a.target.value=s}}}function T(a,t){const n=a.uniforms.envMapIntensity,i=t.uniforms.envMapIntensity;null!=n&&null!=i&&(i.value=n.value);const s=a.uniforms.envMapRotation?.value,o=t.uniforms.envMapRotation?.value;s instanceof e.Matrix3&&o instanceof e.Matrix3&&o.copy(s)}function E(e,a){for(const t in a.textures){const n=a.textures[t],i=e.uniforms[t]?.value;if(C(i)&&i!==n)return!1}return!0}function C(e){return!0===e?.isTexture}function W(a,t){if(a instanceof e.SpriteMaterial){const n=t;t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),n.rotation=a.rotation,n.screenSpaceSize=a.sizeAttenuation?0:1}else a instanceof e.MeshStandardMaterial||a instanceof e.MeshPhysicalMaterial?(t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),t.uniforms.roughness&&(t.uniforms.roughness.value=a.roughness),t.uniforms.metalness&&(t.uniforms.metalness.value=a.metalness),t.uniforms.emissive&&(t.uniforms.emissive.value instanceof e.Vector3?t.uniforms.emissive.value.setFromColor(a.emissive):t.uniforms.emissive.value instanceof e.Color&&t.uniforms.emissive.value.copy(a.emissive)),t.uniforms.emissiveIntensity&&(t.uniforms.emissiveIntensity.value=a.emissiveIntensity),t.uniforms.normalScale&&a.normalScale&&(t.uniforms.normalScale.value=a.normalScale.x),t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=a.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=a.lightMapIntensity),t.uniforms.envMapIntensity&&(t.uniforms.envMapIntensity.value=a.envMapIntensity)):a instanceof e.MeshLambertMaterial||a instanceof e.MeshToonMaterial?(t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),t.uniforms.emissive&&(t.uniforms.emissive.value instanceof e.Vector3?t.uniforms.emissive.value.setFromColor(a.emissive):t.uniforms.emissive.value instanceof e.Color&&t.uniforms.emissive.value.copy(a.emissive)),t.uniforms.emissiveIntensity&&(t.uniforms.emissiveIntensity.value=a.emissiveIntensity),t.uniforms.normalScale&&a.normalScale&&(t.uniforms.normalScale.value=a.normalScale.x),t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=a.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=a.lightMapIntensity)):a instanceof e.MeshBasicMaterial||a instanceof e.LineBasicMaterial?(t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),a instanceof e.MeshBasicMaterial&&(t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=a.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=a.lightMapIntensity))):a instanceof e.MeshPhongMaterial&&(t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),t.uniforms.roughness&&(t.uniforms.roughness.value=Math.max(0,1-a.shininess/100)),t.uniforms.emissive&&(t.uniforms.emissive.value instanceof e.Vector3?t.uniforms.emissive.value.setFromColor(a.emissive):t.uniforms.emissive.value instanceof e.Color&&t.uniforms.emissive.value.copy(a.emissive)),t.uniforms.emissiveIntensity&&(t.uniforms.emissiveIntensity.value=a.emissiveIntensity),t.uniforms.normalScale&&a.normalScale&&(t.uniforms.normalScale.value=a.normalScale.x),t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=a.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=a.lightMapIntensity))}/*
1
+ import*as e from"three";import{compileNodeWebGpuFullscreen as a,compileNodeShaderMaterialForWebGpu as t,NodeShaderMaterial as n,webGpuRendererBindings as i,textureSampler2d as s}from"three-shader-graph";import{StandardShader as o}from"../shader/builtin/standard-shader.js";import{LambertShader as r}from"../shader/builtin/lambert-shader.js";import{ToonShader as l}from"../shader/builtin/toon-shader.js";import{UnlitShader as u}from"../shader/builtin/unlit-shader.js";import{SpriteShader as p}from"../shader/sprite-shader.js";import{elapsedTimeUniformName as m}from"../shader-nodes/time.js";import{depthUniformName as c,farUniformName as h,nearUniformName as d,resolutionUniformName as f,sceneNormalUniformName as M}from"../shader-nodes/depth.js";import{sceneMapUniformName as v}from"../shader-nodes/scene-sample.js";const y={...i,uniformExpressions:{...i.uniformExpressions,[m]:{type:"float",expression:"rendererElapsedTime()"},[d]:{type:"float",expression:"rendererCameraNear()"},[h]:{type:"float",expression:"rendererCameraFar()"},[f]:{type:"vec2",expression:"rendererViewportSize()"}},sceneTextures:{[v]:{semantic:"sceneColor",sampleType:"float"},[c]:{semantic:"sceneDepth",sampleType:"depth"}},attributes:{material:{shaderLocation:6,format:"float32x4",defaultValue:[0,0,0,0]},material2:{shaderLocation:7,format:"float32x4",defaultValue:[0,0,0,0]},hole:{shaderLocation:8,format:"float32",defaultValue:[0]},offset:{shaderLocation:9,format:"float32x3",stepMode:"instance",defaultValue:[0,0,0]},velocity:{shaderLocation:10,format:"float32x4",stepMode:"instance",defaultValue:[0,0,0,0]},size:{shaderLocation:11,format:"float32x3",stepMode:"instance",defaultValue:[0,0,0]},rotation:{shaderLocation:12,format:"float32",stepMode:"instance",defaultValue:[0]},particleData:{shaderLocation:13,format:"float32x3",stepMode:"instance",defaultValue:[1,1,0]},particleColor:{shaderLocation:14,format:"float32x4",stepMode:"instance",defaultValue:[1,1,1,1]}}};export function setMaterialUniformValuesAutoUpdate(e,a){e.uniformValuesAutoUpdate=a}export function markMaterialUniformValuesNeedUpdate(e){const a=e;"uniformValuesNeedsUpdate"in a?a.uniformValuesNeedsUpdate=!0:a.uniformValuesAutoVersion=(a.uniformValuesAutoVersion??0)+1}function g(e){return!1!==e.uniformValuesAutoUpdate}function V(e){return e.uniformValuesAutoVersion??0}export function withThreeDefaultVertexAttributeValues(e){return e.map(e=>"uv1"===e.name&&null==e.defaultValue?{...e,defaultValue:[0,0]}:e)}const w=new WeakMap,I=new WeakMap;export function createNodeMaterialSignature(e){const a=I.get(e);if(null!=a)return a;const t=JSON.stringify({version:e.version,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader,alphaTest:e.alphaTest,alphaToCoverage:e.alphaToCoverage,blending:e.blending,colorWrite:e.colorWrite,depthFunc:e.depthFunc,depthTest:e.depthTest,depthWrite:e.depthWrite,polygonOffset:e.polygonOffset,polygonOffsetFactor:e.polygonOffsetFactor,polygonOffsetUnits:e.polygonOffsetUnits,premultipliedAlpha:e.premultipliedAlpha,side:e.side,stencilWrite:e.stencilWrite,transparent:e.transparent,wireframe:e.wireframe});return I.set(e,t),t}export class NodeMaterialWebGpuResolver{constructor(e,a){this.webGpu=e,this.mrtResolver=a,this.cache=new WeakMap,this.failedSignatures=new WeakMap,this.mappedMaterialsCache=new WeakMap,this.mappedMaterialsSignatures=new WeakMap,this.observedNodeMaterials=new Map,this.worldEnvironmentMaterials=new WeakSet,this.worldEnvironment=null,this.worldEnvironmentTexture=null,this.worldEnvironmentIntensity=0,this.worldEnvironmentRevision=0,this.cacheValues=new Set}setWorldEnvironment(e){const a=e?.texture??null,t=e?.intensity??0;if(this.worldEnvironmentTexture!==a||this.worldEnvironmentIntensity!==t){if(this.worldEnvironmentTexture!==a)this.worldEnvironmentRevision++;else if(null!=e)for(const e of this.cacheValues)e.inheritsWorldEnvironment&&null!=e.material.uniforms.envMapIntensity&&(e.material.uniforms.envMapIntensity.value=t,e.material.uniformValuesNeedsUpdate=!0);this.worldEnvironment=e,this.worldEnvironmentTexture=a,this.worldEnvironmentIntensity=t}}resolve(e,a=void 0){let i,s=!1;if(e instanceof n)i=e,this.observeNodeMaterial(i);else{const a=this.getOrCreateMappedNodeMaterial(e);if(null==a)return;i=a,s=!0}i.visible=e.visible,s&&(i.userData.receiveDecals=e.userData.receiveDecals);const o=a??"default",r=this.cache.get(i),l=r?.get(o);if(s&&null!=l&&l.sourceVersion===e.version&&l.worldEnvironmentRevision===this.worldEnvironmentRevision){const a=g(e),t=V(e);return l.material.uniformValuesAutoUpdate=a,this.syncInheritedWorldEnvironmentSource(i,l),a||l.sourceUniformValuesAutoVersion!==t?(W(e,i),l.compiled.syncLiveUniforms(l.material.uniforms),x(i,l.material.uniforms),T(i,l.material),l.sourceUniformValuesAutoVersion=t,a||(l.material.uniformValuesNeedsUpdate=!0),l.material):l.material}if(!s&&null!=l&&l.sourceVersion===e.version&&l.worldEnvironmentRevision===this.worldEnvironmentRevision&&E(i,l.compiled))return this.syncInheritedWorldEnvironmentSource(i,l),S(i,l),l.material;s&&W(e,i);const u=this.prepareWorldEnvironment(i),p=this.getNodeMaterialSignature(i,u);if(l?.signature===p&&E(i,l.compiled))return s?(l.material.uniformValuesAutoUpdate=g(e),l.compiled.syncLiveUniforms(l.material.uniforms),x(i,l.material.uniforms),T(i,l.material),l.sourceUniformValuesAutoVersion=V(e),l.material.uniformValuesAutoUpdate||(l.material.uniformValuesNeedsUpdate=!0)):S(i,l,!0),l.sourceVersion=e.version,l.worldEnvironmentRevision=this.worldEnvironmentRevision,l.material;try{const n=this.mrtResolver?.(i,a),m=t(i,y,n),c=new this.webGpu.WGSLShaderMaterial({vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,depthVertexShader:m.depthVertexShader,depthFragmentShader:m.depthFragmentShader,pointShadowVertexShader:m.pointShadowVertexShader,pointShadowFragmentShader:m.pointShadowFragmentShader,uniforms:m.uniforms,textures:m.textures,sceneTextures:m.sceneTextures,graphTextures:m.graphTextures,vertexAttributes:withThreeDefaultVertexAttributeValues(m.vertexAttributes),uniformValuesAutoUpdate:s?g(e):i.uniformValuesAutoUpdate,transparent:m.renderState?.transparent,alphaTest:m.renderState?.alphaTest,depthTest:m.renderState?.depthTest,depthWrite:m.renderState?.depthWrite,side:m.renderState?.side,wireframe:i.wireframe});c.uniformValuesAutoUpdate=s?g(e):i.uniformValuesAutoUpdate,function(e,a){if(null==e)return;Object.assign(a,e)}(m.renderState,c),null!=l&&(l.material.dispose(),this.cacheValues.delete(l));const h={signature:p,compiled:m,material:c,inheritsWorldEnvironment:u,sourceVersion:e.version,sourceUniformValuesAutoVersion:s?V(e):i.uniformValuesAutoVersion,worldEnvironmentRevision:this.worldEnvironmentRevision},d=r??new Map;return d.set(o,h),this.cache.set(i,d),this.cacheValues.add(h),x(i,c.uniforms),T(i,c),c}catch(e){let a=this.failedSignatures.get(i);if(null==a&&(a=new Map,this.failedSignatures.set(i,a)),a.get(o)!==p){a.set(o,p);const t=e instanceof Error?e.message:String(e),n=i.name||i.uuid;console.warn(`[Hology WebGPU experiment] Falling back for NodeShaderMaterial "${n}": ${t}`,{material:i,error:e})}return}}compileFullscreen(e){const t=a({color:e.outputColor,wgslBindings:{...y,uniformExpressions:{},graphTextures:{...y.graphTextures,[M]:{resource:"hologyNormalRoughness",dimension:"2d",sampleType:"float",sampler:"filtering"}}}}),n=t.syncLiveUniforms;return{...t,syncLiveUniforms(a){n(a),x(e,a)}}}getOrCreateMappedNodeMaterial(a){const t=function(a){const t=[a.vertexColors,a.transparent,a.alphaTest,a.side,a.depthTest,a.depthWrite,a.wireframe??!1];a instanceof e.MeshStandardMaterial||a instanceof e.MeshPhysicalMaterial?t.push(a.map?a.map.uuid:null,a.normalMap?a.normalMap.uuid:null,a.roughnessMap?a.roughnessMap.uuid:null,a.metalnessMap?a.metalnessMap.uuid:null,a.aoMap?a.aoMap.uuid:null,a.emissiveMap?a.emissiveMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.envMap?a.envMap.uuid:null):a instanceof e.MeshLambertMaterial?t.push(a.map?a.map.uuid:null,a.normalMap?a.normalMap.uuid:null,a.aoMap?a.aoMap.uuid:null,a.emissiveMap?a.emissiveMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.envMap?a.envMap.uuid:null):a instanceof e.MeshToonMaterial?t.push(a.map?a.map.uuid:null,a.normalMap?a.normalMap.uuid:null,a.aoMap?a.aoMap.uuid:null,a.emissiveMap?a.emissiveMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.gradientMap?a.gradientMap.uuid:null):a instanceof e.MeshBasicMaterial?t.push(a.map?a.map.uuid:null,a.aoMap?a.aoMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.envMap?a.envMap.uuid:null):a instanceof e.MeshPhongMaterial?t.push(a.map?a.map.uuid:null,a.normalMap?a.normalMap.uuid:null,a.aoMap?a.aoMap.uuid:null,a.emissiveMap?a.emissiveMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.envMap?a.envMap.uuid:null):a instanceof e.SpriteMaterial&&t.push(a.map?a.map.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.sizeAttenuation);return t.join(",")}(a),n=this.mappedMaterialsCache.get(a),i=this.mappedMaterialsSignatures.get(a);if(null!=n&&i===t)return n;if(null!=n){n.dispose();const e=this.cache.get(n);if(null!=e){for(const a of e.values())a.material.dispose(),this.cacheValues.delete(a);this.cache.delete(n)}}const m=function(a){if(a instanceof e.SpriteMaterial){const e=new p;e.color=a.color,e.opacity=a.opacity,e.rotation=a.rotation,e.screenSpaceSize=a.sizeAttenuation?0:1,e.alphaTest=a.alphaTest,a.map&&(e.map=a.map),a.alphaMap&&(e.alphaMap=a.alphaMap);const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t}if(a instanceof e.MeshStandardMaterial||a instanceof e.MeshPhysicalMaterial){const e=new o;e.color=a.color,e.opacity=a.opacity,e.roughness=a.roughness,e.metalness=a.metalness,e.vertexColor=a.vertexColors,a.map&&(e.map=s(a.map)),a.normalMap&&(e.normalMap=s(a.normalMap),e.normalScale=a.normalScale),a.roughnessMap&&(e.roughnessMap=s(a.roughnessMap)),a.metalnessMap&&(e.metalnessMap=s(a.metalnessMap)),a.aoMap&&(e.aoMap=s(a.aoMap),e.aoMapIntensity=a.aoMapIntensity),a.emissiveMap&&(e.emissiveMap=s(a.emissiveMap)),a.lightMap&&(e.lightMap=s(a.lightMap),e.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(e.alphaMap=s(a.alphaMap)),e.emissive=a.emissive,e.emissiveIntensity=a.emissiveIntensity,e.envMap=a.envMap,e.envMapIntensity=a.envMapIntensity,e.alphaTest=a.alphaTest;const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t.wireframe=a.wireframe,t}if(a instanceof e.MeshLambertMaterial){const e=new r;e.color=a.color,e.opacity=a.opacity,e.vertexColor=a.vertexColors,a.map&&(e.map=s(a.map)),a.normalMap&&(e.normalMap=s(a.normalMap),e.normalScale=a.normalScale),a.aoMap&&(e.aoMap=s(a.aoMap),e.aoMapIntensity=a.aoMapIntensity),a.emissiveMap&&(e.emissiveMap=s(a.emissiveMap)),a.lightMap&&(e.lightMap=s(a.lightMap),e.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(e.alphaMap=s(a.alphaMap)),e.emissive=a.emissive,e.emissiveIntensity=a.emissiveIntensity,e.envMap=a.envMap,e.alphaTest=a.alphaTest;const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t.wireframe=a.wireframe,t}if(a instanceof e.MeshToonMaterial){const e=new l;e.color=a.color,e.opacity=a.opacity,e.vertexColor=a.vertexColors,a.map&&(e.map=s(a.map)),a.normalMap&&(e.normalMap=s(a.normalMap),e.normalScale=a.normalScale),a.aoMap&&(e.aoMap=s(a.aoMap),e.aoMapIntensity=a.aoMapIntensity),a.emissiveMap&&(e.emissiveMap=s(a.emissiveMap)),a.lightMap&&(e.lightMap=s(a.lightMap),e.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(e.alphaMap=s(a.alphaMap)),e.emissive=a.emissive,e.emissiveIntensity=a.emissiveIntensity,e.alphaTest=a.alphaTest;const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t.wireframe=a.wireframe,t}if(a instanceof e.MeshBasicMaterial||a instanceof e.LineBasicMaterial){const t=new u;t.color=a.color,t.opacity=a.opacity,t.vertexColor=a.vertexColors,a instanceof e.MeshBasicMaterial&&(a.map&&(t.map=s(a.map)),a.aoMap&&(t.aoMap=s(a.aoMap),t.aoMapIntensity=a.aoMapIntensity),a.lightMap&&(t.lightMap=s(a.lightMap),t.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(t.alphaMap=s(a.alphaMap)),t.envMap=a.envMap),t.alphaTest=a.alphaTest;const n=t.build();return n.transparent=a.transparent,n.side=a.side,n.depthTest=a.depthTest,n.depthWrite=a.depthWrite,n.wireframe=a instanceof e.MeshBasicMaterial&&a.wireframe,n}if(a instanceof e.MeshPhongMaterial){const e=new o;e.color=a.color,e.opacity=a.opacity,e.roughness=Math.max(0,1-a.shininess/100),e.metalness=0,e.vertexColor=a.vertexColors,a.map&&(e.map=s(a.map)),a.normalMap&&(e.normalMap=s(a.normalMap),e.normalScale=a.normalScale),a.aoMap&&(e.aoMap=s(a.aoMap),e.aoMapIntensity=a.aoMapIntensity),a.emissiveMap&&(e.emissiveMap=s(a.emissiveMap)),a.lightMap&&(e.lightMap=s(a.lightMap),e.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(e.alphaMap=s(a.alphaMap)),e.emissive=a.emissive,e.emissiveIntensity=a.emissiveIntensity,e.envMap=a.envMap,e.alphaTest=a.alphaTest;const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t.wireframe=a.wireframe,t}return null}(a);return null==m?null:(m.wireframe=a.wireframe??!1,this.mappedMaterialsCache.set(a,m),this.mappedMaterialsSignatures.set(a,t),a.addEventListener("dispose",()=>{const e=this.mappedMaterialsCache.get(a);if(null!=e){e.dispose(),this.mappedMaterialsCache.delete(a),this.mappedMaterialsSignatures.delete(a);const t=this.cache.get(e);if(null!=t){for(const e of t.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(e)}}}),m)}canResolve(e){return null!=this.resolve(e)}dispose(){for(const[e,a]of this.observedNodeMaterials)e.removeEventListener("dispose",a);this.observedNodeMaterials.clear();for(const e of this.cacheValues)e.material.dispose();this.cacheValues.clear()}syncInheritedWorldEnvironmentSource(e,a){a.inheritsWorldEnvironment&&null!=this.worldEnvironment&&(e.uniforms.envMap.value=this.worldEnvironment.texture,e.uniforms.envMapIntensity.value=this.worldEnvironment.intensity)}getNodeMaterialSignature(e,a){const t=`${createNodeMaterialSignature(e)}|receiveDecals:${!1!==e.userData.receiveDecals}`;return a?`${t}|worldEnvironment:${this.worldEnvironmentRevision}`:t}prepareWorldEnvironment(a){var t,n,i;return null!=a.envMap?(this.worldEnvironmentMaterials.has(a)&&(a.uniforms.envMap={value:a.envMap},a.uniforms.envMapIntensity={value:1},a.uniforms.envMapRotation={value:new e.Matrix3},this.worldEnvironmentMaterials.delete(a)),!1):null==this.worldEnvironment?(this.worldEnvironmentMaterials.has(a)&&(delete a.uniforms.envMap,delete a.uniforms.envMapIntensity,delete a.uniforms.envMapRotation,this.worldEnvironmentMaterials.delete(a)),!1):((t=a.uniforms).envMap??(t.envMap={value:this.worldEnvironment.texture}),a.uniforms.envMap.value=this.worldEnvironment.texture,(n=a.uniforms).envMapIntensity??(n.envMapIntensity={value:this.worldEnvironment.intensity}),a.uniforms.envMapIntensity.value=this.worldEnvironment.intensity,(i=a.uniforms).envMapRotation??(i.envMapRotation={value:new e.Matrix3}),this.worldEnvironmentMaterials.add(a),!0)}observeNodeMaterial(e){if(this.observedNodeMaterials.has(e))return;const a=()=>{e.removeEventListener("dispose",a),this.observedNodeMaterials.delete(e);const t=this.cache.get(e);if(null!=t){for(const e of t.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(e)}this.failedSignatures.delete(e),I.delete(e)};this.observedNodeMaterials.set(e,a),e.addEventListener("dispose",a)}}function S(e,a,t=!1){const n=a.material;n.uniformValuesAutoUpdate=e.uniformValuesAutoUpdate,(t||e.uniformValuesAutoUpdate||a.sourceUniformValuesAutoVersion!==e.uniformValuesAutoVersion)&&(a.compiled.syncLiveUniforms(n.uniforms),x(e,n.uniforms),T(e,n),a.sourceUniformValuesAutoVersion=e.uniformValuesAutoVersion,n.uniformValuesAutoUpdate||(n.uniformValuesNeedsUpdate=!0))}function x(e,a){let t=w.get(a);if(null==t){t=[];for(const e in a){const n=a[e],i=n.value,s=!0===i?.isVector2?2:!0===i?.isVector3?3:!0===i?.isVector4?4:!0===i?.isColor?5:0;t.push({name:e,target:n,copyKind:s})}w.set(a,t)}const n=e.uniforms;for(let e=0;e<t.length;e++){const a=t[e],i=n[a.name];if(null==i)continue;const s=i.value,o=a.target.value;if(s!==o){if(0!==a.copyKind){const e=s,t=o;if((2===a.copyKind?!0===e?.isVector2:3===a.copyKind?!0===e?.isVector3:4===a.copyKind?!0===e?.isVector4:!0===e?.isColor)&&"function"==typeof t?.copy){t.copy(s);continue}}a.target.value=s}}}function T(a,t){const n=a.uniforms.envMapIntensity,i=t.uniforms.envMapIntensity;null!=n&&null!=i&&(i.value=n.value);const s=a.uniforms.envMapRotation?.value,o=t.uniforms.envMapRotation?.value;s instanceof e.Matrix3&&o instanceof e.Matrix3&&o.copy(s)}function E(e,a){for(const t in a.textures){const n=a.textures[t],i=e.uniforms[t]?.value;if(C(i)&&i!==n)return!1}return!0}function C(e){return!0===e?.isTexture}function W(a,t){if(a instanceof e.SpriteMaterial){const n=t;t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),n.rotation=a.rotation,n.screenSpaceSize=a.sizeAttenuation?0:1}else a instanceof e.MeshStandardMaterial||a instanceof e.MeshPhysicalMaterial?(t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),t.uniforms.roughness&&(t.uniforms.roughness.value=a.roughness),t.uniforms.metalness&&(t.uniforms.metalness.value=a.metalness),t.uniforms.emissive&&(t.uniforms.emissive.value instanceof e.Vector3?t.uniforms.emissive.value.setFromColor(a.emissive):t.uniforms.emissive.value instanceof e.Color&&t.uniforms.emissive.value.copy(a.emissive)),t.uniforms.emissiveIntensity&&(t.uniforms.emissiveIntensity.value=a.emissiveIntensity),t.uniforms.normalScale&&a.normalScale&&(t.uniforms.normalScale.value=a.normalScale.x),t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=a.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=a.lightMapIntensity),t.uniforms.envMapIntensity&&(t.uniforms.envMapIntensity.value=a.envMapIntensity)):a instanceof e.MeshLambertMaterial||a instanceof e.MeshToonMaterial?(t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),t.uniforms.emissive&&(t.uniforms.emissive.value instanceof e.Vector3?t.uniforms.emissive.value.setFromColor(a.emissive):t.uniforms.emissive.value instanceof e.Color&&t.uniforms.emissive.value.copy(a.emissive)),t.uniforms.emissiveIntensity&&(t.uniforms.emissiveIntensity.value=a.emissiveIntensity),t.uniforms.normalScale&&a.normalScale&&(t.uniforms.normalScale.value=a.normalScale.x),t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=a.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=a.lightMapIntensity)):a instanceof e.MeshBasicMaterial||a instanceof e.LineBasicMaterial?(t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),a instanceof e.MeshBasicMaterial&&(t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=a.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=a.lightMapIntensity))):a instanceof e.MeshPhongMaterial&&(t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),t.uniforms.roughness&&(t.uniforms.roughness.value=Math.max(0,1-a.shininess/100)),t.uniforms.emissive&&(t.uniforms.emissive.value instanceof e.Vector3?t.uniforms.emissive.value.setFromColor(a.emissive):t.uniforms.emissive.value instanceof e.Color&&t.uniforms.emissive.value.copy(a.emissive)),t.uniforms.emissiveIntensity&&(t.uniforms.emissiveIntensity.value=a.emissiveIntensity),t.uniforms.normalScale&&a.normalScale&&(t.uniforms.normalScale.value=a.normalScale.x),t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=a.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=a.lightMapIntensity))}/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,4 +1,4 @@
1
- import{expect as e,test as t}from"vitest";import{AnimationClip as i,AnimationMixer as o,LoopOnce as n,Object3D as a,VectorKeyframeTrack as s}from"three";import{canCrossFadeFromAnimationAction as p}from"../gameplay/animation/animation-action.js";t("crossfades away from a finished clamped animation",()=>{const t=new a,d=new o(t),c=new i("slide",.5,[new s(".position",[0,.5],[0,0,0,0,0,1])]),r=new i("idle",1,[new s(".position",[0,1],[0,0,0,0,0,0])]),m=d.clipAction(c);m.setLoop(n,1),m.clampWhenFinished=!0,m.play(),d.update(c.duration+.1),e(m.isRunning()).toBe(!1),e(m.isScheduled()).toBe(!0),e(m.enabled).toBe(!0),e(p(m)).toBe(!0);const l=d.clipAction(r);l.reset().play(),m.crossFadeTo(l,.2,!0),d.update(.1),e(m.getEffectiveWeight()).toBeLessThan(1),e(l.getEffectiveWeight()).toBeGreaterThan(0),d.update(.11),e(m.enabled).toBe(!1)});/*
1
+ import{expect as e,test as t}from"vitest";import{AnimationClip as i,AnimationMixer as o,LoopOnce as n,Object3D as a,VectorKeyframeTrack as s}from"three";import{canCrossFadeFromAnimationAction as c}from"../gameplay/animation/animation-action.js";t("crossfades away from a finished clamped animation",()=>{const t=new a,p=new o(t),d=new i("slide",.5,[new s(".position",[0,.5],[0,0,0,0,0,1])]),l=new i("idle",1,[new s(".position",[0,1],[0,0,0,0,0,0])]),m=p.clipAction(d);m.setLoop(n,1),m.clampWhenFinished=!0,m.play(),p.update(d.duration+.1),e(m.isRunning()).toBe(!1),e(m.isScheduled()).toBe(!0),e(m.enabled).toBe(!0),e(c(m)).toBe(!0);const r=p.clipAction(l);r.reset().play(),m.crossFadeTo(r,.2,!1),p.update(.1),e(m.getEffectiveWeight()).toBeLessThan(1),e(r.getEffectiveWeight()).toBeGreaterThan(0),e(r.getEffectiveTimeScale()).toBeCloseTo(1),p.update(.11),e(m.enabled).toBe(!1)});/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=character-root-motion-constraint.test.d.ts.map
@@ -0,0 +1,4 @@
1
+ import{describe as o,expect as e,it as t}from"vitest";import{Vector3 as n}from"three";import{constrainRootMotionTargetApproach as r}from"../gameplay/actors/builtin/components/character/root-motion-constraint.js";o("constrainRootMotionTargetApproach",()=>{t("stops approaching at the minimum target distance",()=>{const o=new n(0,0,2);r(o,new n(0,0,0),new n(0,0,1.5),.9),e(o.x).toBeCloseTo(0),e(o.z).toBeCloseTo(.6)}),t("preserves lateral and vertical motion while clamping approach",()=>{const o=new n(.75,.4,1);r(o,new n(0,0,0),new n(0,0,1.2),.9),e(o.x).toBeCloseTo(.75),e(o.y).toBeCloseTo(.4),e(o.z).toBeCloseTo(.3)}),t("preserves retreating motion when already inside the minimum distance",()=>{const o=new n(0,0,-.5);r(o,new n(0,0,0),new n(0,0,.5),.9),e(o.z).toBeCloseTo(-.5)})});/*
2
+ * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
+ * See the LICENSE.md file for details.
4
+ */