@hology/core 0.0.232 → 0.0.234

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -307,6 +307,8 @@ export type Asset = {
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  side: Side;
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  transparent?: boolean;
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  alphaTest?: number;
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+ /** Whether surfaces using this material can receive projected decals. Defaults to true. */
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+ receiveDecals?: boolean;
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  /** One of "normal" | "additive" | "subtractive" | "multiply" */
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  blending?: BlendingMode;
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  /** @deprecated */
@@ -1,5 +1,5 @@
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  import { Color, Texture, Vector2 } from 'three';
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- import { FloatNode, Vec3Node, Vec2Node } from 'three-shader-graph';
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+ import { FloatNode, Vec2Node } from 'three-shader-graph';
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  import { DecalNodeShader } from '../decal-shader.js';
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  export declare class DecalStandardShader extends DecalNodeShader {
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  color: Color;
@@ -21,7 +21,7 @@ export declare class DecalStandardShader extends DecalNodeShader {
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  atlasTile: number;
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  output(): {
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  color: import("three-shader-graph").RgbaNode;
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- normal: Vec3Node;
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+ normal: import("three-shader-graph").Vec3Node;
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  roughness: FloatNode;
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  };
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  build(): import("three").Material;
@@ -1,4 +1,4 @@
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- import{__decorate as e,__metadata as t}from"tslib";import{Color as a,Texture as s,Vector2 as r}from"three";import{colorToNormal as i,float as o,rgba as l,standardMaterial as p,textureSampler2d as n,uniforms as d,normalize as h,varying as m,rgb as c,AttributeVec3Node as y,ifDefApply as S,Vec3ExpressionNode as u,vec2 as g}from"three-shader-graph";import{decalAlpha as v,decalNormal as M,decalUV as D}from"../../shader-nodes/decal.js";import{depthWorldPosition as b}from"../../shader-nodes/depth.js";import{DecalNodeShader as f}from"../decal-shader.js";import{Parameter as I}from"../parameter.js";import{sampleScreenAO as x}from"../../shader-nodes/scene-sample.js";export class DecalStandardShader extends f{constructor(){super(...arguments),this.color=new a("#FFFFFF"),this.opacity=1,this.roughness=1,this.metalness=0,this.normalScale=new r(1,1),this.atlasSize=new r(1,1),this.atlasTile=1}output(){let e=tileUv(D,this.atlasSize,this.atlasTile);const t=m(new y("particleData"));let a=S("IS_PARTICLE",o(this.opacity),()=>t.x);null!=this.alphaMap&&(a=a.multiply(n(this.alphaMap).sample(e).r)),a=a.multiply(v);const s=m(S("IS_PARTICLE",c(this.color),()=>new u("instanceColor")));let r=S("IS_PARTICLE",c(this.color),()=>s.rgb),g=l(r,a);null!=this.colorMap&&(g=g.multiply(n(this.colorMap).sample(e)));let f=l(this.emissive,a);null!=this.emissiveMap&&(f=f.multiply(n(this.emissiveMap).sample(e)));let I=o(this.roughness);null!=this.roughnessMap&&(I=I.multiply(n(this.roughnessMap).sample(e).g));let T=o(this.metalness);null!=this.metalnessMap&&(T=T.multiply(n(this.metalnessMap).sample(e).b));let w=h(m(d.normalMatrix).multiplyVec(M));null!=this.normalMap&&(w=i(n(this.normalMap).sample(e),this.normalScale?.x??1,w,b,e));let F=null;return null!=this.aoMap&&(F=n(this.aoMap).sample(e).r),{color:p({color:l(g.rgb.multiplyScalar(x()),g.a),emissive:f,emissiveIntensity:o(this.emissiveIntensity??1),roughness:I,metalness:T,normal:w,ambientOcclusion:F,ambientOcclusionIntensity:o(this.aoMapIntensity??1),worldPosition:b}),normal:w,roughness:I}}build(){const e=super.build();return e.depthTest=!0,e.depthWrite=!1,e.userData.isDecal=!0,e}}e([I(),t("design:type",a)],DecalStandardShader.prototype,"color",void 0),e([I({range:[0,1]}),t("design:type",Number)],DecalStandardShader.prototype,"opacity",void 0),e([I(),t("design:type",s)],DecalStandardShader.prototype,"colorMap",void 0),e([I(),t("design:type",s)],DecalStandardShader.prototype,"alphaMap",void 0),e([I({range:[0,1]}),t("design:type",Number)],DecalStandardShader.prototype,"roughness",void 0),e([I(),t("design:type",s)],DecalStandardShader.prototype,"roughnessMap",void 0),e([I({range:[0,1]}),t("design:type",Number)],DecalStandardShader.prototype,"metalness",void 0),e([I(),t("design:type",s)],DecalStandardShader.prototype,"metalnessMap",void 0),e([I(),t("design:type",s)],DecalStandardShader.prototype,"aoMap",void 0),e([I(),t("design:type",Number)],DecalStandardShader.prototype,"aoMapIntensity",void 0),e([I(),t("design:type",a)],DecalStandardShader.prototype,"emissive",void 0),e([I({range:[0,10]}),t("design:type",Number)],DecalStandardShader.prototype,"emissiveIntensity",void 0),e([I(),t("design:type",s)],DecalStandardShader.prototype,"emissiveMap",void 0),e([I(),t("design:type",s)],DecalStandardShader.prototype,"normalMap",void 0),e([I(),t("design:type",r)],DecalStandardShader.prototype,"normalScale",void 0),e([I(),t("design:type",r)],DecalStandardShader.prototype,"atlasSize",void 0),e([I({range:[1,64],precision:0}),t("design:type",Number)],DecalStandardShader.prototype,"atlasTile",void 0);export function tileUv(e,t,a){if(t&&(t.x>1||t.y>1)&&t.x>0&&t.y>0&&null!=a&&a>0){const s=t.x,r=t.y;if(s>0&&r>0){const t=a-1,i=t%s,o=Math.floor(t/s);e=e.divide(g(s,r)).add(g(i/s,o/r))}}return e}/*
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+ import{__decorate as e,__metadata as t}from"tslib";import{Color as a,Texture as s,Vector2 as r}from"three";import{colorToNormal as i,float as o,rgb as l,rgba as p,standardMaterial as d,textureSampler2d as n,uniforms as h,normalize as m,varying as y,vec2 as c}from"three-shader-graph";import{decalAlpha as u,decalNormal as S,decalUV as g}from"../../shader-nodes/decal.js";import{depthWorldPosition as v}from"../../shader-nodes/depth.js";import{particleUniforms as M}from"../../shader-nodes/particle.js";import{DecalNodeShader as D}from"../decal-shader.js";import{Parameter as b}from"../parameter.js";import{sampleScreenAO as f}from"../../shader-nodes/scene-sample.js";export class DecalStandardShader extends D{constructor(){super(...arguments),this.color=new a("#FFFFFF"),this.opacity=1,this.roughness=1,this.metalness=0,this.normalScale=new r(1,1),this.atlasSize=new r(1,1),this.atlasTile=1}output(){let e=tileUv(g,this.atlasSize,this.atlasTile),t=o(this.opacity).multiply(M.opacity);null!=this.alphaMap&&(t=t.multiply(n(this.alphaMap).sample(e).r)),t=t.multiply(u);let a=p(l(this.color).multiply(M.color),t);null!=this.colorMap&&(a=a.multiply(n(this.colorMap).sample(e)));let s=p(this.emissive,t);null!=this.emissiveMap&&(s=s.multiply(n(this.emissiveMap).sample(e)));let r=o(this.roughness);null!=this.roughnessMap&&(r=r.multiply(n(this.roughnessMap).sample(e).g));let c=o(this.metalness);null!=this.metalnessMap&&(c=c.multiply(n(this.metalnessMap).sample(e).b));let D=m(y(h.normalMatrix).multiplyVec(S));null!=this.normalMap&&(D=i(n(this.normalMap).sample(e),this.normalScale?.x??1,D,v,e));let b=null;return null!=this.aoMap&&(b=n(this.aoMap).sample(e).r),{color:d({color:p(a.rgb.multiplyScalar(f()),a.a),emissive:s,emissiveIntensity:o(this.emissiveIntensity??1),roughness:r,metalness:c,normal:D,ambientOcclusion:b,ambientOcclusionIntensity:o(this.aoMapIntensity??1),worldPosition:v}),normal:D,roughness:r}}build(){const e=super.build();return e.depthTest=!0,e.depthWrite=!1,e.userData.isDecal=!0,e}}e([b(),t("design:type",a)],DecalStandardShader.prototype,"color",void 0),e([b({range:[0,1]}),t("design:type",Number)],DecalStandardShader.prototype,"opacity",void 0),e([b(),t("design:type",s)],DecalStandardShader.prototype,"colorMap",void 0),e([b(),t("design:type",s)],DecalStandardShader.prototype,"alphaMap",void 0),e([b({range:[0,1]}),t("design:type",Number)],DecalStandardShader.prototype,"roughness",void 0),e([b(),t("design:type",s)],DecalStandardShader.prototype,"roughnessMap",void 0),e([b({range:[0,1]}),t("design:type",Number)],DecalStandardShader.prototype,"metalness",void 0),e([b(),t("design:type",s)],DecalStandardShader.prototype,"metalnessMap",void 0),e([b(),t("design:type",s)],DecalStandardShader.prototype,"aoMap",void 0),e([b(),t("design:type",Number)],DecalStandardShader.prototype,"aoMapIntensity",void 0),e([b(),t("design:type",a)],DecalStandardShader.prototype,"emissive",void 0),e([b({range:[0,10]}),t("design:type",Number)],DecalStandardShader.prototype,"emissiveIntensity",void 0),e([b(),t("design:type",s)],DecalStandardShader.prototype,"emissiveMap",void 0),e([b(),t("design:type",s)],DecalStandardShader.prototype,"normalMap",void 0),e([b(),t("design:type",r)],DecalStandardShader.prototype,"normalScale",void 0),e([b(),t("design:type",r)],DecalStandardShader.prototype,"atlasSize",void 0),e([b({range:[1,64],precision:0}),t("design:type",Number)],DecalStandardShader.prototype,"atlasTile",void 0);export function tileUv(e,t,a){if(t&&(t.x>1||t.y>1)&&t.x>0&&t.y>0&&null!=a&&a>0){const s=t.x,r=t.y;if(s>0&&r>0){const t=a-1,i=t%s,o=Math.floor(t/s);e=e.divide(c(s,r)).add(c(i/s,o/r))}}return e}/*
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  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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  * See the LICENSE.md file for details.
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  */
@@ -1,4 +1,4 @@
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- import{__decorate as t,__metadata as e}from"tslib";import{Color as i,Texture as r,Vector2 as a,BackSide as o}from"three";import{Parameter as l}from"../parameter.js";import{DecalNodeShader as s}from"../decal-shader.js";import{rgb as p,rgba as n,textureSampler2d as d,float as h,AttributeVec3Node as c,varying as m,ifDefApply as y,Vec3ExpressionNode as u}from"three-shader-graph";import{decalAlpha as S,decalUV as g}from"../../shader-nodes/decal.js";import{tileUv as D}from"./decal-standard-shader";export class DecalUnlitShader extends s{constructor(){super(...arguments),this.color=new i("#FFFFFF"),this.opacity=1,this.intensity=1,this.atlasSize=new a(1,1),this.atlasTile=1}output(){let t=D(g,this.atlasSize,this.atlasTile);const e=m(new c("particleData"));let i=y("IS_PARTICLE",h(this.opacity),()=>e.x);null!=this.alphaMap&&(i=i.multiply(d(this.alphaMap).sample(t).r)),i=i.multiply(S);const r=m(y("IS_PARTICLE",p(this.color),()=>new u("instanceColor")));let a=y("IS_PARTICLE",p(this.color),()=>r.rgb),o=n(a,i);return null!=this.colorMap&&(o=o.multiply(d(this.colorMap).sample(t))),o=n(o.rgb.multiplyScalar(this.intensity),o.a),{color:o,emissive:o.rgb}}build(){const t=super.build();return t.depthTest=!0,t.depthWrite=!1,t.userData.isDecal=!0,t.side=o,t}}t([l(),e("design:type",i)],DecalUnlitShader.prototype,"color",void 0),t([l({range:[0,1]}),e("design:type",Number)],DecalUnlitShader.prototype,"opacity",void 0),t([l({range:[0,10]}),e("design:type",Number)],DecalUnlitShader.prototype,"intensity",void 0),t([l(),e("design:type",r)],DecalUnlitShader.prototype,"colorMap",void 0),t([l(),e("design:type",r)],DecalUnlitShader.prototype,"alphaMap",void 0),t([l(),e("design:type",a)],DecalUnlitShader.prototype,"atlasSize",void 0),t([l({range:[1,64],precision:0}),e("design:type",Number)],DecalUnlitShader.prototype,"atlasTile",void 0);/*
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+ import{__decorate as t,__metadata as e}from"tslib";import{Color as i,Texture as r,Vector2 as a,BackSide as l}from"three";import{Parameter as o}from"../parameter.js";import{DecalNodeShader as p}from"../decal-shader.js";import{float as s,rgb as d,rgba as n,textureSampler2d as h}from"three-shader-graph";import{decalAlpha as c,decalUV as m}from"../../shader-nodes/decal.js";import{particleUniforms as y}from"../../shader-nodes/particle.js";import{tileUv as u}from"./decal-standard-shader";export class DecalUnlitShader extends p{constructor(){super(...arguments),this.color=new i("#FFFFFF"),this.opacity=1,this.intensity=1,this.atlasSize=new a(1,1),this.atlasTile=1}output(){let t=u(m,this.atlasSize,this.atlasTile),e=s(this.opacity).multiply(y.opacity);null!=this.alphaMap&&(e=e.multiply(h(this.alphaMap).sample(t).r)),e=e.multiply(c);let i=n(d(this.color).multiply(y.color),e);return null!=this.colorMap&&(i=i.multiply(h(this.colorMap).sample(t))),i=n(i.rgb.multiplyScalar(this.intensity),i.a),{color:i,emissive:i.rgb}}build(){const t=super.build();return t.depthTest=!0,t.depthWrite=!1,t.userData.isDecal=!0,t.side=l,t}}t([o(),e("design:type",i)],DecalUnlitShader.prototype,"color",void 0),t([o({range:[0,1]}),e("design:type",Number)],DecalUnlitShader.prototype,"opacity",void 0),t([o({range:[0,10]}),e("design:type",Number)],DecalUnlitShader.prototype,"intensity",void 0),t([o(),e("design:type",r)],DecalUnlitShader.prototype,"colorMap",void 0),t([o(),e("design:type",r)],DecalUnlitShader.prototype,"alphaMap",void 0),t([o(),e("design:type",a)],DecalUnlitShader.prototype,"atlasSize",void 0),t([o({range:[1,64],precision:0}),e("design:type",Number)],DecalUnlitShader.prototype,"atlasTile",void 0);/*
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  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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  * See the LICENSE.md file for details.
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  */
@@ -1,4 +1,4 @@
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- import{NodeShaderMaterial as r}from"../shader-nodes/index.js";import{decalDiscard as s}from"../shader-nodes/decal.js";import{Shader as e}from"./shader.js";export class DecalNodeShader extends e{build(){const e=this.output();let d=s;null!=e.discard&&(d=d.or(e.discard));const a=new r({transparent:!1,...e,discard:d});return a.userData.isDecal=!0,a}}/*
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+ import{NodeShaderMaterial as r}from"../shader-nodes/index.js";import{decalDiscard as s}from"../shader-nodes/decal.js";import{sampledSurfaceRejectsDecals as e}from"../shader-nodes/material-flags.js";import{Shader as a}from"./shader.js";export class DecalNodeShader extends a{build(){const a=this.output();let d=s.or(e);null!=a.discard&&(d=d.or(a.discard));const o=new r({transparent:!1,...a,discard:d});return o.userData.isDecal=!0,o}}/*
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  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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  * See the LICENSE.md file for details.
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  */
@@ -1,4 +1,4 @@
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- import{BackSide as t,Color as e,DataTexture as a,DoubleSide as r,FrontSide as u,Matrix4 as i,RGBAFormat as o,Texture as n,Vector2 as s,Vector3 as l,Vector4 as p}from"three";import{BooleanNode as c,FloatNode as h,Mat4Node as v,NodeShaderMaterial as y,RgbNode as d,RgbaNode as m,Sampler2DNode as f,Texture2dLookupNode as g,UniformFloatNode as b,Vec2Node as x,Vec3Node as w,Vec4Node as S,abs as T,acos as I,asin as O,attributes as M,atan as N,atan2 as C,autoVarying as E,bulge as G,bool as U,ceil as B,clamp as $,colorToNormal as k,cos as z,cross as A,degrees as V,distance as P,dot as j,exp as D,exp2 as L,float as R,floor as q,fract as F,inversesqrt as _,batchingMatrix as W,colorGradientSampler as H,curveSampler as Y,ifDefApply as J,sampleNamedEasingCurve as K,length as Q,LayerMixMode as X,log as Z,log2 as tt,mat4 as et,max as at,min as rt,mix as ut,mixColorsByLayer as it,particleUniforms as ot,mod as nt,normalize as st,pow as lt,radians as pt,rgba as ct,rgb as ht,saturate as vt,select as yt,sign as dt,sin as mt,smoothstep as ft,sqrt as gt,standardMaterial as bt,scaleTransform as xt,step as wt,tan as St,textureSampler2d as Tt,timeUniforms as It,toonMaterial as Ot,translate as Mt,transformed as Nt,triplanarMapping as Ct,twirl as Et,uniformFloat as Gt,uniforms as Ut,varyingAttributes as Bt,vec2 as $t,vec3 as kt,vec4 as zt,getPaintedMaterialLayerWeight as At}from"../../shader-nodes/index.js";import{SpriteNodeShaderMaterial as Vt,getSpritePosition as Pt}from"../sprite-shader.js";import{oneMinus as jt}from"../../shader-nodes/index.js";import{vectorToRadial as Dt,remap as Lt,hueShift as Rt,blendColor as qt,desaturateColor as Ft}from"../../shader-nodes/math.js";import{rectangleFloat as _t,roundedRectangleFloat as Wt}from"../../shader-nodes/shapes.js";import{edgeDepthEffect as Ht,fresnelEffect as Yt,depthFadeEffect as Jt}from"../../shader-nodes/effects.js";import{fragmentLinearEyeDepth as Kt,sampleSceneDepth as Qt,sampleSceneLinearEyeDepth as Xt,screenUV as Zt,nearUniformName as te,farUniformName as ee}from"../../shader-nodes/depth.js";import{sampleSceneColor as ae}from"../../shader-nodes/scene-sample.js";import{decalDiscard as re,decalUV as ue}from"../../shader-nodes/decal.js";import{Trail as ie,trailUV as oe}from"../../effects/vfx/trail-renderer.js";import{SimplexNoiseNode as ne,Voronoi2d as se,rotateAxis as le}from"../../shader-nodes/index.js";import{flipbookUv as pe}from"../../shader-nodes/texture-sequence.js";import{parallaxOcclusionMapping as ce}from"../../shader-nodes/pom.js";import{defaultInlineLiteralValueForPort as he,inlineLiteralTypeForPort as ve,SHADER_GRAPH_NODE_DEFINITIONS as ye}from"./registry.js";import{shaderGraphParameterTypeToValueType as de}from"./parameters.js";import{attributeVec2 as me,varying as fe,reflect as ge,refract as be,dFdx as xe,dFdy as we,fwidth as Se}from"three-shader-graph";import{decalNormal as Te}from"../../shader-nodes/decal.js";import{Curve2 as Ie}from"../../utils/curve.js";const Oe=(()=>{const t=new a(new Uint8Array([255,255,255,255]),1,1,o);return t.name="Missing shader graph texture parameter fallback",t.needsUpdate=!0,t})(),Me=new Set;export class ShaderGraphCompileError extends Error{constructor(t,e,a){super(t),this.nodeId=e,this.port=a,this.name="ShaderGraphCompileError"}}export const shaderGraphPostProcessWeightUniformName="hology_post_process_weight";export class ShaderGraphCompiler{constructor(t,e={}){this.graph=t,this.options=e,this.compiled=new Map,this.compiling=new Set,this.nodesById=new Map((t.nodes??[]).map(t=>[t.id,t]))}validate(){this.compile()}compile(){if(1!==this.graph.version)throw new ShaderGraphCompileError(`Unsupported shader graph version ${this.graph.version}`);return this.validateEdges(),this.validateNamedReroutes(),{output:this.compileOutput(),nodes:this.compiled}}validateEdges(){for(const t of this.graph.edges??[]){if(!this.nodesById.has(t.from.nodeId))throw new ShaderGraphCompileError(`Edge references missing source node "${t.from.nodeId}"`,t.from.nodeId,t.from.port);if(!this.nodesById.has(t.to.nodeId))throw new ShaderGraphCompileError(`Edge references missing target node "${t.to.nodeId}"`,t.to.nodeId,t.to.port)}}validateNamedReroutes(){for(const t of this.graph.nodes??[])"utility.namedRerouteUsage"===t.kind&&this.namedRerouteDeclaration(t)}compileOutput(){if("postProcess"===this.graph.target)return this.compilePostProcessOutput();const t=this.graph.outputs?.color,e={color:null!=t?this.toColorOutput(this.resolveOutputBinding(t,"color")):ct("#ffffff",1),transparent:Ee(this.graph)},a=this.graph.outputs?.opacity;null!=a&&(e.opacity=this.expectType(this.resolveOutputBinding(a,"opacity"),["float"],"opacity").value);const r=this.graph.outputs?.roughness;null!=r&&(e.roughness=this.expectType(this.resolveOutputBinding(r,"roughness"),["float"],"roughness").value);const u=this.graph.outputs?.metalness;null!=u&&(e.metalness=this.floatOutput(u,"metalness"));const i=this.graph.outputs?.normal;null!=i&&(e.normal=this.toVec3Output(this.resolveOutputBinding(i,"normal"),"normal"));const o=this.graph.outputs?.emissive;null!=o&&(e.emissive=this.toVec3Output(this.resolveOutputBinding(o,"emissive"),"emissive"));const n=this.graph.outputs?.ambientOcclusion;null!=n&&(e.ambientOcclusion=this.floatOutput(n,"ambientOcclusion"));const s=this.graph.outputs?.ambientOcclusionIntensity;null!=s&&(e.ambientOcclusionIntensity=this.floatOutput(s,"ambientOcclusionIntensity"));const l=this.graph.outputs?.sheenColor;null!=l&&(e.sheenColor=this.toVec3Output(this.resolveOutputBinding(l,"sheenColor"),"sheenColor"));const p=this.graph.outputs?.sheenRoughness;null!=p&&(e.sheenRoughness=this.floatOutput(p,"sheenRoughness"));const c=this.graph.outputs?.anisotropy;null!=c&&(e.anisotropy=this.floatOutput(c,"anisotropy"));const h=this.graph.outputs?.anisotropyDirection;null!=h&&(e.anisotropyDirection=this.expectType(this.resolveOutputBinding(h,"anisotropyDirection"),["vec2"],"anisotropyDirection").value);const v=this.graph.outputs?.bakedLight;null!=v&&(e.bakedLight=this.toVec3Output(this.resolveOutputBinding(v,"bakedLight"),"bakedLight"));const y=this.graph.outputs?.transform;null!=y&&"decal"!==this.graph.target&&(e.transform=this.toMat4Output(this.resolveOutputBinding(y,"transform"),"transform"));const d=this.graph.outputs?.discard;null!=d&&(e.discard=this.expectType(this.resolveOutputBinding(d,"discard"),["boolean"],"discard").value);const m=this.graph.outputs?.transparent;null!=m&&null!=m.value&&(e.transparent=Boolean(m.value));const f=this.graph.outputs?.alphaTest;return null!=f&&null!=f.value?e.alphaTest=Number(f.value):null!=this.graph.materialOptions?.alphaTest&&(e.alphaTest=this.graph.materialOptions.alphaTest),this.applyShadingModel(e)}compilePostProcessOutput(){const t=this.screenUv(),e=this.graph.outputs?.color,a=null!=e?this.toColorOutput(this.resolveOutputBinding(e,"color")):ae(t),r=this.graph.outputs?.opacity;return Ne(a,null!=r?this.expectType(this.resolveOutputBinding(r,"opacity"),["float"],"opacity").value:void 0,t)}screenUv(){return this.options.screenUV??Zt}applyShadingModel(t){const e=null!=t.opacity?function(t,e){if(t instanceof h)return ct(kt(t,t,t),e);if(t instanceof x)return ct(kt(t.x,t.y,0),e);if(t instanceof S)return ct(t.rgb,t.w.multiply(e));return ct(t,e)}(t.color,t.opacity):t.color;switch(this.graph.shadingModel??"standard"){case"standard":{const a={color:$e(e),roughness:t.roughness??R(.5),...null!=t.metalness?{metalness:t.metalness}:{},..."decal"===this.graph.target?{normal:st(fe(Ut.normalMatrix).multiplyVec(Te))}:{},...null!=t.normal?{normal:t.normal}:{},...null!=t.emissive?{emissive:ke(t.emissive)}:{},...null!=t.ambientOcclusion?{ambientOcclusion:t.ambientOcclusion}:{},...null!=t.ambientOcclusionIntensity?{ambientOcclusionIntensity:t.ambientOcclusionIntensity}:{},...null!=t.sheenColor?{sheenColor:t.sheenColor.rgb}:{},...null!=t.sheenRoughness?{sheenRoughness:t.sheenRoughness}:{},...null!=t.anisotropy?{anisotropy:t.anisotropy}:{},...null!=t.anisotropyDirection?{anisotropyDirection:t.anisotropyDirection}:{},...null!=t.bakedLight?{bakedLight:t.bakedLight}:{}};return{...t,color:bt(a)}}case"toon":{const 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e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value,a=this.input(t,"heightMap"),r=this.toSampler(a,t.id).value,u=this.floatInput(t,"heightScale",.05),i=Ae(t,"minLayers",8),o=Ae(t,"maxLayers",24);return this.output(t,{value:{type:"vec2",value:ce(e,r,u,i,o)}})}case"shape.rectangle":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value;return this.output(t,{value:{type:"float",value:_t(e,this.floatInput(t,"width",.5),this.floatInput(t,"height",.5))}})}case"shape.roundedRectangle":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value;return this.output(t,{value:{type:"float",value:Wt(e,this.floatInput(t,"width",.5),this.floatInput(t,"height",.5),this.floatInput(t,"radius",.1))}})}case"noise.simplex":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value,a=this.floatInput(t,"scale",8);return this.output(t,{value:{type:"float",value:new ne(e.multiplyScalar(a))}})}case"noise.voronoi2d":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value,a=this.floatInput(t,"scale",8);return this.output(t,{value:{type:"float",value:new se(e.multiplyScalar(a))}})}case"effect.fresnel":return this.output(t,{value:{type:"float",value:E(Yt(this.floatInput(t,"power",1)))}});case"effect.edgeDepth":{const e=this.floatInput(t,"power",1);return this.output(t,{value:{type:"float",value:Ht(e)}})}case"effect.depthFade":{const e=this.floatInput(t,"distance",1);return this.output(t,{value:{type:"float",value:Jt(e)}})}case"util.panner":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"coord"),a=this.expectType(this.input(t,"speed",{type:"vec2",value:$t(0,0)}),["vec2"],t.id,"speed"),r=this.expectType(this.input(t,"tile",{type:"vec2",value:$t(1,1)}),["vec2"],t.id,"tile"),u=this.expectType(this.input(t,"time",{type:"float",value:It.elapsed}),["float"],t.id,"time");return this.output(t,{value:{type:"vec2",value:e.value.multiply(r.value).add(a.value.multiplyScalar(u.value))}})}}}compileParameterNode(t){const e=String(ze(t,"parameter","")),a=this.graph.parameters?.find(t=>t.name===e||t.id===e);if(null==a)throw new ShaderGraphCompileError(`Parameter "${e}" does not exist`,t.id);const r=de(a.type),u={type:r,value:Pe(this.options.parameters?.[a.name]??a.defaultValue,r,a.name)};if("sampler2d"!==r)return{value:u};const i=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv"),o=u.value.sample(i.value);return{value:{type:"rgba",value:o},rgb:{type:"rgb",value:o.rgb},r:{type:"float",value:o.r},g:{type:"float",value:o.g},b:{type:"float",value:o.b},a:{type:"float",value:o.a},sampler:u}}compileBinaryMath(t){const e=this.expectBinaryMathValue(this.input(t,"a")),a=this.expectBinaryMathValue(this.input(t,"b")),r=t.kind.split(".")[1];if("mat4"===e.type||"mat4"===a.type)return function(t,e,a,r){if("mat4"===t.type&&"mat4"===e.type&&"divide"!==a)return{type:"mat4",value:je(t.value,e.value,a,r)};if("mat4"===t.type&&"float"===e.type&&("multiply"===a||"divide"===a))return{type:"mat4",value:je(t.value,e.value,a,r)};if("float"===t.type&&"mat4"===e.type&&"multiply"===a)return{type:"mat4",value:je(e.value,t.value,a,r)};if("mat4"===t.type&&"vec4"===e.type&&"multiply"===a)return{type:"vec4",value:t.value.multiplyVec(e.value)};throw new ShaderGraphCompileError(`Cannot ${a} ${t.type} and ${e.type}`,r)}(e,a,r,t.id);if(e.type===a.type)return{type:e.type,value:je(e.value,a.value,r,t.id)};if("float"===e.type&&"float"!==a.type&&"multiply"===r)return{type:a.type,value:je(a.value,e.value,r,t.id)};if("float"!==e.type&&"float"===a.type)return{type:e.type,value:je(e.value,a.value,r,t.id)};throw new ShaderGraphCompileError(`Cannot ${r} ${e.type} and ${a.type}`,t.id)}expectBinaryMathValue(t){if(!qe(t.type)&&"mat4"!==t.type)throw new ShaderGraphCompileError(`Expected a numeric value but got ${t.type}`);return t}compileUnaryMath(t,e){const a=this.expectNumeric(this.input(t,"value"));return{type:a.type,value:e(a.value)}}compileAtan2(t){const e=this.expectNumeric(this.input(t,"y")),a=this.expectNumeric(this.input(t,"x"));return{type:function(t,e,a){if(t===e)return t;if("rgb"===t&&"vec3"===e||"vec3"===t&&"rgb"===e)return"vec3";if("rgba"===t&&"vec4"===e||"vec4"===t&&"rgba"===e)return"vec4";throw new ShaderGraphCompileError(`Cannot mix ${t} and ${e}`,a)}(e.type,a.type,t.id),value:C(e.value,a.value)}}compileBinaryFunction(t,e,a=!1){const r=this.expectNumeric(this.input(t,"a")),u=this.expectNumeric(this.input(t,"b"));return{type:a&&"float"===u.type?r.type:De(r.type,u.type,t.id),value:e(r.value,u.value)}}compilePaintedLayerMix(t){const e=this.expectNumeric(this.input(t,"base")),a=[e.value],r=[At(0)];let u=e.type;for(let e=1;e<=8;e++){const i=this.optionalInput(t,`layer${e}`);if(null==i)continue;const o=this.expectNumeric(i);u=De(u,o.type,t.id),a.push(o.value),r.push(At(e))}return 1===a.length?e:{type:u,value:it({layerColors:a,layerWeights:r,enableNoise:Boolean(ze(t,"enableNoise",!0)),noiseScale:this.floatInput(t,"noiseScale",Ae(t,"noiseScale",.1)),noiseAmount:this.floatInput(t,"noiseAmount",Ae(t,"noiseAmount",.5)),decay:this.floatInput(t,"softness",Ae(t,"softness",.3)),mode:"hard"===String(ze(t,"mode","soft"))?X.hard:X.soft})}}defaultUV(){return"trail"===this.graph.target?oe:"decal"===this.graph.target?ue:E(M.uv)}uvAttribute(t){const e=Math.max(0,Math.floor(Ae(t,"channel",0)));return 0===e?Bt.uv:fe(me(`uv${e}`))}namedRerouteDeclaration(t){const e=String(t.params?.declarationId??"");if(0===e.length)throw new ShaderGraphCompileError("Named reroute usage is missing a declaration",t.id);const a=this.nodesById.get(e);if(null==a)throw new ShaderGraphCompileError(`Named reroute declaration "${e}" does not exist`,t.id);if("utility.namedRerouteDeclaration"!==a.kind)throw new ShaderGraphCompileError(`Node "${e}" is not a named reroute declaration`,t.id);return a}input(t,e,a){const r=t.inputs?.[e];if(null!=r)return this.resolveInput(r,t.id,e);const u=(this.graph.edges??[]).find(a=>a.to.nodeId===t.id&&a.to.port===e);if(null!=u)return this.resolveSocket(u.from,t.id,e);if(null!=a)return a;const i=this.inlineLiteralFallback(t,e);if(null!=i)return i;throw new ShaderGraphCompileError(`Missing input "${e}"`,t.id,e)}optionalInput(t,e){const a=t.inputs?.[e];if(null!=a)return this.resolveInput(a,t.id,e);const r=(this.graph.edges??[]).find(a=>a.to.nodeId===t.id&&a.to.port===e);return null!=r?this.resolveSocket(r.from,t.id,e):void 0}floatInput(t,e,a){return this.expectType(this.input(t,e,{type:"float",value:R(a)}),["float"],t.id,e).value}boolInput(t,e,a){return this.expectType(this.input(t,e,{type:"boolean",value:U(a)}),["boolean"],t.id,e).value}compileComparison(t){const e=this.expectType(this.input(t,"a"),["float"],t.id,"a").value,a=this.expectType(this.input(t,"b"),["float"],t.id,"b").value;switch(t.kind){case"compare.greaterThan":return e.gt(a);case"compare.greaterThanOrEqual":return e.gte(a);case"compare.lessThan":return e.lt(a);case"compare.lessThanOrEqual":return e.lte(a);case"compare.equal":return e.equals(a);case"compare.notEqual":return e.notEquals(a)}throw new ShaderGraphCompileError(`Unsupported comparison node "${t.kind}"`,t.id)}compileBooleanBinary(t,e){const a=this.boolInput(t,"a",!1),r=this.boolInput(t,"b",!1);return"and"===e?a.and(r):a.or(r)}resolveOutputBinding(t,e){if(null!=t.input)return this.resolveSocket(t.input,void 0,e);if(void 0!==t.value)return Ve(t.value);throw new ShaderGraphCompileError(`Output "${e}" is missing an input or value`)}floatOutput(t,e){return this.expectType(this.resolveOutputBinding(t,e),["float"],e).value}resolveInput(t,e,a){return function(t){return null!=t.nodeId}(t)?this.resolveSocket(t,e,a):Ve(t.value,t.valueType)}inlineLiteralFallback(t,e){const a=ye[t.kind]?.inputs.find(t=>t.name===e);if(null==a)return;const r=ve(t.kind,a),u=he(t.kind,a);return null!=r&&void 0!==u?Ve(u,r):void 0}resolveSocket(t,e,a){const r=this.compileNode(t.nodeId).outputs[t.port];if(null==r)throw new ShaderGraphCompileError(`Node "${t.nodeId}" does not have output "${t.port}"`,e??t.nodeId,a??t.port);return r}expectType(t,e,a,r){if(!e.includes(t.type))throw new ShaderGraphCompileError(`Expected ${e.join(" or ")} but got ${t.type}`,a,r);return t}expectNumeric(t){if(!qe(t.type))throw new ShaderGraphCompileError(`Expected a numeric value but got ${t.type}`);return t}toSampler(t,e){if("sampler2d"===t.type)return t;if("texture2d"===t.type){const a=t.value;if(null==a)throw new ShaderGraphCompileError("Texture input is empty",e);return{type:"sampler2d",value:Tt(a)}}throw new ShaderGraphCompileError(`Expected texture2d or sampler2d but got ${t.type}`,e)}toColorOutput(t){switch(t.type){case"float":case"vec2":case"vec3":case"vec4":case"rgb":case"rgba":return t.value;case"boolean":{const e=yt(t.value,R(1),R(0));return ct(kt(e,e,e),1)}case"mat4":throw new ShaderGraphCompileError("mat4 values cannot be used as color");case"texture2d":case"sampler2d":throw new ShaderGraphCompileError(`${t.type} must be sampled before it can be used as color`)}}toVec3Output(t,e){if("vec3"===t.type||"rgb"===t.type)return t.value;if("vec4"===t.type||"rgba"===t.type)return t.value.xyz;throw new ShaderGraphCompileError(`Output "${e}" expects vec3/rgb but got ${t.type}`)}toMat4Output(t,e){if("mat4"===t.type)return t.value;throw new ShaderGraphCompileError(`Output "${e}" expects mat4 but got ${t.type}`)}output(t,e){return{node:t,outputs:e}}}export function compileShaderGraph(t,e={}){return new ShaderGraphCompiler(t,e).compile()}export function compileShaderGraphPreview(t,e,a={}){if(null==e)return compileShaderGraph(t,a).output;const r=new ShaderGraphCompiler(t,a).compileNode(e),u=Object.values(r.outputs)[0];if(null==u)throw new ShaderGraphCompileError(`Node "${e}" has no previewable output`,e);return{color:Ue(u),transparent:"rgba"===u.type||"vec4"===u.type}}export function buildShaderGraphMaterial(t,a={}){if("postProcess"===t.target)return buildShaderGraphPostProcessMaterial(t,a);const r=function(t,e,a){const r=a.alphaTest??t.alphaTest??e.materialOptions?.alphaTest;return null!=r?{...t,alphaTest:r}:t}(null!=a.previewNodeId?compileShaderGraphPreview(t,a.previewNodeId,a):compileShaderGraph(t,a).output,t,a);if("sprite"===t.target)return new Vt({color:r.color,discard:r.discard,alphaTest:r.alphaTest,transparent:r.transparent??!0,position:Pt(new b("rotation",0),new b("screenSpaceSize",0),void 0,!0),uniforms:{color:{value:new e(16777215)}}});if("trail"===t.target){const{position:e}=ie.getTrailShaderNodes(a.trailBillboard??!1),u=new y({...r,position:e});return ie.applyTrailShaderParameters(u),Ge(u,t),u}if("decal"===t.target){const e=null!=r.discard?re.or(r.discard):re,a=new y({...r,transparent:!1,discard:e});return a.userData.isDecal=!0,Ge(a,t),a}const u=new y({transparent:!1,...r});return Ge(u,t),u}export function buildShaderGraphPostProcessMaterial(t,e={}){const a=null!=e.previewNodeId?Ne(compileShaderGraphPreview(t,e.previewNodeId,e).color):compileShaderGraph(t,e).output,r=new y({color:a.color,transparent:!1,fog:!1,lights:!1,outputEncoding:!1});return r.depthWrite=!1,r.depthTest=!1,r.toneMapped=!1,r.userData.isPostProcessShaderGraph=!0,r}export function buildShaderGraphInlinePreviewMaterial(t,e,a={}){const r=compileShaderGraphPreview({...t,target:"surface"},e,a),u=new y({color:r.color,transparent:r.transparent??!1,fog:!1,lights:!1});return u.depthWrite=!1,u.depthTest=!1,u.toneMapped=!1,u}function Ne(t,e,a=Zt){const r=ae(a),u=Gt("hology_post_process_weight",1),i=vt(null!=e?u.multiply(e):u);return{color:ut(r.rgb,Ce(t),i),transparent:!1,...null!=e?{opacity:e}:{}}}function Ce(t){return t instanceof h?kt(t,t,t):t instanceof x?kt(t.x,t.y,0):t instanceof S?t.xyz:t}export function shaderGraphMaterialSideToThree(e){switch(e){case"back":return t;case"double":return r;default:return u}}function Ee(t){return"decal"!==t.target&&(t.materialOptions?.transparent??"sprite"===t.target)}function Ge(t,e){"surface"===e.target&&(t.side=shaderGraphMaterialSideToThree(e.materialOptions?.side)),null!=e.materialOptions?.transparent&&(t.transparent=e.materialOptions.transparent),null!=e.materialOptions?.bloom&&(t.userData.hasBloom=e.materialOptions.bloom)}function Ue(t){switch(t.type){case"float":return Be(t.value);case"vec2":{const e=t.value;return ct(kt(e.x,e.y,0),1)}case"vec3":case"rgb":return ct(t.value,1);case"vec4":case"rgba":return t.value;case"boolean":return Be(yt(t.value,R(1),R(0)));case"mat4":throw new ShaderGraphCompileError("mat4 values cannot be previewed as color");case"texture2d":case"sampler2d":throw new ShaderGraphCompileError(`${t.type} nodes require a sampled output to preview`)}}function Be(t){return ct(kt(t,t,t),1)}function $e(t){return t instanceof h?kt(t,t,t).rgb:t instanceof x?kt(t.x,t.y,0).rgb:t}function ke(t){return t.rgb}function ze(t,e,a){const r=t.params?.[e];return void 0===r?a:r}function Ae(t,e,a){const r=ze(t,e,a);return"number"==typeof r?r:Number(r??a)}function Ve(t,e){if(null!=(a=t)&&"object"==typeof a&&!Array.isArray(a)&&"value"in a)return Ve(t.value,t.valueType??e);var a;const r=e??function(t){if("boolean"==typeof t)return"boolean";if("number"==typeof t)return"float";if(Array.isArray(t))return 2===t.length?"vec2":3===t.length?"vec3":16===t.length?"mat4":"vec4";return"string"==typeof t?"rgb":"float"}(t);return{type:r,value:Pe(t,r,"literal")}}function Pe(t,a,r){switch(a){case"boolean":return t instanceof c?t:U(Boolean(t));case"float":return t instanceof h?t:R(_e(t,0));case"vec2":return t instanceof x?t:He(t);case"vec3":return t instanceof w?t:Ye(t);case"vec4":return t instanceof S?t:function(t){const[e,a,r,u]=We(t,4,1);return zt(e,a,r,u)}(t);case"mat4":return t instanceof v?t:function(t){if(t instanceof i)return et(t);const e=new i;Array.isArray(t)&&16===t.length&&e.fromArray(t.map(t=>_e(t,0)));return et(e)}(t);case"rgb":return t instanceof d?t:function(t){if("string"==typeof t||"number"==typeof t||t instanceof e)return ht(t);const[a,r,u]=We(t,3);return kt(a,r,u).rgb}(t);case"rgba":return t instanceof m||t instanceof S?t:Je(t);case"texture2d":return t;case"sampler2d":return function(t){const e=t;return t instanceof f||t instanceof g||"function"==typeof e?.isSampler2D||!0===e?.isSampler2D}(t)?t:t instanceof n||!0===t?.isTexture?Tt(t):(Me.has(r)||(Me.add(r),console.warn(`Shader graph parameter "${r}" is missing a texture value; using a 1x1 white fallback texture.`)),Tt(Oe))}}function je(t,e,a,r){const u=`${a}Scalar`;if(e instanceof h&&"function"==typeof t[u])return t[u](e);if("function"==typeof t[a])return t[a](e);throw new ShaderGraphCompileError(`Node does not support ${a}`,r)}function De(t,e,a){if(t===e)return t;if("rgb"===t&&"vec3"===e||"vec3"===t&&"rgb"===e)return"vec3";if("rgba"===t&&"vec4"===e||"vec4"===t&&"rgba"===e)return"vec4";if("float"===t&&qe(e))return e;if("float"===e&&qe(t))return t;throw new ShaderGraphCompileError(`Cannot mix ${t} and ${e}`,a)}function Le(t,e,a){const r=t.subtract(a),u=mt(e),i=z(e);return $t(i.multiply(r.x).subtract(u.multiply(r.y)).add(a.x),u.multiply(r.x).add(i.multiply(r.y)).add(a.y))}function Re(t,e,a){const r=t.value["u"===e?"x":"v"===e?"y":e];if(r instanceof h)return r;throw new ShaderGraphCompileError(`Component "${e}" is not available on ${t.type}`,a)}function qe(t){return"float"===t||"vec2"===t||"vec3"===t||"vec4"===t||"rgb"===t||"rgba"===t}function Fe(t){return Number.isFinite(t)?Math.min(1,Math.max(0,t)):0}function _e(t,e){if("number"==typeof t)return t;if("string"==typeof t){const a=parseFloat(t);return Number.isFinite(a)?a:e}return"boolean"==typeof t?t?1:0:e}function We(t,a,r=0){if(Array.isArray(t))return Array.from({length:a},(e,a)=>_e(t[a],r));if(t instanceof s||t instanceof l||t instanceof p)return Array.from({length:a},(e,a)=>t.toArray()[a]??r);if(t instanceof e){const e=t.toArray();return Array.from({length:a},(t,a)=>e[a]??(3===a?1:r))}if(null!=t&&"object"==typeof t){const e=t,u=["x","y","z","w"];if(u.some(t=>null!=e[t]))return Array.from({length:a},(t,a)=>_e(e[u[a]],r));const i=["r","g","b","a"];if(i.some(t=>null!=e[t]))return Array.from({length:a},(t,a)=>_e(e[i[a]],3===a?1:r))}return Array.from({length:a},()=>_e(t,r))}function He(t){const[e,a]=We(t,2);return $t(e,a)}function Ye(t){const[e,a,r]=We(t,3);return kt(e,a,r)}function Je(t,a=1){if("string"==typeof t||"number"==typeof t||t instanceof e)return ct(t,a);if(t instanceof w)return ct(t,a);const[r,u,i,o]=We(t,4,a);return zt(r,u,i,o)}function Ke(t,e){return e<=1?0:t/(e-1)}/*
1
+ import{BackSide as t,Color as e,DataTexture as a,DoubleSide as r,FrontSide as u,Matrix4 as i,RGBAFormat as o,Texture as n,Vector2 as s,Vector3 as l,Vector4 as p}from"three";import{BooleanNode as c,FloatNode as h,Mat4Node as v,NodeShaderMaterial as y,RgbNode as d,RgbaNode as m,Sampler2DNode as f,Texture2dLookupNode as g,UniformFloatNode as b,Vec2Node as x,Vec3Node as w,Vec4Node as S,abs as T,acos as I,asin as O,attributes as M,atan as N,atan2 as C,autoVarying as E,bulge as G,bool as U,ceil as B,clamp as $,colorToNormal as k,cos as z,cross as A,degrees as V,distance as P,dot as j,exp as D,exp2 as L,float as R,floor as q,fract as F,inversesqrt as _,batchingMatrix as W,colorGradientSampler as H,curveSampler as Y,ifDefApply as J,sampleNamedEasingCurve as K,length as Q,LayerMixMode as X,log as Z,log2 as tt,mat4 as et,max as at,min as rt,mix as ut,mixColorsByLayer as it,particleUniforms as ot,mod as nt,normalize as st,pow as lt,radians as pt,rgba as ct,rgb as ht,saturate as vt,select as yt,sign as dt,sin as mt,smoothstep as ft,sqrt as gt,standardMaterial as bt,scaleTransform as xt,step as wt,tan as St,textureSampler2d as Tt,timeUniforms as It,toonMaterial as Ot,translate as Mt,transformed as Nt,triplanarMapping as Ct,twirl as Et,uniformFloat as Gt,uniforms as Ut,varyingAttributes as Bt,vec2 as $t,vec3 as kt,vec4 as zt,getPaintedMaterialLayerWeight as At}from"../../shader-nodes/index.js";import{SpriteNodeShaderMaterial as Vt,getSpritePosition as Pt}from"../sprite-shader.js";import{oneMinus as jt}from"../../shader-nodes/index.js";import{vectorToRadial as Dt,remap as Lt,hueShift as Rt,blendColor as qt,desaturateColor as Ft}from"../../shader-nodes/math.js";import{rectangleFloat as _t,roundedRectangleFloat as Wt}from"../../shader-nodes/shapes.js";import{edgeDepthEffect as Ht,fresnelEffect as Yt,depthFadeEffect as Jt}from"../../shader-nodes/effects.js";import{fragmentLinearEyeDepth as Kt,sampleSceneDepth as Qt,sampleSceneLinearEyeDepth as Xt,screenUV as Zt,nearUniformName as te,farUniformName as ee}from"../../shader-nodes/depth.js";import{sampleSceneColor as ae}from"../../shader-nodes/scene-sample.js";import{decalDiscard as re,decalUV as ue}from"../../shader-nodes/decal.js";import{sampledSurfaceRejectsDecals as ie}from"../../shader-nodes/material-flags.js";import{Trail as oe,trailUV as ne}from"../../effects/vfx/trail-renderer.js";import{SimplexNoiseNode as se,Voronoi2d as le,rotateAxis as pe}from"../../shader-nodes/index.js";import{flipbookUv as ce}from"../../shader-nodes/texture-sequence.js";import{parallaxOcclusionMapping as he}from"../../shader-nodes/pom.js";import{defaultInlineLiteralValueForPort as ve,inlineLiteralTypeForPort as ye,SHADER_GRAPH_NODE_DEFINITIONS as de}from"./registry.js";import{shaderGraphParameterTypeToValueType as me}from"./parameters.js";import{attributeVec2 as fe,varying as ge,reflect as be,refract as xe,dFdx as we,dFdy as Se,fwidth as Te}from"three-shader-graph";import{decalNormal as Ie}from"../../shader-nodes/decal.js";import{Curve2 as Oe}from"../../utils/curve.js";const Me=(()=>{const t=new a(new Uint8Array([255,255,255,255]),1,1,o);return t.name="Missing shader graph texture parameter fallback",t.needsUpdate=!0,t})(),Ne=new Set;export class ShaderGraphCompileError extends Error{constructor(t,e,a){super(t),this.nodeId=e,this.port=a,this.name="ShaderGraphCompileError"}}export const shaderGraphPostProcessWeightUniformName="hology_post_process_weight";export class ShaderGraphCompiler{constructor(t,e={}){this.graph=t,this.options=e,this.compiled=new Map,this.compiling=new Set,this.nodesById=new Map((t.nodes??[]).map(t=>[t.id,t]))}validate(){this.compile()}compile(){if(1!==this.graph.version)throw new ShaderGraphCompileError(`Unsupported shader graph version ${this.graph.version}`);return this.validateEdges(),this.validateNamedReroutes(),{output:this.compileOutput(),nodes:this.compiled}}validateEdges(){for(const t of this.graph.edges??[]){if(!this.nodesById.has(t.from.nodeId))throw new ShaderGraphCompileError(`Edge references missing source node "${t.from.nodeId}"`,t.from.nodeId,t.from.port);if(!this.nodesById.has(t.to.nodeId))throw new ShaderGraphCompileError(`Edge references missing target node "${t.to.nodeId}"`,t.to.nodeId,t.to.port)}}validateNamedReroutes(){for(const t of this.graph.nodes??[])"utility.namedRerouteUsage"===t.kind&&this.namedRerouteDeclaration(t)}compileOutput(){if("postProcess"===this.graph.target)return this.compilePostProcessOutput();const t=this.graph.outputs?.color,e={color:null!=t?this.toColorOutput(this.resolveOutputBinding(t,"color")):ct("#ffffff",1),transparent:Ge(this.graph)},a=this.graph.outputs?.opacity;null!=a&&(e.opacity=this.expectType(this.resolveOutputBinding(a,"opacity"),["float"],"opacity").value);const r=this.graph.outputs?.roughness;null!=r&&(e.roughness=this.expectType(this.resolveOutputBinding(r,"roughness"),["float"],"roughness").value);const u=this.graph.outputs?.metalness;null!=u&&(e.metalness=this.floatOutput(u,"metalness"));const i=this.graph.outputs?.normal;null!=i&&(e.normal=this.toVec3Output(this.resolveOutputBinding(i,"normal"),"normal"));const o=this.graph.outputs?.emissive;null!=o&&(e.emissive=this.toVec3Output(this.resolveOutputBinding(o,"emissive"),"emissive"));const n=this.graph.outputs?.ambientOcclusion;null!=n&&(e.ambientOcclusion=this.floatOutput(n,"ambientOcclusion"));const s=this.graph.outputs?.ambientOcclusionIntensity;null!=s&&(e.ambientOcclusionIntensity=this.floatOutput(s,"ambientOcclusionIntensity"));const l=this.graph.outputs?.sheenColor;null!=l&&(e.sheenColor=this.toVec3Output(this.resolveOutputBinding(l,"sheenColor"),"sheenColor"));const p=this.graph.outputs?.sheenRoughness;null!=p&&(e.sheenRoughness=this.floatOutput(p,"sheenRoughness"));const c=this.graph.outputs?.anisotropy;null!=c&&(e.anisotropy=this.floatOutput(c,"anisotropy"));const h=this.graph.outputs?.anisotropyDirection;null!=h&&(e.anisotropyDirection=this.expectType(this.resolveOutputBinding(h,"anisotropyDirection"),["vec2"],"anisotropyDirection").value);const v=this.graph.outputs?.bakedLight;null!=v&&(e.bakedLight=this.toVec3Output(this.resolveOutputBinding(v,"bakedLight"),"bakedLight"));const y=this.graph.outputs?.transform;null!=y&&"decal"!==this.graph.target&&(e.transform=this.toMat4Output(this.resolveOutputBinding(y,"transform"),"transform"));const d=this.graph.outputs?.discard;null!=d&&(e.discard=this.expectType(this.resolveOutputBinding(d,"discard"),["boolean"],"discard").value);const m=this.graph.outputs?.transparent;null!=m&&null!=m.value&&(e.transparent=Boolean(m.value));const f=this.graph.outputs?.alphaTest;return null!=f&&null!=f.value?e.alphaTest=Number(f.value):null!=this.graph.materialOptions?.alphaTest&&(e.alphaTest=this.graph.materialOptions.alphaTest),this.applyShadingModel(e)}compilePostProcessOutput(){const t=this.screenUv(),e=this.graph.outputs?.color,a=null!=e?this.toColorOutput(this.resolveOutputBinding(e,"color")):ae(t),r=this.graph.outputs?.opacity;return Ce(a,null!=r?this.expectType(this.resolveOutputBinding(r,"opacity"),["float"],"opacity").value:void 0,t)}screenUv(){return this.options.screenUV??Zt}applyShadingModel(t){const e=null!=t.opacity?function(t,e){if(t instanceof h)return ct(kt(t,t,t),e);if(t instanceof x)return ct(kt(t.x,t.y,0),e);if(t instanceof S)return ct(t.rgb,t.w.multiply(e));return ct(t,e)}(t.color,t.opacity):t.color;switch(this.graph.shadingModel??"standard"){case"standard":{const a={color:ke(e),roughness:t.roughness??R(.5),...null!=t.metalness?{metalness:t.metalness}:{},..."decal"===this.graph.target?{normal:st(ge(Ut.normalMatrix).multiplyVec(Ie))}:{},...null!=t.normal?{normal:t.normal}:{},...null!=t.emissive?{emissive:ze(t.emissive)}:{},...null!=t.ambientOcclusion?{ambientOcclusion:t.ambientOcclusion}:{},...null!=t.ambientOcclusionIntensity?{ambientOcclusionIntensity:t.ambientOcclusionIntensity}:{},...null!=t.sheenColor?{sheenColor:t.sheenColor.rgb}:{},...null!=t.sheenRoughness?{sheenRoughness:t.sheenRoughness}:{},...null!=t.anisotropy?{anisotropy:t.anisotropy}:{},...null!=t.anisotropyDirection?{anisotropyDirection:t.anisotropyDirection}:{},...null!=t.bakedLight?{bakedLight:t.bakedLight}:{}};return{...t,color:bt(a)}}case"toon":{const a={color:ke(e),...null!=t.normal?{normal:t.normal}:{},...null!=t.emissive?{emissive:ze(t.emissive)}:{},...null!=t.ambientOcclusion?{ambientOcclusion:t.ambientOcclusion}:{},...null!=t.ambientOcclusionIntensity?{ambientOcclusionIntensity:t.ambientOcclusionIntensity}:{},...null!=t.bakedLight?{bakedLight:t.bakedLight}:{}};return{...t,color:Ot(a)}}case"unlit":return{...t,color:e}}}compileNode(t){const e=this.compiled.get(t);if(null!=e)return e;const a=this.nodesById.get(t);if(null==a)throw new ShaderGraphCompileError(`Missing shader graph node "${t}"`,t);if(null==de[a.kind])throw new ShaderGraphCompileError(`Unsupported shader graph node "${a.kind}"`,a.id);if(this.compiling.has(t))throw new ShaderGraphCompileError(`Shader graph contains a cycle involving node "${t}"`,t);this.compiling.add(t);try{const e=this.compileNodeInternal(a);return this.compiled.set(t,e),e}finally{this.compiling.delete(t)}}compileNodeInternal(t){switch(t.kind){case"input.parameter":return this.output(t,this.compileParameterNode(t));case"input.slider":return this.output(t,{value:{type:"float",value:R(_e(Ve(t,"value",.5)))}});case"constant.boolean":return this.output(t,{value:{type:"boolean",value:U(Boolean(Ae(t,"value",!1)))}});case"constant.float":return this.output(t,{value:{type:"float",value:R(Ve(t,"value",0))}});case"constant.vec2":return this.output(t,{value:{type:"vec2",value:Ye(Ae(t,"value",[0,0]))}});case"constant.vec3":return this.output(t,{value:{type:"vec3",value:Je(Ae(t,"value",[0,0,0]))}});case"constant.rgba":return this.output(t,{value:{type:"rgba",value:Ke(Ae(t,"value","#ffffff"),Ve(t,"alpha",1))}});case"builtin.uv":{let e;return e="trail"===this.graph.target?ne:"decal"===this.graph.target?ue:this.uvAttribute(t),this.output(t,{value:{type:"vec2",value:!0===Ae(t,"flipY",!1)?$t(e.x,jt(e.y)):e},u:{type:"float",value:e.x},v:{type:"float",value:e.y}})}case"builtin.screenUv":return this.output(t,{value:{type:"vec2",value:this.screenUv()}});case"builtin.color":{const e=E(M.color);return this.output(t,{value:{type:"rgba",value:e},rgb:{type:"rgb",value:e.rgb},r:{type:"float",value:e.r},g:{type:"float",value:e.g},b:{type:"float",value:e.b},a:{type:"float",value:e.a}})}case"builtin.position":{const e=E(M.position);return this.output(t,{value:{type:"vec3",value:e},x:{type:"float",value:e.x},y:{type:"float",value:e.y},z:{type:"float",value:e.z}})}case"builtin.worldPosition":{const e=E(Nt.worldPosition);return this.output(t,{value:{type:"vec3",value:e},x:{type:"float",value:e.x},y:{type:"float",value:e.y},z:{type:"float",value:e.z}})}case"builtin.objectPosition":{let e=Ut.instanceMatrix.multiplyVec(zt(0,0,0,1));e=J("USE_BATCHING",e,t=>W.multiplyVec(t));const a=E(Ut.modelMatrix.multiplyVec(e).xyz);return this.output(t,{value:{type:"vec3",value:a},x:{type:"float",value:a.x},y:{type:"float",value:a.y},z:{type:"float",value:a.z}})}case"builtin.viewDir":{const e=E(Nt.viewDir);return this.output(t,{value:{type:"vec3",value:e},x:{type:"float",value:e.x},y:{type:"float",value:e.y},z:{type:"float",value:e.z}})}case"builtin.normal":{const e=E(M.normal);return this.output(t,{value:{type:"vec3",value:e},x:{type:"float",value:e.x},y:{type:"float",value:e.y},z:{type:"float",value:e.z}})}case"builtin.time":return this.output(t,{value:{type:"float",value:It.elapsed}});case"builtin.camera":{const e=Gt(te),a=Gt(ee),r=Ut.cameraPosition;return this.output(t,{position:{type:"vec3",value:r},x:{type:"float",value:r.x},y:{type:"float",value:r.y},z:{type:"float",value:r.z},near:{type:"float",value:e},far:{type:"float",value:a}})}case"builtin.viewMatrix":return this.output(t,{value:{type:"mat4",value:Ut.viewMatrix}});case"builtin.projectionMatrix":return this.output(t,{value:{type:"mat4",value:Ut.projectionMatrix}});case"builtin.modelViewMatrix":return this.output(t,{value:{type:"mat4",value:Ut.modelViewMatrix}});case"builtin.particle":return this.output(t,{energy:{type:"float",value:ot.energy},color:{type:"rgb",value:ot.color},opacity:{type:"float",value:ot.opacity},time:{type:"float",value:ot.time}});case"math.add":case"math.subtract":case"math.multiply":case"math.divide":return this.output(t,{value:this.compileBinaryMath(t)});case"math.oneMinus":{const e=this.expectNumeric(this.input(t,"value"));return this.output(t,{value:{type:e.type,value:jt(e.value)}})}case"math.abs":return this.output(t,{value:this.compileUnaryMath(t,T)});case"math.sign":return this.output(t,{value:this.compileUnaryMath(t,dt)});case"math.floor":return this.output(t,{value:this.compileUnaryMath(t,q)});case"math.ceil":return this.output(t,{value:this.compileUnaryMath(t,B)});case"math.fract":return this.output(t,{value:this.compileUnaryMath(t,F)});case"math.sin":return this.output(t,{value:this.compileUnaryMath(t,mt)});case"math.cos":return this.output(t,{value:this.compileUnaryMath(t,z)});case"math.tan":return this.output(t,{value:this.compileUnaryMath(t,St)});case"math.asin":return this.output(t,{value:this.compileUnaryMath(t,O)});case"math.acos":return this.output(t,{value:this.compileUnaryMath(t,I)});case"math.atan":return this.output(t,{value:this.compileUnaryMath(t,N)});case"math.atan2":return this.output(t,{value:this.compileAtan2(t)});case"math.radians":return this.output(t,{value:this.compileUnaryMath(t,pt)});case"math.degrees":return this.output(t,{value:this.compileUnaryMath(t,V)});case"math.sqrt":return this.output(t,{value:this.compileUnaryMath(t,gt)});case"math.inverseSqrt":return this.output(t,{value:this.compileUnaryMath(t,_)});case"math.exp":return this.output(t,{value:this.compileUnaryMath(t,D)});case"math.exp2":return this.output(t,{value:this.compileUnaryMath(t,L)});case"math.log":return this.output(t,{value:this.compileUnaryMath(t,Z)});case"math.log2":return this.output(t,{value:this.compileUnaryMath(t,tt)});case"math.saturate":return this.output(t,{value:this.compileUnaryMath(t,vt)});case"math.length":{const e=this.expectNumeric(this.input(t,"value"));return this.output(t,{value:{type:"float",value:Q(e.value)}})}case"math.normalize":return this.output(t,{value:this.compileUnaryMath(t,st)});case"math.clamp":{const e=this.expectNumeric(this.input(t,"value")),a=this.expectNumeric(this.input(t,"min",{type:"float",value:R(0)})),r=this.expectNumeric(this.input(t,"max",{type:"float",value:R(1)}));return this.output(t,{value:{type:e.type,value:$(e.value,a.value,r.value)}})}case"math.min":return this.output(t,{value:this.compileBinaryFunction(t,rt)});case"math.max":return this.output(t,{value:this.compileBinaryFunction(t,at)});case"math.pow":return this.output(t,{value:this.compileBinaryFunction(t,lt)});case"math.mod":return this.output(t,{value:this.compileBinaryFunction(t,nt)});case"math.step":return this.output(t,{value:this.compileBinaryFunction(t,wt,!0)});case"math.smoothstep":{const e=this.expectNumeric(this.input(t,"edge0",{type:"float",value:R(0)})),a=this.expectNumeric(this.input(t,"edge1",{type:"float",value:R(1)})),r=this.expectNumeric(this.input(t,"value"));return this.output(t,{value:{type:r.type,value:ft(e.value,a.value,r.value)}})}case"math.mix":{const e=this.expectNumeric(this.input(t,"a")),a=this.expectNumeric(this.input(t,"b")),r=this.expectNumeric(this.input(t,"t",{type:"float",value:R(.5)})),u=Le(e.type,a.type,t.id);return this.output(t,{value:{type:u,value:ut(e.value,a.value,r.value)}})}case"math.remap":{const e=this.expectType(this.input(t,"value"),["float"],t.id,"value").value,a=this.floatInput(t,"inMin",-1),r=this.floatInput(t,"inMax",1),u=this.floatInput(t,"outMin",0),i=this.floatInput(t,"outMax",1);return this.output(t,{value:{type:"float",value:Lt(e,a,r,u,i)}})}case"math.select":{const e=this.boolInput(t,"condition",!1),a=this.expectNumeric(this.input(t,"a")),r=this.expectNumeric(this.input(t,"b")),u=Le(a.type,r.type,t.id);return this.output(t,{value:{type:u,value:yt(e,a.value,r.value)}})}case"math.reflect":{const e=this.expectType(this.input(t,"incident"),["vec2","vec3","vec4","rgb","rgba"],t.id,"incident"),a=this.expectType(this.input(t,"normal"),["vec2","vec3","vec4","rgb","rgba"],t.id,"normal");return this.output(t,{value:{type:e.type,value:be(e.value,a.value)}})}case"math.refract":{const e=this.expectType(this.input(t,"incident"),["vec2","vec3","vec4","rgb","rgba"],t.id,"incident"),a=this.expectType(this.input(t,"normal"),["vec2","vec3","vec4","rgb","rgba"],t.id,"normal"),r=this.floatInput(t,"ior",1.5);return this.output(t,{value:{type:e.type,value:xe(e.value,a.value,r)}})}case"math.derivative":{const e=this.expectNumeric(this.input(t,"value")),a=String(Ae(t,"mode","fwidth"));let r;return r="dFdx"===a?we(e.value):"dFdy"===a?Se(e.value):Te(e.value),this.output(t,{value:{type:e.type,value:r}})}case"layer.mixPainted":return this.output(t,{value:this.compilePaintedLayerMix(t)});case"math.dot":{const 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this.output(t,{value:{type:"boolean",value:this.compileBooleanBinary(t,"and")}});case"boolean.or":return this.output(t,{value:{type:"boolean",value:this.compileBooleanBinary(t,"or")}});case"compose.vec2":return this.output(t,{value:{type:"vec2",value:$t(this.floatInput(t,"x",0),this.floatInput(t,"y",0))}});case"compose.vec3":return this.output(t,{value:{type:"vec3",value:kt(this.floatInput(t,"x",0),this.floatInput(t,"y",0),this.floatInput(t,"z",0))}});case"compose.vec4":return this.output(t,{value:{type:"vec4",value:zt(this.floatInput(t,"x",0),this.floatInput(t,"y",0),this.floatInput(t,"z",0),this.floatInput(t,"w",0))}});case"compose.rgba":return this.output(t,{value:{type:"rgba",value:zt(this.floatInput(t,"r",1),this.floatInput(t,"g",1),this.floatInput(t,"b",1),this.floatInput(t,"a",1))}});case"decompose.component":{const e=this.expectNumeric(this.input(t,"value")),a=String(Ae(t,"component","x"));return this.output(t,{value:{type:"float",value:qe(e,a,t.id)}})}case"decompose.split":{const e=this.expectNumeric(this.input(t,"value"));return this.output(t,function(t,e){const a={},r=(r,u)=>{a[r]={type:"float",value:qe(t,u,e)}};switch(t.type){case"vec2":return r("x","x"),r("y","y"),r("u","x"),r("v","y"),a;case"vec3":return r("x","x"),r("y","y"),r("z","z"),a;case"rgb":return r("r","r"),r("g","g"),r("b","b"),r("x","x"),r("y","y"),r("z","z"),a;case"vec4":return r("x","x"),r("y","y"),r("z","z"),r("w","w"),a;case"rgba":return r("r","r"),r("g","g"),r("b","b"),r("a","a"),r("x","x"),r("y","y"),r("z","z"),r("w","w"),a;case"float":return a.x={type:"float",value:t.value},a}}(e,t.id))}case"color.gradient":{const e=this.expectType(this.input(t,"t",{type:"float",value:R(.5)}),["float"],t.id,"t"),a=H(function(t){const e=Ae(t,"stops",[]);if(!Array.isArray(e))return[];const a=e.map((t,a)=>{if(null==t||"object"!=typeof t||Array.isArray(t))return;const r=t,u="string"==typeof r.color?r.color:"#ffffff";return{position:We(r.position,Qe(a,e.length)),color:u,alpha:We(r.alpha,1)}}).filter(t=>null!=t);return a.length>0?a:[]}(t)).sample(e.value);return this.output(t,{value:{type:"rgba",value:a}})}case"utility.curve":{const e=this.expectType(this.input(t,"t",{type:"float",value:R(.5)}),["float"],t.id,"t"),a=Ae(t,"curve","Linear"),r=K(a,e.value)??Y(Oe.decode(a)).sample(e.value);return this.output(t,{value:{type:"float",value:r}})}case"utility.namedRerouteDeclaration":return this.output(t,{value:this.input(t,"value")});case"utility.namedRerouteUsage":{const e=this.compileNode(this.namedRerouteDeclaration(t).id);return this.output(t,{value:e.outputs.value})}case"color.hueShift":{const e=this.expectType(this.input(t,"color"),["rgba","rgb","vec4","vec3"],t.id,"color"),a=e.value,r="rgba"===e.type||"vec4"===e.type?a.rgb??a.xyz:a,u=this.floatInput(t,"shift",0),i=Rt(r,u);return"rgba"===e.type||"vec4"===e.type?this.output(t,{value:{type:e.type,value:zt(i,a.a??a.w)}}):this.output(t,{value:{type:e.type,value:i}})}case"color.blend":{const e=this.expectType(this.input(t,"base"),["rgba","rgb","vec4","vec3"],t.id,"base"),a=this.expectType(this.input(t,"blend"),["rgba","rgb","vec4","vec3"],t.id,"blend"),r=String(Ae(t,"mode","multiply")),u=e.value,i=a.value,o="rgba"===e.type||"vec4"===e.type?u.rgb??u.xyz:u,n="rgba"===a.type||"vec4"===a.type?i.rgb??i.xyz:i;let s=qt(o,n,r);if("rgba"===a.type||"vec4"===a.type){const t=i.a??i.w;s=ut(o,s,t)}if("rgba"===e.type||"vec4"===e.type){const a=u.a??u.w;return this.output(t,{value:{type:e.type,value:zt(s,a)}})}return this.output(t,{value:{type:e.type,value:s}})}case"color.desaturate":{const e=this.expectType(this.input(t,"color"),["rgba","rgb","vec4","vec3"],t.id,"color"),a=e.value,r="rgba"===e.type||"vec4"===e.type?a.rgb??a.xyz:a,u=this.floatInput(t,"fraction",1),i=Ft(r,u);return"rgba"===e.type||"vec4"===e.type?this.output(t,{value:{type:e.type,value:zt(i,a.a??a.w)}}):this.output(t,{value:{type:e.type,value:i}})}case"color.unpackNormal":{const e=this.expectType(this.input(t,"color"),["vec3","vec4","rgb","rgba"],t.id,"color"),a=this.floatInput(t,"scale",1),r=this.optionalInput(t,"normal");return this.output(t,{value:{type:"vec3",value:k(e.value,a,r?this.expectType(r,["vec3"],t.id,"normal").value:void 0)}})}case"texture.sampler2d":{const e=this.input(t,"texture");return this.output(t,{value:this.toSampler(e,t.id)})}case"texture.sample2d":{const e=this.toSampler(this.input(t,"sampler"),t.id),a=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv"),r=e.value.sample(a.value);return this.output(t,{rgba:{type:"rgba",value:r},rgb:{type:"rgb",value:r.rgb},r:{type:"float",value:r.r},g:{type:"float",value:r.g},b:{type:"float",value:r.b},a:{type:"float",value:r.a}})}case"texture.triplanarMapping":{const e=this.input(t,"sampler"),a=this.toSampler(e,t.id),r=this.expectType(this.input(t,"scale",{type:"float",value:R(1)}),["float"],t.id,"scale"),u=this.expectType(this.input(t,"normal",{type:"vec3",value:Bt.normal}),["vec3"],t.id,"normal"),i=this.expectType(this.input(t,"position",{type:"vec3",value:Bt.position}),["vec3"],t.id,"position"),o=Ct(a.value,r.value,u.value,i.value);return this.output(t,{rgba:{type:"rgba",value:o},rgb:{type:"rgb",value:o.rgb},r:{type:"float",value:o.r},g:{type:"float",value:o.g},b:{type:"float",value:o.b},a:{type:"float",value:o.a}})}case"scene.sampleColor":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.screenUv()}),["vec2"],t.id,"uv"),a=ae(e.value);return this.output(t,{rgba:{type:"rgba",value:a},rgb:{type:"rgb",value:a.rgb},r:{type:"float",value:a.r},g:{type:"float",value:a.g},b:{type:"float",value:a.b},a:{type:"float",value:a.a}})}case"scene.sampleDepth":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.screenUv()}),["vec2"],t.id,"uv");return this.output(t,{depth:{type:"float",value:Qt(e.value)},linearEyeDepth:{type:"float",value:Xt(e.value)}})}case"scene.fragmentDepth":return this.output(t,{linearEyeDepth:{type:"float",value:Kt}});case"transform.translate":{const e=this.expectType(this.input(t,"offset",{type:"vec3",value:kt(0,0,0)}),["vec3","rgb"],t.id,"offset");return this.output(t,{value:{type:"mat4",value:Mt(e.value)}})}case"transform.scale":{const e=this.expectType(this.input(t,"scale",{type:"vec3",value:kt(1,1,1)}),["vec3","rgb"],t.id,"scale").value;return this.output(t,{value:{type:"mat4",value:xt(e.x,e.y,e.z)}})}case"transform.rotateAxis":{const e=this.expectType(this.input(t,"axis",{type:"vec3",value:kt(0,1,0)}),["vec3","rgb"],t.id,"axis"),a=this.expectType(this.input(t,"angle",{type:"float",value:R(0)}),["float"],t.id,"angle");return this.output(t,{value:{type:"mat4",value:pe(e.value,a.value)}})}case"uv.rotate":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value,a=this.expectType(this.input(t,"angle",{type:"float",value:R(0)}),["float"],t.id,"angle").value,r=this.expectType(this.input(t,"center",{type:"vec2",value:$t(.5,.5)}),["vec2"],t.id,"center").value;return this.output(t,{value:{type:"vec2",value:Re(e,a,r)}})}case"uv.twirl":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value,a=this.expectType(this.input(t,"strength",{type:"float",value:R(1)}),["float"],t.id,"strength").value,r=this.expectType(this.input(t,"center",{type:"vec2",value:$t(.5,.5)}),["vec2"],t.id,"center").value,u=this.expectType(this.input(t,"offset",{type:"vec2",value:$t(0,0)}),["vec2"],t.id,"offset").value;return this.output(t,{value:{type:"vec2",value:Et(e,a,r,u)}})}case"uv.radial":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value,a=Dt(e.subtractScalar(.5));return this.output(t,{coords:{type:"vec2",value:a.coords},radius:{type:"float",value:a.radius},angle:{type:"float",value:a.angle}})}case"uv.bulge":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value,a=this.expectType(this.input(t,"center",{type:"vec2",value:$t(.5,.5)}),["vec2"],t.id,"center").value,r=this.expectType(this.input(t,"power",{type:"float",value:R(1)}),["float"],t.id,"power").value;return this.output(t,{value:{type:"vec2",value:G(e,a,r)}})}case"uv.flipbook":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value,a=this.floatInput(t,"columns",Ve(t,"columns",1)),r=this.floatInput(t,"rows",Ve(t,"rows",1)),u=this.floatInput(t,"fps",Ve(t,"fps",60)),i=this.expectType(this.input(t,"time",{type:"float",value:It.elapsed}),["float"],t.id,"time").value,o=String(Ae(t,"mode","clamp"));return this.output(t,{value:{type:"vec2",value:ce(e,a,r,i,u,o)}})}case"uv.pom":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value,a=this.input(t,"heightMap"),r=this.toSampler(a,t.id).value,u=this.floatInput(t,"heightScale",.05),i=Ve(t,"minLayers",8),o=Ve(t,"maxLayers",24);return this.output(t,{value:{type:"vec2",value:he(e,r,u,i,o)}})}case"shape.rectangle":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value;return this.output(t,{value:{type:"float",value:_t(e,this.floatInput(t,"width",.5),this.floatInput(t,"height",.5))}})}case"shape.roundedRectangle":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value;return this.output(t,{value:{type:"float",value:Wt(e,this.floatInput(t,"width",.5),this.floatInput(t,"height",.5),this.floatInput(t,"radius",.1))}})}case"noise.simplex":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value,a=this.floatInput(t,"scale",8);return this.output(t,{value:{type:"float",value:new se(e.multiplyScalar(a))}})}case"noise.voronoi2d":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value,a=this.floatInput(t,"scale",8);return this.output(t,{value:{type:"float",value:new le(e.multiplyScalar(a))}})}case"effect.fresnel":return this.output(t,{value:{type:"float",value:E(Yt(this.floatInput(t,"power",1)))}});case"effect.edgeDepth":{const e=this.floatInput(t,"power",1);return this.output(t,{value:{type:"float",value:Ht(e)}})}case"effect.depthFade":{const e=this.floatInput(t,"distance",1);return this.output(t,{value:{type:"float",value:Jt(e)}})}case"util.panner":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"coord"),a=this.expectType(this.input(t,"speed",{type:"vec2",value:$t(0,0)}),["vec2"],t.id,"speed"),r=this.expectType(this.input(t,"tile",{type:"vec2",value:$t(1,1)}),["vec2"],t.id,"tile"),u=this.expectType(this.input(t,"time",{type:"float",value:It.elapsed}),["float"],t.id,"time");return this.output(t,{value:{type:"vec2",value:e.value.multiply(r.value).add(a.value.multiplyScalar(u.value))}})}}}compileParameterNode(t){const e=String(Ae(t,"parameter","")),a=this.graph.parameters?.find(t=>t.name===e||t.id===e);if(null==a)throw new ShaderGraphCompileError(`Parameter "${e}" does not exist`,t.id);const r=me(a.type),u={type:r,value:je(this.options.parameters?.[a.name]??a.defaultValue,r,a.name)};if("sampler2d"!==r)return{value:u};const i=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv"),o=u.value.sample(i.value);return{value:{type:"rgba",value:o},rgb:{type:"rgb",value:o.rgb},r:{type:"float",value:o.r},g:{type:"float",value:o.g},b:{type:"float",value:o.b},a:{type:"float",value:o.a},sampler:u}}compileBinaryMath(t){const e=this.expectBinaryMathValue(this.input(t,"a")),a=this.expectBinaryMathValue(this.input(t,"b")),r=t.kind.split(".")[1];if("mat4"===e.type||"mat4"===a.type)return function(t,e,a,r){if("mat4"===t.type&&"mat4"===e.type&&"divide"!==a)return{type:"mat4",value:De(t.value,e.value,a,r)};if("mat4"===t.type&&"float"===e.type&&("multiply"===a||"divide"===a))return{type:"mat4",value:De(t.value,e.value,a,r)};if("float"===t.type&&"mat4"===e.type&&"multiply"===a)return{type:"mat4",value:De(e.value,t.value,a,r)};if("mat4"===t.type&&"vec4"===e.type&&"multiply"===a)return{type:"vec4",value:t.value.multiplyVec(e.value)};throw new ShaderGraphCompileError(`Cannot ${a} ${t.type} and ${e.type}`,r)}(e,a,r,t.id);if(e.type===a.type)return{type:e.type,value:De(e.value,a.value,r,t.id)};if("float"===e.type&&"float"!==a.type&&"multiply"===r)return{type:a.type,value:De(a.value,e.value,r,t.id)};if("float"!==e.type&&"float"===a.type)return{type:e.type,value:De(e.value,a.value,r,t.id)};throw new ShaderGraphCompileError(`Cannot ${r} ${e.type} and ${a.type}`,t.id)}expectBinaryMathValue(t){if(!Fe(t.type)&&"mat4"!==t.type)throw new ShaderGraphCompileError(`Expected a numeric value but got ${t.type}`);return t}compileUnaryMath(t,e){const a=this.expectNumeric(this.input(t,"value"));return{type:a.type,value:e(a.value)}}compileAtan2(t){const e=this.expectNumeric(this.input(t,"y")),a=this.expectNumeric(this.input(t,"x"));return{type:function(t,e,a){if(t===e)return t;if("rgb"===t&&"vec3"===e||"vec3"===t&&"rgb"===e)return"vec3";if("rgba"===t&&"vec4"===e||"vec4"===t&&"rgba"===e)return"vec4";throw new ShaderGraphCompileError(`Cannot mix ${t} and ${e}`,a)}(e.type,a.type,t.id),value:C(e.value,a.value)}}compileBinaryFunction(t,e,a=!1){const r=this.expectNumeric(this.input(t,"a")),u=this.expectNumeric(this.input(t,"b"));return{type:a&&"float"===u.type?r.type:Le(r.type,u.type,t.id),value:e(r.value,u.value)}}compilePaintedLayerMix(t){const e=this.expectNumeric(this.input(t,"base")),a=[e.value],r=[At(0)];let u=e.type;for(let e=1;e<=8;e++){const i=this.optionalInput(t,`layer${e}`);if(null==i)continue;const o=this.expectNumeric(i);u=Le(u,o.type,t.id),a.push(o.value),r.push(At(e))}return 1===a.length?e:{type:u,value:it({layerColors:a,layerWeights:r,enableNoise:Boolean(Ae(t,"enableNoise",!0)),noiseScale:this.floatInput(t,"noiseScale",Ve(t,"noiseScale",.1)),noiseAmount:this.floatInput(t,"noiseAmount",Ve(t,"noiseAmount",.5)),decay:this.floatInput(t,"softness",Ve(t,"softness",.3)),mode:"hard"===String(Ae(t,"mode","soft"))?X.hard:X.soft})}}defaultUV(){return"trail"===this.graph.target?ne:"decal"===this.graph.target?ue:E(M.uv)}uvAttribute(t){const e=Math.max(0,Math.floor(Ve(t,"channel",0)));return 0===e?Bt.uv:ge(fe(`uv${e}`))}namedRerouteDeclaration(t){const e=String(t.params?.declarationId??"");if(0===e.length)throw new ShaderGraphCompileError("Named reroute usage is missing a declaration",t.id);const a=this.nodesById.get(e);if(null==a)throw new ShaderGraphCompileError(`Named reroute declaration "${e}" does not exist`,t.id);if("utility.namedRerouteDeclaration"!==a.kind)throw new ShaderGraphCompileError(`Node "${e}" is not a named reroute declaration`,t.id);return a}input(t,e,a){const r=t.inputs?.[e];if(null!=r)return this.resolveInput(r,t.id,e);const u=(this.graph.edges??[]).find(a=>a.to.nodeId===t.id&&a.to.port===e);if(null!=u)return this.resolveSocket(u.from,t.id,e);if(null!=a)return a;const i=this.inlineLiteralFallback(t,e);if(null!=i)return i;throw new ShaderGraphCompileError(`Missing input "${e}"`,t.id,e)}optionalInput(t,e){const a=t.inputs?.[e];if(null!=a)return this.resolveInput(a,t.id,e);const r=(this.graph.edges??[]).find(a=>a.to.nodeId===t.id&&a.to.port===e);return null!=r?this.resolveSocket(r.from,t.id,e):void 0}floatInput(t,e,a){return this.expectType(this.input(t,e,{type:"float",value:R(a)}),["float"],t.id,e).value}boolInput(t,e,a){return this.expectType(this.input(t,e,{type:"boolean",value:U(a)}),["boolean"],t.id,e).value}compileComparison(t){const e=this.expectType(this.input(t,"a"),["float"],t.id,"a").value,a=this.expectType(this.input(t,"b"),["float"],t.id,"b").value;switch(t.kind){case"compare.greaterThan":return e.gt(a);case"compare.greaterThanOrEqual":return e.gte(a);case"compare.lessThan":return e.lt(a);case"compare.lessThanOrEqual":return e.lte(a);case"compare.equal":return e.equals(a);case"compare.notEqual":return e.notEquals(a)}throw new ShaderGraphCompileError(`Unsupported comparison node "${t.kind}"`,t.id)}compileBooleanBinary(t,e){const a=this.boolInput(t,"a",!1),r=this.boolInput(t,"b",!1);return"and"===e?a.and(r):a.or(r)}resolveOutputBinding(t,e){if(null!=t.input)return this.resolveSocket(t.input,void 0,e);if(void 0!==t.value)return Pe(t.value);throw new ShaderGraphCompileError(`Output "${e}" is missing an input or value`)}floatOutput(t,e){return this.expectType(this.resolveOutputBinding(t,e),["float"],e).value}resolveInput(t,e,a){return function(t){return null!=t.nodeId}(t)?this.resolveSocket(t,e,a):Pe(t.value,t.valueType)}inlineLiteralFallback(t,e){const a=de[t.kind]?.inputs.find(t=>t.name===e);if(null==a)return;const r=ye(t.kind,a),u=ve(t.kind,a);return null!=r&&void 0!==u?Pe(u,r):void 0}resolveSocket(t,e,a){const r=this.compileNode(t.nodeId).outputs[t.port];if(null==r)throw new ShaderGraphCompileError(`Node "${t.nodeId}" does not have output "${t.port}"`,e??t.nodeId,a??t.port);return r}expectType(t,e,a,r){if(!e.includes(t.type))throw new ShaderGraphCompileError(`Expected ${e.join(" or ")} but got ${t.type}`,a,r);return t}expectNumeric(t){if(!Fe(t.type))throw new ShaderGraphCompileError(`Expected a numeric value but got ${t.type}`);return t}toSampler(t,e){if("sampler2d"===t.type)return t;if("texture2d"===t.type){const a=t.value;if(null==a)throw new ShaderGraphCompileError("Texture input is empty",e);return{type:"sampler2d",value:Tt(a)}}throw new ShaderGraphCompileError(`Expected texture2d or sampler2d but got ${t.type}`,e)}toColorOutput(t){switch(t.type){case"float":case"vec2":case"vec3":case"vec4":case"rgb":case"rgba":return t.value;case"boolean":{const e=yt(t.value,R(1),R(0));return ct(kt(e,e,e),1)}case"mat4":throw new ShaderGraphCompileError("mat4 values cannot be used as color");case"texture2d":case"sampler2d":throw new ShaderGraphCompileError(`${t.type} must be sampled before it can be used as color`)}}toVec3Output(t,e){if("vec3"===t.type||"rgb"===t.type)return t.value;if("vec4"===t.type||"rgba"===t.type)return t.value.xyz;throw new ShaderGraphCompileError(`Output "${e}" expects vec3/rgb but got ${t.type}`)}toMat4Output(t,e){if("mat4"===t.type)return t.value;throw new ShaderGraphCompileError(`Output "${e}" expects mat4 but got ${t.type}`)}output(t,e){return{node:t,outputs:e}}}export function compileShaderGraph(t,e={}){return new ShaderGraphCompiler(t,e).compile()}export function compileShaderGraphPreview(t,e,a={}){if(null==e)return compileShaderGraph(t,a).output;const r=new ShaderGraphCompiler(t,a).compileNode(e),u=Object.values(r.outputs)[0];if(null==u)throw new ShaderGraphCompileError(`Node "${e}" has no previewable output`,e);return{color:Be(u),transparent:"rgba"===u.type||"vec4"===u.type}}export function buildShaderGraphMaterial(t,a={}){if("postProcess"===t.target)return buildShaderGraphPostProcessMaterial(t,a);const r=function(t,e,a){const r=a.alphaTest??t.alphaTest??e.materialOptions?.alphaTest;return null!=r?{...t,alphaTest:r}:t}(null!=a.previewNodeId?compileShaderGraphPreview(t,a.previewNodeId,a):compileShaderGraph(t,a).output,t,a);if("sprite"===t.target)return new Vt({color:r.color,discard:r.discard,alphaTest:r.alphaTest,transparent:r.transparent??!0,position:Pt(new b("rotation",0),new b("screenSpaceSize",0),void 0,!0),uniforms:{color:{value:new e(16777215)}}});if("trail"===t.target){const{position:e}=oe.getTrailShaderNodes(a.trailBillboard??!1),u=new y({...r,position:e});return oe.applyTrailShaderParameters(u),Ue(u,t),u}if("decal"===t.target){const e=re.or(ie),a=null!=r.discard?e.or(r.discard):e,u=new y({...r,transparent:!1,discard:a});return u.userData.isDecal=!0,Ue(u,t),u}const u=new y({transparent:!1,...r});return Ue(u,t),u}export function buildShaderGraphPostProcessMaterial(t,e={}){const a=null!=e.previewNodeId?Ce(compileShaderGraphPreview(t,e.previewNodeId,e).color):compileShaderGraph(t,e).output,r=new y({color:a.color,transparent:!1,fog:!1,lights:!1,outputEncoding:!1});return r.depthWrite=!1,r.depthTest=!1,r.toneMapped=!1,r.userData.isPostProcessShaderGraph=!0,r}export function buildShaderGraphInlinePreviewMaterial(t,e,a={}){const r=compileShaderGraphPreview({...t,target:"surface"},e,a),u=new y({color:r.color,transparent:r.transparent??!1,fog:!1,lights:!1});return u.depthWrite=!1,u.depthTest=!1,u.toneMapped=!1,u}function Ce(t,e,a=Zt){const r=ae(a),u=Gt("hology_post_process_weight",1),i=vt(null!=e?u.multiply(e):u);return{color:ut(r.rgb,Ee(t),i),transparent:!1,...null!=e?{opacity:e}:{}}}function Ee(t){return t instanceof h?kt(t,t,t):t instanceof x?kt(t.x,t.y,0):t instanceof S?t.xyz:t}export function shaderGraphMaterialSideToThree(e){switch(e){case"back":return t;case"double":return r;default:return u}}function Ge(t){return"decal"!==t.target&&(t.materialOptions?.transparent??"sprite"===t.target)}function Ue(t,e){"surface"===e.target&&(t.side=shaderGraphMaterialSideToThree(e.materialOptions?.side)),null!=e.materialOptions?.transparent&&(t.transparent=e.materialOptions.transparent),null!=e.materialOptions?.bloom&&(t.userData.hasBloom=e.materialOptions.bloom)}function Be(t){switch(t.type){case"float":return $e(t.value);case"vec2":{const e=t.value;return ct(kt(e.x,e.y,0),1)}case"vec3":case"rgb":return ct(t.value,1);case"vec4":case"rgba":return t.value;case"boolean":return $e(yt(t.value,R(1),R(0)));case"mat4":throw new ShaderGraphCompileError("mat4 values cannot be previewed as color");case"texture2d":case"sampler2d":throw new ShaderGraphCompileError(`${t.type} nodes require a sampled output to preview`)}}function $e(t){return ct(kt(t,t,t),1)}function ke(t){return t instanceof h?kt(t,t,t).rgb:t instanceof x?kt(t.x,t.y,0).rgb:t}function ze(t){return t.rgb}function Ae(t,e,a){const r=t.params?.[e];return void 0===r?a:r}function Ve(t,e,a){const r=Ae(t,e,a);return"number"==typeof r?r:Number(r??a)}function Pe(t,e){if(null!=(a=t)&&"object"==typeof a&&!Array.isArray(a)&&"value"in a)return Pe(t.value,t.valueType??e);var a;const r=e??function(t){if("boolean"==typeof t)return"boolean";if("number"==typeof t)return"float";if(Array.isArray(t))return 2===t.length?"vec2":3===t.length?"vec3":16===t.length?"mat4":"vec4";return"string"==typeof t?"rgb":"float"}(t);return{type:r,value:je(t,r,"literal")}}function je(t,a,r){switch(a){case"boolean":return t instanceof c?t:U(Boolean(t));case"float":return t instanceof h?t:R(We(t,0));case"vec2":return t instanceof x?t:Ye(t);case"vec3":return t instanceof w?t:Je(t);case"vec4":return t instanceof S?t:function(t){const[e,a,r,u]=He(t,4,1);return zt(e,a,r,u)}(t);case"mat4":return t instanceof v?t:function(t){if(t instanceof i)return et(t);const e=new i;Array.isArray(t)&&16===t.length&&e.fromArray(t.map(t=>We(t,0)));return et(e)}(t);case"rgb":return t instanceof d?t:function(t){if("string"==typeof t||"number"==typeof t||t instanceof e)return ht(t);const[a,r,u]=He(t,3);return kt(a,r,u).rgb}(t);case"rgba":return t instanceof m||t instanceof S?t:Ke(t);case"texture2d":return t;case"sampler2d":return function(t){const e=t;return t instanceof f||t instanceof g||"function"==typeof e?.isSampler2D||!0===e?.isSampler2D}(t)?t:t instanceof n||!0===t?.isTexture?Tt(t):(Ne.has(r)||(Ne.add(r),console.warn(`Shader graph parameter "${r}" is missing a texture value; using a 1x1 white fallback texture.`)),Tt(Me))}}function De(t,e,a,r){const u=`${a}Scalar`;if(e instanceof h&&"function"==typeof t[u])return t[u](e);if("function"==typeof t[a])return t[a](e);throw new ShaderGraphCompileError(`Node does not support ${a}`,r)}function Le(t,e,a){if(t===e)return t;if("rgb"===t&&"vec3"===e||"vec3"===t&&"rgb"===e)return"vec3";if("rgba"===t&&"vec4"===e||"vec4"===t&&"rgba"===e)return"vec4";if("float"===t&&Fe(e))return e;if("float"===e&&Fe(t))return t;throw new ShaderGraphCompileError(`Cannot mix ${t} and ${e}`,a)}function Re(t,e,a){const r=t.subtract(a),u=mt(e),i=z(e);return $t(i.multiply(r.x).subtract(u.multiply(r.y)).add(a.x),u.multiply(r.x).add(i.multiply(r.y)).add(a.y))}function qe(t,e,a){const r=t.value["u"===e?"x":"v"===e?"y":e];if(r instanceof h)return r;throw new ShaderGraphCompileError(`Component "${e}" is not available on ${t.type}`,a)}function Fe(t){return"float"===t||"vec2"===t||"vec3"===t||"vec4"===t||"rgb"===t||"rgba"===t}function _e(t){return Number.isFinite(t)?Math.min(1,Math.max(0,t)):0}function We(t,e){if("number"==typeof t)return t;if("string"==typeof t){const a=parseFloat(t);return Number.isFinite(a)?a:e}return"boolean"==typeof t?t?1:0:e}function He(t,a,r=0){if(Array.isArray(t))return Array.from({length:a},(e,a)=>We(t[a],r));if(t instanceof s||t instanceof l||t instanceof p)return Array.from({length:a},(e,a)=>t.toArray()[a]??r);if(t instanceof e){const e=t.toArray();return Array.from({length:a},(t,a)=>e[a]??(3===a?1:r))}if(null!=t&&"object"==typeof t){const e=t,u=["x","y","z","w"];if(u.some(t=>null!=e[t]))return Array.from({length:a},(t,a)=>We(e[u[a]],r));const i=["r","g","b","a"];if(i.some(t=>null!=e[t]))return Array.from({length:a},(t,a)=>We(e[i[a]],3===a?1:r))}return Array.from({length:a},()=>We(t,r))}function Ye(t){const[e,a]=He(t,2);return $t(e,a)}function Je(t){const[e,a,r]=He(t,3);return kt(e,a,r)}function Ke(t,a=1){if("string"==typeof t||"number"==typeof t||t instanceof e)return ct(t,a);if(t instanceof w)return ct(t,a);const[r,u,i,o]=He(t,4,a);return zt(r,u,i,o)}function Qe(t,e){return e<=1?0:t/(e-1)}/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,6 +1,6 @@
1
1
  import { WebGLRenderer } from "three";
2
2
  import { FloatNode, Vec2Node, Vec3Node } from "three-shader-graph";
3
- import type { Compiler } from "three-shader-graph/build/main/lib/compiler.js";
3
+ import type { Compiler } from "three-shader-graph";
4
4
  export declare function supportsDepthTextureExtension(renderer: WebGLRenderer): boolean;
5
5
  export declare const depthUniformName = "hology_depth_map";
6
6
  export declare const resolutionUniformName = "hology_resolution";
@@ -1,4 +1,4 @@
1
- import{isWgslCompiler as e}from"three-shader-graph/build/main/lib/compiler.js";export function glslFunction(t,n,o){const r=t.typeName;return new class extends t{compile(t){if(e(t))throw new Error("WGSL cannot compile a glslFunction body. Replace it with shared nodes or provide a native WGSL node emitter.");const i=`customFunction_${t.variable()}`,a=Object.entries(n).map(([e,t])=>`${t.constructor.typeName} ${e}`).join(", "),c=Object.values(n).map(e=>t.get(e)).join(", ");return{pars:`${r} ${i}(${a}) {\n ${o}\n }`,out:`${i}(${c})`}}}}/*
1
+ import{isWgslCompiler as e}from"three-shader-graph";export function glslFunction(t,n,o){const r=t.typeName;return new class extends t{compile(t){if(e(t))throw new Error("WGSL cannot compile a glslFunction body. Replace it with shared nodes or provide a native WGSL node emitter.");const a=`customFunction_${t.variable()}`,i=Object.entries(n).map(([e,t])=>`${t.constructor.typeName} ${e}`).join(", "),c=Object.values(n).map(e=>t.get(e)).join(", ");return{pars:`${r} ${a}(${i}) {\n ${o}\n }`,out:`${a}(${c})`}}}}/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -15,5 +15,6 @@ export * from './scene-sample.js';
15
15
  export * from './curve-sample.js';
16
16
  export * from './dither.js';
17
17
  export * from './gradient-sample.js';
18
+ export * from './material-flags.js';
18
19
  export * from './wgsl-node.js';
19
20
  //# sourceMappingURL=index.d.ts.map
@@ -1,4 +1,4 @@
1
- export*from"three-shader-graph";export{linearEyeDepth,fragmentLinearEyeDepth,depthNormal,depthSampler,depthWorldPosition,projectedSceneDepth,projectedSceneUV,resolution,sceneNormal,screenUV}from"./depth.js";export{timeUniforms}from"./time.js";export{particleUniforms}from"./particle.js";export*from"./layers.js";export*from"./landscape.js";export*from"./shapes.js";export*from"./voronoi.js";export*from"./effects.js";export*from"./math.js";export*from"./bulge.js";export*from"./texture-sequence.js";export*from"./decal.js";export*from"./scene-sample.js";export*from"./curve-sample.js";export*from"./dither.js";export*from"./gradient-sample.js";export*from"./wgsl-node.js";/*
1
+ export*from"three-shader-graph";export{linearEyeDepth,fragmentLinearEyeDepth,depthNormal,depthSampler,depthWorldPosition,projectedSceneDepth,projectedSceneUV,resolution,sceneNormal,screenUV}from"./depth.js";export{timeUniforms}from"./time.js";export{particleUniforms}from"./particle.js";export*from"./layers.js";export*from"./landscape.js";export*from"./shapes.js";export*from"./voronoi.js";export*from"./effects.js";export*from"./math.js";export*from"./bulge.js";export*from"./texture-sequence.js";export*from"./decal.js";export*from"./scene-sample.js";export*from"./curve-sample.js";export*from"./dither.js";export*from"./gradient-sample.js";export*from"./material-flags.js";export*from"./wgsl-node.js";/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -0,0 +1,13 @@
1
+ import { BooleanNode } from 'three-shader-graph';
2
+ import { Compiler } from 'three-shader-graph';
3
+ export declare const MATERIAL_FLAG_ALPHA_TEST = 1;
4
+ export declare const MATERIAL_FLAG_RECEIVE_DECALS = 2;
5
+ declare class SampledSurfaceRejectsDecalsNode extends BooleanNode {
6
+ compile(c: Compiler): {
7
+ out: unknown;
8
+ };
9
+ }
10
+ /** True when the opaque surface under the current fragment rejects decals. */
11
+ export declare const sampledSurfaceRejectsDecals: SampledSurfaceRejectsDecalsNode;
12
+ export {};
13
+ //# sourceMappingURL=material-flags.d.ts.map
@@ -0,0 +1,4 @@
1
+ import{BooleanNode as e}from"three-shader-graph";import{isWgslCompiler as t}from"three-shader-graph";import{screenUV as r}from"./depth.js";import{sceneColorSampler as o}from"./scene-sample.js";export const MATERIAL_FLAG_ALPHA_TEST=1;export const MATERIAL_FLAG_RECEIVE_DECALS=2;const s=o.sample(r).a.lt(2);export const sampledSurfaceRejectsDecals=new class extends e{compile(e){return t(e)?{out:e.get(s)}:{out:"false"}}};/*
2
+ * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
+ * See the LICENSE.md file for details.
4
+ */
@@ -1,5 +1,5 @@
1
1
  import { FloatNode, Vec3Node } from 'three-shader-graph';
2
- import { Compiler } from 'three-shader-graph/build/main/lib/compiler';
2
+ import { Compiler } from 'three-shader-graph';
3
3
  export declare const particleEnergyUniformName = "hology_particle_energy";
4
4
  export declare const particleTimeUniformName = "hology_particle_time";
5
5
  export declare const particleVelcoityUniformName = "hology_particle_velocity";
@@ -1,4 +1,4 @@
1
- import{Vector3 as e}from"three";import{attributeVec3 as t,FloatNode as o,ifDefApply as r,uniformFloat as n,Vec3Node as i,Vec3ExpressionNode as c,UniformVec3Node as a,autoVarying as l}from"three-shader-graph";import{isWgslCompiler as s,isWgslFragmentCompiler as p}from"three-shader-graph/build/main/lib/compiler";export const particleEnergyUniformName="hology_particle_energy";export const particleTimeUniformName="hology_particle_time";export const particleVelcoityUniformName="hology_particle_velocity";const m=new a("color",new e(1,1,1),void 0,!1);const h=l(new class extends i{compile(e){if(s(e))return p(e)?e.defineVarying("vec3",new c("instanceColor")):{out:"rendererObjectColor(input.instanceIndex).xyz"};return{chunk:`\n #ifdef USE_INSTANCING_COLOR\n vec3 instanceColor = instanceColor;\n #else\n vec3 instanceColor = ${e.get(m)};\n #endif\n `,out:"instanceColor"}}});class u extends o{constructor(e,o){super(),this.uniform=e,this.component=o,this.particleData=t("particleData")}compile(e){if(s(e)){const t=e.get(this.uniform),o=e.get(this.particleData);return{out:`select(${t}, ${o}.${this.component}, ${o}.z > 0.5)`}}return{out:e.get(r("USE_INSTANCING",this.uniform,()=>this.particleData[this.component]))}}}export const particleUniforms={energy:new u(n("hology_particle_energy",1),"y"),color:h,opacity:new u(n("opacity",1),"x"),time:n("hology_particle_time")};export const particleAttributes={};/*
1
+ import{Vector3 as e}from"three";import{attributeVec3 as t,FloatNode as o,ifDefApply as r,uniformFloat as n,Vec3Node as i,Vec3ExpressionNode as c,UniformVec3Node as a,autoVarying as s}from"three-shader-graph";import{isWgslCompiler as l,isWgslFragmentCompiler as p}from"three-shader-graph";export const particleEnergyUniformName="hology_particle_energy";export const particleTimeUniformName="hology_particle_time";export const particleVelcoityUniformName="hology_particle_velocity";const m=new a("color",new e(1,1,1),void 0,!1);const h=s(new class extends i{compile(e){if(l(e))return p(e)?e.defineVarying("vec3",new c("instanceColor")):{out:"rendererObjectColor(input.instanceIndex).xyz"};return{chunk:`\n #ifdef USE_INSTANCING_COLOR\n vec3 instanceColor = instanceColor;\n #else\n vec3 instanceColor = ${e.get(m)};\n #endif\n `,out:"instanceColor"}}});class f extends o{constructor(e,o){super(),this.uniform=e,this.component=o,this.particleData=t("particleData")}compile(e){if(l(e)){const t=e.get(this.uniform),o=e.get(this.particleData);return{out:`select(${t}, ${o}.${this.component}, ${o}.z > 0.5)`}}return{out:e.get(r("USE_INSTANCING",this.uniform,()=>this.particleData[this.component]))}}}export const particleUniforms={energy:new f(n("hology_particle_energy",1),"y"),color:h,opacity:new f(n("opacity",1),"x"),time:n("hology_particle_time")};export const particleAttributes={};/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,4 +1,4 @@
1
- import{abs as e,attributes as t,cross as n,dFdx as r,dFdy as a,float as i,normalize as l,select as s,transformed as p,UniformSampler2dArraySlice as f,uniforms as $,varying as o,Vec2Node as v,vec3 as u,vec4 as m}from"three-shader-graph";import{isWgslCompiler as h,isWgslFragmentCompiler as d}from"three-shader-graph/build/main/lib/compiler.js";import{glslFunction as c}from"./glsl-node";export function computeTangent(e,t,i){const s=r(t),p=a(t),f=r(i),$=a(i),o=n(p,e),v=n(e,s),u=o.multiplyScalar(f.x).add(v.multiplyScalar($.x));return m(l(u),1)}export function fallbackTangent(t){const r=e(t.y),a=s(r.lt(i(.999)),u(0,1,0),u(1,0,0));return l(n(a,t))}const g=t.normal,S=o(l($.normalMatrix.multiplyVec(g))),x=o(p.mvPosition.xyz.multiplyScalar(-1));export function parallaxOcclusionMapping(e,t,n,r=8,a=24){return new y(e,t,n,r,a)}class y extends v{constructor(e,t,n,r,a){super(),this.uv=e,this.heightMap=t,this.heightScale=n,this.minLayers=r,this.maxLayers=a}compile(e){if(!h(e))return{out:e.get(this.compileGlsl())};if(!d(e))throw new Error("Parallax occlusion mapping requires fragment-stage derivatives in WGSL.");const t=`pom_${e.variable()}`,n=e.get(this.uv),r=e.get(this.heightMap),a=e.get(this.heightScale),l=e.get(S),s=e.get(x),p=e.get(i(this.minLayers)),f=e.get(i(this.maxLayers)),$=C(this.heightMap)?e.get(L(this.heightMap)):null;return{chunk:`\n let ${t}Uv = ${n};\n let ${t}Normal = normalize(${l});\n let ${t}ViewPosition = ${s};\n let ${t}ViewDirection = normalize(${t}ViewPosition);\n let ${t}Dp1 = dpdx(-${t}ViewPosition);\n // WGSL fragment coordinates have the opposite Y orientation from GLSL.\n // Negate both Y derivatives so the reconstructed cotangent frame keeps\n // the same handedness as the GLSL implementation.\n let ${t}Dp2 = -dpdy(-${t}ViewPosition);\n let ${t}Duv1 = dpdx(${t}Uv);\n let ${t}Duv2 = -dpdy(${t}Uv);\n let ${t}Dp2Perp = cross(${t}Dp2, ${t}Normal);\n let ${t}Dp1Perp = cross(${t}Normal, ${t}Dp1);\n let ${t}T = ${t}Dp2Perp * ${t}Duv1.x + ${t}Dp1Perp * ${t}Duv2.x;\n let ${t}B = ${t}Dp2Perp * ${t}Duv1.y + ${t}Dp1Perp * ${t}Duv2.y;\n let ${t}InvMax = inverseSqrt(max(dot(${t}T, ${t}T), dot(${t}B, ${t}B)));\n let ${t}Tbn = mat3x3<f32>(\n ${t}T * ${t}InvMax,\n ${t}B * ${t}InvMax,\n ${t}Normal\n );\n let ${t}Vv = -(transpose(${t}Tbn) * ${t}ViewDirection);\n let ${t}SafeVvZ = select(\n ${t}Vv.z,\n select(-0.0001, 0.0001, ${t}Vv.z >= 0.0),\n abs(${t}Vv.z) < 0.0001\n );\n let ${t}ParallaxLimit = (-length(${t}Vv.xy) / ${t}SafeVvZ) * ${a};\n let ${t}OffsetDirection = normalize(${t}Vv.xy);\n let ${t}MaxOffset = ${t}OffsetDirection * ${t}ParallaxLimit;\n let ${t}NumSamples = max(\n 1.0,\n mix(${f}, ${p}, dot(-${t}ViewDirection, ${t}Normal))\n );\n let ${t}StepSize = 1.0 / ${t}NumSamples;\n var ${t}CurrentRayHeight = 1.0;\n var ${t}CurrentOffset = vec2<f32>(0.0);\n var ${t}LastOffset = vec2<f32>(0.0);\n var ${t}LastSampledHeight = 1.0;\n var ${t}CurrentSampledHeight = 1.0;\n for (var ${t}SampleIndex: i32 = 0; ${t}SampleIndex < 24; ${t}SampleIndex = ${t}SampleIndex + 1) {\n if (f32(${t}SampleIndex) > ${t}NumSamples) {\n break;\n }\n ${t}CurrentSampledHeight = ${null==$?`textureSampleLevel(${r}Texture, ${r}Sampler, ${t}Uv + ${t}CurrentOffset, 0.0).r`:`textureSampleLevel(${r}Texture, ${r}Sampler, ${t}Uv + ${t}CurrentOffset, i32(${$}), 0.0).r`};\n if (${t}CurrentSampledHeight > ${t}CurrentRayHeight) {\n let ${t}Delta1 = ${t}CurrentSampledHeight - ${t}CurrentRayHeight;\n let ${t}Delta2 = (${t}CurrentRayHeight + ${t}StepSize) - ${t}LastSampledHeight;\n let ${t}Ratio = ${t}Delta1 / (${t}Delta1 + ${t}Delta2);\n ${t}CurrentOffset = ${t}Ratio * ${t}LastOffset + (1.0 - ${t}Ratio) * ${t}CurrentOffset;\n break;\n }\n ${t}CurrentRayHeight = ${t}CurrentRayHeight - ${t}StepSize;\n ${t}LastOffset = ${t}CurrentOffset;\n ${t}CurrentOffset = ${t}CurrentOffset + ${t}StepSize * ${t}MaxOffset;\n ${t}LastSampledHeight = ${t}CurrentSampledHeight;\n }\n let ${t}UvWithOffset = ${t}Uv + ${t}CurrentOffset;\n `,out:`${t}UvWithOffset`}}compileGlsl(){const e=C(this.heightMap)?L(this.heightMap):null,t=null==e?"texture2D(heightMap, uv + vCurrOffset).r":"texture(heightMap, vec3(uv + vCurrOffset, heightMapLayer)).r",n={uv:this.uv,heightScale:this.heightScale,heightMap:this.heightMap,minLayers:i(this.minLayers),maxLayers:i(this.maxLayers),vN:S,vViewPosition:x,...null==e?{}:{heightMapLayer:e}};return c(v,n,`\n vec3 N = normalize(vN);\n vec3 viewDir = normalize(vViewPosition);\n vec3 dp1 = dFdx(-vViewPosition);\n vec3 dp2 = dFdy(-vViewPosition);\n vec2 duv1 = dFdx(uv);\n vec2 duv2 = dFdy(uv);\n vec3 dp2perp = cross(dp2, N);\n vec3 dp1perp = cross(N, dp1);\n vec3 T = dp2perp * duv1.x + dp1perp * duv2.x;\n vec3 B = dp2perp * duv1.y + dp1perp * duv2.y;\n float invmax = inversesqrt(max(dot(T, T), dot(B, B)));\n mat3 tbn = mat3(T * invmax, B * invmax, N);\n vec3 vv = -viewDir * tbn;\n float parallaxLimit = -length(vv.xy) / vv.z;\n parallaxLimit *= heightScale;\n vec2 vOffsetDir = normalize(vv.xy);\n vec2 vMaxOffset = vOffsetDir * parallaxLimit;\n float nNumSamples = mix(float(maxLayers), float(minLayers), dot(-viewDir, N));\n float fStepSize = 1.0 / nNumSamples;\n float fCurrRayHeight = 1.0;\n vec2 vCurrOffset = vec2(0.0);\n vec2 vLastOffset = vec2(0.0);\n float fLastSampledHeight = 1.0;\n float fCurrSampledHeight = 1.0;\n for (int nCurrSample = 0; nCurrSample < 24; nCurrSample++) {\n if (float(nCurrSample) > nNumSamples) break;\n fCurrSampledHeight = ${t};\n if (fCurrSampledHeight > fCurrRayHeight) {\n float delta1 = fCurrSampledHeight - fCurrRayHeight;\n float delta2 = (fCurrRayHeight + fStepSize) - fLastSampledHeight;\n float ratio = delta1 / (delta1 + delta2);\n vCurrOffset = ratio * vLastOffset + (1.0 - ratio) * vCurrOffset;\n break;\n } else {\n fCurrRayHeight -= fStepSize;\n vLastOffset = vCurrOffset;\n vCurrOffset += fStepSize * vMaxOffset;\n fLastSampledHeight = fCurrSampledHeight;\n }\n }\n return uv + vCurrOffset;\n `)}}function C(e){return e instanceof f||"sampler2DArray"===e.constructor.typeName}function L(e){return e.index??i(0)}/*
1
+ import{abs as e,attributes as t,cross as n,dFdx as r,dFdy as a,float as i,normalize as l,select as s,transformed as p,UniformSampler2dArraySlice as f,uniforms as $,varying as o,Vec2Node as v,vec3 as u,vec4 as m}from"three-shader-graph";import{isWgslCompiler as h,isWgslFragmentCompiler as d}from"three-shader-graph";import{glslFunction as c}from"./glsl-node";export function computeTangent(e,t,i){const s=r(t),p=a(t),f=r(i),$=a(i),o=n(p,e),v=n(e,s),u=o.multiplyScalar(f.x).add(v.multiplyScalar($.x));return m(l(u),1)}export function fallbackTangent(t){const r=e(t.y),a=s(r.lt(i(.999)),u(0,1,0),u(1,0,0));return l(n(a,t))}const g=t.normal,S=o(l($.normalMatrix.multiplyVec(g))),x=o(p.mvPosition.xyz.multiplyScalar(-1));export function parallaxOcclusionMapping(e,t,n,r=8,a=24){return new y(e,t,n,r,a)}class y extends v{constructor(e,t,n,r,a){super(),this.uv=e,this.heightMap=t,this.heightScale=n,this.minLayers=r,this.maxLayers=a}compile(e){if(!h(e))return{out:e.get(this.compileGlsl())};if(!d(e))throw new Error("Parallax occlusion mapping requires fragment-stage derivatives in WGSL.");const t=`pom_${e.variable()}`,n=e.get(this.uv),r=e.get(this.heightMap),a=e.get(this.heightScale),l=e.get(S),s=e.get(x),p=e.get(i(this.minLayers)),f=e.get(i(this.maxLayers)),$=C(this.heightMap)?e.get(L(this.heightMap)):null;return{chunk:`\n let ${t}Uv = ${n};\n let ${t}Normal = normalize(${l});\n let ${t}ViewPosition = ${s};\n let ${t}ViewDirection = normalize(${t}ViewPosition);\n let ${t}Dp1 = dpdx(-${t}ViewPosition);\n // WGSL fragment coordinates have the opposite Y orientation from GLSL.\n // Negate both Y derivatives so the reconstructed cotangent frame keeps\n // the same handedness as the GLSL implementation.\n let ${t}Dp2 = -dpdy(-${t}ViewPosition);\n let ${t}Duv1 = dpdx(${t}Uv);\n let ${t}Duv2 = -dpdy(${t}Uv);\n let ${t}Dp2Perp = cross(${t}Dp2, ${t}Normal);\n let ${t}Dp1Perp = cross(${t}Normal, ${t}Dp1);\n let ${t}T = ${t}Dp2Perp * ${t}Duv1.x + ${t}Dp1Perp * ${t}Duv2.x;\n let ${t}B = ${t}Dp2Perp * ${t}Duv1.y + ${t}Dp1Perp * ${t}Duv2.y;\n let ${t}InvMax = inverseSqrt(max(dot(${t}T, ${t}T), dot(${t}B, ${t}B)));\n let ${t}Tbn = mat3x3<f32>(\n ${t}T * ${t}InvMax,\n ${t}B * ${t}InvMax,\n ${t}Normal\n );\n let ${t}Vv = -(transpose(${t}Tbn) * ${t}ViewDirection);\n let ${t}SafeVvZ = select(\n ${t}Vv.z,\n select(-0.0001, 0.0001, ${t}Vv.z >= 0.0),\n abs(${t}Vv.z) < 0.0001\n );\n let ${t}ParallaxLimit = (-length(${t}Vv.xy) / ${t}SafeVvZ) * ${a};\n let ${t}OffsetDirection = normalize(${t}Vv.xy);\n let ${t}MaxOffset = ${t}OffsetDirection * ${t}ParallaxLimit;\n let ${t}NumSamples = max(\n 1.0,\n mix(${f}, ${p}, dot(-${t}ViewDirection, ${t}Normal))\n );\n let ${t}StepSize = 1.0 / ${t}NumSamples;\n var ${t}CurrentRayHeight = 1.0;\n var ${t}CurrentOffset = vec2<f32>(0.0);\n var ${t}LastOffset = vec2<f32>(0.0);\n var ${t}LastSampledHeight = 1.0;\n var ${t}CurrentSampledHeight = 1.0;\n for (var ${t}SampleIndex: i32 = 0; ${t}SampleIndex < 24; ${t}SampleIndex = ${t}SampleIndex + 1) {\n if (f32(${t}SampleIndex) > ${t}NumSamples) {\n break;\n }\n ${t}CurrentSampledHeight = ${null==$?`textureSampleLevel(${r}Texture, ${r}Sampler, ${t}Uv + ${t}CurrentOffset, 0.0).r`:`textureSampleLevel(${r}Texture, ${r}Sampler, ${t}Uv + ${t}CurrentOffset, i32(${$}), 0.0).r`};\n if (${t}CurrentSampledHeight > ${t}CurrentRayHeight) {\n let ${t}Delta1 = ${t}CurrentSampledHeight - ${t}CurrentRayHeight;\n let ${t}Delta2 = (${t}CurrentRayHeight + ${t}StepSize) - ${t}LastSampledHeight;\n let ${t}Ratio = ${t}Delta1 / (${t}Delta1 + ${t}Delta2);\n ${t}CurrentOffset = ${t}Ratio * ${t}LastOffset + (1.0 - ${t}Ratio) * ${t}CurrentOffset;\n break;\n }\n ${t}CurrentRayHeight = ${t}CurrentRayHeight - ${t}StepSize;\n ${t}LastOffset = ${t}CurrentOffset;\n ${t}CurrentOffset = ${t}CurrentOffset + ${t}StepSize * ${t}MaxOffset;\n ${t}LastSampledHeight = ${t}CurrentSampledHeight;\n }\n let ${t}UvWithOffset = ${t}Uv + ${t}CurrentOffset;\n `,out:`${t}UvWithOffset`}}compileGlsl(){const e=C(this.heightMap)?L(this.heightMap):null,t=null==e?"texture2D(heightMap, uv + vCurrOffset).r":"texture(heightMap, vec3(uv + vCurrOffset, heightMapLayer)).r",n={uv:this.uv,heightScale:this.heightScale,heightMap:this.heightMap,minLayers:i(this.minLayers),maxLayers:i(this.maxLayers),vN:S,vViewPosition:x,...null==e?{}:{heightMapLayer:e}};return c(v,n,`\n vec3 N = normalize(vN);\n vec3 viewDir = normalize(vViewPosition);\n vec3 dp1 = dFdx(-vViewPosition);\n vec3 dp2 = dFdy(-vViewPosition);\n vec2 duv1 = dFdx(uv);\n vec2 duv2 = dFdy(uv);\n vec3 dp2perp = cross(dp2, N);\n vec3 dp1perp = cross(N, dp1);\n vec3 T = dp2perp * duv1.x + dp1perp * duv2.x;\n vec3 B = dp2perp * duv1.y + dp1perp * duv2.y;\n float invmax = inversesqrt(max(dot(T, T), dot(B, B)));\n mat3 tbn = mat3(T * invmax, B * invmax, N);\n vec3 vv = -viewDir * tbn;\n float parallaxLimit = -length(vv.xy) / vv.z;\n parallaxLimit *= heightScale;\n vec2 vOffsetDir = normalize(vv.xy);\n vec2 vMaxOffset = vOffsetDir * parallaxLimit;\n float nNumSamples = mix(float(maxLayers), float(minLayers), dot(-viewDir, N));\n float fStepSize = 1.0 / nNumSamples;\n float fCurrRayHeight = 1.0;\n vec2 vCurrOffset = vec2(0.0);\n vec2 vLastOffset = vec2(0.0);\n float fLastSampledHeight = 1.0;\n float fCurrSampledHeight = 1.0;\n for (int nCurrSample = 0; nCurrSample < 24; nCurrSample++) {\n if (float(nCurrSample) > nNumSamples) break;\n fCurrSampledHeight = ${t};\n if (fCurrSampledHeight > fCurrRayHeight) {\n float delta1 = fCurrSampledHeight - fCurrRayHeight;\n float delta2 = (fCurrRayHeight + fStepSize) - fLastSampledHeight;\n float ratio = delta1 / (delta1 + delta2);\n vCurrOffset = ratio * vLastOffset + (1.0 - ratio) * vCurrOffset;\n break;\n } else {\n fCurrRayHeight -= fStepSize;\n vLastOffset = vCurrOffset;\n vCurrOffset += fStepSize * vMaxOffset;\n fLastSampledHeight = fCurrSampledHeight;\n }\n }\n return uv + vCurrOffset;\n `)}}function C(e){return e instanceof f||"sampler2DArray"===e.constructor.typeName}function L(e){return e.index??i(0)}/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,4 +1,4 @@
1
- import{isWgslCompiler as e}from"three-shader-graph/build/main/lib/compiler.js";export function wgslFunction(n,t,o){const i=n.typeName;return new class extends n{compile(n){if(!e(n))throw new Error("GLSL cannot compile a wgslFunction body. Use glslFunction or shared nodes instead.");const r=`customFunction_${n.variable()}`,s=Object.entries(t).map(([e,t])=>`${e}: ${n.type(t.constructor.typeName)}`).join(", "),c=Object.values(t).map(e=>n.get(e)).join(", ");return n.addWgslDefinition(`fn ${r}(${s}) -> ${n.type(i)} {\n ${o}\n }`),{out:`${r}(${c})`}}}}/*
1
+ import{isWgslCompiler as e}from"three-shader-graph";export function wgslFunction(n,t,o){const r=n.typeName;return new class extends n{compile(n){if(!e(n))throw new Error("GLSL cannot compile a wgslFunction body. Use glslFunction or shared nodes instead.");const s=`customFunction_${n.variable()}`,i=Object.entries(t).map(([e,t])=>`${e}: ${n.type(t.constructor.typeName)}`).join(", "),c=Object.values(t).map(e=>n.get(e)).join(", ");return n.addWgslDefinition(`fn ${s}(${i}) -> ${n.type(r)} {\n ${o}\n }`),{out:`${s}(${c})`}}}}/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,4 +1,4 @@
1
- import{describe as e,expect as t,it as o}from"vitest";import{DataTexture as r,Material as a,MeshStandardMaterial as n,RGBAFormat as s,SpriteMaterial as i,Vector4 as l}from"three";import{batchingUniformVec4 as d,float as h,NodeShaderMaterial as p,rgb as m,rgba as u,standardMaterial as c,translateX as f,uniformFloat as v,uniformVec4 as S,uniformSampler2d as g,varyingAttributes as w,vec3 as x,vec4 as y}from"three-shader-graph";import{createNodeMaterialSignature as C,markMaterialUniformValuesNeedUpdate as B,NodeMaterialWebGpuResolver as M,setMaterialUniformValuesAutoUpdate as T,withThreeDefaultVertexAttributeValues as W}from"../rendering/node-material-webgpu-resolver.js";import{LandscapeCompositeShader as L}from"../shader/builtin/landscape-composite-shader.js";import{getSpritePosition as b}from"../shader/sprite-shader.js";import{depthNormal as _,depthWorldPosition as G,fragmentLinearEyeDepth as A,sampleSceneDepth as U,screenUV as V}from"../shader-nodes/depth.js";import{sampleSceneColor as E}from"../shader-nodes/scene-sample.js";import{applyDithering as j}from"../shader-nodes/dither.js";import{parallaxOcclusionMapping as F}from"../shader-nodes/pom.js";import{elapsedTimeUniformName as O}from"../shader-nodes/time.js";import{Trail as I}from"../effects/vfx/trail-renderer.js";import{particleUniforms as q}from"../shader-nodes/particle.js";class P extends a{set uniformValuesNeedsUpdate(e){e&&this.uniformValuesAutoVersion++}constructor(e){super(),this.disposed=!1,this.uniformValuesAutoUpdate=!0,this.uniformValuesAutoVersion=0,this.vertexShader=e.vertexShader,this.fragmentShader=e.fragmentShader,this.depthVertexShader=e.depthVertexShader??null,this.depthFragmentShader=e.depthFragmentShader??null,this.pointShadowVertexShader=e.pointShadowVertexShader??null,this.pointShadowFragmentShader=e.pointShadowFragmentShader??null,this.uniforms=e.uniforms,this.sceneTextures=e.sceneTextures??{},this.graphTextures=e.graphTextures??{},this.vertexAttributes=e.vertexAttributes??[],this.transparent=e.transparent??!1,this.alphaTest=e.alphaTest??0,this.depthTest=e.depthTest??!0,this.depthWrite=e.depthWrite??!0,this.side=e.side??this.side}dispose(){this.disposed=!0,super.dispose()}}e("NodeMaterialWebGpuResolver",()=>{o("maps Hology elapsed time to the renderer frame clock",()=>{const e=v(O),o=new p({color:u(x(e)),transform:f(e)}),r=new M({WGSLShaderMaterial:P}).resolve(o);t(r?.vertexShader).toContain("rendererElapsedTime()"),t(r?.fragmentShader).toContain("rendererElapsedTime()"),t(r?.depthVertexShader).toContain("rendererElapsedTime()"),t(r?.pointShadowVertexShader).toContain("rendererElapsedTime()"),t(r?.uniforms).not.toHaveProperty(O)}),o("compiles the native sprite billboard position without a GLSL fallback",()=>{const e=new p({color:u(16777215),position:b(v("rotation",.25),v("screenSpaceSize",0),v("lockYAxis",1))}),o=new M({WGSLShaderMaterial:P}).resolve(e);t(o).toBeInstanceOf(P),t(o?.vertexShader).toContain("cos("),t(o?.vertexShader).toContain("sin("),t(o?.vertexShader).toContain("materialUniforms.lockYAxis"),t(o?.vertexShader).not.toContain("customFunction_")}),o("uses the per-instance rotation attribute for instanced sprites",()=>{const e=new p({color:u(16777215),position:b(v("rotation",0),void 0,void 0,!0)}),o=new M({WGSLShaderMaterial:P}).resolve(e);t(o?.vertexAttributes).toEqual(t.arrayContaining([t.objectContaining({name:"rotation",format:"float32",stepMode:"instance"})])),t(o?.vertexShader).toContain("input.rotation"),t(o?.vertexShader).not.toContain("materialUniforms.rotation")}),o("uses per-instance particle opacity in WebGPU fragment shaders",()=>{const e=new p({color:u(m(16777215),q.opacity)}),o=new M({WGSLShaderMaterial:P}).resolve(e);t(o?.vertexAttributes).toEqual(t.arrayContaining([t.objectContaining({name:"particleData",format:"float32x3",stepMode:"instance"})])),t(o?.fragmentShader).toContain(".x"),t(o?.fragmentShader).toContain("> 0.5")}),o("maps THREE.SpriteMaterial to the native sprite shader",()=>{const e=new r(new Uint8Array([255,255,255,255]),1,1,s),o=new i({map:e,color:8429760,opacity:.6,rotation:.25,sizeAttenuation:!1,alphaTest:.2,transparent:!0}),a=new M({WGSLShaderMaterial:P}),n=a.resolve(o);t(n).toBeInstanceOf(P),t(n?.vertexShader).toContain("materialUniforms.rotation"),t(n?.vertexShader).toContain("materialUniforms.screenSpaceSize"),t(n?.fragmentShader).toContain("textureSample("),t(n?.alphaTest).toBe(.2),t(n?.transparent).toBe(!0),t(n?.uniforms.rotation.value).toBe(.25),t(n?.uniforms.screenSpaceSize.value).toBe(1),o.rotation=.75;const l=a.resolve(o);t(l).toBe(n),t(l?.uniforms.rotation.value).toBe(.75)}),o("memoizes node-material signatures for repeated lookups",()=>{const e=["version","vertexShader","fragmentShader","alphaTest","alphaToCoverage","blending","colorWrite","depthFunc","depthTest","depthWrite","polygonOffset","polygonOffsetFactor","polygonOffsetUnits","premultipliedAlpha","side","stencilWrite","transparent"],o=new Map([["version",1],["vertexShader","#vertex"],["fragmentShader","#fragment"],["alphaTest",0],["alphaToCoverage",!1],["blending",1],["colorWrite",!0],["depthFunc",3],["depthTest",!0],["depthWrite",!0],["polygonOffset",!1],["polygonOffsetFactor",0],["polygonOffsetUnits",0],["premultipliedAlpha",!1],["side",0],["stencilWrite",!1],["transparent",!1]]);let r=0;const a=new Proxy({},{get:(t,a)=>"string"==typeof a&&e.includes(a)?(r+=1,o.get(a)):Reflect.get(t,a)});C(a),C(a),t(r).toBe(e.length)}),o("adapts a NodeShaderMaterial without replacing its scene material",()=>{const e=v("intensity",.75),o=new p({color:c({color:m(5210052).multiplyScalar(e),roughness:.42,metalness:.18}),transparent:!0,alphaTest:.25}),r=new M({WGSLShaderMaterial:P}),a=r.resolve(o);t(a).toBeInstanceOf(P),t(a).not.toBe(o),t(a?.transparent).toBe(!0),t(a?.alphaTest).toBe(.25),t(a?.fragmentShader).toContain("rendererPointLightForLight"),t(o.isShaderMaterial).toBe(!0),e.value=.25,t(r.resolve(o)).toBe(a),t(a?.uniforms.intensity?.value).toBe(.25)}),o("syncs direct NodeShaderMaterial uniform mutations to the resolved material",()=>{const e=S("trailTint",new l(0,0,0,0)),o=v("hology_particle_energy",1),r=new p({color:e.multiplyScalar(o)}),a=new M({WGSLShaderMaterial:P});r.uniforms.trailTint.value=new l(1,.25,.5,.75),r.uniforms.hology_particle_energy.value=.4;const n=a.resolve(r);t(n?.uniforms.trailTint.value).toEqual(new l(1,.25,.5,.75)),t(n?.uniforms.hology_particle_energy.value).toBe(.4),r.uniforms.trailTint.value.set(.2,.4,.6,.8),r.uniforms.hology_particle_energy.value=.1,t(a.resolve(r)).toBe(n),t(n?.uniforms.trailTint.value).toEqual(new l(.2,.4,.6,.8)),t(n?.uniforms.hology_particle_energy.value).toBe(.1)}),o("only syncs explicitly invalidated uniforms when auto update is disabled",()=>{const e=v("intensity",.75),o=new p({color:u(x(e))});o.uniformValuesAutoUpdate=!1;const r=new M({WGSLShaderMaterial:P}),a=r.resolve(o),n=a.uniformValuesAutoVersion;e.value=.25,t(r.resolve(o)).toBe(a),t(a?.uniforms.intensity.value).toBe(.75),t(a?.uniformValuesAutoVersion).toBe(n),o.uniformValuesNeedsUpdate=!0,t(r.resolve(o)).toBe(a),t(a?.uniforms.intensity.value).toBe(.25),t(a?.uniformValuesAutoVersion).toBe(n+1)}),o("supports explicit invalidation for mapped Three.js materials",()=>{const e=new n({roughness:.8});T(e,!1);const o=new M({WGSLShaderMaterial:P}),r=o.resolve(e);e.roughness=.2,t(o.resolve(e)).toBe(r),t(r?.uniforms.roughness.value).toBe(.8),B(e),t(o.resolve(e)).toBe(r),t(r?.uniforms.roughness.value).toBe(.2)}),o("binds uniforms referenced only by an MRT material output",()=>{const e=v("roughness",.7),o=new p({color:u(5601177),alphaTest:.1});o.outputRoughness=e;const r=new M({WGSLShaderMaterial:P},e=>[e.outputColor,y(x(0,0,1),e.outputRoughness)]).resolve(o);t(r?.fragmentShader).toContain("materialUniforms.roughness"),t(r?.fragmentShader).not.toContain("graphColor"),t(r?.fragmentShader).toMatch(/if \(.+ < 0\.1\) \{ discard; \}/),t(r?.uniforms.roughness?.value).toBe(.7)}),o("compiles a landscape composite built from node material semantic outputs",()=>{const e=new M({WGSLShaderMaterial:P}),o=new p({color:c({color:m(5147450),roughness:.82,metalness:0})}),r=new p({color:c({color:m(7432286),roughness:.6,metalness:.05})}),a=new L;a.layers=[o,r];const n=e.resolve(a.build());t(n).toBeInstanceOf(P),t(n?.fragmentShader).toContain("rendererDirectionalLightForLight"),t(n?.vertexShader).toContain("@location(6) material: vec4<f32>"),t(n?.vertexShader).toContain("@location(8) hole: f32")}),o("allocates the trail's authored vertex attributes",()=>{const e=new M({WGSLShaderMaterial:P}).resolve(I.createBaseMaterial());t(e).toBeInstanceOf(P),t(e?.vertexAttributes).toEqual(t.arrayContaining([t.objectContaining({name:"nodeID",shaderLocation:6,format:"float32"}),t.objectContaining({name:"nodeCenter",shaderLocation:7,format:"float32x3"})]))}),o("uses Three's default value when a geometry has no uv1 attribute",()=>{const e=W([{name:"uv1",shaderLocation:6,format:"float32x2"},{name:"custom",shaderLocation:7,format:"float32"}]);t(e).toEqual(t.arrayContaining([t.objectContaining({name:"uv1",defaultValue:[0,0]}),t.objectContaining({name:"custom"})])),t(e[1]).not.toHaveProperty("defaultValue")}),o("compiles the foliage transform and named texture-uniform pattern",()=>{const e=new M({WGSLShaderMaterial:P}),o=new r(new Uint8Array([255,255,255,255]),1,1,s),a=new p({color:g("map").sample(w.uv),transform:f(v("windOffset",.25)),uniforms:{map:{value:o}},alphaTest:.5}),n=e.resolve(a);t(n).toBeInstanceOf(P),t(n?.vertexShader).toContain("rendererClipPosition(_ng_localPosition"),t(n?.depthVertexShader).toContain("materialUniforms.windOffset"),t(n?.depthFragmentShader).toContain("textureSample("),t(n?.depthFragmentShader).toContain("< 0.5) { discard;"),t(n?.pointShadowFragmentShader).toContain("distanceToLight")}),o("rebuilds cached materials when scene-local texture bindings change",()=>{const e=new M({WGSLShaderMaterial:P}),o=new r(new Uint8Array([255,255,255,255]),1,1,s),a=new r(new Uint8Array([32,64,128,255]),1,1,s),n=new p({color:g("map").sample(w.uv),uniforms:{map:{value:o}},alphaTest:.5}),i=e.resolve(n);n.uniforms.map.value=a;const l=e.resolve(n);t(l).not.toBe(i),t(i.disposed).toBe(!0),n.dispose();const d=e.resolve(n);t(d).not.toBe(l),t(l.disposed).toBe(!0)}),o("uses the renderer batch id without Three’s batchingIdTexture",()=>{const e=new M({WGSLShaderMaterial:P}),o=new r(new Uint8Array([255,96,24,255]),1,1,s),a=new p({color:u(d("vp0")),uniforms:{vp0:{value:o}}}),n=e.resolve(a);t(n).toBeInstanceOf(P),t(n?.vertexShader).toContain("rendererBatchingId(input.instanceIndex)")}),o("compiles depth nodes that use fragment-coordinate expressions",()=>{const e=new M({WGSLShaderMaterial:P}),o=new p({color:u(x(V.x,V.y,A))}),r=e.resolve(o);t(r).toBeInstanceOf(P),t(r?.fragmentShader).toContain("input.position.xy"),t(r?.fragmentShader).toContain("input.position.z"),t(r?.fragmentShader).toContain("rendererCamera.viewportAndTime.xy"),t(r?.fragmentShader).not.toContain("gl_FragCoord")}),o("maps scene color and depth nodes to renderer-owned textures",()=>{const e=new M({WGSLShaderMaterial:P}),o=new p({color:E(V).multiplyScalar(U(V))}),r=e.resolve(o);t(r.sceneTextures).toEqual({hology_scene_map:"sceneColor",hology_depth_map:"sceneDepth"}),t(r.graphTextures).toEqual({}),t(r.fragmentShader).toContain("hology_scene_mapTexture"),t(r.fragmentShader).toContain("hology_depth_mapTexture"),t(r.fragmentShader).toContain("vec4<f32>(textureSample(hology_depth_mapTexture")}),o("caches distinct material variants for opaque and late draw stages",()=>{const e=new M({WGSLShaderMaterial:P},(e,t)=>"opaque"===t?[u(x(1)),u(x(0))]:void 0),o=new p({color:u(x(1))}),r=e.resolve(o,"opaque"),a=e.resolve(o,"late");t(r).not.toBe(a),t(e.resolve(o,"opaque")).toBe(r),t(e.resolve(o,"late")).toBe(a),t(r?.fragmentShader).toContain("@location(1)"),t(a?.fragmentShader).not.toContain("@location(1)")}),o("reconstructs WebGPU depth positions with inverted NDC Y",()=>{const e=new M({WGSLShaderMaterial:P}),o=new p({color:u(G.add(_.multiplyScalar(0)))}),r=e.resolve(o);t(r.fragmentShader).toContain("vec2<f32>(2.0, -2.0)"),t(r.fragmentShader).toMatch(/-\(float_op_\d+\)/)}),o("emits dither and parallax nodes without GLSL custom functions",()=>{const e=new M({WGSLShaderMaterial:P}),o=new r(new Uint8Array([128,128,128,255]),1,1,s),a=F(w.uv,g("heightMap",o),h(.03)),n=new p({color:y(a.x,a.y,j(x(.2,.4,.8)).z,1)}),i=e.resolve(n);t(i).toBeInstanceOf(P),t(i?.fragmentShader).toContain("textureSampleLevel(heightMapTexture, heightMapSampler"),t(i?.fragmentShader).toMatch(/= -dpdy\(-pom_\d+ViewPosition\)/),t(i?.fragmentShader).toMatch(/= -dpdy\(pom_\d+Uv\)/),t(i?.fragmentShader).not.toContain("customFunction_"),t(i?.fragmentShader).not.toContain("gl_FragCoord")}),o("inherits, updates, and clears the WebGPU world environment",()=>{const e=new r(new Uint8Array([255,255,255,255]),1,1,s),o=new p({color:c({color:m(8421504),roughness:.5,metalness:.1})}),a=new M({WGSLShaderMaterial:P});a.setWorldEnvironment({texture:e,intensity:.75});const n=a.resolve(o);t(n.fragmentShader).toContain("envMapTexture"),t(n.uniforms.envMapIntensity?.value).toBe(.75),t(o.envMap).toBeUndefined(),a.setWorldEnvironment({texture:e,intensity:.25});const i=a.resolve(o);t(i).toBe(n),t(i.uniforms.envMapIntensity?.value).toBe(.25),a.setWorldEnvironment(null);const l=a.resolve(o);t(l).not.toBe(n),t(n.disposed).toBe(!0),t(l.fragmentShader).not.toContain("envMapTexture")}),o("keeps an authored material environment ahead of the world environment",()=>{const e=new r(new Uint8Array([255,255,255,255]),1,1,s),o=new r(new Uint8Array([64,96,128,255]),1,1,s),a=new p({color:c({color:m(8421504),roughness:.5,metalness:.1}),envMap:o}),n=new M({WGSLShaderMaterial:P});n.setWorldEnvironment({texture:e,intensity:.2}),n.resolve(a),t(a.uniforms.envMap.value).toBe(o),t(a.envMap).toBe(o)})});/*
1
+ import{describe as e,expect as t,it as o}from"vitest";import{DataTexture as a,Material as r,MeshStandardMaterial as n,RGBAFormat as s,SpriteMaterial as i,Vector4 as l}from"three";import{batchingUniformVec4 as d,float as h,NodeShaderMaterial as p,rgb as u,rgba as m,standardMaterial as c,translateX as f,uniformFloat as v,uniformVec4 as S,uniformSampler2d as g,varyingAttributes as w,vec3 as x,vec4 as y}from"three-shader-graph";import{createNodeMaterialSignature as C,markMaterialUniformValuesNeedUpdate as B,NodeMaterialWebGpuResolver as M,setMaterialUniformValuesAutoUpdate as T,withThreeDefaultVertexAttributeValues as W}from"../rendering/node-material-webgpu-resolver.js";import{LandscapeCompositeShader as L}from"../shader/builtin/landscape-composite-shader.js";import{DecalUnlitShader as b}from"../shader/builtin/decal-unlit-shader.js";import{getSpritePosition as _}from"../shader/sprite-shader.js";import{depthNormal as G,depthWorldPosition as A,fragmentLinearEyeDepth as U,sampleSceneDepth as V,screenUV as j}from"../shader-nodes/depth.js";import{sampleSceneColor as E}from"../shader-nodes/scene-sample.js";import{applyDithering as F}from"../shader-nodes/dither.js";import{parallaxOcclusionMapping as O}from"../shader-nodes/pom.js";import{elapsedTimeUniformName as q}from"../shader-nodes/time.js";import{Trail as I}from"../effects/vfx/trail-renderer.js";import{particleUniforms as D}from"../shader-nodes/particle.js";class P extends r{set uniformValuesNeedsUpdate(e){e&&this.uniformValuesAutoVersion++}constructor(e){super(),this.disposed=!1,this.uniformValuesAutoUpdate=!0,this.uniformValuesAutoVersion=0,this.vertexShader=e.vertexShader,this.fragmentShader=e.fragmentShader,this.depthVertexShader=e.depthVertexShader??null,this.depthFragmentShader=e.depthFragmentShader??null,this.pointShadowVertexShader=e.pointShadowVertexShader??null,this.pointShadowFragmentShader=e.pointShadowFragmentShader??null,this.uniforms=e.uniforms,this.sceneTextures=e.sceneTextures??{},this.graphTextures=e.graphTextures??{},this.vertexAttributes=e.vertexAttributes??[],this.transparent=e.transparent??!1,this.alphaTest=e.alphaTest??0,this.depthTest=e.depthTest??!0,this.depthWrite=e.depthWrite??!0,this.side=e.side??this.side}dispose(){this.disposed=!0,super.dispose()}}e("NodeMaterialWebGpuResolver",()=>{o("compiles decal surface rejection without undefined WGSL expressions",()=>{const e=(new b).build(),o=new M({WGSLShaderMaterial:P}).resolve(e);t(o?.fragmentShader).not.toContain("undefined"),t(o?.fragmentShader).toContain("hology_scene_mapTexture")}),o("recompiles an opaque variant when receiveDecals changes",()=>{const e=new p({color:m(16777215)});e.userData.receiveDecals=!0;const o=new M({WGSLShaderMaterial:P},e=>[m(16777215,!1===e.userData.receiveDecals?0:2)]),a=o.resolve(e,"opaque");e.userData.receiveDecals=!1,e.needsUpdate=!0;const r=o.resolve(e,"opaque");t(r).not.toBe(a),t(a.disposed).toBe(!0),t(a.fragmentShader).not.toBe(r.fragmentShader)}),o("maps Hology elapsed time to the renderer frame clock",()=>{const e=v(q),o=new p({color:m(x(e)),transform:f(e)}),a=new M({WGSLShaderMaterial:P}).resolve(o);t(a?.vertexShader).toContain("rendererElapsedTime()"),t(a?.fragmentShader).toContain("rendererElapsedTime()"),t(a?.depthVertexShader).toContain("rendererElapsedTime()"),t(a?.pointShadowVertexShader).toContain("rendererElapsedTime()"),t(a?.uniforms).not.toHaveProperty(q)}),o("compiles the native sprite billboard position without a GLSL fallback",()=>{const e=new p({color:m(16777215),position:_(v("rotation",.25),v("screenSpaceSize",0),v("lockYAxis",1))}),o=new M({WGSLShaderMaterial:P}).resolve(e);t(o).toBeInstanceOf(P),t(o?.vertexShader).toContain("cos("),t(o?.vertexShader).toContain("sin("),t(o?.vertexShader).toContain("materialUniforms.lockYAxis"),t(o?.vertexShader).not.toContain("customFunction_")}),o("uses the per-instance rotation attribute for instanced sprites",()=>{const e=new p({color:m(16777215),position:_(v("rotation",0),void 0,void 0,!0)}),o=new M({WGSLShaderMaterial:P}).resolve(e);t(o?.vertexAttributes).toEqual(t.arrayContaining([t.objectContaining({name:"rotation",format:"float32",stepMode:"instance"})])),t(o?.vertexShader).toContain("input.rotation"),t(o?.vertexShader).not.toContain("materialUniforms.rotation")}),o("uses per-instance particle opacity in WebGPU fragment shaders",()=>{const e=new p({color:m(u(16777215),D.opacity)}),o=new M({WGSLShaderMaterial:P}).resolve(e);t(o?.vertexAttributes).toEqual(t.arrayContaining([t.objectContaining({name:"particleData",format:"float32x3",stepMode:"instance"})])),t(o?.fragmentShader).toContain(".x"),t(o?.fragmentShader).toContain("> 0.5")}),o("maps THREE.SpriteMaterial to the native sprite shader",()=>{const e=new a(new Uint8Array([255,255,255,255]),1,1,s),o=new i({map:e,color:8429760,opacity:.6,rotation:.25,sizeAttenuation:!1,alphaTest:.2,transparent:!0}),r=new M({WGSLShaderMaterial:P}),n=r.resolve(o);t(n).toBeInstanceOf(P),t(n?.vertexShader).toContain("materialUniforms.rotation"),t(n?.vertexShader).toContain("materialUniforms.screenSpaceSize"),t(n?.fragmentShader).toContain("textureSample("),t(n?.alphaTest).toBe(.2),t(n?.transparent).toBe(!0),t(n?.uniforms.rotation.value).toBe(.25),t(n?.uniforms.screenSpaceSize.value).toBe(1),o.rotation=.75;const l=r.resolve(o);t(l).toBe(n),t(l?.uniforms.rotation.value).toBe(.75)}),o("memoizes node-material signatures for repeated lookups",()=>{const e=["version","vertexShader","fragmentShader","alphaTest","alphaToCoverage","blending","colorWrite","depthFunc","depthTest","depthWrite","polygonOffset","polygonOffsetFactor","polygonOffsetUnits","premultipliedAlpha","side","stencilWrite","transparent"],o=new Map([["version",1],["vertexShader","#vertex"],["fragmentShader","#fragment"],["alphaTest",0],["alphaToCoverage",!1],["blending",1],["colorWrite",!0],["depthFunc",3],["depthTest",!0],["depthWrite",!0],["polygonOffset",!1],["polygonOffsetFactor",0],["polygonOffsetUnits",0],["premultipliedAlpha",!1],["side",0],["stencilWrite",!1],["transparent",!1]]);let a=0;const r=new Proxy({},{get:(t,r)=>"string"==typeof r&&e.includes(r)?(a+=1,o.get(r)):Reflect.get(t,r)});C(r),C(r),t(a).toBe(e.length)}),o("adapts a NodeShaderMaterial without replacing its scene material",()=>{const e=v("intensity",.75),o=new p({color:c({color:u(5210052).multiplyScalar(e),roughness:.42,metalness:.18}),transparent:!0,alphaTest:.25}),a=new M({WGSLShaderMaterial:P}),r=a.resolve(o);t(r).toBeInstanceOf(P),t(r).not.toBe(o),t(r?.transparent).toBe(!0),t(r?.alphaTest).toBe(.25),t(r?.fragmentShader).toContain("rendererPointLightForLight"),t(o.isShaderMaterial).toBe(!0),e.value=.25,t(a.resolve(o)).toBe(r),t(r?.uniforms.intensity?.value).toBe(.25)}),o("syncs direct NodeShaderMaterial uniform mutations to the resolved material",()=>{const e=S("trailTint",new l(0,0,0,0)),o=v("hology_particle_energy",1),a=new p({color:e.multiplyScalar(o)}),r=new M({WGSLShaderMaterial:P});a.uniforms.trailTint.value=new l(1,.25,.5,.75),a.uniforms.hology_particle_energy.value=.4;const n=r.resolve(a);t(n?.uniforms.trailTint.value).toEqual(new l(1,.25,.5,.75)),t(n?.uniforms.hology_particle_energy.value).toBe(.4),a.uniforms.trailTint.value.set(.2,.4,.6,.8),a.uniforms.hology_particle_energy.value=.1,t(r.resolve(a)).toBe(n),t(n?.uniforms.trailTint.value).toEqual(new l(.2,.4,.6,.8)),t(n?.uniforms.hology_particle_energy.value).toBe(.1)}),o("only syncs explicitly invalidated uniforms when auto update is disabled",()=>{const e=v("intensity",.75),o=new p({color:m(x(e))});o.uniformValuesAutoUpdate=!1;const a=new M({WGSLShaderMaterial:P}),r=a.resolve(o),n=r.uniformValuesAutoVersion;e.value=.25,t(a.resolve(o)).toBe(r),t(r?.uniforms.intensity.value).toBe(.75),t(r?.uniformValuesAutoVersion).toBe(n),o.uniformValuesNeedsUpdate=!0,t(a.resolve(o)).toBe(r),t(r?.uniforms.intensity.value).toBe(.25),t(r?.uniformValuesAutoVersion).toBe(n+1)}),o("supports explicit invalidation for mapped Three.js materials",()=>{const e=new n({roughness:.8});T(e,!1);const o=new M({WGSLShaderMaterial:P}),a=o.resolve(e);e.roughness=.2,t(o.resolve(e)).toBe(a),t(a?.uniforms.roughness.value).toBe(.8),B(e),t(o.resolve(e)).toBe(a),t(a?.uniforms.roughness.value).toBe(.2)}),o("binds uniforms referenced only by an MRT material output",()=>{const e=v("roughness",.7),o=new p({color:m(5601177),alphaTest:.1});o.outputRoughness=e;const a=new M({WGSLShaderMaterial:P},e=>[e.outputColor,y(x(0,0,1),e.outputRoughness)]).resolve(o);t(a?.fragmentShader).toContain("materialUniforms.roughness"),t(a?.fragmentShader).not.toContain("graphColor"),t(a?.fragmentShader).toMatch(/if \(.+ < 0\.1\) \{ discard; \}/),t(a?.uniforms.roughness?.value).toBe(.7)}),o("compiles a landscape composite built from node material semantic outputs",()=>{const e=new M({WGSLShaderMaterial:P}),o=new p({color:c({color:u(5147450),roughness:.82,metalness:0})}),a=new p({color:c({color:u(7432286),roughness:.6,metalness:.05})}),r=new L;r.layers=[o,a];const n=e.resolve(r.build());t(n).toBeInstanceOf(P),t(n?.fragmentShader).toContain("rendererDirectionalLightForLight"),t(n?.vertexShader).toContain("@location(6) material: vec4<f32>"),t(n?.vertexShader).toContain("@location(8) hole: f32")}),o("allocates the trail's authored vertex attributes",()=>{const e=new M({WGSLShaderMaterial:P}).resolve(I.createBaseMaterial());t(e).toBeInstanceOf(P),t(e?.vertexAttributes).toEqual(t.arrayContaining([t.objectContaining({name:"nodeID",shaderLocation:6,format:"float32"}),t.objectContaining({name:"nodeCenter",shaderLocation:7,format:"float32x3"})]))}),o("uses Three's default value when a geometry has no uv1 attribute",()=>{const e=W([{name:"uv1",shaderLocation:6,format:"float32x2"},{name:"custom",shaderLocation:7,format:"float32"}]);t(e).toEqual(t.arrayContaining([t.objectContaining({name:"uv1",defaultValue:[0,0]}),t.objectContaining({name:"custom"})])),t(e[1]).not.toHaveProperty("defaultValue")}),o("compiles the foliage transform and named texture-uniform pattern",()=>{const e=new M({WGSLShaderMaterial:P}),o=new a(new Uint8Array([255,255,255,255]),1,1,s),r=new p({color:g("map").sample(w.uv),transform:f(v("windOffset",.25)),uniforms:{map:{value:o}},alphaTest:.5}),n=e.resolve(r);t(n).toBeInstanceOf(P),t(n?.vertexShader).toContain("rendererClipPosition(_ng_localPosition"),t(n?.depthVertexShader).toContain("materialUniforms.windOffset"),t(n?.depthFragmentShader).toContain("textureSample("),t(n?.depthFragmentShader).toContain("< 0.5) { discard;"),t(n?.pointShadowFragmentShader).toContain("distanceToLight")}),o("rebuilds cached materials when scene-local texture bindings change",()=>{const e=new M({WGSLShaderMaterial:P}),o=new a(new Uint8Array([255,255,255,255]),1,1,s),r=new a(new Uint8Array([32,64,128,255]),1,1,s),n=new p({color:g("map").sample(w.uv),uniforms:{map:{value:o}},alphaTest:.5}),i=e.resolve(n);n.uniforms.map.value=r;const l=e.resolve(n);t(l).not.toBe(i),t(i.disposed).toBe(!0),n.dispose();const d=e.resolve(n);t(d).not.toBe(l),t(l.disposed).toBe(!0)}),o("uses the renderer batch id without Three’s batchingIdTexture",()=>{const e=new M({WGSLShaderMaterial:P}),o=new a(new Uint8Array([255,96,24,255]),1,1,s),r=new p({color:m(d("vp0")),uniforms:{vp0:{value:o}}}),n=e.resolve(r);t(n).toBeInstanceOf(P),t(n?.vertexShader).toContain("rendererBatchingId(input.instanceIndex)")}),o("compiles depth nodes that use fragment-coordinate expressions",()=>{const e=new M({WGSLShaderMaterial:P}),o=new p({color:m(x(j.x,j.y,U))}),a=e.resolve(o);t(a).toBeInstanceOf(P),t(a?.fragmentShader).toContain("input.position.xy"),t(a?.fragmentShader).toContain("input.position.z"),t(a?.fragmentShader).toContain("rendererCamera.viewportAndTime.xy"),t(a?.fragmentShader).not.toContain("gl_FragCoord")}),o("maps scene color and depth nodes to renderer-owned textures",()=>{const e=new M({WGSLShaderMaterial:P}),o=new p({color:E(j).multiplyScalar(V(j))}),a=e.resolve(o);t(a.sceneTextures).toEqual({hology_scene_map:"sceneColor",hology_depth_map:"sceneDepth"}),t(a.graphTextures).toEqual({}),t(a.fragmentShader).toContain("hology_scene_mapTexture"),t(a.fragmentShader).toContain("hology_depth_mapTexture"),t(a.fragmentShader).toContain("vec4<f32>(textureSample(hology_depth_mapTexture")}),o("caches distinct material variants for opaque and late draw stages",()=>{const e=new M({WGSLShaderMaterial:P},(e,t)=>"opaque"===t?[m(x(1)),m(x(0))]:void 0),o=new p({color:m(x(1))}),a=e.resolve(o,"opaque"),r=e.resolve(o,"late");t(a).not.toBe(r),t(e.resolve(o,"opaque")).toBe(a),t(e.resolve(o,"late")).toBe(r),t(a?.fragmentShader).toContain("@location(1)"),t(r?.fragmentShader).not.toContain("@location(1)")}),o("reconstructs WebGPU depth positions with inverted NDC Y",()=>{const e=new M({WGSLShaderMaterial:P}),o=new p({color:m(A.add(G.multiplyScalar(0)))}),a=e.resolve(o);t(a.fragmentShader).toContain("vec2<f32>(2.0, -2.0)"),t(a.fragmentShader).toMatch(/-\(float_op_\d+\)/)}),o("emits dither and parallax nodes without GLSL custom functions",()=>{const e=new M({WGSLShaderMaterial:P}),o=new a(new Uint8Array([128,128,128,255]),1,1,s),r=O(w.uv,g("heightMap",o),h(.03)),n=new p({color:y(r.x,r.y,F(x(.2,.4,.8)).z,1)}),i=e.resolve(n);t(i).toBeInstanceOf(P),t(i?.fragmentShader).toContain("textureSampleLevel(heightMapTexture, heightMapSampler"),t(i?.fragmentShader).toMatch(/= -dpdy\(-pom_\d+ViewPosition\)/),t(i?.fragmentShader).toMatch(/= -dpdy\(pom_\d+Uv\)/),t(i?.fragmentShader).not.toContain("customFunction_"),t(i?.fragmentShader).not.toContain("gl_FragCoord")}),o("inherits, updates, and clears the WebGPU world environment",()=>{const e=new a(new Uint8Array([255,255,255,255]),1,1,s),o=new p({color:c({color:u(8421504),roughness:.5,metalness:.1})}),r=new M({WGSLShaderMaterial:P});r.setWorldEnvironment({texture:e,intensity:.75});const n=r.resolve(o);t(n.fragmentShader).toContain("envMapTexture"),t(n.uniforms.envMapIntensity?.value).toBe(.75),t(o.envMap).toBeUndefined(),r.setWorldEnvironment({texture:e,intensity:.25});const i=r.resolve(o);t(i).toBe(n),t(i.uniforms.envMapIntensity?.value).toBe(.25),r.setWorldEnvironment(null);const l=r.resolve(o);t(l).not.toBe(n),t(n.disposed).toBe(!0),t(l.fragmentShader).not.toContain("envMapTexture")}),o("keeps an authored material environment ahead of the world environment",()=>{const e=new a(new Uint8Array([255,255,255,255]),1,1,s),o=new a(new Uint8Array([64,96,128,255]),1,1,s),r=new p({color:c({color:u(8421504),roughness:.5,metalness:.1}),envMap:o}),n=new M({WGSLShaderMaterial:P});n.setWorldEnvironment({texture:e,intensity:.2}),n.resolve(r),t(r.uniforms.envMap.value).toBe(o),t(r.envMap).toBe(o)})});/*
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  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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  * See the LICENSE.md file for details.
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  */