@hology/core 0.0.231 → 0.0.233
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/effects/sequence/sequence-action.d.ts +2 -1
- package/dist/effects/sequence/sequence-actor.d.ts +2 -1
- package/dist/effects/sequence/sequence-player.d.ts +1 -0
- package/dist/effects/sequence/sequence-player.js +1 -1
- package/dist/gameplay/index.d.ts +1 -1
- package/dist/rendering/node-material-webgpu-resolver.js +1 -1
- package/dist/rendering/webgpu-experimental-backend.js +1 -1
- package/dist/scene/asset-resource-loader.d.ts +6 -1
- package/dist/scene/asset-resource-loader.js +1 -1
- package/dist/scene/materializer.js +1 -1
- package/dist/scene/model.d.ts +2 -0
- package/dist/shader/builtin/decal-standard-shader.d.ts +2 -2
- package/dist/shader/builtin/decal-standard-shader.js +1 -1
- package/dist/shader/builtin/decal-unlit-shader.js +1 -1
- package/dist/shader/decal-shader.js +1 -1
- package/dist/shader/graph/compiler.js +1 -1
- package/dist/shader-nodes/index.d.ts +1 -0
- package/dist/shader-nodes/index.js +1 -1
- package/dist/shader-nodes/material-flags.d.ts +13 -0
- package/dist/shader-nodes/material-flags.js +4 -0
- package/dist/test/node-material-webgpu-resolver.test.js +1 -1
- package/dist/test/sequence-vfx.test.js +1 -1
- package/package.json +1 -1
- package/tsconfig.tsbuildinfo +1 -1
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@@ -11,7 +11,8 @@ export interface SequenceAction extends SequenceLocatorReader {
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/** Bind a role to a runtime target for dynamic actor binding */
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bindRole(role: SequenceRole, target: BaseActor | Object3D): void;
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/**
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* Resolve and preload resources
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* Resolve and preload resources used by this sequence, including animation
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* variants that depend on runtime role bindings and VFX render resources.
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* Call this before latency-sensitive playback after all roles are bound.
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*/
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prepare(): Promise<void>;
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@@ -122,7 +122,8 @@ export declare class SequenceActor extends BaseActor implements SequenceAction {
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*/
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bindRole(role: SequenceRole, target: BaseActor | Object3D): void;
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/**
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* Preload binding-dependent animation variants
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* Preload binding-dependent animation variants and VFX render resources before
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* latency-sensitive playback.
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*/
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prepare(): Promise<void>;
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/**
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@@ -233,6 +233,7 @@ export declare class SequencePlayer implements SequenceLocatorReader {
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* Resolve and preload animation variants after role/spawn targets are known.
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*/
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prepare(): Promise<void>;
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private preloadVisualEffectsForSequence;
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private prepareAnimationClipsForBindings;
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/**
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* Bind a role to a runtime target.
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@@ -1,4 +1,4 @@
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import{BehaviorSubject as e,Subject as t}from"rxjs";import*as a from"three";import{AnimationMixer as s,Color as i,Euler as r,Object3D as n,Quaternion as o,Vector2 as l,Vector3 as c,Vector4 as h}from"three";import{VisualEffect as u}from"../../effects/vfx/vfx-param.js";import{BaseActor as p}from"../../gameplay/actors/actor.js";import d from"../../gameplay/actors/builtin/index.js";import{Prefab as f,PrefabOf as m}from"../../scene/objects/prefab.js";import{SerializedParamType as y}from"../../scene/model.js";import{customParamValueNeedsAsyncResolution as v,deserializeCustomParamValue as C,deserializeCustomParamValueSync as g}from"../../scene/custom-param-deserialize.js";import{getAudioParameterDefinition as A}from"./audio-parameters.js";import{getMaterialSubTrackMatchMode as S,getMaterialSubTrackTarget as w,Sequence as P,isSequenceData as b}from"./sequence-data.js";import{getSequenceSubTrackDefinition as k,getSequenceTrackDefinition as x}from"./sequence-definitions.js";import{applyInterpolation as T,evaluateCustomParamValueKeyframes as I,evaluateNumericKeyframes as M,findKeyframeSpan as B}from"./sequence-value-lane.js";import{evaluateTransformPositionSpan as q}from"./sequence-transform.js";import{applyAnimationClipRootMotionAxisMask as O,buildRetimedAnimationClip as F,getAnimationClipRetimingSignature as E,isAnimationClipUsingRetiming as j}from"./sequence-animation-retiming.js";import*as R from"three/addons/utils/SkeletonUtils.js";import{CharacterAnimationComponent as V,getCharacterMovementLike as _}from"../../gameplay/actors/index.js";import{RootMotionClip as L}from"../../gameplay/animation/root-motion.js";import{markMaterialUniformValuesNeedUpdate as D}from"../../rendering/node-material-webgpu-resolver.js";import{getAnimationClipRigId as K,getAnimationRigIdFromObject as $,setAnimationClipRigId as G}from"../../gameplay/animation/retarget.js";import{hashCameraShakeSeed as N}from"../../gameplay/services/camera-shake.js";import{buildShaderGraphPostProcessMaterial as U,shaderGraphPostProcessWeightUniformName as W}from"../../shader/graph/index.js";export var SequencePlaybackState;!function(e){e.Stopped="stopped",e.Playing="playing",e.Paused="paused"}(SequencePlaybackState||(SequencePlaybackState={}));export class SequencePlayer{constructor(){this._state=new e(SequencePlaybackState.Stopped),this._time=new e(0),this._duration=0,this._timescale=1,this._loop=!1,this._externalTimeControl=!1,this._inEditor=!1,this.bindings=new Map,this.roleBindings=new Map,this.sequenceData=null,this.onComplete=new t,this.onLoop=new t,this.onTimeUpdate=this._time.asObservable(),this.onStateChange=this._state.asObservable(),this.loopCount=0,this.viewController=null,this._cameraControlEnabled=!1,this._cameraControlTrackId=null,this.sequenceCameras=new Map,this.cameraPlayables=new Map,this.cameraBlendCamera=null,this.cameraBlendSource=null,this.cameraBlendOutSource=null,this.cameraOverrideHandle=null,this.activeCameraClipKey=null,this.cameraBlendOutClipKey=null,this.activeCameraShakeClipKeys=new Set,this.nextCameraShakeClipKeys=new Set,this.activePostProcessClips=new Map,this.nextPostProcessClipKeys=new Set,this.audioListener=null,this.audioBuffers=new Map,this.loadingAudioBuffers=new Map,this.animationClips=new Map,this.loadingAnimationClips=new Map,this.retimedAnimationClips=new Map,this.externalRootMotionInterpolants=new WeakMap,this.audioByClip=new Map,this.activeAudioClips=new Set,this.audioGainNodes=new Map,this.audioStartInFlight=new Map,this.lastAudioStartAttemptTime=new Map,this.audioStartRetryIntervalSeconds=.25,this.world=null,this.assetLoader=null,this.actorFactory=null,this.vfxService=null,this.spawnedInstances=new Map,this.activeClips=new Set,this.pendingSpawns=new Set,this.vfxActors=new Map,this.activeVfxClips=new Set,this.locatorMarkers=new Map,this.clearCounter=0,this.propertyPathSegments=new Map,this.propertyResolutionCache=new Map,this.propertySnapshots=new Map,this.materialResolutionCache=new Map,this.materialSnapshots=new Map,this.audioFilters=new Map,this.audioPannerNodes=new Map,this.firedEvents=new Set,this.sequenceEventSyncResolvers={actor:e=>this.resolveSequenceEventActorReference(e)},this.sequenceEventAsyncResolvers={actor:e=>this.resolveSequenceEventActorReference(e),texture:e=>this.assetLoader?.getTextureByAssetId(e)??null,sampler2DNode:e=>this.assetLoader?.getTextureByAssetId(e)??null,object3D:async e=>{const t=await(this.assetLoader?.getModelByAssetId(e));return t?.scene??null},material:e=>this.assetLoader?.getMaterialByAssetId(e)??null,audioBuffer:e=>this.assetLoader?.getAudioByAssetId(e)??null,visualEffect:async e=>{if(!this.assetLoader||!this.actorFactory)return null;const t=await this.assetLoader.getAsset(e);return t?new u(this.actorFactory,t):null},prefab:async e=>{const t=await(this.assetLoader?.getPrefabById(e));return t?new f(t.asset):null},prefabActor:async e=>{const t=await(this.assetLoader?.getPrefabById(e));return t?new m(new f(t.asset)):null},sequence:e=>this.resolveSequenceEventSequence(e),animationClip:e=>this.resolveSequenceEventAnimationClip(e)},this.trackRuntimeEvaluators={object:(e,t,a)=>{t&&this.evaluateObjectTrack(e,t,a)},locator:(e,t,a)=>{t&&this.evaluateLocatorTrack(e,t,a)},camera:(e,t,a)=>this.evaluateCameraTrack(e,a),cameraShake:(e,t,a)=>this.evaluateCameraShakeTrack(e,a),postProcess:(e,t,a)=>this.evaluatePostProcessTrack(e,a),audio:(e,t,a)=>this.evaluateAudioTrack(e,a),vfx:(e,t,a)=>this.evaluateVfxTrack(e,a),spawn:(e,t,a)=>this.evaluateSpawnTrack(e,t,a),group:(e,t,a)=>{if("group"===e.type)for(const t of e.childTracks)this.evaluateTrack(t,a)}},this.subTrackRuntimeEvaluators={transform:(e,t,a)=>{const s=this.getPlayableObject(t);s&&this.evaluateTransformSubTrack(e,s,a)},animation:(e,t,a)=>this.evaluateAnimationSubTrack(e,t,a),visibility:(e,t,a)=>{const s=this.getPlayableObject(t);s&&this.evaluateVisibilitySubTrack(e,s,a)},parameter:(e,t,a)=>this.evaluateParameterSubTrack(e,t.target||null,a),event:(e,t,a)=>this.evaluateEventSubTrack(e,t.target||null,a)}}get state(){return this._state.value}get time(){return this._time.value}get duration(){return this._duration}get timescale(){return this._timescale}set timescale(e){this._timescale=Math.max(.01,e)}get loop(){return this._loop}set loop(e){this._loop=e}get externalTimeControl(){return this._externalTimeControl}set externalTimeControl(e){this._externalTimeControl=e}get inEditor(){return this._inEditor}set inEditor(e){this._inEditor=e,this.updateLocatorMarkerVisibility()}get cameraControlEnabled(){return this._cameraControlEnabled}set cameraControlEnabled(e){this._cameraControlEnabled=e,e||this.releaseCameraOverride()}get cameraControlTrackId(){return this._cameraControlTrackId}set cameraControlTrackId(e){this._cameraControlTrackId!==e&&(this._cameraControlTrackId=e,this.releaseCameraOverride())}setViewController(e){this.viewController&&this.viewController!==e&&this.viewController.clearCameraShakeContributionsForOwner(this),this.viewController=e}setWorld(e){this.world!==e&&(this.restoreAllPropertySnapshots(),this.restoreAllMaterialSnapshots(),this.clearLocatorBindings(),this.clearSequenceCameras(),this.clearCameraShakeContributions(),this.clearPostProcessEffects(),this.world=e,this.clearCounter++,this.vfxActors.clear(),this.spawnedInstances.clear(),this.bindings.clear(),this.activeClips.clear(),this.activeVfxClips.clear(),this.activeAudioClips.clear(),this.audioStartInFlight.clear(),this.lastAudioStartAttemptTime.clear(),this.loadingAudioBuffers.clear(),this.audioFilters.clear(),this.audioPannerNodes.clear(),this.pendingSpawns.clear(),this.propertyResolutionCache.clear(),this.materialResolutionCache.clear(),this.clearRetimedAnimationClipCache(),this._state.next(SequencePlaybackState.Stopped),this.sequenceData&&this.initializeLocatorBindings())}setAudioListener(e){this.audioListener=e}setAssetLoader(e){if(this.assetLoader=e,this.sequenceData){const e=this.clearCounter;this.preloadSequenceResources(this.sequenceData,e)}}setActorFactory(e){this.actorFactory=e}setVfxService(e){this.vfxService=e}load(e){if(this.stop(),this.clearCounter++,this.clearLocatorBindings(),this.clearSequenceCameras(),this.sequenceData=e,this._duration=e.duration,this._loop=e.loop,this._timescale=e.playbackRate,this.clearRetimedAnimationClipCache(),this.bindings.clear(),this.initializeLocatorBindings(),this.loopCount=0,this.assetLoader){const t=this.clearCounter;this.preloadSequenceResources(e,t)}}preloadSequenceResources(e,t){return Promise.all([this.preloadAudioBuffersForSequence(e,t),this.preloadAnimationClipsForSequence(e,t)]).then(()=>{})}getAudioAssetIdsForSequence(e){const t=new Set;for(const a of e.tracks){if("audio"!==a.type)continue;const e=a;for(const a of e.clips??[])a.audioAssetId&&t.add(a.audioAssetId)}return[...t]}async preloadAudioBuffersForSequence(e,t){if(!this.assetLoader)return;const a=this.getAudioAssetIdsForSequence(e);0!==a.length&&await Promise.all(a.map(async e=>{if(t!==this.clearCounter)return;if(this.audioBuffers.has(e))return;let a=this.loadingAudioBuffers.get(e);a||(a=this.assetLoader.getAudioByAssetId(e),this.loadingAudioBuffers.set(e,a));try{const s=await a;if(t!==this.clearCounter)return;this.audioBuffers.set(e,s)}catch(e){}finally{this.loadingAudioBuffers.get(e)===a&&this.loadingAudioBuffers.delete(e)}}))}async preloadAnimationClipsForSequence(e,t){this.assetLoader&&t===this.clearCounter&&await this.prepareAnimationClipsForBindings(e,t)}async prepare(){if(!this.sequenceData||!this.assetLoader)return;this.resolveBindings();const e=this.clearCounter;await this.prepareAnimationClipsForBindings(this.sequenceData,e)}async prepareAnimationClipsForBindings(e,t){const a=[];for(const s of ne(e.tracks)){if(!("subTracks"in s))continue;const e=this.bindings.get(s.id),i=null==e?null:this.getPlayableObject(e);if(null==i)continue;const r=$(i);for(const e of s.subTracks)if("animation"===e.type)for(const s of e.clips){if(t!==this.clearCounter)return;if(null!=s.animationClipAssetId){const e=this.animationClipCacheKey(s.animationClipAssetId,r);a.push(this.ensureAnimationClip(s.animationClipAssetId,r).then(a=>{null!=a&&t===this.clearCounter&&j(s)&&(this.getPlayableAnimationClip(e,a,s,!1),s.rootMotion&&this.getPlayableAnimationClip(e,a,s,!0))}))}}}await Promise.all(a)}bindRole(e,t){this.roleBindings.set(e,t),this.sequenceData&&this.resolveBindings()}bindObject(e,t){if(this.sequenceData)for(const a of ne(this.sequenceData.tracks))"object"!==a.type||a.targetId!==e||a.role||this.createBinding(a,t)}unbindObject(e){if(this.sequenceData)for(const t of ne(this.sequenceData.tracks))"object"!==t.type||t.targetId!==e||t.role||this.removeBinding(t.id)}getLocator(e){return this.getLocators(e)[0]??null}getLocators(e){const t=oe(e);if(!t||!this.sequenceData)return[];const a=[];for(const e of ne(this.sequenceData.tracks)){if("locator"!==e.type)continue;if(oe(e.bindingId)!==t)continue;const s=this.bindings.get(e.id),i=s?this.getPlayableObject(s):null;i&&(i.updateWorldMatrix(!0,!1),a.push({trackId:e.id,name:e.name,bindingId:e.bindingId,position:i.getWorldPosition(new c),rotation:i.getWorldQuaternion(new o),scale:i.getWorldScale(new c)}))}return a}resolveBindings(){if(this.sequenceData)for(const e of this.sequenceData.tracks)this.resolveTrackBinding(e)}initializeLocatorBindings(){if(this.sequenceData)for(const e of ne(this.sequenceData.tracks)){if("locator"!==e.type||this.bindings.has(e.id))continue;const t=new n;t.name=e.name||"Locator",t.userData.sequenceLocatorTrackId=e.id,this.world?.scene&&null==t.parent&&this.world.scene.add(t);const a=le(e.name);a.visible=this._inEditor,t.add(a),this.locatorMarkers.set(e.id,a),this.disableLocatorInteraction(t),this.createBinding(e,t)}}clearLocatorBindings(){for(const e of this.locatorMarkers.values())ce(e);for(const e of this.bindings.values()){if("locator"!==e.track.type)continue;const t=this.getPlayableObject(e);t?.parent&&t.removeFromParent()}this.locatorMarkers.clear()}updateLocatorMarkerVisibility(){for(const e of this.locatorMarkers.values())e.visible=this._inEditor}disableLocatorInteraction(e){e.traverse(e=>{e.raycast=()=>{}})}resolveTrackBinding(e){if("object"===e.type){const t=e;t.role&&this.roleBindings.has(t.role)&&this.createBinding(e,this.roleBindings.get(t.role))}else if("spawn"===e.type){const t=e;t.role&&this.roleBindings.has(t.role)&&this.createBinding(e,this.roleBindings.get(t.role))}else if("group"===e.type)for(const t of e.childTracks)this.resolveTrackBinding(t)}createBinding(e,t){const a=t instanceof p?t.object:t,i=this.bindings.get(e.id),r=null!=i?i.target instanceof p?i.target.object:i.target:null,n=null!=i&&i.target===t&&r===a,o=e.subTracks.some(e=>"animation"===e.type);null==i||n||this.releaseBinding(i);const l=n?i:{track:e,target:t,activeActions:new Map};l.track=e,l.target=t,n||(l.originalTransform={position:a.position.clone(),rotation:a.rotation.clone(),scale:a.scale.clone()},l.originalParent=a.parent),o&&null==l.mixer?l.mixer=new s(a):o||(l.mixer=void 0),this.bindings.set(e.id,l)}removeBinding(e){const t=this.bindings.get(e);t&&(this.releaseBinding(t),this.bindings.delete(e))}releaseBinding(e){this.clearExternalRootMotionPreview(e);for(const t of e.activeActions.values())t.stop();e.activeActions.clear(),e.mixer?.stopAllAction(),e.charAnimComponent?.stopSequenceAnimation(),e.charAnimComponent=void 0,e.charAnimActionKeys?.clear()}play(){this._state.value!==SequencePlaybackState.Playing&&this.sequenceData&&(this._state.value===SequencePlaybackState.Stopped&&(this._time.next(0),this.loopCount=0,this.resolveBindings(),this.captureOriginalTransforms()),this._state.next(SequencePlaybackState.Playing),this.evaluate(this._time.value),this.resumeVfx())}pause(){this._state.value===SequencePlaybackState.Playing&&(this._state.next(SequencePlaybackState.Paused),this.pauseAudio(),this.pauseVfx())}pauseAudio(){for(const e of this.audioByClip.values())e.pause()}pauseVfx(){for(const e of this.vfxActors.values())e.pause()}resumeVfx(){for(const[e,t]of this.vfxActors.entries())(this.activeVfxClips.has(e)||t.getParticleCount()>0)&&t.play()}cancel(){this._state.next(SequencePlaybackState.Stopped),this._time.next(0),this.clearCounter++,this.loopCount=0,this.pauseAudio(),this.releaseCameraOverride(),this.restoreAllPropertySnapshots(),this.restoreAllMaterialSnapshots(),this.stopAllAudio(),this.stopAllAnimations(),this.despawnAll(),this.stopAllVfx(),this.firedEvents.clear(),this.clearCameraShakeContributions(),this.clearPostProcessEffects()}stop(){this._state.next(SequencePlaybackState.Stopped),this._time.next(0),this.clearCounter++,this.loopCount=0,this.pauseAudio(),this.releaseCameraOverride(),this.restoreAllPropertySnapshots(),this.restoreAllMaterialSnapshots(),this.restoreOriginalTransforms(),this.restoreOriginalParents(),this.stopAllAudio(),this.stopAllAnimations(),this.despawnAll(),this.stopAllVfx(),this.firedEvents.clear(),this.clearCameraShakeContributions(),this.clearPostProcessEffects()}restart(){this.stop(),this.play()}seek(e){const t=Math.max(0,Math.min(e,this._duration));t<this._time.value&&this.resetVfxForTimeReset(t),this._time.next(t),this.evaluate(t)}update(e){if(this._state.value!==SequencePlaybackState.Playing)return;if(!this.sequenceData)return;if(this._externalTimeControl){for(const t of this.bindings.values())t.mixer&&t.mixer.update(e*this._timescale);for(const t of this.spawnedInstances.values())t.mixer&&t.mixer.update(e*this._timescale);return}const t=this._time.value+e*this._timescale;if(t>=this._duration){if(!this._loop)return this._time.next(this._duration),this.evaluate(this._duration),this.releaseCameraOverride(),this.clearCameraShakeContributions(),this.clearPostProcessEffects(),this.restoreAllPropertySnapshots(),this.restoreAllMaterialSnapshots(),this._state.next(SequencePlaybackState.Stopped),void this.onComplete.next();{this.loopCount++;const e=t%this._duration;this.resetVfxForTimeReset(e),this._time.next(e),this.firedEvents.clear(),this.onLoop.next(this.loopCount)}}else this._time.next(t);this.evaluate(this._time.value);for(const t of this.bindings.values())t.mixer&&t.mixer.update(e*this._timescale);for(const t of this.spawnedInstances.values())t.mixer&&t.mixer.update(e*this._timescale)}evaluate(e){if(this.sequenceData){this.nextCameraShakeClipKeys.clear(),this.nextPostProcessClipKeys.clear();for(const t of this.sequenceData.tracks){if(!t.muted&&("object"===t.type||"locator"===t.type||"camera"===t.type||"spawn"===t.type||"vfx"===t.type)){const e=this.bindings.get(t.id);this.updateTrackParenting(t,e)}this.evaluateTrack(t,e)}this.updateCameraControl(e),this.syncCameraShakeContributions(),this.syncPostProcessEffects()}}evaluateTrack(e,t){if(e.muted)return;const a=this.bindings.get(e.id);(0,this.trackRuntimeEvaluators[x(e.type).runtimeEvaluator])(e,a,t)}evaluateObjectTrack(e,t,a){this.evaluateSubTracks(e.subTracks,t,a)}evaluateLocatorTrack(e,t,a){this.evaluateSubTracks(e.subTracks,t,a)}getActiveTrackObjects(e){if(!this.sequenceData)return[];const t=ne(this.sequenceData.tracks).find(t=>t.id===e);return t?this.getActiveObjectsForTrack(t):[]}evaluateSubTracks(e,t,a){this._externalTimeControl&&this.beginExternalRootMotionPreview(t);for(const s of e){if(s.muted)continue;(0,this.subTrackRuntimeEvaluators[k(s.type).runtimeEvaluator])(s,t,a)}this._externalTimeControl&&this.applyExternalRootMotionPreview(t)}beginExternalRootMotionPreview(e){const t=e.externalRootMotionPreview;if(!t)return;const a=this.getPlayableObject(e);a&&a.position.sub(t.appliedOffset),t.appliedOffset.set(0,0,0),t.sampledOffset.set(0,0,0),t.root=null}sampleExternalRootMotionPreview(e,t,s,i){if(!t.motionTrack)return;let r=this.externalRootMotionInterpolants.get(t);r||(r=t.motionTrack.InterpolantFactoryMethodSmooth([]),this.externalRootMotionInterpolants.set(t,r));const n=e.externalRootMotionPreview??(e.externalRootMotionPreview={appliedOffset:new c,sampledOffset:new c,root:null}),o=Math.max(0,Math.min(i,t.duration)),l=Math.max(o,Math.min(s,t.duration));de.fromArray(r.evaluate(o)),fe.fromArray(r.evaluate(l)),n.sampledOffset.subVectors(fe,de),n.sampledOffset.y=0;const h=this.getPlayableObject(e),u=a.PropertyBinding.parseTrackName(t.motionTrack.name);n.root=h?.getObjectByName(u.nodeName)??h}applyExternalRootMotionPreview(e){const t=e.externalRootMotionPreview,a=this.getPlayableObject(e);t&&a&&t.root&&(t.root.getWorldScale(me),t.appliedOffset.copy(t.sampledOffset).multiply(me).applyQuaternion(a.quaternion),a.position.add(t.appliedOffset))}clearExternalRootMotionPreview(e){const t=e.externalRootMotionPreview,a=this.getPlayableObject(e);t&&a&&a.position.sub(t.appliedOffset),e.externalRootMotionPreview=void 0}evaluateTransformSubTrack(e,t,a){const s=e.keyframes;if(0===s.length)return;const{prev:i,next:r,prevIndex:n,nextIndex:o,t:l}=B(s,a);if(i)if(e.components.position&&q(s,n,o,l,t.position),r&&i!==r){const a=T(l,i.interpolation);e.components.rotation&&i.rotation&&r.rotation&&(ye.setFromEuler(Ce.fromArray([...i.rotation,"XYZ"])),ve.setFromEuler(ge.fromArray([...r.rotation,"XYZ"])),t.quaternion.slerpQuaternions(ye,ve,a)),e.components.scale&&i.scale&&r.scale&&t.scale.lerpVectors(he.fromArray(i.scale),ue.fromArray(r.scale),a)}else e.components.rotation&&i.rotation&&t.rotation.fromArray([...i.rotation,"XYZ"]),e.components.scale&&i.scale&&t.scale.fromArray(i.scale)}evaluateAnimationSubTrack(e,t,s){if(!t.mixer||!t.activeActions)return;const i=t.target instanceof p?t.target.object:t.target;if(i)for(const r of e.clips){const n=r.startTime+r.duration,o=s>=r.startTime&&s<n,l=`${e.id}-${r.id}`;let c=t.activeActions.get(l),h=!1;if(o){if(!c){h=!0;const e=r.animationClipAssetId;if(null==e)continue;const s=$(i),n=this.animationClipCacheKey(e,s),o=this.animationClips.get(n);if(null==o){this.ensureAnimationClip(e,s);continue}const u=this.prepareAnimationPlayback(n,o,r),d=t;let f=!1;if(t.target instanceof p){d.charAnimComponent||(d.charAnimComponent=t.target.getComponent(V)??void 0);const e=d.charAnimComponent;if(null!=e){const a=r.rootMotion?j(r)?this.getPlayableAnimationClip(n,o,r,!0):L.fromClip(u.clip,!1):u.clip;if(this._externalTimeControl)c=e.beginExternalAnimationControl(a,{timeScale:u.timeScale});else if(e.play(a,{inPlace:!r.rootMotion,loop:!1,priority:20,timeScale:u.timeScale,fadeTime:r.fadeInDuration??.2,offset:u.startOffset}),c=e.getFullBodyAction(),r.rootMotion){const e=_(t.target);e&&e.setRootMotionAction(c,{cancelWithJump:e.allowRootMotionJumpCancel,onJumpCancel:()=>this.cancel()})}t.activeActions.set(l,c),d.charAnimActionKeys||(d.charAnimActionKeys=new Set),d.charAnimActionKeys.add(l),f=!0}}f||(c=t.mixer.clipAction(u.clip),c.setLoop(a.LoopOnce,1),c.clampWhenFinished=!0,c.timeScale=u.timeScale,u.startOffset>0&&(c.time=u.startOffset),t.activeActions.set(l,c),c.play())}if(c){const e=t;if(this._externalTimeControl){e.charAnimComponent?.beginExternalControl();const a=this.getAnimationPlaybackLocalTime(r,s),i=Math.min(a,c.getClip().duration);(h||Math.abs(c.time-i)>.001)&&(c.time=i,c.paused=!1,c.play(),e.charAnimComponent?e.charAnimComponent.getMixer()?.update(0):t.mixer&&t.mixer.update(0)),r.rootMotion&&c.getClip()instanceof L&&this.sampleExternalRootMotionPreview(t,c.getClip(),i,j(r)?0:r.clipStartOffset)}else e.charAnimComponent?.endExternalControl()}}else if(c){t.activeActions.delete(l);const e=t;e.charAnimActionKeys?.has(l)?(e.charAnimActionKeys.delete(l),c.stop(),0===e.charAnimActionKeys.size&&e.charAnimComponent&&(e.charAnimComponent.stopSequenceAnimation(),e.charAnimComponent=void 0)):(c.stop(),this._externalTimeControl&&t.mixer&&t.mixer.update(0))}}}evaluateVisibilitySubTrack(e,t,a){const s=e.keyframes;if(0===s.length)return;let i=s[0];for(const e of s){if(!(e.time<=a))break;i=e}t.visible=i.visible}evaluatePropertySubTrack(e,t,a){const s=I(e.keyframes,a,{min:e.range?.[0],max:e.range?.[1],stepOnly:Q(e)});s&&this.applyResolvedPropertyValue(e,t,s)}evaluateParameterSubTrack(e,t,a){if("audioParameter"===e.type)return;const s=I(e.keyframes,a,"property"===e.type?{min:e.range?.[0],max:e.range?.[1],stepOnly:Q(e)}:"material"===e.type?{min:e.range?.[0],max:e.range?.[1],stepOnly:X(e)}:{});s&&("property"!==e.type?this.applyResolvedMaterialValue(e,t,s):this.applyResolvedPropertyValue(e,t,s))}evaluateEventSubTrack(e,t,a){if(t instanceof p&&this._state.value===SequencePlaybackState.Playing)for(const s of e.events){const i=`${e.id}-${s.id}`;if(a>=s.time&&!this.firedEvents.has(i)){if(this.firedEvents.add(i),s.editorOnly&&!this._inEditor)continue;if(!s.functionName)continue;const e=t[s.functionName];"function"==typeof e?this.invokeSequenceEvent(t,s.functionName,e,s.arguments??[]):console.warn(`Sequence event method '${s.functionName}' not found on actor`)}else s.time>a&&this.firedEvents.delete(i)}}evaluateCameraTrack(e,t){const a=this.ensureSequenceCamera(e);this.applyCameraTrackSettings(e,a),this.evaluateSubTracks(e.subTracks,this.getCameraPlayable(e,a),t),a.updateProjectionMatrix()}evaluateCameraShakeTrack(e,t){if(this.viewController)for(const a of e.clips??[]){if(!this.isCameraShakeClipActive(a,t))continue;const e=t-a.startTime,s=a.id;this.nextCameraShakeClipKeys.add(s),this.viewController.setCameraShakeContribution(this,s,a,e,a.seed??N(a.id))}}evaluatePostProcessTrack(e,t){if(this.viewController&&this.assetLoader){for(const a of e.clips??[]){if(!this.isPostProcessClipActive(a,t))continue;const s=this.getPostProcessClipKey(e,a);this.nextPostProcessClipKeys.add(s),this.ensurePostProcessClipEffect(e,a,s);const i=this.activePostProcessClips.get(s);i?.handle&&(i.handle.stage=e.stage,i.handle.priority=e.priority,i.handle.enabled=!0,this.applyPostProcessClipWeight(i.handle,a,t))}this.evaluatePostProcessMaterialSubTracks(e,t)}}evaluatePostProcessMaterialSubTracks(e,t){for(const a of e.subTracks){if(a.muted||"material"!==a.type)continue;const s=I(a.keyframes,t,{min:a.range?.[0],max:a.range?.[1],stepOnly:X(a)});s&&this.applyPostProcessMaterialValue(e.id,a,s)}}applyPostProcessMaterialValue(e,t,a){if("shaderUniform"===w(t)&&t.uniformName)for(const s of this.activePostProcessClips.values()){if(s.trackId!==e||!s.handle)continue;const i=s.handle.material,r=i.uniforms?.[t.uniformName];if(!r)continue;const n=Z(r.value,a);n.applied&&(r.value=n.value,i.uniformsNeedUpdate=!0,D(i))}}isPostProcessClipActive(e,t){return t>=e.startTime&&t<e.startTime+e.duration}getPostProcessClipKey(e,t){return`${e.id}-${t.id}`}ensurePostProcessClipEffect(e,t,a){const s=t.shaderGraphAssetId;if(!s)return void this.releasePostProcessClipEffect(a);const i=JSON.stringify(t.shaderGraphParams??{}),r=this.activePostProcessClips.get(a);if(r?.assetId===s&&r.paramsSignature===i)return;this.releasePostProcessClipEffect(a);const n={key:a,trackId:e.id,clipId:t.id,assetId:s,paramsSignature:i,version:this.clearCounter};this.activePostProcessClips.set(a,n),this.loadPostProcessClipEffect(e,t,n)}async loadPostProcessClipEffect(e,t,a){if(this.assetLoader&&this.viewController)try{const s=await this.assetLoader.getShaderGraphByAssetId(a.assetId);if(!this.isPostProcessClipEntryCurrent(a))return;if("postProcess"!==s.target)return console.warn(`Sequence post-process clip references shader graph "${a.assetId}" with target "${s.target}"`),void this.releasePostProcessClipEffect(a.key);const i=await this.assetLoader.prepareShaderGraphParameters(s,t.shaderGraphParams??{});if(!this.isPostProcessClipEntryCurrent(a))return;const r=U(s,{parameters:i});if(!this.isPostProcessClipEntryCurrent(a))return void r.dispose();a.handle=this.viewController.addPostProcessEffect(r,{stage:e.stage,priority:e.priority,enabled:!0}),this.applyPostProcessClipWeight(a.handle,t,this._time.value)}catch(e){this.isPostProcessClipEntryCurrent(a)&&this.releasePostProcessClipEffect(a.key),console.error(`Failed to create post-process effect for clip ${t.id}:`,e)}}isPostProcessClipEntryCurrent(e){return this.clearCounter===e.version&&this.activePostProcessClips.get(e.key)===e}applyPostProcessClipWeight(e,t,a){const s=e.material.uniforms?.[W];null!=s&&(s.value=this.getPostProcessClipWeight(t,a),e.material.uniformsNeedUpdate=!0)}getPostProcessClipWeight(e,t){const a=Math.max(0,t-e.startTime),s=Math.max(0,e.startTime+e.duration-t);let i=1;const r=Math.max(0,e.fadeInDuration??0);r>0&&(i=Math.min(i,a/r));const n=Math.max(0,e.fadeOutDuration??0);return n>0&&(i=Math.min(i,s/n)),Math.max(0,Math.min(1,i))}syncPostProcessEffects(){for(const e of Array.from(this.activePostProcessClips.keys()))this.nextPostProcessClipKeys.has(e)||this.releasePostProcessClipEffect(e);this.nextPostProcessClipKeys.clear()}clearPostProcessEffects(){for(const e of Array.from(this.activePostProcessClips.keys()))this.releasePostProcessClipEffect(e);this.nextPostProcessClipKeys.clear()}releasePostProcessClipEffect(e){const t=this.activePostProcessClips.get(e);if(t&&(this.activePostProcessClips.delete(e),t.handle)){const e=t.handle.material;t.handle.dispose(),e.dispose()}}getCameraPlayable(e,t){let a=this.cameraPlayables.get(e.id);return a?a.target=t:(a={target:t},this.cameraPlayables.set(e.id,a)),a}ensureSequenceCamera(e){let t=this.sequenceCameras.get(e.id);if(t)null==t.parent&&this.world?.scene.add(t);else{const s=e.cameraSettings??{fov:60,near:.1,far:1e3};t=new a.PerspectiveCamera(s.fov??60,this.getCurrentCameraAspect(),s.near??.1,s.far??1e3),t.name=e.name||"Sequence Camera",t.userData.sequenceCameraTrackId=e.id,t.layers.mask=this.viewController?.getBaseCamera().layers.mask??t.layers.mask,this.sequenceCameras.set(e.id,t),this.world?.scene.add(t)}return t}clearSequenceCameras(){this.releaseCameraOverride();for(const e of this.sequenceCameras.values())e.removeFromParent();this.sequenceCameras.clear(),this.cameraPlayables.clear()}applyCameraTrackSettings(e,t){const a=e.cameraSettings??{fov:60,near:.1,far:1e3};t.fov=a.fov??60,t.near=a.near??.1,t.far=a.far??1e3,t.aspect=this.getCurrentCameraAspect()}getCurrentCameraAspect(){const e=this.viewController?.getBaseCamera();if(e instanceof a.PerspectiveCamera&&Number.isFinite(e.aspect)&&e.aspect>0)return e.aspect;const t=this.viewController?.getSourceCamera();return t instanceof a.PerspectiveCamera&&Number.isFinite(t.aspect)&&t.aspect>0?t.aspect:1}updateCameraControl(e){if(!this._cameraControlEnabled||!this.viewController||!this.sequenceData)return void this.releaseCameraOverride();const t=this.findActiveCameraShot(e);if(t)return void this.updateActiveCameraShot(t,e);const a=this.findBlendOutCameraShot(e);a?this.updateCameraBlendOut(a,e):this.releaseCameraOverride()}findActiveCameraShot(e){if(!this.sequenceData)return null;let t=null;for(const a of ne(this.sequenceData.tracks)){if("camera"!==a.type||a.muted||!this.isCameraControlTrackEligible(a))continue;const s=a.clips??[];for(const i of s)this.isCameraClipActive(i,e)&&(t={track:a,clip:i,camera:this.ensureSequenceCamera(a),key:this.getCameraClipKey(a,i)})}return t}findBlendOutCameraShot(e){if(!this.sequenceData)return null;let t=null;for(const a of ne(this.sequenceData.tracks)){if("camera"!==a.type||a.muted||!this.isCameraControlTrackEligible(a))continue;const s=a.clips??[];for(const i of s){const s=Math.max(0,i.blendOutDuration??0);if(s<=0)continue;const r=this.getCameraClipEnd(i);e>=r&&e<r+s&&(t={track:a,clip:i,camera:this.ensureSequenceCamera(a),key:this.getCameraClipKey(a,i)})}}return t}isCameraControlTrackEligible(e){return null==this._cameraControlTrackId||e.id===this._cameraControlTrackId}updateActiveCameraShot(e,t){if(!this.viewController)return;const a=this.ensureCameraBlendCamera();this.activeCameraClipKey!==e.key&&(this.copyCameraState(this.viewController.getSourceCamera(),this.ensureCameraBlendSource()),this.activeCameraClipKey=e.key,this.cameraBlendOutClipKey=null);const s=Math.max(0,e.clip.blendInDuration??0),i=s<=0?1:this.evaluateCameraBlendAlpha((t-e.clip.startTime)/s,e.clip);i>=1?this.copyCameraState(e.camera,a):this.blendCameraState(this.ensureCameraBlendSource(),e.camera,a,i),a.updateProjectionMatrix(),this.ensureCameraOverride()}updateCameraBlendOut(e,t){if(!this.viewController)return;const a=this.ensureCameraBlendCamera();if(this.cameraBlendOutClipKey!==e.key){const t=this.activeCameraClipKey===e.key?this.viewController.getSourceCamera():e.camera;this.copyCameraState(t,this.ensureCameraBlendOutSource()),this.activeCameraClipKey=null,this.cameraBlendOutClipKey=e.key}const s=this.getCameraClipEnd(e.clip),i=Math.max(0,e.clip.blendOutDuration??0),r=i<=0?1:this.evaluateCameraBlendAlpha((t-s)/i,e.clip);this.blendCameraState(this.ensureCameraBlendOutSource(),this.viewController.getBaseCamera(),a,r),a.updateProjectionMatrix(),this.ensureCameraOverride()}ensureCameraBlendCamera(){return this.cameraBlendCamera||(this.cameraBlendCamera=new a.PerspectiveCamera(60,this.getCurrentCameraAspect(),.1,1e3),this.cameraBlendCamera.name="Sequence Camera Blend"),this.cameraBlendCamera}ensureCameraBlendSource(){return this.cameraBlendSource||(this.cameraBlendSource=new a.PerspectiveCamera),this.cameraBlendSource}ensureCameraBlendOutSource(){return this.cameraBlendOutSource||(this.cameraBlendOutSource=new a.PerspectiveCamera),this.cameraBlendOutSource}ensureCameraOverride(){this.viewController&&!this.cameraOverrideHandle&&(this.cameraOverrideHandle=this.viewController.pushCameraOverride(this.ensureCameraBlendCamera(),this))}releaseCameraOverride(){this.cameraOverrideHandle?.release(),this.cameraOverrideHandle=null,this.viewController?.releaseCameraOverridesForOwner(this),this.activeCameraClipKey=null,this.cameraBlendOutClipKey=null}isCameraClipActive(e,t){return t>=e.startTime&&t<this.getCameraClipEnd(e)}getCameraClipEnd(e){return e.startTime+Math.max(0,e.duration)}isCameraShakeClipActive(e,t){return t>=e.startTime&&t<this.getCameraShakeClipEnd(e)}getCameraShakeClipEnd(e){return e.startTime+Math.max(0,e.duration)}getCameraClipKey(e,t){return`${e.id}-${t.id}`}evaluateCameraBlendAlpha(e,t){return T(Math.max(0,Math.min(1,e)),t.blendInterpolation??"cubic")}syncCameraShakeContributions(){if(!this.viewController)return this.activeCameraShakeClipKeys.clear(),void this.nextCameraShakeClipKeys.clear();for(const e of this.activeCameraShakeClipKeys)this.nextCameraShakeClipKeys.has(e)||this.viewController.removeCameraShakeContribution(this,e);this.activeCameraShakeClipKeys.clear();for(const e of this.nextCameraShakeClipKeys)this.activeCameraShakeClipKeys.add(e);this.nextCameraShakeClipKeys.clear()}clearCameraShakeContributions(){this.activeCameraShakeClipKeys.clear(),this.nextCameraShakeClipKeys.clear(),this.viewController?.clearCameraShakeContributionsForOwner(this)}copyCameraState(e,t){e.updateWorldMatrix(!0,!1),t.position.copy(e.getWorldPosition(he)),t.quaternion.copy(e.getWorldQuaternion(ye)),t.scale.copy(e.getWorldScale(ue)),e instanceof a.PerspectiveCamera?(t.fov=e.fov,t.near=e.near,t.far=e.far,t.aspect=e.aspect):t.aspect=this.getCurrentCameraAspect(),t.layers.mask=e.layers.mask}blendCameraState(e,t,s,i){e.updateWorldMatrix(!0,!1),t.updateWorldMatrix(!0,!1),s.position.lerpVectors(e.getWorldPosition(he),t.getWorldPosition(ue),i),s.quaternion.slerpQuaternions(e.getWorldQuaternion(ye),t.getWorldQuaternion(ve),i),s.scale.lerpVectors(e.getWorldScale(he),t.getWorldScale(ue),i),e instanceof a.PerspectiveCamera&&t instanceof a.PerspectiveCamera?(s.fov=e.fov+(t.fov-e.fov)*i,s.near=e.near+(t.near-e.near)*i,s.far=e.far+(t.far-e.far)*i,s.aspect=t.aspect):t instanceof a.PerspectiveCamera?(s.fov=t.fov,s.near=t.near,s.far=t.far,s.aspect=t.aspect):s.aspect=this.getCurrentCameraAspect(),s.layers.mask=t.layers.mask}evaluateAudioTrack(e,t){if(!this.assetLoader||!e.clips||0===e.clips.length)return;const a=this._state.value===SequencePlaybackState.Playing,s=this.evaluateAudioSubTracks(e,t);e.volume;for(const i of e.clips){const r=i.startTime+i.duration,n=t>=i.startTime&&t<r,o=`${e.id}-${i.id}`;if(n){if(this.activeAudioClips.has(o)||this.activeAudioClips.add(o),a){const a=this.audioByClip.get(o);a&&a.isPlaying||this.tryStartAudioClip(e,i,o,t,s)}const r=this.audioByClip.get(o);r&&this.applyAudioParameters(r,e,i,o,t,s)}else this.activeAudioClips.has(o)&&(this.activeAudioClips.delete(o),this.lastAudioStartAttemptTime.delete(o),this.audioStartInFlight.delete(o),this.stopAudioClip(o))}}tryStartAudioClip(e,t,a,s,i){if(this.audioStartInFlight.has(a))return;const r=this.lastAudioStartAttemptTime.get(a);if(void 0!==r&&s-r<this.audioStartRetryIntervalSeconds)return;this.lastAudioStartAttemptTime.set(a,s);const n=this.playAudioClip(e,t,a,s,i).catch(()=>{}).finally(()=>{this.audioStartInFlight.get(a)===n&&this.audioStartInFlight.delete(a)});this.audioStartInFlight.set(a,n)}applyAudioParameters(e,t,s,i,r,n){const o=n.volume??1,l=Math.random(),c=s.volumeRandomization?(2*l-1)*s.volumeRandomization:0;let h=1;const u=r-s.startTime;u<s.fadeInDuration&&s.fadeInDuration>0?h=u/s.fadeInDuration:u>s.duration-s.fadeOutDuration&&s.fadeOutDuration>0&&(h=(s.duration-u)/s.fadeOutDuration);const p=Math.max(0,(t.volume??1)*o*(s.volume+c)*h);e.setVolume(p);let d=n.detune??0;if(s.pitchRandomization){d+=(2*Math.random()-1)*s.pitchRandomization}if(e.setDetune(d),e.hasPlaybackControl&&e.setPlaybackRate(s.playbackRate*this.timescale),this.audioListener&&this.audioListener.context){const s=this.audioListener.context,r=[],o=n.lowpass,l=n.highpass;let c=this.audioFilters.get(i);if(void 0!==o||void 0!==l)c||(c=s.createBiquadFilter(),this.audioFilters.set(i,c)),void 0!==o?(c.type="lowpass",c.frequency.value=o):void 0!==l&&(c.type="highpass",c.frequency.value=l),r.push(c);else if(c){try{c.disconnect()}catch{}this.audioFilters.delete(i)}const h=n.pan;if(!t.spatial&&e instanceof a.Audio&&void 0!==h&&"function"==typeof s.createStereoPanner){let e=this.audioPannerNodes.get(i);e||(e=s.createStereoPanner(),this.audioPannerNodes.set(i,e)),e.pan.value=h,r.push(e)}else{const e=this.audioPannerNodes.get(i);if(e){try{e.disconnect()}catch{}this.audioPannerNodes.delete(i)}}e.setFilters(r)}t.spatial&&e instanceof a.PositionalAudio?this.updatePositionalAudioTransform(e,t,s,n.spatialBlend):void 0!==n.pan&&this.audioListener}updatePositionalAudioTransform(e,t,s,i){let r=null,n=null;const o=s.attachedToTrackId||t.parent?.trackId,l=s.attachmentSocketName||t.parent?.socketName;if(o){const e=this.sequenceData?.tracks.find(e=>e.id===o);if(e){const t=this.getActiveObjectsForTrack(e);if(t.length>0){const e=t[0];if(r=he,n=ye,e.getWorldPosition(r),e.getWorldQuaternion(n),l){const t=this.findSocket(e,l);t&&(t.getWorldPosition(r),t.getWorldQuaternion(n))}}}}if(r&&n){const t="number"==typeof i?a.MathUtils.clamp(i,0,1):1;if(t<1&&this.audioListener){const e=pe;this.audioListener.getWorldPosition(e),r=r.clone().lerp(e,1-t)}e.position.copy(r),e.quaternion.copy(n),e.updateMatrixWorld()}}async playAudioClip(e,t,s,i,r){if(!this.assetLoader||!t.audioAssetId||null==this.audioListener)return;if("suspended"===this.audioListener.context.state)try{await this.audioListener.context.resume()}catch(e){return void console.warn("Failed to resume audio context:",e)}this.stopAudioClip(s);const n=this.clearCounter;try{let i=this.audioBuffers.get(t.audioAssetId);if(!i){let e=this.loadingAudioBuffers.get(t.audioAssetId);e||(e=this.assetLoader.getAudioByAssetId(t.audioAssetId),this.loadingAudioBuffers.set(t.audioAssetId,e));try{i=await e,this.audioBuffers.set(t.audioAssetId,i)}finally{this.loadingAudioBuffers.delete(t.audioAssetId)}}if(n!==this.clearCounter)return;const o=this._time.value,l=t.startTime+t.duration;if(!(o>=t.startTime&&o<l))return;const c=Math.max(0,o-t.startTime),h=t.clipStartOffset+c*t.playbackRate;if(h>=i.duration||c>=t.duration)return;let u=this.audioByClip.get(s);const p=!0===e.spatial,d=u&&!0===u.isPositionalAudio;if(u&&p!==d&&(u.isPlaying&&u.stop(),u.disconnect(),this.audioByClip.delete(s),u=void 0),!u){if(p){const e=new a.PositionalAudio(this.audioListener);e.setRefDistance(10),e.setRolloffFactor(1),u=e}else u=new a.Audio(this.audioListener);this.world&&this.world.scene.add(u),this.audioByClip.set(s,u)}Math.min((t.duration-c)/t.playbackRate,(i.duration-h)/t.playbackRate);u.setLoopStart(t.clipStartOffset),u.setLoopEnd(Math.min(t.clipStartOffset+t.duration,i.duration)),u.setLoop(!0),u.setBuffer(i),this.applyAudioParameters(u,e,t,s,o,r),u.isPlaying||u.play()}catch(e){console.error(`Failed to play audio clip ${t.id}:`,e)}}stopAudioClip(e){const t=this.audioByClip.get(e);if(t){try{t.isPlaying&&t.stop()}catch(e){}t.parent&&t.parent.remove(t),this.audioByClip.delete(e)}const a=this.audioGainNodes.get(e);a&&(a.disconnect(),this.audioGainNodes.delete(e));const s=this.audioFilters.get(e);if(s){try{s.disconnect()}catch{}this.audioFilters.delete(e)}const i=this.audioPannerNodes.get(e);if(i){try{i.disconnect()}catch{}this.audioPannerNodes.delete(e)}}stopAllAudio(){for(const e of this.audioByClip.keys())this.stopAudioClip(e);this.activeAudioClips.clear(),this.audioStartInFlight.clear(),this.lastAudioStartAttemptTime.clear()}evaluateVfxTrack(e,t){if(!this.vfxService||!this.world||!e.clips||0===e.clips.length)return;if(this.shouldPreviewVfxAtSeekTime())return void this.previewVfxTrackAtSeekTime(e,t);const a=new Set,s=new Map;for(const i of e.clips){const r=this.getVfxClipKey(e,i);s.set(r,i),this.isVfxClipActiveAtTime(i,t)&&a.add(r)}const i=[];for(const t of this.activeVfxClips)t.startsWith(`${e.id}-`)&&(a.has(t)||i.push(t));for(const e of i)this.activeVfxClips.delete(e);for(const[i,r]of s.entries()){const s=this.vfxActors.get(i);a.has(i)&&!this.activeVfxClips.has(i)?(this.activeVfxClips.add(i),this.ensureVfxActor(e,r,i)):a.has(i)&&s?(this.updateVfxTransform(e,s,t),this._state.value===SequencePlaybackState.Playing&&s.play()):s&&this.applyInactiveVfxClipBehavior(r,s,t)}}getVfxClipKey(e,t){return`${e.id}-${t.id}-${t.vfxAssetId}`}isVfxClipActiveAtTime(e,t){const a=e.startTime+e.duration;return t>=e.startTime&&t<a}shouldPreviewVfxAtSeekTime(){return this._externalTimeControl&&this._inEditor&&this._state.value!==SequencePlaybackState.Playing}previewVfxTrackAtSeekTime(e,t){const a=new Set;for(const s of e.clips){const i=this.getVfxClipKey(e,s),r=this.vfxActors.get(i);this.isVfxClipActiveAtTime(s,t)&&a.add(i),t<s.startTime?r?.clearPreview():r?this.previewVfxActorAtSeekTime(e,s,r,t):this.ensureVfxActor(e,s,i)}for(const t of[...this.activeVfxClips])t.startsWith(`${e.id}-`)&&!a.has(t)&&this.activeVfxClips.delete(t);for(const e of a)this.activeVfxClips.add(e)}previewVfxActorAtSeekTime(e,t,a,s){const i=t.startTime+t.duration;this.updateVfxTransform(e,a,Math.min(s,i)),a.previewAt(s-t.startTime,t.duration,t.endBehavior,t.expireWithinSeconds)}resetVfxForTimeReset(e){const t=new Set;if(this.sequenceData)for(const a of ne(this.sequenceData.tracks))if("vfx"===a.type)for(const s of a.clips??[])this.isVfxClipActiveAtTime(s,e)&&t.add(this.getVfxClipKey(a,s));this.activeVfxClips.clear();for(const[e,a]of this.vfxActors.entries())t.has(e)||(a.restart(),a.stop(),a.pause())}applyInactiveVfxClipBehavior(e,t,a){const s=e.endBehavior??"finish";if("finish"===s)return void t.stop();if("kill"===s)return void t.applyClipEndBehavior(s);const i=e.startTime+e.duration,r=Math.max(a-i,0),n=Math.max(0,e.expireWithinSeconds??.25),o=Math.max(0,n-r);t.applyClipEndBehavior(s,o)}async ensureVfxActor(e,t,a){if(!this.vfxService||!t.vfxAssetId)return;if(this.vfxActors.has(a)){const e=this.vfxActors.get(a);return e.restart(),void e.play()}const s=this.clearCounter;try{const i=await this.vfxService.createFromAssetId(t.vfxAssetId,this.world.scene);if(s!==this.clearCounter)return void(this.world&&this.world.removeActor(i));const{position:r,rotation:n,scale:o}=this.getVfxTransform(e,t.startTime);i.object.position.copy(r),i.object.rotation.copy(n),i.object.scale.copy(o),this.vfxActors.set(a,i),this.shouldPreviewVfxAtSeekTime()?this.previewVfxActorAtSeekTime(e,t,i,this._time.value):this._state.value===SequencePlaybackState.Playing&&i.play()}catch(e){console.error(`Failed to create VFX actor for clip ${t.id}:`,e)}}getVfxTransform(e,t){const a=new c,s=new r,i=new c(1,1,1),n=e.subTracks.find(e=>"transform"===e.type);if(n&&n.keyframes.length>0){const{prev:e,next:r,prevIndex:l,nextIndex:c,t:h}=B(n.keyframes,t);if(n.components.position&&q(n.keyframes,l,c,h,a),e&&(e.rotation&&s.fromArray([...e.rotation,"XYZ"]),e.scale&&i.fromArray(e.scale)),r&&e!==r&&e.time!==r.time){const t=T(h,e.interpolation);if(e.rotation&&r.rotation){ye.setFromEuler(Ce.fromArray([...e.rotation,"XYZ"])),ve.setFromEuler(ge.fromArray([...r.rotation,"XYZ"]));const a=new o;a.slerpQuaternions(ye,ve,t),s.setFromQuaternion(a)}e.scale&&r.scale&&i.lerpVectors(he.fromArray(e.scale),ue.fromArray(r.scale),t)}}else a.fromArray(e.position),s.fromArray([...e.rotation,"XYZ"]),i.fromArray(e.scale);return{position:a,rotation:s,scale:i}}updateVfxTransform(e,t,a){const{position:s,rotation:i,scale:r}=this.getVfxTransform(e,a);t.object.position.copy(s),t.object.rotation.copy(i),t.object.scale.copy(r)}resolveActorType(e){const t=this.actorFactory.classes[e];if(null!=t)return t;const a=d[e];return a||(console.warn(`Could not resolve actor type: ${e}`),null)}async spawnActorForClip(e,t,a,s){if(!this.world||!e.actorType)return null;const i=this.resolveActorType(e.actorType);if(!i)return null;try{return await this.world.spawnActor(i,a,s)}catch(t){return console.error(`Failed to spawn actor ${e.actorType}:`,t),null}}async spawnPrefabForClip(e,t,a,s){if(!this.world||!this.assetLoader||!e.prefabId)return null;try{const t=await this.assetLoader.getPrefabById(e.prefabId);if(!t)return null;return await this.world.spawnPrefab(t,a,s)}catch(t){return console.error(`Failed to spawn prefab ${e.prefabId}:`,t),null}}async spawnMeshForClip(e,t,a,s){if(!this.world||!this.assetLoader||!e.meshId)return null;try{const t=await this.assetLoader.getAsset(e.meshId),i=await this.assetLoader.getModelByAssetId(e.meshId),r=R.clone(i.scene);if(r.position.copy(a),r.rotation.copy(s),t){await this.assetLoader.applyMaterials(t,r);const e=t.mesh?.rescale;null!=e&&1!==e&&r.scale.multiplyScalar(e)}return this.world.scene.add(r),r}catch(t){return console.error(`Failed to spawn mesh ${e.meshId}:`,t),null}}despawnInstance(e){if(this.restorePropertySnapshotsForInstance(e),this.restoreMaterialSnapshotsForInstance(e),this.world)switch(e?.type){case"actor":this.world.removeActor(e.instance);break;case"prefab":this.world.removePrefab(e.instance);break;case"mesh":this.world.scene.remove(e.instance)}}despawnAll(){for(const e of this.spawnedInstances.values())this.despawnInstance(e);this.spawnedInstances.clear(),this.activeClips.clear(),this.pendingSpawns.clear()}getInitialTransform(e,t,a){const s=new c,i=new r,n=e.subTracks.find(e=>"transform"===e.type);if(n&&n.keyframes.length>0){const{prev:e,prevIndex:t,nextIndex:r,t:o}=B(n.keyframes,a);n.components.position&&q(n.keyframes,t,r,o,s),e&&e.rotation&&i.fromArray([...e.rotation,"XYZ"])}else t.initialPosition&&s.fromArray(t.initialPosition),t.initialRotation&&i.fromArray([...t.initialRotation,"XYZ"]);return{position:s,rotation:i}}evaluateSpawnTrack(e,t,a){if(!e.clips||0===e.clips.length)return;const s=t||this.bindings.get(e.id);if(s&&s.target)for(const t of e.clips){const i=t.startTime+t.duration,r=a>=t.startTime&&a<i,n=`${e.id}-${t.id}`;if(r){this.activeClips.has(n)||(this.activeClips.add(n),this.spawnedInstances.set(n,{type:"proxy",target:s.target}));(s.target instanceof p?s.target.object:s.target)&&this.evaluateSubTracks(e.subTracks,s,a)}else this.activeClips.has(n)&&(this.clearExternalRootMotionPreview(s),this.restorePropertySnapshotsForTarget(s.target),this.restoreMaterialSnapshotsForTarget(s.target),this.activeClips.delete(n),this.spawnedInstances.delete(n))}else for(const t of e.clips){const s=t.startTime+t.duration,i=a>=t.startTime&&a<s,r=`${e.id}-${t.id}`,n=this.spawnedInstances.has(r),o=this.pendingSpawns.has(r);if(!i||n||o){if(i&&n){const t=this.spawnedInstances.get(r);t&&"proxy"!==t.type&&this.evaluateSubTracks(e.subTracks,t,a)}else if(!i&&n){const e=this.spawnedInstances.get(r);e&&(this.despawnInstance(e),this.spawnedInstances.delete(r),this.activeClips.delete(r))}}else{const{position:a,rotation:s}=this.getInitialTransform(e,t,t.startTime);this.pendingSpawns.add(r),this.spawnForClip(e,t,a,s,r)}}}getInstanceObject(e){switch(e.type){case"actor":return e.instance.object;case"prefab":return e.instance.mainActor?.object||e.instance.object;case"mesh":return e.instance;case"proxy":return e.target instanceof p?e.target.object:e.target;default:return null}}async spawnForClip(e,t,a,i,r){const n=this.clearCounter;let o=null;try{switch(e.spawnType){case"actor":const s=await this.spawnActorForClip(e,t,a,i);s&&(o={type:"actor",instance:s});break;case"prefab":const r=await this.spawnPrefabForClip(e,t,a,i);r&&(o={type:"prefab",instance:r});break;case"mesh":const n=await this.spawnMeshForClip(e,t,a,i);n&&(o={type:"mesh",instance:n})}if(n!==this.clearCounter)return void(o&&this.despawnInstance(o));const l=this._time.value,c=l>=t.startTime&&l<t.startTime+t.duration;if(o&&c){const t=this.getInstanceObject(o);"proxy"===o.type||("actor"===o.type?o.target=o.instance:"prefab"===o.type?o.target=o.instance.mainActor||o.instance.object:o.target=t);e.subTracks.some(e=>"animation"===e.type)&&t&&(o.mixer=new s(t),o.activeActions=new Map),this.spawnedInstances.set(r,o),this.activeClips.add(r)}else o&&this.despawnInstance(o)}finally{this.pendingSpawns.delete(r)}}getPlayableObject(e){return e.target instanceof p?e.target.object:e.target??null}applyResolvedPropertyValue(e,t,a){if(!t||!e.propertyPath)return;const s=this.getPropertyResolution(t,e);if(!s)return;const i=this.getPropertySnapshotKey(e);this.capturePropertySnapshot(t,i,s);const n=function(e,t){switch(t.type){case y.Number:return"number"==typeof t.value?{applied:!0,value:t.value}:{applied:!1};case y.Boolean:return"boolean"==typeof t.value?{applied:!0,value:t.value}:{applied:!1};case y.String:return"string"==typeof t.value?{applied:!0,value:t.value}:{applied:!1};case y.Vector2:return H(e,t.value);case y.Vector3:return J(e,t.value);case y.Vector4:return ee(e,t.value);case y.Euler:return function(e,t){const a=ae(t,3);if(!a)return{applied:!1};const s=Array.isArray(t)&&"string"==typeof t[3]?t[3]:"XYZ";if(e instanceof r)return e.set(a[0],a[1],a[2],s),{applied:!0,value:e};return{applied:!0,value:new r(a[0],a[1],a[2],s)}}(e,t.value);case y.Color:return te(e,t.value);default:return{applied:!1}}}(s.owner[s.key],a);n.applied&&(s.owner[s.key]=n.value)}getPropertyResolution(e,t){const a=e,s=this.getPropertySnapshotKey(t);let i=this.propertyResolutionCache.get(a);if(i||(i=new Map,this.propertyResolutionCache.set(a,i)),i.has(s))return i.get(s)??null;const r=this.getPropertyPathSegments(t.propertyPath);if(0===r.length)return i.set(s,null),null;let n=e;for(let e=0;e<r.length-1;e++){if(!Y(n))return i.set(s,null),null;n=n[r[e]]}if(!Y(n))return i.set(s,null),null;const o={owner:n,key:r[r.length-1]};return i.set(s,o),o}getPropertyPathSegments(e){const t=this.propertyPathSegments.get(e);if(t)return t;const a=e.split(".").map(e=>e.trim()).filter(Boolean);return this.propertyPathSegments.set(e,a),a}getPropertySnapshotKey(e){return`${e.id}:${e.propertyPath}`}capturePropertySnapshot(e,t,a){const s=e;let i=this.propertySnapshots.get(s);if(i||(i=new Map,this.propertySnapshots.set(s,i)),i.has(t))return;const r=a.owner[a.key];i.set(t,{resolution:a,hadOwnProperty:Object.prototype.hasOwnProperty.call(a.owner,a.key),value:r,valueSnapshot:ie(r)})}restorePropertySnapshotsForInstance(e){switch(e.type){case"actor":case"mesh":this.restorePropertySnapshotsForTarget(e.instance);break;case"prefab":this.restorePropertySnapshotsForTarget(e.target??null),this.restorePropertySnapshotsForTarget(e.instance.mainActor??null),this.restorePropertySnapshotsForTarget(e.instance.object);break;case"proxy":this.restorePropertySnapshotsForTarget(e.target)}}restorePropertySnapshotsForTarget(e){if(!e)return;const t=e,a=this.propertySnapshots.get(t);if(a){for(const e of a.values())re(e);this.propertySnapshots.delete(t),this.propertyResolutionCache.delete(t)}}restoreAllPropertySnapshots(){for(const e of Array.from(this.propertySnapshots.keys()))this.restorePropertySnapshotsForTarget(e)}restoreMaterialSnapshotsForInstance(e){switch(e.type){case"actor":case"mesh":this.restoreMaterialSnapshotsForTarget(e.instance);break;case"prefab":this.restoreMaterialSnapshotsForTarget(e.target??null),this.restoreMaterialSnapshotsForTarget(e.instance.mainActor??null),this.restoreMaterialSnapshotsForTarget(e.instance.object);break;case"proxy":this.restoreMaterialSnapshotsForTarget(e.target)}}restoreMaterialSnapshotsForTarget(e){if(!e)return;const t=e;this.materialResolutionCache.delete(t);const a=this.materialSnapshots.get(t);if(a){for(const e of a.values())null==e.materialIndex?e.owner.material=e.originalMaterial:Array.isArray(e.owner.material)&&(e.owner.material[e.materialIndex]=e.originalMaterial),e.controlledMaterial!==e.originalMaterial&&e.controlledMaterial.dispose();this.materialSnapshots.delete(t)}}restoreAllMaterialSnapshots(){for(const e of Array.from(this.materialSnapshots.keys()))this.restoreMaterialSnapshotsForTarget(e)}applyResolvedMaterialValue(e,t,a){if(!t)return;if("asset"===S(e)&&!e.materialAssetId)return;if("outlineVisibility"===w(e))return void this.applyResolvedMaterialOutlineVisibility(e,t,a);if(!e.uniformName)return;const s=this.getMaterialSlotResolutions(t,e);for(const i of s){const s=this.ensureSequenceControlledMaterial(t,i),r=s.uniforms?.[e.uniformName];if(!r)continue;const n=Z(r.value,a);n.applied&&(r.value=n.value,s.uniformsNeedUpdate=!0,D(s))}}applyResolvedMaterialOutlineVisibility(e,t,a){if(a.type!==y.Boolean||"boolean"!=typeof a.value)return;const s=this.getMaterialSlotResolutions(t,e);for(const e of s){const s=this.ensureSequenceControlledMaterial(t,e),i=s.userData?.outlineParameters;null!=i&&(i.visible=a.value)}}getMaterialSlotResolutions(e,t){const a=e,s=S(t),i=w(t),r=`${t.id}:${i}:${s}:${t.materialAssetId??""}:${t.uniformName}`;let n=this.materialResolutionCache.get(a);n||(n=new Map,this.materialResolutionCache.set(a,n));const o=n.get(r);if(o)return o;const l=e instanceof p?e.object:e,c=[];return l.traverse(e=>{const a=e.material;if(Array.isArray(a))for(let s=0;s<a.length;s++){const i=a[s];z(i,t)&&c.push({owner:e,materialIndex:s,material:i,key:`${e.uuid}:${s}`})}else z(a,t)&&c.push({owner:e,materialIndex:null,material:a,key:`${e.uuid}:material`})}),n.set(r,c),c}ensureSequenceControlledMaterial(e,t){const a=e;let s=this.materialSnapshots.get(a);s||(s=new Map,this.materialSnapshots.set(a,s));const i=s.get(t.key);if(i)return i.controlledMaterial;const r=t.material.clone();return r.userData={...t.material.userData??{}},null!=t.material.userData?.outlineParameters&&(r.userData.outlineParameters={...t.material.userData.outlineParameters}),null==t.materialIndex?t.owner.material=r:Array.isArray(t.owner.material)&&(t.owner.material[t.materialIndex]=r),s.set(t.key,{owner:t.owner,materialIndex:t.materialIndex,originalMaterial:t.material,controlledMaterial:r}),r}animationClipCacheKey(e,t){return`${e}|${t??""}`}async ensureAnimationClip(e,t){if(!this.assetLoader)return null;const a=this.animationClipCacheKey(e,t),s=this.animationClips.get(a);if(s)return s;const i=this.loadingAnimationClips.get(a);if(i)return i;const r=(async()=>{try{const s=await this.assetLoader.getAnimationClipForTargetByAssetId(e,t);return s&&this.animationClips.set(a,s),s}catch(a){return console.error(`Failed to load animation clip for asset ${e}`+(null==t?"":` and target rig ${t}`)+":",a),null}finally{this.loadingAnimationClips.get(a)===r&&this.loadingAnimationClips.delete(a)}})();return this.loadingAnimationClips.set(a,r),r}prepareAnimationPlayback(e,t,a){if(!j(a)){let e=t;return a.clipEndOffset>0&&(e=e.clone(),G(e,K(t)),e.duration=Math.max(0,e.duration-a.clipEndOffset)),a.rootMotion&&(e=O(e,a)),{clip:e,timeScale:a.playbackRate*this._timescale,startOffset:a.clipStartOffset}}return{clip:this.getPlayableAnimationClip(e,t,a,!1),timeScale:1*this._timescale,startOffset:0}}getPlayableAnimationClip(e,t,a,s){if(!j(a)){const e=a.rootMotion?O(t,a):t;return s?L.fromClip(e,!1):e}const i=`${a.id}:${s?"root":"base"}`,r=`${E(a)}|${s?"root":"base"}`,n=this.retimedAnimationClips.get(i);if(n&&n.assetId===e&&n.signature===r)return n.clip;const o=F(t,a),l=a.rootMotion?O(o,a):o,c=s?L.fromClip(l,!1):l;return this.retimedAnimationClips.set(i,{assetId:e,signature:r,clip:c}),c}getAnimationPlaybackLocalTime(e,t){const a=Math.max(0,t-e.startTime);return j(e)?a:a*e.playbackRate+e.clipStartOffset}clearRetimedAnimationClipCache(e){if(null!=e)for(const[t,a]of this.retimedAnimationClips.entries())a.assetId===e&&this.retimedAnimationClips.delete(t);else this.retimedAnimationClips.clear()}captureOriginalTransforms(){for(const e of this.bindings.values()){const t=e.target instanceof p?e.target.object:e.target;t&&(e.originalTransform={position:t.position.clone(),rotation:t.rotation.clone(),scale:t.scale.clone()})}}restoreOriginalTransforms(){for(const e of this.bindings.values())if(e.originalTransform){const t=e.target instanceof p?e.target.object:e.target;t&&(t.position.copy(e.originalTransform.position),t.rotation.copy(e.originalTransform.rotation),t.scale.copy(e.originalTransform.scale))}}stopAllAnimations(){for(const e of this.bindings.values()){for(const t of e.activeActions.values())t.stop();e.activeActions.clear(),e.mixer&&e.mixer.stopAllAction(),e.charAnimComponent&&(e.charAnimComponent.stopSequenceAnimation(),e.charAnimComponent=void 0),e.charAnimActionKeys?.clear()}}stopAllVfx(){for(const e of this.vfxActors.values())e.paused||e.stop();this.activeVfxClips.clear()}dispose(){if(this.stop(),this.clearLocatorBindings(),this.clearSequenceCameras(),this.bindings.clear(),this.roleBindings.clear(),this.sequenceData=null,this.world)for(const e of this.vfxActors.values())this.world.removeActor(e);this.vfxActors.clear(),this.stopAllAudio(),this.audioBuffers.clear(),this.loadingAudioBuffers.clear(),this.animationClips.clear(),this.loadingAnimationClips.clear(),this.clearRetimedAnimationClipCache(),this.audioByClip.clear()}updateTrackParenting(e,t){const a=this.getActiveObjectsForTrack(e);if(0===a.length)return;let s=null;const i=e.parent?.trackId;if(i){const t=this.sequenceData?ne(this.sequenceData.tracks).find(e=>e.id===i):void 0;if(t){const a=this.getActiveObjectsForTrack(t);if(a.length>0&&(s=a[0],e.parent?.socketName)){const t=this.findSocket(s,e.parent.socketName);t&&(s=t)}}}if(!s&&"camera"===e.type&&e.parentRole&&this.roleBindings.has(e.parentRole)){const t=this.roleBindings.get(e.parentRole);if(s=t instanceof p?t.object:t,e.parentRoleSocketName){const t=this.findSocket(s,e.parentRoleSocketName);t&&(s=t)}}for(const i of a)s?i.parent!==s&&(s.add(i),!t||"object"!==e.type&&"locator"!==e.type||(t.currentParent=s)):t?.currentParent&&t.currentParent===i.parent?this.restoreObjectParent(t,i):i.parent&&i.parent!==this.world?.scene&&"object"!==e.type&&"locator"!==e.type&&this.world?.scene.add(i)}findSocket(e,t){if(e.name===t)return e;if(e instanceof a.SkinnedMesh){const a=e.skeleton.bones.find(e=>e.name===t);if(a)return a}return e.getObjectByName(t)||null}getActiveObjectsForTrack(e){if("object"===e.type){const t=this.bindings.get(e.id);if(t&&t.target)return[t.target instanceof p?t.target.object:t.target]}else if("locator"===e.type){const t=this.bindings.get(e.id);if(t&&t.target instanceof n)return[t.target]}else{if("camera"===e.type)return[this.ensureSequenceCamera(e)];if("spawn"===e.type){const t=[];for(const[a,s]of this.spawnedInstances)if(a.startsWith(e.id+"-")&&this.activeClips.has(a)){const e=this.getInstanceObject(s);e&&t.push(e)}return t}if("vfx"===e.type){const t=[];for(const a of this.activeVfxClips)if(a.startsWith(e.id+"-")){const e=this.vfxActors.get(a);e&&t.push(e.object)}return t}}return[]}restoreObjectParent(e,t){e.originalParent?e.originalParent.add(t):this.world&&this.world.scene.add(t),e.currentParent=void 0}restoreOriginalParents(){for(const e of this.bindings.values())if(e.currentParent){const t=e.target instanceof p?e.target.object:e.target;t&&this.restoreObjectParent(e,t)}}evaluateAudioSubTracks(e,t){const a={};for(const s of e.subTracks)if("audioParameter"===s.type){const e=s,i=A(e.parameter),r=M(e.keyframes,t,{min:i.min,max:i.max});void 0!==r&&(a[e.parameter]=r)}return a}stringToRandom(e){let t=0;for(let a=0;a<e.length;a++){t=(t<<5)-t+e.charCodeAt(a),t&=t}const a=1e4*Math.sin(t);return a-Math.floor(a)}async refreshAsset(e){let t=!1;this.assetLoader?.clearCacheById(e),this.animationClips.delete(e),this.loadingAnimationClips.delete(e),this.clearRetimedAnimationClipCache(e),this.vfxService?.clearPool(e),t=this.refreshVfxActorsForAssetIds(new Set([e]))||t;for(const[a,s]of this.activePostProcessClips.entries())s.assetId===e&&(this.releasePostProcessClipEffect(a),t=!0);t=this.refreshSpawnedInstancesForClipKeys(this.getSpawnClipKeysForAsset(e))||t;const a=await this.getAssetOrNull(e);return"shaderGraph"===a?.type&&(t=await this.refreshShaderGraphDependentAssets(e)||t),t}refreshVfxActorsForAssetIds(e){let t=!1;for(const[a,s]of this.vfxActors.entries())this.vfxClipKeyUsesAnyAsset(a,e)&&(this.world&&this.world.removeActor(s),this.vfxActors.delete(a),this.activeVfxClips.delete(a),t=!0);return t}vfxClipKeyUsesAnyAsset(e,t){for(const a of t)if(e.endsWith(`-${a}`))return!0;return!1}refreshSpawnedInstancesForClipKeys(e){let t=!1;for(const[a,s]of this.spawnedInstances.entries())e.has(a)&&(this.despawnInstance(s),this.spawnedInstances.delete(a),this.activeClips.delete(a),t=!0);return t}getSpawnClipKeysForAsset(e){const t=new Set;if(!this.sequenceData)return t;for(const a of ne(this.sequenceData.tracks))if("spawn"===a.type&&(a.prefabId===e||a.meshId===e))for(const e of a.clips)t.add(`${a.id}-${e.id}`);return t}async refreshShaderGraphDependentAssets(e){const t=await this.findSequenceVfxAssetIdsUsingShaderGraph(e);for(const e of t)this.vfxService?.clearPool(e);const a=this.refreshVfxActorsForAssetIds(t),s=this.refreshSpawnedInstancesForClipKeys(await this.findSpawnClipKeysUsingShaderGraph(e));return a||s}async findSequenceVfxAssetIdsUsingShaderGraph(e){const t=new Set;if(!this.sequenceData)return t;const a=new Map;for(const s of ne(this.sequenceData.tracks))if("vfx"===s.type)for(const i of s.clips)null==i.vfxAssetId||t.has(i.vfxAssetId)||await this.assetUsesShaderGraph(i.vfxAssetId,e,a)&&t.add(i.vfxAssetId);return t}async findSpawnClipKeysUsingShaderGraph(e){const t=new Set;if(!this.sequenceData)return t;const a=new Map;for(const s of ne(this.sequenceData.tracks))if("spawn"===s.type&&await this.spawnTrackUsesShaderGraph(s,e,a))for(const e of s.clips)t.add(`${s.id}-${e.id}`);return t}async spawnTrackUsesShaderGraph(e,t,a){if(null!=e.meshId&&await this.assetUsesShaderGraph(e.meshId,t,a))return!0;if(null!=e.prefabId&&await this.assetUsesShaderGraph(e.prefabId,t,a))return!0;for(const s of e.subTracks??[])if("material"===s.type&&null!=s.materialAssetId&&await this.assetUsesShaderGraph(s.materialAssetId,t,a))return!0;return!1}assetUsesShaderGraph(e,t,a,s=new Set){if(e===t)return Promise.resolve(!0);if(s.has(e))return Promise.resolve(!1);if(a.has(e))return a.get(e);const i=this.assetUsesShaderGraphUncached(e,t,a,s);return a.set(e,i),i}async assetUsesShaderGraphUncached(e,t,a,s){if(s.has(e))return!1;const i=await this.getAssetOrNull(e);if(null==i)return!1;const r=new Set(s);return r.add(e),!!this.materialAssetUsesShaderGraph(i,t)||("mesh"===i.type?this.materialAssignmentsUseShaderGraph(i.materialAssignments,t,a,r):"prefab"===i.type?this.sceneObjectsUseShaderGraph(i.prefab?.objects,t,a,r):"vfx"===i.type&&this.vfxAssetUsesShaderGraph(i,t,a,r))}materialAssetUsesShaderGraph(e,t){return"shaderGraph"===e.type?e.id===t:"asset"===e.material?.shaderGraph?.source&&e.material.shaderGraph.assetId===t}async materialAssignmentsUseShaderGraph(e,t,a,s){for(const i of e??[])if(null!=i.materialId&&"null"!==i.materialId&&await this.assetUsesShaderGraph(i.materialId,t,a,s))return!0;return!1}async sceneObjectsUseShaderGraph(e,t,a,s){for(const i of e??[]){if(await this.materialAssignmentsUseShaderGraph(i.materialAssignments,t,a,s))return!0;if(null!=i.assetId&&("asset_mesh"===i.type||"prefab"===i.type||"vfx"===i.type)&&await this.assetUsesShaderGraph(i.assetId,t,a,s))return!0;if(await this.sceneObjectsUseShaderGraph(i.children,t,a,s))return!0}return!1}async vfxAssetUsesShaderGraph(e,t,a,s){for(const i of e.vfx?.emitters??[])if(await this.emitterUsesShaderGraph(i,t,a,s))return!0;return!1}async emitterUsesShaderGraph(e,t,a,s){if(await this.emitterOutputUsesShaderGraph(e.output,t,a,s))return!0;for(const i of e.children??[])if(await this.emitterUsesShaderGraph(i,t,a,s))return!0;return!1}async emitterOutputUsesShaderGraph(e,t,a,s){const i=e.materialSource??("asset"===e.shaderGraph?.source?"shaderGraph":void 0);return"shaderGraph"===i&&"asset"===e.shaderGraph?.source&&e.shaderGraph.assetId===t||!("material"!==i||!("material"in e)||null==e.material||!await this.assetUsesShaderGraph(e.material,t,a,s))}async getAssetOrNull(e){if(!this.assetLoader)return null;try{return await this.assetLoader.getAsset(e)??null}catch{return null}}async invokeSequenceEvent(e,t,a,s){let i=!1;for(let e=0;e<s.length;e++)if(v(s[e])){i=!0;break}if(i)try{const t=new Array(s.length);for(let e=0;e<s.length;e++)t[e]=C(s[e],this.sequenceEventAsyncResolvers);const i=await Promise.all(t);await a.call(e,...i)}catch(e){console.error(`Failed to call sequence event ${t}:`,e)}else try{const t=new Array(s.length);for(let e=0;e<s.length;e++)t[e]=g(s[e],this.sequenceEventSyncResolvers);a.call(e,...t)}catch(e){console.error(`Failed to call sequence event ${t}:`,e)}}resolveSequenceEventActorReference(e){if(!this.world||null==e)return null;const t=e,a="object"==typeof t&&null!=t?.id?t.id:"string"==typeof t?t:null;if(null==a)return null;for(const e of this.world.actors){const t=e.object.userData.src??e.object.userData._src;if(t?.id===a)return e}return null}resolveSequenceEventSequence(e){return b(e)?new P(e):this.assetLoader&&"string"==typeof e?this.assetLoader.getSequenceById(e):null}async resolveSequenceEventAnimationClip(e){const t="string"==typeof e?e:"object"==typeof e&&null!=e?e.assetId??null:null;return null!=t&&this.assetLoader?this.assetLoader.getAnimationClipByAssetId(t):null}}function Q(e){return e.options?.length>0||e.propertyType===y.Boolean||e.propertyType===y.String}function X(e){return"outlineVisibility"===w(e)||e.valueType===y.Boolean||e.valueType===y.String}function Y(e){return"object"==typeof e&&null!=e||"function"==typeof e}function Z(e,t){switch(t.type){case y.Number:return function(e){if("number"==typeof e)return Number.isFinite(e)?{applied:!0,value:e}:{applied:!1};if("string"==typeof e){const t=parseFloat(e);return Number.isFinite(t)?{applied:!0,value:t}:{applied:!1}}return{applied:!1}}(t.value);case y.Boolean:return"boolean"==typeof t.value?{applied:!0,value:t.value}:{applied:!1};case y.Vector2:return H(e,t.value);case y.Vector3:return J(e,t.value);case y.Vector4:return ee(e,t.value);case y.Color:return function(e,t){if(e instanceof c){const a=Ae.set(0);return se(a,t)?(e.set(a.r,a.g,a.b),{applied:!0,value:e}):{applied:!1}}if(e instanceof h){const a=Ae.set(0);return se(a,t)?(e.set(a.r,a.g,a.b,e.w),{applied:!0,value:e}):{applied:!1}}return te(e,t)}(e,t.value);default:return{applied:!1}}}function z(e,t){const s=S(t);return!!function(e){return e instanceof a.Material||!0===e?.isMaterial}(e)&&(("asset"!==s||e.userData?.assetId===t.materialAssetId)&&("outlineVisibility"===w(t)?null!=e.userData?.outlineParameters:null!=e.uniforms?.[t.uniformName]))}function H(e,t){const a=ae(t,2);return a?e instanceof l?(e.fromArray(a),{applied:!0,value:e}):{applied:!0,value:new l(a[0],a[1])}:{applied:!1}}function J(e,t){const a=ae(t,3);return a?e instanceof c?(e.fromArray(a),{applied:!0,value:e}):{applied:!0,value:new c(a[0],a[1],a[2])}:{applied:!1}}function ee(e,t){const a=ae(t,4);return a?e instanceof h?(e.fromArray(a),{applied:!0,value:e}):{applied:!0,value:new h(a[0],a[1],a[2],a[3])}:{applied:!1}}function te(e,t){if(e instanceof i)return se(e,t)?{applied:!0,value:e}:{applied:!1};const a=new i;return se(a,t)?{applied:!0,value:a}:{applied:!1}}function ae(e,t){if(!Array.isArray(e)||e.length<t)return null;const a=new Array(t);for(let s=0;s<t;s++){if("number"!=typeof e[s])return null;a[s]=e[s]}return a}function se(e,t){return t instanceof i||"string"==typeof t||"number"==typeof t?(e.set(t),!0):!!(Array.isArray(t)&&t.length>=3)&&(e.setRGB("number"==typeof t[0]?t[0]:0,"number"==typeof t[1]?t[1]:0,"number"==typeof t[2]?t[2]:0),!0)}function ie(e){if(e instanceof l||e instanceof c||e instanceof h||e instanceof i||e instanceof r)return e.clone()}function re(e){const{owner:t,key:a}=e.resolution;e.hadOwnProperty?(!function(e,t){if(e instanceof l&&t instanceof l)return e.copy(t),!0;if(e instanceof c&&t instanceof c)return e.copy(t),!0;if(e instanceof h&&t instanceof h)return e.copy(t),!0;if(e instanceof i&&t instanceof i)return e.copy(t),!0;if(e instanceof r&&t instanceof r)return e.copy(t),!0}(e.value,e.valueSnapshot),t[a]=e.value):delete t[a]}function ne(e){const t=[];for(const a of e)t.push(a),"group"===a.type&&t.push(...ne(a.childTracks));return t}function oe(e){if("string"!=typeof e)return null;const t=e.trim();return t.length>0?t:null}function le(e){const t=new a.Group;t.name=`SequenceLocatorMarker:${e}`,t.renderOrder=1e3;const s=new a.AxesHelper(.35);s.renderOrder=1e3;const i=Array.isArray(s.material)?s.material:[s.material];for(const e of i)e.depthTest=!1,e.transparent=!0,e.opacity=.9,e.toneMapped=!1;t.add(s);const r=function(e){if("undefined"==typeof document)return null;const t=document.createElement("canvas");t.width=256,t.height=64;const s=t.getContext("2d");if(!s)return null;s.clearRect(0,0,t.width,t.height),s.fillStyle="rgba(16, 18, 24, 0.78)",function(e,t,a,s,i,r){const n=t+s,o=a+i;e.beginPath(),e.moveTo(t+r,a),e.lineTo(n-r,a),e.quadraticCurveTo(n,a,n,a+r),e.lineTo(n,o-r),e.quadraticCurveTo(n,o,n-r,o),e.lineTo(t+r,o),e.quadraticCurveTo(t,o,t,o-r),e.lineTo(t,a+r),e.quadraticCurveTo(t,a,t+r,a),e.closePath()}(s,0,8,t.width,48,8),s.fill(),s.font="24px sans-serif",s.textAlign="center",s.textBaseline="middle",s.fillStyle="#f8fafc",s.fillText(e||"Locator",t.width/2,t.height/2);const i=new a.CanvasTexture(t);i.needsUpdate=!0;const r=new a.SpriteMaterial({map:i,transparent:!0,depthTest:!1});r.toneMapped=!1;const n=new a.Sprite(r);return n.scale.set(.9,.225,1),n}(e);return r&&(r.position.set(0,.45,0),r.renderOrder=1001,t.add(r)),t.traverse(e=>{e.raycast=()=>{}}),t}function ce(e){e.traverse(e=>{const t=e.material;if(Array.isArray(t))for(const e of t)e?.dispose?.(),e?.map?.dispose?.();else t?.dispose?.(),t?.map?.dispose?.()})}const he=new c,ue=new c,pe=new c,de=new c,fe=new c,me=new c,ye=new o,ve=new o,Ce=new r,ge=new r,Ae=new i;/*
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import{BehaviorSubject as e,Subject as t}from"rxjs";import*as a from"three";import{AnimationMixer as s,Color as i,Euler as r,Object3D as n,Quaternion as o,Vector2 as l,Vector3 as c,Vector4 as h}from"three";import{VisualEffect as u}from"../../effects/vfx/vfx-param.js";import{BaseActor as p}from"../../gameplay/actors/actor.js";import d from"../../gameplay/actors/builtin/index.js";import{Prefab as f,PrefabOf as m}from"../../scene/objects/prefab.js";import{SerializedParamType as y}from"../../scene/model.js";import{customParamValueNeedsAsyncResolution as v,deserializeCustomParamValue as C,deserializeCustomParamValueSync as g}from"../../scene/custom-param-deserialize.js";import{getAudioParameterDefinition as A}from"./audio-parameters.js";import{getMaterialSubTrackMatchMode as S,getMaterialSubTrackTarget as w,Sequence as P,isSequenceData as b}from"./sequence-data.js";import{getSequenceSubTrackDefinition as k,getSequenceTrackDefinition as x}from"./sequence-definitions.js";import{applyInterpolation as T,evaluateCustomParamValueKeyframes as I,evaluateNumericKeyframes as M,findKeyframeSpan as B}from"./sequence-value-lane.js";import{evaluateTransformPositionSpan as q}from"./sequence-transform.js";import{applyAnimationClipRootMotionAxisMask as O,buildRetimedAnimationClip as F,getAnimationClipRetimingSignature as E,isAnimationClipUsingRetiming as j}from"./sequence-animation-retiming.js";import*as V from"three/addons/utils/SkeletonUtils.js";import{CharacterAnimationComponent as R,getCharacterMovementLike as _}from"../../gameplay/actors/index.js";import{RootMotionClip as L}from"../../gameplay/animation/root-motion.js";import{markMaterialUniformValuesNeedUpdate as D}from"../../rendering/node-material-webgpu-resolver.js";import{getAnimationClipRigId as K,getAnimationRigIdFromObject as $,setAnimationClipRigId as G}from"../../gameplay/animation/retarget.js";import{hashCameraShakeSeed as N}from"../../gameplay/services/camera-shake.js";import{buildShaderGraphPostProcessMaterial as U,shaderGraphPostProcessWeightUniformName as W}from"../../shader/graph/index.js";export var SequencePlaybackState;!function(e){e.Stopped="stopped",e.Playing="playing",e.Paused="paused"}(SequencePlaybackState||(SequencePlaybackState={}));export class SequencePlayer{constructor(){this._state=new e(SequencePlaybackState.Stopped),this._time=new e(0),this._duration=0,this._timescale=1,this._loop=!1,this._externalTimeControl=!1,this._inEditor=!1,this.bindings=new Map,this.roleBindings=new Map,this.sequenceData=null,this.onComplete=new t,this.onLoop=new t,this.onTimeUpdate=this._time.asObservable(),this.onStateChange=this._state.asObservable(),this.loopCount=0,this.viewController=null,this._cameraControlEnabled=!1,this._cameraControlTrackId=null,this.sequenceCameras=new Map,this.cameraPlayables=new Map,this.cameraBlendCamera=null,this.cameraBlendSource=null,this.cameraBlendOutSource=null,this.cameraOverrideHandle=null,this.activeCameraClipKey=null,this.cameraBlendOutClipKey=null,this.activeCameraShakeClipKeys=new Set,this.nextCameraShakeClipKeys=new Set,this.activePostProcessClips=new Map,this.nextPostProcessClipKeys=new Set,this.audioListener=null,this.audioBuffers=new Map,this.loadingAudioBuffers=new Map,this.animationClips=new Map,this.loadingAnimationClips=new Map,this.retimedAnimationClips=new Map,this.externalRootMotionInterpolants=new WeakMap,this.audioByClip=new Map,this.activeAudioClips=new Set,this.audioGainNodes=new Map,this.audioStartInFlight=new Map,this.lastAudioStartAttemptTime=new Map,this.audioStartRetryIntervalSeconds=.25,this.world=null,this.assetLoader=null,this.actorFactory=null,this.vfxService=null,this.spawnedInstances=new Map,this.activeClips=new Set,this.pendingSpawns=new Set,this.vfxActors=new Map,this.activeVfxClips=new Set,this.locatorMarkers=new Map,this.clearCounter=0,this.propertyPathSegments=new Map,this.propertyResolutionCache=new Map,this.propertySnapshots=new Map,this.materialResolutionCache=new Map,this.materialSnapshots=new Map,this.audioFilters=new Map,this.audioPannerNodes=new Map,this.firedEvents=new Set,this.sequenceEventSyncResolvers={actor:e=>this.resolveSequenceEventActorReference(e)},this.sequenceEventAsyncResolvers={actor:e=>this.resolveSequenceEventActorReference(e),texture:e=>this.assetLoader?.getTextureByAssetId(e)??null,sampler2DNode:e=>this.assetLoader?.getTextureByAssetId(e)??null,object3D:async e=>{const t=await(this.assetLoader?.getModelByAssetId(e));return t?.scene??null},material:e=>this.assetLoader?.getMaterialByAssetId(e)??null,audioBuffer:e=>this.assetLoader?.getAudioByAssetId(e)??null,visualEffect:async e=>{if(!this.assetLoader||!this.actorFactory)return null;const t=await this.assetLoader.getAsset(e);return t?new u(this.actorFactory,t):null},prefab:async e=>{const t=await(this.assetLoader?.getPrefabById(e));return t?new f(t.asset):null},prefabActor:async e=>{const t=await(this.assetLoader?.getPrefabById(e));return t?new m(new f(t.asset)):null},sequence:e=>this.resolveSequenceEventSequence(e),animationClip:e=>this.resolveSequenceEventAnimationClip(e)},this.trackRuntimeEvaluators={object:(e,t,a)=>{t&&this.evaluateObjectTrack(e,t,a)},locator:(e,t,a)=>{t&&this.evaluateLocatorTrack(e,t,a)},camera:(e,t,a)=>this.evaluateCameraTrack(e,a),cameraShake:(e,t,a)=>this.evaluateCameraShakeTrack(e,a),postProcess:(e,t,a)=>this.evaluatePostProcessTrack(e,a),audio:(e,t,a)=>this.evaluateAudioTrack(e,a),vfx:(e,t,a)=>this.evaluateVfxTrack(e,a),spawn:(e,t,a)=>this.evaluateSpawnTrack(e,t,a),group:(e,t,a)=>{if("group"===e.type)for(const t of e.childTracks)this.evaluateTrack(t,a)}},this.subTrackRuntimeEvaluators={transform:(e,t,a)=>{const s=this.getPlayableObject(t);s&&this.evaluateTransformSubTrack(e,s,a)},animation:(e,t,a)=>this.evaluateAnimationSubTrack(e,t,a),visibility:(e,t,a)=>{const s=this.getPlayableObject(t);s&&this.evaluateVisibilitySubTrack(e,s,a)},parameter:(e,t,a)=>this.evaluateParameterSubTrack(e,t.target||null,a),event:(e,t,a)=>this.evaluateEventSubTrack(e,t.target||null,a)}}get state(){return this._state.value}get time(){return this._time.value}get duration(){return this._duration}get timescale(){return this._timescale}set timescale(e){this._timescale=Math.max(.01,e)}get loop(){return this._loop}set loop(e){this._loop=e}get externalTimeControl(){return this._externalTimeControl}set externalTimeControl(e){this._externalTimeControl=e}get inEditor(){return this._inEditor}set inEditor(e){this._inEditor=e,this.updateLocatorMarkerVisibility()}get cameraControlEnabled(){return this._cameraControlEnabled}set cameraControlEnabled(e){this._cameraControlEnabled=e,e||this.releaseCameraOverride()}get cameraControlTrackId(){return this._cameraControlTrackId}set cameraControlTrackId(e){this._cameraControlTrackId!==e&&(this._cameraControlTrackId=e,this.releaseCameraOverride())}setViewController(e){this.viewController&&this.viewController!==e&&this.viewController.clearCameraShakeContributionsForOwner(this),this.viewController=e}setWorld(e){this.world!==e&&(this.restoreAllPropertySnapshots(),this.restoreAllMaterialSnapshots(),this.clearLocatorBindings(),this.clearSequenceCameras(),this.clearCameraShakeContributions(),this.clearPostProcessEffects(),this.world=e,this.clearCounter++,this.vfxActors.clear(),this.spawnedInstances.clear(),this.bindings.clear(),this.activeClips.clear(),this.activeVfxClips.clear(),this.activeAudioClips.clear(),this.audioStartInFlight.clear(),this.lastAudioStartAttemptTime.clear(),this.loadingAudioBuffers.clear(),this.audioFilters.clear(),this.audioPannerNodes.clear(),this.pendingSpawns.clear(),this.propertyResolutionCache.clear(),this.materialResolutionCache.clear(),this.clearRetimedAnimationClipCache(),this._state.next(SequencePlaybackState.Stopped),this.sequenceData&&this.initializeLocatorBindings())}setAudioListener(e){this.audioListener=e}setAssetLoader(e){if(this.assetLoader=e,this.sequenceData){const e=this.clearCounter;this.preloadSequenceResources(this.sequenceData,e)}}setActorFactory(e){this.actorFactory=e}setVfxService(e){this.vfxService=e}load(e){if(this.stop(),this.clearCounter++,this.clearLocatorBindings(),this.clearSequenceCameras(),this.sequenceData=e,this._duration=e.duration,this._loop=e.loop,this._timescale=e.playbackRate,this.clearRetimedAnimationClipCache(),this.bindings.clear(),this.initializeLocatorBindings(),this.loopCount=0,this.assetLoader){const t=this.clearCounter;this.preloadSequenceResources(e,t)}}preloadSequenceResources(e,t){return Promise.all([this.preloadAudioBuffersForSequence(e,t),this.preloadAnimationClipsForSequence(e,t)]).then(()=>{})}getAudioAssetIdsForSequence(e){const t=new Set;for(const a of e.tracks){if("audio"!==a.type)continue;const e=a;for(const a of e.clips??[])a.audioAssetId&&t.add(a.audioAssetId)}return[...t]}async preloadAudioBuffersForSequence(e,t){if(!this.assetLoader)return;const a=this.getAudioAssetIdsForSequence(e);0!==a.length&&await Promise.all(a.map(async e=>{if(t!==this.clearCounter)return;if(this.audioBuffers.has(e))return;let a=this.loadingAudioBuffers.get(e);a||(a=this.assetLoader.getAudioByAssetId(e),this.loadingAudioBuffers.set(e,a));try{const s=await a;if(t!==this.clearCounter)return;this.audioBuffers.set(e,s)}catch(e){}finally{this.loadingAudioBuffers.get(e)===a&&this.loadingAudioBuffers.delete(e)}}))}async preloadAnimationClipsForSequence(e,t){this.assetLoader&&t===this.clearCounter&&await this.prepareAnimationClipsForBindings(e,t)}async prepare(){if(!this.sequenceData||!this.assetLoader)return;this.resolveBindings();const e=this.clearCounter;await Promise.all([this.prepareAnimationClipsForBindings(this.sequenceData,e),this.preloadVisualEffectsForSequence(this.sequenceData,e)])}async preloadVisualEffectsForSequence(e,t){if(!this.world||!this.actorFactory)return;const a=new Set;for(const t of ne(e.tracks))if("vfx"===t.type)for(const e of t.clips??[])null!=e.vfxAssetId&&a.add(e.vfxAssetId);if(0===a.size)return;const s=await Promise.all([...a].map(e=>this.assetLoader.getAsset(e)));if(t!==this.clearCounter)return;const i=s.filter(e=>null!=e&&null!=e.vfx).map(e=>new u(this.actorFactory,e));await this.world.preloadVisualEffects(i)}async prepareAnimationClipsForBindings(e,t){const a=[];for(const s of ne(e.tracks)){if(!("subTracks"in s))continue;const e=this.bindings.get(s.id),i=null==e?null:this.getPlayableObject(e);if(null==i)continue;const r=$(i);for(const e of s.subTracks)if("animation"===e.type)for(const s of e.clips){if(t!==this.clearCounter)return;if(null!=s.animationClipAssetId){const e=this.animationClipCacheKey(s.animationClipAssetId,r);a.push(this.ensureAnimationClip(s.animationClipAssetId,r).then(a=>{null!=a&&t===this.clearCounter&&j(s)&&(this.getPlayableAnimationClip(e,a,s,!1),s.rootMotion&&this.getPlayableAnimationClip(e,a,s,!0))}))}}}await Promise.all(a)}bindRole(e,t){this.roleBindings.set(e,t),this.sequenceData&&this.resolveBindings()}bindObject(e,t){if(this.sequenceData)for(const a of ne(this.sequenceData.tracks))"object"!==a.type||a.targetId!==e||a.role||this.createBinding(a,t)}unbindObject(e){if(this.sequenceData)for(const t of ne(this.sequenceData.tracks))"object"!==t.type||t.targetId!==e||t.role||this.removeBinding(t.id)}getLocator(e){return this.getLocators(e)[0]??null}getLocators(e){const t=oe(e);if(!t||!this.sequenceData)return[];const a=[];for(const e of ne(this.sequenceData.tracks)){if("locator"!==e.type)continue;if(oe(e.bindingId)!==t)continue;const s=this.bindings.get(e.id),i=s?this.getPlayableObject(s):null;i&&(i.updateWorldMatrix(!0,!1),a.push({trackId:e.id,name:e.name,bindingId:e.bindingId,position:i.getWorldPosition(new c),rotation:i.getWorldQuaternion(new o),scale:i.getWorldScale(new c)}))}return a}resolveBindings(){if(this.sequenceData)for(const e of this.sequenceData.tracks)this.resolveTrackBinding(e)}initializeLocatorBindings(){if(this.sequenceData)for(const e of ne(this.sequenceData.tracks)){if("locator"!==e.type||this.bindings.has(e.id))continue;const t=new n;t.name=e.name||"Locator",t.userData.sequenceLocatorTrackId=e.id,this.world?.scene&&null==t.parent&&this.world.scene.add(t);const a=le(e.name);a.visible=this._inEditor,t.add(a),this.locatorMarkers.set(e.id,a),this.disableLocatorInteraction(t),this.createBinding(e,t)}}clearLocatorBindings(){for(const e of this.locatorMarkers.values())ce(e);for(const e of this.bindings.values()){if("locator"!==e.track.type)continue;const t=this.getPlayableObject(e);t?.parent&&t.removeFromParent()}this.locatorMarkers.clear()}updateLocatorMarkerVisibility(){for(const e of this.locatorMarkers.values())e.visible=this._inEditor}disableLocatorInteraction(e){e.traverse(e=>{e.raycast=()=>{}})}resolveTrackBinding(e){if("object"===e.type){const t=e;t.role&&this.roleBindings.has(t.role)&&this.createBinding(e,this.roleBindings.get(t.role))}else if("spawn"===e.type){const t=e;t.role&&this.roleBindings.has(t.role)&&this.createBinding(e,this.roleBindings.get(t.role))}else if("group"===e.type)for(const t of e.childTracks)this.resolveTrackBinding(t)}createBinding(e,t){const a=t instanceof p?t.object:t,i=this.bindings.get(e.id),r=null!=i?i.target instanceof p?i.target.object:i.target:null,n=null!=i&&i.target===t&&r===a,o=e.subTracks.some(e=>"animation"===e.type);null==i||n||this.releaseBinding(i);const l=n?i:{track:e,target:t,activeActions:new Map};l.track=e,l.target=t,n||(l.originalTransform={position:a.position.clone(),rotation:a.rotation.clone(),scale:a.scale.clone()},l.originalParent=a.parent),o&&null==l.mixer?l.mixer=new s(a):o||(l.mixer=void 0),this.bindings.set(e.id,l)}removeBinding(e){const t=this.bindings.get(e);t&&(this.releaseBinding(t),this.bindings.delete(e))}releaseBinding(e){this.clearExternalRootMotionPreview(e);for(const t of e.activeActions.values())t.stop();e.activeActions.clear(),e.mixer?.stopAllAction(),e.charAnimComponent?.stopSequenceAnimation(),e.charAnimComponent=void 0,e.charAnimActionKeys?.clear()}play(){this._state.value!==SequencePlaybackState.Playing&&this.sequenceData&&(this._state.value===SequencePlaybackState.Stopped&&(this._time.next(0),this.loopCount=0,this.resolveBindings(),this.captureOriginalTransforms()),this._state.next(SequencePlaybackState.Playing),this.evaluate(this._time.value),this.resumeVfx())}pause(){this._state.value===SequencePlaybackState.Playing&&(this._state.next(SequencePlaybackState.Paused),this.pauseAudio(),this.pauseVfx())}pauseAudio(){for(const e of this.audioByClip.values())e.pause()}pauseVfx(){for(const e of this.vfxActors.values())e.pause()}resumeVfx(){for(const[e,t]of this.vfxActors.entries())(this.activeVfxClips.has(e)||t.getParticleCount()>0)&&t.play()}cancel(){this._state.next(SequencePlaybackState.Stopped),this._time.next(0),this.clearCounter++,this.loopCount=0,this.pauseAudio(),this.releaseCameraOverride(),this.restoreAllPropertySnapshots(),this.restoreAllMaterialSnapshots(),this.stopAllAudio(),this.stopAllAnimations(),this.despawnAll(),this.stopAllVfx(),this.firedEvents.clear(),this.clearCameraShakeContributions(),this.clearPostProcessEffects()}stop(){this._state.next(SequencePlaybackState.Stopped),this._time.next(0),this.clearCounter++,this.loopCount=0,this.pauseAudio(),this.releaseCameraOverride(),this.restoreAllPropertySnapshots(),this.restoreAllMaterialSnapshots(),this.restoreOriginalTransforms(),this.restoreOriginalParents(),this.stopAllAudio(),this.stopAllAnimations(),this.despawnAll(),this.stopAllVfx(),this.firedEvents.clear(),this.clearCameraShakeContributions(),this.clearPostProcessEffects()}restart(){this.stop(),this.play()}seek(e){const t=Math.max(0,Math.min(e,this._duration));t<this._time.value&&this.resetVfxForTimeReset(t),this._time.next(t),this.evaluate(t)}update(e){if(this._state.value!==SequencePlaybackState.Playing)return;if(!this.sequenceData)return;if(this._externalTimeControl){for(const t of this.bindings.values())t.mixer&&t.mixer.update(e*this._timescale);for(const t of this.spawnedInstances.values())t.mixer&&t.mixer.update(e*this._timescale);return}const t=this._time.value+e*this._timescale;if(t>=this._duration){if(!this._loop)return this._time.next(this._duration),this.evaluate(this._duration),this.releaseCameraOverride(),this.clearCameraShakeContributions(),this.clearPostProcessEffects(),this.restoreAllPropertySnapshots(),this.restoreAllMaterialSnapshots(),this._state.next(SequencePlaybackState.Stopped),void this.onComplete.next();{this.loopCount++;const e=t%this._duration;this.resetVfxForTimeReset(e),this._time.next(e),this.firedEvents.clear(),this.onLoop.next(this.loopCount)}}else this._time.next(t);this.evaluate(this._time.value);for(const t of this.bindings.values())t.mixer&&t.mixer.update(e*this._timescale);for(const t of this.spawnedInstances.values())t.mixer&&t.mixer.update(e*this._timescale)}evaluate(e){if(this.sequenceData){this.nextCameraShakeClipKeys.clear(),this.nextPostProcessClipKeys.clear();for(const t of this.sequenceData.tracks){if(!t.muted&&("object"===t.type||"locator"===t.type||"camera"===t.type||"spawn"===t.type||"vfx"===t.type)){const e=this.bindings.get(t.id);this.updateTrackParenting(t,e)}this.evaluateTrack(t,e)}this.updateCameraControl(e),this.syncCameraShakeContributions(),this.syncPostProcessEffects()}}evaluateTrack(e,t){if(e.muted)return;const a=this.bindings.get(e.id);(0,this.trackRuntimeEvaluators[x(e.type).runtimeEvaluator])(e,a,t)}evaluateObjectTrack(e,t,a){this.evaluateSubTracks(e.subTracks,t,a)}evaluateLocatorTrack(e,t,a){this.evaluateSubTracks(e.subTracks,t,a)}getActiveTrackObjects(e){if(!this.sequenceData)return[];const t=ne(this.sequenceData.tracks).find(t=>t.id===e);return t?this.getActiveObjectsForTrack(t):[]}evaluateSubTracks(e,t,a){this._externalTimeControl&&this.beginExternalRootMotionPreview(t);for(const s of e){if(s.muted)continue;(0,this.subTrackRuntimeEvaluators[k(s.type).runtimeEvaluator])(s,t,a)}this._externalTimeControl&&this.applyExternalRootMotionPreview(t)}beginExternalRootMotionPreview(e){const t=e.externalRootMotionPreview;if(!t)return;const a=this.getPlayableObject(e);a&&a.position.sub(t.appliedOffset),t.appliedOffset.set(0,0,0),t.sampledOffset.set(0,0,0),t.root=null}sampleExternalRootMotionPreview(e,t,s,i){if(!t.motionTrack)return;let r=this.externalRootMotionInterpolants.get(t);r||(r=t.motionTrack.InterpolantFactoryMethodSmooth([]),this.externalRootMotionInterpolants.set(t,r));const n=e.externalRootMotionPreview??(e.externalRootMotionPreview={appliedOffset:new c,sampledOffset:new c,root:null}),o=Math.max(0,Math.min(i,t.duration)),l=Math.max(o,Math.min(s,t.duration));de.fromArray(r.evaluate(o)),fe.fromArray(r.evaluate(l)),n.sampledOffset.subVectors(fe,de),n.sampledOffset.y=0;const h=this.getPlayableObject(e),u=a.PropertyBinding.parseTrackName(t.motionTrack.name);n.root=h?.getObjectByName(u.nodeName)??h}applyExternalRootMotionPreview(e){const t=e.externalRootMotionPreview,a=this.getPlayableObject(e);t&&a&&t.root&&(t.root.getWorldScale(me),t.appliedOffset.copy(t.sampledOffset).multiply(me).applyQuaternion(a.quaternion),a.position.add(t.appliedOffset))}clearExternalRootMotionPreview(e){const t=e.externalRootMotionPreview,a=this.getPlayableObject(e);t&&a&&a.position.sub(t.appliedOffset),e.externalRootMotionPreview=void 0}evaluateTransformSubTrack(e,t,a){const s=e.keyframes;if(0===s.length)return;const{prev:i,next:r,prevIndex:n,nextIndex:o,t:l}=B(s,a);if(i)if(e.components.position&&q(s,n,o,l,t.position),r&&i!==r){const a=T(l,i.interpolation);e.components.rotation&&i.rotation&&r.rotation&&(ye.setFromEuler(Ce.fromArray([...i.rotation,"XYZ"])),ve.setFromEuler(ge.fromArray([...r.rotation,"XYZ"])),t.quaternion.slerpQuaternions(ye,ve,a)),e.components.scale&&i.scale&&r.scale&&t.scale.lerpVectors(he.fromArray(i.scale),ue.fromArray(r.scale),a)}else e.components.rotation&&i.rotation&&t.rotation.fromArray([...i.rotation,"XYZ"]),e.components.scale&&i.scale&&t.scale.fromArray(i.scale)}evaluateAnimationSubTrack(e,t,s){if(!t.mixer||!t.activeActions)return;const i=t.target instanceof p?t.target.object:t.target;if(i)for(const r of e.clips){const n=r.startTime+r.duration,o=s>=r.startTime&&s<n,l=`${e.id}-${r.id}`;let c=t.activeActions.get(l),h=!1;if(o){if(!c){h=!0;const e=r.animationClipAssetId;if(null==e)continue;const s=$(i),n=this.animationClipCacheKey(e,s),o=this.animationClips.get(n);if(null==o){this.ensureAnimationClip(e,s);continue}const u=this.prepareAnimationPlayback(n,o,r),d=t;let f=!1;if(t.target instanceof p){d.charAnimComponent||(d.charAnimComponent=t.target.getComponent(R)??void 0);const e=d.charAnimComponent;if(null!=e){const a=r.rootMotion?j(r)?this.getPlayableAnimationClip(n,o,r,!0):L.fromClip(u.clip,!1):u.clip;if(this._externalTimeControl)c=e.beginExternalAnimationControl(a,{timeScale:u.timeScale});else if(e.play(a,{inPlace:!r.rootMotion,loop:!1,priority:20,timeScale:u.timeScale,fadeTime:r.fadeInDuration??.2,offset:u.startOffset}),c=e.getFullBodyAction(),r.rootMotion){const e=_(t.target);e&&e.setRootMotionAction(c,{cancelWithJump:e.allowRootMotionJumpCancel,onJumpCancel:()=>this.cancel()})}t.activeActions.set(l,c),d.charAnimActionKeys||(d.charAnimActionKeys=new Set),d.charAnimActionKeys.add(l),f=!0}}f||(c=t.mixer.clipAction(u.clip),c.setLoop(a.LoopOnce,1),c.clampWhenFinished=!0,c.timeScale=u.timeScale,u.startOffset>0&&(c.time=u.startOffset),t.activeActions.set(l,c),c.play())}if(c){const e=t;if(this._externalTimeControl){e.charAnimComponent?.beginExternalControl();const a=this.getAnimationPlaybackLocalTime(r,s),i=Math.min(a,c.getClip().duration);(h||Math.abs(c.time-i)>.001)&&(c.time=i,c.paused=!1,c.play(),e.charAnimComponent?e.charAnimComponent.getMixer()?.update(0):t.mixer&&t.mixer.update(0)),r.rootMotion&&c.getClip()instanceof L&&this.sampleExternalRootMotionPreview(t,c.getClip(),i,j(r)?0:r.clipStartOffset)}else e.charAnimComponent?.endExternalControl()}}else if(c){t.activeActions.delete(l);const e=t;e.charAnimActionKeys?.has(l)?(e.charAnimActionKeys.delete(l),c.stop(),0===e.charAnimActionKeys.size&&e.charAnimComponent&&(e.charAnimComponent.stopSequenceAnimation(),e.charAnimComponent=void 0)):(c.stop(),this._externalTimeControl&&t.mixer&&t.mixer.update(0))}}}evaluateVisibilitySubTrack(e,t,a){const s=e.keyframes;if(0===s.length)return;let i=s[0];for(const e of s){if(!(e.time<=a))break;i=e}t.visible=i.visible}evaluatePropertySubTrack(e,t,a){const s=I(e.keyframes,a,{min:e.range?.[0],max:e.range?.[1],stepOnly:Q(e)});s&&this.applyResolvedPropertyValue(e,t,s)}evaluateParameterSubTrack(e,t,a){if("audioParameter"===e.type)return;const s=I(e.keyframes,a,"property"===e.type?{min:e.range?.[0],max:e.range?.[1],stepOnly:Q(e)}:"material"===e.type?{min:e.range?.[0],max:e.range?.[1],stepOnly:X(e)}:{});s&&("property"!==e.type?this.applyResolvedMaterialValue(e,t,s):this.applyResolvedPropertyValue(e,t,s))}evaluateEventSubTrack(e,t,a){if(t instanceof p&&this._state.value===SequencePlaybackState.Playing)for(const s of e.events){const i=`${e.id}-${s.id}`;if(a>=s.time&&!this.firedEvents.has(i)){if(this.firedEvents.add(i),s.editorOnly&&!this._inEditor)continue;if(!s.functionName)continue;const e=t[s.functionName];"function"==typeof e?this.invokeSequenceEvent(t,s.functionName,e,s.arguments??[]):console.warn(`Sequence event method '${s.functionName}' not found on actor`)}else s.time>a&&this.firedEvents.delete(i)}}evaluateCameraTrack(e,t){const a=this.ensureSequenceCamera(e);this.applyCameraTrackSettings(e,a),this.evaluateSubTracks(e.subTracks,this.getCameraPlayable(e,a),t),a.updateProjectionMatrix()}evaluateCameraShakeTrack(e,t){if(this.viewController)for(const a of e.clips??[]){if(!this.isCameraShakeClipActive(a,t))continue;const e=t-a.startTime,s=a.id;this.nextCameraShakeClipKeys.add(s),this.viewController.setCameraShakeContribution(this,s,a,e,a.seed??N(a.id))}}evaluatePostProcessTrack(e,t){if(this.viewController&&this.assetLoader){for(const a of e.clips??[]){if(!this.isPostProcessClipActive(a,t))continue;const s=this.getPostProcessClipKey(e,a);this.nextPostProcessClipKeys.add(s),this.ensurePostProcessClipEffect(e,a,s);const i=this.activePostProcessClips.get(s);i?.handle&&(i.handle.stage=e.stage,i.handle.priority=e.priority,i.handle.enabled=!0,this.applyPostProcessClipWeight(i.handle,a,t))}this.evaluatePostProcessMaterialSubTracks(e,t)}}evaluatePostProcessMaterialSubTracks(e,t){for(const a of e.subTracks){if(a.muted||"material"!==a.type)continue;const s=I(a.keyframes,t,{min:a.range?.[0],max:a.range?.[1],stepOnly:X(a)});s&&this.applyPostProcessMaterialValue(e.id,a,s)}}applyPostProcessMaterialValue(e,t,a){if("shaderUniform"===w(t)&&t.uniformName)for(const s of this.activePostProcessClips.values()){if(s.trackId!==e||!s.handle)continue;const i=s.handle.material,r=i.uniforms?.[t.uniformName];if(!r)continue;const n=Y(r.value,a);n.applied&&(r.value=n.value,i.uniformsNeedUpdate=!0,D(i))}}isPostProcessClipActive(e,t){return t>=e.startTime&&t<e.startTime+e.duration}getPostProcessClipKey(e,t){return`${e.id}-${t.id}`}ensurePostProcessClipEffect(e,t,a){const s=t.shaderGraphAssetId;if(!s)return void this.releasePostProcessClipEffect(a);const i=JSON.stringify(t.shaderGraphParams??{}),r=this.activePostProcessClips.get(a);if(r?.assetId===s&&r.paramsSignature===i)return;this.releasePostProcessClipEffect(a);const n={key:a,trackId:e.id,clipId:t.id,assetId:s,paramsSignature:i,version:this.clearCounter};this.activePostProcessClips.set(a,n),this.loadPostProcessClipEffect(e,t,n)}async loadPostProcessClipEffect(e,t,a){if(this.assetLoader&&this.viewController)try{const s=await this.assetLoader.getShaderGraphByAssetId(a.assetId);if(!this.isPostProcessClipEntryCurrent(a))return;if("postProcess"!==s.target)return console.warn(`Sequence post-process clip references shader graph "${a.assetId}" with target "${s.target}"`),void this.releasePostProcessClipEffect(a.key);const i=await this.assetLoader.prepareShaderGraphParameters(s,t.shaderGraphParams??{});if(!this.isPostProcessClipEntryCurrent(a))return;const r=U(s,{parameters:i});if(!this.isPostProcessClipEntryCurrent(a))return void r.dispose();a.handle=this.viewController.addPostProcessEffect(r,{stage:e.stage,priority:e.priority,enabled:!0}),this.applyPostProcessClipWeight(a.handle,t,this._time.value)}catch(e){this.isPostProcessClipEntryCurrent(a)&&this.releasePostProcessClipEffect(a.key),console.error(`Failed to create post-process effect for clip ${t.id}:`,e)}}isPostProcessClipEntryCurrent(e){return this.clearCounter===e.version&&this.activePostProcessClips.get(e.key)===e}applyPostProcessClipWeight(e,t,a){const s=e.material.uniforms?.[W];null!=s&&(s.value=this.getPostProcessClipWeight(t,a),e.material.uniformsNeedUpdate=!0)}getPostProcessClipWeight(e,t){const a=Math.max(0,t-e.startTime),s=Math.max(0,e.startTime+e.duration-t);let i=1;const r=Math.max(0,e.fadeInDuration??0);r>0&&(i=Math.min(i,a/r));const n=Math.max(0,e.fadeOutDuration??0);return n>0&&(i=Math.min(i,s/n)),Math.max(0,Math.min(1,i))}syncPostProcessEffects(){for(const e of Array.from(this.activePostProcessClips.keys()))this.nextPostProcessClipKeys.has(e)||this.releasePostProcessClipEffect(e);this.nextPostProcessClipKeys.clear()}clearPostProcessEffects(){for(const e of Array.from(this.activePostProcessClips.keys()))this.releasePostProcessClipEffect(e);this.nextPostProcessClipKeys.clear()}releasePostProcessClipEffect(e){const t=this.activePostProcessClips.get(e);if(t&&(this.activePostProcessClips.delete(e),t.handle)){const e=t.handle.material;t.handle.dispose(),e.dispose()}}getCameraPlayable(e,t){let a=this.cameraPlayables.get(e.id);return a?a.target=t:(a={target:t},this.cameraPlayables.set(e.id,a)),a}ensureSequenceCamera(e){let t=this.sequenceCameras.get(e.id);if(t)null==t.parent&&this.world?.scene.add(t);else{const s=e.cameraSettings??{fov:60,near:.1,far:1e3};t=new a.PerspectiveCamera(s.fov??60,this.getCurrentCameraAspect(),s.near??.1,s.far??1e3),t.name=e.name||"Sequence Camera",t.userData.sequenceCameraTrackId=e.id,t.layers.mask=this.viewController?.getBaseCamera().layers.mask??t.layers.mask,this.sequenceCameras.set(e.id,t),this.world?.scene.add(t)}return t}clearSequenceCameras(){this.releaseCameraOverride();for(const e of this.sequenceCameras.values())e.removeFromParent();this.sequenceCameras.clear(),this.cameraPlayables.clear()}applyCameraTrackSettings(e,t){const a=e.cameraSettings??{fov:60,near:.1,far:1e3};t.fov=a.fov??60,t.near=a.near??.1,t.far=a.far??1e3,t.aspect=this.getCurrentCameraAspect()}getCurrentCameraAspect(){const e=this.viewController?.getBaseCamera();if(e instanceof a.PerspectiveCamera&&Number.isFinite(e.aspect)&&e.aspect>0)return e.aspect;const t=this.viewController?.getSourceCamera();return t instanceof a.PerspectiveCamera&&Number.isFinite(t.aspect)&&t.aspect>0?t.aspect:1}updateCameraControl(e){if(!this._cameraControlEnabled||!this.viewController||!this.sequenceData)return void this.releaseCameraOverride();const t=this.findActiveCameraShot(e);if(t)return void this.updateActiveCameraShot(t,e);const a=this.findBlendOutCameraShot(e);a?this.updateCameraBlendOut(a,e):this.releaseCameraOverride()}findActiveCameraShot(e){if(!this.sequenceData)return null;let t=null;for(const a of ne(this.sequenceData.tracks)){if("camera"!==a.type||a.muted||!this.isCameraControlTrackEligible(a))continue;const s=a.clips??[];for(const i of s)this.isCameraClipActive(i,e)&&(t={track:a,clip:i,camera:this.ensureSequenceCamera(a),key:this.getCameraClipKey(a,i)})}return t}findBlendOutCameraShot(e){if(!this.sequenceData)return null;let t=null;for(const a of ne(this.sequenceData.tracks)){if("camera"!==a.type||a.muted||!this.isCameraControlTrackEligible(a))continue;const s=a.clips??[];for(const i of s){const s=Math.max(0,i.blendOutDuration??0);if(s<=0)continue;const r=this.getCameraClipEnd(i);e>=r&&e<r+s&&(t={track:a,clip:i,camera:this.ensureSequenceCamera(a),key:this.getCameraClipKey(a,i)})}}return t}isCameraControlTrackEligible(e){return null==this._cameraControlTrackId||e.id===this._cameraControlTrackId}updateActiveCameraShot(e,t){if(!this.viewController)return;const a=this.ensureCameraBlendCamera();this.activeCameraClipKey!==e.key&&(this.copyCameraState(this.viewController.getSourceCamera(),this.ensureCameraBlendSource()),this.activeCameraClipKey=e.key,this.cameraBlendOutClipKey=null);const s=Math.max(0,e.clip.blendInDuration??0),i=s<=0?1:this.evaluateCameraBlendAlpha((t-e.clip.startTime)/s,e.clip);i>=1?this.copyCameraState(e.camera,a):this.blendCameraState(this.ensureCameraBlendSource(),e.camera,a,i),a.updateProjectionMatrix(),this.ensureCameraOverride()}updateCameraBlendOut(e,t){if(!this.viewController)return;const a=this.ensureCameraBlendCamera();if(this.cameraBlendOutClipKey!==e.key){const t=this.activeCameraClipKey===e.key?this.viewController.getSourceCamera():e.camera;this.copyCameraState(t,this.ensureCameraBlendOutSource()),this.activeCameraClipKey=null,this.cameraBlendOutClipKey=e.key}const s=this.getCameraClipEnd(e.clip),i=Math.max(0,e.clip.blendOutDuration??0),r=i<=0?1:this.evaluateCameraBlendAlpha((t-s)/i,e.clip);this.blendCameraState(this.ensureCameraBlendOutSource(),this.viewController.getBaseCamera(),a,r),a.updateProjectionMatrix(),this.ensureCameraOverride()}ensureCameraBlendCamera(){return this.cameraBlendCamera||(this.cameraBlendCamera=new a.PerspectiveCamera(60,this.getCurrentCameraAspect(),.1,1e3),this.cameraBlendCamera.name="Sequence Camera Blend"),this.cameraBlendCamera}ensureCameraBlendSource(){return this.cameraBlendSource||(this.cameraBlendSource=new a.PerspectiveCamera),this.cameraBlendSource}ensureCameraBlendOutSource(){return this.cameraBlendOutSource||(this.cameraBlendOutSource=new a.PerspectiveCamera),this.cameraBlendOutSource}ensureCameraOverride(){this.viewController&&!this.cameraOverrideHandle&&(this.cameraOverrideHandle=this.viewController.pushCameraOverride(this.ensureCameraBlendCamera(),this))}releaseCameraOverride(){this.cameraOverrideHandle?.release(),this.cameraOverrideHandle=null,this.viewController?.releaseCameraOverridesForOwner(this),this.activeCameraClipKey=null,this.cameraBlendOutClipKey=null}isCameraClipActive(e,t){return t>=e.startTime&&t<this.getCameraClipEnd(e)}getCameraClipEnd(e){return e.startTime+Math.max(0,e.duration)}isCameraShakeClipActive(e,t){return t>=e.startTime&&t<this.getCameraShakeClipEnd(e)}getCameraShakeClipEnd(e){return e.startTime+Math.max(0,e.duration)}getCameraClipKey(e,t){return`${e.id}-${t.id}`}evaluateCameraBlendAlpha(e,t){return T(Math.max(0,Math.min(1,e)),t.blendInterpolation??"cubic")}syncCameraShakeContributions(){if(!this.viewController)return this.activeCameraShakeClipKeys.clear(),void this.nextCameraShakeClipKeys.clear();for(const e of this.activeCameraShakeClipKeys)this.nextCameraShakeClipKeys.has(e)||this.viewController.removeCameraShakeContribution(this,e);this.activeCameraShakeClipKeys.clear();for(const e of this.nextCameraShakeClipKeys)this.activeCameraShakeClipKeys.add(e);this.nextCameraShakeClipKeys.clear()}clearCameraShakeContributions(){this.activeCameraShakeClipKeys.clear(),this.nextCameraShakeClipKeys.clear(),this.viewController?.clearCameraShakeContributionsForOwner(this)}copyCameraState(e,t){e.updateWorldMatrix(!0,!1),t.position.copy(e.getWorldPosition(he)),t.quaternion.copy(e.getWorldQuaternion(ye)),t.scale.copy(e.getWorldScale(ue)),e instanceof a.PerspectiveCamera?(t.fov=e.fov,t.near=e.near,t.far=e.far,t.aspect=e.aspect):t.aspect=this.getCurrentCameraAspect(),t.layers.mask=e.layers.mask}blendCameraState(e,t,s,i){e.updateWorldMatrix(!0,!1),t.updateWorldMatrix(!0,!1),s.position.lerpVectors(e.getWorldPosition(he),t.getWorldPosition(ue),i),s.quaternion.slerpQuaternions(e.getWorldQuaternion(ye),t.getWorldQuaternion(ve),i),s.scale.lerpVectors(e.getWorldScale(he),t.getWorldScale(ue),i),e instanceof a.PerspectiveCamera&&t instanceof a.PerspectiveCamera?(s.fov=e.fov+(t.fov-e.fov)*i,s.near=e.near+(t.near-e.near)*i,s.far=e.far+(t.far-e.far)*i,s.aspect=t.aspect):t instanceof a.PerspectiveCamera?(s.fov=t.fov,s.near=t.near,s.far=t.far,s.aspect=t.aspect):s.aspect=this.getCurrentCameraAspect(),s.layers.mask=t.layers.mask}evaluateAudioTrack(e,t){if(!this.assetLoader||!e.clips||0===e.clips.length)return;const a=this._state.value===SequencePlaybackState.Playing,s=this.evaluateAudioSubTracks(e,t);e.volume;for(const i of e.clips){const r=i.startTime+i.duration,n=t>=i.startTime&&t<r,o=`${e.id}-${i.id}`;if(n){if(this.activeAudioClips.has(o)||this.activeAudioClips.add(o),a){const a=this.audioByClip.get(o);a&&a.isPlaying||this.tryStartAudioClip(e,i,o,t,s)}const r=this.audioByClip.get(o);r&&this.applyAudioParameters(r,e,i,o,t,s)}else this.activeAudioClips.has(o)&&(this.activeAudioClips.delete(o),this.lastAudioStartAttemptTime.delete(o),this.audioStartInFlight.delete(o),this.stopAudioClip(o))}}tryStartAudioClip(e,t,a,s,i){if(this.audioStartInFlight.has(a))return;const r=this.lastAudioStartAttemptTime.get(a);if(void 0!==r&&s-r<this.audioStartRetryIntervalSeconds)return;this.lastAudioStartAttemptTime.set(a,s);const n=this.playAudioClip(e,t,a,s,i).catch(()=>{}).finally(()=>{this.audioStartInFlight.get(a)===n&&this.audioStartInFlight.delete(a)});this.audioStartInFlight.set(a,n)}applyAudioParameters(e,t,s,i,r,n){const o=n.volume??1,l=Math.random(),c=s.volumeRandomization?(2*l-1)*s.volumeRandomization:0;let h=1;const u=r-s.startTime;u<s.fadeInDuration&&s.fadeInDuration>0?h=u/s.fadeInDuration:u>s.duration-s.fadeOutDuration&&s.fadeOutDuration>0&&(h=(s.duration-u)/s.fadeOutDuration);const p=Math.max(0,(t.volume??1)*o*(s.volume+c)*h);e.setVolume(p);let d=n.detune??0;if(s.pitchRandomization){d+=(2*Math.random()-1)*s.pitchRandomization}if(e.setDetune(d),e.hasPlaybackControl&&e.setPlaybackRate(s.playbackRate*this.timescale),this.audioListener&&this.audioListener.context){const s=this.audioListener.context,r=[],o=n.lowpass,l=n.highpass;let c=this.audioFilters.get(i);if(void 0!==o||void 0!==l)c||(c=s.createBiquadFilter(),this.audioFilters.set(i,c)),void 0!==o?(c.type="lowpass",c.frequency.value=o):void 0!==l&&(c.type="highpass",c.frequency.value=l),r.push(c);else if(c){try{c.disconnect()}catch{}this.audioFilters.delete(i)}const h=n.pan;if(!t.spatial&&e instanceof a.Audio&&void 0!==h&&"function"==typeof s.createStereoPanner){let e=this.audioPannerNodes.get(i);e||(e=s.createStereoPanner(),this.audioPannerNodes.set(i,e)),e.pan.value=h,r.push(e)}else{const e=this.audioPannerNodes.get(i);if(e){try{e.disconnect()}catch{}this.audioPannerNodes.delete(i)}}e.setFilters(r)}t.spatial&&e instanceof a.PositionalAudio?this.updatePositionalAudioTransform(e,t,s,n.spatialBlend):void 0!==n.pan&&this.audioListener}updatePositionalAudioTransform(e,t,s,i){let r=null,n=null;const o=s.attachedToTrackId||t.parent?.trackId,l=s.attachmentSocketName||t.parent?.socketName;if(o){const e=this.sequenceData?.tracks.find(e=>e.id===o);if(e){const t=this.getActiveObjectsForTrack(e);if(t.length>0){const e=t[0];if(r=he,n=ye,e.getWorldPosition(r),e.getWorldQuaternion(n),l){const t=this.findSocket(e,l);t&&(t.getWorldPosition(r),t.getWorldQuaternion(n))}}}}if(r&&n){const t="number"==typeof i?a.MathUtils.clamp(i,0,1):1;if(t<1&&this.audioListener){const e=pe;this.audioListener.getWorldPosition(e),r=r.clone().lerp(e,1-t)}e.position.copy(r),e.quaternion.copy(n),e.updateMatrixWorld()}}async playAudioClip(e,t,s,i,r){if(!this.assetLoader||!t.audioAssetId||null==this.audioListener)return;if("suspended"===this.audioListener.context.state)try{await this.audioListener.context.resume()}catch(e){return void console.warn("Failed to resume audio context:",e)}this.stopAudioClip(s);const n=this.clearCounter;try{let i=this.audioBuffers.get(t.audioAssetId);if(!i){let e=this.loadingAudioBuffers.get(t.audioAssetId);e||(e=this.assetLoader.getAudioByAssetId(t.audioAssetId),this.loadingAudioBuffers.set(t.audioAssetId,e));try{i=await e,this.audioBuffers.set(t.audioAssetId,i)}finally{this.loadingAudioBuffers.delete(t.audioAssetId)}}if(n!==this.clearCounter)return;const o=this._time.value,l=t.startTime+t.duration;if(!(o>=t.startTime&&o<l))return;const c=Math.max(0,o-t.startTime),h=t.clipStartOffset+c*t.playbackRate;if(h>=i.duration||c>=t.duration)return;let u=this.audioByClip.get(s);const p=!0===e.spatial,d=u&&!0===u.isPositionalAudio;if(u&&p!==d&&(u.isPlaying&&u.stop(),u.disconnect(),this.audioByClip.delete(s),u=void 0),!u){if(p){const e=new a.PositionalAudio(this.audioListener);e.setRefDistance(10),e.setRolloffFactor(1),u=e}else u=new a.Audio(this.audioListener);this.world&&this.world.scene.add(u),this.audioByClip.set(s,u)}Math.min((t.duration-c)/t.playbackRate,(i.duration-h)/t.playbackRate);u.setLoopStart(t.clipStartOffset),u.setLoopEnd(Math.min(t.clipStartOffset+t.duration,i.duration)),u.setLoop(!0),u.setBuffer(i),this.applyAudioParameters(u,e,t,s,o,r),u.isPlaying||u.play()}catch(e){console.error(`Failed to play audio clip ${t.id}:`,e)}}stopAudioClip(e){const t=this.audioByClip.get(e);if(t){try{t.isPlaying&&t.stop()}catch(e){}t.parent&&t.parent.remove(t),this.audioByClip.delete(e)}const a=this.audioGainNodes.get(e);a&&(a.disconnect(),this.audioGainNodes.delete(e));const s=this.audioFilters.get(e);if(s){try{s.disconnect()}catch{}this.audioFilters.delete(e)}const i=this.audioPannerNodes.get(e);if(i){try{i.disconnect()}catch{}this.audioPannerNodes.delete(e)}}stopAllAudio(){for(const e of this.audioByClip.keys())this.stopAudioClip(e);this.activeAudioClips.clear(),this.audioStartInFlight.clear(),this.lastAudioStartAttemptTime.clear()}evaluateVfxTrack(e,t){if(!this.vfxService||!this.world||!e.clips||0===e.clips.length)return;if(this.shouldPreviewVfxAtSeekTime())return void this.previewVfxTrackAtSeekTime(e,t);const a=new Set,s=new Map;for(const i of e.clips){const r=this.getVfxClipKey(e,i);s.set(r,i),this.isVfxClipActiveAtTime(i,t)&&a.add(r)}const i=[];for(const t of this.activeVfxClips)t.startsWith(`${e.id}-`)&&(a.has(t)||i.push(t));for(const e of i)this.activeVfxClips.delete(e);for(const[i,r]of s.entries()){const s=this.vfxActors.get(i);a.has(i)&&!this.activeVfxClips.has(i)?(this.activeVfxClips.add(i),this.ensureVfxActor(e,r,i)):a.has(i)&&s?(this.updateVfxTransform(e,s,t),this._state.value===SequencePlaybackState.Playing&&s.play()):s&&this.applyInactiveVfxClipBehavior(r,s,t)}}getVfxClipKey(e,t){return`${e.id}-${t.id}-${t.vfxAssetId}`}isVfxClipActiveAtTime(e,t){const a=e.startTime+e.duration;return t>=e.startTime&&t<a}shouldPreviewVfxAtSeekTime(){return this._externalTimeControl&&this._inEditor&&this._state.value!==SequencePlaybackState.Playing}previewVfxTrackAtSeekTime(e,t){const a=new Set;for(const s of e.clips){const i=this.getVfxClipKey(e,s),r=this.vfxActors.get(i);this.isVfxClipActiveAtTime(s,t)&&a.add(i),t<s.startTime?r?.clearPreview():r?this.previewVfxActorAtSeekTime(e,s,r,t):this.ensureVfxActor(e,s,i)}for(const t of[...this.activeVfxClips])t.startsWith(`${e.id}-`)&&!a.has(t)&&this.activeVfxClips.delete(t);for(const e of a)this.activeVfxClips.add(e)}previewVfxActorAtSeekTime(e,t,a,s){const i=t.startTime+t.duration;this.updateVfxTransform(e,a,Math.min(s,i)),a.previewAt(s-t.startTime,t.duration,t.endBehavior,t.expireWithinSeconds)}resetVfxForTimeReset(e){const t=new Set;if(this.sequenceData)for(const a of ne(this.sequenceData.tracks))if("vfx"===a.type)for(const s of a.clips??[])this.isVfxClipActiveAtTime(s,e)&&t.add(this.getVfxClipKey(a,s));this.activeVfxClips.clear();for(const[e,a]of this.vfxActors.entries())t.has(e)||(a.restart(),a.stop(),a.pause())}applyInactiveVfxClipBehavior(e,t,a){const s=e.endBehavior??"finish";if("finish"===s)return void t.stop();if("kill"===s)return void t.applyClipEndBehavior(s);const i=e.startTime+e.duration,r=Math.max(a-i,0),n=Math.max(0,e.expireWithinSeconds??.25),o=Math.max(0,n-r);t.applyClipEndBehavior(s,o)}async ensureVfxActor(e,t,a){if(!this.vfxService||!t.vfxAssetId)return;if(this.vfxActors.has(a)){const e=this.vfxActors.get(a);return e.restart(),void e.play()}const s=this.clearCounter;try{const i=await this.vfxService.createFromAssetId(t.vfxAssetId,this.world.scene);if(s!==this.clearCounter)return void(this.world&&this.world.removeActor(i));const{position:r,rotation:n,scale:o}=this.getVfxTransform(e,t.startTime);i.object.position.copy(r),i.object.rotation.copy(n),i.object.scale.copy(o),this.vfxActors.set(a,i),this.shouldPreviewVfxAtSeekTime()?this.previewVfxActorAtSeekTime(e,t,i,this._time.value):this._state.value===SequencePlaybackState.Playing&&i.play()}catch(e){console.error(`Failed to create VFX actor for clip ${t.id}:`,e)}}getVfxTransform(e,t){const a=new c,s=new r,i=new c(1,1,1),n=e.subTracks.find(e=>"transform"===e.type);if(n&&n.keyframes.length>0){const{prev:e,next:r,prevIndex:l,nextIndex:c,t:h}=B(n.keyframes,t);if(n.components.position&&q(n.keyframes,l,c,h,a),e&&(e.rotation&&s.fromArray([...e.rotation,"XYZ"]),e.scale&&i.fromArray(e.scale)),r&&e!==r&&e.time!==r.time){const t=T(h,e.interpolation);if(e.rotation&&r.rotation){ye.setFromEuler(Ce.fromArray([...e.rotation,"XYZ"])),ve.setFromEuler(ge.fromArray([...r.rotation,"XYZ"]));const a=new o;a.slerpQuaternions(ye,ve,t),s.setFromQuaternion(a)}e.scale&&r.scale&&i.lerpVectors(he.fromArray(e.scale),ue.fromArray(r.scale),t)}}else a.fromArray(e.position),s.fromArray([...e.rotation,"XYZ"]),i.fromArray(e.scale);return{position:a,rotation:s,scale:i}}updateVfxTransform(e,t,a){const{position:s,rotation:i,scale:r}=this.getVfxTransform(e,a);t.object.position.copy(s),t.object.rotation.copy(i),t.object.scale.copy(r)}resolveActorType(e){const t=this.actorFactory.classes[e];if(null!=t)return t;const a=d[e];return a||(console.warn(`Could not resolve actor type: ${e}`),null)}async spawnActorForClip(e,t,a,s){if(!this.world||!e.actorType)return null;const i=this.resolveActorType(e.actorType);if(!i)return null;try{return await this.world.spawnActor(i,a,s)}catch(t){return console.error(`Failed to spawn actor ${e.actorType}:`,t),null}}async spawnPrefabForClip(e,t,a,s){if(!this.world||!this.assetLoader||!e.prefabId)return null;try{const t=await this.assetLoader.getPrefabById(e.prefabId);if(!t)return null;return await this.world.spawnPrefab(t,a,s)}catch(t){return console.error(`Failed to spawn prefab ${e.prefabId}:`,t),null}}async spawnMeshForClip(e,t,a,s){if(!this.world||!this.assetLoader||!e.meshId)return null;try{const t=await this.assetLoader.getAsset(e.meshId),i=await this.assetLoader.getModelByAssetId(e.meshId),r=V.clone(i.scene);if(r.position.copy(a),r.rotation.copy(s),t){await this.assetLoader.applyMaterials(t,r);const e=t.mesh?.rescale;null!=e&&1!==e&&r.scale.multiplyScalar(e)}return this.world.scene.add(r),r}catch(t){return console.error(`Failed to spawn mesh ${e.meshId}:`,t),null}}despawnInstance(e){if(this.restorePropertySnapshotsForInstance(e),this.restoreMaterialSnapshotsForInstance(e),this.world)switch(e?.type){case"actor":this.world.removeActor(e.instance);break;case"prefab":this.world.removePrefab(e.instance);break;case"mesh":this.world.scene.remove(e.instance)}}despawnAll(){for(const e of this.spawnedInstances.values())this.despawnInstance(e);this.spawnedInstances.clear(),this.activeClips.clear(),this.pendingSpawns.clear()}getInitialTransform(e,t,a){const s=new c,i=new r,n=e.subTracks.find(e=>"transform"===e.type);if(n&&n.keyframes.length>0){const{prev:e,prevIndex:t,nextIndex:r,t:o}=B(n.keyframes,a);n.components.position&&q(n.keyframes,t,r,o,s),e&&e.rotation&&i.fromArray([...e.rotation,"XYZ"])}else t.initialPosition&&s.fromArray(t.initialPosition),t.initialRotation&&i.fromArray([...t.initialRotation,"XYZ"]);return{position:s,rotation:i}}evaluateSpawnTrack(e,t,a){if(!e.clips||0===e.clips.length)return;const s=t||this.bindings.get(e.id);if(s&&s.target)for(const t of e.clips){const i=t.startTime+t.duration,r=a>=t.startTime&&a<i,n=`${e.id}-${t.id}`;if(r){this.activeClips.has(n)||(this.activeClips.add(n),this.spawnedInstances.set(n,{type:"proxy",target:s.target}));(s.target instanceof p?s.target.object:s.target)&&this.evaluateSubTracks(e.subTracks,s,a)}else this.activeClips.has(n)&&(this.clearExternalRootMotionPreview(s),this.restorePropertySnapshotsForTarget(s.target),this.restoreMaterialSnapshotsForTarget(s.target),this.activeClips.delete(n),this.spawnedInstances.delete(n))}else for(const t of e.clips){const s=t.startTime+t.duration,i=a>=t.startTime&&a<s,r=`${e.id}-${t.id}`,n=this.spawnedInstances.has(r),o=this.pendingSpawns.has(r);if(!i||n||o){if(i&&n){const t=this.spawnedInstances.get(r);t&&"proxy"!==t.type&&this.evaluateSubTracks(e.subTracks,t,a)}else if(!i&&n){const e=this.spawnedInstances.get(r);e&&(this.despawnInstance(e),this.spawnedInstances.delete(r),this.activeClips.delete(r))}}else{const{position:a,rotation:s}=this.getInitialTransform(e,t,t.startTime);this.pendingSpawns.add(r),this.spawnForClip(e,t,a,s,r)}}}getInstanceObject(e){switch(e.type){case"actor":return e.instance.object;case"prefab":return e.instance.mainActor?.object||e.instance.object;case"mesh":return e.instance;case"proxy":return e.target instanceof p?e.target.object:e.target;default:return null}}async spawnForClip(e,t,a,i,r){const n=this.clearCounter;let o=null;try{switch(e.spawnType){case"actor":const s=await this.spawnActorForClip(e,t,a,i);s&&(o={type:"actor",instance:s});break;case"prefab":const r=await this.spawnPrefabForClip(e,t,a,i);r&&(o={type:"prefab",instance:r});break;case"mesh":const n=await this.spawnMeshForClip(e,t,a,i);n&&(o={type:"mesh",instance:n})}if(n!==this.clearCounter)return void(o&&this.despawnInstance(o));const l=this._time.value,c=l>=t.startTime&&l<t.startTime+t.duration;if(o&&c){const t=this.getInstanceObject(o);"proxy"===o.type||("actor"===o.type?o.target=o.instance:"prefab"===o.type?o.target=o.instance.mainActor||o.instance.object:o.target=t);e.subTracks.some(e=>"animation"===e.type)&&t&&(o.mixer=new s(t),o.activeActions=new Map),this.spawnedInstances.set(r,o),this.activeClips.add(r)}else o&&this.despawnInstance(o)}finally{this.pendingSpawns.delete(r)}}getPlayableObject(e){return e.target instanceof p?e.target.object:e.target??null}applyResolvedPropertyValue(e,t,a){if(!t||!e.propertyPath)return;const s=this.getPropertyResolution(t,e);if(!s)return;const i=this.getPropertySnapshotKey(e);this.capturePropertySnapshot(t,i,s);const n=function(e,t){switch(t.type){case y.Number:return"number"==typeof t.value?{applied:!0,value:t.value}:{applied:!1};case y.Boolean:return"boolean"==typeof t.value?{applied:!0,value:t.value}:{applied:!1};case y.String:return"string"==typeof t.value?{applied:!0,value:t.value}:{applied:!1};case y.Vector2:return H(e,t.value);case y.Vector3:return J(e,t.value);case y.Vector4:return ee(e,t.value);case y.Euler:return function(e,t){const a=ae(t,3);if(!a)return{applied:!1};const s=Array.isArray(t)&&"string"==typeof t[3]?t[3]:"XYZ";if(e instanceof r)return e.set(a[0],a[1],a[2],s),{applied:!0,value:e};return{applied:!0,value:new r(a[0],a[1],a[2],s)}}(e,t.value);case y.Color:return te(e,t.value);default:return{applied:!1}}}(s.owner[s.key],a);n.applied&&(s.owner[s.key]=n.value)}getPropertyResolution(e,t){const a=e,s=this.getPropertySnapshotKey(t);let i=this.propertyResolutionCache.get(a);if(i||(i=new Map,this.propertyResolutionCache.set(a,i)),i.has(s))return i.get(s)??null;const r=this.getPropertyPathSegments(t.propertyPath);if(0===r.length)return i.set(s,null),null;let n=e;for(let e=0;e<r.length-1;e++){if(!z(n))return i.set(s,null),null;n=n[r[e]]}if(!z(n))return i.set(s,null),null;const o={owner:n,key:r[r.length-1]};return i.set(s,o),o}getPropertyPathSegments(e){const t=this.propertyPathSegments.get(e);if(t)return t;const a=e.split(".").map(e=>e.trim()).filter(Boolean);return this.propertyPathSegments.set(e,a),a}getPropertySnapshotKey(e){return`${e.id}:${e.propertyPath}`}capturePropertySnapshot(e,t,a){const s=e;let i=this.propertySnapshots.get(s);if(i||(i=new Map,this.propertySnapshots.set(s,i)),i.has(t))return;const r=a.owner[a.key];i.set(t,{resolution:a,hadOwnProperty:Object.prototype.hasOwnProperty.call(a.owner,a.key),value:r,valueSnapshot:ie(r)})}restorePropertySnapshotsForInstance(e){switch(e.type){case"actor":case"mesh":this.restorePropertySnapshotsForTarget(e.instance);break;case"prefab":this.restorePropertySnapshotsForTarget(e.target??null),this.restorePropertySnapshotsForTarget(e.instance.mainActor??null),this.restorePropertySnapshotsForTarget(e.instance.object);break;case"proxy":this.restorePropertySnapshotsForTarget(e.target)}}restorePropertySnapshotsForTarget(e){if(!e)return;const t=e,a=this.propertySnapshots.get(t);if(a){for(const e of a.values())re(e);this.propertySnapshots.delete(t),this.propertyResolutionCache.delete(t)}}restoreAllPropertySnapshots(){for(const e of Array.from(this.propertySnapshots.keys()))this.restorePropertySnapshotsForTarget(e)}restoreMaterialSnapshotsForInstance(e){switch(e.type){case"actor":case"mesh":this.restoreMaterialSnapshotsForTarget(e.instance);break;case"prefab":this.restoreMaterialSnapshotsForTarget(e.target??null),this.restoreMaterialSnapshotsForTarget(e.instance.mainActor??null),this.restoreMaterialSnapshotsForTarget(e.instance.object);break;case"proxy":this.restoreMaterialSnapshotsForTarget(e.target)}}restoreMaterialSnapshotsForTarget(e){if(!e)return;const t=e;this.materialResolutionCache.delete(t);const a=this.materialSnapshots.get(t);if(a){for(const e of a.values())null==e.materialIndex?e.owner.material=e.originalMaterial:Array.isArray(e.owner.material)&&(e.owner.material[e.materialIndex]=e.originalMaterial),e.controlledMaterial!==e.originalMaterial&&e.controlledMaterial.dispose();this.materialSnapshots.delete(t)}}restoreAllMaterialSnapshots(){for(const e of Array.from(this.materialSnapshots.keys()))this.restoreMaterialSnapshotsForTarget(e)}applyResolvedMaterialValue(e,t,a){if(!t)return;if("asset"===S(e)&&!e.materialAssetId)return;if("outlineVisibility"===w(e))return void this.applyResolvedMaterialOutlineVisibility(e,t,a);if(!e.uniformName)return;const s=this.getMaterialSlotResolutions(t,e);for(const i of s){const s=this.ensureSequenceControlledMaterial(t,i),r=s.uniforms?.[e.uniformName];if(!r)continue;const n=Y(r.value,a);n.applied&&(r.value=n.value,s.uniformsNeedUpdate=!0,D(s))}}applyResolvedMaterialOutlineVisibility(e,t,a){if(a.type!==y.Boolean||"boolean"!=typeof a.value)return;const s=this.getMaterialSlotResolutions(t,e);for(const e of s){const s=this.ensureSequenceControlledMaterial(t,e),i=s.userData?.outlineParameters;null!=i&&(i.visible=a.value)}}getMaterialSlotResolutions(e,t){const a=e,s=S(t),i=w(t),r=`${t.id}:${i}:${s}:${t.materialAssetId??""}:${t.uniformName}`;let n=this.materialResolutionCache.get(a);n||(n=new Map,this.materialResolutionCache.set(a,n));const o=n.get(r);if(o)return o;const l=e instanceof p?e.object:e,c=[];return l.traverse(e=>{const a=e.material;if(Array.isArray(a))for(let s=0;s<a.length;s++){const i=a[s];Z(i,t)&&c.push({owner:e,materialIndex:s,material:i,key:`${e.uuid}:${s}`})}else Z(a,t)&&c.push({owner:e,materialIndex:null,material:a,key:`${e.uuid}:material`})}),n.set(r,c),c}ensureSequenceControlledMaterial(e,t){const a=e;let s=this.materialSnapshots.get(a);s||(s=new Map,this.materialSnapshots.set(a,s));const i=s.get(t.key);if(i)return i.controlledMaterial;const r=t.material.clone();return r.userData={...t.material.userData??{}},null!=t.material.userData?.outlineParameters&&(r.userData.outlineParameters={...t.material.userData.outlineParameters}),null==t.materialIndex?t.owner.material=r:Array.isArray(t.owner.material)&&(t.owner.material[t.materialIndex]=r),s.set(t.key,{owner:t.owner,materialIndex:t.materialIndex,originalMaterial:t.material,controlledMaterial:r}),r}animationClipCacheKey(e,t){return`${e}|${t??""}`}async ensureAnimationClip(e,t){if(!this.assetLoader)return null;const a=this.animationClipCacheKey(e,t),s=this.animationClips.get(a);if(s)return s;const i=this.loadingAnimationClips.get(a);if(i)return i;const r=(async()=>{try{const s=await this.assetLoader.getAnimationClipForTargetByAssetId(e,t);return s&&this.animationClips.set(a,s),s}catch(a){return console.error(`Failed to load animation clip for asset ${e}`+(null==t?"":` and target rig ${t}`)+":",a),null}finally{this.loadingAnimationClips.get(a)===r&&this.loadingAnimationClips.delete(a)}})();return this.loadingAnimationClips.set(a,r),r}prepareAnimationPlayback(e,t,a){if(!j(a)){let e=t;return a.clipEndOffset>0&&(e=e.clone(),G(e,K(t)),e.duration=Math.max(0,e.duration-a.clipEndOffset)),a.rootMotion&&(e=O(e,a)),{clip:e,timeScale:a.playbackRate*this._timescale,startOffset:a.clipStartOffset}}return{clip:this.getPlayableAnimationClip(e,t,a,!1),timeScale:1*this._timescale,startOffset:0}}getPlayableAnimationClip(e,t,a,s){if(!j(a)){const e=a.rootMotion?O(t,a):t;return s?L.fromClip(e,!1):e}const i=`${a.id}:${s?"root":"base"}`,r=`${E(a)}|${s?"root":"base"}`,n=this.retimedAnimationClips.get(i);if(n&&n.assetId===e&&n.signature===r)return n.clip;const o=F(t,a),l=a.rootMotion?O(o,a):o,c=s?L.fromClip(l,!1):l;return this.retimedAnimationClips.set(i,{assetId:e,signature:r,clip:c}),c}getAnimationPlaybackLocalTime(e,t){const a=Math.max(0,t-e.startTime);return j(e)?a:a*e.playbackRate+e.clipStartOffset}clearRetimedAnimationClipCache(e){if(null!=e)for(const[t,a]of this.retimedAnimationClips.entries())a.assetId===e&&this.retimedAnimationClips.delete(t);else this.retimedAnimationClips.clear()}captureOriginalTransforms(){for(const e of this.bindings.values()){const t=e.target instanceof p?e.target.object:e.target;t&&(e.originalTransform={position:t.position.clone(),rotation:t.rotation.clone(),scale:t.scale.clone()})}}restoreOriginalTransforms(){for(const e of this.bindings.values())if(e.originalTransform){const t=e.target instanceof p?e.target.object:e.target;t&&(t.position.copy(e.originalTransform.position),t.rotation.copy(e.originalTransform.rotation),t.scale.copy(e.originalTransform.scale))}}stopAllAnimations(){for(const e of this.bindings.values()){for(const t of e.activeActions.values())t.stop();e.activeActions.clear(),e.mixer&&e.mixer.stopAllAction(),e.charAnimComponent&&(e.charAnimComponent.stopSequenceAnimation(),e.charAnimComponent=void 0),e.charAnimActionKeys?.clear()}}stopAllVfx(){for(const e of this.vfxActors.values())e.paused||e.stop();this.activeVfxClips.clear()}dispose(){if(this.stop(),this.clearLocatorBindings(),this.clearSequenceCameras(),this.bindings.clear(),this.roleBindings.clear(),this.sequenceData=null,this.world)for(const e of this.vfxActors.values())this.world.removeActor(e);this.vfxActors.clear(),this.stopAllAudio(),this.audioBuffers.clear(),this.loadingAudioBuffers.clear(),this.animationClips.clear(),this.loadingAnimationClips.clear(),this.clearRetimedAnimationClipCache(),this.audioByClip.clear()}updateTrackParenting(e,t){const a=this.getActiveObjectsForTrack(e);if(0===a.length)return;let s=null;const i=e.parent?.trackId;if(i){const t=this.sequenceData?ne(this.sequenceData.tracks).find(e=>e.id===i):void 0;if(t){const a=this.getActiveObjectsForTrack(t);if(a.length>0&&(s=a[0],e.parent?.socketName)){const t=this.findSocket(s,e.parent.socketName);t&&(s=t)}}}if(!s&&"camera"===e.type&&e.parentRole&&this.roleBindings.has(e.parentRole)){const t=this.roleBindings.get(e.parentRole);if(s=t instanceof p?t.object:t,e.parentRoleSocketName){const t=this.findSocket(s,e.parentRoleSocketName);t&&(s=t)}}for(const i of a)s?i.parent!==s&&(s.add(i),!t||"object"!==e.type&&"locator"!==e.type||(t.currentParent=s)):t?.currentParent&&t.currentParent===i.parent?this.restoreObjectParent(t,i):i.parent&&i.parent!==this.world?.scene&&"object"!==e.type&&"locator"!==e.type&&this.world?.scene.add(i)}findSocket(e,t){if(e.name===t)return e;if(e instanceof a.SkinnedMesh){const a=e.skeleton.bones.find(e=>e.name===t);if(a)return a}return e.getObjectByName(t)||null}getActiveObjectsForTrack(e){if("object"===e.type){const t=this.bindings.get(e.id);if(t&&t.target)return[t.target instanceof p?t.target.object:t.target]}else if("locator"===e.type){const t=this.bindings.get(e.id);if(t&&t.target instanceof n)return[t.target]}else{if("camera"===e.type)return[this.ensureSequenceCamera(e)];if("spawn"===e.type){const t=[];for(const[a,s]of this.spawnedInstances)if(a.startsWith(e.id+"-")&&this.activeClips.has(a)){const e=this.getInstanceObject(s);e&&t.push(e)}return t}if("vfx"===e.type){const t=[];for(const a of this.activeVfxClips)if(a.startsWith(e.id+"-")){const e=this.vfxActors.get(a);e&&t.push(e.object)}return t}}return[]}restoreObjectParent(e,t){e.originalParent?e.originalParent.add(t):this.world&&this.world.scene.add(t),e.currentParent=void 0}restoreOriginalParents(){for(const e of this.bindings.values())if(e.currentParent){const t=e.target instanceof p?e.target.object:e.target;t&&this.restoreObjectParent(e,t)}}evaluateAudioSubTracks(e,t){const a={};for(const s of e.subTracks)if("audioParameter"===s.type){const e=s,i=A(e.parameter),r=M(e.keyframes,t,{min:i.min,max:i.max});void 0!==r&&(a[e.parameter]=r)}return a}stringToRandom(e){let t=0;for(let a=0;a<e.length;a++){t=(t<<5)-t+e.charCodeAt(a),t&=t}const a=1e4*Math.sin(t);return a-Math.floor(a)}async refreshAsset(e){let t=!1;this.assetLoader?.clearCacheById(e),this.animationClips.delete(e),this.loadingAnimationClips.delete(e),this.clearRetimedAnimationClipCache(e),this.vfxService?.clearPool(e),t=this.refreshVfxActorsForAssetIds(new Set([e]))||t;for(const[a,s]of this.activePostProcessClips.entries())s.assetId===e&&(this.releasePostProcessClipEffect(a),t=!0);t=this.refreshSpawnedInstancesForClipKeys(this.getSpawnClipKeysForAsset(e))||t;const a=await this.getAssetOrNull(e);return"shaderGraph"===a?.type&&(t=await this.refreshShaderGraphDependentAssets(e)||t),t}refreshVfxActorsForAssetIds(e){let t=!1;for(const[a,s]of this.vfxActors.entries())this.vfxClipKeyUsesAnyAsset(a,e)&&(this.world&&this.world.removeActor(s),this.vfxActors.delete(a),this.activeVfxClips.delete(a),t=!0);return t}vfxClipKeyUsesAnyAsset(e,t){for(const a of t)if(e.endsWith(`-${a}`))return!0;return!1}refreshSpawnedInstancesForClipKeys(e){let t=!1;for(const[a,s]of this.spawnedInstances.entries())e.has(a)&&(this.despawnInstance(s),this.spawnedInstances.delete(a),this.activeClips.delete(a),t=!0);return t}getSpawnClipKeysForAsset(e){const t=new Set;if(!this.sequenceData)return t;for(const a of ne(this.sequenceData.tracks))if("spawn"===a.type&&(a.prefabId===e||a.meshId===e))for(const e of a.clips)t.add(`${a.id}-${e.id}`);return t}async refreshShaderGraphDependentAssets(e){const t=await this.findSequenceVfxAssetIdsUsingShaderGraph(e);for(const e of t)this.vfxService?.clearPool(e);const a=this.refreshVfxActorsForAssetIds(t),s=this.refreshSpawnedInstancesForClipKeys(await this.findSpawnClipKeysUsingShaderGraph(e));return a||s}async findSequenceVfxAssetIdsUsingShaderGraph(e){const t=new Set;if(!this.sequenceData)return t;const a=new Map;for(const s of ne(this.sequenceData.tracks))if("vfx"===s.type)for(const i of s.clips)null==i.vfxAssetId||t.has(i.vfxAssetId)||await this.assetUsesShaderGraph(i.vfxAssetId,e,a)&&t.add(i.vfxAssetId);return t}async findSpawnClipKeysUsingShaderGraph(e){const t=new Set;if(!this.sequenceData)return t;const a=new Map;for(const s of ne(this.sequenceData.tracks))if("spawn"===s.type&&await this.spawnTrackUsesShaderGraph(s,e,a))for(const e of s.clips)t.add(`${s.id}-${e.id}`);return t}async spawnTrackUsesShaderGraph(e,t,a){if(null!=e.meshId&&await this.assetUsesShaderGraph(e.meshId,t,a))return!0;if(null!=e.prefabId&&await this.assetUsesShaderGraph(e.prefabId,t,a))return!0;for(const s of e.subTracks??[])if("material"===s.type&&null!=s.materialAssetId&&await this.assetUsesShaderGraph(s.materialAssetId,t,a))return!0;return!1}assetUsesShaderGraph(e,t,a,s=new Set){if(e===t)return Promise.resolve(!0);if(s.has(e))return Promise.resolve(!1);if(a.has(e))return a.get(e);const i=this.assetUsesShaderGraphUncached(e,t,a,s);return a.set(e,i),i}async assetUsesShaderGraphUncached(e,t,a,s){if(s.has(e))return!1;const i=await this.getAssetOrNull(e);if(null==i)return!1;const r=new Set(s);return r.add(e),!!this.materialAssetUsesShaderGraph(i,t)||("mesh"===i.type?this.materialAssignmentsUseShaderGraph(i.materialAssignments,t,a,r):"prefab"===i.type?this.sceneObjectsUseShaderGraph(i.prefab?.objects,t,a,r):"vfx"===i.type&&this.vfxAssetUsesShaderGraph(i,t,a,r))}materialAssetUsesShaderGraph(e,t){return"shaderGraph"===e.type?e.id===t:"asset"===e.material?.shaderGraph?.source&&e.material.shaderGraph.assetId===t}async materialAssignmentsUseShaderGraph(e,t,a,s){for(const i of e??[])if(null!=i.materialId&&"null"!==i.materialId&&await this.assetUsesShaderGraph(i.materialId,t,a,s))return!0;return!1}async sceneObjectsUseShaderGraph(e,t,a,s){for(const i of e??[]){if(await this.materialAssignmentsUseShaderGraph(i.materialAssignments,t,a,s))return!0;if(null!=i.assetId&&("asset_mesh"===i.type||"prefab"===i.type||"vfx"===i.type)&&await this.assetUsesShaderGraph(i.assetId,t,a,s))return!0;if(await this.sceneObjectsUseShaderGraph(i.children,t,a,s))return!0}return!1}async vfxAssetUsesShaderGraph(e,t,a,s){for(const i of e.vfx?.emitters??[])if(await this.emitterUsesShaderGraph(i,t,a,s))return!0;return!1}async emitterUsesShaderGraph(e,t,a,s){if(await this.emitterOutputUsesShaderGraph(e.output,t,a,s))return!0;for(const i of e.children??[])if(await this.emitterUsesShaderGraph(i,t,a,s))return!0;return!1}async emitterOutputUsesShaderGraph(e,t,a,s){const i=e.materialSource??("asset"===e.shaderGraph?.source?"shaderGraph":void 0);return"shaderGraph"===i&&"asset"===e.shaderGraph?.source&&e.shaderGraph.assetId===t||!("material"!==i||!("material"in e)||null==e.material||!await this.assetUsesShaderGraph(e.material,t,a,s))}async getAssetOrNull(e){if(!this.assetLoader)return null;try{return await this.assetLoader.getAsset(e)??null}catch{return null}}async invokeSequenceEvent(e,t,a,s){let i=!1;for(let e=0;e<s.length;e++)if(v(s[e])){i=!0;break}if(i)try{const t=new Array(s.length);for(let e=0;e<s.length;e++)t[e]=C(s[e],this.sequenceEventAsyncResolvers);const i=await Promise.all(t);await a.call(e,...i)}catch(e){console.error(`Failed to call sequence event ${t}:`,e)}else try{const t=new Array(s.length);for(let e=0;e<s.length;e++)t[e]=g(s[e],this.sequenceEventSyncResolvers);a.call(e,...t)}catch(e){console.error(`Failed to call sequence event ${t}:`,e)}}resolveSequenceEventActorReference(e){if(!this.world||null==e)return null;const t=e,a="object"==typeof t&&null!=t?.id?t.id:"string"==typeof t?t:null;if(null==a)return null;for(const e of this.world.actors){const t=e.object.userData.src??e.object.userData._src;if(t?.id===a)return e}return null}resolveSequenceEventSequence(e){return b(e)?new P(e):this.assetLoader&&"string"==typeof e?this.assetLoader.getSequenceById(e):null}async resolveSequenceEventAnimationClip(e){const t="string"==typeof e?e:"object"==typeof e&&null!=e?e.assetId??null:null;return null!=t&&this.assetLoader?this.assetLoader.getAnimationClipByAssetId(t):null}}function Q(e){return e.options?.length>0||e.propertyType===y.Boolean||e.propertyType===y.String}function X(e){return"outlineVisibility"===w(e)||e.valueType===y.Boolean||e.valueType===y.String}function z(e){return"object"==typeof e&&null!=e||"function"==typeof e}function Y(e,t){switch(t.type){case y.Number:return function(e){if("number"==typeof e)return Number.isFinite(e)?{applied:!0,value:e}:{applied:!1};if("string"==typeof e){const t=parseFloat(e);return Number.isFinite(t)?{applied:!0,value:t}:{applied:!1}}return{applied:!1}}(t.value);case y.Boolean:return"boolean"==typeof t.value?{applied:!0,value:t.value}:{applied:!1};case y.Vector2:return H(e,t.value);case y.Vector3:return J(e,t.value);case y.Vector4:return ee(e,t.value);case y.Color:return function(e,t){if(e instanceof c){const a=Ae.set(0);return se(a,t)?(e.set(a.r,a.g,a.b),{applied:!0,value:e}):{applied:!1}}if(e instanceof h){const a=Ae.set(0);return se(a,t)?(e.set(a.r,a.g,a.b,e.w),{applied:!0,value:e}):{applied:!1}}return te(e,t)}(e,t.value);default:return{applied:!1}}}function Z(e,t){const s=S(t);return!!function(e){return e instanceof a.Material||!0===e?.isMaterial}(e)&&(("asset"!==s||e.userData?.assetId===t.materialAssetId)&&("outlineVisibility"===w(t)?null!=e.userData?.outlineParameters:null!=e.uniforms?.[t.uniformName]))}function H(e,t){const a=ae(t,2);return a?e instanceof l?(e.fromArray(a),{applied:!0,value:e}):{applied:!0,value:new l(a[0],a[1])}:{applied:!1}}function J(e,t){const a=ae(t,3);return a?e instanceof c?(e.fromArray(a),{applied:!0,value:e}):{applied:!0,value:new c(a[0],a[1],a[2])}:{applied:!1}}function ee(e,t){const a=ae(t,4);return a?e instanceof h?(e.fromArray(a),{applied:!0,value:e}):{applied:!0,value:new h(a[0],a[1],a[2],a[3])}:{applied:!1}}function te(e,t){if(e instanceof i)return se(e,t)?{applied:!0,value:e}:{applied:!1};const a=new i;return se(a,t)?{applied:!0,value:a}:{applied:!1}}function ae(e,t){if(!Array.isArray(e)||e.length<t)return null;const a=new Array(t);for(let s=0;s<t;s++){if("number"!=typeof e[s])return null;a[s]=e[s]}return a}function se(e,t){return t instanceof i||"string"==typeof t||"number"==typeof t?(e.set(t),!0):!!(Array.isArray(t)&&t.length>=3)&&(e.setRGB("number"==typeof t[0]?t[0]:0,"number"==typeof t[1]?t[1]:0,"number"==typeof t[2]?t[2]:0),!0)}function ie(e){if(e instanceof l||e instanceof c||e instanceof h||e instanceof i||e instanceof r)return e.clone()}function re(e){const{owner:t,key:a}=e.resolution;e.hadOwnProperty?(!function(e,t){if(e instanceof l&&t instanceof l)return e.copy(t),!0;if(e instanceof c&&t instanceof c)return e.copy(t),!0;if(e instanceof h&&t instanceof h)return e.copy(t),!0;if(e instanceof i&&t instanceof i)return e.copy(t),!0;if(e instanceof r&&t instanceof r)return e.copy(t),!0}(e.value,e.valueSnapshot),t[a]=e.value):delete t[a]}function ne(e){const t=[];for(const a of e)t.push(a),"group"===a.type&&t.push(...ne(a.childTracks));return t}function oe(e){if("string"!=typeof e)return null;const t=e.trim();return t.length>0?t:null}function le(e){const t=new a.Group;t.name=`SequenceLocatorMarker:${e}`,t.renderOrder=1e3;const s=new a.AxesHelper(.35);s.renderOrder=1e3;const i=Array.isArray(s.material)?s.material:[s.material];for(const e of i)e.depthTest=!1,e.transparent=!0,e.opacity=.9,e.toneMapped=!1;t.add(s);const r=function(e){if("undefined"==typeof document)return null;const t=document.createElement("canvas");t.width=256,t.height=64;const s=t.getContext("2d");if(!s)return null;s.clearRect(0,0,t.width,t.height),s.fillStyle="rgba(16, 18, 24, 0.78)",function(e,t,a,s,i,r){const n=t+s,o=a+i;e.beginPath(),e.moveTo(t+r,a),e.lineTo(n-r,a),e.quadraticCurveTo(n,a,n,a+r),e.lineTo(n,o-r),e.quadraticCurveTo(n,o,n-r,o),e.lineTo(t+r,o),e.quadraticCurveTo(t,o,t,o-r),e.lineTo(t,a+r),e.quadraticCurveTo(t,a,t+r,a),e.closePath()}(s,0,8,t.width,48,8),s.fill(),s.font="24px sans-serif",s.textAlign="center",s.textBaseline="middle",s.fillStyle="#f8fafc",s.fillText(e||"Locator",t.width/2,t.height/2);const i=new a.CanvasTexture(t);i.needsUpdate=!0;const r=new a.SpriteMaterial({map:i,transparent:!0,depthTest:!1});r.toneMapped=!1;const n=new a.Sprite(r);return n.scale.set(.9,.225,1),n}(e);return r&&(r.position.set(0,.45,0),r.renderOrder=1001,t.add(r)),t.traverse(e=>{e.raycast=()=>{}}),t}function ce(e){e.traverse(e=>{const t=e.material;if(Array.isArray(t))for(const e of t)e?.dispose?.(),e?.map?.dispose?.();else t?.dispose?.(),t?.map?.dispose?.()})}const he=new c,ue=new c,pe=new c,de=new c,fe=new c,me=new c,ye=new o,ve=new o,Ce=new r,ge=new r,Ae=new i;/*
|
|
2
2
|
* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
|
|
3
3
|
* See the LICENSE.md file for details.
|
|
4
4
|
*/
|
package/dist/gameplay/index.d.ts
CHANGED
|
@@ -5,7 +5,7 @@ export * from './inject.js';
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5
5
|
export { Service, Inject } from 'typedi';
|
|
6
6
|
export { ActorFactory } from './actors/factory.js';
|
|
7
7
|
export { Actor, BaseActor, getActorClassById, getActorClassId, getRegisteredActorClasses } from './actors/actor.js';
|
|
8
|
-
export { Component, ActorComponent, type ComponentOptions, attach, Attach, getComponentClassById, getComponentClassId, getRegisteredComponentClasses,
|
|
8
|
+
export { Component, ActorComponent, type ComponentOptions, type ActorComponentParams, type ActorComponentParamSet, attach, Attach, getComponentClassById, getComponentClassId, getRegisteredComponentClasses, } from './actors/component.js';
|
|
9
9
|
export * from './services/world.js';
|
|
10
10
|
export * from './services/game-time-scheduler.js';
|
|
11
11
|
export * from './services/camera-shake.js';
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import*as e from"three";import{compileNodeWebGpuFullscreen as a,compileNodeShaderMaterialForWebGpu as t,NodeShaderMaterial as n,webGpuRendererBindings as i,textureSampler2d as s}from"three-shader-graph";import{StandardShader as o}from"../shader/builtin/standard-shader.js";import{LambertShader as r}from"../shader/builtin/lambert-shader.js";import{ToonShader as l}from"../shader/builtin/toon-shader.js";import{UnlitShader as u}from"../shader/builtin/unlit-shader.js";import{SpriteShader as p}from"../shader/sprite-shader.js";import{elapsedTimeUniformName as m}from"../shader-nodes/time.js";import{depthUniformName as c,farUniformName as h,nearUniformName as d,resolutionUniformName as f,sceneNormalUniformName as M}from"../shader-nodes/depth.js";import{sceneMapUniformName as v}from"../shader-nodes/scene-sample.js";const y={...i,uniformExpressions:{...i.uniformExpressions,[m]:{type:"float",expression:"rendererElapsedTime()"},[d]:{type:"float",expression:"rendererCameraNear()"},[h]:{type:"float",expression:"rendererCameraFar()"},[f]:{type:"vec2",expression:"rendererCamera.viewportAndTime.xy"}},sceneTextures:{[v]:{semantic:"sceneColor",sampleType:"float"},[c]:{semantic:"sceneDepth",sampleType:"depth"}},attributes:{material:{shaderLocation:6,format:"float32x4",defaultValue:[0,0,0,0]},material2:{shaderLocation:7,format:"float32x4",defaultValue:[0,0,0,0]},hole:{shaderLocation:8,format:"float32",defaultValue:[0]},offset:{shaderLocation:9,format:"float32x3",stepMode:"instance",defaultValue:[0,0,0]},velocity:{shaderLocation:10,format:"float32x4",stepMode:"instance",defaultValue:[0,0,0,0]},size:{shaderLocation:11,format:"float32x3",stepMode:"instance",defaultValue:[0,0,0]},rotation:{shaderLocation:12,format:"float32",stepMode:"instance",defaultValue:[0]},particleData:{shaderLocation:13,format:"float32x3",stepMode:"instance",defaultValue:[1,1,0]},particleColor:{shaderLocation:14,format:"float32x4",stepMode:"instance",defaultValue:[1,1,1,1]}}};export function setMaterialUniformValuesAutoUpdate(e,a){e.uniformValuesAutoUpdate=a}export function markMaterialUniformValuesNeedUpdate(e){const a=e;"uniformValuesNeedsUpdate"in a?a.uniformValuesNeedsUpdate=!0:a.uniformValuesAutoVersion=(a.uniformValuesAutoVersion??0)+1}function g(e){return!1!==e.uniformValuesAutoUpdate}function V(e){return e.uniformValuesAutoVersion??0}export function withThreeDefaultVertexAttributeValues(e){return e.map(e=>"uv1"===e.name&&null==e.defaultValue?{...e,defaultValue:[0,0]}:e)}const w=new WeakMap,I=new WeakMap;export function createNodeMaterialSignature(e){const a=I.get(e);if(null!=a)return a;const t=JSON.stringify({version:e.version,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader,alphaTest:e.alphaTest,alphaToCoverage:e.alphaToCoverage,blending:e.blending,colorWrite:e.colorWrite,depthFunc:e.depthFunc,depthTest:e.depthTest,depthWrite:e.depthWrite,polygonOffset:e.polygonOffset,polygonOffsetFactor:e.polygonOffsetFactor,polygonOffsetUnits:e.polygonOffsetUnits,premultipliedAlpha:e.premultipliedAlpha,side:e.side,stencilWrite:e.stencilWrite,transparent:e.transparent,wireframe:e.wireframe});return I.set(e,t),t}export class NodeMaterialWebGpuResolver{constructor(e,a){this.webGpu=e,this.mrtResolver=a,this.cache=new WeakMap,this.failedSignatures=new WeakMap,this.mappedMaterialsCache=new WeakMap,this.mappedMaterialsSignatures=new WeakMap,this.observedNodeMaterials=new Map,this.worldEnvironmentMaterials=new WeakSet,this.worldEnvironment=null,this.worldEnvironmentTexture=null,this.worldEnvironmentIntensity=0,this.worldEnvironmentRevision=0,this.cacheValues=new Set}setWorldEnvironment(e){const a=e?.texture??null,t=e?.intensity??0;if(this.worldEnvironmentTexture!==a||this.worldEnvironmentIntensity!==t){if(this.worldEnvironmentTexture!==a)this.worldEnvironmentRevision++;else if(null!=e)for(const e of this.cacheValues)e.inheritsWorldEnvironment&&null!=e.material.uniforms.envMapIntensity&&(e.material.uniforms.envMapIntensity.value=t,e.material.uniformValuesNeedsUpdate=!0);this.worldEnvironment=e,this.worldEnvironmentTexture=a,this.worldEnvironmentIntensity=t}}resolve(e,a=void 0){let i,s=!1;if(e instanceof n)i=e,this.observeNodeMaterial(i);else{const a=this.getOrCreateMappedNodeMaterial(e);if(null==a)return;i=a,s=!0}i.visible=e.visible;const o=a??"default",r=this.cache.get(i),l=r?.get(o);if(s&&null!=l&&l.sourceVersion===e.version&&l.worldEnvironmentRevision===this.worldEnvironmentRevision){const a=g(e),t=V(e);return l.material.uniformValuesAutoUpdate=a,this.syncInheritedWorldEnvironmentSource(i,l),a||l.sourceUniformValuesAutoVersion!==t?(W(e,i),l.compiled.syncLiveUniforms(l.material.uniforms),x(i,l.material.uniforms),T(i,l.material),l.sourceUniformValuesAutoVersion=t,a||(l.material.uniformValuesNeedsUpdate=!0),l.material):l.material}if(!s&&null!=l&&l.sourceVersion===e.version&&l.worldEnvironmentRevision===this.worldEnvironmentRevision&&E(i,l.compiled))return this.syncInheritedWorldEnvironmentSource(i,l),S(i,l),l.material;s&&W(e,i);const u=this.prepareWorldEnvironment(i),p=this.getNodeMaterialSignature(i,u);if(l?.signature===p&&E(i,l.compiled))return s?(l.material.uniformValuesAutoUpdate=g(e),l.compiled.syncLiveUniforms(l.material.uniforms),x(i,l.material.uniforms),T(i,l.material),l.sourceUniformValuesAutoVersion=V(e),l.material.uniformValuesAutoUpdate||(l.material.uniformValuesNeedsUpdate=!0)):S(i,l,!0),l.sourceVersion=e.version,l.worldEnvironmentRevision=this.worldEnvironmentRevision,l.material;try{const n=this.mrtResolver?.(i,a),m=t(i,y,n),c=new this.webGpu.WGSLShaderMaterial({vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,depthVertexShader:m.depthVertexShader,depthFragmentShader:m.depthFragmentShader,pointShadowVertexShader:m.pointShadowVertexShader,pointShadowFragmentShader:m.pointShadowFragmentShader,uniforms:m.uniforms,textures:m.textures,sceneTextures:m.sceneTextures,graphTextures:m.graphTextures,vertexAttributes:withThreeDefaultVertexAttributeValues(m.vertexAttributes),uniformValuesAutoUpdate:s?g(e):i.uniformValuesAutoUpdate,transparent:m.renderState?.transparent,alphaTest:m.renderState?.alphaTest,depthTest:m.renderState?.depthTest,depthWrite:m.renderState?.depthWrite,side:m.renderState?.side,wireframe:i.wireframe});c.uniformValuesAutoUpdate=s?g(e):i.uniformValuesAutoUpdate,function(e,a){if(null==e)return;Object.assign(a,e)}(m.renderState,c),null!=l&&(l.material.dispose(),this.cacheValues.delete(l));const h={signature:p,compiled:m,material:c,inheritsWorldEnvironment:u,sourceVersion:e.version,sourceUniformValuesAutoVersion:s?V(e):i.uniformValuesAutoVersion,worldEnvironmentRevision:this.worldEnvironmentRevision},d=r??new Map;return d.set(o,h),this.cache.set(i,d),this.cacheValues.add(h),x(i,c.uniforms),T(i,c),c}catch(e){let a=this.failedSignatures.get(i);if(null==a&&(a=new Map,this.failedSignatures.set(i,a)),a.get(o)!==p){a.set(o,p);const t=e instanceof Error?e.message:String(e),n=i.name||i.uuid;console.warn(`[Hology WebGPU experiment] Falling back for NodeShaderMaterial "${n}": ${t}`,{material:i,error:e})}return}}compileFullscreen(e){const t=a({color:e.outputColor,wgslBindings:{...y,uniformExpressions:{},graphTextures:{...y.graphTextures,[M]:{resource:"hologyNormalRoughness",dimension:"2d",sampleType:"float",sampler:"filtering"}}}}),n=t.syncLiveUniforms;return{...t,syncLiveUniforms(a){n(a),x(e,a)}}}getOrCreateMappedNodeMaterial(a){const t=function(a){const t=[a.vertexColors,a.transparent,a.alphaTest,a.side,a.depthTest,a.depthWrite,a.wireframe??!1];a instanceof e.MeshStandardMaterial||a instanceof e.MeshPhysicalMaterial?t.push(a.map?a.map.uuid:null,a.normalMap?a.normalMap.uuid:null,a.roughnessMap?a.roughnessMap.uuid:null,a.metalnessMap?a.metalnessMap.uuid:null,a.aoMap?a.aoMap.uuid:null,a.emissiveMap?a.emissiveMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.envMap?a.envMap.uuid:null):a instanceof e.MeshLambertMaterial?t.push(a.map?a.map.uuid:null,a.normalMap?a.normalMap.uuid:null,a.aoMap?a.aoMap.uuid:null,a.emissiveMap?a.emissiveMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.envMap?a.envMap.uuid:null):a instanceof e.MeshToonMaterial?t.push(a.map?a.map.uuid:null,a.normalMap?a.normalMap.uuid:null,a.aoMap?a.aoMap.uuid:null,a.emissiveMap?a.emissiveMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.gradientMap?a.gradientMap.uuid:null):a instanceof e.MeshBasicMaterial?t.push(a.map?a.map.uuid:null,a.aoMap?a.aoMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.envMap?a.envMap.uuid:null):a instanceof e.MeshPhongMaterial?t.push(a.map?a.map.uuid:null,a.normalMap?a.normalMap.uuid:null,a.aoMap?a.aoMap.uuid:null,a.emissiveMap?a.emissiveMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.envMap?a.envMap.uuid:null):a instanceof e.SpriteMaterial&&t.push(a.map?a.map.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.sizeAttenuation);return t.join(",")}(a),n=this.mappedMaterialsCache.get(a),i=this.mappedMaterialsSignatures.get(a);if(null!=n&&i===t)return n;if(null!=n){n.dispose();const e=this.cache.get(n);if(null!=e){for(const a of e.values())a.material.dispose(),this.cacheValues.delete(a);this.cache.delete(n)}}const m=function(a){if(a instanceof e.SpriteMaterial){const e=new p;e.color=a.color,e.opacity=a.opacity,e.rotation=a.rotation,e.screenSpaceSize=a.sizeAttenuation?0:1,e.alphaTest=a.alphaTest,a.map&&(e.map=a.map),a.alphaMap&&(e.alphaMap=a.alphaMap);const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t}if(a instanceof e.MeshStandardMaterial||a instanceof e.MeshPhysicalMaterial){const e=new o;e.color=a.color,e.opacity=a.opacity,e.roughness=a.roughness,e.metalness=a.metalness,e.vertexColor=a.vertexColors,a.map&&(e.map=s(a.map)),a.normalMap&&(e.normalMap=s(a.normalMap),e.normalScale=a.normalScale),a.roughnessMap&&(e.roughnessMap=s(a.roughnessMap)),a.metalnessMap&&(e.metalnessMap=s(a.metalnessMap)),a.aoMap&&(e.aoMap=s(a.aoMap),e.aoMapIntensity=a.aoMapIntensity),a.emissiveMap&&(e.emissiveMap=s(a.emissiveMap)),a.lightMap&&(e.lightMap=s(a.lightMap),e.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(e.alphaMap=s(a.alphaMap)),e.emissive=a.emissive,e.emissiveIntensity=a.emissiveIntensity,e.envMap=a.envMap,e.envMapIntensity=a.envMapIntensity,e.alphaTest=a.alphaTest;const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t.wireframe=a.wireframe,t}if(a instanceof e.MeshLambertMaterial){const e=new r;e.color=a.color,e.opacity=a.opacity,e.vertexColor=a.vertexColors,a.map&&(e.map=s(a.map)),a.normalMap&&(e.normalMap=s(a.normalMap),e.normalScale=a.normalScale),a.aoMap&&(e.aoMap=s(a.aoMap),e.aoMapIntensity=a.aoMapIntensity),a.emissiveMap&&(e.emissiveMap=s(a.emissiveMap)),a.lightMap&&(e.lightMap=s(a.lightMap),e.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(e.alphaMap=s(a.alphaMap)),e.emissive=a.emissive,e.emissiveIntensity=a.emissiveIntensity,e.envMap=a.envMap,e.alphaTest=a.alphaTest;const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t.wireframe=a.wireframe,t}if(a instanceof e.MeshToonMaterial){const e=new l;e.color=a.color,e.opacity=a.opacity,e.vertexColor=a.vertexColors,a.map&&(e.map=s(a.map)),a.normalMap&&(e.normalMap=s(a.normalMap),e.normalScale=a.normalScale),a.aoMap&&(e.aoMap=s(a.aoMap),e.aoMapIntensity=a.aoMapIntensity),a.emissiveMap&&(e.emissiveMap=s(a.emissiveMap)),a.lightMap&&(e.lightMap=s(a.lightMap),e.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(e.alphaMap=s(a.alphaMap)),e.emissive=a.emissive,e.emissiveIntensity=a.emissiveIntensity,e.alphaTest=a.alphaTest;const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t.wireframe=a.wireframe,t}if(a instanceof e.MeshBasicMaterial||a instanceof e.LineBasicMaterial){const t=new u;t.color=a.color,t.opacity=a.opacity,t.vertexColor=a.vertexColors,a instanceof e.MeshBasicMaterial&&(a.map&&(t.map=s(a.map)),a.aoMap&&(t.aoMap=s(a.aoMap),t.aoMapIntensity=a.aoMapIntensity),a.lightMap&&(t.lightMap=s(a.lightMap),t.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(t.alphaMap=s(a.alphaMap)),t.envMap=a.envMap),t.alphaTest=a.alphaTest;const n=t.build();return n.transparent=a.transparent,n.side=a.side,n.depthTest=a.depthTest,n.depthWrite=a.depthWrite,n.wireframe=a instanceof e.MeshBasicMaterial&&a.wireframe,n}if(a instanceof e.MeshPhongMaterial){const e=new o;e.color=a.color,e.opacity=a.opacity,e.roughness=Math.max(0,1-a.shininess/100),e.metalness=0,e.vertexColor=a.vertexColors,a.map&&(e.map=s(a.map)),a.normalMap&&(e.normalMap=s(a.normalMap),e.normalScale=a.normalScale),a.aoMap&&(e.aoMap=s(a.aoMap),e.aoMapIntensity=a.aoMapIntensity),a.emissiveMap&&(e.emissiveMap=s(a.emissiveMap)),a.lightMap&&(e.lightMap=s(a.lightMap),e.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(e.alphaMap=s(a.alphaMap)),e.emissive=a.emissive,e.emissiveIntensity=a.emissiveIntensity,e.envMap=a.envMap,e.alphaTest=a.alphaTest;const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t.wireframe=a.wireframe,t}return null}(a);return null==m?null:(m.wireframe=a.wireframe??!1,this.mappedMaterialsCache.set(a,m),this.mappedMaterialsSignatures.set(a,t),a.addEventListener("dispose",()=>{const e=this.mappedMaterialsCache.get(a);if(null!=e){e.dispose(),this.mappedMaterialsCache.delete(a),this.mappedMaterialsSignatures.delete(a);const t=this.cache.get(e);if(null!=t){for(const e of t.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(e)}}}),m)}canResolve(e){return null!=this.resolve(e)}dispose(){for(const[e,a]of this.observedNodeMaterials)e.removeEventListener("dispose",a);this.observedNodeMaterials.clear();for(const e of this.cacheValues)e.material.dispose();this.cacheValues.clear()}syncInheritedWorldEnvironmentSource(e,a){a.inheritsWorldEnvironment&&null!=this.worldEnvironment&&(e.uniforms.envMap.value=this.worldEnvironment.texture,e.uniforms.envMapIntensity.value=this.worldEnvironment.intensity)}getNodeMaterialSignature(e,a){const t=createNodeMaterialSignature(e);return a?`${t}|worldEnvironment:${this.worldEnvironmentRevision}`:t}prepareWorldEnvironment(a){var t,n,i;return null!=a.envMap?(this.worldEnvironmentMaterials.has(a)&&(a.uniforms.envMap={value:a.envMap},a.uniforms.envMapIntensity={value:1},a.uniforms.envMapRotation={value:new e.Matrix3},this.worldEnvironmentMaterials.delete(a)),!1):null==this.worldEnvironment?(this.worldEnvironmentMaterials.has(a)&&(delete a.uniforms.envMap,delete a.uniforms.envMapIntensity,delete a.uniforms.envMapRotation,this.worldEnvironmentMaterials.delete(a)),!1):((t=a.uniforms).envMap??(t.envMap={value:this.worldEnvironment.texture}),a.uniforms.envMap.value=this.worldEnvironment.texture,(n=a.uniforms).envMapIntensity??(n.envMapIntensity={value:this.worldEnvironment.intensity}),a.uniforms.envMapIntensity.value=this.worldEnvironment.intensity,(i=a.uniforms).envMapRotation??(i.envMapRotation={value:new e.Matrix3}),this.worldEnvironmentMaterials.add(a),!0)}observeNodeMaterial(e){if(this.observedNodeMaterials.has(e))return;const a=()=>{e.removeEventListener("dispose",a),this.observedNodeMaterials.delete(e);const t=this.cache.get(e);if(null!=t){for(const e of t.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(e)}this.failedSignatures.delete(e),I.delete(e)};this.observedNodeMaterials.set(e,a),e.addEventListener("dispose",a)}}function S(e,a,t=!1){const n=a.material;n.uniformValuesAutoUpdate=e.uniformValuesAutoUpdate,(t||e.uniformValuesAutoUpdate||a.sourceUniformValuesAutoVersion!==e.uniformValuesAutoVersion)&&(a.compiled.syncLiveUniforms(n.uniforms),x(e,n.uniforms),T(e,n),a.sourceUniformValuesAutoVersion=e.uniformValuesAutoVersion,n.uniformValuesAutoUpdate||(n.uniformValuesNeedsUpdate=!0))}function x(e,a){let t=w.get(a);if(null==t){t=[];for(const e in a){const n=a[e],i=n.value,s=!0===i?.isVector2?2:!0===i?.isVector3?3:!0===i?.isVector4?4:!0===i?.isColor?5:0;t.push({name:e,target:n,copyKind:s})}w.set(a,t)}const n=e.uniforms;for(let e=0;e<t.length;e++){const a=t[e],i=n[a.name];if(null==i)continue;const s=i.value,o=a.target.value;if(s!==o){if(0!==a.copyKind){const e=s,t=o;if((2===a.copyKind?!0===e?.isVector2:3===a.copyKind?!0===e?.isVector3:4===a.copyKind?!0===e?.isVector4:!0===e?.isColor)&&"function"==typeof t?.copy){t.copy(s);continue}}a.target.value=s}}}function T(a,t){const n=a.uniforms.envMapIntensity,i=t.uniforms.envMapIntensity;null!=n&&null!=i&&(i.value=n.value);const s=a.uniforms.envMapRotation?.value,o=t.uniforms.envMapRotation?.value;s instanceof e.Matrix3&&o instanceof e.Matrix3&&o.copy(s)}function E(e,a){for(const t in a.textures){const n=a.textures[t],i=e.uniforms[t]?.value;if(C(i)&&i!==n)return!1}return!0}function C(e){return!0===e?.isTexture}function W(a,t){if(a instanceof e.SpriteMaterial){const n=t;t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),n.rotation=a.rotation,n.screenSpaceSize=a.sizeAttenuation?0:1}else a instanceof e.MeshStandardMaterial||a instanceof e.MeshPhysicalMaterial?(t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),t.uniforms.roughness&&(t.uniforms.roughness.value=a.roughness),t.uniforms.metalness&&(t.uniforms.metalness.value=a.metalness),t.uniforms.emissive&&(t.uniforms.emissive.value instanceof e.Vector3?t.uniforms.emissive.value.setFromColor(a.emissive):t.uniforms.emissive.value instanceof e.Color&&t.uniforms.emissive.value.copy(a.emissive)),t.uniforms.emissiveIntensity&&(t.uniforms.emissiveIntensity.value=a.emissiveIntensity),t.uniforms.normalScale&&a.normalScale&&(t.uniforms.normalScale.value=a.normalScale.x),t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=a.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=a.lightMapIntensity),t.uniforms.envMapIntensity&&(t.uniforms.envMapIntensity.value=a.envMapIntensity)):a instanceof e.MeshLambertMaterial||a instanceof e.MeshToonMaterial?(t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),t.uniforms.emissive&&(t.uniforms.emissive.value instanceof e.Vector3?t.uniforms.emissive.value.setFromColor(a.emissive):t.uniforms.emissive.value instanceof e.Color&&t.uniforms.emissive.value.copy(a.emissive)),t.uniforms.emissiveIntensity&&(t.uniforms.emissiveIntensity.value=a.emissiveIntensity),t.uniforms.normalScale&&a.normalScale&&(t.uniforms.normalScale.value=a.normalScale.x),t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=a.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=a.lightMapIntensity)):a instanceof e.MeshBasicMaterial||a instanceof e.LineBasicMaterial?(t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),a instanceof e.MeshBasicMaterial&&(t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=a.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=a.lightMapIntensity))):a instanceof e.MeshPhongMaterial&&(t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),t.uniforms.roughness&&(t.uniforms.roughness.value=Math.max(0,1-a.shininess/100)),t.uniforms.emissive&&(t.uniforms.emissive.value instanceof e.Vector3?t.uniforms.emissive.value.setFromColor(a.emissive):t.uniforms.emissive.value instanceof e.Color&&t.uniforms.emissive.value.copy(a.emissive)),t.uniforms.emissiveIntensity&&(t.uniforms.emissiveIntensity.value=a.emissiveIntensity),t.uniforms.normalScale&&a.normalScale&&(t.uniforms.normalScale.value=a.normalScale.x),t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=a.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=a.lightMapIntensity))}/*
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import*as e from"three";import{compileNodeWebGpuFullscreen as a,compileNodeShaderMaterialForWebGpu as t,NodeShaderMaterial as n,webGpuRendererBindings as i,textureSampler2d as s}from"three-shader-graph";import{StandardShader as o}from"../shader/builtin/standard-shader.js";import{LambertShader as r}from"../shader/builtin/lambert-shader.js";import{ToonShader as l}from"../shader/builtin/toon-shader.js";import{UnlitShader as u}from"../shader/builtin/unlit-shader.js";import{SpriteShader as p}from"../shader/sprite-shader.js";import{elapsedTimeUniformName as m}from"../shader-nodes/time.js";import{depthUniformName as c,farUniformName as h,nearUniformName as d,resolutionUniformName as f,sceneNormalUniformName as M}from"../shader-nodes/depth.js";import{sceneMapUniformName as v}from"../shader-nodes/scene-sample.js";const y={...i,uniformExpressions:{...i.uniformExpressions,[m]:{type:"float",expression:"rendererElapsedTime()"},[d]:{type:"float",expression:"rendererCameraNear()"},[h]:{type:"float",expression:"rendererCameraFar()"},[f]:{type:"vec2",expression:"rendererCamera.viewportAndTime.xy"}},sceneTextures:{[v]:{semantic:"sceneColor",sampleType:"float"},[c]:{semantic:"sceneDepth",sampleType:"depth"}},attributes:{material:{shaderLocation:6,format:"float32x4",defaultValue:[0,0,0,0]},material2:{shaderLocation:7,format:"float32x4",defaultValue:[0,0,0,0]},hole:{shaderLocation:8,format:"float32",defaultValue:[0]},offset:{shaderLocation:9,format:"float32x3",stepMode:"instance",defaultValue:[0,0,0]},velocity:{shaderLocation:10,format:"float32x4",stepMode:"instance",defaultValue:[0,0,0,0]},size:{shaderLocation:11,format:"float32x3",stepMode:"instance",defaultValue:[0,0,0]},rotation:{shaderLocation:12,format:"float32",stepMode:"instance",defaultValue:[0]},particleData:{shaderLocation:13,format:"float32x3",stepMode:"instance",defaultValue:[1,1,0]},particleColor:{shaderLocation:14,format:"float32x4",stepMode:"instance",defaultValue:[1,1,1,1]}}};export function setMaterialUniformValuesAutoUpdate(e,a){e.uniformValuesAutoUpdate=a}export function markMaterialUniformValuesNeedUpdate(e){const a=e;"uniformValuesNeedsUpdate"in a?a.uniformValuesNeedsUpdate=!0:a.uniformValuesAutoVersion=(a.uniformValuesAutoVersion??0)+1}function g(e){return!1!==e.uniformValuesAutoUpdate}function V(e){return e.uniformValuesAutoVersion??0}export function withThreeDefaultVertexAttributeValues(e){return e.map(e=>"uv1"===e.name&&null==e.defaultValue?{...e,defaultValue:[0,0]}:e)}const w=new WeakMap,I=new WeakMap;export function createNodeMaterialSignature(e){const a=I.get(e);if(null!=a)return a;const t=JSON.stringify({version:e.version,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader,alphaTest:e.alphaTest,alphaToCoverage:e.alphaToCoverage,blending:e.blending,colorWrite:e.colorWrite,depthFunc:e.depthFunc,depthTest:e.depthTest,depthWrite:e.depthWrite,polygonOffset:e.polygonOffset,polygonOffsetFactor:e.polygonOffsetFactor,polygonOffsetUnits:e.polygonOffsetUnits,premultipliedAlpha:e.premultipliedAlpha,side:e.side,stencilWrite:e.stencilWrite,transparent:e.transparent,wireframe:e.wireframe});return I.set(e,t),t}export class NodeMaterialWebGpuResolver{constructor(e,a){this.webGpu=e,this.mrtResolver=a,this.cache=new WeakMap,this.failedSignatures=new WeakMap,this.mappedMaterialsCache=new WeakMap,this.mappedMaterialsSignatures=new WeakMap,this.observedNodeMaterials=new Map,this.worldEnvironmentMaterials=new WeakSet,this.worldEnvironment=null,this.worldEnvironmentTexture=null,this.worldEnvironmentIntensity=0,this.worldEnvironmentRevision=0,this.cacheValues=new Set}setWorldEnvironment(e){const a=e?.texture??null,t=e?.intensity??0;if(this.worldEnvironmentTexture!==a||this.worldEnvironmentIntensity!==t){if(this.worldEnvironmentTexture!==a)this.worldEnvironmentRevision++;else if(null!=e)for(const e of this.cacheValues)e.inheritsWorldEnvironment&&null!=e.material.uniforms.envMapIntensity&&(e.material.uniforms.envMapIntensity.value=t,e.material.uniformValuesNeedsUpdate=!0);this.worldEnvironment=e,this.worldEnvironmentTexture=a,this.worldEnvironmentIntensity=t}}resolve(e,a=void 0){let i,s=!1;if(e instanceof n)i=e,this.observeNodeMaterial(i);else{const a=this.getOrCreateMappedNodeMaterial(e);if(null==a)return;i=a,s=!0}i.visible=e.visible,s&&(i.userData.receiveDecals=e.userData.receiveDecals);const o=a??"default",r=this.cache.get(i),l=r?.get(o);if(s&&null!=l&&l.sourceVersion===e.version&&l.worldEnvironmentRevision===this.worldEnvironmentRevision){const a=g(e),t=V(e);return l.material.uniformValuesAutoUpdate=a,this.syncInheritedWorldEnvironmentSource(i,l),a||l.sourceUniformValuesAutoVersion!==t?(W(e,i),l.compiled.syncLiveUniforms(l.material.uniforms),x(i,l.material.uniforms),T(i,l.material),l.sourceUniformValuesAutoVersion=t,a||(l.material.uniformValuesNeedsUpdate=!0),l.material):l.material}if(!s&&null!=l&&l.sourceVersion===e.version&&l.worldEnvironmentRevision===this.worldEnvironmentRevision&&E(i,l.compiled))return this.syncInheritedWorldEnvironmentSource(i,l),S(i,l),l.material;s&&W(e,i);const u=this.prepareWorldEnvironment(i),p=this.getNodeMaterialSignature(i,u);if(l?.signature===p&&E(i,l.compiled))return s?(l.material.uniformValuesAutoUpdate=g(e),l.compiled.syncLiveUniforms(l.material.uniforms),x(i,l.material.uniforms),T(i,l.material),l.sourceUniformValuesAutoVersion=V(e),l.material.uniformValuesAutoUpdate||(l.material.uniformValuesNeedsUpdate=!0)):S(i,l,!0),l.sourceVersion=e.version,l.worldEnvironmentRevision=this.worldEnvironmentRevision,l.material;try{const n=this.mrtResolver?.(i,a),m=t(i,y,n),c=new this.webGpu.WGSLShaderMaterial({vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,depthVertexShader:m.depthVertexShader,depthFragmentShader:m.depthFragmentShader,pointShadowVertexShader:m.pointShadowVertexShader,pointShadowFragmentShader:m.pointShadowFragmentShader,uniforms:m.uniforms,textures:m.textures,sceneTextures:m.sceneTextures,graphTextures:m.graphTextures,vertexAttributes:withThreeDefaultVertexAttributeValues(m.vertexAttributes),uniformValuesAutoUpdate:s?g(e):i.uniformValuesAutoUpdate,transparent:m.renderState?.transparent,alphaTest:m.renderState?.alphaTest,depthTest:m.renderState?.depthTest,depthWrite:m.renderState?.depthWrite,side:m.renderState?.side,wireframe:i.wireframe});c.uniformValuesAutoUpdate=s?g(e):i.uniformValuesAutoUpdate,function(e,a){if(null==e)return;Object.assign(a,e)}(m.renderState,c),null!=l&&(l.material.dispose(),this.cacheValues.delete(l));const h={signature:p,compiled:m,material:c,inheritsWorldEnvironment:u,sourceVersion:e.version,sourceUniformValuesAutoVersion:s?V(e):i.uniformValuesAutoVersion,worldEnvironmentRevision:this.worldEnvironmentRevision},d=r??new Map;return d.set(o,h),this.cache.set(i,d),this.cacheValues.add(h),x(i,c.uniforms),T(i,c),c}catch(e){let a=this.failedSignatures.get(i);if(null==a&&(a=new Map,this.failedSignatures.set(i,a)),a.get(o)!==p){a.set(o,p);const t=e instanceof Error?e.message:String(e),n=i.name||i.uuid;console.warn(`[Hology WebGPU experiment] Falling back for NodeShaderMaterial "${n}": ${t}`,{material:i,error:e})}return}}compileFullscreen(e){const t=a({color:e.outputColor,wgslBindings:{...y,uniformExpressions:{},graphTextures:{...y.graphTextures,[M]:{resource:"hologyNormalRoughness",dimension:"2d",sampleType:"float",sampler:"filtering"}}}}),n=t.syncLiveUniforms;return{...t,syncLiveUniforms(a){n(a),x(e,a)}}}getOrCreateMappedNodeMaterial(a){const t=function(a){const t=[a.vertexColors,a.transparent,a.alphaTest,a.side,a.depthTest,a.depthWrite,a.wireframe??!1];a instanceof e.MeshStandardMaterial||a instanceof e.MeshPhysicalMaterial?t.push(a.map?a.map.uuid:null,a.normalMap?a.normalMap.uuid:null,a.roughnessMap?a.roughnessMap.uuid:null,a.metalnessMap?a.metalnessMap.uuid:null,a.aoMap?a.aoMap.uuid:null,a.emissiveMap?a.emissiveMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.envMap?a.envMap.uuid:null):a instanceof e.MeshLambertMaterial?t.push(a.map?a.map.uuid:null,a.normalMap?a.normalMap.uuid:null,a.aoMap?a.aoMap.uuid:null,a.emissiveMap?a.emissiveMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.envMap?a.envMap.uuid:null):a instanceof e.MeshToonMaterial?t.push(a.map?a.map.uuid:null,a.normalMap?a.normalMap.uuid:null,a.aoMap?a.aoMap.uuid:null,a.emissiveMap?a.emissiveMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.gradientMap?a.gradientMap.uuid:null):a instanceof e.MeshBasicMaterial?t.push(a.map?a.map.uuid:null,a.aoMap?a.aoMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.envMap?a.envMap.uuid:null):a instanceof e.MeshPhongMaterial?t.push(a.map?a.map.uuid:null,a.normalMap?a.normalMap.uuid:null,a.aoMap?a.aoMap.uuid:null,a.emissiveMap?a.emissiveMap.uuid:null,a.lightMap?a.lightMap.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.envMap?a.envMap.uuid:null):a instanceof e.SpriteMaterial&&t.push(a.map?a.map.uuid:null,a.alphaMap?a.alphaMap.uuid:null,a.sizeAttenuation);return t.join(",")}(a),n=this.mappedMaterialsCache.get(a),i=this.mappedMaterialsSignatures.get(a);if(null!=n&&i===t)return n;if(null!=n){n.dispose();const e=this.cache.get(n);if(null!=e){for(const a of e.values())a.material.dispose(),this.cacheValues.delete(a);this.cache.delete(n)}}const m=function(a){if(a instanceof e.SpriteMaterial){const e=new p;e.color=a.color,e.opacity=a.opacity,e.rotation=a.rotation,e.screenSpaceSize=a.sizeAttenuation?0:1,e.alphaTest=a.alphaTest,a.map&&(e.map=a.map),a.alphaMap&&(e.alphaMap=a.alphaMap);const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t}if(a instanceof e.MeshStandardMaterial||a instanceof e.MeshPhysicalMaterial){const e=new o;e.color=a.color,e.opacity=a.opacity,e.roughness=a.roughness,e.metalness=a.metalness,e.vertexColor=a.vertexColors,a.map&&(e.map=s(a.map)),a.normalMap&&(e.normalMap=s(a.normalMap),e.normalScale=a.normalScale),a.roughnessMap&&(e.roughnessMap=s(a.roughnessMap)),a.metalnessMap&&(e.metalnessMap=s(a.metalnessMap)),a.aoMap&&(e.aoMap=s(a.aoMap),e.aoMapIntensity=a.aoMapIntensity),a.emissiveMap&&(e.emissiveMap=s(a.emissiveMap)),a.lightMap&&(e.lightMap=s(a.lightMap),e.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(e.alphaMap=s(a.alphaMap)),e.emissive=a.emissive,e.emissiveIntensity=a.emissiveIntensity,e.envMap=a.envMap,e.envMapIntensity=a.envMapIntensity,e.alphaTest=a.alphaTest;const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t.wireframe=a.wireframe,t}if(a instanceof e.MeshLambertMaterial){const e=new r;e.color=a.color,e.opacity=a.opacity,e.vertexColor=a.vertexColors,a.map&&(e.map=s(a.map)),a.normalMap&&(e.normalMap=s(a.normalMap),e.normalScale=a.normalScale),a.aoMap&&(e.aoMap=s(a.aoMap),e.aoMapIntensity=a.aoMapIntensity),a.emissiveMap&&(e.emissiveMap=s(a.emissiveMap)),a.lightMap&&(e.lightMap=s(a.lightMap),e.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(e.alphaMap=s(a.alphaMap)),e.emissive=a.emissive,e.emissiveIntensity=a.emissiveIntensity,e.envMap=a.envMap,e.alphaTest=a.alphaTest;const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t.wireframe=a.wireframe,t}if(a instanceof e.MeshToonMaterial){const e=new l;e.color=a.color,e.opacity=a.opacity,e.vertexColor=a.vertexColors,a.map&&(e.map=s(a.map)),a.normalMap&&(e.normalMap=s(a.normalMap),e.normalScale=a.normalScale),a.aoMap&&(e.aoMap=s(a.aoMap),e.aoMapIntensity=a.aoMapIntensity),a.emissiveMap&&(e.emissiveMap=s(a.emissiveMap)),a.lightMap&&(e.lightMap=s(a.lightMap),e.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(e.alphaMap=s(a.alphaMap)),e.emissive=a.emissive,e.emissiveIntensity=a.emissiveIntensity,e.alphaTest=a.alphaTest;const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t.wireframe=a.wireframe,t}if(a instanceof e.MeshBasicMaterial||a instanceof e.LineBasicMaterial){const t=new u;t.color=a.color,t.opacity=a.opacity,t.vertexColor=a.vertexColors,a instanceof e.MeshBasicMaterial&&(a.map&&(t.map=s(a.map)),a.aoMap&&(t.aoMap=s(a.aoMap),t.aoMapIntensity=a.aoMapIntensity),a.lightMap&&(t.lightMap=s(a.lightMap),t.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(t.alphaMap=s(a.alphaMap)),t.envMap=a.envMap),t.alphaTest=a.alphaTest;const n=t.build();return n.transparent=a.transparent,n.side=a.side,n.depthTest=a.depthTest,n.depthWrite=a.depthWrite,n.wireframe=a instanceof e.MeshBasicMaterial&&a.wireframe,n}if(a instanceof e.MeshPhongMaterial){const e=new o;e.color=a.color,e.opacity=a.opacity,e.roughness=Math.max(0,1-a.shininess/100),e.metalness=0,e.vertexColor=a.vertexColors,a.map&&(e.map=s(a.map)),a.normalMap&&(e.normalMap=s(a.normalMap),e.normalScale=a.normalScale),a.aoMap&&(e.aoMap=s(a.aoMap),e.aoMapIntensity=a.aoMapIntensity),a.emissiveMap&&(e.emissiveMap=s(a.emissiveMap)),a.lightMap&&(e.lightMap=s(a.lightMap),e.lightMapIntensity=a.lightMapIntensity),a.alphaMap&&(e.alphaMap=s(a.alphaMap)),e.emissive=a.emissive,e.emissiveIntensity=a.emissiveIntensity,e.envMap=a.envMap,e.alphaTest=a.alphaTest;const t=e.build();return t.transparent=a.transparent,t.side=a.side,t.depthTest=a.depthTest,t.depthWrite=a.depthWrite,t.wireframe=a.wireframe,t}return null}(a);return null==m?null:(m.wireframe=a.wireframe??!1,this.mappedMaterialsCache.set(a,m),this.mappedMaterialsSignatures.set(a,t),a.addEventListener("dispose",()=>{const e=this.mappedMaterialsCache.get(a);if(null!=e){e.dispose(),this.mappedMaterialsCache.delete(a),this.mappedMaterialsSignatures.delete(a);const t=this.cache.get(e);if(null!=t){for(const e of t.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(e)}}}),m)}canResolve(e){return null!=this.resolve(e)}dispose(){for(const[e,a]of this.observedNodeMaterials)e.removeEventListener("dispose",a);this.observedNodeMaterials.clear();for(const e of this.cacheValues)e.material.dispose();this.cacheValues.clear()}syncInheritedWorldEnvironmentSource(e,a){a.inheritsWorldEnvironment&&null!=this.worldEnvironment&&(e.uniforms.envMap.value=this.worldEnvironment.texture,e.uniforms.envMapIntensity.value=this.worldEnvironment.intensity)}getNodeMaterialSignature(e,a){const t=`${createNodeMaterialSignature(e)}|receiveDecals:${!1!==e.userData.receiveDecals}`;return a?`${t}|worldEnvironment:${this.worldEnvironmentRevision}`:t}prepareWorldEnvironment(a){var t,n,i;return null!=a.envMap?(this.worldEnvironmentMaterials.has(a)&&(a.uniforms.envMap={value:a.envMap},a.uniforms.envMapIntensity={value:1},a.uniforms.envMapRotation={value:new e.Matrix3},this.worldEnvironmentMaterials.delete(a)),!1):null==this.worldEnvironment?(this.worldEnvironmentMaterials.has(a)&&(delete a.uniforms.envMap,delete a.uniforms.envMapIntensity,delete a.uniforms.envMapRotation,this.worldEnvironmentMaterials.delete(a)),!1):((t=a.uniforms).envMap??(t.envMap={value:this.worldEnvironment.texture}),a.uniforms.envMap.value=this.worldEnvironment.texture,(n=a.uniforms).envMapIntensity??(n.envMapIntensity={value:this.worldEnvironment.intensity}),a.uniforms.envMapIntensity.value=this.worldEnvironment.intensity,(i=a.uniforms).envMapRotation??(i.envMapRotation={value:new e.Matrix3}),this.worldEnvironmentMaterials.add(a),!0)}observeNodeMaterial(e){if(this.observedNodeMaterials.has(e))return;const a=()=>{e.removeEventListener("dispose",a),this.observedNodeMaterials.delete(e);const t=this.cache.get(e);if(null!=t){for(const e of t.values())e.material.dispose(),this.cacheValues.delete(e);this.cache.delete(e)}this.failedSignatures.delete(e),I.delete(e)};this.observedNodeMaterials.set(e,a),e.addEventListener("dispose",a)}}function S(e,a,t=!1){const n=a.material;n.uniformValuesAutoUpdate=e.uniformValuesAutoUpdate,(t||e.uniformValuesAutoUpdate||a.sourceUniformValuesAutoVersion!==e.uniformValuesAutoVersion)&&(a.compiled.syncLiveUniforms(n.uniforms),x(e,n.uniforms),T(e,n),a.sourceUniformValuesAutoVersion=e.uniformValuesAutoVersion,n.uniformValuesAutoUpdate||(n.uniformValuesNeedsUpdate=!0))}function x(e,a){let t=w.get(a);if(null==t){t=[];for(const e in a){const n=a[e],i=n.value,s=!0===i?.isVector2?2:!0===i?.isVector3?3:!0===i?.isVector4?4:!0===i?.isColor?5:0;t.push({name:e,target:n,copyKind:s})}w.set(a,t)}const n=e.uniforms;for(let e=0;e<t.length;e++){const a=t[e],i=n[a.name];if(null==i)continue;const s=i.value,o=a.target.value;if(s!==o){if(0!==a.copyKind){const e=s,t=o;if((2===a.copyKind?!0===e?.isVector2:3===a.copyKind?!0===e?.isVector3:4===a.copyKind?!0===e?.isVector4:!0===e?.isColor)&&"function"==typeof t?.copy){t.copy(s);continue}}a.target.value=s}}}function T(a,t){const n=a.uniforms.envMapIntensity,i=t.uniforms.envMapIntensity;null!=n&&null!=i&&(i.value=n.value);const s=a.uniforms.envMapRotation?.value,o=t.uniforms.envMapRotation?.value;s instanceof e.Matrix3&&o instanceof e.Matrix3&&o.copy(s)}function E(e,a){for(const t in a.textures){const n=a.textures[t],i=e.uniforms[t]?.value;if(C(i)&&i!==n)return!1}return!0}function C(e){return!0===e?.isTexture}function W(a,t){if(a instanceof e.SpriteMaterial){const n=t;t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),n.rotation=a.rotation,n.screenSpaceSize=a.sizeAttenuation?0:1}else a instanceof e.MeshStandardMaterial||a instanceof e.MeshPhysicalMaterial?(t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),t.uniforms.roughness&&(t.uniforms.roughness.value=a.roughness),t.uniforms.metalness&&(t.uniforms.metalness.value=a.metalness),t.uniforms.emissive&&(t.uniforms.emissive.value instanceof e.Vector3?t.uniforms.emissive.value.setFromColor(a.emissive):t.uniforms.emissive.value instanceof e.Color&&t.uniforms.emissive.value.copy(a.emissive)),t.uniforms.emissiveIntensity&&(t.uniforms.emissiveIntensity.value=a.emissiveIntensity),t.uniforms.normalScale&&a.normalScale&&(t.uniforms.normalScale.value=a.normalScale.x),t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=a.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=a.lightMapIntensity),t.uniforms.envMapIntensity&&(t.uniforms.envMapIntensity.value=a.envMapIntensity)):a instanceof e.MeshLambertMaterial||a instanceof e.MeshToonMaterial?(t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),t.uniforms.emissive&&(t.uniforms.emissive.value instanceof e.Vector3?t.uniforms.emissive.value.setFromColor(a.emissive):t.uniforms.emissive.value instanceof e.Color&&t.uniforms.emissive.value.copy(a.emissive)),t.uniforms.emissiveIntensity&&(t.uniforms.emissiveIntensity.value=a.emissiveIntensity),t.uniforms.normalScale&&a.normalScale&&(t.uniforms.normalScale.value=a.normalScale.x),t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=a.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=a.lightMapIntensity)):a instanceof e.MeshBasicMaterial||a instanceof e.LineBasicMaterial?(t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),a instanceof e.MeshBasicMaterial&&(t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=a.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=a.lightMapIntensity))):a instanceof e.MeshPhongMaterial&&(t.uniforms.color&&(t.uniforms.color.value instanceof e.Vector3?t.uniforms.color.value.setFromColor(a.color):t.uniforms.color.value instanceof e.Color&&t.uniforms.color.value.copy(a.color)),t.uniforms.opacity&&(t.uniforms.opacity.value=a.opacity),t.uniforms.roughness&&(t.uniforms.roughness.value=Math.max(0,1-a.shininess/100)),t.uniforms.emissive&&(t.uniforms.emissive.value instanceof e.Vector3?t.uniforms.emissive.value.setFromColor(a.emissive):t.uniforms.emissive.value instanceof e.Color&&t.uniforms.emissive.value.copy(a.emissive)),t.uniforms.emissiveIntensity&&(t.uniforms.emissiveIntensity.value=a.emissiveIntensity),t.uniforms.normalScale&&a.normalScale&&(t.uniforms.normalScale.value=a.normalScale.x),t.uniforms.aoMapIntensity&&(t.uniforms.aoMapIntensity.value=a.aoMapIntensity),t.uniforms.lightMapIntensity&&(t.uniforms.lightMapIntensity.value=a.lightMapIntensity))}/*
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import*as e from"three";import{NodeMaterialWebGpuResolver as t}from"./node-material-webgpu-resolver.js";import{float as n,varyingTransformed as i,vec4 as r}from"three-shader-graph";import{NodeShaderMaterial as o}from"../shader-nodes/index.js";import{sceneMapUniformName as s}from"../shader-nodes/scene-sample.js";export class ExperimentalWebGpuBackend{constructor(e,t,n,i,r,o,s,a,l,d,c,u,h,p,m,g){this.renderer=e,this.fallbackMaterial=t,this.nodeMaterialResolver=n,this.gBufferFallbackSource=i,this.bloom=r,this.fxaa=o,this.smaa=s,this.gtao=a,this.ssr=l,this.taa=d,this.volumetricFog=c,this.colorGrading=u,this.depthOfField=h,this.outline=p,this.postProcessEffects=m,this.pmremGenerator=null,this.pmremResults=new WeakMap,this.ownedPmremResults=new Set,this.warnedUnsupportedPostProcessStages=new Set,this.canvas=g}static async create(d={}){const c=await import("@hology/webgpu-renderer"),u=document.createElement("canvas");u.dataset.hologyRenderer="webgpu-experimental";const h=new c.WGSLShaderMaterial({vertexShader:a,fragmentShader:l});h.side=c.DoubleSide;const p=new t(c,(e,t)=>"opaque"===t?[e.outputColor.xyz.rgba(e.alphaTest),r((e.outputNormal??i.normal).multiplyScalar(.5).addScalar(.5),e.outputRoughness??n(1))]:void 0),m=new e.MeshStandardMaterial({color:8688803,roughness:1});if(null==p.resolve(m,"opaque"))throw h.dispose(),m.dispose(),new Error("Failed to compile the WebGPU G-buffer fallback material.");const g=!1===d.gtao?null:new c.GTAOEffect({normalSpace:"view",resolutionScale:.5,...d.gtao??{}}),f=!1===d.ssr||null==d.ssr?null:new c.SSREffect({normalSpace:"view",resolutionScale:.5,...d.ssr??{}}),P=!1===d.bloom?null:new c.BloomEffect({threshold:1,strength:.9,radius:.2,...d.bloom??{}}),S=!1===d.fxaa||null==d.fxaa?null:new c.FXAAEffect(d.fxaa),x=!1===d.smaa||null==d.smaa?null:new c.SMAAEffect(d.smaa),w=!1===d.taa||null!=d.smaa&&!1!==d.smaa&&null==d.taa?null:new c.TemporalAAEffect({renderScale:.9,...d.taa??{}}),b=d.volumetricFog||void 0,v=!1===d.volumetricFog?null:new c.VolumetricFogEffect(void 0,{froxelPixelSize:8,maxDistance:64,depthSlices:64,integrationSubsteps:2,temporalJitter:!0,spatialJitter:!0,scatteringIntensity:Math.PI,...b,blur:!1!==b?.blur&&{depthAwareUpsample:!0,...b?.blur}}),C=!1===d.colorGrading?null:new c.ColorGradingEffect({enabled:!1,...d.colorGrading??{}}),L=!1===d.depthOfField?null:new c.DepthOfFieldEffect({enabled:!1,...d.depthOfField??{}}),y=!1===d.outline?null:new c.OutlineEffect({enabled:!1,...d.outline??{}}),F=[],M=new WeakMap,G=new Set,O=(e,t,n)=>{let i=n;const r=F.filter(e=>e.enabled&&e.stage===t).sort((e,t)=>e.priority-t.priority||e.id-t.id);for(const t of r){if(!(t.material instanceof o)){const e=`${t.id}:material`;G.has(e)||(G.add(e),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: only NodeShaderMaterial effects are supported.`));continue}try{let n=M.get(t.material);null!=n&&n.version===t.material.version||(n={version:t.material.version,shader:p.compileFullscreen(t.material)},M.set(t.material,n));const r=e.createColorTarget(`hologyCustomPostProcess${t.id}`);e.addNodeFullscreenPass({name:`HologyCustomPostProcess${t.id}`,shader:n.shader,inputOverrides:{[s]:i},outputs:r}),i=r}catch(e){const n=`${t.id}:compile:${t.material.version}`;G.has(n)||(G.add(n),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: ${e instanceof Error?e.message:String(e)}`,e))}}return i},R=new c.WebGpuRenderer({canvas:u,fallbackMaterial:h,materialResolver:(e,t)=>p.resolve(e,t),invokeObjectRenderCallbacks:!1,hiZOcclusionCulling:!0,renderGraphProfiling:!1,sampleCount:1,multiDrawIndirect:!1});R.setRenderScale(w?.renderScale??1),R.setRenderGraphBuilder((e,t)=>{const n=new c.FrameGraphBuilder(t),i=n.createColorTarget("hologyNormalRoughness",{format:"rgba16float"});n.addDirectionalShadowPass(),n.addPointShadowPass(),n.addSpotShadowPass(),n.addDepthPrepass(),n.addHiZPasses(),n.addVisibilityPass(),n.addMaterialPass({name:"OpaqueGBufferPass",outputs:[n.sceneColor,i],drawStage:"opaque",loadDepth:!0}),n.addHiZHistoryPass("OpaqueGBufferPass");let r=n.sceneColor;if(null!=g){const e=g.addPasses(n,{depth:n.mainDepth,normal:i});r=g.addCompositePass(n,r,e)}null!=f&&(r=f.addPasses(n,{sceneColor:r,depth:n.mainDepth,normalRoughness:i})),n.addSceneTextureCopyPass(r),n.addLatePass(r),r=O(n,"beforeFog",r),null!=v&&(r=v.addPasses(n,{sceneColor:r,depth:n.mainDepth,volumeObjects:t.fogVolumeObjects,lights:t.extractedLights})),null!=P&&(r=P.addPass(n,r)),r=O(n,"beforeOutline",r),null!=y&&(r=y.addPass(n,r)),r=O(n,"beforeDepthOfField",r),null!=L&&(r=L.addPass(n,r,n.mainDepth)),r=O(n,"beforeColorAdjustment",r),null!=C&&(r=C.addPass(n,r)),r=O(n,"beforeAntiAliasing",r);let o=w?.addPass(n,r,n.mainDepth)??r;null!=x?o=x.addPass(n,o):null!=S&&(o=S.addPass(n,o)),o=O(n,"beforeOutput",o),n.present(o)});try{return await R.initialize(),new ExperimentalWebGpuBackend(R,h,p,m,P,S,x,g,f,w,v,C,L,y,F,u)}catch(e){throw R.destroy(),h.dispose(),p.dispose(),m.dispose(),g?.dispose(),x?.dispose(),v?.dispose(),y?.dispose(),e}}static supportsCamera(t){return t instanceof e.PerspectiveCamera||t instanceof e.OrthographicCamera}setSize(e,t,n){this.renderer.setSize(e,t,n)}initTexture(e){this.renderer.initTexture(e)}setPostProcessEffects(e){this.postProcessEffects.splice(0,this.postProcessEffects.length,...e);for(const t of e){if("beforeLut"!==t.stage)continue;const e=`${t.id}:${t.stage}`;this.warnedUnsupportedPostProcessStages.has(e)||(this.warnedUnsupportedPostProcessStages.add(e),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: stage "${t.stage}" has no native WebGPU anchor.`))}}setEnableOutlines(e){null!=this.outline&&(this.outline.enabled=e)}setDynamicBatchingEnabled(e){this.renderer.setDynamicBatchingEnabled(e)}setSelectedObjects(e){this.outline?.setSelectedObjects(e)}setSelectedObjectInstances(e){this.outline?.setSelectedInstances(e)}setCascadedShadowRanges(e,t=[]){this.renderer.setCascadedShadowRanges(e,t),this.volumetricFog?.setCascadedDirectionalLights(t)}setWorldEnvironment(t){if(null==t)return void this.nodeMaterialResolver.setWorldEnvironment(null);let n=t.source;if(n.mapping!==e.CubeUVReflectionMapping){let e=this.pmremResults.get(n);null==e&&(this.pmremGenerator??(this.pmremGenerator=this.renderer.createPMREMGenerator()),e=this.pmremGenerator.fromEquirectangular(n),this.pmremResults.set(n,e),this.ownedPmremResults.add(e)),n=e.texture}this.nodeMaterialResolver.setWorldEnvironment({texture:n,intensity:t.intensity})}resetViewHistory(){this.renderer.resetViewHistory(),this.taa?.reset()}async compile(e,t){await this.renderer.compileAsync(e,t)}createStaticDrawSet(e,t){this.renderer.setHiZOcclusionCullingEnabled(!0);const n=this.renderer.createStaticDrawSet(e,{label:t,onUnsupported:"skip"});return 0===n.drawCount?(n.dispose(),null):n}render(e,t,n){this.volumetricFog?.setScene(e),this.taa?.prepareCamera(t,this.canvas.width,this.canvas.height);try{this.renderer.render(e,t,n)}finally{this.taa?.finishCamera(t)}}getLastFrameProfile(){return this.renderer.getLastFrameProfile()}setPostProcessState(e){null!=this.colorGrading&&(Object.assign(this.colorGrading.options,e??{enabled:!1}),this.colorGrading.options.enabled=!0===e?.enabled),null!=this.depthOfField&&(this.depthOfField.options.enabled=null!=e?.depthFocus||null!=e?.depthAperture||null!=e?.depthMaxBlur,this.depthOfField.options.focus=e?.depthFocus,this.depthOfField.options.aperture=e?.depthAperture,this.depthOfField.options.maxBlur=e?.depthMaxBlur)}setProfilingEnabled(e){this.renderer.setRenderGraphProfilingEnabled(e)}resetTemporalHistory(){this.taa?.reset()}inspect(e,t){return inspectWebGpuScene(e,t,this.nodeMaterialResolver)}destroy(){this.nodeMaterialResolver.dispose(),this.gBufferFallbackSource.dispose(),this.gtao?.dispose(),this.smaa?.dispose(),this.volumetricFog?.dispose();for(const e of this.ownedPmremResults)e.dispose();this.ownedPmremResults.clear(),this.renderer.destroy(),this.fallbackMaterial.dispose()}}export function inspectWebGpuScene(e,t,n){const i={meshes:0,skinnedMeshes:0,instancedMeshes:0,batchedMeshes:0,sprites:0,points:0,lines:0,missingPositionGeometry:0,transparentMaterials:0,shaderMaterialsReplaced:0,materialsReplaced:0,unsupportedCamera:ExperimentalWebGpuBackend.supportsCamera(t)?0:1};return e.traverse(e=>{if(e.isSprite)return void i.sprites++;if(e.isPoints)return void i.points++;if(e.isLine)return void i.lines++;if(!e.isMesh)return;const t=e;t.isBatchedMesh?i.batchedMeshes++:t.isInstancedMesh?i.instancedMeshes++:t.isSkinnedMesh?i.skinnedMeshes++:i.meshes++,null==t.geometry?.getAttribute("position")&&i.missingPositionGeometry++;const r=Array.isArray(t.material)?t.material:[t.material];for(const e of r){if(null==e)continue;e.transparent&&i.transparentMaterials++;const t=!0===e.isWGSLShaderMaterial||!0===e.isLineMaterial,r=!t&&!0===n?.canResolve(e);t||r||(i.materialsReplaced++,e.isShaderMaterial&&i.shaderMaterialsReplaced++)}}),i}export function formatWebGpuSceneCapabilitySummary(e){return`[Hology WebGPU experiment] ${JSON.stringify(e)}`}const a="\nstruct VertexInput {\n @location(0) position: vec3<f32>,\n @location(1) normal: vec3<f32>,\n @location(2) uv: vec2<f32>,\n @location(3) color: vec4<f32>,\n#ifdef USE_SKINNING\n @location(4) skinIndex: vec4<u32>,\n @location(5) skinWeight: vec4<f32>,\n#endif\n @builtin(instance_index) instanceIndex: u32,\n};\n\nstruct VertexOutput {\n @builtin(position) position: vec4<f32>,\n @location(0) worldPosition: vec3<f32>,\n @location(1) worldNormal: vec3<f32>,\n @location(2) color: vec4<f32>,\n};\n\n@vertex\nfn vsMain(input: VertexInput) -> VertexOutput {\n var output: VertexOutput;\n#ifdef USE_SKINNING\n let localPosition = rendererSkinPosition(input.position, input.skinIndex, input.skinWeight);\n let localNormal = rendererSkinNormal(input.normal, input.skinIndex, input.skinWeight);\n#else\n let localPosition = input.position;\n let localNormal = input.normal;\n#endif\n let world = rendererWorldPosition(localPosition, input.instanceIndex);\n output.position = rendererClipPosition(localPosition, input.instanceIndex);\n output.worldPosition = world.xyz;\n output.worldNormal = rendererWorldNormal(localNormal, input.instanceIndex);\n output.color = input.color * rendererObjectColor(input.instanceIndex);\n return output;\n}\n",l="\nstruct VertexOutput {\n @builtin(position) position: vec4<f32>,\n @location(0) worldPosition: vec3<f32>,\n @location(1) worldNormal: vec3<f32>,\n @location(2) color: vec4<f32>,\n};\n\nfn distanceAttenuation(distanceToLight: f32, range: f32) -> f32 {\n let linear = max(0.0, 1.0 - distanceToLight / max(range, 0.001));\n return linear * linear;\n}\n\n@fragment\nfn fsMain(input: VertexOutput) -> @location(0) vec4<f32> {\n let normal = normalize(input.worldNormal);\n let normalTint = normal * 0.5 + vec3<f32>(0.5);\n let base = mix(vec3<f32>(0.52, 0.58, 0.64), normalTint, 0.22) * input.color.rgb;\n var lighting = rendererIndirectDiffuse(normal) + vec3<f32>(0.08);\n var directionalLighting = vec3<f32>(0.0);\n let directionalCount = rendererDirectionalLightCount();\n\n for (var index: u32 = 0u; index < directionalCount; index = index + 1u) {\n let lightDirection = rendererDirectionalLightDirectionForLight(index);\n let shadow = rendererSampleDirectionalShadowForLightWithNormal(index, input.worldPosition, normal);\n directionalLighting += rendererDirectionalLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * shadow;\n }\n if (directionalCount > 0u) {\n lighting += directionalLighting / f32(directionalCount);\n }\n\n for (var index: u32 = 0u; index < rendererPointLightCount(); index = index + 1u) {\n let lightVector = rendererPointLightPositionForLight(index) - input.worldPosition;\n let distanceToLight = length(lightVector);\n let lightDirection = normalize(lightVector);\n let shadow = rendererSamplePointShadowForLightWithNormal(index, input.worldPosition, normal);\n lighting += rendererPointLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * distanceAttenuation(distanceToLight, rendererPointLightRangeForLight(index)) * shadow;\n }\n\n for (var index: u32 = 0u; index < rendererSpotLightCount(); index = index + 1u) {\n let lightVector = rendererSpotLightPositionForLight(index) - input.worldPosition;\n let distanceToLight = length(lightVector);\n let lightDirection = normalize(lightVector);\n let angleCos = dot(-lightDirection, rendererSpotLightDirectionForLight(index));\n let cone = smoothstep(rendererSpotLightConeCosForLight(index), rendererSpotLightPenumbraCosForLight(index), angleCos);\n let shadow = rendererSampleSpotShadowForLightWithNormal(index, input.worldPosition, normal);\n lighting += rendererSpotLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * cone * distanceAttenuation(distanceToLight, rendererSpotLightRangeForLight(index)) * shadow;\n }\n\n return vec4<f32>(base * max(lighting, vec3<f32>(0.08)), input.color.a);\n}\n";/*
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import*as e from"three";import{NodeMaterialWebGpuResolver as t}from"./node-material-webgpu-resolver.js";import{float as n,varyingTransformed as i,vec4 as r}from"three-shader-graph";import{NodeShaderMaterial as o}from"../shader-nodes/index.js";import{sceneMapUniformName as s}from"../shader-nodes/scene-sample.js";import{MATERIAL_FLAG_ALPHA_TEST as a,MATERIAL_FLAG_RECEIVE_DECALS as l}from"../shader-nodes/material-flags.js";export class ExperimentalWebGpuBackend{constructor(e,t,n,i,r,o,s,a,l,d,c,u,h,p,m,g){this.renderer=e,this.fallbackMaterial=t,this.nodeMaterialResolver=n,this.gBufferFallbackSource=i,this.bloom=r,this.fxaa=o,this.smaa=s,this.gtao=a,this.ssr=l,this.taa=d,this.volumetricFog=c,this.colorGrading=u,this.depthOfField=h,this.outline=p,this.postProcessEffects=m,this.pmremGenerator=null,this.pmremResults=new WeakMap,this.ownedPmremResults=new Set,this.warnedUnsupportedPostProcessStages=new Set,this.canvas=g}static async create(u={}){const h=await import("@hology/webgpu-renderer"),p=document.createElement("canvas");p.dataset.hologyRenderer="webgpu-experimental";const m=new h.WGSLShaderMaterial({vertexShader:d,fragmentShader:c});m.side=h.DoubleSide;const g=new t(h,(e,t)=>"opaque"===t?[e.outputColor.xyz.rgba(n(e.alphaTest>0?a:0).add(!1===e.userData.receiveDecals?0:l)),r((e.outputNormal??i.normal).multiplyScalar(.5).addScalar(.5),e.outputRoughness??n(1))]:void 0),f=new e.MeshStandardMaterial({color:8688803,roughness:1});if(null==g.resolve(f,"opaque"))throw m.dispose(),f.dispose(),new Error("Failed to compile the WebGPU G-buffer fallback material.");const P=!1===u.gtao?null:new h.GTAOEffect({normalSpace:"view",resolutionScale:.5,...u.gtao??{}}),S=!1===u.ssr||null==u.ssr?null:new h.SSREffect({normalSpace:"view",resolutionScale:.5,...u.ssr??{}}),x=!1===u.bloom?null:new h.BloomEffect({threshold:1,strength:.9,radius:.2,...u.bloom??{}}),w=!1===u.fxaa||null==u.fxaa?null:new h.FXAAEffect(u.fxaa),b=!1===u.smaa||null==u.smaa?null:new h.SMAAEffect(u.smaa),v=!1===u.taa||null!=u.smaa&&!1!==u.smaa&&null==u.taa?null:new h.TemporalAAEffect({renderScale:.9,...u.taa??{}}),C=u.volumetricFog||void 0,L=!1===u.volumetricFog?null:new h.VolumetricFogEffect(void 0,{froxelPixelSize:8,maxDistance:64,depthSlices:64,integrationSubsteps:2,temporalJitter:!0,spatialJitter:!0,scatteringIntensity:Math.PI,...C,blur:!1!==C?.blur&&{depthAwareUpsample:!0,...C?.blur}}),y=!1===u.colorGrading?null:new h.ColorGradingEffect({enabled:!1,...u.colorGrading??{}}),F=!1===u.depthOfField?null:new h.DepthOfFieldEffect({enabled:!1,...u.depthOfField??{}}),M=!1===u.outline?null:new h.OutlineEffect({enabled:!1,...u.outline??{}}),G=[],O=new WeakMap,D=new Set,R=(e,t,n)=>{let i=n;const r=G.filter(e=>e.enabled&&e.stage===t).sort((e,t)=>e.priority-t.priority||e.id-t.id);for(const t of r){if(!(t.material instanceof o)){const e=`${t.id}:material`;D.has(e)||(D.add(e),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: only NodeShaderMaterial effects are supported.`));continue}try{let n=O.get(t.material);null!=n&&n.version===t.material.version||(n={version:t.material.version,shader:g.compileFullscreen(t.material)},O.set(t.material,n));const r=e.createColorTarget(`hologyCustomPostProcess${t.id}`);e.addNodeFullscreenPass({name:`HologyCustomPostProcess${t.id}`,shader:n.shader,inputOverrides:{[s]:i},outputs:r}),i=r}catch(e){const n=`${t.id}:compile:${t.material.version}`;D.has(n)||(D.add(n),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: ${e instanceof Error?e.message:String(e)}`,e))}}return i},E=new h.WebGpuRenderer({canvas:p,fallbackMaterial:m,materialResolver:(e,t)=>g.resolve(e,t),invokeObjectRenderCallbacks:!1,hiZOcclusionCulling:!0,renderGraphProfiling:!1,sampleCount:1,multiDrawIndirect:!1});E.setRenderScale(v?.renderScale??1),E.setRenderGraphBuilder((e,t)=>{const n=new h.FrameGraphBuilder(t),i=n.createColorTarget("hologyNormalRoughness",{format:"rgba16float"});n.addDirectionalShadowPass(),n.addPointShadowPass(),n.addSpotShadowPass(),n.addDepthPrepass(),n.addHiZPasses(),n.addVisibilityPass(),n.addMaterialPass({name:"OpaqueGBufferPass",outputs:[n.sceneColor,i],drawStage:"opaque",loadDepth:!0}),n.addHiZHistoryPass("OpaqueGBufferPass");let r=n.sceneColor;if(null!=P){const e=P.addPasses(n,{depth:n.mainDepth,normal:i});r=P.addCompositePass(n,r,e)}null!=S&&(r=S.addPasses(n,{sceneColor:r,depth:n.mainDepth,normalRoughness:i})),n.addSceneTextureCopyPass(r),n.addLatePass(r),r=R(n,"beforeFog",r),null!=L&&(r=L.addPasses(n,{sceneColor:r,depth:n.mainDepth,volumeObjects:t.fogVolumeObjects,lights:t.extractedLights})),null!=x&&(r=x.addPass(n,r)),r=R(n,"beforeOutline",r),null!=M&&(r=M.addPass(n,r)),r=R(n,"beforeDepthOfField",r),null!=F&&(r=F.addPass(n,r,n.mainDepth)),r=R(n,"beforeColorAdjustment",r),null!=y&&(r=y.addPass(n,r)),r=R(n,"beforeAntiAliasing",r);let o=v?.addPass(n,r,n.mainDepth)??r;null!=b?o=b.addPass(n,o):null!=w&&(o=w.addPass(n,o)),o=R(n,"beforeOutput",o),n.present(o)});try{return await E.initialize(),new ExperimentalWebGpuBackend(E,m,g,f,x,w,b,P,S,v,L,y,F,M,G,p)}catch(e){throw E.destroy(),m.dispose(),g.dispose(),f.dispose(),P?.dispose(),b?.dispose(),L?.dispose(),M?.dispose(),e}}static supportsCamera(t){return t instanceof e.PerspectiveCamera||t instanceof e.OrthographicCamera}setSize(e,t,n){this.renderer.setSize(e,t,n)}initTexture(e){this.renderer.initTexture(e)}setPostProcessEffects(e){this.postProcessEffects.splice(0,this.postProcessEffects.length,...e);for(const t of e){if("beforeLut"!==t.stage)continue;const e=`${t.id}:${t.stage}`;this.warnedUnsupportedPostProcessStages.has(e)||(this.warnedUnsupportedPostProcessStages.add(e),console.warn(`[Hology WebGPU experiment] Skipping custom post-process effect ${t.id}: stage "${t.stage}" has no native WebGPU anchor.`))}}setEnableOutlines(e){null!=this.outline&&(this.outline.enabled=e)}setDynamicBatchingEnabled(e){this.renderer.setDynamicBatchingEnabled(e)}setSelectedObjects(e){this.outline?.setSelectedObjects(e)}setSelectedObjectInstances(e){this.outline?.setSelectedInstances(e)}setCascadedShadowRanges(e,t=[]){this.renderer.setCascadedShadowRanges(e,t),this.volumetricFog?.setCascadedDirectionalLights(t)}setWorldEnvironment(t){if(null==t)return void this.nodeMaterialResolver.setWorldEnvironment(null);let n=t.source;if(n.mapping!==e.CubeUVReflectionMapping){let e=this.pmremResults.get(n);null==e&&(this.pmremGenerator??(this.pmremGenerator=this.renderer.createPMREMGenerator()),e=this.pmremGenerator.fromEquirectangular(n),this.pmremResults.set(n,e),this.ownedPmremResults.add(e)),n=e.texture}this.nodeMaterialResolver.setWorldEnvironment({texture:n,intensity:t.intensity})}resetViewHistory(){this.renderer.resetViewHistory(),this.taa?.reset()}async compile(e,t){await this.renderer.compileAsync(e,t)}createStaticDrawSet(e,t){this.renderer.setHiZOcclusionCullingEnabled(!0);const n=this.renderer.createStaticDrawSet(e,{label:t,onUnsupported:"skip"});return 0===n.drawCount?(n.dispose(),null):n}render(e,t,n){this.volumetricFog?.setScene(e),this.taa?.prepareCamera(t,this.canvas.width,this.canvas.height);try{this.renderer.render(e,t,n)}finally{this.taa?.finishCamera(t)}}getLastFrameProfile(){return this.renderer.getLastFrameProfile()}setPostProcessState(e){null!=this.colorGrading&&(Object.assign(this.colorGrading.options,e??{enabled:!1}),this.colorGrading.options.enabled=!0===e?.enabled),null!=this.depthOfField&&(this.depthOfField.options.enabled=null!=e?.depthFocus||null!=e?.depthAperture||null!=e?.depthMaxBlur,this.depthOfField.options.focus=e?.depthFocus,this.depthOfField.options.aperture=e?.depthAperture,this.depthOfField.options.maxBlur=e?.depthMaxBlur)}setProfilingEnabled(e){this.renderer.setRenderGraphProfilingEnabled(e)}resetTemporalHistory(){this.taa?.reset()}inspect(e,t){return inspectWebGpuScene(e,t,this.nodeMaterialResolver)}destroy(){this.nodeMaterialResolver.dispose(),this.gBufferFallbackSource.dispose(),this.gtao?.dispose(),this.smaa?.dispose(),this.volumetricFog?.dispose();for(const e of this.ownedPmremResults)e.dispose();this.ownedPmremResults.clear(),this.renderer.destroy(),this.fallbackMaterial.dispose()}}export function inspectWebGpuScene(e,t,n){const i={meshes:0,skinnedMeshes:0,instancedMeshes:0,batchedMeshes:0,sprites:0,points:0,lines:0,missingPositionGeometry:0,transparentMaterials:0,shaderMaterialsReplaced:0,materialsReplaced:0,unsupportedCamera:ExperimentalWebGpuBackend.supportsCamera(t)?0:1};return e.traverse(e=>{if(e.isSprite)return void i.sprites++;if(e.isPoints)return void i.points++;if(e.isLine)return void i.lines++;if(!e.isMesh)return;const t=e;t.isBatchedMesh?i.batchedMeshes++:t.isInstancedMesh?i.instancedMeshes++:t.isSkinnedMesh?i.skinnedMeshes++:i.meshes++,null==t.geometry?.getAttribute("position")&&i.missingPositionGeometry++;const r=Array.isArray(t.material)?t.material:[t.material];for(const e of r){if(null==e)continue;e.transparent&&i.transparentMaterials++;const t=!0===e.isWGSLShaderMaterial||!0===e.isLineMaterial,r=!t&&!0===n?.canResolve(e);t||r||(i.materialsReplaced++,e.isShaderMaterial&&i.shaderMaterialsReplaced++)}}),i}export function formatWebGpuSceneCapabilitySummary(e){return`[Hology WebGPU experiment] ${JSON.stringify(e)}`}const d="\nstruct VertexInput {\n @location(0) position: vec3<f32>,\n @location(1) normal: vec3<f32>,\n @location(2) uv: vec2<f32>,\n @location(3) color: vec4<f32>,\n#ifdef USE_SKINNING\n @location(4) skinIndex: vec4<u32>,\n @location(5) skinWeight: vec4<f32>,\n#endif\n @builtin(instance_index) instanceIndex: u32,\n};\n\nstruct VertexOutput {\n @builtin(position) position: vec4<f32>,\n @location(0) worldPosition: vec3<f32>,\n @location(1) worldNormal: vec3<f32>,\n @location(2) color: vec4<f32>,\n};\n\n@vertex\nfn vsMain(input: VertexInput) -> VertexOutput {\n var output: VertexOutput;\n#ifdef USE_SKINNING\n let localPosition = rendererSkinPosition(input.position, input.skinIndex, input.skinWeight);\n let localNormal = rendererSkinNormal(input.normal, input.skinIndex, input.skinWeight);\n#else\n let localPosition = input.position;\n let localNormal = input.normal;\n#endif\n let world = rendererWorldPosition(localPosition, input.instanceIndex);\n output.position = rendererClipPosition(localPosition, input.instanceIndex);\n output.worldPosition = world.xyz;\n output.worldNormal = rendererWorldNormal(localNormal, input.instanceIndex);\n output.color = input.color * rendererObjectColor(input.instanceIndex);\n return output;\n}\n",c="\nstruct VertexOutput {\n @builtin(position) position: vec4<f32>,\n @location(0) worldPosition: vec3<f32>,\n @location(1) worldNormal: vec3<f32>,\n @location(2) color: vec4<f32>,\n};\n\nfn distanceAttenuation(distanceToLight: f32, range: f32) -> f32 {\n let linear = max(0.0, 1.0 - distanceToLight / max(range, 0.001));\n return linear * linear;\n}\n\n@fragment\nfn fsMain(input: VertexOutput) -> @location(0) vec4<f32> {\n let normal = normalize(input.worldNormal);\n let normalTint = normal * 0.5 + vec3<f32>(0.5);\n let base = mix(vec3<f32>(0.52, 0.58, 0.64), normalTint, 0.22) * input.color.rgb;\n var lighting = rendererIndirectDiffuse(normal) + vec3<f32>(0.08);\n var directionalLighting = vec3<f32>(0.0);\n let directionalCount = rendererDirectionalLightCount();\n\n for (var index: u32 = 0u; index < directionalCount; index = index + 1u) {\n let lightDirection = rendererDirectionalLightDirectionForLight(index);\n let shadow = rendererSampleDirectionalShadowForLightWithNormal(index, input.worldPosition, normal);\n directionalLighting += rendererDirectionalLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * shadow;\n }\n if (directionalCount > 0u) {\n lighting += directionalLighting / f32(directionalCount);\n }\n\n for (var index: u32 = 0u; index < rendererPointLightCount(); index = index + 1u) {\n let lightVector = rendererPointLightPositionForLight(index) - input.worldPosition;\n let distanceToLight = length(lightVector);\n let lightDirection = normalize(lightVector);\n let shadow = rendererSamplePointShadowForLightWithNormal(index, input.worldPosition, normal);\n lighting += rendererPointLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * distanceAttenuation(distanceToLight, rendererPointLightRangeForLight(index)) * shadow;\n }\n\n for (var index: u32 = 0u; index < rendererSpotLightCount(); index = index + 1u) {\n let lightVector = rendererSpotLightPositionForLight(index) - input.worldPosition;\n let distanceToLight = length(lightVector);\n let lightDirection = normalize(lightVector);\n let angleCos = dot(-lightDirection, rendererSpotLightDirectionForLight(index));\n let cone = smoothstep(rendererSpotLightConeCosForLight(index), rendererSpotLightPenumbraCosForLight(index), angleCos);\n let shadow = rendererSampleSpotShadowForLightWithNormal(index, input.worldPosition, normal);\n lighting += rendererSpotLightColorForLight(index) * max(dot(normal, lightDirection), 0.0) * cone * distanceAttenuation(distanceToLight, rendererSpotLightRangeForLight(index)) * shadow;\n }\n\n return vec4<f32>(base * max(lighting, vec3<f32>(0.08)), input.color.a);\n}\n";/*
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import { Material, Object3D, Texture } from 'three';
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import { BufferGeometry, Material, Object3D, Texture } from 'three';
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export declare function createAuthoredCollisionShapes(colliders: ModelColliderData[], assetRescale?: number): CollisionShape[];
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export declare function getElectronArg(name: string): string;
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* area. Rebuilding only the index preserves all vertex, skin and morph data.
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export declare function removeInvalidFaces(geometry: BufferGeometry): number;
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export type GetMeshOptions = {
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/**
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* Meshes can be optimized by merging geometries. This is appropriate for most static objects
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