@hology/core 0.0.229 → 0.0.231
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/effects/sequence/sequence-player.js +1 -1
- package/dist/effects/vfx/trail-renderer.js +1 -1
- package/dist/effects/vfx/vfx-materializer.js +1 -1
- package/dist/effects/vfx/vfx-renderers.d.ts +8 -0
- package/dist/effects/vfx/vfx-renderers.js +1 -1
- package/dist/gameplay/actors/component.d.ts +6 -1
- package/dist/gameplay/index.d.ts +1 -1
- package/dist/rendering/node-material-webgpu-resolver.d.ts +6 -0
- package/dist/rendering/node-material-webgpu-resolver.js +1 -1
- package/dist/rendering/webgpu-experimental-backend.d.ts +7 -1
- package/dist/rendering/webgpu-experimental-backend.js +1 -1
- package/dist/rendering.js +1 -1
- package/dist/scene/materializer.d.ts +1 -0
- package/dist/scene/materializer.js +1 -1
- package/dist/shader/graph/compiler.js +1 -1
- package/dist/shader/sprite-shader.d.ts +2 -1
- package/dist/shader/sprite-shader.js +1 -1
- package/dist/test/node-material-webgpu-resolver.test.js +1 -1
- package/package.json +3 -3
- package/tsconfig.tsbuildinfo +1 -1
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import{BackSide as t,Color as e,DataTexture as a,DoubleSide as r,FrontSide as u,Matrix4 as i,RGBAFormat as o,Texture as n,Vector2 as s,Vector3 as l,Vector4 as p}from"three";import{BooleanNode as c,FloatNode as h,Mat4Node as v,NodeShaderMaterial as y,RgbNode as d,RgbaNode as m,Sampler2DNode as f,Texture2dLookupNode as g,UniformFloatNode as b,Vec2Node as x,Vec3Node as w,Vec4Node as S,abs as T,acos as I,asin as O,attributes as M,atan as N,atan2 as C,autoVarying as E,bulge as G,bool as U,ceil as B,clamp as $,colorToNormal as k,cos as z,cross as A,degrees as V,distance as P,dot as j,exp as D,exp2 as L,float as R,floor as q,fract as F,inversesqrt as _,batchingMatrix as W,colorGradientSampler as H,curveSampler as Y,ifDefApply as J,sampleNamedEasingCurve as K,length as Q,LayerMixMode as X,log as Z,log2 as tt,mat4 as et,max as at,min as rt,mix as ut,mixColorsByLayer as it,particleUniforms as ot,mod as nt,normalize as st,pow as lt,radians as pt,rgba as ct,rgb as ht,saturate as vt,select as yt,sign as dt,sin as mt,smoothstep as ft,sqrt as gt,standardMaterial as bt,scaleTransform as xt,step as wt,tan as St,textureSampler2d as Tt,timeUniforms as It,toonMaterial as Ot,translate as Mt,transformed as Nt,triplanarMapping as Ct,twirl as Et,uniformFloat as Gt,uniforms as Ut,varyingAttributes as Bt,vec2 as $t,vec3 as kt,vec4 as zt,getPaintedMaterialLayerWeight as At}from"../../shader-nodes/index.js";import{SpriteNodeShaderMaterial as Vt,getSpritePosition as Pt}from"../sprite-shader.js";import{oneMinus as jt}from"../../shader-nodes/index.js";import{vectorToRadial as Dt,remap as Lt,hueShift as Rt,blendColor as qt,desaturateColor as Ft}from"../../shader-nodes/math.js";import{rectangleFloat as _t,roundedRectangleFloat as Wt}from"../../shader-nodes/shapes.js";import{edgeDepthEffect as Ht,fresnelEffect as Yt,depthFadeEffect as Jt}from"../../shader-nodes/effects.js";import{fragmentLinearEyeDepth as Kt,sampleSceneDepth as Qt,sampleSceneLinearEyeDepth as Xt,screenUV as Zt,nearUniformName as te,farUniformName as ee}from"../../shader-nodes/depth.js";import{sampleSceneColor as ae}from"../../shader-nodes/scene-sample.js";import{decalDiscard as re,decalUV as ue}from"../../shader-nodes/decal.js";import{Trail as ie,trailUV as oe}from"../../effects/vfx/trail-renderer.js";import{SimplexNoiseNode as ne,Voronoi2d as se,rotateAxis as le}from"../../shader-nodes/index.js";import{flipbookUv as pe}from"../../shader-nodes/texture-sequence.js";import{parallaxOcclusionMapping as ce}from"../../shader-nodes/pom.js";import{defaultInlineLiteralValueForPort as he,inlineLiteralTypeForPort as ve,SHADER_GRAPH_NODE_DEFINITIONS as ye}from"./registry.js";import{shaderGraphParameterTypeToValueType as de}from"./parameters.js";import{attributeVec2 as me,varying as fe,reflect as ge,refract as be,dFdx as xe,dFdy as we,fwidth as Se}from"three-shader-graph";import{decalNormal as Te}from"../../shader-nodes/decal.js";import{Curve2 as Ie}from"../../utils/curve.js";const Oe=(()=>{const t=new a(new Uint8Array([255,255,255,255]),1,1,o);return t.name="Missing shader graph texture parameter fallback",t.needsUpdate=!0,t})(),Me=new Set;export class ShaderGraphCompileError extends Error{constructor(t,e,a){super(t),this.nodeId=e,this.port=a,this.name="ShaderGraphCompileError"}}export const shaderGraphPostProcessWeightUniformName="hology_post_process_weight";export class ShaderGraphCompiler{constructor(t,e={}){this.graph=t,this.options=e,this.compiled=new Map,this.compiling=new Set,this.nodesById=new Map((t.nodes??[]).map(t=>[t.id,t]))}validate(){this.compile()}compile(){if(1!==this.graph.version)throw new ShaderGraphCompileError(`Unsupported shader graph version ${this.graph.version}`);return this.validateEdges(),this.validateNamedReroutes(),{output:this.compileOutput(),nodes:this.compiled}}validateEdges(){for(const t of this.graph.edges??[]){if(!this.nodesById.has(t.from.nodeId))throw new ShaderGraphCompileError(`Edge references missing source node "${t.from.nodeId}"`,t.from.nodeId,t.from.port);if(!this.nodesById.has(t.to.nodeId))throw new ShaderGraphCompileError(`Edge references missing target node "${t.to.nodeId}"`,t.to.nodeId,t.to.port)}}validateNamedReroutes(){for(const t of this.graph.nodes??[])"utility.namedRerouteUsage"===t.kind&&this.namedRerouteDeclaration(t)}compileOutput(){if("postProcess"===this.graph.target)return this.compilePostProcessOutput();const t=this.graph.outputs?.color,e={color:null!=t?this.toColorOutput(this.resolveOutputBinding(t,"color")):ct("#ffffff",1),transparent:Ee(this.graph)},a=this.graph.outputs?.opacity;null!=a&&(e.opacity=this.expectType(this.resolveOutputBinding(a,"opacity"),["float"],"opacity").value);const r=this.graph.outputs?.roughness;null!=r&&(e.roughness=this.expectType(this.resolveOutputBinding(r,"roughness"),["float"],"roughness").value);const u=this.graph.outputs?.metalness;null!=u&&(e.metalness=this.floatOutput(u,"metalness"));const i=this.graph.outputs?.normal;null!=i&&(e.normal=this.toVec3Output(this.resolveOutputBinding(i,"normal"),"normal"));const o=this.graph.outputs?.emissive;null!=o&&(e.emissive=this.toVec3Output(this.resolveOutputBinding(o,"emissive"),"emissive"));const n=this.graph.outputs?.ambientOcclusion;null!=n&&(e.ambientOcclusion=this.floatOutput(n,"ambientOcclusion"));const s=this.graph.outputs?.ambientOcclusionIntensity;null!=s&&(e.ambientOcclusionIntensity=this.floatOutput(s,"ambientOcclusionIntensity"));const l=this.graph.outputs?.sheenColor;null!=l&&(e.sheenColor=this.toVec3Output(this.resolveOutputBinding(l,"sheenColor"),"sheenColor"));const p=this.graph.outputs?.sheenRoughness;null!=p&&(e.sheenRoughness=this.floatOutput(p,"sheenRoughness"));const c=this.graph.outputs?.anisotropy;null!=c&&(e.anisotropy=this.floatOutput(c,"anisotropy"));const h=this.graph.outputs?.anisotropyDirection;null!=h&&(e.anisotropyDirection=this.expectType(this.resolveOutputBinding(h,"anisotropyDirection"),["vec2"],"anisotropyDirection").value);const v=this.graph.outputs?.bakedLight;null!=v&&(e.bakedLight=this.toVec3Output(this.resolveOutputBinding(v,"bakedLight"),"bakedLight"));const y=this.graph.outputs?.transform;null!=y&&"decal"!==this.graph.target&&(e.transform=this.toMat4Output(this.resolveOutputBinding(y,"transform"),"transform"));const d=this.graph.outputs?.discard;null!=d&&(e.discard=this.expectType(this.resolveOutputBinding(d,"discard"),["boolean"],"discard").value);const m=this.graph.outputs?.transparent;null!=m&&null!=m.value&&(e.transparent=Boolean(m.value));const f=this.graph.outputs?.alphaTest;return null!=f&&null!=f.value?e.alphaTest=Number(f.value):null!=this.graph.materialOptions?.alphaTest&&(e.alphaTest=this.graph.materialOptions.alphaTest),this.applyShadingModel(e)}compilePostProcessOutput(){const t=this.screenUv(),e=this.graph.outputs?.color,a=null!=e?this.toColorOutput(this.resolveOutputBinding(e,"color")):ae(t),r=this.graph.outputs?.opacity;return Ne(a,null!=r?this.expectType(this.resolveOutputBinding(r,"opacity"),["float"],"opacity").value:void 0,t)}screenUv(){return this.options.screenUV??Zt}applyShadingModel(t){const e=null!=t.opacity?function(t,e){if(t instanceof h)return ct(kt(t,t,t),e);if(t instanceof x)return ct(kt(t.x,t.y,0),e);if(t instanceof S)return ct(t.rgb,t.w.multiply(e));return ct(t,e)}(t.color,t.opacity):t.color;switch(this.graph.shadingModel??"standard"){case"standard":{const a={color:$e(e),roughness:t.roughness??R(.5),...null!=t.metalness?{metalness:t.metalness}:{},..."decal"===this.graph.target?{normal:st(fe(Ut.normalMatrix).multiplyVec(Te))}:{},...null!=t.normal?{normal:t.normal}:{},...null!=t.emissive?{emissive:ke(t.emissive)}:{},...null!=t.ambientOcclusion?{ambientOcclusion:t.ambientOcclusion}:{},...null!=t.ambientOcclusionIntensity?{ambientOcclusionIntensity:t.ambientOcclusionIntensity}:{},...null!=t.sheenColor?{sheenColor:t.sheenColor.rgb}:{},...null!=t.sheenRoughness?{sheenRoughness:t.sheenRoughness}:{},...null!=t.anisotropy?{anisotropy:t.anisotropy}:{},...null!=t.anisotropyDirection?{anisotropyDirection:t.anisotropyDirection}:{},...null!=t.bakedLight?{bakedLight:t.bakedLight}:{}};return{...t,color:bt(a)}}case"toon":{const a={color:$e(e),...null!=t.normal?{normal:t.normal}:{},...null!=t.emissive?{emissive:ke(t.emissive)}:{},...null!=t.ambientOcclusion?{ambientOcclusion:t.ambientOcclusion}:{},...null!=t.ambientOcclusionIntensity?{ambientOcclusionIntensity:t.ambientOcclusionIntensity}:{},...null!=t.bakedLight?{bakedLight:t.bakedLight}:{}};return{...t,color:Ot(a)}}case"unlit":return{...t,color:e}}}compileNode(t){const e=this.compiled.get(t);if(null!=e)return e;const a=this.nodesById.get(t);if(null==a)throw new ShaderGraphCompileError(`Missing shader graph node "${t}"`,t);if(null==ye[a.kind])throw new ShaderGraphCompileError(`Unsupported shader graph node "${a.kind}"`,a.id);if(this.compiling.has(t))throw new ShaderGraphCompileError(`Shader graph contains a cycle involving node "${t}"`,t);this.compiling.add(t);try{const e=this.compileNodeInternal(a);return this.compiled.set(t,e),e}finally{this.compiling.delete(t)}}compileNodeInternal(t){switch(t.kind){case"input.parameter":return this.output(t,this.compileParameterNode(t));case"input.slider":return this.output(t,{value:{type:"float",value:R(Fe(Ae(t,"value",.5)))}});case"constant.boolean":return this.output(t,{value:{type:"boolean",value:U(Boolean(ze(t,"value",!1)))}});case"constant.float":return this.output(t,{value:{type:"float",value:R(Ae(t,"value",0))}});case"constant.vec2":return this.output(t,{value:{type:"vec2",value:He(ze(t,"value",[0,0]))}});case"constant.vec3":return this.output(t,{value:{type:"vec3",value:Ye(ze(t,"value",[0,0,0]))}});case"constant.rgba":return this.output(t,{value:{type:"rgba",value:Je(ze(t,"value","#ffffff"),Ae(t,"alpha",1))}});case"builtin.uv":{let e;return e="trail"===this.graph.target?oe:"decal"===this.graph.target?ue:this.uvAttribute(t),this.output(t,{value:{type:"vec2",value:!0===ze(t,"flipY",!1)?$t(e.x,jt(e.y)):e},u:{type:"float",value:e.x},v:{type:"float",value:e.y}})}case"builtin.screenUv":return this.output(t,{value:{type:"vec2",value:this.screenUv()}});case"builtin.color":{const e=E(M.color);return this.output(t,{value:{type:"rgba",value:e},rgb:{type:"rgb",value:e.rgb},r:{type:"float",value:e.r},g:{type:"float",value:e.g},b:{type:"float",value:e.b},a:{type:"float",value:e.a}})}case"builtin.position":{const e=E(M.position);return this.output(t,{value:{type:"vec3",value:e},x:{type:"float",value:e.x},y:{type:"float",value:e.y},z:{type:"float",value:e.z}})}case"builtin.worldPosition":{const e=E(Nt.worldPosition);return this.output(t,{value:{type:"vec3",value:e},x:{type:"float",value:e.x},y:{type:"float",value:e.y},z:{type:"float",value:e.z}})}case"builtin.objectPosition":{let e=Ut.instanceMatrix.multiplyVec(zt(0,0,0,1));e=J("USE_BATCHING",e,t=>W.multiplyVec(t));const a=E(Ut.modelMatrix.multiplyVec(e).xyz);return this.output(t,{value:{type:"vec3",value:a},x:{type:"float",value:a.x},y:{type:"float",value:a.y},z:{type:"float",value:a.z}})}case"builtin.viewDir":{const e=E(Nt.viewDir);return this.output(t,{value:{type:"vec3",value:e},x:{type:"float",value:e.x},y:{type:"float",value:e.y},z:{type:"float",value:e.z}})}case"builtin.normal":{const e=E(M.normal);return this.output(t,{value:{type:"vec3",value:e},x:{type:"float",value:e.x},y:{type:"float",value:e.y},z:{type:"float",value:e.z}})}case"builtin.time":return this.output(t,{value:{type:"float",value:It.elapsed}});case"builtin.camera":{const e=Gt(te),a=Gt(ee),r=Ut.cameraPosition;return this.output(t,{position:{type:"vec3",value:r},x:{type:"float",value:r.x},y:{type:"float",value:r.y},z:{type:"float",value:r.z},near:{type:"float",value:e},far:{type:"float",value:a}})}case"builtin.viewMatrix":return this.output(t,{value:{type:"mat4",value:Ut.viewMatrix}});case"builtin.projectionMatrix":return this.output(t,{value:{type:"mat4",value:Ut.projectionMatrix}});case"builtin.modelViewMatrix":return this.output(t,{value:{type:"mat4",value:Ut.modelViewMatrix}});case"builtin.particle":return this.output(t,{energy:{type:"float",value:ot.energy},color:{type:"rgb",value:ot.color},opacity:{type:"float",value:ot.opacity},time:{type:"float",value:ot.time}});case"math.add":case"math.subtract":case"math.multiply":case"math.divide":return this.output(t,{value:this.compileBinaryMath(t)});case"math.oneMinus":{const e=this.expectNumeric(this.input(t,"value"));return this.output(t,{value:{type:e.type,value:jt(e.value)}})}case"math.abs":return this.output(t,{value:this.compileUnaryMath(t,T)});case"math.sign":return this.output(t,{value:this.compileUnaryMath(t,dt)});case"math.floor":return this.output(t,{value:this.compileUnaryMath(t,q)});case"math.ceil":return this.output(t,{value:this.compileUnaryMath(t,B)});case"math.fract":return this.output(t,{value:this.compileUnaryMath(t,F)});case"math.sin":return this.output(t,{value:this.compileUnaryMath(t,mt)});case"math.cos":return this.output(t,{value:this.compileUnaryMath(t,z)});case"math.tan":return this.output(t,{value:this.compileUnaryMath(t,St)});case"math.asin":return this.output(t,{value:this.compileUnaryMath(t,O)});case"math.acos":return this.output(t,{value:this.compileUnaryMath(t,I)});case"math.atan":return this.output(t,{value:this.compileUnaryMath(t,N)});case"math.atan2":return this.output(t,{value:this.compileAtan2(t)});case"math.radians":return this.output(t,{value:this.compileUnaryMath(t,pt)});case"math.degrees":return this.output(t,{value:this.compileUnaryMath(t,V)});case"math.sqrt":return this.output(t,{value:this.compileUnaryMath(t,gt)});case"math.inverseSqrt":return this.output(t,{value:this.compileUnaryMath(t,_)});case"math.exp":return this.output(t,{value:this.compileUnaryMath(t,D)});case"math.exp2":return this.output(t,{value:this.compileUnaryMath(t,L)});case"math.log":return this.output(t,{value:this.compileUnaryMath(t,Z)});case"math.log2":return this.output(t,{value:this.compileUnaryMath(t,tt)});case"math.saturate":return this.output(t,{value:this.compileUnaryMath(t,vt)});case"math.length":{const e=this.expectNumeric(this.input(t,"value"));return this.output(t,{value:{type:"float",value:Q(e.value)}})}case"math.normalize":return this.output(t,{value:this.compileUnaryMath(t,st)});case"math.clamp":{const e=this.expectNumeric(this.input(t,"value")),a=this.expectNumeric(this.input(t,"min",{type:"float",value:R(0)})),r=this.expectNumeric(this.input(t,"max",{type:"float",value:R(1)}));return this.output(t,{value:{type:e.type,value:$(e.value,a.value,r.value)}})}case"math.min":return this.output(t,{value:this.compileBinaryFunction(t,rt)});case"math.max":return this.output(t,{value:this.compileBinaryFunction(t,at)});case"math.pow":return this.output(t,{value:this.compileBinaryFunction(t,lt)});case"math.mod":return this.output(t,{value:this.compileBinaryFunction(t,nt)});case"math.step":return this.output(t,{value:this.compileBinaryFunction(t,wt,!0)});case"math.smoothstep":{const e=this.expectNumeric(this.input(t,"edge0",{type:"float",value:R(0)})),a=this.expectNumeric(this.input(t,"edge1",{type:"float",value:R(1)})),r=this.expectNumeric(this.input(t,"value"));return this.output(t,{value:{type:r.type,value:ft(e.value,a.value,r.value)}})}case"math.mix":{const e=this.expectNumeric(this.input(t,"a")),a=this.expectNumeric(this.input(t,"b")),r=this.expectNumeric(this.input(t,"t",{type:"float",value:R(.5)})),u=De(e.type,a.type,t.id);return this.output(t,{value:{type:u,value:ut(e.value,a.value,r.value)}})}case"math.remap":{const e=this.expectType(this.input(t,"value"),["float"],t.id,"value").value,a=this.floatInput(t,"inMin",-1),r=this.floatInput(t,"inMax",1),u=this.floatInput(t,"outMin",0),i=this.floatInput(t,"outMax",1);return this.output(t,{value:{type:"float",value:Lt(e,a,r,u,i)}})}case"math.select":{const e=this.boolInput(t,"condition",!1),a=this.expectNumeric(this.input(t,"a")),r=this.expectNumeric(this.input(t,"b")),u=De(a.type,r.type,t.id);return this.output(t,{value:{type:u,value:yt(e,a.value,r.value)}})}case"math.reflect":{const e=this.expectType(this.input(t,"incident"),["vec2","vec3","vec4","rgb","rgba"],t.id,"incident"),a=this.expectType(this.input(t,"normal"),["vec2","vec3","vec4","rgb","rgba"],t.id,"normal");return this.output(t,{value:{type:e.type,value:ge(e.value,a.value)}})}case"math.refract":{const e=this.expectType(this.input(t,"incident"),["vec2","vec3","vec4","rgb","rgba"],t.id,"incident"),a=this.expectType(this.input(t,"normal"),["vec2","vec3","vec4","rgb","rgba"],t.id,"normal"),r=this.floatInput(t,"ior",1.5);return this.output(t,{value:{type:e.type,value:be(e.value,a.value,r)}})}case"math.derivative":{const e=this.expectNumeric(this.input(t,"value")),a=String(ze(t,"mode","fwidth"));let r;return r="dFdx"===a?xe(e.value):"dFdy"===a?we(e.value):Se(e.value),this.output(t,{value:{type:e.type,value:r}})}case"layer.mixPainted":return this.output(t,{value:this.compilePaintedLayerMix(t)});case"math.dot":{const e=this.expectNumeric(this.input(t,"a")),a=this.expectNumeric(this.input(t,"b"));return De(e.type,a.type,t.id),this.output(t,{value:{type:"float",value:j(e.value,a.value)}})}case"math.distance":{const e=this.expectNumeric(this.input(t,"a")),a=this.expectNumeric(this.input(t,"b"));return De(e.type,a.type,t.id),this.output(t,{value:{type:"float",value:P(e.value,a.value)}})}case"math.cross":{const e=this.expectType(this.input(t,"a"),["vec3","rgb"],t.id,"a"),a=this.expectType(this.input(t,"b"),["vec3","rgb"],t.id,"b");return this.output(t,{value:{type:"vec3",value:A(e.value,a.value)}})}case"compare.greaterThan":case"compare.greaterThanOrEqual":case"compare.lessThan":case"compare.lessThanOrEqual":case"compare.equal":case"compare.notEqual":return this.output(t,{value:{type:"boolean",value:this.compileComparison(t)}});case"boolean.not":{const e=this.boolInput(t,"value",!1);return this.output(t,{value:{type:"boolean",value:yt(e,U(!1),U(!0))}})}case"boolean.and":return this.output(t,{value:{type:"boolean",value:this.compileBooleanBinary(t,"and")}});case"boolean.or":return this.output(t,{value:{type:"boolean",value:this.compileBooleanBinary(t,"or")}});case"compose.vec2":return this.output(t,{value:{type:"vec2",value:$t(this.floatInput(t,"x",0),this.floatInput(t,"y",0))}});case"compose.vec3":return this.output(t,{value:{type:"vec3",value:kt(this.floatInput(t,"x",0),this.floatInput(t,"y",0),this.floatInput(t,"z",0))}});case"compose.vec4":return this.output(t,{value:{type:"vec4",value:zt(this.floatInput(t,"x",0),this.floatInput(t,"y",0),this.floatInput(t,"z",0),this.floatInput(t,"w",0))}});case"compose.rgba":return this.output(t,{value:{type:"rgba",value:zt(this.floatInput(t,"r",1),this.floatInput(t,"g",1),this.floatInput(t,"b",1),this.floatInput(t,"a",1))}});case"decompose.component":{const e=this.expectNumeric(this.input(t,"value")),a=String(ze(t,"component","x"));return this.output(t,{value:{type:"float",value:Re(e,a,t.id)}})}case"decompose.split":{const e=this.expectNumeric(this.input(t,"value"));return this.output(t,function(t,e){const a={},r=(r,u)=>{a[r]={type:"float",value:Re(t,u,e)}};switch(t.type){case"vec2":return r("x","x"),r("y","y"),r("u","x"),r("v","y"),a;case"vec3":return r("x","x"),r("y","y"),r("z","z"),a;case"rgb":return r("r","r"),r("g","g"),r("b","b"),r("x","x"),r("y","y"),r("z","z"),a;case"vec4":return r("x","x"),r("y","y"),r("z","z"),r("w","w"),a;case"rgba":return r("r","r"),r("g","g"),r("b","b"),r("a","a"),r("x","x"),r("y","y"),r("z","z"),r("w","w"),a;case"float":return a.x={type:"float",value:t.value},a}}(e,t.id))}case"color.gradient":{const e=this.expectType(this.input(t,"t",{type:"float",value:R(.5)}),["float"],t.id,"t"),a=H(function(t){const e=ze(t,"stops",[]);if(!Array.isArray(e))return[];const a=e.map((t,a)=>{if(null==t||"object"!=typeof t||Array.isArray(t))return;const r=t,u="string"==typeof r.color?r.color:"#ffffff";return{position:_e(r.position,Ke(a,e.length)),color:u,alpha:_e(r.alpha,1)}}).filter(t=>null!=t);return a.length>0?a:[]}(t)).sample(e.value);return this.output(t,{value:{type:"rgba",value:a}})}case"utility.curve":{const e=this.expectType(this.input(t,"t",{type:"float",value:R(.5)}),["float"],t.id,"t"),a=ze(t,"curve","Linear"),r=K(a,e.value)??Y(Ie.decode(a)).sample(e.value);return this.output(t,{value:{type:"float",value:r}})}case"utility.namedRerouteDeclaration":return this.output(t,{value:this.input(t,"value")});case"utility.namedRerouteUsage":{const e=this.compileNode(this.namedRerouteDeclaration(t).id);return this.output(t,{value:e.outputs.value})}case"color.hueShift":{const e=this.expectType(this.input(t,"color"),["rgba","rgb","vec4","vec3"],t.id,"color"),a=e.value,r="rgba"===e.type||"vec4"===e.type?a.rgb??a.xyz:a,u=this.floatInput(t,"shift",0),i=Rt(r,u);return"rgba"===e.type||"vec4"===e.type?this.output(t,{value:{type:e.type,value:zt(i,a.a??a.w)}}):this.output(t,{value:{type:e.type,value:i}})}case"color.blend":{const e=this.expectType(this.input(t,"base"),["rgba","rgb","vec4","vec3"],t.id,"base"),a=this.expectType(this.input(t,"blend"),["rgba","rgb","vec4","vec3"],t.id,"blend"),r=String(ze(t,"mode","multiply")),u=e.value,i=a.value,o="rgba"===e.type||"vec4"===e.type?u.rgb??u.xyz:u,n="rgba"===a.type||"vec4"===a.type?i.rgb??i.xyz:i;let s=qt(o,n,r);if("rgba"===a.type||"vec4"===a.type){const t=i.a??i.w;s=ut(o,s,t)}if("rgba"===e.type||"vec4"===e.type){const a=u.a??u.w;return this.output(t,{value:{type:e.type,value:zt(s,a)}})}return this.output(t,{value:{type:e.type,value:s}})}case"color.desaturate":{const e=this.expectType(this.input(t,"color"),["rgba","rgb","vec4","vec3"],t.id,"color"),a=e.value,r="rgba"===e.type||"vec4"===e.type?a.rgb??a.xyz:a,u=this.floatInput(t,"fraction",1),i=Ft(r,u);return"rgba"===e.type||"vec4"===e.type?this.output(t,{value:{type:e.type,value:zt(i,a.a??a.w)}}):this.output(t,{value:{type:e.type,value:i}})}case"color.unpackNormal":{const e=this.expectType(this.input(t,"color"),["vec3","vec4","rgb","rgba"],t.id,"color"),a=this.floatInput(t,"scale",1),r=this.optionalInput(t,"normal");return this.output(t,{value:{type:"vec3",value:k(e.value,a,r?this.expectType(r,["vec3"],t.id,"normal").value:void 0)}})}case"texture.sampler2d":{const e=this.input(t,"texture");return this.output(t,{value:this.toSampler(e,t.id)})}case"texture.sample2d":{const e=this.toSampler(this.input(t,"sampler"),t.id),a=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv"),r=e.value.sample(a.value);return this.output(t,{rgba:{type:"rgba",value:r},rgb:{type:"rgb",value:r.rgb},r:{type:"float",value:r.r},g:{type:"float",value:r.g},b:{type:"float",value:r.b},a:{type:"float",value:r.a}})}case"texture.triplanarMapping":{const e=this.input(t,"sampler"),a=this.toSampler(e,t.id),r=this.expectType(this.input(t,"scale",{type:"float",value:R(1)}),["float"],t.id,"scale"),u=this.expectType(this.input(t,"normal",{type:"vec3",value:Bt.normal}),["vec3"],t.id,"normal"),i=this.expectType(this.input(t,"position",{type:"vec3",value:Bt.position}),["vec3"],t.id,"position"),o=Ct(a.value,r.value,u.value,i.value);return this.output(t,{rgba:{type:"rgba",value:o},rgb:{type:"rgb",value:o.rgb},r:{type:"float",value:o.r},g:{type:"float",value:o.g},b:{type:"float",value:o.b},a:{type:"float",value:o.a}})}case"scene.sampleColor":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.screenUv()}),["vec2"],t.id,"uv"),a=ae(e.value);return this.output(t,{rgba:{type:"rgba",value:a},rgb:{type:"rgb",value:a.rgb},r:{type:"float",value:a.r},g:{type:"float",value:a.g},b:{type:"float",value:a.b},a:{type:"float",value:a.a}})}case"scene.sampleDepth":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.screenUv()}),["vec2"],t.id,"uv");return this.output(t,{depth:{type:"float",value:Qt(e.value)},linearEyeDepth:{type:"float",value:Xt(e.value)}})}case"scene.fragmentDepth":return this.output(t,{linearEyeDepth:{type:"float",value:Kt}});case"transform.translate":{const e=this.expectType(this.input(t,"offset",{type:"vec3",value:kt(0,0,0)}),["vec3","rgb"],t.id,"offset");return this.output(t,{value:{type:"mat4",value:Mt(e.value)}})}case"transform.scale":{const e=this.expectType(this.input(t,"scale",{type:"vec3",value:kt(1,1,1)}),["vec3","rgb"],t.id,"scale").value;return this.output(t,{value:{type:"mat4",value:xt(e.x,e.y,e.z)}})}case"transform.rotateAxis":{const e=this.expectType(this.input(t,"axis",{type:"vec3",value:kt(0,1,0)}),["vec3","rgb"],t.id,"axis"),a=this.expectType(this.input(t,"angle",{type:"float",value:R(0)}),["float"],t.id,"angle");return this.output(t,{value:{type:"mat4",value:le(e.value,a.value)}})}case"uv.rotate":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value,a=this.expectType(this.input(t,"angle",{type:"float",value:R(0)}),["float"],t.id,"angle").value,r=this.expectType(this.input(t,"center",{type:"vec2",value:$t(.5,.5)}),["vec2"],t.id,"center").value;return this.output(t,{value:{type:"vec2",value:Le(e,a,r)}})}case"uv.twirl":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value,a=this.expectType(this.input(t,"strength",{type:"float",value:R(1)}),["float"],t.id,"strength").value,r=this.expectType(this.input(t,"center",{type:"vec2",value:$t(.5,.5)}),["vec2"],t.id,"center").value,u=this.expectType(this.input(t,"offset",{type:"vec2",value:$t(0,0)}),["vec2"],t.id,"offset").value;return this.output(t,{value:{type:"vec2",value:Et(e,a,r,u)}})}case"uv.radial":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value,a=Dt(e.subtractScalar(.5));return this.output(t,{coords:{type:"vec2",value:a.coords},radius:{type:"float",value:a.radius},angle:{type:"float",value:a.angle}})}case"uv.bulge":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value,a=this.expectType(this.input(t,"center",{type:"vec2",value:$t(.5,.5)}),["vec2"],t.id,"center").value,r=this.expectType(this.input(t,"power",{type:"float",value:R(1)}),["float"],t.id,"power").value;return this.output(t,{value:{type:"vec2",value:G(e,a,r)}})}case"uv.flipbook":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value,a=this.floatInput(t,"columns",Ae(t,"columns",1)),r=this.floatInput(t,"rows",Ae(t,"rows",1)),u=this.floatInput(t,"fps",Ae(t,"fps",60)),i=this.expectType(this.input(t,"time",{type:"float",value:It.elapsed}),["float"],t.id,"time").value,o=String(ze(t,"mode","clamp"));return this.output(t,{value:{type:"vec2",value:pe(e,a,r,i,u,o)}})}case"uv.pom":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value,a=this.input(t,"heightMap"),r=this.toSampler(a,t.id).value,u=this.floatInput(t,"heightScale",.05),i=Ae(t,"minLayers",8),o=Ae(t,"maxLayers",24);return this.output(t,{value:{type:"vec2",value:ce(e,r,u,i,o)}})}case"shape.rectangle":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value;return this.output(t,{value:{type:"float",value:_t(e,this.floatInput(t,"width",.5),this.floatInput(t,"height",.5))}})}case"shape.roundedRectangle":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value;return this.output(t,{value:{type:"float",value:Wt(e,this.floatInput(t,"width",.5),this.floatInput(t,"height",.5),this.floatInput(t,"radius",.1))}})}case"noise.simplex":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value,a=this.floatInput(t,"scale",8);return this.output(t,{value:{type:"float",value:new ne(e.multiplyScalar(a))}})}case"noise.voronoi2d":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv").value,a=this.floatInput(t,"scale",8);return this.output(t,{value:{type:"float",value:new se(e.multiplyScalar(a))}})}case"effect.fresnel":return this.output(t,{value:{type:"float",value:E(Yt(this.floatInput(t,"power",1)))}});case"effect.edgeDepth":{const e=this.floatInput(t,"power",1);return this.output(t,{value:{type:"float",value:Ht(e)}})}case"effect.depthFade":{const e=this.floatInput(t,"distance",1);return this.output(t,{value:{type:"float",value:Jt(e)}})}case"util.panner":{const e=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"coord"),a=this.expectType(this.input(t,"speed",{type:"vec2",value:$t(0,0)}),["vec2"],t.id,"speed"),r=this.expectType(this.input(t,"tile",{type:"vec2",value:$t(1,1)}),["vec2"],t.id,"tile"),u=this.expectType(this.input(t,"time",{type:"float",value:It.elapsed}),["float"],t.id,"time");return this.output(t,{value:{type:"vec2",value:e.value.multiply(r.value).add(a.value.multiplyScalar(u.value))}})}}}compileParameterNode(t){const e=String(ze(t,"parameter","")),a=this.graph.parameters?.find(t=>t.name===e||t.id===e);if(null==a)throw new ShaderGraphCompileError(`Parameter "${e}" does not exist`,t.id);const r=de(a.type),u={type:r,value:Pe(this.options.parameters?.[a.name]??a.defaultValue,r,a.name)};if("sampler2d"!==r)return{value:u};const i=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv"),o=u.value.sample(i.value);return{value:{type:"rgba",value:o},rgb:{type:"rgb",value:o.rgb},r:{type:"float",value:o.r},g:{type:"float",value:o.g},b:{type:"float",value:o.b},a:{type:"float",value:o.a},sampler:u}}compileBinaryMath(t){const e=this.expectBinaryMathValue(this.input(t,"a")),a=this.expectBinaryMathValue(this.input(t,"b")),r=t.kind.split(".")[1];if("mat4"===e.type||"mat4"===a.type)return function(t,e,a,r){if("mat4"===t.type&&"mat4"===e.type&&"divide"!==a)return{type:"mat4",value:je(t.value,e.value,a,r)};if("mat4"===t.type&&"float"===e.type&&("multiply"===a||"divide"===a))return{type:"mat4",value:je(t.value,e.value,a,r)};if("float"===t.type&&"mat4"===e.type&&"multiply"===a)return{type:"mat4",value:je(e.value,t.value,a,r)};if("mat4"===t.type&&"vec4"===e.type&&"multiply"===a)return{type:"vec4",value:t.value.multiplyVec(e.value)};throw new ShaderGraphCompileError(`Cannot ${a} ${t.type} and ${e.type}`,r)}(e,a,r,t.id);if(e.type===a.type)return{type:e.type,value:je(e.value,a.value,r,t.id)};if("float"===e.type&&"float"!==a.type&&"multiply"===r)return{type:a.type,value:je(a.value,e.value,r,t.id)};if("float"!==e.type&&"float"===a.type)return{type:e.type,value:je(e.value,a.value,r,t.id)};throw new ShaderGraphCompileError(`Cannot ${r} ${e.type} and ${a.type}`,t.id)}expectBinaryMathValue(t){if(!qe(t.type)&&"mat4"!==t.type)throw new ShaderGraphCompileError(`Expected a numeric value but got ${t.type}`);return t}compileUnaryMath(t,e){const a=this.expectNumeric(this.input(t,"value"));return{type:a.type,value:e(a.value)}}compileAtan2(t){const e=this.expectNumeric(this.input(t,"y")),a=this.expectNumeric(this.input(t,"x"));return{type:function(t,e,a){if(t===e)return t;if("rgb"===t&&"vec3"===e||"vec3"===t&&"rgb"===e)return"vec3";if("rgba"===t&&"vec4"===e||"vec4"===t&&"rgba"===e)return"vec4";throw new ShaderGraphCompileError(`Cannot mix ${t} and ${e}`,a)}(e.type,a.type,t.id),value:C(e.value,a.value)}}compileBinaryFunction(t,e,a=!1){const r=this.expectNumeric(this.input(t,"a")),u=this.expectNumeric(this.input(t,"b"));return{type:a&&"float"===u.type?r.type:De(r.type,u.type,t.id),value:e(r.value,u.value)}}compilePaintedLayerMix(t){const e=this.expectNumeric(this.input(t,"base")),a=[e.value],r=[At(0)];let u=e.type;for(let e=1;e<=8;e++){const i=this.optionalInput(t,`layer${e}`);if(null==i)continue;const o=this.expectNumeric(i);u=De(u,o.type,t.id),a.push(o.value),r.push(At(e))}return 1===a.length?e:{type:u,value:it({layerColors:a,layerWeights:r,enableNoise:Boolean(ze(t,"enableNoise",!0)),noiseScale:this.floatInput(t,"noiseScale",Ae(t,"noiseScale",.1)),noiseAmount:this.floatInput(t,"noiseAmount",Ae(t,"noiseAmount",.5)),decay:this.floatInput(t,"softness",Ae(t,"softness",.3)),mode:"hard"===String(ze(t,"mode","soft"))?X.hard:X.soft})}}defaultUV(){return"trail"===this.graph.target?oe:"decal"===this.graph.target?ue:E(M.uv)}uvAttribute(t){const e=Math.max(0,Math.floor(Ae(t,"channel",0)));return 0===e?Bt.uv:fe(me(`uv${e}`))}namedRerouteDeclaration(t){const e=String(t.params?.declarationId??"");if(0===e.length)throw new ShaderGraphCompileError("Named reroute usage is missing a declaration",t.id);const a=this.nodesById.get(e);if(null==a)throw new ShaderGraphCompileError(`Named reroute declaration "${e}" does not exist`,t.id);if("utility.namedRerouteDeclaration"!==a.kind)throw new ShaderGraphCompileError(`Node "${e}" is not a named reroute declaration`,t.id);return a}input(t,e,a){const r=t.inputs?.[e];if(null!=r)return this.resolveInput(r,t.id,e);const u=(this.graph.edges??[]).find(a=>a.to.nodeId===t.id&&a.to.port===e);if(null!=u)return this.resolveSocket(u.from,t.id,e);if(null!=a)return a;const i=this.inlineLiteralFallback(t,e);if(null!=i)return i;throw new ShaderGraphCompileError(`Missing input "${e}"`,t.id,e)}optionalInput(t,e){const a=t.inputs?.[e];if(null!=a)return this.resolveInput(a,t.id,e);const r=(this.graph.edges??[]).find(a=>a.to.nodeId===t.id&&a.to.port===e);return null!=r?this.resolveSocket(r.from,t.id,e):void 0}floatInput(t,e,a){return this.expectType(this.input(t,e,{type:"float",value:R(a)}),["float"],t.id,e).value}boolInput(t,e,a){return this.expectType(this.input(t,e,{type:"boolean",value:U(a)}),["boolean"],t.id,e).value}compileComparison(t){const e=this.expectType(this.input(t,"a"),["float"],t.id,"a").value,a=this.expectType(this.input(t,"b"),["float"],t.id,"b").value;switch(t.kind){case"compare.greaterThan":return e.gt(a);case"compare.greaterThanOrEqual":return e.gte(a);case"compare.lessThan":return e.lt(a);case"compare.lessThanOrEqual":return e.lte(a);case"compare.equal":return e.equals(a);case"compare.notEqual":return e.notEquals(a)}throw new ShaderGraphCompileError(`Unsupported comparison node "${t.kind}"`,t.id)}compileBooleanBinary(t,e){const a=this.boolInput(t,"a",!1),r=this.boolInput(t,"b",!1);return"and"===e?a.and(r):a.or(r)}resolveOutputBinding(t,e){if(null!=t.input)return this.resolveSocket(t.input,void 0,e);if(void 0!==t.value)return Ve(t.value);throw new ShaderGraphCompileError(`Output "${e}" is missing an input or value`)}floatOutput(t,e){return this.expectType(this.resolveOutputBinding(t,e),["float"],e).value}resolveInput(t,e,a){return function(t){return null!=t.nodeId}(t)?this.resolveSocket(t,e,a):Ve(t.value,t.valueType)}inlineLiteralFallback(t,e){const a=ye[t.kind]?.inputs.find(t=>t.name===e);if(null==a)return;const r=ve(t.kind,a),u=he(t.kind,a);return null!=r&&void 0!==u?Ve(u,r):void 0}resolveSocket(t,e,a){const r=this.compileNode(t.nodeId).outputs[t.port];if(null==r)throw new ShaderGraphCompileError(`Node "${t.nodeId}" does not have output "${t.port}"`,e??t.nodeId,a??t.port);return r}expectType(t,e,a,r){if(!e.includes(t.type))throw new ShaderGraphCompileError(`Expected ${e.join(" or ")} but got ${t.type}`,a,r);return t}expectNumeric(t){if(!qe(t.type))throw new ShaderGraphCompileError(`Expected a numeric value but got ${t.type}`);return t}toSampler(t,e){if("sampler2d"===t.type)return t;if("texture2d"===t.type){const a=t.value;if(null==a)throw new ShaderGraphCompileError("Texture input is empty",e);return{type:"sampler2d",value:Tt(a)}}throw new ShaderGraphCompileError(`Expected texture2d or sampler2d but got ${t.type}`,e)}toColorOutput(t){switch(t.type){case"float":case"vec2":case"vec3":case"vec4":case"rgb":case"rgba":return t.value;case"boolean":{const e=yt(t.value,R(1),R(0));return ct(kt(e,e,e),1)}case"mat4":throw new ShaderGraphCompileError("mat4 values cannot be used as color");case"texture2d":case"sampler2d":throw new ShaderGraphCompileError(`${t.type} must be sampled before it can be used as color`)}}toVec3Output(t,e){if("vec3"===t.type||"rgb"===t.type)return t.value;if("vec4"===t.type||"rgba"===t.type)return t.value.xyz;throw new ShaderGraphCompileError(`Output "${e}" expects vec3/rgb but got ${t.type}`)}toMat4Output(t,e){if("mat4"===t.type)return t.value;throw new ShaderGraphCompileError(`Output "${e}" expects mat4 but got ${t.type}`)}output(t,e){return{node:t,outputs:e}}}export function compileShaderGraph(t,e={}){return new ShaderGraphCompiler(t,e).compile()}export function compileShaderGraphPreview(t,e,a={}){if(null==e)return compileShaderGraph(t,a).output;const r=new ShaderGraphCompiler(t,a).compileNode(e),u=Object.values(r.outputs)[0];if(null==u)throw new ShaderGraphCompileError(`Node "${e}" has no previewable output`,e);return{color:Ue(u),transparent:"rgba"===u.type||"vec4"===u.type}}export function buildShaderGraphMaterial(t,a={}){if("postProcess"===t.target)return buildShaderGraphPostProcessMaterial(t,a);const r=function(t,e,a){const r=a.alphaTest??t.alphaTest??e.materialOptions?.alphaTest;return null!=r?{...t,alphaTest:r}:t}(null!=a.previewNodeId?compileShaderGraphPreview(t,a.previewNodeId,a):compileShaderGraph(t,a).output,t,a);if("sprite"===t.target)return new Vt({color:r.color,discard:r.discard,alphaTest:r.alphaTest,transparent:r.transparent??!0,position:Pt(new b("rotation",0),new b("screenSpaceSize",0)),uniforms:{color:{value:new e(16777215)}}});if("trail"===t.target){const{position:e}=ie.getTrailShaderNodes(a.trailBillboard??!1),u=new y({...r,position:e});return ie.applyTrailShaderParameters(u),Ge(u,t),u}if("decal"===t.target){const e=null!=r.discard?re.or(r.discard):re,a=new y({...r,transparent:!1,discard:e});return a.userData.isDecal=!0,Ge(a,t),a}const u=new y({transparent:!1,...r});return Ge(u,t),u}export function buildShaderGraphPostProcessMaterial(t,e={}){const a=null!=e.previewNodeId?Ne(compileShaderGraphPreview(t,e.previewNodeId,e).color):compileShaderGraph(t,e).output,r=new y({color:a.color,transparent:!1,fog:!1,lights:!1,outputEncoding:!1});return r.depthWrite=!1,r.depthTest=!1,r.toneMapped=!1,r.userData.isPostProcessShaderGraph=!0,r}export function buildShaderGraphInlinePreviewMaterial(t,e,a={}){const r=compileShaderGraphPreview({...t,target:"surface"},e,a),u=new y({color:r.color,transparent:r.transparent??!1,fog:!1,lights:!1});return u.depthWrite=!1,u.depthTest=!1,u.toneMapped=!1,u}function Ne(t,e,a=Zt){const r=ae(a),u=Gt("hology_post_process_weight",1),i=vt(null!=e?u.multiply(e):u);return{color:ut(r.rgb,Ce(t),i),transparent:!1,...null!=e?{opacity:e}:{}}}function Ce(t){return t instanceof h?kt(t,t,t):t instanceof x?kt(t.x,t.y,0):t instanceof S?t.xyz:t}export function shaderGraphMaterialSideToThree(e){switch(e){case"back":return t;case"double":return r;default:return u}}function Ee(t){return"decal"!==t.target&&(t.materialOptions?.transparent??"sprite"===t.target)}function Ge(t,e){"surface"===e.target&&(t.side=shaderGraphMaterialSideToThree(e.materialOptions?.side)),null!=e.materialOptions?.transparent&&(t.transparent=e.materialOptions.transparent),null!=e.materialOptions?.bloom&&(t.userData.hasBloom=e.materialOptions.bloom)}function Ue(t){switch(t.type){case"float":return Be(t.value);case"vec2":{const e=t.value;return ct(kt(e.x,e.y,0),1)}case"vec3":case"rgb":return ct(t.value,1);case"vec4":case"rgba":return t.value;case"boolean":return Be(yt(t.value,R(1),R(0)));case"mat4":throw new ShaderGraphCompileError("mat4 values cannot be previewed as color");case"texture2d":case"sampler2d":throw new ShaderGraphCompileError(`${t.type} nodes require a sampled output to preview`)}}function Be(t){return ct(kt(t,t,t),1)}function $e(t){return t instanceof h?kt(t,t,t).rgb:t instanceof x?kt(t.x,t.y,0).rgb:t}function ke(t){return t.rgb}function ze(t,e,a){const r=t.params?.[e];return void 0===r?a:r}function Ae(t,e,a){const r=ze(t,e,a);return"number"==typeof r?r:Number(r??a)}function Ve(t,e){if(null!=(a=t)&&"object"==typeof a&&!Array.isArray(a)&&"value"in a)return Ve(t.value,t.valueType??e);var a;const r=e??function(t){if("boolean"==typeof t)return"boolean";if("number"==typeof t)return"float";if(Array.isArray(t))return 2===t.length?"vec2":3===t.length?"vec3":16===t.length?"mat4":"vec4";return"string"==typeof t?"rgb":"float"}(t);return{type:r,value:Pe(t,r,"literal")}}function Pe(t,a,r){switch(a){case"boolean":return t instanceof c?t:U(Boolean(t));case"float":return t instanceof h?t:R(_e(t,0));case"vec2":return t instanceof x?t:He(t);case"vec3":return t instanceof w?t:Ye(t);case"vec4":return t instanceof S?t:function(t){const[e,a,r,u]=We(t,4,1);return zt(e,a,r,u)}(t);case"mat4":return t instanceof v?t:function(t){if(t instanceof i)return et(t);const e=new i;Array.isArray(t)&&16===t.length&&e.fromArray(t.map(t=>_e(t,0)));return et(e)}(t);case"rgb":return t instanceof d?t:function(t){if("string"==typeof t||"number"==typeof t||t instanceof e)return ht(t);const[a,r,u]=We(t,3);return kt(a,r,u).rgb}(t);case"rgba":return t instanceof m||t instanceof S?t:Je(t);case"texture2d":return t;case"sampler2d":return function(t){const e=t;return t instanceof f||t instanceof g||"function"==typeof e?.isSampler2D||!0===e?.isSampler2D}(t)?t:t instanceof n||!0===t?.isTexture?Tt(t):(Me.has(r)||(Me.add(r),console.warn(`Shader graph parameter "${r}" is missing a texture value; using a 1x1 white fallback texture.`)),Tt(Oe))}}function je(t,e,a,r){const u=`${a}Scalar`;if(e instanceof h&&"function"==typeof t[u])return t[u](e);if("function"==typeof t[a])return t[a](e);throw new ShaderGraphCompileError(`Node does not support ${a}`,r)}function De(t,e,a){if(t===e)return t;if("rgb"===t&&"vec3"===e||"vec3"===t&&"rgb"===e)return"vec3";if("rgba"===t&&"vec4"===e||"vec4"===t&&"rgba"===e)return"vec4";if("float"===t&&qe(e))return e;if("float"===e&&qe(t))return t;throw new ShaderGraphCompileError(`Cannot mix ${t} and ${e}`,a)}function Le(t,e,a){const r=t.subtract(a),u=mt(e),i=z(e);return $t(i.multiply(r.x).subtract(u.multiply(r.y)).add(a.x),u.multiply(r.x).add(i.multiply(r.y)).add(a.y))}function Re(t,e,a){const r=t.value["u"===e?"x":"v"===e?"y":e];if(r instanceof h)return r;throw new ShaderGraphCompileError(`Component "${e}" is not available on ${t.type}`,a)}function qe(t){return"float"===t||"vec2"===t||"vec3"===t||"vec4"===t||"rgb"===t||"rgba"===t}function Fe(t){return Number.isFinite(t)?Math.min(1,Math.max(0,t)):0}function _e(t,e){if("number"==typeof t)return t;if("string"==typeof t){const a=parseFloat(t);return Number.isFinite(a)?a:e}return"boolean"==typeof t?t?1:0:e}function We(t,a,r=0){if(Array.isArray(t))return Array.from({length:a},(e,a)=>_e(t[a],r));if(t instanceof s||t instanceof l||t instanceof p)return Array.from({length:a},(e,a)=>t.toArray()[a]??r);if(t instanceof e){const e=t.toArray();return Array.from({length:a},(t,a)=>e[a]??(3===a?1:r))}if(null!=t&&"object"==typeof t){const e=t,u=["x","y","z","w"];if(u.some(t=>null!=e[t]))return Array.from({length:a},(t,a)=>_e(e[u[a]],r));const i=["r","g","b","a"];if(i.some(t=>null!=e[t]))return Array.from({length:a},(t,a)=>_e(e[i[a]],3===a?1:r))}return Array.from({length:a},()=>_e(t,r))}function He(t){const[e,a]=We(t,2);return $t(e,a)}function Ye(t){const[e,a,r]=We(t,3);return kt(e,a,r)}function Je(t,a=1){if("string"==typeof t||"number"==typeof t||t instanceof e)return ct(t,a);if(t instanceof w)return ct(t,a);const[r,u,i,o]=We(t,4,a);return zt(r,u,i,o)}function Ke(t,e){return e<=1?0:t/(e-1)}/*
|
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1
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+
import{BackSide as t,Color as e,DataTexture as a,DoubleSide as r,FrontSide as u,Matrix4 as i,RGBAFormat as o,Texture as n,Vector2 as s,Vector3 as l,Vector4 as p}from"three";import{BooleanNode as c,FloatNode as h,Mat4Node as v,NodeShaderMaterial as y,RgbNode as d,RgbaNode as m,Sampler2DNode as f,Texture2dLookupNode as g,UniformFloatNode as b,Vec2Node as x,Vec3Node as w,Vec4Node as S,abs as T,acos as I,asin as O,attributes as M,atan as N,atan2 as C,autoVarying as E,bulge as G,bool as U,ceil as B,clamp as $,colorToNormal as k,cos as z,cross as A,degrees as V,distance as P,dot as j,exp as D,exp2 as L,float as R,floor as q,fract as F,inversesqrt as _,batchingMatrix as W,colorGradientSampler as H,curveSampler as Y,ifDefApply as J,sampleNamedEasingCurve as K,length as Q,LayerMixMode as X,log as Z,log2 as tt,mat4 as et,max as at,min as rt,mix as ut,mixColorsByLayer as it,particleUniforms as ot,mod as nt,normalize as st,pow as lt,radians as pt,rgba as ct,rgb as ht,saturate as vt,select as yt,sign as dt,sin as mt,smoothstep as ft,sqrt as gt,standardMaterial as bt,scaleTransform as xt,step as wt,tan as St,textureSampler2d as Tt,timeUniforms as It,toonMaterial as Ot,translate as Mt,transformed as Nt,triplanarMapping as Ct,twirl as Et,uniformFloat as Gt,uniforms as Ut,varyingAttributes as Bt,vec2 as $t,vec3 as kt,vec4 as zt,getPaintedMaterialLayerWeight as At}from"../../shader-nodes/index.js";import{SpriteNodeShaderMaterial as Vt,getSpritePosition as Pt}from"../sprite-shader.js";import{oneMinus as jt}from"../../shader-nodes/index.js";import{vectorToRadial as Dt,remap as Lt,hueShift as Rt,blendColor as qt,desaturateColor as Ft}from"../../shader-nodes/math.js";import{rectangleFloat as _t,roundedRectangleFloat as Wt}from"../../shader-nodes/shapes.js";import{edgeDepthEffect as Ht,fresnelEffect as Yt,depthFadeEffect as Jt}from"../../shader-nodes/effects.js";import{fragmentLinearEyeDepth as Kt,sampleSceneDepth as Qt,sampleSceneLinearEyeDepth as Xt,screenUV as Zt,nearUniformName as te,farUniformName as ee}from"../../shader-nodes/depth.js";import{sampleSceneColor as ae}from"../../shader-nodes/scene-sample.js";import{decalDiscard as re,decalUV as ue}from"../../shader-nodes/decal.js";import{Trail as ie,trailUV as oe}from"../../effects/vfx/trail-renderer.js";import{SimplexNoiseNode as ne,Voronoi2d as se,rotateAxis as le}from"../../shader-nodes/index.js";import{flipbookUv as pe}from"../../shader-nodes/texture-sequence.js";import{parallaxOcclusionMapping as ce}from"../../shader-nodes/pom.js";import{defaultInlineLiteralValueForPort as he,inlineLiteralTypeForPort as ve,SHADER_GRAPH_NODE_DEFINITIONS as ye}from"./registry.js";import{shaderGraphParameterTypeToValueType as de}from"./parameters.js";import{attributeVec2 as me,varying as fe,reflect as ge,refract as be,dFdx as xe,dFdy as we,fwidth as Se}from"three-shader-graph";import{decalNormal as Te}from"../../shader-nodes/decal.js";import{Curve2 as Ie}from"../../utils/curve.js";const Oe=(()=>{const t=new a(new Uint8Array([255,255,255,255]),1,1,o);return t.name="Missing shader graph texture parameter fallback",t.needsUpdate=!0,t})(),Me=new Set;export class ShaderGraphCompileError extends Error{constructor(t,e,a){super(t),this.nodeId=e,this.port=a,this.name="ShaderGraphCompileError"}}export const shaderGraphPostProcessWeightUniformName="hology_post_process_weight";export class ShaderGraphCompiler{constructor(t,e={}){this.graph=t,this.options=e,this.compiled=new Map,this.compiling=new Set,this.nodesById=new Map((t.nodes??[]).map(t=>[t.id,t]))}validate(){this.compile()}compile(){if(1!==this.graph.version)throw new ShaderGraphCompileError(`Unsupported shader graph version ${this.graph.version}`);return this.validateEdges(),this.validateNamedReroutes(),{output:this.compileOutput(),nodes:this.compiled}}validateEdges(){for(const t of this.graph.edges??[]){if(!this.nodesById.has(t.from.nodeId))throw new ShaderGraphCompileError(`Edge references missing source node "${t.from.nodeId}"`,t.from.nodeId,t.from.port);if(!this.nodesById.has(t.to.nodeId))throw new ShaderGraphCompileError(`Edge references missing target node "${t.to.nodeId}"`,t.to.nodeId,t.to.port)}}validateNamedReroutes(){for(const t of this.graph.nodes??[])"utility.namedRerouteUsage"===t.kind&&this.namedRerouteDeclaration(t)}compileOutput(){if("postProcess"===this.graph.target)return this.compilePostProcessOutput();const t=this.graph.outputs?.color,e={color:null!=t?this.toColorOutput(this.resolveOutputBinding(t,"color")):ct("#ffffff",1),transparent:Ee(this.graph)},a=this.graph.outputs?.opacity;null!=a&&(e.opacity=this.expectType(this.resolveOutputBinding(a,"opacity"),["float"],"opacity").value);const r=this.graph.outputs?.roughness;null!=r&&(e.roughness=this.expectType(this.resolveOutputBinding(r,"roughness"),["float"],"roughness").value);const u=this.graph.outputs?.metalness;null!=u&&(e.metalness=this.floatOutput(u,"metalness"));const i=this.graph.outputs?.normal;null!=i&&(e.normal=this.toVec3Output(this.resolveOutputBinding(i,"normal"),"normal"));const o=this.graph.outputs?.emissive;null!=o&&(e.emissive=this.toVec3Output(this.resolveOutputBinding(o,"emissive"),"emissive"));const n=this.graph.outputs?.ambientOcclusion;null!=n&&(e.ambientOcclusion=this.floatOutput(n,"ambientOcclusion"));const s=this.graph.outputs?.ambientOcclusionIntensity;null!=s&&(e.ambientOcclusionIntensity=this.floatOutput(s,"ambientOcclusionIntensity"));const l=this.graph.outputs?.sheenColor;null!=l&&(e.sheenColor=this.toVec3Output(this.resolveOutputBinding(l,"sheenColor"),"sheenColor"));const p=this.graph.outputs?.sheenRoughness;null!=p&&(e.sheenRoughness=this.floatOutput(p,"sheenRoughness"));const c=this.graph.outputs?.anisotropy;null!=c&&(e.anisotropy=this.floatOutput(c,"anisotropy"));const h=this.graph.outputs?.anisotropyDirection;null!=h&&(e.anisotropyDirection=this.expectType(this.resolveOutputBinding(h,"anisotropyDirection"),["vec2"],"anisotropyDirection").value);const v=this.graph.outputs?.bakedLight;null!=v&&(e.bakedLight=this.toVec3Output(this.resolveOutputBinding(v,"bakedLight"),"bakedLight"));const y=this.graph.outputs?.transform;null!=y&&"decal"!==this.graph.target&&(e.transform=this.toMat4Output(this.resolveOutputBinding(y,"transform"),"transform"));const d=this.graph.outputs?.discard;null!=d&&(e.discard=this.expectType(this.resolveOutputBinding(d,"discard"),["boolean"],"discard").value);const m=this.graph.outputs?.transparent;null!=m&&null!=m.value&&(e.transparent=Boolean(m.value));const f=this.graph.outputs?.alphaTest;return null!=f&&null!=f.value?e.alphaTest=Number(f.value):null!=this.graph.materialOptions?.alphaTest&&(e.alphaTest=this.graph.materialOptions.alphaTest),this.applyShadingModel(e)}compilePostProcessOutput(){const t=this.screenUv(),e=this.graph.outputs?.color,a=null!=e?this.toColorOutput(this.resolveOutputBinding(e,"color")):ae(t),r=this.graph.outputs?.opacity;return Ne(a,null!=r?this.expectType(this.resolveOutputBinding(r,"opacity"),["float"],"opacity").value:void 0,t)}screenUv(){return this.options.screenUV??Zt}applyShadingModel(t){const e=null!=t.opacity?function(t,e){if(t instanceof h)return ct(kt(t,t,t),e);if(t instanceof x)return ct(kt(t.x,t.y,0),e);if(t instanceof S)return ct(t.rgb,t.w.multiply(e));return ct(t,e)}(t.color,t.opacity):t.color;switch(this.graph.shadingModel??"standard"){case"standard":{const a={color:$e(e),roughness:t.roughness??R(.5),...null!=t.metalness?{metalness:t.metalness}:{},..."decal"===this.graph.target?{normal:st(fe(Ut.normalMatrix).multiplyVec(Te))}:{},...null!=t.normal?{normal:t.normal}:{},...null!=t.emissive?{emissive:ke(t.emissive)}:{},...null!=t.ambientOcclusion?{ambientOcclusion:t.ambientOcclusion}:{},...null!=t.ambientOcclusionIntensity?{ambientOcclusionIntensity:t.ambientOcclusionIntensity}:{},...null!=t.sheenColor?{sheenColor:t.sheenColor.rgb}:{},...null!=t.sheenRoughness?{sheenRoughness:t.sheenRoughness}:{},...null!=t.anisotropy?{anisotropy:t.anisotropy}:{},...null!=t.anisotropyDirection?{anisotropyDirection:t.anisotropyDirection}:{},...null!=t.bakedLight?{bakedLight:t.bakedLight}:{}};return{...t,color:bt(a)}}case"toon":{const a={color:$e(e),...null!=t.normal?{normal:t.normal}:{},...null!=t.emissive?{emissive:ke(t.emissive)}:{},...null!=t.ambientOcclusion?{ambientOcclusion:t.ambientOcclusion}:{},...null!=t.ambientOcclusionIntensity?{ambientOcclusionIntensity:t.ambientOcclusionIntensity}:{},...null!=t.bakedLight?{bakedLight:t.bakedLight}:{}};return{...t,color:Ot(a)}}case"unlit":return{...t,color:e}}}compileNode(t){const e=this.compiled.get(t);if(null!=e)return e;const a=this.nodesById.get(t);if(null==a)throw new ShaderGraphCompileError(`Missing shader graph node "${t}"`,t);if(null==ye[a.kind])throw new ShaderGraphCompileError(`Unsupported shader graph node "${a.kind}"`,a.id);if(this.compiling.has(t))throw new ShaderGraphCompileError(`Shader graph contains a cycle involving node "${t}"`,t);this.compiling.add(t);try{const e=this.compileNodeInternal(a);return this.compiled.set(t,e),e}finally{this.compiling.delete(t)}}compileNodeInternal(t){switch(t.kind){case"input.parameter":return this.output(t,this.compileParameterNode(t));case"input.slider":return this.output(t,{value:{type:"float",value:R(Fe(Ae(t,"value",.5)))}});case"constant.boolean":return this.output(t,{value:{type:"boolean",value:U(Boolean(ze(t,"value",!1)))}});case"constant.float":return this.output(t,{value:{type:"float",value:R(Ae(t,"value",0))}});case"constant.vec2":return this.output(t,{value:{type:"vec2",value:He(ze(t,"value",[0,0]))}});case"constant.vec3":return this.output(t,{value:{type:"vec3",value:Ye(ze(t,"value",[0,0,0]))}});case"constant.rgba":return this.output(t,{value:{type:"rgba",value:Je(ze(t,"value","#ffffff"),Ae(t,"alpha",1))}});case"builtin.uv":{let e;return e="trail"===this.graph.target?oe:"decal"===this.graph.target?ue:this.uvAttribute(t),this.output(t,{value:{type:"vec2",value:!0===ze(t,"flipY",!1)?$t(e.x,jt(e.y)):e},u:{type:"float",value:e.x},v:{type:"float",value:e.y}})}case"builtin.screenUv":return this.output(t,{value:{type:"vec2",value:this.screenUv()}});case"builtin.color":{const e=E(M.color);return this.output(t,{value:{type:"rgba",value:e},rgb:{type:"rgb",value:e.rgb},r:{type:"float",value:e.r},g:{type:"float",value:e.g},b:{type:"float",value:e.b},a:{type:"float",value:e.a}})}case"builtin.position":{const e=E(M.position);return this.output(t,{value:{type:"vec3",value:e},x:{type:"float",value:e.x},y:{type:"float",value:e.y},z:{type:"float",value:e.z}})}case"builtin.worldPosition":{const e=E(Nt.worldPosition);return this.output(t,{value:{type:"vec3",value:e},x:{type:"float",value:e.x},y:{type:"float",value:e.y},z:{type:"float",value:e.z}})}case"builtin.objectPosition":{let e=Ut.instanceMatrix.multiplyVec(zt(0,0,0,1));e=J("USE_BATCHING",e,t=>W.multiplyVec(t));const a=E(Ut.modelMatrix.multiplyVec(e).xyz);return this.output(t,{value:{type:"vec3",value:a},x:{type:"float",value:a.x},y:{type:"float",value:a.y},z:{type:"float",value:a.z}})}case"builtin.viewDir":{const e=E(Nt.viewDir);return this.output(t,{value:{type:"vec3",value:e},x:{type:"float",value:e.x},y:{type:"float",value:e.y},z:{type:"float",value:e.z}})}case"builtin.normal":{const e=E(M.normal);return this.output(t,{value:{type:"vec3",value:e},x:{type:"float",value:e.x},y:{type:"float",value:e.y},z:{type:"float",value:e.z}})}case"builtin.time":return this.output(t,{value:{type:"float",value:It.elapsed}});case"builtin.camera":{const e=Gt(te),a=Gt(ee),r=Ut.cameraPosition;return this.output(t,{position:{type:"vec3",value:r},x:{type:"float",value:r.x},y:{type:"float",value:r.y},z:{type:"float",value:r.z},near:{type:"float",value:e},far:{type:"float",value:a}})}case"builtin.viewMatrix":return this.output(t,{value:{type:"mat4",value:Ut.viewMatrix}});case"builtin.projectionMatrix":return this.output(t,{value:{type:"mat4",value:Ut.projectionMatrix}});case"builtin.modelViewMatrix":return this.output(t,{value:{type:"mat4",value:Ut.modelViewMatrix}});case"builtin.particle":return this.output(t,{energy:{type:"float",value:ot.energy},color:{type:"rgb",value:ot.color},opacity:{type:"float",value:ot.opacity},time:{type:"float",value:ot.time}});case"math.add":case"math.subtract":case"math.multiply":case"math.divide":return this.output(t,{value:this.compileBinaryMath(t)});case"math.oneMinus":{const e=this.expectNumeric(this.input(t,"value"));return this.output(t,{value:{type:e.type,value:jt(e.value)}})}case"math.abs":return this.output(t,{value:this.compileUnaryMath(t,T)});case"math.sign":return this.output(t,{value:this.compileUnaryMath(t,dt)});case"math.floor":return this.output(t,{value:this.compileUnaryMath(t,q)});case"math.ceil":return this.output(t,{value:this.compileUnaryMath(t,B)});case"math.fract":return this.output(t,{value:this.compileUnaryMath(t,F)});case"math.sin":return this.output(t,{value:this.compileUnaryMath(t,mt)});case"math.cos":return this.output(t,{value:this.compileUnaryMath(t,z)});case"math.tan":return this.output(t,{value:this.compileUnaryMath(t,St)});case"math.asin":return this.output(t,{value:this.compileUnaryMath(t,O)});case"math.acos":return this.output(t,{value:this.compileUnaryMath(t,I)});case"math.atan":return this.output(t,{value:this.compileUnaryMath(t,N)});case"math.atan2":return this.output(t,{value:this.compileAtan2(t)});case"math.radians":return this.output(t,{value:this.compileUnaryMath(t,pt)});case"math.degrees":return this.output(t,{value:this.compileUnaryMath(t,V)});case"math.sqrt":return this.output(t,{value:this.compileUnaryMath(t,gt)});case"math.inverseSqrt":return this.output(t,{value:this.compileUnaryMath(t,_)});case"math.exp":return this.output(t,{value:this.compileUnaryMath(t,D)});case"math.exp2":return this.output(t,{value:this.compileUnaryMath(t,L)});case"math.log":return this.output(t,{value:this.compileUnaryMath(t,Z)});case"math.log2":return this.output(t,{value:this.compileUnaryMath(t,tt)});case"math.saturate":return this.output(t,{value:this.compileUnaryMath(t,vt)});case"math.length":{const e=this.expectNumeric(this.input(t,"value"));return this.output(t,{value:{type:"float",value:Q(e.value)}})}case"math.normalize":return this.output(t,{value:this.compileUnaryMath(t,st)});case"math.clamp":{const e=this.expectNumeric(this.input(t,"value")),a=this.expectNumeric(this.input(t,"min",{type:"float",value:R(0)})),r=this.expectNumeric(this.input(t,"max",{type:"float",value:R(1)}));return this.output(t,{value:{type:e.type,value:$(e.value,a.value,r.value)}})}case"math.min":return this.output(t,{value:this.compileBinaryFunction(t,rt)});case"math.max":return this.output(t,{value:this.compileBinaryFunction(t,at)});case"math.pow":return this.output(t,{value:this.compileBinaryFunction(t,lt)});case"math.mod":return this.output(t,{value:this.compileBinaryFunction(t,nt)});case"math.step":return this.output(t,{value:this.compileBinaryFunction(t,wt,!0)});case"math.smoothstep":{const 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i=this.expectType(this.input(t,"uv",{type:"vec2",value:this.defaultUV()}),["vec2"],t.id,"uv"),o=u.value.sample(i.value);return{value:{type:"rgba",value:o},rgb:{type:"rgb",value:o.rgb},r:{type:"float",value:o.r},g:{type:"float",value:o.g},b:{type:"float",value:o.b},a:{type:"float",value:o.a},sampler:u}}compileBinaryMath(t){const e=this.expectBinaryMathValue(this.input(t,"a")),a=this.expectBinaryMathValue(this.input(t,"b")),r=t.kind.split(".")[1];if("mat4"===e.type||"mat4"===a.type)return function(t,e,a,r){if("mat4"===t.type&&"mat4"===e.type&&"divide"!==a)return{type:"mat4",value:je(t.value,e.value,a,r)};if("mat4"===t.type&&"float"===e.type&&("multiply"===a||"divide"===a))return{type:"mat4",value:je(t.value,e.value,a,r)};if("float"===t.type&&"mat4"===e.type&&"multiply"===a)return{type:"mat4",value:je(e.value,t.value,a,r)};if("mat4"===t.type&&"vec4"===e.type&&"multiply"===a)return{type:"vec4",value:t.value.multiplyVec(e.value)};throw new ShaderGraphCompileError(`Cannot ${a} ${t.type} and 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${e}`,a)}(e.type,a.type,t.id),value:C(e.value,a.value)}}compileBinaryFunction(t,e,a=!1){const r=this.expectNumeric(this.input(t,"a")),u=this.expectNumeric(this.input(t,"b"));return{type:a&&"float"===u.type?r.type:De(r.type,u.type,t.id),value:e(r.value,u.value)}}compilePaintedLayerMix(t){const e=this.expectNumeric(this.input(t,"base")),a=[e.value],r=[At(0)];let u=e.type;for(let e=1;e<=8;e++){const i=this.optionalInput(t,`layer${e}`);if(null==i)continue;const o=this.expectNumeric(i);u=De(u,o.type,t.id),a.push(o.value),r.push(At(e))}return 1===a.length?e:{type:u,value:it({layerColors:a,layerWeights:r,enableNoise:Boolean(ze(t,"enableNoise",!0)),noiseScale:this.floatInput(t,"noiseScale",Ae(t,"noiseScale",.1)),noiseAmount:this.floatInput(t,"noiseAmount",Ae(t,"noiseAmount",.5)),decay:this.floatInput(t,"softness",Ae(t,"softness",.3)),mode:"hard"===String(ze(t,"mode","soft"))?X.hard:X.soft})}}defaultUV(){return"trail"===this.graph.target?oe:"decal"===this.graph.target?ue:E(M.uv)}uvAttribute(t){const e=Math.max(0,Math.floor(Ae(t,"channel",0)));return 0===e?Bt.uv:fe(me(`uv${e}`))}namedRerouteDeclaration(t){const e=String(t.params?.declarationId??"");if(0===e.length)throw new ShaderGraphCompileError("Named reroute usage is missing a declaration",t.id);const a=this.nodesById.get(e);if(null==a)throw new ShaderGraphCompileError(`Named reroute declaration "${e}" does not exist`,t.id);if("utility.namedRerouteDeclaration"!==a.kind)throw new ShaderGraphCompileError(`Node "${e}" is not a named reroute declaration`,t.id);return a}input(t,e,a){const r=t.inputs?.[e];if(null!=r)return this.resolveInput(r,t.id,e);const u=(this.graph.edges??[]).find(a=>a.to.nodeId===t.id&&a.to.port===e);if(null!=u)return this.resolveSocket(u.from,t.id,e);if(null!=a)return a;const i=this.inlineLiteralFallback(t,e);if(null!=i)return i;throw new ShaderGraphCompileError(`Missing input "${e}"`,t.id,e)}optionalInput(t,e){const a=t.inputs?.[e];if(null!=a)return this.resolveInput(a,t.id,e);const r=(this.graph.edges??[]).find(a=>a.to.nodeId===t.id&&a.to.port===e);return null!=r?this.resolveSocket(r.from,t.id,e):void 0}floatInput(t,e,a){return this.expectType(this.input(t,e,{type:"float",value:R(a)}),["float"],t.id,e).value}boolInput(t,e,a){return this.expectType(this.input(t,e,{type:"boolean",value:U(a)}),["boolean"],t.id,e).value}compileComparison(t){const e=this.expectType(this.input(t,"a"),["float"],t.id,"a").value,a=this.expectType(this.input(t,"b"),["float"],t.id,"b").value;switch(t.kind){case"compare.greaterThan":return e.gt(a);case"compare.greaterThanOrEqual":return e.gte(a);case"compare.lessThan":return e.lt(a);case"compare.lessThanOrEqual":return e.lte(a);case"compare.equal":return e.equals(a);case"compare.notEqual":return e.notEquals(a)}throw new ShaderGraphCompileError(`Unsupported comparison node "${t.kind}"`,t.id)}compileBooleanBinary(t,e){const a=this.boolInput(t,"a",!1),r=this.boolInput(t,"b",!1);return"and"===e?a.and(r):a.or(r)}resolveOutputBinding(t,e){if(null!=t.input)return this.resolveSocket(t.input,void 0,e);if(void 0!==t.value)return Ve(t.value);throw new ShaderGraphCompileError(`Output "${e}" is missing an input or value`)}floatOutput(t,e){return this.expectType(this.resolveOutputBinding(t,e),["float"],e).value}resolveInput(t,e,a){return function(t){return null!=t.nodeId}(t)?this.resolveSocket(t,e,a):Ve(t.value,t.valueType)}inlineLiteralFallback(t,e){const a=ye[t.kind]?.inputs.find(t=>t.name===e);if(null==a)return;const r=ve(t.kind,a),u=he(t.kind,a);return null!=r&&void 0!==u?Ve(u,r):void 0}resolveSocket(t,e,a){const r=this.compileNode(t.nodeId).outputs[t.port];if(null==r)throw new ShaderGraphCompileError(`Node "${t.nodeId}" does not have output "${t.port}"`,e??t.nodeId,a??t.port);return r}expectType(t,e,a,r){if(!e.includes(t.type))throw new ShaderGraphCompileError(`Expected ${e.join(" or ")} but got ${t.type}`,a,r);return t}expectNumeric(t){if(!qe(t.type))throw new ShaderGraphCompileError(`Expected a numeric value but got ${t.type}`);return t}toSampler(t,e){if("sampler2d"===t.type)return t;if("texture2d"===t.type){const a=t.value;if(null==a)throw new ShaderGraphCompileError("Texture input is empty",e);return{type:"sampler2d",value:Tt(a)}}throw new ShaderGraphCompileError(`Expected texture2d or sampler2d but got ${t.type}`,e)}toColorOutput(t){switch(t.type){case"float":case"vec2":case"vec3":case"vec4":case"rgb":case"rgba":return t.value;case"boolean":{const e=yt(t.value,R(1),R(0));return ct(kt(e,e,e),1)}case"mat4":throw new ShaderGraphCompileError("mat4 values cannot be used as color");case"texture2d":case"sampler2d":throw new ShaderGraphCompileError(`${t.type} must be sampled before it can be used as color`)}}toVec3Output(t,e){if("vec3"===t.type||"rgb"===t.type)return t.value;if("vec4"===t.type||"rgba"===t.type)return t.value.xyz;throw new ShaderGraphCompileError(`Output "${e}" expects vec3/rgb but got ${t.type}`)}toMat4Output(t,e){if("mat4"===t.type)return t.value;throw new ShaderGraphCompileError(`Output "${e}" expects mat4 but got ${t.type}`)}output(t,e){return{node:t,outputs:e}}}export function compileShaderGraph(t,e={}){return new ShaderGraphCompiler(t,e).compile()}export function compileShaderGraphPreview(t,e,a={}){if(null==e)return compileShaderGraph(t,a).output;const r=new ShaderGraphCompiler(t,a).compileNode(e),u=Object.values(r.outputs)[0];if(null==u)throw new ShaderGraphCompileError(`Node "${e}" has no previewable output`,e);return{color:Ue(u),transparent:"rgba"===u.type||"vec4"===u.type}}export function buildShaderGraphMaterial(t,a={}){if("postProcess"===t.target)return buildShaderGraphPostProcessMaterial(t,a);const r=function(t,e,a){const r=a.alphaTest??t.alphaTest??e.materialOptions?.alphaTest;return null!=r?{...t,alphaTest:r}:t}(null!=a.previewNodeId?compileShaderGraphPreview(t,a.previewNodeId,a):compileShaderGraph(t,a).output,t,a);if("sprite"===t.target)return new Vt({color:r.color,discard:r.discard,alphaTest:r.alphaTest,transparent:r.transparent??!0,position:Pt(new b("rotation",0),new b("screenSpaceSize",0),void 0,!0),uniforms:{color:{value:new e(16777215)}}});if("trail"===t.target){const{position:e}=ie.getTrailShaderNodes(a.trailBillboard??!1),u=new y({...r,position:e});return ie.applyTrailShaderParameters(u),Ge(u,t),u}if("decal"===t.target){const e=null!=r.discard?re.or(r.discard):re,a=new y({...r,transparent:!1,discard:e});return a.userData.isDecal=!0,Ge(a,t),a}const u=new y({transparent:!1,...r});return Ge(u,t),u}export function buildShaderGraphPostProcessMaterial(t,e={}){const a=null!=e.previewNodeId?Ne(compileShaderGraphPreview(t,e.previewNodeId,e).color):compileShaderGraph(t,e).output,r=new y({color:a.color,transparent:!1,fog:!1,lights:!1,outputEncoding:!1});return r.depthWrite=!1,r.depthTest=!1,r.toneMapped=!1,r.userData.isPostProcessShaderGraph=!0,r}export function buildShaderGraphInlinePreviewMaterial(t,e,a={}){const r=compileShaderGraphPreview({...t,target:"surface"},e,a),u=new y({color:r.color,transparent:r.transparent??!1,fog:!1,lights:!1});return u.depthWrite=!1,u.depthTest=!1,u.toneMapped=!1,u}function Ne(t,e,a=Zt){const r=ae(a),u=Gt("hology_post_process_weight",1),i=vt(null!=e?u.multiply(e):u);return{color:ut(r.rgb,Ce(t),i),transparent:!1,...null!=e?{opacity:e}:{}}}function Ce(t){return t instanceof h?kt(t,t,t):t instanceof x?kt(t.x,t.y,0):t instanceof S?t.xyz:t}export function shaderGraphMaterialSideToThree(e){switch(e){case"back":return t;case"double":return r;default:return u}}function Ee(t){return"decal"!==t.target&&(t.materialOptions?.transparent??"sprite"===t.target)}function Ge(t,e){"surface"===e.target&&(t.side=shaderGraphMaterialSideToThree(e.materialOptions?.side)),null!=e.materialOptions?.transparent&&(t.transparent=e.materialOptions.transparent),null!=e.materialOptions?.bloom&&(t.userData.hasBloom=e.materialOptions.bloom)}function Ue(t){switch(t.type){case"float":return Be(t.value);case"vec2":{const e=t.value;return ct(kt(e.x,e.y,0),1)}case"vec3":case"rgb":return ct(t.value,1);case"vec4":case"rgba":return t.value;case"boolean":return Be(yt(t.value,R(1),R(0)));case"mat4":throw new ShaderGraphCompileError("mat4 values cannot be previewed as color");case"texture2d":case"sampler2d":throw new ShaderGraphCompileError(`${t.type} nodes require a sampled output to preview`)}}function Be(t){return ct(kt(t,t,t),1)}function $e(t){return t instanceof h?kt(t,t,t).rgb:t instanceof x?kt(t.x,t.y,0).rgb:t}function ke(t){return t.rgb}function ze(t,e,a){const r=t.params?.[e];return void 0===r?a:r}function Ae(t,e,a){const r=ze(t,e,a);return"number"==typeof r?r:Number(r??a)}function Ve(t,e){if(null!=(a=t)&&"object"==typeof a&&!Array.isArray(a)&&"value"in a)return Ve(t.value,t.valueType??e);var a;const r=e??function(t){if("boolean"==typeof t)return"boolean";if("number"==typeof t)return"float";if(Array.isArray(t))return 2===t.length?"vec2":3===t.length?"vec3":16===t.length?"mat4":"vec4";return"string"==typeof t?"rgb":"float"}(t);return{type:r,value:Pe(t,r,"literal")}}function Pe(t,a,r){switch(a){case"boolean":return t instanceof c?t:U(Boolean(t));case"float":return t instanceof h?t:R(_e(t,0));case"vec2":return t instanceof x?t:He(t);case"vec3":return t instanceof w?t:Ye(t);case"vec4":return t instanceof S?t:function(t){const[e,a,r,u]=We(t,4,1);return zt(e,a,r,u)}(t);case"mat4":return t instanceof v?t:function(t){if(t instanceof i)return et(t);const e=new i;Array.isArray(t)&&16===t.length&&e.fromArray(t.map(t=>_e(t,0)));return et(e)}(t);case"rgb":return t instanceof d?t:function(t){if("string"==typeof t||"number"==typeof t||t instanceof e)return ht(t);const[a,r,u]=We(t,3);return kt(a,r,u).rgb}(t);case"rgba":return t instanceof m||t instanceof S?t:Je(t);case"texture2d":return t;case"sampler2d":return function(t){const e=t;return t instanceof f||t instanceof g||"function"==typeof e?.isSampler2D||!0===e?.isSampler2D}(t)?t:t instanceof n||!0===t?.isTexture?Tt(t):(Me.has(r)||(Me.add(r),console.warn(`Shader graph parameter "${r}" is missing a texture value; using a 1x1 white fallback texture.`)),Tt(Oe))}}function je(t,e,a,r){const u=`${a}Scalar`;if(e instanceof h&&"function"==typeof t[u])return t[u](e);if("function"==typeof t[a])return t[a](e);throw new ShaderGraphCompileError(`Node does not support ${a}`,r)}function De(t,e,a){if(t===e)return t;if("rgb"===t&&"vec3"===e||"vec3"===t&&"rgb"===e)return"vec3";if("rgba"===t&&"vec4"===e||"vec4"===t&&"rgba"===e)return"vec4";if("float"===t&&qe(e))return e;if("float"===e&&qe(t))return t;throw new ShaderGraphCompileError(`Cannot mix ${t} and ${e}`,a)}function Le(t,e,a){const r=t.subtract(a),u=mt(e),i=z(e);return $t(i.multiply(r.x).subtract(u.multiply(r.y)).add(a.x),u.multiply(r.x).add(i.multiply(r.y)).add(a.y))}function Re(t,e,a){const r=t.value["u"===e?"x":"v"===e?"y":e];if(r instanceof h)return r;throw new ShaderGraphCompileError(`Component "${e}" is not available on ${t.type}`,a)}function qe(t){return"float"===t||"vec2"===t||"vec3"===t||"vec4"===t||"rgb"===t||"rgba"===t}function Fe(t){return Number.isFinite(t)?Math.min(1,Math.max(0,t)):0}function _e(t,e){if("number"==typeof t)return t;if("string"==typeof t){const a=parseFloat(t);return Number.isFinite(a)?a:e}return"boolean"==typeof t?t?1:0:e}function We(t,a,r=0){if(Array.isArray(t))return Array.from({length:a},(e,a)=>_e(t[a],r));if(t instanceof s||t instanceof l||t instanceof p)return Array.from({length:a},(e,a)=>t.toArray()[a]??r);if(t instanceof e){const e=t.toArray();return Array.from({length:a},(t,a)=>e[a]??(3===a?1:r))}if(null!=t&&"object"==typeof t){const e=t,u=["x","y","z","w"];if(u.some(t=>null!=e[t]))return Array.from({length:a},(t,a)=>_e(e[u[a]],r));const i=["r","g","b","a"];if(i.some(t=>null!=e[t]))return Array.from({length:a},(t,a)=>_e(e[i[a]],3===a?1:r))}return Array.from({length:a},()=>_e(t,r))}function He(t){const[e,a]=We(t,2);return $t(e,a)}function Ye(t){const[e,a,r]=We(t,3);return kt(e,a,r)}function Je(t,a=1){if("string"==typeof t||"number"==typeof t||t instanceof e)return ct(t,a);if(t instanceof w)return ct(t,a);const[r,u,i,o]=We(t,4,a);return zt(r,u,i,o)}function Ke(t,e){return e<=1?0:t/(e-1)}/*
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* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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* See the LICENSE.md file for details.
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*/
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@@ -5,6 +5,7 @@ import { NodeShaderMaterial } from "../shader-nodes/index.js";
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import { NodeShaderOutput, Shader } from "./shader.js";
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export declare const identityTransform: ConstantMat4Node;
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export declare abstract class SpriteNodeShader extends Shader {
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+
instanced: boolean;
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build(): Material;
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abstract output(): NodeShaderOutput;
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}
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@@ -22,7 +23,7 @@ export declare class SpriteShader extends SpriteNodeShader {
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output(): NodeShaderOutput;
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build(): Material;
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}
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-
export declare function getSpritePosition(rotation: FloatNode, screenSpaceSize?: FloatNode, lockYAxis?: FloatNode): Vec4Node;
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+
export declare function getSpritePosition(rotation: FloatNode, screenSpaceSize?: FloatNode, lockYAxis?: FloatNode, instanced?: boolean): Vec4Node;
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export declare class SpriteNodeShaderMaterial extends NodeShaderMaterial {
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spriteRotationNode?: UniformFloatNode;
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spriteScreenSpaceSizeNode?: UniformFloatNode;
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@@ -1,4 +1,4 @@
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1
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-
import{__decorate as e,__metadata as t}from"tslib";import*as i from"three";import{
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+
import{__decorate as e,__metadata as t}from"tslib";import*as i from"three";import{attributeFloat as r,attributes as o,batchingMatrix as a,ConstantMat4Node as s,cos as l,float as n,ifDefApply as p,length as c,mix as u,normalize as d,rgba as h,sin as S,step as m,textureSampler2d as y,UniformFloatNode as x,uniforms as v,varying as f,varyingAttributes as g,vec2 as z,vec3 as w,vec4 as M}from"three-shader-graph";import{depthSampler as b,NodeShaderMaterial as N,projectedSceneDepth as F,projectedSceneUV as T}from"../shader-nodes/index.js";import{Parameter as R,Shader as k}from"./shader.js";export const identityTransform=new s(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);const C=p("USE_BATCHING",identityTransform,e=>a);export class SpriteNodeShader extends k{constructor(){super(...arguments),this.instanced=!1}build(){const e=this.output(),t=new x("rotation",0),r=new x("screenSpaceSize",0),o=getSpritePosition(t,r,new x("lockYAxis",0),this.instanced),a=new SpriteNodeShaderMaterial({color:e.color,discard:e.discard,alphaTest:e.alphaTest,transparent:e.transparent??!0,position:o,uniforms:{color:{value:new i.Color(0)}}});return a.spriteRotationNode=t,a.spriteScreenSpaceSizeNode=r,a}}export class SpriteShader extends SpriteNodeShader{constructor(){super(...arguments),this.color=new i.Color("#FFFFFF"),this.opacity=1,this.intensity=1,this.rotation=0,this.lockY=!1,this.screenSpaceSize=0,this.lenseFlare=!1,this.occlusionRadius=.2}output(){let e=n(this.opacity);this.alphaMap&&(e=e.multiply(y(this.alphaMap).sample(g.uv).r));let t=h(this.color,e);if(this.map&&(t=t.multiply(y(this.map).sample(g.uv))),null!=this.intensity&&1!==this.intensity&&(t=h(t.rgb.multiplyScalar(this.intensity),t.a)),this.lenseFlare){const e=n(this.occlusionRadius),i=Y(V(w(0,0,0))),r=Y(V(w(e.multiply(-1),0,0))),o=Y(V(w(e,0,0))),a=Y(V(w(0,e,0))),s=Y(V(w(0,e.multiply(-1),0))),l=i.add(r).add(o).add(a).add(s).divide(5),p=f(l);return{color:h(t.rgb,t.a.multiply(p))}}return{color:t,alphaTest:this.alphaTest}}build(){const e=super.build();return e.rotation=this.rotation,this.lenseFlare&&(e.depthTest=!1,e.depthWrite=!1),this.lockY&&(e.defines.LOCK_Y_AXIS=""),e.uniforms.lockYAxis.value=this.lockY?1:0,null!=this.screenSpaceSize&&this.screenSpaceSize>0&&(e.defines.SCREEN_SPACE_SIZE=""),e.uniforms.screenSpaceSize.value=this.screenSpaceSize,e}}function V(e){let t=v.instanceMatrix.multiplyVec(M(e,1));return t=p("USE_BATCHING",t,e=>a.multiplyVec(e)),v.modelMatrix.multiplyVec(t)}function Y(e){const t=v.projectionMatrix.multiplyVec(v.viewMatrix.multiplyVec(e)),i=t.xyz.divideScalar(t.w),r=T(i.xy),o=b.sample(r).x,a=F(i.z),s=m(a,o.add(n(1e-4))),l=m(n(0),t.w);return s.multiply(l)}e([R(),t("design:type",i.Color)],SpriteShader.prototype,"color",void 0),e([R({range:[0,1]}),t("design:type",Number)],SpriteShader.prototype,"opacity",void 0),e([R({range:[0,10]}),t("design:type",Number)],SpriteShader.prototype,"intensity",void 0),e([R(),t("design:type",Number)],SpriteShader.prototype,"rotation",void 0),e([R(),t("design:type",i.Texture)],SpriteShader.prototype,"map",void 0),e([R(),t("design:type",i.Texture)],SpriteShader.prototype,"alphaMap",void 0),e([R({help:"Sprite will rotate around Y axis to face camera"}),t("design:type",Boolean)],SpriteShader.prototype,"lockY",void 0),e([R({range:[0,1],help:"0 = Perspective (gets smaller with distance), 1 = Screen Space (constant size)"}),t("design:type",Number)],SpriteShader.prototype,"screenSpaceSize",void 0),e([R({help:"Make the sprite behave as a lense flare that appear in front of geometry if center is visible.",label:"Lens Flare"}),t("design:type",Boolean)],SpriteShader.prototype,"lenseFlare",void 0),e([R({range:[0,2],help:"The radius of the occlusion check. Larger radius will make the sprite fade out more gradually.",requires:{lenseFlare:!0}}),t("design:type",Number)],SpriteShader.prototype,"occlusionRadius",void 0);export function getSpritePosition(e,t=n(0),i=n(0),a=!1){const s=a?r("rotation"):e,p=v.modelMatrix.multiply(C).multiply(v.instanceMatrix),h=p.multiplyVec(M(0,0,0,1)).xyz,y=z(c(p.col(0).xyz),c(p.col(1).xyz)),x=c(h.subtract(v.cameraPosition)),f=y.multiplyScalar(u(n(1),x,t)),g=w(v.viewMatrix.col(0).x,v.viewMatrix.col(1).x,v.viewMatrix.col(2).x),b=w(v.viewMatrix.col(0).y,v.viewMatrix.col(1).y,v.viewMatrix.col(2).y),N=d(w(v.cameraPosition.x.subtract(h.x),0,v.cameraPosition.z.subtract(h.z))),F=d(w(N.z,0,N.x.multiply(-1))),T=m(n(.5),i),R=u(g,F,T),k=u(b,w(0,1,0),T),V=o.position.xy.multiply(f),Y=z(l(s).multiply(V.x).subtract(S(s).multiply(V.y)),S(s).multiply(V.x).add(l(s).multiply(V.y))),P=h.add(R.multiplyScalar(Y.x)).add(k.multiplyScalar(Y.y));return v.projectionMatrix.multiplyVec(v.viewMatrix.multiplyVec(M(P,1)))}export class SpriteNodeShaderMaterial extends N{get color(){return this.uniforms.color.value}set color(e){this.uniforms.color.value=new i.Color(e)}get rotation(){return this.uniforms.rotation.value}set rotation(e){this.spriteRotationNode&&(this.spriteRotationNode.value=e),this.uniforms.rotation.value=e}get screenSpaceSize(){return this.uniforms.screenSpaceSize.value}set screenSpaceSize(e){this.spriteScreenSpaceSizeNode&&(this.spriteScreenSpaceSizeNode.value=e),this.uniforms.screenSpaceSize.value=e}get occlusionRadius(){return this.uniforms.occlusionRadius.value}set occlusionRadius(e){this.uniforms.occlusionRadius.value=e}}/*
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* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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* See the LICENSE.md file for details.
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*/
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@@ -1,4 +1,4 @@
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-
import{describe as e,expect as t,it as o}from"vitest";import{DataTexture as r,Material as a,RGBAFormat as n,SpriteMaterial as s,Vector4 as i}from"three";import{batchingUniformVec4 as l,float as d,NodeShaderMaterial as h,rgb as p,rgba as m,standardMaterial as c,translateX as u,uniformFloat as f,uniformVec4 as S,uniformSampler2d as v,varyingAttributes as g,vec3 as w,vec4 as x}from"three-shader-graph";import{createNodeMaterialSignature as y,NodeMaterialWebGpuResolver as C,withThreeDefaultVertexAttributeValues as T}from"../rendering/node-material-webgpu-resolver.js";import{LandscapeCompositeShader as B}from"../shader/builtin/landscape-composite-shader.js";import{getSpritePosition as M}from"../shader/sprite-shader.js";import{depthNormal as W,depthWorldPosition as L,fragmentLinearEyeDepth as _,sampleSceneDepth as b,screenUV as G}from"../shader-nodes/depth.js";import{sampleSceneColor as U}from"../shader-nodes/scene-sample.js";import{applyDithering as A}from"../shader-nodes/dither.js";import{parallaxOcclusionMapping as F}from"../shader-nodes/pom.js";import{elapsedTimeUniformName as O}from"../shader-nodes/time.js";import{Trail as E}from"../effects/vfx/trail-renderer.js";class I extends a{constructor(e){super(),this.disposed=!1,this.vertexShader=e.vertexShader,this.fragmentShader=e.fragmentShader,this.depthVertexShader=e.depthVertexShader??null,this.depthFragmentShader=e.depthFragmentShader??null,this.pointShadowVertexShader=e.pointShadowVertexShader??null,this.pointShadowFragmentShader=e.pointShadowFragmentShader??null,this.uniforms=e.uniforms,this.sceneTextures=e.sceneTextures??{},this.graphTextures=e.graphTextures??{},this.vertexAttributes=e.vertexAttributes??[],this.transparent=e.transparent??!1,this.alphaTest=e.alphaTest??0,this.depthTest=e.depthTest??!0,this.depthWrite=e.depthWrite??!0,this.side=e.side??this.side}dispose(){this.disposed=!0,super.dispose()}}e("NodeMaterialWebGpuResolver",()=>{o("maps Hology elapsed time to the renderer frame clock",()=>{const e=f(O),o=new h({color:m(w(e)),transform:u(e)}),r=new C({WGSLShaderMaterial:I}).resolve(o);t(r?.vertexShader).toContain("rendererElapsedTime()"),t(r?.fragmentShader).toContain("rendererElapsedTime()"),t(r?.depthVertexShader).toContain("rendererElapsedTime()"),t(r?.pointShadowVertexShader).toContain("rendererElapsedTime()"),t(r?.uniforms).not.toHaveProperty(O)}),o("compiles the native sprite billboard position without a GLSL fallback",()=>{const e=new h({color:m(16777215),position:M(f("rotation",.25),f("screenSpaceSize",0),f("lockYAxis",1))}),o=new C({WGSLShaderMaterial:I}).resolve(e);t(o).toBeInstanceOf(I),t(o?.vertexShader).toContain("cos("),t(o?.vertexShader).toContain("sin("),t(o?.vertexShader).toContain("materialUniforms.lockYAxis"),t(o?.vertexShader).not.toContain("customFunction_")}),o("maps THREE.SpriteMaterial to the native sprite shader",()=>{const e=new r(new Uint8Array([255,255,255,255]),1,1,n),o=new s({map:e,color:8429760,opacity:.6,rotation:.25,sizeAttenuation:!1,alphaTest:.2,transparent:!0}),a=new C({WGSLShaderMaterial:I}),i=a.resolve(o);t(i).toBeInstanceOf(I),t(i?.vertexShader).toContain("materialUniforms.rotation"),t(i?.vertexShader).toContain("materialUniforms.screenSpaceSize"),t(i?.fragmentShader).toContain("textureSample("),t(i?.alphaTest).toBe(.2),t(i?.transparent).toBe(!0),t(i?.uniforms.rotation.value).toBe(.25),t(i?.uniforms.screenSpaceSize.value).toBe(1),o.rotation=.75;const l=a.resolve(o);t(l).toBe(i),t(l?.uniforms.rotation.value).toBe(.75)}),o("memoizes node-material signatures for repeated lookups",()=>{const e=["version","vertexShader","fragmentShader","alphaTest","alphaToCoverage","blending","colorWrite","depthFunc","depthTest","depthWrite","polygonOffset","polygonOffsetFactor","polygonOffsetUnits","premultipliedAlpha","side","stencilWrite","transparent"],o=new Map([["version",1],["vertexShader","#vertex"],["fragmentShader","#fragment"],["alphaTest",0],["alphaToCoverage",!1],["blending",1],["colorWrite",!0],["depthFunc",3],["depthTest",!0],["depthWrite",!0],["polygonOffset",!1],["polygonOffsetFactor",0],["polygonOffsetUnits",0],["premultipliedAlpha",!1],["side",0],["stencilWrite",!1],["transparent",!1]]);let r=0;const a=new Proxy({},{get:(t,a)=>"string"==typeof a&&e.includes(a)?(r+=1,o.get(a)):Reflect.get(t,a)});y(a),y(a),t(r).toBe(e.length)}),o("adapts a NodeShaderMaterial without replacing its scene material",()=>{const e=f("intensity",.75),o=new h({color:c({color:p(5210052).multiplyScalar(e),roughness:.42,metalness:.18}),transparent:!0,alphaTest:.25}),r=new C({WGSLShaderMaterial:I}),a=r.resolve(o);t(a).toBeInstanceOf(I),t(a).not.toBe(o),t(a?.transparent).toBe(!0),t(a?.alphaTest).toBe(.25),t(a?.fragmentShader).toContain("rendererPointLightForLight"),t(o.isShaderMaterial).toBe(!0),e.value=.25,t(r.resolve(o)).toBe(a),t(a?.uniforms.intensity?.value).toBe(.25)}),o("syncs direct NodeShaderMaterial uniform mutations to the resolved material",()=>{const e=S("trailTint",new i(0,0,0,0)),o=f("hology_particle_energy",1),r=new h({color:e.multiplyScalar(o)}),a=new C({WGSLShaderMaterial:I});r.uniforms.trailTint.value=new i(1,.25,.5,.75),r.uniforms.hology_particle_energy.value=.4;const n=a.resolve(r);t(n?.uniforms.trailTint.value).toEqual(new i(1,.25,.5,.75)),t(n?.uniforms.hology_particle_energy.value).toBe(.4),r.uniforms.trailTint.value.set(.2,.4,.6,.8),r.uniforms.hology_particle_energy.value=.1,t(a.resolve(r)).toBe(n),t(n?.uniforms.trailTint.value).toEqual(new i(.2,.4,.6,.8)),t(n?.uniforms.hology_particle_energy.value).toBe(.1)}),o("binds uniforms referenced only by an MRT material output",()=>{const e=f("roughness",.7),o=new h({color:m(5601177),alphaTest:.1});o.outputRoughness=e;const r=new C({WGSLShaderMaterial:I},e=>[e.outputColor,x(w(0,0,1),e.outputRoughness)]).resolve(o);t(r?.fragmentShader).toContain("materialUniforms.roughness"),t(r?.fragmentShader).not.toContain("graphColor"),t(r?.fragmentShader).toMatch(/if \(.+ < 0\.1\) \{ discard; \}/),t(r?.uniforms.roughness?.value).toBe(.7)}),o("compiles a landscape composite built from node material semantic outputs",()=>{const e=new C({WGSLShaderMaterial:I}),o=new h({color:c({color:p(5147450),roughness:.82,metalness:0})}),r=new h({color:c({color:p(7432286),roughness:.6,metalness:.05})}),a=new B;a.layers=[o,r];const n=e.resolve(a.build());t(n).toBeInstanceOf(I),t(n?.fragmentShader).toContain("rendererDirectionalLightForLight"),t(n?.vertexShader).toContain("@location(6) material: vec4<f32>"),t(n?.vertexShader).toContain("@location(8) hole: f32")}),o("allocates the trail's authored vertex attributes",()=>{const e=new C({WGSLShaderMaterial:I}).resolve(E.createBaseMaterial());t(e).toBeInstanceOf(I),t(e?.vertexAttributes).toEqual(t.arrayContaining([t.objectContaining({name:"nodeID",shaderLocation:6,format:"float32"}),t.objectContaining({name:"nodeCenter",shaderLocation:7,format:"float32x3"})]))}),o("uses Three's default value when a geometry has no uv1 attribute",()=>{const e=T([{name:"uv1",shaderLocation:6,format:"float32x2"},{name:"custom",shaderLocation:7,format:"float32"}]);t(e).toEqual(t.arrayContaining([t.objectContaining({name:"uv1",defaultValue:[0,0]}),t.objectContaining({name:"custom"})])),t(e[1]).not.toHaveProperty("defaultValue")}),o("compiles the foliage transform and named texture-uniform pattern",()=>{const e=new C({WGSLShaderMaterial:I}),o=new r(new Uint8Array([255,255,255,255]),1,1,n),a=new h({color:v("map").sample(g.uv),transform:u(f("windOffset",.25)),uniforms:{map:{value:o}},alphaTest:.5}),s=e.resolve(a);t(s).toBeInstanceOf(I),t(s?.vertexShader).toContain("rendererClipPosition(_ng_localPosition"),t(s?.depthVertexShader).toContain("materialUniforms.windOffset"),t(s?.depthFragmentShader).toContain("textureSample("),t(s?.depthFragmentShader).toContain("< 0.5) { discard;"),t(s?.pointShadowFragmentShader).toContain("distanceToLight")}),o("rebuilds cached materials when scene-local texture bindings change",()=>{const e=new C({WGSLShaderMaterial:I}),o=new r(new Uint8Array([255,255,255,255]),1,1,n),a=new r(new Uint8Array([32,64,128,255]),1,1,n),s=new h({color:v("map").sample(g.uv),uniforms:{map:{value:o}},alphaTest:.5}),i=e.resolve(s);s.uniforms.map.value=a;const l=e.resolve(s);t(l).not.toBe(i),t(i.disposed).toBe(!0),s.dispose();const d=e.resolve(s);t(d).not.toBe(l),t(l.disposed).toBe(!0)}),o("uses the renderer batch id without Three’s batchingIdTexture",()=>{const e=new C({WGSLShaderMaterial:I}),o=new r(new Uint8Array([255,96,24,255]),1,1,n),a=new h({color:m(l("vp0")),uniforms:{vp0:{value:o}}}),s=e.resolve(a);t(s).toBeInstanceOf(I),t(s?.vertexShader).toContain("rendererBatchingId(input.instanceIndex)")}),o("compiles depth nodes that use fragment-coordinate expressions",()=>{const e=new C({WGSLShaderMaterial:I}),o=new h({color:m(w(G.x,G.y,_))}),r=e.resolve(o);t(r).toBeInstanceOf(I),t(r?.fragmentShader).toContain("input.position.xy"),t(r?.fragmentShader).toContain("input.position.z"),t(r?.fragmentShader).toContain("rendererCamera.viewportAndTime.xy"),t(r?.fragmentShader).not.toContain("gl_FragCoord")}),o("maps scene color and depth nodes to renderer-owned textures",()=>{const e=new C({WGSLShaderMaterial:I}),o=new h({color:U(G).multiplyScalar(b(G))}),r=e.resolve(o);t(r.sceneTextures).toEqual({hology_scene_map:"sceneColor",hology_depth_map:"sceneDepth"}),t(r.graphTextures).toEqual({}),t(r.fragmentShader).toContain("hology_scene_mapTexture"),t(r.fragmentShader).toContain("hology_depth_mapTexture"),t(r.fragmentShader).toContain("vec4<f32>(textureSample(hology_depth_mapTexture")}),o("caches distinct material variants for opaque and late draw stages",()=>{const e=new C({WGSLShaderMaterial:I},(e,t)=>"opaque"===t?[m(w(1)),m(w(0))]:void 0),o=new h({color:m(w(1))}),r=e.resolve(o,"opaque"),a=e.resolve(o,"late");t(r).not.toBe(a),t(e.resolve(o,"opaque")).toBe(r),t(e.resolve(o,"late")).toBe(a),t(r?.fragmentShader).toContain("@location(1)"),t(a?.fragmentShader).not.toContain("@location(1)")}),o("reconstructs WebGPU depth positions with inverted NDC Y",()=>{const e=new C({WGSLShaderMaterial:I}),o=new h({color:m(L.add(W.multiplyScalar(0)))}),r=e.resolve(o);t(r.fragmentShader).toContain("vec2<f32>(2.0, -2.0)"),t(r.fragmentShader).toMatch(/-\(float_op_\d+\)/)}),o("emits dither and parallax nodes without GLSL custom functions",()=>{const e=new C({WGSLShaderMaterial:I}),o=new r(new Uint8Array([128,128,128,255]),1,1,n),a=F(g.uv,v("heightMap",o),d(.03)),s=new h({color:x(a.x,a.y,A(w(.2,.4,.8)).z,1)}),i=e.resolve(s);t(i).toBeInstanceOf(I),t(i?.fragmentShader).toContain("textureSampleLevel(heightMapTexture, heightMapSampler"),t(i?.fragmentShader).toMatch(/= -dpdy\(-pom_\d+ViewPosition\)/),t(i?.fragmentShader).toMatch(/= -dpdy\(pom_\d+Uv\)/),t(i?.fragmentShader).not.toContain("customFunction_"),t(i?.fragmentShader).not.toContain("gl_FragCoord")}),o("inherits, updates, and clears the WebGPU world environment",()=>{const e=new r(new Uint8Array([255,255,255,255]),1,1,n),o=new h({color:c({color:p(8421504),roughness:.5,metalness:.1})}),a=new C({WGSLShaderMaterial:I});a.setWorldEnvironment({texture:e,intensity:.75});const s=a.resolve(o);t(s.fragmentShader).toContain("envMapTexture"),t(s.uniforms.envMapIntensity?.value).toBe(.75),t(o.envMap).toBeUndefined(),a.setWorldEnvironment({texture:e,intensity:.25});const i=a.resolve(o);t(i).toBe(s),t(i.uniforms.envMapIntensity?.value).toBe(.25),a.setWorldEnvironment(null);const l=a.resolve(o);t(l).not.toBe(s),t(s.disposed).toBe(!0),t(l.fragmentShader).not.toContain("envMapTexture")}),o("keeps an authored material environment ahead of the world environment",()=>{const e=new r(new Uint8Array([255,255,255,255]),1,1,n),o=new r(new Uint8Array([64,96,128,255]),1,1,n),a=new h({color:c({color:p(8421504),roughness:.5,metalness:.1}),envMap:o}),s=new C({WGSLShaderMaterial:I});s.setWorldEnvironment({texture:e,intensity:.2}),s.resolve(a),t(a.uniforms.envMap.value).toBe(o),t(a.envMap).toBe(o)})});/*
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import{describe as e,expect as t,it as o}from"vitest";import{DataTexture as r,Material as a,MeshStandardMaterial as n,RGBAFormat as s,SpriteMaterial as i,Vector4 as l}from"three";import{batchingUniformVec4 as d,float as h,NodeShaderMaterial as p,rgb as m,rgba as u,standardMaterial as c,translateX as f,uniformFloat as v,uniformVec4 as S,uniformSampler2d as g,varyingAttributes as w,vec3 as x,vec4 as y}from"three-shader-graph";import{createNodeMaterialSignature as C,markMaterialUniformValuesNeedUpdate as B,NodeMaterialWebGpuResolver as M,setMaterialUniformValuesAutoUpdate as T,withThreeDefaultVertexAttributeValues as W}from"../rendering/node-material-webgpu-resolver.js";import{LandscapeCompositeShader as L}from"../shader/builtin/landscape-composite-shader.js";import{getSpritePosition as b}from"../shader/sprite-shader.js";import{depthNormal as _,depthWorldPosition as G,fragmentLinearEyeDepth as A,sampleSceneDepth as U,screenUV as V}from"../shader-nodes/depth.js";import{sampleSceneColor as E}from"../shader-nodes/scene-sample.js";import{applyDithering as j}from"../shader-nodes/dither.js";import{parallaxOcclusionMapping as F}from"../shader-nodes/pom.js";import{elapsedTimeUniformName as O}from"../shader-nodes/time.js";import{Trail as I}from"../effects/vfx/trail-renderer.js";import{particleUniforms as q}from"../shader-nodes/particle.js";class P extends a{set uniformValuesNeedsUpdate(e){e&&this.uniformValuesAutoVersion++}constructor(e){super(),this.disposed=!1,this.uniformValuesAutoUpdate=!0,this.uniformValuesAutoVersion=0,this.vertexShader=e.vertexShader,this.fragmentShader=e.fragmentShader,this.depthVertexShader=e.depthVertexShader??null,this.depthFragmentShader=e.depthFragmentShader??null,this.pointShadowVertexShader=e.pointShadowVertexShader??null,this.pointShadowFragmentShader=e.pointShadowFragmentShader??null,this.uniforms=e.uniforms,this.sceneTextures=e.sceneTextures??{},this.graphTextures=e.graphTextures??{},this.vertexAttributes=e.vertexAttributes??[],this.transparent=e.transparent??!1,this.alphaTest=e.alphaTest??0,this.depthTest=e.depthTest??!0,this.depthWrite=e.depthWrite??!0,this.side=e.side??this.side}dispose(){this.disposed=!0,super.dispose()}}e("NodeMaterialWebGpuResolver",()=>{o("maps Hology elapsed time to the renderer frame clock",()=>{const e=v(O),o=new p({color:u(x(e)),transform:f(e)}),r=new M({WGSLShaderMaterial:P}).resolve(o);t(r?.vertexShader).toContain("rendererElapsedTime()"),t(r?.fragmentShader).toContain("rendererElapsedTime()"),t(r?.depthVertexShader).toContain("rendererElapsedTime()"),t(r?.pointShadowVertexShader).toContain("rendererElapsedTime()"),t(r?.uniforms).not.toHaveProperty(O)}),o("compiles the native sprite billboard position without a GLSL fallback",()=>{const e=new p({color:u(16777215),position:b(v("rotation",.25),v("screenSpaceSize",0),v("lockYAxis",1))}),o=new M({WGSLShaderMaterial:P}).resolve(e);t(o).toBeInstanceOf(P),t(o?.vertexShader).toContain("cos("),t(o?.vertexShader).toContain("sin("),t(o?.vertexShader).toContain("materialUniforms.lockYAxis"),t(o?.vertexShader).not.toContain("customFunction_")}),o("uses the per-instance rotation attribute for instanced sprites",()=>{const e=new p({color:u(16777215),position:b(v("rotation",0),void 0,void 0,!0)}),o=new M({WGSLShaderMaterial:P}).resolve(e);t(o?.vertexAttributes).toEqual(t.arrayContaining([t.objectContaining({name:"rotation",format:"float32",stepMode:"instance"})])),t(o?.vertexShader).toContain("input.rotation"),t(o?.vertexShader).not.toContain("materialUniforms.rotation")}),o("uses per-instance particle opacity in WebGPU fragment shaders",()=>{const e=new p({color:u(m(16777215),q.opacity)}),o=new M({WGSLShaderMaterial:P}).resolve(e);t(o?.vertexAttributes).toEqual(t.arrayContaining([t.objectContaining({name:"particleData",format:"float32x3",stepMode:"instance"})])),t(o?.fragmentShader).toContain(".x"),t(o?.fragmentShader).toContain("> 0.5")}),o("maps THREE.SpriteMaterial to the native sprite shader",()=>{const e=new r(new Uint8Array([255,255,255,255]),1,1,s),o=new i({map:e,color:8429760,opacity:.6,rotation:.25,sizeAttenuation:!1,alphaTest:.2,transparent:!0}),a=new M({WGSLShaderMaterial:P}),n=a.resolve(o);t(n).toBeInstanceOf(P),t(n?.vertexShader).toContain("materialUniforms.rotation"),t(n?.vertexShader).toContain("materialUniforms.screenSpaceSize"),t(n?.fragmentShader).toContain("textureSample("),t(n?.alphaTest).toBe(.2),t(n?.transparent).toBe(!0),t(n?.uniforms.rotation.value).toBe(.25),t(n?.uniforms.screenSpaceSize.value).toBe(1),o.rotation=.75;const l=a.resolve(o);t(l).toBe(n),t(l?.uniforms.rotation.value).toBe(.75)}),o("memoizes node-material signatures for repeated lookups",()=>{const e=["version","vertexShader","fragmentShader","alphaTest","alphaToCoverage","blending","colorWrite","depthFunc","depthTest","depthWrite","polygonOffset","polygonOffsetFactor","polygonOffsetUnits","premultipliedAlpha","side","stencilWrite","transparent"],o=new Map([["version",1],["vertexShader","#vertex"],["fragmentShader","#fragment"],["alphaTest",0],["alphaToCoverage",!1],["blending",1],["colorWrite",!0],["depthFunc",3],["depthTest",!0],["depthWrite",!0],["polygonOffset",!1],["polygonOffsetFactor",0],["polygonOffsetUnits",0],["premultipliedAlpha",!1],["side",0],["stencilWrite",!1],["transparent",!1]]);let r=0;const a=new Proxy({},{get:(t,a)=>"string"==typeof a&&e.includes(a)?(r+=1,o.get(a)):Reflect.get(t,a)});C(a),C(a),t(r).toBe(e.length)}),o("adapts a NodeShaderMaterial without replacing its scene material",()=>{const e=v("intensity",.75),o=new p({color:c({color:m(5210052).multiplyScalar(e),roughness:.42,metalness:.18}),transparent:!0,alphaTest:.25}),r=new M({WGSLShaderMaterial:P}),a=r.resolve(o);t(a).toBeInstanceOf(P),t(a).not.toBe(o),t(a?.transparent).toBe(!0),t(a?.alphaTest).toBe(.25),t(a?.fragmentShader).toContain("rendererPointLightForLight"),t(o.isShaderMaterial).toBe(!0),e.value=.25,t(r.resolve(o)).toBe(a),t(a?.uniforms.intensity?.value).toBe(.25)}),o("syncs direct NodeShaderMaterial uniform mutations to the resolved material",()=>{const e=S("trailTint",new l(0,0,0,0)),o=v("hology_particle_energy",1),r=new p({color:e.multiplyScalar(o)}),a=new M({WGSLShaderMaterial:P});r.uniforms.trailTint.value=new l(1,.25,.5,.75),r.uniforms.hology_particle_energy.value=.4;const n=a.resolve(r);t(n?.uniforms.trailTint.value).toEqual(new l(1,.25,.5,.75)),t(n?.uniforms.hology_particle_energy.value).toBe(.4),r.uniforms.trailTint.value.set(.2,.4,.6,.8),r.uniforms.hology_particle_energy.value=.1,t(a.resolve(r)).toBe(n),t(n?.uniforms.trailTint.value).toEqual(new l(.2,.4,.6,.8)),t(n?.uniforms.hology_particle_energy.value).toBe(.1)}),o("only syncs explicitly invalidated uniforms when auto update is disabled",()=>{const e=v("intensity",.75),o=new p({color:u(x(e))});o.uniformValuesAutoUpdate=!1;const r=new M({WGSLShaderMaterial:P}),a=r.resolve(o),n=a.uniformValuesAutoVersion;e.value=.25,t(r.resolve(o)).toBe(a),t(a?.uniforms.intensity.value).toBe(.75),t(a?.uniformValuesAutoVersion).toBe(n),o.uniformValuesNeedsUpdate=!0,t(r.resolve(o)).toBe(a),t(a?.uniforms.intensity.value).toBe(.25),t(a?.uniformValuesAutoVersion).toBe(n+1)}),o("supports explicit invalidation for mapped Three.js materials",()=>{const e=new n({roughness:.8});T(e,!1);const o=new M({WGSLShaderMaterial:P}),r=o.resolve(e);e.roughness=.2,t(o.resolve(e)).toBe(r),t(r?.uniforms.roughness.value).toBe(.8),B(e),t(o.resolve(e)).toBe(r),t(r?.uniforms.roughness.value).toBe(.2)}),o("binds uniforms referenced only by an MRT material output",()=>{const e=v("roughness",.7),o=new p({color:u(5601177),alphaTest:.1});o.outputRoughness=e;const r=new M({WGSLShaderMaterial:P},e=>[e.outputColor,y(x(0,0,1),e.outputRoughness)]).resolve(o);t(r?.fragmentShader).toContain("materialUniforms.roughness"),t(r?.fragmentShader).not.toContain("graphColor"),t(r?.fragmentShader).toMatch(/if \(.+ < 0\.1\) \{ discard; \}/),t(r?.uniforms.roughness?.value).toBe(.7)}),o("compiles a landscape composite built from node material semantic outputs",()=>{const e=new M({WGSLShaderMaterial:P}),o=new p({color:c({color:m(5147450),roughness:.82,metalness:0})}),r=new p({color:c({color:m(7432286),roughness:.6,metalness:.05})}),a=new L;a.layers=[o,r];const n=e.resolve(a.build());t(n).toBeInstanceOf(P),t(n?.fragmentShader).toContain("rendererDirectionalLightForLight"),t(n?.vertexShader).toContain("@location(6) material: vec4<f32>"),t(n?.vertexShader).toContain("@location(8) hole: f32")}),o("allocates the trail's authored vertex attributes",()=>{const e=new M({WGSLShaderMaterial:P}).resolve(I.createBaseMaterial());t(e).toBeInstanceOf(P),t(e?.vertexAttributes).toEqual(t.arrayContaining([t.objectContaining({name:"nodeID",shaderLocation:6,format:"float32"}),t.objectContaining({name:"nodeCenter",shaderLocation:7,format:"float32x3"})]))}),o("uses Three's default value when a geometry has no uv1 attribute",()=>{const e=W([{name:"uv1",shaderLocation:6,format:"float32x2"},{name:"custom",shaderLocation:7,format:"float32"}]);t(e).toEqual(t.arrayContaining([t.objectContaining({name:"uv1",defaultValue:[0,0]}),t.objectContaining({name:"custom"})])),t(e[1]).not.toHaveProperty("defaultValue")}),o("compiles the foliage transform and named texture-uniform pattern",()=>{const e=new M({WGSLShaderMaterial:P}),o=new r(new Uint8Array([255,255,255,255]),1,1,s),a=new p({color:g("map").sample(w.uv),transform:f(v("windOffset",.25)),uniforms:{map:{value:o}},alphaTest:.5}),n=e.resolve(a);t(n).toBeInstanceOf(P),t(n?.vertexShader).toContain("rendererClipPosition(_ng_localPosition"),t(n?.depthVertexShader).toContain("materialUniforms.windOffset"),t(n?.depthFragmentShader).toContain("textureSample("),t(n?.depthFragmentShader).toContain("< 0.5) { discard;"),t(n?.pointShadowFragmentShader).toContain("distanceToLight")}),o("rebuilds cached materials when scene-local texture bindings change",()=>{const e=new M({WGSLShaderMaterial:P}),o=new r(new Uint8Array([255,255,255,255]),1,1,s),a=new r(new Uint8Array([32,64,128,255]),1,1,s),n=new p({color:g("map").sample(w.uv),uniforms:{map:{value:o}},alphaTest:.5}),i=e.resolve(n);n.uniforms.map.value=a;const l=e.resolve(n);t(l).not.toBe(i),t(i.disposed).toBe(!0),n.dispose();const d=e.resolve(n);t(d).not.toBe(l),t(l.disposed).toBe(!0)}),o("uses the renderer batch id without Three’s batchingIdTexture",()=>{const e=new M({WGSLShaderMaterial:P}),o=new r(new Uint8Array([255,96,24,255]),1,1,s),a=new p({color:u(d("vp0")),uniforms:{vp0:{value:o}}}),n=e.resolve(a);t(n).toBeInstanceOf(P),t(n?.vertexShader).toContain("rendererBatchingId(input.instanceIndex)")}),o("compiles depth nodes that use fragment-coordinate expressions",()=>{const e=new M({WGSLShaderMaterial:P}),o=new p({color:u(x(V.x,V.y,A))}),r=e.resolve(o);t(r).toBeInstanceOf(P),t(r?.fragmentShader).toContain("input.position.xy"),t(r?.fragmentShader).toContain("input.position.z"),t(r?.fragmentShader).toContain("rendererCamera.viewportAndTime.xy"),t(r?.fragmentShader).not.toContain("gl_FragCoord")}),o("maps scene color and depth nodes to renderer-owned textures",()=>{const e=new M({WGSLShaderMaterial:P}),o=new p({color:E(V).multiplyScalar(U(V))}),r=e.resolve(o);t(r.sceneTextures).toEqual({hology_scene_map:"sceneColor",hology_depth_map:"sceneDepth"}),t(r.graphTextures).toEqual({}),t(r.fragmentShader).toContain("hology_scene_mapTexture"),t(r.fragmentShader).toContain("hology_depth_mapTexture"),t(r.fragmentShader).toContain("vec4<f32>(textureSample(hology_depth_mapTexture")}),o("caches distinct material variants for opaque and late draw stages",()=>{const e=new M({WGSLShaderMaterial:P},(e,t)=>"opaque"===t?[u(x(1)),u(x(0))]:void 0),o=new p({color:u(x(1))}),r=e.resolve(o,"opaque"),a=e.resolve(o,"late");t(r).not.toBe(a),t(e.resolve(o,"opaque")).toBe(r),t(e.resolve(o,"late")).toBe(a),t(r?.fragmentShader).toContain("@location(1)"),t(a?.fragmentShader).not.toContain("@location(1)")}),o("reconstructs WebGPU depth positions with inverted NDC Y",()=>{const e=new M({WGSLShaderMaterial:P}),o=new p({color:u(G.add(_.multiplyScalar(0)))}),r=e.resolve(o);t(r.fragmentShader).toContain("vec2<f32>(2.0, -2.0)"),t(r.fragmentShader).toMatch(/-\(float_op_\d+\)/)}),o("emits dither and parallax nodes without GLSL custom functions",()=>{const e=new M({WGSLShaderMaterial:P}),o=new r(new Uint8Array([128,128,128,255]),1,1,s),a=F(w.uv,g("heightMap",o),h(.03)),n=new p({color:y(a.x,a.y,j(x(.2,.4,.8)).z,1)}),i=e.resolve(n);t(i).toBeInstanceOf(P),t(i?.fragmentShader).toContain("textureSampleLevel(heightMapTexture, heightMapSampler"),t(i?.fragmentShader).toMatch(/= -dpdy\(-pom_\d+ViewPosition\)/),t(i?.fragmentShader).toMatch(/= -dpdy\(pom_\d+Uv\)/),t(i?.fragmentShader).not.toContain("customFunction_"),t(i?.fragmentShader).not.toContain("gl_FragCoord")}),o("inherits, updates, and clears the WebGPU world environment",()=>{const e=new r(new Uint8Array([255,255,255,255]),1,1,s),o=new p({color:c({color:m(8421504),roughness:.5,metalness:.1})}),a=new M({WGSLShaderMaterial:P});a.setWorldEnvironment({texture:e,intensity:.75});const n=a.resolve(o);t(n.fragmentShader).toContain("envMapTexture"),t(n.uniforms.envMapIntensity?.value).toBe(.75),t(o.envMap).toBeUndefined(),a.setWorldEnvironment({texture:e,intensity:.25});const i=a.resolve(o);t(i).toBe(n),t(i.uniforms.envMapIntensity?.value).toBe(.25),a.setWorldEnvironment(null);const l=a.resolve(o);t(l).not.toBe(n),t(n.disposed).toBe(!0),t(l.fragmentShader).not.toContain("envMapTexture")}),o("keeps an authored material environment ahead of the world environment",()=>{const e=new r(new Uint8Array([255,255,255,255]),1,1,s),o=new r(new Uint8Array([64,96,128,255]),1,1,s),a=new p({color:c({color:m(8421504),roughness:.5,metalness:.1}),envMap:o}),n=new M({WGSLShaderMaterial:P});n.setWorldEnvironment({texture:e,intensity:.2}),n.resolve(a),t(a.uniforms.envMap.value).toBe(o),t(a.envMap).toBe(o)})});/*
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* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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3
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* See the LICENSE.md file for details.
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*/
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
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{
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"name": "@hology/core",
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-
"version": "0.0.
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+
"version": "0.0.231",
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"description": "",
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"main": "dist/index.js",
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"type": "module",
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@@ -203,7 +203,7 @@
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"recast-navigation": "0.39.0",
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"rxjs": "7.8.1",
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"three-mesh-bvh": "^0.7.5",
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-
"three-shader-graph": "0.2.
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+
"three-shader-graph": "0.2.59",
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"three-stdlib": "2.34.0",
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"ts-key-enum": "^2.0.12",
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"typedi": "^0.10.0"
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@@ -222,6 +222,6 @@
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"terser": "^5.25.0",
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"typescript": "~5.8.2",
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"vitest": "^4.1.9",
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225
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-
"@hology/webgpu-renderer": "^0.1.
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225
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+
"@hology/webgpu-renderer": "^0.1.4"
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}
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}
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