@hology/core 0.0.227 → 0.0.228
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/effects/vfx/trail-renderer.js +1 -1
- package/dist/effects/vfx/vfx-materializer.js +1 -1
- package/dist/effects/vfx/vfx-renderers.js +1 -1
- package/dist/gameplay/actors/builtin/components/character/character-movement.js +1 -1
- package/dist/gameplay/initiate.d.ts +5 -1
- package/dist/gameplay/initiate.js +1 -1
- package/dist/gameplay/services/physics/physics-system.d.ts +1 -0
- package/dist/gameplay/services/physics/physics-system.js +1 -1
- package/dist/gameplay/services/pointer-events.d.ts +2 -0
- package/dist/rendering/environment.d.ts +8 -0
- package/dist/rendering/environment.js +4 -0
- package/dist/rendering/node-material-webgpu-resolver.d.ts +80 -0
- package/dist/rendering/node-material-webgpu-resolver.js +4 -0
- package/dist/rendering/post-process-effect.d.ts +4 -2
- package/dist/rendering/post-process-effect.js +1 -1
- package/dist/rendering/webgpu-experimental-backend.d.ts +104 -0
- package/dist/rendering/webgpu-experimental-backend.js +4 -0
- package/dist/rendering.d.ts +53 -1
- package/dist/rendering.js +1 -1
- package/dist/scene/materializer.d.ts +47 -2
- package/dist/scene/materializer.js +1 -1
- package/dist/scene/objects/shapes.d.ts +1 -2
- package/dist/scene/objects/shapes.js +1 -1
- package/dist/scene/sky.js +1 -1
- package/dist/shader/builtin/lambert-shader.d.ts +7 -6
- package/dist/shader/builtin/lambert-shader.js +1 -1
- package/dist/shader/builtin/landscape-composite-shader.js +1 -1
- package/dist/shader/graph/compiler.d.ts +3 -0
- package/dist/shader/graph/compiler.js +1 -1
- package/dist/shader/sprite-shader.d.ts +5 -2
- package/dist/shader/sprite-shader.js +1 -1
- package/dist/shader-nodes/depth.d.ts +17 -6
- package/dist/shader-nodes/depth.js +1 -1
- package/dist/shader-nodes/dither.js +1 -1
- package/dist/shader-nodes/glsl-node.js +1 -1
- package/dist/shader-nodes/index.d.ts +2 -1
- package/dist/shader-nodes/index.js +1 -1
- package/dist/shader-nodes/particle.d.ts +10 -4
- package/dist/shader-nodes/particle.js +1 -1
- package/dist/shader-nodes/pom.d.ts +3 -2
- package/dist/shader-nodes/pom.js +1 -1
- package/dist/shader-nodes/wgsl-node.d.ts +17 -0
- package/dist/shader-nodes/wgsl-node.js +4 -0
- package/dist/test/node-material-webgpu-resolver.test.d.ts +2 -0
- package/dist/test/node-material-webgpu-resolver.test.js +4 -0
- package/dist/test/post-process-effect.test.js +1 -1
- package/dist/test/shader-graph.test.js +1 -1
- package/dist/test/webgpu-experimental-backend.test.d.ts +2 -0
- package/dist/test/webgpu-experimental-backend.test.js +4 -0
- package/package.json +11 -4
- package/tsconfig.tsbuildinfo +1 -1
|
@@ -103,6 +103,7 @@ export type SceneObject = {
|
|
|
103
103
|
*/
|
|
104
104
|
collisionDetection?: boolean;
|
|
105
105
|
hidden?: boolean;
|
|
106
|
+
renderOrder?: number;
|
|
106
107
|
/**
|
|
107
108
|
* Materials assigned to this object. Only relevant for object type asset_mesh.
|
|
108
109
|
* Materials assigned to a slot defined by its name and color and references a meterial asset.
|
|
@@ -407,6 +408,35 @@ export declare class SceneMaterializer {
|
|
|
407
408
|
private collectMaterialAssignments;
|
|
408
409
|
private collectObjectMaterialAssignments;
|
|
409
410
|
init(): Promise<void>;
|
|
411
|
+
/**
|
|
412
|
+
* Static draw sets are immutable snapshots. Restore the ordinary editor
|
|
413
|
+
* meshes while transform controls are manipulating the authored objects.
|
|
414
|
+
*/
|
|
415
|
+
get editorStaticDrawSetsEnabled(): boolean;
|
|
416
|
+
set editorStaticDrawSetsEnabled(enabled: boolean);
|
|
417
|
+
beginEditorStaticSceneEdit(objects?: Iterable<Object3D>): void;
|
|
418
|
+
/**
|
|
419
|
+
* Keep the small current selection authored/dynamic. This avoids depending
|
|
420
|
+
* on merged static-draw identity for editor outlines while the rest of the
|
|
421
|
+
* scene remains static.
|
|
422
|
+
*/
|
|
423
|
+
setEditorStaticSelectedObjects(objects: Iterable<Object3D>): void;
|
|
424
|
+
/** Re-snapshot eligible asset meshes after an editor manipulation ends. */
|
|
425
|
+
endEditorStaticSceneEdit(): void;
|
|
426
|
+
/** Resolve an authored editor object to the object captured by the static set. */
|
|
427
|
+
getEditorRenderObject(object: Object3D): Object3D;
|
|
428
|
+
private scheduleEditorStaticDrawSetRebuild;
|
|
429
|
+
/**
|
|
430
|
+
* Static authored objects are parented under an identity holding root using
|
|
431
|
+
* world-space local transforms. Restore their authored parent before a data
|
|
432
|
+
* mutation applies parent-relative position/rotation/scale (including undo).
|
|
433
|
+
*/
|
|
434
|
+
private prepareEditorStaticObjectForMutation;
|
|
435
|
+
private rebuildEditorStaticDrawSet;
|
|
436
|
+
private buildEditorStaticDrawChunk;
|
|
437
|
+
private canUseEditorStaticDrawSet;
|
|
438
|
+
private disposeEditorStaticDrawSet;
|
|
439
|
+
private disposeEditorStaticDrawChunk;
|
|
410
440
|
/**
|
|
411
441
|
* Materialize visual effects to upload textures
|
|
412
442
|
* and compile shaders before they are first used.
|
|
@@ -437,6 +467,22 @@ export declare class SceneMaterializer {
|
|
|
437
467
|
private applyActorComponentParams;
|
|
438
468
|
private canObjectBeInstanced;
|
|
439
469
|
private _canBeInstancedCache;
|
|
470
|
+
private experimentalStaticDrawSetDisposer?;
|
|
471
|
+
private readonly editorStaticDrawChunks;
|
|
472
|
+
private editorStaticAuthoredRoot?;
|
|
473
|
+
private editorStaticChunkBySource;
|
|
474
|
+
private editorStaticSnapshotBySource;
|
|
475
|
+
private readonly dirtyEditorStaticDrawChunks;
|
|
476
|
+
private readonly editorStaticEditingObjects;
|
|
477
|
+
private readonly editorStaticSelectedObjects;
|
|
478
|
+
private editorStaticDrawSetSuspended;
|
|
479
|
+
private editorStaticDrawSetRebuildQueued;
|
|
480
|
+
private editorStaticFullRebuildQueued;
|
|
481
|
+
private _editorStaticDrawSetsEnabled;
|
|
482
|
+
private editorStaticInitialized;
|
|
483
|
+
private editorStaticDisposed;
|
|
484
|
+
private readonly editorStaticObjectsToRebuild;
|
|
485
|
+
readonly editorStaticDrawSetUpdated$: Subject<void>;
|
|
440
486
|
private canAssetBeInstanced;
|
|
441
487
|
private sky;
|
|
442
488
|
private preInit;
|
|
@@ -476,6 +522,7 @@ export declare class SceneMaterializer {
|
|
|
476
522
|
updateComponents(components: ClassImpl<ActorComponent>[]): void;
|
|
477
523
|
updateShaders(shaders: ShaderImpl[]): void;
|
|
478
524
|
private worldEnvObj;
|
|
525
|
+
private worldEnvironmentRequest;
|
|
479
526
|
private update;
|
|
480
527
|
materializeAndInitActor(source: SceneObject, parent?: THREE.Object3D<THREE.Object3DEventMap, Event>): Promise<THREE.Object3D<THREE.Object3DEventMap, Event>>;
|
|
481
528
|
private tryApplyLiveActorParameterUpdate;
|
|
@@ -513,8 +560,6 @@ export declare class SceneMaterializer {
|
|
|
513
560
|
private sceneReferencesPrefabAsset;
|
|
514
561
|
private prefabAssetContainsSurfaceScatter;
|
|
515
562
|
private prefabAssetContainsPaintedScatter;
|
|
516
|
-
private pmremGenerator?;
|
|
517
|
-
private pmremGeneratorResults;
|
|
518
563
|
private applyTransform;
|
|
519
564
|
private updateWorldEnv;
|
|
520
565
|
private resetWorldEnv;
|