@hology/core 0.0.213 → 0.0.215

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Files changed (78) hide show
  1. package/dist/config/project-config.d.ts +1 -0
  2. package/dist/effects/sequence/sequence-action.d.ts +4 -0
  3. package/dist/effects/sequence/sequence-actor.js +1 -1
  4. package/dist/effects/sequence/sequence-animation-retiming.d.ts +2 -1
  5. package/dist/effects/sequence/sequence-animation-retiming.js +1 -1
  6. package/dist/effects/sequence/sequence-data.d.ts +6 -0
  7. package/dist/effects/sequence/sequence-data.js +1 -1
  8. package/dist/effects/sequence/sequence-player.d.ts +11 -0
  9. package/dist/effects/sequence/sequence-player.js +1 -1
  10. package/dist/effects/vfx/initializsers.d.ts +4 -0
  11. package/dist/effects/vfx/initializsers.js +1 -1
  12. package/dist/effects/vfx/vfx-collision-behaviour.js +1 -1
  13. package/dist/effects/vfx/vfx-materializer.js +1 -1
  14. package/dist/gameplay/actors/actor.d.ts +6 -0
  15. package/dist/gameplay/actors/builtin/components/character/character-animation.js +1 -1
  16. package/dist/gameplay/actors/builtin/components/character/character-movement-like.d.ts +3 -0
  17. package/dist/gameplay/actors/builtin/components/character/character-movement.d.ts +22 -0
  18. package/dist/gameplay/actors/builtin/components/character/character-movement.js +1 -1
  19. package/dist/gameplay/actors/builtin/components/character/character-slide.d.ts +7 -0
  20. package/dist/gameplay/actors/builtin/components/character/character-slide.js +4 -0
  21. package/dist/gameplay/actors/builtin/components/character/modes.d.ts +2 -1
  22. package/dist/gameplay/actors/builtin/components/character/modes.js +1 -1
  23. package/dist/gameplay/actors/builtin/components/character/net-character-movement-protocol.d.ts +3 -1
  24. package/dist/gameplay/actors/builtin/components/character/net-character-movement-protocol.js +1 -1
  25. package/dist/gameplay/actors/builtin/navmesh-actor.js +1 -1
  26. package/dist/gameplay/actors/camera/third-person-camera-component.d.ts +1 -0
  27. package/dist/gameplay/actors/camera/third-person-camera-component.js +1 -1
  28. package/dist/gameplay/actors/component.d.ts +6 -0
  29. package/dist/gameplay/ai/behavior-tree/move.js +1 -1
  30. package/dist/gameplay/ai/dynamic-tiled-navmesh.d.ts +20 -2
  31. package/dist/gameplay/ai/dynamic-tiled-navmesh.js +1 -1
  32. package/dist/gameplay/animation/animation-action.d.ts +3 -0
  33. package/dist/gameplay/animation/animation-action.js +4 -0
  34. package/dist/gameplay/animation/retarget.js +1 -1
  35. package/dist/gameplay/initiate.js +1 -1
  36. package/dist/gameplay/services/physics/physics-system.d.ts +56 -3
  37. package/dist/gameplay/services/physics/physics-system.js +1 -1
  38. package/dist/gameplay/services/world.js +1 -1
  39. package/dist/scene/asset-resource-loader.d.ts +2 -0
  40. package/dist/scene/asset-resource-loader.js +1 -1
  41. package/dist/scene/assets-provider.d.ts +1 -0
  42. package/dist/scene/assets-provider.js +1 -1
  43. package/dist/scene/collision/collision-shape.d.ts +1 -1
  44. package/dist/scene/materializer.d.ts +8 -1
  45. package/dist/scene/materializer.js +1 -1
  46. package/dist/scene/runtime-asset-service.d.ts +7 -1
  47. package/dist/scene/runtime-asset-service.js +1 -1
  48. package/dist/scene/storage/storage.js +1 -1
  49. package/dist/shader/builtin/standard-shader.js +1 -1
  50. package/dist/shader/builtin/unlit-shader.js +1 -1
  51. package/dist/shader/decal-shader.d.ts +2 -2
  52. package/dist/shader/decal-shader.js +1 -1
  53. package/dist/shader/shader.d.ts +2 -1
  54. package/dist/shader/shader.js +1 -1
  55. package/dist/shader/sprite-shader.d.ts +2 -2
  56. package/dist/shader/sprite-shader.js +1 -1
  57. package/dist/shader/trail-shader.d.ts +2 -2
  58. package/dist/shader/trail-shader.js +1 -1
  59. package/dist/test/animation-retarget.test.js +1 -1
  60. package/dist/test/asset-resource-loader-texture-array.test.d.ts +2 -0
  61. package/dist/test/asset-resource-loader-texture-array.test.js +4 -0
  62. package/dist/test/character-animation-transition.test.d.ts +2 -0
  63. package/dist/test/character-animation-transition.test.js +4 -0
  64. package/dist/test/character-slide.test.d.ts +2 -0
  65. package/dist/test/character-slide.test.js +4 -0
  66. package/dist/test/navmesh-worker-pool.test.d.ts +2 -0
  67. package/dist/test/navmesh-worker-pool.test.js +4 -0
  68. package/dist/test/net-character-movement.test.js +1 -1
  69. package/dist/test/prefab-instance-params.test.js +1 -1
  70. package/dist/test/runtime-asset-service.test.js +1 -1
  71. package/dist/test/sequence-animation-retiming.test.js +1 -1
  72. package/dist/test/sequence-root-motion-axis-mask.test.d.ts +2 -0
  73. package/dist/test/sequence-root-motion-axis-mask.test.js +4 -0
  74. package/dist/test/vfx-world-space-emitter-rotation.test.d.ts +2 -0
  75. package/dist/test/vfx-world-space-emitter-rotation.test.js +4 -0
  76. package/dist/test/world-prefab-spawn.test.js +1 -1
  77. package/package.json +1 -1
  78. package/tsconfig.tsbuildinfo +1 -1
@@ -0,0 +1,4 @@
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+ import{Emitter as t,Particle as o}from"@hology/nebula";import{Euler as e,Quaternion as r}from"three";import{describe as n,expect as a,test as i}from"vitest";import{WorldSpaceEmitterRotationInitializer as s}from"../effects/vfx/initializsers.js";n("world-space VFX emitter rotation",()=>{i("composes emitter rotation with the particle local rotation once at spawn",()=>{const n=new t;n.rotation.set(0,Math.PI/2,0);const i=new o;i.rotation.set(Math.PI/6,0,0),(new s).init(n,i);const m=(new r).setFromEuler(new e(i.rotation.x,i.rotation.y,i.rotation.z)),l=(new r).setFromEuler(new e(0,Math.PI/2,0)).multiply((new r).setFromEuler(new e(Math.PI/6,0,0)));a(Math.abs(m.dot(l))).toBeCloseTo(1),n.rotation.set(0,Math.PI,0);const w=(new r).setFromEuler(new e(i.rotation.x,i.rotation.y,i.rotation.z));a(Math.abs(w.dot(l))).toBeCloseTo(1)})});/*
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+ * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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+ * See the LICENSE.md file for details.
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+ */
@@ -1,4 +1,4 @@
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- import{describe as e,expect as t,test as o,vi as n}from"vitest";import{Euler as s,Group as a,Scene as i,Vector3 as r}from"three";n.hoisted(()=>{if("undefined"==typeof HTMLCanvasElement)return;const e=new Proxy({},{get:(e,t)=>(t in e||(e[t]=n.fn()),e[t]),set:(e,t,o)=>(e[t]=o,!0)});Object.defineProperty(HTMLCanvasElement.prototype,"getContext",{configurable:!0,value:()=>e})}),n.mock("../rendering.js",()=>({RenderingView:class{}})),n.mock("../gameplay/services/physics/physics-system.js",()=>({PhysicsSystem:class{}}));import{World as c}from"../gameplay/services/world.js";e("World.spawnPrefab",()=>{o("makes the requested transform available while prefab actors initialize",async()=>{const e=new i,o=new i,p=new a;p.position.set(1,0,0);const l=new a;let d,m=o;const y={inEditor:!0,setScene:n.fn(e=>{m=e}),createFromPrefabAsset:n.fn(async(e,t,o)=>(o.add(l),l.add(p),y.inEditor||m.attach(p),d=p.position.clone(),{object:l,actors:[],mainActor:null}))},f=Object.create(c.prototype);f.scene=e,f.materializer=y,f.actorFactory={inEditor:!1},f.physics={addFromScene:n.fn()};const w=new r(10,2,5),b=new s(0,Math.PI/2,0),h=new a,j=new a;h.position.copy(w),h.rotation.copy(b),j.position.set(1,0,0),h.add(j),h.updateWorldMatrix(!0,!0);const u=j.getWorldPosition(new r),g=await f.spawnPrefab({asset:{}},w,b);t(d).toEqual(u),t(y.setScene).toHaveBeenCalledWith(e),t(y.inEditor).toBe(!1),t(p.parent).toBe(e),t(g?.object.parent).toBe(e),t(g?.object.position).toEqual(w),t(g?.object.rotation.y).toBeCloseTo(b.y)})});/*
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+ import{describe as e,expect as t,test as n,vi as o}from"vitest";import{Euler as a,Group as s,Scene as r,Vector3 as i}from"three";o.hoisted(()=>{if("undefined"==typeof HTMLCanvasElement)return;const e=new Proxy({},{get:(e,t)=>(t in e||(e[t]=o.fn()),e[t]),set:(e,t,n)=>(e[t]=n,!0)});Object.defineProperty(HTMLCanvasElement.prototype,"getContext",{configurable:!0,value:()=>e})}),o.mock("../rendering.js",()=>({RenderingView:class{}})),o.mock("../gameplay/services/physics/physics-system.js",()=>({PhysicsSystem:class{}}));import{World as c}from"../gameplay/services/world.js";e("World.spawnPrefab",()=>{n("makes the requested transform available while prefab actors initialize",async()=>{const e=new r,n=new r,p=new s;p.position.set(1,0,0);const d=new s;let f,l=n;const m={id:"prefab-a",type:"prefab",prefab:{objects:[]},revision:2},y={inEditor:!0,setScene:o.fn(e=>{l=e}),createFromPrefabAsset:o.fn(async(e,t,n)=>(n.add(d),d.add(p),y.inEditor||l.attach(p),f=p.position.clone(),{object:d,actors:[],mainActor:null,instanceId:"runtime-instance"})),unregisterLivePrefabInstance:o.fn()},b=Object.create(c.prototype);b.scene=e,b.materializer=y,b.actorFactory={inEditor:!1},b.physics={addFromScene:o.fn(),removeRemoved:o.fn()},b.assetsProvider={getAsset:o.fn(async()=>m)};const v=new i(10,2,5),w=new a(0,Math.PI/2,0),h=new s,u=new s;h.position.copy(v),h.rotation.copy(w),u.position.set(1,0,0),h.add(u),h.updateWorldMatrix(!0,!0);const P=u.getWorldPosition(new i),g=await b.spawnPrefab({asset:{id:"prefab-a",type:"prefab",prefab:{objects:[]}}},v,w);t(f).toEqual(P),t(y.setScene).toHaveBeenCalledWith(e),t(y.inEditor).toBe(!1),t(p.parent).toBe(e),t(g?.object.parent).toBe(e),t(g?.object.position).toEqual(v),t(g?.object.rotation.y).toBeCloseTo(w.y),t(y.createFromPrefabAsset).toHaveBeenCalledWith(m,t.anything(),t.any(s),void 0,!1),b.removePrefab(g),t(y.unregisterLivePrefabInstance).toHaveBeenCalledWith("runtime-instance")})});/*
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  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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  * See the LICENSE.md file for details.
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  */
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@hology/core",
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- "version": "0.0.213",
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+ "version": "0.0.215",
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  "description": "",
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  "main": "dist/index.js",
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  "type": "module",