@hology/core 0.0.210 → 0.0.212

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Files changed (129) hide show
  1. package/dist/effects/sequence/sequence-player.js +1 -1
  2. package/dist/effects/vfx/initializsers.d.ts +8 -1
  3. package/dist/effects/vfx/initializsers.js +1 -1
  4. package/dist/effects/vfx/vfx-collision-behaviour.js +1 -1
  5. package/dist/effects/vfx/vfx-defs.d.ts +10 -1
  6. package/dist/effects/vfx/vfx-defs.js +1 -1
  7. package/dist/effects/vfx/vfx-materializer.js +1 -1
  8. package/dist/effects/vfx/vfx-renderers.d.ts +1 -0
  9. package/dist/effects/vfx/vfx-renderers.js +1 -1
  10. package/dist/gameplay/actors/actor.d.ts +23 -1
  11. package/dist/gameplay/actors/actor.js +1 -1
  12. package/dist/gameplay/actors/builtin/components/character/character-animation.js +1 -1
  13. package/dist/gameplay/actors/builtin/components/character/character-movement-like.d.ts +23 -0
  14. package/dist/gameplay/actors/builtin/components/character/character-movement-like.js +4 -0
  15. package/dist/gameplay/actors/builtin/components/character/character-movement-policy.d.ts +26 -0
  16. package/dist/gameplay/actors/builtin/components/character/character-movement-policy.js +4 -0
  17. package/dist/gameplay/actors/builtin/components/character/character-movement.d.ts +145 -55
  18. package/dist/gameplay/actors/builtin/components/character/character-movement.js +1 -1
  19. package/dist/gameplay/actors/builtin/components/character/net-character-movement-protocol.d.ts +125 -0
  20. package/dist/gameplay/actors/builtin/components/character/net-character-movement-protocol.js +4 -0
  21. package/dist/gameplay/actors/builtin/components/character/old-character-movement.d.ts +100 -0
  22. package/dist/gameplay/actors/builtin/components/character/old-character-movement.js +4 -0
  23. package/dist/gameplay/actors/builtin/components/index.d.ts +2 -0
  24. package/dist/gameplay/actors/builtin/components/index.js +1 -1
  25. package/dist/gameplay/actors/builtin/navmesh-actor.js +1 -1
  26. package/dist/gameplay/actors/camera/third-person-camera-component.d.ts +3 -0
  27. package/dist/gameplay/actors/camera/third-person-camera-component.js +1 -1
  28. package/dist/gameplay/actors/component.js +1 -1
  29. package/dist/gameplay/actors/controller/actor-controller.d.ts +16 -0
  30. package/dist/gameplay/actors/controller/actor-controller.js +4 -0
  31. package/dist/gameplay/actors/factory.d.ts +3 -0
  32. package/dist/gameplay/actors/factory.js +1 -1
  33. package/dist/gameplay/actors/index.d.ts +4 -0
  34. package/dist/gameplay/actors/index.js +1 -1
  35. package/dist/gameplay/actors/internal/component-init.js +1 -1
  36. package/dist/gameplay/ai/behavior-tree/move.d.ts +2 -2
  37. package/dist/gameplay/index.d.ts +3 -1
  38. package/dist/gameplay/index.js +1 -1
  39. package/dist/gameplay/initiate.d.ts +4 -0
  40. package/dist/gameplay/initiate.js +1 -1
  41. package/dist/gameplay/net/browser/index.d.ts +147 -0
  42. package/dist/gameplay/net/browser/index.js +4 -0
  43. package/dist/gameplay/net/index.d.ts +7 -0
  44. package/dist/gameplay/net/index.js +4 -0
  45. package/dist/gameplay/net/net-connection.d.ts +25 -0
  46. package/dist/gameplay/net/net-connection.js +4 -0
  47. package/dist/gameplay/net/net-session.d.ts +70 -0
  48. package/dist/gameplay/net/net-session.js +4 -0
  49. package/dist/gameplay/net/service/net-actor-role.d.ts +12 -0
  50. package/dist/gameplay/net/service/net-actor-role.js +4 -0
  51. package/dist/gameplay/net/service/net-decorator.d.ts +29 -0
  52. package/dist/gameplay/net/service/net-decorator.js +4 -0
  53. package/dist/gameplay/net/service/net-serializer.d.ts +15 -0
  54. package/dist/gameplay/net/service/net-serializer.js +4 -0
  55. package/dist/gameplay/net/service/net-service.d.ts +171 -0
  56. package/dist/gameplay/net/service/net-service.js +4 -0
  57. package/dist/gameplay/net/service/net-utils.d.ts +8 -0
  58. package/dist/gameplay/net/service/net-utils.js +4 -0
  59. package/dist/gameplay/net/service/replication.d.ts +31 -0
  60. package/dist/gameplay/net/service/replication.js +4 -0
  61. package/dist/gameplay/net/service/rpc-decorator.d.ts +21 -0
  62. package/dist/gameplay/net/service/rpc-decorator.js +4 -0
  63. package/dist/gameplay/net/service/rpc.d.ts +35 -0
  64. package/dist/gameplay/net/service/rpc.js +4 -0
  65. package/dist/gameplay/services/asset-loader.d.ts +3 -2
  66. package/dist/gameplay/services/asset-loader.js +1 -1
  67. package/dist/gameplay/services/physics/abstract-physics-system.d.ts +1 -1
  68. package/dist/gameplay/services/physics/physics-system.d.ts +4 -2
  69. package/dist/gameplay/services/physics/physics-system.js +1 -1
  70. package/dist/gameplay/services/world.d.ts +13 -2
  71. package/dist/gameplay/services/world.js +1 -1
  72. package/dist/rendering/color-pass.js +1 -1
  73. package/dist/rendering.d.ts +2 -0
  74. package/dist/rendering.js +1 -1
  75. package/dist/scene/asset-resource-loader.js +1 -1
  76. package/dist/scene/batched-mesh-2.d.ts +9 -0
  77. package/dist/scene/batched-mesh-2.js +1 -1
  78. package/dist/scene/bootstrap.d.ts +2 -0
  79. package/dist/scene/bootstrap.js +1 -1
  80. package/dist/scene/custom-param-runtime-types.js +1 -1
  81. package/dist/scene/landscape/landscape-manager.d.ts +2 -1
  82. package/dist/scene/landscape/landscape-manager.js +1 -1
  83. package/dist/scene/materializer.d.ts +50 -1
  84. package/dist/scene/materializer.js +1 -1
  85. package/dist/scene/model.d.ts +2 -0
  86. package/dist/scene/scatter/painted-scatter-manager.d.ts +45 -0
  87. package/dist/scene/scatter/painted-scatter-manager.js +4 -0
  88. package/dist/scene/scatter/scatter-limits.d.ts +2 -0
  89. package/dist/scene/scatter/scatter-limits.js +4 -0
  90. package/dist/scene/scatter/surface-scatter-manager.js +1 -1
  91. package/dist/scene/storage/storage.d.ts +1 -1
  92. package/dist/scene/storage/storage.js +1 -1
  93. package/dist/shader/builtin/standard-shader.js +1 -1
  94. package/dist/shader/builtin/toon-shader.js +1 -1
  95. package/dist/shader/builtin/unlit-shader.js +1 -1
  96. package/dist/shader/color-layer.js +1 -1
  97. package/dist/shader/graph/compiler.d.ts +7 -4
  98. package/dist/shader/graph/compiler.js +1 -1
  99. package/dist/shader/graph/model.d.ts +1 -1
  100. package/dist/shader/graph/model.js +1 -1
  101. package/dist/shader/graph/parameters.js +1 -1
  102. package/dist/shader/parameter.d.ts +1 -1
  103. package/dist/shader/parameter.js +1 -1
  104. package/dist/shader/sprite-shader.js +1 -1
  105. package/dist/shader-nodes/depth.js +1 -1
  106. package/dist/shader-nodes/scene-sample.js +1 -1
  107. package/dist/test/batched-mesh-2.test.d.ts +2 -0
  108. package/dist/test/batched-mesh-2.test.js +4 -0
  109. package/dist/test/browser-net-session.test.d.ts +2 -0
  110. package/dist/test/browser-net-session.test.js +4 -0
  111. package/dist/test/first-person-camera-component.test.js +1 -1
  112. package/dist/test/net-character-movement.test.d.ts +2 -0
  113. package/dist/test/net-character-movement.test.js +4 -0
  114. package/dist/test/net-property-snapshot.test.d.ts +2 -0
  115. package/dist/test/net-property-snapshot.test.js +4 -0
  116. package/dist/test/painted-scatter-manager.test.d.ts +2 -0
  117. package/dist/test/painted-scatter-manager.test.js +4 -0
  118. package/dist/test/runtime-param-type-inference.test.js +1 -1
  119. package/dist/test/sequence-animation-retiming.test.js +1 -1
  120. package/dist/test/sequence-post-process.test.js +1 -1
  121. package/dist/test/shader-graph.test.js +1 -1
  122. package/dist/test/vfx-random-color-initializer.test.d.ts +2 -0
  123. package/dist/test/vfx-random-color-initializer.test.js +4 -0
  124. package/dist/test/world-prefab-spawn.test.d.ts +2 -0
  125. package/dist/test/world-prefab-spawn.test.js +4 -0
  126. package/dist/utils/three/placeholder-texture.d.ts +3 -0
  127. package/dist/utils/three/placeholder-texture.js +4 -0
  128. package/package.json +10 -2
  129. package/tsconfig.tsbuildinfo +1 -1
@@ -0,0 +1,4 @@
1
+ import{describe as e,expect as t,test as o,vi as n}from"vitest";import{Euler as s,Group as a,Scene as i,Vector3 as r}from"three";n.hoisted(()=>{if("undefined"==typeof HTMLCanvasElement)return;const e=new Proxy({},{get:(e,t)=>(t in e||(e[t]=n.fn()),e[t]),set:(e,t,o)=>(e[t]=o,!0)});Object.defineProperty(HTMLCanvasElement.prototype,"getContext",{configurable:!0,value:()=>e})}),n.mock("../rendering.js",()=>({RenderingView:class{}})),n.mock("../gameplay/services/physics/physics-system.js",()=>({PhysicsSystem:class{}}));import{World as c}from"../gameplay/services/world.js";e("World.spawnPrefab",()=>{o("makes the requested transform available while prefab actors initialize",async()=>{const e=new i,o=new i,p=new a;p.position.set(1,0,0);const l=new a;let d,m=o;const y={inEditor:!0,setScene:n.fn(e=>{m=e}),createFromPrefabAsset:n.fn(async(e,t,o)=>(o.add(l),l.add(p),y.inEditor||m.attach(p),d=p.position.clone(),{object:l,actors:[],mainActor:null}))},f=Object.create(c.prototype);f.scene=e,f.materializer=y,f.actorFactory={inEditor:!1},f.physics={addFromScene:n.fn()};const w=new r(10,2,5),b=new s(0,Math.PI/2,0),h=new a,j=new a;h.position.copy(w),h.rotation.copy(b),j.position.set(1,0,0),h.add(j),h.updateWorldMatrix(!0,!0);const u=j.getWorldPosition(new r),g=await f.spawnPrefab({asset:{}},w,b);t(d).toEqual(u),t(y.setScene).toHaveBeenCalledWith(e),t(y.inEditor).toBe(!1),t(p.parent).toBe(e),t(g?.object.parent).toBe(e),t(g?.object.position).toEqual(w),t(g?.object.rotation.y).toBeCloseTo(b.y)})});/*
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+ * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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+ * See the LICENSE.md file for details.
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+ */
@@ -0,0 +1,3 @@
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+ import { DataTexture } from 'three';
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+ export declare function createPlaceholderTexture(r?: number, g?: number, b?: number, a?: number): DataTexture;
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+ //# sourceMappingURL=placeholder-texture.d.ts.map
@@ -0,0 +1,4 @@
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+ import{DataTexture as e,RGBAFormat as r}from"three";export function createPlaceholderTexture(t=255,n=255,o=255,a=255){const c=new e(new Uint8Array([t,n,o,a]),1,1,r);return c.needsUpdate=!0,c}/*
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+ * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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+ * See the LICENSE.md file for details.
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+ */
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
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  {
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  "name": "@hology/core",
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- "version": "0.0.210",
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+ "version": "0.0.212",
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  "description": "",
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  "main": "dist/index.js",
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  "type": "module",
@@ -45,6 +45,8 @@
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  "./gameplay/actors/actor": "./dist/gameplay/actors/actor.js",
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  "./gameplay/input": "./dist/gameplay/input/index.js",
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  "./gameplay/services/physics/physics-system": "./dist/gameplay/services/physics/physics-system.js",
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+ "./gameplay/net": "./dist/gameplay/net/index.js",
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+ "./gameplay/net/browser": "./dist/gameplay/net/browser/index.js",
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  "./effects/vfx/vfx-actor": "./dist/effects/vfx/vfx-actor.js",
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  "./effects/vfx/vfx-asset": "./dist/effects/vfx/vfx-asset.js",
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  "./effects/vfx/vfx-defs": "./dist/effects/vfx/vfx-defs.js",
@@ -147,6 +149,12 @@
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  "gameplay/services/physics/physics-system": [
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  "./dist/gameplay/services/physics/physics-system.d.ts"
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  ],
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+ "gameplay/net": [
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+ "./dist/gameplay/net/index.d.ts"
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+ ],
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+ "gameplay/net/browser": [
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+ "./dist/gameplay/net/browser/index.d.ts"
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+ ],
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  "effects/vfx/vfx-actor": [
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  "./dist/effects/vfx/vfx-actor.d.ts"
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  ],
@@ -174,7 +182,7 @@
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  },
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  "dependencies": {
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  "@babel/runtime": "^7.24.8",
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- "@dimforge/rapier3d-compat": "^0.14.0",
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+ "@dimforge/rapier3d-simd-compat": "^0.19.3",
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  "@hology/nebula": "^0.0.159",
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  "@plumier/reflect": "^1.1.0",
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  "@recast-navigation/three": "0.39.0",