@hology/core 0.0.21 → 0.0.23
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- package/dist/config/project-config.d.ts +2 -0
- package/dist/config/project-config.js +1 -1
- package/dist/csm.js +1 -1
- package/dist/gameplay/actors/builtin/components/mesh-component.js +1 -1
- package/dist/gameplay/actors/builtin/spawn-point.d.ts +1 -1
- package/dist/gameplay/actors/builtin/spawn-point.js +1 -1
- package/dist/gameplay/actors/camera/third-party-camera-component.js +1 -1
- package/dist/gameplay/initiate.d.ts +1 -0
- package/dist/gameplay/initiate.js +1 -1
- package/dist/gameplay/services/physics/physics-system.d.ts +1 -0
- package/dist/gameplay/services/physics/physics-system.js +1 -1
- package/dist/gameplay/services/render.d.ts +4 -0
- package/dist/gameplay/services/render.js +1 -1
- package/dist/rendering.d.ts +4 -0
- package/dist/rendering.js +1 -1
- package/dist/scene/asset-resource-loader.d.ts +2 -0
- package/dist/scene/asset-resource-loader.js +1 -1
- package/dist/scene/materializer.d.ts +2 -1
- package/dist/scene/materializer.js +1 -1
- package/dist/scene/model.d.ts +3 -0
- package/dist/scene/storage/storage.d.ts +1 -0
- package/dist/scene/storage/storage.js +1 -1
- package/dist/shader/parameter.js +1 -1
- package/dist/utils/materials.d.ts +1 -0
- package/dist/utils/materials.js +5 -0
- package/package.json +1 -1
- package/tsconfig.tsbuildinfo +1 -1
package/dist/csm.js
CHANGED
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import*as e from"three";const
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import*as e from"three";const n=e.Object3D.prototype.add,t=new WeakMap,a=new WeakMap;export const CSMUtil={renderingView:null,onBeforeCompile(e,n){e.defines=e.defines||{},e.defines.USE_CSM=1,e.defines.CSM_CASCADES=this.renderingView.csm.cascades;const t=Math.min(this.renderingView.camera.far,this.renderingView.csm.maxFar),a=[];this.renderingView.csm.getExtendedBreaks(a),n.uniforms.CSM_cascades={value:a},n.uniforms.cameraNear={value:this.renderingView.camera.near},n.uniforms.shadowFar={value:t}},patchThreeAdd(){const r=this.renderingView;t.set(r.scene,r.csm),e.Object3D.prototype.add=function(...r){let i=this;for(;null!=i.parent;)i=i.parent;const s=i,o=t.get(s);if(null==o)return n.apply(this,arguments),this;a.has(s)||a.set(s,new WeakSet);const c=a.get(s);function d(e){e&&!c.has(e)&&(c.add(e),null==o||o.setupMaterial(e))}return r.forEach((n=>null==n?void 0:n.traverse((n=>{if(n instanceof e.Mesh||n instanceof e.SkinnedMesh)if(n.material instanceof Array)for(const e of n.material)d(e);else d(n.material)})))),n.apply(this,arguments),this}}};
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/*
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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import{__decorate as t,__metadata as s}from"tslib";import{PhysicsBodyType as i,PhysicsSystem as e}from"../../../../gameplay/services/physics/physics-system";import{AssetMeshInstance as o}from"../../../../scene/asset-resource-loader";import{PhysicalShapeMesh as n}from"../../../../";import{Parameter as r}from"../../../../shader/parameter";import{Euler as c,Vector3 as
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import{__decorate as t,__metadata as s}from"tslib";import{PhysicsBodyType as i,PhysicsSystem as e}from"../../../../gameplay/services/physics/physics-system";import{AssetMeshInstance as o}from"../../../../scene/asset-resource-loader";import{PhysicalShapeMesh as n}from"../../../../";import{Parameter as r}from"../../../../shader/parameter";import{Euler as c,Object3D as h,Vector3 as p}from"three";import{ActorComponent as a,Component as l}from"../../component";import{firstValueFrom as m}from"rxjs";const y={friction:.1,mass:0,bodyType:i.static,continousCollisionDetection:!1};let d=class extends a{constructor(t){super(),this.physicsSystem=t,this.position=new p,this.rotation=new c,this.scale=new p(1,1,1),this.mass=y.mass,this.friction=y.friction,this.bodyType=i.static,this.continousCollisionDetection=y.continousCollisionDetection}onInit(){null!=this.object&&(this.currentMesh=this.object,this.updateMesh()),m(this.disposed).then((()=>{this.physicsSystem.removeActor(this.actor)}))}setObject(t){null!=this.currentMesh&&this.actor.object.remove(this.currentMesh),this.object=this.currentMesh=t,this.updateMesh()}updateMesh(){this.currentMesh.position.copy(this.position),this.currentMesh.rotation.copy(this.rotation),this.currentMesh.scale.copy(this.scale);const t=this.getCollisionShapes();t.length>0&&this.physicsSystem.addActor(this.actor,t,Object.assign(Object.assign({},y),{isTrigger:!1,mass:this.mass,friction:this.friction,type:this.bodyType,continousCollisionDetection:this.continousCollisionDetection})),this.actor.object.add(this.currentMesh)}getCollisionShapes(){return this.currentMesh instanceof o?this.currentMesh.collisionShapes:this.currentMesh instanceof n?[this.currentMesh.collisionShape]:"collisionShape"in this.currentMesh?(console.error("Could not understand wehre to get collision shapes from. This is likely due to an import issue"),[this.currentMesh.collisionShape]):[]}};t([r({type:h}),s("design:type",Object)],d.prototype,"object",void 0),t([r(),s("design:type",p)],d.prototype,"position",void 0),t([r(),s("design:type",c)],d.prototype,"rotation",void 0),t([r(),s("design:type",p)],d.prototype,"scale",void 0),t([r(),s("design:type",Number)],d.prototype,"mass",void 0),t([r(),s("design:type",Number)],d.prototype,"friction",void 0),t([r({options:[{name:"Static",value:i.static},{name:"Dynamic",value:i.dynamic}]}),s("design:type",Number)],d.prototype,"bodyType",void 0),d=t([l({inEditor:!0}),s("design:paramtypes",[e])],d);export{d as MeshComponent};
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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onInit(): void | Promise<void>;
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}
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export declare class SpawnPoint extends BaseActor {
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mesh
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private mesh;
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private readonly world;
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spawnActor<T extends BaseActor>(type: Type<T>): Promise<T>;
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}
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import{__decorate as t,__metadata as o}from"tslib";import{
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import{__decorate as t,__metadata as o}from"tslib";import{ArrowHelper as r,Vector3 as e,Euler as i}from"three";import{Actor as s,BaseActor as n}from"../actor";import{Component as p,ActorComponent as m,Attach as c}from"../component";import{World as a}from"../../../gameplay/services/world";import{inject as d}from"../../../gameplay/inject";import{createLineSphere as l}from"../../../utils/three/line-sphere";let h=class extends m{onInit(){const t=l(1);this.actor.object.add(t);const o=new r(new e(0,0,1),new e,1,1268122,.3,.3);this.actor.object.add(o)}};h=t([p({inEditor:!0,editorOnly:!0})],h);export{h as SpawnPointMesh};let w=class extends n{constructor(){super(...arguments),this.world=d(a)}spawnActor(t){return this.world.spawnActor(t,this.position,new i(0,this.rotation.y,0,"XYZ"))}};t([c(),o("design:type",h)],w.prototype,"mesh",void 0),w=t([s()],w);export{w as SpawnPoint};
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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import{__awaiter as t,__decorate as
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import{__awaiter as t,__decorate as s,__metadata as e}from"tslib";import{ActorComponent as i,Component as o,Attach as n}from"../component";import{CameraComponent as h}from"./camera-component";import{Vector3 as a}from"three";import{ViewController as r}from"../../services/render";import{DecimalInput as c,RestrictedRotationInput as m}from"../../input";import{PhysicsSystem as d,RayTestResult as l}from"../../services/physics/physics-system";import{clamp as u,lerp as p}from"three/src/math/MathUtils";let f=class extends i{constructor(t,s){super(),this.viewController=t,this.physicsSystem=s,this.distance=9,this.minDistance=1.5,this.maxDistance=this.distance,this.height=3,this.offsetX=-1,this.offsetZ=1.5,this.autoActivate=!0,this.bounceBackSpeed=5,this.collisionCheckRadius=.5,this.restrictedDistance=Math.max(this.distance,this.maxDistance),this.rotationInput=new m(-Math.PI/4,Math.PI/2-.7),this.zoomInput=new c(1,0,1),this.offset=new a,this.lookAtOffset=new a(this.offsetX,0,this.offsetZ),this.isMouseLocked=!1,this.canvas=null,this.pointerLockInactivatedAt=null,this.onMouseDown=t=>{this.isMouseLocked||this.hideCursor()},this.onKeyDown=t=>{"Escape"===t.key&&this.showCursor()},this.onPointerLockChange=()=>{null!=document.pointerLockElement||null!=document.mozPointerLockElement||this.showCursor()}}onInit(){return t(this,void 0,void 0,(function*(){this.restrictedDistance=Math.max(this.distance,this.maxDistance),this.lookAtOffset.set(this.offsetX,0,this.offsetZ),this.autoActivate&&this.viewController.setCamera(this.camera.instance),this.physicsSystem.afterStep.subscribe((t=>{this.setFromRotation(t)}));const t=this.element;t.addEventListener("mousedown",this.onMouseDown),t.addEventListener("keydown",this.onKeyDown),document.addEventListener("pointerlockchange",this.onPointerLockChange,!1),this.disposed.subscribe((()=>{t.removeEventListener("mousedown",this.onMouseDown),t.removeEventListener("keydown",this.onKeyDown),document.removeEventListener("pointerlockchange",this.onPointerLockChange,!1)}))}))}get element(){return this.viewController.htmlElement}hideCursor(){null!=this.pointerLockInactivatedAt&&performance.now()-this.pointerLockInactivatedAt<1600||(this.element.style.cursor="none",null==this.canvas&&(this.canvas=this.element.getElementsByTagName("canvas")[0]),this.canvas&&(this.canvas.requestPointerLock(),this.isMouseLocked=!0))}showCursor(){this.pointerLockInactivatedAt=performance.now(),this.element.style.cursor="default",window.document.exitPointerLock(),this.isMouseLocked=!1}setFromRotation(t){const s=u(Math.min(this.restrictedDistance,this.distance),this.minDistance,Math.max(this.distance*this.zoomInput.value,this.minDistance)),e=Math.cos(this.rotationInput.rotation.x)*s;this.offset.x=Math.sin(this.rotationInput.rotation.y)*e,this.offset.y=Math.sin(this.rotationInput.rotation.x)*s+2,this.offset.z=Math.cos(this.rotationInput.rotation.y)*-e,this.offset.add(this.lookAtOffset),this.updateCameraPosition(),this.checkForCollision(t)}checkForCollision(t){const s=this.getLookAtPosition(),e=v;let i=!1,o=this.distance;const n=new l,h=this.camera.instance.getWorldPosition(y);for(let t=-1;t<=1;t++){const a=w.subVectors(h,s);e.copy(h).add(a.multiplyScalar(1.2)),e.x+=t*this.collisionCheckRadius,this.physicsSystem.rayTest(s,e,n,{debugLifetime:0}),n.hasHit&&n.distance<this.distance&&(o=Math.min(n.distance,o),i||(i=n.hasHit))}i||(this.restrictedDistance=p(this.restrictedDistance,this.distance,this.bounceBackSpeed*t))}getLookAtPosition(){const t=k;return t.set(0,0,0),t.y=this.height,t.add(this.lookAtOffset),t.applyMatrix4(this.actor.object.matrixWorld),t}updateCameraPosition(){this.camera.instance.position.copy(this.offset);const t=this.getLookAtPosition();this.camera.instance.lookAt(t)}};s([n(),e("design:type",h)],f.prototype,"camera",void 0),f=s([o(),e("design:paramtypes",[r,d])],f);export{f as ThirdPartyCameraComponent};const k=new a,v=new a,w=(new a,new a),y=new a;
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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@@ -35,6 +35,7 @@ export declare class HologyRuntime<T_Game = unknown> {
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private containerInstance;
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status: HologyRuntimeStatus;
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gameInstance?: T_Game;
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isShutdown: boolean;
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private _resolver;
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/**
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* A promise that you can await on to delay some logic until the runtime has finished loading
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import{__awaiter as
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import{__awaiter as t}from"tslib";import e from"typedi";import{loadScene as n}from"../scene/bootstrap";import{ActorFactory as o}from"./actors/factory";import{World as s}from"./services/world";import{ViewController as r}from"./services/render";import{RenderingView as i}from"../rendering";import{PhysicsSystem as a}from"./services/physics/physics-system";import{MeshComponent as c}from"./actors/builtin/components/mesh-component";import{activeContainerInstance as m}from"./actors/internal/container-map";import{InputService as d}from"./input";import{RuntimeBackendService as l}from"../scene/runtime-backend-service";import{RuntimeAssetsService as p}from"../scene/runtime-asset-service";import{AssetResourceLoader as h}from"../scene/asset-resource-loader";import{AssetLoader as u}from"./services/asset-loader";export function initiateGame(d,f){if(0!=f.element.childNodes.length)return console.error("Can not initialize the game with a non-empty html element"),null;e.has(r);const g=e.of("default"),w=new HologyRuntime(g),v=new o(g,{inEditor:!1});var y;e.set(o,v),y=f.element,Object.assign(y.style,{position:"absolute",top:"0",left:"0",width:"100%",height:"100%"});const I=new i(f.element);I.renderer.shadowMap.autoUpdate=!0,e.set(i,I);const S=new r(I);e.set(r,S);const b=new s(e.get(o));e.set(s,b);const D=new l(f.dataDir),x=new p(D),G=new h;G.setDataDir(f.dataDir);const H=new u(G,x);return e.set(u,H),(()=>{t(this,void 0,void 0,(function*(){const t=e.get(a);if(yield t.start(),w.isShutdown)return;const{scene:o,actors:s}=yield n(I,f.sceneName,f.dataDir,f.shaders,f.actors,v,D,x,G);if(b.scene=o,w.isShutdown)return void I.stop();e.import([c]);for(const t of s)b.addActor(t);t.addFromScene(o),I.loop((t=>{})),w.status=5,m.value=g,g.remove(d),g.set({id:d,type:d});const r=g.get(d);m.value=null,w.gameInstance=r,r instanceof GameInstance&&r.onStart(),w._resolver(!0)}))})(),w}export class GameInstance{onStart(){}onShutdown(){}}export function createHologyScene(){}export class HologyRuntime{constructor(t){this.containerInstance=t,this.status=0,this.isShutdown=!1,this.ready=new Promise((t=>{this._resolver=t}))}getWorld(){return this.containerInstance.get(s)}getService(t){return this.containerInstance.get(t)}shutdown(){this.isShutdown=!0,this.gameInstance instanceof GameInstance&&this.gameInstance.onShutdown(),this.containerInstance.get(d).stop();const t=this.containerInstance.get(i);null==t||t.stop();for(const t of this.getWorld().actors)this.getWorld().removeActor(t);this.containerInstance.get(a).stop(),this.containerInstance.reset()}}
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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import{__awaiter as e,__decorate as t,__metadata as i}from"tslib";import*as o from"@dimforge/rapier3d-compat";import{QueryFilterFlags as s}from"@dimforge/rapier3d-compat";import{Quaternion as r,RaycastResult as n,Vec3 as l}from"cannon-es";import{filter as a,map as c,Observable as d,Subject as h,takeUntil as u}from"rxjs";import*as y from"three";import{ArrowHelper as p,BufferAttribute as g,BufferGeometry as m,Group as f,LineSegments as w,Matrix4 as v,MeshBasicMaterial as x,Object3D as B,Raycaster as b,Scene as A,Vector3 as C}from"three";import{Service as D}from"typedi";import{AssetMeshInstance as z}from"../../../scene/asset-resource-loader";import{BoxCollisionShape as T,CapsuleCollisionShape as M,ConeCollisionShape as R,ConvexPolyhedronCollisionShape as S,CylinderCollisionShape as E,PhysicalShapeMesh as W,PlaneCollisionShape as _,SphereCollisionShape as F,TrimeshCollisionShape as V}from"../../../";import{LandscapeGroup as P}from"../../../scene/landscape/landscape";import{ViewController as k}from"../render";import{World as I}from"../world";import*as L from"three/examples/jsm/utils/BufferGeometryUtils.js";import{calculateEffectiveScale as O}from"../../../utils/three/traverse";export class RayTestResult{constructor(){this.hasHit=!1,this.hitPoint=new C,this.hitNormal=new C}}new n,new l,new l;export var PhysicsBodyType;!function(e){e[e.dynamic=1]="dynamic",e[e.static=2]="static",e[e.kinematic=4]="kinematic",e[e.kinematicVelocityBased=8]="kinematicVelocityBased"}(PhysicsBodyType||(PhysicsBodyType={}));let j=class{set showDebug(e){this.shouldRenderDebug=e,this.debugMesh&&(this.debugMesh.visible=e)}get showDebug(){return this.shouldRenderDebug}constructor(e,t){this.viewController=e,this.gameWorld=t,this.staticMeshes=new Map,this.staticBodies=new Map,this.actorBodies=new Map,this.bodyActors=new Map,this.collisionEvents=new h,this.beforeStep=new h,this.afterStep=new h,this.shouldRenderDebug=!1,this._raycaster=new b,this._reusableResult=new RayTestResult,this._raytestDiff=new C,this._raytestDirection=new C,this.controlledActors=new Set,this.ready=this.setup()}createDebugMesh(){return new w(new m,new x({color:255}))}start(){return e(this,void 0,void 0,(function*(){return yield this.ready,this.handleTick(),this.ready}))}renderDebug(){null==this.debugMesh&&(this.debugMesh=this.createDebugMesh(),this.debugMesh.visible=this.shouldRenderDebug,this.debugMesh.raycast=function(){},this.gameWorld.scene.add(this.debugMesh));const e=this.world.debugRender();this.debugMesh.geometry.setAttribute("position",new g(e.vertices,3))}setup(){return e(this,void 0,void 0,(function*(){if(null!=this.rapier)throw new Error("Rapier is already estup");this.rapier=yield X(),this.eventQueue=new o.EventQueue(!0),this.setupWorld()}))}handleTick(){this.viewController.onUpdate().subscribe((e=>{this.beforeStep.next(e),this.updatePhysics(),this.afterStep.next(e),this.showDebug&&this.renderDebug(),this.world.bodies.forEach((e=>{var t,i,o;if(e.isFixed())return;const s=null!==(t=this.staticMeshes.get(e))&&void 0!==t?t:null===(i=this.bodyActors.get(e))||void 0===i?void 0:i.object;var r,n;null!=s&&(Y(s.position,e.translation()),(e.isDynamic()||e.isKinematic()&&!this.controlledActors.has(null===(o=this.bodyActors.get(e))||void 0===o?void 0:o.id))&&(r=s.quaternion,n=e.rotation(),r.x=n.x,r.y=n.y,r.z=n.z,r.w=n.w))}))}))}_updateWorld(){this.world.timestep=0,this.world.step()}updatePhysics(){this.world.step(this.eventQueue),this.eventQueue.drainCollisionEvents(((e,t,i)=>{this.collisionEvents.next({handle1:e,handle2:t,started:i}),this.collisionEvents.next({handle1:t,handle2:e,started:i})}))}rayTestFromCamera(e,t,i){this._raycaster.setFromCamera(K,this.viewController.getCamera());const o=this._raycaster.ray.origin,s=this._raycaster.ray.direction.multiplyScalar(e).add(o);return this.rayTest(o,s,t,i)}rayTest(e,t,i,s){var r,n;null==i&&(i=this._reusableResult);const l=this._raytestDiff,a=this._raytestDirection;if(l.subVectors(t,e),a.copy(l).normalize(),0===a.length())return console.warn("Ray test called with to and from being equal"),i;const c=new o.Ray(e,a),d=l.length(),h=this.world.castRayAndGetNormal(c,d,!1,void 0,void 0,void 0,null!=(null==s?void 0:s.excludeActor)?this.actorBodies.get(s.excludeActor.id):void 0);if(i.hasHit=null!=h,i.hasHit){const t=c.pointAt(h.toi);i._internal=h,Y(i.hitNormal,h.normal),Y(i.hitPoint,t),i.distance=$.subVectors(i.hitPoint,e).length();const o=this.world.bodies.getAll().find((e=>function(e,t){for(let i=0,o=e.numColliders();i<o;i++){const o=e.collider(i);if(t(o))return o}}(e,(e=>e===h.collider))));i.actor=null!=o?this.bodyActors.get(o):null}if(this.showDebug){const t=new p(a,e,d,null!==(r=null==s?void 0:s.debugColor)&&void 0!==r?r:255);this.gameWorld.scene.add(t),setTimeout((()=>this.gameWorld.scene.remove(t)),null!==(n=null==s?void 0:s.debugLifetime)&&void 0!==n?n:200)}return this._reusableResult}setGravity(e,t,i){this.world.gravity.x=e,this.world.gravity.y=t,this.world.gravity.z=i}getGravity(){return Q.set(this.world.gravity.x,this.world.gravity.y,this.world.gravity.z)}addFromScene(e){this.addRecursively(e)}addRecursively(e){var t,i;if(this.removeSceneObject(e),!function(e){var t,i;if(null!=(null===(t=e.userData)||void 0===t?void 0:t.src)){return"actor"===(null===(i=e.userData)||void 0===i?void 0:i.src).type}return!1}(e))if(e instanceof W&&null!=e.collisionShape){const t=this.createStaticBody(e,[e.collisionShape]);this.staticMeshes.set(t,e),this.staticBodies.set(e,t)}else if(e instanceof z&&!1!==(null===(i=null===(t=e.userData)||void 0===t?void 0:t.src)||void 0===i?void 0:i.collisionDetection))if(e.children[0]&&e.children[0].instanceMatrix)this.createForInstancedMesh(e.children[0],e.collisionShapes);else{const t=this.createStaticBody(e,e.collisionShapes);this.staticMeshes.set(t,e),this.staticBodies.set(e,t)}else e instanceof P?this.addLandscapeGroup(e):(e instanceof f||e instanceof A)&&e.children.forEach((e=>this.addRecursively(e)))}createForInstancedMesh(e,t){const i=new v;for(let o=0;o<e.count;o++){const s=new B;s.matrix.identity(),i.fromArray(e.instanceMatrix.array,16*o),s.applyMatrix4(i);this.createStaticBody(s,t)}}getCharacterController(e=.01){var t;return null===(t=this.world)||void 0===t?void 0:t.createCharacterController(e)}getActorComputedMovement(e,t,i){const o=this.actorBodies.get(e.id);this.controlledActors.add(e.id);const r=o.collider(0);t.computeColliderMovement(r,i,s.EXCLUDE_SENSORS,null,te);const n=t.computedMovement();return Y(ee,n),ee}setNextKinematicTranslation(e,t){const i=this.actorBodies.get(e.id),o=i.translation();o.x+=t.x,o.y+=t.y,o.z+=t.z,null==i||i.setNextKinematicTranslation(o)}setAngularVelocity(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.setAngvel(U,!0)}setLinearVelocity(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.setLinvel(U,!0)}getLinearVelocity(e,t=new C){const i=this.actorBodies.get(e.id).linvel();return t.x=i.x,t.y=i.y,t.z=i.z,t}getAngularVelocity(e,t=new C){const i=this.actorBodies.get(e.id).angvel();return t.x=i.x,t.y=i.y,t.z=i.z,t}setLinearDamping(e,t){const i=this.actorBodies.get(e.id);null==i||i.setLinearDamping(t)}setAngularDamping(e,t){const i=this.actorBodies.get(e.id);null==i||i.setAngularDamping(t)}createCharacterCollision(){return new o.CharacterCollision}addLandscapeGroup(e){const t=e.userData.src,i=t.landscape.heightMaps;for(const r of e.sections){this.staticBodies.has(r)&&this.world.removeRigidBody(this.staticBodies.get(r));const e=t.landscape.options.density+1,n=t.landscape.options.sectionSize,l=new Array(e);for(let t=0;t<e;t++)l[t]=new Array(e).fill(0);const a=i.find((e=>e.x===r.x&&e.y==r.y));if(null!=a)for(const t of a.points){if(null==l[t.i%e])continue;const i=e-1-Math.floor(t.i/e);i in l[t.i%e]?l[t.i%e][i]=t.y/n:console.warn("wrong index",{points:l,point:t,i:t.i%e,k:i,heightMap:a})}const c=t.landscape.options.density,d=l.flatMap((e=>e.reverse())),h=o.ColliderDesc.heightfield(c,c,new Float32Array(d),new o.Vector3(n,n,n));var s=r.getWorldPosition(new C);const u=this.world.createRigidBody(o.RigidBodyDesc.fixed()),y=new o.Vector3(0,0,0);J(y,s),u.setTranslation(y,!1),this.world.createCollider(h,u),this.staticBodies.set(r,u)}}addActor(e,t,i={}){var s,r;if(0==t.length)return void console.error("No collision shapes were defined when adding actor to the physics system.");this.removeActor(e);const n=e.object;let l;switch(null!==(s=i.type)&&void 0!==s?s:PhysicsBodyType.static){case PhysicsBodyType.dynamic:l=o.RigidBodyDesc.dynamic(),l.mass=null!==(r=i.mass)&&void 0!==r?r:1;break;case PhysicsBodyType.kinematic:l=o.RigidBodyDesc.kinematicPositionBased();break;case PhysicsBodyType.kinematicVelocityBased:l=o.RigidBodyDesc.kinematicVelocityBased();break;default:l=(i.isTrigger,o.RigidBodyDesc.kinematicVelocityBased())}const a=this.world.createRigidBody(l);a.enableCcd(1==i.continousCollisionDetection);for(const e of t)this.addShape(a,e,n);Z(a,(e=>{null!=i.isTrigger&&(e.setSensor(i.isTrigger),e.setActiveCollisionTypes(o.ActiveCollisionTypes.ALL)),null!=i.friction&&e.setFriction(i.friction),null!=i.restitution&&e.setDensity(i.restitution),null!=i.mass&&e.setMass(i.mass),null!=i.restitution&&e.setRestitution(i.restitution)})),G(a,n),this.actorBodies.set(e.id,a),this.bodyActors.set(a,e)}applyTorque(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.addTorque(U,!0)}applyTorqueImpulse(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.applyTorqueImpulse(U,!0)}resetForces(e){const t=this.actorBodies.get(e.id);null==t||t.resetForces(!1)}resetTorques(e){const t=this.actorBodies.get(e.id);null==t||t.resetTorques(!1)}applyForce(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.addForce(U,!0)}applyImpulse(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.applyImpulse(U,!0)}applyLocalForce(e,t,i){const o=this.actorBodies.get(e.id);J(U,t),null==i?null==o||o.addForce(U,!0):(J(H,i),null==o||o.addForceAtPoint(U,H,!0))}applyLocalImpulse(e,t,i){const o=this.actorBodies.get(e.id);J(U,t),null==i?o.applyImpulse(U,!0):(J(H,i),o.applyImpulseAtPoint(U,H,!0))}removeActor(e){this.controlledActors.delete(e.id);const t=this.actorBodies.get(e.id);null!=t&&(this.bodyActors.delete(t),this.world.removeRigidBody(t)),this.actorBodies.delete(e.id)}removeSceneObject(e){let t=this.staticBodies.get(e);null!=t&&this.world.getRigidBody(t.handle)&&this.world.removeRigidBody(t)}activateActorEvents(e){const t=this.actorBodies.get(e.id);t&&Z(t,(e=>e.setActiveEvents(o.ActiveEvents.COLLISION_EVENTS)))}_onCollisionWithActorEvent(e,t,i){return this.activateActorEvents(e),this.collisionEvents.pipe(u(e.disposed),a((({started:e})=>e===i)),c((({handle1:e,handle2:t,started:i})=>({a1:this.bodyActors.get(this.world.getCollider(e).parent()),a2:this.bodyActors.get(this.world.getCollider(t).parent()),started:i}))),a((({a1:i,a2:o})=>null!=i&&null!=o&&i.id===e.id&&t(i,o))),c((({a2:e})=>e)))}onBeginOverlapWithActorType(e,t){return this._onCollisionWithActorEvent(e,((e,i)=>i instanceof t),!0)}onEndOverlapWithActorType(e,t){return this._onCollisionWithActorEvent(e,((e,i)=>i instanceof t),!1)}onBeginOverlapWithActor(e,t){return this._onCollisionWithActorEvent(e,((e,i)=>t.id===i.id),!0)}onEndOverlapWithActor(e,t){return this._onCollisionWithActorEvent(e,((e,i)=>t.id===i.id),!1)}onCollisionWithActor(e,t){return this.onBeginOverlapWithActor(e,t)}onCollisionWithActorType(e,t){return this.onBeginOverlapWithActorType(e,t)}onCollision(e){return new d((t=>{if(null==this.actorBodies.get(e.id))throw new Error("Actor must be added to the physics system before setting up collision event handler");return()=>{}}))}updateActorTransform(e){const t=this.actorBodies.get(e.id);null!=t?G(t,e.object):console.warn("Actor has not been added to physics world",e)}setupWorld(){const e=new o.World({x:0,y:-9.81,z:0});this.world=e,e.maxVelocityIterations=4}getActorContacts(e,t){const i=this.actorBodies.get(e.id);if(i&&i.numColliders()>0){const s=i.collider(0);let r=s.shape,n=s.translation(),l=s.rotation(),a=t,c=.3;const d=this.world.castShape(n,l,a,r,c,!0,null,null,null,this.actorBodies.get(e.id),(e=>e.shape.type!=o.ShapeType.HeightField));if(null!=d){const e=new C,t=new C,i=new C;return Y(e,d.witness2),Y(t,d.witness1),Y(i,d.normal1),i.negate(),[{ri:e,rj:t,ni:i}]}return[]}return console.warn("Actor is not added to the physics system"),[]}stop(){this.world.free()}createStaticBody(e,t){const i=this.world.createRigidBody(o.RigidBodyDesc.kinematicPositionBased());for(const o of t)this.addShape(i,o,e);return G(i,e),i}addShape(e,t,i){const o=this.createShape(t,i.scale);o.friction=.1;const s=t.offset.clone().multiply(i.scale);var n,l;J(o.translation,s),n=o.rotation,l=(new r).setFromEuler(t.rotation.x,t.rotation.y,t.rotation.z),n.x=l.x,n.y=l.y,n.z=l.z,n.w=l.w;this.world.createCollider(o,e)}createShape(e,t){if(e instanceof T)return o.ColliderDesc.cuboid(e.dimensions.x*t.x/2,e.dimensions.y*t.y/2,e.dimensions.z*t.z/2);if(e instanceof M){return o.ColliderDesc.capsule(e.length/2*t.y,e.radius*Math.max(t.z,t.x))}if(e instanceof V){const t=null!=e.geometry.getIndex()?e.geometry:L.mergeVertices(e.geometry);return o.ColliderDesc.trimesh(new Float32Array(t.getAttribute("position").array),new Uint32Array(t.getIndex().array))}if(e instanceof S){let i;e.mesh instanceof y.Mesh?i=e.mesh.geometry:e.mesh instanceof y.BufferGeometry?i=e.mesh:console.log("Unknownd shape",{shapeInfo:e});const s=new Float32Array(i.getAttribute("position").array);if(e.mesh instanceof y.Mesh){const t=O(e.mesh);for(let e=0;e<s.length;e+=3)s[e]*=t.x,s[e+1]*=t.y,s[e+2]*=t.z}for(let e=0;e<s.length;e+=3)s[e]*=t.x,s[e+1]*=t.y,s[e+2]*=t.z;return o.ColliderDesc.convexHull(s)}return e instanceof F?o.ColliderDesc.ball(e.radius*Math.max(t.x,t.y,t.z)):e instanceof E?o.ColliderDesc.cylinder(e.height/2*t.y,e.radiusTop*Math.max(t.z,t.x)):e instanceof R?o.ColliderDesc.cone(e.height*t.y,e.radiusBottom/2*Math.max(t.z,t.x)):e instanceof _?o.ColliderDesc.cuboid(e.width/2*t.x,e.height/2*t.y,.01):(console.error("Unsupported shape",e),o.ColliderDesc.cuboid(1,1,1))}};j=t([D(),i("design:paramtypes",[k,I])],j);export{j as PhysicsSystem};const N=new C,q=new y.Quaternion;function G(e,t){const i=t.getWorldPosition(N),s=t.getWorldQuaternion(q);e.setTranslation(new o.Vector3(i.x,i.y,i.z),!1),e.setRotation(new o.Quaternion(s.x,s.y,s.z,s.w),!1)}const Q=new C,U=new o.Vector3(0,0,0),H=new o.Vector3(0,0,0),K=(new C,{x:0,y:0}),X=()=>e(void 0,void 0,void 0,(function*(){let e=yield import("@dimforge/rapier3d-compat");return yield e.init(),e}));function J(e,t){e.x=t.x,e.y=t.y,e.z=t.z}function Y(e,t){e.x=t.x,e.y=t.y,e.z=t.z}function Z(e,t){for(let i=0,o=e.numColliders();i<o;i++){t(e.collider(i))}}const $=new C,ee=new C,te=e=>!e.isSensor();
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1
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+
import{__awaiter as e,__decorate as t,__metadata as i}from"tslib";import*as o from"@dimforge/rapier3d-compat";import{QueryFilterFlags as s}from"@dimforge/rapier3d-compat";import{Quaternion as r,RaycastResult as n,Vec3 as l}from"cannon-es";import{filter as a,map as d,Observable as c,Subject as h,takeUntil as u}from"rxjs";import*as y from"three";import{ArrowHelper as p,BufferAttribute as g,BufferGeometry as m,Group as f,LineSegments as w,Matrix4 as v,MeshBasicMaterial as x,Object3D as B,Raycaster as b,Scene as A,Vector3 as C}from"three";import{Service as D}from"typedi";import{AssetMeshInstance as z}from"../../../scene/asset-resource-loader";import{BoxCollisionShape as M,CapsuleCollisionShape as T,ConeCollisionShape as R,ConvexPolyhedronCollisionShape as S,CylinderCollisionShape as E,PhysicalShapeMesh as W,PlaneCollisionShape as _,SphereCollisionShape as F,TrimeshCollisionShape as V}from"../../../";import{LandscapeGroup as P}from"../../../scene/landscape/landscape";import{ViewController as k}from"../render";import{World as I}from"../world";import*as L from"three/examples/jsm/utils/BufferGeometryUtils.js";import{calculateEffectiveScale as O}from"../../../utils/three/traverse";export class RayTestResult{constructor(){this.hasHit=!1,this.hitPoint=new C,this.hitNormal=new C}}new n,new l,new l;export var PhysicsBodyType;!function(e){e[e.dynamic=1]="dynamic",e[e.static=2]="static",e[e.kinematic=4]="kinematic",e[e.kinematicVelocityBased=8]="kinematicVelocityBased"}(PhysicsBodyType||(PhysicsBodyType={}));let j=class{set showDebug(e){this.shouldRenderDebug=e,this.debugMesh&&(this.debugMesh.visible=e)}get showDebug(){return this.shouldRenderDebug}constructor(e,t){this.viewController=e,this.gameWorld=t,this.staticMeshes=new Map,this.staticBodies=new Map,this.actorBodies=new Map,this.bodyActors=new Map,this.collisionEvents=new h,this.beforeStep=new h,this.afterStep=new h,this.shouldRenderDebug=!1,this._raycaster=new b,this._reusableResult=new RayTestResult,this._raytestDiff=new C,this._raytestDirection=new C,this.controlledActors=new Set,this.ready=this.setup()}createDebugMesh(){return new w(new m,new x({color:255}))}start(){return e(this,void 0,void 0,(function*(){return yield this.ready,this.handleTick(),this.ready}))}renderDebug(){null==this.debugMesh&&(this.debugMesh=this.createDebugMesh(),this.debugMesh.visible=this.shouldRenderDebug,this.debugMesh.raycast=function(){},this.gameWorld.scene.add(this.debugMesh));const e=this.world.debugRender();this.debugMesh.geometry.setAttribute("position",new g(e.vertices,3))}setup(){return e(this,void 0,void 0,(function*(){if(null!=this.rapier)throw new Error("Rapier is already estup");this.rapier=yield X(),this.eventQueue=new o.EventQueue(!0),this.setupWorld()}))}handleTick(){this.fixedupdateSub=this.viewController.onUpdate().subscribe((e=>{e=Math.min(.1,e),this.beforeStep.next(e),this.updatePhysics(e),this.afterStep.next(e),this.showDebug&&this.renderDebug(),this.world.bodies.forEach((e=>{var t,i,o;if(e.isFixed())return;const s=null!==(t=this.staticMeshes.get(e))&&void 0!==t?t:null===(i=this.bodyActors.get(e))||void 0===i?void 0:i.object;var r,n;null!=s&&(Y(s.position,e.translation()),(e.isDynamic()||e.isKinematic()&&!this.controlledActors.has(null===(o=this.bodyActors.get(e))||void 0===o?void 0:o.id))&&(r=s.quaternion,n=e.rotation(),r.x=n.x,r.y=n.y,r.z=n.z,r.w=n.w))}))}))}_updateWorld(){this.world.timestep=0,this.world.step()}updatePhysics(e){this.world.timestep=e,this.world.step(this.eventQueue),this.eventQueue.drainCollisionEvents(((e,t,i)=>{this.collisionEvents.next({handle1:e,handle2:t,started:i}),this.collisionEvents.next({handle1:t,handle2:e,started:i})}))}rayTestFromCamera(e,t,i){this._raycaster.setFromCamera(K,this.viewController.getCamera());const o=this._raycaster.ray.origin,s=this._raycaster.ray.direction.multiplyScalar(e).add(o);return this.rayTest(o,s,t,i)}rayTest(e,t,i,s){var r,n;null==i&&(i=this._reusableResult);const l=this._raytestDiff,a=this._raytestDirection;if(l.subVectors(t,e),a.copy(l).normalize(),0===a.length())return console.warn("Ray test called with to and from being equal"),i;const d=new o.Ray(e,a),c=l.length(),h=this.world.castRayAndGetNormal(d,c,!1,void 0,void 0,void 0,null!=(null==s?void 0:s.excludeActor)?this.actorBodies.get(s.excludeActor.id):void 0);if(i.hasHit=null!=h,i.hasHit){const t=d.pointAt(h.toi);i._internal=h,Y(i.hitNormal,h.normal),Y(i.hitPoint,t),i.distance=$.subVectors(i.hitPoint,e).length();const o=this.world.bodies.getAll().find((e=>function(e,t){for(let i=0,o=e.numColliders();i<o;i++){const o=e.collider(i);if(t(o))return o}}(e,(e=>e===h.collider))));i.actor=null!=o?this.bodyActors.get(o):null}if(this.showDebug){const t=new p(a,e,c,null!==(r=null==s?void 0:s.debugColor)&&void 0!==r?r:255);this.gameWorld.scene.add(t),setTimeout((()=>this.gameWorld.scene.remove(t)),null!==(n=null==s?void 0:s.debugLifetime)&&void 0!==n?n:200)}return this._reusableResult}setGravity(e,t,i){this.world.gravity.x=e,this.world.gravity.y=t,this.world.gravity.z=i}getGravity(){return Q.set(this.world.gravity.x,this.world.gravity.y,this.world.gravity.z)}addFromScene(e){this.addRecursively(e)}addRecursively(e){var t,i;if(this.removeSceneObject(e),!function(e){var t,i;if(null!=(null===(t=e.userData)||void 0===t?void 0:t.src)){return"actor"===(null===(i=e.userData)||void 0===i?void 0:i.src).type}return!1}(e))if(e instanceof W&&null!=e.collisionShape){const t=this.createStaticBody(e,[e.collisionShape]);this.staticMeshes.set(t,e),this.staticBodies.set(e,t)}else if(e instanceof z&&!1!==(null===(i=null===(t=e.userData)||void 0===t?void 0:t.src)||void 0===i?void 0:i.collisionDetection))if(e.children[0]&&e.children[0].instanceMatrix)this.createForInstancedMesh(e.children[0],e.collisionShapes);else{const t=this.createStaticBody(e,e.collisionShapes);this.staticMeshes.set(t,e),this.staticBodies.set(e,t)}else e instanceof P?this.addLandscapeGroup(e):(e instanceof f||e instanceof A)&&e.children.forEach((e=>this.addRecursively(e)))}createForInstancedMesh(e,t){const i=new v;for(let o=0;o<e.count;o++){const s=new B;s.matrix.identity(),i.fromArray(e.instanceMatrix.array,16*o),s.applyMatrix4(i);this.createStaticBody(s,t)}}getCharacterController(e=.01){var t;return null===(t=this.world)||void 0===t?void 0:t.createCharacterController(e)}getActorComputedMovement(e,t,i){const o=this.actorBodies.get(e.id);this.controlledActors.add(e.id);const r=o.collider(0);t.computeColliderMovement(r,i,s.EXCLUDE_SENSORS,null,te);const n=t.computedMovement();return Y(ee,n),ee}setNextKinematicTranslation(e,t){const i=this.actorBodies.get(e.id),o=i.translation();o.x+=t.x,o.y+=t.y,o.z+=t.z,null==i||i.setNextKinematicTranslation(o)}setAngularVelocity(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.setAngvel(U,!0)}setLinearVelocity(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.setLinvel(U,!0)}getLinearVelocity(e,t=new C){const i=this.actorBodies.get(e.id).linvel();return t.x=i.x,t.y=i.y,t.z=i.z,t}getAngularVelocity(e,t=new C){const i=this.actorBodies.get(e.id).angvel();return t.x=i.x,t.y=i.y,t.z=i.z,t}setLinearDamping(e,t){const i=this.actorBodies.get(e.id);null==i||i.setLinearDamping(t)}setAngularDamping(e,t){const i=this.actorBodies.get(e.id);null==i||i.setAngularDamping(t)}createCharacterCollision(){return new o.CharacterCollision}addLandscapeGroup(e){const t=e.userData.src,i=t.landscape.heightMaps;for(const r of e.sections){this.staticBodies.has(r)&&this.world.removeRigidBody(this.staticBodies.get(r));const e=t.landscape.options.density+1,n=t.landscape.options.sectionSize,l=new Array(e);for(let t=0;t<e;t++)l[t]=new Array(e).fill(0);const a=i.find((e=>e.x===r.x&&e.y==r.y));if(null!=a)for(const t of a.points){if(null==l[t.i%e])continue;const i=e-1-Math.floor(t.i/e);i in l[t.i%e]?l[t.i%e][i]=t.y/n:console.warn("wrong index",{points:l,point:t,i:t.i%e,k:i,heightMap:a})}const d=t.landscape.options.density,c=l.flatMap((e=>e.reverse())),h=o.ColliderDesc.heightfield(d,d,new Float32Array(c),new o.Vector3(n,n,n));var s=r.getWorldPosition(new C);const u=this.world.createRigidBody(o.RigidBodyDesc.fixed()),y=new o.Vector3(0,0,0);J(y,s),u.setTranslation(y,!1),this.world.createCollider(h,u),this.staticBodies.set(r,u)}}addActor(e,t,i={}){var s,r;if(0==t.length)return void console.error("No collision shapes were defined when adding actor to the physics system.");this.removeActor(e);const n=e.object;let l;switch(null!==(s=i.type)&&void 0!==s?s:PhysicsBodyType.static){case PhysicsBodyType.dynamic:l=o.RigidBodyDesc.dynamic(),l.mass=null!==(r=i.mass)&&void 0!==r?r:1;break;case PhysicsBodyType.kinematic:l=o.RigidBodyDesc.kinematicPositionBased();break;case PhysicsBodyType.kinematicVelocityBased:l=o.RigidBodyDesc.kinematicVelocityBased();break;default:l=(i.isTrigger,o.RigidBodyDesc.kinematicVelocityBased())}const a=this.world.createRigidBody(l);a.enableCcd(1==i.continousCollisionDetection);for(const e of t)this.addShape(a,e,n);Z(a,(e=>{null!=i.isTrigger&&(e.setSensor(i.isTrigger),e.setActiveCollisionTypes(o.ActiveCollisionTypes.ALL)),null!=i.friction&&e.setFriction(i.friction),null!=i.restitution&&e.setDensity(i.restitution),null!=i.mass&&e.setMass(i.mass),null!=i.restitution&&e.setRestitution(i.restitution)})),G(a,n),this.actorBodies.set(e.id,a),this.bodyActors.set(a,e)}applyTorque(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.addTorque(U,!0)}applyTorqueImpulse(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.applyTorqueImpulse(U,!0)}resetForces(e){const t=this.actorBodies.get(e.id);null==t||t.resetForces(!1)}resetTorques(e){const t=this.actorBodies.get(e.id);null==t||t.resetTorques(!1)}applyForce(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.addForce(U,!0)}applyImpulse(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.applyImpulse(U,!0)}applyLocalForce(e,t,i){const o=this.actorBodies.get(e.id);J(U,t),null==i?null==o||o.addForce(U,!0):(J(H,i),null==o||o.addForceAtPoint(U,H,!0))}applyLocalImpulse(e,t,i){const o=this.actorBodies.get(e.id);J(U,t),null==i?o.applyImpulse(U,!0):(J(H,i),o.applyImpulseAtPoint(U,H,!0))}removeActor(e){this.controlledActors.delete(e.id);const t=this.actorBodies.get(e.id);null!=t&&(this.bodyActors.delete(t),this.world.removeRigidBody(t)),this.actorBodies.delete(e.id)}removeSceneObject(e){let t=this.staticBodies.get(e);null!=t&&this.world.getRigidBody(t.handle)&&this.world.removeRigidBody(t)}activateActorEvents(e){const t=this.actorBodies.get(e.id);t&&Z(t,(e=>e.setActiveEvents(o.ActiveEvents.COLLISION_EVENTS)))}_onCollisionWithActorEvent(e,t,i){return this.activateActorEvents(e),this.collisionEvents.pipe(u(e.disposed),a((({started:e})=>e===i)),d((({handle1:e,handle2:t,started:i})=>({a1:this.bodyActors.get(this.world.getCollider(e).parent()),a2:this.bodyActors.get(this.world.getCollider(t).parent()),started:i}))),a((({a1:i,a2:o})=>null!=i&&null!=o&&i.id===e.id&&t(i,o))),d((({a2:e})=>e)))}onBeginOverlapWithActorType(e,t){return this._onCollisionWithActorEvent(e,((e,i)=>i instanceof t),!0)}onEndOverlapWithActorType(e,t){return this._onCollisionWithActorEvent(e,((e,i)=>i instanceof t),!1)}onBeginOverlapWithActor(e,t){return this._onCollisionWithActorEvent(e,((e,i)=>t.id===i.id),!0)}onEndOverlapWithActor(e,t){return this._onCollisionWithActorEvent(e,((e,i)=>t.id===i.id),!1)}onCollisionWithActor(e,t){return this.onBeginOverlapWithActor(e,t)}onCollisionWithActorType(e,t){return this.onBeginOverlapWithActorType(e,t)}onCollision(e){return new c((t=>{if(null==this.actorBodies.get(e.id))throw new Error("Actor must be added to the physics system before setting up collision event handler");return()=>{}}))}updateActorTransform(e){const t=this.actorBodies.get(e.id);null!=t?G(t,e.object):console.warn("Actor has not been added to physics world",e)}setupWorld(){const e=new o.World({x:0,y:-9.81,z:0});this.world=e,e.maxVelocityIterations=4}getActorContacts(e,t){const i=this.actorBodies.get(e.id);if(i&&i.numColliders()>0){const s=i.collider(0);let r=s.shape,n=s.translation(),l=s.rotation(),a=t,d=.3;const c=this.world.castShape(n,l,a,r,d,!0,null,null,null,this.actorBodies.get(e.id),(e=>e.shape.type!=o.ShapeType.HeightField));if(null!=c){const e=new C,t=new C,i=new C;return Y(e,c.witness2),Y(t,c.witness1),Y(i,c.normal1),i.negate(),[{ri:e,rj:t,ni:i}]}return[]}return console.warn("Actor is not added to the physics system"),[]}stop(){var e,t,i;null===(e=this.world)||void 0===e||e.bodies.forEach((e=>this.world.removeRigidBody(e))),null===(t=this.world)||void 0===t||t.free(),null===(i=this.fixedupdateSub)||void 0===i||i.unsubscribe()}createStaticBody(e,t){const i=this.world.createRigidBody(o.RigidBodyDesc.kinematicPositionBased());for(const o of t)this.addShape(i,o,e);return G(i,e),i}addShape(e,t,i){const o=this.createShape(t,i.scale);o.friction=.1;const s=t.offset.clone().multiply(i.scale);var n,l;J(o.translation,s),n=o.rotation,l=(new r).setFromEuler(t.rotation.x,t.rotation.y,t.rotation.z),n.x=l.x,n.y=l.y,n.z=l.z,n.w=l.w;this.world.createCollider(o,e)}createShape(e,t){if(e instanceof M)return o.ColliderDesc.cuboid(e.dimensions.x*t.x/2,e.dimensions.y*t.y/2,e.dimensions.z*t.z/2);if(e instanceof T){return o.ColliderDesc.capsule(e.length/2*t.y,e.radius*Math.max(t.z,t.x))}if(e instanceof V){const t=null!=e.geometry.getIndex()?e.geometry:L.mergeVertices(e.geometry);return o.ColliderDesc.trimesh(new Float32Array(t.getAttribute("position").array),new Uint32Array(t.getIndex().array))}if(e instanceof S){let i;e.mesh instanceof y.Mesh?i=e.mesh.geometry:e.mesh instanceof y.BufferGeometry?i=e.mesh:console.log("Unknownd shape",{shapeInfo:e});const s=new Float32Array(i.getAttribute("position").array);if(e.mesh instanceof y.Mesh){const t=O(e.mesh);for(let e=0;e<s.length;e+=3)s[e]*=t.x,s[e+1]*=t.y,s[e+2]*=t.z}for(let e=0;e<s.length;e+=3)s[e]*=t.x,s[e+1]*=t.y,s[e+2]*=t.z;return o.ColliderDesc.convexHull(s)}return e instanceof F?o.ColliderDesc.ball(e.radius*Math.max(t.x,t.y,t.z)):e instanceof E?o.ColliderDesc.cylinder(e.height/2*t.y,e.radiusTop*Math.max(t.z,t.x)):e instanceof R?o.ColliderDesc.cone(e.height*t.y,e.radiusBottom/2*Math.max(t.z,t.x)):e instanceof _?o.ColliderDesc.cuboid(e.width/2*t.x,e.height/2*t.y,.01):(console.error("Unsupported shape",e),o.ColliderDesc.cuboid(1,1,1))}};j=t([D(),i("design:paramtypes",[k,I])],j);export{j as PhysicsSystem};const N=new C,q=new y.Quaternion;function G(e,t){const i=t.getWorldPosition(N),s=t.getWorldQuaternion(q);e.setTranslation(new o.Vector3(i.x,i.y,i.z),!1),e.setRotation(new o.Quaternion(s.x,s.y,s.z,s.w),!1)}const Q=new C,U=new o.Vector3(0,0,0),H=new o.Vector3(0,0,0),K=(new C,{x:0,y:0}),X=()=>e(void 0,void 0,void 0,(function*(){let e=yield import("@dimforge/rapier3d-compat");return yield e.init(),e}));function J(e,t){e.x=t.x,e.y=t.y,e.z=t.z}function Y(e,t){e.x=t.x,e.y=t.y,e.z=t.z}function Z(e,t){for(let i=0,o=e.numColliders();i<o;i++){t(e.collider(i))}}const $=new C,ee=new C,te=e=>!e.isSensor();
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/*
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* Copyright (©) 2023. All rights reserved.
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4
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* See the LICENSE.md file for details.
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@@ -9,6 +9,10 @@ export declare class ViewController {
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private readonly lateTick;
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readonly audioListener: THREE.AudioListener;
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constructor(view: RenderingView);
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set fpsCap(fps: number);
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get fpsCap(): number;
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set showStats(value: boolean);
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+
get showStats(): boolean;
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onUpdate(actor?: any): Observable<number>;
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onLateUpdate(actor?: any): Observable<number>;
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setCamera(camera: Camera | CameraActor): void;
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@@ -1,4 +1,4 @@
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1
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-
import{__decorate as
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1
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+
import{__decorate as t,__metadata as e}from"tslib";import{Service as i}from"typedi";import{RenderingView as s}from"../../rendering";import{Subject as a,takeUntil as r}from"rxjs";import*as o from"three";import{CameraActor as n}from"../../gameplay/actors/builtin/camera-actor";let p=class{constructor(t){this.view=t,this.tick=new a,this.lateTick=new a,this.audioListener=new o.AudioListener,t.onLoop((t=>{this.tick.next(t),this.lateTick.next(t)})),t.camera.add(this.audioListener),window.hology_view=this}set fpsCap(t){this.view.fpsCap=t}get fpsCap(){return this.view.fpsCap}set showStats(t){this.view.showStats=t}get showStats(){return this.view.showStats}onUpdate(t){return null!=t&&this.tick.pipe(r(t.disposed)),this.tick}onLateUpdate(t){return null!=t&&this.lateTick.pipe(r(t.disposed)),this.lateTick}setCamera(t){const e=t instanceof n?t.camera.instance:t;this.view.setCamera(e),e.add(this.audioListener)}getCamera(){return this.view.camera}get htmlElement(){return this.view.container}pauseRendering(){this.view.paused=!0}unpauseRendering(){this.view.paused=!1}dispose(){this.view.stop()}};p=t([i(),e("design:paramtypes",[s])],p);export{p as ViewController};
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/*
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
|
package/dist/rendering.d.ts
CHANGED
@@ -36,6 +36,10 @@ export declare class RenderingView {
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private onLoopCallbacks;
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onLoop(onFrame: (deltaTime: number) => any): void;
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removeOnLoop(onFrame: (deltaTime: number) => any): void;
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+
private stats;
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private _showStats;
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set showStats(value: boolean);
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get showStats(): boolean;
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loop(onFrame: (deltaTime: number) => any, showStats?: boolean): void;
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private insetHeight;
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private insetWidth;
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package/dist/rendering.js
CHANGED
@@ -1,4 +1,4 @@
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1
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-
import*as e from"three";import{Mesh as t,Matrix4 as i,ShaderMaterial as
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1
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+
import*as e from"three";import{Mesh as t,Matrix4 as i,ShaderMaterial as s,PerspectiveCamera as r,ShaderChunk as n}from"three";import{EffectComposer as a}from"three-stdlib";import{RenderPass as h}from"three-stdlib";import{ShaderPass as o}from"three-stdlib";import{FXAAShader as d}from"three-stdlib";import{CSM as l}from"three-stdlib";import{CSMUtil as c}from"./csm";import{GammaCorrectionShader as m}from"three-stdlib";import{Reflector as p}from"three-stdlib";import{depthUniformName as u,resolutionUniformName as g,supportsDepthTextureExtension as v,nearUniformName as f,farUniformName as w}from"./shader-nodes/depth";import{elapsedTimeUniformName as x}from"./shader-nodes/time";import{OutlinePass as C}from"./utils/three/outline-pass";import b from"./utils/three/stats";import{lambertVertexShaderOverride as R}from"./rendering/shader-override";import{DepthPass as y}from"./utils/three/depth-pass";const P=new e.MeshDepthMaterial;P.depthPacking=e.RGBADepthPacking,P.blending=e.NoBlending;n.lights_pars_begin;n.lights_lambert_vertex=R;export class RenderingView{setPaused(e){this.paused=e}resizeRender(){this.previousClientWith===this.container.clientWidth&&this.previousClientHeight===this.container.clientHeight||(this.camera instanceof r&&(this.camera.aspect=this.container.clientWidth/this.container.clientHeight,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(window.devicePixelRatio*this.resolutionScale),this.renderer.setSize(this.container.clientWidth,this.container.clientHeight),this.composer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.previousClientWith=this.container.clientWidth,this.previousClientHeight=this.container.clientHeight)}constructor(t,i={}){this.container=t,this.options=i,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.resolutionScale=1,this.onResize=()=>{this.resizeRender(),this.paused||this.composer.render()},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!1,this.onLoopCallbacks=[],this.stats=b(),this._showStats=!1,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,window.renderer=this.renderer=new e.WebGLRenderer({antialias:!0,powerPreference:"high-performance"}),this.scene=new e.Scene,this.renderer.setPixelRatio(window.devicePixelRatio*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.composer=new a(this.renderer);var s=t.clientWidth/t.clientHeight;const r=new e.PerspectiveCamera(45,s,.5,500);r.layers.enable(19),this.setCamera(r),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=e.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=!1,this.renderer.outputEncoding=e.sRGBEncoding,this.renderer.physicallyCorrectLights=!1,this.renderer.gammaFactor=1.4,c.renderingView=this,c.patchThreeAdd(),this.isDepthTextureExtensionSupported=v(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.depthRenderTarget=RenderingView.createDepthRenderTarget(this.renderer,this.container);const n=new h(this.scene,this.camera);if(this.composer.addPass(n),this.outlinePass=new C(new e.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),!0===i.enableOutlines){this.outlinePass.edgeThickness=0,this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.composer.addPass(this.outlinePass);const e=new o(d);e.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(e);var l=new o(m);l.clear=!1,this.composer.addPass(l)}}setCamera(t){this.camera=t,this.composer.passes.forEach((e=>{e instanceof h?e.camera=t:e instanceof C?e.renderCamera=t:e instanceof y&&(e.camera=t)})),null==this.csm?this.csm=new l({maxFar:200,lightFar:300,cascades:5,shadowMapSize:2048,lightDirection:new e.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5,camera:this.camera,parent:this.scene}):(this.csm.camera=this.camera,this.camera instanceof r&&(this.csm.maxFar=this.camera.far)),this.csm.updateFrustums()}setSelectedObjects(e){const t=new Map;for(const i of e)t.set(i.uuid,i);for(const i of e)i.traverse((e=>{e.uuid!==i.uuid&&t.has(e.uuid)&&t.delete(e.uuid)}));this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(t,i){var s=!!t.extensions.get("WEBGL_depth_texture");const r=new e.WebGLRenderTarget(i.clientWidth*t.getPixelRatio(),i.clientHeight*t.getPixelRatio());return r.texture.minFilter=e.NearestFilter,r.texture.magFilter=e.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,!0===s&&(r.depthTexture=new e.DepthTexture(128,128),r.depthTexture.type=e.UnsignedShortType,r.depthTexture.minFilter=e.NearestFilter,r.depthTexture.magFilter=e.NearestFilter),r}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.depthRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren()}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}loop(s,r=!1){const n=this.stats;n.showPanel(0),this.showStats=r;performance.now();e.Ray.prototype.intersectTriangle;let a=0;const h=new i,o=new i,d=e=>{var i,r;const l=this.renderer.getContext();if(this.paused&&this.running&&l.drawingBufferHeight>1)return void setTimeout((()=>d(e)),500);this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,n.begin();let c=(e*=.001)-a;if(a=e,h.copy(this.camera.matrixWorld),c>1){let e=c;for(;e>.05;)s(S),e-=S;s(e)}else s(c);this.onLoopCallbacks.forEach((e=>e(c))),null===(i=this.camera)||void 0===i||i.updateMatrixWorld(),o.copy(this.camera.matrixWorld),o.equals(h)||(this.renderer.shadowMap.needsUpdate=!0),this.resizeRender();const m=[],g=[];if(this.scene.traverse((i=>{var s,r,n,a,h,o;i instanceof t&&i.visible&&((null===(r=null===(s=i.material)||void 0===s?void 0:s.userData)||void 0===r?void 0:r.water)||(null===(n=i.material)||void 0===n?void 0:n.uniforms)&&null!=(null===(a=i.material)||void 0===a?void 0:a.uniforms[u]))?(i.visible=!1,m.push(i),this.initDepthUniform(i.material),i.renderOrder=100):i instanceof p&&(i.visible=!1,g.push(i)),i instanceof t&&(null===(h=i.material)||void 0===h?void 0:h.uniforms)&&null!=(null===(o=i.material)||void 0===o?void 0:o.uniforms[x])&&(i.material.uniforms[x].value=e)})),m.length>0){if(this.scene.overrideMaterial=P,this.renderer.setRenderTarget(this.depthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}m.forEach((e=>e.visible=!0)),g.forEach((e=>e.visible=!0));try{!this.paused&&this.running&&(this.composer.render(c),this.renderOverlay())}catch(e){console.warn(e)}n.end(),null===(r=this.csm)||void 0===r||r.update(),this.running&&(this.fpsCap?setTimeout((()=>{requestAnimationFrame(d)}),1e3/this.fpsCap):requestAnimationFrame(d))};requestAnimationFrame(d)}renderOverlay(){const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.container.clientWidth/2,i=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let s=0;s<e.length;s++)this.renderer.clearDepth(),this.renderer.setViewport(t-i/2+this.insetWidth*s+this.insetMargin*s,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[s])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(){this.composer.render()}initDepthUniform(e){e instanceof s&&(e.uniforms[u].value=this.isDepthTextureExtensionSupported?this.depthRenderTarget.depthTexture:this.depthRenderTarget.texture,null!=e.uniforms[g]&&e.uniforms[g].value.set(this.container.clientWidth*this.renderer.getPixelRatio(),this.container.clientHeight*this.renderer.getPixelRatio()),this.camera instanceof r&&(e.uniforms[f].value=this.camera.near,e.uniforms[w].value=this.camera.far))}}export function setRenderingPaused(e){var t,i;null!=(null===(i=null===(t=window.editor)||void 0===t?void 0:t.viewer)||void 0===i?void 0:i.renderingView)&&(window.editor.viewer.renderingView.paused=e)}const S=.05;
|
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/*
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3
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* Copyright (©) 2023. All rights reserved.
|
4
4
|
* See the LICENSE.md file for details.
|
@@ -8,8 +8,10 @@ export declare class AssetResourceLoader {
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private loadingManager;
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private glbLoader;
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private fbxLoader;
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private objLoader;
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protected onError(error: unknown): void;
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constructor();
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import{__awaiter as e}from"tslib";import{AudioLoader as t,Group as i,LoadingManager as s,TextureLoader as
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import{__awaiter as e}from"tslib";import{AudioLoader as t,Group as i,LoadingManager as s,Mesh as o,TextureLoader as r}from"three";import{GLTFLoader as n,MTLLoader as a,OBJLoader as h}from"three-stdlib";import{FBXLoader as l}from"three-stdlib";import{cloneMesh as c}from"../utils/mesh";import{pathJoin as d}from"../utils/files";import{Subject as u,firstValueFrom as f}from"rxjs";import{importCollisionShapes as p}from"./collision/collision-shape-import";import*as g from"three";import{iterateMaterials as m}from"../utils/materials";const y=["glb","gltf","fbx","obj"];export class AssetResourceLoader{onError(e){console.error(e)}constructor(){this.cache=new Map,this.textureCache=new Map,this.loadingManager=new s,this.glbLoader=new n(this.loadingManager),this.fbxLoader=new l(this.loadingManager),this.objLoader=new h(this.loadingManager),this.textureLoader=new r(this.loadingManager),this.audioLoader=new t(this.loadingManager),this.makeReady=new u,this.ready=f(this.makeReady),this.collisionShapeCache=new Map}setDataDir(e){this.basePath=d(e,"asset-resources"),this.makeReady.next(!0)}getUri(e){return d(this.basePath,e)+`?windowId=${getElectronArg("windowId")}`}getTexture(t){return e(this,void 0,void 0,(function*(){return null==t?null:(yield this.ready,this.cache.has(t.id)||(yield this.textureLoader.loadAsync(this.getUri(t.fileKey)).then((e=>(e.wrapS=g.RepeatWrapping,e.wrapT=g.RepeatWrapping,e.flipY=!1,this.textureCache.set(t.id,e),e)))),this.textureCache.get(t.id))}))}getMesh(t){var s;return e(this,void 0,void 0,(function*(){if(yield this.ready,!y.includes(null===(s=t.fileFormat)||void 0===s?void 0:s.toLowerCase()))return console.error("Unsupported mesh file format "+t.fileFormat,t),{scene:new i};if(!this.cache.has(t.fileKey))try{yield this.loadMesh(t)}catch(e){return this.onError(e),{scene:new i}}const{scene:e}=this.cache.get(t.fileKey),o=this.computeCollisionShapes(t,e),r=(new AssetMeshInstance).copy(c(e));return r.collisionShapes=o,{scene:r}}))}getAudio(t){return e(this,void 0,void 0,(function*(){return yield this.ready,this.audioLoader.loadAsync(this.getUri(t.fileKey))}))}computeCollisionShapes(e,t){return this.collisionShapeCache.get(e.id)||this.collisionShapeCache.set(e.id,p(t)),this.collisionShapeCache.get(e.id)}loadMesh(t){return e(this,void 0,void 0,(function*(){return yield this.ready,yield this.loadByAsset(t).then((e=>(e.scene.animations=[],this.cache.set(t.fileKey,e),e)))}))}loadByAsset(t){return e(this,void 0,void 0,(function*(){const e=this.getUri(t.fileKey);switch(t.fileFormat){case"glb":case"gltf":return this.glbLoader.loadAsync(e).then((e=>({scene:e.scene})));case"fbx":return this.fbxLoader.loadAsync(e).then((e=>({scene:e})));case"obj":if(null!=t.materialLib){const e=new a;e.materialOptions={normalizeRGB:!1};const i=yield e.loadAsync(this.getUri(t.materialLib));this.objLoader.setMaterials(i)}return this.objLoader.loadAsync(e).then((e=>(w(e),e))).then((e=>({scene:e})))}}))}}function w(e){var t;if(e instanceof o)for(const t of m(e.material))t instanceof g.MeshPhongMaterial&&!t.color.isLinear&&(t.color.isLinear=!0,t.color.convertSRGBToLinear());null===(t=e.children)||void 0===t||t.forEach(w)}export class AssetMeshInstance extends i{}export function getElectronArg(e){var t;const i=`--${e}=`,s=null===(t=window.process)||void 0===t?void 0:t.argv.find((e=>e.startsWith(i)));return null==s?void 0:s.substring(i.length)}
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/*
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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import { Subject } from "rxjs";
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import * as THREE from "three";
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import { Euler, Material, Object3D, Scene, Vector3 } from "three";
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import { GameComponent } from "../game-component/game-component";
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import { RenderingView } from "../rendering";
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@@ -207,7 +208,7 @@ export declare class SceneMaterializer {
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updateActors(actors: ActorImpl[]): void;
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private update;
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materializeAndInitActor(source: SceneObject, parent?: THREE.Object3D<THREE.Event>): Promise<THREE.Object3D<THREE.Event>>;
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private findParent;
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private fixFogColor;
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private findMeshWithGeometry;
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import{__awaiter as e}from"tslib";import{Subject as t}from"rxjs";import*as i from"three";import{BoxGeometry as r,Color as a,Euler as s,Fog as n,FogExp2 as o,Group as l,Material as c,Mesh as d,MeshLambertMaterial as h,MeshPhongMaterial as u,MeshStandardMaterial as p,Object3D as m,PointLight as f,Quaternion as v,SphereGeometry as y,Texture as g,Vector2 as w,Vector3 as A,Vector4 as S}from"three";import b,{SpriteRenderer as M}from"three-nebula";import{bool as x,BooleanNode as I,float as D,FloatNode as P,NodeShaderMaterial as j,rgb as E,RgbNode as N,Texture2dLookupNode as O,textureSampler2d as F,vec2 as V,Vec2Node as B,vec3 as z,Vec3Node as C,vec4 as T}from"three-shader-graph";import _ from"../gameplay/actors/builtin";import{extractShaderParameters as $}from"../shader/parameter";import{groupBy as k,ArrayMap as L}from"../utils/collections";import{filterChildrenShallow as R,filterSceneShallow as U}from"../utils/three/traverse";import{AssetMeshInstance as W}from"./asset-resource-loader";import{BoxCollisionShape as G,PhysicalShapeMesh as H}from"./collision/collision-shape";import{isCollisionMesh as J}from"./collision/collision-shape-import";import{initLandscape as X}from"./landscape/landscape";import{LandscapeManager as Y}from"./landscape/landscape-manager";import{SectionGrid as q,smoothNormalsCrossMeshes as Z}from"./landscape/utils";import{createGrassMaterial as K}from"./materials/grass";import{createGrassFoliageMaterial as Q}from"./materials/grass-foliage";import{getMaterialAttribute as ee}from"./materials/utils/material-painting";import{createWaterMaterial as te}from"./materials/water";import{SerializedParamType as ie}from"./model";import{Matrix4 as re}from"three";import{BaseActor as ae}from"../gameplay/actors/actor";import{Sampler2DNode as se}from"../shader-nodes";import{StandardShader as ne}from"../shader/builtin/standard-shader";import{LambertShader as oe}from"../shader/builtin/lambert-shader";import{ShapeLibrary as le,ShapeLibraryKeys as ce}from"./objects/shapes";import{ambientLightName as de}from"./sky";import{withInjectionContext as he}from"../gameplay";const ue={};export const shapeDefaultColor="#aaaaaa";export class SceneMaterializerLoader{constructor(e,t,i){this.dataProvider=e,this.assetsService=t,this.assetManagerService=i}get(t,i){return new SceneMaterializer(t,this.dataProvider,this.assetsService,this.assetManagerService,i,[],[],{create:()=>null,initActor:()=>e(this,void 0,void 0,(function*(){}))})}}export class SceneMaterializer{constructor(i,r,a,s,n,o,l,c){this.scene=i,this.dataProvider=r,this.assetsService=a,this.assetManagerService=s,this.renderingView=n,this.shaders=o,this.actorTypes=l,this.actorProvider=c,this.objectMap=new Map,this.sceneObjectMap=new Map,this.components=[],this.landscapeManagers=[],this.materializedActors=new Map,this.inEditor=!0,this.updated$=new t,this.removed$=new t,this.error$=new t,this.editorActorParamSnapshot=new Map,this._canBeInstancedCache=new Map,this._originalMaterials=new Map,this.originalFog=null,r.onUpdate((e=>this.update(e))),r.onRemove((e=>this.remove(e))),this.updateSubscription=a.onUpdate.subscribe((t=>e(this,void 0,void 0,(function*(){"material"==t.type?((yield this.assetsService.getAssets()).filter((e=>{var i;return(null!==(i=e.materialAssignments)&&void 0!==i?i:[]).some((e=>e.materialId===t.id))})).forEach((e=>{const t=this.findByAssetId(e.id);e.materialAssignments.forEach((e=>{t.forEach((t=>{const i=t.userData.src.materialAssignments;null!=i&&i.some((t=>t.color===e.color))||this.applyMaterial(t,e)}))}))})),U(this.scene,(e=>{var i;return null!=e.userData.src&&(null!==(i=e.userData.src.materialAssignments)&&void 0!==i?i:[]).some((e=>e.materialId===t.id))}),(e=>null!=e.userData.src)).forEach((t=>e(this,void 0,void 0,(function*(){this.deleteSceneObject(t.userData.src),this.materialize(t.userData.src)}))))):"mesh"==t.type?this.findByAssetId(t.id).forEach((e=>{Me(e.userData.src.materialAssignments,t.materialAssignments).forEach((t=>{this.applyMaterial(e,t)}))})):"prefab"===t.type&&this.findByAssetId(t.id).forEach((e=>{const t=e.userData.src;this.remove(t),this.materializeAndInitActor(t)}))}))))}get actorInstances(){return Array.from(this.materializedActors.values())}prefetchAssets(){return e(this,void 0,void 0,(function*(){const e=Array.from(new Set(this.dataProvider.getObjects().filter((e=>null!=e.assetId&&"asset_mesh"==e.type)).filter((e=>e.assetId))));yield Promise.all(e.map((e=>this.assetsService.getAsset(e.assetId).then((e=>e&&this.assetManagerService.getMesh(e))))))}))}init(){return e(this,void 0,void 0,(function*(){me.clear(),yield this.prefetchAssets(),yield Promise.all(this.dataProvider.getObjects().map((e=>this.materialize(e)))),yield this.initActorsPostInit()}))}initActorsPostInit(t=this.actorInstances){const i=t.map((t=>e(this,void 0,void 0,(function*(){var e,i,r,a;const s=t.object.userData.src,n=yield this.assetsService.getAsset(s.assetId),o=Object.assign(Object.assign({},null!==(i=null===(e=null==n?void 0:n.actor)||void 0===e?void 0:e.params)&&void 0!==i?i:{}),null!==(r=s.actor.params)&&void 0!==r?r:{});for(const e of null!==(a=s.actor.innerParams)&&void 0!==a?a:[])yield this.applyActorComponentParams(t,e.path.slice(),e.params);const l=yield ye(o,t.constructor,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,this.shaders);Object.assign(t,l);try{return yield this.actorProvider.initActor(t)}catch(e){console.error(`Failed to initiate actor (name="${s.name}", id=${s.id})`,e)}}))));return Promise.all(i)}applyActorComponentParams(t,i,r){return e(this,void 0,void 0,(function*(){const e=i.length,a=i.shift();if(0==e){const e=yield ye(r,null,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,this.shaders);for(const[i,r]of Object.entries(e))null!=r&&(t[i]=r)}else null!=t[a]&&(yield this.applyActorComponentParams(t[a],i,r))}))}canAssetBeInstanced(t){return e(this,void 0,void 0,(function*(){if(!this._canBeInstancedCache.has(t.assetId)){const e=yield this.createFromAsset(t);if(null==e)return!1;const i=[];e.traverse((e=>{!J(e)&&e.isMesh&&i.push(e)}));const r=1==i.length&&0==i[0].children.length,a=!0;this._canBeInstancedCache.set(t.assetId,r&&a)}return this._canBeInstancedCache.get(t.assetId)}))}initWithInstancing(){return e(this,void 0,void 0,(function*(){const t=new L;for(const i of this.dataProvider.getObjects())yield Se(i,((i,r,a)=>e(this,void 0,void 0,(function*(){var e,s;const n="asset_mesh"==i.type&&(yield this.canAssetBeInstanced(i))?i.assetId+JSON.stringify(null!==(e=i.materialAssignments)&&void 0!==e?e:[]):"other";"other"!==n&&r&&(null===(s=r.children)||void 0===s?void 0:s.length)>0&&r.children.splice(r.children.findIndex((e=>e.id===i.id)),1),t.push(n,Object.assign(Object.assign({},i),{parentTransform:a}))}))));for(const[e,i]of t.entries())if("other"!==e&&i.length>1){const e=yield this.createFromAsset(i[0]);if(null==e)continue;const t=yield this.createInstancedMesh(i,e),r=new W;r.add(t),r.userData.src=i[0],e instanceof W&&(r.collisionShapes=e.collisionShapes),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r)}else yield Promise.all(i.map((e=>this.materialize(e))));yield this.initActorsPostInit()}))}createInstancedMesh(t,r){var a,n;return e(this,void 0,void 0,(function*(){const e=r.children.filter((e=>!J(e)))[0],o=yield this.assetsService.getAsset(t[0].assetId);yield this.applyMaterials(r,Me(t[0].materialAssignments,o.materialAssignments)),e.updateMatrix();const l=e.geometry.clone().applyMatrix4(e.matrix),c=new i.InstancedMesh(l,e.material.clone(),t.length);c.material.side=i.FrontSide;for(let e=0;e<t.length;e++){const r=(new i.Matrix4).compose((new A).fromArray(t[e].position),(new v).setFromEuler((new s).fromArray(t[e].rotation)),(new A).fromArray(t[e].scale)),a=(new re).copy(t[e].parentTransform).multiply(r);c.setMatrixAt(e,a)}return c.castShadow=null===(a=o.castShadow)||void 0===a||a,c.receiveShadow=null===(n=o.receiveShadow)||void 0===n||n,c}))}remove(e){if("global_fog"==e.type)return void(this.scene.fog=this.originalFog);if("actor"==e.type){const t=this.materializedActors.get(e.id);null!=t&&t.disposed.next(!0)}const t=this.sceneObjectMap.get(e.id);null==t||t.parent.remove(t),this.sceneObjectMap.delete(e.id),this.components.filter((t=>{var i;return(null===(i=t.object.userData.src)||void 0===i?void 0:i.id)===e.id})).forEach((e=>this.components.splice(this.components.indexOf(e,1)))),this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>{e.clear(),e.stop(),this.landscapeManagers.splice(this.landscapeManagers.indexOf(e,1))})),this.removed$.next({object:t,source:e})}deleteSceneObject(e){const t=this.sceneObjectMap.get(e.id);if(this.scene.remove(t),"landscape"==e.type){const t=this.landscapeManagers.findIndex((t=>t.source.id===e.id));if(t>-1){const e=this.landscapeManagers.splice(t,1)[0];e.clear(),e.stop()}}}findByAssetId(e){return U(this.scene,(t=>{var i;return(null===(i=t.userData.src)||void 0===i?void 0:i.assetId)==e}),(e=>null!=e.userData.src))}applyMaterials(e,t){return Promise.all(t.filter((e=>"null"!==e.materialId)).map((t=>this.applyMaterial(e,t))))}applyMaterial(t,i){const r=[];return t.traverse((t=>e(this,void 0,void 0,(function*(){(t instanceof d||t.isMesh)&&t.material.hasOwnProperty("color")&&r.push(t)})))),Promise.all(r.map((t=>e(this,void 0,void 0,(function*(){var e;const r="#"+t.material.color.getHexString();if(r===i.color||t.userData.originalColor===i.color){const a=yield this.assetsService.getAsset(i.materialId),s=t.material;a&&(t.material=yield materialFromAsset(a,this.renderingView,this.assetsService,this.assetManagerService,this.shaders),t.userData.originalColor=null!==(e=t.userData.originalColor)&&void 0!==e?e:r,this.inEditor&&this._originalMaterials.set(t.id,s))}})))))}unapplyMaterials(t){t.traverse((t=>e(this,void 0,void 0,(function*(){t instanceof d&&this._originalMaterials.has(t.id)&&(t.material=this._originalMaterials.get(t.id))}))))}updateActors(t){this.actorTypes=t;const i=new Set(Object.values(_));U(this.scene,(e=>{var t,r;return(null===(t=e.userData.src)||void 0===t?void 0:t.id)&&"actor"===e.userData.src.type&&this.materializedActors.has(null===(r=e.userData.src)||void 0===r?void 0:r.id)&&!i.has(e.userData.src.actor.type)})).forEach((t=>e(this,void 0,void 0,(function*(){this.remove(t.userData.src),console.time(t.userData.src.id),yield this.materializeAndInitActor(t.userData.src),console.timeEnd(t.userData.src.id)}))))}updateShaders(e){this.shaders=e;for(const[e,t]of me.entries())t.userData.customShaderName&&me.delete(e);this.landscapeManagers.forEach((t=>t.updateShaders(e))),U(this.scene,(e=>!0)).forEach((e=>{e.traverse((e=>{var t;if(e instanceof d){if(null!=e.material.userData.customShaderName){const i=null===(t=function(e,t){if(t(e))return e;let i;return e.traverseAncestors((e=>{null==i&&t(e)&&(i=e)})),i}(e,(e=>{var t;return null!=(null===(t=e.userData.src)||void 0===t?void 0:t.id)})))||void 0===t?void 0:t.userData.src;null!=i&&this.update(i)}}}))}))}update(t){var i;return e(this,void 0,void 0,(function*(){const e=this.sceneObjectMap.get(t.id);if(e){const s=this.findParent(t);null!=s&&s.uuid!=e.uuid?s.attach(e):console.error("Parent is wrong"),this.unapplyMaterials(e);if(this.inEditor&&t.hidden&&!1?e.traverse((e=>{e instanceof d&&(e.material.wireframe=!0)})):(e.traverse((e=>{e instanceof d&&(e.material.wireframe=!1)})),(null!==(i=t.materialAssignments)&&void 0!==i?i:[]).forEach((t=>this.applyMaterial(e,t)))),e.position.fromArray(t.position),e.scale.fromArray(t.scale),e.rotation.fromArray(t.rotation),this.applyVertexMaterials(t,e),"light"==t.type)if("point"==t.light.type){const i=e;i.color=new a(t.light.point.color),i.intensity=t.light.point.intensity,i.decay=t.light.point.decay,i.castShadow=t.light.point.castShadow,i.distance=Math.max(t.light.point.distance,0)}else"directional"===t.light.type?this.applyDirectionalLight(t.light.directional):"ambient"===t.light.type&&this.applyDirectionalAmbientLight(e,t.light.ambient);else if("landscape"===t.shape)this.applyHeightMaps(e,t.landscape.heightMaps),this.inEditor&&this.landscapeManagers.filter((e=>e.source.id===t.id)).forEach((e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>!0))));else if("global_fog"===t.type){const e=(this.scene.fog instanceof o?"density":"linear")!==t.fog.type;this.scene.fog=we(t.fog),e&&(r=this.scene).traverse((e=>{if(e instanceof d){const t=e.material;t instanceof j&&(r.fog instanceof n?(t.uniforms.fogFar.value=r.fog.far,t.uniforms.fogNear.value=r.fog.near):r.fog instanceof o&&(t.uniforms.density={value:r.fog.density}),t.needsUpdate=!0,t.uniformsNeedUpdate=!0)}})),this.fixFogColor()}else if("actor"===t.type){if(this.materializedActors.has(t.id)){const e=this.editorActorParamSnapshot.get(t.id);null!=e&&e===JSON.stringify(t.actor)||(console.log("Rematerializing actor because parameters changed"),this.remove(t),yield this.materializeAndInitActor(t))}}else if("shape_mesh"===t.type){const i=yield this.createMeshByShape(t.shape,e.material,t.shapeParams);e instanceof H&&(e.geometry=i.geometry,e.collisionShape=i.collisionShape)}"asset_mesh"!==t.type&&"shape_mesh"!==t.type||pe(e,t.castShadow,t.receiveShadow),t.name&&t.name.length>0&&(e.name=t.name),this.updated$.next({object:e,source:t})}else{const e=yield this.materializeAndInitActor(t);this.updated$.next({object:e,source:t})}var r}))}materializeAndInitActor(t){return e(this,void 0,void 0,(function*(){const e=this.findParent(t),i=yield this.materialize(t,e);if("actor"===t.type){const e=this.materializedActors.get(t.id);null!=e?yield this.initActorsPostInit([e]):console.error(`Something went wrong when creating actor ${t.id}`)}return i}))}findParent(e){const t=this.dataProvider.getObjects().flatMap((t=>t.id===e.id?null:R(t,(t=>{var i;return null===(i=t.children)||void 0===i?void 0:i.some((t=>t.id===e.id))}),(()=>!0))))[0];return null==t?this.scene:null!=t?U(this.scene,(e=>{var i,r;return(null===(r=null===(i=e.userData)||void 0===i?void 0:i.src)||void 0===r?void 0:r.id)===t.id}),(e=>{var t;return null!=(null===(t=e.userData)||void 0===t?void 0:t.src)}))[0]:void 0}fixFogColor(){!0===this.renderingView.options.enableOutlines&&(this.scene.fog.color=new a(this.scene.fog.color).convertSRGBToLinear())}findMeshWithGeometry(e){let t;return e.traverse((e=>{e instanceof d&&e.geometry&&(t=e)})),t}applyVertexMaterials(e,t){if(null==e.vertexMaterials||0===e.vertexMaterials.length)return;const i=k(e.vertexMaterials,(e=>e.m));t.traverse((e=>{if(e instanceof d){const t=ee(e,!1);if(null!=t){for(let e=0;e<t.array.length;e++)t.setX(e,0);t.needsUpdate=!0}}}));const r=new Set;for(const[e,a]of i.entries()){const i=null!=e?t.getObjectByName(e):this.findMeshWithGeometry(t);let s=!1;if(null==i)return void console.warn(`Failed to apply vertex materials on mesh with name "${e}"`);const n=ee(i,!0);for(let e=0;e<n.array.length;e++)n.setX(e,0);for(const e of a)n.setX(e.i,e.w[0]),n.setY(e.i,e.w[1]),n.setZ(e.i,e.w[2]),s=!0;s&&r.add(e)}this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>r.has(e.name)))))}materialize(t,i,a=!1){var s,n,o,c;return e(this,void 0,void 0,(function*(){let e;switch(t.type){case"asset_mesh":e=yield this.createFromAsset(t);break;case"shape_mesh":e=yield this.createFromShape(t);break;case"light":e=yield this.createLight(t);break;case"particles":e=yield this.createParticleSystem(t),t.collisionDetection=!1;break;case"global_fog":this.scene.fog=we(t.fog),this.fixFogColor(),e=new l;break;case"actor":e=yield this.createFromActor(t);break;case"group":e=new l;break;case"prefab":e=yield this.createFromPrefabAsset(t);break;default:throw console.log(t),new Error("unknown type "+t.type)}if(null!=e){if(t.name&&t.name.length>0&&(e.name=t.name),e.position.fromArray(t.position),e.scale.fromArray(t.scale),e.rotation.fromArray(t.rotation),a||(e.userData.src=t),!this.inEditor){const i=null!==(s=t.components)&&void 0!==s?s:[],r=null!=t.assetId&&null!==(o=null===(n=yield this.assetsService.getAsset(t.assetId))||void 0===n?void 0:n.components)&&void 0!==o?o:[];i.push(...r),i.length>0?e.userData.componentRefs=yield Promise.all(i.map(((i,r)=>this.createComponent(e,t,i,r)))):"asset_mesh"==t.type&&function(e){e.traverse((e=>{e.matrixAutoUpdate=!1,e.matrixWorldNeedsUpdate=!1}));const t=e.updateMatrixWorld;e.updateMatrixWorld=function(){t.apply(e),e.updateMatrixWorld=function(){}}}(e)}if(this.inEditor){let t=null;e instanceof H&&(t=function(e){if(e instanceof G)return new d(new r(...e.offset.toArray()),Ae);return null}(e.collisionShape)),null!=t&&(t.layers.disable(0),t.layers.enable(18),t.scale.multiplyScalar(1.1),e.add(t))}return this.objectMap.set(e.uuid,t),this.sceneObjectMap.set(t.id,e),null==i?this.scene.add(e):null==i||i.add(e),null===(c=t.children)||void 0===c||c.forEach((t=>{this.materialize(t,e,a)})),e}}))}createComponent(t,i,r,a){return e(this,void 0,void 0,(function*(){const e=new ue[r.path+"/"+r.className],s=i.id+a;e.id=s,e.object=t;for(const t of r.params)null!=t.value&&(e[t.name]=t.value);return this.components.push(e),s}))}createFromActor(t){var i,r,a;return e(this,void 0,void 0,(function*(){const e=null!==(r=null===(i=this.actorTypes.find((e=>{var i;return e.name===(null===(i=t.actor)||void 0===i?void 0:i.type)})))||void 0===i?void 0:i.type)&&void 0!==r?r:_[null===(a=t.actor)||void 0===a?void 0:a.type];if(null==e)return null;this.inEditor&&this.editorActorParamSnapshot.set(t.id,JSON.stringify(t.actor));const n=yield this.actorProvider.create(e,(new A).fromArray(t.position),(new s).fromArray(t.rotation),!0);return this.materializedActors.set(t.id,n),null==n?void 0:n.object}))}cleanup(){this.materializedActors.clear()}createFromShape(t){var i,r,s;return e(this,void 0,void 0,(function*(){const e=this.inEditor&&t.hidden;let n;if("landscape"==t.shape)n=this.createLandscape(t);else{const s=new p({color:new a("#aaaaaa"),visible:this.inEditor||!t.hidden,wireframe:e}),o=yield this.createMeshByShape(t.shape,s,t.shapeParams);o.castShadow=null===(i=t.castShadow)||void 0===i||i,o.receiveShadow=null!==(r=t.castShadow)&&void 0!==r&&r,t.collisionDetection||(o.collisionShape=null),n=o}return e||((null!==(s=t.materialAssignments)&&void 0!==s?s:[]).filter((e=>null!=e.materialId)).forEach((e=>this.applyMaterial(n,e))),this.applyVertexMaterials(t,n)),n}))}createLandscape(e){var t;if(null==(null===(t=e.landscape)||void 0===t?void 0:t.options))return console.error(`No landscape options exist on scene object ${e.id} ${e.name}`),new l;const i=X(e.landscape.options);this.applyHeightMaps(i,e.landscape.heightMaps,!0);const r=new Y(e,this.renderingView,i,this.assetManagerService,this.assetsService,this.shaders,(t=>{var i;(null!==(i=e.materialAssignments)&&void 0!==i?i:[]).filter((e=>null!=e.materialId)).forEach((e=>this.applyMaterial(t,e)))}));return this.landscapeManagers.push(r),r.refreshGeometry(),i}applyHeightMaps(e,t,i=!1){const r=new q(e.sections);for(const e of null!=t?t:[]){const t=r.find(e.x,e.y);if(!t)return;const i=t.geometry.getAttribute("position");for(const t of e.points)i.setY(t.i,t.y);i.needsUpdate=!0}const a=e.sections;a.forEach((e=>{e.geometry.computeBoundsTree(),e.geometry.computeVertexNormals()})),this.inEditor&&!i||setTimeout((()=>Z(a)),50)}createMeshByShape(t,i,r={}){return e(this,void 0,void 0,(function*(){if("landscape"!==t&&ce.includes(t)){const a=yield function(t){return e(this,void 0,void 0,(function*(){const e={};for(const[i,r]of Object.entries(t)){const t=yield ge(r,null,null,null);null!=t&&(e[i]=t)}return e}))}(null!=r?r:{});return"cylinder"==t&&a.openEnded,new H(le[t].geometry(a),i,le[t].collision(a))}throw new Error(`Unsupported shape '${t}'`)}))}createFromAsset(t){var i,r,a,s;return e(this,void 0,void 0,(function*(){const e=yield this.assetsService.getAsset(t.assetId);if(null==e)return void console.warn(`Can not find asset with id ${t.assetId} and name ${t.name}`);let{scene:n}=yield this.assetManagerService.getMesh(e);Me(t.materialAssignments,e.materialAssignments).forEach((e=>this.applyMaterial(n,e)));const o=null===(r=null!==(i=t.receiveShadow)&&void 0!==i?i:!!e.receiveShadow)||void 0===r||r,l=null!==(s=null!==(a=t.castShadow)&&void 0!==a?a:!!e.castShadow)&&void 0!==s&&s;return n.receiveShadow=o,pe(n,l,o),t.collisionDetection||(n.collisionShapes=[]),this.applyVertexMaterials(t,n),n.traverse((e=>{e instanceof d&&"computeBoundsTree"in e.geometry&&e.geometry.computeBoundsTree()})),n}))}createFromPrefabAsset(t){return e(this,void 0,void 0,(function*(){const e=yield this.assetsService.getAsset(t.assetId);if(null==e)return void console.warn(`Can not find asset with id ${t.assetId} and name ${t.name}`);const i=new l;return e.prefab.objects.filter((e=>"global_fog"!==e.type)).forEach((e=>this.materialize(e,i,!0))),i}))}createParticleSystem(t){return e(this,void 0,void 0,(function*(){const e=yield this.assetsService.getAsset(t.assetId),r=new m;return yield b.fromJSONAsync(e.particleSystem,i).then((e=>{const t=new M(r,i);e.addRenderer(t),this.renderingView.onLoop((t=>e.update()))})),r}))}createLight(t){var i;return e(this,void 0,void 0,(function*(){if("point"===t.light.type){const e=new f(t.light.point.color,t.light.point.intensity,t.light.point.distance,t.light.point.decay);if(e.castShadow=null===(i=t.light.point.castShadow)||void 0===i||i,this.inEditor){const t=new y(1,10,10),i=new p({color:new a("#aaaaaa")}),r=new d(t,i);e.add(r)}return e}return"directional"===t.light.type?(this.applyDirectionalLight(t.light.directional),new l):"ambient"===t.light.type?(this.applyDirectionalAmbientLight(null,t.light.ambient),new l):void 0}))}applyDirectionalAmbientLight(e,t){const i=this.scene.children.find((e=>e.name===de));null!=i?(i.intensity=t.intensity,i.color.set(t.color),i.groundColor.set(t.color)):console.warn("Couldn't find ambient light")}applyDirectionalLight(e){for(const t of this.renderingView.csm.lights)t.intensity=e.intensity,t.color.set(e.color),t.castShadow=e.castShadow;this.renderingView.csm.lightDirection.fromArray(e.direction).normalize()}dispose(){this.updateSubscription.unsubscribe()}}function pe(e,t,i){e.castShadow=t,e.receiveShadow=i,e.traverse((e=>{e.castShadow=t,e.receiveShadow=i}))}const me=new Map,fe=new h({color:16711935}),ve=new Map;export function materialFromAsset(t,r,s,n,o,l=!0){var c,d,h,p,m,f,v,y,g;return e(this,void 0,void 0,(function*(){const e=JSON.stringify(t.material);if(l&&me.has(e))return me.get(e);const w={opacity:t.material.params.opacity,map:null,emissive:null!==(c=t.material.params.emissive)&&void 0!==c?c:null,metalness:null!==(d=t.material.params.metalness)&&void 0!==d?d:0,flatShading:null!==(h=t.material.params.flatShading)&&void 0!==h&&h,color:new a(t.material.params.color).convertSRGBToLinear(),transparent:null!=t.material.params.opacity&&t.material.params.opacity<1},A={};if(null!=t.material.params.map){const e=t.material.params.map,i=yield s.getAsset(e);null!=i&&(w.map=yield n.getTexture(i))}let S;switch(t.material.type){case"phong":S=new u(Object.assign(Object.assign({},w),A));break;case"water":S=te(w,r);break;case"grassFoliage":S=Q({color:w.color,map:w.map},r);break;case"grass":S=K(Object.assign(Object.assign({},w),{colorTwo:new a(t.material.params.colorTwo),colorThree:new a(t.material.params.colorThree)}),r);break;case"standard":case"lambert":case"shader":const e=null!==(p={standard:ne,lambert:oe}[t.material.type])&&void 0!==p?p:null===(m=o.find((e=>e.name==t.material.shader)))||void 0===m?void 0:m.type;if(e){const i=new e,a=yield ye(null!==(v=null===(f=t.material)||void 0===f?void 0:f.shaderParams)&&void 0!==v?v:{},e,s,n,null,r,o);Object.assign(i,a);try{S=i.build()}catch(e){console.log("Shader runtime error: "+e),ve.has(t.material.shader)||ve.set(t.material.shader,fe.clone()),S=ve.get(t.material.shader)}S.userData.customShaderName=t.material.shader}else console.warn("Missing shader implementation with name "+t.material.shader),S=fe;break;default:throw new Error("Unsupported material type"+t.material.type)}return null==r||r.csm.setupMaterial(S),l&&me.set(e,S),S.side=null!==(g=null!==(y=t.material.side)&&void 0!==y?y:S.side)&&void 0!==g?g:i.FrontSide,S}))}function ye(t,i,r,a,s,n,o){return e(this,void 0,void 0,(function*(){const e={};for(const[i,l]of Object.entries(t)){const t=yield ge(l,r,a,s,n,o);null!=t&&(e[i]=t)}return e}))}function ge(t,i,r,n,o,l){return e(this,void 0,void 0,(function*(){if(null==t||null==t.value||""==t.value)return null;const e=t.value;switch(t.type){case ie.Number:case ie.FloatNode:let c="string"==typeof e?parseFloat(e):e;return t.type===ie.FloatNode?D(c):c;case ie.Texture:return yield r.getTexture(yield i.getAsset(e));case ie.Sampler2DNode:return F(yield r.getTexture(yield i.getAsset(e)));case ie.Boolean:return e;case ie.BooleanNode:return x(e);case ie.Vector2:case ie.Vec2Node:if("object"==typeof e){const i=e instanceof Array?(new w).fromArray(e):new w(i.x,i.y);return t.type===ie.Vec2Node?V(i):i}return null;case ie.Vector3:case ie.Vec3Node:if("object"==typeof e){const i=e instanceof Array?(new A).fromArray(e):new A(i.x,i.y,i.z);return t.type===ie.Vec3Node?z(i):i}return null;case ie.Color:case ie.RgbNode:const d=new a(e).convertSRGBToLinear();return t.type===ie.RgbNode?E(d):d;case ie.String:return e;case ie.BaseActor:const h=e;return null==n&&console.warn("Class parameters can not be prepared as actors are not passed in"),null==n?void 0:n.get(h);case ie.Euler:const u=e;return(new s).fromArray(u);case ie.Object3D:return(yield r.getMesh(yield i.getAsset(e))).scene;case ie.Material:return yield materialFromAsset(yield i.getAsset(e),o,i,r,l);case ie.AudioBuffer:return yield r.getAudio(yield i.getAsset(e))}return null}))}function we(e){var t,i;return"linear"===e.type?new n(new a(e.color),null!==(t=e.near)&&void 0!==t?t:100,null!==(i=e.far)&&void 0!==i?i:1e3):"density"===e.type?new o(e.color,e.density):void console.warn("Invalid fog type",e)}const Ae=new p({color:4229780});function Se(t,r,a,n){var o;return e(this,void 0,void 0,(function*(){null==n&&(n=(new re).identity()),yield r(t,a,n);const e=n.clone().multiply(function(e,t){return t.compose((new A).fromArray(e.position),(new v).setFromEuler((new s).fromArray(e.rotation)),(new A).fromArray(e.scale))}(t,new i.Matrix4));return Promise.all((null!==(o=t.children)&&void 0!==o?o:[]).map((i=>Se(i,r,t,e))))}))}function be(e){const t=e.constructor.prototype;return t instanceof Number||e===Number?ie.Number:t instanceof P||"function"==typeof e.prototype.isFloat?ie.FloatNode:t instanceof g||e===g||e.isTexture?ie.Texture:t instanceof se||e===O?ie.Sampler2DNode:t instanceof Boolean||e===Boolean?ie.Boolean:t instanceof I?ie.BooleanNode:t instanceof a||e==a?ie.Color:t instanceof N||"function"==typeof e.prototype.isRgb?ie.RgbNode:t instanceof w||e==w?ie.Vector2:t instanceof B||"function"==typeof e.prototype.isVec2?ie.Vec2Node:t instanceof A||e==A?ie.Vector3:t instanceof C||"function"==typeof e.prototype.isVec3?ie.Vec3Node:t instanceof String||e===String?ie.String:t instanceof ae||e==ae||e.prototype instanceof ae||e.prototype==ae?ie.BaseActor:t instanceof s||e==s?ie.Euler:t instanceof m||e==m?ie.Object3D:t instanceof c||e==c?ie.Material:t instanceof AudioBuffer||e==AudioBuffer?ie.AudioBuffer:void console.warn("Failed to map parameter type to serialized version",{type:e})}export function prepareCustomParams(e,t,i={}){return Object.fromEntries(e.map((e=>{var r,a,s;return[e.name,{type:be(e.type),value:null!==(s=null!==(a=null===(r=t[e.name])||void 0===r?void 0:r.value)&&void 0!==a?a:i[e.name])&&void 0!==s?s:Ie.get(be(e.type))}]})))}export function prepareCustomParamsFromType(e,t,i=null){const r=$(e);if(0===r.length)return{};let a;null!=i?he(i,(()=>{a=i.get(e)})):a=new e;const s={};for(const e of r){const t=a[e.name];if(null!=t){const i=serializeCustomParameter(e.type,t);null!=i&&(s[e.name]=i)}}return prepareCustomParams(r,t,s)}export function serializeCustomParameter(e,t){function i(){console.error("Failed to serialize value",{type:e,value:t})}switch(e){case Number:case Boolean:return t;case w:return t instanceof w?t.toArray():void i();case A:return t instanceof A?t.toArray():void i();case S:return t instanceof S?t.toArray():void i();case a:return t instanceof a?"#"+t.getHexString():"string"==typeof t?t:"number"==typeof t?"#"+new a(t).getHexString():void i();case String:return t;case s:return t instanceof s?t.toArray():void i()}}function Me(e,t){return function(e,t,i){const r=[],a=new Set;for(const s of[...null!=e?e:[],...null!=t?t:[]]){const e=i(s);a.has(e)||(a.add(e),r.push(s))}return r}((null!=e?e:[]).filter((e=>xe(e.materialId))),(null!=t?t:[]).filter((e=>xe(e.materialId))),(e=>e.color))}function xe(e){return"null"!=e&&null!=e}const Ie=new Map([[ie.RgbNode,"#000000"],[ie.Color,"#000000"],[ie.Vector4,[0,0,0,0]],[ie.Vec4Node,[0,0,0,0]],[ie.Vector3,[0,0,0]],[ie.Vec3Node,[0,0,0]],[ie.Vector2,[0,0]],[ie.Vec2Node,[0,0]],[ie.Euler,[0,0,0,"XYZ"]]]);
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import{__awaiter as e}from"tslib";import{Subject as t}from"rxjs";import*as i from"three";import{BoxGeometry as a,Color as r,Euler as s,Fog as n,FogExp2 as o,Group as l,Material as c,Mesh as d,MeshLambertMaterial as h,MeshPhongMaterial as u,MeshStandardMaterial as m,Object3D as p,PointLight as f,Quaternion as v,SphereGeometry as g,Texture as y,Vector2 as w,Vector3 as A,Vector4 as S}from"three";import b,{SpriteRenderer as M}from"three-nebula";import{bool as D,BooleanNode as x,float as I,FloatNode as N,NodeShaderMaterial as P,rgb as j,RgbNode as E,Texture2dLookupNode as O,textureSampler2d as F,vec2 as V,Vec2Node as B,vec3 as z,Vec3Node as C,vec4 as _}from"three-shader-graph";import T from"../gameplay/actors/builtin";import{extractShaderParameters as $}from"../shader/parameter";import{groupBy as k,ArrayMap as L}from"../utils/collections";import{filterChildrenShallow as R,filterSceneShallow as U}from"../utils/three/traverse";import{AssetMeshInstance as H}from"./asset-resource-loader";import{BoxCollisionShape as W,PhysicalShapeMesh as G}from"./collision/collision-shape";import{isCollisionMesh as J}from"./collision/collision-shape-import";import{initLandscape as X}from"./landscape/landscape";import{LandscapeManager as Y}from"./landscape/landscape-manager";import{SectionGrid as q,smoothNormalsCrossMeshes as Z}from"./landscape/utils";import{createGrassMaterial as K}from"./materials/grass";import{createGrassFoliageMaterial as Q}from"./materials/grass-foliage";import{getMaterialAttribute as ee}from"./materials/utils/material-painting";import{createWaterMaterial as te}from"./materials/water";import{SerializedParamType as ie}from"./model";import{Matrix4 as ae}from"three";import{BaseActor as re}from"../gameplay/actors/actor";import{Sampler2DNode as se}from"../shader-nodes";import{StandardShader as ne}from"../shader/builtin/standard-shader";import{LambertShader as oe}from"../shader/builtin/lambert-shader";import{ShapeLibrary as le,ShapeLibraryKeys as ce}from"./objects/shapes";import{ambientLightName as de}from"./sky";import{withInjectionContext as he}from"../gameplay";import{iterateMaterials as ue}from"../utils/materials";const me={};export const shapeDefaultColor="#aaaaaa";export class SceneMaterializerLoader{constructor(e,t,i){this.dataProvider=e,this.assetsService=t,this.assetManagerService=i}get(t,i){return new SceneMaterializer(t,this.dataProvider,this.assetsService,this.assetManagerService,i,[],[],{create:()=>null,initActor:()=>e(this,void 0,void 0,(function*(){}))})}}export class SceneMaterializer{constructor(i,a,r,s,n,o,l,c){this.scene=i,this.dataProvider=a,this.assetsService=r,this.assetManagerService=s,this.renderingView=n,this.shaders=o,this.actorTypes=l,this.actorProvider=c,this.objectMap=new Map,this.sceneObjectMap=new Map,this.components=[],this.landscapeManagers=[],this.materializedActors=new Map,this.inEditor=!0,this.updated$=new t,this.removed$=new t,this.error$=new t,this.editorActorParamSnapshot=new Map,this._canBeInstancedCache=new Map,this._originalMaterials=new Map,this.originalFog=null,a.onUpdate((e=>this.update(e))),a.onRemove((e=>this.remove(e))),this.updateSubscription=r.onUpdate.subscribe((t=>e(this,void 0,void 0,(function*(){"material"==t.type?((yield this.assetsService.getAssets()).filter((e=>{var i;return(null!==(i=e.materialAssignments)&&void 0!==i?i:[]).some((e=>e.materialId===t.id))})).forEach((e=>{const t=this.findByAssetId(e.id);e.materialAssignments.forEach((e=>{t.forEach((t=>{const i=t.userData.src.materialAssignments;null!=i&&i.some((t=>t.color===e.color))||this.applyMaterial(t,e)}))}))})),U(this.scene,(e=>{var i;return null!=e.userData.src&&(null!==(i=e.userData.src.materialAssignments)&&void 0!==i?i:[]).some((e=>e.materialId===t.id))}),(e=>null!=e.userData.src)).forEach((t=>e(this,void 0,void 0,(function*(){this.deleteSceneObject(t.userData.src),this.materialize(t.userData.src)}))))):"mesh"==t.type?this.findByAssetId(t.id).forEach((e=>{De(e.userData.src.materialAssignments,t.materialAssignments).forEach((t=>{this.applyMaterial(e,t)}))})):"prefab"===t.type&&this.findByAssetId(t.id).forEach((e=>{const t=e.userData.src;this.remove(t),this.materializeAndInitActor(t)}))}))))}get actorInstances(){return Array.from(this.materializedActors.values())}prefetchAssets(){return e(this,void 0,void 0,(function*(){const e=Array.from(new Set(this.dataProvider.getObjects().filter((e=>null!=e.assetId&&"asset_mesh"==e.type)).filter((e=>e.assetId))));yield Promise.all(e.map((e=>this.assetsService.getAsset(e.assetId).then((e=>e&&this.assetManagerService.getMesh(e))))))}))}init(){return e(this,void 0,void 0,(function*(){fe.clear(),yield this.prefetchAssets(),yield Promise.all(this.dataProvider.getObjects().map((e=>this.materialize(e)))),yield this.initActorsPostInit()}))}initActorsPostInit(t=this.actorInstances){const i=t.map((t=>e(this,void 0,void 0,(function*(){var e,i,a,r;const s=t.object.userData.src,n=yield this.assetsService.getAsset(s.assetId),o=Object.assign(Object.assign({},null!==(i=null===(e=null==n?void 0:n.actor)||void 0===e?void 0:e.params)&&void 0!==i?i:{}),null!==(a=s.actor.params)&&void 0!==a?a:{});for(const e of null!==(r=s.actor.innerParams)&&void 0!==r?r:[])yield this.applyActorComponentParams(t,e.path.slice(),e.params);const l=yield ye(o,t.constructor,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,this.shaders);Object.assign(t,l);try{return yield this.actorProvider.initActor(t)}catch(e){console.error(`Failed to initiate actor (name="${s.name}", id=${s.id})`,e)}}))));return Promise.all(i)}applyActorComponentParams(t,i,a){return e(this,void 0,void 0,(function*(){const e=i.length,r=i.shift();if(0==e){const e=yield ye(a,null,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,this.shaders);for(const[i,a]of Object.entries(e))null!=a&&(t[i]=a)}else null!=t[r]&&(yield this.applyActorComponentParams(t[r],i,a))}))}canAssetBeInstanced(t){return e(this,void 0,void 0,(function*(){if(!this._canBeInstancedCache.has(t.assetId)){const e=yield this.createFromAsset(t);if(null==e)return!1;const i=[];e.traverse((e=>{!J(e)&&e.isMesh&&i.push(e)}));const a=1==i.length&&0==i[0].children.length,r=!0;this._canBeInstancedCache.set(t.assetId,a&&r)}return this._canBeInstancedCache.get(t.assetId)}))}initWithInstancing(){return e(this,void 0,void 0,(function*(){const t=new L;for(const i of this.dataProvider.getObjects())yield be(i,((i,a,r)=>e(this,void 0,void 0,(function*(){var e,s;const n="asset_mesh"==i.type&&(yield this.canAssetBeInstanced(i))?i.assetId+JSON.stringify(null!==(e=i.materialAssignments)&&void 0!==e?e:[]):"other";"other"!==n&&a&&(null===(s=a.children)||void 0===s?void 0:s.length)>0&&a.children.splice(a.children.findIndex((e=>e.id===i.id)),1),t.push(n,Object.assign(Object.assign({},i),{parentTransform:r}))}))));for(const[e,i]of t.entries())if("other"!==e&&i.length>1){const e=yield this.createFromAsset(i[0]);if(null==e)continue;const t=yield this.createInstancedMesh(i,e),a=new H;a.add(t),a.userData.src=i[0],e instanceof H&&(a.collisionShapes=e.collisionShapes),a.castShadow=!1,a.receiveShadow=!1,this.scene.add(a)}else yield Promise.all(i.map((e=>this.materialize(e))));yield this.initActorsPostInit()}))}createInstancedMesh(t,a){var r,n;return e(this,void 0,void 0,(function*(){const e=a.children.filter((e=>!J(e)))[0],o=yield this.assetsService.getAsset(t[0].assetId);yield this.applyMaterials(a,De(t[0].materialAssignments,o.materialAssignments)),e.updateMatrix();const l=e.geometry.clone().applyMatrix4(e.matrix),c=new i.InstancedMesh(l,e.material.clone(),t.length);c.material.side=i.FrontSide;for(let e=0;e<t.length;e++){const a=(new i.Matrix4).compose((new A).fromArray(t[e].position),(new v).setFromEuler((new s).fromArray(t[e].rotation)),(new A).fromArray(t[e].scale)),r=(new ae).copy(t[e].parentTransform).multiply(a);c.setMatrixAt(e,r)}return c.castShadow=null===(r=o.castShadow)||void 0===r||r,c.receiveShadow=null===(n=o.receiveShadow)||void 0===n||n,c}))}remove(e){if("global_fog"==e.type)return void(this.scene.fog=this.originalFog);if("actor"==e.type){const t=this.materializedActors.get(e.id);null!=t&&t.disposed.next(!0)}const t=this.sceneObjectMap.get(e.id);null==t||t.parent.remove(t),this.sceneObjectMap.delete(e.id),this.components.filter((t=>{var i;return(null===(i=t.object.userData.src)||void 0===i?void 0:i.id)===e.id})).forEach((e=>this.components.splice(this.components.indexOf(e,1)))),this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>{e.clear(),e.stop(),this.landscapeManagers.splice(this.landscapeManagers.indexOf(e,1))})),this.removed$.next({object:t,source:e})}deleteSceneObject(e){const t=this.sceneObjectMap.get(e.id);if(this.scene.remove(t),"landscape"==e.type){const t=this.landscapeManagers.findIndex((t=>t.source.id===e.id));if(t>-1){const e=this.landscapeManagers.splice(t,1)[0];e.clear(),e.stop()}}}findByAssetId(e){return U(this.scene,(t=>{var i;return(null===(i=t.userData.src)||void 0===i?void 0:i.assetId)==e}),(e=>null!=e.userData.src))}applyMaterials(e,t){return Promise.all(t.filter((e=>"null"!==e.materialId)).map((t=>this.applyMaterial(e,t))))}applyMaterial(t,i){const a=[];return t.traverse((t=>e(this,void 0,void 0,(function*(){if(t instanceof d||t.isMesh)for(const e of ue(t.material))e.hasOwnProperty("color")&&a.push(t)})))),Promise.all(a.map((t=>e(this,void 0,void 0,(function*(){var e,a,r,s;if(t.material instanceof Array)for(let r=0;r<t.material.length;r++){const s=t.material[r];if(null==s.color)continue;const n="#"+s.color.getHexString(),o=s.name;if(n===i.color&&(s.name===i.name||null==i.name)||t.userData["originalColor_"+r]===i.color&&t.userData["originalMaterialName_"+r]===i.name){const s=yield this.assetsService.getAsset(i.materialId),l=t.material[r];s&&(t.material[r]=yield materialFromAsset(s,this.renderingView,this.assetsService,this.assetManagerService,this.shaders),t.userData["originalColor_"+r]=null!==(e=t.userData["originalColor_"+r])&&void 0!==e?e:n,t.userData["originalMaterialName_"+r]=null!==(a=t.userData["originalMaterialName_"+r])&&void 0!==a?a:o,this.inEditor&&this._originalMaterials.set(t.id+"#"+r,l))}}else{const e="#"+t.material.color.getHexString(),a=t.material.name;if(e===i.color&&(t.material.name===i.name||null==i.name)||t.userData.originalColor===i.color&&t.userData.originalName===i.name){const n=yield this.assetsService.getAsset(i.materialId),o=t.material;n&&(t.material=yield materialFromAsset(n,this.renderingView,this.assetsService,this.assetManagerService,this.shaders),t.userData.originalColor=null!==(r=t.userData.originalColor)&&void 0!==r?r:e,t.userData.originalMaterialName=null!==(s=t.userData.originalMaterialName)&&void 0!==s?s:a,this.inEditor&&this._originalMaterials.set(t.id,o))}}})))))}unapplyMaterials(t){t.traverse((t=>e(this,void 0,void 0,(function*(){var e,i;if(t instanceof d)if(t.material instanceof Array)for(let i=0;i<t.material.length;i++)t.material[i]=null!==(e=this._originalMaterials.get(t.id+"#"+i))&&void 0!==e?e:t.material[i];else t.material=null!==(i=this._originalMaterials.get(t.id))&&void 0!==i?i:t.material}))))}updateActors(t){this.actorTypes=t;const i=new Set(Object.values(T));U(this.scene,(e=>{var t,a;return(null===(t=e.userData.src)||void 0===t?void 0:t.id)&&"actor"===e.userData.src.type&&this.materializedActors.has(null===(a=e.userData.src)||void 0===a?void 0:a.id)&&!i.has(e.userData.src.actor.type)})).forEach((t=>e(this,void 0,void 0,(function*(){this.remove(t.userData.src),console.time(t.userData.src.id),yield this.materializeAndInitActor(t.userData.src),console.timeEnd(t.userData.src.id)}))))}updateShaders(e){this.shaders=e;for(const[e,t]of fe.entries())t.userData.customShaderName&&fe.delete(e);this.landscapeManagers.forEach((t=>t.updateShaders(e))),U(this.scene,(e=>!0)).forEach((e=>{e.traverse((e=>{var t,i;if(e instanceof d){if(null!=(null===(t=e.material.userData)||void 0===t?void 0:t.customShaderName)){const t=null===(i=function(e,t){if(t(e))return e;let i;return e.traverseAncestors((e=>{null==i&&t(e)&&(i=e)})),i}(e,(e=>{var t;return null!=(null===(t=e.userData.src)||void 0===t?void 0:t.id)})))||void 0===i?void 0:i.userData.src;null!=t&&this.update(t)}}}))}))}update(t){var i;return e(this,void 0,void 0,(function*(){const e=this.sceneObjectMap.get(t.id);if(e){const s=this.findParent(t);if(null!=s&&s.uuid!=e.uuid?s.attach(e):console.error("Parent is wrong"),"prefab"!==t.type){this.unapplyMaterials(e);this.inEditor&&t.hidden&&!1?e.traverse((e=>{e instanceof d&&(e.material.wireframe=!0)})):(e.traverse((e=>{e instanceof d&&(e.material.wireframe=!1)})),(null!==(i=t.materialAssignments)&&void 0!==i?i:[]).forEach((t=>this.applyMaterial(e,t))))}if(e.position.fromArray(t.position),e.scale.fromArray(t.scale),e.rotation.fromArray(t.rotation),this.applyVertexMaterials(t,e),"light"==t.type)if("point"==t.light.type){const i=e;i.color=new r(t.light.point.color),i.intensity=t.light.point.intensity,i.decay=t.light.point.decay,i.castShadow=t.light.point.castShadow,i.distance=Math.max(t.light.point.distance,0)}else"directional"===t.light.type?this.applyDirectionalLight(t.light.directional):"ambient"===t.light.type&&this.applyDirectionalAmbientLight(e,t.light.ambient);else if("landscape"===t.shape)this.applyHeightMaps(e,t.landscape.heightMaps),this.inEditor&&this.landscapeManagers.filter((e=>e.source.id===t.id)).forEach((e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>!0))));else if("global_fog"===t.type){const e=(this.scene.fog instanceof o?"density":"linear")!==t.fog.type;this.scene.fog=Ae(t.fog),e&&(a=this.scene).traverse((e=>{if(e instanceof d){const t=e.material;t instanceof P&&(a.fog instanceof n?(t.uniforms.fogFar.value=a.fog.far,t.uniforms.fogNear.value=a.fog.near):a.fog instanceof o&&(t.uniforms.density={value:a.fog.density}),t.needsUpdate=!0,t.uniformsNeedUpdate=!0)}})),this.fixFogColor()}else if("actor"===t.type){if(this.materializedActors.has(t.id)){const e=this.editorActorParamSnapshot.get(t.id);null!=e&&e===JSON.stringify(t.actor)||(console.log("Rematerializing actor because parameters changed"),this.remove(t),yield this.materializeAndInitActor(t))}}else if("shape_mesh"===t.type){const i=yield this.createMeshByShape(t.shape,e.material,t.shapeParams);e instanceof G&&(e.geometry=i.geometry,e.collisionShape=i.collisionShape)}"asset_mesh"!==t.type&&"shape_mesh"!==t.type||pe(e,t.castShadow,t.receiveShadow),t.name&&t.name.length>0&&(e.name=t.name),this.updated$.next({object:e,source:t})}else{const e=yield this.materializeAndInitActor(t);this.updated$.next({object:e,source:t})}var a}))}materializeAndInitActor(t,i=this.findParent(t)){return e(this,void 0,void 0,(function*(){const e=yield this.materialize(t,i);if("actor"===t.type){const e=this.materializedActors.get(t.id);null!=e?yield this.initActorsPostInit([e]):console.error(`Something went wrong when creating actor ${t.id}`)}return e}))}findParent(e){const t=this.dataProvider.getObjects().flatMap((t=>t.id===e.id?null:R(t,(t=>{var i;return null===(i=t.children)||void 0===i?void 0:i.some((t=>t.id===e.id))}),(()=>!0))))[0];return null==t?this.scene:null!=t?U(this.scene,(e=>{var i,a;return(null===(a=null===(i=e.userData)||void 0===i?void 0:i.src)||void 0===a?void 0:a.id)===t.id}),(e=>{var t;return null!=(null===(t=e.userData)||void 0===t?void 0:t.src)}))[0]:void 0}fixFogColor(){!0===this.renderingView.options.enableOutlines&&(this.scene.fog.color=new r(this.scene.fog.color).convertSRGBToLinear())}findMeshWithGeometry(e){let t;return e.traverse((e=>{e instanceof d&&e.geometry&&(t=e)})),t}applyVertexMaterials(e,t){if(null==e.vertexMaterials||0===e.vertexMaterials.length)return;const i=k(e.vertexMaterials,(e=>e.m));t.traverse((e=>{if(e instanceof d){const t=ee(e,!1);if(null!=t){for(let e=0;e<t.array.length;e++)t.setX(e,0);t.needsUpdate=!0}}}));const a=new Set;for(const[e,r]of i.entries()){const i=null!=e?t.getObjectByName(e):this.findMeshWithGeometry(t);let s=!1;if(null==i)return void console.warn(`Failed to apply vertex materials on mesh with name "${e}"`);const n=ee(i,!0);for(let e=0;e<n.array.length;e++)n.setX(e,0);for(const e of r)n.setX(e.i,e.w[0]),n.setY(e.i,e.w[1]),n.setZ(e.i,e.w[2]),s=!0;s&&a.add(e)}this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>a.has(e.name)))))}materialize(t,i,r=!1){var s,n,o,c;return e(this,void 0,void 0,(function*(){let e;switch(t.type){case"asset_mesh":e=yield this.createFromAsset(t);break;case"shape_mesh":e=yield this.createFromShape(t);break;case"light":e=yield this.createLight(t);break;case"particles":e=yield this.createParticleSystem(t),t.collisionDetection=!1;break;case"global_fog":this.scene.fog=Ae(t.fog),this.fixFogColor(),e=new l;break;case"actor":e=yield this.createFromActor(t);break;case"group":e=new l;break;case"prefab":e=yield this.createFromPrefabAsset(t);break;default:throw console.log(t),new Error("unknown type "+t.type)}if(null!=e){if(t.name&&t.name.length>0&&(e.name=t.name),e.position.fromArray(t.position),e.scale.fromArray(t.scale),e.rotation.fromArray(t.rotation),r||(e.userData.src=t),!this.inEditor){const i=null!==(s=t.components)&&void 0!==s?s:[],a=null!=t.assetId&&null!==(o=null===(n=yield this.assetsService.getAsset(t.assetId))||void 0===n?void 0:n.components)&&void 0!==o?o:[];i.push(...a),i.length>0?e.userData.componentRefs=yield Promise.all(i.map(((i,a)=>this.createComponent(e,t,i,a)))):"asset_mesh"==t.type&&function(e){e.traverse((e=>{e.matrixAutoUpdate=!1,e.matrixWorldNeedsUpdate=!1}));const t=e.updateMatrixWorld;e.updateMatrixWorld=function(){t.apply(e),e.updateMatrixWorld=function(){}}}(e)}if(this.inEditor){let t=null;e instanceof G&&(t=function(e){if(e instanceof W)return new d(new a(...e.offset.toArray()),Se);return null}(e.collisionShape)),null!=t&&(t.layers.disable(0),t.layers.enable(18),t.scale.multiplyScalar(1.1),e.add(t))}return this.objectMap.set(e.uuid,t),this.sceneObjectMap.set(t.id,e),null==i?this.scene.add(e):null==i||i.add(e),null===(c=t.children)||void 0===c||c.forEach((t=>{this.materialize(t,e,r)})),e}}))}createComponent(t,i,a,r){return e(this,void 0,void 0,(function*(){const e=new me[a.path+"/"+a.className],s=i.id+r;e.id=s,e.object=t;for(const t of a.params)null!=t.value&&(e[t.name]=t.value);return this.components.push(e),s}))}createFromActor(t){var i,a,r;return e(this,void 0,void 0,(function*(){const e=null!==(a=null===(i=this.actorTypes.find((e=>{var i;return e.name===(null===(i=t.actor)||void 0===i?void 0:i.type)})))||void 0===i?void 0:i.type)&&void 0!==a?a:T[null===(r=t.actor)||void 0===r?void 0:r.type];if(null==e)return null;this.inEditor&&this.editorActorParamSnapshot.set(t.id,JSON.stringify(t.actor));const n=yield this.actorProvider.create(e,(new A).fromArray(t.position),(new s).fromArray(t.rotation),!0);return this.materializedActors.set(t.id,n),null==n?void 0:n.object}))}cleanup(){this.materializedActors.clear()}createFromShape(t){var i,a,s;return e(this,void 0,void 0,(function*(){const e=this.inEditor&&t.hidden;let n;if("landscape"==t.shape)n=this.createLandscape(t);else{const s=new m({color:new r("#aaaaaa"),visible:this.inEditor||!t.hidden,wireframe:e}),o=yield this.createMeshByShape(t.shape,s,t.shapeParams);o.castShadow=null===(i=t.castShadow)||void 0===i||i,o.receiveShadow=null!==(a=t.castShadow)&&void 0!==a&&a,t.collisionDetection||(o.collisionShape=null),n=o,this._originalMaterials.set(n.id,o.material),n.traverse((e=>{}))}return e||((null!==(s=t.materialAssignments)&&void 0!==s?s:[]).filter((e=>null!=e.materialId)).forEach((e=>this.applyMaterial(n,e))),this.applyVertexMaterials(t,n)),n}))}createLandscape(e){var t;if(null==(null===(t=e.landscape)||void 0===t?void 0:t.options))return console.error(`No landscape options exist on scene object ${e.id} ${e.name}`),new l;const i=X(e.landscape.options);this.applyHeightMaps(i,e.landscape.heightMaps,!0);const a=new Y(e,this.renderingView,i,this.assetManagerService,this.assetsService,this.shaders,(t=>{var i;(null!==(i=e.materialAssignments)&&void 0!==i?i:[]).filter((e=>null!=e.materialId)).forEach((e=>this.applyMaterial(t,e)))}));return this.landscapeManagers.push(a),a.refreshGeometry(),i}applyHeightMaps(e,t,i=!1){const a=new q(e.sections);for(const e of null!=t?t:[]){const t=a.find(e.x,e.y);if(!t)return;const i=t.geometry.getAttribute("position");for(const t of e.points)i.setY(t.i,t.y);i.needsUpdate=!0}const r=e.sections;r.forEach((e=>{e.geometry.computeBoundsTree(),e.geometry.computeVertexNormals()})),this.inEditor&&!i||setTimeout((()=>Z(r)),50)}createMeshByShape(t,i,a={}){return e(this,void 0,void 0,(function*(){if("landscape"!==t&&ce.includes(t)){const r=yield function(t){return e(this,void 0,void 0,(function*(){const e={};for(const[i,a]of Object.entries(t)){const t=yield we(a,null,null,null);null!=t&&(e[i]=t)}return e}))}(null!=a?a:{});return"cylinder"==t&&r.openEnded,new G(le[t].geometry(r),i,le[t].collision(r))}throw new Error(`Unsupported shape '${t}'`)}))}createFromAsset(t){var i,a,r,s;return e(this,void 0,void 0,(function*(){const e=yield this.assetsService.getAsset(t.assetId);if(null==e)return void console.warn(`Can not find asset with id ${t.assetId} and name ${t.name}`);let{scene:n}=yield this.assetManagerService.getMesh(e);De(t.materialAssignments,e.materialAssignments).forEach((e=>this.applyMaterial(n,e)));const o=null===(a=null!==(i=t.receiveShadow)&&void 0!==i?i:!!e.receiveShadow)||void 0===a||a,l=null!==(s=null!==(r=t.castShadow)&&void 0!==r?r:!!e.castShadow)&&void 0!==s&&s;return n.receiveShadow=o,pe(n,l,o),t.collisionDetection||(n.collisionShapes=[]),this.applyVertexMaterials(t,n),n.traverse((e=>{e instanceof d&&"computeBoundsTree"in e.geometry&&e.geometry.computeBoundsTree()})),n}))}createFromPrefabAsset(t){return e(this,void 0,void 0,(function*(){const e=yield this.assetsService.getAsset(t.assetId);if(null==e)return void console.warn(`Can not find asset with id ${t.assetId} and name ${t.name}`);const i=new l;return e.prefab.objects.filter((e=>"global_fog"!==e.type)).forEach((e=>this.materialize(e,i,!0))),i}))}createParticleSystem(t){return e(this,void 0,void 0,(function*(){const e=yield this.assetsService.getAsset(t.assetId),a=new p;return yield b.fromJSONAsync(e.particleSystem,i).then((e=>{const t=new M(a,i);e.addRenderer(t),this.renderingView.onLoop((t=>e.update()))})),a}))}createLight(t){var i;return e(this,void 0,void 0,(function*(){if("point"===t.light.type){const e=new f(t.light.point.color,t.light.point.intensity,t.light.point.distance,t.light.point.decay);if(e.castShadow=null===(i=t.light.point.castShadow)||void 0===i||i,this.inEditor){const t=new g(.3,10,10),i=new m({color:new r(16771709)}),a=new d(t,i);e.add(a)}return e}return"directional"===t.light.type?(this.applyDirectionalLight(t.light.directional),new l):"ambient"===t.light.type?(this.applyDirectionalAmbientLight(null,t.light.ambient),new l):void 0}))}applyDirectionalAmbientLight(e,t){const i=this.scene.children.find((e=>e.name===de));null!=i?(i.intensity=t.intensity,i.color.set(t.color),i.groundColor.set(t.color)):console.warn("Couldn't find ambient light")}applyDirectionalLight(e){for(const t of this.renderingView.csm.lights)t.intensity=e.intensity,t.color.set(e.color),t.castShadow=e.castShadow;this.renderingView.csm.lightDirection.fromArray(e.direction).normalize()}dispose(){this.updateSubscription.unsubscribe()}}function pe(e,t,i){e.castShadow=t,e.receiveShadow=i,e.traverse((e=>{e.castShadow=t,e.receiveShadow=i}))}const fe=new Map,ve=new h({color:16711935}),ge=new Map;export function materialFromAsset(t,a,s,n,o,l=!0){var c,d,h,m,p,f,v,g,y,w,A;return e(this,void 0,void 0,(function*(){const e=JSON.stringify(t.material);if(l&&fe.has(e))return fe.get(e);const S={opacity:t.material.params.opacity,map:null,emissive:null!==(c=t.material.params.emissive)&&void 0!==c?c:null,metalness:null!==(d=t.material.params.metalness)&&void 0!==d?d:0,flatShading:null!==(h=t.material.params.flatShading)&&void 0!==h&&h,color:new r(t.material.params.color).convertSRGBToLinear(),transparent:null!=t.material.params.opacity&&t.material.params.opacity<1},b={};if(null!=t.material.params.map){const e=t.material.params.map,i=yield s.getAsset(e);null!=i&&(S.map=yield n.getTexture(i))}let M;switch(t.material.type){case"phong":M=new u(Object.assign(Object.assign({},S),b));break;case"water":M=te(S,a);break;case"grassFoliage":M=Q({color:S.color,map:S.map},a);break;case"grass":M=K(Object.assign(Object.assign({},S),{colorTwo:new r(t.material.params.colorTwo),colorThree:new r(t.material.params.colorThree)}),a);break;case"standard":case"lambert":case"shader":const e=null!==(m={standard:ne,lambert:oe}[t.material.type])&&void 0!==m?m:null===(p=o.find((e=>e.name==t.material.shader)))||void 0===p?void 0:p.type;if(e){const i=new e,r=yield ye(null!==(v=null===(f=t.material)||void 0===f?void 0:f.shaderParams)&&void 0!==v?v:{},e,s,n,null,a,o);Object.assign(i,r);try{M=i.build()}catch(e){console.log("Shader runtime error: "+e),ge.has(t.material.shader)||ge.set(t.material.shader,ve.clone()),M=ge.get(t.material.shader)}M.userData.customShaderName=t.material.shader}else console.warn("Missing shader implementation with name "+t.material.shader),M=ve;break;default:throw new Error("Unsupported material type"+t.material.type)}return null==a||a.csm.setupMaterial(M),l&&fe.set(e,M),M.side=null!==(y=null!==(g=t.material.side)&&void 0!==g?g:M.side)&&void 0!==y?y:i.FrontSide,M.transparent=null!==(A=null!==(w=t.material.transparent)&&void 0!==w?w:S.transparent)&&void 0!==A&&A||M.transparent,M}))}function ye(t,i,a,r,s,n,o){return e(this,void 0,void 0,(function*(){const e={};for(const[i,l]of Object.entries(t)){const t=yield we(l,a,r,s,n,o);null!=t&&(e[i]=t)}return e}))}function we(t,i,a,n,o,l){return e(this,void 0,void 0,(function*(){if(null==t||null==t.value||""==t.value)return null;const e=t.value;switch(t.type){case ie.Number:case ie.FloatNode:let c="string"==typeof e?parseFloat(e):e;return t.type===ie.FloatNode?I(c):c;case ie.Texture:return yield a.getTexture(yield i.getAsset(e));case ie.Sampler2DNode:return F(yield a.getTexture(yield i.getAsset(e)));case ie.Boolean:return e;case ie.BooleanNode:return D(e);case ie.Vector2:case ie.Vec2Node:if("object"==typeof e){const i=e instanceof Array?(new w).fromArray(e):new w(i.x,i.y);return t.type===ie.Vec2Node?V(i):i}return null;case ie.Vector3:case ie.Vec3Node:if("object"==typeof e){const i=e instanceof Array?(new A).fromArray(e):new A(i.x,i.y,i.z);return t.type===ie.Vec3Node?z(i):i}return null;case ie.Color:case ie.RgbNode:const d=new r(e).convertSRGBToLinear();return t.type===ie.RgbNode?j(d):d;case ie.String:return e;case ie.BaseActor:const h=e;return null==n&&console.warn("Class parameters can not be prepared as actors are not passed in"),null==n?void 0:n.get(h);case ie.Euler:const u=e;return(new s).fromArray(u);case ie.Object3D:return(yield a.getMesh(yield i.getAsset(e))).scene;case ie.Material:return yield materialFromAsset(yield i.getAsset(e),o,i,a,l);case ie.AudioBuffer:return yield a.getAudio(yield i.getAsset(e))}return null}))}function Ae(e){var t,i;return"linear"===e.type?new n(new r(e.color),null!==(t=e.near)&&void 0!==t?t:100,null!==(i=e.far)&&void 0!==i?i:1e3):"density"===e.type?new o(e.color,e.density):void console.warn("Invalid fog type",e)}const Se=new m({color:4229780});function be(t,a,r,n){var o;return e(this,void 0,void 0,(function*(){null==n&&(n=(new ae).identity()),yield a(t,r,n);const e=n.clone().multiply(function(e,t){return t.compose((new A).fromArray(e.position),(new v).setFromEuler((new s).fromArray(e.rotation)),(new A).fromArray(e.scale))}(t,new i.Matrix4));return Promise.all((null!==(o=t.children)&&void 0!==o?o:[]).map((i=>be(i,a,t,e))))}))}function Me(e){const t=e.constructor.prototype;return t instanceof Number||e===Number?ie.Number:t instanceof N||"function"==typeof e.prototype.isFloat?ie.FloatNode:t instanceof y||e===y||e.isTexture?ie.Texture:t instanceof se||e===O?ie.Sampler2DNode:t instanceof Boolean||e===Boolean?ie.Boolean:t instanceof x?ie.BooleanNode:t instanceof r||e==r?ie.Color:t instanceof E||"function"==typeof e.prototype.isRgb?ie.RgbNode:t instanceof w||e==w?ie.Vector2:t instanceof B||"function"==typeof e.prototype.isVec2?ie.Vec2Node:t instanceof A||e==A?ie.Vector3:t instanceof C||"function"==typeof e.prototype.isVec3?ie.Vec3Node:t instanceof String||e===String?ie.String:t instanceof re||e==re||e.prototype instanceof re||e.prototype==re?ie.BaseActor:t instanceof s||e==s?ie.Euler:t instanceof p||e==p?ie.Object3D:t instanceof c||e==c?ie.Material:t instanceof AudioBuffer||e==AudioBuffer?ie.AudioBuffer:void console.warn("Failed to map parameter type to serialized version",{type:e})}export function prepareCustomParams(e,t,i={}){return Object.fromEntries(e.map((e=>{var a,r,s;return[e.name,{type:Me(e.type),value:null!==(s=null!==(r=null===(a=t[e.name])||void 0===a?void 0:a.value)&&void 0!==r?r:i[e.name])&&void 0!==s?s:Ie.get(Me(e.type))}]})))}export function prepareCustomParamsFromType(e,t,i=null){const a=$(e);if(0===a.length)return{};let r;null!=i?he(i,(()=>{r=i.get(e)})):r=new e;const s={};for(const e of a){const t=r[e.name];if(null!=t){const i=serializeCustomParameter(e.type,t);null!=i&&(s[e.name]=i)}}return prepareCustomParams(a,t,s)}export function serializeCustomParameter(e,t){function i(){console.error("Failed to serialize value",{type:e,value:t})}switch(e){case Number:case Boolean:return t;case w:return t instanceof w?t.toArray():void i();case A:return t instanceof A?t.toArray():void i();case S:return t instanceof S?t.toArray():void i();case r:return t instanceof r?"#"+t.getHexString():"string"==typeof t?t:"number"==typeof t?"#"+new r(t).getHexString():void i();case String:return t;case s:return t instanceof s?t.toArray():void i()}}function De(e,t){return function(e,t,i){const a=[],r=new Set;for(const s of[...null!=e?e:[],...null!=t?t:[]]){const e=i(s);r.has(e)||(r.add(e),a.push(s))}return a}((null!=e?e:[]).filter((e=>xe(e.materialId))),(null!=t?t:[]).filter((e=>xe(e.materialId))),(e=>e.color+e.name))}function xe(e){return"null"!=e&&null!=e}const Ie=new Map([[ie.RgbNode,"#000000"],[ie.Color,"#000000"],[ie.Vector4,[0,0,0,0]],[ie.Vec4Node,[0,0,0,0]],[ie.Vector3,[0,0,0]],[ie.Vec3Node,[0,0,0]],[ie.Vector2,[0,0]],[ie.Vec2Node,[0,0]],[ie.Euler,[0,0,0,"XYZ"]]]);
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/*
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* Copyright (©) 2023. All rights reserved.
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4
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* See the LICENSE.md file for details.
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package/dist/scene/model.d.ts
CHANGED
@@ -40,6 +40,7 @@ export interface Asset {
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sourceFile?: string;
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fileKey?: string;
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fileFormat?: string;
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+
materialLib?: string;
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collisionDetection?: boolean;
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shape?: ShapeType;
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landscape?: LandscapeInitOptions;
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@@ -48,6 +49,7 @@ export interface Asset {
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material?: {
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type: MaterialType;
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side: Side;
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+
transparent?: boolean;
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params: Partial<MaterialParameters>;
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shaderParams?: Record<string, CustomParamValue>;
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shader?: string;
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@@ -81,6 +83,7 @@ export type MaterialParameters = {
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export type AssetId = string;
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export interface MaterialAssignment {
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color: string;
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+
name?: string;
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materialId: AssetId;
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}
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export interface SceneData {
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@@ -30,6 +30,7 @@ export declare class ObjectStorage<T extends Entity> {
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private loadIndex;
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ensureResourceDir(): Promise<void>;
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saveFile(asset: T, file: File): Promise<any>;
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+
saveExtraFile(sourcePath: string, relativePath: string): Promise<any>;
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getAssetPath(asset: T): any;
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replaceFile(asset: T, replacementFile: String): Promise<any>;
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deleteFile(fileKey: string): Promise<any>;
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@@ -1,4 +1,4 @@
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1
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-
import{__awaiter as e}from"tslib";import{randomUUID as t}from"../../utils/uuid";import{pathJoin as i}from"../../utils/files";import{firstValueFrom as n,map as r,Subject as s,tap as o}from"rxjs";import{sleepDelay as a}from"../../utils/async";const d={},h={},l={};null==d.read&&window.require&&(Object.assign(d,window.require("fs")),Object.assign(h,d.promises),Object.assign(l,window.require("path")));const u=null!=d.existsSync;const c=/^[A-Z]:/;function p(...e){return 0===e.length?"":c.test(e[0])?l.join(...e):i(...e)}export class ObjectStorage{constructor(e,t){this.name=e,this.filePathFn=t,this.basePathUpdates=new s,this.basePath=this.basePathUpdates.pipe(r((e=>p(function(){if(u){const e="--path=",t=window.process.argv.find((t=>t.startsWith(e)));return t?t.substring(e.length):""}return""}(),e))),o((e=>{this.path=p(e,this.name),f(this.path)}))),this.loaded=n(this.basePath)}setBasePath(e){this.basePathUpdates.next(e)}getAll(){return e(this,void 0,void 0,(function*(){y(),yield this.loaded;const e=(yield h.readdir(this.path)).filter((e=>!/^[\._]/.test(e)));return(yield Promise.all(e.map((e=>h.readFile(p(this.path,e)))))).map((e=>JSON.parse(e.toString())))}))}get(t){var i;return e(this,void 0,void 0,(function*(){const e=yield this.loadIndex(),n=null!==(i=e[t])&&void 0!==i?i:Object.values(e).find((e=>e.name===t));if(null==n)return;const r=this.privateObjectPath(n);if(!u)return(yield fetch(r)).json();return(yield v(r))?JSON.parse((yield h.readFile(r)).toString()):null}))}save(t){return e(this,void 0,void 0,(function*(){return y(),yield this.loaded,yield h.writeFile(this.privateObjectPath(t),JSON.stringify(t,null,2)),yield this.updateIndex(),t}))}rename(t,i){return e(this,void 0,void 0,(function*(){const e=Object.assign(Object.assign({},t),{name:i}),n=this.privateObjectPath(t),r=this.privateObjectPath(e);try{yield h.rename(n,r)}catch(e){console.error(e),console.warn("Rename failed, retrying",{currentPath:n,newPath:r}),yield a(400),yield h.rename(n,r)}return yield this.save(e),yield this.updateIndex(),e}))}delete(t){return e(this,void 0,void 0,(function*(){yield h.unlink(this.privateObjectPath(t)),this.updateIndex()}))}create(i){return e(this,void 0,void 0,(function*(){return y(),yield this.loaded,i.id=t(),yield h.writeFile(this.privateObjectPath(i),JSON.stringify(i,null,2)),yield this.updateIndex(),i}))}updateIndex(){var t;return e(this,void 0,void 0,(function*(){y();const e=yield this.getAll(),i={};for(const n of e)i[n.id]={id:n.id,name:null!==(t=n.name)&&void 0!==t?t:n.id,path:n.path};this.cachedIndex=i,u&&(yield h.writeFile(this.indexFilePath,JSON.stringify(i,null,2)))}))}get indexFilePath(){return p(this.path,"_meta.json")}loadIndex(){return e(this,void 0,void 0,(function*(){return null==this.cachedIndex&&(u?yield this.updateIndex():this.cachedIndex=yield(yield fetch(this.indexFilePath)).json()),this.cachedIndex}))}ensureResourceDir(){return e(this,void 0,void 0,(function*(){yield f(p(this.path+"-resources"))}))}saveFile(t,i){return e(this,void 0,void 0,(function*(){return y(),yield f(p(this.path+"-resources")),h.copyFile(i.path,p(this.path+"-resources",t.fileKey))}))}getAssetPath(e){return window&&"function"==typeof window.require?window.require("path").join(this.path+"-resources",e.fileKey):p(this.path+"-resources",e.fileKey)}replaceFile(t,i){return e(this,void 0,void 0,(function*(){if(yield v(i))return h.copyFile(i,p(this.path+"-resources",t.fileKey));console.error("Failed to replace file using path "+i)}))}deleteFile(t){return e(this,void 0,void 0,(function*(){if(null==t)return;y();const e=p(this.path+"-resources",t);return(yield v(e))?h.unlink(e):void 0}))}privateObjectPath(e){var t;return this.filePathFn?p(this.path,this.filePathFn(e)):p(this.path,tokenizeName(null!==(t=e.name)&&void 0!==t?t:e.id)+".json")}}export function tokenizeName(e){return e.trim().replace(/\s/g,"_").replace(/[^a-z0-9_\-\.]/gi,"")}function f(t){return e(this,void 0,void 0,(function*(){u&&((yield v(t))||(yield h.mkdir(t,{recursive:!0})))}))}function v(e){return!!u&&new Promise((function(t,i){d.exists(e,(function(e){t(e)}))}))}function y(){if(!u)throw new Error("Must have direct access to filesystem")}
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1
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+
import{__awaiter as e}from"tslib";import{randomUUID as t}from"../../utils/uuid";import{pathJoin as i}from"../../utils/files";import{firstValueFrom as n,map as r,Subject as s,tap as o}from"rxjs";import{sleepDelay as a}from"../../utils/async";const d={},h={},l={};null==d.read&&window.require&&(Object.assign(d,window.require("fs")),Object.assign(h,d.promises),Object.assign(l,window.require("path")));const u=null!=d.existsSync;const c=/^[A-Z]:/;function p(...e){return 0===e.length?"":c.test(e[0])?l.join(...e):i(...e)}export class ObjectStorage{constructor(e,t){this.name=e,this.filePathFn=t,this.basePathUpdates=new s,this.basePath=this.basePathUpdates.pipe(r((e=>p(function(){if(u){const e="--path=",t=window.process.argv.find((t=>t.startsWith(e)));return t?t.substring(e.length):""}return""}(),e))),o((e=>{this.path=p(e,this.name),f(this.path)}))),this.loaded=n(this.basePath)}setBasePath(e){this.basePathUpdates.next(e)}getAll(){return e(this,void 0,void 0,(function*(){y(),yield this.loaded;const e=(yield h.readdir(this.path)).filter((e=>!/^[\._]/.test(e)));return(yield Promise.all(e.map((e=>h.readFile(p(this.path,e)))))).map((e=>JSON.parse(e.toString())))}))}get(t){var i;return e(this,void 0,void 0,(function*(){const e=yield this.loadIndex(),n=null!==(i=e[t])&&void 0!==i?i:Object.values(e).find((e=>e.name===t));if(null==n)return;const r=this.privateObjectPath(n);if(!u)return(yield fetch(r)).json();return(yield v(r))?JSON.parse((yield h.readFile(r)).toString()):null}))}save(t){return e(this,void 0,void 0,(function*(){return y(),yield this.loaded,yield h.writeFile(this.privateObjectPath(t),JSON.stringify(t,null,2)),yield this.updateIndex(),t}))}rename(t,i){return e(this,void 0,void 0,(function*(){const e=Object.assign(Object.assign({},t),{name:i}),n=this.privateObjectPath(t),r=this.privateObjectPath(e);try{yield h.rename(n,r)}catch(e){console.error(e),console.warn("Rename failed, retrying",{currentPath:n,newPath:r}),yield a(400),yield h.rename(n,r)}return yield this.save(e),yield this.updateIndex(),e}))}delete(t){return e(this,void 0,void 0,(function*(){yield h.unlink(this.privateObjectPath(t)),this.updateIndex()}))}create(i){return e(this,void 0,void 0,(function*(){return y(),yield this.loaded,i.id=t(),yield h.writeFile(this.privateObjectPath(i),JSON.stringify(i,null,2)),yield this.updateIndex(),i}))}updateIndex(){var t;return e(this,void 0,void 0,(function*(){y();const e=yield this.getAll(),i={};for(const n of e)i[n.id]={id:n.id,name:null!==(t=n.name)&&void 0!==t?t:n.id,path:n.path};this.cachedIndex=i,u&&(yield h.writeFile(this.indexFilePath,JSON.stringify(i,null,2)))}))}get indexFilePath(){return p(this.path,"_meta.json")}loadIndex(){return e(this,void 0,void 0,(function*(){return null==this.cachedIndex&&(u?yield this.updateIndex():this.cachedIndex=yield(yield fetch(this.indexFilePath)).json()),this.cachedIndex}))}ensureResourceDir(){return e(this,void 0,void 0,(function*(){yield f(p(this.path+"-resources"))}))}saveFile(t,i){return e(this,void 0,void 0,(function*(){return y(),yield f(p(this.path+"-resources")),h.copyFile(i.path,p(this.path+"-resources",t.fileKey))}))}saveExtraFile(t,i){return e(this,void 0,void 0,(function*(){return y(),yield f(p(this.path+"-resources")),h.copyFile(t,p(this.path+"-resources",i))}))}getAssetPath(e){return window&&"function"==typeof window.require?window.require("path").join(this.path+"-resources",e.fileKey):p(this.path+"-resources",e.fileKey)}replaceFile(t,i){return e(this,void 0,void 0,(function*(){if(yield v(i))return h.copyFile(i,p(this.path+"-resources",t.fileKey));console.error("Failed to replace file using path "+i)}))}deleteFile(t){return e(this,void 0,void 0,(function*(){if(null==t)return;y();const e=p(this.path+"-resources",t);return(yield v(e))?h.unlink(e):void 0}))}privateObjectPath(e){var t;return this.filePathFn?p(this.path,this.filePathFn(e)):p(this.path,tokenizeName(null!==(t=e.name)&&void 0!==t?t:e.id)+".json")}}export function tokenizeName(e){return e.trim().replace(/\s/g,"_").replace(/[^a-z0-9_\-\.]/gi,"")}function f(t){return e(this,void 0,void 0,(function*(){u&&((yield v(t))||(yield h.mkdir(t,{recursive:!0})))}))}function v(e){return!!u&&new Promise((function(t,i){d.exists(e,(function(e){t(e)}))}))}function y(){if(!u)throw new Error("Must have direct access to filesystem")}
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2
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/*
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3
3
|
* Copyright (©) 2023. All rights reserved.
|
4
4
|
* See the LICENSE.md file for details.
|
package/dist/shader/parameter.js
CHANGED
@@ -1,4 +1,4 @@
|
|
1
|
-
import"reflect-metadata";import t,{decorateProperty as e}from"@plumier/reflect";import{ArrayMap as o}from"../utils/collections";Symbol("format");class r{constructor(t){this.options=t,this.isParameterDecorator=!0}}const n=new o;export function Parameter(t){return function(o,a,c){if(null!=o){n.push(o.constructor,{name:a,options:null!=t?t:{}});try{e(new r(t))(o,a,c)}catch(t){console.warn("Failed to decorate method ",o,a,c)}}}}export function extractShaderParameters(t){return n.get(t).map((({name:e,options:o})=>
|
1
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+
import"reflect-metadata";import t,{decorateProperty as e}from"@plumier/reflect";import{ArrayMap as o}from"../utils/collections";Symbol("format");class r{constructor(t){this.options=t,this.isParameterDecorator=!0}}const n=new o;export function Parameter(t){return function(o,a,c){if(null!=o){n.push(o.constructor,{name:a,options:null!=t?t:{}});try{e(new r(t))(o,a,c)}catch(t){console.warn("Failed to decorate method ",o,a,c)}}}}export function extractShaderParameters(t){return n.get(t).map((({name:e,options:o})=>{var r;return{name:e,type:null!==(r=o.type)&&void 0!==r?r:Reflect.getMetadata("design:type",t.prototype,e),options:o}}))}
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2
2
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/*
|
3
3
|
* Copyright (©) 2023. All rights reserved.
|
4
4
|
* See the LICENSE.md file for details.
|
@@ -0,0 +1 @@
|
|
1
|
+
export declare function iterateMaterials(material: THREE.Material | THREE.Material[]): Generator<import("three").Material, void, unknown>;
|