@hology/core 0.0.207 → 0.0.209
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/effects/sequence/sequence-definitions.js +1 -1
- package/dist/effects/sequence/sequence-player.d.ts +2 -0
- package/dist/effects/sequence/sequence-player.js +1 -1
- package/dist/gameplay/actors/builtin/components/index.d.ts +2 -0
- package/dist/gameplay/actors/builtin/components/index.js +1 -1
- package/dist/gameplay/actors/camera/first-person-camera-component.d.ts +53 -0
- package/dist/gameplay/actors/camera/first-person-camera-component.js +4 -0
- package/dist/gameplay/actors/camera/third-person-camera-component.d.ts +4 -0
- package/dist/gameplay/actors/camera/third-person-camera-component.js +1 -1
- package/dist/gameplay/actors/index.d.ts +1 -0
- package/dist/gameplay/actors/index.js +1 -1
- package/dist/gameplay/initiate.d.ts +3 -0
- package/dist/gameplay/initiate.js +1 -1
- package/dist/rendering/upscaling-pass.d.ts +95 -0
- package/dist/rendering/upscaling-pass.js +4 -0
- package/dist/rendering.d.ts +75 -1
- package/dist/rendering.js +1 -1
- package/dist/scene/asset-resource-loader.d.ts +2 -0
- package/dist/scene/asset-resource-loader.js +1 -1
- package/dist/scene/materializer.js +1 -1
- package/dist/scene/materials/water.js +1 -1
- package/dist/scene/runtime-asset-service.d.ts +2 -0
- package/dist/scene/runtime-asset-service.js +1 -1
- package/dist/scene/storage/storage.d.ts +2 -0
- package/dist/scene/storage/storage.js +1 -1
- package/dist/shader/builtin/landscape-composite-shader.d.ts +0 -1
- package/dist/shader/builtin/landscape-composite-shader.js +1 -1
- package/dist/shader/builtin/standard-shader.d.ts +13 -12
- package/dist/shader/builtin/standard-shader.js +1 -1
- package/dist/shader/builtin/toon-shader.d.ts +9 -7
- package/dist/shader/builtin/toon-shader.js +1 -1
- package/dist/shader/builtin/unlit-shader.d.ts +5 -4
- package/dist/shader/builtin/unlit-shader.js +1 -1
- package/dist/shader-nodes/pom.js +1 -1
- package/dist/test/first-person-camera-component.test.d.ts +2 -0
- package/dist/test/first-person-camera-component.test.js +4 -0
- package/dist/test/runtime-asset-service.test.d.ts +2 -0
- package/dist/test/runtime-asset-service.test.js +4 -0
- package/dist/test/runtime-param-type-inference.test.js +1 -1
- package/dist/test/sequence-post-process.test.js +1 -1
- package/dist/test/shader-graph.test.js +1 -1
- package/dist/test/storage-case-collision.test.js +1 -1
- package/package.json +2 -2
- package/tsconfig.tsbuildinfo +1 -1
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import * as THREE from 'three';
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import { Pass } from 'three/examples/jsm/postprocessing/Pass.js';
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export type UpscalingMethod = 'linear' | 'spatial' | 'catmull-rom' | 'temporal';
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export type TemporalUpscalingOptions = {
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/**
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* How strongly history contributes to the current frame. Defaults to 0.88.
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*/
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feedback?: number;
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/**
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* Sub-pixel jitter strength in render pixels. Defaults to 1.
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*/
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jitterScale?: number;
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};
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export type UpscalingOptions = {
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enabled?: boolean;
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/**
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* `temporal` jitters the projection and accumulates history using depth reprojection.
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* `spatial` and `catmull-rom` are single-frame upscalers with sharpening.
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* `linear` only decouples render and presentation resolutions.
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*/
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method?: UpscalingMethod;
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/**
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* Contrast-limited sharpening amount for spatial and temporal upscaling. Defaults to 0.2.
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*/
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sharpness?: number;
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temporal?: TemporalUpscalingOptions;
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};
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export type TemporalUpscalingFrameState = {
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depthTexture: THREE.Texture | null;
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currentJitterUv: THREE.Vector2;
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currentViewProjectionInverse: THREE.Matrix4;
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previousViewProjection: THREE.Matrix4;
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};
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export declare function getUpscalingMethod(options?: UpscalingOptions): UpscalingMethod;
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export declare function getTemporalUpscalingJitter(frameIndex: number, target: THREE.Vector2, scale?: number): THREE.Vector2;
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export declare class UpscaleOutputPass extends Pass {
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private readonly options;
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readonly uniforms: {
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tDiffuse: {
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value: THREE.Texture | null;
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};
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tDepth: {
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value: THREE.Texture | null;
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};
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tHistory: {
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value: THREE.Texture | null;
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};
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toneMappingExposure: {
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value: number;
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};
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inputSize: {
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value: THREE.Vector2;
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};
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sharpness: {
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value: number;
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};
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temporalFeedback: {
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value: number;
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};
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historyValid: {
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value: number;
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};
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currentJitterUv: {
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value: THREE.Vector2;
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};
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currentViewProjectionInverse: {
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value: THREE.Matrix4;
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};
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previousViewProjection: {
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value: THREE.Matrix4;
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};
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};
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readonly material: THREE.RawShaderMaterial;
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private readonly fsQuad;
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private readonly drawingBufferSize;
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private historyRead;
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private historyWrite;
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private historyValid;
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private frameState;
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private _outputColorSpace;
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private _toneMapping;
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private _method;
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private _usesCatmullRom;
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private _usesTemporal;
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constructor(options?: UpscalingOptions);
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setFrameState(frameState: TemporalUpscalingFrameState | null): void;
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resetHistory(): void;
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render(renderer: THREE.WebGLRenderer, writeBuffer: THREE.WebGLRenderTarget, readBuffer: THREE.WebGLRenderTarget): void;
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dispose(): void;
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private updateDefines;
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private ensureHistoryTargets;
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private createHistoryTarget;
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private disposeHistoryTargets;
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}
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//# sourceMappingURL=upscaling-pass.d.ts.map
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import*as e from"three";import{Pass as t,FullScreenQuad as r}from"three/examples/jsm/postprocessing/Pass.js";export function getUpscalingMethod(e){return e?.method??"spatial"}export function getTemporalUpscalingJitter(e,t,r=1){return t.set((n(e%1024+1,2)-.5)*r,(n(e%1024+1,3)-.5)*r),t}export class UpscaleOutputPass extends t{constructor(t={}){super(),this.options=t,this.uniforms={tDiffuse:{value:null},tDepth:{value:null},tHistory:{value:null},toneMappingExposure:{value:1},inputSize:{value:new e.Vector2(1,1)},sharpness:{value:.2},temporalFeedback:{value:.88},historyValid:{value:0},currentJitterUv:{value:new e.Vector2},currentViewProjectionInverse:{value:new e.Matrix4},previousViewProjection:{value:new e.Matrix4}},this.drawingBufferSize=new e.Vector2,this.historyRead=null,this.historyWrite=null,this.historyValid=!1,this.frameState=null,this._outputColorSpace=null,this._toneMapping=null,this._method=null,this._usesCatmullRom=null,this._usesTemporal=null,this.material=new e.RawShaderMaterial({name:"UpscaleOutputPass",uniforms:this.uniforms,vertexShader:o,fragmentShader:a}),this.fsQuad=new r(this.material)}setFrameState(e){this.frameState=e}resetHistory(){this.historyValid=!1}render(t,r,n){t.getDrawingBufferSize(this.drawingBufferSize);const o=getUpscalingMethod(this.options),a=n.width<this.drawingBufferSize.x-.5||n.height<this.drawingBufferSize.y-.5,s="temporal"===o&&null!=this.frameState&&null!=this.frameState.depthTexture,l=a&&(s||"spatial"===o||"catmull-rom"===o);if(this.uniforms.tDiffuse.value=n.texture,this.uniforms.tDepth.value=this.frameState?.depthTexture??null,this.uniforms.toneMappingExposure.value=t.toneMappingExposure,this.uniforms.inputSize.value.set(n.width,n.height),this.uniforms.sharpness.value=e.MathUtils.clamp(i(this.options.sharpness,.2),0,1),this.uniforms.temporalFeedback.value=e.MathUtils.clamp(i(this.options.temporal?.feedback,.88),0,.97),s?(this.ensureHistoryTargets(this.drawingBufferSize.x,this.drawingBufferSize.y),this.uniforms.tHistory.value=this.historyRead?.texture??null,this.uniforms.historyValid.value=this.historyValid?1:0,this.uniforms.currentJitterUv.value.copy(this.frameState.currentJitterUv),this.uniforms.currentViewProjectionInverse.value.copy(this.frameState.currentViewProjectionInverse),this.uniforms.previousViewProjection.value.copy(this.frameState.previousViewProjection)):(this.uniforms.tHistory.value=null,this.uniforms.historyValid.value=0,this.uniforms.currentJitterUv.value.set(0,0)),this.updateDefines(t,o,l,s),!0===this.renderToScreen?(t.setRenderTarget(null),this.fsQuad.render(t)):(t.setRenderTarget(r),this.clear&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),this.fsQuad.render(t)),s&&null!=this.historyWrite){t.setRenderTarget(this.historyWrite),this.fsQuad.render(t);const e=this.historyRead;this.historyRead=this.historyWrite,this.historyWrite=e,this.historyValid=!0}else s||(this.historyValid=!1)}dispose(){this.material.dispose(),this.fsQuad.dispose(),this.disposeHistoryTargets()}updateDefines(t,r,i,n){this._outputColorSpace===t.outputColorSpace&&this._toneMapping===t.toneMapping&&this._method===r&&this._usesCatmullRom===i&&this._usesTemporal===n||(this._outputColorSpace=t.outputColorSpace,this._toneMapping=t.toneMapping,this._method=r,this._usesCatmullRom=i,this._usesTemporal=n,this.material.defines={},i&&(this.material.defines.CATMULL_ROM_UPSCALE=""),n&&(this.material.defines.TEMPORAL_UPSCALE=""),e.ColorManagement.getTransfer(t.outputColorSpace)===e.SRGBTransfer&&(this.material.defines.SRGB_TRANSFER=""),t.toneMapping===e.LinearToneMapping?this.material.defines.LINEAR_TONE_MAPPING="":t.toneMapping===e.ReinhardToneMapping?this.material.defines.REINHARD_TONE_MAPPING="":t.toneMapping===e.CineonToneMapping?this.material.defines.CINEON_TONE_MAPPING="":t.toneMapping===e.ACESFilmicToneMapping?this.material.defines.ACES_FILMIC_TONE_MAPPING="":t.toneMapping===e.AgXToneMapping?this.material.defines.AGX_TONE_MAPPING="":t.toneMapping===e.NeutralToneMapping&&(this.material.defines.NEUTRAL_TONE_MAPPING=""),this.material.needsUpdate=!0)}ensureHistoryTargets(e,t){const r=Math.max(1,Math.floor(e)),i=Math.max(1,Math.floor(t));null!=this.historyRead&&null!=this.historyWrite&&this.historyRead.width===r&&this.historyRead.height===i||(this.disposeHistoryTargets(),this.historyRead=this.createHistoryTarget(r,i,"UpscaleOutputPass.historyRead"),this.historyWrite=this.createHistoryTarget(r,i,"UpscaleOutputPass.historyWrite"),this.historyValid=!1)}createHistoryTarget(t,r,i){const n=new e.WebGLRenderTarget(t,r,{type:e.HalfFloatType,minFilter:e.LinearFilter,magFilter:e.LinearFilter,format:e.RGBAFormat,depthBuffer:!1,stencilBuffer:!1});return n.texture.name=i,n.texture.generateMipmaps=!1,n}disposeHistoryTargets(){this.historyRead?.dispose(),this.historyWrite?.dispose(),this.historyRead=null,this.historyWrite=null,this.historyValid=!1}}function i(e,t){return null!=e&&Number.isFinite(e)?e:t}function n(e,t){let r=0,i=1/t;for(;e>0;)r+=i*(e%t),e=Math.floor(e/t),i/=t;return r}const o="\n precision highp float;\n\n uniform mat4 modelViewMatrix;\n uniform mat4 projectionMatrix;\n\n attribute vec3 position;\n attribute vec2 uv;\n\n varying vec2 vUv;\n\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n",a="\n precision highp float;\n\n uniform sampler2D tDiffuse;\n uniform sampler2D tDepth;\n uniform sampler2D tHistory;\n uniform vec2 inputSize;\n uniform float sharpness;\n uniform float temporalFeedback;\n uniform float historyValid;\n uniform vec2 currentJitterUv;\n uniform mat4 currentViewProjectionInverse;\n uniform mat4 previousViewProjection;\n\n #include <common>\n #include <tonemapping_pars_fragment>\n #include <colorspace_pars_fragment>\n #include <dithering_pars_fragment>\n\n varying vec2 vUv;\n\n vec4 applyOutputTransform(vec4 color) {\n #ifdef LINEAR_TONE_MAPPING\n color.rgb = LinearToneMapping(color.rgb);\n #elif defined(REINHARD_TONE_MAPPING)\n color.rgb = ReinhardToneMapping(color.rgb);\n #elif defined(CINEON_TONE_MAPPING)\n color.rgb = CineonToneMapping(color.rgb);\n #elif defined(ACES_FILMIC_TONE_MAPPING)\n color.rgb = ACESFilmicToneMapping(color.rgb);\n #elif defined(AGX_TONE_MAPPING)\n color.rgb = AgXToneMapping(color.rgb);\n #elif defined(NEUTRAL_TONE_MAPPING)\n color.rgb = NeutralToneMapping(color.rgb);\n #endif\n\n #ifdef SRGB_TRANSFER\n color = sRGBTransferOETF(color);\n #endif\n\n return color;\n }\n\n vec4 readOutputColor(vec2 uv) {\n return applyOutputTransform(texture2D(tDiffuse, clamp(uv, vec2(0.0), vec2(1.0))));\n }\n\n float cubicWeight(float value) {\n value = abs(value);\n float value2 = value * value;\n float value3 = value2 * value;\n if (value <= 1.0) {\n return 1.5 * value3 - 2.5 * value2 + 1.0;\n }\n if (value < 2.0) {\n return -0.5 * value3 + 2.5 * value2 - 4.0 * value + 2.0;\n }\n return 0.0;\n }\n\n vec4 sampleCatmullRom(vec2 uv) {\n vec2 texelSize = 1.0 / inputSize;\n vec2 pixel = uv * inputSize - 0.5;\n vec2 basePixel = floor(pixel);\n vec2 fraction = pixel - basePixel;\n vec4 color = vec4(0.0);\n float weightSum = 0.0;\n\n for (int y = -1; y <= 2; y++) {\n float wy = cubicWeight(float(y) - fraction.y);\n for (int x = -1; x <= 2; x++) {\n float wx = cubicWeight(float(x) - fraction.x);\n float weight = wx * wy;\n vec2 sampleUv = (basePixel + vec2(float(x), float(y)) + 0.5) * texelSize;\n color += readOutputColor(sampleUv) * weight;\n weightSum += weight;\n }\n }\n\n return color / max(weightSum, 0.00001);\n }\n\n void getNeighborhoodBounds(vec2 uv, out vec3 minColor, out vec3 maxColor, out vec3 blurColor) {\n vec2 texelSize = 1.0 / inputSize;\n vec3 center = readOutputColor(uv).rgb;\n vec3 north = readOutputColor(uv + vec2(0.0, texelSize.y)).rgb;\n vec3 south = readOutputColor(uv - vec2(0.0, texelSize.y)).rgb;\n vec3 east = readOutputColor(uv + vec2(texelSize.x, 0.0)).rgb;\n vec3 west = readOutputColor(uv - vec2(texelSize.x, 0.0)).rgb;\n minColor = min(center, min(min(north, south), min(east, west)));\n maxColor = max(center, max(max(north, south), max(east, west)));\n blurColor = (north + south + east + west) * 0.25;\n }\n\n vec3 applyContrastLimitedSharpen(vec2 uv, vec3 color) {\n vec3 minColor;\n vec3 maxColor;\n vec3 blurColor;\n getNeighborhoodBounds(uv, minColor, maxColor, blurColor);\n return clamp(color + (color - blurColor) * sharpness, minColor, maxColor);\n }\n\n vec2 reprojectHistoryUv(vec2 uv, float depth) {\n vec4 clip = vec4(uv * 2.0 - 1.0, depth * 2.0 - 1.0, 1.0);\n vec4 world = currentViewProjectionInverse * clip;\n world /= max(abs(world.w), 0.00001);\n vec4 previousClip = previousViewProjection * world;\n vec3 previousNdc = previousClip.xyz / max(abs(previousClip.w), 0.00001);\n return previousNdc.xy * 0.5 + 0.5;\n }\n\n vec4 applyTemporal(vec2 currentUv, vec4 currentColor) {\n if (historyValid < 0.5) {\n return currentColor;\n }\n\n float depth = texture2D(tDepth, clamp(currentUv, vec2(0.0), vec2(1.0))).x;\n if (depth <= 0.0 || depth >= 1.0) {\n return currentColor;\n }\n\n vec2 historyUv = reprojectHistoryUv(currentUv, depth);\n if (\n historyUv.x < 0.0 || historyUv.x > 1.0 ||\n historyUv.y < 0.0 || historyUv.y > 1.0\n ) {\n return currentColor;\n }\n\n vec3 minColor;\n vec3 maxColor;\n vec3 blurColor;\n getNeighborhoodBounds(currentUv, minColor, maxColor, blurColor);\n vec4 historyColor = texture2D(tHistory, historyUv);\n historyColor.rgb = clamp(historyColor.rgb, minColor, maxColor);\n return mix(currentColor, historyColor, temporalFeedback);\n }\n\n void main() {\n vec2 currentUv = vUv;\n #ifdef TEMPORAL_UPSCALE\n currentUv -= currentJitterUv;\n #endif\n\n #ifdef CATMULL_ROM_UPSCALE\n gl_FragColor = sampleCatmullRom(currentUv);\n gl_FragColor.rgb = applyContrastLimitedSharpen(currentUv, gl_FragColor.rgb);\n #else\n gl_FragColor = readOutputColor(currentUv);\n #endif\n\n #ifdef TEMPORAL_UPSCALE\n gl_FragColor = applyTemporal(currentUv, gl_FragColor);\n #endif\n\n #include <dithering_fragment>\n }\n";/*
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* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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* See the LICENSE.md file for details.
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*/
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package/dist/rendering.d.ts
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import { type PostProcessEffect, type PostProcessEffectOptions } from "./rendering/post-process-effect.js";
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import { LightVolume } from "./rendering/light-probes/light-volume-capture.js";
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import type { PostProcessMaterialSource } from "./shader/post-process-shader.js";
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import { type UpscalingOptions } from "./rendering/upscaling-pass.js";
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export type { UpscalingOptions } from "./rendering/upscaling-pass.js";
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export type DynamicResolutionOptions = {
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enabled?: boolean;
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/**
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* Lowest resolution scale dynamic resolution may use. Defaults to 0.7.
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* The effective scale will never go above `resolutionScale`.
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*/
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minScale?: number;
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/**
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* Frame rate target used to decide when to scale down or recover.
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* Defaults to 60, capped by `fpsCap` when one is set.
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*/
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targetFps?: number;
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/**
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* Scale amount removed when frame time is consistently above target.
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* Defaults to 0.05.
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*/
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decreaseStep?: number;
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/**
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* Scale amount restored when frame time has enough headroom.
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* Defaults to 0.025.
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*/
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increaseStep?: number;
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/**
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* Minimum frames to average before changing the scale. Defaults to 20.
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*/
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sampleFrames?: number;
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/**
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* Minimum milliseconds between scale-down adjustments. Defaults to 500.
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*/
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decreaseCooldown?: number;
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/**
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* Minimum milliseconds between scale-up adjustments. Defaults to 2000.
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*/
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increaseCooldown?: number;
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};
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export type RenderingViewOptions = {
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enableOutlines?: boolean;
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enableXR?: boolean;
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maxPixelRatio?: number;
|
|
16
53
|
resolutionScale?: number;
|
|
54
|
+
dynamicResolution?: DynamicResolutionOptions;
|
|
55
|
+
upscaling?: UpscalingOptions;
|
|
17
56
|
msaa?: number;
|
|
18
57
|
fpsCap?: number | null;
|
|
19
58
|
depthPrepass?: {
|
|
@@ -101,10 +140,45 @@ export declare class RenderingView {
|
|
|
101
140
|
setPaused(value: boolean): void;
|
|
102
141
|
resolutionScale: number;
|
|
103
142
|
maxPixelRatio: number;
|
|
143
|
+
private dynamicResolutionScale;
|
|
144
|
+
private dynamicResolutionFrameTimeAverage;
|
|
145
|
+
private dynamicResolutionFrameSamples;
|
|
146
|
+
private dynamicResolutionLastAdjustmentAt;
|
|
147
|
+
private upscaleOutputPass;
|
|
148
|
+
private readonly unjitteredProjectionMatrix;
|
|
149
|
+
private readonly temporalJitter;
|
|
150
|
+
private readonly temporalJitterUv;
|
|
151
|
+
private readonly currentUnjitteredViewProjectionMatrix;
|
|
152
|
+
private readonly currentViewProjectionMatrix;
|
|
153
|
+
private readonly currentViewProjectionMatrixInverse;
|
|
154
|
+
private readonly previousViewProjectionMatrix;
|
|
155
|
+
private readonly temporalUpscalingFrameState;
|
|
156
|
+
private temporalUpscalingFrameIndex;
|
|
157
|
+
private hasPreviousTemporalViewProjection;
|
|
158
|
+
private projectionJitterApplied;
|
|
159
|
+
get currentResolutionScale(): number;
|
|
160
|
+
get currentRenderPixelRatio(): number;
|
|
161
|
+
get currentPresentationPixelRatio(): number;
|
|
162
|
+
getRenderSize(target?: THREE.Vector2): THREE.Vector2;
|
|
163
|
+
private isUpscalingEnabled;
|
|
164
|
+
private isTemporalUpscalingEnabled;
|
|
165
|
+
resetUpscalingHistory(): void;
|
|
166
|
+
private prepareUpscalingFrame;
|
|
167
|
+
private finishUpscalingFrame;
|
|
168
|
+
private getBasePixelRatio;
|
|
169
|
+
private getBaseResolutionScale;
|
|
170
|
+
private getDynamicResolutionMinScale;
|
|
171
|
+
private getEffectiveResolutionScale;
|
|
172
|
+
private getRenderPixelRatio;
|
|
173
|
+
private getPresentationPixelRatio;
|
|
174
|
+
private resetDynamicResolutionAverage;
|
|
175
|
+
private updateDynamicResolution;
|
|
104
176
|
private onResize;
|
|
105
177
|
private previousClientWith;
|
|
106
178
|
private previousClientHeight;
|
|
107
|
-
|
|
179
|
+
private previousRenderPixelRatio;
|
|
180
|
+
private previousPresentationPixelRatio;
|
|
181
|
+
resizeRender(force?: boolean): void;
|
|
108
182
|
addPostProcessVolume(volume: PostProcessVolume): void;
|
|
109
183
|
removePostProcessVolume(volume: PostProcessVolume): void;
|
|
110
184
|
addPostProcessEffect(source: PostProcessMaterialSource, options?: PostProcessEffectOptions): PostProcessEffect;
|
package/dist/rendering.js
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
var e;import{__decorate as t,__metadata as s}from"tslib";import*as i from"three";import{Color as a,Material as n,Matrix4 as r,Mesh as o,PerspectiveCamera as l,ShaderChunk as h,ShaderMaterial as p,WebGLRenderTarget as d,Texture as u,Euler as c,MeshStandardMaterial as m}from"three";import{CopyShader as f,EffectComposer as g,FXAAShader as M,GammaCorrectionShader as v,LUTPass as P,RenderPass as b,ShaderPass as y,VRButton as T}from"three-stdlib";import{CSMShader as w,CSMUtil as x}from"./csm.js";import{colorToNormal as S,float as C,NodeShaderMaterial as R,standardMaterial as U,uniformFloat as E,uniformVec3 as O,toonMaterial as A,lambertMaterial as G,normalize as F,rgb as D,rgba as B,transformed as I,varying as L,varyingAttributes as V,varyingTransformed as _,vec4 as W,BooleanExpression as j,select as N,ifDefApply as q,uniformSampler2d as k,RgbaNode as H,mix as z,attributes as $,uniformVec2 as X}from"three-shader-graph";import{Reflector as Y}from"three-stdlib";import{BokehPass as K,OutputPass as Q}from"three/examples/jsm/Addons.js";import{CSM as J}from"three/examples/jsm/csm/CSM.js";import{RectAreaLightUniformsLib as Z}from"three/examples/jsm/lights/RectAreaLightUniformsLib.js";import ee from"three/examples/jsm/libs/stats.module.js";import{GTAOPass as te}from"three/examples/jsm/postprocessing/GTAOPass.js";import{Service as se}from"typedi";import{depthUniformName as ie,farUniformName as ae,nearUniformName as ne,resolutionUniformName as re,sceneNormalUniformName as oe,screenUV as le,supportsDepthTextureExtension as he}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as pe}from"./shader-nodes/time.js";import{aoMapUniformName as de,sceneMapUniformName as ue}from"./shader-nodes/scene-sample.js";import{DepthPass as ce}from"./utils/three/depth-pass.js";import{GPUStatsPanel as me}from"./utils/three/gpu-stats-panel.js";import{OutlinePass as fe}from"./utils/three/outline-pass.js";import{findFirstVisibleObject as ge,traverseVisibleStop as Me}from"./utils/three/traverse.js";import{clamp as ve}from"./utils/math.js";import{ColorPass as Pe}from"./rendering/color-pass.js";import{PostProcessEffectPass as be,PostProcessEffectRegistration as ye,postProcessEffectStages as Te,sanitizePostProcessEffectPriority as we,sanitizePostProcessEffectStage as xe}from"./rendering/post-process-effect.js";import{SSRPass as Se}from"./rendering/ssr/SSRPass.js";import{SSRShader as Ce}from"./rendering/ssr/SSRShader.js";import{VolumetricFogPass as Re}from"./rendering/fog/volumetric-fog-pass.js";import{OutlineEffect as Ue}from"./rendering/outline-effect.js";import{UnrealBloomPass as Ee}from"./rendering/bloom/UnrealBloomPass.js";import{highPrecisionEyeDepth as Oe}from"./shader-nodes/depth.js";import{packDepthToRGBA as Ae}from"three-shader-graph";import{FogVolumeObject as Ge}from"./rendering/fog/fog-volume-object";import{ParallaxStandardMaterial as Fe}from"./shader/builtin/standard-shader.js";import{parallaxOcclusionMapping as De}from"./shader-nodes/pom.js";import{FullScreenQuad as Be}from"three-stdlib";import{edgeDepthEffect as Ie}from"./shader-nodes/effects";import{decalDiscard as Le}from"./shader-nodes/decal.js";import{Pass as Ve}from"three/examples/jsm/Addons.js";import{BatchedMesh2 as _e}from"./scene/batched-mesh-2.js";import{applyUvTiling as We}from"./shader/uv-nodes.js";x.patchSetupMaterial();const je=document.createElement("div");je.style.position="absolute",je.style.left="50%",je.style.top="50%",je.style.color="black",je.style.zIndex="999";(new i.Layers).set(9);const Ne=new i.MeshBasicMaterial({color:"black"}),qe=new i.MeshDepthMaterial;var ke;qe.depthPacking=i.RGBADepthPacking,qe.blending=i.NoBlending,qe.side=i.DoubleSide,function(e){e[e.opaque=0]="opaque",e[e.transparent=1]="transparent"}(ke||(ke={}));const He=(()=>{const e=new Uint8Array([255,255,255,255]),t=new i.DataTexture(e,1,1,i.RGBAFormat);return t.needsUpdate=!0,t})(),ze=(()=>{const e=new Uint8Array([0,0,0,255]),t=new i.DataTexture(e,1,1,i.RGBAFormat);return t.needsUpdate=!0,t})(),$e=(()=>{const e=new Uint8Array([128,128,255,255]),t=new i.DataTexture(e,1,1,i.RGBAFormat);return t.needsUpdate=!0,t})(),Xe=new R({color:C(0),position:W(C(0))});Xe.visible=!1;const Ye=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let Ke=0,Qe=null;const Je=new Map;function Ze(){return null==Qe&&(Qe=new IntersectionObserver(e=>{for(const t of e){const e=Je.get(t.target);e&&e(t.isIntersecting)}},{threshold:0})),Qe}let et=e=class{get fpsCap(){return this._fpsCap}set fpsCap(e){const t=null!=e&&Number.isFinite(e)&&e>0?e:null;t!==this._fpsCap&&(this._fpsCap=t,this.fpsCapRevision++)}setPaused(e){this.paused=e}resizeRender(){if(!this.running)return;const e=this.container.clientWidth,t=this.container.clientHeight;this.previousClientWith===e&&this.previousClientHeight===t||0!==e&&0!==t&&(this.previousClientWith=e,this.previousClientHeight=t,this.camera instanceof l&&(this.camera.aspect=e/t,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(e,t),this.composer.setPixelRatio(this.renderer.getPixelRatio()),this.composer.setSize(e,t),this.dofPass.setSize(e*this.renderer.getPixelRatio(),t*this.renderer.getPixelRatio()),this.fxaaPass.setSize(e*this.renderer.getPixelRatio(),t*this.renderer.getPixelRatio()),this.fxaaPass.uniforms.resolution.value.set(1/(e*this.renderer.getPixelRatio()),1/(t*this.renderer.getPixelRatio())),this.createGRenderTarget(),this.phasedRenderPass.gRenderTarget=this.gRenderTarget,this.bloomPass.emissiveTexture=this.gRenderTarget.textures[1],this.ssrPass.setSize(this.gRenderTarget.width,this.gRenderTarget.height),this.ssrPass.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),this.aoPass.setSize(this.gRenderTarget.width,this.gRenderTarget.height),this.aoPass.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),this.sceneColorRenderTarget.dispose(),this.sceneColorRenderTarget=this.createSceneColorRenderTarget(this.renderer,this.container),this.copyPass.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[0],this.copyPass.material.uniformsNeedUpdate=!0)}addPostProcessVolume(e){if(0===this.postProcessVolumes.length)this.postProcessVolumes.push(e);else{let t=!1;for(let s=0;s<this.postProcessVolumes.length;s++)if(e.priority<this.postProcessVolumes[s].priority){this.postProcessVolumes.splice(s,0,e),t=!0;break}t||this.postProcessVolumes.push(e)}}removePostProcessVolume(e){const t=this.postProcessVolumes.indexOf(e);t>-1&&this.postProcessVolumes.splice(t,1)}addPostProcessEffect(e,t={}){const s={id:++this.postProcessEffectId,pass:new be(e),priority:we(t.priority),stage:xe(t.stage)};return s.pass.enabled=t.enabled??!0,this.postProcessEffects.push(s),this.refreshPostProcessEffectPassOrder(),new ye(this,s)}removePostProcessEffectEntry(e){const t=e,s=this.postProcessEffects.indexOf(t);-1!==s&&(this.postProcessEffects.splice(s,1),this.composer.removePass(t.pass),t.pass.dispose())}refreshPostProcessEffectPassOrder(){for(const e of this.postProcessEffects)this.composer.removePass(e.pass);for(const e of Te){const t=this.getPostProcessEffectStageAnchorPass(e),s=null!=t?this.composer.passes.indexOf(t):this.composer.passes.length,i=this.postProcessEffects.filter(t=>t.stage===e).sort(it);for(let e=0;e<i.length;e++)this.composer.insertPass(i[e].pass,s+e)}}getPostProcessEffectStageAnchorPass(e){switch(e){case"beforeFog":return this.volumetricFogPass;case"beforeDepthOfField":return this.dofPass;case"beforeColorAdjustment":return this.colorPass;case"beforeOutline":return this.outlinePass;case"beforeAntiAliasing":return this.fxaaPass;case"beforeLut":return this.lutPass;case"beforeOutput":return this.outputPass}}constructor(t,s={}){this.container=t,this.options=s,this.isIntersecting=!1,this.windowVisible=!0,this.running=!0,this.paused=!1,this._fpsCap=null,this.fpsCapRevision=0,this.postProcessVolumes=[],this.postProcessSettings={},this.baseToneMapping=i.NoToneMapping,this.baseToneMappingExposure=1,this.csmUpdateInvervals=this.options.shadows?.cascadeUpdateIntervals,this._id=Ke++,this.postProcessEffectId=0,this.postProcessEffects=[],this.postProcessEffectResolution=new i.Vector2(1,1),this.postProcessEffectUniformState={aoEnabled:!1,aoTexture:null,cameraFar:void 0,cameraNear:void 0,depthTexture:new u,normalTexture:new u,resolution:this.postProcessEffectResolution,simulationTime:0},this.fquadCopy=new Be(new p(f)),this.fquadCopyOpaque=new Be(new R({outputs:[k("tSceneColor",new u).sample(V.uv),W(k("tDepthTexture",new i.DepthTexture(1,1)).sample(V.uv).r)]})),this.simulationTime=0,this.simulationTimeScale=1,this.lightProbeIntensity=2,this.fquadBlendAO=(()=>{const e=W(1),t=new R({outputs:[k("tAO",new u).sample(le),e,e],transparent:!0});t.depthWrite=!1,t.depthTest=!1,t.blending=i.MultiplyBlending;return new Be(t)})(),this.resolutionScale=1,this.maxPixelRatio=Ye?1:window.devicePixelRatio,this.onResize=()=>{if(this.resizeRender(),!this.paused)try{this.render()}catch(e){}},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!0,this.onLoopCallbacks=[],this.stats=new ee,this._showStats=!1,this.gbufferMaterialCache=new Map,this.gbufferDepthPrepassMaterialCache=new Map,this.tbufferMaterialCache=new Map,this.depthPrepassMaterialCache=new WeakMap,this.depthPrepassCachedMaterials=new Map,this.depthPrepassCachedVisibility=[],this.gBufferCachedMaterials=new Map,this.gBufferCachedVisibility=[],this._initiatedMaterialTextures=new Set,this._initiatedTextures=new Set,this.compileInProgress=!1,this.pmremGeneratorResults=new WeakMap,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new a,this.hadBloom=!1,this.bloomStoredMaterials={},this.bloomHidden=[],this._customDepthMaterialCache=new WeakMap,null!=s.maxPixelRatio&&(this.maxPixelRatio=s.maxPixelRatio),this.resolutionScale=s.resolutionScale??1,this.fpsCap=s.fpsCap,e.activeView=this,Z.init(),window.renderer=this.renderer=window.renderer??new i.WebGLRenderer({antialias:!1,powerPreference:"high-performance"});new i.MeshStandardMaterial({color:"#ccc"});this.scene=new i.Scene,this.scene.matrixWorldAutoUpdate=!0,this.scene.updateMatrixWorld=function(e){const t=this.children;for(let s=0,i=t.length;s<i;s++){t[s].updateMatrixWorld(e)}}.bind(this.scene),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(T.createButton(this.renderer));const n=new Ue(this.renderer,{defaultThickness:.005,defaultColor:[0,0,0],defaultAlpha:1,defaultKeepAlive:!0});this.outlineEffect=n,this.createGRenderTarget(),this.composer=new g(this.renderer,function(e,t){const s=new i.WebGLRenderTarget(Math.max(1,e),Math.max(1,t),{minFilter:i.LinearFilter,magFilter:i.LinearFilter,format:i.RGBAFormat,type:i.HalfFloatType});return s.texture.name="EffectComposer.rt1",s.texture.generateMipmaps=!1,s}(t.clientWidth,t.clientHeight)),this.composer.setPixelRatio(this.renderer.getPixelRatio()),this.composer.setSize(t.clientWidth,t.clientHeight);var r=(t.clientWidth||1)/(t.clientHeight||1);const o=new i.PerspectiveCamera(45,r,.5,800);o.layers.enable(19),this.setCamera(o),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=i.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=s.shadows?.autoUpdate??!1,this.renderer.outputColorSpace=i.SRGBColorSpace,this.renderer.toneMapping=i.NoToneMapping,this.renderer.toneMappingExposure=1,this.baseToneMapping=this.renderer.toneMapping,this.baseToneMappingExposure=this.renderer.toneMappingExposure,this.renderer.gammaFactor=1.4,x.renderingView=this,this.isDepthTextureExtensionSupported=he(this.renderer),this.attachRendererDomElement(),this.setupEventListeners(),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget=this.createSceneColorRenderTarget(this.renderer,this.container);const l=new i.Vector2(t.clientWidth,t.clientHeight),h=(new b(this.scene,this.camera),new y(f,"prevtexture"));h.enabled=!0,h.needsSwap=!0,h.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[0],this.copyPass=h;const d=new Ee(l,1.5,.4,.85);d.threshold=1,d.strength=.9,d.radius=.2,this.bloomPass=d;const c=new te(this.scene,this.camera,this.gRenderTarget.width,this.gRenderTarget.height,{});c.normalRenderTarget?.dispose(),c.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),c.output=te.OUTPUT.Off,c.enabled=!1,this.aoPass=c,this.fquadBlendAO.material.uniforms.tAO.value=c.pdRenderTarget.texture,Ce.fragmentShader=Ce.fragmentShader.replace("if(metalness==0.) return;","if(metalness<0.1) return;");const m=new Se({renderer:this.renderer,scene:this.scene,camera:this.camera,width:this.gRenderTarget.width,height:this.gRenderTarget.height,groundReflector:null,selects:[],normalTexture:this.gRenderTarget.textures[2],depthTexture:this.gRenderTarget.depthTexture});m.output=Se.OUTPUT.Default,m.blur=!0,m.fresnel=!1,m.distanceAttenuation=!0,m.maxDistance=50,m.selective=!0,m.bouncing=!1,m.opacity=.4,m.enabled=!1!==this.options?.reflection?.enabled,this.ssrPass=m,!1!==this.options.ao?.enabled&&this.composer.addPass(c);const w=new wt((e,t,s,i,a)=>{this.aoPass.enabled&&(this.initResolutionUniform(this.fquadBlendAO.material),this.renderer.setRenderTarget(this.gRenderTarget),this.fquadBlendAO.render(this.renderer),this.renderer.setRenderTarget(null))});this.composer.addPass(w);const S=new wt((e,t,s,i,a)=>{this.renderer.setRenderTarget(this.gRenderTarget),this.renderScene(ke.transparent),this.renderer.setRenderTarget(null)});this.composer.addPass(S),this.composer.addPass(h),this.composer.addPass(m),this.phasedRenderPass=new Tt(this.scene,this.camera,this.gRenderTarget),this.composer.addPass(this.phasedRenderPass),this.composer.addPass(d),d.emissiveTexture=this.gRenderTarget.textures[1],this.renderer.info.autoReset=!1,this.volumetricFogPass=new Re(l),this.composer.addPass(this.volumetricFogPass),this.volumetricFogPass.enabled=!0,this.dofPass=new K(this.scene,this.camera,{focus:1,aperture:.025,maxblur:.01}),this.dofPass.enabled=!1,this.composer.addPass(this.dofPass);const C=new Pe;this.composer.addPass(C),this.colorPass=C,C.vignetteEnabled=!1,this.outlinePass=new fe(new i.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.outlinePass.enabled=!1,this.composer.addPass(this.outlinePass);const U=new y(M);U.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(U),this.fxaaPass=U,this.fxaaPass.enabled=!1,!0===s.enableOutlines&&this.setEnableOutlines(!0),new y(v).clear=!1,this.fixStatsStyle(),this.lutPass=new P({}),this.lutPass.enabled=!1,this.composer.addPass(this.lutPass);const E=new y(f,"prevtexture");E.enabled=!0,E.needsSwap=!1,E.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[1],E.renderToScreen=!0;const O=new Q;!function(e){const t=e.material;if(t.dithering=!0,t.fragmentShader.includes("<dithering_fragment>"))return;const s="#include <colorspace_pars_fragment>";if(!t.fragmentShader.includes(s))return;t.fragmentShader=t.fragmentShader.replace(s,`${s}\n #include <common>\n #include <dithering_pars_fragment>`);const i=t.fragmentShader.lastIndexOf("}");i<0||(t.fragmentShader=`${t.fragmentShader.slice(0,i)}\n #include <dithering_fragment>\n${t.fragmentShader.slice(i)}`,t.needsUpdate=!0)}(O),this.outputPass=O,this.composer.addPass(O)}fixStatsStyle(){const e=this.stats.dom;e.style.position="absolute";const t=e.getElementsByTagName("canvas");for(let e=0;e<t.length;e++)t.item(e).style.display="inline-block"}setEnableOutlines(e){this.outlinePass.enabled=e,this.fxaaPass.enabled=e}setCamera(e){if(this.camera=e,this.composer.passes.forEach(t=>{t instanceof b?t.camera=e:t instanceof fe?t.renderCamera=e:(t instanceof ce||t instanceof te)&&(t.camera=e)}),this.ssrPass&&(this.ssrPass.camera=e),this.aoPass&&(this.aoPass.camera=e),this.phasedRenderPass&&(this.phasedRenderPass.camera=e),null==this.csm){if(this.csm=new J({maxFar:80,lightFar:250,lightMargin:20,cascades:Ye?2:3,shadowMapSize:2048*(Ye?.5:1),lightDirection:new i.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene,mode:"practical"}),null!=this.csmUpdateInvervals){this.csmCascadeLastUpdate=new Array(this.csm.lights.length).fill(0);for(const e of this.csm.lights)e.shadow.autoUpdate=!1}this.csm&&Array.isArray(this.csm.lights),this.csm.fade=!0,h.lights_fragment_begin=w.lights_fragment_begin}else this.csm.camera=this.camera,this.camera;this.csm.updateFrustums()}setSelectedObjects(e){if(null==this.outlinePass)return;const t=new Map;for(const s of e)t.set(s.uuid,s);for(const s of e)s.traverse(e=>{e.uuid!==s.uuid&&t.has(e.uuid)&&t.delete(e.uuid)});this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t,s){const a=Math.max(1,Math.floor(t.clientWidth*s)),n=Math.max(1,Math.floor(t.clientHeight*s)),r=new i.WebGLRenderTarget(a,n);return r.texture.minFilter=i.NearestFilter,r.texture.magFilter=i.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,r.depthTexture=new i.DepthTexture(a,n),r.depthTexture.type=i.UnsignedShortType,r.depthTexture.minFilter=i.NearestFilter,r.depthTexture.magFilter=i.NearestFilter,r}static createAOMaskDepthRenderTarget(e,t){const s=Math.max(1,t.clientWidth*e.getPixelRatio()),a=Math.max(1,t.clientHeight*e.getPixelRatio()),n=new i.DepthTexture(s,a);n.type=i.UnsignedInt248Type,n.minFilter=i.NearestFilter,n.magFilter=i.NearestFilter;const r=new i.WebGLRenderTarget(s,a,{type:i.HalfFloatType,depthTexture:n});return r.texture.minFilter=i.NearestFilter,r.texture.magFilter=i.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,r}createSceneColorRenderTarget(e,t){const s=this.gRenderTarget.width,a=this.gRenderTarget.height,n=new i.WebGLRenderTarget(s,a,{count:2,type:i.FloatType,format:i.RGBAFormat,colorSpace:i.SRGBColorSpace,depthBuffer:!1,stencilBuffer:!1});return n.texture.minFilter=i.LinearFilter,n.texture.magFilter=i.LinearFilter,n.texture.generateMipmaps=!1,n.textures[1].minFilter=i.NearestFilter,n.textures[1].magFilter=i.NearestFilter,n}createGRenderTarget(){const e=this.container;null!=this.gRenderTarget&&this.gRenderTarget.dispose();const t=Math.max(1,e.clientWidth*this.renderer.getPixelRatio()),s=Math.max(1,e.clientHeight*this.renderer.getPixelRatio()),a=new i.DepthTexture(t,s);a.type=i.UnsignedIntType,a.minFilter=i.NearestFilter,a.magFilter=i.NearestFilter,this.gRenderTarget=new d(t,s,{count:3,samples:this.options?.msaa??(Ye?void 0:2),minFilter:i.NearestFilter,magFilter:i.NearestFilter,type:i.HalfFloatType,format:i.RGBAFormat,depthTexture:a}),this.gRenderTarget.texture.generateMipmaps=!1,this.gRenderTarget.stencilBuffer=!1}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(e=!0){this.running=!1,this.lightVolume?.shTexture.dispose(),window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],e&&this.renderer.dispose(),this.gRenderTarget.dispose(),this.aoMaskDepthRenderTarget.dispose(),this.sceneColorRenderTarget.dispose(),this.csm.dispose();for(const e of this.postProcessEffects)this.composer.removePass(e.pass),e.pass.dispose();this.postProcessEffects.length=0,this.detachOwnedDomElements();Ze().unobserve(this.container),Je.delete(this.container),this.volumetricFogPass.dispose(),x.clearSceneCache(this.scene)}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.findIndex(t=>t===e);t>=0&&this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&this.stats.dom.parentElement!==this.container?this.container.appendChild(this.stats.dom):this._showStats||this.stats.dom.parentElement!==this.container||this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}attachRendererDomElement(){const e=this.renderer.domElement;e.parentElement===this.container&&e===this.container.firstChild||this.container.insertBefore(e,this.container.firstChild),this._showStats&&this.stats.dom.parentElement!==this.container&&this.container.appendChild(this.stats.dom)}detachOwnedDomElements(){this.renderer.domElement.parentElement===this.container&&this.container.removeChild(this.renderer.domElement),this.stats.dom.parentElement===this.container&&this.container.removeChild(this.stats.dom)}applyEnvMap(e){if(null!=this.scene.environment&&(e instanceof R&&(null==e.envMap||e.userData.useSceneEnv)&&(e.userData.useSceneEnv=!0,null==e.uniforms.envMap&&(e.uniforms.envMap={value:this.scene.environment},e.uniformsNeedUpdate=!0,e.uniforms.envMapRotation={value:Mt(this.scene.environmentRotation,this.scene.environment,new i.Matrix3)}),null==e.uniforms.envMapIntensity&&(e.uniforms.envMapIntensity={value:1},e.uniformsNeedUpdate=!0),e.uniforms.envMap.value=this.scene.environment,e.uniforms.envMapIntensity.value=this.scene.environmentIntensity,e.envMap=this.scene.environment),e instanceof R||e instanceof i.MeshStandardMaterial)){const t=this.gbufferMaterialCache.get(e);null==t||this.gbufferMaterialCache.has(t)||this.applyEnvMap(t)}}setupCsm(e){if(e instanceof i.Mesh||e instanceof i.SkinnedMesh)if(e.material instanceof Array)for(const t of e.material)this.csm.setupMaterial(t);else this.csm.setupMaterial(e.material)}updateMaterialProperties(e,t){(e instanceof i.MeshBasicMaterial||e instanceof m||e instanceof i.MeshLambertMaterial||e instanceof i.MeshPhongMaterial)&&(null!=t.uniforms.color&&t.uniforms.color.value.setFromColor(e.color),null!=t.uniforms.opacity&&(t.uniforms.opacity.value=e.opacity),null!=t.uniforms.map&&(t.uniforms.map.value=e.map),null!=t.uniforms.alphaMap&&(t.uniforms.alphaMap.value=e.alphaMap),null!=t.uniforms.lightMap&&(t.uniforms.lightMap.value=e.lightMap,t.uniforms.lightMapIntensity.value=e.lightMapIntensity),null!=t.uniforms.aoMap&&(t.uniforms.aoMap.value=e.aoMap,t.uniforms.aoMapIntensity.value=e.aoMapIntensity),null!=t.uniforms.alphaTest&&(t.uniforms.alphaTest.value=e.alphaTest)),(e instanceof m||e instanceof i.MeshLambertMaterial||e instanceof i.MeshPhongMaterial)&&(t.uniforms.normalMap&&(t.uniforms.normalMap.value=e.normalMap,t.uniforms.normalScale.value=e.normalScale.x),t.uniforms.emissiveMap&&(t.uniforms.emissiveMap.value=e.emissiveMap,t.uniforms.emissive.value.setFromColor(e.emissive),t.uniforms.emissiveIntensity.value=e.emissiveIntensity)),e instanceof m&&(null!=t.uniforms.roughnessMap&&(t.uniforms.roughnessMap.value=e.roughnessMap),null!=t.uniforms.metalnessMap&&(t.uniforms.metalnessMap.value=e.metalnessMap),null!=t.uniforms.roughness&&(t.uniforms.roughness.value=e.roughness),null!=t.uniforms.metalness&&(t.uniforms.metalness.value=e.metalness)),e instanceof i.MeshPhysicalMaterial&&(t.uniforms.sheenColor&&t.uniforms.sheenColor.value.setFromColor(e.sheenColor).multiplyScalar(e.sheen),t.uniforms.sheenColorMap&&(t.uniforms.sheenColorMap.value=e.sheenColorMap),t.uniforms.sheenRoughness&&(t.uniforms.sheenRoughness.value=e.sheenRoughness),t.uniforms.sheenRoughnessMap&&(t.uniforms.sheenRoughnessMap.value=e.sheenRoughnessMap)),e instanceof Fe&&(t.uniforms.heightMap.value=e.heightMap,t.uniforms.heightScale.value=e.heightScale),this.updateMaterialCommonProperties(e,t)}updateUniformValues(e,t){const s=e.uniforms,i=t.uniforms;for(const e in s){const t=i[e],a=s[e].value;null!=t&&t.value!==a&&"receiveShadow"!==e&&!1===xt.includes(e)&&(t.value=a)}this.updateMaterialCommonProperties(e,t)}inheritCustomUniformBindings(e,t){const s=e.uniforms,i=t.uniforms;for(const e in s)null==i[e]&&("receiveShadow"===e||xt.includes(e)||St.includes(e)||(i[e]={value:s[e].value}))}updateMaterialCommonProperties(e,t){t.alphaTest=e.alphaTest,t.side=e.side,t.depthTest=e.depthTest,t.blending=e.blending,t.colorWrite=e.colorWrite,t.premultipliedAlpha=e.premultipliedAlpha,t.polygonOffset=e.polygonOffset,t.polygonOffsetFactor=e.polygonOffsetFactor,t.polygonOffsetUnits=e.polygonOffsetUnits,t.visible=e.visible}updateLightUniformValues(e,t){const s=e.uniforms,i=t.uniforms;for(const e of xt){const t=i[e],a=s[e];null!=a&&null!=t&&(t.value=a.value)}}createGBufferMaterial(e,t,s=!1){const a=t===ke.opaque?this.gbufferMaterialCache:this.tbufferMaterialCache;let n=a.get(e);if(!0===e.userData.isGBufferMaterial)return e;if(null==n){let s=V.uv;if(e instanceof Fe&&null!=e.heightMap){const t=E("heightScale",e.heightScale??1);s=De(s,k("heightMap",e.heightMap),t)}let o=_.normal;if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial){const t=e.normalMap??$e,i=E("useNormalMap",null!=e.normalMap?1:0),a=E("normalScale",e.normalScale?.x??1),n=S(k("normalMap",t).sample(We(s,e.normalMap)),a);o=z(_.normal,n,i)}else e instanceof R&&null!=e.outputNormal&&(o=e.outputNormal);!0!==e.userData.disableAO&&(o=q("DOUBLE_SIDED",o,e=>N(new j("gl_FrontFacing"),e,e.multiplyScalar(-1))));let l=e.userData?.reflective?C(0):C(1);if(e instanceof i.MeshStandardMaterial){const t=E("roughness",e.roughness??1),i=e.roughnessMap??He,a=E("useRoughnessMap",null!=e.roughnessMap?1:0),n=k("roughnessMap",i).sample(We(s,e.roughnessMap)).g.multiply(t);l=z(t,n,a)}else e instanceof R&&null!=e.outputRoughness&&(l=e.outputRoughness);let h=null;if((e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshBasicMaterial)&&null!=e.lightMap){const t=e.lightMap,i=E("useLightMap",null!=e.lightMap?1:0),a=E("lightMapIntensity",e.lightMapIntensity??1),n=k("lightMap",t).sample(s).rgb.multiplyScalar(a);h=z(D(0),n,i)}let d=C(0);if(e instanceof i.MeshStandardMaterial){const t=E("metalness",e.metalness??0),i=e.metalnessMap??ze,a=E("useMetalnessMap",null!=e.metalnessMap?1:0),n=k("metalnessMap",i).sample(We(s,e.metalnessMap)).b.multiply(t);d=z(t,n,a)}else e instanceof R&&e.outputRoughness;let u=null,c=C(1);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshBasicMaterial){const t=e.aoMap??He,i=E("useAoMap",null!=e.aoMap?1:0);c=E("aoMapIntensity",e.aoMapIntensity??1);const a=k("aoMap",t).sample(We(s,e.aoMap)).r;u=z(C(1),a,i)}else e instanceof R&&e.outputRoughness;const f=E("opacity",e.opacity??1);let g=C(1);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshBasicMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial){if(null!=e.alphaMap){const t=e.alphaMap;g=k("alphaMap",t).sample(We(s,e.alphaMap)).r}g=g.multiply(f)}else e instanceof R&&null!=e.outputOpacity&&(g=e.outputOpacity);let M=B(0,1);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshBasicMaterial){let t=O("color",(new i.Vector3).setFromColor(e.color));const a=e.map??He,n=E("useAlbedoMap",null!=e.map?1:0),r=k("map",a).sample(We(s,e.map)),o=r.multiply(B(t,1)),l=B(t,1);M=z(l,o,n),e.vertexColors&&(M=M.multiply(W(L($.color.rgb),1)));const h=z(C(1),r.w,n);g=g.multiply(h)}const v=!0===e.userData.hasBloom;let P=D(0);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial){const t=O("emissive",(new i.Vector3).setFromColor(e.emissive)),a=E("emissiveIntensity",e.emissiveIntensity),n=e.emissiveMap??ze,r=E("useEmissiveMap",null!=e.emissiveMap?1:0),o=k("emissiveMap",n).sample(We(s,e.emissiveMap)).rgb.multiply(t);P=z(t,o,r),P=P.multiplyScalar(a)}else e instanceof R&&null!=e.outputEmissive&&(P=e.outputEmissive);let b=null;if(e instanceof i.MeshPhysicalMaterial&&e.sheen>0&&(b=O("sheenColor",(new i.Vector3).setFromColor(e.sheenColor).multiplyScalar(e.sheen)),e.sheen>0&&null!=e.sheenColorMap)){const t=k("sheenColorMap",e.sheenColorMap).sample(s).rgb;b=b.multiply(t)}let y=null;if(e instanceof i.MeshPhysicalMaterial&&e.sheen>0&&(y=E("sheenRoughness",e.sheenRoughness),e.sheen>0&&null!=e.sheenRoughnessMap)){const t=k("sheenRoughnessMap",e.sheenRoughnessMap).sample(s).r;y=y.multiply(t)}let T=null;if(e instanceof i.MeshPhysicalMaterial&&e.anisotropy>0&&(T=E("anisotropy",e.anisotropy),e.anisotropy>0&&null!=e.anisotropyMap)){const t=k("anisotropyMap",e.anisotropyMap).sample(s).r;T=T.multiply(t)}let w=null;if(e instanceof i.MeshPhysicalMaterial&&e.anisotropy>0){const t=e.anisotropyRotation??0;w=X("anisotropyDirection",new i.Vector2(Math.cos(t),Math.sin(t)))}const x=this.usesShaderUniform(e,ie),I=this.usesShaderUniform(e,ue),H=this.usesShaderUniform(e,de),Y=e.transparent&&e.alphaTest<=.01||e.blending===i.AdditiveBlending,K=E("alphaTest",e.alphaTest);let Q,J=e.alphaTest>0?g.lt(K):Y&&t===ke.opaque?g.lt(.8):null;!0===e.userData.isDecal&&(J=J?J.or(Le):Le),Q=Y?W(0,0,0,0):(r=o,F(r).multiplyScalar(.5).addScalar(.5)).rgba(e.userData?.reflective?l:1);const Z=e instanceof R?e.outputPosition:void 0,ee=e instanceof R?e.outputTransform:void 0;let te,se=B("black",1);if(e instanceof R&&null!=e.outputColor)se=e.outputColor;else if(e instanceof i.MeshStandardMaterial)se=U({color:M,metalness:d,roughness:l,emissive:P.rgb,normal:o,ambientOcclusion:u,ambientOcclusionIntensity:c,bakedLight:h,sheenColor:b,sheenRoughness:y,anisotropy:T,anisotropyDirection:w});else if(e instanceof i.MeshLambertMaterial||e instanceof i.MeshPhongMaterial)se=G({color:M.rgb,ambientOcclusion:u,ambientOcclusionIntensity:c});else if(e instanceof i.MeshBasicMaterial){let e=M.rgb,t=h??D("black");null!=u&&(t=t.multiplyScalar(u.subtract(1).multiply(c).add(1))),e=e.add(t),se=e.rgba(g)}else e instanceof i.MeshToonMaterial&&(se=A({color:M,emissive:P.rgb,normal:o,ambientOcclusion:u,ambientOcclusionIntensity:c,bakedLight:h}));(e instanceof R||e instanceof i.MeshStandardMaterial)&&(te=e.envMap);let ae=!0;(e instanceof m||e instanceof i.MeshBasicMaterial||e instanceof i.ShaderMaterial)&&(ae=e.fog);let ne=B(se.rgb,g);ae&&(ne=new FogNode(ne));let re=!0;if(t===ke.opaque?(re&&(re=!x&&!I&&!H),re&&(re=!Y)):t===ke.transparent&&re&&(re=Y||x||I||H),!re)return n=Xe,a.set(e,n),n;n=new R({transform:ee,position:null==ee?Z:void 0,outputs:[ne,P.rgba(t===ke.opaque?K:v?1:0),Q],opacity:g,outputEncoding:!1,fog:ae,transparent:e.transparent,lights:!0,envMap:te,alphaTest:e.alphaTest,discard:J}),e instanceof i.MeshStandardMaterial&&null!=e.envMap&&null!=n.uniforms.envMapIntensity&&(n.uniforms.envMapIntensity.value=e.envMapIntensity),"alphaMap"in e&&null!=e.alphaMap&&(n.alphaMap=e.alphaMap),(e instanceof R||e instanceof i.MeshStandardMaterial)&&this.applyEnvMap(n),e instanceof R&&(Object.assign(n.defines,e.defines),null!=n.uniforms[de]&&(n.uniforms[de].value=this.aoPass.pdRenderTarget.texture,n.defines.USE_SSAO_MAP="")),n.userData.mrtOutputs=3,n.forceSinglePass=e.forceSinglePass,n.side=e.side,n.blending=e.blending,Y?(n.depthWrite=!e.transparent,n.depthTest=e.depthTest,n.colorWrite=t===ke.transparent):(n.depthWrite=e.depthWrite,n.depthTest=e.depthTest),n.visible=e.visible,n.alphaTest=e.alphaTest,n.alphaHash=e.alphaHash,n.vertexColors=e.vertexColors,n.premultipliedAlpha=e.premultipliedAlpha,n.toneMapped=e.toneMapped,n.blendAlpha=e.blendAlpha,n.blendColor=e.blendColor,n.polygonOffset=e.polygonOffset,n.polygonOffsetFactor=e.polygonOffsetFactor,n.polygonOffsetUnits=e.polygonOffsetUnits,n.blending=e.blending,n.wireframe=e.wireframe??!1,n.userData.isGBufferMaterial=!0,n.visible=re,Object.assign(n.userData,e.userData),n.visible&&(this.csm.setupMaterial(n),e instanceof p&&this.inheritCustomUniformBindings(e,n)),a.set(e,n)}var r;return n.visible&&(e instanceof p?this.updateUniformValues(e,n):this.updateMaterialProperties(e,n)),this.usesShaderUniform(n,ue)&&this.initSceneColorUniform(n),this.initLightVolumeUniform(n),n}isDepthPrepassEnabled(){return!0===this.options.depthPrepass?.enabled}usesSceneFeedbackUniforms(e){return e instanceof p&&(this.usesShaderUniform(e,ie)||this.usesShaderUniform(e,ue)||this.usesShaderUniform(e,de))}usesShaderUniform(e,t){return e instanceof p&&null!=e.uniforms[t]}isDepthPrepassEligibleMaterial(e){return null!=e&&(!1!==e.visible&&!1!==e.depthTest&&!1!==e.depthWrite&&(!e.transparent&&e.blending!==i.AdditiveBlending&&(!this.usesSceneFeedbackUniforms(e)&&(e instanceof R||e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshBasicMaterial))))}isDepthPrepassEligibleMesh(e){return!!this.isDepthPrepassEnabled()&&((e instanceof i.InstancedMesh||e instanceof _e)&&(!Array.isArray(e.material)&&this.isDepthPrepassEligibleMaterial(e.material)))}createDepthPrepassMaterial(e){if(!this.isDepthPrepassEligibleMaterial(e))return null;let t=this.depthPrepassMaterialCache.get(e);if(null==t){let s,a=C(1);e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshBasicMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial?(a=E("opacity",e.opacity??1),null!=e.map&&(a=a.multiply(k("map",e.map).sample(V.uv).a)),null!=e.alphaMap&&(a=a.multiply(k("alphaMap",e.alphaMap).sample(V.uv).r))):e instanceof R&&(a=e.outputOpacity??C(1)),null!=e.alphaTest&&e.alphaTest>0&&(s=a.lt(e.alphaTest));const n=e instanceof R?e.outputPosition:void 0,r=e instanceof R?e.outputTransform:void 0;t=new R({outputs:[B(0,0),B(0,0),B(0,0)],opacity:a,transform:r,position:null==r?n:void 0,discard:s,lights:!1,fog:!1,outputEncoding:!1,transparent:!1,alphaTest:e.alphaTest}),t.depthWrite=!0,t.depthTest=e.depthTest,t.colorWrite=!1,t.transparent=!1,t.blending=i.NoBlending,t.lights=!1,t.fog=!1,t.toneMapped=!1,t.side=e.side,t.alphaTest=e.alphaTest,t.visible=e.visible,t.polygonOffset=e.polygonOffset,t.polygonOffsetFactor=e.polygonOffsetFactor,t.polygonOffsetUnits=e.polygonOffsetUnits,t.onBeforeCompile=()=>{},t.customProgramCacheKey=()=>`depth-prepass:${e.id}:${e.version}:${e.alphaTest}:${e.side}`;for(const e of xt)delete t.uniforms[e];for(const e of St)delete t.uniforms[e];delete t.uniforms.receiveShadow,this.depthPrepassMaterialCache.set(e,t)}return e instanceof R?this.updateUniformValues(e,t):this.updateMaterialProperties(e,t),t.depthWrite=!0,t.depthTest=e.depthTest,t.colorWrite=!1,t.transparent=!1,t.blending=i.NoBlending,t.visible=e.visible,t.alphaTest=e.alphaTest,t.side=e.side,t.polygonOffset=e.polygonOffset,t.polygonOffsetFactor=e.polygonOffsetFactor,t.polygonOffsetUnits=e.polygonOffsetUnits,t}applyDepthPrepassMaterials(){const e=this.depthPrepassCachedMaterials,t=this.depthPrepassCachedVisibility;e.clear(),t.length=0,Me(this.scene,s=>{if(bt(s))return t.push(s),s.visible=!1,!1;if(!(s instanceof o))return;if(e.set(s,s.material),!this.isDepthPrepassEligibleMesh(s))return t.push(s),void(s.visible=!1);const i=this.createDepthPrepassMaterial(s.material);if(null==i)return t.push(s),void(s.visible=!1);s.material=i,s.visible=!0})}unapplyDepthPrepassMaterials(){this.depthPrepassCachedMaterials.forEach((e,t)=>{t.material=e}),this.depthPrepassCachedVisibility.forEach(e=>{e.visible=!0})}renderDepthPrepass(){if(!this.isDepthPrepassEnabled())return;this.applyDepthPrepassMaterials();const e=this.scene.matrixWorldAutoUpdate,t=this.scene.matrixAutoUpdate,s=this.renderer.shadowMap.autoUpdate;this.renderer.shadowMap.autoUpdate=!1,this.scene.matrixWorldAutoUpdate=!1,this.scene.matrixAutoUpdate=!1,this.renderer.setRenderTarget(this.gRenderTarget),this.renderer.clearDepth();try{this.renderer.render(this.scene,this.camera)}catch(e){console.warn("Depth prepass render failed",e)}this.unapplyDepthPrepassMaterials(),this.renderer.shadowMap.autoUpdate=s,this.scene.matrixWorldAutoUpdate=e,this.scene.matrixAutoUpdate=t}updateCsm(){const e=this.csmUpdateInvervals;if(this.renderer.shadowMap.autoUpdate&&null!=this.csmCascadeLastUpdate&&Array.isArray(e)){const t=performance.now();for(let s=0;s<this.csm.lights.length;++s){const i=e[s]??e[e.length-1]??16;(t-this.csmCascadeLastUpdate[s]>=i||0===s)&&this.csm.lights[s].shadow&&(this.csm.lights[s].shadow.needsUpdate=!0,this.csmCascadeLastUpdate[s]=t)}}this.csm.update()}loop(t,s=!1){const a=this.stats,n=a.addPanel(new ee.Panel("Calls","#83f","#002")),l=a.addPanel(new ee.Panel("Triangles","#c32","#002"));let h;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&(h=new me(this.renderer.getContext()),a.addPanel(h)),this.showStats=s;let p=10,d=1e3;const u=()=>{const e=this.renderer.info.render.calls;e>p&&(p=e,setTimeout(()=>p=10,5e3)),n.update(e,p);const t=this.renderer.info.render.triangles;t>d&&(d=t,setTimeout(()=>d=1e3,5e3)),l.update(t,d)};performance.now();i.Ray.prototype.intersectTriangle;this.resizeRender();const c=[],m=[],f=[];let g=0;const M=new r,v=new r;let P=0;let b=this.paused,y=!1,T=0,w=null,x=this.fpsCapRevision;const S=()=>{this.running&&!0!==this.options.enableXR&&requestAnimationFrame(E)},C=()=>{e.activeView=this,y&&(y=!1,requestAnimationFrame(()=>E(T)))},U=Ze();Je.set(this.container,e=>{this.isIntersecting=e,e&&C()}),U.observe(this.container),this.container.addEventListener("pointerdown",()=>{C()},{capture:!0});const E=s=>{y=!1;const n=this.renderer.getContext();if(!this.running||null===this.container.offsetParent||this.paused&&n.drawingBufferHeight>1)return y=!0,T=s,setTimeout(()=>{y&&E(s)},500),void(this.paused&&(b=!0));if(this.renderer.domElement.parentElement!==this.container){if(e.activeView!==this&&null!==e.activeView)return y=!0,void(T=s);this.attachRendererDomElement(),this.resizeRender()}if(!0!==this.options.enableXR){x!==this.fpsCapRevision&&(x=this.fpsCapRevision,w=null);const e=this.fpsCap;if(null!=e){const t=1e3/e;if(null!=w){const e=s-w;if(e<t)return void S();w=s-e%t}else w=s}else w=s}this.applyPostProcessSettings(),this.renderer.autoClear=!1,this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),a.begin(),this.showStats&&h?.startQuery(),this.ssrPass.gpuPanel=h;let r=(s*=.001)-g;if(g=s,b&&(r=.016,b=!1),M.copy(this.camera.matrixWorld),r>1){let e=r;for(;e>.05;)t(tt),e-=tt;t(e)}else t(r);this.onLoopCallbacks.forEach(e=>e(r)),this.paused||(this.simulationTime+=r*this.simulationTimeScale);const l=this.simulationTime;this.camera?.updateMatrixWorld(),v.copy(this.camera.matrixWorld),s-P>.08&&!v.equals(M)&&(this.renderer.shadowMap.needsUpdate=!0,P=s),this.updateCsm();let p=!1;c.length=0,m.length=0,f.length=0;const d=nt;ot.multiplyMatrices(this.camera.projectionMatrix,this.camera.matrixWorldInverse),d.setFromProjectionMatrix(ot);let C=!1,U=!1,O=!1;this.scene.traverseVisible(e=>{if(this.setupCsm(e),this.outlineEffect.apply(e),e instanceof Ge&&(C=!0),e instanceof o&&this.initCustomDepthMaterial(e),(e instanceof o||e instanceof i.Sprite)&&(this.initResolutionUniform(e.material),this.initNormalUniform(e.material),this.initShadowUniform(e,e.material),this.initLightVolumeUniform(e.material),null!=this.scene.environment&&at(e,e=>this.applyEnvMap(e)),!0===e.material?.userData?.hasBloom&&(p=!0)),(e instanceof o||e instanceof i.Sprite)&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[ie])&&isObjectInFrustum(e,d)?(this.initDepthUniform(e.material),U=!0):e instanceof Y&&(e.visible=!1,m.push(e)),(e instanceof o||e instanceof i.Sprite)&&e.material?.uniforms&&null!=e.material?.uniforms[de]&&isObjectInFrustum(e,d)&&e.material instanceof R&&this.initAoUniform(e.material),e instanceof o||e instanceof i.Sprite){let t=!1;at(e,e=>{this.usesShaderUniform(e,ue)&&(this.initSceneColorUniform(e),t=!0)}),t&&(f.push(e),O=!0)}if(e instanceof o&&e.material?.uniforms&&null!=e.material?.uniforms[pe])e.material.uniforms[pe].value=l;else if(e instanceof o&&Array.isArray(e.material))for(const t of e.material)t.uniforms&&null!=t.uniforms[pe]&&(t.uniforms[pe].value=l)}),this.bloomPass.enabled=p,this.renderer.setRenderTarget(this.gRenderTarget),this.renderer.clear(),this.renderDepthPrepass(),this.renderScene(ke.opaque),this.aoPass.output=te.OUTPUT.Off,(U||O)&&(this.fquadCopyOpaque.material.uniforms.tSceneColor.value=this.gRenderTarget.textures[0],this.fquadCopyOpaque.material.uniforms.tDepthTexture.value=this.gRenderTarget.depthTexture,this.initResolutionUniform(this.fquadCopyOpaque.material),this.renderer.setRenderTarget(this.sceneColorRenderTarget),this.renderer.clear(),this.fquadCopyOpaque.render(this.renderer),this.renderer.setRenderTarget(this.gRenderTarget)),f.length,c.forEach(e=>e.visible=!0),m.forEach(e=>e.visible=!0),f.forEach(e=>e.visible=!0),this.aoPass.enabled,this.ssrPass&&(this.ssrPass.elapsedTime=s),this.volumetricFogPass&&C?(this.volumetricFogPass.update(this.camera,this.gRenderTarget,this.csm,this.scene),this.volumetricFogPass.enabled=!0):this.volumetricFogPass&&(this.volumetricFogPass.enabled=!1),this.updatePostProcessEffectUniforms(l);try{!this.paused&&this.running&&(this.render(r),this.showStats&&h?.endQuery(),this.showStats&&u(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}a.end(),this.csm?.update(),S()};!0===this.options.enableXR?this.renderer.setAnimationLoop(E):requestAnimationFrame(E)}applyGBufferMaterials(e){const t=this.gBufferCachedMaterials,s=this.gBufferCachedVisibility;t.clear(),s.length=0;Me(this.scene,i=>{if(bt(i))return s.push(i),i.visible=!1,!1;if(i instanceof o){t.set(i,i.material);let a=!1;if(Array.isArray(i.material)){i.material=i.material.slice();for(let t=0;t<i.material.length;t++)i.material[t]=this.createGBufferMaterial(i.material[t],e,e===ke.opaque&&this.isDepthPrepassEligibleMesh(i)),a||(a=i.material[t].visible),this.initShadowUniform(i,i.material[t])}else i.material=this.createGBufferMaterial(i.material,e,e===ke.opaque&&this.isDepthPrepassEligibleMesh(i)),a||(a=i.material.visible),this.initShadowUniform(i,i.material);a?i.visible=!0:null!=i.children&&0!=i.children.length||(s.push(i),i.visible=!1)}})}unapplyGBufferMaterials(){this.gBufferCachedMaterials.forEach((e,t)=>{t.material=e}),this.gBufferCachedVisibility.forEach((e,t)=>{e.visible=!0,e.updateMatrixWorld(!0)})}initTextures(e=this.scene){e.traverse(e=>{if(e instanceof o)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++)this._initMaterialTextures(e.material[t]);else this._initMaterialTextures(e.material)})}_initMaterialTextures(e){if(!this._initiatedMaterialTextures.has(e))if(this._initiatedMaterialTextures.add(e),e instanceof p){for(const[t,s]of Object.entries(e.uniforms))if(s.value instanceof u){if(this._initiatedTextures.has(s.value))continue;this.renderer.initTexture(s.value),this._initiatedTextures.add(s.value)}}else for(const[t,s]of Object.entries(e))if(s instanceof u){if(this._initiatedTextures.has(s))continue;this.renderer.initTexture(s),this._initiatedTextures.add(s)}}async compileAsync(e=this.scene){if(this.compileInProgress)return;this.renderer.setRenderTarget(this.gRenderTarget),this.compileInProgress=!0,this.applyGBufferMaterials(ke.opaque),await this.renderer.compileAsync(e,this.camera),this.unapplyGBufferMaterials(),this.applyGBufferMaterials(ke.transparent),await this.renderer.compileAsync(e,this.camera),this.unapplyGBufferMaterials(),this.isDepthPrepassEnabled()&&(this.renderer.setRenderTarget(this.gRenderTarget),this.applyDepthPrepassMaterials(),await this.renderer.compileAsync(e,this.camera),this.unapplyDepthPrepassMaterials()),e===this.scene&&(this.renderer.setRenderTarget(this.gRenderTarget),this.renderer.compileAsync(this.fquadBlendAO.mesh,this.fquadBlendAO.camera),this.renderer.setRenderTarget(this.sceneColorRenderTarget),this.renderer.compileAsync(this.fquadCopyOpaque.mesh,this.fquadCopyOpaque.camera));const t=this.csm.lights[0]?.shadow.camera;null!=t&&(this.applyDepthMaterial(),await this.renderer.compileAsync(e,t),this.unapplyDepthMaterial()),this.compileInProgress=!1,this.renderer.setRenderTarget(null)}applyDepthMaterial(){const e=this.gBufferCachedMaterials;e.clear(),this.scene.traverse(t=>{(t.isMesh||t.isPoints||t.isLine||t.isSprite)&&(this.initCustomDepthMaterial(t),e.set(t,t.material),t.castShadow?null!=t.customDepthMaterial?t.material=t.customDepthMaterial:t.material=Rt:t.material=null)})}unapplyDepthMaterial(){this.gBufferCachedMaterials.forEach((e,t)=>{t.material=e})}renderScene(e){if(!this.running||this.paused)return;if(this.compileInProgress)return void console.error("Compile in progress, skipping render");this.applyGBufferMaterials(e);const t=this.scene.matrixWorldAutoUpdate,s=this.scene.matrixAutoUpdate,i=this.renderer.shadowMap.autoUpdate;e!==ke.opaque&&(this.renderer.shadowMap.autoUpdate=!1,this.scene.matrixWorldAutoUpdate=!1,this.scene.matrixAutoUpdate=!1);try{this.renderer.render(this.scene,this.camera)}catch(e){console.warn("Render failed",e)}e===ke.opaque&&this.gBufferCachedMaterials.forEach((e,t)=>{!Array.isArray(e)&&!Array.isArray(t.material)&&e instanceof p&&this.updateLightUniformValues(t.material,e)}),this.unapplyGBufferMaterials(),this.renderer.shadowMap.autoUpdate=i,this.scene.matrixWorldAutoUpdate=t,this.scene.matrixAutoUpdate=s}getEnvTexture(e){null==this.pmremGenerator&&(this.pmremGenerator=new i.PMREMGenerator(this.renderer),this.pmremGenerator.compileEquirectangularShader());let t=this.pmremGeneratorResults.get(e);return null==t&&(t=this.pmremGenerator.fromEquirectangular(e).texture,this.pmremGeneratorResults.set(e,t)),t.colorSpace=i.SRGBColorSpace,t}applyPostProcessSettings(){if(0==this.postProcessVolumes.length)return this.lutPass.enabled=!1,this.colorPass.enabled=!1,this.dofPass.enabled=!1,this.renderer.toneMapping=this.baseToneMapping,void(this.renderer.toneMappingExposure=this.baseToneMappingExposure);!function(e,t=i.NoToneMapping,s=1){e.tonemapMapping=t,e.tonemapExposure=s,e.envIntensity=1,e.envTexture=void 0,e.vignetteIntensity=0,e.colorTint=e.colorTint??new i.Color("white"),e.colorTint.set("white"),e.colorTintIntensity=0,e.depthFocus=void 0,e.depthAperture=void 0,e.depthMaxBlur=void 0,e.temperature=6500,e.temperatureTint=0,e.globalSaturation=lt(e.globalSaturation,1,1,1),e.globalContrast=lt(e.globalContrast,1,1,1),e.globalGamma=lt(e.globalGamma,1,1,1),e.globalGain=lt(e.globalGain,1,1,1),e.globalOffset=lt(e.globalOffset,0,0,0),e.shadowsSaturation=lt(e.shadowsSaturation,1,1,1),e.shadowsContrast=lt(e.shadowsContrast,1,1,1),e.shadowsGamma=lt(e.shadowsGamma,1,1,1),e.shadowsGain=lt(e.shadowsGain,1,1,1),e.shadowsOffset=lt(e.shadowsOffset,0,0,0),e.shadowsMax=.09,e.midtonesSaturation=lt(e.midtonesSaturation,1,1,1),e.midtonesContrast=lt(e.midtonesContrast,1,1,1),e.midtonesGamma=lt(e.midtonesGamma,1,1,1),e.midtonesGain=lt(e.midtonesGain,1,1,1),e.midtonesOffset=lt(e.midtonesOffset,0,0,0),e.highlightsSaturation=lt(e.highlightsSaturation,1,1,1),e.highlightsContrast=lt(e.highlightsContrast,1,1,1),e.highlightsGamma=lt(e.highlightsGamma,1,1,1),e.highlightsGain=lt(e.highlightsGain,1,1,1),e.highlightsOffset=lt(e.highlightsOffset,0,0,0),e.highlightsMin=.5,e.lut=void 0,e.lutIntensity=0}(this.postProcessSettings,this.baseToneMapping,this.baseToneMappingExposure);const e=this.postProcessSettings;let t,s=!1;if(null==this.camera)return;const a=this.camera.getWorldPosition(ut);let n=[];for(const r of this.postProcessVolumes){if(!st(r.object))continue;let o=r.blendWeight??1;const l=r.distanceToPoint(a);l>r.blendRadius||(r.blendRadius>0&&(o*=ve(1-l/r.blendRadius,0,1)),o>1&&(o=1),o>0&&(n.push(r),void 0!==r.settings.tonemapMapping&&(e.tonemapMapping=r.settings.tonemapMapping),void 0!==r.settings.tonemapExposure&&(e.tonemapExposure=i.MathUtils.lerp(e.tonemapExposure,r.settings.tonemapExposure,o)),void 0!==r.settings.envTexture&&(e.envTexture=r.settings.envTexture),void 0!==r.settings.envIntensity&&(e.envIntensity=i.MathUtils.lerp(e.envIntensity,r.settings.envIntensity,o)),void 0!==r.settings.vignetteIntensity&&(e.vignetteIntensity=i.MathUtils.lerp(e.vignetteIntensity,r.settings.vignetteIntensity,o)),void 0!==r.settings.colorTint&&void 0!==r.settings.colorTintIntensity&&r.settings.colorTintIntensity>0&&(e.colorTint=e.colorTint.lerp(r.settings.colorTint,o)),void 0!==r.settings.colorTintIntensity&&(e.colorTintIntensity=i.MathUtils.lerp(e.colorTintIntensity,r.settings.colorTintIntensity,o)),void 0!==r.settings.depthFocus&&(s=!0,e.depthFocus=void 0!==e.depthFocus?i.MathUtils.lerp(e.depthFocus,r.settings.depthFocus,o):r.settings.depthFocus),void 0!==r.settings.depthAperture&&(s=!0,e.depthAperture=void 0!==e.depthAperture?i.MathUtils.lerp(e.depthAperture,r.settings.depthAperture,o):r.settings.depthAperture),void 0!==r.settings.depthMaxBlur&&(s=!0,e.depthMaxBlur=void 0!==e.depthMaxBlur?i.MathUtils.lerp(e.depthMaxBlur,r.settings.depthMaxBlur,o):r.settings.depthMaxBlur),void 0!==r.settings.temperature&&(e.temperature=i.MathUtils.lerp(e.temperature,r.settings.temperature,o)),void 0!==r.settings.temperatureTint&&(e.temperatureTint=i.MathUtils.lerp(e.temperatureTint,r.settings.temperatureTint,o)),void 0!==r.settings.globalSaturation&&e.globalSaturation.lerp(r.settings.globalSaturation,o),void 0!==r.settings.globalContrast&&e.globalContrast.lerp(r.settings.globalContrast,o),void 0!==r.settings.globalGamma&&e.globalGamma.lerp(r.settings.globalGamma,o),void 0!==r.settings.globalGain&&e.globalGain.lerp(r.settings.globalGain,o),void 0!==r.settings.globalOffset&&e.globalOffset.lerp(r.settings.globalOffset,o),void 0!==r.settings.shadowsSaturation&&e.shadowsSaturation.lerp(r.settings.shadowsSaturation,o),void 0!==r.settings.shadowsContrast&&e.shadowsContrast.lerp(r.settings.shadowsContrast,o),void 0!==r.settings.shadowsGamma&&e.shadowsGamma.lerp(r.settings.shadowsGamma,o),void 0!==r.settings.shadowsGain&&e.shadowsGain.lerp(r.settings.shadowsGain,o),void 0!==r.settings.shadowsOffset&&e.shadowsOffset.lerp(r.settings.shadowsOffset,o),void 0!==r.settings.shadowsMax&&(e.shadowsMax=i.MathUtils.lerp(e.shadowsMax,r.settings.shadowsMax,o)),void 0!==r.settings.midtonesSaturation&&e.midtonesSaturation.lerp(r.settings.midtonesSaturation,o),void 0!==r.settings.midtonesContrast&&e.midtonesContrast.lerp(r.settings.midtonesContrast,o),void 0!==r.settings.midtonesGamma&&e.midtonesGamma.lerp(r.settings.midtonesGamma,o),void 0!==r.settings.midtonesGain&&e.midtonesGain.lerp(r.settings.midtonesGain,o),void 0!==r.settings.midtonesOffset&&e.midtonesOffset.lerp(r.settings.midtonesOffset,o),void 0!==r.settings.highlightsSaturation&&e.highlightsSaturation.lerp(r.settings.highlightsSaturation,o),void 0!==r.settings.highlightsContrast&&e.highlightsContrast.lerp(r.settings.highlightsContrast,o),void 0!==r.settings.highlightsGamma&&e.highlightsGamma.lerp(r.settings.highlightsGamma,o),void 0!==r.settings.highlightsGain&&e.highlightsGain.lerp(r.settings.highlightsGain,o),void 0!==r.settings.highlightsOffset&&e.highlightsOffset.lerp(r.settings.highlightsOffset,o),void 0!==r.settings.highlightsMin&&(e.highlightsMin=i.MathUtils.lerp(e.highlightsMin,r.settings.highlightsMin,o)),void 0!==r.settings.lut&&(t=r.settings.lut),void 0!==r.settings.lutIntensity&&(e.lutIntensity=i.MathUtils.lerp(e.lutIntensity,r.settings.lutIntensity,o))))}if(0===n.length)return this.lutPass.enabled=!1,this.colorPass.enabled=!1,this.dofPass.enabled=!1,this.renderer.toneMapping=this.baseToneMapping,void(this.renderer.toneMappingExposure=this.baseToneMappingExposure);const r=e.vignetteIntensity>dt,o=(h=e.temperature,p=e.temperatureTint,!pt(h,6500)||!pt(p,0));var h,p;const d=(u=e.colorTint,e.colorTintIntensity>dt&&(!pt(u.r,1)||!pt(u.g,1)||!pt(u.b,1)));var u;const c=!(ht((m=e).globalSaturation,1,1,1)&&ht(m.globalContrast,1,1,1)&&ht(m.globalGamma,1,1,1)&&ht(m.globalGain,1,1,1)&&ht(m.globalOffset,0,0,0)&&ht(m.shadowsSaturation,1,1,1)&&ht(m.shadowsContrast,1,1,1)&&ht(m.shadowsGamma,1,1,1)&&ht(m.shadowsGain,1,1,1)&&ht(m.shadowsOffset,0,0,0)&&ht(m.midtonesSaturation,1,1,1)&&ht(m.midtonesContrast,1,1,1)&&ht(m.midtonesGamma,1,1,1)&&ht(m.midtonesGain,1,1,1)&&ht(m.midtonesOffset,0,0,0)&&ht(m.highlightsSaturation,1,1,1)&&ht(m.highlightsContrast,1,1,1)&&ht(m.highlightsGamma,1,1,1)&&ht(m.highlightsGain,1,1,1)&&ht(m.highlightsOffset,0,0,0));var m;const f=o||d||c||r,g=f&&e.tonemapMapping!==i.NoToneMapping,M=null!=t&&e.lutIntensity>dt;f?(this.renderer.toneMapping=i.NoToneMapping,this.renderer.toneMappingExposure=1):(this.renderer.toneMapping=e.tonemapMapping,this.renderer.toneMappingExposure=e.tonemapExposure),null!=e.envTexture&&(this.scene.environment=this.getEnvTexture(e.envTexture)),this.scene.environmentIntensity=e.envIntensity,f?(this.colorPass.whiteBalanceEnabled=o,this.colorPass.whiteBalanceScale=o?function(e,t,s){const i=function(e){const t=ve(e,1e3,4e4)/100,s=t<=66?1:ve(1.292936186062745*Math.pow(t-60,-.1332047592),0,1),i=ve(t<=66?.3900815787690196*Math.log(t)-.6318414437886275:1.129890860895294*Math.pow(t-60,-.0755148492),0,1),a=t>=66?1:t<=19?0:ve(.5432067891101962*Math.log(t-10)-1.19625408914,0,1);return mt.set(s,i,a)}(t),a=1+.2*ve(s,-1,1),n=i.x,r=i.y*a,o=i.z,l=Math.max(r,1e-4);return e.set(1/Math.max(n/l,1e-4),1/Math.max(r/l,1e-4),1/Math.max(o/l,1e-4)),e}(ct,e.temperature,e.temperatureTint):ct.set(1,1,1),this.colorPass.vignetteIntensity=e.vignetteIntensity,this.colorPass.vignetteEnabled=r,this.colorPass.colorTintEnabled=d,this.colorPass.colorTint=e.colorTint,this.colorPass.colorTintIntensity=e.colorTintIntensity,this.colorPass.colorGradingEnabled=c,this.colorPass.toneMapping=e.tonemapMapping,this.colorPass.toneMappingEnabled=g,this.colorPass.toneMappingExposure=e.tonemapExposure,this.colorPass.globalSaturation=e.globalSaturation,this.colorPass.globalContrast=e.globalContrast,this.colorPass.globalGamma=e.globalGamma,this.colorPass.globalGain=e.globalGain,this.colorPass.globalOffset=e.globalOffset,this.colorPass.shadowsSaturation=e.shadowsSaturation,this.colorPass.shadowsContrast=e.shadowsContrast,this.colorPass.shadowsGamma=e.shadowsGamma,this.colorPass.shadowsGain=e.shadowsGain,this.colorPass.shadowsOffset=e.shadowsOffset,this.colorPass.shadowsMax=e.shadowsMax,this.colorPass.midtonesSaturation=e.midtonesSaturation,this.colorPass.midtonesContrast=e.midtonesContrast,this.colorPass.midtonesGamma=e.midtonesGamma,this.colorPass.midtonesGain=e.midtonesGain,this.colorPass.midtonesOffset=e.midtonesOffset,this.colorPass.highlightsSaturation=e.highlightsSaturation,this.colorPass.highlightsContrast=e.highlightsContrast,this.colorPass.highlightsGamma=e.highlightsGamma,this.colorPass.highlightsGain=e.highlightsGain,this.colorPass.highlightsOffset=e.highlightsOffset,this.colorPass.highlightsMin=e.highlightsMin,this.colorPass.enabled=!0):this.colorPass.enabled=!1,s&&this.camera instanceof l?(this.dofPass.enabled=!0,void 0!==e.depthFocus&&(this.dofPass.uniforms.focus.value=e.depthFocus),void 0!==e.depthAperture&&(this.dofPass.uniforms.aperture.value=e.depthAperture),void 0!==e.depthMaxBlur&&(this.dofPass.uniforms.maxblur.value=e.depthMaxBlur)):this.dofPass.enabled=!1,this.lutPass.enabled=M,M&&(null!=t&&(t.flipY=!0,t.generateMipmaps=!1),this.lutPass.lut=t,this.lutPass.intensity=e.lutIntensity)}updatePostProcessEffectUniforms(e){if(0===this.postProcessEffects.length)return;const t=this.postProcessEffectUniformState;t.aoEnabled=this.aoPass.enabled,t.aoTexture=this.aoPass.enabled?this.aoPass.pdRenderTarget.texture:null,this.camera instanceof l?(t.cameraNear=this.camera.near,t.cameraFar=this.camera.far):(t.cameraNear=void 0,t.cameraFar=void 0),t.depthTexture=this.sceneColorRenderTarget.textures[1],t.normalTexture=this.gRenderTarget.textures[2],t.resolution.set(this.gRenderTarget.width,this.gRenderTarget.height),t.simulationTime=e;for(const e of this.postProcessEffects)e.pass.updateUniformState(t)}renderOverlay(){if(!this.running)return;if(0===this.overlayCameras.size)return;const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.previousClientWith/2,s=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let i=0;i<e.length;i++)this.renderer.clearDepth(),this.renderer.setViewport(t-s/2+this.insetWidth*i+this.insetMargin*i,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[i])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){if(0===this.composer.renderTarget1.width||0===this.composer.renderTarget1.height)return;if(0===this.composer.renderTarget2.width||0===this.composer.renderTarget2.height)return;let t=!1;if(this.ssrPass.enabled&&!1!==this.options?.reflection?.enabled){const e=this.ssrPass.selects??[];e.length=0,this.scene.traverseVisible(t=>{t instanceof o&&!0===t.material.userData?.reflective&&isObjectInFrustum(t,nt)&&e.push(t)}),this.ssrPass.selects=e,0==e.length&&(this.ssrPass.enabled=!1),t=!0}this.options.bloom,this.composer.render(e),this.scene.matrixWorldAutoUpdate=!0,this.scene.matrixAutoUpdate=!0,t&&(this.ssrPass.enabled=!0)}hasBloom(){return null!=ge(this.scene,e=>e instanceof o&&!0===e.material?.userData?.hasBloom)}darkenNonBloomed(e){if((e instanceof o||e instanceof i.Sprite||e instanceof i.Line)&&e.visible&&(null==e.material.userData||!0!==e.material.userData.hasBloom)){if(e.material?.id===Ne.id)return;this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=Ne:(e.visible=!1,this.bloomHidden.push(e))}else"TransformControlsPlane"!==e.type&&"TransformControlsGizmo"!==e.type||(e.visible=!1,this.bloomHidden.push(e))}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initSceneColorUniform(e){if(e instanceof p)return null==e.uniforms[ue]?(e.uniforms[ue]={value:this.sceneColorRenderTarget.texture},void(e.uniformsNeedUpdate=!0)):void(e.uniforms[ue].value!==this.sceneColorRenderTarget.texture&&(e.uniforms[ue].value=this.sceneColorRenderTarget.texture,e.uniformsNeedUpdate=!0))}initDepthUniform(e){e instanceof p&&(e.uniforms[ie].value=this.sceneColorRenderTarget.textures[1],this.camera instanceof l&&(null!=e.uniforms[ne]&&(e.uniforms[ne].value=this.camera.near),null!=e.uniforms[ae]&&(e.uniforms[ae].value=this.camera.far)))}initNormalUniform(e){e instanceof p&&null!=e.uniforms[oe]&&(e.uniforms[oe].value=this.gRenderTarget.textures[2])}initShadowUniform(e,t){t instanceof R&&(t.uniforms.receiveShadow?t.uniforms.receiveShadow.value=e.receiveShadow:t.uniforms.receiveShadow={value:e.receiveShadow})}initLightVolumeUniform(e){e instanceof R&&(null!=this.lightVolume?null==e.uniforms.uSH?(e.defines.USE_LIGHT_PROBE_VOLUME="",e.uniforms.gridOrigin={value:this.lightVolume.gridOrigin},e.uniforms.gridSize={value:this.lightVolume.gridSize},e.uniforms.gridRes={value:this.lightVolume.gridResolution},e.uniforms.giIntensity={value:this.lightProbeIntensity},e.uniforms.uSH={value:this.lightVolume.shTexture},e.uniformsNeedUpdate=!0,e.needsUpdate=!0):e.uniforms.giIntensity.value=this.lightProbeIntensity:null!=e.uniforms.uSH&&(delete e.defines.USE_LIGHT_PROBE_VOLUME,delete e.uniforms.gridOrigin,delete e.uniforms.gridSize,delete e.uniforms.gridRes,delete e.uniforms.giIntensity,delete e.uniforms.uSH,e.uniformsNeedUpdate=!0,e.needsUpdate=!0))}initResolutionUniform(e){e instanceof p&&null!=e.uniforms[re]&&e.uniforms[re].value.set(this.gRenderTarget.width,this.gRenderTarget.height)}initAoUniform(e){if(this.aoPass.enabled){e.uniforms[de].value=this.aoPass.pdRenderTarget.texture,null==e.defines.USE_SSAO_MAP&&(e.defines.USE_SSAO_MAP="",e.needsUpdate=!0),e.defines.USE_SSAO_MAP="";const t=this.tbufferMaterialCache.get(e);null!=t&&this.initAoUniform(t)}else if(null!=e.defines.USE_SSAO_MAP){delete e.defines.USE_SSAO_MAP,e.needsUpdate=!0;const t=this.tbufferMaterialCache.get(e);null!=t&&this.initAoUniform(t)}}initCustomDepthMaterial(e){if(null!=e.customDepthMaterial||!e.castShadow)return;const t=e.material;if(!(t instanceof R&&t.depthWrite&&t.alphaTest>0))return;let s=this._customDepthMaterialCache.get(t);if(null==s){const e=Ae(Oe);let i;null!=t.alphaTest&&t.alphaTest>0&&null!=t.outputOpacity&&(i=t.outputOpacity.lt(t.alphaTest)),s=new R({color:e,discard:i}),this._customDepthMaterialCache.set(t,s)}e.customDepthMaterial=s}};et.activeView=null,et=e=t([se(),s("design:paramtypes",[HTMLElement,Object])],et);export{et as RenderingView};export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const tt=.05;function st(e){let t=e;for(;t;){if(!1===t.visible)return!1;t=t.parent}return!0}function it(e,t){return e.priority!==t.priority?e.priority-t.priority:e.id-t.id}function at(e,t){if(Array.isArray(e.material))for(const s of e.material)t(s);else null!=e.material&&t(e.material)}te.prototype.overrideVisibility=function(){const e=this.scene,t=this._visibilityCache;e.traverse(function(e){if(t.set(e,e.visible),(e.isPoints||e.isLine||e.isTransformControls||e.isSprite)&&(e.visible=!1),null!=e.material){let t=!1,s=!1;if(Array.isArray(e.material)){for(const s of e.material)if(null!=s.alphaTest&&s.alphaTest>0){t=!0;break}}else null!=e.material.alphaTest&&e.material.alphaTest>0?t=!0:!0===e.material.userData.isDecal&&(s=!0);s&&(e.visible=!1)}})};const nt=new i.Frustum,rt=new i.Box3,ot=new i.Matrix4;export function isObjectInFrustum(e,t){const s=rt.setFromObject(e);return t.intersectsBox(s)}function lt(e,t,s,a){return null==e?new i.Vector3(t,s,a):e.set(t,s,a)}function ht(e,t,s,i){return null!=e&&pt(e.x,t)&&pt(e.y,s)&&pt(e.z,i)}function pt(e,t,s=dt){return Math.abs(e-t)<=s}const dt=1e-4,ut=new i.Vector3,ct=new i.Vector3(1,1,1),mt=new i.Vector3(1,1,1);const ft=new r,gt=new c;function Mt(e,t,s=new i.Matrix3){return gt.copy(e),gt.x*=-1,gt.y*=-1,gt.z*=-1,t.isCubeTexture&&!1===t.isRenderTargetTexture&&(gt.y*=-1,gt.z*=-1),s.setFromMatrix4(ft.makeRotationFromEuler(gt))}const vt=new R({outputs:[W(0,0,0,0),W(0,0,0,0),B(D("white"),Ie(4))],transparent:!0}),Pt=new i.MeshBasicMaterial({color:"blue",transparent:!0,opacity:.5});vt.depthWrite=!1;new o(new i.BoxGeometry(4,4,4),Pt);function bt(e){return e instanceof i.Sprite||e.isPoints||e.isLine||e.isLineSegments2||e.isTransformControls||e.isTransformControlsGizmo||e instanceof o&&yt(e,e.material)}function yt(e,t){return null==t||(Array.isArray(t)?t.some(t=>yt(e,t)):t instanceof i.RawShaderMaterial||t instanceof i.ShaderMaterial&&!(t instanceof R))}class Tt extends Ve{constructor(e,t,s){super(),this.scene=e,this.camera=t,this.gRenderTarget=s,this.cachedVisibility=[],this.toRender=[],this.needsSwap=!1}render(e,t,s,i,a){const n=e.autoClear;e.autoClear=!1;const r=this.scene.matrixWorldAutoUpdate,l=this.scene.matrixAutoUpdate,h=e.shadowMap.autoUpdate;this.scene.matrixAutoUpdate=!1,e.shadowMap.autoUpdate=!1;const p=s.depthTexture;s.depthTexture=this.gRenderTarget.depthTexture,e.setRenderTarget(s),this.cachedVisibility.length=0;let d=0,u=this.toRender;if(u.length=0,this.scene.traverseVisible(e=>{const t=bt(e);e instanceof o&&!t?(this.cachedVisibility.push(e),e.visible=!1):t&&(d++,u.push(e))}),d>0)for(const t of u)e.render(t,this.camera);this.cachedVisibility.forEach((e,t)=>{e.visible=!0}),e.setRenderTarget(null),e.autoClear=n,s.depthTexture=p,this.scene.matrixWorldAutoUpdate=r,this.scene.matrixAutoUpdate=l,e.shadowMap.autoUpdate=h}}class wt extends Ve{constructor(e){super(),this.fn=e}render(e,t,s,i,a){this.fn(e,t,s,i,a)}}const xt=["ambientLightColor","cameraNear","directionalLightShadows","directionalLights","directionalShadowMap","directionalShadowMatrix","fogColor","fogDensity","fogFar","fogNear","hemisphereLights","lightProbe","ltc_1","ltc_2","pointLightShadows","pointLights","pointShadowMap","pointShadowMatrix","rectAreaLights","shadowFar","spotLightMap","spotLightMatrix","spotLightShadows","spotLights","spotShadowMap"],St=["directionalShadowMap","directionalShadowMatrix","pointLightShadows","pointShadowMap","pointShadowMatrix","spotLightShadows","spotShadowMap"],Ct=O("fogColor");export class FogNode extends H{constructor(e,t=Ct){super(),this.source=e,this.fogColor=t}compile(e){const t=e.variable(),s=e.get(this.source.rgb),i=e.get(this.source.a),a=e.get(this.fogColor),n=e.get(E("fogFar")),r=e.get(E("fogNear")),o=e.get(E("fogDensity")),l=e.get(L(I.mvPosition.z));return{pars:"\n ",chunk:`\n #ifdef FOG_EXP2\n float fogFactor_${t} = 1.0 - exp( - ${o} * ${o} * ${l} * ${l} );\n #else\n float fogFactor_${t} = smoothstep( ${r}, ${n}, ${l} );\n #endif\n vec4 color_vec4_${t} = vec4(mix(${s}, ${a}, fogFactor_${t}), ${i});\n `,out:`color_vec4_${t}`}}}const Rt=new i.MeshDepthMaterial({depthPacking:i.RGBADepthPacking});/*
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var e;import{__decorate as t,__metadata as s}from"tslib";import*as i from"three";import{Color as a,Material as n,Matrix4 as r,Mesh as o,PerspectiveCamera as l,ShaderChunk as h,ShaderMaterial as p,WebGLRenderTarget as c,Texture as u,Euler as d,MeshStandardMaterial as m}from"three";import{CopyShader as f,EffectComposer as g,FXAAShader as M,GammaCorrectionShader as v,LUTPass as P,RenderPass as y,ShaderPass as b,VRButton as w}from"three-stdlib";import{CSMShader as x,CSMUtil as T}from"./csm.js";import{colorToNormal as S,float as R,NodeShaderMaterial as C,standardMaterial as U,uniformFloat as E,uniformVec3 as A,toonMaterial as O,lambertMaterial as F,normalize as G,rgb as D,rgba as B,transformed as j,varying as I,varyingAttributes as V,varyingTransformed as L,vec4 as _,BooleanExpression as W,select as N,ifDefApply as H,uniformSampler2d as q,RgbaNode as k,mix as z,attributes as $,uniformVec2 as J}from"three-shader-graph";import{Reflector as X}from"three-stdlib";import{BokehPass as Y,OutputPass as K}from"three/examples/jsm/Addons.js";import{CSM as Q}from"three/examples/jsm/csm/CSM.js";import{RectAreaLightUniformsLib as Z}from"three/examples/jsm/lights/RectAreaLightUniformsLib.js";import ee from"three/examples/jsm/libs/stats.module.js";import{GTAOPass as te}from"three/examples/jsm/postprocessing/GTAOPass.js";import{Service as se}from"typedi";import{depthUniformName as ie,farUniformName as ae,nearUniformName as ne,resolutionUniformName as re,sceneNormalUniformName as oe,screenUV as le,supportsDepthTextureExtension as he}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as pe}from"./shader-nodes/time.js";import{aoMapUniformName as ce,sceneMapUniformName as ue}from"./shader-nodes/scene-sample.js";import{DepthPass as de}from"./utils/three/depth-pass.js";import{GPUStatsPanel as me}from"./utils/three/gpu-stats-panel.js";import{OutlinePass as fe}from"./utils/three/outline-pass.js";import{findFirstVisibleObject as ge,traverseVisibleStop as Me}from"./utils/three/traverse.js";import{clamp as ve}from"./utils/math.js";import{ColorPass as Pe}from"./rendering/color-pass.js";import{PostProcessEffectPass as ye,PostProcessEffectRegistration as be,postProcessEffectStages as we,sanitizePostProcessEffectPriority as xe,sanitizePostProcessEffectStage as Te}from"./rendering/post-process-effect.js";import{SSRPass as Se}from"./rendering/ssr/SSRPass.js";import{SSRShader as Re}from"./rendering/ssr/SSRShader.js";import{VolumetricFogPass as Ce}from"./rendering/fog/volumetric-fog-pass.js";import{OutlineEffect as Ue}from"./rendering/outline-effect.js";import{UnrealBloomPass as Ee}from"./rendering/bloom/UnrealBloomPass.js";import{highPrecisionEyeDepth as Ae}from"./shader-nodes/depth.js";import{packDepthToRGBA as Oe}from"three-shader-graph";import{FogVolumeObject as Fe}from"./rendering/fog/fog-volume-object";import{ParallaxStandardMaterial as Ge}from"./shader/builtin/standard-shader.js";import{parallaxOcclusionMapping as De}from"./shader-nodes/pom.js";import{FullScreenQuad as Be}from"three-stdlib";import{edgeDepthEffect as je}from"./shader-nodes/effects";import{decalDiscard as Ie}from"./shader-nodes/decal.js";import{Pass as Ve}from"three/examples/jsm/Addons.js";import{BatchedMesh2 as Le}from"./scene/batched-mesh-2.js";import{applyUvTiling as _e}from"./shader/uv-nodes.js";import{getTemporalUpscalingJitter as We,getUpscalingMethod as Ne,UpscaleOutputPass as He}from"./rendering/upscaling-pass.js";T.patchSetupMaterial();const qe=document.createElement("div");qe.style.position="absolute",qe.style.left="50%",qe.style.top="50%",qe.style.color="black",qe.style.zIndex="999";(new i.Layers).set(9);const ke=new i.MeshBasicMaterial({color:"black"}),ze=new i.MeshDepthMaterial;var $e;ze.depthPacking=i.RGBADepthPacking,ze.blending=i.NoBlending,ze.side=i.DoubleSide,function(e){e[e.opaque=0]="opaque",e[e.transparent=1]="transparent"}($e||($e={}));const Je=(()=>{const e=new Uint8Array([255,255,255,255]),t=new i.DataTexture(e,1,1,i.RGBAFormat);return t.needsUpdate=!0,t})(),Xe=(()=>{const e=new Uint8Array([0,0,0,255]),t=new i.DataTexture(e,1,1,i.RGBAFormat);return t.needsUpdate=!0,t})(),Ye=(()=>{const e=new Uint8Array([128,128,255,255]),t=new i.DataTexture(e,1,1,i.RGBAFormat);return t.needsUpdate=!0,t})(),Ke=new C({color:R(0),position:_(R(0))});Ke.visible=!1;const Qe=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let Ze=0,et=null;const tt=new Map;function st(){return null==et&&(et=new IntersectionObserver(e=>{for(const t of e){const e=tt.get(t.target);e&&e(t.isIntersecting)}},{threshold:0})),et}let it=e=class{get fpsCap(){return this._fpsCap}set fpsCap(e){const t=null!=e&&Number.isFinite(e)&&e>0?e:null;t!==this._fpsCap&&(this._fpsCap=t,this.fpsCapRevision++)}setPaused(e){this.paused=e}get currentResolutionScale(){return this.getEffectiveResolutionScale()}get currentRenderPixelRatio(){return this.getRenderPixelRatio()}get currentPresentationPixelRatio(){return this.getPresentationPixelRatio()}getRenderSize(e=new i.Vector2){return e.set(Math.max(1,this.container.clientWidth*this.getRenderPixelRatio()),Math.max(1,this.container.clientHeight*this.getRenderPixelRatio()))}isUpscalingEnabled(){return!0===this.options.upscaling?.enabled&&!0!==this.options.enableXR}isTemporalUpscalingEnabled(){return this.isUpscalingEnabled()&&"temporal"===Ne(this.options.upscaling)}resetUpscalingHistory(){this.hasPreviousTemporalViewProjection=!1,this.upscaleOutputPass?.resetHistory()}prepareUpscalingFrame(){if(!this.isTemporalUpscalingEnabled()||null==this.upscaleOutputPass)return void this.upscaleOutputPass?.setFrameState(null);this.unjitteredProjectionMatrix.copy(this.camera.projectionMatrix),this.currentUnjitteredViewProjectionMatrix.multiplyMatrices(this.unjitteredProjectionMatrix,this.camera.matrixWorldInverse),this.hasPreviousTemporalViewProjection||(this.previousViewProjectionMatrix.copy(this.currentUnjitteredViewProjectionMatrix),this.upscaleOutputPass.resetHistory());const e=mt(this.options.upscaling?.temporal?.jitterScale,1);We(this.temporalUpscalingFrameIndex++,this.temporalJitter,e),this.temporalJitterUv.set(this.temporalJitter.x/Math.max(1,this.gRenderTarget.width),this.temporalJitter.y/Math.max(1,this.gRenderTarget.height));const t=2*this.temporalJitter.x/Math.max(1,this.gRenderTarget.width),s=2*this.temporalJitter.y/Math.max(1,this.gRenderTarget.height);this.camera instanceof l?(this.camera.projectionMatrix.elements[8]+=t,this.camera.projectionMatrix.elements[9]+=s):(this.camera.projectionMatrix.elements[12]+=t,this.camera.projectionMatrix.elements[13]+=s),this.camera.projectionMatrixInverse.copy(this.camera.projectionMatrix).invert(),this.projectionJitterApplied=!0,this.currentViewProjectionMatrix.multiplyMatrices(this.camera.projectionMatrix,this.camera.matrixWorldInverse),this.currentViewProjectionMatrixInverse.copy(this.currentViewProjectionMatrix).invert(),this.temporalUpscalingFrameState.depthTexture=this.gRenderTarget.depthTexture,this.upscaleOutputPass.setFrameState(this.temporalUpscalingFrameState)}finishUpscalingFrame(){this.projectionJitterApplied&&(this.camera.projectionMatrix.copy(this.unjitteredProjectionMatrix),this.camera.projectionMatrixInverse.copy(this.camera.projectionMatrix).invert(),this.previousViewProjectionMatrix.copy(this.currentUnjitteredViewProjectionMatrix),this.hasPreviousTemporalViewProjection=!0,this.projectionJitterApplied=!1)}getBasePixelRatio(){const e=mt(this.maxPixelRatio,1),t=mt(window.devicePixelRatio,1);return Math.min(e,t)}getBaseResolutionScale(){return mt(this.resolutionScale,1)}getDynamicResolutionMinScale(){const e=this.getBaseResolutionScale(),t=mt(this.options.dynamicResolution?.minScale,.7);return Math.min(e,t)}getEffectiveResolutionScale(){const e=this.getBaseResolutionScale();return!0!==this.options.dynamicResolution?.enabled?e:ve(this.dynamicResolutionScale,this.getDynamicResolutionMinScale(),e)}getRenderPixelRatio(){return this.getBasePixelRatio()*this.getEffectiveResolutionScale()}getPresentationPixelRatio(){const e=this.getBasePixelRatio();return this.isUpscalingEnabled()?e:e*this.getEffectiveResolutionScale()}resetDynamicResolutionAverage(){this.dynamicResolutionFrameTimeAverage=null,this.dynamicResolutionFrameSamples=0}updateDynamicResolution(e,t){const s=this.options.dynamicResolution;if(!0!==s?.enabled)return;if(!Number.isFinite(e)||e<=0||e>.25)return void this.resetDynamicResolutionAverage();const i=this.getBaseResolutionScale(),a=this.getDynamicResolutionMinScale(),n=ve(this.dynamicResolutionScale,a,i);dt(n,this.dynamicResolutionScale)||(this.dynamicResolutionScale=n);const r=mt(s.targetFps,60),o=1e3/(null!=this.fpsCap?Math.min(r,this.fpsCap):r),l=1e3*e;this.dynamicResolutionFrameTimeAverage=null==this.dynamicResolutionFrameTimeAverage?l:.9*this.dynamicResolutionFrameTimeAverage+.1*l,this.dynamicResolutionFrameSamples++;const h=Math.max(1,Math.floor(mt(s.sampleFrames,20)));if(this.dynamicResolutionFrameSamples<h)return;const p=mt(s.decreaseCooldown,500),c=mt(s.increaseCooldown,2e3),u=mt(s.decreaseStep,.05),d=mt(s.increaseStep,.025),m=this.dynamicResolutionFrameTimeAverage;let f=n;m>1.12*o&&n>a&&t-this.dynamicResolutionLastAdjustmentAt>=p?f=Math.max(a,n-u):m<.85*o&&n<i&&t-this.dynamicResolutionLastAdjustmentAt>=c&&(f=Math.min(i,n+d)),dt(f,n)||(this.dynamicResolutionScale=f,this.dynamicResolutionLastAdjustmentAt=t,this.resetDynamicResolutionAverage(),this.resizeRender(!0))}resizeRender(e=!1){if(!this.running)return;const t=this.container.clientWidth,s=this.container.clientHeight,i=this.getRenderPixelRatio(),a=this.getPresentationPixelRatio();if(!e&&this.previousClientWith===t&&this.previousClientHeight===s&&this.previousRenderPixelRatio===i&&this.previousPresentationPixelRatio===a)return;if(0===t||0===s)return;this.previousClientWith=t,this.previousClientHeight=s,this.previousRenderPixelRatio=i,this.previousPresentationPixelRatio=a,this.camera instanceof l&&(this.camera.aspect=t/s,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(a),this.renderer.setSize(t,s),this.composer.setPixelRatio(i),this.composer.setSize(t,s);const n=t*i,r=s*i;this.dofPass.setSize(n,r),this.fxaaPass.setSize(n,r),this.fxaaPass.uniforms.resolution.value.set(1/n,1/r),this.createGRenderTarget(),this.phasedRenderPass.gRenderTarget=this.gRenderTarget,this.bloomPass.emissiveTexture=this.gRenderTarget.textures[1],this.ssrPass.setSize(this.gRenderTarget.width,this.gRenderTarget.height),this.ssrPass.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),this.aoPass.setSize(this.gRenderTarget.width,this.gRenderTarget.height),this.aoPass.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),this.sceneColorRenderTarget.dispose(),this.sceneColorRenderTarget=this.createSceneColorRenderTarget(this.renderer,this.container),this.copyPass.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[0],this.copyPass.material.uniformsNeedUpdate=!0,this.resetDynamicResolutionAverage(),this.resetUpscalingHistory()}addPostProcessVolume(e){if(0===this.postProcessVolumes.length)this.postProcessVolumes.push(e);else{let t=!1;for(let s=0;s<this.postProcessVolumes.length;s++)if(e.priority<this.postProcessVolumes[s].priority){this.postProcessVolumes.splice(s,0,e),t=!0;break}t||this.postProcessVolumes.push(e)}}removePostProcessVolume(e){const t=this.postProcessVolumes.indexOf(e);t>-1&&this.postProcessVolumes.splice(t,1)}addPostProcessEffect(e,t={}){const s={id:++this.postProcessEffectId,pass:new ye(e),priority:xe(t.priority),stage:Te(t.stage)};return s.pass.enabled=t.enabled??!0,this.postProcessEffects.push(s),this.refreshPostProcessEffectPassOrder(),new be(this,s)}removePostProcessEffectEntry(e){const t=e,s=this.postProcessEffects.indexOf(t);-1!==s&&(this.postProcessEffects.splice(s,1),this.composer.removePass(t.pass),t.pass.dispose())}refreshPostProcessEffectPassOrder(){for(const e of this.postProcessEffects)this.composer.removePass(e.pass);for(const e of we){const t=this.getPostProcessEffectStageAnchorPass(e),s=null!=t?this.composer.passes.indexOf(t):this.composer.passes.length,i=this.postProcessEffects.filter(t=>t.stage===e).sort(rt);for(let e=0;e<i.length;e++)this.composer.insertPass(i[e].pass,s+e)}}getPostProcessEffectStageAnchorPass(e){switch(e){case"beforeFog":return this.volumetricFogPass;case"beforeDepthOfField":return this.dofPass;case"beforeColorAdjustment":return this.colorPass;case"beforeOutline":return this.outlinePass;case"beforeAntiAliasing":return this.fxaaPass;case"beforeLut":return this.lutPass;case"beforeOutput":return this.outputPass}}constructor(t,s={}){this.container=t,this.options=s,this.isIntersecting=!1,this.windowVisible=!0,this.running=!0,this.paused=!1,this._fpsCap=null,this.fpsCapRevision=0,this.postProcessVolumes=[],this.postProcessSettings={},this.baseToneMapping=i.NoToneMapping,this.baseToneMappingExposure=1,this.csmUpdateInvervals=this.options.shadows?.cascadeUpdateIntervals,this._id=Ze++,this.postProcessEffectId=0,this.postProcessEffects=[],this.postProcessEffectResolution=new i.Vector2(1,1),this.postProcessEffectUniformState={aoEnabled:!1,aoTexture:null,cameraFar:void 0,cameraNear:void 0,depthTexture:new u,normalTexture:new u,resolution:this.postProcessEffectResolution,simulationTime:0},this.fquadCopy=new Be(new p(f)),this.fquadCopyOpaque=new Be(new C({outputs:[q("tSceneColor",new u).sample(V.uv),_(q("tDepthTexture",new i.DepthTexture(1,1)).sample(V.uv).r)]})),this.simulationTime=0,this.simulationTimeScale=1,this.lightProbeIntensity=2,this.fquadBlendAO=(()=>{const e=_(1),t=new C({outputs:[q("tAO",new u).sample(le),e,e],transparent:!0});t.depthWrite=!1,t.depthTest=!1,t.blending=i.MultiplyBlending;return new Be(t)})(),this.resolutionScale=1,this.maxPixelRatio=Qe?1:window.devicePixelRatio,this.dynamicResolutionScale=1,this.dynamicResolutionFrameTimeAverage=null,this.dynamicResolutionFrameSamples=0,this.dynamicResolutionLastAdjustmentAt=0,this.upscaleOutputPass=null,this.unjitteredProjectionMatrix=new r,this.temporalJitter=new i.Vector2,this.temporalJitterUv=new i.Vector2,this.currentUnjitteredViewProjectionMatrix=new r,this.currentViewProjectionMatrix=new r,this.currentViewProjectionMatrixInverse=new r,this.previousViewProjectionMatrix=new r,this.temporalUpscalingFrameState={depthTexture:null,currentJitterUv:this.temporalJitterUv,currentViewProjectionInverse:this.currentViewProjectionMatrixInverse,previousViewProjection:this.previousViewProjectionMatrix},this.temporalUpscalingFrameIndex=0,this.hasPreviousTemporalViewProjection=!1,this.projectionJitterApplied=!1,this.onResize=()=>{if(this.resizeRender(),!this.paused)try{this.render()}catch(e){}},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!0,this.onLoopCallbacks=[],this.stats=new ee,this._showStats=!1,this.gbufferMaterialCache=new Map,this.gbufferDepthPrepassMaterialCache=new Map,this.tbufferMaterialCache=new Map,this.depthPrepassMaterialCache=new WeakMap,this.depthPrepassCachedMaterials=new Map,this.depthPrepassCachedVisibility=[],this.gBufferCachedMaterials=new Map,this.gBufferCachedVisibility=[],this._initiatedMaterialTextures=new Set,this._initiatedTextures=new Set,this.compileInProgress=!1,this.pmremGeneratorResults=new WeakMap,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new a,this.hadBloom=!1,this.bloomStoredMaterials={},this.bloomHidden=[],this._customDepthMaterialCache=new WeakMap,null!=s.maxPixelRatio&&(this.maxPixelRatio=s.maxPixelRatio),this.resolutionScale=s.resolutionScale??1,this.dynamicResolutionScale=this.getBaseResolutionScale(),this.fpsCap=s.fpsCap,e.activeView=this,Z.init(),window.renderer=this.renderer=window.renderer??new i.WebGLRenderer({antialias:!1,powerPreference:"high-performance"});new i.MeshStandardMaterial({color:"#ccc"});this.scene=new i.Scene,this.scene.matrixWorldAutoUpdate=!0,this.scene.updateMatrixWorld=function(e){const t=this.children;for(let s=0,i=t.length;s<i;s++){t[s].updateMatrixWorld(e)}}.bind(this.scene),this.renderer.setPixelRatio(this.getPresentationPixelRatio()),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(w.createButton(this.renderer));const n=new Ue(this.renderer,{defaultThickness:.005,defaultColor:[0,0,0],defaultAlpha:1,defaultKeepAlive:!0});this.outlineEffect=n,this.createGRenderTarget(),this.composer=new g(this.renderer,function(e,t){const s=new i.WebGLRenderTarget(Math.max(1,e),Math.max(1,t),{minFilter:i.LinearFilter,magFilter:i.LinearFilter,format:i.RGBAFormat,type:i.HalfFloatType});return s.texture.name="EffectComposer.rt1",s.texture.generateMipmaps=!1,s}(t.clientWidth,t.clientHeight)),this.composer.setPixelRatio(this.getRenderPixelRatio()),this.composer.setSize(t.clientWidth,t.clientHeight);var o=(t.clientWidth||1)/(t.clientHeight||1);const l=new i.PerspectiveCamera(45,o,.5,800);l.layers.enable(19),this.setCamera(l),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=i.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=s.shadows?.autoUpdate??!1,this.renderer.outputColorSpace=i.SRGBColorSpace,this.renderer.toneMapping=i.NoToneMapping,this.renderer.toneMappingExposure=1,this.baseToneMapping=this.renderer.toneMapping,this.baseToneMappingExposure=this.renderer.toneMappingExposure,this.renderer.gammaFactor=1.4,T.renderingView=this,this.isDepthTextureExtensionSupported=he(this.renderer),this.attachRendererDomElement(),this.setupEventListeners(),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container,this.getRenderPixelRatio()),this.sceneColorRenderTarget=this.createSceneColorRenderTarget(this.renderer,this.container);const h=new i.Vector2(t.clientWidth,t.clientHeight),c=(new y(this.scene,this.camera),new b(f,"prevtexture"));c.enabled=!0,c.needsSwap=!0,c.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[0],this.copyPass=c;const d=new Ee(h,1.5,.4,.85);d.threshold=1,d.strength=.9,d.radius=.2,this.bloomPass=d;const m=new te(this.scene,this.camera,this.gRenderTarget.width,this.gRenderTarget.height,{});m.normalRenderTarget?.dispose(),m.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),m.output=te.OUTPUT.Off,m.enabled=!1,this.aoPass=m,this.fquadBlendAO.material.uniforms.tAO.value=m.pdRenderTarget.texture,Re.fragmentShader=Re.fragmentShader.replace("if(metalness==0.) return;","if(metalness<0.1) return;");const x=new Se({renderer:this.renderer,scene:this.scene,camera:this.camera,width:this.gRenderTarget.width,height:this.gRenderTarget.height,groundReflector:null,selects:[],normalTexture:this.gRenderTarget.textures[2],depthTexture:this.gRenderTarget.depthTexture});x.output=Se.OUTPUT.Default,x.blur=!0,x.fresnel=!1,x.distanceAttenuation=!0,x.maxDistance=50,x.selective=!0,x.bouncing=!1,x.opacity=.4,x.enabled=!1!==this.options?.reflection?.enabled,this.ssrPass=x,!1!==this.options.ao?.enabled&&this.composer.addPass(m);const S=new Ct((e,t,s,i,a)=>{this.aoPass.enabled&&(this.initResolutionUniform(this.fquadBlendAO.material),this.renderer.setRenderTarget(this.gRenderTarget),this.fquadBlendAO.render(this.renderer),this.renderer.setRenderTarget(null))});this.composer.addPass(S);const R=new Ct((e,t,s,i,a)=>{this.renderer.setRenderTarget(this.gRenderTarget),this.renderScene($e.transparent),this.renderer.setRenderTarget(null)});this.composer.addPass(R),this.composer.addPass(c),this.composer.addPass(x),this.phasedRenderPass=new Rt(this.scene,this.camera,this.gRenderTarget),this.composer.addPass(this.phasedRenderPass),this.composer.addPass(d),d.emissiveTexture=this.gRenderTarget.textures[1],this.renderer.info.autoReset=!1,this.volumetricFogPass=new Ce(h),this.composer.addPass(this.volumetricFogPass),this.volumetricFogPass.enabled=!0,this.dofPass=new Y(this.scene,this.camera,{focus:1,aperture:.025,maxblur:.01}),this.dofPass.enabled=!1,this.composer.addPass(this.dofPass);const U=new Pe;this.composer.addPass(U),this.colorPass=U,U.vignetteEnabled=!1,this.outlinePass=new fe(new i.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.outlinePass.enabled=!1,this.composer.addPass(this.outlinePass);const E=new b(M);E.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(E),this.fxaaPass=E,this.fxaaPass.enabled=!1,!0===s.enableOutlines&&this.setEnableOutlines(!0),new b(v).clear=!1,this.fixStatsStyle(),this.lutPass=new P({}),this.lutPass.enabled=!1,this.composer.addPass(this.lutPass);const A=new b(f,"prevtexture");A.enabled=!0,A.needsSwap=!1,A.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[1],A.renderToScreen=!0;const O=this.isUpscalingEnabled()?new He(this.options.upscaling):new K;!function(e){const t=e.material;if(t.dithering=!0,t.fragmentShader.includes("<dithering_fragment>"))return;const s="#include <colorspace_pars_fragment>";if(!t.fragmentShader.includes(s))return;t.fragmentShader=t.fragmentShader.replace(s,`${s}\n #include <common>\n #include <dithering_pars_fragment>`);const i=t.fragmentShader.lastIndexOf("}");i<0||(t.fragmentShader=`${t.fragmentShader.slice(0,i)}\n #include <dithering_fragment>\n${t.fragmentShader.slice(i)}`,t.needsUpdate=!0)}(O),this.outputPass=O,this.upscaleOutputPass=O instanceof He?O:null,this.composer.addPass(O)}fixStatsStyle(){const e=this.stats.dom;e.style.position="absolute";const t=e.getElementsByTagName("canvas");for(let e=0;e<t.length;e++)t.item(e).style.display="inline-block"}setEnableOutlines(e){this.outlinePass.enabled=e,this.fxaaPass.enabled=e}setCamera(e){if(this.camera=e,this.resetUpscalingHistory(),this.composer.passes.forEach(t=>{t instanceof y?t.camera=e:t instanceof fe?t.renderCamera=e:(t instanceof de||t instanceof te)&&(t.camera=e)}),this.ssrPass&&(this.ssrPass.camera=e),this.aoPass&&(this.aoPass.camera=e),this.phasedRenderPass&&(this.phasedRenderPass.camera=e),null==this.csm){if(this.csm=new Q({maxFar:80,lightFar:250,lightMargin:20,cascades:Qe?2:3,shadowMapSize:2048*(Qe?.5:1),lightDirection:new i.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene,mode:"practical"}),null!=this.csmUpdateInvervals){this.csmCascadeLastUpdate=new Array(this.csm.lights.length).fill(0);for(const e of this.csm.lights)e.shadow.autoUpdate=!1}this.csm&&Array.isArray(this.csm.lights),this.csm.fade=!0,h.lights_fragment_begin=x.lights_fragment_begin}else this.csm.camera=this.camera,this.camera;this.csm.updateFrustums()}setSelectedObjects(e){if(null==this.outlinePass)return;const t=new Map;for(const s of e)t.set(s.uuid,s);for(const s of e)s.traverse(e=>{e.uuid!==s.uuid&&t.has(e.uuid)&&t.delete(e.uuid)});this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t,s){const a=Math.max(1,Math.floor(t.clientWidth*s)),n=Math.max(1,Math.floor(t.clientHeight*s)),r=new i.WebGLRenderTarget(a,n);return r.texture.minFilter=i.NearestFilter,r.texture.magFilter=i.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,r.depthTexture=new i.DepthTexture(a,n),r.depthTexture.type=i.UnsignedShortType,r.depthTexture.minFilter=i.NearestFilter,r.depthTexture.magFilter=i.NearestFilter,r}static createAOMaskDepthRenderTarget(e,t,s=e.getPixelRatio()){const a=Math.max(1,t.clientWidth*s),n=Math.max(1,t.clientHeight*s),r=new i.DepthTexture(a,n);r.type=i.UnsignedInt248Type,r.minFilter=i.NearestFilter,r.magFilter=i.NearestFilter;const o=new i.WebGLRenderTarget(a,n,{type:i.HalfFloatType,depthTexture:r});return o.texture.minFilter=i.NearestFilter,o.texture.magFilter=i.NearestFilter,o.texture.generateMipmaps=!1,o.stencilBuffer=!1,o}createSceneColorRenderTarget(e,t){const s=this.gRenderTarget.width,a=this.gRenderTarget.height,n=new i.WebGLRenderTarget(s,a,{count:2,type:i.FloatType,format:i.RGBAFormat,colorSpace:i.SRGBColorSpace,depthBuffer:!1,stencilBuffer:!1});return n.texture.minFilter=i.LinearFilter,n.texture.magFilter=i.LinearFilter,n.texture.generateMipmaps=!1,n.textures[1].minFilter=i.NearestFilter,n.textures[1].magFilter=i.NearestFilter,n}createGRenderTarget(){const e=this.container;null!=this.gRenderTarget&&this.gRenderTarget.dispose();const t=this.getRenderPixelRatio(),s=Math.max(1,e.clientWidth*t),a=Math.max(1,e.clientHeight*t),n=new i.DepthTexture(s,a);n.type=i.UnsignedIntType,n.minFilter=i.NearestFilter,n.magFilter=i.NearestFilter,this.gRenderTarget=new c(s,a,{count:3,samples:this.options?.msaa??(Qe?void 0:2),minFilter:i.NearestFilter,magFilter:i.NearestFilter,type:i.HalfFloatType,format:i.RGBAFormat,depthTexture:n}),this.gRenderTarget.texture.generateMipmaps=!1,this.gRenderTarget.stencilBuffer=!1}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(e=!0){this.running=!1,this.lightVolume?.shTexture.dispose(),window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],e&&this.renderer.dispose(),this.gRenderTarget.dispose(),this.aoMaskDepthRenderTarget.dispose(),this.sceneColorRenderTarget.dispose(),this.csm.dispose();for(const e of this.postProcessEffects)this.composer.removePass(e.pass),e.pass.dispose();this.postProcessEffects.length=0,this.detachOwnedDomElements();st().unobserve(this.container),tt.delete(this.container),this.volumetricFogPass.dispose(),T.clearSceneCache(this.scene)}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.findIndex(t=>t===e);t>=0&&this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&this.stats.dom.parentElement!==this.container?this.container.appendChild(this.stats.dom):this._showStats||this.stats.dom.parentElement!==this.container||this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}attachRendererDomElement(){const e=this.renderer.domElement;e.parentElement===this.container&&e===this.container.firstChild||this.container.insertBefore(e,this.container.firstChild),this._showStats&&this.stats.dom.parentElement!==this.container&&this.container.appendChild(this.stats.dom)}detachOwnedDomElements(){this.renderer.domElement.parentElement===this.container&&this.container.removeChild(this.renderer.domElement),this.stats.dom.parentElement===this.container&&this.container.removeChild(this.stats.dom)}applyEnvMap(e){if(null!=this.scene.environment&&(e instanceof C&&(null==e.envMap||e.userData.useSceneEnv)&&(e.userData.useSceneEnv=!0,null==e.uniforms.envMap&&(e.uniforms.envMap={value:this.scene.environment},e.uniformsNeedUpdate=!0,e.uniforms.envMapRotation={value:bt(this.scene.environmentRotation,this.scene.environment,new i.Matrix3)}),null==e.uniforms.envMapIntensity&&(e.uniforms.envMapIntensity={value:1},e.uniformsNeedUpdate=!0),e.uniforms.envMap.value=this.scene.environment,e.uniforms.envMapIntensity.value=this.scene.environmentIntensity,e.envMap=this.scene.environment),e instanceof C||e instanceof i.MeshStandardMaterial)){const t=this.gbufferMaterialCache.get(e);null==t||this.gbufferMaterialCache.has(t)||this.applyEnvMap(t)}}setupCsm(e){if(e instanceof i.Mesh||e instanceof i.SkinnedMesh)if(e.material instanceof Array)for(const t of e.material)this.csm.setupMaterial(t);else this.csm.setupMaterial(e.material)}updateMaterialProperties(e,t){(e instanceof i.MeshBasicMaterial||e instanceof m||e instanceof i.MeshLambertMaterial||e instanceof i.MeshPhongMaterial)&&(null!=t.uniforms.color&&t.uniforms.color.value.setFromColor(e.color),null!=t.uniforms.opacity&&(t.uniforms.opacity.value=e.opacity),null!=t.uniforms.map&&(t.uniforms.map.value=e.map),null!=t.uniforms.alphaMap&&(t.uniforms.alphaMap.value=e.alphaMap),null!=t.uniforms.lightMap&&(t.uniforms.lightMap.value=e.lightMap,t.uniforms.lightMapIntensity.value=e.lightMapIntensity),null!=t.uniforms.aoMap&&(t.uniforms.aoMap.value=e.aoMap,t.uniforms.aoMapIntensity.value=e.aoMapIntensity),null!=t.uniforms.alphaTest&&(t.uniforms.alphaTest.value=e.alphaTest)),(e instanceof m||e instanceof i.MeshLambertMaterial||e instanceof i.MeshPhongMaterial)&&(t.uniforms.normalMap&&(t.uniforms.normalMap.value=e.normalMap,t.uniforms.normalScale.value=e.normalScale.x),t.uniforms.emissiveMap&&(t.uniforms.emissiveMap.value=e.emissiveMap,t.uniforms.emissive.value.setFromColor(e.emissive),t.uniforms.emissiveIntensity.value=e.emissiveIntensity)),e instanceof m&&(null!=t.uniforms.roughnessMap&&(t.uniforms.roughnessMap.value=e.roughnessMap),null!=t.uniforms.metalnessMap&&(t.uniforms.metalnessMap.value=e.metalnessMap),null!=t.uniforms.roughness&&(t.uniforms.roughness.value=e.roughness),null!=t.uniforms.metalness&&(t.uniforms.metalness.value=e.metalness)),e instanceof i.MeshPhysicalMaterial&&(t.uniforms.sheenColor&&t.uniforms.sheenColor.value.setFromColor(e.sheenColor).multiplyScalar(e.sheen),t.uniforms.sheenColorMap&&(t.uniforms.sheenColorMap.value=e.sheenColorMap),t.uniforms.sheenRoughness&&(t.uniforms.sheenRoughness.value=e.sheenRoughness),t.uniforms.sheenRoughnessMap&&(t.uniforms.sheenRoughnessMap.value=e.sheenRoughnessMap)),e instanceof Ge&&(t.uniforms.heightMap.value=e.heightMap,t.uniforms.heightScale.value=e.heightScale),this.updateMaterialCommonProperties(e,t)}updateUniformValues(e,t){const s=e.uniforms,i=t.uniforms;for(const e in s){const t=i[e],a=s[e].value;null!=t&&t.value!==a&&"receiveShadow"!==e&&!1===Ut.includes(e)&&(t.value=a)}this.updateMaterialCommonProperties(e,t)}inheritCustomUniformBindings(e,t){const s=e.uniforms,i=t.uniforms;for(const e in s)null==i[e]&&("receiveShadow"===e||Ut.includes(e)||Et.includes(e)||(i[e]={value:s[e].value}))}updateMaterialCommonProperties(e,t){t.alphaTest=e.alphaTest,t.side=e.side,t.depthTest=e.depthTest,t.blending=e.blending,t.colorWrite=e.colorWrite,t.premultipliedAlpha=e.premultipliedAlpha,t.polygonOffset=e.polygonOffset,t.polygonOffsetFactor=e.polygonOffsetFactor,t.polygonOffsetUnits=e.polygonOffsetUnits,t.visible=e.visible}updateLightUniformValues(e,t){const s=e.uniforms,i=t.uniforms;for(const e of Ut){const t=i[e],a=s[e];null!=a&&null!=t&&(t.value=a.value)}}createGBufferMaterial(e,t,s=!1){const a=t===$e.opaque?this.gbufferMaterialCache:this.tbufferMaterialCache;let n=a.get(e);if(!0===e.userData.isGBufferMaterial)return e;if(null==n){let s=V.uv;if(e instanceof Ge&&null!=e.heightMap){const t=E("heightScale",e.heightScale??1);s=De(s,q("heightMap",e.heightMap),t)}let o=L.normal;if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial){const t=e.normalMap??Ye,i=E("useNormalMap",null!=e.normalMap?1:0),a=E("normalScale",e.normalScale?.x??1),n=S(q("normalMap",t).sample(_e(s,e.normalMap)),a);o=z(L.normal,n,i)}else e instanceof C&&null!=e.outputNormal&&(o=e.outputNormal);!0!==e.userData.disableAO&&(o=H("DOUBLE_SIDED",o,e=>N(new W("gl_FrontFacing"),e,e.multiplyScalar(-1))));let l=e.userData?.reflective?R(0):R(1);if(e instanceof i.MeshStandardMaterial){const t=E("roughness",e.roughness??1),i=e.roughnessMap??Je,a=E("useRoughnessMap",null!=e.roughnessMap?1:0),n=q("roughnessMap",i).sample(_e(s,e.roughnessMap)).g.multiply(t);l=z(t,n,a)}else e instanceof C&&null!=e.outputRoughness&&(l=e.outputRoughness);let h=null;if((e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshBasicMaterial)&&null!=e.lightMap){const t=e.lightMap,i=E("useLightMap",null!=e.lightMap?1:0),a=E("lightMapIntensity",e.lightMapIntensity??1),n=q("lightMap",t).sample(s).rgb.multiplyScalar(a);h=z(D(0),n,i)}let c=R(0);if(e instanceof i.MeshStandardMaterial){const t=E("metalness",e.metalness??0),i=e.metalnessMap??Xe,a=E("useMetalnessMap",null!=e.metalnessMap?1:0),n=q("metalnessMap",i).sample(_e(s,e.metalnessMap)).b.multiply(t);c=z(t,n,a)}else e instanceof C&&e.outputRoughness;let u=null,d=R(1);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshBasicMaterial){const t=e.aoMap??Je,i=E("useAoMap",null!=e.aoMap?1:0);d=E("aoMapIntensity",e.aoMapIntensity??1);const a=q("aoMap",t).sample(_e(s,e.aoMap)).r;u=z(R(1),a,i)}else e instanceof C&&e.outputRoughness;const f=E("opacity",e.opacity??1);let g=R(1);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshBasicMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial){if(null!=e.alphaMap){const t=e.alphaMap;g=q("alphaMap",t).sample(_e(s,e.alphaMap)).r}g=g.multiply(f)}else e instanceof C&&null!=e.outputOpacity&&(g=e.outputOpacity);let M=B(0,1);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshBasicMaterial){let t=A("color",(new i.Vector3).setFromColor(e.color));const a=e.map??Je,n=E("useAlbedoMap",null!=e.map?1:0),r=q("map",a).sample(_e(s,e.map)),o=r.multiply(B(t,1)),l=B(t,1);M=z(l,o,n),e.vertexColors&&(M=M.multiply(_(I($.color.rgb),1)));const h=z(R(1),r.w,n);g=g.multiply(h)}const v=!0===e.userData.hasBloom;let P=D(0);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial){const t=A("emissive",(new i.Vector3).setFromColor(e.emissive)),a=E("emissiveIntensity",e.emissiveIntensity),n=e.emissiveMap??Xe,r=E("useEmissiveMap",null!=e.emissiveMap?1:0),o=q("emissiveMap",n).sample(_e(s,e.emissiveMap)).rgb.multiply(t);P=z(t,o,r),P=P.multiplyScalar(a)}else e instanceof C&&null!=e.outputEmissive&&(P=e.outputEmissive);let y=null;if(e instanceof i.MeshPhysicalMaterial&&e.sheen>0&&(y=A("sheenColor",(new i.Vector3).setFromColor(e.sheenColor).multiplyScalar(e.sheen)),e.sheen>0&&null!=e.sheenColorMap)){const t=q("sheenColorMap",e.sheenColorMap).sample(s).rgb;y=y.multiply(t)}let b=null;if(e instanceof i.MeshPhysicalMaterial&&e.sheen>0&&(b=E("sheenRoughness",e.sheenRoughness),e.sheen>0&&null!=e.sheenRoughnessMap)){const t=q("sheenRoughnessMap",e.sheenRoughnessMap).sample(s).r;b=b.multiply(t)}let w=null;if(e instanceof i.MeshPhysicalMaterial&&e.anisotropy>0&&(w=E("anisotropy",e.anisotropy),e.anisotropy>0&&null!=e.anisotropyMap)){const t=q("anisotropyMap",e.anisotropyMap).sample(s).r;w=w.multiply(t)}let x=null;if(e instanceof i.MeshPhysicalMaterial&&e.anisotropy>0){const t=e.anisotropyRotation??0;x=J("anisotropyDirection",new i.Vector2(Math.cos(t),Math.sin(t)))}const T=this.usesShaderUniform(e,ie),j=this.usesShaderUniform(e,ue),k=this.usesShaderUniform(e,ce),X=e.transparent&&e.alphaTest<=.01||e.blending===i.AdditiveBlending,Y=E("alphaTest",e.alphaTest);let K,Q=e.alphaTest>0?g.lt(Y):X&&t===$e.opaque?g.lt(.8):null;!0===e.userData.isDecal&&(Q=Q?Q.or(Ie):Ie),K=X?_(0,0,0,0):(r=o,G(r).multiplyScalar(.5).addScalar(.5)).rgba(e.userData?.reflective?l:1);const Z=e instanceof C?e.outputPosition:void 0,ee=e instanceof C?e.outputTransform:void 0;let te,se=B("black",1);if(e instanceof C&&null!=e.outputColor)se=e.outputColor;else if(e instanceof i.MeshStandardMaterial)se=U({color:M,metalness:c,roughness:l,emissive:P.rgb,normal:o,ambientOcclusion:u,ambientOcclusionIntensity:d,bakedLight:h,sheenColor:y,sheenRoughness:b,anisotropy:w,anisotropyDirection:x});else if(e instanceof i.MeshLambertMaterial||e instanceof i.MeshPhongMaterial)se=F({color:M.rgb,ambientOcclusion:u,ambientOcclusionIntensity:d});else if(e instanceof i.MeshBasicMaterial){let e=M.rgb,t=h??D("black");null!=u&&(t=t.multiplyScalar(u.subtract(1).multiply(d).add(1))),e=e.add(t),se=e.rgba(g)}else e instanceof i.MeshToonMaterial&&(se=O({color:M,emissive:P.rgb,normal:o,ambientOcclusion:u,ambientOcclusionIntensity:d,bakedLight:h}));(e instanceof C||e instanceof i.MeshStandardMaterial)&&(te=e.envMap);let ae=!0;(e instanceof m||e instanceof i.MeshBasicMaterial||e instanceof i.ShaderMaterial)&&(ae=e.fog);let ne=B(se.rgb,g);ae&&(ne=new FogNode(ne));let re=!0;if(t===$e.opaque?(re&&(re=!T&&!j&&!k),re&&(re=!X)):t===$e.transparent&&re&&(re=X||T||j||k),!re)return n=Ke,a.set(e,n),n;n=new C({transform:ee,position:null==ee?Z:void 0,outputs:[ne,P.rgba(t===$e.opaque?Y:v?1:0),K],opacity:g,outputEncoding:!1,fog:ae,transparent:e.transparent,lights:!0,envMap:te,alphaTest:e.alphaTest,uniformNodes:e.uniformNodes??{},discard:Q}),e instanceof i.MeshStandardMaterial&&null!=e.envMap&&null!=n.uniforms.envMapIntensity&&(n.uniforms.envMapIntensity.value=e.envMapIntensity),"alphaMap"in e&&null!=e.alphaMap&&(n.alphaMap=e.alphaMap),(e instanceof C||e instanceof i.MeshStandardMaterial)&&this.applyEnvMap(n),e instanceof C&&(Object.assign(n.defines,e.defines),null!=n.uniforms[ce]&&(n.uniforms[ce].value=this.aoPass.pdRenderTarget.texture,n.defines.USE_SSAO_MAP="")),n.userData.mrtOutputs=3,n.forceSinglePass=e.forceSinglePass,n.side=e.side,n.blending=e.blending,X?(n.depthWrite=!e.transparent,n.depthTest=e.depthTest,n.colorWrite=t===$e.transparent):(n.depthWrite=e.depthWrite,n.depthTest=e.depthTest),n.visible=e.visible,n.alphaTest=e.alphaTest,n.alphaHash=e.alphaHash,n.vertexColors=e.vertexColors,n.premultipliedAlpha=e.premultipliedAlpha,n.toneMapped=e.toneMapped,n.blendAlpha=e.blendAlpha,n.blendColor=e.blendColor,n.polygonOffset=e.polygonOffset,n.polygonOffsetFactor=e.polygonOffsetFactor,n.polygonOffsetUnits=e.polygonOffsetUnits,n.blending=e.blending,n.wireframe=e.wireframe??!1,n.userData.isGBufferMaterial=!0,n.visible=re,Object.assign(n.userData,e.userData),n.visible&&(this.csm.setupMaterial(n),e instanceof p&&this.inheritCustomUniformBindings(e,n)),a.set(e,n)}var r;return n.visible&&(e instanceof p?this.updateUniformValues(e,n):this.updateMaterialProperties(e,n)),this.usesShaderUniform(n,ue)&&this.initSceneColorUniform(n),this.initLightVolumeUniform(n),n}isDepthPrepassEnabled(){return!0===this.options.depthPrepass?.enabled}usesSceneFeedbackUniforms(e){return e instanceof p&&(this.usesShaderUniform(e,ie)||this.usesShaderUniform(e,ue)||this.usesShaderUniform(e,ce))}usesShaderUniform(e,t){return e instanceof p&&null!=e.uniforms[t]}isDepthPrepassEligibleMaterial(e){return null!=e&&(!1!==e.visible&&!1!==e.depthTest&&!1!==e.depthWrite&&(!e.transparent&&e.blending!==i.AdditiveBlending&&(!this.usesSceneFeedbackUniforms(e)&&(e instanceof C||e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshBasicMaterial))))}isDepthPrepassEligibleMesh(e){return!!this.isDepthPrepassEnabled()&&((e instanceof i.InstancedMesh||e instanceof Le)&&(!Array.isArray(e.material)&&this.isDepthPrepassEligibleMaterial(e.material)))}createDepthPrepassMaterial(e){if(!this.isDepthPrepassEligibleMaterial(e))return null;let t=this.depthPrepassMaterialCache.get(e);if(null==t){let s,a=R(1);e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshBasicMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial?(a=E("opacity",e.opacity??1),null!=e.map&&(a=a.multiply(q("map",e.map).sample(V.uv).a)),null!=e.alphaMap&&(a=a.multiply(q("alphaMap",e.alphaMap).sample(V.uv).r))):e instanceof C&&(a=e.outputOpacity??R(1)),null!=e.alphaTest&&e.alphaTest>0&&(s=a.lt(e.alphaTest));const n=e instanceof C?e.outputPosition:void 0,r=e instanceof C?e.outputTransform:void 0;t=new C({outputs:[B(0,0),B(0,0),B(0,0)],opacity:a,transform:r,position:null==r?n:void 0,discard:s,lights:!1,fog:!1,outputEncoding:!1,transparent:!1,alphaTest:e.alphaTest}),t.depthWrite=!0,t.depthTest=e.depthTest,t.colorWrite=!1,t.transparent=!1,t.blending=i.NoBlending,t.lights=!1,t.fog=!1,t.toneMapped=!1,t.side=e.side,t.alphaTest=e.alphaTest,t.visible=e.visible,t.polygonOffset=e.polygonOffset,t.polygonOffsetFactor=e.polygonOffsetFactor,t.polygonOffsetUnits=e.polygonOffsetUnits,t.onBeforeCompile=()=>{},t.customProgramCacheKey=()=>`depth-prepass:${e.id}:${e.version}:${e.alphaTest}:${e.side}`;for(const e of Ut)delete t.uniforms[e];for(const e of Et)delete t.uniforms[e];delete t.uniforms.receiveShadow,this.depthPrepassMaterialCache.set(e,t)}return e instanceof C?this.updateUniformValues(e,t):this.updateMaterialProperties(e,t),t.depthWrite=!0,t.depthTest=e.depthTest,t.colorWrite=!1,t.transparent=!1,t.blending=i.NoBlending,t.visible=e.visible,t.alphaTest=e.alphaTest,t.side=e.side,t.polygonOffset=e.polygonOffset,t.polygonOffsetFactor=e.polygonOffsetFactor,t.polygonOffsetUnits=e.polygonOffsetUnits,t}applyDepthPrepassMaterials(){const e=this.depthPrepassCachedMaterials,t=this.depthPrepassCachedVisibility;e.clear(),t.length=0,Me(this.scene,s=>{if(Tt(s))return t.push(s),s.visible=!1,!1;if(!(s instanceof o))return;if(e.set(s,s.material),!this.isDepthPrepassEligibleMesh(s))return t.push(s),void(s.visible=!1);const i=this.createDepthPrepassMaterial(s.material);if(null==i)return t.push(s),void(s.visible=!1);s.material=i,s.visible=!0})}unapplyDepthPrepassMaterials(){this.depthPrepassCachedMaterials.forEach((e,t)=>{t.material=e}),this.depthPrepassCachedVisibility.forEach(e=>{e.visible=!0})}renderDepthPrepass(){if(!this.isDepthPrepassEnabled())return;this.applyDepthPrepassMaterials();const e=this.scene.matrixWorldAutoUpdate,t=this.scene.matrixAutoUpdate,s=this.renderer.shadowMap.autoUpdate;this.renderer.shadowMap.autoUpdate=!1,this.scene.matrixWorldAutoUpdate=!1,this.scene.matrixAutoUpdate=!1,this.renderer.setRenderTarget(this.gRenderTarget),this.renderer.clearDepth();try{this.renderer.render(this.scene,this.camera)}catch(e){console.warn("Depth prepass render failed",e)}this.unapplyDepthPrepassMaterials(),this.renderer.shadowMap.autoUpdate=s,this.scene.matrixWorldAutoUpdate=e,this.scene.matrixAutoUpdate=t}updateCsm(){const e=this.csmUpdateInvervals;if(this.renderer.shadowMap.autoUpdate&&null!=this.csmCascadeLastUpdate&&Array.isArray(e)){const t=performance.now();for(let s=0;s<this.csm.lights.length;++s){const i=e[s]??e[e.length-1]??16;(t-this.csmCascadeLastUpdate[s]>=i||0===s)&&this.csm.lights[s].shadow&&(this.csm.lights[s].shadow.needsUpdate=!0,this.csmCascadeLastUpdate[s]=t)}}this.csm.update()}loop(t,s=!1){const a=this.stats,n=a.addPanel(new ee.Panel("Calls","#83f","#002")),l=a.addPanel(new ee.Panel("Triangles","#c32","#002"));let h;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&(h=new me(this.renderer.getContext()),a.addPanel(h)),this.showStats=s;let p=10,c=1e3;const u=()=>{const e=this.renderer.info.render.calls;e>p&&(p=e,setTimeout(()=>p=10,5e3)),n.update(e,p);const t=this.renderer.info.render.triangles;t>c&&(c=t,setTimeout(()=>c=1e3,5e3)),l.update(t,c)};performance.now();i.Ray.prototype.intersectTriangle;this.resizeRender();const d=[],m=[],f=[];let g=0;const M=new r,v=new r;let P=0;let y=this.paused,b=!1,w=0,x=null,T=this.fpsCapRevision;const S=()=>{this.running&&!0!==this.options.enableXR&&requestAnimationFrame(E)},R=()=>{e.activeView=this,b&&(b=!1,requestAnimationFrame(()=>E(w)))},U=st();tt.set(this.container,e=>{this.isIntersecting=e,e&&R()}),U.observe(this.container),this.container.addEventListener("pointerdown",()=>{R()},{capture:!0});const E=s=>{b=!1;const n=this.renderer.getContext();if(!this.running||null===this.container.offsetParent||this.paused&&n.drawingBufferHeight>1)return b=!0,w=s,setTimeout(()=>{b&&E(s)},500),void(this.paused&&(y=!0));if(this.renderer.domElement.parentElement!==this.container){if(e.activeView!==this&&null!==e.activeView)return b=!0,void(w=s);this.attachRendererDomElement(),this.resizeRender()}if(!0!==this.options.enableXR){T!==this.fpsCapRevision&&(T=this.fpsCapRevision,x=null);const e=this.fpsCap;if(null!=e){const t=1e3/e;if(null!=x){const e=s-x;if(e<t)return void S();x=s-e%t}else x=s}else x=s}let r=(s*=.001)-g;if(g=s,y?(r=.016,y=!1,this.resetUpscalingHistory()):r>.25&&this.resetUpscalingHistory(),this.updateDynamicResolution(r,1e3*s),this.applyPostProcessSettings(),this.renderer.autoClear=!1,this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),a.begin(),this.showStats&&h?.startQuery(),this.ssrPass.gpuPanel=h,M.copy(this.camera.matrixWorld),r>1){let e=r;for(;e>.05;)t(at),e-=at;t(e)}else t(r);this.onLoopCallbacks.forEach(e=>e(r)),this.paused||(this.simulationTime+=r*this.simulationTimeScale);const l=this.simulationTime;this.camera?.updateMatrixWorld(),v.copy(this.camera.matrixWorld),s-P>.08&&!v.equals(M)&&(this.renderer.shadowMap.needsUpdate=!0,P=s),this.updateCsm();let p=!1;d.length=0,m.length=0,f.length=0;const c=lt;pt.multiplyMatrices(this.camera.projectionMatrix,this.camera.matrixWorldInverse),c.setFromProjectionMatrix(pt);let R=!1,U=!1,A=!1;this.scene.traverseVisible(e=>{if(this.setupCsm(e),this.outlineEffect.apply(e),e instanceof Fe&&(R=!0),e instanceof o&&this.initCustomDepthMaterial(e),(e instanceof o||e instanceof i.Sprite)&&(this.initResolutionUniform(e.material),this.initNormalUniform(e.material),this.initShadowUniform(e,e.material),this.initLightVolumeUniform(e.material),null!=this.scene.environment&&ot(e,e=>this.applyEnvMap(e)),!0===e.material?.userData?.hasBloom&&(p=!0)),(e instanceof o||e instanceof i.Sprite)&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[ie])&&isObjectInFrustum(e,c)?(this.initDepthUniform(e.material),U=!0):e instanceof X&&(e.visible=!1,m.push(e)),(e instanceof o||e instanceof i.Sprite)&&e.material?.uniforms&&null!=e.material?.uniforms[ce]&&isObjectInFrustum(e,c)&&e.material instanceof C&&this.initAoUniform(e.material),e instanceof o||e instanceof i.Sprite){let t=!1;ot(e,e=>{this.usesShaderUniform(e,ue)&&(this.initSceneColorUniform(e),t=!0)}),t&&(f.push(e),A=!0)}if(e instanceof o&&e.material?.uniforms&&null!=e.material?.uniforms[pe])e.material.uniforms[pe].value=l;else if(e instanceof o&&Array.isArray(e.material))for(const t of e.material)t.uniforms&&null!=t.uniforms[pe]&&(t.uniforms[pe].value=l)}),this.bloomPass.enabled=p,this.prepareUpscalingFrame(),this.renderer.setRenderTarget(this.gRenderTarget),this.renderer.clear(),this.renderDepthPrepass(),this.renderScene($e.opaque),this.aoPass.output=te.OUTPUT.Off,(U||A)&&(this.fquadCopyOpaque.material.uniforms.tSceneColor.value=this.gRenderTarget.textures[0],this.fquadCopyOpaque.material.uniforms.tDepthTexture.value=this.gRenderTarget.depthTexture,this.initResolutionUniform(this.fquadCopyOpaque.material),this.renderer.setRenderTarget(this.sceneColorRenderTarget),this.renderer.clear(),this.fquadCopyOpaque.render(this.renderer),this.renderer.setRenderTarget(this.gRenderTarget)),f.length,d.forEach(e=>e.visible=!0),m.forEach(e=>e.visible=!0),f.forEach(e=>e.visible=!0),this.aoPass.enabled,this.ssrPass&&(this.ssrPass.elapsedTime=s),this.volumetricFogPass&&R?(this.volumetricFogPass.update(this.camera,this.gRenderTarget,this.csm,this.scene),this.volumetricFogPass.enabled=!0):this.volumetricFogPass&&(this.volumetricFogPass.enabled=!1),this.updatePostProcessEffectUniforms(l);try{!this.paused&&this.running&&(this.render(r),this.finishUpscalingFrame(),this.showStats&&h?.endQuery(),this.showStats&&u(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}finally{this.finishUpscalingFrame()}a.end(),this.csm?.update(),S()};!0===this.options.enableXR?this.renderer.setAnimationLoop(E):requestAnimationFrame(E)}applyGBufferMaterials(e){const t=this.gBufferCachedMaterials,s=this.gBufferCachedVisibility;t.clear(),s.length=0;Me(this.scene,i=>{if(Tt(i))return s.push(i),i.visible=!1,!1;if(i instanceof o){t.set(i,i.material);let a=!1;if(Array.isArray(i.material)){i.material=i.material.slice();for(let t=0;t<i.material.length;t++)i.material[t]=this.createGBufferMaterial(i.material[t],e,e===$e.opaque&&this.isDepthPrepassEligibleMesh(i)),a||(a=i.material[t].visible),this.initShadowUniform(i,i.material[t])}else i.material=this.createGBufferMaterial(i.material,e,e===$e.opaque&&this.isDepthPrepassEligibleMesh(i)),a||(a=i.material.visible),this.initShadowUniform(i,i.material);a?i.visible=!0:null!=i.children&&0!=i.children.length||(s.push(i),i.visible=!1)}})}unapplyGBufferMaterials(){this.gBufferCachedMaterials.forEach((e,t)=>{t.material=e}),this.gBufferCachedVisibility.forEach((e,t)=>{e.visible=!0,e.updateMatrixWorld(!0)})}initTextures(e=this.scene){e.traverse(e=>{if(e instanceof o)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++)this._initMaterialTextures(e.material[t]);else this._initMaterialTextures(e.material)})}_initMaterialTextures(e){if(!this._initiatedMaterialTextures.has(e))if(this._initiatedMaterialTextures.add(e),e instanceof p){for(const[t,s]of Object.entries(e.uniforms))if(s.value instanceof u){if(this._initiatedTextures.has(s.value))continue;this.renderer.initTexture(s.value),this._initiatedTextures.add(s.value)}}else for(const[t,s]of Object.entries(e))if(s instanceof u){if(this._initiatedTextures.has(s))continue;this.renderer.initTexture(s),this._initiatedTextures.add(s)}}async compileAsync(e=this.scene){if(this.compileInProgress)return;this.renderer.setRenderTarget(this.gRenderTarget),this.compileInProgress=!0,this.applyGBufferMaterials($e.opaque),await this.renderer.compileAsync(e,this.camera),this.unapplyGBufferMaterials(),this.applyGBufferMaterials($e.transparent),await this.renderer.compileAsync(e,this.camera),this.unapplyGBufferMaterials(),this.isDepthPrepassEnabled()&&(this.renderer.setRenderTarget(this.gRenderTarget),this.applyDepthPrepassMaterials(),await this.renderer.compileAsync(e,this.camera),this.unapplyDepthPrepassMaterials()),e===this.scene&&(this.renderer.setRenderTarget(this.gRenderTarget),this.renderer.compileAsync(this.fquadBlendAO.mesh,this.fquadBlendAO.camera),this.renderer.setRenderTarget(this.sceneColorRenderTarget),this.renderer.compileAsync(this.fquadCopyOpaque.mesh,this.fquadCopyOpaque.camera));const t=this.csm.lights[0]?.shadow.camera;null!=t&&(this.applyDepthMaterial(),await this.renderer.compileAsync(e,t),this.unapplyDepthMaterial()),this.compileInProgress=!1,this.renderer.setRenderTarget(null)}applyDepthMaterial(){const e=this.gBufferCachedMaterials;e.clear(),this.scene.traverse(t=>{(t.isMesh||t.isPoints||t.isLine||t.isSprite)&&(this.initCustomDepthMaterial(t),e.set(t,t.material),t.castShadow?null!=t.customDepthMaterial?t.material=t.customDepthMaterial:t.material=Ot:t.material=null)})}unapplyDepthMaterial(){this.gBufferCachedMaterials.forEach((e,t)=>{t.material=e})}renderScene(e){if(!this.running||this.paused)return;if(this.compileInProgress)return void console.error("Compile in progress, skipping render");this.applyGBufferMaterials(e);const t=this.scene.matrixWorldAutoUpdate,s=this.scene.matrixAutoUpdate,i=this.renderer.shadowMap.autoUpdate;e!==$e.opaque&&(this.renderer.shadowMap.autoUpdate=!1,this.scene.matrixWorldAutoUpdate=!1,this.scene.matrixAutoUpdate=!1);try{this.renderer.render(this.scene,this.camera)}catch(e){console.warn("Render failed",e)}e===$e.opaque&&this.gBufferCachedMaterials.forEach((e,t)=>{!Array.isArray(e)&&!Array.isArray(t.material)&&e instanceof p&&this.updateLightUniformValues(t.material,e)}),this.unapplyGBufferMaterials(),this.renderer.shadowMap.autoUpdate=i,this.scene.matrixWorldAutoUpdate=t,this.scene.matrixAutoUpdate=s}getEnvTexture(e){null==this.pmremGenerator&&(this.pmremGenerator=new i.PMREMGenerator(this.renderer),this.pmremGenerator.compileEquirectangularShader());let t=this.pmremGeneratorResults.get(e);return null==t&&(t=this.pmremGenerator.fromEquirectangular(e).texture,this.pmremGeneratorResults.set(e,t)),t.colorSpace=i.SRGBColorSpace,t}applyPostProcessSettings(){if(0==this.postProcessVolumes.length)return this.lutPass.enabled=!1,this.colorPass.enabled=!1,this.dofPass.enabled=!1,this.renderer.toneMapping=this.baseToneMapping,void(this.renderer.toneMappingExposure=this.baseToneMappingExposure);!function(e,t=i.NoToneMapping,s=1){e.tonemapMapping=t,e.tonemapExposure=s,e.envIntensity=1,e.envTexture=void 0,e.vignetteIntensity=0,e.colorTint=e.colorTint??new i.Color("white"),e.colorTint.set("white"),e.colorTintIntensity=0,e.depthFocus=void 0,e.depthAperture=void 0,e.depthMaxBlur=void 0,e.temperature=6500,e.temperatureTint=0,e.globalSaturation=ct(e.globalSaturation,1,1,1),e.globalContrast=ct(e.globalContrast,1,1,1),e.globalGamma=ct(e.globalGamma,1,1,1),e.globalGain=ct(e.globalGain,1,1,1),e.globalOffset=ct(e.globalOffset,0,0,0),e.shadowsSaturation=ct(e.shadowsSaturation,1,1,1),e.shadowsContrast=ct(e.shadowsContrast,1,1,1),e.shadowsGamma=ct(e.shadowsGamma,1,1,1),e.shadowsGain=ct(e.shadowsGain,1,1,1),e.shadowsOffset=ct(e.shadowsOffset,0,0,0),e.shadowsMax=.09,e.midtonesSaturation=ct(e.midtonesSaturation,1,1,1),e.midtonesContrast=ct(e.midtonesContrast,1,1,1),e.midtonesGamma=ct(e.midtonesGamma,1,1,1),e.midtonesGain=ct(e.midtonesGain,1,1,1),e.midtonesOffset=ct(e.midtonesOffset,0,0,0),e.highlightsSaturation=ct(e.highlightsSaturation,1,1,1),e.highlightsContrast=ct(e.highlightsContrast,1,1,1),e.highlightsGamma=ct(e.highlightsGamma,1,1,1),e.highlightsGain=ct(e.highlightsGain,1,1,1),e.highlightsOffset=ct(e.highlightsOffset,0,0,0),e.highlightsMin=.5,e.lut=void 0,e.lutIntensity=0}(this.postProcessSettings,this.baseToneMapping,this.baseToneMappingExposure);const e=this.postProcessSettings;let t,s=!1;if(null==this.camera)return;const a=this.camera.getWorldPosition(gt);let n=[];for(const r of this.postProcessVolumes){if(!nt(r.object))continue;let o=r.blendWeight??1;const l=r.distanceToPoint(a);l>r.blendRadius||(r.blendRadius>0&&(o*=ve(1-l/r.blendRadius,0,1)),o>1&&(o=1),o>0&&(n.push(r),void 0!==r.settings.tonemapMapping&&(e.tonemapMapping=r.settings.tonemapMapping),void 0!==r.settings.tonemapExposure&&(e.tonemapExposure=i.MathUtils.lerp(e.tonemapExposure,r.settings.tonemapExposure,o)),void 0!==r.settings.envTexture&&(e.envTexture=r.settings.envTexture),void 0!==r.settings.envIntensity&&(e.envIntensity=i.MathUtils.lerp(e.envIntensity,r.settings.envIntensity,o)),void 0!==r.settings.vignetteIntensity&&(e.vignetteIntensity=i.MathUtils.lerp(e.vignetteIntensity,r.settings.vignetteIntensity,o)),void 0!==r.settings.colorTint&&void 0!==r.settings.colorTintIntensity&&r.settings.colorTintIntensity>0&&(e.colorTint=e.colorTint.lerp(r.settings.colorTint,o)),void 0!==r.settings.colorTintIntensity&&(e.colorTintIntensity=i.MathUtils.lerp(e.colorTintIntensity,r.settings.colorTintIntensity,o)),void 0!==r.settings.depthFocus&&(s=!0,e.depthFocus=void 0!==e.depthFocus?i.MathUtils.lerp(e.depthFocus,r.settings.depthFocus,o):r.settings.depthFocus),void 0!==r.settings.depthAperture&&(s=!0,e.depthAperture=void 0!==e.depthAperture?i.MathUtils.lerp(e.depthAperture,r.settings.depthAperture,o):r.settings.depthAperture),void 0!==r.settings.depthMaxBlur&&(s=!0,e.depthMaxBlur=void 0!==e.depthMaxBlur?i.MathUtils.lerp(e.depthMaxBlur,r.settings.depthMaxBlur,o):r.settings.depthMaxBlur),void 0!==r.settings.temperature&&(e.temperature=i.MathUtils.lerp(e.temperature,r.settings.temperature,o)),void 0!==r.settings.temperatureTint&&(e.temperatureTint=i.MathUtils.lerp(e.temperatureTint,r.settings.temperatureTint,o)),void 0!==r.settings.globalSaturation&&e.globalSaturation.lerp(r.settings.globalSaturation,o),void 0!==r.settings.globalContrast&&e.globalContrast.lerp(r.settings.globalContrast,o),void 0!==r.settings.globalGamma&&e.globalGamma.lerp(r.settings.globalGamma,o),void 0!==r.settings.globalGain&&e.globalGain.lerp(r.settings.globalGain,o),void 0!==r.settings.globalOffset&&e.globalOffset.lerp(r.settings.globalOffset,o),void 0!==r.settings.shadowsSaturation&&e.shadowsSaturation.lerp(r.settings.shadowsSaturation,o),void 0!==r.settings.shadowsContrast&&e.shadowsContrast.lerp(r.settings.shadowsContrast,o),void 0!==r.settings.shadowsGamma&&e.shadowsGamma.lerp(r.settings.shadowsGamma,o),void 0!==r.settings.shadowsGain&&e.shadowsGain.lerp(r.settings.shadowsGain,o),void 0!==r.settings.shadowsOffset&&e.shadowsOffset.lerp(r.settings.shadowsOffset,o),void 0!==r.settings.shadowsMax&&(e.shadowsMax=i.MathUtils.lerp(e.shadowsMax,r.settings.shadowsMax,o)),void 0!==r.settings.midtonesSaturation&&e.midtonesSaturation.lerp(r.settings.midtonesSaturation,o),void 0!==r.settings.midtonesContrast&&e.midtonesContrast.lerp(r.settings.midtonesContrast,o),void 0!==r.settings.midtonesGamma&&e.midtonesGamma.lerp(r.settings.midtonesGamma,o),void 0!==r.settings.midtonesGain&&e.midtonesGain.lerp(r.settings.midtonesGain,o),void 0!==r.settings.midtonesOffset&&e.midtonesOffset.lerp(r.settings.midtonesOffset,o),void 0!==r.settings.highlightsSaturation&&e.highlightsSaturation.lerp(r.settings.highlightsSaturation,o),void 0!==r.settings.highlightsContrast&&e.highlightsContrast.lerp(r.settings.highlightsContrast,o),void 0!==r.settings.highlightsGamma&&e.highlightsGamma.lerp(r.settings.highlightsGamma,o),void 0!==r.settings.highlightsGain&&e.highlightsGain.lerp(r.settings.highlightsGain,o),void 0!==r.settings.highlightsOffset&&e.highlightsOffset.lerp(r.settings.highlightsOffset,o),void 0!==r.settings.highlightsMin&&(e.highlightsMin=i.MathUtils.lerp(e.highlightsMin,r.settings.highlightsMin,o)),void 0!==r.settings.lut&&(t=r.settings.lut),void 0!==r.settings.lutIntensity&&(e.lutIntensity=i.MathUtils.lerp(e.lutIntensity,r.settings.lutIntensity,o))))}if(0===n.length)return this.lutPass.enabled=!1,this.colorPass.enabled=!1,this.dofPass.enabled=!1,this.renderer.toneMapping=this.baseToneMapping,void(this.renderer.toneMappingExposure=this.baseToneMappingExposure);const r=e.vignetteIntensity>ft,o=(h=e.temperature,p=e.temperatureTint,!dt(h,6500)||!dt(p,0));var h,p;const c=(u=e.colorTint,e.colorTintIntensity>ft&&(!dt(u.r,1)||!dt(u.g,1)||!dt(u.b,1)));var u;const d=!(ut((m=e).globalSaturation,1,1,1)&&ut(m.globalContrast,1,1,1)&&ut(m.globalGamma,1,1,1)&&ut(m.globalGain,1,1,1)&&ut(m.globalOffset,0,0,0)&&ut(m.shadowsSaturation,1,1,1)&&ut(m.shadowsContrast,1,1,1)&&ut(m.shadowsGamma,1,1,1)&&ut(m.shadowsGain,1,1,1)&&ut(m.shadowsOffset,0,0,0)&&ut(m.midtonesSaturation,1,1,1)&&ut(m.midtonesContrast,1,1,1)&&ut(m.midtonesGamma,1,1,1)&&ut(m.midtonesGain,1,1,1)&&ut(m.midtonesOffset,0,0,0)&&ut(m.highlightsSaturation,1,1,1)&&ut(m.highlightsContrast,1,1,1)&&ut(m.highlightsGamma,1,1,1)&&ut(m.highlightsGain,1,1,1)&&ut(m.highlightsOffset,0,0,0));var m;const f=o||c||d||r,g=f&&e.tonemapMapping!==i.NoToneMapping,M=null!=t&&e.lutIntensity>ft;f?(this.renderer.toneMapping=i.NoToneMapping,this.renderer.toneMappingExposure=1):(this.renderer.toneMapping=e.tonemapMapping,this.renderer.toneMappingExposure=e.tonemapExposure),null!=e.envTexture&&(this.scene.environment=this.getEnvTexture(e.envTexture)),this.scene.environmentIntensity=e.envIntensity,f?(this.colorPass.whiteBalanceEnabled=o,this.colorPass.whiteBalanceScale=o?function(e,t,s){const i=function(e){const t=ve(e,1e3,4e4)/100,s=t<=66?1:ve(1.292936186062745*Math.pow(t-60,-.1332047592),0,1),i=ve(t<=66?.3900815787690196*Math.log(t)-.6318414437886275:1.129890860895294*Math.pow(t-60,-.0755148492),0,1),a=t>=66?1:t<=19?0:ve(.5432067891101962*Math.log(t-10)-1.19625408914,0,1);return vt.set(s,i,a)}(t),a=1+.2*ve(s,-1,1),n=i.x,r=i.y*a,o=i.z,l=Math.max(r,1e-4);return e.set(1/Math.max(n/l,1e-4),1/Math.max(r/l,1e-4),1/Math.max(o/l,1e-4)),e}(Mt,e.temperature,e.temperatureTint):Mt.set(1,1,1),this.colorPass.vignetteIntensity=e.vignetteIntensity,this.colorPass.vignetteEnabled=r,this.colorPass.colorTintEnabled=c,this.colorPass.colorTint=e.colorTint,this.colorPass.colorTintIntensity=e.colorTintIntensity,this.colorPass.colorGradingEnabled=d,this.colorPass.toneMapping=e.tonemapMapping,this.colorPass.toneMappingEnabled=g,this.colorPass.toneMappingExposure=e.tonemapExposure,this.colorPass.globalSaturation=e.globalSaturation,this.colorPass.globalContrast=e.globalContrast,this.colorPass.globalGamma=e.globalGamma,this.colorPass.globalGain=e.globalGain,this.colorPass.globalOffset=e.globalOffset,this.colorPass.shadowsSaturation=e.shadowsSaturation,this.colorPass.shadowsContrast=e.shadowsContrast,this.colorPass.shadowsGamma=e.shadowsGamma,this.colorPass.shadowsGain=e.shadowsGain,this.colorPass.shadowsOffset=e.shadowsOffset,this.colorPass.shadowsMax=e.shadowsMax,this.colorPass.midtonesSaturation=e.midtonesSaturation,this.colorPass.midtonesContrast=e.midtonesContrast,this.colorPass.midtonesGamma=e.midtonesGamma,this.colorPass.midtonesGain=e.midtonesGain,this.colorPass.midtonesOffset=e.midtonesOffset,this.colorPass.highlightsSaturation=e.highlightsSaturation,this.colorPass.highlightsContrast=e.highlightsContrast,this.colorPass.highlightsGamma=e.highlightsGamma,this.colorPass.highlightsGain=e.highlightsGain,this.colorPass.highlightsOffset=e.highlightsOffset,this.colorPass.highlightsMin=e.highlightsMin,this.colorPass.enabled=!0):this.colorPass.enabled=!1,s&&this.camera instanceof l?(this.dofPass.enabled=!0,void 0!==e.depthFocus&&(this.dofPass.uniforms.focus.value=e.depthFocus),void 0!==e.depthAperture&&(this.dofPass.uniforms.aperture.value=e.depthAperture),void 0!==e.depthMaxBlur&&(this.dofPass.uniforms.maxblur.value=e.depthMaxBlur)):this.dofPass.enabled=!1,this.lutPass.enabled=M,M&&(null!=t&&(t.flipY=!0,t.generateMipmaps=!1),this.lutPass.lut=t,this.lutPass.intensity=e.lutIntensity)}updatePostProcessEffectUniforms(e){if(0===this.postProcessEffects.length)return;const t=this.postProcessEffectUniformState;t.aoEnabled=this.aoPass.enabled,t.aoTexture=this.aoPass.enabled?this.aoPass.pdRenderTarget.texture:null,this.camera instanceof l?(t.cameraNear=this.camera.near,t.cameraFar=this.camera.far):(t.cameraNear=void 0,t.cameraFar=void 0),t.depthTexture=this.sceneColorRenderTarget.textures[1],t.normalTexture=this.gRenderTarget.textures[2],t.resolution.set(this.gRenderTarget.width,this.gRenderTarget.height),t.simulationTime=e;for(const e of this.postProcessEffects)e.pass.updateUniformState(t)}renderOverlay(){if(!this.running)return;if(0===this.overlayCameras.size)return;const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.previousClientWith/2,s=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let i=0;i<e.length;i++)this.renderer.clearDepth(),this.renderer.setViewport(t-s/2+this.insetWidth*i+this.insetMargin*i,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[i])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){if(0===this.composer.renderTarget1.width||0===this.composer.renderTarget1.height)return;if(0===this.composer.renderTarget2.width||0===this.composer.renderTarget2.height)return;let t=!1;if(this.ssrPass.enabled&&!1!==this.options?.reflection?.enabled){const e=this.ssrPass.selects??[];e.length=0,this.scene.traverseVisible(t=>{t instanceof o&&!0===t.material.userData?.reflective&&isObjectInFrustum(t,lt)&&e.push(t)}),this.ssrPass.selects=e,0==e.length&&(this.ssrPass.enabled=!1),t=!0}this.options.bloom,this.composer.render(e),this.scene.matrixWorldAutoUpdate=!0,this.scene.matrixAutoUpdate=!0,t&&(this.ssrPass.enabled=!0)}hasBloom(){return null!=ge(this.scene,e=>e instanceof o&&!0===e.material?.userData?.hasBloom)}darkenNonBloomed(e){if((e instanceof o||e instanceof i.Sprite||e instanceof i.Line)&&e.visible&&(null==e.material.userData||!0!==e.material.userData.hasBloom)){if(e.material?.id===ke.id)return;this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=ke:(e.visible=!1,this.bloomHidden.push(e))}else"TransformControlsPlane"!==e.type&&"TransformControlsGizmo"!==e.type||(e.visible=!1,this.bloomHidden.push(e))}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initSceneColorUniform(e){if(e instanceof p)return null==e.uniforms[ue]?(e.uniforms[ue]={value:this.sceneColorRenderTarget.texture},void(e.uniformsNeedUpdate=!0)):void(e.uniforms[ue].value!==this.sceneColorRenderTarget.texture&&(e.uniforms[ue].value=this.sceneColorRenderTarget.texture,e.uniformsNeedUpdate=!0))}initDepthUniform(e){e instanceof p&&(e.uniforms[ie].value=this.sceneColorRenderTarget.textures[1],this.camera instanceof l&&(null!=e.uniforms[ne]&&(e.uniforms[ne].value=this.camera.near),null!=e.uniforms[ae]&&(e.uniforms[ae].value=this.camera.far)))}initNormalUniform(e){e instanceof p&&null!=e.uniforms[oe]&&(e.uniforms[oe].value=this.gRenderTarget.textures[2])}initShadowUniform(e,t){t instanceof C&&(t.uniforms.receiveShadow?t.uniforms.receiveShadow.value=e.receiveShadow:t.uniforms.receiveShadow={value:e.receiveShadow})}initLightVolumeUniform(e){e instanceof C&&(null!=this.lightVolume?null==e.uniforms.uSH?(e.defines.USE_LIGHT_PROBE_VOLUME="",e.uniforms.gridOrigin={value:this.lightVolume.gridOrigin},e.uniforms.gridSize={value:this.lightVolume.gridSize},e.uniforms.gridRes={value:this.lightVolume.gridResolution},e.uniforms.giIntensity={value:this.lightProbeIntensity},e.uniforms.uSH={value:this.lightVolume.shTexture},e.uniformsNeedUpdate=!0,e.needsUpdate=!0):e.uniforms.giIntensity.value=this.lightProbeIntensity:null!=e.uniforms.uSH&&(delete e.defines.USE_LIGHT_PROBE_VOLUME,delete e.uniforms.gridOrigin,delete e.uniforms.gridSize,delete e.uniforms.gridRes,delete e.uniforms.giIntensity,delete e.uniforms.uSH,e.uniformsNeedUpdate=!0,e.needsUpdate=!0))}initResolutionUniform(e){e instanceof p&&null!=e.uniforms[re]&&e.uniforms[re].value.set(this.gRenderTarget.width,this.gRenderTarget.height)}initAoUniform(e){if(this.aoPass.enabled){e.uniforms[ce].value=this.aoPass.pdRenderTarget.texture,null==e.defines.USE_SSAO_MAP&&(e.defines.USE_SSAO_MAP="",e.needsUpdate=!0),e.defines.USE_SSAO_MAP="";const t=this.tbufferMaterialCache.get(e);null!=t&&this.initAoUniform(t)}else if(null!=e.defines.USE_SSAO_MAP){delete e.defines.USE_SSAO_MAP,e.needsUpdate=!0;const t=this.tbufferMaterialCache.get(e);null!=t&&this.initAoUniform(t)}}initCustomDepthMaterial(e){if(null!=e.customDepthMaterial||!e.castShadow)return;const t=e.material;if(!(t instanceof C&&t.depthWrite&&t.alphaTest>0))return;let s=this._customDepthMaterialCache.get(t);if(null==s){const e=Oe(Ae);let i;null!=t.alphaTest&&t.alphaTest>0&&null!=t.outputOpacity&&(i=t.outputOpacity.lt(t.alphaTest)),s=new C({color:e,discard:i}),this._customDepthMaterialCache.set(t,s)}e.customDepthMaterial=s}};it.activeView=null,it=e=t([se(),s("design:paramtypes",[HTMLElement,Object])],it);export{it as RenderingView};export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const at=.05;function nt(e){let t=e;for(;t;){if(!1===t.visible)return!1;t=t.parent}return!0}function rt(e,t){return e.priority!==t.priority?e.priority-t.priority:e.id-t.id}function ot(e,t){if(Array.isArray(e.material))for(const s of e.material)t(s);else null!=e.material&&t(e.material)}te.prototype.overrideVisibility=function(){const e=this.scene,t=this._visibilityCache;e.traverse(function(e){if(t.set(e,e.visible),(e.isPoints||e.isLine||e.isTransformControls||e.isSprite)&&(e.visible=!1),null!=e.material){let t=!1,s=!1;if(Array.isArray(e.material)){for(const s of e.material)if(null!=s.alphaTest&&s.alphaTest>0){t=!0;break}}else null!=e.material.alphaTest&&e.material.alphaTest>0?t=!0:!0===e.material.userData.isDecal&&(s=!0);s&&(e.visible=!1)}})};const lt=new i.Frustum,ht=new i.Box3,pt=new i.Matrix4;export function isObjectInFrustum(e,t){const s=ht.setFromObject(e);return t.intersectsBox(s)}function ct(e,t,s,a){return null==e?new i.Vector3(t,s,a):e.set(t,s,a)}function ut(e,t,s,i){return null!=e&&dt(e.x,t)&&dt(e.y,s)&&dt(e.z,i)}function dt(e,t,s=ft){return Math.abs(e-t)<=s}function mt(e,t){return null!=e&&Number.isFinite(e)&&e>0?e:t}const ft=1e-4,gt=new i.Vector3,Mt=new i.Vector3(1,1,1),vt=new i.Vector3(1,1,1);const Pt=new r,yt=new d;function bt(e,t,s=new i.Matrix3){return yt.copy(e),yt.x*=-1,yt.y*=-1,yt.z*=-1,t.isCubeTexture&&!1===t.isRenderTargetTexture&&(yt.y*=-1,yt.z*=-1),s.setFromMatrix4(Pt.makeRotationFromEuler(yt))}const wt=new C({outputs:[_(0,0,0,0),_(0,0,0,0),B(D("white"),je(4))],transparent:!0}),xt=new i.MeshBasicMaterial({color:"blue",transparent:!0,opacity:.5});wt.depthWrite=!1;new o(new i.BoxGeometry(4,4,4),xt);function Tt(e){return e instanceof i.Sprite||e.isPoints||e.isLine||e.isLineSegments2||e.isTransformControls||e.isTransformControlsGizmo||e instanceof o&&St(e,e.material)}function St(e,t){return null==t||(Array.isArray(t)?t.some(t=>St(e,t)):t instanceof i.RawShaderMaterial||t instanceof i.ShaderMaterial&&!(t instanceof C))}class Rt extends Ve{constructor(e,t,s){super(),this.scene=e,this.camera=t,this.gRenderTarget=s,this.cachedVisibility=[],this.toRender=[],this.needsSwap=!1}render(e,t,s,i,a){const n=e.autoClear;e.autoClear=!1;const r=this.scene.matrixWorldAutoUpdate,l=this.scene.matrixAutoUpdate,h=e.shadowMap.autoUpdate;this.scene.matrixAutoUpdate=!1,e.shadowMap.autoUpdate=!1;const p=s.depthTexture;s.depthTexture=this.gRenderTarget.depthTexture,e.setRenderTarget(s),this.cachedVisibility.length=0;let c=0,u=this.toRender;if(u.length=0,this.scene.traverseVisible(e=>{const t=Tt(e);e instanceof o&&!t?(this.cachedVisibility.push(e),e.visible=!1):t&&(c++,u.push(e))}),c>0)for(const t of u)e.render(t,this.camera);this.cachedVisibility.forEach((e,t)=>{e.visible=!0}),e.setRenderTarget(null),e.autoClear=n,s.depthTexture=p,this.scene.matrixWorldAutoUpdate=r,this.scene.matrixAutoUpdate=l,e.shadowMap.autoUpdate=h}}class Ct extends Ve{constructor(e){super(),this.fn=e}render(e,t,s,i,a){this.fn(e,t,s,i,a)}}const Ut=["ambientLightColor","cameraNear","directionalLightShadows","directionalLights","directionalShadowMap","directionalShadowMatrix","fogColor","fogDensity","fogFar","fogNear","hemisphereLights","lightProbe","ltc_1","ltc_2","pointLightShadows","pointLights","pointShadowMap","pointShadowMatrix","rectAreaLights","shadowFar","spotLightMap","spotLightMatrix","spotLightShadows","spotLights","spotShadowMap"],Et=["directionalShadowMap","directionalShadowMatrix","pointLightShadows","pointShadowMap","pointShadowMatrix","spotLightShadows","spotShadowMap"],At=A("fogColor");export class FogNode extends k{constructor(e,t=At){super(),this.source=e,this.fogColor=t}compile(e){const t=e.variable(),s=e.get(this.source.rgb),i=e.get(this.source.a),a=e.get(this.fogColor),n=e.get(E("fogFar")),r=e.get(E("fogNear")),o=e.get(E("fogDensity")),l=e.get(I(j.mvPosition.z));return{pars:"\n ",chunk:`\n #ifdef FOG_EXP2\n float fogFactor_${t} = 1.0 - exp( - ${o} * ${o} * ${l} * ${l} );\n #else\n float fogFactor_${t} = smoothstep( ${r}, ${n}, ${l} );\n #endif\n vec4 color_vec4_${t} = vec4(mix(${s}, ${a}, fogFactor_${t}), ${i});\n `,out:`color_vec4_${t}`}}}const Ot=new i.MeshDepthMaterial({depthPacking:i.RGBADepthPacking});/*
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* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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* See the LICENSE.md file for details.
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*/
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@@ -36,6 +36,7 @@ export declare class AssetResourceLoader {
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private getUri;
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private _texturePromises;
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private _arrayTexturesByFileKey;
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private _arrayTextureSettingsByFileKey;
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private _animationPromises;
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private _animationCache;
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/**
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texture: Texture | null;
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layerIndex: number | null;
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}>;
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private applyTextureArraySettings;
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private _getTextureLoader;
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clearCache(asset: Asset): void;
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private clearCacheByAsset;
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