@hology/core 0.0.204 → 0.0.206

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Files changed (38) hide show
  1. package/dist/config/project-config.d.ts +4 -0
  2. package/dist/gameplay/actors/builtin/components/character/character-animation.d.ts +28 -1
  3. package/dist/gameplay/actors/builtin/components/character/character-animation.js +1 -1
  4. package/dist/gameplay/actors/builtin/components/character/character-movement.js +1 -1
  5. package/dist/gameplay/index.d.ts +1 -0
  6. package/dist/gameplay/index.js +1 -1
  7. package/dist/gameplay/initiate.d.ts +4 -0
  8. package/dist/gameplay/services/asset-loader.d.ts +3 -0
  9. package/dist/gameplay/services/asset-loader.js +1 -1
  10. package/dist/index.d.ts +1 -0
  11. package/dist/index.js +1 -1
  12. package/dist/rendering.d.ts +2 -0
  13. package/dist/rendering.js +1 -1
  14. package/dist/scene/asset-resource-loader.js +1 -1
  15. package/dist/scene/custom-param-deserialize.d.ts +1 -0
  16. package/dist/scene/custom-param-deserialize.js +1 -1
  17. package/dist/scene/custom-param-runtime-types.d.ts +3 -1
  18. package/dist/scene/custom-param-runtime-types.js +1 -1
  19. package/dist/scene/landscape/landscape.js +1 -1
  20. package/dist/scene/materializer.d.ts +16 -3
  21. package/dist/scene/materializer.js +1 -1
  22. package/dist/scene/model.d.ts +18 -2
  23. package/dist/scene/model.js +1 -1
  24. package/dist/scene/objects/data-asset.d.ts +10 -0
  25. package/dist/scene/objects/data-asset.js +4 -0
  26. package/dist/shader/parameter.d.ts +64 -3
  27. package/dist/shader/parameter.js +1 -1
  28. package/dist/test/data-asset-definition.test.d.ts +2 -0
  29. package/dist/test/data-asset-definition.test.js +4 -0
  30. package/dist/test/parameter-definition.test.d.ts +2 -0
  31. package/dist/test/parameter-definition.test.js +4 -0
  32. package/dist/test/prefab-instance-params.test.d.ts +2 -0
  33. package/dist/test/prefab-instance-params.test.js +4 -0
  34. package/dist/utils/collections.d.ts +1 -0
  35. package/dist/utils/collections.js +1 -1
  36. package/dist/utils/type.d.ts +1 -1
  37. package/package.json +1 -1
  38. package/tsconfig.tsbuildinfo +1 -1
@@ -19,6 +19,10 @@ export interface ProjectConfig {
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  * Components are reusable pieces of functionality attached to actors.
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  */
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  componentsPath?: string;
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+ /**
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+ * Path to data asset definition classes. Defaults to "src/data" if not specified.
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+ */
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+ dataDefinitionsPath?: string;
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  play?: {
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  command: string;
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  showTerminal: boolean;
@@ -1,15 +1,35 @@
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  import { ActorComponent } from '../../../component.js';
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  import { AnimationStateMachine } from '../../../../animation/anim-sm.js';
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  import { BoneLayer } from '../../../../animation/root-motion.js';
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- import { AnimationAction, AnimationClip, Bone, Object3D } from "three";
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+ import { AnimationMixer, AnimationAction, AnimationClip, Bone, Object3D } from "three";
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  type LegBoneConfig = {
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  upperLeg: string;
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  lowerLeg: string;
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  foot: string;
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  };
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+ export type CharacterAnimationPoseProcessorPhase = 'beforeMixer' | 'afterMixer' | 'beforeIk' | 'afterIk';
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+ /**
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+ * This context object may be reused between pose processor calls.
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+ * Processors should read it synchronously and avoid storing the reference.
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+ */
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+ export type CharacterAnimationPoseProcessorContext = {
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+ deltaTime: number;
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+ phase: CharacterAnimationPoseProcessorPhase;
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+ animation: CharacterAnimationComponent;
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+ mixer: AnimationMixer;
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+ root: Object3D;
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+ };
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+ export type CharacterAnimationPoseProcessor = {
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+ id: string;
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+ phase?: CharacterAnimationPoseProcessorPhase;
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+ order?: number;
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+ update: (context: CharacterAnimationPoseProcessorContext) => void;
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+ };
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  export declare class CharacterAnimationComponent extends ActorComponent {
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  private viewController;
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  private mixer;
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+ private poseProcessors;
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+ private poseProcessorContext?;
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  private stateMachines;
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  private upperStateMachines;
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  private fadeTime;
@@ -144,6 +164,13 @@ export declare class CharacterAnimationComponent extends ActorComponent {
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  * This class should take care of current actions, one stack of actions per subtree.
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  */
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  private updateStateMachines;
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+ /**
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+ * Registers a procedural pose processor that runs at a named point in the
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+ * character animation update. Returns an unregister callback.
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+ */
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+ addPoseProcessor(processor: CharacterAnimationPoseProcessor): () => void;
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+ removePoseProcessor(id: string): void;
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+ private runPoseProcessors;
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  private updateInternal;
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  private initializeFootIk;
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  private findFirstSkinnedMesh;
@@ -1,4 +1,4 @@
1
- import{__decorate as t}from"tslib";import{ActorComponent as e,Component as o}from"../../../component.js";import{RootMotionClip as i}from"../../../../animation/root-motion.js";import{inject as s}from"../../../../inject.js";import{ViewController as r}from"../../../../services/render.js";import{AnimationMixer as n,Bone as l,Object3D as a,LoopOnce as h,Raycaster as c,Vector3 as d,SkinnedMesh as p,Skeleton as u,Quaternion as f,Matrix4 as g,MathUtils as y,ArrowHelper as m,Group as k}from"three";import{CharacterMovementComponent as S}from"./character-movement.js";import{CCDIKSolver as w}from"three/addons/animation/CCDIKSolver.js";import{World as b}from"../../../../services/world.js";import{PhysicsSystem as L,RayTestResult as v}from"../../../../services/physics/physics-system.js";const B=new d(0,-1,0),I=new d(0,1,0),x=new d(1,1,1),D=new f,F=new d,P=new d,R=new d,A=new d,M=new d,T=new f,W=new f,O=new f,V=new f,C=new g,E=new g,q=new d(1,0,0),H=new d(0,1,0),z=new d(0,0,1);function N(){return{point:new d,normal:new d,hasNormal:!1}}const U=["mixamorigHips","Hips","hips","Pelvis","pelvis"],j={upper:["LeftUpLeg","leftUpLeg","left_up_leg"],lower:["LeftLeg","leftLeg","left_leg"],foot:["LeftFoot","leftFoot","left_foot"]},Q={upper:["RightUpLeg","rightUpLeg","right_up_leg"],lower:["RightLeg","rightLeg","right_leg"],foot:["RightFoot","rightFoot","right_foot"]},G=["left","right"];let _=class extends e{constructor(){super(...arguments),this.viewController=s(r),this.stateMachines=[],this.upperStateMachines=[],this.fadeTime=.2,this.movementSpeed=null,this.upperBodyTimer=0,this.upperBodyOverride=!1,this.fullBodyTimer=0,this.currentFullBodyPriority=-1,this.currentUpperBodyPriority=-1,this.externalControlActive=!1,this.world=s(b),this.physicsSystem=s(L),this.footIkEnabled=!1,this.footIkMoving=!1,this.footIkRayStartHeight=.5,this.footIkRayLength=1.5,this.footIkRaycastMode="physics",this.footIkFootOffset=.08,this.footIkAutoContactOffset=!1,this.footIkPositionLerpSpeed=28,this.footIkRotationLerpSpeed=14,this.footIkWeightInSpeed=34,this.footIkWeightOutSpeed=30,this.footIkMaxSlopeAngleDeg=40,this.footIkForwardSampleDistance=.14,this.footIkSideSampleDistance=.08,this.footIkMaxHorizontalOffset=.22,this.footIkMaxVerticalOffsetDown=.75,this.footIkMaxVerticalOffsetUp=.2,this.footIkPelvisEnabled=!0,this.footIkPelvisBone="mixamorigHips",this.footIkPelvisLerpSpeed=24,this.footIkPelvisMaxOffsetDown=.4,this.footIkPelvisMaxOffsetUp=.08,this.footIkRequireGrounded=!0,this.footIkSimpleTiltOnly=!1,this.footIkDebug=!1,this.footIkDebugNormalLength=.25,this.footIkDebugAxisLength=.2,this.footIkExtraClearance=.01,this.footIkPlantReleaseUpSpeed=.08,this.footIkPlantReleaseExtension=.9,this.footIkPlantAttachExtension=.96,this.footIkPlantReleaseLift=.055,this.footIkPlantAttachLift=.02,this.leftLegIkBones={upperLeg:"mixamorigLeftUpLeg",lowerLeg:"mixamorigLeftLeg",foot:"mixamorigLeftFoot"},this.rightLegIkBones={upperLeg:"mixamorigRightUpLeg",lowerLeg:"mixamorigRightLeg",foot:"mixamorigRightFoot"},this.ikPelvisOffsetY=0,this.ikLegState={left:{targetPosition:new d,normal:new d(0,1,0),forward:new d(0,0,1),pitch:0,contactOffset:0,planted:!0,lastFootWorldPos:new d,hasLastFootSample:!1,weight:0,top:!1},right:{targetPosition:new d,normal:new d(0,1,0),forward:new d(0,0,1),pitch:0,contactOffset:0,planted:!0,lastFootWorldPos:new d,hasLastFootSample:!1,weight:0,top:!1}},this.ikWarnedMissingBones=!1,this.raycaster=new c,this.raycastIntersections=[],this.footIkRayTo=new d,this.footIkRayTestResult=new v,this.footIkRayTestOptions={excludeTriggers:!0,resolveActor:!1,collisionFilter:-2},this.footIkHits={center:N(),toe:N(),heel:N(),side:N()},this.footIkAxesScratch={up:new d,forward:new d,right:new d},this.footIkSampleAxesScratch={forward:new d,right:new d},this.footIkScratch={footWorldPos:new d,centerRayStart:new d,toeRayStart:new d,heelRayStart:new d,sideRayStart:new d,desiredTargetPos:new d,desiredNormal:new d,desiredForward:new d,debugRayEndA:new d,debugRayEndB:new d,debugRayEndC:new d,debugRayEndD:new d,debugRayEndE:new d,debugRayEndF:new d},this.ikPreSolve={left:{upper:new f,lower:new f,foot:new f},right:{upper:new f,lower:new f,foot:new f}},this.getFullBodyClip=J(t=>t.uuid,t=>K(this.fullBodyMask,t)),this.getUpperBodyClip=J(t=>t.uuid,t=>K(this.upperBodyMask,t))}onInit(){this.viewController.onUpdate(this.actor).subscribe(t=>this.updateInternal(t)),this.characterMovement=this.actor.getComponent(S),this.footIkRayTestOptions.excludeActor=this.actor}onEndPlay(){this.disposeFootIkDebug()}raycastDownFirstValid(t,e,o){const i=this.world.scene;this.raycaster.set(t,B),this.raycaster.near=0,this.raycaster.far=e,this.raycastIntersections.length=0,this.raycaster.intersectObject(i,!0,this.raycastIntersections);for(const t of this.raycastIntersections)if(!(this.isFootIkDebugObject(t.object)||this.isRelatedToActorHierarchy(t.object)||this.isSkinnedMeshObject(t.object)))return o.point.copy(t.point),null!=t.face?(o.normal.copy(t.face.normal).transformDirection(t.object.matrixWorld).normalize(),o.hasNormal=!0):o.hasNormal=!1,this.raycastIntersections.length=0,!0;return this.raycastIntersections.length=0,!1}rayTestDown(t,e,o){const i=this.footIkRayTo.copy(t).addScaledVector(B,e),s=this.physicsSystem.rayTest(t,i,this.footIkRayTestResult,this.footIkRayTestOptions);return!!s.hasHit&&(o.point.copy(s.hitPoint),o.normal.copy(s.hitNormal),o.normal.lengthSq()>1e-8?(o.normal.normalize(),o.hasNormal=!0):o.hasNormal=!1,!0)}isRelatedToActorHierarchy(t){const e=this.actor?.object;return null!=e&&null!=t&&(Z(t,e)||Z(e,t))}isFootIkDebugObject(t){let e=t;for(;null!=e;){if(!0===e.userData?.footIkDebug)return!0;e=e.parent}return!1}isSkinnedMeshObject(t){let e=t;for(;null!=e;){if(e instanceof p||!0===e.isSkinnedMesh)return!0;e=e.parent}return!1}getRootMotionAction(){if(this.fullBodyAction.getClip()instanceof i)return this.fullBodyAction}getFullBodyAction(){return this.fullBodyAction}setup(t,e,o){null!=e&&(this.upperBodyMask=Y(e),this.fullBodyMask=function(t,e){const o=new Set(Y(e).map(t=>t.uuid)),i=[];return t.traverse(t=>{(t instanceof l||t.isBone)&&!o.has(t.uuid)&&i.push(t)}),i}(X(t),e)),null!=this.mixer&&this.mixer.stopAllAction(),this.mixer=new n(t),this.ikRoot=t,this.disposeFootIkDebug(),this.initializeFootIk(t,o),this.syncFootIkDebug()}updateStateMachines(t){this.stateMachines.forEach(e=>{e.step(t);const o=e.current.clip;null!=o&&this.play(o,{priority:0,loop:e.current.options.loop??!0})}),this.upperStateMachines.forEach(e=>{e.step(t);const o=e.current.clip;null!=o?this.playUpper(o,{priority:0,loop:e.current.options.loop??!0}):this.play(this.fullBodyClip)})}updateInternal(t){null!=this.mixer&&(this.externalControlActive||(this.upperBodyTimer+=t*(this.upperBodyAction?.timeScale??1),this.fullBodyTimer+=t*(this.fullBodyAction?.timeScale??1),this.upperBodyAction&&this.upperBodyOverride&&this.upperBodyAction.getClip().duration-2*(this.overrideFadeTimeUpper??this.fadeTime)<this.upperBodyTimer&&(this.upperBodyOverride=!1,null!=this.fullBodyClip&&this.transition(this.upperBodyAction,this.getUpperBodyClip(this.fullBodyClip)),this.upperBodyAction=null,this.overrideFadeTimeUpper=null),this.fullBodyAction&&this.fullBodyAction.loop===h&&this.fullBodyAction.getClip().duration-2*(this.overrideFadeTime??this.fadeTime)<this.fullBodyTimer&&(this.currentFullBodyPriority=-1,this.overrideFadeTime=null),null!=this.characterMovement&&(this.movementSpeed=this.characterMovement.horizontalSpeed),this.updateStateMachines(t),this.syncMovementSpeed(this.fullBodyAction),this.upperBodyOverride||this.syncMovementSpeed(this.upperBodyAction),this.mixer.update(t),this.updateFootIk(t)))}initializeFootIk(t,e){if(this.ikSolver=null,this.ikSkinnedMesh=null,this.ikBoneRefs=null,this.ikLegLengths=null,this.ikPelvisBone=null,this.ikPelvisOffsetY=0,this.ikFootAxes=null,this.ikTargetBones=null,this.ikWarnedMissingBones=!1,this.ikLegState.left.weight=0,this.ikLegState.right.weight=0,!this.footIkEnabled)return;const o=this.findFirstSkinnedMesh(t);if(null==o||null==o.skeleton)return;this.ikSkinnedMesh=o,t.updateWorldMatrix(!0,!0);const i=o.skeleton,s=this.resolveLegBoneRefs(i,this.leftLegIkBones,j),r=this.resolveLegBoneRefs(i,this.rightLegIkBones,Q);if(null==s||null==r)return void(this.ikWarnedMissingBones||(this.ikWarnedMissingBones=!0,console.warn(`[CharacterAnimationComponent] Foot IK disabled: missing leg bones. Left=${this.leftLegIkBones.upperLeg}/${this.leftLegIkBones.lowerLeg}/${this.leftLegIkBones.foot}, Right=${this.rightLegIkBones.upperLeg}/${this.rightLegIkBones.lowerLeg}/${this.rightLegIkBones.foot}`)));this.ikBoneRefs={left:s,right:r},this.ikLegLengths={left:this.computeLegLengths(s),right:this.computeLegLengths(r)},this.ikFootAxes={left:this.detectFootAxisBasis(s.foot),right:this.detectFootAxisBasis(r.foot)},this.ikPelvisBone=this.resolvePelvisBone(i,s,r),this.ikLegState.left.targetPosition.copy(s.foot.getWorldPosition(F)),this.ikLegState.right.targetPosition.copy(r.foot.getWorldPosition(F)),this.ikLegState.left.normal.set(0,1,0),this.ikLegState.right.normal.set(0,1,0),this.ikLegState.left.pitch=0,this.ikLegState.right.pitch=0,this.ikLegState.left.contactOffset=this.estimateFootContactOffset(i,"left",s.foot),this.ikLegState.right.contactOffset=this.estimateFootContactOffset(i,"right",r.foot),this.ikLegState.left.planted=!0,this.ikLegState.right.planted=!0,this.ikLegState.left.lastFootWorldPos.copy(s.foot.getWorldPosition(F)),this.ikLegState.right.lastFootWorldPos.copy(r.foot.getWorldPosition(F)),this.ikLegState.left.hasLastFootSample=!0,this.ikLegState.right.hasLastFootSample=!0;const n=this.resolveFootAxes("left",s.foot),a=this.resolveFootAxes("right",r.foot);this.ikLegState.left.forward.copy(n.forward),this.ikLegState.right.forward.copy(a.forward);const h=e??X(t);if(null==h)return;let c=i.getBoneByName("_IKTargetLeftFoot"),d=i.getBoneByName("_IKTargetRightFoot"),p=!1;if(null==c&&(c=new l,c.name="_IKTargetLeftFoot",h.add(c),p=!0),null==d&&(d=new l,d.name="_IKTargetRightFoot",h.add(d),p=!0),this.setBoneWorldPosition(c,s.foot.getWorldPosition(F)),this.setBoneWorldPosition(d,r.foot.getWorldPosition(F)),p||i.bones.indexOf(c)<0||i.bones.indexOf(d)<0){const t=i.bones.slice(),e=i.boneInverses.map(t=>t.clone());t.indexOf(c)<0&&(t.push(c),e.push((new g).copy(c.matrixWorld).invert())),t.indexOf(d)<0&&(t.push(d),e.push((new g).copy(d.matrixWorld).invert())),o.bind(new u(t,e),o.bindMatrix)}this.ikTargetBones={left:c,right:d};const f=o.skeleton.bones,y={target:f.indexOf(c),effector:f.indexOf(s.foot),links:[{index:f.indexOf(s.lower)},{index:f.indexOf(s.upper)}],iteration:8},m={target:f.indexOf(d),effector:f.indexOf(r.foot),links:[{index:f.indexOf(r.lower)},{index:f.indexOf(r.upper)}],iteration:8};if(y.target<0||y.effector<0||y.links.some(t=>t.index<0)||m.target<0||m.effector<0||m.links.some(t=>t.index<0))return console.warn("[CharacterAnimationComponent] Foot IK disabled: failed to resolve IK indexes in skeleton."),void(this.ikSolver=null);this.ikSolver=new w(o,[y,m])}findFirstSkinnedMesh(t){let e;return t.traverse(t=>{null==e&&(t instanceof p||!0===t.isSkinnedMesh)&&(e=t)}),e}resolveLegBoneRefs(t,e,o){const i=this.findBoneByNames(t,[e.upperLeg,...o.upper]),s=this.findBoneByNames(t,[e.lowerLeg,...o.lower]),r=this.findBoneByNames(t,[e.foot,...o.foot]);if(null!=i&&null!=s&&null!=r)return{upper:i,lower:s,foot:r}}findBoneByNames(t,e){for(const o of e){const e=t.getBoneByName(o);if(null!=e)return e}}resolvePelvisBone(t,e,o){const i=this.findBoneByNames(t,[this.footIkPelvisBone,...U]);if(null!=i)return i;const s=e.upper.parent,r=o.upper.parent;return null!=s&&s===r&&(s instanceof l||!0===s.isBone)||null!=s&&(s instanceof l||!0===s.isBone)?s:void 0}computeLegLengths(t){const e=t.upper.getWorldPosition(F),o=t.lower.getWorldPosition(P),i=t.foot.getWorldPosition(R),s=e.distanceTo(o),r=o.distanceTo(i);return{upper:s,lower:r,total:s+r}}setBoneWorldPosition(t,e){const o=t.parent;null==o?t.position.copy(e):t.position.copy(o.worldToLocal(F.copy(e))),t.quaternion.copy(D),t.scale.copy(x),t.updateMatrixWorld(!0)}syncFootIkDebug(){this.footIkDebug&&null!=this.ikRoot?(null!=this.ikDebugRoot&&null!=this.ikDebugLegs||(this.ikDebugRoot=new k,this.ikDebugRoot.name="FootIKDebug",this.ikDebugRoot.userData.footIkDebug=!0,this.ikDebugLegs={left:this.createDebugLeg("LeftFootIK",53503),right:this.createDebugLeg("RightFootIK",16755200)},this.ikDebugRoot.add(this.ikDebugLegs.left.root,this.ikDebugLegs.right.root),this.world.scene.add(this.ikDebugRoot)),this.ikDebugRoot.visible=!0):null!=this.ikDebugRoot&&(this.ikDebugRoot.visible=!1)}disposeFootIkDebug(){null!=this.ikDebugRoot&&(this.ikDebugRoot.removeFromParent(),this.ikDebugRoot.clear()),this.ikDebugRoot=null,this.ikDebugLegs=null}createDebugLeg(t,e){const o=new k;o.name=t,o.userData.footIkDebug=!0;const i=this.createDebugArrow(e),s=this.createDebugArrow(e),r=this.createDebugArrow(e),n=this.createDebugArrow(e),l=this.createDebugArrow(65280),a=this.createDebugArrow(6750054),h=this.createDebugArrow(16711935),c=this.createDebugArrow(16776960),d=this.createDebugArrow(16737792);return o.add(i,s,r,n,l,a,h,c,d),{root:o,rayCenter:i,rayToe:s,rayHeel:r,raySide:n,hitNormal:l,footUp:a,footToTarget:h,solveUpper:c,solveLower:d}}createDebugArrow(t){const e=new m(I,new d,.001,t);return e.userData.footIkDebug=!0,e.traverse(t=>{t.userData.footIkDebug=!0,t.raycast=()=>{}}),e.visible=!1,e}setDebugArrow(t,e,o){F.subVectors(o,e);const i=F.length();i<1e-6?t.visible=!1:(t.visible=!0,t.position.copy(e),t.setDirection(F.multiplyScalar(1/i)),t.setLength(i,Math.min(.08,.25*i),Math.min(.05,.2*i)))}resetDebugVisibility(){null!=this.ikDebugLegs&&(this.ikDebugLegs.left.rayCenter.visible=!1,this.ikDebugLegs.left.rayToe.visible=!1,this.ikDebugLegs.left.rayHeel.visible=!1,this.ikDebugLegs.left.raySide.visible=!1,this.ikDebugLegs.left.hitNormal.visible=!1,this.ikDebugLegs.left.footUp.visible=!1,this.ikDebugLegs.left.footToTarget.visible=!1,this.ikDebugLegs.left.solveUpper.visible=!1,this.ikDebugLegs.left.solveLower.visible=!1,this.ikDebugLegs.right.rayCenter.visible=!1,this.ikDebugLegs.right.rayToe.visible=!1,this.ikDebugLegs.right.rayHeel.visible=!1,this.ikDebugLegs.right.raySide.visible=!1,this.ikDebugLegs.right.hitNormal.visible=!1,this.ikDebugLegs.right.footUp.visible=!1,this.ikDebugLegs.right.footToTarget.visible=!1,this.ikDebugLegs.right.solveUpper.visible=!1,this.ikDebugLegs.right.solveLower.visible=!1)}updateFootIk(t){if(this.syncFootIkDebug(),!this.footIkEnabled||null==this.ikBoneRefs||null==this.ikRoot)return void this.resetDebugVisibility();if(!this.footIkMoving&&(this.movementSpeed??0)>.01)return this.resetFootIkState(),void this.resetDebugVisibility();this.ikRoot.updateWorldMatrix(!0,!0);const e=this.characterMovement?.isGrounded??!0;return this.footIkSimpleTiltOnly?(this.updatePelvisOffset(t,!1),this.updateLegTiltSimple("left",this.ikBoneRefs.left.foot,this.ikLegState.left,e,t),void this.updateLegTiltSimple("right",this.ikBoneRefs.right.foot,this.ikLegState.right,e,t)):null==this.ikLegLengths||null==this.ikTargetBones||null==this.ikSkinnedMesh||null==this.ikSolver?(this.updatePelvisOffset(t,!1),void this.resetDebugVisibility()):(this.updateLegIkTarget("left",this.ikBoneRefs.left,this.ikLegLengths.left,this.ikTargetBones.left,this.ikLegState.left,e,t),this.updateLegIkTarget("right",this.ikBoneRefs.right,this.ikLegLengths.right,this.ikTargetBones.right,this.ikLegState.right,e,t),this.updatePelvisOffset(t,!0),this.setBoneWorldPosition(this.ikTargetBones.left,this.ikLegState.left.targetPosition),this.setBoneWorldPosition(this.ikTargetBones.right,this.ikLegState.right.targetPosition),this.ikPreSolve.left.upper.copy(this.ikBoneRefs.left.upper.quaternion),this.ikPreSolve.left.lower.copy(this.ikBoneRefs.left.lower.quaternion),this.ikPreSolve.left.foot.copy(this.ikBoneRefs.left.foot.quaternion),this.ikPreSolve.right.upper.copy(this.ikBoneRefs.right.upper.quaternion),this.ikPreSolve.right.lower.copy(this.ikBoneRefs.right.lower.quaternion),this.ikPreSolve.right.foot.copy(this.ikBoneRefs.right.foot.quaternion),null!=this.ikDebugLegs&&(this.ikDebugLegs.left.solveUpper.visible=!1,this.ikDebugLegs.left.solveLower.visible=!1,this.ikDebugLegs.right.solveUpper.visible=!1,this.ikDebugLegs.right.solveLower.visible=!1),this.ikSolver.update(),this.blendLegAfterSolve(this.ikBoneRefs.left,this.ikPreSolve.left,this.ikLegState.left.weight),this.blendLegAfterSolve(this.ikBoneRefs.right,this.ikPreSolve.right,this.ikLegState.right.weight),this.applySimpleFootPitch("left",this.ikBoneRefs.left.foot,this.ikLegState.left),void this.applySimpleFootPitch("right",this.ikBoneRefs.right.foot,this.ikLegState.right))}resetFootIkState(){if(null!=this.ikBoneRefs){for(const t of G){const e=this.ikBoneRefs[t],o=this.ikLegState[t],i=e.foot.getWorldPosition(F);o.targetPosition.copy(i),o.lastFootWorldPos.copy(i),o.hasLastFootSample=!0,o.weight=0,o.normal.set(0,1,0);const s=this.resolveFootAxes(t,e.foot,this.footIkAxesScratch);o.forward.copy(s.forward),o.pitch=0,this.footIkAutoContactOffset?o.contactOffset=Math.max(o.contactOffset,this.footIkFootOffset+this.footIkExtraClearance):o.contactOffset=this.footIkFootOffset+this.footIkExtraClearance,o.planted=!1}this.ikPelvisOffsetY=0}}updatePelvisOffset(t,e){if(null==this.ikPelvisBone)return;let o=0;if(e&&this.footIkPelvisEnabled&&null!=this.ikBoneRefs&&null!=this.ikLegLengths){this.ikLegState.left.top=!1,this.ikLegState.right.top=!1;for(const t of G){const e=this.ikBoneRefs[t],i=this.ikLegLengths[t],s=this.ikLegState[t];if(!s.planted)continue;const r=e.upper.getWorldPosition(F),n=.998*i.total,l=this.computeRequiredPelvisDrop(r,s.targetPosition,n);if(l>0){const e="left"===t?"right":"left";this.ikLegState[e].top=!0}o=Math.min(o,-l)}o=y.clamp(o,-this.footIkPelvisMaxOffsetDown,this.footIkPelvisMaxOffsetUp)}const i=1-Math.exp(-this.footIkPelvisLerpSpeed*t);this.ikPelvisOffsetY=y.lerp(this.ikPelvisOffsetY,o,i);const s=this.ikPelvisBone.getWorldPosition(P),r=R.copy(s).addScaledVector(I,this.ikPelvisOffsetY);null==this.ikPelvisBone.parent?this.ikPelvisBone.position.copy(r):this.ikPelvisBone.position.copy(this.ikPelvisBone.parent.worldToLocal(r)),this.ikPelvisBone.updateMatrixWorld(!0)}computeFootVerticalSpeed(t,e,o){return!t.hasLastFootSample||o<=1e-6?0:(e.y-t.lastFootWorldPos.y)/o}updateFootSample(t,e){t.lastFootWorldPos.copy(e),t.hasLastFootSample=!0}estimateFootContactOffset(t,e,o){const i=this.footIkFootOffset+this.footIkExtraClearance;if(!this.footIkAutoContactOffset)return i;const s=t.bones.indexOf(o);if(s<0)return i;const r=t.boneInverses[s];if(null==r)return i;const n=this.ikFootAxes?.[e]??this.detectFootAxisBasis(o),a=o.getWorldPosition(P),h=R.copy(n.upLocal).applyQuaternion(o.getWorldQuaternion(T)).normalize();let c=0;return o.traverse(e=>{if(!(e instanceof l)||e===o)return;const i=t.bones.indexOf(e);if(i<0)return;const s=C.copy(t.boneInverses[i]).invert(),n=E.copy(r).multiply(s),d=F.setFromMatrixPosition(n),p=A.copy(d).applyMatrix4(o.matrixWorld).sub(a);c=Math.min(c,p.dot(h))}),Math.max(i,-c+this.footIkExtraClearance)}shouldPlantFoot(t,e,o,i,s,r){if(!e||!o)return!1;const n=this.footIkPlantReleaseExtension,l=this.footIkPlantAttachExtension,a=this.footIkPlantReleaseLift,h=this.footIkPlantAttachLift;return t.planted?!(i>this.footIkPlantReleaseUpSpeed&&(s<n||r>a)):s>=l&&r<=h||i<=0&&s>=n}computeLegExtensionRatio(t,e){const o=t.upper.getWorldPosition(F),i=t.foot.getWorldPosition(P),s=o.distanceTo(i);return e.total<=1e-6?1:y.clamp(s/e.total,0,1.2)}computeRequiredPelvisDrop(t,e,o){const i=A.subVectors(t,e),s=i.length();if(s<=o+1e-6)return 0;const r=i.dot(I),n=o*o-Math.max(s*s-r*r,0);if(n<=0)return s-o;const l=Math.sqrt(n),a=r-l,h=r+l;return a>=0?a:h>=0?h:0}updateLegTiltSimple(t,e,o,i,s){const r=this.footIkScratch,n=this.footIkHits,l=e.getWorldPosition(r.footWorldPos),a=this.computeFootVerticalSpeed(o,l,s),h=this.resolveFootAxes(t,e,this.footIkAxesScratch),c=this.resolveGroundSampleAxes(t,e,h,this.footIkSampleAxesScratch),d=r.centerRayStart.copy(l).addScaledVector(I,this.footIkRayStartHeight),p=r.toeRayStart.copy(d).addScaledVector(c.forward,this.footIkForwardSampleDistance),u=r.heelRayStart.copy(d).addScaledVector(c.forward,-this.footIkForwardSampleDistance),f=r.sideRayStart.copy(d).addScaledVector(c.right,this.footIkSideSampleDistance),g=this.getFirstGroundHit(d,n.center),m=this.getFirstGroundHit(p,n.toe),k=this.getFirstGroundHit(u,n.heel),S=this.getFirstGroundHit(f,n.side),w=r.desiredNormal.set(0,1,0),b=r.desiredForward.copy(c.forward);let L=0,v=0,B=this.footIkWeightOutSpeed;const x=null!=g||null!=m||null!=k;let D=l.y;null!=g?D=g.point.y:null!=m&&null!=k?D=.5*(m.point.y+k.point.y):null!=m?D=m.point.y:null!=k&&(D=k.point.y);const F=this.ikBoneRefs?.[t],P=this.ikLegLengths?.[t],R=null!=F&&null!=P?this.computeLegExtensionRatio(F,P):1,A=Math.max(0,l.y-D,l.y-o.targetPosition.y),M=this.shouldPlantFoot(o,!this.footIkRequireGrounded||i,x,a,R,A);M?this.computeDesiredGroundNormal(c,g,m,k,S,w)&&(this.computeDesiredFootForward(c.forward,c.right,w,m,k,b),L=this.computeDesiredPitchAngle(m,k,c.forward),v=1,B=this.footIkWeightInSpeed):this.computeDesiredFootForward(c.forward,c.right,w,null,null,b);const T=1-Math.exp(-this.footIkPositionLerpSpeed*s),W=1-Math.exp(-B*s);o.normal.lerp(w,T).normalize(),o.forward.lerp(b,T).normalize(),o.pitch=y.lerp(o.pitch,L,T),o.weight=y.lerp(o.weight,v,W),o.planted=M&&v>.001,this.updateFootSample(o,l),this.applySimpleFootPitch(t,e,o),this.updateLegDebug(t,{footWorldPos:l,centerRayStart:d,toeRayStart:p,heelRayStart:u,sideRayStart:f,centerHit:g,toeHit:m,heelHit:k,sideHit:S,desiredNormal:o.normal,desiredTargetPos:r.footWorldPos,weight:o.weight})}updateLegIkTarget(t,e,o,i,s,r,n){const l=this.footIkScratch,a=this.footIkHits,h=e.foot,c=h.getWorldPosition(l.footWorldPos),d=this.computeFootVerticalSpeed(s,c,n),p=this.resolveFootAxes(t,h,this.footIkAxesScratch),u=this.resolveGroundSampleAxes(t,h,p,this.footIkSampleAxesScratch),f=l.centerRayStart.copy(c).addScaledVector(I,this.footIkRayStartHeight),g=l.toeRayStart.copy(f).addScaledVector(u.forward,this.footIkForwardSampleDistance),m=l.heelRayStart.copy(f).addScaledVector(u.forward,-this.footIkForwardSampleDistance),k=l.sideRayStart.copy(f).addScaledVector(u.right,this.footIkSideSampleDistance),S=this.getFirstGroundHit(f,a.center),w=this.getFirstGroundHit(g,a.toe),b=this.getFirstGroundHit(m,a.heel),L=this.getFirstGroundHit(k,a.side),v=l.desiredTargetPos.copy(c),B=l.desiredNormal.set(0,1,0),x=l.desiredForward.copy(u.forward);let D=0,F=0,P=this.footIkWeightOutSpeed;const R=null!=S||null!=w||null!=b;let A=c.y;null!=S?A=S.point.y:null!=w&&null!=b?A=.5*(w.point.y+b.point.y):null!=w?A=w.point.y:null!=b&&(A=b.point.y);const M=this.computeLegExtensionRatio(e,o),T=Math.max(0,c.y-A,c.y-s.targetPosition.y),W=this.shouldPlantFoot(s,!this.footIkRequireGrounded||r,R,d,M,T);if(W){if(v.copy(c),this.computeDesiredGroundNormal(u,S,w,b,L,B)){this.computeDesiredFootForward(u.forward,u.right,B,w,b,x),D=this.computeDesiredPitchAngle(w,b,u.forward);const t=Math.max(0,Math.sin(D))*this.footIkForwardSampleDistance*.45,e=Math.max(this.footIkFootOffset+this.footIkExtraClearance,s.contactOffset);v.y=A+e+t,s.top&&(v.y-=this.ikPelvisOffsetY/2),F=1,P=this.footIkWeightInSpeed}}else this.computeDesiredFootForward(u.forward,u.right,B,null,null,x),v.copy(c),v.y+=this.footIkFootOffset;this.clampDesiredFootTarget(e,o,c,v);const O=1-Math.exp(-this.footIkPositionLerpSpeed*n),V=1-Math.exp(-P*n);s.targetPosition.lerp(v,O),s.normal.lerp(B,O).normalize(),s.forward.lerp(x,O).normalize(),s.pitch=y.lerp(s.pitch,D,O),s.weight=y.lerp(s.weight,F,V),s.planted=W&&F>.001,this.updateFootSample(s,c),this.setBoneWorldPosition(i,s.targetPosition),this.updateLegDebug(t,{footWorldPos:c,centerRayStart:f,toeRayStart:g,heelRayStart:m,sideRayStart:k,centerHit:S,toeHit:w,heelHit:b,sideHit:L,desiredNormal:B,desiredTargetPos:s.targetPosition,weight:s.weight})}updateLegDebug(t,e){if(!this.footIkDebug||null==this.ikDebugLegs||null==this.ikBoneRefs)return;const o=this.ikDebugLegs[t],i=this.ikBoneRefs[t],s=this.resolveFootAxes(t,i.foot,this.footIkAxesScratch),r=this.footIkScratch,n=e.centerHit?.point??r.debugRayEndA.copy(e.centerRayStart).addScaledVector(B,this.footIkRayLength),l=e.toeHit?.point??r.debugRayEndB.copy(e.toeRayStart).addScaledVector(B,this.footIkRayLength),a=e.heelHit?.point??r.debugRayEndC.copy(e.heelRayStart).addScaledVector(B,this.footIkRayLength),h=e.sideHit?.point??r.debugRayEndD.copy(e.sideRayStart).addScaledVector(B,this.footIkRayLength);this.setDebugArrow(o.rayCenter,e.centerRayStart,n),this.setDebugArrow(o.rayToe,e.toeRayStart,l),this.setDebugArrow(o.rayHeel,e.heelRayStart,a),this.setDebugArrow(o.raySide,e.sideRayStart,h);const c=e.centerHit?.point??e.toeHit?.point??e.heelHit?.point??e.sideHit?.point??e.footWorldPos;this.setDebugArrow(o.hitNormal,c,r.debugRayEndE.copy(c).addScaledVector(e.desiredNormal,this.footIkDebugNormalLength)),this.setDebugArrow(o.footUp,e.footWorldPos,r.debugRayEndF.copy(e.footWorldPos).addScaledVector(s.up,this.footIkDebugAxisLength*(.15+e.weight))),this.setDebugArrow(o.footToTarget,e.footWorldPos,e.desiredTargetPos)}getFirstGroundHit(t,e){return"physics"===this.footIkRaycastMode?this.rayTestDown(t,this.footIkRayLength,e)?e:null:"physicsThenRender"===this.footIkRaycastMode?this.rayTestDown(t,this.footIkRayLength,e)||this.raycastDownFirstValid(t,this.footIkRayLength,e)?e:null:this.raycastDownFirstValid(t,this.footIkRayLength,e)?e:null}resolveGroundSampleAxes(t,e,o,i){const s=o??this.resolveFootAxes(t,e),r=i??{forward:new d,right:new d},n=this.actor.object.getWorldDirection(A);n.addScaledVector(I,-n.dot(I)),n.lengthSq()<1e-8&&n.copy(s.forward).addScaledVector(I,-s.forward.dot(I)),n.lengthSq()<1e-8&&n.set(0,0,1),n.normalize();const l=M.crossVectors(I,n);return l.lengthSq()<1e-8?l.copy(s.right):l.normalize(),l.dot(s.right)<0&&l.multiplyScalar(-1),r.forward.copy(n),r.right.copy(l),r}computeDesiredGroundNormal(t,e,o,i,s,r){const n=this.computeAverageHitNormal(e,o,i,s,A);let l=!1,a=0,h=0;if(null!=o&&null!=i){const e=P.subVectors(o.point,i.point).dot(t.forward);Math.abs(e)>1e-5&&(a=(o.point.y-i.point.y)/e,l=!0)}if(null!=s&&null!=e){const o=R.subVectors(s.point,e.point).dot(t.right);Math.abs(o)>1e-5&&(h=(s.point.y-e.point.y)/o,l=!0)}if(l&&(r.copy(I),r.addScaledVector(t.forward,-a),r.addScaledVector(t.right,-h),r.lengthSq()>1e-8?r.normalize():l=!1),l)null!=n&&r.dot(n)<0&&r.multiplyScalar(-1);else{if(null==n)return!1;r.copy(n),l=!0}return r.dot(I)<0&&r.multiplyScalar(-1),this.clampSlopeNormal(r),!0}computeAverageHitNormal(t,e,o,i,s){s.set(0,0,0);let r=0;return null!=t&&t.hasNormal&&(s.add(t.normal),r++),null!=e&&e.hasNormal&&(s.add(e.normal),r++),null!=o&&o.hasNormal&&(s.add(o.normal),r++),null!=i&&i.hasNormal&&(s.add(i.normal),r++),0===r||s.lengthSq()<1e-8?null:(s.multiplyScalar(1/r).normalize(),s)}computeDesiredFootForward(t,e,o,i,s,r){null!=i&&null!=s?r.subVectors(i.point,s.point):r.copy(t),r.addScaledVector(o,-r.dot(o)),r.lengthSq()<1e-8&&(r.copy(this.actor.object.getWorldDirection(A)),r.addScaledVector(o,-r.dot(o))),r.lengthSq()<1e-8&&r.crossVectors(o,e),r.lengthSq()<1e-8&&r.set(0,0,1),r.normalize();const n=A.copy(this.actor.object.getWorldDirection(A));n.addScaledVector(o,-n.dot(o)),n.lengthSq()<1e-8&&(n.copy(t),n.addScaledVector(o,-n.dot(o))),n.lengthSq()>1e-8&&n.normalize(),r.dot(n)<0&&r.multiplyScalar(-1)}computeDesiredPitchAngle(t,e,o){if(null==t||null==e)return 0;const i=P.subVectors(t.point,e.point),s=Math.abs(i.dot(o));if(s<1e-5)return 0;const r=t.point.y-e.point.y,n=y.degToRad(this.footIkMaxSlopeAngleDeg);return y.clamp(-Math.atan2(r,s),-n,n)}applySimpleFootPitch(t,e,o){if(null==e.parent||o.weight<=.001)return;const i=this.ikFootAxes?.[t]??this.detectFootAxisBasis(e),s=o.pitch*o.weight;if(Math.abs(s)<=1e-5)return;const r=this.resolveLocalPitchSign(i),n=T.copy(e.quaternion),l=W.setFromAxisAngle(i.rightLocal,s*r);e.quaternion.copy(n.multiply(l))}resolveLocalPitchSign(t){const e=O.setFromAxisAngle(t.rightLocal,.15);return R.copy(t.upLocal).applyQuaternion(e).sub(t.upLocal).dot(t.forwardLocal)>=0?1:-1}clampDesiredFootTarget(t,e,o,i){const s=P.subVectors(i,o),r=s.dot(I),n=R.copy(s).addScaledVector(I,-r),l=n.length();l>this.footIkMaxHorizontalOffset&&l>1e-6&&n.multiplyScalar(this.footIkMaxHorizontalOffset/l);const a=y.clamp(r,-this.footIkMaxVerticalOffsetDown,this.footIkMaxVerticalOffsetUp);if(i.copy(o),i.add(n),i.addScaledVector(I,a),this.footIkPelvisEnabled)return;const h=t.upper.getWorldPosition(F).clone(),c=P.subVectors(i,h),d=c.length(),p=.995*e.total;d>p&&d>1e-6&&i.copy(h).addScaledVector(c,p/d)}solveTwoBoneLeg(t,e,o){const i=e.upper.getWorldPosition(F).clone(),s=e.lower.getWorldPosition(P).clone(),r=e.foot.getWorldPosition(R).clone(),n=i.distanceTo(s),l=s.distanceTo(r);if(n<1e-5||l<1e-5)return;const a=(new d).subVectors(o,i),h=a.length();if(h<1e-5)return;const c=Math.abs(n-l)+1e-4,p=n+l-1e-4,u=y.clamp(h,c,p),f=a.multiplyScalar(1/h),g=(new d).subVectors(s,i).normalize(),m=(new d).subVectors(r,s).normalize(),k=(new d).crossVectors(g,m);k.lengthSq()<1e-8&&(k.copy(this.actor.object.getWorldDirection(F).cross(I)),k.lengthSq()<1e-8&&k.set(1,0,0)),k.normalize();const S=(u*u+n*n-l*l)/(2*u),w=Math.max(n*n-S*S,0),b=Math.sqrt(w),L=(new d).copy(i).addScaledVector(f,S);let v=(new d).crossVectors(k,f);v.lengthSq()<1e-8&&(v=(new d).crossVectors(f,I),v.lengthSq()<1e-8&&(v=new d(1,0,0))),v.normalize();const B=(new d).copy(L).addScaledVector(v,b),x=(new d).copy(L).addScaledVector(v,-b),D=(new d).subVectors(s,L).dot(v)>=0?B:x;this.rotateBoneToward(e.upper,i,s,D),e.upper.updateMatrixWorld(!0);const A=e.lower.getWorldPosition(P),M=e.foot.getWorldPosition(R);this.rotateBoneToward(e.lower,A,M,o),e.lower.updateMatrixWorld(!0),this.updateSolveDebug(t,i,D,o)}updateSolveDebug(t,e,o,i){if(!this.footIkDebug||null==this.ikDebugLegs)return;const s=this.ikDebugLegs[t];this.setDebugArrow(s.solveUpper,e,o),this.setDebugArrow(s.solveLower,o,i)}rotateBoneToward(t,e,o,i){const s=(new d).subVectors(o,e),r=(new d).subVectors(i,e);if(s.lengthSq()<1e-10||r.lengthSq()<1e-10)return;if(s.normalize(),r.normalize(),s.dot(r)>.9999)return;const n=(new f).setFromUnitVectors(s,r),l=t.getWorldQuaternion(T),a=W.copy(n).multiply(l);if(null==t.parent)return void t.quaternion.copy(a);const h=t.parent.getWorldQuaternion(O),c=V.copy(h).invert().multiply(a);t.quaternion.copy(c)}detectFootAxisBasis(t){const e=t.getWorldQuaternion(T),o=this.actor.object.getWorldDirection(F);o.lengthSq()<1e-6&&o.set(0,0,1),o.normalize();const i=[{local:q.clone(),world:q.clone().applyQuaternion(e)},{local:H.clone(),world:H.clone().applyQuaternion(e)},{local:z.clone(),world:z.clone().applyQuaternion(e)}];i.push({local:q.clone().multiplyScalar(-1),world:q.clone().multiplyScalar(-1).applyQuaternion(e)}),i.push({local:H.clone().multiplyScalar(-1),world:H.clone().multiplyScalar(-1).applyQuaternion(e)}),i.push({local:z.clone().multiplyScalar(-1),world:z.clone().multiplyScalar(-1).applyQuaternion(e)});let s=i[0],r=-1/0;for(const t of i){const e=t.world.dot(I);e>r&&(r=e,s=t)}let n=i[0],l=-1/0;for(const t of i){if(Math.abs(t.world.dot(s.world))>.6)continue;const e=Math.abs(t.world.dot(o));e>l&&(l=e,n=t)}n.world.dot(o)<0&&(n={local:n.local.clone().multiplyScalar(-1),world:n.world.clone().multiplyScalar(-1)});const a=s.local.clone().normalize(),h=n.local.clone().normalize(),c=a.clone().cross(h).normalize();return{upLocal:a,forwardLocal:c.clone().cross(a).normalize(),rightLocal:c}}resolveFootAxes(t,e,o){const i=this.ikFootAxes?.[t]??this.detectFootAxisBasis(e),s=o??{up:new d,forward:new d,right:new d},r=e.getWorldQuaternion(T);return s.up.copy(i.upLocal).applyQuaternion(r).normalize(),s.forward.copy(i.forwardLocal).applyQuaternion(r).normalize(),s.right.copy(i.rightLocal).applyQuaternion(r).normalize(),s}clampSlopeNormal(t){const e=y.clamp(t.dot(I),-1,1),o=Math.acos(e),i=y.degToRad(this.footIkMaxSlopeAngleDeg);if(o<=i||o<1e-5)return;const s=i/o;t.lerpVectors(I,t,s).normalize()}blendLegAfterSolve(t,e,o){if(!(o>=.999)){if(o<=.001)return t.upper.quaternion.copy(e.upper),t.lower.quaternion.copy(e.lower),void t.foot.quaternion.copy(e.foot);this.blendBoneQuaternion(t.upper,e.upper,o),this.blendBoneQuaternion(t.lower,e.lower,o),this.blendBoneQuaternion(t.foot,e.foot,o)}}blendBoneQuaternion(t,e,o){T.copy(t.quaternion),t.quaternion.copy(e).slerp(T,o)}alignFootToGroundNormal(t,e,o,i){if(o.weight<=.001||null==e.parent)return;const s=this.ikFootAxes?.[t]??this.detectFootAxisBasis(e),r=F.copy(o.normal).normalize(),n=P.copy(o.forward);if(n.addScaledVector(r,-n.dot(r)),n.lengthSq()<1e-8){const o=this.resolveFootAxes(t,e);n.copy(o.forward).addScaledVector(r,-o.forward.dot(r))}if(n.lengthSq()<1e-8)return;n.normalize();const l=R.crossVectors(r,n);if(l.lengthSq()<1e-8)return;l.normalize(),n.copy(A.crossVectors(l,r)).normalize(),C.makeBasis(s.rightLocal,s.upLocal,s.forwardLocal),T.setFromRotationMatrix(C),E.makeBasis(l,r,n),W.setFromRotationMatrix(E);const a=O.copy(W).multiply(V.copy(T).invert()),h=e.parent.getWorldQuaternion(V),c=W.copy(h).invert().multiply(a),d=(1-Math.exp(-this.footIkRotationLerpSpeed*i))*o.weight;e.quaternion.slerp(c,y.clamp(d,0,1))}getMixer(){return this.mixer}beginExternalControl(){this.externalControlActive=!0}endExternalControl(){this.externalControlActive=!1}stopSequenceAnimation(){this.currentFullBodyPriority=-1,this.externalControlActive=!1,null==this.fullBodyAction||this.fullBodyAction.isRunning()||(this.fullBodyAction=null),null==this.upperBodyAction||this.upperBodyAction.isRunning()||(this.upperBodyAction=null),this.fullBodyTimer=0}cancelRootMotionAction(t){null!=t&&this.fullBodyAction!==t||(this.currentFullBodyPriority=-1,this.externalControlActive=!1,this.fullBodyAction?.stop(),this.fullBodyAction=null,this.fullBodyTimer=0)}beginExternalAnimationControl(t,e={}){$(null!=this.mixer,"Can't begin external control before setup is called"),this.mixer.stopAllAction(),this.currentFullBodyPriority=99,this.fullBodyTimer=0;const o=this.mixer.clipAction(t);return o.setLoop(h,1),o.clampWhenFinished=!0,o.timeScale=e.timeScale??1,o.reset(),o.play(),this.fullBodyAction=o,this.externalControlActive=!0,o}syncMovementSpeed(t){if(null!=t){const e=t.getClip();if(e instanceof i&&e.fixedInPlace&&null!=this.movementSpeed){t.timeScale=e.duration/e.displacement*this.movementSpeed;const o=this.mixer.getRoot();o instanceof a&&(t.timeScale/=o.scale.x)}}}playStateMachine(t){this.stateMachines.push(t)}playUpperStateMachine(t){this.upperStateMachines.push(t)}removeStateMachine(t){const e=this.stateMachines.indexOf(t);e>=0&&this.stateMachines.splice(e,1)}removeUpperStateMachine(t){const e=this.upperStateMachines.indexOf(t);e>=0&&this.upperStateMachines.splice(e,1)}playUpper(t,e={}){const o=e?.priority??1;o<this.currentUpperBodyPriority||(this.currentUpperBodyPriority=o,this.upperBodyAction=this.transition(this.upperBodyAction,this.getUpperBodyClip(t),e),this.upperBodyAction.timeScale=e?.timeScale??1,this.upperBodyTimer=0,this.upperBodyOverride=!0,this.overrideFadeTimeUpper=e.fadeTime)}play(t,e={}){$(null!=this.mixer,"Can't play animation before setup is called");const o=e.priority??1;o<this.currentFullBodyPriority||(this.currentFullBodyPriority=o,this.fullBodyTimer=0,this.upperBodyOverride||(this.upperBodyAction=this.transition(this.upperBodyAction,this.getUpperBodyClip(t),e),this.upperBodyAction.timeScale=e?.timeScale??1),this.fullBodyClip=t,this.fullBodyAction=this.transition(this.fullBodyAction,this.getFullBodyClip(t),e),this.fullBodyAction.timeScale=e?.timeScale??1,this.fullBodyAction.getClip().uuid==this.upperBodyAction.getClip().uuid&&this.upperBodyAction.syncWith(this.fullBodyAction),this.overrideFadeTime=e.fadeTime)}onActionDone(t){return new Promise(e=>{const o=i=>{i.action===t&&(e(i.action),this.mixer.removeEventListener("finished",o))};this.mixer.addEventListener("finished",o)})}transition(t,e,o={}){const i=o?.fadeTime??this.fadeTime;if(null!=t&&t.getClip().uuid===e.uuid)return t.isRunning()||(t.reset(),null!=o.offset&&(t.time=o.offset),t.enabled=!0,t.weight=1,t.setEffectiveWeight(1),t.setEffectiveTimeScale(1),t.play(),!1===o.loop&&(t.setLoop(h,1),t.clampWhenFinished=!0)),t;if(t&&t.isRunning()){const s=t,r=this.mixer.clipAction(e);r.reset(),null!=o.offset&&(r.time=o.offset),r.play(),r.enabled=!0,r.setEffectiveTimeScale(1),r.weight=1,s.crossFadeTo(r,i,!0),t=r}else(t=this.mixer.clipAction(e)).reset(),null!=o.offset&&(t.time=o.offset),t.enabled=!0,t.weight=1,t.setEffectiveWeight(1),t.setEffectiveTimeScale(1),t.play();return!1===o.loop&&(t.setLoop(h,1),t.clampWhenFinished=!0),t}};_=t([o({inEditor:!0})],_);export{_ as CharacterAnimationComponent};function K(t,e){if(null==t)return e;const o=e.clone(),i=new Set(t.map(t=>t.name));return o.tracks=o.tracks.filter(t=>i.has(t.name.split(".")[0])),o}function Y(t){return t.flatMap(t=>function(t){const e=[];return t.traverse(t=>{e.push(t)}),e}(t)).filter(t=>t instanceof l)}function $(t,e){if(!1===t||"function"==typeof t&&!1===t())throw new Error(e)}function J(t,e){const o=new Map;return(i,...s)=>{const r=t(i);return o.has(r)||o.set(r,e(i,...s)),o.get(r)}}function X(t){let e;return t.traverse(t=>{(t instanceof l||t.isBone)&&null==e&&(e=t)}),e}function Z(t,e){let o=e;for(;null!=o;){if(o===t)return!0;o=o.parent}return!1}/*
1
+ import{__decorate as t}from"tslib";import{ActorComponent as e,Component as o}from"../../../component.js";import{RootMotionClip as i}from"../../../../animation/root-motion.js";import{inject as s}from"../../../../inject.js";import{ViewController as r}from"../../../../services/render.js";import{AnimationMixer as n,Bone as l,Object3D as a,LoopOnce as h,Raycaster as c,Vector3 as d,SkinnedMesh as p,Skeleton as u,Quaternion as f,Matrix4 as g,MathUtils as y,ArrowHelper as m,Group as k}from"three";import{CharacterMovementComponent as S}from"./character-movement.js";import{CCDIKSolver as w}from"three/addons/animation/CCDIKSolver.js";import{World as b}from"../../../../services/world.js";import{PhysicsSystem as L,RayTestResult as v}from"../../../../services/physics/physics-system.js";import{ArrayMap as B}from"../../../../../utils/collections.js";const I=new d(0,-1,0),P=new d(0,1,0),x=new d(1,1,1),D=new f,F=new d,R=new d,A=new d,M=new d,T=new d,W=new f,O=new f,V=new f,C=new f,E=new g,q=new g,H=new d(1,0,0),z=new d(0,1,0),N=new d(0,0,1);function U(){return{point:new d,normal:new d,hasNormal:!1}}const j=["mixamorigHips","Hips","hips","Pelvis","pelvis"],Q={upper:["LeftUpLeg","leftUpLeg","left_up_leg"],lower:["LeftLeg","leftLeg","left_leg"],foot:["LeftFoot","leftFoot","left_foot"]},G={upper:["RightUpLeg","rightUpLeg","right_up_leg"],lower:["RightLeg","rightLeg","right_leg"],foot:["RightFoot","rightFoot","right_foot"]},_=["left","right"];let K=class extends e{constructor(){super(...arguments),this.viewController=s(r),this.poseProcessors=new B,this.stateMachines=[],this.upperStateMachines=[],this.fadeTime=.2,this.movementSpeed=null,this.upperBodyTimer=0,this.upperBodyOverride=!1,this.fullBodyTimer=0,this.currentFullBodyPriority=-1,this.currentUpperBodyPriority=-1,this.externalControlActive=!1,this.world=s(b),this.physicsSystem=s(L),this.footIkEnabled=!1,this.footIkMoving=!1,this.footIkRayStartHeight=.5,this.footIkRayLength=1.5,this.footIkRaycastMode="physics",this.footIkFootOffset=.08,this.footIkAutoContactOffset=!1,this.footIkPositionLerpSpeed=28,this.footIkRotationLerpSpeed=14,this.footIkWeightInSpeed=34,this.footIkWeightOutSpeed=30,this.footIkMaxSlopeAngleDeg=40,this.footIkForwardSampleDistance=.14,this.footIkSideSampleDistance=.08,this.footIkMaxHorizontalOffset=.22,this.footIkMaxVerticalOffsetDown=.75,this.footIkMaxVerticalOffsetUp=.2,this.footIkPelvisEnabled=!0,this.footIkPelvisBone="mixamorigHips",this.footIkPelvisLerpSpeed=24,this.footIkPelvisMaxOffsetDown=.4,this.footIkPelvisMaxOffsetUp=.08,this.footIkRequireGrounded=!0,this.footIkSimpleTiltOnly=!1,this.footIkDebug=!1,this.footIkDebugNormalLength=.25,this.footIkDebugAxisLength=.2,this.footIkExtraClearance=.01,this.footIkPlantReleaseUpSpeed=.08,this.footIkPlantReleaseExtension=.9,this.footIkPlantAttachExtension=.96,this.footIkPlantReleaseLift=.055,this.footIkPlantAttachLift=.02,this.leftLegIkBones={upperLeg:"mixamorigLeftUpLeg",lowerLeg:"mixamorigLeftLeg",foot:"mixamorigLeftFoot"},this.rightLegIkBones={upperLeg:"mixamorigRightUpLeg",lowerLeg:"mixamorigRightLeg",foot:"mixamorigRightFoot"},this.ikPelvisOffsetY=0,this.ikLegState={left:{targetPosition:new d,normal:new d(0,1,0),forward:new d(0,0,1),pitch:0,contactOffset:0,planted:!0,lastFootWorldPos:new d,hasLastFootSample:!1,weight:0,top:!1},right:{targetPosition:new d,normal:new d(0,1,0),forward:new d(0,0,1),pitch:0,contactOffset:0,planted:!0,lastFootWorldPos:new d,hasLastFootSample:!1,weight:0,top:!1}},this.ikWarnedMissingBones=!1,this.raycaster=new c,this.raycastIntersections=[],this.footIkRayTo=new d,this.footIkRayTestResult=new v,this.footIkRayTestOptions={excludeTriggers:!0,resolveActor:!1,collisionFilter:-2},this.footIkHits={center:U(),toe:U(),heel:U(),side:U()},this.footIkAxesScratch={up:new d,forward:new d,right:new d},this.footIkSampleAxesScratch={forward:new d,right:new d},this.footIkScratch={footWorldPos:new d,centerRayStart:new d,toeRayStart:new d,heelRayStart:new d,sideRayStart:new d,desiredTargetPos:new d,desiredNormal:new d,desiredForward:new d,debugRayEndA:new d,debugRayEndB:new d,debugRayEndC:new d,debugRayEndD:new d,debugRayEndE:new d,debugRayEndF:new d},this.ikPreSolve={left:{upper:new f,lower:new f,foot:new f},right:{upper:new f,lower:new f,foot:new f}},this.getFullBodyClip=X(t=>t.uuid,t=>Y(this.fullBodyMask,t)),this.getUpperBodyClip=X(t=>t.uuid,t=>Y(this.upperBodyMask,t))}onInit(){this.viewController.onUpdate(this.actor).subscribe(t=>this.updateInternal(t)),this.characterMovement=this.actor.getComponent(S),this.footIkRayTestOptions.excludeActor=this.actor}onEndPlay(){this.disposeFootIkDebug()}raycastDownFirstValid(t,e,o){const i=this.world.scene;this.raycaster.set(t,I),this.raycaster.near=0,this.raycaster.far=e,this.raycastIntersections.length=0,this.raycaster.intersectObject(i,!0,this.raycastIntersections);for(const t of this.raycastIntersections)if(!(this.isFootIkDebugObject(t.object)||this.isRelatedToActorHierarchy(t.object)||this.isSkinnedMeshObject(t.object)))return o.point.copy(t.point),null!=t.face?(o.normal.copy(t.face.normal).transformDirection(t.object.matrixWorld).normalize(),o.hasNormal=!0):o.hasNormal=!1,this.raycastIntersections.length=0,!0;return this.raycastIntersections.length=0,!1}rayTestDown(t,e,o){const i=this.footIkRayTo.copy(t).addScaledVector(I,e),s=this.physicsSystem.rayTest(t,i,this.footIkRayTestResult,this.footIkRayTestOptions);return!!s.hasHit&&(o.point.copy(s.hitPoint),o.normal.copy(s.hitNormal),o.normal.lengthSq()>1e-8?(o.normal.normalize(),o.hasNormal=!0):o.hasNormal=!1,!0)}isRelatedToActorHierarchy(t){const e=this.actor?.object;return null!=e&&null!=t&&(tt(t,e)||tt(e,t))}isFootIkDebugObject(t){let e=t;for(;null!=e;){if(!0===e.userData?.footIkDebug)return!0;e=e.parent}return!1}isSkinnedMeshObject(t){let e=t;for(;null!=e;){if(e instanceof p||!0===e.isSkinnedMesh)return!0;e=e.parent}return!1}getRootMotionAction(){if(this.fullBodyAction.getClip()instanceof i)return this.fullBodyAction}getFullBodyAction(){return this.fullBodyAction}setup(t,e,o){null!=e&&(this.upperBodyMask=$(e),this.fullBodyMask=function(t,e){const o=new Set($(e).map(t=>t.uuid)),i=[];return t.traverse(t=>{(t instanceof l||t.isBone)&&!o.has(t.uuid)&&i.push(t)}),i}(Z(t),e)),null!=this.mixer&&this.mixer.stopAllAction(),this.mixer=new n(t),this.ikRoot=t,this.disposeFootIkDebug(),this.initializeFootIk(t,o),this.syncFootIkDebug()}updateStateMachines(t){this.stateMachines.forEach(e=>{e.step(t);const o=e.current.clip;null!=o&&this.play(o,{priority:0,loop:e.current.options.loop??!0})}),this.upperStateMachines.forEach(e=>{e.step(t);const o=e.current.clip;null!=o?this.playUpper(o,{priority:0,loop:e.current.options.loop??!0}):this.play(this.fullBodyClip)})}addPoseProcessor(t){const e={id:t.id,phase:t.phase??"afterMixer",order:t.order??0,update:t.update};this.removePoseProcessor(e.id);const o=this.poseProcessors.get(e.phase);let i=o.findIndex(t=>t.order>e.order);return-1===i&&(i=o.length),o.splice(i,0,e),()=>{const t=o.indexOf(e);-1!==t&&(o.splice(t,1),0===o.length&&this.poseProcessors.delete(e.phase))}}removePoseProcessor(t){for(const[e,o]of this.poseProcessors.entries()){const i=o.findIndex(e=>e.id===t);if(-1!==i)return o.splice(i,1),void(0===o.length&&this.poseProcessors.delete(e))}}runPoseProcessors(t,e){if(0===this.poseProcessors.size||null==this.mixer||!this.poseProcessors.present(t))return;const o=this.mixer.getRoot();if(!(o instanceof a))return;const i=this.poseProcessorContext??(this.poseProcessorContext={deltaTime:e,phase:t,animation:this,mixer:this.mixer,root:o});i.deltaTime=e,i.phase=t,i.mixer=this.mixer,i.root=o;const s=this.poseProcessors.get(t);for(let t=0;t<s.length;t++)s[t].update(i)}updateInternal(t){null!=this.mixer&&(this.externalControlActive||(this.upperBodyTimer+=t*(this.upperBodyAction?.timeScale??1),this.fullBodyTimer+=t*(this.fullBodyAction?.timeScale??1),this.upperBodyAction&&this.upperBodyOverride&&this.upperBodyAction.getClip().duration-2*(this.overrideFadeTimeUpper??this.fadeTime)<this.upperBodyTimer&&(this.upperBodyOverride=!1,null!=this.fullBodyClip&&this.transition(this.upperBodyAction,this.getUpperBodyClip(this.fullBodyClip)),this.upperBodyAction=null,this.overrideFadeTimeUpper=null),this.fullBodyAction&&this.fullBodyAction.loop===h&&this.fullBodyAction.getClip().duration-2*(this.overrideFadeTime??this.fadeTime)<this.fullBodyTimer&&(this.currentFullBodyPriority=-1,this.overrideFadeTime=null),null!=this.characterMovement&&(this.movementSpeed=this.characterMovement.horizontalSpeed),this.updateStateMachines(t),this.syncMovementSpeed(this.fullBodyAction),this.upperBodyOverride||this.syncMovementSpeed(this.upperBodyAction),this.runPoseProcessors("beforeMixer",t),this.mixer.update(t),this.runPoseProcessors("afterMixer",t),this.runPoseProcessors("beforeIk",t),this.updateFootIk(t),this.runPoseProcessors("afterIk",t)))}initializeFootIk(t,e){if(this.ikSolver=null,this.ikSkinnedMesh=null,this.ikBoneRefs=null,this.ikLegLengths=null,this.ikPelvisBone=null,this.ikPelvisOffsetY=0,this.ikFootAxes=null,this.ikTargetBones=null,this.ikWarnedMissingBones=!1,this.ikLegState.left.weight=0,this.ikLegState.right.weight=0,!this.footIkEnabled)return;const o=this.findFirstSkinnedMesh(t);if(null==o||null==o.skeleton)return;this.ikSkinnedMesh=o,t.updateWorldMatrix(!0,!0);const i=o.skeleton,s=this.resolveLegBoneRefs(i,this.leftLegIkBones,Q),r=this.resolveLegBoneRefs(i,this.rightLegIkBones,G);if(null==s||null==r)return void(this.ikWarnedMissingBones||(this.ikWarnedMissingBones=!0,console.warn(`[CharacterAnimationComponent] Foot IK disabled: missing leg bones. Left=${this.leftLegIkBones.upperLeg}/${this.leftLegIkBones.lowerLeg}/${this.leftLegIkBones.foot}, Right=${this.rightLegIkBones.upperLeg}/${this.rightLegIkBones.lowerLeg}/${this.rightLegIkBones.foot}`)));this.ikBoneRefs={left:s,right:r},this.ikLegLengths={left:this.computeLegLengths(s),right:this.computeLegLengths(r)},this.ikFootAxes={left:this.detectFootAxisBasis(s.foot),right:this.detectFootAxisBasis(r.foot)},this.ikPelvisBone=this.resolvePelvisBone(i,s,r),this.ikLegState.left.targetPosition.copy(s.foot.getWorldPosition(F)),this.ikLegState.right.targetPosition.copy(r.foot.getWorldPosition(F)),this.ikLegState.left.normal.set(0,1,0),this.ikLegState.right.normal.set(0,1,0),this.ikLegState.left.pitch=0,this.ikLegState.right.pitch=0,this.ikLegState.left.contactOffset=this.estimateFootContactOffset(i,"left",s.foot),this.ikLegState.right.contactOffset=this.estimateFootContactOffset(i,"right",r.foot),this.ikLegState.left.planted=!0,this.ikLegState.right.planted=!0,this.ikLegState.left.lastFootWorldPos.copy(s.foot.getWorldPosition(F)),this.ikLegState.right.lastFootWorldPos.copy(r.foot.getWorldPosition(F)),this.ikLegState.left.hasLastFootSample=!0,this.ikLegState.right.hasLastFootSample=!0;const n=this.resolveFootAxes("left",s.foot),a=this.resolveFootAxes("right",r.foot);this.ikLegState.left.forward.copy(n.forward),this.ikLegState.right.forward.copy(a.forward);const h=e??Z(t);if(null==h)return;let c=i.getBoneByName("_IKTargetLeftFoot"),d=i.getBoneByName("_IKTargetRightFoot"),p=!1;if(null==c&&(c=new l,c.name="_IKTargetLeftFoot",h.add(c),p=!0),null==d&&(d=new l,d.name="_IKTargetRightFoot",h.add(d),p=!0),this.setBoneWorldPosition(c,s.foot.getWorldPosition(F)),this.setBoneWorldPosition(d,r.foot.getWorldPosition(F)),p||i.bones.indexOf(c)<0||i.bones.indexOf(d)<0){const t=i.bones.slice(),e=i.boneInverses.map(t=>t.clone());t.indexOf(c)<0&&(t.push(c),e.push((new g).copy(c.matrixWorld).invert())),t.indexOf(d)<0&&(t.push(d),e.push((new g).copy(d.matrixWorld).invert())),o.bind(new u(t,e),o.bindMatrix)}this.ikTargetBones={left:c,right:d};const f=o.skeleton.bones,y={target:f.indexOf(c),effector:f.indexOf(s.foot),links:[{index:f.indexOf(s.lower)},{index:f.indexOf(s.upper)}],iteration:8},m={target:f.indexOf(d),effector:f.indexOf(r.foot),links:[{index:f.indexOf(r.lower)},{index:f.indexOf(r.upper)}],iteration:8};if(y.target<0||y.effector<0||y.links.some(t=>t.index<0)||m.target<0||m.effector<0||m.links.some(t=>t.index<0))return console.warn("[CharacterAnimationComponent] Foot IK disabled: failed to resolve IK indexes in skeleton."),void(this.ikSolver=null);this.ikSolver=new w(o,[y,m])}findFirstSkinnedMesh(t){let e;return t.traverse(t=>{null==e&&(t instanceof p||!0===t.isSkinnedMesh)&&(e=t)}),e}resolveLegBoneRefs(t,e,o){const i=this.findBoneByNames(t,[e.upperLeg,...o.upper]),s=this.findBoneByNames(t,[e.lowerLeg,...o.lower]),r=this.findBoneByNames(t,[e.foot,...o.foot]);if(null!=i&&null!=s&&null!=r)return{upper:i,lower:s,foot:r}}findBoneByNames(t,e){for(const o of e){const e=t.getBoneByName(o);if(null!=e)return e}}resolvePelvisBone(t,e,o){const i=this.findBoneByNames(t,[this.footIkPelvisBone,...j]);if(null!=i)return i;const s=e.upper.parent,r=o.upper.parent;return null!=s&&s===r&&(s instanceof l||!0===s.isBone)||null!=s&&(s instanceof l||!0===s.isBone)?s:void 0}computeLegLengths(t){const e=t.upper.getWorldPosition(F),o=t.lower.getWorldPosition(R),i=t.foot.getWorldPosition(A),s=e.distanceTo(o),r=o.distanceTo(i);return{upper:s,lower:r,total:s+r}}setBoneWorldPosition(t,e){const o=t.parent;null==o?t.position.copy(e):t.position.copy(o.worldToLocal(F.copy(e))),t.quaternion.copy(D),t.scale.copy(x),t.updateMatrixWorld(!0)}syncFootIkDebug(){this.footIkDebug&&null!=this.ikRoot?(null!=this.ikDebugRoot&&null!=this.ikDebugLegs||(this.ikDebugRoot=new k,this.ikDebugRoot.name="FootIKDebug",this.ikDebugRoot.userData.footIkDebug=!0,this.ikDebugLegs={left:this.createDebugLeg("LeftFootIK",53503),right:this.createDebugLeg("RightFootIK",16755200)},this.ikDebugRoot.add(this.ikDebugLegs.left.root,this.ikDebugLegs.right.root),this.world.scene.add(this.ikDebugRoot)),this.ikDebugRoot.visible=!0):null!=this.ikDebugRoot&&(this.ikDebugRoot.visible=!1)}disposeFootIkDebug(){null!=this.ikDebugRoot&&(this.ikDebugRoot.removeFromParent(),this.ikDebugRoot.clear()),this.ikDebugRoot=null,this.ikDebugLegs=null}createDebugLeg(t,e){const o=new k;o.name=t,o.userData.footIkDebug=!0;const i=this.createDebugArrow(e),s=this.createDebugArrow(e),r=this.createDebugArrow(e),n=this.createDebugArrow(e),l=this.createDebugArrow(65280),a=this.createDebugArrow(6750054),h=this.createDebugArrow(16711935),c=this.createDebugArrow(16776960),d=this.createDebugArrow(16737792);return o.add(i,s,r,n,l,a,h,c,d),{root:o,rayCenter:i,rayToe:s,rayHeel:r,raySide:n,hitNormal:l,footUp:a,footToTarget:h,solveUpper:c,solveLower:d}}createDebugArrow(t){const e=new m(P,new d,.001,t);return e.userData.footIkDebug=!0,e.traverse(t=>{t.userData.footIkDebug=!0,t.raycast=()=>{}}),e.visible=!1,e}setDebugArrow(t,e,o){F.subVectors(o,e);const i=F.length();i<1e-6?t.visible=!1:(t.visible=!0,t.position.copy(e),t.setDirection(F.multiplyScalar(1/i)),t.setLength(i,Math.min(.08,.25*i),Math.min(.05,.2*i)))}resetDebugVisibility(){null!=this.ikDebugLegs&&(this.ikDebugLegs.left.rayCenter.visible=!1,this.ikDebugLegs.left.rayToe.visible=!1,this.ikDebugLegs.left.rayHeel.visible=!1,this.ikDebugLegs.left.raySide.visible=!1,this.ikDebugLegs.left.hitNormal.visible=!1,this.ikDebugLegs.left.footUp.visible=!1,this.ikDebugLegs.left.footToTarget.visible=!1,this.ikDebugLegs.left.solveUpper.visible=!1,this.ikDebugLegs.left.solveLower.visible=!1,this.ikDebugLegs.right.rayCenter.visible=!1,this.ikDebugLegs.right.rayToe.visible=!1,this.ikDebugLegs.right.rayHeel.visible=!1,this.ikDebugLegs.right.raySide.visible=!1,this.ikDebugLegs.right.hitNormal.visible=!1,this.ikDebugLegs.right.footUp.visible=!1,this.ikDebugLegs.right.footToTarget.visible=!1,this.ikDebugLegs.right.solveUpper.visible=!1,this.ikDebugLegs.right.solveLower.visible=!1)}updateFootIk(t){if(this.syncFootIkDebug(),!this.footIkEnabled||null==this.ikBoneRefs||null==this.ikRoot)return void this.resetDebugVisibility();if(!this.footIkMoving&&(this.movementSpeed??0)>.01)return this.resetFootIkState(),void this.resetDebugVisibility();this.ikRoot.updateWorldMatrix(!0,!0);const e=this.characterMovement?.isGrounded??!0;return this.footIkSimpleTiltOnly?(this.updatePelvisOffset(t,!1),this.updateLegTiltSimple("left",this.ikBoneRefs.left.foot,this.ikLegState.left,e,t),void this.updateLegTiltSimple("right",this.ikBoneRefs.right.foot,this.ikLegState.right,e,t)):null==this.ikLegLengths||null==this.ikTargetBones||null==this.ikSkinnedMesh||null==this.ikSolver?(this.updatePelvisOffset(t,!1),void this.resetDebugVisibility()):(this.updateLegIkTarget("left",this.ikBoneRefs.left,this.ikLegLengths.left,this.ikTargetBones.left,this.ikLegState.left,e,t),this.updateLegIkTarget("right",this.ikBoneRefs.right,this.ikLegLengths.right,this.ikTargetBones.right,this.ikLegState.right,e,t),this.updatePelvisOffset(t,!0),this.setBoneWorldPosition(this.ikTargetBones.left,this.ikLegState.left.targetPosition),this.setBoneWorldPosition(this.ikTargetBones.right,this.ikLegState.right.targetPosition),this.ikPreSolve.left.upper.copy(this.ikBoneRefs.left.upper.quaternion),this.ikPreSolve.left.lower.copy(this.ikBoneRefs.left.lower.quaternion),this.ikPreSolve.left.foot.copy(this.ikBoneRefs.left.foot.quaternion),this.ikPreSolve.right.upper.copy(this.ikBoneRefs.right.upper.quaternion),this.ikPreSolve.right.lower.copy(this.ikBoneRefs.right.lower.quaternion),this.ikPreSolve.right.foot.copy(this.ikBoneRefs.right.foot.quaternion),null!=this.ikDebugLegs&&(this.ikDebugLegs.left.solveUpper.visible=!1,this.ikDebugLegs.left.solveLower.visible=!1,this.ikDebugLegs.right.solveUpper.visible=!1,this.ikDebugLegs.right.solveLower.visible=!1),this.ikSolver.update(),this.blendLegAfterSolve(this.ikBoneRefs.left,this.ikPreSolve.left,this.ikLegState.left.weight),this.blendLegAfterSolve(this.ikBoneRefs.right,this.ikPreSolve.right,this.ikLegState.right.weight),this.applySimpleFootPitch("left",this.ikBoneRefs.left.foot,this.ikLegState.left),void this.applySimpleFootPitch("right",this.ikBoneRefs.right.foot,this.ikLegState.right))}resetFootIkState(){if(null!=this.ikBoneRefs){for(const t of _){const e=this.ikBoneRefs[t],o=this.ikLegState[t],i=e.foot.getWorldPosition(F);o.targetPosition.copy(i),o.lastFootWorldPos.copy(i),o.hasLastFootSample=!0,o.weight=0,o.normal.set(0,1,0);const s=this.resolveFootAxes(t,e.foot,this.footIkAxesScratch);o.forward.copy(s.forward),o.pitch=0,this.footIkAutoContactOffset?o.contactOffset=Math.max(o.contactOffset,this.footIkFootOffset+this.footIkExtraClearance):o.contactOffset=this.footIkFootOffset+this.footIkExtraClearance,o.planted=!1}this.ikPelvisOffsetY=0}}updatePelvisOffset(t,e){if(null==this.ikPelvisBone)return;let o=0;if(e&&this.footIkPelvisEnabled&&null!=this.ikBoneRefs&&null!=this.ikLegLengths){this.ikLegState.left.top=!1,this.ikLegState.right.top=!1;for(const t of _){const e=this.ikBoneRefs[t],i=this.ikLegLengths[t],s=this.ikLegState[t];if(!s.planted)continue;const r=e.upper.getWorldPosition(F),n=.998*i.total,l=this.computeRequiredPelvisDrop(r,s.targetPosition,n);if(l>0){const e="left"===t?"right":"left";this.ikLegState[e].top=!0}o=Math.min(o,-l)}o=y.clamp(o,-this.footIkPelvisMaxOffsetDown,this.footIkPelvisMaxOffsetUp)}const i=1-Math.exp(-this.footIkPelvisLerpSpeed*t);this.ikPelvisOffsetY=y.lerp(this.ikPelvisOffsetY,o,i);const s=this.ikPelvisBone.getWorldPosition(R),r=A.copy(s).addScaledVector(P,this.ikPelvisOffsetY);null==this.ikPelvisBone.parent?this.ikPelvisBone.position.copy(r):this.ikPelvisBone.position.copy(this.ikPelvisBone.parent.worldToLocal(r)),this.ikPelvisBone.updateMatrixWorld(!0)}computeFootVerticalSpeed(t,e,o){return!t.hasLastFootSample||o<=1e-6?0:(e.y-t.lastFootWorldPos.y)/o}updateFootSample(t,e){t.lastFootWorldPos.copy(e),t.hasLastFootSample=!0}estimateFootContactOffset(t,e,o){const i=this.footIkFootOffset+this.footIkExtraClearance;if(!this.footIkAutoContactOffset)return i;const s=t.bones.indexOf(o);if(s<0)return i;const r=t.boneInverses[s];if(null==r)return i;const n=this.ikFootAxes?.[e]??this.detectFootAxisBasis(o),a=o.getWorldPosition(R),h=A.copy(n.upLocal).applyQuaternion(o.getWorldQuaternion(W)).normalize();let c=0;return o.traverse(e=>{if(!(e instanceof l)||e===o)return;const i=t.bones.indexOf(e);if(i<0)return;const s=E.copy(t.boneInverses[i]).invert(),n=q.copy(r).multiply(s),d=F.setFromMatrixPosition(n),p=M.copy(d).applyMatrix4(o.matrixWorld).sub(a);c=Math.min(c,p.dot(h))}),Math.max(i,-c+this.footIkExtraClearance)}shouldPlantFoot(t,e,o,i,s,r){if(!e||!o)return!1;const n=this.footIkPlantReleaseExtension,l=this.footIkPlantAttachExtension,a=this.footIkPlantReleaseLift,h=this.footIkPlantAttachLift;return t.planted?!(i>this.footIkPlantReleaseUpSpeed&&(s<n||r>a)):s>=l&&r<=h||i<=0&&s>=n}computeLegExtensionRatio(t,e){const o=t.upper.getWorldPosition(F),i=t.foot.getWorldPosition(R),s=o.distanceTo(i);return e.total<=1e-6?1:y.clamp(s/e.total,0,1.2)}computeRequiredPelvisDrop(t,e,o){const i=M.subVectors(t,e),s=i.length();if(s<=o+1e-6)return 0;const r=i.dot(P),n=o*o-Math.max(s*s-r*r,0);if(n<=0)return s-o;const l=Math.sqrt(n),a=r-l,h=r+l;return a>=0?a:h>=0?h:0}updateLegTiltSimple(t,e,o,i,s){const r=this.footIkScratch,n=this.footIkHits,l=e.getWorldPosition(r.footWorldPos),a=this.computeFootVerticalSpeed(o,l,s),h=this.resolveFootAxes(t,e,this.footIkAxesScratch),c=this.resolveGroundSampleAxes(t,e,h,this.footIkSampleAxesScratch),d=r.centerRayStart.copy(l).addScaledVector(P,this.footIkRayStartHeight),p=r.toeRayStart.copy(d).addScaledVector(c.forward,this.footIkForwardSampleDistance),u=r.heelRayStart.copy(d).addScaledVector(c.forward,-this.footIkForwardSampleDistance),f=r.sideRayStart.copy(d).addScaledVector(c.right,this.footIkSideSampleDistance),g=this.getFirstGroundHit(d,n.center),m=this.getFirstGroundHit(p,n.toe),k=this.getFirstGroundHit(u,n.heel),S=this.getFirstGroundHit(f,n.side),w=r.desiredNormal.set(0,1,0),b=r.desiredForward.copy(c.forward);let L=0,v=0,B=this.footIkWeightOutSpeed;const I=null!=g||null!=m||null!=k;let x=l.y;null!=g?x=g.point.y:null!=m&&null!=k?x=.5*(m.point.y+k.point.y):null!=m?x=m.point.y:null!=k&&(x=k.point.y);const D=this.ikBoneRefs?.[t],F=this.ikLegLengths?.[t],R=null!=D&&null!=F?this.computeLegExtensionRatio(D,F):1,A=Math.max(0,l.y-x,l.y-o.targetPosition.y),M=this.shouldPlantFoot(o,!this.footIkRequireGrounded||i,I,a,R,A);M?this.computeDesiredGroundNormal(c,g,m,k,S,w)&&(this.computeDesiredFootForward(c.forward,c.right,w,m,k,b),L=this.computeDesiredPitchAngle(m,k,c.forward),v=1,B=this.footIkWeightInSpeed):this.computeDesiredFootForward(c.forward,c.right,w,null,null,b);const T=1-Math.exp(-this.footIkPositionLerpSpeed*s),W=1-Math.exp(-B*s);o.normal.lerp(w,T).normalize(),o.forward.lerp(b,T).normalize(),o.pitch=y.lerp(o.pitch,L,T),o.weight=y.lerp(o.weight,v,W),o.planted=M&&v>.001,this.updateFootSample(o,l),this.applySimpleFootPitch(t,e,o),this.updateLegDebug(t,{footWorldPos:l,centerRayStart:d,toeRayStart:p,heelRayStart:u,sideRayStart:f,centerHit:g,toeHit:m,heelHit:k,sideHit:S,desiredNormal:o.normal,desiredTargetPos:r.footWorldPos,weight:o.weight})}updateLegIkTarget(t,e,o,i,s,r,n){const l=this.footIkScratch,a=this.footIkHits,h=e.foot,c=h.getWorldPosition(l.footWorldPos),d=this.computeFootVerticalSpeed(s,c,n),p=this.resolveFootAxes(t,h,this.footIkAxesScratch),u=this.resolveGroundSampleAxes(t,h,p,this.footIkSampleAxesScratch),f=l.centerRayStart.copy(c).addScaledVector(P,this.footIkRayStartHeight),g=l.toeRayStart.copy(f).addScaledVector(u.forward,this.footIkForwardSampleDistance),m=l.heelRayStart.copy(f).addScaledVector(u.forward,-this.footIkForwardSampleDistance),k=l.sideRayStart.copy(f).addScaledVector(u.right,this.footIkSideSampleDistance),S=this.getFirstGroundHit(f,a.center),w=this.getFirstGroundHit(g,a.toe),b=this.getFirstGroundHit(m,a.heel),L=this.getFirstGroundHit(k,a.side),v=l.desiredTargetPos.copy(c),B=l.desiredNormal.set(0,1,0),I=l.desiredForward.copy(u.forward);let x=0,D=0,F=this.footIkWeightOutSpeed;const R=null!=S||null!=w||null!=b;let A=c.y;null!=S?A=S.point.y:null!=w&&null!=b?A=.5*(w.point.y+b.point.y):null!=w?A=w.point.y:null!=b&&(A=b.point.y);const M=this.computeLegExtensionRatio(e,o),T=Math.max(0,c.y-A,c.y-s.targetPosition.y),W=this.shouldPlantFoot(s,!this.footIkRequireGrounded||r,R,d,M,T);if(W){if(v.copy(c),this.computeDesiredGroundNormal(u,S,w,b,L,B)){this.computeDesiredFootForward(u.forward,u.right,B,w,b,I),x=this.computeDesiredPitchAngle(w,b,u.forward);const t=Math.max(0,Math.sin(x))*this.footIkForwardSampleDistance*.45,e=Math.max(this.footIkFootOffset+this.footIkExtraClearance,s.contactOffset);v.y=A+e+t,s.top&&(v.y-=this.ikPelvisOffsetY/2),D=1,F=this.footIkWeightInSpeed}}else this.computeDesiredFootForward(u.forward,u.right,B,null,null,I),v.copy(c),v.y+=this.footIkFootOffset;this.clampDesiredFootTarget(e,o,c,v);const O=1-Math.exp(-this.footIkPositionLerpSpeed*n),V=1-Math.exp(-F*n);s.targetPosition.lerp(v,O),s.normal.lerp(B,O).normalize(),s.forward.lerp(I,O).normalize(),s.pitch=y.lerp(s.pitch,x,O),s.weight=y.lerp(s.weight,D,V),s.planted=W&&D>.001,this.updateFootSample(s,c),this.setBoneWorldPosition(i,s.targetPosition),this.updateLegDebug(t,{footWorldPos:c,centerRayStart:f,toeRayStart:g,heelRayStart:m,sideRayStart:k,centerHit:S,toeHit:w,heelHit:b,sideHit:L,desiredNormal:B,desiredTargetPos:s.targetPosition,weight:s.weight})}updateLegDebug(t,e){if(!this.footIkDebug||null==this.ikDebugLegs||null==this.ikBoneRefs)return;const o=this.ikDebugLegs[t],i=this.ikBoneRefs[t],s=this.resolveFootAxes(t,i.foot,this.footIkAxesScratch),r=this.footIkScratch,n=e.centerHit?.point??r.debugRayEndA.copy(e.centerRayStart).addScaledVector(I,this.footIkRayLength),l=e.toeHit?.point??r.debugRayEndB.copy(e.toeRayStart).addScaledVector(I,this.footIkRayLength),a=e.heelHit?.point??r.debugRayEndC.copy(e.heelRayStart).addScaledVector(I,this.footIkRayLength),h=e.sideHit?.point??r.debugRayEndD.copy(e.sideRayStart).addScaledVector(I,this.footIkRayLength);this.setDebugArrow(o.rayCenter,e.centerRayStart,n),this.setDebugArrow(o.rayToe,e.toeRayStart,l),this.setDebugArrow(o.rayHeel,e.heelRayStart,a),this.setDebugArrow(o.raySide,e.sideRayStart,h);const c=e.centerHit?.point??e.toeHit?.point??e.heelHit?.point??e.sideHit?.point??e.footWorldPos;this.setDebugArrow(o.hitNormal,c,r.debugRayEndE.copy(c).addScaledVector(e.desiredNormal,this.footIkDebugNormalLength)),this.setDebugArrow(o.footUp,e.footWorldPos,r.debugRayEndF.copy(e.footWorldPos).addScaledVector(s.up,this.footIkDebugAxisLength*(.15+e.weight))),this.setDebugArrow(o.footToTarget,e.footWorldPos,e.desiredTargetPos)}getFirstGroundHit(t,e){return"physics"===this.footIkRaycastMode?this.rayTestDown(t,this.footIkRayLength,e)?e:null:"physicsThenRender"===this.footIkRaycastMode?this.rayTestDown(t,this.footIkRayLength,e)||this.raycastDownFirstValid(t,this.footIkRayLength,e)?e:null:this.raycastDownFirstValid(t,this.footIkRayLength,e)?e:null}resolveGroundSampleAxes(t,e,o,i){const s=o??this.resolveFootAxes(t,e),r=i??{forward:new d,right:new d},n=this.actor.object.getWorldDirection(M);n.addScaledVector(P,-n.dot(P)),n.lengthSq()<1e-8&&n.copy(s.forward).addScaledVector(P,-s.forward.dot(P)),n.lengthSq()<1e-8&&n.set(0,0,1),n.normalize();const l=T.crossVectors(P,n);return l.lengthSq()<1e-8?l.copy(s.right):l.normalize(),l.dot(s.right)<0&&l.multiplyScalar(-1),r.forward.copy(n),r.right.copy(l),r}computeDesiredGroundNormal(t,e,o,i,s,r){const n=this.computeAverageHitNormal(e,o,i,s,M);let l=!1,a=0,h=0;if(null!=o&&null!=i){const e=R.subVectors(o.point,i.point).dot(t.forward);Math.abs(e)>1e-5&&(a=(o.point.y-i.point.y)/e,l=!0)}if(null!=s&&null!=e){const o=A.subVectors(s.point,e.point).dot(t.right);Math.abs(o)>1e-5&&(h=(s.point.y-e.point.y)/o,l=!0)}if(l&&(r.copy(P),r.addScaledVector(t.forward,-a),r.addScaledVector(t.right,-h),r.lengthSq()>1e-8?r.normalize():l=!1),l)null!=n&&r.dot(n)<0&&r.multiplyScalar(-1);else{if(null==n)return!1;r.copy(n),l=!0}return r.dot(P)<0&&r.multiplyScalar(-1),this.clampSlopeNormal(r),!0}computeAverageHitNormal(t,e,o,i,s){s.set(0,0,0);let r=0;return null!=t&&t.hasNormal&&(s.add(t.normal),r++),null!=e&&e.hasNormal&&(s.add(e.normal),r++),null!=o&&o.hasNormal&&(s.add(o.normal),r++),null!=i&&i.hasNormal&&(s.add(i.normal),r++),0===r||s.lengthSq()<1e-8?null:(s.multiplyScalar(1/r).normalize(),s)}computeDesiredFootForward(t,e,o,i,s,r){null!=i&&null!=s?r.subVectors(i.point,s.point):r.copy(t),r.addScaledVector(o,-r.dot(o)),r.lengthSq()<1e-8&&(r.copy(this.actor.object.getWorldDirection(M)),r.addScaledVector(o,-r.dot(o))),r.lengthSq()<1e-8&&r.crossVectors(o,e),r.lengthSq()<1e-8&&r.set(0,0,1),r.normalize();const n=M.copy(this.actor.object.getWorldDirection(M));n.addScaledVector(o,-n.dot(o)),n.lengthSq()<1e-8&&(n.copy(t),n.addScaledVector(o,-n.dot(o))),n.lengthSq()>1e-8&&n.normalize(),r.dot(n)<0&&r.multiplyScalar(-1)}computeDesiredPitchAngle(t,e,o){if(null==t||null==e)return 0;const i=R.subVectors(t.point,e.point),s=Math.abs(i.dot(o));if(s<1e-5)return 0;const r=t.point.y-e.point.y,n=y.degToRad(this.footIkMaxSlopeAngleDeg);return y.clamp(-Math.atan2(r,s),-n,n)}applySimpleFootPitch(t,e,o){if(null==e.parent||o.weight<=.001)return;const i=this.ikFootAxes?.[t]??this.detectFootAxisBasis(e),s=o.pitch*o.weight;if(Math.abs(s)<=1e-5)return;const r=this.resolveLocalPitchSign(i),n=W.copy(e.quaternion),l=O.setFromAxisAngle(i.rightLocal,s*r);e.quaternion.copy(n.multiply(l))}resolveLocalPitchSign(t){const e=V.setFromAxisAngle(t.rightLocal,.15);return A.copy(t.upLocal).applyQuaternion(e).sub(t.upLocal).dot(t.forwardLocal)>=0?1:-1}clampDesiredFootTarget(t,e,o,i){const s=R.subVectors(i,o),r=s.dot(P),n=A.copy(s).addScaledVector(P,-r),l=n.length();l>this.footIkMaxHorizontalOffset&&l>1e-6&&n.multiplyScalar(this.footIkMaxHorizontalOffset/l);const a=y.clamp(r,-this.footIkMaxVerticalOffsetDown,this.footIkMaxVerticalOffsetUp);if(i.copy(o),i.add(n),i.addScaledVector(P,a),this.footIkPelvisEnabled)return;const h=t.upper.getWorldPosition(F).clone(),c=R.subVectors(i,h),d=c.length(),p=.995*e.total;d>p&&d>1e-6&&i.copy(h).addScaledVector(c,p/d)}solveTwoBoneLeg(t,e,o){const i=e.upper.getWorldPosition(F).clone(),s=e.lower.getWorldPosition(R).clone(),r=e.foot.getWorldPosition(A).clone(),n=i.distanceTo(s),l=s.distanceTo(r);if(n<1e-5||l<1e-5)return;const a=(new d).subVectors(o,i),h=a.length();if(h<1e-5)return;const c=Math.abs(n-l)+1e-4,p=n+l-1e-4,u=y.clamp(h,c,p),f=a.multiplyScalar(1/h),g=(new d).subVectors(s,i).normalize(),m=(new d).subVectors(r,s).normalize(),k=(new d).crossVectors(g,m);k.lengthSq()<1e-8&&(k.copy(this.actor.object.getWorldDirection(F).cross(P)),k.lengthSq()<1e-8&&k.set(1,0,0)),k.normalize();const S=(u*u+n*n-l*l)/(2*u),w=Math.max(n*n-S*S,0),b=Math.sqrt(w),L=(new d).copy(i).addScaledVector(f,S);let v=(new d).crossVectors(k,f);v.lengthSq()<1e-8&&(v=(new d).crossVectors(f,P),v.lengthSq()<1e-8&&(v=new d(1,0,0))),v.normalize();const B=(new d).copy(L).addScaledVector(v,b),I=(new d).copy(L).addScaledVector(v,-b),x=(new d).subVectors(s,L).dot(v)>=0?B:I;this.rotateBoneToward(e.upper,i,s,x),e.upper.updateMatrixWorld(!0);const D=e.lower.getWorldPosition(R),M=e.foot.getWorldPosition(A);this.rotateBoneToward(e.lower,D,M,o),e.lower.updateMatrixWorld(!0),this.updateSolveDebug(t,i,x,o)}updateSolveDebug(t,e,o,i){if(!this.footIkDebug||null==this.ikDebugLegs)return;const s=this.ikDebugLegs[t];this.setDebugArrow(s.solveUpper,e,o),this.setDebugArrow(s.solveLower,o,i)}rotateBoneToward(t,e,o,i){const s=(new d).subVectors(o,e),r=(new d).subVectors(i,e);if(s.lengthSq()<1e-10||r.lengthSq()<1e-10)return;if(s.normalize(),r.normalize(),s.dot(r)>.9999)return;const n=(new f).setFromUnitVectors(s,r),l=t.getWorldQuaternion(W),a=O.copy(n).multiply(l);if(null==t.parent)return void t.quaternion.copy(a);const h=t.parent.getWorldQuaternion(V),c=C.copy(h).invert().multiply(a);t.quaternion.copy(c)}detectFootAxisBasis(t){const e=t.getWorldQuaternion(W),o=this.actor.object.getWorldDirection(F);o.lengthSq()<1e-6&&o.set(0,0,1),o.normalize();const i=[{local:H.clone(),world:H.clone().applyQuaternion(e)},{local:z.clone(),world:z.clone().applyQuaternion(e)},{local:N.clone(),world:N.clone().applyQuaternion(e)}];i.push({local:H.clone().multiplyScalar(-1),world:H.clone().multiplyScalar(-1).applyQuaternion(e)}),i.push({local:z.clone().multiplyScalar(-1),world:z.clone().multiplyScalar(-1).applyQuaternion(e)}),i.push({local:N.clone().multiplyScalar(-1),world:N.clone().multiplyScalar(-1).applyQuaternion(e)});let s=i[0],r=-1/0;for(const t of i){const e=t.world.dot(P);e>r&&(r=e,s=t)}let n=i[0],l=-1/0;for(const t of i){if(Math.abs(t.world.dot(s.world))>.6)continue;const e=Math.abs(t.world.dot(o));e>l&&(l=e,n=t)}n.world.dot(o)<0&&(n={local:n.local.clone().multiplyScalar(-1),world:n.world.clone().multiplyScalar(-1)});const a=s.local.clone().normalize(),h=n.local.clone().normalize(),c=a.clone().cross(h).normalize();return{upLocal:a,forwardLocal:c.clone().cross(a).normalize(),rightLocal:c}}resolveFootAxes(t,e,o){const i=this.ikFootAxes?.[t]??this.detectFootAxisBasis(e),s=o??{up:new d,forward:new d,right:new d},r=e.getWorldQuaternion(W);return s.up.copy(i.upLocal).applyQuaternion(r).normalize(),s.forward.copy(i.forwardLocal).applyQuaternion(r).normalize(),s.right.copy(i.rightLocal).applyQuaternion(r).normalize(),s}clampSlopeNormal(t){const e=y.clamp(t.dot(P),-1,1),o=Math.acos(e),i=y.degToRad(this.footIkMaxSlopeAngleDeg);if(o<=i||o<1e-5)return;const s=i/o;t.lerpVectors(P,t,s).normalize()}blendLegAfterSolve(t,e,o){if(!(o>=.999)){if(o<=.001)return t.upper.quaternion.copy(e.upper),t.lower.quaternion.copy(e.lower),void t.foot.quaternion.copy(e.foot);this.blendBoneQuaternion(t.upper,e.upper,o),this.blendBoneQuaternion(t.lower,e.lower,o),this.blendBoneQuaternion(t.foot,e.foot,o)}}blendBoneQuaternion(t,e,o){W.copy(t.quaternion),t.quaternion.copy(e).slerp(W,o)}alignFootToGroundNormal(t,e,o,i){if(o.weight<=.001||null==e.parent)return;const s=this.ikFootAxes?.[t]??this.detectFootAxisBasis(e),r=F.copy(o.normal).normalize(),n=R.copy(o.forward);if(n.addScaledVector(r,-n.dot(r)),n.lengthSq()<1e-8){const o=this.resolveFootAxes(t,e);n.copy(o.forward).addScaledVector(r,-o.forward.dot(r))}if(n.lengthSq()<1e-8)return;n.normalize();const l=A.crossVectors(r,n);if(l.lengthSq()<1e-8)return;l.normalize(),n.copy(M.crossVectors(l,r)).normalize(),E.makeBasis(s.rightLocal,s.upLocal,s.forwardLocal),W.setFromRotationMatrix(E),q.makeBasis(l,r,n),O.setFromRotationMatrix(q);const a=V.copy(O).multiply(C.copy(W).invert()),h=e.parent.getWorldQuaternion(C),c=O.copy(h).invert().multiply(a),d=(1-Math.exp(-this.footIkRotationLerpSpeed*i))*o.weight;e.quaternion.slerp(c,y.clamp(d,0,1))}getMixer(){return this.mixer}beginExternalControl(){this.externalControlActive=!0}endExternalControl(){this.externalControlActive=!1}stopSequenceAnimation(){this.currentFullBodyPriority=-1,this.externalControlActive=!1,null==this.fullBodyAction||this.fullBodyAction.isRunning()||(this.fullBodyAction=null),null==this.upperBodyAction||this.upperBodyAction.isRunning()||(this.upperBodyAction=null),this.fullBodyTimer=0}cancelRootMotionAction(t){null!=t&&this.fullBodyAction!==t||(this.currentFullBodyPriority=-1,this.externalControlActive=!1,this.fullBodyAction?.stop(),this.fullBodyAction=null,this.fullBodyTimer=0)}beginExternalAnimationControl(t,e={}){J(null!=this.mixer,"Can't begin external control before setup is called"),this.mixer.stopAllAction(),this.currentFullBodyPriority=99,this.fullBodyTimer=0;const o=this.mixer.clipAction(t);return o.setLoop(h,1),o.clampWhenFinished=!0,o.timeScale=e.timeScale??1,o.reset(),o.play(),this.fullBodyAction=o,this.externalControlActive=!0,o}syncMovementSpeed(t){if(null!=t){const e=t.getClip();if(e instanceof i&&e.fixedInPlace&&null!=this.movementSpeed){t.timeScale=e.duration/e.displacement*this.movementSpeed;const o=this.mixer.getRoot();o instanceof a&&(t.timeScale/=o.scale.x)}}}playStateMachine(t){this.stateMachines.push(t)}playUpperStateMachine(t){this.upperStateMachines.push(t)}removeStateMachine(t){const e=this.stateMachines.indexOf(t);e>=0&&this.stateMachines.splice(e,1)}removeUpperStateMachine(t){const e=this.upperStateMachines.indexOf(t);e>=0&&this.upperStateMachines.splice(e,1)}playUpper(t,e={}){const o=e?.priority??1;o<this.currentUpperBodyPriority||(this.currentUpperBodyPriority=o,this.upperBodyAction=this.transition(this.upperBodyAction,this.getUpperBodyClip(t),e),this.upperBodyAction.timeScale=e?.timeScale??1,this.upperBodyTimer=0,this.upperBodyOverride=!0,this.overrideFadeTimeUpper=e.fadeTime)}play(t,e={}){J(null!=this.mixer,"Can't play animation before setup is called");const o=e.priority??1;o<this.currentFullBodyPriority||(this.currentFullBodyPriority=o,this.fullBodyTimer=0,this.upperBodyOverride||(this.upperBodyAction=this.transition(this.upperBodyAction,this.getUpperBodyClip(t),e),this.upperBodyAction.timeScale=e?.timeScale??1),this.fullBodyClip=t,this.fullBodyAction=this.transition(this.fullBodyAction,this.getFullBodyClip(t),e),this.fullBodyAction.timeScale=e?.timeScale??1,this.fullBodyAction.getClip().uuid==this.upperBodyAction.getClip().uuid&&this.upperBodyAction.syncWith(this.fullBodyAction),this.overrideFadeTime=e.fadeTime)}onActionDone(t){return new Promise(e=>{const o=i=>{i.action===t&&(e(i.action),this.mixer.removeEventListener("finished",o))};this.mixer.addEventListener("finished",o)})}transition(t,e,o={}){const i=o?.fadeTime??this.fadeTime;if(null!=t&&t.getClip().uuid===e.uuid)return t.isRunning()||(t.reset(),null!=o.offset&&(t.time=o.offset),t.enabled=!0,t.weight=1,t.setEffectiveWeight(1),t.setEffectiveTimeScale(1),t.play(),!1===o.loop&&(t.setLoop(h,1),t.clampWhenFinished=!0)),t;if(t&&t.isRunning()){const s=t,r=this.mixer.clipAction(e);r.reset(),null!=o.offset&&(r.time=o.offset),r.play(),r.enabled=!0,r.setEffectiveTimeScale(1),r.weight=1,s.crossFadeTo(r,i,!0),t=r}else(t=this.mixer.clipAction(e)).reset(),null!=o.offset&&(t.time=o.offset),t.enabled=!0,t.weight=1,t.setEffectiveWeight(1),t.setEffectiveTimeScale(1),t.play();return!1===o.loop&&(t.setLoop(h,1),t.clampWhenFinished=!0),t}};K=t([o({inEditor:!0})],K);export{K as CharacterAnimationComponent};function Y(t,e){if(null==t)return e;const o=e.clone(),i=new Set(t.map(t=>t.name));return o.tracks=o.tracks.filter(t=>i.has(t.name.split(".")[0])),o}function $(t){return t.flatMap(t=>function(t){const e=[];return t.traverse(t=>{e.push(t)}),e}(t)).filter(t=>t instanceof l)}function J(t,e){if(!1===t||"function"==typeof t&&!1===t())throw new Error(e)}function X(t,e){const o=new Map;return(i,...s)=>{const r=t(i);return o.has(r)||o.set(r,e(i,...s)),o.get(r)}}function Z(t){let e;return t.traverse(t=>{(t instanceof l||t.isBone)&&null==e&&(e=t)}),e}function tt(t,e){let o=e;for(;null!=o;){if(o===t)return!0;o=o.parent}return!1}/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,4 +1,4 @@
1
- import{__decorate as t,__metadata as o}from"tslib";import i from"@dimforge/rapier3d-compat";import{takeUntil as e}from"rxjs";import*as s from"three";import{ArrowHelper as n,MathUtils as r,Vector3 as a}from"three";import{RootMotionClip as c}from"../../../../../gameplay/animation/root-motion.js";import{ActionInput as h,AxisInput as l,RotationInput as p}from"../../../../../gameplay/input/index.js";import{PhysicsSystem as m,RayTestResult as u}from"../../../../../gameplay/services/physics/physics-system.js";import{CapsuleCollisionShape as d}from"../../../../../scene/collision/collision-shape.js";import{PhysicsBodyType as y}from"../../../../services/physics/physics-system.js";import{ActorComponent as g,Component as M}from"../../../component.js";import{CharacterMovementMode as f}from"./modes.js";import{inject as S}from"../../../../../gameplay/inject.js";const w=new a,v=new a,x=1/30,A=131070;let I=class extends g{get autoStepMinWidth(){return this.cc.autostepMinWidth()}set autoStepMinWidth(t){this.cc.enableAutostep(this.cc.autostepMaxHeight(),t,this.cc.autostepIncludesDynamicBodies())}get autoStepDynamicObjects(){return this.cc.autostepIncludesDynamicBodies()}set autoStepDynamicObjects(t){this.cc.enableAutostep(this.cc.autostepMaxHeight(),this.cc.autostepMinWidth(),t)}get autoStepMaxHeight(){return this.cc.autostepMaxHeight()}set autoStepMaxHeight(t){this.cc.enableAutostep(t,this.cc.autostepMinWidth(),this.cc.autostepIncludesDynamicBodies())}get snapToGround(){return this.cc.snapToGroundDistance()}set snapToGround(t){this.cc.enableSnapToGround(t)}set offset(t){this.cc.setOffset(t)}get offset(){return this.cc.offset()}set normalNudgeFactor(t){this.cc.setNormalNudgeFactor(t)}get normalNudgeFactor(){return this.cc.normalNudgeFactor()}constructor(){super(),this.directionInput=new l,this.jumpInput=new h,this.sprintInput=new h,this.rotationInput=new p,this.horizontalSpeed=0,this.maxSpeed=8,this.maxSpeedBackwards=8,this.maxSpeedSprint=12,this.jumpVelocity=7,this.fallingMovementControl=.5,this.fallingReorientation=!1,this.gravityOverride=null,this.colliderHeight=2,this.colliderRadius=.5,this.jumpInAir=!1,this.mass=50,this.allowSliding=!0,this.minSlopeSlideAngle=r.degToRad(70),this.maxSlopeClimbAngle=r.degToRad(70),this.applyImpulsesToDynamicBodies=!0,this.normalizedDirection=!0,this.characterCollision=!1,this.allowRootMotionJumpCancel=!1,this.enabled=!0,this.velocity=new a,this.mode=f.walking,this.isSprinting=!1,this.pressedJump=!1,this.rayTestResult=new u,this.physicsSystem=S(m),this.resetRootMotion=!1,this.rootMotionOptions={},this.rotateToMovementDirection=!1,this.smoothRotation=!0,this.rotationSpeed=40,this.maxRotationSpeed=100,this.impulse=new a,this.impulseDamping=2;const t=this.cc=this.physicsSystem.getCharacterController(.1);t.enableSnapToGround(.1),t.enableAutostep(0,.1,!1)}onInit(){const t=this.cc;t.setApplyImpulsesToDynamicBodies(this.applyImpulsesToDynamicBodies),t.setMinSlopeSlideAngle(this.minSlopeSlideAngle),t.setMaxSlopeClimbAngle(this.maxSlopeClimbAngle),t.setCharacterMass(this.mass),t.setSlideEnabled(this.allowSliding),this.physicsSystem.addActor(this.actor,[this.createCollisionShape()],{mass:0,type:y.kinematic,continousCollisionDetection:!1,friction:0,restitution:.5,ignoreForNavMesh:!0}),this.rotationInput.rotation.copy(this.actor.rotation);let o=this.rotationInput.rotation.y;const i=new a,n=new a,h=new a,l=new a,p=new a,m=new a,u=new a;let d=0,g=null;const M=new a,S=new a,I=new a,j=new a,R=new a,z=new a,C=new a,k=this.characterCollision?null:A;let E=this.rotateToMovementDirection;this.physicsSystem.beforeStep.pipe(e(this.disposed)).subscribe(e=>{if(this.checkGrounded(e),!this.enabled)return;if(S.set(0,0,0),null==this.rootMotionAction||this.rootMotionAction.isRunning()||this.clearRootMotionAction(this.rootMotionAction),null!=this.rootMotionAction&&this.rootMotionOptions.cancelWithJump&&this.jumpInput.activated&&(this.isGrounded||this.jumpInAir)){const t=this.rootMotionAction,o=this.rootMotionOptions.onJumpCancel;this.clearRootMotionAction(t),t.stop(),o?.()}if(null!=this.rootMotionAction){if(this.rootMotionAction.getClip()instanceof c){const t=this.rootMotionInterpolant;this.resetRootMotion&&(M.fromArray(t.evaluate(0)),this.resetRootMotion=!1),z.fromArray(t.evaluate(this.rootMotionAction.time)),S.subVectors(z,M),M.copy(z);(this.rootMotionRootBone??this.rootMotionAction.getRoot()).getWorldScale(R),S.multiply(R)}}e>x&&(e=x);const y=null!=this.rootMotionAction&&this.rootMotionAction.enabled,A=y&&0!==S.lengthSq();this.pressedJump=!y&&this.jumpInput.activated,this.isSprinting=!y&&this.sprintInput.activated;const B=E!==this.rotateToMovementDirection;let H=r.euclideanModulo(this.rotationInput.rotation.y-o+Math.PI,2*Math.PI)-Math.PI;B&&(this.actor.object.quaternion.setFromEuler(q.set(0,this.rotationInput.rotation.y,0)),E?this.actor.object.quaternion.setFromEuler(q.set(0,this.rotationInput.rotation.y,0)):(H=0,o=this.rotationInput.rotation.y),E=this.rotateToMovementDirection),h.copy(this.actor.position),l.set(-this.directionInput.vector.x,0,this.directionInput.vector.y).normalize();const O=!this.rotateToMovementDirection&&l.z<0?this.maxSpeedBackwards:(this.isSprinting?this.maxSpeedSprint:this.maxSpeed)*(this.normalizedDirection?1:Math.min(1,this.directionInput.vector.length()));if(u.set(0,0,0),y)o=this.rotationInput.rotation.y;else if(this.rotateToMovementDirection&&!y){if(l.lengthSq()>0&&this.mode!=f.falling){const t=this.smoothRotation,i=q.setFromQuaternion(this.actor.object.quaternion,"YXZ").y,s=Math.atan2(l.x,l.z),n=.99*this.rotationInput.rotation.y+s;if(t){r.clamp(.5*l.dot(p)+.5,.001,1);const t=r.euclideanModulo(n-i+Math.PI,2*Math.PI)-Math.PI;let o=r.clamp(t*this.rotationSpeed*e,-this.maxRotationSpeed*e,this.maxRotationSpeed*e);Math.abs(o)>Math.abs(t)&&(o=t),this.actor.object.quaternion.setFromEuler(q.set(0,i+o,0))}else this.actor.object.quaternion.setFromEuler(q.set(0,n,0));p.lerp(l,e*this.rotationSpeed),o+=H,u.copy(this.actor.object.getWorldDirection(F).normalize())}}else A||(o+=H,this.actor.object.quaternion.multiply(G.setFromEuler(q.set(0,H,0))),l.lengthSq()>0&&u.copy(l).applyQuaternion(this.actor.object.quaternion).normalize());if(C.set(0,0,0),this.rayTestResult.hasHit&&null!=this.rayTestResult.actor&&this.physicsSystem.getLinearVelocity(this.rayTestResult.actor,C),this.mode===f.walking?(0!==u.lengthSq()?(d=Math.min(O,d),d=r.lerp(d,O,4*e)):d=0,m.copy(u).multiplyScalar(d),this.pressedJump&&(this.mode=f.falling,this.velocity.copy(m),this.velocity.y=this.jumpVelocity),m.y=e*this.getEffectiveGravity(),m.add(C)):this.mode===f.falling&&(this.pressedJump&&this.jumpInAir&&(this.mode=f.falling,this.velocity.copy(m),this.velocity.y=this.jumpVelocity),this.velocity.y+=e*this.getEffectiveGravity(),m.copy(this.velocity),m.addScaledVector(u,this.fallingMovementControl),this.fallingReorientation&&m.applyAxisAngle(new a(0,1,0),H)),A&&(I.copy(S).applyQuaternion(this.actor.quaternion),j.copy(I).divideScalar(e),this.mode===f.walking?(m.x=j.x+C.x,m.z=j.z+C.z):(m.x=j.x,m.z=j.z),l.lengthSq()>0)){const t=Math.sqrt(j.x*j.x+j.z*j.z);t>.4&&(d=t)}if(this.impulse.lengthSq()>.1){const t=Math.min(1,this.impulse.length()/5);m.x=r.lerp(m.x,this.impulse.x,t),m.z=r.lerp(m.z,this.impulse.z,t),m.y+=this.impulse.y;const o=Math.exp(-this.impulseDamping*e);this.impulse.x*=o,this.impulse.y>0?this.impulse.y+=e*this.getEffectiveGravity():this.impulse.y*=o,this.impulse.z*=o}else this.impulse.set(0,0,0);if(n.copy(m).normalize(),i.copy(m),m.length()>0||!this.isGrounded){if(w.copy(m).multiplyScalar(e),this.isGrounded&&this.mode===f.walking&&(this.rayTestResult.distance>t.offset()||(w.y=Math.max(0,C.y*e)),this.physicsSystem.getActorComputedMovement(this.actor,t,w,k),t.computedCollision(0,D),null!=D&&null!=D.normal1)){const o=(new s.Vector3).copy(D.normal1);Math.acos(o.dot(b))>t.maxSlopeClimbAngle()&&(w.y=.016*this.getEffectiveGravity()*.5)}v.copy(this.physicsSystem.getActorComputedMovement(this.actor,t,w,k))}else v.set(0,0,0);this.physicsSystem.setNextKinematicTranslation(this.actor,v);let N=function(t){if(t.numComputedCollisions()>0){const o=t.computedCollision(0);T.x=o.normal2.x,T.y=o.normal2.y,T.z=o.normal2.z;const i=T.angleTo(b);T.x=o.normal1.x,T.y=o.normal1.y,T.z=o.normal1.z;const e=T.angleTo(b);return!(i<100)&&e>t.minSlopeSlideAngle()}return!1}(t);this.isGrounded&&!N||this.mode!==f.falling&&(null==g?g=performance.now():performance.now()-g>100&&(this.mode=f.falling,this.velocity.copy(i))),this.isGrounded&&this.velocity.y<=0&&(this.mode,f.falling,this.mode=f.walking,this.velocity.y=0,g=null),this.mode,f.walking,this.horizontalSpeed=d})}applyImpulse(t){this.impulse.add(t)}debugDirection(){const t=new n(w,this.actor.position,1,65280);this.actor.object.parent.add(t),setTimeout(()=>{t.removeFromParent()},30);const o=new n(v,this.actor.position,1,16711680);this.actor.object.parent.add(o),setTimeout(()=>{o.removeFromParent()},30)}setRootMotionAction(t,o={}){const i=t?.getClip();if(i instanceof c){this.rootMotionAction=t,this.rootMotionOptions=o,this.resetRootMotion=!0;const e=[];this.rootMotionInterpolant=i.motionTrack.InterpolantFactoryMethodSmooth(e);const n=s.PropertyBinding.parseTrackName(i.motionTrack.name);this.rootMotionRootBone=this.actor.object.getObjectByName(n.nodeName)}}clearRootMotionAction(t){null!=t&&this.rootMotionAction!==t||(this.rootMotionAction=null,this.rootMotionOptions={},this.resetRootMotion=!1)}getWallDirection(t,o){const i=t.clone().negate().cross(b);return i.dot(o)<0?i.negate():i}moveTo(t){this.actor.position.copy(t),this.physicsSystem.updateActorTransform(this.actor)}getEffectiveGravity(){return this.gravityOverride??this.physicsSystem.getGravity().y}checkGrounded(t){this.colliderHeight,this.colliderRadius;C.y=-.05,this.physicsSystem.rayTest(j.addVectors(this.actor.position,z.set(0,this.offset,0)),R.addVectors(this.actor.position,C),this.rayTestResult,{excludeActor:this.actor,excludeTriggers:!0})}get isGrounded(){return this.rayTestResult.hasHit||this.cc.computedGrounded()}createCollisionShape(){const t=new d(this.colliderHeight,this.colliderRadius);return t.offset.y=this.colliderRadius+this.colliderHeight/2+this.offset,t.collisionGroup=A,t}step(t){}performMovement(t){}arrowHelper(t,o,i){const e=new n(t.clone().normalize(),o,1,i);this.actor.object.parent.add(e),setTimeout(()=>{e.removeFromParent()},30)}};I=t([M({inEditor:!1}),o("design:paramtypes",[])],I);export{I as CharacterMovementComponent};const b=new a(0,1,0),T=new a;const j=new a,R=new a,z=new a(0,1,0),C=new a(0,-.1,0),D=(new a(0,-1,0),new i.CharacterCollision),G=new s.Quaternion,q=new s.Euler,F=new s.Vector3;/*
1
+ import{__decorate as t,__metadata as o}from"tslib";import i from"@dimforge/rapier3d-compat";import{takeUntil as e}from"rxjs";import*as s from"three";import{ArrowHelper as n,MathUtils as r,Vector3 as a}from"three";import{RootMotionClip as c}from"../../../../../gameplay/animation/root-motion.js";import{ActionInput as h,AxisInput as l,RotationInput as p}from"../../../../../gameplay/input/index.js";import{PhysicsSystem as m,RayTestResult as u}from"../../../../../gameplay/services/physics/physics-system.js";import{CapsuleCollisionShape as d}from"../../../../../scene/collision/collision-shape.js";import{PhysicsBodyType as y}from"../../../../services/physics/physics-system.js";import{ActorComponent as g,Component as f}from"../../../component.js";import{CharacterMovementMode as M}from"./modes.js";import{inject as S}from"../../../../../gameplay/inject.js";import{Parameter as v}from"../../../../../shader/parameter.js";const w=new a,x=new a,A=1/30,b=131070;let I=class extends g{get autoStepMinWidth(){return this.cc.autostepMinWidth()}set autoStepMinWidth(t){this.cc.enableAutostep(this.cc.autostepMaxHeight(),t,this.cc.autostepIncludesDynamicBodies())}get autoStepDynamicObjects(){return this.cc.autostepIncludesDynamicBodies()}set autoStepDynamicObjects(t){this.cc.enableAutostep(this.cc.autostepMaxHeight(),this.cc.autostepMinWidth(),t)}get autoStepMaxHeight(){return this.cc.autostepMaxHeight()}set autoStepMaxHeight(t){this.cc.enableAutostep(t,this.cc.autostepMinWidth(),this.cc.autostepIncludesDynamicBodies())}get snapToGround(){return this.cc.snapToGroundDistance()}set snapToGround(t){this.cc.enableSnapToGround(t)}set offset(t){this.cc.setOffset(t)}get offset(){return this.cc.offset()}set normalNudgeFactor(t){this.cc.setNormalNudgeFactor(t)}get normalNudgeFactor(){return this.cc.normalNudgeFactor()}constructor(){super(),this.directionInput=new l,this.jumpInput=new h,this.sprintInput=new h,this.rotationInput=new p,this.horizontalSpeed=0,this.maxSpeed=8,this.maxSpeedBackwards=8,this.maxSpeedSprint=12,this.jumpVelocity=7,this.fallingMovementControl=.5,this.fallingReorientation=!1,this.gravityOverride=null,this.colliderHeight=2,this.colliderRadius=.5,this.jumpInAir=!1,this.mass=50,this.allowSliding=!0,this.minSlopeSlideAngle=r.degToRad(70),this.maxSlopeClimbAngle=r.degToRad(70),this.applyImpulsesToDynamicBodies=!0,this.normalizedDirection=!0,this.characterCollision=!1,this.allowRootMotionJumpCancel=!1,this.enabled=!0,this.velocity=new a,this.mode=M.walking,this.isSprinting=!1,this.pressedJump=!1,this.rayTestResult=new u,this.physicsSystem=S(m),this.resetRootMotion=!1,this.rootMotionOptions={},this.rotateToMovementDirection=!1,this.smoothRotation=!0,this.rotationSpeed=40,this.maxRotationSpeed=100,this.impulse=new a,this.impulseDamping=2;const t=this.cc=this.physicsSystem.getCharacterController(.1);t.enableSnapToGround(.1),t.enableAutostep(0,.1,!1)}onInit(){const t=this.cc;t.setApplyImpulsesToDynamicBodies(this.applyImpulsesToDynamicBodies),t.setMinSlopeSlideAngle(this.minSlopeSlideAngle),t.setMaxSlopeClimbAngle(this.maxSlopeClimbAngle),t.setCharacterMass(this.mass),t.setSlideEnabled(this.allowSliding),this.physicsSystem.addActor(this.actor,[this.createCollisionShape()],{mass:0,type:y.kinematic,continousCollisionDetection:!1,friction:0,restitution:.5,ignoreForNavMesh:!0}),this.rotationInput.rotation.copy(this.actor.rotation);let o=this.rotationInput.rotation.y;const i=new a,n=new a,h=new a,l=new a,p=new a,m=new a,u=new a;let d=0,g=null;const f=new a,S=new a,v=new a,I=new a,R=new a,z=new a,C=new a,D=this.characterCollision?null:b;let E=this.rotateToMovementDirection;this.physicsSystem.beforeStep.pipe(e(this.disposed)).subscribe(e=>{if(this.checkGrounded(e),!this.enabled)return;if(S.set(0,0,0),null==this.rootMotionAction||this.rootMotionAction.isRunning()||this.clearRootMotionAction(this.rootMotionAction),null!=this.rootMotionAction&&this.rootMotionOptions.cancelWithJump&&this.jumpInput.activated&&(this.isGrounded||this.jumpInAir)){const t=this.rootMotionAction,o=this.rootMotionOptions.onJumpCancel;this.clearRootMotionAction(t),t.stop(),o?.()}if(null!=this.rootMotionAction){if(this.rootMotionAction.getClip()instanceof c){const t=this.rootMotionInterpolant;this.resetRootMotion&&(f.fromArray(t.evaluate(0)),this.resetRootMotion=!1),z.fromArray(t.evaluate(this.rootMotionAction.time)),S.subVectors(z,f),f.copy(z);(this.rootMotionRootBone??this.rootMotionAction.getRoot()).getWorldScale(R),S.multiply(R)}}e>A&&(e=A);const y=null!=this.rootMotionAction&&this.rootMotionAction.enabled,b=y&&0!==S.lengthSq();this.pressedJump=!y&&this.jumpInput.activated,this.isSprinting=!y&&this.sprintInput.activated;const H=E!==this.rotateToMovementDirection;let B=r.euclideanModulo(this.rotationInput.rotation.y-o+Math.PI,2*Math.PI)-Math.PI;H&&(this.actor.object.quaternion.setFromEuler(F.set(0,this.rotationInput.rotation.y,0)),E?this.actor.object.quaternion.setFromEuler(F.set(0,this.rotationInput.rotation.y,0)):(B=0,o=this.rotationInput.rotation.y),E=this.rotateToMovementDirection),h.copy(this.actor.position),l.set(-this.directionInput.vector.x,0,this.directionInput.vector.y).normalize();const N=!this.rotateToMovementDirection&&l.z<0?this.maxSpeedBackwards:(this.isSprinting?this.maxSpeedSprint:this.maxSpeed)*(this.normalizedDirection?1:Math.min(1,this.directionInput.vector.length()));if(u.set(0,0,0),y)o=this.rotationInput.rotation.y;else if(this.rotateToMovementDirection&&!y){if(l.lengthSq()>0&&this.mode!=M.falling){const t=this.smoothRotation,i=F.setFromQuaternion(this.actor.object.quaternion,"YXZ").y,s=Math.atan2(l.x,l.z),n=.99*this.rotationInput.rotation.y+s;if(t){r.clamp(.5*l.dot(p)+.5,.001,1);const t=r.euclideanModulo(n-i+Math.PI,2*Math.PI)-Math.PI;let o=r.clamp(t*this.rotationSpeed*e,-this.maxRotationSpeed*e,this.maxRotationSpeed*e);Math.abs(o)>Math.abs(t)&&(o=t),this.actor.object.quaternion.setFromEuler(F.set(0,i+o,0))}else this.actor.object.quaternion.setFromEuler(F.set(0,n,0));p.lerp(l,e*this.rotationSpeed),o+=B,u.copy(this.actor.object.getWorldDirection(k).normalize())}}else b||(o+=B,this.actor.object.quaternion.multiply(q.setFromEuler(F.set(0,B,0))),l.lengthSq()>0&&u.copy(l).applyQuaternion(this.actor.object.quaternion).normalize());if(C.set(0,0,0),this.rayTestResult.hasHit&&null!=this.rayTestResult.actor&&this.physicsSystem.getLinearVelocity(this.rayTestResult.actor,C),this.mode===M.walking?(0!==u.lengthSq()?(d=Math.min(N,d),d=r.lerp(d,N,4*e)):d=0,m.copy(u).multiplyScalar(d),this.pressedJump&&(this.mode=M.falling,this.velocity.copy(m),this.velocity.y=this.jumpVelocity),m.y=e*this.getEffectiveGravity(),m.add(C)):this.mode===M.falling&&(this.pressedJump&&this.jumpInAir&&(this.mode=M.falling,this.velocity.copy(m),this.velocity.y=this.jumpVelocity),this.velocity.y+=e*this.getEffectiveGravity(),m.copy(this.velocity),m.addScaledVector(u,this.fallingMovementControl),this.fallingReorientation&&m.applyAxisAngle(new a(0,1,0),B)),b&&(v.copy(S).applyQuaternion(this.actor.quaternion),I.copy(v).divideScalar(e),this.mode===M.walking?(m.x=I.x+C.x,m.z=I.z+C.z):(m.x=I.x,m.z=I.z),l.lengthSq()>0)){const t=Math.sqrt(I.x*I.x+I.z*I.z);t>.4&&(d=t)}if(this.impulse.lengthSq()>.1){const t=Math.min(1,this.impulse.length()/5);m.x=r.lerp(m.x,this.impulse.x,t),m.z=r.lerp(m.z,this.impulse.z,t),m.y+=this.impulse.y;const o=Math.exp(-this.impulseDamping*e);this.impulse.x*=o,this.impulse.y>0?this.impulse.y+=e*this.getEffectiveGravity():this.impulse.y*=o,this.impulse.z*=o}else this.impulse.set(0,0,0);if(n.copy(m).normalize(),i.copy(m),m.length()>0||!this.isGrounded){if(w.copy(m).multiplyScalar(e),this.isGrounded&&this.mode===M.walking&&(this.rayTestResult.distance>t.offset()||(w.y=Math.max(0,C.y*e)),this.physicsSystem.getActorComputedMovement(this.actor,t,w,D),t.computedCollision(0,G),null!=G&&null!=G.normal1)){const o=(new s.Vector3).copy(G.normal1);Math.acos(o.dot(T))>t.maxSlopeClimbAngle()&&(w.y=.016*this.getEffectiveGravity()*.5)}x.copy(this.physicsSystem.getActorComputedMovement(this.actor,t,w,D))}else x.set(0,0,0);this.physicsSystem.setNextKinematicTranslation(this.actor,x);let O=function(t){if(t.numComputedCollisions()>0){const o=t.computedCollision(0);j.x=o.normal2.x,j.y=o.normal2.y,j.z=o.normal2.z;const i=j.angleTo(T);j.x=o.normal1.x,j.y=o.normal1.y,j.z=o.normal1.z;const e=j.angleTo(T);return!(i<100)&&e>t.minSlopeSlideAngle()}return!1}(t);this.isGrounded&&!O||this.mode!==M.falling&&(null==g?g=performance.now():performance.now()-g>100&&(this.mode=M.falling,this.velocity.copy(i))),this.isGrounded&&this.velocity.y<=0&&(this.mode,M.falling,this.mode=M.walking,this.velocity.y=0,g=null),this.mode,M.walking,this.horizontalSpeed=d})}applyImpulse(t){this.impulse.add(t)}debugDirection(){const t=new n(w,this.actor.position,1,65280);this.actor.object.parent.add(t),setTimeout(()=>{t.removeFromParent()},30);const o=new n(x,this.actor.position,1,16711680);this.actor.object.parent.add(o),setTimeout(()=>{o.removeFromParent()},30)}setRootMotionAction(t,o={}){const i=t?.getClip();if(i instanceof c){this.rootMotionAction=t,this.rootMotionOptions=o,this.resetRootMotion=!0;const e=[];this.rootMotionInterpolant=i.motionTrack.InterpolantFactoryMethodSmooth(e);const n=s.PropertyBinding.parseTrackName(i.motionTrack.name);this.rootMotionRootBone=this.actor.object.getObjectByName(n.nodeName)}}clearRootMotionAction(t){null!=t&&this.rootMotionAction!==t||(this.rootMotionAction=null,this.rootMotionOptions={},this.resetRootMotion=!1)}getWallDirection(t,o){const i=t.clone().negate().cross(T);return i.dot(o)<0?i.negate():i}moveTo(t){this.actor.position.copy(t),this.physicsSystem.updateActorTransform(this.actor)}getEffectiveGravity(){return this.gravityOverride??this.physicsSystem.getGravity().y}checkGrounded(t){this.colliderHeight,this.colliderRadius;D.y=-.05,this.physicsSystem.rayTest(R.addVectors(this.actor.position,C.set(0,this.offset,0)),z.addVectors(this.actor.position,D),this.rayTestResult,{excludeActor:this.actor,excludeTriggers:!0})}get isGrounded(){return this.rayTestResult.hasHit||this.cc.computedGrounded()}createCollisionShape(){const t=new d(this.colliderHeight,this.colliderRadius);return t.offset.y=this.colliderRadius+this.colliderHeight/2+this.offset,t.collisionGroup=b,t}step(t){}performMovement(t){}arrowHelper(t,o,i){const e=new n(t.clone().normalize(),o,1,i);this.actor.object.parent.add(e),setTimeout(()=>{e.removeFromParent()},30)}};t([v(),o("design:type",Number)],I.prototype,"colliderHeight",void 0),t([v(),o("design:type",Number)],I.prototype,"colliderRadius",void 0),I=t([f({inEditor:!1}),o("design:paramtypes",[])],I);export{I as CharacterMovementComponent};const T=new a(0,1,0),j=new a;const R=new a,z=new a,C=new a(0,1,0),D=new a(0,-.1,0),G=(new a(0,-1,0),new i.CharacterCollision),q=new s.Quaternion,F=new s.Euler,k=new s.Vector3;/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -16,6 +16,7 @@ export * from './animation/root-motion.js';
16
16
  export * from './services/asset-loader.js';
17
17
  export * from './services/pointer-events.js';
18
18
  export { VisualEffect } from '../effects/vfx/vfx-param.js';
19
+ export { DataAssetRef } from '../scene/objects/data-asset.js';
19
20
  export * from '../shader/parameter.js';
20
21
  export * from './ai/index.js';
21
22
  export * from '../effects/vfx/index.js';
@@ -1,4 +1,4 @@
1
- import"reflect-metadata";export{Container as DIContainer}from"typedi";export*from"./initiate.js";export*from"./inject.js";export{Service,Inject}from"typedi";export{ActorFactory}from"./actors/factory.js";export{Actor,BaseActor}from"./actors/actor.js";export{Component,ActorComponent,attach,Attach}from"./actors/component.js";export*from"./services/world.js";export*from"./services/game-time-scheduler.js";export*from"./services/camera-shake.js";export*from"./services/render.js";export*from"./services/physics/physics-system.js";export*from"./animation/anim-sm.js";export*from"./animation/root-motion.js";export*from"./services/asset-loader.js";export*from"./services/pointer-events.js";export{VisualEffect}from"../effects/vfx/vfx-param.js";export*from"../shader/parameter.js";export*from"./ai/index.js";export*from"../effects/vfx/index.js";export*from"./services/shader-provider.js";/*
1
+ import"reflect-metadata";export{Container as DIContainer}from"typedi";export*from"./initiate.js";export*from"./inject.js";export{Service,Inject}from"typedi";export{ActorFactory}from"./actors/factory.js";export{Actor,BaseActor}from"./actors/actor.js";export{Component,ActorComponent,attach,Attach}from"./actors/component.js";export*from"./services/world.js";export*from"./services/game-time-scheduler.js";export*from"./services/camera-shake.js";export*from"./services/render.js";export*from"./services/physics/physics-system.js";export*from"./animation/anim-sm.js";export*from"./animation/root-motion.js";export*from"./services/asset-loader.js";export*from"./services/pointer-events.js";export{VisualEffect}from"../effects/vfx/vfx-param.js";export{DataAssetRef}from"../scene/objects/data-asset.js";export*from"../shader/parameter.js";export*from"./ai/index.js";export*from"../effects/vfx/index.js";export*from"./services/shader-provider.js";/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -3,6 +3,7 @@ import { ShaderType, ActorType, ActorComponentType } from '../shader/shader.js';
3
3
  import { World } from './services/world.js';
4
4
  import { Observable } from 'rxjs';
5
5
  import { DetailTier } from "../scene/model.js";
6
+ import type { ParameterType } from "../shader/parameter.js";
6
7
  type GameClass<T> = Constructable<T>;
7
8
  export type InitiateGameConfig = {
8
9
  element: HTMLElement;
@@ -17,6 +18,9 @@ export type InitiateGameConfig = {
17
18
  components?: {
18
19
  [name: string]: ActorComponentType;
19
20
  };
21
+ dataDefinitions?: {
22
+ [name: string]: ParameterType;
23
+ };
20
24
  xr?: {
21
25
  enabled: boolean;
22
26
  };
@@ -8,6 +8,7 @@ import { Prefab } from '../../scene/objects/prefab.js';
8
8
  import { ShaderImpl } from '../../shader/shader.js';
9
9
  import type { ShaderGraphDocument } from '../../shader/graph/model.js';
10
10
  import { Sequence } from '../../effects/sequence/sequence-data.js';
11
+ import { DataAssetRef } from '../../scene/objects/data-asset.js';
11
12
  export declare class AssetLoader {
12
13
  protected assetResourceLoader: AssetResourceLoader;
13
14
  protected assetService: AssetsProvider;
@@ -48,6 +49,8 @@ export declare class AssetLoader {
48
49
  getTextureByAssetId(id: AssetId): Promise<THREE.Texture>;
49
50
  getSequenceById(id: AssetId): Promise<Sequence>;
50
51
  getSequenceByName(name: string): Promise<Sequence>;
52
+ getDataAssetById<T = unknown>(id: AssetId): Promise<DataAssetRef<T> | null>;
53
+ getDataAssetByName<T = unknown>(name: string): Promise<DataAssetRef<T> | null>;
51
54
  getShaderGraphByAssetId(id: AssetId): Promise<ShaderGraphDocument>;
52
55
  prepareShaderGraphParameters(graph: ShaderGraphDocument, params?: Record<string, any>): Promise<Record<string, unknown>>;
53
56
  getMaterialByAssetId(id: AssetId): Promise<Material>;
@@ -1,4 +1,4 @@
1
- import{__decorate as e,__metadata as s}from"tslib";import{AudioLoader as t,LoadingManager as a,TextureLoader as r}from"three";import{FBXLoader as i,GLTFLoader as o,MTLLoader as n,OBJLoader as h,TGALoader as d}from"three-stdlib";import{KTX2Loader as c}from"three/examples/jsm/Addons.js";import{Service as l}from"typedi";import{AssetResourceLoader as u}from"../../scene/asset-resource-loader.js";import{applyMaterial as w}from"../../scene/materializer";import{materialFromAsset as g,prepareShaderGraphParameters as f}from"../../scene/materializer.js";import{Prefab as m}from"../../scene/objects/prefab.js";import{pathJoin as y}from"../../utils/files.js";import{Sequence as A}from"../../effects/sequence/sequence-data.js";let p=class{constructor(e,s,l){this.assetResourceLoader=e,this.assetService=s,this.shaders=l,this.baseUrl="",this.urlSuffix="",this.loadingManager=new a,this.glbLoader=new o(this.loadingManager),this.fbxLoader=new i(this.loadingManager),this.objLoader=new h(this.loadingManager),this.mtlLoader=new n(this.loadingManager),this.tgaLoader=new d(this.loadingManager),this.ktx2Loader=new c(this.loadingManager),this.textureLoader=new r(this.loadingManager),this.audioLoader=new t(this.loadingManager),this.assetResourceLoader.materialProvider=e=>this.getMaterialByAssetId(e)}resolvePath(e){return y(this.baseUrl,e)+this.urlSuffix}getAudioAtPath(e){const s=this.resolvePath(e);return this.audioLoader.loadAsync(s)}async getAudioByAssetId(e){const s=await this.assetService.getAsset(e);if(null==s)throw new Error(`No audio could be found with asset id ${e}`);return this.assetResourceLoader.getAudio(s)}async getAudioByAssetName(e){const s=await this.assetService.getAsset(e);if(null==s)throw new Error(`No audio could be found with asset name ${e}`);return this.assetResourceLoader.getAudio(s)}async getModelAtPath(e){const s=this.resolvePath(e);switch(e.split(".").pop().toLowerCase()){case"glb":case"gltf":return(await this.glbLoader.loadAsync(s)).scene;case"fbx":return this.fbxLoader.loadAsync(s);case"obj":return this.objLoader.loadAsync(s);default:throw new Error(`File suffix is not supperted in file ${e}`)}}async getGltfAtPath(e){const s=this.resolvePath(e);return this.glbLoader.loadAsync(s)}async getModelByAssetName(e){const s=(await this.assetService.getAssets()).find(s=>s.name===e);if(null==s)throw new Error(`No model could be found with asset name ${e}`);return this.assetResourceLoader.getMesh(s,{applyMaterials:!0,materialResolver:e=>this.getMaterialByAssetId(e)})}async getModelByAssetId(e){const s=await this.assetService.getAsset(e);if(null==s)throw new Error(`No model could be found with asset id ${e}`);return this.assetResourceLoader.getMesh(s,{applyMaterials:!0,materialResolver:e=>this.getMaterialByAssetId(e)})}async getAnimationClipByAssetId(e){const s=await this.assetService.getAsset(e);if(null==s)throw new Error(`No animation clip could be found with asset id ${e}`);return this.assetResourceLoader.getAnimationClip(s)}async getAnimationClipByAssetName(e){const s=(await this.assetService.getAssets()).find(s=>s.name===e);if(null==s)throw new Error(`No animation clip could be found with asset name ${e}`);return this.assetResourceLoader.getAnimationClip(s)}async applyMaterials(e,s){for(const t of e.materialAssignments??[])await w(s,t,async e=>this.getMaterialByAssetId(e))}async getTextureByAssetName(e){const s=(await this.assetService.getAssets()).find(s=>s.name===e);if(null==s)throw new Error(`No texture could be found with asset name ${e}`);return this.assetResourceLoader.getTexture(s)}async getTextureByAssetId(e){const s=await this.assetService.getAsset(e);if(null==s)throw new Error(`No texture could be found with asset id ${e}`);return this.assetResourceLoader.getTexture(s)}async getSequenceById(e){const s=await this.assetService.getAsset(e);if(null==s)throw new Error(`No sequence could be found with asset id ${e}`);if(null==s.sequence)throw new Error(`Missing sequence data in asset ${e}`);return new A(s.sequence)}async getSequenceByName(e){const s=(await this.assetService.getAssets()).find(s=>s.name===e);if(null==s)throw new Error(`No sequence could be found with asset name ${e}`);if(null==s.sequence)throw new Error(`Missing sequence data in asset ${e}`);return new A(s.sequence)}async getShaderGraphByAssetId(e){const s=await this.assetService.getAsset(e);if(null==s)throw new Error(`No shader graph could be found with asset id ${e}`);if("shaderGraph"!==s.type||null==s.shaderGraph)throw new Error(`Missing shader graph data in asset ${e}`);return s.shaderGraph}async prepareShaderGraphParameters(e,s={}){return f(s,e,this.assetService,this.assetResourceLoader,void 0,this.shaders)}async getMaterialByAssetId(e){const s=await this.assetService.getAsset(e);if(null==s)throw new Error(`No material could be found with asset id ${e}`);return g(s,null,this.assetService,this.assetResourceLoader,this.shaders,!1)}async getAsset(e){return this.assetService.getAsset(e)}async getPrefabByName(e){const s=(await this.assetService.getAssets()).find(s=>s.name===e);if("prefab"!==s.type)throw`Asset with name ${e} is not a prefab`;return new m(s)}async getPrefabById(e){const s=await this.getAsset(e);if("prefab"!==s.type)throw`Asset with name ${name} is not a prefab`;return new m(s)}clearCache(e){this.assetResourceLoader.clearCache(e)}clearCacheById(e){this.assetResourceLoader.clearCacheById(e)}};p=e([l(),s("design:paramtypes",[u,Function,Array])],p);export{p as AssetLoader};/*
1
+ import{__decorate as e,__metadata as s}from"tslib";import{AudioLoader as t,LoadingManager as a,TextureLoader as r}from"three";import{FBXLoader as i,GLTFLoader as o,MTLLoader as n,OBJLoader as h,TGALoader as d}from"three-stdlib";import{KTX2Loader as c}from"three/examples/jsm/Addons.js";import{Service as l}from"typedi";import{AssetResourceLoader as u}from"../../scene/asset-resource-loader.js";import{applyMaterial as w}from"../../scene/materializer";import{materialFromAsset as g,materializeDataAssetRef as f,prepareShaderGraphParameters as m}from"../../scene/materializer.js";import{Prefab as y}from"../../scene/objects/prefab.js";import{pathJoin as A}from"../../utils/files.js";import{Sequence as p}from"../../effects/sequence/sequence-data.js";let b=class{constructor(e,s,l){this.assetResourceLoader=e,this.assetService=s,this.shaders=l,this.baseUrl="",this.urlSuffix="",this.loadingManager=new a,this.glbLoader=new o(this.loadingManager),this.fbxLoader=new i(this.loadingManager),this.objLoader=new h(this.loadingManager),this.mtlLoader=new n(this.loadingManager),this.tgaLoader=new d(this.loadingManager),this.ktx2Loader=new c(this.loadingManager),this.textureLoader=new r(this.loadingManager),this.audioLoader=new t(this.loadingManager),this.assetResourceLoader.materialProvider=e=>this.getMaterialByAssetId(e)}resolvePath(e){return A(this.baseUrl,e)+this.urlSuffix}getAudioAtPath(e){const s=this.resolvePath(e);return this.audioLoader.loadAsync(s)}async getAudioByAssetId(e){const s=await this.assetService.getAsset(e);if(null==s)throw new Error(`No audio could be found with asset id ${e}`);return this.assetResourceLoader.getAudio(s)}async getAudioByAssetName(e){const s=await this.assetService.getAsset(e);if(null==s)throw new Error(`No audio could be found with asset name ${e}`);return this.assetResourceLoader.getAudio(s)}async getModelAtPath(e){const s=this.resolvePath(e);switch(e.split(".").pop().toLowerCase()){case"glb":case"gltf":return(await this.glbLoader.loadAsync(s)).scene;case"fbx":return this.fbxLoader.loadAsync(s);case"obj":return this.objLoader.loadAsync(s);default:throw new Error(`File suffix is not supperted in file ${e}`)}}async getGltfAtPath(e){const s=this.resolvePath(e);return this.glbLoader.loadAsync(s)}async getModelByAssetName(e){const s=(await this.assetService.getAssets()).find(s=>s.name===e);if(null==s)throw new Error(`No model could be found with asset name ${e}`);return this.assetResourceLoader.getMesh(s,{applyMaterials:!0,materialResolver:e=>this.getMaterialByAssetId(e)})}async getModelByAssetId(e){const s=await this.assetService.getAsset(e);if(null==s)throw new Error(`No model could be found with asset id ${e}`);return this.assetResourceLoader.getMesh(s,{applyMaterials:!0,materialResolver:e=>this.getMaterialByAssetId(e)})}async getAnimationClipByAssetId(e){const s=await this.assetService.getAsset(e);if(null==s)throw new Error(`No animation clip could be found with asset id ${e}`);return this.assetResourceLoader.getAnimationClip(s)}async getAnimationClipByAssetName(e){const s=(await this.assetService.getAssets()).find(s=>s.name===e);if(null==s)throw new Error(`No animation clip could be found with asset name ${e}`);return this.assetResourceLoader.getAnimationClip(s)}async applyMaterials(e,s){for(const t of e.materialAssignments??[])await w(s,t,async e=>this.getMaterialByAssetId(e))}async getTextureByAssetName(e){const s=(await this.assetService.getAssets()).find(s=>s.name===e);if(null==s)throw new Error(`No texture could be found with asset name ${e}`);return this.assetResourceLoader.getTexture(s)}async getTextureByAssetId(e){const s=await this.assetService.getAsset(e);if(null==s)throw new Error(`No texture could be found with asset id ${e}`);return this.assetResourceLoader.getTexture(s)}async getSequenceById(e){const s=await this.assetService.getAsset(e);if(null==s)throw new Error(`No sequence could be found with asset id ${e}`);if(null==s.sequence)throw new Error(`Missing sequence data in asset ${e}`);return new p(s.sequence)}async getSequenceByName(e){const s=(await this.assetService.getAssets()).find(s=>s.name===e);if(null==s)throw new Error(`No sequence could be found with asset name ${e}`);if(null==s.sequence)throw new Error(`Missing sequence data in asset ${e}`);return new p(s.sequence)}async getDataAssetById(e){return f(e,this.assetService,this.assetResourceLoader,void 0,void 0,this.shaders)}async getDataAssetByName(e){const s=(await this.assetService.getAssets()).find(s=>s.name===e);if(null==s)throw new Error(`No data asset could be found with name ${e}`);return this.getDataAssetById(s.id)}async getShaderGraphByAssetId(e){const s=await this.assetService.getAsset(e);if(null==s)throw new Error(`No shader graph could be found with asset id ${e}`);if("shaderGraph"!==s.type||null==s.shaderGraph)throw new Error(`Missing shader graph data in asset ${e}`);return s.shaderGraph}async prepareShaderGraphParameters(e,s={}){return m(s,e,this.assetService,this.assetResourceLoader,void 0,this.shaders)}async getMaterialByAssetId(e){const s=await this.assetService.getAsset(e);if(null==s)throw new Error(`No material could be found with asset id ${e}`);return g(s,null,this.assetService,this.assetResourceLoader,this.shaders,!1)}async getAsset(e){return this.assetService.getAsset(e)}async getPrefabByName(e){const s=(await this.assetService.getAssets()).find(s=>s.name===e);if("prefab"!==s.type)throw`Asset with name ${e} is not a prefab`;return new y(s)}async getPrefabById(e){const s=await this.getAsset(e);if("prefab"!==s.type)throw`Asset with name ${name} is not a prefab`;return new y(s)}clearCache(e){this.assetResourceLoader.clearCache(e)}clearCacheById(e){this.assetResourceLoader.clearCacheById(e)}};b=e([l(),s("design:paramtypes",[u,Function,Array])],b);export{b as AssetLoader};/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
package/dist/index.d.ts CHANGED
@@ -6,5 +6,6 @@ export { registerWorker, initWorker } from './worker';
6
6
  export * from './shader';
7
7
  export * from './gameplay/actors/builtin/post-process-volume-actor.js';
8
8
  export * from './scene/objects/prefab.js';
9
+ export * from './scene/objects/data-asset.js';
9
10
  export * from './effects/sequence';
10
11
  //# sourceMappingURL=index.d.ts.map
package/dist/index.js CHANGED
@@ -1,4 +1,4 @@
1
- export{loadScene}from"./scene/bootstrap.js";export{BaseGameController}from"./controllers/base-game-controller.js";export*from"./scene/collision/collision-shape.js";export{AssetMeshInstance}from"./scene/asset-resource-loader.js";export{registerWorker,initWorker}from"./worker";export*from"./shader";export*from"./gameplay/actors/builtin/post-process-volume-actor.js";export*from"./scene/objects/prefab.js";export*from"./effects/sequence";/*
1
+ export{loadScene}from"./scene/bootstrap.js";export{BaseGameController}from"./controllers/base-game-controller.js";export*from"./scene/collision/collision-shape.js";export{AssetMeshInstance}from"./scene/asset-resource-loader.js";export{registerWorker,initWorker}from"./worker";export*from"./shader";export*from"./gameplay/actors/builtin/post-process-volume-actor.js";export*from"./scene/objects/prefab.js";export*from"./scene/objects/data-asset.js";export*from"./effects/sequence";/*
2
2
  * Copyright (©) 2026 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -133,6 +133,8 @@ export declare class RenderingView {
133
133
  private _showStats;
134
134
  set showStats(value: boolean);
135
135
  get showStats(): boolean;
136
+ private attachRendererDomElement;
137
+ private detachOwnedDomElements;
136
138
  private applyEnvMap;
137
139
  private setupCsm;
138
140
  private gbufferMaterialCache;