@hology/core 0.0.20 → 0.0.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/config/project-config.d.ts +2 -0
- package/dist/config/project-config.js +1 -1
- package/dist/csm.js +1 -1
- package/dist/gameplay/actors/actor.d.ts +2 -2
- package/dist/gameplay/actors/actor.js +1 -1
- package/dist/gameplay/actors/builtin/camera-actor.d.ts +1 -1
- package/dist/gameplay/actors/builtin/camera-actor.js +1 -1
- package/dist/gameplay/actors/builtin/components/mesh-component.d.ts +4 -4
- package/dist/gameplay/actors/builtin/components/mesh-component.js +1 -1
- package/dist/gameplay/actors/builtin/positional-audio-actor.js +1 -1
- package/dist/gameplay/actors/builtin/spawn-point.d.ts +1 -1
- package/dist/gameplay/actors/builtin/spawn-point.js +1 -1
- package/dist/gameplay/actors/builtin/trigger-volume.js +1 -1
- package/dist/gameplay/actors/camera/camera-component.js +1 -1
- package/dist/gameplay/actors/camera/third-party-camera-component.js +1 -1
- package/dist/gameplay/actors/factory.js +1 -1
- package/dist/gameplay/initiate.d.ts +1 -0
- package/dist/gameplay/initiate.js +1 -1
- package/dist/gameplay/services/physics/physics-system.d.ts +1 -0
- package/dist/gameplay/services/physics/physics-system.js +1 -1
- package/dist/gameplay/services/render.d.ts +6 -1
- package/dist/gameplay/services/render.js +1 -1
- package/dist/gameplay/services/world.js +1 -1
- package/dist/rendering.d.ts +4 -0
- package/dist/rendering.js +1 -1
- package/dist/scene/asset-resource-loader.d.ts +2 -0
- package/dist/scene/asset-resource-loader.js +1 -1
- package/dist/scene/materializer.d.ts +2 -1
- package/dist/scene/materializer.js +1 -1
- package/dist/scene/model.d.ts +4 -1
- package/dist/scene/model.js +1 -1
- package/dist/scene/storage/storage.d.ts +1 -0
- package/dist/scene/storage/storage.js +1 -1
- package/dist/shader/parameter.d.ts +2 -2
- package/dist/shader/parameter.js +1 -1
- package/dist/utils/materials.d.ts +1 -0
- package/dist/utils/materials.js +5 -0
- package/package.json +2 -2
- package/tsconfig.tsbuildinfo +1 -1
package/dist/csm.js
CHANGED
@@ -1,4 +1,4 @@
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import*as e from"three";const
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import*as e from"three";const n=e.Object3D.prototype.add,t=new WeakMap,a=new WeakMap;export const CSMUtil={renderingView:null,onBeforeCompile(e,n){e.defines=e.defines||{},e.defines.USE_CSM=1,e.defines.CSM_CASCADES=this.renderingView.csm.cascades;const t=Math.min(this.renderingView.camera.far,this.renderingView.csm.maxFar),a=[];this.renderingView.csm.getExtendedBreaks(a),n.uniforms.CSM_cascades={value:a},n.uniforms.cameraNear={value:this.renderingView.camera.near},n.uniforms.shadowFar={value:t}},patchThreeAdd(){const r=this.renderingView;t.set(r.scene,r.csm),e.Object3D.prototype.add=function(...r){let i=this;for(;null!=i.parent;)i=i.parent;const s=i,o=t.get(s);if(null==o)return n.apply(this,arguments),this;a.has(s)||a.set(s,new WeakSet);const c=a.get(s);function d(e){e&&!c.has(e)&&(c.add(e),null==o||o.setupMaterial(e))}return r.forEach((n=>null==n?void 0:n.traverse((n=>{if(n instanceof e.Mesh||n instanceof e.SkinnedMesh)if(n.material instanceof Array)for(const e of n.material)d(e);else d(n.material)})))),n.apply(this,arguments),this}}};
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/*
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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import { Subject } from "rxjs";
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import {
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import { Object3D } from "three";
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import { Constructable } from "typedi";
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import { ActorComponent, ComponentAttachProps } from "./component";
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export declare function Actor(): (targetConstructor: any) => void;
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export declare abstract class BaseActor {
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readonly id: ActorId;
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__isInitialised: boolean;
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readonly
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readonly object: Object3D;
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readonly disposed: Subject<true>;
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get position(): import("three").Vector3;
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get quaternion(): import("three").Quaternion;
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import{__decorate as t,__metadata as e}from"tslib";import o,{ignore as i}from"@plumier/reflect";import{Subject as n,skipWhile as r}from"rxjs";import{Group as s}from"three";import a,{Service as p}from"typedi";import{ActorComponent as d}from"./component";import{initComponents as c}from"./internal/component-init";import{activeContainerInstance as l,containerRefMap as u}from"./internal/container-map";import{randomString as m}from"../../utils/math";import{inject as h}from"../inject";import{ViewController as f}from"../services/render";export function Actor(){const t=p({transient:!0});return function(e){e.__isActor=!0,t(e),o.noop()(e),o.parameterProperties()(e)}}let v=0;export class BaseActor{get position(){var t;return null===(t=this.
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import{__decorate as t,__metadata as e}from"tslib";import o,{ignore as i}from"@plumier/reflect";import{Subject as n,skipWhile as r}from"rxjs";import{Group as s}from"three";import a,{Service as p}from"typedi";import{ActorComponent as d}from"./component";import{initComponents as c}from"./internal/component-init";import{activeContainerInstance as l,containerRefMap as u}from"./internal/container-map";import{randomString as m}from"../../utils/math";import{inject as h}from"../inject";import{ViewController as f}from"../services/render";export function Actor(){const t=p({transient:!0});return function(e){e.__isActor=!0,t(e),o.noop()(e),o.parameterProperties()(e)}}let v=0;export class BaseActor{get position(){var t;return null===(t=this.object)||void 0===t?void 0:t.position}get quaternion(){var t;return null===(t=this.object)||void 0===t?void 0:t.quaternion}get rotation(){var t;return null===(t=this.object)||void 0===t?void 0:t.rotation}onInit(){}onBeginPlay(){}onEndPlay(){}onUpdate(t){}onLateUpdate(t){}constructor(){this.id=++v,this.__isInitialised=!1,this.object=new s,this.disposed=new n,this.onUpdate!==BaseActor.prototype.onUpdate&&h(f).onUpdate(this).pipe(r((()=>!this.__isInitialised))).subscribe((t=>this.onUpdate(t))),this.onLateUpdate!==BaseActor.prototype.onLateUpdate&&h(f).onLateUpdate(this).pipe(r((()=>!this.__isInitialised))).subscribe((t=>this.onLateUpdate(t)))}attach(t,e){var o,i;const n=l.value,r=null!==(i=null!==(o=u.get(this))&&void 0!==o?o:l.value)&&void 0!==i?i:a.of("default");l.value=r;const s=m();r.set({id:s,type:t,transient:!0});const p=r.get(s);if(l.value=n,null!=e)for(const t of Object.keys(e))p[t]=e[t];return this.__isInitialised&&(p.actor=this,p.onInit(),c(p,this)),p}getComponent(t){for(const e of Object.values(this))if(e instanceof t)return e}}t([i(),e("design:type",Object),e("design:paramtypes",[])],BaseActor.prototype,"position",null),t([i(),e("design:type",Object),e("design:paramtypes",[])],BaseActor.prototype,"quaternion",null),t([i(),e("design:type",Object),e("design:paramtypes",[])],BaseActor.prototype,"rotation",null);export function _setupActorUpdateEventHandlers(){this.onUpdate!==d.prototype.onUpdate&&h(f).onUpdate(this.actor).pipe(r((()=>!this.actor.__isInitialised))).subscribe((t=>this.onUpdate(t))),this.onLateUpdate!==d.prototype.onLateUpdate&&h(f).onLateUpdate(this.actor).pipe(r((()=>!this.actor.__isInitialised))).subscribe((t=>this.onLateUpdate(t)))}
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/*
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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import{__decorate as e,__metadata as o}from"tslib";import{ArrowHelper as r,ConeGeometry as t,EdgesGeometry as a,LineBasicMaterial as n,LineSegments as s,MeshStandardMaterial as l,Vector3 as i}from"three";import{Actor as c,BaseActor as m}from"../actor";import{CameraComponent as p}from"../camera/camera-component";import{ActorComponent as d,Attach as w,Component as y}from"../component";let h=class extends d{constructor(){super(...arguments),this.arrowColor=16101442}onInit(){const e=new t(1,1,4);e.rotateX(Math.PI/2),e.rotateZ(Math.PI/4),e.scale(1,9/16,1);const o=new a(e),c=(new l({color:3355443}),new s(o,new n({color:16777215}))),m=new r(new i(0,0,-1),new i(0,0,0),1.2,this.arrowColor,.15,.2);c.add(m),m.layers.disableAll(),m.layers.enable(19),m.traverse((e=>{e.layers.disableAll(),e.layers.enable(19)})),this.actor.
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import{__decorate as e,__metadata as o}from"tslib";import{ArrowHelper as r,ConeGeometry as t,EdgesGeometry as a,LineBasicMaterial as n,LineSegments as s,MeshStandardMaterial as l,Vector3 as i}from"three";import{Actor as c,BaseActor as m}from"../actor";import{CameraComponent as p}from"../camera/camera-component";import{ActorComponent as d,Attach as w,Component as y}from"../component";let h=class extends d{constructor(){super(...arguments),this.arrowColor=16101442}onInit(){const e=new t(1,1,4);e.rotateX(Math.PI/2),e.rotateZ(Math.PI/4),e.scale(1,9/16,1);const o=new a(e),c=(new l({color:3355443}),new s(o,new n({color:16777215}))),m=new r(new i(0,0,-1),new i(0,0,0),1.2,this.arrowColor,.15,.2);c.add(m),m.layers.disableAll(),m.layers.enable(19),m.traverse((e=>{e.layers.disableAll(),e.layers.enable(19)})),this.actor.object.add(c)}};h=e([y({inEditor:!0,editorOnly:!0})],h);export{h as CameraMesh};let b=class extends m{};e([w(),o("design:type",p)],b.prototype,"camera",void 0),e([w(),o("design:type",h)],b.prototype,"mesh",void 0),b=e([c()],b);export{b as CameraActor};
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/*
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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import { PhysicsBodyType, PhysicsSystem } from "../../../../gameplay/services/physics/physics-system";
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import { Euler,
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import { Euler, Object3D, Vector3 } from "three";
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import { ActorComponent } from "../../component";
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export declare class MeshComponent extends ActorComponent {
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export declare class MeshComponent<TObj extends Object3D = Object3D> extends ActorComponent {
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private physicsSystem;
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object: TObj;
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readonly position: Vector3;
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readonly rotation: Euler;
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readonly scale: Vector3;
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private currentMesh;
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constructor(physicsSystem: PhysicsSystem);
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onInit(): void | Promise<void>;
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setObject(replacement: TObj): void;
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private updateMesh;
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private getCollisionShapes;
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}
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import{__decorate as t,__metadata as s}from"tslib";import{PhysicsBodyType as i,PhysicsSystem as e}from"../../../../gameplay/services/physics/physics-system";import{AssetMeshInstance as o}from"../../../../scene/asset-resource-loader";import{PhysicalShapeMesh as n}from"../../../../";import{Parameter as r}from"../../../../shader/parameter";import{Euler as
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import{__decorate as t,__metadata as s}from"tslib";import{PhysicsBodyType as i,PhysicsSystem as e}from"../../../../gameplay/services/physics/physics-system";import{AssetMeshInstance as o}from"../../../../scene/asset-resource-loader";import{PhysicalShapeMesh as n}from"../../../../";import{Parameter as r}from"../../../../shader/parameter";import{Euler as c,Object3D as h,Vector3 as p}from"three";import{ActorComponent as a,Component as l}from"../../component";import{firstValueFrom as m}from"rxjs";const y={friction:.1,mass:0,bodyType:i.static,continousCollisionDetection:!1};let d=class extends a{constructor(t){super(),this.physicsSystem=t,this.position=new p,this.rotation=new c,this.scale=new p(1,1,1),this.mass=y.mass,this.friction=y.friction,this.bodyType=i.static,this.continousCollisionDetection=y.continousCollisionDetection}onInit(){null!=this.object&&(this.currentMesh=this.object,this.updateMesh()),m(this.disposed).then((()=>{this.physicsSystem.removeActor(this.actor)}))}setObject(t){null!=this.currentMesh&&this.actor.object.remove(this.currentMesh),this.object=this.currentMesh=t,this.updateMesh()}updateMesh(){this.currentMesh.position.copy(this.position),this.currentMesh.rotation.copy(this.rotation),this.currentMesh.scale.copy(this.scale);const t=this.getCollisionShapes();t.length>0&&this.physicsSystem.addActor(this.actor,t,Object.assign(Object.assign({},y),{isTrigger:!1,mass:this.mass,friction:this.friction,type:this.bodyType,continousCollisionDetection:this.continousCollisionDetection})),this.actor.object.add(this.currentMesh)}getCollisionShapes(){return this.currentMesh instanceof o?this.currentMesh.collisionShapes:this.currentMesh instanceof n?[this.currentMesh.collisionShape]:"collisionShape"in this.currentMesh?(console.error("Could not understand wehre to get collision shapes from. This is likely due to an import issue"),[this.currentMesh.collisionShape]):[]}};t([r({type:h}),s("design:type",Object)],d.prototype,"object",void 0),t([r(),s("design:type",p)],d.prototype,"position",void 0),t([r(),s("design:type",c)],d.prototype,"rotation",void 0),t([r(),s("design:type",p)],d.prototype,"scale",void 0),t([r(),s("design:type",Number)],d.prototype,"mass",void 0),t([r(),s("design:type",Number)],d.prototype,"friction",void 0),t([r({options:[{name:"Static",value:i.static},{name:"Dynamic",value:i.dynamic}]}),s("design:type",Number)],d.prototype,"bodyType",void 0),d=t([l({inEditor:!0}),s("design:paramtypes",[e])],d);export{d as MeshComponent};
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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import{__decorate as t,__metadata as i}from"tslib";import*as e from"three";import{Actor as o,BaseActor as r}from"../actor";import{ActorComponent as
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import{__decorate as t,__metadata as i}from"tslib";import*as e from"three";import{Actor as o,BaseActor as r}from"../actor";import{ActorComponent as s,Component as n,attach as a}from"../component";import{Parameter as l}from"../../../shader";import{ViewController as d}from"../../services/render";import{inject as u}from"../../inject";import{PositionalAudioHelper as p}from"../../../utils/three/positional-audio-helper";let c=class extends r{constructor(){super(...arguments),this.audio=a(m)}};c=t([o()],c);export{c as PositionalAudioActor};let h=class extends s{onInit(){const t=(new e.TextureLoader).load("assets/audio.png"),i=new e.SpriteMaterial({map:t}),o=new e.Sprite(i);this.actor.object.add(o),this.helper=new p(this.positionalAudio)}};h=t([n({inEditor:!0,editorOnly:!0})],h);let m=class extends s{constructor(){super(...arguments),this.view=u(d),this.sound=new e.PositionalAudio(this.view.audioListener),this.visualisation=a(h,{positionalAudio:this.sound})}onInit(){var t,i;this.sound.setBuffer(this.audioBuffer),null!=this.refDistance&&this.sound.setRefDistance(this.refDistance),null!=this.rollofFactor&&this.sound.setRolloffFactor(this.rollofFactor),null!=this.maxDistance&&this.sound.setMaxDistance(this.maxDistance),null!=this.directionalInnerAngle&&null!=this.directionalOuterAngle&&null!=this.directionalOuterGain&&this.sound.setDirectionalCone(this.directionalInnerAngle,this.directionalOuterAngle,this.directionalOuterGain),null===(i=null===(t=this.visualisation)||void 0===t?void 0:t.helper)||void 0===i||i.update(),this.actor.object.add(this.sound),this.sound.play()}};t([l(),i("design:type",AudioBuffer)],m.prototype,"audioBuffer",void 0),t([l(),i("design:type",Number)],m.prototype,"refDistance",void 0),t([l(),i("design:type",Number)],m.prototype,"rollofFactor",void 0),t([l(),i("design:type",Number)],m.prototype,"maxDistance",void 0),t([l(),i("design:type",Number)],m.prototype,"directionalInnerAngle",void 0),t([l(),i("design:type",Number)],m.prototype,"directionalOuterAngle",void 0),t([l({range:[0,1]}),i("design:type",Number)],m.prototype,"directionalOuterGain",void 0),m=t([n({inEditor:!0})],m);export{m as PositionalAudioComponent};
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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export declare class SpawnPoint extends BaseActor {
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}
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import{__decorate as t,__metadata as o}from"tslib";import{
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import{__decorate as t,__metadata as o}from"tslib";import{ArrowHelper as r,Vector3 as e,Euler as i}from"three";import{Actor as s,BaseActor as n}from"../actor";import{Component as p,ActorComponent as m,Attach as c}from"../component";import{World as a}from"../../../gameplay/services/world";import{inject as d}from"../../../gameplay/inject";import{createLineSphere as l}from"../../../utils/three/line-sphere";let h=class extends m{onInit(){const t=l(1);this.actor.object.add(t);const o=new r(new e(0,0,1),new e,1,1268122,.3,.3);this.actor.object.add(o)}};h=t([p({inEditor:!0,editorOnly:!0})],h);export{h as SpawnPointMesh};let w=class extends n{constructor(){super(...arguments),this.world=d(a)}spawnActor(t){return this.world.spawnActor(t,this.position,new i(0,this.rotation.y,0,"XYZ"))}};t([c(),o("design:type",h)],w.prototype,"mesh",void 0),w=t([s()],w);export{w as SpawnPoint};
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import{__decorate as t,__metadata as s}from"tslib";import{EdgesGeometry as i,LineSegments as e,LineBasicMaterial as o,Vector3 as r,BoxGeometry as n,Mesh as c,MeshBasicMaterial as h,Group as p}from"three";import{Actor as a,BaseActor as d}from"../actor";import{Component as m,ActorComponent as y,Attach as l}from"../component";import{PhysicsSystem as v}from"../../services/physics/physics-system";import{BoxCollisionShape as g}from"../../../scene/collision/collision-shape";import{firstValueFrom as w}from"rxjs";let A=class extends y{constructor(){super(...arguments),this.dimensions=new r(1,1,1)}onInit(){const t=new n(this.dimensions.x,this.dimensions.y,this.dimensions.z),s=new i(t),r=new e(s,new o({color:16777215})),a=(new c(t,new h({color:16777215,transparent:!0,opacity:.3,visible:!1})),new p);a.add(r),this.actor.
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import{__decorate as t,__metadata as s}from"tslib";import{EdgesGeometry as i,LineSegments as e,LineBasicMaterial as o,Vector3 as r,BoxGeometry as n,Mesh as c,MeshBasicMaterial as h,Group as p}from"three";import{Actor as a,BaseActor as d}from"../actor";import{Component as m,ActorComponent as y,Attach as l}from"../component";import{PhysicsSystem as v}from"../../services/physics/physics-system";import{BoxCollisionShape as g}from"../../../scene/collision/collision-shape";import{firstValueFrom as w}from"rxjs";let A=class extends y{constructor(){super(...arguments),this.dimensions=new r(1,1,1)}onInit(){const t=new n(this.dimensions.x,this.dimensions.y,this.dimensions.z),s=new i(t),r=new e(s,new o({color:16777215})),a=(new c(t,new h({color:16777215,transparent:!0,opacity:.3,visible:!1})),new p);a.add(r),this.actor.object.add(a)}};A=t([m({inEditor:!0,editorOnly:!0})],A);export{A as TriggerVolumeMesh};let O=class extends y{constructor(t){super(),this.physicsSystem=t,this.dimensions=new r(1,1,1)}onInit(){this.editorMesh=this.attach(A),console.log("add actor",this.actor),this.physicsSystem.addActor(this.actor,[new g(this.dimensions)],{isTrigger:!0}),w(this.disposed).then((()=>{this.physicsSystem.removeActor(this.actor)}))}onBeginOverlapWithActor(t){return this.physicsSystem.onBeginOverlapWithActor(this.actor,t)}onEndOverlapWithActor(t){return this.physicsSystem.onEndOverlapWithActor(this.actor,t)}onBeginOverlapWithActorType(t){return this.physicsSystem.onBeginOverlapWithActorType(this.actor,t)}onEndOverlapWithActorType(t){return this.physicsSystem.onEndOverlapWithActorType(this.actor,t)}};O=t([m({inEditor:!0,editorOnly:!1}),s("design:paramtypes",[v])],O);export{O as TriggerVolumeComponent};let u=class extends d{};t([l(),s("design:type",O)],u.prototype,"trigger",void 0),u=t([a()],u);export{u as TriggerVolume};
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import{__decorate as e,__metadata as t}from"tslib";import{ActorComponent as i,Component as r}from"../component";import{ViewController as n}from"../../services/render";import{PerspectiveCamera as s}from"three";import{Parameter as o}from"../../../shader/parameter";const a=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let h=class extends i{constructor(e){super(),this.viewController=e,this.near=.5,this.far=500,this.viewAngle=a?30:45,this.aspect=this.viewController.htmlElement.clientWidth/this.viewController.htmlElement.clientHeight,this.instance=new s(this.viewAngle,this.aspect,this.near,this.far)}onInit(){this.actor.
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import{__decorate as e,__metadata as t}from"tslib";import{ActorComponent as i,Component as r}from"../component";import{ViewController as n}from"../../services/render";import{PerspectiveCamera as s}from"three";import{Parameter as o}from"../../../shader/parameter";const a=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let h=class extends i{constructor(e){super(),this.viewController=e,this.near=.5,this.far=500,this.viewAngle=a?30:45,this.aspect=this.viewController.htmlElement.clientWidth/this.viewController.htmlElement.clientHeight,this.instance=new s(this.viewAngle,this.aspect,this.near,this.far)}onInit(){this.actor.object.add(this.instance),this.instance.near=this.near,this.instance.far=this.far,this.instance.fov=this.viewAngle}};e([o(),t("design:type",Object)],h.prototype,"near",void 0),e([o(),t("design:type",Number)],h.prototype,"far",void 0),e([o(),t("design:type",Number)],h.prototype,"viewAngle",void 0),h=e([r({inEditor:!0}),t("design:paramtypes",[n])],h);export{h as CameraComponent};
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* See the LICENSE.md file for details.
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import{__awaiter as t,__decorate as
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import{__awaiter as t,__decorate as s,__metadata as e}from"tslib";import{ActorComponent as i,Component as o,Attach as n}from"../component";import{CameraComponent as h}from"./camera-component";import{Vector3 as a}from"three";import{ViewController as r}from"../../services/render";import{DecimalInput as c,RestrictedRotationInput as m}from"../../input";import{PhysicsSystem as d,RayTestResult as l}from"../../services/physics/physics-system";import{clamp as u,lerp as p}from"three/src/math/MathUtils";let f=class extends i{constructor(t,s){super(),this.viewController=t,this.physicsSystem=s,this.distance=9,this.minDistance=1.5,this.maxDistance=this.distance,this.height=3,this.offsetX=-1,this.offsetZ=1.5,this.autoActivate=!0,this.bounceBackSpeed=5,this.collisionCheckRadius=.5,this.restrictedDistance=Math.max(this.distance,this.maxDistance),this.rotationInput=new m(-Math.PI/4,Math.PI/2-.7),this.zoomInput=new c(1,0,1),this.offset=new a,this.lookAtOffset=new a(this.offsetX,0,this.offsetZ),this.isMouseLocked=!1,this.canvas=null,this.pointerLockInactivatedAt=null,this.onMouseDown=t=>{this.isMouseLocked||this.hideCursor()},this.onKeyDown=t=>{"Escape"===t.key&&this.showCursor()},this.onPointerLockChange=()=>{null!=document.pointerLockElement||null!=document.mozPointerLockElement||this.showCursor()}}onInit(){return t(this,void 0,void 0,(function*(){this.restrictedDistance=Math.max(this.distance,this.maxDistance),this.lookAtOffset.set(this.offsetX,0,this.offsetZ),this.autoActivate&&this.viewController.setCamera(this.camera.instance),this.physicsSystem.afterStep.subscribe((t=>{this.setFromRotation(t)}));const t=this.element;t.addEventListener("mousedown",this.onMouseDown),t.addEventListener("keydown",this.onKeyDown),document.addEventListener("pointerlockchange",this.onPointerLockChange,!1),this.disposed.subscribe((()=>{t.removeEventListener("mousedown",this.onMouseDown),t.removeEventListener("keydown",this.onKeyDown),document.removeEventListener("pointerlockchange",this.onPointerLockChange,!1)}))}))}get element(){return this.viewController.htmlElement}hideCursor(){null!=this.pointerLockInactivatedAt&&performance.now()-this.pointerLockInactivatedAt<1600||(this.element.style.cursor="none",null==this.canvas&&(this.canvas=this.element.getElementsByTagName("canvas")[0]),this.canvas&&(this.canvas.requestPointerLock(),this.isMouseLocked=!0))}showCursor(){this.pointerLockInactivatedAt=performance.now(),this.element.style.cursor="default",window.document.exitPointerLock(),this.isMouseLocked=!1}setFromRotation(t){const s=u(Math.min(this.restrictedDistance,this.distance),this.minDistance,Math.max(this.distance*this.zoomInput.value,this.minDistance)),e=Math.cos(this.rotationInput.rotation.x)*s;this.offset.x=Math.sin(this.rotationInput.rotation.y)*e,this.offset.y=Math.sin(this.rotationInput.rotation.x)*s+2,this.offset.z=Math.cos(this.rotationInput.rotation.y)*-e,this.offset.add(this.lookAtOffset),this.updateCameraPosition(),this.checkForCollision(t)}checkForCollision(t){const s=this.getLookAtPosition(),e=v;let i=!1,o=this.distance;const n=new l,h=this.camera.instance.getWorldPosition(y);for(let t=-1;t<=1;t++){const a=w.subVectors(h,s);e.copy(h).add(a.multiplyScalar(1.2)),e.x+=t*this.collisionCheckRadius,this.physicsSystem.rayTest(s,e,n,{debugLifetime:0}),n.hasHit&&n.distance<this.distance&&(o=Math.min(n.distance,o),i||(i=n.hasHit))}i||(this.restrictedDistance=p(this.restrictedDistance,this.distance,this.bounceBackSpeed*t))}getLookAtPosition(){const t=k;return t.set(0,0,0),t.y=this.height,t.add(this.lookAtOffset),t.applyMatrix4(this.actor.object.matrixWorld),t}updateCameraPosition(){this.camera.instance.position.copy(this.offset);const t=this.getLookAtPosition();this.camera.instance.lookAt(t)}};s([n(),e("design:type",h)],f.prototype,"camera",void 0),f=s([o(),e("design:paramtypes",[r,d])],f);export{f as ThirdPartyCameraComponent};const k=new a,v=new a,w=(new a,new a),y=new a;
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* See the LICENSE.md file for details.
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import{__awaiter as t,__decorate as i,__metadata as
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import{__awaiter as t,__decorate as i,__metadata as o}from"tslib";import{ContainerInstance as n}from"typedi";import{Service as e}from"typedi";import{initComponents as r}from"./internal/component-init";import{activeContainerInstance as s,containerRefMap as c}from"./internal/container-map";let a=class{constructor(t,i){this.container=t,this.env=i}create(i,o,n,e){return t(this,void 0,void 0,(function*(){const t=this.container;s.value=t;const r=(1e4*Math.random()).toString();t.set({id:r,type:i,transient:!0});const a=t.get(r);return s.value=null,t.remove(i),c.set(a,t),o&&a.object.position.copy(o),n&&a.object.rotation.copy(n),!0!==e&&(yield this.initActor(a)),a}))}initActor(i){var o;return t(this,void 0,void 0,(function*(){yield r(i,i,null!==(o=this.env.inEditor)&&void 0!==o&&o),yield i.onInit(),i.__isInitialised=!0}))}};a=i([e(),o("design:paramtypes",[n,Object])],a);export{a as ActorFactory};
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* See the LICENSE.md file for details.
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status: HologyRuntimeStatus;
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* A promise that you can await on to delay some logic until the runtime has finished loading
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import{__awaiter as
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import{__awaiter as t}from"tslib";import e from"typedi";import{loadScene as n}from"../scene/bootstrap";import{ActorFactory as o}from"./actors/factory";import{World as s}from"./services/world";import{ViewController as r}from"./services/render";import{RenderingView as i}from"../rendering";import{PhysicsSystem as a}from"./services/physics/physics-system";import{MeshComponent as c}from"./actors/builtin/components/mesh-component";import{activeContainerInstance as m}from"./actors/internal/container-map";import{InputService as d}from"./input";import{RuntimeBackendService as l}from"../scene/runtime-backend-service";import{RuntimeAssetsService as p}from"../scene/runtime-asset-service";import{AssetResourceLoader as h}from"../scene/asset-resource-loader";import{AssetLoader as u}from"./services/asset-loader";export function initiateGame(d,f){if(0!=f.element.childNodes.length)return console.error("Can not initialize the game with a non-empty html element"),null;e.has(r);const g=e.of("default"),w=new HologyRuntime(g),v=new o(g,{inEditor:!1});var y;e.set(o,v),y=f.element,Object.assign(y.style,{position:"absolute",top:"0",left:"0",width:"100%",height:"100%"});const I=new i(f.element);I.renderer.shadowMap.autoUpdate=!0,e.set(i,I);const S=new r(I);e.set(r,S);const b=new s(e.get(o));e.set(s,b);const D=new l(f.dataDir),x=new p(D),G=new h;G.setDataDir(f.dataDir);const H=new u(G,x);return e.set(u,H),(()=>{t(this,void 0,void 0,(function*(){const t=e.get(a);if(yield t.start(),w.isShutdown)return;const{scene:o,actors:s}=yield n(I,f.sceneName,f.dataDir,f.shaders,f.actors,v,D,x,G);if(b.scene=o,w.isShutdown)return void I.stop();e.import([c]);for(const t of s)b.addActor(t);t.addFromScene(o),I.loop((t=>{})),w.status=5,m.value=g,g.remove(d),g.set({id:d,type:d});const r=g.get(d);m.value=null,w.gameInstance=r,r instanceof GameInstance&&r.onStart(),w._resolver(!0)}))})(),w}export class GameInstance{onStart(){}onShutdown(){}}export function createHologyScene(){}export class HologyRuntime{constructor(t){this.containerInstance=t,this.status=0,this.isShutdown=!1,this.ready=new Promise((t=>{this._resolver=t}))}getWorld(){return this.containerInstance.get(s)}getService(t){return this.containerInstance.get(t)}shutdown(){this.isShutdown=!0,this.gameInstance instanceof GameInstance&&this.gameInstance.onShutdown(),this.containerInstance.get(d).stop();const t=this.containerInstance.get(i);null==t||t.stop();for(const t of this.getWorld().actors)this.getWorld().removeActor(t);this.containerInstance.get(a).stop(),this.containerInstance.reset()}}
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/*
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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@@ -1,4 +1,4 @@
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-
import{__awaiter as e,__decorate as t,__metadata as i}from"tslib";import*as o from"@dimforge/rapier3d-compat";import{QueryFilterFlags as s}from"@dimforge/rapier3d-compat";import{Quaternion as r,RaycastResult as n,Vec3 as a}from"cannon-es";import{filter as l,map as c,Observable as d,Subject as h,takeUntil as u}from"rxjs";import*as y from"three";import{ArrowHelper as p,BufferAttribute as g,BufferGeometry as m,Group as f,LineSegments as w,Matrix4 as v,MeshBasicMaterial as x,Object3D as B,Raycaster as A,Scene as b,Vector3 as C}from"three";import{Service as D}from"typedi";import{AssetMeshInstance as z}from"../../../scene/asset-resource-loader";import{BoxCollisionShape as T,CapsuleCollisionShape as M,ConeCollisionShape as R,ConvexPolyhedronCollisionShape as S,CylinderCollisionShape as E,PhysicalShapeMesh as W,PlaneCollisionShape as _,SphereCollisionShape as F,TrimeshCollisionShape as V}from"../../../";import{LandscapeGroup as P}from"../../../scene/landscape/landscape";import{ViewController as k}from"../render";import{World as I}from"../world";import*as L from"three/examples/jsm/utils/BufferGeometryUtils.js";import{calculateEffectiveScale as O}from"../../../utils/three/traverse";export class RayTestResult{constructor(){this.hasHit=!1,this.hitPoint=new C,this.hitNormal=new C}}new n,new a,new a;export var PhysicsBodyType;!function(e){e[e.dynamic=1]="dynamic",e[e.static=2]="static",e[e.kinematic=4]="kinematic",e[e.kinematicVelocityBased=8]="kinematicVelocityBased"}(PhysicsBodyType||(PhysicsBodyType={}));let N=class{set showDebug(e){this.shouldRenderDebug=e,this.debugMesh&&(this.debugMesh.visible=e)}get showDebug(){return this.shouldRenderDebug}constructor(e,t){this.viewController=e,this.gameWorld=t,this.staticMeshes=new Map,this.staticBodies=new Map,this.actorBodies=new Map,this.bodyActors=new Map,this.collisionEvents=new h,this.beforeStep=new h,this.afterStep=new h,this.shouldRenderDebug=!1,this._raycaster=new A,this._reusableResult=new RayTestResult,this._raytestDiff=new C,this._raytestDirection=new C,this.controlledActors=new Set,this.ready=this.setup()}createDebugMesh(){return new w(new m,new x({color:255}))}start(){return e(this,void 0,void 0,(function*(){return yield this.ready,this.handleTick(),this.ready}))}renderDebug(){null==this.debugMesh&&(this.debugMesh=this.createDebugMesh(),this.debugMesh.visible=this.shouldRenderDebug,this.debugMesh.raycast=function(){},this.gameWorld.scene.add(this.debugMesh));const e=this.world.debugRender();this.debugMesh.geometry.setAttribute("position",new g(e.vertices,3))}setup(){return e(this,void 0,void 0,(function*(){if(null!=this.rapier)throw new Error("Rapier is already estup");this.rapier=yield X(),this.eventQueue=new o.EventQueue(!0),this.setupWorld()}))}handleTick(){this.viewController.onUpdate().subscribe((e=>{this.beforeStep.next(e),this.updatePhysics(),this.afterStep.next(e),this.showDebug&&this.renderDebug(),this.world.bodies.forEach((e=>{var t,i,o;if(e.isFixed())return;const s=null!==(t=this.staticMeshes.get(e))&&void 0!==t?t:null===(i=this.bodyActors.get(e))||void 0===i?void 0:i.container;var r,n;null!=s&&(Y(s.position,e.translation()),(e.isDynamic()||e.isKinematic()&&!this.controlledActors.has(null===(o=this.bodyActors.get(e))||void 0===o?void 0:o.id))&&(r=s.quaternion,n=e.rotation(),r.x=n.x,r.y=n.y,r.z=n.z,r.w=n.w))}))}))}_updateWorld(){this.world.timestep=0,this.world.step()}updatePhysics(){this.world.step(this.eventQueue),this.eventQueue.drainCollisionEvents(((e,t,i)=>{this.collisionEvents.next({handle1:e,handle2:t,started:i}),this.collisionEvents.next({handle1:t,handle2:e,started:i})}))}rayTestFromCamera(e,t,i){this._raycaster.setFromCamera(K,this.viewController.getCamera());const o=this._raycaster.ray.origin,s=this._raycaster.ray.direction.multiplyScalar(e).add(o);return this.rayTest(o,s,t,i)}rayTest(e,t,i,s){var r,n;null==i&&(i=this._reusableResult);const a=this._raytestDiff,l=this._raytestDirection;if(a.subVectors(t,e),l.copy(a).normalize(),0===l.length())return console.warn("Ray test called with to and from being equal"),i;const c=new o.Ray(e,l),d=a.length(),h=this.world.castRayAndGetNormal(c,d,!1,void 0,void 0,void 0,null!=(null==s?void 0:s.excludeActor)?this.actorBodies.get(s.excludeActor.id):void 0);if(i.hasHit=null!=h,i.hasHit){const t=c.pointAt(h.toi);i._internal=h,Y(i.hitNormal,h.normal),Y(i.hitPoint,t),i.distance=$.subVectors(i.hitPoint,e).length();const o=this.world.bodies.getAll().find((e=>function(e,t){for(let i=0,o=e.numColliders();i<o;i++){const o=e.collider(i);if(t(o))return o}}(e,(e=>e===h.collider))));i.actor=null!=o?this.bodyActors.get(o):null}if(this.showDebug){const t=new p(l,e,d,null!==(r=null==s?void 0:s.debugColor)&&void 0!==r?r:255);this.gameWorld.scene.add(t),setTimeout((()=>this.gameWorld.scene.remove(t)),null!==(n=null==s?void 0:s.debugLifetime)&&void 0!==n?n:200)}return this._reusableResult}setGravity(e,t,i){this.world.gravity.x=e,this.world.gravity.y=t,this.world.gravity.z=i}getGravity(){return j.set(this.world.gravity.x,this.world.gravity.y,this.world.gravity.z)}addFromScene(e){this.addRecursively(e)}addRecursively(e){var t,i;if(this.removeSceneObject(e),!function(e){var t,i;if(null!=(null===(t=e.userData)||void 0===t?void 0:t.src)){return"actor"===(null===(i=e.userData)||void 0===i?void 0:i.src).type}return!1}(e))if(e instanceof W&&null!=e.collisionShape){const t=this.createStaticBody(e,[e.collisionShape]);this.staticMeshes.set(t,e),this.staticBodies.set(e,t)}else if(e instanceof z&&!1!==(null===(i=null===(t=e.userData)||void 0===t?void 0:t.src)||void 0===i?void 0:i.collisionDetection))if(e.children[0]&&e.children[0].instanceMatrix)this.createForInstancedMesh(e.children[0],e.collisionShapes);else{const t=this.createStaticBody(e,e.collisionShapes);this.staticMeshes.set(t,e),this.staticBodies.set(e,t)}else e instanceof P?this.addLandscapeGroup(e):(e instanceof f||e instanceof b)&&e.children.forEach((e=>this.addRecursively(e)))}createForInstancedMesh(e,t){const i=new v;for(let o=0;o<e.count;o++){const s=new B;s.matrix.identity(),i.fromArray(e.instanceMatrix.array,16*o),s.applyMatrix4(i);this.createStaticBody(s,t)}}getCharacterController(e=.01){var t;return null===(t=this.world)||void 0===t?void 0:t.createCharacterController(e)}getActorComputedMovement(e,t,i){const o=this.actorBodies.get(e.id);this.controlledActors.add(e.id);const r=o.collider(0);t.computeColliderMovement(r,i,s.EXCLUDE_SENSORS,null,te);const n=t.computedMovement();return Y(ee,n),ee}setNextKinematicTranslation(e,t){const i=this.actorBodies.get(e.id),o=i.translation();o.x+=t.x,o.y+=t.y,o.z+=t.z,null==i||i.setNextKinematicTranslation(o)}setAngularVelocity(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.setAngvel(U,!0)}setLinearVelocity(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.setLinvel(U,!0)}getLinearVelocity(e,t=new C){const i=this.actorBodies.get(e.id).linvel();return t.x=i.x,t.y=i.y,t.z=i.z,t}getAngularVelocity(e,t=new C){const i=this.actorBodies.get(e.id).angvel();return t.x=i.x,t.y=i.y,t.z=i.z,t}setLinearDamping(e,t){const i=this.actorBodies.get(e.id);null==i||i.setLinearDamping(t)}setAngularDamping(e,t){const i=this.actorBodies.get(e.id);null==i||i.setAngularDamping(t)}createCharacterCollision(){return new o.CharacterCollision}addLandscapeGroup(e){const t=e.userData.src,i=t.landscape.heightMaps;for(const r of e.sections){this.staticBodies.has(r)&&this.world.removeRigidBody(this.staticBodies.get(r));const e=t.landscape.options.density+1,n=t.landscape.options.sectionSize,a=new Array(e);for(let t=0;t<e;t++)a[t]=new Array(e).fill(0);const l=i.find((e=>e.x===r.x&&e.y==r.y));if(null!=l)for(const t of l.points){if(null==a[t.i%e])continue;const i=e-1-Math.floor(t.i/e);i in a[t.i%e]?a[t.i%e][i]=t.y/n:console.warn("wrong index",{points:a,point:t,i:t.i%e,k:i,heightMap:l})}const c=t.landscape.options.density,d=a.flatMap((e=>e.reverse())),h=o.ColliderDesc.heightfield(c,c,new Float32Array(d),new o.Vector3(n,n,n));var s=r.getWorldPosition(new C);const u=this.world.createRigidBody(o.RigidBodyDesc.fixed()),y=new o.Vector3(0,0,0);J(y,s),u.setTranslation(y,!1),this.world.createCollider(h,u),this.staticBodies.set(r,u)}}addActor(e,t,i={}){var s,r;if(0==t.length)return void console.error("No collision shapes were defined when adding actor to the physics system.");this.removeActor(e);const n=e.container;let a;switch(null!==(s=i.type)&&void 0!==s?s:PhysicsBodyType.static){case PhysicsBodyType.dynamic:a=o.RigidBodyDesc.dynamic(),a.mass=null!==(r=i.mass)&&void 0!==r?r:1;break;case PhysicsBodyType.kinematic:a=o.RigidBodyDesc.kinematicPositionBased();break;case PhysicsBodyType.kinematicVelocityBased:a=o.RigidBodyDesc.kinematicVelocityBased();break;default:a=(i.isTrigger,o.RigidBodyDesc.kinematicVelocityBased())}const l=this.world.createRigidBody(a);l.enableCcd(1==i.continousCollisionDetection);for(const e of t)this.addShape(l,e,n);Z(l,(e=>{null!=i.isTrigger&&(e.setSensor(i.isTrigger),e.setActiveCollisionTypes(o.ActiveCollisionTypes.ALL)),null!=i.friction&&e.setFriction(i.friction),null!=i.restitution&&e.setDensity(i.restitution),null!=i.mass&&e.setMass(i.mass),null!=i.restitution&&e.setRestitution(i.restitution)})),Q(l,n),this.actorBodies.set(e.id,l),this.bodyActors.set(l,e)}applyTorque(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.addTorque(U,!0)}applyTorqueImpulse(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.applyTorqueImpulse(U,!0)}resetForces(e){const t=this.actorBodies.get(e.id);null==t||t.resetForces(!1)}resetTorques(e){const t=this.actorBodies.get(e.id);null==t||t.resetTorques(!1)}applyForce(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.addForce(U,!0)}applyImpulse(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.applyImpulse(U,!0)}applyLocalForce(e,t,i){const o=this.actorBodies.get(e.id);J(U,t),null==i?null==o||o.addForce(U,!0):(J(H,i),null==o||o.addForceAtPoint(U,H,!0))}applyLocalImpulse(e,t,i){const o=this.actorBodies.get(e.id);J(U,t),null==i?o.applyImpulse(U,!0):(J(H,i),o.applyImpulseAtPoint(U,H,!0))}removeActor(e){this.controlledActors.delete(e.id);const t=this.actorBodies.get(e.id);null!=t&&(this.bodyActors.delete(t),this.world.removeRigidBody(t)),this.actorBodies.delete(e.id)}removeSceneObject(e){let t=this.staticBodies.get(e);null!=t&&this.world.getRigidBody(t.handle)&&this.world.removeRigidBody(t)}activateActorEvents(e){const t=this.actorBodies.get(e.id);t&&Z(t,(e=>e.setActiveEvents(o.ActiveEvents.COLLISION_EVENTS)))}_onCollisionWithActorEvent(e,t,i){return this.activateActorEvents(e),this.collisionEvents.pipe(u(e.disposed),l((({started:e})=>e===i)),c((({handle1:e,handle2:t,started:i})=>({a1:this.bodyActors.get(this.world.getCollider(e).parent()),a2:this.bodyActors.get(this.world.getCollider(t).parent()),started:i}))),l((({a1:i,a2:o})=>null!=i&&null!=o&&i.id===e.id&&t(i,o))),c((({a2:e})=>e)))}onBeginOverlapWithActorType(e,t){return this._onCollisionWithActorEvent(e,((e,i)=>i instanceof t),!0)}onEndOverlapWithActorType(e,t){return this._onCollisionWithActorEvent(e,((e,i)=>i instanceof t),!1)}onBeginOverlapWithActor(e,t){return this._onCollisionWithActorEvent(e,((e,i)=>t.id===i.id),!0)}onEndOverlapWithActor(e,t){return this._onCollisionWithActorEvent(e,((e,i)=>t.id===i.id),!1)}onCollisionWithActor(e,t){return this.onBeginOverlapWithActor(e,t)}onCollisionWithActorType(e,t){return this.onBeginOverlapWithActorType(e,t)}onCollision(e){return new d((t=>{if(null==this.actorBodies.get(e.id))throw new Error("Actor must be added to the physics system before setting up collision event handler");return()=>{}}))}updateActorTransform(e){const t=this.actorBodies.get(e.id);null!=t?Q(t,e.container):console.warn("Actor has not been added to physics world",e)}setupWorld(){const e=new o.World({x:0,y:-9.81,z:0});this.world=e,e.maxVelocityIterations=4}getActorContacts(e,t){const i=this.actorBodies.get(e.id);if(i&&i.numColliders()>0){const s=i.collider(0);let r=s.shape,n=s.translation(),a=s.rotation(),l=t,c=.3;const d=this.world.castShape(n,a,l,r,c,!0,null,null,null,this.actorBodies.get(e.id),(e=>e.shape.type!=o.ShapeType.HeightField));if(null!=d){const e=new C,t=new C,i=new C;return Y(e,d.witness2),Y(t,d.witness1),Y(i,d.normal1),i.negate(),[{ri:e,rj:t,ni:i}]}return[]}return console.warn("Actor is not added to the physics system"),[]}stop(){this.world.free()}createStaticBody(e,t){const i=this.world.createRigidBody(o.RigidBodyDesc.kinematicPositionBased());for(const o of t)this.addShape(i,o,e);return Q(i,e),i}addShape(e,t,i){const o=this.createShape(t,i.scale);o.friction=.1;const s=t.offset.clone().multiply(i.scale);var n,a;J(o.translation,s),n=o.rotation,a=(new r).setFromEuler(t.rotation.x,t.rotation.y,t.rotation.z),n.x=a.x,n.y=a.y,n.z=a.z,n.w=a.w;this.world.createCollider(o,e)}createShape(e,t){if(e instanceof T)return o.ColliderDesc.cuboid(e.dimensions.x*t.x/2,e.dimensions.y*t.y/2,e.dimensions.z*t.z/2);if(e instanceof M){return o.ColliderDesc.capsule(e.length/2*t.y,e.radius*Math.max(t.z,t.x))}if(e instanceof V){const t=null!=e.geometry.getIndex()?e.geometry:L.mergeVertices(e.geometry);return o.ColliderDesc.trimesh(new Float32Array(t.getAttribute("position").array),new Uint32Array(t.getIndex().array))}if(e instanceof S){let i;e.mesh instanceof y.Mesh?i=e.mesh.geometry:e.mesh instanceof y.BufferGeometry?i=e.mesh:console.log("Unknownd shape",{shapeInfo:e});const s=new Float32Array(i.getAttribute("position").array);if(e.mesh instanceof y.Mesh){const t=O(e.mesh);for(let e=0;e<s.length;e+=3)s[e]*=t.x,s[e+1]*=t.y,s[e+2]*=t.z}for(let e=0;e<s.length;e+=3)s[e]*=t.x,s[e+1]*=t.y,s[e+2]*=t.z;return o.ColliderDesc.convexHull(s)}return e instanceof F?o.ColliderDesc.ball(e.radius*Math.max(t.x,t.y,t.z)):e instanceof E?o.ColliderDesc.cylinder(e.height/2*t.y,e.radiusTop*Math.max(t.z,t.x)):e instanceof R?o.ColliderDesc.cone(e.height*t.y,e.radiusBottom/2*Math.max(t.z,t.x)):e instanceof _?o.ColliderDesc.cuboid(e.width/2*t.x,e.height/2*t.y,.01):(console.error("Unsupported shape",e),o.ColliderDesc.cuboid(1,1,1))}};N=t([D(),i("design:paramtypes",[k,I])],N);export{N as PhysicsSystem};const q=new C,G=new y.Quaternion;function Q(e,t){const i=t.getWorldPosition(q),s=t.getWorldQuaternion(G);e.setTranslation(new o.Vector3(i.x,i.y,i.z),!1),e.setRotation(new o.Quaternion(s.x,s.y,s.z,s.w),!1)}const j=new C,U=new o.Vector3(0,0,0),H=new o.Vector3(0,0,0),K=(new C,{x:0,y:0}),X=()=>e(void 0,void 0,void 0,(function*(){let e=yield import("@dimforge/rapier3d-compat");return yield e.init(),e}));function J(e,t){e.x=t.x,e.y=t.y,e.z=t.z}function Y(e,t){e.x=t.x,e.y=t.y,e.z=t.z}function Z(e,t){for(let i=0,o=e.numColliders();i<o;i++){t(e.collider(i))}}const $=new C,ee=new C,te=e=>!e.isSensor();
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1
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+
import{__awaiter as e,__decorate as t,__metadata as i}from"tslib";import*as o from"@dimforge/rapier3d-compat";import{QueryFilterFlags as s}from"@dimforge/rapier3d-compat";import{Quaternion as r,RaycastResult as n,Vec3 as l}from"cannon-es";import{filter as a,map as d,Observable as c,Subject as h,takeUntil as u}from"rxjs";import*as y from"three";import{ArrowHelper as p,BufferAttribute as g,BufferGeometry as m,Group as f,LineSegments as w,Matrix4 as v,MeshBasicMaterial as x,Object3D as B,Raycaster as b,Scene as A,Vector3 as C}from"three";import{Service as D}from"typedi";import{AssetMeshInstance as z}from"../../../scene/asset-resource-loader";import{BoxCollisionShape as M,CapsuleCollisionShape as T,ConeCollisionShape as R,ConvexPolyhedronCollisionShape as S,CylinderCollisionShape as E,PhysicalShapeMesh as W,PlaneCollisionShape as _,SphereCollisionShape as F,TrimeshCollisionShape as V}from"../../../";import{LandscapeGroup as P}from"../../../scene/landscape/landscape";import{ViewController as k}from"../render";import{World as I}from"../world";import*as L from"three/examples/jsm/utils/BufferGeometryUtils.js";import{calculateEffectiveScale as O}from"../../../utils/three/traverse";export class RayTestResult{constructor(){this.hasHit=!1,this.hitPoint=new C,this.hitNormal=new C}}new n,new l,new l;export var PhysicsBodyType;!function(e){e[e.dynamic=1]="dynamic",e[e.static=2]="static",e[e.kinematic=4]="kinematic",e[e.kinematicVelocityBased=8]="kinematicVelocityBased"}(PhysicsBodyType||(PhysicsBodyType={}));let j=class{set showDebug(e){this.shouldRenderDebug=e,this.debugMesh&&(this.debugMesh.visible=e)}get showDebug(){return this.shouldRenderDebug}constructor(e,t){this.viewController=e,this.gameWorld=t,this.staticMeshes=new Map,this.staticBodies=new Map,this.actorBodies=new Map,this.bodyActors=new Map,this.collisionEvents=new h,this.beforeStep=new h,this.afterStep=new h,this.shouldRenderDebug=!1,this._raycaster=new b,this._reusableResult=new RayTestResult,this._raytestDiff=new C,this._raytestDirection=new C,this.controlledActors=new Set,this.ready=this.setup()}createDebugMesh(){return new w(new m,new x({color:255}))}start(){return e(this,void 0,void 0,(function*(){return yield this.ready,this.handleTick(),this.ready}))}renderDebug(){null==this.debugMesh&&(this.debugMesh=this.createDebugMesh(),this.debugMesh.visible=this.shouldRenderDebug,this.debugMesh.raycast=function(){},this.gameWorld.scene.add(this.debugMesh));const e=this.world.debugRender();this.debugMesh.geometry.setAttribute("position",new g(e.vertices,3))}setup(){return e(this,void 0,void 0,(function*(){if(null!=this.rapier)throw new Error("Rapier is already estup");this.rapier=yield X(),this.eventQueue=new o.EventQueue(!0),this.setupWorld()}))}handleTick(){this.fixedupdateSub=this.viewController.onUpdate().subscribe((e=>{e=Math.min(.1,e),this.beforeStep.next(e),this.updatePhysics(e),this.afterStep.next(e),this.showDebug&&this.renderDebug(),this.world.bodies.forEach((e=>{var t,i,o;if(e.isFixed())return;const s=null!==(t=this.staticMeshes.get(e))&&void 0!==t?t:null===(i=this.bodyActors.get(e))||void 0===i?void 0:i.object;var r,n;null!=s&&(Y(s.position,e.translation()),(e.isDynamic()||e.isKinematic()&&!this.controlledActors.has(null===(o=this.bodyActors.get(e))||void 0===o?void 0:o.id))&&(r=s.quaternion,n=e.rotation(),r.x=n.x,r.y=n.y,r.z=n.z,r.w=n.w))}))}))}_updateWorld(){this.world.timestep=0,this.world.step()}updatePhysics(e){this.world.timestep=e,this.world.step(this.eventQueue),this.eventQueue.drainCollisionEvents(((e,t,i)=>{this.collisionEvents.next({handle1:e,handle2:t,started:i}),this.collisionEvents.next({handle1:t,handle2:e,started:i})}))}rayTestFromCamera(e,t,i){this._raycaster.setFromCamera(K,this.viewController.getCamera());const o=this._raycaster.ray.origin,s=this._raycaster.ray.direction.multiplyScalar(e).add(o);return this.rayTest(o,s,t,i)}rayTest(e,t,i,s){var r,n;null==i&&(i=this._reusableResult);const l=this._raytestDiff,a=this._raytestDirection;if(l.subVectors(t,e),a.copy(l).normalize(),0===a.length())return console.warn("Ray test called with to and from being equal"),i;const d=new o.Ray(e,a),c=l.length(),h=this.world.castRayAndGetNormal(d,c,!1,void 0,void 0,void 0,null!=(null==s?void 0:s.excludeActor)?this.actorBodies.get(s.excludeActor.id):void 0);if(i.hasHit=null!=h,i.hasHit){const t=d.pointAt(h.toi);i._internal=h,Y(i.hitNormal,h.normal),Y(i.hitPoint,t),i.distance=$.subVectors(i.hitPoint,e).length();const o=this.world.bodies.getAll().find((e=>function(e,t){for(let i=0,o=e.numColliders();i<o;i++){const o=e.collider(i);if(t(o))return o}}(e,(e=>e===h.collider))));i.actor=null!=o?this.bodyActors.get(o):null}if(this.showDebug){const t=new p(a,e,c,null!==(r=null==s?void 0:s.debugColor)&&void 0!==r?r:255);this.gameWorld.scene.add(t),setTimeout((()=>this.gameWorld.scene.remove(t)),null!==(n=null==s?void 0:s.debugLifetime)&&void 0!==n?n:200)}return this._reusableResult}setGravity(e,t,i){this.world.gravity.x=e,this.world.gravity.y=t,this.world.gravity.z=i}getGravity(){return Q.set(this.world.gravity.x,this.world.gravity.y,this.world.gravity.z)}addFromScene(e){this.addRecursively(e)}addRecursively(e){var t,i;if(this.removeSceneObject(e),!function(e){var t,i;if(null!=(null===(t=e.userData)||void 0===t?void 0:t.src)){return"actor"===(null===(i=e.userData)||void 0===i?void 0:i.src).type}return!1}(e))if(e instanceof W&&null!=e.collisionShape){const t=this.createStaticBody(e,[e.collisionShape]);this.staticMeshes.set(t,e),this.staticBodies.set(e,t)}else if(e instanceof z&&!1!==(null===(i=null===(t=e.userData)||void 0===t?void 0:t.src)||void 0===i?void 0:i.collisionDetection))if(e.children[0]&&e.children[0].instanceMatrix)this.createForInstancedMesh(e.children[0],e.collisionShapes);else{const t=this.createStaticBody(e,e.collisionShapes);this.staticMeshes.set(t,e),this.staticBodies.set(e,t)}else e instanceof P?this.addLandscapeGroup(e):(e instanceof f||e instanceof A)&&e.children.forEach((e=>this.addRecursively(e)))}createForInstancedMesh(e,t){const i=new v;for(let o=0;o<e.count;o++){const s=new B;s.matrix.identity(),i.fromArray(e.instanceMatrix.array,16*o),s.applyMatrix4(i);this.createStaticBody(s,t)}}getCharacterController(e=.01){var t;return null===(t=this.world)||void 0===t?void 0:t.createCharacterController(e)}getActorComputedMovement(e,t,i){const o=this.actorBodies.get(e.id);this.controlledActors.add(e.id);const r=o.collider(0);t.computeColliderMovement(r,i,s.EXCLUDE_SENSORS,null,te);const n=t.computedMovement();return Y(ee,n),ee}setNextKinematicTranslation(e,t){const i=this.actorBodies.get(e.id),o=i.translation();o.x+=t.x,o.y+=t.y,o.z+=t.z,null==i||i.setNextKinematicTranslation(o)}setAngularVelocity(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.setAngvel(U,!0)}setLinearVelocity(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.setLinvel(U,!0)}getLinearVelocity(e,t=new C){const i=this.actorBodies.get(e.id).linvel();return t.x=i.x,t.y=i.y,t.z=i.z,t}getAngularVelocity(e,t=new C){const i=this.actorBodies.get(e.id).angvel();return t.x=i.x,t.y=i.y,t.z=i.z,t}setLinearDamping(e,t){const i=this.actorBodies.get(e.id);null==i||i.setLinearDamping(t)}setAngularDamping(e,t){const i=this.actorBodies.get(e.id);null==i||i.setAngularDamping(t)}createCharacterCollision(){return new o.CharacterCollision}addLandscapeGroup(e){const t=e.userData.src,i=t.landscape.heightMaps;for(const r of e.sections){this.staticBodies.has(r)&&this.world.removeRigidBody(this.staticBodies.get(r));const e=t.landscape.options.density+1,n=t.landscape.options.sectionSize,l=new Array(e);for(let t=0;t<e;t++)l[t]=new Array(e).fill(0);const a=i.find((e=>e.x===r.x&&e.y==r.y));if(null!=a)for(const t of a.points){if(null==l[t.i%e])continue;const i=e-1-Math.floor(t.i/e);i in l[t.i%e]?l[t.i%e][i]=t.y/n:console.warn("wrong index",{points:l,point:t,i:t.i%e,k:i,heightMap:a})}const d=t.landscape.options.density,c=l.flatMap((e=>e.reverse())),h=o.ColliderDesc.heightfield(d,d,new Float32Array(c),new o.Vector3(n,n,n));var s=r.getWorldPosition(new C);const u=this.world.createRigidBody(o.RigidBodyDesc.fixed()),y=new o.Vector3(0,0,0);J(y,s),u.setTranslation(y,!1),this.world.createCollider(h,u),this.staticBodies.set(r,u)}}addActor(e,t,i={}){var s,r;if(0==t.length)return void console.error("No collision shapes were defined when adding actor to the physics system.");this.removeActor(e);const n=e.object;let l;switch(null!==(s=i.type)&&void 0!==s?s:PhysicsBodyType.static){case PhysicsBodyType.dynamic:l=o.RigidBodyDesc.dynamic(),l.mass=null!==(r=i.mass)&&void 0!==r?r:1;break;case PhysicsBodyType.kinematic:l=o.RigidBodyDesc.kinematicPositionBased();break;case PhysicsBodyType.kinematicVelocityBased:l=o.RigidBodyDesc.kinematicVelocityBased();break;default:l=(i.isTrigger,o.RigidBodyDesc.kinematicVelocityBased())}const a=this.world.createRigidBody(l);a.enableCcd(1==i.continousCollisionDetection);for(const e of t)this.addShape(a,e,n);Z(a,(e=>{null!=i.isTrigger&&(e.setSensor(i.isTrigger),e.setActiveCollisionTypes(o.ActiveCollisionTypes.ALL)),null!=i.friction&&e.setFriction(i.friction),null!=i.restitution&&e.setDensity(i.restitution),null!=i.mass&&e.setMass(i.mass),null!=i.restitution&&e.setRestitution(i.restitution)})),G(a,n),this.actorBodies.set(e.id,a),this.bodyActors.set(a,e)}applyTorque(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.addTorque(U,!0)}applyTorqueImpulse(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.applyTorqueImpulse(U,!0)}resetForces(e){const t=this.actorBodies.get(e.id);null==t||t.resetForces(!1)}resetTorques(e){const t=this.actorBodies.get(e.id);null==t||t.resetTorques(!1)}applyForce(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.addForce(U,!0)}applyImpulse(e,t){const i=this.actorBodies.get(e.id);U.x=t.x,U.y=t.y,U.z=t.z,null==i||i.applyImpulse(U,!0)}applyLocalForce(e,t,i){const o=this.actorBodies.get(e.id);J(U,t),null==i?null==o||o.addForce(U,!0):(J(H,i),null==o||o.addForceAtPoint(U,H,!0))}applyLocalImpulse(e,t,i){const o=this.actorBodies.get(e.id);J(U,t),null==i?o.applyImpulse(U,!0):(J(H,i),o.applyImpulseAtPoint(U,H,!0))}removeActor(e){this.controlledActors.delete(e.id);const t=this.actorBodies.get(e.id);null!=t&&(this.bodyActors.delete(t),this.world.removeRigidBody(t)),this.actorBodies.delete(e.id)}removeSceneObject(e){let t=this.staticBodies.get(e);null!=t&&this.world.getRigidBody(t.handle)&&this.world.removeRigidBody(t)}activateActorEvents(e){const t=this.actorBodies.get(e.id);t&&Z(t,(e=>e.setActiveEvents(o.ActiveEvents.COLLISION_EVENTS)))}_onCollisionWithActorEvent(e,t,i){return this.activateActorEvents(e),this.collisionEvents.pipe(u(e.disposed),a((({started:e})=>e===i)),d((({handle1:e,handle2:t,started:i})=>({a1:this.bodyActors.get(this.world.getCollider(e).parent()),a2:this.bodyActors.get(this.world.getCollider(t).parent()),started:i}))),a((({a1:i,a2:o})=>null!=i&&null!=o&&i.id===e.id&&t(i,o))),d((({a2:e})=>e)))}onBeginOverlapWithActorType(e,t){return this._onCollisionWithActorEvent(e,((e,i)=>i instanceof t),!0)}onEndOverlapWithActorType(e,t){return this._onCollisionWithActorEvent(e,((e,i)=>i instanceof t),!1)}onBeginOverlapWithActor(e,t){return this._onCollisionWithActorEvent(e,((e,i)=>t.id===i.id),!0)}onEndOverlapWithActor(e,t){return this._onCollisionWithActorEvent(e,((e,i)=>t.id===i.id),!1)}onCollisionWithActor(e,t){return this.onBeginOverlapWithActor(e,t)}onCollisionWithActorType(e,t){return this.onBeginOverlapWithActorType(e,t)}onCollision(e){return new c((t=>{if(null==this.actorBodies.get(e.id))throw new Error("Actor must be added to the physics system before setting up collision event handler");return()=>{}}))}updateActorTransform(e){const t=this.actorBodies.get(e.id);null!=t?G(t,e.object):console.warn("Actor has not been added to physics world",e)}setupWorld(){const e=new o.World({x:0,y:-9.81,z:0});this.world=e,e.maxVelocityIterations=4}getActorContacts(e,t){const i=this.actorBodies.get(e.id);if(i&&i.numColliders()>0){const s=i.collider(0);let r=s.shape,n=s.translation(),l=s.rotation(),a=t,d=.3;const c=this.world.castShape(n,l,a,r,d,!0,null,null,null,this.actorBodies.get(e.id),(e=>e.shape.type!=o.ShapeType.HeightField));if(null!=c){const e=new C,t=new C,i=new C;return Y(e,c.witness2),Y(t,c.witness1),Y(i,c.normal1),i.negate(),[{ri:e,rj:t,ni:i}]}return[]}return console.warn("Actor is not added to the physics system"),[]}stop(){var e,t,i;null===(e=this.world)||void 0===e||e.bodies.forEach((e=>this.world.removeRigidBody(e))),null===(t=this.world)||void 0===t||t.free(),null===(i=this.fixedupdateSub)||void 0===i||i.unsubscribe()}createStaticBody(e,t){const i=this.world.createRigidBody(o.RigidBodyDesc.kinematicPositionBased());for(const o of t)this.addShape(i,o,e);return G(i,e),i}addShape(e,t,i){const o=this.createShape(t,i.scale);o.friction=.1;const s=t.offset.clone().multiply(i.scale);var n,l;J(o.translation,s),n=o.rotation,l=(new r).setFromEuler(t.rotation.x,t.rotation.y,t.rotation.z),n.x=l.x,n.y=l.y,n.z=l.z,n.w=l.w;this.world.createCollider(o,e)}createShape(e,t){if(e instanceof M)return o.ColliderDesc.cuboid(e.dimensions.x*t.x/2,e.dimensions.y*t.y/2,e.dimensions.z*t.z/2);if(e instanceof T){return o.ColliderDesc.capsule(e.length/2*t.y,e.radius*Math.max(t.z,t.x))}if(e instanceof V){const t=null!=e.geometry.getIndex()?e.geometry:L.mergeVertices(e.geometry);return o.ColliderDesc.trimesh(new Float32Array(t.getAttribute("position").array),new Uint32Array(t.getIndex().array))}if(e instanceof S){let i;e.mesh instanceof y.Mesh?i=e.mesh.geometry:e.mesh instanceof y.BufferGeometry?i=e.mesh:console.log("Unknownd shape",{shapeInfo:e});const s=new Float32Array(i.getAttribute("position").array);if(e.mesh instanceof y.Mesh){const t=O(e.mesh);for(let e=0;e<s.length;e+=3)s[e]*=t.x,s[e+1]*=t.y,s[e+2]*=t.z}for(let e=0;e<s.length;e+=3)s[e]*=t.x,s[e+1]*=t.y,s[e+2]*=t.z;return o.ColliderDesc.convexHull(s)}return e instanceof F?o.ColliderDesc.ball(e.radius*Math.max(t.x,t.y,t.z)):e instanceof E?o.ColliderDesc.cylinder(e.height/2*t.y,e.radiusTop*Math.max(t.z,t.x)):e instanceof R?o.ColliderDesc.cone(e.height*t.y,e.radiusBottom/2*Math.max(t.z,t.x)):e instanceof _?o.ColliderDesc.cuboid(e.width/2*t.x,e.height/2*t.y,.01):(console.error("Unsupported shape",e),o.ColliderDesc.cuboid(1,1,1))}};j=t([D(),i("design:paramtypes",[k,I])],j);export{j as PhysicsSystem};const N=new C,q=new y.Quaternion;function G(e,t){const i=t.getWorldPosition(N),s=t.getWorldQuaternion(q);e.setTranslation(new o.Vector3(i.x,i.y,i.z),!1),e.setRotation(new o.Quaternion(s.x,s.y,s.z,s.w),!1)}const Q=new C,U=new o.Vector3(0,0,0),H=new o.Vector3(0,0,0),K=(new C,{x:0,y:0}),X=()=>e(void 0,void 0,void 0,(function*(){let e=yield import("@dimforge/rapier3d-compat");return yield e.init(),e}));function J(e,t){e.x=t.x,e.y=t.y,e.z=t.z}function Y(e,t){e.x=t.x,e.y=t.y,e.z=t.z}function Z(e,t){for(let i=0,o=e.numColliders();i<o;i++){t(e.collider(i))}}const $=new C,ee=new C,te=e=>!e.isSensor();
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/*
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* Copyright (©) 2023. All rights reserved.
|
4
4
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* See the LICENSE.md file for details.
|
@@ -2,15 +2,20 @@ import { Camera } from "three";
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2
2
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import { RenderingView } from "../../rendering";
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import { Observable } from "rxjs";
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import * as THREE from "three";
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+
import { CameraActor } from "../../gameplay/actors/builtin/camera-actor";
|
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6
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export declare class ViewController {
|
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7
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private view;
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private readonly tick;
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private readonly lateTick;
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readonly audioListener: THREE.AudioListener;
|
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constructor(view: RenderingView);
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set fpsCap(fps: number);
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get fpsCap(): number;
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set showStats(value: boolean);
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get showStats(): boolean;
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onUpdate(actor?: any): Observable<number>;
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onLateUpdate(actor?: any): Observable<number>;
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-
setCamera(camera: Camera): void;
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+
setCamera(camera: Camera | CameraActor): void;
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getCamera(): Camera;
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get htmlElement(): HTMLElement;
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pauseRendering(): void;
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@@ -1,4 +1,4 @@
|
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1
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-
import{__decorate as
|
1
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+
import{__decorate as t,__metadata as e}from"tslib";import{Service as i}from"typedi";import{RenderingView as s}from"../../rendering";import{Subject as a,takeUntil as r}from"rxjs";import*as o from"three";import{CameraActor as n}from"../../gameplay/actors/builtin/camera-actor";let p=class{constructor(t){this.view=t,this.tick=new a,this.lateTick=new a,this.audioListener=new o.AudioListener,t.onLoop((t=>{this.tick.next(t),this.lateTick.next(t)})),t.camera.add(this.audioListener),window.hology_view=this}set fpsCap(t){this.view.fpsCap=t}get fpsCap(){return this.view.fpsCap}set showStats(t){this.view.showStats=t}get showStats(){return this.view.showStats}onUpdate(t){return null!=t&&this.tick.pipe(r(t.disposed)),this.tick}onLateUpdate(t){return null!=t&&this.lateTick.pipe(r(t.disposed)),this.lateTick}setCamera(t){const e=t instanceof n?t.camera.instance:t;this.view.setCamera(e),e.add(this.audioListener)}getCamera(){return this.view.camera}get htmlElement(){return this.view.container}pauseRendering(){this.view.paused=!0}unpauseRendering(){this.view.paused=!1}dispose(){this.view.stop()}};p=t([i(),e("design:paramtypes",[s])],p);export{p as ViewController};
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/*
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
|
@@ -1,4 +1,4 @@
|
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1
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-
import{__awaiter as t,__decorate as o,__metadata as r}from"tslib";import{Service as
|
1
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+
import{__awaiter as t,__decorate as o,__metadata as r}from"tslib";import{Service as e}from"typedi";import{ActorFactory as c}from"../actors/factory";import{ActorComponent as i}from"../../gameplay/actors/component";let s=class{constructor(t){this.actorFactory=t,this.actors=[]}spawnActor(o,r,e){return t(this,void 0,void 0,(function*(){const t=yield this.actorFactory.create(o,r,e);return this.addActor(t,r,e),t}))}addActor(t,o,r){o&&t.object.position.copy(o),r&&t.object.rotation.copy(r),this.scene.add(t.object),this.actors.push(t),n(t,(t=>t.onBeginPlay()))}removeActor(t){n(t,(t=>t.onEndPlay())),this.actors.splice(this.actors.indexOf(t),1),this.scene.remove(t.object),t.disposed.next(!0)}findActorByType(t,o){return this.actors.find((r=>r instanceof t&&(null==o||r.object.name==o)))}findActorsByType(t,o){return this.actors.filter((r=>r instanceof t&&(null==o||r.object.name==o)))}};s=o([e(),r("design:paramtypes",[c])],s);export{s as World};function n(t,o){return o(t),Object.entries(t).filter((([t,o])=>o instanceof i)).forEach((([t,r])=>{n(r,o)}))}
|
2
2
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/*
|
3
3
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* Copyright (©) 2023. All rights reserved.
|
4
4
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* See the LICENSE.md file for details.
|
package/dist/rendering.d.ts
CHANGED
@@ -36,6 +36,10 @@ export declare class RenderingView {
|
|
36
36
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private onLoopCallbacks;
|
37
37
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onLoop(onFrame: (deltaTime: number) => any): void;
|
38
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removeOnLoop(onFrame: (deltaTime: number) => any): void;
|
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|
+
private stats;
|
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+
private _showStats;
|
41
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+
set showStats(value: boolean);
|
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|
+
get showStats(): boolean;
|
39
43
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loop(onFrame: (deltaTime: number) => any, showStats?: boolean): void;
|
40
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private insetHeight;
|
41
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private insetWidth;
|
package/dist/rendering.js
CHANGED
@@ -1,4 +1,4 @@
|
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1
|
-
import*as e from"three";import{Mesh as t,Matrix4 as i,ShaderMaterial as
|
1
|
+
import*as e from"three";import{Mesh as t,Matrix4 as i,ShaderMaterial as s,PerspectiveCamera as r,ShaderChunk as n}from"three";import{EffectComposer as a}from"three-stdlib";import{RenderPass as h}from"three-stdlib";import{ShaderPass as o}from"three-stdlib";import{FXAAShader as d}from"three-stdlib";import{CSM as l}from"three-stdlib";import{CSMUtil as c}from"./csm";import{GammaCorrectionShader as m}from"three-stdlib";import{Reflector as p}from"three-stdlib";import{depthUniformName as u,resolutionUniformName as g,supportsDepthTextureExtension as v,nearUniformName as f,farUniformName as w}from"./shader-nodes/depth";import{elapsedTimeUniformName as x}from"./shader-nodes/time";import{OutlinePass as C}from"./utils/three/outline-pass";import b from"./utils/three/stats";import{lambertVertexShaderOverride as R}from"./rendering/shader-override";import{DepthPass as y}from"./utils/three/depth-pass";const P=new e.MeshDepthMaterial;P.depthPacking=e.RGBADepthPacking,P.blending=e.NoBlending;n.lights_pars_begin;n.lights_lambert_vertex=R;export class RenderingView{setPaused(e){this.paused=e}resizeRender(){this.previousClientWith===this.container.clientWidth&&this.previousClientHeight===this.container.clientHeight||(this.camera instanceof r&&(this.camera.aspect=this.container.clientWidth/this.container.clientHeight,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(window.devicePixelRatio*this.resolutionScale),this.renderer.setSize(this.container.clientWidth,this.container.clientHeight),this.composer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.previousClientWith=this.container.clientWidth,this.previousClientHeight=this.container.clientHeight)}constructor(t,i={}){this.container=t,this.options=i,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.resolutionScale=1,this.onResize=()=>{this.resizeRender(),this.paused||this.composer.render()},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!1,this.onLoopCallbacks=[],this.stats=b(),this._showStats=!1,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,window.renderer=this.renderer=new e.WebGLRenderer({antialias:!0,powerPreference:"high-performance"}),this.scene=new e.Scene,this.renderer.setPixelRatio(window.devicePixelRatio*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.composer=new a(this.renderer);var s=t.clientWidth/t.clientHeight;const r=new e.PerspectiveCamera(45,s,.5,500);r.layers.enable(19),this.setCamera(r),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=e.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=!1,this.renderer.outputEncoding=e.sRGBEncoding,this.renderer.physicallyCorrectLights=!1,this.renderer.gammaFactor=1.4,c.renderingView=this,c.patchThreeAdd(),this.isDepthTextureExtensionSupported=v(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.depthRenderTarget=RenderingView.createDepthRenderTarget(this.renderer,this.container);const n=new h(this.scene,this.camera);if(this.composer.addPass(n),this.outlinePass=new C(new e.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),!0===i.enableOutlines){this.outlinePass.edgeThickness=0,this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.composer.addPass(this.outlinePass);const e=new o(d);e.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(e);var l=new o(m);l.clear=!1,this.composer.addPass(l)}}setCamera(t){this.camera=t,this.composer.passes.forEach((e=>{e instanceof h?e.camera=t:e instanceof C?e.renderCamera=t:e instanceof y&&(e.camera=t)})),null==this.csm?this.csm=new l({maxFar:200,lightFar:300,cascades:5,shadowMapSize:2048,lightDirection:new e.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5,camera:this.camera,parent:this.scene}):(this.csm.camera=this.camera,this.camera instanceof r&&(this.csm.maxFar=this.camera.far)),this.csm.updateFrustums()}setSelectedObjects(e){const t=new Map;for(const i of e)t.set(i.uuid,i);for(const i of e)i.traverse((e=>{e.uuid!==i.uuid&&t.has(e.uuid)&&t.delete(e.uuid)}));this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(t,i){var s=!!t.extensions.get("WEBGL_depth_texture");const r=new e.WebGLRenderTarget(i.clientWidth*t.getPixelRatio(),i.clientHeight*t.getPixelRatio());return r.texture.minFilter=e.NearestFilter,r.texture.magFilter=e.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,!0===s&&(r.depthTexture=new e.DepthTexture(128,128),r.depthTexture.type=e.UnsignedShortType,r.depthTexture.minFilter=e.NearestFilter,r.depthTexture.magFilter=e.NearestFilter),r}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.depthRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren()}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}loop(s,r=!1){const n=this.stats;n.showPanel(0),this.showStats=r;performance.now();e.Ray.prototype.intersectTriangle;let a=0;const h=new i,o=new i,d=e=>{var i,r;const l=this.renderer.getContext();if(this.paused&&this.running&&l.drawingBufferHeight>1)return void setTimeout((()=>d(e)),500);this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,n.begin();let c=(e*=.001)-a;if(a=e,h.copy(this.camera.matrixWorld),c>1){let e=c;for(;e>.05;)s(S),e-=S;s(e)}else s(c);this.onLoopCallbacks.forEach((e=>e(c))),null===(i=this.camera)||void 0===i||i.updateMatrixWorld(),o.copy(this.camera.matrixWorld),o.equals(h)||(this.renderer.shadowMap.needsUpdate=!0),this.resizeRender();const m=[],g=[];if(this.scene.traverse((i=>{var s,r,n,a,h,o;i instanceof t&&i.visible&&((null===(r=null===(s=i.material)||void 0===s?void 0:s.userData)||void 0===r?void 0:r.water)||(null===(n=i.material)||void 0===n?void 0:n.uniforms)&&null!=(null===(a=i.material)||void 0===a?void 0:a.uniforms[u]))?(i.visible=!1,m.push(i),this.initDepthUniform(i.material),i.renderOrder=100):i instanceof p&&(i.visible=!1,g.push(i)),i instanceof t&&(null===(h=i.material)||void 0===h?void 0:h.uniforms)&&null!=(null===(o=i.material)||void 0===o?void 0:o.uniforms[x])&&(i.material.uniforms[x].value=e)})),m.length>0){if(this.scene.overrideMaterial=P,this.renderer.setRenderTarget(this.depthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}m.forEach((e=>e.visible=!0)),g.forEach((e=>e.visible=!0));try{!this.paused&&this.running&&(this.composer.render(c),this.renderOverlay())}catch(e){console.warn(e)}n.end(),null===(r=this.csm)||void 0===r||r.update(),this.running&&(this.fpsCap?setTimeout((()=>{requestAnimationFrame(d)}),1e3/this.fpsCap):requestAnimationFrame(d))};requestAnimationFrame(d)}renderOverlay(){const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.container.clientWidth/2,i=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let s=0;s<e.length;s++)this.renderer.clearDepth(),this.renderer.setViewport(t-i/2+this.insetWidth*s+this.insetMargin*s,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[s])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(){this.composer.render()}initDepthUniform(e){e instanceof s&&(e.uniforms[u].value=this.isDepthTextureExtensionSupported?this.depthRenderTarget.depthTexture:this.depthRenderTarget.texture,null!=e.uniforms[g]&&e.uniforms[g].value.set(this.container.clientWidth*this.renderer.getPixelRatio(),this.container.clientHeight*this.renderer.getPixelRatio()),this.camera instanceof r&&(e.uniforms[f].value=this.camera.near,e.uniforms[w].value=this.camera.far))}}export function setRenderingPaused(e){var t,i;null!=(null===(i=null===(t=window.editor)||void 0===t?void 0:t.viewer)||void 0===i?void 0:i.renderingView)&&(window.editor.viewer.renderingView.paused=e)}const S=.05;
|
2
2
|
/*
|
3
3
|
* Copyright (©) 2023. All rights reserved.
|
4
4
|
* See the LICENSE.md file for details.
|
@@ -8,8 +8,10 @@ export declare class AssetResourceLoader {
|
|
8
8
|
private loadingManager;
|
9
9
|
private glbLoader;
|
10
10
|
private fbxLoader;
|
11
|
+
private objLoader;
|
11
12
|
private textureLoader;
|
12
13
|
private audioLoader;
|
14
|
+
protected onError(error: unknown): void;
|
13
15
|
private makeReady;
|
14
16
|
private ready;
|
15
17
|
constructor();
|
@@ -1,4 +1,4 @@
|
|
1
|
-
import{__awaiter as e}from"tslib";import{AudioLoader as t,Group as i,LoadingManager as s,TextureLoader as
|
1
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+
import{__awaiter as e}from"tslib";import{AudioLoader as t,Group as i,LoadingManager as s,Mesh as o,TextureLoader as r}from"three";import{GLTFLoader as n,MTLLoader as a,OBJLoader as h}from"three-stdlib";import{FBXLoader as l}from"three-stdlib";import{cloneMesh as c}from"../utils/mesh";import{pathJoin as d}from"../utils/files";import{Subject as u,firstValueFrom as f}from"rxjs";import{importCollisionShapes as p}from"./collision/collision-shape-import";import*as g from"three";import{iterateMaterials as m}from"../utils/materials";const y=["glb","gltf","fbx","obj"];export class AssetResourceLoader{onError(e){console.error(e)}constructor(){this.cache=new Map,this.textureCache=new Map,this.loadingManager=new s,this.glbLoader=new n(this.loadingManager),this.fbxLoader=new l(this.loadingManager),this.objLoader=new h(this.loadingManager),this.textureLoader=new r(this.loadingManager),this.audioLoader=new t(this.loadingManager),this.makeReady=new u,this.ready=f(this.makeReady),this.collisionShapeCache=new Map}setDataDir(e){this.basePath=d(e,"asset-resources"),this.makeReady.next(!0)}getUri(e){return d(this.basePath,e)+`?windowId=${getElectronArg("windowId")}`}getTexture(t){return e(this,void 0,void 0,(function*(){return null==t?null:(yield this.ready,this.cache.has(t.id)||(yield this.textureLoader.loadAsync(this.getUri(t.fileKey)).then((e=>(e.wrapS=g.RepeatWrapping,e.wrapT=g.RepeatWrapping,e.flipY=!1,this.textureCache.set(t.id,e),e)))),this.textureCache.get(t.id))}))}getMesh(t){var s;return e(this,void 0,void 0,(function*(){if(yield this.ready,!y.includes(null===(s=t.fileFormat)||void 0===s?void 0:s.toLowerCase()))return console.error("Unsupported mesh file format "+t.fileFormat,t),{scene:new i};if(!this.cache.has(t.fileKey))try{yield this.loadMesh(t)}catch(e){return this.onError(e),{scene:new i}}const{scene:e}=this.cache.get(t.fileKey),o=this.computeCollisionShapes(t,e),r=(new AssetMeshInstance).copy(c(e));return r.collisionShapes=o,{scene:r}}))}getAudio(t){return e(this,void 0,void 0,(function*(){return yield this.ready,this.audioLoader.loadAsync(this.getUri(t.fileKey))}))}computeCollisionShapes(e,t){return this.collisionShapeCache.get(e.id)||this.collisionShapeCache.set(e.id,p(t)),this.collisionShapeCache.get(e.id)}loadMesh(t){return e(this,void 0,void 0,(function*(){return yield this.ready,yield this.loadByAsset(t).then((e=>(e.scene.animations=[],this.cache.set(t.fileKey,e),e)))}))}loadByAsset(t){return e(this,void 0,void 0,(function*(){const e=this.getUri(t.fileKey);switch(t.fileFormat){case"glb":case"gltf":return this.glbLoader.loadAsync(e).then((e=>({scene:e.scene})));case"fbx":return this.fbxLoader.loadAsync(e).then((e=>({scene:e})));case"obj":if(null!=t.materialLib){const e=new a;e.materialOptions={normalizeRGB:!1};const i=yield e.loadAsync(this.getUri(t.materialLib));this.objLoader.setMaterials(i)}return this.objLoader.loadAsync(e).then((e=>(w(e),e))).then((e=>({scene:e})))}}))}}function w(e){var t;if(e instanceof o)for(const t of m(e.material))t instanceof g.MeshPhongMaterial&&!t.color.isLinear&&(t.color.isLinear=!0,t.color.convertSRGBToLinear());null===(t=e.children)||void 0===t||t.forEach(w)}export class AssetMeshInstance extends i{}export function getElectronArg(e){var t;const i=`--${e}=`,s=null===(t=window.process)||void 0===t?void 0:t.argv.find((e=>e.startsWith(i)));return null==s?void 0:s.substring(i.length)}
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/*
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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@@ -1,4 +1,5 @@
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import { Subject } from "rxjs";
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import * as THREE from "three";
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import { Euler, Material, Object3D, Scene, Vector3 } from "three";
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import { GameComponent } from "../game-component/game-component";
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import { RenderingView } from "../rendering";
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@@ -207,7 +208,7 @@ export declare class SceneMaterializer {
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updateActors(actors: ActorImpl[]): void;
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updateShaders(shaders: ShaderImpl[]): void;
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private update;
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-
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materializeAndInitActor(source: SceneObject, parent?: THREE.Object3D<THREE.Event>): Promise<THREE.Object3D<THREE.Event>>;
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private findParent;
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private fixFogColor;
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private findMeshWithGeometry;
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