@hology/core 0.0.188 → 0.0.190
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/effects/sequence/audio-parameters.d.ts +25 -0
- package/dist/effects/sequence/audio-parameters.js +4 -0
- package/dist/effects/sequence/index.d.ts +8 -0
- package/dist/effects/sequence/index.js +4 -0
- package/dist/effects/sequence/sequence-action.d.ts +17 -0
- package/dist/effects/sequence/sequence-action.js +4 -0
- package/dist/effects/sequence/sequence-actor.d.ts +135 -0
- package/dist/effects/sequence/sequence-actor.js +4 -0
- package/dist/effects/sequence/sequence-data.d.ts +458 -0
- package/dist/effects/sequence/sequence-data.js +4 -0
- package/dist/effects/sequence/sequence-event.d.ts +37 -0
- package/dist/effects/sequence/sequence-event.js +4 -0
- package/dist/effects/sequence/sequence-player.d.ts +323 -0
- package/dist/effects/sequence/sequence-player.js +4 -0
- package/dist/effects/sequence/sequencer.d.ts +7 -0
- package/dist/effects/sequence/sequencer.js +4 -0
- package/dist/effects/vfx/trail-renderer.d.ts +19 -15
- package/dist/effects/vfx/trail-renderer.js +1 -1
- package/dist/gameplay/actors/actor.js +1 -1
- package/dist/gameplay/actors/builtin/components/character/character-animation.d.ts +151 -0
- package/dist/gameplay/actors/builtin/components/character/character-animation.js +1 -1
- package/dist/gameplay/actors/builtin/components/character/character-movement.d.ts +2 -0
- package/dist/gameplay/actors/builtin/components/character/character-movement.js +1 -1
- package/dist/gameplay/actors/builtin/components/mesh-component.js +1 -1
- package/dist/gameplay/actors/builtin/index.d.ts +2 -0
- package/dist/gameplay/actors/builtin/index.js +1 -1
- package/dist/gameplay/actors/camera/third-person-camera-component.js +1 -1
- package/dist/gameplay/actors/factory.d.ts +3 -0
- package/dist/gameplay/actors/factory.js +1 -1
- package/dist/gameplay/actors/internal/component-init.d.ts +1 -0
- package/dist/gameplay/actors/internal/component-init.js +1 -1
- package/dist/gameplay/index.d.ts +1 -1
- package/dist/gameplay/index.js +1 -1
- package/dist/gameplay/initiate.js +1 -1
- package/dist/gameplay/input/input-service.d.ts +16 -2
- package/dist/gameplay/input/input-service.js +1 -1
- package/dist/gameplay/input/input.d.ts +3 -0
- package/dist/gameplay/input/input.js +1 -1
- package/dist/gameplay/input/keybind.d.ts +37 -0
- package/dist/gameplay/input/keybind.js +1 -1
- package/dist/gameplay/services/asset-loader.d.ts +4 -1
- package/dist/gameplay/services/asset-loader.js +1 -1
- package/dist/gameplay/services/physics/physics-system.d.ts +7 -1
- package/dist/gameplay/services/physics/physics-system.js +1 -1
- package/dist/gameplay/services/world.js +1 -1
- package/dist/index.d.ts +1 -0
- package/dist/index.js +1 -1
- package/dist/rendering/fog/fog-volume-actor.d.ts +1 -1
- package/dist/rendering/fog/fog-volume-actor.js +1 -1
- package/dist/rendering/fog/volumetric-fog-pass.d.ts +1 -0
- package/dist/rendering/fog/volumetric-fog-pass.js +1 -1
- package/dist/rendering.js +1 -1
- package/dist/scene/asset-resource-loader.d.ts +11 -1
- package/dist/scene/asset-resource-loader.js +1 -1
- package/dist/scene/bootstrap.d.ts +1 -2
- package/dist/scene/collision/collision-shape-import.js +1 -1
- package/dist/scene/landscape/landscape.d.ts +1 -1
- package/dist/scene/landscape/landscape.js +1 -1
- package/dist/scene/materializer.d.ts +4 -1
- package/dist/scene/materializer.js +1 -1
- package/dist/scene/model.d.ts +20 -2
- package/dist/scene/model.js +1 -1
- package/dist/shader/color-layer.d.ts +1 -1
- package/dist/shader/color-layer.js +1 -1
- package/dist/shader/parameter.d.ts +3 -2
- package/dist/shader/shader.d.ts +3 -2
- package/dist/shader-nodes/glsl-node.d.ts +1 -1
- package/dist/test/injection.test.js +1 -1
- package/dist/utils/three/outline-pass.js +1 -1
- package/package.json +4 -1
- package/tsconfig.tsbuildinfo +1 -1
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import{__decorate as e,__metadata as t}from"tslib";import{ConvexPolyhedronCollisionShape as a,SpriteShader as s}from"@hology/core";import{Subject as r}from"rxjs";import*as i from"three";import{BoxGeometry as n,Color as o,Euler as l,Fog as c,FogExp2 as h,Group as p,Material as u,Matrix4 as d,Mesh as m,MeshLambertMaterial as f,MeshPhongMaterial as g,MeshStandardMaterial as y,Object3D as w,PointLight as M,Quaternion as b,Scene as v,Texture as A,Vector2 as S,Vector3 as x,Vector4 as I}from"three";import{attributes as j,batchingUniformFloat as D,batchingUniformVec2 as P,batchingUniformVec3 as C,batchingUniformVec4 as E,bool as T,BooleanExpression as k,BooleanNode as V,colorToNormal as O,float as z,FloatNode as F,ifDefApply as B,mix as N,NodeShaderMaterial as _,rgb as U,rgba as $,RgbNode as W,select as L,standardMaterial as R,Texture2dLookupNode as G,textureSampler2d as H,textureSampler2dArray as J,varying as X,varyingAttributes as q,varyingTransformed as Y,vec2 as Z,Vec2Node as K,vec3 as Q,Vec3Node as ee,vec4 as te,Vec4Node as ae}from"three-shader-graph";import{Service as se}from"typedi";import{VfxActor as re}from"../effects/vfx/vfx-actor.js";import{VisualEffect as ie}from"../effects/vfx/vfx-param.js";import{Prefab as ne,PrefabOf as oe}from"./objects/prefab.js";import{BaseActor as le}from"../gameplay/actors/actor.js";import ce from"../gameplay/actors/builtin/index.js";import{ActorComponent as he,PhysicsBodyType as pe,ThreeBlendingMode as ue,withInjectionContext as de}from"../gameplay/index.js";import{RenderingView as me}from"../rendering.js";import{curveSampler as fe,oneMinus as ge,particleUniforms as ye,Sampler2DNode as we}from"../shader-nodes/index.js";import{LambertShader as Me}from"../shader/builtin/lambert-shader.js";import{LandscapeCompositeShader as be}from"../shader/builtin/landscape-composite-shader";import{LandscapeShader as ve}from"../shader/builtin/landscape-shader.js";import{StandardShader as Ae}from"../shader/builtin/standard-shader.js";import{UnlitShader as Se}from"../shader/builtin/unlit-shader.js";import{extractShaderParameters as xe}from"../shader/parameter.js";import{ArrayMap as Ie,DefaultMap as je,groupBy as De}from"../utils/collections.js";import{iterateMaterials as Pe}from"../utils/materials.js";import{filterChildrenShallow as Ce,filterSceneShallow as Ee,findFirstVisibleMesh as Te,findFirstVisibleObject as ke,traverseAsync as Ve}from"../utils/three/traverse.js";import{AssetMeshInstance as Oe,AssetResourceLoader as ze}from"./asset-resource-loader.js";import{AssetsProvider as Fe}from"./assets-provider.js";import{isCollisionMesh as Be}from"./collision/collision-shape-import.js";import{BoxCollisionShape as Ne,PhysicalShapeMesh as _e}from"./collision/collision-shape.js";import{LandscapeManager as Ue}from"./landscape/landscape-manager.js";import{initLandscape as $e}from"./landscape/landscape.js";import{SectionGrid as We,smoothNormalsCrossMeshes as Le}from"./landscape/utils.js";import{createGrassFoliageMaterial as Re}from"./materials/grass-foliage.js";import{createGrassMaterial as Ge}from"./materials/grass.js";import{getMaterialAttribute as He}from"./materials/utils/material-painting.js";import{createWaterMaterial as Je}from"./materials/water.js";import{SerializedParamType as Xe}from"./model.js";import{ShapeLibrary as qe,ShapeLibraryKeys as Ye}from"./objects/shapes.js";import{ambientLightName as Ze,createSky as Ke,defaultSkyMaterial as Qe}from"./sky.js";import{Curve2 as et}from"../utils/curve.js";import{DecalUnlitShader as tt}from"../shader/builtin/decal-unlit-shader.js";import{DecalStandardShader as at}from"../shader/builtin/decal-standard-shader.js";import{ColorLayer as st,defaultValueColorLayer as rt,defaultValueMaskLayer as it,MaskLayer as nt}from"../shader/color-layer.js";import{LayeredShader as ot}from"../shader/builtin/layered-shader";import{isColorLayerSerialized as lt}from"../shader/color-layer";import{FogVolume as ct}from"../rendering/fog/fog-volume-actor.js";import{UnscaledSprite as ht}from"../utils/three/unscaled-sprite.js";import{ToonShader as pt}from"../shader/builtin/toon-shader.js";import{BatchedMesh2 as ut}from"./batched-mesh-2.js";import{ParallaxStandardMaterial as dt}from"../shader/builtin/standard-shader";import{parallaxOcclusionMapping as mt}from"../shader-nodes/pom.js";import{traverseVisibleEvery as ft}from"../utils/three/traverse";import{RectAreaLightHelper as gt}from"three/examples/jsm/Addons.js";const yt={},wt=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent),Mt=/^((?!chrome|android).)*safari/i.test(navigator.userAgent)||(navigator.userAgent.includes("iPhone")||navigator.userAgent.includes("iPad"))&&!!navigator.userAgent.match(/AppleWebKit/)&&!navigator.userAgent.match(/CriOS/);export const shapeDefaultColor="#aaaaaa";export class SceneMaterializerLoader{constructor(e,t,a){this.dataProvider=e,this.assetsService=t,this.assetManagerService=a}get(e,t){return new bt(e,this.dataProvider,this.assetsService,this.assetManagerService,t,[],[],{create:()=>null,initActor:async()=>{}})}}let bt=class{constructor(e,t,a,s,n,o,l,c,h=[]){this.scene=e,this.dataProvider=t,this.assetsService=a,this.assetManagerService=s,this.renderingView=n,this.shaders=o,this.actorTypes=l,this.actorProvider=c,this.componentTypes=h,this.objectMap=new Map,this.sceneObjectMap=new Map,this.components=[],this.landscapeManagers=[],this.materializedActors=new Map,this.idToSceneObject=new Map,this.inEditor=!0,this.updated$=new r,this.removed$=new r,this.error$=new r,this.editorActorParamSnapshot=new Map,this.assets=new Map,this._canBeInstancedCache=new Map,this._originalMaterials=new Map,this.pmremGeneratorResults=new WeakMap,this.prefabInstanceChain=[],this.prefabInstanceExposedActorMap=new Map,this.geometryCache=new Map,this.collisionShapeCache=new Map,this.originalFog=null,t.onCreate(e=>this.update(e)),t.onUpdate(e=>this.update(e)),t.onRemove(e=>this.remove(e)),this.createAssetSubscription=a.onCreate.subscribe(e=>{this.assets.set(e.id,e)}),this.updateSubscription=a.onUpdate.subscribe(async t=>{if(this.assets.set(t.id,t),"material"==t.type)e.traverse(e=>{if(e instanceof i.Mesh)if(Array.isArray(e.material))for(let a=0;a<e.material.length;a++)this.refreshMaterial(e,e.material[a],t,a);else this.refreshMaterial(e,e.material,t)});else if("mesh"==t.type){this.findByAssetId(t.id).forEach(e=>{this.remove(e.userData.src),this.materializeAndInitActor(e.userData.src)});for(const e of this.assets.values())if("prefab"==e.type){if(!e.prefab.objects.some(e=>Kt(e,e=>e.assetId==t.id,this.assets)))continue;this.findByAssetId(e.id).forEach(e=>{this.remove(e.userData.src),this.materializeAndInitActor(e.userData.src)})}this.landscapeManagers.forEach(e=>{const a=e.source?.grass?.layers?.some(e=>e.meshes.some(e=>e.assetId===t.id));a&&e.queueRefreshScatter(this.renderingView?.camera.position??new x,!0)})}else"prefab"===t.type?this.findByAssetId(t.id).forEach(e=>{const t=e.userData.src;this.remove(t),this.materializeAndInitActor(t)}):"vfx"===t.type?this.dataProvider.getObjects().forEach(e=>{Et(e,(e,a)=>{"vfx"===e.type&&e.assetId===t.id&&(this.remove(e),this.materializeAndInitActor(e))})}):"texture"===t.type&&this.scene.traverse(e=>{if(e instanceof m)if(Array.isArray(e.material))for(let a=0;a<e.material.length;a++)this.refreshMaterialTextures(e,e.material[a],t,a);else this.refreshMaterialTextures(e,e.material,t)})})}async refreshMaterialTextures(e,t,a,s){if("texture"!==a.type)return void console.error("Can not refresh material textures. Asset is not a texture",a);const r=await this.assetManagerService.getTexture(a);if(null!=r)if(t instanceof i.ShaderMaterial)for(const[e,s]of Object.entries(t.uniforms))s.value instanceof i.Texture&&s.value.userData.assetId===a.id&&(t.uniforms[e].value=r);else for(const[e,s]of Object.entries(t))s instanceof i.Texture&&s.userData.assetId===a.id&&(t[e]=r);else console.error("Can not refresh material textures. Texture not found",a)}async refreshMaterial(e,t,a,s){const r=t?.userData?.assetId;if(r!==a.id){const e=this.assets.get(r);let t=!1;if(null!=e)for(const s of Object.values(e.material.shaderParams)){if(s.type===Xe.Material&&s.value===a.id){t=!0;break}if(s.type===Xe.Array&&"element"in s&&s.element===Xe.Material&&s.value.includes(a.id)){t=!0;break}}if(!t)return}const i=await materialFromAsset(this.assets.get(r),this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1),n=i.userData;i.userData=t.userData,i.userData.hasBloom=n.hasBloom,i.userData.reflective=n.reflective,i.userData.outlineParameters=n.outlineParameters,null!=s?Bt(e.material[s],i)||(e.material[s]=i):Bt(e.material,i)||(e.material=i,e===this.sky&&this.applySkySettings(e.material))}getTopLevelActors(){return Array.from(this.materializedActors.entries()).filter(([e,t])=>!e.includes("/")).map(([,e])=>e)}get actorInstances(){return Array.from(this.materializedActors.values())}async initTextures(){const e=[];if(await Promise.all(this.dataProvider.getObjects().filter(e=>"shape_mesh"===e.type||"asset_mesh"===e.type).filter(e=>null!=e.materialAssignments).flatMap(e=>e.materialAssignments).map(async t=>{const a=this.assets.get(t.materialId);if(null!=a)for(const t of Object.values(a.material.shaderParams??{}))if(t.type===Xe.Texture&&"string"==typeof t.value){const a=this.assets.get(t.value),s=await this.assetManagerService.getTexture(a);null!=s&&e.push(s)}})),0!==e.length&&this.renderingView){console.log(`Initializing ${e.length} textures`),console.time("Init textures");for(const t of e)this.renderingView.renderer.initTexture(t);console.timeEnd("Init textures")}}async prefetchAssets(){const e=Array.from(new Set(this.dataProvider.getObjects().filter(e=>null!=e.assetId&&"asset_mesh"==e.type).filter(e=>e.assetId)));await Promise.all(e.map(e=>this.assetsService.getAsset(e.assetId).then(e=>{if(null!=e)return this.assetManagerService.getMesh(e)}))),this.initTextures()}async init(){await this.preInit(),At.clear(),St.clear(),await this.prefetchAssets(),await Promise.all(this.dataProvider.getObjects().map(e=>this.materialize(e))),await this.initActorsPostInit()}async initVfx(){console.time("Init VFX");const e=new Set,t=[],a=new v;for(const s of this.actorInstances){const r=Yt(s);for(const s of r){const r=s.asset;if(e.has(r.id))continue;e.add(r.id),r.vfx.emitters;const i=await s.create(a);a.add(i.object),a.add(i.particleSystemContainer),i.play(),i.onUpdate(.5),i.stop(),i.pause(),t.push(i)}}const s=this.renderingView.compileAsync(a);this.renderingView.initTextures(a),await s;for(const e of t)e.onEndPlay(),e.disposed.next(!0),e.object.removeFromParent();console.timeEnd("Init VFX")}async initActorsPostInit(e=Array.from(this.materializedActors.entries())){const t=e.map(async([e,t])=>{const a=t.object.userData.src??t.object.userData._src;if("vfx"===a.type)return Promise.resolve();const s=await this.assetsService.getAsset(a.assetId),r=e.split("/"),i=r.slice(0,-1),n=i.join("/"),o=(r[r.length-1],new Map);for(const[e,t]of this.materializedActors)if(o.set(e,t),0===n.length)e.includes("/")||o.set(e,t);else if(e.startsWith(n+"/")){const a=e.slice(n.length+1);a.includes("/")||o.set(a,t)}const l={...s?.actor?.params??{},...a.actor?.params??{}},c=[...a.actor?.innerParams??[]];for(let t=i.length-1;t>=0;t--){const a=i.slice(0,t+1).join("/"),s=this.idToSceneObject.get(a);if("prefab"===s?.type&&null!=s.prefab){const i=await this.assetsService.getAsset(s.assetId);if(null!=i){let n=!1,o=a+"/"+i.prefab?.mainActorId;for(;null!=o;){if(o===e){n=!0;break}o=this.prefabInstanceExposedActorMap.get(o)}if(n&&null!=s.prefab.params&&Object.assign(l,s.prefab.params),null!=s.prefab.innerParams)for(const e of s.prefab.innerParams){const a=r.slice(t+1);e.path.length>=a.length&&e.path.slice(0,a.length).every((e,t)=>e===a[t])&&c.push({path:e.path.slice(a.length),params:e.params})}}}}for(const e of c)await this.applyActorComponentParams(t,e.path.slice(),e.params,o);await this.attachEditorComponents(t,a,o);const h=await prepareClassParameters(l,t.constructor,this.assetsService,this.assetManagerService,o,this.renderingView,this.shaders,this.actorProvider,e=>{const t=n.length>0?n+"/"+e:e;return this.prefabInstanceExposedActorMap.get(t)??null});Object.assign(t,h);try{return await this.actorProvider.initActor(t)}catch(e){console.error(`Failed to initiate actor (name="${a.name}", id=${a.id})`,e)}});return Promise.all(t)}async attachEditorComponents(e,t,a){const s=t.actor?.components??[];for(const r of s){const s=this.componentTypes.find(e=>e.name===r.type);if(null==s){console.warn(`Component type '${r.type}' not found for actor ${t.id}`);continue}const i=e.attach(s.type);if(null!=r.params){const e=await prepareClassParameters(r.params,null,this.assetsService,this.assetManagerService,a,this.renderingView,this.shaders,this.actorProvider,e=>this.prefabInstanceExposedActorMap.get(e)??null);Object.assign(i,e)}for(const e of r.innerParams??[])await this.applyActorComponentParams(i,e.path.slice(),e.params,a)}}addVfxChildActors(e,t=e){}async applyActorComponentParams(e,t,a,s){const r=t.length,i=t.shift();if(0==r){const t=await prepareClassParameters(a,null,this.assetsService,this.assetManagerService,s,this.renderingView,this.shaders,this.actorProvider,e=>this.prefabInstanceExposedActorMap.get(e)??null);for(const[a,s]of Object.entries(t))null!=s&&(e[a]=s)}else null!=e[i]&&await this.applyActorComponentParams(e[i],t,a,s)}canObjectBeInstanced(e){return e.physics?.type!==pe.dynamic&&"sky"!==e.type&&"global_fog"!==e.type&&"world_env"!==e.type}async canAssetBeInstanced(e){let t=this._canBeInstancedCache.get(e.assetId);if(null==t){const a=await this.createFromAsset(e);if(null==a)return!1;const s=[];a.traverse(e=>{!Be(e)&&e.isMesh&&s.push(e)});const r=1==s.length&&0==s[0].children.length,i=!Mt,n=s.every(e=>!Array.isArray(e.material)||1===e.material.length),o=s.some(e=>e instanceof m&&null!=e.geometry.morphAttributes&&Object.keys(e.geometry.morphAttributes).length>0),l=!0;t=s.length>0&&(r||n&&i)&&l&&!o,this._canBeInstancedCache.set(e.assetId,t)}return t}async preInit(){this.renderingView?.onLoop(()=>{null!=this.sky&&this.renderingView.camera.getWorldPosition(this.sky.position)}),this.assetsService.getAssets().then(e=>{for(const t of e)this.assets.set(t.id,t)})}shouldBeMaterialized(e){if(null!=this.detailTier&&"asset_mesh"===e.type&&null!=e.assetId){const t=this.assets.get(e.assetId);if(null!=t){const e=t.mesh?.detailTier;if(null!=e)return e<=this.detailTier}}return!0}async initWithInstancing(){await this.preInit(),await this.prefetchAssets(),At.clear(),St.clear();const e=[],t=new Ie,a=new Ie,s=new Ie;let r=0,n=0,c=0;const h=new Map,p=new je(()=>new Map);for(const i of this.dataProvider.getObjects())await Et(i,async(i,l,u)=>{if(!this.shouldBeMaterialized(i))return;const d="asset_mesh"==i.type&&this.canObjectBeInstanced(i)&&await this.canAssetBeInstanced(i),f="shape_mesh"===i.type&&"landscape"!==i.shape&&i.physics?.type!==pe.dynamic;if(d||f){if(l&&l.children?.length>0){const e=l.children.findIndex(e=>e.id===i.id);e>=0&&l.children.splice(e,1)}if(f){let e=i.shape+JSON.stringify(i.shapeParams??{})+i.castShadow+i.receiveShadow;const t=i.materialAssignments?.at(0)?.materialId,a=null!=t?this.assets.get(t):null;let r=null;if(null!=a&&"shader"!==a.material.type){if(e+=a.material.type+a.material.shader,null!=a.material.shaderParams){if(e+=Object.entries(a.material.shaderParams).filter(([e,t])=>"color"!=e).map(e=>JSON.stringify(e)).join(),null!=a.material.shaderParams.color){const e=a.material.shaderParams.color;e.type===Xe.Color&&null!=e.value&&(r=new o(e.value))}}}else e+=t;s.push(e,{object:{...i,parentTransform:u},color:r}),c++}else{const e=this.assets.get(i.assetId);let s=h.get(i.assetId);if(null==s){const e=await this.createFromAsset(i,{assignMaterials:!1});if(null==e)return;if(s=h.get(i.assetId),null==s){s={useBatchedMesh:null!=Te(e)&&ft(e,e=>!(e instanceof m)||this.testCanBatch(e.material,e.geometry)),assetMesh:e},h.set(i.assetId,s)}}const o=kt(i.materialAssignments,e.materialAssignments);if(s.useBatchedMesh)await Ve(s.assetMesh,async e=>{if(!(e instanceof m))return;const t=Array.isArray(e.material)?e.material[0]:e.material,s=o.find(e=>null!=t.color&&Ft(e.color,t.color)&&(null==e.name||t.name===e.name))?.materialId;let n=t;if(null!=s){const e=this.assets.get(s);n=await materialFromAsset(e,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!0)}if(null!=n){p.get(i.id).set(e.uuid,n),Zt(e.geometry,n);let t=Wt(n);t+=Ut(e),a.push(t,{...i,parentTransform:u,meshUUID:e.uuid}),r++}else console.warn("Can not materialize mesh because missing material",i)});else{const e=i.assetId+JSON.stringify(i.materialAssignments??[]);t.push(e,{...i,parentTransform:u}),n++}}}else null==l&&e.push({...i,parentTransform:u})});console.log(`Scene init stats: \n Batched Assets: ${a.size} groups containing in total ${r} objects.\n Instanced Assets: ${t.size} groups containing in total ${n} objects.\n Shapes: ${s.size} batch groups containing in total ${c} objects. \n ${e.length} objects can not be batched. \n `);for(const e of h.values())this.prepareCollisionShapesForInstanced(e.assetMesh);console.time("materialize batches");for(const[e,t]of a.entries()){if(0==t.length)continue;let e;const a=h.get(t[0].assetId).assetMesh;e=this.createBatchedMesh(t,p,h);const s=this.assets.get(t[0].assetId);e.castShadow=t[0].castShadow??s.castShadow??!0,e.receiveShadow=t[0].receiveShadow??s.receiveShadow??!0;const r=new Oe;r.add(e),r.userData.src=t[0],a instanceof Oe&&(r.collisionShapes=a.collisionShapes),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r)}for(const e of t.values()){if(0==e.length)continue;let t;const a=h.get(e[0].assetId).assetMesh;t=await this.createInstancedMesh(e,a);const s=this.assets.get(e[0].assetId);t.castShadow=e[0].castShadow??s.castShadow??!0,t.receiveShadow=e[0].receiveShadow??s.receiveShadow??!0;const r=new Oe;r.add(t),r.userData.src=e[0],a instanceof Oe&&(r.collisionShapes=a.collisionShapes),this.prepareCollisionShapesForInstanced(r),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r)}console.timeEnd("materialize batches");for(const e of s.values()){if(0==e.length)continue;const t=e[0].object,a=await this.createFromShape(t),s=ke(a,e=>!Be(e)&&null!=e.geometry),r=s.material.clone();null!=e[0].color&&null!=r.color&&(r.color=new o(16777215));const n=s.geometry;let c,h;!(Mt||r instanceof _||null==n.index)?(c=new i.BatchedMesh(e.length,n.getAttribute("position").count,n.index.count,r),c.perObjectFrustumCulled=!0,h=c.addGeometry(n)):c=new i.InstancedMesh(n,r,e.length),c.castShadow=a.castShadow??!0,c.receiveShadow=s.receiveShadow??!0;for(let t=0;t<e.length;t++){const a=e[t],s=(new i.Matrix4).compose((new x).fromArray(a.object.position),(new b).setFromEuler((new l).fromArray(a.object.rotation)),(new x).fromArray(a.object.scale)),r=(new d).copy(a.object.parentTransform).multiply(s);let n;n=c instanceof i.BatchedMesh?c.addInstance(h):t,c.setMatrixAt(n,r),null!=a.color&&c.setColorAt(n,a.color)}for(let t=0;t<e.length;t++){const s=e[t],r=new Oe;r.userData.src=e[0],a instanceof _e&&(r.collisionShapes=[a.collisionShape]),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r),r.add(c),null==c.userData.hasCollision&&(c.userData.hasCollision=[]),c.userData.hasCollision[t]=!!s.object.collisionDetection}}await Promise.all(e.map(e=>this.materialize(e))),await this.initActorsPostInit(),await this.initVfx()}prepareCollisionShapesForInstanced(e){e instanceof Oe&&e.collisionShapes.forEach(e=>{e instanceof a&&e.mesh instanceof m&&(e.mesh=e.mesh.geometry)})}testCanBatch(e,t){return!Mt&&t.groups.length<2&&(!Array.isArray(e)||1==e.length)&&this.testCanBatchMaterial(e)}testCanBatchMaterial(e){const t=Array.isArray(e)?e[0]:e;return null!=t&&(!(t instanceof y)||null==t.bumpMap&&null==t.lightMap&&null==t.displacementMap)}createBatchedMesh(e,t,a){const s=new Ie;for(const t of e)null!=t.meshUUID?s.push(t.meshUUID??t.assetId,t):console.warn("Missing mesh uuid for batching");let r=0,n=0,l=0;const c=new Map;for(const[e,t]of s.entries()){const s=t[0].assetId,i=a.get(s);if(null==i){console.warn("Missing batching info for asset id "+s);continue}const o=ke(i.assetMesh,t=>t instanceof m&&t.uuid===e);if(null==o){console.warn("Missing mesh in batched asset");continue}c.set(e,o);const h=o.geometry.getAttribute("position");null==h&&console.warn("Missing position attribute for batched mesh"),r+=o.geometry.index.count*t.length,n+=h.count*t.length,l+=t.length}const h=["color","map","roughness","roughnessMap","metalness","metalnessMap","opacity","alphaMap","aoMap","aoMapIntensity","normalMap","normalScale","emissive","emissiveIntensity","emissiveMap"];let p=new Map;const u=[];let d=new i.MeshStandardMaterial({color:"white"});const f=t.get(e[0].id).get(e[0].meshUUID);if(null==f)throw"missing source material";if(f instanceof y){const a=new Set,s=new Map;for(const r of e){const e=t.get(r.id).get(r.meshUUID);if(null==e)throw"missing mat";for(const t of h){let r=e[t];r instanceof i.CompressedArrayTexture&&null!=r.userData.index&&(r=r.userData.index);const n=s.get(t);void 0===n||qt(r,n)?s.set(t,r):a.add(t)}}for(const e of a){let t;const a=f[e];if("number"==typeof a){let a=u.find(e=>e.params.length<4);if(null==a){const t="vp"+u.length;a={name:t,params:[e],node:E(t)},u.push(a)}else a.params.push(e);t=Jt(a.node,a.params.length-1)}else if(a instanceof I)t=E(e);else if(a instanceof x||a instanceof o)t=C(e);else if(a instanceof S)t=P(e);else if(a instanceof i.CompressedArrayTexture)t=D(e+"_i");else if(a instanceof A)continue;p.set(e,t)}let r=q.uv;f instanceof dt&&null!=f.heightMap&&(r=mt(r,H(f.heightMap),z(f.heightScale)));let n=Lt(p.get("opacity"),F)??z(f.opacity??1);if(null!=f.alphaMap){let e;if(f.alphaMap instanceof i.CompressedArrayTexture){const t=J(f.alphaMap),a=Lt(p.get("alphaMap"),F)??z(f.alphaMap.userData.index??0);e=t.sample(Q(r.x,r.y,a))}else e=H(f.alphaMap).sample(r);n=n.multiply(e.r)}let l=$(Lt(p.get("color"),ee)??f.color,n);if(null!=f.map){let e;if(f.map instanceof i.CompressedArrayTexture){const t=J(f.map),a=Lt(p.get("map"),F)??z(f.map.userData.index??0);e=t.sample(Q(r.x,r.y,a))}else e=H(f.map).sample(r);l=l.multiply(e)}f.vertexColors&&(l=l.multiply(te(X(j.color.rgb),1)));let c=$(Lt(p.get("emissive"),ee)??f.emissive,n);if(null!=f.emissiveMap){let e;if(f.emissiveMap instanceof i.CompressedArrayTexture){const t=J(f.emissiveMap),a=Lt(p.get("emissiveMap"),F)??z(f.emissiveMap.userData.index??0);e=t.sample(Q(r.x,r.y,a))}else e=H(f.emissiveMap).sample(r);c=c.multiply(e)}const m=Lt(p.get("emissiveIntensity"),F)??z(f.emissiveIntensity??1),g=Lt(p.get("normalScale"),K)??Z(f.normalScale??new S(1,1));let y=Y.normal;if(null!=f.normalMap){let e;if(f.normalMap instanceof i.CompressedArrayTexture){const t=J(f.normalMap),a=Lt(p.get("normalMap"),F)??z(f.normalMap.userData.index??0);e=t.sample(Q(r.x,r.y,a))}else e=H(f.normalMap).sample(r);y=O(e.rgb,g.x)}let w=Lt(p.get("roughness"),F)??z(f.roughness??1);if(null!=f.roughnessMap){let e;if(f.roughnessMap instanceof i.CompressedArrayTexture){const t=J(f.roughnessMap),a=Lt(p.get("roughnessMap"),F)??z(f.roughnessMap.userData.index??0);e=t.sample(Q(r.x,r.y,a))}else e=H(f.roughnessMap).sample(r);w=w.multiply(e.g)}let M=Lt(p.get("metalness"),F)??z(f.metalness??0);if(null!=f.metalnessMap){let e;if(f.metalnessMap instanceof i.CompressedArrayTexture){const t=J(f.metalnessMap),a=Lt(p.get("metalnessMap"),F)??z(f.metalnessMap.userData.index??0);e=t.sample(Q(r.x,r.y,a))}else e=H(f.metalnessMap).sample(r);M=M.multiply(e.b)}let b=z(1);if(null!=f.aoMap){let e;if(f.aoMap instanceof i.CompressedArrayTexture){const t=J(f.aoMap),a=Lt(p.get("aoMap"),F)??z(f.aoMap.userData.index??0);e=t.sample(Q(r.x,r.y,a))}else e=H(f.aoMap).sample(r);b=b.multiply(e.r)}const v=Lt(p.get("aoMapIntensity"),F)??z(f.aoMapIntensity??0);let T=y;!0!==f.userData.disableAO&&(T=B("DOUBLE_SIDED",T,e=>L(new k("gl_FrontFacing"),e,e.multiplyScalar(-1))));const V=new _({color:R({color:l,roughness:w,metalness:M,ambientOcclusion:b,ambientOcclusionIntensity:v,emissive:c,emissiveIntensity:m,normal:T}),normal:y,roughness:w,emissive:c.rgb,transparent:f.transparent,alphaTest:f.alphaTest,envMap:f.envMap});null!=f.envMap&&(V.uniforms.envMapIntensity={value:f.envMapIntensity},V.uniforms.envMapRotation={value:Ht(f.envMapRotation,f.envMap)}),V.envMap=f.envMap,V.side=f.side,d=V}else{d=f;for(const a of e){const e=t.get(a.id).get(a.meshUUID);if(e!=d){console.error(`Different materials in group for object ${a.id} and mesh uuid ${a.meshUUID}`,{objectMaterial:e,sourceMaterial:f});break}}}const g=new ut(l,n,r,d);for(const e of u)g.initUniform(e.name,4);for(const[e,t]of p.entries()){if(u.some(t=>t.params.includes(e)))continue;let a=1;t instanceof ae||t instanceof ee?a=4:t instanceof K&&(a=2),g.initUniform(e,a,0)}for(const[e,r]of s.entries()){const s=r[0].assetId,n=c.get(e);if(null==n){console.error(`Missing single asset mesh for mesh uuid ${e} and asset id ${s}`);continue}if(null==n.geometry){console.error("Missing geometry on mesh mesh");continue}const l=g.addGeometry(n.geometry),h=a.get(s);if(null==h){console.warn("Missing batching info when configuring for asset id "+s);continue}const d=Te(h.assetMesh)?.uuid===e,m=h.assetMesh instanceof Oe&&d?h.assetMesh.collisionShapes:void 0,f=this.configureBatchedInstancedMesh(r,g,n,l,m);for(let e=0;e<f.length;e++){const a=r[e],s=f[e],n=t.get(a.id).get(a.meshUUID);for(const t of u){let a=Xt.set(0,0,0,0);for(let e=0;e<t.params.length;e++){const s=n[t.params[e]];"number"==typeof s&&a.setComponent(e,s)}g.setUniformAt(t.name,e,a)}for(let e of p.keys()){if(u.some(t=>t.params.includes(e)))continue;let t=n[e];if(t instanceof o&&(t=new x(t.r,t.g,t.b)),t instanceof i.CompressedArrayTexture)t=t.userData.index??0,e+="_i";else if(t instanceof A||null==t)continue;g.setUniformAt(e,s,t)}}}return g}async createInstancedMesh(e,t){const a=ke(t,e=>!Be(e)&&null!=e.geometry),s=await this.assetsService.getAsset(e[0].assetId);await this.applyMaterials(t,kt(e[0].materialAssignments,s.materialAssignments)),a.updateMatrix();const r=a.geometry.clone(),n=a.material;let o;if(o=new i.InstancedMesh(r,n,e.length),this.configureBatchedInstancedMesh(e,o,a),a.material instanceof u&&o.castShadow&&o.receiveShadow&&Array.isArray(n))for(const e of n);return o}configureBatchedInstancedMesh(e,t,a,s,r){const n=[];a.updateMatrixWorld();for(let o=0;o<e.length;o++){let c=o;t instanceof i.BatchedMesh&&(c=t.addInstance(s)),n.push(c);const h=(new i.Matrix4).compose((new x).fromArray(e[o].position),(new b).setFromEuler((new l).fromArray(e[o].rotation)),(new x).fromArray(e[o].scale)),p=(new d).copy(e[o].parentTransform).multiply(h).multiply(a.matrixWorld);t.setMatrixAt(c,p),null==t.userData.hasCollision&&(t.userData.hasCollision=[]),t.userData.hasCollision[c]=!!e[o].collisionDetection,null!=r&&(null==t.userData.collisionShapes&&(t.userData.collisionShapes=[]),t.userData.collisionShapes[c]=r)}return n}remove(e){if(console.log("Remove scene object",e),"global_fog"==e.type)return void(this.scene.fog=this.originalFog);if("world_env"===e.type)this.resetWorldEnv(),this.worldEnvObj=null;else if("actor"==e.type||"vfx"===e.type){const t=this.materializedActors.get(e.id);null!=t?(t.disposed.next(!0),t.onEndPlay()):console.warn("Failed to remove actor",e)}else"prefab"===e.type&&this.materializedActors.forEach((t,a)=>{a.startsWith(e.id)&&(t.disposed.next(!0),t.onEndPlay()),this.materializedActors.delete(a)});const t=this.sceneObjectMap.get(e.id);t?.parent.remove(t),this.sceneObjectMap.delete(e.id),this.components.filter(t=>t.object.userData.src?.id===e.id).forEach(e=>this.components.splice(this.components.indexOf(e,1))),this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(e=>{e.clear(),e.stop(),this.landscapeManagers.splice(this.landscapeManagers.indexOf(e,1))}),this.removed$.next({object:t,source:e})}deleteSceneObject(e){const t=this.sceneObjectMap.get(e.id);if(this.scene.remove(t),"landscape"==e.type){const t=this.landscapeManagers.findIndex(t=>t.source.id===e.id);if(t>-1){const e=this.landscapeManagers.splice(t,1)[0];e.clear(),e.stop()}}}findByAssetId(e){return Ee(this.scene,t=>t.userData.src?.assetId==e,e=>null!=e.userData.src)}applyMaterials(e,t){return null==t?Promise.resolve([]):Promise.all(t.filter(e=>"null"!==e.materialId).map(t=>this.applyMaterial(e,t)))}async applyMaterial(e,t){await applyMaterial(e,t,e=>{const t=this.assets.get(e);if(null!=t)try{return materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders)}catch(e){console.error("Failed to apply material",e)}},this._originalMaterials)}unapplyMaterials(e){e.traverse(async e=>{if(e instanceof m)if(e.material instanceof Array)for(let t=0;t<e.material.length;t++)e.material[t]=this._originalMaterials.get(e.id+"#"+t)??e.material[t];else e.material=this._originalMaterials.get(e.id)??e.material})}updateActors(e){console.log("update actors"),this.actorTypes=e;const t=new Set(Object.values(ce));Ee(this.scene,e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&!t.has(e.userData.src.actor.type)).forEach(async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)})}updateComponents(e){this.componentTypes=e,Ee(this.scene,e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&(e.userData.src.actor?.components?.length??0)>0).forEach(async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)})}updateShaders(e){this.shaders=e;for(const[e,t]of At.entries())t.userData.customShaderName&&At.delete(e);this.landscapeManagers.forEach(t=>t.updateShaders(e)),Ee(this.scene,e=>!0).forEach(e=>{e.traverse(async e=>{if(e instanceof m)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++){const a=e.material[t].userData?.customShaderName;if(null!=a){const a=this.assets.get(e.material[t].userData.assetId);this.refreshMaterial(e,e.material[t],a,t)}}else{const t=e.material.userData?.customShaderName;if(null!=t){const t=this.assets.get(e.material.userData.assetId);this.refreshMaterial(e,e.material,t)}}})})}async update(e){if("sky"===e.type&&null!=this.sky&&null!=this.sky.parent)return void this.updateSky(e);if("world_env"===e.type&&null!=this.worldEnvObj)return void this.updateWorldEnv(e);const t=this.sceneObjectMap.get(e.id);if(t){let s=!1;if(t.traverseAncestors(e=>{"_hology_transform_group"===e.name&&(s=!0)}),!s){const a=this.findParent(e);null!=a&&a.uuid!=t.uuid?a.attach(t):console.error("Parent is wrong")}if("prefab"!==e.type&&"group"!==e.type){this.unapplyMaterials(t);this.inEditor&&e.hidden&&!1?t.traverse(e=>{e instanceof m&&(e.material.wireframe=!0)}):t.traverse(e=>{e instanceof m&&(e.material.wireframe=!1)})}if("asset_mesh"===e.type){const a=this.assets.get(e.assetId);kt(e.materialAssignments,a.materialAssignments).forEach(e=>this.applyMaterial(t,e))}else"shape_mesh"===e.type&&this.applyMaterials(t,e.materialAssignments);if(s||(null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)),this.applyVertexMaterials(e,t),"light"==e.type){if("point"==e.light.type){const a=t;a.color=new o(e.light.point.color),a.intensity=e.light.point.intensity,a.decay=e.light.point.decay,a.castShadow=e.light.point.castShadow,a.distance=Math.max(e.light.point.distance,0),a.userData.volumetricIntensity=e.light.point.volumetricIntensity}else if("spot"==e.light.type){const a=t;a.color=new o(e.light.spot.color),a.intensity=e.light.spot.intensity,a.decay=e.light.spot.decay,a.angle=e.light.spot.angle,a.penumbra=e.light.spot.penumbra,a.castShadow=e.light.spot.castShadow,a.distance=Math.max(e.light.spot.distance,0),a.userData.volumetricIntensity=e.light.spot.volumetricIntensity}else if("directional"===e.light.type)this.applyDirectionalLight(e.light.directional,e);else if("ambient"===e.light.type)this.applyDirectionalAmbientLight(t,e.light.ambient,e);else if("rectArea"===e.light.type){const a=t;a.color=new o(e.light.rectArea.color),a.intensity=e.light.rectArea.intensity,null!=e.scale&&(a.width=e.scale[0],a.height=e.scale[1]),a.children.forEach(e=>{e instanceof gt&&e.update()})}}else if("landscape"===e.shape){const a=this.landscapeManagers.find(t=>t.source.id===e.id).source.landscape.options.density!==e.landscape.options.density;if(this.inEditor&&a){this.remove(e);const t=await this.materializeAndInitActor(e);return void this.updated$.next({object:t,source:e})}this.applyHeightMaps(t,e.landscape.heightMaps),this.inEditor&&this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(t=>{t.updateSource(e),t.queueRefreshScatter(this.renderingView.camera.position,!0,e=>!0)})}else if("global_fog"===e.type){const t=(this.scene.fog instanceof h?"density":"linear")!==e.fog.type;this.scene.fog=Ct(e.fog),t&&(a=this.scene).traverse(e=>{if(e instanceof m){const t=e.material;t instanceof _&&(a.fog instanceof c?(t.uniforms.fogFar.value=a.fog.far,t.uniforms.fogNear.value=a.fog.near):a.fog instanceof h&&(t.uniforms.density={value:a.fog.density}),t.needsUpdate=!0,t.uniformsNeedUpdate=!0)}}),this.fixFogColor()}else if("actor"===e.type){if(this.materializedActors.has(e.id)){const t=this.materializedActors.get(e.id);if(t instanceof ct){const a=await prepareClassParameters(e.actor.params,null,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,[],this.actorProvider,e=>this.prefabInstanceExposedActorMap.get(e)??null);return void Object.assign(t,a)}const a=this.editorActorParamSnapshot.get(e.id);null!=a&&a===JSON.stringify(e.actor)||s||(this.remove(e),await this.materializeAndInitActor(e))}}else if("shape_mesh"===e.type){const a=await this.createMeshByShape(e.shape,t.material,e.shapeParams);t instanceof _e&&(t.geometry=a.geometry,t.collisionShape=a.collisionShape)}("asset_mesh"===e.type||"shape_mesh"===e.type&&"landscape"!==e.shape)&&vt(t,e.castShadow,e.receiveShadow),e.name&&e.name.length>0&&(t.name=e.name),this.updated$.next({object:t,source:e})}else{const t=await this.materializeAndInitActor(e);this.updated$.next({object:t,source:e})}var a;this.renderingView.renderer.shadowMap.needsUpdate=!0}async materializeAndInitActor(e,t=this.findParent(e)){const a=await this.materialize(e,t),s=Array.from(this.materializedActors.entries()).filter(([t])=>t===e.id||t.startsWith(e.id+"/"));return await this.initActorsPostInit(s),a}findParent(e){const t=this.dataProvider.getObjects().flatMap(t=>t.id===e.id?null:Ce(t,t=>t.children?.some(t=>t.id===e.id),()=>!0))[0];return null==t?this.scene:null!=t?Ee(this.scene,e=>e.userData?.src?.id===t.id,e=>null!=e.userData?.src)[0]:void 0}fixFogColor(){!0===this.renderingView.options.enableOutlines&&(this.scene.fog.color=new o(this.scene.fog.color))}findMeshWithGeometry(e){let t;return e.traverse(e=>{e instanceof m&&e.geometry&&(t=e)}),t}applyVertexMaterials(e,t){if(null==e.vertexMaterials||0===e.vertexMaterials.length)return;let a=1;for(const t of e.vertexMaterials)a=Math.max(t.w.length,a);const s=De(e.vertexMaterials,e=>e.m);t.traverse(e=>{if(e instanceof m){if(null==e.geometry)return;if(Nt(He(e,0,!1)),a>0){Nt(He(e,0,!1))}}});const r=new Set;for(const[e,i]of s.entries()){const s=null!=e?t.getObjectByName(e):this.findMeshWithGeometry(t);let n=!1;if(null==s||null==s.geometry)return void console.warn(`Failed to apply vertex materials on mesh with name "${e}"`);const o=He(s,0,!0);Nt(o);for(const e of i)o.setX(e.i,e.w[0]??0),o.setY(e.i,e.w[1]??0),o.setZ(e.i,e.w[2]??0),o.setW(e.i,e.w[3]??0),n=!0;if(a>0){const e=He(s,4,!0);Nt(e);for(const t of i)e.setX(t.i,t.w[4]??0),e.setY(t.i,t.w[5]??0),e.setZ(t.i,t.w[6]??0),e.setW(t.i,t.w[7]??0),e.needsUpdate=!0,n=!0}n&&r.add(e)}this.inEditor&&this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,e=>r.has(e.name)))}async materialize(e,t,a=!1,s){const r=this.getNestedActorId(e.id,s);if(this.idToSceneObject.set(r,e),!this.shouldBeMaterialized(e))return;let i,n;switch(e.type){case"asset_mesh":i=await this.createFromAsset(e);break;case"shape_mesh":i=await this.createFromShape(e);break;case"light":i=await this.createLight(e);break;case"particles":i=await this.createParticleSystem(e),e.collisionDetection=!1;break;case"global_fog":this.scene.fog=Ct(e.fog),this.fixFogColor(),i=new p;break;case"sky":this.sky=Ke(),this.updateSky(e),i=this.sky;break;case"world_env":this.updateWorldEnv(e),i=new p,this.worldEnvObj=i;break;case"actor":({object:i,actor:n}=await this.createFromActor(e,s));break;case"group":i=new p;break;case"prefab":i=await this.createFromPrefab(e,s,t);break;case"vfx":i=await this.createFromVfx(e,s);break;default:if(this.inEditor)throw new Error("unknown type "+e.type);console.warn(`Failed to materialize object. Unknown type '${e.type}'. This might be because the hology/core library is not compatible with the editor version.`)}if(null!=i){if(e.name&&e.name.length>0&&(i.name=e.name),this.applyTransform(e,i),a?i.userData._src=e:i.userData.src=e,null!=n&&(i.userData.actor=n),this.inEditor,this.inEditor,this.objectMap.set(i.uuid,e),this.sceneObjectMap.set(e.id,i),e.physics?.type!==pe.dynamic||null==t||this.inEditor?null==t?this.scene.add(i):null==t||"actor"!==e.type||this.inEditor?t?.add(i):(t.add(i),this.scene?.attach(i),console.log(i)):(t.add(i),i.getWorldPosition(i.position),i.getWorldQuaternion(i.quaternion),i.getWorldScale(i.scale),this.scene?.attach(i)),null!=e.children&&await Promise.all(e.children?.map(e=>this.materialize(e,i,a))),this.inEditor||null!=t||"asset_mesh"!=e.type&&"shape_mesh"!==e.type&&"prefab"!==e.type&&"group"!==e.type||"landscape"===e.shape||null!=e.physics?.type&&e.physics.type==pe.dynamic||Pt(i),null!=this.renderingView)return this.renderingView.renderer.shadowMap.needsUpdate=!0,i;console.warn("RenderingView not found in materializer")}}applyTransform(e,t){null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)}updateWorldEnv(e){this.renderingView.aoPass.enabled=e.worldEnv.ao.enabled,this.renderingView.aoPass.blendIntensity=e.worldEnv.ao.blendIntensity,this.renderingView.aoPass.updateGtaoMaterial(e.worldEnv.ao);const t=e.worldEnv.toneMapping;null!=t&&(this.renderingView.renderer.toneMapping=t.mapping??0,this.renderingView.renderer.toneMappingExposure=t.exposure??1);const a=e.worldEnv.environment;null!=a&&null!=a.textureId?this.assetManagerService.getTexture(this.assets.get(a.textureId)).then(e=>{null==this.pmremGenerator&&(this.pmremGenerator=new i.PMREMGenerator(this.renderingView.renderer),this.pmremGenerator.compileEquirectangularShader()),this.pmremGeneratorResults.has(e)||this.pmremGeneratorResults.set(e,this.pmremGenerator.fromEquirectangular(e).texture);const t=this.pmremGeneratorResults.get(e);this.renderingView.scene.environment=t,this.renderingView.scene.environmentIntensity=a.intensity??1}):this.renderingView.scene.environment=null}resetWorldEnv(){this.renderingView.aoPass.enabled=!1,this.renderingView.aoPass.blendIntensity=1,this.renderingView.aoPass.output=0,this.renderingView.renderer.toneMapping=0,this.renderingView.renderer.toneMappingExposure=1}async updateSky(e){null!=this.sky&&(null==e?.sky?.materialId&&this.sky.material!==Qe?(this.sky.material=Qe,this.applySkySettings(this.sky.material)):this.sky.material.userData?.assetId!==e.sky.materialId&&this.updateSkyMaterial(e),null!=e.rotation&&this.sky.rotation.fromArray(e.rotation))}async updateSkyMaterial(e){const t=await this.assetsService.getAsset(e.sky.materialId),a=await materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1);this.applySkySettings(a),null!=this.sky?this.sky.material=a:console.warn("No sky has been created")}applySkySettings(e){e.side=i.BackSide,(e instanceof y||e instanceof i.MeshBasicMaterial||e instanceof i.ShaderMaterial)&&(e.fog=!1),e.depthTest=!1}async createComponent(e,t,a,s){const r=new yt[a.path+"/"+a.className],i=t.id+s;r.id=i,r.object=e;for(const e of a.params)null!=e.value&&(r[e.name]=e.value);return this.components.push(r),i}async createFromActor(e,t){const a=this.actorTypes.find(t=>t.name===e.actor?.type)?.type??ce[e.actor?.type];if(null==a)return{object:null,actor:null};this.inEditor&&this.editorActorParamSnapshot.set(e.id,JSON.stringify(e.actor));const s=await this.actorProvider.create(a,(new x).fromArray(e.position),(new l).fromArray(e.rotation),!0);return this.materializedActors.set(this.getNestedActorId(e.id,t),s),{object:s?.object,actor:s}}getNestedActorId(e,t){return null!=t?t.sceneObjectChain.join("/")+"/"+e:e}async createFromVfx(e,t){const a=await this.assetsService.getAsset(e.assetId);null==a&&console.error("Could not find asset",e);const s=await this.actorProvider.create(re,(new x).fromArray(e.position),(new l).fromArray(e.rotation),!1);try{await s.fromAsset(a)}catch(e){return console.error("Failed to create VFX asset",e),null}return s.play(),this.materializedActors.set(this.getNestedActorId(e.id,t),s),null!=s&&(s.object.userData.actor=s),s?.object}async createFromShape(e){const t=this.inEditor&&e.hidden;let a;if("landscape"==e.shape)a=this.createLandscape(e),a.traverse(e=>{e instanceof m&&this._originalMaterials.set(e.id,e.material)});else{let s=new y({name:"Default",color:new o("#aaaaaa"),visible:this.inEditor||!e.hidden,wireframe:!!t});const r=await this.createMeshByShape(e.shape,s,e.shapeParams);r.castShadow=e.castShadow??!0,r.receiveShadow=e.castShadow??!1,e.collisionDetection||(r.collisionShape=null),r.physics=e.physics,a=r,this._originalMaterials.set(a.id,r.material),a.traverse(e=>{})}return t||(await Promise.all((e.materialAssignments??[]).filter(e=>null!=e.materialId).map(e=>this.applyMaterial(a,e))),this.applyVertexMaterials(e,a)),a}createLandscape(e){const t=e.landscape?.options;if(null==t)return console.error(`No landscape options exist on scene object ${e.id} ${e.name}`),new p;const a=$e(e.landscape.options);this.applyHeightMaps(a,e.landscape.heightMaps,!0);const s=new Ue(e,this.renderingView,a,this.assetManagerService,this.assetsService,this.shaders,t=>{(e.materialAssignments??[]).filter(e=>null!=e.materialId).forEach(e=>this.applyMaterial(t,e))});return this.landscapeManagers.push(s),s.refreshGeometry(),a}applyHeightMaps(e,t,a=!1){const s=new We(e.sections);for(const e of t??[]){const t=s.find(e.x,e.y);if(!t)return;const a=t.geometry.getAttribute("position");for(const t of e.points)a.setY(t.i,t.y);a.needsUpdate=!0}const r=e.sections;r.forEach(e=>{e.geometry.computeBoundsTree(),e.geometry.computeVertexNormals()}),this.inEditor&&!a||setTimeout(()=>Le(r),50)}async createMeshByShape(e,t,a={}){if("landscape"!==e&&Ye.includes(e)){const s=await prepareShapeParameters(a??{}),r=e+JSON.stringify(a);if(!this.geometryCache.has(r)){const t=qe[e].geometry(s);t.computeTangents(),this.geometryCache.set(r,t)}this.collisionShapeCache.has(r)||this.collisionShapeCache.set(r,qe[e].collision(s));return new _e(this.geometryCache.get(r),t,this.collisionShapeCache.get(r))}if(this.inEditor)throw new Error(`Unsupported shape '${e}'`);console.warn(`Failed to create shape. Unsupported shape '${e}'. This might be because the hology/core library is not compatible with the editor version.`)}async createFromAsset(e,t){const a=await this.assetsService.getAsset(e.assetId);if(null==a)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);let{scene:s}=await this.assetManagerService.getMesh(a,{mergeGeomtries:!0});if(!1!==t?.assignMaterials)try{await Promise.all(kt(e.materialAssignments,a.materialAssignments).map(e=>this.applyMaterial(s,e)))}catch(t){console.error("Failed to apply material"+t,e)}const r=e.receiveShadow??!!a.receiveShadow,i=e.castShadow??!!a.castShadow;return s.receiveShadow=r,vt(s,i,r),e.collisionDetection||(s.collisionShapes=[]),null!=e.physics&&!0!==this.inEditor&&(s.physics=e.physics),this.applyVertexMaterials(e,s),s.traverse(e=>{e instanceof m&&"computeBoundsTree"in e.geometry&&null==e.geometry.boundsTree&&e.geometry.computeBoundsTree()}),s}async createFromPrefab(e,t,a){const s=await this.assetsService.getAsset(e.assetId);if(null==s)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);null==t&&(t={sceneObjectChain:[]}),t.sceneObjectChain.push(e.id);const{object:r}=await this.createFromPrefabAsset(s,t,a,e);return t.sceneObjectChain.pop(),r}async createFromPrefabAsset(e,t,a,s,r=!0){const i=new p;null!=s&&this.applyTransform(s,i),null!=a&&a.add(i),await Promise.all(e.prefab.objects.filter(e=>"global_fog"!==e.type&&"world_env"!==e.type).map(e=>this.materialize(e,i,!0,structuredClone(t))));const n=t.sceneObjectChain.join("/"),o=Array.from(this.materializedActors.entries()).filter(([e,a])=>e.startsWith(n)&&e.split("/").length-1===t.sceneObjectChain.length);let l;if(o.forEach(e=>{}),null!=e.prefab?.mainActorId){const a=t.sceneObjectChain.join("/")+"/"+e.prefab.mainActorId;l=this.materializedActors.get(a)}r||await this.initActorsPostInit(o);const c=Array.from(this.materializedActors.entries()).filter(([e,t])=>e.startsWith(n)).map(([,e])=>e);if(null!=e.prefab?.mainActorId&&null!=s){const a=t.sceneObjectChain.join("/"),s=a+"/"+e.prefab.mainActorId;this.prefabInstanceExposedActorMap.set(a,s)}return{object:i,actors:c,mainActor:l}}async createParticleSystem(e){await this.assetsService.getAsset(e.assetId);return new w}async createLight(e){if("point"===e.light.type){const t=new M(e.light.point.color,e.light.point.intensity,e.light.point.distance,e.light.point.decay);if(t.castShadow=e.light.point.castShadow??!0,this.inEditor){const e=(new i.TextureLoader).load("assets/light-bulb-icon.webp"),a=new i.SpriteMaterial({map:e,alphaTest:.5}),s=new ht(a);s.scale.multiplyScalar(.6),t.add(s)}return t}if("spot"===e.light.type){const t=new i.SpotLight(e.light.spot.color,e.light.spot.intensity,e.light.spot.distance,e.light.spot.angle,e.light.spot.penumbra,e.light.spot.decay);if(t.castShadow=e.light.spot.castShadow??!0,t.target=new w,t.target.position.set(0,-1,0),t.add(t.target),this.inEditor){const e=(new i.TextureLoader).load("assets/light-bulb-icon.webp"),a=new i.SpriteMaterial({map:e,alphaTest:.5}),s=new ht(a);s.scale.multiplyScalar(.6),t.add(s),t.add(new i.SpotLightHelper(t))}return t}if("rectArea"===e.light.type){const t=new i.RectAreaLight(e.light.rectArea.color,e.light.rectArea.intensity,e.scale?e.scale[0]:1,e.scale?e.scale[1]:1);if(this.inEditor){const e=(new i.TextureLoader).load("assets/light-bulb-icon.webp"),a=new i.SpriteMaterial({map:e,alphaTest:.5}),s=new ht(a);s.scale.multiplyScalar(.6),t.add(s);const r=new gt(t);t.add(r)}return t}return"directional"===e.light.type?(this.applyDirectionalLight(e.light.directional,e),new p):"ambient"===e.light.type?(this.applyDirectionalAmbientLight(null,e.light.ambient,e),new p):void 0}applyDirectionalAmbientLight(e,t,a){const s=this.scene.children.find(e=>e.name===Ze);null!=s?(s.intensity=t.intensity,s.color.set(t.color),s.groundColor.set(t.color),s.userData.src=a,s.userData.volumetricIntensity=t.volumetricIntensity):console.warn("Couldn't find ambient light")}applyDirectionalLight(e,t){for(const a of this.renderingView.csm.lights)a.intensity=e.intensity,a.color.set(e.color),a.castShadow=e.castShadow,a.userData.src=t,a.userData.volumetricIntensity=e.volumetricIntensity;this.renderingView.csm.lightDirection.fromArray(e.direction).normalize()}dispose(){this.updateSubscription.unsubscribe(),this.createAssetSubscription.unsubscribe(),this.materializedActors.forEach(e=>e.disposed.next(!0)),this.materializedActors.clear()}};bt=e([se(),t("design:paramtypes",[v,Object,Fe,ze,me,Array,Array,Object,Array])],bt);export{bt as SceneMaterializer};function vt(e,t,a){e.castShadow=t,e.receiveShadow=a,e.traverse(e=>{e.castShadow=t,e.receiveShadow=a})}const At=new Map,St=new Map,xt=new f({color:16711935}),It=new Map;export async function materialFromAsset(e,t,a,s,r,i=!0){const n=JSON.stringify(e.material)+t?._id;return i&&At.has(n)?At.get(n):i&&St.has(n)?await St.get(n):St.set(n,_materialFromAsset(n,e,t,a,s,r,i)).get(n)}export async function _materialFromAsset(e,t,a,r,n,l,c=!0){const h={opacity:t.material.params?.opacity??1,map:null,emissive:t.material.params?.emissive??null,metalness:t.material.params?.metalness??0,flatShading:t.material.params?.flatShading??!1,color:new o(t.material.params?.color),transparent:null!=t.material.params?.opacity&&t.material.params?.opacity<1},p={};if(null!=t.material.params?.map){const e=t.material.params.map,a=await r.getAsset(e);null!=a&&(h.map=await n.getTexture(a))}let u;switch(t.material.type){case"phong":u=new g({...h,...p});break;case"water":u=Je(h,a);break;case"grassFoliage":u=Re({color:h.color,map:h.map},a);break;case"grass":u=Ge({...h,colorTwo:new o(t.material.params.colorTwo),colorThree:new o(t.material.params.colorThree)},a);break;case"standard":case"unlit":case"toon":case"layered":case"lambert":case"shader":case"landscape":case"landscape-composite":case"decal-unlit":case"decal-standard":case"sprite":const e={standard:wt?Me:Ae,lambert:Me,unlit:Se,toon:pt,layered:ot,landscape:ve,"landscape-composite":be,"decal-unlit":tt,"decal-standard":at,sprite:s}[t.material.type]??l.find(e=>e.name==t.material.shader)?.type;if(e){try{let s=new e;const i=await prepareClassParameters(t.material?.shaderParams??{},e,r,n,null,a,l);Object.assign(s,i),u=s.build()}catch(e){console.log("Shader runtime error: "+e),It.has(t.material.shader)||It.set(t.material.shader,xt.clone()),u=It.get(t.material.shader)}u.userData.customShaderName=t.material.shader}else console.warn("Missing shader implementation with name "+t.material.shader),u=xt;break;default:throw new Error("Unsupported material type "+t.material.type)}return a?.csm.setupMaterial(u),null!=a&&At.set(e,u),u.side=t.material.side??u.side??i.FrontSide,u.transparent=(t.material.transparent??h.transparent??!1)||u.transparent,u.alphaTest=t.material.alphaTest??u.alphaTest??0,null!=t.material.blending&&(u.blending=ue[t.material.blending]??i.NormalBlending),t.material.bloom&&(u.userData.hasBloom=!0),t.material.reflective&&(u.userData.reflective=!0),!0===t.material.outlines&&(u.userData.outlineParameters={},null!=t.material.outlineParams&&(null!=t.material.outlineParams.color&&(u.userData.outlineParameters.color=new o(t.material.outlineParams.color).toArray()),null!=t.material.outlineParams.thickness&&(u.userData.outlineParameters.thickness=t.material.outlineParams.thickness))),u.userData.assetId=t.id,St.delete(e),u}export async function prepareClassParameters(e,t,a,s,r,i,n,o,l){const c={};for(const[t,h]of Object.entries(e)){if(!1===h.override)continue;const e=await Dt(t,h,a,s,r,i,n,o,void 0,void 0,l);null!=e&&(c[t]=e)}return c}export async function prepareShapeParameters(e,t,a){const s={};for(const[r,i]of Object.entries(e)){const e=await Dt(r,i,t,a,null,void 0,void 0,void 0,void 0,void 0);null!=e&&(s[r]=e)}return s}const jt=new Map;async function Dt(e,t,a,s,r,i,n,c,h=t.value,p=t.type,u){if(null==t||null==h||""===h)return null;switch(p){case Xe.Array:if(Array.isArray(h)&&"element"in t)return await Promise.all(h.map(o=>Dt(e,t,a,s,r,i,n,c,o,t.element,u)));break;case Xe.Number:case Xe.FloatNode:let p;if("string"==typeof h?p=parseFloat(h):"number"==typeof h&&(p=h),t.type===Xe.FloatNode){if("object"==typeof h&&"a"in h&&"b"in h){const e=h;if(null==e.a)return null;const t="string"==typeof e.a?parseFloat(e.a):e.a;if(null==e.b)return t;const a="string"==typeof e.b?parseFloat(e.b):e.b,s=function(e){let t=jt.get(e);return null==t&&(t=fe(et.decode(e)),jt.set(e,t)),t}(e.easing),r=s.sample(ge(ye.energy));return N(z(t),z(a),r)}return z(p)}return p;case Xe.Texture:let d=await s.getTexture(await a.getAsset(h));return"envmap"===e.toLowerCase()&&null!=i&&(d=i.getEnvTexture(d)),d;case Xe.Sampler2DNode:return H(await s.getTexture(await a.getAsset(h)));case Xe.Boolean:return h;case Xe.BooleanNode:return T(h);case Xe.Vector2:case Xe.Vec2Node:if("object"==typeof h){const e=h instanceof Array?(new S).fromArray(h):new S(h.x,h.y);return t.type===Xe.Vec2Node?Z(e):e}return null;case Xe.Vector3:case Xe.Vec3Node:if("object"==typeof h){const e=h instanceof Array?(new x).fromArray(h):new x(h.x,h.y,h.z);return t.type===Xe.Vec3Node?Q(e):e}return null;case Xe.Color:case Xe.RgbNode:const m=new o(h);return t.type===Xe.RgbNode?U(m):m;case Xe.String:return h;case Xe.BaseActor:const f=h;if(null==r&&console.warn("Class parameters can not be prepared as actors are not passed in"),null==f)return null;if("object"==typeof f&&null!=f.type&&null!=f.id){if("actor"===f.type)return r?.get(f.id)??null;if("prefab"===f.type){const e=u?u(f.id):null;if(null!=e)return r?.get(e)??null;const t=[];for(const[e,a]of r?.entries()??[])e.startsWith(f.id+"/")&&t.push(a);return 1===t.length?t[0]:null}}if("string"==typeof f){const e=r?.get(f);if(null!=e)return e;const t=u?u(f):null;if(null!=t)return r?.get(t)??null;const a=[];for(const[e,t]of r?.entries()??[])e.startsWith(f+"/")&&a.push(t);return 1===a.length?a[0]:null}return null;case Xe.Euler:const g=h;return(new l).fromArray(g);case Xe.Object3D:return(await s.getMesh(await a.getAsset(h))).scene;case Xe.Material:return await materialFromAsset(await a.getAsset(h),i,a,s,n);case Xe.AudioBuffer:return await s.getAudio(await a.getAsset(h));case Xe.VisualEffect:const y=await a.getAsset(h);if(null==c){console.error("Can not create instance of visual effect because missing actor provider");break}if("vfx"in y)return new ie(c,y);console.error("Using a non-vfx asset for visual effect parameter");break;case Xe.Prefab:{const e=await a.getAsset(h);return null==e?(console.error("Using a non-prefab asset for prefab parameter",h),null):new ne(e)}case Xe.PrefabActor:{const e=await a.getAsset(h);return null==e?(console.error("Using a non-prefab asset for prefab parameter",h),null):new oe(new ne(e))}case Xe.Curve:return et.decode(h);case Xe.ColorLayer:case Xe.MaskLayer:if(lt(h)){const e=await st.decode(h,async e=>await s.getTexture(await a.getAsset(e))),t=await prepareClassParameters(h.params,null,a,s);return Object.assign(e,t),e}return console.warn("Expecting color layer but got",h),null;case Xe.AnimationClip:{const e="string"==typeof h?h:"object"==typeof h&&null!=h?h.assetId:null;if(null==e)return console.warn("Invalid animation clip asset id value",h),null;return await s.getAnimationClip(await a.getAsset(e))}}return null}function Pt(e){e.updateWorldMatrix(!0,!0),e.updateMatrix(),e.traverse(e=>{e.matrixAutoUpdate=!1,e.matrixWorldNeedsUpdate=!1});const t=e.updateMatrixWorld;e.updateMatrixWorld=function(){t.apply(e),e.updateMatrixWorld=function(){}}}function Ct(e){return"linear"===e.type?new c(new o(e.color),e.near??100,e.far??1e3):"density"===e.type?new h(e.color,e.density):void console.warn("Invalid fog type",e)}new y({color:4229780});async function Et(e,t,a,s){null==s&&(s=(new d).identity());const r=s.clone().multiply(Tt(e,new i.Matrix4));if(null!=e.children&&e.children.length>0)for(let a=e.children.length-1;a>=0;a--)await Et(e.children[a],t,e,r);await t(e,a,s)}function Tt(e,t){return null==e.position||null==e.rotation||null==e.scale?t.identity():t.compose((new x).fromArray(e.position),(new b).setFromEuler((new l).fromArray(e.rotation)),(new x).fromArray(e.scale))}export function toSerializedParamType(e){const t=e.constructor.prototype;return t instanceof Number||e===Number?Xe.Number:t instanceof F||"function"==typeof e.prototype.isFloat?Xe.FloatNode:t instanceof A||e===A||e.isTexture?Xe.Texture:t instanceof we||e===G?Xe.Sampler2DNode:t instanceof Boolean||e===Boolean?Xe.Boolean:t instanceof V?Xe.BooleanNode:t instanceof o||e==o?Xe.Color:t instanceof W||"function"==typeof e.prototype.isRgb?Xe.RgbNode:t instanceof S||e==S?Xe.Vector2:t instanceof K||"function"==typeof e.prototype.isVec2?Xe.Vec2Node:t instanceof x||e==x?Xe.Vector3:t instanceof ee||"function"==typeof e.prototype.isVec3?Xe.Vec3Node:t instanceof String||e===String?Xe.String:t instanceof le||e==le||e.prototype instanceof le||e.prototype==le?Xe.BaseActor:t instanceof l||e==l?Xe.Euler:t instanceof w||e==w?Xe.Object3D:t instanceof u||e==u?Xe.Material:t instanceof AudioBuffer||e==AudioBuffer?Xe.AudioBuffer:t instanceof ie||e==ie?Xe.VisualEffect:t instanceof ne||e==ne?Xe.Prefab:t instanceof oe||e==oe?Xe.PrefabActor:t instanceof et||e==et?Xe.Curve:t instanceof st||e==st?Xe.ColorLayer:t instanceof nt||e==nt?Xe.MaskLayer:t instanceof i.AnimationClip||e==i.AnimationClip?Xe.AnimationClip:void console.warn("Failed to map parameter type to serialized version",{type:e})}export function prepareCustomParams(e,t,a={}){return Object.fromEntries(e.map(e=>{const s=e.options.array?Xe.Array:toSerializedParamType(e.type),r=e.options.array?toSerializedParamType(e.type):void 0,i=t[e.name];let n=i?.override;void 0===n&&null!=i&&!0===e.options.optional&&(n=!0);const o=a[e.name]??customParameterDefaultValueByType.get(toSerializedParamType(e.type)),l=!1!==n||e.options.array?i?.value??(e.options.array?[]:o):o;return[e.name,{type:s,...r?{element:r}:{},value:l,override:n}]}))}export function prepareCustomParamsFromType(e,t,a=null){const s=xe(e);if(0===s.length)return{};let r;null!=a?de(a,()=>{r=a.get(e)}):r=new e;const i={};for(const e of s){const t=r[e.name];if(null!=t&&!0!==e.options.array){const a=serializeCustomParameter(e.type,t);null!=a&&(i[e.name]=a)}}return prepareCustomParams(s,t,i)}export function serializeCustomParameter(e,t){function a(){console.error("Failed to serialize value",{type:e,value:t})}switch(e){case Number:case Boolean:return t;case S:return t instanceof S?t.toArray():void a();case x:return t instanceof x?t.toArray():void a();case I:return t instanceof I?t.toArray():void a();case o:return t instanceof o?"#"+t.getHexString():"string"==typeof t?t:"number"==typeof t?"#"+new o(t).getHexString():void a();case String:return t;case l:return t instanceof l?t.toArray():void a();case ne:return t instanceof ne?t.asset?.id??null:void a()}}function kt(e,t){return function(e,t,a){const s=[],r=new Set;for(const i of[...e??[],...t??[]]){const e=a(i);r.has(e)||(r.add(e),s.push(i))}return s}((e??[]).filter(e=>Vt(e.materialId)),(t??[]).filter(e=>Vt(e.materialId)),e=>e.color+e.name)}function Vt(e){return"null"!=e&&null!=e}export const customParameterDefaultValueByType=new Map([[Xe.RgbNode,"#000000"],[Xe.Color,"#000000"],[Xe.Vector4,[0,0,0,0]],[Xe.Vec4Node,[0,0,0,0]],[Xe.Vector3,[0,0,0]],[Xe.Vec3Node,[0,0,0]],[Xe.Vector2,[0,0]],[Xe.Vec2Node,[0,0]],[Xe.Euler,[0,0,0,"XYZ"]],[Xe.Array,[]],[Xe.ColorLayer,rt],[Xe.MaskLayer,it]]);let Ot=new o,zt=new o;function Ft(e,t){return Ot.set(e),zt.set(t),Ot.getHexString()==zt.getHexString()}export function applyMaterial(e,t,a,s){const r=[];return e.traverse(async e=>{if(e instanceof m||e.isMesh||e instanceof i.SkinnedMesh||e.isSkinnedMesh)for(const t of Pe(e.material))t.hasOwnProperty("color")&&r.push(e)}),Promise.all(r.map(async e=>{if(e.material instanceof Array)for(let r=0;r<e.material.length;r++){const i=e.material[r];if(null==i.color||!(i.color instanceof o))continue;const n="#"+i.color.getHexString(),l=i.name;if(n===t.color&&(i.name===t.name||null==t.name)||e.userData["originalColor_"+r]===t.color&&e.userData["originalMaterialName_"+r]===t.name){const i=await a(t.materialId),o=e.material[r];null!=i&&o.id!=i.id&&(e.material[r]=i,e.userData["originalColor_"+r]=e.userData["originalColor_"+r]??n,e.userData["originalMaterialName_"+r]=e.userData["originalMaterialName_"+r]??l,null!=s&&s.set(e.id+"#"+r,o))}}else if("color"in e.material){const r="#"+e.material.color.getHexString(),i=e.material.name;if(r===t.color&&(e.material.name===t.name||null==t.name)||e.userData.originalColor===t.color&&e.userData.originalName===t.name){const n=await a(t.materialId),o=e.material;null!=n&&(e.material=n,e.userData.originalColor=e.userData.originalColor??r,e.userData.originalMaterialName=e.userData.originalMaterialName??i,null!=s&&(s.has(e.id)||s.set(e.id,o)))}}}))}function Bt(e,t){if(e instanceof i.ShaderMaterial&&t instanceof i.ShaderMaterial){return e.fragmentShader+e.vertexShader==t.fragmentShader+t.vertexShader&&function(e,t){if(e instanceof i.ShaderMaterial&&t instanceof i.ShaderMaterial){for(const a in e.uniforms){if(null==t.uniforms[a])return!1;if(t.uniforms[a].value!==e.uniforms[a].value)return!1}return!0}return!1}(e,t)}return!1}function Nt(e){if(null!=e){for(let t=0;t<e.array.length;t++)e.setX(t,0);e.needsUpdate=!0}}const _t=new WeakMap;function Ut(e){let t=_t.get(e);return null==t&&(t=function(e){const t=Te(e);if(null==t)return"";return Object.keys(t.geometry.attributes).sort().join(",")}(e),_t.set(e,t)),t}const $t=new WeakMap;function Wt(e){let t=$t.get(e);return null==t&&(t=function(e){let t=e.type;e instanceof i.MeshStandardMaterial||(t+=e.id+"");(e instanceof i.MeshBasicMaterial||e instanceof i.MeshLambertMaterial||e instanceof y||e instanceof g)&&(null!=e.map&&(t+="c"+e.map?.id),null!=e.aoMap&&(t+="o"+e.aoMap?.id),null!=e.lightMap&&(t+="l"+e.lightMap?.id),null!=e.envMap&&(t+="v"+e.envMap?.id),null!=e.alphaMap&&(t+="a"+e.alphaMap?.id));e instanceof y&&(null!=e.normalMap&&(t+="n"+e.normalMap?.id),null!=e.roughnessMap&&(t+="r"+e.roughnessMap?.id),null!=e.metalnessMap&&(t+="m"+e.metalnessMap?.id),null!=e.emissiveMap&&(t+="e"+e.emissiveMap?.id));(e instanceof f||e instanceof g)&&null!=e.specularMap&&(t+="s"+e.specularMap?.id);e instanceof i.MeshToonMaterial&&(null!=e.map&&(t+="c"+e.map?.id),null!=e.aoMap&&(t+="o"+e.aoMap?.id),null!=e.lightMap&&(t+="l"+e.lightMap?.id),null!=e.alphaMap&&(t+="a"+e.alphaMap?.id));e instanceof dt&&null!=e.heightMap&&(t+="h"+e.heightMap?.id);if(e instanceof i.ShaderMaterial){t+=e.vertexShader,t+=e.fragmentShader;for(const a in e.uniforms){const s=e.uniforms[a];s&&s.value&&s.value.isTexture&&null!=s.value.id&&(t+="t:"+a+":"+s.value.id)}}null!=e.userData.outlineParameters&&(t+=e.userData.outlineParameters.color,t+=e.userData.outlineParameters.thickness);return t+=e.side,t+=e.transparent?"t":"",t+=e.vertexColors?"vc":"",t+=e.depthWrite?"dw":"",t+=e.depthTest?"dt":"",t+=e.alphaTest?"at":"",t}(e),$t.set(e,t)),t}function Lt(e,t){if(null==e)return null;if(!(e instanceof t))throw new Error(`Value is not an instance of ${t.name}`);return e}const Rt=new d,Gt=new l;function Ht(e,t){return Gt.copy(e),Gt.x*=-1,Gt.y*=-1,Gt.z*=-1,t.isCubeTexture&&!1===t.isRenderTargetTexture&&(Gt.y*=-1,Gt.z*=-1),(new i.Matrix3).setFromMatrix4(Rt.makeRotationFromEuler(Gt))}function Jt(e,t){switch(t){case 0:return e.x;case 1:return e.y;case 2:return e.z;case 3:return e.w}}const Xt=new I;function qt(e,t){return e===t||null==e==(null==t)&&("number"==typeof e&&"number"==typeof t?e===t||isNaN(e)&&isNaN(t):e instanceof i.Color&&t instanceof i.Color?e.r===t.r&&e.g===t.g&&e.b===t.b:e instanceof S&&t instanceof S?e.x===t.x&&e.y===t.y:e instanceof x&&t instanceof x?e.x===t.x&&e.y===t.y&&e.z===t.z:e instanceof I&&t instanceof I&&(e.x===t.x&&e.y===t.y&&e.z===t.z&&e.w===t.w))}function Yt(e){const t=[];for(const[a,s]of Object.entries(e))s instanceof ie?t.push(s):s instanceof he&&t.push(...Yt(s));return t}function Zt(e,t){if(!(t instanceof i.ShaderMaterial)){if(e.deleteAttribute("uv1"),function(e){if(e instanceof dt)return!0;if(e instanceof i.ShaderMaterial)return e.vertexShader.includes("tangent");return!1}(t)||e.deleteAttribute("tangent"),e.hasAttribute("color")){const t=e.getAttribute("color");let a=!0;for(let e=0;e<t.count;e++)for(let s=0;s<3;s++){if(1!=t.getComponent(e,s)){a=!1;break}}a&&e.deleteAttribute("color")}if(e.hasAttribute("uv2")){null!=t.lightMap&&null!=t.aoMap||e.deleteAttribute("uv2")}}}function Kt(e,t,a){if(t(e))return e;for(const s of e.children??[]){const e=Kt(s,t,a);if(null!=e)return e}if(null!=a&&"prefab"===e.type){const s=a.get(e.assetId);if(null!=s){const e=s.prefab.objects.find(e=>Kt(e,t,a));if(null!=e)return e}}return null}/*
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1
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+
import{__decorate as e,__metadata as t}from"tslib";import{ConvexPolyhedronCollisionShape as a,SpriteShader as s}from"@hology/core";import{Subject as r}from"rxjs";import*as i from"three";import{BoxGeometry as n,Color as o,Euler as l,Fog as c,FogExp2 as h,Group as p,Material as u,Matrix4 as d,Mesh as m,MeshLambertMaterial as f,MeshPhongMaterial as g,MeshStandardMaterial as y,Object3D as w,PointLight as M,Quaternion as v,Scene as b,Texture as A,Vector2 as S,Vector3 as x,Vector4 as I}from"three";import{attributes as j,batchingUniformFloat as D,batchingUniformVec2 as P,batchingUniformVec3 as C,batchingUniformVec4 as E,bool as T,BooleanExpression as k,BooleanNode as V,colorToNormal as O,float as z,FloatNode as F,ifDefApply as B,mix as N,NodeShaderMaterial as _,rgb as U,rgba as $,RgbNode as W,select as L,standardMaterial as R,Texture2dLookupNode as q,textureSampler2d as G,textureSampler2dArray as H,UniformSampler2dArraySlice as J,varying as X,varyingAttributes as Y,varyingTransformed as Z,vec2 as K,Vec2Node as Q,vec3 as ee,Vec3Node as te,vec4 as ae,Vec4Node as se}from"three-shader-graph";import{Service as re}from"typedi";import{VfxActor as ie}from"../effects/vfx/vfx-actor.js";import{VisualEffect as ne}from"../effects/vfx/vfx-param.js";import{Prefab as oe,PrefabOf as le}from"./objects/prefab.js";import{BaseActor as ce}from"../gameplay/actors/actor.js";import he from"../gameplay/actors/builtin/index.js";import{ActorComponent as pe}from"../gameplay/actors/component.js";import{PhysicsBodyType as ue}from"../gameplay/services/physics/physics-system.js";import{ThreeBlendingMode as de}from"../effects/vfx/vfx-asset.js";import{withInjectionContext as me}from"../gameplay/inject.js";import{RenderingView as fe}from"../rendering.js";import{curveSampler as ge,oneMinus as ye,particleUniforms as we,Sampler2DNode as Me}from"../shader-nodes/index.js";import{LambertShader as ve}from"../shader/builtin/lambert-shader.js";import{LandscapeCompositeShader as be}from"../shader/builtin/landscape-composite-shader";import{LandscapeShader as Ae}from"../shader/builtin/landscape-shader.js";import{StandardShader as Se}from"../shader/builtin/standard-shader.js";import{UnlitShader as xe}from"../shader/builtin/unlit-shader.js";import{extractShaderParameters as Ie}from"../shader/parameter.js";import{ArrayMap as je,DefaultMap as De,groupBy as Pe}from"../utils/collections.js";import{iterateMaterials as Ce}from"../utils/materials.js";import{filterChildrenShallow as Ee,filterSceneShallow as Te,findFirstVisibleMesh as ke,findFirstVisibleObject as Ve,traverseAsync as Oe}from"../utils/three/traverse.js";import{AssetMeshInstance as ze,AssetResourceLoader as Fe}from"./asset-resource-loader.js";import{AssetsProvider as Be}from"./assets-provider.js";import{isCollisionMesh as Ne}from"./collision/collision-shape-import.js";import{BoxCollisionShape as _e,PhysicalShapeMesh as Ue}from"./collision/collision-shape.js";import{LandscapeManager as $e}from"./landscape/landscape-manager.js";import{initLandscape as We}from"./landscape/landscape.js";import{SectionGrid as Le,smoothNormalsCrossMeshes as Re}from"./landscape/utils.js";import{createGrassFoliageMaterial as qe}from"./materials/grass-foliage.js";import{createGrassMaterial as Ge}from"./materials/grass.js";import{getMaterialAttribute as He}from"./materials/utils/material-painting.js";import{createWaterMaterial as Je}from"./materials/water.js";import{SerializedParamType as Xe}from"./model.js";import{ShapeLibrary as Ye,ShapeLibraryKeys as Ze}from"./objects/shapes.js";import{ambientLightName as Ke,createSky as Qe,defaultSkyMaterial as et}from"./sky.js";import{Curve2 as tt}from"../utils/curve.js";import{DecalUnlitShader as at}from"../shader/builtin/decal-unlit-shader.js";import{DecalStandardShader as st}from"../shader/builtin/decal-standard-shader.js";import{ColorLayer as rt,defaultValueColorLayer as it,defaultValueMaskLayer as nt,MaskLayer as ot}from"../shader/color-layer.js";import{LayeredShader as lt}from"../shader/builtin/layered-shader";import{isColorLayerSerialized as ct}from"../shader/color-layer";import{FogVolume as ht}from"../rendering/fog/fog-volume-actor.js";import{UnscaledSprite as pt}from"../utils/three/unscaled-sprite.js";import{ToonShader as ut}from"../shader/builtin/toon-shader.js";import{BatchedMesh2 as dt}from"./batched-mesh-2.js";import{ParallaxStandardMaterial as mt}from"../shader/builtin/standard-shader";import{parallaxOcclusionMapping as ft}from"../shader-nodes/pom.js";import{traverseVisibleEvery as gt}from"../utils/three/traverse";import{RectAreaLightHelper as yt}from"three/examples/jsm/Addons.js";import{Sequence as wt}from"../effects/sequence/sequence-data.js";const Mt={},vt=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent),bt=/^((?!chrome|android).)*safari/i.test(navigator.userAgent)||(navigator.userAgent.includes("iPhone")||navigator.userAgent.includes("iPad"))&&!!navigator.userAgent.match(/AppleWebKit/)&&!navigator.userAgent.match(/CriOS/);export const shapeDefaultColor="#aaaaaa";export class SceneMaterializerLoader{constructor(e,t,a){this.dataProvider=e,this.assetsService=t,this.assetManagerService=a}get(e,t){return new At(e,this.dataProvider,this.assetsService,this.assetManagerService,t,[],[],{create:()=>null,initActor:async()=>{}})}}let At=class{constructor(e,t,a,s,n,o,l,c,h=[]){this.scene=e,this.dataProvider=t,this.assetsService=a,this.assetManagerService=s,this.renderingView=n,this.shaders=o,this.actorTypes=l,this.actorProvider=c,this.componentTypes=h,this.objectMap=new Map,this.sceneObjectMap=new Map,this.components=[],this.landscapeManagers=[],this.materializedActors=new Map,this.idToSceneObject=new Map,this.inEditor=!0,this.updated$=new r,this.removed$=new r,this.error$=new r,this.editorActorParamSnapshot=new Map,this.assets=new Map,this._canBeInstancedCache=new Map,this._originalMaterials=new Map,this.pmremGeneratorResults=new WeakMap,this.prefabInstanceChain=[],this.prefabInstanceExposedActorMap=new Map,this.geometryCache=new Map,this.collisionShapeCache=new Map,this.originalFog=null,t.onCreate(e=>this.update(e)),t.onUpdate(e=>this.update(e)),t.onRemove(e=>this.remove(e)),this.createAssetSubscription=a.onCreate.subscribe(e=>{this.assets.set(e.id,e)}),this.updateSubscription=a.onUpdate.subscribe(async t=>{if(this.assets.set(t.id,t),"material"==t.type)e.traverse(e=>{if(e instanceof i.Mesh)if(Array.isArray(e.material))for(let a=0;a<e.material.length;a++)this.refreshMaterial(e,e.material[a],t,a);else this.refreshMaterial(e,e.material,t)});else if("mesh"==t.type){this.findByAssetId(t.id).forEach(e=>{this.remove(e.userData.src),this.materializeAndInitActor(e.userData.src)});for(const e of this.assets.values())if("prefab"==e.type){if(!e.prefab.objects.some(e=>ea(e,e=>e.assetId==t.id,this.assets)))continue;this.findByAssetId(e.id).forEach(e=>{this.remove(e.userData.src),this.materializeAndInitActor(e.userData.src)})}this.landscapeManagers.forEach(e=>{const a=e.source?.grass?.layers?.some(e=>e.meshes.some(e=>e.assetId===t.id));a&&e.queueRefreshScatter(this.renderingView?.camera.position??new x,!0)})}else"prefab"===t.type?this.findByAssetId(t.id).forEach(e=>{const t=e.userData.src;this.remove(t),this.materializeAndInitActor(t)}):"vfx"===t.type?this.dataProvider.getObjects().forEach(e=>{kt(e,(e,a)=>{"vfx"===e.type&&e.assetId===t.id&&(this.remove(e),this.materializeAndInitActor(e))})}):"texture"===t.type&&this.scene.traverse(e=>{if(e instanceof m)if(Array.isArray(e.material))for(let a=0;a<e.material.length;a++)this.refreshMaterialTextures(e,e.material[a],t,a);else this.refreshMaterialTextures(e,e.material,t)})})}async refreshMaterialTextures(e,t,a,s){if("texture"!==a.type)return void console.error("Can not refresh material textures. Asset is not a texture",a);const r=await this.assetManagerService.getTexture(a);if(null!=r)if(t instanceof i.ShaderMaterial)for(const[e,s]of Object.entries(t.uniforms))s.value instanceof i.Texture&&s.value.userData.assetId===a.id&&(t.uniforms[e].value=r);else for(const[e,s]of Object.entries(t))s instanceof i.Texture&&s.userData.assetId===a.id&&(t[e]=r);else console.error("Can not refresh material textures. Texture not found",a)}async refreshMaterial(e,t,a,s){const r=t?.userData?.assetId;if(r!==a.id){const e=this.assets.get(r);let t=!1;if(null!=e)for(const s of Object.values(e.material.shaderParams)){if(s.type===Xe.Material&&s.value===a.id){t=!0;break}if(s.type===Xe.Array&&"element"in s&&s.element===Xe.Material&&s.value.includes(a.id)){t=!0;break}}if(!t)return}const i=await materialFromAsset(this.assets.get(r),this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1),n=i.userData;i.userData=t.userData,i.userData.hasBloom=n.hasBloom,i.userData.reflective=n.reflective,i.userData.outlineParameters=n.outlineParameters,null!=s?_t(e.material[s],i)||(e.material[s]=i):_t(e.material,i)||(e.material=i,e===this.sky&&this.applySkySettings(e.material))}getTopLevelActors(){return Array.from(this.materializedActors.entries()).filter(([e,t])=>!e.includes("/")).map(([,e])=>e)}get actorInstances(){return Array.from(this.materializedActors.values())}async initTextures(){const e=[];if(await Promise.all(this.dataProvider.getObjects().filter(e=>"shape_mesh"===e.type||"asset_mesh"===e.type).filter(e=>null!=e.materialAssignments).flatMap(e=>e.materialAssignments).map(async t=>{const a=this.assets.get(t.materialId);if(null!=a)for(const t of Object.values(a.material.shaderParams??{}))if(t.type===Xe.Texture&&"string"==typeof t.value){const a=this.assets.get(t.value),s=await this.assetManagerService.getTexture(a);null!=s&&e.push(s)}})),0!==e.length&&this.renderingView){console.log(`Initializing ${e.length} textures`),console.time("Init textures");for(const t of e)this.renderingView.renderer.initTexture(t);console.timeEnd("Init textures")}}async prefetchAssets(){const e=Array.from(new Set(this.dataProvider.getObjects().filter(e=>null!=e.assetId&&"asset_mesh"==e.type).filter(e=>e.assetId)));await Promise.all(e.map(e=>this.assetsService.getAsset(e.assetId).then(e=>{if(null!=e)return this.assetManagerService.getMesh(e)}))),this.initTextures()}async init(){await this.preInit(),xt.clear(),It.clear(),await this.prefetchAssets(),await Promise.all(this.dataProvider.getObjects().map(e=>this.materialize(e))),await this.initActorsPostInit()}async initVfx(){console.time("Init VFX");const e=new Set,t=[],a=new b;for(const s of this.actorInstances){const r=Kt(s);for(const s of r){const r=s.asset;if(e.has(r.id))continue;e.add(r.id),r.vfx.emitters;const i=await s.create(a);a.add(i.object),a.add(i.particleSystemContainer),i.play(),i.onUpdate(.5),i.stop(),i.pause(),t.push(i)}}const s=this.renderingView.compileAsync(a);this.renderingView.initTextures(a),await s;for(const e of t)e.onEndPlay(),e.disposed.next(!0),e.object.removeFromParent();console.timeEnd("Init VFX")}async initActorsPostInit(e=Array.from(this.materializedActors.entries())){const t=e.map(async([e,t])=>{const a=t.object.userData.src??t.object.userData._src;if("vfx"===a.type)return Promise.resolve();const s=await this.assetsService.getAsset(a.assetId),r=e.split("/"),i=r.slice(0,-1),n=i.join("/"),o=(r[r.length-1],new Map);for(const[e,t]of this.materializedActors)if(o.set(e,t),0===n.length)e.includes("/")||o.set(e,t);else if(e.startsWith(n+"/")){const a=e.slice(n.length+1);a.includes("/")||o.set(a,t)}const l={...s?.actor?.params??{},...a.actor?.params??{}},c=[...a.actor?.innerParams??[]];for(let t=i.length-1;t>=0;t--){const a=i.slice(0,t+1).join("/"),s=this.idToSceneObject.get(a);if("prefab"===s?.type&&null!=s.prefab){const i=await this.assetsService.getAsset(s.assetId);if(null!=i){let n=!1,o=a+"/"+i.prefab?.mainActorId;for(;null!=o;){if(o===e){n=!0;break}o=this.prefabInstanceExposedActorMap.get(o)}if(n&&null!=s.prefab.params&&Object.assign(l,s.prefab.params),null!=s.prefab.innerParams)for(const e of s.prefab.innerParams){const a=r.slice(t+1);e.path.length>=a.length&&e.path.slice(0,a.length).every((e,t)=>e===a[t])&&c.push({path:e.path.slice(a.length),params:e.params})}}}}for(const e of c)await this.applyActorComponentParams(t,e.path.slice(),e.params,o);await this.attachEditorComponents(t,a,o);const h=await prepareClassParameters(l,t.constructor,this.assetsService,this.assetManagerService,o,this.renderingView,this.shaders,this.actorProvider,e=>{const t=n.length>0?n+"/"+e:e;return this.prefabInstanceExposedActorMap.get(t)??null});Object.assign(t,h);try{return await this.actorProvider.initActor(t)}catch(e){console.error(`Failed to initiate actor (name="${a.name}", id=${a.id})`,e)}});return Promise.all(t)}async attachEditorComponents(e,t,a){const s=t.actor?.components??[];for(const r of s){const s=this.componentTypes.find(e=>e.name===r.type);if(null==s){console.warn(`Component type '${r.type}' not found for actor ${t.id}`);continue}const i=e.attach(s.type);if(null!=r.params){const e=await prepareClassParameters(r.params,null,this.assetsService,this.assetManagerService,a,this.renderingView,this.shaders,this.actorProvider,e=>this.prefabInstanceExposedActorMap.get(e)??null);Object.assign(i,e)}for(const e of r.innerParams??[])await this.applyActorComponentParams(i,e.path.slice(),e.params,a)}}addVfxChildActors(e,t=e){}async applyActorComponentParams(e,t,a,s){const r=t.length,i=t.shift();if(0==r){const t=await prepareClassParameters(a,null,this.assetsService,this.assetManagerService,s,this.renderingView,this.shaders,this.actorProvider,e=>this.prefabInstanceExposedActorMap.get(e)??null);for(const[a,s]of Object.entries(t))null!=s&&(e[a]=s)}else null!=e[i]&&await this.applyActorComponentParams(e[i],t,a,s)}canObjectBeInstanced(e){return e.physics?.type!==ue.dynamic&&"sky"!==e.type&&"global_fog"!==e.type&&"world_env"!==e.type}async canAssetBeInstanced(e){let t=this._canBeInstancedCache.get(e.assetId);if(null==t){const a=await this.createFromAsset(e);if(null==a)return!1;const s=[];a.traverse(e=>{!Ne(e)&&e.isMesh&&s.push(e)});const r=1==s.length&&0==s[0].children.length,i=!bt,n=s.every(e=>!Array.isArray(e.material)||1===e.material.length),o=s.some(e=>e instanceof m&&null!=e.geometry.morphAttributes&&Object.keys(e.geometry.morphAttributes).length>0),l=!0;t=s.length>0&&(r||n&&i)&&l&&!o,this._canBeInstancedCache.set(e.assetId,t)}return t}async preInit(){this.renderingView?.onLoop(()=>{null!=this.sky&&this.renderingView.camera.getWorldPosition(this.sky.position)}),this.assetsService.getAssets().then(e=>{for(const t of e)this.assets.set(t.id,t)})}shouldBeMaterialized(e){if(null!=this.detailTier&&"asset_mesh"===e.type&&null!=e.assetId){const t=this.assets.get(e.assetId);if(null!=t){const e=t.mesh?.detailTier;if(null!=e)return e<=this.detailTier}}return!0}async initWithInstancing(){await this.preInit(),await this.prefetchAssets(),xt.clear(),It.clear();const e=[],t=new je,a=new je,s=new je;let r=0,n=0,c=0;const h=new Map,p=new De(()=>new Map);for(const i of this.dataProvider.getObjects())await kt(i,async(i,l,u)=>{if(!this.shouldBeMaterialized(i))return;const d="asset_mesh"==i.type&&this.canObjectBeInstanced(i)&&await this.canAssetBeInstanced(i),f="shape_mesh"===i.type&&"landscape"!==i.shape&&i.physics?.type!==ue.dynamic;if(d||f){if(l&&l.children?.length>0){const e=l.children.findIndex(e=>e.id===i.id);e>=0&&l.children.splice(e,1)}if(f){let e=i.shape+JSON.stringify(i.shapeParams??{})+i.castShadow+i.receiveShadow;const t=i.materialAssignments?.at(0)?.materialId,a=null!=t?this.assets.get(t):null;let r=null;if(null!=a&&"shader"!==a.material.type){if(e+=a.material.type+a.material.shader,null!=a.material.shaderParams){if(e+=Object.entries(a.material.shaderParams).filter(([e,t])=>"color"!=e).map(e=>JSON.stringify(e)).join(),null!=a.material.shaderParams.color){const e=a.material.shaderParams.color;e.type===Xe.Color&&null!=e.value&&(r=new o(e.value))}}}else e+=t;s.push(e,{object:{...i,parentTransform:u},color:r}),c++}else{const e=this.assets.get(i.assetId);let s=h.get(i.assetId);if(null==s){const e=await this.createFromAsset(i,{assignMaterials:!1});if(null==e)return;if(s=h.get(i.assetId),null==s){s={useBatchedMesh:null!=ke(e)&>(e,e=>!(e instanceof m)||this.testCanBatch(e.material,e.geometry)),assetMesh:e},h.set(i.assetId,s)}}const o=Ot(i.materialAssignments,e.materialAssignments);if(s.useBatchedMesh)await Oe(s.assetMesh,async e=>{if(!(e instanceof m))return;const t=Array.isArray(e.material)?e.material[0]:e.material,s=o.find(e=>null!=t.color&&Nt(e.color,t.color)&&(null==e.name||t.name===e.name))?.materialId;let n=t;if(null!=s){const e=this.assets.get(s);null!=e?n=await materialFromAsset(e,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!0):console.warn("Missing material with id "+s)}if(null!=n){p.get(i.id).set(e.uuid,n),Qt(e.geometry,n);let t=Rt(n);t+=Wt(e),a.push(t,{...i,parentTransform:u,meshUUID:e.uuid}),r++}else console.warn("Can not materialize mesh because missing material",i)});else{const e=i.assetId+JSON.stringify(i.materialAssignments??[]);t.push(e,{...i,parentTransform:u}),n++}}}else null==l&&e.push({...i,parentTransform:u})});console.log(`Scene init stats: \n Batched Assets: ${a.size} groups containing in total ${r} objects.\n Instanced Assets: ${t.size} groups containing in total ${n} objects.\n Shapes: ${s.size} batch groups containing in total ${c} objects. \n ${e.length} objects can not be batched. \n `);for(const e of h.values())this.prepareCollisionShapesForInstanced(e.assetMesh);console.time("materialize batches");for(const[e,t]of a.entries()){if(0==t.length)continue;let e;const a=h.get(t[0].assetId).assetMesh;e=this.createBatchedMesh(t,p,h);const s=this.assets.get(t[0].assetId);e.castShadow=t[0].castShadow??s.castShadow??!0,e.receiveShadow=t[0].receiveShadow??s.receiveShadow??!0;const r=new ze;r.add(e),r.userData.src=t[0],a instanceof ze&&(r.collisionShapes=a.collisionShapes),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r)}for(const e of t.values()){if(0==e.length)continue;let t;const a=h.get(e[0].assetId).assetMesh;t=await this.createInstancedMesh(e,a);const s=this.assets.get(e[0].assetId);t.castShadow=e[0].castShadow??s.castShadow??!0,t.receiveShadow=e[0].receiveShadow??s.receiveShadow??!0;const r=new ze;r.add(t),r.userData.src=e[0],a instanceof ze&&(r.collisionShapes=a.collisionShapes),this.prepareCollisionShapesForInstanced(r),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r)}console.timeEnd("materialize batches");for(const e of s.values()){if(0==e.length)continue;const t=e[0].object,a=await this.createFromShape(t),s=Ve(a,e=>!Ne(e)&&null!=e.geometry),r=s.material.clone();null!=e[0].color&&null!=r.color&&(r.color=new o(16777215));const n=s.geometry;let c,h;!(bt||r instanceof _||null==n.index)?(c=new i.BatchedMesh(e.length,n.getAttribute("position").count,n.index.count,r),c.perObjectFrustumCulled=!0,h=c.addGeometry(n)):c=new i.InstancedMesh(n,r,e.length),c.castShadow=a.castShadow??!0,c.receiveShadow=s.receiveShadow??!0;for(let t=0;t<e.length;t++){const a=e[t],s=(new i.Matrix4).compose((new x).fromArray(a.object.position),(new v).setFromEuler((new l).fromArray(a.object.rotation)),(new x).fromArray(a.object.scale)),r=(new d).copy(a.object.parentTransform).multiply(s);let n;n=c instanceof i.BatchedMesh?c.addInstance(h):t,c.setMatrixAt(n,r),null!=a.color&&c.setColorAt(n,a.color)}for(let t=0;t<e.length;t++){const s=e[t],r=new ze;r.userData.src=e[0],a instanceof Ue&&(r.collisionShapes=[a.collisionShape]),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r),r.add(c),null==c.userData.hasCollision&&(c.userData.hasCollision=[]),c.userData.hasCollision[t]=!!s.object.collisionDetection}}await Promise.all(e.map(e=>this.materialize(e))),await this.initActorsPostInit(),await this.initVfx()}prepareCollisionShapesForInstanced(e){e instanceof ze&&e.collisionShapes.forEach(e=>{e instanceof a&&e.mesh instanceof m&&(e.mesh=e.mesh.geometry)})}testCanBatch(e,t){return!bt&&(!Array.isArray(e)||1==e.length)&&this.testCanBatchMaterial(e)}testCanBatchMaterial(e){const t=Array.isArray(e)?e[0]:e;return null!=t&&(!(t instanceof y)||null==t.bumpMap&&null==t.lightMap&&null==t.displacementMap)}createBatchedMesh(e,t,a){const s=new je;for(const t of e)null!=t.meshUUID?s.push(t.meshUUID??t.assetId,t):console.warn("Missing mesh uuid for batching");let r=0,n=0,l=0;const c=new Map;for(const[e,t]of s.entries()){const s=t[0].assetId,i=a.get(s);if(null==i){console.warn("Missing batching info for asset id "+s);continue}const o=Ve(i.assetMesh,t=>t instanceof m&&t.uuid===e);if(null==o){console.warn("Missing mesh in batched asset");continue}c.set(e,o);const h=o.geometry.getAttribute("position");null==h&&console.warn("Missing position attribute for batched mesh"),r+=o.geometry.index.count*t.length,n+=h.count*t.length,l+=t.length}const h=["color","map","roughness","roughnessMap","metalness","metalnessMap","opacity","alphaMap","aoMap","aoMapIntensity","normalMap","normalScale","emissive","emissiveIntensity","emissiveMap"];let p=new Map;const u=[];let d=new i.MeshStandardMaterial({color:"white"});const f=t.get(e[0].id).get(e[0].meshUUID);if(null==f)throw"missing source material";if(f instanceof y){const a=new Set,s=new Map;for(const r of e){const e=t.get(r.id).get(r.meshUUID);if(null==e)throw"missing mat";for(const t of h){let r=e[t];r instanceof i.CompressedArrayTexture&&null!=r.userData.index&&(r=r.userData.index);const n=s.get(t);void 0===n||Zt(r,n)?s.set(t,r):a.add(t)}}for(const e of a){let t;const a=f[e];if("number"==typeof a){let a=u.find(e=>e.params.length<4);if(null==a){const t="vp"+u.length;a={name:t,params:[e],node:E(t)},u.push(a)}else a.params.push(e);t=Xt(a.node,a.params.length-1)}else if(a instanceof I)t=E(e);else if(a instanceof x||a instanceof o)t=C(e);else if(a instanceof S)t=P(e);else if(a instanceof i.CompressedArrayTexture)t=D(e+"_i");else if(a instanceof A)continue;p.set(e,t)}let r=Y.uv;f instanceof mt&&null!=f.heightMap&&(r=ft(r,G(f.heightMap),z(f.heightScale)));let n=qt(p.get("opacity"),F)??z(f.opacity??1);if(null!=f.alphaMap){let e;if(f.alphaMap instanceof i.CompressedArrayTexture){const t=H(f.alphaMap),a=qt(p.get("alphaMap"),F)??z(f.alphaMap.userData.index??0);e=t.sample(ee(r.x,r.y,a))}else e=G(f.alphaMap).sample(r);n=n.multiply(e.r)}let l=$(qt(p.get("color"),te)??f.color,n);if(null!=f.map){let e;if(f.map instanceof i.CompressedArrayTexture){const t=H(f.map),a=qt(p.get("map"),F)??z(f.map.userData.index??0);e=t.sample(ee(r.x,r.y,a))}else e=G(f.map).sample(r);l=l.multiply(e)}f.vertexColors&&(l=l.multiply(ae(X(j.color.rgb),1)));let c=$(qt(p.get("emissive"),te)??f.emissive,n);if(null!=f.emissiveMap){let e;if(f.emissiveMap instanceof i.CompressedArrayTexture){const t=H(f.emissiveMap),a=qt(p.get("emissiveMap"),F)??z(f.emissiveMap.userData.index??0);e=t.sample(ee(r.x,r.y,a))}else e=G(f.emissiveMap).sample(r);c=c.multiply(e)}const m=qt(p.get("emissiveIntensity"),F)??z(f.emissiveIntensity??1),g=qt(p.get("normalScale"),Q)??K(f.normalScale??new S(1,1));let y=Z.normal;if(null!=f.normalMap){let e;if(f.normalMap instanceof i.CompressedArrayTexture){const t=H(f.normalMap),a=qt(p.get("normalMap"),F)??z(f.normalMap.userData.index??0);e=t.sample(ee(r.x,r.y,a))}else e=G(f.normalMap).sample(r);y=O(e.rgb,g.x)}let w=qt(p.get("roughness"),F)??z(f.roughness??1);if(null!=f.roughnessMap){let e;if(f.roughnessMap instanceof i.CompressedArrayTexture){const t=H(f.roughnessMap),a=qt(p.get("roughnessMap"),F)??z(f.roughnessMap.userData.index??0);e=t.sample(ee(r.x,r.y,a))}else e=G(f.roughnessMap).sample(r);w=w.multiply(e.g)}let M=qt(p.get("metalness"),F)??z(f.metalness??0);if(null!=f.metalnessMap){let e;if(f.metalnessMap instanceof i.CompressedArrayTexture){const t=H(f.metalnessMap),a=qt(p.get("metalnessMap"),F)??z(f.metalnessMap.userData.index??0);e=t.sample(ee(r.x,r.y,a))}else e=G(f.metalnessMap).sample(r);M=M.multiply(e.b)}let v=z(1);if(null!=f.aoMap){let e;if(f.aoMap instanceof i.CompressedArrayTexture){const t=H(f.aoMap),a=qt(p.get("aoMap"),F)??z(f.aoMap.userData.index??0);e=t.sample(ee(r.x,r.y,a))}else e=G(f.aoMap).sample(r);v=v.multiply(e.r)}const b=qt(p.get("aoMapIntensity"),F)??z(f.aoMapIntensity??0);let T=y;!0!==f.userData.disableAO&&(T=B("DOUBLE_SIDED",T,e=>L(new k("gl_FrontFacing"),e,e.multiplyScalar(-1))));const V=new _({color:R({color:l,roughness:w,metalness:M,ambientOcclusion:v,ambientOcclusionIntensity:b,emissive:c,emissiveIntensity:m,normal:T}),normal:y,roughness:w,emissive:c.rgb,transparent:f.transparent,alphaTest:f.alphaTest,envMap:f.envMap});null!=f.envMap&&(V.uniforms.envMapIntensity={value:f.envMapIntensity},V.uniforms.envMapRotation={value:Jt(f.envMapRotation,f.envMap)}),V.envMap=f.envMap,V.side=f.side,d=V}else{d=f;for(const a of e){const e=t.get(a.id).get(a.meshUUID);if(e!=d){console.error(`Different materials in group for object ${a.id} and mesh uuid ${a.meshUUID}`,{objectMaterial:e,sourceMaterial:f});break}}}const g=new dt(l,n,r,d);for(const e of u)g.initUniform(e.name,4);for(const[e,t]of p.entries()){if(u.some(t=>t.params.includes(e)))continue;let a=1;t instanceof se||t instanceof te?a=4:t instanceof Q&&(a=2),g.initUniform(e,a,0)}for(const[e,r]of s.entries()){const s=r[0].assetId,n=c.get(e);if(null==n){console.error(`Missing single asset mesh for mesh uuid ${e} and asset id ${s}`);continue}if(null==n.geometry){console.error("Missing geometry on mesh mesh");continue}const l=g.addGeometry(n.geometry),h=a.get(s);if(null==h){console.warn("Missing batching info when configuring for asset id "+s);continue}const d=ke(h.assetMesh)?.uuid===e,m=h.assetMesh instanceof ze&&d?h.assetMesh.collisionShapes:void 0,f=this.configureBatchedInstancedMesh(r,g,n,l,m);for(let e=0;e<f.length;e++){const a=r[e],s=f[e],n=t.get(a.id).get(a.meshUUID);for(const e of u){let t=Yt.set(0,0,0,0);for(let a=0;a<e.params.length;a++){const s=n[e.params[a]];"number"==typeof s&&t.setComponent(a,s)}g.setUniformAt(e.name,s,t)}for(let e of p.keys()){if(u.some(t=>t.params.includes(e)))continue;let t=n[e];if(t instanceof o&&(t=new x(t.r,t.g,t.b)),t instanceof i.CompressedArrayTexture)t=t.userData.index??0,e+="_i";else if(t instanceof A||null==t)continue;g.setUniformAt(e,s,t)}}}return g}async createInstancedMesh(e,t){const a=Ve(t,e=>!Ne(e)&&null!=e.geometry),s=await this.assetsService.getAsset(e[0].assetId);await this.applyMaterials(t,Ot(e[0].materialAssignments,s.materialAssignments)),a.updateMatrix();const r=a.geometry.clone(),n=a.material;let o;if(o=new i.InstancedMesh(r,n,e.length),this.configureBatchedInstancedMesh(e,o,a),a.material instanceof u&&o.castShadow&&o.receiveShadow&&Array.isArray(n))for(const e of n);return o}configureBatchedInstancedMesh(e,t,a,s,r){const n=[];a.updateWorldMatrix(!0,!0);for(let o=0;o<e.length;o++){let c=o;t instanceof i.BatchedMesh&&(c=t.addInstance(s)),n.push(c);const h=(new i.Matrix4).compose((new x).fromArray(e[o].position),(new v).setFromEuler((new l).fromArray(e[o].rotation)),(new x).fromArray(e[o].scale)),p=(new d).copy(e[o].parentTransform).multiply(h).multiply(a.matrixWorld);t.setMatrixAt(c,p),null==t.userData.hasCollision&&(t.userData.hasCollision=[]),t.userData.hasCollision[c]=!!e[o].collisionDetection,null!=r&&(null==t.userData.collisionShapes&&(t.userData.collisionShapes=[]),t.userData.collisionShapes[c]=r)}return n}remove(e){if(console.log("Remove scene object",e),"global_fog"==e.type)return void(this.scene.fog=this.originalFog);if("world_env"===e.type)this.resetWorldEnv(),this.worldEnvObj=null;else if("actor"==e.type||"vfx"===e.type){const t=this.materializedActors.get(e.id);null!=t?(t.disposed.next(!0),t.onEndPlay()):console.warn("Failed to remove actor",e)}else"prefab"===e.type&&this.materializedActors.forEach((t,a)=>{a.startsWith(e.id)&&(t.disposed.next(!0),t.onEndPlay()),this.materializedActors.delete(a)});const t=this.sceneObjectMap.get(e.id);t?.parent.remove(t),this.sceneObjectMap.delete(e.id),this.components.filter(t=>t.object.userData.src?.id===e.id).forEach(e=>this.components.splice(this.components.indexOf(e,1))),this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(e=>{e.clear(),e.stop(),this.landscapeManagers.splice(this.landscapeManagers.indexOf(e,1))}),this.removed$.next({object:t,source:e})}deleteSceneObject(e){const t=this.sceneObjectMap.get(e.id);if(this.scene.remove(t),"landscape"==e.type){const t=this.landscapeManagers.findIndex(t=>t.source.id===e.id);if(t>-1){const e=this.landscapeManagers.splice(t,1)[0];e.clear(),e.stop()}}}findByAssetId(e){return Te(this.scene,t=>t.userData.src?.assetId==e,e=>null!=e.userData.src)}applyMaterials(e,t){return null==t?Promise.resolve([]):Promise.all(t.filter(e=>"null"!==e.materialId).map(t=>this.applyMaterial(e,t)))}async applyMaterial(e,t){await applyMaterial(e,t,e=>{const t=this.assets.get(e);if(null!=t)try{return materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders)}catch(e){console.error("Failed to apply material",e)}},this._originalMaterials)}unapplyMaterials(e){e.traverse(async e=>{if(e instanceof m)if(e.material instanceof Array)for(let t=0;t<e.material.length;t++)e.material[t]=this._originalMaterials.get(e.id+"#"+t)??e.material[t];else e.material=this._originalMaterials.get(e.id)??e.material})}updateActors(e){console.log("update actors"),this.actorTypes=e;const t=new Set(Object.values(he));Te(this.scene,e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&!t.has(e.userData.src.actor.type)).forEach(async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)})}updateComponents(e){this.componentTypes=e,Te(this.scene,e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&(e.userData.src.actor?.components?.length??0)>0).forEach(async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)})}updateShaders(e){this.shaders=e;for(const[e,t]of xt.entries())t.userData.customShaderName&&xt.delete(e);this.landscapeManagers.forEach(t=>t.updateShaders(e)),Te(this.scene,e=>!0).forEach(e=>{e.traverse(async e=>{if(e instanceof m)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++){const a=e.material[t].userData?.customShaderName;if(null!=a){const a=this.assets.get(e.material[t].userData.assetId);this.refreshMaterial(e,e.material[t],a,t)}}else{const t=e.material.userData?.customShaderName;if(null!=t){const t=this.assets.get(e.material.userData.assetId);this.refreshMaterial(e,e.material,t)}}})})}async update(e){if("sky"===e.type&&null!=this.sky&&null!=this.sky.parent)return void this.updateSky(e);if("world_env"===e.type&&null!=this.worldEnvObj)return void this.updateWorldEnv(e);const t=this.sceneObjectMap.get(e.id);if(t){let s=!1;if(t.traverseAncestors(e=>{"_hology_transform_group"===e.name&&(s=!0)}),!s){const a=this.findParent(e);null!=a&&a.uuid!=t.uuid?a.attach(t):console.error("Parent is wrong")}if("prefab"!==e.type&&"group"!==e.type){this.unapplyMaterials(t);this.inEditor&&e.hidden&&!1?t.traverse(e=>{e instanceof m&&(e.material.wireframe=!0)}):t.traverse(e=>{e instanceof m&&(e.material.wireframe=!1)})}if("asset_mesh"===e.type&&t.userData.assetId!==e.assetId){this.remove(e);const t=await this.materializeAndInitActor(e);return void this.updated$.next({object:t,source:e})}if("asset_mesh"===e.type){const a=this.assets.get(e.assetId);Ot(e.materialAssignments,a.materialAssignments).forEach(e=>this.applyMaterial(t,e))}else"shape_mesh"===e.type&&this.applyMaterials(t,e.materialAssignments);if(s||(null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)),this.applyVertexMaterials(e,t),"light"==e.type){if("point"==e.light.type){const a=t;a.color=new o(e.light.point.color),a.intensity=e.light.point.intensity,a.decay=e.light.point.decay,a.castShadow=e.light.point.castShadow,a.distance=Math.max(e.light.point.distance,0),a.userData.volumetricIntensity=e.light.point.volumetricIntensity}else if("spot"==e.light.type){const a=t;a.color=new o(e.light.spot.color),a.intensity=e.light.spot.intensity,a.decay=e.light.spot.decay,a.angle=e.light.spot.angle,a.penumbra=e.light.spot.penumbra,a.castShadow=e.light.spot.castShadow,a.distance=Math.max(e.light.spot.distance,0),a.userData.volumetricIntensity=e.light.spot.volumetricIntensity}else if("directional"===e.light.type)this.applyDirectionalLight(e.light.directional,e);else if("ambient"===e.light.type)this.applyDirectionalAmbientLight(t,e.light.ambient,e);else if("rectArea"===e.light.type){const a=t;a.color=new o(e.light.rectArea.color),a.intensity=e.light.rectArea.intensity,null!=e.scale&&(a.width=e.scale[0],a.height=e.scale[1]),a.children.forEach(e=>{e instanceof yt&&e.update()})}}else if("landscape"===e.shape){const a=this.landscapeManagers.find(t=>t.source.id===e.id).source.landscape.options.density!==e.landscape.options.density;if(this.inEditor&&a){this.remove(e);const t=await this.materializeAndInitActor(e);return void this.updated$.next({object:t,source:e})}this.applyHeightMaps(t,e.landscape.heightMaps),this.inEditor&&this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(t=>{t.updateSource(e),t.queueRefreshScatter(this.renderingView.camera.position,!0,e=>!0)})}else if("global_fog"===e.type){const t=(this.scene.fog instanceof h?"density":"linear")!==e.fog.type;this.scene.fog=Tt(e.fog),t&&(a=this.scene).traverse(e=>{if(e instanceof m){const t=e.material;t instanceof _&&(a.fog instanceof c?(t.uniforms.fogFar.value=a.fog.far,t.uniforms.fogNear.value=a.fog.near):a.fog instanceof h&&(t.uniforms.density={value:a.fog.density}),t.needsUpdate=!0,t.uniformsNeedUpdate=!0)}}),this.fixFogColor()}else if("actor"===e.type){if(this.materializedActors.has(e.id)){const t=this.materializedActors.get(e.id);if(t instanceof ht){const a=await prepareClassParameters(e.actor.params,null,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,[],this.actorProvider,e=>this.prefabInstanceExposedActorMap.get(e)??null);return void Object.assign(t,a)}const a=this.editorActorParamSnapshot.get(e.id);null!=a&&a===JSON.stringify(e.actor)||s||(this.remove(e),await this.materializeAndInitActor(e))}}else if("shape_mesh"===e.type){const a=await this.createMeshByShape(e.shape,t.material,e.shapeParams);t instanceof Ue&&(t.geometry=a.geometry,t.collisionShape=a.collisionShape)}if("shape_mesh"===e.type&&"landscape"!==e.shape)St(t,e.castShadow,e.receiveShadow);else if("asset_mesh"===e.type){const a=this.assets.get(e.assetId);if(null==a)return void console.error("Asset not found",e.assetId);const s=e.receiveShadow??!!a.receiveShadow,r=e.castShadow??!!a.castShadow;St(t,r,s)}e.name&&e.name.length>0&&(t.name=e.name),this.updated$.next({object:t,source:e})}else{const t=await this.materializeAndInitActor(e);this.updated$.next({object:t,source:e})}var a;this.renderingView.renderer.shadowMap.needsUpdate=!0}async materializeAndInitActor(e,t=this.findParent(e)){const a=await this.materialize(e,t),s=Array.from(this.materializedActors.entries()).filter(([t])=>t===e.id||t.startsWith(e.id+"/"));return await this.initActorsPostInit(s),a}findParent(e){const t=this.dataProvider.getObjects().flatMap(t=>t.id===e.id?null:Ee(t,t=>t.children?.some(t=>t.id===e.id),()=>!0))[0];return null==t?this.scene:null!=t?Te(this.scene,e=>e.userData?.src?.id===t.id,e=>null!=e.userData?.src)[0]:void 0}fixFogColor(){!0===this.renderingView.options.enableOutlines&&(this.scene.fog.color=new o(this.scene.fog.color))}findMeshWithGeometry(e){let t;return e.traverse(e=>{e instanceof m&&e.geometry&&(t=e)}),t}applyVertexMaterials(e,t){if(null==e.vertexMaterials||0===e.vertexMaterials.length)return;let a=1;for(const t of e.vertexMaterials)a=Math.max(t.w.length,a);const s=Pe(e.vertexMaterials,e=>e.m);t.traverse(e=>{if(e instanceof m){if(null==e.geometry)return;if(Ut(He(e,0,!1)),a>0){Ut(He(e,0,!1))}}});const r=new Set;for(const[e,i]of s.entries()){const s=null!=e?t.getObjectByName(e):this.findMeshWithGeometry(t);let n=!1;if(null==s||null==s.geometry)return void console.warn(`Failed to apply vertex materials on mesh with name "${e}"`);const o=He(s,0,!0);Ut(o);for(const e of i)o.setX(e.i,e.w[0]??0),o.setY(e.i,e.w[1]??0),o.setZ(e.i,e.w[2]??0),o.setW(e.i,e.w[3]??0),n=!0;if(a>0){const e=He(s,4,!0);Ut(e);for(const t of i)e.setX(t.i,t.w[4]??0),e.setY(t.i,t.w[5]??0),e.setZ(t.i,t.w[6]??0),e.setW(t.i,t.w[7]??0),e.needsUpdate=!0,n=!0}n&&r.add(e)}this.inEditor&&this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,e=>r.has(e.name)))}async materialize(e,t,a=!1,s){const r=this.getNestedActorId(e.id,s);if(this.idToSceneObject.set(r,e),!this.shouldBeMaterialized(e))return;let i,n;switch(e.type){case"asset_mesh":i=await this.createFromAsset(e);break;case"shape_mesh":i=await this.createFromShape(e);break;case"light":i=await this.createLight(e);break;case"particles":i=await this.createParticleSystem(e),e.collisionDetection=!1;break;case"global_fog":this.scene.fog=Tt(e.fog),this.fixFogColor(),i=new p;break;case"sky":this.sky=Qe(),this.updateSky(e),i=this.sky;break;case"world_env":this.updateWorldEnv(e),i=new p,this.worldEnvObj=i;break;case"actor":({object:i,actor:n}=await this.createFromActor(e,s));break;case"group":i=new p;break;case"prefab":i=await this.createFromPrefab(e,s,t);break;case"vfx":i=await this.createFromVfx(e,s);break;default:if(this.inEditor)throw new Error("unknown type "+e.type);console.warn(`Failed to materialize object. Unknown type '${e.type}'. This might be because the hology/core library is not compatible with the editor version.`)}if(null!=i){if(e.name&&e.name.length>0&&(i.name=e.name),this.applyTransform(e,i),a?i.userData._src=e:i.userData.src=e,null!=n&&(i.userData.actor=n),this.inEditor,this.inEditor,this.objectMap.set(i.uuid,e),this.sceneObjectMap.set(e.id,i),e.physics?.type!==ue.dynamic||null==t||this.inEditor?null==t?this.scene.add(i):null==t||"actor"!==e.type||this.inEditor?t?.add(i):(t.add(i),this.scene?.attach(i),console.log(i)):(t.add(i),i.getWorldPosition(i.position),i.getWorldQuaternion(i.quaternion),i.getWorldScale(i.scale),this.scene?.attach(i)),null!=e.children&&await Promise.all(e.children?.map(e=>this.materialize(e,i,a))),this.inEditor||null!=t||"asset_mesh"!=e.type&&"shape_mesh"!==e.type&&"prefab"!==e.type&&"group"!==e.type||"landscape"===e.shape||null!=e.physics?.type&&e.physics.type==ue.dynamic||Et(i),null!=this.renderingView)return this.renderingView.renderer.shadowMap.needsUpdate=!0,i;console.warn("RenderingView not found in materializer")}}applyTransform(e,t){null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)}updateWorldEnv(e){this.renderingView.aoPass.enabled=e.worldEnv.ao.enabled,this.renderingView.aoPass.blendIntensity=e.worldEnv.ao.blendIntensity,this.renderingView.aoPass.updateGtaoMaterial(e.worldEnv.ao);const t=e.worldEnv.toneMapping;null!=t&&(this.renderingView.renderer.toneMapping=t.mapping??0,this.renderingView.renderer.toneMappingExposure=t.exposure??1);const a=e.worldEnv.environment;null!=a&&null!=a.textureId?this.assetManagerService.getTexture(this.assets.get(a.textureId)).then(e=>{null==this.pmremGenerator&&(this.pmremGenerator=new i.PMREMGenerator(this.renderingView.renderer),this.pmremGenerator.compileEquirectangularShader()),this.pmremGeneratorResults.has(e)||this.pmremGeneratorResults.set(e,this.pmremGenerator.fromEquirectangular(e).texture);const t=this.pmremGeneratorResults.get(e);this.renderingView.scene.environment=t,this.renderingView.scene.environmentIntensity=a.intensity??1}):this.renderingView.scene.environment=null}resetWorldEnv(){this.renderingView.aoPass.enabled=!1,this.renderingView.aoPass.blendIntensity=1,this.renderingView.aoPass.output=0,this.renderingView.renderer.toneMapping=0,this.renderingView.renderer.toneMappingExposure=1}async updateSky(e){null!=this.sky&&(null==e?.sky?.materialId&&this.sky.material!==et?(this.sky.material=et,this.applySkySettings(this.sky.material)):this.sky.material.userData?.assetId!==e.sky.materialId&&this.updateSkyMaterial(e),null!=e.rotation&&this.sky.rotation.fromArray(e.rotation))}async updateSkyMaterial(e){const t=await this.assetsService.getAsset(e.sky.materialId);if(null==t)return void console.warn(`No material asset found for sky with id ${e.sky.materialId}`);const a=await materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1);this.applySkySettings(a),null!=this.sky?this.sky.material=a:console.warn("No sky has been created")}applySkySettings(e){e.side=i.BackSide,(e instanceof y||e instanceof i.MeshBasicMaterial||e instanceof i.ShaderMaterial)&&(e.fog=!1),e.depthTest=!1}async createComponent(e,t,a,s){const r=new Mt[a.path+"/"+a.className],i=t.id+s;r.id=i,r.object=e;for(const e of a.params)null!=e.value&&(r[e.name]=e.value);return this.components.push(r),i}async createFromActor(e,t){const a=this.actorTypes.find(t=>t.name===e.actor?.type)?.type??he[e.actor?.type];if(null==a)return{object:null,actor:null};this.inEditor&&this.editorActorParamSnapshot.set(e.id,JSON.stringify(e.actor));const s=await this.actorProvider.create(a,(new x).fromArray(e.position),(new l).fromArray(e.rotation),!0);return this.materializedActors.set(this.getNestedActorId(e.id,t),s),{object:s?.object,actor:s}}getNestedActorId(e,t){return null!=t?t.sceneObjectChain.join("/")+"/"+e:e}async createFromVfx(e,t){const a=await this.assetsService.getAsset(e.assetId);null==a&&console.error("Could not find asset",e);const s=await this.actorProvider.create(ie,(new x).fromArray(e.position),(new l).fromArray(e.rotation),!1);try{await s.fromAsset(a)}catch(e){return console.error("Failed to create VFX asset",e),null}return s.play(),this.materializedActors.set(this.getNestedActorId(e.id,t),s),null!=s&&(s.object.userData.actor=s),s?.object}async createFromShape(e){const t=this.inEditor&&e.hidden;let a;if("landscape"==e.shape)a=this.createLandscape(e),a.traverse(e=>{e instanceof m&&this._originalMaterials.set(e.id,e.material)});else{let s=new y({name:"Default",color:new o("#aaaaaa"),visible:this.inEditor||!e.hidden,wireframe:!!t});const r=await this.createMeshByShape(e.shape,s,e.shapeParams);r.castShadow=e.castShadow??!0,r.receiveShadow=e.castShadow??!1,e.collisionDetection||(r.collisionShape=null),r.physics=e.physics,a=r,this._originalMaterials.set(a.id,r.material),a.traverse(e=>{})}return t||(await Promise.all((e.materialAssignments??[]).filter(e=>null!=e.materialId).map(e=>this.applyMaterial(a,e))),this.applyVertexMaterials(e,a)),a}createLandscape(e){const t=e.landscape?.options;if(null==t)return console.error(`No landscape options exist on scene object ${e.id} ${e.name}`),new p;const a=We(e.landscape.options);this.applyHeightMaps(a,e.landscape.heightMaps,!0);const s=new $e(e,this.renderingView,a,this.assetManagerService,this.assetsService,this.shaders,t=>{(e.materialAssignments??[]).filter(e=>null!=e.materialId).forEach(e=>this.applyMaterial(t,e))});return this.landscapeManagers.push(s),s.refreshGeometry(),a}applyHeightMaps(e,t,a=!1){const s=new Le(e.sections);for(const e of t??[]){const t=s.find(e.x,e.y);if(!t)return;const a=t.geometry.getAttribute("position");for(const t of e.points)a.setY(t.i,t.y);a.needsUpdate=!0}const r=e.sections;r.forEach(e=>{e.geometry.computeBoundsTree(),e.geometry.computeVertexNormals()}),this.inEditor&&!a||setTimeout(()=>Re(r),50)}async createMeshByShape(e,t,a={}){if("landscape"!==e&&Ze.includes(e)){const s=await prepareShapeParameters(a??{}),r=e+JSON.stringify(a);if(!this.geometryCache.has(r)){const t=Ye[e].geometry(s);t.computeTangents(),this.geometryCache.set(r,t)}this.collisionShapeCache.has(r)||this.collisionShapeCache.set(r,Ye[e].collision(s));return new Ue(this.geometryCache.get(r),t,this.collisionShapeCache.get(r))}if(this.inEditor)throw new Error(`Unsupported shape '${e}'`);console.warn(`Failed to create shape. Unsupported shape '${e}'. This might be because the hology/core library is not compatible with the editor version.`)}async createFromAsset(e,t){const a=await this.assetsService.getAsset(e.assetId);if(null==a)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);let{scene:s}=await this.assetManagerService.getMesh(a,{mergeGeomtries:!0});if(!1!==t?.assignMaterials)try{await Promise.all(Ot(e.materialAssignments,a.materialAssignments).map(e=>this.applyMaterial(s,e)))}catch(t){console.error("Failed to apply material"+t,e)}const r=e.receiveShadow??!!a.receiveShadow,i=e.castShadow??!!a.castShadow;return s.receiveShadow=r,St(s,i,r),e.collisionDetection||(s.collisionShapes=[]),null!=e.physics&&!0!==this.inEditor&&(s.physics=e.physics),this.applyVertexMaterials(e,s),s.traverse(e=>{e instanceof m&&"computeBoundsTree"in e.geometry&&null==e.geometry.boundsTree&&e.geometry.computeBoundsTree()}),s.userData.assetId=e.assetId,s}async createFromPrefab(e,t,a){const s=await this.assetsService.getAsset(e.assetId);if(null==s)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);null==t&&(t={sceneObjectChain:[]}),t.sceneObjectChain.push(e.id);const{object:r}=await this.createFromPrefabAsset(s,t,a,e);return t.sceneObjectChain.pop(),r}async createFromPrefabAsset(e,t,a,s,r=!0){const i=new p;null!=s&&this.applyTransform(s,i),null!=a&&a.add(i),await Promise.all(e.prefab.objects.filter(e=>"global_fog"!==e.type&&"world_env"!==e.type).map(e=>this.materialize(e,i,!0,structuredClone(t))));const n=t.sceneObjectChain.join("/"),o=Array.from(this.materializedActors.entries()).filter(([e,a])=>e.startsWith(n)&&e.split("/").length-1===t.sceneObjectChain.length);let l;if(o.forEach(e=>{}),null!=e.prefab?.mainActorId){const a=t.sceneObjectChain.join("/")+"/"+e.prefab.mainActorId;l=this.materializedActors.get(a)}r||await this.initActorsPostInit(o);const c=Array.from(this.materializedActors.entries()).filter(([e,t])=>e.startsWith(n)).map(([,e])=>e);if(null!=e.prefab?.mainActorId&&null!=s){const a=t.sceneObjectChain.join("/"),s=a+"/"+e.prefab.mainActorId;this.prefabInstanceExposedActorMap.set(a,s)}return{object:i,actors:c,mainActor:l}}async createParticleSystem(e){await this.assetsService.getAsset(e.assetId);return new w}async createLight(e){if("point"===e.light.type){const t=new M(e.light.point.color,e.light.point.intensity,e.light.point.distance,e.light.point.decay);if(t.castShadow=e.light.point.castShadow??!0,this.inEditor){const e=(new i.TextureLoader).load("assets/light-bulb-icon.webp"),a=new i.SpriteMaterial({map:e,alphaTest:.5}),s=new pt(a);s.scale.multiplyScalar(.6),t.add(s)}return t}if("spot"===e.light.type){const t=new i.SpotLight(e.light.spot.color,e.light.spot.intensity,e.light.spot.distance,e.light.spot.angle,e.light.spot.penumbra,e.light.spot.decay);if(t.castShadow=e.light.spot.castShadow??!0,t.target=new w,t.target.position.set(0,-1,0),t.add(t.target),this.inEditor){const e=(new i.TextureLoader).load("assets/light-bulb-icon.webp"),a=new i.SpriteMaterial({map:e,alphaTest:.5}),s=new pt(a);s.scale.multiplyScalar(.6),t.add(s),t.add(new i.SpotLightHelper(t))}return t}if("rectArea"===e.light.type){const t=new i.RectAreaLight(e.light.rectArea.color,e.light.rectArea.intensity,e.scale?e.scale[0]:1,e.scale?e.scale[1]:1);if(this.inEditor){const e=(new i.TextureLoader).load("assets/light-bulb-icon.webp"),a=new i.SpriteMaterial({map:e,alphaTest:.5}),s=new pt(a);s.scale.multiplyScalar(.6),t.add(s);const r=new yt(t);t.add(r)}return t}return"directional"===e.light.type?(this.applyDirectionalLight(e.light.directional,e),new p):"ambient"===e.light.type?(this.applyDirectionalAmbientLight(null,e.light.ambient,e),new p):void 0}applyDirectionalAmbientLight(e,t,a){const s=this.scene.children.find(e=>e.name===Ke);null!=s?(s.intensity=t.intensity,s.color.set(t.color),s.groundColor.set(t.color),s.userData.src=a,s.userData.volumetricIntensity=t.volumetricIntensity):console.warn("Couldn't find ambient light")}applyDirectionalLight(e,t){for(const a of this.renderingView.csm.lights)a.intensity=e.intensity,a.color.set(e.color),a.castShadow=e.castShadow,a.userData.src=t,a.userData.volumetricIntensity=e.volumetricIntensity;this.renderingView.csm.lightDirection.fromArray(e.direction).normalize()}dispose(){this.updateSubscription.unsubscribe(),this.createAssetSubscription.unsubscribe(),this.materializedActors.forEach(e=>e.disposed.next(!0)),this.materializedActors.clear()}};At=e([re(),t("design:paramtypes",[b,Object,Be,Fe,fe,Array,Array,Object,Array])],At);export{At as SceneMaterializer};function St(e,t,a){e.castShadow=t,e.receiveShadow=a,e.traverse(e=>{e.castShadow=t,e.receiveShadow=a})}const xt=new Map,It=new Map,jt=new f({color:16711935}),Dt=new Map;export async function materialFromAsset(e,t,a,s,r,i=!0){const n=JSON.stringify(e.material)+t?._id;return i&&xt.has(n)?xt.get(n):i&&It.has(n)?await It.get(n):It.set(n,_materialFromAsset(n,e,t,a,s,r,i)).get(n)}export async function _materialFromAsset(e,t,a,r,n,l,c=!0){const h={opacity:t.material.params?.opacity??1,map:null,emissive:t.material.params?.emissive??null,metalness:t.material.params?.metalness??0,flatShading:t.material.params?.flatShading??!1,color:new o(t.material.params?.color),transparent:null!=t.material.params?.opacity&&t.material.params?.opacity<1},p={};if(null!=t.material.params?.map){const e=t.material.params.map,a=await r.getAsset(e);null!=a&&(h.map=await n.getTexture(a))}let u;switch(t.material.type){case"phong":u=new g({...h,...p});break;case"water":u=Je(h,a);break;case"grassFoliage":u=qe({color:h.color,map:h.map},a);break;case"grass":u=Ge({...h,colorTwo:new o(t.material.params.colorTwo),colorThree:new o(t.material.params.colorThree)},a);break;case"standard":case"unlit":case"toon":case"layered":case"lambert":case"shader":case"landscape":case"landscape-composite":case"decal-unlit":case"decal-standard":case"sprite":const e={standard:vt?ve:Se,lambert:ve,unlit:xe,toon:ut,layered:lt,landscape:Ae,"landscape-composite":be,"decal-unlit":at,"decal-standard":st,sprite:s}[t.material.type]??l.find(e=>e.name==t.material.shader)?.type;if(e){try{let s=new e;const i=await prepareClassParameters(t.material?.shaderParams??{},e,r,n,null,a,l);Object.assign(s,i),u=s.build()}catch(e){console.log("Shader runtime error: "+e),Dt.has(t.material.shader)||Dt.set(t.material.shader,jt.clone()),u=Dt.get(t.material.shader)}u.userData.customShaderName=t.material.shader}else console.warn("Missing shader implementation with name "+t.material.shader),u=jt;break;default:throw new Error("Unsupported material type "+t.material.type)}return a?.csm.setupMaterial(u),null!=a&&xt.set(e,u),u.side=t.material.side??u.side??i.FrontSide,u.transparent=(t.material.transparent??h.transparent??!1)||u.transparent,u.alphaTest=t.material.alphaTest??u.alphaTest??0,null!=t.material.blending&&(u.blending=de[t.material.blending]??i.NormalBlending),t.material.bloom&&(u.userData.hasBloom=!0),t.material.reflective&&(u.userData.reflective=!0),!0===t.material.outlines&&(u.userData.outlineParameters={},null!=t.material.outlineParams&&(null!=t.material.outlineParams.color&&(u.userData.outlineParameters.color=new o(t.material.outlineParams.color).toArray()),null!=t.material.outlineParams.thickness&&(u.userData.outlineParameters.thickness=t.material.outlineParams.thickness))),u.userData.assetId=t.id,It.delete(e),u}export async function prepareClassParameters(e,t,a,s,r,i,n,o,l){const c={};for(const[t,h]of Object.entries(e)){if(!1===h.override)continue;const e=await Ct(t,h,a,s,r,i,n,o,void 0,void 0,l);null!=e&&(c[t]=e)}return c}export async function prepareShapeParameters(e,t,a){const s={};for(const[r,i]of Object.entries(e)){const e=await Ct(r,i,t,a,null,void 0,void 0,void 0,void 0,void 0);null!=e&&(s[r]=e)}return s}const Pt=new Map;async function Ct(e,t,a,s,r,i,n,c,h=t.value,p=t.type,u){if(null==t||null==h||""===h)return null;switch(p){case Xe.Array:if(Array.isArray(h)&&"element"in t)return await Promise.all(h.map(o=>Ct(e,t,a,s,r,i,n,c,o,t.element,u)));break;case Xe.Number:case Xe.FloatNode:let p;if("string"==typeof h?p=parseFloat(h):"number"==typeof h&&(p=h),t.type===Xe.FloatNode){if("object"==typeof h&&"a"in h&&"b"in h){const e=h;if(null==e.a)return null;const t="string"==typeof e.a?parseFloat(e.a):e.a;if(null==e.b)return t;const a="string"==typeof e.b?parseFloat(e.b):e.b,s=function(e){let t=Pt.get(e);return null==t&&(t=ge(tt.decode(e)),Pt.set(e,t)),t}(e.easing),r=s.sample(ye(we.energy));return N(z(t),z(a),r)}return z(p)}return p;case Xe.Texture:let d=await s.getTexture(await a.getAsset(h));return"envmap"===e.toLowerCase()&&null!=i&&(d=i.getEnvTexture(d)),d;case Xe.Sampler2DNode:const m=await a.getAsset(h);if(null!=m.texture?.textureArrayFileKey){const{texture:e,layerIndex:t}=await s.getTextureArray(m);if(e&&null!=t)return new J(null,e,z(t))}const f=await s.getTexture(m);return f?G(f):null;case Xe.Boolean:return h;case Xe.BooleanNode:return T(h);case Xe.Vector2:case Xe.Vec2Node:if("object"==typeof h){const e=h instanceof Array?(new S).fromArray(h):new S(h.x,h.y);return t.type===Xe.Vec2Node?K(e):e}return null;case Xe.Vector3:case Xe.Vec3Node:if("object"==typeof h){const e=h instanceof Array?(new x).fromArray(h):new x(h.x,h.y,h.z);return t.type===Xe.Vec3Node?ee(e):e}return null;case Xe.Color:case Xe.RgbNode:const g=new o(h);return t.type===Xe.RgbNode?U(g):g;case Xe.String:return h;case Xe.BaseActor:const y=h;if(null==r&&console.warn("Class parameters can not be prepared as actors are not passed in"),null==y)return null;if("object"==typeof y&&null!=y.type&&null!=y.id){if("actor"===y.type)return r?.get(y.id)??null;if("prefab"===y.type){const e=u?u(y.id):null;if(null!=e)return r?.get(e)??null;const t=[];for(const[e,a]of r?.entries()??[])e.startsWith(y.id+"/")&&t.push(a);return 1===t.length?t[0]:null}}if("string"==typeof y){const e=r?.get(y);if(null!=e)return e;const t=u?u(y):null;if(null!=t)return r?.get(t)??null;const a=[];for(const[e,t]of r?.entries()??[])e.startsWith(y+"/")&&a.push(t);return 1===a.length?a[0]:null}return null;case Xe.Euler:const w=h;return(new l).fromArray(w);case Xe.Object3D:return(await s.getMesh(await a.getAsset(h))).scene;case Xe.Material:return await materialFromAsset(await a.getAsset(h),i,a,s,n);case Xe.AudioBuffer:return await s.getAudio(await a.getAsset(h));case Xe.VisualEffect:const M=await a.getAsset(h);if(null==c){console.error("Can not create instance of visual effect because missing actor provider");break}if("vfx"in M)return new ne(c,M);console.error("Using a non-vfx asset for visual effect parameter");break;case Xe.Prefab:{const e=await a.getAsset(h);return null==e?(console.error("Using a non-prefab asset for prefab parameter",h),null):new oe(e)}case Xe.PrefabActor:{const e=await a.getAsset(h);return null==e?(console.error("Using a non-prefab asset for prefab parameter",h),null):new le(new oe(e))}case Xe.Sequence:{const e=await a.getAsset(h);if("sequence"===e.type&&"sequence"in e)return new wt(e.sequence);console.error("Using a non-sequence asset for sequence parameter");break}case Xe.Curve:return tt.decode(h);case Xe.ColorLayer:case Xe.MaskLayer:if(ct(h)){const e=await rt.decode(h,async e=>await s.getTexture(await a.getAsset(e))),t=await prepareClassParameters(h.params,null,a,s);return Object.assign(e,t),e}return console.warn("Expecting color layer but got",h),null;case Xe.AnimationClip:{const e="string"==typeof h?h:"object"==typeof h&&null!=h?h.assetId:null;if(null==e)return console.warn("Invalid animation clip asset id value",h),null;return await s.getAnimationClip(await a.getAsset(e))}}return null}function Et(e){e.updateWorldMatrix(!0,!0),e.updateMatrix(),e.traverse(e=>{e.matrixAutoUpdate=!1,e.matrixWorldNeedsUpdate=!1});const t=e.updateMatrixWorld;e.updateMatrixWorld=function(){t.apply(e),e.updateMatrixWorld=function(){}}}function Tt(e){return"linear"===e.type?new c(new o(e.color),e.near??100,e.far??1e3):"density"===e.type?new h(e.color,e.density):void console.warn("Invalid fog type",e)}new y({color:4229780});async function kt(e,t,a,s){null==s&&(s=(new d).identity());const r=s.clone().multiply(Vt(e,new i.Matrix4));if(null!=e.children&&e.children.length>0)for(let a=e.children.length-1;a>=0;a--)await kt(e.children[a],t,e,r);await t(e,a,s)}function Vt(e,t){return null==e.position||null==e.rotation||null==e.scale?t.identity():t.compose((new x).fromArray(e.position),(new v).setFromEuler((new l).fromArray(e.rotation)),(new x).fromArray(e.scale))}export function toSerializedParamType(e){const t=e.constructor.prototype;return t instanceof Number||e===Number?Xe.Number:t instanceof F||"function"==typeof e.prototype.isFloat?Xe.FloatNode:t instanceof A||e===A||e.isTexture?Xe.Texture:t instanceof Me||e===q?Xe.Sampler2DNode:t instanceof Boolean||e===Boolean?Xe.Boolean:t instanceof V?Xe.BooleanNode:t instanceof o||e==o?Xe.Color:t instanceof W||"function"==typeof e.prototype.isRgb?Xe.RgbNode:t instanceof S||e==S?Xe.Vector2:t instanceof Q||"function"==typeof e.prototype.isVec2?Xe.Vec2Node:t instanceof x||e==x?Xe.Vector3:t instanceof te||"function"==typeof e.prototype.isVec3?Xe.Vec3Node:t instanceof String||e===String?Xe.String:t instanceof ce||e==ce||e.prototype instanceof ce||e.prototype==ce?Xe.BaseActor:t instanceof l||e==l?Xe.Euler:t instanceof w||e==w?Xe.Object3D:t instanceof u||e==u?Xe.Material:t instanceof AudioBuffer||e==AudioBuffer?Xe.AudioBuffer:t instanceof ne||e==ne?Xe.VisualEffect:t instanceof oe||e==oe?Xe.Prefab:t instanceof le||e==le?Xe.PrefabActor:t instanceof tt||e==tt?Xe.Curve:t instanceof rt||e==rt?Xe.ColorLayer:t instanceof ot||e==ot?Xe.MaskLayer:t instanceof i.AnimationClip||e==i.AnimationClip?Xe.AnimationClip:t instanceof wt||e==wt||"SequenceData"===e.name||e.prototype&&"tracks"in e.prototype?Xe.Sequence:void console.warn("Failed to map parameter type to serialized version",{type:e})}export function prepareCustomParams(e,t,a={}){return Object.fromEntries(e.map(e=>{const s=e.options.array?Xe.Array:toSerializedParamType(e.type),r=e.options.array?toSerializedParamType(e.type):void 0,i=t[e.name];let n=i?.override;void 0===n&&null!=i&&!0===e.options.optional&&(n=!0);const o=a[e.name]??customParameterDefaultValueByType.get(toSerializedParamType(e.type)),l=!1!==n||e.options.array?i?.value??(e.options.array?[]:o):o;return[e.name,{type:s,...r?{element:r}:{},value:l,override:n}]}))}export function prepareCustomParamsFromType(e,t,a=null){const s=Ie(e);if(0===s.length)return{};let r;null!=a?me(a,()=>{r=a.get(e)}):r=new e;const i={};for(const e of s){const t=r[e.name];if(null!=t&&!0!==e.options.array){const a=serializeCustomParameter(e.type,t);null!=a&&(i[e.name]=a)}}return prepareCustomParams(s,t,i)}export function serializeCustomParameter(e,t){function a(){console.error("Failed to serialize value",{type:e,value:t})}switch(e){case Number:case Boolean:return t;case S:return t instanceof S?t.toArray():void a();case x:return t instanceof x?t.toArray():void a();case I:return t instanceof I?t.toArray():void a();case o:return t instanceof o?"#"+t.getHexString():"string"==typeof t?t:"number"==typeof t?"#"+new o(t).getHexString():void a();case String:return t;case l:return t instanceof l?t.toArray():void a();case oe:return t instanceof oe?t.asset?.id??null:void a()}if(t&&"object"==typeof t&&"tracks"in t&&"duration"in t)return t}function Ot(e,t){return function(e,t,a){const s=[],r=new Set;for(const i of[...e??[],...t??[]]){const e=a(i);r.has(e)||(r.add(e),s.push(i))}return s}((e??[]).filter(e=>zt(e.materialId)),(t??[]).filter(e=>zt(e.materialId)),e=>e.color+e.name)}function zt(e){return"null"!=e&&null!=e}export const customParameterDefaultValueByType=new Map([[Xe.RgbNode,"#000000"],[Xe.Color,"#000000"],[Xe.Vector4,[0,0,0,0]],[Xe.Vec4Node,[0,0,0,0]],[Xe.Vector3,[0,0,0]],[Xe.Vec3Node,[0,0,0]],[Xe.Vector2,[0,0]],[Xe.Vec2Node,[0,0]],[Xe.Euler,[0,0,0,"XYZ"]],[Xe.Array,[]],[Xe.ColorLayer,it],[Xe.MaskLayer,nt]]);let Ft=new o,Bt=new o;function Nt(e,t){return Ft.set(e),Bt.set(t),Ft.getHexString()==Bt.getHexString()}export function applyMaterial(e,t,a,s){const r=[];return e.traverse(async e=>{if(e instanceof m||e.isMesh||e instanceof i.SkinnedMesh||e.isSkinnedMesh)for(const t of Ce(e.material))t.hasOwnProperty("color")&&r.push(e)}),Promise.all(r.map(async e=>{if(e.material instanceof Array)for(let r=0;r<e.material.length;r++){const i=e.material[r];if(null==i.color||!(i.color instanceof o))continue;const n="#"+i.color.getHexString(),l=i.name;if(n===t.color&&(i.name===t.name||null==t.name)||e.userData["originalColor_"+r]===t.color&&e.userData["originalMaterialName_"+r]===t.name){const i=await a(t.materialId),o=e.material[r];null!=i&&o.id!=i.id&&(e.material[r]=i,e.userData["originalColor_"+r]=e.userData["originalColor_"+r]??n,e.userData["originalMaterialName_"+r]=e.userData["originalMaterialName_"+r]??l,null!=s&&s.set(e.id+"#"+r,o))}}else if("color"in e.material){const r="#"+e.material.color.getHexString(),i=e.material.name;if(r===t.color&&(e.material.name===t.name||null==t.name)||e.userData.originalColor===t.color&&e.userData.originalName===t.name){const n=await a(t.materialId),o=e.material;null!=n&&(e.material=n,e.userData.originalColor=e.userData.originalColor??r,e.userData.originalMaterialName=e.userData.originalMaterialName??i,null!=s&&(s.has(e.id)||s.set(e.id,o)))}}}))}function _t(e,t){if(e instanceof i.ShaderMaterial&&t instanceof i.ShaderMaterial){return e.fragmentShader+e.vertexShader==t.fragmentShader+t.vertexShader&&function(e,t){if(e instanceof i.ShaderMaterial&&t instanceof i.ShaderMaterial){for(const a in e.uniforms){if(null==t.uniforms[a])return!1;if(t.uniforms[a].value!==e.uniforms[a].value)return!1}return!0}return!1}(e,t)}return!1}function Ut(e){if(null!=e){for(let t=0;t<e.array.length;t++)e.setX(t,0);e.needsUpdate=!0}}const $t=new WeakMap;function Wt(e){let t=$t.get(e);return null==t&&(t=function(e){const t=ke(e);if(null==t)return"";return Object.keys(t.geometry.attributes).sort().join(",")}(e),$t.set(e,t)),t}const Lt=new WeakMap;function Rt(e){let t=Lt.get(e);return null==t&&(t=function(e){let t=e.type;e instanceof i.MeshStandardMaterial||(t+=e.id+"");(e instanceof i.MeshBasicMaterial||e instanceof i.MeshLambertMaterial||e instanceof y||e instanceof g)&&(null!=e.map&&(t+="c"+e.map?.id),null!=e.aoMap&&(t+="o"+e.aoMap?.id),null!=e.lightMap&&(t+="l"+e.lightMap?.id),null!=e.envMap&&(t+="v"+e.envMap?.id),null!=e.alphaMap&&(t+="a"+e.alphaMap?.id));e instanceof y&&(null!=e.normalMap&&(t+="n"+e.normalMap?.id),null!=e.roughnessMap&&(t+="r"+e.roughnessMap?.id),null!=e.metalnessMap&&(t+="m"+e.metalnessMap?.id),null!=e.emissiveMap&&(t+="e"+e.emissiveMap?.id));(e instanceof f||e instanceof g)&&null!=e.specularMap&&(t+="s"+e.specularMap?.id);e instanceof i.MeshToonMaterial&&(null!=e.map&&(t+="c"+e.map?.id),null!=e.aoMap&&(t+="o"+e.aoMap?.id),null!=e.lightMap&&(t+="l"+e.lightMap?.id),null!=e.alphaMap&&(t+="a"+e.alphaMap?.id));e instanceof mt&&null!=e.heightMap&&(t+="h"+e.heightMap?.id);if(e instanceof i.ShaderMaterial){t+=e.vertexShader,t+=e.fragmentShader;for(const a in e.uniforms){const s=e.uniforms[a];s&&s.value&&s.value.isTexture&&null!=s.value.id&&(t+="t:"+a+":"+s.value.id)}}null!=e.userData.outlineParameters&&(t+=e.userData.outlineParameters.color,t+=e.userData.outlineParameters.thickness);return t+=e.side,t+=e.transparent?"t":"",t+=e.vertexColors?"vc":"",t+=e.depthWrite?"dw":"",t+=e.depthTest?"dt":"",t+=e.alphaTest?"at":"",t}(e),Lt.set(e,t)),t}function qt(e,t){if(null==e)return null;if(!(e instanceof t))throw new Error(`Value is not an instance of ${t.name}`);return e}const Gt=new d,Ht=new l;function Jt(e,t){return Ht.copy(e),Ht.x*=-1,Ht.y*=-1,Ht.z*=-1,t.isCubeTexture&&!1===t.isRenderTargetTexture&&(Ht.y*=-1,Ht.z*=-1),(new i.Matrix3).setFromMatrix4(Gt.makeRotationFromEuler(Ht))}function Xt(e,t){switch(t){case 0:return e.x;case 1:return e.y;case 2:return e.z;case 3:return e.w}}const Yt=new I;function Zt(e,t){return e===t||null==e==(null==t)&&("number"==typeof e&&"number"==typeof t?e===t||isNaN(e)&&isNaN(t):e instanceof i.Color&&t instanceof i.Color?e.r===t.r&&e.g===t.g&&e.b===t.b:e instanceof S&&t instanceof S?e.x===t.x&&e.y===t.y:e instanceof x&&t instanceof x?e.x===t.x&&e.y===t.y&&e.z===t.z:e instanceof I&&t instanceof I&&(e.x===t.x&&e.y===t.y&&e.z===t.z&&e.w===t.w))}function Kt(e){const t=[];for(const[a,s]of Object.entries(e))s instanceof ne?t.push(s):s instanceof pe&&t.push(...Kt(s));return t}function Qt(e,t){if(!(t instanceof i.ShaderMaterial)){if(e.deleteAttribute("uv1"),function(e){if(e instanceof mt)return!0;if(e instanceof i.ShaderMaterial)return e.vertexShader.includes("tangent");return!1}(t)||e.deleteAttribute("tangent"),e.hasAttribute("color")){const t=e.getAttribute("color");let a=!0;for(let e=0;e<t.count;e++)for(let s=0;s<3;s++){if(1!=t.getComponent(e,s)){a=!1;break}}a&&e.deleteAttribute("color")}if(e.hasAttribute("uv2")){null!=t.lightMap&&null!=t.aoMap||e.deleteAttribute("uv2")}}}function ea(e,t,a){if(t(e))return e;for(const s of e.children??[]){const e=ea(s,t,a);if(null!=e)return e}if(null!=a&&"prefab"===e.type){const s=a.get(e.assetId);if(null!=s){const e=s.prefab.objects.find(e=>ea(e,t,a));if(null!=e)return e}}return null}/*
|
|
2
2
|
* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
|
|
3
3
|
* See the LICENSE.md file for details.
|
|
4
4
|
*/
|
package/dist/scene/model.d.ts
CHANGED
|
@@ -1,8 +1,9 @@
|
|
|
1
1
|
import { Side } from 'three';
|
|
2
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+
import type { SequenceData } from '../effects/sequence/sequence-data.js';
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import { BlendingMode, VfxAssetData } from '../effects/vfx/vfx-asset.js';
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import { AttachedComponent, SceneObject } from './materializer.js';
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import { LibraryShapeType } from './objects/shapes.js';
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export type AssetType = 'mesh' | 'material' | 'shape' | 'particles' | 'light' | 'texture' | 'actor' | 'audio' | 'prefab' | 'vfx' | 'animationclip';
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export type AssetType = 'mesh' | 'material' | 'shape' | 'particles' | 'light' | 'texture' | 'actor' | 'audio' | 'prefab' | 'vfx' | 'animationclip' | 'sequence';
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export type ShapeType = LibraryShapeType | 'landscape';
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export type LightType = 'point' | 'spot' | 'directional' | 'ambient' | 'rectArea';
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/**
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@@ -43,7 +44,8 @@ export declare enum SerializedParamType {
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MaskLayer = 24,
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Prefab = 25,
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PrefabActor = 26,
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-
AnimationClip = 27
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AnimationClip = 27,
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Sequence = 28
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47
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}
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export type CustomParamValue = {
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type: SerializedParamType;
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@@ -94,6 +96,17 @@ export type TextureSettings = {
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flipY?: boolean;
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wrapS?: WrapMode;
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wrapT?: WrapMode;
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/**
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* Optional index into a texture array layer when using
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* array-compressed textures (sampler2DArray / texture_2d_array).
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* When set, the asset's fileKey should point to a texture array.
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*/
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textureArrayLayer?: number;
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/**
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* Optional file key pointing to a KTX2 texture array that this
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* texture participates in.
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*/
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textureArrayFileKey?: string;
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};
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export type Asset = {
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id: string;
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@@ -214,10 +227,15 @@ export type Asset = {
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/** The name of the animation clip */
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clip: string;
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};
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/** Sequence settings only for asset type sequence */
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sequence?: SequenceData;
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};
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export type VfxAsset = Asset & {
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vfx: VfxAssetData;
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};
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export type SequenceAsset = Asset & {
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sequence: SequenceData;
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};
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export type MaterialType = 'standard' | 'phong' | 'lambert' | 'shader' | 'water' | 'grass' | 'grassFoliage' | 'unlit' | 'landscape' | 'landscape-composite' | 'decal-unlit' | 'decal-standard' | 'layered' | 'toon' | 'sprite';
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export type MaterialParameters = {
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opacity: number;
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package/dist/scene/model.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
export var DetailTier;!function(e){e[e.low=0]="low",e[e.medium=1]="medium",e[e.high=2]="high"}(DetailTier||(DetailTier={}));export var SerializedParamType;!function(e){e[e.FloatNode=0]="FloatNode",e[e.Number=1]="Number",e[e.Texture=2]="Texture",e[e.Sampler2DNode=3]="Sampler2DNode",e[e.Boolean=4]="Boolean",e[e.BooleanNode=5]="BooleanNode",e[e.Vector2=6]="Vector2",e[e.Vec2Node=7]="Vec2Node",e[e.Vector3=8]="Vector3",e[e.Vec3Node=9]="Vec3Node",e[e.Color=10]="Color",e[e.RgbNode=11]="RgbNode",e[e.String=12]="String",e[e.BaseActor=13]="BaseActor",e[e.Euler=14]="Euler",e[e.Object3D=15]="Object3D",e[e.Material=16]="Material",e[e.AudioBuffer=17]="AudioBuffer",e[e.Vector4=18]="Vector4",e[e.Vec4Node=19]="Vec4Node",e[e.VisualEffect=20]="VisualEffect",e[e.Array=21]="Array",e[e.Curve=22]="Curve",e[e.ColorLayer=23]="ColorLayer",e[e.MaskLayer=24]="MaskLayer",e[e.Prefab=25]="Prefab",e[e.PrefabActor=26]="PrefabActor",e[e.AnimationClip=27]="AnimationClip"}(SerializedParamType||(SerializedParamType={}));/*
|
|
1
|
+
export var DetailTier;!function(e){e[e.low=0]="low",e[e.medium=1]="medium",e[e.high=2]="high"}(DetailTier||(DetailTier={}));export var SerializedParamType;!function(e){e[e.FloatNode=0]="FloatNode",e[e.Number=1]="Number",e[e.Texture=2]="Texture",e[e.Sampler2DNode=3]="Sampler2DNode",e[e.Boolean=4]="Boolean",e[e.BooleanNode=5]="BooleanNode",e[e.Vector2=6]="Vector2",e[e.Vec2Node=7]="Vec2Node",e[e.Vector3=8]="Vector3",e[e.Vec3Node=9]="Vec3Node",e[e.Color=10]="Color",e[e.RgbNode=11]="RgbNode",e[e.String=12]="String",e[e.BaseActor=13]="BaseActor",e[e.Euler=14]="Euler",e[e.Object3D=15]="Object3D",e[e.Material=16]="Material",e[e.AudioBuffer=17]="AudioBuffer",e[e.Vector4=18]="Vector4",e[e.Vec4Node=19]="Vec4Node",e[e.VisualEffect=20]="VisualEffect",e[e.Array=21]="Array",e[e.Curve=22]="Curve",e[e.ColorLayer=23]="ColorLayer",e[e.MaskLayer=24]="MaskLayer",e[e.Prefab=25]="Prefab",e[e.PrefabActor=26]="PrefabActor",e[e.AnimationClip=27]="AnimationClip",e[e.Sequence=28]="Sequence"}(SerializedParamType||(SerializedParamType={}));/*
|
|
2
2
|
* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
|
|
3
3
|
* See the LICENSE.md file for details.
|
|
4
4
|
*/
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { Color, Texture, Vector2 } from "three";
|
|
2
2
|
import { FloatNode, RgbaNode } from 'three-shader-graph';
|
|
3
|
-
import { CustomParamValue, SerializedParamType } from "../scene/model";
|
|
3
|
+
import { CustomParamValue, SerializedParamType } from "../scene/model.js";
|
|
4
4
|
export declare enum ColorLayerType {
|
|
5
5
|
solid = "solid",
|
|
6
6
|
refraction = "refraction",
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import{__decorate as e,__metadata as t}from"tslib";import{Color as r,Texture as o,Vector2 as a}from"three";import{abs as s,attributes as i,float as l,FloatNode as p,max as n,min as y,mix as u,pow as d,rgba as h,SimplexNoiseNode as c,standardMaterial as g,step as L,textureSampler2d as m,varying as v,varyingAttributes as M,vec2 as x,colorToNormal as k,varyingTransformed as f,attributeVec2 as C}from"three-shader-graph";import{edgeDepthEffect as b,fresnelEffect as T,oneMinus as w,sceneColorSampler as S,screenUV as A,timeUniforms as V}from"../shader-nodes";import{SerializedParamType as F}from"../scene/model";import{Parameter as N}from"../gameplay";export var ColorLayerType;!function(e){e.solid="solid",e.refraction="refraction",e.lighting="lighting",e.texture="texture",e.textureMask="textureMask",e.vertexMask="vertexMask",e.fresnelMask="fresnelMask",e.depthMask="depthMask",e.gradientMask="gradientMask"}(ColorLayerType||(ColorLayerType={}));export const defaultValueColorLayer={enabled:!0,type:ColorLayerType.solid,outputType:"rgba",opacity:1,blendMode:"normal",params:{color:{type:F.Color,value:"#FFFFFF"}}};export const defaultValueMaskLayer={enabled:!0,type:ColorLayerType.textureMask,outputType:"alpha",opacity:1,blendMode:"normal",params:{texture:{type:F.Texture,value:null},channel:{type:F.String,value:"red"}}};const z={normal:(e,t,r)=>u(e,t,r),add:(e,t,r)=>e.add(t.multiplyScalar(r)),multiply:(e,t,r)=>u(e,e.multiply(t),r),screen:(e,t,r)=>u(e,w(w(e).multiply(w(t))),r),overlay:(e,t,r)=>{const o=u(e.multiply(t).multiplyScalar(2),w(l(2).multiplyVec3(w(e)).multiply(w(t))),L(.5,e));return u(e,o.rgb,r)},difference:(e,t,r)=>u(e,s(e.subtract(t)),r),subtract:(e,t,r)=>u(e,e.subtract(t),r)};export const blendModes=Object.keys(z);const B={normal:(e,t,r)=>u(e,t,r),add:(e,t,r)=>e.add(t.multiply(r)),multiply:(e,t,r)=>u(e,e.multiply(t),r),max:(e,t,r)=>u(e,n(e,t),r),min:(e,t,r)=>u(e,y(e,t),r),difference:(e,t,r)=>u(e,s(e.subtract(t)),r),subtract:(e,t,r)=>u(e,e.subtract(t),r)};export const maskBlendModes=Object.keys(B);export class ColorLayer{constructor(){this.layers=[]}static get outputType(){return"rgba"}apply(e){const t=this.output();if(t instanceof p)return h(e.rgb,this.applyMask(e.a));{let a=t;if(null!=this.layers&&(a=this.layers.filter(e=>!1!==e.enabled).reduce((e,t)=>t.apply(e),t)),null==e)return a;const s=z[this.blendMode]??z.normal,i=a.a.multiply(this.opacity),l=s(e.rgb,a.rgb,i);let p=(r=e.a,(o=i).add(r.multiply(w(o))));return h(l,p)}var r,o}applyMask(e){const t=this.output();if(t instanceof p){let r=t;null!=this.layers&&(r=this.layers.filter(e=>!1!==e.enabled).reduce((e,t)=>t.applyMask(e),t));return(B[this.blendMode]??z.normal)(e,r,this.opacity)}return console.error("Can not use non-float layer for mask"),e}init(e,t){}static async decode(e,t){if(console.log("Decode value",e),!isColorLayerSerialized(e))return;const r=new layerTypes[e.type];return r.enabled=e.enabled,r.opacity=e.opacity??1,r.blendMode=e.blendMode,r}output(){return h("white")}}export class SolidColorLayer extends ColorLayer{constructor(){super(...arguments),this.color=new r("white"),this.layers=[]}output(){return h(this.color).multiplyScalar(1.3)}}e([N(),t("design:type",r)],SolidColorLayer.prototype,"color",void 0),e([N({type:ColorLayer,array:!0}),t("design:type",Array)],SolidColorLayer.prototype,"layers",void 0);export class TextureColorLayer extends ColorLayer{constructor(){super(...arguments),this.texture=new o,this.scale=new a(1,1),this.scroll=new a(0,0),this.layers=[]}output(){let e=M.uv;return null!=this.scroll&&this.scroll.lengthSq()>0&&(e=e.add(x(this.scroll).multiplyScalar(V.elapsed))),e=e.multiply(x(this.scale??1)),m(this.texture).sample(e)}}e([N(),t("design:type",o)],TextureColorLayer.prototype,"texture",void 0),e([N(),t("design:type",a)],TextureColorLayer.prototype,"scale",void 0),e([N(),t("design:type",a)],TextureColorLayer.prototype,"scroll",void 0),e([N({type:ColorLayer,array:!0}),t("design:type",Array)],TextureColorLayer.prototype,"layers",void 0);export class RefractionColorLayer extends ColorLayer{constructor(){super(...arguments),this.texture=new o,this.layers=[]}output(){return S.sample(A.addScalar(new c(M.uv).multiply(.2)))}}e([N(),t("design:type",o)],RefractionColorLayer.prototype,"texture",void 0),e([N({type:ColorLayer,array:!0}),t("design:type",Array)],RefractionColorLayer.prototype,"layers",void 0);export class LightingColorLayer extends ColorLayer{constructor(){super(...arguments),this.roughness=1,this.metalness=0}apply(e){const t=M.uv,r=e?.a??l(1);let o=l(this.roughness);null!=this.roughnessMap&&(o=o.multiply(m(this.roughnessMap).sample(t).g));let a=l(this.metalness);null!=this.metalnessMap&&(a=a.multiply(m(this.metalnessMap).sample(t).b));let s=f.normal;null!=this.normalMap&&(s=k(m(this.normalMap).sample(t),this.normalScale));let i=null;null!=this.aoMap&&(i=m(this.aoMap).sample(t).r);let p=null;null!=this.lightMap&&(p=m(this.lightMap).sample(t).rgb);let n=h(this.emissive??"black",r);return null!=this.emissiveMap&&(n=n.multiply(m(this.emissiveMap).sample(t))),g({color:e,emissive:n,emissiveIntensity:l(this.emissiveIntensity??1),metalness:a,roughness:o,normal:s,ambientOcclusion:i,ambientOcclusionIntensity:l(this.aoMapIntensity??1),bakedLight:p?.multiplyScalar(this.lightMapIntensity??1)})}}e([N({range:[0,1]}),t("design:type",Number)],LightingColorLayer.prototype,"roughness",void 0),e([N(),t("design:type",o)],LightingColorLayer.prototype,"roughnessMap",void 0),e([N({range:[0,1]}),t("design:type",Number)],LightingColorLayer.prototype,"metalness",void 0),e([N(),t("design:type",o)],LightingColorLayer.prototype,"metalnessMap",void 0),e([N(),t("design:type",o)],LightingColorLayer.prototype,"lightMap",void 0),e([N(),t("design:type",Number)],LightingColorLayer.prototype,"lightMapIntensity",void 0),e([N(),t("design:type",o)],LightingColorLayer.prototype,"aoMap",void 0),e([N(),t("design:type",Number)],LightingColorLayer.prototype,"aoMapIntensity",void 0),e([N(),t("design:type",r)],LightingColorLayer.prototype,"emissive",void 0),e([N({range:[0,10]}),t("design:type",Number)],LightingColorLayer.prototype,"emissiveIntensity",void 0),e([N(),t("design:type",o)],LightingColorLayer.prototype,"emissiveMap",void 0),e([N(),t("design:type",o)],LightingColorLayer.prototype,"normalMap",void 0),e([N(),t("design:type",p)],LightingColorLayer.prototype,"normalScale",void 0);export class MaskLayer extends ColorLayer{constructor(){super(...arguments),this.power=1,this.invert=!1}static get outputType(){return"float"}output(){let e=this.outputAlpha();return this.invert&&(e=w(e)),null!=this.power&&1!==this.power&&(e=d(e,this.power)),e}outputAlpha(){throw"not implemented"}}const I=["red","green","blue","alpha"];export class TextureMaskLayer extends MaskLayer{constructor(){super(...arguments),this.texture=new o,this.channel="red",this.space="uv",this.flipU=!1,this.flipV=!1,this.scale=new a(1,1),this.scroll=new a(0,0),this.offsetLayers=[],this.offset=new a(1,0),this.power=1,this.invert=!1,this.layers=[]}outputAlpha(){let e=M.uv;switch(this.space??"uv"){case"uv":e=M.uv;break;case"uv1":e=v(C("uv1"));break;case"uv2":e=v(C("uv2"));break;case"uv3":e=v(C("uv3"));break;case"world xz":e=f.worldPosition.xz}if(this.flipU&&(e=x(w(e.x),e.y)),this.flipV&&(e=x(e.x,w(e.y))),null!=this.scroll&&this.scroll.lengthSq()>0&&(e=e.add(x(this.scroll).multiplyScalar(V.elapsed))),null!=this.offsetLayers&&this.offsetLayers.length>0&&null!=this.offset&&this.offset.lengthSq()>0){const t=this.offsetLayers.reduce((e,t)=>t.applyMask(e),l(0));e=e.add(x(this.offset).multiplyScalar(t))}e=e.multiply(x(this.scale??1));return G(m(this.texture).sample(e),this.channel)}}e([N(),t("design:type",o)],TextureMaskLayer.prototype,"texture",void 0),e([N({options:I.map(e=>({name:e,value:e}))}),t("design:type",String)],TextureMaskLayer.prototype,"channel",void 0),e([N({options:["uv","uv1","uv2","uv3","world xz"].map(e=>({name:e,value:e}))}),t("design:type",String)],TextureMaskLayer.prototype,"space",void 0),e([N(),t("design:type",Boolean)],TextureMaskLayer.prototype,"flipU",void 0),e([N(),t("design:type",Boolean)],TextureMaskLayer.prototype,"flipV",void 0),e([N(),t("design:type",a)],TextureMaskLayer.prototype,"scale",void 0),e([N(),t("design:type",a)],TextureMaskLayer.prototype,"scroll",void 0),e([N({type:MaskLayer,array:!0}),t("design:type",Array)],TextureMaskLayer.prototype,"offsetLayers",void 0),e([N(),t("design:type",a)],TextureMaskLayer.prototype,"offset",void 0),e([N(),t("design:type",Number)],TextureMaskLayer.prototype,"power",void 0),e([N(),t("design:type",Boolean)],TextureMaskLayer.prototype,"invert",void 0),e([N({type:MaskLayer,array:!0}),t("design:type",Array)],TextureMaskLayer.prototype,"layers",void 0);export class VertexMaskLayer extends MaskLayer{constructor(){super(...arguments),this.channel="red",this.power=1,this.invert=!1,this.layers=[]}outputAlpha(){const e=i.color;return v(G(e,this.channel))}}function G(e,t){switch(t??"red"){case"red":return e.r;case"green":return e.g;case"blue":return e.b;case"alpha":return e.a}}e([N({options:I.map(e=>({name:e,value:e}))}),t("design:type",String)],VertexMaskLayer.prototype,"channel",void 0),e([N(),t("design:type",Number)],VertexMaskLayer.prototype,"power",void 0),e([N(),t("design:type",Boolean)],VertexMaskLayer.prototype,"invert",void 0),e([N({type:MaskLayer,array:!0}),t("design:type",Array)],VertexMaskLayer.prototype,"layers",void 0);export class GradientMaskLayer extends MaskLayer{constructor(){super(...arguments),this.direction="u",this.start=0,this.end=1,this.invert=!1,this.layers=[]}outputAlpha(){return u(l(this.start),l(this.end),function(e){switch(e??"u"){case"u":return M.uv.x;case"v":return M.uv.y;case"x":return M.position.x;case"y":return M.position.y;case"z":return M.position.z}}(this.direction))}}e([N({options:["u","v","x","y","z"].map(e=>({name:e,value:e}))}),t("design:type",String)],GradientMaskLayer.prototype,"direction",void 0),e([N(),t("design:type",Number)],GradientMaskLayer.prototype,"start",void 0),e([N(),t("design:type",Number)],GradientMaskLayer.prototype,"end",void 0),e([N(),t("design:type",Boolean)],GradientMaskLayer.prototype,"invert",void 0),e([N({type:MaskLayer,array:!0}),t("design:type",Array)],GradientMaskLayer.prototype,"layers",void 0);export class FresnelMaskLayer extends MaskLayer{constructor(){super(...arguments),this.power=1,this.invert=!1,this.layers=[]}outputAlpha(){return v(T(1))}}e([N(),t("design:type",Number)],FresnelMaskLayer.prototype,"power",void 0),e([N(),t("design:type",Boolean)],FresnelMaskLayer.prototype,"invert",void 0),e([N({type:MaskLayer,array:!0}),t("design:type",Array)],FresnelMaskLayer.prototype,"layers",void 0);export class DepthMaskLayer extends MaskLayer{constructor(){super(...arguments),this.power=1,this.invert=!1,this.layers=[]}outputAlpha(){return b(1)}}e([N(),t("design:type",Number)],DepthMaskLayer.prototype,"power",void 0),e([N(),t("design:type",Boolean)],DepthMaskLayer.prototype,"invert",void 0),e([N({type:MaskLayer,array:!0}),t("design:type",Array)],DepthMaskLayer.prototype,"layers",void 0);export function isColorLayerSerialized(e){return"object"==typeof e&&null!==e&&"boolean"==typeof e.enabled&&"string"==typeof e.type&&e.outputType&&("object"==typeof e.params||void 0===e.params)}export const layerTypes={[ColorLayerType.solid]:SolidColorLayer,[ColorLayerType.texture]:TextureColorLayer,[ColorLayerType.refraction]:RefractionColorLayer,[ColorLayerType.lighting]:LightingColorLayer,[ColorLayerType.textureMask]:TextureMaskLayer,[ColorLayerType.vertexMask]:VertexMaskLayer,[ColorLayerType.fresnelMask]:FresnelMaskLayer,[ColorLayerType.depthMask]:DepthMaskLayer,[ColorLayerType.gradientMask]:GradientMaskLayer};/*
|
|
1
|
+
import{__decorate as e,__metadata as t}from"tslib";import{Color as r,Texture as o,Vector2 as a}from"three";import{abs as s,attributes as i,float as l,FloatNode as p,max as n,min as y,mix as u,pow as d,rgba as h,SimplexNoiseNode as c,standardMaterial as g,step as L,textureSampler2d as m,varying as v,varyingAttributes as M,vec2 as x,colorToNormal as k,varyingTransformed as f,attributeVec2 as C}from"three-shader-graph";import{edgeDepthEffect as b,fresnelEffect as T,oneMinus as w,sceneColorSampler as S,screenUV as A,timeUniforms as V}from"../shader-nodes/index.js";import{SerializedParamType as F}from"../scene/model.js";import{Parameter as N}from"./parameter.js";export var ColorLayerType;!function(e){e.solid="solid",e.refraction="refraction",e.lighting="lighting",e.texture="texture",e.textureMask="textureMask",e.vertexMask="vertexMask",e.fresnelMask="fresnelMask",e.depthMask="depthMask",e.gradientMask="gradientMask"}(ColorLayerType||(ColorLayerType={}));export const defaultValueColorLayer={enabled:!0,type:ColorLayerType.solid,outputType:"rgba",opacity:1,blendMode:"normal",params:{color:{type:F.Color,value:"#FFFFFF"}}};export const defaultValueMaskLayer={enabled:!0,type:ColorLayerType.textureMask,outputType:"alpha",opacity:1,blendMode:"normal",params:{texture:{type:F.Texture,value:null},channel:{type:F.String,value:"red"}}};const z={normal:(e,t,r)=>u(e,t,r),add:(e,t,r)=>e.add(t.multiplyScalar(r)),multiply:(e,t,r)=>u(e,e.multiply(t),r),screen:(e,t,r)=>u(e,w(w(e).multiply(w(t))),r),overlay:(e,t,r)=>{const o=u(e.multiply(t).multiplyScalar(2),w(l(2).multiplyVec3(w(e)).multiply(w(t))),L(.5,e));return u(e,o.rgb,r)},difference:(e,t,r)=>u(e,s(e.subtract(t)),r),subtract:(e,t,r)=>u(e,e.subtract(t),r)};export const blendModes=Object.keys(z);const B={normal:(e,t,r)=>u(e,t,r),add:(e,t,r)=>e.add(t.multiply(r)),multiply:(e,t,r)=>u(e,e.multiply(t),r),max:(e,t,r)=>u(e,n(e,t),r),min:(e,t,r)=>u(e,y(e,t),r),difference:(e,t,r)=>u(e,s(e.subtract(t)),r),subtract:(e,t,r)=>u(e,e.subtract(t),r)};export const maskBlendModes=Object.keys(B);export class ColorLayer{constructor(){this.layers=[]}static get outputType(){return"rgba"}apply(e){const t=this.output();if(t instanceof p)return h(e.rgb,this.applyMask(e.a));{let a=t;if(null!=this.layers&&(a=this.layers.filter(e=>!1!==e.enabled).reduce((e,t)=>t.apply(e),t)),null==e)return a;const s=z[this.blendMode]??z.normal,i=a.a.multiply(this.opacity),l=s(e.rgb,a.rgb,i);let p=(r=e.a,(o=i).add(r.multiply(w(o))));return h(l,p)}var r,o}applyMask(e){const t=this.output();if(t instanceof p){let r=t;null!=this.layers&&(r=this.layers.filter(e=>!1!==e.enabled).reduce((e,t)=>t.applyMask(e),t));return(B[this.blendMode]??z.normal)(e,r,this.opacity)}return console.error("Can not use non-float layer for mask"),e}init(e,t){}static async decode(e,t){if(console.log("Decode value",e),!isColorLayerSerialized(e))return;const r=new layerTypes[e.type];return r.enabled=e.enabled,r.opacity=e.opacity??1,r.blendMode=e.blendMode,r}output(){return h("white")}}export class SolidColorLayer extends ColorLayer{constructor(){super(...arguments),this.color=new r("white"),this.layers=[]}output(){return h(this.color).multiplyScalar(1.3)}}e([N(),t("design:type",r)],SolidColorLayer.prototype,"color",void 0),e([N({type:ColorLayer,array:!0}),t("design:type",Array)],SolidColorLayer.prototype,"layers",void 0);export class TextureColorLayer extends ColorLayer{constructor(){super(...arguments),this.texture=new o,this.scale=new a(1,1),this.scroll=new a(0,0),this.layers=[]}output(){let e=M.uv;return null!=this.scroll&&this.scroll.lengthSq()>0&&(e=e.add(x(this.scroll).multiplyScalar(V.elapsed))),e=e.multiply(x(this.scale??1)),m(this.texture).sample(e)}}e([N(),t("design:type",o)],TextureColorLayer.prototype,"texture",void 0),e([N(),t("design:type",a)],TextureColorLayer.prototype,"scale",void 0),e([N(),t("design:type",a)],TextureColorLayer.prototype,"scroll",void 0),e([N({type:ColorLayer,array:!0}),t("design:type",Array)],TextureColorLayer.prototype,"layers",void 0);export class RefractionColorLayer extends ColorLayer{constructor(){super(...arguments),this.texture=new o,this.layers=[]}output(){return S.sample(A.addScalar(new c(M.uv).multiply(.2)))}}e([N(),t("design:type",o)],RefractionColorLayer.prototype,"texture",void 0),e([N({type:ColorLayer,array:!0}),t("design:type",Array)],RefractionColorLayer.prototype,"layers",void 0);export class LightingColorLayer extends ColorLayer{constructor(){super(...arguments),this.roughness=1,this.metalness=0}apply(e){const t=M.uv,r=e?.a??l(1);let o=l(this.roughness);null!=this.roughnessMap&&(o=o.multiply(m(this.roughnessMap).sample(t).g));let a=l(this.metalness);null!=this.metalnessMap&&(a=a.multiply(m(this.metalnessMap).sample(t).b));let s=f.normal;null!=this.normalMap&&(s=k(m(this.normalMap).sample(t),this.normalScale));let i=null;null!=this.aoMap&&(i=m(this.aoMap).sample(t).r);let p=null;null!=this.lightMap&&(p=m(this.lightMap).sample(t).rgb);let n=h(this.emissive??"black",r);return null!=this.emissiveMap&&(n=n.multiply(m(this.emissiveMap).sample(t))),g({color:e,emissive:n,emissiveIntensity:l(this.emissiveIntensity??1),metalness:a,roughness:o,normal:s,ambientOcclusion:i,ambientOcclusionIntensity:l(this.aoMapIntensity??1),bakedLight:p?.multiplyScalar(this.lightMapIntensity??1)})}}e([N({range:[0,1]}),t("design:type",Number)],LightingColorLayer.prototype,"roughness",void 0),e([N(),t("design:type",o)],LightingColorLayer.prototype,"roughnessMap",void 0),e([N({range:[0,1]}),t("design:type",Number)],LightingColorLayer.prototype,"metalness",void 0),e([N(),t("design:type",o)],LightingColorLayer.prototype,"metalnessMap",void 0),e([N(),t("design:type",o)],LightingColorLayer.prototype,"lightMap",void 0),e([N(),t("design:type",Number)],LightingColorLayer.prototype,"lightMapIntensity",void 0),e([N(),t("design:type",o)],LightingColorLayer.prototype,"aoMap",void 0),e([N(),t("design:type",Number)],LightingColorLayer.prototype,"aoMapIntensity",void 0),e([N(),t("design:type",r)],LightingColorLayer.prototype,"emissive",void 0),e([N({range:[0,10]}),t("design:type",Number)],LightingColorLayer.prototype,"emissiveIntensity",void 0),e([N(),t("design:type",o)],LightingColorLayer.prototype,"emissiveMap",void 0),e([N(),t("design:type",o)],LightingColorLayer.prototype,"normalMap",void 0),e([N(),t("design:type",p)],LightingColorLayer.prototype,"normalScale",void 0);export class MaskLayer extends ColorLayer{constructor(){super(...arguments),this.power=1,this.invert=!1}static get outputType(){return"float"}output(){let e=this.outputAlpha();return this.invert&&(e=w(e)),null!=this.power&&1!==this.power&&(e=d(e,this.power)),e}outputAlpha(){throw"not implemented"}}const I=["red","green","blue","alpha"];export class TextureMaskLayer extends MaskLayer{constructor(){super(...arguments),this.texture=new o,this.channel="red",this.space="uv",this.flipU=!1,this.flipV=!1,this.scale=new a(1,1),this.scroll=new a(0,0),this.offsetLayers=[],this.offset=new a(1,0),this.power=1,this.invert=!1,this.layers=[]}outputAlpha(){let e=M.uv;switch(this.space??"uv"){case"uv":e=M.uv;break;case"uv1":e=v(C("uv1"));break;case"uv2":e=v(C("uv2"));break;case"uv3":e=v(C("uv3"));break;case"world xz":e=f.worldPosition.xz}if(this.flipU&&(e=x(w(e.x),e.y)),this.flipV&&(e=x(e.x,w(e.y))),null!=this.scroll&&this.scroll.lengthSq()>0&&(e=e.add(x(this.scroll).multiplyScalar(V.elapsed))),null!=this.offsetLayers&&this.offsetLayers.length>0&&null!=this.offset&&this.offset.lengthSq()>0){const t=this.offsetLayers.reduce((e,t)=>t.applyMask(e),l(0));e=e.add(x(this.offset).multiplyScalar(t))}e=e.multiply(x(this.scale??1));return j(m(this.texture).sample(e),this.channel)}}e([N(),t("design:type",o)],TextureMaskLayer.prototype,"texture",void 0),e([N({options:I.map(e=>({name:e,value:e}))}),t("design:type",String)],TextureMaskLayer.prototype,"channel",void 0),e([N({options:["uv","uv1","uv2","uv3","world xz"].map(e=>({name:e,value:e}))}),t("design:type",String)],TextureMaskLayer.prototype,"space",void 0),e([N(),t("design:type",Boolean)],TextureMaskLayer.prototype,"flipU",void 0),e([N(),t("design:type",Boolean)],TextureMaskLayer.prototype,"flipV",void 0),e([N(),t("design:type",a)],TextureMaskLayer.prototype,"scale",void 0),e([N(),t("design:type",a)],TextureMaskLayer.prototype,"scroll",void 0),e([N({type:MaskLayer,array:!0}),t("design:type",Array)],TextureMaskLayer.prototype,"offsetLayers",void 0),e([N(),t("design:type",a)],TextureMaskLayer.prototype,"offset",void 0),e([N(),t("design:type",Number)],TextureMaskLayer.prototype,"power",void 0),e([N(),t("design:type",Boolean)],TextureMaskLayer.prototype,"invert",void 0),e([N({type:MaskLayer,array:!0}),t("design:type",Array)],TextureMaskLayer.prototype,"layers",void 0);export class VertexMaskLayer extends MaskLayer{constructor(){super(...arguments),this.channel="red",this.power=1,this.invert=!1,this.layers=[]}outputAlpha(){const e=i.color;return v(j(e,this.channel))}}function j(e,t){switch(t??"red"){case"red":return e.r;case"green":return e.g;case"blue":return e.b;case"alpha":return e.a}}e([N({options:I.map(e=>({name:e,value:e}))}),t("design:type",String)],VertexMaskLayer.prototype,"channel",void 0),e([N(),t("design:type",Number)],VertexMaskLayer.prototype,"power",void 0),e([N(),t("design:type",Boolean)],VertexMaskLayer.prototype,"invert",void 0),e([N({type:MaskLayer,array:!0}),t("design:type",Array)],VertexMaskLayer.prototype,"layers",void 0);export class GradientMaskLayer extends MaskLayer{constructor(){super(...arguments),this.direction="u",this.start=0,this.end=1,this.invert=!1,this.layers=[]}outputAlpha(){return u(l(this.start),l(this.end),function(e){switch(e??"u"){case"u":return M.uv.x;case"v":return M.uv.y;case"x":return M.position.x;case"y":return M.position.y;case"z":return M.position.z}}(this.direction))}}e([N({options:["u","v","x","y","z"].map(e=>({name:e,value:e}))}),t("design:type",String)],GradientMaskLayer.prototype,"direction",void 0),e([N(),t("design:type",Number)],GradientMaskLayer.prototype,"start",void 0),e([N(),t("design:type",Number)],GradientMaskLayer.prototype,"end",void 0),e([N(),t("design:type",Boolean)],GradientMaskLayer.prototype,"invert",void 0),e([N({type:MaskLayer,array:!0}),t("design:type",Array)],GradientMaskLayer.prototype,"layers",void 0);export class FresnelMaskLayer extends MaskLayer{constructor(){super(...arguments),this.power=1,this.invert=!1,this.layers=[]}outputAlpha(){return v(T(1))}}e([N(),t("design:type",Number)],FresnelMaskLayer.prototype,"power",void 0),e([N(),t("design:type",Boolean)],FresnelMaskLayer.prototype,"invert",void 0),e([N({type:MaskLayer,array:!0}),t("design:type",Array)],FresnelMaskLayer.prototype,"layers",void 0);export class DepthMaskLayer extends MaskLayer{constructor(){super(...arguments),this.power=1,this.invert=!1,this.layers=[]}outputAlpha(){return b(1)}}e([N(),t("design:type",Number)],DepthMaskLayer.prototype,"power",void 0),e([N(),t("design:type",Boolean)],DepthMaskLayer.prototype,"invert",void 0),e([N({type:MaskLayer,array:!0}),t("design:type",Array)],DepthMaskLayer.prototype,"layers",void 0);export function isColorLayerSerialized(e){return"object"==typeof e&&null!==e&&"boolean"==typeof e.enabled&&"string"==typeof e.type&&e.outputType&&("object"==typeof e.params||void 0===e.params)}export const layerTypes={[ColorLayerType.solid]:SolidColorLayer,[ColorLayerType.texture]:TextureColorLayer,[ColorLayerType.refraction]:RefractionColorLayer,[ColorLayerType.lighting]:LightingColorLayer,[ColorLayerType.textureMask]:TextureMaskLayer,[ColorLayerType.vertexMask]:VertexMaskLayer,[ColorLayerType.fresnelMask]:FresnelMaskLayer,[ColorLayerType.depthMask]:DepthMaskLayer,[ColorLayerType.gradientMask]:GradientMaskLayer};/*
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2
2
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* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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3
3
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* See the LICENSE.md file for details.
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4
4
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*/
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@@ -6,8 +6,9 @@ import { BooleanNode, FloatNode, RgbNode, Sampler2DNode, Vec2Node, Vec3Node, Vec
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6
6
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import { VisualEffect } from '../effects/vfx/vfx-param.js';
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7
7
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import { Prefab, PrefabOf } from '../scene/objects/prefab.js';
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8
8
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import { Curve2 } from '../utils/curve.js';
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9
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-
import { ColorLayer, MaskLayer } from './color-layer.js';
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10
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-
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9
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+
import type { ColorLayer, MaskLayer } from './color-layer.js';
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10
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+
import type { Sequence } from '../effects/sequence/sequence-data.js';
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11
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+
export type ParameterType = Type<FloatNode | Number | Texture | Sampler2DNode | Boolean | BooleanNode | Vector2 | Vec2Node | Vector3 | Vec3Node | Vector4 | Vec4Node | Color | RgbNode | String | BaseActor | Euler | Object3D | Material | AnimationClip | VisualEffect | Sequence | Prefab | PrefabOf<BaseActor> | Curve2 | ColorLayer | MaskLayer>;
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11
12
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export type ParameterOption<T> = {
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12
13
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name: string;
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13
14
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value: T;
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package/dist/shader/shader.d.ts
CHANGED
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@@ -1,5 +1,6 @@
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1
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-
import { ActorComponent
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2
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-
import {
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1
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+
import { ActorComponent } from '../gameplay/actors/component.js';
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2
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+
import { BaseActor } from '../gameplay/actors/actor.js';
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3
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+
import { Material } from 'three';
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3
4
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import { Mat4Node, BooleanNode, Vec4Node, Vec3Node, FloatNode, Vec2Node } from '../shader-nodes/index.js';
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4
5
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import { Type } from '../utils/type.js';
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5
6
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export * from './parameter.js';
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@@ -1,4 +1,4 @@
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1
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-
import { FloatNode, BooleanNode, IntNode, Vec2Node, Vec3Node, Vec4Node, Mat2Node, Mat3Node, Mat4Node, RgbNode, RgbaNode, Sampler2DNode } from "../shader-nodes";
|
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1
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+
import { FloatNode, BooleanNode, IntNode, Vec2Node, Vec3Node, Vec4Node, Mat2Node, Mat3Node, Mat4Node, RgbNode, RgbaNode, Sampler2DNode } from "../shader-nodes/index.js";
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2
2
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type AbstractType<T> = abstract new (...args: unknown[]) => T;
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3
3
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type ShaderNode = FloatNode | BooleanNode | IntNode | Vec2Node | Vec3Node | Vec4Node | Mat2Node | Mat3Node | Mat4Node | RgbNode | RgbaNode | Sampler2DNode;
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4
4
|
/**
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@@ -1,4 +1,4 @@
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1
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-
import{__decorate as t}from"tslib";import"reflect-metadata";import{expect as e,test as a}from"vitest";import{Actor as
|
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1
|
+
import{__decorate as t}from"tslib";import"reflect-metadata";import{expect as e,test as a}from"vitest";import{Actor as o,BaseActor as s}from"../gameplay/actors/actor.js";import{ActorComponent as c,Component as n}from"../gameplay/actors/component.js";import{ActorFactory as r}from"../gameplay/actors/factory.js";import{inject as i}from"../gameplay/inject.js";import{Container as m,Service as l}from"typedi";a("injecting without a service decorator",()=>{class t{}const e=m.of("test");e.set({id:t,type:t});e.get(t)}),a("creating actors with non default container instance",async()=>{const t=new r(m.of("custom"),{inEditor:!1});m.set(r,t);const a=await t.create(y);e(a.componentA.a.value).toBe(a.a.value),e(m.of("another").get(h).value).toBeGreaterThan(a.a.value)}),a("injection with dynamically attached component using same container",async()=>{const t=new r(m.of("custom2"),{inEditor:!1});m.set(r,t);const a=await t.create(v);e(a.componentA.a.value).toBe(a.a.value)});let p=class{};p=t([l()],p);let u=0,h=class{constructor(){this.name="a",this.value=u++,this.b=i(f)}};h=t([l()],h);let f=class{constructor(){this.name="b",this.value=u++}};f=t([l()],f);let d=class extends c{constructor(){super(...arguments),this.a=i(h)}};d=t([n()],d);let y=class extends s{constructor(){super(...arguments),this.a=i(h),this.componentA=this.attach(d)}};y=t([o()],y);let v=class extends s{constructor(){super(...arguments),this.a=i(h)}onInit(){this.componentA=this.attach(d)}};v=t([o()],v);/*
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|
2
2
|
* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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|
3
3
|
* See the LICENSE.md file for details.
|
|
4
4
|
*/
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