@hology/core 0.0.182 → 0.0.184
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/config/project-config.js +1 -1
- package/dist/controllers/base-game-controller.js +1 -1
- package/dist/csm.js +1 -1
- package/dist/effects/particles/examples.js +1 -1
- package/dist/effects/particles/particle-system-config.js +1 -1
- package/dist/effects/vfx/behaviours.js +1 -1
- package/dist/effects/vfx/index.js +1 -1
- package/dist/effects/vfx/initializsers.js +1 -1
- package/dist/effects/vfx/rates.js +1 -1
- package/dist/effects/vfx/stretched-sprite.js +1 -1
- package/dist/effects/vfx/trail-renderer.js +1 -1
- package/dist/effects/vfx/vfx-actor.js +1 -1
- package/dist/effects/vfx/vfx-asset.js +1 -1
- package/dist/effects/vfx/vfx-collision-behaviour.js +1 -1
- package/dist/effects/vfx/vfx-defs.js +1 -1
- package/dist/effects/vfx/vfx-materializer.js +1 -1
- package/dist/effects/vfx/vfx-old-materializer.js +1 -1
- package/dist/effects/vfx/vfx-param.js +1 -1
- package/dist/effects/vfx/vfx-renderers.js +1 -1
- package/dist/effects/vfx/vfx-service.js +1 -1
- package/dist/effects/vfx/zones.js +1 -1
- package/dist/game-component/component-decorators.js +1 -1
- package/dist/game-component/game-component.js +1 -1
- package/dist/gameplay/actors/actor.js +1 -1
- package/dist/gameplay/actors/builtin/camera-actor.js +1 -1
- package/dist/gameplay/actors/builtin/components/character/character-animation.js +1 -1
- package/dist/gameplay/actors/builtin/components/character/character-movement.js +1 -1
- package/dist/gameplay/actors/builtin/components/character/modes.js +1 -1
- package/dist/gameplay/actors/builtin/components/editor-sprite-component.js +1 -1
- package/dist/gameplay/actors/builtin/components/index.js +1 -1
- package/dist/gameplay/actors/builtin/components/mesh-component.js +1 -1
- package/dist/gameplay/actors/builtin/components/scene-component.js +1 -1
- package/dist/gameplay/actors/builtin/components/tween-component.js +1 -1
- package/dist/gameplay/actors/builtin/components/volume-editor-component.js +1 -1
- package/dist/gameplay/actors/builtin/index.js +1 -1
- package/dist/gameplay/actors/builtin/navmesh-actor.js +1 -1
- package/dist/gameplay/actors/builtin/positional-audio-actor.js +1 -1
- package/dist/gameplay/actors/builtin/post-process-volume-actor.js +1 -1
- package/dist/gameplay/actors/builtin/spawn-point.js +1 -1
- package/dist/gameplay/actors/builtin/trigger-volume.js +1 -1
- package/dist/gameplay/actors/camera/camera-component.js +1 -1
- package/dist/gameplay/actors/camera/third-person-camera-component.js +1 -1
- package/dist/gameplay/actors/component.js +1 -1
- package/dist/gameplay/actors/factory.js +1 -1
- package/dist/gameplay/actors/index.js +1 -1
- package/dist/gameplay/actors/internal/component-init.js +1 -1
- package/dist/gameplay/actors/internal/container-map.js +1 -1
- package/dist/gameplay/ai/behavior-tree/bt.js +1 -1
- package/dist/gameplay/ai/behavior-tree/move.js +1 -1
- package/dist/gameplay/ai/build-tile.js +1 -1
- package/dist/gameplay/ai/dynamic-tiled-navmesh.js +1 -1
- package/dist/gameplay/ai/dynamic-tiled-navmesh.worker.js +1 -1
- package/dist/gameplay/ai/index.js +1 -1
- package/dist/gameplay/ai/navigation.js +1 -1
- package/dist/gameplay/animation/anim-sm.js +1 -1
- package/dist/gameplay/animation/root-motion.js +1 -1
- package/dist/gameplay/env.js +1 -1
- package/dist/gameplay/index.js +1 -1
- package/dist/gameplay/initiate.js +2 -2
- package/dist/gameplay/inject.d.ts +3 -1
- package/dist/gameplay/inject.js +1 -1
- package/dist/gameplay/input/index.js +1 -1
- package/dist/gameplay/input/input-service.js +1 -1
- package/dist/gameplay/input/input.js +1 -1
- package/dist/gameplay/input/keybind.js +1 -1
- package/dist/gameplay/polyfill.js +1 -1
- package/dist/gameplay/services/asset-loader.js +1 -1
- package/dist/gameplay/services/physics/abstract-physics-system.js +1 -1
- package/dist/gameplay/services/physics/collision-contact.js +1 -1
- package/dist/gameplay/services/physics/physics-system.js +1 -1
- package/dist/gameplay/services/pointer-events.js +1 -1
- package/dist/gameplay/services/render.js +1 -1
- package/dist/gameplay/services/shader-provider.js +1 -1
- package/dist/gameplay/services/world.js +1 -1
- package/dist/index.js +1 -1
- package/dist/rendering/bloom/LuminosityHighPassShader.js +1 -1
- package/dist/rendering/bloom/UnrealBloomPass.js +1 -1
- package/dist/rendering/bloom/types.js +1 -1
- package/dist/rendering/color-pass.js +1 -1
- package/dist/rendering/fog/fog-volume-actor.js +1 -1
- package/dist/rendering/fog/fog-volume-object.js +1 -1
- package/dist/rendering/fog/volumetric-fog-pass.js +1 -1
- package/dist/rendering/outline-effect.js +1 -1
- package/dist/rendering/shader-override.js +1 -1
- package/dist/rendering/ssr/SSRPass.js +1 -1
- package/dist/rendering/ssr/SSRShader.js +1 -1
- package/dist/rendering/tone-mapping.js +1 -1
- package/dist/rendering.d.ts +7 -1
- package/dist/rendering.js +2 -2
- package/dist/scene/asset-resource-loader.js +1 -1
- package/dist/scene/assets-provider.js +1 -1
- package/dist/scene/batched-mesh-2.js +2 -2
- package/dist/scene/bootstrap.js +1 -1
- package/dist/scene/collision/collision-shape-import.js +1 -1
- package/dist/scene/collision/collision-shape.js +1 -1
- package/dist/scene/landscape/landscape-manager.js +1 -1
- package/dist/scene/landscape/landscape.js +1 -1
- package/dist/scene/landscape/utils.js +1 -1
- package/dist/scene/materializer.d.ts +5 -0
- package/dist/scene/materializer.js +2 -2
- package/dist/scene/materials/grass-foliage.js +1 -1
- package/dist/scene/materials/grass.js +1 -1
- package/dist/scene/materials/utils/material-painting.js +1 -1
- package/dist/scene/materials/utils/noise.glsl.js +1 -1
- package/dist/scene/materials/water.js +1 -1
- package/dist/scene/model.js +1 -1
- package/dist/scene/objects/prefab.js +1 -1
- package/dist/scene/objects/ramp-geometry.js +1 -1
- package/dist/scene/objects/shapes.js +1 -1
- package/dist/scene/objects/stairs-geometry.js +1 -1
- package/dist/scene/runtime-asset-service.js +1 -1
- package/dist/scene/runtime-backend-service.js +1 -1
- package/dist/scene/runtime-bundled-backend-service.js +1 -1
- package/dist/scene/scene-data-service.js +1 -1
- package/dist/scene/sky.js +1 -1
- package/dist/scene/storage/storage.js +1 -1
- package/dist/shader/builtin/decal-standard-shader.js +1 -1
- package/dist/shader/builtin/decal-unlit-shader.js +1 -1
- package/dist/shader/builtin/index.js +1 -1
- package/dist/shader/builtin/lambert-shader.js +1 -1
- package/dist/shader/builtin/landscape-composite-shader.js +1 -1
- package/dist/shader/builtin/landscape-shader.js +1 -1
- package/dist/shader/builtin/layered-shader.js +1 -1
- package/dist/shader/builtin/standard-shader.js +1 -1
- package/dist/shader/builtin/toon-shader.js +1 -1
- package/dist/shader/builtin/unlit-shader.js +1 -1
- package/dist/shader/color-layer.js +1 -1
- package/dist/shader/decal-shader.js +1 -1
- package/dist/shader/index.js +1 -1
- package/dist/shader/parameter.js +1 -1
- package/dist/shader/shader.js +1 -1
- package/dist/shader/sprite-shader.js +1 -1
- package/dist/shader/trail-shader.js +1 -1
- package/dist/shader-nodes/bulge.js +1 -1
- package/dist/shader-nodes/curve-sample.js +1 -1
- package/dist/shader-nodes/decal.js +1 -1
- package/dist/shader-nodes/depth.js +1 -1
- package/dist/shader-nodes/effects.js +1 -1
- package/dist/shader-nodes/glsl-node.js +1 -1
- package/dist/shader-nodes/index.js +1 -1
- package/dist/shader-nodes/landscape.js +1 -1
- package/dist/shader-nodes/layers.js +1 -1
- package/dist/shader-nodes/math.js +1 -1
- package/dist/shader-nodes/particle.js +1 -1
- package/dist/shader-nodes/pom.js +1 -1
- package/dist/shader-nodes/scene-sample.js +1 -1
- package/dist/shader-nodes/shapes.js +1 -1
- package/dist/shader-nodes/texture-sequence.js +1 -1
- package/dist/shader-nodes/time.js +1 -1
- package/dist/shader-nodes/voronoi.js +1 -1
- package/dist/test/injection.test.js +1 -1
- package/dist/utils/async.js +1 -1
- package/dist/utils/buffer.js +1 -1
- package/dist/utils/collections.js +1 -1
- package/dist/utils/curve.js +1 -1
- package/dist/utils/files.js +1 -1
- package/dist/utils/materials.js +1 -1
- package/dist/utils/math.js +1 -1
- package/dist/utils/mesh.js +1 -1
- package/dist/utils/polyfill.js +1 -1
- package/dist/utils/three/cleanup.js +1 -1
- package/dist/utils/three/depth-pass.js +1 -1
- package/dist/utils/three/gpu-stats-panel.js +1 -1
- package/dist/utils/three/line-sphere.js +1 -1
- package/dist/utils/three/outline-pass.js +1 -1
- package/dist/utils/three/positional-audio-helper.js +1 -1
- package/dist/utils/three/stats.js +1 -1
- package/dist/utils/three/transform-controls.js +1 -1
- package/dist/utils/three/traverse.js +1 -1
- package/dist/utils/three/unscaled-sprite.js +1 -1
- package/dist/utils/type.js +1 -1
- package/dist/utils/uuid.js +1 -1
- package/dist/utils/voxel-bitset.js +1 -1
- package/dist/worker/index.js +1 -1
- package/package.json +1 -1
- package/tsconfig.tsbuildinfo +1 -1
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import{__decorate as e,__metadata as t}from"tslib";import{ConvexPolyhedronCollisionShape as a}from"@hology/core";import{Subject as s}from"rxjs";import*as r from"three";import{BoxGeometry as i,Color as n,Euler as o,Fog as l,FogExp2 as c,Group as h,Material as p,Matrix4 as d,Mesh as m,MeshLambertMaterial as u,MeshPhongMaterial as f,MeshStandardMaterial as g,Object3D as y,PointLight as w,Quaternion as M,Scene as v,Texture as b,Vector2 as A,Vector3 as S,Vector4 as x}from"three";import{batchingUniformFloat as I,batchingUniformVec2 as j,batchingUniformVec3 as D,batchingUniformVec4 as P,bool as C,BooleanExpression as E,BooleanNode as T,colorToNormal as V,float as O,FloatNode as k,ifDefApply as z,mix as F,NodeShaderMaterial as B,rgb as N,rgba as _,RgbNode as U,select as $,standardMaterial as W,Texture2dLookupNode as L,textureSampler2d as R,textureSampler2dArray as G,varyingAttributes as H,varyingTransformed as J,vec2 as q,Vec2Node as X,vec3 as Y,Vec3Node as Z,vec4 as K,Vec4Node as Q}from"three-shader-graph";import{Service as ee}from"typedi";import{VfxActor as te}from"../effects/vfx/vfx-actor.js";import{VisualEffect as ae}from"../effects/vfx/vfx-param.js";import{Prefab as se,PrefabOf as re}from"./objects/prefab.js";import{BaseActor as ie}from"../gameplay/actors/actor.js";import ne from"../gameplay/actors/builtin/index.js";import{PhysicsBodyType as oe,ThreeBlendingMode as le,withInjectionContext as ce}from"../gameplay/index.js";import{RenderingView as he}from"../rendering.js";import{curveSampler as pe,oneMinus as de,particleUniforms as me,Sampler2DNode as ue}from"../shader-nodes/index.js";import{LambertShader as fe}from"../shader/builtin/lambert-shader.js";import{LandscapeCompositeShader as ge}from"../shader/builtin/landscape-composite-shader";import{LandscapeShader as ye}from"../shader/builtin/landscape-shader.js";import{StandardShader as we}from"../shader/builtin/standard-shader.js";import{UnlitShader as Me}from"../shader/builtin/unlit-shader.js";import{extractShaderParameters as ve}from"../shader/parameter.js";import{ArrayMap as be,DefaultMap as Ae,groupBy as Se}from"../utils/collections.js";import{iterateMaterials as xe}from"../utils/materials.js";import{filterChildrenShallow as Ie,filterSceneShallow as je,findFirstVisibleMesh as De,findFirstVisibleObject as Pe,traverseAsync as Ce}from"../utils/three/traverse.js";import{AssetMeshInstance as Ee,AssetResourceLoader as Te}from"./asset-resource-loader.js";import{AssetsProvider as Ve}from"./assets-provider.js";import{isCollisionMesh as Oe}from"./collision/collision-shape-import.js";import{BoxCollisionShape as ke,PhysicalShapeMesh as ze}from"./collision/collision-shape.js";import{LandscapeManager as Fe}from"./landscape/landscape-manager.js";import{initLandscape as Be}from"./landscape/landscape.js";import{SectionGrid as Ne,smoothNormalsCrossMeshes as _e}from"./landscape/utils.js";import{createGrassFoliageMaterial as Ue}from"./materials/grass-foliage.js";import{createGrassMaterial as $e}from"./materials/grass.js";import{getMaterialAttribute as We}from"./materials/utils/material-painting.js";import{createWaterMaterial as Le}from"./materials/water.js";import{SerializedParamType as Re}from"./model.js";import{ShapeLibrary as Ge,ShapeLibraryKeys as He}from"./objects/shapes.js";import{ambientLightName as Je,createSky as qe,defaultSkyMaterial as Xe}from"./sky.js";import{Curve2 as Ye}from"../utils/curve.js";import{DecalUnlitShader as Ze}from"../shader/builtin/decal-unlit-shader.js";import{DecalStandardShader as Ke}from"../shader/builtin/decal-standard-shader.js";import{ColorLayer as Qe,defaultValueColorLayer as et,defaultValueMaskLayer as tt,MaskLayer as at}from"../shader/color-layer.js";import{LayeredShader as st}from"../shader/builtin/layered-shader";import{isColorLayerSerialized as rt}from"../shader/color-layer";import{FogVolume as it}from"../rendering/fog/fog-volume-actor.js";import{UnscaledSprite as nt}from"../utils/three/unscaled-sprite.js";import{ToonShader as ot}from"../shader/builtin/toon-shader.js";import{BatchedMesh2 as lt}from"./batched-mesh-2.js";import{ParallaxStandardMaterial as ct}from"../shader/builtin/standard-shader";import{parallaxOcclusionMapping as ht}from"../shader-nodes/pom.js";import{traverseVisibleEvery as pt}from"../utils/three/traverse";const dt={},mt=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent),ut=/^((?!chrome|android).)*safari/i.test(navigator.userAgent)||(navigator.userAgent.includes("iPhone")||navigator.userAgent.includes("iPad"))&&!!navigator.userAgent.match(/AppleWebKit/)&&!navigator.userAgent.match(/CriOS/);export const shapeDefaultColor="#aaaaaa";export class SceneMaterializerLoader{constructor(e,t,a){this.dataProvider=e,this.assetsService=t,this.assetManagerService=a}get(e,t){return new ft(e,this.dataProvider,this.assetsService,this.assetManagerService,t,[],[],{create:()=>null,initActor:async()=>{}})}}let ft=class{constructor(e,t,a,i,n,o,l,c,h=[]){this.scene=e,this.dataProvider=t,this.assetsService=a,this.assetManagerService=i,this.renderingView=n,this.shaders=o,this.actorTypes=l,this.actorProvider=c,this.componentTypes=h,this.objectMap=new Map,this.sceneObjectMap=new Map,this.components=[],this.landscapeManagers=[],this.materializedActors=new Map,this.idToSceneObject=new Map,this.inEditor=!0,this.updated$=new s,this.removed$=new s,this.error$=new s,this.editorActorParamSnapshot=new Map,this.assets=new Map,this._canBeInstancedCache=new Map,this._originalMaterials=new Map,this.pmremGeneratorResults=new WeakMap,this.prefabInstanceChain=[],this.prefabInstanceExposedActorMap=new Map,this.geometryCache=new Map,this.collisionShapeCache=new Map,this.originalFog=null,t.onCreate(e=>this.update(e)),t.onUpdate(e=>this.update(e)),t.onRemove(e=>this.remove(e)),this.createAssetSubscription=a.onCreate.subscribe(e=>{this.assets.set(e.id,e)}),this.updateSubscription=a.onUpdate.subscribe(async t=>{this.assets.set(t.id,t),"material"==t.type?e.traverse(e=>{if(e instanceof r.Mesh)if(Array.isArray(e.material))for(let a=0;a<e.material.length;a++)this.refreshMaterial(e,e.material[a],t,a);else this.refreshMaterial(e,e.material,t)}):"mesh"==t.type?(this.findByAssetId(t.id).forEach(e=>{this.remove(e.userData.src),this.materializeAndInitActor(e.userData.src)}),this.landscapeManagers.forEach(e=>{const a=e.source?.grass?.layers?.some(e=>e.meshes.some(e=>e.assetId===t.id));a&&e.queueRefreshScatter(this.renderingView?.camera.position??new S,!0)})):"prefab"===t.type?this.findByAssetId(t.id).forEach(e=>{const t=e.userData.src;this.remove(t),this.materializeAndInitActor(t)}):"vfx"===t.type&&this.dataProvider.getObjects().forEach(e=>{It(e,(e,a)=>{"vfx"===e.type&&e.assetId===t.id&&(this.remove(e),this.materializeAndInitActor(e))})})})}async refreshMaterial(e,t,a,s){const r=t?.userData?.assetId;if(r!==a.id){const e=this.assets.get(r);let t=!1;if(null!=e)for(const s of Object.values(e.material.shaderParams)){if(s.type===Re.Material&&s.value===a.id){t=!0;break}if(s.type===Re.Array&&"element"in s&&s.element===Re.Material&&s.value.includes(a.id)){t=!0;break}}if(!t)return}const i=await materialFromAsset(this.assets.get(r),this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1),n=i.userData;i.userData=t.userData,i.userData.hasBloom=n.hasBloom,i.userData.reflective=n.reflective,i.userData.outlineParameters=n.outlineParameters,null!=s?Vt(e.material[s],i)||(e.material[s]=i):Vt(e.material,i)||(e.material=i,e===this.sky&&this.applySkySettings(e.material))}getTopLevelActors(){return Array.from(this.materializedActors.entries()).filter(([e,t])=>!e.includes("/")).map(([,e])=>e)}get actorInstances(){return Array.from(this.materializedActors.values())}async initTextures(){const e=[];if(await Promise.all(this.dataProvider.getObjects().filter(e=>"shape_mesh"===e.type||"asset_mesh"===e.type).filter(e=>null!=e.materialAssignments).flatMap(e=>e.materialAssignments).map(async t=>{const a=this.assets.get(t.materialId);if(null!=a)for(const t of Object.values(a.material.shaderParams??{}))if(t.type===Re.Texture&&"string"==typeof t.value){const a=this.assets.get(t.value),s=await this.assetManagerService.getTexture(a);null!=s&&e.push(s)}})),0!==e.length&&this.renderingView){console.log(`Initializing ${e.length} textures`),console.time("Init textures");for(const t of e)this.renderingView.renderer.initTexture(t);console.timeEnd("Init textures")}}async prefetchAssets(){const e=Array.from(new Set(this.dataProvider.getObjects().filter(e=>null!=e.assetId&&"asset_mesh"==e.type).filter(e=>e.assetId)));await Promise.all(e.map(e=>this.assetsService.getAsset(e.assetId).then(e=>{if(null!=e)return this.assetManagerService.getMesh(e)}))),this.initTextures()}async init(){await this.preInit(),yt.clear(),wt.clear(),await this.prefetchAssets(),await Promise.all(this.dataProvider.getObjects().map(e=>this.materialize(e))),await this.initActorsPostInit()}async initActorsPostInit(e=Array.from(this.materializedActors.entries())){const t=e.map(async([e,t])=>{const a=t.object.userData.src??t.object.userData._src;if("vfx"===a.type)return Promise.resolve();const s=await this.assetsService.getAsset(a.assetId),r=e.split("/"),i=r.slice(0,-1),n=i.join("/"),o=(r[r.length-1],new Map);for(const[e,t]of this.materializedActors)if(o.set(e,t),0===n.length)e.includes("/")||o.set(e,t);else if(e.startsWith(n+"/")){const a=e.slice(n.length+1);a.includes("/")||o.set(a,t)}const l={...s?.actor?.params??{},...a.actor?.params??{}},c=[...a.actor?.innerParams??[]];for(let t=i.length-1;t>=0;t--){const a=i.slice(0,t+1).join("/"),s=this.idToSceneObject.get(a);if("prefab"===s?.type&&null!=s.prefab){const i=await this.assetsService.getAsset(s.assetId);if(null!=i){let n=!1,o=a+"/"+i.prefab?.mainActorId;for(;null!=o;){if(o===e){n=!0;break}o=this.prefabInstanceExposedActorMap.get(o)}if(n&&null!=s.prefab.params&&Object.assign(l,s.prefab.params),null!=s.prefab.innerParams)for(const e of s.prefab.innerParams){const a=r.slice(t+1);e.path.length>=a.length&&e.path.slice(0,a.length).every((e,t)=>e===a[t])&&c.push({path:e.path.slice(a.length),params:e.params})}}}}for(const e of c)await this.applyActorComponentParams(t,e.path.slice(),e.params,o);await this.attachEditorComponents(t,a,o);const h=await prepareClassParameters(l,t.constructor,this.assetsService,this.assetManagerService,o,this.renderingView,this.shaders,this.actorProvider,e=>{const t=n.length>0?n+"/"+e:e;return this.prefabInstanceExposedActorMap.get(t)??null});Object.assign(t,h);try{return await this.actorProvider.initActor(t)}catch(e){console.error(`Failed to initiate actor (name="${a.name}", id=${a.id})`,e)}});return Promise.all(t)}async attachEditorComponents(e,t,a){const s=t.actor?.components??[];for(const r of s){const s=this.componentTypes.find(e=>e.name===r.type);if(null==s){console.warn(`Component type '${r.type}' not found for actor ${t.id}`);continue}const i=e.attach(s.type);if(null!=r.params){const e=await prepareClassParameters(r.params,null,this.assetsService,this.assetManagerService,a,this.renderingView,this.shaders,this.actorProvider,e=>this.prefabInstanceExposedActorMap.get(e)??null);Object.assign(i,e)}for(const e of r.innerParams??[])await this.applyActorComponentParams(i,e.path.slice(),e.params,a)}}addVfxChildActors(e,t=e){}async applyActorComponentParams(e,t,a,s){const r=t.length,i=t.shift();if(0==r){const t=await prepareClassParameters(a,null,this.assetsService,this.assetManagerService,s,this.renderingView,this.shaders,this.actorProvider,e=>this.prefabInstanceExposedActorMap.get(e)??null);for(const[a,s]of Object.entries(t))null!=s&&(e[a]=s)}else null!=e[i]&&await this.applyActorComponentParams(e[i],t,a,s)}canObjectBeInstanced(e){return e.physics?.type!==oe.dynamic&&"sky"!==e.type&&"global_fog"!==e.type&&"world_env"!==e.type}async canAssetBeInstanced(e){let t=this._canBeInstancedCache.get(e.assetId);if(null==t){const a=await this.createFromAsset(e);if(null==a)return!1;const s=[];a.traverse(e=>{!Oe(e)&&e.isMesh&&s.push(e)});const r=1==s.length&&0==s[0].children.length,i=!ut,n=s.every(e=>!Array.isArray(e.material)||1===e.material.length),o=s.some(e=>e instanceof m&&null!=e.geometry.morphAttributes&&Object.keys(e.geometry.morphAttributes).length>0),l=!0;t=s.length>0&&(r||n&&i)&&l&&!o,this._canBeInstancedCache.set(e.assetId,t)}return t}async preInit(){this.renderingView?.onLoop(()=>{null!=this.sky&&this.renderingView.camera.getWorldPosition(this.sky.position)}),this.assetsService.getAssets().then(e=>{for(const t of e)this.assets.set(t.id,t)})}shouldBeMaterialized(e){if(null!=this.detailTier&&"asset_mesh"===e.type&&null!=e.assetId){const t=this.assets.get(e.assetId);if(null!=t){const e=t.mesh?.detailTier;if(null!=e)return e<=this.detailTier}}return!0}async initWithInstancing(){await this.preInit(),await this.prefetchAssets(),yt.clear(),wt.clear();const e=[],t=new be,a=new be,s=new be;let i=0,l=0,c=0;const h=new Map,p=new Ae(()=>new Map);for(const r of this.dataProvider.getObjects())await It(r,async(r,o,d)=>{if(!this.shouldBeMaterialized(r))return;const u="asset_mesh"==r.type&&this.canObjectBeInstanced(r)&&await this.canAssetBeInstanced(r),f="shape_mesh"===r.type&&"landscape"!==r.shape&&r.physics?.type!==oe.dynamic;if(u||f){if(o&&o.children?.length>0){const e=o.children.findIndex(e=>e.id===r.id);e>=0&&o.children.splice(e,1)}if(f){let e=r.shape+JSON.stringify(r.shapeParams??{})+r.castShadow+r.receiveShadow;const t=r.materialAssignments?.at(0)?.materialId,a=null!=t?this.assets.get(t):null;let i=null;if(null!=a&&"shader"!==a.material.type){if(e+=a.material.type+a.material.shader,null!=a.material.shaderParams){if(e+=Object.entries(a.material.shaderParams).filter(([e,t])=>"color"!=e).map(e=>JSON.stringify(e)).join(),null!=a.material.shaderParams.color){const e=a.material.shaderParams.color;e.type===Re.Color&&null!=e.value&&(i=new n(e.value))}}}else e+=t;s.push(e,{object:{...r,parentTransform:d},color:i}),c++}else{const e=this.assets.get(r.assetId);let s=h.get(r.assetId);if(null==s){const e=await this.createFromAsset(r,{assignMaterials:!1});if(null==e)return;if(s=h.get(r.assetId),null==s){s={useBatchedMesh:null!=De(e)&&pt(e,e=>!(e instanceof m)||this.testCanBatch(e.material,e.geometry)),assetMesh:e},h.set(r.assetId,s)}}const n=Dt(r.materialAssignments,e.materialAssignments);if(s.useBatchedMesh)await Ce(s.assetMesh,async e=>{if(!(e instanceof m))return;const t=Array.isArray(e.material)?e.material[0]:e.material,s=n.find(e=>null!=t.color&&Tt(e.color,t.color)&&(null==e.name||t.name===e.name))?.materialId;let o=t;if(null!=s){const e=this.assets.get(s);o=await materialFromAsset(e,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!0)}if(null!=o){p.get(r.id).set(e.uuid,o);let t=Bt(o);t+=zt(e),a.push(t,{...r,parentTransform:d,meshUUID:e.uuid}),i++}else console.warn("Can not materialize mesh because missing material",r)});else{const e=r.assetId+JSON.stringify(r.materialAssignments??[]);t.push(e,{...r,parentTransform:d}),l++}}}else null==o&&e.push({...r,parentTransform:d})});console.log(`Scene init stats: \n Batched Assets: ${a.size} groups containing in total ${i} objects.\n Instanced Assets: ${t.size} groups containing in total ${l} objects.\n Shapes: ${s.size} batch groups containing in total ${c} objects. \n ${e.length} objects can not be batched. \n `);for(const e of h.values())this.prepareCollisionShapesForInstanced(e.assetMesh);console.time("materialize batches");for(const e of a.values()){if(0==e.length)continue;let t;const a=h.get(e[0].assetId).assetMesh;t=this.createBatchedMesh(e,p,h);const s=this.assets.get(e[0].assetId);t.castShadow=e[0].castShadow??s.castShadow??!0,t.receiveShadow=e[0].receiveShadow??s.receiveShadow??!0;const r=new Ee;r.add(t),r.userData.src=e[0],a instanceof Ee&&(r.collisionShapes=a.collisionShapes),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r)}for(const e of t.values()){if(0==e.length)continue;let t;const a=h.get(e[0].assetId).assetMesh;t=await this.createInstancedMesh(e,a);const s=this.assets.get(e[0].assetId);t.castShadow=e[0].castShadow??s.castShadow??!0,t.receiveShadow=e[0].receiveShadow??s.receiveShadow??!0;const r=new Ee;r.add(t),r.userData.src=e[0],a instanceof Ee&&(r.collisionShapes=a.collisionShapes),this.prepareCollisionShapesForInstanced(r),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r)}console.timeEnd("materialize batches");for(const e of s.values()){if(0==e.length)continue;const t=e[0].object,a=await this.createFromShape(t),s=Pe(a,e=>!Oe(e)&&null!=e.geometry),i=s.material.clone();null!=e[0].color&&null!=i.color&&(i.color=new n(16777215));const l=s.geometry;let c,h;!(ut||i instanceof B||null==l.index)?(c=new r.BatchedMesh(e.length,l.getAttribute("position").count,l.index.count,i),c.perObjectFrustumCulled=!0,h=c.addGeometry(l)):c=new r.InstancedMesh(l,i,e.length),c.castShadow=a.castShadow??!0,c.receiveShadow=s.receiveShadow??!0;for(let t=0;t<e.length;t++){const a=e[t],s=(new r.Matrix4).compose((new S).fromArray(a.object.position),(new M).setFromEuler((new o).fromArray(a.object.rotation)),(new S).fromArray(a.object.scale)),i=(new d).copy(a.object.parentTransform).multiply(s);let n;n=c instanceof r.BatchedMesh?c.addInstance(h):t,c.setMatrixAt(n,i),null!=a.color&&c.setColorAt(n,a.color)}for(let t=0;t<e.length;t++){const s=e[t],r=new Ee;r.userData.src=e[0],a instanceof ze&&(r.collisionShapes=[a.collisionShape]),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r),r.add(c),null==c.userData.hasCollision&&(c.userData.hasCollision=[]),c.userData.hasCollision[t]=!!s.object.collisionDetection}}await Promise.all(e.map(e=>this.materialize(e))),await this.initActorsPostInit()}prepareCollisionShapesForInstanced(e){e instanceof Ee&&e.collisionShapes.forEach(e=>{e instanceof a&&e.mesh instanceof m&&(e.mesh=e.mesh.geometry)})}testCanBatch(e,t){return!ut&&t.groups.length<2&&(!Array.isArray(e)||1==e.length)&&this.testCanBatchMaterial(e)}testCanBatchMaterial(e){const t=Array.isArray(e)?e[0]:e;return null!=t&&(!(t instanceof g)||null==t.bumpMap&&null==t.lightMap&&null==t.displacementMap)}createBatchedMesh(e,t,a){const s=new be;for(const t of e)null!=t.meshUUID?s.push(t.meshUUID??t.assetId,t):console.warn("Missing mesh uuid for batching");let i=0,o=0,l=0;const c=new Map;for(const[e,t]of s.entries()){const s=t[0].assetId,r=a.get(s);if(null==r){console.warn("Missing batching info for asset id "+s);continue}const n=Pe(r.assetMesh,t=>t instanceof m&&t.uuid===e);if(null==n){console.warn("Missing mesh in batched asset");continue}c.set(e,n);const h=n.geometry.getAttribute("position");null==h&&console.warn("Missing position attribute for batched mesh"),i+=n.geometry.index.count*t.length,o+=h.count*t.length,l+=t.length}const h=["color","map","roughness","roughnessMap","metalness","metalnessMap","opacity","alphaMap","aoMap","aoMapIntensity","normalMap","normalScale","emissive","emissiveIntensity","emissiveMap"];let p=new Map,d=new r.MeshStandardMaterial({color:"white"});const u=t.get(e[0].id).get(e[0].meshUUID);if(null==u)throw"missing source material";if(u instanceof g){const a=new Set,s=new Map;for(const i of e){const e=t.get(i.id).get(i.meshUUID);if(null==e)throw"missing mat";for(const t of h){let i=e[t];i instanceof r.CompressedArrayTexture&&null!=i.userData.index&&(i=i.userData.index);const n=s.get(t);void 0===n||Wt(i,n)?s.set(t,i):a.add(t)}}for(const e of a){let t;const a=u[e];if("number"==typeof a)t=I(e);else if(a instanceof x)t=P(e);else if(a instanceof S||a instanceof n)t=D(e);else if(a instanceof A)t=j(e);else if(a instanceof r.CompressedArrayTexture)t=I(e+"_i");else if(a instanceof b)continue;p.set(e,t)}let i=H.uv;u instanceof ct&&null!=u.heightMap&&(i=ht(i,R(u.heightMap),O(u.heightScale)));let o=Nt(p.get("opacity"),k)??O(u.opacity??1);if(null!=u.alphaMap){let e;if(u.alphaMap instanceof r.CompressedArrayTexture){const t=G(u.alphaMap),a=Nt(p.get("alphaMap"),k)??O(u.alphaMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.alphaMap).sample(i);o=o.multiply(e.r)}let l=_(Nt(p.get("color"),Z)??u.color,o);if(null!=u.map){let e;if(u.map instanceof r.CompressedArrayTexture){const t=G(u.map),a=Nt(p.get("map"),k)??O(u.map.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.map).sample(i);l=l.multiply(e)}let c=_(Nt(p.get("emissive"),Z)??u.emissive,o);if(null!=u.emissiveMap){let e;if(u.emissiveMap instanceof r.CompressedArrayTexture){const t=G(u.emissiveMap),a=Nt(p.get("emissiveMap"),k)??O(u.emissiveMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.emissiveMap).sample(i);c=c.multiply(e)}const m=Nt(p.get("emissiveIntensity"),k)??O(u.emissiveIntensity??1),f=Nt(p.get("normalScale"),X)??q(u.normalScale??new A(1,1));let g=J.normal;if(null!=u.normalMap){let e;if(u.normalMap instanceof r.CompressedArrayTexture){const t=G(u.normalMap),a=Nt(p.get("normalMap"),k)??O(u.normalMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.normalMap).sample(i);g=V(e.rgb,f.x)}let y=Nt(p.get("roughness"),k)??O(u.roughness??1);if(null!=u.roughnessMap){let e;if(u.roughnessMap instanceof r.CompressedArrayTexture){const t=G(u.roughnessMap),a=Nt(p.get("roughnessMap"),k)??O(u.roughnessMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.roughnessMap).sample(i);y=y.multiply(e.g)}let w=Nt(p.get("metalness"),k)??O(u.metalness??0);if(null!=u.metalnessMap){let e;if(u.metalnessMap instanceof r.CompressedArrayTexture){const t=G(u.metalnessMap),a=Nt(p.get("metalnessMap"),k)??O(u.metalnessMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.metalnessMap).sample(i);w=w.multiply(e.b)}let M=O(1);if(null!=u.aoMap){let e;if(u.aoMap instanceof r.CompressedArrayTexture){const t=G(u.aoMap),a=Nt(p.get("aoMap"),k)??O(u.aoMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.aoMap).sample(i);M=M.multiply(e.r)}const v=Nt(p.get("aoMapIntensity"),k)??O(u.aoMapIntensity??0);let C=g;!0!==u.userData.disableAO&&(C=z("DOUBLE_SIDED",C,e=>$(new E("gl_FrontFacing"),e,e.multiplyScalar(-1))));const T=new B({color:W({color:l,roughness:y,metalness:w,ambientOcclusion:M,ambientOcclusionIntensity:v,emissive:c,emissiveIntensity:m,normal:C}),normal:g,roughness:y,emissive:c.rgb,transparent:u.transparent,alphaTest:u.alphaTest,envMap:u.envMap});null!=u.envMap&&(T.uniforms.envMapIntensity={value:u.envMapIntensity},T.uniforms.envMapRotation={value:$t(u.envMapRotation,u.envMap)}),T.envMap=u.envMap,T.side=u.side,d=T}else{d=u;for(const a of e){const e=t.get(a.id).get(a.meshUUID);if(e!=d){console.error(`Different materials in group for object ${a.id} and mesh uuid ${a.meshUUID}`,{objectMaterial:e,sourceMaterial:u});break}}}const f=new lt(l,o,i,d);for(const[e,t]of p.entries()){let a=1;t instanceof Q||t instanceof Z?a=4:t instanceof X&&(a=2),f.initUniform(e,a,0)}for(const[e,i]of s.entries()){const s=i[0].assetId,o=c.get(e);if(null==o){console.error(`Missing single asset mesh for mesh uuid ${e} and asset id ${s}`);continue}if(null==o.geometry){console.error("Missing geometry on mesh mesh");continue}const l=f.addGeometry(o.geometry),h=a.get(s);if(null==h){console.warn("Missing batching info when configuring for asset id "+s);continue}const d=De(h.assetMesh)?.uuid===e,m=h.assetMesh instanceof Ee&&d?h.assetMesh.collisionShapes:void 0,u=this.configureBatchedInstancedMesh(i,f,o,l,m);for(let e=0;e<u.length;e++){const a=i[e],s=u[e],o=t.get(a.id).get(a.meshUUID);for(let e of p.keys()){let t=o[e];if(t instanceof n&&(t=new S(t.r,t.g,t.b)),t instanceof r.CompressedArrayTexture)t=t.userData.index??0,e+="_i";else if(t instanceof b||null==t)continue;f.setUniformAt(e,s,t)}}}return f}async createInstancedMesh(e,t){const a=Pe(t,e=>!Oe(e)&&null!=e.geometry),s=await this.assetsService.getAsset(e[0].assetId);await this.applyMaterials(t,Dt(e[0].materialAssignments,s.materialAssignments)),a.updateMatrix();const i=a.geometry.clone(),n=a.material;let o;if(o=new r.InstancedMesh(i,n,e.length),this.configureBatchedInstancedMesh(e,o,a),a.material instanceof p&&o.castShadow&&o.receiveShadow&&Array.isArray(n))for(const e of n);return o}configureBatchedInstancedMesh(e,t,a,s,i){const n=[];for(let l=0;l<e.length;l++){let c=l;t instanceof r.BatchedMesh&&(c=t.addInstance(s)),n.push(c);const h=(new r.Matrix4).compose((new S).fromArray(e[l].position),(new M).setFromEuler((new o).fromArray(e[l].rotation)),(new S).fromArray(e[l].scale)),p=(new d).copy(e[l].parentTransform).multiply(h).multiply(a.matrixWorld);t.setMatrixAt(c,p),null==t.userData.hasCollision&&(t.userData.hasCollision=[]),t.userData.hasCollision[c]=!!e[l].collisionDetection,null!=i&&(null==t.userData.collisionShapes&&(t.userData.collisionShapes=[]),t.userData.collisionShapes[c]=i)}return n}remove(e){if(console.log("Remove scene object",e),"global_fog"==e.type)return void(this.scene.fog=this.originalFog);if("world_env"===e.type)this.resetWorldEnv(),this.worldEnvObj=null;else if("actor"==e.type||"vfx"===e.type){const t=this.materializedActors.get(e.id);null!=t?(t.disposed.next(!0),t.onEndPlay()):console.warn("Failed to remove actor",e)}else"prefab"===e.type&&this.materializedActors.forEach((t,a)=>{a.startsWith(e.id)&&(t.disposed.next(!0),t.onEndPlay()),this.materializedActors.delete(a)});const t=this.sceneObjectMap.get(e.id);t?.parent.remove(t),this.sceneObjectMap.delete(e.id),this.components.filter(t=>t.object.userData.src?.id===e.id).forEach(e=>this.components.splice(this.components.indexOf(e,1))),this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(e=>{e.clear(),e.stop(),this.landscapeManagers.splice(this.landscapeManagers.indexOf(e,1))}),this.removed$.next({object:t,source:e})}deleteSceneObject(e){const t=this.sceneObjectMap.get(e.id);if(this.scene.remove(t),"landscape"==e.type){const t=this.landscapeManagers.findIndex(t=>t.source.id===e.id);if(t>-1){const e=this.landscapeManagers.splice(t,1)[0];e.clear(),e.stop()}}}findByAssetId(e){return je(this.scene,t=>t.userData.src?.assetId==e,e=>null!=e.userData.src)}applyMaterials(e,t){return null==t?Promise.resolve([]):Promise.all(t.filter(e=>"null"!==e.materialId).map(t=>this.applyMaterial(e,t)))}async applyMaterial(e,t){await applyMaterial(e,t,e=>{const t=this.assets.get(e);if(null!=t)try{return materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders)}catch(e){console.error("Failed to apply material",e)}},this._originalMaterials)}unapplyMaterials(e){e.traverse(async e=>{if(e instanceof m)if(e.material instanceof Array)for(let t=0;t<e.material.length;t++)e.material[t]=this._originalMaterials.get(e.id+"#"+t)??e.material[t];else e.material=this._originalMaterials.get(e.id)??e.material})}updateActors(e){console.log("update actors"),this.actorTypes=e;const t=new Set(Object.values(ne));je(this.scene,e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&!t.has(e.userData.src.actor.type)).forEach(async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)})}updateComponents(e){this.componentTypes=e,je(this.scene,e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&(e.userData.src.actor?.components?.length??0)>0).forEach(async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)})}updateShaders(e){this.shaders=e;for(const[e,t]of yt.entries())t.userData.customShaderName&&yt.delete(e);this.landscapeManagers.forEach(t=>t.updateShaders(e)),je(this.scene,e=>!0).forEach(e=>{e.traverse(async e=>{if(e instanceof m)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++){const a=e.material[t].userData?.customShaderName;if(null!=a){const a=this.assets.get(e.material[t].userData.assetId);this.refreshMaterial(e,e.material[t],a,t)}}else{const t=e.material.userData?.customShaderName;if(null!=t){const t=this.assets.get(e.material.userData.assetId);this.refreshMaterial(e,e.material,t)}}})})}async update(e){if("sky"===e.type&&null!=this.sky&&null!=this.sky.parent)return void this.updateSky(e);if("world_env"===e.type&&null!=this.worldEnvObj)return void this.updateWorldEnv(e);const t=this.sceneObjectMap.get(e.id);if(t){let s=!1;if(t.traverseAncestors(e=>{"_hology_transform_group"===e.name&&(s=!0)}),!s){const a=this.findParent(e);null!=a&&a.uuid!=t.uuid?a.attach(t):console.error("Parent is wrong")}if("prefab"!==e.type&&"group"!==e.type){this.unapplyMaterials(t);this.inEditor&&e.hidden&&!1?t.traverse(e=>{e instanceof m&&(e.material.wireframe=!0)}):t.traverse(e=>{e instanceof m&&(e.material.wireframe=!1)})}if("asset_mesh"===e.type){const a=this.assets.get(e.assetId);Dt(e.materialAssignments,a.materialAssignments).forEach(e=>this.applyMaterial(t,e))}else"shape_mesh"===e.type&&this.applyMaterials(t,e.materialAssignments);if(s||(null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)),this.applyVertexMaterials(e,t),"light"==e.type)if("point"==e.light.type){const a=t;a.color=new n(e.light.point.color),a.intensity=e.light.point.intensity,a.decay=e.light.point.decay,a.castShadow=e.light.point.castShadow,a.distance=Math.max(e.light.point.distance,0),a.userData.volumetricIntensity=e.light.point.volumetricIntensity}else if("spot"==e.light.type){const a=t;a.color=new n(e.light.spot.color),a.intensity=e.light.spot.intensity,a.decay=e.light.spot.decay,a.angle=e.light.spot.angle,a.penumbra=e.light.spot.penumbra,a.castShadow=e.light.spot.castShadow,a.distance=Math.max(e.light.spot.distance,0),a.userData.volumetricIntensity=e.light.spot.volumetricIntensity}else"directional"===e.light.type?this.applyDirectionalLight(e.light.directional,e):"ambient"===e.light.type&&this.applyDirectionalAmbientLight(t,e.light.ambient,e);else if("landscape"===e.shape){const a=this.landscapeManagers.find(t=>t.source.id===e.id).source.landscape.options.density!==e.landscape.options.density;if(this.inEditor&&a){this.remove(e);const t=await this.materializeAndInitActor(e);return void this.updated$.next({object:t,source:e})}this.applyHeightMaps(t,e.landscape.heightMaps),this.inEditor&&this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(t=>{t.updateSource(e),t.queueRefreshScatter(this.renderingView.camera.position,!0,e=>!0)})}else if("global_fog"===e.type){const t=(this.scene.fog instanceof c?"density":"linear")!==e.fog.type;this.scene.fog=xt(e.fog),t&&(a=this.scene).traverse(e=>{if(e instanceof m){const t=e.material;t instanceof B&&(a.fog instanceof l?(t.uniforms.fogFar.value=a.fog.far,t.uniforms.fogNear.value=a.fog.near):a.fog instanceof c&&(t.uniforms.density={value:a.fog.density}),t.needsUpdate=!0,t.uniformsNeedUpdate=!0)}}),this.fixFogColor()}else if("actor"===e.type){if(this.materializedActors.has(e.id)){const t=this.materializedActors.get(e.id);if(t instanceof it){const a=await prepareClassParameters(e.actor.params,null,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,[],this.actorProvider,e=>this.prefabInstanceExposedActorMap.get(e)??null);return void Object.assign(t,a)}const a=this.editorActorParamSnapshot.get(e.id);null!=a&&a===JSON.stringify(e.actor)||s||(this.remove(e),await this.materializeAndInitActor(e))}}else if("shape_mesh"===e.type){const a=await this.createMeshByShape(e.shape,t.material,e.shapeParams);t instanceof ze&&(t.geometry=a.geometry,t.collisionShape=a.collisionShape)}("asset_mesh"===e.type||"shape_mesh"===e.type&&"landscape"!==e.shape)&>(t,e.castShadow,e.receiveShadow),e.name&&e.name.length>0&&(t.name=e.name),this.updated$.next({object:t,source:e})}else{const t=await this.materializeAndInitActor(e);this.updated$.next({object:t,source:e})}var a;this.renderingView.renderer.shadowMap.needsUpdate=!0}async materializeAndInitActor(e,t=this.findParent(e)){const a=await this.materialize(e,t),s=Array.from(this.materializedActors.entries()).filter(([t])=>t===e.id||t.startsWith(e.id+"/"));return await this.initActorsPostInit(s),a}findParent(e){const t=this.dataProvider.getObjects().flatMap(t=>t.id===e.id?null:Ie(t,t=>t.children?.some(t=>t.id===e.id),()=>!0))[0];return null==t?this.scene:null!=t?je(this.scene,e=>e.userData?.src?.id===t.id,e=>null!=e.userData?.src)[0]:void 0}fixFogColor(){!0===this.renderingView.options.enableOutlines&&(this.scene.fog.color=new n(this.scene.fog.color))}findMeshWithGeometry(e){let t;return e.traverse(e=>{e instanceof m&&e.geometry&&(t=e)}),t}applyVertexMaterials(e,t){if(null==e.vertexMaterials||0===e.vertexMaterials.length)return;let a=1;for(const t of e.vertexMaterials)a=Math.max(t.w.length,a);const s=Se(e.vertexMaterials,e=>e.m);t.traverse(e=>{if(e instanceof m){if(null==e.geometry)return;if(Ot(We(e,0,!1)),a>0){Ot(We(e,0,!1))}}});const r=new Set;for(const[e,i]of s.entries()){const s=null!=e?t.getObjectByName(e):this.findMeshWithGeometry(t);let n=!1;if(null==s||null==s.geometry)return void console.warn(`Failed to apply vertex materials on mesh with name "${e}"`);const o=We(s,0,!0);Ot(o);for(const e of i)o.setX(e.i,e.w[0]??0),o.setY(e.i,e.w[1]??0),o.setZ(e.i,e.w[2]??0),o.setW(e.i,e.w[3]??0),n=!0;if(a>0){const e=We(s,4,!0);Ot(e);for(const t of i)e.setX(t.i,t.w[4]??0),e.setY(t.i,t.w[5]??0),e.setZ(t.i,t.w[6]??0),e.setW(t.i,t.w[7]??0),e.needsUpdate=!0,n=!0}n&&r.add(e)}this.inEditor&&this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,e=>r.has(e.name)))}async materialize(e,t,a=!1,s){const r=this.getNestedActorId(e.id,s);if(this.idToSceneObject.set(r,e),!this.shouldBeMaterialized(e))return;let i,n;switch(e.type){case"asset_mesh":i=await this.createFromAsset(e);break;case"shape_mesh":i=await this.createFromShape(e);break;case"light":i=await this.createLight(e);break;case"particles":i=await this.createParticleSystem(e),e.collisionDetection=!1;break;case"global_fog":this.scene.fog=xt(e.fog),this.fixFogColor(),i=new h;break;case"sky":this.sky=qe(),this.updateSky(e),i=this.sky;break;case"world_env":this.updateWorldEnv(e),i=new h,this.worldEnvObj=i;break;case"actor":({object:i,actor:n}=await this.createFromActor(e,s));break;case"group":i=new h;break;case"prefab":i=await this.createFromPrefab(e,s,t);break;case"vfx":i=await this.createFromVfx(e,s);break;default:if(this.inEditor)throw new Error("unknown type "+e.type);console.warn(`Failed to materialize object. Unknown type '${e.type}'. This might be because the hology/core library is not compatible with the editor version.`)}if(null!=i){if(e.name&&e.name.length>0&&(i.name=e.name),this.applyTransform(e,i),a?i.userData._src=e:i.userData.src=e,null!=n&&(i.userData.actor=n),this.inEditor,this.inEditor,this.objectMap.set(i.uuid,e),this.sceneObjectMap.set(e.id,i),e.physics?.type!==oe.dynamic||null==t||this.inEditor?null==t?this.scene.add(i):null==t||"actor"!==e.type||this.inEditor?t?.add(i):(t.add(i),this.scene?.attach(i),console.log(i)):(t.add(i),i.getWorldPosition(i.position),i.getWorldQuaternion(i.quaternion),i.getWorldScale(i.scale),this.scene?.attach(i)),null!=e.children&&await Promise.all(e.children?.map(e=>this.materialize(e,i,a))),this.inEditor||null!=t||"asset_mesh"!=e.type&&"shape_mesh"!==e.type&&"prefab"!==e.type&&"group"!==e.type||"landscape"===e.shape||null!=e.physics?.type&&e.physics.type==oe.dynamic||St(i),null!=this.renderingView)return this.renderingView.renderer.shadowMap.needsUpdate=!0,i;console.warn("RenderingView not found in materializer")}}applyTransform(e,t){null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)}updateWorldEnv(e){this.renderingView.aoPass.enabled=e.worldEnv.ao.enabled,this.renderingView.aoPass.blendIntensity=e.worldEnv.ao.blendIntensity,this.renderingView.aoPass.updateGtaoMaterial(e.worldEnv.ao);const t=e.worldEnv.toneMapping;null!=t&&(this.renderingView.renderer.toneMapping=t.mapping??0,this.renderingView.renderer.toneMappingExposure=t.exposure??1);const a=e.worldEnv.environment;null!=a&&null!=a.textureId?this.assetManagerService.getTexture(this.assets.get(a.textureId)).then(e=>{null==this.pmremGenerator&&(this.pmremGenerator=new r.PMREMGenerator(this.renderingView.renderer),this.pmremGenerator.compileEquirectangularShader()),this.pmremGeneratorResults.has(e)||this.pmremGeneratorResults.set(e,this.pmremGenerator.fromEquirectangular(e).texture);const t=this.pmremGeneratorResults.get(e);this.renderingView.scene.environment=t,this.renderingView.scene.environmentIntensity=a.intensity??1}):this.renderingView.scene.environment=null}resetWorldEnv(){this.renderingView.aoPass.enabled=!1,this.renderingView.aoPass.blendIntensity=1,this.renderingView.aoPass.output=0,this.renderingView.renderer.toneMapping=0,this.renderingView.renderer.toneMappingExposure=1}async updateSky(e){if(null==e?.sky?.materialId)return void(this.sky.material=Xe);const t=await this.assetsService.getAsset(e.sky.materialId),a=await materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1);this.applySkySettings(a),null!=this.sky?this.sky.material=a:console.warn("No sky has been created")}applySkySettings(e){e.side=r.BackSide,(e instanceof g||e instanceof r.MeshBasicMaterial||e instanceof r.ShaderMaterial)&&(e.fog=!1),e.depthTest=!1}async createComponent(e,t,a,s){const r=new dt[a.path+"/"+a.className],i=t.id+s;r.id=i,r.object=e;for(const e of a.params)null!=e.value&&(r[e.name]=e.value);return this.components.push(r),i}async createFromActor(e,t){const a=this.actorTypes.find(t=>t.name===e.actor?.type)?.type??ne[e.actor?.type];if(null==a)return{object:null,actor:null};this.inEditor&&this.editorActorParamSnapshot.set(e.id,JSON.stringify(e.actor));const s=await this.actorProvider.create(a,(new S).fromArray(e.position),(new o).fromArray(e.rotation),!0);return this.materializedActors.set(this.getNestedActorId(e.id,t),s),{object:s?.object,actor:s}}getNestedActorId(e,t){return null!=t?t.sceneObjectChain.join("/")+"/"+e:e}async createFromVfx(e,t){const a=await this.assetsService.getAsset(e.assetId);null==a&&console.error("Could not find asset",e);const s=await this.actorProvider.create(te,(new S).fromArray(e.position),(new o).fromArray(e.rotation),!1);try{await s.fromAsset(a)}catch(e){return console.error("Failed to create VFX asset",e),null}return s.play(),this.materializedActors.set(this.getNestedActorId(e.id,t),s),null!=s&&(s.object.userData.actor=s),s?.object}async createFromShape(e){const t=this.inEditor&&e.hidden;let a;if("landscape"==e.shape)a=this.createLandscape(e),a.traverse(e=>{e instanceof m&&this._originalMaterials.set(e.id,e.material)});else{let s=new g({name:"Default",color:new n("#aaaaaa"),visible:this.inEditor||!e.hidden,wireframe:!!t});const r=await this.createMeshByShape(e.shape,s,e.shapeParams);r.castShadow=e.castShadow??!0,r.receiveShadow=e.castShadow??!1,e.collisionDetection||(r.collisionShape=null),r.physics=e.physics,a=r,this._originalMaterials.set(a.id,r.material),a.traverse(e=>{})}return t||(await Promise.all((e.materialAssignments??[]).filter(e=>null!=e.materialId).map(e=>this.applyMaterial(a,e))),this.applyVertexMaterials(e,a)),a}createLandscape(e){const t=e.landscape?.options;if(null==t)return console.error(`No landscape options exist on scene object ${e.id} ${e.name}`),new h;const a=Be(e.landscape.options);this.applyHeightMaps(a,e.landscape.heightMaps,!0);const s=new Fe(e,this.renderingView,a,this.assetManagerService,this.assetsService,this.shaders,t=>{(e.materialAssignments??[]).filter(e=>null!=e.materialId).forEach(e=>this.applyMaterial(t,e))});return this.landscapeManagers.push(s),s.refreshGeometry(),a}applyHeightMaps(e,t,a=!1){const s=new Ne(e.sections);for(const e of t??[]){const t=s.find(e.x,e.y);if(!t)return;const a=t.geometry.getAttribute("position");for(const t of e.points)a.setY(t.i,t.y);a.needsUpdate=!0}const r=e.sections;r.forEach(e=>{e.geometry.computeBoundsTree(),e.geometry.computeVertexNormals()}),this.inEditor&&!a||setTimeout(()=>_e(r),50)}async createMeshByShape(e,t,a={}){if("landscape"!==e&&He.includes(e)){const s=await prepareShapeParameters(a??{}),r=e+JSON.stringify(a);if(!this.geometryCache.has(r)){const t=Ge[e].geometry(s);t.computeTangents(),this.geometryCache.set(r,t)}this.collisionShapeCache.has(r)||this.collisionShapeCache.set(r,Ge[e].collision(s));return new ze(this.geometryCache.get(r),t,this.collisionShapeCache.get(r))}if(this.inEditor)throw new Error(`Unsupported shape '${e}'`);console.warn(`Failed to create shape. Unsupported shape '${e}'. This might be because the hology/core library is not compatible with the editor version.`)}async createFromAsset(e,t){const a=await this.assetsService.getAsset(e.assetId);if(null==a)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);let{scene:s}=await this.assetManagerService.getMesh(a,{mergeGeomtries:!0});if(!1!==t?.assignMaterials)try{await Promise.all(Dt(e.materialAssignments,a.materialAssignments).map(e=>this.applyMaterial(s,e)))}catch(t){console.error("Failed to apply material"+t,e)}const r=e.receiveShadow??!!a.receiveShadow,i=e.castShadow??!!a.castShadow;return s.receiveShadow=r,gt(s,i,r),e.collisionDetection||(s.collisionShapes=[]),null!=e.physics&&!0!==this.inEditor&&(s.physics=e.physics),this.applyVertexMaterials(e,s),s.traverse(e=>{e instanceof m&&"computeBoundsTree"in e.geometry&&null==e.geometry.boundsTree&&e.geometry.computeBoundsTree()}),s}async createFromPrefab(e,t,a){const s=await this.assetsService.getAsset(e.assetId);if(null==s)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);null==t&&(t={sceneObjectChain:[]}),t.sceneObjectChain.push(e.id);const{object:r}=await this.createFromPrefabAsset(s,t,a,e);return t.sceneObjectChain.pop(),r}async createFromPrefabAsset(e,t,a,s,r=!0){const i=new h;null!=s&&this.applyTransform(s,i),null!=a&&a.add(i),await Promise.all(e.prefab.objects.filter(e=>"global_fog"!==e.type&&"world_env"!==e.type).map(e=>this.materialize(e,i,!0,structuredClone(t))));const n=t.sceneObjectChain.join("/"),o=Array.from(this.materializedActors.entries()).filter(([e,a])=>e.startsWith(n)&&e.split("/").length-1===t.sceneObjectChain.length);let l;if(o.forEach(e=>{}),null!=e.prefab?.mainActorId){const a=t.sceneObjectChain.join("/")+"/"+e.prefab.mainActorId;l=this.materializedActors.get(a)}r||await this.initActorsPostInit(o);const c=Array.from(this.materializedActors.entries()).filter(([e,t])=>e.startsWith(n)).map(([,e])=>e);if(null!=e.prefab?.mainActorId&&null!=s){const a=t.sceneObjectChain.join("/"),s=a+"/"+e.prefab.mainActorId;this.prefabInstanceExposedActorMap.set(a,s)}return{object:i,actors:c,mainActor:l}}async createParticleSystem(e){await this.assetsService.getAsset(e.assetId);return new y}async createLight(e){if("point"===e.light.type){const t=new w(e.light.point.color,e.light.point.intensity,e.light.point.distance,e.light.point.decay);if(t.castShadow=e.light.point.castShadow??!0,this.inEditor){const e=(new r.TextureLoader).load("assets/light-bulb-icon.webp"),a=new r.SpriteMaterial({map:e,alphaTest:.5}),s=new nt(a);s.scale.multiplyScalar(.6),t.add(s)}return t}if("spot"===e.light.type){const t=new r.SpotLight(e.light.spot.color,e.light.spot.intensity,e.light.spot.distance,e.light.spot.angle,e.light.spot.penumbra,e.light.spot.decay);if(t.castShadow=e.light.spot.castShadow??!0,t.target=new y,t.target.position.set(0,-1,0),t.add(t.target),this.inEditor){const e=(new r.TextureLoader).load("assets/light-bulb-icon.webp"),a=new r.SpriteMaterial({map:e,alphaTest:.5}),s=new nt(a);s.scale.multiplyScalar(.6),t.add(s),t.add(new r.SpotLightHelper(t))}return t}return"directional"===e.light.type?(this.applyDirectionalLight(e.light.directional,e),new h):"ambient"===e.light.type?(this.applyDirectionalAmbientLight(null,e.light.ambient,e),new h):void 0}applyDirectionalAmbientLight(e,t,a){const s=this.scene.children.find(e=>e.name===Je);null!=s?(s.intensity=t.intensity,s.color.set(t.color),s.groundColor.set(t.color),s.userData.src=a,s.userData.volumetricIntensity=t.volumetricIntensity):console.warn("Couldn't find ambient light")}applyDirectionalLight(e,t){for(const a of this.renderingView.csm.lights)a.intensity=e.intensity,a.color.set(e.color),a.castShadow=e.castShadow,a.userData.src=t,a.userData.volumetricIntensity=e.volumetricIntensity;this.renderingView.csm.lightDirection.fromArray(e.direction).normalize()}dispose(){this.updateSubscription.unsubscribe(),this.createAssetSubscription.unsubscribe(),this.materializedActors.forEach(e=>e.disposed.next(!0)),this.materializedActors.clear()}};ft=e([ee(),t("design:paramtypes",[v,Object,Ve,Te,he,Array,Array,Object,Array])],ft);export{ft as SceneMaterializer};function gt(e,t,a){e.castShadow=t,e.receiveShadow=a,e.traverse(e=>{e.castShadow=t,e.receiveShadow=a})}const yt=new Map,wt=new Map,Mt=new u({color:16711935}),vt=new Map;export async function materialFromAsset(e,t,a,s,r,i=!0){const n=JSON.stringify(e.material)+t?._id;return i&&yt.has(n)?yt.get(n):i&&wt.has(n)?await wt.get(n):wt.set(n,_materialFromAsset(n,e,t,a,s,r,i)).get(n)}export async function _materialFromAsset(e,t,a,s,i,o,l=!0){const c={opacity:t.material.params?.opacity??1,map:null,emissive:t.material.params?.emissive??null,metalness:t.material.params?.metalness??0,flatShading:t.material.params?.flatShading??!1,color:new n(t.material.params?.color),transparent:null!=t.material.params?.opacity&&t.material.params?.opacity<1},h={};if(null!=t.material.params?.map){const e=t.material.params.map,a=await s.getAsset(e);null!=a&&(c.map=await i.getTexture(a))}let p;switch(t.material.type){case"phong":p=new f({...c,...h});break;case"water":p=Le(c,a);break;case"grassFoliage":p=Ue({color:c.color,map:c.map},a);break;case"grass":p=$e({...c,colorTwo:new n(t.material.params.colorTwo),colorThree:new n(t.material.params.colorThree)},a);break;case"standard":case"unlit":case"toon":case"layered":case"lambert":case"shader":case"landscape":case"landscape-composite":case"decal-unlit":case"decal-standard":const e={standard:mt?fe:we,lambert:fe,unlit:Me,toon:ot,layered:st,landscape:ye,"landscape-composite":ge,"decal-unlit":Ze,"decal-standard":Ke}[t.material.type]??o.find(e=>e.name==t.material.shader)?.type;if(e){try{let r=new e;const n=await prepareClassParameters(t.material?.shaderParams??{},e,s,i,null,a,o);Object.assign(r,n),p=r.build()}catch(e){console.log("Shader runtime error: "+e),vt.has(t.material.shader)||vt.set(t.material.shader,Mt.clone()),p=vt.get(t.material.shader)}p.userData.customShaderName=t.material.shader}else console.warn("Missing shader implementation with name "+t.material.shader),p=Mt;break;default:throw new Error("Unsupported material type"+t.material.type)}return a?.csm.setupMaterial(p),null!=a&&yt.set(e,p),p.side=t.material.side??p.side??r.FrontSide,p.transparent=(t.material.transparent??c.transparent??!1)||p.transparent,p.alphaTest=t.material.alphaTest??p.alphaTest??0,null!=t.material.blending&&(p.blending=le[t.material.blending]??r.NormalBlending),t.material.bloom&&(p.userData.hasBloom=!0),t.material.reflective&&(p.userData.reflective=!0),!0===t.material.outlines&&(p.userData.outlineParameters={},null!=t.material.outlineParams&&(null!=t.material.outlineParams.color&&(p.userData.outlineParameters.color=new n(t.material.outlineParams.color).toArray()),null!=t.material.outlineParams.thickness&&(p.userData.outlineParameters.thickness=t.material.outlineParams.thickness))),p.userData.assetId=t.id,wt.delete(e),p}export async function prepareClassParameters(e,t,a,s,r,i,n,o,l){const c={};for(const[t,h]of Object.entries(e)){if(!1===h.override)continue;const e=await At(t,h,a,s,r,i,n,o,void 0,void 0,l);null!=e&&(c[t]=e)}return c}export async function prepareShapeParameters(e,t,a){const s={};for(const[r,i]of Object.entries(e)){const e=await At(r,i,t,a,null,void 0,void 0,void 0,void 0,void 0);null!=e&&(s[r]=e)}return s}const bt=new Map;async function At(e,t,a,s,r,i,l,c,h=t.value,p=t.type,d){if(null==t||null==h||""===h)return null;switch(p){case Re.Array:if(Array.isArray(h)&&"element"in t)return await Promise.all(h.map(n=>At(e,t,a,s,r,i,l,c,n,t.element,d)));break;case Re.Number:case Re.FloatNode:let p;if("string"==typeof h?p=parseFloat(h):"number"==typeof h&&(p=h),t.type===Re.FloatNode){if("object"==typeof h&&"a"in h&&"b"in h){const e=h;if(null==e.a)return null;const t="string"==typeof e.a?parseFloat(e.a):e.a;if(null==e.b)return t;const a="string"==typeof e.b?parseFloat(e.b):e.b,s=function(e){let t=bt.get(e);return null==t&&(t=pe(Ye.decode(e)),bt.set(e,t)),t}(e.easing),r=s.sample(de(me.energy));return F(O(t),O(a),r)}return O(p)}return p;case Re.Texture:let m=await s.getTexture(await a.getAsset(h));return"envmap"===e.toLowerCase()&&null!=i&&(m=i.getEnvTexture(m)),m;case Re.Sampler2DNode:return R(await s.getTexture(await a.getAsset(h)));case Re.Boolean:return h;case Re.BooleanNode:return C(h);case Re.Vector2:case Re.Vec2Node:if("object"==typeof h){const e=h instanceof Array?(new A).fromArray(h):new A(h.x,h.y);return t.type===Re.Vec2Node?q(e):e}return null;case Re.Vector3:case Re.Vec3Node:if("object"==typeof h){const e=h instanceof Array?(new S).fromArray(h):new S(h.x,h.y,h.z);return t.type===Re.Vec3Node?Y(e):e}return null;case Re.Color:case Re.RgbNode:const u=new n(h);return t.type===Re.RgbNode?N(u):u;case Re.String:return h;case Re.BaseActor:const f=h;if(null==r&&console.warn("Class parameters can not be prepared as actors are not passed in"),null==f)return null;if("object"==typeof f&&null!=f.type&&null!=f.id){if("actor"===f.type)return r?.get(f.id)??null;if("prefab"===f.type){const e=d?d(f.id):null;if(null!=e)return r?.get(e)??null;const t=[];for(const[e,a]of r?.entries()??[])e.startsWith(f.id+"/")&&t.push(a);return 1===t.length?t[0]:null}}if("string"==typeof f){const e=r?.get(f);if(null!=e)return e;const t=d?d(f):null;if(null!=t)return r?.get(t)??null;const a=[];for(const[e,t]of r?.entries()??[])e.startsWith(f+"/")&&a.push(t);return 1===a.length?a[0]:null}return null;case Re.Euler:const g=h;return(new o).fromArray(g);case Re.Object3D:return(await s.getMesh(await a.getAsset(h))).scene;case Re.Material:return await materialFromAsset(await a.getAsset(h),i,a,s,l);case Re.AudioBuffer:return await s.getAudio(await a.getAsset(h));case Re.VisualEffect:const y=await a.getAsset(h);if(null==c){console.error("Can not create instance of visual effect because missing actor provider");break}if("vfx"in y)return new ae(c,y);console.error("Using a non-vfx asset for visual effect parameter");break;case Re.Prefab:{const e=await a.getAsset(h);return null==e?(console.error("Using a non-prefab asset for prefab parameter",h),null):new se(e)}case Re.PrefabActor:{const e=await a.getAsset(h);return null==e?(console.error("Using a non-prefab asset for prefab parameter",h),null):new re(new se(e))}case Re.Curve:return Ye.decode(h);case Re.ColorLayer:case Re.MaskLayer:if(rt(h)){const e=await Qe.decode(h,async e=>await s.getTexture(await a.getAsset(e))),t=await prepareClassParameters(h.params,null,a,s);return Object.assign(e,t),e}return console.warn("Expecting color layer but got",h),null;case Re.AnimationClip:{const e="string"==typeof h?h:"object"==typeof h&&null!=h?h.assetId:null;if(null==e)return console.warn("Invalid animation clip asset id value",h),null;return await s.getAnimationClip(await a.getAsset(e))}}return null}function St(e){e.updateWorldMatrix(!0,!0),e.updateMatrix(),e.traverse(e=>{e.matrixAutoUpdate=!1,e.matrixWorldNeedsUpdate=!1});const t=e.updateMatrixWorld;e.updateMatrixWorld=function(){t.apply(e),e.updateMatrixWorld=function(){}}}function xt(e){return"linear"===e.type?new l(new n(e.color),e.near??100,e.far??1e3):"density"===e.type?new c(e.color,e.density):void console.warn("Invalid fog type",e)}new g({color:4229780});async function It(e,t,a,s){null==s&&(s=(new d).identity());const i=s.clone().multiply(jt(e,new r.Matrix4));if(null!=e.children&&e.children.length>0)for(let a=e.children.length-1;a>=0;a--)await It(e.children[a],t,e,i);await t(e,a,s)}function jt(e,t){return null==e.position||null==e.rotation||null==e.scale?t.identity():t.compose((new S).fromArray(e.position),(new M).setFromEuler((new o).fromArray(e.rotation)),(new S).fromArray(e.scale))}export function toSerializedParamType(e){const t=e.constructor.prototype;return t instanceof Number||e===Number?Re.Number:t instanceof k||"function"==typeof e.prototype.isFloat?Re.FloatNode:t instanceof b||e===b||e.isTexture?Re.Texture:t instanceof ue||e===L?Re.Sampler2DNode:t instanceof Boolean||e===Boolean?Re.Boolean:t instanceof T?Re.BooleanNode:t instanceof n||e==n?Re.Color:t instanceof U||"function"==typeof e.prototype.isRgb?Re.RgbNode:t instanceof A||e==A?Re.Vector2:t instanceof X||"function"==typeof e.prototype.isVec2?Re.Vec2Node:t instanceof S||e==S?Re.Vector3:t instanceof Z||"function"==typeof e.prototype.isVec3?Re.Vec3Node:t instanceof String||e===String?Re.String:t instanceof ie||e==ie||e.prototype instanceof ie||e.prototype==ie?Re.BaseActor:t instanceof o||e==o?Re.Euler:t instanceof y||e==y?Re.Object3D:t instanceof p||e==p?Re.Material:t instanceof AudioBuffer||e==AudioBuffer?Re.AudioBuffer:t instanceof ae||e==ae?Re.VisualEffect:t instanceof se||e==se?Re.Prefab:t instanceof re||e==re?Re.PrefabActor:t instanceof Ye||e==Ye?Re.Curve:t instanceof Qe||e==Qe?Re.ColorLayer:t instanceof at||e==at?Re.MaskLayer:t instanceof r.AnimationClip||e==r.AnimationClip?Re.AnimationClip:void console.warn("Failed to map parameter type to serialized version",{type:e})}export function prepareCustomParams(e,t,a={}){return Object.fromEntries(e.map(e=>{const s=e.options.array?Re.Array:toSerializedParamType(e.type),r=e.options.array?toSerializedParamType(e.type):void 0,i=t[e.name];let n=i?.override;void 0===n&&null!=i&&(n=!0);const o=a[e.name]??customParameterDefaultValueByType.get(toSerializedParamType(e.type)),l=!1!==n||e.options.array?i?.value??(e.options.array?[]:o):o;return[e.name,{type:s,...r?{element:r}:{},value:l,override:n}]}))}export function prepareCustomParamsFromType(e,t,a=null){const s=ve(e);if(0===s.length)return{};let r;null!=a?ce(a,()=>{r=a.get(e)}):r=new e;const i={};for(const e of s){const t=r[e.name];if(null!=t&&!0!==e.options.array){const a=serializeCustomParameter(e.type,t);null!=a&&(i[e.name]=a)}}return prepareCustomParams(s,t,i)}export function serializeCustomParameter(e,t){function a(){console.error("Failed to serialize value",{type:e,value:t})}switch(e){case Number:case Boolean:return t;case A:return t instanceof A?t.toArray():void a();case S:return t instanceof S?t.toArray():void a();case x:return t instanceof x?t.toArray():void a();case n:return t instanceof n?"#"+t.getHexString():"string"==typeof t?t:"number"==typeof t?"#"+new n(t).getHexString():void a();case String:return t;case o:return t instanceof o?t.toArray():void a();case se:return t instanceof se?t.asset?.id??null:void a()}}function Dt(e,t){return function(e,t,a){const s=[],r=new Set;for(const i of[...e??[],...t??[]]){const e=a(i);r.has(e)||(r.add(e),s.push(i))}return s}((e??[]).filter(e=>Pt(e.materialId)),(t??[]).filter(e=>Pt(e.materialId)),e=>e.color+e.name)}function Pt(e){return"null"!=e&&null!=e}export const customParameterDefaultValueByType=new Map([[Re.RgbNode,"#000000"],[Re.Color,"#000000"],[Re.Vector4,[0,0,0,0]],[Re.Vec4Node,[0,0,0,0]],[Re.Vector3,[0,0,0]],[Re.Vec3Node,[0,0,0]],[Re.Vector2,[0,0]],[Re.Vec2Node,[0,0]],[Re.Euler,[0,0,0,"XYZ"]],[Re.Array,[]],[Re.ColorLayer,et],[Re.MaskLayer,tt]]);let Ct=new n,Et=new n;function Tt(e,t){return Ct.set(e),Et.set(t),Ct.getHexString()==Et.getHexString()}export function applyMaterial(e,t,a,s){const i=[];return e.traverse(async e=>{if(e instanceof m||e.isMesh||e instanceof r.SkinnedMesh||e.isSkinnedMesh)for(const t of xe(e.material))t.hasOwnProperty("color")&&i.push(e)}),Promise.all(i.map(async e=>{if(e.material instanceof Array)for(let r=0;r<e.material.length;r++){const i=e.material[r];if(null==i.color||!(i.color instanceof n))continue;const o="#"+i.color.getHexString(),l=i.name;if(o===t.color&&(i.name===t.name||null==t.name)||e.userData["originalColor_"+r]===t.color&&e.userData["originalMaterialName_"+r]===t.name){const i=await a(t.materialId),n=e.material[r];null!=i&&n.id!=i.id&&(e.material[r]=i,e.userData["originalColor_"+r]=e.userData["originalColor_"+r]??o,e.userData["originalMaterialName_"+r]=e.userData["originalMaterialName_"+r]??l,null!=s&&s.set(e.id+"#"+r,n))}}else if("color"in e.material){const r="#"+e.material.color.getHexString(),i=e.material.name;if(r===t.color&&(e.material.name===t.name||null==t.name)||e.userData.originalColor===t.color&&e.userData.originalName===t.name){const n=await a(t.materialId),o=e.material;null!=n&&(e.material=n,e.userData.originalColor=e.userData.originalColor??r,e.userData.originalMaterialName=e.userData.originalMaterialName??i,null!=s&&(s.has(e.id)||s.set(e.id,o)))}}}))}function Vt(e,t){if(e instanceof r.ShaderMaterial&&t instanceof r.ShaderMaterial){return e.fragmentShader+e.vertexShader==t.fragmentShader+t.vertexShader&&function(e,t){if(e instanceof r.ShaderMaterial&&t instanceof r.ShaderMaterial){for(const a in e.uniforms){if(null==t.uniforms[a])return!1;if(t.uniforms[a].value!==e.uniforms[a].value)return!1}return!0}return!1}(e,t)}return!1}function Ot(e){if(null!=e){for(let t=0;t<e.array.length;t++)e.setX(t,0);e.needsUpdate=!0}}const kt=new WeakMap;function zt(e){let t=kt.get(e);return null==t&&(t=function(e){const t=De(e);if(null==t)return"";return Object.keys(t.geometry.attributes).sort().join(",")}(e),kt.set(e,t)),t}const Ft=new WeakMap;function Bt(e){let t=Ft.get(e);return null==t&&(t=function(e){let t=e.type;e instanceof r.MeshStandardMaterial||(t+=e.id+"");(e instanceof r.MeshBasicMaterial||e instanceof r.MeshLambertMaterial||e instanceof g||e instanceof f)&&(null!=e.map&&(t+="c"+e.map?.id),null!=e.aoMap&&(t+="o"+e.aoMap?.id),null!=e.lightMap&&(t+="l"+e.lightMap?.id),null!=e.envMap&&(t+="v"+e.envMap?.id),null!=e.alphaMap&&(t+="a"+e.alphaMap?.id));e instanceof g&&(null!=e.normalMap&&(t+="n"+e.normalMap?.id),null!=e.roughnessMap&&(t+="r"+e.roughnessMap?.id),null!=e.metalnessMap&&(t+="m"+e.metalnessMap?.id),null!=e.emissiveMap&&(t+="e"+e.emissiveMap?.id));(e instanceof u||e instanceof f)&&null!=e.specularMap&&(t+="s"+e.specularMap?.id);e instanceof r.MeshToonMaterial&&(null!=e.map&&(t+="c"+e.map?.id),null!=e.aoMap&&(t+="o"+e.aoMap?.id),null!=e.lightMap&&(t+="l"+e.lightMap?.id),null!=e.alphaMap&&(t+="a"+e.alphaMap?.id));e instanceof ct&&null!=e.heightMap&&(t+="h"+e.heightMap?.id);if(e instanceof r.ShaderMaterial){t+=e.vertexShader,t+=e.fragmentShader;for(const a in e.uniforms){const s=e.uniforms[a];s&&s.value&&s.value.isTexture&&null!=s.value.id&&(t+="t:"+a+":"+s.value.id)}}null!=e.userData.outlineParameters&&(t+=e.userData.outlineParameters.color,t+=e.userData.outlineParameters.thickness);return t+=e.side,t+=e.transparent?"t":"",t+=e.depthWrite?"dw":"",t+=e.depthTest?"dt":"",t+=e.alphaTest,t}(e),Ft.set(e,t)),t}function Nt(e,t){if(null==e)return null;if(!(e instanceof t))throw new Error(`Value is not an instance of ${t.name}`);return e}const _t=new d,Ut=new o;function $t(e,t){return Ut.copy(e),Ut.x*=-1,Ut.y*=-1,Ut.z*=-1,t.isCubeTexture&&!1===t.isRenderTargetTexture&&(Ut.y*=-1,Ut.z*=-1),(new r.Matrix3).setFromMatrix4(_t.makeRotationFromEuler(Ut))}new x;function Wt(e,t){return e===t||null==e==(null==t)&&("number"==typeof e&&"number"==typeof t?e===t||isNaN(e)&&isNaN(t):e instanceof r.Color&&t instanceof r.Color?e.r===t.r&&e.g===t.g&&e.b===t.b:e instanceof A&&t instanceof A?e.x===t.x&&e.y===t.y:e instanceof S&&t instanceof S?e.x===t.x&&e.y===t.y&&e.z===t.z:e instanceof x&&t instanceof x&&(e.x===t.x&&e.y===t.y&&e.z===t.z&&e.w===t.w))}/*
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import{__decorate as e,__metadata as t}from"tslib";import{ConvexPolyhedronCollisionShape as a}from"@hology/core";import{Subject as s}from"rxjs";import*as r from"three";import{BoxGeometry as i,Color as n,Euler as o,Fog as l,FogExp2 as c,Group as h,Material as p,Matrix4 as d,Mesh as m,MeshLambertMaterial as u,MeshPhongMaterial as f,MeshStandardMaterial as g,Object3D as y,PointLight as w,Quaternion as M,Scene as v,Texture as b,Vector2 as A,Vector3 as S,Vector4 as x}from"three";import{batchingUniformFloat as I,batchingUniformVec2 as j,batchingUniformVec3 as P,batchingUniformVec4 as D,bool as C,BooleanExpression as E,BooleanNode as T,colorToNormal as V,float as O,FloatNode as k,ifDefApply as z,mix as F,NodeShaderMaterial as B,rgb as N,rgba as _,RgbNode as U,select as $,standardMaterial as W,Texture2dLookupNode as L,textureSampler2d as R,textureSampler2dArray as G,varyingAttributes as H,varyingTransformed as J,vec2 as X,Vec2Node as q,vec3 as Y,Vec3Node as Z,vec4 as K,Vec4Node as Q}from"three-shader-graph";import{Service as ee}from"typedi";import{VfxActor as te}from"../effects/vfx/vfx-actor.js";import{VisualEffect as ae}from"../effects/vfx/vfx-param.js";import{Prefab as se,PrefabOf as re}from"./objects/prefab.js";import{BaseActor as ie}from"../gameplay/actors/actor.js";import ne from"../gameplay/actors/builtin/index.js";import{ActorComponent as oe,PhysicsBodyType as le,ThreeBlendingMode as ce,withInjectionContext as he}from"../gameplay/index.js";import{RenderingView as pe}from"../rendering.js";import{curveSampler as de,oneMinus as me,particleUniforms as ue,Sampler2DNode as fe}from"../shader-nodes/index.js";import{LambertShader as ge}from"../shader/builtin/lambert-shader.js";import{LandscapeCompositeShader as ye}from"../shader/builtin/landscape-composite-shader";import{LandscapeShader as we}from"../shader/builtin/landscape-shader.js";import{StandardShader as Me}from"../shader/builtin/standard-shader.js";import{UnlitShader as ve}from"../shader/builtin/unlit-shader.js";import{extractShaderParameters as be}from"../shader/parameter.js";import{ArrayMap as Ae,DefaultMap as Se,groupBy as xe}from"../utils/collections.js";import{iterateMaterials as Ie}from"../utils/materials.js";import{filterChildrenShallow as je,filterSceneShallow as Pe,findFirstVisibleMesh as De,findFirstVisibleObject as Ce,traverseAsync as Ee}from"../utils/three/traverse.js";import{AssetMeshInstance as Te,AssetResourceLoader as Ve}from"./asset-resource-loader.js";import{AssetsProvider as Oe}from"./assets-provider.js";import{isCollisionMesh as ke}from"./collision/collision-shape-import.js";import{BoxCollisionShape as ze,PhysicalShapeMesh as Fe}from"./collision/collision-shape.js";import{LandscapeManager as Be}from"./landscape/landscape-manager.js";import{initLandscape as Ne}from"./landscape/landscape.js";import{SectionGrid as _e,smoothNormalsCrossMeshes as Ue}from"./landscape/utils.js";import{createGrassFoliageMaterial as $e}from"./materials/grass-foliage.js";import{createGrassMaterial as We}from"./materials/grass.js";import{getMaterialAttribute as Le}from"./materials/utils/material-painting.js";import{createWaterMaterial as Re}from"./materials/water.js";import{SerializedParamType as Ge}from"./model.js";import{ShapeLibrary as He,ShapeLibraryKeys as Je}from"./objects/shapes.js";import{ambientLightName as Xe,createSky as qe,defaultSkyMaterial as Ye}from"./sky.js";import{Curve2 as Ze}from"../utils/curve.js";import{DecalUnlitShader as Ke}from"../shader/builtin/decal-unlit-shader.js";import{DecalStandardShader as Qe}from"../shader/builtin/decal-standard-shader.js";import{ColorLayer as et,defaultValueColorLayer as tt,defaultValueMaskLayer as at,MaskLayer as st}from"../shader/color-layer.js";import{LayeredShader as rt}from"../shader/builtin/layered-shader";import{isColorLayerSerialized as it}from"../shader/color-layer";import{FogVolume as nt}from"../rendering/fog/fog-volume-actor.js";import{UnscaledSprite as ot}from"../utils/three/unscaled-sprite.js";import{ToonShader as lt}from"../shader/builtin/toon-shader.js";import{BatchedMesh2 as ct}from"./batched-mesh-2.js";import{ParallaxStandardMaterial as ht}from"../shader/builtin/standard-shader";import{parallaxOcclusionMapping as pt}from"../shader-nodes/pom.js";import{traverseVisibleEvery as dt}from"../utils/three/traverse";const mt={},ut=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent),ft=/^((?!chrome|android).)*safari/i.test(navigator.userAgent)||(navigator.userAgent.includes("iPhone")||navigator.userAgent.includes("iPad"))&&!!navigator.userAgent.match(/AppleWebKit/)&&!navigator.userAgent.match(/CriOS/);export const shapeDefaultColor="#aaaaaa";export class SceneMaterializerLoader{constructor(e,t,a){this.dataProvider=e,this.assetsService=t,this.assetManagerService=a}get(e,t){return new gt(e,this.dataProvider,this.assetsService,this.assetManagerService,t,[],[],{create:()=>null,initActor:async()=>{}})}}let gt=class{constructor(e,t,a,i,n,o,l,c,h=[]){this.scene=e,this.dataProvider=t,this.assetsService=a,this.assetManagerService=i,this.renderingView=n,this.shaders=o,this.actorTypes=l,this.actorProvider=c,this.componentTypes=h,this.objectMap=new Map,this.sceneObjectMap=new Map,this.components=[],this.landscapeManagers=[],this.materializedActors=new Map,this.idToSceneObject=new Map,this.inEditor=!0,this.updated$=new s,this.removed$=new s,this.error$=new s,this.editorActorParamSnapshot=new Map,this.assets=new Map,this._canBeInstancedCache=new Map,this._originalMaterials=new Map,this.pmremGeneratorResults=new WeakMap,this.prefabInstanceChain=[],this.prefabInstanceExposedActorMap=new Map,this.geometryCache=new Map,this.collisionShapeCache=new Map,this.originalFog=null,t.onCreate(e=>this.update(e)),t.onUpdate(e=>this.update(e)),t.onRemove(e=>this.remove(e)),this.createAssetSubscription=a.onCreate.subscribe(e=>{this.assets.set(e.id,e)}),this.updateSubscription=a.onUpdate.subscribe(async t=>{this.assets.set(t.id,t),"material"==t.type?e.traverse(e=>{if(e instanceof r.Mesh)if(Array.isArray(e.material))for(let a=0;a<e.material.length;a++)this.refreshMaterial(e,e.material[a],t,a);else this.refreshMaterial(e,e.material,t)}):"mesh"==t.type?(this.findByAssetId(t.id).forEach(e=>{this.remove(e.userData.src),this.materializeAndInitActor(e.userData.src)}),this.landscapeManagers.forEach(e=>{const a=e.source?.grass?.layers?.some(e=>e.meshes.some(e=>e.assetId===t.id));a&&e.queueRefreshScatter(this.renderingView?.camera.position??new S,!0)})):"prefab"===t.type?this.findByAssetId(t.id).forEach(e=>{const t=e.userData.src;this.remove(t),this.materializeAndInitActor(t)}):"vfx"===t.type&&this.dataProvider.getObjects().forEach(e=>{jt(e,(e,a)=>{"vfx"===e.type&&e.assetId===t.id&&(this.remove(e),this.materializeAndInitActor(e))})})})}async refreshMaterial(e,t,a,s){const r=t?.userData?.assetId;if(r!==a.id){const e=this.assets.get(r);let t=!1;if(null!=e)for(const s of Object.values(e.material.shaderParams)){if(s.type===Ge.Material&&s.value===a.id){t=!0;break}if(s.type===Ge.Array&&"element"in s&&s.element===Ge.Material&&s.value.includes(a.id)){t=!0;break}}if(!t)return}const i=await materialFromAsset(this.assets.get(r),this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1),n=i.userData;i.userData=t.userData,i.userData.hasBloom=n.hasBloom,i.userData.reflective=n.reflective,i.userData.outlineParameters=n.outlineParameters,null!=s?Ot(e.material[s],i)||(e.material[s]=i):Ot(e.material,i)||(e.material=i,e===this.sky&&this.applySkySettings(e.material))}getTopLevelActors(){return Array.from(this.materializedActors.entries()).filter(([e,t])=>!e.includes("/")).map(([,e])=>e)}get actorInstances(){return Array.from(this.materializedActors.values())}async initTextures(){const e=[];if(await Promise.all(this.dataProvider.getObjects().filter(e=>"shape_mesh"===e.type||"asset_mesh"===e.type).filter(e=>null!=e.materialAssignments).flatMap(e=>e.materialAssignments).map(async t=>{const a=this.assets.get(t.materialId);if(null!=a)for(const t of Object.values(a.material.shaderParams??{}))if(t.type===Ge.Texture&&"string"==typeof t.value){const a=this.assets.get(t.value),s=await this.assetManagerService.getTexture(a);null!=s&&e.push(s)}})),0!==e.length&&this.renderingView){console.log(`Initializing ${e.length} textures`),console.time("Init textures");for(const t of e)this.renderingView.renderer.initTexture(t);console.timeEnd("Init textures")}}async prefetchAssets(){const e=Array.from(new Set(this.dataProvider.getObjects().filter(e=>null!=e.assetId&&"asset_mesh"==e.type).filter(e=>e.assetId)));await Promise.all(e.map(e=>this.assetsService.getAsset(e.assetId).then(e=>{if(null!=e)return this.assetManagerService.getMesh(e)}))),this.initTextures()}async init(){await this.preInit(),wt.clear(),Mt.clear(),await this.prefetchAssets(),await Promise.all(this.dataProvider.getObjects().map(e=>this.materialize(e))),await this.initActorsPostInit()}async initVfx(){console.time("Init VFX");const e=new Set,t=[],a=new v;for(const s of this.actorInstances){const r=Rt(s);for(const s of r){const r=s.asset;if(e.has(r.id))continue;e.add(r.id),r.vfx.emitters;const i=await s.create(a);a.add(i.object),a.add(i.particleSystemContainer),i.play(),i.onUpdate(.5),i.stop(),i.pause(),t.push(i)}}const s=this.renderingView.compileAsync(a);this.renderingView.initTextures(a),await s;for(const e of t)e.onEndPlay(),e.disposed.next(!0),e.object.removeFromParent();console.timeEnd("Init VFX")}async initActorsPostInit(e=Array.from(this.materializedActors.entries())){const t=e.map(async([e,t])=>{const a=t.object.userData.src??t.object.userData._src;if("vfx"===a.type)return Promise.resolve();const s=await this.assetsService.getAsset(a.assetId),r=e.split("/"),i=r.slice(0,-1),n=i.join("/"),o=(r[r.length-1],new Map);for(const[e,t]of this.materializedActors)if(o.set(e,t),0===n.length)e.includes("/")||o.set(e,t);else if(e.startsWith(n+"/")){const a=e.slice(n.length+1);a.includes("/")||o.set(a,t)}const l={...s?.actor?.params??{},...a.actor?.params??{}},c=[...a.actor?.innerParams??[]];for(let t=i.length-1;t>=0;t--){const a=i.slice(0,t+1).join("/"),s=this.idToSceneObject.get(a);if("prefab"===s?.type&&null!=s.prefab){const i=await this.assetsService.getAsset(s.assetId);if(null!=i){let n=!1,o=a+"/"+i.prefab?.mainActorId;for(;null!=o;){if(o===e){n=!0;break}o=this.prefabInstanceExposedActorMap.get(o)}if(n&&null!=s.prefab.params&&Object.assign(l,s.prefab.params),null!=s.prefab.innerParams)for(const e of s.prefab.innerParams){const a=r.slice(t+1);e.path.length>=a.length&&e.path.slice(0,a.length).every((e,t)=>e===a[t])&&c.push({path:e.path.slice(a.length),params:e.params})}}}}for(const e of c)await this.applyActorComponentParams(t,e.path.slice(),e.params,o);await this.attachEditorComponents(t,a,o);const h=await prepareClassParameters(l,t.constructor,this.assetsService,this.assetManagerService,o,this.renderingView,this.shaders,this.actorProvider,e=>{const t=n.length>0?n+"/"+e:e;return this.prefabInstanceExposedActorMap.get(t)??null});Object.assign(t,h);try{return await this.actorProvider.initActor(t)}catch(e){console.error(`Failed to initiate actor (name="${a.name}", id=${a.id})`,e)}});return Promise.all(t)}async attachEditorComponents(e,t,a){const s=t.actor?.components??[];for(const r of s){const s=this.componentTypes.find(e=>e.name===r.type);if(null==s){console.warn(`Component type '${r.type}' not found for actor ${t.id}`);continue}const i=e.attach(s.type);if(null!=r.params){const e=await prepareClassParameters(r.params,null,this.assetsService,this.assetManagerService,a,this.renderingView,this.shaders,this.actorProvider,e=>this.prefabInstanceExposedActorMap.get(e)??null);Object.assign(i,e)}for(const e of r.innerParams??[])await this.applyActorComponentParams(i,e.path.slice(),e.params,a)}}addVfxChildActors(e,t=e){}async applyActorComponentParams(e,t,a,s){const r=t.length,i=t.shift();if(0==r){const t=await prepareClassParameters(a,null,this.assetsService,this.assetManagerService,s,this.renderingView,this.shaders,this.actorProvider,e=>this.prefabInstanceExposedActorMap.get(e)??null);for(const[a,s]of Object.entries(t))null!=s&&(e[a]=s)}else null!=e[i]&&await this.applyActorComponentParams(e[i],t,a,s)}canObjectBeInstanced(e){return e.physics?.type!==le.dynamic&&"sky"!==e.type&&"global_fog"!==e.type&&"world_env"!==e.type}async canAssetBeInstanced(e){let t=this._canBeInstancedCache.get(e.assetId);if(null==t){const a=await this.createFromAsset(e);if(null==a)return!1;const s=[];a.traverse(e=>{!ke(e)&&e.isMesh&&s.push(e)});const r=1==s.length&&0==s[0].children.length,i=!ft,n=s.every(e=>!Array.isArray(e.material)||1===e.material.length),o=s.some(e=>e instanceof m&&null!=e.geometry.morphAttributes&&Object.keys(e.geometry.morphAttributes).length>0),l=!0;t=s.length>0&&(r||n&&i)&&l&&!o,this._canBeInstancedCache.set(e.assetId,t)}return t}async preInit(){this.renderingView?.onLoop(()=>{null!=this.sky&&this.renderingView.camera.getWorldPosition(this.sky.position)}),this.assetsService.getAssets().then(e=>{for(const t of e)this.assets.set(t.id,t)})}shouldBeMaterialized(e){if(null!=this.detailTier&&"asset_mesh"===e.type&&null!=e.assetId){const t=this.assets.get(e.assetId);if(null!=t){const e=t.mesh?.detailTier;if(null!=e)return e<=this.detailTier}}return!0}async initWithInstancing(){await this.preInit(),await this.prefetchAssets(),wt.clear(),Mt.clear();const e=[],t=new Ae,a=new Ae,s=new Ae;let i=0,l=0,c=0;const h=new Map,p=new Se(()=>new Map);for(const r of this.dataProvider.getObjects())await jt(r,async(r,o,d)=>{if(!this.shouldBeMaterialized(r))return;const u="asset_mesh"==r.type&&this.canObjectBeInstanced(r)&&await this.canAssetBeInstanced(r),f="shape_mesh"===r.type&&"landscape"!==r.shape&&r.physics?.type!==le.dynamic;if(u||f){if(o&&o.children?.length>0){const e=o.children.findIndex(e=>e.id===r.id);e>=0&&o.children.splice(e,1)}if(f){let e=r.shape+JSON.stringify(r.shapeParams??{})+r.castShadow+r.receiveShadow;const t=r.materialAssignments?.at(0)?.materialId,a=null!=t?this.assets.get(t):null;let i=null;if(null!=a&&"shader"!==a.material.type){if(e+=a.material.type+a.material.shader,null!=a.material.shaderParams){if(e+=Object.entries(a.material.shaderParams).filter(([e,t])=>"color"!=e).map(e=>JSON.stringify(e)).join(),null!=a.material.shaderParams.color){const e=a.material.shaderParams.color;e.type===Ge.Color&&null!=e.value&&(i=new n(e.value))}}}else e+=t;s.push(e,{object:{...r,parentTransform:d},color:i}),c++}else{const e=this.assets.get(r.assetId);let s=h.get(r.assetId);if(null==s){const e=await this.createFromAsset(r,{assignMaterials:!1});if(null==e)return;if(s=h.get(r.assetId),null==s){s={useBatchedMesh:null!=De(e)&&dt(e,e=>!(e instanceof m)||this.testCanBatch(e.material,e.geometry)),assetMesh:e},h.set(r.assetId,s)}}const n=Dt(r.materialAssignments,e.materialAssignments);if(s.useBatchedMesh)await Ee(s.assetMesh,async e=>{if(!(e instanceof m))return;const t=Array.isArray(e.material)?e.material[0]:e.material,s=n.find(e=>null!=t.color&&Vt(e.color,t.color)&&(null==e.name||t.name===e.name))?.materialId;let o=t;if(null!=s){const e=this.assets.get(s);o=await materialFromAsset(e,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!0)}if(null!=o){p.get(r.id).set(e.uuid,o);let t=Nt(o);t+=Ft(e),a.push(t,{...r,parentTransform:d,meshUUID:e.uuid}),i++}else console.warn("Can not materialize mesh because missing material",r)});else{const e=r.assetId+JSON.stringify(r.materialAssignments??[]);t.push(e,{...r,parentTransform:d}),l++}}}else null==o&&e.push({...r,parentTransform:d})});console.log(`Scene init stats: \n Batched Assets: ${a.size} groups containing in total ${i} objects.\n Instanced Assets: ${t.size} groups containing in total ${l} objects.\n Shapes: ${s.size} batch groups containing in total ${c} objects. \n ${e.length} objects can not be batched. \n `);for(const e of h.values())this.prepareCollisionShapesForInstanced(e.assetMesh);console.time("materialize batches");for(const e of a.values()){if(0==e.length)continue;let t;const a=h.get(e[0].assetId).assetMesh;t=this.createBatchedMesh(e,p,h);const s=this.assets.get(e[0].assetId);t.castShadow=e[0].castShadow??s.castShadow??!0,t.receiveShadow=e[0].receiveShadow??s.receiveShadow??!0;const r=new Te;r.add(t),r.userData.src=e[0],a instanceof Te&&(r.collisionShapes=a.collisionShapes),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r)}for(const e of t.values()){if(0==e.length)continue;let t;const a=h.get(e[0].assetId).assetMesh;t=await this.createInstancedMesh(e,a);const s=this.assets.get(e[0].assetId);t.castShadow=e[0].castShadow??s.castShadow??!0,t.receiveShadow=e[0].receiveShadow??s.receiveShadow??!0;const r=new Te;r.add(t),r.userData.src=e[0],a instanceof Te&&(r.collisionShapes=a.collisionShapes),this.prepareCollisionShapesForInstanced(r),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r)}console.timeEnd("materialize batches");for(const e of s.values()){if(0==e.length)continue;const t=e[0].object,a=await this.createFromShape(t),s=Ce(a,e=>!ke(e)&&null!=e.geometry),i=s.material.clone();null!=e[0].color&&null!=i.color&&(i.color=new n(16777215));const l=s.geometry;let c,h;!(ft||i instanceof B||null==l.index)?(c=new r.BatchedMesh(e.length,l.getAttribute("position").count,l.index.count,i),c.perObjectFrustumCulled=!0,h=c.addGeometry(l)):c=new r.InstancedMesh(l,i,e.length),c.castShadow=a.castShadow??!0,c.receiveShadow=s.receiveShadow??!0;for(let t=0;t<e.length;t++){const a=e[t],s=(new r.Matrix4).compose((new S).fromArray(a.object.position),(new M).setFromEuler((new o).fromArray(a.object.rotation)),(new S).fromArray(a.object.scale)),i=(new d).copy(a.object.parentTransform).multiply(s);let n;n=c instanceof r.BatchedMesh?c.addInstance(h):t,c.setMatrixAt(n,i),null!=a.color&&c.setColorAt(n,a.color)}for(let t=0;t<e.length;t++){const s=e[t],r=new Te;r.userData.src=e[0],a instanceof Fe&&(r.collisionShapes=[a.collisionShape]),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r),r.add(c),null==c.userData.hasCollision&&(c.userData.hasCollision=[]),c.userData.hasCollision[t]=!!s.object.collisionDetection}}await Promise.all(e.map(e=>this.materialize(e))),await this.initActorsPostInit(),await this.initVfx()}prepareCollisionShapesForInstanced(e){e instanceof Te&&e.collisionShapes.forEach(e=>{e instanceof a&&e.mesh instanceof m&&(e.mesh=e.mesh.geometry)})}testCanBatch(e,t){return!ft&&t.groups.length<2&&(!Array.isArray(e)||1==e.length)&&this.testCanBatchMaterial(e)}testCanBatchMaterial(e){const t=Array.isArray(e)?e[0]:e;return null!=t&&(!(t instanceof g)||null==t.bumpMap&&null==t.lightMap&&null==t.displacementMap)}createBatchedMesh(e,t,a){const s=new Ae;for(const t of e)null!=t.meshUUID?s.push(t.meshUUID??t.assetId,t):console.warn("Missing mesh uuid for batching");let i=0,o=0,l=0;const c=new Map;for(const[e,t]of s.entries()){const s=t[0].assetId,r=a.get(s);if(null==r){console.warn("Missing batching info for asset id "+s);continue}const n=Ce(r.assetMesh,t=>t instanceof m&&t.uuid===e);if(null==n){console.warn("Missing mesh in batched asset");continue}c.set(e,n);const h=n.geometry.getAttribute("position");null==h&&console.warn("Missing position attribute for batched mesh"),i+=n.geometry.index.count*t.length,o+=h.count*t.length,l+=t.length}const h=["color","map","roughness","roughnessMap","metalness","metalnessMap","opacity","alphaMap","aoMap","aoMapIntensity","normalMap","normalScale","emissive","emissiveIntensity","emissiveMap"];let p=new Map,d=new r.MeshStandardMaterial({color:"white"});const u=t.get(e[0].id).get(e[0].meshUUID);if(null==u)throw"missing source material";if(u instanceof g){const a=new Set,s=new Map;for(const i of e){const e=t.get(i.id).get(i.meshUUID);if(null==e)throw"missing mat";for(const t of h){let i=e[t];i instanceof r.CompressedArrayTexture&&null!=i.userData.index&&(i=i.userData.index);const n=s.get(t);void 0===n||Lt(i,n)?s.set(t,i):a.add(t)}}for(const e of a){let t;const a=u[e];if("number"==typeof a)t=I(e);else if(a instanceof x)t=D(e);else if(a instanceof S||a instanceof n)t=P(e);else if(a instanceof A)t=j(e);else if(a instanceof r.CompressedArrayTexture)t=I(e+"_i");else if(a instanceof b)continue;p.set(e,t)}let i=H.uv;u instanceof ht&&null!=u.heightMap&&(i=pt(i,R(u.heightMap),O(u.heightScale)));let o=_t(p.get("opacity"),k)??O(u.opacity??1);if(null!=u.alphaMap){let e;if(u.alphaMap instanceof r.CompressedArrayTexture){const t=G(u.alphaMap),a=_t(p.get("alphaMap"),k)??O(u.alphaMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.alphaMap).sample(i);o=o.multiply(e.r)}let l=_(_t(p.get("color"),Z)??u.color,o);if(null!=u.map){let e;if(u.map instanceof r.CompressedArrayTexture){const t=G(u.map),a=_t(p.get("map"),k)??O(u.map.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.map).sample(i);l=l.multiply(e)}let c=_(_t(p.get("emissive"),Z)??u.emissive,o);if(null!=u.emissiveMap){let e;if(u.emissiveMap instanceof r.CompressedArrayTexture){const t=G(u.emissiveMap),a=_t(p.get("emissiveMap"),k)??O(u.emissiveMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.emissiveMap).sample(i);c=c.multiply(e)}const m=_t(p.get("emissiveIntensity"),k)??O(u.emissiveIntensity??1),f=_t(p.get("normalScale"),q)??X(u.normalScale??new A(1,1));let g=J.normal;if(null!=u.normalMap){let e;if(u.normalMap instanceof r.CompressedArrayTexture){const t=G(u.normalMap),a=_t(p.get("normalMap"),k)??O(u.normalMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.normalMap).sample(i);g=V(e.rgb,f.x)}let y=_t(p.get("roughness"),k)??O(u.roughness??1);if(null!=u.roughnessMap){let e;if(u.roughnessMap instanceof r.CompressedArrayTexture){const t=G(u.roughnessMap),a=_t(p.get("roughnessMap"),k)??O(u.roughnessMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.roughnessMap).sample(i);y=y.multiply(e.g)}let w=_t(p.get("metalness"),k)??O(u.metalness??0);if(null!=u.metalnessMap){let e;if(u.metalnessMap instanceof r.CompressedArrayTexture){const t=G(u.metalnessMap),a=_t(p.get("metalnessMap"),k)??O(u.metalnessMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.metalnessMap).sample(i);w=w.multiply(e.b)}let M=O(1);if(null!=u.aoMap){let e;if(u.aoMap instanceof r.CompressedArrayTexture){const t=G(u.aoMap),a=_t(p.get("aoMap"),k)??O(u.aoMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.aoMap).sample(i);M=M.multiply(e.r)}const v=_t(p.get("aoMapIntensity"),k)??O(u.aoMapIntensity??0);let C=g;!0!==u.userData.disableAO&&(C=z("DOUBLE_SIDED",C,e=>$(new E("gl_FrontFacing"),e,e.multiplyScalar(-1))));const T=new B({color:W({color:l,roughness:y,metalness:w,ambientOcclusion:M,ambientOcclusionIntensity:v,emissive:c,emissiveIntensity:m,normal:C}),normal:g,roughness:y,emissive:c.rgb,transparent:u.transparent,alphaTest:u.alphaTest,envMap:u.envMap});null!=u.envMap&&(T.uniforms.envMapIntensity={value:u.envMapIntensity},T.uniforms.envMapRotation={value:Wt(u.envMapRotation,u.envMap)}),T.envMap=u.envMap,T.side=u.side,d=T}else{d=u;for(const a of e){const e=t.get(a.id).get(a.meshUUID);if(e!=d){console.error(`Different materials in group for object ${a.id} and mesh uuid ${a.meshUUID}`,{objectMaterial:e,sourceMaterial:u});break}}}const f=new ct(l,o,i,d);for(const[e,t]of p.entries()){let a=1;t instanceof Q||t instanceof Z?a=4:t instanceof q&&(a=2),f.initUniform(e,a,0)}for(const[e,i]of s.entries()){const s=i[0].assetId,o=c.get(e);if(null==o){console.error(`Missing single asset mesh for mesh uuid ${e} and asset id ${s}`);continue}if(null==o.geometry){console.error("Missing geometry on mesh mesh");continue}const l=f.addGeometry(o.geometry),h=a.get(s);if(null==h){console.warn("Missing batching info when configuring for asset id "+s);continue}const d=De(h.assetMesh)?.uuid===e,m=h.assetMesh instanceof Te&&d?h.assetMesh.collisionShapes:void 0,u=this.configureBatchedInstancedMesh(i,f,o,l,m);for(let e=0;e<u.length;e++){const a=i[e],s=u[e],o=t.get(a.id).get(a.meshUUID);for(let e of p.keys()){let t=o[e];if(t instanceof n&&(t=new S(t.r,t.g,t.b)),t instanceof r.CompressedArrayTexture)t=t.userData.index??0,e+="_i";else if(t instanceof b||null==t)continue;f.setUniformAt(e,s,t)}}}return f}async createInstancedMesh(e,t){const a=Ce(t,e=>!ke(e)&&null!=e.geometry),s=await this.assetsService.getAsset(e[0].assetId);await this.applyMaterials(t,Dt(e[0].materialAssignments,s.materialAssignments)),a.updateMatrix();const i=a.geometry.clone(),n=a.material;let o;if(o=new r.InstancedMesh(i,n,e.length),this.configureBatchedInstancedMesh(e,o,a),a.material instanceof p&&o.castShadow&&o.receiveShadow&&Array.isArray(n))for(const e of n);return o}configureBatchedInstancedMesh(e,t,a,s,i){const n=[];a.updateMatrixWorld();for(let l=0;l<e.length;l++){let c=l;t instanceof r.BatchedMesh&&(c=t.addInstance(s)),n.push(c);const h=(new r.Matrix4).compose((new S).fromArray(e[l].position),(new M).setFromEuler((new o).fromArray(e[l].rotation)),(new S).fromArray(e[l].scale)),p=(new d).copy(e[l].parentTransform).multiply(h).multiply(a.matrixWorld);t.setMatrixAt(c,p),null==t.userData.hasCollision&&(t.userData.hasCollision=[]),t.userData.hasCollision[c]=!!e[l].collisionDetection,null!=i&&(null==t.userData.collisionShapes&&(t.userData.collisionShapes=[]),t.userData.collisionShapes[c]=i)}return n}remove(e){if(console.log("Remove scene object",e),"global_fog"==e.type)return void(this.scene.fog=this.originalFog);if("world_env"===e.type)this.resetWorldEnv(),this.worldEnvObj=null;else if("actor"==e.type||"vfx"===e.type){const t=this.materializedActors.get(e.id);null!=t?(t.disposed.next(!0),t.onEndPlay()):console.warn("Failed to remove actor",e)}else"prefab"===e.type&&this.materializedActors.forEach((t,a)=>{a.startsWith(e.id)&&(t.disposed.next(!0),t.onEndPlay()),this.materializedActors.delete(a)});const t=this.sceneObjectMap.get(e.id);t?.parent.remove(t),this.sceneObjectMap.delete(e.id),this.components.filter(t=>t.object.userData.src?.id===e.id).forEach(e=>this.components.splice(this.components.indexOf(e,1))),this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(e=>{e.clear(),e.stop(),this.landscapeManagers.splice(this.landscapeManagers.indexOf(e,1))}),this.removed$.next({object:t,source:e})}deleteSceneObject(e){const t=this.sceneObjectMap.get(e.id);if(this.scene.remove(t),"landscape"==e.type){const t=this.landscapeManagers.findIndex(t=>t.source.id===e.id);if(t>-1){const e=this.landscapeManagers.splice(t,1)[0];e.clear(),e.stop()}}}findByAssetId(e){return Pe(this.scene,t=>t.userData.src?.assetId==e,e=>null!=e.userData.src)}applyMaterials(e,t){return null==t?Promise.resolve([]):Promise.all(t.filter(e=>"null"!==e.materialId).map(t=>this.applyMaterial(e,t)))}async applyMaterial(e,t){await applyMaterial(e,t,e=>{const t=this.assets.get(e);if(null!=t)try{return materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders)}catch(e){console.error("Failed to apply material",e)}},this._originalMaterials)}unapplyMaterials(e){e.traverse(async e=>{if(e instanceof m)if(e.material instanceof Array)for(let t=0;t<e.material.length;t++)e.material[t]=this._originalMaterials.get(e.id+"#"+t)??e.material[t];else e.material=this._originalMaterials.get(e.id)??e.material})}updateActors(e){console.log("update actors"),this.actorTypes=e;const t=new Set(Object.values(ne));Pe(this.scene,e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&!t.has(e.userData.src.actor.type)).forEach(async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)})}updateComponents(e){this.componentTypes=e,Pe(this.scene,e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&(e.userData.src.actor?.components?.length??0)>0).forEach(async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)})}updateShaders(e){this.shaders=e;for(const[e,t]of wt.entries())t.userData.customShaderName&&wt.delete(e);this.landscapeManagers.forEach(t=>t.updateShaders(e)),Pe(this.scene,e=>!0).forEach(e=>{e.traverse(async e=>{if(e instanceof m)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++){const a=e.material[t].userData?.customShaderName;if(null!=a){const a=this.assets.get(e.material[t].userData.assetId);this.refreshMaterial(e,e.material[t],a,t)}}else{const t=e.material.userData?.customShaderName;if(null!=t){const t=this.assets.get(e.material.userData.assetId);this.refreshMaterial(e,e.material,t)}}})})}async update(e){if("sky"===e.type&&null!=this.sky&&null!=this.sky.parent)return void this.updateSky(e);if("world_env"===e.type&&null!=this.worldEnvObj)return void this.updateWorldEnv(e);const t=this.sceneObjectMap.get(e.id);if(t){let s=!1;if(t.traverseAncestors(e=>{"_hology_transform_group"===e.name&&(s=!0)}),!s){const a=this.findParent(e);null!=a&&a.uuid!=t.uuid?a.attach(t):console.error("Parent is wrong")}if("prefab"!==e.type&&"group"!==e.type){this.unapplyMaterials(t);this.inEditor&&e.hidden&&!1?t.traverse(e=>{e instanceof m&&(e.material.wireframe=!0)}):t.traverse(e=>{e instanceof m&&(e.material.wireframe=!1)})}if("asset_mesh"===e.type){const a=this.assets.get(e.assetId);Dt(e.materialAssignments,a.materialAssignments).forEach(e=>this.applyMaterial(t,e))}else"shape_mesh"===e.type&&this.applyMaterials(t,e.materialAssignments);if(s||(null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)),this.applyVertexMaterials(e,t),"light"==e.type)if("point"==e.light.type){const a=t;a.color=new n(e.light.point.color),a.intensity=e.light.point.intensity,a.decay=e.light.point.decay,a.castShadow=e.light.point.castShadow,a.distance=Math.max(e.light.point.distance,0),a.userData.volumetricIntensity=e.light.point.volumetricIntensity}else if("spot"==e.light.type){const a=t;a.color=new n(e.light.spot.color),a.intensity=e.light.spot.intensity,a.decay=e.light.spot.decay,a.angle=e.light.spot.angle,a.penumbra=e.light.spot.penumbra,a.castShadow=e.light.spot.castShadow,a.distance=Math.max(e.light.spot.distance,0),a.userData.volumetricIntensity=e.light.spot.volumetricIntensity}else"directional"===e.light.type?this.applyDirectionalLight(e.light.directional,e):"ambient"===e.light.type&&this.applyDirectionalAmbientLight(t,e.light.ambient,e);else if("landscape"===e.shape){const a=this.landscapeManagers.find(t=>t.source.id===e.id).source.landscape.options.density!==e.landscape.options.density;if(this.inEditor&&a){this.remove(e);const t=await this.materializeAndInitActor(e);return void this.updated$.next({object:t,source:e})}this.applyHeightMaps(t,e.landscape.heightMaps),this.inEditor&&this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(t=>{t.updateSource(e),t.queueRefreshScatter(this.renderingView.camera.position,!0,e=>!0)})}else if("global_fog"===e.type){const t=(this.scene.fog instanceof c?"density":"linear")!==e.fog.type;this.scene.fog=It(e.fog),t&&(a=this.scene).traverse(e=>{if(e instanceof m){const t=e.material;t instanceof B&&(a.fog instanceof l?(t.uniforms.fogFar.value=a.fog.far,t.uniforms.fogNear.value=a.fog.near):a.fog instanceof c&&(t.uniforms.density={value:a.fog.density}),t.needsUpdate=!0,t.uniformsNeedUpdate=!0)}}),this.fixFogColor()}else if("actor"===e.type){if(this.materializedActors.has(e.id)){const t=this.materializedActors.get(e.id);if(t instanceof nt){const a=await prepareClassParameters(e.actor.params,null,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,[],this.actorProvider,e=>this.prefabInstanceExposedActorMap.get(e)??null);return void Object.assign(t,a)}const a=this.editorActorParamSnapshot.get(e.id);null!=a&&a===JSON.stringify(e.actor)||s||(this.remove(e),await this.materializeAndInitActor(e))}}else if("shape_mesh"===e.type){const a=await this.createMeshByShape(e.shape,t.material,e.shapeParams);t instanceof Fe&&(t.geometry=a.geometry,t.collisionShape=a.collisionShape)}("asset_mesh"===e.type||"shape_mesh"===e.type&&"landscape"!==e.shape)&&yt(t,e.castShadow,e.receiveShadow),e.name&&e.name.length>0&&(t.name=e.name),this.updated$.next({object:t,source:e})}else{const t=await this.materializeAndInitActor(e);this.updated$.next({object:t,source:e})}var a;this.renderingView.renderer.shadowMap.needsUpdate=!0}async materializeAndInitActor(e,t=this.findParent(e)){const a=await this.materialize(e,t),s=Array.from(this.materializedActors.entries()).filter(([t])=>t===e.id||t.startsWith(e.id+"/"));return await this.initActorsPostInit(s),a}findParent(e){const t=this.dataProvider.getObjects().flatMap(t=>t.id===e.id?null:je(t,t=>t.children?.some(t=>t.id===e.id),()=>!0))[0];return null==t?this.scene:null!=t?Pe(this.scene,e=>e.userData?.src?.id===t.id,e=>null!=e.userData?.src)[0]:void 0}fixFogColor(){!0===this.renderingView.options.enableOutlines&&(this.scene.fog.color=new n(this.scene.fog.color))}findMeshWithGeometry(e){let t;return e.traverse(e=>{e instanceof m&&e.geometry&&(t=e)}),t}applyVertexMaterials(e,t){if(null==e.vertexMaterials||0===e.vertexMaterials.length)return;let a=1;for(const t of e.vertexMaterials)a=Math.max(t.w.length,a);const s=xe(e.vertexMaterials,e=>e.m);t.traverse(e=>{if(e instanceof m){if(null==e.geometry)return;if(kt(Le(e,0,!1)),a>0){kt(Le(e,0,!1))}}});const r=new Set;for(const[e,i]of s.entries()){const s=null!=e?t.getObjectByName(e):this.findMeshWithGeometry(t);let n=!1;if(null==s||null==s.geometry)return void console.warn(`Failed to apply vertex materials on mesh with name "${e}"`);const o=Le(s,0,!0);kt(o);for(const e of i)o.setX(e.i,e.w[0]??0),o.setY(e.i,e.w[1]??0),o.setZ(e.i,e.w[2]??0),o.setW(e.i,e.w[3]??0),n=!0;if(a>0){const e=Le(s,4,!0);kt(e);for(const t of i)e.setX(t.i,t.w[4]??0),e.setY(t.i,t.w[5]??0),e.setZ(t.i,t.w[6]??0),e.setW(t.i,t.w[7]??0),e.needsUpdate=!0,n=!0}n&&r.add(e)}this.inEditor&&this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,e=>r.has(e.name)))}async materialize(e,t,a=!1,s){const r=this.getNestedActorId(e.id,s);if(this.idToSceneObject.set(r,e),!this.shouldBeMaterialized(e))return;let i,n;switch(e.type){case"asset_mesh":i=await this.createFromAsset(e);break;case"shape_mesh":i=await this.createFromShape(e);break;case"light":i=await this.createLight(e);break;case"particles":i=await this.createParticleSystem(e),e.collisionDetection=!1;break;case"global_fog":this.scene.fog=It(e.fog),this.fixFogColor(),i=new h;break;case"sky":this.sky=qe(),this.updateSky(e),i=this.sky;break;case"world_env":this.updateWorldEnv(e),i=new h,this.worldEnvObj=i;break;case"actor":({object:i,actor:n}=await this.createFromActor(e,s));break;case"group":i=new h;break;case"prefab":i=await this.createFromPrefab(e,s,t);break;case"vfx":i=await this.createFromVfx(e,s);break;default:if(this.inEditor)throw new Error("unknown type "+e.type);console.warn(`Failed to materialize object. Unknown type '${e.type}'. This might be because the hology/core library is not compatible with the editor version.`)}if(null!=i){if(e.name&&e.name.length>0&&(i.name=e.name),this.applyTransform(e,i),a?i.userData._src=e:i.userData.src=e,null!=n&&(i.userData.actor=n),this.inEditor,this.inEditor,this.objectMap.set(i.uuid,e),this.sceneObjectMap.set(e.id,i),e.physics?.type!==le.dynamic||null==t||this.inEditor?null==t?this.scene.add(i):null==t||"actor"!==e.type||this.inEditor?t?.add(i):(t.add(i),this.scene?.attach(i),console.log(i)):(t.add(i),i.getWorldPosition(i.position),i.getWorldQuaternion(i.quaternion),i.getWorldScale(i.scale),this.scene?.attach(i)),null!=e.children&&await Promise.all(e.children?.map(e=>this.materialize(e,i,a))),this.inEditor||null!=t||"asset_mesh"!=e.type&&"shape_mesh"!==e.type&&"prefab"!==e.type&&"group"!==e.type||"landscape"===e.shape||null!=e.physics?.type&&e.physics.type==le.dynamic||xt(i),null!=this.renderingView)return this.renderingView.renderer.shadowMap.needsUpdate=!0,i;console.warn("RenderingView not found in materializer")}}applyTransform(e,t){null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)}updateWorldEnv(e){this.renderingView.aoPass.enabled=e.worldEnv.ao.enabled,this.renderingView.aoPass.blendIntensity=e.worldEnv.ao.blendIntensity,this.renderingView.aoPass.updateGtaoMaterial(e.worldEnv.ao);const t=e.worldEnv.toneMapping;null!=t&&(this.renderingView.renderer.toneMapping=t.mapping??0,this.renderingView.renderer.toneMappingExposure=t.exposure??1);const a=e.worldEnv.environment;null!=a&&null!=a.textureId?this.assetManagerService.getTexture(this.assets.get(a.textureId)).then(e=>{null==this.pmremGenerator&&(this.pmremGenerator=new r.PMREMGenerator(this.renderingView.renderer),this.pmremGenerator.compileEquirectangularShader()),this.pmremGeneratorResults.has(e)||this.pmremGeneratorResults.set(e,this.pmremGenerator.fromEquirectangular(e).texture);const t=this.pmremGeneratorResults.get(e);this.renderingView.scene.environment=t,this.renderingView.scene.environmentIntensity=a.intensity??1}):this.renderingView.scene.environment=null}resetWorldEnv(){this.renderingView.aoPass.enabled=!1,this.renderingView.aoPass.blendIntensity=1,this.renderingView.aoPass.output=0,this.renderingView.renderer.toneMapping=0,this.renderingView.renderer.toneMappingExposure=1}async updateSky(e){if(null==e?.sky?.materialId)return void(this.sky.material=Ye);const t=await this.assetsService.getAsset(e.sky.materialId),a=await materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1);this.applySkySettings(a),null!=this.sky?this.sky.material=a:console.warn("No sky has been created")}applySkySettings(e){e.side=r.BackSide,(e instanceof g||e instanceof r.MeshBasicMaterial||e instanceof r.ShaderMaterial)&&(e.fog=!1),e.depthTest=!1}async createComponent(e,t,a,s){const r=new mt[a.path+"/"+a.className],i=t.id+s;r.id=i,r.object=e;for(const e of a.params)null!=e.value&&(r[e.name]=e.value);return this.components.push(r),i}async createFromActor(e,t){const a=this.actorTypes.find(t=>t.name===e.actor?.type)?.type??ne[e.actor?.type];if(null==a)return{object:null,actor:null};this.inEditor&&this.editorActorParamSnapshot.set(e.id,JSON.stringify(e.actor));const s=await this.actorProvider.create(a,(new S).fromArray(e.position),(new o).fromArray(e.rotation),!0);return this.materializedActors.set(this.getNestedActorId(e.id,t),s),{object:s?.object,actor:s}}getNestedActorId(e,t){return null!=t?t.sceneObjectChain.join("/")+"/"+e:e}async createFromVfx(e,t){const a=await this.assetsService.getAsset(e.assetId);null==a&&console.error("Could not find asset",e);const s=await this.actorProvider.create(te,(new S).fromArray(e.position),(new o).fromArray(e.rotation),!1);try{await s.fromAsset(a)}catch(e){return console.error("Failed to create VFX asset",e),null}return s.play(),this.materializedActors.set(this.getNestedActorId(e.id,t),s),null!=s&&(s.object.userData.actor=s),s?.object}async createFromShape(e){const t=this.inEditor&&e.hidden;let a;if("landscape"==e.shape)a=this.createLandscape(e),a.traverse(e=>{e instanceof m&&this._originalMaterials.set(e.id,e.material)});else{let s=new g({name:"Default",color:new n("#aaaaaa"),visible:this.inEditor||!e.hidden,wireframe:!!t});const r=await this.createMeshByShape(e.shape,s,e.shapeParams);r.castShadow=e.castShadow??!0,r.receiveShadow=e.castShadow??!1,e.collisionDetection||(r.collisionShape=null),r.physics=e.physics,a=r,this._originalMaterials.set(a.id,r.material),a.traverse(e=>{})}return t||(await Promise.all((e.materialAssignments??[]).filter(e=>null!=e.materialId).map(e=>this.applyMaterial(a,e))),this.applyVertexMaterials(e,a)),a}createLandscape(e){const t=e.landscape?.options;if(null==t)return console.error(`No landscape options exist on scene object ${e.id} ${e.name}`),new h;const a=Ne(e.landscape.options);this.applyHeightMaps(a,e.landscape.heightMaps,!0);const s=new Be(e,this.renderingView,a,this.assetManagerService,this.assetsService,this.shaders,t=>{(e.materialAssignments??[]).filter(e=>null!=e.materialId).forEach(e=>this.applyMaterial(t,e))});return this.landscapeManagers.push(s),s.refreshGeometry(),a}applyHeightMaps(e,t,a=!1){const s=new _e(e.sections);for(const e of t??[]){const t=s.find(e.x,e.y);if(!t)return;const a=t.geometry.getAttribute("position");for(const t of e.points)a.setY(t.i,t.y);a.needsUpdate=!0}const r=e.sections;r.forEach(e=>{e.geometry.computeBoundsTree(),e.geometry.computeVertexNormals()}),this.inEditor&&!a||setTimeout(()=>Ue(r),50)}async createMeshByShape(e,t,a={}){if("landscape"!==e&&Je.includes(e)){const s=await prepareShapeParameters(a??{}),r=e+JSON.stringify(a);if(!this.geometryCache.has(r)){const t=He[e].geometry(s);t.computeTangents(),this.geometryCache.set(r,t)}this.collisionShapeCache.has(r)||this.collisionShapeCache.set(r,He[e].collision(s));return new Fe(this.geometryCache.get(r),t,this.collisionShapeCache.get(r))}if(this.inEditor)throw new Error(`Unsupported shape '${e}'`);console.warn(`Failed to create shape. Unsupported shape '${e}'. This might be because the hology/core library is not compatible with the editor version.`)}async createFromAsset(e,t){const a=await this.assetsService.getAsset(e.assetId);if(null==a)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);let{scene:s}=await this.assetManagerService.getMesh(a,{mergeGeomtries:!0});if(!1!==t?.assignMaterials)try{await Promise.all(Dt(e.materialAssignments,a.materialAssignments).map(e=>this.applyMaterial(s,e)))}catch(t){console.error("Failed to apply material"+t,e)}const r=e.receiveShadow??!!a.receiveShadow,i=e.castShadow??!!a.castShadow;return s.receiveShadow=r,yt(s,i,r),e.collisionDetection||(s.collisionShapes=[]),null!=e.physics&&!0!==this.inEditor&&(s.physics=e.physics),this.applyVertexMaterials(e,s),s.traverse(e=>{e instanceof m&&"computeBoundsTree"in e.geometry&&null==e.geometry.boundsTree&&e.geometry.computeBoundsTree()}),s}async createFromPrefab(e,t,a){const s=await this.assetsService.getAsset(e.assetId);if(null==s)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);null==t&&(t={sceneObjectChain:[]}),t.sceneObjectChain.push(e.id);const{object:r}=await this.createFromPrefabAsset(s,t,a,e);return t.sceneObjectChain.pop(),r}async createFromPrefabAsset(e,t,a,s,r=!0){const i=new h;null!=s&&this.applyTransform(s,i),null!=a&&a.add(i),await Promise.all(e.prefab.objects.filter(e=>"global_fog"!==e.type&&"world_env"!==e.type).map(e=>this.materialize(e,i,!0,structuredClone(t))));const n=t.sceneObjectChain.join("/"),o=Array.from(this.materializedActors.entries()).filter(([e,a])=>e.startsWith(n)&&e.split("/").length-1===t.sceneObjectChain.length);let l;if(o.forEach(e=>{}),null!=e.prefab?.mainActorId){const a=t.sceneObjectChain.join("/")+"/"+e.prefab.mainActorId;l=this.materializedActors.get(a)}r||await this.initActorsPostInit(o);const c=Array.from(this.materializedActors.entries()).filter(([e,t])=>e.startsWith(n)).map(([,e])=>e);if(null!=e.prefab?.mainActorId&&null!=s){const a=t.sceneObjectChain.join("/"),s=a+"/"+e.prefab.mainActorId;this.prefabInstanceExposedActorMap.set(a,s)}return{object:i,actors:c,mainActor:l}}async createParticleSystem(e){await this.assetsService.getAsset(e.assetId);return new y}async createLight(e){if("point"===e.light.type){const t=new w(e.light.point.color,e.light.point.intensity,e.light.point.distance,e.light.point.decay);if(t.castShadow=e.light.point.castShadow??!0,this.inEditor){const e=(new r.TextureLoader).load("assets/light-bulb-icon.webp"),a=new r.SpriteMaterial({map:e,alphaTest:.5}),s=new ot(a);s.scale.multiplyScalar(.6),t.add(s)}return t}if("spot"===e.light.type){const t=new r.SpotLight(e.light.spot.color,e.light.spot.intensity,e.light.spot.distance,e.light.spot.angle,e.light.spot.penumbra,e.light.spot.decay);if(t.castShadow=e.light.spot.castShadow??!0,t.target=new y,t.target.position.set(0,-1,0),t.add(t.target),this.inEditor){const e=(new r.TextureLoader).load("assets/light-bulb-icon.webp"),a=new r.SpriteMaterial({map:e,alphaTest:.5}),s=new ot(a);s.scale.multiplyScalar(.6),t.add(s),t.add(new r.SpotLightHelper(t))}return t}return"directional"===e.light.type?(this.applyDirectionalLight(e.light.directional,e),new h):"ambient"===e.light.type?(this.applyDirectionalAmbientLight(null,e.light.ambient,e),new h):void 0}applyDirectionalAmbientLight(e,t,a){const s=this.scene.children.find(e=>e.name===Xe);null!=s?(s.intensity=t.intensity,s.color.set(t.color),s.groundColor.set(t.color),s.userData.src=a,s.userData.volumetricIntensity=t.volumetricIntensity):console.warn("Couldn't find ambient light")}applyDirectionalLight(e,t){for(const a of this.renderingView.csm.lights)a.intensity=e.intensity,a.color.set(e.color),a.castShadow=e.castShadow,a.userData.src=t,a.userData.volumetricIntensity=e.volumetricIntensity;this.renderingView.csm.lightDirection.fromArray(e.direction).normalize()}dispose(){this.updateSubscription.unsubscribe(),this.createAssetSubscription.unsubscribe(),this.materializedActors.forEach(e=>e.disposed.next(!0)),this.materializedActors.clear()}};gt=e([ee(),t("design:paramtypes",[v,Object,Oe,Ve,pe,Array,Array,Object,Array])],gt);export{gt as SceneMaterializer};function yt(e,t,a){e.castShadow=t,e.receiveShadow=a,e.traverse(e=>{e.castShadow=t,e.receiveShadow=a})}const wt=new Map,Mt=new Map,vt=new u({color:16711935}),bt=new Map;export async function materialFromAsset(e,t,a,s,r,i=!0){const n=JSON.stringify(e.material)+t?._id;return i&&wt.has(n)?wt.get(n):i&&Mt.has(n)?await Mt.get(n):Mt.set(n,_materialFromAsset(n,e,t,a,s,r,i)).get(n)}export async function _materialFromAsset(e,t,a,s,i,o,l=!0){const c={opacity:t.material.params?.opacity??1,map:null,emissive:t.material.params?.emissive??null,metalness:t.material.params?.metalness??0,flatShading:t.material.params?.flatShading??!1,color:new n(t.material.params?.color),transparent:null!=t.material.params?.opacity&&t.material.params?.opacity<1},h={};if(null!=t.material.params?.map){const e=t.material.params.map,a=await s.getAsset(e);null!=a&&(c.map=await i.getTexture(a))}let p;switch(t.material.type){case"phong":p=new f({...c,...h});break;case"water":p=Re(c,a);break;case"grassFoliage":p=$e({color:c.color,map:c.map},a);break;case"grass":p=We({...c,colorTwo:new n(t.material.params.colorTwo),colorThree:new n(t.material.params.colorThree)},a);break;case"standard":case"unlit":case"toon":case"layered":case"lambert":case"shader":case"landscape":case"landscape-composite":case"decal-unlit":case"decal-standard":const e={standard:ut?ge:Me,lambert:ge,unlit:ve,toon:lt,layered:rt,landscape:we,"landscape-composite":ye,"decal-unlit":Ke,"decal-standard":Qe}[t.material.type]??o.find(e=>e.name==t.material.shader)?.type;if(e){try{let r=new e;const n=await prepareClassParameters(t.material?.shaderParams??{},e,s,i,null,a,o);Object.assign(r,n),p=r.build()}catch(e){console.log("Shader runtime error: "+e),bt.has(t.material.shader)||bt.set(t.material.shader,vt.clone()),p=bt.get(t.material.shader)}p.userData.customShaderName=t.material.shader}else console.warn("Missing shader implementation with name "+t.material.shader),p=vt;break;default:throw new Error("Unsupported material type"+t.material.type)}return a?.csm.setupMaterial(p),null!=a&&wt.set(e,p),p.side=t.material.side??p.side??r.FrontSide,p.transparent=(t.material.transparent??c.transparent??!1)||p.transparent,p.alphaTest=t.material.alphaTest??p.alphaTest??0,null!=t.material.blending&&(p.blending=ce[t.material.blending]??r.NormalBlending),t.material.bloom&&(p.userData.hasBloom=!0),t.material.reflective&&(p.userData.reflective=!0),!0===t.material.outlines&&(p.userData.outlineParameters={},null!=t.material.outlineParams&&(null!=t.material.outlineParams.color&&(p.userData.outlineParameters.color=new n(t.material.outlineParams.color).toArray()),null!=t.material.outlineParams.thickness&&(p.userData.outlineParameters.thickness=t.material.outlineParams.thickness))),p.userData.assetId=t.id,Mt.delete(e),p}export async function prepareClassParameters(e,t,a,s,r,i,n,o,l){const c={};for(const[t,h]of Object.entries(e)){if(!1===h.override)continue;const e=await St(t,h,a,s,r,i,n,o,void 0,void 0,l);null!=e&&(c[t]=e)}return c}export async function prepareShapeParameters(e,t,a){const s={};for(const[r,i]of Object.entries(e)){const e=await St(r,i,t,a,null,void 0,void 0,void 0,void 0,void 0);null!=e&&(s[r]=e)}return s}const At=new Map;async function St(e,t,a,s,r,i,l,c,h=t.value,p=t.type,d){if(null==t||null==h||""===h)return null;switch(p){case Ge.Array:if(Array.isArray(h)&&"element"in t)return await Promise.all(h.map(n=>St(e,t,a,s,r,i,l,c,n,t.element,d)));break;case Ge.Number:case Ge.FloatNode:let p;if("string"==typeof h?p=parseFloat(h):"number"==typeof h&&(p=h),t.type===Ge.FloatNode){if("object"==typeof h&&"a"in h&&"b"in h){const e=h;if(null==e.a)return null;const t="string"==typeof e.a?parseFloat(e.a):e.a;if(null==e.b)return t;const a="string"==typeof e.b?parseFloat(e.b):e.b,s=function(e){let t=At.get(e);return null==t&&(t=de(Ze.decode(e)),At.set(e,t)),t}(e.easing),r=s.sample(me(ue.energy));return F(O(t),O(a),r)}return O(p)}return p;case Ge.Texture:let m=await s.getTexture(await a.getAsset(h));return"envmap"===e.toLowerCase()&&null!=i&&(m=i.getEnvTexture(m)),m;case Ge.Sampler2DNode:return R(await s.getTexture(await a.getAsset(h)));case Ge.Boolean:return h;case Ge.BooleanNode:return C(h);case Ge.Vector2:case Ge.Vec2Node:if("object"==typeof h){const e=h instanceof Array?(new A).fromArray(h):new A(h.x,h.y);return t.type===Ge.Vec2Node?X(e):e}return null;case Ge.Vector3:case Ge.Vec3Node:if("object"==typeof h){const e=h instanceof Array?(new S).fromArray(h):new S(h.x,h.y,h.z);return t.type===Ge.Vec3Node?Y(e):e}return null;case Ge.Color:case Ge.RgbNode:const u=new n(h);return t.type===Ge.RgbNode?N(u):u;case Ge.String:return h;case Ge.BaseActor:const f=h;if(null==r&&console.warn("Class parameters can not be prepared as actors are not passed in"),null==f)return null;if("object"==typeof f&&null!=f.type&&null!=f.id){if("actor"===f.type)return r?.get(f.id)??null;if("prefab"===f.type){const e=d?d(f.id):null;if(null!=e)return r?.get(e)??null;const t=[];for(const[e,a]of r?.entries()??[])e.startsWith(f.id+"/")&&t.push(a);return 1===t.length?t[0]:null}}if("string"==typeof f){const e=r?.get(f);if(null!=e)return e;const t=d?d(f):null;if(null!=t)return r?.get(t)??null;const a=[];for(const[e,t]of r?.entries()??[])e.startsWith(f+"/")&&a.push(t);return 1===a.length?a[0]:null}return null;case Ge.Euler:const g=h;return(new o).fromArray(g);case Ge.Object3D:return(await s.getMesh(await a.getAsset(h))).scene;case Ge.Material:return await materialFromAsset(await a.getAsset(h),i,a,s,l);case Ge.AudioBuffer:return await s.getAudio(await a.getAsset(h));case Ge.VisualEffect:const y=await a.getAsset(h);if(null==c){console.error("Can not create instance of visual effect because missing actor provider");break}if("vfx"in y)return new ae(c,y);console.error("Using a non-vfx asset for visual effect parameter");break;case Ge.Prefab:{const e=await a.getAsset(h);return null==e?(console.error("Using a non-prefab asset for prefab parameter",h),null):new se(e)}case Ge.PrefabActor:{const e=await a.getAsset(h);return null==e?(console.error("Using a non-prefab asset for prefab parameter",h),null):new re(new se(e))}case Ge.Curve:return Ze.decode(h);case Ge.ColorLayer:case Ge.MaskLayer:if(it(h)){const e=await et.decode(h,async e=>await s.getTexture(await a.getAsset(e))),t=await prepareClassParameters(h.params,null,a,s);return Object.assign(e,t),e}return console.warn("Expecting color layer but got",h),null;case Ge.AnimationClip:{const e="string"==typeof h?h:"object"==typeof h&&null!=h?h.assetId:null;if(null==e)return console.warn("Invalid animation clip asset id value",h),null;return await s.getAnimationClip(await a.getAsset(e))}}return null}function xt(e){e.updateWorldMatrix(!0,!0),e.updateMatrix(),e.traverse(e=>{e.matrixAutoUpdate=!1,e.matrixWorldNeedsUpdate=!1});const t=e.updateMatrixWorld;e.updateMatrixWorld=function(){t.apply(e),e.updateMatrixWorld=function(){}}}function It(e){return"linear"===e.type?new l(new n(e.color),e.near??100,e.far??1e3):"density"===e.type?new c(e.color,e.density):void console.warn("Invalid fog type",e)}new g({color:4229780});async function jt(e,t,a,s){null==s&&(s=(new d).identity());const i=s.clone().multiply(Pt(e,new r.Matrix4));if(null!=e.children&&e.children.length>0)for(let a=e.children.length-1;a>=0;a--)await jt(e.children[a],t,e,i);await t(e,a,s)}function Pt(e,t){return null==e.position||null==e.rotation||null==e.scale?t.identity():t.compose((new S).fromArray(e.position),(new M).setFromEuler((new o).fromArray(e.rotation)),(new S).fromArray(e.scale))}export function toSerializedParamType(e){const t=e.constructor.prototype;return t instanceof Number||e===Number?Ge.Number:t instanceof k||"function"==typeof e.prototype.isFloat?Ge.FloatNode:t instanceof b||e===b||e.isTexture?Ge.Texture:t instanceof fe||e===L?Ge.Sampler2DNode:t instanceof Boolean||e===Boolean?Ge.Boolean:t instanceof T?Ge.BooleanNode:t instanceof n||e==n?Ge.Color:t instanceof U||"function"==typeof e.prototype.isRgb?Ge.RgbNode:t instanceof A||e==A?Ge.Vector2:t instanceof q||"function"==typeof e.prototype.isVec2?Ge.Vec2Node:t instanceof S||e==S?Ge.Vector3:t instanceof Z||"function"==typeof e.prototype.isVec3?Ge.Vec3Node:t instanceof String||e===String?Ge.String:t instanceof ie||e==ie||e.prototype instanceof ie||e.prototype==ie?Ge.BaseActor:t instanceof o||e==o?Ge.Euler:t instanceof y||e==y?Ge.Object3D:t instanceof p||e==p?Ge.Material:t instanceof AudioBuffer||e==AudioBuffer?Ge.AudioBuffer:t instanceof ae||e==ae?Ge.VisualEffect:t instanceof se||e==se?Ge.Prefab:t instanceof re||e==re?Ge.PrefabActor:t instanceof Ze||e==Ze?Ge.Curve:t instanceof et||e==et?Ge.ColorLayer:t instanceof st||e==st?Ge.MaskLayer:t instanceof r.AnimationClip||e==r.AnimationClip?Ge.AnimationClip:void console.warn("Failed to map parameter type to serialized version",{type:e})}export function prepareCustomParams(e,t,a={}){return Object.fromEntries(e.map(e=>{const s=e.options.array?Ge.Array:toSerializedParamType(e.type),r=e.options.array?toSerializedParamType(e.type):void 0,i=t[e.name];let n=i?.override;void 0===n&&null!=i&&(n=!0);const o=a[e.name]??customParameterDefaultValueByType.get(toSerializedParamType(e.type)),l=!1!==n||e.options.array?i?.value??(e.options.array?[]:o):o;return[e.name,{type:s,...r?{element:r}:{},value:l,override:n}]}))}export function prepareCustomParamsFromType(e,t,a=null){const s=be(e);if(0===s.length)return{};let r;null!=a?he(a,()=>{r=a.get(e)}):r=new e;const i={};for(const e of s){const t=r[e.name];if(null!=t&&!0!==e.options.array){const a=serializeCustomParameter(e.type,t);null!=a&&(i[e.name]=a)}}return prepareCustomParams(s,t,i)}export function serializeCustomParameter(e,t){function a(){console.error("Failed to serialize value",{type:e,value:t})}switch(e){case Number:case Boolean:return t;case A:return t instanceof A?t.toArray():void a();case S:return t instanceof S?t.toArray():void a();case x:return t instanceof x?t.toArray():void a();case n:return t instanceof n?"#"+t.getHexString():"string"==typeof t?t:"number"==typeof t?"#"+new n(t).getHexString():void a();case String:return t;case o:return t instanceof o?t.toArray():void a();case se:return t instanceof se?t.asset?.id??null:void a()}}function Dt(e,t){return function(e,t,a){const s=[],r=new Set;for(const i of[...e??[],...t??[]]){const e=a(i);r.has(e)||(r.add(e),s.push(i))}return s}((e??[]).filter(e=>Ct(e.materialId)),(t??[]).filter(e=>Ct(e.materialId)),e=>e.color+e.name)}function Ct(e){return"null"!=e&&null!=e}export const customParameterDefaultValueByType=new Map([[Ge.RgbNode,"#000000"],[Ge.Color,"#000000"],[Ge.Vector4,[0,0,0,0]],[Ge.Vec4Node,[0,0,0,0]],[Ge.Vector3,[0,0,0]],[Ge.Vec3Node,[0,0,0]],[Ge.Vector2,[0,0]],[Ge.Vec2Node,[0,0]],[Ge.Euler,[0,0,0,"XYZ"]],[Ge.Array,[]],[Ge.ColorLayer,tt],[Ge.MaskLayer,at]]);let Et=new n,Tt=new n;function Vt(e,t){return Et.set(e),Tt.set(t),Et.getHexString()==Tt.getHexString()}export function applyMaterial(e,t,a,s){const i=[];return e.traverse(async e=>{if(e instanceof m||e.isMesh||e instanceof r.SkinnedMesh||e.isSkinnedMesh)for(const t of Ie(e.material))t.hasOwnProperty("color")&&i.push(e)}),Promise.all(i.map(async e=>{if(e.material instanceof Array)for(let r=0;r<e.material.length;r++){const i=e.material[r];if(null==i.color||!(i.color instanceof n))continue;const o="#"+i.color.getHexString(),l=i.name;if(o===t.color&&(i.name===t.name||null==t.name)||e.userData["originalColor_"+r]===t.color&&e.userData["originalMaterialName_"+r]===t.name){const i=await a(t.materialId),n=e.material[r];null!=i&&n.id!=i.id&&(e.material[r]=i,e.userData["originalColor_"+r]=e.userData["originalColor_"+r]??o,e.userData["originalMaterialName_"+r]=e.userData["originalMaterialName_"+r]??l,null!=s&&s.set(e.id+"#"+r,n))}}else if("color"in e.material){const r="#"+e.material.color.getHexString(),i=e.material.name;if(r===t.color&&(e.material.name===t.name||null==t.name)||e.userData.originalColor===t.color&&e.userData.originalName===t.name){const n=await a(t.materialId),o=e.material;null!=n&&(e.material=n,e.userData.originalColor=e.userData.originalColor??r,e.userData.originalMaterialName=e.userData.originalMaterialName??i,null!=s&&(s.has(e.id)||s.set(e.id,o)))}}}))}function Ot(e,t){if(e instanceof r.ShaderMaterial&&t instanceof r.ShaderMaterial){return e.fragmentShader+e.vertexShader==t.fragmentShader+t.vertexShader&&function(e,t){if(e instanceof r.ShaderMaterial&&t instanceof r.ShaderMaterial){for(const a in e.uniforms){if(null==t.uniforms[a])return!1;if(t.uniforms[a].value!==e.uniforms[a].value)return!1}return!0}return!1}(e,t)}return!1}function kt(e){if(null!=e){for(let t=0;t<e.array.length;t++)e.setX(t,0);e.needsUpdate=!0}}const zt=new WeakMap;function Ft(e){let t=zt.get(e);return null==t&&(t=function(e){const t=De(e);if(null==t)return"";return Object.keys(t.geometry.attributes).sort().join(",")}(e),zt.set(e,t)),t}const Bt=new WeakMap;function Nt(e){let t=Bt.get(e);return null==t&&(t=function(e){let t=e.type;e instanceof r.MeshStandardMaterial||(t+=e.id+"");(e instanceof r.MeshBasicMaterial||e instanceof r.MeshLambertMaterial||e instanceof g||e instanceof f)&&(null!=e.map&&(t+="c"+e.map?.id),null!=e.aoMap&&(t+="o"+e.aoMap?.id),null!=e.lightMap&&(t+="l"+e.lightMap?.id),null!=e.envMap&&(t+="v"+e.envMap?.id),null!=e.alphaMap&&(t+="a"+e.alphaMap?.id));e instanceof g&&(null!=e.normalMap&&(t+="n"+e.normalMap?.id),null!=e.roughnessMap&&(t+="r"+e.roughnessMap?.id),null!=e.metalnessMap&&(t+="m"+e.metalnessMap?.id),null!=e.emissiveMap&&(t+="e"+e.emissiveMap?.id));(e instanceof u||e instanceof f)&&null!=e.specularMap&&(t+="s"+e.specularMap?.id);e instanceof r.MeshToonMaterial&&(null!=e.map&&(t+="c"+e.map?.id),null!=e.aoMap&&(t+="o"+e.aoMap?.id),null!=e.lightMap&&(t+="l"+e.lightMap?.id),null!=e.alphaMap&&(t+="a"+e.alphaMap?.id));e instanceof ht&&null!=e.heightMap&&(t+="h"+e.heightMap?.id);if(e instanceof r.ShaderMaterial){t+=e.vertexShader,t+=e.fragmentShader;for(const a in e.uniforms){const s=e.uniforms[a];s&&s.value&&s.value.isTexture&&null!=s.value.id&&(t+="t:"+a+":"+s.value.id)}}null!=e.userData.outlineParameters&&(t+=e.userData.outlineParameters.color,t+=e.userData.outlineParameters.thickness);return t+=e.side,t+=e.transparent?"t":"",t+=e.depthWrite?"dw":"",t+=e.depthTest?"dt":"",t+=e.alphaTest,t}(e),Bt.set(e,t)),t}function _t(e,t){if(null==e)return null;if(!(e instanceof t))throw new Error(`Value is not an instance of ${t.name}`);return e}const Ut=new d,$t=new o;function Wt(e,t){return $t.copy(e),$t.x*=-1,$t.y*=-1,$t.z*=-1,t.isCubeTexture&&!1===t.isRenderTargetTexture&&($t.y*=-1,$t.z*=-1),(new r.Matrix3).setFromMatrix4(Ut.makeRotationFromEuler($t))}new x;function Lt(e,t){return e===t||null==e==(null==t)&&("number"==typeof e&&"number"==typeof t?e===t||isNaN(e)&&isNaN(t):e instanceof r.Color&&t instanceof r.Color?e.r===t.r&&e.g===t.g&&e.b===t.b:e instanceof A&&t instanceof A?e.x===t.x&&e.y===t.y:e instanceof S&&t instanceof S?e.x===t.x&&e.y===t.y&&e.z===t.z:e instanceof x&&t instanceof x&&(e.x===t.x&&e.y===t.y&&e.z===t.z&&e.w===t.w))}function Rt(e){const t=[];for(const[a,s]of Object.entries(e))s instanceof ae?t.push(s):s instanceof oe&&t.push(...Rt(s));return t}/*
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import{attributes as m,float as o,lambertMaterial as l,NodeShaderMaterial as e,rgb as r,rgba as i,select as t,sin as a,smoothstep as p,transformed as n,translateAxis as u,uniformFloat as s,uniformSampler2d as f,varyingFloat as y,varyingVec2 as c}from"../../shader-nodes/index.js";import{Vector3 as v}from"three";import{CSMUtil as d}from"../../csm.js";export function createGrassFoliageMaterial(g,w){const x=n.mvPosition.z.multiply(o(-1)),h=y(p(o(100),o(60),x)),j=m.uv.y,z=r(11977268),B=o(.2),C=l(r(g.color)).rgb.multiplyScalar(o(.9)).add(z.multiplyScalar(y(j).multiply(B))),S=c(m.uv),b=f("map").sample(S,o(0)),F=i(C,b.x.multiply(h)),G=s("time"),L=o(.5).multiply(t(j.gt(o(0)),j.multiply(j),o(0))).multiply(a(G.multiply(o(.001)))),M=u(new v(1,0,0).normalize(),L),P=new e({color:F,transform:M,uniforms:{map:{value:g.map},time:{value:0}},transparent:!0});return P.onBeforeCompile=m=>{d.onBeforeCompile(P,m)},P.uniforms.map.value=g.map,w.onLoop(()=>{P.uniforms.time.value=performance.now()}),P}/*
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import*as e from"three";import{CSMUtil as r}from"../../csm.js";import{noiseChunk as n}from"./utils/noise.glsl.js";export function createGrassMaterial(a,i){var t=new e.MeshStandardMaterial({color:a.color,roughness:.8,metalness:0});return t.onBeforeCompile=(e,i)=>{r.onBeforeCompile(t,e);const l="varying vec3 vViewPosition;",v=`${l}\n varying vec3 vOriginalNormal;\n varying vec2 vNoiseCoord;\n attribute vec3 material;\n varying vec3 vMaterial;\n `,c="#include <fog_vertex>",s=`${c}\n vOriginalNormal = objectNormal;\n vMaterial = material;\n vNoiseCoord = position.xz / 5.0;\n `;e.vertexShader=e.vertexShader.replace(l,v),e.vertexShader=e.vertexShader.replace(c,s);const d="uniform vec3 diffuse;",m=`${d}\n varying vec3 vOriginalNormal;\n varying vec3 vMaterial;\n varying vec2 vNoiseCoord;\n\n ${n}\n `,g=o(a.color),f=o(a.colorTwo),h=`\n float thresholdStatic = 0.5;\n float thresholdWithNoise = thresholdStatic + snoise(vNoiseCoord) * 0.1;\n vec3 painted = (\n vMaterial.y > thresholdWithNoise \n ? ${o(a.colorThree)}\n : (vMaterial.x > thresholdWithNoise\n ? ${f}\n : ${g}\n )\n );\n\n float colorAngle = pow(vOriginalNormal.y, 3.0);\n vec4 diffuseColor = vec4(mix(painted, ${f}, smoothstep(colorAngle-0.0003, colorAngle, 0.9)), opacity);\n `.trim();e.fragmentShader=e.fragmentShader.replace(d,m),e.fragmentShader=e.fragmentShader.replace("vec4 diffuseColor = vec4( diffuse, opacity );",h)},t.userData.instancing=!1,t.userData.grass=!0,t}function o(e){return`vec3(${e.r.toFixed(5)}, ${e.g.toFixed(5)}, ${e.b.toFixed(5)})`}export function createGrassMaterialOld(r,n){return new e.ShaderMaterial({uniforms:{colorOne:{value:r.color}},vertexShader:"\n uniform float time;\n varying vec3 vNormal;\n void main() {\n vNormal = normal;\n #include <begin_vertex>\n #include <project_vertex>\n #include <fog_vertex>\n }",fragmentShader:"\n varying vec3 vNormal;\n uniform vec3 colorOne;\n void main() {\n gl_FragColor = vec4(mix(colorOne, vec3(.86,.8,.7), step(pow(vNormal.y, 3.0), 0.9)), 1.0);\t\n\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n }"})}/*
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import{BufferAttribute as t}from"three";export function getMaterialAttribute(e,r,o=!1){const i=r<4?"material":"material2";if(!e.geometry.hasAttribute(i)||o){const r=new Float32Array(4*e.geometry.getAttribute("position").count);e.geometry.setAttribute(i,new t(r,4))}return e.geometry.getAttribute(i)}/*
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export const noiseChunk="\n// Some useful functions\nvec3 mod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }\nvec2 mod289(vec2 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }\nvec3 permute(vec3 x) { return mod289(((x*34.0)+1.0)*x); }\n\n//\n// Description : GLSL 2D simplex noise function\n// Author : Ian McEwan, Ashima Arts\n// Maintainer : ijm\n// Lastmod : 20110822 (ijm)\n// License :\n// Copyright (C) 2011 Ashima Arts. All rights reserved.\n// Distributed under the MIT License. See LICENSE file.\n// https://github.com/ashima/webgl-noise\n//\nfloat snoise(vec2 v) {\n\n // Precompute values for skewed triangular grid\n const vec4 C = vec4(0.211324865405187,\n // (3.0-sqrt(3.0))/6.0\n 0.366025403784439,\n // 0.5*(sqrt(3.0)-1.0)\n -0.577350269189626,\n // -1.0 + 2.0 * C.x\n 0.024390243902439);\n // 1.0 / 41.0\n\n // First corner (x0)\n vec2 i = floor(v + dot(v, C.yy));\n vec2 x0 = v - i + dot(i, C.xx);\n\n // Other two corners (x1, x2)\n vec2 i1 = vec2(0.0);\n i1 = (x0.x > x0.y)? vec2(1.0, 0.0):vec2(0.0, 1.0);\n vec2 x1 = x0.xy + C.xx - i1;\n vec2 x2 = x0.xy + C.zz;\n\n // Do some permutations to avoid\n // truncation effects in permutation\n i = mod289(i);\n vec3 p = permute(\n permute( i.y + vec3(0.0, i1.y, 1.0))\n + i.x + vec3(0.0, i1.x, 1.0 ));\n\n vec3 m = max(0.5 - vec3(\n dot(x0,x0),\n dot(x1,x1),\n dot(x2,x2)\n ), 0.0);\n\n m = m*m ;\n m = m*m ;\n\n // Gradients:\n // 41 pts uniformly over a line, mapped onto a diamond\n // The ring size 17*17 = 289 is close to a multiple\n // of 41 (41*7 = 287)\n\n vec3 x = 2.0 * fract(p * C.www) - 1.0;\n vec3 h = abs(x) - 0.5;\n vec3 ox = floor(x + 0.5);\n vec3 a0 = x - ox;\n\n // Normalise gradients implicitly by scaling m\n // Approximation of: m *= inversesqrt(a0*a0 + h*h);\n m *= 1.79284291400159 - 0.85373472095314 * (a0*a0+h*h);\n\n // Compute final noise value at P\n vec3 g = vec3(0.0);\n g.x = a0.x * x0.x + h.x * x0.y;\n g.yz = a0.yz * vec2(x1.x,x2.x) + h.yz * vec2(x1.y,x2.y);\n return 130.0 * dot(m, g);\n}\n";/*
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import*as e from"three";import{Color as n,DoubleSide as r,PerspectiveCamera as t}from"three";export function createWaterMaterial(a,o){const i=(new e.TextureLoader).load("https://i.imgur.com/hOIsXiZ.png"),l=(new e.TextureLoader).load("assets/images/shaders/water_normal_map.jpg");l.wrapS=e.MirroredRepeatWrapping,l.wrapT=e.MirroredRepeatWrapping;const m={time:{value:0},threshold:{value:.1},tDudv:{value:null},tDepth:{value:null},cameraNear:{value:0},cameraFar:{value:0},resolution:{value:new e.Vector2},foamColor:{value:new e.Color},waterColor:{value:new e.Color},normalMap:{value:null}};i.wrapS=i.wrapT=e.RepeatWrapping;var c=!!o.renderer.extensions.get("WEBGL_depth_texture"),s=new e.ShaderMaterial({defines:{DEPTH_PACKING:!0===c?0:1,ORTHOGRAPHIC_CAMERA:0},uniforms:e.UniformsUtils.merge([e.UniformsLib.fog,m]),transparent:!0,vertexShader:"\n #include <fog_pars_vertex>\n\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n\n \t#include <begin_vertex>\n \t#include <project_vertex>\n \t#include <fog_vertex>\n\n }",fragmentShader:"\n #include <common>\n #include <packing>\n #include <fog_pars_fragment>\n\n varying vec2 vUv;\n uniform sampler2D tDepth;\n uniform sampler2D tDudv;\n uniform vec3 waterColor;\n uniform vec3 foamColor;\n uniform float cameraNear;\n uniform float cameraFar;\n uniform float time;\n uniform float threshold;\n uniform vec2 resolution;\n uniform sampler2D normalMap;\n\n float getDepth( const in vec2 screenPosition ) {\n #if DEPTH_PACKING == 1\n return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );\n #else\n return texture2D( tDepth, screenPosition ).x;\n #endif\n }\n\n float getViewZ( const in float depth ) {\n #if ORTHOGRAPHIC_CAMERA == 1\n return orthographicDepthToViewZ( depth, cameraNear, cameraFar );\n #else\n return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );\n #endif\n }\n\n void main() {\n\n vec2 screenUV = gl_FragCoord.xy / resolution;\n\n float fragmentLinearEyeDepth = getViewZ( gl_FragCoord.z );\n float linearEyeDepth = getViewZ( getDepth( screenUV ) );\n\n float diff = saturate(fragmentLinearEyeDepth - linearEyeDepth);\n // Increase foam length by negating more\n //float diff = saturate(fragmentLinearEyeDepth - linearEyeDepth - 5.0);\n\n vec2 displacement = texture2D( tDudv, ( vUv * 2.0 ) - time * 0.01 ).rb;\n displacement = ( ( displacement * 2.0 ) - 1.0 ) * 1.0;\n diff += displacement.x*0.3; // How much of the texture to apply\n/*\n if (diff < 0.4 * ((sin(time*.5)*1.5+2.0)/5.0) && diff > 0.1 * ((sin(time*.5)*1.5+2.0)/5.0)) {\n diff = 1.0; \n // This illustrates how one can create stripes of foam so it does not start at the short\n }*/\n\n float depth = (linearEyeDepth - fragmentLinearEyeDepth) / linearEyeDepth;\n vec3 waterDiffuse = mix( foamColor, mix(vec3(0.2, 0.3, 0.7), waterColor, 1.0 - depth), step( 0.9*((sin(time*.5)*2.0+3.0)/5.0), diff ) );\n gl_FragColor.a = 0.8-clamp(depth, 0.3, 0.8)/3.0;\n\n\n // This light direction is hard coded but should be coming from the directional lights\n vec3 lightDirection = normalize(vec3(0.5, -1.0, -0.6) * -1.0);\n vec2 waterCoord = vUv;\n // Create some randomnes when picking coordinates.\n waterCoord.x *= 1.5 - cos(time) * 0.02;\n waterCoord.y *= 1.5 - sin(time+5.0) * 0.01;\n vec3 wNormal = texture2D(normalMap, waterCoord).rgb;\n float dotNL = clamp(dot(wNormal, lightDirection), 0.0, 1.0);\n vec3 irradience = dotNL * vec3(1.0);\n\n gl_FragColor.rgb = waterDiffuse * 0.2 + waterDiffuse * irradience * 1.3;\n\n //gl_FragColor.rgb = irradience;//texture2D(normalMap, vUv * 2.0).rgb;\n //gl_FragColor.a = 1.0;\n\n\n //vec4 foam = vec4(foamColor, 1.0);\n //vec4 murky = vec4(0.2, 0.3, 0.7, 0.9);\n //vec4 water = vec4(waterColor, 0.5);\n //gl_FragColor = mix(foam, mix(murky, water, 1.0 - depth), step( 0.9*((sin(time*.5)*2.0+3.0)/5.0), diff ) );\n\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n\n }",fog:!0,side:r,blendSrc:e.OneMinusSrcColorFactor,blendDst:e.SrcColorFactor});s.uniforms.cameraNear.value=o.camera instanceof t?o.camera.near:1,s.uniforms.cameraFar.value=o.camera instanceof t?o.camera.far:500,s.uniforms.foamColor.value.set(new n(16777215)),s.uniforms.waterColor.value.set(a.color??new n(2084067)),s.uniforms.resolution.value.set(o.container.clientWidth*o.renderer.getPixelRatio(),o.container.clientHeight*o.renderer.getPixelRatio()),s.uniforms.tDudv.value=i,s.uniforms.tDepth.value=!0===c?o.depthRenderTarget.depthTexture:o.depthRenderTarget.texture,s.uniforms.normalMap.value=l;let f=0;return o.onLoop(e=>{f+=e,s.uniforms.threshold.value=.5,s.uniforms.time.value=f,s.uniforms.resolution.value.set(o.container.clientWidth*o.renderer.getPixelRatio(),o.container.clientHeight*o.renderer.getPixelRatio())}),s.userData.water=!0,s}/*
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export var DetailTier;!function(e){e[e.low=0]="low",e[e.medium=1]="medium",e[e.high=2]="high"}(DetailTier||(DetailTier={}));export var SerializedParamType;!function(e){e[e.FloatNode=0]="FloatNode",e[e.Number=1]="Number",e[e.Texture=2]="Texture",e[e.Sampler2DNode=3]="Sampler2DNode",e[e.Boolean=4]="Boolean",e[e.BooleanNode=5]="BooleanNode",e[e.Vector2=6]="Vector2",e[e.Vec2Node=7]="Vec2Node",e[e.Vector3=8]="Vector3",e[e.Vec3Node=9]="Vec3Node",e[e.Color=10]="Color",e[e.RgbNode=11]="RgbNode",e[e.String=12]="String",e[e.BaseActor=13]="BaseActor",e[e.Euler=14]="Euler",e[e.Object3D=15]="Object3D",e[e.Material=16]="Material",e[e.AudioBuffer=17]="AudioBuffer",e[e.Vector4=18]="Vector4",e[e.Vec4Node=19]="Vec4Node",e[e.VisualEffect=20]="VisualEffect",e[e.Array=21]="Array",e[e.Curve=22]="Curve",e[e.ColorLayer=23]="ColorLayer",e[e.MaskLayer=24]="MaskLayer",e[e.Prefab=25]="Prefab",e[e.PrefabActor=26]="PrefabActor",e[e.AnimationClip=27]="AnimationClip"}(SerializedParamType||(SerializedParamType={}));/*
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export class Prefab{constructor(s){this.asset=s}}export class PrefabInstance{}export class PrefabOf{constructor(s){this.prefab=s}}/*
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import{BufferAttribute as e,BufferGeometry as t}from"three";import*as r from"three/examples/jsm/utils/BufferGeometryUtils.js";export function rampGeometry(){const n=new t;return n.setAttribute("position",new e(o,3)),n.computeVertexNormals(),r.mergeVertices(n)}const o=function(){let e=new Float32Array([0,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,1,1,1,0,1,1,0,0,0,0,1,0,1,1,0,0,0,1,0,1,0,1,1,0,0,1,1,1,1,0,1,1,1,0,1]);for(let t=0;t<e.length;t+=3)e[t]-=.5,e[t+2]-=.5;return e}();/*
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import{BoxCollisionShape as e,CapsuleCollisionShape as t,ConeCollisionShape as r,ConvexPolyhedronCollisionShape as s,CylinderCollisionShape as n,PlaneCollisionShape as i,SphereCollisionShape as o,TrimeshCollisionShape as a}from"../collision/collision-shape.js";import{BoxGeometry as m,PlaneGeometry as h,Vector3 as l,CylinderGeometry as c,SphereGeometry as g,Euler as p,TorusGeometry as u,ConeGeometry as d,CircleGeometry as w,CapsuleGeometry as y}from"three";import{rampGeometry as S}from"./ramp-geometry.js";import{RoundedBoxGeometry as f}from"three/examples/jsm/geometries/RoundedBoxGeometry.js";import{TextGeometry as x}from"three/examples/jsm/geometries/TextGeometry.js";import{Font as b}from"three/examples/jsm/loaders/FontLoader.js";import*as j from"three/examples/fonts/helvetiker_regular.typeface.json";import{createSpiralStairsGeometry as L,createStairsGeometry as z}from"./stairs-geometry.js";function E(e){return{type:"number",default:e}}function k(e){return{type:"number",default:e,float:!0}}function v(e){return{type:"boolean",default:e}}function B(e,t){const r={};for(let s in t)null==e[s]?r[s]=t[s].default:r[s]=e[s];return r}const G={box:{geometry:()=>new m(1,1,1),collision:()=>new e(new l(1,1,1))},ramp:{geometry:()=>S(),collision:()=>new s(S())},plane:new class{constructor(){this.parameters={widthSegments:E(1),heightSegments:E(1)}}geometry(e={}){const t=B(e,this.parameters);return new h(1,1,t.widthSegments,t.heightSegments)}collision(e={}){return new i(1,1)}},cylinder:new class{constructor(){this.parameters={radialSegments:E(12),heightSegments:E(1),openEnded:v(!1)}}geometry(e={}){const t=B(e,this.parameters);return new c(.5,.5,1,t.radialSegments,t.heightSegments,t.openEnded)}collision(e={}){const t=B(e,this.parameters);return new n(.5,.5,1,t.radialSegments,new p(0,1,0))}},sphere:new class{constructor(){this.parameters={withSegments:E(12),heightSegments:E(12)}}geometry(e={}){const t=B(e,this.parameters);return new g(.5,t.withSegments,t.heightSegments)}collision(){return new o(.5)}},torus:new class{constructor(){this.parameters={radius:k(1),tube:k(.3),radialSegments:E(16),tubularSegments:E(50)}}geometry(e={}){const t=B(e,this.parameters);return new u(t.radius,t.tube,t.radialSegments,t.tubularSegments)}collision(e={}){return new a(this.geometry(e))}},cone:new class{constructor(){this.parameters={radialSegments:E(12),heightSegments:E(1),openEnded:v(!1)}}geometry(e={}){const t=B(e,this.parameters);return new d(.5,1,t.radialSegments,t.heightSegments)}collision(e={}){return new r(1,.5)}},circle:new class{constructor(){this.parameters={segments:E(32)}}geometry(e={}){const t=B(e,this.parameters);return new w(.5,t.segments)}collision(e={}){return new a(this.geometry(e))}},capsule:new class{constructor(){this.parameters={radius:k(.5),length:k(1),capSegments:E(8),radialSegments:E(32)}}geometry(e={}){const t=B(e,this.parameters);return new y(t.radius,t.length,t.capSegments,t.radialSegments)}collision(e={}){const r=B(e,this.parameters);return new t(r.length,r.radius)}},roundedBox:new class{constructor(){this.parameters={width:k(1),height:k(1),depth:k(1),segments:E(4),radius:k(.1)}}geometry(e={}){const t=B(e,this.parameters);return new f(t.width,t.height,t.depth,t.segments,t.radius)}collision(t={}){const r=B(t,this.parameters);return new e(new l(r.width,r.height,r.depth))}},text:new class{constructor(){var e;this.parameters={text:(e="Text",{type:"string",default:e}),size:k(1),depth:k(.2)}}geometry(e={}){const t=B(e,this.parameters);return new x(t.text,{font:new b(j),size:t.size,height:t.depth})}collision(e={}){return B(e,this.parameters).text.trim().length,null}},stairs:new class{constructor(){this.parameters={floating:v(!1),width:k(1),height:k(.25),depth:k(.25),steps:E(4)}}geometry(e={}){const t=B(e,this.parameters);return z(t.floating,t.steps,t.depth,t.height,t.width)}collision(e={}){return new a(this.geometry(e))}},stairsSpiral:new class{constructor(){this.parameters={floating:v(!1),width:k(1),height:k(.25),steps:E(4),degrees:E(90),radius:k(.2),flipped:v(!1)}}geometry(e={}){const t=B(e,this.parameters);return L(t.floating,t.steps,t.height,t.width,t.degrees,t.radius,t.flipped)}collision(e={}){return new a(this.geometry(e))}}};export const ShapeLibrary=G;export const ShapeLibraryKeys=Object.keys(ShapeLibrary);/*
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import*as t from"three";export function createSpiralStairsGeometry(e,o,r,s,n,a,l){const c=[];for(let i=0;i<o;i++){let f=i*r;const u=t.MathUtils.degToRad(Math.abs(n)),h=i/o,m=(i+1)/o,p=Math.cos(h*u)*a,M=Math.cos(h*u)*(a+s),b=Math.cos(m*u)*a,x=Math.cos(m*u)*(a+s),g=Math.sin(h*u)*a,w=Math.sin(h*u)*(a+s),y=Math.sin(m*u)*a,A=Math.sin(m*u)*(a+s);let B;if(e)B=[p,f,g,M,f,w,p,f+r,g,M,f+r,w,b,f,y,x,f,A,b,f+r,y,x,f+r,A];else{const t=0;B=[p,f,g,M,f,w,p,f+r,g,M,f+r,w,b,t,y,x,t,A,b,t+r*(i+1),y,x,t+r*(i+1),A,p,t,g,M,t,w]}const G=0,N=[G,G+2,G+1,G+1,G+2,G+3,G,G+4,G+2,G+2,G+4,G+6,G+5,G+1,G+3,G+5,G+3,G+7,...e||i===o-1?[G+6,G+4,G+5,G+6,G+5,G+7]:[],G+3,G+2,G+6,G+7,G+3,G+6,...!e&&i>0?[G,G+8,G+4,G+5,G+9,G+1]:[],...e?[G,G+1,G+4,G+1,G+5,G+4]:[G+8,G+9,G+4,G+9,G+5,G+4]];if(l)for(let t=0;t<N.length;t+=3){let e=N[t];N[t]=N[t+2],N[t+2]=e}for(let t=0;t<N.length;t++)c.push(B[3*N[t]],B[3*N[t]+1],B[3*N[t]+2])}const i=new t.BufferGeometry;return i.setAttribute("position",new t.Float32BufferAttribute(c,3)),i.computeVertexNormals(),l&&(i.scale(-1,1,1),i.computeVertexNormals()),i}export function createStairsGeometry(e,o,r,s,n){const a=[];for(let t=0;t<o;t++){let l=0,c=t*s;const i=t*r;let f;if(e)f=[l,c+0*s,i,l+n,c+0*s,i,l,c+s,i,l+n,c+s,i,l,c+0*s,i+r,l+n,c+0*s,i+r,l,c+s,i+r,l+n,c+s,i+r];else{const e=0;f=[l,c,i,l+n,c,i,l,c+s,i,l+n,c+s,i,l,e,i+r,l+n,e,i+r,l,e+s*(t+1),i+r,l+n,e+s*(t+1),i+r,l,e,i,l+n,e,i]}const u=0,h=[u,u+2,u+1,u+1,u+2,u+3,u,u+4,u+2,u+2,u+4,u+6,u+5,u+1,u+3,u+5,u+3,u+7,...e||t===o-1?[u+6,u+4,u+5,u+6,u+5,u+7]:[],...!e&&t>0?[u,u+8,u+4,u+5,u+9,u+1]:[],u+3,u+2,u+6,u+7,u+3,u+6,...e?[u,u+1,u+4,u+1,u+5,u+4]:[u+8,u+9,u+4,u+9,u+5,u+4]];for(let t=0;t<h.length;t++)a.push(f[3*h[t]],f[3*h[t]+1],f[3*h[t]+2])}const l=new t.BufferGeometry;return l.setAttribute("position",new t.Float32BufferAttribute(a,3)),l.computeVertexNormals(),l}/*
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import{AssetsProvider as s}from"../scene/assets-provider.js";import{Subject as e}from"rxjs";export class RuntimeAssetsService extends s{constructor(s){super(),this.backend=s,this.assets=new Map,this.loaded=!1,this.onCreate=new e,this.onDelete=new e,this.onUpdate=new e}async getAssets(){if(!this.loaded){const s=await this.backend.getAssets();for(const e of s)this.assets.set(e.id,e)}return Array.from(this.assets.values())}async getAsset(s){return this.assets.get(s)??async function(s,e){t.has(s)||t.set(s,e(s));return t.get(s)}(s,()=>this.backend.getAsset(s))}}const t=new Map;/*
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import{ObjectStorage as e}from"./storage/storage.js";export class LegacyRuntimeBackendService{constructor(t){this.sceneStorage=new e("scene"),this.sceneBlobStorage=new e("scene-blob"),this.assetStorage=new e("asset"),this.sceneStorage.setBasePath(t),this.sceneBlobStorage.setBasePath(t),this.assetStorage.setBasePath(t)}getAssets(){return this.assetStorage.getAll()}getAsset(e){return this.assetStorage.get(e)}getScenes(){return this.sceneStorage.getAll()}getScene(e){return this.sceneStorage.get(e)}async getSceneData(e){const t=await this.sceneBlobStorage.get(e);return null==t?null:"string"==typeof t.data?JSON.parse(t.data):t.data}}/*
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export class RuntimeBundledBackendService{constructor(){this.assets=new Map,this.scenes=new Map,this.sceneBlobs=new Map}getAssets(){return Promise.resolve(Array.from(this.assets.values()))}getAsset(e){return Promise.resolve(this.assets.get(e))}getScenes(){return Promise.resolve(Array.from(this.scenes.values()))}getScene(e){return Promise.resolve(this.scenes.get(e))}async getSceneData(e){const s=this.sceneBlobs.get(e);return"string"==typeof s.data?JSON.parse(s.data):s.data}static tryCreate(){}async preloadData(){const e=new URL("../hology_data.json",import.meta.url),s=await(await fetch(e)).json()??{};for(const e of s.asset??[])this.assets.set(e.id,e);for(const e of s.scene??[])this.scenes.set(e.id,e),this.scenes.set(e.name,e);for(const e of s["scene-blob"]??[])this.sceneBlobs.set(e.id,e)}}/*
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* Copyright (©)
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* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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*/
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import{BehaviorSubject as e}from"rxjs";import{Matrix4 as t,Vector3 as s,Quaternion as i,Euler as n,NoToneMapping as o}from"three";export class SceneDataService{constructor(){this.objects=[],this.callbacks=[],this.createCallbacks=[],this.removeCallbacks=[],this.objectChange=new e([])}initiate(e){this.objects=e??[],this.objectChange.next(this.objects)}createDefaultObjects(){this.objects.some(e=>"global_fog"===e.type)||this.objects.unshift(createInitialFog());this.objects.some(e=>"sky"===e.type)||this.objects.unshift(createInitialSky())}removeOnUpdateCallback(e){this.callbacks.splice(this.callbacks.indexOf(e),1)}onCreate(e){this.createCallbacks.push(e)}onUpdate(e){this.callbacks.push(e)}onRemove(e){this.removeCallbacks.push(e)}getObjects(){return this.objects}getObjectsRecursive(){const e=[],t=this.objects.slice();for(;t.length>0;){const s=t.pop();e.push(s),null!=s.children&&t.push(...s.children)}return e}addObject(e,t=!1){this.objects.push(e),this.createCallbacks.forEach(s=>s(e,t)),this.objectChange.next(this.objects)}updateObject(e,t=!1){const s=this.findObjectById(e.id);s?(Object.assign(s,e),this.callbacks.forEach(s=>s(e,t))):this.addObject(e),this.objectChange.next(this.objects)}findObjectById(e){const t=[...this.objects];for(;t.length>0;){const s=t.pop();if(s.id===e)return s;s.children&&t.push(...s.children)}}findAncestorsById(e){const t=this.findParentById(e);return null==t?[]:[t,...this.findAncestorsById(t.id)]}findParentById(e){return this._findParentById(e,this.objects)}_findParentById(e,t,s=null){return t.some(t=>t.id===e)?s:t.filter(e=>null!=e.children).map(t=>this._findParentById(e,t.children,t)).find(e=>null!=e)}updateParent(e,o){const r=this.findParentById(e.id);if("sky"!==e.type&&"directional"!==e.light?.type&&"ambient"!==e.light?.type&&null!=e.position){const c=null!=o?this.getMatrixWorld(o).invert():(new t).identity();null!=r&&c.multiply(this.getMatrixWorld(r));const l=this.getLocalMatrix(e),a=c.multiply(l),h=new s,d=new i,b=new s;a.decompose(h,d,b),e.position=h.toArray(),e.rotation=(new n).setFromQuaternion(d).toArray(),e.scale=b.toArray()}this.removeRecursive(e.id,r?.children??this.objects),null!=r?r.children=r.children.slice():this.objects=this.objects.slice(),null!=o?(o.children??(o.children=[]),o.children.push(e),o.children=o.children.slice()):(this.objects.push(e),this.objects=this.objects.slice()),this.objectChange.next(this.objects),this.callbacks.forEach(t=>t(e,!1))}getMatrixWorld(e){const t=this.findAncestorsById(e.id).reverse();t.push(e);const s=this.getLocalMatrix(t.shift());for(const e of t){const t=this.getLocalMatrix(e);s.multiply(t)}return s}getLocalMatrix(e){const o=new t,r=(new s).fromArray(e.position),c=(new i).setFromEuler((new n).fromArray(e.rotation)),l=(new s).fromArray(e.scale);return o.compose(r,c,l),o}removeObjectById(e,t=!1){const s=this.findObjectById(e);this.removeObject(s,t)}removeObject(e,t=!1){this.removeRecursive(e.id,this.objects),this.removeCallbacks.forEach(s=>s(e,t)),this.objectChange.next([...this.objects])}removeRecursive(e,t){const s=t.findIndex(t=>t.id===e);if(s>-1)t.splice(s,1);else for(const s of t)null!=s.children&&this.removeRecursive(e,s.children??[])}save(){}serialize(){return JSON.stringify(this.objects)}}export function createInitialFog(){return{id:"auto-global-fog",name:"Global fog",type:"global_fog",fog:{type:"density",color:"#b8f8ff",density:.005,near:100,far:1e3}}}export function createInitialSky(){return{id:"auto-sky",name:"Sky",type:"sky",sky:{materialId:null}}}export function createWorldEnvironment(){return{id:"auto-world-env",name:"World Environment",type:"world_env",worldEnv:{ao:{enabled:!1,blendIntensity:1,radius:.25,distanceExponent:1,thickness:1,distanceFallOff:1,scale:1,samples:16,onlyAO:!1},toneMapping:{mapping:o,exposure:1},environment:{textureId:null,intensity:1}}}}/*
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* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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import*as e from"three";import{AmbientLight as a,FogExp2 as t}from"three";import{attributes as r,NodeShaderMaterial as o,uniforms as i,vec4 as n,varyingVec3 as s,float as h,normalize as d,rgb as m,mix as c,max as w,pow as p}from"three-shader-graph";export function basicSceneSetup(r){!function(t){new a(16777215,.5);var r=new e.HemisphereLight(16777215,273,.5*Math.PI);r.name=ambientLightName,r.position.set(0,100,0),t.add(r);new e.HemisphereLightHelper(r,10);var o=new e.DirectionalLight(16777215,.7);o.position.set(-30,50,30),o.castShadow=!0,o.shadow.mapSize.width=2048,o.shadow.mapSize.height=2048;var i=250;o.shadow.normalBias=.3,o.shadow.camera.left=-i,o.shadow.camera.right=i,o.shadow.camera.top=i,o.shadow.camera.bottom=-i,o.shadow.camera.far=500,o.shadow.bias=-5e-4;new e.DirectionalLightHelper(o,10);var n=new e.PointLight(16777215,1,50);n.castShadow=!0,n.position.set(0,40,0),n.shadow.camera.near=1,n.shadow.camera.far=60,n.shadow.bias=-.005}(r),function(e){e.fog=new t(l,f)}(r)}export const ambientLightName="default_ambient";const l=157554,f=.005;export const defaultSkyMaterial=function(){const a=h(5),t=h(.6),l=new e.Color(16777215),f=new e.Color(13431551),u=s(i.modelMatrix.multiplyVec(n(r.position,1)).xyz),g=d(u.addScalar(a)).y,S=w(p(w(g,h(0)),h(t)),h(0)),y=n(c(m(f),m(l),S),h(1)),b=new o({color:y.rgba});return b.side=e.BackSide,b.depthTest=!1,b.name="default sky",b}();export function createSky(){var a=new e.SphereGeometry(300,10,15),t=new e.Mesh(a,defaultSkyMaterial);return t.renderOrder=-999,t.raycast=()=>{},t.name="default_sky",t}/*
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* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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import{randomUUID as e}from"../../utils/uuid.js";import{pathJoin as t}from"../../utils/files.js";import{combineLatest as a,EMPTY as i,filter as r,firstValueFrom as s,from as n,map as h,mergeAll as o,mergeMap as l,Observable as c,of as u,startWith as p,Subject as d,switchMap as w,tap as f}from"rxjs";import{sleepDelay as m}from"../../utils/async.js";const y={},v={},j={},b={};null==y.read&&window.require&&(Object.assign(y,window.require("fs")),Object.assign(v,y.promises),Object.assign(j,window.require("path")),Object.assign(b,window.require("chokidar")));const g=null!=y.existsSync;function F(){if(g){const e="--path=",t=window.process.argv.find(t=>t.startsWith(e));return t?t.substring(e.length):""}return""}const x=/^[A-Z]:/;function P(...e){return 0===e.length?"":x.test(e[0])||g?j.join(...e):t(...e)}export class ObjectStorage{get pathResources(){return P(this.path+"-resources")}constructor(e,t){this.name=e,this.filePathFn=t,this.basePathUpdates=new d,this.basePath=this.basePathUpdates.pipe(h(e=>P(F(),e)),f(e=>{this.path=P(e,this.name),O(this.path),this.determineIfMetaFileShouldBeCreated()})),this.loaded=s(this.basePath),this.shouldCreateIndex=!0,this.watchers=[]}setBasePath(e){this.basePathUpdates.next(e)}async determineIfMetaFileShouldBeCreated(){try{(await v.readFile(P(F(),"vite.config.ts"))).toString().includes("hologyBuild")&&(this.shouldCreateIndex=!1)}catch(e){console.warn("Failed to read vite config to determine if meta files should be created")}}async createFolder(e,t=""){S(),await v.mkdir(j.join(this.path,t,e),{recursive:!0})}async deleteFolderForceDangerous(e){await v.rm(j.join(this.path,e),{recursive:!0,force:!0})}async moveFolder(e,t){if(S(),""==e)return void console.warn("Can not move a folder in root");const a=j.resolve(j.join(this.path,t),j.basename(e));if(await C(a)){if(a!==j.resolve(this.path,e))throw new Error("Can not move to directory as a file already exists with the same name")}else{if(function(e,t){const a=j.resolve(e),i=j.resolve(t),r=j.normalize(a)+j.sep;return(j.normalize(i)+j.sep).startsWith(r)}(j.join(this.path,e),j.join(this.path,t)))throw new Error("Can not move a folder into a folder it contains");await v.rename(j.join(this.path,e),a)}}async renameFolder(e,t){await v.rename(j.join(this.path,e),j.resolve(j.dirname(j.join(this.path,e)),t))}async moveToFolder(e,t){if(S(),e.path===t)return;const a=this.privateObjectPath({...e,path:t});await v.rename(this.privateObjectPath(e),a)}getAbsolutePath(e=""){return j.join(this.path,e)}getResourceAbsolutePath(e=""){return j.join(this.pathResources,e)}watchFolders(){const e=v.readdir(this.path,{recursive:!0,withFileTypes:!0});return a([n(e),this.watchDir(this.path).pipe(r(e=>!e.filename.endsWith(".json")),p(null))]).pipe(w(([e,t])=>null!=t?n(v.readdir(this.path,{recursive:!0,withFileTypes:!0})):u(e)),h(e=>Array.from(new Set(e.filter(e=>e.isDirectory()).map(e=>j.relative(this.path,j.join(e.path,e.name)).replace(/^\.$/,"")).values()))))}watch(){S();n(this.loaded).pipe(w(()=>a([this.watchDir(this.pathResources),n(this.getAll())]).pipe(r(([e])=>null!=e),l(([e,t])=>{if("change"===e.event){const a=j.basename(e.filename),i=t.filter(e=>e.fileKey===a);if(i.length>0)return n(i).pipe(l(e=>{const t=this.privateObjectRelativePath(e);return n(this.readFileIfExists(t)).pipe(h(a=>({event:"change",object:a,path:e.path,filename:t})))}))}return i}))));return n(this.loaded).pipe(w(()=>this.watchDir(this.path)),l(e=>{const t={event:e.event,path:j.dirname(e.filename).replace(/^\.$/,""),filename:j.basename(e.filename)};return e.filename.endsWith(".json")?"unlink"!==e.event?n(this.readFileIfExists(e.filename)).pipe(h(e=>({object:e,...t}))):u({object:null,...t}):"change"===e.event?n(this.reloadSubdirectory(e.filename)).pipe(o(),h(e=>({object:e,...t}))):i}))}async reloadSubdirectory(e){return(await this.getAll(e)).filter(t=>t.path.startsWith(e))}async readFileIfExists(e){const t=P(this.path,e);try{const a=await v.readFile(t);return{...JSON.parse(a.toString()),path:j.dirname(e).replace(/^\.$/,""),filename:j.basename(e)}}catch{return console.error("Could not find file at "+t),null}}async getAll(e){if(g){await this.loaded,await O(this.path);const t=(await v.readdir(j.join(this.path,e??""),{recursive:!0,withFileTypes:!0})).filter(e=>e.isFile()&&e.name.endsWith(".json")&&!/^[\._]/.test(e.name)),a=100,i=[];for(let e=0;e<t.length;e+=a){const r=t.slice(e,e+a),s=await Promise.all(r.map(e=>v.readFile(P(e.path,e.name)).then(t=>({...JSON.parse(t.toString()),path:j.relative(this.path,e.path).replace(/^\.$/,""),filename:j.basename(e.path)}))));i.push(...s)}return i}const t=await this.loadIndex();return Promise.all(Object.keys(t).map(e=>this.get(e)))}async get(e){const t=await this.loadIndex(),a=t[e]??Object.values(t).find(t=>t.name===e);if(null==a)return;const i=this.privateObjectPath(a);if(!g)return(await fetch(i)).json();return await I(i)?JSON.parse((await v.readFile(i)).toString()):null}async save(e){return S(),await this.loaded,await v.writeFile(this.privateObjectPath(e),this.serialize(e)),await this.updateIndex(),e}async rename(e,t){const a={...e,name:t},i=this.privateObjectPath(e),r=this.privateObjectPath(a);try{await v.rename(i,r)}catch(e){console.error(e),console.warn("Rename failed, retrying",{currentPath:i,newPath:r}),await m(400),await v.rename(i,r)}return await this.save(a),await this.updateIndex(),a}async delete(e){await v.unlink(this.privateObjectPath(e)),this.updateIndex()}async create(t){S(),await this.loaded,t.id=e();const a=this.privateObjectPath(t);if(await C(a))throw Error(`Can not create because a file already exists at ${a}`);return await v.writeFile(a,this.serialize(t)),await this.updateIndex(),t}prepareCreate(t){return S(),t.id=e(),t}serialize(e){const t={...e};return delete t.path,delete t.filename,JSON.stringify(t,null,2)}async updateIndex(){S();const e=await this.getAll(),t={};for(const a of e)t[a.id]={id:a.id,name:a.name??a.id,path:a.path};if(this.cachedIndex=t,g){if(!this.shouldCreateIndex)return;await v.writeFile(this.indexFilePath,JSON.stringify(t,null,2))}}get indexFilePath(){return P(this.path,"_meta.json")}async loadIndex(){return null==this.cachedIndex&&(g?await this.updateIndex():this.cachedIndex=await(await fetch(this.indexFilePath)).json()),this.cachedIndex}async ensureResourceDir(){await O(P(this.path+"-resources"))}async saveFile(e,t){return S(),await O(P(this.path+"-resources")),v.copyFile(t.path,P(this.path+"-resources",e.fileKey))}async saveExtraFile(e,t){return S(),await O(P(this.path+"-resources")),v.copyFile(e,P(this.path+"-resources",t))}getAssetPath(e){return window&&"function"==typeof window.require?window.require("path").join(this.path+"-resources",e.fileKey):P(this.path+"-resources",e.fileKey)}async replaceFile(e,t){if(await I(t))return v.copyFile(t,P(this.path+"-resources",e.fileKey));console.error("Failed to replace file using path "+t)}async deleteFile(e){if(null==e)return;S();const t=P(this.path+"-resources",e);return await I(t)?v.unlink(t):void 0}privateObjectPath(e){return P(this.path,this.privateObjectRelativePath(e))}privateObjectRelativePath(e){return this.filePathFn?P(e.path??"",this.filePathFn(e)):P(e.path??"",tokenizeName(e.name??e.id)+".json")}watchDir(e){return new c(t=>{const a=b.watch(e,{cwd:e});return a.on("all",(e,a,i)=>{t.next({event:e,filename:a})}),a.on("unlinkDir",e=>{}),a.on("error",()=>{}),this.watchers.push(a),()=>{a.close()}})}}export function tokenizeName(e){return e.trim().replace(/\s/g,"_").replace(/[^a-z0-9_\-\.]/gi,"")}async function O(e){g&&(await I(e)||await v.mkdir(e,{recursive:!0}))}function I(e){return!!g&&new Promise(function(t,a){y.exists(e,function(e){t(e)})})}function S(){if(!g)throw new Error("Must have direct access to filesystem")}async function C(e){try{await v.access(e,v.constants.F_OK)}catch(e){return!1}return!0}/*
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* Copyright (©)
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* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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* See the LICENSE.md file for details.
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import{__decorate as e,__metadata as t}from"tslib";import{Color as a,Texture as s,Vector2 as r}from"three";import{colorToNormal as i,float as o,rgba as l,standardMaterial as p,textureSampler2d as n,uniforms as d,normalize as h,varying as m,rgb as c,AttributeVec3Node as y,ifDefApply as S,Vec3ExpressionNode as u,vec2 as g}from"three-shader-graph";import{decalAlpha as v,decalNormal as M,decalUV as D}from"../../shader-nodes/decal.js";import{depthWorldPosition as b}from"../../shader-nodes/depth.js";import{DecalNodeShader as f}from"../decal-shader.js";import{Parameter as I}from"../parameter.js";import{sampleScreenAO as x}from"../../shader-nodes/scene-sample.js";export class DecalStandardShader extends f{constructor(){super(...arguments),this.color=new a("#FFFFFF"),this.opacity=1,this.roughness=1,this.metalness=0,this.normalScale=new r(1,1),this.atlasSize=new r(1,1),this.atlasTile=1}output(){let e=tileUv(D,this.atlasSize,this.atlasTile);const t=m(new y("particleData"));let a=S("IS_PARTICLE",o(this.opacity),()=>t.x);null!=this.alphaMap&&(a=a.multiply(n(this.alphaMap).sample(e).r)),a=a.multiply(v);const s=m(S("IS_PARTICLE",c(this.color),()=>new u("instanceColor")));let r=S("IS_PARTICLE",c(this.color),()=>s.rgb),g=l(r,a);null!=this.colorMap&&(g=g.multiply(n(this.colorMap).sample(e)));let f=l(this.emissive,a);null!=this.emissiveMap&&(f=f.multiply(n(this.emissiveMap).sample(e)));let I=o(this.roughness);null!=this.roughnessMap&&(I=I.multiply(n(this.roughnessMap).sample(e).g));let T=o(this.metalness);null!=this.metalnessMap&&(T=T.multiply(n(this.metalnessMap).sample(e).b));let w=h(m(d.normalMatrix).multiplyVec(M));null!=this.normalMap&&(w=i(n(this.normalMap).sample(e),this.normalScale?.x??1,w,b,e));let F=null;return null!=this.aoMap&&(F=n(this.aoMap).sample(e).r),{color:p({color:l(g.rgb.multiplyScalar(x()),g.a),emissive:f,emissiveIntensity:o(this.emissiveIntensity??1),roughness:I,metalness:T,normal:w,ambientOcclusion:F,ambientOcclusionIntensity:o(this.aoMapIntensity??1),worldPosition:b}),normal:w,roughness:I}}build(){const e=super.build();return e.depthTest=!0,e.depthWrite=!1,e.userData.isDecal=!0,e}}e([I(),t("design:type",a)],DecalStandardShader.prototype,"color",void 0),e([I({range:[0,1]}),t("design:type",Number)],DecalStandardShader.prototype,"opacity",void 0),e([I(),t("design:type",s)],DecalStandardShader.prototype,"colorMap",void 0),e([I(),t("design:type",s)],DecalStandardShader.prototype,"alphaMap",void 0),e([I({range:[0,1]}),t("design:type",Number)],DecalStandardShader.prototype,"roughness",void 0),e([I(),t("design:type",s)],DecalStandardShader.prototype,"roughnessMap",void 0),e([I({range:[0,1]}),t("design:type",Number)],DecalStandardShader.prototype,"metalness",void 0),e([I(),t("design:type",s)],DecalStandardShader.prototype,"metalnessMap",void 0),e([I(),t("design:type",s)],DecalStandardShader.prototype,"aoMap",void 0),e([I(),t("design:type",Number)],DecalStandardShader.prototype,"aoMapIntensity",void 0),e([I(),t("design:type",a)],DecalStandardShader.prototype,"emissive",void 0),e([I({range:[0,10]}),t("design:type",Number)],DecalStandardShader.prototype,"emissiveIntensity",void 0),e([I(),t("design:type",s)],DecalStandardShader.prototype,"emissiveMap",void 0),e([I(),t("design:type",s)],DecalStandardShader.prototype,"normalMap",void 0),e([I(),t("design:type",r)],DecalStandardShader.prototype,"normalScale",void 0),e([I(),t("design:type",r)],DecalStandardShader.prototype,"atlasSize",void 0),e([I({range:[1,64],precision:0}),t("design:type",Number)],DecalStandardShader.prototype,"atlasTile",void 0);export function tileUv(e,t,a){if(t&&(t.x>1||t.y>1)&&t.x>0&&t.y>0&&null!=a&&a>0){const s=t.x,r=t.y;if(s>0&&r>0){const t=a-1,i=t%s,o=Math.floor(t/s);e=e.divide(g(s,r)).add(g(i/s,o/r))}}return e}/*
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import{__decorate as t,__metadata as e}from"tslib";import{Color as i,Texture as r,Vector2 as a,BackSide as o}from"three";import{Parameter as l}from"../parameter.js";import{DecalNodeShader as s}from"../decal-shader.js";import{rgb as p,rgba as n,textureSampler2d as d,float as h,AttributeVec3Node as c,varying as m,ifDefApply as y,Vec3ExpressionNode as u}from"three-shader-graph";import{decalAlpha as S,decalUV as g}from"../../shader-nodes/decal.js";import{tileUv as D}from"./decal-standard-shader";export class DecalUnlitShader extends s{constructor(){super(...arguments),this.color=new i("#FFFFFF"),this.opacity=1,this.intensity=1,this.atlasSize=new a(1,1),this.atlasTile=1}output(){let t=D(g,this.atlasSize,this.atlasTile);const e=m(new c("particleData"));let i=y("IS_PARTICLE",h(this.opacity),()=>e.x);null!=this.alphaMap&&(i=i.multiply(d(this.alphaMap).sample(t).r)),i=i.multiply(S);const r=m(y("IS_PARTICLE",p(this.color),()=>new u("instanceColor")));let a=y("IS_PARTICLE",p(this.color),()=>r.rgb),o=n(a,i);return null!=this.colorMap&&(o=o.multiply(d(this.colorMap).sample(t))),o=n(o.rgb.multiplyScalar(this.intensity),o.a),{color:o,emissive:o.rgb}}build(){const t=super.build();return t.depthTest=!0,t.depthWrite=!1,t.userData.isDecal=!0,t.side=o,t}}t([l(),e("design:type",i)],DecalUnlitShader.prototype,"color",void 0),t([l({range:[0,1]}),e("design:type",Number)],DecalUnlitShader.prototype,"opacity",void 0),t([l({range:[0,10]}),e("design:type",Number)],DecalUnlitShader.prototype,"intensity",void 0),t([l(),e("design:type",r)],DecalUnlitShader.prototype,"colorMap",void 0),t([l(),e("design:type",r)],DecalUnlitShader.prototype,"alphaMap",void 0),t([l(),e("design:type",a)],DecalUnlitShader.prototype,"atlasSize",void 0),t([l({range:[1,64],precision:0}),e("design:type",Number)],DecalUnlitShader.prototype,"atlasTile",void 0);/*
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import{StandardShader as r}from"./standard-shader.js";import{LambertShader as a}from"./lambert-shader.js";import{UnlitShader as s}from"./unlit-shader.js";import{ToonShader as e}from"./toon-shader.js";import{LayeredShader as o}from"./layered-shader.js";import{LandscapeShader as d}from"./landscape-shader.js";import{LandscapeCompositeShader as t}from"./landscape-composite-shader.js";import{DecalUnlitShader as m}from"./decal-unlit-shader.js";import{DecalStandardShader as l}from"./decal-standard-shader.js";export*from"./standard-shader.js";export*from"./lambert-shader.js";export*from"./unlit-shader.js";export const builtInShaders={standard:r,lambert:a,unlit:s,toon:e,layered:o,landscape:d,"landscape-composite":t,"decal-unlit":m,"decal-standard":l};/*
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* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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* See the LICENSE.md file for details.
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import{__decorate as e,__metadata as t}from"tslib";import{Color as a,Texture as i,Vector2 as r,MeshLambertMaterial as p}from"three";import{Shader as o}from"../shader.js";import{Parameter as s}from"../parameter.js";import{removeObjectUndefined as n}from"../../utils/collections.js";export class LambertShader extends o{constructor(){super(...arguments),this.color=new a("#FFFFFF"),this.opacity=1,this.normalScale=new r(1,1)}build(){return new p(n({color:this.color,opacity:this.opacity,emissive:this.emissive,emissiveIntensity:this.emissiveIntensity,emissiveMap:this.emissiveMap,map:this.map,lightMap:this.lightMap,lightMapIntensity:this.lightMapIntensity,aoMap:this.aoMap,aoMapIntensity:this.aoMapIntensity,normalMap:this.normalMap,normalScale:this.normalScale,specularMap:this.specularMap,alphaMap:this.alphaMap,envMap:this.envMap,reflectivity:this.reflectivity,refractionRatio:this.refractionRatio}))}}e([s(),t("design:type",a)],LambertShader.prototype,"color",void 0),e([s({label:"Color Map"}),t("design:type",i)],LambertShader.prototype,"map",void 0),e([s({range:[0,1]}),t("design:type",Number)],LambertShader.prototype,"opacity",void 0),e([s(),t("design:type",i)],LambertShader.prototype,"alphaMap",void 0),e([s(),t("design:type",a)],LambertShader.prototype,"emissive",void 0),e([s({range:[0,1]}),t("design:type",Number)],LambertShader.prototype,"emissiveIntensity",void 0),e([s(),t("design:type",i)],LambertShader.prototype,"emissiveMap",void 0),e([s(),t("design:type",i)],LambertShader.prototype,"lightMap",void 0),e([s(),t("design:type",Number)],LambertShader.prototype,"lightMapIntensity",void 0),e([s(),t("design:type",i)],LambertShader.prototype,"aoMap",void 0),e([s(),t("design:type",Number)],LambertShader.prototype,"aoMapIntensity",void 0),e([s(),t("design:type",i)],LambertShader.prototype,"normalMap",void 0),e([s(),t("design:type",r)],LambertShader.prototype,"normalScale",void 0),e([s(),t("design:type",i)],LambertShader.prototype,"specularMap",void 0),e([s(),t("design:type",i)],LambertShader.prototype,"envMap",void 0),e([s({range:[0,1]}),t("design:type",Number)],LambertShader.prototype,"reflectivity",void 0),e([s({range:[0,1]}),t("design:type",Number)],LambertShader.prototype,"refractionRatio",void 0);/*
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import{__decorate as e,__metadata as t}from"tslib";import{Material as s,MathUtils as a,MeshBasicMaterial as o,MeshLambertMaterial as l,MeshStandardMaterial as i}from"three";import{cos as n,float as r,mix as p,standardMaterial as m,step as h,varyingAttributes as u,SimplexNoiseNode as c,varying as d,uniforms as y,vec4 as g,attributes as M,smoothstep as f,textureSampler2d as S,rgba as v,varyingTransformed as b,colorToNormal as C}from"three-shader-graph";import{LayerMixMode as L,mixColorsByLayer as A}from"../../shader-nodes/layers.js";import{Parameter as x}from"../parameter.js";import{NodeShader as N}from"../shader.js";import{ParallaxStandardMaterial as j}from"./standard-shader.js";import{parallaxOcclusionMapping as w}from"../../shader-nodes/pom.js";const z=d(y.modelMatrix.multiplyVec(g(M.position,1)).xz);export class LandscapeCompositeShader extends N{constructor(){super(...arguments),this.layers=[],this.uvScale=1,this.transition=L.soft,this.noiseScale=1,this.noiseAmount=.2,this.softness=.3,this.enableSlope=!1,this.slopeAngle=35}output(){const e=new Map,t=new B,s=u.uv.multiplyScalar(this.uvScale??1);function d(t,s){let a=s;if(t instanceof j&&null!=t.heightMap){let o=e.get(t);null==o&&(o=w(s,S(t.heightMap),r(t.heightScale??1)),e.set(t,o)),a=o}return a}const y=this.layers.map(e=>{if(e instanceof i||e instanceof l||e instanceof o){let t=v(e.color,1);return null!=e.map&&(t=t.multiply(S(e.map).sample(d(e,s)))),t}return v("white")}),g=this.layers.map(e=>(e instanceof i||e instanceof l)&&null!=e.normalMap?C(S(e.normalMap).sample(d(e,s)),e.normalScale?.x??1):b.normal),M=this.layers.map(e=>{let a=r(1);return e instanceof i&&(a=r(e.roughness??1),null!=e.roughnessMap&&(a=a.multiply(t.get(e.roughnessMap,d(e,s)).g))),a}),x=this.layers.map(e=>{let a=r(0);return e instanceof i&&(a=r(e.metalness??0),null!=e.metalnessMap&&(a=a.multiply(t.get(e.metalnessMap,d(e,s)).b))),a});let N,H,R,T;if(this.enableSlope&&null!=this.slopeMaterial&&this.slopeMaterial instanceof i){const e=d(this.slopeMaterial,s);N=v(this.slopeMaterial.color,1),null!=this.slopeMaterial.map&&(N=N.multiply(t.get(this.slopeMaterial.map,e))),H=b.normal,null!=this.slopeMaterial.normalMap&&(H=C(t.get(this.slopeMaterial.normalMap,e),this.slopeMaterial.normalScale?.x??1)),R=r(this.slopeMaterial.roughness??1),null!=this.slopeMaterial.roughnessMap&&(R=R.multiply(t.get(this.slopeMaterial.roughnessMap,e).g)),T=r(this.slopeMaterial.metalness??0),null!=this.slopeMaterial.roughnessMap&&(T=T.multiply(t.get(this.slopeMaterial.metalnessMap,e).b))}const V=(e,t)=>{const s=A({layerColors:e.slice(0,8),noiseScale:this.noiseScale,noiseAmount:this.noiseAmount,mode:this.transition,decay:this.softness}),o=r(this.noiseAmount).multiply(r(.1)),l=r(this.noiseScale),i=new c(z.multiplyScalar(l)).multiply(r(2)).subtract(r(1)).multiply(o),m=r(a.degToRad(this.slopeAngle)).add(i.multiply(r(.1)));let d=p(s,t,h(m,n(u.normal.y)));if(this.transition==L.soft){const e=m,a=r(this.softness).divide(r(2)),o=e.subtract(a),l=e.add(a);d=p(s,t,f(o,l,n(u.normal.y)))}return this.enableSlope&&null!=t?d:s},k=V(y,N),q=V(g,H),D=V(M,R),E=V(x,T);return{color:m({color:k,normal:q,roughness:D,metalness:E}),landscape:!0}}}e([x({type:s}),t("design:type",Array)],LandscapeCompositeShader.prototype,"layers",void 0),e([x(),t("design:type",Number)],LandscapeCompositeShader.prototype,"uvScale",void 0),e([x({options:[{value:L.hard,name:"Hard"},{value:L.soft,name:"Soft"}]}),t("design:type",Number)],LandscapeCompositeShader.prototype,"transition",void 0),e([x(),t("design:type",Number)],LandscapeCompositeShader.prototype,"noiseScale",void 0),e([x(),t("design:type",Number)],LandscapeCompositeShader.prototype,"noiseAmount",void 0),e([x(),t("design:type",Number)],LandscapeCompositeShader.prototype,"softness",void 0),e([x(),t("design:type",Boolean)],LandscapeCompositeShader.prototype,"enableSlope",void 0),e([x(),t("design:type",s)],LandscapeCompositeShader.prototype,"slopeMaterial",void 0),e([x(),t("design:type",Number)],LandscapeCompositeShader.prototype,"slopeAngle",void 0);class B{constructor(){this.cache=new Map}get(e,t){return this.cache.has(e)||this.cache.set(e,S(e).sample(t)),this.cache.get(e)}}/*
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* Copyright (©) 2026 Hology Interactive AB. All rights reserved.
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* See the LICENSE.md file for details.
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import{__decorate as o,__metadata as e}from"tslib";import{Color as t,MathUtils as s}from"three";import{cos as i,float as r,mix as n,rgb as d,standardMaterial as a,step as p,varyingAttributes as h,SimplexNoiseNode as l,varying as y,uniforms as c,vec4 as m,attributes as C,smoothstep as u}from"three-shader-graph";import{LayerMixMode as f,mixColorsByLayer as S}from"../../shader-nodes/layers.js";import{Parameter as g}from"../parameter.js";import{NodeShader as v}from"../shader.js";const L=y(c.modelMatrix.multiplyVec(m(C.position,1)).xz);export class LandscapeShader extends v{constructor(){super(...arguments),this.baseColor=new t("#dddddd"),this.firstColor=new t("#FF6F61"),this.secondColor=new t("#6B5B95"),this.thirdColor=new t("#88B04B"),this.fourthColor=new t("#F7CAC9"),this.fifthColor=new t("#92A8D1"),this.sixthColor=new t("#FFE156"),this.seventhColor=new t("#34568B"),this.eighthColor=new t("#FF6F91"),this.transition=f.soft,this.noiseScale=1,this.noiseAmount=.2,this.softness=.3,this.enableSlope=!1,this.slopeColor=new t("#999999"),this.slopeAngle=35}output(){const o=S({layerColors:[d(this.baseColor),d(this.firstColor),d(this.secondColor),d(this.thirdColor),d(this.fourthColor),d(this.fifthColor),d(this.sixthColor),d(this.seventhColor),d(this.eighthColor)],noiseScale:this.noiseScale,noiseAmount:this.noiseAmount,mode:this.transition,decay:this.softness}),e=r(this.noiseAmount).multiply(r(.1)),t=r(this.noiseScale),y=new l(L.multiplyScalar(t)).multiply(r(2)).subtract(r(1)).multiply(e),c=r(s.degToRad(this.slopeAngle)).add(y.multiply(r(.1)));let m=n(o,d(this.slopeColor),p(c,i(h.normal.y)));if(this.transition==f.soft){const e=c,t=r(this.softness).divide(r(2)),s=e.subtract(t),a=e.add(t);m=n(o,d(this.slopeColor),u(s,a,i(h.normal.y)))}return{color:a({color:this.enableSlope?m:o}),landscape:!0}}}o([g(),e("design:type",t)],LandscapeShader.prototype,"baseColor",void 0),o([g(),e("design:type",t)],LandscapeShader.prototype,"firstColor",void 0),o([g(),e("design:type",t)],LandscapeShader.prototype,"secondColor",void 0),o([g(),e("design:type",t)],LandscapeShader.prototype,"thirdColor",void 0),o([g(),e("design:type",t)],LandscapeShader.prototype,"fourthColor",void 0),o([g(),e("design:type",t)],LandscapeShader.prototype,"fifthColor",void 0),o([g(),e("design:type",t)],LandscapeShader.prototype,"sixthColor",void 0),o([g(),e("design:type",t)],LandscapeShader.prototype,"seventhColor",void 0),o([g(),e("design:type",t)],LandscapeShader.prototype,"eighthColor",void 0),o([g({options:[{value:f.hard,name:"Hard"},{value:f.soft,name:"Soft"}]}),e("design:type",Number)],LandscapeShader.prototype,"transition",void 0),o([g(),e("design:type",Number)],LandscapeShader.prototype,"noiseScale",void 0),o([g(),e("design:type",Number)],LandscapeShader.prototype,"noiseAmount",void 0),o([g(),e("design:type",Number)],LandscapeShader.prototype,"softness",void 0),o([g(),e("design:type",Boolean)],LandscapeShader.prototype,"enableSlope",void 0),o([g(),e("design:type",t)],LandscapeShader.prototype,"slopeColor",void 0),o([g(),e("design:type",Number)],LandscapeShader.prototype,"slopeAngle",void 0);/*
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