@hology/core 0.0.178 → 0.0.180

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@@ -1,4 +1,4 @@
1
- import{__decorate as e,__metadata as t}from"tslib";import{ConvexPolyhedronCollisionShape as a}from"@hology/core";import{Subject as s}from"rxjs";import*as r from"three";import{BoxGeometry as i,Color as n,Euler as o,Fog as l,FogExp2 as c,Group as h,Material as p,Matrix4 as m,Mesh as d,MeshLambertMaterial as u,MeshPhongMaterial as f,MeshStandardMaterial as g,Object3D as y,PointLight as w,Quaternion as M,Scene as v,Texture as b,Vector2 as A,Vector3 as S,Vector4 as x}from"three";import{batchingUniformFloat as j,batchingUniformVec2 as I,batchingUniformVec3 as D,batchingUniformVec4 as P,bool as C,BooleanExpression as E,BooleanNode as T,colorToNormal as V,float as O,FloatNode as k,ifDefApply as z,mix as F,NodeShaderMaterial as B,rgb as N,rgba as _,RgbNode as U,select as $,standardMaterial as W,Texture2dLookupNode as L,textureSampler2d as R,textureSampler2dArray as G,varyingAttributes as H,varyingTransformed as J,vec2 as q,Vec2Node as X,vec3 as Y,Vec3Node as Z,vec4 as K,Vec4Node as Q}from"three-shader-graph";import{Service as ee}from"typedi";import{VfxActor as te}from"../effects/vfx/vfx-actor.js";import{VisualEffect as ae}from"../effects/vfx/vfx-param.js";import{Prefab as se}from"./objects/prefab.js";import{BaseActor as re}from"../gameplay/actors/actor.js";import ie from"../gameplay/actors/builtin/index.js";import{PhysicsBodyType as ne,ThreeBlendingMode as oe,withInjectionContext as le}from"../gameplay/index.js";import{RenderingView as ce}from"../rendering.js";import{curveSampler as he,oneMinus as pe,particleUniforms as me,Sampler2DNode as de}from"../shader-nodes/index.js";import{LambertShader as ue}from"../shader/builtin/lambert-shader.js";import{LandscapeCompositeShader as fe}from"../shader/builtin/landscape-composite-shader";import{LandscapeShader as ge}from"../shader/builtin/landscape-shader.js";import{StandardShader as ye}from"../shader/builtin/standard-shader.js";import{UnlitShader as we}from"../shader/builtin/unlit-shader.js";import{extractShaderParameters as Me}from"../shader/parameter.js";import{ArrayMap as ve,DefaultMap as be,groupBy as Ae}from"../utils/collections.js";import{iterateMaterials as Se}from"../utils/materials.js";import{filterChildrenShallow as xe,filterSceneShallow as je,findFirstVisibleMesh as Ie,findFirstVisibleObject as De,traverseAsync as Pe}from"../utils/three/traverse.js";import{AssetMeshInstance as Ce,AssetResourceLoader as Ee}from"./asset-resource-loader.js";import{isCollisionMesh as Te}from"./collision/collision-shape-import.js";import{BoxCollisionShape as Ve,PhysicalShapeMesh as Oe}from"./collision/collision-shape.js";import{LandscapeManager as ke}from"./landscape/landscape-manager.js";import{initLandscape as ze}from"./landscape/landscape.js";import{SectionGrid as Fe,smoothNormalsCrossMeshes as Be}from"./landscape/utils.js";import{createGrassFoliageMaterial as Ne}from"./materials/grass-foliage.js";import{createGrassMaterial as _e}from"./materials/grass.js";import{getMaterialAttribute as Ue}from"./materials/utils/material-painting.js";import{createWaterMaterial as $e}from"./materials/water.js";import{SerializedParamType as We}from"./model.js";import{ShapeLibrary as Le,ShapeLibraryKeys as Re}from"./objects/shapes.js";import{ambientLightName as Ge,createSky as He,defaultSkyMaterial as Je}from"./sky.js";import{Curve2 as qe}from"../utils/curve.js";import{DecalUnlitShader as Xe}from"../shader/builtin/decal-unlit-shader.js";import{DecalStandardShader as Ye}from"../shader/builtin/decal-standard-shader.js";import{ColorLayer as Ze,defaultValueColorLayer as Ke,defaultValueMaskLayer as Qe,MaskLayer as et}from"../shader/color-layer.js";import{LayeredShader as tt}from"../shader/builtin/layered-shader";import{isColorLayerSerialized as at}from"../shader/color-layer";import{FogVolume as st}from"../rendering/fog/fog-volume-actor.js";import{UnscaledSprite as rt}from"../utils/three/unscaled-sprite.js";import{ToonShader as it}from"../shader/builtin/toon-shader.js";import{BatchedMesh2 as nt}from"./batched-mesh-2.js";import{ParallaxStandardMaterial as ot}from"../shader/builtin/standard-shader";import{parallaxOcclusionMapping as lt}from"../shader-nodes/pom.js";import{traverseVisibleEvery as ct}from"../utils/three/traverse";const ht={},pt=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent),mt=/^((?!chrome|android).)*safari/i.test(navigator.userAgent)||(navigator.userAgent.includes("iPhone")||navigator.userAgent.includes("iPad"))&&!!navigator.userAgent.match(/AppleWebKit/)&&!navigator.userAgent.match(/CriOS/);export const shapeDefaultColor="#aaaaaa";export class SceneMaterializerLoader{constructor(e,t,a){this.dataProvider=e,this.assetsService=t,this.assetManagerService=a}get(e,t){return new dt(e,this.dataProvider,this.assetsService,this.assetManagerService,t,[],[],{create:()=>null,initActor:async()=>{}})}}let dt=class{constructor(e,t,a,i,n,o,l,c,h=[]){this.scene=e,this.dataProvider=t,this.assetsService=a,this.assetManagerService=i,this.renderingView=n,this.shaders=o,this.actorTypes=l,this.actorProvider=c,this.componentTypes=h,this.objectMap=new Map,this.sceneObjectMap=new Map,this.components=[],this.landscapeManagers=[],this.materializedActors=new Map,this.inEditor=!0,this.updated$=new s,this.removed$=new s,this.error$=new s,this.editorActorParamSnapshot=new Map,this.assets=new Map,this._canBeInstancedCache=new Map,this._originalMaterials=new Map,this.pmremGeneratorResults=new WeakMap,this.prefabInstanceChain=[],this.geometryCache=new Map,this.collisionShapeCache=new Map,this.originalFog=null,t.onCreate(e=>this.update(e)),t.onUpdate(e=>this.update(e)),t.onRemove(e=>this.remove(e)),this.createAssetSubscription=a.onCreate.subscribe(e=>{this.assets.set(e.id,e)}),this.updateSubscription=a.onUpdate.subscribe(async t=>{this.assets.set(t.id,t),"material"==t.type?e.traverse(e=>{if(e instanceof r.Mesh)if(Array.isArray(e.material))for(let a=0;a<e.material.length;a++)this.refreshMaterial(e,e.material[a],t,a);else this.refreshMaterial(e,e.material,t)}):"mesh"==t.type?(this.findByAssetId(t.id).forEach(e=>{this.remove(e.userData.src),this.materializeAndInitActor(e.userData.src)}),this.landscapeManagers.forEach(e=>{const a=e.source?.grass?.layers?.some(e=>e.meshes.some(e=>e.assetId===t.id));a&&e.queueRefreshScatter(this.renderingView?.camera.position??new S,!0)})):"prefab"===t.type?this.findByAssetId(t.id).forEach(e=>{const t=e.userData.src;this.remove(t),this.materializeAndInitActor(t)}):"vfx"===t.type&&this.dataProvider.getObjects().forEach(e=>{St(e,(e,a)=>{"vfx"===e.type&&e.assetId===t.id&&(this.remove(e),this.materializeAndInitActor(e))})})})}async refreshMaterial(e,t,a,s){const r=t?.userData?.assetId;if(r!==a.id){const e=this.assets.get(r);let t=!1;if(null!=e)for(const s of Object.values(e.material.shaderParams)){if(s.type===We.Material&&s.value===a.id){t=!0;break}if(s.type===We.Array&&"element"in s&&s.element===We.Material&&s.value.includes(a.id)){t=!0;break}}if(!t)return}const i=await materialFromAsset(this.assets.get(r),this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1),n=i.userData;i.userData=t.userData,i.userData.hasBloom=n.hasBloom,i.userData.reflective=n.reflective,i.userData.outlineParameters=n.outlineParameters,null!=s?Et(e.material[s],i)||(e.material[s]=i):Et(e.material,i)||(e.material=i,e===this.sky&&this.applySkySettings(e.material))}getTopLevelActors(){return Array.from(this.materializedActors.entries()).filter(([e,t])=>!e.includes("/")).map(([,e])=>e)}get actorInstances(){return Array.from(this.materializedActors.values())}async initTextures(){const e=[];if(await Promise.all(this.dataProvider.getObjects().filter(e=>"shape_mesh"===e.type||"asset_mesh"===e.type).filter(e=>null!=e.materialAssignments).flatMap(e=>e.materialAssignments).map(async t=>{const a=this.assets.get(t.materialId);if(null!=a)for(const t of Object.values(a.material.shaderParams))if(t.type===We.Texture&&"string"==typeof t.value){const a=this.assets.get(t.value),s=await this.assetManagerService.getTexture(a);null!=s&&e.push(s)}})),0!==e.length&&this.renderingView){console.log(`Initializing ${e.length} textures`),console.time("Init textures");for(const t of e)this.renderingView.renderer.initTexture(t);console.timeEnd("Init textures")}}async prefetchAssets(){const e=Array.from(new Set(this.dataProvider.getObjects().filter(e=>null!=e.assetId&&"asset_mesh"==e.type).filter(e=>e.assetId)));await Promise.all(e.map(e=>this.assetsService.getAsset(e.assetId).then(e=>{if(null!=e)return this.assetManagerService.getMesh(e)}))),this.initTextures()}async init(){await this.preInit(),ft.clear(),gt.clear(),await this.prefetchAssets(),await Promise.all(this.dataProvider.getObjects().map(e=>this.materialize(e))),await this.initActorsPostInit()}initActorsPostInit(e=this.getTopLevelActors(),t){const a=e.map(async e=>{const a=e.object.userData.src??e.object.userData._src;if("vfx"===a.type)return Promise.resolve();const s=await this.assetsService.getAsset(a.assetId),r={...s?.actor?.params??{},...a.actor?.params??{}},i=null!=t?new Map(Array.from(this.materializedActors.entries()).filter(([e,a])=>e.startsWith(t.sceneObjectChain.join("/"))&&e.split("/").length-1===t.sceneObjectChain.length).map(([e,t])=>[e.split("/").pop(),t])):this.materializedActors;for(const t of a.actor.innerParams??[])await this.applyActorComponentParams(e,t.path.slice(),t.params,i);await this.attachEditorComponents(e,a,i);const n=await prepareClassParameters(r,e.constructor,this.assetsService,this.assetManagerService,i,this.renderingView,this.shaders,this.actorProvider);Object.assign(e,n);try{return await this.actorProvider.initActor(e)}catch(e){console.error(`Failed to initiate actor (name="${a.name}", id=${a.id})`,e)}});return Promise.all(a)}async attachEditorComponents(e,t,a){const s=t.actor?.components??[];for(const r of s){const s=this.componentTypes.find(e=>e.name===r.type);if(null==s){console.warn(`Component type '${r.type}' not found for actor ${t.id}`);continue}const i=e.attach(s.type);if(null!=r.params){const e=await prepareClassParameters(r.params,null,this.assetsService,this.assetManagerService,a,this.renderingView,this.shaders,this.actorProvider);Object.assign(i,e)}for(const e of r.innerParams??[])await this.applyActorComponentParams(i,e.path.slice(),e.params,a)}}addVfxChildActors(e,t=e){}async applyActorComponentParams(e,t,a,s){const r=t.length,i=t.shift();if(0==r){const t=await prepareClassParameters(a,null,this.assetsService,this.assetManagerService,s,this.renderingView,this.shaders,this.actorProvider);for(const[a,s]of Object.entries(t))null!=s&&(e[a]=s)}else null!=e[i]&&await this.applyActorComponentParams(e[i],t,a,s)}canObjectBeInstanced(e){return e.physics?.type!==ne.dynamic&&"sky"!==e.type&&"global_fog"!==e.type&&"world_env"!==e.type}async canAssetBeInstanced(e){let t=this._canBeInstancedCache.get(e.assetId);if(null==t){const a=await this.createFromAsset(e);if(null==a)return!1;const s=[];a.traverse(e=>{!Te(e)&&e.isMesh&&s.push(e)});const r=1==s.length&&0==s[0].children.length,i=!mt,n=s.every(e=>!Array.isArray(e.material)||1===e.material.length),o=s.some(e=>e instanceof d&&null!=e.geometry.morphAttributes&&Object.keys(e.geometry.morphAttributes).length>0),l=!0;t=s.length>0&&(r||n&&i)&&l&&!o,this._canBeInstancedCache.set(e.assetId,t)}return t}async preInit(){this.renderingView?.onLoop(()=>{null!=this.sky&&this.renderingView.camera.getWorldPosition(this.sky.position)}),this.assetsService.getAssets().then(e=>{for(const t of e)this.assets.set(t.id,t)})}shouldBeMaterialized(e){if(null!=this.detailTier&&"asset_mesh"===e.type&&null!=e.assetId){const t=this.assets.get(e.assetId);if(null!=t){const e=t.mesh?.detailTier;if(null!=e)return e<=this.detailTier}}return!0}async initWithInstancing(){await this.preInit(),await this.prefetchAssets(),ft.clear(),gt.clear();const e=[],t=new ve,a=new ve,s=new ve;let i=0,l=0,c=0;const h=new Map,p=new be(()=>new Map);for(const r of this.dataProvider.getObjects())await St(r,async(r,o,m)=>{if(!this.shouldBeMaterialized(r))return;const u="asset_mesh"==r.type&&this.canObjectBeInstanced(r)&&await this.canAssetBeInstanced(r),f="shape_mesh"===r.type&&"landscape"!==r.shape&&r.physics?.type!==ne.dynamic;if(u||f){if(o&&o.children?.length>0){const e=o.children.findIndex(e=>e.id===r.id);e>=0&&o.children.splice(e,1)}if(f){let e=r.shape+JSON.stringify(r.shapeParams??{})+r.castShadow+r.receiveShadow;const t=r.materialAssignments?.at(0)?.materialId,a=null!=t?this.assets.get(t):null;let i=null;if(null!=a&&"shader"!==a.material.type){if(e+=a.material.type+a.material.shader,null!=a.material.shaderParams){if(e+=Object.entries(a.material.shaderParams).filter(([e,t])=>"color"!=e).map(e=>JSON.stringify(e)).join(),null!=a.material.shaderParams.color){const e=a.material.shaderParams.color;e.type===We.Color&&null!=e.value&&(i=new n(e.value))}}}else e+=t;s.push(e,{object:{...r,parentTransform:m},color:i}),c++}else{const e=this.assets.get(r.assetId);let s=h.get(r.assetId);if(null==s){const e=await this.createFromAsset(r,{assignMaterials:!1});if(null==e)return;if(s=h.get(r.assetId),null==s){s={useBatchedMesh:null!=Ie(e)&&ct(e,e=>!(e instanceof d)||this.testCanBatch(e.material,e.geometry)),assetMesh:e},h.set(r.assetId,s)}}const n=jt(r.materialAssignments,e.materialAssignments);if(s.useBatchedMesh)await Pe(s.assetMesh,async e=>{if(!(e instanceof d))return;const t=Array.isArray(e.material)?e.material[0]:e.material,s=n.find(e=>null!=t.color&&Ct(e.color,t.color)&&(null==e.name||t.name===e.name))?.materialId;let o=t;if(null!=s){const e=this.assets.get(s);o=await materialFromAsset(e,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!0)}if(null!=o){p.get(r.id).set(e.uuid,o);let t=zt(o);t+=Ot(e),a.push(t,{...r,parentTransform:m,meshUUID:e.uuid}),i++}else console.warn("Can not materialize mesh because missing material",r)});else{const e=r.assetId+JSON.stringify(r.materialAssignments??[]);t.push(e,{...r,parentTransform:m}),l++}}}else null==o&&e.push({...r,parentTransform:m})});console.log(`Scene init stats: \n Batched Assets: ${a.size} groups containing in total ${i} objects.\n Instanced Assets: ${t.size} groups containing in total ${l} objects.\n Shapes: ${s.size} batch groups containing in total ${c} objects. \n ${e.length} objects can not be batched. \n `);for(const e of h.values())this.prepareCollisionShapesForInstanced(e.assetMesh);console.time("materialize batches");for(const e of a.values()){if(0==e.length)continue;let t;const a=h.get(e[0].assetId).assetMesh;t=this.createBatchedMesh(e,p,h);const s=this.assets.get(e[0].assetId);t.castShadow=e[0].castShadow??s.castShadow??!0,t.receiveShadow=e[0].receiveShadow??s.receiveShadow??!0;const r=new Ce;r.add(t),r.userData.src=e[0],a instanceof Ce&&(r.collisionShapes=a.collisionShapes),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r)}for(const e of t.values()){if(0==e.length)continue;let t;const a=h.get(e[0].assetId).assetMesh;t=await this.createInstancedMesh(e,a);const s=this.assets.get(e[0].assetId);t.castShadow=e[0].castShadow??s.castShadow??!0,t.receiveShadow=e[0].receiveShadow??s.receiveShadow??!0;const r=new Ce;r.add(t),r.userData.src=e[0],a instanceof Ce&&(r.collisionShapes=a.collisionShapes),this.prepareCollisionShapesForInstanced(r),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r)}console.timeEnd("materialize batches");for(const e of s.values()){if(0==e.length)continue;const t=e[0].object,a=await this.createFromShape(t),s=De(a,e=>!Te(e)&&null!=e.geometry),i=s.material.clone();null!=e[0].color&&null!=i.color&&(i.color=new n(16777215));const l=s.geometry;let c,h;!(mt||i instanceof B||null==l.index)?(c=new r.BatchedMesh(e.length,l.getAttribute("position").count,l.index.count,i),c.perObjectFrustumCulled=!0,h=c.addGeometry(l)):c=new r.InstancedMesh(l,i,e.length),c.castShadow=a.castShadow??!0,c.receiveShadow=s.receiveShadow??!0;for(let t=0;t<e.length;t++){const a=e[t],s=(new r.Matrix4).compose((new S).fromArray(a.object.position),(new M).setFromEuler((new o).fromArray(a.object.rotation)),(new S).fromArray(a.object.scale)),i=(new m).copy(a.object.parentTransform).multiply(s);let n;n=c instanceof r.BatchedMesh?c.addInstance(h):t,c.setMatrixAt(n,i),null!=a.color&&c.setColorAt(n,a.color)}for(let t=0;t<e.length;t++){const s=e[t],r=new Ce;r.userData.src=e[0],a instanceof Oe&&(r.collisionShapes=[a.collisionShape]),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r),r.add(c),null==c.userData.hasCollision&&(c.userData.hasCollision=[]),c.userData.hasCollision[t]=!!s.object.collisionDetection}}await Promise.all(e.map(e=>this.materialize(e))),await this.initActorsPostInit()}prepareCollisionShapesForInstanced(e){e instanceof Ce&&e.collisionShapes.forEach(e=>{e instanceof a&&e.mesh instanceof d&&(e.mesh=e.mesh.geometry)})}testCanBatch(e,t){return!mt&&t.groups.length<2&&(!Array.isArray(e)||1==e.length)&&this.testCanBatchMaterial(e)}testCanBatchMaterial(e){const t=Array.isArray(e)?e[0]:e;return null!=t&&(!(t instanceof g)||null==t.bumpMap&&null==t.lightMap&&null==t.displacementMap)}createBatchedMesh(e,t,a){const s=new ve;for(const t of e)null!=t.meshUUID?s.push(t.meshUUID??t.assetId,t):console.warn("Missing mesh uuid for batching");let i=0,o=0,l=0;const c=new Map;for(const[e,t]of s.entries()){const s=t[0].assetId,r=a.get(s);if(null==r){console.warn("Missing batching info for asset id "+s);continue}const n=De(r.assetMesh,t=>t instanceof d&&t.uuid===e);if(null==n){console.warn("Missing mesh in batched asset");continue}c.set(e,n);const h=n.geometry.getAttribute("position");null==h&&console.warn("Missing position attribute for batched mesh"),i+=n.geometry.index.count*t.length,o+=h.count*t.length,l+=t.length}const h=["color","map","roughness","roughnessMap","metalness","metalnessMap","opacity","alphaMap","aoMap","aoMapIntensity","normalMap","normalScale","emissive","emissiveIntensity","emissiveMap"];let p=new Map,m=new r.MeshStandardMaterial({color:"white"});const u=t.get(e[0].id).get(e[0].meshUUID);if(null==u)throw"missing source material";if(u instanceof g){const a=new Set,s=new Map;for(const i of e){const e=t.get(i.id).get(i.meshUUID);if(null==e)throw"missing mat";for(const t of h){let i=e[t];i instanceof r.CompressedArrayTexture&&null!=i.userData.index&&(i=i.userData.index);const n=s.get(t);void 0===n||Ut(i,n)?s.set(t,i):a.add(t)}}for(const e of a){let t;const a=u[e];if("number"==typeof a)t=j(e);else if(a instanceof x)t=P(e);else if(a instanceof S||a instanceof n)t=D(e);else if(a instanceof A)t=I(e);else if(a instanceof r.CompressedArrayTexture)t=j(e+"_i");else if(a instanceof b)continue;p.set(e,t)}let i=H.uv;u instanceof ot&&null!=u.heightMap&&(i=lt(i,R(u.heightMap),O(u.heightScale)));let o=Ft(p.get("opacity"),k)??O(u.opacity??1);if(null!=u.alphaMap){let e;if(u.alphaMap instanceof r.CompressedArrayTexture){const t=G(u.alphaMap),a=Ft(p.get("alphaMap"),k)??O(u.alphaMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.alphaMap).sample(i);o=o.multiply(e.r)}let l=_(Ft(p.get("color"),Z)??u.color,o);if(null!=u.map){let e;if(u.map instanceof r.CompressedArrayTexture){const t=G(u.map),a=Ft(p.get("map"),k)??O(u.map.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.map).sample(i);l=l.multiply(e)}let c=_(Ft(p.get("emissive"),Z)??u.emissive,o);if(null!=u.emissiveMap){let e;if(u.emissiveMap instanceof r.CompressedArrayTexture){const t=G(u.emissiveMap),a=Ft(p.get("emissiveMap"),k)??O(u.emissiveMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.emissiveMap).sample(i);c=c.multiply(e)}const d=Ft(p.get("emissiveIntensity"),k)??O(u.emissiveIntensity??1),f=Ft(p.get("normalScale"),X)??q(u.normalScale??new A(1,1));let g=J.normal;if(null!=u.normalMap){let e;if(u.normalMap instanceof r.CompressedArrayTexture){const t=G(u.normalMap),a=Ft(p.get("normalMap"),k)??O(u.normalMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.normalMap).sample(i);g=V(e.rgb,f.x)}let y=Ft(p.get("roughness"),k)??O(u.roughness??1);if(null!=u.roughnessMap){let e;if(u.roughnessMap instanceof r.CompressedArrayTexture){const t=G(u.roughnessMap),a=Ft(p.get("roughnessMap"),k)??O(u.roughnessMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.roughnessMap).sample(i);y=y.multiply(e.g)}let w=Ft(p.get("metalness"),k)??O(u.metalness??0);if(null!=u.metalnessMap){let e;if(u.metalnessMap instanceof r.CompressedArrayTexture){const t=G(u.metalnessMap),a=Ft(p.get("metalnessMap"),k)??O(u.metalnessMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.metalnessMap).sample(i);w=w.multiply(e.b)}let M=O(1);if(null!=u.aoMap){let e;if(u.aoMap instanceof r.CompressedArrayTexture){const t=G(u.aoMap),a=Ft(p.get("aoMap"),k)??O(u.aoMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.aoMap).sample(i);M=M.multiply(e.r)}const v=Ft(p.get("aoMapIntensity"),k)??O(u.aoMapIntensity??0);let C=g;!0!==u.userData.disableAO&&(C=z("DOUBLE_SIDED",C,e=>$(new E("gl_FrontFacing"),e,e.multiplyScalar(-1))));const T=new B({color:W({color:l,roughness:y,metalness:w,ambientOcclusion:M,ambientOcclusionIntensity:v,emissive:c,emissiveIntensity:d,normal:C}),normal:g,roughness:y,emissive:c.rgb,transparent:u.transparent,alphaTest:u.alphaTest,envMap:u.envMap});null!=u.envMap&&(T.uniforms.envMapIntensity={value:u.envMapIntensity},T.uniforms.envMapRotation={value:_t(u.envMapRotation,u.envMap)}),T.envMap=u.envMap,T.side=u.side,m=T}else{m=u;for(const a of e){const e=t.get(a.id).get(a.meshUUID);if(e!=m){console.error(`Different materials in group for object ${a.id} and mesh uuid ${a.meshUUID}`,{objectMaterial:e,sourceMaterial:u});break}}}const f=new nt(l,o,i,m);for(const[e,t]of p.entries()){let a=1;t instanceof Q||t instanceof Z?a=4:t instanceof X&&(a=2),f.initUniform(e,a,0)}for(const[e,i]of s.entries()){const s=i[0].assetId,o=c.get(e);if(null==o){console.error(`Missing single asset mesh for mesh uuid ${e} and asset id ${s}`);continue}if(null==o.geometry){console.error("Missing geometry on mesh mesh");continue}const l=f.addGeometry(o.geometry),h=a.get(s);if(null==h){console.warn("Missing batching info when configuring for asset id "+s);continue}const m=Ie(h.assetMesh)?.uuid===e,d=h.assetMesh instanceof Ce&&m?h.assetMesh.collisionShapes:void 0,u=this.configureBatchedInstancedMesh(i,f,o,l,d);for(let e=0;e<u.length;e++){const a=i[e],s=u[e],o=t.get(a.id).get(a.meshUUID);for(let e of p.keys()){let t=o[e];if(t instanceof n&&(t=new S(t.r,t.g,t.b)),t instanceof r.CompressedArrayTexture)t=t.userData.index??0,e+="_i";else if(t instanceof b||null==t)continue;f.setUniformAt(e,s,t)}}}return f}async createInstancedMesh(e,t){const a=De(t,e=>!Te(e)&&null!=e.geometry),s=await this.assetsService.getAsset(e[0].assetId);await this.applyMaterials(t,jt(e[0].materialAssignments,s.materialAssignments)),a.updateMatrix();const i=a.geometry.clone(),n=a.material;let o;if(o=new r.InstancedMesh(i,n,e.length),this.configureBatchedInstancedMesh(e,o,a),a.material instanceof p&&o.castShadow&&o.receiveShadow&&Array.isArray(n))for(const e of n);return o}configureBatchedInstancedMesh(e,t,a,s,i){const n=[];for(let l=0;l<e.length;l++){let c=l;t instanceof r.BatchedMesh&&(c=t.addInstance(s)),n.push(c);const h=(new r.Matrix4).compose((new S).fromArray(e[l].position),(new M).setFromEuler((new o).fromArray(e[l].rotation)),(new S).fromArray(e[l].scale)),p=(new m).copy(e[l].parentTransform).multiply(h).multiply(a.matrixWorld);t.setMatrixAt(c,p),null==t.userData.hasCollision&&(t.userData.hasCollision=[]),t.userData.hasCollision[c]=!!e[l].collisionDetection,null!=i&&(null==t.userData.collisionShapes&&(t.userData.collisionShapes=[]),t.userData.collisionShapes[c]=i)}return n}remove(e){if(console.log("Remove scene object",e),"global_fog"==e.type)return void(this.scene.fog=this.originalFog);if("world_env"===e.type)this.resetWorldEnv(),this.worldEnvObj=null;else if("actor"==e.type||"vfx"===e.type){const t=this.materializedActors.get(e.id);null!=t?(t.disposed.next(!0),t.onEndPlay()):console.warn("Failed to remove actor",e)}else"prefab"===e.type&&this.materializedActors.forEach((t,a)=>{a.startsWith(e.id)&&(t.disposed.next(!0),t.onEndPlay()),this.materializedActors.delete(a)});const t=this.sceneObjectMap.get(e.id);t?.parent.remove(t),this.sceneObjectMap.delete(e.id),this.components.filter(t=>t.object.userData.src?.id===e.id).forEach(e=>this.components.splice(this.components.indexOf(e,1))),this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(e=>{e.clear(),e.stop(),this.landscapeManagers.splice(this.landscapeManagers.indexOf(e,1))}),this.removed$.next({object:t,source:e})}deleteSceneObject(e){const t=this.sceneObjectMap.get(e.id);if(this.scene.remove(t),"landscape"==e.type){const t=this.landscapeManagers.findIndex(t=>t.source.id===e.id);if(t>-1){const e=this.landscapeManagers.splice(t,1)[0];e.clear(),e.stop()}}}findByAssetId(e){return je(this.scene,t=>t.userData.src?.assetId==e,e=>null!=e.userData.src)}applyMaterials(e,t){return null==t?Promise.resolve([]):Promise.all(t.filter(e=>"null"!==e.materialId).map(t=>this.applyMaterial(e,t)))}async applyMaterial(e,t){await applyMaterial(e,t,e=>{const t=this.assets.get(e);if(null!=t)try{return materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders)}catch(e){console.error("Failed to apply material",e)}},this._originalMaterials)}unapplyMaterials(e){e.traverse(async e=>{if(e instanceof d)if(e.material instanceof Array)for(let t=0;t<e.material.length;t++)e.material[t]=this._originalMaterials.get(e.id+"#"+t)??e.material[t];else e.material=this._originalMaterials.get(e.id)??e.material})}updateActors(e){console.log("update actors"),this.actorTypes=e;const t=new Set(Object.values(ie));je(this.scene,e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&!t.has(e.userData.src.actor.type)).forEach(async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)})}updateComponents(e){this.componentTypes=e,je(this.scene,e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&(e.userData.src.actor?.components?.length??0)>0).forEach(async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)})}updateShaders(e){this.shaders=e;for(const[e,t]of ft.entries())t.userData.customShaderName&&ft.delete(e);this.landscapeManagers.forEach(t=>t.updateShaders(e)),je(this.scene,e=>!0).forEach(e=>{e.traverse(async e=>{if(e instanceof d)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++){const a=e.material[t].userData?.customShaderName;if(null!=a){const a=this.assets.get(e.material[t].userData.assetId);this.refreshMaterial(e,e.material[t],a,t)}}else{const t=e.material.userData?.customShaderName;if(null!=t){const t=this.assets.get(e.material.userData.assetId);this.refreshMaterial(e,e.material,t)}}})})}async update(e){if("sky"===e.type&&null!=this.sky&&null!=this.sky.parent)return void this.updateSky(e);if("world_env"===e.type&&null!=this.worldEnvObj)return void this.updateWorldEnv(e);const t=this.sceneObjectMap.get(e.id);if(t){let s=!1;if(t.traverseAncestors(e=>{"_hology_transform_group"===e.name&&(s=!0)}),!s){const a=this.findParent(e);null!=a&&a.uuid!=t.uuid?a.attach(t):console.error("Parent is wrong")}if("prefab"!==e.type&&"group"!==e.type){this.unapplyMaterials(t);this.inEditor&&e.hidden&&!1?t.traverse(e=>{e instanceof d&&(e.material.wireframe=!0)}):t.traverse(e=>{e instanceof d&&(e.material.wireframe=!1)})}if("asset_mesh"===e.type){const a=this.assets.get(e.assetId);jt(e.materialAssignments,a.materialAssignments).forEach(e=>this.applyMaterial(t,e))}else"shape_mesh"===e.type&&this.applyMaterials(t,e.materialAssignments);if(s||(null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)),this.applyVertexMaterials(e,t),"light"==e.type)if("point"==e.light.type){const a=t;a.color=new n(e.light.point.color),a.intensity=e.light.point.intensity,a.decay=e.light.point.decay,a.castShadow=e.light.point.castShadow,a.distance=Math.max(e.light.point.distance,0),a.userData.volumetricIntensity=e.light.point.volumetricIntensity}else if("spot"==e.light.type){const a=t;a.color=new n(e.light.spot.color),a.intensity=e.light.spot.intensity,a.decay=e.light.spot.decay,a.angle=e.light.spot.angle,a.penumbra=e.light.spot.penumbra,a.castShadow=e.light.spot.castShadow,a.distance=Math.max(e.light.spot.distance,0),a.userData.volumetricIntensity=e.light.spot.volumetricIntensity}else"directional"===e.light.type?this.applyDirectionalLight(e.light.directional,e):"ambient"===e.light.type&&this.applyDirectionalAmbientLight(t,e.light.ambient,e);else if("landscape"===e.shape){const a=this.landscapeManagers.find(t=>t.source.id===e.id).source.landscape.options.density!==e.landscape.options.density;if(this.inEditor&&a){this.remove(e);const t=await this.materializeAndInitActor(e);return void this.updated$.next({object:t,source:e})}this.applyHeightMaps(t,e.landscape.heightMaps),this.inEditor&&this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(t=>{t.updateSource(e),t.queueRefreshScatter(this.renderingView.camera.position,!0,e=>!0)})}else if("global_fog"===e.type){const t=(this.scene.fog instanceof c?"density":"linear")!==e.fog.type;this.scene.fog=At(e.fog),t&&(a=this.scene).traverse(e=>{if(e instanceof d){const t=e.material;t instanceof B&&(a.fog instanceof l?(t.uniforms.fogFar.value=a.fog.far,t.uniforms.fogNear.value=a.fog.near):a.fog instanceof c&&(t.uniforms.density={value:a.fog.density}),t.needsUpdate=!0,t.uniformsNeedUpdate=!0)}}),this.fixFogColor()}else if("actor"===e.type){if(this.materializedActors.has(e.id)){const t=this.materializedActors.get(e.id);if(t instanceof st){const a=await prepareClassParameters(e.actor.params,null,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,[],this.actorProvider);return void Object.assign(t,a)}const a=this.editorActorParamSnapshot.get(e.id);null!=a&&a===JSON.stringify(e.actor)||s||(this.remove(e),await this.materializeAndInitActor(e))}}else if("shape_mesh"===e.type){const a=await this.createMeshByShape(e.shape,t.material,e.shapeParams);t instanceof Oe&&(t.geometry=a.geometry,t.collisionShape=a.collisionShape)}("asset_mesh"===e.type||"shape_mesh"===e.type&&"landscape"!==e.shape)&&ut(t,e.castShadow,e.receiveShadow),e.name&&e.name.length>0&&(t.name=e.name),this.updated$.next({object:t,source:e})}else{const t=await this.materializeAndInitActor(e);this.updated$.next({object:t,source:e})}var a;this.renderingView.renderer.shadowMap.needsUpdate=!0}async materializeAndInitActor(e,t=this.findParent(e)){const a=await this.materialize(e,t);return St(e,async e=>{if("actor"===e.type){const t=this.materializedActors.get(e.id);null!=t?await this.initActorsPostInit([t]):console.error(`Something went wrong when creating actor ${e.id}`)}}),a}findParent(e){const t=this.dataProvider.getObjects().flatMap(t=>t.id===e.id?null:xe(t,t=>t.children?.some(t=>t.id===e.id),()=>!0))[0];return null==t?this.scene:null!=t?je(this.scene,e=>e.userData?.src?.id===t.id,e=>null!=e.userData?.src)[0]:void 0}fixFogColor(){!0===this.renderingView.options.enableOutlines&&(this.scene.fog.color=new n(this.scene.fog.color))}findMeshWithGeometry(e){let t;return e.traverse(e=>{e instanceof d&&e.geometry&&(t=e)}),t}applyVertexMaterials(e,t){if(null==e.vertexMaterials||0===e.vertexMaterials.length)return;let a=1;for(const t of e.vertexMaterials)a=Math.max(t.w.length,a);const s=Ae(e.vertexMaterials,e=>e.m);t.traverse(e=>{if(e instanceof d){if(null==e.geometry)return;if(Tt(Ue(e,0,!1)),a>0){Tt(Ue(e,0,!1))}}});const r=new Set;for(const[e,i]of s.entries()){const s=null!=e?t.getObjectByName(e):this.findMeshWithGeometry(t);let n=!1;if(null==s||null==s.geometry)return void console.warn(`Failed to apply vertex materials on mesh with name "${e}"`);const o=Ue(s,0,!0);Tt(o);for(const e of i)o.setX(e.i,e.w[0]??0),o.setY(e.i,e.w[1]??0),o.setZ(e.i,e.w[2]??0),o.setW(e.i,e.w[3]??0),n=!0;if(a>0){const e=Ue(s,4,!0);Tt(e);for(const t of i)e.setX(t.i,t.w[4]??0),e.setY(t.i,t.w[5]??0),e.setZ(t.i,t.w[6]??0),e.setW(t.i,t.w[7]??0),e.needsUpdate=!0,n=!0}n&&r.add(e)}this.inEditor&&this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,e=>r.has(e.name)))}async materialize(e,t,a=!1,s){if(!this.shouldBeMaterialized(e))return;let r,i;switch(e.type){case"asset_mesh":r=await this.createFromAsset(e);break;case"shape_mesh":r=await this.createFromShape(e);break;case"light":r=await this.createLight(e);break;case"particles":r=await this.createParticleSystem(e),e.collisionDetection=!1;break;case"global_fog":this.scene.fog=At(e.fog),this.fixFogColor(),r=new h;break;case"sky":this.sky=He(),this.updateSky(e),r=this.sky;break;case"world_env":this.updateWorldEnv(e),r=new h,this.worldEnvObj=r;break;case"actor":({object:r,actor:i}=await this.createFromActor(e,s));break;case"group":r=new h;break;case"prefab":r=await this.createFromPrefab(e,s);break;case"vfx":r=await this.createFromVfx(e,s);break;default:if(this.inEditor)throw new Error("unknown type "+e.type);console.warn(`Failed to materialize object. Unknown type '${e.type}'. This might be because the hology/core library is not compatible with the editor version.`)}if(null!=r){if(e.name&&e.name.length>0&&(r.name=e.name),null!=e.position&&r.position.fromArray(e.position),null!=e.scale&&r.scale.fromArray(e.scale),null!=e.rotation&&r.rotation.fromArray(e.rotation),a?r.userData._src=e:r.userData.src=e,null!=i&&(r.userData.actor=i),this.inEditor,this.inEditor,this.objectMap.set(r.uuid,e),this.sceneObjectMap.set(e.id,r),e.physics?.type!==ne.dynamic||null==t||this.inEditor?null==t?this.scene.add(r):t?.add(r):(t.add(r),r.getWorldPosition(r.position),r.getWorldQuaternion(r.quaternion),r.getWorldScale(r.scale),this.scene?.attach(r)),null!=e.children&&await Promise.all(e.children?.map(e=>this.materialize(e,r,a))),this.inEditor||null!=t||"asset_mesh"!=e.type&&"shape_mesh"!==e.type&&"prefab"!==e.type&&"group"!==e.type||"landscape"===e.shape||null!=e.physics?.type&&e.physics.type==ne.dynamic||bt(r),null!=this.renderingView)return this.renderingView.renderer.shadowMap.needsUpdate=!0,r;console.warn("RenderingView not found in materializer")}}updateWorldEnv(e){this.renderingView.aoPass.enabled=e.worldEnv.ao.enabled,this.renderingView.aoPass.blendIntensity=e.worldEnv.ao.blendIntensity,this.renderingView.aoPass.updateGtaoMaterial(e.worldEnv.ao);const t=e.worldEnv.toneMapping;null!=t&&(this.renderingView.renderer.toneMapping=t.mapping??0,this.renderingView.renderer.toneMappingExposure=t.exposure??1);const a=e.worldEnv.environment;null!=a&&null!=a.textureId?this.assetManagerService.getTexture(this.assets.get(a.textureId)).then(e=>{null==this.pmremGenerator&&(this.pmremGenerator=new r.PMREMGenerator(this.renderingView.renderer),this.pmremGenerator.compileEquirectangularShader()),this.pmremGeneratorResults.has(e)||this.pmremGeneratorResults.set(e,this.pmremGenerator.fromEquirectangular(e).texture);const t=this.pmremGeneratorResults.get(e);this.renderingView.scene.environment=t,this.renderingView.scene.environmentIntensity=a.intensity??1}):this.renderingView.scene.environment=null}resetWorldEnv(){this.renderingView.aoPass.enabled=!1,this.renderingView.aoPass.blendIntensity=1,this.renderingView.aoPass.output=0,this.renderingView.renderer.toneMapping=0,this.renderingView.renderer.toneMappingExposure=1}async updateSky(e){if(null==e?.sky?.materialId)return void(this.sky.material=Je);const t=await this.assetsService.getAsset(e.sky.materialId),a=await materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1);this.applySkySettings(a),null!=this.sky?this.sky.material=a:console.warn("No sky has been created")}applySkySettings(e){e.side=r.BackSide,(e instanceof g||e instanceof r.MeshBasicMaterial||e instanceof r.ShaderMaterial)&&(e.fog=!1),e.depthTest=!1}async createComponent(e,t,a,s){const r=new ht[a.path+"/"+a.className],i=t.id+s;r.id=i,r.object=e;for(const e of a.params)null!=e.value&&(r[e.name]=e.value);return this.components.push(r),i}async createFromActor(e,t){const a=this.actorTypes.find(t=>t.name===e.actor?.type)?.type??ie[e.actor?.type];if(null==a)return{object:null,actor:null};this.inEditor&&this.editorActorParamSnapshot.set(e.id,JSON.stringify(e.actor));const s=await this.actorProvider.create(a,(new S).fromArray(e.position),(new o).fromArray(e.rotation),!0);return this.materializedActors.set(this.getNestedActorId(e.id,t),s),{object:s?.object,actor:s}}getNestedActorId(e,t){return null!=t?t.sceneObjectChain.join("/")+"/"+e:e}async createFromVfx(e,t){const a=await this.assetsService.getAsset(e.assetId);null==a&&console.error("Could not find asset",e);const s=await this.actorProvider.create(te,(new S).fromArray(e.position),(new o).fromArray(e.rotation),!1);try{await s.fromAsset(a)}catch(e){return console.error("Failed to create VFX asset",e),null}return s.play(),this.materializedActors.set(this.getNestedActorId(e.id,t),s),null!=s&&(s.object.userData.actor=s),s?.object}async createFromShape(e){const t=this.inEditor&&e.hidden;let a;if("landscape"==e.shape)a=this.createLandscape(e),a.traverse(e=>{e instanceof d&&this._originalMaterials.set(e.id,e.material)});else{let s=new g({name:"Default",color:new n("#aaaaaa"),visible:this.inEditor||!e.hidden,wireframe:!!t});const r=await this.createMeshByShape(e.shape,s,e.shapeParams);r.castShadow=e.castShadow??!0,r.receiveShadow=e.castShadow??!1,e.collisionDetection||(r.collisionShape=null),r.physics=e.physics,a=r,this._originalMaterials.set(a.id,r.material),a.traverse(e=>{})}return t||(await Promise.all((e.materialAssignments??[]).filter(e=>null!=e.materialId).map(e=>this.applyMaterial(a,e))),this.applyVertexMaterials(e,a)),a}createLandscape(e){const t=e.landscape?.options;if(null==t)return console.error(`No landscape options exist on scene object ${e.id} ${e.name}`),new h;const a=ze(e.landscape.options);this.applyHeightMaps(a,e.landscape.heightMaps,!0);const s=new ke(e,this.renderingView,a,this.assetManagerService,this.assetsService,this.shaders,t=>{(e.materialAssignments??[]).filter(e=>null!=e.materialId).forEach(e=>this.applyMaterial(t,e))});return this.landscapeManagers.push(s),s.refreshGeometry(),a}applyHeightMaps(e,t,a=!1){const s=new Fe(e.sections);for(const e of t??[]){const t=s.find(e.x,e.y);if(!t)return;const a=t.geometry.getAttribute("position");for(const t of e.points)a.setY(t.i,t.y);a.needsUpdate=!0}const r=e.sections;r.forEach(e=>{e.geometry.computeBoundsTree(),e.geometry.computeVertexNormals()}),this.inEditor&&!a||setTimeout(()=>Be(r),50)}async createMeshByShape(e,t,a={}){if("landscape"!==e&&Re.includes(e)){const s=await prepareShapeParameters(a??{}),r=e+JSON.stringify(a);if(!this.geometryCache.has(r)){const t=Le[e].geometry(s);t.computeTangents(),this.geometryCache.set(r,t)}this.collisionShapeCache.has(r)||this.collisionShapeCache.set(r,Le[e].collision(s));return new Oe(this.geometryCache.get(r),t,this.collisionShapeCache.get(r))}if(this.inEditor)throw new Error(`Unsupported shape '${e}'`);console.warn(`Failed to create shape. Unsupported shape '${e}'. This might be because the hology/core library is not compatible with the editor version.`)}async createFromAsset(e,t){const a=await this.assetsService.getAsset(e.assetId);if(null==a)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);let{scene:s}=await this.assetManagerService.getMesh(a,{mergeGeomtries:!0});if(!1!==t?.assignMaterials)try{await Promise.all(jt(e.materialAssignments,a.materialAssignments).map(e=>this.applyMaterial(s,e)))}catch(t){console.error("Failed to apply material"+t,e)}const r=e.receiveShadow??!!a.receiveShadow,i=e.castShadow??!!a.castShadow;return s.receiveShadow=r,ut(s,i,r),e.collisionDetection||(s.collisionShapes=[]),null!=e.physics&&!0!==this.inEditor&&(s.physics=e.physics),this.applyVertexMaterials(e,s),s.traverse(e=>{e instanceof d&&"computeBoundsTree"in e.geometry&&null==e.geometry.boundsTree&&e.geometry.computeBoundsTree()}),s}async createFromPrefab(e,t){const a=await this.assetsService.getAsset(e.assetId);if(null==a)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);null==t&&(t={sceneObjectChain:[]}),t.sceneObjectChain.push(e.id);const{object:s}=await this.createFromPrefabAsset(a,t);return t.sceneObjectChain.pop(),s}async createFromPrefabAsset(e,t){const a=new h;await Promise.all(e.prefab.objects.filter(e=>"global_fog"!==e.type&&"world_env"!==e.type).map(e=>this.materialize(e,a,!0,structuredClone(t))));const s=t.sceneObjectChain.join("/"),r=Array.from(this.materializedActors.entries()).filter(([e,a])=>e.startsWith(s)&&e.split("/").length-1===t.sceneObjectChain.length).map(([,e])=>e);r.forEach(e=>{a.add(e.object)}),this.initActorsPostInit(r,structuredClone(t));const i=Array.from(this.materializedActors.entries()).filter(([e,t])=>e.startsWith(s)).map(([,e])=>e);return{object:a,actors:i}}async createParticleSystem(e){await this.assetsService.getAsset(e.assetId);return new y}async createLight(e){if("point"===e.light.type){const t=new w(e.light.point.color,e.light.point.intensity,e.light.point.distance,e.light.point.decay);if(t.castShadow=e.light.point.castShadow??!0,this.inEditor){const e=(new r.TextureLoader).load("assets/light-bulb-icon.webp"),a=new r.SpriteMaterial({map:e,alphaTest:.5}),s=new rt(a);s.scale.multiplyScalar(.6),t.add(s)}return t}if("spot"===e.light.type){const t=new r.SpotLight(e.light.spot.color,e.light.spot.intensity,e.light.spot.distance,e.light.spot.angle,e.light.spot.penumbra,e.light.spot.decay);if(t.castShadow=e.light.spot.castShadow??!0,t.target=new y,t.target.position.set(0,-1,0),t.add(t.target),this.inEditor){const e=(new r.TextureLoader).load("assets/light-bulb-icon.webp"),a=new r.SpriteMaterial({map:e,alphaTest:.5}),s=new rt(a);s.scale.multiplyScalar(.6),t.add(s),t.add(new r.SpotLightHelper(t))}return t}return"directional"===e.light.type?(this.applyDirectionalLight(e.light.directional,e),new h):"ambient"===e.light.type?(this.applyDirectionalAmbientLight(null,e.light.ambient,e),new h):void 0}applyDirectionalAmbientLight(e,t,a){const s=this.scene.children.find(e=>e.name===Ge);null!=s?(s.intensity=t.intensity,s.color.set(t.color),s.groundColor.set(t.color),s.userData.src=a,s.userData.volumetricIntensity=t.volumetricIntensity):console.warn("Couldn't find ambient light")}applyDirectionalLight(e,t){for(const a of this.renderingView.csm.lights)a.intensity=e.intensity,a.color.set(e.color),a.castShadow=e.castShadow,a.userData.src=t,a.userData.volumetricIntensity=e.volumetricIntensity;this.renderingView.csm.lightDirection.fromArray(e.direction).normalize()}dispose(){this.updateSubscription.unsubscribe(),this.createAssetSubscription.unsubscribe(),this.materializedActors.forEach(e=>e.disposed.next(!0)),this.materializedActors.clear()}};dt=e([ee(),t("design:paramtypes",[v,Object,Object,Ee,ce,Array,Array,Object,Array])],dt);export{dt as SceneMaterializer};function ut(e,t,a){e.castShadow=t,e.receiveShadow=a,e.traverse(e=>{e.castShadow=t,e.receiveShadow=a})}const ft=new Map,gt=new Map,yt=new u({color:16711935}),wt=new Map;export async function materialFromAsset(e,t,a,s,r,i=!0){const n=JSON.stringify(e.material)+t?._id;return i&&ft.has(n)?ft.get(n):i&&gt.has(n)?await gt.get(n):gt.set(n,_materialFromAsset(n,e,t,a,s,r,i)).get(n)}export async function _materialFromAsset(e,t,a,s,i,o,l=!0){const c={opacity:t.material.params?.opacity??1,map:null,emissive:t.material.params?.emissive??null,metalness:t.material.params?.metalness??0,flatShading:t.material.params?.flatShading??!1,color:new n(t.material.params?.color),transparent:null!=t.material.params?.opacity&&t.material.params?.opacity<1},h={};if(null!=t.material.params?.map){const e=t.material.params.map,a=await s.getAsset(e);null!=a&&(c.map=await i.getTexture(a))}let p;switch(t.material.type){case"phong":p=new f({...c,...h});break;case"water":p=$e(c,a);break;case"grassFoliage":p=Ne({color:c.color,map:c.map},a);break;case"grass":p=_e({...c,colorTwo:new n(t.material.params.colorTwo),colorThree:new n(t.material.params.colorThree)},a);break;case"standard":case"unlit":case"toon":case"layered":case"lambert":case"shader":case"landscape":case"landscape-composite":case"decal-unlit":case"decal-standard":const e={standard:pt?ue:ye,lambert:ue,unlit:we,toon:it,layered:tt,landscape:ge,"landscape-composite":fe,"decal-unlit":Xe,"decal-standard":Ye}[t.material.type]??o.find(e=>e.name==t.material.shader)?.type;if(e){try{let r=new e;const n=await prepareClassParameters(t.material?.shaderParams??{},e,s,i,null,a,o);Object.assign(r,n),p=r.build()}catch(e){console.log("Shader runtime error: "+e),wt.has(t.material.shader)||wt.set(t.material.shader,yt.clone()),p=wt.get(t.material.shader)}p.userData.customShaderName=t.material.shader}else console.warn("Missing shader implementation with name "+t.material.shader),p=yt;break;default:throw new Error("Unsupported material type"+t.material.type)}return a?.csm.setupMaterial(p),null!=a&&ft.set(e,p),p.side=t.material.side??p.side??r.FrontSide,p.transparent=(t.material.transparent??c.transparent??!1)||p.transparent,p.alphaTest=t.material.alphaTest??p.alphaTest??0,null!=t.material.blending&&(p.blending=oe[t.material.blending]??r.NormalBlending),t.material.bloom&&(p.userData.hasBloom=!0),t.material.reflective&&(p.userData.reflective=!0),!0===t.material.outlines&&(p.userData.outlineParameters={},null!=t.material.outlineParams&&(null!=t.material.outlineParams.color&&(p.userData.outlineParameters.color=new n(t.material.outlineParams.color).toArray()),null!=t.material.outlineParams.thickness&&(p.userData.outlineParameters.thickness=t.material.outlineParams.thickness))),p.userData.assetId=t.id,gt.delete(e),p}export async function prepareClassParameters(e,t,a,s,r,i,n,o){const l={};for(const[t,c]of Object.entries(e)){const e=await vt(t,c,a,s,r,i,n,o);null!=e&&(l[t]=e)}return l}export async function prepareShapeParameters(e){const t={};for(const[a,s]of Object.entries(e)){const e=await vt(a,s,null,null,null);null!=e&&(t[a]=e)}return t}const Mt=new Map;async function vt(e,t,a,s,r,i,l,c,h=t.value,p=t.type){if(null==t||null==h||""===h)return null;switch(p){case We.Array:if(Array.isArray(h)&&"element"in t)return await Promise.all(h.map(n=>vt(e,t,a,s,r,i,l,c,n,t.element)));break;case We.Number:case We.FloatNode:let p;if("string"==typeof h?p=parseFloat(h):"number"==typeof h&&(p=h),t.type===We.FloatNode){if("object"==typeof h&&"a"in h&&"b"in h){const e=h;if(null==e.a)return null;const t="string"==typeof e.a?parseFloat(e.a):e.a;if(null==e.b)return t;const a="string"==typeof e.b?parseFloat(e.b):e.b,s=function(e){let t=Mt.get(e);return null==t&&(t=he(qe.decode(e)),Mt.set(e,t)),t}(e.easing),r=s.sample(pe(me.energy));return F(O(t),O(a),r)}return O(p)}return p;case We.Texture:let m=await s.getTexture(await a.getAsset(h));return"envmap"===e.toLowerCase()&&null!=i&&(m=i.getEnvTexture(m)),m;case We.Sampler2DNode:return R(await s.getTexture(await a.getAsset(h)));case We.Boolean:return h;case We.BooleanNode:return C(h);case We.Vector2:case We.Vec2Node:if("object"==typeof h){const e=h instanceof Array?(new A).fromArray(h):new A(h.x,h.y);return t.type===We.Vec2Node?q(e):e}return null;case We.Vector3:case We.Vec3Node:if("object"==typeof h){const e=h instanceof Array?(new S).fromArray(h):new S(h.x,h.y,h.z);return t.type===We.Vec3Node?Y(e):e}return null;case We.Color:case We.RgbNode:const d=new n(h);return t.type===We.RgbNode?N(d):d;case We.String:return h;case We.BaseActor:const u=h;return null==r&&console.warn("Class parameters can not be prepared as actors are not passed in"),r?.get(u);case We.Euler:const f=h;return(new o).fromArray(f);case We.Object3D:return(await s.getMesh(await a.getAsset(h))).scene;case We.Material:return await materialFromAsset(await a.getAsset(h),i,a,s,l);case We.AudioBuffer:return await s.getAudio(await a.getAsset(h));case We.VisualEffect:const g=await a.getAsset(h);if(null==c){console.error("Can not create instance of visual effect because missing actor provider");break}if("vfx"in g)return new ae(c,g);console.error("Using a non-vfx asset for visual effect parameter");break;case We.Prefab:{const e=await a.getAsset(h);return null==e?(console.error("Using a non-prefab asset for prefab parameter",h),null):new se(e)}case We.Curve:return qe.decode(h);case We.ColorLayer:case We.MaskLayer:if(at(h)){const e=await Ze.decode(h,async e=>await s.getTexture(await a.getAsset(e))),t=await prepareClassParameters(h.params,null,a,s);return Object.assign(e,t),e}return console.warn("Expecting color layer but got",h),null}return null}function bt(e){e.updateWorldMatrix(!0,!0),e.updateMatrix(),e.traverse(e=>{e.matrixAutoUpdate=!1,e.matrixWorldNeedsUpdate=!1});const t=e.updateMatrixWorld;e.updateMatrixWorld=function(){t.apply(e),e.updateMatrixWorld=function(){}}}function At(e){return"linear"===e.type?new l(new n(e.color),e.near??100,e.far??1e3):"density"===e.type?new c(e.color,e.density):void console.warn("Invalid fog type",e)}new g({color:4229780});async function St(e,t,a,s){null==s&&(s=(new m).identity());const i=s.clone().multiply(xt(e,new r.Matrix4));if(null!=e.children&&e.children.length>0)for(let a=e.children.length-1;a>=0;a--)await St(e.children[a],t,e,i);await t(e,a,s)}function xt(e,t){return null==e.position||null==e.rotation||null==e.scale?t.identity():t.compose((new S).fromArray(e.position),(new M).setFromEuler((new o).fromArray(e.rotation)),(new S).fromArray(e.scale))}export function toSerializedParamType(e){const t=e.constructor.prototype;return t instanceof Number||e===Number?We.Number:t instanceof k||"function"==typeof e.prototype.isFloat?We.FloatNode:t instanceof b||e===b||e.isTexture?We.Texture:t instanceof de||e===L?We.Sampler2DNode:t instanceof Boolean||e===Boolean?We.Boolean:t instanceof T?We.BooleanNode:t instanceof n||e==n?We.Color:t instanceof U||"function"==typeof e.prototype.isRgb?We.RgbNode:t instanceof A||e==A?We.Vector2:t instanceof X||"function"==typeof e.prototype.isVec2?We.Vec2Node:t instanceof S||e==S?We.Vector3:t instanceof Z||"function"==typeof e.prototype.isVec3?We.Vec3Node:t instanceof String||e===String?We.String:t instanceof re||e==re||e.prototype instanceof re||e.prototype==re?We.BaseActor:t instanceof o||e==o?We.Euler:t instanceof y||e==y?We.Object3D:t instanceof p||e==p?We.Material:t instanceof AudioBuffer||e==AudioBuffer?We.AudioBuffer:t instanceof ae||e==ae?We.VisualEffect:t instanceof se||e==se?We.Prefab:t instanceof qe||e==qe?We.Curve:t instanceof Ze||e==Ze?We.ColorLayer:t instanceof et||e==et?We.MaskLayer:void console.warn("Failed to map parameter type to serialized version",{type:e})}export function prepareCustomParams(e,t,a={}){return Object.fromEntries(e.map(e=>[e.name,{type:e.options.array?We.Array:toSerializedParamType(e.type),...e.options.array?{element:toSerializedParamType(e.type)}:{},value:t[e.name]?.value??(!0!==e.options.array?a[e.name]??customParameterDefaultValueByType.get(toSerializedParamType(e.type)):[])}]))}export function prepareCustomParamsFromType(e,t,a=null){const s=Me(e);if(0===s.length)return{};let r;null!=a?le(a,()=>{r=a.get(e)}):r=new e;const i={};for(const e of s){const t=r[e.name];if(null!=t&&!0!==e.options.array){const a=serializeCustomParameter(e.type,t);null!=a&&(i[e.name]=a)}}return prepareCustomParams(s,t,i)}export function serializeCustomParameter(e,t){function a(){console.error("Failed to serialize value",{type:e,value:t})}switch(e){case Number:case Boolean:return t;case A:return t instanceof A?t.toArray():void a();case S:return t instanceof S?t.toArray():void a();case x:return t instanceof x?t.toArray():void a();case n:return t instanceof n?"#"+t.getHexString():"string"==typeof t?t:"number"==typeof t?"#"+new n(t).getHexString():void a();case String:return t;case o:return t instanceof o?t.toArray():void a();case se:return t instanceof se?t.asset?.id??null:void a()}}function jt(e,t){return function(e,t,a){const s=[],r=new Set;for(const i of[...e??[],...t??[]]){const e=a(i);r.has(e)||(r.add(e),s.push(i))}return s}((e??[]).filter(e=>It(e.materialId)),(t??[]).filter(e=>It(e.materialId)),e=>e.color+e.name)}function It(e){return"null"!=e&&null!=e}export const customParameterDefaultValueByType=new Map([[We.RgbNode,"#000000"],[We.Color,"#000000"],[We.Vector4,[0,0,0,0]],[We.Vec4Node,[0,0,0,0]],[We.Vector3,[0,0,0]],[We.Vec3Node,[0,0,0]],[We.Vector2,[0,0]],[We.Vec2Node,[0,0]],[We.Euler,[0,0,0,"XYZ"]],[We.Array,[]],[We.ColorLayer,Ke],[We.MaskLayer,Qe]]);let Dt=new n,Pt=new n;function Ct(e,t){return Dt.set(e),Pt.set(t),Dt.getHexString()==Pt.getHexString()}export function applyMaterial(e,t,a,s){const i=[];return e.traverse(async e=>{if(e instanceof d||e.isMesh||e instanceof r.SkinnedMesh||e.isSkinnedMesh)for(const t of Se(e.material))t.hasOwnProperty("color")&&i.push(e)}),Promise.all(i.map(async e=>{if(e.material instanceof Array)for(let r=0;r<e.material.length;r++){const i=e.material[r];if(null==i.color||!(i.color instanceof n))continue;const o="#"+i.color.getHexString(),l=i.name;if(o===t.color&&(i.name===t.name||null==t.name)||e.userData["originalColor_"+r]===t.color&&e.userData["originalMaterialName_"+r]===t.name){const i=await a(t.materialId),n=e.material[r];null!=i&&n.id!=i.id&&(e.material[r]=i,e.userData["originalColor_"+r]=e.userData["originalColor_"+r]??o,e.userData["originalMaterialName_"+r]=e.userData["originalMaterialName_"+r]??l,null!=s&&s.set(e.id+"#"+r,n))}}else if("color"in e.material){const r="#"+e.material.color.getHexString(),i=e.material.name;if(r===t.color&&(e.material.name===t.name||null==t.name)||e.userData.originalColor===t.color&&e.userData.originalName===t.name){const n=await a(t.materialId),o=e.material;null!=n&&(e.material=n,e.userData.originalColor=e.userData.originalColor??r,e.userData.originalMaterialName=e.userData.originalMaterialName??i,null!=s&&(s.has(e.id)||s.set(e.id,o)))}}}))}function Et(e,t){if(e instanceof r.ShaderMaterial&&t instanceof r.ShaderMaterial){return e.fragmentShader+e.vertexShader==t.fragmentShader+t.vertexShader&&function(e,t){if(e instanceof r.ShaderMaterial&&t instanceof r.ShaderMaterial){for(const a in e.uniforms){if(null==t.uniforms[a])return!1;if(t.uniforms[a].value!==e.uniforms[a].value)return!1}return!0}return!1}(e,t)}return!1}function Tt(e){if(null!=e){for(let t=0;t<e.array.length;t++)e.setX(t,0);e.needsUpdate=!0}}const Vt=new WeakMap;function Ot(e){let t=Vt.get(e);return null==t&&(t=function(e){const t=Ie(e);if(null==t)return"";return Object.keys(t.geometry.attributes).sort().join(",")}(e),Vt.set(e,t)),t}const kt=new WeakMap;function zt(e){let t=kt.get(e);return null==t&&(t=function(e){let t=e.type;e instanceof r.MeshStandardMaterial||(t+=e.id+"");(e instanceof r.MeshBasicMaterial||e instanceof r.MeshLambertMaterial||e instanceof g||e instanceof f)&&(null!=e.map&&(t+="c"+e.map?.id),null!=e.aoMap&&(t+="o"+e.aoMap?.id),null!=e.lightMap&&(t+="l"+e.lightMap?.id),null!=e.envMap&&(t+="v"+e.envMap?.id),null!=e.alphaMap&&(t+="a"+e.alphaMap?.id));e instanceof g&&(null!=e.normalMap&&(t+="n"+e.normalMap?.id),null!=e.roughnessMap&&(t+="r"+e.roughnessMap?.id),null!=e.metalnessMap&&(t+="m"+e.metalnessMap?.id),null!=e.emissiveMap&&(t+="e"+e.emissiveMap?.id));(e instanceof u||e instanceof f)&&null!=e.specularMap&&(t+="s"+e.specularMap?.id);e instanceof r.MeshToonMaterial&&(null!=e.map&&(t+="c"+e.map?.id),null!=e.aoMap&&(t+="o"+e.aoMap?.id),null!=e.lightMap&&(t+="l"+e.lightMap?.id),null!=e.alphaMap&&(t+="a"+e.alphaMap?.id));e instanceof ot&&null!=e.heightMap&&(t+="h"+e.heightMap?.id);if(e instanceof r.ShaderMaterial){t+=e.vertexShader,t+=e.fragmentShader;for(const a in e.uniforms){const s=e.uniforms[a];s&&s.value&&s.value.isTexture&&null!=s.value.id&&(t+="t:"+a+":"+s.value.id)}}null!=e.userData.outlineParameters&&(t+=e.userData.outlineParameters.color,t+=e.userData.outlineParameters.thickness);return t+=e.side,t+=e.transparent?"t":"",t+=e.depthWrite?"dw":"",t+=e.depthTest?"dt":"",t+=e.alphaTest,t}(e),kt.set(e,t)),t}function Ft(e,t){if(null==e)return null;if(!(e instanceof t))throw new Error(`Value is not an instance of ${t.name}`);return e}const Bt=new m,Nt=new o;function _t(e,t){return Nt.copy(e),Nt.x*=-1,Nt.y*=-1,Nt.z*=-1,t.isCubeTexture&&!1===t.isRenderTargetTexture&&(Nt.y*=-1,Nt.z*=-1),(new r.Matrix3).setFromMatrix4(Bt.makeRotationFromEuler(Nt))}new x;function Ut(e,t){return e===t||null==e==(null==t)&&("number"==typeof e&&"number"==typeof t?e===t||isNaN(e)&&isNaN(t):e instanceof r.Color&&t instanceof r.Color?e.r===t.r&&e.g===t.g&&e.b===t.b:e instanceof A&&t instanceof A?e.x===t.x&&e.y===t.y:e instanceof S&&t instanceof S?e.x===t.x&&e.y===t.y&&e.z===t.z:e instanceof x&&t instanceof x&&(e.x===t.x&&e.y===t.y&&e.z===t.z&&e.w===t.w))}/*
1
+ import{__decorate as e,__metadata as t}from"tslib";import{ConvexPolyhedronCollisionShape as a}from"@hology/core";import{Subject as s}from"rxjs";import*as r from"three";import{BoxGeometry as i,Color as n,Euler as o,Fog as l,FogExp2 as c,Group as h,Material as p,Matrix4 as d,Mesh as m,MeshLambertMaterial as u,MeshPhongMaterial as f,MeshStandardMaterial as g,Object3D as y,PointLight as w,Quaternion as M,Scene as v,Texture as b,Vector2 as A,Vector3 as S,Vector4 as x}from"three";import{batchingUniformFloat as I,batchingUniformVec2 as j,batchingUniformVec3 as D,batchingUniformVec4 as P,bool as C,BooleanExpression as E,BooleanNode as T,colorToNormal as O,float as V,FloatNode as k,ifDefApply as z,mix as F,NodeShaderMaterial as B,rgb as N,rgba as _,RgbNode as U,select as $,standardMaterial as W,Texture2dLookupNode as L,textureSampler2d as R,textureSampler2dArray as G,varyingAttributes as H,varyingTransformed as J,vec2 as q,Vec2Node as X,vec3 as Y,Vec3Node as Z,vec4 as K,Vec4Node as Q}from"three-shader-graph";import{Service as ee}from"typedi";import{VfxActor as te}from"../effects/vfx/vfx-actor.js";import{VisualEffect as ae}from"../effects/vfx/vfx-param.js";import{Prefab as se,PrefabOf as re}from"./objects/prefab.js";import{BaseActor as ie}from"../gameplay/actors/actor.js";import ne from"../gameplay/actors/builtin/index.js";import{PhysicsBodyType as oe,ThreeBlendingMode as le,withInjectionContext as ce}from"../gameplay/index.js";import{RenderingView as he}from"../rendering.js";import{curveSampler as pe,oneMinus as de,particleUniforms as me,Sampler2DNode as ue}from"../shader-nodes/index.js";import{LambertShader as fe}from"../shader/builtin/lambert-shader.js";import{LandscapeCompositeShader as ge}from"../shader/builtin/landscape-composite-shader";import{LandscapeShader as ye}from"../shader/builtin/landscape-shader.js";import{StandardShader as we}from"../shader/builtin/standard-shader.js";import{UnlitShader as Me}from"../shader/builtin/unlit-shader.js";import{extractShaderParameters as ve}from"../shader/parameter.js";import{ArrayMap as be,DefaultMap as Ae,groupBy as Se}from"../utils/collections.js";import{iterateMaterials as xe}from"../utils/materials.js";import{filterChildrenShallow as Ie,filterSceneShallow as je,findFirstVisibleMesh as De,findFirstVisibleObject as Pe,traverseAsync as Ce}from"../utils/three/traverse.js";import{AssetMeshInstance as Ee,AssetResourceLoader as Te}from"./asset-resource-loader.js";import{isCollisionMesh as Oe}from"./collision/collision-shape-import.js";import{BoxCollisionShape as Ve,PhysicalShapeMesh as ke}from"./collision/collision-shape.js";import{LandscapeManager as ze}from"./landscape/landscape-manager.js";import{initLandscape as Fe}from"./landscape/landscape.js";import{SectionGrid as Be,smoothNormalsCrossMeshes as Ne}from"./landscape/utils.js";import{createGrassFoliageMaterial as _e}from"./materials/grass-foliage.js";import{createGrassMaterial as Ue}from"./materials/grass.js";import{getMaterialAttribute as $e}from"./materials/utils/material-painting.js";import{createWaterMaterial as We}from"./materials/water.js";import{SerializedParamType as Le}from"./model.js";import{ShapeLibrary as Re,ShapeLibraryKeys as Ge}from"./objects/shapes.js";import{ambientLightName as He,createSky as Je,defaultSkyMaterial as qe}from"./sky.js";import{Curve2 as Xe}from"../utils/curve.js";import{DecalUnlitShader as Ye}from"../shader/builtin/decal-unlit-shader.js";import{DecalStandardShader as Ze}from"../shader/builtin/decal-standard-shader.js";import{ColorLayer as Ke,defaultValueColorLayer as Qe,defaultValueMaskLayer as et,MaskLayer as tt}from"../shader/color-layer.js";import{LayeredShader as at}from"../shader/builtin/layered-shader";import{isColorLayerSerialized as st}from"../shader/color-layer";import{FogVolume as rt}from"../rendering/fog/fog-volume-actor.js";import{UnscaledSprite as it}from"../utils/three/unscaled-sprite.js";import{ToonShader as nt}from"../shader/builtin/toon-shader.js";import{BatchedMesh2 as ot}from"./batched-mesh-2.js";import{ParallaxStandardMaterial as lt}from"../shader/builtin/standard-shader";import{parallaxOcclusionMapping as ct}from"../shader-nodes/pom.js";import{traverseVisibleEvery as ht}from"../utils/three/traverse";const pt={},dt=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent),mt=/^((?!chrome|android).)*safari/i.test(navigator.userAgent)||(navigator.userAgent.includes("iPhone")||navigator.userAgent.includes("iPad"))&&!!navigator.userAgent.match(/AppleWebKit/)&&!navigator.userAgent.match(/CriOS/);export const shapeDefaultColor="#aaaaaa";export class SceneMaterializerLoader{constructor(e,t,a){this.dataProvider=e,this.assetsService=t,this.assetManagerService=a}get(e,t){return new ut(e,this.dataProvider,this.assetsService,this.assetManagerService,t,[],[],{create:()=>null,initActor:async()=>{}})}}let ut=class{constructor(e,t,a,i,n,o,l,c,h=[]){this.scene=e,this.dataProvider=t,this.assetsService=a,this.assetManagerService=i,this.renderingView=n,this.shaders=o,this.actorTypes=l,this.actorProvider=c,this.componentTypes=h,this.objectMap=new Map,this.sceneObjectMap=new Map,this.components=[],this.landscapeManagers=[],this.materializedActors=new Map,this.idToSceneObject=new Map,this.inEditor=!0,this.updated$=new s,this.removed$=new s,this.error$=new s,this.editorActorParamSnapshot=new Map,this.assets=new Map,this._canBeInstancedCache=new Map,this._originalMaterials=new Map,this.pmremGeneratorResults=new WeakMap,this.prefabInstanceChain=[],this.prefabInstanceExposedActorMap=new Map,this.geometryCache=new Map,this.collisionShapeCache=new Map,this.originalFog=null,t.onCreate(e=>this.update(e)),t.onUpdate(e=>this.update(e)),t.onRemove(e=>this.remove(e)),this.createAssetSubscription=a.onCreate.subscribe(e=>{this.assets.set(e.id,e)}),this.updateSubscription=a.onUpdate.subscribe(async t=>{this.assets.set(t.id,t),"material"==t.type?e.traverse(e=>{if(e instanceof r.Mesh)if(Array.isArray(e.material))for(let a=0;a<e.material.length;a++)this.refreshMaterial(e,e.material[a],t,a);else this.refreshMaterial(e,e.material,t)}):"mesh"==t.type?(this.findByAssetId(t.id).forEach(e=>{this.remove(e.userData.src),this.materializeAndInitActor(e.userData.src)}),this.landscapeManagers.forEach(e=>{const a=e.source?.grass?.layers?.some(e=>e.meshes.some(e=>e.assetId===t.id));a&&e.queueRefreshScatter(this.renderingView?.camera.position??new S,!0)})):"prefab"===t.type?this.findByAssetId(t.id).forEach(e=>{const t=e.userData.src;this.remove(t),this.materializeAndInitActor(t)}):"vfx"===t.type&&this.dataProvider.getObjects().forEach(e=>{xt(e,(e,a)=>{"vfx"===e.type&&e.assetId===t.id&&(this.remove(e),this.materializeAndInitActor(e))})})})}async refreshMaterial(e,t,a,s){const r=t?.userData?.assetId;if(r!==a.id){const e=this.assets.get(r);let t=!1;if(null!=e)for(const s of Object.values(e.material.shaderParams)){if(s.type===Le.Material&&s.value===a.id){t=!0;break}if(s.type===Le.Array&&"element"in s&&s.element===Le.Material&&s.value.includes(a.id)){t=!0;break}}if(!t)return}const i=await materialFromAsset(this.assets.get(r),this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1),n=i.userData;i.userData=t.userData,i.userData.hasBloom=n.hasBloom,i.userData.reflective=n.reflective,i.userData.outlineParameters=n.outlineParameters,null!=s?Tt(e.material[s],i)||(e.material[s]=i):Tt(e.material,i)||(e.material=i,e===this.sky&&this.applySkySettings(e.material))}getTopLevelActors(){return Array.from(this.materializedActors.entries()).filter(([e,t])=>!e.includes("/")).map(([,e])=>e)}get actorInstances(){return Array.from(this.materializedActors.values())}async initTextures(){const e=[];if(await Promise.all(this.dataProvider.getObjects().filter(e=>"shape_mesh"===e.type||"asset_mesh"===e.type).filter(e=>null!=e.materialAssignments).flatMap(e=>e.materialAssignments).map(async t=>{const a=this.assets.get(t.materialId);if(null!=a)for(const t of Object.values(a.material.shaderParams??{}))if(t.type===Le.Texture&&"string"==typeof t.value){const a=this.assets.get(t.value),s=await this.assetManagerService.getTexture(a);null!=s&&e.push(s)}})),0!==e.length&&this.renderingView){console.log(`Initializing ${e.length} textures`),console.time("Init textures");for(const t of e)this.renderingView.renderer.initTexture(t);console.timeEnd("Init textures")}}async prefetchAssets(){const e=Array.from(new Set(this.dataProvider.getObjects().filter(e=>null!=e.assetId&&"asset_mesh"==e.type).filter(e=>e.assetId)));await Promise.all(e.map(e=>this.assetsService.getAsset(e.assetId).then(e=>{if(null!=e)return this.assetManagerService.getMesh(e)}))),this.initTextures()}async init(){await this.preInit(),gt.clear(),yt.clear(),await this.prefetchAssets(),await Promise.all(this.dataProvider.getObjects().map(e=>this.materialize(e))),await this.initActorsPostInit()}async initActorsPostInit(e=Array.from(this.materializedActors.entries())){const t=e.map(async([e,t])=>{const a=t.object.userData.src??t.object.userData._src;if("vfx"===a.type)return Promise.resolve();const s=await this.assetsService.getAsset(a.assetId),r=e.split("/"),i=r.slice(0,-1),n=i.join("/"),o=(r[r.length-1],new Map);for(const[e,t]of this.materializedActors)if(o.set(e,t),0===n.length)e.includes("/")||o.set(e,t);else if(e.startsWith(n+"/")){const a=e.slice(n.length+1);a.includes("/")||o.set(a,t)}const l={...s?.actor?.params??{},...a.actor?.params??{}},c=[...a.actor?.innerParams??[]];for(let t=i.length-1;t>=0;t--){const a=i.slice(0,t+1).join("/"),s=this.idToSceneObject.get(a);if("prefab"===s?.type&&null!=s.prefab){const i=await this.assetsService.getAsset(s.assetId);if(null!=i){let n=!1,o=a+"/"+i.prefab?.mainActorId;for(;null!=o;){if(o===e){n=!0;break}o=this.prefabInstanceExposedActorMap.get(o)}if(n&&null!=s.prefab.params&&Object.assign(l,s.prefab.params),null!=s.prefab.innerParams)for(const e of s.prefab.innerParams){const a=r.slice(t+1);e.path.length>=a.length&&e.path.slice(0,a.length).every((e,t)=>e===a[t])&&c.push({path:e.path.slice(a.length),params:e.params})}}}}for(const e of c)await this.applyActorComponentParams(t,e.path.slice(),e.params,o);await this.attachEditorComponents(t,a,o);const h=await prepareClassParameters(l,t.constructor,this.assetsService,this.assetManagerService,o,this.renderingView,this.shaders,this.actorProvider,e=>{const t=n.length>0?n+"/"+e:e;return this.prefabInstanceExposedActorMap.get(t)??null});Object.assign(t,h);try{return await this.actorProvider.initActor(t)}catch(e){console.error(`Failed to initiate actor (name="${a.name}", id=${a.id})`,e)}});return Promise.all(t)}async attachEditorComponents(e,t,a){const s=t.actor?.components??[];for(const r of s){const s=this.componentTypes.find(e=>e.name===r.type);if(null==s){console.warn(`Component type '${r.type}' not found for actor ${t.id}`);continue}const i=e.attach(s.type);if(null!=r.params){const e=await prepareClassParameters(r.params,null,this.assetsService,this.assetManagerService,a,this.renderingView,this.shaders,this.actorProvider,e=>this.prefabInstanceExposedActorMap.get(e)??null);Object.assign(i,e)}for(const e of r.innerParams??[])await this.applyActorComponentParams(i,e.path.slice(),e.params,a)}}addVfxChildActors(e,t=e){}async applyActorComponentParams(e,t,a,s){const r=t.length,i=t.shift();if(0==r){const t=await prepareClassParameters(a,null,this.assetsService,this.assetManagerService,s,this.renderingView,this.shaders,this.actorProvider,e=>this.prefabInstanceExposedActorMap.get(e)??null);for(const[a,s]of Object.entries(t))null!=s&&(e[a]=s)}else null!=e[i]&&await this.applyActorComponentParams(e[i],t,a,s)}canObjectBeInstanced(e){return e.physics?.type!==oe.dynamic&&"sky"!==e.type&&"global_fog"!==e.type&&"world_env"!==e.type}async canAssetBeInstanced(e){let t=this._canBeInstancedCache.get(e.assetId);if(null==t){const a=await this.createFromAsset(e);if(null==a)return!1;const s=[];a.traverse(e=>{!Oe(e)&&e.isMesh&&s.push(e)});const r=1==s.length&&0==s[0].children.length,i=!mt,n=s.every(e=>!Array.isArray(e.material)||1===e.material.length),o=s.some(e=>e instanceof m&&null!=e.geometry.morphAttributes&&Object.keys(e.geometry.morphAttributes).length>0),l=!0;t=s.length>0&&(r||n&&i)&&l&&!o,this._canBeInstancedCache.set(e.assetId,t)}return t}async preInit(){this.renderingView?.onLoop(()=>{null!=this.sky&&this.renderingView.camera.getWorldPosition(this.sky.position)}),this.assetsService.getAssets().then(e=>{for(const t of e)this.assets.set(t.id,t)})}shouldBeMaterialized(e){if(null!=this.detailTier&&"asset_mesh"===e.type&&null!=e.assetId){const t=this.assets.get(e.assetId);if(null!=t){const e=t.mesh?.detailTier;if(null!=e)return e<=this.detailTier}}return!0}async initWithInstancing(){await this.preInit(),await this.prefetchAssets(),gt.clear(),yt.clear();const e=[],t=new be,a=new be,s=new be;let i=0,l=0,c=0;const h=new Map,p=new Ae(()=>new Map);for(const r of this.dataProvider.getObjects())await xt(r,async(r,o,d)=>{if(!this.shouldBeMaterialized(r))return;const u="asset_mesh"==r.type&&this.canObjectBeInstanced(r)&&await this.canAssetBeInstanced(r),f="shape_mesh"===r.type&&"landscape"!==r.shape&&r.physics?.type!==oe.dynamic;if(u||f){if(o&&o.children?.length>0){const e=o.children.findIndex(e=>e.id===r.id);e>=0&&o.children.splice(e,1)}if(f){let e=r.shape+JSON.stringify(r.shapeParams??{})+r.castShadow+r.receiveShadow;const t=r.materialAssignments?.at(0)?.materialId,a=null!=t?this.assets.get(t):null;let i=null;if(null!=a&&"shader"!==a.material.type){if(e+=a.material.type+a.material.shader,null!=a.material.shaderParams){if(e+=Object.entries(a.material.shaderParams).filter(([e,t])=>"color"!=e).map(e=>JSON.stringify(e)).join(),null!=a.material.shaderParams.color){const e=a.material.shaderParams.color;e.type===Le.Color&&null!=e.value&&(i=new n(e.value))}}}else e+=t;s.push(e,{object:{...r,parentTransform:d},color:i}),c++}else{const e=this.assets.get(r.assetId);let s=h.get(r.assetId);if(null==s){const e=await this.createFromAsset(r,{assignMaterials:!1});if(null==e)return;if(s=h.get(r.assetId),null==s){s={useBatchedMesh:null!=De(e)&&ht(e,e=>!(e instanceof m)||this.testCanBatch(e.material,e.geometry)),assetMesh:e},h.set(r.assetId,s)}}const n=jt(r.materialAssignments,e.materialAssignments);if(s.useBatchedMesh)await Ce(s.assetMesh,async e=>{if(!(e instanceof m))return;const t=Array.isArray(e.material)?e.material[0]:e.material,s=n.find(e=>null!=t.color&&Et(e.color,t.color)&&(null==e.name||t.name===e.name))?.materialId;let o=t;if(null!=s){const e=this.assets.get(s);o=await materialFromAsset(e,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!0)}if(null!=o){p.get(r.id).set(e.uuid,o);let t=Ft(o);t+=kt(e),a.push(t,{...r,parentTransform:d,meshUUID:e.uuid}),i++}else console.warn("Can not materialize mesh because missing material",r)});else{const e=r.assetId+JSON.stringify(r.materialAssignments??[]);t.push(e,{...r,parentTransform:d}),l++}}}else null==o&&e.push({...r,parentTransform:d})});console.log(`Scene init stats: \n Batched Assets: ${a.size} groups containing in total ${i} objects.\n Instanced Assets: ${t.size} groups containing in total ${l} objects.\n Shapes: ${s.size} batch groups containing in total ${c} objects. \n ${e.length} objects can not be batched. \n `);for(const e of h.values())this.prepareCollisionShapesForInstanced(e.assetMesh);console.time("materialize batches");for(const e of a.values()){if(0==e.length)continue;let t;const a=h.get(e[0].assetId).assetMesh;t=this.createBatchedMesh(e,p,h);const s=this.assets.get(e[0].assetId);t.castShadow=e[0].castShadow??s.castShadow??!0,t.receiveShadow=e[0].receiveShadow??s.receiveShadow??!0;const r=new Ee;r.add(t),r.userData.src=e[0],a instanceof Ee&&(r.collisionShapes=a.collisionShapes),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r)}for(const e of t.values()){if(0==e.length)continue;let t;const a=h.get(e[0].assetId).assetMesh;t=await this.createInstancedMesh(e,a);const s=this.assets.get(e[0].assetId);t.castShadow=e[0].castShadow??s.castShadow??!0,t.receiveShadow=e[0].receiveShadow??s.receiveShadow??!0;const r=new Ee;r.add(t),r.userData.src=e[0],a instanceof Ee&&(r.collisionShapes=a.collisionShapes),this.prepareCollisionShapesForInstanced(r),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r)}console.timeEnd("materialize batches");for(const e of s.values()){if(0==e.length)continue;const t=e[0].object,a=await this.createFromShape(t),s=Pe(a,e=>!Oe(e)&&null!=e.geometry),i=s.material.clone();null!=e[0].color&&null!=i.color&&(i.color=new n(16777215));const l=s.geometry;let c,h;!(mt||i instanceof B||null==l.index)?(c=new r.BatchedMesh(e.length,l.getAttribute("position").count,l.index.count,i),c.perObjectFrustumCulled=!0,h=c.addGeometry(l)):c=new r.InstancedMesh(l,i,e.length),c.castShadow=a.castShadow??!0,c.receiveShadow=s.receiveShadow??!0;for(let t=0;t<e.length;t++){const a=e[t],s=(new r.Matrix4).compose((new S).fromArray(a.object.position),(new M).setFromEuler((new o).fromArray(a.object.rotation)),(new S).fromArray(a.object.scale)),i=(new d).copy(a.object.parentTransform).multiply(s);let n;n=c instanceof r.BatchedMesh?c.addInstance(h):t,c.setMatrixAt(n,i),null!=a.color&&c.setColorAt(n,a.color)}for(let t=0;t<e.length;t++){const s=e[t],r=new Ee;r.userData.src=e[0],a instanceof ke&&(r.collisionShapes=[a.collisionShape]),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r),r.add(c),null==c.userData.hasCollision&&(c.userData.hasCollision=[]),c.userData.hasCollision[t]=!!s.object.collisionDetection}}await Promise.all(e.map(e=>this.materialize(e))),await this.initActorsPostInit()}prepareCollisionShapesForInstanced(e){e instanceof Ee&&e.collisionShapes.forEach(e=>{e instanceof a&&e.mesh instanceof m&&(e.mesh=e.mesh.geometry)})}testCanBatch(e,t){return!mt&&t.groups.length<2&&(!Array.isArray(e)||1==e.length)&&this.testCanBatchMaterial(e)}testCanBatchMaterial(e){const t=Array.isArray(e)?e[0]:e;return null!=t&&(!(t instanceof g)||null==t.bumpMap&&null==t.lightMap&&null==t.displacementMap)}createBatchedMesh(e,t,a){const s=new be;for(const t of e)null!=t.meshUUID?s.push(t.meshUUID??t.assetId,t):console.warn("Missing mesh uuid for batching");let i=0,o=0,l=0;const c=new Map;for(const[e,t]of s.entries()){const s=t[0].assetId,r=a.get(s);if(null==r){console.warn("Missing batching info for asset id "+s);continue}const n=Pe(r.assetMesh,t=>t instanceof m&&t.uuid===e);if(null==n){console.warn("Missing mesh in batched asset");continue}c.set(e,n);const h=n.geometry.getAttribute("position");null==h&&console.warn("Missing position attribute for batched mesh"),i+=n.geometry.index.count*t.length,o+=h.count*t.length,l+=t.length}const h=["color","map","roughness","roughnessMap","metalness","metalnessMap","opacity","alphaMap","aoMap","aoMapIntensity","normalMap","normalScale","emissive","emissiveIntensity","emissiveMap"];let p=new Map,d=new r.MeshStandardMaterial({color:"white"});const u=t.get(e[0].id).get(e[0].meshUUID);if(null==u)throw"missing source material";if(u instanceof g){const a=new Set,s=new Map;for(const i of e){const e=t.get(i.id).get(i.meshUUID);if(null==e)throw"missing mat";for(const t of h){let i=e[t];i instanceof r.CompressedArrayTexture&&null!=i.userData.index&&(i=i.userData.index);const n=s.get(t);void 0===n||$t(i,n)?s.set(t,i):a.add(t)}}for(const e of a){let t;const a=u[e];if("number"==typeof a)t=I(e);else if(a instanceof x)t=P(e);else if(a instanceof S||a instanceof n)t=D(e);else if(a instanceof A)t=j(e);else if(a instanceof r.CompressedArrayTexture)t=I(e+"_i");else if(a instanceof b)continue;p.set(e,t)}let i=H.uv;u instanceof lt&&null!=u.heightMap&&(i=ct(i,R(u.heightMap),V(u.heightScale)));let o=Bt(p.get("opacity"),k)??V(u.opacity??1);if(null!=u.alphaMap){let e;if(u.alphaMap instanceof r.CompressedArrayTexture){const t=G(u.alphaMap),a=Bt(p.get("alphaMap"),k)??V(u.alphaMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.alphaMap).sample(i);o=o.multiply(e.r)}let l=_(Bt(p.get("color"),Z)??u.color,o);if(null!=u.map){let e;if(u.map instanceof r.CompressedArrayTexture){const t=G(u.map),a=Bt(p.get("map"),k)??V(u.map.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.map).sample(i);l=l.multiply(e)}let c=_(Bt(p.get("emissive"),Z)??u.emissive,o);if(null!=u.emissiveMap){let e;if(u.emissiveMap instanceof r.CompressedArrayTexture){const t=G(u.emissiveMap),a=Bt(p.get("emissiveMap"),k)??V(u.emissiveMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.emissiveMap).sample(i);c=c.multiply(e)}const m=Bt(p.get("emissiveIntensity"),k)??V(u.emissiveIntensity??1),f=Bt(p.get("normalScale"),X)??q(u.normalScale??new A(1,1));let g=J.normal;if(null!=u.normalMap){let e;if(u.normalMap instanceof r.CompressedArrayTexture){const t=G(u.normalMap),a=Bt(p.get("normalMap"),k)??V(u.normalMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.normalMap).sample(i);g=O(e.rgb,f.x)}let y=Bt(p.get("roughness"),k)??V(u.roughness??1);if(null!=u.roughnessMap){let e;if(u.roughnessMap instanceof r.CompressedArrayTexture){const t=G(u.roughnessMap),a=Bt(p.get("roughnessMap"),k)??V(u.roughnessMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.roughnessMap).sample(i);y=y.multiply(e.g)}let w=Bt(p.get("metalness"),k)??V(u.metalness??0);if(null!=u.metalnessMap){let e;if(u.metalnessMap instanceof r.CompressedArrayTexture){const t=G(u.metalnessMap),a=Bt(p.get("metalnessMap"),k)??V(u.metalnessMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.metalnessMap).sample(i);w=w.multiply(e.b)}let M=V(1);if(null!=u.aoMap){let e;if(u.aoMap instanceof r.CompressedArrayTexture){const t=G(u.aoMap),a=Bt(p.get("aoMap"),k)??V(u.aoMap.userData.index??0);e=t.sample(Y(i.x,i.y,a))}else e=R(u.aoMap).sample(i);M=M.multiply(e.r)}const v=Bt(p.get("aoMapIntensity"),k)??V(u.aoMapIntensity??0);let C=g;!0!==u.userData.disableAO&&(C=z("DOUBLE_SIDED",C,e=>$(new E("gl_FrontFacing"),e,e.multiplyScalar(-1))));const T=new B({color:W({color:l,roughness:y,metalness:w,ambientOcclusion:M,ambientOcclusionIntensity:v,emissive:c,emissiveIntensity:m,normal:C}),normal:g,roughness:y,emissive:c.rgb,transparent:u.transparent,alphaTest:u.alphaTest,envMap:u.envMap});null!=u.envMap&&(T.uniforms.envMapIntensity={value:u.envMapIntensity},T.uniforms.envMapRotation={value:Ut(u.envMapRotation,u.envMap)}),T.envMap=u.envMap,T.side=u.side,d=T}else{d=u;for(const a of e){const e=t.get(a.id).get(a.meshUUID);if(e!=d){console.error(`Different materials in group for object ${a.id} and mesh uuid ${a.meshUUID}`,{objectMaterial:e,sourceMaterial:u});break}}}const f=new ot(l,o,i,d);for(const[e,t]of p.entries()){let a=1;t instanceof Q||t instanceof Z?a=4:t instanceof X&&(a=2),f.initUniform(e,a,0)}for(const[e,i]of s.entries()){const s=i[0].assetId,o=c.get(e);if(null==o){console.error(`Missing single asset mesh for mesh uuid ${e} and asset id ${s}`);continue}if(null==o.geometry){console.error("Missing geometry on mesh mesh");continue}const l=f.addGeometry(o.geometry),h=a.get(s);if(null==h){console.warn("Missing batching info when configuring for asset id "+s);continue}const d=De(h.assetMesh)?.uuid===e,m=h.assetMesh instanceof Ee&&d?h.assetMesh.collisionShapes:void 0,u=this.configureBatchedInstancedMesh(i,f,o,l,m);for(let e=0;e<u.length;e++){const a=i[e],s=u[e],o=t.get(a.id).get(a.meshUUID);for(let e of p.keys()){let t=o[e];if(t instanceof n&&(t=new S(t.r,t.g,t.b)),t instanceof r.CompressedArrayTexture)t=t.userData.index??0,e+="_i";else if(t instanceof b||null==t)continue;f.setUniformAt(e,s,t)}}}return f}async createInstancedMesh(e,t){const a=Pe(t,e=>!Oe(e)&&null!=e.geometry),s=await this.assetsService.getAsset(e[0].assetId);await this.applyMaterials(t,jt(e[0].materialAssignments,s.materialAssignments)),a.updateMatrix();const i=a.geometry.clone(),n=a.material;let o;if(o=new r.InstancedMesh(i,n,e.length),this.configureBatchedInstancedMesh(e,o,a),a.material instanceof p&&o.castShadow&&o.receiveShadow&&Array.isArray(n))for(const e of n);return o}configureBatchedInstancedMesh(e,t,a,s,i){const n=[];for(let l=0;l<e.length;l++){let c=l;t instanceof r.BatchedMesh&&(c=t.addInstance(s)),n.push(c);const h=(new r.Matrix4).compose((new S).fromArray(e[l].position),(new M).setFromEuler((new o).fromArray(e[l].rotation)),(new S).fromArray(e[l].scale)),p=(new d).copy(e[l].parentTransform).multiply(h).multiply(a.matrixWorld);t.setMatrixAt(c,p),null==t.userData.hasCollision&&(t.userData.hasCollision=[]),t.userData.hasCollision[c]=!!e[l].collisionDetection,null!=i&&(null==t.userData.collisionShapes&&(t.userData.collisionShapes=[]),t.userData.collisionShapes[c]=i)}return n}remove(e){if(console.log("Remove scene object",e),"global_fog"==e.type)return void(this.scene.fog=this.originalFog);if("world_env"===e.type)this.resetWorldEnv(),this.worldEnvObj=null;else if("actor"==e.type||"vfx"===e.type){const t=this.materializedActors.get(e.id);null!=t?(t.disposed.next(!0),t.onEndPlay()):console.warn("Failed to remove actor",e)}else"prefab"===e.type&&this.materializedActors.forEach((t,a)=>{a.startsWith(e.id)&&(t.disposed.next(!0),t.onEndPlay()),this.materializedActors.delete(a)});const t=this.sceneObjectMap.get(e.id);t?.parent.remove(t),this.sceneObjectMap.delete(e.id),this.components.filter(t=>t.object.userData.src?.id===e.id).forEach(e=>this.components.splice(this.components.indexOf(e,1))),this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(e=>{e.clear(),e.stop(),this.landscapeManagers.splice(this.landscapeManagers.indexOf(e,1))}),this.removed$.next({object:t,source:e})}deleteSceneObject(e){const t=this.sceneObjectMap.get(e.id);if(this.scene.remove(t),"landscape"==e.type){const t=this.landscapeManagers.findIndex(t=>t.source.id===e.id);if(t>-1){const e=this.landscapeManagers.splice(t,1)[0];e.clear(),e.stop()}}}findByAssetId(e){return je(this.scene,t=>t.userData.src?.assetId==e,e=>null!=e.userData.src)}applyMaterials(e,t){return null==t?Promise.resolve([]):Promise.all(t.filter(e=>"null"!==e.materialId).map(t=>this.applyMaterial(e,t)))}async applyMaterial(e,t){await applyMaterial(e,t,e=>{const t=this.assets.get(e);if(null!=t)try{return materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders)}catch(e){console.error("Failed to apply material",e)}},this._originalMaterials)}unapplyMaterials(e){e.traverse(async e=>{if(e instanceof m)if(e.material instanceof Array)for(let t=0;t<e.material.length;t++)e.material[t]=this._originalMaterials.get(e.id+"#"+t)??e.material[t];else e.material=this._originalMaterials.get(e.id)??e.material})}updateActors(e){console.log("update actors"),this.actorTypes=e;const t=new Set(Object.values(ne));je(this.scene,e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&!t.has(e.userData.src.actor.type)).forEach(async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)})}updateComponents(e){this.componentTypes=e,je(this.scene,e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&(e.userData.src.actor?.components?.length??0)>0).forEach(async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)})}updateShaders(e){this.shaders=e;for(const[e,t]of gt.entries())t.userData.customShaderName&&gt.delete(e);this.landscapeManagers.forEach(t=>t.updateShaders(e)),je(this.scene,e=>!0).forEach(e=>{e.traverse(async e=>{if(e instanceof m)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++){const a=e.material[t].userData?.customShaderName;if(null!=a){const a=this.assets.get(e.material[t].userData.assetId);this.refreshMaterial(e,e.material[t],a,t)}}else{const t=e.material.userData?.customShaderName;if(null!=t){const t=this.assets.get(e.material.userData.assetId);this.refreshMaterial(e,e.material,t)}}})})}async update(e){if("sky"===e.type&&null!=this.sky&&null!=this.sky.parent)return void this.updateSky(e);if("world_env"===e.type&&null!=this.worldEnvObj)return void this.updateWorldEnv(e);const t=this.sceneObjectMap.get(e.id);if(t){let s=!1;if(t.traverseAncestors(e=>{"_hology_transform_group"===e.name&&(s=!0)}),!s){const a=this.findParent(e);null!=a&&a.uuid!=t.uuid?a.attach(t):console.error("Parent is wrong")}if("prefab"!==e.type&&"group"!==e.type){this.unapplyMaterials(t);this.inEditor&&e.hidden&&!1?t.traverse(e=>{e instanceof m&&(e.material.wireframe=!0)}):t.traverse(e=>{e instanceof m&&(e.material.wireframe=!1)})}if("asset_mesh"===e.type){const a=this.assets.get(e.assetId);jt(e.materialAssignments,a.materialAssignments).forEach(e=>this.applyMaterial(t,e))}else"shape_mesh"===e.type&&this.applyMaterials(t,e.materialAssignments);if(s||(null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)),this.applyVertexMaterials(e,t),"light"==e.type)if("point"==e.light.type){const a=t;a.color=new n(e.light.point.color),a.intensity=e.light.point.intensity,a.decay=e.light.point.decay,a.castShadow=e.light.point.castShadow,a.distance=Math.max(e.light.point.distance,0),a.userData.volumetricIntensity=e.light.point.volumetricIntensity}else if("spot"==e.light.type){const a=t;a.color=new n(e.light.spot.color),a.intensity=e.light.spot.intensity,a.decay=e.light.spot.decay,a.angle=e.light.spot.angle,a.penumbra=e.light.spot.penumbra,a.castShadow=e.light.spot.castShadow,a.distance=Math.max(e.light.spot.distance,0),a.userData.volumetricIntensity=e.light.spot.volumetricIntensity}else"directional"===e.light.type?this.applyDirectionalLight(e.light.directional,e):"ambient"===e.light.type&&this.applyDirectionalAmbientLight(t,e.light.ambient,e);else if("landscape"===e.shape){const a=this.landscapeManagers.find(t=>t.source.id===e.id).source.landscape.options.density!==e.landscape.options.density;if(this.inEditor&&a){this.remove(e);const t=await this.materializeAndInitActor(e);return void this.updated$.next({object:t,source:e})}this.applyHeightMaps(t,e.landscape.heightMaps),this.inEditor&&this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(t=>{t.updateSource(e),t.queueRefreshScatter(this.renderingView.camera.position,!0,e=>!0)})}else if("global_fog"===e.type){const t=(this.scene.fog instanceof c?"density":"linear")!==e.fog.type;this.scene.fog=St(e.fog),t&&(a=this.scene).traverse(e=>{if(e instanceof m){const t=e.material;t instanceof B&&(a.fog instanceof l?(t.uniforms.fogFar.value=a.fog.far,t.uniforms.fogNear.value=a.fog.near):a.fog instanceof c&&(t.uniforms.density={value:a.fog.density}),t.needsUpdate=!0,t.uniformsNeedUpdate=!0)}}),this.fixFogColor()}else if("actor"===e.type){if(this.materializedActors.has(e.id)){const t=this.materializedActors.get(e.id);if(t instanceof rt){const a=await prepareClassParameters(e.actor.params,null,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,[],this.actorProvider,e=>this.prefabInstanceExposedActorMap.get(e)??null);return void Object.assign(t,a)}const a=this.editorActorParamSnapshot.get(e.id);null!=a&&a===JSON.stringify(e.actor)||s||(this.remove(e),await this.materializeAndInitActor(e))}}else if("shape_mesh"===e.type){const a=await this.createMeshByShape(e.shape,t.material,e.shapeParams);t instanceof ke&&(t.geometry=a.geometry,t.collisionShape=a.collisionShape)}("asset_mesh"===e.type||"shape_mesh"===e.type&&"landscape"!==e.shape)&&ft(t,e.castShadow,e.receiveShadow),e.name&&e.name.length>0&&(t.name=e.name),this.updated$.next({object:t,source:e})}else{const t=await this.materializeAndInitActor(e);this.updated$.next({object:t,source:e})}var a;this.renderingView.renderer.shadowMap.needsUpdate=!0}async materializeAndInitActor(e,t=this.findParent(e)){const a=await this.materialize(e,t),s=Array.from(this.materializedActors.entries()).filter(([t])=>t===e.id||t.startsWith(e.id+"/"));return await this.initActorsPostInit(s),a}findParent(e){const t=this.dataProvider.getObjects().flatMap(t=>t.id===e.id?null:Ie(t,t=>t.children?.some(t=>t.id===e.id),()=>!0))[0];return null==t?this.scene:null!=t?je(this.scene,e=>e.userData?.src?.id===t.id,e=>null!=e.userData?.src)[0]:void 0}fixFogColor(){!0===this.renderingView.options.enableOutlines&&(this.scene.fog.color=new n(this.scene.fog.color))}findMeshWithGeometry(e){let t;return e.traverse(e=>{e instanceof m&&e.geometry&&(t=e)}),t}applyVertexMaterials(e,t){if(null==e.vertexMaterials||0===e.vertexMaterials.length)return;let a=1;for(const t of e.vertexMaterials)a=Math.max(t.w.length,a);const s=Se(e.vertexMaterials,e=>e.m);t.traverse(e=>{if(e instanceof m){if(null==e.geometry)return;if(Ot($e(e,0,!1)),a>0){Ot($e(e,0,!1))}}});const r=new Set;for(const[e,i]of s.entries()){const s=null!=e?t.getObjectByName(e):this.findMeshWithGeometry(t);let n=!1;if(null==s||null==s.geometry)return void console.warn(`Failed to apply vertex materials on mesh with name "${e}"`);const o=$e(s,0,!0);Ot(o);for(const e of i)o.setX(e.i,e.w[0]??0),o.setY(e.i,e.w[1]??0),o.setZ(e.i,e.w[2]??0),o.setW(e.i,e.w[3]??0),n=!0;if(a>0){const e=$e(s,4,!0);Ot(e);for(const t of i)e.setX(t.i,t.w[4]??0),e.setY(t.i,t.w[5]??0),e.setZ(t.i,t.w[6]??0),e.setW(t.i,t.w[7]??0),e.needsUpdate=!0,n=!0}n&&r.add(e)}this.inEditor&&this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,e=>r.has(e.name)))}async materialize(e,t,a=!1,s){const r=this.getNestedActorId(e.id,s);if(this.idToSceneObject.set(r,e),!this.shouldBeMaterialized(e))return;let i,n;switch(e.type){case"asset_mesh":i=await this.createFromAsset(e);break;case"shape_mesh":i=await this.createFromShape(e);break;case"light":i=await this.createLight(e);break;case"particles":i=await this.createParticleSystem(e),e.collisionDetection=!1;break;case"global_fog":this.scene.fog=St(e.fog),this.fixFogColor(),i=new h;break;case"sky":this.sky=Je(),this.updateSky(e),i=this.sky;break;case"world_env":this.updateWorldEnv(e),i=new h,this.worldEnvObj=i;break;case"actor":({object:i,actor:n}=await this.createFromActor(e,s));break;case"group":i=new h;break;case"prefab":i=await this.createFromPrefab(e,s,t);break;case"vfx":i=await this.createFromVfx(e,s);break;default:if(this.inEditor)throw new Error("unknown type "+e.type);console.warn(`Failed to materialize object. Unknown type '${e.type}'. This might be because the hology/core library is not compatible with the editor version.`)}if(null!=i){if(e.name&&e.name.length>0&&(i.name=e.name),this.applyTransform(e,i),a?i.userData._src=e:i.userData.src=e,null!=n&&(i.userData.actor=n),this.inEditor,this.inEditor,this.objectMap.set(i.uuid,e),this.sceneObjectMap.set(e.id,i),e.physics?.type!==oe.dynamic||null==t||this.inEditor?null==t?this.scene.add(i):null==t||"actor"!==e.type||this.inEditor?t?.add(i):(t.add(i),this.scene?.attach(i),console.log(i)):(t.add(i),i.getWorldPosition(i.position),i.getWorldQuaternion(i.quaternion),i.getWorldScale(i.scale),this.scene?.attach(i)),null!=e.children&&await Promise.all(e.children?.map(e=>this.materialize(e,i,a))),this.inEditor||null!=t||"asset_mesh"!=e.type&&"shape_mesh"!==e.type&&"prefab"!==e.type&&"group"!==e.type||"landscape"===e.shape||null!=e.physics?.type&&e.physics.type==oe.dynamic||At(i),null!=this.renderingView)return this.renderingView.renderer.shadowMap.needsUpdate=!0,i;console.warn("RenderingView not found in materializer")}}applyTransform(e,t){null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)}updateWorldEnv(e){this.renderingView.aoPass.enabled=e.worldEnv.ao.enabled,this.renderingView.aoPass.blendIntensity=e.worldEnv.ao.blendIntensity,this.renderingView.aoPass.updateGtaoMaterial(e.worldEnv.ao);const t=e.worldEnv.toneMapping;null!=t&&(this.renderingView.renderer.toneMapping=t.mapping??0,this.renderingView.renderer.toneMappingExposure=t.exposure??1);const a=e.worldEnv.environment;null!=a&&null!=a.textureId?this.assetManagerService.getTexture(this.assets.get(a.textureId)).then(e=>{null==this.pmremGenerator&&(this.pmremGenerator=new r.PMREMGenerator(this.renderingView.renderer),this.pmremGenerator.compileEquirectangularShader()),this.pmremGeneratorResults.has(e)||this.pmremGeneratorResults.set(e,this.pmremGenerator.fromEquirectangular(e).texture);const t=this.pmremGeneratorResults.get(e);this.renderingView.scene.environment=t,this.renderingView.scene.environmentIntensity=a.intensity??1}):this.renderingView.scene.environment=null}resetWorldEnv(){this.renderingView.aoPass.enabled=!1,this.renderingView.aoPass.blendIntensity=1,this.renderingView.aoPass.output=0,this.renderingView.renderer.toneMapping=0,this.renderingView.renderer.toneMappingExposure=1}async updateSky(e){if(null==e?.sky?.materialId)return void(this.sky.material=qe);const t=await this.assetsService.getAsset(e.sky.materialId),a=await materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1);this.applySkySettings(a),null!=this.sky?this.sky.material=a:console.warn("No sky has been created")}applySkySettings(e){e.side=r.BackSide,(e instanceof g||e instanceof r.MeshBasicMaterial||e instanceof r.ShaderMaterial)&&(e.fog=!1),e.depthTest=!1}async createComponent(e,t,a,s){const r=new pt[a.path+"/"+a.className],i=t.id+s;r.id=i,r.object=e;for(const e of a.params)null!=e.value&&(r[e.name]=e.value);return this.components.push(r),i}async createFromActor(e,t){const a=this.actorTypes.find(t=>t.name===e.actor?.type)?.type??ne[e.actor?.type];if(null==a)return{object:null,actor:null};this.inEditor&&this.editorActorParamSnapshot.set(e.id,JSON.stringify(e.actor));const s=await this.actorProvider.create(a,(new S).fromArray(e.position),(new o).fromArray(e.rotation),!0);return this.materializedActors.set(this.getNestedActorId(e.id,t),s),{object:s?.object,actor:s}}getNestedActorId(e,t){return null!=t?t.sceneObjectChain.join("/")+"/"+e:e}async createFromVfx(e,t){const a=await this.assetsService.getAsset(e.assetId);null==a&&console.error("Could not find asset",e);const s=await this.actorProvider.create(te,(new S).fromArray(e.position),(new o).fromArray(e.rotation),!1);try{await s.fromAsset(a)}catch(e){return console.error("Failed to create VFX asset",e),null}return s.play(),this.materializedActors.set(this.getNestedActorId(e.id,t),s),null!=s&&(s.object.userData.actor=s),s?.object}async createFromShape(e){const t=this.inEditor&&e.hidden;let a;if("landscape"==e.shape)a=this.createLandscape(e),a.traverse(e=>{e instanceof m&&this._originalMaterials.set(e.id,e.material)});else{let s=new g({name:"Default",color:new n("#aaaaaa"),visible:this.inEditor||!e.hidden,wireframe:!!t});const r=await this.createMeshByShape(e.shape,s,e.shapeParams);r.castShadow=e.castShadow??!0,r.receiveShadow=e.castShadow??!1,e.collisionDetection||(r.collisionShape=null),r.physics=e.physics,a=r,this._originalMaterials.set(a.id,r.material),a.traverse(e=>{})}return t||(await Promise.all((e.materialAssignments??[]).filter(e=>null!=e.materialId).map(e=>this.applyMaterial(a,e))),this.applyVertexMaterials(e,a)),a}createLandscape(e){const t=e.landscape?.options;if(null==t)return console.error(`No landscape options exist on scene object ${e.id} ${e.name}`),new h;const a=Fe(e.landscape.options);this.applyHeightMaps(a,e.landscape.heightMaps,!0);const s=new ze(e,this.renderingView,a,this.assetManagerService,this.assetsService,this.shaders,t=>{(e.materialAssignments??[]).filter(e=>null!=e.materialId).forEach(e=>this.applyMaterial(t,e))});return this.landscapeManagers.push(s),s.refreshGeometry(),a}applyHeightMaps(e,t,a=!1){const s=new Be(e.sections);for(const e of t??[]){const t=s.find(e.x,e.y);if(!t)return;const a=t.geometry.getAttribute("position");for(const t of e.points)a.setY(t.i,t.y);a.needsUpdate=!0}const r=e.sections;r.forEach(e=>{e.geometry.computeBoundsTree(),e.geometry.computeVertexNormals()}),this.inEditor&&!a||setTimeout(()=>Ne(r),50)}async createMeshByShape(e,t,a={}){if("landscape"!==e&&Ge.includes(e)){const s=await prepareShapeParameters(a??{}),r=e+JSON.stringify(a);if(!this.geometryCache.has(r)){const t=Re[e].geometry(s);t.computeTangents(),this.geometryCache.set(r,t)}this.collisionShapeCache.has(r)||this.collisionShapeCache.set(r,Re[e].collision(s));return new ke(this.geometryCache.get(r),t,this.collisionShapeCache.get(r))}if(this.inEditor)throw new Error(`Unsupported shape '${e}'`);console.warn(`Failed to create shape. Unsupported shape '${e}'. This might be because the hology/core library is not compatible with the editor version.`)}async createFromAsset(e,t){const a=await this.assetsService.getAsset(e.assetId);if(null==a)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);let{scene:s}=await this.assetManagerService.getMesh(a,{mergeGeomtries:!0});if(!1!==t?.assignMaterials)try{await Promise.all(jt(e.materialAssignments,a.materialAssignments).map(e=>this.applyMaterial(s,e)))}catch(t){console.error("Failed to apply material"+t,e)}const r=e.receiveShadow??!!a.receiveShadow,i=e.castShadow??!!a.castShadow;return s.receiveShadow=r,ft(s,i,r),e.collisionDetection||(s.collisionShapes=[]),null!=e.physics&&!0!==this.inEditor&&(s.physics=e.physics),this.applyVertexMaterials(e,s),s.traverse(e=>{e instanceof m&&"computeBoundsTree"in e.geometry&&null==e.geometry.boundsTree&&e.geometry.computeBoundsTree()}),s}async createFromPrefab(e,t,a){const s=await this.assetsService.getAsset(e.assetId);if(null==s)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);null==t&&(t={sceneObjectChain:[]}),t.sceneObjectChain.push(e.id);const{object:r}=await this.createFromPrefabAsset(s,t,a,e);return t.sceneObjectChain.pop(),r}async createFromPrefabAsset(e,t,a,s,r=!0){const i=new h;null!=s&&this.applyTransform(s,i),null!=a&&a.add(i),await Promise.all(e.prefab.objects.filter(e=>"global_fog"!==e.type&&"world_env"!==e.type).map(e=>this.materialize(e,i,!0,structuredClone(t))));const n=t.sceneObjectChain.join("/"),o=Array.from(this.materializedActors.entries()).filter(([e,a])=>e.startsWith(n)&&e.split("/").length-1===t.sceneObjectChain.length);let l;if(o.forEach(e=>{}),null!=e.prefab?.mainActorId){const a=t.sceneObjectChain.join("/")+"/"+e.prefab.mainActorId;l=this.materializedActors.get(a)}r||await this.initActorsPostInit(o);const c=Array.from(this.materializedActors.entries()).filter(([e,t])=>e.startsWith(n)).map(([,e])=>e);if(null!=e.prefab?.mainActorId&&null!=s){const a=t.sceneObjectChain.join("/"),s=a+"/"+e.prefab.mainActorId;this.prefabInstanceExposedActorMap.set(a,s)}return{object:i,actors:c,mainActor:l}}async createParticleSystem(e){await this.assetsService.getAsset(e.assetId);return new y}async createLight(e){if("point"===e.light.type){const t=new w(e.light.point.color,e.light.point.intensity,e.light.point.distance,e.light.point.decay);if(t.castShadow=e.light.point.castShadow??!0,this.inEditor){const e=(new r.TextureLoader).load("assets/light-bulb-icon.webp"),a=new r.SpriteMaterial({map:e,alphaTest:.5}),s=new it(a);s.scale.multiplyScalar(.6),t.add(s)}return t}if("spot"===e.light.type){const t=new r.SpotLight(e.light.spot.color,e.light.spot.intensity,e.light.spot.distance,e.light.spot.angle,e.light.spot.penumbra,e.light.spot.decay);if(t.castShadow=e.light.spot.castShadow??!0,t.target=new y,t.target.position.set(0,-1,0),t.add(t.target),this.inEditor){const e=(new r.TextureLoader).load("assets/light-bulb-icon.webp"),a=new r.SpriteMaterial({map:e,alphaTest:.5}),s=new it(a);s.scale.multiplyScalar(.6),t.add(s),t.add(new r.SpotLightHelper(t))}return t}return"directional"===e.light.type?(this.applyDirectionalLight(e.light.directional,e),new h):"ambient"===e.light.type?(this.applyDirectionalAmbientLight(null,e.light.ambient,e),new h):void 0}applyDirectionalAmbientLight(e,t,a){const s=this.scene.children.find(e=>e.name===He);null!=s?(s.intensity=t.intensity,s.color.set(t.color),s.groundColor.set(t.color),s.userData.src=a,s.userData.volumetricIntensity=t.volumetricIntensity):console.warn("Couldn't find ambient light")}applyDirectionalLight(e,t){for(const a of this.renderingView.csm.lights)a.intensity=e.intensity,a.color.set(e.color),a.castShadow=e.castShadow,a.userData.src=t,a.userData.volumetricIntensity=e.volumetricIntensity;this.renderingView.csm.lightDirection.fromArray(e.direction).normalize()}dispose(){this.updateSubscription.unsubscribe(),this.createAssetSubscription.unsubscribe(),this.materializedActors.forEach(e=>e.disposed.next(!0)),this.materializedActors.clear()}};ut=e([ee(),t("design:paramtypes",[v,Object,Object,Te,he,Array,Array,Object,Array])],ut);export{ut as SceneMaterializer};function ft(e,t,a){e.castShadow=t,e.receiveShadow=a,e.traverse(e=>{e.castShadow=t,e.receiveShadow=a})}const gt=new Map,yt=new Map,wt=new u({color:16711935}),Mt=new Map;export async function materialFromAsset(e,t,a,s,r,i=!0){const n=JSON.stringify(e.material)+t?._id;return i&&gt.has(n)?gt.get(n):i&&yt.has(n)?await yt.get(n):yt.set(n,_materialFromAsset(n,e,t,a,s,r,i)).get(n)}export async function _materialFromAsset(e,t,a,s,i,o,l=!0){const c={opacity:t.material.params?.opacity??1,map:null,emissive:t.material.params?.emissive??null,metalness:t.material.params?.metalness??0,flatShading:t.material.params?.flatShading??!1,color:new n(t.material.params?.color),transparent:null!=t.material.params?.opacity&&t.material.params?.opacity<1},h={};if(null!=t.material.params?.map){const e=t.material.params.map,a=await s.getAsset(e);null!=a&&(c.map=await i.getTexture(a))}let p;switch(t.material.type){case"phong":p=new f({...c,...h});break;case"water":p=We(c,a);break;case"grassFoliage":p=_e({color:c.color,map:c.map},a);break;case"grass":p=Ue({...c,colorTwo:new n(t.material.params.colorTwo),colorThree:new n(t.material.params.colorThree)},a);break;case"standard":case"unlit":case"toon":case"layered":case"lambert":case"shader":case"landscape":case"landscape-composite":case"decal-unlit":case"decal-standard":const e={standard:dt?fe:we,lambert:fe,unlit:Me,toon:nt,layered:at,landscape:ye,"landscape-composite":ge,"decal-unlit":Ye,"decal-standard":Ze}[t.material.type]??o.find(e=>e.name==t.material.shader)?.type;if(e){try{let r=new e;const n=await prepareClassParameters(t.material?.shaderParams??{},e,s,i,null,a,o);Object.assign(r,n),p=r.build()}catch(e){console.log("Shader runtime error: "+e),Mt.has(t.material.shader)||Mt.set(t.material.shader,wt.clone()),p=Mt.get(t.material.shader)}p.userData.customShaderName=t.material.shader}else console.warn("Missing shader implementation with name "+t.material.shader),p=wt;break;default:throw new Error("Unsupported material type"+t.material.type)}return a?.csm.setupMaterial(p),null!=a&&gt.set(e,p),p.side=t.material.side??p.side??r.FrontSide,p.transparent=(t.material.transparent??c.transparent??!1)||p.transparent,p.alphaTest=t.material.alphaTest??p.alphaTest??0,null!=t.material.blending&&(p.blending=le[t.material.blending]??r.NormalBlending),t.material.bloom&&(p.userData.hasBloom=!0),t.material.reflective&&(p.userData.reflective=!0),!0===t.material.outlines&&(p.userData.outlineParameters={},null!=t.material.outlineParams&&(null!=t.material.outlineParams.color&&(p.userData.outlineParameters.color=new n(t.material.outlineParams.color).toArray()),null!=t.material.outlineParams.thickness&&(p.userData.outlineParameters.thickness=t.material.outlineParams.thickness))),p.userData.assetId=t.id,yt.delete(e),p}export async function prepareClassParameters(e,t,a,s,r,i,n,o,l){const c={};for(const[t,h]of Object.entries(e)){if(!1===h.override)continue;const e=await bt(t,h,a,s,r,i,n,o,void 0,void 0,l);null!=e&&(c[t]=e)}return c}export async function prepareShapeParameters(e){const t={};for(const[a,s]of Object.entries(e)){const e=await bt(a,s,null,null,null,void 0,void 0,void 0,void 0,void 0);null!=e&&(t[a]=e)}return t}const vt=new Map;async function bt(e,t,a,s,r,i,l,c,h=t.value,p=t.type,d){if(null==t||null==h||""===h)return null;switch(p){case Le.Array:if(Array.isArray(h)&&"element"in t)return await Promise.all(h.map(n=>bt(e,t,a,s,r,i,l,c,n,t.element,d)));break;case Le.Number:case Le.FloatNode:let p;if("string"==typeof h?p=parseFloat(h):"number"==typeof h&&(p=h),t.type===Le.FloatNode){if("object"==typeof h&&"a"in h&&"b"in h){const e=h;if(null==e.a)return null;const t="string"==typeof e.a?parseFloat(e.a):e.a;if(null==e.b)return t;const a="string"==typeof e.b?parseFloat(e.b):e.b,s=function(e){let t=vt.get(e);return null==t&&(t=pe(Xe.decode(e)),vt.set(e,t)),t}(e.easing),r=s.sample(de(me.energy));return F(V(t),V(a),r)}return V(p)}return p;case Le.Texture:let m=await s.getTexture(await a.getAsset(h));return"envmap"===e.toLowerCase()&&null!=i&&(m=i.getEnvTexture(m)),m;case Le.Sampler2DNode:return R(await s.getTexture(await a.getAsset(h)));case Le.Boolean:return h;case Le.BooleanNode:return C(h);case Le.Vector2:case Le.Vec2Node:if("object"==typeof h){const e=h instanceof Array?(new A).fromArray(h):new A(h.x,h.y);return t.type===Le.Vec2Node?q(e):e}return null;case Le.Vector3:case Le.Vec3Node:if("object"==typeof h){const e=h instanceof Array?(new S).fromArray(h):new S(h.x,h.y,h.z);return t.type===Le.Vec3Node?Y(e):e}return null;case Le.Color:case Le.RgbNode:const u=new n(h);return t.type===Le.RgbNode?N(u):u;case Le.String:return h;case Le.BaseActor:const f=h;if(null==r&&console.warn("Class parameters can not be prepared as actors are not passed in"),null==f)return null;if("object"==typeof f&&null!=f.type&&null!=f.id){if("actor"===f.type)return r?.get(f.id)??null;if("prefab"===f.type){const e=d?d(f.id):null;if(null!=e)return r?.get(e)??null;const t=[];for(const[e,a]of r?.entries()??[])e.startsWith(f.id+"/")&&t.push(a);return 1===t.length?t[0]:null}}if("string"==typeof f){const e=r?.get(f);if(null!=e)return e;const t=d?d(f):null;if(null!=t)return r?.get(t)??null;const a=[];for(const[e,t]of r?.entries()??[])e.startsWith(f+"/")&&a.push(t);return 1===a.length?a[0]:null}return null;case Le.Euler:const g=h;return(new o).fromArray(g);case Le.Object3D:return(await s.getMesh(await a.getAsset(h))).scene;case Le.Material:return await materialFromAsset(await a.getAsset(h),i,a,s,l);case Le.AudioBuffer:return await s.getAudio(await a.getAsset(h));case Le.VisualEffect:const y=await a.getAsset(h);if(null==c){console.error("Can not create instance of visual effect because missing actor provider");break}if("vfx"in y)return new ae(c,y);console.error("Using a non-vfx asset for visual effect parameter");break;case Le.Prefab:{const e=await a.getAsset(h);return null==e?(console.error("Using a non-prefab asset for prefab parameter",h),null):new se(e)}case Le.PrefabActor:{const e=await a.getAsset(h);return null==e?(console.error("Using a non-prefab asset for prefab parameter",h),null):new re(new se(e))}case Le.Curve:return Xe.decode(h);case Le.ColorLayer:case Le.MaskLayer:if(st(h)){const e=await Ke.decode(h,async e=>await s.getTexture(await a.getAsset(e))),t=await prepareClassParameters(h.params,null,a,s);return Object.assign(e,t),e}return console.warn("Expecting color layer but got",h),null}return null}function At(e){e.updateWorldMatrix(!0,!0),e.updateMatrix(),e.traverse(e=>{e.matrixAutoUpdate=!1,e.matrixWorldNeedsUpdate=!1});const t=e.updateMatrixWorld;e.updateMatrixWorld=function(){t.apply(e),e.updateMatrixWorld=function(){}}}function St(e){return"linear"===e.type?new l(new n(e.color),e.near??100,e.far??1e3):"density"===e.type?new c(e.color,e.density):void console.warn("Invalid fog type",e)}new g({color:4229780});async function xt(e,t,a,s){null==s&&(s=(new d).identity());const i=s.clone().multiply(It(e,new r.Matrix4));if(null!=e.children&&e.children.length>0)for(let a=e.children.length-1;a>=0;a--)await xt(e.children[a],t,e,i);await t(e,a,s)}function It(e,t){return null==e.position||null==e.rotation||null==e.scale?t.identity():t.compose((new S).fromArray(e.position),(new M).setFromEuler((new o).fromArray(e.rotation)),(new S).fromArray(e.scale))}export function toSerializedParamType(e){const t=e.constructor.prototype;return t instanceof Number||e===Number?Le.Number:t instanceof k||"function"==typeof e.prototype.isFloat?Le.FloatNode:t instanceof b||e===b||e.isTexture?Le.Texture:t instanceof ue||e===L?Le.Sampler2DNode:t instanceof Boolean||e===Boolean?Le.Boolean:t instanceof T?Le.BooleanNode:t instanceof n||e==n?Le.Color:t instanceof U||"function"==typeof e.prototype.isRgb?Le.RgbNode:t instanceof A||e==A?Le.Vector2:t instanceof X||"function"==typeof e.prototype.isVec2?Le.Vec2Node:t instanceof S||e==S?Le.Vector3:t instanceof Z||"function"==typeof e.prototype.isVec3?Le.Vec3Node:t instanceof String||e===String?Le.String:t instanceof ie||e==ie||e.prototype instanceof ie||e.prototype==ie?Le.BaseActor:t instanceof o||e==o?Le.Euler:t instanceof y||e==y?Le.Object3D:t instanceof p||e==p?Le.Material:t instanceof AudioBuffer||e==AudioBuffer?Le.AudioBuffer:t instanceof ae||e==ae?Le.VisualEffect:t instanceof se||e==se?Le.Prefab:t instanceof re||e==re?Le.PrefabActor:t instanceof Xe||e==Xe?Le.Curve:t instanceof Ke||e==Ke?Le.ColorLayer:t instanceof tt||e==tt?Le.MaskLayer:void console.warn("Failed to map parameter type to serialized version",{type:e})}export function prepareCustomParams(e,t,a={}){return Object.fromEntries(e.map(e=>{const s=e.options.array?Le.Array:toSerializedParamType(e.type),r=e.options.array?toSerializedParamType(e.type):void 0,i=t[e.name];let n=i?.override;void 0===n&&null!=i&&(n=!0);const o=a[e.name]??customParameterDefaultValueByType.get(toSerializedParamType(e.type)),l=!1!==n||e.options.array?i?.value??(e.options.array?[]:o):o;return[e.name,{type:s,...r?{element:r}:{},value:l,override:n}]}))}export function prepareCustomParamsFromType(e,t,a=null){const s=ve(e);if(0===s.length)return{};let r;null!=a?ce(a,()=>{r=a.get(e)}):r=new e;const i={};for(const e of s){const t=r[e.name];if(null!=t&&!0!==e.options.array){const a=serializeCustomParameter(e.type,t);null!=a&&(i[e.name]=a)}}return prepareCustomParams(s,t,i)}export function serializeCustomParameter(e,t){function a(){console.error("Failed to serialize value",{type:e,value:t})}switch(e){case Number:case Boolean:return t;case A:return t instanceof A?t.toArray():void a();case S:return t instanceof S?t.toArray():void a();case x:return t instanceof x?t.toArray():void a();case n:return t instanceof n?"#"+t.getHexString():"string"==typeof t?t:"number"==typeof t?"#"+new n(t).getHexString():void a();case String:return t;case o:return t instanceof o?t.toArray():void a();case se:return t instanceof se?t.asset?.id??null:void a()}}function jt(e,t){return function(e,t,a){const s=[],r=new Set;for(const i of[...e??[],...t??[]]){const e=a(i);r.has(e)||(r.add(e),s.push(i))}return s}((e??[]).filter(e=>Dt(e.materialId)),(t??[]).filter(e=>Dt(e.materialId)),e=>e.color+e.name)}function Dt(e){return"null"!=e&&null!=e}export const customParameterDefaultValueByType=new Map([[Le.RgbNode,"#000000"],[Le.Color,"#000000"],[Le.Vector4,[0,0,0,0]],[Le.Vec4Node,[0,0,0,0]],[Le.Vector3,[0,0,0]],[Le.Vec3Node,[0,0,0]],[Le.Vector2,[0,0]],[Le.Vec2Node,[0,0]],[Le.Euler,[0,0,0,"XYZ"]],[Le.Array,[]],[Le.ColorLayer,Qe],[Le.MaskLayer,et]]);let Pt=new n,Ct=new n;function Et(e,t){return Pt.set(e),Ct.set(t),Pt.getHexString()==Ct.getHexString()}export function applyMaterial(e,t,a,s){const i=[];return e.traverse(async e=>{if(e instanceof m||e.isMesh||e instanceof r.SkinnedMesh||e.isSkinnedMesh)for(const t of xe(e.material))t.hasOwnProperty("color")&&i.push(e)}),Promise.all(i.map(async e=>{if(e.material instanceof Array)for(let r=0;r<e.material.length;r++){const i=e.material[r];if(null==i.color||!(i.color instanceof n))continue;const o="#"+i.color.getHexString(),l=i.name;if(o===t.color&&(i.name===t.name||null==t.name)||e.userData["originalColor_"+r]===t.color&&e.userData["originalMaterialName_"+r]===t.name){const i=await a(t.materialId),n=e.material[r];null!=i&&n.id!=i.id&&(e.material[r]=i,e.userData["originalColor_"+r]=e.userData["originalColor_"+r]??o,e.userData["originalMaterialName_"+r]=e.userData["originalMaterialName_"+r]??l,null!=s&&s.set(e.id+"#"+r,n))}}else if("color"in e.material){const r="#"+e.material.color.getHexString(),i=e.material.name;if(r===t.color&&(e.material.name===t.name||null==t.name)||e.userData.originalColor===t.color&&e.userData.originalName===t.name){const n=await a(t.materialId),o=e.material;null!=n&&(e.material=n,e.userData.originalColor=e.userData.originalColor??r,e.userData.originalMaterialName=e.userData.originalMaterialName??i,null!=s&&(s.has(e.id)||s.set(e.id,o)))}}}))}function Tt(e,t){if(e instanceof r.ShaderMaterial&&t instanceof r.ShaderMaterial){return e.fragmentShader+e.vertexShader==t.fragmentShader+t.vertexShader&&function(e,t){if(e instanceof r.ShaderMaterial&&t instanceof r.ShaderMaterial){for(const a in e.uniforms){if(null==t.uniforms[a])return!1;if(t.uniforms[a].value!==e.uniforms[a].value)return!1}return!0}return!1}(e,t)}return!1}function Ot(e){if(null!=e){for(let t=0;t<e.array.length;t++)e.setX(t,0);e.needsUpdate=!0}}const Vt=new WeakMap;function kt(e){let t=Vt.get(e);return null==t&&(t=function(e){const t=De(e);if(null==t)return"";return Object.keys(t.geometry.attributes).sort().join(",")}(e),Vt.set(e,t)),t}const zt=new WeakMap;function Ft(e){let t=zt.get(e);return null==t&&(t=function(e){let t=e.type;e instanceof r.MeshStandardMaterial||(t+=e.id+"");(e instanceof r.MeshBasicMaterial||e instanceof r.MeshLambertMaterial||e instanceof g||e instanceof f)&&(null!=e.map&&(t+="c"+e.map?.id),null!=e.aoMap&&(t+="o"+e.aoMap?.id),null!=e.lightMap&&(t+="l"+e.lightMap?.id),null!=e.envMap&&(t+="v"+e.envMap?.id),null!=e.alphaMap&&(t+="a"+e.alphaMap?.id));e instanceof g&&(null!=e.normalMap&&(t+="n"+e.normalMap?.id),null!=e.roughnessMap&&(t+="r"+e.roughnessMap?.id),null!=e.metalnessMap&&(t+="m"+e.metalnessMap?.id),null!=e.emissiveMap&&(t+="e"+e.emissiveMap?.id));(e instanceof u||e instanceof f)&&null!=e.specularMap&&(t+="s"+e.specularMap?.id);e instanceof r.MeshToonMaterial&&(null!=e.map&&(t+="c"+e.map?.id),null!=e.aoMap&&(t+="o"+e.aoMap?.id),null!=e.lightMap&&(t+="l"+e.lightMap?.id),null!=e.alphaMap&&(t+="a"+e.alphaMap?.id));e instanceof lt&&null!=e.heightMap&&(t+="h"+e.heightMap?.id);if(e instanceof r.ShaderMaterial){t+=e.vertexShader,t+=e.fragmentShader;for(const a in e.uniforms){const s=e.uniforms[a];s&&s.value&&s.value.isTexture&&null!=s.value.id&&(t+="t:"+a+":"+s.value.id)}}null!=e.userData.outlineParameters&&(t+=e.userData.outlineParameters.color,t+=e.userData.outlineParameters.thickness);return t+=e.side,t+=e.transparent?"t":"",t+=e.depthWrite?"dw":"",t+=e.depthTest?"dt":"",t+=e.alphaTest,t}(e),zt.set(e,t)),t}function Bt(e,t){if(null==e)return null;if(!(e instanceof t))throw new Error(`Value is not an instance of ${t.name}`);return e}const Nt=new d,_t=new o;function Ut(e,t){return _t.copy(e),_t.x*=-1,_t.y*=-1,_t.z*=-1,t.isCubeTexture&&!1===t.isRenderTargetTexture&&(_t.y*=-1,_t.z*=-1),(new r.Matrix3).setFromMatrix4(Nt.makeRotationFromEuler(_t))}new x;function $t(e,t){return e===t||null==e==(null==t)&&("number"==typeof e&&"number"==typeof t?e===t||isNaN(e)&&isNaN(t):e instanceof r.Color&&t instanceof r.Color?e.r===t.r&&e.g===t.g&&e.b===t.b:e instanceof A&&t instanceof A?e.x===t.x&&e.y===t.y:e instanceof S&&t instanceof S?e.x===t.x&&e.y===t.y&&e.z===t.z:e instanceof x&&t instanceof x&&(e.x===t.x&&e.y===t.y&&e.z===t.z&&e.w===t.w))}/*
2
2
  * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -41,15 +41,30 @@ export declare enum SerializedParamType {
41
41
  Curve = 22,
42
42
  ColorLayer = 23,
43
43
  MaskLayer = 24,
44
- Prefab = 25
44
+ Prefab = 25,
45
+ PrefabActor = 26
45
46
  }
46
47
  export type CustomParamValue = {
47
48
  type: SerializedParamType;
48
49
  value: unknown;
50
+ /**
51
+ * When true, this value explicitly overrides any default.
52
+ * When false or undefined, the parameter uses its default value.
53
+ * Only meaningful in contexts where overrides are supported
54
+ * (prefab instances, actor params with optional).
55
+ */
56
+ override?: boolean;
49
57
  } | {
50
58
  type: SerializedParamType.Array;
51
59
  element: SerializedParamType;
52
60
  value: unknown[];
61
+ /**
62
+ * When true, this value explicitly overrides any default.
63
+ * When false or undefined, the parameter uses its default value.
64
+ * Only meaningful in contexts where overrides are supported
65
+ * (prefab instances, actor params with optional).
66
+ */
67
+ override?: boolean;
53
68
  };
54
69
  /**
55
70
  * This serialized float param value take take multiple forms
@@ -161,7 +176,28 @@ export type Asset = {
161
176
  };
162
177
  /** Prefab settings only for asset type prefab */
163
178
  prefab?: {
179
+ /**
180
+ * Objects that make up the prefab. These are the canonical structural data
181
+ * for the prefab asset. Structure (components, child actors) lives in the
182
+ * prefab and cannot be changed per-instance.
183
+ */
164
184
  objects: SceneObject[];
185
+ /**
186
+ * Optional: the local id (within `objects`) of the single actor that the
187
+ * prefab exposes as its identity. When set, the prefab exposes exactly one
188
+ * actor. Prefab instances behave like instances of that actor type for the
189
+ * purposes of typed references and parameter overrides.
190
+ *
191
+ * Important semantics:
192
+ * - This id is local to the prefab asset's object graph and must not be
193
+ * treated as a global actor id.
194
+ * - A prefab may expose zero or one actor. Multiple exposed actors are not
195
+ * supported.
196
+ * - External references should point to the prefab instance id (not this
197
+ * internal actor id). At runtime, resolving a reference to a prefab
198
+ * instance returns the exposed actor instance inside the prefab.
199
+ */
200
+ mainActorId?: string;
165
201
  };
166
202
  components?: AttachedComponent[];
167
203
  /** Texture settings only for asset type texture */
@@ -213,4 +249,58 @@ export interface SceneBlobV0 {
213
249
  data: string;
214
250
  sceneId: string;
215
251
  }
252
+ /**
253
+ * A lightweight reference that may point to either a concrete actor id or a
254
+ * prefab instance id. Gameplay code should resolve this transparently:
255
+ * - If it points to an actor id, return that actor.
256
+ * - If it points to a prefab instance id, return the exposed actor instance
257
+ * inside the prefab (if any).
258
+ *
259
+ * Important: Prefab assets internally identify actors using local ids. External
260
+ * references must never store those internal ids directly; they should store
261
+ * the global actor id or the prefab instance id instead.
262
+ */
263
+ export type ActorReference = {
264
+ type: 'actor';
265
+ id: string;
266
+ } | {
267
+ type: 'prefab';
268
+ id: string;
269
+ };
270
+ /**
271
+ * Representation of a prefab instance within a scene. Prefab instances are
272
+ * stable identities that reference a prefab asset and may provide data-only
273
+ * overrides for the prefab's exposed actor.
274
+ *
275
+ * - `params` maps actor parameter paths to serialized values. Only
276
+ * parameter values are allowed to vary per-instance; structural changes are
277
+ * not permitted here.
278
+ */
279
+ export type PrefabInstanceSettings = {
280
+ /**
281
+ * Map from actor parameter path -> serialized value. Keys are editor-specific
282
+ * parameter path strings (for example, a path to the exposed actor's param).
283
+ * Values are serialized using the existing CustomParamValue format where
284
+ * appropriate, or primitives for simple types.
285
+ */
286
+ params?: Record<string, CustomParamValue>;
287
+ /**
288
+ * Per-inner-component overrides for the exposed actor. Stored in the same
289
+ * shape as `ActorSettings.innerParams` so it mirrors actor-local inner
290
+ * parameter groups.
291
+ *
292
+ * Example:
293
+ * [ { path: ['gun','mesh'], params: { color: { type: SerializedParamType.Color, value: '#fff' } } } ]
294
+ */
295
+ innerParams?: {
296
+ path: string[];
297
+ params: Record<string, CustomParamValue>;
298
+ }[];
299
+ /**
300
+ * Optional denormalized copy of the prefab asset's mainActorId to make
301
+ * lookups inexpensive. This is informational and can be derived from the
302
+ * prefab asset; it is not authoritative for prefab structure.
303
+ */
304
+ mainActorId?: string;
305
+ };
216
306
  //# sourceMappingURL=model.d.ts.map
@@ -1,4 +1,4 @@
1
- export var DetailTier;!function(e){e[e.low=0]="low",e[e.medium=1]="medium",e[e.high=2]="high"}(DetailTier||(DetailTier={}));export var SerializedParamType;!function(e){e[e.FloatNode=0]="FloatNode",e[e.Number=1]="Number",e[e.Texture=2]="Texture",e[e.Sampler2DNode=3]="Sampler2DNode",e[e.Boolean=4]="Boolean",e[e.BooleanNode=5]="BooleanNode",e[e.Vector2=6]="Vector2",e[e.Vec2Node=7]="Vec2Node",e[e.Vector3=8]="Vector3",e[e.Vec3Node=9]="Vec3Node",e[e.Color=10]="Color",e[e.RgbNode=11]="RgbNode",e[e.String=12]="String",e[e.BaseActor=13]="BaseActor",e[e.Euler=14]="Euler",e[e.Object3D=15]="Object3D",e[e.Material=16]="Material",e[e.AudioBuffer=17]="AudioBuffer",e[e.Vector4=18]="Vector4",e[e.Vec4Node=19]="Vec4Node",e[e.VisualEffect=20]="VisualEffect",e[e.Array=21]="Array",e[e.Curve=22]="Curve",e[e.ColorLayer=23]="ColorLayer",e[e.MaskLayer=24]="MaskLayer",e[e.Prefab=25]="Prefab"}(SerializedParamType||(SerializedParamType={}));/*
1
+ export var DetailTier;!function(e){e[e.low=0]="low",e[e.medium=1]="medium",e[e.high=2]="high"}(DetailTier||(DetailTier={}));export var SerializedParamType;!function(e){e[e.FloatNode=0]="FloatNode",e[e.Number=1]="Number",e[e.Texture=2]="Texture",e[e.Sampler2DNode=3]="Sampler2DNode",e[e.Boolean=4]="Boolean",e[e.BooleanNode=5]="BooleanNode",e[e.Vector2=6]="Vector2",e[e.Vec2Node=7]="Vec2Node",e[e.Vector3=8]="Vector3",e[e.Vec3Node=9]="Vec3Node",e[e.Color=10]="Color",e[e.RgbNode=11]="RgbNode",e[e.String=12]="String",e[e.BaseActor=13]="BaseActor",e[e.Euler=14]="Euler",e[e.Object3D=15]="Object3D",e[e.Material=16]="Material",e[e.AudioBuffer=17]="AudioBuffer",e[e.Vector4=18]="Vector4",e[e.Vec4Node=19]="Vec4Node",e[e.VisualEffect=20]="VisualEffect",e[e.Array=21]="Array",e[e.Curve=22]="Curve",e[e.ColorLayer=23]="ColorLayer",e[e.MaskLayer=24]="MaskLayer",e[e.Prefab=25]="Prefab",e[e.PrefabActor=26]="PrefabActor"}(SerializedParamType||(SerializedParamType={}));/*
2
2
  * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,11 +1,16 @@
1
1
  import { Object3D } from "three";
2
- import { Asset } from "../model";
3
2
  import { BaseActor } from "../../gameplay/actors/actor.js";
3
+ import { Asset } from "../model";
4
4
  export declare class Prefab {
5
5
  asset: Asset;
6
6
  }
7
7
  export declare class PrefabInstance {
8
8
  object: Object3D;
9
9
  actors: BaseActor[];
10
+ mainActor: BaseActor | null;
11
+ }
12
+ export declare class PrefabOf<T extends BaseActor> {
13
+ readonly prefab: Prefab;
14
+ constructor(prefab: Prefab);
10
15
  }
11
16
  //# sourceMappingURL=prefab.d.ts.map
@@ -1,4 +1,4 @@
1
- export class Prefab{constructor(s){this.asset=s}}export class PrefabInstance{}/*
1
+ export class Prefab{constructor(s){this.asset=s}}export class PrefabInstance{}export class PrefabOf{constructor(s){this.prefab=s}}/*
2
2
  * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,4 +1,4 @@
1
- import{__decorate as e,__metadata as t}from"tslib";import{Color as r,Texture as o,Vector2 as a}from"three";import{abs as s,attributes as l,float as p,FloatNode as i,max as y,min as n,mix as u,pow as d,rgba as c,SimplexNoiseNode as h,standardMaterial as L,step as g,textureSampler2d as M,varying as m,varyingAttributes as v,vec2 as x,colorToNormal as k,varyingTransformed as f}from"three-shader-graph";import{edgeDepthEffect as C,fresnelEffect as b,oneMinus as T,sceneColorSampler as w,screenUV as S,timeUniforms as A}from"../shader-nodes";import{SerializedParamType as V}from"../scene/model";import{Parameter as F}from"../gameplay";export var ColorLayerType;!function(e){e.solid="solid",e.refraction="refraction",e.lighting="lighting",e.texture="texture",e.textureMask="textureMask",e.vertexMask="vertexMask",e.fresnelMask="fresnelMask",e.depthMask="depthMask",e.gradientMask="gradientMask"}(ColorLayerType||(ColorLayerType={}));export const defaultValueColorLayer={enabled:!0,type:ColorLayerType.solid,outputType:"rgba",opacity:1,blendMode:"normal",params:{color:{type:V.Color,value:"#FFFFFF"}}};export const defaultValueMaskLayer={enabled:!0,type:ColorLayerType.textureMask,outputType:"alpha",opacity:1,blendMode:"normal",params:{texture:{type:V.Texture,value:null},channel:{type:V.String,value:"red"}}};const N={normal:(e,t,r)=>u(e,t,r),add:(e,t,r)=>e.add(t.multiplyScalar(r)),multiply:(e,t,r)=>u(e,e.multiply(t),r),screen:(e,t,r)=>u(e,T(T(e).multiply(T(t))),r),overlay:(e,t,r)=>{const o=u(e.multiply(t).multiplyScalar(2),T(p(2).multiplyVec3(T(e)).multiply(T(t))),g(.5,e));return u(e,o.rgb,r)},difference:(e,t,r)=>u(e,s(e.subtract(t)),r),subtract:(e,t,r)=>u(e,e.subtract(t),r)};export const blendModes=Object.keys(N);const z={normal:(e,t,r)=>u(e,t,r),add:(e,t,r)=>e.add(t.multiply(r)),multiply:(e,t,r)=>u(e,e.multiply(t),r),max:(e,t,r)=>u(e,y(e,t),r),min:(e,t,r)=>u(e,n(e,t),r),difference:(e,t,r)=>u(e,s(e.subtract(t)),r),subtract:(e,t,r)=>u(e,e.subtract(t),r)};export const maskBlendModes=Object.keys(z);export class ColorLayer{constructor(){this.layers=[]}static get outputType(){return"rgba"}apply(e){const t=this.output();if(t instanceof i)return c(e.rgb,this.applyMask(e.a));{let a=t;if(null!=this.layers&&(a=this.layers.filter(e=>!1!==e.enabled).reduce((e,t)=>t.apply(e),t)),null==e)return a;const s=N[this.blendMode]??N.normal,l=a.a.multiply(this.opacity),p=s(e.rgb,a.rgb,l);let i=(r=e.a,(o=l).add(r.multiply(T(o))));return c(p,i)}var r,o}applyMask(e){const t=this.output();if(t instanceof i){let r=t;null!=this.layers&&(r=this.layers.filter(e=>!1!==e.enabled).reduce((e,t)=>t.applyMask(e),t));return(z[this.blendMode]??N.normal)(e,r,this.opacity)}return console.error("Can not use non-float layer for mask"),e}init(e,t){}static async decode(e,t){if(console.log("Decode value",e),!isColorLayerSerialized(e))return;const r=new layerTypes[e.type];return r.enabled=e.enabled,r.opacity=e.opacity??1,r.blendMode=e.blendMode,r}output(){return c("white")}}e([F({type:ColorLayer,array:!0}),t("design:type",Array)],ColorLayer.prototype,"layers",void 0);export class SolidColorLayer extends ColorLayer{constructor(){super(...arguments),this.color=new r("white"),this.layers=[]}output(){return c(this.color).multiplyScalar(1.3)}}e([F(),t("design:type",r)],SolidColorLayer.prototype,"color",void 0),e([F({type:ColorLayer,array:!0}),t("design:type",Array)],SolidColorLayer.prototype,"layers",void 0);export class TextureColorLayer extends ColorLayer{constructor(){super(...arguments),this.texture=new o,this.scale=new a(1,1),this.scroll=new a(0,0),this.layers=[]}output(){let e=v.uv;return null!=this.scroll&&this.scroll.lengthSq()>0&&(e=e.add(x(this.scroll).multiplyScalar(A.elapsed))),e=e.multiply(x(this.scale??1)),M(this.texture).sample(e)}}e([F(),t("design:type",o)],TextureColorLayer.prototype,"texture",void 0),e([F(),t("design:type",a)],TextureColorLayer.prototype,"scale",void 0),e([F(),t("design:type",a)],TextureColorLayer.prototype,"scroll",void 0),e([F({type:ColorLayer,array:!0}),t("design:type",Array)],TextureColorLayer.prototype,"layers",void 0);export class RefractionColorLayer extends ColorLayer{constructor(){super(...arguments),this.texture=new o,this.layers=[]}output(){return w.sample(S.addScalar(new h(v.uv).multiply(.2)))}}e([F(),t("design:type",o)],RefractionColorLayer.prototype,"texture",void 0),e([F({type:ColorLayer,array:!0}),t("design:type",Array)],RefractionColorLayer.prototype,"layers",void 0);export class LightingColorLayer extends ColorLayer{constructor(){super(...arguments),this.roughness=1,this.metalness=0}apply(e){const t=v.uv;let r=p(this.roughness);null!=this.roughnessMap&&(r=r.multiply(M(this.roughnessMap).sample(t).g));let o=p(this.metalness);null!=this.metalnessMap&&(o=o.multiply(M(this.metalnessMap).sample(t).b));let a=f.normal;null!=this.normalMap&&(a=k(M(this.normalMap).sample(t),this.normalScale));let s=null;return null!=this.aoMap&&(s=M(this.aoMap).sample(t).r),L({color:e,metalness:o,roughness:r,normal:a})}}e([F({range:[0,1]}),t("design:type",Number)],LightingColorLayer.prototype,"roughness",void 0),e([F(),t("design:type",o)],LightingColorLayer.prototype,"roughnessMap",void 0),e([F({range:[0,1]}),t("design:type",Number)],LightingColorLayer.prototype,"metalness",void 0),e([F(),t("design:type",o)],LightingColorLayer.prototype,"metalnessMap",void 0),e([F(),t("design:type",o)],LightingColorLayer.prototype,"aoMap",void 0),e([F(),t("design:type",Number)],LightingColorLayer.prototype,"aoMapIntensity",void 0),e([F(),t("design:type",o)],LightingColorLayer.prototype,"normalMap",void 0),e([F(),t("design:type",i)],LightingColorLayer.prototype,"normalScale",void 0);export class MaskLayer extends ColorLayer{constructor(){super(...arguments),this.power=1,this.invert=!1}static get outputType(){return"float"}output(){let e=this.outputAlpha();return this.invert&&(e=T(e)),null!=this.power&&1!==this.power&&(e=d(e,this.power)),e}outputAlpha(){throw"not implemented"}}const B=["red","green","blue","alpha"];export class TextureMaskLayer extends MaskLayer{constructor(){super(...arguments),this.texture=new o,this.channel="red",this.space="uv",this.flipU=!1,this.flipV=!1,this.scale=new a(1,1),this.scroll=new a(0,0),this.offsetLayers=[],this.offset=new a(1,0),this.power=1,this.invert=!1,this.layers=[]}outputAlpha(){let e=v.uv;switch(this.space??"uv"){case"uv":e=v.uv;break;case"world xz":e=f.worldPosition.xz}if(this.flipU&&(e=x(T(e.x),e.y)),this.flipV&&(e=x(e.x,T(e.y))),null!=this.scroll&&this.scroll.lengthSq()>0&&(e=e.add(x(this.scroll).multiplyScalar(A.elapsed))),null!=this.offsetLayers&&this.offsetLayers.length>0&&null!=this.offset&&this.offset.lengthSq()>0){const t=this.offsetLayers.reduce((e,t)=>t.applyMask(e),p(0));e=e.add(x(this.offset).multiplyScalar(t))}e=e.multiply(x(this.scale??1));return G(M(this.texture).sample(e),this.channel)}}e([F(),t("design:type",o)],TextureMaskLayer.prototype,"texture",void 0),e([F({options:B.map(e=>({name:e,value:e}))}),t("design:type",String)],TextureMaskLayer.prototype,"channel",void 0),e([F({options:["uv","world xz"].map(e=>({name:e,value:e}))}),t("design:type",String)],TextureMaskLayer.prototype,"space",void 0),e([F(),t("design:type",Boolean)],TextureMaskLayer.prototype,"flipU",void 0),e([F(),t("design:type",Boolean)],TextureMaskLayer.prototype,"flipV",void 0),e([F(),t("design:type",a)],TextureMaskLayer.prototype,"scale",void 0),e([F(),t("design:type",a)],TextureMaskLayer.prototype,"scroll",void 0),e([F({type:MaskLayer,array:!0}),t("design:type",Array)],TextureMaskLayer.prototype,"offsetLayers",void 0),e([F(),t("design:type",a)],TextureMaskLayer.prototype,"offset",void 0),e([F(),t("design:type",Number)],TextureMaskLayer.prototype,"power",void 0),e([F(),t("design:type",Boolean)],TextureMaskLayer.prototype,"invert",void 0),e([F({type:MaskLayer,array:!0}),t("design:type",Array)],TextureMaskLayer.prototype,"layers",void 0);export class VertexMaskLayer extends MaskLayer{constructor(){super(...arguments),this.channel="red",this.power=1,this.invert=!1,this.layers=[]}outputAlpha(){const e=l.color;return m(G(e,this.channel))}}function G(e,t){switch(t??"red"){case"red":return e.r;case"green":return e.g;case"blue":return e.b;case"alpha":return e.a}}e([F({options:B.map(e=>({name:e,value:e}))}),t("design:type",String)],VertexMaskLayer.prototype,"channel",void 0),e([F(),t("design:type",Number)],VertexMaskLayer.prototype,"power",void 0),e([F(),t("design:type",Boolean)],VertexMaskLayer.prototype,"invert",void 0),e([F({type:MaskLayer,array:!0}),t("design:type",Array)],VertexMaskLayer.prototype,"layers",void 0);export class GradientMaskLayer extends MaskLayer{constructor(){super(...arguments),this.direction="u",this.start=0,this.end=1,this.invert=!1,this.layers=[]}outputAlpha(){return u(p(this.start),p(this.end),function(e){switch(e??"u"){case"u":return v.uv.x;case"v":return v.uv.y;case"x":return v.position.x;case"y":return v.position.y;case"z":return v.position.z}}(this.direction))}}e([F({options:["u","v","x","y","z"].map(e=>({name:e,value:e}))}),t("design:type",String)],GradientMaskLayer.prototype,"direction",void 0),e([F(),t("design:type",Number)],GradientMaskLayer.prototype,"start",void 0),e([F(),t("design:type",Number)],GradientMaskLayer.prototype,"end",void 0),e([F(),t("design:type",Boolean)],GradientMaskLayer.prototype,"invert",void 0),e([F({type:MaskLayer,array:!0}),t("design:type",Array)],GradientMaskLayer.prototype,"layers",void 0);export class FresnelMaskLayer extends MaskLayer{constructor(){super(...arguments),this.power=1,this.invert=!1,this.layers=[]}outputAlpha(){return m(b(1))}}e([F(),t("design:type",Number)],FresnelMaskLayer.prototype,"power",void 0),e([F(),t("design:type",Boolean)],FresnelMaskLayer.prototype,"invert",void 0),e([F({type:MaskLayer,array:!0}),t("design:type",Array)],FresnelMaskLayer.prototype,"layers",void 0);export class DepthMaskLayer extends MaskLayer{constructor(){super(...arguments),this.power=1,this.invert=!1,this.layers=[]}outputAlpha(){return C(1)}}e([F(),t("design:type",Number)],DepthMaskLayer.prototype,"power",void 0),e([F(),t("design:type",Boolean)],DepthMaskLayer.prototype,"invert",void 0),e([F({type:MaskLayer,array:!0}),t("design:type",Array)],DepthMaskLayer.prototype,"layers",void 0);export function isColorLayerSerialized(e){return"object"==typeof e&&null!==e&&"boolean"==typeof e.enabled&&"string"==typeof e.type&&e.outputType&&("object"==typeof e.params||void 0===e.params)}export const layerTypes={[ColorLayerType.solid]:SolidColorLayer,[ColorLayerType.texture]:TextureColorLayer,[ColorLayerType.refraction]:RefractionColorLayer,[ColorLayerType.lighting]:LightingColorLayer,[ColorLayerType.textureMask]:TextureMaskLayer,[ColorLayerType.vertexMask]:VertexMaskLayer,[ColorLayerType.fresnelMask]:FresnelMaskLayer,[ColorLayerType.depthMask]:DepthMaskLayer,[ColorLayerType.gradientMask]:GradientMaskLayer};/*
1
+ import{__decorate as e,__metadata as t}from"tslib";import{Color as r,Texture as o,Vector2 as a}from"three";import{abs as s,attributes as l,float as p,FloatNode as i,max as y,min as n,mix as u,pow as d,rgba as c,SimplexNoiseNode as h,standardMaterial as L,step as g,textureSampler2d as M,varying as m,varyingAttributes as x,vec2 as v,colorToNormal as k,varyingTransformed as f}from"three-shader-graph";import{edgeDepthEffect as C,fresnelEffect as b,oneMinus as T,sceneColorSampler as w,screenUV as S,timeUniforms as A}from"../shader-nodes";import{SerializedParamType as V}from"../scene/model";import{Parameter as F}from"../gameplay";export var ColorLayerType;!function(e){e.solid="solid",e.refraction="refraction",e.lighting="lighting",e.texture="texture",e.textureMask="textureMask",e.vertexMask="vertexMask",e.fresnelMask="fresnelMask",e.depthMask="depthMask",e.gradientMask="gradientMask"}(ColorLayerType||(ColorLayerType={}));export const defaultValueColorLayer={enabled:!0,type:ColorLayerType.solid,outputType:"rgba",opacity:1,blendMode:"normal",params:{color:{type:V.Color,value:"#FFFFFF"}}};export const defaultValueMaskLayer={enabled:!0,type:ColorLayerType.textureMask,outputType:"alpha",opacity:1,blendMode:"normal",params:{texture:{type:V.Texture,value:null},channel:{type:V.String,value:"red"}}};const N={normal:(e,t,r)=>u(e,t,r),add:(e,t,r)=>e.add(t.multiplyScalar(r)),multiply:(e,t,r)=>u(e,e.multiply(t),r),screen:(e,t,r)=>u(e,T(T(e).multiply(T(t))),r),overlay:(e,t,r)=>{const o=u(e.multiply(t).multiplyScalar(2),T(p(2).multiplyVec3(T(e)).multiply(T(t))),g(.5,e));return u(e,o.rgb,r)},difference:(e,t,r)=>u(e,s(e.subtract(t)),r),subtract:(e,t,r)=>u(e,e.subtract(t),r)};export const blendModes=Object.keys(N);const z={normal:(e,t,r)=>u(e,t,r),add:(e,t,r)=>e.add(t.multiply(r)),multiply:(e,t,r)=>u(e,e.multiply(t),r),max:(e,t,r)=>u(e,y(e,t),r),min:(e,t,r)=>u(e,n(e,t),r),difference:(e,t,r)=>u(e,s(e.subtract(t)),r),subtract:(e,t,r)=>u(e,e.subtract(t),r)};export const maskBlendModes=Object.keys(z);export class ColorLayer{constructor(){this.layers=[]}static get outputType(){return"rgba"}apply(e){const t=this.output();if(t instanceof i)return c(e.rgb,this.applyMask(e.a));{let a=t;if(null!=this.layers&&(a=this.layers.filter(e=>!1!==e.enabled).reduce((e,t)=>t.apply(e),t)),null==e)return a;const s=N[this.blendMode]??N.normal,l=a.a.multiply(this.opacity),p=s(e.rgb,a.rgb,l);let i=(r=e.a,(o=l).add(r.multiply(T(o))));return c(p,i)}var r,o}applyMask(e){const t=this.output();if(t instanceof i){let r=t;null!=this.layers&&(r=this.layers.filter(e=>!1!==e.enabled).reduce((e,t)=>t.applyMask(e),t));return(z[this.blendMode]??N.normal)(e,r,this.opacity)}return console.error("Can not use non-float layer for mask"),e}init(e,t){}static async decode(e,t){if(console.log("Decode value",e),!isColorLayerSerialized(e))return;const r=new layerTypes[e.type];return r.enabled=e.enabled,r.opacity=e.opacity??1,r.blendMode=e.blendMode,r}output(){return c("white")}}export class SolidColorLayer extends ColorLayer{constructor(){super(...arguments),this.color=new r("white"),this.layers=[]}output(){return c(this.color).multiplyScalar(1.3)}}e([F(),t("design:type",r)],SolidColorLayer.prototype,"color",void 0),e([F({type:ColorLayer,array:!0}),t("design:type",Array)],SolidColorLayer.prototype,"layers",void 0);export class TextureColorLayer extends ColorLayer{constructor(){super(...arguments),this.texture=new o,this.scale=new a(1,1),this.scroll=new a(0,0),this.layers=[]}output(){let e=x.uv;return null!=this.scroll&&this.scroll.lengthSq()>0&&(e=e.add(v(this.scroll).multiplyScalar(A.elapsed))),e=e.multiply(v(this.scale??1)),M(this.texture).sample(e)}}e([F(),t("design:type",o)],TextureColorLayer.prototype,"texture",void 0),e([F(),t("design:type",a)],TextureColorLayer.prototype,"scale",void 0),e([F(),t("design:type",a)],TextureColorLayer.prototype,"scroll",void 0),e([F({type:ColorLayer,array:!0}),t("design:type",Array)],TextureColorLayer.prototype,"layers",void 0);export class RefractionColorLayer extends ColorLayer{constructor(){super(...arguments),this.texture=new o,this.layers=[]}output(){return w.sample(S.addScalar(new h(x.uv).multiply(.2)))}}e([F(),t("design:type",o)],RefractionColorLayer.prototype,"texture",void 0),e([F({type:ColorLayer,array:!0}),t("design:type",Array)],RefractionColorLayer.prototype,"layers",void 0);export class LightingColorLayer extends ColorLayer{constructor(){super(...arguments),this.roughness=1,this.metalness=0}apply(e){const t=x.uv;let r=p(this.roughness);null!=this.roughnessMap&&(r=r.multiply(M(this.roughnessMap).sample(t).g));let o=p(this.metalness);null!=this.metalnessMap&&(o=o.multiply(M(this.metalnessMap).sample(t).b));let a=f.normal;null!=this.normalMap&&(a=k(M(this.normalMap).sample(t),this.normalScale));let s=null;return null!=this.aoMap&&(s=M(this.aoMap).sample(t).r),L({color:e,metalness:o,roughness:r,normal:a})}}e([F({range:[0,1]}),t("design:type",Number)],LightingColorLayer.prototype,"roughness",void 0),e([F(),t("design:type",o)],LightingColorLayer.prototype,"roughnessMap",void 0),e([F({range:[0,1]}),t("design:type",Number)],LightingColorLayer.prototype,"metalness",void 0),e([F(),t("design:type",o)],LightingColorLayer.prototype,"metalnessMap",void 0),e([F(),t("design:type",o)],LightingColorLayer.prototype,"aoMap",void 0),e([F(),t("design:type",Number)],LightingColorLayer.prototype,"aoMapIntensity",void 0),e([F(),t("design:type",o)],LightingColorLayer.prototype,"normalMap",void 0),e([F(),t("design:type",i)],LightingColorLayer.prototype,"normalScale",void 0);export class MaskLayer extends ColorLayer{constructor(){super(...arguments),this.power=1,this.invert=!1}static get outputType(){return"float"}output(){let e=this.outputAlpha();return this.invert&&(e=T(e)),null!=this.power&&1!==this.power&&(e=d(e,this.power)),e}outputAlpha(){throw"not implemented"}}const B=["red","green","blue","alpha"];export class TextureMaskLayer extends MaskLayer{constructor(){super(...arguments),this.texture=new o,this.channel="red",this.space="uv",this.flipU=!1,this.flipV=!1,this.scale=new a(1,1),this.scroll=new a(0,0),this.offsetLayers=[],this.offset=new a(1,0),this.power=1,this.invert=!1,this.layers=[]}outputAlpha(){let e=x.uv;switch(this.space??"uv"){case"uv":e=x.uv;break;case"world xz":e=f.worldPosition.xz}if(this.flipU&&(e=v(T(e.x),e.y)),this.flipV&&(e=v(e.x,T(e.y))),null!=this.scroll&&this.scroll.lengthSq()>0&&(e=e.add(v(this.scroll).multiplyScalar(A.elapsed))),null!=this.offsetLayers&&this.offsetLayers.length>0&&null!=this.offset&&this.offset.lengthSq()>0){const t=this.offsetLayers.reduce((e,t)=>t.applyMask(e),p(0));e=e.add(v(this.offset).multiplyScalar(t))}e=e.multiply(v(this.scale??1));return G(M(this.texture).sample(e),this.channel)}}e([F(),t("design:type",o)],TextureMaskLayer.prototype,"texture",void 0),e([F({options:B.map(e=>({name:e,value:e}))}),t("design:type",String)],TextureMaskLayer.prototype,"channel",void 0),e([F({options:["uv","world xz"].map(e=>({name:e,value:e}))}),t("design:type",String)],TextureMaskLayer.prototype,"space",void 0),e([F(),t("design:type",Boolean)],TextureMaskLayer.prototype,"flipU",void 0),e([F(),t("design:type",Boolean)],TextureMaskLayer.prototype,"flipV",void 0),e([F(),t("design:type",a)],TextureMaskLayer.prototype,"scale",void 0),e([F(),t("design:type",a)],TextureMaskLayer.prototype,"scroll",void 0),e([F({type:MaskLayer,array:!0}),t("design:type",Array)],TextureMaskLayer.prototype,"offsetLayers",void 0),e([F(),t("design:type",a)],TextureMaskLayer.prototype,"offset",void 0),e([F(),t("design:type",Number)],TextureMaskLayer.prototype,"power",void 0),e([F(),t("design:type",Boolean)],TextureMaskLayer.prototype,"invert",void 0),e([F({type:MaskLayer,array:!0}),t("design:type",Array)],TextureMaskLayer.prototype,"layers",void 0);export class VertexMaskLayer extends MaskLayer{constructor(){super(...arguments),this.channel="red",this.power=1,this.invert=!1,this.layers=[]}outputAlpha(){const e=l.color;return m(G(e,this.channel))}}function G(e,t){switch(t??"red"){case"red":return e.r;case"green":return e.g;case"blue":return e.b;case"alpha":return e.a}}e([F({options:B.map(e=>({name:e,value:e}))}),t("design:type",String)],VertexMaskLayer.prototype,"channel",void 0),e([F(),t("design:type",Number)],VertexMaskLayer.prototype,"power",void 0),e([F(),t("design:type",Boolean)],VertexMaskLayer.prototype,"invert",void 0),e([F({type:MaskLayer,array:!0}),t("design:type",Array)],VertexMaskLayer.prototype,"layers",void 0);export class GradientMaskLayer extends MaskLayer{constructor(){super(...arguments),this.direction="u",this.start=0,this.end=1,this.invert=!1,this.layers=[]}outputAlpha(){return u(p(this.start),p(this.end),function(e){switch(e??"u"){case"u":return x.uv.x;case"v":return x.uv.y;case"x":return x.position.x;case"y":return x.position.y;case"z":return x.position.z}}(this.direction))}}e([F({options:["u","v","x","y","z"].map(e=>({name:e,value:e}))}),t("design:type",String)],GradientMaskLayer.prototype,"direction",void 0),e([F(),t("design:type",Number)],GradientMaskLayer.prototype,"start",void 0),e([F(),t("design:type",Number)],GradientMaskLayer.prototype,"end",void 0),e([F(),t("design:type",Boolean)],GradientMaskLayer.prototype,"invert",void 0),e([F({type:MaskLayer,array:!0}),t("design:type",Array)],GradientMaskLayer.prototype,"layers",void 0);export class FresnelMaskLayer extends MaskLayer{constructor(){super(...arguments),this.power=1,this.invert=!1,this.layers=[]}outputAlpha(){return m(b(1))}}e([F(),t("design:type",Number)],FresnelMaskLayer.prototype,"power",void 0),e([F(),t("design:type",Boolean)],FresnelMaskLayer.prototype,"invert",void 0),e([F({type:MaskLayer,array:!0}),t("design:type",Array)],FresnelMaskLayer.prototype,"layers",void 0);export class DepthMaskLayer extends MaskLayer{constructor(){super(...arguments),this.power=1,this.invert=!1,this.layers=[]}outputAlpha(){return C(1)}}e([F(),t("design:type",Number)],DepthMaskLayer.prototype,"power",void 0),e([F(),t("design:type",Boolean)],DepthMaskLayer.prototype,"invert",void 0),e([F({type:MaskLayer,array:!0}),t("design:type",Array)],DepthMaskLayer.prototype,"layers",void 0);export function isColorLayerSerialized(e){return"object"==typeof e&&null!==e&&"boolean"==typeof e.enabled&&"string"==typeof e.type&&e.outputType&&("object"==typeof e.params||void 0===e.params)}export const layerTypes={[ColorLayerType.solid]:SolidColorLayer,[ColorLayerType.texture]:TextureColorLayer,[ColorLayerType.refraction]:RefractionColorLayer,[ColorLayerType.lighting]:LightingColorLayer,[ColorLayerType.textureMask]:TextureMaskLayer,[ColorLayerType.vertexMask]:VertexMaskLayer,[ColorLayerType.fresnelMask]:FresnelMaskLayer,[ColorLayerType.depthMask]:DepthMaskLayer,[ColorLayerType.gradientMask]:GradientMaskLayer};/*
2
2
  * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -4,10 +4,10 @@ import { BaseActor } from '../gameplay/actors/actor.js';
4
4
  import { Color, Euler, Material, Object3D, Texture, Vector2, Vector3, Vector4 } from 'three';
5
5
  import { BooleanNode, FloatNode, RgbNode, Sampler2DNode, Vec2Node, Vec3Node, Vec4Node } from '../shader-nodes/index.js';
6
6
  import { VisualEffect } from '../effects/vfx/vfx-param.js';
7
- import { Prefab } from '../scene/objects/prefab.js';
7
+ import { Prefab, PrefabOf } from '../scene/objects/prefab.js';
8
8
  import { Curve2 } from '../utils/curve.js';
9
9
  import { ColorLayer, MaskLayer } from './color-layer.js';
10
- export type ParameterType = Type<FloatNode | Number | Texture | Sampler2DNode | Boolean | BooleanNode | Vector2 | Vec2Node | Vector3 | Vec3Node | Vector4 | Vec4Node | Color | RgbNode | String | BaseActor | Euler | Object3D | Material | VisualEffect | Prefab | Curve2 | ColorLayer | MaskLayer>;
10
+ export type ParameterType = Type<FloatNode | Number | Texture | Sampler2DNode | Boolean | BooleanNode | Vector2 | Vec2Node | Vector3 | Vec3Node | Vector4 | Vec4Node | Color | RgbNode | String | BaseActor | Euler | Object3D | Material | VisualEffect | Prefab | PrefabOf<BaseActor> | Curve2 | ColorLayer | MaskLayer>;
11
11
  export type ParameterOption<T> = {
12
12
  name: string;
13
13
  value: T;
@@ -24,6 +24,24 @@ export interface ParameterOptions {
24
24
  help?: string;
25
25
  /** Only show this parameter when the specified properties have the required values */
26
26
  requires?: Record<string, unknown>;
27
+ /**
28
+ * When true, enables override mode for this parameter.
29
+ * The parameter will show an override checkbox in the editor,
30
+ * allowing the user to explicitly opt-in to overriding the default value.
31
+ */
32
+ optional?: boolean;
33
+ /**
34
+ * Restrict prefabs to be possible to select to those that have a main actor
35
+ * that inherits from the given actor class.
36
+ * This option should be used together with the property type PrefabOf<T>
37
+ * The property value can then be using in world.spawnActor which instantiates
38
+ * the prefab and returns the actor with a correct type.
39
+ *
40
+ * Example:
41
+ * @Parameter({prefabOf: BaseActor})
42
+ * prefab: PrefabOf<BaseActor>
43
+ */
44
+ prefabOf?: Type<BaseActor>;
27
45
  }
28
46
  export interface PropertyParameter {
29
47
  name: string;
@@ -1,4 +1,4 @@
1
- import"reflect-metadata";import{reflect as t,decorateProperty as e}from"@plumier/reflect";import{ArrayMap as r}from"../utils/collections.js";Symbol("format");class o{constructor(t){this.options=t,this.isParameterDecorator=!0}}new Map;const a=new r;export function Parameter(t){return function(r,n,c){if(null!=r){a.push(r.constructor,{name:n,options:t??{}});try{e(new o(t))(r,n,c)}catch(t){console.warn("Failed to decorate method ",r,n,c)}}}}export function extractShaderParameters(t){if(null==t)return[];const e=a.get(t).map(({name:e,options:r})=>{const o=Reflect.getMetadata("design:type",t.prototype,e),a=r.type??o;return r.array=o===Array,{name:e,type:a,options:r}});return[...extractShaderParameters(Object.getPrototypeOf(t)).filter(t=>e.every(e=>e.name!==t.name)),...e]}export function ParameterCategory(t){}/*
1
+ import"reflect-metadata";import{reflect as t,decorateProperty as e}from"@plumier/reflect";import{ArrayMap as r}from"../utils/collections.js";Symbol("format");class o{constructor(t){this.options=t,this.isParameterDecorator=!0}}new Map;const a=new r;export function Parameter(t){return function(r,n,c){if(null!=r){a.push(r.constructor,{name:n,options:t??{}});try{e(new o(t))(r,n,c)}catch(t){console.warn("Failed to decorate method ",r,n,c)}}}}export function extractShaderParameters(t){if(null==t)return[];const e=a.get(t).map(({name:e,options:r})=>{const o=Reflect.getMetadata("design:type",t.prototype,e),a=r.type??o,n=Reflect.getMetadata("prefab:type",t.prototype,e);return r.prefabOf??(r.prefabOf=n),r.array=o===Array,{name:e,type:a,options:r}});return[...extractShaderParameters(Object.getPrototypeOf(t)).filter(t=>e.every(e=>e.name!==t.name)),...e]}export function ParameterCategory(t){}/*
2
2
  * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@hology/core",
3
- "version": "0.0.178",
3
+ "version": "0.0.180",
4
4
  "description": "",
5
5
  "main": "dist/index.js",
6
6
  "type": "module",