@hology/core 0.0.170 → 0.0.172
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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import{Behaviour as o,Emitter as t}from"@hology/nebula";import{RayTestResult as i}from"../../gameplay/services/physics/physics-system.js";import{Color as
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import{Behaviour as o,Emitter as t}from"@hology/nebula";import{RayTestResult as i}from"../../gameplay/services/physics/physics-system.js";import{Color as l,Vector3 as e}from"three";export class WorldCollisionBehaviour extends o{constructor(o,t=0,i=0,l=0){super(),this.physics=o,this.bounce=t,this.friction=i,this.lifeLoss=l}initialize(o){null==o.old.rayFrom?o.old.rayFrom=new e:o.old.rayFrom.set(0,0,0),o.old.rayLength=-1,null==o.old.hitNormal?o.old.hitNormal=new e:o.old.hitNormal.set(0,0,0),o.old.hitDistance=-1}mutate(o,i,l){if(0===o.velocity.length())return;const e=r(),c=.5*o.scale*.5;a.copy(o.velocity).normalize(),s.copy(o.velocity).multiplyScalar(i);const d=h.copy(o.old.velocity).normalize(),m=o.old.rayFrom,p=o.old.hitDistance,u=o.old.hitNormal,f=o.old.rayLength;if(d.dot(a)>.99&&o.position.distanceTo(m)+c<f)p>0?(e.hasHit=!0,e.distance=p-m.distanceTo(o.position),e.hitNormal.copy(u)):e.hasHit=!1;else{const t=15;n.copy(o.position).addScaledVector(o.velocity,i*t).addScaledVector(a,c),this.physics.rayTest(o.position,n,e),o.old.rayFrom.copy(o.position),o.old.hitDistance=e.hasHit?e.distance:-1,o.old.hitNormal.copy(e.hitNormal),o.old.rayLength=o.position.distanceTo(n)}var v,w,N;e.hasHit&&s.length()+c>e.distance&&(o.acceleration.set(0,0,0),this.bounce>0?(v=o.velocity,w=e.hitNormal,N=this.bounce,o.velocity.copy(v).sub(y.copy(w).multiplyScalar(2*v.dot(w))).multiplyScalar(N)):function(o,t,i=.95,l){const e=y.copy(t).multiplyScalar(o.dot(t)),s=l.sub(e).multiplyScalar(1-i)}(o.velocity,e.hitNormal,this.friction,o.velocity),o.old.hitDistance=-1,o.parent instanceof t&&o.parent.dispatch("PARTICLE_COLLISION",o),this.lifeLoss>0&&setTimeout(()=>{o.life-=this.lifeLoss+30},30))}}const s=new e,a=new e,n=new e;let c=null;function r(){return null===c&&(c=new i),c}new e;const h=new e,y=new e;(new l).setRGB(Math.random(),Math.random(),Math.random());/*
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* Copyright (©) 2025 Hology Interactive AB. All rights reserved.
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* See the LICENSE.md file for details.
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*/
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import{Matrix4 as t,Vector2 as e}from"three";const n={name:"SSRShader",defines:{MAX_STEP:0,PERSPECTIVE_CAMERA:!0,DISTANCE_ATTENUATION:!0,FRESNEL:!0,INFINITE_THICK:!1,SELECTIVE:!1},uniforms:{tDiffuse:{value:null},tNormal:{value:null},tMetalness:{value:null},tDepth:{value:null},cameraNear:{value:null},cameraFar:{value:null},resolution:{value:new e},cameraProjectionMatrix:{value:new t},cameraInverseProjectionMatrix:{value:new t},opacity:{value:.5},maxDistance:{value:180},cameraRange:{value:0},thickness:{value:.018}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t",fragmentShader:'\n\t\t// precision highp float;\n\t\tprecision highp sampler2D;\n\t\tvarying vec2 vUv;\n\t\tuniform sampler2D tDepth;\n\t\tuniform sampler2D tNormal;\n\t\tuniform sampler2D tMetalness;\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform float cameraRange;\n\t\tuniform vec2 resolution;\n\t\tuniform float opacity;\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\t\tuniform float maxDistance;\n\t\tuniform float thickness;\n\t\tuniform mat4 cameraProjectionMatrix;\n\t\tuniform mat4 cameraInverseProjectionMatrix;\n\t\t#include <packing>\n\t\tfloat pointToLineDistance(vec3 x0, vec3 x1, vec3 x2) {\n\t\t\t//x0: point, x1: linePointA, x2: linePointB\n\t\t\t//https://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html\n\t\t\treturn length(cross(x0-x1,x0-x2))/length(x2-x1);\n\t\t}\n\t\tfloat pointPlaneDistance(vec3 point,vec3 planePoint,vec3 planeNormal){\n\t\t\t// https://mathworld.wolfram.com/Point-PlaneDistance.html\n\t\t\t//// https://en.wikipedia.org/wiki/Plane_(geometry)\n\t\t\t//// http://paulbourke.net/geometry/pointlineplane/\n\t\t\tfloat a=planeNormal.x,b=planeNormal.y,c=planeNormal.z;\n\t\t\tfloat x0=point.x,y0=point.y,z0=point.z;\n\t\t\tfloat x=planePoint.x,y=planePoint.y,z=planePoint.z;\n\t\t\tfloat d=-(a*x+b*y+c*z);\n\t\t\tfloat distance=(a*x0+b*y0+c*z0+d)/sqrt(a*a+b*b+c*c);\n\t\t\treturn distance;\n\t\t}\n\t\tfloat getDepth( const in vec2 uv ) {\n\t\t\treturn texture2D( tDepth, uv ).x;\n\t\t}\n\t\tfloat getViewZ( const in float depth ) {\n\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\treturn perspectiveDepthToViewZ( depth, cameraNear, cameraFar );\n\t\t\t#else\n\t\t\t\treturn orthographicDepthToViewZ( depth, cameraNear, cameraFar );\n\t\t\t#endif\n\t\t}\n\t\tvec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {\n\t\t\tvec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc\n\t\t\tclipPosition *= clipW; //clip\n\t\t\treturn ( cameraInverseProjectionMatrix * clipPosition ).xyz;//view\n\t\t}\n\t\tvec3 getViewNormal( const in vec2 uv ) {\n\t\t\treturn unpackRGBToNormal( texture2D( tNormal, uv ).xyz );\n\t\t}\n\t\tvec2 viewPositionToXY(vec3 viewPosition){\n\t\t\tvec2 xy;\n\t\t\tvec4 clip=cameraProjectionMatrix*vec4(viewPosition,1);\n\t\t\txy=clip.xy;//clip\n\t\t\tfloat clipW=clip.w;\n\t\t\txy/=clipW;//NDC\n\t\t\txy=(xy+1.)/2.;//uv\n\t\t\txy*=resolution;//screen\n\t\t\treturn xy;\n\t\t}\n\t\tvoid main(){\n\t\t\tfloat reflectivity = 1.0;\n\t\t\t// These are only combined if we don\'t render normals in the pass\n\t\t\tvec4 normalRoughness = texture2D(tNormal,vUv);\n\t\t\t#ifdef SELECTIVE\n\t\t\t\t// float metalness=texture2D(tMetalness,vUv).r;\n\t\t\t\tfloat metalness = 1.0 - normalRoughness.w;\n\t\t\t\treflectivity = metalness;\n\t\t\t\tif(metalness==0.) return;\n\t\t\t#endif\n\n\t\t\tfloat depth = getDepth( vUv );\n\t\t\tfloat viewZ = getViewZ( depth );\n\t\t\tif(-viewZ>=cameraFar) return;\n\n\t\t\tfloat clipW = cameraProjectionMatrix[2][3] * viewZ+cameraProjectionMatrix[3][3];\n\t\t\tvec3 viewPosition=getViewPosition( vUv, depth, clipW );\n\n\t\t\tvec2 d0=gl_FragCoord.xy;\n\t\t\tvec2 d1;\n\n\t\t\tvec3 viewNormal = unpackRGBToNormal(normalRoughness.xyz); //getViewNormal( vUv );\n\n\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\tvec3 viewIncidentDir=normalize(viewPosition);\n\t\t\t\tvec3 viewReflectDir=reflect(viewIncidentDir,viewNormal);\n\t\t\t#else\n\t\t\t\tvec3 viewIncidentDir=vec3(0,0,-1);\n\t\t\t\tvec3 viewReflectDir=reflect(viewIncidentDir,viewNormal);\n\t\t\t#endif\n\n\t\t\tfloat maxReflectRayLen=maxDistance/dot(-viewIncidentDir,viewNormal);\n\t\t\t// dot(a,b)==length(a)*length(b)*cos(theta) // https://www.mathsisfun.com/algebra/vectors-dot-product.html\n\t\t\t// if(a.isNormalized&&b.isNormalized) dot(a,b)==cos(theta)\n\t\t\t// maxDistance/maxReflectRayLen=cos(theta)\n\t\t\t// maxDistance/maxReflectRayLen==dot(a,b)\n\t\t\t// maxReflectRayLen==maxDistance/dot(a,b)\n\n\t\t\tvec3 d1viewPosition=viewPosition+viewReflectDir*maxReflectRayLen;\n\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\tif(d1viewPosition.z>-cameraNear){\n\t\t\t\t\t//https://tutorial.math.lamar.edu/Classes/CalcIII/EqnsOfLines.aspx\n\t\t\t\t\tfloat t=(-cameraNear-viewPosition.z)/viewReflectDir.z;\n\t\t\t\t\td1viewPosition=viewPosition+viewReflectDir*t;\n\t\t\t\t}\n\t\t\t#endif\n\t\t\td1=viewPositionToXY(d1viewPosition);\n\n\t\t\tfloat totalLen=length(d1-d0);\n\t\t\tfloat xLen=d1.x-d0.x;\n\t\t\tfloat yLen=d1.y-d0.y;\n\t\t\tfloat totalStep=max(abs(xLen),abs(yLen));\n\t\t\tfloat xSpan=xLen/totalStep;\n\t\t\tfloat ySpan=yLen/totalStep;\n\t\t\tfor(float i=0.;i<float(MAX_STEP);i++){\n\t\t\t\tif(i>=totalStep) break;\n\t\t\t\tvec2 xy=vec2(d0.x+i*xSpan,d0.y+i*ySpan);\n\t\t\t\tif(xy.x<0.||xy.x>resolution.x||xy.y<0.||xy.y>resolution.y) break;\n\t\t\t\tfloat s=length(xy-d0)/totalLen;\n\t\t\t\tvec2 uv=xy/resolution;\n\n\t\t\t\tfloat d = getDepth(uv);\n\t\t\t\tfloat vZ = getViewZ( d );\n\t\t\t\tif(-vZ>=cameraFar) continue;\n\t\t\t\tfloat cW = cameraProjectionMatrix[2][3] * vZ+cameraProjectionMatrix[3][3];\n\t\t\t\tvec3 vP=getViewPosition( uv, d, cW );\n\n\t\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\t\t// https://comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf\n\t\t\t\t\tfloat recipVPZ=1./viewPosition.z;\n\t\t\t\t\tfloat viewReflectRayZ=1./(recipVPZ+s*(1./d1viewPosition.z-recipVPZ));\n\t\t\t\t#else\n\t\t\t\t\tfloat viewReflectRayZ=viewPosition.z+s*(d1viewPosition.z-viewPosition.z);\n\t\t\t\t#endif\n\n\t\t\t\t// if(viewReflectRayZ>vZ) continue; // will cause "npm run make-screenshot webgl_postprocessing_ssr" high probability hang.\n\t\t\t\t// https://github.com/mrdoob/three.js/pull/21539#issuecomment-821061164\n\t\t\t\tif(viewReflectRayZ<=vZ){\n\n\t\t\t\t\tbool hit;\n\t\t\t\t\t#ifdef INFINITE_THICK\n\t\t\t\t\t\thit=true;\n\t\t\t\t\t#else\n\t\t\t\t\t\tfloat away=pointToLineDistance(vP,viewPosition,d1viewPosition);\n\n\t\t\t\t\t\tfloat minThickness;\n\t\t\t\t\t\tvec2 xyNeighbor=xy;\n\t\t\t\t\t\txyNeighbor.x+=1.;\n\t\t\t\t\t\tvec2 uvNeighbor=xyNeighbor/resolution;\n\t\t\t\t\t\tvec3 vPNeighbor=getViewPosition(uvNeighbor,d,cW);\n\t\t\t\t\t\tminThickness=vPNeighbor.x-vP.x;\n\t\t\t\t\t\tminThickness*=3.;\n\t\t\t\t\t\tfloat tk=max(minThickness,thickness);\n\n\t\t\t\t\t\thit=away<=tk;\n\t\t\t\t\t#endif\n\n\t\t\t\t\tif(hit){\n\t\t\t\t\t\tvec3 vN=getViewNormal( uv );\n\t\t\t\t\t\tif(dot(viewReflectDir,vN)>=0.) continue;\n\t\t\t\t\t\tfloat distance=pointPlaneDistance(vP,viewPosition,viewNormal);\n\t\t\t\t\t\tif(distance>maxDistance) break;\n\t\t\t\t\t\tfloat op=opacity;\n\t\t\t\t\t\t#ifdef DISTANCE_ATTENUATION\n\t\t\t\t\t\t\tfloat ratio=1.-(distance/maxDistance);\n\t\t\t\t\t\t\tfloat attenuation=ratio*ratio;\n\t\t\t\t\t\t\top=opacity*attenuation;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#ifdef FRESNEL\n\t\t\t\t\t\t\tfloat fresnelCoe=(dot(viewIncidentDir,viewReflectDir)+1.)/2.;\n\t\t\t\t\t\t\top*=fresnelCoe;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\tvec4 reflectColor=texture2D(tDiffuse,uv);\n\t\t\t\t\t\tgl_FragColor.xyz=reflectColor.xyz;\n\t\t\t\t\t\top *= reflectivity;\n\t\t\t\t\t\tgl_FragColor.a=op;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t'},i={name:"SSRDepthShader",defines:{PERSPECTIVE_CAMERA:1},uniforms:{tDepth:{value:null},cameraNear:{value:null},cameraFar:{value:null}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t",fragmentShader:"\n\n\t\tuniform sampler2D tDepth;\n\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\n\t\tvarying vec2 vUv;\n\n\t\t#include <packing>\n\n\t\tfloat getLinearDepth( const in vec2 uv ) {\n\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\n\t\t\t\tfloat fragCoordZ = texture2D( tDepth, uv ).x;\n\t\t\t\tfloat viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );\n\t\t\t\treturn viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );\n\n\t\t\t#else\n\n\t\t\t\treturn texture2D( tDepth, uv ).x;\n\n\t\t\t#endif\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tfloat depth = getLinearDepth( vUv );\n\t\t\tfloat d = 1.0 - depth;\n\t\t\t// d=(d-.999)*1000.;\n\t\t\tgl_FragColor = vec4( vec3( d ), 1.0 );\n\n\t\t}\n\n\t"},a={name:"SSRBlurShader",uniforms:{tDiffuse:{value:null},resolution:{value:new e},opacity:{value:.5}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t",fragmentShader:"\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform vec2 resolution;\n\t\tvarying vec2 vUv;\n\t\tvoid main() {\n\t\t\t//reverse engineering from PhotoShop blur filter, then change coefficient\n\n\t\t\tvec2 texelSize = ( 1.0 / resolution );\n\n\t\t\tvec4 c=texture2D(tDiffuse,vUv);\n\n\t\t\tvec2 offset;\n\n\t\t\toffset=(vec2(-1,0))*texelSize;\n\t\t\tvec4 cl=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(1,0))*texelSize;\n\t\t\tvec4 cr=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(0,-1))*texelSize;\n\t\t\tvec4 cb=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(0,1))*texelSize;\n\t\t\tvec4 ct=texture2D(tDiffuse,vUv+offset);\n\n\t\t\t// float coeCenter=.5;\n\t\t\t// float coeSide=.125;\n\t\t\tfloat coeCenter=.2;\n\t\t\tfloat coeSide=.2;\n\t\t\tfloat a=c.a*coeCenter+cl.a*coeSide+cr.a*coeSide+cb.a*coeSide+ct.a*coeSide;\n\t\t\tvec3 rgb=(c.rgb*c.a*coeCenter+cl.rgb*cl.a*coeSide+cr.rgb*cr.a*coeSide+cb.rgb*cb.a*coeSide+ct.rgb*ct.a*coeSide)/a;\n\t\t\tgl_FragColor=vec4(rgb,a);\n\n\t\t}\n\t"};export{n as SSRShader,i as SSRDepthShader,a as SSRBlurShader};/*
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import{Matrix4 as t,Vector2 as e}from"three";const n={name:"SSRShader",defines:{MAX_STEP:0,PERSPECTIVE_CAMERA:!0,DISTANCE_ATTENUATION:!0,FRESNEL:!0,INFINITE_THICK:!1,SELECTIVE:!1},uniforms:{tDiffuse:{value:null},tNormal:{value:null},tMetalness:{value:null},tDepth:{value:null},cameraNear:{value:null},cameraFar:{value:null},resolution:{value:new e},cameraProjectionMatrix:{value:new t},cameraInverseProjectionMatrix:{value:new t},opacity:{value:.5},maxDistance:{value:180},cameraRange:{value:0},thickness:{value:.018}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t",fragmentShader:'\n\t\t// precision highp float;\n\t\tprecision highp sampler2D;\n\t\tvarying vec2 vUv;\n\t\tuniform sampler2D tDepth;\n\t\tuniform sampler2D tNormal;\n\t\tuniform sampler2D tMetalness;\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform float cameraRange;\n\t\tuniform vec2 resolution;\n\t\tuniform float opacity;\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\t\tuniform float maxDistance;\n\t\tuniform float thickness;\n\t\tuniform mat4 cameraProjectionMatrix;\n\t\tuniform mat4 cameraInverseProjectionMatrix;\n\t\t#include <packing>\n\t\tfloat pointToLineDistance(vec3 x0, vec3 x1, vec3 x2) {\n\t\t\t//x0: point, x1: linePointA, x2: linePointB\n\t\t\t//https://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html\n\t\t\treturn length(cross(x0-x1,x0-x2))/length(x2-x1);\n\t\t}\n\t\tfloat pointPlaneDistance(vec3 point,vec3 planePoint,vec3 planeNormal){\n\t\t\t// https://mathworld.wolfram.com/Point-PlaneDistance.html\n\t\t\t//// https://en.wikipedia.org/wiki/Plane_(geometry)\n\t\t\t//// http://paulbourke.net/geometry/pointlineplane/\n\t\t\tfloat a=planeNormal.x,b=planeNormal.y,c=planeNormal.z;\n\t\t\tfloat x0=point.x,y0=point.y,z0=point.z;\n\t\t\tfloat x=planePoint.x,y=planePoint.y,z=planePoint.z;\n\t\t\tfloat d=-(a*x+b*y+c*z);\n\t\t\tfloat distance=(a*x0+b*y0+c*z0+d)/sqrt(a*a+b*b+c*c);\n\t\t\treturn distance;\n\t\t}\n\t\tfloat getDepth( const in vec2 uv ) {\n\t\t\treturn texture2D( tDepth, uv ).x;\n\t\t}\n\t\tfloat getViewZ( const in float depth ) {\n\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\treturn perspectiveDepthToViewZ( depth, cameraNear, cameraFar );\n\t\t\t#else\n\t\t\t\treturn orthographicDepthToViewZ( depth, cameraNear, cameraFar );\n\t\t\t#endif\n\t\t}\n\t\tvec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {\n\t\t\tvec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc\n\t\t\tclipPosition *= clipW; //clip\n\t\t\treturn ( cameraInverseProjectionMatrix * clipPosition ).xyz;//view\n\t\t}\n\t\tvec3 getViewNormal( const in vec2 uv ) {\n\t\t\treturn unpackRGBToNormal( texture2D( tNormal, uv ).xyz );\n\t\t}\n\t\tvec2 viewPositionToXY(vec3 viewPosition){\n\t\t\tvec2 xy;\n\t\t\tvec4 clip=cameraProjectionMatrix*vec4(viewPosition,1);\n\t\t\txy=clip.xy;//clip\n\t\t\tfloat clipW=clip.w;\n\t\t\txy/=clipW;//NDC\n\t\t\txy=(xy+1.)/2.;//uv\n\t\t\txy*=resolution;//screen\n\t\t\treturn xy;\n\t\t}\n\t\tvoid main(){\n\t\t\tfloat reflectivity = 1.0;\n\t\t\t// These are only combined if we don\'t render normals in the pass\n\t\t\tvec4 normalRoughness = texture2D(tNormal,vUv);\n\t\t\t// No point in checking if selective as with our current renderer\n\t\t\t// it will always utilize the gbuffer roughness to determine the \n\t\t\t// reflectivity\n\t\t\t//#ifdef SELECTIVE\n\t\t\t\t// float metalness=texture2D(tMetalness,vUv).r;\n\t\t\t\tfloat metalness = 1.0 - normalRoughness.w;\n\t\t\t\treflectivity = metalness;\n\t\t\t\tif(metalness==0.) return;\n\t\t\t//#endif\n\n\t\t\tfloat depth = getDepth( vUv );\n\t\t\tfloat viewZ = getViewZ( depth );\n\t\t\tif(-viewZ>=cameraFar) return;\n\n\t\t\tfloat clipW = cameraProjectionMatrix[2][3] * viewZ+cameraProjectionMatrix[3][3];\n\t\t\tvec3 viewPosition=getViewPosition( vUv, depth, clipW );\n\n\t\t\tvec2 d0=gl_FragCoord.xy;\n\t\t\tvec2 d1;\n\n\t\t\tvec3 viewNormal = unpackRGBToNormal(normalRoughness.xyz); //getViewNormal( vUv );\n\n\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\tvec3 viewIncidentDir=normalize(viewPosition);\n\t\t\t\tvec3 viewReflectDir=reflect(viewIncidentDir,viewNormal);\n\t\t\t#else\n\t\t\t\tvec3 viewIncidentDir=vec3(0,0,-1);\n\t\t\t\tvec3 viewReflectDir=reflect(viewIncidentDir,viewNormal);\n\t\t\t#endif\n\n\t\t\tfloat maxReflectRayLen=maxDistance/dot(-viewIncidentDir,viewNormal);\n\t\t\t// dot(a,b)==length(a)*length(b)*cos(theta) // https://www.mathsisfun.com/algebra/vectors-dot-product.html\n\t\t\t// if(a.isNormalized&&b.isNormalized) dot(a,b)==cos(theta)\n\t\t\t// maxDistance/maxReflectRayLen=cos(theta)\n\t\t\t// maxDistance/maxReflectRayLen==dot(a,b)\n\t\t\t// maxReflectRayLen==maxDistance/dot(a,b)\n\n\t\t\tvec3 d1viewPosition=viewPosition+viewReflectDir*maxReflectRayLen;\n\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\tif(d1viewPosition.z>-cameraNear){\n\t\t\t\t\t//https://tutorial.math.lamar.edu/Classes/CalcIII/EqnsOfLines.aspx\n\t\t\t\t\tfloat t=(-cameraNear-viewPosition.z)/viewReflectDir.z;\n\t\t\t\t\td1viewPosition=viewPosition+viewReflectDir*t;\n\t\t\t\t}\n\t\t\t#endif\n\t\t\td1=viewPositionToXY(d1viewPosition);\n\n\t\t\tfloat totalLen=length(d1-d0);\n\t\t\tfloat xLen=d1.x-d0.x;\n\t\t\tfloat yLen=d1.y-d0.y;\n\t\t\tfloat totalStep=max(abs(xLen),abs(yLen));\n\t\t\tfloat xSpan=xLen/totalStep;\n\t\t\tfloat ySpan=yLen/totalStep;\n\t\t\tfor(float i=0.;i<float(MAX_STEP);i++){\n\t\t\t\tif(i>=totalStep) break;\n\t\t\t\tvec2 xy=vec2(d0.x+i*xSpan,d0.y+i*ySpan);\n\t\t\t\tif(xy.x<0.||xy.x>resolution.x||xy.y<0.||xy.y>resolution.y) break;\n\t\t\t\tfloat s=length(xy-d0)/totalLen;\n\t\t\t\tvec2 uv=xy/resolution;\n\n\t\t\t\tfloat d = getDepth(uv);\n\t\t\t\tfloat vZ = getViewZ( d );\n\t\t\t\tif(-vZ>=cameraFar) continue;\n\t\t\t\tfloat cW = cameraProjectionMatrix[2][3] * vZ+cameraProjectionMatrix[3][3];\n\t\t\t\tvec3 vP=getViewPosition( uv, d, cW );\n\n\t\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\t\t// https://comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf\n\t\t\t\t\tfloat recipVPZ=1./viewPosition.z;\n\t\t\t\t\tfloat viewReflectRayZ=1./(recipVPZ+s*(1./d1viewPosition.z-recipVPZ));\n\t\t\t\t#else\n\t\t\t\t\tfloat viewReflectRayZ=viewPosition.z+s*(d1viewPosition.z-viewPosition.z);\n\t\t\t\t#endif\n\n\t\t\t\t// if(viewReflectRayZ>vZ) continue; // will cause "npm run make-screenshot webgl_postprocessing_ssr" high probability hang.\n\t\t\t\t// https://github.com/mrdoob/three.js/pull/21539#issuecomment-821061164\n\t\t\t\tif(viewReflectRayZ<=vZ){\n\n\t\t\t\t\tbool hit;\n\t\t\t\t\t#ifdef INFINITE_THICK\n\t\t\t\t\t\thit=true;\n\t\t\t\t\t#else\n\t\t\t\t\t\tfloat away=pointToLineDistance(vP,viewPosition,d1viewPosition);\n\n\t\t\t\t\t\tfloat minThickness;\n\t\t\t\t\t\tvec2 xyNeighbor=xy;\n\t\t\t\t\t\txyNeighbor.x+=1.;\n\t\t\t\t\t\tvec2 uvNeighbor=xyNeighbor/resolution;\n\t\t\t\t\t\tvec3 vPNeighbor=getViewPosition(uvNeighbor,d,cW);\n\t\t\t\t\t\tminThickness=vPNeighbor.x-vP.x;\n\t\t\t\t\t\tminThickness*=3.;\n\t\t\t\t\t\tfloat tk=max(minThickness,thickness);\n\n\t\t\t\t\t\thit=away<=tk;\n\t\t\t\t\t#endif\n\n\t\t\t\t\tif(hit){\n\t\t\t\t\t\tvec3 vN=getViewNormal( uv );\n\t\t\t\t\t\tif(dot(viewReflectDir,vN)>=0.) continue;\n\t\t\t\t\t\tfloat distance=pointPlaneDistance(vP,viewPosition,viewNormal);\n\t\t\t\t\t\tif(distance>maxDistance) break;\n\t\t\t\t\t\tfloat op=opacity;\n\t\t\t\t\t\t#ifdef DISTANCE_ATTENUATION\n\t\t\t\t\t\t\tfloat ratio=1.-(distance/maxDistance);\n\t\t\t\t\t\t\tfloat attenuation=ratio*ratio;\n\t\t\t\t\t\t\top=opacity*attenuation;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#ifdef FRESNEL\n\t\t\t\t\t\t\tfloat fresnelCoe=(dot(viewIncidentDir,viewReflectDir)+1.)/2.;\n\t\t\t\t\t\t\top*=fresnelCoe;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\tvec4 reflectColor=texture2D(tDiffuse,uv);\n\t\t\t\t\t\tgl_FragColor.xyz=reflectColor.xyz;\n\t\t\t\t\t\top *= reflectivity;\n\t\t\t\t\t\tgl_FragColor.a=op;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t'},i={name:"SSRDepthShader",defines:{PERSPECTIVE_CAMERA:1},uniforms:{tDepth:{value:null},cameraNear:{value:null},cameraFar:{value:null}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t",fragmentShader:"\n\n\t\tuniform sampler2D tDepth;\n\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\n\t\tvarying vec2 vUv;\n\n\t\t#include <packing>\n\n\t\tfloat getLinearDepth( const in vec2 uv ) {\n\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\n\t\t\t\tfloat fragCoordZ = texture2D( tDepth, uv ).x;\n\t\t\t\tfloat viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );\n\t\t\t\treturn viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );\n\n\t\t\t#else\n\n\t\t\t\treturn texture2D( tDepth, uv ).x;\n\n\t\t\t#endif\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tfloat depth = getLinearDepth( vUv );\n\t\t\tfloat d = 1.0 - depth;\n\t\t\t// d=(d-.999)*1000.;\n\t\t\tgl_FragColor = vec4( vec3( d ), 1.0 );\n\n\t\t}\n\n\t"},a={name:"SSRBlurShader",uniforms:{tDiffuse:{value:null},resolution:{value:new e},opacity:{value:.5}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t",fragmentShader:"\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform vec2 resolution;\n\t\tvarying vec2 vUv;\n\t\tvoid main() {\n\t\t\t//reverse engineering from PhotoShop blur filter, then change coefficient\n\n\t\t\tvec2 texelSize = ( 1.0 / resolution );\n\n\t\t\tvec4 c=texture2D(tDiffuse,vUv);\n\n\t\t\tvec2 offset;\n\n\t\t\toffset=(vec2(-1,0))*texelSize;\n\t\t\tvec4 cl=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(1,0))*texelSize;\n\t\t\tvec4 cr=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(0,-1))*texelSize;\n\t\t\tvec4 cb=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(0,1))*texelSize;\n\t\t\tvec4 ct=texture2D(tDiffuse,vUv+offset);\n\n\t\t\t// float coeCenter=.5;\n\t\t\t// float coeSide=.125;\n\t\t\tfloat coeCenter=.2;\n\t\t\tfloat coeSide=.2;\n\t\t\tfloat a=c.a*coeCenter+cl.a*coeSide+cr.a*coeSide+cb.a*coeSide+ct.a*coeSide;\n\t\t\tvec3 rgb=(c.rgb*c.a*coeCenter+cl.rgb*cl.a*coeSide+cr.rgb*cr.a*coeSide+cb.rgb*cb.a*coeSide+ct.rgb*ct.a*coeSide)/a;\n\t\t\tgl_FragColor=vec4(rgb,a);\n\n\t\t}\n\t"};export{n as SSRShader,i as SSRDepthShader,a as SSRBlurShader};/*
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* See the LICENSE.md file for details.
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CHANGED
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var e;import{__decorate as t,__metadata as s}from"tslib";import*as i from"three";import{Color as r,Material as a,Matrix4 as n,Mesh as o,PerspectiveCamera as l,ShaderChunk as h,ShaderMaterial as d,WebGLRenderTarget as u,Texture as c,Euler as p,MeshStandardMaterial as m}from"three";import{CopyShader as f,EffectComposer as g,FXAAShader as v,GammaCorrectionShader as M,LUTPass as T,RenderPass as b,ShaderPass as x,VRButton as P}from"three-stdlib";import{CSMShader as y,CSMUtil as w}from"./csm.js";import{bool as S,colorToNormal as R,float as C,NodeShaderMaterial as A,standardMaterial as F,uniformFloat as U,uniformVec3 as E,toonMaterial as O,lambertMaterial as B,normalize as I,rgb as D,rgba as W,textureSampler2d as L,transformed as j,varying as V,varyingAttributes as _,varyingTransformed as G,vec4 as q,BooleanExpression as k,select as N,ifDefApply as H,uniformSampler2d as z,RgbaNode as $}from"three-shader-graph";import{Reflector as X}from"three-stdlib";import{BokehPass as Y,OutputPass as Q}from"three/examples/jsm/Addons.js";import{CSM as K}from"three/examples/jsm/csm/CSM.js";import J from"three/examples/jsm/libs/stats.module.js";import{GTAOPass as Z}from"three/examples/jsm/postprocessing/GTAOPass.js";import{Service as ee}from"typedi";import{depthUniformName as te,farUniformName as se,nearUniformName as ie,resolutionUniformName as re,sceneNormalUniformName as ae,screenUV as ne,supportsDepthTextureExtension as oe}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as le}from"./shader-nodes/time.js";import{aoMapUniformName as he,sceneMapUniformName as de}from"./shader-nodes/scene-sample.js";import{DepthPass as ue}from"./utils/three/depth-pass.js";import{GPUStatsPanel as ce}from"./utils/three/gpu-stats-panel.js";import{OutlinePass as pe}from"./utils/three/outline-pass.js";import{findFirstVisibleObject as me,traverseVisibleStop as fe}from"./utils/three/traverse.js";import{clamp as ge}from"./utils/math.js";import{ColorPass as ve}from"./rendering/color-pass.js";import{SSRPass as Me}from"./rendering/ssr/SSRPass.js";import{SSRShader as Te}from"./rendering/ssr/SSRShader.js";import{VolumetricFogPass as be}from"./rendering/fog/volumetric-fog-pass.js";import{OutlineEffect as xe}from"./rendering/outline-effect.js";import{UnrealBloomPass as Pe}from"./rendering/bloom/UnrealBloomPass.js";import{highPrecisionEyeDepth as ye}from"./shader-nodes/depth.js";import{packDepthToRGBA as we}from"three-shader-graph";import{FogVolumeObject as Se}from"./rendering/fog/fog-volume-object";import{ParallaxStandardMaterial as Re}from"./shader/builtin/standard-shader.js";import{parallaxOcclusionMapping as Ce}from"./shader-nodes/pom.js";import{FullScreenQuad as Ae}from"three-stdlib";import{edgeDepthEffect as Fe}from"./shader-nodes/effects";import{decalDiscard as Ue}from"./shader-nodes/decal.js";import{Pass as Ee}from"three/examples/jsm/Addons.js";w.patchSetupMaterial();const Oe=document.createElement("div");Oe.style.position="absolute",Oe.style.left="50%",Oe.style.top="50%",Oe.style.color="black",Oe.style.zIndex="999";(new i.Layers).set(9);const Be=new i.MeshBasicMaterial({color:"black"}),Ie=new i.MeshDepthMaterial;var De;Ie.depthPacking=i.RGBADepthPacking,Ie.blending=i.NoBlending,Ie.side=i.DoubleSide,function(e){e[e.opaque=0]="opaque",e[e.transparent=1]="transparent"}(De||(De={}));const We=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let Le=0,je=e=class{setPaused(e){this.paused=e}resizeRender(){const e=this.container.clientWidth,t=this.container.clientHeight;this.previousClientWith===e&&this.previousClientHeight===t||0!==e&&0!==t&&(this.previousClientWith=e,this.previousClientHeight=t,this.camera instanceof l&&(this.camera.aspect=e/t,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(e,t),this.composer.setSize(e*this.resolutionScale,t*this.resolutionScale),this.dofPass.setSize(e*this.resolutionScale,t*this.resolutionScale),this.fxaaPass.setSize(e*this.renderer.getPixelRatio(),t*this.renderer.getPixelRatio()),this.fxaaPass.uniforms.resolution.value.set(1/(e*this.renderer.getPixelRatio()),1/(t*this.renderer.getPixelRatio())),this.createGRenderTarget(),this.phasedRenderPass.gRenderTarget=this.gRenderTarget,this.bloomPass.emissiveTexture=this.gRenderTarget.textures[1],this.ssrPass.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),this.aoPass.setSize(e*this.resolutionScale,t*this.resolutionScale),this.aoPass.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),this.sceneColorRenderTarget.dispose(),this.sceneColorRenderTarget=this.createSceneColorRenderTarget(this.renderer,this.container),this.copyPass.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[0],this.copyPass.material.uniformsNeedUpdate=!0)}addPostProcessVolume(e){if(0===this.postProcessVolumes.length)this.postProcessVolumes.push(e);else{let t=!1;for(let s=0;s<this.postProcessVolumes.length;s++)if(e.priority<this.postProcessVolumes[s].priority){this.postProcessVolumes.splice(s,0,e),t=!0;break}t||this.postProcessVolumes.push(e)}}removePostProcessVolume(e){const t=this.postProcessVolumes.indexOf(e);t>-1&&this.postProcessVolumes.splice(t,1)}constructor(t,s={}){this.container=t,this.options=s,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.postProcessVolumes=[],this.postProcessSettings={},this._id=Le++,this.fquadCopy=new Ae(new d(f)),this.fquadCopyOpaque=new Ae(new A({outputs:[z("tSceneColor",new c).sample(ne),q(z("tDepthTexture",new i.DepthTexture(1,1)).sample(ne).r)]})),this.fquadBlendAO=(()=>{const e=q(1),t=new A({outputs:[z("tAO",new c).sample(ne),e,e],transparent:!0});t.depthWrite=!1,t.depthTest=!1,t.blending=i.MultiplyBlending;return new Ae(t)})(),this.resolutionScale=1,this.maxPixelRatio=We?1:window.devicePixelRatio,this.onResize=()=>{if(this.resizeRender(),!this.paused)try{this.render()}catch(e){}},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!0,this.onLoopCallbacks=[],this.stats=new J,this._showStats=!0,this.gbufferMaterialCache=new Map,this.tbufferMaterialCache=new Map,this.pmremGeneratorResults=new WeakMap,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new r,this.hadBloom=!1,this.bloomStoredMaterials={},this.bloomHidden=[],this._customDepthMaterialCache=new WeakMap,null!=s.maxPixelRatio&&(this.maxPixelRatio=s.maxPixelRatio),window.renderer=this.renderer=new i.WebGLRenderer({antialias:!1,powerPreference:"high-performance"});new i.MeshStandardMaterial({color:"#ccc"});this.scene=new i.Scene,this.scene.matrixWorldAutoUpdate=!0,this.scene.updateMatrixWorld=function(e){const t=this.children;for(let s=0,i=t.length;s<i;s++){t[s].updateMatrixWorld(e)}}.bind(this.scene),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(P.createButton(this.renderer));const a=new xe(this.renderer,{defaultThickness:.005,defaultColor:[0,0,0],defaultAlpha:1,defaultKeepAlive:!0});this.outlineEffect=a,this.createGRenderTarget(),this.composer=new g(this.renderer);var n=(t.clientWidth||1)/(t.clientHeight||1);const o=new i.PerspectiveCamera(45,n,.5,800);o.layers.enable(19),this.setCamera(o),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=i.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=s.shadows?.autoUpdate??!1,this.renderer.outputColorSpace=i.SRGBColorSpace,this.renderer.toneMapping=i.NoToneMapping,this.renderer.toneMappingExposure=1,this.renderer.gammaFactor=1.4,w.renderingView=this,this.isDepthTextureExtensionSupported=oe(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget=this.createSceneColorRenderTarget(this.renderer,this.container);const l=new i.Vector2(t.clientWidth,t.clientHeight),h=(new b(this.scene,this.camera),new x(f,"prevtexture"));h.enabled=!0,h.needsSwap=!0,h.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[0],this.copyPass=h;const u=new Pe(l,1.5,.4,.85);u.threshold=1,u.strength=.9,u.radius=.5,this.bloomPass=u;const p=new Z(this.scene,this.camera,t.clientWidth,t.clientWidth,{});p.normalRenderTarget?.dispose(),p.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),p.output=Z.OUTPUT.Off,p.enabled=!1,this.aoPass=p,this.fquadBlendAO.material.uniforms.tAO.value=p.pdRenderTarget.texture,Te.fragmentShader=Te.fragmentShader.replace("if(metalness==0.) return;","if(metalness<0.1) return;");const m=new Me({renderer:this.renderer,scene:this.scene,camera:this.camera,groundReflector:null,selects:[],normalTexture:this.gRenderTarget.textures[2],depthTexture:this.gRenderTarget.depthTexture});m.output=Me.OUTPUT.Default,m.blur=!0,m.fresnel=!1,m.distanceAttenuation=!0,m.maxDistance=50,m.selective=!0,m.bouncing=!1,m.opacity=.4,m.enabled=!1!==this.options?.reflection?.enabled,this.ssrPass=m,!1!==this.options.ao?.enabled&&this.composer.addPass(p);const y=new tt((e,t,s,i,r)=>{this.aoPass.enabled&&(this.initResolutionUniform(this.fquadBlendAO.material),this.renderer.setRenderTarget(this.gRenderTarget),this.fquadBlendAO.render(this.renderer),this.renderer.setRenderTarget(null))});this.composer.addPass(y);const S=new tt((e,t,s,i,r)=>{this.renderer.setRenderTarget(this.gRenderTarget),this.renderScene(De.transparent),this.renderer.setRenderTarget(null)});this.composer.addPass(S),this.composer.addPass(h),this.composer.addPass(m),this.phasedRenderPass=new et(this.scene,this.camera,this.gRenderTarget),this.composer.addPass(this.phasedRenderPass),this.composer.addPass(u),u.emissiveTexture=this.gRenderTarget.textures[1],this.renderer.info.autoReset=!1,this.volumetricFogPass=new be(l),this.composer.addPass(this.volumetricFogPass),this.volumetricFogPass.enabled=!0,this.dofPass=new Y(this.scene,this.camera,{focus:1,aperture:.025,maxblur:.01}),this.dofPass.enabled=!1,this.composer.addPass(this.dofPass);const R=new ve;this.composer.addPass(R),this.colorPass=R,R.vignetteEnabled=!1,this.outlinePass=new pe(new i.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.outlinePass.enabled=!1,this.composer.addPass(this.outlinePass);const C=new x(v);C.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(C),this.fxaaPass=C,this.fxaaPass.enabled=!1,!0===s.enableOutlines&&this.setEnableOutlines(!0),new x(M).clear=!1,this.fixStatsStyle(),this.lutPass=new T({}),this.lutPass.enabled=!1,this.composer.addPass(this.lutPass);const F=new x(f,"prevtexture");F.enabled=!0,F.needsSwap=!1,F.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[1],F.renderToScreen=!0;const U=new Q;this.composer.addPass(U)}fixStatsStyle(){const e=this.stats.dom;e.style.position="absolute";const t=e.getElementsByTagName("canvas");for(let e=0;e<t.length;e++)t.item(e).style.display="inline-block"}setEnableOutlines(e){this.outlinePass.enabled=e,this.fxaaPass.enabled=e}setCamera(e){this.camera=e,this.composer.passes.forEach(t=>{t instanceof b?t.camera=e:t instanceof pe?t.renderCamera=e:(t instanceof ue||t instanceof Z)&&(t.camera=e)}),this.ssrPass&&(this.ssrPass.camera=e),this.aoPass&&(this.aoPass.camera=e),this.phasedRenderPass&&(this.phasedRenderPass.camera=e),null==this.csm?(this.csm=new K({maxFar:100,lightFar:250,lightMargin:20,cascades:We?2:4,shadowMapSize:2048*(We?.5:1),lightDirection:new i.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene,mode:"practical"}),this.csm&&Array.isArray(this.csm.lights),this.csm.fade=!0,h.lights_fragment_begin=y.lights_fragment_begin):(this.csm.camera=this.camera,this.camera),this.csm.updateFrustums()}setSelectedObjects(e){if(null==this.outlinePass)return;const t=new Map;for(const s of e)t.set(s.uuid,s);for(const s of e)s.traverse(e=>{e.uuid!==s.uuid&&t.has(e.uuid)&&t.delete(e.uuid)});this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t,s){const r=new i.WebGLRenderTarget(t.clientWidth*s,t.clientHeight*s);return r.texture.minFilter=i.NearestFilter,r.texture.magFilter=i.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,r.depthTexture=new i.DepthTexture(128,128),r.depthTexture.type=i.UnsignedShortType,r.depthTexture.minFilter=i.NearestFilter,r.depthTexture.magFilter=i.NearestFilter,r}static createAOMaskDepthRenderTarget(e,t){const s=new i.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio(),{type:i.HalfFloatType});return s.texture.minFilter=i.NearestFilter,s.texture.magFilter=i.NearestFilter,s.texture.generateMipmaps=!1,s.stencilBuffer=!1,s.depthTexture=new i.DepthTexture(128,128),s.depthTexture.type=i.UnsignedInt248Type,s.depthTexture.minFilter=i.NearestFilter,s.depthTexture.magFilter=i.NearestFilter,s}createSceneColorRenderTarget(e,t){const s=new i.WebGLRenderTarget(t.clientWidth*this.renderer.getPixelRatio(),t.clientHeight*this.renderer.getPixelRatio(),{count:2,type:i.FloatType,format:i.RGBAFormat,colorSpace:i.SRGBColorSpace,depthBuffer:!1,stencilBuffer:!1});return s.texture.minFilter=i.LinearFilter,s.texture.magFilter=i.LinearFilter,s.texture.generateMipmaps=!1,s}createGRenderTarget(){const e=this.container;null!=this.gRenderTarget&&this.gRenderTarget.dispose(),this.gRenderTarget=new u(e.clientWidth*this.renderer.getPixelRatio(),e.clientHeight*this.renderer.getPixelRatio(),{count:3,minFilter:i.NearestFilter,magFilter:i.NearestFilter,type:i.HalfFloatType,format:i.RGBAFormat}),this.gRenderTarget.depthTexture=new i.DepthTexture(e.clientWidth,e.clientHeight),this.gRenderTarget.depthTexture.type=i.UnsignedIntType,this.gRenderTarget.depthTexture.minFilter=i.NearestFilter,this.gRenderTarget.depthTexture.magFilter=i.NearestFilter,this.gRenderTarget.texture.generateMipmaps=!1,this.gRenderTarget.stencilBuffer=!1}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.gRenderTarget.dispose(),this.aoMaskDepthRenderTarget.dispose(),this.sceneColorRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren(),this.volumetricFogPass.dispose(),w.clearSceneCache(this.scene)}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);t>=0&&this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}applyEnvMap(e){if(null!=this.scene.environment&&(e instanceof A&&(null==e.envMap||e.userData.useSceneEnv)&&(e.userData.useSceneEnv=!0,null==e.uniforms.envMap&&(e.uniforms.envMap={value:this.scene.environment},e.uniformsNeedUpdate=!0,e.uniforms.envMapRotation={value:$e(this.scene.environmentRotation,this.scene.environment,new i.Matrix3)}),null==e.uniforms.envMapIntensity&&(e.uniforms.envMapIntensity={value:1},e.uniformsNeedUpdate=!0),e.uniforms.envMap.value=this.scene.environment,e.uniforms.envMapIntensity.value=this.scene.environmentIntensity,e.envMap=this.scene.environment),e instanceof A||e instanceof i.MeshStandardMaterial)){const t=this.gbufferMaterialCache.get(e);null==t||this.gbufferMaterialCache.has(t)||this.applyEnvMap(t)}}setupCsm(e){if(e instanceof i.Mesh||e instanceof i.SkinnedMesh)if(e.material instanceof Array)for(const t of e.material)this.csm.setupMaterial(t);else this.csm.setupMaterial(e.material)}updateUniformValues(e,t){const s=e.uniforms,i=t.uniforms;for(const e in s){const t=i[e],r=s[e].value;null!=t&&t.value!==r&&(t.value=r)}}updateLightUniformValues(e,t){const s=e.uniforms,i=t.uniforms;for(const e of st){const t=i[e],r=s[e];null!=r&&null!=t&&(t.value=r.value)}}createGBufferMaterial(e,t){const s=t===De.opaque?this.gbufferMaterialCache:this.tbufferMaterialCache;let r=s.get(e);if(null==r){let n=_.uv;e instanceof Re&&null!=e.heightMap&&(n=Ce(n,L(e.heightMap),C(e.heightScale??1)));let o=G.normal;e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial?null!=e.normalMap&&(o=R(L(e.normalMap).sample(n),e.normalScale.x??1)):e instanceof A&&null!=e.outputNormal&&(o=e.outputNormal),!0!==e.userData.disableAO&&(o=H("DOUBLE_SIDED",o,e=>N(new k("gl_FrontFacing"),e,e.multiplyScalar(-1))));let l=e.userData?.reflective?C(0):C(1);if(e instanceof i.MeshStandardMaterial){const t=U("roughness",e.roughness??1);l=null!=e.roughnessMap?L(e.roughnessMap).sample(n).g.multiply(t):t}else e instanceof A&&null!=e.outputRoughness&&(l=e.outputRoughness);let h=null;(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshBasicMaterial)&&null!=e.lightMap&&(h=L(e.lightMap).sample(n).rgb.multiplyScalar(e.lightMapIntensity));let u,c=C(0);if(e instanceof i.MeshStandardMaterial){const t=U("metalness",e.metalness??0);c=null!=e.metalnessMap?L(e.metalnessMap).sample(n).b.multiply(t):t}else e instanceof A&&e.outputRoughness;let p=C(1);e instanceof i.MeshStandardMaterial?null!=e.aoMap&&(u=L(e.aoMap).sample(n).r,p=U("aoMapIntensity",e.aoMapIntensity)):e instanceof A&&e.outputRoughness;const f=U("opacity",e.opacity??1);let g=C(1);e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshBasicMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial?(null!=e.alphaMap&&(g=L(e.alphaMap).sample(n).r),g=g.multiply(f)):e instanceof A&&null!=e.outputOpacity&&(g=e.outputOpacity);let v=W(0,1);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshBasicMaterial){const t=E("color",(new i.Vector3).setFromColor(e.color));null!=e.map?(v=L(e.map).sample(n).multiply(W(t,1)),g=g.multiply(v.w)):v=W(t,1)}const M=!0===e.userData.hasBloom;let T=D(0);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial){const t=E("emissive",(new i.Vector3).setFromColor(e.emissive));T=null!=e.emissiveMap?L(e.emissiveMap).sample(n).rgb.multiply(t):t,T=T.multiplyScalar(e.emissiveIntensity)}else e instanceof A&&null!=e.outputEmissive&&(T=e.outputEmissive);const b=e instanceof d&&null!=e.uniforms[te],x=e instanceof d&&null!=e.uniforms[de],P=e instanceof d&&null!=e.uniforms[he],y=e.transparent&&e.alphaTest<=.01||e.blending===i.AdditiveBlending,w=U("alphaTest",e.alphaTest);let j,V=e.alphaTest>0?g.lt(w):y&&t===De.opaque?g.lt(.8):S(!1);!0===e.userData.isDecal&&(V=V.or(Ue)),j=y?q(0,0,0,0):(a=o,I(a).multiplyScalar(.5).addScalar(.5)).rgba(l);const z=e instanceof A?e.outputPosition:void 0,$=e instanceof A?e.outputTransform:void 0;let X,Y=W("black",1);if(e instanceof A&&null!=e.outputColor)Y=e.outputColor;else if(e instanceof i.MeshStandardMaterial)Y=F({color:v,metalness:c,roughness:l,emissive:T.rgb,normal:o,ambientOcclusion:u,ambientOcclusionIntensity:p,bakedLight:h});else if(e instanceof i.MeshLambertMaterial||e instanceof i.MeshPhongMaterial)Y=B({color:v.rgb});else if(e instanceof i.MeshBasicMaterial){let e=v.rgb,t=h??D("white");null!=u&&(t=t.multiplyScalar(u.subtract(1).multiply(p).add(1))),e=e.multiply(t),Y=e.rgba(g)}else e instanceof i.MeshToonMaterial&&(Y=O({color:v,emissive:T.rgb,normal:o,ambientOcclusion:u,ambientOcclusionIntensity:p,bakedLight:h}));(e instanceof A||e instanceof i.MeshStandardMaterial)&&(X=e.envMap);let Q=!0;(e instanceof m||e instanceof i.MeshBasicMaterial||e instanceof i.ShaderMaterial)&&(Q=e.fog);let K=W(Y.rgb,g);Q&&(K=new FogNode(K)),r=new A({transform:$,position:null==$?z:void 0,outputs:[K,T.rgba(t===De.opaque?w:M?1:0),j],opacity:g,outputEncoding:!1,fog:Q,transparent:e.transparent,lights:!0,envMap:X,discard:V}),e instanceof i.MeshStandardMaterial&&null!=e.envMap&&null!=r.uniforms.envMapIntensity&&(r.uniforms.envMapIntensity.value=e.envMapIntensity),(e instanceof A||e instanceof i.MeshStandardMaterial)&&this.applyEnvMap(r),e instanceof A&&Object.assign(r.defines,e.defines),r.userData.mrtOutputs=3,r.forceSinglePass=e.forceSinglePass,r.side=e.side,r.blending=e.blending,y?(r.depthWrite=!e.transparent,r.depthTest=e.depthTest,r.colorWrite=t===De.transparent):(r.depthWrite=e.depthWrite,r.depthTest=e.depthTest),r.visible=e.visible,r.alphaTest=e.alphaTest,r.alphaHash=e.alphaHash,t===De.opaque?(r.visible&&(r.visible=!b&&!x&&!P),r.visible&&(r.visible=!y)):t===De.transparent&&r.visible&&(r.visible=y||b||x||P),Object.assign(r.userData,e.userData),r.visible&&(this.csm.setupMaterial(r),e instanceof d&&Object.assign(r.uniforms,e.uniforms)),s.set(e,r)}var a;return r.visible&&e instanceof d&&this.updateUniformValues(e,r),r}loop(e,t=!1){const s=this.stats,r=s.addPanel(new J.Panel("Calls","#83f","#002")),a=s.addPanel(new J.Panel("Triangles","#c32","#002"));let l;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&(l=new ce(this.renderer.getContext()),s.addPanel(l)),this.showStats=t;let h=10,d=1e3;const u=()=>{const e=this.renderer.info.render.calls;e>h&&(h=e,setTimeout(()=>h=10,5e3)),r.update(e,h);const t=this.renderer.info.render.triangles;t>d&&(d=t,setTimeout(()=>d=1e3,5e3)),a.update(t,d)};performance.now();i.Ray.prototype.intersectTriangle;this.resizeRender();const c=[],p=[],m=[];let f=0;const g=new n,v=new n;let M=0;let T=this.paused;const b=t=>{const r=this.renderer.getContext();if(this.paused&&this.running&&r.drawingBufferHeight>1)return setTimeout(()=>b(t),500),void(T=!0);this.renderer.clear(),this.applyPostProcessSettings(),this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,s.begin(),this.showStats&&l?.startQuery(),this.ssrPass.gpuPanel=l;let a=(t*=.001)-f;if(f=t,T&&(a=.016,T=!1),g.copy(this.camera.matrixWorld),a>1){let t=a;for(;t>.05;)e(Ve),t-=Ve;e(t)}else e(a);this.onLoopCallbacks.forEach(e=>e(a)),this.camera?.updateMatrixWorld(),v.copy(this.camera.matrixWorld),t-M>.08&&!v.equals(g)&&(this.renderer.shadowMap.needsUpdate=!0,M=t),this.csm.update();let n=!1;c.length=0,p.length=0,m.length=0;const h=Ge;ke.multiplyMatrices(this.camera.projectionMatrix,this.camera.matrixWorldInverse),h.setFromProjectionMatrix(ke);let d=!1,x=!1,P=!1;this.scene.traverseVisible(e=>{if(this.setupCsm(e),this.outlineEffect.apply(e),e instanceof Se&&(d=!0),e instanceof o&&this.initCustomDepthMaterial(e),(e instanceof o||e instanceof i.Sprite)&&(this.initResolutionUniform(e.material),this.initNormalUniform(e.material),this.initShadowUniform(e,e.material),null!=this.scene.environment&&function(e,t){if(Array.isArray(e.material))for(const s of e.material)t(s);else null!=e.material&&t(e.material)}(e,e=>this.applyEnvMap(e)),!0===e.material?.userData?.hasBloom&&(n=!0)),(e instanceof o||e instanceof i.Sprite)&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[te])&&isObjectInFrustum(e,h)?(this.initDepthUniform(e.material),x=!0):e instanceof X&&(e.visible=!1,p.push(e)),(e instanceof o||e instanceof i.Sprite)&&e.material?.uniforms&&null!=e.material?.uniforms[he]&&isObjectInFrustum(e,h)&&e.material instanceof A&&this.initAoUniform(e.material),(e instanceof o||e instanceof i.Sprite)&&e.material?.uniforms&&null!=e.material?.uniforms[de]&&isObjectInFrustum(e,h)&&(m.push(e),e.material.uniforms[de].value=this.sceneColorRenderTarget.texture,P=!0),e instanceof o&&e.material?.uniforms&&null!=e.material?.uniforms[le])e.material.uniforms[le].value=t;else if(e instanceof o&&Array.isArray(e.material))for(const s of e.material)s.uniforms&&null!=s.uniforms[le]&&(s.uniforms[le].value=t)}),this.bloomPass.enabled=n,this.renderer.setRenderTarget(this.gRenderTarget),this.renderer.clear(),this.renderScene(De.opaque),this.aoPass.output=Z.OUTPUT.Off,(x||P)&&(this.fquadCopyOpaque.material.uniforms.tSceneColor.value=this.gRenderTarget.textures[0],this.fquadCopyOpaque.material.uniforms.tDepthTexture.value=this.gRenderTarget.depthTexture,this.initResolutionUniform(this.fquadCopyOpaque.material),this.renderer.setRenderTarget(this.sceneColorRenderTarget),this.renderer.clear(),this.fquadCopyOpaque.render(this.renderer),this.renderer.setRenderTarget(this.gRenderTarget)),m.length,c.forEach(e=>e.visible=!0),p.forEach(e=>e.visible=!0),m.forEach(e=>e.visible=!0),this.aoPass.enabled,this.ssrPass&&(this.ssrPass.elapsedTime=t),this.volumetricFogPass&&d&&this.volumetricFogPass.update(this.camera,this.gRenderTarget,this.csm,this.scene);try{!this.paused&&this.running&&(this.render(a),this.showStats&&l?.endQuery(),this.showStats&&u(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}s.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout(()=>{requestAnimationFrame(b)},1e3/this.fpsCap):requestAnimationFrame(b))};!0===this.options.enableXR?this.renderer.setAnimationLoop(b):requestAnimationFrame(b)}renderScene(e){Qe.clear(),Ke.length=0;fe(this.scene,t=>{if(Je(t))return Ke.push(t),t.visible=!1,!1;if(t instanceof o){Qe.set(t,t.material);let s=!1;if(Array.isArray(t.material)){t.material=t.material.slice();for(let i=0;i<t.material.length;i++)t.material[i]=this.createGBufferMaterial(t.material[i],e),s||(s=t.material[i].visible)}else t.material=this.createGBufferMaterial(t.material,e),s||(s=t.material.visible);s?t.visible=!0:null!=t.children&&0!=t.children.length||(Ke.push(t),t.visible=!1)}});const t=this.scene.matrixWorldAutoUpdate,s=this.scene.matrixAutoUpdate,i=this.renderer.shadowMap.autoUpdate;e!==De.opaque&&(this.renderer.shadowMap.autoUpdate=!1,this.scene.matrixWorldAutoUpdate=!1,this.scene.matrixAutoUpdate=!1);try{this.renderer.render(this.scene,this.camera)}catch(e){console.warn("Render failed",e)}e===De.opaque&&Qe.forEach((e,t)=>{!Array.isArray(e)&&!Array.isArray(t.material)&&e instanceof d&&this.updateLightUniformValues(t.material,e)}),Qe.forEach((e,t)=>{t.material=e}),Ke.forEach((e,t)=>{e.visible=!0,e.updateMatrixWorld(!0)}),this.renderer.shadowMap.autoUpdate=i,this.scene.matrixWorldAutoUpdate=t,this.scene.matrixAutoUpdate=s}getEnvTexture(e){null==this.pmremGenerator&&(this.pmremGenerator=new i.PMREMGenerator(this.renderer),this.pmremGenerator.compileEquirectangularShader());let t=this.pmremGeneratorResults.get(e);return null==t&&(t=this.pmremGenerator.fromEquirectangular(e).texture,this.pmremGeneratorResults.set(e,t)),t.colorSpace=i.SRGBColorSpace,t}applyPostProcessSettings(){if(0==this.postProcessVolumes.length)return this.lutPass.enabled=!1,void(this.colorPass.enabled=!1);var e;(e=this.postProcessSettings).tonemapMapping=void 0,e.tonemapExposure=1,e.envIntensity=1,e.envTexture=void 0,e.vignetteIntensity=0,e.colorTint=new i.Color("white"),e.colorTintIntensity=0,e.depthFocus=void 0,e.depthAperture=void 0,e.depthMaxBlur=void 0,e.temperature=6500,e.temperatureTint=0,e.lut=void 0,e.lutIntensity=0;const t=this.postProcessSettings;let s,r=!1,a=!1,n=!1,o=!1;if(null==this.camera)return;const h=this.camera.getWorldPosition(Ne);let d=[];for(const e of this.postProcessVolumes){if(!_e(e.object))continue;let l=e.blendWeight??1;const u=e.distanceToPoint(h);u>e.blendRadius||(e.blendRadius>0&&(l*=ge(1-u/e.blendRadius,0,1)),l>1&&(l=1),l>0&&(d.push(e),void 0!==e.settings.tonemapMapping&&(t.tonemapMapping=e.settings.tonemapMapping),void 0!==e.settings.tonemapExposure&&(t.tonemapExposure=i.MathUtils.lerp(t.tonemapExposure,e.settings.tonemapExposure,l)),void 0!==e.settings.envTexture&&(t.envTexture=e.settings.envTexture),void 0!==e.settings.envIntensity&&(t.envIntensity=i.MathUtils.lerp(t.envIntensity,e.settings.envIntensity,l)),void 0!==e.settings.vignetteIntensity&&(t.vignetteIntensity=i.MathUtils.lerp(t.vignetteIntensity,e.settings.vignetteIntensity,l),a=!0),void 0!==e.settings.colorTint&&void 0!==e.settings.colorTintIntensity&&e.settings.colorTintIntensity>0&&(t.colorTint=t.colorTint.lerp(e.settings.colorTint,l),o=!0),void 0!==e.settings.colorTintIntensity&&(t.colorTintIntensity=i.MathUtils.lerp(t.colorTintIntensity,e.settings.colorTintIntensity,l)),void 0!==e.settings.depthFocus&&(r=!0,t.depthFocus=void 0!==t.depthFocus?i.MathUtils.lerp(t.depthFocus,e.settings.depthFocus,l):e.settings.depthFocus),void 0!==e.settings.depthAperture&&(r=!0,t.depthAperture=void 0!==t.depthAperture?i.MathUtils.lerp(t.depthAperture,e.settings.depthAperture,l):e.settings.depthAperture),void 0!==e.settings.depthMaxBlur&&(r=!0,t.depthMaxBlur=void 0!==t.depthMaxBlur?i.MathUtils.lerp(t.depthMaxBlur,e.settings.depthMaxBlur,l):e.settings.depthMaxBlur),void 0!==e.settings.temperature&&(t.temperature=i.MathUtils.lerp(t.temperature,e.settings.temperature,l)),void 0!==e.settings.temperatureTint&&(t.temperatureTint=i.MathUtils.lerp(t.temperatureTint,e.settings.temperatureTint,l)),void 0!==e.settings.lut&&(s=e.settings.lut,n=!0),void 0!==e.settings.lutIntensity&&(t.lutIntensity=i.MathUtils.lerp(t.lutIntensity,e.settings.lutIntensity,l),n=!0)))}this.renderer.toneMapping=t.tonemapMapping??i.NoToneMapping,this.renderer.toneMappingExposure=t.tonemapExposure,null!=t.envTexture&&(this.scene.environment=this.getEnvTexture(t.envTexture)),this.scene.environmentIntensity=t.envIntensity,this.colorPass.vignetteIntensity=t.vignetteIntensity,this.colorPass.vignetteEnabled=a,this.colorPass.colorTint=t.colorTint,this.colorPass.colorTintIntensity=t.colorTintIntensity,this.colorPass.enabled=a||o,r&&this.camera instanceof l?(this.dofPass.enabled=!0,void 0!==t.depthFocus&&(this.dofPass.uniforms.focus.value=t.depthFocus),void 0!==t.depthAperture&&(this.dofPass.uniforms.aperture.value=t.depthAperture),void 0!==t.depthMaxBlur&&(this.dofPass.uniforms.maxblur.value=t.depthMaxBlur)):this.dofPass.enabled=!1,this.colorPass.temperature=t.temperature,this.colorPass.temperatureTint=t.temperatureTint,this.lutPass.enabled=n,n&&(null!=s&&(s.flipY=!0,s.generateMipmaps=!1),this.lutPass.lut=s,this.lutPass.intensity=t.lutIntensity)}renderOverlay(){if(0===this.overlayCameras.size)return;const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.previousClientWith/2,s=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let i=0;i<e.length;i++)this.renderer.clearDepth(),this.renderer.setViewport(t-s/2+this.insetWidth*i+this.insetMargin*i,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[i])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){if(0===this.composer.renderTarget1.width||0===this.composer.renderTarget1.height)return;if(0===this.composer.renderTarget2.width||0===this.composer.renderTarget2.height)return;let t=!1;if(this.ssrPass.enabled&&!1!==this.options?.reflection?.enabled){const e=this.ssrPass.selects??[];e.length=0,this.scene.traverseVisible(t=>{t instanceof o&&!0===t.material.userData?.reflective&&isObjectInFrustum(t,Ge)&&e.push(t)}),this.ssrPass.selects=e,0==e.length&&(this.ssrPass.enabled=!1),t=!0}this.options.bloom,this.composer.render(e),this.scene.matrixWorldAutoUpdate=!0,this.scene.matrixAutoUpdate=!0,t&&(this.ssrPass.enabled=!0)}hasBloom(){return null!=me(this.scene,e=>e instanceof o&&!0===e.material?.userData?.hasBloom)}darkenNonBloomed(e){if((e instanceof o||e instanceof i.Sprite||e instanceof i.Line)&&e.visible&&(null==e.material.userData||!0!==e.material.userData.hasBloom)){if(e.material?.id===Be.id)return;this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=Be:(e.visible=!1,this.bloomHidden.push(e))}else"TransformControlsPlane"!==e.type&&"TransformControlsGizmo"!==e.type||(e.visible=!1,this.bloomHidden.push(e))}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof d&&(e.uniforms[te].value=this.sceneColorRenderTarget.textures[1],this.camera instanceof l&&(null!=e.uniforms[ie]&&(e.uniforms[ie].value=this.camera.near),null!=e.uniforms[se]&&(e.uniforms[se].value=this.camera.far)))}initNormalUniform(e){e instanceof d&&null!=e.uniforms[ae]&&(e.uniforms[ae].value=this.gRenderTarget.textures[2])}initShadowUniform(e,t){t instanceof A&&t.uniforms.receiveShadow&&(t.uniforms.receiveShadow.value=e.receiveShadow)}initResolutionUniform(e){if(e instanceof d&&null!=e.uniforms[re]){const t=this.previousClientWith,s=this.previousClientHeight;e.uniforms[re].value.set(t*this.renderer.getPixelRatio(),s*this.renderer.getPixelRatio())}}initAoUniform(e){if(this.aoPass.enabled){e.uniforms[he].value=this.aoPass.pdRenderTarget.texture,null==e.defines.USE_SSAO_MAP&&(e.defines.USE_SSAO_MAP="",e.needsUpdate=!0),e.defines.USE_SSAO_MAP="";const t=this.tbufferMaterialCache.get(e);null!=t&&this.initAoUniform(t)}else if(null!=e.defines.USE_SSAO_MAP){delete e.defines.USE_SSAO_MAP,e.needsUpdate=!0;const t=this.tbufferMaterialCache.get(e);null!=t&&this.initAoUniform(t)}}initCustomDepthMaterial(e){if(null!=e.customDepthMaterial||!e.castShadow)return;const t=e.material;if(t instanceof A&&!t.transparent&&t.depthWrite){let s=this._customDepthMaterialCache.get(t);if(null==s){const e=we(ye);let i;null!=t.alphaTest&&t.alphaTest>0&&null!=t.outputOpacity&&(i=t.outputOpacity.lt(t.alphaTest)),s=new A({color:e,discard:i}),this._customDepthMaterialCache.set(t,s)}e.customDepthMaterial=s}}};je=e=t([ee(),s("design:paramtypes",[HTMLElement,Object])],je);export{je as RenderingView};export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const Ve=.05;function _e(e){let t=e;for(;t;){if(!1===t.visible)return!1;t=t.parent}return!0}Z.prototype.overrideVisibility=function(){const e=this.scene,t=this._visibilityCache;e.traverse(function(e){if(t.set(e,e.visible),(e.isPoints||e.isLine||e.isTransformControls||e.isSprite)&&(e.visible=!1),null!=e.material){let t=!1,s=!1;if(Array.isArray(e.material)){for(const s of e.material)if(null!=s.alphaTest&&s.alphaTest>0){t=!0;break}}else null!=e.material.alphaTest&&e.material.alphaTest>0?t=!0:!0===e.material.userData.isDecal&&(s=!0);s&&(e.visible=!1)}})};const Ge=new i.Frustum,qe=new i.Box3,ke=new i.Matrix4;export function isObjectInFrustum(e,t){const s=qe.setFromObject(e);return t.intersectsBox(s)}const Ne=new i.Vector3;const He=new n,ze=new p;function $e(e,t,s=new i.Matrix3){return ze.copy(e),ze.x*=-1,ze.y*=-1,ze.z*=-1,t.isCubeTexture&&!1===t.isRenderTargetTexture&&(ze.y*=-1,ze.z*=-1),s.setFromMatrix4(He.makeRotationFromEuler(ze))}const Xe=new A({outputs:[q(0,0,0,0),q(0,0,0,0),W(D("white"),Fe(4))],transparent:!0}),Ye=new i.MeshBasicMaterial({color:"blue",transparent:!0,opacity:.5});Xe.depthWrite=!1;new o(new i.BoxGeometry(4,4,4),Ye);const Qe=new Map,Ke=[];function Je(e){return e instanceof i.Sprite||e.isPoints||e.isLine||e.isTransformControls||e.isTransformControlsGizmo||e instanceof o&&Ze(e,e.material)}function Ze(e,t){return null==t||(Array.isArray(t)?t.some(t=>Ze(e,t)):t instanceof i.RawShaderMaterial||t instanceof i.ShaderMaterial&&!(t instanceof A))}class et extends Ee{constructor(e,t,s){super(),this.scene=e,this.camera=t,this.gRenderTarget=s,this.needsSwap=!1}render(e,t,s,i,r){const a=e.autoClear;e.autoClear=!1;const n=this.scene.matrixWorldAutoUpdate,l=this.scene.matrixAutoUpdate,h=e.shadowMap.autoUpdate;this.scene.matrixAutoUpdate=!1,e.shadowMap.autoUpdate=!1;const d=s.depthTexture;s.depthTexture=this.gRenderTarget.depthTexture,e.setRenderTarget(s),Ke.length=0;let u=0;this.scene.traverseVisible(e=>{const t=Je(e);e instanceof o&&!t?(Ke.push(e),e.visible=!1):t&&u++}),u>0&&e.render(this.scene,this.camera),Ke.forEach((e,t)=>{e.visible=!0}),e.setRenderTarget(null),e.autoClear=a,s.depthTexture=d,this.scene.matrixWorldAutoUpdate=n,this.scene.matrixAutoUpdate=l,e.shadowMap.autoUpdate=h}}class tt extends Ee{constructor(e){super(),this.fn=e}render(e,t,s,i,r){this.fn(e,t,s,i,r)}}const st=["ambientLightColor","cameraNear","directionalLightShadows","directionalLights","directionalShadowMap","directionalShadowMatrix","fogColor","fogDensity","fogFar","fogNear","hemisphereLights","lightProbe","ltc_1","ltc_2","pointLightShadows","pointLights","pointShadowMap","pointShadowMatrix","rectAreaLights","shadowFar","spotLightMap","spotLightMatrix","spotLightShadows","spotLights","spotShadowMap"],it=E("fogColor");export class FogNode extends ${constructor(e,t=it){super(),this.source=e,this.fogColor=t}compile(e){const t=e.variable(),s=e.get(this.source.rgb),i=e.get(this.source.a),r=e.get(this.fogColor),a=e.get(U("fogFar")),n=e.get(U("fogNear")),o=e.get(U("fogDensity")),l=e.get(V(j.mvPosition.z));return{pars:"\n ",chunk:`\n #ifdef FOG_EXP2\n float fogFactor_${t} = 1.0 - exp( - ${o} * ${o} * ${l} * ${l} );\n #else\n float fogFactor_${t} = smoothstep( ${n}, ${a}, ${l} );\n #endif\n vec4 color_vec4_${t} = vec4(mix(${s}, ${r}, fogFactor_${t}), ${i});\n `,out:`color_vec4_${t}`}}}/*
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var e;import{__decorate as t,__metadata as s}from"tslib";import*as i from"three";import{Color as r,Material as a,Matrix4 as n,Mesh as o,PerspectiveCamera as l,ShaderChunk as h,ShaderMaterial as d,WebGLRenderTarget as u,Texture as c,Euler as p,MeshStandardMaterial as m}from"three";import{CopyShader as f,EffectComposer as g,FXAAShader as v,GammaCorrectionShader as M,LUTPass as T,RenderPass as b,ShaderPass as x,VRButton as P}from"three-stdlib";import{CSMShader as y,CSMUtil as w}from"./csm.js";import{bool as S,colorToNormal as R,float as C,NodeShaderMaterial as A,standardMaterial as F,uniformFloat as U,uniformVec3 as E,toonMaterial as O,lambertMaterial as B,normalize as I,rgb as D,rgba as W,textureSampler2d as L,transformed as j,varying as V,varyingAttributes as _,varyingTransformed as G,vec4 as q,BooleanExpression as k,select as N,ifDefApply as H,uniformSampler2d as z,RgbaNode as $}from"three-shader-graph";import{Reflector as X}from"three-stdlib";import{BokehPass as Y,OutputPass as Q}from"three/examples/jsm/Addons.js";import{CSM as K}from"three/examples/jsm/csm/CSM.js";import J from"three/examples/jsm/libs/stats.module.js";import{GTAOPass as Z}from"three/examples/jsm/postprocessing/GTAOPass.js";import{Service as ee}from"typedi";import{depthUniformName as te,farUniformName as se,nearUniformName as ie,resolutionUniformName as re,sceneNormalUniformName as ae,screenUV as ne,supportsDepthTextureExtension as oe}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as le}from"./shader-nodes/time.js";import{aoMapUniformName as he,sceneMapUniformName as de}from"./shader-nodes/scene-sample.js";import{DepthPass as ue}from"./utils/three/depth-pass.js";import{GPUStatsPanel as ce}from"./utils/three/gpu-stats-panel.js";import{OutlinePass as pe}from"./utils/three/outline-pass.js";import{findFirstVisibleObject as me,traverseVisibleStop as fe}from"./utils/three/traverse.js";import{clamp as ge}from"./utils/math.js";import{ColorPass as ve}from"./rendering/color-pass.js";import{SSRPass as Me}from"./rendering/ssr/SSRPass.js";import{SSRShader as Te}from"./rendering/ssr/SSRShader.js";import{VolumetricFogPass as be}from"./rendering/fog/volumetric-fog-pass.js";import{OutlineEffect as xe}from"./rendering/outline-effect.js";import{UnrealBloomPass as Pe}from"./rendering/bloom/UnrealBloomPass.js";import{highPrecisionEyeDepth as ye}from"./shader-nodes/depth.js";import{packDepthToRGBA as we}from"three-shader-graph";import{FogVolumeObject as Se}from"./rendering/fog/fog-volume-object";import{ParallaxStandardMaterial as Re}from"./shader/builtin/standard-shader.js";import{parallaxOcclusionMapping as Ce}from"./shader-nodes/pom.js";import{FullScreenQuad as Ae}from"three-stdlib";import{edgeDepthEffect as Fe}from"./shader-nodes/effects";import{decalDiscard as Ue}from"./shader-nodes/decal.js";import{Pass as Ee}from"three/examples/jsm/Addons.js";w.patchSetupMaterial();const Oe=document.createElement("div");Oe.style.position="absolute",Oe.style.left="50%",Oe.style.top="50%",Oe.style.color="black",Oe.style.zIndex="999";(new i.Layers).set(9);const Be=new i.MeshBasicMaterial({color:"black"}),Ie=new i.MeshDepthMaterial;var De;Ie.depthPacking=i.RGBADepthPacking,Ie.blending=i.NoBlending,Ie.side=i.DoubleSide,function(e){e[e.opaque=0]="opaque",e[e.transparent=1]="transparent"}(De||(De={}));const We=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let Le=0,je=e=class{setPaused(e){this.paused=e}resizeRender(){const e=this.container.clientWidth,t=this.container.clientHeight;this.previousClientWith===e&&this.previousClientHeight===t||0!==e&&0!==t&&(this.previousClientWith=e,this.previousClientHeight=t,this.camera instanceof l&&(this.camera.aspect=e/t,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(e,t),this.composer.setSize(e*this.resolutionScale,t*this.resolutionScale),this.dofPass.setSize(e*this.resolutionScale,t*this.resolutionScale),this.ssrPass.setSize(e*this.resolutionScale,t*this.resolutionScale),this.fxaaPass.setSize(e*this.renderer.getPixelRatio(),t*this.renderer.getPixelRatio()),this.fxaaPass.uniforms.resolution.value.set(1/(e*this.renderer.getPixelRatio()),1/(t*this.renderer.getPixelRatio())),this.createGRenderTarget(),this.phasedRenderPass.gRenderTarget=this.gRenderTarget,this.bloomPass.emissiveTexture=this.gRenderTarget.textures[1],this.ssrPass.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),this.aoPass.setSize(e*this.resolutionScale,t*this.resolutionScale),this.aoPass.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),this.sceneColorRenderTarget.dispose(),this.sceneColorRenderTarget=this.createSceneColorRenderTarget(this.renderer,this.container),this.copyPass.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[0],this.copyPass.material.uniformsNeedUpdate=!0)}addPostProcessVolume(e){if(0===this.postProcessVolumes.length)this.postProcessVolumes.push(e);else{let t=!1;for(let s=0;s<this.postProcessVolumes.length;s++)if(e.priority<this.postProcessVolumes[s].priority){this.postProcessVolumes.splice(s,0,e),t=!0;break}t||this.postProcessVolumes.push(e)}}removePostProcessVolume(e){const t=this.postProcessVolumes.indexOf(e);t>-1&&this.postProcessVolumes.splice(t,1)}constructor(t,s={}){this.container=t,this.options=s,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.postProcessVolumes=[],this.postProcessSettings={},this._id=Le++,this.fquadCopy=new Ae(new d(f)),this.fquadCopyOpaque=new Ae(new A({outputs:[z("tSceneColor",new c).sample(ne),q(z("tDepthTexture",new i.DepthTexture(1,1)).sample(ne).r)]})),this.fquadBlendAO=(()=>{const e=q(1),t=new A({outputs:[z("tAO",new c).sample(ne),e,e],transparent:!0});t.depthWrite=!1,t.depthTest=!1,t.blending=i.MultiplyBlending;return new Ae(t)})(),this.resolutionScale=1,this.maxPixelRatio=We?1:window.devicePixelRatio,this.onResize=()=>{if(this.resizeRender(),!this.paused)try{this.render()}catch(e){}},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!0,this.onLoopCallbacks=[],this.stats=new J,this._showStats=!0,this.gbufferMaterialCache=new Map,this.tbufferMaterialCache=new Map,this.pmremGeneratorResults=new WeakMap,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new r,this.hadBloom=!1,this.bloomStoredMaterials={},this.bloomHidden=[],this._customDepthMaterialCache=new WeakMap,null!=s.maxPixelRatio&&(this.maxPixelRatio=s.maxPixelRatio),window.renderer=this.renderer=new i.WebGLRenderer({antialias:!1,powerPreference:"high-performance"});new i.MeshStandardMaterial({color:"#ccc"});this.scene=new i.Scene,this.scene.matrixWorldAutoUpdate=!0,this.scene.updateMatrixWorld=function(e){const t=this.children;for(let s=0,i=t.length;s<i;s++){t[s].updateMatrixWorld(e)}}.bind(this.scene),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(P.createButton(this.renderer));const a=new xe(this.renderer,{defaultThickness:.005,defaultColor:[0,0,0],defaultAlpha:1,defaultKeepAlive:!0});this.outlineEffect=a,this.createGRenderTarget(),this.composer=new g(this.renderer);var n=(t.clientWidth||1)/(t.clientHeight||1);const o=new i.PerspectiveCamera(45,n,.5,800);o.layers.enable(19),this.setCamera(o),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=i.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=s.shadows?.autoUpdate??!1,this.renderer.outputColorSpace=i.SRGBColorSpace,this.renderer.toneMapping=i.NoToneMapping,this.renderer.toneMappingExposure=1,this.renderer.gammaFactor=1.4,w.renderingView=this,this.isDepthTextureExtensionSupported=oe(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget=this.createSceneColorRenderTarget(this.renderer,this.container);const l=new i.Vector2(t.clientWidth,t.clientHeight),h=(new b(this.scene,this.camera),new x(f,"prevtexture"));h.enabled=!0,h.needsSwap=!0,h.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[0],this.copyPass=h;const u=new Pe(l,1.5,.4,.85);u.threshold=1,u.strength=.9,u.radius=.5,this.bloomPass=u;const p=new Z(this.scene,this.camera,t.clientWidth,t.clientWidth,{});p.normalRenderTarget?.dispose(),p.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),p.output=Z.OUTPUT.Off,p.enabled=!1,this.aoPass=p,this.fquadBlendAO.material.uniforms.tAO.value=p.pdRenderTarget.texture,Te.fragmentShader=Te.fragmentShader.replace("if(metalness==0.) return;","if(metalness<0.1) return;");const m=new Me({renderer:this.renderer,scene:this.scene,camera:this.camera,groundReflector:null,selects:[],normalTexture:this.gRenderTarget.textures[2],depthTexture:this.gRenderTarget.depthTexture});m.output=Me.OUTPUT.Default,m.blur=!0,m.fresnel=!1,m.distanceAttenuation=!0,m.maxDistance=50,m.selective=!0,m.bouncing=!1,m.opacity=.4,m.enabled=!1!==this.options?.reflection?.enabled,this.ssrPass=m,!1!==this.options.ao?.enabled&&this.composer.addPass(p);const y=new tt((e,t,s,i,r)=>{this.aoPass.enabled&&(this.initResolutionUniform(this.fquadBlendAO.material),this.renderer.setRenderTarget(this.gRenderTarget),this.fquadBlendAO.render(this.renderer),this.renderer.setRenderTarget(null))});this.composer.addPass(y);const S=new tt((e,t,s,i,r)=>{this.renderer.setRenderTarget(this.gRenderTarget),this.renderScene(De.transparent),this.renderer.setRenderTarget(null)});this.composer.addPass(S),this.composer.addPass(h),this.composer.addPass(m),this.phasedRenderPass=new et(this.scene,this.camera,this.gRenderTarget),this.composer.addPass(this.phasedRenderPass),this.composer.addPass(u),u.emissiveTexture=this.gRenderTarget.textures[1],this.renderer.info.autoReset=!1,this.volumetricFogPass=new be(l),this.composer.addPass(this.volumetricFogPass),this.volumetricFogPass.enabled=!0,this.dofPass=new Y(this.scene,this.camera,{focus:1,aperture:.025,maxblur:.01}),this.dofPass.enabled=!1,this.composer.addPass(this.dofPass);const R=new ve;this.composer.addPass(R),this.colorPass=R,R.vignetteEnabled=!1,this.outlinePass=new pe(new i.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.outlinePass.enabled=!1,this.composer.addPass(this.outlinePass);const C=new x(v);C.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(C),this.fxaaPass=C,this.fxaaPass.enabled=!1,!0===s.enableOutlines&&this.setEnableOutlines(!0),new x(M).clear=!1,this.fixStatsStyle(),this.lutPass=new T({}),this.lutPass.enabled=!1,this.composer.addPass(this.lutPass);const F=new x(f,"prevtexture");F.enabled=!0,F.needsSwap=!1,F.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[1],F.renderToScreen=!0;const U=new Q;this.composer.addPass(U)}fixStatsStyle(){const e=this.stats.dom;e.style.position="absolute";const t=e.getElementsByTagName("canvas");for(let e=0;e<t.length;e++)t.item(e).style.display="inline-block"}setEnableOutlines(e){this.outlinePass.enabled=e,this.fxaaPass.enabled=e}setCamera(e){this.camera=e,this.composer.passes.forEach(t=>{t instanceof b?t.camera=e:t instanceof pe?t.renderCamera=e:(t instanceof ue||t instanceof Z)&&(t.camera=e)}),this.ssrPass&&(this.ssrPass.camera=e),this.aoPass&&(this.aoPass.camera=e),this.phasedRenderPass&&(this.phasedRenderPass.camera=e),null==this.csm?(this.csm=new K({maxFar:100,lightFar:250,lightMargin:20,cascades:We?2:4,shadowMapSize:2048*(We?.5:1),lightDirection:new i.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene,mode:"practical"}),this.csm&&Array.isArray(this.csm.lights),this.csm.fade=!0,h.lights_fragment_begin=y.lights_fragment_begin):(this.csm.camera=this.camera,this.camera),this.csm.updateFrustums()}setSelectedObjects(e){if(null==this.outlinePass)return;const t=new Map;for(const s of e)t.set(s.uuid,s);for(const s of e)s.traverse(e=>{e.uuid!==s.uuid&&t.has(e.uuid)&&t.delete(e.uuid)});this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t,s){const r=new i.WebGLRenderTarget(t.clientWidth*s,t.clientHeight*s);return r.texture.minFilter=i.NearestFilter,r.texture.magFilter=i.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,r.depthTexture=new i.DepthTexture(128,128),r.depthTexture.type=i.UnsignedShortType,r.depthTexture.minFilter=i.NearestFilter,r.depthTexture.magFilter=i.NearestFilter,r}static createAOMaskDepthRenderTarget(e,t){const s=new i.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio(),{type:i.HalfFloatType});return s.texture.minFilter=i.NearestFilter,s.texture.magFilter=i.NearestFilter,s.texture.generateMipmaps=!1,s.stencilBuffer=!1,s.depthTexture=new i.DepthTexture(128,128),s.depthTexture.type=i.UnsignedInt248Type,s.depthTexture.minFilter=i.NearestFilter,s.depthTexture.magFilter=i.NearestFilter,s}createSceneColorRenderTarget(e,t){const s=new i.WebGLRenderTarget(t.clientWidth*this.renderer.getPixelRatio(),t.clientHeight*this.renderer.getPixelRatio(),{count:2,type:i.FloatType,format:i.RGBAFormat,colorSpace:i.SRGBColorSpace,depthBuffer:!1,stencilBuffer:!1});return s.texture.minFilter=i.LinearFilter,s.texture.magFilter=i.LinearFilter,s.texture.generateMipmaps=!1,s}createGRenderTarget(){const e=this.container;null!=this.gRenderTarget&&this.gRenderTarget.dispose(),this.gRenderTarget=new u(e.clientWidth*this.renderer.getPixelRatio(),e.clientHeight*this.renderer.getPixelRatio(),{count:3,minFilter:i.NearestFilter,magFilter:i.NearestFilter,type:i.HalfFloatType,format:i.RGBAFormat}),this.gRenderTarget.depthTexture=new i.DepthTexture(e.clientWidth,e.clientHeight),this.gRenderTarget.depthTexture.type=i.UnsignedIntType,this.gRenderTarget.depthTexture.minFilter=i.NearestFilter,this.gRenderTarget.depthTexture.magFilter=i.NearestFilter,this.gRenderTarget.texture.generateMipmaps=!1,this.gRenderTarget.stencilBuffer=!1}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.gRenderTarget.dispose(),this.aoMaskDepthRenderTarget.dispose(),this.sceneColorRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren(),this.volumetricFogPass.dispose(),w.clearSceneCache(this.scene)}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);t>=0&&this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}applyEnvMap(e){if(null!=this.scene.environment&&(e instanceof A&&(null==e.envMap||e.userData.useSceneEnv)&&(e.userData.useSceneEnv=!0,null==e.uniforms.envMap&&(e.uniforms.envMap={value:this.scene.environment},e.uniformsNeedUpdate=!0,e.uniforms.envMapRotation={value:$e(this.scene.environmentRotation,this.scene.environment,new i.Matrix3)}),null==e.uniforms.envMapIntensity&&(e.uniforms.envMapIntensity={value:1},e.uniformsNeedUpdate=!0),e.uniforms.envMap.value=this.scene.environment,e.uniforms.envMapIntensity.value=this.scene.environmentIntensity,e.envMap=this.scene.environment),e instanceof A||e instanceof i.MeshStandardMaterial)){const t=this.gbufferMaterialCache.get(e);null==t||this.gbufferMaterialCache.has(t)||this.applyEnvMap(t)}}setupCsm(e){if(e instanceof i.Mesh||e instanceof i.SkinnedMesh)if(e.material instanceof Array)for(const t of e.material)this.csm.setupMaterial(t);else this.csm.setupMaterial(e.material)}updateUniformValues(e,t){const s=e.uniforms,i=t.uniforms;for(const e in s){const t=i[e],r=s[e].value;null!=t&&t.value!==r&&(t.value=r)}}updateLightUniformValues(e,t){const s=e.uniforms,i=t.uniforms;for(const e of st){const t=i[e],r=s[e];null!=r&&null!=t&&(t.value=r.value)}}createGBufferMaterial(e,t){const s=t===De.opaque?this.gbufferMaterialCache:this.tbufferMaterialCache;let r=s.get(e);if(null==r){let n=_.uv;e instanceof Re&&null!=e.heightMap&&(n=Ce(n,L(e.heightMap),C(e.heightScale??1)));let o=G.normal;e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial?null!=e.normalMap&&(o=R(L(e.normalMap).sample(n),e.normalScale.x??1)):e instanceof A&&null!=e.outputNormal&&(o=e.outputNormal),!0!==e.userData.disableAO&&(o=H("DOUBLE_SIDED",o,e=>N(new k("gl_FrontFacing"),e,e.multiplyScalar(-1))));let l=e.userData?.reflective?C(0):C(1);if(e instanceof i.MeshStandardMaterial){const t=U("roughness",e.roughness??1);l=null!=e.roughnessMap?L(e.roughnessMap).sample(n).g.multiply(t):t}else e instanceof A&&null!=e.outputRoughness&&(l=e.outputRoughness);let h=null;(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshBasicMaterial)&&null!=e.lightMap&&(h=L(e.lightMap).sample(n).rgb.multiplyScalar(e.lightMapIntensity));let u,c=C(0);if(e instanceof i.MeshStandardMaterial){const t=U("metalness",e.metalness??0);c=null!=e.metalnessMap?L(e.metalnessMap).sample(n).b.multiply(t):t}else e instanceof A&&e.outputRoughness;let p=C(1);e instanceof i.MeshStandardMaterial?null!=e.aoMap&&(u=L(e.aoMap).sample(n).r,p=U("aoMapIntensity",e.aoMapIntensity)):e instanceof A&&e.outputRoughness;const f=U("opacity",e.opacity??1);let g=C(1);e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshBasicMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial?(null!=e.alphaMap&&(g=L(e.alphaMap).sample(n).r),g=g.multiply(f)):e instanceof A&&null!=e.outputOpacity&&(g=e.outputOpacity);let v=W(0,1);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshBasicMaterial){const t=E("color",(new i.Vector3).setFromColor(e.color));null!=e.map?(v=L(e.map).sample(n).multiply(W(t,1)),g=g.multiply(v.w)):v=W(t,1)}const M=!0===e.userData.hasBloom;let T=D(0);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial){const t=E("emissive",(new i.Vector3).setFromColor(e.emissive));T=null!=e.emissiveMap?L(e.emissiveMap).sample(n).rgb.multiply(t):t,T=T.multiplyScalar(e.emissiveIntensity)}else e instanceof A&&null!=e.outputEmissive&&(T=e.outputEmissive);const b=e instanceof d&&null!=e.uniforms[te],x=e instanceof d&&null!=e.uniforms[de],P=e instanceof d&&null!=e.uniforms[he],y=e.transparent&&e.alphaTest<=.01||e.blending===i.AdditiveBlending,w=U("alphaTest",e.alphaTest);let j,V=e.alphaTest>0?g.lt(w):y&&t===De.opaque?g.lt(.8):S(!1);!0===e.userData.isDecal&&(V=V.or(Ue)),j=y?q(0,0,0,0):(a=o,I(a).multiplyScalar(.5).addScalar(.5)).rgba(e.userData?.reflective?l:1);const z=e instanceof A?e.outputPosition:void 0,$=e instanceof A?e.outputTransform:void 0;let X,Y=W("black",1);if(e instanceof A&&null!=e.outputColor)Y=e.outputColor;else if(e instanceof i.MeshStandardMaterial)Y=F({color:v,metalness:c,roughness:l,emissive:T.rgb,normal:o,ambientOcclusion:u,ambientOcclusionIntensity:p,bakedLight:h});else if(e instanceof i.MeshLambertMaterial||e instanceof i.MeshPhongMaterial)Y=B({color:v.rgb});else if(e instanceof i.MeshBasicMaterial){let e=v.rgb,t=h??D("white");null!=u&&(t=t.multiplyScalar(u.subtract(1).multiply(p).add(1))),e=e.multiply(t),Y=e.rgba(g)}else e instanceof i.MeshToonMaterial&&(Y=O({color:v,emissive:T.rgb,normal:o,ambientOcclusion:u,ambientOcclusionIntensity:p,bakedLight:h}));(e instanceof A||e instanceof i.MeshStandardMaterial)&&(X=e.envMap);let Q=!0;(e instanceof m||e instanceof i.MeshBasicMaterial||e instanceof i.ShaderMaterial)&&(Q=e.fog);let K=W(Y.rgb,g);Q&&(K=new FogNode(K)),r=new A({transform:$,position:null==$?z:void 0,outputs:[K,T.rgba(t===De.opaque?w:M?1:0),j],opacity:g,outputEncoding:!1,fog:Q,transparent:e.transparent,lights:!0,envMap:X,discard:V}),e instanceof i.MeshStandardMaterial&&null!=e.envMap&&null!=r.uniforms.envMapIntensity&&(r.uniforms.envMapIntensity.value=e.envMapIntensity),(e instanceof A||e instanceof i.MeshStandardMaterial)&&this.applyEnvMap(r),e instanceof A&&Object.assign(r.defines,e.defines),r.userData.mrtOutputs=3,r.forceSinglePass=e.forceSinglePass,r.side=e.side,r.blending=e.blending,y?(r.depthWrite=!e.transparent,r.depthTest=e.depthTest,r.colorWrite=t===De.transparent):(r.depthWrite=e.depthWrite,r.depthTest=e.depthTest),r.visible=e.visible,r.alphaTest=e.alphaTest,r.alphaHash=e.alphaHash,t===De.opaque?(r.visible&&(r.visible=!b&&!x&&!P),r.visible&&(r.visible=!y)):t===De.transparent&&r.visible&&(r.visible=y||b||x||P),Object.assign(r.userData,e.userData),r.visible&&(this.csm.setupMaterial(r),e instanceof d&&Object.assign(r.uniforms,e.uniforms)),s.set(e,r)}var a;return r.visible&&e instanceof d&&this.updateUniformValues(e,r),r}loop(e,t=!1){const s=this.stats,r=s.addPanel(new J.Panel("Calls","#83f","#002")),a=s.addPanel(new J.Panel("Triangles","#c32","#002"));let l;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&(l=new ce(this.renderer.getContext()),s.addPanel(l)),this.showStats=t;let h=10,d=1e3;const u=()=>{const e=this.renderer.info.render.calls;e>h&&(h=e,setTimeout(()=>h=10,5e3)),r.update(e,h);const t=this.renderer.info.render.triangles;t>d&&(d=t,setTimeout(()=>d=1e3,5e3)),a.update(t,d)};performance.now();i.Ray.prototype.intersectTriangle;this.resizeRender();const c=[],p=[],m=[];let f=0;const g=new n,v=new n;let M=0;let T=this.paused;const b=t=>{const r=this.renderer.getContext();if(this.paused&&this.running&&r.drawingBufferHeight>1)return setTimeout(()=>b(t),500),void(T=!0);this.renderer.clear(),this.applyPostProcessSettings(),this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,s.begin(),this.showStats&&l?.startQuery(),this.ssrPass.gpuPanel=l;let a=(t*=.001)-f;if(f=t,T&&(a=.016,T=!1),g.copy(this.camera.matrixWorld),a>1){let t=a;for(;t>.05;)e(Ve),t-=Ve;e(t)}else e(a);this.onLoopCallbacks.forEach(e=>e(a)),this.camera?.updateMatrixWorld(),v.copy(this.camera.matrixWorld),t-M>.08&&!v.equals(g)&&(this.renderer.shadowMap.needsUpdate=!0,M=t),this.csm.update();let n=!1;c.length=0,p.length=0,m.length=0;const h=Ge;ke.multiplyMatrices(this.camera.projectionMatrix,this.camera.matrixWorldInverse),h.setFromProjectionMatrix(ke);let d=!1,x=!1,P=!1;this.scene.traverseVisible(e=>{if(this.setupCsm(e),this.outlineEffect.apply(e),e instanceof Se&&(d=!0),e instanceof o&&this.initCustomDepthMaterial(e),(e instanceof o||e instanceof i.Sprite)&&(this.initResolutionUniform(e.material),this.initNormalUniform(e.material),this.initShadowUniform(e,e.material),null!=this.scene.environment&&function(e,t){if(Array.isArray(e.material))for(const s of e.material)t(s);else null!=e.material&&t(e.material)}(e,e=>this.applyEnvMap(e)),!0===e.material?.userData?.hasBloom&&(n=!0)),(e instanceof o||e instanceof i.Sprite)&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[te])&&isObjectInFrustum(e,h)?(this.initDepthUniform(e.material),x=!0):e instanceof X&&(e.visible=!1,p.push(e)),(e instanceof o||e instanceof i.Sprite)&&e.material?.uniforms&&null!=e.material?.uniforms[he]&&isObjectInFrustum(e,h)&&e.material instanceof A&&this.initAoUniform(e.material),(e instanceof o||e instanceof i.Sprite)&&e.material?.uniforms&&null!=e.material?.uniforms[de]&&isObjectInFrustum(e,h)&&(m.push(e),e.material.uniforms[de].value=this.sceneColorRenderTarget.texture,P=!0),e instanceof o&&e.material?.uniforms&&null!=e.material?.uniforms[le])e.material.uniforms[le].value=t;else if(e instanceof o&&Array.isArray(e.material))for(const s of e.material)s.uniforms&&null!=s.uniforms[le]&&(s.uniforms[le].value=t)}),this.bloomPass.enabled=n,this.renderer.setRenderTarget(this.gRenderTarget),this.renderer.clear(),this.renderScene(De.opaque),this.aoPass.output=Z.OUTPUT.Off,(x||P)&&(this.fquadCopyOpaque.material.uniforms.tSceneColor.value=this.gRenderTarget.textures[0],this.fquadCopyOpaque.material.uniforms.tDepthTexture.value=this.gRenderTarget.depthTexture,this.initResolutionUniform(this.fquadCopyOpaque.material),this.renderer.setRenderTarget(this.sceneColorRenderTarget),this.renderer.clear(),this.fquadCopyOpaque.render(this.renderer),this.renderer.setRenderTarget(this.gRenderTarget)),m.length,c.forEach(e=>e.visible=!0),p.forEach(e=>e.visible=!0),m.forEach(e=>e.visible=!0),this.aoPass.enabled,this.ssrPass&&(this.ssrPass.elapsedTime=t),this.volumetricFogPass&&d&&this.volumetricFogPass.update(this.camera,this.gRenderTarget,this.csm,this.scene);try{!this.paused&&this.running&&(this.render(a),this.showStats&&l?.endQuery(),this.showStats&&u(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}s.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout(()=>{requestAnimationFrame(b)},1e3/this.fpsCap):requestAnimationFrame(b))};!0===this.options.enableXR?this.renderer.setAnimationLoop(b):requestAnimationFrame(b)}renderScene(e){Qe.clear(),Ke.length=0;fe(this.scene,t=>{if(Je(t))return Ke.push(t),t.visible=!1,!1;if(t instanceof o){Qe.set(t,t.material);let s=!1;if(Array.isArray(t.material)){t.material=t.material.slice();for(let i=0;i<t.material.length;i++)t.material[i]=this.createGBufferMaterial(t.material[i],e),s||(s=t.material[i].visible)}else t.material=this.createGBufferMaterial(t.material,e),s||(s=t.material.visible);s?t.visible=!0:null!=t.children&&0!=t.children.length||(Ke.push(t),t.visible=!1)}});const t=this.scene.matrixWorldAutoUpdate,s=this.scene.matrixAutoUpdate,i=this.renderer.shadowMap.autoUpdate;e!==De.opaque&&(this.renderer.shadowMap.autoUpdate=!1,this.scene.matrixWorldAutoUpdate=!1,this.scene.matrixAutoUpdate=!1);try{this.renderer.render(this.scene,this.camera)}catch(e){console.warn("Render failed",e)}e===De.opaque&&Qe.forEach((e,t)=>{!Array.isArray(e)&&!Array.isArray(t.material)&&e instanceof d&&this.updateLightUniformValues(t.material,e)}),Qe.forEach((e,t)=>{t.material=e}),Ke.forEach((e,t)=>{e.visible=!0,e.updateMatrixWorld(!0)}),this.renderer.shadowMap.autoUpdate=i,this.scene.matrixWorldAutoUpdate=t,this.scene.matrixAutoUpdate=s}getEnvTexture(e){null==this.pmremGenerator&&(this.pmremGenerator=new i.PMREMGenerator(this.renderer),this.pmremGenerator.compileEquirectangularShader());let t=this.pmremGeneratorResults.get(e);return null==t&&(t=this.pmremGenerator.fromEquirectangular(e).texture,this.pmremGeneratorResults.set(e,t)),t.colorSpace=i.SRGBColorSpace,t}applyPostProcessSettings(){if(0==this.postProcessVolumes.length)return this.lutPass.enabled=!1,void(this.colorPass.enabled=!1);var e;(e=this.postProcessSettings).tonemapMapping=void 0,e.tonemapExposure=1,e.envIntensity=1,e.envTexture=void 0,e.vignetteIntensity=0,e.colorTint=new i.Color("white"),e.colorTintIntensity=0,e.depthFocus=void 0,e.depthAperture=void 0,e.depthMaxBlur=void 0,e.temperature=6500,e.temperatureTint=0,e.lut=void 0,e.lutIntensity=0;const t=this.postProcessSettings;let s,r=!1,a=!1,n=!1,o=!1;if(null==this.camera)return;const h=this.camera.getWorldPosition(Ne);let d=[];for(const e of this.postProcessVolumes){if(!_e(e.object))continue;let l=e.blendWeight??1;const u=e.distanceToPoint(h);u>e.blendRadius||(e.blendRadius>0&&(l*=ge(1-u/e.blendRadius,0,1)),l>1&&(l=1),l>0&&(d.push(e),void 0!==e.settings.tonemapMapping&&(t.tonemapMapping=e.settings.tonemapMapping),void 0!==e.settings.tonemapExposure&&(t.tonemapExposure=i.MathUtils.lerp(t.tonemapExposure,e.settings.tonemapExposure,l)),void 0!==e.settings.envTexture&&(t.envTexture=e.settings.envTexture),void 0!==e.settings.envIntensity&&(t.envIntensity=i.MathUtils.lerp(t.envIntensity,e.settings.envIntensity,l)),void 0!==e.settings.vignetteIntensity&&(t.vignetteIntensity=i.MathUtils.lerp(t.vignetteIntensity,e.settings.vignetteIntensity,l),a=!0),void 0!==e.settings.colorTint&&void 0!==e.settings.colorTintIntensity&&e.settings.colorTintIntensity>0&&(t.colorTint=t.colorTint.lerp(e.settings.colorTint,l),o=!0),void 0!==e.settings.colorTintIntensity&&(t.colorTintIntensity=i.MathUtils.lerp(t.colorTintIntensity,e.settings.colorTintIntensity,l)),void 0!==e.settings.depthFocus&&(r=!0,t.depthFocus=void 0!==t.depthFocus?i.MathUtils.lerp(t.depthFocus,e.settings.depthFocus,l):e.settings.depthFocus),void 0!==e.settings.depthAperture&&(r=!0,t.depthAperture=void 0!==t.depthAperture?i.MathUtils.lerp(t.depthAperture,e.settings.depthAperture,l):e.settings.depthAperture),void 0!==e.settings.depthMaxBlur&&(r=!0,t.depthMaxBlur=void 0!==t.depthMaxBlur?i.MathUtils.lerp(t.depthMaxBlur,e.settings.depthMaxBlur,l):e.settings.depthMaxBlur),void 0!==e.settings.temperature&&(t.temperature=i.MathUtils.lerp(t.temperature,e.settings.temperature,l)),void 0!==e.settings.temperatureTint&&(t.temperatureTint=i.MathUtils.lerp(t.temperatureTint,e.settings.temperatureTint,l)),void 0!==e.settings.lut&&(s=e.settings.lut,n=!0),void 0!==e.settings.lutIntensity&&(t.lutIntensity=i.MathUtils.lerp(t.lutIntensity,e.settings.lutIntensity,l),n=!0)))}this.renderer.toneMapping=t.tonemapMapping??i.NoToneMapping,this.renderer.toneMappingExposure=t.tonemapExposure,null!=t.envTexture&&(this.scene.environment=this.getEnvTexture(t.envTexture)),this.scene.environmentIntensity=t.envIntensity,this.colorPass.vignetteIntensity=t.vignetteIntensity,this.colorPass.vignetteEnabled=a,this.colorPass.colorTint=t.colorTint,this.colorPass.colorTintIntensity=t.colorTintIntensity,this.colorPass.enabled=a||o,r&&this.camera instanceof l?(this.dofPass.enabled=!0,void 0!==t.depthFocus&&(this.dofPass.uniforms.focus.value=t.depthFocus),void 0!==t.depthAperture&&(this.dofPass.uniforms.aperture.value=t.depthAperture),void 0!==t.depthMaxBlur&&(this.dofPass.uniforms.maxblur.value=t.depthMaxBlur)):this.dofPass.enabled=!1,this.colorPass.temperature=t.temperature,this.colorPass.temperatureTint=t.temperatureTint,this.lutPass.enabled=n,n&&(null!=s&&(s.flipY=!0,s.generateMipmaps=!1),this.lutPass.lut=s,this.lutPass.intensity=t.lutIntensity)}renderOverlay(){if(0===this.overlayCameras.size)return;const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.previousClientWith/2,s=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let i=0;i<e.length;i++)this.renderer.clearDepth(),this.renderer.setViewport(t-s/2+this.insetWidth*i+this.insetMargin*i,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[i])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){if(0===this.composer.renderTarget1.width||0===this.composer.renderTarget1.height)return;if(0===this.composer.renderTarget2.width||0===this.composer.renderTarget2.height)return;let t=!1;if(this.ssrPass.enabled&&!1!==this.options?.reflection?.enabled){const e=this.ssrPass.selects??[];e.length=0,this.scene.traverseVisible(t=>{t instanceof o&&!0===t.material.userData?.reflective&&isObjectInFrustum(t,Ge)&&e.push(t)}),this.ssrPass.selects=e,0==e.length&&(this.ssrPass.enabled=!1),t=!0}this.options.bloom,this.composer.render(e),this.scene.matrixWorldAutoUpdate=!0,this.scene.matrixAutoUpdate=!0,t&&(this.ssrPass.enabled=!0)}hasBloom(){return null!=me(this.scene,e=>e instanceof o&&!0===e.material?.userData?.hasBloom)}darkenNonBloomed(e){if((e instanceof o||e instanceof i.Sprite||e instanceof i.Line)&&e.visible&&(null==e.material.userData||!0!==e.material.userData.hasBloom)){if(e.material?.id===Be.id)return;this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=Be:(e.visible=!1,this.bloomHidden.push(e))}else"TransformControlsPlane"!==e.type&&"TransformControlsGizmo"!==e.type||(e.visible=!1,this.bloomHidden.push(e))}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof d&&(e.uniforms[te].value=this.sceneColorRenderTarget.textures[1],this.camera instanceof l&&(null!=e.uniforms[ie]&&(e.uniforms[ie].value=this.camera.near),null!=e.uniforms[se]&&(e.uniforms[se].value=this.camera.far)))}initNormalUniform(e){e instanceof d&&null!=e.uniforms[ae]&&(e.uniforms[ae].value=this.gRenderTarget.textures[2])}initShadowUniform(e,t){t instanceof A&&t.uniforms.receiveShadow&&(t.uniforms.receiveShadow.value=e.receiveShadow)}initResolutionUniform(e){if(e instanceof d&&null!=e.uniforms[re]){const t=this.previousClientWith,s=this.previousClientHeight;e.uniforms[re].value.set(t*this.renderer.getPixelRatio(),s*this.renderer.getPixelRatio())}}initAoUniform(e){if(this.aoPass.enabled){e.uniforms[he].value=this.aoPass.pdRenderTarget.texture,null==e.defines.USE_SSAO_MAP&&(e.defines.USE_SSAO_MAP="",e.needsUpdate=!0),e.defines.USE_SSAO_MAP="";const t=this.tbufferMaterialCache.get(e);null!=t&&this.initAoUniform(t)}else if(null!=e.defines.USE_SSAO_MAP){delete e.defines.USE_SSAO_MAP,e.needsUpdate=!0;const t=this.tbufferMaterialCache.get(e);null!=t&&this.initAoUniform(t)}}initCustomDepthMaterial(e){if(null!=e.customDepthMaterial||!e.castShadow)return;const t=e.material;if(t instanceof A&&!t.transparent&&t.depthWrite){let s=this._customDepthMaterialCache.get(t);if(null==s){const e=we(ye);let i;null!=t.alphaTest&&t.alphaTest>0&&null!=t.outputOpacity&&(i=t.outputOpacity.lt(t.alphaTest)),s=new A({color:e,discard:i}),this._customDepthMaterialCache.set(t,s)}e.customDepthMaterial=s}}};je=e=t([ee(),s("design:paramtypes",[HTMLElement,Object])],je);export{je as RenderingView};export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const Ve=.05;function _e(e){let t=e;for(;t;){if(!1===t.visible)return!1;t=t.parent}return!0}Z.prototype.overrideVisibility=function(){const e=this.scene,t=this._visibilityCache;e.traverse(function(e){if(t.set(e,e.visible),(e.isPoints||e.isLine||e.isTransformControls||e.isSprite)&&(e.visible=!1),null!=e.material){let t=!1,s=!1;if(Array.isArray(e.material)){for(const s of e.material)if(null!=s.alphaTest&&s.alphaTest>0){t=!0;break}}else null!=e.material.alphaTest&&e.material.alphaTest>0?t=!0:!0===e.material.userData.isDecal&&(s=!0);s&&(e.visible=!1)}})};const Ge=new i.Frustum,qe=new i.Box3,ke=new i.Matrix4;export function isObjectInFrustum(e,t){const s=qe.setFromObject(e);return t.intersectsBox(s)}const Ne=new i.Vector3;const He=new n,ze=new p;function $e(e,t,s=new i.Matrix3){return ze.copy(e),ze.x*=-1,ze.y*=-1,ze.z*=-1,t.isCubeTexture&&!1===t.isRenderTargetTexture&&(ze.y*=-1,ze.z*=-1),s.setFromMatrix4(He.makeRotationFromEuler(ze))}const Xe=new A({outputs:[q(0,0,0,0),q(0,0,0,0),W(D("white"),Fe(4))],transparent:!0}),Ye=new i.MeshBasicMaterial({color:"blue",transparent:!0,opacity:.5});Xe.depthWrite=!1;new o(new i.BoxGeometry(4,4,4),Ye);const Qe=new Map,Ke=[];function Je(e){return e instanceof i.Sprite||e.isPoints||e.isLine||e.isTransformControls||e.isTransformControlsGizmo||e instanceof o&&Ze(e,e.material)}function Ze(e,t){return null==t||(Array.isArray(t)?t.some(t=>Ze(e,t)):t instanceof i.RawShaderMaterial||t instanceof i.ShaderMaterial&&!(t instanceof A))}class et extends Ee{constructor(e,t,s){super(),this.scene=e,this.camera=t,this.gRenderTarget=s,this.needsSwap=!1}render(e,t,s,i,r){const a=e.autoClear;e.autoClear=!1;const n=this.scene.matrixWorldAutoUpdate,l=this.scene.matrixAutoUpdate,h=e.shadowMap.autoUpdate;this.scene.matrixAutoUpdate=!1,e.shadowMap.autoUpdate=!1;const d=s.depthTexture;s.depthTexture=this.gRenderTarget.depthTexture,e.setRenderTarget(s),Ke.length=0;let u=0;this.scene.traverseVisible(e=>{const t=Je(e);e instanceof o&&!t?(Ke.push(e),e.visible=!1):t&&u++}),u>0&&e.render(this.scene,this.camera),Ke.forEach((e,t)=>{e.visible=!0}),e.setRenderTarget(null),e.autoClear=a,s.depthTexture=d,this.scene.matrixWorldAutoUpdate=n,this.scene.matrixAutoUpdate=l,e.shadowMap.autoUpdate=h}}class tt extends Ee{constructor(e){super(),this.fn=e}render(e,t,s,i,r){this.fn(e,t,s,i,r)}}const st=["ambientLightColor","cameraNear","directionalLightShadows","directionalLights","directionalShadowMap","directionalShadowMatrix","fogColor","fogDensity","fogFar","fogNear","hemisphereLights","lightProbe","ltc_1","ltc_2","pointLightShadows","pointLights","pointShadowMap","pointShadowMatrix","rectAreaLights","shadowFar","spotLightMap","spotLightMatrix","spotLightShadows","spotLights","spotShadowMap"],it=E("fogColor");export class FogNode extends ${constructor(e,t=it){super(),this.source=e,this.fogColor=t}compile(e){const t=e.variable(),s=e.get(this.source.rgb),i=e.get(this.source.a),r=e.get(this.fogColor),a=e.get(U("fogFar")),n=e.get(U("fogNear")),o=e.get(U("fogDensity")),l=e.get(V(j.mvPosition.z));return{pars:"\n ",chunk:`\n #ifdef FOG_EXP2\n float fogFactor_${t} = 1.0 - exp( - ${o} * ${o} * ${l} * ${l} );\n #else\n float fogFactor_${t} = smoothstep( ${n}, ${a}, ${l} );\n #endif\n vec4 color_vec4_${t} = vec4(mix(${s}, ${r}, fogFactor_${t}), ${i});\n `,out:`color_vec4_${t}`}}}/*
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* Copyright (©) 2025 Hology Interactive AB. All rights reserved.
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* See the LICENSE.md file for details.
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*/
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