@hology/core 0.0.161 → 0.0.163

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@@ -1,3 +1,4 @@
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+ import { Vector3 } from "three";
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  import { Behaviour, Emitter, Particle } from "@hology/nebula";
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  import * as THREE from 'three';
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  export type EasingFunction = (x: number) => number;
@@ -41,6 +42,16 @@ export declare class Scale extends Behaviour {
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  initialize(particle: Particle): void;
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  mutate(target: Particle | Emitter, time: number, index: number): void;
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  }
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+ export declare class ScaleComponents extends Behaviour {
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+ private scaleA;
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+ private scaleB;
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+ constructor(scaleA: Vector3, scaleB: Vector3, easing: EasingFunction);
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+ /**
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+ * Set the behaviour's initial properties on the particle.
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+ */
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+ initialize(particle: Particle): void;
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+ mutate(target: Particle | Emitter, time: number, index: number): void;
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+ }
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  export declare class LinearDamping extends Behaviour {
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  private factor;
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  constructor(factor: number);
@@ -1,4 +1,4 @@
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- import{Vector3 as i}from"three";import{Behaviour as t,Vector3D as s,ease as e,MathUtils as o}from"@hology/nebula";import*as n from"three";export class RotatePosition extends t{constructor(i,t){super(),this.axis=i,this.angle=t,this.axis3D=new s(this.axis.x,this.axis.y,this.axis.z)}mutate(i,t,s){this.energize(i,t),null!=i.old&&0!=i.old.position.lengthSq()&&(a.copy(i.old.position),a.sub(i.parent.position),a.applyAxisAngle(this.axis3D,this.angle*t),a.add(i.parent.position),a.sub(i.old.position).divideScalar(t),i.velocity.sub(a)),a.copy(i.position),a.sub(i.parent.position),a.applyAxisAngle(this.axis3D,this.angle*t),a.add(i.parent.position),a.sub(i.position).divideScalar(t),i.velocity.add(a)}}const a=new i;export var AxisDirection;!function(i){i[i.x=0]="x",i[i.y=1]="y",i[i.z=2]="z",i[i.mx=3]="mx",i[i.my=4]="my",i[i.mz=5]="mz"}(AxisDirection||(AxisDirection={}));export class OrientAlongVelocity extends t{constructor(i){super(),this.axisDirection=i}initialize(i){i.transform.orientAlongVelocity=!0}mutate(i,t,s){i.target,n.Object3D}}export class FollowParent extends t{constructor(i){super(),this.speed=i}initialize(i){}mutate(i,t,s){const e=i.parent.parentParticle??i.parent;if(0===this.speed)return i.position.copy(e.old.position),i.acceleration.copy(e.acceleration),void i.velocity.copy(e.velocity);const o=r.copy(e.position).sub(i.position),n=(o.length(),o.normalize());l.copy(n).multiplyScalar(this.speed),i.velocity.copy(l)}}export class Scale extends t{constructor(i,t,s){super(void 0,s),this.scaleA=i,this.scaleB=t}initialize(i){i.transform.scaleA=i.scale*this.scaleA,i.transform.scaleB=i.scale*this.scaleB,i.transform.oldRadius=i.radius}mutate(i,t,s){this.energize(i,t),i.scale=o.lerp(i.transform.scaleA,i.transform.scaleB,this.energy),i.scale<5e-4&&(i.scale=0),i.radius=i.transform.oldRadius*i.scale}}export class LinearDamping extends t{constructor(i){super(),this.factor=i}mutate(i,t,s){this.energize(i,t);const e=r.copy(i.velocity).multiplyScalar(-this.factor*t);i.velocity.add(e)}}const r=new s,l=new s;export var AxisPlane;!function(i){i[i.xy=0]="xy",i[i.xz=1]="xz",i[i.yz=2]="yz",i[i.xyz=3]="xyz"}(AxisPlane||(AxisPlane={}));export class Disperse extends t{constructor(i,t,s=e.easeLinear){super(void 0,s,void 0,!0),this.distance=i,this.plane=t}initialize(i){i.transform.initialPos=i.position.clone();const t=c.copy(i.transform.initialPos).sub(i.parent.position).normalize();switch(this.plane){case AxisPlane.xy:t.setComponent(2,0);break;case AxisPlane.xz:t.setComponent(1,0);break;case AxisPlane.yz:t.setComponent(0,0)}i.transform.displacement=t.clone().multiplyScalar(this.distance),i.transform.prevEnergy=1}mutate(i,t,s){this.energize(i,t);i.transform.initialPos;const e=i.transform.displacement,o=i.transform.prevEnergy-this.energy;i.transform.prevEnergy=this.energy;i.position.x+=e.x*o,i.position.y+=e.y*o,i.position.z+=e.z*o}}export class MoveOverLife extends t{constructor(i,t,s,o=e.easeLinear){super(void 0,o,void 0,!0),this.x=i,this.y=t,this.z=s}initialize(i){i.transform.initialPos=i.position.clone()}mutate(i,t,s){this.energize(i,t);const e=i.transform.initialPos,o=1-this.energy;i.position.x=e.x+this.x*o,i.position.y=e.y+this.y*o,i.position.z=e.z+this.z*o}}const c=new s;/*
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+ import{Vector3 as t}from"three";import{Behaviour as i,Vector3D as s,ease as e,MathUtils as o}from"@hology/nebula";import*as n from"three";export class RotatePosition extends i{constructor(t,i){super(),this.axis=t,this.angle=i,this.axis3D=new s(this.axis.x,this.axis.y,this.axis.z)}mutate(t,i,s){this.energize(t,i),null!=t.old&&0!=t.old.position.lengthSq()&&(a.copy(t.old.position),a.sub(t.parent.position),a.applyAxisAngle(this.axis3D,this.angle*i),a.add(t.parent.position),a.sub(t.old.position).divideScalar(i),t.velocity.sub(a)),a.copy(t.position),a.sub(t.parent.position),a.applyAxisAngle(this.axis3D,this.angle*i),a.add(t.parent.position),a.sub(t.position).divideScalar(i),t.velocity.add(a)}}const a=new t;export var AxisDirection;!function(t){t[t.x=0]="x",t[t.y=1]="y",t[t.z=2]="z",t[t.mx=3]="mx",t[t.my=4]="my",t[t.mz=5]="mz"}(AxisDirection||(AxisDirection={}));export class OrientAlongVelocity extends i{constructor(t){super(),this.axisDirection=t}initialize(t){t.transform.orientAlongVelocity=!0}mutate(t,i,s){t.target,n.Object3D}}export class FollowParent extends i{constructor(t){super(),this.speed=t}initialize(t){}mutate(t,i,s){const e=t.parent.parentParticle??t.parent;if(0===this.speed)return t.position.copy(e.old.position),t.acceleration.copy(e.acceleration),void t.velocity.copy(e.velocity);const o=r.copy(e.position).sub(t.position),n=(o.length(),o.normalize());l.copy(n).multiplyScalar(this.speed),t.velocity.copy(l)}}export class Scale extends i{constructor(t,i,s){super(void 0,s),this.scaleA=t,this.scaleB=i}initialize(t){t.transform.scaleA=t.scale*this.scaleA,t.transform.scaleB=t.scale*this.scaleB,t.transform.oldRadius=t.radius}mutate(t,i,s){this.energize(t,i),t.scale=o.lerp(t.transform.scaleA,t.transform.scaleB,this.energy),t.scale<5e-4&&(t.scale=0),t.radius=t.transform.oldRadius*t.scale}}export class ScaleComponents extends i{constructor(t,i,s){super(void 0,s),this.scaleA=t,this.scaleB=i}initialize(i){let s=i.transform.initialScale;s?(s=s.clone(),i.transform.initialScale=s):(s=new t(1,1,1),i.transform.initialScale=s),i.transform.scaleComponentsA=s.clone().multiply(this.scaleA),i.transform.scaleComponentsB=s.clone().multiply(this.scaleB)}mutate(t,i,s){this.energize(t,i);const e=t.transform.scaleComponentsA,o=t.transform.scaleComponentsB;t.transform.initialScale.lerpVectors(o,e,this.energy)}}export class LinearDamping extends i{constructor(t){super(),this.factor=t}mutate(t,i,s){this.energize(t,i);const e=r.copy(t.velocity).multiplyScalar(-this.factor*i);t.velocity.add(e)}}const r=new s,l=new s;export var AxisPlane;!function(t){t[t.xy=0]="xy",t[t.xz=1]="xz",t[t.yz=2]="yz",t[t.xyz=3]="xyz"}(AxisPlane||(AxisPlane={}));export class Disperse extends i{constructor(t,i,s=e.easeLinear){super(void 0,s,void 0,!0),this.distance=t,this.plane=i}initialize(t){t.transform.initialPos=t.position.clone();const i=c.copy(t.transform.initialPos).sub(t.parent.position).normalize();switch(this.plane){case AxisPlane.xy:i.setComponent(2,0);break;case AxisPlane.xz:i.setComponent(1,0);break;case AxisPlane.yz:i.setComponent(0,0)}t.transform.displacement=i.clone().multiplyScalar(this.distance),t.transform.prevEnergy=1}mutate(t,i,s){this.energize(t,i);t.transform.initialPos;const e=t.transform.displacement,o=t.transform.prevEnergy-this.energy;t.transform.prevEnergy=this.energy;t.position.x+=e.x*o,t.position.y+=e.y*o,t.position.z+=e.z*o}}export class MoveOverLife extends i{constructor(t,i,s,o=e.easeLinear){super(void 0,o,void 0,!0),this.x=t,this.y=i,this.z=s}initialize(t){t.transform.initialPos=t.position.clone()}mutate(t,i,s){this.energize(t,i);const e=t.transform.initialPos,o=1-this.energy;t.position.x=e.x+this.x*o,t.position.y=e.y+this.y*o,t.position.z=e.z+this.z*o}}const c=new s;/*
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  * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
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  * See the LICENSE.md file for details.
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  */
@@ -182,6 +182,14 @@ declare class ScaleDef extends BaseBevDef<ScaleDef> {
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  };
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  make(params?: ParamsType<this>): Behaviour;
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  }
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+ declare class ScaleComponentsDef extends BaseBevDef<ScaleComponentsDef> {
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+ parameters: {
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+ a: ShapeParameterDef<Vector3>;
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+ b: ShapeParameterDef<Vector3>;
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+ ease: ShapeParameterDef<Curve2>;
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+ };
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+ make(params?: ParamsType<this>): Behaviour;
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+ }
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  declare class RandomDriftDef extends BaseBevDef<RandomDriftDef> {
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  parameters: {
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  drift: ShapeParameterDef<Vector3>;
@@ -297,6 +305,7 @@ declare const vfxBehaviours: {
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  repulsion: RepulsionDef;
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  attraction: AttractionDef;
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  scale: ScaleDef;
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+ scaleComponents: ScaleComponentsDef;
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  randomDrift: RandomDriftDef;
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  rotate: RotateDef;
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  rotateAdd: RotateAddDef;
@@ -1,4 +1,4 @@
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- import{MathUtils as e,Vector2 as r,Vector3 as t}from"three";import{Alpha as s,Attraction as n,BoxZone as a,CircleZone as o,Color as i,ease as c,Force as u,Gravity as d,Life as m,LineZone as p,Mass as l,Position as w,RadialVelocity as x,RandomDrift as f,Repulsion as h,Rotate as y,Vector3D as g}from"@hology/nebula";import{AxisDirection as k,AxisPlane as v,Disperse as z,FollowParent as b,LinearDamping as R,MoveOverLife as T,OrientAlongVelocity as L,RotatePosition as V,Scale as j}from"./behaviours.js";import{AdditiveVelocity as D,InitialScale as C,InitialScaleComponents as B,RandomDirection as I,RandomRotation as O,randomRotationAxis as A,RandomScale as K,Rotation as P}from"./initializsers.js";import{PointZone as S,SphereZone as Y}from"./zones.js";import{WorldCollisionBehaviour as M}from"./vfx-collision-behaviour.js";import{Curve2 as X}from"../../utils/curve.js";class Z{build(e={}){const r=N(e,this.parameters);return this.make(r)}}class q{build(e={}){const r=N(e,this.parameters);return this.make(r)}}function E(e,r,t){return{type:"number",default:e,float:!0,min:r,max:t}}function F(e){return{type:"vec3",default:(new t).fromArray(e)}}function G(e){return{type:"color",default:e}}function H(e,r){return{type:"select",opts:e,default:r}}function J(){return{type:"curve",default:X.linear()}}function N(e,r){const t={};for(let s in r)null==e[s]?t[s]=r[s].default:t[s]=e[s];return t}function Q(e){return r=>e.getY(r)}const U={lifetime:new class extends q{constructor(){super(...arguments),this.parameters={duration:E(1,0,1e5)}}make(e={}){return new m(e.duration)}},randomLifetime:new class extends q{constructor(){super(...arguments),this.parameters={minDuration:E(1,0,1e5),maxDuration:E(2,0,1e5)}}make(e={}){return new m(e.minDuration,e.maxDuration)}},positionPoint:new class extends q{constructor(){super(...arguments),this.parameters={position:F([0,0,0])}}make(e={}){const{x:r,y:t,z:s}=e.position;return new w(new S(r,t,s))}},positionBox:new class extends q{constructor(){super(...arguments),this.parameters={position:F([0,0,0]),dimensions:F([0,0,0])}}make(e={}){const{x:r,y:t,z:s}=e.position,{x:n,y:o,z:i}=e.dimensions;return new w(new a(r,t,s,n,o,i))}},positionSphere:new class extends q{constructor(){super(...arguments),this.parameters={position:F([0,0,0]),radius:E(1)}}make(e={}){const{x:r,y:t,z:s}=e.position;return new w(new Y(r,t,s,e.radius))}},positionLine:new class extends q{constructor(){super(...arguments),this.parameters={a:F([0,0,0]),b:F([0,0,1])}}make(e={}){const{x:r,y:t,z:s}=e.a,{x:n,y:a,z:o}=e.b;return new w(new p(r,t,s,n,a,o))}},positionCircle:new class extends q{constructor(){super(...arguments),this.parameters={position:F([0,0,0]),rotation:F([0,0,0]),radius:E(1,0,1e4)}}make(r={}){const{x:t,y:s,z:n}=r.position,{x:a,y:i,z:c}=r.rotation;return new w(new o(t,s,n,r.radius,0,e.degToRad(a),e.degToRad(i),e.degToRad(c)))}},positionRing:new class extends q{constructor(){super(...arguments),this.parameters={position:F([0,0,0]),rotation:F([0,0,0]),radius:E(1,0,1e4),thickness:E(.2,0,1e4)}}make(r={}){const{x:t,y:s,z:n}=r.position,{x:a,y:i,z:c}=r.rotation;return new w(new o(t,s,n,r.radius,Math.max(r.thickness,1e-4),e.degToRad(a),e.degToRad(i),e.degToRad(c)))}},rotation:new class extends q{constructor(){super(...arguments),this.parameters={rotation:F([0,0,0])}}make(r={}){const{x:s,y:n,z:a}=r.rotation;return new P(new t(e.degToRad(s),e.degToRad(n),e.degToRad(a)))}},randomRotation:new class extends q{constructor(){super(...arguments),this.parameters={axis:H(A,"XYZ")}}make(e={}){return new O(e.axis)}},scale:new class extends q{constructor(){super(...arguments),this.parameters={scale:E(1)}}make(e={}){return new C(e.scale)}},scaleComponents:new class extends q{constructor(){super(...arguments),this.parameters={scale:F([1,1,1])}}make(e={}){return new B(e.scale)}},randomScale:new class extends q{constructor(){super(...arguments),this.parameters={min:E(1),max:E(1)}}make(e={}){return new K(e.min,e.max)}},mass:new class extends q{constructor(){super(...arguments),this.parameters={min:E(1)}}make(e={}){return new l(e.min)}},velocity:new class extends q{constructor(){super(...arguments),this.parameters={velocity:F([0,0,0])}}make(e={}){const{x:r,y:s,z:n}=e.velocity;return new D(new t(r,s,n))}},randomVelocity:new class extends q{constructor(){super(...arguments),this.parameters={min:F([0,0,0]),max:F([0,0,0])}}make(e={}){return new D(e.min,e.max)}},radialVelocity:new class extends q{constructor(){super(...arguments),this.parameters={speed:E(1),direction:F([0,1,0]),spread:E(0)}}make(e={}){return new x(e.speed,new g(e.direction.x,e.direction.y,e.direction.z),e.spread)}},randomDirection:new class extends q{constructor(){super(...arguments),this.parameters={speed:E(1)}}make(e={}){return new I(e.speed)}}},W={force:new class extends Z{constructor(){super(...arguments),this.parameters={force:F([0,0,0]),ease:J()}}make(e={}){return new u(e.force.x,e.force.y,e.force.z,void 0,Q(e.ease))}},gravity:new class extends Z{constructor(){super(...arguments),this.parameters={gravity:E(8),easing:J()}}make(e={}){return new d(e.gravity,void 0,Q(e.easing))}},repulsion:new class extends Z{constructor(){super(...arguments),this.parameters={target:F([0,0,0]),force:E(1),radius:E(1),easing:J()}}make(e={}){const r=new g(e.target.x,e.target.y,e.target.z);return new h(r,e.force,e.radius,void 0,Q(e.easing))}},attraction:new class extends Z{constructor(){super(...arguments),this.parameters={target:F([0,0,0]),force:E(1),radius:E(1),easing:J()}}make(e={}){const r=new g(e.target.x,e.target.y,e.target.z);return new n(r,e.force,e.radius,void 0,Q(e.easing))}},scale:new class extends Z{constructor(){super(...arguments),this.parameters={a:E(1),b:E(1),ease:J()}}make(e={}){return new j(e.a,e.b,Q(e.ease))}},randomDrift:new class extends Z{constructor(){super(...arguments),this.parameters={drift:F([1,1,1]),delay:E(0),ease:J()}}make(e={}){return new f(e.drift.x,e.drift.y,e.drift.z,e.delay,void 0,Q(e.ease))}},rotate:new class extends Z{constructor(){super(...arguments),this.parameters={rotation:F([0,0,0]),ease:J()}}make(r={}){const{x:t,y:s,z:n}=r.rotation;return new y(e.degToRad(t),e.degToRad(s),e.degToRad(n),void 0,Q(r.ease))}},rotateAdd:new class extends Z{constructor(){super(...arguments),this.parameters={rotation:F([0,0,0])}}make(r={}){const{x:t,y:s,z:n}=r.rotation,a=new y(e.degToRad(t),e.degToRad(s),e.degToRad(n),void 0);return a.rotationType="add",a}},changeColor:new class extends Z{constructor(){super(...arguments),this.parameters={a:G("#ffffff"),b:G("#ffffff"),ease:J()}}make(e={}){return new i(e.a,e.b,void 0,Q(e.ease))}},changeOpacity:new class extends Z{constructor(){super(...arguments),this.parameters={a:E(1,0,1),b:E(0,0,1),ease:J()}}make(e={}){return new s(e.a,e.b,void 0,Q(e.ease))}},vortex:new class extends Z{constructor(){super(...arguments),this.parameters={axis:F([0,1,0]),amount:E(1)}}make(e={}){return new V(e.axis,e.amount)}},moveTo:new class extends Z{constructor(){super(...arguments),this.parameters={target:F([0,1,0]),ease:J()}}make(e={}){return new T(e.target.x,e.target.y,e.target.z,Q(e.ease))}},linearDamping:new class extends Z{constructor(){super(...arguments),this.parameters={factor:E(.1,0,1e3)}}make(e={}){return new R(e.factor)}},followParent:new class extends Z{constructor(){super(...arguments),this.parameters={speed:E(0)}}make(e={}){return new b(e.speed)}},worldCollision:new class extends Z{constructor(){super(...arguments),this.parameters={friction:E(1,0,1),bounce:E(1,0,1),lifeLoss:E(0,0)}}make(e={}){return new M(null,e.bounce,e.friction,e.lifeLoss)}}};export const VfxInitializserLibrary=U;export const VfxInitializserLibraryKeys=Object.keys(VfxInitializserLibrary);export const VfxBehaviourLibrary=W;export const VfxBehaviourLibraryKeys=Object.keys(VfxBehaviourLibrary);/*
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+ import{MathUtils as e,Vector2 as r,Vector3 as t}from"three";import{Alpha as s,Attraction as n,BoxZone as a,CircleZone as o,Color as i,ease as c,Force as u,Gravity as d,Life as m,LineZone as p,Mass as l,Position as w,RadialVelocity as x,RandomDrift as f,Repulsion as h,Rotate as y,Vector3D as g}from"@hology/nebula";import{AxisDirection as k,AxisPlane as b,Disperse as v,FollowParent as z,LinearDamping as R,MoveOverLife as T,OrientAlongVelocity as L,RotatePosition as V,Scale as j,ScaleComponents as D}from"./behaviours.js";import{AdditiveVelocity as C,InitialScale as B,InitialScaleComponents as I,RandomDirection as O,RandomRotation as A,randomRotationAxis as K,RandomScale as P,Rotation as S}from"./initializsers.js";import{PointZone as Y,SphereZone as M}from"./zones.js";import{WorldCollisionBehaviour as X}from"./vfx-collision-behaviour.js";import{Curve2 as Z}from"../../utils/curve.js";class q{build(e={}){const r=Q(e,this.parameters);return this.make(r)}}class E{build(e={}){const r=Q(e,this.parameters);return this.make(r)}}function F(e,r,t){return{type:"number",default:e,float:!0,min:r,max:t}}function G(e){return{type:"vec3",default:(new t).fromArray(e)}}function H(e){return{type:"color",default:e}}function J(e,r){return{type:"select",opts:e,default:r}}function N(){return{type:"curve",default:Z.linear()}}function Q(e,r){const t={};for(let s in r)null==e[s]?t[s]=r[s].default:t[s]=e[s];return t}function U(e){return r=>e.getY(r)}const W={lifetime:new class extends E{constructor(){super(...arguments),this.parameters={duration:F(1,0,1e5)}}make(e={}){return new m(e.duration)}},randomLifetime:new class extends E{constructor(){super(...arguments),this.parameters={minDuration:F(1,0,1e5),maxDuration:F(2,0,1e5)}}make(e={}){return new m(e.minDuration,e.maxDuration)}},positionPoint:new class extends E{constructor(){super(...arguments),this.parameters={position:G([0,0,0])}}make(e={}){const{x:r,y:t,z:s}=e.position;return new w(new Y(r,t,s))}},positionBox:new class extends E{constructor(){super(...arguments),this.parameters={position:G([0,0,0]),dimensions:G([0,0,0])}}make(e={}){const{x:r,y:t,z:s}=e.position,{x:n,y:o,z:i}=e.dimensions;return new w(new a(r,t,s,n,o,i))}},positionSphere:new class extends E{constructor(){super(...arguments),this.parameters={position:G([0,0,0]),radius:F(1)}}make(e={}){const{x:r,y:t,z:s}=e.position;return new w(new M(r,t,s,e.radius))}},positionLine:new class extends E{constructor(){super(...arguments),this.parameters={a:G([0,0,0]),b:G([0,0,1])}}make(e={}){const{x:r,y:t,z:s}=e.a,{x:n,y:a,z:o}=e.b;return new w(new p(r,t,s,n,a,o))}},positionCircle:new class extends E{constructor(){super(...arguments),this.parameters={position:G([0,0,0]),rotation:G([0,0,0]),radius:F(1,0,1e4)}}make(r={}){const{x:t,y:s,z:n}=r.position,{x:a,y:i,z:c}=r.rotation;return new w(new o(t,s,n,r.radius,0,e.degToRad(a),e.degToRad(i),e.degToRad(c)))}},positionRing:new class extends E{constructor(){super(...arguments),this.parameters={position:G([0,0,0]),rotation:G([0,0,0]),radius:F(1,0,1e4),thickness:F(.2,0,1e4)}}make(r={}){const{x:t,y:s,z:n}=r.position,{x:a,y:i,z:c}=r.rotation;return new w(new o(t,s,n,r.radius,Math.max(r.thickness,1e-4),e.degToRad(a),e.degToRad(i),e.degToRad(c)))}},rotation:new class extends E{constructor(){super(...arguments),this.parameters={rotation:G([0,0,0])}}make(r={}){const{x:s,y:n,z:a}=r.rotation;return new S(new t(e.degToRad(s),e.degToRad(n),e.degToRad(a)))}},randomRotation:new class extends E{constructor(){super(...arguments),this.parameters={axis:J(K,"XYZ")}}make(e={}){return new A(e.axis)}},scale:new class extends E{constructor(){super(...arguments),this.parameters={scale:F(1)}}make(e={}){return new B(e.scale)}},scaleComponents:new class extends E{constructor(){super(...arguments),this.parameters={scale:G([1,1,1])}}make(e={}){return new I(e.scale)}},randomScale:new class extends E{constructor(){super(...arguments),this.parameters={min:F(1),max:F(1)}}make(e={}){return new P(e.min,e.max)}},mass:new class extends E{constructor(){super(...arguments),this.parameters={min:F(1)}}make(e={}){return new l(e.min)}},velocity:new class extends E{constructor(){super(...arguments),this.parameters={velocity:G([0,0,0])}}make(e={}){const{x:r,y:s,z:n}=e.velocity;return new C(new t(r,s,n))}},randomVelocity:new class extends E{constructor(){super(...arguments),this.parameters={min:G([0,0,0]),max:G([0,0,0])}}make(e={}){return new C(e.min,e.max)}},radialVelocity:new class extends E{constructor(){super(...arguments),this.parameters={speed:F(1),direction:G([0,1,0]),spread:F(0)}}make(e={}){return new x(e.speed,new g(e.direction.x,e.direction.y,e.direction.z),e.spread)}},randomDirection:new class extends E{constructor(){super(...arguments),this.parameters={speed:F(1)}}make(e={}){return new O(e.speed)}}},$={force:new class extends q{constructor(){super(...arguments),this.parameters={force:G([0,0,0]),ease:N()}}make(e={}){return new u(e.force.x,e.force.y,e.force.z,void 0,U(e.ease))}},gravity:new class extends q{constructor(){super(...arguments),this.parameters={gravity:F(8),easing:N()}}make(e={}){return new d(e.gravity,void 0,U(e.easing))}},repulsion:new class extends q{constructor(){super(...arguments),this.parameters={target:G([0,0,0]),force:F(1),radius:F(1),easing:N()}}make(e={}){const r=new g(e.target.x,e.target.y,e.target.z);return new h(r,e.force,e.radius,void 0,U(e.easing))}},attraction:new class extends q{constructor(){super(...arguments),this.parameters={target:G([0,0,0]),force:F(1),radius:F(1),easing:N()}}make(e={}){const r=new g(e.target.x,e.target.y,e.target.z);return new n(r,e.force,e.radius,void 0,U(e.easing))}},scale:new class extends q{constructor(){super(...arguments),this.parameters={a:F(1),b:F(1),ease:N()}}make(e={}){return new j(e.a,e.b,U(e.ease))}},scaleComponents:new class extends q{constructor(){super(...arguments),this.parameters={a:G([1,1,1]),b:G([1,1,1]),ease:N()}}make(e={}){return new D(e.a,e.b,U(e.ease))}},randomDrift:new class extends q{constructor(){super(...arguments),this.parameters={drift:G([1,1,1]),delay:F(0),ease:N()}}make(e={}){return new f(e.drift.x,e.drift.y,e.drift.z,e.delay,void 0,U(e.ease))}},rotate:new class extends q{constructor(){super(...arguments),this.parameters={rotation:G([0,0,0]),ease:N()}}make(r={}){const{x:t,y:s,z:n}=r.rotation;return new y(e.degToRad(t),e.degToRad(s),e.degToRad(n),void 0,U(r.ease))}},rotateAdd:new class extends q{constructor(){super(...arguments),this.parameters={rotation:G([0,0,0])}}make(r={}){const{x:t,y:s,z:n}=r.rotation,a=new y(e.degToRad(t),e.degToRad(s),e.degToRad(n),void 0);return a.rotationType="add",a}},changeColor:new class extends q{constructor(){super(...arguments),this.parameters={a:H("#ffffff"),b:H("#ffffff"),ease:N()}}make(e={}){return new i(e.a,e.b,void 0,U(e.ease))}},changeOpacity:new class extends q{constructor(){super(...arguments),this.parameters={a:F(1,0,1),b:F(0,0,1),ease:N()}}make(e={}){return new s(e.a,e.b,void 0,U(e.ease))}},vortex:new class extends q{constructor(){super(...arguments),this.parameters={axis:G([0,1,0]),amount:F(1)}}make(e={}){return new V(e.axis,e.amount)}},moveTo:new class extends q{constructor(){super(...arguments),this.parameters={target:G([0,1,0]),ease:N()}}make(e={}){return new T(e.target.x,e.target.y,e.target.z,U(e.ease))}},linearDamping:new class extends q{constructor(){super(...arguments),this.parameters={factor:F(.1,0,1e3)}}make(e={}){return new R(e.factor)}},followParent:new class extends q{constructor(){super(...arguments),this.parameters={speed:F(0)}}make(e={}){return new z(e.speed)}},worldCollision:new class extends q{constructor(){super(...arguments),this.parameters={friction:F(1,0,1),bounce:F(1,0,1),lifeLoss:F(0,0)}}make(e={}){return new X(null,e.bounce,e.friction,e.lifeLoss)}}};export const VfxInitializserLibrary=W;export const VfxInitializserLibraryKeys=Object.keys(VfxInitializserLibrary);export const VfxBehaviourLibrary=$;export const VfxBehaviourLibraryKeys=Object.keys(VfxBehaviourLibrary);/*
2
2
  * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,4 +1,4 @@
1
- import{BackSide as e,Color as t,ShaderMaterial as i,UniformsLib as n,UniformsUtils as a,Object3D as l,Mesh as o,InstancedMesh as r,BatchedMesh as s,Vector3 as c}from"three";import{glslFunction as p,NodeShaderMaterial as u,Vec4Node as d,uniforms as m,transformed as v,neg as f,uniformFloat as h,uniformVec3 as _,vec3 as g,rgba as x,vec4 as k,negVec3 as A,ifDefApply as b,BooleanExpression as y,select as w,attributes as M}from"three-shader-graph";export class OutlineEffect{constructor(i,n={}){this.applied=new WeakSet,this.enabled=!0;const a=void 0!==n.defaultThickness?n.defaultThickness:.003,l=((new t).fromArray(void 0!==n.defaultColor?n.defaultColor:[0,0,0]),void 0!==n.defaultAlpha?n.defaultAlpha:1),o=void 0!==n.defaultKeepAlive&&n.defaultKeepAlive,r={},s={};["#include <common>","#include <uv_pars_vertex>","#include <displacementmap_pars_vertex>","#include <fog_pars_vertex>","#include <morphtarget_pars_vertex>","#include <skinning_pars_vertex>","#include <logdepthbuf_pars_vertex>","#include <clipping_planes_pars_vertex>","uniform float outlineThickness;","vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {","\tfloat thickness = outlineThickness;","\tconst float ratio = 1.0;","\tvec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );"," float viewDistance = length((modelViewMatrix * vec4(skinned.xyz, 1.0)).xyz);"," float scale = pow(viewDistance, 0.5); // sqrt, or any exponent","\tvec4 norm = normalize( pos - pos2 );","\treturn pos + norm * thickness * scale * ratio;","}","void main() {","\t#include <uv_vertex>","\t#include <beginnormal_vertex>","\t#include <morphnormal_vertex>","\t#include <skinbase_vertex>","\t#include <skinnormal_vertex>","\t#include <begin_vertex>","\t#include <morphtarget_vertex>","\t#include <skinning_vertex>","\t#include <displacementmap_vertex>","\t#include <project_vertex>","\tvec3 outlineNormal = - objectNormal;","\tgl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );","\t#include <logdepthbuf_vertex>","\t#include <clipping_planes_vertex>","\t#include <fog_vertex>","}"].join("\n"),["#include <common>","#include <fog_pars_fragment>","#include <logdepthbuf_pars_fragment>","#include <clipping_planes_pars_fragment>","uniform vec3 outlineColor;","uniform float outlineAlpha;","void main() {","\t#include <clipping_planes_fragment>","\t#include <logdepthbuf_fragment>","\tgl_FragColor = vec4( outlineColor, outlineAlpha );","\t#include <tonemapping_fragment>","\t#include <colorspace_fragment>","\t#include <fog_fragment>","\t#include <premultiplied_alpha_fragment>","}"].join("\n");function f(t){const i=m.projectionMatrix.multiply(m.modelViewMatrix).multiplyVec(v.position);let n=A(M.normal);n=b("DOUBLE_SIDED",n,e=>w(new y("gl_FrontFacing"),e,e.multiplyScalar(-1)));const o=h("outlineThickness",a),r=_("outlineColor",new c(0,0,0)),s=h("outlineAlpha",l),f=p(d,{pos:i,normal:n,skinned:v.position,outlineThickness:o},"\n\t\t\t\t\tfloat thickness = outlineThickness;\n\t\t\t\t\tconst float ratio = 1.0; // TODO: support outline thickness ratio for each vertex\n\t\t\t\t\tvec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );\n\t\t\t\t\tfloat viewDistance = length((modelViewMatrix * vec4(skinned.xyz, 1.0)).xyz);\n\t\t\t\t\tfloat scale = pow(viewDistance, 0.5); // sqrt, or any exponent\n\t\t\t\t\t// NOTE: subtract pos2 from pos because BackSide objectNormal is negative\n\t\t\t\t\tvec4 norm = normalize( pos - pos2 );\n\t\t\t\t\treturn pos + norm * thickness * scale * ratio;\n\t\t\t"),g=x(r,s),D=[g,k(0),k(0)],T="number"==typeof t.userData.mrtOutputs&&t.userData.mrtOutputs>1,O=new u({position:f,outputs:T?D:void 0,color:T?void 0:g});return O.side=e,O.depthTest=!0,O.depthWrite=!0,O.transparent=!0,O}this.createMaterial=f,this.getOutlineMaterial=function(e){const t=function(e){let t=r[e.uuid];return void 0===t&&(t={material:f(e),used:!0,keepAlive:o,count:0},r[e.uuid]=t),t.used=!0,t.material}(e);return s[t.uuid]=e,function(e,t){Array.isArray(t)&&(t=t[0]);if("invisible"===e.name)return;const i=t.userData.outlineParameters;e.fog=t.fog,e.toneMapped=t.toneMapped,e.premultipliedAlpha=t.premultipliedAlpha,e.displacementMap=t.displacementMap,void 0!==i?(!1===t.visible?e.visible=!1:e.visible=void 0===i.visible||i.visible,e.transparent=void 0!==i.alpha&&i.alpha<1||t.transparent,void 0!==i.keepAlive&&(r[t.uuid].keepAlive=i.keepAlive)):(e.transparent=t.transparent,e.visible=t.visible);!0!==t.wireframe&&!1!==t.depthTest||(e.visible=!1);t.clippingPlanes&&(e.clipping=!0,e.clippingPlanes=t.clippingPlanes,e.clipIntersection=t.clipIntersection,e.clipShadows=t.clipShadows);e.version=t.version}(t,e),t},this.updateUniforms=function(e,t){const i=t.userData.outlineParameters;e.uniforms.outlineAlpha.value=t.opacity,void 0!==i&&(void 0!==i.thickness&&(e.uniforms.outlineThickness.value=i.thickness),void 0!==i.color&&e.uniforms.outlineColor.value.fromArray(i.color),void 0!==i.alpha&&(e.uniforms.outlineAlpha.value=i.alpha)),t.displacementMap&&(e.uniforms.displacementMap.value=t.displacementMap,e.uniforms.displacementScale.value=t.displacementScale,e.uniforms.displacementBias.value=t.displacementBias)}}apply(e){if(!(e instanceof o)||e instanceof s||e instanceof r)return;if(this.applied.has(e))return;this.applied.add(e);const t=e.onAfterRender;e.onAfterRender=(i,n,a,l,o,r)=>{t(i,n,a,l,o);let s=!1;if(Array.isArray(o)?s=o.some(e=>e&&e.userData&&e.userData.outlineParameters):o&&o.userData&&o.userData.outlineParameters&&(s=!0),!s)return;const c=e.material,p=this.getOutlineMaterial(c);e.material=p,this.updateUniforms(p,o),i.renderBufferDirect(a,n,l,p,e,r),e.material=c}}}/*
1
+ import{BackSide as e,Color as t,ShaderMaterial as i,UniformsLib as n,UniformsUtils as a,Object3D as l,Mesh as r,InstancedMesh as o,BatchedMesh as s,Vector3 as c}from"three";import{glslFunction as p,NodeShaderMaterial as u,Vec4Node as d,uniforms as m,transformed as v,neg as f,uniformFloat as h,uniformVec3 as _,vec3 as g,rgba as x,vec4 as k,negVec3 as A,ifDefApply as b,BooleanExpression as y,select as w,attributes as M}from"three-shader-graph";export class OutlineEffect{constructor(i,n={}){this.applied=new WeakSet,this.enabled=!0;const a=void 0!==n.defaultThickness?n.defaultThickness:.003,l=((new t).fromArray(void 0!==n.defaultColor?n.defaultColor:[0,0,0]),void 0!==n.defaultAlpha?n.defaultAlpha:1),r=void 0!==n.defaultKeepAlive&&n.defaultKeepAlive,o={},s={};["#include <common>","#include <uv_pars_vertex>","#include <displacementmap_pars_vertex>","#include <fog_pars_vertex>","#include <morphtarget_pars_vertex>","#include <skinning_pars_vertex>","#include <logdepthbuf_pars_vertex>","#include <clipping_planes_pars_vertex>","uniform float outlineThickness;","vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {","\tfloat thickness = outlineThickness;","\tconst float ratio = 1.0;","\tvec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );"," float viewDistance = length((modelViewMatrix * vec4(skinned.xyz, 1.0)).xyz);"," float scale = pow(viewDistance, 0.5); // sqrt, or any exponent","\tvec4 norm = normalize( pos - pos2 );","\treturn pos + norm * thickness * scale * ratio;","}","void main() {","\t#include <uv_vertex>","\t#include <beginnormal_vertex>","\t#include <morphnormal_vertex>","\t#include <skinbase_vertex>","\t#include <skinnormal_vertex>","\t#include <begin_vertex>","\t#include <morphtarget_vertex>","\t#include <skinning_vertex>","\t#include <displacementmap_vertex>","\t#include <project_vertex>","\tvec3 outlineNormal = - objectNormal;","\tgl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );","\t#include <logdepthbuf_vertex>","\t#include <clipping_planes_vertex>","\t#include <fog_vertex>","}"].join("\n"),["#include <common>","#include <fog_pars_fragment>","#include <logdepthbuf_pars_fragment>","#include <clipping_planes_pars_fragment>","uniform vec3 outlineColor;","uniform float outlineAlpha;","void main() {","\t#include <clipping_planes_fragment>","\t#include <logdepthbuf_fragment>","\tgl_FragColor = vec4( outlineColor, outlineAlpha );","\t#include <tonemapping_fragment>","\t#include <colorspace_fragment>","\t#include <fog_fragment>","\t#include <premultiplied_alpha_fragment>","}"].join("\n");function f(t){Array.isArray(t)&&(t=t[0]);const i=m.projectionMatrix.multiply(m.modelViewMatrix).multiplyVec(v.position);let n=A(M.normal);n=b("DOUBLE_SIDED",n,e=>w(new y("gl_FrontFacing"),e,e.multiplyScalar(-1)));const r=h("outlineThickness",a),o=_("outlineColor",new c(0,0,0)),s=h("outlineAlpha",l),f=p(d,{pos:i,normal:n,skinned:v.position,outlineThickness:r},"\n\t\t\t\t\tfloat thickness = outlineThickness;\n\t\t\t\t\tconst float ratio = 1.0; // TODO: support outline thickness ratio for each vertex\n\t\t\t\t\tvec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );\n\t\t\t\t\tfloat viewDistance = length((modelViewMatrix * vec4(skinned.xyz, 1.0)).xyz);\n\t\t\t\t\tfloat scale = pow(viewDistance, 0.5); // sqrt, or any exponent\n\t\t\t\t\t// NOTE: subtract pos2 from pos because BackSide objectNormal is negative\n\t\t\t\t\tvec4 norm = normalize( pos - pos2 );\n\t\t\t\t\treturn pos + norm * thickness * scale * ratio;\n\t\t\t"),g=x(o,s),D=[g,k(0),k(0)],T="number"==typeof t.userData.mrtOutputs&&t.userData.mrtOutputs>1,O=new u({position:f,outputs:T?D:void 0,color:T?void 0:g});return O.side=e,O.depthTest=!0,O.depthWrite=!0,O.transparent=!0,O}this.createMaterial=f,this.getOutlineMaterial=function(e){const t=function(e){let t=o[e.uuid];return void 0===t&&(t={material:f(e),used:!0,keepAlive:r,count:0},o[e.uuid]=t),t.used=!0,t.material}(e);return s[t.uuid]=e,function(e,t){Array.isArray(t)&&(t=t[0]);if("invisible"===e.name)return;const i=t.userData.outlineParameters;e.fog=t.fog,e.toneMapped=t.toneMapped,e.premultipliedAlpha=t.premultipliedAlpha,e.displacementMap=t.displacementMap,void 0!==i?(!1===t.visible?e.visible=!1:e.visible=void 0===i.visible||i.visible,e.transparent=void 0!==i.alpha&&i.alpha<1||t.transparent,void 0!==i.keepAlive&&(o[t.uuid].keepAlive=i.keepAlive)):(e.transparent=t.transparent,e.visible=t.visible);!0!==t.wireframe&&!1!==t.depthTest||(e.visible=!1);t.clippingPlanes&&(e.clipping=!0,e.clippingPlanes=t.clippingPlanes,e.clipIntersection=t.clipIntersection,e.clipShadows=t.clipShadows);e.version=t.version}(t,e),t},this.updateUniforms=function(e,t){const i=t.userData.outlineParameters;e.uniforms.outlineAlpha.value=t.opacity,void 0!==i&&(void 0!==i.thickness&&(e.uniforms.outlineThickness.value=i.thickness),void 0!==i.color&&e.uniforms.outlineColor.value.fromArray(i.color),void 0!==i.alpha&&(e.uniforms.outlineAlpha.value=i.alpha)),t.displacementMap&&(e.uniforms.displacementMap.value=t.displacementMap,e.uniforms.displacementScale.value=t.displacementScale,e.uniforms.displacementBias.value=t.displacementBias)}}apply(e){if(!(e instanceof r)||e instanceof s||e instanceof o)return;if(this.applied.has(e))return;this.applied.add(e);const t=e.onAfterRender;e.onAfterRender=(i,n,a,l,r,o)=>{t(i,n,a,l,r);let s=!1;if(Array.isArray(r)?s=r.some(e=>e&&e.userData&&e.userData.outlineParameters):r&&r.userData&&r.userData.outlineParameters&&(s=!0),!s)return;const c=e.material,p=this.getOutlineMaterial(c);e.material=p,this.updateUniforms(p,r),i.renderBufferDirect(a,n,l,p,e,o),e.material=c}}}/*
2
2
  * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
package/dist/rendering.js CHANGED
@@ -1,4 +1,4 @@
1
- var e;import{__decorate as t,__metadata as s}from"tslib";import*as i from"three";import{Color as r,Material as a,Matrix4 as n,Mesh as o,PerspectiveCamera as l,ShaderChunk as h,ShaderMaterial as d,WebGLRenderTarget as u,Texture as c,Euler as p}from"three";import{CopyShader as m,EffectComposer as f,FXAAShader as g,GammaCorrectionShader as v,LUTPass as M,RenderPass as T,ShaderPass as b,VRButton as x}from"three-stdlib";import{CSMShader as P,CSMUtil as y}from"./csm.js";import{bool as w,colorToNormal as S,float as R,NodeShaderMaterial as C,standardMaterial as A,uniformFloat as F,uniformVec3 as U,toonMaterial as E,lambertMaterial as O,normalize as I,rgb as B,rgba as D,textureSampler2d as W,transformed as L,varying as j,varyingAttributes as V,varyingTransformed as _,vec4 as G,BooleanExpression as q,select as k,ifDefApply as N,uniformSampler2d as H,RgbaNode as z}from"three-shader-graph";import{Reflector as $}from"three-stdlib";import{BokehPass as X,OutputPass as Y}from"three/examples/jsm/Addons.js";import{CSM as Q}from"three/examples/jsm/csm/CSM.js";import K from"three/examples/jsm/libs/stats.module.js";import{GTAOPass as J}from"three/examples/jsm/postprocessing/GTAOPass.js";import{Service as Z}from"typedi";import{depthUniformName as ee,farUniformName as te,nearUniformName as se,resolutionUniformName as ie,sceneNormalUniformName as re,screenUV as ae,supportsDepthTextureExtension as ne}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as oe}from"./shader-nodes/time.js";import{aoMapUniformName as le,sceneMapUniformName as he}from"./shader-nodes/scene-sample.js";import{DepthPass as de}from"./utils/three/depth-pass.js";import{GPUStatsPanel as ue}from"./utils/three/gpu-stats-panel.js";import{OutlinePass as ce}from"./utils/three/outline-pass.js";import{findFirstVisibleObject as pe,traverseVisibleStop as me}from"./utils/three/traverse.js";import{clamp as fe}from"./utils/math.js";import{ColorPass as ge}from"./rendering/color-pass.js";import{SSRPass as ve}from"./rendering/ssr/SSRPass.js";import{SSRShader as Me}from"./rendering/ssr/SSRShader.js";import{VolumetricFogPass as Te}from"./rendering/fog/volumetric-fog-pass.js";import{OutlineEffect as be}from"./rendering/outline-effect.js";import{UnrealBloomPass as xe}from"./rendering/bloom/UnrealBloomPass.js";import{highPrecisionEyeDepth as Pe}from"./shader-nodes/depth";import{packDepthToRGBA as ye}from"three-shader-graph";import{FogVolumeObject as we}from"./rendering/fog/fog-volume-object";import{ParallaxStandardMaterial as Se}from"./shader/builtin/standard-shader.js";import{parallaxOcclusionMapping as Re}from"./shader-nodes/pom.js";import{FullScreenQuad as Ce}from"three-stdlib";import{edgeDepthEffect as Ae}from"./shader-nodes/effects";import{decalDiscard as Fe}from"./shader-nodes/decal.js";import{Pass as Ue}from"three/examples/jsm/Addons.js";y.patchSetupMaterial();const Ee=document.createElement("div");Ee.style.position="absolute",Ee.style.left="50%",Ee.style.top="50%",Ee.style.color="black",Ee.style.zIndex="999";(new i.Layers).set(9);const Oe=new i.MeshBasicMaterial({color:"black"}),Ie=new i.MeshDepthMaterial;var Be;Ie.depthPacking=i.RGBADepthPacking,Ie.blending=i.NoBlending,Ie.side=i.DoubleSide,function(e){e[e.opaque=0]="opaque",e[e.transparent=1]="transparent"}(Be||(Be={}));const De=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let We=e=class{setPaused(e){this.paused=e}resizeRender(){const e=this.container.clientWidth,t=this.container.clientHeight;this.previousClientWith===e&&this.previousClientHeight===t||0!==e&&0!==t&&(this.previousClientWith=e,this.previousClientHeight=t,this.camera instanceof l&&(this.camera.aspect=e/t,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(e,t),this.composer.setSize(e*this.resolutionScale,t*this.resolutionScale),this.dofPass.setSize(e*this.resolutionScale,t*this.resolutionScale),this.fxaaPass.setSize(e*this.renderer.getPixelRatio(),t*this.renderer.getPixelRatio()),this.fxaaPass.uniforms.resolution.value.set(1/(e*this.renderer.getPixelRatio()),1/(t*this.renderer.getPixelRatio())),this.createGRenderTarget(),this.phasedRenderPass.gRenderTarget=this.gRenderTarget,this.bloomPass.emissiveTexture=this.gRenderTarget.textures[1],this.ssrPass.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),this.aoPass.setSize(e*this.resolutionScale,t*this.resolutionScale),this.aoPass.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),this.sceneColorRenderTarget.dispose(),this.sceneColorRenderTarget=this.createSceneColorRenderTarget(this.renderer,this.container),this.copyPass.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[0],this.copyPass.material.uniformsNeedUpdate=!0)}addPostProcessVolume(e){if(0===this.postProcessVolumes.length)this.postProcessVolumes.push(e);else{let t=!1;for(let s=0;s<this.postProcessVolumes.length;s++)if(e.priority<this.postProcessVolumes[s].priority){this.postProcessVolumes.splice(s,0,e),t=!0;break}t||this.postProcessVolumes.push(e)}}removePostProcessVolume(e){const t=this.postProcessVolumes.indexOf(e);t>-1&&this.postProcessVolumes.splice(t,1)}constructor(t,s={}){this.container=t,this.options=s,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.postProcessVolumes=[],this.postProcessSettings={},this.fquadCopy=new Ce(new d(m)),this.fquadCopyOpaque=new Ce(new C({outputs:[H("tSceneColor",new c).sample(ae),G(H("tDepthTexture",new i.DepthTexture(1,1)).sample(ae).r)]})),this.fquadBlendAO=(()=>{const e=G(1),t=new C({outputs:[H("tAO",new c).sample(ae),e,e],transparent:!0});t.depthWrite=!1,t.depthTest=!1,t.blending=i.MultiplyBlending;return new Ce(t)})(),this.resolutionScale=1,this.maxPixelRatio=De?1:window.devicePixelRatio,this.onResize=()=>{if(this.resizeRender(),!this.paused)try{this.render()}catch(e){}},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!0,this.onLoopCallbacks=[],this.stats=new K,this._showStats=!0,this.gbufferMaterialCache=new Map,this.tbufferMaterialCache=new Map,this.pmremGeneratorResults=new WeakMap,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new r,this.hadBloom=!1,this.bloomStoredMaterials={},this.bloomHidden=[],this._customDepthMaterialCache=new WeakMap,null!=s.maxPixelRatio&&(this.maxPixelRatio=s.maxPixelRatio),window.renderer=this.renderer=new i.WebGLRenderer({antialias:!1,powerPreference:"high-performance"});new i.MeshStandardMaterial({color:"#ccc"});this.scene=new i.Scene,this.scene.matrixWorldAutoUpdate=!0,this.scene.updateMatrixWorld=function(e){const t=this.children;for(let s=0,i=t.length;s<i;s++){t[s].updateMatrixWorld(e)}}.bind(this.scene),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(x.createButton(this.renderer));const a=new be(this.renderer,{defaultThickness:.005,defaultColor:[0,0,0],defaultAlpha:1,defaultKeepAlive:!0});this.outlineEffect=a,this.createGRenderTarget(),this.composer=new f(this.renderer);var n=(t.clientWidth||1)/(t.clientHeight||1);const o=new i.PerspectiveCamera(45,n,.5,800);o.layers.enable(19),this.setCamera(o),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=i.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=s.shadows?.autoUpdate??!1,this.renderer.outputColorSpace=i.SRGBColorSpace,this.renderer.toneMapping=i.NoToneMapping,this.renderer.toneMappingExposure=1,this.renderer.gammaFactor=1.4,y.renderingView=this,this.isDepthTextureExtensionSupported=ne(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget=this.createSceneColorRenderTarget(this.renderer,this.container);const l=new i.Vector2(t.clientWidth,t.clientHeight),h=(new T(this.scene,this.camera),new b(m,"prevtexture"));h.enabled=!0,h.needsSwap=!0,h.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[0],this.copyPass=h;const u=new xe(l,1.5,.4,.85);u.threshold=1,u.strength=.9,u.radius=.5,this.bloomPass=u;const p=new J(this.scene,this.camera,t.clientWidth,t.clientWidth,{});p.normalRenderTarget?.dispose(),p.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),p.output=J.OUTPUT.Off,p.enabled=!1,this.aoPass=p,this.fquadBlendAO.material.uniforms.tAO.value=p.pdRenderTarget.texture,Me.fragmentShader=Me.fragmentShader.replace("if(metalness==0.) return;","if(metalness<0.1) return;");const P=new ve({renderer:this.renderer,scene:this.scene,camera:this.camera,groundReflector:null,selects:[],normalTexture:this.gRenderTarget.textures[2],depthTexture:this.gRenderTarget.depthTexture});P.output=ve.OUTPUT.Default,P.blur=!0,P.fresnel=!1,P.distanceAttenuation=!0,P.maxDistance=50,P.selective=!0,P.bouncing=!1,P.opacity=.4,P.enabled=!1!==this.options?.reflection?.enabled,this.ssrPass=P,!1!==this.options.ao?.enabled&&this.composer.addPass(p);const w=new Ze((e,t,s,i,r)=>{this.aoPass.enabled&&(this.initResolutionUniform(this.fquadBlendAO.material),this.renderer.setRenderTarget(this.gRenderTarget),this.fquadBlendAO.render(this.renderer),this.renderer.setRenderTarget(null))});this.composer.addPass(w);const S=new Ze((e,t,s,i,r)=>{this.renderer.setRenderTarget(this.gRenderTarget),this.renderScene(Be.transparent),this.renderer.setRenderTarget(null)});this.composer.addPass(S),this.composer.addPass(h),this.composer.addPass(P),this.phasedRenderPass=new Je(this.scene,this.camera,this.gRenderTarget),this.composer.addPass(this.phasedRenderPass),this.composer.addPass(u),u.emissiveTexture=this.gRenderTarget.textures[1],this.renderer.info.autoReset=!1,this.volumetricFogPass=new Te(l),this.composer.addPass(this.volumetricFogPass),this.volumetricFogPass.enabled=!0,this.dofPass=new X(this.scene,this.camera,{focus:1,aperture:.025,maxblur:.01}),this.dofPass.enabled=!1,this.composer.addPass(this.dofPass);const R=new ge;this.composer.addPass(R),this.colorPass=R,R.vignetteEnabled=!1,this.outlinePass=new ce(new i.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.outlinePass.enabled=!1,this.composer.addPass(this.outlinePass);const A=new b(g);A.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(A),this.fxaaPass=A,this.fxaaPass.enabled=!1,!0===s.enableOutlines&&this.setEnableOutlines(!0),new b(v).clear=!1,this.fixStatsStyle(),this.lutPass=new M({}),this.lutPass.enabled=!1,this.composer.addPass(this.lutPass);const F=new b(m,"prevtexture");F.enabled=!0,F.needsSwap=!1,F.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[1],F.renderToScreen=!0;const U=new Y;this.composer.addPass(U)}fixStatsStyle(){const e=this.stats.dom;e.style.position="absolute";const t=e.getElementsByTagName("canvas");for(let e=0;e<t.length;e++)t.item(e).style.display="inline-block"}setEnableOutlines(e){this.outlinePass.enabled=e,this.fxaaPass.enabled=e}setCamera(e){this.camera=e,this.composer.passes.forEach(t=>{t instanceof T?t.camera=e:t instanceof ce?t.renderCamera=e:(t instanceof de||t instanceof J)&&(t.camera=e)}),this.ssrPass&&(this.ssrPass.camera=e),this.aoPass&&(this.aoPass.camera=e),this.phasedRenderPass&&(this.phasedRenderPass.camera=e),null==this.csm?(this.csm=new Q({maxFar:100,lightFar:250,lightMargin:20,cascades:De?2:4,shadowMapSize:2048*(De?.5:1),lightDirection:new i.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene,mode:"practical"}),this.csm&&Array.isArray(this.csm.lights),this.csm.fade=!0,h.lights_fragment_begin=P.lights_fragment_begin):(this.csm.camera=this.camera,this.camera),this.csm.updateFrustums()}setSelectedObjects(e){if(null==this.outlinePass)return;const t=new Map;for(const s of e)t.set(s.uuid,s);for(const s of e)s.traverse(e=>{e.uuid!==s.uuid&&t.has(e.uuid)&&t.delete(e.uuid)});this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t,s){const r=new i.WebGLRenderTarget(t.clientWidth*s,t.clientHeight*s);return r.texture.minFilter=i.NearestFilter,r.texture.magFilter=i.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,r.depthTexture=new i.DepthTexture(128,128),r.depthTexture.type=i.UnsignedShortType,r.depthTexture.minFilter=i.NearestFilter,r.depthTexture.magFilter=i.NearestFilter,r}static createAOMaskDepthRenderTarget(e,t){const s=new i.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio(),{type:i.HalfFloatType});return s.texture.minFilter=i.NearestFilter,s.texture.magFilter=i.NearestFilter,s.texture.generateMipmaps=!1,s.stencilBuffer=!1,s.depthTexture=new i.DepthTexture(128,128),s.depthTexture.type=i.UnsignedInt248Type,s.depthTexture.minFilter=i.NearestFilter,s.depthTexture.magFilter=i.NearestFilter,s}createSceneColorRenderTarget(e,t){const s=new i.WebGLRenderTarget(t.clientWidth*this.renderer.getPixelRatio(),t.clientHeight*this.renderer.getPixelRatio(),{count:2,type:i.FloatType,format:i.RGBAFormat,colorSpace:i.SRGBColorSpace,depthBuffer:!1,stencilBuffer:!1});return s.texture.minFilter=i.LinearFilter,s.texture.magFilter=i.LinearFilter,s.texture.generateMipmaps=!1,s}createGRenderTarget(){const e=this.container;null!=this.gRenderTarget&&this.gRenderTarget.dispose(),this.gRenderTarget=new u(e.clientWidth*this.renderer.getPixelRatio(),e.clientHeight*this.renderer.getPixelRatio(),{count:3,minFilter:i.NearestFilter,magFilter:i.NearestFilter,type:i.HalfFloatType,format:i.RGBAFormat}),this.gRenderTarget.depthTexture=new i.DepthTexture(e.clientWidth,e.clientHeight),this.gRenderTarget.depthTexture.type=i.UnsignedIntType,this.gRenderTarget.depthTexture.minFilter=i.NearestFilter,this.gRenderTarget.depthTexture.magFilter=i.NearestFilter,this.gRenderTarget.texture.generateMipmaps=!1,this.gRenderTarget.stencilBuffer=!1}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.gRenderTarget.dispose(),this.aoMaskDepthRenderTarget.dispose(),this.sceneColorRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren(),this.volumetricFogPass.dispose(),y.clearSceneCache(this.scene)}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);t>=0&&this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}applyEnvMap(e){if(null!=this.scene.environment&&(e instanceof C&&(null==e.envMap||e.userData.useSceneEnv)&&(e.userData.useSceneEnv=!0,null==e.uniforms.envMap&&(e.uniforms.envMap={value:this.scene.environment},e.uniformsNeedUpdate=!0,e.uniforms.envMapRotation={value:He(this.scene.environmentRotation,this.scene.environment,new i.Matrix3)}),null==e.uniforms.envMapIntensity&&(e.uniforms.envMapIntensity={value:1},e.uniformsNeedUpdate=!0),e.uniforms.envMap.value=this.scene.environment,e.uniforms.envMapIntensity.value=this.scene.environmentIntensity,e.envMap=this.scene.environment),e instanceof C||e instanceof i.MeshStandardMaterial)){const t=this.gbufferMaterialCache.get(e);null==t||this.gbufferMaterialCache.has(t)||this.applyEnvMap(t)}}setupCsm(e){if(e instanceof i.Mesh||e instanceof i.SkinnedMesh)if(e.material instanceof Array)for(const t of e.material)this.csm.setupMaterial(t);else this.csm.setupMaterial(e.material)}updateUniformValues(e,t){const s=e.uniforms,i=t.uniforms;for(const e in s){const t=i[e],r=s[e].value;null!=t&&t.value!==r&&(t.value=r)}}updateLightUniformValues(e,t){const s=e.uniforms,i=t.uniforms;for(const e of et){const t=i[e],r=s[e];null!=r&&null!=t&&(t.value=r.value)}}createGBufferMaterial(e,t){const s=t===Be.opaque?this.gbufferMaterialCache:this.tbufferMaterialCache;let r=s.get(e);if(null==r){let o=V.uv;e instanceof Se&&null!=e.heightMap&&(o=Re(o,W(e.heightMap),R(e.heightScale??1)));let l=_.normal;e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial?null!=e.normalMap&&(l=S(W(e.normalMap).sample(o),e.normalScale.x??1)):e instanceof C&&null!=e.outputNormal&&(l=e.outputNormal),!0!==e.userData.disableAO&&(l=N("DOUBLE_SIDED",l,e=>k(new q("gl_FrontFacing"),e,e.multiplyScalar(-1))));let h=e.userData?.reflective?R(0):R(1);if(e instanceof i.MeshStandardMaterial){const t=F("roughness",e.roughness??1);h=null!=e.roughnessMap?W(e.roughnessMap).sample(o).g.multiply(t):t}else e instanceof C&&null!=e.outputRoughness&&(h=e.outputRoughness);let u=null;(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshBasicMaterial)&&null!=e.lightMap&&(u=W(e.lightMap).sample(o).rgb.multiplyScalar(e.lightMapIntensity));let c,p=R(0);if(e instanceof i.MeshStandardMaterial){const t=F("metalness",e.metalness??0);p=null!=e.metalnessMap?W(e.metalnessMap).sample(o).b.multiply(t):t}else e instanceof C&&e.outputRoughness;let m=R(1);e instanceof i.MeshStandardMaterial?null!=e.aoMap&&(c=W(e.aoMap).sample(o).r,m=F("aoMapIntensity",e.aoMapIntensity)):e instanceof C&&e.outputRoughness;const f=F("opacity",e.opacity??1);let g=R(1);e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshBasicMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial?(null!=e.alphaMap&&(g=W(e.alphaMap).sample(o).r),g=g.multiply(f)):e instanceof C&&null!=e.outputOpacity&&(g=e.outputOpacity);let v=D(0,1);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshBasicMaterial){const t=U("color",(new i.Vector3).setFromColor(e.color));null!=e.map?(v=W(e.map).sample(o).multiply(D(t,1)),g=g.multiply(v.w)):v=D(t,1)}const M=!0===e.userData.hasBloom;let T=B(0);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial){const t=U("emissive",(new i.Vector3).setFromColor(e.emissive));T=null!=e.emissiveMap?W(e.emissiveMap).sample(o).rgb.multiply(t):t,T=T.multiplyScalar(e.emissiveIntensity)}else e instanceof C&&null!=e.outputEmissive&&(T=e.outputEmissive);const b=e instanceof d&&null!=e.uniforms[ee],x=e instanceof d&&null!=e.uniforms[he],P=e instanceof d&&null!=e.uniforms[le],y=e.transparent&&e.alphaTest<=.01||e.blending===i.AdditiveBlending,L=F("alphaTest",e.alphaTest);let j,H=e.alphaTest>0?g.lt(L):y&&t===Be.opaque?g.lt(.8):w(!1);!0===e.userData.isDecal&&(H=H.or(Fe)),j=y?G(0,0,0,0):(n=l,I(n).multiplyScalar(.5).addScalar(.5)).rgba(h);let z,$=e instanceof C?e.outputPosition:void 0,X=D("black",1);if(e instanceof C&&null!=e.outputColor)X=e.outputColor;else if(e instanceof i.MeshStandardMaterial)X=A({color:v,metalness:p,roughness:h,emissive:T.rgb,normal:l,ambientOcclusion:c,ambientOcclusionIntensity:m,bakedLight:u});else if(e instanceof i.MeshLambertMaterial||e instanceof i.MeshPhongMaterial)X=O({color:v.rgb});else if(e instanceof i.MeshBasicMaterial){let e=v.rgb,t=u??B("white");null!=c&&(t=t.multiplyScalar(c.subtract(1).multiply(m).add(1))),e=e.multiply(t),X=e.rgba(g)}else e instanceof i.MeshToonMaterial&&(X=E({color:v,emissive:T.rgb,normal:l,ambientOcclusion:c,ambientOcclusionIntensity:m,bakedLight:u}));(e instanceof C||e instanceof i.MeshStandardMaterial)&&(z=e.envMap),r=new C({position:$,outputs:[(a=D(X.rgb,g),new FogNode(a)),T.rgba(t===Be.opaque?L:M?1:0),j],opacity:g,outputEncoding:!1,fog:!0,transparent:e.transparent,lights:!0,envMap:z,discard:H}),e instanceof i.MeshStandardMaterial&&null!=e.envMap&&null!=r.uniforms.envMapIntensity&&(r.uniforms.envMapIntensity.value=e.envMapIntensity),(e instanceof C||e instanceof i.MeshStandardMaterial)&&this.applyEnvMap(r),e instanceof C&&Object.assign(r.defines,e.defines),r.userData.mrtOutputs=3,r.forceSinglePass=e.forceSinglePass,r.side=e.side,r.blending=e.blending,y?(r.depthWrite=!e.transparent,r.depthTest=e.depthTest,r.colorWrite=t===Be.transparent):(r.depthWrite=e.depthWrite,r.depthTest=e.depthTest),r.visible=e.visible,r.alphaTest=e.alphaTest,r.alphaHash=e.alphaHash,t===Be.opaque?(r.visible&&(r.visible=!b&&!x&&!P),r.visible&&(r.visible=!y)):t===Be.transparent&&r.visible&&(r.visible=y||b||x||P),Object.assign(r.userData,e.userData),r.visible&&(this.csm.setupMaterial(r),e instanceof d&&Object.assign(r.uniforms,e.uniforms)),s.set(e,r)}var a,n;return r.visible&&e instanceof d&&this.updateUniformValues(e,r),r}loop(e,t=!1){const s=this.stats,r=s.addPanel(new K.Panel("Calls","#83f","#002")),a=s.addPanel(new K.Panel("Triangles","#c32","#002"));let l;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&(l=new ue(this.renderer.getContext()),s.addPanel(l)),this.showStats=t;let h=10,d=1e3;const u=()=>{const e=this.renderer.info.render.calls;e>h&&(h=e,setTimeout(()=>h=10,5e3)),r.update(e,h);const t=this.renderer.info.render.triangles;t>d&&(d=t,setTimeout(()=>d=1e3,5e3)),a.update(t,d)};performance.now();i.Ray.prototype.intersectTriangle;this.resizeRender();const c=[],p=[],m=[];let f=0;const g=new n,v=new n;let M=0;let T=this.paused;const b=t=>{const r=this.renderer.getContext();if(this.paused&&this.running&&r.drawingBufferHeight>1)return setTimeout(()=>b(t),500),void(T=!0);this.renderer.clear(),this.applyPostProcessSettings(),this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,s.begin(),this.showStats&&l?.startQuery(),this.ssrPass.gpuPanel=l;let a=(t*=.001)-f;if(f=t,T&&(a=.016,T=!1),g.copy(this.camera.matrixWorld),a>1){let t=a;for(;t>.05;)e(Le),t-=Le;e(t)}else e(a);this.onLoopCallbacks.forEach(e=>e(a)),this.camera?.updateMatrixWorld(),v.copy(this.camera.matrixWorld),t-M>.08&&!v.equals(g)&&(this.renderer.shadowMap.needsUpdate=!0,M=t),this.csm.update();let n=!1;c.length=0,p.length=0,m.length=0;const h=Ve;Ge.multiplyMatrices(this.camera.projectionMatrix,this.camera.matrixWorldInverse),h.setFromProjectionMatrix(Ge);let d=!1,x=!1,P=!1;this.scene.traverseVisible(e=>{if(this.setupCsm(e),this.outlineEffect.apply(e),e instanceof we&&(d=!0),e instanceof o&&this.initCustomDepthMaterial(e),(e instanceof o||e instanceof i.Sprite)&&(this.initResolutionUniform(e.material),this.initNormalUniform(e.material),this.initShadowUniform(e,e.material),null!=this.scene.environment&&function(e,t){if(Array.isArray(e.material))for(const s of e.material)t(s);else null!=e.material&&t(e.material)}(e,e=>this.applyEnvMap(e)),!0===e.material?.userData?.hasBloom&&(n=!0)),(e instanceof o||e instanceof i.Sprite)&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[ee])&&isObjectInFrustum(e,h)?(this.initDepthUniform(e.material),x=!0):e instanceof $&&(e.visible=!1,p.push(e)),(e instanceof o||e instanceof i.Sprite)&&e.material?.uniforms&&null!=e.material?.uniforms[le]&&isObjectInFrustum(e,h)&&e.material instanceof C&&this.initAoUniform(e.material),(e instanceof o||e instanceof i.Sprite)&&e.material?.uniforms&&null!=e.material?.uniforms[he]&&isObjectInFrustum(e,h)&&(m.push(e),e.material.uniforms[he].value=this.sceneColorRenderTarget.texture,P=!0),e instanceof o&&e.material?.uniforms&&null!=e.material?.uniforms[oe])e.material.uniforms[oe].value=t;else if(e instanceof o&&Array.isArray(e.material))for(const s of e.material)s.uniforms&&null!=s.uniforms[oe]&&(s.uniforms[oe].value=t)}),this.bloomPass.enabled=n,this.renderer.setRenderTarget(this.gRenderTarget),this.renderer.clear(),this.renderScene(Be.opaque),this.aoPass.output=J.OUTPUT.Off,(x||P)&&(this.fquadCopyOpaque.material.uniforms.tSceneColor.value=this.gRenderTarget.textures[0],this.fquadCopyOpaque.material.uniforms.tDepthTexture.value=this.gRenderTarget.depthTexture,this.initResolutionUniform(this.fquadCopyOpaque.material),this.renderer.setRenderTarget(this.sceneColorRenderTarget),this.renderer.clear(),this.fquadCopyOpaque.render(this.renderer),this.renderer.setRenderTarget(this.gRenderTarget)),m.length,c.forEach(e=>e.visible=!0),p.forEach(e=>e.visible=!0),m.forEach(e=>e.visible=!0),this.aoPass.enabled,this.ssrPass&&(this.ssrPass.elapsedTime=t),this.volumetricFogPass&&d&&this.volumetricFogPass.update(this.camera,this.gRenderTarget,this.csm,this.scene);try{!this.paused&&this.running&&(this.render(a),this.showStats&&l?.endQuery(),this.showStats&&u(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}s.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout(()=>{requestAnimationFrame(b)},1e3/this.fpsCap):requestAnimationFrame(b))};!0===this.options.enableXR?this.renderer.setAnimationLoop(b):requestAnimationFrame(b)}renderScene(e){Xe.clear(),Ye.length=0;me(this.scene,t=>{if(Qe(t))return Ye.push(t),t.visible=!1,!1;if(t instanceof o){Xe.set(t,t.material);let s=!1;if(Array.isArray(t.material)){t.material=t.material.slice();for(let i=0;i<t.material.length;i++)t.material[i]=this.createGBufferMaterial(t.material[i],e),s||(s=t.material[i].visible)}else t.material=this.createGBufferMaterial(t.material,e),s||(s=t.material.visible);s?t.visible=!0:null!=t.children&&0!=t.children.length||(Ye.push(t),t.visible=!1)}});const t=this.scene.matrixWorldAutoUpdate,s=this.scene.matrixAutoUpdate,i=this.renderer.shadowMap.autoUpdate;e!==Be.opaque&&(this.renderer.shadowMap.autoUpdate=!1,this.scene.matrixWorldAutoUpdate=!1,this.scene.matrixAutoUpdate=!1);try{this.renderer.render(this.scene,this.camera)}catch(e){console.warn("Render failed",e)}e===Be.opaque&&Xe.forEach((e,t)=>{!Array.isArray(e)&&!Array.isArray(t.material)&&e instanceof d&&this.updateLightUniformValues(t.material,e)}),Xe.forEach((e,t)=>{t.material=e}),Ye.forEach((e,t)=>{e.visible=!0,e.updateMatrixWorld(!0)}),this.renderer.shadowMap.autoUpdate=i,this.scene.matrixWorldAutoUpdate=t,this.scene.matrixAutoUpdate=s}getEnvTexture(e){null==this.pmremGenerator&&(this.pmremGenerator=new i.PMREMGenerator(this.renderer),this.pmremGenerator.compileEquirectangularShader());let t=this.pmremGeneratorResults.get(e);return null==t&&(t=this.pmremGenerator.fromEquirectangular(e).texture,this.pmremGeneratorResults.set(e,t)),t.colorSpace=i.SRGBColorSpace,t}applyPostProcessSettings(){if(0==this.postProcessVolumes.length)return this.lutPass.enabled=!1,void(this.colorPass.enabled=!1);var e;(e=this.postProcessSettings).tonemapMapping=void 0,e.tonemapExposure=1,e.envIntensity=1,e.envTexture=void 0,e.vignetteIntensity=0,e.colorTint=new i.Color("white"),e.colorTintIntensity=0,e.depthFocus=void 0,e.depthAperture=void 0,e.depthMaxBlur=void 0,e.temperature=6500,e.temperatureTint=0,e.lut=void 0,e.lutIntensity=0;const t=this.postProcessSettings;let s,r=!1,a=!1,n=!1,o=!1;if(null==this.camera)return;const h=this.camera.getWorldPosition(qe);let d=[];for(const e of this.postProcessVolumes){if(!je(e.object))continue;let l=e.blendWeight??1;const u=e.distanceToPoint(h);u>e.blendRadius||(e.blendRadius>0&&(l*=fe(1-u/e.blendRadius,0,1)),l>1&&(l=1),l>0&&(d.push(e),void 0!==e.settings.tonemapMapping&&(t.tonemapMapping=e.settings.tonemapMapping),void 0!==e.settings.tonemapExposure&&(t.tonemapExposure=i.MathUtils.lerp(t.tonemapExposure,e.settings.tonemapExposure,l)),void 0!==e.settings.envTexture&&(t.envTexture=e.settings.envTexture),void 0!==e.settings.envIntensity&&(t.envIntensity=i.MathUtils.lerp(t.envIntensity,e.settings.envIntensity,l)),void 0!==e.settings.vignetteIntensity&&(t.vignetteIntensity=i.MathUtils.lerp(t.vignetteIntensity,e.settings.vignetteIntensity,l),a=!0),void 0!==e.settings.colorTint&&void 0!==e.settings.colorTintIntensity&&e.settings.colorTintIntensity>0&&(t.colorTint=t.colorTint.lerp(e.settings.colorTint,l),o=!0),void 0!==e.settings.colorTintIntensity&&(t.colorTintIntensity=i.MathUtils.lerp(t.colorTintIntensity,e.settings.colorTintIntensity,l)),void 0!==e.settings.depthFocus&&(r=!0,t.depthFocus=void 0!==t.depthFocus?i.MathUtils.lerp(t.depthFocus,e.settings.depthFocus,l):e.settings.depthFocus),void 0!==e.settings.depthAperture&&(r=!0,t.depthAperture=void 0!==t.depthAperture?i.MathUtils.lerp(t.depthAperture,e.settings.depthAperture,l):e.settings.depthAperture),void 0!==e.settings.depthMaxBlur&&(r=!0,t.depthMaxBlur=void 0!==t.depthMaxBlur?i.MathUtils.lerp(t.depthMaxBlur,e.settings.depthMaxBlur,l):e.settings.depthMaxBlur),void 0!==e.settings.temperature&&(t.temperature=i.MathUtils.lerp(t.temperature,e.settings.temperature,l)),void 0!==e.settings.temperatureTint&&(t.temperatureTint=i.MathUtils.lerp(t.temperatureTint,e.settings.temperatureTint,l)),void 0!==e.settings.lut&&(s=e.settings.lut,n=!0),void 0!==e.settings.lutIntensity&&(t.lutIntensity=i.MathUtils.lerp(t.lutIntensity,e.settings.lutIntensity,l),n=!0)))}this.renderer.toneMapping=t.tonemapMapping??i.NoToneMapping,this.renderer.toneMappingExposure=t.tonemapExposure,null!=t.envTexture&&(this.scene.environment=this.getEnvTexture(t.envTexture)),this.scene.environmentIntensity=t.envIntensity,this.colorPass.vignetteIntensity=t.vignetteIntensity,this.colorPass.vignetteEnabled=a,this.colorPass.colorTint=t.colorTint,this.colorPass.colorTintIntensity=t.colorTintIntensity,this.colorPass.enabled=a||o,r&&this.camera instanceof l?(this.dofPass.enabled=!0,void 0!==t.depthFocus&&(this.dofPass.uniforms.focus.value=t.depthFocus),void 0!==t.depthAperture&&(this.dofPass.uniforms.aperture.value=t.depthAperture),void 0!==t.depthMaxBlur&&(this.dofPass.uniforms.maxblur.value=t.depthMaxBlur)):this.dofPass.enabled=!1,this.colorPass.temperature=t.temperature,this.colorPass.temperatureTint=t.temperatureTint,this.lutPass.enabled=n,n&&(null!=s&&(s.flipY=!0,s.generateMipmaps=!1),this.lutPass.lut=s,this.lutPass.intensity=t.lutIntensity)}renderOverlay(){if(0===this.overlayCameras.size)return;const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.previousClientWith/2,s=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let i=0;i<e.length;i++)this.renderer.clearDepth(),this.renderer.setViewport(t-s/2+this.insetWidth*i+this.insetMargin*i,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[i])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){if(0===this.composer.renderTarget1.width||0===this.composer.renderTarget1.height)return;if(0===this.composer.renderTarget2.width||0===this.composer.renderTarget2.height)return;let t=!1;if(this.ssrPass.enabled&&!1!==this.options?.reflection?.enabled){const e=this.ssrPass.selects??[];e.length=0,this.scene.traverseVisible(t=>{t instanceof o&&!0===t.material.userData?.reflective&&isObjectInFrustum(t,Ve)&&e.push(t)}),this.ssrPass.selects=e,0==e.length&&(this.ssrPass.enabled=!1),t=!0}this.options.bloom,this.composer.render(e),this.scene.matrixWorldAutoUpdate=!0,this.scene.matrixAutoUpdate=!0,t&&(this.ssrPass.enabled=!0)}hasBloom(){return null!=pe(this.scene,e=>e instanceof o&&!0===e.material?.userData?.hasBloom)}darkenNonBloomed(e){if((e instanceof o||e instanceof i.Sprite||e instanceof i.Line)&&e.visible&&(null==e.material.userData||!0!==e.material.userData.hasBloom)){if(e.material?.id===Oe.id)return;this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=Oe:(e.visible=!1,this.bloomHidden.push(e))}else"TransformControlsPlane"!==e.type&&"TransformControlsGizmo"!==e.type||(e.visible=!1,this.bloomHidden.push(e))}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof d&&(e.uniforms[ee].value=this.sceneColorRenderTarget.textures[1],this.camera instanceof l&&(null!=e.uniforms[se]&&(e.uniforms[se].value=this.camera.near),null!=e.uniforms[te]&&(e.uniforms[te].value=this.camera.far)))}initNormalUniform(e){e instanceof d&&null!=e.uniforms[re]&&(e.uniforms[re].value=this.gRenderTarget.textures[2])}initShadowUniform(e,t){t instanceof C&&t.uniforms.receiveShadow&&(t.uniforms.receiveShadow.value=e.receiveShadow)}initResolutionUniform(e){if(e instanceof d&&null!=e.uniforms[ie]){const t=this.previousClientWith,s=this.previousClientHeight;e.uniforms[ie].value.set(t*this.renderer.getPixelRatio(),s*this.renderer.getPixelRatio())}}initAoUniform(e){if(this.aoPass.enabled){e.uniforms[le].value=this.aoPass.pdRenderTarget.texture,null==e.defines.USE_SSAO_MAP&&(e.defines.USE_SSAO_MAP="",e.needsUpdate=!0),e.defines.USE_SSAO_MAP="";const t=this.tbufferMaterialCache.get(e);null!=t&&this.initAoUniform(t)}else if(null!=e.defines.USE_SSAO_MAP){delete e.defines.USE_SSAO_MAP,e.needsUpdate=!0;const t=this.tbufferMaterialCache.get(e);null!=t&&this.initAoUniform(t)}}initCustomDepthMaterial(e){if(null!=e.customDepthMaterial||!e.castShadow)return;const t=e.material;if(t instanceof C&&!t.transparent&&t.depthWrite){let s=this._customDepthMaterialCache.get(t);if(null==s){const e=ye(Pe);let i;null!=t.alphaTest&&t.alphaTest>0&&null!=t.outputOpacity&&(i=t.outputOpacity.lt(t.alphaTest)),s=new C({color:e,discard:i}),this._customDepthMaterialCache.set(t,s)}e.customDepthMaterial=s}}};We=e=t([Z(),s("design:paramtypes",[HTMLElement,Object])],We);export{We as RenderingView};export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const Le=.05;function je(e){let t=e;for(;t;){if(!1===t.visible)return!1;t=t.parent}return!0}J.prototype.overrideVisibility=function(){const e=this.scene,t=this._visibilityCache;e.traverse(function(e){if(t.set(e,e.visible),(e.isPoints||e.isLine||e.isTransformControls||e.isSprite)&&(e.visible=!1),null!=e.material){let t=!1,s=!1;if(Array.isArray(e.material)){for(const s of e.material)if(null!=s.alphaTest&&s.alphaTest>0){t=!0;break}}else null!=e.material.alphaTest&&e.material.alphaTest>0?t=!0:!0===e.material.userData.isDecal&&(s=!0);s&&(e.visible=!1)}})};const Ve=new i.Frustum,_e=new i.Box3,Ge=new i.Matrix4;export function isObjectInFrustum(e,t){const s=_e.setFromObject(e);return t.intersectsBox(s)}const qe=new i.Vector3;const ke=new n,Ne=new p;function He(e,t,s=new i.Matrix3){return Ne.copy(e),Ne.x*=-1,Ne.y*=-1,Ne.z*=-1,t.isCubeTexture&&!1===t.isRenderTargetTexture&&(Ne.y*=-1,Ne.z*=-1),s.setFromMatrix4(ke.makeRotationFromEuler(Ne))}const ze=new C({outputs:[G(0,0,0,0),G(0,0,0,0),D(B("white"),Ae(4))],transparent:!0}),$e=new i.MeshBasicMaterial({color:"blue",transparent:!0,opacity:.5});ze.depthWrite=!1;new o(new i.BoxGeometry(4,4,4),$e);const Xe=new Map,Ye=[];function Qe(e){return e instanceof i.Sprite||e.isPoints||e.isLine||e.isTransformControls||e.isTransformControlsGizmo||e instanceof o&&Ke(e,e.material)}function Ke(e,t){return null==t||(Array.isArray(t)?t.some(t=>Ke(e,t)):t instanceof i.RawShaderMaterial||t instanceof i.ShaderMaterial&&!(t instanceof C))}class Je extends Ue{constructor(e,t,s){super(),this.scene=e,this.camera=t,this.gRenderTarget=s,this.needsSwap=!1}render(e,t,s,i,r){const a=e.autoClear;e.autoClear=!1;const n=this.scene.matrixWorldAutoUpdate,l=this.scene.matrixAutoUpdate,h=e.shadowMap.autoUpdate;this.scene.matrixAutoUpdate=!1,e.shadowMap.autoUpdate=!1;const d=s.depthTexture;s.depthTexture=this.gRenderTarget.depthTexture,e.setRenderTarget(s),Ye.length=0;let u=0;this.scene.traverseVisible(e=>{const t=Qe(e);e instanceof o&&!t?(Ye.push(e),e.visible=!1):t&&u++}),u>0&&e.render(this.scene,this.camera),Ye.forEach((e,t)=>{e.visible=!0}),e.setRenderTarget(null),e.autoClear=a,s.depthTexture=d,this.scene.matrixWorldAutoUpdate=n,this.scene.matrixAutoUpdate=l,e.shadowMap.autoUpdate=h}}class Ze extends Ue{constructor(e){super(),this.fn=e}render(e,t,s,i,r){this.fn(e,t,s,i,r)}}const et=["ambientLightColor","cameraNear","directionalLightShadows","directionalLights","directionalShadowMap","directionalShadowMatrix","fogColor","fogDensity","fogFar","fogNear","hemisphereLights","lightProbe","ltc_1","ltc_2","pointLightShadows","pointLights","pointShadowMap","pointShadowMatrix","rectAreaLights","shadowFar","spotLightMap","spotLightMatrix","spotLightShadows","spotLights","spotShadowMap"],tt=U("fogColor");export class FogNode extends z{constructor(e,t=tt){super(),this.source=e,this.fogColor=t}compile(e){const t=e.variable(),s=e.get(this.source.rgb),i=e.get(this.source.a),r=e.get(this.fogColor),a=e.get(F("fogFar")),n=e.get(F("fogNear")),o=e.get(F("fogDensity")),l=e.get(j(L.mvPosition.z));return{pars:"\n ",chunk:`\n #ifdef FOG_EXP2\n float fogFactor_${t} = 1.0 - exp( - ${o} * ${o} * ${l} * ${l} );\n #else\n float fogFactor_${t} = smoothstep( ${n}, ${a}, ${l} );\n #endif\n vec4 color_vec4_${t} = vec4(mix(${s}, ${r}, fogFactor_${t}), ${i});\n `,out:`color_vec4_${t}`}}}/*
1
+ var e;import{__decorate as t,__metadata as s}from"tslib";import*as i from"three";import{Color as r,Material as a,Matrix4 as n,Mesh as o,PerspectiveCamera as l,ShaderChunk as h,ShaderMaterial as d,WebGLRenderTarget as u,Texture as c,Euler as p,MeshStandardMaterial as m}from"three";import{CopyShader as f,EffectComposer as g,FXAAShader as v,GammaCorrectionShader as M,LUTPass as T,RenderPass as b,ShaderPass as x,VRButton as P}from"three-stdlib";import{CSMShader as y,CSMUtil as w}from"./csm.js";import{bool as S,colorToNormal as R,float as C,NodeShaderMaterial as A,standardMaterial as F,uniformFloat as U,uniformVec3 as E,toonMaterial as O,lambertMaterial as B,normalize as I,rgb as D,rgba as W,textureSampler2d as L,transformed as j,varying as V,varyingAttributes as _,varyingTransformed as G,vec4 as q,BooleanExpression as k,select as N,ifDefApply as H,uniformSampler2d as z,RgbaNode as $}from"three-shader-graph";import{Reflector as X}from"three-stdlib";import{BokehPass as Y,OutputPass as Q}from"three/examples/jsm/Addons.js";import{CSM as K}from"three/examples/jsm/csm/CSM.js";import J from"three/examples/jsm/libs/stats.module.js";import{GTAOPass as Z}from"three/examples/jsm/postprocessing/GTAOPass.js";import{Service as ee}from"typedi";import{depthUniformName as te,farUniformName as se,nearUniformName as ie,resolutionUniformName as re,sceneNormalUniformName as ae,screenUV as ne,supportsDepthTextureExtension as oe}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as le}from"./shader-nodes/time.js";import{aoMapUniformName as he,sceneMapUniformName as de}from"./shader-nodes/scene-sample.js";import{DepthPass as ue}from"./utils/three/depth-pass.js";import{GPUStatsPanel as ce}from"./utils/three/gpu-stats-panel.js";import{OutlinePass as pe}from"./utils/three/outline-pass.js";import{findFirstVisibleObject as me,traverseVisibleStop as fe}from"./utils/three/traverse.js";import{clamp as ge}from"./utils/math.js";import{ColorPass as ve}from"./rendering/color-pass.js";import{SSRPass as Me}from"./rendering/ssr/SSRPass.js";import{SSRShader as Te}from"./rendering/ssr/SSRShader.js";import{VolumetricFogPass as be}from"./rendering/fog/volumetric-fog-pass.js";import{OutlineEffect as xe}from"./rendering/outline-effect.js";import{UnrealBloomPass as Pe}from"./rendering/bloom/UnrealBloomPass.js";import{highPrecisionEyeDepth as ye}from"./shader-nodes/depth";import{packDepthToRGBA as we}from"three-shader-graph";import{FogVolumeObject as Se}from"./rendering/fog/fog-volume-object";import{ParallaxStandardMaterial as Re}from"./shader/builtin/standard-shader.js";import{parallaxOcclusionMapping as Ce}from"./shader-nodes/pom.js";import{FullScreenQuad as Ae}from"three-stdlib";import{edgeDepthEffect as Fe}from"./shader-nodes/effects";import{decalDiscard as Ue}from"./shader-nodes/decal.js";import{Pass as Ee}from"three/examples/jsm/Addons.js";w.patchSetupMaterial();const Oe=document.createElement("div");Oe.style.position="absolute",Oe.style.left="50%",Oe.style.top="50%",Oe.style.color="black",Oe.style.zIndex="999";(new i.Layers).set(9);const Be=new i.MeshBasicMaterial({color:"black"}),Ie=new i.MeshDepthMaterial;var De;Ie.depthPacking=i.RGBADepthPacking,Ie.blending=i.NoBlending,Ie.side=i.DoubleSide,function(e){e[e.opaque=0]="opaque",e[e.transparent=1]="transparent"}(De||(De={}));const We=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let Le=e=class{setPaused(e){this.paused=e}resizeRender(){const e=this.container.clientWidth,t=this.container.clientHeight;this.previousClientWith===e&&this.previousClientHeight===t||0!==e&&0!==t&&(this.previousClientWith=e,this.previousClientHeight=t,this.camera instanceof l&&(this.camera.aspect=e/t,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(e,t),this.composer.setSize(e*this.resolutionScale,t*this.resolutionScale),this.dofPass.setSize(e*this.resolutionScale,t*this.resolutionScale),this.fxaaPass.setSize(e*this.renderer.getPixelRatio(),t*this.renderer.getPixelRatio()),this.fxaaPass.uniforms.resolution.value.set(1/(e*this.renderer.getPixelRatio()),1/(t*this.renderer.getPixelRatio())),this.createGRenderTarget(),this.phasedRenderPass.gRenderTarget=this.gRenderTarget,this.bloomPass.emissiveTexture=this.gRenderTarget.textures[1],this.ssrPass.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),this.aoPass.setSize(e*this.resolutionScale,t*this.resolutionScale),this.aoPass.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),this.sceneColorRenderTarget.dispose(),this.sceneColorRenderTarget=this.createSceneColorRenderTarget(this.renderer,this.container),this.copyPass.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[0],this.copyPass.material.uniformsNeedUpdate=!0)}addPostProcessVolume(e){if(0===this.postProcessVolumes.length)this.postProcessVolumes.push(e);else{let t=!1;for(let s=0;s<this.postProcessVolumes.length;s++)if(e.priority<this.postProcessVolumes[s].priority){this.postProcessVolumes.splice(s,0,e),t=!0;break}t||this.postProcessVolumes.push(e)}}removePostProcessVolume(e){const t=this.postProcessVolumes.indexOf(e);t>-1&&this.postProcessVolumes.splice(t,1)}constructor(t,s={}){this.container=t,this.options=s,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.postProcessVolumes=[],this.postProcessSettings={},this.fquadCopy=new Ae(new d(f)),this.fquadCopyOpaque=new Ae(new A({outputs:[z("tSceneColor",new c).sample(ne),q(z("tDepthTexture",new i.DepthTexture(1,1)).sample(ne).r)]})),this.fquadBlendAO=(()=>{const e=q(1),t=new A({outputs:[z("tAO",new c).sample(ne),e,e],transparent:!0});t.depthWrite=!1,t.depthTest=!1,t.blending=i.MultiplyBlending;return new Ae(t)})(),this.resolutionScale=1,this.maxPixelRatio=We?1:window.devicePixelRatio,this.onResize=()=>{if(this.resizeRender(),!this.paused)try{this.render()}catch(e){}},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!0,this.onLoopCallbacks=[],this.stats=new J,this._showStats=!0,this.gbufferMaterialCache=new Map,this.tbufferMaterialCache=new Map,this.pmremGeneratorResults=new WeakMap,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new r,this.hadBloom=!1,this.bloomStoredMaterials={},this.bloomHidden=[],this._customDepthMaterialCache=new WeakMap,null!=s.maxPixelRatio&&(this.maxPixelRatio=s.maxPixelRatio),window.renderer=this.renderer=new i.WebGLRenderer({antialias:!1,powerPreference:"high-performance"});new i.MeshStandardMaterial({color:"#ccc"});this.scene=new i.Scene,this.scene.matrixWorldAutoUpdate=!0,this.scene.updateMatrixWorld=function(e){const t=this.children;for(let s=0,i=t.length;s<i;s++){t[s].updateMatrixWorld(e)}}.bind(this.scene),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(P.createButton(this.renderer));const a=new xe(this.renderer,{defaultThickness:.005,defaultColor:[0,0,0],defaultAlpha:1,defaultKeepAlive:!0});this.outlineEffect=a,this.createGRenderTarget(),this.composer=new g(this.renderer);var n=(t.clientWidth||1)/(t.clientHeight||1);const o=new i.PerspectiveCamera(45,n,.5,800);o.layers.enable(19),this.setCamera(o),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=i.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=s.shadows?.autoUpdate??!1,this.renderer.outputColorSpace=i.SRGBColorSpace,this.renderer.toneMapping=i.NoToneMapping,this.renderer.toneMappingExposure=1,this.renderer.gammaFactor=1.4,w.renderingView=this,this.isDepthTextureExtensionSupported=oe(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget=this.createSceneColorRenderTarget(this.renderer,this.container);const l=new i.Vector2(t.clientWidth,t.clientHeight),h=(new b(this.scene,this.camera),new x(f,"prevtexture"));h.enabled=!0,h.needsSwap=!0,h.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[0],this.copyPass=h;const u=new Pe(l,1.5,.4,.85);u.threshold=1,u.strength=.9,u.radius=.5,this.bloomPass=u;const p=new Z(this.scene,this.camera,t.clientWidth,t.clientWidth,{});p.normalRenderTarget?.dispose(),p.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[2]),p.output=Z.OUTPUT.Off,p.enabled=!1,this.aoPass=p,this.fquadBlendAO.material.uniforms.tAO.value=p.pdRenderTarget.texture,Te.fragmentShader=Te.fragmentShader.replace("if(metalness==0.) return;","if(metalness<0.1) return;");const m=new Me({renderer:this.renderer,scene:this.scene,camera:this.camera,groundReflector:null,selects:[],normalTexture:this.gRenderTarget.textures[2],depthTexture:this.gRenderTarget.depthTexture});m.output=Me.OUTPUT.Default,m.blur=!0,m.fresnel=!1,m.distanceAttenuation=!0,m.maxDistance=50,m.selective=!0,m.bouncing=!1,m.opacity=.4,m.enabled=!1!==this.options?.reflection?.enabled,this.ssrPass=m,!1!==this.options.ao?.enabled&&this.composer.addPass(p);const y=new et((e,t,s,i,r)=>{this.aoPass.enabled&&(this.initResolutionUniform(this.fquadBlendAO.material),this.renderer.setRenderTarget(this.gRenderTarget),this.fquadBlendAO.render(this.renderer),this.renderer.setRenderTarget(null))});this.composer.addPass(y);const S=new et((e,t,s,i,r)=>{this.renderer.setRenderTarget(this.gRenderTarget),this.renderScene(De.transparent),this.renderer.setRenderTarget(null)});this.composer.addPass(S),this.composer.addPass(h),this.composer.addPass(m),this.phasedRenderPass=new Ze(this.scene,this.camera,this.gRenderTarget),this.composer.addPass(this.phasedRenderPass),this.composer.addPass(u),u.emissiveTexture=this.gRenderTarget.textures[1],this.renderer.info.autoReset=!1,this.volumetricFogPass=new be(l),this.composer.addPass(this.volumetricFogPass),this.volumetricFogPass.enabled=!0,this.dofPass=new Y(this.scene,this.camera,{focus:1,aperture:.025,maxblur:.01}),this.dofPass.enabled=!1,this.composer.addPass(this.dofPass);const R=new ve;this.composer.addPass(R),this.colorPass=R,R.vignetteEnabled=!1,this.outlinePass=new pe(new i.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.outlinePass.enabled=!1,this.composer.addPass(this.outlinePass);const C=new x(v);C.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(C),this.fxaaPass=C,this.fxaaPass.enabled=!1,!0===s.enableOutlines&&this.setEnableOutlines(!0),new x(M).clear=!1,this.fixStatsStyle(),this.lutPass=new T({}),this.lutPass.enabled=!1,this.composer.addPass(this.lutPass);const F=new x(f,"prevtexture");F.enabled=!0,F.needsSwap=!1,F.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[1],F.renderToScreen=!0;const U=new Q;this.composer.addPass(U)}fixStatsStyle(){const e=this.stats.dom;e.style.position="absolute";const t=e.getElementsByTagName("canvas");for(let e=0;e<t.length;e++)t.item(e).style.display="inline-block"}setEnableOutlines(e){this.outlinePass.enabled=e,this.fxaaPass.enabled=e}setCamera(e){this.camera=e,this.composer.passes.forEach(t=>{t instanceof b?t.camera=e:t instanceof pe?t.renderCamera=e:(t instanceof ue||t instanceof Z)&&(t.camera=e)}),this.ssrPass&&(this.ssrPass.camera=e),this.aoPass&&(this.aoPass.camera=e),this.phasedRenderPass&&(this.phasedRenderPass.camera=e),null==this.csm?(this.csm=new K({maxFar:100,lightFar:250,lightMargin:20,cascades:We?2:4,shadowMapSize:2048*(We?.5:1),lightDirection:new i.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene,mode:"practical"}),this.csm&&Array.isArray(this.csm.lights),this.csm.fade=!0,h.lights_fragment_begin=y.lights_fragment_begin):(this.csm.camera=this.camera,this.camera),this.csm.updateFrustums()}setSelectedObjects(e){if(null==this.outlinePass)return;const t=new Map;for(const s of e)t.set(s.uuid,s);for(const s of e)s.traverse(e=>{e.uuid!==s.uuid&&t.has(e.uuid)&&t.delete(e.uuid)});this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t,s){const r=new i.WebGLRenderTarget(t.clientWidth*s,t.clientHeight*s);return r.texture.minFilter=i.NearestFilter,r.texture.magFilter=i.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,r.depthTexture=new i.DepthTexture(128,128),r.depthTexture.type=i.UnsignedShortType,r.depthTexture.minFilter=i.NearestFilter,r.depthTexture.magFilter=i.NearestFilter,r}static createAOMaskDepthRenderTarget(e,t){const s=new i.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio(),{type:i.HalfFloatType});return s.texture.minFilter=i.NearestFilter,s.texture.magFilter=i.NearestFilter,s.texture.generateMipmaps=!1,s.stencilBuffer=!1,s.depthTexture=new i.DepthTexture(128,128),s.depthTexture.type=i.UnsignedInt248Type,s.depthTexture.minFilter=i.NearestFilter,s.depthTexture.magFilter=i.NearestFilter,s}createSceneColorRenderTarget(e,t){const s=new i.WebGLRenderTarget(t.clientWidth*this.renderer.getPixelRatio(),t.clientHeight*this.renderer.getPixelRatio(),{count:2,type:i.FloatType,format:i.RGBAFormat,colorSpace:i.SRGBColorSpace,depthBuffer:!1,stencilBuffer:!1});return s.texture.minFilter=i.LinearFilter,s.texture.magFilter=i.LinearFilter,s.texture.generateMipmaps=!1,s}createGRenderTarget(){const e=this.container;null!=this.gRenderTarget&&this.gRenderTarget.dispose(),this.gRenderTarget=new u(e.clientWidth*this.renderer.getPixelRatio(),e.clientHeight*this.renderer.getPixelRatio(),{count:3,minFilter:i.NearestFilter,magFilter:i.NearestFilter,type:i.HalfFloatType,format:i.RGBAFormat}),this.gRenderTarget.depthTexture=new i.DepthTexture(e.clientWidth,e.clientHeight),this.gRenderTarget.depthTexture.type=i.UnsignedIntType,this.gRenderTarget.depthTexture.minFilter=i.NearestFilter,this.gRenderTarget.depthTexture.magFilter=i.NearestFilter,this.gRenderTarget.texture.generateMipmaps=!1,this.gRenderTarget.stencilBuffer=!1}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.gRenderTarget.dispose(),this.aoMaskDepthRenderTarget.dispose(),this.sceneColorRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren(),this.volumetricFogPass.dispose(),w.clearSceneCache(this.scene)}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);t>=0&&this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}applyEnvMap(e){if(null!=this.scene.environment&&(e instanceof A&&(null==e.envMap||e.userData.useSceneEnv)&&(e.userData.useSceneEnv=!0,null==e.uniforms.envMap&&(e.uniforms.envMap={value:this.scene.environment},e.uniformsNeedUpdate=!0,e.uniforms.envMapRotation={value:ze(this.scene.environmentRotation,this.scene.environment,new i.Matrix3)}),null==e.uniforms.envMapIntensity&&(e.uniforms.envMapIntensity={value:1},e.uniformsNeedUpdate=!0),e.uniforms.envMap.value=this.scene.environment,e.uniforms.envMapIntensity.value=this.scene.environmentIntensity,e.envMap=this.scene.environment),e instanceof A||e instanceof i.MeshStandardMaterial)){const t=this.gbufferMaterialCache.get(e);null==t||this.gbufferMaterialCache.has(t)||this.applyEnvMap(t)}}setupCsm(e){if(e instanceof i.Mesh||e instanceof i.SkinnedMesh)if(e.material instanceof Array)for(const t of e.material)this.csm.setupMaterial(t);else this.csm.setupMaterial(e.material)}updateUniformValues(e,t){const s=e.uniforms,i=t.uniforms;for(const e in s){const t=i[e],r=s[e].value;null!=t&&t.value!==r&&(t.value=r)}}updateLightUniformValues(e,t){const s=e.uniforms,i=t.uniforms;for(const e of tt){const t=i[e],r=s[e];null!=r&&null!=t&&(t.value=r.value)}}createGBufferMaterial(e,t){const s=t===De.opaque?this.gbufferMaterialCache:this.tbufferMaterialCache;let r=s.get(e);if(null==r){let n=_.uv;e instanceof Re&&null!=e.heightMap&&(n=Ce(n,L(e.heightMap),C(e.heightScale??1)));let o=G.normal;e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial?null!=e.normalMap&&(o=R(L(e.normalMap).sample(n),e.normalScale.x??1)):e instanceof A&&null!=e.outputNormal&&(o=e.outputNormal),!0!==e.userData.disableAO&&(o=H("DOUBLE_SIDED",o,e=>N(new k("gl_FrontFacing"),e,e.multiplyScalar(-1))));let l=e.userData?.reflective?C(0):C(1);if(e instanceof i.MeshStandardMaterial){const t=U("roughness",e.roughness??1);l=null!=e.roughnessMap?L(e.roughnessMap).sample(n).g.multiply(t):t}else e instanceof A&&null!=e.outputRoughness&&(l=e.outputRoughness);let h=null;(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshBasicMaterial)&&null!=e.lightMap&&(h=L(e.lightMap).sample(n).rgb.multiplyScalar(e.lightMapIntensity));let u,c=C(0);if(e instanceof i.MeshStandardMaterial){const t=U("metalness",e.metalness??0);c=null!=e.metalnessMap?L(e.metalnessMap).sample(n).b.multiply(t):t}else e instanceof A&&e.outputRoughness;let p=C(1);e instanceof i.MeshStandardMaterial?null!=e.aoMap&&(u=L(e.aoMap).sample(n).r,p=U("aoMapIntensity",e.aoMapIntensity)):e instanceof A&&e.outputRoughness;const f=U("opacity",e.opacity??1);let g=C(1);e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshBasicMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial?(null!=e.alphaMap&&(g=L(e.alphaMap).sample(n).r),g=g.multiply(f)):e instanceof A&&null!=e.outputOpacity&&(g=e.outputOpacity);let v=W(0,1);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial||e instanceof i.MeshBasicMaterial){const t=E("color",(new i.Vector3).setFromColor(e.color));null!=e.map?(v=L(e.map).sample(n).multiply(W(t,1)),g=g.multiply(v.w)):v=W(t,1)}const M=!0===e.userData.hasBloom;let T=D(0);if(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial){const t=E("emissive",(new i.Vector3).setFromColor(e.emissive));T=null!=e.emissiveMap?L(e.emissiveMap).sample(n).rgb.multiply(t):t,T=T.multiplyScalar(e.emissiveIntensity)}else e instanceof A&&null!=e.outputEmissive&&(T=e.outputEmissive);const b=e instanceof d&&null!=e.uniforms[te],x=e instanceof d&&null!=e.uniforms[de],P=e instanceof d&&null!=e.uniforms[he],y=e.transparent&&e.alphaTest<=.01||e.blending===i.AdditiveBlending,w=U("alphaTest",e.alphaTest);let j,V=e.alphaTest>0?g.lt(w):y&&t===De.opaque?g.lt(.8):S(!1);!0===e.userData.isDecal&&(V=V.or(Ue)),j=y?q(0,0,0,0):(a=o,I(a).multiplyScalar(.5).addScalar(.5)).rgba(l);const z=e instanceof A?e.outputPosition:void 0,$=e instanceof A?e.outputTransform:void 0;let X,Y=W("black",1);if(e instanceof A&&null!=e.outputColor)Y=e.outputColor;else if(e instanceof i.MeshStandardMaterial)Y=F({color:v,metalness:c,roughness:l,emissive:T.rgb,normal:o,ambientOcclusion:u,ambientOcclusionIntensity:p,bakedLight:h});else if(e instanceof i.MeshLambertMaterial||e instanceof i.MeshPhongMaterial)Y=B({color:v.rgb});else if(e instanceof i.MeshBasicMaterial){let e=v.rgb,t=h??D("white");null!=u&&(t=t.multiplyScalar(u.subtract(1).multiply(p).add(1))),e=e.multiply(t),Y=e.rgba(g)}else e instanceof i.MeshToonMaterial&&(Y=O({color:v,emissive:T.rgb,normal:o,ambientOcclusion:u,ambientOcclusionIntensity:p,bakedLight:h}));(e instanceof A||e instanceof i.MeshStandardMaterial)&&(X=e.envMap);let Q=!0;(e instanceof m||e instanceof i.MeshBasicMaterial||e instanceof i.ShaderMaterial)&&(Q=e.fog);let K=W(Y.rgb,g);Q&&(K=new FogNode(K)),r=new A({transform:$,position:null==$?z:void 0,outputs:[K,T.rgba(t===De.opaque?w:M?1:0),j],opacity:g,outputEncoding:!1,fog:Q,transparent:e.transparent,lights:!0,envMap:X,discard:V}),e instanceof i.MeshStandardMaterial&&null!=e.envMap&&null!=r.uniforms.envMapIntensity&&(r.uniforms.envMapIntensity.value=e.envMapIntensity),(e instanceof A||e instanceof i.MeshStandardMaterial)&&this.applyEnvMap(r),e instanceof A&&Object.assign(r.defines,e.defines),r.userData.mrtOutputs=3,r.forceSinglePass=e.forceSinglePass,r.side=e.side,r.blending=e.blending,y?(r.depthWrite=!e.transparent,r.depthTest=e.depthTest,r.colorWrite=t===De.transparent):(r.depthWrite=e.depthWrite,r.depthTest=e.depthTest),r.visible=e.visible,r.alphaTest=e.alphaTest,r.alphaHash=e.alphaHash,t===De.opaque?(r.visible&&(r.visible=!b&&!x&&!P),r.visible&&(r.visible=!y)):t===De.transparent&&r.visible&&(r.visible=y||b||x||P),Object.assign(r.userData,e.userData),r.visible&&(this.csm.setupMaterial(r),e instanceof d&&Object.assign(r.uniforms,e.uniforms)),s.set(e,r)}var a;return r.visible&&e instanceof d&&this.updateUniformValues(e,r),r}loop(e,t=!1){const s=this.stats,r=s.addPanel(new J.Panel("Calls","#83f","#002")),a=s.addPanel(new J.Panel("Triangles","#c32","#002"));let l;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&(l=new ce(this.renderer.getContext()),s.addPanel(l)),this.showStats=t;let h=10,d=1e3;const u=()=>{const e=this.renderer.info.render.calls;e>h&&(h=e,setTimeout(()=>h=10,5e3)),r.update(e,h);const t=this.renderer.info.render.triangles;t>d&&(d=t,setTimeout(()=>d=1e3,5e3)),a.update(t,d)};performance.now();i.Ray.prototype.intersectTriangle;this.resizeRender();const c=[],p=[],m=[];let f=0;const g=new n,v=new n;let M=0;let T=this.paused;const b=t=>{const r=this.renderer.getContext();if(this.paused&&this.running&&r.drawingBufferHeight>1)return setTimeout(()=>b(t),500),void(T=!0);this.renderer.clear(),this.applyPostProcessSettings(),this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,s.begin(),this.showStats&&l?.startQuery(),this.ssrPass.gpuPanel=l;let a=(t*=.001)-f;if(f=t,T&&(a=.016,T=!1),g.copy(this.camera.matrixWorld),a>1){let t=a;for(;t>.05;)e(je),t-=je;e(t)}else e(a);this.onLoopCallbacks.forEach(e=>e(a)),this.camera?.updateMatrixWorld(),v.copy(this.camera.matrixWorld),t-M>.08&&!v.equals(g)&&(this.renderer.shadowMap.needsUpdate=!0,M=t),this.csm.update();let n=!1;c.length=0,p.length=0,m.length=0;const h=_e;qe.multiplyMatrices(this.camera.projectionMatrix,this.camera.matrixWorldInverse),h.setFromProjectionMatrix(qe);let d=!1,x=!1,P=!1;this.scene.traverseVisible(e=>{if(this.setupCsm(e),this.outlineEffect.apply(e),e instanceof Se&&(d=!0),e instanceof o&&this.initCustomDepthMaterial(e),(e instanceof o||e instanceof i.Sprite)&&(this.initResolutionUniform(e.material),this.initNormalUniform(e.material),this.initShadowUniform(e,e.material),null!=this.scene.environment&&function(e,t){if(Array.isArray(e.material))for(const s of e.material)t(s);else null!=e.material&&t(e.material)}(e,e=>this.applyEnvMap(e)),!0===e.material?.userData?.hasBloom&&(n=!0)),(e instanceof o||e instanceof i.Sprite)&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[te])&&isObjectInFrustum(e,h)?(this.initDepthUniform(e.material),x=!0):e instanceof X&&(e.visible=!1,p.push(e)),(e instanceof o||e instanceof i.Sprite)&&e.material?.uniforms&&null!=e.material?.uniforms[he]&&isObjectInFrustum(e,h)&&e.material instanceof A&&this.initAoUniform(e.material),(e instanceof o||e instanceof i.Sprite)&&e.material?.uniforms&&null!=e.material?.uniforms[de]&&isObjectInFrustum(e,h)&&(m.push(e),e.material.uniforms[de].value=this.sceneColorRenderTarget.texture,P=!0),e instanceof o&&e.material?.uniforms&&null!=e.material?.uniforms[le])e.material.uniforms[le].value=t;else if(e instanceof o&&Array.isArray(e.material))for(const s of e.material)s.uniforms&&null!=s.uniforms[le]&&(s.uniforms[le].value=t)}),this.bloomPass.enabled=n,this.renderer.setRenderTarget(this.gRenderTarget),this.renderer.clear(),this.renderScene(De.opaque),this.aoPass.output=Z.OUTPUT.Off,(x||P)&&(this.fquadCopyOpaque.material.uniforms.tSceneColor.value=this.gRenderTarget.textures[0],this.fquadCopyOpaque.material.uniforms.tDepthTexture.value=this.gRenderTarget.depthTexture,this.initResolutionUniform(this.fquadCopyOpaque.material),this.renderer.setRenderTarget(this.sceneColorRenderTarget),this.renderer.clear(),this.fquadCopyOpaque.render(this.renderer),this.renderer.setRenderTarget(this.gRenderTarget)),m.length,c.forEach(e=>e.visible=!0),p.forEach(e=>e.visible=!0),m.forEach(e=>e.visible=!0),this.aoPass.enabled,this.ssrPass&&(this.ssrPass.elapsedTime=t),this.volumetricFogPass&&d&&this.volumetricFogPass.update(this.camera,this.gRenderTarget,this.csm,this.scene);try{!this.paused&&this.running&&(this.render(a),this.showStats&&l?.endQuery(),this.showStats&&u(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}s.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout(()=>{requestAnimationFrame(b)},1e3/this.fpsCap):requestAnimationFrame(b))};!0===this.options.enableXR?this.renderer.setAnimationLoop(b):requestAnimationFrame(b)}renderScene(e){Ye.clear(),Qe.length=0;fe(this.scene,t=>{if(Ke(t))return Qe.push(t),t.visible=!1,!1;if(t instanceof o){Ye.set(t,t.material);let s=!1;if(Array.isArray(t.material)){t.material=t.material.slice();for(let i=0;i<t.material.length;i++)t.material[i]=this.createGBufferMaterial(t.material[i],e),s||(s=t.material[i].visible)}else t.material=this.createGBufferMaterial(t.material,e),s||(s=t.material.visible);s?t.visible=!0:null!=t.children&&0!=t.children.length||(Qe.push(t),t.visible=!1)}});const t=this.scene.matrixWorldAutoUpdate,s=this.scene.matrixAutoUpdate,i=this.renderer.shadowMap.autoUpdate;e!==De.opaque&&(this.renderer.shadowMap.autoUpdate=!1,this.scene.matrixWorldAutoUpdate=!1,this.scene.matrixAutoUpdate=!1);try{this.renderer.render(this.scene,this.camera)}catch(e){console.warn("Render failed",e)}e===De.opaque&&Ye.forEach((e,t)=>{!Array.isArray(e)&&!Array.isArray(t.material)&&e instanceof d&&this.updateLightUniformValues(t.material,e)}),Ye.forEach((e,t)=>{t.material=e}),Qe.forEach((e,t)=>{e.visible=!0,e.updateMatrixWorld(!0)}),this.renderer.shadowMap.autoUpdate=i,this.scene.matrixWorldAutoUpdate=t,this.scene.matrixAutoUpdate=s}getEnvTexture(e){null==this.pmremGenerator&&(this.pmremGenerator=new i.PMREMGenerator(this.renderer),this.pmremGenerator.compileEquirectangularShader());let t=this.pmremGeneratorResults.get(e);return null==t&&(t=this.pmremGenerator.fromEquirectangular(e).texture,this.pmremGeneratorResults.set(e,t)),t.colorSpace=i.SRGBColorSpace,t}applyPostProcessSettings(){if(0==this.postProcessVolumes.length)return this.lutPass.enabled=!1,void(this.colorPass.enabled=!1);var e;(e=this.postProcessSettings).tonemapMapping=void 0,e.tonemapExposure=1,e.envIntensity=1,e.envTexture=void 0,e.vignetteIntensity=0,e.colorTint=new i.Color("white"),e.colorTintIntensity=0,e.depthFocus=void 0,e.depthAperture=void 0,e.depthMaxBlur=void 0,e.temperature=6500,e.temperatureTint=0,e.lut=void 0,e.lutIntensity=0;const t=this.postProcessSettings;let s,r=!1,a=!1,n=!1,o=!1;if(null==this.camera)return;const h=this.camera.getWorldPosition(ke);let d=[];for(const e of this.postProcessVolumes){if(!Ve(e.object))continue;let l=e.blendWeight??1;const u=e.distanceToPoint(h);u>e.blendRadius||(e.blendRadius>0&&(l*=ge(1-u/e.blendRadius,0,1)),l>1&&(l=1),l>0&&(d.push(e),void 0!==e.settings.tonemapMapping&&(t.tonemapMapping=e.settings.tonemapMapping),void 0!==e.settings.tonemapExposure&&(t.tonemapExposure=i.MathUtils.lerp(t.tonemapExposure,e.settings.tonemapExposure,l)),void 0!==e.settings.envTexture&&(t.envTexture=e.settings.envTexture),void 0!==e.settings.envIntensity&&(t.envIntensity=i.MathUtils.lerp(t.envIntensity,e.settings.envIntensity,l)),void 0!==e.settings.vignetteIntensity&&(t.vignetteIntensity=i.MathUtils.lerp(t.vignetteIntensity,e.settings.vignetteIntensity,l),a=!0),void 0!==e.settings.colorTint&&void 0!==e.settings.colorTintIntensity&&e.settings.colorTintIntensity>0&&(t.colorTint=t.colorTint.lerp(e.settings.colorTint,l),o=!0),void 0!==e.settings.colorTintIntensity&&(t.colorTintIntensity=i.MathUtils.lerp(t.colorTintIntensity,e.settings.colorTintIntensity,l)),void 0!==e.settings.depthFocus&&(r=!0,t.depthFocus=void 0!==t.depthFocus?i.MathUtils.lerp(t.depthFocus,e.settings.depthFocus,l):e.settings.depthFocus),void 0!==e.settings.depthAperture&&(r=!0,t.depthAperture=void 0!==t.depthAperture?i.MathUtils.lerp(t.depthAperture,e.settings.depthAperture,l):e.settings.depthAperture),void 0!==e.settings.depthMaxBlur&&(r=!0,t.depthMaxBlur=void 0!==t.depthMaxBlur?i.MathUtils.lerp(t.depthMaxBlur,e.settings.depthMaxBlur,l):e.settings.depthMaxBlur),void 0!==e.settings.temperature&&(t.temperature=i.MathUtils.lerp(t.temperature,e.settings.temperature,l)),void 0!==e.settings.temperatureTint&&(t.temperatureTint=i.MathUtils.lerp(t.temperatureTint,e.settings.temperatureTint,l)),void 0!==e.settings.lut&&(s=e.settings.lut,n=!0),void 0!==e.settings.lutIntensity&&(t.lutIntensity=i.MathUtils.lerp(t.lutIntensity,e.settings.lutIntensity,l),n=!0)))}this.renderer.toneMapping=t.tonemapMapping??i.NoToneMapping,this.renderer.toneMappingExposure=t.tonemapExposure,null!=t.envTexture&&(this.scene.environment=this.getEnvTexture(t.envTexture)),this.scene.environmentIntensity=t.envIntensity,this.colorPass.vignetteIntensity=t.vignetteIntensity,this.colorPass.vignetteEnabled=a,this.colorPass.colorTint=t.colorTint,this.colorPass.colorTintIntensity=t.colorTintIntensity,this.colorPass.enabled=a||o,r&&this.camera instanceof l?(this.dofPass.enabled=!0,void 0!==t.depthFocus&&(this.dofPass.uniforms.focus.value=t.depthFocus),void 0!==t.depthAperture&&(this.dofPass.uniforms.aperture.value=t.depthAperture),void 0!==t.depthMaxBlur&&(this.dofPass.uniforms.maxblur.value=t.depthMaxBlur)):this.dofPass.enabled=!1,this.colorPass.temperature=t.temperature,this.colorPass.temperatureTint=t.temperatureTint,this.lutPass.enabled=n,n&&(null!=s&&(s.flipY=!0,s.generateMipmaps=!1),this.lutPass.lut=s,this.lutPass.intensity=t.lutIntensity)}renderOverlay(){if(0===this.overlayCameras.size)return;const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.previousClientWith/2,s=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let i=0;i<e.length;i++)this.renderer.clearDepth(),this.renderer.setViewport(t-s/2+this.insetWidth*i+this.insetMargin*i,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[i])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){if(0===this.composer.renderTarget1.width||0===this.composer.renderTarget1.height)return;if(0===this.composer.renderTarget2.width||0===this.composer.renderTarget2.height)return;let t=!1;if(this.ssrPass.enabled&&!1!==this.options?.reflection?.enabled){const e=this.ssrPass.selects??[];e.length=0,this.scene.traverseVisible(t=>{t instanceof o&&!0===t.material.userData?.reflective&&isObjectInFrustum(t,_e)&&e.push(t)}),this.ssrPass.selects=e,0==e.length&&(this.ssrPass.enabled=!1),t=!0}this.options.bloom,this.composer.render(e),this.scene.matrixWorldAutoUpdate=!0,this.scene.matrixAutoUpdate=!0,t&&(this.ssrPass.enabled=!0)}hasBloom(){return null!=me(this.scene,e=>e instanceof o&&!0===e.material?.userData?.hasBloom)}darkenNonBloomed(e){if((e instanceof o||e instanceof i.Sprite||e instanceof i.Line)&&e.visible&&(null==e.material.userData||!0!==e.material.userData.hasBloom)){if(e.material?.id===Be.id)return;this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=Be:(e.visible=!1,this.bloomHidden.push(e))}else"TransformControlsPlane"!==e.type&&"TransformControlsGizmo"!==e.type||(e.visible=!1,this.bloomHidden.push(e))}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof d&&(e.uniforms[te].value=this.sceneColorRenderTarget.textures[1],this.camera instanceof l&&(null!=e.uniforms[ie]&&(e.uniforms[ie].value=this.camera.near),null!=e.uniforms[se]&&(e.uniforms[se].value=this.camera.far)))}initNormalUniform(e){e instanceof d&&null!=e.uniforms[ae]&&(e.uniforms[ae].value=this.gRenderTarget.textures[2])}initShadowUniform(e,t){t instanceof A&&t.uniforms.receiveShadow&&(t.uniforms.receiveShadow.value=e.receiveShadow)}initResolutionUniform(e){if(e instanceof d&&null!=e.uniforms[re]){const t=this.previousClientWith,s=this.previousClientHeight;e.uniforms[re].value.set(t*this.renderer.getPixelRatio(),s*this.renderer.getPixelRatio())}}initAoUniform(e){if(this.aoPass.enabled){e.uniforms[he].value=this.aoPass.pdRenderTarget.texture,null==e.defines.USE_SSAO_MAP&&(e.defines.USE_SSAO_MAP="",e.needsUpdate=!0),e.defines.USE_SSAO_MAP="";const t=this.tbufferMaterialCache.get(e);null!=t&&this.initAoUniform(t)}else if(null!=e.defines.USE_SSAO_MAP){delete e.defines.USE_SSAO_MAP,e.needsUpdate=!0;const t=this.tbufferMaterialCache.get(e);null!=t&&this.initAoUniform(t)}}initCustomDepthMaterial(e){if(null!=e.customDepthMaterial||!e.castShadow)return;const t=e.material;if(t instanceof A&&!t.transparent&&t.depthWrite){let s=this._customDepthMaterialCache.get(t);if(null==s){const e=we(ye);let i;null!=t.alphaTest&&t.alphaTest>0&&null!=t.outputOpacity&&(i=t.outputOpacity.lt(t.alphaTest)),s=new A({color:e,discard:i}),this._customDepthMaterialCache.set(t,s)}e.customDepthMaterial=s}}};Le=e=t([ee(),s("design:paramtypes",[HTMLElement,Object])],Le);export{Le as RenderingView};export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const je=.05;function Ve(e){let t=e;for(;t;){if(!1===t.visible)return!1;t=t.parent}return!0}Z.prototype.overrideVisibility=function(){const e=this.scene,t=this._visibilityCache;e.traverse(function(e){if(t.set(e,e.visible),(e.isPoints||e.isLine||e.isTransformControls||e.isSprite)&&(e.visible=!1),null!=e.material){let t=!1,s=!1;if(Array.isArray(e.material)){for(const s of e.material)if(null!=s.alphaTest&&s.alphaTest>0){t=!0;break}}else null!=e.material.alphaTest&&e.material.alphaTest>0?t=!0:!0===e.material.userData.isDecal&&(s=!0);s&&(e.visible=!1)}})};const _e=new i.Frustum,Ge=new i.Box3,qe=new i.Matrix4;export function isObjectInFrustum(e,t){const s=Ge.setFromObject(e);return t.intersectsBox(s)}const ke=new i.Vector3;const Ne=new n,He=new p;function ze(e,t,s=new i.Matrix3){return He.copy(e),He.x*=-1,He.y*=-1,He.z*=-1,t.isCubeTexture&&!1===t.isRenderTargetTexture&&(He.y*=-1,He.z*=-1),s.setFromMatrix4(Ne.makeRotationFromEuler(He))}const $e=new A({outputs:[q(0,0,0,0),q(0,0,0,0),W(D("white"),Fe(4))],transparent:!0}),Xe=new i.MeshBasicMaterial({color:"blue",transparent:!0,opacity:.5});$e.depthWrite=!1;new o(new i.BoxGeometry(4,4,4),Xe);const Ye=new Map,Qe=[];function Ke(e){return e instanceof i.Sprite||e.isPoints||e.isLine||e.isTransformControls||e.isTransformControlsGizmo||e instanceof o&&Je(e,e.material)}function Je(e,t){return null==t||(Array.isArray(t)?t.some(t=>Je(e,t)):t instanceof i.RawShaderMaterial||t instanceof i.ShaderMaterial&&!(t instanceof A))}class Ze extends Ee{constructor(e,t,s){super(),this.scene=e,this.camera=t,this.gRenderTarget=s,this.needsSwap=!1}render(e,t,s,i,r){const a=e.autoClear;e.autoClear=!1;const n=this.scene.matrixWorldAutoUpdate,l=this.scene.matrixAutoUpdate,h=e.shadowMap.autoUpdate;this.scene.matrixAutoUpdate=!1,e.shadowMap.autoUpdate=!1;const d=s.depthTexture;s.depthTexture=this.gRenderTarget.depthTexture,e.setRenderTarget(s),Qe.length=0;let u=0;this.scene.traverseVisible(e=>{const t=Ke(e);e instanceof o&&!t?(Qe.push(e),e.visible=!1):t&&u++}),u>0&&e.render(this.scene,this.camera),Qe.forEach((e,t)=>{e.visible=!0}),e.setRenderTarget(null),e.autoClear=a,s.depthTexture=d,this.scene.matrixWorldAutoUpdate=n,this.scene.matrixAutoUpdate=l,e.shadowMap.autoUpdate=h}}class et extends Ee{constructor(e){super(),this.fn=e}render(e,t,s,i,r){this.fn(e,t,s,i,r)}}const tt=["ambientLightColor","cameraNear","directionalLightShadows","directionalLights","directionalShadowMap","directionalShadowMatrix","fogColor","fogDensity","fogFar","fogNear","hemisphereLights","lightProbe","ltc_1","ltc_2","pointLightShadows","pointLights","pointShadowMap","pointShadowMatrix","rectAreaLights","shadowFar","spotLightMap","spotLightMatrix","spotLightShadows","spotLights","spotShadowMap"],st=E("fogColor");export class FogNode extends ${constructor(e,t=st){super(),this.source=e,this.fogColor=t}compile(e){const t=e.variable(),s=e.get(this.source.rgb),i=e.get(this.source.a),r=e.get(this.fogColor),a=e.get(U("fogFar")),n=e.get(U("fogNear")),o=e.get(U("fogDensity")),l=e.get(V(j.mvPosition.z));return{pars:"\n ",chunk:`\n #ifdef FOG_EXP2\n float fogFactor_${t} = 1.0 - exp( - ${o} * ${o} * ${l} * ${l} );\n #else\n float fogFactor_${t} = smoothstep( ${n}, ${a}, ${l} );\n #endif\n vec4 color_vec4_${t} = vec4(mix(${s}, ${r}, fogFactor_${t}), ${i});\n `,out:`color_vec4_${t}`}}}/*
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2
  * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */