@hology/core 0.0.155 → 0.0.156

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- {"version":3,"file":"materializer.d.ts","sourceRoot":"","sources":["../../src/scene/materializer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAgB,MAAM,MAAM,CAAA;AAC5C,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAGE,KAAK,EAEZ,QAAQ,EAMR,QAAQ,EAGR,KAAK,EAIL,OAAO,EAER,MAAM,OAAO,CAAA;AAuBd,OAAO,EAAC,iBAAiB,EAAU,MAAM,QAAQ,CAAC;AAGlD,OAAO,EAAE,aAAa,EAAE,MAAM,qCAAqC,CAAA;AACnE,OAAO,EAAE,SAAS,EAAE,MAAM,6BAA6B,CAAA;AAEvD,OAAO,EAAkB,eAAe,EAA6D,MAAM,sBAAsB,CAAA;AACjI,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAO/C,OAAO,EAA2B,aAAa,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAA;AAClG,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAA;AAIlF,OAAO,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAA;AACvC,OAAO,EAAqB,mBAAmB,EAAE,MAAM,4BAA4B,CAAA;AACnF,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAA;AAQrD,OAAO,EAC0B,oBAAoB,EACpD,MAAM,0BAA0B,CAAA;AAMjC,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,gBAAgB,EAAE,UAAU,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,SAAS,EAAY,MAAM,YAAY,CAAA;AAqCvI,MAAM,MAAM,aAAa,GAAG,MAAM,CAAA;AAClC,MAAM,MAAM,eAAe,GACvB,YAAY,GACZ,OAAO,GACP,YAAY,GACZ,QAAQ,GACR,WAAW,GACX,WAAW,GACX,YAAY,GACZ,cAAc,GACd,OAAO,GACP,OAAO,GACP,QAAQ,GACR,KAAK,GACL,KAAK,GACL,WAAW,CAAA;AACf,MAAM,MAAM,SAAS,GAAG,OAAO,GAAG,MAAM,GAAG,aAAa,GAAG,SAAS,CAAA;AACpE,KAAK,wBAAwB,GAAG;IAC9B,KAAK,EAAE,MAAM,CAAA;IACb,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,EAAE,CAAA;IACnB,UAAU,EAAE,OAAO,CAAA;IACnB,mBAAmB,EAAE,MAAM,CAAA;CAC5B,CAAA;AACD,KAAK,kBAAkB,GAAG;IACxB,KAAK,EAAE,MAAM,CAAA;IACb,SAAS,EAAE,MAAM,CAAA;IACjB,QAAQ,EAAE,MAAM,CAAA;IAChB,KAAK,EAAE,MAAM,CAAA;IACb,UAAU,EAAE,OAAO,CAAA;IACnB,mBAAmB,EAAE,MAAM,CAAA;CAC5B,CAAA;AACD,KAAK,iBAAiB,GAAG;IACvB,KAAK,EAAE,MAAM,CAAA;IACb,SAAS,EAAE,MAAM,CAAA;IACjB,QAAQ,EAAE,MAAM,CAAA;IAChB,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,UAAU,EAAE,OAAO,CAAA;IACnB,mBAAmB,EAAE,MAAM,CAAA;CAC5B,CAAA;AACD,KAAK,oBAAoB,GAAG;IAC1B,KAAK,EAAE,MAAM,CAAA;IACb,SAAS,EAAE,MAAM,CAAC;IAClB,mBAAmB,EAAE,MAAM,CAAA;CAC5B,CAAA;AACD,MAAM,MAAM,WAAW,GAAG;IACxB,EAAE,EAAE,aAAa,CAAA;IACjB,IAAI,EAAE,MAAM,CAAA;IAKZ,QAAQ,CAAC,EAAE,WAAW,EAAE,CAAA;IAGxB,OAAO,CAAC,EAAE,OAAO,CAAA;IAGjB,KAAK,CAAC,EAAE,SAAS,CAAA;IACjB,WAAW,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;IAG/C,KAAK,CAAC,EACJ;QAAE,IAAI,EAAE,OAAO,CAAC;QAAC,KAAK,EAAE,kBAAkB,CAAA;KAAE,GAC5C;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,iBAAiB,CAAA;KAAE,GACzC;QAAE,IAAI,EAAE,aAAa,CAAC;QAAC,WAAW,EAAE,wBAAwB,CAAA;KAAE,GAC9D;QAAE,IAAI,EAAE,SAAS,CAAC;QAAE,OAAO,EAAE,oBAAoB,CAAA;KAAE,CAAA;IAMrD,QAAQ,CAAC,EAAE,MAAM,EAAE,CAAA;IACnB,KAAK,CAAC,EAAE,MAAM,EAAE,CAAA;IAChB,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC,CAAA;IACtD,kBAAkB,CAAC,EAAE,OAAO,CAAA;IAC5B,UAAU,CAAC,EAAE,iBAAiB,EAAE,CAAA;IAChC,MAAM,CAAC,EAAE,OAAO,CAAA;IAGhB,mBAAmB,CAAC,EAAE,kBAAkB,EAAE,CAAA;IAC1C,eAAe,CAAC,EAAE,cAAc,EAAE,CAAA;IAElC,GAAG,CAAC,EAAE,WAAW,CAAA;IAGjB,SAAS,CAAC,EAAE,aAAa,CAAA;IAEzB,KAAK,CAAC,EAAE,aAAa,CAAA;IAErB,KAAK,CAAC,EAAE,aAAa,CAAA;IAErB,IAAI,EAAE,eAAe,CAAA;IAErB,UAAU,CAAC,EAAE,OAAO,CAAA;IACpB,aAAa,CAAC,EAAE,OAAO,CAAA;IAEvB,GAAG,CAAC,EAAE,WAAW,CAAA;IAGjB,OAAO,CAAC,EAAE,0BAA0B,CAAA;IAEpC,QAAQ,CAAC,EAAE,6BAA6B,CAAA;CACzC,CAAA;AAGD,MAAM,MAAM,eAAe,GAAG;IAC5B,IAAI,EAAE,YAAY,CAAA;IAClB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,OAAO,CAAC,EAAE,0BAA0B,CAAA;CACrC,GAAG,WAAW,CAAA;AAEf,MAAM,MAAM,gBAAgB,GAAG;IAC7B,IAAI,EAAE,YAAY,CAAA;IAClB,KAAK,CAAC,EAAE,SAAS,CAAC;IAClB,OAAO,CAAC,EAAE,0BAA0B,CAAA;CACrC,GAAG,WAAW,CAAA;AAGf,MAAM,MAAM,6BAA6B,GAAG;IAC1C,EAAE,EAAE;QACF,OAAO,EAAE,OAAO,CAAA;QAChB,cAAc,EAAE,MAAM,CAAA;QACtB,MAAM,EAAE,MAAM,CAAA;QACd,gBAAgB,EAAE,MAAM,CAAA;QACxB,SAAS,EAAE,MAAM,CAAA;QACjB,eAAe,EAAE,MAAM,CAAA;QACvB,KAAK,EAAE,MAAM,CAAA;QACb,OAAO,EAAE,MAAM,CAAA;QACf,MAAM,CAAC,EAAE,OAAO,CAAA;KACjB,CAAA;IACD,WAAW,CAAC,EAAE;QACZ,OAAO,EAAE,OAAO,CAAC,KAAK,CAAC,WAAW,EAAE,OAAO,KAAK,CAAC,iBAAiB,CAAC,CAAA;QACnE,QAAQ,EAAE,MAAM,CAAA;KACjB,CAAA;IACD,WAAW,CAAC,EAAE;QACZ,SAAS,CAAC,EAAE,MAAM,GAAC,IAAI,CAAC;QACxB,SAAS,EAAE,MAAM,CAAA;KAClB,CAAA;CACF,CAAA;AA+BD,MAAM,MAAM,0BAA0B,GAAG;IAGvC,IAAI,EAAE,eAAe,CAAC,OAAO,GAAG,eAAe,CAAC,MAAM,CAAC;IACvD,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,IAAI,CAAC,EAAE,MAAM,CAAC;CAIf,CAAA;AAED,MAAM,MAAM,WAAW,GAAG;IACxB,UAAU,CAAC,EAAE,MAAM,CAAA;CACpB,CAAA;AAED,MAAM,WAAW,aAAa;IAC5B,IAAI,EAAE,MAAM,CAAA;IACZ,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAA;IACzC,WAAW,CAAC,EAAE;QACZ,IAAI,EAAE,MAAM,EAAE,CAAC;QACf,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAA;KACzC,EAAE,CAAA;CACJ;AAED,MAAM,WAAW,aAAa;IAE5B,MAAM,EAAE,UAAU,EAAE,CAAA;CACrB;AAGD,MAAM,WAAW,UAAU;IACzB,MAAM,EAAE,SAAS,EAAE,CAAA;CACpB;AAED,MAAM,WAAW,SAAS;IACxB,OAAO,EAAE,MAAM,CAAA;IACf,YAAY,EAAE,MAAM,CAAA;IACpB,OAAO,EAAE,MAAM,CAAA;IACf,oBAAoB,EAAE,MAAM,CAAA;IAC5B,gBAAgB,EAAE,MAAM,CAAA;IACxB,aAAa,EAAE,OAAO,CAAA;IACtB,QAAQ,EAAE,MAAM,CAAA;IAChB,cAAc,EAAE,OAAO,CAAA;IACvB,SAAS,EAAE,OAAO,CAAA;IAClB,QAAQ,EAAE,MAAM,CAAA;IAChB,QAAQ,EAAE,MAAM,CAAA;IAChB,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;CAClB;AAED,MAAM,MAAM,OAAO,GAAG,QAAQ,GAAG,SAAS,CAAA;AAC1C,MAAM,WAAW,WAAW;IAC1B,IAAI,EAAE,OAAO,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;IACb,IAAI,CAAC,EAAE,MAAM,CAAA;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@@ -1,4 +1,4 @@
1
- import{__decorate as e,__metadata as t}from"tslib";import{ConvexPolyhedronCollisionShape as a}from"@hology/core";import{Subject as s}from"rxjs";import*as r from"three";import{BoxGeometry as i,Color as n,Euler as o,Fog as l,FogExp2 as c,Group as h,Material as p,Matrix4 as m,Mesh as d,MeshLambertMaterial as u,MeshPhongMaterial as f,MeshStandardMaterial as g,Object3D as y,PointLight as w,Quaternion as M,Scene as v,Texture as b,Vector2 as A,Vector3 as S,Vector4 as x}from"three";import j,{SpriteRenderer as I}from"@hology/nebula";import{batchingUniformFloat as P,batchingUniformVec2 as D,batchingUniformVec3 as C,batchingUniformVec4 as E,bool as T,BooleanExpression as V,BooleanNode as O,colorToNormal as k,float as B,FloatNode as F,ifDefApply as N,NodeShaderMaterial as z,rgb as _,rgba as W,RgbNode as L,select as $,standardMaterial as R,Texture2dLookupNode as U,textureSampler2d as G,textureSampler2dArray as H,varyingAttributes as J,varyingTransformed as q,vec2 as X,Vec2Node as Y,vec3 as Z,Vec3Node as K,vec4 as Q,Vec4Node as ee}from"three-shader-graph";import{Service as te}from"typedi";import{VfxActor as ae}from"../effects/vfx/vfx-actor.js";import{VisualEffect as se}from"../effects/vfx/vfx-param.js";import{BaseActor as re}from"../gameplay/actors/actor.js";import ie from"../gameplay/actors/builtin/index.js";import{PhysicsBodyType as ne,ThreeBlendingMode as oe,withInjectionContext as le}from"../gameplay/index.js";import{RenderingView as ce}from"../rendering.js";import{Sampler2DNode as he}from"../shader-nodes/index.js";import{LambertShader as pe}from"../shader/builtin/lambert-shader.js";import{LandscapeCompositeShader as me}from"../shader/builtin/landscape-composite-shader";import{LandscapeShader as de}from"../shader/builtin/landscape-shader.js";import{StandardShader as ue}from"../shader/builtin/standard-shader.js";import{UnlitShader as fe}from"../shader/builtin/unlit-shader.js";import{extractShaderParameters as ge}from"../shader/parameter.js";import{ArrayMap as ye,groupBy as we}from"../utils/collections.js";import{iterateMaterials as Me}from"../utils/materials.js";import{filterChildrenShallow as ve,filterSceneShallow as be,findFirstVisibleMesh as Ae,findFirstVisibleObject as Se}from"../utils/three/traverse.js";import{AssetMeshInstance as xe,AssetResourceLoader as je}from"./asset-resource-loader.js";import{isCollisionMesh as Ie}from"./collision/collision-shape-import.js";import{BoxCollisionShape as Pe,PhysicalShapeMesh as De}from"./collision/collision-shape.js";import{LandscapeManager as Ce}from"./landscape/landscape-manager.js";import{initLandscape as Ee}from"./landscape/landscape.js";import{SectionGrid as Te,smoothNormalsCrossMeshes as Ve}from"./landscape/utils.js";import{createGrassFoliageMaterial as Oe}from"./materials/grass-foliage.js";import{createGrassMaterial as ke}from"./materials/grass.js";import{getMaterialAttribute as Be}from"./materials/utils/material-painting.js";import{createWaterMaterial as Fe}from"./materials/water.js";import{SerializedParamType as Ne}from"./model.js";import{ShapeLibrary as ze,ShapeLibraryKeys as _e}from"./objects/shapes.js";import{ambientLightName as We,createSky as Le,defaultSkyMaterial as $e}from"./sky.js";import{Curve2 as Re}from"../utils/curve.js";import{DecalUnlitShader as Ue}from"../shader/builtin/decal-unlit-shader.js";import{DecalStandardShader as Ge}from"../shader/builtin/decal-standard-shader.js";import{ColorLayer as He,defaultValueColorLayer as Je,defaultValueMaskLayer as qe,MaskLayer as Xe}from"../shader/color-layer.js";import{LayeredShader as Ye}from"../shader/builtin/layered-shader";import{isColorLayerSerialized as Ze}from"../shader/color-layer";import{FogVolume as Ke}from"../rendering/fog/fog-volume-actor.js";import{UnscaledSprite as Qe}from"../utils/three/unscaled-sprite.js";import{ToonShader as et}from"../shader/builtin/toon-shader.js";import{BatchedMesh2 as tt}from"./batched-mesh-2.js";import{ParallaxStandardMaterial as at}from"../shader/builtin/standard-shader";import{parallaxOcclusionMapping as st}from"../shader-nodes/pom.js";const rt={},it=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent),nt=/^((?!chrome|android).)*safari/i.test(navigator.userAgent)||(navigator.userAgent.includes("iPhone")||navigator.userAgent.includes("iPad"))&&!!navigator.userAgent.match(/AppleWebKit/)&&!navigator.userAgent.match(/CriOS/);export const shapeDefaultColor="#aaaaaa";export class SceneMaterializerLoader{constructor(e,t,a){this.dataProvider=e,this.assetsService=t,this.assetManagerService=a}get(e,t){return new ot(e,this.dataProvider,this.assetsService,this.assetManagerService,t,[],[],{create:()=>null,initActor:async()=>{}})}}let ot=class{constructor(e,t,a,i,n,o,l,c){this.scene=e,this.dataProvider=t,this.assetsService=a,this.assetManagerService=i,this.renderingView=n,this.shaders=o,this.actorTypes=l,this.actorProvider=c,this.objectMap=new Map,this.sceneObjectMap=new Map,this.components=[],this.landscapeManagers=[],this.materializedActors=new Map,this.inEditor=!0,this.updated$=new s,this.removed$=new s,this.error$=new s,this.editorActorParamSnapshot=new Map,this.assets=new Map,this._canBeInstancedCache=new Map,this._originalMaterials=new Map,this.pmremGeneratorResults=new WeakMap,this.prefabInstanceChain=[],this.geometryCache=new Map,this.collisionShapeCache=new Map,this.originalFog=null,t.onCreate(e=>this.update(e)),t.onUpdate(e=>this.update(e)),t.onRemove(e=>this.remove(e)),this.createAssetSubscription=a.onCreate.subscribe(e=>{this.assets.set(e.id,e)}),this.updateSubscription=a.onUpdate.subscribe(async t=>{this.assets.set(t.id,t),"material"==t.type?e.traverse(e=>{if(e instanceof r.Mesh)if(Array.isArray(e.material))for(let a=0;a<e.material.length;a++)this.refreshMaterial(e,e.material[a],t,a);else this.refreshMaterial(e,e.material,t)}):"mesh"==t.type?(this.findByAssetId(t.id).forEach(e=>{this.remove(e.userData.src),this.materializeAndInitActor(e.userData.src)}),this.landscapeManagers.forEach(e=>{const a=e.source?.grass?.layers?.some(e=>e.meshes.some(e=>e.assetId===t.id));a&&e.queueRefreshScatter(this.renderingView?.camera.position??new S,!0)})):"prefab"===t.type?this.findByAssetId(t.id).forEach(e=>{const t=e.userData.src;this.remove(t),this.materializeAndInitActor(t)}):"vfx"===t.type&&this.dataProvider.getObjects().forEach(e=>{yt(e,(e,a)=>{"vfx"===e.type&&e.assetId===t.id&&(this.remove(e),this.materializeAndInitActor(e))})})})}async refreshMaterial(e,t,a,s){const r=t?.userData?.assetId;if(r!==a.id){const e=this.assets.get(r);let t=!1;if(null!=e)for(const s of Object.values(e.material.shaderParams)){if(s.type===Ne.Material&&s.value===a.id){t=!0;break}if(s.type===Ne.Array&&"element"in s&&s.element===Ne.Material&&s.value.includes(a.id)){t=!0;break}}if(!t)return}const i=await materialFromAsset(this.assets.get(r),this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1),n=i.userData;i.userData=t.userData,i.userData.hasBloom=n.hasBloom,i.userData.reflective=n.reflective,i.userData.outlineParameters=n.outlineParameters,null!=s?vt(e.material[s],i)||(e.material[s]=i):vt(e.material,i)||(e.material=i,e===this.sky&&this.applySkySettings(e.material))}getTopLevelActors(){return Array.from(this.materializedActors.entries()).filter(([e,t])=>!e.includes("/")).map(([,e])=>e)}get actorInstances(){return Array.from(this.materializedActors.values())}async initTextures(){const e=[];if(await Promise.all(this.dataProvider.getObjects().filter(e=>"shape_mesh"===e.type||"asset_mesh"===e.type).filter(e=>null!=e.materialAssignments).flatMap(e=>e.materialAssignments).map(async t=>{const a=this.assets.get(t.materialId);if(null!=a)for(const t of Object.values(a.material.shaderParams))if(t.type===Ne.Texture&&"string"==typeof t.value){const a=this.assets.get(t.value),s=await this.assetManagerService.getTexture(a);null!=s&&e.push(s)}})),0!==e.length&&this.renderingView){console.log(`Initializing ${e.length} textures`),console.time("Init textures");for(const t of e)this.renderingView.renderer.initTexture(t);console.timeEnd("Init textures")}}async prefetchAssets(){const e=Array.from(new Set(this.dataProvider.getObjects().filter(e=>null!=e.assetId&&"asset_mesh"==e.type).filter(e=>e.assetId)));await Promise.all(e.map(e=>this.assetsService.getAsset(e.assetId).then(e=>{if(null!=e)return this.assetManagerService.getMesh(e)}))),this.initTextures()}async init(){await this.preInit(),ct.clear(),ht.clear(),await this.prefetchAssets(),await Promise.all(this.dataProvider.getObjects().map(e=>this.materialize(e))),await this.initActorsPostInit()}initActorsPostInit(e=this.getTopLevelActors(),t){const a=e.map(async e=>{const a=e.object.userData.src??e.object.userData._src;if("vfx"===a.type)return Promise.resolve();const s=await this.assetsService.getAsset(a.assetId),r={...s?.actor?.params??{},...a.actor?.params??{}},i=null!=t?new Map(Array.from(this.materializedActors.entries()).filter(([e,a])=>e.startsWith(t.sceneObjectChain.join("/"))&&e.split("/").length-1===t.sceneObjectChain.length).map(([e,t])=>[e.split("/").pop(),t])):this.materializedActors;for(const t of a.actor.innerParams??[])await this.applyActorComponentParams(e,t.path.slice(),t.params,i);const n=await prepareClassParameters(r,e.constructor,this.assetsService,this.assetManagerService,i,this.renderingView,this.shaders,this.actorProvider);Object.assign(e,n);try{return await this.actorProvider.initActor(e)}catch(e){console.error(`Failed to initiate actor (name="${a.name}", id=${a.id})`,e)}});return Promise.all(a)}addVfxChildActors(e,t=e){}async applyActorComponentParams(e,t,a,s){const r=t.length,i=t.shift();if(0==r){const t=await prepareClassParameters(a,null,this.assetsService,this.assetManagerService,s,this.renderingView,this.shaders,this.actorProvider);for(const[a,s]of Object.entries(t))null!=s&&(e[a]=s)}else null!=e[i]&&await this.applyActorComponentParams(e[i],t,a,s)}canObjectBeInstanced(e){return e.physics?.type!==ne.dynamic&&"sky"!==e.type&&"global_fog"!==e.type&&"world_env"!==e.type}async canAssetBeInstanced(e){if(!this._canBeInstancedCache.has(e.assetId)){const t=await this.createFromAsset(e);if(null==t)return!1;const a=[];t.traverse(e=>{!Ie(e)&&e.isMesh&&a.push(e)});const s=1==a.length&&0==a[0].children.length,r=a[0]instanceof d&&null!=a[0].geometry.morphAttributes&&Object.keys(a[0].geometry.morphAttributes).length>0,i=!0;this._canBeInstancedCache.set(e.assetId,s&&i&&!r)}return this._canBeInstancedCache.get(e.assetId)}async preInit(){this.renderingView?.onLoop(()=>{null!=this.sky&&this.renderingView.camera.getWorldPosition(this.sky.position)}),this.assetsService.getAssets().then(e=>{for(const t of e)this.assets.set(t.id,t)})}shouldBeMaterialized(e){if(null!=this.detailTier&&"asset_mesh"===e.type&&null!=e.assetId){const t=this.assets.get(e.assetId);if(null!=t){const e=t.mesh?.detailTier;if(null!=e)return e<=this.detailTier}}return!0}async initWithInstancing(){await this.preInit(),await this.prefetchAssets(),ct.clear(),ht.clear();const e=[],t=new ye,a=new ye;let s=0,i=0;const l=new Map,c=new Map;for(const r of this.dataProvider.getObjects())await yt(r,async(r,o,h)=>{if(!this.shouldBeMaterialized(r))return;const p="asset_mesh"==r.type&&this.canObjectBeInstanced(r)&&await this.canAssetBeInstanced(r),m="shape_mesh"===r.type&&"landscape"!==r.shape&&r.physics?.type!==ne.dynamic;if(p||m){if(o&&o.children?.length>0){const e=o.children.findIndex(e=>e.id===r.id);e>=0&&o.children.splice(e,1)}if(m){let e=r.shape+JSON.stringify(r.shapeParams??{})+r.castShadow+r.receiveShadow;const t=r.materialAssignments?.at(0)?.materialId,s=null!=t?this.assets.get(t):null;let o=null;if(null!=s&&"shader"!==s.material.type){if(e+=s.material.type+s.material.shader,null!=s.material.shaderParams){if(e+=Object.entries(s.material.shaderParams).filter(([e,t])=>"color"!=e).map(e=>JSON.stringify(e)).join(),null!=s.material.shaderParams.color){const e=s.material.shaderParams.color;e.type===Ne.Color&&null!=e.value&&(o=new n(e.value))}}}else e+=t;a.push(e,{object:{...r,parentTransform:h},color:o}),i++}else{const e=this.assets.get(r.assetId);wt(e.materialAssignments,r.materialAssignments);let a=l.get(r.assetId);if(null==a){const e=await this.createFromAsset(r),t=Ae(e);a={useBatchedMesh:null!=t&&this.testCanBatch(t.material,t.geometry),assetMesh:e},l.set(r.assetId,a)}if(a.useBatchedMesh){const s=wt(r.materialAssignments,e.materialAssignments),i=s[0]?.materialId;let n;if(i){const e=this.assets.get(i);n=await materialFromAsset(e,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!0)}if(null==n)if(null==a.defaultMaterial){const e=Ae(a.assetMesh);null!=e&&(n=Array.isArray(e.material)?e.material[0]:e.material,a.defaultMaterial=n)}else n=a.defaultMaterial;if(null!=n){c.set(r.id,n);let e=jt(n);e+=St(a.assetMesh),t.push(e,{...r,parentTransform:h})}else console.warn("Can not materialize mesh because missing material",r)}else{const e=r.assetId+JSON.stringify(r.materialAssignments??[]);t.push(e,{...r,parentTransform:h})}s++}}else null==o&&e.push({...r,parentTransform:h})});console.log(`Scene init stats: \n Assets: ${t.size} batch groups containing in total ${s} objects.\n Shapes: ${a.size} batch groups containing in total ${i} objects. \n ${e.length} objects can not be batched. \n `);for(const e of l.values())this.prepareCollisionShapesForInstanced(e.assetMesh);console.time("materialize batches");for(const e of t.values()){if(0==e.length)continue;const t=await this.createFromAsset(e[0]);if(null==t)continue;let a;if(l.get(e[0].assetId).useBatchedMesh){a=this.createBatchedMesh(e,c,l)}else a=await this.createInstancedMesh(e,t);const s=this.assets.get(e[0].assetId);a.castShadow=e[0].castShadow??s.castShadow??!0,a.receiveShadow=e[0].receiveShadow??s.receiveShadow??!0;const r=new xe;r.add(a),r.userData.src=e[0],t instanceof xe&&(r.collisionShapes=t.collisionShapes),this.prepareCollisionShapesForInstanced(r),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r)}console.timeEnd("materialize batches");for(const e of a.values()){if(0==e.length)continue;const t=e[0].object,a=await this.createFromShape(t),s=Se(a,e=>!Ie(e)&&null!=e.geometry),i=s.material.clone();null!=e[0].color&&null!=i.color&&(i.color=new n(16777215));const l=s.geometry;let c,h;!(nt||i instanceof z||null==l.index)?(c=new r.BatchedMesh(e.length,l.getAttribute("position").count,l.index.count,i),c.perObjectFrustumCulled=!0,h=c.addGeometry(l)):c=new r.InstancedMesh(l,i,e.length),c.castShadow=a.castShadow??!0,c.receiveShadow=s.receiveShadow??!0;for(let t=0;t<e.length;t++){const a=e[t],s=(new r.Matrix4).compose((new S).fromArray(a.object.position),(new M).setFromEuler((new o).fromArray(a.object.rotation)),(new S).fromArray(a.object.scale)),i=(new m).copy(a.object.parentTransform).multiply(s);let n;n=c instanceof r.BatchedMesh?c.addInstance(h):t,c.setMatrixAt(n,i),null!=a.color&&c.setColorAt(n,a.color)}for(let t=0;t<e.length;t++){const s=e[t],r=new xe;r.userData.src=e[0],a instanceof De&&(r.collisionShapes=[a.collisionShape]),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r),r.add(c),null==c.userData.hasCollision&&(c.userData.hasCollision=[]),c.userData.hasCollision[t]=!!s.object.collisionDetection}}await Promise.all(e.map(e=>this.materialize(e))),await this.initActorsPostInit()}prepareCollisionShapesForInstanced(e){e instanceof xe&&e.collisionShapes.forEach(e=>{e instanceof a&&e.mesh instanceof d&&(e.mesh=e.mesh.geometry)})}testCanBatch(e,t){return!nt&&!(e instanceof z)&&t.groups.length<2&&(!Array.isArray(e)||1==e.length)&&this.testCanBatchMaterial(e)}testCanBatchMaterial(e){const t=Array.isArray(e)?e[0]:e;return null!=t&&(t instanceof g&&(null==t.bumpMap&&null==t.lightMap&&null==t.displacementMap))}createBatchedMesh(e,t,a){const s=new ye;for(const t of e)s.push(t.assetId,t);let i=0,o=0,l=0;const c=new Map;for(const[e,t]of s.entries()){const s=a.get(e);if(null==s){console.warn("Missing batching info for asset id "+e);continue}const r=Ae(s.assetMesh);if(null==r){console.warn("Missing mesh in batched asset");continue}c.set(e,r);const n=r.geometry.getAttribute("position");null==n&&console.warn("Missing position attribute for batched mesh"),i+=r.geometry.index.count*t.length,o+=n.count*t.length,l+=t.length}const h=["color","map","roughness","roughnessMap","metalness","metalnessMap","opacity","alphaMap","aoMap","aoMapIntensity","normalMap","normalScale","emissive","emissiveIntensity","emissiveMap"];let p=new Map,m=new r.MeshStandardMaterial({color:"white"});const d=t.get(e[0].id);if(d instanceof g){const a=new Set,s=new Map;for(const i of e){const e=t.get(i.id);for(const t of h){let i=e[t];i instanceof r.CompressedArrayTexture&&null!=i.userData.index&&(i=i.userData.index);const n=s.get(t);void 0!==n&&i!==n?a.add(t):s.set(t,i)}}for(const e of a){let t;const a=d[e];if("number"==typeof a)t=P(e);else if(a instanceof x)t=E(e);else if(a instanceof S||a instanceof n)t=C(e);else if(a instanceof A)t=D(e);else if(a instanceof r.CompressedArrayTexture)t=P(e+"_i");else if(a instanceof b)continue;p.set(e,t)}let i=J.uv;d instanceof at&&null!=d.heightMap&&(i=st(i,G(d.heightMap),B(d.heightScale)));let o=It(p.get("opacity"),F)??B(d.opacity??1);if(null!=d.alphaMap){let e;if(d.alphaMap instanceof r.CompressedArrayTexture){const t=H(d.alphaMap),a=It(p.get("alphaMap"),F)??B(d.alphaMap.userData.index??0);e=t.sample(Z(i.x,i.y,a))}else e=G(d.alphaMap).sample(i);o=o.multiply(e.r)}let l=W(It(p.get("color"),K)??d.color,o);if(null!=d.map){let e;if(d.map instanceof r.CompressedArrayTexture){const t=H(d.map),a=It(p.get("map"),F)??B(d.map.userData.index??0);e=t.sample(Z(i.x,i.y,a))}else e=G(d.map).sample(i);l=l.multiply(e)}let c=W(It(p.get("emissive"),K)??d.emissive,o);if(null!=d.emissiveMap){let e;if(d.emissiveMap instanceof r.CompressedArrayTexture){const t=H(d.emissiveMap),a=It(p.get("emissiveMap"),F)??B(d.emissiveMap.userData.index??0);e=t.sample(Z(i.x,i.y,a))}else e=G(d.emissiveMap).sample(i);c=c.multiply(e)}const f=It(p.get("emissiveIntensity"),F)??B(d.emissiveIntensity??1),g=It(p.get("normalScale"),Y)??X(d.normalScale??new A(1,1));let y=q.normal;if(null!=d.normalMap){let e;if(d.normalMap instanceof r.CompressedArrayTexture){const t=H(d.normalMap),a=It(p.get("normalMap"),F)??B(d.normalMap.userData.index??0);e=t.sample(Z(i.x,i.y,a))}else e=G(d.normalMap).sample(i);y=k(e.rgb,g.x)}let w=It(p.get("roughness"),F)??B(d.roughness??1);if(null!=d.roughnessMap){let e;if(d.roughnessMap instanceof r.CompressedArrayTexture){const t=H(d.roughnessMap),a=It(p.get("roughnessMap"),F)??B(d.roughnessMap.userData.index??0);e=t.sample(Z(i.x,i.y,a))}else e=G(d.roughnessMap).sample(i);w=w.multiply(e.g)}let M=It(p.get("metalness"),F)??B(d.metalness??0);if(null!=d.metalnessMap){let e;if(d.metalnessMap instanceof r.CompressedArrayTexture){const t=H(d.metalnessMap),a=It(p.get("metalnessMap"),F)??B(d.metalnessMap.userData.index??0);e=t.sample(Z(i.x,i.y,a))}else e=G(d.metalnessMap).sample(i);M=M.multiply(e.b)}let v=B(1);if(null!=d.aoMap){let e;if(d.aoMap instanceof r.CompressedArrayTexture){const t=H(d.aoMap),a=It(p.get("aoMap"),F)??B(d.aoMap.userData.index??0);e=t.sample(Z(i.x,i.y,a))}else e=G(d.aoMap).sample(i);v=v.multiply(e.r)}const j=It(p.get("aoMapIntensity"),F)??B(d.aoMapIntensity??0);let I=y;!0!==d.userData.disableAO&&(I=N("DOUBLE_SIDED",I,e=>$(new V("gl_FrontFacing"),e,e.multiplyScalar(-1))));const T=new z({color:R({color:l,roughness:w,metalness:M,ambientOcclusion:v,ambientOcclusionIntensity:j,emissive:c,emissiveIntensity:f,normal:I}),normal:y,roughness:w,opacity:o,emissive:c.rgb,transparent:d.transparent,alphaTest:d.alphaTest,envMap:d.envMap});null!=d.envMap&&(T.uniforms.envMapIntensity={value:d.envMapIntensity},T.uniforms.envMapRotation={value:(u=d.envMapRotation,(new r.Matrix3).setFromMatrix4(Pt.makeRotationFromEuler(u)))}),m=T}var u;const f=new tt(l,o,i,m);for(const[e,t]of p.entries()){let a=1;t instanceof ee||t instanceof K?a=4:t instanceof Y&&(a=2),f.initUniform(e,a,0)}for(const[e,i]of s.entries()){const s=c.get(e),o=f.addGeometry(s.geometry),l=a.get(e);if(null==l){console.warn("Missing batching info when configuring for asset id "+e);continue}let h=l.assetMesh instanceof xe?l.assetMesh.collisionShapes:void 0;const m=this.configureBatchedInstancedMesh(i,f,s,o,h);for(let e=0;e<m.length;e++){const a=i[e],s=m[e],o=t.get(a.id);for(let e of p.keys()){let t=o[e];if(t instanceof n&&(t=new S(t.r,t.g,t.b)),t instanceof r.CompressedArrayTexture)t=t.userData.index??0,e+="_i";else if(t instanceof b||null==t)continue;f.setUniformAt(e,s,t)}}}return f}async createInstancedMesh(e,t){const a=Se(t,e=>!Ie(e)&&null!=e.geometry),s=await this.assetsService.getAsset(e[0].assetId);await this.applyMaterials(t,wt(e[0].materialAssignments,s.materialAssignments)),a.updateMatrix();const i=a.geometry.clone(),n=a.material;let o,l;if(this.testCanBatch(n,i)){const t=Array.isArray(n)?n[0]:n,a=i.getAttribute("position").count;o=new r.BatchedMesh(e.length,a,null!=i.index?i.index.count:a,t),o.perObjectFrustumCulled=!0,l=o.addGeometry(i)}else o=new r.InstancedMesh(i,n,e.length);if(this.configureBatchedInstancedMesh(e,o,a),a.material instanceof p&&o.castShadow&&o.receiveShadow&&Array.isArray(n))for(const e of n);return o}configureBatchedInstancedMesh(e,t,a,s,i){const n=[];for(let l=0;l<e.length;l++){let c=l;t instanceof r.BatchedMesh&&(c=t.addInstance(s)),n.push(c);const h=(new r.Matrix4).compose((new S).fromArray(e[l].position),(new M).setFromEuler((new o).fromArray(e[l].rotation)),(new S).fromArray(e[l].scale)),p=(new m).copy(e[l].parentTransform).multiply(h).multiply(a.matrixWorld);t.setMatrixAt(c,p),null==t.userData.hasCollision&&(t.userData.hasCollision=[]),t.userData.hasCollision[c]=!!e[l].collisionDetection,null!=i&&(null==t.userData.collisionShapes&&(t.userData.collisionShapes=[]),t.userData.collisionShapes[c]=i)}return n}remove(e){if(console.log("Remove scene object",e),"global_fog"==e.type)return void(this.scene.fog=this.originalFog);if("world_env"===e.type)this.resetWorldEnv(),this.worldEnvObj=null;else if("actor"==e.type||"vfx"===e.type){const t=this.materializedActors.get(e.id);null!=t?(t.disposed.next(!0),t.onEndPlay()):console.warn("Failed to remove actor",e)}else"prefab"===e.type&&this.materializedActors.forEach((t,a)=>{a.startsWith(e.id)&&(t.disposed.next(!0),t.onEndPlay()),this.materializedActors.delete(a)});const t=this.sceneObjectMap.get(e.id);t?.parent.remove(t),this.sceneObjectMap.delete(e.id),this.components.filter(t=>t.object.userData.src?.id===e.id).forEach(e=>this.components.splice(this.components.indexOf(e,1))),this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(e=>{e.clear(),e.stop(),this.landscapeManagers.splice(this.landscapeManagers.indexOf(e,1))}),this.removed$.next({object:t,source:e})}deleteSceneObject(e){const t=this.sceneObjectMap.get(e.id);if(this.scene.remove(t),"landscape"==e.type){const t=this.landscapeManagers.findIndex(t=>t.source.id===e.id);if(t>-1){const e=this.landscapeManagers.splice(t,1)[0];e.clear(),e.stop()}}}findByAssetId(e){return be(this.scene,t=>t.userData.src?.assetId==e,e=>null!=e.userData.src)}applyMaterials(e,t){return null==t?Promise.resolve([]):Promise.all(t.filter(e=>"null"!==e.materialId).map(t=>this.applyMaterial(e,t)))}async applyMaterial(e,t){await applyMaterial(e,t,e=>{const t=this.assets.get(e);if(null!=t)try{return materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders)}catch(e){console.error("Failed to apply material",e)}},this._originalMaterials)}unapplyMaterials(e){e.traverse(async e=>{if(e instanceof d)if(e.material instanceof Array)for(let t=0;t<e.material.length;t++)e.material[t]=this._originalMaterials.get(e.id+"#"+t)??e.material[t];else e.material=this._originalMaterials.get(e.id)??e.material})}updateActors(e){console.log("update actors"),this.actorTypes=e;const t=new Set(Object.values(ie));be(this.scene,e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&!t.has(e.userData.src.actor.type)).forEach(async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)})}updateShaders(e){this.shaders=e;for(const[e,t]of ct.entries())t.userData.customShaderName&&ct.delete(e);this.landscapeManagers.forEach(t=>t.updateShaders(e)),be(this.scene,e=>!0).forEach(e=>{e.traverse(async e=>{if(e instanceof d)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++){const a=e.material[t].userData?.customShaderName;if(null!=a){const a=this.assets.get(e.material[t].userData.assetId);this.refreshMaterial(e,e.material[t],a,t)}}else{const t=e.material.userData?.customShaderName;if(null!=t){const t=this.assets.get(e.material.userData.assetId);this.refreshMaterial(e,e.material,t)}}})})}async update(e){if("sky"===e.type&&null!=this.sky&&null!=this.sky.parent)return void this.updateSky(e);if("world_env"===e.type&&null!=this.worldEnvObj)return void this.updateWorldEnv(e);const t=this.sceneObjectMap.get(e.id);if(t){let s=!1;if(t.traverseAncestors(e=>{"_hology_transform_group"===e.name&&(s=!0)}),!s){const a=this.findParent(e);null!=a&&a.uuid!=t.uuid?a.attach(t):console.error("Parent is wrong")}if("prefab"!==e.type&&"group"!==e.type){this.unapplyMaterials(t);this.inEditor&&e.hidden&&!1?t.traverse(e=>{e instanceof d&&(e.material.wireframe=!0)}):t.traverse(e=>{e instanceof d&&(e.material.wireframe=!1)})}if("asset_mesh"===e.type){const a=this.assets.get(e.assetId);wt(e.materialAssignments,a.materialAssignments).forEach(e=>this.applyMaterial(t,e))}else"shape_mesh"===e.type&&this.applyMaterials(t,e.materialAssignments);if(s||(null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)),this.applyVertexMaterials(e,t),"light"==e.type)if("point"==e.light.type){const a=t;a.color=new n(e.light.point.color),a.intensity=e.light.point.intensity,a.decay=e.light.point.decay,a.castShadow=e.light.point.castShadow,a.distance=Math.max(e.light.point.distance,0),a.userData.volumetricIntensity=e.light.point.volumetricIntensity}else if("spot"==e.light.type){const a=t;a.color=new n(e.light.spot.color),a.intensity=e.light.spot.intensity,a.decay=e.light.spot.decay,a.angle=e.light.spot.angle,a.penumbra=e.light.spot.penumbra,a.castShadow=e.light.spot.castShadow,a.distance=Math.max(e.light.spot.distance,0),a.userData.volumetricIntensity=e.light.spot.volumetricIntensity}else"directional"===e.light.type?this.applyDirectionalLight(e.light.directional,e):"ambient"===e.light.type&&this.applyDirectionalAmbientLight(t,e.light.ambient,e);else if("landscape"===e.shape){const a=this.landscapeManagers.find(t=>t.source.id===e.id).source.landscape.options.density!==e.landscape.options.density;if(this.inEditor&&a){this.remove(e);const t=await this.materializeAndInitActor(e);return void this.updated$.next({object:t,source:e})}this.applyHeightMaps(t,e.landscape.heightMaps),this.inEditor&&this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(t=>{t.updateSource(e),t.queueRefreshScatter(this.renderingView.camera.position,!0,e=>!0)})}else if("global_fog"===e.type){const t=(this.scene.fog instanceof c?"density":"linear")!==e.fog.type;this.scene.fog=ft(e.fog),t&&(a=this.scene).traverse(e=>{if(e instanceof d){const t=e.material;t instanceof z&&(a.fog instanceof l?(t.uniforms.fogFar.value=a.fog.far,t.uniforms.fogNear.value=a.fog.near):a.fog instanceof c&&(t.uniforms.density={value:a.fog.density}),t.needsUpdate=!0,t.uniformsNeedUpdate=!0)}}),this.fixFogColor()}else if("actor"===e.type){if(this.materializedActors.has(e.id)){const t=this.materializedActors.get(e.id);if(t instanceof Ke){const a=await prepareClassParameters(e.actor.params,null,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,[],this.actorProvider);return void Object.assign(t,a)}const a=this.editorActorParamSnapshot.get(e.id);null!=a&&a===JSON.stringify(e.actor)||s||(this.remove(e),await this.materializeAndInitActor(e))}}else if("shape_mesh"===e.type){const a=await this.createMeshByShape(e.shape,t.material,e.shapeParams);t instanceof De&&(t.geometry=a.geometry,t.collisionShape=a.collisionShape)}("asset_mesh"===e.type||"shape_mesh"===e.type&&"landscape"!==e.shape)&&lt(t,e.castShadow,e.receiveShadow),e.name&&e.name.length>0&&(t.name=e.name),this.updated$.next({object:t,source:e})}else{const t=await this.materializeAndInitActor(e);this.updated$.next({object:t,source:e})}var a;this.renderingView.renderer.shadowMap.needsUpdate=!0}async materializeAndInitActor(e,t=this.findParent(e)){const a=await this.materialize(e,t);return yt(e,async e=>{if("actor"===e.type){const t=this.materializedActors.get(e.id);null!=t?await this.initActorsPostInit([t]):console.error(`Something went wrong when creating actor ${e.id}`)}}),a}findParent(e){const t=this.dataProvider.getObjects().flatMap(t=>t.id===e.id?null:ve(t,t=>t.children?.some(t=>t.id===e.id),()=>!0))[0];return null==t?this.scene:null!=t?be(this.scene,e=>e.userData?.src?.id===t.id,e=>null!=e.userData?.src)[0]:void 0}fixFogColor(){!0===this.renderingView.options.enableOutlines&&(this.scene.fog.color=new n(this.scene.fog.color))}findMeshWithGeometry(e){let t;return e.traverse(e=>{e instanceof d&&e.geometry&&(t=e)}),t}applyVertexMaterials(e,t){if(null==e.vertexMaterials||0===e.vertexMaterials.length)return;let a=1;for(const t of e.vertexMaterials)a=Math.max(t.w.length,a);const s=we(e.vertexMaterials,e=>e.m);t.traverse(e=>{if(e instanceof d){if(null==e.geometry)return;if(bt(Be(e,0,!1)),a>0){bt(Be(e,0,!1))}}});const r=new Set;for(const[e,i]of s.entries()){const s=null!=e?t.getObjectByName(e):this.findMeshWithGeometry(t);let n=!1;if(null==s||null==s.geometry)return void console.warn(`Failed to apply vertex materials on mesh with name "${e}"`);const o=Be(s,0,!0);bt(o);for(const e of i)o.setX(e.i,e.w[0]??0),o.setY(e.i,e.w[1]??0),o.setZ(e.i,e.w[2]??0),o.setW(e.i,e.w[3]??0),n=!0;if(a>0){const e=Be(s,4,!0);bt(e);for(const t of i)e.setX(t.i,t.w[4]??0),e.setY(t.i,t.w[5]??0),e.setZ(t.i,t.w[6]??0),e.setW(t.i,t.w[7]??0),e.needsUpdate=!0,n=!0}n&&r.add(e)}this.inEditor&&this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,e=>r.has(e.name)))}async materialize(e,t,a=!1,s){if(!this.shouldBeMaterialized(e))return;let r,n;switch(e.type){case"asset_mesh":r=await this.createFromAsset(e);break;case"shape_mesh":r=await this.createFromShape(e);break;case"light":r=await this.createLight(e);break;case"particles":r=await this.createParticleSystem(e),e.collisionDetection=!1;break;case"global_fog":this.scene.fog=ft(e.fog),this.fixFogColor(),r=new h;break;case"sky":this.sky=Le(),this.updateSky(e),r=this.sky;break;case"world_env":this.updateWorldEnv(e),r=new h,this.worldEnvObj=r;break;case"actor":({object:r,actor:n}=await this.createFromActor(e,s));break;case"group":r=new h;break;case"prefab":r=await this.createFromPrefab(e,s);break;case"vfx":r=await this.createFromVfx(e,s);break;default:if(this.inEditor)throw new Error("unknown type "+e.type);console.warn(`Failed to materialize object. Unknown type '${e.type}'. This might be because the hology/core library is not compatible with the editor version.`)}if(null!=r){if(e.name&&e.name.length>0&&(r.name=e.name),null!=e.position&&r.position.fromArray(e.position),null!=e.scale&&r.scale.fromArray(e.scale),null!=e.rotation&&r.rotation.fromArray(e.rotation),a?r.userData._src=e:r.userData.src=e,null!=n&&(r.userData.actor=n),this.inEditor,this.inEditor){let e=null;r instanceof De&&(e=function(e){if(e instanceof Pe)return new d(new i(...e.offset.toArray()),gt);return null}(r.collisionShape)),null!=e&&(e.layers.disable(0),e.layers.enable(18),e.scale.multiplyScalar(1.1),r.add(e))}if(this.objectMap.set(r.uuid,e),this.sceneObjectMap.set(e.id,r),e.physics?.type!==ne.dynamic||null==t||this.inEditor?null==t?this.scene.add(r):t?.add(r):(t.add(r),r.getWorldPosition(r.position),r.getWorldQuaternion(r.quaternion),r.getWorldScale(r.scale),this.scene?.attach(r)),null!=e.children&&await Promise.all(e.children?.map(e=>this.materialize(e,r,a))),this.inEditor||"asset_mesh"!=e.type&&"shape_mesh"!==e.type||"landscape"===e.shape||null!=e.physics?.type&&e.physics.type==ne.dynamic||ut(r),null!=this.renderingView)return this.renderingView.renderer.shadowMap.needsUpdate=!0,r;console.warn("RenderingView not found in materializer. No idea what called this")}}updateWorldEnv(e){this.renderingView.aoPass.enabled=e.worldEnv.ao.enabled,this.renderingView.aoPass.blendIntensity=e.worldEnv.ao.blendIntensity,this.renderingView.aoPass.updateGtaoMaterial(e.worldEnv.ao),this.renderingView.aoPass.output=!0===e.worldEnv.ao.onlyAO?5:0;const t=e.worldEnv.toneMapping;null!=t&&(this.renderingView.renderer.toneMapping=t.mapping??0,this.renderingView.renderer.toneMappingExposure=t.exposure??1);const a=e.worldEnv.environment;null!=a&&null!=a.textureId?this.assetManagerService.getTexture(this.assets.get(a.textureId)).then(e=>{null==this.pmremGenerator&&(this.pmremGenerator=new r.PMREMGenerator(this.renderingView.renderer),this.pmremGenerator.compileEquirectangularShader()),this.pmremGeneratorResults.has(e)||this.pmremGeneratorResults.set(e,this.pmremGenerator.fromEquirectangular(e).texture);const t=this.pmremGeneratorResults.get(e);this.renderingView.scene.environment=t,this.renderingView.scene.environmentIntensity=a.intensity??1}):this.renderingView.scene.environment=null}resetWorldEnv(){this.renderingView.aoPass.enabled=!1,this.renderingView.aoPass.blendIntensity=1,this.renderingView.aoPass.output=0,this.renderingView.renderer.toneMapping=0,this.renderingView.renderer.toneMappingExposure=1}async updateSky(e){if(null==e?.sky?.materialId)return void(this.sky.material=$e);const t=await this.assetsService.getAsset(e.sky.materialId),a=await materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1);this.applySkySettings(a),null!=this.sky?this.sky.material=a:console.warn("No sky has been created")}applySkySettings(e){e.side=r.BackSide,(e instanceof g||e instanceof r.MeshBasicMaterial||e instanceof r.ShaderMaterial)&&(e.fog=!1),e.depthTest=!1}async createComponent(e,t,a,s){const r=new rt[a.path+"/"+a.className],i=t.id+s;r.id=i,r.object=e;for(const e of a.params)null!=e.value&&(r[e.name]=e.value);return this.components.push(r),i}async createFromActor(e,t){const a=this.actorTypes.find(t=>t.name===e.actor?.type)?.type??ie[e.actor?.type];if(null==a)return{object:null,actor:null};this.inEditor&&this.editorActorParamSnapshot.set(e.id,JSON.stringify(e.actor));const s=await this.actorProvider.create(a,(new S).fromArray(e.position),(new o).fromArray(e.rotation),!0);return this.materializedActors.set(this.getNestedActorId(e.id,t),s),{object:s?.object,actor:s}}getNestedActorId(e,t){return null!=t?t.sceneObjectChain.join("/")+"/"+e:e}async createFromVfx(e,t){const a=await this.assetsService.getAsset(e.assetId);null==a&&console.error("Could not find asset",e);const s=await this.actorProvider.create(ae,(new S).fromArray(e.position),(new o).fromArray(e.rotation),!1);try{await s.fromAsset(a)}catch(e){return console.error("Failed to create VFX asset",e),null}return s.play(),this.materializedActors.set(this.getNestedActorId(e.id,t),s),null!=s&&(s.object.userData.actor=s),s?.object}async createFromShape(e){const t=this.inEditor&&e.hidden;let a;if("landscape"==e.shape)a=this.createLandscape(e),a.traverse(e=>{e instanceof d&&this._originalMaterials.set(e.id,e.material)});else{let s=new g({name:"Default",color:new n("#aaaaaa"),visible:this.inEditor||!e.hidden,wireframe:!!t});const r=await this.createMeshByShape(e.shape,s,e.shapeParams);r.castShadow=e.castShadow??!0,r.receiveShadow=e.castShadow??!1,e.collisionDetection||(r.collisionShape=null),r.physics=e.physics,a=r,this._originalMaterials.set(a.id,r.material),a.traverse(e=>{})}return t||(await Promise.all((e.materialAssignments??[]).filter(e=>null!=e.materialId).map(e=>this.applyMaterial(a,e))),this.applyVertexMaterials(e,a)),a}createLandscape(e){const t=e.landscape?.options;if(null==t)return console.error(`No landscape options exist on scene object ${e.id} ${e.name}`),new h;const a=Ee(e.landscape.options);this.applyHeightMaps(a,e.landscape.heightMaps,!0);const s=new Ce(e,this.renderingView,a,this.assetManagerService,this.assetsService,this.shaders,t=>{(e.materialAssignments??[]).filter(e=>null!=e.materialId).forEach(e=>this.applyMaterial(t,e))});return this.landscapeManagers.push(s),s.refreshGeometry(),a}applyHeightMaps(e,t,a=!1){const s=new Te(e.sections);for(const e of t??[]){const t=s.find(e.x,e.y);if(!t)return;const a=t.geometry.getAttribute("position");for(const t of e.points)a.setY(t.i,t.y);a.needsUpdate=!0}const r=e.sections;r.forEach(e=>{e.geometry.computeBoundsTree(),e.geometry.computeVertexNormals()}),this.inEditor&&!a||setTimeout(()=>Ve(r),50)}async createMeshByShape(e,t,a={}){if("landscape"!==e&&_e.includes(e)){const s=await prepareShapeParameters(a??{}),r=e+JSON.stringify(a);if(!this.geometryCache.has(r)){const t=ze[e].geometry(s);t.computeTangents(),this.geometryCache.set(r,t)}this.collisionShapeCache.has(r)||this.collisionShapeCache.set(r,ze[e].collision(s));return new De(this.geometryCache.get(r),t,this.collisionShapeCache.get(r))}if(this.inEditor)throw new Error(`Unsupported shape '${e}'`);console.warn(`Failed to create shape. Unsupported shape '${e}'. This might be because the hology/core library is not compatible with the editor version.`)}async createFromAsset(e){const t=await this.assetsService.getAsset(e.assetId);if(null==t)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);let{scene:a}=await this.assetManagerService.getMesh(t,{mergeGeomtries:!0});try{await Promise.all(wt(e.materialAssignments,t.materialAssignments).map(e=>this.applyMaterial(a,e)))}catch(t){console.error("Failed to apply material"+t,e)}const s=e.receiveShadow??!!t.receiveShadow??!0,r=e.castShadow??!!t.castShadow??!1;return a.receiveShadow=s,lt(a,r,s),e.collisionDetection||(a.collisionShapes=[]),null!=e.physics&&!0!==this.inEditor&&(a.physics=e.physics),this.applyVertexMaterials(e,a),a.traverse(e=>{e instanceof d&&"computeBoundsTree"in e.geometry&&null==e.geometry.boundsTree&&e.geometry.computeBoundsTree()}),a}async createFromPrefab(e,t){const a=await this.assetsService.getAsset(e.assetId);if(null==a)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);null==t&&(t={sceneObjectChain:[]}),t.sceneObjectChain.push(e.id);const{object:s}=await this.createFromPrefabAsset(a,t);return t.sceneObjectChain.pop(),s}async createFromPrefabAsset(e,t){const a=new h;await Promise.all(e.prefab.objects.filter(e=>"global_fog"!==e.type&&"world_env"!==e.type).map(e=>this.materialize(e,a,!0,structuredClone(t))));const s=t.sceneObjectChain.join("/"),r=Array.from(this.materializedActors.entries()).filter(([e,a])=>e.startsWith(s)&&e.split("/").length-1===t.sceneObjectChain.length).map(([,e])=>e);r.forEach(e=>{a.add(e.object)}),this.initActorsPostInit(r,structuredClone(t));const i=Array.from(this.materializedActors.entries()).filter(([e,t])=>e.startsWith(s)).map(([,e])=>e);return{object:a,actors:i}}async createParticleSystem(e){const t=await this.assetsService.getAsset(e.assetId),a=new y;return await j.fromJSONAsync(t.particleSystem,r).then(e=>{const t=new I(a,r);e.addRenderer(t),this.renderingView.onLoop(t=>e.update())}),a}async createLight(e){if("point"===e.light.type){const t=new w(e.light.point.color,e.light.point.intensity,e.light.point.distance,e.light.point.decay);if(t.castShadow=e.light.point.castShadow??!0,this.inEditor){const e=(new r.TextureLoader).load("assets/light-bulb-icon.webp"),a=new r.SpriteMaterial({map:e,alphaTest:.5}),s=new Qe(a);s.scale.multiplyScalar(.6),t.add(s)}return t}if("spot"===e.light.type){const t=new r.SpotLight(e.light.spot.color,e.light.spot.intensity,e.light.spot.distance,e.light.spot.angle,e.light.spot.penumbra,e.light.spot.decay);if(t.castShadow=e.light.spot.castShadow??!0,t.target=new y,t.target.position.set(0,-1,0),t.add(t.target),this.inEditor){const e=(new r.TextureLoader).load("assets/light-bulb-icon.webp"),a=new r.SpriteMaterial({map:e,alphaTest:.5}),s=new Qe(a);s.scale.multiplyScalar(.6),t.add(s),t.add(new r.SpotLightHelper(t))}return t}return"directional"===e.light.type?(this.applyDirectionalLight(e.light.directional,e),new h):"ambient"===e.light.type?(this.applyDirectionalAmbientLight(null,e.light.ambient,e),new h):void 0}applyDirectionalAmbientLight(e,t,a){const s=this.scene.children.find(e=>e.name===We);null!=s?(s.intensity=t.intensity,s.color.set(t.color),s.groundColor.set(t.color),s.userData.src=a,s.userData.volumetricIntensity=t.volumetricIntensity):console.warn("Couldn't find ambient light")}applyDirectionalLight(e,t){for(const a of this.renderingView.csm.lights)a.intensity=e.intensity,a.color.set(e.color),a.castShadow=e.castShadow,a.userData.src=t,a.userData.volumetricIntensity=e.volumetricIntensity;this.renderingView.csm.lightDirection.fromArray(e.direction).normalize()}dispose(){this.updateSubscription.unsubscribe(),this.createAssetSubscription.unsubscribe(),this.materializedActors.forEach(e=>e.disposed.next(!0)),this.materializedActors.clear()}};ot=e([te(),t("design:paramtypes",[v,Object,Object,je,ce,Array,Array,Object])],ot);export{ot as SceneMaterializer};function lt(e,t,a){e.castShadow=t,e.receiveShadow=a,e.traverse(e=>{e.castShadow=t,e.receiveShadow=a})}const ct=new Map,ht=new Map,pt=new u({color:16711935}),mt=new Map;export async function materialFromAsset(e,t,a,s,r,i=!0){const n=JSON.stringify(e.material);return i&&ct.has(n)?ct.get(n):i&&ht.has(n)?await ht.get(n):ht.set(n,_materialFromAsset(n,e,t,a,s,r,i)).get(n)}export async function _materialFromAsset(e,t,a,s,i,o,l=!0){const c={opacity:t.material.params.opacity,map:null,emissive:t.material.params.emissive??null,metalness:t.material.params.metalness??0,flatShading:t.material.params.flatShading??!1,color:new n(t.material.params.color),transparent:null!=t.material.params.opacity&&t.material.params.opacity<1},h={};if(null!=t.material.params.map){const e=t.material.params.map,a=await s.getAsset(e);null!=a&&(c.map=await i.getTexture(a))}let p;switch(t.material.type){case"phong":p=new f({...c,...h});break;case"water":p=Fe(c,a);break;case"grassFoliage":p=Oe({color:c.color,map:c.map},a);break;case"grass":p=ke({...c,colorTwo:new n(t.material.params.colorTwo),colorThree:new n(t.material.params.colorThree)},a);break;case"standard":case"unlit":case"toon":case"layered":case"lambert":case"shader":case"landscape":case"landscape-composite":case"decal-unlit":case"decal-standard":const e={standard:it?pe:ue,lambert:pe,unlit:fe,toon:et,layered:Ye,landscape:de,"landscape-composite":me,"decal-unlit":Ue,"decal-standard":Ge}[t.material.type]??o.find(e=>e.name==t.material.shader)?.type;if(e){try{let r=new e;const n=await prepareClassParameters(t.material?.shaderParams??{},e,s,i,null,a,o);Object.assign(r,n),p=r.build()}catch(e){console.log("Shader runtime error: "+e),mt.has(t.material.shader)||mt.set(t.material.shader,pt.clone()),p=mt.get(t.material.shader)}p.userData.customShaderName=t.material.shader}else console.warn("Missing shader implementation with name "+t.material.shader),p=pt;break;default:throw new Error("Unsupported material type"+t.material.type)}return a?.csm.setupMaterial(p),null!=a&&ct.set(e,p),p.side=t.material.side??p.side??r.FrontSide,p.transparent=(t.material.transparent??c.transparent??!1)||p.transparent,p.alphaTest=t.material.alphaTest??p.alphaTest??0,null!=t.material.blending&&(p.blending=oe[t.material.blending]??r.NormalBlending),t.material.bloom&&(p.userData.hasBloom=!0),t.material.reflective&&(p.userData.reflective=!0),!0===t.material.outlines&&(p.userData.outlineParameters={},null!=t.material.outlineParams&&(null!=t.material.outlineParams.color&&(p.userData.outlineParameters.color=new n(t.material.outlineParams.color).toArray()),null!=t.material.outlineParams.thickness&&(p.userData.outlineParameters.thickness=t.material.outlineParams.thickness))),p.userData.assetId=t.id,ht.delete(e),p}export async function prepareClassParameters(e,t,a,s,r,i,n,o){const l={};for(const[t,c]of Object.entries(e)){const e=await dt(t,c,a,s,r,i,n,o);null!=e&&(l[t]=e)}return l}export async function prepareShapeParameters(e){const t={};for(const[a,s]of Object.entries(e)){const e=await dt(a,s,null,null,null);null!=e&&(t[a]=e)}return t}async function dt(e,t,a,s,r,i,l,c,h=t.value,p=t.type){if(null==t||null==h||""===h)return null;switch(p){case Ne.Array:if(Array.isArray(h)&&"element"in t)return await Promise.all(h.map(n=>dt(e,t,a,s,r,i,l,c,n,t.element)));break;case Ne.Number:case Ne.FloatNode:let p="string"==typeof h?parseFloat(h):h;return t.type===Ne.FloatNode?B(p):p;case Ne.Texture:let m=await s.getTexture(await a.getAsset(h));return"envmap"===e.toLowerCase()&&null!=i&&(m=i.getEnvTexture(m)),m;case Ne.Sampler2DNode:return G(await s.getTexture(await a.getAsset(h)));case Ne.Boolean:return h;case Ne.BooleanNode:return T(h);case Ne.Vector2:case Ne.Vec2Node:if("object"==typeof h){const e=h instanceof Array?(new A).fromArray(h):new A(h.x,h.y);return t.type===Ne.Vec2Node?X(e):e}return null;case Ne.Vector3:case Ne.Vec3Node:if("object"==typeof h){const e=h instanceof Array?(new S).fromArray(h):new S(h.x,h.y,h.z);return t.type===Ne.Vec3Node?Z(e):e}return null;case Ne.Color:case Ne.RgbNode:const d=new n(h);return t.type===Ne.RgbNode?_(d):d;case Ne.String:return h;case Ne.BaseActor:const u=h;return null==r&&console.warn("Class parameters can not be prepared as actors are not passed in"),r?.get(u);case Ne.Euler:const f=h;return(new o).fromArray(f);case Ne.Object3D:return(await s.getMesh(await a.getAsset(h))).scene;case Ne.Material:return await materialFromAsset(await a.getAsset(h),i,a,s,l);case Ne.AudioBuffer:return await s.getAudio(await a.getAsset(h));case Ne.VisualEffect:const g=await a.getAsset(h);if(null==c){console.error("Can not create instance of visual effect because missing actor provider");break}if("vfx"in g)return new se(c,g);console.error("Using a non-vfx asset for visual effect parameter");break;case Ne.Curve:return Re.decode(h);case Ne.ColorLayer:case Ne.MaskLayer:if(Ze(h)){const e=await He.decode(h,async e=>await s.getTexture(await a.getAsset(e))),t=await prepareClassParameters(h.params,null,a,s);return Object.assign(e,t),e}return console.warn("Expecting color layer but got",h),null}return null}function ut(e){e.updateWorldMatrix(!0,!0),e.updateMatrix(),e.traverse(e=>{e.matrixAutoUpdate=!1,e.matrixWorldNeedsUpdate=!1});const t=e.updateMatrixWorld;e.updateMatrixWorld=function(){t.apply(e),e.updateMatrixWorld=function(){}}}function ft(e){return"linear"===e.type?new l(new n(e.color),e.near??100,e.far??1e3):"density"===e.type?new c(e.color,e.density):void console.warn("Invalid fog type",e)}const gt=new g({color:4229780});async function yt(e,t,a,s){null==s&&(s=(new m).identity()),await t(e,a,s);const i=s.clone().multiply(function(e,t){if(null==e.position||null==e.rotation||null==e.scale)return t.identity();return t.compose((new S).fromArray(e.position),(new M).setFromEuler((new o).fromArray(e.rotation)),(new S).fromArray(e.scale))}(e,new r.Matrix4));return Promise.all((e.children??[]).map(a=>yt(a,t,e,i)))}export function toSerializedParamType(e){const t=e.constructor.prototype;return t instanceof Number||e===Number?Ne.Number:t instanceof F||"function"==typeof e.prototype.isFloat?Ne.FloatNode:t instanceof b||e===b||e.isTexture?Ne.Texture:t instanceof he||e===U?Ne.Sampler2DNode:t instanceof Boolean||e===Boolean?Ne.Boolean:t instanceof O?Ne.BooleanNode:t instanceof n||e==n?Ne.Color:t instanceof L||"function"==typeof e.prototype.isRgb?Ne.RgbNode:t instanceof A||e==A?Ne.Vector2:t instanceof Y||"function"==typeof e.prototype.isVec2?Ne.Vec2Node:t instanceof S||e==S?Ne.Vector3:t instanceof K||"function"==typeof e.prototype.isVec3?Ne.Vec3Node:t instanceof String||e===String?Ne.String:t instanceof re||e==re||e.prototype instanceof re||e.prototype==re?Ne.BaseActor:t instanceof o||e==o?Ne.Euler:t instanceof y||e==y?Ne.Object3D:t instanceof p||e==p?Ne.Material:t instanceof AudioBuffer||e==AudioBuffer?Ne.AudioBuffer:t instanceof se||e==se?Ne.VisualEffect:t instanceof Re||e==Re?Ne.Curve:t instanceof He||e==He?Ne.ColorLayer:t instanceof Xe||e==Xe?Ne.MaskLayer:void console.warn("Failed to map parameter type to serialized version",{type:e})}export function prepareCustomParams(e,t,a={}){return Object.fromEntries(e.map(e=>[e.name,{type:e.options.array?Ne.Array:toSerializedParamType(e.type),...e.options.array?{element:toSerializedParamType(e.type)}:{},value:t[e.name]?.value??(!0!==e.options.array?a[e.name]??customParameterDefaultValueByType.get(toSerializedParamType(e.type)):[])}]))}export function prepareCustomParamsFromType(e,t,a=null){const s=ge(e);if(0===s.length)return{};let r;null!=a?le(a,()=>{r=a.get(e)}):r=new e;const i={};for(const e of s){const t=r[e.name];if(null!=t&&!0!==e.options.array){const a=serializeCustomParameter(e.type,t);null!=a&&(i[e.name]=a)}}return prepareCustomParams(s,t,i)}export function serializeCustomParameter(e,t){function a(){console.error("Failed to serialize value",{type:e,value:t})}switch(e){case Number:case Boolean:return t;case A:return t instanceof A?t.toArray():void a();case S:return t instanceof S?t.toArray():void a();case x:return t instanceof x?t.toArray():void a();case n:return t instanceof n?"#"+t.getHexString():"string"==typeof t?t:"number"==typeof t?"#"+new n(t).getHexString():void a();case String:return t;case o:return t instanceof o?t.toArray():void a()}}function wt(e,t){return function(e,t,a){const s=[],r=new Set;for(const i of[...e??[],...t??[]]){const e=a(i);r.has(e)||(r.add(e),s.push(i))}return s}((e??[]).filter(e=>Mt(e.materialId)),(t??[]).filter(e=>Mt(e.materialId)),e=>e.color+e.name)}function Mt(e){return"null"!=e&&null!=e}export const customParameterDefaultValueByType=new Map([[Ne.RgbNode,"#000000"],[Ne.Color,"#000000"],[Ne.Vector4,[0,0,0,0]],[Ne.Vec4Node,[0,0,0,0]],[Ne.Vector3,[0,0,0]],[Ne.Vec3Node,[0,0,0]],[Ne.Vector2,[0,0]],[Ne.Vec2Node,[0,0]],[Ne.Euler,[0,0,0,"XYZ"]],[Ne.Array,[]],[Ne.ColorLayer,Je],[Ne.MaskLayer,qe]]);export function applyMaterial(e,t,a,s){const i=[];return e.traverse(async e=>{if(e instanceof d||e.isMesh||e instanceof r.SkinnedMesh||e.isSkinnedMesh)for(const t of Me(e.material))t.hasOwnProperty("color")&&i.push(e)}),Promise.all(i.map(async e=>{if(e.material instanceof Array)for(let r=0;r<e.material.length;r++){const i=e.material[r];if(null==i.color||!(i.color instanceof n))continue;const o="#"+i.color.getHexString(),l=i.name;if(o===t.color&&(i.name===t.name||null==t.name)||e.userData["originalColor_"+r]===t.color&&e.userData["originalMaterialName_"+r]===t.name){const i=await a(t.materialId),n=e.material[r];null!=i&&n.id!=i.id&&(e.material[r]=i,e.userData["originalColor_"+r]=e.userData["originalColor_"+r]??o,e.userData["originalMaterialName_"+r]=e.userData["originalMaterialName_"+r]??l,null!=s&&s.set(e.id+"#"+r,n))}}else if("color"in e.material){const r="#"+e.material.color.getHexString(),i=e.material.name;if(r===t.color&&(e.material.name===t.name||null==t.name)||e.userData.originalColor===t.color&&e.userData.originalName===t.name){const n=await a(t.materialId),o=e.material;null!=n&&(e.material=n,e.userData.originalColor=e.userData.originalColor??r,e.userData.originalMaterialName=e.userData.originalMaterialName??i,null!=s&&(s.has(e.id)||s.set(e.id,o)))}}}))}function vt(e,t){if(e instanceof r.ShaderMaterial&&t instanceof r.ShaderMaterial){return e.fragmentShader+e.vertexShader==t.fragmentShader+t.vertexShader&&function(e,t){if(e instanceof r.ShaderMaterial&&t instanceof r.ShaderMaterial){for(const a in e.uniforms){if(null==t.uniforms[a])return!1;if(t.uniforms[a].value!==e.uniforms[a].value)return!1}return!0}return!1}(e,t)}return!1}function bt(e){if(null!=e){for(let t=0;t<e.array.length;t++)e.setX(t,0);e.needsUpdate=!0}}const At=new WeakMap;function St(e){let t=At.get(e);return null==t&&(t=function(e){const t=Ae(e);if(null==t)return"";return Object.keys(t.geometry.attributes).sort().join(",")}(e),At.set(e,t)),t}const xt=new WeakMap;function jt(e){let t=xt.get(e);return null==t&&(t=function(e){let t=e.type;e instanceof r.MeshToonMaterial&&(t+=e.id);(e instanceof r.MeshBasicMaterial||e instanceof r.MeshLambertMaterial||e instanceof g||e instanceof f)&&(null!=e.map&&(t+="c"+e.map?.id),null!=e.aoMap&&(t+="o"+e.aoMap?.id),null!=e.lightMap&&(t+="l"+e.lightMap?.id),null!=e.envMap&&(t+="v"+e.envMap?.id),null!=e.alphaMap&&(t+="a"+e.alphaMap?.id));e instanceof g&&(null!=e.normalMap&&(t+="n"+e.normalMap?.id),null!=e.roughnessMap&&(t+="r"+e.roughnessMap?.id),null!=e.metalnessMap&&(t+="m"+e.metalnessMap?.id),null!=e.emissiveMap&&(t+="e"+e.emissiveMap?.id));(e instanceof u||e instanceof f)&&null!=e.specularMap&&(t+="s"+e.specularMap?.id);e instanceof r.MeshToonMaterial&&(null!=e.map&&(t+="c"+e.map?.id),null!=e.aoMap&&(t+="o"+e.aoMap?.id),null!=e.lightMap&&(t+="l"+e.lightMap?.id),null!=e.alphaMap&&(t+="a"+e.alphaMap?.id));e instanceof at&&null!=e.heightMap&&(t+="h"+e.heightMap?.id);if(e instanceof r.ShaderMaterial){t+=e.vertexShader,t+=e.fragmentShader;for(const a in e.uniforms){const s=e.uniforms[a];s&&s.value&&s.value.isTexture&&null!=s.value.id&&(t+="t:"+a+":"+s.value.id)}}null!=e.userData.outlineParameters&&(t+=e.userData.outlineParameters.color,t+=e.userData.outlineParameters.thickness);return t+=e.side,t+=e.transparent?"t":"",t+=e.depthWrite?"dw":"",t+=e.depthTest?"dt":"",t+=e.alphaTest,t}(e),xt.set(e,t)),t}function It(e,t){if(null==e)return null;if(!(e instanceof t))throw new Error(`Value is not an instance of ${t.name}`);return e}const Pt=new m;/*
1
+ import{__decorate as e,__metadata as t}from"tslib";import{ConvexPolyhedronCollisionShape as a}from"@hology/core";import{Subject as s}from"rxjs";import*as r from"three";import{BoxGeometry as i,Color as n,Euler as o,Fog as l,FogExp2 as c,Group as h,Material as p,Matrix4 as m,Mesh as d,MeshLambertMaterial as u,MeshPhongMaterial as f,MeshStandardMaterial as g,Object3D as y,PointLight as w,Quaternion as M,Scene as v,Texture as b,Vector2 as A,Vector3 as S,Vector4 as x}from"three";import j,{SpriteRenderer as I}from"@hology/nebula";import{batchingUniformFloat as P,batchingUniformVec2 as D,batchingUniformVec3 as C,batchingUniformVec4 as E,bool as T,BooleanExpression as V,BooleanNode as O,colorToNormal as k,float as B,FloatNode as F,ifDefApply as N,mix as z,NodeShaderMaterial as _,rgb as W,rgba as L,RgbNode as $,select as R,standardMaterial as U,Texture2dLookupNode as G,textureSampler2d as H,textureSampler2dArray as J,varyingAttributes as q,varyingTransformed as X,vec2 as Y,Vec2Node as Z,vec3 as K,Vec3Node as Q,vec4 as ee,Vec4Node as te}from"three-shader-graph";import{Service as ae}from"typedi";import{VfxActor as se}from"../effects/vfx/vfx-actor.js";import{VisualEffect as re}from"../effects/vfx/vfx-param.js";import{BaseActor as ie}from"../gameplay/actors/actor.js";import ne from"../gameplay/actors/builtin/index.js";import{PhysicsBodyType as oe,ThreeBlendingMode as le,withInjectionContext as ce}from"../gameplay/index.js";import{RenderingView as he}from"../rendering.js";import{curveSampler as pe,oneMinus as me,particleUniforms as de,Sampler2DNode as ue}from"../shader-nodes/index.js";import{LambertShader as fe}from"../shader/builtin/lambert-shader.js";import{LandscapeCompositeShader as ge}from"../shader/builtin/landscape-composite-shader";import{LandscapeShader as ye}from"../shader/builtin/landscape-shader.js";import{StandardShader as we}from"../shader/builtin/standard-shader.js";import{UnlitShader as Me}from"../shader/builtin/unlit-shader.js";import{extractShaderParameters as ve}from"../shader/parameter.js";import{ArrayMap as be,groupBy as Ae}from"../utils/collections.js";import{iterateMaterials as Se}from"../utils/materials.js";import{filterChildrenShallow as xe,filterSceneShallow as je,findFirstVisibleMesh as Ie,findFirstVisibleObject as Pe}from"../utils/three/traverse.js";import{AssetMeshInstance as De,AssetResourceLoader as Ce}from"./asset-resource-loader.js";import{isCollisionMesh as Ee}from"./collision/collision-shape-import.js";import{BoxCollisionShape as Te,PhysicalShapeMesh as Ve}from"./collision/collision-shape.js";import{LandscapeManager as Oe}from"./landscape/landscape-manager.js";import{initLandscape as ke}from"./landscape/landscape.js";import{SectionGrid as Be,smoothNormalsCrossMeshes as Fe}from"./landscape/utils.js";import{createGrassFoliageMaterial as Ne}from"./materials/grass-foliage.js";import{createGrassMaterial as ze}from"./materials/grass.js";import{getMaterialAttribute as _e}from"./materials/utils/material-painting.js";import{createWaterMaterial as We}from"./materials/water.js";import{SerializedParamType as Le}from"./model.js";import{ShapeLibrary as $e,ShapeLibraryKeys as Re}from"./objects/shapes.js";import{ambientLightName as Ue,createSky as Ge,defaultSkyMaterial as He}from"./sky.js";import{Curve2 as Je}from"../utils/curve.js";import{DecalUnlitShader as qe}from"../shader/builtin/decal-unlit-shader.js";import{DecalStandardShader as Xe}from"../shader/builtin/decal-standard-shader.js";import{ColorLayer as Ye,defaultValueColorLayer as Ze,defaultValueMaskLayer as Ke,MaskLayer as Qe}from"../shader/color-layer.js";import{LayeredShader as et}from"../shader/builtin/layered-shader";import{isColorLayerSerialized as tt}from"../shader/color-layer";import{FogVolume as at}from"../rendering/fog/fog-volume-actor.js";import{UnscaledSprite as st}from"../utils/three/unscaled-sprite.js";import{ToonShader as rt}from"../shader/builtin/toon-shader.js";import{BatchedMesh2 as it}from"./batched-mesh-2.js";import{ParallaxStandardMaterial as nt}from"../shader/builtin/standard-shader";import{parallaxOcclusionMapping as ot}from"../shader-nodes/pom.js";const lt={},ct=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent),ht=/^((?!chrome|android).)*safari/i.test(navigator.userAgent)||(navigator.userAgent.includes("iPhone")||navigator.userAgent.includes("iPad"))&&!!navigator.userAgent.match(/AppleWebKit/)&&!navigator.userAgent.match(/CriOS/);export const shapeDefaultColor="#aaaaaa";export class SceneMaterializerLoader{constructor(e,t,a){this.dataProvider=e,this.assetsService=t,this.assetManagerService=a}get(e,t){return new pt(e,this.dataProvider,this.assetsService,this.assetManagerService,t,[],[],{create:()=>null,initActor:async()=>{}})}}let pt=class{constructor(e,t,a,i,n,o,l,c){this.scene=e,this.dataProvider=t,this.assetsService=a,this.assetManagerService=i,this.renderingView=n,this.shaders=o,this.actorTypes=l,this.actorProvider=c,this.objectMap=new Map,this.sceneObjectMap=new Map,this.components=[],this.landscapeManagers=[],this.materializedActors=new Map,this.inEditor=!0,this.updated$=new s,this.removed$=new s,this.error$=new s,this.editorActorParamSnapshot=new Map,this.assets=new Map,this._canBeInstancedCache=new Map,this._originalMaterials=new Map,this.pmremGeneratorResults=new WeakMap,this.prefabInstanceChain=[],this.geometryCache=new Map,this.collisionShapeCache=new Map,this.originalFog=null,t.onCreate(e=>this.update(e)),t.onUpdate(e=>this.update(e)),t.onRemove(e=>this.remove(e)),this.createAssetSubscription=a.onCreate.subscribe(e=>{this.assets.set(e.id,e)}),this.updateSubscription=a.onUpdate.subscribe(async t=>{this.assets.set(t.id,t),"material"==t.type?e.traverse(e=>{if(e instanceof r.Mesh)if(Array.isArray(e.material))for(let a=0;a<e.material.length;a++)this.refreshMaterial(e,e.material[a],t,a);else this.refreshMaterial(e,e.material,t)}):"mesh"==t.type?(this.findByAssetId(t.id).forEach(e=>{this.remove(e.userData.src),this.materializeAndInitActor(e.userData.src)}),this.landscapeManagers.forEach(e=>{const a=e.source?.grass?.layers?.some(e=>e.meshes.some(e=>e.assetId===t.id));a&&e.queueRefreshScatter(this.renderingView?.camera.position??new S,!0)})):"prefab"===t.type?this.findByAssetId(t.id).forEach(e=>{const t=e.userData.src;this.remove(t),this.materializeAndInitActor(t)}):"vfx"===t.type&&this.dataProvider.getObjects().forEach(e=>{At(e,(e,a)=>{"vfx"===e.type&&e.assetId===t.id&&(this.remove(e),this.materializeAndInitActor(e))})})})}async refreshMaterial(e,t,a,s){const r=t?.userData?.assetId;if(r!==a.id){const e=this.assets.get(r);let t=!1;if(null!=e)for(const s of Object.values(e.material.shaderParams)){if(s.type===Le.Material&&s.value===a.id){t=!0;break}if(s.type===Le.Array&&"element"in s&&s.element===Le.Material&&s.value.includes(a.id)){t=!0;break}}if(!t)return}const i=await materialFromAsset(this.assets.get(r),this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1),n=i.userData;i.userData=t.userData,i.userData.hasBloom=n.hasBloom,i.userData.reflective=n.reflective,i.userData.outlineParameters=n.outlineParameters,null!=s?jt(e.material[s],i)||(e.material[s]=i):jt(e.material,i)||(e.material=i,e===this.sky&&this.applySkySettings(e.material))}getTopLevelActors(){return Array.from(this.materializedActors.entries()).filter(([e,t])=>!e.includes("/")).map(([,e])=>e)}get actorInstances(){return Array.from(this.materializedActors.values())}async initTextures(){const e=[];if(await Promise.all(this.dataProvider.getObjects().filter(e=>"shape_mesh"===e.type||"asset_mesh"===e.type).filter(e=>null!=e.materialAssignments).flatMap(e=>e.materialAssignments).map(async t=>{const a=this.assets.get(t.materialId);if(null!=a)for(const t of Object.values(a.material.shaderParams))if(t.type===Le.Texture&&"string"==typeof t.value){const a=this.assets.get(t.value),s=await this.assetManagerService.getTexture(a);null!=s&&e.push(s)}})),0!==e.length&&this.renderingView){console.log(`Initializing ${e.length} textures`),console.time("Init textures");for(const t of e)this.renderingView.renderer.initTexture(t);console.timeEnd("Init textures")}}async prefetchAssets(){const e=Array.from(new Set(this.dataProvider.getObjects().filter(e=>null!=e.assetId&&"asset_mesh"==e.type).filter(e=>e.assetId)));await Promise.all(e.map(e=>this.assetsService.getAsset(e.assetId).then(e=>{if(null!=e)return this.assetManagerService.getMesh(e)}))),this.initTextures()}async init(){await this.preInit(),dt.clear(),ut.clear(),await this.prefetchAssets(),await Promise.all(this.dataProvider.getObjects().map(e=>this.materialize(e))),await this.initActorsPostInit()}initActorsPostInit(e=this.getTopLevelActors(),t){const a=e.map(async e=>{const a=e.object.userData.src??e.object.userData._src;if("vfx"===a.type)return Promise.resolve();const s=await this.assetsService.getAsset(a.assetId),r={...s?.actor?.params??{},...a.actor?.params??{}},i=null!=t?new Map(Array.from(this.materializedActors.entries()).filter(([e,a])=>e.startsWith(t.sceneObjectChain.join("/"))&&e.split("/").length-1===t.sceneObjectChain.length).map(([e,t])=>[e.split("/").pop(),t])):this.materializedActors;for(const t of a.actor.innerParams??[])await this.applyActorComponentParams(e,t.path.slice(),t.params,i);const n=await prepareClassParameters(r,e.constructor,this.assetsService,this.assetManagerService,i,this.renderingView,this.shaders,this.actorProvider);Object.assign(e,n);try{return await this.actorProvider.initActor(e)}catch(e){console.error(`Failed to initiate actor (name="${a.name}", id=${a.id})`,e)}});return Promise.all(a)}addVfxChildActors(e,t=e){}async applyActorComponentParams(e,t,a,s){const r=t.length,i=t.shift();if(0==r){const t=await prepareClassParameters(a,null,this.assetsService,this.assetManagerService,s,this.renderingView,this.shaders,this.actorProvider);for(const[a,s]of Object.entries(t))null!=s&&(e[a]=s)}else null!=e[i]&&await this.applyActorComponentParams(e[i],t,a,s)}canObjectBeInstanced(e){return e.physics?.type!==oe.dynamic&&"sky"!==e.type&&"global_fog"!==e.type&&"world_env"!==e.type}async canAssetBeInstanced(e){if(!this._canBeInstancedCache.has(e.assetId)){const t=await this.createFromAsset(e);if(null==t)return!1;const a=[];t.traverse(e=>{!Ee(e)&&e.isMesh&&a.push(e)});const s=1==a.length&&0==a[0].children.length,r=a[0]instanceof d&&null!=a[0].geometry.morphAttributes&&Object.keys(a[0].geometry.morphAttributes).length>0,i=!0;this._canBeInstancedCache.set(e.assetId,s&&i&&!r)}return this._canBeInstancedCache.get(e.assetId)}async preInit(){this.renderingView?.onLoop(()=>{null!=this.sky&&this.renderingView.camera.getWorldPosition(this.sky.position)}),this.assetsService.getAssets().then(e=>{for(const t of e)this.assets.set(t.id,t)})}shouldBeMaterialized(e){if(null!=this.detailTier&&"asset_mesh"===e.type&&null!=e.assetId){const t=this.assets.get(e.assetId);if(null!=t){const e=t.mesh?.detailTier;if(null!=e)return e<=this.detailTier}}return!0}async initWithInstancing(){await this.preInit(),await this.prefetchAssets(),dt.clear(),ut.clear();const e=[],t=new be,a=new be;let s=0,i=0;const l=new Map,c=new Map;for(const r of this.dataProvider.getObjects())await At(r,async(r,o,h)=>{if(!this.shouldBeMaterialized(r))return;const p="asset_mesh"==r.type&&this.canObjectBeInstanced(r)&&await this.canAssetBeInstanced(r),m="shape_mesh"===r.type&&"landscape"!==r.shape&&r.physics?.type!==oe.dynamic;if(p||m){if(o&&o.children?.length>0){const e=o.children.findIndex(e=>e.id===r.id);e>=0&&o.children.splice(e,1)}if(m){let e=r.shape+JSON.stringify(r.shapeParams??{})+r.castShadow+r.receiveShadow;const t=r.materialAssignments?.at(0)?.materialId,s=null!=t?this.assets.get(t):null;let o=null;if(null!=s&&"shader"!==s.material.type){if(e+=s.material.type+s.material.shader,null!=s.material.shaderParams){if(e+=Object.entries(s.material.shaderParams).filter(([e,t])=>"color"!=e).map(e=>JSON.stringify(e)).join(),null!=s.material.shaderParams.color){const e=s.material.shaderParams.color;e.type===Le.Color&&null!=e.value&&(o=new n(e.value))}}}else e+=t;a.push(e,{object:{...r,parentTransform:h},color:o}),i++}else{const e=this.assets.get(r.assetId);St(e.materialAssignments,r.materialAssignments);let a=l.get(r.assetId);if(null==a){const e=await this.createFromAsset(r),t=Ie(e);a={useBatchedMesh:null!=t&&this.testCanBatch(t.material,t.geometry),assetMesh:e},l.set(r.assetId,a)}if(a.useBatchedMesh){const s=St(r.materialAssignments,e.materialAssignments),i=s[0]?.materialId;let n;if(i){const e=this.assets.get(i);n=await materialFromAsset(e,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!0)}if(null==n)if(null==a.defaultMaterial){const e=Ie(a.assetMesh);null!=e&&(n=Array.isArray(e.material)?e.material[0]:e.material,a.defaultMaterial=n)}else n=a.defaultMaterial;if(null!=n){c.set(r.id,n);let e=Et(n);e+=Dt(a.assetMesh),t.push(e,{...r,parentTransform:h})}else console.warn("Can not materialize mesh because missing material",r)}else{const e=r.assetId+JSON.stringify(r.materialAssignments??[]);t.push(e,{...r,parentTransform:h})}s++}}else null==o&&e.push({...r,parentTransform:h})});console.log(`Scene init stats: \n Assets: ${t.size} batch groups containing in total ${s} objects.\n Shapes: ${a.size} batch groups containing in total ${i} objects. \n ${e.length} objects can not be batched. \n `);for(const e of l.values())this.prepareCollisionShapesForInstanced(e.assetMesh);console.time("materialize batches");for(const e of t.values()){if(0==e.length)continue;const t=await this.createFromAsset(e[0]);if(null==t)continue;let a;if(l.get(e[0].assetId).useBatchedMesh){a=this.createBatchedMesh(e,c,l)}else a=await this.createInstancedMesh(e,t);const s=this.assets.get(e[0].assetId);a.castShadow=e[0].castShadow??s.castShadow??!0,a.receiveShadow=e[0].receiveShadow??s.receiveShadow??!0;const r=new De;r.add(a),r.userData.src=e[0],t instanceof De&&(r.collisionShapes=t.collisionShapes),this.prepareCollisionShapesForInstanced(r),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r)}console.timeEnd("materialize batches");for(const e of a.values()){if(0==e.length)continue;const t=e[0].object,a=await this.createFromShape(t),s=Pe(a,e=>!Ee(e)&&null!=e.geometry),i=s.material.clone();null!=e[0].color&&null!=i.color&&(i.color=new n(16777215));const l=s.geometry;let c,h;!(ht||i instanceof _||null==l.index)?(c=new r.BatchedMesh(e.length,l.getAttribute("position").count,l.index.count,i),c.perObjectFrustumCulled=!0,h=c.addGeometry(l)):c=new r.InstancedMesh(l,i,e.length),c.castShadow=a.castShadow??!0,c.receiveShadow=s.receiveShadow??!0;for(let t=0;t<e.length;t++){const a=e[t],s=(new r.Matrix4).compose((new S).fromArray(a.object.position),(new M).setFromEuler((new o).fromArray(a.object.rotation)),(new S).fromArray(a.object.scale)),i=(new m).copy(a.object.parentTransform).multiply(s);let n;n=c instanceof r.BatchedMesh?c.addInstance(h):t,c.setMatrixAt(n,i),null!=a.color&&c.setColorAt(n,a.color)}for(let t=0;t<e.length;t++){const s=e[t],r=new De;r.userData.src=e[0],a instanceof Ve&&(r.collisionShapes=[a.collisionShape]),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r),r.add(c),null==c.userData.hasCollision&&(c.userData.hasCollision=[]),c.userData.hasCollision[t]=!!s.object.collisionDetection}}await Promise.all(e.map(e=>this.materialize(e))),await this.initActorsPostInit()}prepareCollisionShapesForInstanced(e){e instanceof De&&e.collisionShapes.forEach(e=>{e instanceof a&&e.mesh instanceof d&&(e.mesh=e.mesh.geometry)})}testCanBatch(e,t){return!ht&&!(e instanceof _)&&t.groups.length<2&&(!Array.isArray(e)||1==e.length)&&this.testCanBatchMaterial(e)}testCanBatchMaterial(e){const t=Array.isArray(e)?e[0]:e;return null!=t&&(t instanceof g&&(null==t.bumpMap&&null==t.lightMap&&null==t.displacementMap))}createBatchedMesh(e,t,a){const s=new be;for(const t of e)s.push(t.assetId,t);let i=0,o=0,l=0;const c=new Map;for(const[e,t]of s.entries()){const s=a.get(e);if(null==s){console.warn("Missing batching info for asset id "+e);continue}const r=Ie(s.assetMesh);if(null==r){console.warn("Missing mesh in batched asset");continue}c.set(e,r);const n=r.geometry.getAttribute("position");null==n&&console.warn("Missing position attribute for batched mesh"),i+=r.geometry.index.count*t.length,o+=n.count*t.length,l+=t.length}const h=["color","map","roughness","roughnessMap","metalness","metalnessMap","opacity","alphaMap","aoMap","aoMapIntensity","normalMap","normalScale","emissive","emissiveIntensity","emissiveMap"];let p=new Map,m=new r.MeshStandardMaterial({color:"white"});const d=t.get(e[0].id);if(d instanceof g){const a=new Set,s=new Map;for(const i of e){const e=t.get(i.id);for(const t of h){let i=e[t];i instanceof r.CompressedArrayTexture&&null!=i.userData.index&&(i=i.userData.index);const n=s.get(t);void 0!==n&&i!==n?a.add(t):s.set(t,i)}}for(const e of a){let t;const a=d[e];if("number"==typeof a)t=P(e);else if(a instanceof x)t=E(e);else if(a instanceof S||a instanceof n)t=C(e);else if(a instanceof A)t=D(e);else if(a instanceof r.CompressedArrayTexture)t=P(e+"_i");else if(a instanceof b)continue;p.set(e,t)}let i=q.uv;d instanceof nt&&null!=d.heightMap&&(i=ot(i,H(d.heightMap),B(d.heightScale)));let o=Tt(p.get("opacity"),F)??B(d.opacity??1);if(null!=d.alphaMap){let e;if(d.alphaMap instanceof r.CompressedArrayTexture){const t=J(d.alphaMap),a=Tt(p.get("alphaMap"),F)??B(d.alphaMap.userData.index??0);e=t.sample(K(i.x,i.y,a))}else e=H(d.alphaMap).sample(i);o=o.multiply(e.r)}let l=L(Tt(p.get("color"),Q)??d.color,o);if(null!=d.map){let e;if(d.map instanceof r.CompressedArrayTexture){const t=J(d.map),a=Tt(p.get("map"),F)??B(d.map.userData.index??0);e=t.sample(K(i.x,i.y,a))}else e=H(d.map).sample(i);l=l.multiply(e)}let c=L(Tt(p.get("emissive"),Q)??d.emissive,o);if(null!=d.emissiveMap){let e;if(d.emissiveMap instanceof r.CompressedArrayTexture){const t=J(d.emissiveMap),a=Tt(p.get("emissiveMap"),F)??B(d.emissiveMap.userData.index??0);e=t.sample(K(i.x,i.y,a))}else e=H(d.emissiveMap).sample(i);c=c.multiply(e)}const f=Tt(p.get("emissiveIntensity"),F)??B(d.emissiveIntensity??1),g=Tt(p.get("normalScale"),Z)??Y(d.normalScale??new A(1,1));let y=X.normal;if(null!=d.normalMap){let e;if(d.normalMap instanceof r.CompressedArrayTexture){const t=J(d.normalMap),a=Tt(p.get("normalMap"),F)??B(d.normalMap.userData.index??0);e=t.sample(K(i.x,i.y,a))}else e=H(d.normalMap).sample(i);y=k(e.rgb,g.x)}let w=Tt(p.get("roughness"),F)??B(d.roughness??1);if(null!=d.roughnessMap){let e;if(d.roughnessMap instanceof r.CompressedArrayTexture){const t=J(d.roughnessMap),a=Tt(p.get("roughnessMap"),F)??B(d.roughnessMap.userData.index??0);e=t.sample(K(i.x,i.y,a))}else e=H(d.roughnessMap).sample(i);w=w.multiply(e.g)}let M=Tt(p.get("metalness"),F)??B(d.metalness??0);if(null!=d.metalnessMap){let e;if(d.metalnessMap instanceof r.CompressedArrayTexture){const t=J(d.metalnessMap),a=Tt(p.get("metalnessMap"),F)??B(d.metalnessMap.userData.index??0);e=t.sample(K(i.x,i.y,a))}else e=H(d.metalnessMap).sample(i);M=M.multiply(e.b)}let v=B(1);if(null!=d.aoMap){let e;if(d.aoMap instanceof r.CompressedArrayTexture){const t=J(d.aoMap),a=Tt(p.get("aoMap"),F)??B(d.aoMap.userData.index??0);e=t.sample(K(i.x,i.y,a))}else e=H(d.aoMap).sample(i);v=v.multiply(e.r)}const j=Tt(p.get("aoMapIntensity"),F)??B(d.aoMapIntensity??0);let I=y;!0!==d.userData.disableAO&&(I=N("DOUBLE_SIDED",I,e=>R(new V("gl_FrontFacing"),e,e.multiplyScalar(-1))));const T=new _({color:U({color:l,roughness:w,metalness:M,ambientOcclusion:v,ambientOcclusionIntensity:j,emissive:c,emissiveIntensity:f,normal:I}),normal:y,roughness:w,opacity:o,emissive:c.rgb,transparent:d.transparent,alphaTest:d.alphaTest,envMap:d.envMap});null!=d.envMap&&(T.uniforms.envMapIntensity={value:d.envMapIntensity},T.uniforms.envMapRotation={value:(u=d.envMapRotation,(new r.Matrix3).setFromMatrix4(Vt.makeRotationFromEuler(u)))}),m=T}var u;const f=new it(l,o,i,m);for(const[e,t]of p.entries()){let a=1;t instanceof te||t instanceof Q?a=4:t instanceof Z&&(a=2),f.initUniform(e,a,0)}for(const[e,i]of s.entries()){const s=c.get(e),o=f.addGeometry(s.geometry),l=a.get(e);if(null==l){console.warn("Missing batching info when configuring for asset id "+e);continue}let h=l.assetMesh instanceof De?l.assetMesh.collisionShapes:void 0;const m=this.configureBatchedInstancedMesh(i,f,s,o,h);for(let e=0;e<m.length;e++){const a=i[e],s=m[e],o=t.get(a.id);for(let e of p.keys()){let t=o[e];if(t instanceof n&&(t=new S(t.r,t.g,t.b)),t instanceof r.CompressedArrayTexture)t=t.userData.index??0,e+="_i";else if(t instanceof b||null==t)continue;f.setUniformAt(e,s,t)}}}return f}async createInstancedMesh(e,t){const a=Pe(t,e=>!Ee(e)&&null!=e.geometry),s=await this.assetsService.getAsset(e[0].assetId);await this.applyMaterials(t,St(e[0].materialAssignments,s.materialAssignments)),a.updateMatrix();const i=a.geometry.clone(),n=a.material;let o,l;if(this.testCanBatch(n,i)){const t=Array.isArray(n)?n[0]:n,a=i.getAttribute("position").count;o=new r.BatchedMesh(e.length,a,null!=i.index?i.index.count:a,t),o.perObjectFrustumCulled=!0,l=o.addGeometry(i)}else o=new r.InstancedMesh(i,n,e.length);if(this.configureBatchedInstancedMesh(e,o,a),a.material instanceof p&&o.castShadow&&o.receiveShadow&&Array.isArray(n))for(const e of n);return o}configureBatchedInstancedMesh(e,t,a,s,i){const n=[];for(let l=0;l<e.length;l++){let c=l;t instanceof r.BatchedMesh&&(c=t.addInstance(s)),n.push(c);const h=(new r.Matrix4).compose((new S).fromArray(e[l].position),(new M).setFromEuler((new o).fromArray(e[l].rotation)),(new S).fromArray(e[l].scale)),p=(new m).copy(e[l].parentTransform).multiply(h).multiply(a.matrixWorld);t.setMatrixAt(c,p),null==t.userData.hasCollision&&(t.userData.hasCollision=[]),t.userData.hasCollision[c]=!!e[l].collisionDetection,null!=i&&(null==t.userData.collisionShapes&&(t.userData.collisionShapes=[]),t.userData.collisionShapes[c]=i)}return n}remove(e){if(console.log("Remove scene object",e),"global_fog"==e.type)return void(this.scene.fog=this.originalFog);if("world_env"===e.type)this.resetWorldEnv(),this.worldEnvObj=null;else if("actor"==e.type||"vfx"===e.type){const t=this.materializedActors.get(e.id);null!=t?(t.disposed.next(!0),t.onEndPlay()):console.warn("Failed to remove actor",e)}else"prefab"===e.type&&this.materializedActors.forEach((t,a)=>{a.startsWith(e.id)&&(t.disposed.next(!0),t.onEndPlay()),this.materializedActors.delete(a)});const t=this.sceneObjectMap.get(e.id);t?.parent.remove(t),this.sceneObjectMap.delete(e.id),this.components.filter(t=>t.object.userData.src?.id===e.id).forEach(e=>this.components.splice(this.components.indexOf(e,1))),this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(e=>{e.clear(),e.stop(),this.landscapeManagers.splice(this.landscapeManagers.indexOf(e,1))}),this.removed$.next({object:t,source:e})}deleteSceneObject(e){const t=this.sceneObjectMap.get(e.id);if(this.scene.remove(t),"landscape"==e.type){const t=this.landscapeManagers.findIndex(t=>t.source.id===e.id);if(t>-1){const e=this.landscapeManagers.splice(t,1)[0];e.clear(),e.stop()}}}findByAssetId(e){return je(this.scene,t=>t.userData.src?.assetId==e,e=>null!=e.userData.src)}applyMaterials(e,t){return null==t?Promise.resolve([]):Promise.all(t.filter(e=>"null"!==e.materialId).map(t=>this.applyMaterial(e,t)))}async applyMaterial(e,t){await applyMaterial(e,t,e=>{const t=this.assets.get(e);if(null!=t)try{return materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders)}catch(e){console.error("Failed to apply material",e)}},this._originalMaterials)}unapplyMaterials(e){e.traverse(async e=>{if(e instanceof d)if(e.material instanceof Array)for(let t=0;t<e.material.length;t++)e.material[t]=this._originalMaterials.get(e.id+"#"+t)??e.material[t];else e.material=this._originalMaterials.get(e.id)??e.material})}updateActors(e){console.log("update actors"),this.actorTypes=e;const t=new Set(Object.values(ne));je(this.scene,e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&!t.has(e.userData.src.actor.type)).forEach(async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)})}updateShaders(e){this.shaders=e;for(const[e,t]of dt.entries())t.userData.customShaderName&&dt.delete(e);this.landscapeManagers.forEach(t=>t.updateShaders(e)),je(this.scene,e=>!0).forEach(e=>{e.traverse(async e=>{if(e instanceof d)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++){const a=e.material[t].userData?.customShaderName;if(null!=a){const a=this.assets.get(e.material[t].userData.assetId);this.refreshMaterial(e,e.material[t],a,t)}}else{const t=e.material.userData?.customShaderName;if(null!=t){const t=this.assets.get(e.material.userData.assetId);this.refreshMaterial(e,e.material,t)}}})})}async update(e){if("sky"===e.type&&null!=this.sky&&null!=this.sky.parent)return void this.updateSky(e);if("world_env"===e.type&&null!=this.worldEnvObj)return void this.updateWorldEnv(e);const t=this.sceneObjectMap.get(e.id);if(t){let s=!1;if(t.traverseAncestors(e=>{"_hology_transform_group"===e.name&&(s=!0)}),!s){const a=this.findParent(e);null!=a&&a.uuid!=t.uuid?a.attach(t):console.error("Parent is wrong")}if("prefab"!==e.type&&"group"!==e.type){this.unapplyMaterials(t);this.inEditor&&e.hidden&&!1?t.traverse(e=>{e instanceof d&&(e.material.wireframe=!0)}):t.traverse(e=>{e instanceof d&&(e.material.wireframe=!1)})}if("asset_mesh"===e.type){const a=this.assets.get(e.assetId);St(e.materialAssignments,a.materialAssignments).forEach(e=>this.applyMaterial(t,e))}else"shape_mesh"===e.type&&this.applyMaterials(t,e.materialAssignments);if(s||(null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)),this.applyVertexMaterials(e,t),"light"==e.type)if("point"==e.light.type){const a=t;a.color=new n(e.light.point.color),a.intensity=e.light.point.intensity,a.decay=e.light.point.decay,a.castShadow=e.light.point.castShadow,a.distance=Math.max(e.light.point.distance,0),a.userData.volumetricIntensity=e.light.point.volumetricIntensity}else if("spot"==e.light.type){const a=t;a.color=new n(e.light.spot.color),a.intensity=e.light.spot.intensity,a.decay=e.light.spot.decay,a.angle=e.light.spot.angle,a.penumbra=e.light.spot.penumbra,a.castShadow=e.light.spot.castShadow,a.distance=Math.max(e.light.spot.distance,0),a.userData.volumetricIntensity=e.light.spot.volumetricIntensity}else"directional"===e.light.type?this.applyDirectionalLight(e.light.directional,e):"ambient"===e.light.type&&this.applyDirectionalAmbientLight(t,e.light.ambient,e);else if("landscape"===e.shape){const a=this.landscapeManagers.find(t=>t.source.id===e.id).source.landscape.options.density!==e.landscape.options.density;if(this.inEditor&&a){this.remove(e);const t=await this.materializeAndInitActor(e);return void this.updated$.next({object:t,source:e})}this.applyHeightMaps(t,e.landscape.heightMaps),this.inEditor&&this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(t=>{t.updateSource(e),t.queueRefreshScatter(this.renderingView.camera.position,!0,e=>!0)})}else if("global_fog"===e.type){const t=(this.scene.fog instanceof c?"density":"linear")!==e.fog.type;this.scene.fog=vt(e.fog),t&&(a=this.scene).traverse(e=>{if(e instanceof d){const t=e.material;t instanceof _&&(a.fog instanceof l?(t.uniforms.fogFar.value=a.fog.far,t.uniforms.fogNear.value=a.fog.near):a.fog instanceof c&&(t.uniforms.density={value:a.fog.density}),t.needsUpdate=!0,t.uniformsNeedUpdate=!0)}}),this.fixFogColor()}else if("actor"===e.type){if(this.materializedActors.has(e.id)){const t=this.materializedActors.get(e.id);if(t instanceof at){const a=await prepareClassParameters(e.actor.params,null,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,[],this.actorProvider);return void Object.assign(t,a)}const a=this.editorActorParamSnapshot.get(e.id);null!=a&&a===JSON.stringify(e.actor)||s||(this.remove(e),await this.materializeAndInitActor(e))}}else if("shape_mesh"===e.type){const a=await this.createMeshByShape(e.shape,t.material,e.shapeParams);t instanceof Ve&&(t.geometry=a.geometry,t.collisionShape=a.collisionShape)}("asset_mesh"===e.type||"shape_mesh"===e.type&&"landscape"!==e.shape)&&mt(t,e.castShadow,e.receiveShadow),e.name&&e.name.length>0&&(t.name=e.name),this.updated$.next({object:t,source:e})}else{const t=await this.materializeAndInitActor(e);this.updated$.next({object:t,source:e})}var a;this.renderingView.renderer.shadowMap.needsUpdate=!0}async materializeAndInitActor(e,t=this.findParent(e)){const a=await this.materialize(e,t);return At(e,async e=>{if("actor"===e.type){const t=this.materializedActors.get(e.id);null!=t?await this.initActorsPostInit([t]):console.error(`Something went wrong when creating actor ${e.id}`)}}),a}findParent(e){const t=this.dataProvider.getObjects().flatMap(t=>t.id===e.id?null:xe(t,t=>t.children?.some(t=>t.id===e.id),()=>!0))[0];return null==t?this.scene:null!=t?je(this.scene,e=>e.userData?.src?.id===t.id,e=>null!=e.userData?.src)[0]:void 0}fixFogColor(){!0===this.renderingView.options.enableOutlines&&(this.scene.fog.color=new n(this.scene.fog.color))}findMeshWithGeometry(e){let t;return e.traverse(e=>{e instanceof d&&e.geometry&&(t=e)}),t}applyVertexMaterials(e,t){if(null==e.vertexMaterials||0===e.vertexMaterials.length)return;let a=1;for(const t of e.vertexMaterials)a=Math.max(t.w.length,a);const s=Ae(e.vertexMaterials,e=>e.m);t.traverse(e=>{if(e instanceof d){if(null==e.geometry)return;if(It(_e(e,0,!1)),a>0){It(_e(e,0,!1))}}});const r=new Set;for(const[e,i]of s.entries()){const s=null!=e?t.getObjectByName(e):this.findMeshWithGeometry(t);let n=!1;if(null==s||null==s.geometry)return void console.warn(`Failed to apply vertex materials on mesh with name "${e}"`);const o=_e(s,0,!0);It(o);for(const e of i)o.setX(e.i,e.w[0]??0),o.setY(e.i,e.w[1]??0),o.setZ(e.i,e.w[2]??0),o.setW(e.i,e.w[3]??0),n=!0;if(a>0){const e=_e(s,4,!0);It(e);for(const t of i)e.setX(t.i,t.w[4]??0),e.setY(t.i,t.w[5]??0),e.setZ(t.i,t.w[6]??0),e.setW(t.i,t.w[7]??0),e.needsUpdate=!0,n=!0}n&&r.add(e)}this.inEditor&&this.landscapeManagers.filter(t=>t.source.id===e.id).forEach(e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,e=>r.has(e.name)))}async materialize(e,t,a=!1,s){if(!this.shouldBeMaterialized(e))return;let r,n;switch(e.type){case"asset_mesh":r=await this.createFromAsset(e);break;case"shape_mesh":r=await this.createFromShape(e);break;case"light":r=await this.createLight(e);break;case"particles":r=await this.createParticleSystem(e),e.collisionDetection=!1;break;case"global_fog":this.scene.fog=vt(e.fog),this.fixFogColor(),r=new h;break;case"sky":this.sky=Ge(),this.updateSky(e),r=this.sky;break;case"world_env":this.updateWorldEnv(e),r=new h,this.worldEnvObj=r;break;case"actor":({object:r,actor:n}=await this.createFromActor(e,s));break;case"group":r=new h;break;case"prefab":r=await this.createFromPrefab(e,s);break;case"vfx":r=await this.createFromVfx(e,s);break;default:if(this.inEditor)throw new Error("unknown type "+e.type);console.warn(`Failed to materialize object. Unknown type '${e.type}'. This might be because the hology/core library is not compatible with the editor version.`)}if(null!=r){if(e.name&&e.name.length>0&&(r.name=e.name),null!=e.position&&r.position.fromArray(e.position),null!=e.scale&&r.scale.fromArray(e.scale),null!=e.rotation&&r.rotation.fromArray(e.rotation),a?r.userData._src=e:r.userData.src=e,null!=n&&(r.userData.actor=n),this.inEditor,this.inEditor){let e=null;r instanceof Ve&&(e=function(e){if(e instanceof Te)return new d(new i(...e.offset.toArray()),bt);return null}(r.collisionShape)),null!=e&&(e.layers.disable(0),e.layers.enable(18),e.scale.multiplyScalar(1.1),r.add(e))}if(this.objectMap.set(r.uuid,e),this.sceneObjectMap.set(e.id,r),e.physics?.type!==oe.dynamic||null==t||this.inEditor?null==t?this.scene.add(r):t?.add(r):(t.add(r),r.getWorldPosition(r.position),r.getWorldQuaternion(r.quaternion),r.getWorldScale(r.scale),this.scene?.attach(r)),null!=e.children&&await Promise.all(e.children?.map(e=>this.materialize(e,r,a))),this.inEditor||"asset_mesh"!=e.type&&"shape_mesh"!==e.type||"landscape"===e.shape||null!=e.physics?.type&&e.physics.type==oe.dynamic||Mt(r),null!=this.renderingView)return this.renderingView.renderer.shadowMap.needsUpdate=!0,r;console.warn("RenderingView not found in materializer. No idea what called this")}}updateWorldEnv(e){this.renderingView.aoPass.enabled=e.worldEnv.ao.enabled,this.renderingView.aoPass.blendIntensity=e.worldEnv.ao.blendIntensity,this.renderingView.aoPass.updateGtaoMaterial(e.worldEnv.ao),this.renderingView.aoPass.output=!0===e.worldEnv.ao.onlyAO?5:0;const t=e.worldEnv.toneMapping;null!=t&&(this.renderingView.renderer.toneMapping=t.mapping??0,this.renderingView.renderer.toneMappingExposure=t.exposure??1);const a=e.worldEnv.environment;null!=a&&null!=a.textureId?this.assetManagerService.getTexture(this.assets.get(a.textureId)).then(e=>{null==this.pmremGenerator&&(this.pmremGenerator=new r.PMREMGenerator(this.renderingView.renderer),this.pmremGenerator.compileEquirectangularShader()),this.pmremGeneratorResults.has(e)||this.pmremGeneratorResults.set(e,this.pmremGenerator.fromEquirectangular(e).texture);const t=this.pmremGeneratorResults.get(e);this.renderingView.scene.environment=t,this.renderingView.scene.environmentIntensity=a.intensity??1}):this.renderingView.scene.environment=null}resetWorldEnv(){this.renderingView.aoPass.enabled=!1,this.renderingView.aoPass.blendIntensity=1,this.renderingView.aoPass.output=0,this.renderingView.renderer.toneMapping=0,this.renderingView.renderer.toneMappingExposure=1}async updateSky(e){if(null==e?.sky?.materialId)return void(this.sky.material=He);const t=await this.assetsService.getAsset(e.sky.materialId),a=await materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1);this.applySkySettings(a),null!=this.sky?this.sky.material=a:console.warn("No sky has been created")}applySkySettings(e){e.side=r.BackSide,(e instanceof g||e instanceof r.MeshBasicMaterial||e instanceof r.ShaderMaterial)&&(e.fog=!1),e.depthTest=!1}async createComponent(e,t,a,s){const r=new lt[a.path+"/"+a.className],i=t.id+s;r.id=i,r.object=e;for(const e of a.params)null!=e.value&&(r[e.name]=e.value);return this.components.push(r),i}async createFromActor(e,t){const a=this.actorTypes.find(t=>t.name===e.actor?.type)?.type??ne[e.actor?.type];if(null==a)return{object:null,actor:null};this.inEditor&&this.editorActorParamSnapshot.set(e.id,JSON.stringify(e.actor));const s=await this.actorProvider.create(a,(new S).fromArray(e.position),(new o).fromArray(e.rotation),!0);return this.materializedActors.set(this.getNestedActorId(e.id,t),s),{object:s?.object,actor:s}}getNestedActorId(e,t){return null!=t?t.sceneObjectChain.join("/")+"/"+e:e}async createFromVfx(e,t){const a=await this.assetsService.getAsset(e.assetId);null==a&&console.error("Could not find asset",e);const s=await this.actorProvider.create(se,(new S).fromArray(e.position),(new o).fromArray(e.rotation),!1);try{await s.fromAsset(a)}catch(e){return console.error("Failed to create VFX asset",e),null}return s.play(),this.materializedActors.set(this.getNestedActorId(e.id,t),s),null!=s&&(s.object.userData.actor=s),s?.object}async createFromShape(e){const t=this.inEditor&&e.hidden;let a;if("landscape"==e.shape)a=this.createLandscape(e),a.traverse(e=>{e instanceof d&&this._originalMaterials.set(e.id,e.material)});else{let s=new g({name:"Default",color:new n("#aaaaaa"),visible:this.inEditor||!e.hidden,wireframe:!!t});const r=await this.createMeshByShape(e.shape,s,e.shapeParams);r.castShadow=e.castShadow??!0,r.receiveShadow=e.castShadow??!1,e.collisionDetection||(r.collisionShape=null),r.physics=e.physics,a=r,this._originalMaterials.set(a.id,r.material),a.traverse(e=>{})}return t||(await Promise.all((e.materialAssignments??[]).filter(e=>null!=e.materialId).map(e=>this.applyMaterial(a,e))),this.applyVertexMaterials(e,a)),a}createLandscape(e){const t=e.landscape?.options;if(null==t)return console.error(`No landscape options exist on scene object ${e.id} ${e.name}`),new h;const a=ke(e.landscape.options);this.applyHeightMaps(a,e.landscape.heightMaps,!0);const s=new Oe(e,this.renderingView,a,this.assetManagerService,this.assetsService,this.shaders,t=>{(e.materialAssignments??[]).filter(e=>null!=e.materialId).forEach(e=>this.applyMaterial(t,e))});return this.landscapeManagers.push(s),s.refreshGeometry(),a}applyHeightMaps(e,t,a=!1){const s=new Be(e.sections);for(const e of t??[]){const t=s.find(e.x,e.y);if(!t)return;const a=t.geometry.getAttribute("position");for(const t of e.points)a.setY(t.i,t.y);a.needsUpdate=!0}const r=e.sections;r.forEach(e=>{e.geometry.computeBoundsTree(),e.geometry.computeVertexNormals()}),this.inEditor&&!a||setTimeout(()=>Fe(r),50)}async createMeshByShape(e,t,a={}){if("landscape"!==e&&Re.includes(e)){const s=await prepareShapeParameters(a??{}),r=e+JSON.stringify(a);if(!this.geometryCache.has(r)){const t=$e[e].geometry(s);t.computeTangents(),this.geometryCache.set(r,t)}this.collisionShapeCache.has(r)||this.collisionShapeCache.set(r,$e[e].collision(s));return new Ve(this.geometryCache.get(r),t,this.collisionShapeCache.get(r))}if(this.inEditor)throw new Error(`Unsupported shape '${e}'`);console.warn(`Failed to create shape. Unsupported shape '${e}'. This might be because the hology/core library is not compatible with the editor version.`)}async createFromAsset(e){const t=await this.assetsService.getAsset(e.assetId);if(null==t)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);let{scene:a}=await this.assetManagerService.getMesh(t,{mergeGeomtries:!0});try{await Promise.all(St(e.materialAssignments,t.materialAssignments).map(e=>this.applyMaterial(a,e)))}catch(t){console.error("Failed to apply material"+t,e)}const s=e.receiveShadow??!!t.receiveShadow??!0,r=e.castShadow??!!t.castShadow??!1;return a.receiveShadow=s,mt(a,r,s),e.collisionDetection||(a.collisionShapes=[]),null!=e.physics&&!0!==this.inEditor&&(a.physics=e.physics),this.applyVertexMaterials(e,a),a.traverse(e=>{e instanceof d&&"computeBoundsTree"in e.geometry&&null==e.geometry.boundsTree&&e.geometry.computeBoundsTree()}),a}async createFromPrefab(e,t){const a=await this.assetsService.getAsset(e.assetId);if(null==a)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);null==t&&(t={sceneObjectChain:[]}),t.sceneObjectChain.push(e.id);const{object:s}=await this.createFromPrefabAsset(a,t);return t.sceneObjectChain.pop(),s}async createFromPrefabAsset(e,t){const a=new h;await Promise.all(e.prefab.objects.filter(e=>"global_fog"!==e.type&&"world_env"!==e.type).map(e=>this.materialize(e,a,!0,structuredClone(t))));const s=t.sceneObjectChain.join("/"),r=Array.from(this.materializedActors.entries()).filter(([e,a])=>e.startsWith(s)&&e.split("/").length-1===t.sceneObjectChain.length).map(([,e])=>e);r.forEach(e=>{a.add(e.object)}),this.initActorsPostInit(r,structuredClone(t));const i=Array.from(this.materializedActors.entries()).filter(([e,t])=>e.startsWith(s)).map(([,e])=>e);return{object:a,actors:i}}async createParticleSystem(e){const t=await this.assetsService.getAsset(e.assetId),a=new y;return await j.fromJSONAsync(t.particleSystem,r).then(e=>{const t=new I(a,r);e.addRenderer(t),this.renderingView.onLoop(t=>e.update())}),a}async createLight(e){if("point"===e.light.type){const t=new w(e.light.point.color,e.light.point.intensity,e.light.point.distance,e.light.point.decay);if(t.castShadow=e.light.point.castShadow??!0,this.inEditor){const e=(new r.TextureLoader).load("assets/light-bulb-icon.webp"),a=new r.SpriteMaterial({map:e,alphaTest:.5}),s=new st(a);s.scale.multiplyScalar(.6),t.add(s)}return t}if("spot"===e.light.type){const t=new r.SpotLight(e.light.spot.color,e.light.spot.intensity,e.light.spot.distance,e.light.spot.angle,e.light.spot.penumbra,e.light.spot.decay);if(t.castShadow=e.light.spot.castShadow??!0,t.target=new y,t.target.position.set(0,-1,0),t.add(t.target),this.inEditor){const e=(new r.TextureLoader).load("assets/light-bulb-icon.webp"),a=new r.SpriteMaterial({map:e,alphaTest:.5}),s=new st(a);s.scale.multiplyScalar(.6),t.add(s),t.add(new r.SpotLightHelper(t))}return t}return"directional"===e.light.type?(this.applyDirectionalLight(e.light.directional,e),new h):"ambient"===e.light.type?(this.applyDirectionalAmbientLight(null,e.light.ambient,e),new h):void 0}applyDirectionalAmbientLight(e,t,a){const s=this.scene.children.find(e=>e.name===Ue);null!=s?(s.intensity=t.intensity,s.color.set(t.color),s.groundColor.set(t.color),s.userData.src=a,s.userData.volumetricIntensity=t.volumetricIntensity):console.warn("Couldn't find ambient light")}applyDirectionalLight(e,t){for(const a of this.renderingView.csm.lights)a.intensity=e.intensity,a.color.set(e.color),a.castShadow=e.castShadow,a.userData.src=t,a.userData.volumetricIntensity=e.volumetricIntensity;this.renderingView.csm.lightDirection.fromArray(e.direction).normalize()}dispose(){this.updateSubscription.unsubscribe(),this.createAssetSubscription.unsubscribe(),this.materializedActors.forEach(e=>e.disposed.next(!0)),this.materializedActors.clear()}};pt=e([ae(),t("design:paramtypes",[v,Object,Object,Ce,he,Array,Array,Object])],pt);export{pt as SceneMaterializer};function mt(e,t,a){e.castShadow=t,e.receiveShadow=a,e.traverse(e=>{e.castShadow=t,e.receiveShadow=a})}const dt=new Map,ut=new Map,ft=new u({color:16711935}),gt=new Map;export async function materialFromAsset(e,t,a,s,r,i=!0){const n=JSON.stringify(e.material);return i&&dt.has(n)?dt.get(n):i&&ut.has(n)?await ut.get(n):ut.set(n,_materialFromAsset(n,e,t,a,s,r,i)).get(n)}export async function _materialFromAsset(e,t,a,s,i,o,l=!0){const c={opacity:t.material.params.opacity,map:null,emissive:t.material.params.emissive??null,metalness:t.material.params.metalness??0,flatShading:t.material.params.flatShading??!1,color:new n(t.material.params.color),transparent:null!=t.material.params.opacity&&t.material.params.opacity<1},h={};if(null!=t.material.params.map){const e=t.material.params.map,a=await s.getAsset(e);null!=a&&(c.map=await i.getTexture(a))}let p;switch(t.material.type){case"phong":p=new f({...c,...h});break;case"water":p=We(c,a);break;case"grassFoliage":p=Ne({color:c.color,map:c.map},a);break;case"grass":p=ze({...c,colorTwo:new n(t.material.params.colorTwo),colorThree:new n(t.material.params.colorThree)},a);break;case"standard":case"unlit":case"toon":case"layered":case"lambert":case"shader":case"landscape":case"landscape-composite":case"decal-unlit":case"decal-standard":const e={standard:ct?fe:we,lambert:fe,unlit:Me,toon:rt,layered:et,landscape:ye,"landscape-composite":ge,"decal-unlit":qe,"decal-standard":Xe}[t.material.type]??o.find(e=>e.name==t.material.shader)?.type;if(e){try{let r=new e;const n=await prepareClassParameters(t.material?.shaderParams??{},e,s,i,null,a,o);Object.assign(r,n),p=r.build()}catch(e){console.log("Shader runtime error: "+e),gt.has(t.material.shader)||gt.set(t.material.shader,ft.clone()),p=gt.get(t.material.shader)}p.userData.customShaderName=t.material.shader}else console.warn("Missing shader implementation with name "+t.material.shader),p=ft;break;default:throw new Error("Unsupported material type"+t.material.type)}return a?.csm.setupMaterial(p),null!=a&&dt.set(e,p),p.side=t.material.side??p.side??r.FrontSide,p.transparent=(t.material.transparent??c.transparent??!1)||p.transparent,p.alphaTest=t.material.alphaTest??p.alphaTest??0,null!=t.material.blending&&(p.blending=le[t.material.blending]??r.NormalBlending),t.material.bloom&&(p.userData.hasBloom=!0),t.material.reflective&&(p.userData.reflective=!0),!0===t.material.outlines&&(p.userData.outlineParameters={},null!=t.material.outlineParams&&(null!=t.material.outlineParams.color&&(p.userData.outlineParameters.color=new n(t.material.outlineParams.color).toArray()),null!=t.material.outlineParams.thickness&&(p.userData.outlineParameters.thickness=t.material.outlineParams.thickness))),p.userData.assetId=t.id,ut.delete(e),p}export async function prepareClassParameters(e,t,a,s,r,i,n,o){const l={};for(const[t,c]of Object.entries(e)){const e=await wt(t,c,a,s,r,i,n,o);null!=e&&(l[t]=e)}return l}export async function prepareShapeParameters(e){const t={};for(const[a,s]of Object.entries(e)){const e=await wt(a,s,null,null,null);null!=e&&(t[a]=e)}return t}const yt=new Map;async function wt(e,t,a,s,r,i,l,c,h=t.value,p=t.type){if(null==t||null==h||""===h)return null;switch(p){case Le.Array:if(Array.isArray(h)&&"element"in t)return await Promise.all(h.map(n=>wt(e,t,a,s,r,i,l,c,n,t.element)));break;case Le.Number:case Le.FloatNode:let p;if("string"==typeof h?p=parseFloat(h):"number"==typeof h&&(p=h),t.type===Le.FloatNode){if("object"==typeof h&&"a"in h&&"b"in h){const e=h;if(null==e.a)return null;const t="string"==typeof e.a?parseFloat(e.a):e.a;if(null==e.b)return t;const a="string"==typeof e.b?parseFloat(e.b):e.b,s=function(e){let t=yt.get(e);return null==t&&(t=pe(Je.decode(e)),yt.set(e,t)),t}(e.easing),r=s.sample(me(de.energy));return z(B(t),B(a),r)}return B(p)}return p;case Le.Texture:let m=await s.getTexture(await a.getAsset(h));return"envmap"===e.toLowerCase()&&null!=i&&(m=i.getEnvTexture(m)),m;case Le.Sampler2DNode:return H(await s.getTexture(await a.getAsset(h)));case Le.Boolean:return h;case Le.BooleanNode:return T(h);case Le.Vector2:case Le.Vec2Node:if("object"==typeof h){const e=h instanceof Array?(new A).fromArray(h):new A(h.x,h.y);return t.type===Le.Vec2Node?Y(e):e}return null;case Le.Vector3:case Le.Vec3Node:if("object"==typeof h){const e=h instanceof Array?(new S).fromArray(h):new S(h.x,h.y,h.z);return t.type===Le.Vec3Node?K(e):e}return null;case Le.Color:case Le.RgbNode:const d=new n(h);return t.type===Le.RgbNode?W(d):d;case Le.String:return h;case Le.BaseActor:const u=h;return null==r&&console.warn("Class parameters can not be prepared as actors are not passed in"),r?.get(u);case Le.Euler:const f=h;return(new o).fromArray(f);case Le.Object3D:return(await s.getMesh(await a.getAsset(h))).scene;case Le.Material:return await materialFromAsset(await a.getAsset(h),i,a,s,l);case Le.AudioBuffer:return await s.getAudio(await a.getAsset(h));case Le.VisualEffect:const g=await a.getAsset(h);if(null==c){console.error("Can not create instance of visual effect because missing actor provider");break}if("vfx"in g)return new re(c,g);console.error("Using a non-vfx asset for visual effect parameter");break;case Le.Curve:return Je.decode(h);case Le.ColorLayer:case Le.MaskLayer:if(tt(h)){const e=await Ye.decode(h,async e=>await s.getTexture(await a.getAsset(e))),t=await prepareClassParameters(h.params,null,a,s);return Object.assign(e,t),e}return console.warn("Expecting color layer but got",h),null}return null}function Mt(e){e.updateWorldMatrix(!0,!0),e.updateMatrix(),e.traverse(e=>{e.matrixAutoUpdate=!1,e.matrixWorldNeedsUpdate=!1});const t=e.updateMatrixWorld;e.updateMatrixWorld=function(){t.apply(e),e.updateMatrixWorld=function(){}}}function vt(e){return"linear"===e.type?new l(new n(e.color),e.near??100,e.far??1e3):"density"===e.type?new c(e.color,e.density):void console.warn("Invalid fog type",e)}const bt=new g({color:4229780});async function At(e,t,a,s){null==s&&(s=(new m).identity()),await t(e,a,s);const i=s.clone().multiply(function(e,t){if(null==e.position||null==e.rotation||null==e.scale)return t.identity();return t.compose((new S).fromArray(e.position),(new M).setFromEuler((new o).fromArray(e.rotation)),(new S).fromArray(e.scale))}(e,new r.Matrix4));return Promise.all((e.children??[]).map(a=>At(a,t,e,i)))}export function toSerializedParamType(e){const t=e.constructor.prototype;return t instanceof Number||e===Number?Le.Number:t instanceof F||"function"==typeof e.prototype.isFloat?Le.FloatNode:t instanceof b||e===b||e.isTexture?Le.Texture:t instanceof ue||e===G?Le.Sampler2DNode:t instanceof Boolean||e===Boolean?Le.Boolean:t instanceof O?Le.BooleanNode:t instanceof n||e==n?Le.Color:t instanceof $||"function"==typeof e.prototype.isRgb?Le.RgbNode:t instanceof A||e==A?Le.Vector2:t instanceof Z||"function"==typeof e.prototype.isVec2?Le.Vec2Node:t instanceof S||e==S?Le.Vector3:t instanceof Q||"function"==typeof e.prototype.isVec3?Le.Vec3Node:t instanceof String||e===String?Le.String:t instanceof ie||e==ie||e.prototype instanceof ie||e.prototype==ie?Le.BaseActor:t instanceof o||e==o?Le.Euler:t instanceof y||e==y?Le.Object3D:t instanceof p||e==p?Le.Material:t instanceof AudioBuffer||e==AudioBuffer?Le.AudioBuffer:t instanceof re||e==re?Le.VisualEffect:t instanceof Je||e==Je?Le.Curve:t instanceof Ye||e==Ye?Le.ColorLayer:t instanceof Qe||e==Qe?Le.MaskLayer:void console.warn("Failed to map parameter type to serialized version",{type:e})}export function prepareCustomParams(e,t,a={}){return Object.fromEntries(e.map(e=>[e.name,{type:e.options.array?Le.Array:toSerializedParamType(e.type),...e.options.array?{element:toSerializedParamType(e.type)}:{},value:t[e.name]?.value??(!0!==e.options.array?a[e.name]??customParameterDefaultValueByType.get(toSerializedParamType(e.type)):[])}]))}export function prepareCustomParamsFromType(e,t,a=null){const s=ve(e);if(0===s.length)return{};let r;null!=a?ce(a,()=>{r=a.get(e)}):r=new e;const i={};for(const e of s){const t=r[e.name];if(null!=t&&!0!==e.options.array){const a=serializeCustomParameter(e.type,t);null!=a&&(i[e.name]=a)}}return prepareCustomParams(s,t,i)}export function serializeCustomParameter(e,t){function a(){console.error("Failed to serialize value",{type:e,value:t})}switch(e){case Number:case Boolean:return t;case A:return t instanceof A?t.toArray():void a();case S:return t instanceof S?t.toArray():void a();case x:return t instanceof x?t.toArray():void a();case n:return t instanceof n?"#"+t.getHexString():"string"==typeof t?t:"number"==typeof t?"#"+new n(t).getHexString():void a();case String:return t;case o:return t instanceof o?t.toArray():void a()}}function St(e,t){return function(e,t,a){const s=[],r=new Set;for(const i of[...e??[],...t??[]]){const e=a(i);r.has(e)||(r.add(e),s.push(i))}return s}((e??[]).filter(e=>xt(e.materialId)),(t??[]).filter(e=>xt(e.materialId)),e=>e.color+e.name)}function xt(e){return"null"!=e&&null!=e}export const customParameterDefaultValueByType=new Map([[Le.RgbNode,"#000000"],[Le.Color,"#000000"],[Le.Vector4,[0,0,0,0]],[Le.Vec4Node,[0,0,0,0]],[Le.Vector3,[0,0,0]],[Le.Vec3Node,[0,0,0]],[Le.Vector2,[0,0]],[Le.Vec2Node,[0,0]],[Le.Euler,[0,0,0,"XYZ"]],[Le.Array,[]],[Le.ColorLayer,Ze],[Le.MaskLayer,Ke]]);export function applyMaterial(e,t,a,s){const i=[];return e.traverse(async e=>{if(e instanceof d||e.isMesh||e instanceof r.SkinnedMesh||e.isSkinnedMesh)for(const t of Se(e.material))t.hasOwnProperty("color")&&i.push(e)}),Promise.all(i.map(async e=>{if(e.material instanceof Array)for(let r=0;r<e.material.length;r++){const i=e.material[r];if(null==i.color||!(i.color instanceof n))continue;const o="#"+i.color.getHexString(),l=i.name;if(o===t.color&&(i.name===t.name||null==t.name)||e.userData["originalColor_"+r]===t.color&&e.userData["originalMaterialName_"+r]===t.name){const i=await a(t.materialId),n=e.material[r];null!=i&&n.id!=i.id&&(e.material[r]=i,e.userData["originalColor_"+r]=e.userData["originalColor_"+r]??o,e.userData["originalMaterialName_"+r]=e.userData["originalMaterialName_"+r]??l,null!=s&&s.set(e.id+"#"+r,n))}}else if("color"in e.material){const r="#"+e.material.color.getHexString(),i=e.material.name;if(r===t.color&&(e.material.name===t.name||null==t.name)||e.userData.originalColor===t.color&&e.userData.originalName===t.name){const n=await a(t.materialId),o=e.material;null!=n&&(e.material=n,e.userData.originalColor=e.userData.originalColor??r,e.userData.originalMaterialName=e.userData.originalMaterialName??i,null!=s&&(s.has(e.id)||s.set(e.id,o)))}}}))}function jt(e,t){if(e instanceof r.ShaderMaterial&&t instanceof r.ShaderMaterial){return e.fragmentShader+e.vertexShader==t.fragmentShader+t.vertexShader&&function(e,t){if(e instanceof r.ShaderMaterial&&t instanceof r.ShaderMaterial){for(const a in e.uniforms){if(null==t.uniforms[a])return!1;if(t.uniforms[a].value!==e.uniforms[a].value)return!1}return!0}return!1}(e,t)}return!1}function It(e){if(null!=e){for(let t=0;t<e.array.length;t++)e.setX(t,0);e.needsUpdate=!0}}const Pt=new WeakMap;function Dt(e){let t=Pt.get(e);return null==t&&(t=function(e){const t=Ie(e);if(null==t)return"";return Object.keys(t.geometry.attributes).sort().join(",")}(e),Pt.set(e,t)),t}const Ct=new WeakMap;function Et(e){let t=Ct.get(e);return null==t&&(t=function(e){let t=e.type;e instanceof r.MeshToonMaterial&&(t+=e.id);(e instanceof r.MeshBasicMaterial||e instanceof r.MeshLambertMaterial||e instanceof g||e instanceof f)&&(null!=e.map&&(t+="c"+e.map?.id),null!=e.aoMap&&(t+="o"+e.aoMap?.id),null!=e.lightMap&&(t+="l"+e.lightMap?.id),null!=e.envMap&&(t+="v"+e.envMap?.id),null!=e.alphaMap&&(t+="a"+e.alphaMap?.id));e instanceof g&&(null!=e.normalMap&&(t+="n"+e.normalMap?.id),null!=e.roughnessMap&&(t+="r"+e.roughnessMap?.id),null!=e.metalnessMap&&(t+="m"+e.metalnessMap?.id),null!=e.emissiveMap&&(t+="e"+e.emissiveMap?.id));(e instanceof u||e instanceof f)&&null!=e.specularMap&&(t+="s"+e.specularMap?.id);e instanceof r.MeshToonMaterial&&(null!=e.map&&(t+="c"+e.map?.id),null!=e.aoMap&&(t+="o"+e.aoMap?.id),null!=e.lightMap&&(t+="l"+e.lightMap?.id),null!=e.alphaMap&&(t+="a"+e.alphaMap?.id));e instanceof nt&&null!=e.heightMap&&(t+="h"+e.heightMap?.id);if(e instanceof r.ShaderMaterial){t+=e.vertexShader,t+=e.fragmentShader;for(const a in e.uniforms){const s=e.uniforms[a];s&&s.value&&s.value.isTexture&&null!=s.value.id&&(t+="t:"+a+":"+s.value.id)}}null!=e.userData.outlineParameters&&(t+=e.userData.outlineParameters.color,t+=e.userData.outlineParameters.thickness);return t+=e.side,t+=e.transparent?"t":"",t+=e.depthWrite?"dw":"",t+=e.depthTest?"dt":"",t+=e.alphaTest,t}(e),Ct.set(e,t)),t}function Tt(e,t){if(null==e)return null;if(!(e instanceof t))throw new Error(`Value is not an instance of ${t.name}`);return e}const Vt=new m;/*
2
2
  * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -52,6 +52,27 @@ export type CustomParamValue = {
52
52
  element: SerializedParamType;
53
53
  value: unknown[];
54
54
  };
55
+ /**
56
+ * This serialized float param value take take multiple forms
57
+ */
58
+ export type SerializedFloatCustomParamValue = {
59
+ /**
60
+ * The time property is for what is going to be used
61
+ * for the curve's x axis to sample a value.
62
+ *
63
+ * - particle: Interpolate over the lifetime of a particle
64
+ */
65
+ time: 'particle';
66
+ /**
67
+ * The easing method used for the curve.
68
+ * We might make this optional in the future
69
+ * to also support custom easing functions defined
70
+ * in another property.
71
+ */
72
+ easing: string;
73
+ a: number;
74
+ b: number;
75
+ };
55
76
  export type WrapMode = 'clamp' | 'repeat' | 'mirror';
56
77
  export type CollisionShapeType = 'convex' | 'mesh' | 'imported';
57
78
  export type TextureSettings = {
@@ -1 +1 @@
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1
+ {"version":3,"file":"model.d.ts","sourceRoot":"","sources":["../../src/scene/model.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,OAAO,CAAC;AAC7B,OAAO,EAAE,oBAAoB,EAAE,MAAM,gDAAgD,CAAC;AACtF,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAC;AACzE,OAAO,EAAE,oBAAoB,EAAE,MAAM,iCAAiC,CAAC;AACvE,OAAO,EAAE,aAAa,EAAE,iBAAiB,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAClF,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAEvD,MAAM,MAAM,SAAS,GAAG,MAAM,GAAC,UAAU,GAAC,OAAO,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,OAAO,GAAC,OAAO,GAAC,QAAQ,GAAC,KAAK,CAAA;AAC9G,MAAM,MAAM,SAAS,GAAG,gBAAgB,GAAC,WAAW,CAAA;AACpD,MAAM,MAAM,SAAS,GAAG,OAAO,GAAC,MAAM,GAAC,aAAa,GAAC,SAAS,CAAA;AAG9D;;;;GAIG;AACH,oBAAY,UAAU;IACpB,GAAG,IAAA;IACH,MAAM,IAAA;IACN,IAAI,IAAA;CACL;AAED,oBAAY,mBAAmB;IAC7B,SAAS,IAAI;IACb,MAAM,IAAI;IACV,OAAO,IAAI;IACX,aAAa,IAAI;IACjB,OAAO,IAAI;IACX,WAAW,IAAI;IACf,OAAO,IAAI;IACX,QAAQ,IAAI;IACZ,OAAO,IAAI;IACX,QAAQ,IAAI;IACZ,KAAK,KAAK;IACV,OAAO,KAAK;IACZ,MAAM,KAAK;IACX,SAAS,KAAK;IACd,KAAK,KAAK;IACV,QAAQ,KAAK;IACb,QAAQ,KAAK;IACb,WAAW,KAAK;IAChB,OAAO,KAAK;IACZ,QAAQ,KAAK;IACb,YAAY,KAAK;IACjB,KAAK,KAAK;IACV,KAAK,KAAK;IACV,UAAU,KAAK;IACf,SAAS,KAAK;CACf;AACD,MAAM,MAAM,gBAAgB,GAAG;IAC7B,IAAI,EAAE,mBAAmB,CAAA;IACzB,KAAK,EAAE,OAAO,CAAA;CACf,GAAG;IACF,IAAI,EAAE,mBAAmB,CAAC,KAAK,CAAC;IAChC,OAAO,EAAE,mBAAmB,CAAA;IAC5B,KAAK,EAAE,OAAO,EAAE,CAAA;CACjB,CAAA;AAED;;GAEG;AACH,MAAM,MAAM,+BAA+B,GAAG;IAC5C;;;;;OAKG;IACH,IAAI,EAAE,UAAU,CAAA;IAChB;;;;;OAKG;IACH,MAAM,EAAE,MAAM,CAAA;IACd,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;CACV,CAAA;AAGD,MAAM,MAAM,QAAQ,GAAG,OAAO,GAAG,QAAQ,GAAG,QAAQ,CAAA;AAEpD,MAAM,MAAM,kBAAkB,GAAG,QAAQ,GAAG,MAAM,GAAG,UAAU,CAAA;AAE/D,MAAM,MAAM,eAAe,GAAG;IAC5B,KAAK,CAAC,EAAE,OAAO,CAAA;IACf,KAAK,CAAC,EAAE,QAAQ,CAAA;IAChB,KAAK,CAAC,EAAE,QAAQ,CAAA;CACjB,CAAA;AAED,MAAM,MAAM,KAAK,GAAG;IAClB,EAAE,EAAE,MAAM,CAAA;IACV,IAAI,EAAE,MAAM,CAAA;IAGZ,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,IAAI,CAAC,EAAE,MAAM,CAAA;IAEb,IAAI,EAAE,SAAS,CAAA;IACf,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,kBAAkB,CAAC,EAAE,OAAO,CAAA;IAC5B,KAAK,CAAC,EAAE,SAAS,CAAA;IACjB,SAAS,CAAC,EAAE,oBAAoB,CAAA;IAChC,SAAS,CAAC,EAAE,SAAS,CAAA;IACrB,mBAAmB,CAAC,EAAE,kBAAkB,EAAE,CAAA;IAC1C,QAAQ,CAAC,EAAE;QACT,IAAI,EAAE,YAAY,CAAC;QACnB,IAAI,EAAE,IAAI,CAAA;QACV,WAAW,CAAC,EAAE,OAAO,CAAC;QACtB,SAAS,CAAC,EAAE,MAAM,CAAA;QAClB,QAAQ,CAAC,EAAE,YAAY,CAAA;QACvB,MAAM,EAAE,OAAO,CAAC,kBAAkB,CAAC,CAAA;QACnC,YAAY,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;QAChD,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,KAAK,CAAC,EAAE,OAAO,CAAC;QAChB,UAAU,CAAC,EAAE,OAAO,CAAC;QACrB,QAAQ,CAAC,EAAE,OAAO,CAAC;QACnB,aAAa,CAAC,EAAE;YACd,KAAK,EAAE,MAAM,CAAC;YACd,SAAS,EAAE,MAAM,CAAC;YAClB,OAAO,EAAE,MAAM,CAAA;SAChB,CAAA;KACF,CAAC;IACF,IAAI,CAAC,EAAE;QACL,UAAU,CAAC,EAAE,UAAU,CAAC;QACxB,OAAO,CAAC,EAAE,MAAM,CAAC;QACjB,UAAU,CAAC,EAAE;YAKX,SAAS,CAAC,EAAE,kBAAkB,CAAA;SAC/B,CAAA;KACF,CAAA;IACD,MAAM,CAAC,EAAE;QACP,OAAO,EAAE,WAAW,EAAE,CAAA;KACvB,CAAA;IACD,cAAc,CAAC,EAAE,oBAAoB,CAAC;IACtC,UAAU,CAAC,EAAE,iBAAiB,EAAE,CAAC;IACjC,KAAK,CAAC,EAAE,aAAa,CAAA;IAErB,OAAO,CAAC,EAAE,eAAe,CAAA;IAKzB,aAAa,CAAC,EAAE,OAAO,CAAA;IACvB,UAAU,CAAC,EAAE,OAAO,CAAA;IACpB,GAAG,CAAC,EAAE,YAAY,CAAA;CACnB,CAAA;AAED,MAAM,MAAM,QAAQ,GAAG,KAAK,GAAG;IAAE,GAAG,EAAE,YAAY,CAAA;CAAE,CAAA;AAGpD,MAAM,MAAM,YAAY,GAAG,UAAU,GAAG,OAAO,GAAG,SAAS,GAAG,QAAQ,GAAG,OAAO,GAAG,OAAO,GAAG,cAAc,GAAG,OAAO,GAAG,WAAW,GAAG,qBAAqB,GAAG,aAAa,GAAG,gBAAgB,GAAG,SAAS,GAAG,MAAM,CAAA;AACnN,MAAM,MAAM,kBAAkB,GAAG;IAC/B,OAAO,EAAE,MAAM,CAAA;IACf,WAAW,EAAE,OAAO,CAAA;IAGpB,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,SAAS,CAAC,EAAE,MAAM,CAAA;IAElB,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,QAAQ,EAAE,MAAM,CAAA;IAChB,SAAS,EAAE,MAAM,CAAA;IACjB,WAAW,EAAE,OAAO,CAAA;IAGpB,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAA;CACvB,CAAA;AAED,MAAM,MAAM,OAAO,GAAG,MAAM,CAAA;AAE5B,MAAM,WAAW,kBAAkB;IACjC,KAAK,EAAE,MAAM,CAAA;IACb,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,UAAU,EAAE,OAAO,CAAA;CACpB;AAED,MAAM,WAAW,SAAS;IACxB,EAAE,EAAE,MAAM,CAAA;IACV,IAAI,EAAE,MAAM,CAAA;IACZ,OAAO,EAAE,MAAM,CAAA;CAChB;AAED,MAAM,MAAM,SAAS,GAAG;IACtB,EAAE,EAAE,MAAM,CAAA;IACV,IAAI,EAAE,MAAM,CAAA;IACZ,IAAI,EAAE,WAAW,EAAE,CAAA;IACnB,OAAO,EAAE,MAAM,CAAA;CAChB,GAAG,WAAW,CAAA;AAEf,MAAM,WAAW,WAAW;IAC1B,EAAE,EAAE,MAAM,CAAA;IACV,IAAI,EAAE,MAAM,CAAA;IACZ,IAAI,EAAE,MAAM,CAAA;IACZ,OAAO,EAAE,MAAM,CAAA;CAChB"}
@@ -1,5 +1,5 @@
1
1
  import { Color, Texture, Vector2 } from 'three';
2
- import { Vec3Node } from 'three-shader-graph';
2
+ import { FloatNode, Vec3Node, Vec2Node } from 'three-shader-graph';
3
3
  import { DecalNodeShader } from '../decal-shader.js';
4
4
  export declare class DecalStandardShader extends DecalNodeShader {
5
5
  color: Color;
@@ -17,10 +17,14 @@ export declare class DecalStandardShader extends DecalNodeShader {
17
17
  emissiveMap?: Texture;
18
18
  normalMap?: Texture;
19
19
  normalScale?: Vector2;
20
+ atlasSize: Vector2;
21
+ atlasTile: number;
20
22
  output(): {
21
23
  color: import("three-shader-graph").RgbaNode;
22
24
  normal: Vec3Node;
25
+ roughness: FloatNode;
23
26
  };
24
27
  build(): import("three").Material;
25
28
  }
29
+ export declare function tileUv(uv: Vec2Node, atlasSize: Vector2, atlasTile: number): Vec2Node;
26
30
  //# sourceMappingURL=decal-standard-shader.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"decal-standard-shader.d.ts","sourceRoot":"","sources":["../../../src/shader/builtin/decal-standard-shader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAChD,OAAO,EAA4L,QAAQ,EAAC,MAAM,oBAAoB,CAAC;AAGvO,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAGrD,qBAAa,mBAAoB,SAAQ,eAAe;IACzC,KAAK,EAAE,KAAK,CAAwB;IACtB,OAAO,EAAE,MAAM,CAAI;IACjC,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,QAAQ,CAAC,EAAE,OAAO,CAAC;IAEL,SAAS,CAAC,EAAE,MAAM,CAAK;IACrC,YAAY,CAAC,EAAE,OAAO,CAAC;IAET,SAAS,CAAC,EAAE,MAAM,CAAK;IACrC,YAAY,CAAC,EAAE,OAAO,CAAC;IAEvB,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,cAAc,CAAC,EAAE,MAAM,CAAC;IAExB,QAAQ,CAAC,EAAE,KAAK,CAAC;IACF,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC1C,WAAW,CAAC,EAAE,OAAO,CAAC;IAEtB,SAAS,CAAC,EAAE,OAAO,CAAC;IAEpB,WAAW,CAAC,EAAE,OAAO,CAAmB;IAIrD,MAAM;;;;IAgEN,KAAK;CASN"}
1
+ {"version":3,"file":"decal-standard-shader.d.ts","sourceRoot":"","sources":["../../../src/shader/builtin/decal-standard-shader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAChD,OAAO,EAAuB,SAAS,EAA4J,QAAQ,EAAQ,QAAQ,EAAC,MAAM,oBAAoB,CAAC;AAGvP,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAGrD,qBAAa,mBAAoB,SAAQ,eAAe;IACzC,KAAK,EAAE,KAAK,CAAwB;IACtB,OAAO,EAAE,MAAM,CAAI;IACjC,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,QAAQ,CAAC,EAAE,OAAO,CAAC;IAEL,SAAS,CAAC,EAAE,MAAM,CAAK;IACrC,YAAY,CAAC,EAAE,OAAO,CAAC;IAET,SAAS,CAAC,EAAE,MAAM,CAAK;IACrC,YAAY,CAAC,EAAE,OAAO,CAAC;IAEvB,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,cAAc,CAAC,EAAE,MAAM,CAAC;IAExB,QAAQ,CAAC,EAAE,KAAK,CAAC;IACF,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC1C,WAAW,CAAC,EAAE,OAAO,CAAC;IAEtB,SAAS,CAAC,EAAE,OAAO,CAAC;IAEpB,WAAW,CAAC,EAAE,OAAO,CAAmB;IAIxC,SAAS,EAAE,OAAO,CAAmB;IACR,SAAS,EAAE,MAAM,CAAI;IAE/D,MAAM;;;;;IAiEN,KAAK;CASN;AAGD,wBAAgB,MAAM,CAAC,EAAE,EAAE,QAAQ,EAAE,SAAS,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,YAmBzE"}
@@ -1,4 +1,4 @@
1
- import{__decorate as e,__metadata as t}from"tslib";import{Color as a,Texture as s,Vector2 as r}from"three";import{colorToNormal as o,float as i,rgba as p,standardMaterial as l,textureSampler2d as n,uniforms as d,normalize as h,varying as m,rgb as c,AttributeVec3Node as y,ifDefApply as u,Vec3ExpressionNode as S}from"three-shader-graph";import{decalAlpha as g,decalNormal as v,decalUV as M}from"../../shader-nodes/decal.js";import{depthWorldPosition as D}from"../../shader-nodes/depth.js";import{DecalNodeShader as b}from"../decal-shader.js";import{Parameter as I}from"../parameter.js";export class DecalStandardShader extends b{constructor(){super(...arguments),this.color=new a("#FFFFFF"),this.opacity=1,this.roughness=1,this.metalness=0,this.normalScale=new r(1,1)}output(){const e=M,t=m(new y("particleData"));let a=u("IS_PARTICLE",i(this.opacity),()=>t.x);null!=this.alphaMap&&(a=a.multiply(n(this.alphaMap).sample(e).r)),a=a.multiply(g);const s=m(u("IS_PARTICLE",c(this.color),()=>new S("instanceColor")));let r=u("IS_PARTICLE",c(this.color),()=>s.rgb),b=p(r,a);null!=this.colorMap&&(b=b.multiply(n(this.colorMap).sample(e)));let I=p(this.emissive,a);null!=this.emissiveMap&&(I=I.multiply(n(this.emissiveMap).sample(e)));let f=i(this.roughness);null!=this.roughnessMap&&(f=f.multiply(n(this.roughnessMap).sample(e).g));let F=i(this.metalness);null!=this.metalnessMap&&(F=F.multiply(n(this.metalnessMap).sample(e).b));let w=h(m(d.normalMatrix).multiplyVec(v));null!=this.normalMap&&(w=o(n(this.normalMap).sample(e),this.normalScale?.x??1,w,D,e));let x=null;return null!=this.aoMap&&(x=n(this.aoMap).sample(e).r),{color:l({color:b,emissive:I,emissiveIntensity:i(this.emissiveIntensity??1),roughness:f,metalness:F,normal:w,ambientOcclusion:x,ambientOcclusionIntensity:i(this.aoMapIntensity??1),worldPosition:D}),normal:w}}build(){const e=super.build();return e.depthTest=!0,e.depthWrite=!1,e.userData.isDecal=!0,e}}e([I(),t("design:type",a)],DecalStandardShader.prototype,"color",void 0),e([I({range:[0,1]}),t("design:type",Number)],DecalStandardShader.prototype,"opacity",void 0),e([I(),t("design:type",s)],DecalStandardShader.prototype,"colorMap",void 0),e([I(),t("design:type",s)],DecalStandardShader.prototype,"alphaMap",void 0),e([I({range:[0,1]}),t("design:type",Number)],DecalStandardShader.prototype,"roughness",void 0),e([I(),t("design:type",s)],DecalStandardShader.prototype,"roughnessMap",void 0),e([I({range:[0,1]}),t("design:type",Number)],DecalStandardShader.prototype,"metalness",void 0),e([I(),t("design:type",s)],DecalStandardShader.prototype,"metalnessMap",void 0),e([I(),t("design:type",s)],DecalStandardShader.prototype,"aoMap",void 0),e([I(),t("design:type",Number)],DecalStandardShader.prototype,"aoMapIntensity",void 0),e([I(),t("design:type",a)],DecalStandardShader.prototype,"emissive",void 0),e([I({range:[0,10]}),t("design:type",Number)],DecalStandardShader.prototype,"emissiveIntensity",void 0),e([I(),t("design:type",s)],DecalStandardShader.prototype,"emissiveMap",void 0),e([I(),t("design:type",s)],DecalStandardShader.prototype,"normalMap",void 0),e([I(),t("design:type",r)],DecalStandardShader.prototype,"normalScale",void 0);/*
1
+ import{__decorate as e,__metadata as t}from"tslib";import{Color as a,Texture as s,Vector2 as i}from"three";import{colorToNormal as r,float as o,rgba as l,standardMaterial as p,textureSampler2d as n,uniforms as d,normalize as h,varying as m,rgb as c,AttributeVec3Node as y,ifDefApply as S,Vec3ExpressionNode as u,vec2 as g}from"three-shader-graph";import{decalAlpha as v,decalNormal as M,decalUV as D}from"../../shader-nodes/decal.js";import{depthWorldPosition as b}from"../../shader-nodes/depth.js";import{DecalNodeShader as I}from"../decal-shader.js";import{Parameter as f}from"../parameter.js";export class DecalStandardShader extends I{constructor(){super(...arguments),this.color=new a("#FFFFFF"),this.opacity=1,this.roughness=1,this.metalness=0,this.normalScale=new i(1,1),this.atlasSize=new i(1,1),this.atlasTile=1}output(){let e=tileUv(D,this.atlasSize,this.atlasTile);const t=m(new y("particleData"));let a=S("IS_PARTICLE",o(this.opacity),()=>t.x);null!=this.alphaMap&&(a=a.multiply(n(this.alphaMap).sample(e).r)),a=a.multiply(v);const s=m(S("IS_PARTICLE",c(this.color),()=>new u("instanceColor")));let i=S("IS_PARTICLE",c(this.color),()=>s.rgb),g=l(i,a);null!=this.colorMap&&(g=g.multiply(n(this.colorMap).sample(e)));let I=l(this.emissive,a);null!=this.emissiveMap&&(I=I.multiply(n(this.emissiveMap).sample(e)));let f=o(this.roughness);null!=this.roughnessMap&&(f=f.multiply(n(this.roughnessMap).sample(e).g));let x=o(this.metalness);null!=this.metalnessMap&&(x=x.multiply(n(this.metalnessMap).sample(e).b));let T=h(m(d.normalMatrix).multiplyVec(M));null!=this.normalMap&&(T=r(n(this.normalMap).sample(e),this.normalScale?.x??1,T,b,e));let w=null;return null!=this.aoMap&&(w=n(this.aoMap).sample(e).r),{color:p({color:g,emissive:I,emissiveIntensity:o(this.emissiveIntensity??1),roughness:f,metalness:x,normal:T,ambientOcclusion:w,ambientOcclusionIntensity:o(this.aoMapIntensity??1),worldPosition:b}),normal:T,roughness:f}}build(){const e=super.build();return e.depthTest=!0,e.depthWrite=!1,e.userData.isDecal=!0,e}}e([f(),t("design:type",a)],DecalStandardShader.prototype,"color",void 0),e([f({range:[0,1]}),t("design:type",Number)],DecalStandardShader.prototype,"opacity",void 0),e([f(),t("design:type",s)],DecalStandardShader.prototype,"colorMap",void 0),e([f(),t("design:type",s)],DecalStandardShader.prototype,"alphaMap",void 0),e([f({range:[0,1]}),t("design:type",Number)],DecalStandardShader.prototype,"roughness",void 0),e([f(),t("design:type",s)],DecalStandardShader.prototype,"roughnessMap",void 0),e([f({range:[0,1]}),t("design:type",Number)],DecalStandardShader.prototype,"metalness",void 0),e([f(),t("design:type",s)],DecalStandardShader.prototype,"metalnessMap",void 0),e([f(),t("design:type",s)],DecalStandardShader.prototype,"aoMap",void 0),e([f(),t("design:type",Number)],DecalStandardShader.prototype,"aoMapIntensity",void 0),e([f(),t("design:type",a)],DecalStandardShader.prototype,"emissive",void 0),e([f({range:[0,10]}),t("design:type",Number)],DecalStandardShader.prototype,"emissiveIntensity",void 0),e([f(),t("design:type",s)],DecalStandardShader.prototype,"emissiveMap",void 0),e([f(),t("design:type",s)],DecalStandardShader.prototype,"normalMap",void 0),e([f(),t("design:type",i)],DecalStandardShader.prototype,"normalScale",void 0),e([f(),t("design:type",i)],DecalStandardShader.prototype,"atlasSize",void 0),e([f({range:[1,64],precision:0}),t("design:type",Number)],DecalStandardShader.prototype,"atlasTile",void 0);export function tileUv(e,t,a){if(t&&(t.x>1||t.y>1)&&t.x>0&&t.y>0&&null!=a&&a>0){const s=t.x,i=t.y;if(s>0&&i>0){const t=a-1,r=t%s,o=Math.floor(t/s);e=e.divide(g(s,i)).add(g(r/s,o/i))}}return e}/*
2
2
  * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,4 +1,4 @@
1
- import { Color, Material, Texture } from 'three';
1
+ import { Color, Material, Texture, Vector2 } from 'three';
2
2
  import { DecalNodeShader } from '../decal-shader.js';
3
3
  export declare class DecalUnlitShader extends DecalNodeShader {
4
4
  color: Color;
@@ -6,6 +6,8 @@ export declare class DecalUnlitShader extends DecalNodeShader {
6
6
  intensity: number;
7
7
  colorMap?: Texture;
8
8
  alphaMap?: Texture;
9
+ atlasSize: Vector2;
10
+ atlasTile: number;
9
11
  output(): {
10
12
  color: import("three-shader-graph").RgbaNode;
11
13
  };
@@ -1 +1 @@
1
- {"version":3,"file":"decal-unlit-shader.d.ts","sourceRoot":"","sources":["../../../src/shader/builtin/decal-unlit-shader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAiD,KAAK,EAAE,QAAQ,EAA2D,OAAO,EAAqB,MAAM,OAAO,CAAC;AAI5K,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAIrD,qBAAa,gBAAiB,SAAQ,eAAe;IACtC,KAAK,EAAE,KAAK,CAAwB;IACtB,OAAO,EAAE,MAAM,CAAI;IAClB,SAAS,EAAE,MAAM,CAAI;IACpC,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,QAAQ,CAAC,EAAE,OAAO,CAAC;IAEhC,MAAM;;;IA4BN,KAAK;CAUN"}
1
+ {"version":3,"file":"decal-unlit-shader.d.ts","sourceRoot":"","sources":["../../../src/shader/builtin/decal-unlit-shader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAiD,KAAK,EAAE,QAAQ,EAA2D,OAAO,EAAE,OAAO,EAAY,MAAM,OAAO,CAAC;AAI5K,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAKrD,qBAAa,gBAAiB,SAAQ,eAAe;IACtC,KAAK,EAAE,KAAK,CAAwB;IACtB,OAAO,EAAE,MAAM,CAAI;IAClB,SAAS,EAAE,MAAM,CAAI;IACpC,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,SAAS,EAAE,OAAO,CAAmB;IACR,SAAS,EAAE,MAAM,CAAI;IAE/D,MAAM;;;IA4BN,KAAK;CAUN"}
@@ -1,4 +1,4 @@
1
- import{__decorate as t,__metadata as e}from"tslib";import{Color as r,Texture as o,BackSide as i}from"three";import{Parameter as a}from"../parameter.js";import{DecalNodeShader as l}from"../decal-shader.js";import{rgb as p,rgba as s,textureSampler2d as n,float as c,AttributeVec3Node as d,varying as h,ifDefApply as m,Vec3ExpressionNode as y}from"three-shader-graph";import{decalAlpha as u,decalUV as g}from"../../shader-nodes/decal.js";export class DecalUnlitShader extends l{constructor(){super(...arguments),this.color=new r("#FFFFFF"),this.opacity=1,this.intensity=1}output(){const t=g,e=h(new d("particleData"));let r=m("IS_PARTICLE",c(this.opacity),()=>e.x);null!=this.alphaMap&&(r=r.multiply(n(this.alphaMap).sample(t).r)),r=r.multiply(u);const o=h(m("IS_PARTICLE",p(this.color),()=>new y("instanceColor")));let i=m("IS_PARTICLE",p(this.color),()=>o.rgb),a=s(i,r);return null!=this.colorMap&&(a=a.multiply(n(this.colorMap).sample(t))),a=s(a.rgb.multiplyScalar(this.intensity),a.a),{color:a}}build(){const t=super.build();return t.depthTest=!0,t.depthWrite=!1,t.userData.isDecal=!0,t.side=i,t}}t([a(),e("design:type",r)],DecalUnlitShader.prototype,"color",void 0),t([a({range:[0,1]}),e("design:type",Number)],DecalUnlitShader.prototype,"opacity",void 0),t([a({range:[0,10]}),e("design:type",Number)],DecalUnlitShader.prototype,"intensity",void 0),t([a(),e("design:type",o)],DecalUnlitShader.prototype,"colorMap",void 0),t([a(),e("design:type",o)],DecalUnlitShader.prototype,"alphaMap",void 0);/*
1
+ import{__decorate as t,__metadata as e}from"tslib";import{Color as i,Texture as a,Vector2 as r,BackSide as o}from"three";import{Parameter as l}from"../parameter.js";import{DecalNodeShader as s}from"../decal-shader.js";import{rgb as p,rgba as n,textureSampler2d as d,float as h,AttributeVec3Node as c,varying as m,ifDefApply as y,Vec3ExpressionNode as u}from"three-shader-graph";import{decalAlpha as S,decalUV as g}from"../../shader-nodes/decal.js";import{tileUv as D}from"./decal-standard-shader";export class DecalUnlitShader extends s{constructor(){super(...arguments),this.color=new i("#FFFFFF"),this.opacity=1,this.intensity=1,this.atlasSize=new r(1,1),this.atlasTile=1}output(){let t=D(g,this.atlasSize,this.atlasTile);const e=m(new c("particleData"));let i=y("IS_PARTICLE",h(this.opacity),()=>e.x);null!=this.alphaMap&&(i=i.multiply(d(this.alphaMap).sample(t).r)),i=i.multiply(S);const a=m(y("IS_PARTICLE",p(this.color),()=>new u("instanceColor")));let r=y("IS_PARTICLE",p(this.color),()=>a.rgb),o=n(r,i);return null!=this.colorMap&&(o=o.multiply(d(this.colorMap).sample(t))),o=n(o.rgb.multiplyScalar(this.intensity),o.a),{color:o}}build(){const t=super.build();return t.depthTest=!0,t.depthWrite=!1,t.userData.isDecal=!0,t.side=o,t}}t([l(),e("design:type",i)],DecalUnlitShader.prototype,"color",void 0),t([l({range:[0,1]}),e("design:type",Number)],DecalUnlitShader.prototype,"opacity",void 0),t([l({range:[0,10]}),e("design:type",Number)],DecalUnlitShader.prototype,"intensity",void 0),t([l(),e("design:type",a)],DecalUnlitShader.prototype,"colorMap",void 0),t([l(),e("design:type",a)],DecalUnlitShader.prototype,"alphaMap",void 0),t([l(),e("design:type",r)],DecalUnlitShader.prototype,"atlasSize",void 0),t([l({range:[1,64],precision:0}),e("design:type",Number)],DecalUnlitShader.prototype,"atlasTile",void 0);/*
2
2
  * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -2,10 +2,9 @@ import { FloatNode, Sampler2DNode } from "three-shader-graph";
2
2
  import { Curve2 } from "../utils/curve";
3
3
  export declare function sampleCurve(curve: Curve2, t: FloatNode): FloatNode;
4
4
  export declare function curveSampler(curve: Curve2, resolution?: number): CurveSampler;
5
- declare class CurveSampler {
5
+ export declare class CurveSampler {
6
6
  private sampler;
7
7
  constructor(sampler: Sampler2DNode);
8
8
  sample(t: FloatNode): FloatNode;
9
9
  }
10
- export {};
11
10
  //# sourceMappingURL=curve-sample.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"curve-sample.d.ts","sourceRoot":"","sources":["../../src/shader-nodes/curve-sample.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,aAAa,EAA0B,MAAM,oBAAoB,CAAC;AACtF,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAExC,wBAAgB,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,SAAS,aAEtD;AAED,wBAAgB,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,UAAU,GAAE,MAAW,gBAalE;AAED,cAAM,YAAY;IACJ,OAAO,CAAC,OAAO;gBAAP,OAAO,EAAE,aAAa;IAC1C,MAAM,CAAC,CAAC,EAAE,SAAS,GAAG,SAAS;CAGhC"}
1
+ {"version":3,"file":"curve-sample.d.ts","sourceRoot":"","sources":["../../src/shader-nodes/curve-sample.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,aAAa,EAA0B,MAAM,oBAAoB,CAAC;AACtF,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAExC,wBAAgB,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,SAAS,aAEtD;AAED,wBAAgB,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,UAAU,GAAE,MAAW,gBAalE;AAED,qBAAa,YAAY;IACX,OAAO,CAAC,OAAO;gBAAP,OAAO,EAAE,aAAa;IAC1C,MAAM,CAAC,CAAC,EAAE,SAAS,GAAG,SAAS;CAGhC"}
@@ -1,4 +1,4 @@
1
- import{DataTexture as e,LinearFilter as r,RedFormat as t,UnsignedByteType as n}from"three";import{textureSampler2d as s,vec2 as o}from"three-shader-graph";export function sampleCurve(e,r){return curveSampler(e).sample(r)}export function curveSampler(o,m=64){const p=new Uint8Array(m);for(let e=0;e<m;e++){const r=e/m;p[e]=255*o.getY(r)}const l=new e(p,m,1);l.format=t,l.type=n,l.minFilter=l.magFilter=r,l.needsUpdate=!0;const c=s(l);return new a(c)}class a{constructor(e){this.sampler=e}sample(e){return this.sampler.sample(o(e,0)).r}}/*
1
+ import{DataTexture as e,LinearFilter as r,RedFormat as t,UnsignedByteType as n}from"three";import{textureSampler2d as p,vec2 as a}from"three-shader-graph";export function sampleCurve(e,r){return curveSampler(e).sample(r)}export function curveSampler(a,m=64){const o=new Uint8Array(m);for(let e=0;e<m;e++){const r=e/m;o[e]=255*a.getY(r)}const s=new e(o,m,1);s.format=t,s.type=n,s.minFilter=s.magFilter=r,s.needsUpdate=!0;const l=p(s);return new CurveSampler(l)}export class CurveSampler{constructor(e){this.sampler=e}sample(e){return this.sampler.sample(a(e,0)).r}}/*
2
2
  * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@hology/core",
3
- "version": "0.0.155",
3
+ "version": "0.0.156",
4
4
  "description": "",
5
5
  "main": "dist/index.js",
6
6
  "type": "module",