@hology/core 0.0.153 → 0.0.155

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Files changed (65) hide show
  1. package/dist/effects/vfx/vfx-materializer.d.ts.map +1 -1
  2. package/dist/effects/vfx/vfx-materializer.js +1 -1
  3. package/dist/gameplay/services/physics/physics-system.d.ts +1 -0
  4. package/dist/gameplay/services/physics/physics-system.d.ts.map +1 -1
  5. package/dist/gameplay/services/physics/physics-system.js +1 -1
  6. package/dist/rendering/bloom/LuminosityHighPassShader.d.ts +28 -0
  7. package/dist/rendering/bloom/LuminosityHighPassShader.d.ts.map +1 -0
  8. package/dist/rendering/bloom/LuminosityHighPassShader.js +4 -0
  9. package/dist/rendering/bloom/UnrealBloomPass.d.ts +89 -0
  10. package/dist/rendering/bloom/UnrealBloomPass.d.ts.map +1 -0
  11. package/dist/rendering/bloom/UnrealBloomPass.js +4 -0
  12. package/dist/rendering/bloom/types.d.ts +14 -0
  13. package/dist/rendering/bloom/types.d.ts.map +1 -0
  14. package/dist/rendering/bloom/types.js +4 -0
  15. package/dist/rendering/outline-effect.js +1 -1
  16. package/dist/rendering/ssr/SSRPass.d.ts +9 -2
  17. package/dist/rendering/ssr/SSRPass.d.ts.map +1 -1
  18. package/dist/rendering/ssr/SSRPass.js +1 -1
  19. package/dist/rendering/ssr/SSRShader.d.ts.map +1 -1
  20. package/dist/rendering/ssr/SSRShader.js +1 -1
  21. package/dist/rendering.d.ts +4 -0
  22. package/dist/rendering.d.ts.map +1 -1
  23. package/dist/rendering.js +1 -1
  24. package/dist/scene/asset-resource-loader.d.ts.map +1 -1
  25. package/dist/scene/asset-resource-loader.js +1 -1
  26. package/dist/scene/batched-mesh-2.d.ts +10 -0
  27. package/dist/scene/batched-mesh-2.d.ts.map +1 -0
  28. package/dist/scene/batched-mesh-2.js +4 -0
  29. package/dist/scene/landscape/landscape-manager.d.ts.map +1 -1
  30. package/dist/scene/landscape/landscape-manager.js +1 -1
  31. package/dist/scene/materializer.d.ts +5 -0
  32. package/dist/scene/materializer.d.ts.map +1 -1
  33. package/dist/scene/materializer.js +1 -1
  34. package/dist/shader/builtin/decal-standard-shader.d.ts +2 -0
  35. package/dist/shader/builtin/decal-standard-shader.d.ts.map +1 -1
  36. package/dist/shader/builtin/decal-standard-shader.js +1 -1
  37. package/dist/shader/builtin/decal-unlit-shader.d.ts +2 -1
  38. package/dist/shader/builtin/decal-unlit-shader.d.ts.map +1 -1
  39. package/dist/shader/builtin/decal-unlit-shader.js +1 -1
  40. package/dist/shader/builtin/lambert-shader.d.ts +3 -1
  41. package/dist/shader/builtin/lambert-shader.d.ts.map +1 -1
  42. package/dist/shader/builtin/lambert-shader.js +1 -1
  43. package/dist/shader/builtin/landscape-composite-shader.d.ts.map +1 -1
  44. package/dist/shader/builtin/landscape-composite-shader.js +1 -1
  45. package/dist/shader/builtin/standard-shader.d.ts.map +1 -1
  46. package/dist/shader/builtin/standard-shader.js +1 -1
  47. package/dist/shader/shader.d.ts +1 -0
  48. package/dist/shader/shader.d.ts.map +1 -1
  49. package/dist/shader-nodes/curve-sample.d.ts +11 -0
  50. package/dist/shader-nodes/curve-sample.d.ts.map +1 -0
  51. package/dist/shader-nodes/curve-sample.js +4 -0
  52. package/dist/shader-nodes/depth.d.ts +3 -0
  53. package/dist/shader-nodes/depth.d.ts.map +1 -1
  54. package/dist/shader-nodes/depth.js +1 -1
  55. package/dist/shader-nodes/index.d.ts +1 -0
  56. package/dist/shader-nodes/index.d.ts.map +1 -1
  57. package/dist/shader-nodes/index.js +1 -1
  58. package/dist/shader-nodes/pom.d.ts +7 -0
  59. package/dist/shader-nodes/pom.d.ts.map +1 -0
  60. package/dist/shader-nodes/pom.js +4 -0
  61. package/dist/utils/three/traverse.d.ts +2 -1
  62. package/dist/utils/three/traverse.d.ts.map +1 -1
  63. package/dist/utils/three/traverse.js +1 -1
  64. package/package.json +3 -3
  65. package/tsconfig.tsbuildinfo +1 -1
@@ -1,4 +1,4 @@
1
- import{Matrix4 as t,Vector2 as e}from"three";const n={name:"SSRShader",defines:{MAX_STEP:0,PERSPECTIVE_CAMERA:!0,DISTANCE_ATTENUATION:!0,FRESNEL:!0,INFINITE_THICK:!1,SELECTIVE:!1},uniforms:{tDiffuse:{value:null},tNormal:{value:null},tMetalness:{value:null},tDepth:{value:null},cameraNear:{value:null},cameraFar:{value:null},resolution:{value:new e},cameraProjectionMatrix:{value:new t},cameraInverseProjectionMatrix:{value:new t},opacity:{value:.5},maxDistance:{value:180},cameraRange:{value:0},thickness:{value:.018}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t",fragmentShader:'\n\t\t// precision highp float;\n\t\tprecision highp sampler2D;\n\t\tvarying vec2 vUv;\n\t\tuniform sampler2D tDepth;\n\t\tuniform sampler2D tNormal;\n\t\tuniform sampler2D tMetalness;\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform float cameraRange;\n\t\tuniform vec2 resolution;\n\t\tuniform float opacity;\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\t\tuniform float maxDistance;\n\t\tuniform float thickness;\n\t\tuniform mat4 cameraProjectionMatrix;\n\t\tuniform mat4 cameraInverseProjectionMatrix;\n\t\t#include <packing>\n\t\tfloat pointToLineDistance(vec3 x0, vec3 x1, vec3 x2) {\n\t\t\t//x0: point, x1: linePointA, x2: linePointB\n\t\t\t//https://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html\n\t\t\treturn length(cross(x0-x1,x0-x2))/length(x2-x1);\n\t\t}\n\t\tfloat pointPlaneDistance(vec3 point,vec3 planePoint,vec3 planeNormal){\n\t\t\t// https://mathworld.wolfram.com/Point-PlaneDistance.html\n\t\t\t//// https://en.wikipedia.org/wiki/Plane_(geometry)\n\t\t\t//// http://paulbourke.net/geometry/pointlineplane/\n\t\t\tfloat a=planeNormal.x,b=planeNormal.y,c=planeNormal.z;\n\t\t\tfloat x0=point.x,y0=point.y,z0=point.z;\n\t\t\tfloat x=planePoint.x,y=planePoint.y,z=planePoint.z;\n\t\t\tfloat d=-(a*x+b*y+c*z);\n\t\t\tfloat distance=(a*x0+b*y0+c*z0+d)/sqrt(a*a+b*b+c*c);\n\t\t\treturn distance;\n\t\t}\n\t\tfloat getDepth( const in vec2 uv ) {\n\t\t\treturn texture2D( tDepth, uv ).x;\n\t\t}\n\t\tfloat getViewZ( const in float depth ) {\n\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\treturn perspectiveDepthToViewZ( depth, cameraNear, cameraFar );\n\t\t\t#else\n\t\t\t\treturn orthographicDepthToViewZ( depth, cameraNear, cameraFar );\n\t\t\t#endif\n\t\t}\n\t\tvec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {\n\t\t\tvec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc\n\t\t\tclipPosition *= clipW; //clip\n\t\t\treturn ( cameraInverseProjectionMatrix * clipPosition ).xyz;//view\n\t\t}\n\t\tvec3 getViewNormal( const in vec2 uv ) {\n\t\t\treturn unpackRGBToNormal( texture2D( tNormal, uv ).xyz );\n\t\t}\n\t\tvec2 viewPositionToXY(vec3 viewPosition){\n\t\t\tvec2 xy;\n\t\t\tvec4 clip=cameraProjectionMatrix*vec4(viewPosition,1);\n\t\t\txy=clip.xy;//clip\n\t\t\tfloat clipW=clip.w;\n\t\t\txy/=clipW;//NDC\n\t\t\txy=(xy+1.)/2.;//uv\n\t\t\txy*=resolution;//screen\n\t\t\treturn xy;\n\t\t}\n\t\tvoid main(){\n\t\t\tfloat reflectivity = 1.0;\n\t\t\t#ifdef SELECTIVE\n\t\t\t\tfloat metalness=texture2D(tMetalness,vUv).r;\n\t\t\t\treflectivity = metalness;\n\t\t\t\tif(metalness==0.) return;\n\t\t\t#endif\n\n\t\t\tfloat depth = getDepth( vUv );\n\t\t\tfloat viewZ = getViewZ( depth );\n\t\t\tif(-viewZ>=cameraFar) return;\n\n\t\t\tfloat clipW = cameraProjectionMatrix[2][3] * viewZ+cameraProjectionMatrix[3][3];\n\t\t\tvec3 viewPosition=getViewPosition( vUv, depth, clipW );\n\n\t\t\tvec2 d0=gl_FragCoord.xy;\n\t\t\tvec2 d1;\n\n\t\t\tvec3 viewNormal=getViewNormal( vUv );\n\n\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\tvec3 viewIncidentDir=normalize(viewPosition);\n\t\t\t\tvec3 viewReflectDir=reflect(viewIncidentDir,viewNormal);\n\t\t\t#else\n\t\t\t\tvec3 viewIncidentDir=vec3(0,0,-1);\n\t\t\t\tvec3 viewReflectDir=reflect(viewIncidentDir,viewNormal);\n\t\t\t#endif\n\n\t\t\tfloat maxReflectRayLen=maxDistance/dot(-viewIncidentDir,viewNormal);\n\t\t\t// dot(a,b)==length(a)*length(b)*cos(theta) // https://www.mathsisfun.com/algebra/vectors-dot-product.html\n\t\t\t// if(a.isNormalized&&b.isNormalized) dot(a,b)==cos(theta)\n\t\t\t// maxDistance/maxReflectRayLen=cos(theta)\n\t\t\t// maxDistance/maxReflectRayLen==dot(a,b)\n\t\t\t// maxReflectRayLen==maxDistance/dot(a,b)\n\n\t\t\tvec3 d1viewPosition=viewPosition+viewReflectDir*maxReflectRayLen;\n\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\tif(d1viewPosition.z>-cameraNear){\n\t\t\t\t\t//https://tutorial.math.lamar.edu/Classes/CalcIII/EqnsOfLines.aspx\n\t\t\t\t\tfloat t=(-cameraNear-viewPosition.z)/viewReflectDir.z;\n\t\t\t\t\td1viewPosition=viewPosition+viewReflectDir*t;\n\t\t\t\t}\n\t\t\t#endif\n\t\t\td1=viewPositionToXY(d1viewPosition);\n\n\t\t\tfloat totalLen=length(d1-d0);\n\t\t\tfloat xLen=d1.x-d0.x;\n\t\t\tfloat yLen=d1.y-d0.y;\n\t\t\tfloat totalStep=max(abs(xLen),abs(yLen));\n\t\t\tfloat xSpan=xLen/totalStep;\n\t\t\tfloat ySpan=yLen/totalStep;\n\t\t\tfor(float i=0.;i<float(MAX_STEP);i++){\n\t\t\t\tif(i>=totalStep) break;\n\t\t\t\tvec2 xy=vec2(d0.x+i*xSpan,d0.y+i*ySpan);\n\t\t\t\tif(xy.x<0.||xy.x>resolution.x||xy.y<0.||xy.y>resolution.y) break;\n\t\t\t\tfloat s=length(xy-d0)/totalLen;\n\t\t\t\tvec2 uv=xy/resolution;\n\n\t\t\t\tfloat d = getDepth(uv);\n\t\t\t\tfloat vZ = getViewZ( d );\n\t\t\t\tif(-vZ>=cameraFar) continue;\n\t\t\t\tfloat cW = cameraProjectionMatrix[2][3] * vZ+cameraProjectionMatrix[3][3];\n\t\t\t\tvec3 vP=getViewPosition( uv, d, cW );\n\n\t\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\t\t// https://comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf\n\t\t\t\t\tfloat recipVPZ=1./viewPosition.z;\n\t\t\t\t\tfloat viewReflectRayZ=1./(recipVPZ+s*(1./d1viewPosition.z-recipVPZ));\n\t\t\t\t#else\n\t\t\t\t\tfloat viewReflectRayZ=viewPosition.z+s*(d1viewPosition.z-viewPosition.z);\n\t\t\t\t#endif\n\n\t\t\t\t// if(viewReflectRayZ>vZ) continue; // will cause "npm run make-screenshot webgl_postprocessing_ssr" high probability hang.\n\t\t\t\t// https://github.com/mrdoob/three.js/pull/21539#issuecomment-821061164\n\t\t\t\tif(viewReflectRayZ<=vZ){\n\n\t\t\t\t\tbool hit;\n\t\t\t\t\t#ifdef INFINITE_THICK\n\t\t\t\t\t\thit=true;\n\t\t\t\t\t#else\n\t\t\t\t\t\tfloat away=pointToLineDistance(vP,viewPosition,d1viewPosition);\n\n\t\t\t\t\t\tfloat minThickness;\n\t\t\t\t\t\tvec2 xyNeighbor=xy;\n\t\t\t\t\t\txyNeighbor.x+=1.;\n\t\t\t\t\t\tvec2 uvNeighbor=xyNeighbor/resolution;\n\t\t\t\t\t\tvec3 vPNeighbor=getViewPosition(uvNeighbor,d,cW);\n\t\t\t\t\t\tminThickness=vPNeighbor.x-vP.x;\n\t\t\t\t\t\tminThickness*=3.;\n\t\t\t\t\t\tfloat tk=max(minThickness,thickness);\n\n\t\t\t\t\t\thit=away<=tk;\n\t\t\t\t\t#endif\n\n\t\t\t\t\tif(hit){\n\t\t\t\t\t\tvec3 vN=getViewNormal( uv );\n\t\t\t\t\t\tif(dot(viewReflectDir,vN)>=0.) continue;\n\t\t\t\t\t\tfloat distance=pointPlaneDistance(vP,viewPosition,viewNormal);\n\t\t\t\t\t\tif(distance>maxDistance) break;\n\t\t\t\t\t\tfloat op=opacity;\n\t\t\t\t\t\t#ifdef DISTANCE_ATTENUATION\n\t\t\t\t\t\t\tfloat ratio=1.-(distance/maxDistance);\n\t\t\t\t\t\t\tfloat attenuation=ratio*ratio;\n\t\t\t\t\t\t\top=opacity*attenuation;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#ifdef FRESNEL\n\t\t\t\t\t\t\tfloat fresnelCoe=(dot(viewIncidentDir,viewReflectDir)+1.)/2.;\n\t\t\t\t\t\t\top*=fresnelCoe;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\tvec4 reflectColor=texture2D(tDiffuse,uv);\n\t\t\t\t\t\tgl_FragColor.xyz=reflectColor.xyz;\n\t\t\t\t\t\top *= reflectivity;\n\t\t\t\t\t\tgl_FragColor.a=op;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t'},i={name:"SSRDepthShader",defines:{PERSPECTIVE_CAMERA:1},uniforms:{tDepth:{value:null},cameraNear:{value:null},cameraFar:{value:null}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t",fragmentShader:"\n\n\t\tuniform sampler2D tDepth;\n\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\n\t\tvarying vec2 vUv;\n\n\t\t#include <packing>\n\n\t\tfloat getLinearDepth( const in vec2 uv ) {\n\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\n\t\t\t\tfloat fragCoordZ = texture2D( tDepth, uv ).x;\n\t\t\t\tfloat viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );\n\t\t\t\treturn viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );\n\n\t\t\t#else\n\n\t\t\t\treturn texture2D( tDepth, uv ).x;\n\n\t\t\t#endif\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tfloat depth = getLinearDepth( vUv );\n\t\t\tfloat d = 1.0 - depth;\n\t\t\t// d=(d-.999)*1000.;\n\t\t\tgl_FragColor = vec4( vec3( d ), 1.0 );\n\n\t\t}\n\n\t"},a={name:"SSRBlurShader",uniforms:{tDiffuse:{value:null},resolution:{value:new e},opacity:{value:.5}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t",fragmentShader:"\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform vec2 resolution;\n\t\tvarying vec2 vUv;\n\t\tvoid main() {\n\t\t\t//reverse engineering from PhotoShop blur filter, then change coefficient\n\n\t\t\tvec2 texelSize = ( 1.0 / resolution );\n\n\t\t\tvec4 c=texture2D(tDiffuse,vUv);\n\n\t\t\tvec2 offset;\n\n\t\t\toffset=(vec2(-1,0))*texelSize;\n\t\t\tvec4 cl=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(1,0))*texelSize;\n\t\t\tvec4 cr=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(0,-1))*texelSize;\n\t\t\tvec4 cb=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(0,1))*texelSize;\n\t\t\tvec4 ct=texture2D(tDiffuse,vUv+offset);\n\n\t\t\t// float coeCenter=.5;\n\t\t\t// float coeSide=.125;\n\t\t\tfloat coeCenter=.2;\n\t\t\tfloat coeSide=.2;\n\t\t\tfloat a=c.a*coeCenter+cl.a*coeSide+cr.a*coeSide+cb.a*coeSide+ct.a*coeSide;\n\t\t\tvec3 rgb=(c.rgb*c.a*coeCenter+cl.rgb*cl.a*coeSide+cr.rgb*cr.a*coeSide+cb.rgb*cb.a*coeSide+ct.rgb*ct.a*coeSide)/a;\n\t\t\tgl_FragColor=vec4(rgb,a);\n\n\t\t}\n\t"};export{n as SSRShader,i as SSRDepthShader,a as SSRBlurShader};/*
1
+ import{Matrix4 as t,Vector2 as e}from"three";const n={name:"SSRShader",defines:{MAX_STEP:0,PERSPECTIVE_CAMERA:!0,DISTANCE_ATTENUATION:!0,FRESNEL:!0,INFINITE_THICK:!1,SELECTIVE:!1},uniforms:{tDiffuse:{value:null},tNormal:{value:null},tMetalness:{value:null},tDepth:{value:null},cameraNear:{value:null},cameraFar:{value:null},resolution:{value:new e},cameraProjectionMatrix:{value:new t},cameraInverseProjectionMatrix:{value:new t},opacity:{value:.5},maxDistance:{value:180},cameraRange:{value:0},thickness:{value:.018}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t",fragmentShader:'\n\t\t// precision highp float;\n\t\tprecision highp sampler2D;\n\t\tvarying vec2 vUv;\n\t\tuniform sampler2D tDepth;\n\t\tuniform sampler2D tNormal;\n\t\tuniform sampler2D tMetalness;\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform float cameraRange;\n\t\tuniform vec2 resolution;\n\t\tuniform float opacity;\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\t\tuniform float maxDistance;\n\t\tuniform float thickness;\n\t\tuniform mat4 cameraProjectionMatrix;\n\t\tuniform mat4 cameraInverseProjectionMatrix;\n\t\t#include <packing>\n\t\tfloat pointToLineDistance(vec3 x0, vec3 x1, vec3 x2) {\n\t\t\t//x0: point, x1: linePointA, x2: linePointB\n\t\t\t//https://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html\n\t\t\treturn length(cross(x0-x1,x0-x2))/length(x2-x1);\n\t\t}\n\t\tfloat pointPlaneDistance(vec3 point,vec3 planePoint,vec3 planeNormal){\n\t\t\t// https://mathworld.wolfram.com/Point-PlaneDistance.html\n\t\t\t//// https://en.wikipedia.org/wiki/Plane_(geometry)\n\t\t\t//// http://paulbourke.net/geometry/pointlineplane/\n\t\t\tfloat a=planeNormal.x,b=planeNormal.y,c=planeNormal.z;\n\t\t\tfloat x0=point.x,y0=point.y,z0=point.z;\n\t\t\tfloat x=planePoint.x,y=planePoint.y,z=planePoint.z;\n\t\t\tfloat d=-(a*x+b*y+c*z);\n\t\t\tfloat distance=(a*x0+b*y0+c*z0+d)/sqrt(a*a+b*b+c*c);\n\t\t\treturn distance;\n\t\t}\n\t\tfloat getDepth( const in vec2 uv ) {\n\t\t\treturn texture2D( tDepth, uv ).x;\n\t\t}\n\t\tfloat getViewZ( const in float depth ) {\n\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\treturn perspectiveDepthToViewZ( depth, cameraNear, cameraFar );\n\t\t\t#else\n\t\t\t\treturn orthographicDepthToViewZ( depth, cameraNear, cameraFar );\n\t\t\t#endif\n\t\t}\n\t\tvec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {\n\t\t\tvec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc\n\t\t\tclipPosition *= clipW; //clip\n\t\t\treturn ( cameraInverseProjectionMatrix * clipPosition ).xyz;//view\n\t\t}\n\t\tvec3 getViewNormal( const in vec2 uv ) {\n\t\t\treturn unpackRGBToNormal( texture2D( tNormal, uv ).xyz );\n\t\t}\n\t\tvec2 viewPositionToXY(vec3 viewPosition){\n\t\t\tvec2 xy;\n\t\t\tvec4 clip=cameraProjectionMatrix*vec4(viewPosition,1);\n\t\t\txy=clip.xy;//clip\n\t\t\tfloat clipW=clip.w;\n\t\t\txy/=clipW;//NDC\n\t\t\txy=(xy+1.)/2.;//uv\n\t\t\txy*=resolution;//screen\n\t\t\treturn xy;\n\t\t}\n\t\tvoid main(){\n\t\t\tfloat reflectivity = 1.0;\n\t\t\t// These are only combined if we don\'t render normals in the pass\n\t\t\tvec4 normalRoughness = texture2D(tNormal,vUv);\n\t\t\t#ifdef SELECTIVE\n\t\t\t\t// float metalness=texture2D(tMetalness,vUv).r;\n\t\t\t\tfloat metalness = 1.0 - normalRoughness.w;\n\t\t\t\treflectivity = metalness;\n\t\t\t\tif(metalness==0.) return;\n\t\t\t#endif\n\n\t\t\tfloat depth = getDepth( vUv );\n\t\t\tfloat viewZ = getViewZ( depth );\n\t\t\tif(-viewZ>=cameraFar) return;\n\n\t\t\tfloat clipW = cameraProjectionMatrix[2][3] * viewZ+cameraProjectionMatrix[3][3];\n\t\t\tvec3 viewPosition=getViewPosition( vUv, depth, clipW );\n\n\t\t\tvec2 d0=gl_FragCoord.xy;\n\t\t\tvec2 d1;\n\n\t\t\tvec3 viewNormal = unpackRGBToNormal(normalRoughness.xyz); //getViewNormal( vUv );\n\n\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\tvec3 viewIncidentDir=normalize(viewPosition);\n\t\t\t\tvec3 viewReflectDir=reflect(viewIncidentDir,viewNormal);\n\t\t\t#else\n\t\t\t\tvec3 viewIncidentDir=vec3(0,0,-1);\n\t\t\t\tvec3 viewReflectDir=reflect(viewIncidentDir,viewNormal);\n\t\t\t#endif\n\n\t\t\tfloat maxReflectRayLen=maxDistance/dot(-viewIncidentDir,viewNormal);\n\t\t\t// dot(a,b)==length(a)*length(b)*cos(theta) // https://www.mathsisfun.com/algebra/vectors-dot-product.html\n\t\t\t// if(a.isNormalized&&b.isNormalized) dot(a,b)==cos(theta)\n\t\t\t// maxDistance/maxReflectRayLen=cos(theta)\n\t\t\t// maxDistance/maxReflectRayLen==dot(a,b)\n\t\t\t// maxReflectRayLen==maxDistance/dot(a,b)\n\n\t\t\tvec3 d1viewPosition=viewPosition+viewReflectDir*maxReflectRayLen;\n\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\tif(d1viewPosition.z>-cameraNear){\n\t\t\t\t\t//https://tutorial.math.lamar.edu/Classes/CalcIII/EqnsOfLines.aspx\n\t\t\t\t\tfloat t=(-cameraNear-viewPosition.z)/viewReflectDir.z;\n\t\t\t\t\td1viewPosition=viewPosition+viewReflectDir*t;\n\t\t\t\t}\n\t\t\t#endif\n\t\t\td1=viewPositionToXY(d1viewPosition);\n\n\t\t\tfloat totalLen=length(d1-d0);\n\t\t\tfloat xLen=d1.x-d0.x;\n\t\t\tfloat yLen=d1.y-d0.y;\n\t\t\tfloat totalStep=max(abs(xLen),abs(yLen));\n\t\t\tfloat xSpan=xLen/totalStep;\n\t\t\tfloat ySpan=yLen/totalStep;\n\t\t\tfor(float i=0.;i<float(MAX_STEP);i++){\n\t\t\t\tif(i>=totalStep) break;\n\t\t\t\tvec2 xy=vec2(d0.x+i*xSpan,d0.y+i*ySpan);\n\t\t\t\tif(xy.x<0.||xy.x>resolution.x||xy.y<0.||xy.y>resolution.y) break;\n\t\t\t\tfloat s=length(xy-d0)/totalLen;\n\t\t\t\tvec2 uv=xy/resolution;\n\n\t\t\t\tfloat d = getDepth(uv);\n\t\t\t\tfloat vZ = getViewZ( d );\n\t\t\t\tif(-vZ>=cameraFar) continue;\n\t\t\t\tfloat cW = cameraProjectionMatrix[2][3] * vZ+cameraProjectionMatrix[3][3];\n\t\t\t\tvec3 vP=getViewPosition( uv, d, cW );\n\n\t\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\t\t// https://comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf\n\t\t\t\t\tfloat recipVPZ=1./viewPosition.z;\n\t\t\t\t\tfloat viewReflectRayZ=1./(recipVPZ+s*(1./d1viewPosition.z-recipVPZ));\n\t\t\t\t#else\n\t\t\t\t\tfloat viewReflectRayZ=viewPosition.z+s*(d1viewPosition.z-viewPosition.z);\n\t\t\t\t#endif\n\n\t\t\t\t// if(viewReflectRayZ>vZ) continue; // will cause "npm run make-screenshot webgl_postprocessing_ssr" high probability hang.\n\t\t\t\t// https://github.com/mrdoob/three.js/pull/21539#issuecomment-821061164\n\t\t\t\tif(viewReflectRayZ<=vZ){\n\n\t\t\t\t\tbool hit;\n\t\t\t\t\t#ifdef INFINITE_THICK\n\t\t\t\t\t\thit=true;\n\t\t\t\t\t#else\n\t\t\t\t\t\tfloat away=pointToLineDistance(vP,viewPosition,d1viewPosition);\n\n\t\t\t\t\t\tfloat minThickness;\n\t\t\t\t\t\tvec2 xyNeighbor=xy;\n\t\t\t\t\t\txyNeighbor.x+=1.;\n\t\t\t\t\t\tvec2 uvNeighbor=xyNeighbor/resolution;\n\t\t\t\t\t\tvec3 vPNeighbor=getViewPosition(uvNeighbor,d,cW);\n\t\t\t\t\t\tminThickness=vPNeighbor.x-vP.x;\n\t\t\t\t\t\tminThickness*=3.;\n\t\t\t\t\t\tfloat tk=max(minThickness,thickness);\n\n\t\t\t\t\t\thit=away<=tk;\n\t\t\t\t\t#endif\n\n\t\t\t\t\tif(hit){\n\t\t\t\t\t\tvec3 vN=getViewNormal( uv );\n\t\t\t\t\t\tif(dot(viewReflectDir,vN)>=0.) continue;\n\t\t\t\t\t\tfloat distance=pointPlaneDistance(vP,viewPosition,viewNormal);\n\t\t\t\t\t\tif(distance>maxDistance) break;\n\t\t\t\t\t\tfloat op=opacity;\n\t\t\t\t\t\t#ifdef DISTANCE_ATTENUATION\n\t\t\t\t\t\t\tfloat ratio=1.-(distance/maxDistance);\n\t\t\t\t\t\t\tfloat attenuation=ratio*ratio;\n\t\t\t\t\t\t\top=opacity*attenuation;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#ifdef FRESNEL\n\t\t\t\t\t\t\tfloat fresnelCoe=(dot(viewIncidentDir,viewReflectDir)+1.)/2.;\n\t\t\t\t\t\t\top*=fresnelCoe;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\tvec4 reflectColor=texture2D(tDiffuse,uv);\n\t\t\t\t\t\tgl_FragColor.xyz=reflectColor.xyz;\n\t\t\t\t\t\top *= reflectivity;\n\t\t\t\t\t\tgl_FragColor.a=op;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t'},i={name:"SSRDepthShader",defines:{PERSPECTIVE_CAMERA:1},uniforms:{tDepth:{value:null},cameraNear:{value:null},cameraFar:{value:null}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t",fragmentShader:"\n\n\t\tuniform sampler2D tDepth;\n\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\n\t\tvarying vec2 vUv;\n\n\t\t#include <packing>\n\n\t\tfloat getLinearDepth( const in vec2 uv ) {\n\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\n\t\t\t\tfloat fragCoordZ = texture2D( tDepth, uv ).x;\n\t\t\t\tfloat viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );\n\t\t\t\treturn viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );\n\n\t\t\t#else\n\n\t\t\t\treturn texture2D( tDepth, uv ).x;\n\n\t\t\t#endif\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tfloat depth = getLinearDepth( vUv );\n\t\t\tfloat d = 1.0 - depth;\n\t\t\t// d=(d-.999)*1000.;\n\t\t\tgl_FragColor = vec4( vec3( d ), 1.0 );\n\n\t\t}\n\n\t"},a={name:"SSRBlurShader",uniforms:{tDiffuse:{value:null},resolution:{value:new e},opacity:{value:.5}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t",fragmentShader:"\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform vec2 resolution;\n\t\tvarying vec2 vUv;\n\t\tvoid main() {\n\t\t\t//reverse engineering from PhotoShop blur filter, then change coefficient\n\n\t\t\tvec2 texelSize = ( 1.0 / resolution );\n\n\t\t\tvec4 c=texture2D(tDiffuse,vUv);\n\n\t\t\tvec2 offset;\n\n\t\t\toffset=(vec2(-1,0))*texelSize;\n\t\t\tvec4 cl=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(1,0))*texelSize;\n\t\t\tvec4 cr=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(0,-1))*texelSize;\n\t\t\tvec4 cb=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(0,1))*texelSize;\n\t\t\tvec4 ct=texture2D(tDiffuse,vUv+offset);\n\n\t\t\t// float coeCenter=.5;\n\t\t\t// float coeSide=.125;\n\t\t\tfloat coeCenter=.2;\n\t\t\tfloat coeSide=.2;\n\t\t\tfloat a=c.a*coeCenter+cl.a*coeSide+cr.a*coeSide+cb.a*coeSide+ct.a*coeSide;\n\t\t\tvec3 rgb=(c.rgb*c.a*coeCenter+cl.rgb*cl.a*coeSide+cr.rgb*cr.a*coeSide+cb.rgb*cb.a*coeSide+ct.rgb*ct.a*coeSide)/a;\n\t\t\tgl_FragColor=vec4(rgb,a);\n\n\t\t}\n\t"};export{n as SSRShader,i as SSRDepthShader,a as SSRBlurShader};/*
2
2
  * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -62,6 +62,7 @@ export declare class RenderingView {
62
62
  private onVisiblityChane;
63
63
  private isDepthTextureExtensionSupported;
64
64
  private outlineEffect;
65
+ private gRenderTarget;
65
66
  constructor(container: HTMLElement, options?: RenderingViewOptions);
66
67
  private fixStatsStyle;
67
68
  setEnableOutlines(enabled: boolean): void;
@@ -82,6 +83,8 @@ export declare class RenderingView {
82
83
  get showStats(): boolean;
83
84
  private applyEnvMap;
84
85
  private setupCsm;
86
+ private gbufferMaterialCache;
87
+ private createGBufferMaterial;
85
88
  loop(onFrame: (deltaTime: number) => any, showStats?: boolean): void;
86
89
  private pmremGenerator?;
87
90
  private pmremGeneratorResults;
@@ -106,6 +109,7 @@ export declare class RenderingView {
106
109
  private darkenNonBloomed;
107
110
  private restoreMaterial;
108
111
  private initDepthUniform;
112
+ private initNormalUniform;
109
113
  private initResolutionUniform;
110
114
  }
111
115
  export declare function setRenderingPaused(value: boolean): void;
@@ -1 +1 @@
1
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package/dist/rendering.js CHANGED
@@ -1,4 +1,4 @@
1
- var e;import{__decorate as t,__metadata as s}from"tslib";import*as i from"three";import{Color as r,Material as n,Matrix4 as a,Mesh as o,PerspectiveCamera as l,ShaderChunk as h,ShaderMaterial as d}from"three";import{EffectComposer as c,FXAAShader as u,GammaCorrectionShader as p,LUTPass as m,RenderPass as g,ShaderPass as f,UnrealBloomPass as v,VRButton as x}from"three-stdlib";import{CSMShader as b,CSMUtil as P}from"./csm.js";import{NodeShaderMaterial as T}from"three-shader-graph";import{Reflector as y}from"three-stdlib";import{BokehPass as w,OutputPass as M}from"three/examples/jsm/Addons.js";import{CSM as R}from"three/examples/jsm/csm/CSM.js";import S from"three/examples/jsm/libs/stats.module.js";import{GTAOPass as C}from"three/examples/jsm/postprocessing/GTAOPass.js";import{Service as F}from"typedi";import{depthUniformName as D,farUniformName as A,nearUniformName as E,resolutionUniformName as I,supportsDepthTextureExtension as W}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as U}from"./shader-nodes/time.js";import{sceneMapUniformName as B}from"./shader-nodes/scene-sample.js";import{DepthPass as j}from"./utils/three/depth-pass.js";import{GPUStatsPanel as H}from"./utils/three/gpu-stats-panel.js";import{OutlinePass as V}from"./utils/three/outline-pass.js";import{findFirstVisibleObject as O}from"./utils/three/traverse.js";import{clamp as k}from"./utils/math.js";import{ColorPass as L}from"./rendering/color-pass.js";import{SSRPass as G}from"./rendering/ssr/SSRPass.js";import{SSRShader as z}from"./rendering/ssr/SSRShader.js";import{VolumetricFogPass as _}from"./rendering/fog/volumetric-fog-pass.js";import{OutlineEffect as N}from"./rendering/outline-effect.js";P.patchSetupMaterial();const q=document.createElement("div");q.style.position="absolute",q.style.left="50%",q.style.top="50%",q.style.color="black",q.style.zIndex="999";(new i.Layers).set(9);const X=new i.MeshBasicMaterial({color:"black"}),Y=new i.MeshDepthMaterial;Y.depthPacking=i.RGBADepthPacking,Y.blending=i.NoBlending,Y.side=i.DoubleSide;const Q=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let K=e=class{setPaused(e){this.paused=e}resizeRender(){this.previousClientWith===this.container.clientWidth&&this.previousClientHeight===this.container.clientHeight||0!==this.container.clientWidth&&0!==this.container.clientHeight&&(this.previousClientWith=this.container.clientWidth,this.previousClientHeight=this.container.clientHeight,this.camera instanceof l&&(this.camera.aspect=this.container.clientWidth/this.container.clientHeight,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(this.container.clientWidth,this.container.clientHeight),this.composer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.bloomComposer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.dofPass.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.aoMaskDepthRenderTarget.dispose(),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.aoPass.blendMaterial.uniforms.tDepth.value=this.aoMaskDepthRenderTarget.depthTexture,this.depthRenderTarget.dispose(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container,this.resolutionScale),this.sceneColorRenderTarget.dispose(),this.sceneColorRenderTarget=e.createSceneColorRenderTarget(this.renderer,this.container))}addPostProcessVolume(e){if(0===this.postProcessVolumes.length)this.postProcessVolumes.push(e);else{let t=!1;for(let s=0;s<this.postProcessVolumes.length;s++)if(e.priority<this.postProcessVolumes[s].priority){this.postProcessVolumes.splice(s,0,e),t=!0;break}t||this.postProcessVolumes.push(e)}}removePostProcessVolume(e){const t=this.postProcessVolumes.indexOf(e);t>-1&&this.postProcessVolumes.splice(t,1)}constructor(t,s={}){this.container=t,this.options=s,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.postProcessVolumes=[],this.postProcessSettings={},this.resolutionScale=1,this.maxPixelRatio=Q?1:window.devicePixelRatio,this.onResize=()=>{if(this.resizeRender(),!this.paused)try{this.render()}catch(e){}},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!1,this.onLoopCallbacks=[],this.stats=new S,this._showStats=!0,this.pmremGeneratorResults=new WeakMap,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new r,this.hadBloom=!1,this.bloomStoredMaterials={},this.bloomHidden=[],null!=s.maxPixelRatio&&(this.maxPixelRatio=s.maxPixelRatio),window.renderer=this.renderer=new i.WebGLRenderer({antialias:!1,powerPreference:"high-performance"}),this.scene=new i.Scene,this.scene.matrixWorldAutoUpdate=!0,this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(x.createButton(this.renderer));const n=new N(this.renderer,{defaultThickness:.005,defaultColor:[0,0,0],defaultAlpha:1,defaultKeepAlive:!0});this.outlineEffect=n,this.composer=new c(this.renderer);var a=(t.clientWidth||1)/(t.clientHeight||1);const o=new i.PerspectiveCamera(45,a,.5,800);o.layers.enable(19),this.setCamera(o),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=i.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=s.shadows?.autoUpdate??!1,this.renderer.outputColorSpace=i.SRGBColorSpace,this.renderer.toneMapping=i.NoToneMapping,this.renderer.toneMappingExposure=1,this.renderer.gammaFactor=1.4,P.renderingView=this,this.isDepthTextureExtensionSupported=W(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container,this.resolutionScale),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget=e.createSceneColorRenderTarget(this.renderer,this.container);const l=new i.Vector2(t.clientWidth,t.clientHeight),h=new g(this.scene,this.camera);this.composer.addPass(h);const d=new v(l,1.5,.4,.85);d.threshold=1,d.strength=.9,d.radius=.5,this.bloomPass=d;const b=new C(this.scene,this.camera,t.clientWidth,t.clientWidth);b.blendMaterial.uniforms.tDepth={value:this.aoMaskDepthRenderTarget.depthTexture},b.blendMaterial.uniforms.tAODepth={value:b.depthTexture},b.blendMaterial.fragmentShader="\n uniform float intensity;\n uniform sampler2D tDiffuse;\n uniform sampler2D tDepth;\n uniform sampler2D tAODepth;\n varying vec2 vUv;\n\n void main() {\n vec4 texel = texture2D( tDiffuse, vUv );\n float d = textureLod(tDepth, vUv.xy, 0.0).x;\n float d2 = textureLod(tAODepth, vUv.xy, 0.0).x;\n\n float depth = 2.0 * 1.0 * 500.0 / (500.0 + 1.0 - (2.0 * d - 1.0) * (500.0 - 1.0));\n gl_FragColor = vec4(mix(vec3(1.), texel.rgb, d2 > d ? 0.0 : intensity), texel.a);\n }\n ",b.output=C.OUTPUT.Default,b.enabled=!1,this.aoPass=b,z.fragmentShader=z.fragmentShader.replace("if(metalness==0.) return;","if(metalness<0.1) return;");const T=new G({renderer:this.renderer,scene:this.scene,camera:this.camera,groundReflector:null,selects:[]});T.output=G.OUTPUT.Default,T.blur=!0,T.fresnel=!1,T.distanceAttenuation=!0,T.maxDistance=50,T.selective=!0,T.bouncing=!1,T.opacity=.4,T.enabled=!1!==this.options?.reflection?.enabled,this.ssrPass=T,this.composer.addPass(T),!1!==this.options.ao?.enabled&&this.composer.addPass(b),this.renderer.info.autoReset=!1;const y=new c(this.renderer);y.renderToScreen=!1,y.addPass(h),y.addPass(d),this.bloomComposer=y,Q||(y.renderTarget2.texture.type=i.HalfFloatType,this.composer.renderTarget1.texture.type=i.HalfFloatType);const R=new f(new i.ShaderMaterial({uniforms:{baseTexture:{value:null},bloomTexture:{value:y.renderTarget2.texture}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D baseTexture;\n uniform sampler2D bloomTexture;\n varying vec2 vUv;\n void main() {\n gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );\n }",defines:{}}),"baseTexture");R.needsSwap=!0,!1!==this.options.bloom?.enabled&&this.composer.addPass(R),this.volumetricFogPass=new _(l),this.composer.addPass(this.volumetricFogPass),this.volumetricFogPass.enabled=!0,this.dofPass=new w(this.scene,this.camera,{focus:1,aperture:.025,maxblur:.01}),this.dofPass.enabled=!1,this.composer.addPass(this.dofPass);const F=new L;this.composer.addPass(F),this.colorPass=F,F.vignetteEnabled=!1,this.outlinePass=new V(new i.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.outlinePass.enabled=!1,this.composer.addPass(this.outlinePass);const D=new f(u);D.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(D),this.fxaaPass=D,this.fxaaPass.enabled=!1,!0===s.enableOutlines&&this.setEnableOutlines(!0),new f(p).clear=!1,this.fixStatsStyle(),this.lutPass=new m({}),this.lutPass.enabled=!1,this.composer.addPass(this.lutPass);const A=new M;this.composer.addPass(A)}fixStatsStyle(){const e=this.stats.dom;e.style.position="absolute";const t=e.getElementsByTagName("canvas");for(let e=0;e<t.length;e++)t.item(e).style.display="inline-block"}setEnableOutlines(e){this.outlinePass.enabled=e,this.fxaaPass.enabled=e}setCamera(e){this.camera=e,this.composer.passes.forEach(t=>{t instanceof g?t.camera=e:t instanceof V?t.renderCamera=e:(t instanceof j||t instanceof C)&&(t.camera=e)}),this.ssrPass&&(this.ssrPass.camera=e),this.aoPass&&(this.aoPass.camera=e),null==this.csm?(this.csm=new R({maxFar:100,lightFar:250,lightMargin:20,cascades:Q?2:4,shadowMapSize:2048*(Q?.5:1),lightDirection:new i.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene,mode:"practical"}),this.csm.fade=!0,h.lights_fragment_begin=b.lights_fragment_begin):(this.csm.camera=this.camera,this.camera),this.csm.updateFrustums()}setSelectedObjects(e){if(null==this.outlinePass)return;const t=new Map;for(const s of e)t.set(s.uuid,s);for(const s of e)s.traverse(e=>{e.uuid!==s.uuid&&t.has(e.uuid)&&t.delete(e.uuid)});this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t,s){var r=!!e.extensions.get("WEBGL_depth_texture");const n=new i.WebGLRenderTarget(t.clientWidth*s,t.clientHeight*s);return n.texture.minFilter=i.NearestFilter,n.texture.magFilter=i.NearestFilter,n.texture.type=i.FloatType,n.texture.generateMipmaps=!1,n.stencilBuffer=!1,!0===r&&(n.depthTexture=new i.DepthTexture(128,128),n.depthTexture.type=i.UnsignedShortType,n.depthTexture.minFilter=i.NearestFilter,n.depthTexture.magFilter=i.NearestFilter),n}static createAOMaskDepthRenderTarget(e,t){const s=new i.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio(),{type:i.HalfFloatType});return s.texture.minFilter=i.NearestFilter,s.texture.magFilter=i.NearestFilter,s.texture.generateMipmaps=!1,s.stencilBuffer=!1,s.depthTexture=new i.DepthTexture(128,128),s.depthTexture.type=i.UnsignedInt248Type,s.depthTexture.minFilter=i.NearestFilter,s.depthTexture.magFilter=i.NearestFilter,s}static createSceneColorRenderTarget(e,t){const s=new i.WebGLRenderTarget(t.clientWidth*e.getPixelRatio()*.5,t.clientHeight*e.getPixelRatio()*.5,{format:i.RGBAFormat,colorSpace:i.SRGBColorSpace,stencilBuffer:!1});return s.texture.minFilter=i.LinearFilter,s.texture.magFilter=i.LinearFilter,s.texture.generateMipmaps=!1,s}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.depthRenderTarget.dispose(),this.aoMaskDepthRenderTarget.dispose(),this.sceneColorRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren(),this.volumetricFogPass.dispose(),P.clearSceneCache(this.scene)}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);t>=0&&this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}applyEnvMap(e){null!=this.scene.environment&&e instanceof T&&(null==e.uniforms.envMap&&(e.uniforms.envMap={value:this.scene.environment}),null==e.uniforms.envMapIntensity&&(e.uniforms.envMapIntensity={value:1}),e.uniforms.envMap.value=this.scene.environment,e.uniforms.envMapIntensity.value=this.scene.environmentIntensity,e.envMap=this.scene.environment)}setupCsm(e){if(e instanceof i.Mesh||e instanceof i.SkinnedMesh)if(e.material instanceof Array)for(const t of e.material)this.csm.setupMaterial(t);else this.csm.setupMaterial(e.material)}loop(e,t=!1){const s=this.stats,r=s.addPanel(new S.Panel("Calls","#83f","#002")),l=s.addPanel(new S.Panel("Triangles","#c32","#002"));let h;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&(h=new H(this.renderer.getContext()),s.addPanel(h)),this.showStats=t;let d=10,c=1e3;const u=()=>{const e=this.renderer.info.render.calls;e>d&&(d=e,setTimeout(()=>d=10,5e3)),r.update(e,d);const t=this.renderer.info.render.triangles;t>c&&(c=t,setTimeout(()=>c=1e3,5e3)),l.update(t,c)};performance.now();i.Ray.prototype.intersectTriangle;const p=[],m=[],g=[];let f=0;const v=new a,x=new a;let b=this.paused;const P=t=>{const r=this.renderer.getContext();if(this.paused&&this.running&&r.drawingBufferHeight>1)return setTimeout(()=>P(t),500),void(b=!0);this.renderer.clear(),this.applyPostProcessSettings(),this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,s.begin();let a=(t*=.001)-f;if(f=t,b&&(a=.016,b=!1),v.copy(this.camera.matrixWorld),a>1){let t=a;for(;t>.05;)e(Z),t-=Z;e(t)}else e(a);this.onLoopCallbacks.forEach(e=>e(a)),this.camera?.updateMatrixWorld(),x.copy(this.camera.matrixWorld),x.equals(v)||(this.renderer.shadowMap.needsUpdate=!0),this.resizeRender(),this.csm.update(),p.length=0,m.length=0,g.length=0;const l=ee;if(se.multiplyMatrices(this.camera.projectionMatrix,this.camera.matrixWorldInverse),l.setFromProjectionMatrix(se),this.scene.traverseVisible(e=>{if(this.setupCsm(e),null!=this.scene.environment&&(e instanceof o||e instanceof i.Sprite)&&function(e,t){if(Array.isArray(e.material))for(const s of e.material)t(s);else null!=e.material&&t(e.material)}(e,e=>this.applyEnvMap(e)),this.outlineEffect.apply(e),(e instanceof o||e instanceof i.Sprite)&&this.initResolutionUniform(e.material),(e instanceof o||e instanceof i.Sprite)&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[D])&&isObjectInFrustum(e,l)?(e.visible=!1,p.push(e),this.initDepthUniform(e.material),e.renderOrder=100):e instanceof y&&(e.visible=!1,m.push(e)),(e instanceof o||e instanceof i.Sprite)&&e.material?.uniforms&&null!=e.material?.uniforms[B]&&isObjectInFrustum(e,l)?(e.visible=!1,g.push(e),e.material.uniforms[B].value=this.sceneColorRenderTarget.texture):(e instanceof o||e instanceof i.Sprite)&&function(e){if(e.material instanceof n)return e.material.transparent||e.material.alphaTest>0;if(Array.isArray(e.material))for(const t of e.material)if(t.transparent||t.alphaTest>0)return!0}(e)&&(e.visible=!1,e.layers.enable(5),m.push(e)),e instanceof o&&e.material?.uniforms&&null!=e.material?.uniforms[U])e.material.uniforms[U].value=t;else if(e instanceof o&&Array.isArray(e.material))for(const s of e.material)s.uniforms&&null!=s.uniforms[U]&&(s.uniforms[U].value=t)}),p.length>0){if(this.scene.overrideMaterial=Y,this.renderer.setRenderTarget(this.depthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear();const e=this.scene.matrixWorldAutoUpdate;this.scene.matrixWorldAutoUpdate=!1,this.renderer.render(this.scene,this.camera),this.scene.matrixWorldAutoUpdate=e}catch(e){console.warn(e)}this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}if(g.length>0){if(this.renderer.setRenderTarget(this.sceneColorRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(!0,!0,!1);try{this.renderer.render(this.scene,this.camera)}catch(e){}}catch(e){console.warn("Error rendering scene color:",e)}this.renderer.setRenderTarget(null)}if(p.forEach(e=>e.visible=!0),m.forEach(e=>e.visible=!0),g.forEach(e=>e.visible=!0),this.aoPass.enabled){if(this.scene.overrideMaterial=Y,this.camera.layers.set(5),this.renderer.setRenderTarget(this.aoMaskDepthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.camera.layers.enableAll(),this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}this.ssrPass&&(this.ssrPass.elapsedTime=t),this.volumetricFogPass&&this.volumetricFogPass.update(this.camera,this.ssrPass.beautyRenderTarget,this.csm,this.scene);try{!this.paused&&this.running&&(this.showStats&&h?.startQuery(),this.render(a),this.showStats&&h?.endQuery(),this.showStats&&u(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}s.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout(()=>{requestAnimationFrame(P)},1e3/this.fpsCap):requestAnimationFrame(P))};!0===this.options.enableXR?this.renderer.setAnimationLoop(P):requestAnimationFrame(P)}getEnvTexture(e){null==this.pmremGenerator&&(this.pmremGenerator=new i.PMREMGenerator(this.renderer),this.pmremGenerator.compileEquirectangularShader());let t=this.pmremGeneratorResults.get(e);return null==t&&(t=this.pmremGenerator.fromEquirectangular(e).texture,this.pmremGeneratorResults.set(e,t)),t}applyPostProcessSettings(){if(0==this.postProcessVolumes.length)return;var e;(e=this.postProcessSettings).tonemapMapping=void 0,e.tonemapExposure=1,e.envIntensity=1,e.envTexture=void 0,e.vignetteIntensity=0,e.colorTint=new i.Color("white"),e.colorTintIntensity=0,e.depthFocus=void 0,e.depthAperture=void 0,e.depthMaxBlur=void 0,e.temperature=6500,e.temperatureTint=0,e.lut=void 0,e.lutIntensity=0;const t=this.postProcessSettings;let s,r=!1,n=!1,a=!1;if(null==this.camera)return;const o=this.camera.getWorldPosition(ie);let h=[];for(const e of this.postProcessVolumes){if(!$(e.object))continue;let l=e.blendWeight??1;const d=e.distanceToPoint(o);d>e.blendRadius||(e.blendRadius>0&&(l*=k(1-d/e.blendRadius,0,1)),l>1&&(l=1),l>0&&(h.push(e),void 0!==e.settings.tonemapMapping&&(t.tonemapMapping=e.settings.tonemapMapping),void 0!==e.settings.tonemapExposure&&(t.tonemapExposure=i.MathUtils.lerp(t.tonemapExposure,e.settings.tonemapExposure,l)),void 0!==e.settings.envTexture&&(t.envTexture=e.settings.envTexture),void 0!==e.settings.envIntensity&&(t.envIntensity=i.MathUtils.lerp(t.envIntensity,e.settings.envIntensity,l)),void 0!==e.settings.vignetteIntensity&&(t.vignetteIntensity=i.MathUtils.lerp(t.vignetteIntensity,e.settings.vignetteIntensity,l),n=!0),void 0!==e.settings.colorTint&&void 0!==e.settings.colorTintIntensity&&e.settings.colorTintIntensity>0&&(t.colorTint=t.colorTint.lerp(e.settings.colorTint,l)),void 0!==e.settings.colorTintIntensity&&(t.colorTintIntensity=i.MathUtils.lerp(t.colorTintIntensity,e.settings.colorTintIntensity,l)),void 0!==e.settings.depthFocus&&(r=!0,t.depthFocus=void 0!==t.depthFocus?i.MathUtils.lerp(t.depthFocus,e.settings.depthFocus,l):e.settings.depthFocus),void 0!==e.settings.depthAperture&&(r=!0,t.depthAperture=void 0!==t.depthAperture?i.MathUtils.lerp(t.depthAperture,e.settings.depthAperture,l):e.settings.depthAperture),void 0!==e.settings.depthMaxBlur&&(r=!0,t.depthMaxBlur=void 0!==t.depthMaxBlur?i.MathUtils.lerp(t.depthMaxBlur,e.settings.depthMaxBlur,l):e.settings.depthMaxBlur),void 0!==e.settings.temperature&&(t.temperature=i.MathUtils.lerp(t.temperature,e.settings.temperature,l)),void 0!==e.settings.temperatureTint&&(t.temperatureTint=i.MathUtils.lerp(t.temperatureTint,e.settings.temperatureTint,l)),void 0!==e.settings.lut&&(s=e.settings.lut,a=!0),void 0!==e.settings.lutIntensity&&(t.lutIntensity=i.MathUtils.lerp(t.lutIntensity,e.settings.lutIntensity,l),a=!0)))}this.renderer.toneMapping=t.tonemapMapping??i.NoToneMapping,this.renderer.toneMappingExposure=t.tonemapExposure,null!=t.envTexture&&(this.scene.environment=this.getEnvTexture(t.envTexture)),this.scene.environmentIntensity=t.envIntensity,this.colorPass.vignetteIntensity=t.vignetteIntensity,this.colorPass.vignetteEnabled=n,this.colorPass.colorTint=t.colorTint,this.colorPass.colorTintIntensity=t.colorTintIntensity,r&&this.camera instanceof l?(this.dofPass.enabled=!0,void 0!==t.depthFocus&&(this.dofPass.uniforms.focus.value=t.depthFocus),void 0!==t.depthAperture&&(this.dofPass.uniforms.aperture.value=t.depthAperture),void 0!==t.depthMaxBlur&&(this.dofPass.uniforms.maxblur.value=t.depthMaxBlur)):this.dofPass.enabled=!1,this.colorPass.temperature=t.temperature,this.colorPass.temperatureTint=t.temperatureTint,this.lutPass.enabled=a,a&&(null!=s&&(s.flipY=!0,s.generateMipmaps=!1),this.lutPass.lut=s,this.lutPass.intensity=t.lutIntensity)}renderOverlay(){const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.container.clientWidth/2,s=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let i=0;i<e.length;i++)this.renderer.clearDepth(),this.renderer.setViewport(t-s/2+this.insetWidth*i+this.insetMargin*i,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[i])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){if(0===this.composer.renderTarget1.width||0===this.composer.renderTarget1.height)return;if(0===this.composer.renderTarget2.width||0===this.composer.renderTarget2.height)return;let t=!1;if(this.ssrPass.enabled&&!1!==this.options?.reflection?.enabled){const e=this.ssrPass.selects??[];e.length=0,this.scene.traverseVisible(t=>{t instanceof o&&!0===t.material.userData?.reflective&&e.push(t)}),this.ssrPass.selects=e,0==e.length&&!1===this.volumetricFogPass.enabled&&(this.ssrPass.enabled=!1),t=!0}else!1===this.volumetricFogPass.enabled&&(this.ssrPass.enabled=!1,t=!0);if(!1!==this.options.bloom?.enabled){const e=this.hasBloom();if(e||this.hadBloom){const e=this.scene.fog;this.scene.fog=null;const t=this.renderer.getClearColor(this.prevClearColor);this.renderer.setClearColor(0),this.scene.traverseVisible(e=>this.darkenNonBloomed(e));try{this.bloomComposer.render()}catch(e){J||(console.error(e),J=!0)}this.scene.traverseVisible(e=>this.restoreMaterial(e)),this.bloomHidden.forEach(e=>e.visible=!0),this.bloomHidden.length=0,this.renderer.setClearColor(t),this.scene.fog=e}this.hadBloom=e}this.composer.render(e),t&&(this.ssrPass.enabled=!0)}hasBloom(){return null!=O(this.scene,e=>e instanceof o&&!0===e.material?.userData?.hasBloom)}darkenNonBloomed(e){if((e instanceof o||e instanceof i.Sprite||e instanceof i.Line)&&e.visible&&(null==e.material.userData||!0!==e.material.userData.hasBloom)){if(e.material?.id===X.id)return;this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=X:(e.visible=!1,this.bloomHidden.push(e))}else"TransformControlsPlane"!==e.type&&"TransformControlsGizmo"!==e.type||(e.visible=!1,this.bloomHidden.push(e))}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof d&&(e.uniforms[D].value=this.isDepthTextureExtensionSupported?this.depthRenderTarget.depthTexture:this.depthRenderTarget.texture,this.camera instanceof l&&(null!=e.uniforms[E]&&(e.uniforms[E].value=this.camera.near),null!=e.uniforms[A]&&(e.uniforms[A].value=this.camera.far)))}initResolutionUniform(e){e instanceof d&&null!=e.uniforms[I]&&e.uniforms[I].value.set(this.container.clientWidth*this.renderer.getPixelRatio(),this.container.clientHeight*this.renderer.getPixelRatio())}};K=e=t([F(),s("design:paramtypes",[HTMLElement,Object])],K);export{K as RenderingView};let J=!1;export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const Z=.05;function $(e){let t=e;for(;t;){if(!1===t.visible)return!1;t=t.parent}return!0}C.prototype.overrideVisibility=function(){const e=this.scene,t=this._visibilityCache;e.traverse(function(e){if(t.set(e,e.visible),(e.isPoints||e.isLine||e.isTransformControls)&&(e.visible=!1),null!=e.material){let t=!1;if(Array.isArray(e.material)){for(const s of e.material)if(null!=s.alphaTest&&s.alphaTest>0){t=!0;break}}else null!=e.material.alphaTest&&e.material.alphaTest>0&&(t=!0);t&&(e.visible=!1)}})};const ee=new i.Frustum,te=new i.Box3,se=new i.Matrix4;export function isObjectInFrustum(e,t){const s=te.setFromObject(e);return t.intersectsBox(s)}const ie=new i.Vector3;/*
1
+ var e;import{__decorate as t,__metadata as s}from"tslib";import*as i from"three";import{Color as r,Material as n,Matrix4 as a,Mesh as o,PerspectiveCamera as l,ShaderChunk as h,ShaderMaterial as c,WebGLRenderTarget as d}from"three";import{CopyShader as u,EffectComposer as m,FXAAShader as p,GammaCorrectionShader as g,LUTPass as f,RenderPass as v,ShaderPass as P,VRButton as T}from"three-stdlib";import{CSMShader as M,CSMUtil as b}from"./csm.js";import{bool as x,colorToNormal as y,float as w,NodeShaderMaterial as R,normalize as S,rgb as C,textureSampler2d as F,varyingAttributes as E,varyingTransformed as I,vec4 as A,BooleanExpression as B,select as W,ifDefApply as U}from"three-shader-graph";import{Reflector as D}from"three-stdlib";import{BokehPass as j,OutputPass as H}from"three/examples/jsm/Addons.js";import{CSM as L}from"three/examples/jsm/csm/CSM.js";import O from"three/examples/jsm/libs/stats.module.js";import{GTAOPass as V}from"three/examples/jsm/postprocessing/GTAOPass.js";import{Service as G}from"typedi";import{depthUniformName as k,farUniformName as N,nearUniformName as z,resolutionUniformName as _,sceneNormalUniformName as q,supportsDepthTextureExtension as X}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as Y}from"./shader-nodes/time.js";import{sceneMapUniformName as Q}from"./shader-nodes/scene-sample.js";import{DepthPass as K}from"./utils/three/depth-pass.js";import{GPUStatsPanel as J}from"./utils/three/gpu-stats-panel.js";import{OutlinePass as Z}from"./utils/three/outline-pass.js";import{findFirstVisibleObject as $,traverseVisibleStop as ee}from"./utils/three/traverse.js";import{clamp as te}from"./utils/math.js";import{ColorPass as se}from"./rendering/color-pass.js";import{SSRPass as ie}from"./rendering/ssr/SSRPass.js";import{SSRShader as re}from"./rendering/ssr/SSRShader.js";import{VolumetricFogPass as ne}from"./rendering/fog/volumetric-fog-pass.js";import{OutlineEffect as ae}from"./rendering/outline-effect.js";import{UnrealBloomPass as oe}from"./rendering/bloom/UnrealBloomPass.js";b.patchSetupMaterial();const le=document.createElement("div");le.style.position="absolute",le.style.left="50%",le.style.top="50%",le.style.color="black",le.style.zIndex="999";(new i.Layers).set(9);const he=new i.MeshBasicMaterial({color:"black"}),ce=new i.MeshDepthMaterial;ce.depthPacking=i.RGBADepthPacking,ce.blending=i.NoBlending,ce.side=i.DoubleSide;const de=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let ue=e=class{setPaused(e){this.paused=e}resizeRender(){this.previousClientWith===this.container.clientWidth&&this.previousClientHeight===this.container.clientHeight||0!==this.container.clientWidth&&0!==this.container.clientHeight&&(this.previousClientWith=this.container.clientWidth,this.previousClientHeight=this.container.clientHeight,this.camera instanceof l&&(this.camera.aspect=this.container.clientWidth/this.container.clientHeight,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(this.container.clientWidth,this.container.clientHeight),this.composer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.dofPass.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.aoPass.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[0]),this.sceneColorRenderTarget.dispose(),this.sceneColorRenderTarget=e.createSceneColorRenderTarget(this.renderer,this.container))}addPostProcessVolume(e){if(0===this.postProcessVolumes.length)this.postProcessVolumes.push(e);else{let t=!1;for(let s=0;s<this.postProcessVolumes.length;s++)if(e.priority<this.postProcessVolumes[s].priority){this.postProcessVolumes.splice(s,0,e),t=!0;break}t||this.postProcessVolumes.push(e)}}removePostProcessVolume(e){const t=this.postProcessVolumes.indexOf(e);t>-1&&this.postProcessVolumes.splice(t,1)}constructor(t,s={}){this.container=t,this.options=s,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.postProcessVolumes=[],this.postProcessSettings={},this.resolutionScale=1,this.maxPixelRatio=de?1:window.devicePixelRatio,this.onResize=()=>{if(this.resizeRender(),!this.paused)try{this.render()}catch(e){}},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!0,this.onLoopCallbacks=[],this.stats=new O,this._showStats=!0,this.gbufferMaterialCache=new Map,this.pmremGeneratorResults=new WeakMap,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new r,this.hadBloom=!1,this.bloomStoredMaterials={},this.bloomHidden=[],null!=s.maxPixelRatio&&(this.maxPixelRatio=s.maxPixelRatio),window.renderer=this.renderer=new i.WebGLRenderer({antialias:!1,powerPreference:"high-performance"});new i.MeshStandardMaterial({color:"#ccc"});this.scene=new i.Scene,this.scene.matrixWorldAutoUpdate=!0,this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(T.createButton(this.renderer));const n=new ae(this.renderer,{defaultThickness:.005,defaultColor:[0,0,0],defaultAlpha:1,defaultKeepAlive:!0});this.outlineEffect=n,this.gRenderTarget=new d(t.clientWidth,t.clientHeight,{count:2,minFilter:i.NearestFilter,magFilter:i.NearestFilter,type:i.HalfFloatType,format:i.RGBAFormat}),this.gRenderTarget.depthTexture=new i.DepthTexture(t.clientWidth,t.clientHeight),this.gRenderTarget.depthTexture.type=i.UnsignedShortType,this.gRenderTarget.depthTexture.minFilter=i.NearestFilter,this.gRenderTarget.depthTexture.magFilter=i.NearestFilter,this.gRenderTarget.texture.generateMipmaps=!1,this.gRenderTarget.stencilBuffer=!1,this.composer=new m(this.renderer);var a=(t.clientWidth||1)/(t.clientHeight||1);const o=new i.PerspectiveCamera(45,a,.5,800);o.layers.enable(19),this.setCamera(o),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=i.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=s.shadows?.autoUpdate??!1,this.renderer.outputColorSpace=i.SRGBColorSpace,this.renderer.toneMapping=i.NoToneMapping,this.renderer.toneMappingExposure=1,this.renderer.gammaFactor=1.4,b.renderingView=this,this.isDepthTextureExtensionSupported=X(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget=e.createSceneColorRenderTarget(this.renderer,this.container);const l=new i.Vector2(t.clientWidth,t.clientHeight),h=new v(this.scene,this.camera);this.composer.addPass(h);const c=new oe(l,1.5,.4,.85);c.threshold=1,c.strength=.9,c.radius=.5,this.bloomPass=c;const M=new V(this.scene,this.camera,t.clientWidth,t.clientWidth,{});M.normalRenderTarget?.dispose(),M.setGBuffer(this.gRenderTarget.depthTexture,this.gRenderTarget.textures[0]),M.output=V.OUTPUT.Default,M.enabled=!1,this.aoPass=M,re.fragmentShader=re.fragmentShader.replace("if(metalness==0.) return;","if(metalness<0.1) return;");const x=new ie({renderer:this.renderer,scene:this.scene,camera:this.camera,groundReflector:null,selects:[],normalTexture:this.gRenderTarget.textures[0],depthTexture:this.gRenderTarget.depthTexture});x.output=ie.OUTPUT.Default,x.blur=!0,x.fresnel=!1,x.distanceAttenuation=!0,x.maxDistance=50,x.selective=!0,x.bouncing=!1,x.opacity=.4,x.enabled=!1!==this.options?.reflection?.enabled,this.ssrPass=x,this.composer.addPass(x),!1!==this.options.ao?.enabled&&this.composer.addPass(M),this.composer.addPass(c),c.emissiveTexture=this.gRenderTarget.textures[1],this.renderer.info.autoReset=!1,this.options.bloom,this.volumetricFogPass=new ne(l),this.composer.addPass(this.volumetricFogPass),this.volumetricFogPass.enabled=!0,this.dofPass=new j(this.scene,this.camera,{focus:1,aperture:.025,maxblur:.01}),this.dofPass.enabled=!1,this.composer.addPass(this.dofPass);const y=new se;this.composer.addPass(y),this.colorPass=y,y.vignetteEnabled=!1,this.outlinePass=new Z(new i.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.outlinePass.enabled=!1,this.composer.addPass(this.outlinePass);const w=new P(p);w.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(w),this.fxaaPass=w,this.fxaaPass.enabled=!1,!0===s.enableOutlines&&this.setEnableOutlines(!0),new P(g).clear=!1,this.fixStatsStyle(),this.lutPass=new f({}),this.lutPass.enabled=!1,this.composer.addPass(this.lutPass);const R=new P(u,"prevtexture");R.enabled=!0,R.needsSwap=!1,R.material.uniforms.tDiffuse.value=this.gRenderTarget.textures[1],R.renderToScreen=!0;const S=new H;this.composer.addPass(S)}fixStatsStyle(){const e=this.stats.dom;e.style.position="absolute";const t=e.getElementsByTagName("canvas");for(let e=0;e<t.length;e++)t.item(e).style.display="inline-block"}setEnableOutlines(e){this.outlinePass.enabled=e,this.fxaaPass.enabled=e}setCamera(e){this.camera=e,this.composer.passes.forEach(t=>{t instanceof v?t.camera=e:t instanceof Z?t.renderCamera=e:(t instanceof K||t instanceof V)&&(t.camera=e)}),this.ssrPass&&(this.ssrPass.camera=e),this.aoPass&&(this.aoPass.camera=e),null==this.csm?(this.csm=new L({maxFar:100,lightFar:250,lightMargin:20,cascades:de?2:4,shadowMapSize:2048*(de?.5:1),lightDirection:new i.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene,mode:"practical"}),this.csm&&Array.isArray(this.csm.lights),this.csm.fade=!0,h.lights_fragment_begin=M.lights_fragment_begin):(this.csm.camera=this.camera,this.camera),this.csm.updateFrustums()}setSelectedObjects(e){if(null==this.outlinePass)return;const t=new Map;for(const s of e)t.set(s.uuid,s);for(const s of e)s.traverse(e=>{e.uuid!==s.uuid&&t.has(e.uuid)&&t.delete(e.uuid)});this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t,s){const r=new i.WebGLRenderTarget(t.clientWidth*s,t.clientHeight*s);return r.texture.minFilter=i.NearestFilter,r.texture.magFilter=i.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,r.depthTexture=new i.DepthTexture(128,128),r.depthTexture.type=i.UnsignedShortType,r.depthTexture.minFilter=i.NearestFilter,r.depthTexture.magFilter=i.NearestFilter,r}static createAOMaskDepthRenderTarget(e,t){const s=new i.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio(),{type:i.HalfFloatType});return s.texture.minFilter=i.NearestFilter,s.texture.magFilter=i.NearestFilter,s.texture.generateMipmaps=!1,s.stencilBuffer=!1,s.depthTexture=new i.DepthTexture(128,128),s.depthTexture.type=i.UnsignedInt248Type,s.depthTexture.minFilter=i.NearestFilter,s.depthTexture.magFilter=i.NearestFilter,s}static createSceneColorRenderTarget(e,t){const s=new i.WebGLRenderTarget(t.clientWidth*e.getPixelRatio()*.5,t.clientHeight*e.getPixelRatio()*.5,{format:i.RGBAFormat,colorSpace:i.SRGBColorSpace,stencilBuffer:!1});return s.texture.minFilter=i.LinearFilter,s.texture.magFilter=i.LinearFilter,s.texture.generateMipmaps=!1,s}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.gRenderTarget.dispose(),this.aoMaskDepthRenderTarget.dispose(),this.sceneColorRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren(),this.volumetricFogPass.dispose(),b.clearSceneCache(this.scene)}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);t>=0&&this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}applyEnvMap(e){null!=this.scene.environment&&e instanceof R&&(null==e.envMap||e.userData.useSceneEnv)&&(e.userData.useSceneEnv=!0,null==e.uniforms.envMap&&(e.uniforms.envMap={value:this.scene.environment},e.uniformsNeedUpdate=!0),null==e.uniforms.envMapIntensity&&(e.uniforms.envMapIntensity={value:1*Math.PI},e.uniformsNeedUpdate=!0),e.uniforms.envMap.value=this.scene.environment,e.uniforms.envMapIntensity.value=this.scene.environmentIntensity*Math.PI,e.envMap=this.scene.environment)}setupCsm(e){if(e instanceof i.Mesh||e instanceof i.SkinnedMesh)if(e.material instanceof Array)for(const t of e.material)this.csm.setupMaterial(t);else this.csm.setupMaterial(e.material)}createGBufferMaterial(e){let t=this.gbufferMaterialCache.get(e);if(null==t){let r=I.normal;e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshPhongMaterial?null!=e.normalMap&&(r=y(F(e.normalMap).sample(E.uv),e.normalScale.x??1)):e instanceof R&&null!=e.outputNormal&&(r=e.outputNormal),!0!==e.userData.disableAO&&(r=U("DOUBLE_SIDED",r,e=>W(new B("gl_FrontFacing"),e,e.multiplyScalar(-1))));let n=e.userData?.reflective?w(0):w(1);e instanceof i.MeshStandardMaterial?n=null!=e.roughnessMap?F(e.roughnessMap).sample(E.uv).r.multiply(e.roughness??1):w(e.roughness??1):e instanceof R&&null!=e.outputRoughness&&(n=e.outputRoughness);const a=!0===e.userData.hasBloom;let o=C(0);a&&(e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshPhongMaterial?(o=null!=e.emissiveMap?F(e.emissiveMap).sample(E.uv).rgb.multiply(C(e.emissive??0)):C(e.emissive??0),o=o.multiplyScalar(e.emissiveIntensity)):e instanceof R&&(o=e.outputEmissive??e.outputColor.rgb.multiplyScalar(e.outputColor.a)));let l=w(1);e instanceof i.MeshStandardMaterial||e instanceof i.MeshLambertMaterial||e instanceof i.MeshBasicMaterial||e instanceof i.MeshToonMaterial||e instanceof i.MeshPhongMaterial?(null!=e.alphaMap&&(l=F(e.alphaMap).sample(E.uv).r),null!=e.map&&(l=l.multiply(F(e.map).sample(E.uv).a))):e instanceof R&&null!=e.opacity&&(l=e.outputOpacity.multiply(e.opacity??1));const h=e instanceof c&&null!=e.uniforms[k],d=e.transparent&&e.alphaTest<=0,u=e.alphaTest>0?l.lt(e.alphaTest):d?l.lt(.8):x(!1);let m;m=(s=r,S(s).multiplyScalar(.5).addScalar(.5)).rgba(n);let p=e instanceof R?e.outputPosition:void 0;t=new R({position:p,outputs:[m,o.rgba(e.alphaTest)],outputEncoding:!1,fog:!1,transparent:!1,lights:!1,discard:u}),t.toneMapped=!1,t.side=e.side,d&&a&&(t.transparent=!0,t.blending=i.AdditiveBlending),t.depthWrite=!0,t.depthTest=!0,t.visible=e.depthTest&&!h&&t.visible,e instanceof c&&Object.assign(t.uniforms,e.uniforms),this.gbufferMaterialCache.set(e,t)}var s;if(e instanceof c)for(const s in e.uniforms)null!=t.uniforms[s]&&(t.uniforms[s].value=e.uniforms[s].value);return t}loop(e,t=!1){const s=this.stats,r=s.addPanel(new O.Panel("Calls","#83f","#002")),n=s.addPanel(new O.Panel("Triangles","#c32","#002"));let l;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&(l=new J(this.renderer.getContext()),s.addPanel(l)),this.showStats=t;let h=10,d=1e3;const u=()=>{const e=this.renderer.info.render.calls;e>h&&(h=e,setTimeout(()=>h=10,5e3)),r.update(e,h);const t=this.renderer.info.render.triangles;t>d&&(d=t,setTimeout(()=>d=1e3,5e3)),n.update(t,d)};performance.now();i.Ray.prototype.intersectTriangle;const m=[],p=[],g=[];let f=0;const v=new a,P=new a;let T=0;let M=this.paused;const b=t=>{const r=this.renderer.getContext();if(this.paused&&this.running&&r.drawingBufferHeight>1)return setTimeout(()=>b(t),500),void(M=!0);this.renderer.clear(),this.applyPostProcessSettings(),this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,s.begin(),this.showStats&&l?.startQuery(),this.ssrPass.gpuPanel=l;let n=(t*=.001)-f;if(f=t,M&&(n=.016,M=!1),v.copy(this.camera.matrixWorld),n>1){let t=n;for(;t>.05;)e(me),t-=me;e(t)}else e(n);this.onLoopCallbacks.forEach(e=>e(n)),this.camera?.updateMatrixWorld(),P.copy(this.camera.matrixWorld),t-T>.08&&!P.equals(v)&&(this.renderer.shadowMap.needsUpdate=!0,T=t),this.resizeRender(),this.csm.update();let a=!1;m.length=0,p.length=0,g.length=0;const h=ge;ve.multiplyMatrices(this.camera.projectionMatrix,this.camera.matrixWorldInverse),h.setFromProjectionMatrix(ve),this.scene.traverseVisible(e=>{if(this.setupCsm(e),this.outlineEffect.apply(e),(e instanceof o||e instanceof i.Sprite)&&(this.initResolutionUniform(e.material),this.initNormalUniform(e.material),null!=this.scene.environment&&function(e,t){if(Array.isArray(e.material))for(const s of e.material)t(s);else null!=e.material&&t(e.material)}(e,e=>this.applyEnvMap(e)),!0===e.material?.userData?.hasBloom&&(a=!0)),(e instanceof o||e instanceof i.Sprite)&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[k])&&isObjectInFrustum(e,h)?this.initDepthUniform(e.material):e instanceof D&&(e.visible=!1,p.push(e)),(e instanceof o||e instanceof i.Sprite)&&e.material?.uniforms&&null!=e.material?.uniforms[Q]&&isObjectInFrustum(e,h)&&(e.visible=!1,g.push(e),e.material.uniforms[Q].value=this.sceneColorRenderTarget.texture),e instanceof o&&e.material?.uniforms&&null!=e.material?.uniforms[Y])e.material.uniforms[Y].value=t;else if(e instanceof o&&Array.isArray(e.material))for(const s of e.material)s.uniforms&&null!=s.uniforms[Y]&&(s.uniforms[Y].value=t)}),this.bloomPass.enabled=a;const d=new Map,x=new Map;ee(this.scene,e=>{if(e instanceof i.Sprite||e.isPoints||e.isLine||e.isTransformControls||e.isTransformControlsGizmo)return x.set(e,e.visible),e.visible=!1,!1;if(e instanceof o)if(d.set(e,e.material),Array.isArray(e.material)){e.material=e.material.slice();for(let s=0;s<e.material.length;s++)e.material[s]=this.createGBufferMaterial(e.material[s]),e.material[s]instanceof c&&null!=e.material[s].uniforms[Y]&&(e.material[s].uniforms[Y].value=t)}else e.material=this.createGBufferMaterial(e.material),e.material instanceof c&&null!=e.material.uniforms[Y]&&(e.material.uniforms[Y].value=t)});const y=this.renderer.shadowMap.autoUpdate;this.renderer.shadowMap.autoUpdate=!1,this.renderer.setRenderTarget(this.gRenderTarget),this.renderer.clear();try{this.renderer.render(this.scene,this.camera)}catch(e){console.warn("Render failed",e)}if(this.renderer.setRenderTarget(null),d.forEach((e,t)=>{t.material=e}),x.forEach((e,t)=>{t.visible=e}),this.renderer.shadowMap.autoUpdate=y,g.length>0){if(this.renderer.setRenderTarget(this.sceneColorRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(!0,!0,!1);try{this.renderer.render(this.scene,this.camera)}catch(e){}}catch(e){console.warn("Error rendering scene color:",e)}this.renderer.setRenderTarget(null)}m.forEach(e=>e.visible=!0),p.forEach(e=>e.visible=!0),g.forEach(e=>e.visible=!0),this.aoPass.enabled,this.ssrPass&&(this.ssrPass.elapsedTime=t),this.volumetricFogPass&&this.volumetricFogPass.update(this.camera,this.gRenderTarget,this.csm,this.scene);try{!this.paused&&this.running&&(this.render(n),this.showStats&&l?.endQuery(),this.showStats&&u(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}s.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout(()=>{requestAnimationFrame(b)},1e3/this.fpsCap):requestAnimationFrame(b))};!0===this.options.enableXR?this.renderer.setAnimationLoop(b):requestAnimationFrame(b)}getEnvTexture(e){null==this.pmremGenerator&&(this.pmremGenerator=new i.PMREMGenerator(this.renderer),this.pmremGenerator.compileEquirectangularShader());let t=this.pmremGeneratorResults.get(e);return null==t&&(t=this.pmremGenerator.fromEquirectangular(e).texture,this.pmremGeneratorResults.set(e,t)),t}applyPostProcessSettings(){if(0==this.postProcessVolumes.length)return this.lutPass.enabled=!1,void(this.colorPass.enabled=!1);var e;(e=this.postProcessSettings).tonemapMapping=void 0,e.tonemapExposure=1,e.envIntensity=1,e.envTexture=void 0,e.vignetteIntensity=0,e.colorTint=new i.Color("white"),e.colorTintIntensity=0,e.depthFocus=void 0,e.depthAperture=void 0,e.depthMaxBlur=void 0,e.temperature=6500,e.temperatureTint=0,e.lut=void 0,e.lutIntensity=0;const t=this.postProcessSettings;let s,r=!1,n=!1,a=!1,o=!1;if(null==this.camera)return;const h=this.camera.getWorldPosition(Pe);let c=[];for(const e of this.postProcessVolumes){if(!pe(e.object))continue;let l=e.blendWeight??1;const d=e.distanceToPoint(h);d>e.blendRadius||(e.blendRadius>0&&(l*=te(1-d/e.blendRadius,0,1)),l>1&&(l=1),l>0&&(c.push(e),void 0!==e.settings.tonemapMapping&&(t.tonemapMapping=e.settings.tonemapMapping),void 0!==e.settings.tonemapExposure&&(t.tonemapExposure=i.MathUtils.lerp(t.tonemapExposure,e.settings.tonemapExposure,l)),void 0!==e.settings.envTexture&&(t.envTexture=e.settings.envTexture),void 0!==e.settings.envIntensity&&(t.envIntensity=i.MathUtils.lerp(t.envIntensity,e.settings.envIntensity,l)),void 0!==e.settings.vignetteIntensity&&(t.vignetteIntensity=i.MathUtils.lerp(t.vignetteIntensity,e.settings.vignetteIntensity,l),n=!0),void 0!==e.settings.colorTint&&void 0!==e.settings.colorTintIntensity&&e.settings.colorTintIntensity>0&&(t.colorTint=t.colorTint.lerp(e.settings.colorTint,l),o=!0),void 0!==e.settings.colorTintIntensity&&(t.colorTintIntensity=i.MathUtils.lerp(t.colorTintIntensity,e.settings.colorTintIntensity,l)),void 0!==e.settings.depthFocus&&(r=!0,t.depthFocus=void 0!==t.depthFocus?i.MathUtils.lerp(t.depthFocus,e.settings.depthFocus,l):e.settings.depthFocus),void 0!==e.settings.depthAperture&&(r=!0,t.depthAperture=void 0!==t.depthAperture?i.MathUtils.lerp(t.depthAperture,e.settings.depthAperture,l):e.settings.depthAperture),void 0!==e.settings.depthMaxBlur&&(r=!0,t.depthMaxBlur=void 0!==t.depthMaxBlur?i.MathUtils.lerp(t.depthMaxBlur,e.settings.depthMaxBlur,l):e.settings.depthMaxBlur),void 0!==e.settings.temperature&&(t.temperature=i.MathUtils.lerp(t.temperature,e.settings.temperature,l)),void 0!==e.settings.temperatureTint&&(t.temperatureTint=i.MathUtils.lerp(t.temperatureTint,e.settings.temperatureTint,l)),void 0!==e.settings.lut&&(s=e.settings.lut,a=!0),void 0!==e.settings.lutIntensity&&(t.lutIntensity=i.MathUtils.lerp(t.lutIntensity,e.settings.lutIntensity,l),a=!0)))}this.renderer.toneMapping=t.tonemapMapping??i.NoToneMapping,this.renderer.toneMappingExposure=t.tonemapExposure,null!=t.envTexture&&(this.scene.environment=this.getEnvTexture(t.envTexture)),this.scene.environmentIntensity=t.envIntensity,this.colorPass.vignetteIntensity=t.vignetteIntensity,this.colorPass.vignetteEnabled=n,this.colorPass.colorTint=t.colorTint,this.colorPass.colorTintIntensity=t.colorTintIntensity,this.colorPass.enabled=n||o,r&&this.camera instanceof l?(this.dofPass.enabled=!0,void 0!==t.depthFocus&&(this.dofPass.uniforms.focus.value=t.depthFocus),void 0!==t.depthAperture&&(this.dofPass.uniforms.aperture.value=t.depthAperture),void 0!==t.depthMaxBlur&&(this.dofPass.uniforms.maxblur.value=t.depthMaxBlur)):this.dofPass.enabled=!1,this.colorPass.temperature=t.temperature,this.colorPass.temperatureTint=t.temperatureTint,this.lutPass.enabled=a,a&&(null!=s&&(s.flipY=!0,s.generateMipmaps=!1),this.lutPass.lut=s,this.lutPass.intensity=t.lutIntensity)}renderOverlay(){const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.container.clientWidth/2,s=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let i=0;i<e.length;i++)this.renderer.clearDepth(),this.renderer.setViewport(t-s/2+this.insetWidth*i+this.insetMargin*i,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[i])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){if(0===this.composer.renderTarget1.width||0===this.composer.renderTarget1.height)return;if(0===this.composer.renderTarget2.width||0===this.composer.renderTarget2.height)return;let t=!1;if(this.ssrPass.enabled&&!1!==this.options?.reflection?.enabled){const e=this.ssrPass.selects??[];e.length=0,this.scene.traverseVisible(t=>{t instanceof o&&!0===t.material.userData?.reflective&&isObjectInFrustum(t,ge)&&e.push(t)}),this.ssrPass.selects=e,0==e.length&&(this.ssrPass.enabled=!1),t=!0}this.options.bloom,this.scene.matrixWorldAutoUpdate=!1,this.scene.matrixAutoUpdate=!1,this.composer.render(e),this.scene.matrixWorldAutoUpdate=!0,this.scene.matrixAutoUpdate=!0,t&&(this.ssrPass.enabled=!0)}hasBloom(){return null!=$(this.scene,e=>e instanceof o&&!0===e.material?.userData?.hasBloom)}darkenNonBloomed(e){if((e instanceof o||e instanceof i.Sprite||e instanceof i.Line)&&e.visible&&(null==e.material.userData||!0!==e.material.userData.hasBloom)){if(e.material?.id===he.id)return;this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=he:(e.visible=!1,this.bloomHidden.push(e))}else"TransformControlsPlane"!==e.type&&"TransformControlsGizmo"!==e.type||(e.visible=!1,this.bloomHidden.push(e))}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof c&&(e.uniforms[k].value=this.gRenderTarget.depthTexture,this.camera instanceof l&&(null!=e.uniforms[z]&&(e.uniforms[z].value=this.camera.near),null!=e.uniforms[N]&&(e.uniforms[N].value=this.camera.far)))}initNormalUniform(e){e instanceof c&&null!=e.uniforms[q]&&(e.uniforms[q].value=this.gRenderTarget.textures[0])}initResolutionUniform(e){e instanceof c&&null!=e.uniforms[_]&&e.uniforms[_].value.set(this.container.clientWidth*this.renderer.getPixelRatio(),this.container.clientHeight*this.renderer.getPixelRatio())}};ue=e=t([G(),s("design:paramtypes",[HTMLElement,Object])],ue);export{ue as RenderingView};export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const me=.05;function pe(e){let t=e;for(;t;){if(!1===t.visible)return!1;t=t.parent}return!0}V.prototype.overrideVisibility=function(){const e=this.scene,t=this._visibilityCache;e.traverse(function(e){if(t.set(e,e.visible),(e.isPoints||e.isLine||e.isTransformControls||e.isSprite)&&(e.visible=!1),null!=e.material){let t=!1,s=!1;if(Array.isArray(e.material)){for(const s of e.material)if(null!=s.alphaTest&&s.alphaTest>0){t=!0;break}}else null!=e.material.alphaTest&&e.material.alphaTest>0?t=!0:!0===e.material.userData.isDecal&&(s=!0);s&&(e.visible=!1)}})};const ge=new i.Frustum,fe=new i.Box3,ve=new i.Matrix4;export function isObjectInFrustum(e,t){const s=fe.setFromObject(e);return t.intersectsBox(s)}const Pe=new i.Vector3;/*
2
2
  * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1 +1 @@
1
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1
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@@ -1,4 +1,4 @@
1
- import{AudioLoader as e,BufferGeometry as t,Group as s,LoadingManager as i,Mesh as r,Object3D as a,TextureLoader as n}from"three";import{GLTFLoader as o,MTLLoader as h,OBJLoader as l,DRACOLoader as c,LUTCubeLoader as d}from"three-stdlib";import{FBXLoader as u}from"three-stdlib";import{cloneMesh as m}from"../utils/mesh.js";import{pathJoin as p}from"../utils/files.js";import{Subject as f,firstValueFrom as g}from"rxjs";import{importCollisionShapes as w,isCollisionMesh as y}from"./collision/collision-shape-import.js";import*as x from"three";import{iterateMaterials as L}from"../utils/materials.js";import{BufferGeometryUtils as M,EXRLoader as b,KTX2Loader as A,TGALoader as v,UltraHDRLoader as R}from"three/examples/jsm/Addons.js";import{disposeScene as S}from"../utils/three/cleanup.js";const C=new c;C.setDecoderConfig({type:"js"}),C.setDecoderPath("/assets/draco/");const T=["glb","gltf","fbx","obj"];export class AssetResourceLoader{onError(e){console.error(e)}constructor(){this.cache=new Map,this.textureCache=new Map,this.loadingManager=new i,this.glbLoader=new o(this.loadingManager).setDRACOLoader(C),this.fbxLoader=new u(this.loadingManager),this.objLoader=new l(this.loadingManager),this.textureLoader=new n(this.loadingManager),this.tgaLoader=new v(this.loadingManager),this.exrLoader=new b(this.loadingManager),this.cubeLoader=new d(this.loadingManager),this.hdrLoader=new R(this.loadingManager),this.ktx2Loader=new A(this.loadingManager),this._textureLoader=new x.ImageBitmapLoader(this.loadingManager),this.audioLoader=new e(this.loadingManager),this.initialisedKtx2=!1,this._retrievedMeshes=[],this._retrievedTextures=[],this.makeReady=new f,this.ready=g(this.makeReady),this._texturePromises=new Map,this.asyncMeshResults=new Map,this.asyncAudioResults=new Map,this.collisionShapeCache=new Map,this.optimizedMeshes=new Set}initKtx2(e){this.initialisedKtx2=!0;null!=getElectronArg("windowId")||import.meta.url.includes(".vite")?this.ktx2Loader.setTranscoderPath("/assets/basis/"):this.ktx2Loader.setTranscoderPath(new URL("../assets/basis/",import.meta.url).href),this.ktx2Loader.detectSupport(e)}setDataDir(e){this.basePath=p(e,"asset-resources"),this.makeReady.next(!0)}getUri(e){const t=getElectronArg("windowId");return null!=t||import.meta.url.includes(".vite")?p(this.basePath,e)+(null!=t?`?windowId=${t}`:""):new URL(p("..",this.basePath,e),import.meta.url).href}async getTexture(e){if(!e||!e.fileKey)return null;if(this._texturePromises.has(e.id))return this._texturePromises.get(e.id);const t=this._getTexture(e).finally(()=>{this._texturePromises.delete(e.id)});return this._texturePromises.set(e.id,t),t}async _getTexture(e){if(null==e||null==e.fileKey)return null;if(await this.ready,this.textureCache.has(e.id)){const t=this.textureCache.get(e.id);t.dispose(),null!=e.texture&&(t.flipY!==e.texture?.flipY?(t.needsUpdate=!0,t.flipY=e.texture?.flipY??!0):t.wrapS!==j(e.texture?.wrapS)?(t.needsUpdate=!0,t.wrapS=j(e.texture?.wrapS)):t.wrapT!==j(e.texture?.wrapT)&&(t.wrapT=j(e.texture?.wrapT),t.needsUpdate=!0))}else try{await this._getTextureLoader(e.fileKey).loadAsync(this.getUri(e.fileKey)).then(t=>(t.texture3D?t=t.texture3D:(t.wrapS=j(e.texture?.wrapS),t.wrapT=j(e.texture?.wrapT),t.flipY=e.texture?.flipY??!0),this.textureCache.set(e.id,t),this._retrievedTextures.push(t),t))}catch(t){return console.warn("Failed to load texture "+e.name,t),null}return this.textureCache.get(e.id)}_getTextureLoader(e){return e?.toLowerCase().endsWith(".tga")?this.tgaLoader:e?.toLowerCase().endsWith(".ktx2")?this.ktx2Loader:e?.toLowerCase().endsWith(".exr")?this.exrLoader:e?.toLowerCase().endsWith(".cube")?this.cubeLoader:this.textureLoader}clearCache(e){"mesh"===e.type&&Array.from(this.cache.keys()).forEach(t=>{t.startsWith(e.fileKey)&&this.cache.delete(t)})}async getMesh(e,t){if(await this.ready,null==e)return console.error("No asset was provided"),{scene:new s,animations:[]};if(!T.includes(e.fileFormat?.toLowerCase()))return console.error("Unsupported mesh file format "+e.fileFormat,e),{scene:new s,animations:[]};const i=e.fileKey+(!0===t?.mergeGeomtries?"1":"0");if(!this.cache.has(i))try{this.asyncMeshResults.has(i)||this.asyncMeshResults.set(i,this.loadMesh(e).finally(()=>this.asyncMeshResults.delete(i))),this.cache.set(i,await this.asyncMeshResults.get(i))}catch(e){return this.onError(e),{scene:new s,animations:[]}}const a=this.cache.get(i).scene,n=this.computeCollisionShapes(e,a);!0===t?.mergeGeomtries&&this.optimizeDrawGroups(a);const o=m(a),h=this.cache.get(i).animations;o.traverse(e=>{e instanceof r&&e.material instanceof Array&&(e.material=e.material.slice())});const l=new AssetMeshInstance;l.add(o),l.collisionShapes=n,l.animations=h;const c=e.receiveShadow??!0,d=e.castShadow??!1;return o.traverse(e=>{e.castShadow=d,e.receiveShadow=c}),{scene:l,animations:h}}async getAudio(e){await this.ready;const t=e.fileKey;if(this.asyncAudioResults.has(t))return await this.asyncAudioResults.get(t);const s=this.audioLoader.loadAsync(this.getUri(e.fileKey)).finally(()=>{setTimeout(()=>{this.asyncAudioResults.delete(t)},1e3)});return this.asyncAudioResults.set(t,s),s}computeCollisionShapes(e,t){const s=e.id+e.mesh?.collisions?.shapeType;return this.collisionShapeCache.has(s)||this.collisionShapeCache.set(s,w(t,e)),this.collisionShapeCache.get(s)}async loadMesh(e){return await this.ready,await this.loadByAsset(e).then(e=>(e.scene.traverse(e=>{y(e)?e.visible=!1:e instanceof r&&e.geometry instanceof t&&(e.geometry.hasAttribute("normal")||e.geometry.computeVertexNormals())}),this._retrievedMeshes.push(e.scene),e.scene=function(e,t){let s=!1;if(t.traverseVisible(e=>{k.test(e.name)&&(s=!0)}),!s)return t;const i=new x.LOD,r=[t];for(;r.length>0;){const e=r.shift(),t=e.name.match(k);if(null!=t){const s=parseInt(t[1]);0===s?i.addLevel(e,0):console.warn(`Skipping LOD level ${s} for now as LOD is not fully supported`)}else r.push(...e.children)}return i}(0,e.scene),e))}optimizeDrawGroups(e){if(this.optimizedMeshes.has(e.uuid))return;this.optimizedMeshes.add(e.uuid);let s=!0,i=0,a=0;if(e.traverse(e=>{if(e instanceof r&&e.geometry instanceof t&&!y(e)){i++;const t=Object.keys(e.geometry.attributes).length;t!==a&&0!==a&&(s=!1),a=t}else(e instanceof x.SkinnedMesh||e instanceof x.Bone)&&(s=!1)}),i>1&&s){const s=[],i=[],a=[];e.updateWorldMatrix(!0,!0),e.traverse(e=>{e instanceof r&&e.geometry instanceof t&&!y(e)&&!Array.isArray(e.material)&&(e.updateWorldMatrix(!0,!0),s.push(e.geometry.clone().applyMatrix4(e.matrixWorld)),i.push(e.material),a.push(e))});for(const e of a)e.removeFromParent();const n=M.mergeGeometries(s,!0),o=[];let h=0;e:for(const e of i){for(const t of o)if(t.m.id===e.id){t.indices.push(h),h++;continue e}o.push({m:e,indices:[h]}),h++}let l=0;for(const e of o){for(const t of e.indices)n.groups[t].materialIndex=l;l++}e.add(new r(n,o.map(e=>e.m)))}e.traverse(e=>{if(e instanceof r&&e.geometry instanceof t){const t=e.geometry;Array.isArray(e.material)&&t.groups.length>1&&t.groups.length>e.material.length&&M.mergeGroups(t)}})}async loadByAsset(e){this.fbxLoader;const t=this.getUri(e.fileKey);switch(e.fileFormat){case"glb":case"gltf":return this.glbLoader.loadAsync(t).then(e=>({scene:e.scene,animations:e.animations}));case"fbx":return this.fbxLoader.loadAsync(t).then(e=>({scene:e,animations:e.animations}));case"obj":if(null!=e.materialLib){const t=new h;t.materialOptions={normalizeRGB:!1};const s=await t.loadAsync(this.getUri(e.materialLib));this.objLoader.setMaterials(s)}return this.objLoader.loadAsync(t).then(e=>(_(e),e)).then(e=>({scene:e,animations:e.animations}))}}disposeAll(){this.cache.clear(),this._retrievedMeshes.forEach(e=>S(e)),this._retrievedTextures.forEach(e=>e.dispose()),this._retrievedMeshes.length=0,this._retrievedTextures.length=0}}function _(e){if(e instanceof r)for(const t of L(e.material))t instanceof x.MeshPhongMaterial&&!t.color.isLinear&&(t.color.isLinear=!0);e.children?.forEach(_)}export class AssetMeshInstance extends a{}export function getElectronArg(e){const t=`--${e}=`,s=window.process?.argv.find(e=>e.startsWith(t));return s?.substring(t.length)}function j(e){switch(e){case"clamp":return x.ClampToEdgeWrapping;case"repeat":return x.RepeatWrapping;case"mirror":return x.MirroredRepeatWrapping}return x.RepeatWrapping}new x.Matrix4;const k=/_LOD(\d+)$/;/*
1
+ import{AudioLoader as e,BufferGeometry as t,Group as s,LoadingManager as i,Mesh as r,Object3D as a,TextureLoader as n}from"three";import{GLTFLoader as o,MTLLoader as h,OBJLoader as l,DRACOLoader as c,LUTCubeLoader as d}from"three-stdlib";import{FBXLoader as u}from"three-stdlib";import{cloneMesh as m}from"../utils/mesh.js";import{pathJoin as p}from"../utils/files.js";import{Subject as f,firstValueFrom as g}from"rxjs";import{importCollisionShapes as w,isCollisionMesh as y}from"./collision/collision-shape-import.js";import*as x from"three";import{iterateMaterials as L}from"../utils/materials.js";import{BufferGeometryUtils as M,EXRLoader as b,KTX2Loader as A,TGALoader as v,UltraHDRLoader as R}from"three/examples/jsm/Addons.js";import{disposeScene as S}from"../utils/three/cleanup.js";const C=new c;C.setDecoderConfig({type:"js"}),C.setDecoderPath("/assets/draco/");const T=["glb","gltf","fbx","obj"];export class AssetResourceLoader{onError(e){console.error(e)}constructor(){this.cache=new Map,this.textureCache=new Map,this.loadingManager=new i,this.glbLoader=new o(this.loadingManager).setDRACOLoader(C),this.fbxLoader=new u(this.loadingManager),this.objLoader=new l(this.loadingManager),this.textureLoader=new n(this.loadingManager),this.tgaLoader=new v(this.loadingManager),this.exrLoader=new b(this.loadingManager),this.cubeLoader=new d(this.loadingManager),this.hdrLoader=new R(this.loadingManager),this.ktx2Loader=new A(this.loadingManager),this._textureLoader=new x.ImageBitmapLoader(this.loadingManager),this.audioLoader=new e(this.loadingManager),this.initialisedKtx2=!1,this._retrievedMeshes=[],this._retrievedTextures=[],this.makeReady=new f,this.ready=g(this.makeReady),this._texturePromises=new Map,this.asyncMeshResults=new Map,this.asyncAudioResults=new Map,this.collisionShapeCache=new Map,this.optimizedMeshes=new Set}initKtx2(e){this.initialisedKtx2=!0;null!=getElectronArg("windowId")||import.meta.url.includes(".vite")?this.ktx2Loader.setTranscoderPath("/assets/basis/"):this.ktx2Loader.setTranscoderPath(new URL("../assets/basis/",import.meta.url).href),this.ktx2Loader.detectSupport(e)}setDataDir(e){this.basePath=p(e,"asset-resources"),this.makeReady.next(!0)}getUri(e){const t=getElectronArg("windowId");return null!=t||import.meta.url.includes(".vite")?p(this.basePath,e)+(null!=t?`?windowId=${t}`:""):new URL(p("..",this.basePath,e),import.meta.url).href}async getTexture(e){if(!e||!e.fileKey)return null;if(this._texturePromises.has(e.id))return this._texturePromises.get(e.id);const t=this._getTexture(e).finally(()=>{this._texturePromises.delete(e.id)});return this._texturePromises.set(e.id,t),t}async _getTexture(e){if(null==e||null==e.fileKey)return null;if(await this.ready,this.textureCache.has(e.id)){const t=this.textureCache.get(e.id);t.dispose(),null!=e.texture&&(t.flipY!==e.texture?.flipY?(t.needsUpdate=!0,t.flipY=e.texture?.flipY??!0):t.wrapS!==j(e.texture?.wrapS)?(t.needsUpdate=!0,t.wrapS=j(e.texture?.wrapS)):t.wrapT!==j(e.texture?.wrapT)&&(t.wrapT=j(e.texture?.wrapT),t.needsUpdate=!0))}else try{await this._getTextureLoader(e.fileKey).loadAsync(this.getUri(e.fileKey)).then(t=>(t.texture3D?t=t.texture3D:(t.wrapS=j(e.texture?.wrapS),t.wrapT=j(e.texture?.wrapT),t.flipY=e.texture?.flipY??!0),this.textureCache.set(e.id,t),this._retrievedTextures.push(t),t))}catch(t){return console.warn("Failed to load texture "+e.name,t),null}return this.textureCache.get(e.id)}_getTextureLoader(e){return e?.toLowerCase().endsWith(".tga")?this.tgaLoader:e?.toLowerCase().endsWith(".ktx2")?this.ktx2Loader:e?.toLowerCase().endsWith(".exr")?this.exrLoader:e?.toLowerCase().endsWith(".cube")?this.cubeLoader:this.textureLoader}clearCache(e){"mesh"===e.type&&Array.from(this.cache.keys()).forEach(t=>{t.startsWith(e.fileKey)&&this.cache.delete(t)})}async getMesh(e,t){if(await this.ready,null==e)return console.error("No asset was provided"),{scene:new s,animations:[]};if(!T.includes(e.fileFormat?.toLowerCase()))return console.error("Unsupported mesh file format "+e.fileFormat,e),{scene:new s,animations:[]};const i=e.fileKey+(!0===t?.mergeGeomtries?"1":"0");if(!this.cache.has(i))try{this.asyncMeshResults.has(i)||this.asyncMeshResults.set(i,this.loadMesh(e).finally(()=>this.asyncMeshResults.delete(i))),this.cache.set(i,await this.asyncMeshResults.get(i))}catch(e){return this.onError(e),{scene:new s,animations:[]}}const a=this.cache.get(i).scene,n=this.computeCollisionShapes(e,a);!0===t?.mergeGeomtries&&this.optimizeDrawGroups(a);const o=m(a),h=this.cache.get(i).animations;o.traverse(e=>{e instanceof r&&e.material instanceof Array&&(e.material=e.material.slice())});const l=new AssetMeshInstance;l.add(o),l.collisionShapes=n,l.animations=h;const c=e.receiveShadow??!0,d=e.castShadow??!1;return o.traverse(e=>{e.castShadow=d,e.receiveShadow=c}),{scene:l,animations:h}}async getAudio(e){await this.ready;const t=e.fileKey;if(this.asyncAudioResults.has(t))return await this.asyncAudioResults.get(t);const s=this.audioLoader.loadAsync(this.getUri(e.fileKey)).finally(()=>{setTimeout(()=>{this.asyncAudioResults.delete(t)},1e3)});return this.asyncAudioResults.set(t,s),s}computeCollisionShapes(e,t){const s=e.id+e.mesh?.collisions?.shapeType;return this.collisionShapeCache.has(s)||this.collisionShapeCache.set(s,w(t,e)),this.collisionShapeCache.get(s)}async loadMesh(e){return await this.ready,await this.loadByAsset(e).then(e=>(e.scene.traverse(e=>{e instanceof r&&e.material,y(e)?e.visible=!1:e instanceof r&&e.geometry instanceof t&&(e.geometry.hasAttribute("normal")||e.geometry.computeVertexNormals())}),this._retrievedMeshes.push(e.scene),e.scene=function(e,t){let s=!1;if(t.traverseVisible(e=>{k.test(e.name)&&(s=!0)}),!s)return t;const i=new x.LOD,r=[t];for(;r.length>0;){const e=r.shift(),t=e.name.match(k);if(null!=t){const s=parseInt(t[1]);0===s?i.addLevel(e,0):console.warn(`Skipping LOD level ${s} for now as LOD is not fully supported`)}else r.push(...e.children)}return i}(0,e.scene),e))}optimizeDrawGroups(e){if(this.optimizedMeshes.has(e.uuid))return;this.optimizedMeshes.add(e.uuid);let s=!0,i=0,a=0;if(e.traverse(e=>{if(e instanceof r&&e.geometry instanceof t&&!y(e)){i++;const t=Object.keys(e.geometry.attributes).length;t!==a&&0!==a&&(s=!1),a=t}else(e instanceof x.SkinnedMesh||e instanceof x.Bone)&&(s=!1)}),i>1&&s){const s=[],i=[],a=[];e.updateWorldMatrix(!0,!0),e.traverse(e=>{e instanceof r&&e.geometry instanceof t&&!y(e)&&!Array.isArray(e.material)&&(e.updateWorldMatrix(!0,!0),s.push(e.geometry.clone().applyMatrix4(e.matrixWorld)),i.push(e.material),a.push(e))});for(const e of a)e.removeFromParent();const n=M.mergeGeometries(s,!0),o=[];let h=0;e:for(const e of i){for(const t of o)if(t.m.id===e.id){t.indices.push(h),h++;continue e}o.push({m:e,indices:[h]}),h++}let l=0;for(const e of o){for(const t of e.indices)n.groups[t].materialIndex=l;l++}e.add(new r(n,o.map(e=>e.m)))}e.traverse(e=>{if(e instanceof r&&e.geometry instanceof t){const t=e.geometry;Array.isArray(e.material)&&t.groups.length>1&&t.groups.length>e.material.length&&M.mergeGroups(t)}})}async loadByAsset(e){this.fbxLoader;const t=this.getUri(e.fileKey);switch(e.fileFormat){case"glb":case"gltf":return this.glbLoader.loadAsync(t).then(e=>({scene:e.scene,animations:e.animations}));case"fbx":return this.fbxLoader.loadAsync(t).then(e=>({scene:e,animations:e.animations}));case"obj":if(null!=e.materialLib){const t=new h;t.materialOptions={normalizeRGB:!1};const s=await t.loadAsync(this.getUri(e.materialLib));this.objLoader.setMaterials(s)}return this.objLoader.loadAsync(t).then(e=>(_(e),e)).then(e=>({scene:e,animations:e.animations}))}}disposeAll(){this.cache.clear(),this._retrievedMeshes.forEach(e=>S(e)),this._retrievedTextures.forEach(e=>e.dispose()),this._retrievedMeshes.length=0,this._retrievedTextures.length=0}}function _(e){if(e instanceof r)for(const t of L(e.material))t instanceof x.MeshPhongMaterial&&!t.color.isLinear&&(t.color.isLinear=!0);e.children?.forEach(_)}export class AssetMeshInstance extends a{}export function getElectronArg(e){const t=`--${e}=`,s=window.process?.argv.find(e=>e.startsWith(t));return s?.substring(t.length)}function j(e){switch(e){case"clamp":return x.ClampToEdgeWrapping;case"repeat":return x.RepeatWrapping;case"mirror":return x.MirroredRepeatWrapping}return x.RepeatWrapping}new x.Matrix4;const k=/_LOD(\d+)$/;/*
2
2
  * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -0,0 +1,10 @@
1
+ import * as THREE from 'three';
2
+ export declare class BatchedMesh2 extends THREE.BatchedMesh {
3
+ private uniformTextures;
4
+ private uniformSize;
5
+ initUniform(name: string, elementSize: number, defaultValue?: number): void;
6
+ setUniformAt(name: string, instanceId: number, value: number | THREE.Vector4 | THREE.Vector3 | THREE.Vector2 | THREE.Color): this;
7
+ getUniformAt<T = number | THREE.Vector3 | THREE.Vector3 | THREE.Vector2 | THREE.Color>(name: string, instanceId: number, target?: T): T;
8
+ dispose(): this;
9
+ }
10
+ //# sourceMappingURL=batched-mesh-2.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"batched-mesh-2.d.ts","sourceRoot":"","sources":["../../src/scene/batched-mesh-2.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,qBAAa,YAAa,SAAQ,KAAK,CAAC,WAAW;IACjD,OAAO,CAAC,eAAe,CAAwC;IAC/D,OAAO,CAAC,WAAW,CAA6B;IAEhD,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,YAAY,SAAI;IAiC/D,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAC,KAAK,CAAC,OAAO,GAAC,KAAK,CAAC,OAAO,GAAC,KAAK,CAAC,OAAO,GAAC,KAAK,CAAC,KAAK;IAoBlH,YAAY,CAAC,CAAC,GAAG,MAAM,GAAC,KAAK,CAAC,OAAO,GAAC,KAAK,CAAC,OAAO,GAAC,KAAK,CAAC,OAAO,GAAC,KAAK,CAAC,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC,GAAI,CAAC;IAchI,OAAO;CASR"}
@@ -0,0 +1,4 @@
1
+ import*as t from"three";export class BatchedMesh2 extends t.BatchedMesh{constructor(){super(...arguments),this.uniformTextures={},this.uniformSize={}}initUniform(e,i,r=0){if(i<1||i>4||3===i)throw"Element size must be between 1,2, or 4";let s=Math.sqrt(this.maxInstanceCount);s=Math.ceil(s);let o=t.RedFormat;2===i?o=t.RGFormat:4===i&&(o=t.RGBAFormat);const n=new Float32Array(s*s*i).fill(r),a=new t.DataTexture(n,s,s,o,t.FloatType);this.uniformTextures[e]=a,this.uniformSize[e]=i;const f=this.material;if(!(f instanceof t.ShaderMaterial))throw"Can not use custom uniforms with other materials than ShaderMaterial";for(const[t,e]of Object.entries(this.uniformTextures))f.uniforms[t]={value:e};f.uniformsNeedUpdate=!0}setUniformAt(e,i,r){const s=this.uniformTextures[e],o=s.image.data,n=this._drawInfo;if(i>=n.length||!1===n[i].active)return this;"number"==typeof r?o[i*this.uniformSize[e]]=r:r.toArray(o,i*this.uniformSize[e]),s.needsUpdate=!0;const a=this.material;a instanceof t.ShaderMaterial&&(a.uniformsNeedUpdate=!0)}getUniformAt(e,i,r){const s=this.uniformTextures[e].image.data,o=this._drawInfo;return i>=o.length||!1===o[i].active?null:1===this.uniformSize[e]?s[i]:void((r instanceof t.Vector2||r instanceof t.Vector2||r instanceof t.Vector3||r instanceof t.Vector4||r instanceof t.Color)&&r.fromArray(s,i*this.uniformSize[e]))}dispose(){super.dispose();for(const t of Object.values(this.uniformTextures))t.dispose();return this.uniformTextures=null,this}}/*
2
+ * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
+ * See the LICENSE.md file for details.
4
+ */
@@ -1 +1 @@
1
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@@ -1,4 +1,4 @@
1
- import{Subject as e,debounceTime as t}from"rxjs";import{Box3 as s,BufferAttribute as n,InstancedMesh as o,MathUtils as i,Matrix4 as a,Mesh as r,MeshStandardMaterial as c,PerspectiveCamera as l,PlaneGeometry as h,ShaderMaterial as u,Triangle as f,Vector2 as m,Vector3 as p}from"three";import{materialFromAsset as d}from"../../scene/materializer.js";import{getMaterialAttribute as w}from"../../scene/materials/utils/material-painting";import{whenIdle as g}from"../../utils/async.js";import{indexBy as y}from"../../utils/collections.js";import{meanVectors3withWeight as M}from"../../utils/math.js";import{LandscapeMesh as x,defaultLandscapeMaterial as b}from"./landscape.js";import{smoothNormalsCrossMeshes as S}from"./utils.js";export const grassGeometryTriangleLimit=400;new p,new p;const v=new p,A=new p,z=new p;export class LandscapeManager{constructor(s,n,o,i,r,c,l){this.view=n,this.landscape=o,this.assetManagerService=i,this.assetService=r,this.shaders=c,this.applyMaterial=l,this.scatterMeshes=new Map,this.loadedScatterSquares=new Set,this.refreshRequests=new e,this.defaultLandscapeMaterial=b.clone(),this.scatterMeshPool=[],this.onLoopHandler=()=>this.update(),this.sectionCache=new Map,this._matrix=new a,this.scatterGeometryCache=new Map,this._lastUpdatePosition=new p,this._cameraPosition=new p,this.source=JSON.parse(JSON.stringify(s)),this.view.onLoop(this.onLoopHandler),this.defaultLandscapeMaterial.name=b.name,this.defaultLandscapeMaterial.color=b.color,this.refreshRequests.pipe(t(500)).subscribe(e=>this.refreshScatter(e.origin,e.force,e.predicate))}updateSource(e){this.source=JSON.parse(JSON.stringify(e))}updateShaders(e){this.shaders=e}async loadGrass(){const e=await this.assetService.getAsset("6ij937n72g");await this.assetManagerService.getMesh(e);this.grassGeometry=new h(2,2,3,3);const t=this.grassGeometry.getAttribute("normal");for(let e=0;e<t.count;e++)t.setXYZ(e,0,1,0);t.needsUpdate=!0,this.grassMaterial=new c({color:3765785})}refreshGeometry(){const e=this.source.landscape.options,t=(new p,new p);this.view.camera.getWorldPosition(t);const s=[];z.fromArray(this.source.position);const n=this.view.camera instanceof l?Math.min(this.view.camera.far,1e3):1e3,o=1.1*n,i=e.sections.y*e.sectionSize/-2,a=e.sections.x*e.sectionSize/-2;for(let r=0;r<e.sections.x;r++)if(v.x=a+r*e.sectionSize,!(Math.abs(t.x-v.x)>o))for(let c=0;c<e.sections.y;c++){v.z=i+c*e.sectionSize,A.copy(z).add(v);const l=A.distanceTo(t),h=`${r},${c}`,u=this.landscape.sections.find(e=>e.x===r&&e.y===c);if(l<=n){if(null==u){this.sectionCache.has(h)||this.sectionCache.set(h,this.createLandscapeMesh(this.source,e,a,i,r,c));const t=this.sectionCache.get(h);this.applyMaterial(t),this.landscape.add(t),s.push(t)}}else l>o&&this.landscape.remove(u)}S(s)}applyHeightMap(e,t,s,n=1){const o=Math.pow(s+1,2),i=e.getAttribute("position");if(1===n)for(const e of t.points)i.setY(e.i,e.y);else{const e=y(t.points??[],e=>e.i);for(let t=0;t<i.count;t++){const s=P(t,i.count,o);let n=0;n=s%1==0?e.get(s)?.y??0:Math.floor(e.get(s)?.y),i.setY(t,n)}}i.needsUpdate=!0,e.computeVertexNormals()}deleteOldScatterMeshes(){const e=new Set;for(const[t,s]of this.source.grass?.layers.entries()??[])for(const[n,o]of s.meshes.entries()){const s=`${t}-${n}`;e.add(s)}for(const t of this.scatterMeshes.keys())if(!e.has(t)){this.scatterMeshes.get(t).forEach(e=>{e.parent?.remove(e),e.dispose()}),this.scatterMeshes.delete(t)}}queueRefreshScatter(e,t=!1,s=()=>!0){this.refreshRequests.next({origin:e,force:t,predicate:s})}async refreshScatter(e,t=!1,s=()=>!0){t&&this.scatterGeometryCache.clear(),this.deleteOldScatterMeshes();for(const[n,a]of this.source.grass?.layers.entries()??[])for(const[c,l]of a.meshes.entries()){const a=`${n}-${c}`;this.scatterMeshes.has(a)||this.scatterMeshes.set(a,new Map);const h=this.scatterMeshes.get(a),u=await this.assetService.getAsset(l.assetId);if(null==u){console.error(`Can not find asset with id ${l.assetId}`);continue}let m;try{m=await this.assetManagerService.getMesh(u)}catch(e){console.error(`Failed to load mesh in landscape manager for asset with name ${u.name}`,e);continue}const w=[];if(m.scene.traverse(e=>{e instanceof r&&w.push(e)}),1!==w.length){console.log(m),console.warn("Dynamic grass only works for meshes with a single geometry.");continue}if(!(w[0]instanceof r)){console.warn("Only meshes can be used for dynamic grass. Found:",m.scene);continue}const x=w[0];let b=x.geometry;if(this.scatterGeometryCache.has(x.geometry.uuid))b=this.scatterGeometryCache.get(x.geometry.uuid);else if(b=x.geometry.clone(),!0===l.normalsUp&&F(b),this.scatterGeometryCache.set(x.geometry.uuid,b),null==b.userData.updatedMatrix){m.scene.updateMatrixWorld(),b.applyMatrix4(x.matrixWorld),b.userData.updatedMatrix=!0;const e=u.mesh?.rescale??1;1!==e&&b.scale(e,e,e)}const S=b.getIndex()??b.getAttribute("position"),v=null!=S?S.count/3:0;if(v>400){console.warn(`The triangle count of ${u.name} is too big ${v}. Keep it below 400`);continue}const A=null!=u.materialAssignments&&u.materialAssignments.length>0?u.materialAssignments[0].materialId:null,z=null!=A&&"null"!==A?await d(await this.assetService.getAsset(A),null,this.assetService,this.assetManagerService,this.shaders,!1):null;let P=null!=z?z:x.material;const L=i.degToRad(l.maxSlope??90),T=Math.cos(L),_=this.landscape.sections,q=_.filter(C(e,l.viewDistance)),I=q.filter(e=>!h.has(e.uuid)||t).filter(e=>s(e));_.filter($(e,2*l.viewDistance)).forEach(e=>{const t=h.get(e.uuid);null!=t&&(t.visible=!1)});for(const e of q){const t=h.get(e.uuid);null!=t&&(t.visible=!0)}performance.now();const R=this.source.landscape.options,k=R.sectionSize,D=l.density??1??1,H=R.density,X=k/H,Y=D,E=X/Math.sqrt(Y),J=Math.pow(H,2),Z=E/X,K=Math.floor(J*Y),V=[0,0,0];for(const e of I)await g(async()=>{e.updateWorldMatrix(!0,!1);const s=this._matrix,i=new p,a=e.geometry.getAttribute("position"),r=e.geometry.getAttribute("normal"),c=(this.source.vertexMaterials??[]).filter(t=>t.m===e.name),u=y(c,e=>e.i);let m=h.get(e.uuid);if(null==m||m.count==K&&!t||(m.parent?.remove(m),this.scatterMeshPool.push(m),h.delete(e.uuid),m=null),null==m){const e=this.scatterMeshPool.findIndex(e=>e.count>=K);e>-1?(m=this.scatterMeshPool[e],m.geometry=b,m.material=P,this.scatterMeshPool.splice(e,1)):m=new o(b,P,K),m.raycast=()=>{},m.receiveShadow=!0}m.visible=!0;const d=new f(new p,new p,new p);let[w,g,x,S]=[new p,new p,new p,new p],[v,A,z]=[[],[],[]],[L,$,C]=[new p,new p,new p,new p];const _=new p,q=new p,I=new p,R=new p,k=new f(new p,new p,new p),D=new f(new p,new p,new p),F=new f(new p,new p,new p),X=new f(new p,new p,new p);let E=0;e:for(let t=0;t<J;t++){const o=Math.floor(t/H);w.fromBufferAttribute(a,t+o),R.copy(w).applyMatrix4(e.matrixWorld),k.a.copy(w),k.b.fromBufferAttribute(a,t+1+o),k.c.fromBufferAttribute(a,t+H+1+o),D.a.copy(k.b),D.b.copy(k.c),D.c.fromBufferAttribute(a,t+H+2+o),F.a.fromBufferAttribute(r,t+o),F.b.fromBufferAttribute(r,t+1+o),F.c.fromBufferAttribute(r,t+H+1+o),X.a.copy(F.b),X.b.copy(F.c),X.c.fromBufferAttribute(r,t+H+2+o);const c=[];c[0]=u.get(t+o)?.w,c[1]=u.get(t+1+o)?.w,c[2]=u.get(t+H+1+o)?.w,c[3]=u.get(t+H+2+o)?.w;let h=0;for(let e=0;e<=1+Z;e+=Z)for(let t=0;t<=1+Z;t+=Z){if(E>K)break e;if(h++,h>Y)continue e;1-e>t?(g=k.a,x=k.b,S=k.c,L=F.a,$=F.b,C=F.c,v=c[0],A=c[1],z=c[2]):(g=D.a,x=D.b,S=D.c,L=X.a,$=X.b,C=X.c,v=c[1],A=c[2],z=c[3]),d.a.copy(g),d.b.copy(x),d.c.copy(S),G(d),_.set(w.x,0,w.z),U(d,_),d.getBarycoord(_,i).toArray(V),j[0]=v,j[1]=A,j[2]=z;if(B(j,V,.2)!==n-1)continue;if(M([g,x,S],V,q),M([L,$,C],V,I),null!=l.maxSlope&&l.maxSlope<90&&I.y<T)continue;const o=q;o.y+=O(l.offsetMin,l.offsetMax);const a=O(l.scaleMin??1,l.scaleMax??1);s.makeScale(a,a,a);const r=s.elements;r[12]=o.x,r[13]=o.y,r[14]=o.z,!1!==l.randomRotation&&N(s,a),l.alignToNormal&&W(s,o,m.matrixWorld,I);const u=m.instanceMatrix.array,f=16*E;u[f]=r[0],u[f+1]=r[1],u[f+2]=r[2],u[f+3]=r[3],u[f+4]=r[4],u[f+5]=r[5],u[f+6]=r[6],u[f+7]=r[7],u[f+8]=r[8],u[f+9]=r[9],u[f+10]=r[10],u[f+11]=r[11],u[f+12]=r[12],u[f+13]=r[13],u[f+14]=r[14],u[f+15]=r[15],E++}}m.count=E,m.instanceMatrix.needsUpdate=!0,m.position.copy(e.position),m.updateMatrix(),h.has(e.uuid)||this.landscape?.add(m),h.set(e.uuid,m),m.userData.meshConfig=l});performance.now()}}stop(){this.view.removeOnLoop(this.onLoopHandler)}update(){this.view.camera&&(this.view.camera.getWorldPosition(this._cameraPosition),this._cameraPosition.distanceTo(this._lastUpdatePosition)>10&&(this._lastUpdatePosition.copy(this._cameraPosition),this.refreshGeometry(),this.refreshScatter(this._cameraPosition)))}clear(){this.scatterMeshes.forEach(e=>e.forEach(e=>e.parent?.remove(e)))}createLandscapeMesh(e,t,s,n,o,i){const a=new h(t.sectionSize,t.sectionSize,t.density,t.density);a.computeTangents(),a.rotateX(Math.PI/-2);const r=this.defaultLandscapeMaterial,c=new x(a,r);c.position.x=s+o*t.sectionSize,c.position.z=n+i*t.sectionSize,c.receiveShadow=!0,c.castShadow=!1,c.userData.landscape={x:o,y:i},c.x=o,c.y=i,c.name=`${o},${i}`,w(c,0,!0),w(c,4,!0);const l=e.landscape.heightMaps.find(e=>e.x===o&&e.y===i);if(null!=l&&this.applyHeightMap(a,l,t.density,1),a.computeBoundsTree(),null!=e.landscape.holes&&e.landscape.holes.length>0){const t=getHoleAttribute(c,!0);for(const s of e.landscape.holes)s.m===c.name&&t.setX(s.i,s.w[0])}return c}}export function getHoleAttribute(e,t=!1){if(!e.geometry.hasAttribute("hole")||t){const t=new Float32Array(e.geometry.getAttribute("position").array.length);e.geometry.setAttribute("hole",new n(t,1))}return e.geometry.getAttribute("hole")}function P(e,t,s){const n=Math.sqrt(t),o=Math.floor(e/n)/(n-1),i=e%n/(n-1),a=Math.sqrt(s);return(s-1)*o-(a-1)*o+(a-1)*i}new Map,new m(0,0),new m(1,0),new m(0,1),new m(1,0),new m(0,1),new m(1,1),new p;const L=new s;function $(e,t){return function(s){return L.setFromObject(s).distanceToPoint(e)>t}}function C(e,t){return function(s){return L.setFromObject(s).distanceToPoint(e)<t}}function G(e){e.a.y=0,e.b.y=0,e.c.y=0}const j=[];function B(e,t,s=.5){const n=j;let o=-1,i=-1;for(let e=0;e<n.length;e++)if(null!=n[e])for(let a=0;a<n[e].length;a++){const r=n[e][a]*t[e];r>s&&r>i&&(i=r,o=a)}return o}function O(e,t){let s=t-e,n=q();return n*=s,n+=e,n}const T=[];let _=1e3;for(;_--;)T.push(Math.random());function q(){return++_>=T.length?T[_=0]:T[_]}const I=[];let R=20;for(;R--;)I.push((new a).makeRotationY(q()*Math.PI/2));function U(e,t){let s=q(),n=q();s+n>1&&(s=1-s,n=1-n);const o=e.a,i=e.b,a=e.c;t.x=o.x+s*(i.x-o.x)+n*(a.x-o.x),t.z=o.z+s*(i.z-o.z)+n*(a.z-o.z)}new p;new p;const k=new p,D=new p(0,1,0),H=(new a).makeRotationX(Math.PI/-2);function W(e,t,s,n){e.lookAt(k,n,D).multiply(H)}new a;function N(e,t=1){const s=(++R>=I.length?I[R=0]:I[R]).elements,n=e.elements;n[0]=s[0]*t,n[4]=s[4]*t,n[8]=s[8]*t,n[1]=s[1]*t,n[5]=s[5]*t,n[9]=s[9]*t,n[2]=s[2]*t,n[6]=s[6]*t,n[10]=s[10]*t}function F(e){const t=e.getAttribute("normal");for(let e=0;e<t.count;e++)t.setXYZ(e,0,1,0);t.normalized=!0,t.needsUpdate=!0}/*
1
+ import{Subject as e,debounceTime as t}from"rxjs";import{Box3 as s,BufferAttribute as n,InstancedMesh as o,MathUtils as a,Matrix4 as i,Mesh as r,MeshStandardMaterial as c,PerspectiveCamera as l,PlaneGeometry as h,ShaderMaterial as u,Triangle as f,Vector2 as m,Vector3 as p}from"three";import{materialFromAsset as d}from"../../scene/materializer.js";import{getMaterialAttribute as w}from"../../scene/materials/utils/material-painting";import{whenIdle as g}from"../../utils/async.js";import{indexBy as y}from"../../utils/collections.js";import{meanVectors3withWeight as M}from"../../utils/math.js";import{LandscapeMesh as b,defaultLandscapeMaterial as x}from"./landscape.js";import{smoothNormalsCrossMeshes as S}from"./utils.js";export const grassGeometryTriangleLimit=400;new p,new p;const A=new p,v=new p,z=new p;export class LandscapeManager{constructor(s,n,o,a,r,c,l){this.view=n,this.landscape=o,this.assetManagerService=a,this.assetService=r,this.shaders=c,this.applyMaterial=l,this.scatterMeshes=new Map,this.loadedScatterSquares=new Set,this.refreshRequests=new e,this.defaultLandscapeMaterial=x.clone(),this.scatterMeshPool=[],this.onLoopHandler=()=>this.update(),this.sectionCache=new Map,this._matrix=new i,this.scatterGeometryCache=new Map,this._lastUpdatePosition=new p,this._cameraPosition=new p,this.source=JSON.parse(JSON.stringify(s)),this.view.onLoop(this.onLoopHandler),this.defaultLandscapeMaterial.name=x.name,this.defaultLandscapeMaterial.color=x.color,this.refreshRequests.pipe(t(500)).subscribe(e=>this.refreshScatter(e.origin,e.force,e.predicate))}updateSource(e){this.source=JSON.parse(JSON.stringify(e))}updateShaders(e){this.shaders=e}async loadGrass(){const e=await this.assetService.getAsset("6ij937n72g");await this.assetManagerService.getMesh(e);this.grassGeometry=new h(2,2,3,3);const t=this.grassGeometry.getAttribute("normal");for(let e=0;e<t.count;e++)t.setXYZ(e,0,1,0);t.needsUpdate=!0,this.grassMaterial=new c({color:3765785})}refreshGeometry(){const e=this.source.landscape.options,t=(new p,new p);this.view.camera.getWorldPosition(t);const s=[];z.fromArray(this.source.position);const n=this.view.camera instanceof l?Math.min(this.view.camera.far,1e3):1e3,o=1.1*n,a=e.sections.y*e.sectionSize/-2,i=e.sections.x*e.sectionSize/-2;for(let r=0;r<e.sections.x;r++)if(A.x=i+r*e.sectionSize,!(Math.abs(t.x-A.x)>o))for(let c=0;c<e.sections.y;c++){A.z=a+c*e.sectionSize,v.copy(z).add(A);const l=v.distanceTo(t),h=`${r},${c}`,u=this.landscape.sections.find(e=>e.x===r&&e.y===c);if(l<=n){if(null==u){this.sectionCache.has(h)||this.sectionCache.set(h,this.createLandscapeMesh(this.source,e,i,a,r,c));const t=this.sectionCache.get(h);this.applyMaterial(t),this.landscape.add(t),s.push(t)}}else l>o&&this.landscape.remove(u)}S(s)}applyHeightMap(e,t,s,n=1){const o=Math.pow(s+1,2),a=e.getAttribute("position");if(1===n)for(const e of t.points)a.setY(e.i,e.y);else{const e=y(t.points??[],e=>e.i);for(let t=0;t<a.count;t++){const s=P(t,a.count,o);let n=0;n=s%1==0?e.get(s)?.y??0:Math.floor(e.get(s)?.y),a.setY(t,n)}}a.needsUpdate=!0,e.computeVertexNormals()}deleteOldScatterMeshes(){const e=new Set;for(const[t,s]of this.source.grass?.layers.entries()??[])for(const[n,o]of s.meshes.entries()){const s=`${t}-${n}`;e.add(s)}for(const t of this.scatterMeshes.keys())if(!e.has(t)){this.scatterMeshes.get(t).forEach(e=>{e.parent?.remove(e),e.dispose()}),this.scatterMeshes.delete(t)}}queueRefreshScatter(e,t=!1,s=()=>!0){this.refreshRequests.next({origin:e,force:t,predicate:s})}async refreshScatter(e,t=!1,s=()=>!0){t&&this.scatterGeometryCache.clear(),this.deleteOldScatterMeshes();for(const[n,i]of this.source.grass?.layers.entries()??[])for(const[c,l]of i.meshes.entries()){const i=`${n}-${c}`;this.scatterMeshes.has(i)||this.scatterMeshes.set(i,new Map);const h=this.scatterMeshes.get(i),u=await this.assetService.getAsset(l.assetId);if(null==u){console.error(`Can not find asset with id ${l.assetId}`);continue}let m;try{m=await this.assetManagerService.getMesh(u)}catch(e){console.error(`Failed to load mesh in landscape manager for asset with name ${u.name}`,e);continue}const w=[];if(m.scene.traverse(e=>{e instanceof r&&w.push(e)}),1!==w.length){console.log(m),console.warn("Dynamic grass only works for meshes with a single geometry.");continue}if(!(w[0]instanceof r)){console.warn("Only meshes can be used for dynamic grass. Found:",m.scene);continue}const b=w[0];let x=b.geometry;if(this.scatterGeometryCache.has(b.geometry.uuid))x=this.scatterGeometryCache.get(b.geometry.uuid);else if(x=b.geometry.clone(),!0===l.normalsUp&&F(x),this.scatterGeometryCache.set(b.geometry.uuid,x),null==x.userData.updatedMatrix){m.scene.updateMatrixWorld(),x.applyMatrix4(b.matrixWorld),x.userData.updatedMatrix=!0;const e=u.mesh?.rescale??1;1!==e&&x.scale(e,e,e)}const S=x.getIndex()??x.getAttribute("position"),A=null!=S?S.count/3:0;if(A>400){console.warn(`The triangle count of ${u.name} is too big ${A}. Keep it below 400`);continue}const v=null!=u.materialAssignments&&u.materialAssignments.length>0?u.materialAssignments[0].materialId:null,z=null!=v&&"null"!==v?await d(await this.assetService.getAsset(v),null,this.assetService,this.assetManagerService,this.shaders,!1):null;let P=null!=z?z:b.material;if(Array.isArray(P))for(const e of P)e.userData.disableAO=!0;else P.userData.disableAO=!0;const L=a.degToRad(l.maxSlope??90),T=Math.cos(L),_=this.landscape.sections,D=_.filter($(e,l.viewDistance)),q=D.filter(e=>!h.has(e.uuid)||t).filter(e=>s(e));_.filter(O(e,2*l.viewDistance)).forEach(e=>{const t=h.get(e.uuid);null!=t&&(t.visible=!1)});for(const e of D){const t=h.get(e.uuid);null!=t&&(t.visible=!0)}performance.now();const I=this.source.landscape.options,U=I.sectionSize,k=l.density??1??1,H=I.density,X=U/H,Y=k,E=X/Math.sqrt(Y),J=Math.pow(H,2),Z=E/X,K=Math.floor(J*Y),V=[0,0,0];for(const e of q)await g(async()=>{e.updateWorldMatrix(!0,!1);const s=this._matrix,a=new p,i=e.geometry.getAttribute("position"),r=e.geometry.getAttribute("normal"),c=(this.source.vertexMaterials??[]).filter(t=>t.m===e.name),u=y(c,e=>e.i);let m=h.get(e.uuid);if(null==m||m.count==K&&!t||(m.parent?.remove(m),this.scatterMeshPool.push(m),h.delete(e.uuid),m=null),null==m){const e=this.scatterMeshPool.findIndex(e=>e.count>=K);e>-1?(m=this.scatterMeshPool[e],m.geometry=x,m.material=P,this.scatterMeshPool.splice(e,1)):m=new o(x,P,K),m.raycast=()=>{},m.receiveShadow=!0}m.visible=!0;const d=new f(new p,new p,new p);let[w,g,b,S]=[new p,new p,new p,new p],[A,v,z]=[[],[],[]],[L,O,$]=[new p,new p,new p,new p];const _=new p,D=new p,q=new p,I=new p,U=new f(new p,new p,new p),k=new f(new p,new p,new p),F=new f(new p,new p,new p),X=new f(new p,new p,new p);let E=0;e:for(let t=0;t<J;t++){const o=Math.floor(t/H);w.fromBufferAttribute(i,t+o),I.copy(w).applyMatrix4(e.matrixWorld),U.a.copy(w),U.b.fromBufferAttribute(i,t+1+o),U.c.fromBufferAttribute(i,t+H+1+o),k.a.copy(U.b),k.b.copy(U.c),k.c.fromBufferAttribute(i,t+H+2+o),F.a.fromBufferAttribute(r,t+o),F.b.fromBufferAttribute(r,t+1+o),F.c.fromBufferAttribute(r,t+H+1+o),X.a.copy(F.b),X.b.copy(F.c),X.c.fromBufferAttribute(r,t+H+2+o);const c=[];c[0]=u.get(t+o)?.w,c[1]=u.get(t+1+o)?.w,c[2]=u.get(t+H+1+o)?.w,c[3]=u.get(t+H+2+o)?.w;let h=0;for(let e=0;e<=1+Z;e+=Z)for(let t=0;t<=1+Z;t+=Z){if(E>K)break e;if(h++,h>Y)continue e;1-e>t?(g=U.a,b=U.b,S=U.c,L=F.a,O=F.b,$=F.c,A=c[0],v=c[1],z=c[2]):(g=k.a,b=k.b,S=k.c,L=X.a,O=X.b,$=X.c,A=c[1],v=c[2],z=c[3]),d.a.copy(g),d.b.copy(b),d.c.copy(S),C(d),_.set(w.x,0,w.z),R(d,_),d.getBarycoord(_,a).toArray(V),G[0]=A,G[1]=v,G[2]=z;if(j(G,V,.2)!==n-1)continue;if(M([g,b,S],V,D),M([L,O,$],V,q),null!=l.maxSlope&&l.maxSlope<90&&q.y<T)continue;const o=D;o.y+=B(l.offsetMin,l.offsetMax);const i=B(l.scaleMin??1,l.scaleMax??1);s.makeScale(i,i,i);const r=s.elements;r[12]=o.x,r[13]=o.y,r[14]=o.z,!1!==l.randomRotation&&N(s,i),l.alignToNormal&&W(s,o,m.matrixWorld,q);const u=m.instanceMatrix.array,f=16*E;u[f]=r[0],u[f+1]=r[1],u[f+2]=r[2],u[f+3]=r[3],u[f+4]=r[4],u[f+5]=r[5],u[f+6]=r[6],u[f+7]=r[7],u[f+8]=r[8],u[f+9]=r[9],u[f+10]=r[10],u[f+11]=r[11],u[f+12]=r[12],u[f+13]=r[13],u[f+14]=r[14],u[f+15]=r[15],E++}}m.count=E,m.instanceMatrix.needsUpdate=!0,m.position.copy(e.position),m.updateMatrix(),h.has(e.uuid)||this.landscape?.add(m),h.set(e.uuid,m),m.userData.meshConfig=l});performance.now()}}stop(){this.view.removeOnLoop(this.onLoopHandler)}update(){this.view.camera&&(this.view.camera.getWorldPosition(this._cameraPosition),this._cameraPosition.distanceTo(this._lastUpdatePosition)>10&&(this._lastUpdatePosition.copy(this._cameraPosition),this.refreshGeometry(),this.refreshScatter(this._cameraPosition)))}clear(){this.scatterMeshes.forEach(e=>e.forEach(e=>e.parent?.remove(e)))}createLandscapeMesh(e,t,s,n,o,a){const i=new h(t.sectionSize,t.sectionSize,t.density,t.density);i.rotateX(Math.PI/-2);const r=this.defaultLandscapeMaterial,c=new b(i,r);c.position.x=s+o*t.sectionSize,c.position.z=n+a*t.sectionSize,c.receiveShadow=!0,c.castShadow=!1,c.userData.landscape={x:o,y:a},c.x=o,c.y=a,c.name=`${o},${a}`,w(c,0,!0),w(c,4,!0);const l=e.landscape.heightMaps.find(e=>e.x===o&&e.y===a);if(null!=l&&this.applyHeightMap(i,l,t.density,1),i.computeTangents(),i.computeBoundsTree(),null!=e.landscape.holes&&e.landscape.holes.length>0){const t=getHoleAttribute(c,!0);for(const s of e.landscape.holes)s.m===c.name&&t.setX(s.i,s.w[0])}return c}}export function getHoleAttribute(e,t=!1){if(!e.geometry.hasAttribute("hole")||t){const t=new Float32Array(e.geometry.getAttribute("position").array.length);e.geometry.setAttribute("hole",new n(t,1))}return e.geometry.getAttribute("hole")}function P(e,t,s){const n=Math.sqrt(t),o=Math.floor(e/n)/(n-1),a=e%n/(n-1),i=Math.sqrt(s);return(s-1)*o-(i-1)*o+(i-1)*a}new Map,new m(0,0),new m(1,0),new m(0,1),new m(1,0),new m(0,1),new m(1,1),new p;const L=new s;function O(e,t){return function(s){return L.setFromObject(s).distanceToPoint(e)>t}}function $(e,t){return function(s){return L.setFromObject(s).distanceToPoint(e)<t}}function C(e){e.a.y=0,e.b.y=0,e.c.y=0}const G=[];function j(e,t,s=.5){const n=G;let o=-1,a=-1;for(let e=0;e<n.length;e++)if(null!=n[e])for(let i=0;i<n[e].length;i++){const r=n[e][i]*t[e];r>s&&r>a&&(a=r,o=i)}return o}function B(e,t){let s=t-e,n=D();return n*=s,n+=e,n}const T=[];let _=1e3;for(;_--;)T.push(Math.random());function D(){return++_>=T.length?T[_=0]:T[_]}const q=[];let I=20;for(;I--;)q.push((new i).makeRotationY(D()*Math.PI/2));function R(e,t){let s=D(),n=D();s+n>1&&(s=1-s,n=1-n);const o=e.a,a=e.b,i=e.c;t.x=o.x+s*(a.x-o.x)+n*(i.x-o.x),t.z=o.z+s*(a.z-o.z)+n*(i.z-o.z)}new p;new p;const U=new p,k=new p(0,1,0),H=(new i).makeRotationX(Math.PI/-2);function W(e,t,s,n){e.lookAt(U,n,k).multiply(H)}new i;function N(e,t=1){const s=(++I>=q.length?q[I=0]:q[I]).elements,n=e.elements;n[0]=s[0]*t,n[4]=s[4]*t,n[8]=s[8]*t,n[1]=s[1]*t,n[5]=s[5]*t,n[9]=s[9]*t,n[2]=s[2]*t,n[6]=s[6]*t,n[10]=s[10]*t}function F(e){const t=e.getAttribute("normal");for(let e=0;e<t.count;e++)t.setXYZ(e,0,1,0);t.normalized=!0,t.needsUpdate=!0}/*
2
2
  * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -280,7 +280,12 @@ export declare class SceneMaterializer {
280
280
  private preInit;
281
281
  private shouldBeMaterialized;
282
282
  initWithInstancing(): Promise<void>;
283
+ private prepareCollisionShapesForInstanced;
284
+ private testCanBatch;
285
+ private testCanBatchMaterial;
286
+ private createBatchedMesh;
283
287
  private createInstancedMesh;
288
+ private configureBatchedInstancedMesh;
284
289
  private remove;
285
290
  private deleteSceneObject;
286
291
  private findByAssetId;
@@ -1 +1 @@
1
- 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