@hology/core 0.0.132 → 0.0.133
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/gameplay/actors/builtin/components/character/character-movement.d.ts.map +1 -1
- package/dist/gameplay/actors/builtin/components/character/character-movement.js +1 -1
- package/dist/gameplay/actors/camera/third-person-camera-component.d.ts.map +1 -1
- package/dist/gameplay/actors/camera/third-person-camera-component.js +1 -1
- package/dist/gameplay/input/input.d.ts +32 -0
- package/dist/gameplay/input/input.d.ts.map +1 -1
- package/dist/gameplay/input/input.js +1 -1
- package/package.json +2 -2
- package/tsconfig.tsbuildinfo +1 -1
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{"version":3,"file":"character-movement.d.ts","sourceRoot":"","sources":["../../../../../../src/gameplay/actors/builtin/components/character/character-movement.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,aAAa,EAAE,MAAM,wCAAwC,CAAC;AAC/F,OAAO,EAAgC,aAAa,EAAiB,MAAM,4DAA4D,CAAC;AACxI,OAAO,EAAoB,OAAO,EAAwB,eAAe,EAAE,MAAM,OAAO,CAAC;AACzF,OAAO,EAAE,cAAc,EAAa,MAAM,uBAAuB,CAAC;AAClE,OAAO,EAAE,qBAAqB,EAAE,MAAM,YAAY,CAAC;AAkBnD,qBACa,0BAA2B,SAAQ,cAAc;IA0D9C,OAAO,CAAC,aAAa;IAvDjC,QAAQ,CAAC,cAAc,YAAkB;IACzC,QAAQ,CAAC,SAAS,cAAoB;IACtC,QAAQ,CAAC,WAAW,cAAoB;IACxC,QAAQ,CAAC,aAAa,gBAAsB;IAGrC,eAAe,SAAI;IAGnB,QAAQ,SAAI;IACZ,iBAAiB,SAAI;IACrB,cAAc,SAAK;IACnB,YAAY,SAAI;IAChB,sBAAsB,SAAK;IAC3B,oBAAoB,UAAQ;IAC5B,eAAe,EAAE,MAAM,CAAO;IAC9B,cAAc,EAAE,MAAM,CAAI;IAC1B,cAAc,EAAE,MAAM,CAAK;IAC3B,SAAS,UAAQ;IACjB,IAAI,SAAK;IACT,YAAY,UAAO;IACnB,kBAAkB,SAAyB;IAC3C,kBAAkB,SAAyB;IAC3C,4BAA4B,UAAO;IAC1C,oCAAoC;IAC7B,kBAAkB,UAAQ;IACjC,IAAW,gBAAgB,IACW,MAAM,CADuB;IACnE,IAAW,gBAAgB,CAAC,QAAQ,EAAE,MAAM,EAA4G;IACxJ,IAAW,sBAAsB,IAAI,OAAO,CAAmD;IAC/F,IAAW,sBAAsB,CAAC,OAAO,EAAE,OAAO,EAA8F;IAChJ,IAAW,iBAAiB,IACY,MAAM,CADuB;IACrE,IAAW,iBAAiB,CAAC,SAAS,EAAE,MAAM,EAA4G;IAC1J,IAAW,YAAY,IACW,MAAM,CAD2B;IACnE,IAAW,YAAY,CAAC,QAAQ,EAAE,MAAM,EAA0C;IAClF,IAAW,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAiC;IACnE,IAAW,MAAM,IADW,MAAM,CACa;IAC/C,IAAW,iBAAiB,CAAC,MAAM,EAAE,MAAM,EAA0C;IACrF,IAAW,iBAAiB,IADS,MAAM,CAC0B;IAErE;;;;OAIG;IACI,OAAO,UAAO;IAGrB,QAAQ,CAAC,QAAQ,UAAgB;IACjC,IAAI,wBAAgC;IACpC,WAAW,UAAQ;IACnB,WAAW,UAAQ;IAEnB,OAAO,CAAC,EAAE,CAA8B;IACxC,OAAO,CAAC,aAAa,CAAsB;gBAEvB,aAAa,EAAE,aAAa;IAOhD,OAAO,CAAC,eAAe,CAAQ;IAC/B,OAAO,CAAC,qBAAqB,CAAwB;IAErD;;;OAGG;IACI,yBAAyB,UAAQ;IAExC,mEAAmE;IAC5D,cAAc,UAAO;IAE5B,OAAO,CAAC,OAAO,CAAgB;IAE/B;;OAEG;IACI,cAAc,SAAI;IAEzB,MAAM,IAAI,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAuX9B;;;;OAIG;IACI,YAAY,CAAC,OAAO,EAAE,OAAO;IAIpC,OAAO,CAAC,cAAc;IActB,OAAO,CAAC,gBAAgB,CAAiB;IAClC,mBAAmB,CAAC,MAAM,EAAE,eAAe;IAUlD,OAAO,CAAC,gBAAgB;IAMxB,OAAO,CAAC,MAAM;IAKP,mBAAmB;IAI1B,OAAO,CAAC,aAAa;IAkBrB,IAAW,UAAU,YAEpB;IAED,OAAO,CAAC,oBAAoB;IAO5B,OAAO,CAAC,IAAI;IA8BZ,OAAO,CAAC,eAAe;IAWvB,OAAO,CAAC,WAAW;CAQtB"}
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import{__decorate as t,__metadata as
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import{__decorate as t,__metadata as e}from"tslib";import{ActionInput as i,AxisInput as o,RotationInput as s}from"../../../../../gameplay/input/index.js";import{PhysicsSystem as n,RayTestResult as r}from"../../../../../gameplay/services/physics/physics-system.js";import{MathUtils as a,Vector3 as c,ArrowHelper as l}from"three";import{ActorComponent as h,Component as p}from"../../../component.js";import{CharacterMovementMode as m}from"./modes.js";import{CapsuleCollisionShape as u}from"../../../../../scene/collision/collision-shape.js";import{takeUntil as d}from"rxjs";import{PhysicsBodyType as y}from"../../../../services/physics/physics-system.js";import g from"@dimforge/rapier3d-compat";import{RootMotionClip as f}from"../../../../../gameplay/animation/root-motion.js";import*as S from"three";import{clamp as w}from"../../../../../utils/math.js";const v=new c,M=new c,x=1/30,T=131070;let A=class extends h{get autoStepMinWidth(){return this.cc.autostepMinWidth()}set autoStepMinWidth(t){this.cc.enableAutostep(this.cc.autostepMaxHeight(),t,this.cc.autostepIncludesDynamicBodies())}get autoStepDynamicObjects(){return this.cc.autostepIncludesDynamicBodies()}set autoStepDynamicObjects(t){this.cc.enableAutostep(this.cc.autostepMaxHeight(),this.cc.autostepMinWidth(),t)}get autoStepMaxHeight(){return this.cc.autostepMaxHeight()}set autoStepMaxHeight(t){this.cc.enableAutostep(t,this.cc.autostepMinWidth(),this.cc.autostepIncludesDynamicBodies())}get snapToGround(){return this.cc.snapToGroundDistance()}set snapToGround(t){this.cc.enableSnapToGround(t)}set offset(t){this.cc.setOffset(t)}get offset(){return this.cc.offset()}set normalNudgeFactor(t){this.cc.setNormalNudgeFactor(t)}get normalNudgeFactor(){return this.cc.normalNudgeFactor()}constructor(t){super(),this.physicsSystem=t,this.directionInput=new o,this.jumpInput=new i,this.sprintInput=new i,this.rotationInput=new s,this.horizontalSpeed=0,this.maxSpeed=8,this.maxSpeedBackwards=8,this.maxSpeedSprint=12,this.jumpVelocity=7,this.fallingMovementControl=.5,this.fallingReorientation=!1,this.gravityOverride=null,this.colliderHeight=2,this.colliderRadius=.5,this.jumpInAir=!1,this.mass=50,this.allowSliding=!0,this.minSlopeSlideAngle=a.degToRad(70),this.maxSlopeClimbAngle=a.degToRad(70),this.applyImpulsesToDynamicBodies=!0,this.characterCollision=!1,this.enabled=!0,this.velocity=new c,this.mode=m.walking,this.isSprinting=!1,this.pressedJump=!1,this.rayTestResult=new r,this.resetRootMotion=!1,this.rotateToMovementDirection=!1,this.smoothRotation=!0,this.impulse=new c,this.impulseDamping=2;const e=this.cc=this.physicsSystem.getCharacterController(.1);e.enableSnapToGround(.1),e.enableAutostep(0,.1,!1)}onInit(){const t=this.cc;t.setApplyImpulsesToDynamicBodies(this.applyImpulsesToDynamicBodies),t.setMinSlopeSlideAngle(this.minSlopeSlideAngle),t.setMaxSlopeClimbAngle(this.maxSlopeClimbAngle),t.setCharacterMass(this.mass),t.setSlideEnabled(this.allowSliding),this.physicsSystem.addActor(this.actor,[this.createCollisionShape()],{mass:0,type:y.kinematic,continousCollisionDetection:!1,friction:0,restitution:.5,ignoreForNavMesh:!0}),this.rotationInput.rotation.copy(this.actor.rotation);let e=this.rotationInput.rotation.y;const i=new c,o=new c,s=new c,n=new c(0,0,1),r=new c,l=new c,h=new c;let p=0,u=null;const g=new c,A=new c,j=new c,C=new c,R=new c,D=new c,k=this.characterCollision?null:T;let q=this.rotateToMovementDirection;this.physicsSystem.beforeStep.pipe(d(this.disposed)).subscribe((d=>{if(this.checkGrounded(d),!this.enabled)return;if(null!=this.rootMotionAction){if(this.rootMotionAction.getClip()instanceof f){const t=this.rootMotionInterpolant;this.resetRootMotion&&(g.fromArray(t.evaluate(0)),this.resetRootMotion=!1),C.fromArray(t.evaluate(this.rootMotionAction.time)),A.subVectors(C,g),g.copy(C),this.rootMotionAction.getRoot().getWorldScale(j),A.multiply(j)}}d>x&&(d=x);const y=null!=this.rootMotionAction&&this.rootMotionAction.enabled&&0!=A.length();this.pressedJump=this.jumpInput.activated,this.isSprinting=this.sprintInput.activated;const T=q!==this.rotateToMovementDirection;let B=this.rotationInput.rotation.y-e;T&&(q?this.actor.object.quaternion.setFromEuler(H.set(0,this.rotationInput.rotation.y,0)):n.set(0,0,1),q=this.rotateToMovementDirection),s.copy(this.actor.position),r.set(-this.directionInput.vector.x,0,this.directionInput.vector.y).normalize();const W=!this.rotateToMovementDirection&&r.z<0?this.maxSpeedBackwards:this.isSprinting?this.maxSpeedSprint:this.maxSpeed;if(h.set(0,0,0),this.rotateToMovementDirection){if(r.lengthSq()>0){this.smoothRotation?(P=r,Q=11*d,O=D,(N=n).normalize(),P.normalize(),G.setFromUnitVectors(N,P),F.identity(),F.slerp(G,Q),O.copy(N).applyQuaternion(F)):D.copy(r),G.setFromUnitVectors(n.clone().normalize(),D.clone().normalize()),n.copy(D);const t=(B%(2*Math.PI)+3*Math.PI)%(2*Math.PI)-Math.PI,i=Math.abs(t),o=this.smoothRotation?w(10*d*t,-i,i):t;E.setFromEuler(H.set(0,o,0)),G.multiply(E),this.actor.object.applyQuaternion(G),h.copy(this.actor.object.getWorldDirection(V).normalize()),e+=o}}else e+=B,this.actor.object.quaternion.multiply(G.setFromEuler(H.set(0,B,0))),r.lengthSq()>0&&h.copy(r).applyQuaternion(this.actor.object.quaternion).normalize();var N,P,Q,O;if(R.set(0,0,0),this.rayTestResult.hasHit&&null!=this.rayTestResult.actor&&this.physicsSystem.getLinearVelocity(this.rayTestResult.actor,R),this.mode===m.walking?(0!==h.lengthSq()?(p=Math.min(W,p),p=a.lerp(p,W,4*d)):p=0,l.copy(h).multiplyScalar(p),this.pressedJump&&(this.mode=m.falling,this.velocity.copy(l),this.velocity.y=this.jumpVelocity),l.y=d*this.getEffectiveGravity(),l.add(R)):this.mode===m.falling&&(this.pressedJump&&this.jumpInAir&&(this.mode=m.falling,this.velocity.copy(l),this.velocity.y=this.jumpVelocity),this.velocity.y+=d*this.getEffectiveGravity(),l.copy(this.velocity),l.addScaledVector(h,this.fallingMovementControl),this.fallingReorientation&&l.applyAxisAngle(new c(0,1,0),B)),this.impulse.lengthSq()>.1){const t=Math.min(1,this.impulse.length()/5);l.x=a.lerp(l.x,this.impulse.x,t),l.z=a.lerp(l.z,this.impulse.z,t),l.y+=this.impulse.y;const e=Math.exp(-this.impulseDamping*d);this.impulse.x*=e,this.impulse.y>0?this.impulse.y+=d*this.getEffectiveGravity():this.impulse.y*=e,this.impulse.z*=e}else this.impulse.set(0,0,0);if(o.copy(l).normalize(),i.copy(l),l.length(),y?(A.applyQuaternion(this.actor.quaternion),A.y+=d*this.getEffectiveGravity(),v.copy(A)):v.copy(l).multiplyScalar(d),this.isGrounded&&this.mode===m.walking&&(this.rayTestResult.distance>t.offset()||(v.y=Math.max(0,R.y*d)),this.physicsSystem.getActorComputedMovement(this.actor,t,v,k),t.computedCollision(0,z),null!=z&&null!=z.normal1)){const e=(new S.Vector3).copy(z.normal1);Math.acos(e.dot(b))>t.maxSlopeClimbAngle()&&(v.y=.016*this.getEffectiveGravity()*.5)}M.copy(this.physicsSystem.getActorComputedMovement(this.actor,t,v,k)),this.physicsSystem.setNextKinematicTranslation(this.actor,M);let J=function(t){if(t.numComputedCollisions()>0){const e=t.computedCollision(0);I.x=e.normal2.x,I.y=e.normal2.y,I.z=e.normal2.z;const i=I.angleTo(b);I.x=e.normal1.x,I.y=e.normal1.y,I.z=e.normal1.z;const o=I.angleTo(b);return!(i<100)&&o>t.minSlopeSlideAngle()}return!1}(t);y||this.isGrounded&&!J||this.mode!==m.falling&&(null==u?u=performance.now():performance.now()-u>100&&(this.mode=m.falling,this.velocity.copy(i))),this.isGrounded&&this.velocity.y<=0&&(this.mode,m.falling,this.mode=m.walking,this.velocity.y=0,u=null),this.mode,m.walking,this.horizontalSpeed=p}))}applyImpulse(t){this.impulse.add(t)}debugDirection(){const t=new l(v,this.actor.position,1,65280);this.actor.object.parent.add(t),setTimeout((()=>{t.removeFromParent()}),30);const e=new l(M,this.actor.position,1,16711680);this.actor.object.parent.add(e),setTimeout((()=>{e.removeFromParent()}),30)}setRootMotionAction(t){const e=t?.getClip();if(e instanceof f){this.rootMotionAction=t,this.resetRootMotion=!0;const i=[];this.rootMotionInterpolant=e.motionTrack.InterpolantFactoryMethodSmooth(i)}}getWallDirection(t,e){const i=t.clone().negate().cross(b);return i.dot(e)<0?i.negate():i}moveTo(t){this.actor.position.copy(t),this.physicsSystem.updateActorTransform(this.actor)}getEffectiveGravity(){return this.gravityOverride??this.physicsSystem.getGravity().y}checkGrounded(t){this.colliderHeight,this.colliderRadius;D.y=-.05,this.physicsSystem.rayTest(j.addVectors(this.actor.position,R.set(0,this.offset,0)),C.addVectors(this.actor.position,D),this.rayTestResult,{excludeActor:this.actor,excludeTriggers:!0})}get isGrounded(){return this.rayTestResult.hasHit||this.cc.computedGrounded()}createCollisionShape(){const t=new u(this.colliderHeight,this.colliderRadius);return t.offset.y=this.colliderRadius+this.colliderHeight/2+this.offset,t.collisionGroup=T,t}step(t){}performMovement(t){}arrowHelper(t,e,i){const o=new l(t.clone().normalize(),e,1,i);this.actor.object.parent.add(o),setTimeout((()=>{o.removeFromParent()}),30)}};A=t([p({inEditor:!1}),e("design:paramtypes",[n])],A);export{A as CharacterMovementComponent};const b=new c(0,1,0),I=new c;const j=new c,C=new c,R=new c(0,1,0),D=new c(0,-.1,0),z=(new c(0,-1,0),new g.CharacterCollision),G=new S.Quaternion,F=new S.Quaternion,E=new S.Quaternion,H=new S.Euler,V=new S.Vector3;/*
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* Copyright (©) 2025 Hology Interactive AB. All rights reserved.
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* See the LICENSE.md file for details.
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*/
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{"version":3,"file":"third-person-camera-component.d.ts","sourceRoot":"","sources":["../../../../src/gameplay/actors/camera/third-person-camera-component.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAA6B,MAAM,iBAAiB,CAAC;AAE5E,OAAO,EAAqB,iBAAiB,EAAC,MAAM,OAAO,CAAC;AAC5D,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,uBAAuB,EAAiB,MAAM,sBAAsB,CAAC;AAC5F,OAAO,EAAE,aAAa,EAAiB,MAAM,0CAA0C,CAAC;AAUxF;;;GAGG;AACH,qBACa,0BAA2B,SAAQ,cAAc;IAiChD,OAAO,CAAC,cAAc;IAAkB,OAAO,CAAC,aAAa;IA/BzE,OAAO,CAAC,MAAM,CAA6F;IACvF,IAAI,EAAE,MAAM,CAAc;IAC1B,GAAG,EAAE,MAAM,CAAa;IACxB,SAAS,EAAE,MAAM,CAAqB;IACnD,MAAM,EAAE,iBAAiB,CAA0E;IAEnG,QAAQ,EAAE,MAAM,CAAI;IACpB,WAAW,EAAE,MAAM,CAAM;IACzB,WAAW,SAAgB;IAC3B,MAAM,SAAI;IACV,OAAO,SAAK;IACZ,OAAO,SAAM;IACb,YAAY,EAAE,OAAO,CAAO;IAC5B,eAAe,SAAI;IAE1B,OAAO,CAAC,oBAAoB,CAAK;IACjC,OAAO,CAAC,kBAAkB,CAA4C;IAEtE,SAAgB,aAAa,0BAAwD;IACrF,SAAgB,SAAS,eAA4B;IAErD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAgB;IAEvC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAA2C;IAEjE,WAAW,UAAO;IAEzB,OAAO,CAAC,KAAK,CAAgB;IAEtB,SAAS,UAAQ;gBAEJ,cAAc,EAAE,cAAc,EAAU,aAAa,EAAE,aAAa;IAEjF,aAAa,UAAQ;IACtB,MAAM,IAAI,OAAO,CAAC,IAAI,CAAC;IAYtB,QAAQ;IAwBR,YAAY,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IAO5C,OAAO,KAAK,OAAO,GAElB;IAED,OAAO,CAAC,MAAM,CAAqB;IAC5B,UAAU;IAkBjB,OAAO,CAAC,wBAAwB,CAAO;IAEhC,UAAU;IAOjB,OAAO,CAAC,WAAW,CAIlB;IAED,OAAO,CAAC,SAAS,CAIhB;IAED,OAAO,CAAC,mBAAmB,CAK1B;IAED,OAAO,CAAC,eAAe;IAuBvB,OAAO,CAAC,iBAAiB;IA0CzB,OAAO,CAAC,iBAAiB;IAazB,OAAO,CAAC,oBAAoB;CAoB7B;AAcD,8EAA8E;AAC9E,qBAAa,yBAA0B,SAAQ,0BAA0B;CAAG"}
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@@ -1,4 +1,4 @@
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1
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-
import{__decorate as t,__metadata as e}from"tslib";import{ActorComponent as i,Component as s}from"../component.js";import{Vector3 as o,MathUtils as n,PerspectiveCamera as a}from"three";import{ViewController as h}from"../../services/render.js";import{DecimalInput as r,RestrictedRotationInput as c}from"../../input/index.js";import{PhysicsSystem as d,RayTestResult as m}from"../../services/physics/physics-system.js";import{Parameter as l}from"../../../shader/parameter.js";import{World as p}from"../../services/world.js";import{inject as
|
1
|
+
import{__decorate as t,__metadata as e}from"tslib";import{ActorComponent as i,Component as s}from"../component.js";import{Vector3 as o,MathUtils as n,PerspectiveCamera as a}from"three";import{ViewController as h}from"../../services/render.js";import{DecimalInput as r,RestrictedRotationInput as c}from"../../input/index.js";import{PhysicsSystem as d,RayTestResult as m}from"../../services/physics/physics-system.js";import{Parameter as l}from"../../../shader/parameter.js";import{World as p}from"../../services/world.js";import{inject as f}from"../../inject.js";const u=void 0!==window&&/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let v=class extends i{constructor(t,e){super(),this.viewController=t,this.physicsSystem=e,this.aspect=this.viewController.htmlElement.clientWidth/this.viewController.htmlElement.clientHeight,this.near=.5,this.far=500,this.viewAngle=u?30:45,this.camera=new a(this.viewAngle,this.aspect,this.near,this.far),this.distance=9,this.minDistance=1.5,this.maxDistance=this.distance,this.height=3,this.offsetX=-1,this.offsetZ=1.5,this.autoActivate=!0,this.bounceBackSpeed=5,this.collisionCheckRadius=.5,this.restrictedDistance=Math.max(this.distance,this.maxDistance),this.rotationInput=new c(-Math.PI/4,Math.PI/2-.7),this.zoomInput=new r(1,0,1),this.offset=new o,this.lookAtOffset=new o(this.offsetX,0,this.offsetZ),this.fixedBehind=!0,this.world=f(p),this.activated=!1,this.isMouseLocked=!1,this.canvas=null,this.pointerLockInactivatedAt=null,this.onMouseDown=t=>{this.isMouseLocked||"mouse"!==t.pointerType||this.hideCursor()},this.onKeyDown=t=>{"Escape"===t.key&&this.showCursor()},this.onPointerLockChange=()=>{null!=document.pointerLockElement||null!=document.mozPointerLockElement||this.showCursor()}}async onInit(){this.world.scene.add(this.camera),this.rotationInput.rotation.copy(this.actor.rotation),this.restrictedDistance=Math.max(this.distance,this.maxDistance),this.lookAtOffset.set(this.offsetX,0,this.offsetZ),this.autoActivate&&this.activate()}activate(){this.activated=!0,this.viewController.setCamera(this.camera);const t=this.element;null!=document.body.requestPointerLock&&(t.addEventListener("pointerdown",this.onMouseDown),t.addEventListener("keydown",this.onKeyDown),document.addEventListener("pointerlockchange",this.onPointerLockChange,!1),this.disposed.subscribe((()=>{t.removeEventListener("pointerdown",this.onMouseDown),t.removeEventListener("keydown",this.onKeyDown),document.removeEventListener("pointerlockchange",this.onPointerLockChange,!1)})))}onLateUpdate(t){this.activated&&this.setFromRotation(t)}get element(){return this.viewController.htmlElement}hideCursor(){null!=this.pointerLockInactivatedAt&&performance.now()-this.pointerLockInactivatedAt<1600||(this.element.style.cursor="none",null==this.canvas&&(this.canvas=this.element.getElementsByTagName("canvas")[0]),this.canvas&&(this.canvas.requestPointerLock(),this.isMouseLocked=!0))}showCursor(){this.pointerLockInactivatedAt=performance.now(),this.element.style.cursor="default",window.document.exitPointerLock(),this.isMouseLocked=!1}setFromRotation(t){this.lookAtOffset.set(this.offsetX,0,this.offsetZ),this.checkForCollision(t);const e=n.clamp(Math.min(this.restrictedDistance,this.distance),Math.min(this.minDistance,this.restrictedDistance),Math.max(this.distance*this.zoomInput.value,this.minDistance)),i=Math.cos(this.rotationInput.rotation.x)*e,s=this.fixedBehind?0:this.rotationInput.rotation.y;this.offset.x=Math.sin(-s)*i,this.offset.y=Math.sin(this.rotationInput.rotation.x)*e+2,this.offset.z=Math.cos(-s)*-i,this.fixedBehind&&this.offset.add(this.lookAtOffset),this.updateCameraPosition()}checkForCollision(t){const e=this.getLookAtPosition(),i=y;let s=!1,o=this.distance;const a=new m,h=this.camera.getWorldPosition(x);for(let t=-1;t<=1;t++){const n=k.subVectors(h,e);i.copy(h).add(n.multiplyScalar(1.2)),i.x+=t*this.collisionCheckRadius,this.physicsSystem.rayTest(e,i,a,{debugLifetime:0,excludeActor:this.actor,excludeTriggers:!0}),a.hasHit&&a.distance<this.distance&&(o=Math.min(a.distance,o),s||(s=a.hasHit))}s||(this.restrictedDistance=n.lerp(this.restrictedDistance,this.distance,n.clamp(this.bounceBackSpeed*t,0,1)))}getLookAtPosition(){const t=w;return t.set(0,0,0),t.y=this.height,this.fixedBehind&&t.add(this.lookAtOffset),t.applyMatrix4(this.actor.object.matrixWorld),t}updateCameraPosition(){this.fixedBehind?(this.camera.position.set(this.offset.x,this.offset.y,this.offset.z),this.camera.rotation.set(0,0,0),this.camera.scale.set(1,1,1),this.camera.applyMatrix4(this.actor.object.matrix)):this.camera.position.copy(this.actor.position).add(this.offset);const t=this.getLookAtPosition();this.camera.lookAt(t)}};t([l(),e("design:type",Number)],v.prototype,"near",void 0),t([l(),e("design:type",Number)],v.prototype,"far",void 0),t([l(),e("design:type",Number)],v.prototype,"viewAngle",void 0),v=t([s(),e("design:paramtypes",[h,d])],v);export{v as ThirdPersonCameraComponent};const w=new o,y=new o,k=(new o,new o),x=new o;export class ThirdPartyCameraComponent extends v{}/*
|
2
2
|
* Copyright (©) 2025 Hology Interactive AB. All rights reserved.
|
3
3
|
* See the LICENSE.md file for details.
|
4
4
|
*/
|
@@ -9,6 +9,13 @@ export declare class AxisInput {
|
|
9
9
|
readonly toggleNegativeX: (active: boolean) => void;
|
10
10
|
}
|
11
11
|
type Callback = () => void;
|
12
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+
/**
|
13
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+
* ActionInput is for activating state while holding down a key.
|
14
|
+
* Example use case:
|
15
|
+
* - Sprinting temporarily
|
16
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+
* - Jump
|
17
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+
* - Shoot
|
18
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+
*/
|
12
19
|
export declare class ActionInput {
|
13
20
|
private readonly emitter;
|
14
21
|
activated: boolean;
|
@@ -16,6 +23,31 @@ export declare class ActionInput {
|
|
16
23
|
onStart(cb: Callback): void;
|
17
24
|
onEnd(cb: Callback): void;
|
18
25
|
}
|
26
|
+
/**
|
27
|
+
* ToggleInput will be activated after a keypress. It is used
|
28
|
+
* for state that should be activated or deactivated without continuously
|
29
|
+
* holding down a button.
|
30
|
+
*
|
31
|
+
* It is very similar to ActionInput and some use cases could work with either.
|
32
|
+
* A ToggleInput may be for something slower paced or for something that should
|
33
|
+
* persist longer.
|
34
|
+
*
|
35
|
+
* Exmaple use case:
|
36
|
+
* - Switch between running to normal walking speed.
|
37
|
+
* - Turning on a flash light.
|
38
|
+
*/
|
39
|
+
export declare class ToggleInput {
|
40
|
+
private readonly emitter;
|
41
|
+
activated: boolean;
|
42
|
+
constructor(activated?: boolean);
|
43
|
+
/**
|
44
|
+
* When called with true, does nothing if already activated.
|
45
|
+
* When called with false, toggles the state and emits the appropriate event.
|
46
|
+
*/
|
47
|
+
readonly toggle: (active: boolean) => void;
|
48
|
+
onStart(cb: Callback): void;
|
49
|
+
onEnd(cb: Callback): void;
|
50
|
+
}
|
19
51
|
export declare class RotationInput {
|
20
52
|
readonly rotation: Euler;
|
21
53
|
readonly rotateX: (delta: number) => void;
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"input.d.ts","sourceRoot":"","sources":["../../../src/gameplay/input/input.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,OAAO,EAAW,MAAM,OAAO,CAAC;AAMhD,qBAAa,SAAS;IAClB,QAAQ,CAAC,MAAM,UAAgB;IAC/B,IAAI,UAAU,WAEb;IACD,IAAI,QAAQ,WAEX;IACD,SAAgB,eAAe,GAAI,QAAQ,OAAO,UAEjD;IACD,SAAgB,eAAe,GAAI,QAAQ,OAAO,UAEjD;IACD,SAAgB,eAAe,GAAI,QAAQ,OAAO,UAEjD;IACD,SAAgB,eAAe,GAAI,QAAQ,OAAO,UAEjD;CACJ;AAGD,KAAK,QAAQ,GAAG,MAAM,IAAI,CAAA;AAW1B,qBAAa,WAAW;IACpB,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAoC;IAE5D,SAAS,UAAQ;IACjB,SAAgB,MAAM,GAAI,QAAQ,OAAO,UAOxC;IACM,OAAO,CAAC,EAAE,EAAE,QAAQ;IAGpB,KAAK,CAAC,EAAE,EAAE,QAAQ;CAG5B;
|
1
|
+
{"version":3,"file":"input.d.ts","sourceRoot":"","sources":["../../../src/gameplay/input/input.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,OAAO,EAAW,MAAM,OAAO,CAAC;AAMhD,qBAAa,SAAS;IAClB,QAAQ,CAAC,MAAM,UAAgB;IAC/B,IAAI,UAAU,WAEb;IACD,IAAI,QAAQ,WAEX;IACD,SAAgB,eAAe,GAAI,QAAQ,OAAO,UAEjD;IACD,SAAgB,eAAe,GAAI,QAAQ,OAAO,UAEjD;IACD,SAAgB,eAAe,GAAI,QAAQ,OAAO,UAEjD;IACD,SAAgB,eAAe,GAAI,QAAQ,OAAO,UAEjD;CACJ;AAGD,KAAK,QAAQ,GAAG,MAAM,IAAI,CAAA;AAW1B;;;;;;GAMG;AACH,qBAAa,WAAW;IACpB,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAoC;IAE5D,SAAS,UAAQ;IACjB,SAAgB,MAAM,GAAI,QAAQ,OAAO,UAOxC;IACM,OAAO,CAAC,EAAE,EAAE,QAAQ;IAGpB,KAAK,CAAC,EAAE,EAAE,QAAQ;CAG5B;AAED;;;;;;;;;;;;GAYG;AACH,qBAAa,WAAW;IACpB,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAoC;IAC5D,SAAS,UAAQ;gBAEL,SAAS,CAAC,EAAE,OAAO;IAI/B;;;OAGG;IACH,SAAgB,MAAM,GAAI,QAAQ,OAAO,UAYxC;IAEM,OAAO,CAAC,EAAE,EAAE,QAAQ;IAGpB,KAAK,CAAC,EAAE,EAAE,QAAQ;CAG5B;AAID,qBAAa,aAAa;IACtB,QAAQ,CAAC,QAAQ,QAAc;IAC/B,SAAgB,OAAO,GAAI,OAAO,MAAM,UAEvC;IACD,SAAgB,OAAO,GAAI,OAAO,MAAM,UAEvC;IACD,SAAgB,OAAO,GAAI,OAAO,MAAM,UAEvC;CACJ;AAED,qBAAa,uBAAwB,SAAQ,aAAa;IAGlD,OAAO,CAAC,QAAQ,CAAC,IAAI;IACrB,OAAO,CAAC,QAAQ,CAAC,IAAI;IACrB,OAAO,CAAC,QAAQ,CAAC,IAAI;IACrB,OAAO,CAAC,QAAQ,CAAC,IAAI;IACrB,OAAO,CAAC,QAAQ,CAAC,IAAI;IACrB,OAAO,CAAC,QAAQ,CAAC,IAAI;IAPzB,QAAQ,CAAC,QAAQ,QAAc;gBAEV,IAAI,GAAE,MAAkB,EACxB,IAAI,GAAE,MAAiB,EACvB,IAAI,GAAE,MAAkB,EACxB,IAAI,GAAE,MAAiB,EACvB,IAAI,GAAE,MAAkB,EACxB,IAAI,GAAE,MAAiB;IAE5C,SAAgB,OAAO,GAAI,OAAO,MAAM,UAEvC;IACD,SAAgB,OAAO,GAAI,OAAO,MAAM,UAEvC;IACD,SAAgB,OAAO,GAAI,OAAO,MAAM,UAEvC;CACJ;AAED,qBAAa,YAAY;IAEiB,OAAO,CAAC,GAAG,CAAC;IAAU,OAAO,CAAC,GAAG,CAAC;IADxE,KAAK,EAAE,MAAM,CAAA;gBACD,YAAY,GAAE,MAAU,EAAU,GAAG,CAAC,EAAE,MAAM,EAAU,GAAG,CAAC,EAAE,MAAM;IAGhF,SAAgB,SAAS,GAAI,OAAO,MAAM,UAEzC;CACJ"}
|
@@ -1,4 +1,4 @@
|
|
1
|
-
import{Euler as t,Vector2 as i}from"three";import{ArrayMap as s}from"../../utils/collections.js";import{clamp as
|
1
|
+
import{Euler as t,Vector2 as i}from"three";import{ArrayMap as s}from"../../utils/collections.js";import{clamp as e}from"../../utils/math.js";export class AxisInput{constructor(){this.vector=new i,this.togglePositiveY=t=>{this.vector.y=t?1:Math.min(this.vector.y,0)},this.toggleNegativeY=t=>{this.vector.y=t?-1:Math.max(this.vector.y,0)},this.togglePositiveX=t=>{this.vector.x=t?1:Math.min(this.vector.x,0)},this.toggleNegativeX=t=>{this.vector.x=t?-1:Math.max(this.vector.x,0)}}get horizontal(){return this.vector.x}get vertical(){return this.vector.y}}class o{constructor(){this.map=new s}emit(t){this.map.get(t).forEach((t=>t()))}add(t,i){this.map.push(t,i)}}export class ActionInput{constructor(){this.emitter=new o,this.activated=!1,this.toggle=t=>{t&&!this.activated?this.emitter.emit("start"):!t&&this.activated&&this.emitter.emit("end"),this.activated=t}}onStart(t){this.emitter.add("start",t)}onEnd(t){this.emitter.add("end",t)}}export class ToggleInput{constructor(t){this.emitter=new o,this.activated=!1,this.toggle=t=>{t||(this.activated=!this.activated,this.activated?this.emitter.emit("start"):this.emitter.emit("end"))},this.activated=t}onStart(t){this.emitter.add("start",t)}onEnd(t){this.emitter.add("end",t)}}const h=2*Math.PI;export class RotationInput{constructor(){this.rotation=new t,this.rotateX=t=>{this.rotation.x=(this.rotation.x+t)%h},this.rotateY=t=>{this.rotation.y=(this.rotation.y+t)%h},this.rotateZ=t=>{this.rotation.z=(this.rotation.z+t)%h}}}export class RestrictedRotationInput extends RotationInput{constructor(i=-1/0,s=1/0,o=-1/0,h=1/0,a=-1/0,r=1/0){super(),this.minX=i,this.maxX=s,this.minY=o,this.maxY=h,this.minZ=a,this.maxZ=r,this.rotation=new t,this.rotateX=t=>{this.rotation.x=e(this.rotation.x+t,this.minX,this.maxX)},this.rotateY=t=>{this.rotation.y=e(this.rotation.y+t,this.minY,this.maxY)},this.rotateZ=t=>{this.rotation.z=e(this.rotation.z+t,this.minZ,this.maxZ)}}}export class DecimalInput{constructor(t=0,i,s){this.min=i,this.max=s,this.increment=t=>{this.value=e(this.value+t,this.min,this.max)},this.value=t}}/*
|
2
2
|
* Copyright (©) 2025 Hology Interactive AB. All rights reserved.
|
3
3
|
* See the LICENSE.md file for details.
|
4
4
|
*/
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "@hology/core",
|
3
|
-
"version": "0.0.
|
3
|
+
"version": "0.0.133",
|
4
4
|
"description": "",
|
5
5
|
"main": "dist/index.js",
|
6
6
|
"type": "module",
|
@@ -168,7 +168,7 @@
|
|
168
168
|
"dependencies": {
|
169
169
|
"@babel/runtime": "^7.24.8",
|
170
170
|
"@dimforge/rapier3d-compat": "^0.14.0",
|
171
|
-
"@hology/nebula": "^0.0.
|
171
|
+
"@hology/nebula": "^0.0.133",
|
172
172
|
"@plumier/reflect": "^1.1.0",
|
173
173
|
"@recast-navigation/three": "0.39.0",
|
174
174
|
"recast-navigation": "0.39.0",
|