@hology/core 0.0.123 → 0.0.125

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Files changed (54) hide show
  1. package/dist/effects/vfx/vfx-actor.d.ts.map +1 -1
  2. package/dist/effects/vfx/vfx-actor.js +1 -1
  3. package/dist/gameplay/actors/builtin/components/editor-sprite-component.d.ts +9 -0
  4. package/dist/gameplay/actors/builtin/components/editor-sprite-component.d.ts.map +1 -0
  5. package/dist/gameplay/actors/builtin/components/editor-sprite-component.js +4 -0
  6. package/dist/gameplay/actors/builtin/index.d.ts +2 -0
  7. package/dist/gameplay/actors/builtin/index.d.ts.map +1 -1
  8. package/dist/gameplay/actors/builtin/index.js +1 -1
  9. package/dist/gameplay/input/input-service.d.ts.map +1 -1
  10. package/dist/gameplay/input/input-service.js +1 -1
  11. package/dist/gameplay/services/physics/physics-system.js +1 -1
  12. package/dist/gameplay/services/render.d.ts +26 -1
  13. package/dist/gameplay/services/render.d.ts.map +1 -1
  14. package/dist/gameplay/services/render.js +1 -1
  15. package/dist/rendering/fog/fog-volume-actor.d.ts +12 -0
  16. package/dist/rendering/fog/fog-volume-actor.d.ts.map +1 -0
  17. package/dist/rendering/fog/fog-volume-actor.js +4 -0
  18. package/dist/rendering/fog/fog-volume-object.d.ts +10 -0
  19. package/dist/rendering/fog/fog-volume-object.d.ts.map +1 -0
  20. package/dist/rendering/fog/fog-volume-object.js +4 -0
  21. package/dist/rendering/fog/volumetric-fog-pass.d.ts +15 -0
  22. package/dist/rendering/fog/volumetric-fog-pass.d.ts.map +1 -0
  23. package/dist/rendering/fog/volumetric-fog-pass.js +4 -0
  24. package/dist/rendering/outline-effect.d.ts +78 -0
  25. package/dist/rendering/outline-effect.d.ts.map +1 -0
  26. package/dist/rendering/outline-effect.js +4 -0
  27. package/dist/rendering/ssr/SSRPass.d.ts +4 -0
  28. package/dist/rendering/ssr/SSRPass.d.ts.map +1 -1
  29. package/dist/rendering/ssr/SSRPass.js +1 -1
  30. package/dist/rendering/ssr/SSRShader.d.ts.map +1 -1
  31. package/dist/rendering/ssr/SSRShader.js +1 -1
  32. package/dist/rendering.d.ts +8 -1
  33. package/dist/rendering.d.ts.map +1 -1
  34. package/dist/rendering.js +1 -1
  35. package/dist/scene/materializer.d.ts +1 -0
  36. package/dist/scene/materializer.d.ts.map +1 -1
  37. package/dist/scene/materializer.js +1 -1
  38. package/dist/scene/model.d.ts +7 -1
  39. package/dist/scene/model.d.ts.map +1 -1
  40. package/dist/scene/sky.d.ts.map +1 -1
  41. package/dist/scene/sky.js +1 -1
  42. package/dist/shader/builtin/toon-shader.d.ts +16 -0
  43. package/dist/shader/builtin/toon-shader.d.ts.map +1 -0
  44. package/dist/shader/builtin/toon-shader.js +4 -0
  45. package/dist/shader/parameter.d.ts +1 -0
  46. package/dist/shader/parameter.d.ts.map +1 -1
  47. package/dist/shader/shader.d.ts +3 -0
  48. package/dist/shader/shader.d.ts.map +1 -1
  49. package/dist/utils/three/outline-pass.js +1 -1
  50. package/dist/utils/three/unscaled-sprite.d.ts +6 -0
  51. package/dist/utils/three/unscaled-sprite.d.ts.map +1 -0
  52. package/dist/utils/three/unscaled-sprite.js +4 -0
  53. package/package.json +3 -3
  54. package/tsconfig.tsbuildinfo +1 -1
@@ -1,4 +1,4 @@
1
- import{AddEquation as e,Color as t,NormalBlending as r,DepthTexture as s,SrcAlphaFactor as i,OneMinusSrcAlphaFactor as a,MeshNormalMaterial as n,MeshBasicMaterial as l,NearestFilter as h,NoBlending as o,ShaderMaterial as u,UniformsUtils as d,UnsignedShortType as c,WebGLRenderTarget as f,HalfFloatType as m,MeshStandardMaterial as p,Mesh as g}from"three";import{SSRBlurShader as M,SSRDepthShader as T,SSRShader as b}from"./SSRShader.js";import{CopyShader as R,Pass as v,FullScreenQuad as y}from"three/examples/jsm/Addons.js";import{traverseVisibleStop as S}from"../../utils/three/traverse.js";const C=new WeakMap;class _ extends v{constructor({renderer:r,scene:p,camera:g,width:v=512,height:S=512,selects:C=null,bouncing:_=!1,groundReflector:x=null}){super(),this.width=v,this.height=S,this.clear=!0,this.renderer=r,this.scene=p,this.camera=g,this.groundReflector=x,this.opacity=b.uniforms.opacity.value,this.output=0,this.maxDistance=b.uniforms.maxDistance.value,this.thickness=b.uniforms.thickness.value,this.tempColor=new t,this._selects=C,this.selective=Array.isArray(this._selects),Object.defineProperty(this,"selects",{get(){return this._selects},set(e){this._selects!==e&&(this._selects=e,Array.isArray(e)?(this.selective=!0,this.ssrMaterial.defines.SELECTIVE=!0,this.ssrMaterial.needsUpdate=!0):(this.selective=!1,this.ssrMaterial.defines.SELECTIVE=!1,this.ssrMaterial.needsUpdate=!0))}}),this._bouncing=_,Object.defineProperty(this,"bouncing",{get(){return this._bouncing},set(e){this._bouncing!==e&&(this._bouncing=e,this.ssrMaterial.uniforms.tDiffuse.value=e?this.prevRenderTarget.texture:this.beautyRenderTarget.texture)}}),this.blur=!0,this._distanceAttenuation=b.defines.DISTANCE_ATTENUATION,Object.defineProperty(this,"distanceAttenuation",{get(){return this._distanceAttenuation},set(e){this._distanceAttenuation!==e&&(this._distanceAttenuation=e,this.ssrMaterial.defines.DISTANCE_ATTENUATION=e,this.ssrMaterial.needsUpdate=!0)}}),this._fresnel=b.defines.FRESNEL,Object.defineProperty(this,"fresnel",{get(){return this._fresnel},set(e){this._fresnel!==e&&(this._fresnel=e,this.ssrMaterial.defines.FRESNEL=e,this.ssrMaterial.needsUpdate=!0)}}),this._infiniteThick=b.defines.INFINITE_THICK,Object.defineProperty(this,"infiniteThick",{get(){return this._infiniteThick},set(e){this._infiniteThick!==e&&(this._infiniteThick=e,this.ssrMaterial.defines.INFINITE_THICK=e,this.ssrMaterial.needsUpdate=!0)}});const P=new s;P.type=c,P.minFilter=h,P.magFilter=h,this.beautyRenderTarget=new f(this.width,this.height,{minFilter:h,magFilter:h,type:m,depthTexture:P,depthBuffer:!0}),this.prevRenderTarget=new f(this.width,this.height,{minFilter:h,magFilter:h}),this.normalRenderTarget=new f(this.width,this.height,{minFilter:h,magFilter:h,type:m}),this.metalnessRenderTarget=new f(this.width,this.height,{minFilter:h,magFilter:h,type:m}),this.ssrRenderTarget=new f(this.width,this.height,{minFilter:h,magFilter:h}),this.blurRenderTarget=this.ssrRenderTarget.clone(),this.blurRenderTarget2=this.ssrRenderTarget.clone(),this.ssrMaterial=new u({defines:Object.assign({},b.defines,{MAX_STEP:Math.sqrt(this.width*this.width+this.height*this.height)}),uniforms:d.clone(b.uniforms),vertexShader:b.vertexShader,fragmentShader:b.fragmentShader,blending:o}),this.ssrMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.ssrMaterial.uniforms.tNormal.value=this.normalRenderTarget.texture,this.ssrMaterial.defines.SELECTIVE=this.selective,this.ssrMaterial.needsUpdate=!0,this.ssrMaterial.uniforms.tMetalness.value=this.metalnessRenderTarget.texture,this.ssrMaterial.uniforms.tDepth.value=this.beautyRenderTarget.depthTexture,this.ssrMaterial.uniforms.cameraNear.value=this.camera.near,this.ssrMaterial.uniforms.cameraFar.value=this.camera.far,this.ssrMaterial.uniforms.thickness.value=this.thickness,this.ssrMaterial.uniforms.resolution.value.set(this.width,this.height),this.ssrMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix),this.ssrMaterial.uniforms.cameraInverseProjectionMatrix.value.copy(this.camera.projectionMatrixInverse),this.normalMaterial=new n,this.normalMaterial.blending=o,this.metalnessOnMaterial=new l({color:"white"}),this.metalnessOffMaterial=new l({color:"black"}),this.blurMaterial=new u({defines:Object.assign({},M.defines),uniforms:d.clone(M.uniforms),vertexShader:M.vertexShader,fragmentShader:M.fragmentShader}),this.blurMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.blurMaterial.uniforms.resolution.value.set(this.width,this.height),this.blurMaterial2=new u({defines:Object.assign({},M.defines),uniforms:d.clone(M.uniforms),vertexShader:M.vertexShader,fragmentShader:M.fragmentShader}),this.blurMaterial2.uniforms.tDiffuse.value=this.blurRenderTarget.texture,this.blurMaterial2.uniforms.resolution.value.set(this.width,this.height),this.depthRenderMaterial=new u({defines:Object.assign({},T.defines),uniforms:d.clone(T.uniforms),vertexShader:T.vertexShader,fragmentShader:T.fragmentShader,blending:o}),this.depthRenderMaterial.uniforms.tDepth.value=this.beautyRenderTarget.depthTexture,this.depthRenderMaterial.uniforms.cameraNear.value=this.camera.near,this.depthRenderMaterial.uniforms.cameraFar.value=this.camera.far,this.copyMaterial=new u({uniforms:d.clone(R.uniforms),vertexShader:R.vertexShader,fragmentShader:R.fragmentShader,transparent:!0,depthTest:!1,depthWrite:!1,blendSrc:i,blendDst:a,blendEquation:e,blendSrcAlpha:i,blendDstAlpha:a,blendEquationAlpha:e}),this.fsQuad=new y(null),this.originalClearColor=new t}dispose(){this.beautyRenderTarget.dispose(),this.prevRenderTarget.dispose(),this.normalRenderTarget.dispose(),this.metalnessRenderTarget.dispose(),this.ssrRenderTarget.dispose(),this.blurRenderTarget.dispose(),this.blurRenderTarget2.dispose(),this.normalMaterial.dispose(),this.metalnessOnMaterial.dispose(),this.metalnessOffMaterial.dispose(),this.blurMaterial.dispose(),this.blurMaterial2.dispose(),this.copyMaterial.dispose(),this.depthRenderMaterial.dispose(),this.fsQuad.dispose()}render(e,t){switch(e.setRenderTarget(this.beautyRenderTarget),e.clear(),this.groundReflector&&(this.groundReflector.visible=!1,this.groundReflector.doRender(this.renderer,this.scene,this.camera),this.groundReflector.visible=!0),e.render(this.scene,this.camera),this.groundReflector&&(this.groundReflector.visible=!1),this._renderOverride(e,this.normalMaterial,this.normalRenderTarget,0,0),this.selective&&this._renderMetalness(e,this.metalnessOnMaterial,this.metalnessRenderTarget,0,0),this.ssrMaterial.uniforms.opacity.value=this.opacity,this.ssrMaterial.uniforms.maxDistance.value=this.maxDistance,this.ssrMaterial.uniforms.thickness.value=this.thickness,this._renderPass(e,this.ssrMaterial,this.ssrRenderTarget),this.blur&&(this._renderPass(e,this.blurMaterial,this.blurRenderTarget),this._renderPass(e,this.blurMaterial2,this.blurRenderTarget2)),this.output){case _.OUTPUT.Default:this.bouncing?(this.copyMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.copyMaterial.blending=o,this._renderPass(e,this.copyMaterial,this.prevRenderTarget),this.blur?this.copyMaterial.uniforms.tDiffuse.value=this.blurRenderTarget2.texture:this.copyMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.copyMaterial.blending=r,this._renderPass(e,this.copyMaterial,this.prevRenderTarget),this.copyMaterial.uniforms.tDiffuse.value=this.prevRenderTarget.texture,this.copyMaterial.blending=o,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t)):(this.copyMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.copyMaterial.blending=o,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t),this.blur?this.copyMaterial.uniforms.tDiffuse.value=this.blurRenderTarget2.texture:this.copyMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.copyMaterial.blending=r,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t));break;case _.OUTPUT.SSR:this.blur?this.copyMaterial.uniforms.tDiffuse.value=this.blurRenderTarget2.texture:this.copyMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.copyMaterial.blending=o,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t),this.bouncing&&(this.blur?this.copyMaterial.uniforms.tDiffuse.value=this.blurRenderTarget2.texture:this.copyMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.copyMaterial.blending=o,this._renderPass(e,this.copyMaterial,this.prevRenderTarget),this.copyMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.copyMaterial.blending=r,this._renderPass(e,this.copyMaterial,this.prevRenderTarget));break;case _.OUTPUT.Beauty:this.copyMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.copyMaterial.blending=o,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t);break;case _.OUTPUT.Depth:this._renderPass(e,this.depthRenderMaterial,this.renderToScreen?null:t);break;case _.OUTPUT.Normal:this.copyMaterial.uniforms.tDiffuse.value=this.normalRenderTarget.texture,this.copyMaterial.blending=o,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t);break;case _.OUTPUT.Metalness:this.copyMaterial.uniforms.tDiffuse.value=this.metalnessRenderTarget.texture,this.copyMaterial.blending=o,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t);break;default:console.warn("THREE.SSRPass: Unknown output type.")}}setSize(e,t){this.width=e,this.height=t,this.ssrMaterial.defines.MAX_STEP=Math.sqrt(e*e+t*t),this.ssrMaterial.needsUpdate=!0,this.beautyRenderTarget.setSize(e,t),this.prevRenderTarget.setSize(e,t),this.ssrRenderTarget.setSize(e,t),this.normalRenderTarget.setSize(e,t),this.metalnessRenderTarget.setSize(e,t),this.blurRenderTarget.setSize(e,t),this.blurRenderTarget2.setSize(e,t),this.ssrMaterial.uniforms.resolution.value.set(e,t),this.ssrMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix),this.ssrMaterial.uniforms.cameraInverseProjectionMatrix.value.copy(this.camera.projectionMatrixInverse),this.blurMaterial.uniforms.resolution.value.set(e,t),this.blurMaterial2.uniforms.resolution.value.set(e,t)}_renderPass(e,t,r,s,i){this.originalClearColor.copy(e.getClearColor(this.tempColor));const a=e.getClearAlpha(this.tempColor),n=e.autoClear;e.setRenderTarget(r),e.autoClear=!1,null!=s&&(e.setClearColor(s),e.setClearAlpha(i||0),e.clear()),this.fsQuad.material=t,this.fsQuad.render(e),e.autoClear=n,e.setClearColor(this.originalClearColor),e.setClearAlpha(a)}_renderOverride(e,t,r,s,i){this.originalClearColor.copy(e.getClearColor(this.tempColor));const a=e.getClearAlpha(this.tempColor),l=e.autoClear;e.setRenderTarget(r),e.autoClear=!1,s=t.clearColor||s,i=t.clearAlpha||i,null!=s&&(e.setClearColor(s),e.setClearAlpha(i||0),e.clear()),S(this.scene,(e=>{if(e.isTransformControlsGizmo)return!1;if(e instanceof g)if(e._SSRPassBackupMaterial=e.material,e.material instanceof p&&this._selects.includes(e)){let t=C.get(e.material);t||(t=new n({normalMap:e.material.normalMap,normalScale:e.material.normalScale}),C.set(e.material,t)),e.material=t}else e.material=t})),e.render(this.scene,this.camera),this.scene.traverseVisible((e=>{e._SSRPassBackupMaterial&&(e.material=e._SSRPassBackupMaterial)})),e.autoClear=l,e.setClearColor(this.originalClearColor),e.setClearAlpha(a)}_renderMetalness(e,t,r,s,i){this.originalClearColor.copy(e.getClearColor(this.tempColor));const a=e.getClearAlpha(this.tempColor),n=e.autoClear,l=this.scene.background,h=this.scene.fog;e.setRenderTarget(r),e.autoClear=!1,this.scene.background=null,this.scene.fog=null,s=t.clearColor||s,i=t.clearAlpha||i,null!=s&&(e.setClearColor(s),e.setClearAlpha(i||0),e.clear()),this.scene.traverseVisible((e=>{e._SSRPassBackupMaterial=e.material,this._selects.includes(e)?e.material=this.metalnessOnMaterial:e.material=this.metalnessOffMaterial})),e.render(this.scene,this.camera),this.scene.traverseVisible((e=>{e.material=e._SSRPassBackupMaterial})),e.autoClear=n,e.setClearColor(this.originalClearColor),e.setClearAlpha(a),this.scene.background=l,this.scene.fog=h}}_.OUTPUT={Default:0,SSR:1,Beauty:3,Depth:4,Normal:5,Metalness:7};export{_ as SSRPass};/*
1
+ import{AddEquation as e,Color as t,DepthTexture as r,HalfFloatType as s,Mesh as i,MeshBasicMaterial as a,MeshLambertMaterial as n,MeshNormalMaterial as l,MeshStandardMaterial as h,NearestFilter as o,NoBlending as u,NormalBlending as d,OneMinusSrcAlphaFactor as c,ShaderMaterial as m,SrcAlphaFactor as f,UniformsUtils as p,UnsignedShortType as g,WebGLRenderTarget as M}from"three";import{NodeShaderMaterial as T,float as b,rgb as R,vec3 as v}from"three-shader-graph";import{CopyShader as y,FullScreenQuad as C,Pass as S}from"three/examples/jsm/Addons.js";import{oneMinus as _}from"../../shader-nodes/math.js";import{traverseVisibleStop as x}from"../../utils/three/traverse.js";import{elapsedTimeUniformName as w}from"../../shader-nodes/time.js";import{SSRBlurShader as P,SSRDepthShader as A,SSRShader as D}from"./SSRShader.js";const k=new WeakMap,O=new WeakMap;class U extends S{constructor({renderer:i,scene:n,camera:h,width:d=512,height:T=512,selects:b=null,bouncing:R=!1,groundReflector:v=null}){super(),this.elapsedTime=0,this.width=d,this.height=T,this.clear=!0,this.renderer=i,this.scene=n,this.camera=h,this.groundReflector=v,this.opacity=D.uniforms.opacity.value,this.output=0,this.maxDistance=D.uniforms.maxDistance.value,this.thickness=D.uniforms.thickness.value,this.tempColor=new t,this._selects=b,this.selective=Array.isArray(this._selects),Object.defineProperty(this,"selects",{get(){return this._selects},set(e){this._selects!==e&&(this._selects=e,Array.isArray(e)?(this.selective=!0,this.ssrMaterial.defines.SELECTIVE=!0,this.ssrMaterial.needsUpdate=!0):(this.selective=!1,this.ssrMaterial.defines.SELECTIVE=!1,this.ssrMaterial.needsUpdate=!0))}}),this._bouncing=R,Object.defineProperty(this,"bouncing",{get(){return this._bouncing},set(e){this._bouncing!==e&&(this._bouncing=e,this.ssrMaterial.uniforms.tDiffuse.value=e?this.prevRenderTarget.texture:this.beautyRenderTarget.texture)}}),this.blur=!0,this._distanceAttenuation=D.defines.DISTANCE_ATTENUATION,Object.defineProperty(this,"distanceAttenuation",{get(){return this._distanceAttenuation},set(e){this._distanceAttenuation!==e&&(this._distanceAttenuation=e,this.ssrMaterial.defines.DISTANCE_ATTENUATION=e,this.ssrMaterial.needsUpdate=!0)}}),this._fresnel=D.defines.FRESNEL,Object.defineProperty(this,"fresnel",{get(){return this._fresnel},set(e){this._fresnel!==e&&(this._fresnel=e,this.ssrMaterial.defines.FRESNEL=e,this.ssrMaterial.needsUpdate=!0)}}),this._infiniteThick=D.defines.INFINITE_THICK,Object.defineProperty(this,"infiniteThick",{get(){return this._infiniteThick},set(e){this._infiniteThick!==e&&(this._infiniteThick=e,this.ssrMaterial.defines.INFINITE_THICK=e,this.ssrMaterial.needsUpdate=!0)}});const S=new r;S.type=g,S.minFilter=o,S.magFilter=o,this.beautyRenderTarget=new M(this.width,this.height,{minFilter:o,magFilter:o,type:s,depthTexture:S,depthBuffer:!0}),this.prevRenderTarget=new M(this.width,this.height,{minFilter:o,magFilter:o}),this.normalRenderTarget=new M(this.width,this.height,{minFilter:o,magFilter:o,type:s}),this.metalnessRenderTarget=new M(this.width,this.height,{minFilter:o,magFilter:o,type:s}),this.ssrRenderTarget=new M(this.width,this.height,{minFilter:o,magFilter:o}),this.blurRenderTarget=this.ssrRenderTarget.clone(),this.blurRenderTarget2=this.ssrRenderTarget.clone(),this.ssrMaterial=new m({defines:Object.assign({},D.defines,{MAX_STEP:Math.sqrt(this.width*this.width+this.height*this.height)}),uniforms:p.clone(D.uniforms),vertexShader:D.vertexShader,fragmentShader:D.fragmentShader,blending:u}),this.ssrMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.ssrMaterial.uniforms.tNormal.value=this.normalRenderTarget.texture,this.ssrMaterial.defines.SELECTIVE=this.selective,this.ssrMaterial.needsUpdate=!0,this.ssrMaterial.uniforms.tMetalness.value=this.metalnessRenderTarget.texture,this.ssrMaterial.uniforms.tDepth.value=this.beautyRenderTarget.depthTexture,this.ssrMaterial.uniforms.cameraNear.value=this.camera.near,this.ssrMaterial.uniforms.cameraFar.value=this.camera.far,this.ssrMaterial.uniforms.thickness.value=this.thickness,this.ssrMaterial.uniforms.resolution.value.set(this.width,this.height),this.ssrMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix),this.ssrMaterial.uniforms.cameraInverseProjectionMatrix.value.copy(this.camera.projectionMatrixInverse),this.normalMaterial=new l,this.normalMaterial.blending=u,this.metalnessOnMaterial=new a({color:"white"}),this.metalnessOffMaterial=new a({color:"black"}),this.blurMaterial=new m({defines:Object.assign({},P.defines),uniforms:p.clone(P.uniforms),vertexShader:P.vertexShader,fragmentShader:P.fragmentShader}),this.blurMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.blurMaterial.uniforms.resolution.value.set(this.width,this.height),this.blurMaterial2=new m({defines:Object.assign({},P.defines),uniforms:p.clone(P.uniforms),vertexShader:P.vertexShader,fragmentShader:P.fragmentShader}),this.blurMaterial2.uniforms.tDiffuse.value=this.blurRenderTarget.texture,this.blurMaterial2.uniforms.resolution.value.set(this.width,this.height),this.depthRenderMaterial=new m({defines:Object.assign({},A.defines),uniforms:p.clone(A.uniforms),vertexShader:A.vertexShader,fragmentShader:A.fragmentShader,blending:u}),this.depthRenderMaterial.uniforms.tDepth.value=this.beautyRenderTarget.depthTexture,this.depthRenderMaterial.uniforms.cameraNear.value=this.camera.near,this.depthRenderMaterial.uniforms.cameraFar.value=this.camera.far,this.copyMaterial=new m({uniforms:p.clone(y.uniforms),vertexShader:y.vertexShader,fragmentShader:y.fragmentShader,transparent:!0,depthTest:!1,depthWrite:!1,blendSrc:f,blendDst:c,blendEquation:e,blendSrcAlpha:f,blendDstAlpha:c,blendEquationAlpha:e}),this.fsQuad=new C(null),this.originalClearColor=new t}dispose(){this.beautyRenderTarget.dispose(),this.prevRenderTarget.dispose(),this.normalRenderTarget.dispose(),this.metalnessRenderTarget.dispose(),this.ssrRenderTarget.dispose(),this.blurRenderTarget.dispose(),this.blurRenderTarget2.dispose(),this.normalMaterial.dispose(),this.metalnessOnMaterial.dispose(),this.metalnessOffMaterial.dispose(),this.blurMaterial.dispose(),this.blurMaterial2.dispose(),this.copyMaterial.dispose(),this.depthRenderMaterial.dispose(),this.fsQuad.dispose()}render(e,t){const r=this.scene.matrixWorldAutoUpdate;switch(this.scene.matrixWorldAutoUpdate=!1,e.setRenderTarget(this.beautyRenderTarget),e.clear(),this.groundReflector&&(this.groundReflector.visible=!1,this.groundReflector.doRender(this.renderer,this.scene,this.camera),this.groundReflector.visible=!0),e.render(this.scene,this.camera),this.groundReflector&&(this.groundReflector.visible=!1),this._renderOverride(e,this.normalMaterial,this.normalRenderTarget,0,0),this.selective&&this._renderMetalness(e,this.metalnessOnMaterial,this.metalnessRenderTarget,0,0),this.ssrMaterial.uniforms.opacity.value=this.opacity,this.ssrMaterial.uniforms.maxDistance.value=this.maxDistance,this.ssrMaterial.uniforms.thickness.value=this.thickness,this._renderPass(e,this.ssrMaterial,this.ssrRenderTarget),this.blur&&(this._renderPass(e,this.blurMaterial,this.blurRenderTarget),this._renderPass(e,this.blurMaterial2,this.blurRenderTarget2)),this.output){case U.OUTPUT.Default:this.bouncing?(this.copyMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.copyMaterial.blending=u,this._renderPass(e,this.copyMaterial,this.prevRenderTarget),this.blur?this.copyMaterial.uniforms.tDiffuse.value=this.blurRenderTarget2.texture:this.copyMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.copyMaterial.blending=d,this._renderPass(e,this.copyMaterial,this.prevRenderTarget),this.copyMaterial.uniforms.tDiffuse.value=this.prevRenderTarget.texture,this.copyMaterial.blending=u,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t)):(this.copyMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.copyMaterial.blending=u,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t),this.blur?this.copyMaterial.uniforms.tDiffuse.value=this.blurRenderTarget2.texture:this.copyMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.copyMaterial.blending=d,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t));break;case U.OUTPUT.SSR:this.blur?this.copyMaterial.uniforms.tDiffuse.value=this.blurRenderTarget2.texture:this.copyMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.copyMaterial.blending=u,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t),this.bouncing&&(this.blur?this.copyMaterial.uniforms.tDiffuse.value=this.blurRenderTarget2.texture:this.copyMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.copyMaterial.blending=u,this._renderPass(e,this.copyMaterial,this.prevRenderTarget),this.copyMaterial.uniforms.tDiffuse.value=this.ssrRenderTarget.texture,this.copyMaterial.blending=d,this._renderPass(e,this.copyMaterial,this.prevRenderTarget));break;case U.OUTPUT.Beauty:this.copyMaterial.uniforms.tDiffuse.value=this.beautyRenderTarget.texture,this.copyMaterial.blending=u,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t);break;case U.OUTPUT.Depth:this._renderPass(e,this.depthRenderMaterial,this.renderToScreen?null:t);break;case U.OUTPUT.Normal:this.copyMaterial.uniforms.tDiffuse.value=this.normalRenderTarget.texture,this.copyMaterial.blending=u,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t);break;case U.OUTPUT.Metalness:this.copyMaterial.uniforms.tDiffuse.value=this.metalnessRenderTarget.texture,this.copyMaterial.blending=u,this._renderPass(e,this.copyMaterial,this.renderToScreen?null:t);break;default:console.warn("THREE.SSRPass: Unknown output type.")}this.scene.matrixWorldAutoUpdate=r}setSize(e,t){this.width=e,this.height=t,this.ssrMaterial.defines.MAX_STEP=Math.sqrt(e*e+t*t),this.ssrMaterial.needsUpdate=!0,this.beautyRenderTarget.setSize(e,t),this.prevRenderTarget.setSize(e,t),this.ssrRenderTarget.setSize(e,t),this.normalRenderTarget.setSize(e,t),this.metalnessRenderTarget.setSize(e,t),this.blurRenderTarget.setSize(e,t),this.blurRenderTarget2.setSize(e,t),this.ssrMaterial.uniforms.resolution.value.set(e,t),this.ssrMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix),this.ssrMaterial.uniforms.cameraInverseProjectionMatrix.value.copy(this.camera.projectionMatrixInverse),this.blurMaterial.uniforms.resolution.value.set(e,t),this.blurMaterial2.uniforms.resolution.value.set(e,t)}_renderPass(e,t,r,s,i){this.originalClearColor.copy(e.getClearColor(this.tempColor));const a=e.getClearAlpha(this.tempColor),n=e.autoClear;e.setRenderTarget(r),e.autoClear=!1,null!=s&&(e.setClearColor(s),e.setClearAlpha(i||0),e.clear()),this.fsQuad.material=t,this.fsQuad.render(e),e.autoClear=n,e.setClearColor(this.originalClearColor),e.setClearAlpha(a)}_renderOverride(e,t,r,s,a){this.originalClearColor.copy(e.getClearColor(this.tempColor));const n=e.getClearAlpha(this.tempColor),o=e.autoClear;e.setRenderTarget(r),e.autoClear=!1,s=t.clearColor||s,a=t.clearAlpha||a,null!=s&&(e.setClearColor(s),e.setClearAlpha(a||0),e.clear()),x(this.scene,(e=>{if(e.isTransformControlsGizmo)return!1;if(e instanceof i)if(e._SSRPassBackupMaterial=e.material,e.material instanceof h&&this._selects.includes(e)){let t=k.get(e.material);t||(t=new l({normalMap:e.material.normalMap,normalScale:e.material.normalScale}),k.set(e.material,t)),e.material=t}else e.material=t})),e.render(this.scene,this.camera),this.scene.traverseVisible((e=>{e._SSRPassBackupMaterial&&(e.material=e._SSRPassBackupMaterial)})),e.autoClear=o,e.setClearColor(this.originalClearColor),e.setClearAlpha(n)}_renderMetalness(e,t,r,s,i){this.originalClearColor.copy(e.getClearColor(this.tempColor));const l=e.getClearAlpha(this.tempColor),o=e.autoClear,u=this.scene.background,d=this.scene.fog;e.setRenderTarget(r),e.autoClear=!1,this.scene.background=null,this.scene.fog=null,s=t.clearColor||s,i=t.clearAlpha||i,null!=s&&(e.setClearColor(s),e.setClearAlpha(i||0),e.clear()),this.scene.traverseVisible((e=>{if(e._SSRPassBackupMaterial=e.material,this._selects.includes(e))if((e.material instanceof h||e.material instanceof n)&&null!=e.material.alphaMap){let t=O.get(e.material);t||(t=new a({color:"white",alphaMap:e.material.alphaMap,alphaTest:.5}),O.set(e.material,t)),e.material=t}else if(e.material instanceof T){let t=O.get(e.material);if(!t){const r=e.material,s=r.outputRoughness??b(0),i=r.outputColor.a.multiply(_(s));t=new T({color:R("white").rgba(i),transparent:!0,fog:!1,outputEncoding:!1}),t.lights=!1,O.set(e.material,t)}e.material=t,null!=t.uniforms[w]&&(t.uniforms[w].value=this.elapsedTime)}else e.material=this.metalnessOnMaterial;else e.material=this.metalnessOffMaterial})),e.render(this.scene,this.camera),this.scene.traverseVisible((e=>{e.material=e._SSRPassBackupMaterial})),e.autoClear=o,e.setClearColor(this.originalClearColor),e.setClearAlpha(l),this.scene.background=u,this.scene.fog=d}}U.OUTPUT={Default:0,SSR:1,Beauty:3,Depth:4,Normal:5,Metalness:7};export{U as SSRPass};/*
2
2
  * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1 +1 @@
1
- {"version":3,"file":"SSRShader.d.ts","sourceRoot":"","sources":["../../../src/rendering/ssr/SSRShader.js"],"names":[],"mappings":"AAMA;;;;;;;GAOG;AAEH;;;;;GAKG;AACH,4BAgOE;AAEF;;;;;GAKG;AACH,iCAmEE;AAEF;;;;;GAKG;AACH,gCA+DE"}
1
+ {"version":3,"file":"SSRShader.d.ts","sourceRoot":"","sources":["../../../src/rendering/ssr/SSRShader.js"],"names":[],"mappings":"AAMA;;;;;;;GAOG;AAEH;;;;;GAKG;AACH,4BAmOE;AAEF;;;;;GAKG;AACH,iCAmEE;AAEF;;;;;GAKG;AACH,gCA+DE"}
@@ -1,4 +1,4 @@
1
- import{Matrix4 as t,Vector2 as e}from"three";const n={name:"SSRShader",defines:{MAX_STEP:0,PERSPECTIVE_CAMERA:!0,DISTANCE_ATTENUATION:!0,FRESNEL:!0,INFINITE_THICK:!1,SELECTIVE:!1},uniforms:{tDiffuse:{value:null},tNormal:{value:null},tMetalness:{value:null},tDepth:{value:null},cameraNear:{value:null},cameraFar:{value:null},resolution:{value:new e},cameraProjectionMatrix:{value:new t},cameraInverseProjectionMatrix:{value:new t},opacity:{value:.5},maxDistance:{value:180},cameraRange:{value:0},thickness:{value:.018}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t",fragmentShader:'\n\t\t// precision highp float;\n\t\tprecision highp sampler2D;\n\t\tvarying vec2 vUv;\n\t\tuniform sampler2D tDepth;\n\t\tuniform sampler2D tNormal;\n\t\tuniform sampler2D tMetalness;\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform float cameraRange;\n\t\tuniform vec2 resolution;\n\t\tuniform float opacity;\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\t\tuniform float maxDistance;\n\t\tuniform float thickness;\n\t\tuniform mat4 cameraProjectionMatrix;\n\t\tuniform mat4 cameraInverseProjectionMatrix;\n\t\t#include <packing>\n\t\tfloat pointToLineDistance(vec3 x0, vec3 x1, vec3 x2) {\n\t\t\t//x0: point, x1: linePointA, x2: linePointB\n\t\t\t//https://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html\n\t\t\treturn length(cross(x0-x1,x0-x2))/length(x2-x1);\n\t\t}\n\t\tfloat pointPlaneDistance(vec3 point,vec3 planePoint,vec3 planeNormal){\n\t\t\t// https://mathworld.wolfram.com/Point-PlaneDistance.html\n\t\t\t//// https://en.wikipedia.org/wiki/Plane_(geometry)\n\t\t\t//// http://paulbourke.net/geometry/pointlineplane/\n\t\t\tfloat a=planeNormal.x,b=planeNormal.y,c=planeNormal.z;\n\t\t\tfloat x0=point.x,y0=point.y,z0=point.z;\n\t\t\tfloat x=planePoint.x,y=planePoint.y,z=planePoint.z;\n\t\t\tfloat d=-(a*x+b*y+c*z);\n\t\t\tfloat distance=(a*x0+b*y0+c*z0+d)/sqrt(a*a+b*b+c*c);\n\t\t\treturn distance;\n\t\t}\n\t\tfloat getDepth( const in vec2 uv ) {\n\t\t\treturn texture2D( tDepth, uv ).x;\n\t\t}\n\t\tfloat getViewZ( const in float depth ) {\n\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\treturn perspectiveDepthToViewZ( depth, cameraNear, cameraFar );\n\t\t\t#else\n\t\t\t\treturn orthographicDepthToViewZ( depth, cameraNear, cameraFar );\n\t\t\t#endif\n\t\t}\n\t\tvec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {\n\t\t\tvec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc\n\t\t\tclipPosition *= clipW; //clip\n\t\t\treturn ( cameraInverseProjectionMatrix * clipPosition ).xyz;//view\n\t\t}\n\t\tvec3 getViewNormal( const in vec2 uv ) {\n\t\t\treturn unpackRGBToNormal( texture2D( tNormal, uv ).xyz );\n\t\t}\n\t\tvec2 viewPositionToXY(vec3 viewPosition){\n\t\t\tvec2 xy;\n\t\t\tvec4 clip=cameraProjectionMatrix*vec4(viewPosition,1);\n\t\t\txy=clip.xy;//clip\n\t\t\tfloat clipW=clip.w;\n\t\t\txy/=clipW;//NDC\n\t\t\txy=(xy+1.)/2.;//uv\n\t\t\txy*=resolution;//screen\n\t\t\treturn xy;\n\t\t}\n\t\tvoid main(){\n\t\t\t#ifdef SELECTIVE\n\t\t\t\tfloat metalness=texture2D(tMetalness,vUv).r;\n\t\t\t\tif(metalness==0.) return;\n\t\t\t#endif\n\n\t\t\tfloat depth = getDepth( vUv );\n\t\t\tfloat viewZ = getViewZ( depth );\n\t\t\tif(-viewZ>=cameraFar) return;\n\n\t\t\tfloat clipW = cameraProjectionMatrix[2][3] * viewZ+cameraProjectionMatrix[3][3];\n\t\t\tvec3 viewPosition=getViewPosition( vUv, depth, clipW );\n\n\t\t\tvec2 d0=gl_FragCoord.xy;\n\t\t\tvec2 d1;\n\n\t\t\tvec3 viewNormal=getViewNormal( vUv );\n\n\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\tvec3 viewIncidentDir=normalize(viewPosition);\n\t\t\t\tvec3 viewReflectDir=reflect(viewIncidentDir,viewNormal);\n\t\t\t#else\n\t\t\t\tvec3 viewIncidentDir=vec3(0,0,-1);\n\t\t\t\tvec3 viewReflectDir=reflect(viewIncidentDir,viewNormal);\n\t\t\t#endif\n\n\t\t\tfloat maxReflectRayLen=maxDistance/dot(-viewIncidentDir,viewNormal);\n\t\t\t// dot(a,b)==length(a)*length(b)*cos(theta) // https://www.mathsisfun.com/algebra/vectors-dot-product.html\n\t\t\t// if(a.isNormalized&&b.isNormalized) dot(a,b)==cos(theta)\n\t\t\t// maxDistance/maxReflectRayLen=cos(theta)\n\t\t\t// maxDistance/maxReflectRayLen==dot(a,b)\n\t\t\t// maxReflectRayLen==maxDistance/dot(a,b)\n\n\t\t\tvec3 d1viewPosition=viewPosition+viewReflectDir*maxReflectRayLen;\n\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\tif(d1viewPosition.z>-cameraNear){\n\t\t\t\t\t//https://tutorial.math.lamar.edu/Classes/CalcIII/EqnsOfLines.aspx\n\t\t\t\t\tfloat t=(-cameraNear-viewPosition.z)/viewReflectDir.z;\n\t\t\t\t\td1viewPosition=viewPosition+viewReflectDir*t;\n\t\t\t\t}\n\t\t\t#endif\n\t\t\td1=viewPositionToXY(d1viewPosition);\n\n\t\t\tfloat totalLen=length(d1-d0);\n\t\t\tfloat xLen=d1.x-d0.x;\n\t\t\tfloat yLen=d1.y-d0.y;\n\t\t\tfloat totalStep=max(abs(xLen),abs(yLen));\n\t\t\tfloat xSpan=xLen/totalStep;\n\t\t\tfloat ySpan=yLen/totalStep;\n\t\t\tfor(float i=0.;i<float(MAX_STEP);i++){\n\t\t\t\tif(i>=totalStep) break;\n\t\t\t\tvec2 xy=vec2(d0.x+i*xSpan,d0.y+i*ySpan);\n\t\t\t\tif(xy.x<0.||xy.x>resolution.x||xy.y<0.||xy.y>resolution.y) break;\n\t\t\t\tfloat s=length(xy-d0)/totalLen;\n\t\t\t\tvec2 uv=xy/resolution;\n\n\t\t\t\tfloat d = getDepth(uv);\n\t\t\t\tfloat vZ = getViewZ( d );\n\t\t\t\tif(-vZ>=cameraFar) continue;\n\t\t\t\tfloat cW = cameraProjectionMatrix[2][3] * vZ+cameraProjectionMatrix[3][3];\n\t\t\t\tvec3 vP=getViewPosition( uv, d, cW );\n\n\t\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\t\t// https://comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf\n\t\t\t\t\tfloat recipVPZ=1./viewPosition.z;\n\t\t\t\t\tfloat viewReflectRayZ=1./(recipVPZ+s*(1./d1viewPosition.z-recipVPZ));\n\t\t\t\t#else\n\t\t\t\t\tfloat viewReflectRayZ=viewPosition.z+s*(d1viewPosition.z-viewPosition.z);\n\t\t\t\t#endif\n\n\t\t\t\t// if(viewReflectRayZ>vZ) continue; // will cause "npm run make-screenshot webgl_postprocessing_ssr" high probability hang.\n\t\t\t\t// https://github.com/mrdoob/three.js/pull/21539#issuecomment-821061164\n\t\t\t\tif(viewReflectRayZ<=vZ){\n\n\t\t\t\t\tbool hit;\n\t\t\t\t\t#ifdef INFINITE_THICK\n\t\t\t\t\t\thit=true;\n\t\t\t\t\t#else\n\t\t\t\t\t\tfloat away=pointToLineDistance(vP,viewPosition,d1viewPosition);\n\n\t\t\t\t\t\tfloat minThickness;\n\t\t\t\t\t\tvec2 xyNeighbor=xy;\n\t\t\t\t\t\txyNeighbor.x+=1.;\n\t\t\t\t\t\tvec2 uvNeighbor=xyNeighbor/resolution;\n\t\t\t\t\t\tvec3 vPNeighbor=getViewPosition(uvNeighbor,d,cW);\n\t\t\t\t\t\tminThickness=vPNeighbor.x-vP.x;\n\t\t\t\t\t\tminThickness*=3.;\n\t\t\t\t\t\tfloat tk=max(minThickness,thickness);\n\n\t\t\t\t\t\thit=away<=tk;\n\t\t\t\t\t#endif\n\n\t\t\t\t\tif(hit){\n\t\t\t\t\t\tvec3 vN=getViewNormal( uv );\n\t\t\t\t\t\tif(dot(viewReflectDir,vN)>=0.) continue;\n\t\t\t\t\t\tfloat distance=pointPlaneDistance(vP,viewPosition,viewNormal);\n\t\t\t\t\t\tif(distance>maxDistance) break;\n\t\t\t\t\t\tfloat op=opacity;\n\t\t\t\t\t\t#ifdef DISTANCE_ATTENUATION\n\t\t\t\t\t\t\tfloat ratio=1.-(distance/maxDistance);\n\t\t\t\t\t\t\tfloat attenuation=ratio*ratio;\n\t\t\t\t\t\t\top=opacity*attenuation;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#ifdef FRESNEL\n\t\t\t\t\t\t\tfloat fresnelCoe=(dot(viewIncidentDir,viewReflectDir)+1.)/2.;\n\t\t\t\t\t\t\top*=fresnelCoe;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\tvec4 reflectColor=texture2D(tDiffuse,uv);\n\t\t\t\t\t\tgl_FragColor.xyz=reflectColor.xyz;\n\t\t\t\t\t\tgl_FragColor.a=op;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t'},i={name:"SSRDepthShader",defines:{PERSPECTIVE_CAMERA:1},uniforms:{tDepth:{value:null},cameraNear:{value:null},cameraFar:{value:null}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t",fragmentShader:"\n\n\t\tuniform sampler2D tDepth;\n\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\n\t\tvarying vec2 vUv;\n\n\t\t#include <packing>\n\n\t\tfloat getLinearDepth( const in vec2 uv ) {\n\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\n\t\t\t\tfloat fragCoordZ = texture2D( tDepth, uv ).x;\n\t\t\t\tfloat viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );\n\t\t\t\treturn viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );\n\n\t\t\t#else\n\n\t\t\t\treturn texture2D( tDepth, uv ).x;\n\n\t\t\t#endif\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tfloat depth = getLinearDepth( vUv );\n\t\t\tfloat d = 1.0 - depth;\n\t\t\t// d=(d-.999)*1000.;\n\t\t\tgl_FragColor = vec4( vec3( d ), 1.0 );\n\n\t\t}\n\n\t"},a={name:"SSRBlurShader",uniforms:{tDiffuse:{value:null},resolution:{value:new e},opacity:{value:.5}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t",fragmentShader:"\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform vec2 resolution;\n\t\tvarying vec2 vUv;\n\t\tvoid main() {\n\t\t\t//reverse engineering from PhotoShop blur filter, then change coefficient\n\n\t\t\tvec2 texelSize = ( 1.0 / resolution );\n\n\t\t\tvec4 c=texture2D(tDiffuse,vUv);\n\n\t\t\tvec2 offset;\n\n\t\t\toffset=(vec2(-1,0))*texelSize;\n\t\t\tvec4 cl=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(1,0))*texelSize;\n\t\t\tvec4 cr=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(0,-1))*texelSize;\n\t\t\tvec4 cb=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(0,1))*texelSize;\n\t\t\tvec4 ct=texture2D(tDiffuse,vUv+offset);\n\n\t\t\t// float coeCenter=.5;\n\t\t\t// float coeSide=.125;\n\t\t\tfloat coeCenter=.2;\n\t\t\tfloat coeSide=.2;\n\t\t\tfloat a=c.a*coeCenter+cl.a*coeSide+cr.a*coeSide+cb.a*coeSide+ct.a*coeSide;\n\t\t\tvec3 rgb=(c.rgb*c.a*coeCenter+cl.rgb*cl.a*coeSide+cr.rgb*cr.a*coeSide+cb.rgb*cb.a*coeSide+ct.rgb*ct.a*coeSide)/a;\n\t\t\tgl_FragColor=vec4(rgb,a);\n\n\t\t}\n\t"};export{n as SSRShader,i as SSRDepthShader,a as SSRBlurShader};/*
1
+ import{Matrix4 as t,Vector2 as e}from"three";const n={name:"SSRShader",defines:{MAX_STEP:0,PERSPECTIVE_CAMERA:!0,DISTANCE_ATTENUATION:!0,FRESNEL:!0,INFINITE_THICK:!1,SELECTIVE:!1},uniforms:{tDiffuse:{value:null},tNormal:{value:null},tMetalness:{value:null},tDepth:{value:null},cameraNear:{value:null},cameraFar:{value:null},resolution:{value:new e},cameraProjectionMatrix:{value:new t},cameraInverseProjectionMatrix:{value:new t},opacity:{value:.5},maxDistance:{value:180},cameraRange:{value:0},thickness:{value:.018}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t",fragmentShader:'\n\t\t// precision highp float;\n\t\tprecision highp sampler2D;\n\t\tvarying vec2 vUv;\n\t\tuniform sampler2D tDepth;\n\t\tuniform sampler2D tNormal;\n\t\tuniform sampler2D tMetalness;\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform float cameraRange;\n\t\tuniform vec2 resolution;\n\t\tuniform float opacity;\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\t\tuniform float maxDistance;\n\t\tuniform float thickness;\n\t\tuniform mat4 cameraProjectionMatrix;\n\t\tuniform mat4 cameraInverseProjectionMatrix;\n\t\t#include <packing>\n\t\tfloat pointToLineDistance(vec3 x0, vec3 x1, vec3 x2) {\n\t\t\t//x0: point, x1: linePointA, x2: linePointB\n\t\t\t//https://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html\n\t\t\treturn length(cross(x0-x1,x0-x2))/length(x2-x1);\n\t\t}\n\t\tfloat pointPlaneDistance(vec3 point,vec3 planePoint,vec3 planeNormal){\n\t\t\t// https://mathworld.wolfram.com/Point-PlaneDistance.html\n\t\t\t//// https://en.wikipedia.org/wiki/Plane_(geometry)\n\t\t\t//// http://paulbourke.net/geometry/pointlineplane/\n\t\t\tfloat a=planeNormal.x,b=planeNormal.y,c=planeNormal.z;\n\t\t\tfloat x0=point.x,y0=point.y,z0=point.z;\n\t\t\tfloat x=planePoint.x,y=planePoint.y,z=planePoint.z;\n\t\t\tfloat d=-(a*x+b*y+c*z);\n\t\t\tfloat distance=(a*x0+b*y0+c*z0+d)/sqrt(a*a+b*b+c*c);\n\t\t\treturn distance;\n\t\t}\n\t\tfloat getDepth( const in vec2 uv ) {\n\t\t\treturn texture2D( tDepth, uv ).x;\n\t\t}\n\t\tfloat getViewZ( const in float depth ) {\n\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\treturn perspectiveDepthToViewZ( depth, cameraNear, cameraFar );\n\t\t\t#else\n\t\t\t\treturn orthographicDepthToViewZ( depth, cameraNear, cameraFar );\n\t\t\t#endif\n\t\t}\n\t\tvec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {\n\t\t\tvec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc\n\t\t\tclipPosition *= clipW; //clip\n\t\t\treturn ( cameraInverseProjectionMatrix * clipPosition ).xyz;//view\n\t\t}\n\t\tvec3 getViewNormal( const in vec2 uv ) {\n\t\t\treturn unpackRGBToNormal( texture2D( tNormal, uv ).xyz );\n\t\t}\n\t\tvec2 viewPositionToXY(vec3 viewPosition){\n\t\t\tvec2 xy;\n\t\t\tvec4 clip=cameraProjectionMatrix*vec4(viewPosition,1);\n\t\t\txy=clip.xy;//clip\n\t\t\tfloat clipW=clip.w;\n\t\t\txy/=clipW;//NDC\n\t\t\txy=(xy+1.)/2.;//uv\n\t\t\txy*=resolution;//screen\n\t\t\treturn xy;\n\t\t}\n\t\tvoid main(){\n\t\t\tfloat reflectivity = 1.0;\n\t\t\t#ifdef SELECTIVE\n\t\t\t\tfloat metalness=texture2D(tMetalness,vUv).r;\n\t\t\t\treflectivity = metalness;\n\t\t\t\tif(metalness==0.) return;\n\t\t\t#endif\n\n\t\t\tfloat depth = getDepth( vUv );\n\t\t\tfloat viewZ = getViewZ( depth );\n\t\t\tif(-viewZ>=cameraFar) return;\n\n\t\t\tfloat clipW = cameraProjectionMatrix[2][3] * viewZ+cameraProjectionMatrix[3][3];\n\t\t\tvec3 viewPosition=getViewPosition( vUv, depth, clipW );\n\n\t\t\tvec2 d0=gl_FragCoord.xy;\n\t\t\tvec2 d1;\n\n\t\t\tvec3 viewNormal=getViewNormal( vUv );\n\n\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\tvec3 viewIncidentDir=normalize(viewPosition);\n\t\t\t\tvec3 viewReflectDir=reflect(viewIncidentDir,viewNormal);\n\t\t\t#else\n\t\t\t\tvec3 viewIncidentDir=vec3(0,0,-1);\n\t\t\t\tvec3 viewReflectDir=reflect(viewIncidentDir,viewNormal);\n\t\t\t#endif\n\n\t\t\tfloat maxReflectRayLen=maxDistance/dot(-viewIncidentDir,viewNormal);\n\t\t\t// dot(a,b)==length(a)*length(b)*cos(theta) // https://www.mathsisfun.com/algebra/vectors-dot-product.html\n\t\t\t// if(a.isNormalized&&b.isNormalized) dot(a,b)==cos(theta)\n\t\t\t// maxDistance/maxReflectRayLen=cos(theta)\n\t\t\t// maxDistance/maxReflectRayLen==dot(a,b)\n\t\t\t// maxReflectRayLen==maxDistance/dot(a,b)\n\n\t\t\tvec3 d1viewPosition=viewPosition+viewReflectDir*maxReflectRayLen;\n\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\tif(d1viewPosition.z>-cameraNear){\n\t\t\t\t\t//https://tutorial.math.lamar.edu/Classes/CalcIII/EqnsOfLines.aspx\n\t\t\t\t\tfloat t=(-cameraNear-viewPosition.z)/viewReflectDir.z;\n\t\t\t\t\td1viewPosition=viewPosition+viewReflectDir*t;\n\t\t\t\t}\n\t\t\t#endif\n\t\t\td1=viewPositionToXY(d1viewPosition);\n\n\t\t\tfloat totalLen=length(d1-d0);\n\t\t\tfloat xLen=d1.x-d0.x;\n\t\t\tfloat yLen=d1.y-d0.y;\n\t\t\tfloat totalStep=max(abs(xLen),abs(yLen));\n\t\t\tfloat xSpan=xLen/totalStep;\n\t\t\tfloat ySpan=yLen/totalStep;\n\t\t\tfor(float i=0.;i<float(MAX_STEP);i++){\n\t\t\t\tif(i>=totalStep) break;\n\t\t\t\tvec2 xy=vec2(d0.x+i*xSpan,d0.y+i*ySpan);\n\t\t\t\tif(xy.x<0.||xy.x>resolution.x||xy.y<0.||xy.y>resolution.y) break;\n\t\t\t\tfloat s=length(xy-d0)/totalLen;\n\t\t\t\tvec2 uv=xy/resolution;\n\n\t\t\t\tfloat d = getDepth(uv);\n\t\t\t\tfloat vZ = getViewZ( d );\n\t\t\t\tif(-vZ>=cameraFar) continue;\n\t\t\t\tfloat cW = cameraProjectionMatrix[2][3] * vZ+cameraProjectionMatrix[3][3];\n\t\t\t\tvec3 vP=getViewPosition( uv, d, cW );\n\n\t\t\t\t#ifdef PERSPECTIVE_CAMERA\n\t\t\t\t\t// https://comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf\n\t\t\t\t\tfloat recipVPZ=1./viewPosition.z;\n\t\t\t\t\tfloat viewReflectRayZ=1./(recipVPZ+s*(1./d1viewPosition.z-recipVPZ));\n\t\t\t\t#else\n\t\t\t\t\tfloat viewReflectRayZ=viewPosition.z+s*(d1viewPosition.z-viewPosition.z);\n\t\t\t\t#endif\n\n\t\t\t\t// if(viewReflectRayZ>vZ) continue; // will cause "npm run make-screenshot webgl_postprocessing_ssr" high probability hang.\n\t\t\t\t// https://github.com/mrdoob/three.js/pull/21539#issuecomment-821061164\n\t\t\t\tif(viewReflectRayZ<=vZ){\n\n\t\t\t\t\tbool hit;\n\t\t\t\t\t#ifdef INFINITE_THICK\n\t\t\t\t\t\thit=true;\n\t\t\t\t\t#else\n\t\t\t\t\t\tfloat away=pointToLineDistance(vP,viewPosition,d1viewPosition);\n\n\t\t\t\t\t\tfloat minThickness;\n\t\t\t\t\t\tvec2 xyNeighbor=xy;\n\t\t\t\t\t\txyNeighbor.x+=1.;\n\t\t\t\t\t\tvec2 uvNeighbor=xyNeighbor/resolution;\n\t\t\t\t\t\tvec3 vPNeighbor=getViewPosition(uvNeighbor,d,cW);\n\t\t\t\t\t\tminThickness=vPNeighbor.x-vP.x;\n\t\t\t\t\t\tminThickness*=3.;\n\t\t\t\t\t\tfloat tk=max(minThickness,thickness);\n\n\t\t\t\t\t\thit=away<=tk;\n\t\t\t\t\t#endif\n\n\t\t\t\t\tif(hit){\n\t\t\t\t\t\tvec3 vN=getViewNormal( uv );\n\t\t\t\t\t\tif(dot(viewReflectDir,vN)>=0.) continue;\n\t\t\t\t\t\tfloat distance=pointPlaneDistance(vP,viewPosition,viewNormal);\n\t\t\t\t\t\tif(distance>maxDistance) break;\n\t\t\t\t\t\tfloat op=opacity;\n\t\t\t\t\t\t#ifdef DISTANCE_ATTENUATION\n\t\t\t\t\t\t\tfloat ratio=1.-(distance/maxDistance);\n\t\t\t\t\t\t\tfloat attenuation=ratio*ratio;\n\t\t\t\t\t\t\top=opacity*attenuation;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#ifdef FRESNEL\n\t\t\t\t\t\t\tfloat fresnelCoe=(dot(viewIncidentDir,viewReflectDir)+1.)/2.;\n\t\t\t\t\t\t\top*=fresnelCoe;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\tvec4 reflectColor=texture2D(tDiffuse,uv);\n\t\t\t\t\t\tgl_FragColor.xyz=reflectColor.xyz;\n\t\t\t\t\t\top *= reflectivity;\n\t\t\t\t\t\tgl_FragColor.a=op;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t'},i={name:"SSRDepthShader",defines:{PERSPECTIVE_CAMERA:1},uniforms:{tDepth:{value:null},cameraNear:{value:null},cameraFar:{value:null}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t",fragmentShader:"\n\n\t\tuniform sampler2D tDepth;\n\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\n\t\tvarying vec2 vUv;\n\n\t\t#include <packing>\n\n\t\tfloat getLinearDepth( const in vec2 uv ) {\n\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\n\t\t\t\tfloat fragCoordZ = texture2D( tDepth, uv ).x;\n\t\t\t\tfloat viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );\n\t\t\t\treturn viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );\n\n\t\t\t#else\n\n\t\t\t\treturn texture2D( tDepth, uv ).x;\n\n\t\t\t#endif\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tfloat depth = getLinearDepth( vUv );\n\t\t\tfloat d = 1.0 - depth;\n\t\t\t// d=(d-.999)*1000.;\n\t\t\tgl_FragColor = vec4( vec3( d ), 1.0 );\n\n\t\t}\n\n\t"},a={name:"SSRBlurShader",uniforms:{tDiffuse:{value:null},resolution:{value:new e},opacity:{value:.5}},vertexShader:"\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}\n\n\t",fragmentShader:"\n\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform vec2 resolution;\n\t\tvarying vec2 vUv;\n\t\tvoid main() {\n\t\t\t//reverse engineering from PhotoShop blur filter, then change coefficient\n\n\t\t\tvec2 texelSize = ( 1.0 / resolution );\n\n\t\t\tvec4 c=texture2D(tDiffuse,vUv);\n\n\t\t\tvec2 offset;\n\n\t\t\toffset=(vec2(-1,0))*texelSize;\n\t\t\tvec4 cl=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(1,0))*texelSize;\n\t\t\tvec4 cr=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(0,-1))*texelSize;\n\t\t\tvec4 cb=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(0,1))*texelSize;\n\t\t\tvec4 ct=texture2D(tDiffuse,vUv+offset);\n\n\t\t\t// float coeCenter=.5;\n\t\t\t// float coeSide=.125;\n\t\t\tfloat coeCenter=.2;\n\t\t\tfloat coeSide=.2;\n\t\t\tfloat a=c.a*coeCenter+cl.a*coeSide+cr.a*coeSide+cb.a*coeSide+ct.a*coeSide;\n\t\t\tvec3 rgb=(c.rgb*c.a*coeCenter+cl.rgb*cl.a*coeSide+cr.rgb*cr.a*coeSide+cb.rgb*cb.a*coeSide+ct.rgb*ct.a*coeSide)/a;\n\t\t\tgl_FragColor=vec4(rgb,a);\n\n\t\t}\n\t"};export{n as SSRShader,i as SSRDepthShader,a as SSRBlurShader};/*
2
2
  * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,8 +1,11 @@
1
1
  import * as THREE from "three";
2
2
  import { Camera, Object3D, WebGLRenderer, WebGLRenderTarget } from "three";
3
+ import { ShaderPass } from "three-stdlib";
3
4
  import { CSM } from "three/examples/jsm/csm/CSM.js";
4
5
  import { GTAOPass } from "three/examples/jsm/postprocessing/GTAOPass.js";
6
+ import { OutlinePass } from './utils/three/outline-pass.js';
5
7
  import { type PostProcessSettings, type PostProcessVolume } from "./gameplay/actors/builtin/post-process-volume-actor.js";
8
+ import { OutlineEffectPass } from "./rendering/outline-effect.js";
6
9
  export type RenderingViewOptions = {
7
10
  enableOutlines?: boolean;
8
11
  enableXR?: boolean;
@@ -29,7 +32,8 @@ export declare class RenderingView {
29
32
  rendererDepth: WebGLRenderer;
30
33
  private composer;
31
34
  private bloomComposer;
32
- private outlinePass;
35
+ outlinePass: OutlinePass;
36
+ fxaaPass: ShaderPass;
33
37
  scene: THREE.Scene;
34
38
  running: boolean;
35
39
  paused: boolean;
@@ -46,6 +50,7 @@ export declare class RenderingView {
46
50
  private dofPass;
47
51
  private lutPass;
48
52
  private ssrPass;
53
+ private volumetricFogPass;
49
54
  setPaused(value: boolean): void;
50
55
  resolutionScale: number;
51
56
  maxPixelRatio: number;
@@ -58,8 +63,10 @@ export declare class RenderingView {
58
63
  private onVisiblityChane;
59
64
  private isDepthTextureExtensionSupported;
60
65
  private outlineEffect;
66
+ toonOutlinePass: OutlineEffectPass;
61
67
  constructor(container: HTMLElement, options?: RenderingViewOptions);
62
68
  private fixStatsStyle;
69
+ setEnableOutlines(enabled: boolean): void;
63
70
  setCamera(camera: Camera): void;
64
71
  setSelectedObjects(obj: Object3D[]): void;
65
72
  private static createDepthRenderTarget;
@@ -1 +1 @@
1
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package/dist/rendering.js CHANGED
@@ -1,4 +1,4 @@
1
- var e;import{__decorate as t,__metadata as s}from"tslib";import*as i from"three";import{Color as r,Material as n,Matrix4 as a,Mesh as o,PerspectiveCamera as l,ShaderChunk as h,ShaderMaterial as d}from"three";import{EffectComposer as c,FXAAShader as p,GammaCorrectionShader as u,LUTPass as m,RenderPass as g,ShaderPass as f,UnrealBloomPass as v,VRButton as x}from"three-stdlib";import{CSMShader as T,CSMUtil as b}from"./csm.js";import{NodeShaderMaterial as y}from"three-shader-graph";import{Reflector as P}from"three-stdlib";import{BokehPass as w,OutputPass as M}from"three/examples/jsm/Addons.js";import{CSM as R}from"three/examples/jsm/csm/CSM.js";import S from"three/examples/jsm/libs/stats.module.js";import{GTAOPass as C}from"three/examples/jsm/postprocessing/GTAOPass.js";import{Service as D}from"typedi";import{depthUniformName as F,farUniformName as I,nearUniformName as A,resolutionUniformName as W,supportsDepthTextureExtension as E}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as B}from"./shader-nodes/time.js";import{sceneMapUniformName as H}from"./shader-nodes/scene-sample.js";import{DepthPass as j}from"./utils/three/depth-pass.js";import{GPUStatsPanel as U}from"./utils/three/gpu-stats-panel.js";import{OutlinePass as V}from"./utils/three/outline-pass.js";import{findFirstVisibleObject as L}from"./utils/three/traverse.js";import{clamp as O}from"./utils/math.js";import{ColorPass as k}from"./rendering/color-pass.js";import{SSRPass as z}from"./rendering/ssr/SSRPass.js";import{SSRShader as _}from"./rendering/ssr/SSRShader.js";const N=document.createElement("div");N.style.position="absolute",N.style.left="50%",N.style.top="50%",N.style.color="black",N.style.zIndex="999";(new i.Layers).set(9);const G=new i.MeshBasicMaterial({color:"black"}),q=new i.MeshDepthMaterial;q.depthPacking=i.RGBADepthPacking,q.blending=i.NoBlending,q.side=i.DoubleSide;const X=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let Y=e=class{setPaused(e){this.paused=e}resizeRender(){this.previousClientWith===this.container.clientWidth&&this.previousClientHeight===this.container.clientHeight||0!==this.container.clientWidth&&0!==this.container.clientHeight&&(this.previousClientWith=this.container.clientWidth,this.previousClientHeight=this.container.clientHeight,this.camera instanceof l&&(this.camera.aspect=this.container.clientWidth/this.container.clientHeight,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(this.container.clientWidth,this.container.clientHeight),this.composer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.bloomComposer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.dofPass.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.aoMaskDepthRenderTarget.dispose(),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.aoPass.blendMaterial.uniforms.tDepth.value=this.aoMaskDepthRenderTarget.depthTexture,this.depthRenderTarget.dispose(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget.dispose(),this.sceneColorRenderTarget=e.createSceneColorRenderTarget(this.renderer,this.container))}addPostProcessVolume(e){if(0===this.postProcessVolumes.length)this.postProcessVolumes.push(e);else{let t=!1;for(let s=0;s<this.postProcessVolumes.length;s++)if(e.priority<this.postProcessVolumes[s].priority){this.postProcessVolumes.splice(s,0,e),t=!0;break}t||this.postProcessVolumes.push(e)}}removePostProcessVolume(e){const t=this.postProcessVolumes.indexOf(e);t>-1&&this.postProcessVolumes.splice(t,1)}constructor(t,s={}){this.container=t,this.options=s,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.postProcessVolumes=[],this.postProcessSettings={},this.resolutionScale=X?.5:1,this.maxPixelRatio=X?1:window.devicePixelRatio,this.onResize=()=>{if(this.resizeRender(),!this.paused)try{this.render()}catch(e){}},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!1,this.onLoopCallbacks=[],this.stats=new S,this._showStats=!0,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new r,this.hadBloom=!1,this.bloomStoredMaterials={},this.bloomHidden=[],null!=s.maxPixelRatio&&(this.maxPixelRatio=s.maxPixelRatio),window.renderer=this.renderer=new i.WebGLRenderer({antialias:!0,powerPreference:"high-performance"}),this.scene=new i.Scene,this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(x.createButton(this.renderer)),this.composer=new c(this.renderer);var n=(t.clientWidth||1)/(t.clientHeight||1);const a=new i.PerspectiveCamera(45,n,.5,800);a.layers.enable(19),this.setCamera(a),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=i.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=s.shadows?.autoUpdate??!1,this.renderer.outputColorSpace=i.SRGBColorSpace,this.renderer.toneMapping=i.NoToneMapping,this.renderer.toneMappingExposure=1,this.renderer.gammaFactor=1.4,b.renderingView=this,b.patchThreeAdd(),this.isDepthTextureExtensionSupported=E(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget=e.createSceneColorRenderTarget(this.renderer,this.container);const o=new g(this.scene,this.camera);this.composer.addPass(o);const l=new v(new i.Vector2(t.clientWidth,t.clientHeight),1.5,.4,.85);l.threshold=1,l.strength=.9,l.radius=.5,this.bloomPass=l;const h=new C(this.scene,this.camera,t.clientWidth,t.clientWidth);h.blendMaterial.uniforms.tDepth={value:this.aoMaskDepthRenderTarget.depthTexture},h.blendMaterial.uniforms.tAODepth={value:h.depthTexture},h.blendMaterial.fragmentShader="\n uniform float intensity;\n uniform sampler2D tDiffuse;\n uniform sampler2D tDepth;\n uniform sampler2D tAODepth;\n varying vec2 vUv;\n\n void main() {\n vec4 texel = texture2D( tDiffuse, vUv );\n float d = textureLod(tDepth, vUv.xy, 0.0).x;\n float d2 = textureLod(tAODepth, vUv.xy, 0.0).x;\n\n float depth = 2.0 * 1.0 * 500.0 / (500.0 + 1.0 - (2.0 * d - 1.0) * (500.0 - 1.0));\n gl_FragColor = vec4(mix(vec3(1.), texel.rgb, d2 > d ? 0.0 : intensity), texel.a);\n }\n ",h.output=C.OUTPUT.Default,h.enabled=!1,this.aoPass=h,!1!==this.options.ao?.enabled&&this.composer.addPass(h),_.fragmentShader=_.fragmentShader.replace("if(metalness==0.) return;","if(metalness<0.1) return;");const d=new z({renderer:this.renderer,scene:this.scene,camera:this.camera,groundReflector:null,selects:[]});d.output=z.OUTPUT.Default,d.blur=!0,d.fresnel=!1,d.distanceAttenuation=!0,d.maxDistance=50,d.selective=!0,d.bouncing=!1,d.opacity=.4,d.enabled=!1!==this.options?.reflection?.enabled,this.ssrPass=d,this.composer.addPass(d),this.renderer.info.autoReset=!1;const T=new c(this.renderer);T.renderToScreen=!1,T.addPass(o),T.addPass(l),this.bloomComposer=T,X||(T.renderTarget2.texture.type=i.HalfFloatType,this.composer.renderTarget1.texture.type=i.HalfFloatType);const y=new f(new i.ShaderMaterial({uniforms:{baseTexture:{value:null},bloomTexture:{value:T.renderTarget2.texture}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D baseTexture;\n uniform sampler2D bloomTexture;\n varying vec2 vUv;\n void main() {\n gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );\n }",defines:{}}),"baseTexture");y.needsSwap=!0,!1!==this.options.bloom?.enabled&&this.composer.addPass(y),this.dofPass=new w(this.scene,this.camera,{focus:1,aperture:.025,maxblur:.01}),this.dofPass.enabled=!1,this.composer.addPass(this.dofPass);const P=new k;if(this.composer.addPass(P),this.colorPass=P,P.vignetteEnabled=!1,this.outlinePass=new V(new i.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),!0===s.enableOutlines){this.outlinePass.edgeThickness=0,this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.composer.addPass(this.outlinePass);const e=new f(p);e.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(e)}new f(u).clear=!1,this.fixStatsStyle(),this.lutPass=new m({}),this.lutPass.enabled=!1,this.composer.addPass(this.lutPass);const R=new M;this.composer.addPass(R)}fixStatsStyle(){const e=this.stats.dom;e.style.position="absolute";const t=e.getElementsByTagName("canvas");for(let e=0;e<t.length;e++)t.item(e).style.display="inline-block"}setCamera(e){this.camera=e,this.composer.passes.forEach((t=>{t instanceof g?t.camera=e:t instanceof V?t.renderCamera=e:(t instanceof j||t instanceof C)&&(t.camera=e)})),null==this.csm?(this.csm=new R({maxFar:500,lightFar:250,lightMargin:20,cascades:4,shadowMapSize:2048,lightDirection:new i.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene}),h.lights_fragment_begin=T.lights_fragment_begin):(this.csm.camera=this.camera,this.camera instanceof l&&(this.csm.maxFar=this.camera.far)),this.csm.updateFrustums()}setSelectedObjects(e){const t=new Map;for(const s of e)t.set(s.uuid,s);for(const s of e)s.traverse((e=>{e.uuid!==s.uuid&&t.has(e.uuid)&&t.delete(e.uuid)}));this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t){var s=!!e.extensions.get("WEBGL_depth_texture");const r=new i.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio());return r.texture.minFilter=i.NearestFilter,r.texture.magFilter=i.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,!0===s&&(r.depthTexture=new i.DepthTexture(128,128),r.depthTexture.type=i.UnsignedShortType,r.depthTexture.minFilter=i.NearestFilter,r.depthTexture.magFilter=i.NearestFilter),r}static createAOMaskDepthRenderTarget(e,t){const s=new i.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio(),{type:i.HalfFloatType});return s.texture.minFilter=i.NearestFilter,s.texture.magFilter=i.NearestFilter,s.texture.generateMipmaps=!1,s.stencilBuffer=!1,s.depthTexture=new i.DepthTexture(128,128),s.depthTexture.type=i.UnsignedInt248Type,s.depthTexture.minFilter=i.NearestFilter,s.depthTexture.magFilter=i.NearestFilter,s}static createSceneColorRenderTarget(e,t){const s=new i.WebGLRenderTarget(t.clientWidth*e.getPixelRatio()*.5,t.clientHeight*e.getPixelRatio()*.5,{format:i.RGBAFormat,colorSpace:i.SRGBColorSpace,stencilBuffer:!1});return s.texture.minFilter=i.LinearFilter,s.texture.magFilter=i.LinearFilter,s.texture.generateMipmaps=!1,s}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.depthRenderTarget.dispose(),this.aoMaskDepthRenderTarget.dispose(),this.sceneColorRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren()}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);t>=0&&this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}applyEnvMap(e){null!=this.scene.environment&&e instanceof y&&(null==e.uniforms.envMap&&(e.uniforms.envMap={value:this.scene.environment}),null==e.uniforms.envMapIntensity&&(e.uniforms.envMapIntensity={value:1}),e.uniforms.envMap.value=this.scene.environment,e.uniforms.envMapIntensity.value=this.scene.environmentIntensity,e.envMap=this.scene.environment)}loop(e,t=!1){const s=this.stats,r=s.addPanel(new S.Panel("Calls","#83f","#002")),l=s.addPanel(new S.Panel("Triangles","#c32","#002"));let h;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&(h=new U(this.renderer.getContext()),s.addPanel(h)),this.showStats=t;let d=10,c=1e3;const p=()=>{const e=this.renderer.info.render.calls;e>d&&(d=e,setTimeout((()=>d=10),5e3)),r.update(e,d);const t=this.renderer.info.render.triangles;t>c&&(c=t,setTimeout((()=>c=1e3),5e3)),l.update(t,c)};performance.now();i.Ray.prototype.intersectTriangle;const u=[],m=[],g=[];let f=0;const v=new a,x=new a,T=t=>{const r=this.renderer.getContext();if(this.paused&&this.running&&r.drawingBufferHeight>1)return void setTimeout((()=>T(t)),500);this.applyPostProcessSettings(),this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,s.begin();let a=(t*=.001)-f;if(f=t,v.copy(this.camera.matrixWorld),a>1){let t=a;for(;t>.05;)e(J),t-=J;e(t)}else e(a);this.onLoopCallbacks.forEach((e=>e(a))),this.camera?.updateMatrixWorld(),x.copy(this.camera.matrixWorld),x.equals(v)||(this.renderer.shadowMap.needsUpdate=!0),this.resizeRender(),u.length=0,m.length=0,g.length=0;const l=Z;if(this.camera.updateMatrixWorld(),ee.multiplyMatrices(this.camera.projectionMatrix,this.camera.matrixWorldInverse),l.setFromProjectionMatrix(ee),this.scene.traverseVisible((e=>{if(null!=this.scene.environment&&(e instanceof o||e instanceof i.Sprite)&&function(e,t){if(Array.isArray(e.material))for(const s of e.material)t(s);else null!=e.material&&t(e.material)}(e,(e=>this.applyEnvMap(e))),(e instanceof o||e instanceof i.Sprite)&&this.initResolutionUniform(e.material),(e instanceof o||e instanceof i.Sprite)&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[F])&&isObjectInFrustum(e,l)?(e.visible=!1,u.push(e),this.initDepthUniform(e.material),e.renderOrder=100):e instanceof P&&(e.visible=!1,m.push(e)),(e instanceof o||e instanceof i.Sprite)&&e.material?.uniforms&&null!=e.material?.uniforms[H]&&isObjectInFrustum(e,l)?(e.visible=!1,g.push(e),e.material.uniforms[H].value=this.sceneColorRenderTarget.texture):(e instanceof o||e instanceof i.Sprite)&&function(e){if(e.material instanceof n)return e.material.transparent||e.material.alphaTest>0;if(Array.isArray(e.material))for(const t of e.material)if(t.transparent||t.alphaTest>0)return!0}(e)&&(e.visible=!1,e.layers.enable(5),m.push(e)),e instanceof o&&e.material?.uniforms&&null!=e.material?.uniforms[B])e.material.uniforms[B].value=t;else if(e instanceof o&&Array.isArray(e.material))for(const s of e.material)s.uniforms&&null!=s.uniforms[B]&&(s.uniforms[B].value=t)})),u.length>0){if(this.scene.overrideMaterial=q,this.renderer.setRenderTarget(this.depthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}if(g.length>0){if(this.renderer.setRenderTarget(this.sceneColorRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(!0,!0,!1);try{this.renderer.render(this.scene,this.camera)}catch(e){}}catch(e){console.warn("Error rendering scene color:",e)}this.renderer.setRenderTarget(null)}if(u.forEach((e=>e.visible=!0)),m.forEach((e=>e.visible=!0)),g.forEach((e=>e.visible=!0)),this.aoPass.enabled){if(this.scene.overrideMaterial=q,this.camera.layers.set(5),this.renderer.setRenderTarget(this.aoMaskDepthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.camera.layers.enableAll(),this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}try{!this.paused&&this.running&&(this.showStats&&h?.startQuery(),this.render(a),this.showStats&&h?.endQuery(),this.showStats&&p(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}s.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout((()=>{requestAnimationFrame(T)}),1e3/this.fpsCap):requestAnimationFrame(T))};!0===this.options.enableXR?this.renderer.setAnimationLoop(T):requestAnimationFrame(T)}applyPostProcessSettings(){if(0==this.postProcessVolumes.length)return;var e;(e=this.postProcessSettings).tonemapMapping=void 0,e.tonemapExposure=1,e.envIntensity=1,e.envTexture=void 0,e.vignetteIntensity=0,e.colorTint=new i.Color("white"),e.colorTintIntensity=0,e.depthFocus=void 0,e.depthAperture=void 0,e.depthMaxBlur=void 0,e.temperature=6500,e.temperatureTint=0,e.lut=void 0,e.lutIntensity=0;const t=this.postProcessSettings;let s,r=!1,n=!1,a=!1;const o=this.camera?.position;if(null==o)return;let h=[];for(const e of this.postProcessVolumes){if(!K(e.object))continue;let l=e.blendWeight??1;const d=e.distanceToPoint(o);d>e.blendRadius||(e.blendRadius>0&&(l*=O(1-d/e.blendRadius,0,1)),l>1&&(l=1),l>0&&(h.push(e),void 0!==e.settings.tonemapMapping&&(t.tonemapMapping=e.settings.tonemapMapping),void 0!==e.settings.tonemapExposure&&(t.tonemapExposure=i.MathUtils.lerp(t.tonemapExposure,e.settings.tonemapExposure,l)),void 0!==e.settings.envTexture&&(t.envTexture=e.settings.envTexture),void 0!==e.settings.envIntensity&&(t.envIntensity=i.MathUtils.lerp(t.envIntensity,e.settings.envIntensity,l)),void 0!==e.settings.vignetteIntensity&&(t.vignetteIntensity=i.MathUtils.lerp(t.vignetteIntensity,e.settings.vignetteIntensity,l),n=!0),void 0!==e.settings.colorTint&&void 0!==e.settings.colorTintIntensity&&e.settings.colorTintIntensity>0&&(t.colorTint=t.colorTint.lerp(e.settings.colorTint,l)),void 0!==e.settings.colorTintIntensity&&(t.colorTintIntensity=i.MathUtils.lerp(t.colorTintIntensity,e.settings.colorTintIntensity,l)),void 0!==e.settings.depthFocus&&(r=!0,t.depthFocus=void 0!==t.depthFocus?i.MathUtils.lerp(t.depthFocus,e.settings.depthFocus,l):e.settings.depthFocus),void 0!==e.settings.depthAperture&&(r=!0,t.depthAperture=void 0!==t.depthAperture?i.MathUtils.lerp(t.depthAperture,e.settings.depthAperture,l):e.settings.depthAperture),void 0!==e.settings.depthMaxBlur&&(r=!0,t.depthMaxBlur=void 0!==t.depthMaxBlur?i.MathUtils.lerp(t.depthMaxBlur,e.settings.depthMaxBlur,l):e.settings.depthMaxBlur),void 0!==e.settings.temperature&&(t.temperature=i.MathUtils.lerp(t.temperature,e.settings.temperature,l)),void 0!==e.settings.temperatureTint&&(t.temperatureTint=i.MathUtils.lerp(t.temperatureTint,e.settings.temperatureTint,l)),void 0!==e.settings.lut&&(s=e.settings.lut,a=!0),void 0!==e.settings.lutIntensity&&(t.lutIntensity=i.MathUtils.lerp(t.lutIntensity,e.settings.lutIntensity,l),a=!0)))}this.renderer.toneMapping=t.tonemapMapping??i.NoToneMapping,this.renderer.toneMappingExposure=t.tonemapExposure,this.scene.environment=t.envTexture,this.scene.environmentIntensity=t.envIntensity,this.colorPass.vignetteIntensity=t.vignetteIntensity,this.colorPass.vignetteEnabled=n,this.colorPass.colorTint=t.colorTint,this.colorPass.colorTintIntensity=t.colorTintIntensity,r&&this.camera instanceof l?(this.dofPass.enabled=!0,void 0!==t.depthFocus&&(this.dofPass.uniforms.focus.value=t.depthFocus),void 0!==t.depthAperture&&(this.dofPass.uniforms.aperture.value=t.depthAperture),void 0!==t.depthMaxBlur&&(this.dofPass.uniforms.maxblur.value=t.depthMaxBlur)):this.dofPass.enabled=!1,this.colorPass.temperature=t.temperature,this.colorPass.temperatureTint=t.temperatureTint,this.lutPass.enabled=a,a&&(null!=s&&(s.flipY=!0,s.generateMipmaps=!1),this.lutPass.lut=s,this.lutPass.intensity=t.lutIntensity)}renderOverlay(){const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.container.clientWidth/2,s=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let i=0;i<e.length;i++)this.renderer.clearDepth(),this.renderer.setViewport(t-s/2+this.insetWidth*i+this.insetMargin*i,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[i])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){if(0===this.composer.renderTarget1.width||0===this.composer.renderTarget1.height)return;if(0===this.composer.renderTarget2.width||0===this.composer.renderTarget2.height)return;let t=!1;if(this.ssrPass.enabled){const e=this.ssrPass.selects??[];e.length=0,this.scene.traverseVisible((t=>{t instanceof o&&!0===t.material.userData?.reflective&&e.push(t)})),this.ssrPass.selects=e,0==e.length&&(this.ssrPass.enabled=!1),t=!0}if(!1!==this.options.bloom?.enabled){const e=this.hasBloom();if(e||this.hadBloom){const e=this.scene.fog;this.scene.fog=null;const t=this.renderer.getClearColor(this.prevClearColor);this.renderer.setClearColor(0),this.scene.traverseVisible((e=>this.darkenNonBloomed(e)));try{this.bloomComposer.render()}catch(e){Q||(console.error(e),Q=!0)}this.scene.traverse((e=>this.restoreMaterial(e))),this.bloomHidden.forEach((e=>e.visible=!0)),this.bloomHidden.length=0,this.renderer.setClearColor(t),this.scene.fog=e}this.hadBloom=e}this.composer.render(e),t&&(this.ssrPass.enabled=!0)}hasBloom(){return null!=L(this.scene,(e=>e instanceof o&&!0===e.material?.userData?.hasBloom))}darkenNonBloomed(e){if((e instanceof o||e instanceof i.Sprite||e instanceof i.Line)&&e.visible&&(null==e.material.userData||!0!==e.material.userData.hasBloom)){if(e.material?.id===G.id)return;this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=G:e.visible=!1}else"TransformControlsPlane"!==e.type&&"TransformControlsGizmo"!==e.type||(e.visible=!1,this.bloomHidden.push(e))}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof d&&(e.uniforms[F].value=this.isDepthTextureExtensionSupported?this.depthRenderTarget.depthTexture:this.depthRenderTarget.texture,this.camera instanceof l&&(null!=e.uniforms[A]&&(e.uniforms[A].value=this.camera.near),null!=e.uniforms[I]&&(e.uniforms[I].value=this.camera.far)))}initResolutionUniform(e){e instanceof d&&null!=e.uniforms[W]&&e.uniforms[W].value.set(this.container.clientWidth*this.renderer.getPixelRatio(),this.container.clientHeight*this.renderer.getPixelRatio())}};Y=e=t([D(),s("design:paramtypes",[HTMLElement,Object])],Y);export{Y as RenderingView};let Q=!1;export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const J=.05;function K(e){let t=e;for(;t;){if(!1===t.visible)return!1;t=t.parent}return!0}C.prototype.overrideVisibility=function(){const e=this.scene,t=this._visibilityCache;e.traverse((function(e){if(t.set(e,e.visible),(e.isPoints||e.isLine||e.isTransformControls)&&(e.visible=!1),null!=e.material){let t=!1;if(Array.isArray(e.material)){for(const s of e.material)if(null!=s.alphaTest&&s.alphaTest>0){t=!0;break}}else null!=e.material.alphaTest&&e.material.alphaTest>0&&(t=!0);t&&(e.visible=!1)}}))};const Z=new i.Frustum,$=new i.Box3,ee=new i.Matrix4;export function isObjectInFrustum(e,t){const s=$.setFromObject(e);return t.intersectsBox(s)}/*
1
+ var e;import{__decorate as t,__metadata as s}from"tslib";import*as i from"three";import{Color as r,Material as n,Matrix4 as a,Mesh as o,PerspectiveCamera as l,ShaderChunk as h,ShaderMaterial as d}from"three";import{EffectComposer as c,FXAAShader as p,GammaCorrectionShader as u,LUTPass as m,RenderPass as g,ShaderPass as f,UnrealBloomPass as v,VRButton as x}from"three-stdlib";import{CSMShader as b,CSMUtil as P}from"./csm.js";import{NodeShaderMaterial as T}from"three-shader-graph";import{Reflector as y}from"three-stdlib";import{BokehPass as w,OutputPass as M}from"three/examples/jsm/Addons.js";import{CSM as R}from"three/examples/jsm/csm/CSM.js";import S from"three/examples/jsm/libs/stats.module.js";import{GTAOPass as C}from"three/examples/jsm/postprocessing/GTAOPass.js";import{Service as F}from"typedi";import{depthUniformName as D,farUniformName as I,nearUniformName as A,resolutionUniformName as E,supportsDepthTextureExtension as W}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as B}from"./shader-nodes/time.js";import{sceneMapUniformName as j}from"./shader-nodes/scene-sample.js";import{DepthPass as H}from"./utils/three/depth-pass.js";import{GPUStatsPanel as O}from"./utils/three/gpu-stats-panel.js";import{OutlinePass as U}from"./utils/three/outline-pass.js";import{findFirstVisibleObject as V}from"./utils/three/traverse.js";import{clamp as L}from"./utils/math.js";import{ColorPass as k}from"./rendering/color-pass.js";import{SSRPass as z}from"./rendering/ssr/SSRPass.js";import{SSRShader as _}from"./rendering/ssr/SSRShader.js";import{VolumetricFogPass as N}from"./rendering/fog/volumetric-fog-pass.js";import{OutlineEffect as G,OutlineEffectPass as q}from"./rendering/outline-effect.js";const X=document.createElement("div");X.style.position="absolute",X.style.left="50%",X.style.top="50%",X.style.color="black",X.style.zIndex="999";(new i.Layers).set(9);const Y=new i.MeshBasicMaterial({color:"black"}),Q=new i.MeshDepthMaterial;Q.depthPacking=i.RGBADepthPacking,Q.blending=i.NoBlending,Q.side=i.DoubleSide;const K=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let J=e=class{setPaused(e){this.paused=e}resizeRender(){this.previousClientWith===this.container.clientWidth&&this.previousClientHeight===this.container.clientHeight||0!==this.container.clientWidth&&0!==this.container.clientHeight&&(this.previousClientWith=this.container.clientWidth,this.previousClientHeight=this.container.clientHeight,this.camera instanceof l&&(this.camera.aspect=this.container.clientWidth/this.container.clientHeight,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(this.container.clientWidth,this.container.clientHeight),this.composer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.bloomComposer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.dofPass.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.aoMaskDepthRenderTarget.dispose(),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.aoPass.blendMaterial.uniforms.tDepth.value=this.aoMaskDepthRenderTarget.depthTexture,this.depthRenderTarget.dispose(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget.dispose(),this.sceneColorRenderTarget=e.createSceneColorRenderTarget(this.renderer,this.container))}addPostProcessVolume(e){if(0===this.postProcessVolumes.length)this.postProcessVolumes.push(e);else{let t=!1;for(let s=0;s<this.postProcessVolumes.length;s++)if(e.priority<this.postProcessVolumes[s].priority){this.postProcessVolumes.splice(s,0,e),t=!0;break}t||this.postProcessVolumes.push(e)}}removePostProcessVolume(e){const t=this.postProcessVolumes.indexOf(e);t>-1&&this.postProcessVolumes.splice(t,1)}constructor(t,s={}){this.container=t,this.options=s,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.postProcessVolumes=[],this.postProcessSettings={},this.resolutionScale=K?.5:1,this.maxPixelRatio=K?1:window.devicePixelRatio,this.onResize=()=>{if(this.resizeRender(),!this.paused)try{this.render()}catch(e){}},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!1,this.onLoopCallbacks=[],this.stats=new S,this._showStats=!0,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new r,this.hadBloom=!1,this.bloomStoredMaterials={},this.bloomHidden=[],null!=s.maxPixelRatio&&(this.maxPixelRatio=s.maxPixelRatio),window.renderer=this.renderer=new i.WebGLRenderer({antialias:!0,powerPreference:"high-performance"}),this.scene=new i.Scene,this.scene.matrixWorldAutoUpdate=!1,this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(x.createButton(this.renderer));const n=new G(this.renderer,{defaultThickness:.005,defaultColor:[0,0,0],defaultAlpha:1,defaultKeepAlive:!0});this.outlineEffect=n,this.composer=new c(this.renderer);var a=(t.clientWidth||1)/(t.clientHeight||1);const o=new i.PerspectiveCamera(45,a,.5,800);o.layers.enable(19),this.setCamera(o),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=i.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=s.shadows?.autoUpdate??!1,this.renderer.outputColorSpace=i.SRGBColorSpace,this.renderer.toneMapping=i.NoToneMapping,this.renderer.toneMappingExposure=1,this.renderer.gammaFactor=1.4,P.renderingView=this,P.patchThreeAdd(),this.isDepthTextureExtensionSupported=W(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget=e.createSceneColorRenderTarget(this.renderer,this.container);const l=new g(this.scene,this.camera);this.composer.addPass(l);const h=new v(new i.Vector2(t.clientWidth,t.clientHeight),1.5,.4,.85);h.threshold=1,h.strength=.9,h.radius=.5,this.bloomPass=h;const d=new C(this.scene,this.camera,t.clientWidth,t.clientWidth);d.blendMaterial.uniforms.tDepth={value:this.aoMaskDepthRenderTarget.depthTexture},d.blendMaterial.uniforms.tAODepth={value:d.depthTexture},d.blendMaterial.fragmentShader="\n uniform float intensity;\n uniform sampler2D tDiffuse;\n uniform sampler2D tDepth;\n uniform sampler2D tAODepth;\n varying vec2 vUv;\n\n void main() {\n vec4 texel = texture2D( tDiffuse, vUv );\n float d = textureLod(tDepth, vUv.xy, 0.0).x;\n float d2 = textureLod(tAODepth, vUv.xy, 0.0).x;\n\n float depth = 2.0 * 1.0 * 500.0 / (500.0 + 1.0 - (2.0 * d - 1.0) * (500.0 - 1.0));\n gl_FragColor = vec4(mix(vec3(1.), texel.rgb, d2 > d ? 0.0 : intensity), texel.a);\n }\n ",d.output=C.OUTPUT.Default,d.enabled=!1,this.aoPass=d,_.fragmentShader=_.fragmentShader.replace("if(metalness==0.) return;","if(metalness<0.1) return;");const b=!1,T=new z({renderer:this.renderer,scene:this.scene,camera:this.camera,groundReflector:null,selects:[]});T.output=z.OUTPUT.Default,T.blur=!0,T.fresnel=!1,T.distanceAttenuation=!0,T.maxDistance=50,T.selective=!0,T.bouncing=!1,T.opacity=.4,T.enabled=!1!==this.options?.reflection?.enabled||b,this.ssrPass=T,this.composer.addPass(T),!1!==this.options.ao?.enabled&&this.composer.addPass(d),this.renderer.info.autoReset=!1;const y=new c(this.renderer);y.renderToScreen=!1,y.addPass(l),y.addPass(h),this.bloomComposer=y,K||(y.renderTarget2.texture.type=i.HalfFloatType,this.composer.renderTarget1.texture.type=i.HalfFloatType);const R=new f(new i.ShaderMaterial({uniforms:{baseTexture:{value:null},bloomTexture:{value:y.renderTarget2.texture}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D baseTexture;\n uniform sampler2D bloomTexture;\n varying vec2 vUv;\n void main() {\n gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );\n }",defines:{}}),"baseTexture");R.needsSwap=!0,!1!==this.options.bloom?.enabled&&this.composer.addPass(R),this.volumetricFogPass=new N,this.composer.addPass(this.volumetricFogPass),this.volumetricFogPass.enabled=!0,this.dofPass=new w(this.scene,this.camera,{focus:1,aperture:.025,maxblur:.01}),this.dofPass.enabled=!1,this.composer.addPass(this.dofPass);const F=new k;this.colorPass=F,F.vignetteEnabled=!1,this.outlinePass=new U(new i.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.outlinePass.enabled=!1,this.composer.addPass(this.outlinePass);const D=new f(p);D.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(D),this.fxaaPass=D,this.fxaaPass.enabled=!1,!0===s.enableOutlines&&this.setEnableOutlines(!0),new f(u).clear=!1,this.fixStatsStyle(),this.lutPass=new m({}),this.lutPass.enabled=!1,this.composer.addPass(this.lutPass);const I=new M;this.composer.addPass(I)}fixStatsStyle(){const e=this.stats.dom;e.style.position="absolute";const t=e.getElementsByTagName("canvas");for(let e=0;e<t.length;e++)t.item(e).style.display="inline-block"}setEnableOutlines(e){this.outlinePass.enabled=e,this.fxaaPass.enabled=e}setCamera(e){this.camera=e,this.composer.passes.forEach((t=>{t instanceof g?t.camera=e:t instanceof U?t.renderCamera=e:(t instanceof H||t instanceof C)&&(t.camera=e)})),null==this.csm?(this.csm=new R({maxFar:500,lightFar:250,lightMargin:20,cascades:4,shadowMapSize:2048,lightDirection:new i.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene}),h.lights_fragment_begin=b.lights_fragment_begin):(this.csm.camera=this.camera,this.camera instanceof l&&(this.csm.maxFar=this.camera.far)),this.csm.updateFrustums()}setSelectedObjects(e){if(null==this.outlinePass)return;const t=new Map;for(const s of e)t.set(s.uuid,s);for(const s of e)s.traverse((e=>{e.uuid!==s.uuid&&t.has(e.uuid)&&t.delete(e.uuid)}));this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t){var s=!!e.extensions.get("WEBGL_depth_texture");const r=new i.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio());return r.texture.minFilter=i.NearestFilter,r.texture.magFilter=i.NearestFilter,r.texture.type=i.FloatType,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,!0===s&&(r.depthTexture=new i.DepthTexture(128,128),r.depthTexture.type=i.UnsignedShortType,r.depthTexture.minFilter=i.NearestFilter,r.depthTexture.magFilter=i.NearestFilter),r}static createAOMaskDepthRenderTarget(e,t){const s=new i.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio(),{type:i.HalfFloatType});return s.texture.minFilter=i.NearestFilter,s.texture.magFilter=i.NearestFilter,s.texture.generateMipmaps=!1,s.stencilBuffer=!1,s.depthTexture=new i.DepthTexture(128,128),s.depthTexture.type=i.UnsignedInt248Type,s.depthTexture.minFilter=i.NearestFilter,s.depthTexture.magFilter=i.NearestFilter,s}static createSceneColorRenderTarget(e,t){const s=new i.WebGLRenderTarget(t.clientWidth*e.getPixelRatio()*.5,t.clientHeight*e.getPixelRatio()*.5,{format:i.RGBAFormat,colorSpace:i.SRGBColorSpace,stencilBuffer:!1});return s.texture.minFilter=i.LinearFilter,s.texture.magFilter=i.LinearFilter,s.texture.generateMipmaps=!1,s}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.depthRenderTarget.dispose(),this.aoMaskDepthRenderTarget.dispose(),this.sceneColorRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren(),this.volumetricFogPass.dispose()}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);t>=0&&this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}applyEnvMap(e){null!=this.scene.environment&&e instanceof T&&(null==e.uniforms.envMap&&(e.uniforms.envMap={value:this.scene.environment}),null==e.uniforms.envMapIntensity&&(e.uniforms.envMapIntensity={value:1}),e.uniforms.envMap.value=this.scene.environment,e.uniforms.envMapIntensity.value=this.scene.environmentIntensity,e.envMap=this.scene.environment)}loop(e,t=!1){const s=this.stats,r=s.addPanel(new S.Panel("Calls","#83f","#002")),l=s.addPanel(new S.Panel("Triangles","#c32","#002"));let h;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&(h=new O(this.renderer.getContext()),s.addPanel(h)),this.showStats=t;let d=10,c=1e3;const p=()=>{const e=this.renderer.info.render.calls;e>d&&(d=e,setTimeout((()=>d=10),5e3)),r.update(e,d);const t=this.renderer.info.render.triangles;t>c&&(c=t,setTimeout((()=>c=1e3),5e3)),l.update(t,c)};performance.now();i.Ray.prototype.intersectTriangle;const u=[],m=[],g=[];let f=0;const v=new a,x=new a,b=t=>{const r=this.renderer.getContext();if(this.paused&&this.running&&r.drawingBufferHeight>1)return void setTimeout((()=>b(t)),500);this.renderer.clear(),this.applyPostProcessSettings(),this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,s.begin();let a=(t*=.001)-f;if(f=t,v.copy(this.camera.matrixWorld),a>1){let t=a;for(;t>.05;)e($),t-=$;e(t)}else e(a);this.onLoopCallbacks.forEach((e=>e(a))),this.camera?.updateMatrixWorld(),x.copy(this.camera.matrixWorld),x.equals(v)||(this.renderer.shadowMap.needsUpdate=!0),this.resizeRender(),u.length=0,m.length=0,g.length=0;const l=te;if(ie.multiplyMatrices(this.camera.projectionMatrix,this.camera.matrixWorldInverse),l.setFromProjectionMatrix(ie),this.scene.traverseVisible((e=>{if(null!=this.scene.environment&&(e instanceof o||e instanceof i.Sprite)&&function(e,t){if(Array.isArray(e.material))for(const s of e.material)t(s);else null!=e.material&&t(e.material)}(e,(e=>this.applyEnvMap(e))),(e instanceof o||e instanceof i.Sprite)&&this.initResolutionUniform(e.material),(e instanceof o||e instanceof i.Sprite)&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[D])&&isObjectInFrustum(e,l)?(e.visible=!1,u.push(e),this.initDepthUniform(e.material),e.renderOrder=100):e instanceof y&&(e.visible=!1,m.push(e)),(e instanceof o||e instanceof i.Sprite)&&e.material?.uniforms&&null!=e.material?.uniforms[j]&&isObjectInFrustum(e,l)?(e.visible=!1,g.push(e),e.material.uniforms[j].value=this.sceneColorRenderTarget.texture):(e instanceof o||e instanceof i.Sprite)&&function(e){if(e.material instanceof n)return e.material.transparent||e.material.alphaTest>0;if(Array.isArray(e.material))for(const t of e.material)if(t.transparent||t.alphaTest>0)return!0}(e)&&(e.visible=!1,e.layers.enable(5),m.push(e)),e instanceof o&&e.material?.uniforms&&null!=e.material?.uniforms[B])e.material.uniforms[B].value=t;else if(e instanceof o&&Array.isArray(e.material))for(const s of e.material)s.uniforms&&null!=s.uniforms[B]&&(s.uniforms[B].value=t)})),u.length>0){if(this.scene.overrideMaterial=Q,this.renderer.setRenderTarget(this.depthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}if(g.length>0){if(this.renderer.setRenderTarget(this.sceneColorRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(!0,!0,!1);try{this.renderer.render(this.scene,this.camera)}catch(e){}}catch(e){console.warn("Error rendering scene color:",e)}this.renderer.setRenderTarget(null)}if(u.forEach((e=>e.visible=!0)),m.forEach((e=>e.visible=!0)),g.forEach((e=>e.visible=!0)),this.aoPass.enabled){if(this.scene.overrideMaterial=Q,this.camera.layers.set(5),this.renderer.setRenderTarget(this.aoMaskDepthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.camera.layers.enableAll(),this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}this.ssrPass&&(this.ssrPass.elapsedTime=t),this.volumetricFogPass&&this.volumetricFogPass.update(this.camera,this.ssrPass.beautyRenderTarget,this.csm,this.scene);try{!this.paused&&this.running&&(this.showStats&&h?.startQuery(),this.render(a),this.showStats&&h?.endQuery(),this.showStats&&p(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}s.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout((()=>{requestAnimationFrame(b)}),1e3/this.fpsCap):requestAnimationFrame(b))};!0===this.options.enableXR?this.renderer.setAnimationLoop(b):requestAnimationFrame(b)}applyPostProcessSettings(){if(0==this.postProcessVolumes.length)return;var e;(e=this.postProcessSettings).tonemapMapping=void 0,e.tonemapExposure=1,e.envIntensity=1,e.envTexture=void 0,e.vignetteIntensity=0,e.colorTint=new i.Color("white"),e.colorTintIntensity=0,e.depthFocus=void 0,e.depthAperture=void 0,e.depthMaxBlur=void 0,e.temperature=6500,e.temperatureTint=0,e.lut=void 0,e.lutIntensity=0;const t=this.postProcessSettings;let s,r=!1,n=!1,a=!1;const o=this.camera?.position;if(null==o)return;let h=[];for(const e of this.postProcessVolumes){if(!ee(e.object))continue;let l=e.blendWeight??1;const d=e.distanceToPoint(o);d>e.blendRadius||(e.blendRadius>0&&(l*=L(1-d/e.blendRadius,0,1)),l>1&&(l=1),l>0&&(h.push(e),void 0!==e.settings.tonemapMapping&&(t.tonemapMapping=e.settings.tonemapMapping),void 0!==e.settings.tonemapExposure&&(t.tonemapExposure=i.MathUtils.lerp(t.tonemapExposure,e.settings.tonemapExposure,l)),void 0!==e.settings.envTexture&&(t.envTexture=e.settings.envTexture),void 0!==e.settings.envIntensity&&(t.envIntensity=i.MathUtils.lerp(t.envIntensity,e.settings.envIntensity,l)),void 0!==e.settings.vignetteIntensity&&(t.vignetteIntensity=i.MathUtils.lerp(t.vignetteIntensity,e.settings.vignetteIntensity,l),n=!0),void 0!==e.settings.colorTint&&void 0!==e.settings.colorTintIntensity&&e.settings.colorTintIntensity>0&&(t.colorTint=t.colorTint.lerp(e.settings.colorTint,l)),void 0!==e.settings.colorTintIntensity&&(t.colorTintIntensity=i.MathUtils.lerp(t.colorTintIntensity,e.settings.colorTintIntensity,l)),void 0!==e.settings.depthFocus&&(r=!0,t.depthFocus=void 0!==t.depthFocus?i.MathUtils.lerp(t.depthFocus,e.settings.depthFocus,l):e.settings.depthFocus),void 0!==e.settings.depthAperture&&(r=!0,t.depthAperture=void 0!==t.depthAperture?i.MathUtils.lerp(t.depthAperture,e.settings.depthAperture,l):e.settings.depthAperture),void 0!==e.settings.depthMaxBlur&&(r=!0,t.depthMaxBlur=void 0!==t.depthMaxBlur?i.MathUtils.lerp(t.depthMaxBlur,e.settings.depthMaxBlur,l):e.settings.depthMaxBlur),void 0!==e.settings.temperature&&(t.temperature=i.MathUtils.lerp(t.temperature,e.settings.temperature,l)),void 0!==e.settings.temperatureTint&&(t.temperatureTint=i.MathUtils.lerp(t.temperatureTint,e.settings.temperatureTint,l)),void 0!==e.settings.lut&&(s=e.settings.lut,a=!0),void 0!==e.settings.lutIntensity&&(t.lutIntensity=i.MathUtils.lerp(t.lutIntensity,e.settings.lutIntensity,l),a=!0)))}this.renderer.toneMapping=t.tonemapMapping??i.NoToneMapping,this.renderer.toneMappingExposure=t.tonemapExposure,this.scene.environment=t.envTexture,this.scene.environmentIntensity=t.envIntensity,this.colorPass.vignetteIntensity=t.vignetteIntensity,this.colorPass.vignetteEnabled=n,this.colorPass.colorTint=t.colorTint,this.colorPass.colorTintIntensity=t.colorTintIntensity,r&&this.camera instanceof l?(this.dofPass.enabled=!0,void 0!==t.depthFocus&&(this.dofPass.uniforms.focus.value=t.depthFocus),void 0!==t.depthAperture&&(this.dofPass.uniforms.aperture.value=t.depthAperture),void 0!==t.depthMaxBlur&&(this.dofPass.uniforms.maxblur.value=t.depthMaxBlur)):this.dofPass.enabled=!1,this.colorPass.temperature=t.temperature,this.colorPass.temperatureTint=t.temperatureTint,this.lutPass.enabled=a,a&&(null!=s&&(s.flipY=!0,s.generateMipmaps=!1),this.lutPass.lut=s,this.lutPass.intensity=t.lutIntensity)}renderOverlay(){const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.container.clientWidth/2,s=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let i=0;i<e.length;i++)this.renderer.clearDepth(),this.renderer.setViewport(t-s/2+this.insetWidth*i+this.insetMargin*i,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[i])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){if(0===this.composer.renderTarget1.width||0===this.composer.renderTarget1.height)return;if(0===this.composer.renderTarget2.width||0===this.composer.renderTarget2.height)return;let t=!1;if(this.ssrPass.enabled&&!1!==this.options?.reflection?.enabled){const e=this.ssrPass.selects??[];e.length=0,this.scene.traverseVisible((t=>{t instanceof o&&!0===t.material.userData?.reflective&&e.push(t)})),this.ssrPass.selects=e,0==e.length&&null==this.toonOutlinePass&&!1===this.volumetricFogPass.enabled&&(this.ssrPass.enabled=!1),t=!0}else null==this.toonOutlinePass&&!1===this.volumetricFogPass.enabled&&(this.ssrPass.enabled=!1,t=!0);if(!1!==this.options.bloom?.enabled){const e=this.hasBloom();if(e||this.hadBloom){const e=this.scene.fog;this.scene.fog=null;const t=this.renderer.getClearColor(this.prevClearColor);this.renderer.setClearColor(0),this.scene.traverseVisible((e=>this.darkenNonBloomed(e)));try{this.bloomComposer.render()}catch(e){Z||(console.error(e),Z=!0)}this.scene.traverse((e=>this.restoreMaterial(e))),this.bloomHidden.forEach((e=>e.visible=!0)),this.bloomHidden.length=0,this.renderer.setClearColor(t),this.scene.fog=e}this.hadBloom=e}this.scene.updateWorldMatrix(!0,!0),this.composer.render(e),t&&(this.ssrPass.enabled=!0)}hasBloom(){return null!=V(this.scene,(e=>e instanceof o&&!0===e.material?.userData?.hasBloom))}darkenNonBloomed(e){if((e instanceof o||e instanceof i.Sprite||e instanceof i.Line)&&e.visible&&(null==e.material.userData||!0!==e.material.userData.hasBloom)){if(e.material?.id===Y.id)return;this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=Y:e.visible=!1}else"TransformControlsPlane"!==e.type&&"TransformControlsGizmo"!==e.type||(e.visible=!1,this.bloomHidden.push(e))}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof d&&(e.uniforms[D].value=this.isDepthTextureExtensionSupported?this.depthRenderTarget.depthTexture:this.depthRenderTarget.texture,this.camera instanceof l&&(null!=e.uniforms[A]&&(e.uniforms[A].value=this.camera.near),null!=e.uniforms[I]&&(e.uniforms[I].value=this.camera.far)))}initResolutionUniform(e){e instanceof d&&null!=e.uniforms[E]&&e.uniforms[E].value.set(this.container.clientWidth*this.renderer.getPixelRatio(),this.container.clientHeight*this.renderer.getPixelRatio())}};J=e=t([F(),s("design:paramtypes",[HTMLElement,Object])],J);export{J as RenderingView};let Z=!1;export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const $=.05;function ee(e){let t=e;for(;t;){if(!1===t.visible)return!1;t=t.parent}return!0}C.prototype.overrideVisibility=function(){const e=this.scene,t=this._visibilityCache;e.traverse((function(e){if(t.set(e,e.visible),(e.isPoints||e.isLine||e.isTransformControls)&&(e.visible=!1),null!=e.material){let t=!1;if(Array.isArray(e.material)){for(const s of e.material)if(null!=s.alphaTest&&s.alphaTest>0){t=!0;break}}else null!=e.material.alphaTest&&e.material.alphaTest>0&&(t=!0);t&&(e.visible=!1)}}))};const te=new i.Frustum,se=new i.Box3,ie=new i.Matrix4;export function isObjectInFrustum(e,t){const s=se.setFromObject(e);return t.intersectsBox(s)}/*
2
2
  * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -312,6 +312,7 @@ export declare class SceneMaterializer {
312
312
  private applyHeightMaps;
313
313
  private geometryCache;
314
314
  private collisionShapeCache;
315
+ private outlineEffect;
315
316
  private createMeshByShape;
316
317
  private createFromAsset;
317
318
  private createFromPrefab;
@@ -1 +1 @@
1
- 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@@ -1,4 +1,4 @@
1
- import{__decorate as e,__metadata as t}from"tslib";import{ConvexPolyhedronCollisionShape as a}from"@hology/core";import{Subject as s}from"rxjs";import*as r from"three";import{BoxGeometry as i,Color as n,Euler as o,Fog as l,FogExp2 as c,Group as h,Material as d,Matrix4 as m,Mesh as p,MeshLambertMaterial as u,MeshPhongMaterial as f,MeshStandardMaterial as y,Object3D as g,PointLight as w,Quaternion as v,Scene as b,SphereGeometry as A,Texture as S,Vector2 as M,Vector3 as j,Vector4 as x}from"three";import P,{SpriteRenderer as I}from"@hology/nebula";import{bool as C,BooleanNode as D,float as E,FloatNode as V,NodeShaderMaterial as O,rgb as N,RgbNode as F,Texture2dLookupNode as k,textureSampler2d as z,vec2 as _,Vec2Node as T,vec3 as B,Vec3Node as W,vec4 as L}from"three-shader-graph";import{Service as $}from"typedi";import{VfxActor as R}from"../effects/vfx/vfx-actor.js";import{VisualEffect as G}from"../effects/vfx/vfx-param.js";import{BaseActor as U}from"../gameplay/actors/actor.js";import J from"../gameplay/actors/builtin/index.js";import{PhysicsBodyType as H,withInjectionContext as q}from"../gameplay/index.js";import{RenderingView as X}from"../rendering.js";import{Sampler2DNode as Y}from"../shader-nodes/index.js";import{LambertShader as Z}from"../shader/builtin/lambert-shader.js";import{LandscapeCompositeShader as Q}from"../shader/builtin/landscape-composite-shader";import{LandscapeShader as K}from"../shader/builtin/landscape-shader.js";import{StandardShader as ee}from"../shader/builtin/standard-shader.js";import{UnlitShader as te}from"../shader/builtin/unlit-shader.js";import{extractShaderParameters as ae}from"../shader/parameter.js";import{ArrayMap as se,groupBy as re}from"../utils/collections.js";import{iterateMaterials as ie}from"../utils/materials.js";import{filterChildrenShallow as ne,filterSceneShallow as oe,findFirstVisibleObject as le}from"../utils/three/traverse.js";import{AssetMeshInstance as ce,AssetResourceLoader as he}from"./asset-resource-loader.js";import{isCollisionMesh as de}from"./collision/collision-shape-import.js";import{BoxCollisionShape as me,PhysicalShapeMesh as pe}from"./collision/collision-shape.js";import{LandscapeManager as ue}from"./landscape/landscape-manager.js";import{initLandscape as fe}from"./landscape/landscape.js";import{SectionGrid as ye,smoothNormalsCrossMeshes as ge}from"./landscape/utils.js";import{createGrassFoliageMaterial as we}from"./materials/grass-foliage.js";import{createGrassMaterial as ve}from"./materials/grass.js";import{getMaterialAttribute as be}from"./materials/utils/material-painting.js";import{createWaterMaterial as Ae}from"./materials/water.js";import{SerializedParamType as Se}from"./model.js";import{ShapeLibrary as Me,ShapeLibraryKeys as je}from"./objects/shapes.js";import{ambientLightName as xe,createSky as Pe,defaultSkyMaterial as Ie}from"./sky.js";import{Curve2 as Ce}from"../utils/curve.js";import{DecalUnlitShader as De}from"../shader/builtin/decal-unlit-shader.js";import{DecalStandardShader as Ee}from"../shader/builtin/decal-standard-shader.js";import{ColorLayer as Ve,defaultValueColorLayer as Oe,defaultValueMaskLayer as Ne,MaskLayer as Fe}from"../shader/color-layer.js";import{LayeredShader as ke}from"../shader/builtin/layered-shader";import{isColorLayerSerialized as ze}from"../shader/color-layer";const _e={};export const shapeDefaultColor="#aaaaaa";export class SceneMaterializerLoader{constructor(e,t,a){this.dataProvider=e,this.assetsService=t,this.assetManagerService=a}get(e,t){return new Te(e,this.dataProvider,this.assetsService,this.assetManagerService,t,[],[],{create:()=>null,initActor:async()=>{}})}}let Te=class{constructor(e,t,a,i,n,o,l,c){this.scene=e,this.dataProvider=t,this.assetsService=a,this.assetManagerService=i,this.renderingView=n,this.shaders=o,this.actorTypes=l,this.actorProvider=c,this.objectMap=new Map,this.sceneObjectMap=new Map,this.components=[],this.landscapeManagers=[],this.materializedActors=new Map,this.inEditor=!0,this.updated$=new s,this.removed$=new s,this.error$=new s,this.editorActorParamSnapshot=new Map,this.assets=new Map,this._canBeInstancedCache=new Map,this._originalMaterials=new Map,this.pmremGeneratorResults=new WeakMap,this.prefabInstanceChain=[],this.geometryCache=new Map,this.collisionShapeCache=new Map,this.originalFog=null,t.onCreate((e=>this.update(e))),t.onUpdate((e=>this.update(e))),t.onRemove((e=>this.remove(e))),this.createAssetSubscription=a.onCreate.subscribe((e=>{this.assets.set(e.id,e)})),this.updateSubscription=a.onUpdate.subscribe((async t=>{this.assets.set(t.id,t),"material"==t.type?e.traverse((e=>{if(e instanceof r.Mesh)if(Array.isArray(e.material))for(let a=0;a<e.material.length;a++)this.refreshMaterial(e,e.material[a],t,a);else this.refreshMaterial(e,e.material,t)})):"mesh"==t.type?(this.findByAssetId(t.id).forEach((e=>{this.remove(e.userData.src),this.materializeAndInitActor(e.userData.src)})),this.landscapeManagers.forEach((e=>{const a=e.source?.grass?.layers?.some((e=>e.meshes.some((e=>e.assetId===t.id))));a&&e.queueRefreshScatter(this.renderingView?.camera.position??new j,!0)}))):"prefab"===t.type?this.findByAssetId(t.id).forEach((e=>{const t=e.userData.src;this.remove(t),this.materializeAndInitActor(t)})):"vfx"===t.type&&this.dataProvider.getObjects().forEach((e=>{qe(e,((e,a)=>{"vfx"===e.type&&e.assetId===t.id&&(this.remove(e),this.materializeAndInitActor(e))}))}))}))}async refreshMaterial(e,t,a,s){const r=t?.userData?.assetId;if(r!==a.id){const e=this.assets.get(r);let t=!1;if(null!=e)for(const s of Object.values(e.material.shaderParams)){if(s.type===Se.Material&&s.value===a.id){t=!0;break}if(s.type===Se.Array&&"element"in s&&s.element===Se.Material&&s.value.includes(a.id)){t=!0;break}}if(!t)return}const i=await materialFromAsset(this.assets.get(r),this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1),n=i.userData;i.userData=t.userData,i.userData.hasBloom=n.hasBloom,i.userData.reflective=n.reflective,null!=s?Ze(e.material[s],i)||(e.material[s]=i):Ze(e.material,i)||(e.material=i)}getTopLevelActors(){return Array.from(this.materializedActors.entries()).filter((([e,t])=>!e.includes("/"))).map((([,e])=>e))}get actorInstances(){return Array.from(this.materializedActors.values())}async initTextures(){const e=[];if(await Promise.all(this.dataProvider.getObjects().filter((e=>"shape_mesh"===e.type||"asset_mesh"===e.type)).filter((e=>null!=e.materialAssignments)).flatMap((e=>e.materialAssignments)).map((async t=>{const a=this.assets.get(t.materialId);if(null!=a)for(const t of Object.values(a.material.shaderParams))if(t.type===Se.Texture&&"string"==typeof t.value){const a=this.assets.get(t.value),s=await this.assetManagerService.getTexture(a);null!=s&&e.push(s)}}))),0!==e.length){console.log(`Initializing ${e.length} textures`),console.time("Init textures");for(const t of e)this.renderingView.renderer.initTexture(t);console.timeEnd("Init textures")}}async prefetchAssets(){const e=Array.from(new Set(this.dataProvider.getObjects().filter((e=>null!=e.assetId&&"asset_mesh"==e.type)).filter((e=>e.assetId))));await Promise.all(e.map((e=>this.assetsService.getAsset(e.assetId).then((e=>{if(null!=e)return this.assetManagerService.getMesh(e)}))))),this.initTextures()}async init(){await this.preInit(),We.clear(),await this.prefetchAssets(),await Promise.all(this.dataProvider.getObjects().map((e=>this.materialize(e)))),await this.initActorsPostInit()}initActorsPostInit(e=this.getTopLevelActors(),t){const a=e.map((async e=>{const a=e.object.userData.src??e.object.userData._src;if("vfx"===a.type)return Promise.resolve();const s=await this.assetsService.getAsset(a.assetId),r={...s?.actor?.params??{},...a.actor?.params??{}},i=null!=t?new Map(Array.from(this.materializedActors.entries()).filter((([e,a])=>e.startsWith(t.sceneObjectChain.join("/"))&&e.split("/").length-1===t.sceneObjectChain.length)).map((([e,t])=>[e.split("/").pop(),t]))):this.materializedActors;for(const t of a.actor.innerParams??[])await this.applyActorComponentParams(e,t.path.slice(),t.params,i);const n=await prepareClassParameters(r,e.constructor,this.assetsService,this.assetManagerService,i,this.renderingView,this.shaders,this.actorProvider);Object.assign(e,n);try{return await this.actorProvider.initActor(e)}catch(e){console.error(`Failed to initiate actor (name="${a.name}", id=${a.id})`,e)}}));return Promise.all(a)}addVfxChildActors(e,t=e){}async applyActorComponentParams(e,t,a,s){const r=t.length,i=t.shift();if(0==r){const t=await prepareClassParameters(a,null,this.assetsService,this.assetManagerService,s,this.renderingView,this.shaders);for(const[a,s]of Object.entries(t))null!=s&&(e[a]=s)}else null!=e[i]&&await this.applyActorComponentParams(e[i],t,a,s)}canObjectBeInstanced(e){return e.physics?.type!==H.dynamic&&"sky"!==e.type&&"global_fog"!==e.type&&"world_env"!==e.type}async canAssetBeInstanced(e){if(!this._canBeInstancedCache.has(e.assetId)){const t=await this.createFromAsset(e);if(null==t)return!1;const a=[];t.traverse((e=>{!de(e)&&e.isMesh&&a.push(e)}));const s=1==a.length&&0==a[0].children.length,r=a[0]instanceof p&&null!=a[0].geometry.morphAttributes&&Object.keys(a[0].geometry.morphAttributes).length>0,i=!0;this._canBeInstancedCache.set(e.assetId,s&&i&&!r)}return this._canBeInstancedCache.get(e.assetId)}async preInit(){this.renderingView?.onLoop((()=>{null!=this.sky&&this.renderingView.camera.getWorldPosition(this.sky.position)})),this.assetsService.getAssets().then((e=>{for(const t of e)this.assets.set(t.id,t)}))}shouldBeMaterialized(e){if(null!=this.detailTier&&"asset_mesh"===e.type&&null!=e.assetId){const t=this.assets.get(e.assetId);if(null!=t){const e=t.mesh?.detailTier;if(null!=e)return e<=this.detailTier}}return!0}async initWithInstancing(){await this.preInit(),await this.prefetchAssets();const e=[],t=new se,s=new se;for(const a of this.dataProvider.getObjects())await qe(a,(async(a,r,i)=>{if(!this.shouldBeMaterialized(a))return;const o="asset_mesh"==a.type&&this.canObjectBeInstanced(a)&&await this.canAssetBeInstanced(a),l="shape_mesh"===a.type&&"landscape"!==a.shape&&a.physics?.type!==H.dynamic;if(o||l){if(r&&r.children?.length>0){const e=r.children.findIndex((e=>e.id===a.id));e>=0&&r.children.splice(e,1)}if(l){let e=a.shape+JSON.stringify(a.shapeParams??{})+a.castShadow+a.receiveShadow;const t=a.materialAssignments?.at(0)?.materialId,r=null!=t?this.assets.get(t):null;let o=null;if(null!=r&&"shader"!==r.material.type){if(e+=r.material.type+r.material.shader,null!=r.material.shaderParams){if(e+=Object.entries(r.material.shaderParams).filter((([e,t])=>"color"!=e)).map((e=>JSON.stringify(e))).join(),null!=r.material.shaderParams.color){const e=r.material.shaderParams.color;e.type===Se.Color&&null!=e.value&&(o=new n(e.value))}}}else e+=t;s.push(e,{object:{...a,parentTransform:i},color:o})}else{const e=a.assetId+JSON.stringify(a.materialAssignments??[]);t.push(e,{...a,parentTransform:i})}}else null==r&&e.push({...a,parentTransform:i})}));for(const e of t.values()){if(0==e.length)continue;const t=await this.createFromAsset(e[0]);if(null==t)continue;const s=await this.createInstancedMesh(e,t),r=new ce;r.add(s),r.userData.src=e[0],t instanceof ce&&(r.collisionShapes=t.collisionShapes),r.collisionShapes.forEach((e=>{e instanceof a&&e.mesh instanceof p&&(e.mesh=e.mesh.geometry)})),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r)}for(const e of s.values()){if(0==e.length)continue;const t=e[0].object,a=await this.createFromShape(t),s=le(a,(e=>!de(e)&&null!=e.geometry)),i=s.material.clone();null!=e[0].color&&null!=i.color&&(i.color=new n(16777215));const l=s.geometry;let c,h;!(i instanceof O)?(c=new r.BatchedMesh(e.length,l.getAttribute("position").count,l.index.count,i),c.perObjectFrustumCulled=!0,h=c.addGeometry(l)):c=new r.InstancedMesh(l,i,e.length),c.castShadow=a.castShadow??!0,c.receiveShadow=s.receiveShadow??!0;for(let t=0;t<e.length;t++){const a=e[t],s=(new r.Matrix4).compose((new j).fromArray(a.object.position),(new v).setFromEuler((new o).fromArray(a.object.rotation)),(new j).fromArray(a.object.scale)),i=(new m).copy(a.object.parentTransform).multiply(s);let n;n=c instanceof r.BatchedMesh?c.addInstance(h):t,c.setMatrixAt(n,i),null!=a.color&&c.setColorAt(n,a.color)}for(let t=0;t<e.length;t++){const s=e[t],r=new ce;r.userData.src=e[0],a instanceof pe&&(r.collisionShapes=[a.collisionShape]),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r),r.add(c),null==c.userData.hasCollision&&(c.userData.hasCollision=[]),c.userData.hasCollision[t]=!!s.object.collisionDetection}}await Promise.all(e.map((e=>this.materialize(e)))),await this.initActorsPostInit()}async createInstancedMesh(e,t){const a=le(t,(e=>!de(e)&&null!=e.geometry)),s=await this.assetsService.getAsset(e[0].assetId);await this.applyMaterials(t,Xe(e[0].materialAssignments,s.materialAssignments)),a.updateMatrix();const i=a.geometry.clone(),n=a.material;let l,c;if(!(n instanceof O)&&i.groups.length<2&&(!Array.isArray(n)||1==n.length)){const t=Array.isArray(n)?n[0]:n,a=i.getAttribute("position").count;l=new r.BatchedMesh(e.length,a,null!=i.index?i.index.count:a,t),l.perObjectFrustumCulled=!0,c=l.addGeometry(i)}else l=new r.InstancedMesh(i,n,e.length);for(let t=0;t<e.length;t++){let s=t;l instanceof r.BatchedMesh&&(s=l.addInstance(c));const i=(new r.Matrix4).compose((new j).fromArray(e[t].position),(new v).setFromEuler((new o).fromArray(e[t].rotation)),(new j).fromArray(e[t].scale)),n=(new m).copy(e[t].parentTransform).multiply(i).multiply(a.matrixWorld);l.setMatrixAt(s,n),null==l.userData.hasCollision&&(l.userData.hasCollision=[]),l.userData.hasCollision[t]=!!e[t].collisionDetection}if(l.castShadow=e[0].castShadow??s.castShadow??!0,l.receiveShadow=e[0].receiveShadow??s.receiveShadow??!0,a.material instanceof d&&l.castShadow&&l.receiveShadow)if(Array.isArray(n))for(const e of n)e.side=r.FrontSide;else n.side=r.FrontSide;return l}remove(e){if(console.log("Remove scene object",e),"global_fog"==e.type)return void(this.scene.fog=this.originalFog);if("world_env"===e.type)this.resetWorldEnv(),this.worldEnvObj=null;else if("actor"==e.type||"vfx"===e.type){const t=this.materializedActors.get(e.id);null!=t?(t.disposed.next(!0),t.onEndPlay()):console.warn("Failed to remove actor",e)}else"prefab"===e.type&&this.materializedActors.forEach(((t,a)=>{a.startsWith(e.id)&&(t.disposed.next(!0),t.onEndPlay()),this.materializedActors.delete(a)}));const t=this.sceneObjectMap.get(e.id);t?.parent.remove(t),this.sceneObjectMap.delete(e.id),this.components.filter((t=>t.object.userData.src?.id===e.id)).forEach((e=>this.components.splice(this.components.indexOf(e,1)))),this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>{e.clear(),e.stop(),this.landscapeManagers.splice(this.landscapeManagers.indexOf(e,1))})),this.removed$.next({object:t,source:e})}deleteSceneObject(e){const t=this.sceneObjectMap.get(e.id);if(this.scene.remove(t),"landscape"==e.type){const t=this.landscapeManagers.findIndex((t=>t.source.id===e.id));if(t>-1){const e=this.landscapeManagers.splice(t,1)[0];e.clear(),e.stop()}}}findByAssetId(e){return oe(this.scene,(t=>t.userData.src?.assetId==e),(e=>null!=e.userData.src))}applyMaterials(e,t){return null==t?Promise.resolve([]):Promise.all(t.filter((e=>"null"!==e.materialId)).map((t=>this.applyMaterial(e,t))))}async applyMaterial(e,t){await applyMaterial(e,t,(e=>{const t=this.assets.get(e);if(null!=t)try{return materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders)}catch(e){console.error("Failed to apply material",e)}}),this._originalMaterials)}unapplyMaterials(e){e.traverse((async e=>{if(e instanceof p)if(e.material instanceof Array)for(let t=0;t<e.material.length;t++)e.material[t]=this._originalMaterials.get(e.id+"#"+t)??e.material[t];else e.material=this._originalMaterials.get(e.id)??e.material}))}updateActors(e){console.log("update actors"),this.actorTypes=e;const t=new Set(Object.values(J));oe(this.scene,(e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&!t.has(e.userData.src.actor.type))).forEach((async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)}))}updateShaders(e){this.shaders=e;for(const[e,t]of We.entries())t.userData.customShaderName&&We.delete(e);this.landscapeManagers.forEach((t=>t.updateShaders(e))),oe(this.scene,(e=>!0)).forEach((e=>{e.traverse((async e=>{if(e instanceof p)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++){const a=e.material[t].userData?.customShaderName;if(null!=a){const a=this.assets.get(e.material[t].userData.assetId);this.refreshMaterial(e,e.material[t],a,t)}}else{const t=e.material.userData?.customShaderName;if(null!=t){const t=this.assets.get(e.material.userData.assetId);this.refreshMaterial(e,e.material,t)}}}))}))}async update(e){if("sky"===e.type&&null!=this.sky&&null!=this.sky.parent)return void this.updateSky(e);if("world_env"===e.type&&null!=this.worldEnvObj)return void this.updateWorldEnv(e);const t=this.sceneObjectMap.get(e.id);if(t){let s=!1;if(t.traverseAncestors((e=>{"_hology_transform_group"===e.name&&(s=!0)})),!s){const a=this.findParent(e);null!=a&&a.uuid!=t.uuid?a.attach(t):console.error("Parent is wrong")}if("prefab"!==e.type&&"group"!==e.type){this.unapplyMaterials(t);this.inEditor&&e.hidden&&!1?t.traverse((e=>{e instanceof p&&(e.material.wireframe=!0)})):t.traverse((e=>{e instanceof p&&(e.material.wireframe=!1)}))}if("asset_mesh"===e.type){const a=this.assets.get(e.assetId);Xe(e.materialAssignments,a.materialAssignments).forEach((e=>this.applyMaterial(t,e)))}else"shape_mesh"===e.type&&this.applyMaterials(t,e.materialAssignments);if(s||(null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)),this.applyVertexMaterials(e,t),"light"==e.type)if("point"==e.light.type){const a=t;a.color=new n(e.light.point.color),a.intensity=e.light.point.intensity,a.decay=e.light.point.decay,a.castShadow=e.light.point.castShadow,a.distance=Math.max(e.light.point.distance,0)}else"directional"===e.light.type?this.applyDirectionalLight(e.light.directional):"ambient"===e.light.type&&this.applyDirectionalAmbientLight(t,e.light.ambient);else if("landscape"===e.shape){const a=this.landscapeManagers.find((t=>t.source.id===e.id)).source.landscape.options.density!==e.landscape.options.density;if(this.inEditor&&a){this.remove(e);const t=await this.materializeAndInitActor(e);return void this.updated$.next({object:t,source:e})}this.applyHeightMaps(t,e.landscape.heightMaps),this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((t=>{t.updateSource(e),t.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>!0))}))}else if("global_fog"===e.type){const t=(this.scene.fog instanceof c?"density":"linear")!==e.fog.type;this.scene.fog=Je(e.fog),t&&(a=this.scene).traverse((e=>{if(e instanceof p){const t=e.material;t instanceof O&&(a.fog instanceof l?(t.uniforms.fogFar.value=a.fog.far,t.uniforms.fogNear.value=a.fog.near):a.fog instanceof c&&(t.uniforms.density={value:a.fog.density}),t.needsUpdate=!0,t.uniformsNeedUpdate=!0)}})),this.fixFogColor()}else if("actor"===e.type){if(this.materializedActors.has(e.id)){const t=this.editorActorParamSnapshot.get(e.id);null!=t&&t===JSON.stringify(e.actor)||s||(this.remove(e),await this.materializeAndInitActor(e))}}else if("shape_mesh"===e.type){const a=await this.createMeshByShape(e.shape,t.material,e.shapeParams);t instanceof pe&&(t.geometry=a.geometry,t.collisionShape=a.collisionShape)}("asset_mesh"===e.type||"shape_mesh"===e.type&&"landscape"!==e.shape)&&Be(t,e.castShadow,e.receiveShadow),e.name&&e.name.length>0&&(t.name=e.name),this.updated$.next({object:t,source:e})}else{const t=await this.materializeAndInitActor(e);this.updated$.next({object:t,source:e})}var a;this.renderingView.renderer.shadowMap.needsUpdate=!0}async materializeAndInitActor(e,t=this.findParent(e)){const a=await this.materialize(e,t);return qe(e,(async e=>{if("actor"===e.type){const t=this.materializedActors.get(e.id);null!=t?await this.initActorsPostInit([t]):console.error(`Something went wrong when creating actor ${e.id}`)}})),a}findParent(e){const t=this.dataProvider.getObjects().flatMap((t=>t.id===e.id?null:ne(t,(t=>t.children?.some((t=>t.id===e.id))),(()=>!0))))[0];return null==t?this.scene:null!=t?oe(this.scene,(e=>e.userData?.src?.id===t.id),(e=>null!=e.userData?.src))[0]:void 0}fixFogColor(){!0===this.renderingView.options.enableOutlines&&(this.scene.fog.color=new n(this.scene.fog.color))}findMeshWithGeometry(e){let t;return e.traverse((e=>{e instanceof p&&e.geometry&&(t=e)})),t}applyVertexMaterials(e,t){if(null==e.vertexMaterials||0===e.vertexMaterials.length)return;let a=1;for(const t of e.vertexMaterials)a=Math.max(t.w.length,a);const s=re(e.vertexMaterials,(e=>e.m));t.traverse((e=>{if(e instanceof p){if(null==e.geometry)return;if(Qe(be(e,0,!1)),a>0){Qe(be(e,0,!1))}}}));const r=new Set;for(const[e,i]of s.entries()){const s=null!=e?t.getObjectByName(e):this.findMeshWithGeometry(t);let n=!1;if(null==s||null==s.geometry)return void console.warn(`Failed to apply vertex materials on mesh with name "${e}"`);const o=be(s,0,!0);Qe(o);for(const e of i)o.setX(e.i,e.w[0]??0),o.setY(e.i,e.w[1]??0),o.setZ(e.i,e.w[2]??0),o.setW(e.i,e.w[3]??0),n=!0;if(a>0){const e=be(s,4,!0);Qe(e);for(const t of i)e.setX(t.i,t.w[4]??0),e.setY(t.i,t.w[5]??0),e.setZ(t.i,t.w[6]??0),e.setW(t.i,t.w[7]??0),e.needsUpdate=!0,n=!0}n&&r.add(e)}this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>r.has(e.name)))))}async materialize(e,t,a=!1,s){if(!this.shouldBeMaterialized(e))return;let r,n;switch(e.type){case"asset_mesh":r=await this.createFromAsset(e);break;case"shape_mesh":r=await this.createFromShape(e);break;case"light":r=await this.createLight(e);break;case"particles":r=await this.createParticleSystem(e),e.collisionDetection=!1;break;case"global_fog":this.scene.fog=Je(e.fog),this.fixFogColor(),r=new h;break;case"sky":this.sky=Pe(),this.updateSky(e),r=this.sky;break;case"world_env":this.updateWorldEnv(e),r=new h,this.worldEnvObj=r;break;case"actor":({object:r,actor:n}=await this.createFromActor(e,s));break;case"group":r=new h;break;case"prefab":r=await this.createFromPrefab(e,s);break;case"vfx":r=await this.createFromVfx(e,s);break;default:if(this.inEditor)throw new Error("unknown type "+e.type);console.warn(`Failed to materialize object. Unknown type '${e.type}'. This might be because the hology/core library is not compatible with the editor version.`)}if(null!=r){if(e.name&&e.name.length>0&&(r.name=e.name),null!=e.position&&r.position.fromArray(e.position),null!=e.scale&&r.scale.fromArray(e.scale),null!=e.rotation&&r.rotation.fromArray(e.rotation),a?r.userData._src=e:r.userData.src=e,null!=n&&(r.userData.actor=n),this.inEditor,this.inEditor){let e=null;r instanceof pe&&(e=function(e){if(e instanceof me)return new p(new i(...e.offset.toArray()),He);return null}(r.collisionShape)),null!=e&&(e.layers.disable(0),e.layers.enable(18),e.scale.multiplyScalar(1.1),r.add(e))}if(this.objectMap.set(r.uuid,e),this.sceneObjectMap.set(e.id,r),e.physics?.type!==H.dynamic||null==t||this.inEditor?null==t?this.scene.add(r):t?.add(r):(t.add(r),r.getWorldPosition(r.position),r.getWorldQuaternion(r.quaternion),r.getWorldScale(r.scale),this.scene?.attach(r)),null!=e.children&&await Promise.all(e.children?.map((e=>this.materialize(e,r,a)))),this.inEditor||"asset_mesh"!=e.type&&"shape_mesh"!==e.type||"landscape"===e.shape||null!=e.physics?.type&&e.physics.type==H.dynamic||Ue(r),null!=this.renderingView)return this.renderingView.renderer.shadowMap.needsUpdate=!0,r;console.warn("RenderingView not found in materializer. No idea what called this")}}updateWorldEnv(e){this.renderingView.aoPass.enabled=e.worldEnv.ao.enabled,this.renderingView.aoPass.blendIntensity=e.worldEnv.ao.blendIntensity,this.renderingView.aoPass.updateGtaoMaterial(e.worldEnv.ao),this.renderingView.aoPass.output=!0===e.worldEnv.ao.onlyAO?5:0;const t=e.worldEnv.toneMapping;null!=t&&(this.renderingView.renderer.toneMapping=t.mapping??0,this.renderingView.renderer.toneMappingExposure=t.exposure??1);const a=e.worldEnv.environment;null!=a&&null!=a.textureId?this.assetManagerService.getTexture(this.assets.get(a.textureId)).then((e=>{null==this.pmremGenerator&&(this.pmremGenerator=new r.PMREMGenerator(this.renderingView.renderer),this.pmremGenerator.compileEquirectangularShader()),this.pmremGeneratorResults.has(e)||this.pmremGeneratorResults.set(e,this.pmremGenerator.fromEquirectangular(e).texture);const t=this.pmremGeneratorResults.get(e);this.renderingView.scene.environment=t,this.renderingView.scene.environmentIntensity=a.intensity??1})):this.renderingView.scene.environment=null}resetWorldEnv(){this.renderingView.aoPass.enabled=!1,this.renderingView.aoPass.blendIntensity=1,this.renderingView.aoPass.output=0,this.renderingView.renderer.toneMapping=0,this.renderingView.renderer.toneMappingExposure=1}async updateSky(e){if(null==e?.sky?.materialId)return void(this.sky.material=Ie);const t=await this.assetsService.getAsset(e.sky.materialId),a=await materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1);a.side=r.BackSide,(a instanceof y||a instanceof r.MeshBasicMaterial||a instanceof r.ShaderMaterial)&&(a.fog=!1),null!=this.sky?this.sky.material=a:console.warn("No sky has been created")}async createComponent(e,t,a,s){const r=new _e[a.path+"/"+a.className],i=t.id+s;r.id=i,r.object=e;for(const e of a.params)null!=e.value&&(r[e.name]=e.value);return this.components.push(r),i}async createFromActor(e,t){const a=this.actorTypes.find((t=>t.name===e.actor?.type))?.type??J[e.actor?.type];if(null==a)return{object:null,actor:null};this.inEditor&&this.editorActorParamSnapshot.set(e.id,JSON.stringify(e.actor));const s=await this.actorProvider.create(a,(new j).fromArray(e.position),(new o).fromArray(e.rotation),!0);return this.materializedActors.set(this.getNestedActorId(e.id,t),s),{object:s?.object,actor:s}}getNestedActorId(e,t){return null!=t?t.sceneObjectChain.join("/")+"/"+e:e}async createFromVfx(e,t){const a=await this.assetsService.getAsset(e.assetId);null==a&&console.error("Could not find asset",e);const s=await this.actorProvider.create(R,(new j).fromArray(e.position),(new o).fromArray(e.rotation),!1);try{await s.fromAsset(a)}catch(e){return console.error("Failed to create VFX asset",e),null}return s.play(),this.materializedActors.set(this.getNestedActorId(e.id,t),s),null!=s&&(s.object.userData.actor=s),s?.object}async createFromShape(e){const t=this.inEditor&&e.hidden;let a;if("landscape"==e.shape)a=this.createLandscape(e),a.traverse((e=>{e instanceof p&&this._originalMaterials.set(e.id,e.material)}));else{let s=new y({name:"Default",color:new n("#aaaaaa"),visible:this.inEditor||!e.hidden,wireframe:!!t});const r=await this.createMeshByShape(e.shape,s,e.shapeParams);r.castShadow=e.castShadow??!0,r.receiveShadow=e.castShadow??!1,e.collisionDetection||(r.collisionShape=null),r.physics=e.physics,a=r,this._originalMaterials.set(a.id,r.material),a.traverse((e=>{}))}return t||(await Promise.all((e.materialAssignments??[]).filter((e=>null!=e.materialId)).map((e=>this.applyMaterial(a,e)))),this.applyVertexMaterials(e,a)),a}createLandscape(e){const t=e.landscape?.options;if(null==t)return console.error(`No landscape options exist on scene object ${e.id} ${e.name}`),new h;const a=fe(e.landscape.options);this.applyHeightMaps(a,e.landscape.heightMaps,!0);const s=new ue(e,this.renderingView,a,this.assetManagerService,this.assetsService,this.shaders,(t=>{(e.materialAssignments??[]).filter((e=>null!=e.materialId)).forEach((e=>this.applyMaterial(t,e)))}));return this.landscapeManagers.push(s),s.refreshGeometry(),a}applyHeightMaps(e,t,a=!1){const s=new ye(e.sections);for(const e of t??[]){const t=s.find(e.x,e.y);if(!t)return;const a=t.geometry.getAttribute("position");for(const t of e.points)a.setY(t.i,t.y);a.needsUpdate=!0}const r=e.sections;r.forEach((e=>{e.geometry.computeBoundsTree(),e.geometry.computeVertexNormals()})),this.inEditor&&!a||setTimeout((()=>ge(r)),50)}async createMeshByShape(e,t,a={}){if("landscape"!==e&&je.includes(e)){const s=await prepareShapeParameters(a??{}),r=e+JSON.stringify(a);return this.geometryCache.has(r)||this.geometryCache.set(r,Me[e].geometry(s)),this.collisionShapeCache.has(r)||this.collisionShapeCache.set(r,Me[e].collision(s)),new pe(this.geometryCache.get(r),t,this.collisionShapeCache.get(r))}if(this.inEditor)throw new Error(`Unsupported shape '${e}'`);console.warn(`Failed to create shape. Unsupported shape '${e}'. This might be because the hology/core library is not compatible with the editor version.`)}async createFromAsset(e){const t=await this.assetsService.getAsset(e.assetId);if(null==t)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);let{scene:a}=await this.assetManagerService.getMesh(t,{mergeGeomtries:!0});Xe(e.materialAssignments,t.materialAssignments).forEach((e=>this.applyMaterial(a,e)));const s=e.receiveShadow??!!t.receiveShadow??!0,r=e.castShadow??!!t.castShadow??!1;return a.receiveShadow=s,Be(a,r,s),e.collisionDetection||(a.collisionShapes=[]),null!=e.physics&&!0!==this.inEditor&&(a.physics=e.physics),this.applyVertexMaterials(e,a),a.traverse((e=>{e instanceof p&&"computeBoundsTree"in e.geometry&&null==e.geometry.boundsTree&&e.geometry.computeBoundsTree()})),a}async createFromPrefab(e,t){const a=await this.assetsService.getAsset(e.assetId);if(null==a)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);null==t&&(t={sceneObjectChain:[]}),t.sceneObjectChain.push(e.id);const{object:s}=await this.createFromPrefabAsset(a,t);return t.sceneObjectChain.pop(),s}async createFromPrefabAsset(e,t){const a=new h;await Promise.all(e.prefab.objects.filter((e=>"global_fog"!==e.type&&"world_env"!==e.type)).map((e=>this.materialize(e,a,!0,structuredClone(t)))));const s=t.sceneObjectChain.join("/"),r=Array.from(this.materializedActors.entries()).filter((([e,a])=>e.startsWith(s)&&e.split("/").length-1===t.sceneObjectChain.length)).map((([,e])=>e));r.forEach((e=>{a.add(e.object)})),this.initActorsPostInit(r,structuredClone(t));const i=Array.from(this.materializedActors.entries()).filter((([e,t])=>e.startsWith(s))).map((([,e])=>e));return{object:a,actors:i}}async createParticleSystem(e){const t=await this.assetsService.getAsset(e.assetId),a=new g;return await P.fromJSONAsync(t.particleSystem,r).then((e=>{const t=new I(a,r);e.addRenderer(t),this.renderingView.onLoop((t=>e.update()))})),a}async createLight(e){if("point"===e.light.type){const t=new w(e.light.point.color,e.light.point.intensity,e.light.point.distance,e.light.point.decay);if(t.castShadow=e.light.point.castShadow??!0,this.inEditor){const e=new A(.3,10,10),a=new y({color:new n(16771709)}),s=new p(e,a);t.add(s)}return t}return"directional"===e.light.type?(this.applyDirectionalLight(e.light.directional),new h):"ambient"===e.light.type?(this.applyDirectionalAmbientLight(null,e.light.ambient),new h):void 0}applyDirectionalAmbientLight(e,t){const a=this.scene.children.find((e=>e.name===xe));null!=a?(a.intensity=t.intensity,a.color.set(t.color),a.groundColor.set(t.color)):console.warn("Couldn't find ambient light")}applyDirectionalLight(e){for(const t of this.renderingView.csm.lights)t.intensity=e.intensity,t.color.set(e.color),t.castShadow=e.castShadow;this.renderingView.csm.lightDirection.fromArray(e.direction).normalize()}dispose(){this.updateSubscription.unsubscribe(),this.createAssetSubscription.unsubscribe(),this.materializedActors.forEach((e=>e.disposed.next(!0))),this.materializedActors.clear()}};Te=e([$(),t("design:paramtypes",[b,Object,Object,he,X,Array,Array,Object])],Te);export{Te as SceneMaterializer};function Be(e,t,a){e.castShadow=t,e.receiveShadow=a,e.traverse((e=>{e.castShadow=t,e.receiveShadow=a}))}const We=new Map,Le=new Map,$e=new u({color:16711935}),Re=new Map;export async function materialFromAsset(e,t,a,s,r,i=!0){const n=JSON.stringify(e.material);return i&&We.has(n)?We.get(n):i&&Le.has(n)?await Le.get(n):Le.set(n,_materialFromAsset(n,e,t,a,s,r,i)).get(n)}export async function _materialFromAsset(e,t,a,s,i,o,l=!0){const c={opacity:t.material.params.opacity,map:null,emissive:t.material.params.emissive??null,metalness:t.material.params.metalness??0,flatShading:t.material.params.flatShading??!1,color:new n(t.material.params.color),transparent:null!=t.material.params.opacity&&t.material.params.opacity<1},h={};if(null!=t.material.params.map){const e=t.material.params.map,a=await s.getAsset(e);null!=a&&(c.map=await i.getTexture(a))}let d;switch(t.material.type){case"phong":d=new f({...c,...h});break;case"water":d=Ae(c,a);break;case"grassFoliage":d=we({color:c.color,map:c.map},a);break;case"grass":d=ve({...c,colorTwo:new n(t.material.params.colorTwo),colorThree:new n(t.material.params.colorThree)},a);break;case"standard":case"unlit":case"layered":case"lambert":case"shader":case"landscape":case"landscape-composite":case"decal-unlit":case"decal-standard":const e={standard:ee,lambert:Z,unlit:te,layered:ke,landscape:K,"landscape-composite":Q,"decal-unlit":De,"decal-standard":Ee}[t.material.type]??o.find((e=>e.name==t.material.shader))?.type;if(e){try{let r=new e;const n=await prepareClassParameters(t.material?.shaderParams??{},e,s,i,null,a,o);Object.assign(r,n),d=r.build()}catch(e){console.log("Shader runtime error: "+e),Re.has(t.material.shader)||Re.set(t.material.shader,$e.clone()),d=Re.get(t.material.shader)}d.userData.customShaderName=t.material.shader}else console.warn("Missing shader implementation with name "+t.material.shader),d=$e;break;default:throw new Error("Unsupported material type"+t.material.type)}return a?.csm.setupMaterial(d),null!=a&&We.set(e,d),d.side=t.material.side??d.side??r.FrontSide,d.transparent=(t.material.transparent??c.transparent??!1)||d.transparent,d.alphaTest=t.material.alphaTest??d.alphaTest??0,t.material.bloom&&(d.userData.hasBloom=!0),t.material.reflective&&(d.userData.reflective=!0),d.userData.assetId=t.id,Le.delete(e),d}export async function prepareClassParameters(e,t,a,s,r,i,n,o){const l={};for(const[t,c]of Object.entries(e)){const e=await Ge(c,a,s,r,i,n,o);null!=e&&(l[t]=e)}return l}export async function prepareShapeParameters(e){const t={};for(const[a,s]of Object.entries(e)){const e=await Ge(s,null,null,null);null!=e&&(t[a]=e)}return t}async function Ge(e,t,a,s,r,i,l,c=e.value,h=e.type){if(null==e||null==c||""===c)return null;switch(h){case Se.Array:if(Array.isArray(c)&&"element"in e)return await Promise.all(c.map((n=>Ge(e,t,a,s,r,i,l,n,e.element))));break;case Se.Number:case Se.FloatNode:let h="string"==typeof c?parseFloat(c):c;return e.type===Se.FloatNode?E(h):h;case Se.Texture:return await a.getTexture(await t.getAsset(c));case Se.Sampler2DNode:return z(await a.getTexture(await t.getAsset(c)));case Se.Boolean:return c;case Se.BooleanNode:return C(c);case Se.Vector2:case Se.Vec2Node:if("object"==typeof c){const t=c instanceof Array?(new M).fromArray(c):new M(c.x,c.y);return e.type===Se.Vec2Node?_(t):t}return null;case Se.Vector3:case Se.Vec3Node:if("object"==typeof c){const t=c instanceof Array?(new j).fromArray(c):new j(c.x,c.y,c.z);return e.type===Se.Vec3Node?B(t):t}return null;case Se.Color:case Se.RgbNode:const d=new n(c);return e.type===Se.RgbNode?N(d):d;case Se.String:return c;case Se.BaseActor:const m=c;return null==s&&console.warn("Class parameters can not be prepared as actors are not passed in"),s?.get(m);case Se.Euler:const p=c;return(new o).fromArray(p);case Se.Object3D:return(await a.getMesh(await t.getAsset(c))).scene;case Se.Material:return await materialFromAsset(await t.getAsset(c),r,t,a,i);case Se.AudioBuffer:return await a.getAudio(await t.getAsset(c));case Se.VisualEffect:const u=await t.getAsset(c);if(null==l){console.error("Can not create instance of visual effect because missing actor provider");break}if("vfx"in u)return new G(l,u);console.error("Using a non-vfx asset for visual effect parameter");break;case Se.Curve:return Ce.decode(c);case Se.ColorLayer:case Se.MaskLayer:if(ze(c)){const e=await Ve.decode(c,(async e=>await a.getTexture(await t.getAsset(e)))),s=await prepareClassParameters(c.params,null,t,a);return Object.assign(e,s),e}return console.warn("Expecting color layer but got",c),null}return null}function Ue(e){e.updateWorldMatrix(!0,!0),e.updateMatrix(),e.traverse((e=>{e.matrixAutoUpdate=!1,e.matrixWorldNeedsUpdate=!1}));const t=e.updateMatrixWorld;e.updateMatrixWorld=function(){t.apply(e),e.updateMatrixWorld=function(){}}}function Je(e){return"linear"===e.type?new l(new n(e.color),e.near??100,e.far??1e3):"density"===e.type?new c(e.color,e.density):void console.warn("Invalid fog type",e)}const He=new y({color:4229780});async function qe(e,t,a,s){null==s&&(s=(new m).identity()),await t(e,a,s);const i=s.clone().multiply(function(e,t){if(null==e.position||null==e.rotation||null==e.scale)return t.identity();return t.compose((new j).fromArray(e.position),(new v).setFromEuler((new o).fromArray(e.rotation)),(new j).fromArray(e.scale))}(e,new r.Matrix4));return Promise.all((e.children??[]).map((a=>qe(a,t,e,i))))}export function toSerializedParamType(e){const t=e.constructor.prototype;return t instanceof Number||e===Number?Se.Number:t instanceof V||"function"==typeof e.prototype.isFloat?Se.FloatNode:t instanceof S||e===S||e.isTexture?Se.Texture:t instanceof Y||e===k?Se.Sampler2DNode:t instanceof Boolean||e===Boolean?Se.Boolean:t instanceof D?Se.BooleanNode:t instanceof n||e==n?Se.Color:t instanceof F||"function"==typeof e.prototype.isRgb?Se.RgbNode:t instanceof M||e==M?Se.Vector2:t instanceof T||"function"==typeof e.prototype.isVec2?Se.Vec2Node:t instanceof j||e==j?Se.Vector3:t instanceof W||"function"==typeof e.prototype.isVec3?Se.Vec3Node:t instanceof String||e===String?Se.String:t instanceof U||e==U||e.prototype instanceof U||e.prototype==U?Se.BaseActor:t instanceof o||e==o?Se.Euler:t instanceof g||e==g?Se.Object3D:t instanceof d||e==d?Se.Material:t instanceof AudioBuffer||e==AudioBuffer?Se.AudioBuffer:t instanceof G||e==G?Se.VisualEffect:t instanceof Ce||e==Ce?Se.Curve:t instanceof Ve||e==Ve?Se.ColorLayer:t instanceof Fe||e==Fe?Se.MaskLayer:void console.warn("Failed to map parameter type to serialized version",{type:e})}export function prepareCustomParams(e,t,a={}){return Object.fromEntries(e.map((e=>[e.name,{type:e.options.array?Se.Array:toSerializedParamType(e.type),...e.options.array?{element:toSerializedParamType(e.type)}:{},value:t[e.name]?.value??(!0!==e.options.array?a[e.name]??customParameterDefaultValueByType.get(toSerializedParamType(e.type)):[])}])))}export function prepareCustomParamsFromType(e,t,a=null){const s=ae(e);if(0===s.length)return{};let r;null!=a?q(a,(()=>{r=a.get(e)})):r=new e;const i={};for(const e of s){const t=r[e.name];if(null!=t&&!0!==e.options.array){const a=serializeCustomParameter(e.type,t);null!=a&&(i[e.name]=a)}}return prepareCustomParams(s,t,i)}export function serializeCustomParameter(e,t){function a(){console.error("Failed to serialize value",{type:e,value:t})}switch(e){case Number:case Boolean:return t;case M:return t instanceof M?t.toArray():void a();case j:return t instanceof j?t.toArray():void a();case x:return t instanceof x?t.toArray():void a();case n:return t instanceof n?"#"+t.getHexString():"string"==typeof t?t:"number"==typeof t?"#"+new n(t).getHexString():void a();case String:return t;case o:return t instanceof o?t.toArray():void a()}}function Xe(e,t){return function(e,t,a){const s=[],r=new Set;for(const i of[...e??[],...t??[]]){const e=a(i);r.has(e)||(r.add(e),s.push(i))}return s}((e??[]).filter((e=>Ye(e.materialId))),(t??[]).filter((e=>Ye(e.materialId))),(e=>e.color+e.name))}function Ye(e){return"null"!=e&&null!=e}export const customParameterDefaultValueByType=new Map([[Se.RgbNode,"#000000"],[Se.Color,"#000000"],[Se.Vector4,[0,0,0,0]],[Se.Vec4Node,[0,0,0,0]],[Se.Vector3,[0,0,0]],[Se.Vec3Node,[0,0,0]],[Se.Vector2,[0,0]],[Se.Vec2Node,[0,0]],[Se.Euler,[0,0,0,"XYZ"]],[Se.Array,[]],[Se.ColorLayer,Oe],[Se.MaskLayer,Ne]]);export function applyMaterial(e,t,a,s){const i=[];return e.traverse((async e=>{if(e instanceof p||e.isMesh||e instanceof r.SkinnedMesh||e.isSkinnedMesh)for(const t of ie(e.material))t.hasOwnProperty("color")&&i.push(e)})),Promise.all(i.map((async e=>{if(e.material instanceof Array)for(let r=0;r<e.material.length;r++){const i=e.material[r];if(null==i.color||!(i.color instanceof n))continue;const o="#"+i.color.getHexString(),l=i.name;if(o===t.color&&(i.name===t.name||null==t.name)||e.userData["originalColor_"+r]===t.color&&e.userData["originalMaterialName_"+r]===t.name){const i=await a(t.materialId),n=e.material[r];null!=i&&n.id!=i.id&&(e.material[r]=i,e.userData["originalColor_"+r]=e.userData["originalColor_"+r]??o,e.userData["originalMaterialName_"+r]=e.userData["originalMaterialName_"+r]??l,null!=s&&s.set(e.id+"#"+r,n))}}else if("color"in e.material){const r="#"+e.material.color.getHexString(),i=e.material.name;if(r===t.color&&(e.material.name===t.name||null==t.name)||e.userData.originalColor===t.color&&e.userData.originalName===t.name){const n=await a(t.materialId),o=e.material;null!=n&&(e.material=n,e.userData.originalColor=e.userData.originalColor??r,e.userData.originalMaterialName=e.userData.originalMaterialName??i,null!=s&&(s.has(e.id)||s.set(e.id,o)))}}})))}function Ze(e,t){if(e instanceof r.ShaderMaterial&&t instanceof r.ShaderMaterial){return e.fragmentShader+e.vertexShader==t.fragmentShader+t.vertexShader&&function(e,t){if(e instanceof r.ShaderMaterial&&t instanceof r.ShaderMaterial){for(const a in e.uniforms){if(null==t.uniforms[a])return!1;if(t.uniforms[a].value!==e.uniforms[a].value)return!1}return!0}return!1}(e,t)}return!1}function Qe(e){if(null!=e){for(let t=0;t<e.array.length;t++)e.setX(t,0);e.needsUpdate=!0}}/*
1
+ import{__decorate as e,__metadata as t}from"tslib";import{ConvexPolyhedronCollisionShape as a}from"@hology/core";import{Subject as s}from"rxjs";import*as r from"three";import{BoxGeometry as i,Color as n,Euler as o,Fog as l,FogExp2 as c,Group as h,Material as d,Matrix4 as m,Mesh as p,MeshLambertMaterial as u,MeshPhongMaterial as f,MeshStandardMaterial as y,Object3D as g,PointLight as w,Quaternion as v,Scene as b,Texture as A,Vector2 as S,Vector3 as M,Vector4 as j}from"three";import x,{SpriteRenderer as P}from"@hology/nebula";import{bool as I,BooleanNode as D,float as C,FloatNode as E,NodeShaderMaterial as V,rgb as O,RgbNode as N,Texture2dLookupNode as k,textureSampler2d as F,vec2 as z,Vec2Node as T,vec3 as _,Vec3Node as B,vec4 as W}from"three-shader-graph";import{Service as L}from"typedi";import{VfxActor as $}from"../effects/vfx/vfx-actor.js";import{VisualEffect as R}from"../effects/vfx/vfx-param.js";import{BaseActor as G}from"../gameplay/actors/actor.js";import U from"../gameplay/actors/builtin/index.js";import{PhysicsBodyType as J,withInjectionContext as H}from"../gameplay/index.js";import{RenderingView as q}from"../rendering.js";import{Sampler2DNode as X}from"../shader-nodes/index.js";import{LambertShader as Y}from"../shader/builtin/lambert-shader.js";import{LandscapeCompositeShader as Z}from"../shader/builtin/landscape-composite-shader";import{LandscapeShader as K}from"../shader/builtin/landscape-shader.js";import{StandardShader as Q}from"../shader/builtin/standard-shader.js";import{UnlitShader as ee}from"../shader/builtin/unlit-shader.js";import{extractShaderParameters as te}from"../shader/parameter.js";import{ArrayMap as ae,groupBy as se}from"../utils/collections.js";import{iterateMaterials as re}from"../utils/materials.js";import{filterChildrenShallow as ie,filterSceneShallow as ne,findFirstVisibleObject as oe}from"../utils/three/traverse.js";import{AssetMeshInstance as le,AssetResourceLoader as ce}from"./asset-resource-loader.js";import{isCollisionMesh as he}from"./collision/collision-shape-import.js";import{BoxCollisionShape as de,PhysicalShapeMesh as me}from"./collision/collision-shape.js";import{LandscapeManager as pe}from"./landscape/landscape-manager.js";import{initLandscape as ue}from"./landscape/landscape.js";import{SectionGrid as fe,smoothNormalsCrossMeshes as ye}from"./landscape/utils.js";import{createGrassFoliageMaterial as ge}from"./materials/grass-foliage.js";import{createGrassMaterial as we}from"./materials/grass.js";import{getMaterialAttribute as ve}from"./materials/utils/material-painting.js";import{createWaterMaterial as be}from"./materials/water.js";import{SerializedParamType as Ae}from"./model.js";import{ShapeLibrary as Se,ShapeLibraryKeys as Me}from"./objects/shapes.js";import{ambientLightName as je,createSky as xe,defaultSkyMaterial as Pe}from"./sky.js";import{Curve2 as Ie}from"../utils/curve.js";import{DecalUnlitShader as De}from"../shader/builtin/decal-unlit-shader.js";import{DecalStandardShader as Ce}from"../shader/builtin/decal-standard-shader.js";import{ColorLayer as Ee,defaultValueColorLayer as Ve,defaultValueMaskLayer as Oe,MaskLayer as Ne}from"../shader/color-layer.js";import{LayeredShader as ke}from"../shader/builtin/layered-shader";import{isColorLayerSerialized as Fe}from"../shader/color-layer";import{FogVolume as ze}from"../rendering/fog/fog-volume-actor.js";import{UnscaledSprite as Te}from"../utils/three/unscaled-sprite.js";import{OutlineEffect as _e}from"../rendering/outline-effect.js";import{ToonShader as Be}from"../shader/builtin/toon-shader.js";const We={};export const shapeDefaultColor="#aaaaaa";export class SceneMaterializerLoader{constructor(e,t,a){this.dataProvider=e,this.assetsService=t,this.assetManagerService=a}get(e,t){return new Le(e,this.dataProvider,this.assetsService,this.assetManagerService,t,[],[],{create:()=>null,initActor:async()=>{}})}}let Le=class{constructor(e,t,a,i,n,o,l,c){this.scene=e,this.dataProvider=t,this.assetsService=a,this.assetManagerService=i,this.renderingView=n,this.shaders=o,this.actorTypes=l,this.actorProvider=c,this.objectMap=new Map,this.sceneObjectMap=new Map,this.components=[],this.landscapeManagers=[],this.materializedActors=new Map,this.inEditor=!0,this.updated$=new s,this.removed$=new s,this.error$=new s,this.editorActorParamSnapshot=new Map,this.assets=new Map,this._canBeInstancedCache=new Map,this._originalMaterials=new Map,this.pmremGeneratorResults=new WeakMap,this.prefabInstanceChain=[],this.geometryCache=new Map,this.collisionShapeCache=new Map,this.outlineEffect=new _e(this.renderingView.renderer,{defaultThickness:.005,defaultColor:[0,0,0],defaultAlpha:1,defaultKeepAlive:!0}),this.originalFog=null,t.onCreate((e=>this.update(e))),t.onUpdate((e=>this.update(e))),t.onRemove((e=>this.remove(e))),this.createAssetSubscription=a.onCreate.subscribe((e=>{this.assets.set(e.id,e)})),this.updateSubscription=a.onUpdate.subscribe((async t=>{this.assets.set(t.id,t),"material"==t.type?e.traverse((e=>{if(e instanceof r.Mesh)if(Array.isArray(e.material))for(let a=0;a<e.material.length;a++)this.refreshMaterial(e,e.material[a],t,a);else this.refreshMaterial(e,e.material,t)})):"mesh"==t.type?(this.findByAssetId(t.id).forEach((e=>{this.remove(e.userData.src),this.materializeAndInitActor(e.userData.src)})),this.landscapeManagers.forEach((e=>{const a=e.source?.grass?.layers?.some((e=>e.meshes.some((e=>e.assetId===t.id))));a&&e.queueRefreshScatter(this.renderingView?.camera.position??new M,!0)}))):"prefab"===t.type?this.findByAssetId(t.id).forEach((e=>{const t=e.userData.src;this.remove(t),this.materializeAndInitActor(t)})):"vfx"===t.type&&this.dataProvider.getObjects().forEach((e=>{Ze(e,((e,a)=>{"vfx"===e.type&&e.assetId===t.id&&(this.remove(e),this.materializeAndInitActor(e))}))}))}))}async refreshMaterial(e,t,a,s){const r=t?.userData?.assetId;if(r!==a.id){const e=this.assets.get(r);let t=!1;if(null!=e)for(const s of Object.values(e.material.shaderParams)){if(s.type===Ae.Material&&s.value===a.id){t=!0;break}if(s.type===Ae.Array&&"element"in s&&s.element===Ae.Material&&s.value.includes(a.id)){t=!0;break}}if(!t)return}const i=await materialFromAsset(this.assets.get(r),this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1),n=i.userData;i.userData=t.userData,i.userData.hasBloom=n.hasBloom,i.userData.reflective=n.reflective,i.userData.outlineParameters=n.outlineParameters,null!=s?et(e.material[s],i)||(e.material[s]=i):et(e.material,i)||(e.material=i)}getTopLevelActors(){return Array.from(this.materializedActors.entries()).filter((([e,t])=>!e.includes("/"))).map((([,e])=>e))}get actorInstances(){return Array.from(this.materializedActors.values())}async initTextures(){const e=[];if(await Promise.all(this.dataProvider.getObjects().filter((e=>"shape_mesh"===e.type||"asset_mesh"===e.type)).filter((e=>null!=e.materialAssignments)).flatMap((e=>e.materialAssignments)).map((async t=>{const a=this.assets.get(t.materialId);if(null!=a)for(const t of Object.values(a.material.shaderParams))if(t.type===Ae.Texture&&"string"==typeof t.value){const a=this.assets.get(t.value),s=await this.assetManagerService.getTexture(a);null!=s&&e.push(s)}}))),0!==e.length){console.log(`Initializing ${e.length} textures`),console.time("Init textures");for(const t of e)this.renderingView.renderer.initTexture(t);console.timeEnd("Init textures")}}async prefetchAssets(){const e=Array.from(new Set(this.dataProvider.getObjects().filter((e=>null!=e.assetId&&"asset_mesh"==e.type)).filter((e=>e.assetId))));await Promise.all(e.map((e=>this.assetsService.getAsset(e.assetId).then((e=>{if(null!=e)return this.assetManagerService.getMesh(e)}))))),this.initTextures()}async init(){await this.preInit(),Re.clear(),await this.prefetchAssets(),await Promise.all(this.dataProvider.getObjects().map((e=>this.materialize(e)))),await this.initActorsPostInit()}initActorsPostInit(e=this.getTopLevelActors(),t){const a=e.map((async e=>{const a=e.object.userData.src??e.object.userData._src;if("vfx"===a.type)return Promise.resolve();const s=await this.assetsService.getAsset(a.assetId),r={...s?.actor?.params??{},...a.actor?.params??{}},i=null!=t?new Map(Array.from(this.materializedActors.entries()).filter((([e,a])=>e.startsWith(t.sceneObjectChain.join("/"))&&e.split("/").length-1===t.sceneObjectChain.length)).map((([e,t])=>[e.split("/").pop(),t]))):this.materializedActors;for(const t of a.actor.innerParams??[])await this.applyActorComponentParams(e,t.path.slice(),t.params,i);const n=await prepareClassParameters(r,e.constructor,this.assetsService,this.assetManagerService,i,this.renderingView,this.shaders,this.actorProvider);Object.assign(e,n);try{return await this.actorProvider.initActor(e)}catch(e){console.error(`Failed to initiate actor (name="${a.name}", id=${a.id})`,e)}}));return Promise.all(a)}addVfxChildActors(e,t=e){}async applyActorComponentParams(e,t,a,s){const r=t.length,i=t.shift();if(0==r){const t=await prepareClassParameters(a,null,this.assetsService,this.assetManagerService,s,this.renderingView,this.shaders);for(const[a,s]of Object.entries(t))null!=s&&(e[a]=s)}else null!=e[i]&&await this.applyActorComponentParams(e[i],t,a,s)}canObjectBeInstanced(e){return e.physics?.type!==J.dynamic&&"sky"!==e.type&&"global_fog"!==e.type&&"world_env"!==e.type}async canAssetBeInstanced(e){if(!this._canBeInstancedCache.has(e.assetId)){const t=await this.createFromAsset(e);if(null==t)return!1;const a=[];t.traverse((e=>{!he(e)&&e.isMesh&&a.push(e)}));const s=1==a.length&&0==a[0].children.length,r=a[0]instanceof p&&null!=a[0].geometry.morphAttributes&&Object.keys(a[0].geometry.morphAttributes).length>0,i=!0;this._canBeInstancedCache.set(e.assetId,s&&i&&!r)}return this._canBeInstancedCache.get(e.assetId)}async preInit(){this.renderingView?.onLoop((()=>{null!=this.sky&&this.renderingView.camera.getWorldPosition(this.sky.position)})),this.assetsService.getAssets().then((e=>{for(const t of e)this.assets.set(t.id,t)}))}shouldBeMaterialized(e){if(null!=this.detailTier&&"asset_mesh"===e.type&&null!=e.assetId){const t=this.assets.get(e.assetId);if(null!=t){const e=t.mesh?.detailTier;if(null!=e)return e<=this.detailTier}}return!0}async initWithInstancing(){await this.preInit(),await this.prefetchAssets();const e=[],t=new ae,s=new ae;for(const a of this.dataProvider.getObjects())await Ze(a,(async(a,r,i)=>{if(!this.shouldBeMaterialized(a))return;const o="asset_mesh"==a.type&&this.canObjectBeInstanced(a)&&await this.canAssetBeInstanced(a),l="shape_mesh"===a.type&&"landscape"!==a.shape&&a.physics?.type!==J.dynamic;if(o||l){if(r&&r.children?.length>0){const e=r.children.findIndex((e=>e.id===a.id));e>=0&&r.children.splice(e,1)}if(l){let e=a.shape+JSON.stringify(a.shapeParams??{})+a.castShadow+a.receiveShadow;const t=a.materialAssignments?.at(0)?.materialId,r=null!=t?this.assets.get(t):null;let o=null;if(null!=r&&"shader"!==r.material.type){if(e+=r.material.type+r.material.shader,null!=r.material.shaderParams){if(e+=Object.entries(r.material.shaderParams).filter((([e,t])=>"color"!=e)).map((e=>JSON.stringify(e))).join(),null!=r.material.shaderParams.color){const e=r.material.shaderParams.color;e.type===Ae.Color&&null!=e.value&&(o=new n(e.value))}}}else e+=t;s.push(e,{object:{...a,parentTransform:i},color:o})}else{const e=a.assetId+JSON.stringify(a.materialAssignments??[]);t.push(e,{...a,parentTransform:i})}}else null==r&&e.push({...a,parentTransform:i})}));for(const e of t.values()){if(0==e.length)continue;const t=await this.createFromAsset(e[0]);if(null==t)continue;const s=await this.createInstancedMesh(e,t),r=new le;r.add(s),r.userData.src=e[0],t instanceof le&&(r.collisionShapes=t.collisionShapes),r.collisionShapes.forEach((e=>{e instanceof a&&e.mesh instanceof p&&(e.mesh=e.mesh.geometry)})),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r)}for(const e of s.values()){if(0==e.length)continue;const t=e[0].object,a=await this.createFromShape(t),s=oe(a,(e=>!he(e)&&null!=e.geometry)),i=s.material.clone();null!=e[0].color&&null!=i.color&&(i.color=new n(16777215));const l=s.geometry;let c,h;!(i instanceof V)?(c=new r.BatchedMesh(e.length,l.getAttribute("position").count,l.index.count,i),c.perObjectFrustumCulled=!0,h=c.addGeometry(l)):c=new r.InstancedMesh(l,i,e.length),c.castShadow=a.castShadow??!0,c.receiveShadow=s.receiveShadow??!0;for(let t=0;t<e.length;t++){const a=e[t],s=(new r.Matrix4).compose((new M).fromArray(a.object.position),(new v).setFromEuler((new o).fromArray(a.object.rotation)),(new M).fromArray(a.object.scale)),i=(new m).copy(a.object.parentTransform).multiply(s);let n;n=c instanceof r.BatchedMesh?c.addInstance(h):t,c.setMatrixAt(n,i),null!=a.color&&c.setColorAt(n,a.color)}for(let t=0;t<e.length;t++){const s=e[t],r=new le;r.userData.src=e[0],a instanceof me&&(r.collisionShapes=[a.collisionShape]),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r),r.add(c),null==c.userData.hasCollision&&(c.userData.hasCollision=[]),c.userData.hasCollision[t]=!!s.object.collisionDetection}}await Promise.all(e.map((e=>this.materialize(e)))),await this.initActorsPostInit()}async createInstancedMesh(e,t){const a=oe(t,(e=>!he(e)&&null!=e.geometry)),s=await this.assetsService.getAsset(e[0].assetId);await this.applyMaterials(t,Ke(e[0].materialAssignments,s.materialAssignments)),a.updateMatrix();const i=a.geometry.clone(),n=a.material;let l,c;if(!(n instanceof V)&&i.groups.length<2&&(!Array.isArray(n)||1==n.length)){const t=Array.isArray(n)?n[0]:n,a=i.getAttribute("position").count;l=new r.BatchedMesh(e.length,a,null!=i.index?i.index.count:a,t),l.perObjectFrustumCulled=!0,c=l.addGeometry(i)}else l=new r.InstancedMesh(i,n,e.length);for(let t=0;t<e.length;t++){let s=t;l instanceof r.BatchedMesh&&(s=l.addInstance(c));const i=(new r.Matrix4).compose((new M).fromArray(e[t].position),(new v).setFromEuler((new o).fromArray(e[t].rotation)),(new M).fromArray(e[t].scale)),n=(new m).copy(e[t].parentTransform).multiply(i).multiply(a.matrixWorld);l.setMatrixAt(s,n),null==l.userData.hasCollision&&(l.userData.hasCollision=[]),l.userData.hasCollision[t]=!!e[t].collisionDetection}if(l.castShadow=e[0].castShadow??s.castShadow??!0,l.receiveShadow=e[0].receiveShadow??s.receiveShadow??!0,a.material instanceof d&&l.castShadow&&l.receiveShadow)if(Array.isArray(n))for(const e of n)e.side=r.FrontSide;else n.side=r.FrontSide;return l}remove(e){if(console.log("Remove scene object",e),"global_fog"==e.type)return void(this.scene.fog=this.originalFog);if("world_env"===e.type)this.resetWorldEnv(),this.worldEnvObj=null;else if("actor"==e.type||"vfx"===e.type){const t=this.materializedActors.get(e.id);null!=t?(t.disposed.next(!0),t.onEndPlay()):console.warn("Failed to remove actor",e)}else"prefab"===e.type&&this.materializedActors.forEach(((t,a)=>{a.startsWith(e.id)&&(t.disposed.next(!0),t.onEndPlay()),this.materializedActors.delete(a)}));const t=this.sceneObjectMap.get(e.id);t?.parent.remove(t),this.sceneObjectMap.delete(e.id),this.components.filter((t=>t.object.userData.src?.id===e.id)).forEach((e=>this.components.splice(this.components.indexOf(e,1)))),this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>{e.clear(),e.stop(),this.landscapeManagers.splice(this.landscapeManagers.indexOf(e,1))})),this.removed$.next({object:t,source:e})}deleteSceneObject(e){const t=this.sceneObjectMap.get(e.id);if(this.scene.remove(t),"landscape"==e.type){const t=this.landscapeManagers.findIndex((t=>t.source.id===e.id));if(t>-1){const e=this.landscapeManagers.splice(t,1)[0];e.clear(),e.stop()}}}findByAssetId(e){return ne(this.scene,(t=>t.userData.src?.assetId==e),(e=>null!=e.userData.src))}applyMaterials(e,t){return null==t?Promise.resolve([]):Promise.all(t.filter((e=>"null"!==e.materialId)).map((t=>this.applyMaterial(e,t))))}async applyMaterial(e,t){await applyMaterial(e,t,(e=>{const t=this.assets.get(e);if(null!=t)try{return materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders)}catch(e){console.error("Failed to apply material",e)}}),this._originalMaterials)}unapplyMaterials(e){e.traverse((async e=>{if(e instanceof p)if(e.material instanceof Array)for(let t=0;t<e.material.length;t++)e.material[t]=this._originalMaterials.get(e.id+"#"+t)??e.material[t];else e.material=this._originalMaterials.get(e.id)??e.material}))}updateActors(e){console.log("update actors"),this.actorTypes=e;const t=new Set(Object.values(U));ne(this.scene,(e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&!t.has(e.userData.src.actor.type))).forEach((async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)}))}updateShaders(e){this.shaders=e;for(const[e,t]of Re.entries())t.userData.customShaderName&&Re.delete(e);this.landscapeManagers.forEach((t=>t.updateShaders(e))),ne(this.scene,(e=>!0)).forEach((e=>{e.traverse((async e=>{if(e instanceof p)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++){const a=e.material[t].userData?.customShaderName;if(null!=a){const a=this.assets.get(e.material[t].userData.assetId);this.refreshMaterial(e,e.material[t],a,t)}}else{const t=e.material.userData?.customShaderName;if(null!=t){const t=this.assets.get(e.material.userData.assetId);this.refreshMaterial(e,e.material,t)}}}))}))}async update(e){if("sky"===e.type&&null!=this.sky&&null!=this.sky.parent)return void this.updateSky(e);if("world_env"===e.type&&null!=this.worldEnvObj)return void this.updateWorldEnv(e);const t=this.sceneObjectMap.get(e.id);if(t){let s=!1;if(t.traverseAncestors((e=>{"_hology_transform_group"===e.name&&(s=!0)})),!s){const a=this.findParent(e);null!=a&&a.uuid!=t.uuid?a.attach(t):console.error("Parent is wrong")}if("prefab"!==e.type&&"group"!==e.type){this.unapplyMaterials(t);this.inEditor&&e.hidden&&!1?t.traverse((e=>{e instanceof p&&(e.material.wireframe=!0)})):t.traverse((e=>{e instanceof p&&(e.material.wireframe=!1)}))}if("asset_mesh"===e.type){const a=this.assets.get(e.assetId);Ke(e.materialAssignments,a.materialAssignments).forEach((e=>this.applyMaterial(t,e)))}else"shape_mesh"===e.type&&this.applyMaterials(t,e.materialAssignments);if(s||(null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)),this.applyVertexMaterials(e,t),"light"==e.type)if("point"==e.light.type){const a=t;a.color=new n(e.light.point.color),a.intensity=e.light.point.intensity,a.decay=e.light.point.decay,a.castShadow=e.light.point.castShadow,a.distance=Math.max(e.light.point.distance,0)}else"directional"===e.light.type?this.applyDirectionalLight(e.light.directional):"ambient"===e.light.type&&this.applyDirectionalAmbientLight(t,e.light.ambient);else if("landscape"===e.shape){const a=this.landscapeManagers.find((t=>t.source.id===e.id)).source.landscape.options.density!==e.landscape.options.density;if(this.inEditor&&a){this.remove(e);const t=await this.materializeAndInitActor(e);return void this.updated$.next({object:t,source:e})}this.applyHeightMaps(t,e.landscape.heightMaps),this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((t=>{t.updateSource(e),t.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>!0))}))}else if("global_fog"===e.type){const t=(this.scene.fog instanceof c?"density":"linear")!==e.fog.type;this.scene.fog=Xe(e.fog),t&&(a=this.scene).traverse((e=>{if(e instanceof p){const t=e.material;t instanceof V&&(a.fog instanceof l?(t.uniforms.fogFar.value=a.fog.far,t.uniforms.fogNear.value=a.fog.near):a.fog instanceof c&&(t.uniforms.density={value:a.fog.density}),t.needsUpdate=!0,t.uniformsNeedUpdate=!0)}})),this.fixFogColor()}else if("actor"===e.type){if(this.materializedActors.has(e.id)){const t=this.materializedActors.get(e.id);if(t instanceof ze){const a=await prepareClassParameters(e.actor.params,null,this.assetsService,this.assetManagerService,this.materializedActors,this.renderingView,[],this.actorProvider);return void Object.assign(t,a)}const a=this.editorActorParamSnapshot.get(e.id);null!=a&&a===JSON.stringify(e.actor)||s||(this.remove(e),await this.materializeAndInitActor(e))}}else if("shape_mesh"===e.type){const a=await this.createMeshByShape(e.shape,t.material,e.shapeParams);t instanceof me&&(t.geometry=a.geometry,t.collisionShape=a.collisionShape)}("asset_mesh"===e.type||"shape_mesh"===e.type&&"landscape"!==e.shape)&&$e(t,e.castShadow,e.receiveShadow),e.name&&e.name.length>0&&(t.name=e.name),this.updated$.next({object:t,source:e})}else{const t=await this.materializeAndInitActor(e);this.updated$.next({object:t,source:e})}var a;this.renderingView.renderer.shadowMap.needsUpdate=!0}async materializeAndInitActor(e,t=this.findParent(e)){const a=await this.materialize(e,t);return Ze(e,(async e=>{if("actor"===e.type){const t=this.materializedActors.get(e.id);null!=t?await this.initActorsPostInit([t]):console.error(`Something went wrong when creating actor ${e.id}`)}})),a}findParent(e){const t=this.dataProvider.getObjects().flatMap((t=>t.id===e.id?null:ie(t,(t=>t.children?.some((t=>t.id===e.id))),(()=>!0))))[0];return null==t?this.scene:null!=t?ne(this.scene,(e=>e.userData?.src?.id===t.id),(e=>null!=e.userData?.src))[0]:void 0}fixFogColor(){!0===this.renderingView.options.enableOutlines&&(this.scene.fog.color=new n(this.scene.fog.color))}findMeshWithGeometry(e){let t;return e.traverse((e=>{e instanceof p&&e.geometry&&(t=e)})),t}applyVertexMaterials(e,t){if(null==e.vertexMaterials||0===e.vertexMaterials.length)return;let a=1;for(const t of e.vertexMaterials)a=Math.max(t.w.length,a);const s=se(e.vertexMaterials,(e=>e.m));t.traverse((e=>{if(e instanceof p){if(null==e.geometry)return;if(tt(ve(e,0,!1)),a>0){tt(ve(e,0,!1))}}}));const r=new Set;for(const[e,i]of s.entries()){const s=null!=e?t.getObjectByName(e):this.findMeshWithGeometry(t);let n=!1;if(null==s||null==s.geometry)return void console.warn(`Failed to apply vertex materials on mesh with name "${e}"`);const o=ve(s,0,!0);tt(o);for(const e of i)o.setX(e.i,e.w[0]??0),o.setY(e.i,e.w[1]??0),o.setZ(e.i,e.w[2]??0),o.setW(e.i,e.w[3]??0),n=!0;if(a>0){const e=ve(s,4,!0);tt(e);for(const t of i)e.setX(t.i,t.w[4]??0),e.setY(t.i,t.w[5]??0),e.setZ(t.i,t.w[6]??0),e.setW(t.i,t.w[7]??0),e.needsUpdate=!0,n=!0}n&&r.add(e)}this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>r.has(e.name)))))}async materialize(e,t,a=!1,s){if(!this.shouldBeMaterialized(e))return;let r,n;switch(e.type){case"asset_mesh":r=await this.createFromAsset(e);break;case"shape_mesh":r=await this.createFromShape(e);break;case"light":r=await this.createLight(e);break;case"particles":r=await this.createParticleSystem(e),e.collisionDetection=!1;break;case"global_fog":this.scene.fog=Xe(e.fog),this.fixFogColor(),r=new h;break;case"sky":this.sky=xe(),this.updateSky(e),r=this.sky;break;case"world_env":this.updateWorldEnv(e),r=new h,this.worldEnvObj=r;break;case"actor":({object:r,actor:n}=await this.createFromActor(e,s));break;case"group":r=new h;break;case"prefab":r=await this.createFromPrefab(e,s);break;case"vfx":r=await this.createFromVfx(e,s);break;default:if(this.inEditor)throw new Error("unknown type "+e.type);console.warn(`Failed to materialize object. Unknown type '${e.type}'. This might be because the hology/core library is not compatible with the editor version.`)}if(null!=r){if(e.name&&e.name.length>0&&(r.name=e.name),null!=e.position&&r.position.fromArray(e.position),null!=e.scale&&r.scale.fromArray(e.scale),null!=e.rotation&&r.rotation.fromArray(e.rotation),a?r.userData._src=e:r.userData.src=e,null!=n&&(r.userData.actor=n),this.inEditor,this.inEditor){let e=null;r instanceof me&&(e=function(e){if(e instanceof de)return new p(new i(...e.offset.toArray()),Ye);return null}(r.collisionShape)),null!=e&&(e.layers.disable(0),e.layers.enable(18),e.scale.multiplyScalar(1.1),r.add(e))}if(this.objectMap.set(r.uuid,e),this.sceneObjectMap.set(e.id,r),e.physics?.type!==J.dynamic||null==t||this.inEditor?null==t?this.scene.add(r):t?.add(r):(t.add(r),r.getWorldPosition(r.position),r.getWorldQuaternion(r.quaternion),r.getWorldScale(r.scale),this.scene?.attach(r)),null!=e.children&&await Promise.all(e.children?.map((e=>this.materialize(e,r,a)))),this.inEditor||"asset_mesh"!=e.type&&"shape_mesh"!==e.type||"landscape"===e.shape||null!=e.physics?.type&&e.physics.type==J.dynamic||qe(r),null!=this.renderingView)return this.renderingView.renderer.shadowMap.needsUpdate=!0,r;console.warn("RenderingView not found in materializer. No idea what called this")}}updateWorldEnv(e){this.renderingView.aoPass.enabled=e.worldEnv.ao.enabled,this.renderingView.aoPass.blendIntensity=e.worldEnv.ao.blendIntensity,this.renderingView.aoPass.updateGtaoMaterial(e.worldEnv.ao),this.renderingView.aoPass.output=!0===e.worldEnv.ao.onlyAO?5:0;const t=e.worldEnv.toneMapping;null!=t&&(this.renderingView.renderer.toneMapping=t.mapping??0,this.renderingView.renderer.toneMappingExposure=t.exposure??1);const a=e.worldEnv.environment;null!=a&&null!=a.textureId?this.assetManagerService.getTexture(this.assets.get(a.textureId)).then((e=>{null==this.pmremGenerator&&(this.pmremGenerator=new r.PMREMGenerator(this.renderingView.renderer),this.pmremGenerator.compileEquirectangularShader()),this.pmremGeneratorResults.has(e)||this.pmremGeneratorResults.set(e,this.pmremGenerator.fromEquirectangular(e).texture);const t=this.pmremGeneratorResults.get(e);this.renderingView.scene.environment=t,this.renderingView.scene.environmentIntensity=a.intensity??1})):this.renderingView.scene.environment=null}resetWorldEnv(){this.renderingView.aoPass.enabled=!1,this.renderingView.aoPass.blendIntensity=1,this.renderingView.aoPass.output=0,this.renderingView.renderer.toneMapping=0,this.renderingView.renderer.toneMappingExposure=1}async updateSky(e){if(null==e?.sky?.materialId)return void(this.sky.material=Pe);const t=await this.assetsService.getAsset(e.sky.materialId),a=await materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1);a.side=r.BackSide,(a instanceof y||a instanceof r.MeshBasicMaterial||a instanceof r.ShaderMaterial)&&(a.fog=!1),null!=this.sky?this.sky.material=a:console.warn("No sky has been created")}async createComponent(e,t,a,s){const r=new We[a.path+"/"+a.className],i=t.id+s;r.id=i,r.object=e;for(const e of a.params)null!=e.value&&(r[e.name]=e.value);return this.components.push(r),i}async createFromActor(e,t){const a=this.actorTypes.find((t=>t.name===e.actor?.type))?.type??U[e.actor?.type];if(null==a)return{object:null,actor:null};this.inEditor&&this.editorActorParamSnapshot.set(e.id,JSON.stringify(e.actor));const s=await this.actorProvider.create(a,(new M).fromArray(e.position),(new o).fromArray(e.rotation),!0);return this.materializedActors.set(this.getNestedActorId(e.id,t),s),{object:s?.object,actor:s}}getNestedActorId(e,t){return null!=t?t.sceneObjectChain.join("/")+"/"+e:e}async createFromVfx(e,t){const a=await this.assetsService.getAsset(e.assetId);null==a&&console.error("Could not find asset",e);const s=await this.actorProvider.create($,(new M).fromArray(e.position),(new o).fromArray(e.rotation),!1);try{await s.fromAsset(a)}catch(e){return console.error("Failed to create VFX asset",e),null}return s.play(),this.materializedActors.set(this.getNestedActorId(e.id,t),s),null!=s&&(s.object.userData.actor=s),s?.object}async createFromShape(e){const t=this.inEditor&&e.hidden;let a;if("landscape"==e.shape)a=this.createLandscape(e),a.traverse((e=>{e instanceof p&&this._originalMaterials.set(e.id,e.material)}));else{let s=new y({name:"Default",color:new n("#aaaaaa"),visible:this.inEditor||!e.hidden,wireframe:!!t});const r=await this.createMeshByShape(e.shape,s,e.shapeParams);r.castShadow=e.castShadow??!0,r.receiveShadow=e.castShadow??!1,e.collisionDetection||(r.collisionShape=null),r.physics=e.physics,a=r,this._originalMaterials.set(a.id,r.material),a.traverse((e=>{}))}return t||(await Promise.all((e.materialAssignments??[]).filter((e=>null!=e.materialId)).map((e=>this.applyMaterial(a,e)))),this.applyVertexMaterials(e,a)),a}createLandscape(e){const t=e.landscape?.options;if(null==t)return console.error(`No landscape options exist on scene object ${e.id} ${e.name}`),new h;const a=ue(e.landscape.options);this.applyHeightMaps(a,e.landscape.heightMaps,!0);const s=new pe(e,this.renderingView,a,this.assetManagerService,this.assetsService,this.shaders,(t=>{(e.materialAssignments??[]).filter((e=>null!=e.materialId)).forEach((e=>this.applyMaterial(t,e)))}));return this.landscapeManagers.push(s),s.refreshGeometry(),a}applyHeightMaps(e,t,a=!1){const s=new fe(e.sections);for(const e of t??[]){const t=s.find(e.x,e.y);if(!t)return;const a=t.geometry.getAttribute("position");for(const t of e.points)a.setY(t.i,t.y);a.needsUpdate=!0}const r=e.sections;r.forEach((e=>{e.geometry.computeBoundsTree(),e.geometry.computeVertexNormals()})),this.inEditor&&!a||setTimeout((()=>ye(r)),50)}async createMeshByShape(e,t,a={}){if("landscape"!==e&&Me.includes(e)){const s=await prepareShapeParameters(a??{}),r=e+JSON.stringify(a);this.geometryCache.has(r)||this.geometryCache.set(r,Se[e].geometry(s)),this.collisionShapeCache.has(r)||this.collisionShapeCache.set(r,Se[e].collision(s));return new me(this.geometryCache.get(r),t,this.collisionShapeCache.get(r))}if(this.inEditor)throw new Error(`Unsupported shape '${e}'`);console.warn(`Failed to create shape. Unsupported shape '${e}'. This might be because the hology/core library is not compatible with the editor version.`)}async createFromAsset(e){const t=await this.assetsService.getAsset(e.assetId);if(null==t)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);let{scene:a}=await this.assetManagerService.getMesh(t,{mergeGeomtries:!0});Ke(e.materialAssignments,t.materialAssignments).forEach((e=>this.applyMaterial(a,e)));const s=e.receiveShadow??!!t.receiveShadow??!0,r=e.castShadow??!!t.castShadow??!1;return a.receiveShadow=s,$e(a,r,s),e.collisionDetection||(a.collisionShapes=[]),null!=e.physics&&!0!==this.inEditor&&(a.physics=e.physics),this.applyVertexMaterials(e,a),a.traverse((e=>{e instanceof p&&"computeBoundsTree"in e.geometry&&null==e.geometry.boundsTree&&e.geometry.computeBoundsTree()})),a}async createFromPrefab(e,t){const a=await this.assetsService.getAsset(e.assetId);if(null==a)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);null==t&&(t={sceneObjectChain:[]}),t.sceneObjectChain.push(e.id);const{object:s}=await this.createFromPrefabAsset(a,t);return t.sceneObjectChain.pop(),s}async createFromPrefabAsset(e,t){const a=new h;await Promise.all(e.prefab.objects.filter((e=>"global_fog"!==e.type&&"world_env"!==e.type)).map((e=>this.materialize(e,a,!0,structuredClone(t)))));const s=t.sceneObjectChain.join("/"),r=Array.from(this.materializedActors.entries()).filter((([e,a])=>e.startsWith(s)&&e.split("/").length-1===t.sceneObjectChain.length)).map((([,e])=>e));r.forEach((e=>{a.add(e.object)})),this.initActorsPostInit(r,structuredClone(t));const i=Array.from(this.materializedActors.entries()).filter((([e,t])=>e.startsWith(s))).map((([,e])=>e));return{object:a,actors:i}}async createParticleSystem(e){const t=await this.assetsService.getAsset(e.assetId),a=new g;return await x.fromJSONAsync(t.particleSystem,r).then((e=>{const t=new P(a,r);e.addRenderer(t),this.renderingView.onLoop((t=>e.update()))})),a}async createLight(e){if("point"===e.light.type){const t=new w(e.light.point.color,e.light.point.intensity,e.light.point.distance,e.light.point.decay);if(t.castShadow=e.light.point.castShadow??!0,this.inEditor){const e=(new r.TextureLoader).load("assets/light-bulb-icon.webp"),a=new r.SpriteMaterial({map:e,alphaTest:.5}),s=new Te(a);s.scale.multiplyScalar(.6),t.add(s)}return t}return"directional"===e.light.type?(this.applyDirectionalLight(e.light.directional),new h):"ambient"===e.light.type?(this.applyDirectionalAmbientLight(null,e.light.ambient),new h):void 0}applyDirectionalAmbientLight(e,t){const a=this.scene.children.find((e=>e.name===je));null!=a?(a.intensity=t.intensity,a.color.set(t.color),a.groundColor.set(t.color)):console.warn("Couldn't find ambient light")}applyDirectionalLight(e){for(const t of this.renderingView.csm.lights)t.intensity=e.intensity,t.color.set(e.color),t.castShadow=e.castShadow;this.renderingView.csm.lightDirection.fromArray(e.direction).normalize()}dispose(){this.updateSubscription.unsubscribe(),this.createAssetSubscription.unsubscribe(),this.materializedActors.forEach((e=>e.disposed.next(!0))),this.materializedActors.clear()}};Le=e([L(),t("design:paramtypes",[b,Object,Object,ce,q,Array,Array,Object])],Le);export{Le as SceneMaterializer};function $e(e,t,a){e.castShadow=t,e.receiveShadow=a,e.traverse((e=>{e.castShadow=t,e.receiveShadow=a}))}const Re=new Map,Ge=new Map,Ue=new u({color:16711935}),Je=new Map;export async function materialFromAsset(e,t,a,s,r,i=!0){const n=JSON.stringify(e.material);return i&&Re.has(n)?Re.get(n):i&&Ge.has(n)?await Ge.get(n):Ge.set(n,_materialFromAsset(n,e,t,a,s,r,i)).get(n)}export async function _materialFromAsset(e,t,a,s,i,o,l=!0){const c={opacity:t.material.params.opacity,map:null,emissive:t.material.params.emissive??null,metalness:t.material.params.metalness??0,flatShading:t.material.params.flatShading??!1,color:new n(t.material.params.color),transparent:null!=t.material.params.opacity&&t.material.params.opacity<1},h={};if(null!=t.material.params.map){const e=t.material.params.map,a=await s.getAsset(e);null!=a&&(c.map=await i.getTexture(a))}let d;switch(t.material.type){case"phong":d=new f({...c,...h});break;case"water":d=be(c,a);break;case"grassFoliage":d=ge({color:c.color,map:c.map},a);break;case"grass":d=we({...c,colorTwo:new n(t.material.params.colorTwo),colorThree:new n(t.material.params.colorThree)},a);break;case"standard":case"unlit":case"toon":case"layered":case"lambert":case"shader":case"landscape":case"landscape-composite":case"decal-unlit":case"decal-standard":const e={standard:Q,lambert:Y,unlit:ee,toon:Be,layered:ke,landscape:K,"landscape-composite":Z,"decal-unlit":De,"decal-standard":Ce}[t.material.type]??o.find((e=>e.name==t.material.shader))?.type;if(e){try{let r=new e;const n=await prepareClassParameters(t.material?.shaderParams??{},e,s,i,null,a,o);Object.assign(r,n),d=r.build()}catch(e){console.log("Shader runtime error: "+e),Je.has(t.material.shader)||Je.set(t.material.shader,Ue.clone()),d=Je.get(t.material.shader)}d.userData.customShaderName=t.material.shader}else console.warn("Missing shader implementation with name "+t.material.shader),d=Ue;break;default:throw new Error("Unsupported material type"+t.material.type)}return a?.csm.setupMaterial(d),null!=a&&Re.set(e,d),d.side=t.material.side??d.side??r.FrontSide,d.transparent=(t.material.transparent??c.transparent??!1)||d.transparent,d.alphaTest=t.material.alphaTest??d.alphaTest??0,t.material.bloom&&(d.userData.hasBloom=!0),t.material.reflective&&(d.userData.reflective=!0),!0===t.material.outlines&&(d.userData.outlineParameters={},null!=t.material.outlineParams&&(null!=t.material.outlineParams.color&&(d.userData.outlineParameters.color=new n(t.material.outlineParams.color).toArray()),null!=t.material.outlineParams.thickness&&(d.userData.outlineParameters.thickness=t.material.outlineParams.thickness))),d.userData.assetId=t.id,Ge.delete(e),d}export async function prepareClassParameters(e,t,a,s,r,i,n,o){const l={};for(const[t,c]of Object.entries(e)){const e=await He(c,a,s,r,i,n,o);null!=e&&(l[t]=e)}return l}export async function prepareShapeParameters(e){const t={};for(const[a,s]of Object.entries(e)){const e=await He(s,null,null,null);null!=e&&(t[a]=e)}return t}async function He(e,t,a,s,r,i,l,c=e.value,h=e.type){if(null==e||null==c||""===c)return null;switch(h){case Ae.Array:if(Array.isArray(c)&&"element"in e)return await Promise.all(c.map((n=>He(e,t,a,s,r,i,l,n,e.element))));break;case Ae.Number:case Ae.FloatNode:let h="string"==typeof c?parseFloat(c):c;return e.type===Ae.FloatNode?C(h):h;case Ae.Texture:return await a.getTexture(await t.getAsset(c));case Ae.Sampler2DNode:return F(await a.getTexture(await t.getAsset(c)));case Ae.Boolean:return c;case Ae.BooleanNode:return I(c);case Ae.Vector2:case Ae.Vec2Node:if("object"==typeof c){const t=c instanceof Array?(new S).fromArray(c):new S(c.x,c.y);return e.type===Ae.Vec2Node?z(t):t}return null;case Ae.Vector3:case Ae.Vec3Node:if("object"==typeof c){const t=c instanceof Array?(new M).fromArray(c):new M(c.x,c.y,c.z);return e.type===Ae.Vec3Node?_(t):t}return null;case Ae.Color:case Ae.RgbNode:const d=new n(c);return e.type===Ae.RgbNode?O(d):d;case Ae.String:return c;case Ae.BaseActor:const m=c;return null==s&&console.warn("Class parameters can not be prepared as actors are not passed in"),s?.get(m);case Ae.Euler:const p=c;return(new o).fromArray(p);case Ae.Object3D:return(await a.getMesh(await t.getAsset(c))).scene;case Ae.Material:return await materialFromAsset(await t.getAsset(c),r,t,a,i);case Ae.AudioBuffer:return await a.getAudio(await t.getAsset(c));case Ae.VisualEffect:const u=await t.getAsset(c);if(null==l){console.error("Can not create instance of visual effect because missing actor provider");break}if("vfx"in u)return new R(l,u);console.error("Using a non-vfx asset for visual effect parameter");break;case Ae.Curve:return Ie.decode(c);case Ae.ColorLayer:case Ae.MaskLayer:if(Fe(c)){const e=await Ee.decode(c,(async e=>await a.getTexture(await t.getAsset(e)))),s=await prepareClassParameters(c.params,null,t,a);return Object.assign(e,s),e}return console.warn("Expecting color layer but got",c),null}return null}function qe(e){e.updateWorldMatrix(!0,!0),e.updateMatrix(),e.traverse((e=>{e.matrixAutoUpdate=!1,e.matrixWorldNeedsUpdate=!1}));const t=e.updateMatrixWorld;e.updateMatrixWorld=function(){t.apply(e),e.updateMatrixWorld=function(){}}}function Xe(e){return"linear"===e.type?new l(new n(e.color),e.near??100,e.far??1e3):"density"===e.type?new c(e.color,e.density):void console.warn("Invalid fog type",e)}const Ye=new y({color:4229780});async function Ze(e,t,a,s){null==s&&(s=(new m).identity()),await t(e,a,s);const i=s.clone().multiply(function(e,t){if(null==e.position||null==e.rotation||null==e.scale)return t.identity();return t.compose((new M).fromArray(e.position),(new v).setFromEuler((new o).fromArray(e.rotation)),(new M).fromArray(e.scale))}(e,new r.Matrix4));return Promise.all((e.children??[]).map((a=>Ze(a,t,e,i))))}export function toSerializedParamType(e){const t=e.constructor.prototype;return t instanceof Number||e===Number?Ae.Number:t instanceof E||"function"==typeof e.prototype.isFloat?Ae.FloatNode:t instanceof A||e===A||e.isTexture?Ae.Texture:t instanceof X||e===k?Ae.Sampler2DNode:t instanceof Boolean||e===Boolean?Ae.Boolean:t instanceof D?Ae.BooleanNode:t instanceof n||e==n?Ae.Color:t instanceof N||"function"==typeof e.prototype.isRgb?Ae.RgbNode:t instanceof S||e==S?Ae.Vector2:t instanceof T||"function"==typeof e.prototype.isVec2?Ae.Vec2Node:t instanceof M||e==M?Ae.Vector3:t instanceof B||"function"==typeof e.prototype.isVec3?Ae.Vec3Node:t instanceof String||e===String?Ae.String:t instanceof G||e==G||e.prototype instanceof G||e.prototype==G?Ae.BaseActor:t instanceof o||e==o?Ae.Euler:t instanceof g||e==g?Ae.Object3D:t instanceof d||e==d?Ae.Material:t instanceof AudioBuffer||e==AudioBuffer?Ae.AudioBuffer:t instanceof R||e==R?Ae.VisualEffect:t instanceof Ie||e==Ie?Ae.Curve:t instanceof Ee||e==Ee?Ae.ColorLayer:t instanceof Ne||e==Ne?Ae.MaskLayer:void console.warn("Failed to map parameter type to serialized version",{type:e})}export function prepareCustomParams(e,t,a={}){return Object.fromEntries(e.map((e=>[e.name,{type:e.options.array?Ae.Array:toSerializedParamType(e.type),...e.options.array?{element:toSerializedParamType(e.type)}:{},value:t[e.name]?.value??(!0!==e.options.array?a[e.name]??customParameterDefaultValueByType.get(toSerializedParamType(e.type)):[])}])))}export function prepareCustomParamsFromType(e,t,a=null){const s=te(e);if(0===s.length)return{};let r;null!=a?H(a,(()=>{r=a.get(e)})):r=new e;const i={};for(const e of s){const t=r[e.name];if(null!=t&&!0!==e.options.array){const a=serializeCustomParameter(e.type,t);null!=a&&(i[e.name]=a)}}return prepareCustomParams(s,t,i)}export function serializeCustomParameter(e,t){function a(){console.error("Failed to serialize value",{type:e,value:t})}switch(e){case Number:case Boolean:return t;case S:return t instanceof S?t.toArray():void a();case M:return t instanceof M?t.toArray():void a();case j:return t instanceof j?t.toArray():void a();case n:return t instanceof n?"#"+t.getHexString():"string"==typeof t?t:"number"==typeof t?"#"+new n(t).getHexString():void a();case String:return t;case o:return t instanceof o?t.toArray():void a()}}function Ke(e,t){return function(e,t,a){const s=[],r=new Set;for(const i of[...e??[],...t??[]]){const e=a(i);r.has(e)||(r.add(e),s.push(i))}return s}((e??[]).filter((e=>Qe(e.materialId))),(t??[]).filter((e=>Qe(e.materialId))),(e=>e.color+e.name))}function Qe(e){return"null"!=e&&null!=e}export const customParameterDefaultValueByType=new Map([[Ae.RgbNode,"#000000"],[Ae.Color,"#000000"],[Ae.Vector4,[0,0,0,0]],[Ae.Vec4Node,[0,0,0,0]],[Ae.Vector3,[0,0,0]],[Ae.Vec3Node,[0,0,0]],[Ae.Vector2,[0,0]],[Ae.Vec2Node,[0,0]],[Ae.Euler,[0,0,0,"XYZ"]],[Ae.Array,[]],[Ae.ColorLayer,Ve],[Ae.MaskLayer,Oe]]);export function applyMaterial(e,t,a,s){const i=[];return e.traverse((async e=>{if(e instanceof p||e.isMesh||e instanceof r.SkinnedMesh||e.isSkinnedMesh)for(const t of re(e.material))t.hasOwnProperty("color")&&i.push(e)})),Promise.all(i.map((async e=>{if(e.material instanceof Array)for(let r=0;r<e.material.length;r++){const i=e.material[r];if(null==i.color||!(i.color instanceof n))continue;const o="#"+i.color.getHexString(),l=i.name;if(o===t.color&&(i.name===t.name||null==t.name)||e.userData["originalColor_"+r]===t.color&&e.userData["originalMaterialName_"+r]===t.name){const i=await a(t.materialId),n=e.material[r];null!=i&&n.id!=i.id&&(e.material[r]=i,e.userData["originalColor_"+r]=e.userData["originalColor_"+r]??o,e.userData["originalMaterialName_"+r]=e.userData["originalMaterialName_"+r]??l,null!=s&&s.set(e.id+"#"+r,n))}}else if("color"in e.material){const r="#"+e.material.color.getHexString(),i=e.material.name;if(r===t.color&&(e.material.name===t.name||null==t.name)||e.userData.originalColor===t.color&&e.userData.originalName===t.name){const n=await a(t.materialId),o=e.material;null!=n&&(e.material=n,e.userData.originalColor=e.userData.originalColor??r,e.userData.originalMaterialName=e.userData.originalMaterialName??i,null!=s&&(s.has(e.id)||s.set(e.id,o)))}}})))}function et(e,t){if(e instanceof r.ShaderMaterial&&t instanceof r.ShaderMaterial){return e.fragmentShader+e.vertexShader==t.fragmentShader+t.vertexShader&&function(e,t){if(e instanceof r.ShaderMaterial&&t instanceof r.ShaderMaterial){for(const a in e.uniforms){if(null==t.uniforms[a])return!1;if(t.uniforms[a].value!==e.uniforms[a].value)return!1}return!0}return!1}(e,t)}return!1}function tt(e){if(null!=e){for(let t=0;t<e.array.length;t++)e.setX(t,0);e.needsUpdate=!0}}/*
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  * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
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  * See the LICENSE.md file for details.
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  */