@hology/core 0.0.120 → 0.0.122

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (164) hide show
  1. package/dist/config/project-config.js +1 -1
  2. package/dist/controllers/base-game-controller.js +1 -1
  3. package/dist/csm.js +1 -1
  4. package/dist/effects/particles/examples.js +1 -1
  5. package/dist/effects/particles/particle-system-config.js +1 -1
  6. package/dist/effects/vfx/behaviours.js +1 -1
  7. package/dist/effects/vfx/index.js +1 -1
  8. package/dist/effects/vfx/initializsers.js +1 -1
  9. package/dist/effects/vfx/rates.js +1 -1
  10. package/dist/effects/vfx/stretched-sprite.js +1 -1
  11. package/dist/effects/vfx/trail-renderer.js +1 -1
  12. package/dist/effects/vfx/vfx-actor.js +1 -1
  13. package/dist/effects/vfx/vfx-asset.js +1 -1
  14. package/dist/effects/vfx/vfx-collision-behaviour.js +1 -1
  15. package/dist/effects/vfx/vfx-defs.js +1 -1
  16. package/dist/effects/vfx/vfx-materializer.js +1 -1
  17. package/dist/effects/vfx/vfx-old-materializer.js +1 -1
  18. package/dist/effects/vfx/vfx-param.js +1 -1
  19. package/dist/effects/vfx/vfx-renderers.js +1 -1
  20. package/dist/effects/vfx/vfx-service.js +1 -1
  21. package/dist/effects/vfx/zones.js +1 -1
  22. package/dist/game-component/component-decorators.js +1 -1
  23. package/dist/game-component/game-component.js +1 -1
  24. package/dist/gameplay/actors/actor.js +1 -1
  25. package/dist/gameplay/actors/builtin/camera-actor.js +1 -1
  26. package/dist/gameplay/actors/builtin/components/character/character-animation.js +1 -1
  27. package/dist/gameplay/actors/builtin/components/character/character-movement.js +1 -1
  28. package/dist/gameplay/actors/builtin/components/character/modes.js +1 -1
  29. package/dist/gameplay/actors/builtin/components/mesh-component.js +1 -1
  30. package/dist/gameplay/actors/builtin/components/scene-component.js +1 -1
  31. package/dist/gameplay/actors/builtin/components/volume-editor-component.js +1 -1
  32. package/dist/gameplay/actors/builtin/index.js +1 -1
  33. package/dist/gameplay/actors/builtin/navmesh-actor.js +1 -1
  34. package/dist/gameplay/actors/builtin/positional-audio-actor.js +1 -1
  35. package/dist/gameplay/actors/builtin/post-process-volume-actor.js +1 -1
  36. package/dist/gameplay/actors/builtin/spawn-point.js +1 -1
  37. package/dist/gameplay/actors/builtin/trigger-volume.js +1 -1
  38. package/dist/gameplay/actors/camera/camera-component.js +1 -1
  39. package/dist/gameplay/actors/camera/third-person-camera-component.js +1 -1
  40. package/dist/gameplay/actors/component.js +1 -1
  41. package/dist/gameplay/actors/factory.js +1 -1
  42. package/dist/gameplay/actors/index.js +1 -1
  43. package/dist/gameplay/actors/internal/component-init.js +1 -1
  44. package/dist/gameplay/actors/internal/container-map.js +1 -1
  45. package/dist/gameplay/ai/behavior-tree/bt.js +1 -1
  46. package/dist/gameplay/ai/behavior-tree/move.js +1 -1
  47. package/dist/gameplay/ai/build-tile.js +1 -1
  48. package/dist/gameplay/ai/dynamic-tiled-navmesh.js +1 -1
  49. package/dist/gameplay/ai/dynamic-tiled-navmesh.worker.js +1 -1
  50. package/dist/gameplay/ai/index.js +1 -1
  51. package/dist/gameplay/ai/navigation.js +1 -1
  52. package/dist/gameplay/animation/anim-sm.js +1 -1
  53. package/dist/gameplay/animation/root-motion.js +1 -1
  54. package/dist/gameplay/env.js +1 -1
  55. package/dist/gameplay/index.js +1 -1
  56. package/dist/gameplay/initiate.d.ts +9 -0
  57. package/dist/gameplay/initiate.d.ts.map +1 -1
  58. package/dist/gameplay/initiate.js +2 -2
  59. package/dist/gameplay/inject.js +1 -1
  60. package/dist/gameplay/input/index.js +1 -1
  61. package/dist/gameplay/input/input-service.js +1 -1
  62. package/dist/gameplay/input/input.js +1 -1
  63. package/dist/gameplay/input/keybind.js +1 -1
  64. package/dist/gameplay/polyfill.js +1 -1
  65. package/dist/gameplay/services/asset-loader.js +1 -1
  66. package/dist/gameplay/services/physics/abstract-physics-system.js +1 -1
  67. package/dist/gameplay/services/physics/collision-contact.js +1 -1
  68. package/dist/gameplay/services/physics/physics-system.js +1 -1
  69. package/dist/gameplay/services/pointer-events.js +1 -1
  70. package/dist/gameplay/services/render.js +1 -1
  71. package/dist/gameplay/services/shader-provider.js +1 -1
  72. package/dist/gameplay/services/world.js +1 -1
  73. package/dist/index.js +1 -1
  74. package/dist/rendering/color-pass.d.ts.map +1 -1
  75. package/dist/rendering/color-pass.js +2 -2
  76. package/dist/rendering/shader-override.js +1 -1
  77. package/dist/rendering/tone-mapping.js +1 -1
  78. package/dist/rendering.d.ts +3 -0
  79. package/dist/rendering.d.ts.map +1 -1
  80. package/dist/rendering.js +2 -2
  81. package/dist/scene/asset-resource-loader.js +1 -1
  82. package/dist/scene/assets-provider.js +1 -1
  83. package/dist/scene/bootstrap.d.ts +5 -1
  84. package/dist/scene/bootstrap.d.ts.map +1 -1
  85. package/dist/scene/bootstrap.js +2 -2
  86. package/dist/scene/collision/collision-shape-import.js +1 -1
  87. package/dist/scene/collision/collision-shape.js +1 -1
  88. package/dist/scene/landscape/landscape-manager.js +1 -1
  89. package/dist/scene/landscape/landscape.js +1 -1
  90. package/dist/scene/landscape/utils.js +1 -1
  91. package/dist/scene/materializer.d.ts +3 -1
  92. package/dist/scene/materializer.d.ts.map +1 -1
  93. package/dist/scene/materializer.js +2 -2
  94. package/dist/scene/materials/grass-foliage.js +1 -1
  95. package/dist/scene/materials/grass.js +1 -1
  96. package/dist/scene/materials/utils/material-painting.js +1 -1
  97. package/dist/scene/materials/utils/noise.glsl.js +1 -1
  98. package/dist/scene/materials/water.js +1 -1
  99. package/dist/scene/model.d.ts +11 -0
  100. package/dist/scene/model.d.ts.map +1 -1
  101. package/dist/scene/model.js +2 -2
  102. package/dist/scene/objects/prefab.js +1 -1
  103. package/dist/scene/objects/ramp-geometry.js +1 -1
  104. package/dist/scene/objects/shapes.js +1 -1
  105. package/dist/scene/objects/stairs-geometry.js +1 -1
  106. package/dist/scene/runtime-asset-service.js +1 -1
  107. package/dist/scene/runtime-backend-service.js +1 -1
  108. package/dist/scene/runtime-bundled-backend-service.js +1 -1
  109. package/dist/scene/scene-data-service.js +1 -1
  110. package/dist/scene/sky.js +1 -1
  111. package/dist/scene/storage/storage.js +1 -1
  112. package/dist/shader/builtin/decal-standard-shader.js +1 -1
  113. package/dist/shader/builtin/decal-unlit-shader.js +1 -1
  114. package/dist/shader/builtin/index.js +1 -1
  115. package/dist/shader/builtin/lambert-shader.js +1 -1
  116. package/dist/shader/builtin/landscape-composite-shader.js +1 -1
  117. package/dist/shader/builtin/landscape-shader.js +1 -1
  118. package/dist/shader/builtin/standard-shader.js +1 -1
  119. package/dist/shader/builtin/unlit-shader.js +1 -1
  120. package/dist/shader/decal-shader.js +1 -1
  121. package/dist/shader/index.js +1 -1
  122. package/dist/shader/parameter.js +1 -1
  123. package/dist/shader/shader.js +1 -1
  124. package/dist/shader/sprite-shader.js +1 -1
  125. package/dist/shader/trail-shader.js +1 -1
  126. package/dist/shader-nodes/bulge.js +1 -1
  127. package/dist/shader-nodes/decal.js +1 -1
  128. package/dist/shader-nodes/depth.js +1 -1
  129. package/dist/shader-nodes/effects.js +1 -1
  130. package/dist/shader-nodes/glsl-node.js +1 -1
  131. package/dist/shader-nodes/index.js +1 -1
  132. package/dist/shader-nodes/landscape.js +1 -1
  133. package/dist/shader-nodes/layers.js +1 -1
  134. package/dist/shader-nodes/math.js +1 -1
  135. package/dist/shader-nodes/particle.js +1 -1
  136. package/dist/shader-nodes/scene-sample.js +1 -1
  137. package/dist/shader-nodes/shapes.js +1 -1
  138. package/dist/shader-nodes/texture-sequence.js +1 -1
  139. package/dist/shader-nodes/time.js +1 -1
  140. package/dist/shader-nodes/voronoi.js +1 -1
  141. package/dist/test/injection.test.js +1 -1
  142. package/dist/utils/async.js +1 -1
  143. package/dist/utils/buffer.js +1 -1
  144. package/dist/utils/collections.js +1 -1
  145. package/dist/utils/curve.js +1 -1
  146. package/dist/utils/files.js +1 -1
  147. package/dist/utils/materials.js +1 -1
  148. package/dist/utils/math.js +1 -1
  149. package/dist/utils/mesh.js +1 -1
  150. package/dist/utils/polyfill.js +1 -1
  151. package/dist/utils/three/depth-pass.js +1 -1
  152. package/dist/utils/three/gpu-stats-panel.js +1 -1
  153. package/dist/utils/three/line-sphere.js +1 -1
  154. package/dist/utils/three/outline-pass.js +1 -1
  155. package/dist/utils/three/positional-audio-helper.js +1 -1
  156. package/dist/utils/three/stats.js +1 -1
  157. package/dist/utils/three/transform-controls.js +1 -1
  158. package/dist/utils/three/traverse.js +1 -1
  159. package/dist/utils/type.js +1 -1
  160. package/dist/utils/uuid.js +1 -1
  161. package/dist/utils/voxel-bitset.js +1 -1
  162. package/dist/worker/index.js +1 -1
  163. package/package.json +2 -2
  164. package/tsconfig.tsbuildinfo +1 -1
package/dist/rendering.js CHANGED
@@ -1,4 +1,4 @@
1
- var e;import{__decorate as t,__metadata as i}from"tslib";import*as s from"three";import{Color as r,Material as n,Matrix4 as a,Mesh as o,PerspectiveCamera as l,ShaderChunk as h,ShaderMaterial as d}from"three";import{EffectComposer as c,FXAAShader as p,GammaCorrectionShader as u,LUTPass as m,RenderPass as g,ShaderPass as f,UnrealBloomPass as v,VRButton as x}from"three-stdlib";import{CSMShader as T,CSMUtil as y}from"./csm.js";import{NodeShaderMaterial as b}from"three-shader-graph";import{Reflector as P}from"three-stdlib";import{BokehPass as w,OutputPass as M}from"three/examples/jsm/Addons.js";import{CSM as R}from"three/examples/jsm/csm/CSM.js";import C from"three/examples/jsm/libs/stats.module.js";import{GTAOPass as S}from"three/examples/jsm/postprocessing/GTAOPass.js";import{Service as F}from"typedi";import{depthUniformName as D,farUniformName as I,nearUniformName as A,resolutionUniformName as W,supportsDepthTextureExtension as E}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as B}from"./shader-nodes/time.js";import{sceneMapUniformName as H}from"./shader-nodes/scene-sample.js";import{DepthPass as j}from"./utils/three/depth-pass.js";import{GPUStatsPanel as L}from"./utils/three/gpu-stats-panel.js";import{OutlinePass as U}from"./utils/three/outline-pass.js";import{findFirstVisibleObject as V}from"./utils/three/traverse.js";import{clamp as k}from"./utils/math.js";import{ColorPass as O}from"./rendering/color-pass.js";const z=document.createElement("div");z.style.position="absolute",z.style.left="50%",z.style.top="50%",z.style.color="black",z.style.zIndex="999";(new s.Layers).set(9);const _=new s.MeshBasicMaterial({color:"black"}),N=new s.MeshDepthMaterial;N.depthPacking=s.RGBADepthPacking,N.blending=s.NoBlending,N.side=s.DoubleSide;const G=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let q=e=class{setPaused(e){this.paused=e}resizeRender(){this.previousClientWith===this.container.clientWidth&&this.previousClientHeight===this.container.clientHeight||0!==this.container.clientWidth&&0!==this.container.clientHeight&&(this.previousClientWith=this.container.clientWidth,this.previousClientHeight=this.container.clientHeight,this.camera instanceof l&&(this.camera.aspect=this.container.clientWidth/this.container.clientHeight,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(this.container.clientWidth,this.container.clientHeight),this.composer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.bloomComposer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.dofPass.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.aoMaskDepthRenderTarget.dispose(),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.aoPass.blendMaterial.uniforms.tDepth.value=this.aoMaskDepthRenderTarget.depthTexture,this.depthRenderTarget.dispose(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget.dispose(),this.sceneColorRenderTarget=e.createSceneColorRenderTarget(this.renderer,this.container))}addPostProcessVolume(e){if(0===this.postProcessVolumes.length)this.postProcessVolumes.push(e);else{let t=!1;for(let i=0;i<this.postProcessVolumes.length;i++)if(e.priority<this.postProcessVolumes[i].priority){this.postProcessVolumes.splice(i,0,e),t=!0;break}t||this.postProcessVolumes.push(e)}}removePostProcessVolume(e){const t=this.postProcessVolumes.indexOf(e);t>-1&&this.postProcessVolumes.splice(t,1)}constructor(t,i={}){this.container=t,this.options=i,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.postProcessVolumes=[],this.postProcessSettings={},this.resolutionScale=G?.5:1,this.maxPixelRatio=G?1:window.devicePixelRatio,this.onResize=()=>{if(this.resizeRender(),!this.paused)try{this.render()}catch(e){}},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!1,this.onLoopCallbacks=[],this.stats=new C,this._showStats=!0,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new r,this.hadBloom=!1,this.bloomStoredMaterials={},this.bloomHidden=[],null!=i.maxPixelRatio&&(this.maxPixelRatio=i.maxPixelRatio),window.renderer=this.renderer=new s.WebGLRenderer({antialias:!0,powerPreference:"high-performance"}),this.scene=new s.Scene,this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(x.createButton(this.renderer)),this.composer=new c(this.renderer);var n=(t.clientWidth||1)/(t.clientHeight||1);const a=new s.PerspectiveCamera(45,n,.5,800);a.layers.enable(19),this.setCamera(a),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=s.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=i.shadows?.autoUpdate??!1,this.renderer.outputColorSpace=s.SRGBColorSpace,this.renderer.toneMapping=s.NoToneMapping,this.renderer.toneMappingExposure=1,this.renderer.gammaFactor=1.4,y.renderingView=this,y.patchThreeAdd(),this.isDepthTextureExtensionSupported=E(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget=e.createSceneColorRenderTarget(this.renderer,this.container);const o=new g(this.scene,this.camera);this.composer.addPass(o);const l=new v(new s.Vector2(t.clientWidth,t.clientHeight),1.5,.4,.85);l.threshold=1,l.strength=.9,l.radius=.5,this.bloomPass=l;const h=new S(this.scene,this.camera,t.clientWidth,t.clientWidth);h.blendMaterial.uniforms.tDepth={value:this.aoMaskDepthRenderTarget.depthTexture},h.blendMaterial.uniforms.tAODepth={value:h.depthTexture},h.blendMaterial.fragmentShader="\n uniform float intensity;\n uniform sampler2D tDiffuse;\n uniform sampler2D tDepth;\n uniform sampler2D tAODepth;\n varying vec2 vUv;\n\n void main() {\n vec4 texel = texture2D( tDiffuse, vUv );\n float d = textureLod(tDepth, vUv.xy, 0.0).x;\n float d2 = textureLod(tAODepth, vUv.xy, 0.0).x;\n\n float depth = 2.0 * 1.0 * 500.0 / (500.0 + 1.0 - (2.0 * d - 1.0) * (500.0 - 1.0));\n gl_FragColor = vec4(mix(vec3(1.), texel.rgb, d2 > d ? 0.0 : intensity), texel.a);\n }\n ",h.output=S.OUTPUT.Default,h.enabled=!1,this.aoPass=h,!1!==this.options.ao?.enabled&&this.composer.addPass(h),this.renderer.info.autoReset=!1;const d=new c(this.renderer);d.renderToScreen=!1,d.addPass(o),d.addPass(l),this.bloomComposer=d,G||(d.renderTarget2.texture.type=s.HalfFloatType,this.composer.renderTarget1.texture.type=s.HalfFloatType);const T=new f(new s.ShaderMaterial({uniforms:{baseTexture:{value:null},bloomTexture:{value:d.renderTarget2.texture}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D baseTexture;\n uniform sampler2D bloomTexture;\n varying vec2 vUv;\n void main() {\n gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );\n }",defines:{}}),"baseTexture");T.needsSwap=!0,this.composer.addPass(T),this.dofPass=new w(this.scene,this.camera,{focus:1,aperture:.025,maxblur:.01}),this.dofPass.enabled=!1,this.composer.addPass(this.dofPass);const b=new O;if(this.composer.addPass(b),this.colorPass=b,b.vignetteEnabled=!1,this.outlinePass=new U(new s.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),!0===i.enableOutlines){this.outlinePass.edgeThickness=0,this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.composer.addPass(this.outlinePass);const e=new f(p);e.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(e)}new f(u).clear=!1,this.fixStatsStyle(),this.lutPass=new m({}),this.lutPass.enabled=!1,this.composer.addPass(this.lutPass);const P=new M;this.composer.addPass(P)}fixStatsStyle(){const e=this.stats.dom;e.style.position="absolute";const t=e.getElementsByTagName("canvas");for(let e=0;e<t.length;e++)t.item(e).style.display="inline-block"}setCamera(e){this.camera=e,this.composer.passes.forEach((t=>{t instanceof g?t.camera=e:t instanceof U?t.renderCamera=e:(t instanceof j||t instanceof S)&&(t.camera=e)})),null==this.csm?(this.csm=new R({maxFar:500,lightFar:250,lightMargin:20,cascades:4,shadowMapSize:2048,lightDirection:new s.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene}),h.lights_fragment_begin=T.lights_fragment_begin):(this.csm.camera=this.camera,this.camera instanceof l&&(this.csm.maxFar=this.camera.far)),this.csm.updateFrustums()}setSelectedObjects(e){const t=new Map;for(const i of e)t.set(i.uuid,i);for(const i of e)i.traverse((e=>{e.uuid!==i.uuid&&t.has(e.uuid)&&t.delete(e.uuid)}));this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t){var i=!!e.extensions.get("WEBGL_depth_texture");const r=new s.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio());return r.texture.minFilter=s.NearestFilter,r.texture.magFilter=s.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,!0===i&&(r.depthTexture=new s.DepthTexture(128,128),r.depthTexture.type=s.UnsignedShortType,r.depthTexture.minFilter=s.NearestFilter,r.depthTexture.magFilter=s.NearestFilter),r}static createAOMaskDepthRenderTarget(e,t){const i=new s.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio(),{type:s.HalfFloatType});return i.texture.minFilter=s.NearestFilter,i.texture.magFilter=s.NearestFilter,i.texture.generateMipmaps=!1,i.stencilBuffer=!1,i.depthTexture=new s.DepthTexture(128,128),i.depthTexture.type=s.UnsignedInt248Type,i.depthTexture.minFilter=s.NearestFilter,i.depthTexture.magFilter=s.NearestFilter,i}static createSceneColorRenderTarget(e,t){const i=new s.WebGLRenderTarget(t.clientWidth*e.getPixelRatio()*.5,t.clientHeight*e.getPixelRatio()*.5,{format:s.RGBAFormat,colorSpace:s.SRGBColorSpace,stencilBuffer:!1});return i.texture.minFilter=s.LinearFilter,i.texture.magFilter=s.LinearFilter,i.texture.generateMipmaps=!1,i}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.depthRenderTarget.dispose(),this.aoMaskDepthRenderTarget.dispose(),this.sceneColorRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren()}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);t>=0&&this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}applyEnvMap(e){null!=this.scene.environment&&e instanceof b&&(null==e.uniforms.envMap&&(e.uniforms.envMap={value:this.scene.environment}),null==e.uniforms.envMapIntensity&&(e.uniforms.envMapIntensity={value:1}),e.uniforms.envMap.value=this.scene.environment,e.uniforms.envMapIntensity.value=this.scene.environmentIntensity,e.envMap=this.scene.environment)}loop(e,t=!1){const i=this.stats,r=i.addPanel(new C.Panel("Calls","#83f","#002")),l=i.addPanel(new C.Panel("Triangles","#c32","#002"));let h;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&(h=new L(this.renderer.getContext()),i.addPanel(h)),this.showStats=t;let d=10,c=1e3;const p=()=>{const e=this.renderer.info.render.calls;e>d&&(d=e,setTimeout((()=>d=10),5e3)),r.update(e,d);const t=this.renderer.info.render.triangles;t>c&&(c=t,setTimeout((()=>c=1e3),5e3)),l.update(t,c)};performance.now();s.Ray.prototype.intersectTriangle;const u=[],m=[],g=[];let f=0;const v=new a,x=new a,T=t=>{const r=this.renderer.getContext();if(this.paused&&this.running&&r.drawingBufferHeight>1)return void setTimeout((()=>T(t)),500);this.applyPostProcessSettings(),this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,i.begin();let a=(t*=.001)-f;if(f=t,v.copy(this.camera.matrixWorld),a>1){let t=a;for(;t>.05;)e(Y),t-=Y;e(t)}else e(a);this.onLoopCallbacks.forEach((e=>e(a))),this.camera?.updateMatrixWorld(),x.copy(this.camera.matrixWorld),x.equals(v)||(this.renderer.shadowMap.needsUpdate=!0),this.resizeRender(),u.length=0,m.length=0,g.length=0;const l=J;if(this.camera.updateMatrixWorld(),Z.multiplyMatrices(this.camera.projectionMatrix,this.camera.matrixWorldInverse),l.setFromProjectionMatrix(Z),this.scene.traverseVisible((e=>{if(null!=this.scene.environment&&(e instanceof o||e instanceof s.Sprite)&&function(e,t){if(Array.isArray(e.material))for(const i of e.material)t(i);else null!=e.material&&t(e.material)}(e,(e=>this.applyEnvMap(e))),(e instanceof o||e instanceof s.Sprite)&&this.initResolutionUniform(e.material),(e instanceof o||e instanceof s.Sprite)&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[D])&&isObjectInFrustum(e,l)?(e.visible=!1,u.push(e),this.initDepthUniform(e.material),e.renderOrder=100):e instanceof P&&(e.visible=!1,m.push(e)),(e instanceof o||e instanceof s.Sprite)&&e.material?.uniforms&&null!=e.material?.uniforms[H]&&isObjectInFrustum(e,l)?(e.visible=!1,g.push(e),e.material.uniforms[H].value=this.sceneColorRenderTarget.texture):(e instanceof o||e instanceof s.Sprite)&&function(e){if(e.material instanceof n)return e.material.transparent||e.material.alphaTest>0;if(Array.isArray(e.material))for(const t of e.material)if(t.transparent||t.alphaTest>0)return!0}(e)&&(e.visible=!1,e.layers.enable(5),m.push(e)),e instanceof o&&e.material?.uniforms&&null!=e.material?.uniforms[B])e.material.uniforms[B].value=t;else if(e instanceof o&&Array.isArray(e.material))for(const i of e.material)i.uniforms&&null!=i.uniforms[B]&&(i.uniforms[B].value=t)})),u.length>0){if(this.scene.overrideMaterial=N,this.renderer.setRenderTarget(this.depthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}if(g.length>0){if(this.renderer.setRenderTarget(this.sceneColorRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(!0,!0,!1);try{this.renderer.render(this.scene,this.camera)}catch(e){}}catch(e){console.warn("Error rendering scene color:",e)}this.renderer.setRenderTarget(null)}if(u.forEach((e=>e.visible=!0)),m.forEach((e=>e.visible=!0)),g.forEach((e=>e.visible=!0)),this.aoPass.enabled){if(this.scene.overrideMaterial=N,this.camera.layers.set(5),this.renderer.setRenderTarget(this.aoMaskDepthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.camera.layers.enableAll(),this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}try{!this.paused&&this.running&&(this.showStats&&h?.startQuery(),this.render(a),this.showStats&&h?.endQuery(),this.showStats&&p(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}i.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout((()=>{requestAnimationFrame(T)}),1e3/this.fpsCap):requestAnimationFrame(T))};!0===this.options.enableXR?this.renderer.setAnimationLoop(T):requestAnimationFrame(T)}applyPostProcessSettings(){if(0==this.postProcessVolumes.length)return;var e;(e=this.postProcessSettings).tonemapMapping=void 0,e.tonemapExposure=1,e.envIntensity=1,e.envTexture=void 0,e.vignetteIntensity=0,e.colorTint=new s.Color("white"),e.colorTintIntensity=0,e.depthFocus=void 0,e.depthAperture=void 0,e.depthMaxBlur=void 0,e.temperature=6500,e.temperatureTint=0,e.lut=void 0,e.lutIntensity=0;const t=this.postProcessSettings;let i,r=!1,n=!1,a=!1;const o=this.camera?.position;if(null==o)return;let h=[];for(const e of this.postProcessVolumes){if(!Q(e.object))continue;let l=e.blendWeight??1;const d=e.distanceToPoint(o);d>e.blendRadius||(e.blendRadius>0&&(l*=k(1-d/e.blendRadius,0,1)),l>1&&(l=1),l>0&&(h.push(e),void 0!==e.settings.tonemapMapping&&(t.tonemapMapping=e.settings.tonemapMapping),void 0!==e.settings.tonemapExposure&&(t.tonemapExposure=s.MathUtils.lerp(t.tonemapExposure,e.settings.tonemapExposure,l)),void 0!==e.settings.envTexture&&(t.envTexture=e.settings.envTexture),void 0!==e.settings.envIntensity&&(t.envIntensity=s.MathUtils.lerp(t.envIntensity,e.settings.envIntensity,l)),void 0!==e.settings.vignetteIntensity&&(t.vignetteIntensity=s.MathUtils.lerp(t.vignetteIntensity,e.settings.vignetteIntensity,l),n=!0),void 0!==e.settings.colorTint&&void 0!==e.settings.colorTintIntensity&&e.settings.colorTintIntensity>0&&(t.colorTint=t.colorTint.lerp(e.settings.colorTint,l)),void 0!==e.settings.colorTintIntensity&&(t.colorTintIntensity=s.MathUtils.lerp(t.colorTintIntensity,e.settings.colorTintIntensity,l)),void 0!==e.settings.depthFocus&&(r=!0,t.depthFocus=void 0!==t.depthFocus?s.MathUtils.lerp(t.depthFocus,e.settings.depthFocus,l):e.settings.depthFocus),void 0!==e.settings.depthAperture&&(r=!0,t.depthAperture=void 0!==t.depthAperture?s.MathUtils.lerp(t.depthAperture,e.settings.depthAperture,l):e.settings.depthAperture),void 0!==e.settings.depthMaxBlur&&(r=!0,t.depthMaxBlur=void 0!==t.depthMaxBlur?s.MathUtils.lerp(t.depthMaxBlur,e.settings.depthMaxBlur,l):e.settings.depthMaxBlur),void 0!==e.settings.temperature&&(t.temperature=s.MathUtils.lerp(t.temperature,e.settings.temperature,l)),void 0!==e.settings.temperatureTint&&(t.temperatureTint=s.MathUtils.lerp(t.temperatureTint,e.settings.temperatureTint,l)),void 0!==e.settings.lut&&(i=e.settings.lut,a=!0),void 0!==e.settings.lutIntensity&&(t.lutIntensity=s.MathUtils.lerp(t.lutIntensity,e.settings.lutIntensity,l),a=!0)))}this.renderer.toneMapping=t.tonemapMapping??s.NoToneMapping,this.renderer.toneMappingExposure=t.tonemapExposure,this.scene.environment=t.envTexture,this.scene.environmentIntensity=t.envIntensity,this.colorPass.vignetteIntensity=t.vignetteIntensity,this.colorPass.vignetteEnabled=n,this.colorPass.colorTint=t.colorTint,this.colorPass.colorTintIntensity=t.colorTintIntensity,r&&this.camera instanceof l?(this.dofPass.enabled=!0,void 0!==t.depthFocus&&(this.dofPass.uniforms.focus.value=t.depthFocus),void 0!==t.depthAperture&&(this.dofPass.uniforms.aperture.value=t.depthAperture),void 0!==t.depthMaxBlur&&(this.dofPass.uniforms.maxblur.value=t.depthMaxBlur)):this.dofPass.enabled=!1,this.colorPass.temperature=t.temperature,this.colorPass.temperatureTint=t.temperatureTint,this.lutPass.enabled=a,a&&(null!=i&&(i.flipY=!0,i.generateMipmaps=!1),this.lutPass.lut=i,this.lutPass.intensity=t.lutIntensity)}renderOverlay(){const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.container.clientWidth/2,i=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let s=0;s<e.length;s++)this.renderer.clearDepth(),this.renderer.setViewport(t-i/2+this.insetWidth*s+this.insetMargin*s,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[s])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){if(0===this.composer.renderTarget1.width||0===this.composer.renderTarget1.height)return;if(0===this.composer.renderTarget2.width||0===this.composer.renderTarget2.height)return;const t=this.hasBloom();if(t||this.hadBloom){const e=this.scene.fog;this.scene.fog=null;const t=this.renderer.getClearColor(this.prevClearColor);this.renderer.setClearColor(0),this.scene.traverseVisible((e=>this.darkenNonBloomed(e)));try{this.bloomComposer.render()}catch(e){X||(console.error(e),X=!0)}this.scene.traverse((e=>this.restoreMaterial(e))),this.bloomHidden.forEach((e=>e.visible=!0)),this.bloomHidden.length=0,this.renderer.setClearColor(t),this.scene.fog=e}this.hadBloom=t,this.composer.render(e)}hasBloom(){return null!=V(this.scene,(e=>e instanceof o&&!0===e.material?.userData?.hasBloom))}darkenNonBloomed(e){if((e instanceof o||e instanceof s.Sprite||e instanceof s.Line)&&e.visible&&(null==e.material.userData||!0!==e.material.userData.hasBloom)){if(e.material?.id===_.id)return;this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=_:e.visible=!1}else"TransformControlsPlane"!==e.type&&"TransformControlsGizmo"!==e.type||(e.visible=!1,this.bloomHidden.push(e))}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof d&&(e.uniforms[D].value=this.isDepthTextureExtensionSupported?this.depthRenderTarget.depthTexture:this.depthRenderTarget.texture,this.camera instanceof l&&(null!=e.uniforms[A]&&(e.uniforms[A].value=this.camera.near),null!=e.uniforms[I]&&(e.uniforms[I].value=this.camera.far)))}initResolutionUniform(e){e instanceof d&&null!=e.uniforms[W]&&e.uniforms[W].value.set(this.container.clientWidth*this.renderer.getPixelRatio(),this.container.clientHeight*this.renderer.getPixelRatio())}};q=e=t([F(),i("design:paramtypes",[HTMLElement,Object])],q);export{q as RenderingView};let X=!1;export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const Y=.05;function Q(e){let t=e;for(;t;){if(!1===t.visible)return!1;t=t.parent}return!0}S.prototype.overrideVisibility=function(){const e=this.scene,t=this._visibilityCache;e.traverse((function(e){if(t.set(e,e.visible),(e.isPoints||e.isLine||e.isTransformControls)&&(e.visible=!1),null!=e.material){let t=!1;if(Array.isArray(e.material)){for(const i of e.material)if(null!=i.alphaTest&&i.alphaTest>0){t=!0;break}}else null!=e.material.alphaTest&&e.material.alphaTest>0&&(t=!0);t&&(e.visible=!1)}}))};const J=new s.Frustum,K=new s.Box3,Z=new s.Matrix4;export function isObjectInFrustum(e,t){const i=K.setFromObject(e);return t.intersectsBox(i)}/*
2
- * Copyright (©) 2023. All rights reserved.
1
+ var e;import{__decorate as t,__metadata as i}from"tslib";import*as s from"three";import{Color as r,Material as n,Matrix4 as a,Mesh as o,PerspectiveCamera as l,ShaderChunk as h,ShaderMaterial as d}from"three";import{EffectComposer as c,FXAAShader as p,GammaCorrectionShader as u,LUTPass as m,RenderPass as g,ShaderPass as f,UnrealBloomPass as v,VRButton as x}from"three-stdlib";import{CSMShader as T,CSMUtil as y}from"./csm.js";import{NodeShaderMaterial as b}from"three-shader-graph";import{Reflector as P}from"three-stdlib";import{BokehPass as w,OutputPass as M}from"three/examples/jsm/Addons.js";import{CSM as R}from"three/examples/jsm/csm/CSM.js";import C from"three/examples/jsm/libs/stats.module.js";import{GTAOPass as S}from"three/examples/jsm/postprocessing/GTAOPass.js";import{Service as F}from"typedi";import{depthUniformName as D,farUniformName as I,nearUniformName as A,resolutionUniformName as W,supportsDepthTextureExtension as E}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as B}from"./shader-nodes/time.js";import{sceneMapUniformName as H}from"./shader-nodes/scene-sample.js";import{DepthPass as j}from"./utils/three/depth-pass.js";import{GPUStatsPanel as L}from"./utils/three/gpu-stats-panel.js";import{OutlinePass as U}from"./utils/three/outline-pass.js";import{findFirstVisibleObject as V}from"./utils/three/traverse.js";import{clamp as k}from"./utils/math.js";import{ColorPass as O}from"./rendering/color-pass.js";const z=document.createElement("div");z.style.position="absolute",z.style.left="50%",z.style.top="50%",z.style.color="black",z.style.zIndex="999";(new s.Layers).set(9);const _=new s.MeshBasicMaterial({color:"black"}),N=new s.MeshDepthMaterial;N.depthPacking=s.RGBADepthPacking,N.blending=s.NoBlending,N.side=s.DoubleSide;const G=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let q=e=class{setPaused(e){this.paused=e}resizeRender(){this.previousClientWith===this.container.clientWidth&&this.previousClientHeight===this.container.clientHeight||0!==this.container.clientWidth&&0!==this.container.clientHeight&&(this.previousClientWith=this.container.clientWidth,this.previousClientHeight=this.container.clientHeight,this.camera instanceof l&&(this.camera.aspect=this.container.clientWidth/this.container.clientHeight,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(this.container.clientWidth,this.container.clientHeight),this.composer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.bloomComposer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.dofPass.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.aoMaskDepthRenderTarget.dispose(),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.aoPass.blendMaterial.uniforms.tDepth.value=this.aoMaskDepthRenderTarget.depthTexture,this.depthRenderTarget.dispose(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget.dispose(),this.sceneColorRenderTarget=e.createSceneColorRenderTarget(this.renderer,this.container))}addPostProcessVolume(e){if(0===this.postProcessVolumes.length)this.postProcessVolumes.push(e);else{let t=!1;for(let i=0;i<this.postProcessVolumes.length;i++)if(e.priority<this.postProcessVolumes[i].priority){this.postProcessVolumes.splice(i,0,e),t=!0;break}t||this.postProcessVolumes.push(e)}}removePostProcessVolume(e){const t=this.postProcessVolumes.indexOf(e);t>-1&&this.postProcessVolumes.splice(t,1)}constructor(t,i={}){this.container=t,this.options=i,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.postProcessVolumes=[],this.postProcessSettings={},this.resolutionScale=G?.5:1,this.maxPixelRatio=G?1:window.devicePixelRatio,this.onResize=()=>{if(this.resizeRender(),!this.paused)try{this.render()}catch(e){}},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!1,this.onLoopCallbacks=[],this.stats=new C,this._showStats=!0,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new r,this.hadBloom=!1,this.bloomStoredMaterials={},this.bloomHidden=[],null!=i.maxPixelRatio&&(this.maxPixelRatio=i.maxPixelRatio),window.renderer=this.renderer=new s.WebGLRenderer({antialias:!0,powerPreference:"high-performance"}),this.scene=new s.Scene,this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(x.createButton(this.renderer)),this.composer=new c(this.renderer);var n=(t.clientWidth||1)/(t.clientHeight||1);const a=new s.PerspectiveCamera(45,n,.5,800);a.layers.enable(19),this.setCamera(a),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=s.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=i.shadows?.autoUpdate??!1,this.renderer.outputColorSpace=s.SRGBColorSpace,this.renderer.toneMapping=s.NoToneMapping,this.renderer.toneMappingExposure=1,this.renderer.gammaFactor=1.4,y.renderingView=this,y.patchThreeAdd(),this.isDepthTextureExtensionSupported=E(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget=e.createSceneColorRenderTarget(this.renderer,this.container);const o=new g(this.scene,this.camera);this.composer.addPass(o);const l=new v(new s.Vector2(t.clientWidth,t.clientHeight),1.5,.4,.85);l.threshold=1,l.strength=.9,l.radius=.5,this.bloomPass=l;const h=new S(this.scene,this.camera,t.clientWidth,t.clientWidth);h.blendMaterial.uniforms.tDepth={value:this.aoMaskDepthRenderTarget.depthTexture},h.blendMaterial.uniforms.tAODepth={value:h.depthTexture},h.blendMaterial.fragmentShader="\n uniform float intensity;\n uniform sampler2D tDiffuse;\n uniform sampler2D tDepth;\n uniform sampler2D tAODepth;\n varying vec2 vUv;\n\n void main() {\n vec4 texel = texture2D( tDiffuse, vUv );\n float d = textureLod(tDepth, vUv.xy, 0.0).x;\n float d2 = textureLod(tAODepth, vUv.xy, 0.0).x;\n\n float depth = 2.0 * 1.0 * 500.0 / (500.0 + 1.0 - (2.0 * d - 1.0) * (500.0 - 1.0));\n gl_FragColor = vec4(mix(vec3(1.), texel.rgb, d2 > d ? 0.0 : intensity), texel.a);\n }\n ",h.output=S.OUTPUT.Default,h.enabled=!1,this.aoPass=h,!1!==this.options.ao?.enabled&&this.composer.addPass(h),this.renderer.info.autoReset=!1;const d=new c(this.renderer);d.renderToScreen=!1,d.addPass(o),d.addPass(l),this.bloomComposer=d,G||(d.renderTarget2.texture.type=s.HalfFloatType,this.composer.renderTarget1.texture.type=s.HalfFloatType);const T=new f(new s.ShaderMaterial({uniforms:{baseTexture:{value:null},bloomTexture:{value:d.renderTarget2.texture}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D baseTexture;\n uniform sampler2D bloomTexture;\n varying vec2 vUv;\n void main() {\n gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );\n }",defines:{}}),"baseTexture");T.needsSwap=!0,!1!==this.options.bloom?.enabled&&this.composer.addPass(T),this.dofPass=new w(this.scene,this.camera,{focus:1,aperture:.025,maxblur:.01}),this.dofPass.enabled=!1,this.composer.addPass(this.dofPass);const b=new O;if(this.composer.addPass(b),this.colorPass=b,b.vignetteEnabled=!1,this.outlinePass=new U(new s.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),!0===i.enableOutlines){this.outlinePass.edgeThickness=0,this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.composer.addPass(this.outlinePass);const e=new f(p);e.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(e)}new f(u).clear=!1,this.fixStatsStyle(),this.lutPass=new m({}),this.lutPass.enabled=!1,this.composer.addPass(this.lutPass);const P=new M;this.composer.addPass(P)}fixStatsStyle(){const e=this.stats.dom;e.style.position="absolute";const t=e.getElementsByTagName("canvas");for(let e=0;e<t.length;e++)t.item(e).style.display="inline-block"}setCamera(e){this.camera=e,this.composer.passes.forEach((t=>{t instanceof g?t.camera=e:t instanceof U?t.renderCamera=e:(t instanceof j||t instanceof S)&&(t.camera=e)})),null==this.csm?(this.csm=new R({maxFar:500,lightFar:250,lightMargin:20,cascades:4,shadowMapSize:2048,lightDirection:new s.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene}),h.lights_fragment_begin=T.lights_fragment_begin):(this.csm.camera=this.camera,this.camera instanceof l&&(this.csm.maxFar=this.camera.far)),this.csm.updateFrustums()}setSelectedObjects(e){const t=new Map;for(const i of e)t.set(i.uuid,i);for(const i of e)i.traverse((e=>{e.uuid!==i.uuid&&t.has(e.uuid)&&t.delete(e.uuid)}));this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t){var i=!!e.extensions.get("WEBGL_depth_texture");const r=new s.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio());return r.texture.minFilter=s.NearestFilter,r.texture.magFilter=s.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,!0===i&&(r.depthTexture=new s.DepthTexture(128,128),r.depthTexture.type=s.UnsignedShortType,r.depthTexture.minFilter=s.NearestFilter,r.depthTexture.magFilter=s.NearestFilter),r}static createAOMaskDepthRenderTarget(e,t){const i=new s.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio(),{type:s.HalfFloatType});return i.texture.minFilter=s.NearestFilter,i.texture.magFilter=s.NearestFilter,i.texture.generateMipmaps=!1,i.stencilBuffer=!1,i.depthTexture=new s.DepthTexture(128,128),i.depthTexture.type=s.UnsignedInt248Type,i.depthTexture.minFilter=s.NearestFilter,i.depthTexture.magFilter=s.NearestFilter,i}static createSceneColorRenderTarget(e,t){const i=new s.WebGLRenderTarget(t.clientWidth*e.getPixelRatio()*.5,t.clientHeight*e.getPixelRatio()*.5,{format:s.RGBAFormat,colorSpace:s.SRGBColorSpace,stencilBuffer:!1});return i.texture.minFilter=s.LinearFilter,i.texture.magFilter=s.LinearFilter,i.texture.generateMipmaps=!1,i}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.depthRenderTarget.dispose(),this.aoMaskDepthRenderTarget.dispose(),this.sceneColorRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren()}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);t>=0&&this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}applyEnvMap(e){null!=this.scene.environment&&e instanceof b&&(null==e.uniforms.envMap&&(e.uniforms.envMap={value:this.scene.environment}),null==e.uniforms.envMapIntensity&&(e.uniforms.envMapIntensity={value:1}),e.uniforms.envMap.value=this.scene.environment,e.uniforms.envMapIntensity.value=this.scene.environmentIntensity,e.envMap=this.scene.environment)}loop(e,t=!1){const i=this.stats,r=i.addPanel(new C.Panel("Calls","#83f","#002")),l=i.addPanel(new C.Panel("Triangles","#c32","#002"));let h;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&(h=new L(this.renderer.getContext()),i.addPanel(h)),this.showStats=t;let d=10,c=1e3;const p=()=>{const e=this.renderer.info.render.calls;e>d&&(d=e,setTimeout((()=>d=10),5e3)),r.update(e,d);const t=this.renderer.info.render.triangles;t>c&&(c=t,setTimeout((()=>c=1e3),5e3)),l.update(t,c)};performance.now();s.Ray.prototype.intersectTriangle;const u=[],m=[],g=[];let f=0;const v=new a,x=new a,T=t=>{const r=this.renderer.getContext();if(this.paused&&this.running&&r.drawingBufferHeight>1)return void setTimeout((()=>T(t)),500);this.applyPostProcessSettings(),this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,i.begin();let a=(t*=.001)-f;if(f=t,v.copy(this.camera.matrixWorld),a>1){let t=a;for(;t>.05;)e(Y),t-=Y;e(t)}else e(a);this.onLoopCallbacks.forEach((e=>e(a))),this.camera?.updateMatrixWorld(),x.copy(this.camera.matrixWorld),x.equals(v)||(this.renderer.shadowMap.needsUpdate=!0),this.resizeRender(),u.length=0,m.length=0,g.length=0;const l=J;if(this.camera.updateMatrixWorld(),Z.multiplyMatrices(this.camera.projectionMatrix,this.camera.matrixWorldInverse),l.setFromProjectionMatrix(Z),this.scene.traverseVisible((e=>{if(null!=this.scene.environment&&(e instanceof o||e instanceof s.Sprite)&&function(e,t){if(Array.isArray(e.material))for(const i of e.material)t(i);else null!=e.material&&t(e.material)}(e,(e=>this.applyEnvMap(e))),(e instanceof o||e instanceof s.Sprite)&&this.initResolutionUniform(e.material),(e instanceof o||e instanceof s.Sprite)&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[D])&&isObjectInFrustum(e,l)?(e.visible=!1,u.push(e),this.initDepthUniform(e.material),e.renderOrder=100):e instanceof P&&(e.visible=!1,m.push(e)),(e instanceof o||e instanceof s.Sprite)&&e.material?.uniforms&&null!=e.material?.uniforms[H]&&isObjectInFrustum(e,l)?(e.visible=!1,g.push(e),e.material.uniforms[H].value=this.sceneColorRenderTarget.texture):(e instanceof o||e instanceof s.Sprite)&&function(e){if(e.material instanceof n)return e.material.transparent||e.material.alphaTest>0;if(Array.isArray(e.material))for(const t of e.material)if(t.transparent||t.alphaTest>0)return!0}(e)&&(e.visible=!1,e.layers.enable(5),m.push(e)),e instanceof o&&e.material?.uniforms&&null!=e.material?.uniforms[B])e.material.uniforms[B].value=t;else if(e instanceof o&&Array.isArray(e.material))for(const i of e.material)i.uniforms&&null!=i.uniforms[B]&&(i.uniforms[B].value=t)})),u.length>0){if(this.scene.overrideMaterial=N,this.renderer.setRenderTarget(this.depthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}if(g.length>0){if(this.renderer.setRenderTarget(this.sceneColorRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(!0,!0,!1);try{this.renderer.render(this.scene,this.camera)}catch(e){}}catch(e){console.warn("Error rendering scene color:",e)}this.renderer.setRenderTarget(null)}if(u.forEach((e=>e.visible=!0)),m.forEach((e=>e.visible=!0)),g.forEach((e=>e.visible=!0)),this.aoPass.enabled){if(this.scene.overrideMaterial=N,this.camera.layers.set(5),this.renderer.setRenderTarget(this.aoMaskDepthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.camera.layers.enableAll(),this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}try{!this.paused&&this.running&&(this.showStats&&h?.startQuery(),this.render(a),this.showStats&&h?.endQuery(),this.showStats&&p(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}i.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout((()=>{requestAnimationFrame(T)}),1e3/this.fpsCap):requestAnimationFrame(T))};!0===this.options.enableXR?this.renderer.setAnimationLoop(T):requestAnimationFrame(T)}applyPostProcessSettings(){if(0==this.postProcessVolumes.length)return;var e;(e=this.postProcessSettings).tonemapMapping=void 0,e.tonemapExposure=1,e.envIntensity=1,e.envTexture=void 0,e.vignetteIntensity=0,e.colorTint=new s.Color("white"),e.colorTintIntensity=0,e.depthFocus=void 0,e.depthAperture=void 0,e.depthMaxBlur=void 0,e.temperature=6500,e.temperatureTint=0,e.lut=void 0,e.lutIntensity=0;const t=this.postProcessSettings;let i,r=!1,n=!1,a=!1;const o=this.camera?.position;if(null==o)return;let h=[];for(const e of this.postProcessVolumes){if(!Q(e.object))continue;let l=e.blendWeight??1;const d=e.distanceToPoint(o);d>e.blendRadius||(e.blendRadius>0&&(l*=k(1-d/e.blendRadius,0,1)),l>1&&(l=1),l>0&&(h.push(e),void 0!==e.settings.tonemapMapping&&(t.tonemapMapping=e.settings.tonemapMapping),void 0!==e.settings.tonemapExposure&&(t.tonemapExposure=s.MathUtils.lerp(t.tonemapExposure,e.settings.tonemapExposure,l)),void 0!==e.settings.envTexture&&(t.envTexture=e.settings.envTexture),void 0!==e.settings.envIntensity&&(t.envIntensity=s.MathUtils.lerp(t.envIntensity,e.settings.envIntensity,l)),void 0!==e.settings.vignetteIntensity&&(t.vignetteIntensity=s.MathUtils.lerp(t.vignetteIntensity,e.settings.vignetteIntensity,l),n=!0),void 0!==e.settings.colorTint&&void 0!==e.settings.colorTintIntensity&&e.settings.colorTintIntensity>0&&(t.colorTint=t.colorTint.lerp(e.settings.colorTint,l)),void 0!==e.settings.colorTintIntensity&&(t.colorTintIntensity=s.MathUtils.lerp(t.colorTintIntensity,e.settings.colorTintIntensity,l)),void 0!==e.settings.depthFocus&&(r=!0,t.depthFocus=void 0!==t.depthFocus?s.MathUtils.lerp(t.depthFocus,e.settings.depthFocus,l):e.settings.depthFocus),void 0!==e.settings.depthAperture&&(r=!0,t.depthAperture=void 0!==t.depthAperture?s.MathUtils.lerp(t.depthAperture,e.settings.depthAperture,l):e.settings.depthAperture),void 0!==e.settings.depthMaxBlur&&(r=!0,t.depthMaxBlur=void 0!==t.depthMaxBlur?s.MathUtils.lerp(t.depthMaxBlur,e.settings.depthMaxBlur,l):e.settings.depthMaxBlur),void 0!==e.settings.temperature&&(t.temperature=s.MathUtils.lerp(t.temperature,e.settings.temperature,l)),void 0!==e.settings.temperatureTint&&(t.temperatureTint=s.MathUtils.lerp(t.temperatureTint,e.settings.temperatureTint,l)),void 0!==e.settings.lut&&(i=e.settings.lut,a=!0),void 0!==e.settings.lutIntensity&&(t.lutIntensity=s.MathUtils.lerp(t.lutIntensity,e.settings.lutIntensity,l),a=!0)))}this.renderer.toneMapping=t.tonemapMapping??s.NoToneMapping,this.renderer.toneMappingExposure=t.tonemapExposure,this.scene.environment=t.envTexture,this.scene.environmentIntensity=t.envIntensity,this.colorPass.vignetteIntensity=t.vignetteIntensity,this.colorPass.vignetteEnabled=n,this.colorPass.colorTint=t.colorTint,this.colorPass.colorTintIntensity=t.colorTintIntensity,r&&this.camera instanceof l?(this.dofPass.enabled=!0,void 0!==t.depthFocus&&(this.dofPass.uniforms.focus.value=t.depthFocus),void 0!==t.depthAperture&&(this.dofPass.uniforms.aperture.value=t.depthAperture),void 0!==t.depthMaxBlur&&(this.dofPass.uniforms.maxblur.value=t.depthMaxBlur)):this.dofPass.enabled=!1,this.colorPass.temperature=t.temperature,this.colorPass.temperatureTint=t.temperatureTint,this.lutPass.enabled=a,a&&(null!=i&&(i.flipY=!0,i.generateMipmaps=!1),this.lutPass.lut=i,this.lutPass.intensity=t.lutIntensity)}renderOverlay(){const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.container.clientWidth/2,i=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let s=0;s<e.length;s++)this.renderer.clearDepth(),this.renderer.setViewport(t-i/2+this.insetWidth*s+this.insetMargin*s,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[s])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){if(0!==this.composer.renderTarget1.width&&0!==this.composer.renderTarget1.height&&0!==this.composer.renderTarget2.width&&0!==this.composer.renderTarget2.height){if(!1!==this.options.bloom?.enabled){const e=this.hasBloom();if(e||this.hadBloom){const e=this.scene.fog;this.scene.fog=null;const t=this.renderer.getClearColor(this.prevClearColor);this.renderer.setClearColor(0),this.scene.traverseVisible((e=>this.darkenNonBloomed(e)));try{this.bloomComposer.render()}catch(e){X||(console.error(e),X=!0)}this.scene.traverse((e=>this.restoreMaterial(e))),this.bloomHidden.forEach((e=>e.visible=!0)),this.bloomHidden.length=0,this.renderer.setClearColor(t),this.scene.fog=e}this.hadBloom=e}this.composer.render(e)}}hasBloom(){return null!=V(this.scene,(e=>e instanceof o&&!0===e.material?.userData?.hasBloom))}darkenNonBloomed(e){if((e instanceof o||e instanceof s.Sprite||e instanceof s.Line)&&e.visible&&(null==e.material.userData||!0!==e.material.userData.hasBloom)){if(e.material?.id===_.id)return;this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=_:e.visible=!1}else"TransformControlsPlane"!==e.type&&"TransformControlsGizmo"!==e.type||(e.visible=!1,this.bloomHidden.push(e))}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof d&&(e.uniforms[D].value=this.isDepthTextureExtensionSupported?this.depthRenderTarget.depthTexture:this.depthRenderTarget.texture,this.camera instanceof l&&(null!=e.uniforms[A]&&(e.uniforms[A].value=this.camera.near),null!=e.uniforms[I]&&(e.uniforms[I].value=this.camera.far)))}initResolutionUniform(e){e instanceof d&&null!=e.uniforms[W]&&e.uniforms[W].value.set(this.container.clientWidth*this.renderer.getPixelRatio(),this.container.clientHeight*this.renderer.getPixelRatio())}};q=e=t([F(),i("design:paramtypes",[HTMLElement,Object])],q);export{q as RenderingView};let X=!1;export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const Y=.05;function Q(e){let t=e;for(;t;){if(!1===t.visible)return!1;t=t.parent}return!0}S.prototype.overrideVisibility=function(){const e=this.scene,t=this._visibilityCache;e.traverse((function(e){if(t.set(e,e.visible),(e.isPoints||e.isLine||e.isTransformControls)&&(e.visible=!1),null!=e.material){let t=!1;if(Array.isArray(e.material)){for(const i of e.material)if(null!=i.alphaTest&&i.alphaTest>0){t=!0;break}}else null!=e.material.alphaTest&&e.material.alphaTest>0&&(t=!0);t&&(e.visible=!1)}}))};const J=new s.Frustum,K=new s.Box3,Z=new s.Matrix4;export function isObjectInFrustum(e,t){const i=K.setFromObject(e);return t.intersectsBox(i)}/*
2
+ * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,4 +1,4 @@
1
1
  import{AudioLoader as e,BufferGeometry as t,Group as s,LoadingManager as a,Mesh as i,Object3D as r,TextureLoader as n}from"three";import{GLTFLoader as o,MTLLoader as h,OBJLoader as c,DRACOLoader as l,LUTCubeLoader as d}from"three-stdlib";import{FBXLoader as u}from"three-stdlib";import{cloneMesh as m}from"../utils/mesh.js";import{pathJoin as p}from"../utils/files.js";import{Subject as f,firstValueFrom as g}from"rxjs";import{importCollisionShapes as w,isCollisionMesh as y}from"./collision/collision-shape-import.js";import*as x from"three";import{iterateMaterials as L}from"../utils/materials.js";import{BufferGeometryUtils as M,EXRLoader as b,KTX2Loader as A,TGALoader as C,UltraHDRLoader as R}from"three/examples/jsm/Addons.js";const S=new l;S.setDecoderConfig({type:"js"}),S.setDecoderPath("/assets/draco/");const v=["glb","gltf","fbx","obj"];export class AssetResourceLoader{onError(e){console.error(e)}constructor(){this.cache=new Map,this.textureCache=new Map,this.loadingManager=new a,this.glbLoader=new o(this.loadingManager).setDRACOLoader(S),this.fbxLoader=new u(this.loadingManager),this.objLoader=new c(this.loadingManager),this.textureLoader=new n(this.loadingManager),this.tgaLoader=new C(this.loadingManager),this.exrLoader=new b(this.loadingManager),this.cubeLoader=new d(this.loadingManager),this.hdrLoader=new R(this.loadingManager),this.ktx2Loader=new A(this.loadingManager),this._textureLoader=new x.ImageBitmapLoader(this.loadingManager),this.audioLoader=new e(this.loadingManager),this.initialisedKtx2=!1,this.makeReady=new f,this.ready=g(this.makeReady),this.asyncMeshResults=new Map,this.asyncAudioResults=new Map,this.collisionShapeCache=new Map,this.optimizedMeshes=new Set}initKtx2(e){this.initialisedKtx2=!0,this.ktx2Loader.setTranscoderPath("/assets/basis/"),this.ktx2Loader.detectSupport(e)}setDataDir(e){this.basePath=p(e,"asset-resources"),this.makeReady.next(!0)}getUri(e){const t=getElectronArg("windowId");return p(this.basePath,e)+(null!=t?`?windowId=${t}`:"")}async getTexture(e){if(null==e||null==e.fileKey)return null;if(await this.ready,!this.textureCache.has(e.id))try{await this._getTextureLoader(e.fileKey).loadAsync(this.getUri(e.fileKey)).then((t=>(t.texture3D?t=t.texture3D:(t.wrapS=D(e.texture?.wrapS),t.wrapT=D(e.texture?.wrapT),t.flipY=e.texture?.flipY??!0),this.textureCache.set(e.id,t),t)))}catch(t){return console.warn("Failed to load texture "+e.name,t),null}return this.textureCache.get(e.id)}_getTextureLoader(e){return e?.toLowerCase().endsWith(".tga")?this.tgaLoader:e?.toLowerCase().endsWith(".ktx2")?this.ktx2Loader:e?.toLowerCase().endsWith(".exr")?this.exrLoader:e?.toLowerCase().endsWith(".cube")?this.cubeLoader:this.textureLoader}clearCache(e){"mesh"===e.type&&Array.from(this.cache.keys()).forEach((t=>{t.startsWith(e.fileKey)&&this.cache.delete(t)}))}async getMesh(e,t){if(await this.ready,null==e)return console.error("No asset was provided"),{scene:new s,animations:[]};if(!v.includes(e.fileFormat?.toLowerCase()))return console.error("Unsupported mesh file format "+e.fileFormat,e),{scene:new s,animations:[]};const a=e.fileKey+(!0===t?.mergeGeomtries?"1":"0");if(!this.cache.has(a))try{this.asyncMeshResults.has(a)||this.asyncMeshResults.set(a,this.loadMesh(e).finally((()=>this.asyncMeshResults.delete(a)))),this.cache.set(a,await this.asyncMeshResults.get(a))}catch(e){return this.onError(e),{scene:new s,animations:[]}}const r=this.cache.get(a).scene,n=this.computeCollisionShapes(e,r);!0===t?.mergeGeomtries&&this.optimizeDrawGroups(r);const o=m(r),h=this.cache.get(a).animations;o.traverse((e=>{e instanceof i&&e.material instanceof Array&&(e.material=e.material.slice())}));const c=new AssetMeshInstance;c.add(o),c.collisionShapes=n,c.animations=h;const l=e.receiveShadow??!0,d=e.castShadow??!1;return o.traverse((e=>{e.castShadow=d,e.receiveShadow=l})),{scene:c,animations:h}}async getAudio(e){await this.ready;const t=e.fileKey;if(this.asyncAudioResults.has(t))return await this.asyncAudioResults.get(t);const s=this.audioLoader.loadAsync(this.getUri(e.fileKey)).finally((()=>{setTimeout((()=>{this.asyncAudioResults.delete(t)}),1e3)}));return this.asyncAudioResults.set(t,s),s}computeCollisionShapes(e,t){const s=e.id+e.mesh?.collisions?.shapeType;return this.collisionShapeCache.has(s)||this.collisionShapeCache.set(s,w(t,e)),this.collisionShapeCache.get(s)}async loadMesh(e){return await this.ready,await this.loadByAsset(e).then((e=>(e.scene.traverse((e=>{y(e)&&(e.visible=!1)})),e.scene=function(e,t){let s=!1;if(t.traverseVisible((e=>{W.test(e.name)&&(s=!0)})),!s)return t;const a=new x.LOD,i=[t];for(;i.length>0;){const e=i.shift(),t=e.name.match(W);if(null!=t){const s=parseInt(t[1]);0===s?a.addLevel(e,0):console.warn(`Skipping LOD level ${s} for now as LOD is not fully supported`)}else i.push(...e.children)}return a}(0,e.scene),e)))}optimizeDrawGroups(e){if(this.optimizedMeshes.has(e.uuid))return;this.optimizedMeshes.add(e.uuid);let s=!0,a=0,r=0;if(e.traverse((e=>{if(e instanceof i&&e.geometry instanceof t&&!y(e)){a++;const t=Object.keys(e.geometry.attributes).length;t!==r&&0!==r&&(s=!1),r=t}else(e instanceof x.SkinnedMesh||e instanceof x.Bone)&&(s=!1)})),a>1&&s){const s=[],a=[],r=[];e.updateWorldMatrix(!0,!0),e.traverse((e=>{e instanceof i&&e.geometry instanceof t&&!y(e)&&!Array.isArray(e.material)&&(e.updateWorldMatrix(!0,!0),s.push(e.geometry.clone().applyMatrix4(e.matrixWorld)),a.push(e.material),r.push(e))}));for(const e of r)e.removeFromParent();const n=M.mergeGeometries(s,!0),o=[];let h=0;e:for(const e of a){for(const t of o)if(t.m.id===e.id){t.indices.push(h),h++;continue e}o.push({m:e,indices:[h]}),h++}let c=0;for(const e of o){for(const t of e.indices)n.groups[t].materialIndex=c;c++}e.add(new i(n,o.map((e=>e.m))))}e.traverse((e=>{if(e instanceof i&&e.geometry instanceof t){const t=e.geometry;Array.isArray(e.material)&&t.groups.length>1&&t.groups.length>e.material.length&&M.mergeGroups(t)}}))}async loadByAsset(e){this.fbxLoader;const t=this.getUri(e.fileKey);switch(e.fileFormat){case"glb":case"gltf":return this.glbLoader.loadAsync(t).then((e=>({scene:e.scene,animations:e.animations})));case"fbx":return this.fbxLoader.loadAsync(t).then((e=>({scene:e,animations:e.animations})));case"obj":if(null!=e.materialLib){const t=new h;t.materialOptions={normalizeRGB:!1};const s=await t.loadAsync(this.getUri(e.materialLib));this.objLoader.setMaterials(s)}return this.objLoader.loadAsync(t).then((e=>(j(e),e))).then((e=>({scene:e,animations:e.animations})))}}}function j(e){if(e instanceof i)for(const t of L(e.material))t instanceof x.MeshPhongMaterial&&!t.color.isLinear&&(t.color.isLinear=!0);e.children?.forEach(j)}export class AssetMeshInstance extends r{}export function getElectronArg(e){const t=`--${e}=`,s=window.process?.argv.find((e=>e.startsWith(t)));return s?.substring(t.length)}function D(e){switch(e){case"clamp":return x.ClampToEdgeWrapping;case"repeat":return x.RepeatWrapping;case"mirror":return x.MirroredRepeatWrapping}return x.RepeatWrapping}new x.Matrix4;const W=/_LOD(\d+)$/;/*
2
- * Copyright (©) 2023. All rights reserved.
2
+ * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,4 +1,4 @@
1
1
  export{};/*
2
- * Copyright (©) 2023. All rights reserved.
2
+ * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -5,13 +5,17 @@ import { ActorProvider, SceneMaterializer } from './materializer.js';
5
5
  import { RuntimeBackendService } from './runtime-backend-service.js';
6
6
  import { RuntimeAssetsService } from './runtime-asset-service.js';
7
7
  import { ShaderType, ActorType } from '../shader/shader.js';
8
+ import { DetailTier } from './model.js';
8
9
  export type ShaderDefinitions = {
9
10
  [name: string]: ShaderType;
10
11
  };
11
12
  export type ActorDefinitions = {
12
13
  [name: string]: ActorType;
13
14
  };
14
- export declare function loadScene(view: RenderingView, sceneName: string, dataDir: string, shaders: ShaderDefinitions, actors: ActorDefinitions, actorProvider: ActorProvider, backendService: RuntimeBackendService, assetsService: RuntimeAssetsService, assetResourceLoader: AssetResourceLoader): Promise<{
15
+ export type LoadSceneConfig = {
16
+ detailTier: DetailTier;
17
+ };
18
+ export declare function loadScene(view: RenderingView, sceneName: string, dataDir: string, shaders: ShaderDefinitions, actors: ActorDefinitions, actorProvider: ActorProvider, backendService: RuntimeBackendService, assetsService: RuntimeAssetsService, assetResourceLoader: AssetResourceLoader, config?: LoadSceneConfig): Promise<{
15
19
  scene: THREE.Scene;
16
20
  view: RenderingView;
17
21
  materializer: SceneMaterializer;
@@ -1 +1 @@
1
- {"version":3,"file":"bootstrap.d.ts","sourceRoot":"","sources":["../../src/scene/bootstrap.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,OAAO,EAAE,mBAAmB,EAAE,MAAM,4BAA4B,CAAC;AAGjE,OAAO,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAGrE,OAAO,EAAE,qBAAqB,EAAE,MAAM,8BAA8B,CAAC;AACrE,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAc,UAAU,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAGxE,MAAM,MAAM,iBAAiB,GAAG;IAAC,CAAC,IAAI,EAAE,MAAM,GAAG,UAAU,CAAA;CAAC,CAAA;AAC5D,MAAM,MAAM,gBAAgB,GAAG;IAAC,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,CAAA;CAAC,CAAA;AAI1D,wBAAsB,SAAS,CAAC,IAAI,EAAE,aAAa,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,iBAAiB,EAAE,MAAM,EAAE,gBAAgB,EAAE,aAAa,EAAE,aAAa,EACzK,cAAc,EAAE,qBAAqB,EACrC,aAAa,EAAE,oBAAoB,EACnC,mBAAmB,EAAE,mBAAmB;;;;;;;GA4CzC"}
1
+ {"version":3,"file":"bootstrap.d.ts","sourceRoot":"","sources":["../../src/scene/bootstrap.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,OAAO,EAAE,mBAAmB,EAAE,MAAM,4BAA4B,CAAC;AAGjE,OAAO,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAGrE,OAAO,EAAE,qBAAqB,EAAE,MAAM,8BAA8B,CAAC;AACrE,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAc,UAAU,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAExE,OAAO,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AAExC,MAAM,MAAM,iBAAiB,GAAG;IAAC,CAAC,IAAI,EAAE,MAAM,GAAG,UAAU,CAAA;CAAC,CAAA;AAC5D,MAAM,MAAM,gBAAgB,GAAG;IAAC,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,CAAA;CAAC,CAAA;AAE1D,MAAM,MAAM,eAAe,GAAG;IAC5B,UAAU,EAAE,UAAU,CAAA;CACvB,CAAA;AAID,wBAAsB,SAAS,CAAC,IAAI,EAAE,aAAa,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,iBAAiB,EAAE,MAAM,EAAE,gBAAgB,EAAE,aAAa,EAAE,aAAa,EACzK,cAAc,EAAE,qBAAqB,EACrC,aAAa,EAAE,oBAAoB,EACnC,mBAAmB,EAAE,mBAAmB,EACxC,MAAM,CAAC,EAAE,eAAe;;;;;;;GA6CzB"}
@@ -1,4 +1,4 @@
1
- import{polyfill as e}from"../utils/polyfill.js";import{SceneDataService as t}from"./scene-data-service.js";import{SceneMaterializer as n}from"./materializer.js";import{basicSceneSetup as i}from"./sky.js";export async function loadScene(r,a,s,o,c,m,l,p,d){e();const{scene:f,renderer:w,camera:j}=r;i(f);const u=await l.getScene(a);if(null==u)throw Error(`Could not find scene with name ${a}`);const y=await l.getSceneData(u.id),S=new t;S.initiate(y);const g=Object.entries(o).map((([e,t])=>({name:e,type:t}))),h=Object.entries(c).map((([e,t])=>({name:e,type:t}))),v=new n(f,S,p,d,r,g,h,m);return v.inEditor=!1,await v.initWithInstancing(),{scene:f,view:r,materializer:v,assetResourceLoader:d,assetsService:p,actors:v.actorInstances}}/*
2
- * Copyright (©) 2023. All rights reserved.
1
+ import{polyfill as e}from"../utils/polyfill.js";import{SceneDataService as t}from"./scene-data-service.js";import{SceneMaterializer as i}from"./materializer.js";import{basicSceneSetup as n}from"./sky.js";export async function loadScene(r,a,s,o,c,m,l,d,p,f){e();const{scene:w,renderer:j,camera:u}=r;n(w);const y=await l.getScene(a);if(null==y)throw Error(`Could not find scene with name ${a}`);const S=await l.getSceneData(y.id),g=new t;g.initiate(S);const h=Object.entries(o).map((([e,t])=>({name:e,type:t}))),v=Object.entries(c).map((([e,t])=>({name:e,type:t}))),b=new i(w,g,d,p,r,h,v,m);return b.inEditor=!1,b.detailTier=f.detailTier,await b.initWithInstancing(),{scene:w,view:r,materializer:b,assetResourceLoader:p,assetsService:d,actors:b.actorInstances}}/*
2
+ * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,4 +1,4 @@
1
1
  import{Box3 as e,Mesh as t,Quaternion as n,Vector3 as s}from"three";import{BoxCollisionShape as i,CollisionShapeSource as o,ConvexPolyhedronCollisionShape as r,SphereCollisionShape as a,TrimeshCollisionShape as m}from"./collision-shape.js";new n;export function importCollisionShapes(n,l){let c=l.mesh?.collisions?.shapeType;if(null==c){let e=!1;n.traverse((n=>{(n instanceof t||n.isMesh)&&isCollisionMesh(n)&&(e=!0)})),c=e?"imported":"convex"}const u=[];return n.traverse((n=>{if(n instanceof t||n.isMesh){let t;"imported"===c?t=function(t){if(t.name.startsWith(h.convex))return new r(t);if(t.name.startsWith(h.box)){const n=t.clone();n.quaternion.set(0,0,0,1),n.updateMatrixWorld();const o=(new e).setFromObject(n);return isFinite(o.min.lengthSq())?new i(new s(o.max.x-o.min.x,o.max.y-o.min.y,o.max.z-o.min.z)):null}if(t.name.startsWith(h.sphere)){t.geometry.computeBoundingSphere();const e=t.geometry.boundingSphere.radius*Math.max(t.scale.x,t.scale.y,t.scale.z);return new a(e)}if(t.name.startsWith(h.trimesh))return new m(t.geometry)}(n):"convex"===c?t=new r(n):"mesh"===c&&(t=new m(n.geometry)),null!=t&&(t.source="imported"!==c?o.rendered:o.custom,t.offset=n.getWorldPosition(new s),u.push(t),isCollisionMesh(n)&&(n.visible=!1))}})),u}export function isCollisionMesh(e){return e.name.startsWith(h.convex)||e.name.startsWith(h.box)||e.name.startsWith(h.sphere)||e.name.startsWith(h.trimesh)}var h;!function(e){e.convex="UCX_",e.box="UBX_",e.sphere="USP_",e.trimesh="UTM_"}(h||(h={}));new e;/*
2
- * Copyright (©) 2023. All rights reserved.
2
+ * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,4 +1,4 @@
1
1
  import{Euler as s,Mesh as e,Vector3 as t}from"three";export var CollisionShapeSource;!function(s){s[s.custom=0]="custom",s[s.rendered=1]="rendered"}(CollisionShapeSource||(CollisionShapeSource={}));export class CollisionShape{constructor(){this.offset=new t,this.rotation=new s}withCollisionGroup(s){return this.collisionGroup=s,this}withRestitution(s){return this.restitution=s,this}withOffset(s){return this.offset.copy(s),this}withRotation(s){return this.rotation.copy(s),this}withDensity(s){return this.density=s,this}withMass(s){return this.mass=s,this}withFriction(s){return this.friction=s,this}static box(s){return new BoxCollisionShape(s)}static plane(s,e){return new PlaneCollisionShape(s,e)}static sphere(s){return new SphereCollisionShape(s)}static cylinder(s,e,t,i,o){return new CylinderCollisionShape(s,e,t,i,o)}static cone(s,e){return new ConeCollisionShape(s,e)}static convexPolyhedron(s){return new ConvexPolyhedronCollisionShape(s)}static trimesh(s){return new TrimeshCollisionShape(s)}static mesh(s){return new MeshCollisionShape(s)}static capsule(s,e){return new CapsuleCollisionShape(s,e)}}export class BoxCollisionShape extends CollisionShape{constructor(s){super(),this.dimensions=s}}export class PlaneCollisionShape extends CollisionShape{constructor(s,e){super(),this.width=s,this.height=e}}export class SphereCollisionShape extends CollisionShape{constructor(s){super(),this.radius=s}}export class CylinderCollisionShape extends CollisionShape{constructor(s,e,t,i,o){super(),this.radiusTop=s,this.radiusBottom=e,this.height=t,this.segments=i,this.orentation=o}}export class ConeCollisionShape extends CollisionShape{constructor(s,e){super(),this.radiusBottom=s,this.height=e}}export class ConvexPolyhedronCollisionShape extends CollisionShape{constructor(s){super(),this.mesh=s}}export class TrimeshCollisionShape extends CollisionShape{constructor(s){super(),this.geometry=s}}export class MeshCollisionShape extends CollisionShape{constructor(s){super(),this.geometry=s}}export class CapsuleCollisionShape extends CollisionShape{constructor(s,e){super(),this.length=s,this.radius=e}}export class PhysicalShapeMesh extends e{constructor(s,e,t,i){super(s,e),this.collisionShape=t,this.physics=i,this.isPhysicalShapeMesh=!0}}/*
2
- * Copyright (©) 2023. All rights reserved.
2
+ * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,4 +1,4 @@
1
1
  import{Subject as e,debounceTime as t}from"rxjs";import{Box3 as s,BufferAttribute as n,InstancedMesh as o,MathUtils as i,Matrix4 as a,Mesh as r,MeshStandardMaterial as c,PerspectiveCamera as l,PlaneGeometry as h,ShaderMaterial as u,Triangle as f,Vector2 as m,Vector3 as p}from"three";import{materialFromAsset as d}from"../../scene/materializer.js";import{getMaterialAttribute as w}from"../../scene/materials/utils/material-painting";import{whenIdle as g}from"../../utils/async.js";import{indexBy as y}from"../../utils/collections.js";import{meanVectors3withWeight as M}from"../../utils/math.js";import{LandscapeMesh as x,defaultLandscapeMaterial as b}from"./landscape.js";import{smoothNormalsCrossMeshes as S}from"./utils.js";export const grassGeometryTriangleLimit=400;new p,new p;const v=new p,A=new p,z=new p;export class LandscapeManager{constructor(s,n,o,i,r,c,l){this.view=n,this.landscape=o,this.assetManagerService=i,this.assetService=r,this.shaders=c,this.applyMaterial=l,this.scatterMeshes=new Map,this.loadedScatterSquares=new Set,this.refreshRequests=new e,this.defaultLandscapeMaterial=b.clone(),this.scatterMeshPool=[],this.onLoopHandler=()=>this.update(),this.sectionCache=new Map,this._matrix=new a,this.scatterGeometryCache=new Map,this._lastUpdatePosition=new p,this._cameraPosition=new p,this.source=JSON.parse(JSON.stringify(s)),this.view.onLoop(this.onLoopHandler),this.defaultLandscapeMaterial.name=b.name,this.defaultLandscapeMaterial.color=b.color,this.refreshRequests.pipe(t(500)).subscribe((e=>this.refreshScatter(e.origin,e.force,e.predicate)))}updateSource(e){this.source=JSON.parse(JSON.stringify(e))}updateShaders(e){this.shaders=e}async loadGrass(){const e=await this.assetService.getAsset("6ij937n72g");await this.assetManagerService.getMesh(e);this.grassGeometry=new h(2,2,3,3);const t=this.grassGeometry.getAttribute("normal");for(let e=0;e<t.count;e++)t.setXYZ(e,0,1,0);t.needsUpdate=!0,this.grassMaterial=new c({color:3765785})}refreshGeometry(){const e=this.source.landscape.options,t=(new p,new p);this.view.camera.getWorldPosition(t);const s=[];z.fromArray(this.source.position);const n=this.view.camera instanceof l?Math.min(this.view.camera.far,1e3):1e3,o=1.1*n,i=e.sections.y*e.sectionSize/-2,a=e.sections.x*e.sectionSize/-2;for(let r=0;r<e.sections.x;r++)if(v.x=a+r*e.sectionSize,!(Math.abs(t.x-v.x)>o))for(let c=0;c<e.sections.y;c++){v.z=i+c*e.sectionSize,A.copy(z).add(v);const l=A.distanceTo(t),h=`${r},${c}`,u=this.landscape.sections.find((e=>e.x===r&&e.y===c));if(l<=n){if(null==u){this.sectionCache.has(h)||this.sectionCache.set(h,this.createLandscapeMesh(this.source,e,a,i,r,c));const t=this.sectionCache.get(h);this.applyMaterial(t),this.landscape.add(t),s.push(t)}}else l>o&&this.landscape.remove(u)}S(s)}applyHeightMap(e,t,s,n=1){const o=Math.pow(s+1,2),i=e.getAttribute("position");if(1===n)for(const e of t.points)i.setY(e.i,e.y);else{const e=y(t.points??[],(e=>e.i));for(let t=0;t<i.count;t++){const s=P(t,i.count,o);let n=0;n=s%1==0?e.get(s)?.y??0:Math.floor(e.get(s)?.y),i.setY(t,n)}}i.needsUpdate=!0,e.computeVertexNormals()}deleteOldScatterMeshes(){const e=new Set;for(const[t,s]of this.source.grass?.layers.entries()??[])for(const[n,o]of s.meshes.entries()){const s=`${t}-${n}`;e.add(s)}for(const t of this.scatterMeshes.keys())if(!e.has(t)){this.scatterMeshes.get(t).forEach((e=>{e.parent?.remove(e),e.dispose()})),this.scatterMeshes.delete(t)}}queueRefreshScatter(e,t=!1,s=()=>!0){this.refreshRequests.next({origin:e,force:t,predicate:s})}async refreshScatter(e,t=!1,s=()=>!0){t&&this.scatterGeometryCache.clear(),this.deleteOldScatterMeshes();for(const[n,a]of this.source.grass?.layers.entries()??[])for(const[c,l]of a.meshes.entries()){const a=`${n}-${c}`;this.scatterMeshes.has(a)||this.scatterMeshes.set(a,new Map);const h=this.scatterMeshes.get(a),u=await this.assetService.getAsset(l.assetId);if(null==u){console.error(`Can not find asset with id ${l.assetId}`);continue}let m;try{m=await this.assetManagerService.getMesh(u)}catch(e){console.error(`Failed to load mesh in landscape manager for asset with name ${u.name}`,e);continue}const w=[];if(m.scene.traverse((e=>{e instanceof r&&w.push(e)})),1!==w.length){console.log(m),console.warn("Dynamic grass only works for meshes with a single geometry.");continue}if(!(w[0]instanceof r)){console.warn("Only meshes can be used for dynamic grass. Found:",m.scene);continue}const x=w[0];let b=x.geometry;if(this.scatterGeometryCache.has(x.geometry.uuid))b=this.scatterGeometryCache.get(x.geometry.uuid);else if(b=x.geometry.clone(),!0===l.normalsUp&&F(b),this.scatterGeometryCache.set(x.geometry.uuid,b),null==b.userData.updatedMatrix){m.scene.updateMatrixWorld(),b.applyMatrix4(x.matrixWorld),b.userData.updatedMatrix=!0;const e=u.mesh?.rescale??1;1!==e&&b.scale(e,e,e)}const S=b.getIndex()??b.getAttribute("position"),v=null!=S?S.count/3:0;if(v>400){console.warn(`The triangle count of ${u.name} is too big ${v}. Keep it below 400`);continue}const A=null!=u.materialAssignments&&u.materialAssignments.length>0?u.materialAssignments[0].materialId:null,z=null!=A&&"null"!==A?await d(await this.assetService.getAsset(A),null,this.assetService,this.assetManagerService,this.shaders,!1):null;let P=null!=z?z:x.material;const L=i.degToRad(l.maxSlope??90),_=Math.cos(L),T=this.landscape.sections,q=T.filter(C(e,l.viewDistance)),I=q.filter((e=>!h.has(e.uuid)||t)).filter((e=>s(e)));T.filter($(e,2*l.viewDistance)).forEach((e=>{const t=h.get(e.uuid);null!=t&&(t.visible=!1)}));for(const e of q){const t=h.get(e.uuid);null!=t&&(t.visible=!0)}performance.now();const R=this.source.landscape.options,k=R.sectionSize,D=l.density??1??1,H=R.density,X=k/H,Y=D,E=X/Math.sqrt(Y),J=Math.pow(H,2),Z=E/X,K=Math.floor(J*Y),V=[0,0,0];for(const e of I)await g((async()=>{e.updateWorldMatrix(!0,!1);const s=this._matrix,i=new p,a=e.geometry.getAttribute("position"),r=e.geometry.getAttribute("normal"),c=(this.source.vertexMaterials??[]).filter((t=>t.m===e.name)),u=y(c,(e=>e.i));let m=h.get(e.uuid);if(null==m||m.count==K&&!t||(m.parent?.remove(m),this.scatterMeshPool.push(m),h.delete(e.uuid),m=null),null==m){const e=this.scatterMeshPool.findIndex((e=>e.count>=K));e>-1?(m=this.scatterMeshPool[e],m.geometry=b,m.material=P,this.scatterMeshPool.splice(e,1)):m=new o(b,P,K),m.raycast=()=>{},m.receiveShadow=!0}m.visible=!0;const d=new f(new p,new p,new p);let[w,g,x,S]=[new p,new p,new p,new p],[v,A,z]=[[],[],[]],[L,$,C]=[new p,new p,new p,new p];const T=new p,q=new p,I=new p,R=new p,k=new f(new p,new p,new p),D=new f(new p,new p,new p),F=new f(new p,new p,new p),X=new f(new p,new p,new p);let E=0;e:for(let t=0;t<J;t++){const o=Math.floor(t/H);w.fromBufferAttribute(a,t+o),R.copy(w).applyMatrix4(e.matrixWorld),k.a.copy(w),k.b.fromBufferAttribute(a,t+1+o),k.c.fromBufferAttribute(a,t+H+1+o),D.a.copy(k.b),D.b.copy(k.c),D.c.fromBufferAttribute(a,t+H+2+o),F.a.fromBufferAttribute(r,t+o),F.b.fromBufferAttribute(r,t+1+o),F.c.fromBufferAttribute(r,t+H+1+o),X.a.copy(F.b),X.b.copy(F.c),X.c.fromBufferAttribute(r,t+H+2+o);const c=[];c[0]=u.get(t+o)?.w,c[1]=u.get(t+1+o)?.w,c[2]=u.get(t+H+1+o)?.w,c[3]=u.get(t+H+2+o)?.w;let h=0;for(let e=0;e<=1+Z;e+=Z)for(let t=0;t<=1+Z;t+=Z){if(E>K)break e;if(h++,h>Y)continue e;1-e>t?(g=k.a,x=k.b,S=k.c,L=F.a,$=F.b,C=F.c,v=c[0],A=c[1],z=c[2]):(g=D.a,x=D.b,S=D.c,L=X.a,$=X.b,C=X.c,v=c[1],A=c[2],z=c[3]),d.a.copy(g),d.b.copy(x),d.c.copy(S),G(d),T.set(w.x,0,w.z),U(d,T),d.getBarycoord(T,i).toArray(V),j[0]=v,j[1]=A,j[2]=z;if(B(j,V,.2)!==n-1)continue;if(M([g,x,S],V,q),M([L,$,C],V,I),null!=l.maxSlope&&l.maxSlope<90&&I.y<_)continue;const o=q;o.y+=O(l.offsetMin,l.offsetMax);const a=O(l.scaleMin??1,l.scaleMax??1);s.makeScale(a,a,a);const r=s.elements;r[12]=o.x,r[13]=o.y,r[14]=o.z,!1!==l.randomRotation&&N(s,a),l.alignToNormal&&W(s,o,m.matrixWorld,I);const u=m.instanceMatrix.array,f=16*E;u[f]=r[0],u[f+1]=r[1],u[f+2]=r[2],u[f+3]=r[3],u[f+4]=r[4],u[f+5]=r[5],u[f+6]=r[6],u[f+7]=r[7],u[f+8]=r[8],u[f+9]=r[9],u[f+10]=r[10],u[f+11]=r[11],u[f+12]=r[12],u[f+13]=r[13],u[f+14]=r[14],u[f+15]=r[15],E++}}m.count=E,m.instanceMatrix.needsUpdate=!0,m.position.copy(e.position),m.updateMatrix(),h.has(e.uuid)||this.landscape?.add(m),h.set(e.uuid,m),m.userData.meshConfig=l}));performance.now()}}stop(){this.view.removeOnLoop(this.onLoopHandler)}update(){this.view.camera&&(this.view.camera.getWorldPosition(this._cameraPosition),this._cameraPosition.distanceTo(this._lastUpdatePosition)>10&&(this._lastUpdatePosition.copy(this._cameraPosition),this.refreshGeometry(),this.refreshScatter(this._cameraPosition)))}clear(){this.scatterMeshes.forEach((e=>e.forEach((e=>e.parent?.remove(e)))))}createLandscapeMesh(e,t,s,n,o,i){const a=new h(t.sectionSize,t.sectionSize,t.density,t.density);a.rotateX(Math.PI/-2);const r=this.defaultLandscapeMaterial,c=new x(a,r);c.position.x=s+o*t.sectionSize,c.position.z=n+i*t.sectionSize,c.receiveShadow=!0,c.castShadow=!1,c.userData.landscape={x:o,y:i},c.x=o,c.y=i,c.name=`${o},${i}`,w(c,0,!0),w(c,4,!0);const l=e.landscape.heightMaps.find((e=>e.x===o&&e.y===i));if(null!=l&&this.applyHeightMap(a,l,t.density,1),a.computeBoundsTree(),null!=e.landscape.holes&&e.landscape.holes.length>0){const t=getHoleAttribute(c,!0);for(const s of e.landscape.holes)s.m===c.name&&t.setX(s.i,s.w[0])}return c}}export function getHoleAttribute(e,t=!1){if(!e.geometry.hasAttribute("hole")||t){const t=new Float32Array(e.geometry.getAttribute("position").array.length);e.geometry.setAttribute("hole",new n(t,1))}return e.geometry.getAttribute("hole")}function P(e,t,s){const n=Math.sqrt(t),o=Math.floor(e/n)/(n-1),i=e%n/(n-1),a=Math.sqrt(s);return(s-1)*o-(a-1)*o+(a-1)*i}new Map,new m(0,0),new m(1,0),new m(0,1),new m(1,0),new m(0,1),new m(1,1),new p;const L=new s;function $(e,t){return function(s){return L.setFromObject(s).distanceToPoint(e)>t}}function C(e,t){return function(s){return L.setFromObject(s).distanceToPoint(e)<t}}function G(e){e.a.y=0,e.b.y=0,e.c.y=0}const j=[];function B(e,t,s=.5){const n=j;let o=-1,i=-1;for(let e=0;e<n.length;e++)if(null!=n[e])for(let a=0;a<n[e].length;a++){const r=n[e][a]*t[e];r>s&&r>i&&(i=r,o=a)}return o}function O(e,t){let s=t-e,n=q();return n*=s,n+=e,n}const _=[];let T=1e3;for(;T--;)_.push(Math.random());function q(){return++T>=_.length?_[T=0]:_[T]}const I=[];let R=20;for(;R--;)I.push((new a).makeRotationY(q()*Math.PI/2));function U(e,t){let s=q(),n=q();s+n>1&&(s=1-s,n=1-n);const o=e.a,i=e.b,a=e.c;t.x=o.x+s*(i.x-o.x)+n*(a.x-o.x),t.z=o.z+s*(i.z-o.z)+n*(a.z-o.z)}new p;new p;const k=new p,D=new p(0,1,0),H=(new a).makeRotationX(Math.PI/-2);function W(e,t,s,n){e.lookAt(k,n,D).multiply(H)}new a;function N(e,t=1){const s=(++R>=I.length?I[R=0]:I[R]).elements,n=e.elements;n[0]=s[0]*t,n[4]=s[4]*t,n[8]=s[8]*t,n[1]=s[1]*t,n[5]=s[5]*t,n[9]=s[9]*t,n[2]=s[2]*t,n[6]=s[6]*t,n[10]=s[10]*t}function F(e){const t=e.getAttribute("normal");for(let e=0;e<t.count;e++)t.setXYZ(e,0,1,0);t.normalized=!0,t.needsUpdate=!0}/*
2
- * Copyright (©) 2023. All rights reserved.
2
+ * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,4 +1,4 @@
1
1
  import{Group as e,Mesh as a}from"three";import{Color as r}from"three";import{varyingAttributes as t,float as n,mod as o,dot as s,vec2 as c,step as i,fract as l,mix as p,rgb as d,NodeShaderMaterial as f,rgba as u,standardMaterial as m,attributeFloat as h,RgbNode as L,varying as x}from"three-shader-graph";import{mixColorsByLayer as S,select as w}from"../../shader-nodes/index.js";export function initLandscape(e){e.sections.y,e.sectionSize,e.sections.x,e.sectionSize;return new LandscapeGroup}export function createLandscapeDefaultMaterial(e=!0){const a=t.uv,L=n(10),w=n(7),v=o(s(c(1,1),i(c(.5,.5),l(a.multiplyScalar(L)))),n(2)),y=o(s(c(1,1),i(c(.5,.5),l(a.multiplyScalar(w.multiply(L))))),n(2)),D=p(d(new r(4473924).convertLinearToSRGB()),d(new r(5592405).convertLinearToSRGB()),v),G=p(D,D.addScalar(n(.1)),y),M=S({layerColors:[u(G).rgb,...["#f3cc91","#e9a135","#f4a4a6","#ef767a","#e6373d","#55DDE0","#33658A","#2F4858"].map((e=>new r(e).convertLinearToSRGB())).map((e=>d(e))).reverse()],enableNoise:!1}),g=h("hole"),B=new f({color:m({color:e?M:G}),discard:x(g).gt(.5)});return B.color=new r("#aaaaaa"),B.name="Default",B}export const defaultLandscapeMaterial=createLandscapeDefaultMaterial();export class LandscapeMesh extends a{}export class LandscapeGroup extends e{get sections(){return this.children.filter((e=>e instanceof LandscapeMesh))}}/*
2
- * Copyright (©) 2023. All rights reserved.
2
+ * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,4 +1,4 @@
1
1
  import{Vector3 as e}from"three";export function smoothNormalsCrossMeshes(t){const r=new SectionGrid(t);performance.now();const n=new e,o=new e,i=new e,s=new e;for(const e of t){const t=e.geometry.getAttribute("position"),c=e.geometry.getAttribute("normal");for(const d of u(t.count)){const{otherMesh:u,j:a}=f(d,t.count,e,r);if(null==u)continue;n.fromBufferAttribute(t,d),n.applyMatrix4(e.matrixWorld);const x=u.geometry.getAttribute("position"),h=u.geometry.getAttribute("normal");u.updateMatrixWorld(),o.fromBufferAttribute(x,a),o.applyMatrix4(u.matrixWorld),i.fromBufferAttribute(c,d),s.fromBufferAttribute(h,a);const m=i.add(s).divideScalar(2);c.setXYZ(d,m.x,m.y,m.z),h.setXYZ(a,m.x,m.y,m.z),c.needsUpdate=!0,h.needsUpdate=!0;const l=(t.getY(d)+x.getY(a))/2;t.setY(d,l),x.setY(a,l)}}performance.now()}export class SectionGrid{constructor(e){this.grid=new Map;for(const t of e){const{x:e,y:r}=t;this.grid.has(e)||this.grid.set(e,new Map),this.grid.get(e).set(r,t)}}find(e,t){return this.grid.get(e)?.get(t)}}const t={meshPredicate:(e,t)=>e.find(t.x,t.y-1),vertexFunc:(e,t)=>e+t*(t-1)},r={meshPredicate:(e,t)=>e.find(t.x-1,t.y-1),vertexFunc:(e,t)=>t*t-1},n={meshPredicate:(e,t)=>e.find(t.x+1,t.y-1),vertexFunc:(e,t)=>t*t-t},o={meshPredicate:(e,t)=>e.find(t.x,t.y+1),vertexFunc:(e,t)=>e-t*(t-1)},i={meshPredicate:(e,t)=>e.find(t.x-1,t.y+1),vertexFunc:(e,t)=>t-1},s={meshPredicate:(e,t)=>e.find(t.x+1,t.y+1),vertexFunc:(e,t)=>0},c={meshPredicate:(e,t)=>e.find(t.x-1,t.y),vertexFunc:(e,t)=>e+t-1},d={meshPredicate:(e,t)=>e.find(t.x+1,t.y),vertexFunc:(e,t)=>e-t+1};function f(e,f,u,a){const x=Math.sqrt(f),h=(e+1)%x==0,m=e%x==0;let l;if(e<x?(l=t,m&&(l=r),h&&(l=n)):e>=f-x?(l=o,m?l=i:h&&(l=s)):m?l=c:h&&(l=d),null==l)return{otherMesh:null,j:null};return{otherMesh:l.meshPredicate(a,u),j:l.vertexFunc(e,x)}}function*u(e){const t=Math.sqrt(e);for(let r=0;r<t;r++)yield r,yield r+e-t;for(let e=1,r=t-1;e<r;e++)yield e*t,yield e*t+t-1}export function onEdge(e,t){const r=Math.sqrt(t);return e<r||e%r==0||e>=t-r||(e+1)%r==0}/*
2
- * Copyright (©) 2023. All rights reserved.
2
+ * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -12,7 +12,7 @@ import { Type } from '../utils/type.js';
12
12
  import { AssetResourceLoader } from './asset-resource-loader.js';
13
13
  import { AssetsProvider } from './assets-provider.js';
14
14
  import { LandscapeInitOptions } from './landscape/landscape.js';
15
- import { Asset, AssetId, CustomParamValue, MaterialAssignment, SerializedParamType, ShapeType } from './model.js';
15
+ import { Asset, AssetId, CustomParamValue, DetailTier, MaterialAssignment, SerializedParamType, ShapeType } from './model.js';
16
16
  export type SceneObjectId = string;
17
17
  export type SceneObjectType = "asset_mesh" | "light" | "shape_mesh" | "spline" | "landscape" | "particles" | "global_fog" | "global_light" | "actor" | "group" | "prefab" | "vfx" | "sky" | "world_env";
18
18
  export type LightType = "point" | "directional" | "ambient";
@@ -226,6 +226,7 @@ export declare class SceneMaterializer {
226
226
  private editorActorParamSnapshot;
227
227
  private originalFog;
228
228
  private assets;
229
+ detailTier: DetailTier;
229
230
  constructor(scene: Scene, dataProvider: SceneDataProvider, assetsService: AssetsProvider, assetManagerService: AssetResourceLoader, renderingView: RenderingView, shaders: ShaderImpl[], actorTypes: ActorImpl[], actorProvider: ActorProvider);
230
231
  private refreshMaterial;
231
232
  private getTopLevelActors;
@@ -261,6 +262,7 @@ export declare class SceneMaterializer {
261
262
  private canAssetBeInstanced;
262
263
  private sky;
263
264
  private preInit;
265
+ private shouldBeMaterialized;
264
266
  initWithInstancing(): Promise<void>;
265
267
  private createInstancedMesh;
266
268
  private remove;
@@ -1 +1 @@
1
- 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@@ -1,4 +1,4 @@
1
- import{__decorate as e,__metadata as t}from"tslib";import{ConvexPolyhedronCollisionShape as a}from"@hology/core";import{Subject as s}from"rxjs";import*as r from"three";import{BoxGeometry as i,Color as n,Euler as o,Fog as l,FogExp2 as c,Group as h,Material as d,Matrix4 as m,Mesh as p,MeshLambertMaterial as u,MeshPhongMaterial as f,MeshStandardMaterial as y,Object3D as g,PointLight as w,Quaternion as v,Scene as b,SphereGeometry as A,Texture as S,Vector2 as M,Vector3 as j,Vector4 as x}from"three";import P,{SpriteRenderer as I}from"@hology/nebula";import{bool as D,BooleanNode as E,float as C,FloatNode as V,NodeShaderMaterial as O,rgb as N,RgbNode as F,Texture2dLookupNode as k,textureSampler2d as _,vec2 as z,Vec2Node as T,vec3 as B,Vec3Node as W,vec4 as $}from"three-shader-graph";import{Service as R}from"typedi";import{VfxActor as U}from"../effects/vfx/vfx-actor.js";import{VisualEffect as L}from"../effects/vfx/vfx-param.js";import{BaseActor as G}from"../gameplay/actors/actor.js";import J from"../gameplay/actors/builtin/index.js";import{PhysicsBodyType as H,withInjectionContext as q}from"../gameplay/index.js";import{RenderingView as X}from"../rendering.js";import{Sampler2DNode as Y}from"../shader-nodes/index.js";import{LambertShader as Z}from"../shader/builtin/lambert-shader.js";import{LandscapeCompositeShader as Q}from"../shader/builtin/landscape-composite-shader";import{LandscapeShader as K}from"../shader/builtin/landscape-shader.js";import{StandardShader as ee}from"../shader/builtin/standard-shader.js";import{UnlitShader as te}from"../shader/builtin/unlit-shader.js";import{extractShaderParameters as ae}from"../shader/parameter.js";import{ArrayMap as se,groupBy as re}from"../utils/collections.js";import{iterateMaterials as ie}from"../utils/materials.js";import{filterChildrenShallow as ne,filterSceneShallow as oe,findFirstVisibleObject as le}from"../utils/three/traverse.js";import{AssetMeshInstance as ce,AssetResourceLoader as he}from"./asset-resource-loader.js";import{isCollisionMesh as de}from"./collision/collision-shape-import.js";import{BoxCollisionShape as me,PhysicalShapeMesh as pe}from"./collision/collision-shape.js";import{LandscapeManager as ue}from"./landscape/landscape-manager.js";import{initLandscape as fe}from"./landscape/landscape.js";import{SectionGrid as ye,smoothNormalsCrossMeshes as ge}from"./landscape/utils.js";import{createGrassFoliageMaterial as we}from"./materials/grass-foliage.js";import{createGrassMaterial as ve}from"./materials/grass.js";import{getMaterialAttribute as be}from"./materials/utils/material-painting.js";import{createWaterMaterial as Ae}from"./materials/water.js";import{SerializedParamType as Se}from"./model.js";import{ShapeLibrary as Me,ShapeLibraryKeys as je}from"./objects/shapes.js";import{ambientLightName as xe,createSky as Pe,defaultSkyMaterial as Ie}from"./sky.js";import{Curve2 as De}from"../utils/curve.js";import{DecalUnlitShader as Ee}from"../shader/builtin/decal-unlit-shader.js";import{DecalStandardShader as Ce}from"../shader/builtin/decal-standard-shader.js";const Ve={};export const shapeDefaultColor="#aaaaaa";export class SceneMaterializerLoader{constructor(e,t,a){this.dataProvider=e,this.assetsService=t,this.assetManagerService=a}get(e,t){return new Oe(e,this.dataProvider,this.assetsService,this.assetManagerService,t,[],[],{create:()=>null,initActor:async()=>{}})}}let Oe=class{constructor(e,t,a,i,n,o,l,c){this.scene=e,this.dataProvider=t,this.assetsService=a,this.assetManagerService=i,this.renderingView=n,this.shaders=o,this.actorTypes=l,this.actorProvider=c,this.objectMap=new Map,this.sceneObjectMap=new Map,this.components=[],this.landscapeManagers=[],this.materializedActors=new Map,this.inEditor=!0,this.updated$=new s,this.removed$=new s,this.error$=new s,this.editorActorParamSnapshot=new Map,this.assets=new Map,this._canBeInstancedCache=new Map,this._originalMaterials=new Map,this.pmremGeneratorResults=new WeakMap,this.prefabInstanceChain=[],this.geometryCache=new Map,this.collisionShapeCache=new Map,this.originalFog=null,t.onCreate((e=>this.update(e))),t.onUpdate((e=>this.update(e))),t.onRemove((e=>this.remove(e))),this.createAssetSubscription=a.onCreate.subscribe((e=>{this.assets.set(e.id,e)})),this.updateSubscription=a.onUpdate.subscribe((async t=>{this.assets.set(t.id,t),"material"==t.type?e.traverse((e=>{if(e instanceof r.Mesh)if(Array.isArray(e.material))for(let a=0;a<e.material.length;a++)this.refreshMaterial(e,e.material[a],t,a);else this.refreshMaterial(e,e.material,t)})):"mesh"==t.type?(this.findByAssetId(t.id).forEach((e=>{this.remove(e.userData.src),this.materializeAndInitActor(e.userData.src)})),this.landscapeManagers.forEach((e=>{const a=e.source?.grass?.layers?.some((e=>e.meshes.some((e=>e.assetId===t.id))));a&&e.queueRefreshScatter(this.renderingView?.camera.position??new j,!0)}))):"prefab"===t.type?this.findByAssetId(t.id).forEach((e=>{const t=e.userData.src;this.remove(t),this.materializeAndInitActor(t)})):"vfx"===t.type&&this.dataProvider.getObjects().forEach((e=>{Re(e,((e,a)=>{"vfx"===e.type&&e.assetId===t.id&&(this.remove(e),this.materializeAndInitActor(e))}))}))}))}async refreshMaterial(e,t,a,s){const r=t?.userData?.assetId;if(r!==a.id){const e=this.assets.get(r);let t=!1;if(null!=e)for(const s of Object.values(e.material.shaderParams)){if(s.type===Se.Material&&s.value===a.id){t=!0;break}if(s.type===Se.Array&&"element"in s&&s.element===Se.Material&&s.value.includes(a.id)){t=!0;break}}if(!t)return}const i=await materialFromAsset(this.assets.get(r),this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1),n=i.userData;i.userData=t.userData,i.userData.hasBloom=n.hasBloom,null!=s?Ge(e.material[s],i)||(e.material[s]=i):Ge(e.material,i)||(e.material=i)}getTopLevelActors(){return Array.from(this.materializedActors.entries()).filter((([e,t])=>!e.includes("/"))).map((([,e])=>e))}get actorInstances(){return Array.from(this.materializedActors.values())}async initTextures(){const e=[];if(await Promise.all(this.dataProvider.getObjects().filter((e=>"shape_mesh"===e.type||"asset_mesh"===e.type)).filter((e=>null!=e.materialAssignments)).flatMap((e=>e.materialAssignments)).map((async t=>{const a=this.assets.get(t.materialId);if(null!=a)for(const t of Object.values(a.material.shaderParams))if(t.type===Se.Texture&&"string"==typeof t.value){const a=this.assets.get(t.value),s=await this.assetManagerService.getTexture(a);null!=s&&e.push(s)}}))),0!==e.length){console.log(`Initializing ${e.length} textures`),console.time("Init textures");for(const t of e)this.renderingView.renderer.initTexture(t);console.timeEnd("Init textures")}}async prefetchAssets(){const e=Array.from(new Set(this.dataProvider.getObjects().filter((e=>null!=e.assetId&&"asset_mesh"==e.type)).filter((e=>e.assetId))));await Promise.all(e.map((e=>this.assetsService.getAsset(e.assetId).then((e=>{if(null!=e)return this.assetManagerService.getMesh(e)}))))),this.initTextures()}async init(){await this.preInit(),Fe.clear(),await this.prefetchAssets(),await Promise.all(this.dataProvider.getObjects().map((e=>this.materialize(e)))),await this.initActorsPostInit()}initActorsPostInit(e=this.getTopLevelActors(),t){const a=e.map((async e=>{const a=e.object.userData.src??e.object.userData._src;if("vfx"===a.type)return Promise.resolve();const s=await this.assetsService.getAsset(a.assetId),r={...s?.actor?.params??{},...a.actor?.params??{}},i=null!=t?new Map(Array.from(this.materializedActors.entries()).filter((([e,a])=>e.startsWith(t.sceneObjectChain.join("/"))&&e.split("/").length-1===t.sceneObjectChain.length)).map((([e,t])=>[e.split("/").pop(),t]))):this.materializedActors;for(const t of a.actor.innerParams??[])await this.applyActorComponentParams(e,t.path.slice(),t.params,i);const n=await prepareClassParameters(r,e.constructor,this.assetsService,this.assetManagerService,i,this.renderingView,this.shaders,this.actorProvider);Object.assign(e,n);try{return await this.actorProvider.initActor(e)}catch(e){console.error(`Failed to initiate actor (name="${a.name}", id=${a.id})`,e)}}));return Promise.all(a)}addVfxChildActors(e,t=e){}async applyActorComponentParams(e,t,a,s){const r=t.length,i=t.shift();if(0==r){const t=await prepareClassParameters(a,null,this.assetsService,this.assetManagerService,s,this.renderingView,this.shaders);for(const[a,s]of Object.entries(t))null!=s&&(e[a]=s)}else null!=e[i]&&await this.applyActorComponentParams(e[i],t,a,s)}canObjectBeInstanced(e){return e.physics?.type!==H.dynamic&&"sky"!==e.type&&"global_fog"!==e.type&&"world_env"!==e.type}async canAssetBeInstanced(e){if(!this._canBeInstancedCache.has(e.assetId)){const t=await this.createFromAsset(e);if(null==t)return!1;const a=[];t.traverse((e=>{!de(e)&&e.isMesh&&a.push(e)}));const s=1==a.length&&0==a[0].children.length,r=a[0]instanceof p&&null!=a[0].geometry.morphAttributes&&Object.keys(a[0].geometry.morphAttributes).length>0,i=!0;this._canBeInstancedCache.set(e.assetId,s&&i&&!r)}return this._canBeInstancedCache.get(e.assetId)}async preInit(){this.renderingView?.onLoop((()=>{null!=this.sky&&this.renderingView.camera.getWorldPosition(this.sky.position)})),this.assetsService.getAssets().then((e=>{for(const t of e)this.assets.set(t.id,t)}))}async initWithInstancing(){await this.preInit(),await this.prefetchAssets();const e=[],t=new se,s=new se;for(const a of this.dataProvider.getObjects())await Re(a,(async(a,r,i)=>{const o="asset_mesh"==a.type&&this.canObjectBeInstanced(a)&&await this.canAssetBeInstanced(a),l="shape_mesh"===a.type&&"landscape"!==a.shape&&a.physics?.type!==H.dynamic;if(o||l){if(r&&r.children?.length>0){const e=r.children.findIndex((e=>e.id===a.id));e>=0&&r.children.splice(e,1)}if(l){let e=a.shape+JSON.stringify(a.shapeParams??{})+a.castShadow+a.receiveShadow;const t=a.materialAssignments?.at(0)?.materialId,r=null!=t?this.assets.get(t):null;let o=null;if(null!=r&&"shader"!==r.material.type){if(e+=r.material.type+r.material.shader,null!=r.material.shaderParams){if(e+=Object.entries(r.material.shaderParams).filter((([e,t])=>"color"!=e)).map((e=>JSON.stringify(e))).join(),null!=r.material.shaderParams.color){const e=r.material.shaderParams.color;e.type===Se.Color&&null!=e.value&&(o=new n(e.value))}}}else e+=t;s.push(e,{object:{...a,parentTransform:i},color:o})}else{const e=a.assetId+JSON.stringify(a.materialAssignments??[]);t.push(e,{...a,parentTransform:i})}}else null==r&&e.push({...a,parentTransform:i})}));for(const e of t.values()){if(0==e.length)continue;const t=await this.createFromAsset(e[0]);if(null==t)continue;const s=await this.createInstancedMesh(e,t),r=new ce;r.add(s),r.userData.src=e[0],t instanceof ce&&(r.collisionShapes=t.collisionShapes),r.collisionShapes.forEach((e=>{e instanceof a&&e.mesh instanceof p&&(e.mesh=e.mesh.geometry)})),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r)}for(const e of s.values()){if(0==e.length)continue;const t=e[0].object,a=await this.createFromShape(t),s=le(a,(e=>!de(e)&&null!=e.geometry)),i=s.material.clone();null!=e[0].color&&null!=i.color&&(i.color=new n(16777215));const l=s.geometry,c=new r.InstancedMesh(l,i,e.length);for(let t=0;t<e.length;t++){const i=e[t],n=(new r.Matrix4).compose((new j).fromArray(i.object.position),(new v).setFromEuler((new o).fromArray(i.object.rotation)),(new j).fromArray(i.object.scale)),l=(new m).copy(i.object.parentTransform).multiply(n);c.setMatrixAt(t,l),null!=i.color&&c.setColorAt(t,i.color),c.castShadow=a.castShadow??!0,c.receiveShadow=s.receiveShadow??!0;const h=new ce;h.add(c),h.userData.src=e[0],a instanceof pe&&(h.collisionShapes=[a.collisionShape]),h.castShadow=!1,h.receiveShadow=!1,this.scene.add(h),null==c.userData.hasCollision&&(c.userData.hasCollision=[]),c.userData.hasCollision[t]=!!i.object.collisionDetection}}await Promise.all(e.map((e=>this.materialize(e)))),await this.initActorsPostInit()}async createInstancedMesh(e,t){const a=le(t,(e=>!de(e)&&null!=e.geometry)),s=await this.assetsService.getAsset(e[0].assetId);await this.applyMaterials(t,Ue(e[0].materialAssignments,s.materialAssignments)),a.updateMatrix();const i=a.geometry.clone(),n=new r.InstancedMesh(i,a.material,e.length);for(let t=0;t<e.length;t++){const s=(new r.Matrix4).compose((new j).fromArray(e[t].position),(new v).setFromEuler((new o).fromArray(e[t].rotation)),(new j).fromArray(e[t].scale)),i=(new m).copy(e[t].parentTransform).multiply(s).multiply(a.matrixWorld);n.setMatrixAt(t,i),null==n.userData.hasCollision&&(n.userData.hasCollision=[]),n.userData.hasCollision[t]=!!e[t].collisionDetection}return n.castShadow=e[0].castShadow??s.castShadow??!0,n.receiveShadow=e[0].receiveShadow??s.receiveShadow??!0,a.material instanceof d&&n.castShadow&&n.receiveShadow&&(n.material.side=r.FrontSide),n}remove(e){if(console.log("Remove scene object",e),"global_fog"==e.type)return void(this.scene.fog=this.originalFog);if("world_env"===e.type)this.resetWorldEnv(),this.worldEnvObj=null;else if("actor"==e.type||"vfx"===e.type){const t=this.materializedActors.get(e.id);null!=t?(t.disposed.next(!0),t.onEndPlay()):console.warn("Failed to remove actor",e)}else"prefab"===e.type&&this.materializedActors.forEach(((t,a)=>{a.startsWith(e.id)&&(t.disposed.next(!0),t.onEndPlay()),this.materializedActors.delete(a)}));const t=this.sceneObjectMap.get(e.id);t?.parent.remove(t),this.sceneObjectMap.delete(e.id),this.components.filter((t=>t.object.userData.src?.id===e.id)).forEach((e=>this.components.splice(this.components.indexOf(e,1)))),this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>{e.clear(),e.stop(),this.landscapeManagers.splice(this.landscapeManagers.indexOf(e,1))})),this.removed$.next({object:t,source:e})}deleteSceneObject(e){const t=this.sceneObjectMap.get(e.id);if(this.scene.remove(t),"landscape"==e.type){const t=this.landscapeManagers.findIndex((t=>t.source.id===e.id));if(t>-1){const e=this.landscapeManagers.splice(t,1)[0];e.clear(),e.stop()}}}findByAssetId(e){return oe(this.scene,(t=>t.userData.src?.assetId==e),(e=>null!=e.userData.src))}applyMaterials(e,t){return null==t?Promise.resolve([]):Promise.all(t.filter((e=>"null"!==e.materialId)).map((t=>this.applyMaterial(e,t))))}async applyMaterial(e,t){await applyMaterial(e,t,(e=>{const t=this.assets.get(e);if(null!=t)try{return materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders)}catch(e){console.error("Failed to apply material",e)}}),this._originalMaterials)}unapplyMaterials(e){e.traverse((async e=>{if(e instanceof p)if(e.material instanceof Array)for(let t=0;t<e.material.length;t++)e.material[t]=this._originalMaterials.get(e.id+"#"+t)??e.material[t];else e.material=this._originalMaterials.get(e.id)??e.material}))}updateActors(e){console.log("update actors"),this.actorTypes=e;const t=new Set(Object.values(J));oe(this.scene,(e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&!t.has(e.userData.src.actor.type))).forEach((async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)}))}updateShaders(e){this.shaders=e;for(const[e,t]of Fe.entries())t.userData.customShaderName&&Fe.delete(e);this.landscapeManagers.forEach((t=>t.updateShaders(e))),oe(this.scene,(e=>!0)).forEach((e=>{e.traverse((async e=>{if(e instanceof p)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++){const a=e.material[t].userData?.customShaderName;if(null!=a){const a=this.assets.get(e.material[t].userData.assetId);this.refreshMaterial(e,e.material[t],a,t)}}else{const t=e.material.userData?.customShaderName;if(null!=t){const t=this.assets.get(e.material.userData.assetId);this.refreshMaterial(e,e.material,t)}}}))}))}async update(e){if("sky"===e.type&&null!=this.sky&&null!=this.sky.parent)return void this.updateSky(e);if("world_env"===e.type&&null!=this.worldEnvObj)return void this.updateWorldEnv(e);const t=this.sceneObjectMap.get(e.id);if(t){let s=!1;if(t.traverseAncestors((e=>{"_hology_transform_group"===e.name&&(s=!0)})),!s){const a=this.findParent(e);null!=a&&a.uuid!=t.uuid?a.attach(t):console.error("Parent is wrong")}if("prefab"!==e.type&&"group"!==e.type){this.unapplyMaterials(t);this.inEditor&&e.hidden&&!1?t.traverse((e=>{e instanceof p&&(e.material.wireframe=!0)})):t.traverse((e=>{e instanceof p&&(e.material.wireframe=!1)}))}if("asset_mesh"===e.type){const a=this.assets.get(e.assetId);Ue(e.materialAssignments,a.materialAssignments).forEach((e=>this.applyMaterial(t,e)))}else"shape_mesh"===e.type&&this.applyMaterials(t,e.materialAssignments);if(s||(null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)),this.applyVertexMaterials(e,t),"light"==e.type)if("point"==e.light.type){const a=t;a.color=new n(e.light.point.color),a.intensity=e.light.point.intensity,a.decay=e.light.point.decay,a.castShadow=e.light.point.castShadow,a.distance=Math.max(e.light.point.distance,0)}else"directional"===e.light.type?this.applyDirectionalLight(e.light.directional):"ambient"===e.light.type&&this.applyDirectionalAmbientLight(t,e.light.ambient);else if("landscape"===e.shape){const a=this.landscapeManagers.find((t=>t.source.id===e.id)).source.landscape.options.density!==e.landscape.options.density;if(this.inEditor&&a){this.remove(e);const t=await this.materializeAndInitActor(e);return void this.updated$.next({object:t,source:e})}this.applyHeightMaps(t,e.landscape.heightMaps),this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((t=>{t.updateSource(e),t.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>!0))}))}else if("global_fog"===e.type){const t=(this.scene.fog instanceof c?"density":"linear")!==e.fog.type;this.scene.fog=We(e.fog),t&&(a=this.scene).traverse((e=>{if(e instanceof p){const t=e.material;t instanceof O&&(a.fog instanceof l?(t.uniforms.fogFar.value=a.fog.far,t.uniforms.fogNear.value=a.fog.near):a.fog instanceof c&&(t.uniforms.density={value:a.fog.density}),t.needsUpdate=!0,t.uniformsNeedUpdate=!0)}})),this.fixFogColor()}else if("actor"===e.type){if(this.materializedActors.has(e.id)){const t=this.editorActorParamSnapshot.get(e.id);null!=t&&t===JSON.stringify(e.actor)||s||(this.remove(e),await this.materializeAndInitActor(e))}}else if("shape_mesh"===e.type){const a=await this.createMeshByShape(e.shape,t.material,e.shapeParams);t instanceof pe&&(t.geometry=a.geometry,t.collisionShape=a.collisionShape)}("asset_mesh"===e.type||"shape_mesh"===e.type&&"landscape"!==e.shape)&&Ne(t,e.castShadow,e.receiveShadow),e.name&&e.name.length>0&&(t.name=e.name),this.updated$.next({object:t,source:e})}else{const t=await this.materializeAndInitActor(e);this.updated$.next({object:t,source:e})}var a;this.renderingView.renderer.shadowMap.needsUpdate=!0}async materializeAndInitActor(e,t=this.findParent(e)){const a=await this.materialize(e,t);return Re(e,(async e=>{if("actor"===e.type){const t=this.materializedActors.get(e.id);null!=t?await this.initActorsPostInit([t]):console.error(`Something went wrong when creating actor ${e.id}`)}})),a}findParent(e){const t=this.dataProvider.getObjects().flatMap((t=>t.id===e.id?null:ne(t,(t=>t.children?.some((t=>t.id===e.id))),(()=>!0))))[0];return null==t?this.scene:null!=t?oe(this.scene,(e=>e.userData?.src?.id===t.id),(e=>null!=e.userData?.src))[0]:void 0}fixFogColor(){!0===this.renderingView.options.enableOutlines&&(this.scene.fog.color=new n(this.scene.fog.color))}findMeshWithGeometry(e){let t;return e.traverse((e=>{e instanceof p&&e.geometry&&(t=e)})),t}applyVertexMaterials(e,t){if(null==e.vertexMaterials||0===e.vertexMaterials.length)return;let a=1;for(const t of e.vertexMaterials)a=Math.max(t.w.length,a);const s=re(e.vertexMaterials,(e=>e.m));t.traverse((e=>{if(e instanceof p){if(null==e.geometry)return;if(Je(be(e,0,!1)),a>0){Je(be(e,0,!1))}}}));const r=new Set;for(const[e,i]of s.entries()){const s=null!=e?t.getObjectByName(e):this.findMeshWithGeometry(t);let n=!1;if(null==s||null==s.geometry)return void console.warn(`Failed to apply vertex materials on mesh with name "${e}"`);const o=be(s,0,!0);Je(o);for(const e of i)o.setX(e.i,e.w[0]??0),o.setY(e.i,e.w[1]??0),o.setZ(e.i,e.w[2]??0),o.setW(e.i,e.w[3]??0),n=!0;if(a>0){const e=be(s,4,!0);Je(e);for(const t of i)e.setX(t.i,t.w[4]??0),e.setY(t.i,t.w[5]??0),e.setZ(t.i,t.w[6]??0),e.setW(t.i,t.w[7]??0),e.needsUpdate=!0,n=!0}n&&r.add(e)}this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>r.has(e.name)))))}async materialize(e,t,a=!1,s){let r,n;switch(e.type){case"asset_mesh":r=await this.createFromAsset(e);break;case"shape_mesh":r=await this.createFromShape(e);break;case"light":r=await this.createLight(e);break;case"particles":r=await this.createParticleSystem(e),e.collisionDetection=!1;break;case"global_fog":this.scene.fog=We(e.fog),this.fixFogColor(),r=new h;break;case"sky":this.sky=Pe(),this.updateSky(e),r=this.sky;break;case"world_env":this.updateWorldEnv(e),r=new h,this.worldEnvObj=r;break;case"actor":({object:r,actor:n}=await this.createFromActor(e,s));break;case"group":r=new h;break;case"prefab":r=await this.createFromPrefab(e,s);break;case"vfx":r=await this.createFromVfx(e,s);break;default:if(this.inEditor)throw new Error("unknown type "+e.type);console.warn(`Failed to materialize object. Unknown type '${e.type}'. This might be because the hology/core library is not compatible with the editor version.`)}if(null!=r){if(e.name&&e.name.length>0&&(r.name=e.name),null!=e.position&&r.position.fromArray(e.position),null!=e.scale&&r.scale.fromArray(e.scale),null!=e.rotation&&r.rotation.fromArray(e.rotation),a?r.userData._src=e:r.userData.src=e,null!=n&&(r.userData.actor=n),this.inEditor,this.inEditor){let e=null;r instanceof pe&&(e=function(e){if(e instanceof me)return new p(new i(...e.offset.toArray()),$e);return null}(r.collisionShape)),null!=e&&(e.layers.disable(0),e.layers.enable(18),e.scale.multiplyScalar(1.1),r.add(e))}if(this.objectMap.set(r.uuid,e),this.sceneObjectMap.set(e.id,r),e.physics?.type!==H.dynamic||null==t||this.inEditor?null==t?this.scene.add(r):t?.add(r):(t.add(r),r.getWorldPosition(r.position),r.getWorldQuaternion(r.quaternion),r.getWorldScale(r.scale),this.scene?.attach(r)),null!=e.children&&await Promise.all(e.children?.map((e=>this.materialize(e,r,a)))),this.inEditor||"asset_mesh"!=e.type&&"shape_mesh"!==e.type||"landscape"===e.shape||null!=e.physics?.type&&e.physics.type==H.dynamic||Be(r),null!=this.renderingView)return this.renderingView.renderer.shadowMap.needsUpdate=!0,r;console.warn("RenderingView not found in materializer. No idea what called this")}}updateWorldEnv(e){this.renderingView.aoPass.enabled=e.worldEnv.ao.enabled,this.renderingView.aoPass.blendIntensity=e.worldEnv.ao.blendIntensity,this.renderingView.aoPass.updateGtaoMaterial(e.worldEnv.ao),this.renderingView.aoPass.output=!0===e.worldEnv.ao.onlyAO?5:0;const t=e.worldEnv.toneMapping;null!=t&&(this.renderingView.renderer.toneMapping=t.mapping??0,this.renderingView.renderer.toneMappingExposure=t.exposure??1);const a=e.worldEnv.environment;null!=a&&null!=a.textureId?this.assetManagerService.getTexture(this.assets.get(a.textureId)).then((e=>{null==this.pmremGenerator&&(this.pmremGenerator=new r.PMREMGenerator(this.renderingView.renderer),this.pmremGenerator.compileEquirectangularShader()),this.pmremGeneratorResults.has(e)||this.pmremGeneratorResults.set(e,this.pmremGenerator.fromEquirectangular(e).texture);const t=this.pmremGeneratorResults.get(e);this.renderingView.scene.environment=t,this.renderingView.scene.environmentIntensity=a.intensity??1})):this.renderingView.scene.environment=null}resetWorldEnv(){this.renderingView.aoPass.enabled=!1,this.renderingView.aoPass.blendIntensity=1,this.renderingView.aoPass.output=0,this.renderingView.renderer.toneMapping=0,this.renderingView.renderer.toneMappingExposure=1}async updateSky(e){if(null==e?.sky?.materialId)return void(this.sky.material=Ie);const t=await this.assetsService.getAsset(e.sky.materialId),a=await materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1);a.side=r.BackSide,(a instanceof y||a instanceof r.MeshBasicMaterial||a instanceof r.ShaderMaterial)&&(a.fog=!1),null!=this.sky?this.sky.material=a:console.warn("No sky has been created")}async createComponent(e,t,a,s){const r=new Ve[a.path+"/"+a.className],i=t.id+s;r.id=i,r.object=e;for(const e of a.params)null!=e.value&&(r[e.name]=e.value);return this.components.push(r),i}async createFromActor(e,t){const a=this.actorTypes.find((t=>t.name===e.actor?.type))?.type??J[e.actor?.type];if(null==a)return{object:null,actor:null};this.inEditor&&this.editorActorParamSnapshot.set(e.id,JSON.stringify(e.actor));const s=await this.actorProvider.create(a,(new j).fromArray(e.position),(new o).fromArray(e.rotation),!0);return this.materializedActors.set(this.getNestedActorId(e.id,t),s),{object:s?.object,actor:s}}getNestedActorId(e,t){return null!=t?t.sceneObjectChain.join("/")+"/"+e:e}async createFromVfx(e,t){const a=await this.assetsService.getAsset(e.assetId);null==a&&console.error("Could not find asset",e);const s=await this.actorProvider.create(U,(new j).fromArray(e.position),(new o).fromArray(e.rotation),!1);try{await s.fromAsset(a)}catch(e){return console.error("Failed to create VFX asset",e),null}return s.play(),this.materializedActors.set(this.getNestedActorId(e.id,t),s),null!=s&&(s.object.userData.actor=s),s?.object}async createFromShape(e){const t=this.inEditor&&e.hidden;let a;if("landscape"==e.shape)a=this.createLandscape(e),a.traverse((e=>{e instanceof p&&this._originalMaterials.set(e.id,e.material)}));else{let s=new y({name:"Default",color:new n("#aaaaaa"),visible:this.inEditor||!e.hidden,wireframe:!!t});const r=await this.createMeshByShape(e.shape,s,e.shapeParams);r.castShadow=e.castShadow??!0,r.receiveShadow=e.castShadow??!1,e.collisionDetection||(r.collisionShape=null),r.physics=e.physics,a=r,this._originalMaterials.set(a.id,r.material),a.traverse((e=>{}))}return t||(await Promise.all((e.materialAssignments??[]).filter((e=>null!=e.materialId)).map((e=>this.applyMaterial(a,e)))),this.applyVertexMaterials(e,a)),a}createLandscape(e){const t=e.landscape?.options;if(null==t)return console.error(`No landscape options exist on scene object ${e.id} ${e.name}`),new h;const a=fe(e.landscape.options);this.applyHeightMaps(a,e.landscape.heightMaps,!0);const s=new ue(e,this.renderingView,a,this.assetManagerService,this.assetsService,this.shaders,(t=>{(e.materialAssignments??[]).filter((e=>null!=e.materialId)).forEach((e=>this.applyMaterial(t,e)))}));return this.landscapeManagers.push(s),s.refreshGeometry(),a}applyHeightMaps(e,t,a=!1){const s=new ye(e.sections);for(const e of t??[]){const t=s.find(e.x,e.y);if(!t)return;const a=t.geometry.getAttribute("position");for(const t of e.points)a.setY(t.i,t.y);a.needsUpdate=!0}const r=e.sections;r.forEach((e=>{e.geometry.computeBoundsTree(),e.geometry.computeVertexNormals()})),this.inEditor&&!a||setTimeout((()=>ge(r)),50)}async createMeshByShape(e,t,a={}){if("landscape"!==e&&je.includes(e)){const s=await prepareShapeParameters(a??{}),r=e+JSON.stringify(a);return this.geometryCache.has(r)||this.geometryCache.set(r,Me[e].geometry(s)),this.collisionShapeCache.has(r)||this.collisionShapeCache.set(r,Me[e].collision(s)),new pe(this.geometryCache.get(r),t,this.collisionShapeCache.get(r))}if(this.inEditor)throw new Error(`Unsupported shape '${e}'`);console.warn(`Failed to create shape. Unsupported shape '${e}'. This might be because the hology/core library is not compatible with the editor version.`)}async createFromAsset(e){const t=await this.assetsService.getAsset(e.assetId);if(null==t)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);let{scene:a}=await this.assetManagerService.getMesh(t,{mergeGeomtries:!0});Ue(e.materialAssignments,t.materialAssignments).forEach((e=>this.applyMaterial(a,e)));const s=e.receiveShadow??!!t.receiveShadow??!0,r=e.castShadow??!!t.castShadow??!1;return a.receiveShadow=s,Ne(a,r,s),e.collisionDetection||(a.collisionShapes=[]),null!=e.physics&&!0!==this.inEditor&&(a.physics=e.physics),this.applyVertexMaterials(e,a),a.traverse((e=>{e instanceof p&&"computeBoundsTree"in e.geometry&&null==e.geometry.boundsTree&&e.geometry.computeBoundsTree()})),a}async createFromPrefab(e,t){const a=await this.assetsService.getAsset(e.assetId);if(null==a)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);null==t&&(t={sceneObjectChain:[]}),t.sceneObjectChain.push(e.id);const{object:s}=await this.createFromPrefabAsset(a,t);return t.sceneObjectChain.pop(),s}async createFromPrefabAsset(e,t){const a=new h;await Promise.all(e.prefab.objects.filter((e=>"global_fog"!==e.type&&"world_env"!==e.type)).map((e=>this.materialize(e,a,!0,structuredClone(t)))));const s=t.sceneObjectChain.join("/"),r=Array.from(this.materializedActors.entries()).filter((([e,a])=>e.startsWith(s)&&e.split("/").length-1===t.sceneObjectChain.length)).map((([,e])=>e));r.forEach((e=>{a.add(e.object)})),this.initActorsPostInit(r,structuredClone(t));const i=Array.from(this.materializedActors.entries()).filter((([e,t])=>e.startsWith(s))).map((([,e])=>e));return{object:a,actors:i}}async createParticleSystem(e){const t=await this.assetsService.getAsset(e.assetId),a=new g;return await P.fromJSONAsync(t.particleSystem,r).then((e=>{const t=new I(a,r);e.addRenderer(t),this.renderingView.onLoop((t=>e.update()))})),a}async createLight(e){if("point"===e.light.type){const t=new w(e.light.point.color,e.light.point.intensity,e.light.point.distance,e.light.point.decay);if(t.castShadow=e.light.point.castShadow??!0,this.inEditor){const e=new A(.3,10,10),a=new y({color:new n(16771709)}),s=new p(e,a);t.add(s)}return t}return"directional"===e.light.type?(this.applyDirectionalLight(e.light.directional),new h):"ambient"===e.light.type?(this.applyDirectionalAmbientLight(null,e.light.ambient),new h):void 0}applyDirectionalAmbientLight(e,t){const a=this.scene.children.find((e=>e.name===xe));null!=a?(a.intensity=t.intensity,a.color.set(t.color),a.groundColor.set(t.color)):console.warn("Couldn't find ambient light")}applyDirectionalLight(e){for(const t of this.renderingView.csm.lights)t.intensity=e.intensity,t.color.set(e.color),t.castShadow=e.castShadow;this.renderingView.csm.lightDirection.fromArray(e.direction).normalize()}dispose(){this.updateSubscription.unsubscribe(),this.createAssetSubscription.unsubscribe(),this.materializedActors.forEach((e=>e.disposed.next(!0))),this.materializedActors.clear()}};Oe=e([R(),t("design:paramtypes",[b,Object,Object,he,X,Array,Array,Object])],Oe);export{Oe as SceneMaterializer};function Ne(e,t,a){e.castShadow=t,e.receiveShadow=a,e.traverse((e=>{e.castShadow=t,e.receiveShadow=a}))}const Fe=new Map,ke=new Map,_e=new u({color:16711935}),ze=new Map;export async function materialFromAsset(e,t,a,s,r,i=!0){const n=JSON.stringify(e.material);return i&&Fe.has(n)?Fe.get(n):i&&ke.has(n)?await ke.get(n):ke.set(n,_materialFromAsset(n,e,t,a,s,r,i)).get(n)}export async function _materialFromAsset(e,t,a,s,i,o,l=!0){const c={opacity:t.material.params.opacity,map:null,emissive:t.material.params.emissive??null,metalness:t.material.params.metalness??0,flatShading:t.material.params.flatShading??!1,color:new n(t.material.params.color),transparent:null!=t.material.params.opacity&&t.material.params.opacity<1},h={};if(null!=t.material.params.map){const e=t.material.params.map,a=await s.getAsset(e);null!=a&&(c.map=await i.getTexture(a))}let d;switch(t.material.type){case"phong":d=new f({...c,...h});break;case"water":d=Ae(c,a);break;case"grassFoliage":d=we({color:c.color,map:c.map},a);break;case"grass":d=ve({...c,colorTwo:new n(t.material.params.colorTwo),colorThree:new n(t.material.params.colorThree)},a);break;case"standard":case"unlit":case"lambert":case"shader":case"landscape":case"landscape-composite":case"decal-unlit":case"decal-standard":const e={standard:ee,lambert:Z,unlit:te,landscape:K,"landscape-composite":Q,"decal-unlit":Ee,"decal-standard":Ce}[t.material.type]??o.find((e=>e.name==t.material.shader))?.type;if(e){try{let r=new e;const n=await prepareClassParameters(t.material?.shaderParams??{},e,s,i,null,a,o);Object.assign(r,n),d=r.build()}catch(e){console.log("Shader runtime error: "+e),ze.has(t.material.shader)||ze.set(t.material.shader,_e.clone()),d=ze.get(t.material.shader)}d.userData.customShaderName=t.material.shader}else console.warn("Missing shader implementation with name "+t.material.shader),d=_e;break;default:throw new Error("Unsupported material type"+t.material.type)}return a?.csm.setupMaterial(d),null!=a&&Fe.set(e,d),d.side=t.material.side??d.side??r.FrontSide,d.transparent=(t.material.transparent??c.transparent??!1)||d.transparent,d.alphaTest=t.material.alphaTest??d.alphaTest??0,t.material.bloom&&(d.userData.hasBloom=!0),d.userData.assetId=t.id,ke.delete(e),d}export async function prepareClassParameters(e,t,a,s,r,i,n,o){const l={};for(const[t,c]of Object.entries(e)){const e=await Te(c,a,s,r,i,n,o);null!=e&&(l[t]=e)}return l}export async function prepareShapeParameters(e){const t={};for(const[a,s]of Object.entries(e)){const e=await Te(s,null,null,null);null!=e&&(t[a]=e)}return t}async function Te(e,t,a,s,r,i,l,c=e.value,h=e.type){if(null==e||null==c||""===c)return null;switch(h){case Se.Array:if(Array.isArray(c)&&"element"in e)return await Promise.all(c.map((n=>Te(e,t,a,s,r,i,l,n,e.element))));break;case Se.Number:case Se.FloatNode:let h="string"==typeof c?parseFloat(c):c;return e.type===Se.FloatNode?C(h):h;case Se.Texture:return await a.getTexture(await t.getAsset(c));case Se.Sampler2DNode:return _(await a.getTexture(await t.getAsset(c)));case Se.Boolean:return c;case Se.BooleanNode:return D(c);case Se.Vector2:case Se.Vec2Node:if("object"==typeof c){const t=c instanceof Array?(new M).fromArray(c):new M(c.x,c.y);return e.type===Se.Vec2Node?z(t):t}return null;case Se.Vector3:case Se.Vec3Node:if("object"==typeof c){const t=c instanceof Array?(new j).fromArray(c):new j(c.x,c.y,c.z);return e.type===Se.Vec3Node?B(t):t}return null;case Se.Color:case Se.RgbNode:const d=new n(c);return e.type===Se.RgbNode?N(d):d;case Se.String:return c;case Se.BaseActor:const m=c;return null==s&&console.warn("Class parameters can not be prepared as actors are not passed in"),s?.get(m);case Se.Euler:const p=c;return(new o).fromArray(p);case Se.Object3D:return(await a.getMesh(await t.getAsset(c))).scene;case Se.Material:return await materialFromAsset(await t.getAsset(c),r,t,a,i);case Se.AudioBuffer:return await a.getAudio(await t.getAsset(c));case Se.VisualEffect:const u=await t.getAsset(c);if(null==l){console.error("Can not create instance of visual effect because missing actor provider");break}if("vfx"in u)return new L(l,u);console.error("Using a non-vfx asset for visual effect parameter");break;case Se.Curve:return De.decode(c)}return null}function Be(e){e.updateWorldMatrix(!0,!0),e.updateMatrix(),e.traverse((e=>{e.matrixAutoUpdate=!1,e.matrixWorldNeedsUpdate=!1}));const t=e.updateMatrixWorld;e.updateMatrixWorld=function(){t.apply(e),e.updateMatrixWorld=function(){}}}function We(e){return"linear"===e.type?new l(new n(e.color),e.near??100,e.far??1e3):"density"===e.type?new c(e.color,e.density):void console.warn("Invalid fog type",e)}const $e=new y({color:4229780});async function Re(e,t,a,s){null==s&&(s=(new m).identity()),await t(e,a,s);const i=s.clone().multiply(function(e,t){if(null==e.position||null==e.rotation||null==e.scale)return t.identity();return t.compose((new j).fromArray(e.position),(new v).setFromEuler((new o).fromArray(e.rotation)),(new j).fromArray(e.scale))}(e,new r.Matrix4));return Promise.all((e.children??[]).map((a=>Re(a,t,e,i))))}export function toSerializedParamType(e){const t=e.constructor.prototype;return t instanceof Number||e===Number?Se.Number:t instanceof V||"function"==typeof e.prototype.isFloat?Se.FloatNode:t instanceof S||e===S||e.isTexture?Se.Texture:t instanceof Y||e===k?Se.Sampler2DNode:t instanceof Boolean||e===Boolean?Se.Boolean:t instanceof E?Se.BooleanNode:t instanceof n||e==n?Se.Color:t instanceof F||"function"==typeof e.prototype.isRgb?Se.RgbNode:t instanceof M||e==M?Se.Vector2:t instanceof T||"function"==typeof e.prototype.isVec2?Se.Vec2Node:t instanceof j||e==j?Se.Vector3:t instanceof W||"function"==typeof e.prototype.isVec3?Se.Vec3Node:t instanceof String||e===String?Se.String:t instanceof G||e==G||e.prototype instanceof G||e.prototype==G?Se.BaseActor:t instanceof o||e==o?Se.Euler:t instanceof g||e==g?Se.Object3D:t instanceof d||e==d?Se.Material:t instanceof AudioBuffer||e==AudioBuffer?Se.AudioBuffer:t instanceof L||e==L?Se.VisualEffect:t instanceof De||e==De?Se.Curve:void console.warn("Failed to map parameter type to serialized version",{type:e})}export function prepareCustomParams(e,t,a={}){return Object.fromEntries(e.map((e=>[e.name,{type:e.options.array?Se.Array:toSerializedParamType(e.type),...e.options.array?{element:toSerializedParamType(e.type)}:{},value:t[e.name]?.value??(!0!==e.options.array?a[e.name]??customParameterDefaultValueByType.get(toSerializedParamType(e.type)):[])}])))}export function prepareCustomParamsFromType(e,t,a=null){const s=ae(e);if(0===s.length)return{};let r;null!=a?q(a,(()=>{r=a.get(e)})):r=new e;const i={};for(const e of s){const t=r[e.name];if(null!=t&&!0!==e.options.array){const a=serializeCustomParameter(e.type,t);null!=a&&(i[e.name]=a)}}return prepareCustomParams(s,t,i)}export function serializeCustomParameter(e,t){function a(){console.error("Failed to serialize value",{type:e,value:t})}switch(e){case Number:case Boolean:return t;case M:return t instanceof M?t.toArray():void a();case j:return t instanceof j?t.toArray():void a();case x:return t instanceof x?t.toArray():void a();case n:return t instanceof n?"#"+t.getHexString():"string"==typeof t?t:"number"==typeof t?"#"+new n(t).getHexString():void a();case String:return t;case o:return t instanceof o?t.toArray():void a()}}function Ue(e,t){return function(e,t,a){const s=[],r=new Set;for(const i of[...e??[],...t??[]]){const e=a(i);r.has(e)||(r.add(e),s.push(i))}return s}((e??[]).filter((e=>Le(e.materialId))),(t??[]).filter((e=>Le(e.materialId))),(e=>e.color+e.name))}function Le(e){return"null"!=e&&null!=e}export const customParameterDefaultValueByType=new Map([[Se.RgbNode,"#000000"],[Se.Color,"#000000"],[Se.Vector4,[0,0,0,0]],[Se.Vec4Node,[0,0,0,0]],[Se.Vector3,[0,0,0]],[Se.Vec3Node,[0,0,0]],[Se.Vector2,[0,0]],[Se.Vec2Node,[0,0]],[Se.Euler,[0,0,0,"XYZ"]],[Se.Array,[]]]);export function applyMaterial(e,t,a,s){const i=[];return e.traverse((async e=>{if(e instanceof p||e.isMesh||e instanceof r.SkinnedMesh||e.isSkinnedMesh)for(const t of ie(e.material))t.hasOwnProperty("color")&&i.push(e)})),Promise.all(i.map((async e=>{if(e.material instanceof Array)for(let r=0;r<e.material.length;r++){const i=e.material[r];if(null==i.color||!(i.color instanceof n))continue;const o="#"+i.color.getHexString(),l=i.name;if(o===t.color&&(i.name===t.name||null==t.name)||e.userData["originalColor_"+r]===t.color&&e.userData["originalMaterialName_"+r]===t.name){const i=await a(t.materialId),n=e.material[r];null!=i&&n.id!=i.id&&(e.material[r]=i,e.userData["originalColor_"+r]=e.userData["originalColor_"+r]??o,e.userData["originalMaterialName_"+r]=e.userData["originalMaterialName_"+r]??l,null!=s&&s.set(e.id+"#"+r,n))}}else if("color"in e.material){const r="#"+e.material.color.getHexString(),i=e.material.name;if(r===t.color&&(e.material.name===t.name||null==t.name)||e.userData.originalColor===t.color&&e.userData.originalName===t.name){const n=await a(t.materialId),o=e.material;null!=n&&(e.material=n,e.userData.originalColor=e.userData.originalColor??r,e.userData.originalMaterialName=e.userData.originalMaterialName??i,null!=s&&(s.has(e.id)||s.set(e.id,o)))}}})))}function Ge(e,t){if(e instanceof r.ShaderMaterial&&t instanceof r.ShaderMaterial){return e.fragmentShader+e.vertexShader==t.fragmentShader+t.vertexShader&&function(e,t){if(e instanceof r.ShaderMaterial&&t instanceof r.ShaderMaterial){for(const a in e.uniforms){if(null==t.uniforms[a])return!1;if(t.uniforms[a].value!==e.uniforms[a].value)return!1}return!0}return!1}(e,t)}return!1}function Je(e){if(null!=e){for(let t=0;t<e.array.length;t++)e.setX(t,0);e.needsUpdate=!0}}/*
2
- * Copyright (©) 2023. All rights reserved.
1
+ import{__decorate as e,__metadata as t}from"tslib";import{ConvexPolyhedronCollisionShape as a}from"@hology/core";import{Subject as s}from"rxjs";import*as r from"three";import{BoxGeometry as i,Color as n,Euler as o,Fog as l,FogExp2 as c,Group as h,Material as d,Matrix4 as m,Mesh as p,MeshLambertMaterial as u,MeshPhongMaterial as f,MeshStandardMaterial as y,Object3D as g,PointLight as w,Quaternion as v,Scene as b,SphereGeometry as A,Texture as S,Vector2 as M,Vector3 as j,Vector4 as x}from"three";import P,{SpriteRenderer as I}from"@hology/nebula";import{bool as D,BooleanNode as E,float as C,FloatNode as V,NodeShaderMaterial as O,rgb as N,RgbNode as F,Texture2dLookupNode as z,textureSampler2d as _,vec2 as k,Vec2Node as T,vec3 as B,Vec3Node as W,vec4 as $}from"three-shader-graph";import{Service as R}from"typedi";import{VfxActor as U}from"../effects/vfx/vfx-actor.js";import{VisualEffect as L}from"../effects/vfx/vfx-param.js";import{BaseActor as G}from"../gameplay/actors/actor.js";import J from"../gameplay/actors/builtin/index.js";import{PhysicsBodyType as H,withInjectionContext as q}from"../gameplay/index.js";import{RenderingView as X}from"../rendering.js";import{Sampler2DNode as Y}from"../shader-nodes/index.js";import{LambertShader as Z}from"../shader/builtin/lambert-shader.js";import{LandscapeCompositeShader as Q}from"../shader/builtin/landscape-composite-shader";import{LandscapeShader as K}from"../shader/builtin/landscape-shader.js";import{StandardShader as ee}from"../shader/builtin/standard-shader.js";import{UnlitShader as te}from"../shader/builtin/unlit-shader.js";import{extractShaderParameters as ae}from"../shader/parameter.js";import{ArrayMap as se,groupBy as re}from"../utils/collections.js";import{iterateMaterials as ie}from"../utils/materials.js";import{filterChildrenShallow as ne,filterSceneShallow as oe,findFirstVisibleObject as le}from"../utils/three/traverse.js";import{AssetMeshInstance as ce,AssetResourceLoader as he}from"./asset-resource-loader.js";import{isCollisionMesh as de}from"./collision/collision-shape-import.js";import{BoxCollisionShape as me,PhysicalShapeMesh as pe}from"./collision/collision-shape.js";import{LandscapeManager as ue}from"./landscape/landscape-manager.js";import{initLandscape as fe}from"./landscape/landscape.js";import{SectionGrid as ye,smoothNormalsCrossMeshes as ge}from"./landscape/utils.js";import{createGrassFoliageMaterial as we}from"./materials/grass-foliage.js";import{createGrassMaterial as ve}from"./materials/grass.js";import{getMaterialAttribute as be}from"./materials/utils/material-painting.js";import{createWaterMaterial as Ae}from"./materials/water.js";import{SerializedParamType as Se}from"./model.js";import{ShapeLibrary as Me,ShapeLibraryKeys as je}from"./objects/shapes.js";import{ambientLightName as xe,createSky as Pe,defaultSkyMaterial as Ie}from"./sky.js";import{Curve2 as De}from"../utils/curve.js";import{DecalUnlitShader as Ee}from"../shader/builtin/decal-unlit-shader.js";import{DecalStandardShader as Ce}from"../shader/builtin/decal-standard-shader.js";const Ve={};export const shapeDefaultColor="#aaaaaa";export class SceneMaterializerLoader{constructor(e,t,a){this.dataProvider=e,this.assetsService=t,this.assetManagerService=a}get(e,t){return new Oe(e,this.dataProvider,this.assetsService,this.assetManagerService,t,[],[],{create:()=>null,initActor:async()=>{}})}}let Oe=class{constructor(e,t,a,i,n,o,l,c){this.scene=e,this.dataProvider=t,this.assetsService=a,this.assetManagerService=i,this.renderingView=n,this.shaders=o,this.actorTypes=l,this.actorProvider=c,this.objectMap=new Map,this.sceneObjectMap=new Map,this.components=[],this.landscapeManagers=[],this.materializedActors=new Map,this.inEditor=!0,this.updated$=new s,this.removed$=new s,this.error$=new s,this.editorActorParamSnapshot=new Map,this.assets=new Map,this._canBeInstancedCache=new Map,this._originalMaterials=new Map,this.pmremGeneratorResults=new WeakMap,this.prefabInstanceChain=[],this.geometryCache=new Map,this.collisionShapeCache=new Map,this.originalFog=null,t.onCreate((e=>this.update(e))),t.onUpdate((e=>this.update(e))),t.onRemove((e=>this.remove(e))),this.createAssetSubscription=a.onCreate.subscribe((e=>{this.assets.set(e.id,e)})),this.updateSubscription=a.onUpdate.subscribe((async t=>{this.assets.set(t.id,t),"material"==t.type?e.traverse((e=>{if(e instanceof r.Mesh)if(Array.isArray(e.material))for(let a=0;a<e.material.length;a++)this.refreshMaterial(e,e.material[a],t,a);else this.refreshMaterial(e,e.material,t)})):"mesh"==t.type?(this.findByAssetId(t.id).forEach((e=>{this.remove(e.userData.src),this.materializeAndInitActor(e.userData.src)})),this.landscapeManagers.forEach((e=>{const a=e.source?.grass?.layers?.some((e=>e.meshes.some((e=>e.assetId===t.id))));a&&e.queueRefreshScatter(this.renderingView?.camera.position??new j,!0)}))):"prefab"===t.type?this.findByAssetId(t.id).forEach((e=>{const t=e.userData.src;this.remove(t),this.materializeAndInitActor(t)})):"vfx"===t.type&&this.dataProvider.getObjects().forEach((e=>{Re(e,((e,a)=>{"vfx"===e.type&&e.assetId===t.id&&(this.remove(e),this.materializeAndInitActor(e))}))}))}))}async refreshMaterial(e,t,a,s){const r=t?.userData?.assetId;if(r!==a.id){const e=this.assets.get(r);let t=!1;if(null!=e)for(const s of Object.values(e.material.shaderParams)){if(s.type===Se.Material&&s.value===a.id){t=!0;break}if(s.type===Se.Array&&"element"in s&&s.element===Se.Material&&s.value.includes(a.id)){t=!0;break}}if(!t)return}const i=await materialFromAsset(this.assets.get(r),this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1),n=i.userData;i.userData=t.userData,i.userData.hasBloom=n.hasBloom,null!=s?Ge(e.material[s],i)||(e.material[s]=i):Ge(e.material,i)||(e.material=i)}getTopLevelActors(){return Array.from(this.materializedActors.entries()).filter((([e,t])=>!e.includes("/"))).map((([,e])=>e))}get actorInstances(){return Array.from(this.materializedActors.values())}async initTextures(){const e=[];if(await Promise.all(this.dataProvider.getObjects().filter((e=>"shape_mesh"===e.type||"asset_mesh"===e.type)).filter((e=>null!=e.materialAssignments)).flatMap((e=>e.materialAssignments)).map((async t=>{const a=this.assets.get(t.materialId);if(null!=a)for(const t of Object.values(a.material.shaderParams))if(t.type===Se.Texture&&"string"==typeof t.value){const a=this.assets.get(t.value),s=await this.assetManagerService.getTexture(a);null!=s&&e.push(s)}}))),0!==e.length){console.log(`Initializing ${e.length} textures`),console.time("Init textures");for(const t of e)this.renderingView.renderer.initTexture(t);console.timeEnd("Init textures")}}async prefetchAssets(){const e=Array.from(new Set(this.dataProvider.getObjects().filter((e=>null!=e.assetId&&"asset_mesh"==e.type)).filter((e=>e.assetId))));await Promise.all(e.map((e=>this.assetsService.getAsset(e.assetId).then((e=>{if(null!=e)return this.assetManagerService.getMesh(e)}))))),this.initTextures()}async init(){await this.preInit(),Fe.clear(),await this.prefetchAssets(),await Promise.all(this.dataProvider.getObjects().map((e=>this.materialize(e)))),await this.initActorsPostInit()}initActorsPostInit(e=this.getTopLevelActors(),t){const a=e.map((async e=>{const a=e.object.userData.src??e.object.userData._src;if("vfx"===a.type)return Promise.resolve();const s=await this.assetsService.getAsset(a.assetId),r={...s?.actor?.params??{},...a.actor?.params??{}},i=null!=t?new Map(Array.from(this.materializedActors.entries()).filter((([e,a])=>e.startsWith(t.sceneObjectChain.join("/"))&&e.split("/").length-1===t.sceneObjectChain.length)).map((([e,t])=>[e.split("/").pop(),t]))):this.materializedActors;for(const t of a.actor.innerParams??[])await this.applyActorComponentParams(e,t.path.slice(),t.params,i);const n=await prepareClassParameters(r,e.constructor,this.assetsService,this.assetManagerService,i,this.renderingView,this.shaders,this.actorProvider);Object.assign(e,n);try{return await this.actorProvider.initActor(e)}catch(e){console.error(`Failed to initiate actor (name="${a.name}", id=${a.id})`,e)}}));return Promise.all(a)}addVfxChildActors(e,t=e){}async applyActorComponentParams(e,t,a,s){const r=t.length,i=t.shift();if(0==r){const t=await prepareClassParameters(a,null,this.assetsService,this.assetManagerService,s,this.renderingView,this.shaders);for(const[a,s]of Object.entries(t))null!=s&&(e[a]=s)}else null!=e[i]&&await this.applyActorComponentParams(e[i],t,a,s)}canObjectBeInstanced(e){return e.physics?.type!==H.dynamic&&"sky"!==e.type&&"global_fog"!==e.type&&"world_env"!==e.type}async canAssetBeInstanced(e){if(!this._canBeInstancedCache.has(e.assetId)){const t=await this.createFromAsset(e);if(null==t)return!1;const a=[];t.traverse((e=>{!de(e)&&e.isMesh&&a.push(e)}));const s=1==a.length&&0==a[0].children.length,r=a[0]instanceof p&&null!=a[0].geometry.morphAttributes&&Object.keys(a[0].geometry.morphAttributes).length>0,i=!0;this._canBeInstancedCache.set(e.assetId,s&&i&&!r)}return this._canBeInstancedCache.get(e.assetId)}async preInit(){this.renderingView?.onLoop((()=>{null!=this.sky&&this.renderingView.camera.getWorldPosition(this.sky.position)})),this.assetsService.getAssets().then((e=>{for(const t of e)this.assets.set(t.id,t)}))}shouldBeMaterialized(e){if(null!=this.detailTier&&"asset_mesh"===e.type&&null!=e.assetId){const t=this.assets.get(e.assetId);if(null!=t){const e=t.mesh?.detailTier;if(null!=e)return e<=this.detailTier}}return!0}async initWithInstancing(){await this.preInit(),await this.prefetchAssets();const e=[],t=new se,s=new se;for(const a of this.dataProvider.getObjects())await Re(a,(async(a,r,i)=>{if(!this.shouldBeMaterialized(a))return;const o="asset_mesh"==a.type&&this.canObjectBeInstanced(a)&&await this.canAssetBeInstanced(a),l="shape_mesh"===a.type&&"landscape"!==a.shape&&a.physics?.type!==H.dynamic;if(o||l){if(r&&r.children?.length>0){const e=r.children.findIndex((e=>e.id===a.id));e>=0&&r.children.splice(e,1)}if(l){let e=a.shape+JSON.stringify(a.shapeParams??{})+a.castShadow+a.receiveShadow;const t=a.materialAssignments?.at(0)?.materialId,r=null!=t?this.assets.get(t):null;let o=null;if(null!=r&&"shader"!==r.material.type){if(e+=r.material.type+r.material.shader,null!=r.material.shaderParams){if(e+=Object.entries(r.material.shaderParams).filter((([e,t])=>"color"!=e)).map((e=>JSON.stringify(e))).join(),null!=r.material.shaderParams.color){const e=r.material.shaderParams.color;e.type===Se.Color&&null!=e.value&&(o=new n(e.value))}}}else e+=t;s.push(e,{object:{...a,parentTransform:i},color:o})}else{const e=a.assetId+JSON.stringify(a.materialAssignments??[]);t.push(e,{...a,parentTransform:i})}}else null==r&&e.push({...a,parentTransform:i})}));for(const e of t.values()){if(0==e.length)continue;const t=await this.createFromAsset(e[0]);if(null==t)continue;const s=await this.createInstancedMesh(e,t),r=new ce;r.add(s),r.userData.src=e[0],t instanceof ce&&(r.collisionShapes=t.collisionShapes),r.collisionShapes.forEach((e=>{e instanceof a&&e.mesh instanceof p&&(e.mesh=e.mesh.geometry)})),r.castShadow=!1,r.receiveShadow=!1,this.scene.add(r)}for(const e of s.values()){if(0==e.length)continue;const t=e[0].object,a=await this.createFromShape(t),s=le(a,(e=>!de(e)&&null!=e.geometry)),i=s.material.clone();null!=e[0].color&&null!=i.color&&(i.color=new n(16777215));const l=s.geometry,c=new r.InstancedMesh(l,i,e.length);for(let t=0;t<e.length;t++){const i=e[t],n=(new r.Matrix4).compose((new j).fromArray(i.object.position),(new v).setFromEuler((new o).fromArray(i.object.rotation)),(new j).fromArray(i.object.scale)),l=(new m).copy(i.object.parentTransform).multiply(n);c.setMatrixAt(t,l),null!=i.color&&c.setColorAt(t,i.color),c.castShadow=a.castShadow??!0,c.receiveShadow=s.receiveShadow??!0;const h=new ce;h.add(c),h.userData.src=e[0],a instanceof pe&&(h.collisionShapes=[a.collisionShape]),h.castShadow=!1,h.receiveShadow=!1,this.scene.add(h),null==c.userData.hasCollision&&(c.userData.hasCollision=[]),c.userData.hasCollision[t]=!!i.object.collisionDetection}}await Promise.all(e.map((e=>this.materialize(e)))),await this.initActorsPostInit()}async createInstancedMesh(e,t){const a=le(t,(e=>!de(e)&&null!=e.geometry)),s=await this.assetsService.getAsset(e[0].assetId);await this.applyMaterials(t,Ue(e[0].materialAssignments,s.materialAssignments)),a.updateMatrix();const i=a.geometry.clone(),n=new r.InstancedMesh(i,a.material,e.length);for(let t=0;t<e.length;t++){const s=(new r.Matrix4).compose((new j).fromArray(e[t].position),(new v).setFromEuler((new o).fromArray(e[t].rotation)),(new j).fromArray(e[t].scale)),i=(new m).copy(e[t].parentTransform).multiply(s).multiply(a.matrixWorld);n.setMatrixAt(t,i),null==n.userData.hasCollision&&(n.userData.hasCollision=[]),n.userData.hasCollision[t]=!!e[t].collisionDetection}return n.castShadow=e[0].castShadow??s.castShadow??!0,n.receiveShadow=e[0].receiveShadow??s.receiveShadow??!0,a.material instanceof d&&n.castShadow&&n.receiveShadow&&(n.material.side=r.FrontSide),n}remove(e){if(console.log("Remove scene object",e),"global_fog"==e.type)return void(this.scene.fog=this.originalFog);if("world_env"===e.type)this.resetWorldEnv(),this.worldEnvObj=null;else if("actor"==e.type||"vfx"===e.type){const t=this.materializedActors.get(e.id);null!=t?(t.disposed.next(!0),t.onEndPlay()):console.warn("Failed to remove actor",e)}else"prefab"===e.type&&this.materializedActors.forEach(((t,a)=>{a.startsWith(e.id)&&(t.disposed.next(!0),t.onEndPlay()),this.materializedActors.delete(a)}));const t=this.sceneObjectMap.get(e.id);t?.parent.remove(t),this.sceneObjectMap.delete(e.id),this.components.filter((t=>t.object.userData.src?.id===e.id)).forEach((e=>this.components.splice(this.components.indexOf(e,1)))),this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>{e.clear(),e.stop(),this.landscapeManagers.splice(this.landscapeManagers.indexOf(e,1))})),this.removed$.next({object:t,source:e})}deleteSceneObject(e){const t=this.sceneObjectMap.get(e.id);if(this.scene.remove(t),"landscape"==e.type){const t=this.landscapeManagers.findIndex((t=>t.source.id===e.id));if(t>-1){const e=this.landscapeManagers.splice(t,1)[0];e.clear(),e.stop()}}}findByAssetId(e){return oe(this.scene,(t=>t.userData.src?.assetId==e),(e=>null!=e.userData.src))}applyMaterials(e,t){return null==t?Promise.resolve([]):Promise.all(t.filter((e=>"null"!==e.materialId)).map((t=>this.applyMaterial(e,t))))}async applyMaterial(e,t){await applyMaterial(e,t,(e=>{const t=this.assets.get(e);if(null!=t)try{return materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders)}catch(e){console.error("Failed to apply material",e)}}),this._originalMaterials)}unapplyMaterials(e){e.traverse((async e=>{if(e instanceof p)if(e.material instanceof Array)for(let t=0;t<e.material.length;t++)e.material[t]=this._originalMaterials.get(e.id+"#"+t)??e.material[t];else e.material=this._originalMaterials.get(e.id)??e.material}))}updateActors(e){console.log("update actors"),this.actorTypes=e;const t=new Set(Object.values(J));oe(this.scene,(e=>e.userData.src?.id&&"actor"===e.userData.src.type&&this.materializedActors.has(e.userData.src?.id)&&!t.has(e.userData.src.actor.type))).forEach((async e=>{this.remove(e.userData.src),await this.materializeAndInitActor(e.userData.src)}))}updateShaders(e){this.shaders=e;for(const[e,t]of Fe.entries())t.userData.customShaderName&&Fe.delete(e);this.landscapeManagers.forEach((t=>t.updateShaders(e))),oe(this.scene,(e=>!0)).forEach((e=>{e.traverse((async e=>{if(e instanceof p)if(Array.isArray(e.material))for(let t=0;t<e.material.length;t++){const a=e.material[t].userData?.customShaderName;if(null!=a){const a=this.assets.get(e.material[t].userData.assetId);this.refreshMaterial(e,e.material[t],a,t)}}else{const t=e.material.userData?.customShaderName;if(null!=t){const t=this.assets.get(e.material.userData.assetId);this.refreshMaterial(e,e.material,t)}}}))}))}async update(e){if("sky"===e.type&&null!=this.sky&&null!=this.sky.parent)return void this.updateSky(e);if("world_env"===e.type&&null!=this.worldEnvObj)return void this.updateWorldEnv(e);const t=this.sceneObjectMap.get(e.id);if(t){let s=!1;if(t.traverseAncestors((e=>{"_hology_transform_group"===e.name&&(s=!0)})),!s){const a=this.findParent(e);null!=a&&a.uuid!=t.uuid?a.attach(t):console.error("Parent is wrong")}if("prefab"!==e.type&&"group"!==e.type){this.unapplyMaterials(t);this.inEditor&&e.hidden&&!1?t.traverse((e=>{e instanceof p&&(e.material.wireframe=!0)})):t.traverse((e=>{e instanceof p&&(e.material.wireframe=!1)}))}if("asset_mesh"===e.type){const a=this.assets.get(e.assetId);Ue(e.materialAssignments,a.materialAssignments).forEach((e=>this.applyMaterial(t,e)))}else"shape_mesh"===e.type&&this.applyMaterials(t,e.materialAssignments);if(s||(null!=e.position&&t.position.fromArray(e.position),null!=e.scale&&t.scale.fromArray(e.scale),null!=e.rotation&&t.rotation.fromArray(e.rotation)),this.applyVertexMaterials(e,t),"light"==e.type)if("point"==e.light.type){const a=t;a.color=new n(e.light.point.color),a.intensity=e.light.point.intensity,a.decay=e.light.point.decay,a.castShadow=e.light.point.castShadow,a.distance=Math.max(e.light.point.distance,0)}else"directional"===e.light.type?this.applyDirectionalLight(e.light.directional):"ambient"===e.light.type&&this.applyDirectionalAmbientLight(t,e.light.ambient);else if("landscape"===e.shape){const a=this.landscapeManagers.find((t=>t.source.id===e.id)).source.landscape.options.density!==e.landscape.options.density;if(this.inEditor&&a){this.remove(e);const t=await this.materializeAndInitActor(e);return void this.updated$.next({object:t,source:e})}this.applyHeightMaps(t,e.landscape.heightMaps),this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((t=>{t.updateSource(e),t.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>!0))}))}else if("global_fog"===e.type){const t=(this.scene.fog instanceof c?"density":"linear")!==e.fog.type;this.scene.fog=We(e.fog),t&&(a=this.scene).traverse((e=>{if(e instanceof p){const t=e.material;t instanceof O&&(a.fog instanceof l?(t.uniforms.fogFar.value=a.fog.far,t.uniforms.fogNear.value=a.fog.near):a.fog instanceof c&&(t.uniforms.density={value:a.fog.density}),t.needsUpdate=!0,t.uniformsNeedUpdate=!0)}})),this.fixFogColor()}else if("actor"===e.type){if(this.materializedActors.has(e.id)){const t=this.editorActorParamSnapshot.get(e.id);null!=t&&t===JSON.stringify(e.actor)||s||(this.remove(e),await this.materializeAndInitActor(e))}}else if("shape_mesh"===e.type){const a=await this.createMeshByShape(e.shape,t.material,e.shapeParams);t instanceof pe&&(t.geometry=a.geometry,t.collisionShape=a.collisionShape)}("asset_mesh"===e.type||"shape_mesh"===e.type&&"landscape"!==e.shape)&&Ne(t,e.castShadow,e.receiveShadow),e.name&&e.name.length>0&&(t.name=e.name),this.updated$.next({object:t,source:e})}else{const t=await this.materializeAndInitActor(e);this.updated$.next({object:t,source:e})}var a;this.renderingView.renderer.shadowMap.needsUpdate=!0}async materializeAndInitActor(e,t=this.findParent(e)){const a=await this.materialize(e,t);return Re(e,(async e=>{if("actor"===e.type){const t=this.materializedActors.get(e.id);null!=t?await this.initActorsPostInit([t]):console.error(`Something went wrong when creating actor ${e.id}`)}})),a}findParent(e){const t=this.dataProvider.getObjects().flatMap((t=>t.id===e.id?null:ne(t,(t=>t.children?.some((t=>t.id===e.id))),(()=>!0))))[0];return null==t?this.scene:null!=t?oe(this.scene,(e=>e.userData?.src?.id===t.id),(e=>null!=e.userData?.src))[0]:void 0}fixFogColor(){!0===this.renderingView.options.enableOutlines&&(this.scene.fog.color=new n(this.scene.fog.color))}findMeshWithGeometry(e){let t;return e.traverse((e=>{e instanceof p&&e.geometry&&(t=e)})),t}applyVertexMaterials(e,t){if(null==e.vertexMaterials||0===e.vertexMaterials.length)return;let a=1;for(const t of e.vertexMaterials)a=Math.max(t.w.length,a);const s=re(e.vertexMaterials,(e=>e.m));t.traverse((e=>{if(e instanceof p){if(null==e.geometry)return;if(Je(be(e,0,!1)),a>0){Je(be(e,0,!1))}}}));const r=new Set;for(const[e,i]of s.entries()){const s=null!=e?t.getObjectByName(e):this.findMeshWithGeometry(t);let n=!1;if(null==s||null==s.geometry)return void console.warn(`Failed to apply vertex materials on mesh with name "${e}"`);const o=be(s,0,!0);Je(o);for(const e of i)o.setX(e.i,e.w[0]??0),o.setY(e.i,e.w[1]??0),o.setZ(e.i,e.w[2]??0),o.setW(e.i,e.w[3]??0),n=!0;if(a>0){const e=be(s,4,!0);Je(e);for(const t of i)e.setX(t.i,t.w[4]??0),e.setY(t.i,t.w[5]??0),e.setZ(t.i,t.w[6]??0),e.setW(t.i,t.w[7]??0),e.needsUpdate=!0,n=!0}n&&r.add(e)}this.inEditor&&this.landscapeManagers.filter((t=>t.source.id===e.id)).forEach((e=>e.queueRefreshScatter(this.renderingView.camera.position,!0,(e=>r.has(e.name)))))}async materialize(e,t,a=!1,s){if(!this.shouldBeMaterialized(e))return;let r,n;switch(e.type){case"asset_mesh":r=await this.createFromAsset(e);break;case"shape_mesh":r=await this.createFromShape(e);break;case"light":r=await this.createLight(e);break;case"particles":r=await this.createParticleSystem(e),e.collisionDetection=!1;break;case"global_fog":this.scene.fog=We(e.fog),this.fixFogColor(),r=new h;break;case"sky":this.sky=Pe(),this.updateSky(e),r=this.sky;break;case"world_env":this.updateWorldEnv(e),r=new h,this.worldEnvObj=r;break;case"actor":({object:r,actor:n}=await this.createFromActor(e,s));break;case"group":r=new h;break;case"prefab":r=await this.createFromPrefab(e,s);break;case"vfx":r=await this.createFromVfx(e,s);break;default:if(this.inEditor)throw new Error("unknown type "+e.type);console.warn(`Failed to materialize object. Unknown type '${e.type}'. This might be because the hology/core library is not compatible with the editor version.`)}if(null!=r){if(e.name&&e.name.length>0&&(r.name=e.name),null!=e.position&&r.position.fromArray(e.position),null!=e.scale&&r.scale.fromArray(e.scale),null!=e.rotation&&r.rotation.fromArray(e.rotation),a?r.userData._src=e:r.userData.src=e,null!=n&&(r.userData.actor=n),this.inEditor,this.inEditor){let e=null;r instanceof pe&&(e=function(e){if(e instanceof me)return new p(new i(...e.offset.toArray()),$e);return null}(r.collisionShape)),null!=e&&(e.layers.disable(0),e.layers.enable(18),e.scale.multiplyScalar(1.1),r.add(e))}if(this.objectMap.set(r.uuid,e),this.sceneObjectMap.set(e.id,r),e.physics?.type!==H.dynamic||null==t||this.inEditor?null==t?this.scene.add(r):t?.add(r):(t.add(r),r.getWorldPosition(r.position),r.getWorldQuaternion(r.quaternion),r.getWorldScale(r.scale),this.scene?.attach(r)),null!=e.children&&await Promise.all(e.children?.map((e=>this.materialize(e,r,a)))),this.inEditor||"asset_mesh"!=e.type&&"shape_mesh"!==e.type||"landscape"===e.shape||null!=e.physics?.type&&e.physics.type==H.dynamic||Be(r),null!=this.renderingView)return this.renderingView.renderer.shadowMap.needsUpdate=!0,r;console.warn("RenderingView not found in materializer. No idea what called this")}}updateWorldEnv(e){this.renderingView.aoPass.enabled=e.worldEnv.ao.enabled,this.renderingView.aoPass.blendIntensity=e.worldEnv.ao.blendIntensity,this.renderingView.aoPass.updateGtaoMaterial(e.worldEnv.ao),this.renderingView.aoPass.output=!0===e.worldEnv.ao.onlyAO?5:0;const t=e.worldEnv.toneMapping;null!=t&&(this.renderingView.renderer.toneMapping=t.mapping??0,this.renderingView.renderer.toneMappingExposure=t.exposure??1);const a=e.worldEnv.environment;null!=a&&null!=a.textureId?this.assetManagerService.getTexture(this.assets.get(a.textureId)).then((e=>{null==this.pmremGenerator&&(this.pmremGenerator=new r.PMREMGenerator(this.renderingView.renderer),this.pmremGenerator.compileEquirectangularShader()),this.pmremGeneratorResults.has(e)||this.pmremGeneratorResults.set(e,this.pmremGenerator.fromEquirectangular(e).texture);const t=this.pmremGeneratorResults.get(e);this.renderingView.scene.environment=t,this.renderingView.scene.environmentIntensity=a.intensity??1})):this.renderingView.scene.environment=null}resetWorldEnv(){this.renderingView.aoPass.enabled=!1,this.renderingView.aoPass.blendIntensity=1,this.renderingView.aoPass.output=0,this.renderingView.renderer.toneMapping=0,this.renderingView.renderer.toneMappingExposure=1}async updateSky(e){if(null==e?.sky?.materialId)return void(this.sky.material=Ie);const t=await this.assetsService.getAsset(e.sky.materialId),a=await materialFromAsset(t,this.renderingView,this.assetsService,this.assetManagerService,this.shaders,!1);a.side=r.BackSide,(a instanceof y||a instanceof r.MeshBasicMaterial||a instanceof r.ShaderMaterial)&&(a.fog=!1),null!=this.sky?this.sky.material=a:console.warn("No sky has been created")}async createComponent(e,t,a,s){const r=new Ve[a.path+"/"+a.className],i=t.id+s;r.id=i,r.object=e;for(const e of a.params)null!=e.value&&(r[e.name]=e.value);return this.components.push(r),i}async createFromActor(e,t){const a=this.actorTypes.find((t=>t.name===e.actor?.type))?.type??J[e.actor?.type];if(null==a)return{object:null,actor:null};this.inEditor&&this.editorActorParamSnapshot.set(e.id,JSON.stringify(e.actor));const s=await this.actorProvider.create(a,(new j).fromArray(e.position),(new o).fromArray(e.rotation),!0);return this.materializedActors.set(this.getNestedActorId(e.id,t),s),{object:s?.object,actor:s}}getNestedActorId(e,t){return null!=t?t.sceneObjectChain.join("/")+"/"+e:e}async createFromVfx(e,t){const a=await this.assetsService.getAsset(e.assetId);null==a&&console.error("Could not find asset",e);const s=await this.actorProvider.create(U,(new j).fromArray(e.position),(new o).fromArray(e.rotation),!1);try{await s.fromAsset(a)}catch(e){return console.error("Failed to create VFX asset",e),null}return s.play(),this.materializedActors.set(this.getNestedActorId(e.id,t),s),null!=s&&(s.object.userData.actor=s),s?.object}async createFromShape(e){const t=this.inEditor&&e.hidden;let a;if("landscape"==e.shape)a=this.createLandscape(e),a.traverse((e=>{e instanceof p&&this._originalMaterials.set(e.id,e.material)}));else{let s=new y({name:"Default",color:new n("#aaaaaa"),visible:this.inEditor||!e.hidden,wireframe:!!t});const r=await this.createMeshByShape(e.shape,s,e.shapeParams);r.castShadow=e.castShadow??!0,r.receiveShadow=e.castShadow??!1,e.collisionDetection||(r.collisionShape=null),r.physics=e.physics,a=r,this._originalMaterials.set(a.id,r.material),a.traverse((e=>{}))}return t||(await Promise.all((e.materialAssignments??[]).filter((e=>null!=e.materialId)).map((e=>this.applyMaterial(a,e)))),this.applyVertexMaterials(e,a)),a}createLandscape(e){const t=e.landscape?.options;if(null==t)return console.error(`No landscape options exist on scene object ${e.id} ${e.name}`),new h;const a=fe(e.landscape.options);this.applyHeightMaps(a,e.landscape.heightMaps,!0);const s=new ue(e,this.renderingView,a,this.assetManagerService,this.assetsService,this.shaders,(t=>{(e.materialAssignments??[]).filter((e=>null!=e.materialId)).forEach((e=>this.applyMaterial(t,e)))}));return this.landscapeManagers.push(s),s.refreshGeometry(),a}applyHeightMaps(e,t,a=!1){const s=new ye(e.sections);for(const e of t??[]){const t=s.find(e.x,e.y);if(!t)return;const a=t.geometry.getAttribute("position");for(const t of e.points)a.setY(t.i,t.y);a.needsUpdate=!0}const r=e.sections;r.forEach((e=>{e.geometry.computeBoundsTree(),e.geometry.computeVertexNormals()})),this.inEditor&&!a||setTimeout((()=>ge(r)),50)}async createMeshByShape(e,t,a={}){if("landscape"!==e&&je.includes(e)){const s=await prepareShapeParameters(a??{}),r=e+JSON.stringify(a);return this.geometryCache.has(r)||this.geometryCache.set(r,Me[e].geometry(s)),this.collisionShapeCache.has(r)||this.collisionShapeCache.set(r,Me[e].collision(s)),new pe(this.geometryCache.get(r),t,this.collisionShapeCache.get(r))}if(this.inEditor)throw new Error(`Unsupported shape '${e}'`);console.warn(`Failed to create shape. Unsupported shape '${e}'. This might be because the hology/core library is not compatible with the editor version.`)}async createFromAsset(e){const t=await this.assetsService.getAsset(e.assetId);if(null==t)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);let{scene:a}=await this.assetManagerService.getMesh(t,{mergeGeomtries:!0});Ue(e.materialAssignments,t.materialAssignments).forEach((e=>this.applyMaterial(a,e)));const s=e.receiveShadow??!!t.receiveShadow??!0,r=e.castShadow??!!t.castShadow??!1;return a.receiveShadow=s,Ne(a,r,s),e.collisionDetection||(a.collisionShapes=[]),null!=e.physics&&!0!==this.inEditor&&(a.physics=e.physics),this.applyVertexMaterials(e,a),a.traverse((e=>{e instanceof p&&"computeBoundsTree"in e.geometry&&null==e.geometry.boundsTree&&e.geometry.computeBoundsTree()})),a}async createFromPrefab(e,t){const a=await this.assetsService.getAsset(e.assetId);if(null==a)return void console.warn(`Can not find asset with id ${e.assetId} and name ${e.name}`);null==t&&(t={sceneObjectChain:[]}),t.sceneObjectChain.push(e.id);const{object:s}=await this.createFromPrefabAsset(a,t);return t.sceneObjectChain.pop(),s}async createFromPrefabAsset(e,t){const a=new h;await Promise.all(e.prefab.objects.filter((e=>"global_fog"!==e.type&&"world_env"!==e.type)).map((e=>this.materialize(e,a,!0,structuredClone(t)))));const s=t.sceneObjectChain.join("/"),r=Array.from(this.materializedActors.entries()).filter((([e,a])=>e.startsWith(s)&&e.split("/").length-1===t.sceneObjectChain.length)).map((([,e])=>e));r.forEach((e=>{a.add(e.object)})),this.initActorsPostInit(r,structuredClone(t));const i=Array.from(this.materializedActors.entries()).filter((([e,t])=>e.startsWith(s))).map((([,e])=>e));return{object:a,actors:i}}async createParticleSystem(e){const t=await this.assetsService.getAsset(e.assetId),a=new g;return await P.fromJSONAsync(t.particleSystem,r).then((e=>{const t=new I(a,r);e.addRenderer(t),this.renderingView.onLoop((t=>e.update()))})),a}async createLight(e){if("point"===e.light.type){const t=new w(e.light.point.color,e.light.point.intensity,e.light.point.distance,e.light.point.decay);if(t.castShadow=e.light.point.castShadow??!0,this.inEditor){const e=new A(.3,10,10),a=new y({color:new n(16771709)}),s=new p(e,a);t.add(s)}return t}return"directional"===e.light.type?(this.applyDirectionalLight(e.light.directional),new h):"ambient"===e.light.type?(this.applyDirectionalAmbientLight(null,e.light.ambient),new h):void 0}applyDirectionalAmbientLight(e,t){const a=this.scene.children.find((e=>e.name===xe));null!=a?(a.intensity=t.intensity,a.color.set(t.color),a.groundColor.set(t.color)):console.warn("Couldn't find ambient light")}applyDirectionalLight(e){for(const t of this.renderingView.csm.lights)t.intensity=e.intensity,t.color.set(e.color),t.castShadow=e.castShadow;this.renderingView.csm.lightDirection.fromArray(e.direction).normalize()}dispose(){this.updateSubscription.unsubscribe(),this.createAssetSubscription.unsubscribe(),this.materializedActors.forEach((e=>e.disposed.next(!0))),this.materializedActors.clear()}};Oe=e([R(),t("design:paramtypes",[b,Object,Object,he,X,Array,Array,Object])],Oe);export{Oe as SceneMaterializer};function Ne(e,t,a){e.castShadow=t,e.receiveShadow=a,e.traverse((e=>{e.castShadow=t,e.receiveShadow=a}))}const Fe=new Map,ze=new Map,_e=new u({color:16711935}),ke=new Map;export async function materialFromAsset(e,t,a,s,r,i=!0){const n=JSON.stringify(e.material);return i&&Fe.has(n)?Fe.get(n):i&&ze.has(n)?await ze.get(n):ze.set(n,_materialFromAsset(n,e,t,a,s,r,i)).get(n)}export async function _materialFromAsset(e,t,a,s,i,o,l=!0){const c={opacity:t.material.params.opacity,map:null,emissive:t.material.params.emissive??null,metalness:t.material.params.metalness??0,flatShading:t.material.params.flatShading??!1,color:new n(t.material.params.color),transparent:null!=t.material.params.opacity&&t.material.params.opacity<1},h={};if(null!=t.material.params.map){const e=t.material.params.map,a=await s.getAsset(e);null!=a&&(c.map=await i.getTexture(a))}let d;switch(t.material.type){case"phong":d=new f({...c,...h});break;case"water":d=Ae(c,a);break;case"grassFoliage":d=we({color:c.color,map:c.map},a);break;case"grass":d=ve({...c,colorTwo:new n(t.material.params.colorTwo),colorThree:new n(t.material.params.colorThree)},a);break;case"standard":case"unlit":case"lambert":case"shader":case"landscape":case"landscape-composite":case"decal-unlit":case"decal-standard":const e={standard:ee,lambert:Z,unlit:te,landscape:K,"landscape-composite":Q,"decal-unlit":Ee,"decal-standard":Ce}[t.material.type]??o.find((e=>e.name==t.material.shader))?.type;if(e){try{let r=new e;const n=await prepareClassParameters(t.material?.shaderParams??{},e,s,i,null,a,o);Object.assign(r,n),d=r.build()}catch(e){console.log("Shader runtime error: "+e),ke.has(t.material.shader)||ke.set(t.material.shader,_e.clone()),d=ke.get(t.material.shader)}d.userData.customShaderName=t.material.shader}else console.warn("Missing shader implementation with name "+t.material.shader),d=_e;break;default:throw new Error("Unsupported material type"+t.material.type)}return a?.csm.setupMaterial(d),null!=a&&Fe.set(e,d),d.side=t.material.side??d.side??r.FrontSide,d.transparent=(t.material.transparent??c.transparent??!1)||d.transparent,d.alphaTest=t.material.alphaTest??d.alphaTest??0,t.material.bloom&&(d.userData.hasBloom=!0),d.userData.assetId=t.id,ze.delete(e),d}export async function prepareClassParameters(e,t,a,s,r,i,n,o){const l={};for(const[t,c]of Object.entries(e)){const e=await Te(c,a,s,r,i,n,o);null!=e&&(l[t]=e)}return l}export async function prepareShapeParameters(e){const t={};for(const[a,s]of Object.entries(e)){const e=await Te(s,null,null,null);null!=e&&(t[a]=e)}return t}async function Te(e,t,a,s,r,i,l,c=e.value,h=e.type){if(null==e||null==c||""===c)return null;switch(h){case Se.Array:if(Array.isArray(c)&&"element"in e)return await Promise.all(c.map((n=>Te(e,t,a,s,r,i,l,n,e.element))));break;case Se.Number:case Se.FloatNode:let h="string"==typeof c?parseFloat(c):c;return e.type===Se.FloatNode?C(h):h;case Se.Texture:return await a.getTexture(await t.getAsset(c));case Se.Sampler2DNode:return _(await a.getTexture(await t.getAsset(c)));case Se.Boolean:return c;case Se.BooleanNode:return D(c);case Se.Vector2:case Se.Vec2Node:if("object"==typeof c){const t=c instanceof Array?(new M).fromArray(c):new M(c.x,c.y);return e.type===Se.Vec2Node?k(t):t}return null;case Se.Vector3:case Se.Vec3Node:if("object"==typeof c){const t=c instanceof Array?(new j).fromArray(c):new j(c.x,c.y,c.z);return e.type===Se.Vec3Node?B(t):t}return null;case Se.Color:case Se.RgbNode:const d=new n(c);return e.type===Se.RgbNode?N(d):d;case Se.String:return c;case Se.BaseActor:const m=c;return null==s&&console.warn("Class parameters can not be prepared as actors are not passed in"),s?.get(m);case Se.Euler:const p=c;return(new o).fromArray(p);case Se.Object3D:return(await a.getMesh(await t.getAsset(c))).scene;case Se.Material:return await materialFromAsset(await t.getAsset(c),r,t,a,i);case Se.AudioBuffer:return await a.getAudio(await t.getAsset(c));case Se.VisualEffect:const u=await t.getAsset(c);if(null==l){console.error("Can not create instance of visual effect because missing actor provider");break}if("vfx"in u)return new L(l,u);console.error("Using a non-vfx asset for visual effect parameter");break;case Se.Curve:return De.decode(c)}return null}function Be(e){e.updateWorldMatrix(!0,!0),e.updateMatrix(),e.traverse((e=>{e.matrixAutoUpdate=!1,e.matrixWorldNeedsUpdate=!1}));const t=e.updateMatrixWorld;e.updateMatrixWorld=function(){t.apply(e),e.updateMatrixWorld=function(){}}}function We(e){return"linear"===e.type?new l(new n(e.color),e.near??100,e.far??1e3):"density"===e.type?new c(e.color,e.density):void console.warn("Invalid fog type",e)}const $e=new y({color:4229780});async function Re(e,t,a,s){null==s&&(s=(new m).identity()),await t(e,a,s);const i=s.clone().multiply(function(e,t){if(null==e.position||null==e.rotation||null==e.scale)return t.identity();return t.compose((new j).fromArray(e.position),(new v).setFromEuler((new o).fromArray(e.rotation)),(new j).fromArray(e.scale))}(e,new r.Matrix4));return Promise.all((e.children??[]).map((a=>Re(a,t,e,i))))}export function toSerializedParamType(e){const t=e.constructor.prototype;return t instanceof Number||e===Number?Se.Number:t instanceof V||"function"==typeof e.prototype.isFloat?Se.FloatNode:t instanceof S||e===S||e.isTexture?Se.Texture:t instanceof Y||e===z?Se.Sampler2DNode:t instanceof Boolean||e===Boolean?Se.Boolean:t instanceof E?Se.BooleanNode:t instanceof n||e==n?Se.Color:t instanceof F||"function"==typeof e.prototype.isRgb?Se.RgbNode:t instanceof M||e==M?Se.Vector2:t instanceof T||"function"==typeof e.prototype.isVec2?Se.Vec2Node:t instanceof j||e==j?Se.Vector3:t instanceof W||"function"==typeof e.prototype.isVec3?Se.Vec3Node:t instanceof String||e===String?Se.String:t instanceof G||e==G||e.prototype instanceof G||e.prototype==G?Se.BaseActor:t instanceof o||e==o?Se.Euler:t instanceof g||e==g?Se.Object3D:t instanceof d||e==d?Se.Material:t instanceof AudioBuffer||e==AudioBuffer?Se.AudioBuffer:t instanceof L||e==L?Se.VisualEffect:t instanceof De||e==De?Se.Curve:void console.warn("Failed to map parameter type to serialized version",{type:e})}export function prepareCustomParams(e,t,a={}){return Object.fromEntries(e.map((e=>[e.name,{type:e.options.array?Se.Array:toSerializedParamType(e.type),...e.options.array?{element:toSerializedParamType(e.type)}:{},value:t[e.name]?.value??(!0!==e.options.array?a[e.name]??customParameterDefaultValueByType.get(toSerializedParamType(e.type)):[])}])))}export function prepareCustomParamsFromType(e,t,a=null){const s=ae(e);if(0===s.length)return{};let r;null!=a?q(a,(()=>{r=a.get(e)})):r=new e;const i={};for(const e of s){const t=r[e.name];if(null!=t&&!0!==e.options.array){const a=serializeCustomParameter(e.type,t);null!=a&&(i[e.name]=a)}}return prepareCustomParams(s,t,i)}export function serializeCustomParameter(e,t){function a(){console.error("Failed to serialize value",{type:e,value:t})}switch(e){case Number:case Boolean:return t;case M:return t instanceof M?t.toArray():void a();case j:return t instanceof j?t.toArray():void a();case x:return t instanceof x?t.toArray():void a();case n:return t instanceof n?"#"+t.getHexString():"string"==typeof t?t:"number"==typeof t?"#"+new n(t).getHexString():void a();case String:return t;case o:return t instanceof o?t.toArray():void a()}}function Ue(e,t){return function(e,t,a){const s=[],r=new Set;for(const i of[...e??[],...t??[]]){const e=a(i);r.has(e)||(r.add(e),s.push(i))}return s}((e??[]).filter((e=>Le(e.materialId))),(t??[]).filter((e=>Le(e.materialId))),(e=>e.color+e.name))}function Le(e){return"null"!=e&&null!=e}export const customParameterDefaultValueByType=new Map([[Se.RgbNode,"#000000"],[Se.Color,"#000000"],[Se.Vector4,[0,0,0,0]],[Se.Vec4Node,[0,0,0,0]],[Se.Vector3,[0,0,0]],[Se.Vec3Node,[0,0,0]],[Se.Vector2,[0,0]],[Se.Vec2Node,[0,0]],[Se.Euler,[0,0,0,"XYZ"]],[Se.Array,[]]]);export function applyMaterial(e,t,a,s){const i=[];return e.traverse((async e=>{if(e instanceof p||e.isMesh||e instanceof r.SkinnedMesh||e.isSkinnedMesh)for(const t of ie(e.material))t.hasOwnProperty("color")&&i.push(e)})),Promise.all(i.map((async e=>{if(e.material instanceof Array)for(let r=0;r<e.material.length;r++){const i=e.material[r];if(null==i.color||!(i.color instanceof n))continue;const o="#"+i.color.getHexString(),l=i.name;if(o===t.color&&(i.name===t.name||null==t.name)||e.userData["originalColor_"+r]===t.color&&e.userData["originalMaterialName_"+r]===t.name){const i=await a(t.materialId),n=e.material[r];null!=i&&n.id!=i.id&&(e.material[r]=i,e.userData["originalColor_"+r]=e.userData["originalColor_"+r]??o,e.userData["originalMaterialName_"+r]=e.userData["originalMaterialName_"+r]??l,null!=s&&s.set(e.id+"#"+r,n))}}else if("color"in e.material){const r="#"+e.material.color.getHexString(),i=e.material.name;if(r===t.color&&(e.material.name===t.name||null==t.name)||e.userData.originalColor===t.color&&e.userData.originalName===t.name){const n=await a(t.materialId),o=e.material;null!=n&&(e.material=n,e.userData.originalColor=e.userData.originalColor??r,e.userData.originalMaterialName=e.userData.originalMaterialName??i,null!=s&&(s.has(e.id)||s.set(e.id,o)))}}})))}function Ge(e,t){if(e instanceof r.ShaderMaterial&&t instanceof r.ShaderMaterial){return e.fragmentShader+e.vertexShader==t.fragmentShader+t.vertexShader&&function(e,t){if(e instanceof r.ShaderMaterial&&t instanceof r.ShaderMaterial){for(const a in e.uniforms){if(null==t.uniforms[a])return!1;if(t.uniforms[a].value!==e.uniforms[a].value)return!1}return!0}return!1}(e,t)}return!1}function Je(e){if(null!=e){for(let t=0;t<e.array.length;t++)e.setX(t,0);e.needsUpdate=!0}}/*
2
+ * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,4 +1,4 @@
1
1
  import{attributes as m,float as o,lambertMaterial as l,NodeShaderMaterial as e,rgb as r,rgba as i,select as t,sin as a,smoothstep as p,transformed as n,translateAxis as u,uniformFloat as s,uniformSampler2d as f,varyingFloat as y,varyingVec2 as c}from"../../shader-nodes/index.js";import{Vector3 as v}from"three";import{CSMUtil as d}from"../../csm.js";export function createGrassFoliageMaterial(g,w){const x=n.mvPosition.z.multiply(o(-1)),h=y(p(o(100),o(60),x)),j=m.uv.y,z=r(11977268),B=o(.2),C=l(r(g.color)).rgb.multiplyScalar(o(.9)).add(z.multiplyScalar(y(j).multiply(B))),S=c(m.uv),b=f("map").sample(S,o(0)),F=i(C,b.x.multiply(h)),G=s("time"),L=o(.5).multiply(t(j.gt(o(0)),j.multiply(j),o(0))).multiply(a(G.multiply(o(.001)))),M=u(new v(1,0,0).normalize(),L),P=new e({color:F,transform:M,uniforms:{map:{value:g.map},time:{value:0}},transparent:!0});return P.onBeforeCompile=m=>{d.onBeforeCompile(P,m)},P.uniforms.map.value=g.map,w.onLoop((()=>{P.uniforms.time.value=performance.now()})),P}/*
2
- * Copyright (©) 2023. All rights reserved.
2
+ * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,4 +1,4 @@
1
1
  import*as e from"three";import{CSMUtil as r}from"../../csm.js";import{noiseChunk as n}from"./utils/noise.glsl.js";export function createGrassMaterial(a,i){var t=new e.MeshStandardMaterial({color:a.color,roughness:.8,metalness:0});return t.onBeforeCompile=(e,i)=>{r.onBeforeCompile(t,e);const l="varying vec3 vViewPosition;",v=`${l}\n varying vec3 vOriginalNormal;\n varying vec2 vNoiseCoord;\n attribute vec3 material;\n varying vec3 vMaterial;\n `,c="#include <fog_vertex>",s=`${c}\n vOriginalNormal = objectNormal;\n vMaterial = material;\n vNoiseCoord = position.xz / 5.0;\n `;e.vertexShader=e.vertexShader.replace(l,v),e.vertexShader=e.vertexShader.replace(c,s);const d="uniform vec3 diffuse;",m=`${d}\n varying vec3 vOriginalNormal;\n varying vec3 vMaterial;\n varying vec2 vNoiseCoord;\n\n ${n}\n `,g=o(a.color),f=o(a.colorTwo),h=`\n float thresholdStatic = 0.5;\n float thresholdWithNoise = thresholdStatic + snoise(vNoiseCoord) * 0.1;\n vec3 painted = (\n vMaterial.y > thresholdWithNoise \n ? ${o(a.colorThree)}\n : (vMaterial.x > thresholdWithNoise\n ? ${f}\n : ${g}\n )\n );\n\n float colorAngle = pow(vOriginalNormal.y, 3.0);\n vec4 diffuseColor = vec4(mix(painted, ${f}, smoothstep(colorAngle-0.0003, colorAngle, 0.9)), opacity);\n `.trim();e.fragmentShader=e.fragmentShader.replace(d,m),e.fragmentShader=e.fragmentShader.replace("vec4 diffuseColor = vec4( diffuse, opacity );",h)},t.userData.instancing=!1,t.userData.grass=!0,t}function o(e){return`vec3(${e.r.toFixed(5)}, ${e.g.toFixed(5)}, ${e.b.toFixed(5)})`}export function createGrassMaterialOld(r,n){return new e.ShaderMaterial({uniforms:{colorOne:{value:r.color}},vertexShader:"\n uniform float time;\n varying vec3 vNormal;\n void main() {\n vNormal = normal;\n #include <begin_vertex>\n #include <project_vertex>\n #include <fog_vertex>\n }",fragmentShader:"\n varying vec3 vNormal;\n uniform vec3 colorOne;\n void main() {\n gl_FragColor = vec4(mix(colorOne, vec3(.86,.8,.7), step(pow(vNormal.y, 3.0), 0.9)), 1.0);\t\n\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n }"})}/*
2
- * Copyright (©) 2023. All rights reserved.
2
+ * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1,4 +1,4 @@
1
1
  import{BufferAttribute as t}from"three";export function getMaterialAttribute(e,r,o=!1){const i=r<4?"material":"material2";if(!e.geometry.hasAttribute(i)||o){const r=new Float32Array(4*e.geometry.getAttribute("position").count);e.geometry.setAttribute(i,new t(r,4))}return e.geometry.getAttribute(i)}/*
2
- * Copyright (©) 2023. All rights reserved.
2
+ * Copyright (©) 2025 Hology Interactive AB. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */