@hology/core 0.0.119 → 0.0.121

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -2,6 +2,7 @@ import { Constructable, ContainerInstance } from "typedi";
2
2
  import { ShaderType, ActorType } from '../shader/shader.js';
3
3
  import { World } from './services/world.js';
4
4
  import { Observable } from 'rxjs';
5
+ import { DetailTier } from "../scene/model.js";
5
6
  type GameClass<T> = Constructable<T>;
6
7
  export type InitiateGameConfig = {
7
8
  element: HTMLElement;
@@ -16,6 +17,11 @@ export type InitiateGameConfig = {
16
17
  xr?: {
17
18
  enabled: boolean;
18
19
  };
20
+ /**
21
+ * What tier of detail to include. If Medium, then any mesh in tier High will not be loaded or rendered but it will also load
22
+ * with tier low or undefined.
23
+ */
24
+ detailTier?: DetailTier;
19
25
  rendering?: Partial<{
20
26
  resolutionScale: number;
21
27
  maxPixelRatio: number;
@@ -1 +1 @@
1
- {"version":3,"file":"initiate.d.ts","sourceRoot":"","sources":["../../src/gameplay/initiate.ts"],"names":[],"mappings":"AAAA,OAAkB,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,QAAQ,CAAA;AAEpE,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAE5D,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAA;AAa3C,OAAO,EAAE,UAAU,EAAW,MAAM,MAAM,CAAA;AAO1C,KAAK,SAAS,CAAC,CAAC,IAAI,aAAa,CAAC,CAAC,CAAC,CAAA;AAGpC,MAAM,MAAM,kBAAkB,GAAG;IAC/B,OAAO,EAAE,WAAW,CAAA;IACpB,SAAS,EAAE,MAAM,CAAA;IACjB,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE;QAAE,CAAC,IAAI,EAAE,MAAM,GAAG,UAAU,CAAA;KAAE,CAAA;IACvC,MAAM,EAAE;QAAE,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,CAAA;KAAE,CAAA;IACrC,EAAE,CAAC,EAAE;QACH,OAAO,EAAE,OAAO,CAAA;KACjB,CAAC;IACF,SAAS,CAAC,EAAE,OAAO,CAAC;QAClB,eAAe,EAAE,MAAM,CAAC;QACxB,aAAa,EAAE,MAAM,CAAC;QACtB,OAAO,EAAE;YACP,OAAO,CAAC,EAAE,OAAO,CAAA;YACjB,UAAU,CAAC,EAAE,OAAO,CAAA;SACrB,CAAA;KACF,CAAC,CAAA;CACH,CAAA;AAED,wBAAgB,YAAY,CAAC,MAAM,EACjC,SAAS,EAAE,SAAS,CAAC,MAAM,CAAC,EAC5B,MAAM,EAAE,kBAAkB,GACzB,aAAa,CAAC,MAAM,CAAC,CAmJvB;AAGD,8BAAsB,YAAY;IAChC,OAAO,IAAI,IAAI,GAAC,OAAO,CAAC,IAAI,CAAC;IAC7B,UAAU,IAAI,IAAI,GAAC,OAAO,CAAC,IAAI,CAAC;CACjC;AAID,wBAAgB,iBAAiB,SAEhC;AAED;;;;;;GAMG;AAEH,0BAAkB,mBAAmB;IACnC,UAAU,IAAI;IACd,OAAO,IAAI;IACX,OAAO,KAAK;CACb;AAED,qBAAa,aAAa,CAAC,MAAM,GAAG,OAAO;IAYvC,OAAO,CAAC,iBAAiB;IAXpB,MAAM,EAAE,mBAAmB,CAAiC;IAC5D,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,UAAU,UAAQ;IAClB,eAAe,EAAE,UAAU,CAAC,IAAI,CAAC,CAAsB;IAC9D,OAAO,CAAC,SAAS,CAA2B;IAC5C;;OAEG;IACH,SAAgB,KAAK,mBAA8D;gBAGzE,iBAAiB,EAAE,iBAAiB;IAE9C,QAAQ,IAAI,KAAK;IAIjB,UAAU,CAAC,CAAC,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC,CAAC,GAAG,CAAC;IAI/C;;OAEG;IACH,QAAQ;CAyBT"}
1
+ {"version":3,"file":"initiate.d.ts","sourceRoot":"","sources":["../../src/gameplay/initiate.ts"],"names":[],"mappings":"AAAA,OAAkB,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,QAAQ,CAAA;AAEpE,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAE5D,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAA;AAa3C,OAAO,EAAE,UAAU,EAAW,MAAM,MAAM,CAAA;AAM1C,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAE/C,KAAK,SAAS,CAAC,CAAC,IAAI,aAAa,CAAC,CAAC,CAAC,CAAA;AAGpC,MAAM,MAAM,kBAAkB,GAAG;IAC/B,OAAO,EAAE,WAAW,CAAA;IACpB,SAAS,EAAE,MAAM,CAAA;IACjB,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE;QAAE,CAAC,IAAI,EAAE,MAAM,GAAG,UAAU,CAAA;KAAE,CAAA;IACvC,MAAM,EAAE;QAAE,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,CAAA;KAAE,CAAA;IACrC,EAAE,CAAC,EAAE;QACH,OAAO,EAAE,OAAO,CAAA;KACjB,CAAC;IACF;;;MAGE;IACF,UAAU,CAAC,EAAE,UAAU,CAAA;IACvB,SAAS,CAAC,EAAE,OAAO,CAAC;QAClB,eAAe,EAAE,MAAM,CAAC;QACxB,aAAa,EAAE,MAAM,CAAC;QACtB,OAAO,EAAE;YACP,OAAO,CAAC,EAAE,OAAO,CAAA;YACjB,UAAU,CAAC,EAAE,OAAO,CAAA;SACrB,CAAA;KACF,CAAC,CAAA;CACH,CAAA;AAED,wBAAgB,YAAY,CAAC,MAAM,EACjC,SAAS,EAAE,SAAS,CAAC,MAAM,CAAC,EAC5B,MAAM,EAAE,kBAAkB,GACzB,aAAa,CAAC,MAAM,CAAC,CAsJvB;AAGD,8BAAsB,YAAY;IAChC,OAAO,IAAI,IAAI,GAAC,OAAO,CAAC,IAAI,CAAC;IAC7B,UAAU,IAAI,IAAI,GAAC,OAAO,CAAC,IAAI,CAAC;CACjC;AAID,wBAAgB,iBAAiB,SAEhC;AAED;;;;;;GAMG;AAEH,0BAAkB,mBAAmB;IACnC,UAAU,IAAI;IACd,OAAO,IAAI;IACX,OAAO,KAAK;CACb;AAED,qBAAa,aAAa,CAAC,MAAM,GAAG,OAAO;IAYvC,OAAO,CAAC,iBAAiB;IAXpB,MAAM,EAAE,mBAAmB,CAAiC;IAC5D,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,UAAU,UAAQ;IAClB,eAAe,EAAE,UAAU,CAAC,IAAI,CAAC,CAAsB;IAC9D,OAAO,CAAC,SAAS,CAA2B;IAC5C;;OAEG;IACH,SAAgB,KAAK,mBAA8D;gBAGzE,iBAAiB,EAAE,iBAAiB;IAE9C,QAAQ,IAAI,KAAK;IAIjB,UAAU,CAAC,CAAC,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC,CAAC,GAAG,CAAC;IAI/C;;OAEG;IACH,QAAQ;CAyBT"}
@@ -1,4 +1,4 @@
1
- import e from"typedi";import{loadScene as t}from"../scene/bootstrap.js";import{ActorFactory as n}from"./actors/factory.js";import{World as s}from"./services/world.js";import{SceneMaterializer as r}from"../scene/materializer.js";import{ViewController as o}from"./services/render.js";import{RenderingView as i}from"../rendering.js";import{PhysicsSystem as a}from"./services/physics/physics-system.js";import{MeshComponent as c}from"./actors/builtin/components/mesh-component.js";import{activeContainerInstance as m}from"./actors/internal/container-map.js";import{InputService as d}from"./input/index.js";import{RuntimeAssetsService as l}from"../scene/runtime-asset-service.js";import{AssetResourceLoader as p}from"../scene/asset-resource-loader.js";import{AssetLoader as h}from"./services/asset-loader.js";import{polyfillClient as u}from"./polyfill.js";import{Subject as f}from"rxjs";import{PointerEvents as w}from"./services/pointer-events.js";import{RuntimeBundledBackendService as g}from"../scene/runtime-bundled-backend-service.js";import{Scene as j}from"three";import{ShaderProvider as v}from"./services/shader-provider.js";import{SceneDataService as S}from"../scene/scene-data-service.js";export function initiateGame(d,f){if(u(),0!=f.element.childNodes.length)return console.error("Can not initialize the game with a non-empty html element"),null;e.has(o);const y=e.of("default"),I=new HologyRuntime(y),x=new n(y,{inEditor:!1});var b;e.set(n,x),b=f.element,Object.assign(b.style,{position:"absolute",top:"0",left:"0",width:"100%",height:"100%",overflow:"hidden"});const D=new i(f.element,{enableXR:!0===f.xr?.enabled,maxPixelRatio:f.rendering?.maxPixelRatio});D.renderer.shadowMap.enabled=f.rendering?.shadows?.enabled??!0,D.renderer.shadowMap.autoUpdate=f.rendering?.shadows?.autoUpdate??!0,null!=f?.rendering?.resolutionScale&&(D.resolutionScale=f.rendering.resolutionScale),e.set(i,D);const R=new o(D);e.set(o,R);const G=new g,z=new l(G),H=new p;H.setDataDir(f.dataDir),H.initKtx2(D.renderer);const O=Object.entries(f.shaders).map((([e,t])=>({name:e,type:t}))),P=Object.entries(f.actors).map((([e,t])=>({name:e,type:t}))),W=new v(O);e.set(v,W);const A=new h(H,z,O);e.set(h,A);const M=new j,N=new r(M,new S,z,H,D,O,P,x);e.set(r,N);const U=e.get(s);return e.set(s,U),U.materializer=N,(async()=>{const n=e.get(a);if(await n.start(),I.isShutdown)return;if(await G.preloadData(),I.isShutdown)return;U.scene=M;const{scene:s,actors:r}=await t(D,f.sceneName,f.dataDir,f.shaders,f.actors,x,G,z,H);U.scene=s,n.scene=U.scene;for(const e of M.children)U.scene.add(e);if(I.isShutdown)return void D.stop();e.import([c]);for(const e of r)U.addActor(e);n.addFromScene(s),D.loop((e=>{})),I.status=5,m.value=y,y.remove(d),y.set({id:d,type:d});const o=y.get(d);m.value=null,I.gameInstance=o,y.get(w).start(),o instanceof GameInstance&&await o.onStart(),I._resolver(!0)})(),I}export class GameInstance{onStart(){}onShutdown(){}}export function createHologyScene(){}export class HologyRuntime{constructor(e){this.containerInstance=e,this.status=0,this.isShutdown=!1,this.shutdownStarted=new f,this.ready=new Promise((e=>{this._resolver=e}))}getWorld(){return this.containerInstance.get(s)}getService(e){return this.containerInstance.get(e)}shutdown(){this.isShutdown=!0,this.shutdownStarted.next(),this.gameInstance instanceof GameInstance&&this.gameInstance.onShutdown(),this.containerInstance.get(d).stop();const e=this.containerInstance.get(i);e?.stop();for(const e of this.getWorld().actors)this.getWorld().removeActor(e);this.containerInstance.get(a).stop(),this.containerInstance.get(r).dispose(),this.containerInstance.get(w).stop(),this.containerInstance.reset()}}/*
1
+ import e from"typedi";import{loadScene as t}from"../scene/bootstrap.js";import{ActorFactory as n}from"./actors/factory.js";import{World as s}from"./services/world.js";import{SceneMaterializer as r}from"../scene/materializer.js";import{ViewController as o}from"./services/render.js";import{RenderingView as i}from"../rendering.js";import{PhysicsSystem as a}from"./services/physics/physics-system.js";import{MeshComponent as c}from"./actors/builtin/components/mesh-component.js";import{activeContainerInstance as m}from"./actors/internal/container-map.js";import{InputService as d}from"./input/index.js";import{RuntimeAssetsService as l}from"../scene/runtime-asset-service.js";import{AssetResourceLoader as p}from"../scene/asset-resource-loader.js";import{AssetLoader as h}from"./services/asset-loader.js";import{polyfillClient as u}from"./polyfill.js";import{Subject as f}from"rxjs";import{PointerEvents as w}from"./services/pointer-events.js";import{RuntimeBundledBackendService as g}from"../scene/runtime-bundled-backend-service.js";import{Scene as j}from"three";import{ShaderProvider as v}from"./services/shader-provider.js";import{SceneDataService as S}from"../scene/scene-data-service.js";export function initiateGame(d,f){if(u(),0!=f.element.childNodes.length)return console.error("Can not initialize the game with a non-empty html element"),null;e.has(o);const y=e.of("default"),I=new HologyRuntime(y),x=new n(y,{inEditor:!1});var b;e.set(n,x),b=f.element,Object.assign(b.style,{position:"absolute",top:"0",left:"0",width:"100%",height:"100%",overflow:"hidden"});const D=new i(f.element,{enableXR:!0===f.xr?.enabled,maxPixelRatio:f.rendering?.maxPixelRatio});D.renderer.shadowMap.enabled=f.rendering?.shadows?.enabled??!0,D.renderer.shadowMap.autoUpdate=f.rendering?.shadows?.autoUpdate??!0,null!=f?.rendering?.resolutionScale&&(D.resolutionScale=f.rendering.resolutionScale),e.set(i,D);const R=new o(D);e.set(o,R);const G=new g,z=new l(G),H=new p;H.setDataDir(f.dataDir),H.initKtx2(D.renderer);const O=Object.entries(f.shaders).map((([e,t])=>({name:e,type:t}))),P=Object.entries(f.actors).map((([e,t])=>({name:e,type:t}))),W=new v(O);e.set(v,W);const A=new h(H,z,O);e.set(h,A);const M=new j,N=new r(M,new S,z,H,D,O,P,x);e.set(r,N);const T=e.get(s);return e.set(s,T),T.materializer=N,(async()=>{const n=e.get(a);if(await n.start(),I.isShutdown)return;if(await G.preloadData(),I.isShutdown)return;T.scene=M;const{scene:s,actors:r}=await t(D,f.sceneName,f.dataDir,f.shaders,f.actors,x,G,z,H,{detailTier:f.detailTier});T.scene=s,n.scene=T.scene;for(const e of M.children)T.scene.add(e);if(I.isShutdown)return void D.stop();e.import([c]);for(const e of r)T.addActor(e);n.addFromScene(s),D.loop((e=>{})),I.status=5,m.value=y,y.remove(d),y.set({id:d,type:d});const o=y.get(d);m.value=null,I.gameInstance=o,y.get(w).start(),o instanceof GameInstance&&await o.onStart(),I._resolver(!0)})(),I}export class GameInstance{onStart(){}onShutdown(){}}export function createHologyScene(){}export class HologyRuntime{constructor(e){this.containerInstance=e,this.status=0,this.isShutdown=!1,this.shutdownStarted=new f,this.ready=new Promise((e=>{this._resolver=e}))}getWorld(){return this.containerInstance.get(s)}getService(e){return this.containerInstance.get(e)}shutdown(){this.isShutdown=!0,this.shutdownStarted.next(),this.gameInstance instanceof GameInstance&&this.gameInstance.onShutdown(),this.containerInstance.get(d).stop();const e=this.containerInstance.get(i);e?.stop();for(const e of this.getWorld().actors)this.getWorld().removeActor(e);this.containerInstance.get(a).stop(),this.containerInstance.get(r).dispose(),this.containerInstance.get(w).stop(),this.containerInstance.reset()}}/*
2
2
  * Copyright (©) 2023. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -1 +1 @@
1
- {"version":3,"file":"rendering.d.ts","sourceRoot":"","sources":["../src/rendering.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,EACL,MAAM,EAKN,QAAQ,EAIR,aAAa,EACb,iBAAiB,EAClB,MAAM,OAAO,CAAC;AAOf,OAAO,EAAE,GAAG,EAAE,MAAM,+BAA+B,CAAC;AAGpD,OAAO,EAAE,QAAQ,EAAE,MAAM,+CAA+C,CAAC;AAezE,OAAO,EAAE,KAAK,mBAAmB,EAAE,KAAK,iBAAiB,EAAE,MAAM,wDAAwD,CAAC;AAwC1H,MAAM,MAAM,oBAAoB,GAAG;IACjC,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,OAAO,CAAC,EAAE;QACR,UAAU,CAAC,EAAE,OAAO,CAAA;KACrB,CAAA;IACD,EAAE,CAAC,EAAE;QACH,OAAO,EAAE,OAAO,CAAA;KACjB,CAAA;CACF,CAAA;AAED,qBACa,aAAa;IAyJf,SAAS,EAAE,WAAW;aACb,OAAO,EAAE,oBAAoB;IAzJxC,MAAM,EAAE,KAAK,CAAC,MAAM,CAAA;IACpB,aAAa,UAAO;IACpB,QAAQ,EAAE,aAAa,CAAA;IACvB,aAAa,EAAE,aAAa,CAAA;IACnC,OAAO,CAAC,QAAQ,CAAgB;IAChC,OAAO,CAAC,aAAa,CAAgB;IACrC,OAAO,CAAC,WAAW,CAAa;IACzB,KAAK,EAAE,KAAK,CAAC,KAAK,CAAA;IAClB,OAAO,UAAO;IACd,MAAM,UAAQ;IACd,uBAAuB,EAAE,iBAAiB,CAAA;IAC1C,iBAAiB,EAAE,iBAAiB,CAAA;IACpC,sBAAsB,EAAE,iBAAiB,CAAA;IACzC,GAAG,EAAE,GAAG,GAAG,IAAI,CAAA;IACf,MAAM,EAAE,MAAM,GAAG,IAAI,CAAO;IAC5B,kBAAkB,EAAE,iBAAiB,EAAE,CAAK;IAC5C,mBAAmB,EAAS,mBAAmB,CAAA;IAE/C,MAAM,EAAE,QAAQ,CAAA;IACvB,OAAO,CAAC,SAAS,CAAiB;IAClC,OAAO,CAAC,SAAS,CAAW;IAC5B,OAAO,CAAC,OAAO,CAAW;IAC1B,OAAO,CAAC,OAAO,CAAS;IAGjB,SAAS,CAAC,KAAK,EAAE,OAAO;IAsBxB,eAAe,SAAqB;IAEpC,aAAa,SAA0C;IAE9D,OAAO,CAAC,QAAQ,CAKf;IAED,OAAO,CAAC,kBAAkB,CAAA;IAC1B,OAAO,CAAC,oBAAoB,CAAA;IAC5B,OAAO,CAAC,YAAY;IAwDb,oBAAoB,CAAC,MAAM,EAAE,iBAAiB;IAoB9C,uBAAuB,CAAC,MAAM,EAAE,iBAAiB;IAOxD,OAAO,CAAC,gBAAgB,CAEvB;IAED,OAAO,CAAC,gCAAgC,CAAQ;IAEhD,OAAO,CAAC,aAAa,CAAe;gBAG3B,SAAS,EAAE,WAAW,EACb,OAAO,GAAE,oBAAyB;IA0VpD,OAAO,CAAC,aAAa;IASd,SAAS,CAAC,MAAM,EAAE,MAAM;IAiDxB,kBAAkB,CAAC,GAAG,EAAE,QAAQ,EAAE;IAkBzC,OAAO,CAAC,MAAM,CAAC,uBAAuB;IAyBtC,OAAO;IACP,OAAO,CAAC,MAAM,CAAC,6BAA6B;IAuB5C,OAAO,CAAC,MAAM,CAAC,4BAA4B;IAuB3C,OAAO,CAAC,mBAAmB;IAMpB,IAAI;IAeX,OAAO,CAAC,eAAe,CAAK;IACrB,MAAM,CAAC,OAAO,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,GAAG;IAG1C,YAAY,CAAC,OAAO,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,GAAG;IAKvD,OAAO,CAAC,KAAK,CAST;IACJ,OAAO,CAAC,UAAU,CAAO;IAEzB,IAAI,SAAS,CAAC,KAAK,EAAE,OAAO,EAO3B;IACD,IAAI,SAAS,IARQ,OAAO,CAU3B;IAED,OAAO,CAAC,WAAW;IAsBZ,IAAI,CAAC,OAAO,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,GAAG,EAAE,SAAS,UAAQ;IAkSlE,OAAO,CAAC,wBAAwB;IAkMhC,OAAO,CAAC,WAAW,CAAM;IACzB,OAAO,CAAC,UAAU,CAA8B;IAChD,OAAO,CAAC,YAAY,CAAM;IAC1B,OAAO,CAAC,WAAW,CAAK;IACxB,OAAO,CAAC,eAAe,CAAI;IAE3B,OAAO,CAAC,cAAc,CAAyB;IAE/C,OAAO,CAAC,aAAa;IAyBd,gBAAgB,CAAC,MAAM,EAAE,MAAM;IAI/B,mBAAmB;IAInB,mBAAmB,CAAC,MAAM,EAAE,MAAM;IAIzC,OAAO,CAAC,cAAc,CAAc;IACpC,OAAO,CAAC,QAAQ,CAAQ;IACjB,MAAM,CAAC,SAAS,CAAC,EAAE,MAAM;IAmChC,OAAO,CAAC,oBAAoB,CAAK;IACjC,OAAO,CAAC,WAAW,CAAiB;IAEpC,OAAO,CAAC,QAAQ;IAIhB,OAAO,CAAC,gBAAgB;IAkBxB,OAAO,CAAC,eAAe;IAUvB,OAAO,CAAC,gBAAgB;IAkBxB,OAAO,CAAC,qBAAqB;CAe9B;AAcD,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,OAAO,QAIhD;AAiHD;;;;;;GAMG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,EAAE,KAAK,CAAC,OAAO,GAAG,OAAO,CAIzF"}
1
+ {"version":3,"file":"rendering.d.ts","sourceRoot":"","sources":["../src/rendering.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,EACL,MAAM,EAKN,QAAQ,EAIR,aAAa,EACb,iBAAiB,EAClB,MAAM,OAAO,CAAC;AAOf,OAAO,EAAE,GAAG,EAAE,MAAM,+BAA+B,CAAC;AAGpD,OAAO,EAAE,QAAQ,EAAE,MAAM,+CAA+C,CAAC;AAezE,OAAO,EAAE,KAAK,mBAAmB,EAAE,KAAK,iBAAiB,EAAE,MAAM,wDAAwD,CAAC;AAwC1H,MAAM,MAAM,oBAAoB,GAAG;IACjC,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,OAAO,CAAC,EAAE;QACR,UAAU,CAAC,EAAE,OAAO,CAAA;KACrB,CAAA;IACD,EAAE,CAAC,EAAE;QACH,OAAO,EAAE,OAAO,CAAA;KACjB,CAAA;CACF,CAAA;AAED,qBACa,aAAa;IA4Jf,SAAS,EAAE,WAAW;aACb,OAAO,EAAE,oBAAoB;IA5JxC,MAAM,EAAE,KAAK,CAAC,MAAM,CAAA;IACpB,aAAa,UAAO;IACpB,QAAQ,EAAE,aAAa,CAAA;IACvB,aAAa,EAAE,aAAa,CAAA;IACnC,OAAO,CAAC,QAAQ,CAAgB;IAChC,OAAO,CAAC,aAAa,CAAgB;IACrC,OAAO,CAAC,WAAW,CAAa;IACzB,KAAK,EAAE,KAAK,CAAC,KAAK,CAAA;IAClB,OAAO,UAAO;IACd,MAAM,UAAQ;IACd,uBAAuB,EAAE,iBAAiB,CAAA;IAC1C,iBAAiB,EAAE,iBAAiB,CAAA;IACpC,sBAAsB,EAAE,iBAAiB,CAAA;IACzC,GAAG,EAAE,GAAG,GAAG,IAAI,CAAA;IACf,MAAM,EAAE,MAAM,GAAG,IAAI,CAAO;IAC5B,kBAAkB,EAAE,iBAAiB,EAAE,CAAK;IAC5C,mBAAmB,EAAS,mBAAmB,CAAA;IAE/C,MAAM,EAAE,QAAQ,CAAA;IACvB,OAAO,CAAC,SAAS,CAAiB;IAClC,OAAO,CAAC,SAAS,CAAW;IAC5B,OAAO,CAAC,OAAO,CAAW;IAC1B,OAAO,CAAC,OAAO,CAAS;IAGjB,SAAS,CAAC,KAAK,EAAE,OAAO;IAsBxB,eAAe,SAAqB;IAEpC,aAAa,SAA0C;IAE9D,OAAO,CAAC,QAAQ,CAQf;IAED,OAAO,CAAC,kBAAkB,CAAA;IAC1B,OAAO,CAAC,oBAAoB,CAAA;IAC5B,OAAO,CAAC,YAAY;IAwDb,oBAAoB,CAAC,MAAM,EAAE,iBAAiB;IAoB9C,uBAAuB,CAAC,MAAM,EAAE,iBAAiB;IAOxD,OAAO,CAAC,gBAAgB,CAEvB;IAED,OAAO,CAAC,gCAAgC,CAAQ;IAEhD,OAAO,CAAC,aAAa,CAAe;gBAG3B,SAAS,EAAE,WAAW,EACb,OAAO,GAAE,oBAAyB;IA0VpD,OAAO,CAAC,aAAa;IASd,SAAS,CAAC,MAAM,EAAE,MAAM;IAiDxB,kBAAkB,CAAC,GAAG,EAAE,QAAQ,EAAE;IAkBzC,OAAO,CAAC,MAAM,CAAC,uBAAuB;IAyBtC,OAAO;IACP,OAAO,CAAC,MAAM,CAAC,6BAA6B;IAuB5C,OAAO,CAAC,MAAM,CAAC,4BAA4B;IAuB3C,OAAO,CAAC,mBAAmB;IAMpB,IAAI;IAeX,OAAO,CAAC,eAAe,CAAK;IACrB,MAAM,CAAC,OAAO,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,GAAG;IAG1C,YAAY,CAAC,OAAO,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,GAAG;IAKvD,OAAO,CAAC,KAAK,CAST;IACJ,OAAO,CAAC,UAAU,CAAO;IAEzB,IAAI,SAAS,CAAC,KAAK,EAAE,OAAO,EAO3B;IACD,IAAI,SAAS,IARQ,OAAO,CAU3B;IAED,OAAO,CAAC,WAAW;IAsBZ,IAAI,CAAC,OAAO,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,GAAG,EAAE,SAAS,UAAQ;IAqSlE,OAAO,CAAC,wBAAwB;IAkMhC,OAAO,CAAC,WAAW,CAAM;IACzB,OAAO,CAAC,UAAU,CAA8B;IAChD,OAAO,CAAC,YAAY,CAAM;IAC1B,OAAO,CAAC,WAAW,CAAK;IACxB,OAAO,CAAC,eAAe,CAAI;IAE3B,OAAO,CAAC,cAAc,CAAyB;IAE/C,OAAO,CAAC,aAAa;IAyBd,gBAAgB,CAAC,MAAM,EAAE,MAAM;IAI/B,mBAAmB;IAInB,mBAAmB,CAAC,MAAM,EAAE,MAAM;IAIzC,OAAO,CAAC,cAAc,CAAc;IACpC,OAAO,CAAC,QAAQ,CAAQ;IACjB,MAAM,CAAC,SAAS,CAAC,EAAE,MAAM;IA2ChC,OAAO,CAAC,oBAAoB,CAAK;IACjC,OAAO,CAAC,WAAW,CAAiB;IAEpC,OAAO,CAAC,QAAQ;IAIhB,OAAO,CAAC,gBAAgB;IAuBxB,OAAO,CAAC,eAAe;IAUvB,OAAO,CAAC,gBAAgB;IAkBxB,OAAO,CAAC,qBAAqB;CAe9B;AAgBD,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,OAAO,QAIhD;AAiHD;;;;;;GAMG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,OAAO,EAAE,KAAK,CAAC,OAAO,GAAG,OAAO,CAIzF"}
package/dist/rendering.js CHANGED
@@ -1,4 +1,4 @@
1
- var e;import{__decorate as t,__metadata as s}from"tslib";import*as i from"three";import{Color as r,Material as n,Matrix4 as a,Mesh as o,PerspectiveCamera as l,ShaderChunk as h,ShaderMaterial as d}from"three";import{EffectComposer as c,FXAAShader as p,GammaCorrectionShader as u,LUTPass as m,RenderPass as g,ShaderPass as f,UnrealBloomPass as v,VRButton as x}from"three-stdlib";import{CSMShader as T,CSMUtil as y}from"./csm.js";import{NodeShaderMaterial as b}from"three-shader-graph";import{Reflector as P}from"three-stdlib";import{BokehPass as w,OutputPass as M}from"three/examples/jsm/Addons.js";import{CSM as R}from"three/examples/jsm/csm/CSM.js";import C from"three/examples/jsm/libs/stats.module.js";import{GTAOPass as S}from"three/examples/jsm/postprocessing/GTAOPass.js";import{Service as F}from"typedi";import{depthUniformName as D,farUniformName as I,nearUniformName as A,resolutionUniformName as W,supportsDepthTextureExtension as E}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as B}from"./shader-nodes/time.js";import{sceneMapUniformName as H}from"./shader-nodes/scene-sample.js";import{DepthPass as j}from"./utils/three/depth-pass.js";import{GPUStatsPanel as L}from"./utils/three/gpu-stats-panel.js";import{OutlinePass as U}from"./utils/three/outline-pass.js";import{findFirstVisibleObject as V}from"./utils/three/traverse.js";import{clamp as k}from"./utils/math.js";import{ColorPass as O}from"./rendering/color-pass.js";const z=document.createElement("div");z.style.position="absolute",z.style.left="50%",z.style.top="50%",z.style.color="black",z.style.zIndex="999";(new i.Layers).set(9);const _=new i.MeshBasicMaterial({color:"black"}),N=new i.MeshDepthMaterial;N.depthPacking=i.RGBADepthPacking,N.blending=i.NoBlending,N.side=i.DoubleSide;const G=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let q=e=class{setPaused(e){this.paused=e}resizeRender(){this.previousClientWith===this.container.clientWidth&&this.previousClientHeight===this.container.clientHeight||0!==this.container.clientWidth&&0!==this.container.clientHeight&&(this.previousClientWith=this.container.clientWidth,this.previousClientHeight=this.container.clientHeight,this.camera instanceof l&&(this.camera.aspect=this.container.clientWidth/this.container.clientHeight,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(this.container.clientWidth,this.container.clientHeight),this.composer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.bloomComposer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.dofPass.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.aoMaskDepthRenderTarget.dispose(),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.aoPass.blendMaterial.uniforms.tDepth.value=this.aoMaskDepthRenderTarget.depthTexture,this.depthRenderTarget.dispose(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget.dispose(),this.sceneColorRenderTarget=e.createSceneColorRenderTarget(this.renderer,this.container))}addPostProcessVolume(e){if(0===this.postProcessVolumes.length)this.postProcessVolumes.push(e);else{let t=!1;for(let s=0;s<this.postProcessVolumes.length;s++)if(e.priority<this.postProcessVolumes[s].priority){this.postProcessVolumes.splice(s,0,e),t=!0;break}t||this.postProcessVolumes.push(e)}}removePostProcessVolume(e){const t=this.postProcessVolumes.indexOf(e);t>-1&&this.postProcessVolumes.splice(t,1)}constructor(t,s={}){this.container=t,this.options=s,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.postProcessVolumes=[],this.postProcessSettings={},this.resolutionScale=G?.5:1,this.maxPixelRatio=G?1:window.devicePixelRatio,this.onResize=()=>{this.resizeRender(),this.paused||this.render()},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!1,this.onLoopCallbacks=[],this.stats=new C,this._showStats=!0,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new r,this.hadBloom=!1,this.bloomStoredMaterials={},this.bloomHidden=[],null!=s.maxPixelRatio&&(this.maxPixelRatio=s.maxPixelRatio),window.renderer=this.renderer=new i.WebGLRenderer({antialias:!0,powerPreference:"high-performance"}),this.scene=new i.Scene,this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(x.createButton(this.renderer)),this.composer=new c(this.renderer);var n=(t.clientWidth||1)/(t.clientHeight||1);const a=new i.PerspectiveCamera(45,n,.5,800);a.layers.enable(19),this.setCamera(a),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=i.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=s.shadows?.autoUpdate??!1,this.renderer.outputColorSpace=i.SRGBColorSpace,this.renderer.toneMapping=i.NoToneMapping,this.renderer.toneMappingExposure=1,this.renderer.gammaFactor=1.4,y.renderingView=this,y.patchThreeAdd(),this.isDepthTextureExtensionSupported=E(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget=e.createSceneColorRenderTarget(this.renderer,this.container);const o=new g(this.scene,this.camera);this.composer.addPass(o);const l=new v(new i.Vector2(t.clientWidth,t.clientHeight),1.5,.4,.85);l.threshold=1,l.strength=.9,l.radius=.5,this.bloomPass=l;const h=new S(this.scene,this.camera,t.clientWidth,t.clientWidth);h.blendMaterial.uniforms.tDepth={value:this.aoMaskDepthRenderTarget.depthTexture},h.blendMaterial.uniforms.tAODepth={value:h.depthTexture},h.blendMaterial.fragmentShader="\n uniform float intensity;\n uniform sampler2D tDiffuse;\n uniform sampler2D tDepth;\n uniform sampler2D tAODepth;\n varying vec2 vUv;\n\n void main() {\n vec4 texel = texture2D( tDiffuse, vUv );\n float d = textureLod(tDepth, vUv.xy, 0.0).x;\n float d2 = textureLod(tAODepth, vUv.xy, 0.0).x;\n\n float depth = 2.0 * 1.0 * 500.0 / (500.0 + 1.0 - (2.0 * d - 1.0) * (500.0 - 1.0));\n gl_FragColor = vec4(mix(vec3(1.), texel.rgb, d2 > d ? 0.0 : intensity), texel.a);\n }\n ",h.output=S.OUTPUT.Default,h.enabled=!1,this.aoPass=h,!1!==this.options.ao?.enabled&&this.composer.addPass(h),this.renderer.info.autoReset=!1;const d=new c(this.renderer);d.renderToScreen=!1,d.addPass(o),d.addPass(l),this.bloomComposer=d,G||(d.renderTarget2.texture.type=i.HalfFloatType,this.composer.renderTarget1.texture.type=i.HalfFloatType);const T=new f(new i.ShaderMaterial({uniforms:{baseTexture:{value:null},bloomTexture:{value:d.renderTarget2.texture}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D baseTexture;\n uniform sampler2D bloomTexture;\n varying vec2 vUv;\n void main() {\n gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );\n }",defines:{}}),"baseTexture");T.needsSwap=!0,this.composer.addPass(T),this.dofPass=new w(this.scene,this.camera,{focus:1,aperture:.025,maxblur:.01}),this.dofPass.enabled=!1,this.composer.addPass(this.dofPass);const b=new O;if(this.composer.addPass(b),this.colorPass=b,b.vignetteEnabled=!1,this.outlinePass=new U(new i.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),!0===s.enableOutlines){this.outlinePass.edgeThickness=0,this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.composer.addPass(this.outlinePass);const e=new f(p);e.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(e)}new f(u).clear=!1,this.fixStatsStyle(),this.lutPass=new m({}),this.lutPass.enabled=!1,this.composer.addPass(this.lutPass);const P=new M;this.composer.addPass(P)}fixStatsStyle(){const e=this.stats.dom;e.style.position="absolute";const t=e.getElementsByTagName("canvas");for(let e=0;e<t.length;e++)t.item(e).style.display="inline-block"}setCamera(e){this.camera=e,this.composer.passes.forEach((t=>{t instanceof g?t.camera=e:t instanceof U?t.renderCamera=e:(t instanceof j||t instanceof S)&&(t.camera=e)})),null==this.csm?(this.csm=new R({maxFar:500,lightFar:250,lightMargin:20,cascades:4,shadowMapSize:2048,lightDirection:new i.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene}),h.lights_fragment_begin=T.lights_fragment_begin):(this.csm.camera=this.camera,this.camera instanceof l&&(this.csm.maxFar=this.camera.far)),this.csm.updateFrustums()}setSelectedObjects(e){const t=new Map;for(const s of e)t.set(s.uuid,s);for(const s of e)s.traverse((e=>{e.uuid!==s.uuid&&t.has(e.uuid)&&t.delete(e.uuid)}));this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t){var s=!!e.extensions.get("WEBGL_depth_texture");const r=new i.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio());return r.texture.minFilter=i.NearestFilter,r.texture.magFilter=i.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,!0===s&&(r.depthTexture=new i.DepthTexture(128,128),r.depthTexture.type=i.UnsignedShortType,r.depthTexture.minFilter=i.NearestFilter,r.depthTexture.magFilter=i.NearestFilter),r}static createAOMaskDepthRenderTarget(e,t){const s=new i.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio(),{type:i.HalfFloatType});return s.texture.minFilter=i.NearestFilter,s.texture.magFilter=i.NearestFilter,s.texture.generateMipmaps=!1,s.stencilBuffer=!1,s.depthTexture=new i.DepthTexture(128,128),s.depthTexture.type=i.UnsignedInt248Type,s.depthTexture.minFilter=i.NearestFilter,s.depthTexture.magFilter=i.NearestFilter,s}static createSceneColorRenderTarget(e,t){const s=new i.WebGLRenderTarget(t.clientWidth*e.getPixelRatio()*.5,t.clientHeight*e.getPixelRatio()*.5,{format:i.RGBAFormat,colorSpace:i.SRGBColorSpace,stencilBuffer:!1});return s.texture.minFilter=i.LinearFilter,s.texture.magFilter=i.LinearFilter,s.texture.generateMipmaps=!1,s}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.depthRenderTarget.dispose(),this.aoMaskDepthRenderTarget.dispose(),this.sceneColorRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren()}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);t>=0&&this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}applyEnvMap(e){null!=this.scene.environment&&e instanceof b&&(null==e.uniforms.envMap&&(e.uniforms.envMap={value:this.scene.environment}),null==e.uniforms.envMapIntensity&&(e.uniforms.envMapIntensity={value:1}),e.uniforms.envMap.value=this.scene.environment,e.uniforms.envMapIntensity.value=this.scene.environmentIntensity,e.envMap=this.scene.environment)}loop(e,t=!1){const s=this.stats,r=s.addPanel(new C.Panel("Calls","#83f","#002")),l=s.addPanel(new C.Panel("Triangles","#c32","#002"));let h;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&(h=new L(this.renderer.getContext()),s.addPanel(h)),this.showStats=t;let d=10,c=1e3;const p=()=>{const e=this.renderer.info.render.calls;e>d&&(d=e,setTimeout((()=>d=10),5e3)),r.update(e,d);const t=this.renderer.info.render.triangles;t>c&&(c=t,setTimeout((()=>c=1e3),5e3)),l.update(t,c)};performance.now();i.Ray.prototype.intersectTriangle;const u=[],m=[],g=[];let f=0;const v=new a,x=new a,T=t=>{const r=this.renderer.getContext();if(this.paused&&this.running&&r.drawingBufferHeight>1)return void setTimeout((()=>T(t)),500);this.applyPostProcessSettings(),this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,s.begin();let a=(t*=.001)-f;if(f=t,v.copy(this.camera.matrixWorld),a>1){let t=a;for(;t>.05;)e(X),t-=X;e(t)}else e(a);this.onLoopCallbacks.forEach((e=>e(a))),this.camera?.updateMatrixWorld(),x.copy(this.camera.matrixWorld),x.equals(v)||(this.renderer.shadowMap.needsUpdate=!0),this.resizeRender(),u.length=0,m.length=0,g.length=0;const l=Q;if(this.camera.updateMatrixWorld(),K.multiplyMatrices(this.camera.projectionMatrix,this.camera.matrixWorldInverse),l.setFromProjectionMatrix(K),this.scene.traverseVisible((e=>{if(null!=this.scene.environment&&(e instanceof o||e instanceof i.Sprite)&&function(e,t){if(Array.isArray(e.material))for(const s of e.material)t(s);else null!=e.material&&t(e.material)}(e,(e=>this.applyEnvMap(e))),(e instanceof o||e instanceof i.Sprite)&&this.initResolutionUniform(e.material),(e instanceof o||e instanceof i.Sprite)&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[D])&&isObjectInFrustum(e,l)?(e.visible=!1,u.push(e),this.initDepthUniform(e.material),e.renderOrder=100):e instanceof P&&(e.visible=!1,m.push(e)),(e instanceof o||e instanceof i.Sprite)&&e.material?.uniforms&&null!=e.material?.uniforms[H]&&isObjectInFrustum(e,l)?(e.visible=!1,g.push(e),e.material.uniforms[H].value=this.sceneColorRenderTarget.texture):(e instanceof o||e instanceof i.Sprite)&&function(e){if(e.material instanceof n)return e.material.transparent||e.material.alphaTest>0;if(Array.isArray(e.material))for(const t of e.material)if(t.transparent||t.alphaTest>0)return!0}(e)&&(e.visible=!1,e.layers.enable(5),m.push(e)),e instanceof o&&e.material?.uniforms&&null!=e.material?.uniforms[B])e.material.uniforms[B].value=t;else if(e instanceof o&&Array.isArray(e.material))for(const s of e.material)s.uniforms&&null!=s.uniforms[B]&&(s.uniforms[B].value=t)})),u.length>0){if(this.scene.overrideMaterial=N,this.renderer.setRenderTarget(this.depthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}if(g.length>0){if(this.renderer.setRenderTarget(this.sceneColorRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(!0,!0,!1),this.renderer.render(this.scene,this.camera)}catch(e){console.warn("Error rendering scene color:",e)}this.renderer.setRenderTarget(null)}if(u.forEach((e=>e.visible=!0)),m.forEach((e=>e.visible=!0)),g.forEach((e=>e.visible=!0)),this.aoPass.enabled){if(this.scene.overrideMaterial=N,this.camera.layers.set(5),this.renderer.setRenderTarget(this.aoMaskDepthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.camera.layers.enableAll(),this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}try{!this.paused&&this.running&&(this.showStats&&h?.startQuery(),this.render(a),this.showStats&&h?.endQuery(),this.showStats&&p(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}s.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout((()=>{requestAnimationFrame(T)}),1e3/this.fpsCap):requestAnimationFrame(T))};!0===this.options.enableXR?this.renderer.setAnimationLoop(T):requestAnimationFrame(T)}applyPostProcessSettings(){if(0==this.postProcessVolumes.length)return;var e;(e=this.postProcessSettings).tonemapMapping=void 0,e.tonemapExposure=1,e.envIntensity=1,e.envTexture=void 0,e.vignetteIntensity=0,e.colorTint=new i.Color("white"),e.colorTintIntensity=0,e.depthFocus=void 0,e.depthAperture=void 0,e.depthMaxBlur=void 0,e.temperature=6500,e.temperatureTint=0,e.lut=void 0,e.lutIntensity=0;const t=this.postProcessSettings;let s,r=!1,n=!1,a=!1;const o=this.camera?.position;if(null==o)return;let h=[];for(const e of this.postProcessVolumes){if(!Y(e.object))continue;let l=e.blendWeight??1;const d=e.distanceToPoint(o);d>e.blendRadius||(e.blendRadius>0&&(l*=k(1-d/e.blendRadius,0,1)),l>1&&(l=1),l>0&&(h.push(e),void 0!==e.settings.tonemapMapping&&(t.tonemapMapping=e.settings.tonemapMapping),void 0!==e.settings.tonemapExposure&&(t.tonemapExposure=i.MathUtils.lerp(t.tonemapExposure,e.settings.tonemapExposure,l)),void 0!==e.settings.envTexture&&(t.envTexture=e.settings.envTexture),void 0!==e.settings.envIntensity&&(t.envIntensity=i.MathUtils.lerp(t.envIntensity,e.settings.envIntensity,l)),void 0!==e.settings.vignetteIntensity&&(t.vignetteIntensity=i.MathUtils.lerp(t.vignetteIntensity,e.settings.vignetteIntensity,l),n=!0),void 0!==e.settings.colorTint&&void 0!==e.settings.colorTintIntensity&&e.settings.colorTintIntensity>0&&(t.colorTint=t.colorTint.lerp(e.settings.colorTint,l)),void 0!==e.settings.colorTintIntensity&&(t.colorTintIntensity=i.MathUtils.lerp(t.colorTintIntensity,e.settings.colorTintIntensity,l)),void 0!==e.settings.depthFocus&&(r=!0,t.depthFocus=void 0!==t.depthFocus?i.MathUtils.lerp(t.depthFocus,e.settings.depthFocus,l):e.settings.depthFocus),void 0!==e.settings.depthAperture&&(r=!0,t.depthAperture=void 0!==t.depthAperture?i.MathUtils.lerp(t.depthAperture,e.settings.depthAperture,l):e.settings.depthAperture),void 0!==e.settings.depthMaxBlur&&(r=!0,t.depthMaxBlur=void 0!==t.depthMaxBlur?i.MathUtils.lerp(t.depthMaxBlur,e.settings.depthMaxBlur,l):e.settings.depthMaxBlur),void 0!==e.settings.temperature&&(t.temperature=i.MathUtils.lerp(t.temperature,e.settings.temperature,l)),void 0!==e.settings.temperatureTint&&(t.temperatureTint=i.MathUtils.lerp(t.temperatureTint,e.settings.temperatureTint,l)),void 0!==e.settings.lut&&(s=e.settings.lut,a=!0),void 0!==e.settings.lutIntensity&&(t.lutIntensity=i.MathUtils.lerp(t.lutIntensity,e.settings.lutIntensity,l),a=!0)))}this.renderer.toneMapping=t.tonemapMapping??i.NoToneMapping,this.renderer.toneMappingExposure=t.tonemapExposure,this.scene.environment=t.envTexture,this.scene.environmentIntensity=t.envIntensity,this.colorPass.vignetteIntensity=t.vignetteIntensity,this.colorPass.vignetteEnabled=n,this.colorPass.colorTint=t.colorTint,this.colorPass.colorTintIntensity=t.colorTintIntensity,r&&this.camera instanceof l?(this.dofPass.enabled=!0,void 0!==t.depthFocus&&(this.dofPass.uniforms.focus.value=t.depthFocus),void 0!==t.depthAperture&&(this.dofPass.uniforms.aperture.value=t.depthAperture),void 0!==t.depthMaxBlur&&(this.dofPass.uniforms.maxblur.value=t.depthMaxBlur)):this.dofPass.enabled=!1,this.colorPass.temperature=t.temperature,this.colorPass.temperatureTint=t.temperatureTint,this.lutPass.enabled=a,a&&(null!=s&&(s.flipY=!0,s.generateMipmaps=!1),this.lutPass.lut=s,this.lutPass.intensity=t.lutIntensity)}renderOverlay(){const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.container.clientWidth/2,s=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let i=0;i<e.length;i++)this.renderer.clearDepth(),this.renderer.setViewport(t-s/2+this.insetWidth*i+this.insetMargin*i,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[i])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){if(0===this.composer.renderTarget1.width||0===this.composer.renderTarget1.height)return;if(0===this.composer.renderTarget2.width||0===this.composer.renderTarget2.height)return;const t=this.hasBloom();if(t||this.hadBloom){const e=this.scene.fog;this.scene.fog=null;const t=this.renderer.getClearColor(this.prevClearColor);this.renderer.setClearColor(0),this.scene.traverseVisible((e=>this.darkenNonBloomed(e))),this.bloomComposer.render(),this.scene.traverse((e=>this.restoreMaterial(e))),this.bloomHidden.forEach((e=>e.visible=!0)),this.bloomHidden.length=0,this.renderer.setClearColor(t),this.scene.fog=e}this.hadBloom=t,this.composer.render(e)}hasBloom(){return null!=V(this.scene,(e=>e instanceof o&&!0===e.material?.userData?.hasBloom))}darkenNonBloomed(e){(e instanceof o||e instanceof i.Sprite||e instanceof i.Line)&&e.visible&&(null==e.material.userData||!0!==e.material.userData.hasBloom)?(this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=_:e.visible=!1):"TransformControlsPlane"!==e.type&&"TransformControlsGizmo"!==e.type||(e.visible=!1,this.bloomHidden.push(e))}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof d&&(e.uniforms[D].value=this.isDepthTextureExtensionSupported?this.depthRenderTarget.depthTexture:this.depthRenderTarget.texture,this.camera instanceof l&&(null!=e.uniforms[A]&&(e.uniforms[A].value=this.camera.near),null!=e.uniforms[I]&&(e.uniforms[I].value=this.camera.far)))}initResolutionUniform(e){e instanceof d&&null!=e.uniforms[W]&&e.uniforms[W].value.set(this.container.clientWidth*this.renderer.getPixelRatio(),this.container.clientHeight*this.renderer.getPixelRatio())}};q=e=t([F(),s("design:paramtypes",[HTMLElement,Object])],q);export{q as RenderingView};export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const X=.05;function Y(e){let t=e;for(;t;){if(!1===t.visible)return!1;t=t.parent}return!0}S.prototype.overrideVisibility=function(){const e=this.scene,t=this._visibilityCache;e.traverse((function(e){if(t.set(e,e.visible),(e.isPoints||e.isLine||e.isTransformControls)&&(e.visible=!1),null!=e.material){let t=!1;if(Array.isArray(e.material)){for(const s of e.material)if(null!=s.alphaTest&&s.alphaTest>0){t=!0;break}}else null!=e.material.alphaTest&&e.material.alphaTest>0&&(t=!0);t&&(e.visible=!1)}}))};const Q=new i.Frustum,J=new i.Box3,K=new i.Matrix4;export function isObjectInFrustum(e,t){const s=J.setFromObject(e);return t.intersectsBox(s)}/*
1
+ var e;import{__decorate as t,__metadata as i}from"tslib";import*as s from"three";import{Color as r,Material as n,Matrix4 as a,Mesh as o,PerspectiveCamera as l,ShaderChunk as h,ShaderMaterial as d}from"three";import{EffectComposer as c,FXAAShader as p,GammaCorrectionShader as u,LUTPass as m,RenderPass as g,ShaderPass as f,UnrealBloomPass as v,VRButton as x}from"three-stdlib";import{CSMShader as T,CSMUtil as y}from"./csm.js";import{NodeShaderMaterial as b}from"three-shader-graph";import{Reflector as P}from"three-stdlib";import{BokehPass as w,OutputPass as M}from"three/examples/jsm/Addons.js";import{CSM as R}from"three/examples/jsm/csm/CSM.js";import C from"three/examples/jsm/libs/stats.module.js";import{GTAOPass as S}from"three/examples/jsm/postprocessing/GTAOPass.js";import{Service as F}from"typedi";import{depthUniformName as D,farUniformName as I,nearUniformName as A,resolutionUniformName as W,supportsDepthTextureExtension as E}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as B}from"./shader-nodes/time.js";import{sceneMapUniformName as H}from"./shader-nodes/scene-sample.js";import{DepthPass as j}from"./utils/three/depth-pass.js";import{GPUStatsPanel as L}from"./utils/three/gpu-stats-panel.js";import{OutlinePass as U}from"./utils/three/outline-pass.js";import{findFirstVisibleObject as V}from"./utils/three/traverse.js";import{clamp as k}from"./utils/math.js";import{ColorPass as O}from"./rendering/color-pass.js";const z=document.createElement("div");z.style.position="absolute",z.style.left="50%",z.style.top="50%",z.style.color="black",z.style.zIndex="999";(new s.Layers).set(9);const _=new s.MeshBasicMaterial({color:"black"}),N=new s.MeshDepthMaterial;N.depthPacking=s.RGBADepthPacking,N.blending=s.NoBlending,N.side=s.DoubleSide;const G=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let q=e=class{setPaused(e){this.paused=e}resizeRender(){this.previousClientWith===this.container.clientWidth&&this.previousClientHeight===this.container.clientHeight||0!==this.container.clientWidth&&0!==this.container.clientHeight&&(this.previousClientWith=this.container.clientWidth,this.previousClientHeight=this.container.clientHeight,this.camera instanceof l&&(this.camera.aspect=this.container.clientWidth/this.container.clientHeight,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(this.container.clientWidth,this.container.clientHeight),this.composer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.bloomComposer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.dofPass.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.aoMaskDepthRenderTarget.dispose(),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.aoPass.blendMaterial.uniforms.tDepth.value=this.aoMaskDepthRenderTarget.depthTexture,this.depthRenderTarget.dispose(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget.dispose(),this.sceneColorRenderTarget=e.createSceneColorRenderTarget(this.renderer,this.container))}addPostProcessVolume(e){if(0===this.postProcessVolumes.length)this.postProcessVolumes.push(e);else{let t=!1;for(let i=0;i<this.postProcessVolumes.length;i++)if(e.priority<this.postProcessVolumes[i].priority){this.postProcessVolumes.splice(i,0,e),t=!0;break}t||this.postProcessVolumes.push(e)}}removePostProcessVolume(e){const t=this.postProcessVolumes.indexOf(e);t>-1&&this.postProcessVolumes.splice(t,1)}constructor(t,i={}){this.container=t,this.options=i,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.postProcessVolumes=[],this.postProcessSettings={},this.resolutionScale=G?.5:1,this.maxPixelRatio=G?1:window.devicePixelRatio,this.onResize=()=>{if(this.resizeRender(),!this.paused)try{this.render()}catch(e){}},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!1,this.onLoopCallbacks=[],this.stats=new C,this._showStats=!0,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new r,this.hadBloom=!1,this.bloomStoredMaterials={},this.bloomHidden=[],null!=i.maxPixelRatio&&(this.maxPixelRatio=i.maxPixelRatio),window.renderer=this.renderer=new s.WebGLRenderer({antialias:!0,powerPreference:"high-performance"}),this.scene=new s.Scene,this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(x.createButton(this.renderer)),this.composer=new c(this.renderer);var n=(t.clientWidth||1)/(t.clientHeight||1);const a=new s.PerspectiveCamera(45,n,.5,800);a.layers.enable(19),this.setCamera(a),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=s.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=i.shadows?.autoUpdate??!1,this.renderer.outputColorSpace=s.SRGBColorSpace,this.renderer.toneMapping=s.NoToneMapping,this.renderer.toneMappingExposure=1,this.renderer.gammaFactor=1.4,y.renderingView=this,y.patchThreeAdd(),this.isDepthTextureExtensionSupported=E(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget=e.createSceneColorRenderTarget(this.renderer,this.container);const o=new g(this.scene,this.camera);this.composer.addPass(o);const l=new v(new s.Vector2(t.clientWidth,t.clientHeight),1.5,.4,.85);l.threshold=1,l.strength=.9,l.radius=.5,this.bloomPass=l;const h=new S(this.scene,this.camera,t.clientWidth,t.clientWidth);h.blendMaterial.uniforms.tDepth={value:this.aoMaskDepthRenderTarget.depthTexture},h.blendMaterial.uniforms.tAODepth={value:h.depthTexture},h.blendMaterial.fragmentShader="\n uniform float intensity;\n uniform sampler2D tDiffuse;\n uniform sampler2D tDepth;\n uniform sampler2D tAODepth;\n varying vec2 vUv;\n\n void main() {\n vec4 texel = texture2D( tDiffuse, vUv );\n float d = textureLod(tDepth, vUv.xy, 0.0).x;\n float d2 = textureLod(tAODepth, vUv.xy, 0.0).x;\n\n float depth = 2.0 * 1.0 * 500.0 / (500.0 + 1.0 - (2.0 * d - 1.0) * (500.0 - 1.0));\n gl_FragColor = vec4(mix(vec3(1.), texel.rgb, d2 > d ? 0.0 : intensity), texel.a);\n }\n ",h.output=S.OUTPUT.Default,h.enabled=!1,this.aoPass=h,!1!==this.options.ao?.enabled&&this.composer.addPass(h),this.renderer.info.autoReset=!1;const d=new c(this.renderer);d.renderToScreen=!1,d.addPass(o),d.addPass(l),this.bloomComposer=d,G||(d.renderTarget2.texture.type=s.HalfFloatType,this.composer.renderTarget1.texture.type=s.HalfFloatType);const T=new f(new s.ShaderMaterial({uniforms:{baseTexture:{value:null},bloomTexture:{value:d.renderTarget2.texture}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D baseTexture;\n uniform sampler2D bloomTexture;\n varying vec2 vUv;\n void main() {\n gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );\n }",defines:{}}),"baseTexture");T.needsSwap=!0,this.composer.addPass(T),this.dofPass=new w(this.scene,this.camera,{focus:1,aperture:.025,maxblur:.01}),this.dofPass.enabled=!1,this.composer.addPass(this.dofPass);const b=new O;if(this.composer.addPass(b),this.colorPass=b,b.vignetteEnabled=!1,this.outlinePass=new U(new s.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),!0===i.enableOutlines){this.outlinePass.edgeThickness=0,this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.composer.addPass(this.outlinePass);const e=new f(p);e.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(e)}new f(u).clear=!1,this.fixStatsStyle(),this.lutPass=new m({}),this.lutPass.enabled=!1,this.composer.addPass(this.lutPass);const P=new M;this.composer.addPass(P)}fixStatsStyle(){const e=this.stats.dom;e.style.position="absolute";const t=e.getElementsByTagName("canvas");for(let e=0;e<t.length;e++)t.item(e).style.display="inline-block"}setCamera(e){this.camera=e,this.composer.passes.forEach((t=>{t instanceof g?t.camera=e:t instanceof U?t.renderCamera=e:(t instanceof j||t instanceof S)&&(t.camera=e)})),null==this.csm?(this.csm=new R({maxFar:500,lightFar:250,lightMargin:20,cascades:4,shadowMapSize:2048,lightDirection:new s.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene}),h.lights_fragment_begin=T.lights_fragment_begin):(this.csm.camera=this.camera,this.camera instanceof l&&(this.csm.maxFar=this.camera.far)),this.csm.updateFrustums()}setSelectedObjects(e){const t=new Map;for(const i of e)t.set(i.uuid,i);for(const i of e)i.traverse((e=>{e.uuid!==i.uuid&&t.has(e.uuid)&&t.delete(e.uuid)}));this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t){var i=!!e.extensions.get("WEBGL_depth_texture");const r=new s.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio());return r.texture.minFilter=s.NearestFilter,r.texture.magFilter=s.NearestFilter,r.texture.generateMipmaps=!1,r.stencilBuffer=!1,!0===i&&(r.depthTexture=new s.DepthTexture(128,128),r.depthTexture.type=s.UnsignedShortType,r.depthTexture.minFilter=s.NearestFilter,r.depthTexture.magFilter=s.NearestFilter),r}static createAOMaskDepthRenderTarget(e,t){const i=new s.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio(),{type:s.HalfFloatType});return i.texture.minFilter=s.NearestFilter,i.texture.magFilter=s.NearestFilter,i.texture.generateMipmaps=!1,i.stencilBuffer=!1,i.depthTexture=new s.DepthTexture(128,128),i.depthTexture.type=s.UnsignedInt248Type,i.depthTexture.minFilter=s.NearestFilter,i.depthTexture.magFilter=s.NearestFilter,i}static createSceneColorRenderTarget(e,t){const i=new s.WebGLRenderTarget(t.clientWidth*e.getPixelRatio()*.5,t.clientHeight*e.getPixelRatio()*.5,{format:s.RGBAFormat,colorSpace:s.SRGBColorSpace,stencilBuffer:!1});return i.texture.minFilter=s.LinearFilter,i.texture.magFilter=s.LinearFilter,i.texture.generateMipmaps=!1,i}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.depthRenderTarget.dispose(),this.aoMaskDepthRenderTarget.dispose(),this.sceneColorRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren()}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);t>=0&&this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}applyEnvMap(e){null!=this.scene.environment&&e instanceof b&&(null==e.uniforms.envMap&&(e.uniforms.envMap={value:this.scene.environment}),null==e.uniforms.envMapIntensity&&(e.uniforms.envMapIntensity={value:1}),e.uniforms.envMap.value=this.scene.environment,e.uniforms.envMapIntensity.value=this.scene.environmentIntensity,e.envMap=this.scene.environment)}loop(e,t=!1){const i=this.stats,r=i.addPanel(new C.Panel("Calls","#83f","#002")),l=i.addPanel(new C.Panel("Triangles","#c32","#002"));let h;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&(h=new L(this.renderer.getContext()),i.addPanel(h)),this.showStats=t;let d=10,c=1e3;const p=()=>{const e=this.renderer.info.render.calls;e>d&&(d=e,setTimeout((()=>d=10),5e3)),r.update(e,d);const t=this.renderer.info.render.triangles;t>c&&(c=t,setTimeout((()=>c=1e3),5e3)),l.update(t,c)};performance.now();s.Ray.prototype.intersectTriangle;const u=[],m=[],g=[];let f=0;const v=new a,x=new a,T=t=>{const r=this.renderer.getContext();if(this.paused&&this.running&&r.drawingBufferHeight>1)return void setTimeout((()=>T(t)),500);this.applyPostProcessSettings(),this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,i.begin();let a=(t*=.001)-f;if(f=t,v.copy(this.camera.matrixWorld),a>1){let t=a;for(;t>.05;)e(Y),t-=Y;e(t)}else e(a);this.onLoopCallbacks.forEach((e=>e(a))),this.camera?.updateMatrixWorld(),x.copy(this.camera.matrixWorld),x.equals(v)||(this.renderer.shadowMap.needsUpdate=!0),this.resizeRender(),u.length=0,m.length=0,g.length=0;const l=J;if(this.camera.updateMatrixWorld(),Z.multiplyMatrices(this.camera.projectionMatrix,this.camera.matrixWorldInverse),l.setFromProjectionMatrix(Z),this.scene.traverseVisible((e=>{if(null!=this.scene.environment&&(e instanceof o||e instanceof s.Sprite)&&function(e,t){if(Array.isArray(e.material))for(const i of e.material)t(i);else null!=e.material&&t(e.material)}(e,(e=>this.applyEnvMap(e))),(e instanceof o||e instanceof s.Sprite)&&this.initResolutionUniform(e.material),(e instanceof o||e instanceof s.Sprite)&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[D])&&isObjectInFrustum(e,l)?(e.visible=!1,u.push(e),this.initDepthUniform(e.material),e.renderOrder=100):e instanceof P&&(e.visible=!1,m.push(e)),(e instanceof o||e instanceof s.Sprite)&&e.material?.uniforms&&null!=e.material?.uniforms[H]&&isObjectInFrustum(e,l)?(e.visible=!1,g.push(e),e.material.uniforms[H].value=this.sceneColorRenderTarget.texture):(e instanceof o||e instanceof s.Sprite)&&function(e){if(e.material instanceof n)return e.material.transparent||e.material.alphaTest>0;if(Array.isArray(e.material))for(const t of e.material)if(t.transparent||t.alphaTest>0)return!0}(e)&&(e.visible=!1,e.layers.enable(5),m.push(e)),e instanceof o&&e.material?.uniforms&&null!=e.material?.uniforms[B])e.material.uniforms[B].value=t;else if(e instanceof o&&Array.isArray(e.material))for(const i of e.material)i.uniforms&&null!=i.uniforms[B]&&(i.uniforms[B].value=t)})),u.length>0){if(this.scene.overrideMaterial=N,this.renderer.setRenderTarget(this.depthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}if(g.length>0){if(this.renderer.setRenderTarget(this.sceneColorRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(!0,!0,!1);try{this.renderer.render(this.scene,this.camera)}catch(e){}}catch(e){console.warn("Error rendering scene color:",e)}this.renderer.setRenderTarget(null)}if(u.forEach((e=>e.visible=!0)),m.forEach((e=>e.visible=!0)),g.forEach((e=>e.visible=!0)),this.aoPass.enabled){if(this.scene.overrideMaterial=N,this.camera.layers.set(5),this.renderer.setRenderTarget(this.aoMaskDepthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.camera.layers.enableAll(),this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}try{!this.paused&&this.running&&(this.showStats&&h?.startQuery(),this.render(a),this.showStats&&h?.endQuery(),this.showStats&&p(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}i.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout((()=>{requestAnimationFrame(T)}),1e3/this.fpsCap):requestAnimationFrame(T))};!0===this.options.enableXR?this.renderer.setAnimationLoop(T):requestAnimationFrame(T)}applyPostProcessSettings(){if(0==this.postProcessVolumes.length)return;var e;(e=this.postProcessSettings).tonemapMapping=void 0,e.tonemapExposure=1,e.envIntensity=1,e.envTexture=void 0,e.vignetteIntensity=0,e.colorTint=new s.Color("white"),e.colorTintIntensity=0,e.depthFocus=void 0,e.depthAperture=void 0,e.depthMaxBlur=void 0,e.temperature=6500,e.temperatureTint=0,e.lut=void 0,e.lutIntensity=0;const t=this.postProcessSettings;let i,r=!1,n=!1,a=!1;const o=this.camera?.position;if(null==o)return;let h=[];for(const e of this.postProcessVolumes){if(!Q(e.object))continue;let l=e.blendWeight??1;const d=e.distanceToPoint(o);d>e.blendRadius||(e.blendRadius>0&&(l*=k(1-d/e.blendRadius,0,1)),l>1&&(l=1),l>0&&(h.push(e),void 0!==e.settings.tonemapMapping&&(t.tonemapMapping=e.settings.tonemapMapping),void 0!==e.settings.tonemapExposure&&(t.tonemapExposure=s.MathUtils.lerp(t.tonemapExposure,e.settings.tonemapExposure,l)),void 0!==e.settings.envTexture&&(t.envTexture=e.settings.envTexture),void 0!==e.settings.envIntensity&&(t.envIntensity=s.MathUtils.lerp(t.envIntensity,e.settings.envIntensity,l)),void 0!==e.settings.vignetteIntensity&&(t.vignetteIntensity=s.MathUtils.lerp(t.vignetteIntensity,e.settings.vignetteIntensity,l),n=!0),void 0!==e.settings.colorTint&&void 0!==e.settings.colorTintIntensity&&e.settings.colorTintIntensity>0&&(t.colorTint=t.colorTint.lerp(e.settings.colorTint,l)),void 0!==e.settings.colorTintIntensity&&(t.colorTintIntensity=s.MathUtils.lerp(t.colorTintIntensity,e.settings.colorTintIntensity,l)),void 0!==e.settings.depthFocus&&(r=!0,t.depthFocus=void 0!==t.depthFocus?s.MathUtils.lerp(t.depthFocus,e.settings.depthFocus,l):e.settings.depthFocus),void 0!==e.settings.depthAperture&&(r=!0,t.depthAperture=void 0!==t.depthAperture?s.MathUtils.lerp(t.depthAperture,e.settings.depthAperture,l):e.settings.depthAperture),void 0!==e.settings.depthMaxBlur&&(r=!0,t.depthMaxBlur=void 0!==t.depthMaxBlur?s.MathUtils.lerp(t.depthMaxBlur,e.settings.depthMaxBlur,l):e.settings.depthMaxBlur),void 0!==e.settings.temperature&&(t.temperature=s.MathUtils.lerp(t.temperature,e.settings.temperature,l)),void 0!==e.settings.temperatureTint&&(t.temperatureTint=s.MathUtils.lerp(t.temperatureTint,e.settings.temperatureTint,l)),void 0!==e.settings.lut&&(i=e.settings.lut,a=!0),void 0!==e.settings.lutIntensity&&(t.lutIntensity=s.MathUtils.lerp(t.lutIntensity,e.settings.lutIntensity,l),a=!0)))}this.renderer.toneMapping=t.tonemapMapping??s.NoToneMapping,this.renderer.toneMappingExposure=t.tonemapExposure,this.scene.environment=t.envTexture,this.scene.environmentIntensity=t.envIntensity,this.colorPass.vignetteIntensity=t.vignetteIntensity,this.colorPass.vignetteEnabled=n,this.colorPass.colorTint=t.colorTint,this.colorPass.colorTintIntensity=t.colorTintIntensity,r&&this.camera instanceof l?(this.dofPass.enabled=!0,void 0!==t.depthFocus&&(this.dofPass.uniforms.focus.value=t.depthFocus),void 0!==t.depthAperture&&(this.dofPass.uniforms.aperture.value=t.depthAperture),void 0!==t.depthMaxBlur&&(this.dofPass.uniforms.maxblur.value=t.depthMaxBlur)):this.dofPass.enabled=!1,this.colorPass.temperature=t.temperature,this.colorPass.temperatureTint=t.temperatureTint,this.lutPass.enabled=a,a&&(null!=i&&(i.flipY=!0,i.generateMipmaps=!1),this.lutPass.lut=i,this.lutPass.intensity=t.lutIntensity)}renderOverlay(){const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.container.clientWidth/2,i=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let s=0;s<e.length;s++)this.renderer.clearDepth(),this.renderer.setViewport(t-i/2+this.insetWidth*s+this.insetMargin*s,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[s])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){if(0===this.composer.renderTarget1.width||0===this.composer.renderTarget1.height)return;if(0===this.composer.renderTarget2.width||0===this.composer.renderTarget2.height)return;const t=this.hasBloom();if(t||this.hadBloom){const e=this.scene.fog;this.scene.fog=null;const t=this.renderer.getClearColor(this.prevClearColor);this.renderer.setClearColor(0),this.scene.traverseVisible((e=>this.darkenNonBloomed(e)));try{this.bloomComposer.render()}catch(e){X||(console.error(e),X=!0)}this.scene.traverse((e=>this.restoreMaterial(e))),this.bloomHidden.forEach((e=>e.visible=!0)),this.bloomHidden.length=0,this.renderer.setClearColor(t),this.scene.fog=e}this.hadBloom=t,this.composer.render(e)}hasBloom(){return null!=V(this.scene,(e=>e instanceof o&&!0===e.material?.userData?.hasBloom))}darkenNonBloomed(e){if((e instanceof o||e instanceof s.Sprite||e instanceof s.Line)&&e.visible&&(null==e.material.userData||!0!==e.material.userData.hasBloom)){if(e.material?.id===_.id)return;this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=_:e.visible=!1}else"TransformControlsPlane"!==e.type&&"TransformControlsGizmo"!==e.type||(e.visible=!1,this.bloomHidden.push(e))}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof d&&(e.uniforms[D].value=this.isDepthTextureExtensionSupported?this.depthRenderTarget.depthTexture:this.depthRenderTarget.texture,this.camera instanceof l&&(null!=e.uniforms[A]&&(e.uniforms[A].value=this.camera.near),null!=e.uniforms[I]&&(e.uniforms[I].value=this.camera.far)))}initResolutionUniform(e){e instanceof d&&null!=e.uniforms[W]&&e.uniforms[W].value.set(this.container.clientWidth*this.renderer.getPixelRatio(),this.container.clientHeight*this.renderer.getPixelRatio())}};q=e=t([F(),i("design:paramtypes",[HTMLElement,Object])],q);export{q as RenderingView};let X=!1;export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const Y=.05;function Q(e){let t=e;for(;t;){if(!1===t.visible)return!1;t=t.parent}return!0}S.prototype.overrideVisibility=function(){const e=this.scene,t=this._visibilityCache;e.traverse((function(e){if(t.set(e,e.visible),(e.isPoints||e.isLine||e.isTransformControls)&&(e.visible=!1),null!=e.material){let t=!1;if(Array.isArray(e.material)){for(const i of e.material)if(null!=i.alphaTest&&i.alphaTest>0){t=!0;break}}else null!=e.material.alphaTest&&e.material.alphaTest>0&&(t=!0);t&&(e.visible=!1)}}))};const J=new s.Frustum,K=new s.Box3,Z=new s.Matrix4;export function isObjectInFrustum(e,t){const i=K.setFromObject(e);return t.intersectsBox(i)}/*
2
2
  * Copyright (©) 2023. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -32,6 +32,7 @@ export declare class AssetResourceLoader {
32
32
  clearCache(asset: Asset): void;
33
33
  private asyncMeshResults;
34
34
  getMesh(asset: Asset, options?: GetMeshOptions): Promise<LoadedMesh>;
35
+ private asyncAudioResults;
35
36
  getAudio(asset: Asset): Promise<AudioBuffer>;
36
37
  private collisionShapeCache;
37
38
  private computeCollisionShapes;
@@ -1 +1 @@
1
- {"version":3,"file":"asset-resource-loader.d.ts","sourceRoot":"","sources":["../../src/scene/asset-resource-loader.ts"],"names":[],"mappings":"AAAA,OAAO,EAA6G,QAAQ,EAAE,OAAO,EAA+B,MAAM,OAAO,CAAC;AAIlL,OAAO,EAAE,KAAK,EAAY,MAAM,YAAY,CAAC;AAG7C,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAEhE,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,EAAE,0BAA0B,EAAE,MAAM,mBAAmB,CAAC;AAW/D,qBAAa,mBAAmB;IAC9B,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,KAAK,CAAgC;IAC7C,OAAO,CAAC,YAAY,CAA6B;IACjD,OAAO,CAAC,cAAc,CAAuB;IAC7C,OAAO,CAAC,SAAS,CAAmE;IAEpF,OAAO,CAAC,SAAS,CAAsC;IACvD,OAAO,CAAC,SAAS,CAAsC;IACvD,OAAO,CAAC,aAAa,CAAyC;IAC9D,OAAO,CAAC,SAAS,CAAqC;IACtD,OAAO,CAAC,SAAS,CAAqC;IACtD,OAAO,CAAC,UAAU,CAAyC;IAC3D,OAAO,CAAC,SAAS,CAA0C;IAC3D,OAAO,CAAC,UAAU,CAAsC;IACxD,OAAO,CAAC,cAAc,CAAmD;IACzE,OAAO,CAAC,WAAW,CAAuC;IAC1D,OAAO,CAAC,eAAe,CAAQ;IAE/B,SAAS,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO;IAIhC,OAAO,CAAC,SAAS,CAAgB;IACjC,OAAO,CAAC,KAAK,CAAiC;;IAIvC,QAAQ,CAAC,QAAQ,EAAE,KAAK,CAAC,aAAa;IAMtC,UAAU,CAAC,IAAI,EAAE,MAAM;IAK9B,OAAO,CAAC,MAAM;IAKD,UAAU,CAAC,KAAK,EAAE,KAAK,GAAG,OAAO,CAAC,OAAO,GAAC,IAAI,CAAC;IA8C5D,OAAO,CAAC,iBAAiB;IAclB,UAAU,CAAC,KAAK,EAAE,KAAK;IAU9B,OAAO,CAAC,gBAAgB,CAAyC;IACpD,OAAO,CAAC,KAAK,EAAE,KAAK,EAAE,OAAO,CAAC,EAAE,cAAc,GAAG,OAAO,CAAC,UAAU,CAAC;IAuDpE,QAAQ,CAAC,KAAK,EAAE,KAAK,GAAG,OAAO,CAAC,WAAW,CAAC;IAMzD,OAAO,CAAC,mBAAmB,CAAsC;IACjE,OAAO,CAAC,sBAAsB;YAShB,QAAQ;IAyBtB,OAAO,CAAC,eAAe,CAAoB;IAC3C,OAAO,CAAC,kBAAkB;YAyEZ,WAAW;CAkC1B;AAgBD,MAAM,WAAW,UAAU;IACzB,KAAK,EAAE,iBAAiB,CAAC;IACzB,UAAU,EAAE,KAAK,CAAC,aAAa,EAAE,CAAA;CAClC;AAED,qBAAa,iBAAkB,SAAQ,QAAQ;IAC7C,eAAe,CAAC,EAAE,cAAc,EAAE,CAAA;IAClC,OAAO,CAAC,EAAE,0BAA0B,CAAA;CACrC;AAED,wBAAgB,cAAc,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAInD;AAiFD,MAAM,MAAM,cAAc,GAAG;IAC3B;;;;OAIG;IACH,cAAc,EAAE,OAAO,CAAA;CACxB,CAAA"}
1
+ {"version":3,"file":"asset-resource-loader.d.ts","sourceRoot":"","sources":["../../src/scene/asset-resource-loader.ts"],"names":[],"mappings":"AAAA,OAAO,EAA6G,QAAQ,EAAE,OAAO,EAA+B,MAAM,OAAO,CAAC;AAIlL,OAAO,EAAE,KAAK,EAAY,MAAM,YAAY,CAAC;AAG7C,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAEhE,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,EAAE,0BAA0B,EAAE,MAAM,mBAAmB,CAAC;AAW/D,qBAAa,mBAAmB;IAC9B,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,KAAK,CAAgC;IAC7C,OAAO,CAAC,YAAY,CAA6B;IACjD,OAAO,CAAC,cAAc,CAAuB;IAC7C,OAAO,CAAC,SAAS,CAAmE;IAEpF,OAAO,CAAC,SAAS,CAAsC;IACvD,OAAO,CAAC,SAAS,CAAsC;IACvD,OAAO,CAAC,aAAa,CAAyC;IAC9D,OAAO,CAAC,SAAS,CAAqC;IACtD,OAAO,CAAC,SAAS,CAAqC;IACtD,OAAO,CAAC,UAAU,CAAyC;IAC3D,OAAO,CAAC,SAAS,CAA0C;IAC3D,OAAO,CAAC,UAAU,CAAsC;IACxD,OAAO,CAAC,cAAc,CAAmD;IACzE,OAAO,CAAC,WAAW,CAAuC;IAC1D,OAAO,CAAC,eAAe,CAAQ;IAE/B,SAAS,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO;IAIhC,OAAO,CAAC,SAAS,CAAgB;IACjC,OAAO,CAAC,KAAK,CAAiC;;IAIvC,QAAQ,CAAC,QAAQ,EAAE,KAAK,CAAC,aAAa;IAMtC,UAAU,CAAC,IAAI,EAAE,MAAM;IAK9B,OAAO,CAAC,MAAM;IAMD,UAAU,CAAC,KAAK,EAAE,KAAK,GAAG,OAAO,CAAC,OAAO,GAAC,IAAI,CAAC;IA8C5D,OAAO,CAAC,iBAAiB;IAclB,UAAU,CAAC,KAAK,EAAE,KAAK;IAU9B,OAAO,CAAC,gBAAgB,CAAyC;IACpD,OAAO,CAAC,KAAK,EAAE,KAAK,EAAE,OAAO,CAAC,EAAE,cAAc,GAAG,OAAO,CAAC,UAAU,CAAC;IAuDjF,OAAO,CAAC,iBAAiB,CAAa;IACzB,QAAQ,CAAC,KAAK,EAAE,KAAK,GAAG,OAAO,CAAC,WAAW,CAAC;IAiBzD,OAAO,CAAC,mBAAmB,CAAsC;IACjE,OAAO,CAAC,sBAAsB;YAShB,QAAQ;IAyBtB,OAAO,CAAC,eAAe,CAAoB;IAC3C,OAAO,CAAC,kBAAkB;YAyEZ,WAAW;CAkC1B;AAgBD,MAAM,WAAW,UAAU;IACzB,KAAK,EAAE,iBAAiB,CAAC;IACzB,UAAU,EAAE,KAAK,CAAC,aAAa,EAAE,CAAA;CAClC;AAED,qBAAa,iBAAkB,SAAQ,QAAQ;IAC7C,eAAe,CAAC,EAAE,cAAc,EAAE,CAAA;IAClC,OAAO,CAAC,EAAE,0BAA0B,CAAA;CACrC;AAED,wBAAgB,cAAc,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAInD;AAiFD,MAAM,MAAM,cAAc,GAAG;IAC3B;;;;OAIG;IACH,cAAc,EAAE,OAAO,CAAA;CACxB,CAAA"}
@@ -1,4 +1,4 @@
1
- import{AudioLoader as e,BufferGeometry as t,Group as s,LoadingManager as a,Mesh as i,Object3D as r,TextureLoader as n}from"three";import{GLTFLoader as o,MTLLoader as h,OBJLoader as c,DRACOLoader as l,LUTCubeLoader as d}from"three-stdlib";import{FBXLoader as m}from"three-stdlib";import{cloneMesh as u}from"../utils/mesh.js";import{pathJoin as p}from"../utils/files.js";import{Subject as f,firstValueFrom as g}from"rxjs";import{importCollisionShapes as w,isCollisionMesh as y}from"./collision/collision-shape-import.js";import*as x from"three";import{iterateMaterials as L}from"../utils/materials.js";import{BufferGeometryUtils as M,EXRLoader as b,KTX2Loader as A,TGALoader as C,UltraHDRLoader as S}from"three/examples/jsm/Addons.js";const v=new l;v.setDecoderConfig({type:"js"}),v.setDecoderPath("/assets/draco/");const j=["glb","gltf","fbx","obj"];export class AssetResourceLoader{onError(e){console.error(e)}constructor(){this.cache=new Map,this.textureCache=new Map,this.loadingManager=new a,this.glbLoader=new o(this.loadingManager).setDRACOLoader(v),this.fbxLoader=new m(this.loadingManager),this.objLoader=new c(this.loadingManager),this.textureLoader=new n(this.loadingManager),this.tgaLoader=new C(this.loadingManager),this.exrLoader=new b(this.loadingManager),this.cubeLoader=new d(this.loadingManager),this.hdrLoader=new S(this.loadingManager),this.ktx2Loader=new A(this.loadingManager),this._textureLoader=new x.ImageBitmapLoader(this.loadingManager),this.audioLoader=new e(this.loadingManager),this.initialisedKtx2=!1,this.makeReady=new f,this.ready=g(this.makeReady),this.asyncMeshResults=new Map,this.collisionShapeCache=new Map,this.optimizedMeshes=new Set}initKtx2(e){this.initialisedKtx2=!0,this.ktx2Loader.setTranscoderPath("/assets/basis/"),this.ktx2Loader.detectSupport(e)}setDataDir(e){this.basePath=p(e,"asset-resources"),this.makeReady.next(!0)}getUri(e){return p(this.basePath,e)+`?windowId=${getElectronArg("windowId")}`}async getTexture(e){if(null==e||null==e.fileKey)return null;if(await this.ready,!this.textureCache.has(e.id))try{await this._getTextureLoader(e.fileKey).loadAsync(this.getUri(e.fileKey)).then((t=>(t.texture3D?t=t.texture3D:(t.wrapS=D(e.texture?.wrapS),t.wrapT=D(e.texture?.wrapT),t.flipY=e.texture?.flipY??!0),this.textureCache.set(e.id,t),t)))}catch(t){return console.warn("Failed to load texture "+e.name,t),null}return this.textureCache.get(e.id)}_getTextureLoader(e){return e?.toLowerCase().endsWith(".tga")?this.tgaLoader:e?.toLowerCase().endsWith(".ktx2")?this.ktx2Loader:e?.toLowerCase().endsWith(".exr")?this.exrLoader:e?.toLowerCase().endsWith(".cube")?this.cubeLoader:this.textureLoader}clearCache(e){"mesh"===e.type&&Array.from(this.cache.keys()).forEach((t=>{t.startsWith(e.fileKey)&&this.cache.delete(t)}))}async getMesh(e,t){if(await this.ready,null==e)return console.error("No asset was provided"),{scene:new s,animations:[]};if(!j.includes(e.fileFormat?.toLowerCase()))return console.error("Unsupported mesh file format "+e.fileFormat,e),{scene:new s,animations:[]};const a=e.fileKey+(!0===t?.mergeGeomtries?"1":"0");if(!this.cache.has(a))try{this.asyncMeshResults.has(a)||this.asyncMeshResults.set(a,this.loadMesh(e).finally((()=>this.asyncMeshResults.delete(a)))),this.cache.set(a,await this.asyncMeshResults.get(a))}catch(e){return this.onError(e),{scene:new s,animations:[]}}const r=this.cache.get(a).scene,n=this.computeCollisionShapes(e,r);!0===t?.mergeGeomtries&&this.optimizeDrawGroups(r);const o=u(r),h=this.cache.get(a).animations;o.traverse((e=>{e instanceof i&&e.material instanceof Array&&(e.material=e.material.slice())}));const c=new AssetMeshInstance;c.add(o),c.collisionShapes=n,c.animations=h;const l=e.receiveShadow??!0,d=e.castShadow??!1;return o.traverse((e=>{e.castShadow=d,e.receiveShadow=l})),{scene:c,animations:h}}async getAudio(e){return await this.ready,this.audioLoader.loadAsync(this.getUri(e.fileKey))}computeCollisionShapes(e,t){const s=e.id+e.mesh?.collisions?.shapeType;return this.collisionShapeCache.has(s)||this.collisionShapeCache.set(s,w(t,e)),this.collisionShapeCache.get(s)}async loadMesh(e){return await this.ready,await this.loadByAsset(e).then((e=>(e.scene.traverse((e=>{y(e)&&(e.visible=!1)})),e.scene=function(e,t){let s=!1;if(t.traverseVisible((e=>{W.test(e.name)&&(s=!0)})),!s)return t;const a=new x.LOD,i=[t];for(;i.length>0;){const e=i.shift(),t=e.name.match(W);if(null!=t){const s=parseInt(t[1]);0===s?a.addLevel(e,0):console.warn(`Skipping LOD level ${s} for now as LOD is not fully supported`)}else i.push(...e.children)}return a}(0,e.scene),e)))}optimizeDrawGroups(e){if(this.optimizedMeshes.has(e.uuid))return;this.optimizedMeshes.add(e.uuid);let s=!0,a=0,r=0;if(e.traverse((e=>{if(e instanceof i&&e.geometry instanceof t&&!y(e)){a++;const t=Object.keys(e.geometry.attributes).length;t!==r&&0!==r&&(s=!1),r=t}else(e instanceof x.SkinnedMesh||e instanceof x.Bone)&&(s=!1)})),a>1&&s){const s=[],a=[],r=[];e.updateWorldMatrix(!0,!0),e.traverse((e=>{e instanceof i&&e.geometry instanceof t&&!y(e)&&!Array.isArray(e.material)&&(e.updateWorldMatrix(!0,!0),s.push(e.geometry.clone().applyMatrix4(e.matrixWorld)),a.push(e.material),r.push(e))}));for(const e of r)e.removeFromParent();const n=M.mergeGeometries(s,!0),o=[];let h=0;e:for(const e of a){for(const t of o)if(t.m.id===e.id){t.indices.push(h),h++;continue e}o.push({m:e,indices:[h]}),h++}let c=0;for(const e of o){for(const t of e.indices)n.groups[t].materialIndex=c;c++}e.add(new i(n,o.map((e=>e.m))))}e.traverse((e=>{if(e instanceof i&&e.geometry instanceof t){const t=e.geometry;Array.isArray(e.material)&&t.groups.length>1&&t.groups.length>e.material.length&&M.mergeGroups(t)}}))}async loadByAsset(e){this.fbxLoader;const t=this.getUri(e.fileKey);switch(e.fileFormat){case"glb":case"gltf":return this.glbLoader.loadAsync(t).then((e=>({scene:e.scene,animations:e.animations})));case"fbx":return this.fbxLoader.loadAsync(t).then((e=>({scene:e,animations:e.animations})));case"obj":if(null!=e.materialLib){const t=new h;t.materialOptions={normalizeRGB:!1};const s=await t.loadAsync(this.getUri(e.materialLib));this.objLoader.setMaterials(s)}return this.objLoader.loadAsync(t).then((e=>(R(e),e))).then((e=>({scene:e,animations:e.animations})))}}}function R(e){if(e instanceof i)for(const t of L(e.material))t instanceof x.MeshPhongMaterial&&!t.color.isLinear&&(t.color.isLinear=!0);e.children?.forEach(R)}export class AssetMeshInstance extends r{}export function getElectronArg(e){const t=`--${e}=`,s=window.process?.argv.find((e=>e.startsWith(t)));return s?.substring(t.length)}function D(e){switch(e){case"clamp":return x.ClampToEdgeWrapping;case"repeat":return x.RepeatWrapping;case"mirror":return x.MirroredRepeatWrapping}return x.RepeatWrapping}new x.Matrix4;const W=/_LOD(\d+)$/;/*
1
+ import{AudioLoader as e,BufferGeometry as t,Group as s,LoadingManager as a,Mesh as i,Object3D as r,TextureLoader as n}from"three";import{GLTFLoader as o,MTLLoader as h,OBJLoader as c,DRACOLoader as l,LUTCubeLoader as d}from"three-stdlib";import{FBXLoader as u}from"three-stdlib";import{cloneMesh as m}from"../utils/mesh.js";import{pathJoin as p}from"../utils/files.js";import{Subject as f,firstValueFrom as g}from"rxjs";import{importCollisionShapes as w,isCollisionMesh as y}from"./collision/collision-shape-import.js";import*as x from"three";import{iterateMaterials as L}from"../utils/materials.js";import{BufferGeometryUtils as M,EXRLoader as b,KTX2Loader as A,TGALoader as C,UltraHDRLoader as R}from"three/examples/jsm/Addons.js";const S=new l;S.setDecoderConfig({type:"js"}),S.setDecoderPath("/assets/draco/");const v=["glb","gltf","fbx","obj"];export class AssetResourceLoader{onError(e){console.error(e)}constructor(){this.cache=new Map,this.textureCache=new Map,this.loadingManager=new a,this.glbLoader=new o(this.loadingManager).setDRACOLoader(S),this.fbxLoader=new u(this.loadingManager),this.objLoader=new c(this.loadingManager),this.textureLoader=new n(this.loadingManager),this.tgaLoader=new C(this.loadingManager),this.exrLoader=new b(this.loadingManager),this.cubeLoader=new d(this.loadingManager),this.hdrLoader=new R(this.loadingManager),this.ktx2Loader=new A(this.loadingManager),this._textureLoader=new x.ImageBitmapLoader(this.loadingManager),this.audioLoader=new e(this.loadingManager),this.initialisedKtx2=!1,this.makeReady=new f,this.ready=g(this.makeReady),this.asyncMeshResults=new Map,this.asyncAudioResults=new Map,this.collisionShapeCache=new Map,this.optimizedMeshes=new Set}initKtx2(e){this.initialisedKtx2=!0,this.ktx2Loader.setTranscoderPath("/assets/basis/"),this.ktx2Loader.detectSupport(e)}setDataDir(e){this.basePath=p(e,"asset-resources"),this.makeReady.next(!0)}getUri(e){const t=getElectronArg("windowId");return p(this.basePath,e)+(null!=t?`?windowId=${t}`:"")}async getTexture(e){if(null==e||null==e.fileKey)return null;if(await this.ready,!this.textureCache.has(e.id))try{await this._getTextureLoader(e.fileKey).loadAsync(this.getUri(e.fileKey)).then((t=>(t.texture3D?t=t.texture3D:(t.wrapS=D(e.texture?.wrapS),t.wrapT=D(e.texture?.wrapT),t.flipY=e.texture?.flipY??!0),this.textureCache.set(e.id,t),t)))}catch(t){return console.warn("Failed to load texture "+e.name,t),null}return this.textureCache.get(e.id)}_getTextureLoader(e){return e?.toLowerCase().endsWith(".tga")?this.tgaLoader:e?.toLowerCase().endsWith(".ktx2")?this.ktx2Loader:e?.toLowerCase().endsWith(".exr")?this.exrLoader:e?.toLowerCase().endsWith(".cube")?this.cubeLoader:this.textureLoader}clearCache(e){"mesh"===e.type&&Array.from(this.cache.keys()).forEach((t=>{t.startsWith(e.fileKey)&&this.cache.delete(t)}))}async getMesh(e,t){if(await this.ready,null==e)return console.error("No asset was provided"),{scene:new s,animations:[]};if(!v.includes(e.fileFormat?.toLowerCase()))return console.error("Unsupported mesh file format "+e.fileFormat,e),{scene:new s,animations:[]};const a=e.fileKey+(!0===t?.mergeGeomtries?"1":"0");if(!this.cache.has(a))try{this.asyncMeshResults.has(a)||this.asyncMeshResults.set(a,this.loadMesh(e).finally((()=>this.asyncMeshResults.delete(a)))),this.cache.set(a,await this.asyncMeshResults.get(a))}catch(e){return this.onError(e),{scene:new s,animations:[]}}const r=this.cache.get(a).scene,n=this.computeCollisionShapes(e,r);!0===t?.mergeGeomtries&&this.optimizeDrawGroups(r);const o=m(r),h=this.cache.get(a).animations;o.traverse((e=>{e instanceof i&&e.material instanceof Array&&(e.material=e.material.slice())}));const c=new AssetMeshInstance;c.add(o),c.collisionShapes=n,c.animations=h;const l=e.receiveShadow??!0,d=e.castShadow??!1;return o.traverse((e=>{e.castShadow=d,e.receiveShadow=l})),{scene:c,animations:h}}async getAudio(e){await this.ready;const t=e.fileKey;if(this.asyncAudioResults.has(t))return await this.asyncAudioResults.get(t);const s=this.audioLoader.loadAsync(this.getUri(e.fileKey)).finally((()=>{setTimeout((()=>{this.asyncAudioResults.delete(t)}),1e3)}));return this.asyncAudioResults.set(t,s),s}computeCollisionShapes(e,t){const s=e.id+e.mesh?.collisions?.shapeType;return this.collisionShapeCache.has(s)||this.collisionShapeCache.set(s,w(t,e)),this.collisionShapeCache.get(s)}async loadMesh(e){return await this.ready,await this.loadByAsset(e).then((e=>(e.scene.traverse((e=>{y(e)&&(e.visible=!1)})),e.scene=function(e,t){let s=!1;if(t.traverseVisible((e=>{W.test(e.name)&&(s=!0)})),!s)return t;const a=new x.LOD,i=[t];for(;i.length>0;){const e=i.shift(),t=e.name.match(W);if(null!=t){const s=parseInt(t[1]);0===s?a.addLevel(e,0):console.warn(`Skipping LOD level ${s} for now as LOD is not fully supported`)}else i.push(...e.children)}return a}(0,e.scene),e)))}optimizeDrawGroups(e){if(this.optimizedMeshes.has(e.uuid))return;this.optimizedMeshes.add(e.uuid);let s=!0,a=0,r=0;if(e.traverse((e=>{if(e instanceof i&&e.geometry instanceof t&&!y(e)){a++;const t=Object.keys(e.geometry.attributes).length;t!==r&&0!==r&&(s=!1),r=t}else(e instanceof x.SkinnedMesh||e instanceof x.Bone)&&(s=!1)})),a>1&&s){const s=[],a=[],r=[];e.updateWorldMatrix(!0,!0),e.traverse((e=>{e instanceof i&&e.geometry instanceof t&&!y(e)&&!Array.isArray(e.material)&&(e.updateWorldMatrix(!0,!0),s.push(e.geometry.clone().applyMatrix4(e.matrixWorld)),a.push(e.material),r.push(e))}));for(const e of r)e.removeFromParent();const n=M.mergeGeometries(s,!0),o=[];let h=0;e:for(const e of a){for(const t of o)if(t.m.id===e.id){t.indices.push(h),h++;continue e}o.push({m:e,indices:[h]}),h++}let c=0;for(const e of o){for(const t of e.indices)n.groups[t].materialIndex=c;c++}e.add(new i(n,o.map((e=>e.m))))}e.traverse((e=>{if(e instanceof i&&e.geometry instanceof t){const t=e.geometry;Array.isArray(e.material)&&t.groups.length>1&&t.groups.length>e.material.length&&M.mergeGroups(t)}}))}async loadByAsset(e){this.fbxLoader;const t=this.getUri(e.fileKey);switch(e.fileFormat){case"glb":case"gltf":return this.glbLoader.loadAsync(t).then((e=>({scene:e.scene,animations:e.animations})));case"fbx":return this.fbxLoader.loadAsync(t).then((e=>({scene:e,animations:e.animations})));case"obj":if(null!=e.materialLib){const t=new h;t.materialOptions={normalizeRGB:!1};const s=await t.loadAsync(this.getUri(e.materialLib));this.objLoader.setMaterials(s)}return this.objLoader.loadAsync(t).then((e=>(j(e),e))).then((e=>({scene:e,animations:e.animations})))}}}function j(e){if(e instanceof i)for(const t of L(e.material))t instanceof x.MeshPhongMaterial&&!t.color.isLinear&&(t.color.isLinear=!0);e.children?.forEach(j)}export class AssetMeshInstance extends r{}export function getElectronArg(e){const t=`--${e}=`,s=window.process?.argv.find((e=>e.startsWith(t)));return s?.substring(t.length)}function D(e){switch(e){case"clamp":return x.ClampToEdgeWrapping;case"repeat":return x.RepeatWrapping;case"mirror":return x.MirroredRepeatWrapping}return x.RepeatWrapping}new x.Matrix4;const W=/_LOD(\d+)$/;/*
2
2
  * Copyright (©) 2023. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -5,13 +5,17 @@ import { ActorProvider, SceneMaterializer } from './materializer.js';
5
5
  import { RuntimeBackendService } from './runtime-backend-service.js';
6
6
  import { RuntimeAssetsService } from './runtime-asset-service.js';
7
7
  import { ShaderType, ActorType } from '../shader/shader.js';
8
+ import { DetailTier } from './model.js';
8
9
  export type ShaderDefinitions = {
9
10
  [name: string]: ShaderType;
10
11
  };
11
12
  export type ActorDefinitions = {
12
13
  [name: string]: ActorType;
13
14
  };
14
- export declare function loadScene(view: RenderingView, sceneName: string, dataDir: string, shaders: ShaderDefinitions, actors: ActorDefinitions, actorProvider: ActorProvider, backendService: RuntimeBackendService, assetsService: RuntimeAssetsService, assetResourceLoader: AssetResourceLoader): Promise<{
15
+ export type LoadSceneConfig = {
16
+ detailTier: DetailTier;
17
+ };
18
+ export declare function loadScene(view: RenderingView, sceneName: string, dataDir: string, shaders: ShaderDefinitions, actors: ActorDefinitions, actorProvider: ActorProvider, backendService: RuntimeBackendService, assetsService: RuntimeAssetsService, assetResourceLoader: AssetResourceLoader, config?: LoadSceneConfig): Promise<{
15
19
  scene: THREE.Scene;
16
20
  view: RenderingView;
17
21
  materializer: SceneMaterializer;
@@ -1 +1 @@
1
- {"version":3,"file":"bootstrap.d.ts","sourceRoot":"","sources":["../../src/scene/bootstrap.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,OAAO,EAAE,mBAAmB,EAAE,MAAM,4BAA4B,CAAC;AAGjE,OAAO,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAGrE,OAAO,EAAE,qBAAqB,EAAE,MAAM,8BAA8B,CAAC;AACrE,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAc,UAAU,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAGxE,MAAM,MAAM,iBAAiB,GAAG;IAAC,CAAC,IAAI,EAAE,MAAM,GAAG,UAAU,CAAA;CAAC,CAAA;AAC5D,MAAM,MAAM,gBAAgB,GAAG;IAAC,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,CAAA;CAAC,CAAA;AAI1D,wBAAsB,SAAS,CAAC,IAAI,EAAE,aAAa,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,iBAAiB,EAAE,MAAM,EAAE,gBAAgB,EAAE,aAAa,EAAE,aAAa,EACzK,cAAc,EAAE,qBAAqB,EACrC,aAAa,EAAE,oBAAoB,EACnC,mBAAmB,EAAE,mBAAmB;;;;;;;GA4CzC"}
1
+ {"version":3,"file":"bootstrap.d.ts","sourceRoot":"","sources":["../../src/scene/bootstrap.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,OAAO,EAAE,mBAAmB,EAAE,MAAM,4BAA4B,CAAC;AAGjE,OAAO,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAGrE,OAAO,EAAE,qBAAqB,EAAE,MAAM,8BAA8B,CAAC;AACrE,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAc,UAAU,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAExE,OAAO,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AAExC,MAAM,MAAM,iBAAiB,GAAG;IAAC,CAAC,IAAI,EAAE,MAAM,GAAG,UAAU,CAAA;CAAC,CAAA;AAC5D,MAAM,MAAM,gBAAgB,GAAG;IAAC,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,CAAA;CAAC,CAAA;AAE1D,MAAM,MAAM,eAAe,GAAG;IAC5B,UAAU,EAAE,UAAU,CAAA;CACvB,CAAA;AAID,wBAAsB,SAAS,CAAC,IAAI,EAAE,aAAa,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,iBAAiB,EAAE,MAAM,EAAE,gBAAgB,EAAE,aAAa,EAAE,aAAa,EACzK,cAAc,EAAE,qBAAqB,EACrC,aAAa,EAAE,oBAAoB,EACnC,mBAAmB,EAAE,mBAAmB,EACxC,MAAM,CAAC,EAAE,eAAe;;;;;;;GA6CzB"}
@@ -1,4 +1,4 @@
1
- import{polyfill as e}from"../utils/polyfill.js";import{SceneDataService as t}from"./scene-data-service.js";import{SceneMaterializer as n}from"./materializer.js";import{basicSceneSetup as i}from"./sky.js";export async function loadScene(r,a,s,o,c,m,l,p,d){e();const{scene:f,renderer:w,camera:j}=r;i(f);const u=await l.getScene(a);if(null==u)throw Error(`Could not find scene with name ${a}`);const y=await l.getSceneData(u.id),S=new t;S.initiate(y);const g=Object.entries(o).map((([e,t])=>({name:e,type:t}))),h=Object.entries(c).map((([e,t])=>({name:e,type:t}))),v=new n(f,S,p,d,r,g,h,m);return v.inEditor=!1,await v.initWithInstancing(),{scene:f,view:r,materializer:v,assetResourceLoader:d,assetsService:p,actors:v.actorInstances}}/*
1
+ import{polyfill as e}from"../utils/polyfill.js";import{SceneDataService as t}from"./scene-data-service.js";import{SceneMaterializer as i}from"./materializer.js";import{basicSceneSetup as n}from"./sky.js";export async function loadScene(r,a,s,o,c,m,l,d,p,f){e();const{scene:w,renderer:j,camera:u}=r;n(w);const y=await l.getScene(a);if(null==y)throw Error(`Could not find scene with name ${a}`);const S=await l.getSceneData(y.id),g=new t;g.initiate(S);const h=Object.entries(o).map((([e,t])=>({name:e,type:t}))),v=Object.entries(c).map((([e,t])=>({name:e,type:t}))),b=new i(w,g,d,p,r,h,v,m);return b.inEditor=!1,b.detailTier=f.detailTier,await b.initWithInstancing(),{scene:w,view:r,materializer:b,assetResourceLoader:p,assetsService:d,actors:b.actorInstances}}/*
2
2
  * Copyright (©) 2023. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -9,7 +9,7 @@ export interface LandscapeInitOptions {
9
9
  density: number;
10
10
  }
11
11
  export declare function initLandscape(opts: LandscapeInitOptions): LandscapeGroup;
12
- export declare function createLandscapeDefaultMaterial(): NodeShaderMaterial;
12
+ export declare function createLandscapeDefaultMaterial(painted?: boolean): NodeShaderMaterial;
13
13
  export declare const defaultLandscapeMaterial: NodeShaderMaterial;
14
14
  export declare class LandscapeMesh extends Mesh {
15
15
  x: number;
@@ -1 +1 @@
1
- {"version":3,"file":"landscape.d.ts","sourceRoot":"","sources":["../../../src/scene/landscape/landscape.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,IAAI,EAA2C,MAAM,OAAO,CAAC;AAE7E,OAAO,EAA6E,kBAAkB,EAAqF,MAAM,oBAAoB,CAAA;AAKrN,MAAM,WAAW,oBAAoB;IACnC,WAAW,EAAE,MAAM,CAAA;IACnB,QAAQ,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,CAAA;IAChC,OAAO,EAAE,MAAM,CAAA;CAChB;AAED,wBAAgB,aAAa,CAAC,IAAI,EAAE,oBAAoB,GAAG,cAAc,CAmCxE;AAgDD,wBAAgB,8BAA8B,uBA0C7C;AAED,eAAO,MAAM,wBAAwB,oBAAmC,CAAA;AAExE,qBAAa,aAAc,SAAQ,IAAI;IACrC,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;CACV;AAED,qBAAa,cAAe,SAAQ,KAAK;IACvC,IAAI,QAAQ,IAAI,aAAa,EAAE,CAE9B;CACF"}
1
+ {"version":3,"file":"landscape.d.ts","sourceRoot":"","sources":["../../../src/scene/landscape/landscape.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,IAAI,EAA2C,MAAM,OAAO,CAAC;AAE7E,OAAO,EAA6E,kBAAkB,EAAqF,MAAM,oBAAoB,CAAA;AAKrN,MAAM,WAAW,oBAAoB;IACnC,WAAW,EAAE,MAAM,CAAA;IACnB,QAAQ,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,CAAA;IAChC,OAAO,EAAE,MAAM,CAAA;CAChB;AAED,wBAAgB,aAAa,CAAC,IAAI,EAAE,oBAAoB,GAAG,cAAc,CAmCxE;AAgDD,wBAAgB,8BAA8B,CAAC,OAAO,UAAO,sBA0C5D;AAED,eAAO,MAAM,wBAAwB,oBAAmC,CAAA;AAExE,qBAAa,aAAc,SAAQ,IAAI;IACrC,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;CACV;AAED,qBAAa,cAAe,SAAQ,KAAK;IACvC,IAAI,QAAQ,IAAI,aAAa,EAAE,CAE9B;CACF"}
@@ -1,4 +1,4 @@
1
- import{Group as e,Mesh as a}from"three";import{Color as r}from"three";import{varyingAttributes as t,float as n,mod as o,dot as s,vec2 as c,step as i,fract as l,mix as p,rgb as d,NodeShaderMaterial as f,rgba as u,standardMaterial as m,attributeFloat as h,RgbNode as L,varying as x}from"three-shader-graph";import{mixColorsByLayer as S,select as w}from"../../shader-nodes/index.js";export function initLandscape(e){e.sections.y,e.sectionSize,e.sections.x,e.sectionSize;return new LandscapeGroup}export function createLandscapeDefaultMaterial(){const e=t.uv,a=n(10),L=n(7),w=o(s(c(1,1),i(c(.5,.5),l(e.multiplyScalar(a)))),n(2)),v=o(s(c(1,1),i(c(.5,.5),l(e.multiplyScalar(L.multiply(a))))),n(2)),y=p(d(new r(4473924).convertLinearToSRGB()),d(new r(5592405).convertLinearToSRGB()),w),D=p(y,y.addScalar(n(.1)),v),G=S({layerColors:[u(D).rgb,...["#f3cc91","#e9a135","#f4a4a6","#ef767a","#e6373d","#55DDE0","#33658A","#2F4858"].map((e=>new r(e).convertLinearToSRGB())).map((e=>d(e))).reverse()],enableNoise:!1}),M=h("hole"),g=new f({color:m({color:G}),discard:x(M).gt(.5)});return g.color=new r("#aaaaaa"),g.name="Default",g}export const defaultLandscapeMaterial=createLandscapeDefaultMaterial();export class LandscapeMesh extends a{}export class LandscapeGroup extends e{get sections(){return this.children.filter((e=>e instanceof LandscapeMesh))}}/*
1
+ import{Group as e,Mesh as a}from"three";import{Color as r}from"three";import{varyingAttributes as t,float as n,mod as o,dot as s,vec2 as c,step as i,fract as l,mix as p,rgb as d,NodeShaderMaterial as f,rgba as u,standardMaterial as m,attributeFloat as h,RgbNode as L,varying as x}from"three-shader-graph";import{mixColorsByLayer as S,select as w}from"../../shader-nodes/index.js";export function initLandscape(e){e.sections.y,e.sectionSize,e.sections.x,e.sectionSize;return new LandscapeGroup}export function createLandscapeDefaultMaterial(e=!0){const a=t.uv,L=n(10),w=n(7),v=o(s(c(1,1),i(c(.5,.5),l(a.multiplyScalar(L)))),n(2)),y=o(s(c(1,1),i(c(.5,.5),l(a.multiplyScalar(w.multiply(L))))),n(2)),D=p(d(new r(4473924).convertLinearToSRGB()),d(new r(5592405).convertLinearToSRGB()),v),G=p(D,D.addScalar(n(.1)),y),M=S({layerColors:[u(G).rgb,...["#f3cc91","#e9a135","#f4a4a6","#ef767a","#e6373d","#55DDE0","#33658A","#2F4858"].map((e=>new r(e).convertLinearToSRGB())).map((e=>d(e))).reverse()],enableNoise:!1}),g=h("hole"),B=new f({color:m({color:e?M:G}),discard:x(g).gt(.5)});return B.color=new r("#aaaaaa"),B.name="Default",B}export const defaultLandscapeMaterial=createLandscapeDefaultMaterial();export class LandscapeMesh extends a{}export class LandscapeGroup extends e{get sections(){return this.children.filter((e=>e instanceof LandscapeMesh))}}/*
2
2
  * Copyright (©) 2023. All rights reserved.
3
3
  * See the LICENSE.md file for details.
4
4
  */
@@ -12,7 +12,7 @@ import { Type } from '../utils/type.js';
12
12
  import { AssetResourceLoader } from './asset-resource-loader.js';
13
13
  import { AssetsProvider } from './assets-provider.js';
14
14
  import { LandscapeInitOptions } from './landscape/landscape.js';
15
- import { Asset, AssetId, CustomParamValue, MaterialAssignment, SerializedParamType, ShapeType } from './model.js';
15
+ import { Asset, AssetId, CustomParamValue, DetailTier, MaterialAssignment, SerializedParamType, ShapeType } from './model.js';
16
16
  export type SceneObjectId = string;
17
17
  export type SceneObjectType = "asset_mesh" | "light" | "shape_mesh" | "spline" | "landscape" | "particles" | "global_fog" | "global_light" | "actor" | "group" | "prefab" | "vfx" | "sky" | "world_env";
18
18
  export type LightType = "point" | "directional" | "ambient";
@@ -226,6 +226,7 @@ export declare class SceneMaterializer {
226
226
  private editorActorParamSnapshot;
227
227
  private originalFog;
228
228
  private assets;
229
+ detailTier: DetailTier;
229
230
  constructor(scene: Scene, dataProvider: SceneDataProvider, assetsService: AssetsProvider, assetManagerService: AssetResourceLoader, renderingView: RenderingView, shaders: ShaderImpl[], actorTypes: ActorImpl[], actorProvider: ActorProvider);
230
231
  private refreshMaterial;
231
232
  private getTopLevelActors;
@@ -261,6 +262,7 @@ export declare class SceneMaterializer {
261
262
  private canAssetBeInstanced;
262
263
  private sky;
263
264
  private preInit;
265
+ private shouldBeMaterialized;
264
266
  initWithInstancing(): Promise<void>;
265
267
  private createInstancedMesh;
266
268
  private remove;
@@ -1 +1 @@
1
- {"version":3,"file":"materializer.d.ts","sourceRoot":"","sources":["../../src/scene/materializer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAgB,MAAM,MAAM,CAAA;AAC5C,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAGE,KAAK,EAEZ,QAAQ,EAMR,QAAQ,EAGR,KAAK,EAIL,OAAO,EAER,MAAM,OAAO,CAAA;AAad,OAAO,EAAC,iBAAiB,EAAU,MAAM,QAAQ,CAAC;AAGlD,OAAO,EAAE,aAAa,EAAE,MAAM,qCAAqC,CAAA;AACnE,OAAO,EAAE,SAAS,EAAE,MAAM,6BAA6B,CAAA;AAEvD,OAAO,EAAkB,eAAe,EAA0C,MAAM,sBAAsB,CAAA;AAC9G,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAO/C,OAAO,EAA2B,aAAa,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAA;AAClG,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAA;AAIlF,OAAO,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAA;AACvC,OAAO,EAAqB,mBAAmB,EAAE,MAAM,4BAA4B,CAAA;AACnF,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAA;AAQrD,OAAO,EAC0B,oBAAoB,EACpD,MAAM,0BAA0B,CAAA;AAMjC,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,SAAS,EAAY,MAAM,YAAY,CAAA;AAqB3H,MAAM,MAAM,aAAa,GAAG,MAAM,CAAA;AAClC,MAAM,MAAM,eAAe,GACvB,YAAY,GACZ,OAAO,GACP,YAAY,GACZ,QAAQ,GACR,WAAW,GACX,WAAW,GACX,YAAY,GACZ,cAAc,GACd,OAAO,GACP,OAAO,GACP,QAAQ,GACR,KAAK,GACL,KAAK,GACL,WAAW,CAAA;AACf,MAAM,MAAM,SAAS,GAAG,OAAO,GAAG,aAAa,GAAG,SAAS,CAAA;AAC3D,KAAK,wBAAwB,GAAG;IAC9B,KAAK,EAAE,MAAM,CAAA;IACb,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,EAAE,CAAA;IACnB,UAAU,EAAE,OAAO,CAAA;CACpB,CAAA;AACD,KAAK,kBAAkB,GAAG;IACxB,KAAK,EAAE,MAAM,CAAA;IACb,SAAS,EAAE,MAAM,CAAA;IACjB,QAAQ,EAAE,MAAM,CAAA;IAChB,KAAK,EAAE,MAAM,CAAA;IACb,UAAU,EAAE,OAAO,CAAA;CACpB,CAAA;AACD,KAAK,oBAAoB,GAAG;IAC1B,KAAK,EAAE,MAAM,CAAA;IACb,SAAS,EAAE,MAAM,CAAA;CAClB,CAAA;AACD,MAAM,MAAM,WAAW,GAAG;IACxB,EAAE,EAAE,aAAa,CAAA;IACjB,IAAI,EAAE,MAAM,CAAA;IAKZ,QAAQ,CAAC,EAAE,WAAW,EAAE,CAAA;IAGxB,OAAO,CAAC,EAAE,OAAO,CAAA;IAGjB,KAAK,CAAC,EAAE,SAAS,CAAA;IACjB,WAAW,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;IAG/C,KAAK,CAAC,EACJ;QAAE,IAAI,EAAE,OAAO,CAAC;QAAC,KAAK,EAAE,kBAAkB,CAAA;KAAE,GAC5C;QAAE,IAAI,EAAE,aAAa,CAAC;QAAC,WAAW,EAAE,wBAAwB,CAAA;KAAE,GAC9D;QAAE,IAAI,EAAE,SAAS,CAAC;QAAE,OAAO,EAAE,oBAAoB,CAAA;KAAE,CAAA;IAMrD,QAAQ,CAAC,EAAE,MAAM,EAAE,CAAA;IACnB,KAAK,CAAC,EAAE,MAAM,EAAE,CAAA;IAChB,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC,CAAA;IACtD,kBAAkB,CAAC,EAAE,OAAO,CAAA;IAC5B,UAAU,CAAC,EAAE,iBAAiB,EAAE,CAAA;IAChC,MAAM,CAAC,EAAE,OAAO,CAAA;IAGhB,mBAAmB,CAAC,EAAE,kBAAkB,EAAE,CAAA;IAC1C,eAAe,CAAC,EAAE,cAAc,EAAE,CAAA;IAElC,GAAG,CAAC,EAAE,WAAW,CAAA;IAGjB,SAAS,CAAC,EAAE,aAAa,CAAA;IAEzB,KAAK,CAAC,EAAE,aAAa,CAAA;IAErB,KAAK,CAAC,EAAE,aAAa,CAAA;IAErB,IAAI,EAAE,eAAe,CAAA;IAErB,UAAU,CAAC,EAAE,OAAO,CAAA;IACpB,aAAa,CAAC,EAAE,OAAO,CAAA;IAEvB,GAAG,CAAC,EAAE,WAAW,CAAA;IAGjB,OAAO,CAAC,EAAE,0BAA0B,CAAA;IAEpC,QAAQ,CAAC,EAAE,6BAA6B,CAAA;CACzC,CAAA;AAGD,MAAM,MAAM,eAAe,GAAG;IAC5B,IAAI,EAAE,YAAY,CAAA;IAClB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,OAAO,CAAC,EAAE,0BAA0B,CAAA;CACrC,GAAG,WAAW,CAAA;AAEf,MAAM,MAAM,gBAAgB,GAAG;IAC7B,IAAI,EAAE,YAAY,CAAA;IAClB,KAAK,CAAC,EAAE,SAAS,CAAC;IAClB,OAAO,CAAC,EAAE,0BAA0B,CAAA;CACrC,GAAG,WAAW,CAAA;AAGf,MAAM,MAAM,6BAA6B,GAAG;IAC1C,EAAE,EAAE;QACF,OAAO,EAAE,OAAO,CAAA;QAChB,cAAc,EAAE,MAAM,CAAA;QACtB,MAAM,EAAE,MAAM,CAAA;QACd,gBAAgB,EAAE,MAAM,CAAA;QACxB,SAAS,EAAE,MAAM,CAAA;QACjB,eAAe,EAAE,MAAM,CAAA;QACvB,KAAK,EAAE,MAAM,CAAA;QACb,OAAO,EAAE,MAAM,CAAA;QACf,MAAM,CAAC,EAAE,OAAO,CAAA;KACjB,CAAA;IACD,WAAW,CAAC,EAAE;QACZ,OAAO,EAAE,OAAO,CAAC,KAAK,CAAC,WAAW,EAAE,OAAO,KAAK,CAAC,iBAAiB,CAAC,CAAA;QACnE,QAAQ,EAAE,MAAM,CAAA;KACjB,CAAA;IACD,WAAW,CAAC,EAAE;QACZ,SAAS,CAAC,EAAE,MAAM,GAAC,IAAI,CAAC;QACxB,SAAS,EAAE,MAAM,CAAA;KAClB,CAAA;CACF,CAAA;AA+BD,MAAM,MAAM,0BAA0B,GAAG;IAGvC,IAAI,EAAE,eAAe,CAAC,OAAO,GAAG,eAAe,CAAC,MAAM,CAAC;IACvD,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,IAAI,CAAC,EAAE,MAAM,CAAC;CAIf,CAAA;AAED,MAAM,MAAM,WAAW,GAAG;IACxB,UAAU,CAAC,EAAE,MAAM,CAAA;CACpB,CAAA;AAED,MAAM,WAAW,aAAa;IAC5B,IAAI,EAAE,MAAM,CAAA;IACZ,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAA;IACzC,WAAW,CAAC,EAAE;QACZ,IAAI,EAAE,MAAM,EAAE,CAAC;QACf,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAA;KACzC,EAAE,CAAA;CACJ;AAED,MAAM,WAAW,aAAa;IAE5B,MAAM,EAAE,UAAU,EAAE,CAAA;CACrB;AAGD,MAAM,WAAW,UAAU;IACzB,MAAM,EAAE,SAAS,EAAE,CAAA;CACpB;AAED,MAAM,WAAW,SAAS;IACxB,OAAO,EAAE,MAAM,CAAA;IACf,YAAY,EAAE,MAAM,CAAA;IACpB,OAAO,EAAE,MAAM,CAAA;IACf,oBAAoB,EAAE,MAAM,CAAA;IAC5B,gBAAgB,EAAE,MAAM,CAAA;IACxB,aAAa,EAAE,OAAO,CAAA;IACtB,QAAQ,EAAE,MAAM,CAAA;IAChB,cAAc,EAAE,OAAO,CAAA;IACvB,SAAS,EAAE,OAAO,CAAA;IAClB,QAAQ,EAAE,MAAM,CAAA;IAChB,QAAQ,EAAE,MAAM,CAAA;IAChB,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;CAClB;AAED,MAAM,MAAM,OAAO,GAAG,QAAQ,GAAG,SAAS,CAAA;AAC1C,MAAM,WAAW,WAAW;IAC1B,IAAI,EAAE,OAAO,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;IACb,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,OAAO,CAAC,EAAE,MAAM,CAAA;CACjB;AAED,MAAM,WAAW,aAAa;IAE5B,OAAO,EAAE,oBAAoB,CAAA;IAG7B,UAAU,EAAE,eAAe,EAAE,CAAA;IAE7B,KAAK,CAAC,EAAE,cAAc,EAAE,CAAA;CAIzB;AAED,MAAM,WAAW,eAAe;IAC9B,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;IACT,MAAM,EAAE,aAAa,EAAE,CAAA;CACxB;AAED,MAAM,WAAW,aAAa;IAC5B,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;CACV;AAED,MAAM,WAAW,cAAc;IAC7B,CAAC,CAAC,EAAE,MAAM,CAAA;IACV,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,EAAE,CAAA;CACZ;AAED,MAAM,WAAW,iBAAiB;IAEhC,IAAI,EAAE,MAAM,CAAA;IACZ,SAAS,EAAE,MAAM,CAAA;IACjB,IAAI,EAAE,MAAM,CAAA;IAEZ,MAAM,EAAE;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,GAAG,CAAA;KAAE,EAAE,CAAA;CACvC;AAED,MAAM,MAAM,cAAc,GAAG,CAAC,CAAC,EAAE,WAAW,EAAE,MAAM,EAAE,OAAO,KAAK,IAAI,CAAA;AACtE,MAAM,WAAW,iBAAiB;IAChC,UAAU,IAAI,WAAW,EAAE,CAAA;IAC3B,QAAQ,CAAC,QAAQ,EAAE,cAAc,OAAC;IAClC,QAAQ,CAAC,QAAQ,EAAE,cAAc,OAAC;IAClC,QAAQ,CAAC,QAAQ,EAAE,cAAc,OAAC;CACnC;AAED,eAAO,MAAM,iBAAiB,YAAY,CAAA;AAE1C,qBAAa,uBAAuB;IAEhC,OAAO,CAAC,YAAY;IACpB,OAAO,CAAC,aAAa;IACrB,OAAO,CAAC,mBAAmB;gBAFnB,YAAY,EAAE,iBAAiB,EAC/B,aAAa,EAAE,cAAc,EAC7B,mBAAmB,EAAE,mBAAmB;IAG3C,GAAG,CAAC,KAAK,EAAE,KAAK,EAAE,aAAa,EAAE,aAAa;CAatD;AAED,MAAM,WAAW,aAAa,CAAC,CAAC,GAAG,SAAS;IAC1C,MAAM,CAAC,CAAC,SAAS,SAAS,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,EAAE,OAAO,EAAE,QAAQ,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,EAAE,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,CAAA;IACjH,SAAS,CAAC,KAAK,EAAE,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC,CAAA;CACnC;AAED;;GAEG;AAEH,qBACa,iBAAiB;IAwB1B,OAAO,CAAC,KAAK;IACb,OAAO,CAAC,YAAY;IACpB,OAAO,CAAC,aAAa;IACrB,OAAO,CAAC,mBAAmB;IAC3B,OAAO,CAAC,aAAa;IACrB,OAAO,CAAC,OAAO;IACf,OAAO,CAAC,UAAU;IAClB,OAAO,CAAC,aAAa;IA9BvB,OAAO,CAAC,SAAS,CAAiC;IAClD,OAAO,CAAC,cAAc,CAA8B;IACpD,OAAO,CAAC,kBAAkB,CAAc;IACxC,OAAO,CAAC,uBAAuB,CAAc;IAC7C,SAAgB,UAAU,EAAE,aAAa,EAAE,CAAK;IAChD,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAyB;IACpD,kBAAkB,yBAAsC;IACxD,QAAQ,UAAO;IACf,QAAQ;gBAAwB,QAAQ;gBAAU,WAAW;OAAI;IACjE,QAAQ;gBAAwB,QAAQ;gBAAU,WAAW;OAAI;IACjE,MAAM,iBAAuB;IAGpC,OAAO,CAAC,wBAAwB,CAA4B;IAG5D,OAAO,CAAC,WAAW,CAAa;IAIhC,OAAO,CAAC,MAAM,CAAgC;gBAGpC,KAAK,EAAE,KAAK,EACZ,YAAY,EAAE,iBAAiB,EAC/B,aAAa,EAAE,cAAc,EAC7B,mBAAmB,EAAE,mBAAmB,EACxC,aAAa,EAAE,aAAa,EAC5B,OAAO,EAAE,UAAU,EAAE,EACrB,UAAU,EAAE,SAAS,EAAE,EACvB,aAAa,EAAE,aAAa;YAsFxB,eAAe;IA0D7B,OAAO,CAAC,iBAAiB;IAIzB,IAAW,cAAc,IAAI,SAAS,EAAE,CAEvC;IAED;;;;;OAKG;YACW,YAAY;YAyCZ,cAAc;IAoCf,IAAI;IAejB;;;;;;;;;;;;;OAaG;IACH,OAAO,CAAC,kBAAkB;IAuD1B,OAAO,CAAC,iBAAiB;YAsCX,yBAAyB;IAuBvC,OAAO,CAAC,oBAAoB;IAK5B,OAAO,CAAC,oBAAoB,CAA6B;YAC3C,mBAAmB;IAwBjC,OAAO,CAAC,GAAG,CAAM;YAEH,OAAO;IAeR,kBAAkB;YAiKjB,mBAAmB;IA6DjC,OAAO,CAAC,MAAM;IAiDd,OAAO,CAAC,iBAAiB;IAmBzB,OAAO,CAAC,aAAa;IAQrB,OAAO,CAAC,cAAc;IAOtB,OAAO,CAAC,kBAAkB,CAA6C;YACzD,aAAa;IAoB3B,OAAO,CAAC,gBAAgB;IAcjB,YAAY,CAAC,MAAM,EAAE,SAAS,EAAE;IAoBhC,aAAa,CAAC,OAAO,EAAE,UAAU,EAAE;IAsC1C,OAAO,CAAC,WAAW,CAAU;YAEf,MAAM;IAqKP,uBAAuB,CAAC,MAAM,EAAE,WAAW,EAAE,MAAM,yCAA0B;IAgB1F,OAAO,CAAC,UAAU;IA2BlB,OAAO,CAAC,WAAW;IAQnB,OAAO,CAAC,oBAAoB;IAU5B,OAAO,CAAC,oBAAoB;IAgF5B;;;;;OAKG;IACU,WAAW,CAAC,MAAM,EAAE,WAAW,EAAE,MAAM,CAAC,EAAE,QAAQ,EAAE,SAAS,UAAQ,EAAE,OAAO,CAAC,EAAE,kBAAkB,GAAG,OAAO,CAAC,QAAQ,CAAC;IA4KpI,OAAO,CAAC,cAAc,CAAC,CAAsB;IAC7C,OAAO,CAAC,qBAAqB,CAAkC;IAE/D,OAAO,CAAC,cAAc;IAiCtB,OAAO,CAAC,aAAa;YAQP,SAAS;YA0BT,eAAe;YAqBf,eAAe;IAyB7B;;;;;;;;OAQG;IACH,OAAO,CAAC,mBAAmB,CAAe;IAE1C,OAAO,CAAC,gBAAgB;YAMV,aAAa;YA2Bb,eAAe;IAsE7B,OAAO,CAAC,eAAe;IAoCvB,OAAO,CAAC,eAAe;IAkCvB,OAAO,CAAC,aAAa,CAA0C;IAC/D,OAAO,CAAC,mBAAmB,CAAoC;YAEjD,iBAAiB;YA4BjB,eAAe;YAqDf,gBAAgB;IA4B9B;;;;;OAKG;IACU,qBAAqB,CAAC,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,kBAAkB,GAAG,OAAO,CAAC;QAAC,MAAM,EAAE,QAAQ,CAAC;QAAC,MAAM,EAAE,SAAS,EAAE,CAAA;KAAC,CAAC;YAwBjH,oBAAoB;YAYpB,WAAW;IA8BzB,OAAO,CAAC,4BAA4B;IAYpC,OAAO,CAAC,qBAAqB;IAWtB,OAAO;CAQf;AAmBD,wBAAsB,iBAAiB,CACrC,KAAK,EAAE,KAAK,EACZ,aAAa,EAAE,aAAa,EAC5B,aAAa,EAAE,cAAc,EAC7B,mBAAmB,EAAE,mBAAmB,EACxC,OAAO,EAAE,UAAU,EAAE,EACrB,QAAQ,GAAE,OAAc,GACvB,OAAO,CAAC,QAAQ,CAAC,CAUnB;AAED,wBAAsB,kBAAkB,CACtC,GAAG,EAAE,MAAM,EACX,KAAK,EAAE,KAAK,EACZ,aAAa,EAAE,aAAa,EAC5B,aAAa,EAAE,cAAc,EAC7B,mBAAmB,EAAE,mBAAmB,EACxC,OAAO,EAAE,UAAU,EAAE,EACrB,QAAQ,GAAE,OAAc,GACvB,OAAO,CAAC,QAAQ,CAAC,CAoHnB;AAOD,wBAAsB,sBAAsB,CAC1C,YAAY,EAAE;IAAE,CAAC,GAAG,EAAE,MAAM,GAAG,gBAAgB,CAAA;CAAE,EACjD,IAAI,EAAE,UAAU,GAAC,SAAS,EAC1B,aAAa,EAAE,cAAc,EAC7B,mBAAmB,EAAE,mBAAmB,EAExC,MAAM,CAAC,EAAE,GAAG,CAAC,aAAa,EAAE,SAAS,CAAC,EACtC,aAAa,CAAC,EAAE,aAAa,EAC7B,OAAO,CAAC,EAAE,UAAU,EAAE,EACtB,aAAa,CAAC,EAAE,aAAa,GAC5B,OAAO,CAAC;IAAE,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAA;CAAE,CAAC,CA4BrC;AAGD,wBAAsB,sBAAsB,CAC1C,YAAY,EAAE;IAAE,CAAC,GAAG,EAAE,MAAM,GAAG,gBAAgB,CAAA;CAAE,GAChD,OAAO,CAAC;IAAE,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAA;CAAE,CAAC,CAcrC;AAiRD,wBAAgB,qBAAqB,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,mBAAmB,CAgE1E;AAED,wBAAgB,mBAAmB,CAAC,CAAC,EAAE,cAAc,EAAE,iBAAiB,EAAE,EAAE,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,EAAE,QAAQ,GAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAM,GAAG,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAMhM;AAED,wBAAgB,2BAA2B,CAAC,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,EAAE,WAAW,GAAE,iBAAwB,GAAG,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CA4BjL;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CAAC,IAAI,EAAE,aAAa,EAAE,KAAK,EAAE,OAAO,WA+C3E;AA0BD,eAAO,MAAM,iCAAiC,+BAW5C,CAAA;AAkDF,wBAAgB,aAAa,CAAC,MAAM,EAAE,QAAQ,EAAE,UAAU,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,CAAC,EAAE,EAAE,OAAO,KAAK,OAAO,CAAC,QAAQ,CAAC,EAAE,kBAAkB,CAAC,EAAE,GAAG,CAAC,MAAM,GAAG,MAAM,EAAE,KAAK,CAAC,QAAQ,CAAC,mBA8E9L;AAwED,KAAK,kBAAkB,GAAG;IACxB,gBAAgB,EAAE,aAAa,EAAE,CAAA;CAClC,CAAA"}
1
+ {"version":3,"file":"materializer.d.ts","sourceRoot":"","sources":["../../src/scene/materializer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAgB,MAAM,MAAM,CAAA;AAC5C,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAGE,KAAK,EAEZ,QAAQ,EAMR,QAAQ,EAGR,KAAK,EAIL,OAAO,EAER,MAAM,OAAO,CAAA;AAad,OAAO,EAAC,iBAAiB,EAAU,MAAM,QAAQ,CAAC;AAGlD,OAAO,EAAE,aAAa,EAAE,MAAM,qCAAqC,CAAA;AACnE,OAAO,EAAE,SAAS,EAAE,MAAM,6BAA6B,CAAA;AAEvD,OAAO,EAAkB,eAAe,EAA0C,MAAM,sBAAsB,CAAA;AAC9G,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAO/C,OAAO,EAA2B,aAAa,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAA;AAClG,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAA;AAIlF,OAAO,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAA;AACvC,OAAO,EAAqB,mBAAmB,EAAE,MAAM,4BAA4B,CAAA;AACnF,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAA;AAQrD,OAAO,EAC0B,oBAAoB,EACpD,MAAM,0BAA0B,CAAA;AAMjC,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,gBAAgB,EAAE,UAAU,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,SAAS,EAAY,MAAM,YAAY,CAAA;AAqBvI,MAAM,MAAM,aAAa,GAAG,MAAM,CAAA;AAClC,MAAM,MAAM,eAAe,GACvB,YAAY,GACZ,OAAO,GACP,YAAY,GACZ,QAAQ,GACR,WAAW,GACX,WAAW,GACX,YAAY,GACZ,cAAc,GACd,OAAO,GACP,OAAO,GACP,QAAQ,GACR,KAAK,GACL,KAAK,GACL,WAAW,CAAA;AACf,MAAM,MAAM,SAAS,GAAG,OAAO,GAAG,aAAa,GAAG,SAAS,CAAA;AAC3D,KAAK,wBAAwB,GAAG;IAC9B,KAAK,EAAE,MAAM,CAAA;IACb,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,EAAE,CAAA;IACnB,UAAU,EAAE,OAAO,CAAA;CACpB,CAAA;AACD,KAAK,kBAAkB,GAAG;IACxB,KAAK,EAAE,MAAM,CAAA;IACb,SAAS,EAAE,MAAM,CAAA;IACjB,QAAQ,EAAE,MAAM,CAAA;IAChB,KAAK,EAAE,MAAM,CAAA;IACb,UAAU,EAAE,OAAO,CAAA;CACpB,CAAA;AACD,KAAK,oBAAoB,GAAG;IAC1B,KAAK,EAAE,MAAM,CAAA;IACb,SAAS,EAAE,MAAM,CAAA;CAClB,CAAA;AACD,MAAM,MAAM,WAAW,GAAG;IACxB,EAAE,EAAE,aAAa,CAAA;IACjB,IAAI,EAAE,MAAM,CAAA;IAKZ,QAAQ,CAAC,EAAE,WAAW,EAAE,CAAA;IAGxB,OAAO,CAAC,EAAE,OAAO,CAAA;IAGjB,KAAK,CAAC,EAAE,SAAS,CAAA;IACjB,WAAW,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;IAG/C,KAAK,CAAC,EACJ;QAAE,IAAI,EAAE,OAAO,CAAC;QAAC,KAAK,EAAE,kBAAkB,CAAA;KAAE,GAC5C;QAAE,IAAI,EAAE,aAAa,CAAC;QAAC,WAAW,EAAE,wBAAwB,CAAA;KAAE,GAC9D;QAAE,IAAI,EAAE,SAAS,CAAC;QAAE,OAAO,EAAE,oBAAoB,CAAA;KAAE,CAAA;IAMrD,QAAQ,CAAC,EAAE,MAAM,EAAE,CAAA;IACnB,KAAK,CAAC,EAAE,MAAM,EAAE,CAAA;IAChB,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC,CAAA;IACtD,kBAAkB,CAAC,EAAE,OAAO,CAAA;IAC5B,UAAU,CAAC,EAAE,iBAAiB,EAAE,CAAA;IAChC,MAAM,CAAC,EAAE,OAAO,CAAA;IAGhB,mBAAmB,CAAC,EAAE,kBAAkB,EAAE,CAAA;IAC1C,eAAe,CAAC,EAAE,cAAc,EAAE,CAAA;IAElC,GAAG,CAAC,EAAE,WAAW,CAAA;IAGjB,SAAS,CAAC,EAAE,aAAa,CAAA;IAEzB,KAAK,CAAC,EAAE,aAAa,CAAA;IAErB,KAAK,CAAC,EAAE,aAAa,CAAA;IAErB,IAAI,EAAE,eAAe,CAAA;IAErB,UAAU,CAAC,EAAE,OAAO,CAAA;IACpB,aAAa,CAAC,EAAE,OAAO,CAAA;IAEvB,GAAG,CAAC,EAAE,WAAW,CAAA;IAGjB,OAAO,CAAC,EAAE,0BAA0B,CAAA;IAEpC,QAAQ,CAAC,EAAE,6BAA6B,CAAA;CACzC,CAAA;AAGD,MAAM,MAAM,eAAe,GAAG;IAC5B,IAAI,EAAE,YAAY,CAAA;IAClB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,OAAO,CAAC,EAAE,0BAA0B,CAAA;CACrC,GAAG,WAAW,CAAA;AAEf,MAAM,MAAM,gBAAgB,GAAG;IAC7B,IAAI,EAAE,YAAY,CAAA;IAClB,KAAK,CAAC,EAAE,SAAS,CAAC;IAClB,OAAO,CAAC,EAAE,0BAA0B,CAAA;CACrC,GAAG,WAAW,CAAA;AAGf,MAAM,MAAM,6BAA6B,GAAG;IAC1C,EAAE,EAAE;QACF,OAAO,EAAE,OAAO,CAAA;QAChB,cAAc,EAAE,MAAM,CAAA;QACtB,MAAM,EAAE,MAAM,CAAA;QACd,gBAAgB,EAAE,MAAM,CAAA;QACxB,SAAS,EAAE,MAAM,CAAA;QACjB,eAAe,EAAE,MAAM,CAAA;QACvB,KAAK,EAAE,MAAM,CAAA;QACb,OAAO,EAAE,MAAM,CAAA;QACf,MAAM,CAAC,EAAE,OAAO,CAAA;KACjB,CAAA;IACD,WAAW,CAAC,EAAE;QACZ,OAAO,EAAE,OAAO,CAAC,KAAK,CAAC,WAAW,EAAE,OAAO,KAAK,CAAC,iBAAiB,CAAC,CAAA;QACnE,QAAQ,EAAE,MAAM,CAAA;KACjB,CAAA;IACD,WAAW,CAAC,EAAE;QACZ,SAAS,CAAC,EAAE,MAAM,GAAC,IAAI,CAAC;QACxB,SAAS,EAAE,MAAM,CAAA;KAClB,CAAA;CACF,CAAA;AA+BD,MAAM,MAAM,0BAA0B,GAAG;IAGvC,IAAI,EAAE,eAAe,CAAC,OAAO,GAAG,eAAe,CAAC,MAAM,CAAC;IACvD,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,IAAI,CAAC,EAAE,MAAM,CAAC;CAIf,CAAA;AAED,MAAM,MAAM,WAAW,GAAG;IACxB,UAAU,CAAC,EAAE,MAAM,CAAA;CACpB,CAAA;AAED,MAAM,WAAW,aAAa;IAC5B,IAAI,EAAE,MAAM,CAAA;IACZ,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAA;IACzC,WAAW,CAAC,EAAE;QACZ,IAAI,EAAE,MAAM,EAAE,CAAC;QACf,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAA;KACzC,EAAE,CAAA;CACJ;AAED,MAAM,WAAW,aAAa;IAE5B,MAAM,EAAE,UAAU,EAAE,CAAA;CACrB;AAGD,MAAM,WAAW,UAAU;IACzB,MAAM,EAAE,SAAS,EAAE,CAAA;CACpB;AAED,MAAM,WAAW,SAAS;IACxB,OAAO,EAAE,MAAM,CAAA;IACf,YAAY,EAAE,MAAM,CAAA;IACpB,OAAO,EAAE,MAAM,CAAA;IACf,oBAAoB,EAAE,MAAM,CAAA;IAC5B,gBAAgB,EAAE,MAAM,CAAA;IACxB,aAAa,EAAE,OAAO,CAAA;IACtB,QAAQ,EAAE,MAAM,CAAA;IAChB,cAAc,EAAE,OAAO,CAAA;IACvB,SAAS,EAAE,OAAO,CAAA;IAClB,QAAQ,EAAE,MAAM,CAAA;IAChB,QAAQ,EAAE,MAAM,CAAA;IAChB,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;CAClB;AAED,MAAM,MAAM,OAAO,GAAG,QAAQ,GAAG,SAAS,CAAA;AAC1C,MAAM,WAAW,WAAW;IAC1B,IAAI,EAAE,OAAO,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;IACb,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,OAAO,CAAC,EAAE,MAAM,CAAA;CACjB;AAED,MAAM,WAAW,aAAa;IAE5B,OAAO,EAAE,oBAAoB,CAAA;IAG7B,UAAU,EAAE,eAAe,EAAE,CAAA;IAE7B,KAAK,CAAC,EAAE,cAAc,EAAE,CAAA;CAIzB;AAED,MAAM,WAAW,eAAe;IAC9B,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;IACT,MAAM,EAAE,aAAa,EAAE,CAAA;CACxB;AAED,MAAM,WAAW,aAAa;IAC5B,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;CACV;AAED,MAAM,WAAW,cAAc;IAC7B,CAAC,CAAC,EAAE,MAAM,CAAA;IACV,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,EAAE,CAAA;CACZ;AAED,MAAM,WAAW,iBAAiB;IAEhC,IAAI,EAAE,MAAM,CAAA;IACZ,SAAS,EAAE,MAAM,CAAA;IACjB,IAAI,EAAE,MAAM,CAAA;IAEZ,MAAM,EAAE;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,GAAG,CAAA;KAAE,EAAE,CAAA;CACvC;AAED,MAAM,MAAM,cAAc,GAAG,CAAC,CAAC,EAAE,WAAW,EAAE,MAAM,EAAE,OAAO,KAAK,IAAI,CAAA;AACtE,MAAM,WAAW,iBAAiB;IAChC,UAAU,IAAI,WAAW,EAAE,CAAA;IAC3B,QAAQ,CAAC,QAAQ,EAAE,cAAc,OAAC;IAClC,QAAQ,CAAC,QAAQ,EAAE,cAAc,OAAC;IAClC,QAAQ,CAAC,QAAQ,EAAE,cAAc,OAAC;CACnC;AAED,eAAO,MAAM,iBAAiB,YAAY,CAAA;AAE1C,qBAAa,uBAAuB;IAEhC,OAAO,CAAC,YAAY;IACpB,OAAO,CAAC,aAAa;IACrB,OAAO,CAAC,mBAAmB;gBAFnB,YAAY,EAAE,iBAAiB,EAC/B,aAAa,EAAE,cAAc,EAC7B,mBAAmB,EAAE,mBAAmB;IAG3C,GAAG,CAAC,KAAK,EAAE,KAAK,EAAE,aAAa,EAAE,aAAa;CAatD;AAED,MAAM,WAAW,aAAa,CAAC,CAAC,GAAG,SAAS;IAC1C,MAAM,CAAC,CAAC,SAAS,SAAS,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,EAAE,OAAO,EAAE,QAAQ,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,EAAE,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,CAAA;IACjH,SAAS,CAAC,KAAK,EAAE,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC,CAAA;CACnC;AAED;;GAEG;AAEH,qBACa,iBAAiB;IA0B1B,OAAO,CAAC,KAAK;IACb,OAAO,CAAC,YAAY;IACpB,OAAO,CAAC,aAAa;IACrB,OAAO,CAAC,mBAAmB;IAC3B,OAAO,CAAC,aAAa;IACrB,OAAO,CAAC,OAAO;IACf,OAAO,CAAC,UAAU;IAClB,OAAO,CAAC,aAAa;IAhCvB,OAAO,CAAC,SAAS,CAAiC;IAClD,OAAO,CAAC,cAAc,CAA8B;IACpD,OAAO,CAAC,kBAAkB,CAAc;IACxC,OAAO,CAAC,uBAAuB,CAAc;IAC7C,SAAgB,UAAU,EAAE,aAAa,EAAE,CAAK;IAChD,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAyB;IACpD,kBAAkB,yBAAsC;IACxD,QAAQ,UAAO;IACf,QAAQ;gBAAwB,QAAQ;gBAAU,WAAW;OAAI;IACjE,QAAQ;gBAAwB,QAAQ;gBAAU,WAAW;OAAI;IACjE,MAAM,iBAAuB;IAGpC,OAAO,CAAC,wBAAwB,CAA4B;IAG5D,OAAO,CAAC,WAAW,CAAa;IAIhC,OAAO,CAAC,MAAM,CAAgC;IAEvC,UAAU,EAAE,UAAU,CAAA;gBAGnB,KAAK,EAAE,KAAK,EACZ,YAAY,EAAE,iBAAiB,EAC/B,aAAa,EAAE,cAAc,EAC7B,mBAAmB,EAAE,mBAAmB,EACxC,aAAa,EAAE,aAAa,EAC5B,OAAO,EAAE,UAAU,EAAE,EACrB,UAAU,EAAE,SAAS,EAAE,EACvB,aAAa,EAAE,aAAa;YAsFxB,eAAe;IA0D7B,OAAO,CAAC,iBAAiB;IAIzB,IAAW,cAAc,IAAI,SAAS,EAAE,CAEvC;IAED;;;;;OAKG;YACW,YAAY;YA0CZ,cAAc;IAoCf,IAAI;IAejB;;;;;;;;;;;;;OAaG;IACH,OAAO,CAAC,kBAAkB;IAuD1B,OAAO,CAAC,iBAAiB;YAsCX,yBAAyB;IAuBvC,OAAO,CAAC,oBAAoB;IAK5B,OAAO,CAAC,oBAAoB,CAA6B;YAC3C,mBAAmB;IAwBjC,OAAO,CAAC,GAAG,CAAM;YAEH,OAAO;IAerB,OAAO,CAAC,oBAAoB;IAaf,kBAAkB;YAqKjB,mBAAmB;IA6DjC,OAAO,CAAC,MAAM;IAiDd,OAAO,CAAC,iBAAiB;IAmBzB,OAAO,CAAC,aAAa;IAQrB,OAAO,CAAC,cAAc;IAOtB,OAAO,CAAC,kBAAkB,CAA6C;YACzD,aAAa;IAoB3B,OAAO,CAAC,gBAAgB;IAcjB,YAAY,CAAC,MAAM,EAAE,SAAS,EAAE;IAoBhC,aAAa,CAAC,OAAO,EAAE,UAAU,EAAE;IAsC1C,OAAO,CAAC,WAAW,CAAU;YAEf,MAAM;IAqKP,uBAAuB,CAAC,MAAM,EAAE,WAAW,EAAE,MAAM,yCAA0B;IAgB1F,OAAO,CAAC,UAAU;IA2BlB,OAAO,CAAC,WAAW;IAQnB,OAAO,CAAC,oBAAoB;IAU5B,OAAO,CAAC,oBAAoB;IAgF5B;;;;;OAKG;IACU,WAAW,CAAC,MAAM,EAAE,WAAW,EAAE,MAAM,CAAC,EAAE,QAAQ,EAAE,SAAS,UAAQ,EAAE,OAAO,CAAC,EAAE,kBAAkB,GAAG,OAAO,CAAC,QAAQ,CAAC;IAgLpI,OAAO,CAAC,cAAc,CAAC,CAAsB;IAC7C,OAAO,CAAC,qBAAqB,CAAkC;IAE/D,OAAO,CAAC,cAAc;IAiCtB,OAAO,CAAC,aAAa;YAQP,SAAS;YA0BT,eAAe;YAqBf,eAAe;IAyB7B;;;;;;;;OAQG;IACH,OAAO,CAAC,mBAAmB,CAAe;IAE1C,OAAO,CAAC,gBAAgB;YAMV,aAAa;YA2Bb,eAAe;IAsE7B,OAAO,CAAC,eAAe;IAoCvB,OAAO,CAAC,eAAe;IAkCvB,OAAO,CAAC,aAAa,CAA0C;IAC/D,OAAO,CAAC,mBAAmB,CAAoC;YAEjD,iBAAiB;YA4BjB,eAAe;YAqDf,gBAAgB;IA4B9B;;;;;OAKG;IACU,qBAAqB,CAAC,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,kBAAkB,GAAG,OAAO,CAAC;QAAC,MAAM,EAAE,QAAQ,CAAC;QAAC,MAAM,EAAE,SAAS,EAAE,CAAA;KAAC,CAAC;YAwBjH,oBAAoB;YAYpB,WAAW;IA8BzB,OAAO,CAAC,4BAA4B;IAYpC,OAAO,CAAC,qBAAqB;IAWtB,OAAO;CAQf;AAmBD,wBAAsB,iBAAiB,CACrC,KAAK,EAAE,KAAK,EACZ,aAAa,EAAE,aAAa,EAC5B,aAAa,EAAE,cAAc,EAC7B,mBAAmB,EAAE,mBAAmB,EACxC,OAAO,EAAE,UAAU,EAAE,EACrB,QAAQ,GAAE,OAAc,GACvB,OAAO,CAAC,QAAQ,CAAC,CAUnB;AAED,wBAAsB,kBAAkB,CACtC,GAAG,EAAE,MAAM,EACX,KAAK,EAAE,KAAK,EACZ,aAAa,EAAE,aAAa,EAC5B,aAAa,EAAE,cAAc,EAC7B,mBAAmB,EAAE,mBAAmB,EACxC,OAAO,EAAE,UAAU,EAAE,EACrB,QAAQ,GAAE,OAAc,GACvB,OAAO,CAAC,QAAQ,CAAC,CAoHnB;AAOD,wBAAsB,sBAAsB,CAC1C,YAAY,EAAE;IAAE,CAAC,GAAG,EAAE,MAAM,GAAG,gBAAgB,CAAA;CAAE,EACjD,IAAI,EAAE,UAAU,GAAC,SAAS,EAC1B,aAAa,EAAE,cAAc,EAC7B,mBAAmB,EAAE,mBAAmB,EAExC,MAAM,CAAC,EAAE,GAAG,CAAC,aAAa,EAAE,SAAS,CAAC,EACtC,aAAa,CAAC,EAAE,aAAa,EAC7B,OAAO,CAAC,EAAE,UAAU,EAAE,EACtB,aAAa,CAAC,EAAE,aAAa,GAC5B,OAAO,CAAC;IAAE,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAA;CAAE,CAAC,CA4BrC;AAGD,wBAAsB,sBAAsB,CAC1C,YAAY,EAAE;IAAE,CAAC,GAAG,EAAE,MAAM,GAAG,gBAAgB,CAAA;CAAE,GAChD,OAAO,CAAC;IAAE,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAA;CAAE,CAAC,CAcrC;AAiRD,wBAAgB,qBAAqB,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,mBAAmB,CAgE1E;AAED,wBAAgB,mBAAmB,CAAC,CAAC,EAAE,cAAc,EAAE,iBAAiB,EAAE,EAAE,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,EAAE,QAAQ,GAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAM,GAAG,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAMhM;AAED,wBAAgB,2BAA2B,CAAC,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,EAAE,WAAW,GAAE,iBAAwB,GAAG,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CA4BjL;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CAAC,IAAI,EAAE,aAAa,EAAE,KAAK,EAAE,OAAO,WA+C3E;AA0BD,eAAO,MAAM,iCAAiC,+BAW5C,CAAA;AAkDF,wBAAgB,aAAa,CAAC,MAAM,EAAE,QAAQ,EAAE,UAAU,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,CAAC,EAAE,EAAE,OAAO,KAAK,OAAO,CAAC,QAAQ,CAAC,EAAE,kBAAkB,CAAC,EAAE,GAAG,CAAC,MAAM,GAAG,MAAM,EAAE,KAAK,CAAC,QAAQ,CAAC,mBA8E9L;AAwED,KAAK,kBAAkB,GAAG;IACxB,gBAAgB,EAAE,aAAa,EAAE,CAAA;CAClC,CAAA"}