@hology/core 0.0.115 → 0.0.116
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -4,9 +4,6 @@ import { ActorFactory } from '../actors/factory.js';
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import { Euler, Scene, Vector3 } from 'three';
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import { Observable } from 'rxjs';
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import { RenderingView } from "../../rendering.js";
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import { Prefab } from "../../scene/objects/prefab.js";
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import { SceneMaterializer } from "../../scene/materializer.js";
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import { PrefabInstance } from '../../scene/objects/prefab';
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import { PhysicsSystem } from "./physics/physics-system.js";
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declare class DirectionalLightController {
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private view;
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@@ -28,21 +25,18 @@ declare class DirectionalLightController {
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export declare class World {
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private actorFactory;
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private view;
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private materializer;
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private physics;
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readonly actors: BaseActor[];
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readonly actorAdded: Observable<BaseActor>;
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readonly actorRemoved: Observable<BaseActor>;
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scene: Scene;
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readonly directionalLight: DirectionalLightController;
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constructor(actorFactory: ActorFactory, view: RenderingView,
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constructor(actorFactory: ActorFactory, view: RenderingView, physics: PhysicsSystem);
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spawnActor<T extends BaseActor>(type: Constructable<T>, position?: Vector3, rotation?: Euler): Promise<T>;
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addActor(actor: BaseActor, position?: Vector3, rotation?: Euler): void;
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removeActor(actor: BaseActor): void;
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findActorByType<T extends BaseActor>(type: Constructable<T>, name?: string): T;
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findActorsByType<T extends BaseActor>(type: Constructable<T>, name?: string): T[];
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spawnPrefab(prefab: Prefab, position?: Vector3, rotation?: Euler): Promise<PrefabInstance>;
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removePrefab(instance: PrefabInstance): void;
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}
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export {};
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//# sourceMappingURL=world.d.ts.map
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@@ -1 +1 @@
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-
{"version":3,"file":"world.d.ts","sourceRoot":"","sources":["../../../src/gameplay/services/world.ts"],"names":[],"mappings":"AAAA,OAAO,EAAW,aAAa,EAAE,MAAM,QAAQ,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACpD,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAE9C,OAAO,EAAE,UAAU,EAAW,MAAM,MAAM,CAAA;AAC1C,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;
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+
{"version":3,"file":"world.d.ts","sourceRoot":"","sources":["../../../src/gameplay/services/world.ts"],"names":[],"mappings":"AAAA,OAAO,EAAW,aAAa,EAAE,MAAM,QAAQ,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACpD,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAE9C,OAAO,EAAE,UAAU,EAAW,MAAM,MAAM,CAAA;AAC1C,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAKnD,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAI5D,cAAM,0BAA0B;IAClB,OAAO,CAAC,IAAI;gBAAJ,IAAI,EAAE,aAAa;IAIvC;;;OAGG;IACH,IAAI,SAAS,IAAI,OAAO,CAEvB;IAED,IAAI,SAAS,CAAC,KAAK,EAAE,MAAM,EAG1B;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED;;;;OAIG;IACH,IAAI,QAAQ,IAAI,OAAO,CAKtB;CAEF;AAED,qBACa,KAAK;IAOJ,OAAO,CAAC,YAAY;IAAgB,OAAO,CAAC,IAAI;IAAiB,OAAO,CAAC,OAAO;IAN5F,SAAgB,MAAM,EAAE,SAAS,EAAE,CAAK;IACxC,SAAgB,UAAU,EAAE,UAAU,CAAC,SAAS,CAAC,CAAgB;IACjE,SAAgB,YAAY,EAAE,UAAU,CAAC,SAAS,CAAC,CAAgB;IAC5D,KAAK,EAAE,KAAK,CAAA;IACnB,SAAgB,gBAAgB,6BAA4C;gBAExD,YAAY,EAAE,YAAY,EAAU,IAAI,EAAE,aAAa,EAAU,OAAO,EAAE,aAAa;IAG9F,UAAU,CAAC,CAAC,SAAS,SAAS,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,EAAE,OAAO,EAAE,QAAQ,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC;IAM/G,QAAQ,CAAC,KAAK,EAAE,SAAS,EAAE,QAAQ,CAAC,EAAE,OAAO,EAAE,QAAQ,CAAC,EAAE,KAAK;IAa/D,WAAW,CAAC,KAAK,EAAE,SAAS;IAS5B,eAAe,CAAC,CAAC,SAAS,SAAS,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,CAAC;IAI9E,gBAAgB,CAAC,CAAC,SAAS,SAAS,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE;CAyCzF"}
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@@ -1,4 +1,4 @@
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import{__decorate as t,__metadata as
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import{__decorate as t,__metadata as i}from"tslib";import{Service as s}from"typedi";import{ActorFactory as e}from"../actors/factory.js";import{Vector3 as o}from"three";import{ActorComponent as r}from"../../gameplay/actors/component.js";import{Subject as n}from"rxjs";import{RenderingView as c}from"../../rendering.js";import{PhysicsSystem as h}from"./physics/physics-system.js";const a=new o;class m{constructor(t){this.view=t}get direction(){return this.view.csm.lightDirection}set intensity(t){this.view.csm.lightIntensity=t,this.view.csm.lights.forEach((t=>t.intensity=this.view.csm.lightIntensity))}get intensity(){return this.view.csm.lightIntensity}get position(){return 0==this.view.csm.lights.length?a:this.view.csm.lights[0].position}}let p=class{constructor(t,i,s){this.actorFactory=t,this.view=i,this.physics=s,this.actors=[],this.actorAdded=new n,this.actorRemoved=new n,this.directionalLight=new m(this.view)}async spawnActor(t,i,s){const e=await this.actorFactory.create(t,i,s);return this.addActor(e,i,s),e}addActor(t,i,s){i&&t.object.position.copy(i),s&&t.object.rotation.copy(s),this.scene.add(t.object),this.actors.push(t),d(t,(t=>t.onBeginPlay())),this.actorAdded.next(t)}removeActor(t){d(t,(t=>t.onEndPlay()));const i=this.actors.indexOf(t);i>=0&&this.actors.splice(i,1),this.scene.remove(t.object),t.disposed.next(!0),this.actorRemoved.next(t)}findActorByType(t,i){return this.actors.find((s=>s instanceof t&&(null==i||s.object.name==i)))}findActorsByType(t,i){return this.actors.filter((s=>s instanceof t&&(null==i||s.object.name==i)))}};p=t([s(),i("design:paramtypes",[e,c,h])],p);export{p as World};function d(t,i){return i(t),Object.entries(t).filter((([t,i])=>i instanceof r)).forEach((([t,s])=>{d(s,i)}))}/*
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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*/
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package/package.json
CHANGED
@@ -1,6 +1,6 @@
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{
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"name": "@hology/core",
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"version": "0.0.
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"version": "0.0.116",
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"description": "",
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"main": "dist/index.js",
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"type": "module",
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@@ -168,7 +168,7 @@
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"dependencies": {
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"@babel/runtime": "^7.24.8",
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"@dimforge/rapier3d-compat": "^0.14.0",
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"@hology/nebula": "^0.0.
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"@hology/nebula": "^0.0.116",
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"@plumier/reflect": "^1.1.0",
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"@recast-navigation/three": "^0.35.2",
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"recast-navigation": "^0.35.2",
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