@hology/core 0.0.100 → 0.0.102
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/effects/vfx/trail-renderer.d.ts +2 -1
- package/dist/effects/vfx/trail-renderer.d.ts.map +1 -1
- package/dist/effects/vfx/trail-renderer.js +1 -1
- package/dist/effects/vfx/vfx-actor.d.ts +2 -0
- package/dist/effects/vfx/vfx-actor.d.ts.map +1 -1
- package/dist/effects/vfx/vfx-actor.js +1 -1
- package/dist/effects/vfx/vfx-asset.d.ts +7 -3
- package/dist/effects/vfx/vfx-asset.d.ts.map +1 -1
- package/dist/effects/vfx/vfx-asset.js +1 -1
- package/dist/effects/vfx/vfx-materializer.d.ts.map +1 -1
- package/dist/effects/vfx/vfx-materializer.js +1 -1
- package/dist/effects/vfx/vfx-param.d.ts +1 -0
- package/dist/effects/vfx/vfx-param.d.ts.map +1 -1
- package/dist/effects/vfx/vfx-param.js +1 -1
- package/dist/effects/vfx/vfx-renderers.d.ts +2 -1
- package/dist/effects/vfx/vfx-renderers.d.ts.map +1 -1
- package/dist/effects/vfx/vfx-renderers.js +1 -1
- package/dist/gameplay/initiate.d.ts.map +1 -1
- package/dist/gameplay/initiate.js +1 -1
- package/dist/gameplay/services/asset-loader.d.ts +3 -0
- package/dist/gameplay/services/asset-loader.d.ts.map +1 -1
- package/dist/gameplay/services/asset-loader.js +1 -1
- package/dist/gameplay/services/physics/physics-system.d.ts +3 -3
- package/dist/gameplay/services/physics/physics-system.d.ts.map +1 -1
- package/dist/gameplay/services/physics/physics-system.js +1 -1
- package/dist/gameplay/services/world.d.ts +9 -1
- package/dist/gameplay/services/world.d.ts.map +1 -1
- package/dist/gameplay/services/world.js +1 -1
- package/dist/rendering.js +1 -1
- package/dist/scene/asset-resource-loader.d.ts +1 -1
- package/dist/scene/asset-resource-loader.d.ts.map +1 -1
- package/dist/scene/asset-resource-loader.js +1 -1
- package/dist/scene/materializer.d.ts +30 -4
- package/dist/scene/materializer.d.ts.map +1 -1
- package/dist/scene/materializer.js +1 -1
- package/dist/scene/objects/prefab.d.ts +7 -4
- package/dist/scene/objects/prefab.d.ts.map +1 -1
- package/dist/scene/objects/prefab.js +1 -1
- package/dist/shader-nodes/index.d.ts +1 -1
- package/dist/shader-nodes/index.d.ts.map +1 -1
- package/dist/shader-nodes/index.js +1 -1
- package/package.json +2 -2
- package/tsconfig.tsbuildinfo +1 -1
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import{__decorate as t,__metadata as e}from"tslib";import*as i from"@dimforge/rapier3d-compat";import{QueryFilterFlags as s}from"@dimforge/rapier3d-compat";import{BehaviorSubject as o,distinctUntilChanged as n,filter as r,map as a,Subject as c,takeUntil as l}from"rxjs";import*as d from"three";import{ArrowHelper as h,BufferAttribute as u,BufferGeometry as y,Group as p,LineSegments as g,Matrix4 as m,Object3D as f,Quaternion as w,Raycaster as v,Scene as x,Vector3 as b}from"three";import{Service as B}from"typedi";import{AssetMeshInstance as A}from"../../../scene/asset-resource-loader.js";import{BoxCollisionShape as C,CapsuleCollisionShape as D,CollisionShapeSource as M,ConeCollisionShape as z,ConvexPolyhedronCollisionShape as S,CylinderCollisionShape as R,PhysicalShapeMesh as T,PlaneCollisionShape as E,SphereCollisionShape as W,TrimeshCollisionShape as F}from"../../../index.js";import{LandscapeGroup as j}from"../../../scene/landscape/landscape.js";import{ViewController as V}from"../render.js";import{World as _}from"../world.js";import*as P from"three/examples/jsm/utils/BufferGeometryUtils.js";import{calculateEffectiveScale as I}from"../../../utils/three/traverse.js";import{AbstractPhysicsSystem as L}from"./abstract-physics-system.js";import{ActorComponent as k,Component as O}from"../../../gameplay/actors/component.js";import{inject as N}from"../../../gameplay/inject.js";export{Component,ActorComponent,attach,Attach}from"../../actors/component.js";export class RayTestResult{constructor(){this.hasHit=!1,this.hitPoint=new b,this.hitNormal=new b}}export var PhysicsBodyType;!function(t){t[t.dynamic=1]="dynamic",t[t.static=2]="static",t[t.kinematic=4]="kinematic",t[t.kinematicVelocityBased=8]="kinematicVelocityBased"}(PhysicsBodyType||(PhysicsBodyType={}));let G=class extends L{set showDebug(t){this.shouldRenderDebug=t,this.debugMesh&&(this.debugMesh.visible=t)}get showDebug(){return this.shouldRenderDebug}constructor(t,e){super(),this.viewController=t,this.gameWorld=e,this.staticMeshes=new Map,this.staticBodies=new Map,this.actorBodies=new Map,this.bodyActors=new Map,this.collisionEvents=new c,this.beforeStep=new c,this.afterStep=new c,this.shouldRenderDebug=!1,this._raycaster=new v,this._reusableResult=new RayTestResult,this._raytestDiff=new b,this._raytestDirection=new b,this.controlledActors=new Set,this.ready=this.setup()}createDebugMesh(){return new g(new y,new d.LineBasicMaterial({color:255}))}async start(){return await this.ready,this.handleTick(),this.ready}renderDebug(){null==this.debugMesh&&(this.debugMesh=this.createDebugMesh(),this.debugMesh.visible=this.shouldRenderDebug,this.debugMesh.raycast=function(){},this.gameWorld.scene.add(this.debugMesh));const t=this.world.debugRender();this.debugMesh.geometry.setAttribute("position",new u(t.vertices,3))}async setup(){if(null!=this.rapier)throw new Error("Rapier is already estup");this.rapier=await J(),this.eventQueue=new i.EventQueue(!0),this.setupWorld()}handleTick(){this.fixedupdateSub=this.viewController.onUpdate().subscribe((t=>{t=Math.min(.1,t),this.beforeStep.next(t),this.updatePhysics(t),this.showDebug&&this.renderDebug(),this.world.bodies.forEach((t=>{if(t.isFixed())return;const e=this.staticMeshes.get(t)??this.bodyActors.get(t)?.object;var i,s;null!=e&&(e.parent instanceof x&&(tt(e.position,t.translation()),(t.isDynamic()||t.isKinematic()&&!this.controlledActors.has(this.bodyActors.get(t)?.id))&&(i=e.quaternion,s=t.rotation(),i.x=s.x,i.y=s.y,i.z=s.z,i.w=s.w),e.updateMatrix(),e.updateWorldMatrix(!1,!1)))})),this.afterStep.next(t)}))}_updateWorld(){this.world.timestep=0,this.world.step()}updatePhysics(t){this.world.timestep=t,this.world.step(this.eventQueue),this.eventQueue.drainCollisionEvents(((t,e,i)=>{this.collisionEvents.next({handle1:t,handle2:e,started:i}),this.collisionEvents.next({handle1:e,handle2:t,started:i})}))}rayTestFromCamera(t,e,i){this._raycaster.setFromCamera(Z,this.viewController.getCamera());const s=this._raycaster.ray.origin,o=this._raycaster.ray.direction.multiplyScalar(t).add(s);return this.rayTest(s,o,e,i)}rayTest(t,e,i,s){null==i&&(i=this._reusableResult);const o=this._raytestDiff,n=this._raytestDirection;if(o.subVectors(e,t),n.copy(o).normalize(),0===n.length())return console.warn("Ray test called with to and from being equal"),i;$(rt.origin,t),$(rt.dir,n);const r=o.length(),a=this.world.castRayAndGetNormal(rt,r,!1,void 0,void 0,void 0,null!=s?.excludeActor?this.actorBodies.get(s.excludeActor.id):void 0,s?.excludeTriggers?t=>!t.isSensor():void 0);if(i.hasHit=null!=a,i.hasHit){const e=rt.pointAt(a.timeOfImpact);i._internal=a,tt(i.hitNormal,a.normal),tt(i.hitPoint,e),i.distance=it.subVectors(i.hitPoint,t).length();const s=this.world.bodies.getAll().find((t=>function(t,e){for(let i=0,s=t.numColliders();i<s;i++){const s=t.collider(i);if(e(s))return s}}(t,(t=>t===a.collider))));i.actor=null!=s?this.bodyActors.get(s):null}if(this.showDebug){const e=new h(n,t,r,s?.debugColor??255);this.gameWorld.scene.add(e),setTimeout((()=>this.gameWorld.scene.remove(e)),s?.debugLifetime??200)}return i}setGravity(t,e,i){this.world.gravity.x=t,this.world.gravity.y=e,this.world.gravity.z=i}getGravity(){return H.set(this.world.gravity.x,this.world.gravity.y,this.world.gravity.z)}addFromScene(t){this.addRecursively(t);for(const t of this.staticBodies.values())et(t,(t=>t.setActiveEvents(i.ActiveEvents.COLLISION_EVENTS)))}addRecursively(t){if(this.removeSceneObject(t),!function(t){if(null!=t.userData?.src){const e=t.userData?.src;return"actor"===e.type}return!1}(t))if(t instanceof T&&null!=t.collisionShape){const e=this.createStaticBody(t,[t.collisionShape],t.physics);this.staticMeshes.set(e,t),this.staticBodies.set(t,e)}else if(t instanceof A&&!1!==t.userData?.src?.collisionDetection)if(t.children[0]&&t.children[0].instanceMatrix)this.createForInstancedMesh(t.children[0],t.collisionShapes);else{const e=this.createStaticBody(t,t.collisionShapes,t.physics);this.staticMeshes.set(e,t),this.staticBodies.set(t,e)}else t instanceof j?this.addLandscapeGroup(t):(t instanceof p||t instanceof x)&&t.children.forEach((t=>this.addRecursively(t)))}createForInstancedMesh(t,e){const i=new m,s=e.map((t=>t.source===M.rendered?t.withOffset(ct):t));for(let e=0;e<t.count;e++){const o=new f;o.matrix.identity(),i.fromArray(t.instanceMatrix.array,16*e),o.applyMatrix4(i);this.createStaticBody(o,s)}}getCharacterController(t){return this.world?.createCharacterController(t)}getActorComputedMovement(t,e,i,o=null){const n=this.actorBodies.get(t.id);this.controlledActors.add(t.id);const r=n.collider(0);e.computeColliderMovement(r,i,s.EXCLUDE_SENSORS,o,ot);const a=e.computedMovement();return tt(st,a),st}setNextKinematicTranslation(t,e){const i=this.actorBodies.get(t.id),s=i.translation();s.x+=e.x,s.y+=e.y,s.z+=e.z,i?.setNextKinematicTranslation(s)}setAngularVelocity(t,e){const i=this.actorBodies.get(t.id);X.x=e.x,X.y=e.y,X.z=e.z,i?.setAngvel(X,!0)}setLinearVelocity(t,e){const i=this.actorBodies.get(t.id);X.x=e.x,X.y=e.y,X.z=e.z,i?.setLinvel(X,!0)}getLinearVelocity(t,e=new b){const i=this.actorBodies.get(t.id).linvel();return e.x=i.x,e.y=i.y,e.z=i.z,e}getAngularVelocity(t,e=new b){const i=this.actorBodies.get(t.id).angvel();return e.x=i.x,e.y=i.y,e.z=i.z,e}setLinearDamping(t,e){const i=this.actorBodies.get(t.id);i?.setLinearDamping(e)}setAngularDamping(t,e){const i=this.actorBodies.get(t.id);i?.setAngularDamping(e)}addLandscapeGroup(t){const e=t.userData.src,s=e.landscape.heightMaps;for(const n of t.sections){this.staticBodies.has(n)&&this.world.removeRigidBody(this.staticBodies.get(n));var o=n.getWorldPosition(new b);if(e.landscape.holes&&e.landscape.holes.some((t=>t.m===n.name&&0!==t.w[0]))){const t=n.geometry.clone(),s=n.scale,r=n.geometry.getAttribute("hole"),a=new Float32Array(t.getAttribute("position").array);for(let t=0;t<a.length;t+=3)a[t]*=s.x,a[t+1]*=s.y,a[t+2]*=s.z;const c=t.index;for(let t=0;t<c.count;t+=3){const e=r.getX(c.getX(t)),i=r.getX(c.getY(t)),s=r.getX(c.getZ(t));(e>.5||i>.5||s>.5)&&(c.setX(t,0),c.setY(t,0),c.setZ(t,0))}const l=i.ColliderDesc.trimesh(a,new Uint32Array(t.getIndex().array));if(!1!==e.collisionDetection){const t=this.world.createRigidBody(i.RigidBodyDesc.fixed()),e=new i.Vector3(0,0,0);$(e,o),t.setTranslation(e,!1),this.world.createCollider(l,t),this.staticBodies.set(n,t)}continue}const t=e.landscape.options.density+1,r=e.landscape.options.sectionSize,a=new Array(t);for(let e=0;e<t;e++)a[e]=new Array(t).fill(0);const c=s.find((t=>t.x===n.x&&t.y==n.y));if(null!=c)for(const e of c.points){if(null==a[e.i%t])continue;const i=t-1-Math.floor(e.i/t);i in a[e.i%t]?a[e.i%t][i]=e.y/r:console.warn("wrong index",{points:a,point:e,i:e.i%t,k:i,heightMap:c})}const l=e.landscape.options.density,d=a.flatMap((t=>t.reverse())),h=i.ColliderDesc.heightfield(l,l,new Float32Array(d),new i.Vector3(r,r,r));if(!1!==e.collisionDetection){const t=this.world.createRigidBody(i.RigidBodyDesc.fixed()),e=new i.Vector3(0,0,0);$(e,o),t.setTranslation(e,!1),this.world.createCollider(h,t),this.staticBodies.set(n,t)}}}setEnabled(t,e){const i=this.actorBodies.get(t.id);i?.setEnabled(e)}addActor(t,e,s={}){if(0==e.length)return void console.error("No collision shapes were defined when adding actor to the physics system.");this.removeActor(t);const o=t.object;let n;switch(s.type??PhysicsBodyType.static){case PhysicsBodyType.dynamic:n=i.RigidBodyDesc.dynamic(),n.mass=s.mass??1;break;case PhysicsBodyType.kinematic:n=i.RigidBodyDesc.kinematicPositionBased();break;case PhysicsBodyType.kinematicVelocityBased:n=i.RigidBodyDesc.kinematicVelocityBased();break;default:n=s.isTrigger?i.RigidBodyDesc.kinematicVelocityBased():i.RigidBodyDesc.fixed()}const r=this.world.createRigidBody(n);r.enableCcd(1==s.continousCollisionDetection);for(const t of e)this.addShape(r,t,o);et(r,(t=>{null!=s.isTrigger&&(t.setSensor(s.isTrigger),t.setActiveCollisionTypes(i.ActiveCollisionTypes.ALL),t.setActiveEvents(i.ActiveEvents.COLLISION_EVENTS)),null!=s.friction&&t.setFriction(s.friction),null!=s.density&&t.setDensity(s.density),null!=s.mass&&t.setMass(s.mass),null!=s.restitution&&t.setRestitution(s.restitution)})),U(r,o),!0===s.ignoreForNavMesh&&(r.userData={ignoreForNavMesh:!0}),this.actorBodies.set(t.id,r),this.bodyActors.set(r,t)}applyTorque(t,e){const i=this.actorBodies.get(t.id);X.x=e.x,X.y=e.y,X.z=e.z,i?.addTorque(X,!0)}applyTorqueImpulse(t,e){const i=this.actorBodies.get(t.id);X.x=e.x,X.y=e.y,X.z=e.z,i?.applyTorqueImpulse(X,!0)}resetForces(t){const e=this.actorBodies.get(t.id);e?.resetForces(!1)}resetTorques(t){const e=this.actorBodies.get(t.id);e?.resetTorques(!1)}applyForce(t,e){const i=this.actorBodies.get(t.id);X.x=e.x,X.y=e.y,X.z=e.z,i?.addForce(X,!0)}applyImpulse(t,e){const i=this.actorBodies.get(t.id);X.x=e.x,X.y=e.y,X.z=e.z,i?.applyImpulse(X,!0)}applyLocalForce(t,e,i){const s=this.actorBodies.get(t.id);$(X,e),null==i?s?.addForce(X,!0):($(K,i),s?.addForceAtPoint(X,K,!0))}applyLocalImpulse(t,e,i){const s=this.actorBodies.get(t.id);$(X,e),null==i?s.applyImpulse(X,!0):($(K,i),s.applyImpulseAtPoint(X,K,!0))}applyRadiusImpulse(t,e,s){this.world.bodies.forEach((o=>{if(o.collider(0)?.isSensor())return;if(o.bodyType()!==i.RigidBodyType.Dynamic)return;const n=Y;tt(n,o.translation());const r=n.clone().sub(t);if(r.length()>e)return;const a=r.clone().normalize().multiplyScalar(s);X.x=a.x,X.y=a.y,X.z=a.z,o.applyImpulse(X,!0)}))}removeActor(t){if(null==t)return;this.controlledActors.delete(t.id);const e=this.actorBodies.get(t.id);null!=e&&(this.bodyActors.delete(e),this.world.removeRigidBody(e)),this.actorBodies.delete(t.id)}removeRemoved(t){const e=new Set;t.traverse((t=>{e.add(t.uuid)}));for(const[t,i]of this.staticBodies.entries())!e.has(t.uuid)&&this.world.getRigidBody(i.handle)&&(this.staticBodies.delete(t),this.world.removeRigidBody(i))}removeSceneObject(t){if(t instanceof j){for(const e of t.sections)this.removeSceneObject(e);return}let e=this.staticBodies.get(t);null!=e&&this.world.getRigidBody(e.handle)&&this.world.removeRigidBody(e),this.staticBodies.delete(t)}activateActorEvents(t){this.actorBodies.get(t.id)}_onCollisionWithActorEvent(t,e,i){return this.activateActorEvents(t),this.collisionEvents.pipe(l(t.disposed),r((({started:t})=>t===i)),a((({handle1:t,handle2:e,started:i})=>({a1:this.bodyActors.get(this.world.getCollider(t)?.parent()),a2:this.bodyActors.get(this.world.getCollider(e)?.parent()),started:i}))),r((({a1:i,a2:s})=>null!=i&&null!=s&&i.id===t.id&&e(i,s))),a((({a2:t})=>t)))}onBeginContact(t){return this.activateActorEvents(t),this.collisionEvents.pipe(l(t.disposed),r((t=>t.started)),r((({handle1:e})=>{const i=this.bodyActors.get(this.world.getCollider(e)?.parent());return null!=i&&i.id===t.id})),a((t=>t.handle2)))}onEndContact(t){return this.activateActorEvents(t),this.collisionEvents.pipe(l(t.disposed),r((t=>!t.started)),r((({handle1:e})=>{const i=this.bodyActors.get(this.world.getCollider(e)?.parent());return null!=i&&i.id===t.id})),a((t=>t.handle2)))}onHasContactChanged(t){const e=new Set,i=new o(!1);return this.onBeginContact(t).subscribe((t=>{e.add(t),i.next(e.size>0)})),this.onEndContact(t).subscribe((t=>{e.delete(t),i.next(e.size>0)})),i.pipe(n())}onBeginOverlapWithActorType(t,e){return this._onCollisionWithActorEvent(t,((t,i)=>i instanceof e),!0)}onEndOverlapWithActorType(t,e){return this._onCollisionWithActorEvent(t,((t,i)=>i instanceof e),!1)}onBeginOverlapWithActor(t,e){return this._onCollisionWithActorEvent(t,((t,i)=>e.id===i.id),!0)}onEndOverlapWithActor(t,e){return this._onCollisionWithActorEvent(t,((t,i)=>e.id===i.id),!1)}onCollisionWithActor(t,e){return this.onBeginOverlapWithActor(t,e)}onCollisionWithActorType(t,e){return this.onBeginOverlapWithActorType(t,e)}updateActorTransform(t){const e=this.actorBodies.get(t.id);null!=e?U(e,t.object):console.warn("Actor has not been added to physics world",t)}setupWorld(){const t=new i.World({x:0,y:-9.81,z:0});this.world=t}getActorContacts(t,e){const s=this.actorBodies.get(t.id);if(s&&s.numColliders()>0){const o=s.collider(0);let n=o.shape,r=o.translation(),a=o.rotation(),c=e,l=.3;const d=this.world.castShape(r,a,c,n,.1,l,!0,null,null,null,this.actorBodies.get(t.id),(t=>t.shape.type!=i.ShapeType.HeightField));if(null!=d){const t=new b,e=new b,i=new b;return tt(t,d.witness2),tt(e,d.witness1),tt(i,d.normal1),i.negate(),[{ri:t,rj:e,ni:i}]}return[]}return console.warn("Actor is not added to the physics system"),[]}stop(){this.world?.bodies.forEach((t=>this.world.removeRigidBody(t))),this.world?.free(),this.fixedupdateSub?.unsubscribe()}createStaticBody(t,e,s){const o=s?.type===PhysicsBodyType.dynamic?i.RigidBodyDesc.dynamic():i.RigidBodyDesc.fixed(),n=this.world.createRigidBody(o);for(const i of e){if(null==i){console.warn("Collision shape is missing for object",t);continue}const o=this.addShape(n,i,t);null!=s?.friction&&o.setFriction(s.friction),null!=s?.density&&o.setDensity(s.density),null!=s?.mass&&o.setMass(s.mass/e.length),null!=s?.restitution&&o.setRestitution(s.restitution)}return U(n,t),n.userData=t.uuid,n}addShape(t,e,s){const o=s.getWorldScale(nt),n=this.createShape(e,o);null!=e.collisionGroup&&n.setCollisionGroups(e.collisionGroup),n.friction=e.friction??.1,null!=e.restitution&&(n.restitution=e.restitution),null!=e.density&&(n.density=e.density,n.massPropsMode=i.MassPropsMode.Density),null!=e.mass&&(n.mass=e.mass,n.massPropsMode=i.MassPropsMode.Mass);const r=e.offset.clone().multiply(o);$(n.translation,r);const a=(new w).setFromEuler(e.rotation);var c,l;e instanceof S&&e.mesh instanceof d.Mesh&&a.multiply(e.mesh.getWorldQuaternion(Q)),c=n.rotation,l=a,c.x=l.x,c.y=l.y,c.z=l.z,c.w=l.w;return this.world.createCollider(n,t)}createShape(t,e){if(t instanceof C)return i.ColliderDesc.cuboid(t.dimensions.x*e.x/2,t.dimensions.y*e.y/2,t.dimensions.z*e.z/2);if(t instanceof D){return i.ColliderDesc.capsule(t.length/2*e.y,t.radius*Math.max(e.z,e.x))}if(t instanceof F){const s=null!=t.geometry.getIndex()?t.geometry:P.mergeVertices(t.geometry),o=extractFloat32Array(s.getAttribute("position"));for(let t=0;t<o.length;t+=3)o[t]*=e.x,o[t+1]*=e.y,o[t+2]*=e.z;return i.ColliderDesc.trimesh(o,new Uint32Array(s.getIndex().array))}if(t instanceof S){let s;t.mesh instanceof d.Mesh?s=t.mesh.geometry:t.mesh instanceof d.BufferGeometry?s=t.mesh:console.log("Unknownd shape",{shapeInfo:t});const o=extractFloat32Array(s.getAttribute("position"));if(t.mesh instanceof d.Mesh){const e=I(t.mesh);for(let t=0;t<o.length;t+=3)o[t]*=e.x,o[t+1]*=e.y,o[t+2]*=e.z}for(let t=0;t<o.length;t+=3)o[t]*=e.x,o[t+1]*=e.y,o[t+2]*=e.z;const n=o;n.length;return i.ColliderDesc.convexHull(n)}if(t instanceof W){const s=2*e.x-e.y-e.z;return Math.abs(s)>.01?this.createShape(new S(new d.SphereGeometry(t.radius).scale(e.x,e.y,e.z)),new b(1,1,1)):i.ColliderDesc.ball(t.radius*Math.max(e.x,e.y,e.z))}return t instanceof R?i.ColliderDesc.cylinder(t.height/2*e.y,t.radiusTop*Math.max(e.z,e.x)):t instanceof z?i.ColliderDesc.cone(t.height*e.y,t.radiusBottom/2*Math.max(e.z,e.x)):t instanceof E?i.ColliderDesc.cuboid(t.width/2*e.x,t.height/2*e.y,.001):(console.error("Unsupported shape",t),i.ColliderDesc.cuboid(1,1,1))}createCharacterCollision(){return new i.CharacterCollision}};G=t([B(),e("design:paramtypes",[V,_])],G);export{G as PhysicsSystem};const q=new b,Q=new d.Quaternion;function U(t,e){const s=e.getWorldPosition(q),o=e.getWorldQuaternion(Q);t.setTranslation(new i.Vector3(s.x,s.y,s.z),!1),t.setRotation(new i.Quaternion(o.x,o.y,o.z,o.w),!1)}const H=new b,X=new i.Vector3(0,0,0),K=new i.Vector3(0,0,0),Y=new b,Z=new d.Vector2,J=async()=>{let t=await import("@dimforge/rapier3d-compat");return await t.init(),t};function $(t,e){t.x=e.x,t.y=e.y,t.z=e.z}function tt(t,e){t.x=e.x,t.y=e.y,t.z=e.z}function et(t,e){for(let i=0,s=t.numColliders();i<s;i++){e(t.collider(i))}}const it=new b,st=new b,ot=t=>!t.isSensor(),nt=new b;const rt=new i.Ray(new i.Vector3(0,0,0),new i.Vector3(0,1,0));let at=class extends k{constructor(){super(...arguments),this._active=!0,this.physics=N(G),this.world=N(_)}set active(t){this._active=t,t?(this.world.scene.remove(this.actor.object),this.physics.setEnabled(this.actor,t)):(this.world.scene.add(this.actor.object),this.physics.setEnabled(this.actor,t))}get active(){return this._active}};at=t([O()],at);export function extractFloat32Array(t){const e=t.itemSize,i=t.count,s=new Float32Array(i*e);for(let o=0;o<i;o++)for(let i=0;i<e;i++)s[o*e+i]=t.getComponent(o,i);return s}const ct=new b;/*
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1
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+
import{__decorate as t,__metadata as e}from"tslib";import*as s from"@dimforge/rapier3d-compat";import{QueryFilterFlags as i}from"@dimforge/rapier3d-compat";import{BehaviorSubject as o,distinctUntilChanged as n,filter as r,map as a,Subject as c,takeUntil as l}from"rxjs";import*as d from"three";import{ArrowHelper as h,BufferAttribute as u,BufferGeometry as y,Group as p,LineSegments as g,Matrix4 as m,Object3D as f,Quaternion as w,Raycaster as x,Scene as v,Vector3 as B}from"three";import{Service as b}from"typedi";import{AssetMeshInstance as A}from"../../../scene/asset-resource-loader.js";import{BoxCollisionShape as C,CapsuleCollisionShape as D,CollisionShapeSource as z,ConeCollisionShape as M,ConvexPolyhedronCollisionShape as S,CylinderCollisionShape as R,PhysicalShapeMesh as T,PlaneCollisionShape as E,SphereCollisionShape as F,TrimeshCollisionShape as j}from"../../../index.js";import{LandscapeGroup as W}from"../../../scene/landscape/landscape.js";import{ViewController as V}from"../render.js";import{World as _}from"../world.js";import*as P from"three/examples/jsm/utils/BufferGeometryUtils.js";import{calculateEffectiveScale as I}from"../../../utils/three/traverse.js";import{AbstractPhysicsSystem as L}from"./abstract-physics-system.js";import{ActorComponent as k,Component as O}from"../../../gameplay/actors/component.js";import{inject as N}from"../../../gameplay/inject.js";export{Component,ActorComponent,attach,Attach}from"../../actors/component.js";export class RayTestResult{constructor(){this.hasHit=!1,this.hitPoint=new B,this.hitNormal=new B}}export var PhysicsBodyType;!function(t){t[t.dynamic=1]="dynamic",t[t.static=2]="static",t[t.kinematic=4]="kinematic",t[t.kinematicVelocityBased=8]="kinematicVelocityBased"}(PhysicsBodyType||(PhysicsBodyType={}));const G=new B,q=new B,Q=new w;let U=class extends L{set showDebug(t){this.shouldRenderDebug=t,this.debugMesh&&(this.debugMesh.visible=t)}get showDebug(){return this.shouldRenderDebug}constructor(t){super(),this.viewController=t,this.staticMeshes=new Map,this.staticBodies=new Map,this.actorBodies=new Map,this.bodyActors=new Map,this.collisionEvents=new c,this.beforeStep=new c,this.afterStep=new c,this.shouldRenderDebug=!1,this.shapeCacheBox=new Map,this._raycaster=new x,this._reusableResult=new RayTestResult,this._raytestDiff=new B,this._raytestDirection=new B,this.controlledActors=new Set,this.ready=this.setup()}hasBoxIntersection(t){const e=t.getCenter(G),i=t.getSize(q),o=i.x+1e6*i.y+1e12*i.z;if(!this.shapeCacheBox.has(o)){const t=new s.Cuboid(i.x/2,i.y/2,i.z/2);this.shapeCacheBox.set(o,t)}const n=this.shapeCacheBox.get(o);return null!=this.world.intersectionWithShape(e,Q,n)}createDebugMesh(){return new g(new y,new d.LineBasicMaterial({color:255}))}async start(){return await this.ready,this.handleTick(),this.ready}renderDebug(){null==this.debugMesh&&(this.debugMesh=this.createDebugMesh(),this.debugMesh.visible=this.shouldRenderDebug,this.debugMesh.raycast=function(){},this.scene.add(this.debugMesh));const t=this.world.debugRender();this.debugMesh.geometry.setAttribute("position",new u(t.vertices,3))}async setup(){if(null!=this.rapier)throw new Error("Rapier is already estup");this.rapier=await et(),this.eventQueue=new s.EventQueue(!0),this.setupWorld()}handleTick(){this.fixedupdateSub=this.viewController.onUpdate().subscribe((t=>{t=Math.min(.1,t),this.beforeStep.next(t),this.updatePhysics(t),this.showDebug&&this.renderDebug(),this.world.bodies.forEach((t=>{if(t.isFixed())return;const e=this.staticMeshes.get(t)??this.bodyActors.get(t)?.object;var s,i;null!=e&&(e.parent instanceof v&&(it(e.position,t.translation()),(t.isDynamic()||t.isKinematic()&&!this.controlledActors.has(this.bodyActors.get(t)?.id))&&(s=e.quaternion,i=t.rotation(),s.x=i.x,s.y=i.y,s.z=i.z,s.w=i.w),e.updateMatrix(),e.updateWorldMatrix(!1,!1)))})),this.afterStep.next(t)}))}_updateWorld(){this.world.timestep=0,this.world.step()}updatePhysics(t){this.world.timestep=t,this.world.step(this.eventQueue),this.eventQueue.drainCollisionEvents(((t,e,s)=>{this.collisionEvents.next({handle1:t,handle2:e,started:s}),this.collisionEvents.next({handle1:e,handle2:t,started:s})}))}rayTestFromCamera(t,e,s){this._raycaster.setFromCamera(tt,this.viewController.getCamera());const i=this._raycaster.ray.origin,o=this._raycaster.ray.direction.multiplyScalar(t).add(i);return this.rayTest(i,o,e,s)}rayTest(t,e,s,i){null==s&&(s=this._reusableResult);const o=this._raytestDiff,n=this._raytestDirection;if(o.subVectors(e,t),n.copy(o).normalize(),0===n.length())return console.warn("Ray test called with to and from being equal"),s;st(lt.origin,t),st(lt.dir,n);const r=o.length(),a=this.world.castRayAndGetNormal(lt,r,!1,void 0,void 0,void 0,null!=i?.excludeActor?this.actorBodies.get(i.excludeActor.id):void 0,i?.excludeTriggers?t=>!t.isSensor():void 0);if(s.hasHit=null!=a,s.hasHit){const e=lt.pointAt(a.timeOfImpact);s._internal=a,it(s.hitNormal,a.normal),it(s.hitPoint,e),s.distance=nt.subVectors(s.hitPoint,t).length();const i=this.world.bodies.getAll().find((t=>function(t,e){for(let s=0,i=t.numColliders();s<i;s++){const i=t.collider(s);if(e(i))return i}}(t,(t=>t===a.collider))));s.actor=null!=i?this.bodyActors.get(i):null}if(this.showDebug){const e=new h(n,t,r,i?.debugColor??255);this.scene.add(e),setTimeout((()=>this.scene.remove(e)),i?.debugLifetime??200)}return s}setGravity(t,e,s){this.world.gravity.x=t,this.world.gravity.y=e,this.world.gravity.z=s}getGravity(){return Y.set(this.world.gravity.x,this.world.gravity.y,this.world.gravity.z)}addFromScene(t){this.addRecursively(t);for(const t of this.staticBodies.values())ot(t,(t=>t.setActiveEvents(s.ActiveEvents.COLLISION_EVENTS)))}addRecursively(t){if(this.removeSceneObject(t),!function(t){if(null!=t.userData?.src){const e=t.userData?.src;return"actor"===e.type}return!1}(t))if(t instanceof T&&null!=t.collisionShape){const e=this.createStaticBody(t,[t.collisionShape],t.physics);this.staticMeshes.set(e,t),this.staticBodies.set(t,e)}else if(t instanceof A&&!1!==t.userData?.src?.collisionDetection)if(t.children[0]&&t.children[0].instanceMatrix)this.createForInstancedMesh(t.children[0],t.collisionShapes);else{const e=this.createStaticBody(t,t.collisionShapes,t.physics);this.staticMeshes.set(e,t),this.staticBodies.set(t,e)}else t instanceof W?this.addLandscapeGroup(t):(t instanceof p||t instanceof v)&&t.children.forEach((t=>this.addRecursively(t)))}createForInstancedMesh(t,e){const s=new m,i=e.filter((t=>null!=t)).map((t=>t.source===z.rendered?t.withOffset(ht):t));for(let e=0;e<t.count;e++){if(null!=t.userData.hasCollision&&!t.userData.hasCollision[e])continue;const o=new f;o.matrix.identity(),s.fromArray(t.instanceMatrix.array,16*e),o.applyMatrix4(s);this.createStaticBody(o,i)}}getCharacterController(t){return this.world?.createCharacterController(t)}getActorComputedMovement(t,e,s,o=null){const n=this.actorBodies.get(t.id);this.controlledActors.add(t.id);const r=n.collider(0);e.computeColliderMovement(r,s,i.EXCLUDE_SENSORS,o,at);const a=e.computedMovement();return it(rt,a),rt}setNextKinematicTranslation(t,e){const s=this.actorBodies.get(t.id),i=s.translation();i.x+=e.x,i.y+=e.y,i.z+=e.z,s?.setNextKinematicTranslation(i)}setAngularVelocity(t,e){const s=this.actorBodies.get(t.id);Z.x=e.x,Z.y=e.y,Z.z=e.z,s?.setAngvel(Z,!0)}setLinearVelocity(t,e){const s=this.actorBodies.get(t.id);Z.x=e.x,Z.y=e.y,Z.z=e.z,s?.setLinvel(Z,!0)}getLinearVelocity(t,e=new B){const s=this.actorBodies.get(t.id).linvel();return e.x=s.x,e.y=s.y,e.z=s.z,e}getAngularVelocity(t,e=new B){const s=this.actorBodies.get(t.id).angvel();return e.x=s.x,e.y=s.y,e.z=s.z,e}setLinearDamping(t,e){const s=this.actorBodies.get(t.id);s?.setLinearDamping(e)}setAngularDamping(t,e){const s=this.actorBodies.get(t.id);s?.setAngularDamping(e)}addLandscapeGroup(t){const e=t.userData.src,i=e.landscape.heightMaps;for(const n of t.sections){this.staticBodies.has(n)&&this.world.removeRigidBody(this.staticBodies.get(n));var o=n.getWorldPosition(new B);if(e.landscape.holes&&e.landscape.holes.some((t=>t.m===n.name&&0!==t.w[0]))){const t=n.geometry.clone(),i=n.scale,r=n.geometry.getAttribute("hole"),a=new Float32Array(t.getAttribute("position").array);for(let t=0;t<a.length;t+=3)a[t]*=i.x,a[t+1]*=i.y,a[t+2]*=i.z;const c=t.index;for(let t=0;t<c.count;t+=3){const e=r.getX(c.getX(t)),s=r.getX(c.getY(t)),i=r.getX(c.getZ(t));(e>.5||s>.5||i>.5)&&(c.setX(t,0),c.setY(t,0),c.setZ(t,0))}const l=s.ColliderDesc.trimesh(a,new Uint32Array(t.getIndex().array));if(!1!==e.collisionDetection){const t=this.world.createRigidBody(s.RigidBodyDesc.fixed()),e=new s.Vector3(0,0,0);st(e,o),t.setTranslation(e,!1),this.world.createCollider(l,t),this.staticBodies.set(n,t)}continue}const t=e.landscape.options.density+1,r=e.landscape.options.sectionSize,a=new Array(t);for(let e=0;e<t;e++)a[e]=new Array(t).fill(0);const c=i.find((t=>t.x===n.x&&t.y==n.y));if(null!=c)for(const e of c.points){if(null==a[e.i%t])continue;const s=t-1-Math.floor(e.i/t);s in a[e.i%t]?a[e.i%t][s]=e.y/r:console.warn("wrong index",{points:a,point:e,i:e.i%t,k:s,heightMap:c})}const l=e.landscape.options.density,d=a.flatMap((t=>t.reverse())),h=s.ColliderDesc.heightfield(l,l,new Float32Array(d),new s.Vector3(r,r,r));if(!1!==e.collisionDetection){const t=this.world.createRigidBody(s.RigidBodyDesc.fixed()),e=new s.Vector3(0,0,0);st(e,o),t.setTranslation(e,!1),this.world.createCollider(h,t),this.staticBodies.set(n,t)}}}setEnabled(t,e){const s=this.actorBodies.get(t.id);s?.setEnabled(e)}addActor(t,e,i={}){if(0==e.length)return void console.error("No collision shapes were defined when adding actor to the physics system.");this.removeActor(t);const o=t.object;let n;switch(i.type??PhysicsBodyType.static){case PhysicsBodyType.dynamic:n=s.RigidBodyDesc.dynamic(),n.mass=i.mass??1;break;case PhysicsBodyType.kinematic:n=s.RigidBodyDesc.kinematicPositionBased();break;case PhysicsBodyType.kinematicVelocityBased:n=s.RigidBodyDesc.kinematicVelocityBased();break;default:n=i.isTrigger?s.RigidBodyDesc.kinematicVelocityBased():s.RigidBodyDesc.fixed()}const r=this.world.createRigidBody(n);r.enableCcd(1==i.continousCollisionDetection);for(const t of e)this.addShape(r,t,o);ot(r,(t=>{null!=i.isTrigger&&(t.setSensor(i.isTrigger),t.setActiveCollisionTypes(s.ActiveCollisionTypes.ALL),t.setActiveEvents(s.ActiveEvents.COLLISION_EVENTS)),null!=i.friction&&t.setFriction(i.friction),null!=i.density&&t.setDensity(i.density),null!=i.mass&&t.setMass(i.mass),null!=i.restitution&&t.setRestitution(i.restitution)})),K(r,o),!0===i.ignoreForNavMesh&&(r.userData={ignoreForNavMesh:!0}),this.actorBodies.set(t.id,r),this.bodyActors.set(r,t)}applyTorque(t,e){const s=this.actorBodies.get(t.id);Z.x=e.x,Z.y=e.y,Z.z=e.z,s?.addTorque(Z,!0)}applyTorqueImpulse(t,e){const s=this.actorBodies.get(t.id);Z.x=e.x,Z.y=e.y,Z.z=e.z,s?.applyTorqueImpulse(Z,!0)}resetForces(t){const e=this.actorBodies.get(t.id);e?.resetForces(!1)}resetTorques(t){const e=this.actorBodies.get(t.id);e?.resetTorques(!1)}applyForce(t,e){const s=this.actorBodies.get(t.id);Z.x=e.x,Z.y=e.y,Z.z=e.z,s?.addForce(Z,!0)}applyImpulse(t,e){const s=this.actorBodies.get(t.id);Z.x=e.x,Z.y=e.y,Z.z=e.z,s?.applyImpulse(Z,!0)}applyLocalForce(t,e,s){const i=this.actorBodies.get(t.id);st(Z,e),null==s?i?.addForce(Z,!0):(st(J,s),i?.addForceAtPoint(Z,J,!0))}applyLocalImpulse(t,e,s){const i=this.actorBodies.get(t.id);st(Z,e),null==s?i.applyImpulse(Z,!0):(st(J,s),i.applyImpulseAtPoint(Z,J,!0))}applyRadiusImpulse(t,e,i){this.world.bodies.forEach((o=>{if(o.collider(0)?.isSensor())return;if(o.bodyType()!==s.RigidBodyType.Dynamic)return;const n=$;it(n,o.translation());const r=n.clone().sub(t);if(r.length()>e)return;const a=r.clone().normalize().multiplyScalar(i);Z.x=a.x,Z.y=a.y,Z.z=a.z,o.applyImpulse(Z,!0)}))}removeActor(t){if(null==t)return;this.controlledActors.delete(t.id);const e=this.actorBodies.get(t.id);null!=e&&(this.bodyActors.delete(e),this.world.removeRigidBody(e)),this.actorBodies.delete(t.id)}removeRemoved(t){if(null==t)return;const e=new Set;t.traverse((t=>{e.add(t.uuid)}));for(const[t,s]of this.staticBodies.entries())!e.has(t.uuid)&&this.world.getRigidBody(s.handle)&&(this.staticBodies.delete(t),this.world.removeRigidBody(s))}removeSceneObject(t){if(t instanceof W){for(const e of t.sections)this.removeSceneObject(e);return}let e=this.staticBodies.get(t);null!=e&&this.world.getRigidBody(e.handle)&&this.world.removeRigidBody(e),this.staticBodies.delete(t)}activateActorEvents(t){this.actorBodies.get(t.id)}_onCollisionWithActorEvent(t,e,s){return this.activateActorEvents(t),this.collisionEvents.pipe(l(t.disposed),r((({started:t})=>t===s)),a((({handle1:t,handle2:e,started:s})=>({a1:this.bodyActors.get(this.world.getCollider(t)?.parent()),a2:this.bodyActors.get(this.world.getCollider(e)?.parent()),started:s}))),r((({a1:s,a2:i})=>null!=s&&null!=i&&s.id===t.id&&e(s,i))),a((({a2:t})=>t)))}onBeginContact(t){return this.activateActorEvents(t),this.collisionEvents.pipe(l(t.disposed),r((t=>t.started)),r((({handle1:e})=>{const s=this.bodyActors.get(this.world.getCollider(e)?.parent());return null!=s&&s.id===t.id})),a((t=>t.handle2)))}onEndContact(t){return this.activateActorEvents(t),this.collisionEvents.pipe(l(t.disposed),r((t=>!t.started)),r((({handle1:e})=>{const s=this.bodyActors.get(this.world.getCollider(e)?.parent());return null!=s&&s.id===t.id})),a((t=>t.handle2)))}onHasContactChanged(t){const e=new Set,s=new o(!1);return this.onBeginContact(t).subscribe((t=>{e.add(t),s.next(e.size>0)})),this.onEndContact(t).subscribe((t=>{e.delete(t),s.next(e.size>0)})),s.pipe(n())}onBeginOverlapWithActorType(t,e){return this._onCollisionWithActorEvent(t,((t,s)=>s instanceof e),!0)}onEndOverlapWithActorType(t,e){return this._onCollisionWithActorEvent(t,((t,s)=>s instanceof e),!1)}onBeginOverlapWithActor(t,e){return this._onCollisionWithActorEvent(t,((t,s)=>e.id===s.id),!0)}onEndOverlapWithActor(t,e){return this._onCollisionWithActorEvent(t,((t,s)=>e.id===s.id),!1)}onCollisionWithActor(t,e){return this.onBeginOverlapWithActor(t,e)}onCollisionWithActorType(t,e){return this.onBeginOverlapWithActorType(t,e)}updateActorTransform(t){const e=this.actorBodies.get(t.id);null!=e?K(e,t.object):console.warn("Actor has not been added to physics world",t)}setupWorld(){const t=new s.World({x:0,y:-9.81,z:0});this.world=t}getActorContacts(t,e){const i=this.actorBodies.get(t.id);if(i&&i.numColliders()>0){const o=i.collider(0);let n=o.shape,r=o.translation(),a=o.rotation(),c=e,l=.3;const d=this.world.castShape(r,a,c,n,.1,l,!0,null,null,null,this.actorBodies.get(t.id),(t=>t.shape.type!=s.ShapeType.HeightField));if(null!=d){const t=new B,e=new B,s=new B;return it(t,d.witness2),it(e,d.witness1),it(s,d.normal1),s.negate(),[{ri:t,rj:e,ni:s}]}return[]}return console.warn("Actor is not added to the physics system"),[]}stop(){this.world?.bodies.forEach((t=>this.world.removeRigidBody(t))),this.world?.free(),this.fixedupdateSub?.unsubscribe()}createStaticBody(t,e,i){const o=i?.type===PhysicsBodyType.dynamic?s.RigidBodyDesc.dynamic():s.RigidBodyDesc.fixed(),n=this.world.createRigidBody(o);for(const s of e){if(null==s){console.warn("Collision shape is missing for object",t);continue}const o=this.addShape(n,s,t);null!=i?.friction&&o.setFriction(i.friction),null!=i?.density&&o.setDensity(i.density),null!=i?.mass&&o.setMass(i.mass/e.length),null!=i?.restitution&&o.setRestitution(i.restitution)}return K(n,t),n.userData=t.uuid,n}addShape(t,e,i){const o=i.getWorldScale(ct),n=this.createShape(e,o);null!=e.collisionGroup&&n.setCollisionGroups(e.collisionGroup),n.friction=e.friction??.1,null!=e.restitution&&(n.restitution=e.restitution),null!=e.density&&(n.density=e.density,n.massPropsMode=s.MassPropsMode.Density),null!=e.mass&&(n.mass=e.mass,n.massPropsMode=s.MassPropsMode.Mass);const r=e.offset.clone().multiply(o);st(n.translation,r);const a=(new w).setFromEuler(e.rotation);var c,l;e instanceof S&&e.mesh instanceof d.Mesh&&a.multiply(e.mesh.getWorldQuaternion(X)),c=n.rotation,l=a,c.x=l.x,c.y=l.y,c.z=l.z,c.w=l.w;return this.world.createCollider(n,t)}createShape(t,e){if(t instanceof C)return s.ColliderDesc.cuboid(t.dimensions.x*e.x/2,t.dimensions.y*e.y/2,t.dimensions.z*e.z/2);if(t instanceof D){return s.ColliderDesc.capsule(t.length/2*e.y,t.radius*Math.max(e.z,e.x))}if(t instanceof j){const i=null!=t.geometry.getIndex()?t.geometry:P.mergeVertices(t.geometry),o=extractFloat32Array(i.getAttribute("position"));for(let t=0;t<o.length;t+=3)o[t]*=e.x,o[t+1]*=e.y,o[t+2]*=e.z;return s.ColliderDesc.trimesh(o,new Uint32Array(i.getIndex().array))}if(t instanceof S){let i;t.mesh instanceof d.Mesh?i=t.mesh.geometry:t.mesh instanceof d.BufferGeometry?i=t.mesh:console.log("Unknownd shape",{shapeInfo:t});const o=extractFloat32Array(i.getAttribute("position"));if(t.mesh instanceof d.Mesh){const e=I(t.mesh);for(let t=0;t<o.length;t+=3)o[t]*=e.x,o[t+1]*=e.y,o[t+2]*=e.z}for(let t=0;t<o.length;t+=3)o[t]*=e.x,o[t+1]*=e.y,o[t+2]*=e.z;const n=o;n.length;return s.ColliderDesc.convexHull(n)}if(t instanceof F){const i=2*e.x-e.y-e.z;return Math.abs(i)>.01?this.createShape(new S(new d.SphereGeometry(t.radius).scale(e.x,e.y,e.z)),new B(1,1,1)):s.ColliderDesc.ball(t.radius*Math.max(e.x,e.y,e.z))}return t instanceof R?s.ColliderDesc.cylinder(t.height/2*e.y,t.radiusTop*Math.max(e.z,e.x)):t instanceof M?s.ColliderDesc.cone(t.height*e.y,t.radiusBottom/2*Math.max(e.z,e.x)):t instanceof E?s.ColliderDesc.cuboid(t.width/2*e.x,t.height/2*e.y,.001):(console.error("Unsupported shape",t),s.ColliderDesc.cuboid(1,1,1))}createCharacterCollision(){return new s.CharacterCollision}};U=t([b(),e("design:paramtypes",[V])],U);export{U as PhysicsSystem};const H=new B,X=new d.Quaternion;function K(t,e){const i=e.getWorldPosition(H),o=e.getWorldQuaternion(X);t.setTranslation(new s.Vector3(i.x,i.y,i.z),!1),t.setRotation(new s.Quaternion(o.x,o.y,o.z,o.w),!1)}const Y=new B,Z=new s.Vector3(0,0,0),J=new s.Vector3(0,0,0),$=new B,tt=new d.Vector2,et=async()=>{let t=await import("@dimforge/rapier3d-compat");return await t.init(),t};function st(t,e){t.x=e.x,t.y=e.y,t.z=e.z}function it(t,e){t.x=e.x,t.y=e.y,t.z=e.z}function ot(t,e){for(let s=0,i=t.numColliders();s<i;s++){e(t.collider(s))}}const nt=new B,rt=new B,at=t=>!t.isSensor(),ct=new B;const lt=new s.Ray(new s.Vector3(0,0,0),new s.Vector3(0,1,0));let dt=class extends k{constructor(){super(...arguments),this._active=!0,this.physics=N(U),this.world=N(_)}set active(t){this._active=t,t?(this.world.scene.remove(this.actor.object),this.physics.setEnabled(this.actor,t)):(this.world.scene.add(this.actor.object),this.physics.setEnabled(this.actor,t))}get active(){return this._active}};dt=t([O()],dt);export function extractFloat32Array(t){const e=t.itemSize,s=t.count,i=new Float32Array(s*e);for(let o=0;o<s;o++)for(let s=0;s<e;s++)i[o*e+s]=t.getComponent(o,s);return i}const ht=new B;/*
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* Copyright (©) 2023. All rights reserved.
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* See the LICENSE.md file for details.
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*/
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@@ -4,6 +4,10 @@ import { ActorFactory } from '../actors/factory.js';
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import { Euler, Scene, Vector3 } from 'three';
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import { Observable } from 'rxjs';
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6
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import { RenderingView } from "../../rendering.js";
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import { Prefab } from "../../scene/objects/prefab.js";
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import { SceneMaterializer } from "../../scene/materializer.js";
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import { PrefabInstance } from '../../scene/objects/prefab';
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import { PhysicsSystem } from "./physics/physics-system.js";
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declare class DirectionalLightController {
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private view;
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constructor(view: RenderingView);
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@@ -24,17 +28,21 @@ declare class DirectionalLightController {
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export declare class World {
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private actorFactory;
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private view;
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private materializer;
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private physics;
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readonly actors: BaseActor[];
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readonly actorAdded: Observable<BaseActor>;
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readonly actorRemoved: Observable<BaseActor>;
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scene: Scene;
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readonly directionalLight: DirectionalLightController;
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-
constructor(actorFactory: ActorFactory, view: RenderingView);
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+
constructor(actorFactory: ActorFactory, view: RenderingView, materializer: SceneMaterializer, physics: PhysicsSystem);
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spawnActor<T extends BaseActor>(type: Constructable<T>, position?: Vector3, rotation?: Euler): Promise<T>;
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addActor(actor: BaseActor, position?: Vector3, rotation?: Euler): void;
|
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removeActor(actor: BaseActor): void;
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findActorByType<T extends BaseActor>(type: Constructable<T>, name?: string): T;
|
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findActorsByType<T extends BaseActor>(type: Constructable<T>, name?: string): T[];
|
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|
+
spawnPrefab(prefab: Prefab, position?: Vector3, rotation?: Euler): Promise<PrefabInstance>;
|
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+
removePrefab(instance: PrefabInstance): void;
|
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}
|
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export {};
|
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//# sourceMappingURL=world.d.ts.map
|
@@ -1 +1 @@
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1
|
-
{"version":3,"file":"world.d.ts","sourceRoot":"","sources":["../../../src/gameplay/services/world.ts"],"names":[],"mappings":"AAAA,OAAO,EAAW,aAAa,EAAE,MAAM,QAAQ,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACpD,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAE9C,OAAO,EAAE,UAAU,EAAW,MAAM,MAAM,CAAA;AAC1C,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;
|
1
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+
{"version":3,"file":"world.d.ts","sourceRoot":"","sources":["../../../src/gameplay/services/world.ts"],"names":[],"mappings":"AAAA,OAAO,EAAW,aAAa,EAAE,MAAM,QAAQ,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACpD,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAE9C,OAAO,EAAE,UAAU,EAAW,MAAM,MAAM,CAAA;AAC1C,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,MAAM,+BAA+B,CAAC;AACvD,OAAO,EAAE,iBAAiB,EAAE,MAAM,6BAA6B,CAAC;AAEhE,OAAO,EAAC,cAAc,EAAC,MAAM,4BAA4B,CAAC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAI5D,cAAM,0BAA0B;IAClB,OAAO,CAAC,IAAI;gBAAJ,IAAI,EAAE,aAAa;IAIvC;;;OAGG;IACH,IAAI,SAAS,IAAI,OAAO,CAEvB;IAED,IAAI,SAAS,CAAC,KAAK,EAAE,MAAM,EAG1B;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED;;;;OAIG;IACH,IAAI,QAAQ,IAAI,OAAO,CAKtB;CAEF;AAED,qBACa,KAAK;IAOJ,OAAO,CAAC,YAAY;IAAgB,OAAO,CAAC,IAAI;IAAiB,OAAO,CAAC,YAAY;IAAqB,OAAO,CAAC,OAAO;IANrI,SAAgB,MAAM,EAAE,SAAS,EAAE,CAAK;IACxC,SAAgB,UAAU,EAAE,UAAU,CAAC,SAAS,CAAC,CAAgB;IACjE,SAAgB,YAAY,EAAE,UAAU,CAAC,SAAS,CAAC,CAAgB;IAC5D,KAAK,EAAE,KAAK,CAAA;IACnB,SAAgB,gBAAgB,6BAA4C;gBAExD,YAAY,EAAE,YAAY,EAAU,IAAI,EAAE,aAAa,EAAU,YAAY,EAAE,iBAAiB,EAAU,OAAO,EAAE,aAAa;IAGvI,UAAU,CAAC,CAAC,SAAS,SAAS,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,EAAE,OAAO,EAAE,QAAQ,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC;IAM/G,QAAQ,CAAC,KAAK,EAAE,SAAS,EAAE,QAAQ,CAAC,EAAE,OAAO,EAAE,QAAQ,CAAC,EAAE,KAAK;IAa/D,WAAW,CAAC,KAAK,EAAE,SAAS;IAS5B,eAAe,CAAC,CAAC,SAAS,SAAS,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,CAAC;IAI9E,gBAAgB,CAAC,CAAC,SAAS,SAAS,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE;IAI3E,WAAW,CAAC,MAAM,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,OAAO,EAAE,QAAQ,CAAC,EAAE,KAAK;IAgCtE,YAAY,CAAC,QAAQ,EAAE,cAAc;CAK7C"}
|
@@ -1,4 +1,4 @@
|
|
1
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-
import{__decorate as t,__metadata as
|
1
|
+
import{__decorate as t,__metadata as e}from"tslib";import{Service as i}from"typedi";import{ActorFactory as s}from"../actors/factory.js";import{Vector3 as o}from"three";import{ActorComponent as r}from"../../gameplay/actors/component.js";import{Subject as c}from"rxjs";import{RenderingView as n}from"../../rendering.js";import{SceneMaterializer as a}from"../../scene/materializer.js";import{randomUUID as h}from"../../utils/uuid";import{PrefabInstance as m}from"../../scene/objects/prefab";import{PhysicsSystem as p}from"./physics/physics-system.js";const d=new o;class l{constructor(t){this.view=t}get direction(){return this.view.csm.lightDirection}set intensity(t){this.view.csm.lightIntensity=t,this.view.csm.lights.forEach((t=>t.intensity=this.view.csm.lightIntensity))}get intensity(){return this.view.csm.lightIntensity}get position(){return 0==this.view.csm.lights.length?d:this.view.csm.lights[0].position}}let f=class{constructor(t,e,i,s){this.actorFactory=t,this.view=e,this.materializer=i,this.physics=s,this.actors=[],this.actorAdded=new c,this.actorRemoved=new c,this.directionalLight=new l(this.view)}async spawnActor(t,e,i){const s=await this.actorFactory.create(t,e,i);return this.addActor(s,e,i),s}addActor(t,e,i){e&&t.object.position.copy(e),i&&t.object.rotation.copy(i),this.scene.add(t.object),this.actors.push(t),y(t,(t=>t.onBeginPlay())),this.actorAdded.next(t)}removeActor(t){y(t,(t=>t.onEndPlay()));const e=this.actors.indexOf(t);e>=0&&this.actors.splice(e,1),this.scene.remove(t.object),t.disposed.next(!0),this.actorRemoved.next(t)}findActorByType(t,e){return this.actors.find((i=>i instanceof t&&(null==e||i.object.name==e)))}findActorsByType(t,e){return this.actors.filter((i=>i instanceof t&&(null==e||i.object.name==e)))}async spawnPrefab(t,e,i){const s=new m,{object:o,actors:r}=await this.materializer.createFromPrefabAsset(t.asset,{sceneObjectChain:["r-"+h()]});return s.object=o,s.actors=r,this.scene.add(o),null!=e&&o.position.copy(e),null!=i&&o.rotation.copy(i),r.forEach((t=>{this.addActor(t)})),this.physics.addFromScene(o),s}removePrefab(t){t.actors.forEach((t=>this.removeActor(t))),t.object?.removeFromParent(),this.physics.removeRemoved(t.object)}};f=t([i(),e("design:paramtypes",[s,n,a,p])],f);export{f as World};function y(t,e){return e(t),Object.entries(t).filter((([t,e])=>e instanceof r)).forEach((([t,i])=>{y(i,e)}))}/*
|
2
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|
* Copyright (©) 2023. All rights reserved.
|
3
3
|
* See the LICENSE.md file for details.
|
4
4
|
*/
|
package/dist/rendering.js
CHANGED
@@ -1,4 +1,4 @@
|
|
1
|
-
var e;import{__decorate as t,__metadata as i}from"tslib";import*as r from"three";import{Color as s,Material as n,Matrix4 as a,Mesh as o,PerspectiveCamera as h,ShaderChunk as l,ShaderMaterial as d}from"three";import{EffectComposer as c,FXAAShader as m,GammaCorrectionShader as u,RenderPass as p,ShaderPass as f,UnrealBloomPass as g,VRButton as v}from"three-stdlib";import{CSMShader as x,CSMUtil as w}from"./csm.js";import{NodeShaderMaterial as b}from"three-shader-graph";import{Reflector as T}from"three-stdlib";import{OutputPass as y}from"three/examples/jsm/Addons.js";import{CSM as R}from"three/examples/jsm/csm/CSM.js";import C from"three/examples/jsm/libs/stats.module.js";import{GTAOPass as M}from"three/examples/jsm/postprocessing/GTAOPass.js";import{Service as S}from"typedi";import{depthUniformName as P,farUniformName as D,nearUniformName as F,resolutionUniformName as W,supportsDepthTextureExtension as H}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as A}from"./shader-nodes/time.js";import{sceneMapUniformName as L}from"./shader-nodes/scene-sample.js";import{DepthPass as j}from"./utils/three/depth-pass.js";import{GPUStatsPanel as E}from"./utils/three/gpu-stats-panel.js";import{OutlinePass as O}from"./utils/three/outline-pass.js";import{findFirstVisibleObject as k}from"./utils/three/traverse.js";(new r.Layers).set(9);const B=new r.MeshBasicMaterial({color:"black"}),U=new r.MeshDepthMaterial;U.depthPacking=r.RGBADepthPacking,U.blending=r.NoBlending,U.side=r.DoubleSide;const z=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let V=e=class{setPaused(e){this.paused=e}resizeRender(){this.previousClientWith===this.container.clientWidth&&this.previousClientHeight===this.container.clientHeight||0!==this.container.clientWidth&&0!==this.container.clientHeight&&(this.previousClientWith=this.container.clientWidth,this.previousClientHeight=this.container.clientHeight,this.camera instanceof h&&(this.camera.aspect=this.container.clientWidth/this.container.clientHeight,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(this.container.clientWidth,this.container.clientHeight),this.composer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.bloomComposer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.aoMaskDepthRenderTarget.dispose(),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.aoPass.blendMaterial.uniforms.tDepth.value=this.aoMaskDepthRenderTarget.depthTexture,this.depthRenderTarget.dispose(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget.dispose(),this.sceneColorRenderTarget=e.createSceneColorRenderTarget(this.renderer,this.container))}constructor(t,i={}){this.container=t,this.options=i,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.resolutionScale=z?.5:1,this.maxPixelRatio=z?1:window.devicePixelRatio,this.onResize=()=>{this.resizeRender(),this.paused||this.render()},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!1,this.onLoopCallbacks=[],this.stats=new C,this._showStats=!0,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new s,this.hadBloom=!1,this.bloomStoredMaterials={},this.bloomHidden=[],null!=i.maxPixelRatio&&(this.maxPixelRatio=i.maxPixelRatio),window.renderer=this.renderer=new r.WebGLRenderer({antialias:!0,powerPreference:"high-performance"}),this.scene=new r.Scene,this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(v.createButton(this.renderer)),this.composer=new c(this.renderer);var n=(t.clientWidth||1)/(t.clientHeight||1);const a=new r.PerspectiveCamera(45,n,.5,800);a.layers.enable(19),this.setCamera(a),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=r.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=i.shadows?.autoUpdate??!1,this.renderer.outputColorSpace=r.SRGBColorSpace,this.renderer.toneMapping=r.NoToneMapping,this.renderer.toneMappingExposure=1,this.renderer.gammaFactor=1.4,w.renderingView=this,w.patchThreeAdd(),this.isDepthTextureExtensionSupported=H(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget=e.createSceneColorRenderTarget(this.renderer,this.container);const o=new p(this.scene,this.camera);this.composer.addPass(o);const h=new g(new r.Vector2(t.clientWidth,t.clientHeight),1.5,.4,.85);h.threshold=1,h.strength=.9,h.radius=.5,this.bloomPass=h;const l=new M(this.scene,this.camera,t.clientWidth,t.clientWidth);l.blendMaterial.uniforms.tDepth={value:this.aoMaskDepthRenderTarget.depthTexture},l.blendMaterial.uniforms.tAODepth={value:l.depthTexture},l.blendMaterial.fragmentShader="\n uniform float intensity;\n uniform sampler2D tDiffuse;\n uniform sampler2D tDepth;\n uniform sampler2D tAODepth;\n varying vec2 vUv;\n\n void main() {\n vec4 texel = texture2D( tDiffuse, vUv );\n float d = textureLod(tDepth, vUv.xy, 0.0).x;\n float d2 = textureLod(tAODepth, vUv.xy, 0.0).x;\n\n float depth = 2.0 * 1.0 * 500.0 / (500.0 + 1.0 - (2.0 * d - 1.0) * (500.0 - 1.0));\n gl_FragColor = vec4(mix(vec3(1.), texel.rgb, d2 > d ? 0.0 : intensity), texel.a);\n }\n ",l.output=M.OUTPUT.Default,l.enabled=!1,this.aoPass=l,!1!==this.options.ao?.enabled&&this.composer.addPass(l),this.renderer.info.autoReset=!1;const d=new c(this.renderer);d.renderToScreen=!1,d.addPass(o),d.addPass(h),this.bloomComposer=d,z||(d.renderTarget2.texture.type=r.HalfFloatType,this.composer.renderTarget1.texture.type=r.HalfFloatType);const x=new f(new r.ShaderMaterial({uniforms:{baseTexture:{value:null},bloomTexture:{value:d.renderTarget2.texture}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D baseTexture;\n uniform sampler2D bloomTexture;\n varying vec2 vUv;\n void main() {\n gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );\n }",defines:{}}),"baseTexture");if(x.needsSwap=!0,this.composer.addPass(x),this.outlinePass=new O(new r.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),!0===i.enableOutlines){this.outlinePass.edgeThickness=0,this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.composer.addPass(this.outlinePass);const e=new f(m);e.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(e)}new f(u).clear=!1,this.fixStatsStyle();const b=new y;this.composer.addPass(b)}fixStatsStyle(){const e=this.stats.dom;e.style.position="absolute";const t=e.getElementsByTagName("canvas");for(let e=0;e<t.length;e++)t.item(e).style.display="inline-block"}setCamera(e){this.camera=e,this.composer.passes.forEach((t=>{t instanceof p?t.camera=e:t instanceof O?t.renderCamera=e:(t instanceof j||t instanceof M)&&(t.camera=e)})),null==this.csm?(this.csm=new R({maxFar:500,lightFar:250,lightMargin:20,cascades:4,shadowMapSize:2048,lightDirection:new r.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene}),l.lights_fragment_begin=x.lights_fragment_begin):(this.csm.camera=this.camera,this.camera instanceof h&&(this.csm.maxFar=this.camera.far)),this.csm.updateFrustums()}setSelectedObjects(e){const t=new Map;for(const i of e)t.set(i.uuid,i);for(const i of e)i.traverse((e=>{e.uuid!==i.uuid&&t.has(e.uuid)&&t.delete(e.uuid)}));this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t){var i=!!e.extensions.get("WEBGL_depth_texture");const s=new r.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio());return s.texture.minFilter=r.NearestFilter,s.texture.magFilter=r.NearestFilter,s.texture.generateMipmaps=!1,s.stencilBuffer=!1,!0===i&&(s.depthTexture=new r.DepthTexture(128,128),s.depthTexture.type=r.UnsignedShortType,s.depthTexture.minFilter=r.NearestFilter,s.depthTexture.magFilter=r.NearestFilter),s}static createAOMaskDepthRenderTarget(e,t){const i=new r.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio(),{type:r.HalfFloatType});return i.texture.minFilter=r.NearestFilter,i.texture.magFilter=r.NearestFilter,i.texture.generateMipmaps=!1,i.stencilBuffer=!1,i.depthTexture=new r.DepthTexture(128,128),i.depthTexture.type=r.UnsignedInt248Type,i.depthTexture.minFilter=r.NearestFilter,i.depthTexture.magFilter=r.NearestFilter,i}static createSceneColorRenderTarget(e,t){const i=new r.WebGLRenderTarget(t.clientWidth*e.getPixelRatio()*.5,t.clientHeight*e.getPixelRatio()*.5,{format:r.RGBAFormat,colorSpace:r.SRGBColorSpace,stencilBuffer:!1});return i.texture.minFilter=r.LinearFilter,i.texture.magFilter=r.LinearFilter,i.texture.generateMipmaps=!1,i}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.depthRenderTarget.dispose(),this.aoMaskDepthRenderTarget.dispose(),this.sceneColorRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren()}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);t>=0&&this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}applyEnvMap(e){null!=this.scene.environment&&e instanceof b&&(null==e.uniforms.envMap&&(e.uniforms.envMap={value:this.scene.environment}),null==e.uniforms.envMapIntensity&&(e.uniforms.envMapIntensity={value:1}),e.uniforms.envMap.value=this.scene.environment,e.uniforms.envMapIntensity.value=this.scene.environmentIntensity,e.envMap=this.scene.environment)}loop(e,t=!1){const i=this.stats,s=i.addPanel(new C.Panel("Calls","#83f","#002")),h=i.addPanel(new C.Panel("Triangles","#c32","#002"));let l;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&(l=new E(this.renderer.getContext()),i.addPanel(l)),this.showStats=t;let d=10,c=1e3;const m=()=>{const e=this.renderer.info.render.calls;e>d&&(d=e,setTimeout((()=>d=10),5e3)),s.update(e,d);const t=this.renderer.info.render.triangles;t>c&&(c=t,setTimeout((()=>c=1e3),5e3)),h.update(t,c)};performance.now();r.Ray.prototype.intersectTriangle;const u=[],p=[],f=[];let g=0;const v=new a,x=new a,w=t=>{const s=this.renderer.getContext();if(this.paused&&this.running&&s.drawingBufferHeight>1)return void setTimeout((()=>w(t)),500);this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,i.begin();let a=(t*=.001)-g;if(g=t,v.copy(this.camera.matrixWorld),a>1){let t=a;for(;t>.05;)e(_),t-=_;e(t)}else e(a);this.onLoopCallbacks.forEach((e=>e(a))),this.camera?.updateMatrixWorld(),x.copy(this.camera.matrixWorld),x.equals(v)||(this.renderer.shadowMap.needsUpdate=!0),this.resizeRender(),u.length=0,p.length=0,f.length=0;const h=I;if(this.camera.updateMatrixWorld(),G.multiplyMatrices(this.camera.projectionMatrix,this.camera.matrixWorldInverse),h.setFromProjectionMatrix(G),this.scene.traverseVisible((e=>{if(null!=this.scene.environment&&(e instanceof o||e instanceof r.Sprite)&&function(e,t){if(Array.isArray(e.material))for(const i of e.material)t(i);else null!=e.material&&t(e.material)}(e,(e=>this.applyEnvMap(e))),(e instanceof o||e instanceof r.Sprite)&&this.initResolutionUniform(e.material),(e instanceof o||e instanceof r.Sprite)&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[P])&&isObjectInFrustum(e,h)?(e.visible=!1,u.push(e),this.initDepthUniform(e.material),e.renderOrder=100):e instanceof T?(e.visible=!1,p.push(e)):(e instanceof o||e instanceof r.Sprite)&&e.visible&&e.material?.uniforms&&null!=e.material?.uniforms[L]&&isObjectInFrustum(e,h)?(e.visible=!1,f.push(e),e.material.uniforms[L].value=this.sceneColorRenderTarget.texture):(e instanceof o||e instanceof r.Sprite)&&function(e){if(e.material instanceof n)return e.material.transparent||e.material.alphaTest>0;if(Array.isArray(e.material))for(const t of e.material)if(t.transparent||t.alphaTest>0)return!0}(e)&&(e.visible=!1,e.layers.enable(5),p.push(e)),e instanceof o&&e.material?.uniforms&&null!=e.material?.uniforms[A])e.material.uniforms[A].value=t;else if(e instanceof o&&Array.isArray(e.material))for(const i of e.material)i.uniforms&&null!=i.uniforms[A]&&(i.uniforms[A].value=t)})),u.length>0){if(this.scene.overrideMaterial=U,this.renderer.setRenderTarget(this.depthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}if(f.length>0){if(this.renderer.setRenderTarget(this.sceneColorRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(!0,!0,!1),this.renderer.render(this.scene,this.camera)}catch(e){console.warn("Error rendering scene color:",e)}this.renderer.setRenderTarget(null)}if(u.forEach((e=>e.visible=!0)),p.forEach((e=>e.visible=!0)),f.forEach((e=>e.visible=!0)),this.aoPass.enabled){if(this.scene.overrideMaterial=U,this.camera.layers.set(5),this.renderer.setRenderTarget(this.aoMaskDepthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.camera.layers.enableAll(),this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}try{!this.paused&&this.running&&(this.showStats&&l?.startQuery(),this.render(a),this.showStats&&l?.endQuery(),this.showStats&&m(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}i.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout((()=>{requestAnimationFrame(w)}),1e3/this.fpsCap):requestAnimationFrame(w))};!0===this.options.enableXR?this.renderer.setAnimationLoop(w):requestAnimationFrame(w)}renderOverlay(){const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.container.clientWidth/2,i=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let r=0;r<e.length;r++)this.renderer.clearDepth(),this.renderer.setViewport(t-i/2+this.insetWidth*r+this.insetMargin*r,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[r])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){if(0===this.composer.renderTarget1.width||0===this.composer.renderTarget1.height)return;if(0===this.composer.renderTarget2.width||0===this.composer.renderTarget2.height)return;const t=this.hasBloom();if(t||this.hadBloom){const e=this.scene.fog;this.scene.fog=null;const t=this.renderer.getClearColor(this.prevClearColor);this.renderer.setClearColor(0),this.scene.traverseVisible((e=>this.darkenNonBloomed(e))),this.bloomComposer.render(),this.scene.traverse((e=>this.restoreMaterial(e))),this.bloomHidden.forEach((e=>e.visible=!0)),this.bloomHidden.length=0,this.renderer.setClearColor(t),this.scene.fog=e}this.hadBloom=t,this.composer.render(e)}hasBloom(){return null!=k(this.scene,(e=>e instanceof o&&!0===e.material?.userData?.hasBloom))}darkenNonBloomed(e){(e instanceof o||e instanceof r.Sprite||e instanceof r.Line)&&e.visible&&(null==e.material.userData||!0!==e.material.userData.hasBloom)?(this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=B:e.visible=!1):"TransformControlsPlane"!==e.type&&"TransformControlsGizmo"!==e.type||(e.visible=!1,this.bloomHidden.push(e))}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof d&&(e.uniforms[P].value=this.isDepthTextureExtensionSupported?this.depthRenderTarget.depthTexture:this.depthRenderTarget.texture,this.camera instanceof h&&(null!=e.uniforms[F]&&(e.uniforms[F].value=this.camera.near),null!=e.uniforms[D]&&(e.uniforms[D].value=this.camera.far)))}initResolutionUniform(e){e instanceof d&&null!=e.uniforms[W]&&e.uniforms[W].value.set(this.container.clientWidth*this.renderer.getPixelRatio(),this.container.clientHeight*this.renderer.getPixelRatio())}};V=e=t([S(),i("design:paramtypes",[HTMLElement,Object])],V);export{V as RenderingView};export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const _=.05;M.prototype.overrideVisibility=function(){const e=this.scene,t=this._visibilityCache;e.traverse((function(e){if(t.set(e,e.visible),(e.isPoints||e.isLine||e.isTransformControls)&&(e.visible=!1),null!=e.material){let t=!1;if(Array.isArray(e.material)){for(const i of e.material)if(null!=i.alphaTest&&i.alphaTest>0){t=!0;break}}else null!=e.material.alphaTest&&e.material.alphaTest>0&&(t=!0);t&&(e.visible=!1)}}))};const I=new r.Frustum,N=new r.Box3,G=new r.Matrix4;export function isObjectInFrustum(e,t){const i=N.setFromObject(e);return t.intersectsBox(i)}/*
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1
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+
var e;import{__decorate as t,__metadata as i}from"tslib";import*as r from"three";import{Color as s,Material as n,Matrix4 as a,Mesh as o,PerspectiveCamera as h,ShaderChunk as l,ShaderMaterial as d}from"three";import{EffectComposer as c,FXAAShader as m,GammaCorrectionShader as u,RenderPass as p,ShaderPass as f,UnrealBloomPass as g,VRButton as v}from"three-stdlib";import{CSMShader as x,CSMUtil as w}from"./csm.js";import{NodeShaderMaterial as T}from"three-shader-graph";import{Reflector as b}from"three-stdlib";import{OutputPass as y}from"three/examples/jsm/Addons.js";import{CSM as R}from"three/examples/jsm/csm/CSM.js";import C from"three/examples/jsm/libs/stats.module.js";import{GTAOPass as M}from"three/examples/jsm/postprocessing/GTAOPass.js";import{Service as S}from"typedi";import{depthUniformName as P,farUniformName as D,nearUniformName as F,resolutionUniformName as W,supportsDepthTextureExtension as H}from"./shader-nodes/depth.js";import{elapsedTimeUniformName as A}from"./shader-nodes/time.js";import{sceneMapUniformName as L}from"./shader-nodes/scene-sample.js";import{DepthPass as j}from"./utils/three/depth-pass.js";import{GPUStatsPanel as E}from"./utils/three/gpu-stats-panel.js";import{OutlinePass as O}from"./utils/three/outline-pass.js";import{findFirstVisibleObject as k}from"./utils/three/traverse.js";(new r.Layers).set(9);const B=new r.MeshBasicMaterial({color:"black"}),U=new r.MeshDepthMaterial;U.depthPacking=r.RGBADepthPacking,U.blending=r.NoBlending,U.side=r.DoubleSide;const z=/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);let V=e=class{setPaused(e){this.paused=e}resizeRender(){this.previousClientWith===this.container.clientWidth&&this.previousClientHeight===this.container.clientHeight||0!==this.container.clientWidth&&0!==this.container.clientHeight&&(this.previousClientWith=this.container.clientWidth,this.previousClientHeight=this.container.clientHeight,this.camera instanceof h&&(this.camera.aspect=this.container.clientWidth/this.container.clientHeight,this.camera.updateProjectionMatrix()),this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(this.container.clientWidth,this.container.clientHeight),this.composer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.bloomComposer.setSize(this.container.clientWidth*this.resolutionScale,this.container.clientHeight*this.resolutionScale),this.aoMaskDepthRenderTarget.dispose(),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.aoPass.blendMaterial.uniforms.tDepth.value=this.aoMaskDepthRenderTarget.depthTexture,this.depthRenderTarget.dispose(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget.dispose(),this.sceneColorRenderTarget=e.createSceneColorRenderTarget(this.renderer,this.container))}constructor(t,i={}){this.container=t,this.options=i,this.windowVisible=!0,this.running=!0,this.paused=!1,this.fpsCap=null,this.resolutionScale=z?.5:1,this.maxPixelRatio=z?1:window.devicePixelRatio,this.onResize=()=>{this.resizeRender(),this.paused||this.render()},this.onVisiblityChane=()=>{this.windowVisible=!document.hidden},this.isDepthTextureExtensionSupported=!1,this.onLoopCallbacks=[],this.stats=new C,this._showStats=!0,this.insetHeight=200,this.insetWidth=this.insetHeight*(16/9),this.insetOffsetY=250,this.insetMargin=10,this.maxInsetCameras=4,this.overlayCameras=new Set,this.prevClearColor=new s,this.hadBloom=!1,this.bloomStoredMaterials={},this.bloomHidden=[],null!=i.maxPixelRatio&&(this.maxPixelRatio=i.maxPixelRatio),window.renderer=this.renderer=new r.WebGLRenderer({antialias:!0,powerPreference:"high-performance"}),this.scene=new r.Scene,this.renderer.setPixelRatio(Math.min(this.maxPixelRatio,window.devicePixelRatio)*this.resolutionScale),this.renderer.setSize(t.clientWidth,t.clientHeight),this.renderer.xr.enabled=this.options.enableXR??!1,!0===this.options.enableXR&&document.body.appendChild(v.createButton(this.renderer)),this.composer=new c(this.renderer);var n=(t.clientWidth||1)/(t.clientHeight||1);const a=new r.PerspectiveCamera(45,n,.5,800);a.layers.enable(19),this.setCamera(a),this.renderer.shadowMap.enabled=!0,this.renderer.shadowMap.type=r.PCFSoftShadowMap,this.renderer.shadowMap.autoUpdate=i.shadows?.autoUpdate??!1,this.renderer.outputColorSpace=r.SRGBColorSpace,this.renderer.toneMapping=r.NoToneMapping,this.renderer.toneMappingExposure=1,this.renderer.gammaFactor=1.4,w.renderingView=this,w.patchThreeAdd(),this.isDepthTextureExtensionSupported=H(this.renderer),t.replaceChildren(this.renderer.domElement),this.setupEventListeners(),this.depthRenderTarget=e.createDepthRenderTarget(this.renderer,this.container),this.aoMaskDepthRenderTarget=e.createAOMaskDepthRenderTarget(this.renderer,this.container),this.sceneColorRenderTarget=e.createSceneColorRenderTarget(this.renderer,this.container);const o=new p(this.scene,this.camera);this.composer.addPass(o);const h=new g(new r.Vector2(t.clientWidth,t.clientHeight),1.5,.4,.85);h.threshold=1,h.strength=.9,h.radius=.5,this.bloomPass=h;const l=new M(this.scene,this.camera,t.clientWidth,t.clientWidth);l.blendMaterial.uniforms.tDepth={value:this.aoMaskDepthRenderTarget.depthTexture},l.blendMaterial.uniforms.tAODepth={value:l.depthTexture},l.blendMaterial.fragmentShader="\n uniform float intensity;\n uniform sampler2D tDiffuse;\n uniform sampler2D tDepth;\n uniform sampler2D tAODepth;\n varying vec2 vUv;\n\n void main() {\n vec4 texel = texture2D( tDiffuse, vUv );\n float d = textureLod(tDepth, vUv.xy, 0.0).x;\n float d2 = textureLod(tAODepth, vUv.xy, 0.0).x;\n\n float depth = 2.0 * 1.0 * 500.0 / (500.0 + 1.0 - (2.0 * d - 1.0) * (500.0 - 1.0));\n gl_FragColor = vec4(mix(vec3(1.), texel.rgb, d2 > d ? 0.0 : intensity), texel.a);\n }\n ",l.output=M.OUTPUT.Default,l.enabled=!1,this.aoPass=l,!1!==this.options.ao?.enabled&&this.composer.addPass(l),this.renderer.info.autoReset=!1;const d=new c(this.renderer);d.renderToScreen=!1,d.addPass(o),d.addPass(h),this.bloomComposer=d,z||(d.renderTarget2.texture.type=r.HalfFloatType,this.composer.renderTarget1.texture.type=r.HalfFloatType);const x=new f(new r.ShaderMaterial({uniforms:{baseTexture:{value:null},bloomTexture:{value:d.renderTarget2.texture}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D baseTexture;\n uniform sampler2D bloomTexture;\n varying vec2 vUv;\n void main() {\n gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );\n }",defines:{}}),"baseTexture");if(x.needsSwap=!0,this.composer.addPass(x),this.outlinePass=new O(new r.Vector2(t.clientWidth,t.clientHeight),this.scene,this.camera),!0===i.enableOutlines){this.outlinePass.edgeThickness=0,this.outlinePass.edgeGlow=0,this.outlinePass.edgeThickness=1.5,this.outlinePass.edgeStrength=5,this.outlinePass.clear=!1,this.composer.addPass(this.outlinePass);const e=new f(m);e.uniforms.resolution.value.set(1/t.clientWidth,1/t.clientHeight),this.composer.addPass(e)}new f(u).clear=!1,this.fixStatsStyle();const T=new y;this.composer.addPass(T)}fixStatsStyle(){const e=this.stats.dom;e.style.position="absolute";const t=e.getElementsByTagName("canvas");for(let e=0;e<t.length;e++)t.item(e).style.display="inline-block"}setCamera(e){this.camera=e,this.composer.passes.forEach((t=>{t instanceof p?t.camera=e:t instanceof O?t.renderCamera=e:(t instanceof j||t instanceof M)&&(t.camera=e)})),null==this.csm?(this.csm=new R({maxFar:500,lightFar:250,lightMargin:20,cascades:4,shadowMapSize:2048,lightDirection:new r.Vector3(.5,-1,-.6).normalize(),lightIntensity:.5*Math.PI,camera:this.camera,parent:this.scene}),l.lights_fragment_begin=x.lights_fragment_begin):(this.csm.camera=this.camera,this.camera instanceof h&&(this.csm.maxFar=this.camera.far)),this.csm.updateFrustums()}setSelectedObjects(e){const t=new Map;for(const i of e)t.set(i.uuid,i);for(const i of e)i.traverse((e=>{e.uuid!==i.uuid&&t.has(e.uuid)&&t.delete(e.uuid)}));this.outlinePass.selectedObjects=Array.from(t.values())}static createDepthRenderTarget(e,t){var i=!!e.extensions.get("WEBGL_depth_texture");const s=new r.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio());return s.texture.minFilter=r.NearestFilter,s.texture.magFilter=r.NearestFilter,s.texture.generateMipmaps=!1,s.stencilBuffer=!1,!0===i&&(s.depthTexture=new r.DepthTexture(128,128),s.depthTexture.type=r.UnsignedShortType,s.depthTexture.minFilter=r.NearestFilter,s.depthTexture.magFilter=r.NearestFilter),s}static createAOMaskDepthRenderTarget(e,t){const i=new r.WebGLRenderTarget(t.clientWidth*e.getPixelRatio(),t.clientHeight*e.getPixelRatio(),{type:r.HalfFloatType});return i.texture.minFilter=r.NearestFilter,i.texture.magFilter=r.NearestFilter,i.texture.generateMipmaps=!1,i.stencilBuffer=!1,i.depthTexture=new r.DepthTexture(128,128),i.depthTexture.type=r.UnsignedInt248Type,i.depthTexture.minFilter=r.NearestFilter,i.depthTexture.magFilter=r.NearestFilter,i}static createSceneColorRenderTarget(e,t){const i=new r.WebGLRenderTarget(t.clientWidth*e.getPixelRatio()*.5,t.clientHeight*e.getPixelRatio()*.5,{format:r.RGBAFormat,colorSpace:r.SRGBColorSpace,stencilBuffer:!1});return i.texture.minFilter=r.LinearFilter,i.texture.magFilter=r.LinearFilter,i.texture.generateMipmaps=!1,i}setupEventListeners(){window.addEventListener("resize",this.onResize),window.addEventListener("orientationchange",this.onResize),document.addEventListener("visibilitychange",this.onVisiblityChane)}stop(){this.running=!1,window.removeEventListener("resize",this.onResize),window.removeEventListener("orientationchange",this.onResize),document.removeEventListener("visibilitychange",this.onVisiblityChane),this.onLoopCallbacks=[],this.renderer.dispose(),this.depthRenderTarget.dispose(),this.aoMaskDepthRenderTarget.dispose(),this.sceneColorRenderTarget.dispose(),this.csm.dispose(),this.container.replaceChildren()}onLoop(e){this.onLoopCallbacks.push(e)}removeOnLoop(e){const t=this.onLoopCallbacks.find(e);t>=0&&this.onLoopCallbacks.splice(t,1)}set showStats(e){this._showStats=e,this._showStats&&!this.container.contains(this.stats.dom)?this.container.appendChild(this.stats.dom):!this._showStats&&this.container.contains(this.stats.dom)&&this.container.removeChild(this.stats.dom)}get showStats(){return this._showStats}applyEnvMap(e){null!=this.scene.environment&&e instanceof T&&(null==e.uniforms.envMap&&(e.uniforms.envMap={value:this.scene.environment}),null==e.uniforms.envMapIntensity&&(e.uniforms.envMapIntensity={value:1}),e.uniforms.envMap.value=this.scene.environment,e.uniforms.envMapIntensity.value=this.scene.environmentIntensity,e.envMap=this.scene.environment)}loop(e,t=!1){const i=this.stats,s=i.addPanel(new C.Panel("Calls","#83f","#002")),h=i.addPanel(new C.Panel("Triangles","#c32","#002"));let l;navigator.userAgent.includes("Chrome")&&navigator.userAgent.includes("HologyEngine")&&(l=new E(this.renderer.getContext()),i.addPanel(l)),this.showStats=t;let d=10,c=1e3;const m=()=>{const e=this.renderer.info.render.calls;e>d&&(d=e,setTimeout((()=>d=10),5e3)),s.update(e,d);const t=this.renderer.info.render.triangles;t>c&&(c=t,setTimeout((()=>c=1e3),5e3)),h.update(t,c)};performance.now();r.Ray.prototype.intersectTriangle;const u=[],p=[],f=[];let g=0;const v=new a,x=new a,w=t=>{const s=this.renderer.getContext();if(this.paused&&this.running&&s.drawingBufferHeight>1)return void setTimeout((()=>w(t)),500);this.renderer.autoClear=!1,this.renderer.clear(),this.renderer.setViewport(0,0,this.container.clientWidth,this.container.clientHeight),this.camera,i.begin();let a=(t*=.001)-g;if(g=t,v.copy(this.camera.matrixWorld),a>1){let t=a;for(;t>.05;)e(_),t-=_;e(t)}else e(a);this.onLoopCallbacks.forEach((e=>e(a))),this.camera?.updateMatrixWorld(),x.copy(this.camera.matrixWorld),x.equals(v)||(this.renderer.shadowMap.needsUpdate=!0),this.resizeRender(),u.length=0,p.length=0,f.length=0;const h=I;if(this.camera.updateMatrixWorld(),G.multiplyMatrices(this.camera.projectionMatrix,this.camera.matrixWorldInverse),h.setFromProjectionMatrix(G),this.scene.traverseVisible((e=>{if(null!=this.scene.environment&&(e instanceof o||e instanceof r.Sprite)&&function(e,t){if(Array.isArray(e.material))for(const i of e.material)t(i);else null!=e.material&&t(e.material)}(e,(e=>this.applyEnvMap(e))),(e instanceof o||e instanceof r.Sprite)&&this.initResolutionUniform(e.material),(e instanceof o||e instanceof r.Sprite)&&e.visible&&(e.material?.userData?.water||e.material?.uniforms&&null!=e.material?.uniforms[P])&&isObjectInFrustum(e,h)?(e.visible=!1,u.push(e),this.initDepthUniform(e.material),e.renderOrder=100):e instanceof b&&(e.visible=!1,p.push(e)),(e instanceof o||e instanceof r.Sprite)&&e.material?.uniforms&&null!=e.material?.uniforms[L]&&isObjectInFrustum(e,h)?(e.visible=!1,f.push(e),e.material.uniforms[L].value=this.sceneColorRenderTarget.texture):(e instanceof o||e instanceof r.Sprite)&&function(e){if(e.material instanceof n)return e.material.transparent||e.material.alphaTest>0;if(Array.isArray(e.material))for(const t of e.material)if(t.transparent||t.alphaTest>0)return!0}(e)&&(e.visible=!1,e.layers.enable(5),p.push(e)),e instanceof o&&e.material?.uniforms&&null!=e.material?.uniforms[A])e.material.uniforms[A].value=t;else if(e instanceof o&&Array.isArray(e.material))for(const i of e.material)i.uniforms&&null!=i.uniforms[A]&&(i.uniforms[A].value=t)})),u.length>0){if(this.scene.overrideMaterial=U,this.renderer.setRenderTarget(this.depthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}if(f.length>0){if(this.renderer.setRenderTarget(this.sceneColorRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(!0,!0,!1),this.renderer.render(this.scene,this.camera)}catch(e){console.warn("Error rendering scene color:",e)}this.renderer.setRenderTarget(null)}if(u.forEach((e=>e.visible=!0)),p.forEach((e=>e.visible=!0)),f.forEach((e=>e.visible=!0)),this.aoPass.enabled){if(this.scene.overrideMaterial=U,this.camera.layers.set(5),this.renderer.setRenderTarget(this.aoMaskDepthRenderTarget),!this.paused&&null!=this.camera)try{this.renderer.clear(),this.renderer.render(this.scene,this.camera)}catch(e){console.warn(e)}this.camera.layers.enableAll(),this.renderer.setRenderTarget(null),this.scene.overrideMaterial=null}try{!this.paused&&this.running&&(this.showStats&&l?.startQuery(),this.render(a),this.showStats&&l?.endQuery(),this.showStats&&m(),this.renderer.info.reset(),this.renderOverlay())}catch(e){console.warn(e)}i.end(),this.csm?.update(),this.running&&!0!==this.options.enableXR&&(this.fpsCap?setTimeout((()=>{requestAnimationFrame(w)}),1e3/this.fpsCap):requestAnimationFrame(w))};!0===this.options.enableXR?this.renderer.setAnimationLoop(w):requestAnimationFrame(w)}renderOverlay(){const e=Array.from(this.overlayCameras.values()).slice(0,this.maxInsetCameras),t=this.container.clientWidth/2,i=e.length*this.insetWidth+(e.length-1)*this.insetMargin;for(let r=0;r<e.length;r++)this.renderer.clearDepth(),this.renderer.setViewport(t-i/2+this.insetWidth*r+this.insetMargin*r,this.insetOffsetY,this.insetWidth,this.insetHeight),this.renderer.render(this.scene,e[r])}addOverlayCamera(e){this.overlayCameras.add(e)}clearOverlayCameras(){this.overlayCameras.clear()}removeOverlayCamera(e){this.overlayCameras.delete(e)}render(e){if(0===this.composer.renderTarget1.width||0===this.composer.renderTarget1.height)return;if(0===this.composer.renderTarget2.width||0===this.composer.renderTarget2.height)return;const t=this.hasBloom();if(t||this.hadBloom){const e=this.scene.fog;this.scene.fog=null;const t=this.renderer.getClearColor(this.prevClearColor);this.renderer.setClearColor(0),this.scene.traverseVisible((e=>this.darkenNonBloomed(e))),this.bloomComposer.render(),this.scene.traverse((e=>this.restoreMaterial(e))),this.bloomHidden.forEach((e=>e.visible=!0)),this.bloomHidden.length=0,this.renderer.setClearColor(t),this.scene.fog=e}this.hadBloom=t,this.composer.render(e)}hasBloom(){return null!=k(this.scene,(e=>e instanceof o&&!0===e.material?.userData?.hasBloom))}darkenNonBloomed(e){(e instanceof o||e instanceof r.Sprite||e instanceof r.Line)&&e.visible&&(null==e.material.userData||!0!==e.material.userData.hasBloom)?(this.bloomStoredMaterials[e.uuid]=e.material,!0!==e.material.transparent?e.material=B:e.visible=!1):"TransformControlsPlane"!==e.type&&"TransformControlsGizmo"!==e.type||(e.visible=!1,this.bloomHidden.push(e))}restoreMaterial(e){this.bloomStoredMaterials[e.uuid]&&(e.material=this.bloomStoredMaterials[e.uuid],delete this.bloomStoredMaterials[e.uuid],e.visible=!0)}initDepthUniform(e){e instanceof d&&(e.uniforms[P].value=this.isDepthTextureExtensionSupported?this.depthRenderTarget.depthTexture:this.depthRenderTarget.texture,this.camera instanceof h&&(null!=e.uniforms[F]&&(e.uniforms[F].value=this.camera.near),null!=e.uniforms[D]&&(e.uniforms[D].value=this.camera.far)))}initResolutionUniform(e){e instanceof d&&null!=e.uniforms[W]&&e.uniforms[W].value.set(this.container.clientWidth*this.renderer.getPixelRatio(),this.container.clientHeight*this.renderer.getPixelRatio())}};V=e=t([S(),i("design:paramtypes",[HTMLElement,Object])],V);export{V as RenderingView};export function setRenderingPaused(e){null!=window.editor?.viewer?.renderingView&&(window.editor.viewer.renderingView.paused=e)}const _=.05;M.prototype.overrideVisibility=function(){const e=this.scene,t=this._visibilityCache;e.traverse((function(e){if(t.set(e,e.visible),(e.isPoints||e.isLine||e.isTransformControls)&&(e.visible=!1),null!=e.material){let t=!1;if(Array.isArray(e.material)){for(const i of e.material)if(null!=i.alphaTest&&i.alphaTest>0){t=!0;break}}else null!=e.material.alphaTest&&e.material.alphaTest>0&&(t=!0);t&&(e.visible=!1)}}))};const I=new r.Frustum,N=new r.Box3,G=new r.Matrix4;export function isObjectInFrustum(e,t){const i=N.setFromObject(e);return t.intersectsBox(i)}/*
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* Copyright (©) 2023. All rights reserved.
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3
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* See the LICENSE.md file for details.
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*/
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@@ -26,7 +26,7 @@ export declare class AssetResourceLoader {
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26
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initKtx2(renderer: THREE.WebGLRenderer): void;
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27
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setDataDir(path: string): void;
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private getUri;
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-
getTexture(asset: Asset): Promise<Texture>;
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+
getTexture(asset: Asset): Promise<Texture | null>;
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private _getTextureLoader;
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clearCache(asset: Asset): void;
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private asyncMeshResults;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"asset-resource-loader.d.ts","sourceRoot":"","sources":["../../src/scene/asset-resource-loader.ts"],"names":[],"mappings":"AAAA,OAAO,EAA6G,QAAQ,EAAE,OAAO,EAA+B,MAAM,OAAO,CAAC;AAIlL,OAAO,EAAE,KAAK,EAAY,MAAM,YAAY,CAAC;AAG7C,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAEhE,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,EAAE,0BAA0B,EAAE,MAAM,mBAAmB,CAAC;
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1
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+
{"version":3,"file":"asset-resource-loader.d.ts","sourceRoot":"","sources":["../../src/scene/asset-resource-loader.ts"],"names":[],"mappings":"AAAA,OAAO,EAA6G,QAAQ,EAAE,OAAO,EAA+B,MAAM,OAAO,CAAC;AAIlL,OAAO,EAAE,KAAK,EAAY,MAAM,YAAY,CAAC;AAG7C,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAEhE,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,EAAE,0BAA0B,EAAE,MAAM,mBAAmB,CAAC;AAW/D,qBAAa,mBAAmB;IAC9B,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,KAAK,CAAgC;IAC7C,OAAO,CAAC,YAAY,CAA6B;IACjD,OAAO,CAAC,cAAc,CAAuB;IAC7C,OAAO,CAAC,SAAS,CAAmE;IACpF,OAAO,CAAC,SAAS,CAAsC;IACvD,OAAO,CAAC,SAAS,CAAsC;IACvD,OAAO,CAAC,aAAa,CAAyC;IAC9D,OAAO,CAAC,SAAS,CAAqC;IACtD,OAAO,CAAC,SAAS,CAAqC;IACtD,OAAO,CAAC,SAAS,CAA0C;IAC3D,OAAO,CAAC,UAAU,CAAsC;IACxD,OAAO,CAAC,cAAc,CAAmD;IACzE,OAAO,CAAC,WAAW,CAAuC;IAC1D,OAAO,CAAC,eAAe,CAAQ;IAE/B,SAAS,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO;IAIhC,OAAO,CAAC,SAAS,CAAgB;IACjC,OAAO,CAAC,KAAK,CAAiC;;IAIvC,QAAQ,CAAC,QAAQ,EAAE,KAAK,CAAC,aAAa;IAMtC,UAAU,CAAC,IAAI,EAAE,MAAM;IAK9B,OAAO,CAAC,MAAM;IAKD,UAAU,CAAC,KAAK,EAAE,KAAK,GAAG,OAAO,CAAC,OAAO,GAAC,IAAI,CAAC;IAwC5D,OAAO,CAAC,iBAAiB;IAYlB,UAAU,CAAC,KAAK,EAAE,KAAK;IAU9B,OAAO,CAAC,gBAAgB,CAAyC;IACpD,OAAO,CAAC,KAAK,EAAE,KAAK,EAAE,OAAO,CAAC,EAAE,cAAc,GAAG,OAAO,CAAC,UAAU,CAAC;IAuDpE,QAAQ,CAAC,KAAK,EAAE,KAAK,GAAG,OAAO,CAAC,WAAW,CAAC;IAMzD,OAAO,CAAC,mBAAmB,CAAsC;IACjE,OAAO,CAAC,sBAAsB;YAShB,QAAQ;IAyBtB,OAAO,CAAC,eAAe,CAAoB;IAC3C,OAAO,CAAC,kBAAkB;YAyEZ,WAAW;CAiC1B;AAgBD,MAAM,WAAW,UAAU;IACzB,KAAK,EAAE,iBAAiB,CAAC;IACzB,UAAU,EAAE,KAAK,CAAC,aAAa,EAAE,CAAA;CAClC;AAED,qBAAa,iBAAkB,SAAQ,QAAQ;IAC7C,eAAe,CAAC,EAAE,cAAc,EAAE,CAAA;IAClC,OAAO,CAAC,EAAE,0BAA0B,CAAA;CACrC;AAED,wBAAgB,cAAc,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAInD;AAiFD,MAAM,MAAM,cAAc,GAAG;IAC3B;;;;OAIG;IACH,cAAc,EAAE,OAAO,CAAA;CACxB,CAAA"}
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@@ -1,4 +1,4 @@
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1
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-
import{AudioLoader as e,BufferGeometry as t,Group as s,LoadingManager as a,Mesh as i,Object3D as r,TextureLoader as n}from"three";import{GLTFLoader as o,MTLLoader as h,OBJLoader as c}from"three-stdlib";import{FBXLoader as
|
1
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+
import{AudioLoader as e,BufferGeometry as t,Group as s,LoadingManager as a,Mesh as i,Object3D as r,TextureLoader as n}from"three";import{GLTFLoader as o,MTLLoader as h,OBJLoader as c,DRACOLoader as l}from"three-stdlib";import{FBXLoader as d}from"three-stdlib";import{cloneMesh as m}from"../utils/mesh.js";import{pathJoin as u}from"../utils/files.js";import{Subject as p,firstValueFrom as f}from"rxjs";import{importCollisionShapes as g,isCollisionMesh as w}from"./collision/collision-shape-import.js";import*as y from"three";import{iterateMaterials as x}from"../utils/materials.js";import{BufferGeometryUtils as L,EXRLoader as M,KTX2Loader as b,TGALoader as A,UltraHDRLoader as C}from"three/examples/jsm/Addons.js";const S=new l;S.setDecoderConfig({type:"js"}),S.setDecoderPath("/assets/draco/");const v=["glb","gltf","fbx","obj"];export class AssetResourceLoader{onError(e){console.error(e)}constructor(){this.cache=new Map,this.textureCache=new Map,this.loadingManager=new a,this.glbLoader=new o(this.loadingManager).setDRACOLoader(S),this.fbxLoader=new d(this.loadingManager),this.objLoader=new c(this.loadingManager),this.textureLoader=new n(this.loadingManager),this.tgaLoader=new A(this.loadingManager),this.exrLoader=new M(this.loadingManager),this.hdrLoader=new C(this.loadingManager),this.ktx2Loader=new b(this.loadingManager),this._textureLoader=new y.ImageBitmapLoader(this.loadingManager),this.audioLoader=new e(this.loadingManager),this.initialisedKtx2=!1,this.makeReady=new p,this.ready=f(this.makeReady),this.asyncMeshResults=new Map,this.collisionShapeCache=new Map,this.optimizedMeshes=new Set}initKtx2(e){this.initialisedKtx2=!0,this.ktx2Loader.setTranscoderPath("/assets/basis/"),this.ktx2Loader.detectSupport(e)}setDataDir(e){this.basePath=u(e,"asset-resources"),this.makeReady.next(!0)}getUri(e){return u(this.basePath,e)+`?windowId=${getElectronArg("windowId")}`}async getTexture(e){if(null==e||null==e.fileKey)return null;if(await this.ready,!this.textureCache.has(e.id))try{await this._getTextureLoader(e.fileKey).loadAsync(this.getUri(e.fileKey)).then((t=>(t.wrapS=R(e.texture?.wrapS),t.wrapT=R(e.texture?.wrapT),t.flipY=e.texture?.flipY??!0,this.textureCache.set(e.id,t),t)))}catch(t){return console.warn("Failed to load texture "+e.name,t),null}return this.textureCache.get(e.id)}_getTextureLoader(e){return e?.toLowerCase().endsWith(".tga")?this.tgaLoader:e?.toLowerCase().endsWith(".ktx2")?this.ktx2Loader:e?.toLowerCase().endsWith(".exr")?this.exrLoader:this.textureLoader}clearCache(e){"mesh"===e.type&&Array.from(this.cache.keys()).forEach((t=>{t.startsWith(e.fileKey)&&this.cache.delete(t)}))}async getMesh(e,t){if(await this.ready,null==e)return console.error("No asset was provided"),{scene:new s,animations:[]};if(!v.includes(e.fileFormat?.toLowerCase()))return console.error("Unsupported mesh file format "+e.fileFormat,e),{scene:new s,animations:[]};const a=e.fileKey+(!0===t?.mergeGeomtries?"1":"0");if(!this.cache.has(a))try{this.asyncMeshResults.has(a)||this.asyncMeshResults.set(a,this.loadMesh(e).finally((()=>this.asyncMeshResults.delete(a)))),this.cache.set(a,await this.asyncMeshResults.get(a))}catch(e){return this.onError(e),{scene:new s,animations:[]}}const r=this.cache.get(a).scene,n=this.computeCollisionShapes(e,r);!0===t?.mergeGeomtries&&this.optimizeDrawGroups(r);const o=m(r),h=this.cache.get(a).animations;o.traverse((e=>{e instanceof i&&e.material instanceof Array&&(e.material=e.material.slice())}));const c=new AssetMeshInstance;c.add(o),c.collisionShapes=n,c.animations=h;const l=e.receiveShadow??!0,d=e.castShadow??!1;return o.traverse((e=>{e.castShadow=d,e.receiveShadow=l})),{scene:c,animations:h}}async getAudio(e){return await this.ready,this.audioLoader.loadAsync(this.getUri(e.fileKey))}computeCollisionShapes(e,t){const s=e.id+e.mesh?.collisions?.shapeType;return this.collisionShapeCache.has(s)||this.collisionShapeCache.set(s,g(t,e)),this.collisionShapeCache.get(s)}async loadMesh(e){return await this.ready,await this.loadByAsset(e).then((e=>(e.scene.traverse((e=>{w(e)&&(e.visible=!1)})),e.scene=function(e,t){let s=!1;if(t.traverseVisible((e=>{k.test(e.name)&&(s=!0)})),!s)return t;const a=new y.LOD,i=[t];for(;i.length>0;){const e=i.shift(),t=e.name.match(k);if(null!=t){const s=parseInt(t[1]);0===s?a.addLevel(e,0):console.warn(`Skipping LOD level ${s} for now as LOD is not fully supported`)}else i.push(...e.children)}return a}(0,e.scene),e)))}optimizeDrawGroups(e){if(this.optimizedMeshes.has(e.uuid))return;this.optimizedMeshes.add(e.uuid);let s=!0,a=0,r=0;if(e.traverse((e=>{if(e instanceof i&&e.geometry instanceof t&&!w(e)){a++;const t=Object.keys(e.geometry.attributes).length;t!==r&&0!==r&&(s=!1),r=t}else(e instanceof y.SkinnedMesh||e instanceof y.Bone)&&(s=!1)})),a>1&&s){const s=[],a=[],r=[];e.updateWorldMatrix(!0,!0),e.traverse((e=>{e instanceof i&&e.geometry instanceof t&&!w(e)&&!Array.isArray(e.material)&&(e.updateWorldMatrix(!0,!0),s.push(e.geometry.clone().applyMatrix4(e.matrixWorld)),a.push(e.material),r.push(e))}));for(const e of r)e.removeFromParent();const n=L.mergeGeometries(s,!0),o=[];let h=0;e:for(const e of a){for(const t of o)if(t.m.id===e.id){t.indices.push(h),h++;continue e}o.push({m:e,indices:[h]}),h++}let c=0;for(const e of o){for(const t of e.indices)n.groups[t].materialIndex=c;c++}e.add(new i(n,o.map((e=>e.m))))}e.traverse((e=>{if(e instanceof i&&e.geometry instanceof t){const t=e.geometry;Array.isArray(e.material)&&t.groups.length>1&&t.groups.length>e.material.length&&L.mergeGroups(t)}}))}async loadByAsset(e){const t=this.getUri(e.fileKey);switch(e.fileFormat){case"glb":case"gltf":return this.glbLoader.loadAsync(t).then((e=>({scene:e.scene,animations:e.animations})));case"fbx":return this.fbxLoader.loadAsync(t).then((e=>({scene:e,animations:e.animations})));case"obj":if(null!=e.materialLib){const t=new h;t.materialOptions={normalizeRGB:!1};const s=await t.loadAsync(this.getUri(e.materialLib));this.objLoader.setMaterials(s)}return this.objLoader.loadAsync(t).then((e=>(j(e),e))).then((e=>({scene:e,animations:e.animations})))}}}function j(e){if(e instanceof i)for(const t of x(e.material))t instanceof y.MeshPhongMaterial&&!t.color.isLinear&&(t.color.isLinear=!0);e.children?.forEach(j)}export class AssetMeshInstance extends r{}export function getElectronArg(e){const t=`--${e}=`,s=window.process?.argv.find((e=>e.startsWith(t)));return s?.substring(t.length)}function R(e){switch(e){case"clamp":return y.ClampToEdgeWrapping;case"repeat":return y.RepeatWrapping;case"mirror":return y.MirroredRepeatWrapping}return y.RepeatWrapping}new y.Matrix4;const k=/_LOD(\d+)$/;/*
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import { Subject } from "rxjs";
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private
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*/
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createFromPrefabAsset(asset: Asset, context: MaterializeContext): Promise<{
|
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object: Object3D;
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actors: BaseActor[];
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}>;
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private applyDirectionalAmbientLight;
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|
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export declare function serializeCustomParameter(type: ParameterType, value: unknown): unknown;
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|
export declare const customParameterDefaultValueByType: Map<SerializedParamType, any>;
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export declare function applyMaterial(object: Object3D, assignment: MaterialAssignment, materialProvider: (id: AssetId) => Promise<Material>, _originalMaterials?: Map<string | number, THREE.Material>): Promise<void[]>;
|
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+
type MaterializeContext = {
|
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};
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-
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