@hocuspocus/common 3.4.6-rc.1 → 4.0.0-rc.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/LICENSE.md ADDED
@@ -0,0 +1,21 @@
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+ MIT License
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+
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+ Copyright (c) 2023, Tiptap GmbH
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
@@ -1,6 +1,6 @@
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  Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
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- //#region node_modules/lib0/math.js
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+ //#region node_modules/.pnpm/lib0@0.2.117/node_modules/lib0/math.js
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  /**
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  * Common Math expressions.
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  *
@@ -24,7 +24,7 @@ const max = (a, b) => a > b ? a : b;
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  const isNaN$1 = Number.isNaN;
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  //#endregion
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- //#region node_modules/lib0/binary.js
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+ //#region node_modules/.pnpm/lib0@0.2.117/node_modules/lib0/binary.js
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  const BIT8 = 128;
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  const BIT18 = 1 << 17;
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  const BIT19 = 1 << 18;
@@ -66,7 +66,7 @@ const BITS31 = 2147483647;
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  const BITS32 = 4294967295;
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  //#endregion
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- //#region node_modules/lib0/number.js
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+ //#region node_modules/.pnpm/lib0@0.2.117/node_modules/lib0/number.js
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  /**
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  * Utility helpers for working with numbers.
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  *
@@ -83,7 +83,7 @@ const isNaN = Number.isNaN;
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  const parseInt = Number.parseInt;
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  //#endregion
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- //#region node_modules/lib0/string.js
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+ //#region node_modules/.pnpm/lib0@0.2.117/node_modules/lib0/string.js
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  /**
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  * Utility module to work with strings.
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  *
@@ -98,7 +98,7 @@ const fromCodePoint = String.fromCodePoint;
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  const MAX_UTF16_CHARACTER = fromCharCode(65535);
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  /**
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  * @param {string} str
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- * @return {Uint8Array}
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+ * @return {Uint8Array<ArrayBuffer>}
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  */
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  const _encodeUtf8Polyfill = (str) => {
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  const encodedString = unescape(encodeURIComponent(str));
@@ -111,7 +111,7 @@ const _encodeUtf8Polyfill = (str) => {
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  const utf8TextEncoder = typeof TextEncoder !== "undefined" ? new TextEncoder() : null;
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  /**
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  * @param {string} str
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- * @return {Uint8Array}
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+ * @return {Uint8Array<ArrayBuffer>}
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  */
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  const _encodeUtf8Native = (str) => utf8TextEncoder.encode(str);
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  /**
@@ -131,7 +131,7 @@ if (utf8TextDecoder && utf8TextDecoder.decode(new Uint8Array()).length === 1)
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  utf8TextDecoder = null;
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  //#endregion
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- //#region node_modules/lib0/encoding.js
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+ //#region node_modules/.pnpm/lib0@0.2.117/node_modules/lib0/encoding.js
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  /**
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  * Efficient schema-less binary encoding with support for variable length encoding.
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  *
@@ -265,7 +265,7 @@ const writeVarUint8Array = (encoder, uint8Array) => {
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  };
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  //#endregion
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- //#region node_modules/lib0/error.js
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+ //#region node_modules/.pnpm/lib0@0.2.117/node_modules/lib0/error.js
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  /**
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  * Error helpers.
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  *
@@ -279,7 +279,7 @@ const writeVarUint8Array = (encoder, uint8Array) => {
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  const create = (s) => new Error(s);
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  //#endregion
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- //#region node_modules/lib0/decoding.js
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+ //#region node_modules/.pnpm/lib0@0.2.117/node_modules/lib0/decoding.js
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  /**
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  * Efficient schema-less binary decoding with support for variable length encoding.
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  *
@@ -316,9 +316,10 @@ const errorIntegerOutOfRange = create("Integer out of Range");
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  * Use `buffer.copyUint8Array` to copy the result into a new Uint8Array.
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  *
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  * @function
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- * @param {Decoder} decoder The decoder instance
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+ * @template {ArrayBufferLike} Buf
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+ * @param {Decoder<Buf>} decoder The decoder instance
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  * @param {number} len The length of bytes to read
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- * @return {Uint8Array}
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+ * @return {Uint8Array<Buf>}
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  */
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  const readUint8Array = (decoder, len) => {
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  const view = new Uint8Array(decoder.arr.buffer, decoder.pos + decoder.arr.byteOffset, len);
@@ -332,8 +333,9 @@ const readUint8Array = (decoder, len) => {
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  * Use `buffer.copyUint8Array` to copy the result into a new Uint8Array.
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  *
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  * @function
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- * @param {Decoder} decoder
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- * @return {Uint8Array}
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+ * @template {ArrayBufferLike} Buf
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+ * @param {Decoder<Buf>} decoder
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+ * @return {Uint8Array<Buf>}
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  */
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  const readVarUint8Array = (decoder) => readUint8Array(decoder, readVarUint(decoder));
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  /**
@@ -508,6 +510,24 @@ const awarenessStatesToArray = (states) => {
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  });
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  };
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+ //#endregion
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+ //#region packages/common/src/routingKey.ts
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+ const SEPARATOR = "\0";
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+ function makeRoutingKey(documentName, sessionId) {
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+ return documentName + SEPARATOR + sessionId;
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+ }
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+ function parseRoutingKey(key) {
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+ const idx = key.indexOf(SEPARATOR);
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+ if (idx === -1) return {
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+ documentName: key,
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+ sessionId: null
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+ };
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+ return {
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+ documentName: key.substring(0, idx),
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+ sessionId: key.substring(idx + 1)
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+ };
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+ }
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+
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  //#endregion
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  //#region packages/common/src/types.ts
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  /**
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  exports.Unauthorized = Unauthorized;
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  exports.WsReadyStates = WsReadyStates;
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  exports.awarenessStatesToArray = awarenessStatesToArray;
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+ exports.makeRoutingKey = makeRoutingKey;
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+ exports.parseRoutingKey = parseRoutingKey;
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  exports.readAuthMessage = readAuthMessage;
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  exports.writeAuthenticated = writeAuthenticated;
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  exports.writeAuthentication = writeAuthentication;
@@ -1 +1 @@
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- {"version":3,"file":"hocuspocus-common.cjs","names":["isNaN","binary.BITS31","binary.BITS32","math.floor","binary.BITS7","binary.BIT8","math.floor","string.encodeUtf8","string.utf8TextEncoder","math.min","math.max","error.create","binary.BITS7","binary.BIT8","number.MAX_SAFE_INTEGER","string.utf8TextDecoder","decoding.readVarUint","decoding.readVarString"],"sources":["../../../node_modules/lib0/math.js","../../../node_modules/lib0/binary.js","../../../node_modules/lib0/number.js","../../../node_modules/lib0/string.js","../../../node_modules/lib0/encoding.js","../../../node_modules/lib0/error.js","../../../node_modules/lib0/decoding.js","../src/auth.ts","../src/CloseEvents.ts","../src/awarenessStatesToArray.ts","../src/types.ts"],"sourcesContent":["/**\n * Common Math expressions.\n *\n * @module math\n */\n\nexport const floor = Math.floor\nexport const ceil = Math.ceil\nexport const abs = Math.abs\nexport const imul = Math.imul\nexport const round = Math.round\nexport const log10 = Math.log10\nexport const log2 = Math.log2\nexport const log = Math.log\nexport const sqrt = Math.sqrt\n\n/**\n * @function\n * @param {number} a\n * @param {number} b\n * @return {number} The sum of a and b\n */\nexport const add = (a, b) => a + b\n\n/**\n * @function\n * @param {number} a\n * @param {number} b\n * @return {number} The smaller element of a and b\n */\nexport const min = (a, b) => a < b ? a : b\n\n/**\n * @function\n * @param {number} a\n * @param {number} b\n * @return {number} The bigger element of a and b\n */\nexport const max = (a, b) => a > b ? a : b\n\nexport const isNaN = Number.isNaN\n\nexport const pow = Math.pow\n/**\n * Base 10 exponential function. Returns the value of 10 raised to the power of pow.\n *\n * @param {number} exp\n * @return {number}\n */\nexport const exp10 = exp => Math.pow(10, exp)\n\nexport const sign = Math.sign\n\n/**\n * @param {number} n\n * @return {boolean} Wether n is negative. This function also differentiates between -0 and +0\n */\nexport const isNegativeZero = n => n !== 0 ? n < 0 : 1 / n < 0\n","/* eslint-env browser */\n\n/**\n * Binary data constants.\n *\n * @module binary\n */\n\n/**\n * n-th bit activated.\n *\n * @type {number}\n */\nexport const BIT1 = 1\nexport const BIT2 = 2\nexport const BIT3 = 4\nexport const BIT4 = 8\nexport const BIT5 = 16\nexport const BIT6 = 32\nexport const BIT7 = 64\nexport const BIT8 = 128\nexport const BIT9 = 256\nexport const BIT10 = 512\nexport const BIT11 = 1024\nexport const BIT12 = 2048\nexport const BIT13 = 4096\nexport const BIT14 = 8192\nexport const BIT15 = 16384\nexport const BIT16 = 32768\nexport const BIT17 = 65536\nexport const BIT18 = 1 << 17\nexport const BIT19 = 1 << 18\nexport const BIT20 = 1 << 19\nexport const BIT21 = 1 << 20\nexport const BIT22 = 1 << 21\nexport const BIT23 = 1 << 22\nexport const BIT24 = 1 << 23\nexport const BIT25 = 1 << 24\nexport const BIT26 = 1 << 25\nexport const BIT27 = 1 << 26\nexport const BIT28 = 1 << 27\nexport const BIT29 = 1 << 28\nexport const BIT30 = 1 << 29\nexport const BIT31 = 1 << 30\nexport const BIT32 = 1 << 31\n\n/**\n * First n bits activated.\n *\n * @type {number}\n */\nexport const BITS0 = 0\nexport const BITS1 = 1\nexport const BITS2 = 3\nexport const BITS3 = 7\nexport const BITS4 = 15\nexport const BITS5 = 31\nexport const BITS6 = 63\nexport const BITS7 = 127\nexport const BITS8 = 255\nexport const BITS9 = 511\nexport const BITS10 = 1023\nexport const BITS11 = 2047\nexport const BITS12 = 4095\nexport const BITS13 = 8191\nexport const BITS14 = 16383\nexport const BITS15 = 32767\nexport const BITS16 = 65535\nexport const BITS17 = BIT18 - 1\nexport const BITS18 = BIT19 - 1\nexport const BITS19 = BIT20 - 1\nexport const BITS20 = BIT21 - 1\nexport const BITS21 = BIT22 - 1\nexport const BITS22 = BIT23 - 1\nexport const BITS23 = BIT24 - 1\nexport const BITS24 = BIT25 - 1\nexport const BITS25 = BIT26 - 1\nexport const BITS26 = BIT27 - 1\nexport const BITS27 = BIT28 - 1\nexport const BITS28 = BIT29 - 1\nexport const BITS29 = BIT30 - 1\nexport const BITS30 = BIT31 - 1\n/**\n * @type {number}\n */\nexport const BITS31 = 0x7FFFFFFF\n/**\n * @type {number}\n */\nexport const BITS32 = 0xFFFFFFFF\n","/**\n * Utility helpers for working with numbers.\n *\n * @module number\n */\n\nimport * as math from './math.js'\nimport * as binary from './binary.js'\n\nexport const MAX_SAFE_INTEGER = Number.MAX_SAFE_INTEGER\nexport const MIN_SAFE_INTEGER = Number.MIN_SAFE_INTEGER\n\nexport const LOWEST_INT32 = 1 << 31\nexport const HIGHEST_INT32 = binary.BITS31\nexport const HIGHEST_UINT32 = binary.BITS32\n\n/* c8 ignore next */\nexport const isInteger = Number.isInteger || (num => typeof num === 'number' && isFinite(num) && math.floor(num) === num)\nexport const isNaN = Number.isNaN\nexport const parseInt = Number.parseInt\n\n/**\n * Count the number of \"1\" bits in an unsigned 32bit number.\n *\n * Super fun bitcount algorithm by Brian Kernighan.\n *\n * @param {number} n\n */\nexport const countBits = n => {\n n &= binary.BITS32\n let count = 0\n while (n) {\n n &= (n - 1)\n count++\n }\n return count\n}\n","import * as array from './array.js'\n\n/**\n * Utility module to work with strings.\n *\n * @module string\n */\n\nexport const fromCharCode = String.fromCharCode\nexport const fromCodePoint = String.fromCodePoint\n\n/**\n * The largest utf16 character.\n * Corresponds to Uint8Array([255, 255]) or charcodeof(2x2^8)\n */\nexport const MAX_UTF16_CHARACTER = fromCharCode(65535)\n\n/**\n * @param {string} s\n * @return {string}\n */\nconst toLowerCase = s => s.toLowerCase()\n\nconst trimLeftRegex = /^\\s*/g\n\n/**\n * @param {string} s\n * @return {string}\n */\nexport const trimLeft = s => s.replace(trimLeftRegex, '')\n\nconst fromCamelCaseRegex = /([A-Z])/g\n\n/**\n * @param {string} s\n * @param {string} separator\n * @return {string}\n */\nexport const fromCamelCase = (s, separator) => trimLeft(s.replace(fromCamelCaseRegex, match => `${separator}${toLowerCase(match)}`))\n\n/**\n * Compute the utf8ByteLength\n * @param {string} str\n * @return {number}\n */\nexport const utf8ByteLength = str => unescape(encodeURIComponent(str)).length\n\n/**\n * @param {string} str\n * @return {Uint8Array}\n */\nexport const _encodeUtf8Polyfill = str => {\n const encodedString = unescape(encodeURIComponent(str))\n const len = encodedString.length\n const buf = new Uint8Array(len)\n for (let i = 0; i < len; i++) {\n buf[i] = /** @type {number} */ (encodedString.codePointAt(i))\n }\n return buf\n}\n\n/* c8 ignore next */\nexport const utf8TextEncoder = /** @type {TextEncoder} */ (typeof TextEncoder !== 'undefined' ? new TextEncoder() : null)\n\n/**\n * @param {string} str\n * @return {Uint8Array}\n */\nexport const _encodeUtf8Native = str => utf8TextEncoder.encode(str)\n\n/**\n * @param {string} str\n * @return {Uint8Array}\n */\n/* c8 ignore next */\nexport const encodeUtf8 = utf8TextEncoder ? _encodeUtf8Native : _encodeUtf8Polyfill\n\n/**\n * @param {Uint8Array} buf\n * @return {string}\n */\nexport const _decodeUtf8Polyfill = buf => {\n let remainingLen = buf.length\n let encodedString = ''\n let bufPos = 0\n while (remainingLen > 0) {\n const nextLen = remainingLen < 10000 ? remainingLen : 10000\n const bytes = buf.subarray(bufPos, bufPos + nextLen)\n bufPos += nextLen\n // Starting with ES5.1 we can supply a generic array-like object as arguments\n encodedString += String.fromCodePoint.apply(null, /** @type {any} */ (bytes))\n remainingLen -= nextLen\n }\n return decodeURIComponent(escape(encodedString))\n}\n\n/* c8 ignore next */\nexport let utf8TextDecoder = typeof TextDecoder === 'undefined' ? null : new TextDecoder('utf-8', { fatal: true, ignoreBOM: true })\n\n/* c8 ignore start */\nif (utf8TextDecoder && utf8TextDecoder.decode(new Uint8Array()).length === 1) {\n // Safari doesn't handle BOM correctly.\n // This fixes a bug in Safari 13.0.5 where it produces a BOM the first time it is called.\n // utf8TextDecoder.decode(new Uint8Array()).length === 1 on the first call and\n // utf8TextDecoder.decode(new Uint8Array()).length === 1 on the second call\n // Another issue is that from then on no BOM chars are recognized anymore\n /* c8 ignore next */\n utf8TextDecoder = null\n}\n/* c8 ignore stop */\n\n/**\n * @param {Uint8Array} buf\n * @return {string}\n */\nexport const _decodeUtf8Native = buf => /** @type {TextDecoder} */ (utf8TextDecoder).decode(buf)\n\n/**\n * @param {Uint8Array} buf\n * @return {string}\n */\n/* c8 ignore next */\nexport const decodeUtf8 = utf8TextDecoder ? _decodeUtf8Native : _decodeUtf8Polyfill\n\n/**\n * @param {string} str The initial string\n * @param {number} index Starting position\n * @param {number} remove Number of characters to remove\n * @param {string} insert New content to insert\n */\nexport const splice = (str, index, remove, insert = '') => str.slice(0, index) + insert + str.slice(index + remove)\n\n/**\n * @param {string} source\n * @param {number} n\n */\nexport const repeat = (source, n) => array.unfold(n, () => source).join('')\n","/**\n * Efficient schema-less binary encoding with support for variable length encoding.\n *\n * Use [lib0/encoding] with [lib0/decoding]. Every encoding function has a corresponding decoding function.\n *\n * Encodes numbers in little-endian order (least to most significant byte order)\n * and is compatible with Golang's binary encoding (https://golang.org/pkg/encoding/binary/)\n * which is also used in Protocol Buffers.\n *\n * ```js\n * // encoding step\n * const encoder = encoding.createEncoder()\n * encoding.writeVarUint(encoder, 256)\n * encoding.writeVarString(encoder, 'Hello world!')\n * const buf = encoding.toUint8Array(encoder)\n * ```\n *\n * ```js\n * // decoding step\n * const decoder = decoding.createDecoder(buf)\n * decoding.readVarUint(decoder) // => 256\n * decoding.readVarString(decoder) // => 'Hello world!'\n * decoding.hasContent(decoder) // => false - all data is read\n * ```\n *\n * @module encoding\n */\n\nimport * as math from './math.js'\nimport * as number from './number.js'\nimport * as binary from './binary.js'\nimport * as string from './string.js'\nimport * as array from './array.js'\n\n/**\n * A BinaryEncoder handles the encoding to an Uint8Array.\n */\nexport class Encoder {\n constructor () {\n this.cpos = 0\n this.cbuf = new Uint8Array(100)\n /**\n * @type {Array<Uint8Array>}\n */\n this.bufs = []\n }\n}\n\n/**\n * @function\n * @return {Encoder}\n */\nexport const createEncoder = () => new Encoder()\n\n/**\n * @param {function(Encoder):void} f\n */\nexport const encode = (f) => {\n const encoder = createEncoder()\n f(encoder)\n return toUint8Array(encoder)\n}\n\n/**\n * The current length of the encoded data.\n *\n * @function\n * @param {Encoder} encoder\n * @return {number}\n */\nexport const length = encoder => {\n let len = encoder.cpos\n for (let i = 0; i < encoder.bufs.length; i++) {\n len += encoder.bufs[i].length\n }\n return len\n}\n\n/**\n * Check whether encoder is empty.\n *\n * @function\n * @param {Encoder} encoder\n * @return {boolean}\n */\nexport const hasContent = encoder => encoder.cpos > 0 || encoder.bufs.length > 0\n\n/**\n * Transform to Uint8Array.\n *\n * @function\n * @param {Encoder} encoder\n * @return {Uint8Array} The created ArrayBuffer.\n */\nexport const toUint8Array = encoder => {\n const uint8arr = new Uint8Array(length(encoder))\n let curPos = 0\n for (let i = 0; i < encoder.bufs.length; i++) {\n const d = encoder.bufs[i]\n uint8arr.set(d, curPos)\n curPos += d.length\n }\n uint8arr.set(new Uint8Array(encoder.cbuf.buffer, 0, encoder.cpos), curPos)\n return uint8arr\n}\n\n/**\n * Verify that it is possible to write `len` bytes wtihout checking. If\n * necessary, a new Buffer with the required length is attached.\n *\n * @param {Encoder} encoder\n * @param {number} len\n */\nexport const verifyLen = (encoder, len) => {\n const bufferLen = encoder.cbuf.length\n if (bufferLen - encoder.cpos < len) {\n encoder.bufs.push(new Uint8Array(encoder.cbuf.buffer, 0, encoder.cpos))\n encoder.cbuf = new Uint8Array(math.max(bufferLen, len) * 2)\n encoder.cpos = 0\n }\n}\n\n/**\n * Write one byte to the encoder.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The byte that is to be encoded.\n */\nexport const write = (encoder, num) => {\n const bufferLen = encoder.cbuf.length\n if (encoder.cpos === bufferLen) {\n encoder.bufs.push(encoder.cbuf)\n encoder.cbuf = new Uint8Array(bufferLen * 2)\n encoder.cpos = 0\n }\n encoder.cbuf[encoder.cpos++] = num\n}\n\n/**\n * Write one byte at a specific position.\n * Position must already be written (i.e. encoder.length > pos)\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos Position to which to write data\n * @param {number} num Unsigned 8-bit integer\n */\nexport const set = (encoder, pos, num) => {\n let buffer = null\n // iterate all buffers and adjust position\n for (let i = 0; i < encoder.bufs.length && buffer === null; i++) {\n const b = encoder.bufs[i]\n if (pos < b.length) {\n buffer = b // found buffer\n } else {\n pos -= b.length\n }\n }\n if (buffer === null) {\n // use current buffer\n buffer = encoder.cbuf\n }\n buffer[pos] = num\n}\n\n/**\n * Write one byte as an unsigned integer.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint8 = write\n\n/**\n * Write one byte as an unsigned Integer at a specific location.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos The location where the data will be written.\n * @param {number} num The number that is to be encoded.\n */\nexport const setUint8 = set\n\n/**\n * Write two bytes as an unsigned integer.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint16 = (encoder, num) => {\n write(encoder, num & binary.BITS8)\n write(encoder, (num >>> 8) & binary.BITS8)\n}\n/**\n * Write two bytes as an unsigned integer at a specific location.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos The location where the data will be written.\n * @param {number} num The number that is to be encoded.\n */\nexport const setUint16 = (encoder, pos, num) => {\n set(encoder, pos, num & binary.BITS8)\n set(encoder, pos + 1, (num >>> 8) & binary.BITS8)\n}\n\n/**\n * Write two bytes as an unsigned integer\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint32 = (encoder, num) => {\n for (let i = 0; i < 4; i++) {\n write(encoder, num & binary.BITS8)\n num >>>= 8\n }\n}\n\n/**\n * Write two bytes as an unsigned integer in big endian order.\n * (most significant byte first)\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint32BigEndian = (encoder, num) => {\n for (let i = 3; i >= 0; i--) {\n write(encoder, (num >>> (8 * i)) & binary.BITS8)\n }\n}\n\n/**\n * Write two bytes as an unsigned integer at a specific location.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos The location where the data will be written.\n * @param {number} num The number that is to be encoded.\n */\nexport const setUint32 = (encoder, pos, num) => {\n for (let i = 0; i < 4; i++) {\n set(encoder, pos + i, num & binary.BITS8)\n num >>>= 8\n }\n}\n\n/**\n * Write a variable length unsigned integer. Max encodable integer is 2^53.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeVarUint = (encoder, num) => {\n while (num > binary.BITS7) {\n write(encoder, binary.BIT8 | (binary.BITS7 & num))\n num = math.floor(num / 128) // shift >>> 7\n }\n write(encoder, binary.BITS7 & num)\n}\n\n/**\n * Write a variable length integer.\n *\n * We use the 7th bit instead for signaling that this is a negative number.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeVarInt = (encoder, num) => {\n const isNegative = math.isNegativeZero(num)\n if (isNegative) {\n num = -num\n }\n // |- whether to continue reading |- whether is negative |- number\n write(encoder, (num > binary.BITS6 ? binary.BIT8 : 0) | (isNegative ? binary.BIT7 : 0) | (binary.BITS6 & num))\n num = math.floor(num / 64) // shift >>> 6\n // We don't need to consider the case of num === 0 so we can use a different\n // pattern here than above.\n while (num > 0) {\n write(encoder, (num > binary.BITS7 ? binary.BIT8 : 0) | (binary.BITS7 & num))\n num = math.floor(num / 128) // shift >>> 7\n }\n}\n\n/**\n * A cache to store strings temporarily\n */\nconst _strBuffer = new Uint8Array(30000)\nconst _maxStrBSize = _strBuffer.length / 3\n\n/**\n * Write a variable length string.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\nexport const _writeVarStringNative = (encoder, str) => {\n if (str.length < _maxStrBSize) {\n // We can encode the string into the existing buffer\n /* c8 ignore next */\n const written = string.utf8TextEncoder.encodeInto(str, _strBuffer).written || 0\n writeVarUint(encoder, written)\n for (let i = 0; i < written; i++) {\n write(encoder, _strBuffer[i])\n }\n } else {\n writeVarUint8Array(encoder, string.encodeUtf8(str))\n }\n}\n\n/**\n * Write a variable length string.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\nexport const _writeVarStringPolyfill = (encoder, str) => {\n const encodedString = unescape(encodeURIComponent(str))\n const len = encodedString.length\n writeVarUint(encoder, len)\n for (let i = 0; i < len; i++) {\n write(encoder, /** @type {number} */ (encodedString.codePointAt(i)))\n }\n}\n\n/**\n * Write a variable length string.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\n/* c8 ignore next */\nexport const writeVarString = (string.utf8TextEncoder && /** @type {any} */ (string.utf8TextEncoder).encodeInto) ? _writeVarStringNative : _writeVarStringPolyfill\n\n/**\n * Write a string terminated by a special byte sequence. This is not very performant and is\n * generally discouraged. However, the resulting byte arrays are lexiographically ordered which\n * makes this a nice feature for databases.\n *\n * The string will be encoded using utf8 and then terminated and escaped using writeTerminatingUint8Array.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\nexport const writeTerminatedString = (encoder, str) =>\n writeTerminatedUint8Array(encoder, string.encodeUtf8(str))\n\n/**\n * Write a terminating Uint8Array. Note that this is not performant and is generally\n * discouraged. There are few situations when this is needed.\n *\n * We use 0x0 as a terminating character. 0x1 serves as an escape character for 0x0 and 0x1.\n *\n * Example: [0,1,2] is encoded to [1,0,1,1,2,0]. 0x0, and 0x1 needed to be escaped using 0x1. Then\n * the result is terminated using the 0x0 character.\n *\n * This is basically how many systems implement null terminated strings. However, we use an escape\n * character 0x1 to avoid issues and potenial attacks on our database (if this is used as a key\n * encoder for NoSql databases).\n *\n * @function\n * @param {Encoder} encoder\n * @param {Uint8Array} buf The string that is to be encoded.\n */\nexport const writeTerminatedUint8Array = (encoder, buf) => {\n for (let i = 0; i < buf.length; i++) {\n const b = buf[i]\n if (b === 0 || b === 1) {\n write(encoder, 1)\n }\n write(encoder, buf[i])\n }\n write(encoder, 0)\n}\n\n/**\n * Write the content of another Encoder.\n *\n * @TODO: can be improved!\n * - Note: Should consider that when appending a lot of small Encoders, we should rather clone than referencing the old structure.\n * Encoders start with a rather big initial buffer.\n *\n * @function\n * @param {Encoder} encoder The enUint8Arr\n * @param {Encoder} append The BinaryEncoder to be written.\n */\nexport const writeBinaryEncoder = (encoder, append) => writeUint8Array(encoder, toUint8Array(append))\n\n/**\n * Append fixed-length Uint8Array to the encoder.\n *\n * @function\n * @param {Encoder} encoder\n * @param {Uint8Array} uint8Array\n */\nexport const writeUint8Array = (encoder, uint8Array) => {\n const bufferLen = encoder.cbuf.length\n const cpos = encoder.cpos\n const leftCopyLen = math.min(bufferLen - cpos, uint8Array.length)\n const rightCopyLen = uint8Array.length - leftCopyLen\n encoder.cbuf.set(uint8Array.subarray(0, leftCopyLen), cpos)\n encoder.cpos += leftCopyLen\n if (rightCopyLen > 0) {\n // Still something to write, write right half..\n // Append new buffer\n encoder.bufs.push(encoder.cbuf)\n // must have at least size of remaining buffer\n encoder.cbuf = new Uint8Array(math.max(bufferLen * 2, rightCopyLen))\n // copy array\n encoder.cbuf.set(uint8Array.subarray(leftCopyLen))\n encoder.cpos = rightCopyLen\n }\n}\n\n/**\n * Append an Uint8Array to Encoder.\n *\n * @function\n * @param {Encoder} encoder\n * @param {Uint8Array} uint8Array\n */\nexport const writeVarUint8Array = (encoder, uint8Array) => {\n writeVarUint(encoder, uint8Array.byteLength)\n writeUint8Array(encoder, uint8Array)\n}\n\n/**\n * Create an DataView of the next `len` bytes. Use it to write data after\n * calling this function.\n *\n * ```js\n * // write float32 using DataView\n * const dv = writeOnDataView(encoder, 4)\n * dv.setFloat32(0, 1.1)\n * // read float32 using DataView\n * const dv = readFromDataView(encoder, 4)\n * dv.getFloat32(0) // => 1.100000023841858 (leaving it to the reader to find out why this is the correct result)\n * ```\n *\n * @param {Encoder} encoder\n * @param {number} len\n * @return {DataView}\n */\nexport const writeOnDataView = (encoder, len) => {\n verifyLen(encoder, len)\n const dview = new DataView(encoder.cbuf.buffer, encoder.cpos, len)\n encoder.cpos += len\n return dview\n}\n\n/**\n * @param {Encoder} encoder\n * @param {number} num\n */\nexport const writeFloat32 = (encoder, num) => writeOnDataView(encoder, 4).setFloat32(0, num, false)\n\n/**\n * @param {Encoder} encoder\n * @param {number} num\n */\nexport const writeFloat64 = (encoder, num) => writeOnDataView(encoder, 8).setFloat64(0, num, false)\n\n/**\n * @param {Encoder} encoder\n * @param {bigint} num\n */\nexport const writeBigInt64 = (encoder, num) => /** @type {any} */ (writeOnDataView(encoder, 8)).setBigInt64(0, num, false)\n\n/**\n * @param {Encoder} encoder\n * @param {bigint} num\n */\nexport const writeBigUint64 = (encoder, num) => /** @type {any} */ (writeOnDataView(encoder, 8)).setBigUint64(0, num, false)\n\nconst floatTestBed = new DataView(new ArrayBuffer(4))\n/**\n * Check if a number can be encoded as a 32 bit float.\n *\n * @param {number} num\n * @return {boolean}\n */\nconst isFloat32 = num => {\n floatTestBed.setFloat32(0, num)\n return floatTestBed.getFloat32(0) === num\n}\n\n/**\n * Encode data with efficient binary format.\n *\n * Differences to JSON:\n * • Transforms data to a binary format (not to a string)\n * • Encodes undefined, NaN, and ArrayBuffer (these can't be represented in JSON)\n * • Numbers are efficiently encoded either as a variable length integer, as a\n * 32 bit float, as a 64 bit float, or as a 64 bit bigint.\n *\n * Encoding table:\n *\n * | Data Type | Prefix | Encoding Method | Comment |\n * | ------------------- | -------- | ------------------ | ------- |\n * | undefined | 127 | | Functions, symbol, and everything that cannot be identified is encoded as undefined |\n * | null | 126 | | |\n * | integer | 125 | writeVarInt | Only encodes 32 bit signed integers |\n * | float32 | 124 | writeFloat32 | |\n * | float64 | 123 | writeFloat64 | |\n * | bigint | 122 | writeBigInt64 | |\n * | boolean (false) | 121 | | True and false are different data types so we save the following byte |\n * | boolean (true) | 120 | | - 0b01111000 so the last bit determines whether true or false |\n * | string | 119 | writeVarString | |\n * | object<string,any> | 118 | custom | Writes {length} then {length} key-value pairs |\n * | array<any> | 117 | custom | Writes {length} then {length} json values |\n * | Uint8Array | 116 | writeVarUint8Array | We use Uint8Array for any kind of binary data |\n *\n * Reasons for the decreasing prefix:\n * We need the first bit for extendability (later we may want to encode the\n * prefix with writeVarUint). The remaining 7 bits are divided as follows:\n * [0-30] the beginning of the data range is used for custom purposes\n * (defined by the function that uses this library)\n * [31-127] the end of the data range is used for data encoding by\n * lib0/encoding.js\n *\n * @param {Encoder} encoder\n * @param {undefined|null|number|bigint|boolean|string|Object<string,any>|Array<any>|Uint8Array} data\n */\nexport const writeAny = (encoder, data) => {\n switch (typeof data) {\n case 'string':\n // TYPE 119: STRING\n write(encoder, 119)\n writeVarString(encoder, data)\n break\n case 'number':\n if (number.isInteger(data) && math.abs(data) <= binary.BITS31) {\n // TYPE 125: INTEGER\n write(encoder, 125)\n writeVarInt(encoder, data)\n } else if (isFloat32(data)) {\n // TYPE 124: FLOAT32\n write(encoder, 124)\n writeFloat32(encoder, data)\n } else {\n // TYPE 123: FLOAT64\n write(encoder, 123)\n writeFloat64(encoder, data)\n }\n break\n case 'bigint':\n // TYPE 122: BigInt\n write(encoder, 122)\n writeBigInt64(encoder, data)\n break\n case 'object':\n if (data === null) {\n // TYPE 126: null\n write(encoder, 126)\n } else if (array.isArray(data)) {\n // TYPE 117: Array\n write(encoder, 117)\n writeVarUint(encoder, data.length)\n for (let i = 0; i < data.length; i++) {\n writeAny(encoder, data[i])\n }\n } else if (data instanceof Uint8Array) {\n // TYPE 116: ArrayBuffer\n write(encoder, 116)\n writeVarUint8Array(encoder, data)\n } else {\n // TYPE 118: Object\n write(encoder, 118)\n const keys = Object.keys(data)\n writeVarUint(encoder, keys.length)\n for (let i = 0; i < keys.length; i++) {\n const key = keys[i]\n writeVarString(encoder, key)\n writeAny(encoder, data[key])\n }\n }\n break\n case 'boolean':\n // TYPE 120/121: boolean (true/false)\n write(encoder, data ? 120 : 121)\n break\n default:\n // TYPE 127: undefined\n write(encoder, 127)\n }\n}\n\n/**\n * Now come a few stateful encoder that have their own classes.\n */\n\n/**\n * Basic Run Length Encoder - a basic compression implementation.\n *\n * Encodes [1,1,1,7] to [1,3,7,1] (3 times 1, 1 time 7). This encoder might do more harm than good if there are a lot of values that are not repeated.\n *\n * It was originally used for image compression. Cool .. article http://csbruce.com/cbm/transactor/pdfs/trans_v7_i06.pdf\n *\n * @note T must not be null!\n *\n * @template T\n */\nexport class RleEncoder extends Encoder {\n /**\n * @param {function(Encoder, T):void} writer\n */\n constructor (writer) {\n super()\n /**\n * The writer\n */\n this.w = writer\n /**\n * Current state\n * @type {T|null}\n */\n this.s = null\n this.count = 0\n }\n\n /**\n * @param {T} v\n */\n write (v) {\n if (this.s === v) {\n this.count++\n } else {\n if (this.count > 0) {\n // flush counter, unless this is the first value (count = 0)\n writeVarUint(this, this.count - 1) // since count is always > 0, we can decrement by one. non-standard encoding ftw\n }\n this.count = 1\n // write first value\n this.w(this, v)\n this.s = v\n }\n }\n}\n\n/**\n * Basic diff decoder using variable length encoding.\n *\n * Encodes the values [3, 1100, 1101, 1050, 0] to [3, 1097, 1, -51, -1050] using writeVarInt.\n */\nexport class IntDiffEncoder extends Encoder {\n /**\n * @param {number} start\n */\n constructor (start) {\n super()\n /**\n * Current state\n * @type {number}\n */\n this.s = start\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n writeVarInt(this, v - this.s)\n this.s = v\n }\n}\n\n/**\n * A combination of IntDiffEncoder and RleEncoder.\n *\n * Basically first writes the IntDiffEncoder and then counts duplicate diffs using RleEncoding.\n *\n * Encodes the values [1,1,1,2,3,4,5,6] as [1,1,0,2,1,5] (RLE([1,0,0,1,1,1,1,1]) ⇒ RleIntDiff[1,1,0,2,1,5])\n */\nexport class RleIntDiffEncoder extends Encoder {\n /**\n * @param {number} start\n */\n constructor (start) {\n super()\n /**\n * Current state\n * @type {number}\n */\n this.s = start\n this.count = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.s === v && this.count > 0) {\n this.count++\n } else {\n if (this.count > 0) {\n // flush counter, unless this is the first value (count = 0)\n writeVarUint(this, this.count - 1) // since count is always > 0, we can decrement by one. non-standard encoding ftw\n }\n this.count = 1\n // write first value\n writeVarInt(this, v - this.s)\n this.s = v\n }\n }\n}\n\n/**\n * @param {UintOptRleEncoder} encoder\n */\nconst flushUintOptRleEncoder = encoder => {\n if (encoder.count > 0) {\n // flush counter, unless this is the first value (count = 0)\n // case 1: just a single value. set sign to positive\n // case 2: write several values. set sign to negative to indicate that there is a length coming\n writeVarInt(encoder.encoder, encoder.count === 1 ? encoder.s : -encoder.s)\n if (encoder.count > 1) {\n writeVarUint(encoder.encoder, encoder.count - 2) // since count is always > 1, we can decrement by one. non-standard encoding ftw\n }\n }\n}\n\n/**\n * Optimized Rle encoder that does not suffer from the mentioned problem of the basic Rle encoder.\n *\n * Internally uses VarInt encoder to write unsigned integers. If the input occurs multiple times, we write\n * write it as a negative number. The UintOptRleDecoder then understands that it needs to read a count.\n *\n * Encodes [1,2,3,3,3] as [1,2,-3,3] (once 1, once 2, three times 3)\n */\nexport class UintOptRleEncoder {\n constructor () {\n this.encoder = new Encoder()\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.s === v) {\n this.count++\n } else {\n flushUintOptRleEncoder(this)\n this.count = 1\n this.s = v\n }\n }\n\n /**\n * Flush the encoded state and transform this to a Uint8Array.\n *\n * Note that this should only be called once.\n */\n toUint8Array () {\n flushUintOptRleEncoder(this)\n return toUint8Array(this.encoder)\n }\n}\n\n/**\n * Increasing Uint Optimized RLE Encoder\n *\n * The RLE encoder counts the number of same occurences of the same value.\n * The IncUintOptRle encoder counts if the value increases.\n * I.e. 7, 8, 9, 10 will be encoded as [-7, 4]. 1, 3, 5 will be encoded\n * as [1, 3, 5].\n */\nexport class IncUintOptRleEncoder {\n constructor () {\n this.encoder = new Encoder()\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.s + this.count === v) {\n this.count++\n } else {\n flushUintOptRleEncoder(this)\n this.count = 1\n this.s = v\n }\n }\n\n /**\n * Flush the encoded state and transform this to a Uint8Array.\n *\n * Note that this should only be called once.\n */\n toUint8Array () {\n flushUintOptRleEncoder(this)\n return toUint8Array(this.encoder)\n }\n}\n\n/**\n * @param {IntDiffOptRleEncoder} encoder\n */\nconst flushIntDiffOptRleEncoder = encoder => {\n if (encoder.count > 0) {\n // 31 bit making up the diff | wether to write the counter\n // const encodedDiff = encoder.diff << 1 | (encoder.count === 1 ? 0 : 1)\n const encodedDiff = encoder.diff * 2 + (encoder.count === 1 ? 0 : 1)\n // flush counter, unless this is the first value (count = 0)\n // case 1: just a single value. set first bit to positive\n // case 2: write several values. set first bit to negative to indicate that there is a length coming\n writeVarInt(encoder.encoder, encodedDiff)\n if (encoder.count > 1) {\n writeVarUint(encoder.encoder, encoder.count - 2) // since count is always > 1, we can decrement by one. non-standard encoding ftw\n }\n }\n}\n\n/**\n * A combination of the IntDiffEncoder and the UintOptRleEncoder.\n *\n * The count approach is similar to the UintDiffOptRleEncoder, but instead of using the negative bitflag, it encodes\n * in the LSB whether a count is to be read. Therefore this Encoder only supports 31 bit integers!\n *\n * Encodes [1, 2, 3, 2] as [3, 1, 6, -1] (more specifically [(1 << 1) | 1, (3 << 0) | 0, -1])\n *\n * Internally uses variable length encoding. Contrary to normal UintVar encoding, the first byte contains:\n * * 1 bit that denotes whether the next value is a count (LSB)\n * * 1 bit that denotes whether this value is negative (MSB - 1)\n * * 1 bit that denotes whether to continue reading the variable length integer (MSB)\n *\n * Therefore, only five bits remain to encode diff ranges.\n *\n * Use this Encoder only when appropriate. In most cases, this is probably a bad idea.\n */\nexport class IntDiffOptRleEncoder {\n constructor () {\n this.encoder = new Encoder()\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n this.diff = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.diff === v - this.s) {\n this.s = v\n this.count++\n } else {\n flushIntDiffOptRleEncoder(this)\n this.count = 1\n this.diff = v - this.s\n this.s = v\n }\n }\n\n /**\n * Flush the encoded state and transform this to a Uint8Array.\n *\n * Note that this should only be called once.\n */\n toUint8Array () {\n flushIntDiffOptRleEncoder(this)\n return toUint8Array(this.encoder)\n }\n}\n\n/**\n * Optimized String Encoder.\n *\n * Encoding many small strings in a simple Encoder is not very efficient. The function call to decode a string takes some time and creates references that must be eventually deleted.\n * In practice, when decoding several million small strings, the GC will kick in more and more often to collect orphaned string objects (or maybe there is another reason?).\n *\n * This string encoder solves the above problem. All strings are concatenated and written as a single string using a single encoding call.\n *\n * The lengths are encoded using a UintOptRleEncoder.\n */\nexport class StringEncoder {\n constructor () {\n /**\n * @type {Array<string>}\n */\n this.sarr = []\n this.s = ''\n this.lensE = new UintOptRleEncoder()\n }\n\n /**\n * @param {string} string\n */\n write (string) {\n this.s += string\n if (this.s.length > 19) {\n this.sarr.push(this.s)\n this.s = ''\n }\n this.lensE.write(string.length)\n }\n\n toUint8Array () {\n const encoder = new Encoder()\n this.sarr.push(this.s)\n this.s = ''\n writeVarString(encoder, this.sarr.join(''))\n writeUint8Array(encoder, this.lensE.toUint8Array())\n return toUint8Array(encoder)\n }\n}\n","/**\n * Error helpers.\n *\n * @module error\n */\n\n/**\n * @param {string} s\n * @return {Error}\n */\n/* c8 ignore next */\nexport const create = s => new Error(s)\n\n/**\n * @throws {Error}\n * @return {never}\n */\n/* c8 ignore next 3 */\nexport const methodUnimplemented = () => {\n throw create('Method unimplemented')\n}\n\n/**\n * @throws {Error}\n * @return {never}\n */\n/* c8 ignore next 3 */\nexport const unexpectedCase = () => {\n throw create('Unexpected case')\n}\n","/**\n * Efficient schema-less binary decoding with support for variable length encoding.\n *\n * Use [lib0/decoding] with [lib0/encoding]. Every encoding function has a corresponding decoding function.\n *\n * Encodes numbers in little-endian order (least to most significant byte order)\n * and is compatible with Golang's binary encoding (https://golang.org/pkg/encoding/binary/)\n * which is also used in Protocol Buffers.\n *\n * ```js\n * // encoding step\n * const encoder = encoding.createEncoder()\n * encoding.writeVarUint(encoder, 256)\n * encoding.writeVarString(encoder, 'Hello world!')\n * const buf = encoding.toUint8Array(encoder)\n * ```\n *\n * ```js\n * // decoding step\n * const decoder = decoding.createDecoder(buf)\n * decoding.readVarUint(decoder) // => 256\n * decoding.readVarString(decoder) // => 'Hello world!'\n * decoding.hasContent(decoder) // => false - all data is read\n * ```\n *\n * @module decoding\n */\n\nimport * as binary from './binary.js'\nimport * as math from './math.js'\nimport * as number from './number.js'\nimport * as string from './string.js'\nimport * as error from './error.js'\nimport * as encoding from './encoding.js'\n\nconst errorUnexpectedEndOfArray = error.create('Unexpected end of array')\nconst errorIntegerOutOfRange = error.create('Integer out of Range')\n\n/**\n * A Decoder handles the decoding of an Uint8Array.\n */\nexport class Decoder {\n /**\n * @param {Uint8Array} uint8Array Binary data to decode\n */\n constructor (uint8Array) {\n /**\n * Decoding target.\n *\n * @type {Uint8Array}\n */\n this.arr = uint8Array\n /**\n * Current decoding position.\n *\n * @type {number}\n */\n this.pos = 0\n }\n}\n\n/**\n * @function\n * @param {Uint8Array} uint8Array\n * @return {Decoder}\n */\nexport const createDecoder = uint8Array => new Decoder(uint8Array)\n\n/**\n * @function\n * @param {Decoder} decoder\n * @return {boolean}\n */\nexport const hasContent = decoder => decoder.pos !== decoder.arr.length\n\n/**\n * Clone a decoder instance.\n * Optionally set a new position parameter.\n *\n * @function\n * @param {Decoder} decoder The decoder instance\n * @param {number} [newPos] Defaults to current position\n * @return {Decoder} A clone of `decoder`\n */\nexport const clone = (decoder, newPos = decoder.pos) => {\n const _decoder = createDecoder(decoder.arr)\n _decoder.pos = newPos\n return _decoder\n}\n\n/**\n * Create an Uint8Array view of the next `len` bytes and advance the position by `len`.\n *\n * Important: The Uint8Array still points to the underlying ArrayBuffer. Make sure to discard the result as soon as possible to prevent any memory leaks.\n * Use `buffer.copyUint8Array` to copy the result into a new Uint8Array.\n *\n * @function\n * @param {Decoder} decoder The decoder instance\n * @param {number} len The length of bytes to read\n * @return {Uint8Array}\n */\nexport const readUint8Array = (decoder, len) => {\n const view = new Uint8Array(decoder.arr.buffer, decoder.pos + decoder.arr.byteOffset, len)\n decoder.pos += len\n return view\n}\n\n/**\n * Read variable length Uint8Array.\n *\n * Important: The Uint8Array still points to the underlying ArrayBuffer. Make sure to discard the result as soon as possible to prevent any memory leaks.\n * Use `buffer.copyUint8Array` to copy the result into a new Uint8Array.\n *\n * @function\n * @param {Decoder} decoder\n * @return {Uint8Array}\n */\nexport const readVarUint8Array = decoder => readUint8Array(decoder, readVarUint(decoder))\n\n/**\n * Read the rest of the content as an ArrayBuffer\n * @function\n * @param {Decoder} decoder\n * @return {Uint8Array}\n */\nexport const readTailAsUint8Array = decoder => readUint8Array(decoder, decoder.arr.length - decoder.pos)\n\n/**\n * Skip one byte, jump to the next position.\n * @function\n * @param {Decoder} decoder The decoder instance\n * @return {number} The next position\n */\nexport const skip8 = decoder => decoder.pos++\n\n/**\n * Read one byte as unsigned integer.\n * @function\n * @param {Decoder} decoder The decoder instance\n * @return {number} Unsigned 8-bit integer\n */\nexport const readUint8 = decoder => decoder.arr[decoder.pos++]\n\n/**\n * Read 2 bytes as unsigned integer.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const readUint16 = decoder => {\n const uint =\n decoder.arr[decoder.pos] +\n (decoder.arr[decoder.pos + 1] << 8)\n decoder.pos += 2\n return uint\n}\n\n/**\n * Read 4 bytes as unsigned integer.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const readUint32 = decoder => {\n const uint =\n (decoder.arr[decoder.pos] +\n (decoder.arr[decoder.pos + 1] << 8) +\n (decoder.arr[decoder.pos + 2] << 16) +\n (decoder.arr[decoder.pos + 3] << 24)) >>> 0\n decoder.pos += 4\n return uint\n}\n\n/**\n * Read 4 bytes as unsigned integer in big endian order.\n * (most significant byte first)\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const readUint32BigEndian = decoder => {\n const uint =\n (decoder.arr[decoder.pos + 3] +\n (decoder.arr[decoder.pos + 2] << 8) +\n (decoder.arr[decoder.pos + 1] << 16) +\n (decoder.arr[decoder.pos] << 24)) >>> 0\n decoder.pos += 4\n return uint\n}\n\n/**\n * Look ahead without incrementing the position\n * to the next byte and read it as unsigned integer.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const peekUint8 = decoder => decoder.arr[decoder.pos]\n\n/**\n * Look ahead without incrementing the position\n * to the next byte and read it as unsigned integer.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const peekUint16 = decoder =>\n decoder.arr[decoder.pos] +\n (decoder.arr[decoder.pos + 1] << 8)\n\n/**\n * Look ahead without incrementing the position\n * to the next byte and read it as unsigned integer.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const peekUint32 = decoder => (\n decoder.arr[decoder.pos] +\n (decoder.arr[decoder.pos + 1] << 8) +\n (decoder.arr[decoder.pos + 2] << 16) +\n (decoder.arr[decoder.pos + 3] << 24)\n) >>> 0\n\n/**\n * Read unsigned integer (32bit) with variable length.\n * 1/8th of the storage is used as encoding overhead.\n * * numbers < 2^7 is stored in one bytlength\n * * numbers < 2^14 is stored in two bylength\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.length\n */\nexport const readVarUint = decoder => {\n let num = 0\n let mult = 1\n const len = decoder.arr.length\n while (decoder.pos < len) {\n const r = decoder.arr[decoder.pos++]\n // num = num | ((r & binary.BITS7) << len)\n num = num + (r & binary.BITS7) * mult // shift $r << (7*#iterations) and add it to num\n mult *= 128 // next iteration, shift 7 \"more\" to the left\n if (r < binary.BIT8) {\n return num\n }\n /* c8 ignore start */\n if (num > number.MAX_SAFE_INTEGER) {\n throw errorIntegerOutOfRange\n }\n /* c8 ignore stop */\n }\n throw errorUnexpectedEndOfArray\n}\n\n/**\n * Read signed integer (32bit) with variable length.\n * 1/8th of the storage is used as encoding overhead.\n * * numbers < 2^7 is stored in one bytlength\n * * numbers < 2^14 is stored in two bylength\n * @todo This should probably create the inverse ~num if number is negative - but this would be a breaking change.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.length\n */\nexport const readVarInt = decoder => {\n let r = decoder.arr[decoder.pos++]\n let num = r & binary.BITS6\n let mult = 64\n const sign = (r & binary.BIT7) > 0 ? -1 : 1\n if ((r & binary.BIT8) === 0) {\n // don't continue reading\n return sign * num\n }\n const len = decoder.arr.length\n while (decoder.pos < len) {\n r = decoder.arr[decoder.pos++]\n // num = num | ((r & binary.BITS7) << len)\n num = num + (r & binary.BITS7) * mult\n mult *= 128\n if (r < binary.BIT8) {\n return sign * num\n }\n /* c8 ignore start */\n if (num > number.MAX_SAFE_INTEGER) {\n throw errorIntegerOutOfRange\n }\n /* c8 ignore stop */\n }\n throw errorUnexpectedEndOfArray\n}\n\n/**\n * Look ahead and read varUint without incrementing position\n *\n * @function\n * @param {Decoder} decoder\n * @return {number}\n */\nexport const peekVarUint = decoder => {\n const pos = decoder.pos\n const s = readVarUint(decoder)\n decoder.pos = pos\n return s\n}\n\n/**\n * Look ahead and read varUint without incrementing position\n *\n * @function\n * @param {Decoder} decoder\n * @return {number}\n */\nexport const peekVarInt = decoder => {\n const pos = decoder.pos\n const s = readVarInt(decoder)\n decoder.pos = pos\n return s\n}\n\n/**\n * We don't test this function anymore as we use native decoding/encoding by default now.\n * Better not modify this anymore..\n *\n * Transforming utf8 to a string is pretty expensive. The code performs 10x better\n * when String.fromCodePoint is fed with all characters as arguments.\n * But most environments have a maximum number of arguments per functions.\n * For effiency reasons we apply a maximum of 10000 characters at once.\n *\n * @function\n * @param {Decoder} decoder\n * @return {String} The read String.\n */\n/* c8 ignore start */\nexport const _readVarStringPolyfill = decoder => {\n let remainingLen = readVarUint(decoder)\n if (remainingLen === 0) {\n return ''\n } else {\n let encodedString = String.fromCodePoint(readUint8(decoder)) // remember to decrease remainingLen\n if (--remainingLen < 100) { // do not create a Uint8Array for small strings\n while (remainingLen--) {\n encodedString += String.fromCodePoint(readUint8(decoder))\n }\n } else {\n while (remainingLen > 0) {\n const nextLen = remainingLen < 10000 ? remainingLen : 10000\n // this is dangerous, we create a fresh array view from the existing buffer\n const bytes = decoder.arr.subarray(decoder.pos, decoder.pos + nextLen)\n decoder.pos += nextLen\n // Starting with ES5.1 we can supply a generic array-like object as arguments\n encodedString += String.fromCodePoint.apply(null, /** @type {any} */ (bytes))\n remainingLen -= nextLen\n }\n }\n return decodeURIComponent(escape(encodedString))\n }\n}\n/* c8 ignore stop */\n\n/**\n * @function\n * @param {Decoder} decoder\n * @return {String} The read String\n */\nexport const _readVarStringNative = decoder =>\n /** @type any */ (string.utf8TextDecoder).decode(readVarUint8Array(decoder))\n\n/**\n * Read string of variable length\n * * varUint is used to store the length of the string\n *\n * @function\n * @param {Decoder} decoder\n * @return {String} The read String\n *\n */\n/* c8 ignore next */\nexport const readVarString = string.utf8TextDecoder ? _readVarStringNative : _readVarStringPolyfill\n\n/**\n * @param {Decoder} decoder\n * @return {Uint8Array}\n */\nexport const readTerminatedUint8Array = decoder => {\n const encoder = encoding.createEncoder()\n let b\n while (true) {\n b = readUint8(decoder)\n if (b === 0) {\n return encoding.toUint8Array(encoder)\n }\n if (b === 1) {\n b = readUint8(decoder)\n }\n encoding.write(encoder, b)\n }\n}\n\n/**\n * @param {Decoder} decoder\n * @return {string}\n */\nexport const readTerminatedString = decoder => string.decodeUtf8(readTerminatedUint8Array(decoder))\n\n/**\n * Look ahead and read varString without incrementing position\n *\n * @function\n * @param {Decoder} decoder\n * @return {string}\n */\nexport const peekVarString = decoder => {\n const pos = decoder.pos\n const s = readVarString(decoder)\n decoder.pos = pos\n return s\n}\n\n/**\n * @param {Decoder} decoder\n * @param {number} len\n * @return {DataView}\n */\nexport const readFromDataView = (decoder, len) => {\n const dv = new DataView(decoder.arr.buffer, decoder.arr.byteOffset + decoder.pos, len)\n decoder.pos += len\n return dv\n}\n\n/**\n * @param {Decoder} decoder\n */\nexport const readFloat32 = decoder => readFromDataView(decoder, 4).getFloat32(0, false)\n\n/**\n * @param {Decoder} decoder\n */\nexport const readFloat64 = decoder => readFromDataView(decoder, 8).getFloat64(0, false)\n\n/**\n * @param {Decoder} decoder\n */\nexport const readBigInt64 = decoder => /** @type {any} */ (readFromDataView(decoder, 8)).getBigInt64(0, false)\n\n/**\n * @param {Decoder} decoder\n */\nexport const readBigUint64 = decoder => /** @type {any} */ (readFromDataView(decoder, 8)).getBigUint64(0, false)\n\n/**\n * @type {Array<function(Decoder):any>}\n */\nconst readAnyLookupTable = [\n decoder => undefined, // CASE 127: undefined\n decoder => null, // CASE 126: null\n readVarInt, // CASE 125: integer\n readFloat32, // CASE 124: float32\n readFloat64, // CASE 123: float64\n readBigInt64, // CASE 122: bigint\n decoder => false, // CASE 121: boolean (false)\n decoder => true, // CASE 120: boolean (true)\n readVarString, // CASE 119: string\n decoder => { // CASE 118: object<string,any>\n const len = readVarUint(decoder)\n /**\n * @type {Object<string,any>}\n */\n const obj = {}\n for (let i = 0; i < len; i++) {\n const key = readVarString(decoder)\n obj[key] = readAny(decoder)\n }\n return obj\n },\n decoder => { // CASE 117: array<any>\n const len = readVarUint(decoder)\n const arr = []\n for (let i = 0; i < len; i++) {\n arr.push(readAny(decoder))\n }\n return arr\n },\n readVarUint8Array // CASE 116: Uint8Array\n]\n\n/**\n * @param {Decoder} decoder\n */\nexport const readAny = decoder => readAnyLookupTable[127 - readUint8(decoder)](decoder)\n\n/**\n * T must not be null.\n *\n * @template T\n */\nexport class RleDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n * @param {function(Decoder):T} reader\n */\n constructor (uint8Array, reader) {\n super(uint8Array)\n /**\n * The reader\n */\n this.reader = reader\n /**\n * Current state\n * @type {T|null}\n */\n this.s = null\n this.count = 0\n }\n\n read () {\n if (this.count === 0) {\n this.s = this.reader(this)\n if (hasContent(this)) {\n this.count = readVarUint(this) + 1 // see encoder implementation for the reason why this is incremented\n } else {\n this.count = -1 // read the current value forever\n }\n }\n this.count--\n return /** @type {T} */ (this.s)\n }\n}\n\nexport class IntDiffDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n * @param {number} start\n */\n constructor (uint8Array, start) {\n super(uint8Array)\n /**\n * Current state\n * @type {number}\n */\n this.s = start\n }\n\n /**\n * @return {number}\n */\n read () {\n this.s += readVarInt(this)\n return this.s\n }\n}\n\nexport class RleIntDiffDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n * @param {number} start\n */\n constructor (uint8Array, start) {\n super(uint8Array)\n /**\n * Current state\n * @type {number}\n */\n this.s = start\n this.count = 0\n }\n\n /**\n * @return {number}\n */\n read () {\n if (this.count === 0) {\n this.s += readVarInt(this)\n if (hasContent(this)) {\n this.count = readVarUint(this) + 1 // see encoder implementation for the reason why this is incremented\n } else {\n this.count = -1 // read the current value forever\n }\n }\n this.count--\n return /** @type {number} */ (this.s)\n }\n}\n\nexport class UintOptRleDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n */\n constructor (uint8Array) {\n super(uint8Array)\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n }\n\n read () {\n if (this.count === 0) {\n this.s = readVarInt(this)\n // if the sign is negative, we read the count too, otherwise count is 1\n const isNegative = math.isNegativeZero(this.s)\n this.count = 1\n if (isNegative) {\n this.s = -this.s\n this.count = readVarUint(this) + 2\n }\n }\n this.count--\n return /** @type {number} */ (this.s)\n }\n}\n\nexport class IncUintOptRleDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n */\n constructor (uint8Array) {\n super(uint8Array)\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n }\n\n read () {\n if (this.count === 0) {\n this.s = readVarInt(this)\n // if the sign is negative, we read the count too, otherwise count is 1\n const isNegative = math.isNegativeZero(this.s)\n this.count = 1\n if (isNegative) {\n this.s = -this.s\n this.count = readVarUint(this) + 2\n }\n }\n this.count--\n return /** @type {number} */ (this.s++)\n }\n}\n\nexport class IntDiffOptRleDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n */\n constructor (uint8Array) {\n super(uint8Array)\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n this.diff = 0\n }\n\n /**\n * @return {number}\n */\n read () {\n if (this.count === 0) {\n const diff = readVarInt(this)\n // if the first bit is set, we read more data\n const hasCount = diff & 1\n this.diff = math.floor(diff / 2) // shift >> 1\n this.count = 1\n if (hasCount) {\n this.count = readVarUint(this) + 2\n }\n }\n this.s += this.diff\n this.count--\n return this.s\n }\n}\n\nexport class StringDecoder {\n /**\n * @param {Uint8Array} uint8Array\n */\n constructor (uint8Array) {\n this.decoder = new UintOptRleDecoder(uint8Array)\n this.str = readVarString(this.decoder)\n /**\n * @type {number}\n */\n this.spos = 0\n }\n\n /**\n * @return {string}\n */\n read () {\n const end = this.spos + this.decoder.read()\n const res = this.str.slice(this.spos, end)\n this.spos = end\n return res\n }\n}\n","import * as encoding from \"lib0/encoding\";\nimport * as decoding from \"lib0/decoding\";\nimport type {AuthorizedScope} from \"../../provider/src\"\n\nexport enum AuthMessageType {\n\tToken = 0,\n\tPermissionDenied = 1,\n\tAuthenticated = 2,\n}\n\nexport const writeAuthentication = (\n\tencoder: encoding.Encoder,\n\tauth: string,\n) => {\n\tencoding.writeVarUint(encoder, AuthMessageType.Token);\n\tencoding.writeVarString(encoder, auth);\n};\n\nexport const writePermissionDenied = (\n\tencoder: encoding.Encoder,\n\treason: string,\n) => {\n\tencoding.writeVarUint(encoder, AuthMessageType.PermissionDenied);\n\tencoding.writeVarString(encoder, reason);\n};\n\nexport const writeAuthenticated = (\n\tencoder: encoding.Encoder,\n\tscope: AuthorizedScope,\n) => {\n\tencoding.writeVarUint(encoder, AuthMessageType.Authenticated);\n\tencoding.writeVarString(encoder, scope);\n};\n\nexport const writeTokenSyncRequest = (\n\tencoder: encoding.Encoder,\n) => {\n\tencoding.writeVarUint(encoder, AuthMessageType.Token);\n};\n\nexport const readAuthMessage = (\n\tdecoder: decoding.Decoder,\n\tsendToken: () => void,\n\tpermissionDeniedHandler: (reason: string) => void,\n\tauthenticatedHandler: (scope: string) => void,\n) => {\n\tswitch (decoding.readVarUint(decoder)) {\n\t\tcase AuthMessageType.Token: {\n\t\t\tsendToken();\n\t\t\tbreak;\n\t\t}\n\t\tcase AuthMessageType.PermissionDenied: {\n\t\t\tpermissionDeniedHandler(decoding.readVarString(decoder));\n\t\t\tbreak;\n\t\t}\n\t\tcase AuthMessageType.Authenticated: {\n\t\t\tauthenticatedHandler(decoding.readVarString(decoder));\n\t\t\tbreak;\n\t\t}\n\t\tdefault:\n\t}\n};\n","export interface CloseEvent {\n\tcode: number;\n\treason: string;\n}\n\n/**\n * The server is terminating the connection because a data frame was received\n * that is too large.\n * See: https://developer.mozilla.org/en-US/docs/Web/API/CloseEvent/code\n */\nexport const MessageTooBig: CloseEvent = {\n\tcode: 1009,\n\treason: \"Message Too Big\",\n};\n\n/**\n * The server successfully processed the request, asks that the requester reset\n * its document view, and is not returning any content.\n */\nexport const ResetConnection: CloseEvent = {\n\tcode: 4205,\n\treason: \"Reset Connection\",\n};\n\n/**\n * Similar to Forbidden, but specifically for use when authentication is required and has\n * failed or has not yet been provided.\n */\nexport const Unauthorized: CloseEvent = {\n\tcode: 4401,\n\treason: \"Unauthorized\",\n};\n\n/**\n * The request contained valid data and was understood by the server, but the server\n * is refusing action.\n */\nexport const Forbidden: CloseEvent = {\n\tcode: 4403,\n\treason: \"Forbidden\",\n};\n\n/**\n * The server timed out waiting for the request.\n */\nexport const ConnectionTimeout: CloseEvent = {\n\tcode: 4408,\n\treason: \"Connection Timeout\",\n};\n","export const awarenessStatesToArray = (\n\tstates: Map<number, Record<string, any>>,\n) => {\n\treturn Array.from(states.entries()).map(([key, value]) => {\n\t\treturn {\n\t\t\tclientId: key,\n\t\t\t...value,\n\t\t};\n\t});\n};\n","/**\n * State of the WebSocket connection.\n * https://developer.mozilla.org/de/docs/Web/API/WebSocket/readyState\n */\nexport enum WsReadyStates {\n\tConnecting = 0,\n\tOpen = 1,\n\tClosing = 2,\n\tClosed = 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Returns the value of 10 raised to the power of pow.\n *\n * @param {number} exp\n * @return {number}\n */\nexport const exp10 = exp => Math.pow(10, exp)\n\nexport const sign = Math.sign\n\n/**\n * Check whether n is negative, while considering the -0 edge case. While `-0 < 0` is false, this\n * function returns true for -0,-1,,.. and returns false for 0,1,2,...\n * @param {number} n\n * @return {boolean} Wether n is negative. This function also distinguishes between -0 and +0\n */\nexport const isNegativeZero = n => n !== 0 ? n < 0 : 1 / n < 0\n","/* eslint-env browser */\n\n/**\n * Binary data constants.\n *\n * @module binary\n */\n\n/**\n * n-th bit activated.\n *\n * @type {number}\n */\nexport const BIT1 = 1\nexport const BIT2 = 2\nexport const BIT3 = 4\nexport const BIT4 = 8\nexport const BIT5 = 16\nexport const BIT6 = 32\nexport const BIT7 = 64\nexport const BIT8 = 128\nexport const BIT9 = 256\nexport const BIT10 = 512\nexport const BIT11 = 1024\nexport const BIT12 = 2048\nexport const BIT13 = 4096\nexport const BIT14 = 8192\nexport const BIT15 = 16384\nexport const BIT16 = 32768\nexport const BIT17 = 65536\nexport const BIT18 = 1 << 17\nexport const BIT19 = 1 << 18\nexport const BIT20 = 1 << 19\nexport const BIT21 = 1 << 20\nexport const BIT22 = 1 << 21\nexport const BIT23 = 1 << 22\nexport const BIT24 = 1 << 23\nexport const BIT25 = 1 << 24\nexport const BIT26 = 1 << 25\nexport const BIT27 = 1 << 26\nexport const BIT28 = 1 << 27\nexport const BIT29 = 1 << 28\nexport const BIT30 = 1 << 29\nexport const BIT31 = 1 << 30\nexport const BIT32 = 1 << 31\n\n/**\n * First n bits activated.\n *\n * @type {number}\n */\nexport const BITS0 = 0\nexport const BITS1 = 1\nexport const BITS2 = 3\nexport const BITS3 = 7\nexport const BITS4 = 15\nexport const BITS5 = 31\nexport const BITS6 = 63\nexport const BITS7 = 127\nexport const BITS8 = 255\nexport const BITS9 = 511\nexport const BITS10 = 1023\nexport const BITS11 = 2047\nexport const BITS12 = 4095\nexport const BITS13 = 8191\nexport const BITS14 = 16383\nexport const BITS15 = 32767\nexport const BITS16 = 65535\nexport const BITS17 = BIT18 - 1\nexport const BITS18 = BIT19 - 1\nexport const BITS19 = BIT20 - 1\nexport const BITS20 = BIT21 - 1\nexport const BITS21 = BIT22 - 1\nexport const BITS22 = BIT23 - 1\nexport const BITS23 = BIT24 - 1\nexport const BITS24 = BIT25 - 1\nexport const BITS25 = BIT26 - 1\nexport const BITS26 = BIT27 - 1\nexport const BITS27 = BIT28 - 1\nexport const BITS28 = BIT29 - 1\nexport const BITS29 = BIT30 - 1\nexport const BITS30 = BIT31 - 1\n/**\n * @type {number}\n */\nexport const BITS31 = 0x7FFFFFFF\n/**\n * @type {number}\n */\nexport const BITS32 = 0xFFFFFFFF\n","/**\n * Utility helpers for working with numbers.\n *\n * @module number\n */\n\nimport * as math from './math.js'\nimport * as binary from './binary.js'\n\nexport const MAX_SAFE_INTEGER = Number.MAX_SAFE_INTEGER\nexport const MIN_SAFE_INTEGER = Number.MIN_SAFE_INTEGER\n\nexport const LOWEST_INT32 = 1 << 31\nexport const HIGHEST_INT32 = binary.BITS31\nexport const HIGHEST_UINT32 = binary.BITS32\n\n/* c8 ignore next */\nexport const isInteger = Number.isInteger || (num => typeof num === 'number' && isFinite(num) && math.floor(num) === num)\nexport const isNaN = Number.isNaN\nexport const parseInt = Number.parseInt\n\n/**\n * Count the number of \"1\" bits in an unsigned 32bit number.\n *\n * Super fun bitcount algorithm by Brian Kernighan.\n *\n * @param {number} n\n */\nexport const countBits = n => {\n n &= binary.BITS32\n let count = 0\n while (n) {\n n &= (n - 1)\n count++\n }\n return count\n}\n","import * as array from './array.js'\n\n/**\n * Utility module to work with strings.\n *\n * @module string\n */\n\nexport const fromCharCode = String.fromCharCode\nexport const fromCodePoint = String.fromCodePoint\n\n/**\n * The largest utf16 character.\n * Corresponds to Uint8Array([255, 255]) or charcodeof(2x2^8)\n */\nexport const MAX_UTF16_CHARACTER = fromCharCode(65535)\n\n/**\n * @param {string} s\n * @return {string}\n */\nconst toLowerCase = s => s.toLowerCase()\n\nconst trimLeftRegex = /^\\s*/g\n\n/**\n * @param {string} s\n * @return {string}\n */\nexport const trimLeft = s => s.replace(trimLeftRegex, '')\n\nconst fromCamelCaseRegex = /([A-Z])/g\n\n/**\n * @param {string} s\n * @param {string} separator\n * @return {string}\n */\nexport const fromCamelCase = (s, separator) => trimLeft(s.replace(fromCamelCaseRegex, match => `${separator}${toLowerCase(match)}`))\n\n/**\n * Compute the utf8ByteLength\n * @param {string} str\n * @return {number}\n */\nexport const utf8ByteLength = str => unescape(encodeURIComponent(str)).length\n\n/**\n * @param {string} str\n * @return {Uint8Array<ArrayBuffer>}\n */\nexport const _encodeUtf8Polyfill = str => {\n const encodedString = unescape(encodeURIComponent(str))\n const len = encodedString.length\n const buf = new Uint8Array(len)\n for (let i = 0; i < len; i++) {\n buf[i] = /** @type {number} */ (encodedString.codePointAt(i))\n }\n return buf\n}\n\n/* c8 ignore next */\nexport const utf8TextEncoder = /** @type {TextEncoder} */ (typeof TextEncoder !== 'undefined' ? new TextEncoder() : null)\n\n/**\n * @param {string} str\n * @return {Uint8Array<ArrayBuffer>}\n */\nexport const _encodeUtf8Native = str => utf8TextEncoder.encode(str)\n\n/**\n * @param {string} str\n * @return {Uint8Array}\n */\n/* c8 ignore next */\nexport const encodeUtf8 = utf8TextEncoder ? _encodeUtf8Native : _encodeUtf8Polyfill\n\n/**\n * @param {Uint8Array} buf\n * @return {string}\n */\nexport const _decodeUtf8Polyfill = buf => {\n let remainingLen = buf.length\n let encodedString = ''\n let bufPos = 0\n while (remainingLen > 0) {\n const nextLen = remainingLen < 10000 ? remainingLen : 10000\n const bytes = buf.subarray(bufPos, bufPos + nextLen)\n bufPos += nextLen\n // Starting with ES5.1 we can supply a generic array-like object as arguments\n encodedString += String.fromCodePoint.apply(null, /** @type {any} */ (bytes))\n remainingLen -= nextLen\n }\n return decodeURIComponent(escape(encodedString))\n}\n\n/* c8 ignore next */\nexport let utf8TextDecoder = typeof TextDecoder === 'undefined' ? null : new TextDecoder('utf-8', { fatal: true, ignoreBOM: true })\n\n/* c8 ignore start */\nif (utf8TextDecoder && utf8TextDecoder.decode(new Uint8Array()).length === 1) {\n // Safari doesn't handle BOM correctly.\n // This fixes a bug in Safari 13.0.5 where it produces a BOM the first time it is called.\n // utf8TextDecoder.decode(new Uint8Array()).length === 1 on the first call and\n // utf8TextDecoder.decode(new Uint8Array()).length === 1 on the second call\n // Another issue is that from then on no BOM chars are recognized anymore\n /* c8 ignore next */\n utf8TextDecoder = null\n}\n/* c8 ignore stop */\n\n/**\n * @param {Uint8Array} buf\n * @return {string}\n */\nexport const _decodeUtf8Native = buf => /** @type {TextDecoder} */ (utf8TextDecoder).decode(buf)\n\n/**\n * @param {Uint8Array} buf\n * @return {string}\n */\n/* c8 ignore next */\nexport const decodeUtf8 = utf8TextDecoder ? _decodeUtf8Native : _decodeUtf8Polyfill\n\n/**\n * @param {string} str The initial string\n * @param {number} index Starting position\n * @param {number} remove Number of characters to remove\n * @param {string} insert New content to insert\n */\nexport const splice = (str, index, remove, insert = '') => str.slice(0, index) + insert + str.slice(index + remove)\n\n/**\n * @param {string} source\n * @param {number} n\n */\nexport const repeat = (source, n) => array.unfold(n, () => source).join('')\n\n/**\n * Escape HTML characters &,<,>,',\" to their respective HTML entities &amp;,&lt;,&gt;,&#39;,&quot;\n *\n * @param {string} str\n */\nexport const escapeHTML = str =>\n str.replace(/[&<>'\"]/g, r => /** @type {string} */ ({\n '&': '&amp;',\n '<': '&lt;',\n '>': '&gt;',\n \"'\": '&#39;',\n '\"': '&quot;'\n }[r]))\n\n/**\n * Reverse of `escapeHTML`\n *\n * @param {string} str\n */\nexport const unescapeHTML = str =>\n str.replace(/&amp;|&lt;|&gt;|&#39;|&quot;/g, r => /** @type {string} */ ({\n '&amp;': '&',\n '&lt;': '<',\n '&gt;': '>',\n '&#39;': \"'\",\n '&quot;': '\"'\n }[r]))\n","/**\n * Efficient schema-less binary encoding with support for variable length encoding.\n *\n * Use [lib0/encoding] with [lib0/decoding]. Every encoding function has a corresponding decoding function.\n *\n * Encodes numbers in little-endian order (least to most significant byte order)\n * and is compatible with Golang's binary encoding (https://golang.org/pkg/encoding/binary/)\n * which is also used in Protocol Buffers.\n *\n * ```js\n * // encoding step\n * const encoder = encoding.createEncoder()\n * encoding.writeVarUint(encoder, 256)\n * encoding.writeVarString(encoder, 'Hello world!')\n * const buf = encoding.toUint8Array(encoder)\n * ```\n *\n * ```js\n * // decoding step\n * const decoder = decoding.createDecoder(buf)\n * decoding.readVarUint(decoder) // => 256\n * decoding.readVarString(decoder) // => 'Hello world!'\n * decoding.hasContent(decoder) // => false - all data is read\n * ```\n *\n * @module encoding\n */\n\nimport * as math from './math.js'\nimport * as number from './number.js'\nimport * as binary from './binary.js'\nimport * as string from './string.js'\nimport * as array from './array.js'\n\n/**\n * A BinaryEncoder handles the encoding to an Uint8Array.\n */\nexport class Encoder {\n constructor () {\n this.cpos = 0\n this.cbuf = new Uint8Array(100)\n /**\n * @type {Array<Uint8Array>}\n */\n this.bufs = []\n }\n}\n\n/**\n * @function\n * @return {Encoder}\n */\nexport const createEncoder = () => new Encoder()\n\n/**\n * @param {function(Encoder):void} f\n */\nexport const encode = (f) => {\n const encoder = createEncoder()\n f(encoder)\n return toUint8Array(encoder)\n}\n\n/**\n * The current length of the encoded data.\n *\n * @function\n * @param {Encoder} encoder\n * @return {number}\n */\nexport const length = encoder => {\n let len = encoder.cpos\n for (let i = 0; i < encoder.bufs.length; i++) {\n len += encoder.bufs[i].length\n }\n return len\n}\n\n/**\n * Check whether encoder is empty.\n *\n * @function\n * @param {Encoder} encoder\n * @return {boolean}\n */\nexport const hasContent = encoder => encoder.cpos > 0 || encoder.bufs.length > 0\n\n/**\n * Transform to Uint8Array.\n *\n * @function\n * @param {Encoder} encoder\n * @return {Uint8Array<ArrayBuffer>} The created ArrayBuffer.\n */\nexport const toUint8Array = encoder => {\n const uint8arr = new Uint8Array(length(encoder))\n let curPos = 0\n for (let i = 0; i < encoder.bufs.length; i++) {\n const d = encoder.bufs[i]\n uint8arr.set(d, curPos)\n curPos += d.length\n }\n uint8arr.set(new Uint8Array(encoder.cbuf.buffer, 0, encoder.cpos), curPos)\n return uint8arr\n}\n\n/**\n * Verify that it is possible to write `len` bytes wtihout checking. If\n * necessary, a new Buffer with the required length is attached.\n *\n * @param {Encoder} encoder\n * @param {number} len\n */\nexport const verifyLen = (encoder, len) => {\n const bufferLen = encoder.cbuf.length\n if (bufferLen - encoder.cpos < len) {\n encoder.bufs.push(new Uint8Array(encoder.cbuf.buffer, 0, encoder.cpos))\n encoder.cbuf = new Uint8Array(math.max(bufferLen, len) * 2)\n encoder.cpos = 0\n }\n}\n\n/**\n * Write one byte to the encoder.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The byte that is to be encoded.\n */\nexport const write = (encoder, num) => {\n const bufferLen = encoder.cbuf.length\n if (encoder.cpos === bufferLen) {\n encoder.bufs.push(encoder.cbuf)\n encoder.cbuf = new Uint8Array(bufferLen * 2)\n encoder.cpos = 0\n }\n encoder.cbuf[encoder.cpos++] = num\n}\n\n/**\n * Write one byte at a specific position.\n * Position must already be written (i.e. encoder.length > pos)\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos Position to which to write data\n * @param {number} num Unsigned 8-bit integer\n */\nexport const set = (encoder, pos, num) => {\n let buffer = null\n // iterate all buffers and adjust position\n for (let i = 0; i < encoder.bufs.length && buffer === null; i++) {\n const b = encoder.bufs[i]\n if (pos < b.length) {\n buffer = b // found buffer\n } else {\n pos -= b.length\n }\n }\n if (buffer === null) {\n // use current buffer\n buffer = encoder.cbuf\n }\n buffer[pos] = num\n}\n\n/**\n * Write one byte as an unsigned integer.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint8 = write\n\n/**\n * Write one byte as an unsigned Integer at a specific location.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos The location where the data will be written.\n * @param {number} num The number that is to be encoded.\n */\nexport const setUint8 = set\n\n/**\n * Write two bytes as an unsigned integer.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint16 = (encoder, num) => {\n write(encoder, num & binary.BITS8)\n write(encoder, (num >>> 8) & binary.BITS8)\n}\n/**\n * Write two bytes as an unsigned integer at a specific location.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos The location where the data will be written.\n * @param {number} num The number that is to be encoded.\n */\nexport const setUint16 = (encoder, pos, num) => {\n set(encoder, pos, num & binary.BITS8)\n set(encoder, pos + 1, (num >>> 8) & binary.BITS8)\n}\n\n/**\n * Write two bytes as an unsigned integer\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint32 = (encoder, num) => {\n for (let i = 0; i < 4; i++) {\n write(encoder, num & binary.BITS8)\n num >>>= 8\n }\n}\n\n/**\n * Write two bytes as an unsigned integer in big endian order.\n * (most significant byte first)\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint32BigEndian = (encoder, num) => {\n for (let i = 3; i >= 0; i--) {\n write(encoder, (num >>> (8 * i)) & binary.BITS8)\n }\n}\n\n/**\n * Write two bytes as an unsigned integer at a specific location.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos The location where the data will be written.\n * @param {number} num The number that is to be encoded.\n */\nexport const setUint32 = (encoder, pos, num) => {\n for (let i = 0; i < 4; i++) {\n set(encoder, pos + i, num & binary.BITS8)\n num >>>= 8\n }\n}\n\n/**\n * Write a variable length unsigned integer. Max encodable integer is 2^53.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeVarUint = (encoder, num) => {\n while (num > binary.BITS7) {\n write(encoder, binary.BIT8 | (binary.BITS7 & num))\n num = math.floor(num / 128) // shift >>> 7\n }\n write(encoder, binary.BITS7 & num)\n}\n\n/**\n * Write a variable length integer.\n *\n * We use the 7th bit instead for signaling that this is a negative number.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeVarInt = (encoder, num) => {\n const isNegative = math.isNegativeZero(num)\n if (isNegative) {\n num = -num\n }\n // |- whether to continue reading |- whether is negative |- number\n write(encoder, (num > binary.BITS6 ? binary.BIT8 : 0) | (isNegative ? binary.BIT7 : 0) | (binary.BITS6 & num))\n num = math.floor(num / 64) // shift >>> 6\n // We don't need to consider the case of num === 0 so we can use a different\n // pattern here than above.\n while (num > 0) {\n write(encoder, (num > binary.BITS7 ? binary.BIT8 : 0) | (binary.BITS7 & num))\n num = math.floor(num / 128) // shift >>> 7\n }\n}\n\n/**\n * A cache to store strings temporarily\n */\nconst _strBuffer = new Uint8Array(30000)\nconst _maxStrBSize = _strBuffer.length / 3\n\n/**\n * Write a variable length string.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\nexport const _writeVarStringNative = (encoder, str) => {\n if (str.length < _maxStrBSize) {\n // We can encode the string into the existing buffer\n /* c8 ignore next */\n const written = string.utf8TextEncoder.encodeInto(str, _strBuffer).written || 0\n writeVarUint(encoder, written)\n for (let i = 0; i < written; i++) {\n write(encoder, _strBuffer[i])\n }\n } else {\n writeVarUint8Array(encoder, string.encodeUtf8(str))\n }\n}\n\n/**\n * Write a variable length string.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\nexport const _writeVarStringPolyfill = (encoder, str) => {\n const encodedString = unescape(encodeURIComponent(str))\n const len = encodedString.length\n writeVarUint(encoder, len)\n for (let i = 0; i < len; i++) {\n write(encoder, /** @type {number} */ (encodedString.codePointAt(i)))\n }\n}\n\n/**\n * Write a variable length string.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\n/* c8 ignore next */\nexport const writeVarString = (string.utf8TextEncoder && /** @type {any} */ (string.utf8TextEncoder).encodeInto) ? _writeVarStringNative : _writeVarStringPolyfill\n\n/**\n * Write a string terminated by a special byte sequence. This is not very performant and is\n * generally discouraged. However, the resulting byte arrays are lexiographically ordered which\n * makes this a nice feature for databases.\n *\n * The string will be encoded using utf8 and then terminated and escaped using writeTerminatingUint8Array.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\nexport const writeTerminatedString = (encoder, str) =>\n writeTerminatedUint8Array(encoder, string.encodeUtf8(str))\n\n/**\n * Write a terminating Uint8Array. Note that this is not performant and is generally\n * discouraged. There are few situations when this is needed.\n *\n * We use 0x0 as a terminating character. 0x1 serves as an escape character for 0x0 and 0x1.\n *\n * Example: [0,1,2] is encoded to [1,0,1,1,2,0]. 0x0, and 0x1 needed to be escaped using 0x1. Then\n * the result is terminated using the 0x0 character.\n *\n * This is basically how many systems implement null terminated strings. However, we use an escape\n * character 0x1 to avoid issues and potenial attacks on our database (if this is used as a key\n * encoder for NoSql databases).\n *\n * @function\n * @param {Encoder} encoder\n * @param {Uint8Array} buf The string that is to be encoded.\n */\nexport const writeTerminatedUint8Array = (encoder, buf) => {\n for (let i = 0; i < buf.length; i++) {\n const b = buf[i]\n if (b === 0 || b === 1) {\n write(encoder, 1)\n }\n write(encoder, buf[i])\n }\n write(encoder, 0)\n}\n\n/**\n * Write the content of another Encoder.\n *\n * @TODO: can be improved!\n * - Note: Should consider that when appending a lot of small Encoders, we should rather clone than referencing the old structure.\n * Encoders start with a rather big initial buffer.\n *\n * @function\n * @param {Encoder} encoder The enUint8Arr\n * @param {Encoder} append The BinaryEncoder to be written.\n */\nexport const writeBinaryEncoder = (encoder, append) => writeUint8Array(encoder, toUint8Array(append))\n\n/**\n * Append fixed-length Uint8Array to the encoder.\n *\n * @function\n * @param {Encoder} encoder\n * @param {Uint8Array} uint8Array\n */\nexport const writeUint8Array = (encoder, uint8Array) => {\n const bufferLen = encoder.cbuf.length\n const cpos = encoder.cpos\n const leftCopyLen = math.min(bufferLen - cpos, uint8Array.length)\n const rightCopyLen = uint8Array.length - leftCopyLen\n encoder.cbuf.set(uint8Array.subarray(0, leftCopyLen), cpos)\n encoder.cpos += leftCopyLen\n if (rightCopyLen > 0) {\n // Still something to write, write right half..\n // Append new buffer\n encoder.bufs.push(encoder.cbuf)\n // must have at least size of remaining buffer\n encoder.cbuf = new Uint8Array(math.max(bufferLen * 2, rightCopyLen))\n // copy array\n encoder.cbuf.set(uint8Array.subarray(leftCopyLen))\n encoder.cpos = rightCopyLen\n }\n}\n\n/**\n * Append an Uint8Array to Encoder.\n *\n * @function\n * @param {Encoder} encoder\n * @param {Uint8Array} uint8Array\n */\nexport const writeVarUint8Array = (encoder, uint8Array) => {\n writeVarUint(encoder, uint8Array.byteLength)\n writeUint8Array(encoder, uint8Array)\n}\n\n/**\n * Create an DataView of the next `len` bytes. Use it to write data after\n * calling this function.\n *\n * ```js\n * // write float32 using DataView\n * const dv = writeOnDataView(encoder, 4)\n * dv.setFloat32(0, 1.1)\n * // read float32 using DataView\n * const dv = readFromDataView(encoder, 4)\n * dv.getFloat32(0) // => 1.100000023841858 (leaving it to the reader to find out why this is the correct result)\n * ```\n *\n * @param {Encoder} encoder\n * @param {number} len\n * @return {DataView}\n */\nexport const writeOnDataView = (encoder, len) => {\n verifyLen(encoder, len)\n const dview = new DataView(encoder.cbuf.buffer, encoder.cpos, len)\n encoder.cpos += len\n return dview\n}\n\n/**\n * @param {Encoder} encoder\n * @param {number} num\n */\nexport const writeFloat32 = (encoder, num) => writeOnDataView(encoder, 4).setFloat32(0, num, false)\n\n/**\n * @param {Encoder} encoder\n * @param {number} num\n */\nexport const writeFloat64 = (encoder, num) => writeOnDataView(encoder, 8).setFloat64(0, num, false)\n\n/**\n * @param {Encoder} encoder\n * @param {bigint} num\n */\nexport const writeBigInt64 = (encoder, num) => /** @type {any} */ (writeOnDataView(encoder, 8)).setBigInt64(0, num, false)\n\n/**\n * @param {Encoder} encoder\n * @param {bigint} num\n */\nexport const writeBigUint64 = (encoder, num) => /** @type {any} */ (writeOnDataView(encoder, 8)).setBigUint64(0, num, false)\n\nconst floatTestBed = new DataView(new ArrayBuffer(4))\n/**\n * Check if a number can be encoded as a 32 bit float.\n *\n * @param {number} num\n * @return {boolean}\n */\nconst isFloat32 = num => {\n floatTestBed.setFloat32(0, num)\n return floatTestBed.getFloat32(0) === num\n}\n\n/**\n * @typedef {Array<AnyEncodable>} AnyEncodableArray\n */\n\n/**\n * @typedef {undefined|null|number|bigint|boolean|string|{[k:string]:AnyEncodable}|AnyEncodableArray|Uint8Array} AnyEncodable\n */\n\n/**\n * Encode data with efficient binary format.\n *\n * Differences to JSON:\n * • Transforms data to a binary format (not to a string)\n * • Encodes undefined, NaN, and ArrayBuffer (these can't be represented in JSON)\n * • Numbers are efficiently encoded either as a variable length integer, as a\n * 32 bit float, as a 64 bit float, or as a 64 bit bigint.\n *\n * Encoding table:\n *\n * | Data Type | Prefix | Encoding Method | Comment |\n * | ------------------- | -------- | ------------------ | ------- |\n * | undefined | 127 | | Functions, symbol, and everything that cannot be identified is encoded as undefined |\n * | null | 126 | | |\n * | integer | 125 | writeVarInt | Only encodes 32 bit signed integers |\n * | float32 | 124 | writeFloat32 | |\n * | float64 | 123 | writeFloat64 | |\n * | bigint | 122 | writeBigInt64 | |\n * | boolean (false) | 121 | | True and false are different data types so we save the following byte |\n * | boolean (true) | 120 | | - 0b01111000 so the last bit determines whether true or false |\n * | string | 119 | writeVarString | |\n * | object<string,any> | 118 | custom | Writes {length} then {length} key-value pairs |\n * | array<any> | 117 | custom | Writes {length} then {length} json values |\n * | Uint8Array | 116 | writeVarUint8Array | We use Uint8Array for any kind of binary data |\n *\n * Reasons for the decreasing prefix:\n * We need the first bit for extendability (later we may want to encode the\n * prefix with writeVarUint). The remaining 7 bits are divided as follows:\n * [0-30] the beginning of the data range is used for custom purposes\n * (defined by the function that uses this library)\n * [31-127] the end of the data range is used for data encoding by\n * lib0/encoding.js\n *\n * @param {Encoder} encoder\n * @param {AnyEncodable} data\n */\nexport const writeAny = (encoder, data) => {\n switch (typeof data) {\n case 'string':\n // TYPE 119: STRING\n write(encoder, 119)\n writeVarString(encoder, data)\n break\n case 'number':\n if (number.isInteger(data) && math.abs(data) <= binary.BITS31) {\n // TYPE 125: INTEGER\n write(encoder, 125)\n writeVarInt(encoder, data)\n } else if (isFloat32(data)) {\n // TYPE 124: FLOAT32\n write(encoder, 124)\n writeFloat32(encoder, data)\n } else {\n // TYPE 123: FLOAT64\n write(encoder, 123)\n writeFloat64(encoder, data)\n }\n break\n case 'bigint':\n // TYPE 122: BigInt\n write(encoder, 122)\n writeBigInt64(encoder, data)\n break\n case 'object':\n if (data === null) {\n // TYPE 126: null\n write(encoder, 126)\n } else if (array.isArray(data)) {\n // TYPE 117: Array\n write(encoder, 117)\n writeVarUint(encoder, data.length)\n for (let i = 0; i < data.length; i++) {\n writeAny(encoder, data[i])\n }\n } else if (data instanceof Uint8Array) {\n // TYPE 116: ArrayBuffer\n write(encoder, 116)\n writeVarUint8Array(encoder, data)\n } else {\n // TYPE 118: Object\n write(encoder, 118)\n const keys = Object.keys(data)\n writeVarUint(encoder, keys.length)\n for (let i = 0; i < keys.length; i++) {\n const key = keys[i]\n writeVarString(encoder, key)\n writeAny(encoder, data[key])\n }\n }\n break\n case 'boolean':\n // TYPE 120/121: boolean (true/false)\n write(encoder, data ? 120 : 121)\n break\n default:\n // TYPE 127: undefined\n write(encoder, 127)\n }\n}\n\n/**\n * Now come a few stateful encoder that have their own classes.\n */\n\n/**\n * Basic Run Length Encoder - a basic compression implementation.\n *\n * Encodes [1,1,1,7] to [1,3,7,1] (3 times 1, 1 time 7). This encoder might do more harm than good if there are a lot of values that are not repeated.\n *\n * It was originally used for image compression. Cool .. article http://csbruce.com/cbm/transactor/pdfs/trans_v7_i06.pdf\n *\n * @note T must not be null!\n *\n * @template T\n */\nexport class RleEncoder extends Encoder {\n /**\n * @param {function(Encoder, T):void} writer\n */\n constructor (writer) {\n super()\n /**\n * The writer\n */\n this.w = writer\n /**\n * Current state\n * @type {T|null}\n */\n this.s = null\n this.count = 0\n }\n\n /**\n * @param {T} v\n */\n write (v) {\n if (this.s === v) {\n this.count++\n } else {\n if (this.count > 0) {\n // flush counter, unless this is the first value (count = 0)\n writeVarUint(this, this.count - 1) // since count is always > 0, we can decrement by one. non-standard encoding ftw\n }\n this.count = 1\n // write first value\n this.w(this, v)\n this.s = v\n }\n }\n}\n\n/**\n * Basic diff decoder using variable length encoding.\n *\n * Encodes the values [3, 1100, 1101, 1050, 0] to [3, 1097, 1, -51, -1050] using writeVarInt.\n */\nexport class IntDiffEncoder extends Encoder {\n /**\n * @param {number} start\n */\n constructor (start) {\n super()\n /**\n * Current state\n * @type {number}\n */\n this.s = start\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n writeVarInt(this, v - this.s)\n this.s = v\n }\n}\n\n/**\n * A combination of IntDiffEncoder and RleEncoder.\n *\n * Basically first writes the IntDiffEncoder and then counts duplicate diffs using RleEncoding.\n *\n * Encodes the values [1,1,1,2,3,4,5,6] as [1,1,0,2,1,5] (RLE([1,0,0,1,1,1,1,1]) ⇒ RleIntDiff[1,1,0,2,1,5])\n */\nexport class RleIntDiffEncoder extends Encoder {\n /**\n * @param {number} start\n */\n constructor (start) {\n super()\n /**\n * Current state\n * @type {number}\n */\n this.s = start\n this.count = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.s === v && this.count > 0) {\n this.count++\n } else {\n if (this.count > 0) {\n // flush counter, unless this is the first value (count = 0)\n writeVarUint(this, this.count - 1) // since count is always > 0, we can decrement by one. non-standard encoding ftw\n }\n this.count = 1\n // write first value\n writeVarInt(this, v - this.s)\n this.s = v\n }\n }\n}\n\n/**\n * @param {UintOptRleEncoder} encoder\n */\nconst flushUintOptRleEncoder = encoder => {\n if (encoder.count > 0) {\n // flush counter, unless this is the first value (count = 0)\n // case 1: just a single value. set sign to positive\n // case 2: write several values. set sign to negative to indicate that there is a length coming\n writeVarInt(encoder.encoder, encoder.count === 1 ? encoder.s : -encoder.s)\n if (encoder.count > 1) {\n writeVarUint(encoder.encoder, encoder.count - 2) // since count is always > 1, we can decrement by one. non-standard encoding ftw\n }\n }\n}\n\n/**\n * Optimized Rle encoder that does not suffer from the mentioned problem of the basic Rle encoder.\n *\n * Internally uses VarInt encoder to write unsigned integers. If the input occurs multiple times, we write\n * write it as a negative number. The UintOptRleDecoder then understands that it needs to read a count.\n *\n * Encodes [1,2,3,3,3] as [1,2,-3,3] (once 1, once 2, three times 3)\n */\nexport class UintOptRleEncoder {\n constructor () {\n this.encoder = new Encoder()\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.s === v) {\n this.count++\n } else {\n flushUintOptRleEncoder(this)\n this.count = 1\n this.s = v\n }\n }\n\n /**\n * Flush the encoded state and transform this to a Uint8Array.\n *\n * Note that this should only be called once.\n */\n toUint8Array () {\n flushUintOptRleEncoder(this)\n return toUint8Array(this.encoder)\n }\n}\n\n/**\n * Increasing Uint Optimized RLE Encoder\n *\n * The RLE encoder counts the number of same occurences of the same value.\n * The IncUintOptRle encoder counts if the value increases.\n * I.e. 7, 8, 9, 10 will be encoded as [-7, 4]. 1, 3, 5 will be encoded\n * as [1, 3, 5].\n */\nexport class IncUintOptRleEncoder {\n constructor () {\n this.encoder = new Encoder()\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.s + this.count === v) {\n this.count++\n } else {\n flushUintOptRleEncoder(this)\n this.count = 1\n this.s = v\n }\n }\n\n /**\n * Flush the encoded state and transform this to a Uint8Array.\n *\n * Note that this should only be called once.\n */\n toUint8Array () {\n flushUintOptRleEncoder(this)\n return toUint8Array(this.encoder)\n }\n}\n\n/**\n * @param {IntDiffOptRleEncoder} encoder\n */\nconst flushIntDiffOptRleEncoder = encoder => {\n if (encoder.count > 0) {\n // 31 bit making up the diff | wether to write the counter\n // const encodedDiff = encoder.diff << 1 | (encoder.count === 1 ? 0 : 1)\n const encodedDiff = encoder.diff * 2 + (encoder.count === 1 ? 0 : 1)\n // flush counter, unless this is the first value (count = 0)\n // case 1: just a single value. set first bit to positive\n // case 2: write several values. set first bit to negative to indicate that there is a length coming\n writeVarInt(encoder.encoder, encodedDiff)\n if (encoder.count > 1) {\n writeVarUint(encoder.encoder, encoder.count - 2) // since count is always > 1, we can decrement by one. non-standard encoding ftw\n }\n }\n}\n\n/**\n * A combination of the IntDiffEncoder and the UintOptRleEncoder.\n *\n * The count approach is similar to the UintDiffOptRleEncoder, but instead of using the negative bitflag, it encodes\n * in the LSB whether a count is to be read. Therefore this Encoder only supports 31 bit integers!\n *\n * Encodes [1, 2, 3, 2] as [3, 1, 6, -1] (more specifically [(1 << 1) | 1, (3 << 0) | 0, -1])\n *\n * Internally uses variable length encoding. Contrary to normal UintVar encoding, the first byte contains:\n * * 1 bit that denotes whether the next value is a count (LSB)\n * * 1 bit that denotes whether this value is negative (MSB - 1)\n * * 1 bit that denotes whether to continue reading the variable length integer (MSB)\n *\n * Therefore, only five bits remain to encode diff ranges.\n *\n * Use this Encoder only when appropriate. In most cases, this is probably a bad idea.\n */\nexport class IntDiffOptRleEncoder {\n constructor () {\n this.encoder = new Encoder()\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n this.diff = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.diff === v - this.s) {\n this.s = v\n this.count++\n } else {\n flushIntDiffOptRleEncoder(this)\n this.count = 1\n this.diff = v - this.s\n this.s = v\n }\n }\n\n /**\n * Flush the encoded state and transform this to a Uint8Array.\n *\n * Note that this should only be called once.\n */\n toUint8Array () {\n flushIntDiffOptRleEncoder(this)\n return toUint8Array(this.encoder)\n }\n}\n\n/**\n * Optimized String Encoder.\n *\n * Encoding many small strings in a simple Encoder is not very efficient. The function call to decode a string takes some time and creates references that must be eventually deleted.\n * In practice, when decoding several million small strings, the GC will kick in more and more often to collect orphaned string objects (or maybe there is another reason?).\n *\n * This string encoder solves the above problem. All strings are concatenated and written as a single string using a single encoding call.\n *\n * The lengths are encoded using a UintOptRleEncoder.\n */\nexport class StringEncoder {\n constructor () {\n /**\n * @type {Array<string>}\n */\n this.sarr = []\n this.s = ''\n this.lensE = new UintOptRleEncoder()\n }\n\n /**\n * @param {string} string\n */\n write (string) {\n this.s += string\n if (this.s.length > 19) {\n this.sarr.push(this.s)\n this.s = ''\n }\n this.lensE.write(string.length)\n }\n\n toUint8Array () {\n const encoder = new Encoder()\n this.sarr.push(this.s)\n this.s = ''\n writeVarString(encoder, this.sarr.join(''))\n writeUint8Array(encoder, this.lensE.toUint8Array())\n return toUint8Array(encoder)\n }\n}\n","/**\n * Error helpers.\n *\n * @module error\n */\n\n/**\n * @param {string} s\n * @return {Error}\n */\n/* c8 ignore next */\nexport const create = s => new Error(s)\n\n/**\n * @throws {Error}\n * @return {never}\n */\n/* c8 ignore next 3 */\nexport const methodUnimplemented = () => {\n throw create('Method unimplemented')\n}\n\n/**\n * @throws {Error}\n * @return {never}\n */\n/* c8 ignore next 3 */\nexport const unexpectedCase = () => {\n throw create('Unexpected case')\n}\n\n/**\n * @param {boolean} property\n * @return {asserts property is true}\n */\nexport const assert = property => { if (!property) throw create('Assert failed') }\n","/**\n * Efficient schema-less binary decoding with support for variable length encoding.\n *\n * Use [lib0/decoding] with [lib0/encoding]. Every encoding function has a corresponding decoding function.\n *\n * Encodes numbers in little-endian order (least to most significant byte order)\n * and is compatible with Golang's binary encoding (https://golang.org/pkg/encoding/binary/)\n * which is also used in Protocol Buffers.\n *\n * ```js\n * // encoding step\n * const encoder = encoding.createEncoder()\n * encoding.writeVarUint(encoder, 256)\n * encoding.writeVarString(encoder, 'Hello world!')\n * const buf = encoding.toUint8Array(encoder)\n * ```\n *\n * ```js\n * // decoding step\n * const decoder = decoding.createDecoder(buf)\n * decoding.readVarUint(decoder) // => 256\n * decoding.readVarString(decoder) // => 'Hello world!'\n * decoding.hasContent(decoder) // => false - all data is read\n * ```\n *\n * @module decoding\n */\n\nimport * as binary from './binary.js'\nimport * as math from './math.js'\nimport * as number from './number.js'\nimport * as string from './string.js'\nimport * as error from './error.js'\nimport * as encoding from './encoding.js'\n\nconst errorUnexpectedEndOfArray = error.create('Unexpected end of array')\nconst errorIntegerOutOfRange = error.create('Integer out of Range')\n\n/**\n * A Decoder handles the decoding of an Uint8Array.\n * @template {ArrayBufferLike} [Buf=ArrayBufferLike]\n */\nexport class Decoder {\n /**\n * @param {Uint8Array<Buf>} uint8Array Binary data to decode\n */\n constructor (uint8Array) {\n /**\n * Decoding target.\n *\n * @type {Uint8Array<Buf>}\n */\n this.arr = uint8Array\n /**\n * Current decoding position.\n *\n * @type {number}\n */\n this.pos = 0\n }\n}\n\n/**\n * @function\n * @template {ArrayBufferLike} Buf\n * @param {Uint8Array<Buf>} uint8Array\n * @return {Decoder<Buf>}\n */\nexport const createDecoder = uint8Array => new Decoder(uint8Array)\n\n/**\n * @function\n * @param {Decoder} decoder\n * @return {boolean}\n */\nexport const hasContent = decoder => decoder.pos !== decoder.arr.length\n\n/**\n * Clone a decoder instance.\n * Optionally set a new position parameter.\n *\n * @function\n * @param {Decoder} decoder The decoder instance\n * @param {number} [newPos] Defaults to current position\n * @return {Decoder} A clone of `decoder`\n */\nexport const clone = (decoder, newPos = decoder.pos) => {\n const _decoder = createDecoder(decoder.arr)\n _decoder.pos = newPos\n return _decoder\n}\n\n/**\n * Create an Uint8Array view of the next `len` bytes and advance the position by `len`.\n *\n * Important: The Uint8Array still points to the underlying ArrayBuffer. Make sure to discard the result as soon as possible to prevent any memory leaks.\n * Use `buffer.copyUint8Array` to copy the result into a new Uint8Array.\n *\n * @function\n * @template {ArrayBufferLike} Buf\n * @param {Decoder<Buf>} decoder The decoder instance\n * @param {number} len The length of bytes to read\n * @return {Uint8Array<Buf>}\n */\nexport const readUint8Array = (decoder, len) => {\n const view = new Uint8Array(decoder.arr.buffer, decoder.pos + decoder.arr.byteOffset, len)\n decoder.pos += len\n return view\n}\n\n/**\n * Read variable length Uint8Array.\n *\n * Important: The Uint8Array still points to the underlying ArrayBuffer. Make sure to discard the result as soon as possible to prevent any memory leaks.\n * Use `buffer.copyUint8Array` to copy the result into a new Uint8Array.\n *\n * @function\n * @template {ArrayBufferLike} Buf\n * @param {Decoder<Buf>} decoder\n * @return {Uint8Array<Buf>}\n */\nexport const readVarUint8Array = decoder => readUint8Array(decoder, readVarUint(decoder))\n\n/**\n * Read the rest of the content as an ArrayBuffer\n * @function\n * @param {Decoder} decoder\n * @return {Uint8Array}\n */\nexport const readTailAsUint8Array = decoder => readUint8Array(decoder, decoder.arr.length - decoder.pos)\n\n/**\n * Skip one byte, jump to the next position.\n * @function\n * @param {Decoder} decoder The decoder instance\n * @return {number} The next position\n */\nexport const skip8 = decoder => decoder.pos++\n\n/**\n * Read one byte as unsigned integer.\n * @function\n * @param {Decoder} decoder The decoder instance\n * @return {number} Unsigned 8-bit integer\n */\nexport const readUint8 = decoder => decoder.arr[decoder.pos++]\n\n/**\n * Read 2 bytes as unsigned integer.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const readUint16 = decoder => {\n const uint =\n decoder.arr[decoder.pos] +\n (decoder.arr[decoder.pos + 1] << 8)\n decoder.pos += 2\n return uint\n}\n\n/**\n * Read 4 bytes as unsigned integer.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const readUint32 = decoder => {\n const uint =\n (decoder.arr[decoder.pos] +\n (decoder.arr[decoder.pos + 1] << 8) +\n (decoder.arr[decoder.pos + 2] << 16) +\n (decoder.arr[decoder.pos + 3] << 24)) >>> 0\n decoder.pos += 4\n return uint\n}\n\n/**\n * Read 4 bytes as unsigned integer in big endian order.\n * (most significant byte first)\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const readUint32BigEndian = decoder => {\n const uint =\n (decoder.arr[decoder.pos + 3] +\n (decoder.arr[decoder.pos + 2] << 8) +\n (decoder.arr[decoder.pos + 1] << 16) +\n (decoder.arr[decoder.pos] << 24)) >>> 0\n decoder.pos += 4\n return uint\n}\n\n/**\n * Look ahead without incrementing the position\n * to the next byte and read it as unsigned integer.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const peekUint8 = decoder => decoder.arr[decoder.pos]\n\n/**\n * Look ahead without incrementing the position\n * to the next byte and read it as unsigned integer.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const peekUint16 = decoder =>\n decoder.arr[decoder.pos] +\n (decoder.arr[decoder.pos + 1] << 8)\n\n/**\n * Look ahead without incrementing the position\n * to the next byte and read it as unsigned integer.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const peekUint32 = decoder => (\n decoder.arr[decoder.pos] +\n (decoder.arr[decoder.pos + 1] << 8) +\n (decoder.arr[decoder.pos + 2] << 16) +\n (decoder.arr[decoder.pos + 3] << 24)\n) >>> 0\n\n/**\n * Read unsigned integer (32bit) with variable length.\n * 1/8th of the storage is used as encoding overhead.\n * * numbers < 2^7 is stored in one bytlength\n * * numbers < 2^14 is stored in two bylength\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.length\n */\nexport const readVarUint = decoder => {\n let num = 0\n let mult = 1\n const len = decoder.arr.length\n while (decoder.pos < len) {\n const r = decoder.arr[decoder.pos++]\n // num = num | ((r & binary.BITS7) << len)\n num = num + (r & binary.BITS7) * mult // shift $r << (7*#iterations) and add it to num\n mult *= 128 // next iteration, shift 7 \"more\" to the left\n if (r < binary.BIT8) {\n return num\n }\n /* c8 ignore start */\n if (num > number.MAX_SAFE_INTEGER) {\n throw errorIntegerOutOfRange\n }\n /* c8 ignore stop */\n }\n throw errorUnexpectedEndOfArray\n}\n\n/**\n * Read signed integer (32bit) with variable length.\n * 1/8th of the storage is used as encoding overhead.\n * * numbers < 2^7 is stored in one bytlength\n * * numbers < 2^14 is stored in two bylength\n * @todo This should probably create the inverse ~num if number is negative - but this would be a breaking change.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.length\n */\nexport const readVarInt = decoder => {\n let r = decoder.arr[decoder.pos++]\n let num = r & binary.BITS6\n let mult = 64\n const sign = (r & binary.BIT7) > 0 ? -1 : 1\n if ((r & binary.BIT8) === 0) {\n // don't continue reading\n return sign * num\n }\n const len = decoder.arr.length\n while (decoder.pos < len) {\n r = decoder.arr[decoder.pos++]\n // num = num | ((r & binary.BITS7) << len)\n num = num + (r & binary.BITS7) * mult\n mult *= 128\n if (r < binary.BIT8) {\n return sign * num\n }\n /* c8 ignore start */\n if (num > number.MAX_SAFE_INTEGER) {\n throw errorIntegerOutOfRange\n }\n /* c8 ignore stop */\n }\n throw errorUnexpectedEndOfArray\n}\n\n/**\n * Look ahead and read varUint without incrementing position\n *\n * @function\n * @param {Decoder} decoder\n * @return {number}\n */\nexport const peekVarUint = decoder => {\n const pos = decoder.pos\n const s = readVarUint(decoder)\n decoder.pos = pos\n return s\n}\n\n/**\n * Look ahead and read varUint without incrementing position\n *\n * @function\n * @param {Decoder} decoder\n * @return {number}\n */\nexport const peekVarInt = decoder => {\n const pos = decoder.pos\n const s = readVarInt(decoder)\n decoder.pos = pos\n return s\n}\n\n/**\n * We don't test this function anymore as we use native decoding/encoding by default now.\n * Better not modify this anymore..\n *\n * Transforming utf8 to a string is pretty expensive. The code performs 10x better\n * when String.fromCodePoint is fed with all characters as arguments.\n * But most environments have a maximum number of arguments per functions.\n * For effiency reasons we apply a maximum of 10000 characters at once.\n *\n * @function\n * @param {Decoder} decoder\n * @return {String} The read String.\n */\n/* c8 ignore start */\nexport const _readVarStringPolyfill = decoder => {\n let remainingLen = readVarUint(decoder)\n if (remainingLen === 0) {\n return ''\n } else {\n let encodedString = String.fromCodePoint(readUint8(decoder)) // remember to decrease remainingLen\n if (--remainingLen < 100) { // do not create a Uint8Array for small strings\n while (remainingLen--) {\n encodedString += String.fromCodePoint(readUint8(decoder))\n }\n } else {\n while (remainingLen > 0) {\n const nextLen = remainingLen < 10000 ? remainingLen : 10000\n // this is dangerous, we create a fresh array view from the existing buffer\n const bytes = decoder.arr.subarray(decoder.pos, decoder.pos + nextLen)\n decoder.pos += nextLen\n // Starting with ES5.1 we can supply a generic array-like object as arguments\n encodedString += String.fromCodePoint.apply(null, /** @type {any} */ (bytes))\n remainingLen -= nextLen\n }\n }\n return decodeURIComponent(escape(encodedString))\n }\n}\n/* c8 ignore stop */\n\n/**\n * @function\n * @param {Decoder} decoder\n * @return {String} The read String\n */\nexport const _readVarStringNative = decoder =>\n /** @type any */ (string.utf8TextDecoder).decode(readVarUint8Array(decoder))\n\n/**\n * Read string of variable length\n * * varUint is used to store the length of the string\n *\n * @function\n * @param {Decoder} decoder\n * @return {String} The read String\n *\n */\n/* c8 ignore next */\nexport const readVarString = string.utf8TextDecoder ? _readVarStringNative : _readVarStringPolyfill\n\n/**\n * @param {Decoder} decoder\n * @return {Uint8Array}\n */\nexport const readTerminatedUint8Array = decoder => {\n const encoder = encoding.createEncoder()\n let b\n while (true) {\n b = readUint8(decoder)\n if (b === 0) {\n return encoding.toUint8Array(encoder)\n }\n if (b === 1) {\n b = readUint8(decoder)\n }\n encoding.write(encoder, b)\n }\n}\n\n/**\n * @param {Decoder} decoder\n * @return {string}\n */\nexport const readTerminatedString = decoder => string.decodeUtf8(readTerminatedUint8Array(decoder))\n\n/**\n * Look ahead and read varString without incrementing position\n *\n * @function\n * @param {Decoder} decoder\n * @return {string}\n */\nexport const peekVarString = decoder => {\n const pos = decoder.pos\n const s = readVarString(decoder)\n decoder.pos = pos\n return s\n}\n\n/**\n * @param {Decoder} decoder\n * @param {number} len\n * @return {DataView}\n */\nexport const readFromDataView = (decoder, len) => {\n const dv = new DataView(decoder.arr.buffer, decoder.arr.byteOffset + decoder.pos, len)\n decoder.pos += len\n return dv\n}\n\n/**\n * @param {Decoder} decoder\n */\nexport const readFloat32 = decoder => readFromDataView(decoder, 4).getFloat32(0, false)\n\n/**\n * @param {Decoder} decoder\n */\nexport const readFloat64 = decoder => readFromDataView(decoder, 8).getFloat64(0, false)\n\n/**\n * @param {Decoder} decoder\n */\nexport const readBigInt64 = decoder => /** @type {any} */ (readFromDataView(decoder, 8)).getBigInt64(0, false)\n\n/**\n * @param {Decoder} decoder\n */\nexport const readBigUint64 = decoder => /** @type {any} */ (readFromDataView(decoder, 8)).getBigUint64(0, false)\n\n/**\n * @type {Array<function(Decoder):any>}\n */\nconst readAnyLookupTable = [\n decoder => undefined, // CASE 127: undefined\n decoder => null, // CASE 126: null\n readVarInt, // CASE 125: integer\n readFloat32, // CASE 124: float32\n readFloat64, // CASE 123: float64\n readBigInt64, // CASE 122: bigint\n decoder => false, // CASE 121: boolean (false)\n decoder => true, // CASE 120: boolean (true)\n readVarString, // CASE 119: string\n decoder => { // CASE 118: object<string,any>\n const len = readVarUint(decoder)\n /**\n * @type {Object<string,any>}\n */\n const obj = {}\n for (let i = 0; i < len; i++) {\n const key = readVarString(decoder)\n obj[key] = readAny(decoder)\n }\n return obj\n },\n decoder => { // CASE 117: array<any>\n const len = readVarUint(decoder)\n const arr = []\n for (let i = 0; i < len; i++) {\n arr.push(readAny(decoder))\n }\n return arr\n },\n readVarUint8Array // CASE 116: Uint8Array\n]\n\n/**\n * @param {Decoder} decoder\n */\nexport const readAny = decoder => readAnyLookupTable[127 - readUint8(decoder)](decoder)\n\n/**\n * T must not be null.\n *\n * @template T\n */\nexport class RleDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n * @param {function(Decoder):T} reader\n */\n constructor (uint8Array, reader) {\n super(uint8Array)\n /**\n * The reader\n */\n this.reader = reader\n /**\n * Current state\n * @type {T|null}\n */\n this.s = null\n this.count = 0\n }\n\n read () {\n if (this.count === 0) {\n this.s = this.reader(this)\n if (hasContent(this)) {\n this.count = readVarUint(this) + 1 // see encoder implementation for the reason why this is incremented\n } else {\n this.count = -1 // read the current value forever\n }\n }\n this.count--\n return /** @type {T} */ (this.s)\n }\n}\n\nexport class IntDiffDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n * @param {number} start\n */\n constructor (uint8Array, start) {\n super(uint8Array)\n /**\n * Current state\n * @type {number}\n */\n this.s = start\n }\n\n /**\n * @return {number}\n */\n read () {\n this.s += readVarInt(this)\n return this.s\n }\n}\n\nexport class RleIntDiffDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n * @param {number} start\n */\n constructor (uint8Array, start) {\n super(uint8Array)\n /**\n * Current state\n * @type {number}\n */\n this.s = start\n this.count = 0\n }\n\n /**\n * @return {number}\n */\n read () {\n if (this.count === 0) {\n this.s += readVarInt(this)\n if (hasContent(this)) {\n this.count = readVarUint(this) + 1 // see encoder implementation for the reason why this is incremented\n } else {\n this.count = -1 // read the current value forever\n }\n }\n this.count--\n return /** @type {number} */ (this.s)\n }\n}\n\nexport class UintOptRleDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n */\n constructor (uint8Array) {\n super(uint8Array)\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n }\n\n read () {\n if (this.count === 0) {\n this.s = readVarInt(this)\n // if the sign is negative, we read the count too, otherwise count is 1\n const isNegative = math.isNegativeZero(this.s)\n this.count = 1\n if (isNegative) {\n this.s = -this.s\n this.count = readVarUint(this) + 2\n }\n }\n this.count--\n return /** @type {number} */ (this.s)\n }\n}\n\nexport class IncUintOptRleDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n */\n constructor (uint8Array) {\n super(uint8Array)\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n }\n\n read () {\n if (this.count === 0) {\n this.s = readVarInt(this)\n // if the sign is negative, we read the count too, otherwise count is 1\n const isNegative = math.isNegativeZero(this.s)\n this.count = 1\n if (isNegative) {\n this.s = -this.s\n this.count = readVarUint(this) + 2\n }\n }\n this.count--\n return /** @type {number} */ (this.s++)\n }\n}\n\nexport class IntDiffOptRleDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n */\n constructor (uint8Array) {\n super(uint8Array)\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n this.diff = 0\n }\n\n /**\n * @return {number}\n */\n read () {\n if (this.count === 0) {\n const diff = readVarInt(this)\n // if the first bit is set, we read more data\n const hasCount = diff & 1\n this.diff = math.floor(diff / 2) // shift >> 1\n this.count = 1\n if (hasCount) {\n this.count = readVarUint(this) + 2\n }\n }\n this.s += this.diff\n this.count--\n return this.s\n }\n}\n\nexport class StringDecoder {\n /**\n * @param {Uint8Array} uint8Array\n */\n constructor (uint8Array) {\n this.decoder = new UintOptRleDecoder(uint8Array)\n this.str = readVarString(this.decoder)\n /**\n * @type {number}\n */\n this.spos = 0\n }\n\n /**\n * @return {string}\n */\n read () {\n const end = this.spos + this.decoder.read()\n const res = this.str.slice(this.spos, end)\n this.spos = end\n return res\n }\n}\n","import * as encoding from \"lib0/encoding\";\nimport * as decoding from \"lib0/decoding\";\nimport type {AuthorizedScope} from \"../../provider/src\"\n\nexport enum AuthMessageType {\n\tToken = 0,\n\tPermissionDenied = 1,\n\tAuthenticated = 2,\n}\n\nexport const writeAuthentication = (\n\tencoder: encoding.Encoder,\n\tauth: string,\n) => {\n\tencoding.writeVarUint(encoder, AuthMessageType.Token);\n\tencoding.writeVarString(encoder, auth);\n};\n\nexport const writePermissionDenied = (\n\tencoder: encoding.Encoder,\n\treason: string,\n) => {\n\tencoding.writeVarUint(encoder, AuthMessageType.PermissionDenied);\n\tencoding.writeVarString(encoder, reason);\n};\n\nexport const writeAuthenticated = (\n\tencoder: encoding.Encoder,\n\tscope: AuthorizedScope,\n) => {\n\tencoding.writeVarUint(encoder, AuthMessageType.Authenticated);\n\tencoding.writeVarString(encoder, scope);\n};\n\nexport const writeTokenSyncRequest = (\n\tencoder: encoding.Encoder,\n) => {\n\tencoding.writeVarUint(encoder, AuthMessageType.Token);\n};\n\nexport const readAuthMessage = (\n\tdecoder: decoding.Decoder,\n\tsendToken: () => void,\n\tpermissionDeniedHandler: (reason: string) => void,\n\tauthenticatedHandler: (scope: string) => void,\n) => {\n\tswitch (decoding.readVarUint(decoder)) {\n\t\tcase AuthMessageType.Token: {\n\t\t\tsendToken();\n\t\t\tbreak;\n\t\t}\n\t\tcase AuthMessageType.PermissionDenied: {\n\t\t\tpermissionDeniedHandler(decoding.readVarString(decoder));\n\t\t\tbreak;\n\t\t}\n\t\tcase AuthMessageType.Authenticated: {\n\t\t\tauthenticatedHandler(decoding.readVarString(decoder));\n\t\t\tbreak;\n\t\t}\n\t\tdefault:\n\t}\n};\n","export interface CloseEvent {\n\tcode: number;\n\treason: string;\n}\n\n/**\n * The server is terminating the connection because a data frame was received\n * that is too large.\n * See: https://developer.mozilla.org/en-US/docs/Web/API/CloseEvent/code\n */\nexport const MessageTooBig: CloseEvent = {\n\tcode: 1009,\n\treason: \"Message Too Big\",\n};\n\n/**\n * The server successfully processed the request, asks that the requester reset\n * its document view, and is not returning any content.\n */\nexport const ResetConnection: CloseEvent = {\n\tcode: 4205,\n\treason: \"Reset Connection\",\n};\n\n/**\n * Similar to Forbidden, but specifically for use when authentication is required and has\n * failed or has not yet been provided.\n */\nexport const Unauthorized: CloseEvent = {\n\tcode: 4401,\n\treason: \"Unauthorized\",\n};\n\n/**\n * The request contained valid data and was understood by the server, but the server\n * is refusing action.\n */\nexport const Forbidden: CloseEvent = {\n\tcode: 4403,\n\treason: \"Forbidden\",\n};\n\n/**\n * The server timed out waiting for the request.\n */\nexport const ConnectionTimeout: CloseEvent = {\n\tcode: 4408,\n\treason: \"Connection Timeout\",\n};\n","export const awarenessStatesToArray = (\n\tstates: Map<number, Record<string, any>>,\n) => {\n\treturn Array.from(states.entries()).map(([key, value]) => {\n\t\treturn {\n\t\t\tclientId: key,\n\t\t\t...value,\n\t\t};\n\t});\n};\n","const SEPARATOR = '\\0';\n\nexport function makeRoutingKey(documentName: string, sessionId: string): string {\n\treturn documentName + SEPARATOR + sessionId;\n}\n\nexport function parseRoutingKey(key: string): { documentName: string; sessionId: string | null } {\n\tconst idx = key.indexOf(SEPARATOR);\n\tif (idx === -1) return { documentName: key, sessionId: null };\n\treturn { documentName: key.substring(0, idx), sessionId: key.substring(idx 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@@ -1,4 +1,4 @@
1
- //#region node_modules/lib0/math.js
1
+ //#region node_modules/.pnpm/lib0@0.2.117/node_modules/lib0/math.js
2
2
  /**
3
3
  * Common Math expressions.
4
4
  *
@@ -22,7 +22,7 @@ const max = (a, b) => a > b ? a : b;
22
22
  const isNaN$1 = Number.isNaN;
23
23
 
24
24
  //#endregion
25
- //#region node_modules/lib0/binary.js
25
+ //#region node_modules/.pnpm/lib0@0.2.117/node_modules/lib0/binary.js
26
26
  const BIT8 = 128;
27
27
  const BIT18 = 1 << 17;
28
28
  const BIT19 = 1 << 18;
@@ -64,7 +64,7 @@ const BITS31 = 2147483647;
64
64
  const BITS32 = 4294967295;
65
65
 
66
66
  //#endregion
67
- //#region node_modules/lib0/number.js
67
+ //#region node_modules/.pnpm/lib0@0.2.117/node_modules/lib0/number.js
68
68
  /**
69
69
  * Utility helpers for working with numbers.
70
70
  *
@@ -81,7 +81,7 @@ const isNaN = Number.isNaN;
81
81
  const parseInt = Number.parseInt;
82
82
 
83
83
  //#endregion
84
- //#region node_modules/lib0/string.js
84
+ //#region node_modules/.pnpm/lib0@0.2.117/node_modules/lib0/string.js
85
85
  /**
86
86
  * Utility module to work with strings.
87
87
  *
@@ -96,7 +96,7 @@ const fromCodePoint = String.fromCodePoint;
96
96
  const MAX_UTF16_CHARACTER = fromCharCode(65535);
97
97
  /**
98
98
  * @param {string} str
99
- * @return {Uint8Array}
99
+ * @return {Uint8Array<ArrayBuffer>}
100
100
  */
101
101
  const _encodeUtf8Polyfill = (str) => {
102
102
  const encodedString = unescape(encodeURIComponent(str));
@@ -109,7 +109,7 @@ const _encodeUtf8Polyfill = (str) => {
109
109
  const utf8TextEncoder = typeof TextEncoder !== "undefined" ? new TextEncoder() : null;
110
110
  /**
111
111
  * @param {string} str
112
- * @return {Uint8Array}
112
+ * @return {Uint8Array<ArrayBuffer>}
113
113
  */
114
114
  const _encodeUtf8Native = (str) => utf8TextEncoder.encode(str);
115
115
  /**
@@ -129,7 +129,7 @@ if (utf8TextDecoder && utf8TextDecoder.decode(new Uint8Array()).length === 1)
129
129
  utf8TextDecoder = null;
130
130
 
131
131
  //#endregion
132
- //#region node_modules/lib0/encoding.js
132
+ //#region node_modules/.pnpm/lib0@0.2.117/node_modules/lib0/encoding.js
133
133
  /**
134
134
  * Efficient schema-less binary encoding with support for variable length encoding.
135
135
  *
@@ -263,7 +263,7 @@ const writeVarUint8Array = (encoder, uint8Array) => {
263
263
  };
264
264
 
265
265
  //#endregion
266
- //#region node_modules/lib0/error.js
266
+ //#region node_modules/.pnpm/lib0@0.2.117/node_modules/lib0/error.js
267
267
  /**
268
268
  * Error helpers.
269
269
  *
@@ -277,7 +277,7 @@ const writeVarUint8Array = (encoder, uint8Array) => {
277
277
  const create = (s) => new Error(s);
278
278
 
279
279
  //#endregion
280
- //#region node_modules/lib0/decoding.js
280
+ //#region node_modules/.pnpm/lib0@0.2.117/node_modules/lib0/decoding.js
281
281
  /**
282
282
  * Efficient schema-less binary decoding with support for variable length encoding.
283
283
  *
@@ -314,9 +314,10 @@ const errorIntegerOutOfRange = create("Integer out of Range");
314
314
  * Use `buffer.copyUint8Array` to copy the result into a new Uint8Array.
315
315
  *
316
316
  * @function
317
- * @param {Decoder} decoder The decoder instance
317
+ * @template {ArrayBufferLike} Buf
318
+ * @param {Decoder<Buf>} decoder The decoder instance
318
319
  * @param {number} len The length of bytes to read
319
- * @return {Uint8Array}
320
+ * @return {Uint8Array<Buf>}
320
321
  */
321
322
  const readUint8Array = (decoder, len) => {
322
323
  const view = new Uint8Array(decoder.arr.buffer, decoder.pos + decoder.arr.byteOffset, len);
@@ -330,8 +331,9 @@ const readUint8Array = (decoder, len) => {
330
331
  * Use `buffer.copyUint8Array` to copy the result into a new Uint8Array.
331
332
  *
332
333
  * @function
333
- * @param {Decoder} decoder
334
- * @return {Uint8Array}
334
+ * @template {ArrayBufferLike} Buf
335
+ * @param {Decoder<Buf>} decoder
336
+ * @return {Uint8Array<Buf>}
335
337
  */
336
338
  const readVarUint8Array = (decoder) => readUint8Array(decoder, readVarUint(decoder));
337
339
  /**
@@ -506,6 +508,24 @@ const awarenessStatesToArray = (states) => {
506
508
  });
507
509
  };
508
510
 
511
+ //#endregion
512
+ //#region packages/common/src/routingKey.ts
513
+ const SEPARATOR = "\0";
514
+ function makeRoutingKey(documentName, sessionId) {
515
+ return documentName + SEPARATOR + sessionId;
516
+ }
517
+ function parseRoutingKey(key) {
518
+ const idx = key.indexOf(SEPARATOR);
519
+ if (idx === -1) return {
520
+ documentName: key,
521
+ sessionId: null
522
+ };
523
+ return {
524
+ documentName: key.substring(0, idx),
525
+ sessionId: key.substring(idx + 1)
526
+ };
527
+ }
528
+
509
529
  //#endregion
510
530
  //#region packages/common/src/types.ts
511
531
  /**
@@ -521,5 +541,5 @@ let WsReadyStates = /* @__PURE__ */ function(WsReadyStates) {
521
541
  }({});
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542
 
523
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  //#endregion
524
- export { AuthMessageType, ConnectionTimeout, Forbidden, MessageTooBig, ResetConnection, Unauthorized, WsReadyStates, awarenessStatesToArray, readAuthMessage, writeAuthenticated, writeAuthentication, writePermissionDenied, writeTokenSyncRequest };
544
+ export { AuthMessageType, ConnectionTimeout, Forbidden, MessageTooBig, ResetConnection, Unauthorized, WsReadyStates, awarenessStatesToArray, makeRoutingKey, parseRoutingKey, readAuthMessage, writeAuthenticated, writeAuthentication, writePermissionDenied, writeTokenSyncRequest };
525
545
  //# sourceMappingURL=hocuspocus-common.esm.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"hocuspocus-common.esm.js","names":["isNaN","binary.BITS31","binary.BITS32","math.floor","binary.BITS7","binary.BIT8","math.floor","string.encodeUtf8","string.utf8TextEncoder","math.min","math.max","error.create","binary.BITS7","binary.BIT8","number.MAX_SAFE_INTEGER","string.utf8TextDecoder","decoding.readVarUint","decoding.readVarString"],"sources":["../../../node_modules/lib0/math.js","../../../node_modules/lib0/binary.js","../../../node_modules/lib0/number.js","../../../node_modules/lib0/string.js","../../../node_modules/lib0/encoding.js","../../../node_modules/lib0/error.js","../../../node_modules/lib0/decoding.js","../src/auth.ts","../src/CloseEvents.ts","../src/awarenessStatesToArray.ts","../src/types.ts"],"sourcesContent":["/**\n * Common Math expressions.\n *\n * @module math\n */\n\nexport const floor = Math.floor\nexport const ceil = Math.ceil\nexport const abs = Math.abs\nexport const imul = Math.imul\nexport const round = Math.round\nexport const log10 = Math.log10\nexport const log2 = Math.log2\nexport const log = Math.log\nexport const sqrt = Math.sqrt\n\n/**\n * @function\n * @param {number} a\n * @param {number} b\n * @return {number} The sum of a and b\n */\nexport const add = (a, b) => a + b\n\n/**\n * @function\n * @param {number} a\n * @param {number} b\n * @return {number} The smaller element of a and b\n */\nexport const min = (a, b) => a < b ? a : b\n\n/**\n * @function\n * @param {number} a\n * @param {number} b\n * @return {number} The bigger element of a and b\n */\nexport const max = (a, b) => a > b ? a : b\n\nexport const isNaN = Number.isNaN\n\nexport const pow = Math.pow\n/**\n * Base 10 exponential function. Returns the value of 10 raised to the power of pow.\n *\n * @param {number} exp\n * @return {number}\n */\nexport const exp10 = exp => Math.pow(10, exp)\n\nexport const sign = Math.sign\n\n/**\n * @param {number} n\n * @return {boolean} Wether n is negative. This function also differentiates between -0 and +0\n */\nexport const isNegativeZero = n => n !== 0 ? n < 0 : 1 / n < 0\n","/* eslint-env browser */\n\n/**\n * Binary data constants.\n *\n * @module binary\n */\n\n/**\n * n-th bit activated.\n *\n * @type {number}\n */\nexport const BIT1 = 1\nexport const BIT2 = 2\nexport const BIT3 = 4\nexport const BIT4 = 8\nexport const BIT5 = 16\nexport const BIT6 = 32\nexport const BIT7 = 64\nexport const BIT8 = 128\nexport const BIT9 = 256\nexport const BIT10 = 512\nexport const BIT11 = 1024\nexport const BIT12 = 2048\nexport const BIT13 = 4096\nexport const BIT14 = 8192\nexport const BIT15 = 16384\nexport const BIT16 = 32768\nexport const BIT17 = 65536\nexport const BIT18 = 1 << 17\nexport const BIT19 = 1 << 18\nexport const BIT20 = 1 << 19\nexport const BIT21 = 1 << 20\nexport const BIT22 = 1 << 21\nexport const BIT23 = 1 << 22\nexport const BIT24 = 1 << 23\nexport const BIT25 = 1 << 24\nexport const BIT26 = 1 << 25\nexport const BIT27 = 1 << 26\nexport const BIT28 = 1 << 27\nexport const BIT29 = 1 << 28\nexport const BIT30 = 1 << 29\nexport const BIT31 = 1 << 30\nexport const BIT32 = 1 << 31\n\n/**\n * First n bits activated.\n *\n * @type {number}\n */\nexport const BITS0 = 0\nexport const BITS1 = 1\nexport const BITS2 = 3\nexport const BITS3 = 7\nexport const BITS4 = 15\nexport const BITS5 = 31\nexport const BITS6 = 63\nexport const BITS7 = 127\nexport const BITS8 = 255\nexport const BITS9 = 511\nexport const BITS10 = 1023\nexport const BITS11 = 2047\nexport const BITS12 = 4095\nexport const BITS13 = 8191\nexport const BITS14 = 16383\nexport const BITS15 = 32767\nexport const BITS16 = 65535\nexport const BITS17 = BIT18 - 1\nexport const BITS18 = BIT19 - 1\nexport const BITS19 = BIT20 - 1\nexport const BITS20 = BIT21 - 1\nexport const BITS21 = BIT22 - 1\nexport const BITS22 = BIT23 - 1\nexport const BITS23 = BIT24 - 1\nexport const BITS24 = BIT25 - 1\nexport const BITS25 = BIT26 - 1\nexport const BITS26 = BIT27 - 1\nexport const BITS27 = BIT28 - 1\nexport const BITS28 = BIT29 - 1\nexport const BITS29 = BIT30 - 1\nexport const BITS30 = BIT31 - 1\n/**\n * @type {number}\n */\nexport const BITS31 = 0x7FFFFFFF\n/**\n * @type {number}\n */\nexport const BITS32 = 0xFFFFFFFF\n","/**\n * Utility helpers for working with numbers.\n *\n * @module number\n */\n\nimport * as math from './math.js'\nimport * as binary from './binary.js'\n\nexport const MAX_SAFE_INTEGER = Number.MAX_SAFE_INTEGER\nexport const MIN_SAFE_INTEGER = Number.MIN_SAFE_INTEGER\n\nexport const LOWEST_INT32 = 1 << 31\nexport const HIGHEST_INT32 = binary.BITS31\nexport const HIGHEST_UINT32 = binary.BITS32\n\n/* c8 ignore next */\nexport const isInteger = Number.isInteger || (num => typeof num === 'number' && isFinite(num) && math.floor(num) === num)\nexport const isNaN = Number.isNaN\nexport const parseInt = Number.parseInt\n\n/**\n * Count the number of \"1\" bits in an unsigned 32bit number.\n *\n * Super fun bitcount algorithm by Brian Kernighan.\n *\n * @param {number} n\n */\nexport const countBits = n => {\n n &= binary.BITS32\n let count = 0\n while (n) {\n n &= (n - 1)\n count++\n }\n return count\n}\n","import * as array from './array.js'\n\n/**\n * Utility module to work with strings.\n *\n * @module string\n */\n\nexport const fromCharCode = String.fromCharCode\nexport const fromCodePoint = String.fromCodePoint\n\n/**\n * The largest utf16 character.\n * Corresponds to Uint8Array([255, 255]) or charcodeof(2x2^8)\n */\nexport const MAX_UTF16_CHARACTER = fromCharCode(65535)\n\n/**\n * @param {string} s\n * @return {string}\n */\nconst toLowerCase = s => s.toLowerCase()\n\nconst trimLeftRegex = /^\\s*/g\n\n/**\n * @param {string} s\n * @return {string}\n */\nexport const trimLeft = s => s.replace(trimLeftRegex, '')\n\nconst fromCamelCaseRegex = /([A-Z])/g\n\n/**\n * @param {string} s\n * @param {string} separator\n * @return {string}\n */\nexport const fromCamelCase = (s, separator) => trimLeft(s.replace(fromCamelCaseRegex, match => `${separator}${toLowerCase(match)}`))\n\n/**\n * Compute the utf8ByteLength\n * @param {string} str\n * @return {number}\n */\nexport const utf8ByteLength = str => unescape(encodeURIComponent(str)).length\n\n/**\n * @param {string} str\n * @return {Uint8Array}\n */\nexport const _encodeUtf8Polyfill = str => {\n const encodedString = unescape(encodeURIComponent(str))\n const len = encodedString.length\n const buf = new Uint8Array(len)\n for (let i = 0; i < len; i++) {\n buf[i] = /** @type {number} */ (encodedString.codePointAt(i))\n }\n return buf\n}\n\n/* c8 ignore next */\nexport const utf8TextEncoder = /** @type {TextEncoder} */ (typeof TextEncoder !== 'undefined' ? new TextEncoder() : null)\n\n/**\n * @param {string} str\n * @return {Uint8Array}\n */\nexport const _encodeUtf8Native = str => utf8TextEncoder.encode(str)\n\n/**\n * @param {string} str\n * @return {Uint8Array}\n */\n/* c8 ignore next */\nexport const encodeUtf8 = utf8TextEncoder ? _encodeUtf8Native : _encodeUtf8Polyfill\n\n/**\n * @param {Uint8Array} buf\n * @return {string}\n */\nexport const _decodeUtf8Polyfill = buf => {\n let remainingLen = buf.length\n let encodedString = ''\n let bufPos = 0\n while (remainingLen > 0) {\n const nextLen = remainingLen < 10000 ? remainingLen : 10000\n const bytes = buf.subarray(bufPos, bufPos + nextLen)\n bufPos += nextLen\n // Starting with ES5.1 we can supply a generic array-like object as arguments\n encodedString += String.fromCodePoint.apply(null, /** @type {any} */ (bytes))\n remainingLen -= nextLen\n }\n return decodeURIComponent(escape(encodedString))\n}\n\n/* c8 ignore next */\nexport let utf8TextDecoder = typeof TextDecoder === 'undefined' ? null : new TextDecoder('utf-8', { fatal: true, ignoreBOM: true })\n\n/* c8 ignore start */\nif (utf8TextDecoder && utf8TextDecoder.decode(new Uint8Array()).length === 1) {\n // Safari doesn't handle BOM correctly.\n // This fixes a bug in Safari 13.0.5 where it produces a BOM the first time it is called.\n // utf8TextDecoder.decode(new Uint8Array()).length === 1 on the first call and\n // utf8TextDecoder.decode(new Uint8Array()).length === 1 on the second call\n // Another issue is that from then on no BOM chars are recognized anymore\n /* c8 ignore next */\n utf8TextDecoder = null\n}\n/* c8 ignore stop */\n\n/**\n * @param {Uint8Array} buf\n * @return {string}\n */\nexport const _decodeUtf8Native = buf => /** @type {TextDecoder} */ (utf8TextDecoder).decode(buf)\n\n/**\n * @param {Uint8Array} buf\n * @return {string}\n */\n/* c8 ignore next */\nexport const decodeUtf8 = utf8TextDecoder ? _decodeUtf8Native : _decodeUtf8Polyfill\n\n/**\n * @param {string} str The initial string\n * @param {number} index Starting position\n * @param {number} remove Number of characters to remove\n * @param {string} insert New content to insert\n */\nexport const splice = (str, index, remove, insert = '') => str.slice(0, index) + insert + str.slice(index + remove)\n\n/**\n * @param {string} source\n * @param {number} n\n */\nexport const repeat = (source, n) => array.unfold(n, () => source).join('')\n","/**\n * Efficient schema-less binary encoding with support for variable length encoding.\n *\n * Use [lib0/encoding] with [lib0/decoding]. Every encoding function has a corresponding decoding function.\n *\n * Encodes numbers in little-endian order (least to most significant byte order)\n * and is compatible with Golang's binary encoding (https://golang.org/pkg/encoding/binary/)\n * which is also used in Protocol Buffers.\n *\n * ```js\n * // encoding step\n * const encoder = encoding.createEncoder()\n * encoding.writeVarUint(encoder, 256)\n * encoding.writeVarString(encoder, 'Hello world!')\n * const buf = encoding.toUint8Array(encoder)\n * ```\n *\n * ```js\n * // decoding step\n * const decoder = decoding.createDecoder(buf)\n * decoding.readVarUint(decoder) // => 256\n * decoding.readVarString(decoder) // => 'Hello world!'\n * decoding.hasContent(decoder) // => false - all data is read\n * ```\n *\n * @module encoding\n */\n\nimport * as math from './math.js'\nimport * as number from './number.js'\nimport * as binary from './binary.js'\nimport * as string from './string.js'\nimport * as array from './array.js'\n\n/**\n * A BinaryEncoder handles the encoding to an Uint8Array.\n */\nexport class Encoder {\n constructor () {\n this.cpos = 0\n this.cbuf = new Uint8Array(100)\n /**\n * @type {Array<Uint8Array>}\n */\n this.bufs = []\n }\n}\n\n/**\n * @function\n * @return {Encoder}\n */\nexport const createEncoder = () => new Encoder()\n\n/**\n * @param {function(Encoder):void} f\n */\nexport const encode = (f) => {\n const encoder = createEncoder()\n f(encoder)\n return toUint8Array(encoder)\n}\n\n/**\n * The current length of the encoded data.\n *\n * @function\n * @param {Encoder} encoder\n * @return {number}\n */\nexport const length = encoder => {\n let len = encoder.cpos\n for (let i = 0; i < encoder.bufs.length; i++) {\n len += encoder.bufs[i].length\n }\n return len\n}\n\n/**\n * Check whether encoder is empty.\n *\n * @function\n * @param {Encoder} encoder\n * @return {boolean}\n */\nexport const hasContent = encoder => encoder.cpos > 0 || encoder.bufs.length > 0\n\n/**\n * Transform to Uint8Array.\n *\n * @function\n * @param {Encoder} encoder\n * @return {Uint8Array} The created ArrayBuffer.\n */\nexport const toUint8Array = encoder => {\n const uint8arr = new Uint8Array(length(encoder))\n let curPos = 0\n for (let i = 0; i < encoder.bufs.length; i++) {\n const d = encoder.bufs[i]\n uint8arr.set(d, curPos)\n curPos += d.length\n }\n uint8arr.set(new Uint8Array(encoder.cbuf.buffer, 0, encoder.cpos), curPos)\n return uint8arr\n}\n\n/**\n * Verify that it is possible to write `len` bytes wtihout checking. If\n * necessary, a new Buffer with the required length is attached.\n *\n * @param {Encoder} encoder\n * @param {number} len\n */\nexport const verifyLen = (encoder, len) => {\n const bufferLen = encoder.cbuf.length\n if (bufferLen - encoder.cpos < len) {\n encoder.bufs.push(new Uint8Array(encoder.cbuf.buffer, 0, encoder.cpos))\n encoder.cbuf = new Uint8Array(math.max(bufferLen, len) * 2)\n encoder.cpos = 0\n }\n}\n\n/**\n * Write one byte to the encoder.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The byte that is to be encoded.\n */\nexport const write = (encoder, num) => {\n const bufferLen = encoder.cbuf.length\n if (encoder.cpos === bufferLen) {\n encoder.bufs.push(encoder.cbuf)\n encoder.cbuf = new Uint8Array(bufferLen * 2)\n encoder.cpos = 0\n }\n encoder.cbuf[encoder.cpos++] = num\n}\n\n/**\n * Write one byte at a specific position.\n * Position must already be written (i.e. encoder.length > pos)\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos Position to which to write data\n * @param {number} num Unsigned 8-bit integer\n */\nexport const set = (encoder, pos, num) => {\n let buffer = null\n // iterate all buffers and adjust position\n for (let i = 0; i < encoder.bufs.length && buffer === null; i++) {\n const b = encoder.bufs[i]\n if (pos < b.length) {\n buffer = b // found buffer\n } else {\n pos -= b.length\n }\n }\n if (buffer === null) {\n // use current buffer\n buffer = encoder.cbuf\n }\n buffer[pos] = num\n}\n\n/**\n * Write one byte as an unsigned integer.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint8 = write\n\n/**\n * Write one byte as an unsigned Integer at a specific location.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos The location where the data will be written.\n * @param {number} num The number that is to be encoded.\n */\nexport const setUint8 = set\n\n/**\n * Write two bytes as an unsigned integer.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint16 = (encoder, num) => {\n write(encoder, num & binary.BITS8)\n write(encoder, (num >>> 8) & binary.BITS8)\n}\n/**\n * Write two bytes as an unsigned integer at a specific location.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos The location where the data will be written.\n * @param {number} num The number that is to be encoded.\n */\nexport const setUint16 = (encoder, pos, num) => {\n set(encoder, pos, num & binary.BITS8)\n set(encoder, pos + 1, (num >>> 8) & binary.BITS8)\n}\n\n/**\n * Write two bytes as an unsigned integer\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint32 = (encoder, num) => {\n for (let i = 0; i < 4; i++) {\n write(encoder, num & binary.BITS8)\n num >>>= 8\n }\n}\n\n/**\n * Write two bytes as an unsigned integer in big endian order.\n * (most significant byte first)\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint32BigEndian = (encoder, num) => {\n for (let i = 3; i >= 0; i--) {\n write(encoder, (num >>> (8 * i)) & binary.BITS8)\n }\n}\n\n/**\n * Write two bytes as an unsigned integer at a specific location.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos The location where the data will be written.\n * @param {number} num The number that is to be encoded.\n */\nexport const setUint32 = (encoder, pos, num) => {\n for (let i = 0; i < 4; i++) {\n set(encoder, pos + i, num & binary.BITS8)\n num >>>= 8\n }\n}\n\n/**\n * Write a variable length unsigned integer. Max encodable integer is 2^53.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeVarUint = (encoder, num) => {\n while (num > binary.BITS7) {\n write(encoder, binary.BIT8 | (binary.BITS7 & num))\n num = math.floor(num / 128) // shift >>> 7\n }\n write(encoder, binary.BITS7 & num)\n}\n\n/**\n * Write a variable length integer.\n *\n * We use the 7th bit instead for signaling that this is a negative number.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeVarInt = (encoder, num) => {\n const isNegative = math.isNegativeZero(num)\n if (isNegative) {\n num = -num\n }\n // |- whether to continue reading |- whether is negative |- number\n write(encoder, (num > binary.BITS6 ? binary.BIT8 : 0) | (isNegative ? binary.BIT7 : 0) | (binary.BITS6 & num))\n num = math.floor(num / 64) // shift >>> 6\n // We don't need to consider the case of num === 0 so we can use a different\n // pattern here than above.\n while (num > 0) {\n write(encoder, (num > binary.BITS7 ? binary.BIT8 : 0) | (binary.BITS7 & num))\n num = math.floor(num / 128) // shift >>> 7\n }\n}\n\n/**\n * A cache to store strings temporarily\n */\nconst _strBuffer = new Uint8Array(30000)\nconst _maxStrBSize = _strBuffer.length / 3\n\n/**\n * Write a variable length string.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\nexport const _writeVarStringNative = (encoder, str) => {\n if (str.length < _maxStrBSize) {\n // We can encode the string into the existing buffer\n /* c8 ignore next */\n const written = string.utf8TextEncoder.encodeInto(str, _strBuffer).written || 0\n writeVarUint(encoder, written)\n for (let i = 0; i < written; i++) {\n write(encoder, _strBuffer[i])\n }\n } else {\n writeVarUint8Array(encoder, string.encodeUtf8(str))\n }\n}\n\n/**\n * Write a variable length string.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\nexport const _writeVarStringPolyfill = (encoder, str) => {\n const encodedString = unescape(encodeURIComponent(str))\n const len = encodedString.length\n writeVarUint(encoder, len)\n for (let i = 0; i < len; i++) {\n write(encoder, /** @type {number} */ (encodedString.codePointAt(i)))\n }\n}\n\n/**\n * Write a variable length string.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\n/* c8 ignore next */\nexport const writeVarString = (string.utf8TextEncoder && /** @type {any} */ (string.utf8TextEncoder).encodeInto) ? _writeVarStringNative : _writeVarStringPolyfill\n\n/**\n * Write a string terminated by a special byte sequence. This is not very performant and is\n * generally discouraged. However, the resulting byte arrays are lexiographically ordered which\n * makes this a nice feature for databases.\n *\n * The string will be encoded using utf8 and then terminated and escaped using writeTerminatingUint8Array.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\nexport const writeTerminatedString = (encoder, str) =>\n writeTerminatedUint8Array(encoder, string.encodeUtf8(str))\n\n/**\n * Write a terminating Uint8Array. Note that this is not performant and is generally\n * discouraged. There are few situations when this is needed.\n *\n * We use 0x0 as a terminating character. 0x1 serves as an escape character for 0x0 and 0x1.\n *\n * Example: [0,1,2] is encoded to [1,0,1,1,2,0]. 0x0, and 0x1 needed to be escaped using 0x1. Then\n * the result is terminated using the 0x0 character.\n *\n * This is basically how many systems implement null terminated strings. However, we use an escape\n * character 0x1 to avoid issues and potenial attacks on our database (if this is used as a key\n * encoder for NoSql databases).\n *\n * @function\n * @param {Encoder} encoder\n * @param {Uint8Array} buf The string that is to be encoded.\n */\nexport const writeTerminatedUint8Array = (encoder, buf) => {\n for (let i = 0; i < buf.length; i++) {\n const b = buf[i]\n if (b === 0 || b === 1) {\n write(encoder, 1)\n }\n write(encoder, buf[i])\n }\n write(encoder, 0)\n}\n\n/**\n * Write the content of another Encoder.\n *\n * @TODO: can be improved!\n * - Note: Should consider that when appending a lot of small Encoders, we should rather clone than referencing the old structure.\n * Encoders start with a rather big initial buffer.\n *\n * @function\n * @param {Encoder} encoder The enUint8Arr\n * @param {Encoder} append The BinaryEncoder to be written.\n */\nexport const writeBinaryEncoder = (encoder, append) => writeUint8Array(encoder, toUint8Array(append))\n\n/**\n * Append fixed-length Uint8Array to the encoder.\n *\n * @function\n * @param {Encoder} encoder\n * @param {Uint8Array} uint8Array\n */\nexport const writeUint8Array = (encoder, uint8Array) => {\n const bufferLen = encoder.cbuf.length\n const cpos = encoder.cpos\n const leftCopyLen = math.min(bufferLen - cpos, uint8Array.length)\n const rightCopyLen = uint8Array.length - leftCopyLen\n encoder.cbuf.set(uint8Array.subarray(0, leftCopyLen), cpos)\n encoder.cpos += leftCopyLen\n if (rightCopyLen > 0) {\n // Still something to write, write right half..\n // Append new buffer\n encoder.bufs.push(encoder.cbuf)\n // must have at least size of remaining buffer\n encoder.cbuf = new Uint8Array(math.max(bufferLen * 2, rightCopyLen))\n // copy array\n encoder.cbuf.set(uint8Array.subarray(leftCopyLen))\n encoder.cpos = rightCopyLen\n }\n}\n\n/**\n * Append an Uint8Array to Encoder.\n *\n * @function\n * @param {Encoder} encoder\n * @param {Uint8Array} uint8Array\n */\nexport const writeVarUint8Array = (encoder, uint8Array) => {\n writeVarUint(encoder, uint8Array.byteLength)\n writeUint8Array(encoder, uint8Array)\n}\n\n/**\n * Create an DataView of the next `len` bytes. Use it to write data after\n * calling this function.\n *\n * ```js\n * // write float32 using DataView\n * const dv = writeOnDataView(encoder, 4)\n * dv.setFloat32(0, 1.1)\n * // read float32 using DataView\n * const dv = readFromDataView(encoder, 4)\n * dv.getFloat32(0) // => 1.100000023841858 (leaving it to the reader to find out why this is the correct result)\n * ```\n *\n * @param {Encoder} encoder\n * @param {number} len\n * @return {DataView}\n */\nexport const writeOnDataView = (encoder, len) => {\n verifyLen(encoder, len)\n const dview = new DataView(encoder.cbuf.buffer, encoder.cpos, len)\n encoder.cpos += len\n return dview\n}\n\n/**\n * @param {Encoder} encoder\n * @param {number} num\n */\nexport const writeFloat32 = (encoder, num) => writeOnDataView(encoder, 4).setFloat32(0, num, false)\n\n/**\n * @param {Encoder} encoder\n * @param {number} num\n */\nexport const writeFloat64 = (encoder, num) => writeOnDataView(encoder, 8).setFloat64(0, num, false)\n\n/**\n * @param {Encoder} encoder\n * @param {bigint} num\n */\nexport const writeBigInt64 = (encoder, num) => /** @type {any} */ (writeOnDataView(encoder, 8)).setBigInt64(0, num, false)\n\n/**\n * @param {Encoder} encoder\n * @param {bigint} num\n */\nexport const writeBigUint64 = (encoder, num) => /** @type {any} */ (writeOnDataView(encoder, 8)).setBigUint64(0, num, false)\n\nconst floatTestBed = new DataView(new ArrayBuffer(4))\n/**\n * Check if a number can be encoded as a 32 bit float.\n *\n * @param {number} num\n * @return {boolean}\n */\nconst isFloat32 = num => {\n floatTestBed.setFloat32(0, num)\n return floatTestBed.getFloat32(0) === num\n}\n\n/**\n * Encode data with efficient binary format.\n *\n * Differences to JSON:\n * • Transforms data to a binary format (not to a string)\n * • Encodes undefined, NaN, and ArrayBuffer (these can't be represented in JSON)\n * • Numbers are efficiently encoded either as a variable length integer, as a\n * 32 bit float, as a 64 bit float, or as a 64 bit bigint.\n *\n * Encoding table:\n *\n * | Data Type | Prefix | Encoding Method | Comment |\n * | ------------------- | -------- | ------------------ | ------- |\n * | undefined | 127 | | Functions, symbol, and everything that cannot be identified is encoded as undefined |\n * | null | 126 | | |\n * | integer | 125 | writeVarInt | Only encodes 32 bit signed integers |\n * | float32 | 124 | writeFloat32 | |\n * | float64 | 123 | writeFloat64 | |\n * | bigint | 122 | writeBigInt64 | |\n * | boolean (false) | 121 | | True and false are different data types so we save the following byte |\n * | boolean (true) | 120 | | - 0b01111000 so the last bit determines whether true or false |\n * | string | 119 | writeVarString | |\n * | object<string,any> | 118 | custom | Writes {length} then {length} key-value pairs |\n * | array<any> | 117 | custom | Writes {length} then {length} json values |\n * | Uint8Array | 116 | writeVarUint8Array | We use Uint8Array for any kind of binary data |\n *\n * Reasons for the decreasing prefix:\n * We need the first bit for extendability (later we may want to encode the\n * prefix with writeVarUint). The remaining 7 bits are divided as follows:\n * [0-30] the beginning of the data range is used for custom purposes\n * (defined by the function that uses this library)\n * [31-127] the end of the data range is used for data encoding by\n * lib0/encoding.js\n *\n * @param {Encoder} encoder\n * @param {undefined|null|number|bigint|boolean|string|Object<string,any>|Array<any>|Uint8Array} data\n */\nexport const writeAny = (encoder, data) => {\n switch (typeof data) {\n case 'string':\n // TYPE 119: STRING\n write(encoder, 119)\n writeVarString(encoder, data)\n break\n case 'number':\n if (number.isInteger(data) && math.abs(data) <= binary.BITS31) {\n // TYPE 125: INTEGER\n write(encoder, 125)\n writeVarInt(encoder, data)\n } else if (isFloat32(data)) {\n // TYPE 124: FLOAT32\n write(encoder, 124)\n writeFloat32(encoder, data)\n } else {\n // TYPE 123: FLOAT64\n write(encoder, 123)\n writeFloat64(encoder, data)\n }\n break\n case 'bigint':\n // TYPE 122: BigInt\n write(encoder, 122)\n writeBigInt64(encoder, data)\n break\n case 'object':\n if (data === null) {\n // TYPE 126: null\n write(encoder, 126)\n } else if (array.isArray(data)) {\n // TYPE 117: Array\n write(encoder, 117)\n writeVarUint(encoder, data.length)\n for (let i = 0; i < data.length; i++) {\n writeAny(encoder, data[i])\n }\n } else if (data instanceof Uint8Array) {\n // TYPE 116: ArrayBuffer\n write(encoder, 116)\n writeVarUint8Array(encoder, data)\n } else {\n // TYPE 118: Object\n write(encoder, 118)\n const keys = Object.keys(data)\n writeVarUint(encoder, keys.length)\n for (let i = 0; i < keys.length; i++) {\n const key = keys[i]\n writeVarString(encoder, key)\n writeAny(encoder, data[key])\n }\n }\n break\n case 'boolean':\n // TYPE 120/121: boolean (true/false)\n write(encoder, data ? 120 : 121)\n break\n default:\n // TYPE 127: undefined\n write(encoder, 127)\n }\n}\n\n/**\n * Now come a few stateful encoder that have their own classes.\n */\n\n/**\n * Basic Run Length Encoder - a basic compression implementation.\n *\n * Encodes [1,1,1,7] to [1,3,7,1] (3 times 1, 1 time 7). This encoder might do more harm than good if there are a lot of values that are not repeated.\n *\n * It was originally used for image compression. Cool .. article http://csbruce.com/cbm/transactor/pdfs/trans_v7_i06.pdf\n *\n * @note T must not be null!\n *\n * @template T\n */\nexport class RleEncoder extends Encoder {\n /**\n * @param {function(Encoder, T):void} writer\n */\n constructor (writer) {\n super()\n /**\n * The writer\n */\n this.w = writer\n /**\n * Current state\n * @type {T|null}\n */\n this.s = null\n this.count = 0\n }\n\n /**\n * @param {T} v\n */\n write (v) {\n if (this.s === v) {\n this.count++\n } else {\n if (this.count > 0) {\n // flush counter, unless this is the first value (count = 0)\n writeVarUint(this, this.count - 1) // since count is always > 0, we can decrement by one. non-standard encoding ftw\n }\n this.count = 1\n // write first value\n this.w(this, v)\n this.s = v\n }\n }\n}\n\n/**\n * Basic diff decoder using variable length encoding.\n *\n * Encodes the values [3, 1100, 1101, 1050, 0] to [3, 1097, 1, -51, -1050] using writeVarInt.\n */\nexport class IntDiffEncoder extends Encoder {\n /**\n * @param {number} start\n */\n constructor (start) {\n super()\n /**\n * Current state\n * @type {number}\n */\n this.s = start\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n writeVarInt(this, v - this.s)\n this.s = v\n }\n}\n\n/**\n * A combination of IntDiffEncoder and RleEncoder.\n *\n * Basically first writes the IntDiffEncoder and then counts duplicate diffs using RleEncoding.\n *\n * Encodes the values [1,1,1,2,3,4,5,6] as [1,1,0,2,1,5] (RLE([1,0,0,1,1,1,1,1]) ⇒ RleIntDiff[1,1,0,2,1,5])\n */\nexport class RleIntDiffEncoder extends Encoder {\n /**\n * @param {number} start\n */\n constructor (start) {\n super()\n /**\n * Current state\n * @type {number}\n */\n this.s = start\n this.count = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.s === v && this.count > 0) {\n this.count++\n } else {\n if (this.count > 0) {\n // flush counter, unless this is the first value (count = 0)\n writeVarUint(this, this.count - 1) // since count is always > 0, we can decrement by one. non-standard encoding ftw\n }\n this.count = 1\n // write first value\n writeVarInt(this, v - this.s)\n this.s = v\n }\n }\n}\n\n/**\n * @param {UintOptRleEncoder} encoder\n */\nconst flushUintOptRleEncoder = encoder => {\n if (encoder.count > 0) {\n // flush counter, unless this is the first value (count = 0)\n // case 1: just a single value. set sign to positive\n // case 2: write several values. set sign to negative to indicate that there is a length coming\n writeVarInt(encoder.encoder, encoder.count === 1 ? encoder.s : -encoder.s)\n if (encoder.count > 1) {\n writeVarUint(encoder.encoder, encoder.count - 2) // since count is always > 1, we can decrement by one. non-standard encoding ftw\n }\n }\n}\n\n/**\n * Optimized Rle encoder that does not suffer from the mentioned problem of the basic Rle encoder.\n *\n * Internally uses VarInt encoder to write unsigned integers. If the input occurs multiple times, we write\n * write it as a negative number. The UintOptRleDecoder then understands that it needs to read a count.\n *\n * Encodes [1,2,3,3,3] as [1,2,-3,3] (once 1, once 2, three times 3)\n */\nexport class UintOptRleEncoder {\n constructor () {\n this.encoder = new Encoder()\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.s === v) {\n this.count++\n } else {\n flushUintOptRleEncoder(this)\n this.count = 1\n this.s = v\n }\n }\n\n /**\n * Flush the encoded state and transform this to a Uint8Array.\n *\n * Note that this should only be called once.\n */\n toUint8Array () {\n flushUintOptRleEncoder(this)\n return toUint8Array(this.encoder)\n }\n}\n\n/**\n * Increasing Uint Optimized RLE Encoder\n *\n * The RLE encoder counts the number of same occurences of the same value.\n * The IncUintOptRle encoder counts if the value increases.\n * I.e. 7, 8, 9, 10 will be encoded as [-7, 4]. 1, 3, 5 will be encoded\n * as [1, 3, 5].\n */\nexport class IncUintOptRleEncoder {\n constructor () {\n this.encoder = new Encoder()\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.s + this.count === v) {\n this.count++\n } else {\n flushUintOptRleEncoder(this)\n this.count = 1\n this.s = v\n }\n }\n\n /**\n * Flush the encoded state and transform this to a Uint8Array.\n *\n * Note that this should only be called once.\n */\n toUint8Array () {\n flushUintOptRleEncoder(this)\n return toUint8Array(this.encoder)\n }\n}\n\n/**\n * @param {IntDiffOptRleEncoder} encoder\n */\nconst flushIntDiffOptRleEncoder = encoder => {\n if (encoder.count > 0) {\n // 31 bit making up the diff | wether to write the counter\n // const encodedDiff = encoder.diff << 1 | (encoder.count === 1 ? 0 : 1)\n const encodedDiff = encoder.diff * 2 + (encoder.count === 1 ? 0 : 1)\n // flush counter, unless this is the first value (count = 0)\n // case 1: just a single value. set first bit to positive\n // case 2: write several values. set first bit to negative to indicate that there is a length coming\n writeVarInt(encoder.encoder, encodedDiff)\n if (encoder.count > 1) {\n writeVarUint(encoder.encoder, encoder.count - 2) // since count is always > 1, we can decrement by one. non-standard encoding ftw\n }\n }\n}\n\n/**\n * A combination of the IntDiffEncoder and the UintOptRleEncoder.\n *\n * The count approach is similar to the UintDiffOptRleEncoder, but instead of using the negative bitflag, it encodes\n * in the LSB whether a count is to be read. Therefore this Encoder only supports 31 bit integers!\n *\n * Encodes [1, 2, 3, 2] as [3, 1, 6, -1] (more specifically [(1 << 1) | 1, (3 << 0) | 0, -1])\n *\n * Internally uses variable length encoding. Contrary to normal UintVar encoding, the first byte contains:\n * * 1 bit that denotes whether the next value is a count (LSB)\n * * 1 bit that denotes whether this value is negative (MSB - 1)\n * * 1 bit that denotes whether to continue reading the variable length integer (MSB)\n *\n * Therefore, only five bits remain to encode diff ranges.\n *\n * Use this Encoder only when appropriate. In most cases, this is probably a bad idea.\n */\nexport class IntDiffOptRleEncoder {\n constructor () {\n this.encoder = new Encoder()\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n this.diff = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.diff === v - this.s) {\n this.s = v\n this.count++\n } else {\n flushIntDiffOptRleEncoder(this)\n this.count = 1\n this.diff = v - this.s\n this.s = v\n }\n }\n\n /**\n * Flush the encoded state and transform this to a Uint8Array.\n *\n * Note that this should only be called once.\n */\n toUint8Array () {\n flushIntDiffOptRleEncoder(this)\n return toUint8Array(this.encoder)\n }\n}\n\n/**\n * Optimized String Encoder.\n *\n * Encoding many small strings in a simple Encoder is not very efficient. The function call to decode a string takes some time and creates references that must be eventually deleted.\n * In practice, when decoding several million small strings, the GC will kick in more and more often to collect orphaned string objects (or maybe there is another reason?).\n *\n * This string encoder solves the above problem. All strings are concatenated and written as a single string using a single encoding call.\n *\n * The lengths are encoded using a UintOptRleEncoder.\n */\nexport class StringEncoder {\n constructor () {\n /**\n * @type {Array<string>}\n */\n this.sarr = []\n this.s = ''\n this.lensE = new UintOptRleEncoder()\n }\n\n /**\n * @param {string} string\n */\n write (string) {\n this.s += string\n if (this.s.length > 19) {\n this.sarr.push(this.s)\n this.s = ''\n }\n this.lensE.write(string.length)\n }\n\n toUint8Array () {\n const encoder = new Encoder()\n this.sarr.push(this.s)\n this.s = ''\n writeVarString(encoder, this.sarr.join(''))\n writeUint8Array(encoder, this.lensE.toUint8Array())\n return toUint8Array(encoder)\n }\n}\n","/**\n * Error helpers.\n *\n * @module error\n */\n\n/**\n * @param {string} s\n * @return {Error}\n */\n/* c8 ignore next */\nexport const create = s => new Error(s)\n\n/**\n * @throws {Error}\n * @return {never}\n */\n/* c8 ignore next 3 */\nexport const methodUnimplemented = () => {\n throw create('Method unimplemented')\n}\n\n/**\n * @throws {Error}\n * @return {never}\n */\n/* c8 ignore next 3 */\nexport const unexpectedCase = () => {\n throw create('Unexpected case')\n}\n","/**\n * Efficient schema-less binary decoding with support for variable length encoding.\n *\n * Use [lib0/decoding] with [lib0/encoding]. Every encoding function has a corresponding decoding function.\n *\n * Encodes numbers in little-endian order (least to most significant byte order)\n * and is compatible with Golang's binary encoding (https://golang.org/pkg/encoding/binary/)\n * which is also used in Protocol Buffers.\n *\n * ```js\n * // encoding step\n * const encoder = encoding.createEncoder()\n * encoding.writeVarUint(encoder, 256)\n * encoding.writeVarString(encoder, 'Hello world!')\n * const buf = encoding.toUint8Array(encoder)\n * ```\n *\n * ```js\n * // decoding step\n * const decoder = decoding.createDecoder(buf)\n * decoding.readVarUint(decoder) // => 256\n * decoding.readVarString(decoder) // => 'Hello world!'\n * decoding.hasContent(decoder) // => false - all data is read\n * ```\n *\n * @module decoding\n */\n\nimport * as binary from './binary.js'\nimport * as math from './math.js'\nimport * as number from './number.js'\nimport * as string from './string.js'\nimport * as error from './error.js'\nimport * as encoding from './encoding.js'\n\nconst errorUnexpectedEndOfArray = error.create('Unexpected end of array')\nconst errorIntegerOutOfRange = error.create('Integer out of Range')\n\n/**\n * A Decoder handles the decoding of an Uint8Array.\n */\nexport class Decoder {\n /**\n * @param {Uint8Array} uint8Array Binary data to decode\n */\n constructor (uint8Array) {\n /**\n * Decoding target.\n *\n * @type {Uint8Array}\n */\n this.arr = uint8Array\n /**\n * Current decoding position.\n *\n * @type {number}\n */\n this.pos = 0\n }\n}\n\n/**\n * @function\n * @param {Uint8Array} uint8Array\n * @return {Decoder}\n */\nexport const createDecoder = uint8Array => new Decoder(uint8Array)\n\n/**\n * @function\n * @param {Decoder} decoder\n * @return {boolean}\n */\nexport const hasContent = decoder => decoder.pos !== decoder.arr.length\n\n/**\n * Clone a decoder instance.\n * Optionally set a new position parameter.\n *\n * @function\n * @param {Decoder} decoder The decoder instance\n * @param {number} [newPos] Defaults to current position\n * @return {Decoder} A clone of `decoder`\n */\nexport const clone = (decoder, newPos = decoder.pos) => {\n const _decoder = createDecoder(decoder.arr)\n _decoder.pos = newPos\n return _decoder\n}\n\n/**\n * Create an Uint8Array view of the next `len` bytes and advance the position by `len`.\n *\n * Important: The Uint8Array still points to the underlying ArrayBuffer. Make sure to discard the result as soon as possible to prevent any memory leaks.\n * Use `buffer.copyUint8Array` to copy the result into a new Uint8Array.\n *\n * @function\n * @param {Decoder} decoder The decoder instance\n * @param {number} len The length of bytes to read\n * @return {Uint8Array}\n */\nexport const readUint8Array = (decoder, len) => {\n const view = new Uint8Array(decoder.arr.buffer, decoder.pos + decoder.arr.byteOffset, len)\n decoder.pos += len\n return view\n}\n\n/**\n * Read variable length Uint8Array.\n *\n * Important: The Uint8Array still points to the underlying ArrayBuffer. Make sure to discard the result as soon as possible to prevent any memory leaks.\n * Use `buffer.copyUint8Array` to copy the result into a new Uint8Array.\n *\n * @function\n * @param {Decoder} decoder\n * @return {Uint8Array}\n */\nexport const readVarUint8Array = decoder => readUint8Array(decoder, readVarUint(decoder))\n\n/**\n * Read the rest of the content as an ArrayBuffer\n * @function\n * @param {Decoder} decoder\n * @return {Uint8Array}\n */\nexport const readTailAsUint8Array = decoder => readUint8Array(decoder, decoder.arr.length - decoder.pos)\n\n/**\n * Skip one byte, jump to the next position.\n * @function\n * @param {Decoder} decoder The decoder instance\n * @return {number} The next position\n */\nexport const skip8 = decoder => decoder.pos++\n\n/**\n * Read one byte as unsigned integer.\n * @function\n * @param {Decoder} decoder The decoder instance\n * @return {number} Unsigned 8-bit integer\n */\nexport const readUint8 = decoder => decoder.arr[decoder.pos++]\n\n/**\n * Read 2 bytes as unsigned integer.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const readUint16 = decoder => {\n const uint =\n decoder.arr[decoder.pos] +\n (decoder.arr[decoder.pos + 1] << 8)\n decoder.pos += 2\n return uint\n}\n\n/**\n * Read 4 bytes as unsigned integer.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const readUint32 = decoder => {\n const uint =\n (decoder.arr[decoder.pos] +\n (decoder.arr[decoder.pos + 1] << 8) +\n (decoder.arr[decoder.pos + 2] << 16) +\n (decoder.arr[decoder.pos + 3] << 24)) >>> 0\n decoder.pos += 4\n return uint\n}\n\n/**\n * Read 4 bytes as unsigned integer in big endian order.\n * (most significant byte first)\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const readUint32BigEndian = decoder => {\n const uint =\n (decoder.arr[decoder.pos + 3] +\n (decoder.arr[decoder.pos + 2] << 8) +\n (decoder.arr[decoder.pos + 1] << 16) +\n (decoder.arr[decoder.pos] << 24)) >>> 0\n decoder.pos += 4\n return uint\n}\n\n/**\n * Look ahead without incrementing the position\n * to the next byte and read it as unsigned integer.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const peekUint8 = decoder => decoder.arr[decoder.pos]\n\n/**\n * Look ahead without incrementing the position\n * to the next byte and read it as unsigned integer.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const peekUint16 = decoder =>\n decoder.arr[decoder.pos] +\n (decoder.arr[decoder.pos + 1] << 8)\n\n/**\n * Look ahead without incrementing the position\n * to the next byte and read it as unsigned integer.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const peekUint32 = decoder => (\n decoder.arr[decoder.pos] +\n (decoder.arr[decoder.pos + 1] << 8) +\n (decoder.arr[decoder.pos + 2] << 16) +\n (decoder.arr[decoder.pos + 3] << 24)\n) >>> 0\n\n/**\n * Read unsigned integer (32bit) with variable length.\n * 1/8th of the storage is used as encoding overhead.\n * * numbers < 2^7 is stored in one bytlength\n * * numbers < 2^14 is stored in two bylength\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.length\n */\nexport const readVarUint = decoder => {\n let num = 0\n let mult = 1\n const len = decoder.arr.length\n while (decoder.pos < len) {\n const r = decoder.arr[decoder.pos++]\n // num = num | ((r & binary.BITS7) << len)\n num = num + (r & binary.BITS7) * mult // shift $r << (7*#iterations) and add it to num\n mult *= 128 // next iteration, shift 7 \"more\" to the left\n if (r < binary.BIT8) {\n return num\n }\n /* c8 ignore start */\n if (num > number.MAX_SAFE_INTEGER) {\n throw errorIntegerOutOfRange\n }\n /* c8 ignore stop */\n }\n throw errorUnexpectedEndOfArray\n}\n\n/**\n * Read signed integer (32bit) with variable length.\n * 1/8th of the storage is used as encoding overhead.\n * * numbers < 2^7 is stored in one bytlength\n * * numbers < 2^14 is stored in two bylength\n * @todo This should probably create the inverse ~num if number is negative - but this would be a breaking change.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.length\n */\nexport const readVarInt = decoder => {\n let r = decoder.arr[decoder.pos++]\n let num = r & binary.BITS6\n let mult = 64\n const sign = (r & binary.BIT7) > 0 ? -1 : 1\n if ((r & binary.BIT8) === 0) {\n // don't continue reading\n return sign * num\n }\n const len = decoder.arr.length\n while (decoder.pos < len) {\n r = decoder.arr[decoder.pos++]\n // num = num | ((r & binary.BITS7) << len)\n num = num + (r & binary.BITS7) * mult\n mult *= 128\n if (r < binary.BIT8) {\n return sign * num\n }\n /* c8 ignore start */\n if (num > number.MAX_SAFE_INTEGER) {\n throw errorIntegerOutOfRange\n }\n /* c8 ignore stop */\n }\n throw errorUnexpectedEndOfArray\n}\n\n/**\n * Look ahead and read varUint without incrementing position\n *\n * @function\n * @param {Decoder} decoder\n * @return {number}\n */\nexport const peekVarUint = decoder => {\n const pos = decoder.pos\n const s = readVarUint(decoder)\n decoder.pos = pos\n return s\n}\n\n/**\n * Look ahead and read varUint without incrementing position\n *\n * @function\n * @param {Decoder} decoder\n * @return {number}\n */\nexport const peekVarInt = decoder => {\n const pos = decoder.pos\n const s = readVarInt(decoder)\n decoder.pos = pos\n return s\n}\n\n/**\n * We don't test this function anymore as we use native decoding/encoding by default now.\n * Better not modify this anymore..\n *\n * Transforming utf8 to a string is pretty expensive. The code performs 10x better\n * when String.fromCodePoint is fed with all characters as arguments.\n * But most environments have a maximum number of arguments per functions.\n * For effiency reasons we apply a maximum of 10000 characters at once.\n *\n * @function\n * @param {Decoder} decoder\n * @return {String} The read String.\n */\n/* c8 ignore start */\nexport const _readVarStringPolyfill = decoder => {\n let remainingLen = readVarUint(decoder)\n if (remainingLen === 0) {\n return ''\n } else {\n let encodedString = String.fromCodePoint(readUint8(decoder)) // remember to decrease remainingLen\n if (--remainingLen < 100) { // do not create a Uint8Array for small strings\n while (remainingLen--) {\n encodedString += String.fromCodePoint(readUint8(decoder))\n }\n } else {\n while (remainingLen > 0) {\n const nextLen = remainingLen < 10000 ? remainingLen : 10000\n // this is dangerous, we create a fresh array view from the existing buffer\n const bytes = decoder.arr.subarray(decoder.pos, decoder.pos + nextLen)\n decoder.pos += nextLen\n // Starting with ES5.1 we can supply a generic array-like object as arguments\n encodedString += String.fromCodePoint.apply(null, /** @type {any} */ (bytes))\n remainingLen -= nextLen\n }\n }\n return decodeURIComponent(escape(encodedString))\n }\n}\n/* c8 ignore stop */\n\n/**\n * @function\n * @param {Decoder} decoder\n * @return {String} The read String\n */\nexport const _readVarStringNative = decoder =>\n /** @type any */ (string.utf8TextDecoder).decode(readVarUint8Array(decoder))\n\n/**\n * Read string of variable length\n * * varUint is used to store the length of the string\n *\n * @function\n * @param {Decoder} decoder\n * @return {String} The read String\n *\n */\n/* c8 ignore next */\nexport const readVarString = string.utf8TextDecoder ? _readVarStringNative : _readVarStringPolyfill\n\n/**\n * @param {Decoder} decoder\n * @return {Uint8Array}\n */\nexport const readTerminatedUint8Array = decoder => {\n const encoder = encoding.createEncoder()\n let b\n while (true) {\n b = readUint8(decoder)\n if (b === 0) {\n return encoding.toUint8Array(encoder)\n }\n if (b === 1) {\n b = readUint8(decoder)\n }\n encoding.write(encoder, b)\n }\n}\n\n/**\n * @param {Decoder} decoder\n * @return {string}\n */\nexport const readTerminatedString = decoder => string.decodeUtf8(readTerminatedUint8Array(decoder))\n\n/**\n * Look ahead and read varString without incrementing position\n *\n * @function\n * @param {Decoder} decoder\n * @return {string}\n */\nexport const peekVarString = decoder => {\n const pos = decoder.pos\n const s = readVarString(decoder)\n decoder.pos = pos\n return s\n}\n\n/**\n * @param {Decoder} decoder\n * @param {number} len\n * @return {DataView}\n */\nexport const readFromDataView = (decoder, len) => {\n const dv = new DataView(decoder.arr.buffer, decoder.arr.byteOffset + decoder.pos, len)\n decoder.pos += len\n return dv\n}\n\n/**\n * @param {Decoder} decoder\n */\nexport const readFloat32 = decoder => readFromDataView(decoder, 4).getFloat32(0, false)\n\n/**\n * @param {Decoder} decoder\n */\nexport const readFloat64 = decoder => readFromDataView(decoder, 8).getFloat64(0, false)\n\n/**\n * @param {Decoder} decoder\n */\nexport const readBigInt64 = decoder => /** @type {any} */ (readFromDataView(decoder, 8)).getBigInt64(0, false)\n\n/**\n * @param {Decoder} decoder\n */\nexport const readBigUint64 = decoder => /** @type {any} */ (readFromDataView(decoder, 8)).getBigUint64(0, false)\n\n/**\n * @type {Array<function(Decoder):any>}\n */\nconst readAnyLookupTable = [\n decoder => undefined, // CASE 127: undefined\n decoder => null, // CASE 126: null\n readVarInt, // CASE 125: integer\n readFloat32, // CASE 124: float32\n readFloat64, // CASE 123: float64\n readBigInt64, // CASE 122: bigint\n decoder => false, // CASE 121: boolean (false)\n decoder => true, // CASE 120: boolean (true)\n readVarString, // CASE 119: string\n decoder => { // CASE 118: object<string,any>\n const len = readVarUint(decoder)\n /**\n * @type {Object<string,any>}\n */\n const obj = {}\n for (let i = 0; i < len; i++) {\n const key = readVarString(decoder)\n obj[key] = readAny(decoder)\n }\n return obj\n },\n decoder => { // CASE 117: array<any>\n const len = readVarUint(decoder)\n const arr = []\n for (let i = 0; i < len; i++) {\n arr.push(readAny(decoder))\n }\n return arr\n },\n readVarUint8Array // CASE 116: Uint8Array\n]\n\n/**\n * @param {Decoder} decoder\n */\nexport const readAny = decoder => readAnyLookupTable[127 - readUint8(decoder)](decoder)\n\n/**\n * T must not be null.\n *\n * @template T\n */\nexport class RleDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n * @param {function(Decoder):T} reader\n */\n constructor (uint8Array, reader) {\n super(uint8Array)\n /**\n * The reader\n */\n this.reader = reader\n /**\n * Current state\n * @type {T|null}\n */\n this.s = null\n this.count = 0\n }\n\n read () {\n if (this.count === 0) {\n this.s = this.reader(this)\n if (hasContent(this)) {\n this.count = readVarUint(this) + 1 // see encoder implementation for the reason why this is incremented\n } else {\n this.count = -1 // read the current value forever\n }\n }\n this.count--\n return /** @type {T} */ (this.s)\n }\n}\n\nexport class IntDiffDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n * @param {number} start\n */\n constructor (uint8Array, start) {\n super(uint8Array)\n /**\n * Current state\n * @type {number}\n */\n this.s = start\n }\n\n /**\n * @return {number}\n */\n read () {\n this.s += readVarInt(this)\n return this.s\n }\n}\n\nexport class RleIntDiffDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n * @param {number} start\n */\n constructor (uint8Array, start) {\n super(uint8Array)\n /**\n * Current state\n * @type {number}\n */\n this.s = start\n this.count = 0\n }\n\n /**\n * @return {number}\n */\n read () {\n if (this.count === 0) {\n this.s += readVarInt(this)\n if (hasContent(this)) {\n this.count = readVarUint(this) + 1 // see encoder implementation for the reason why this is incremented\n } else {\n this.count = -1 // read the current value forever\n }\n }\n this.count--\n return /** @type {number} */ (this.s)\n }\n}\n\nexport class UintOptRleDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n */\n constructor (uint8Array) {\n super(uint8Array)\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n }\n\n read () {\n if (this.count === 0) {\n this.s = readVarInt(this)\n // if the sign is negative, we read the count too, otherwise count is 1\n const isNegative = math.isNegativeZero(this.s)\n this.count = 1\n if (isNegative) {\n this.s = -this.s\n this.count = readVarUint(this) + 2\n }\n }\n this.count--\n return /** @type {number} */ (this.s)\n }\n}\n\nexport class IncUintOptRleDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n */\n constructor (uint8Array) {\n super(uint8Array)\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n }\n\n read () {\n if (this.count === 0) {\n this.s = readVarInt(this)\n // if the sign is negative, we read the count too, otherwise count is 1\n const isNegative = math.isNegativeZero(this.s)\n this.count = 1\n if (isNegative) {\n this.s = -this.s\n this.count = readVarUint(this) + 2\n }\n }\n this.count--\n return /** @type {number} */ (this.s++)\n }\n}\n\nexport class IntDiffOptRleDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n */\n constructor (uint8Array) {\n super(uint8Array)\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n this.diff = 0\n }\n\n /**\n * @return {number}\n */\n read () {\n if (this.count === 0) {\n const diff = readVarInt(this)\n // if the first bit is set, we read more data\n const hasCount = diff & 1\n this.diff = math.floor(diff / 2) // shift >> 1\n this.count = 1\n if (hasCount) {\n this.count = readVarUint(this) + 2\n }\n }\n this.s += this.diff\n this.count--\n return this.s\n }\n}\n\nexport class StringDecoder {\n /**\n * @param {Uint8Array} uint8Array\n */\n constructor (uint8Array) {\n this.decoder = new UintOptRleDecoder(uint8Array)\n this.str = readVarString(this.decoder)\n /**\n * @type {number}\n */\n this.spos = 0\n }\n\n /**\n * @return {string}\n */\n read () {\n const end = this.spos + this.decoder.read()\n const res = this.str.slice(this.spos, end)\n this.spos = end\n return res\n }\n}\n","import * as encoding from \"lib0/encoding\";\nimport * as decoding from \"lib0/decoding\";\nimport type {AuthorizedScope} from \"../../provider/src\"\n\nexport enum AuthMessageType {\n\tToken = 0,\n\tPermissionDenied = 1,\n\tAuthenticated = 2,\n}\n\nexport const writeAuthentication = (\n\tencoder: encoding.Encoder,\n\tauth: string,\n) => {\n\tencoding.writeVarUint(encoder, AuthMessageType.Token);\n\tencoding.writeVarString(encoder, auth);\n};\n\nexport const writePermissionDenied = (\n\tencoder: encoding.Encoder,\n\treason: string,\n) => {\n\tencoding.writeVarUint(encoder, AuthMessageType.PermissionDenied);\n\tencoding.writeVarString(encoder, reason);\n};\n\nexport const writeAuthenticated = (\n\tencoder: encoding.Encoder,\n\tscope: AuthorizedScope,\n) => {\n\tencoding.writeVarUint(encoder, AuthMessageType.Authenticated);\n\tencoding.writeVarString(encoder, scope);\n};\n\nexport const writeTokenSyncRequest = (\n\tencoder: encoding.Encoder,\n) => {\n\tencoding.writeVarUint(encoder, AuthMessageType.Token);\n};\n\nexport const readAuthMessage = (\n\tdecoder: decoding.Decoder,\n\tsendToken: () => void,\n\tpermissionDeniedHandler: (reason: string) => void,\n\tauthenticatedHandler: (scope: string) => void,\n) => {\n\tswitch (decoding.readVarUint(decoder)) {\n\t\tcase AuthMessageType.Token: {\n\t\t\tsendToken();\n\t\t\tbreak;\n\t\t}\n\t\tcase AuthMessageType.PermissionDenied: {\n\t\t\tpermissionDeniedHandler(decoding.readVarString(decoder));\n\t\t\tbreak;\n\t\t}\n\t\tcase AuthMessageType.Authenticated: {\n\t\t\tauthenticatedHandler(decoding.readVarString(decoder));\n\t\t\tbreak;\n\t\t}\n\t\tdefault:\n\t}\n};\n","export interface CloseEvent {\n\tcode: number;\n\treason: string;\n}\n\n/**\n * The server is terminating the connection because a data frame was received\n * that is too large.\n * See: https://developer.mozilla.org/en-US/docs/Web/API/CloseEvent/code\n */\nexport const MessageTooBig: CloseEvent = {\n\tcode: 1009,\n\treason: \"Message Too Big\",\n};\n\n/**\n * The server successfully processed the request, asks that the requester reset\n * its document view, and is not returning any content.\n */\nexport const ResetConnection: CloseEvent = {\n\tcode: 4205,\n\treason: \"Reset Connection\",\n};\n\n/**\n * Similar to Forbidden, but specifically for use when authentication is required and has\n * failed or has not yet been provided.\n */\nexport const Unauthorized: CloseEvent = {\n\tcode: 4401,\n\treason: \"Unauthorized\",\n};\n\n/**\n * The request contained valid data and was understood by the server, but the server\n * is refusing action.\n */\nexport const Forbidden: CloseEvent = {\n\tcode: 4403,\n\treason: \"Forbidden\",\n};\n\n/**\n * The server timed out waiting for the request.\n */\nexport const ConnectionTimeout: CloseEvent = {\n\tcode: 4408,\n\treason: \"Connection Timeout\",\n};\n","export const awarenessStatesToArray = (\n\tstates: Map<number, Record<string, any>>,\n) => {\n\treturn Array.from(states.entries()).map(([key, value]) => {\n\t\treturn {\n\t\t\tclientId: key,\n\t\t\t...value,\n\t\t};\n\t});\n};\n","/**\n * State of the WebSocket connection.\n * https://developer.mozilla.org/de/docs/Web/API/WebSocket/readyState\n */\nexport enum WsReadyStates {\n\tConnecting = 0,\n\tOpen = 1,\n\tClosing = 2,\n\tClosed = 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Returns the value of 10 raised to the power of pow.\n *\n * @param {number} exp\n * @return {number}\n */\nexport const exp10 = exp => Math.pow(10, exp)\n\nexport const sign = Math.sign\n\n/**\n * Check whether n is negative, while considering the -0 edge case. While `-0 < 0` is false, this\n * function returns true for -0,-1,,.. and returns false for 0,1,2,...\n * @param {number} n\n * @return {boolean} Wether n is negative. This function also distinguishes between -0 and +0\n */\nexport const isNegativeZero = n => n !== 0 ? n < 0 : 1 / n < 0\n","/* eslint-env browser */\n\n/**\n * Binary data constants.\n *\n * @module binary\n */\n\n/**\n * n-th bit activated.\n *\n * @type {number}\n */\nexport const BIT1 = 1\nexport const BIT2 = 2\nexport const BIT3 = 4\nexport const BIT4 = 8\nexport const BIT5 = 16\nexport const BIT6 = 32\nexport const BIT7 = 64\nexport const BIT8 = 128\nexport const BIT9 = 256\nexport const BIT10 = 512\nexport const BIT11 = 1024\nexport const BIT12 = 2048\nexport const BIT13 = 4096\nexport const BIT14 = 8192\nexport const BIT15 = 16384\nexport const BIT16 = 32768\nexport const BIT17 = 65536\nexport const BIT18 = 1 << 17\nexport const BIT19 = 1 << 18\nexport const BIT20 = 1 << 19\nexport const BIT21 = 1 << 20\nexport const BIT22 = 1 << 21\nexport const BIT23 = 1 << 22\nexport const BIT24 = 1 << 23\nexport const BIT25 = 1 << 24\nexport const BIT26 = 1 << 25\nexport const BIT27 = 1 << 26\nexport const BIT28 = 1 << 27\nexport const BIT29 = 1 << 28\nexport const BIT30 = 1 << 29\nexport const BIT31 = 1 << 30\nexport const BIT32 = 1 << 31\n\n/**\n * First n bits activated.\n *\n * @type {number}\n */\nexport const BITS0 = 0\nexport const BITS1 = 1\nexport const BITS2 = 3\nexport const BITS3 = 7\nexport const BITS4 = 15\nexport const BITS5 = 31\nexport const BITS6 = 63\nexport const BITS7 = 127\nexport const BITS8 = 255\nexport const BITS9 = 511\nexport const BITS10 = 1023\nexport const BITS11 = 2047\nexport const BITS12 = 4095\nexport const BITS13 = 8191\nexport const BITS14 = 16383\nexport const BITS15 = 32767\nexport const BITS16 = 65535\nexport const BITS17 = BIT18 - 1\nexport const BITS18 = BIT19 - 1\nexport const BITS19 = BIT20 - 1\nexport const BITS20 = BIT21 - 1\nexport const BITS21 = BIT22 - 1\nexport const BITS22 = BIT23 - 1\nexport const BITS23 = BIT24 - 1\nexport const BITS24 = BIT25 - 1\nexport const BITS25 = BIT26 - 1\nexport const BITS26 = BIT27 - 1\nexport const BITS27 = BIT28 - 1\nexport const BITS28 = BIT29 - 1\nexport const BITS29 = BIT30 - 1\nexport const BITS30 = BIT31 - 1\n/**\n * @type {number}\n */\nexport const BITS31 = 0x7FFFFFFF\n/**\n * @type {number}\n */\nexport const BITS32 = 0xFFFFFFFF\n","/**\n * Utility helpers for working with numbers.\n *\n * @module number\n */\n\nimport * as math from './math.js'\nimport * as binary from './binary.js'\n\nexport const MAX_SAFE_INTEGER = Number.MAX_SAFE_INTEGER\nexport const MIN_SAFE_INTEGER = Number.MIN_SAFE_INTEGER\n\nexport const LOWEST_INT32 = 1 << 31\nexport const HIGHEST_INT32 = binary.BITS31\nexport const HIGHEST_UINT32 = binary.BITS32\n\n/* c8 ignore next */\nexport const isInteger = Number.isInteger || (num => typeof num === 'number' && isFinite(num) && math.floor(num) === num)\nexport const isNaN = Number.isNaN\nexport const parseInt = Number.parseInt\n\n/**\n * Count the number of \"1\" bits in an unsigned 32bit number.\n *\n * Super fun bitcount algorithm by Brian Kernighan.\n *\n * @param {number} n\n */\nexport const countBits = n => {\n n &= binary.BITS32\n let count = 0\n while (n) {\n n &= (n - 1)\n count++\n }\n return count\n}\n","import * as array from './array.js'\n\n/**\n * Utility module to work with strings.\n *\n * @module string\n */\n\nexport const fromCharCode = String.fromCharCode\nexport const fromCodePoint = String.fromCodePoint\n\n/**\n * The largest utf16 character.\n * Corresponds to Uint8Array([255, 255]) or charcodeof(2x2^8)\n */\nexport const MAX_UTF16_CHARACTER = fromCharCode(65535)\n\n/**\n * @param {string} s\n * @return {string}\n */\nconst toLowerCase = s => s.toLowerCase()\n\nconst trimLeftRegex = /^\\s*/g\n\n/**\n * @param {string} s\n * @return {string}\n */\nexport const trimLeft = s => s.replace(trimLeftRegex, '')\n\nconst fromCamelCaseRegex = /([A-Z])/g\n\n/**\n * @param {string} s\n * @param {string} separator\n * @return {string}\n */\nexport const fromCamelCase = (s, separator) => trimLeft(s.replace(fromCamelCaseRegex, match => `${separator}${toLowerCase(match)}`))\n\n/**\n * Compute the utf8ByteLength\n * @param {string} str\n * @return {number}\n */\nexport const utf8ByteLength = str => unescape(encodeURIComponent(str)).length\n\n/**\n * @param {string} str\n * @return {Uint8Array<ArrayBuffer>}\n */\nexport const _encodeUtf8Polyfill = str => {\n const encodedString = unescape(encodeURIComponent(str))\n const len = encodedString.length\n const buf = new Uint8Array(len)\n for (let i = 0; i < len; i++) {\n buf[i] = /** @type {number} */ (encodedString.codePointAt(i))\n }\n return buf\n}\n\n/* c8 ignore next */\nexport const utf8TextEncoder = /** @type {TextEncoder} */ (typeof TextEncoder !== 'undefined' ? new TextEncoder() : null)\n\n/**\n * @param {string} str\n * @return {Uint8Array<ArrayBuffer>}\n */\nexport const _encodeUtf8Native = str => utf8TextEncoder.encode(str)\n\n/**\n * @param {string} str\n * @return {Uint8Array}\n */\n/* c8 ignore next */\nexport const encodeUtf8 = utf8TextEncoder ? _encodeUtf8Native : _encodeUtf8Polyfill\n\n/**\n * @param {Uint8Array} buf\n * @return {string}\n */\nexport const _decodeUtf8Polyfill = buf => {\n let remainingLen = buf.length\n let encodedString = ''\n let bufPos = 0\n while (remainingLen > 0) {\n const nextLen = remainingLen < 10000 ? remainingLen : 10000\n const bytes = buf.subarray(bufPos, bufPos + nextLen)\n bufPos += nextLen\n // Starting with ES5.1 we can supply a generic array-like object as arguments\n encodedString += String.fromCodePoint.apply(null, /** @type {any} */ (bytes))\n remainingLen -= nextLen\n }\n return decodeURIComponent(escape(encodedString))\n}\n\n/* c8 ignore next */\nexport let utf8TextDecoder = typeof TextDecoder === 'undefined' ? null : new TextDecoder('utf-8', { fatal: true, ignoreBOM: true })\n\n/* c8 ignore start */\nif (utf8TextDecoder && utf8TextDecoder.decode(new Uint8Array()).length === 1) {\n // Safari doesn't handle BOM correctly.\n // This fixes a bug in Safari 13.0.5 where it produces a BOM the first time it is called.\n // utf8TextDecoder.decode(new Uint8Array()).length === 1 on the first call and\n // utf8TextDecoder.decode(new Uint8Array()).length === 1 on the second call\n // Another issue is that from then on no BOM chars are recognized anymore\n /* c8 ignore next */\n utf8TextDecoder = null\n}\n/* c8 ignore stop */\n\n/**\n * @param {Uint8Array} buf\n * @return {string}\n */\nexport const _decodeUtf8Native = buf => /** @type {TextDecoder} */ (utf8TextDecoder).decode(buf)\n\n/**\n * @param {Uint8Array} buf\n * @return {string}\n */\n/* c8 ignore next */\nexport const decodeUtf8 = utf8TextDecoder ? _decodeUtf8Native : _decodeUtf8Polyfill\n\n/**\n * @param {string} str The initial string\n * @param {number} index Starting position\n * @param {number} remove Number of characters to remove\n * @param {string} insert New content to insert\n */\nexport const splice = (str, index, remove, insert = '') => str.slice(0, index) + insert + str.slice(index + remove)\n\n/**\n * @param {string} source\n * @param {number} n\n */\nexport const repeat = (source, n) => array.unfold(n, () => source).join('')\n\n/**\n * Escape HTML characters &,<,>,',\" to their respective HTML entities &amp;,&lt;,&gt;,&#39;,&quot;\n *\n * @param {string} str\n */\nexport const escapeHTML = str =>\n str.replace(/[&<>'\"]/g, r => /** @type {string} */ ({\n '&': '&amp;',\n '<': '&lt;',\n '>': '&gt;',\n \"'\": '&#39;',\n '\"': '&quot;'\n }[r]))\n\n/**\n * Reverse of `escapeHTML`\n *\n * @param {string} str\n */\nexport const unescapeHTML = str =>\n str.replace(/&amp;|&lt;|&gt;|&#39;|&quot;/g, r => /** @type {string} */ ({\n '&amp;': '&',\n '&lt;': '<',\n '&gt;': '>',\n '&#39;': \"'\",\n '&quot;': '\"'\n }[r]))\n","/**\n * Efficient schema-less binary encoding with support for variable length encoding.\n *\n * Use [lib0/encoding] with [lib0/decoding]. Every encoding function has a corresponding decoding function.\n *\n * Encodes numbers in little-endian order (least to most significant byte order)\n * and is compatible with Golang's binary encoding (https://golang.org/pkg/encoding/binary/)\n * which is also used in Protocol Buffers.\n *\n * ```js\n * // encoding step\n * const encoder = encoding.createEncoder()\n * encoding.writeVarUint(encoder, 256)\n * encoding.writeVarString(encoder, 'Hello world!')\n * const buf = encoding.toUint8Array(encoder)\n * ```\n *\n * ```js\n * // decoding step\n * const decoder = decoding.createDecoder(buf)\n * decoding.readVarUint(decoder) // => 256\n * decoding.readVarString(decoder) // => 'Hello world!'\n * decoding.hasContent(decoder) // => false - all data is read\n * ```\n *\n * @module encoding\n */\n\nimport * as math from './math.js'\nimport * as number from './number.js'\nimport * as binary from './binary.js'\nimport * as string from './string.js'\nimport * as array from './array.js'\n\n/**\n * A BinaryEncoder handles the encoding to an Uint8Array.\n */\nexport class Encoder {\n constructor () {\n this.cpos = 0\n this.cbuf = new Uint8Array(100)\n /**\n * @type {Array<Uint8Array>}\n */\n this.bufs = []\n }\n}\n\n/**\n * @function\n * @return {Encoder}\n */\nexport const createEncoder = () => new Encoder()\n\n/**\n * @param {function(Encoder):void} f\n */\nexport const encode = (f) => {\n const encoder = createEncoder()\n f(encoder)\n return toUint8Array(encoder)\n}\n\n/**\n * The current length of the encoded data.\n *\n * @function\n * @param {Encoder} encoder\n * @return {number}\n */\nexport const length = encoder => {\n let len = encoder.cpos\n for (let i = 0; i < encoder.bufs.length; i++) {\n len += encoder.bufs[i].length\n }\n return len\n}\n\n/**\n * Check whether encoder is empty.\n *\n * @function\n * @param {Encoder} encoder\n * @return {boolean}\n */\nexport const hasContent = encoder => encoder.cpos > 0 || encoder.bufs.length > 0\n\n/**\n * Transform to Uint8Array.\n *\n * @function\n * @param {Encoder} encoder\n * @return {Uint8Array<ArrayBuffer>} The created ArrayBuffer.\n */\nexport const toUint8Array = encoder => {\n const uint8arr = new Uint8Array(length(encoder))\n let curPos = 0\n for (let i = 0; i < encoder.bufs.length; i++) {\n const d = encoder.bufs[i]\n uint8arr.set(d, curPos)\n curPos += d.length\n }\n uint8arr.set(new Uint8Array(encoder.cbuf.buffer, 0, encoder.cpos), curPos)\n return uint8arr\n}\n\n/**\n * Verify that it is possible to write `len` bytes wtihout checking. If\n * necessary, a new Buffer with the required length is attached.\n *\n * @param {Encoder} encoder\n * @param {number} len\n */\nexport const verifyLen = (encoder, len) => {\n const bufferLen = encoder.cbuf.length\n if (bufferLen - encoder.cpos < len) {\n encoder.bufs.push(new Uint8Array(encoder.cbuf.buffer, 0, encoder.cpos))\n encoder.cbuf = new Uint8Array(math.max(bufferLen, len) * 2)\n encoder.cpos = 0\n }\n}\n\n/**\n * Write one byte to the encoder.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The byte that is to be encoded.\n */\nexport const write = (encoder, num) => {\n const bufferLen = encoder.cbuf.length\n if (encoder.cpos === bufferLen) {\n encoder.bufs.push(encoder.cbuf)\n encoder.cbuf = new Uint8Array(bufferLen * 2)\n encoder.cpos = 0\n }\n encoder.cbuf[encoder.cpos++] = num\n}\n\n/**\n * Write one byte at a specific position.\n * Position must already be written (i.e. encoder.length > pos)\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos Position to which to write data\n * @param {number} num Unsigned 8-bit integer\n */\nexport const set = (encoder, pos, num) => {\n let buffer = null\n // iterate all buffers and adjust position\n for (let i = 0; i < encoder.bufs.length && buffer === null; i++) {\n const b = encoder.bufs[i]\n if (pos < b.length) {\n buffer = b // found buffer\n } else {\n pos -= b.length\n }\n }\n if (buffer === null) {\n // use current buffer\n buffer = encoder.cbuf\n }\n buffer[pos] = num\n}\n\n/**\n * Write one byte as an unsigned integer.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint8 = write\n\n/**\n * Write one byte as an unsigned Integer at a specific location.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos The location where the data will be written.\n * @param {number} num The number that is to be encoded.\n */\nexport const setUint8 = set\n\n/**\n * Write two bytes as an unsigned integer.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint16 = (encoder, num) => {\n write(encoder, num & binary.BITS8)\n write(encoder, (num >>> 8) & binary.BITS8)\n}\n/**\n * Write two bytes as an unsigned integer at a specific location.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos The location where the data will be written.\n * @param {number} num The number that is to be encoded.\n */\nexport const setUint16 = (encoder, pos, num) => {\n set(encoder, pos, num & binary.BITS8)\n set(encoder, pos + 1, (num >>> 8) & binary.BITS8)\n}\n\n/**\n * Write two bytes as an unsigned integer\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint32 = (encoder, num) => {\n for (let i = 0; i < 4; i++) {\n write(encoder, num & binary.BITS8)\n num >>>= 8\n }\n}\n\n/**\n * Write two bytes as an unsigned integer in big endian order.\n * (most significant byte first)\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint32BigEndian = (encoder, num) => {\n for (let i = 3; i >= 0; i--) {\n write(encoder, (num >>> (8 * i)) & binary.BITS8)\n }\n}\n\n/**\n * Write two bytes as an unsigned integer at a specific location.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos The location where the data will be written.\n * @param {number} num The number that is to be encoded.\n */\nexport const setUint32 = (encoder, pos, num) => {\n for (let i = 0; i < 4; i++) {\n set(encoder, pos + i, num & binary.BITS8)\n num >>>= 8\n }\n}\n\n/**\n * Write a variable length unsigned integer. Max encodable integer is 2^53.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeVarUint = (encoder, num) => {\n while (num > binary.BITS7) {\n write(encoder, binary.BIT8 | (binary.BITS7 & num))\n num = math.floor(num / 128) // shift >>> 7\n }\n write(encoder, binary.BITS7 & num)\n}\n\n/**\n * Write a variable length integer.\n *\n * We use the 7th bit instead for signaling that this is a negative number.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeVarInt = (encoder, num) => {\n const isNegative = math.isNegativeZero(num)\n if (isNegative) {\n num = -num\n }\n // |- whether to continue reading |- whether is negative |- number\n write(encoder, (num > binary.BITS6 ? binary.BIT8 : 0) | (isNegative ? binary.BIT7 : 0) | (binary.BITS6 & num))\n num = math.floor(num / 64) // shift >>> 6\n // We don't need to consider the case of num === 0 so we can use a different\n // pattern here than above.\n while (num > 0) {\n write(encoder, (num > binary.BITS7 ? binary.BIT8 : 0) | (binary.BITS7 & num))\n num = math.floor(num / 128) // shift >>> 7\n }\n}\n\n/**\n * A cache to store strings temporarily\n */\nconst _strBuffer = new Uint8Array(30000)\nconst _maxStrBSize = _strBuffer.length / 3\n\n/**\n * Write a variable length string.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\nexport const _writeVarStringNative = (encoder, str) => {\n if (str.length < _maxStrBSize) {\n // We can encode the string into the existing buffer\n /* c8 ignore next */\n const written = string.utf8TextEncoder.encodeInto(str, _strBuffer).written || 0\n writeVarUint(encoder, written)\n for (let i = 0; i < written; i++) {\n write(encoder, _strBuffer[i])\n }\n } else {\n writeVarUint8Array(encoder, string.encodeUtf8(str))\n }\n}\n\n/**\n * Write a variable length string.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\nexport const _writeVarStringPolyfill = (encoder, str) => {\n const encodedString = unescape(encodeURIComponent(str))\n const len = encodedString.length\n writeVarUint(encoder, len)\n for (let i = 0; i < len; i++) {\n write(encoder, /** @type {number} */ (encodedString.codePointAt(i)))\n }\n}\n\n/**\n * Write a variable length string.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\n/* c8 ignore next */\nexport const writeVarString = (string.utf8TextEncoder && /** @type {any} */ (string.utf8TextEncoder).encodeInto) ? _writeVarStringNative : _writeVarStringPolyfill\n\n/**\n * Write a string terminated by a special byte sequence. This is not very performant and is\n * generally discouraged. However, the resulting byte arrays are lexiographically ordered which\n * makes this a nice feature for databases.\n *\n * The string will be encoded using utf8 and then terminated and escaped using writeTerminatingUint8Array.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\nexport const writeTerminatedString = (encoder, str) =>\n writeTerminatedUint8Array(encoder, string.encodeUtf8(str))\n\n/**\n * Write a terminating Uint8Array. Note that this is not performant and is generally\n * discouraged. There are few situations when this is needed.\n *\n * We use 0x0 as a terminating character. 0x1 serves as an escape character for 0x0 and 0x1.\n *\n * Example: [0,1,2] is encoded to [1,0,1,1,2,0]. 0x0, and 0x1 needed to be escaped using 0x1. Then\n * the result is terminated using the 0x0 character.\n *\n * This is basically how many systems implement null terminated strings. However, we use an escape\n * character 0x1 to avoid issues and potenial attacks on our database (if this is used as a key\n * encoder for NoSql databases).\n *\n * @function\n * @param {Encoder} encoder\n * @param {Uint8Array} buf The string that is to be encoded.\n */\nexport const writeTerminatedUint8Array = (encoder, buf) => {\n for (let i = 0; i < buf.length; i++) {\n const b = buf[i]\n if (b === 0 || b === 1) {\n write(encoder, 1)\n }\n write(encoder, buf[i])\n }\n write(encoder, 0)\n}\n\n/**\n * Write the content of another Encoder.\n *\n * @TODO: can be improved!\n * - Note: Should consider that when appending a lot of small Encoders, we should rather clone than referencing the old structure.\n * Encoders start with a rather big initial buffer.\n *\n * @function\n * @param {Encoder} encoder The enUint8Arr\n * @param {Encoder} append The BinaryEncoder to be written.\n */\nexport const writeBinaryEncoder = (encoder, append) => writeUint8Array(encoder, toUint8Array(append))\n\n/**\n * Append fixed-length Uint8Array to the encoder.\n *\n * @function\n * @param {Encoder} encoder\n * @param {Uint8Array} uint8Array\n */\nexport const writeUint8Array = (encoder, uint8Array) => {\n const bufferLen = encoder.cbuf.length\n const cpos = encoder.cpos\n const leftCopyLen = math.min(bufferLen - cpos, uint8Array.length)\n const rightCopyLen = uint8Array.length - leftCopyLen\n encoder.cbuf.set(uint8Array.subarray(0, leftCopyLen), cpos)\n encoder.cpos += leftCopyLen\n if (rightCopyLen > 0) {\n // Still something to write, write right half..\n // Append new buffer\n encoder.bufs.push(encoder.cbuf)\n // must have at least size of remaining buffer\n encoder.cbuf = new Uint8Array(math.max(bufferLen * 2, rightCopyLen))\n // copy array\n encoder.cbuf.set(uint8Array.subarray(leftCopyLen))\n encoder.cpos = rightCopyLen\n }\n}\n\n/**\n * Append an Uint8Array to Encoder.\n *\n * @function\n * @param {Encoder} encoder\n * @param {Uint8Array} uint8Array\n */\nexport const writeVarUint8Array = (encoder, uint8Array) => {\n writeVarUint(encoder, uint8Array.byteLength)\n writeUint8Array(encoder, uint8Array)\n}\n\n/**\n * Create an DataView of the next `len` bytes. Use it to write data after\n * calling this function.\n *\n * ```js\n * // write float32 using DataView\n * const dv = writeOnDataView(encoder, 4)\n * dv.setFloat32(0, 1.1)\n * // read float32 using DataView\n * const dv = readFromDataView(encoder, 4)\n * dv.getFloat32(0) // => 1.100000023841858 (leaving it to the reader to find out why this is the correct result)\n * ```\n *\n * @param {Encoder} encoder\n * @param {number} len\n * @return {DataView}\n */\nexport const writeOnDataView = (encoder, len) => {\n verifyLen(encoder, len)\n const dview = new DataView(encoder.cbuf.buffer, encoder.cpos, len)\n encoder.cpos += len\n return dview\n}\n\n/**\n * @param {Encoder} encoder\n * @param {number} num\n */\nexport const writeFloat32 = (encoder, num) => writeOnDataView(encoder, 4).setFloat32(0, num, false)\n\n/**\n * @param {Encoder} encoder\n * @param {number} num\n */\nexport const writeFloat64 = (encoder, num) => writeOnDataView(encoder, 8).setFloat64(0, num, false)\n\n/**\n * @param {Encoder} encoder\n * @param {bigint} num\n */\nexport const writeBigInt64 = (encoder, num) => /** @type {any} */ (writeOnDataView(encoder, 8)).setBigInt64(0, num, false)\n\n/**\n * @param {Encoder} encoder\n * @param {bigint} num\n */\nexport const writeBigUint64 = (encoder, num) => /** @type {any} */ (writeOnDataView(encoder, 8)).setBigUint64(0, num, false)\n\nconst floatTestBed = new DataView(new ArrayBuffer(4))\n/**\n * Check if a number can be encoded as a 32 bit float.\n *\n * @param {number} num\n * @return {boolean}\n */\nconst isFloat32 = num => {\n floatTestBed.setFloat32(0, num)\n return floatTestBed.getFloat32(0) === num\n}\n\n/**\n * @typedef {Array<AnyEncodable>} AnyEncodableArray\n */\n\n/**\n * @typedef {undefined|null|number|bigint|boolean|string|{[k:string]:AnyEncodable}|AnyEncodableArray|Uint8Array} AnyEncodable\n */\n\n/**\n * Encode data with efficient binary format.\n *\n * Differences to JSON:\n * • Transforms data to a binary format (not to a string)\n * • Encodes undefined, NaN, and ArrayBuffer (these can't be represented in JSON)\n * • Numbers are efficiently encoded either as a variable length integer, as a\n * 32 bit float, as a 64 bit float, or as a 64 bit bigint.\n *\n * Encoding table:\n *\n * | Data Type | Prefix | Encoding Method | Comment |\n * | ------------------- | -------- | ------------------ | ------- |\n * | undefined | 127 | | Functions, symbol, and everything that cannot be identified is encoded as undefined |\n * | null | 126 | | |\n * | integer | 125 | writeVarInt | Only encodes 32 bit signed integers |\n * | float32 | 124 | writeFloat32 | |\n * | float64 | 123 | writeFloat64 | |\n * | bigint | 122 | writeBigInt64 | |\n * | boolean (false) | 121 | | True and false are different data types so we save the following byte |\n * | boolean (true) | 120 | | - 0b01111000 so the last bit determines whether true or false |\n * | string | 119 | writeVarString | |\n * | object<string,any> | 118 | custom | Writes {length} then {length} key-value pairs |\n * | array<any> | 117 | custom | Writes {length} then {length} json values |\n * | Uint8Array | 116 | writeVarUint8Array | We use Uint8Array for any kind of binary data |\n *\n * Reasons for the decreasing prefix:\n * We need the first bit for extendability (later we may want to encode the\n * prefix with writeVarUint). The remaining 7 bits are divided as follows:\n * [0-30] the beginning of the data range is used for custom purposes\n * (defined by the function that uses this library)\n * [31-127] the end of the data range is used for data encoding by\n * lib0/encoding.js\n *\n * @param {Encoder} encoder\n * @param {AnyEncodable} data\n */\nexport const writeAny = (encoder, data) => {\n switch (typeof data) {\n case 'string':\n // TYPE 119: STRING\n write(encoder, 119)\n writeVarString(encoder, data)\n break\n case 'number':\n if (number.isInteger(data) && math.abs(data) <= binary.BITS31) {\n // TYPE 125: INTEGER\n write(encoder, 125)\n writeVarInt(encoder, data)\n } else if (isFloat32(data)) {\n // TYPE 124: FLOAT32\n write(encoder, 124)\n writeFloat32(encoder, data)\n } else {\n // TYPE 123: FLOAT64\n write(encoder, 123)\n writeFloat64(encoder, data)\n }\n break\n case 'bigint':\n // TYPE 122: BigInt\n write(encoder, 122)\n writeBigInt64(encoder, data)\n break\n case 'object':\n if (data === null) {\n // TYPE 126: null\n write(encoder, 126)\n } else if (array.isArray(data)) {\n // TYPE 117: Array\n write(encoder, 117)\n writeVarUint(encoder, data.length)\n for (let i = 0; i < data.length; i++) {\n writeAny(encoder, data[i])\n }\n } else if (data instanceof Uint8Array) {\n // TYPE 116: ArrayBuffer\n write(encoder, 116)\n writeVarUint8Array(encoder, data)\n } else {\n // TYPE 118: Object\n write(encoder, 118)\n const keys = Object.keys(data)\n writeVarUint(encoder, keys.length)\n for (let i = 0; i < keys.length; i++) {\n const key = keys[i]\n writeVarString(encoder, key)\n writeAny(encoder, data[key])\n }\n }\n break\n case 'boolean':\n // TYPE 120/121: boolean (true/false)\n write(encoder, data ? 120 : 121)\n break\n default:\n // TYPE 127: undefined\n write(encoder, 127)\n }\n}\n\n/**\n * Now come a few stateful encoder that have their own classes.\n */\n\n/**\n * Basic Run Length Encoder - a basic compression implementation.\n *\n * Encodes [1,1,1,7] to [1,3,7,1] (3 times 1, 1 time 7). This encoder might do more harm than good if there are a lot of values that are not repeated.\n *\n * It was originally used for image compression. Cool .. article http://csbruce.com/cbm/transactor/pdfs/trans_v7_i06.pdf\n *\n * @note T must not be null!\n *\n * @template T\n */\nexport class RleEncoder extends Encoder {\n /**\n * @param {function(Encoder, T):void} writer\n */\n constructor (writer) {\n super()\n /**\n * The writer\n */\n this.w = writer\n /**\n * Current state\n * @type {T|null}\n */\n this.s = null\n this.count = 0\n }\n\n /**\n * @param {T} v\n */\n write (v) {\n if (this.s === v) {\n this.count++\n } else {\n if (this.count > 0) {\n // flush counter, unless this is the first value (count = 0)\n writeVarUint(this, this.count - 1) // since count is always > 0, we can decrement by one. non-standard encoding ftw\n }\n this.count = 1\n // write first value\n this.w(this, v)\n this.s = v\n }\n }\n}\n\n/**\n * Basic diff decoder using variable length encoding.\n *\n * Encodes the values [3, 1100, 1101, 1050, 0] to [3, 1097, 1, -51, -1050] using writeVarInt.\n */\nexport class IntDiffEncoder extends Encoder {\n /**\n * @param {number} start\n */\n constructor (start) {\n super()\n /**\n * Current state\n * @type {number}\n */\n this.s = start\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n writeVarInt(this, v - this.s)\n this.s = v\n }\n}\n\n/**\n * A combination of IntDiffEncoder and RleEncoder.\n *\n * Basically first writes the IntDiffEncoder and then counts duplicate diffs using RleEncoding.\n *\n * Encodes the values [1,1,1,2,3,4,5,6] as [1,1,0,2,1,5] (RLE([1,0,0,1,1,1,1,1]) ⇒ RleIntDiff[1,1,0,2,1,5])\n */\nexport class RleIntDiffEncoder extends Encoder {\n /**\n * @param {number} start\n */\n constructor (start) {\n super()\n /**\n * Current state\n * @type {number}\n */\n this.s = start\n this.count = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.s === v && this.count > 0) {\n this.count++\n } else {\n if (this.count > 0) {\n // flush counter, unless this is the first value (count = 0)\n writeVarUint(this, this.count - 1) // since count is always > 0, we can decrement by one. non-standard encoding ftw\n }\n this.count = 1\n // write first value\n writeVarInt(this, v - this.s)\n this.s = v\n }\n }\n}\n\n/**\n * @param {UintOptRleEncoder} encoder\n */\nconst flushUintOptRleEncoder = encoder => {\n if (encoder.count > 0) {\n // flush counter, unless this is the first value (count = 0)\n // case 1: just a single value. set sign to positive\n // case 2: write several values. set sign to negative to indicate that there is a length coming\n writeVarInt(encoder.encoder, encoder.count === 1 ? encoder.s : -encoder.s)\n if (encoder.count > 1) {\n writeVarUint(encoder.encoder, encoder.count - 2) // since count is always > 1, we can decrement by one. non-standard encoding ftw\n }\n }\n}\n\n/**\n * Optimized Rle encoder that does not suffer from the mentioned problem of the basic Rle encoder.\n *\n * Internally uses VarInt encoder to write unsigned integers. If the input occurs multiple times, we write\n * write it as a negative number. The UintOptRleDecoder then understands that it needs to read a count.\n *\n * Encodes [1,2,3,3,3] as [1,2,-3,3] (once 1, once 2, three times 3)\n */\nexport class UintOptRleEncoder {\n constructor () {\n this.encoder = new Encoder()\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.s === v) {\n this.count++\n } else {\n flushUintOptRleEncoder(this)\n this.count = 1\n this.s = v\n }\n }\n\n /**\n * Flush the encoded state and transform this to a Uint8Array.\n *\n * Note that this should only be called once.\n */\n toUint8Array () {\n flushUintOptRleEncoder(this)\n return toUint8Array(this.encoder)\n }\n}\n\n/**\n * Increasing Uint Optimized RLE Encoder\n *\n * The RLE encoder counts the number of same occurences of the same value.\n * The IncUintOptRle encoder counts if the value increases.\n * I.e. 7, 8, 9, 10 will be encoded as [-7, 4]. 1, 3, 5 will be encoded\n * as [1, 3, 5].\n */\nexport class IncUintOptRleEncoder {\n constructor () {\n this.encoder = new Encoder()\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.s + this.count === v) {\n this.count++\n } else {\n flushUintOptRleEncoder(this)\n this.count = 1\n this.s = v\n }\n }\n\n /**\n * Flush the encoded state and transform this to a Uint8Array.\n *\n * Note that this should only be called once.\n */\n toUint8Array () {\n flushUintOptRleEncoder(this)\n return toUint8Array(this.encoder)\n }\n}\n\n/**\n * @param {IntDiffOptRleEncoder} encoder\n */\nconst flushIntDiffOptRleEncoder = encoder => {\n if (encoder.count > 0) {\n // 31 bit making up the diff | wether to write the counter\n // const encodedDiff = encoder.diff << 1 | (encoder.count === 1 ? 0 : 1)\n const encodedDiff = encoder.diff * 2 + (encoder.count === 1 ? 0 : 1)\n // flush counter, unless this is the first value (count = 0)\n // case 1: just a single value. set first bit to positive\n // case 2: write several values. set first bit to negative to indicate that there is a length coming\n writeVarInt(encoder.encoder, encodedDiff)\n if (encoder.count > 1) {\n writeVarUint(encoder.encoder, encoder.count - 2) // since count is always > 1, we can decrement by one. non-standard encoding ftw\n }\n }\n}\n\n/**\n * A combination of the IntDiffEncoder and the UintOptRleEncoder.\n *\n * The count approach is similar to the UintDiffOptRleEncoder, but instead of using the negative bitflag, it encodes\n * in the LSB whether a count is to be read. Therefore this Encoder only supports 31 bit integers!\n *\n * Encodes [1, 2, 3, 2] as [3, 1, 6, -1] (more specifically [(1 << 1) | 1, (3 << 0) | 0, -1])\n *\n * Internally uses variable length encoding. Contrary to normal UintVar encoding, the first byte contains:\n * * 1 bit that denotes whether the next value is a count (LSB)\n * * 1 bit that denotes whether this value is negative (MSB - 1)\n * * 1 bit that denotes whether to continue reading the variable length integer (MSB)\n *\n * Therefore, only five bits remain to encode diff ranges.\n *\n * Use this Encoder only when appropriate. In most cases, this is probably a bad idea.\n */\nexport class IntDiffOptRleEncoder {\n constructor () {\n this.encoder = new Encoder()\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n this.diff = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.diff === v - this.s) {\n this.s = v\n this.count++\n } else {\n flushIntDiffOptRleEncoder(this)\n this.count = 1\n this.diff = v - this.s\n this.s = v\n }\n }\n\n /**\n * Flush the encoded state and transform this to a Uint8Array.\n *\n * Note that this should only be called once.\n */\n toUint8Array () {\n flushIntDiffOptRleEncoder(this)\n return toUint8Array(this.encoder)\n }\n}\n\n/**\n * Optimized String Encoder.\n *\n * Encoding many small strings in a simple Encoder is not very efficient. The function call to decode a string takes some time and creates references that must be eventually deleted.\n * In practice, when decoding several million small strings, the GC will kick in more and more often to collect orphaned string objects (or maybe there is another reason?).\n *\n * This string encoder solves the above problem. All strings are concatenated and written as a single string using a single encoding call.\n *\n * The lengths are encoded using a UintOptRleEncoder.\n */\nexport class StringEncoder {\n constructor () {\n /**\n * @type {Array<string>}\n */\n this.sarr = []\n this.s = ''\n this.lensE = new UintOptRleEncoder()\n }\n\n /**\n * @param {string} string\n */\n write (string) {\n this.s += string\n if (this.s.length > 19) {\n this.sarr.push(this.s)\n this.s = ''\n }\n this.lensE.write(string.length)\n }\n\n toUint8Array () {\n const encoder = new Encoder()\n this.sarr.push(this.s)\n this.s = ''\n writeVarString(encoder, this.sarr.join(''))\n writeUint8Array(encoder, this.lensE.toUint8Array())\n return toUint8Array(encoder)\n }\n}\n","/**\n * Error helpers.\n *\n * @module error\n */\n\n/**\n * @param {string} s\n * @return {Error}\n */\n/* c8 ignore next */\nexport const create = s => new Error(s)\n\n/**\n * @throws {Error}\n * @return {never}\n */\n/* c8 ignore next 3 */\nexport const methodUnimplemented = () => {\n throw create('Method unimplemented')\n}\n\n/**\n * @throws {Error}\n * @return {never}\n */\n/* c8 ignore next 3 */\nexport const unexpectedCase = () => {\n throw create('Unexpected case')\n}\n\n/**\n * @param {boolean} property\n * @return {asserts property is true}\n */\nexport const assert = property => { if (!property) throw create('Assert failed') }\n","/**\n * Efficient schema-less binary decoding with support for variable length encoding.\n *\n * Use [lib0/decoding] with [lib0/encoding]. Every encoding function has a corresponding decoding function.\n *\n * Encodes numbers in little-endian order (least to most significant byte order)\n * and is compatible with Golang's binary encoding (https://golang.org/pkg/encoding/binary/)\n * which is also used in Protocol Buffers.\n *\n * ```js\n * // encoding step\n * const encoder = encoding.createEncoder()\n * encoding.writeVarUint(encoder, 256)\n * encoding.writeVarString(encoder, 'Hello world!')\n * const buf = encoding.toUint8Array(encoder)\n * ```\n *\n * ```js\n * // decoding step\n * const decoder = decoding.createDecoder(buf)\n * decoding.readVarUint(decoder) // => 256\n * decoding.readVarString(decoder) // => 'Hello world!'\n * decoding.hasContent(decoder) // => false - all data is read\n * ```\n *\n * @module decoding\n */\n\nimport * as binary from './binary.js'\nimport * as math from './math.js'\nimport * as number from './number.js'\nimport * as string from './string.js'\nimport * as error from './error.js'\nimport * as encoding from './encoding.js'\n\nconst errorUnexpectedEndOfArray = error.create('Unexpected end of array')\nconst errorIntegerOutOfRange = error.create('Integer out of Range')\n\n/**\n * A Decoder handles the decoding of an Uint8Array.\n * @template {ArrayBufferLike} [Buf=ArrayBufferLike]\n */\nexport class Decoder {\n /**\n * @param {Uint8Array<Buf>} uint8Array Binary data to decode\n */\n constructor (uint8Array) {\n /**\n * Decoding target.\n *\n * @type {Uint8Array<Buf>}\n */\n this.arr = uint8Array\n /**\n * Current decoding position.\n *\n * @type {number}\n */\n this.pos = 0\n }\n}\n\n/**\n * @function\n * @template {ArrayBufferLike} Buf\n * @param {Uint8Array<Buf>} uint8Array\n * @return {Decoder<Buf>}\n */\nexport const createDecoder = uint8Array => new Decoder(uint8Array)\n\n/**\n * @function\n * @param {Decoder} decoder\n * @return {boolean}\n */\nexport const hasContent = decoder => decoder.pos !== decoder.arr.length\n\n/**\n * Clone a decoder instance.\n * Optionally set a new position parameter.\n *\n * @function\n * @param {Decoder} decoder The decoder instance\n * @param {number} [newPos] Defaults to current position\n * @return {Decoder} A clone of `decoder`\n */\nexport const clone = (decoder, newPos = decoder.pos) => {\n const _decoder = createDecoder(decoder.arr)\n _decoder.pos = newPos\n return _decoder\n}\n\n/**\n * Create an Uint8Array view of the next `len` bytes and advance the position by `len`.\n *\n * Important: The Uint8Array still points to the underlying ArrayBuffer. Make sure to discard the result as soon as possible to prevent any memory leaks.\n * Use `buffer.copyUint8Array` to copy the result into a new Uint8Array.\n *\n * @function\n * @template {ArrayBufferLike} Buf\n * @param {Decoder<Buf>} decoder The decoder instance\n * @param {number} len The length of bytes to read\n * @return {Uint8Array<Buf>}\n */\nexport const readUint8Array = (decoder, len) => {\n const view = new Uint8Array(decoder.arr.buffer, decoder.pos + decoder.arr.byteOffset, len)\n decoder.pos += len\n return view\n}\n\n/**\n * Read variable length Uint8Array.\n *\n * Important: The Uint8Array still points to the underlying ArrayBuffer. Make sure to discard the result as soon as possible to prevent any memory leaks.\n * Use `buffer.copyUint8Array` to copy the result into a new Uint8Array.\n *\n * @function\n * @template {ArrayBufferLike} Buf\n * @param {Decoder<Buf>} decoder\n * @return {Uint8Array<Buf>}\n */\nexport const readVarUint8Array = decoder => readUint8Array(decoder, readVarUint(decoder))\n\n/**\n * Read the rest of the content as an ArrayBuffer\n * @function\n * @param {Decoder} decoder\n * @return {Uint8Array}\n */\nexport const readTailAsUint8Array = decoder => readUint8Array(decoder, decoder.arr.length - decoder.pos)\n\n/**\n * Skip one byte, jump to the next position.\n * @function\n * @param {Decoder} decoder The decoder instance\n * @return {number} The next position\n */\nexport const skip8 = decoder => decoder.pos++\n\n/**\n * Read one byte as unsigned integer.\n * @function\n * @param {Decoder} decoder The decoder instance\n * @return {number} Unsigned 8-bit integer\n */\nexport const readUint8 = decoder => decoder.arr[decoder.pos++]\n\n/**\n * Read 2 bytes as unsigned integer.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const readUint16 = decoder => {\n const uint =\n decoder.arr[decoder.pos] +\n (decoder.arr[decoder.pos + 1] << 8)\n decoder.pos += 2\n return uint\n}\n\n/**\n * Read 4 bytes as unsigned integer.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const readUint32 = decoder => {\n const uint =\n (decoder.arr[decoder.pos] +\n (decoder.arr[decoder.pos + 1] << 8) +\n (decoder.arr[decoder.pos + 2] << 16) +\n (decoder.arr[decoder.pos + 3] << 24)) >>> 0\n decoder.pos += 4\n return uint\n}\n\n/**\n * Read 4 bytes as unsigned integer in big endian order.\n * (most significant byte first)\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const readUint32BigEndian = decoder => {\n const uint =\n (decoder.arr[decoder.pos + 3] +\n (decoder.arr[decoder.pos + 2] << 8) +\n (decoder.arr[decoder.pos + 1] << 16) +\n (decoder.arr[decoder.pos] << 24)) >>> 0\n decoder.pos += 4\n return uint\n}\n\n/**\n * Look ahead without incrementing the position\n * to the next byte and read it as unsigned integer.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const peekUint8 = decoder => decoder.arr[decoder.pos]\n\n/**\n * Look ahead without incrementing the position\n * to the next byte and read it as unsigned integer.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const peekUint16 = decoder =>\n decoder.arr[decoder.pos] +\n (decoder.arr[decoder.pos + 1] << 8)\n\n/**\n * Look ahead without incrementing the position\n * to the next byte and read it as unsigned integer.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.\n */\nexport const peekUint32 = decoder => (\n decoder.arr[decoder.pos] +\n (decoder.arr[decoder.pos + 1] << 8) +\n (decoder.arr[decoder.pos + 2] << 16) +\n (decoder.arr[decoder.pos + 3] << 24)\n) >>> 0\n\n/**\n * Read unsigned integer (32bit) with variable length.\n * 1/8th of the storage is used as encoding overhead.\n * * numbers < 2^7 is stored in one bytlength\n * * numbers < 2^14 is stored in two bylength\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.length\n */\nexport const readVarUint = decoder => {\n let num = 0\n let mult = 1\n const len = decoder.arr.length\n while (decoder.pos < len) {\n const r = decoder.arr[decoder.pos++]\n // num = num | ((r & binary.BITS7) << len)\n num = num + (r & binary.BITS7) * mult // shift $r << (7*#iterations) and add it to num\n mult *= 128 // next iteration, shift 7 \"more\" to the left\n if (r < binary.BIT8) {\n return num\n }\n /* c8 ignore start */\n if (num > number.MAX_SAFE_INTEGER) {\n throw errorIntegerOutOfRange\n }\n /* c8 ignore stop */\n }\n throw errorUnexpectedEndOfArray\n}\n\n/**\n * Read signed integer (32bit) with variable length.\n * 1/8th of the storage is used as encoding overhead.\n * * numbers < 2^7 is stored in one bytlength\n * * numbers < 2^14 is stored in two bylength\n * @todo This should probably create the inverse ~num if number is negative - but this would be a breaking change.\n *\n * @function\n * @param {Decoder} decoder\n * @return {number} An unsigned integer.length\n */\nexport const readVarInt = decoder => {\n let r = decoder.arr[decoder.pos++]\n let num = r & binary.BITS6\n let mult = 64\n const sign = (r & binary.BIT7) > 0 ? -1 : 1\n if ((r & binary.BIT8) === 0) {\n // don't continue reading\n return sign * num\n }\n const len = decoder.arr.length\n while (decoder.pos < len) {\n r = decoder.arr[decoder.pos++]\n // num = num | ((r & binary.BITS7) << len)\n num = num + (r & binary.BITS7) * mult\n mult *= 128\n if (r < binary.BIT8) {\n return sign * num\n }\n /* c8 ignore start */\n if (num > number.MAX_SAFE_INTEGER) {\n throw errorIntegerOutOfRange\n }\n /* c8 ignore stop */\n }\n throw errorUnexpectedEndOfArray\n}\n\n/**\n * Look ahead and read varUint without incrementing position\n *\n * @function\n * @param {Decoder} decoder\n * @return {number}\n */\nexport const peekVarUint = decoder => {\n const pos = decoder.pos\n const s = readVarUint(decoder)\n decoder.pos = pos\n return s\n}\n\n/**\n * Look ahead and read varUint without incrementing position\n *\n * @function\n * @param {Decoder} decoder\n * @return {number}\n */\nexport const peekVarInt = decoder => {\n const pos = decoder.pos\n const s = readVarInt(decoder)\n decoder.pos = pos\n return s\n}\n\n/**\n * We don't test this function anymore as we use native decoding/encoding by default now.\n * Better not modify this anymore..\n *\n * Transforming utf8 to a string is pretty expensive. The code performs 10x better\n * when String.fromCodePoint is fed with all characters as arguments.\n * But most environments have a maximum number of arguments per functions.\n * For effiency reasons we apply a maximum of 10000 characters at once.\n *\n * @function\n * @param {Decoder} decoder\n * @return {String} The read String.\n */\n/* c8 ignore start */\nexport const _readVarStringPolyfill = decoder => {\n let remainingLen = readVarUint(decoder)\n if (remainingLen === 0) {\n return ''\n } else {\n let encodedString = String.fromCodePoint(readUint8(decoder)) // remember to decrease remainingLen\n if (--remainingLen < 100) { // do not create a Uint8Array for small strings\n while (remainingLen--) {\n encodedString += String.fromCodePoint(readUint8(decoder))\n }\n } else {\n while (remainingLen > 0) {\n const nextLen = remainingLen < 10000 ? remainingLen : 10000\n // this is dangerous, we create a fresh array view from the existing buffer\n const bytes = decoder.arr.subarray(decoder.pos, decoder.pos + nextLen)\n decoder.pos += nextLen\n // Starting with ES5.1 we can supply a generic array-like object as arguments\n encodedString += String.fromCodePoint.apply(null, /** @type {any} */ (bytes))\n remainingLen -= nextLen\n }\n }\n return decodeURIComponent(escape(encodedString))\n }\n}\n/* c8 ignore stop */\n\n/**\n * @function\n * @param {Decoder} decoder\n * @return {String} The read String\n */\nexport const _readVarStringNative = decoder =>\n /** @type any */ (string.utf8TextDecoder).decode(readVarUint8Array(decoder))\n\n/**\n * Read string of variable length\n * * varUint is used to store the length of the string\n *\n * @function\n * @param {Decoder} decoder\n * @return {String} The read String\n *\n */\n/* c8 ignore next */\nexport const readVarString = string.utf8TextDecoder ? _readVarStringNative : _readVarStringPolyfill\n\n/**\n * @param {Decoder} decoder\n * @return {Uint8Array}\n */\nexport const readTerminatedUint8Array = decoder => {\n const encoder = encoding.createEncoder()\n let b\n while (true) {\n b = readUint8(decoder)\n if (b === 0) {\n return encoding.toUint8Array(encoder)\n }\n if (b === 1) {\n b = readUint8(decoder)\n }\n encoding.write(encoder, b)\n }\n}\n\n/**\n * @param {Decoder} decoder\n * @return {string}\n */\nexport const readTerminatedString = decoder => string.decodeUtf8(readTerminatedUint8Array(decoder))\n\n/**\n * Look ahead and read varString without incrementing position\n *\n * @function\n * @param {Decoder} decoder\n * @return {string}\n */\nexport const peekVarString = decoder => {\n const pos = decoder.pos\n const s = readVarString(decoder)\n decoder.pos = pos\n return s\n}\n\n/**\n * @param {Decoder} decoder\n * @param {number} len\n * @return {DataView}\n */\nexport const readFromDataView = (decoder, len) => {\n const dv = new DataView(decoder.arr.buffer, decoder.arr.byteOffset + decoder.pos, len)\n decoder.pos += len\n return dv\n}\n\n/**\n * @param {Decoder} decoder\n */\nexport const readFloat32 = decoder => readFromDataView(decoder, 4).getFloat32(0, false)\n\n/**\n * @param {Decoder} decoder\n */\nexport const readFloat64 = decoder => readFromDataView(decoder, 8).getFloat64(0, false)\n\n/**\n * @param {Decoder} decoder\n */\nexport const readBigInt64 = decoder => /** @type {any} */ (readFromDataView(decoder, 8)).getBigInt64(0, false)\n\n/**\n * @param {Decoder} decoder\n */\nexport const readBigUint64 = decoder => /** @type {any} */ (readFromDataView(decoder, 8)).getBigUint64(0, false)\n\n/**\n * @type {Array<function(Decoder):any>}\n */\nconst readAnyLookupTable = [\n decoder => undefined, // CASE 127: undefined\n decoder => null, // CASE 126: null\n readVarInt, // CASE 125: integer\n readFloat32, // CASE 124: float32\n readFloat64, // CASE 123: float64\n readBigInt64, // CASE 122: bigint\n decoder => false, // CASE 121: boolean (false)\n decoder => true, // CASE 120: boolean (true)\n readVarString, // CASE 119: string\n decoder => { // CASE 118: object<string,any>\n const len = readVarUint(decoder)\n /**\n * @type {Object<string,any>}\n */\n const obj = {}\n for (let i = 0; i < len; i++) {\n const key = readVarString(decoder)\n obj[key] = readAny(decoder)\n }\n return obj\n },\n decoder => { // CASE 117: array<any>\n const len = readVarUint(decoder)\n const arr = []\n for (let i = 0; i < len; i++) {\n arr.push(readAny(decoder))\n }\n return arr\n },\n readVarUint8Array // CASE 116: Uint8Array\n]\n\n/**\n * @param {Decoder} decoder\n */\nexport const readAny = decoder => readAnyLookupTable[127 - readUint8(decoder)](decoder)\n\n/**\n * T must not be null.\n *\n * @template T\n */\nexport class RleDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n * @param {function(Decoder):T} reader\n */\n constructor (uint8Array, reader) {\n super(uint8Array)\n /**\n * The reader\n */\n this.reader = reader\n /**\n * Current state\n * @type {T|null}\n */\n this.s = null\n this.count = 0\n }\n\n read () {\n if (this.count === 0) {\n this.s = this.reader(this)\n if (hasContent(this)) {\n this.count = readVarUint(this) + 1 // see encoder implementation for the reason why this is incremented\n } else {\n this.count = -1 // read the current value forever\n }\n }\n this.count--\n return /** @type {T} */ (this.s)\n }\n}\n\nexport class IntDiffDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n * @param {number} start\n */\n constructor (uint8Array, start) {\n super(uint8Array)\n /**\n * Current state\n * @type {number}\n */\n this.s = start\n }\n\n /**\n * @return {number}\n */\n read () {\n this.s += readVarInt(this)\n return this.s\n }\n}\n\nexport class RleIntDiffDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n * @param {number} start\n */\n constructor (uint8Array, start) {\n super(uint8Array)\n /**\n * Current state\n * @type {number}\n */\n this.s = start\n this.count = 0\n }\n\n /**\n * @return {number}\n */\n read () {\n if (this.count === 0) {\n this.s += readVarInt(this)\n if (hasContent(this)) {\n this.count = readVarUint(this) + 1 // see encoder implementation for the reason why this is incremented\n } else {\n this.count = -1 // read the current value forever\n }\n }\n this.count--\n return /** @type {number} */ (this.s)\n }\n}\n\nexport class UintOptRleDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n */\n constructor (uint8Array) {\n super(uint8Array)\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n }\n\n read () {\n if (this.count === 0) {\n this.s = readVarInt(this)\n // if the sign is negative, we read the count too, otherwise count is 1\n const isNegative = math.isNegativeZero(this.s)\n this.count = 1\n if (isNegative) {\n this.s = -this.s\n this.count = readVarUint(this) + 2\n }\n }\n this.count--\n return /** @type {number} */ (this.s)\n }\n}\n\nexport class IncUintOptRleDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n */\n constructor (uint8Array) {\n super(uint8Array)\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n }\n\n read () {\n if (this.count === 0) {\n this.s = readVarInt(this)\n // if the sign is negative, we read the count too, otherwise count is 1\n const isNegative = math.isNegativeZero(this.s)\n this.count = 1\n if (isNegative) {\n this.s = -this.s\n this.count = readVarUint(this) + 2\n }\n }\n this.count--\n return /** @type {number} */ (this.s++)\n }\n}\n\nexport class IntDiffOptRleDecoder extends Decoder {\n /**\n * @param {Uint8Array} uint8Array\n */\n constructor (uint8Array) {\n super(uint8Array)\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n this.diff = 0\n }\n\n /**\n * @return {number}\n */\n read () {\n if (this.count === 0) {\n const diff = readVarInt(this)\n // if the first bit is set, we read more data\n const hasCount = diff & 1\n this.diff = math.floor(diff / 2) // shift >> 1\n this.count = 1\n if (hasCount) {\n this.count = readVarUint(this) + 2\n }\n }\n this.s += this.diff\n this.count--\n return this.s\n }\n}\n\nexport class StringDecoder {\n /**\n * @param {Uint8Array} uint8Array\n */\n constructor (uint8Array) {\n this.decoder = new UintOptRleDecoder(uint8Array)\n this.str = readVarString(this.decoder)\n /**\n * @type {number}\n */\n this.spos = 0\n }\n\n /**\n * @return {string}\n */\n read () {\n const end = this.spos + this.decoder.read()\n const res = this.str.slice(this.spos, end)\n this.spos = end\n return res\n }\n}\n","import * as encoding from \"lib0/encoding\";\nimport * as decoding from \"lib0/decoding\";\nimport type {AuthorizedScope} from \"../../provider/src\"\n\nexport enum AuthMessageType {\n\tToken = 0,\n\tPermissionDenied = 1,\n\tAuthenticated = 2,\n}\n\nexport const writeAuthentication = (\n\tencoder: encoding.Encoder,\n\tauth: string,\n) => {\n\tencoding.writeVarUint(encoder, AuthMessageType.Token);\n\tencoding.writeVarString(encoder, auth);\n};\n\nexport const writePermissionDenied = (\n\tencoder: encoding.Encoder,\n\treason: string,\n) => {\n\tencoding.writeVarUint(encoder, AuthMessageType.PermissionDenied);\n\tencoding.writeVarString(encoder, reason);\n};\n\nexport const writeAuthenticated = (\n\tencoder: encoding.Encoder,\n\tscope: AuthorizedScope,\n) => {\n\tencoding.writeVarUint(encoder, AuthMessageType.Authenticated);\n\tencoding.writeVarString(encoder, scope);\n};\n\nexport const writeTokenSyncRequest = (\n\tencoder: encoding.Encoder,\n) => {\n\tencoding.writeVarUint(encoder, AuthMessageType.Token);\n};\n\nexport const readAuthMessage = (\n\tdecoder: decoding.Decoder,\n\tsendToken: () => void,\n\tpermissionDeniedHandler: (reason: string) => void,\n\tauthenticatedHandler: (scope: string) => void,\n) => {\n\tswitch (decoding.readVarUint(decoder)) {\n\t\tcase AuthMessageType.Token: {\n\t\t\tsendToken();\n\t\t\tbreak;\n\t\t}\n\t\tcase AuthMessageType.PermissionDenied: {\n\t\t\tpermissionDeniedHandler(decoding.readVarString(decoder));\n\t\t\tbreak;\n\t\t}\n\t\tcase AuthMessageType.Authenticated: {\n\t\t\tauthenticatedHandler(decoding.readVarString(decoder));\n\t\t\tbreak;\n\t\t}\n\t\tdefault:\n\t}\n};\n","export interface CloseEvent {\n\tcode: number;\n\treason: string;\n}\n\n/**\n * The server is terminating the connection because a data frame was received\n * that is too large.\n * See: https://developer.mozilla.org/en-US/docs/Web/API/CloseEvent/code\n */\nexport const MessageTooBig: CloseEvent = {\n\tcode: 1009,\n\treason: \"Message Too Big\",\n};\n\n/**\n * The server successfully processed the request, asks that the requester reset\n * its document view, and is not returning any content.\n */\nexport const ResetConnection: CloseEvent = {\n\tcode: 4205,\n\treason: \"Reset Connection\",\n};\n\n/**\n * Similar to Forbidden, but specifically for use when authentication is required and has\n * failed or has not yet been provided.\n */\nexport const Unauthorized: CloseEvent = {\n\tcode: 4401,\n\treason: \"Unauthorized\",\n};\n\n/**\n * The request contained valid data and was understood by the server, but the server\n * is refusing action.\n */\nexport const Forbidden: CloseEvent = {\n\tcode: 4403,\n\treason: \"Forbidden\",\n};\n\n/**\n * The server timed out waiting for the request.\n */\nexport const ConnectionTimeout: CloseEvent = {\n\tcode: 4408,\n\treason: \"Connection Timeout\",\n};\n","export const awarenessStatesToArray = (\n\tstates: Map<number, Record<string, any>>,\n) => {\n\treturn Array.from(states.entries()).map(([key, value]) => {\n\t\treturn {\n\t\t\tclientId: key,\n\t\t\t...value,\n\t\t};\n\t});\n};\n","const SEPARATOR = '\\0';\n\nexport function makeRoutingKey(documentName: string, sessionId: string): string {\n\treturn documentName + SEPARATOR + sessionId;\n}\n\nexport function parseRoutingKey(key: string): { documentName: string; sessionId: string | null } {\n\tconst idx = key.indexOf(SEPARATOR);\n\tif (idx === -1) return { documentName: key, sessionId: null };\n\treturn { documentName: key.substring(0, idx), sessionId: key.substring(idx 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package/dist/index.d.ts CHANGED
@@ -1,31 +1,32 @@
1
- //#region node_modules/lib0/encoding.d.ts
1
+ //#region node_modules/.pnpm/lib0@0.2.117/node_modules/lib0/encoding.d.ts
2
2
  /**
3
3
  * A BinaryEncoder handles the encoding to an Uint8Array.
4
4
  */
5
5
  declare class Encoder {
6
6
  cpos: number;
7
- cbuf: Uint8Array;
7
+ cbuf: Uint8Array<ArrayBuffer>;
8
8
  /**
9
9
  * @type {Array<Uint8Array>}
10
10
  */
11
11
  bufs: Array<Uint8Array>;
12
12
  }
13
13
  //#endregion
14
- //#region node_modules/lib0/decoding.d.ts
14
+ //#region node_modules/.pnpm/lib0@0.2.117/node_modules/lib0/decoding.d.ts
15
15
  /**
16
16
  * A Decoder handles the decoding of an Uint8Array.
17
+ * @template {ArrayBufferLike} [Buf=ArrayBufferLike]
17
18
  */
18
- declare class Decoder {
19
+ declare class Decoder<Buf extends ArrayBufferLike = ArrayBufferLike> {
19
20
  /**
20
- * @param {Uint8Array} uint8Array Binary data to decode
21
+ * @param {Uint8Array<Buf>} uint8Array Binary data to decode
21
22
  */
22
- constructor(uint8Array: Uint8Array);
23
+ constructor(uint8Array: Uint8Array<Buf>);
23
24
  /**
24
25
  * Decoding target.
25
26
  *
26
- * @type {Uint8Array}
27
+ * @type {Uint8Array<Buf>}
27
28
  */
28
- arr: Uint8Array;
29
+ arr: Uint8Array<Buf>;
29
30
  /**
30
31
  * Current decoding position.
31
32
  *
@@ -85,6 +86,13 @@ declare const awarenessStatesToArray: (states: Map<number, Record<string, any>>)
85
86
  clientId: number;
86
87
  }[];
87
88
  //#endregion
89
+ //#region packages/common/src/routingKey.d.ts
90
+ declare function makeRoutingKey(documentName: string, sessionId: string): string;
91
+ declare function parseRoutingKey(key: string): {
92
+ documentName: string;
93
+ sessionId: string | null;
94
+ };
95
+ //#endregion
88
96
  //#region packages/common/src/types.d.ts
89
97
  /**
90
98
  * State of the WebSocket connection.
@@ -97,4 +105,4 @@ declare enum WsReadyStates {
97
105
  Closed = 3
98
106
  }
99
107
  //#endregion
100
- export { AuthMessageType, CloseEvent, ConnectionTimeout, Forbidden, MessageTooBig, ResetConnection, Unauthorized, WsReadyStates, awarenessStatesToArray, readAuthMessage, writeAuthenticated, writeAuthentication, writePermissionDenied, writeTokenSyncRequest };
108
+ export { AuthMessageType, CloseEvent, ConnectionTimeout, Forbidden, MessageTooBig, ResetConnection, Unauthorized, WsReadyStates, awarenessStatesToArray, makeRoutingKey, parseRoutingKey, readAuthMessage, writeAuthenticated, writeAuthentication, writePermissionDenied, writeTokenSyncRequest };
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@hocuspocus/common",
3
3
  "description": "shared code for multiple Hocuspocus packages",
4
- "version": "3.4.6-rc.1",
4
+ "version": "4.0.0-rc.0",
5
5
  "homepage": "https://hocuspocus.dev",
6
6
  "keywords": [
7
7
  "hocuspocus"
@@ -25,11 +25,14 @@
25
25
  "src",
26
26
  "dist"
27
27
  ],
28
- "gitHead": "cd788b6a315f608ef531524409abdce1e6790726",
28
+ "gitHead": "3fe6c023877badd74d3ea3e50019b73660e028a4",
29
29
  "dependencies": {
30
30
  "lib0": "^0.2.87"
31
31
  },
32
32
  "repository": {
33
33
  "url": "https://github.com/ueberdosis/hocuspocus"
34
+ },
35
+ "publishConfig": {
36
+ "access": "public"
34
37
  }
35
38
  }
package/src/index.ts CHANGED
@@ -1,4 +1,5 @@
1
1
  export * from "./auth.ts";
2
2
  export * from "./CloseEvents.ts";
3
3
  export * from "./awarenessStatesToArray.ts";
4
+ export * from "./routingKey.ts";
4
5
  export * from "./types.ts";
@@ -0,0 +1,11 @@
1
+ const SEPARATOR = '\0';
2
+
3
+ export function makeRoutingKey(documentName: string, sessionId: string): string {
4
+ return documentName + SEPARATOR + sessionId;
5
+ }
6
+
7
+ export function parseRoutingKey(key: string): { documentName: string; sessionId: string | null } {
8
+ const idx = key.indexOf(SEPARATOR);
9
+ if (idx === -1) return { documentName: key, sessionId: null };
10
+ return { documentName: key.substring(0, idx), sessionId: key.substring(idx + 1) };
11
+ }