@hkyhy/marsun-components-core 0.1.134 → 0.1.136

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Files changed (3817) hide show
  1. package/README.md +2 -0
  2. package/dist/components/AgentHub/Chat/Detail/CitationMarkdownContent/index.js +13 -13
  3. package/dist/components/AgentHub/Chat/Detail/CitationPanel/index.js +2 -2
  4. package/dist/components/AgentHub/Chat/Modal/FormModal.js +11 -11
  5. package/dist/components/AgentHub/Chat/Modal/FormModal.js.map +1 -1
  6. package/dist/components/AgentHub/KnowledgeBase/Modal/FormModal.js +6 -6
  7. package/dist/components/AgentHub/KnowledgeBase/Modal/FormModal.js.map +1 -1
  8. package/dist/components/Audit/Chart/createLazyPlot.d.ts +4 -0
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  13. package/dist/components/Audit/index.d.ts +2 -0
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  15. package/dist/components/FormInfo/FormInfo.js +19 -19
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  19. package/dist/components/ReactModal/intlStub.js +5 -5
  20. package/dist/components/Tag/TagGroup/index.js +6 -6
  21. package/dist/components/Tools/ActionTracking/CreateAction/PersonRoleCascaderField.js +21 -21
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  23. package/dist/components/Tools/MessageCenter/MessageTemplateAdmin/MessageTemplateAdmin.js +70 -64
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442
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443
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444
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445
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446
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447
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448
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449
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450
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451
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452
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453
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454
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455
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456
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457
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458
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459
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460
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461
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462
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463
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464
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465
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466
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467
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468
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469
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470
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471
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472
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473
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474
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475
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476
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@@ -1 +0,0 @@
1
- {"version":3,"file":"utils.js","sources":["../../../../../../node_modules/@antv/g2/esm/interaction/utils.js"],"sourcesContent":["var __rest = (this && this.__rest) || function (s, e) {\n var t = {};\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\n t[p] = s[p];\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\n t[p[i]] = s[p[i]];\n }\n return t;\n};\nimport { Path, AABB } from '@antv/g';\nimport { path as d3Path } from '@antv/vendor/d3-path';\nimport { sort, bisector } from '@antv/vendor/d3-array';\nimport { filter } from '@antv/util';\nimport { select } from '../utils/selection';\nimport { mapObject } from '../utils/array';\nimport { ELEMENT_CLASS_NAME, PLOT_CLASS_NAME, } from '../runtime';\nimport { isOrdinalScale } from '../utils/scale';\nimport { rect } from '../shape/interval/color';\nimport { isPolar, isTranspose } from '../utils/coordinate';\nimport { getStyle } from '../utils/style';\nimport { reorder } from '../shape/utils';\nimport { angle, angleBetween, sub } from '../utils/vector';\nimport { traverseElements } from '../utils/traverse-elements';\n/**\n * Given root of chart returns elements to be manipulated\n */\nexport function selectG2Elements(root) {\n return select(root)\n .selectAll(`.${ELEMENT_CLASS_NAME}`)\n .nodes()\n .filter((d) => !d.__removed__);\n}\nexport function selectFacetG2Elements(target, viewInstances) {\n return selectFacetViews(target, viewInstances).flatMap(({ container }) => selectG2Elements(container));\n}\nexport function selectFacetViews(target, viewInstances) {\n return viewInstances.filter((d) => d !== target && d.options.parentKey === target.options.key);\n}\nexport function selectPlotArea(root) {\n return select(root).select(`.${PLOT_CLASS_NAME}`).node();\n}\nexport function bboxOf(element) {\n // The geometry bounds of a group is empty, so return the render bounds.\n if (element.tagName === 'g')\n return element.getRenderBounds();\n // Compute the geometry bounds related to the parent.\n const bounds = element.getGeometryBounds();\n const aabb = new AABB();\n aabb.setFromTransformedAABB(bounds, element.getWorldTransform());\n return aabb;\n}\nexport function mousePosition(target, event) {\n const { offsetX, offsetY } = event;\n const bbox = bboxOf(target);\n const { min: [x, y], max: [x1, y1], } = bbox;\n const isOutX = offsetX < x || offsetX > x1;\n const isOutY = offsetY < y || offsetY > y1;\n if (isOutX || isOutY)\n return null;\n return [offsetX - x, offsetY - y];\n}\n/**\n * @todo Pass bbox rather than calc it here.\n */\nexport function brushMousePosition(target, event) {\n const { offsetX, offsetY } = event;\n const [x, y, x1, y1] = boundsOfBrushArea(target);\n return [\n Math.min(x1, Math.max(x, offsetX)) - x,\n Math.min(y1, Math.max(y, offsetY)) - y,\n ];\n}\nexport function boundsOfBrushArea(target) {\n // Calc bbox after clipping.\n const bbox = target.getRenderBounds();\n const { min: [x0, y0], max: [x1, y1], } = bbox;\n return [x0, y0, x1, y1];\n}\nexport function createColorKey(view) {\n return (element) => element.__data__.color;\n}\nexport function createXKey(view) {\n return (element) => element.__data__.x;\n}\nexport function createDatumof(view) {\n const views = Array.isArray(view) ? view : [view];\n const keyData = new Map(views.flatMap((view) => {\n const marks = Array.from(view.markState.keys());\n return marks.map((mark) => [keyed(view.key, mark.key), mark.data]);\n }));\n return (element) => {\n const { index, markKey, viewKey } = element.__data__;\n const data = keyData.get(keyed(viewKey, markKey));\n return data[index];\n };\n}\n/**\n * A state manager for G2Element.\n * The keys for each state's style start with the state name.\n * { selectedFill, selectedStroke } is for selected state.\n * { unselectedFill, unselectedStroke } is for unselected state.\n */\n/**\n * Define state priorities, higher number means higher priority.\n */\nconst STATE_PRIORITIES = {\n selected: 3,\n unselected: 3,\n active: 2,\n inactive: 2,\n default: 1,\n};\n/**\n * Define state groups, states in the same group are mutually exclusive.\n */\nconst STATE_GROUPS = {\n selection: ['selected', 'unselected'],\n highlight: ['active', 'inactive'],\n};\nconst setElementAttribute = (element, k, v) => {\n traverseElements(element, (el) => {\n if ('setAttribute' in el && typeof el.setAttribute === 'function') {\n el.setAttribute(k, v);\n }\n });\n};\nexport function createUseState(style, elements) {\n // Apply interaction style to all elements.\n elements.forEach((element) => {\n // @ts-ignore\n const currentStyle = element.__interactionStyle__;\n if (currentStyle) {\n // @ts-ignore\n element.__interactionStyle__ = Object.assign(Object.assign({}, currentStyle), style);\n }\n else {\n // @ts-ignore\n element.__interactionStyle__ = style;\n }\n });\n return (valueof = (d, element) => d, setAttribute = setElementAttribute) => useState(undefined, valueof, setAttribute);\n}\nexport function useState(style, valueof = (d, element) => d, setAttribute = setElementAttribute) {\n const STATES = '__states__';\n const ORIGINAL = '__ordinal__';\n // Get state priority.\n const getStatePriority = (stateName) => STATE_PRIORITIES[stateName] || STATE_PRIORITIES.default;\n // Get the group that a state belongs to.\n const getStateGroup = (stateName) => {\n var _a;\n return (_a = Object.entries(STATE_GROUPS).find(([_, states]) => states.includes(stateName))) === null || _a === void 0 ? void 0 : _a[0];\n };\n // Mix style for each state and apply it to element.\n const applyState = (element) => {\n var _a;\n const { [STATES]: states = [], [ORIGINAL]: original = {} } = element;\n // Sort states by priority.\n const sortedStates = [...states].sort((a, b) => getStatePriority(b) - getStatePriority(a));\n // Create a Map to track the highest priority state for each style attribute.\n const styleAttributeMap = new Map();\n // Iterate through all states to find the highest priority state for each style attribute.\n for (const state of sortedStates) {\n // If style exists, use it directly, else use interaction style on element.\n const stateStyles = ((_a = (style !== null && style !== void 0 ? style : element.__interactionStyle__)) === null || _a === void 0 ? void 0 : _a[state]) || {};\n for (const [key, value] of Object.entries(stateStyles)) {\n if (!styleAttributeMap.has(key)) {\n styleAttributeMap.set(key, value);\n }\n }\n }\n // Apply styles including original styles.\n const finalStyle = Object.assign({}, original);\n for (const [key, value] of styleAttributeMap.entries()) {\n finalStyle[key] = value;\n }\n if (Object.keys(finalStyle).length === 0)\n return;\n // Apply final styles to the element.\n for (const [key, value] of Object.entries(finalStyle)) {\n const currentValue = getStyle(element, key);\n const v = valueof(value, element);\n setAttribute(element, key, v);\n // Store the attribute if it does not exist in original.\n if (!(key in original))\n original[key] = currentValue;\n }\n element[ORIGINAL] = original;\n };\n const initState = (element) => {\n if (element[STATES])\n return;\n element[STATES] = [];\n return;\n };\n /**\n * Update states and update element, handle conflict states automatically.\n */\n const updateState = (element, ...states) => {\n initState(element);\n const currentStates = element[STATES];\n // Collect all new state groups.\n const newStateGroups = new Set(states\n .map((state) => getStateGroup(state))\n .filter((group) => group !== undefined));\n // Exclude old states that are in the new state group.\n const remainingStates = currentStates.filter((existingState) => !newStateGroups.has(getStateGroup(existingState)));\n element[STATES] = [...remainingStates, ...states];\n applyState(element);\n };\n /**\n * Set the states and update element.\n */\n const setState = (element, ...states) => {\n initState(element);\n element[STATES] = [...states];\n applyState(element);\n };\n /**\n * Remove the states and update element.\n */\n const removeState = (element, ...states) => {\n initState(element);\n for (const state of states) {\n const index = element[STATES].indexOf(state);\n if (index !== -1) {\n element[STATES].splice(index, 1);\n }\n }\n applyState(element);\n };\n const hasState = (element, state) => {\n initState(element);\n return element[STATES].indexOf(state) !== -1;\n };\n return {\n setState,\n updateState,\n removeState,\n hasState,\n };\n}\nfunction isEmptyObject(obj) {\n if (obj === undefined)\n return true;\n if (typeof obj !== 'object')\n return false;\n return Object.keys(obj).length === 0;\n}\n// A function to generate key for mark each view.\nfunction keyed(viewKey, markKey) {\n return `${viewKey},${markKey}`;\n}\nexport function mergeState(options, states) {\n // Index state by mark key and view key.\n const views = Array.isArray(options) ? options : [options];\n const markState = views.flatMap((view) => view.marks.map((mark) => [keyed(view.key, mark.key), mark.state]));\n const state = {};\n // Update each specified state.\n for (const descriptor of states) {\n const [key, defaults] = Array.isArray(descriptor)\n ? descriptor\n : [descriptor, {}];\n // Update each specified mark state.\n state[key] = markState.reduce((merged, mark) => {\n // Normalize state.\n const [markKey, markState = {}] = mark;\n const selectedState = isEmptyObject(markState[key])\n ? defaults\n : markState[key];\n // Update each state attribute.\n for (const [attr, value] of Object.entries(selectedState)) {\n const oldValue = merged[attr];\n const newValue = (data, index, array, element) => {\n const k = keyed(element.__data__.viewKey, element.__data__.markKey);\n if (markKey !== k)\n return oldValue === null || oldValue === void 0 ? void 0 : oldValue(data, index, array, element);\n if (typeof value !== 'function')\n return value;\n return value(data, index, array, element);\n };\n merged[attr] = newValue;\n }\n return merged;\n }, {});\n }\n return state;\n}\n// @todo Support elements from different view.\nexport function createValueof(elements, datum) {\n const elementIndex = new Map(elements.map((d, i) => [d, i]));\n const fa = datum ? elements.map(datum) : elements;\n return (d, e) => {\n if (typeof d !== 'function')\n return d;\n const i = elementIndex.get(e);\n const fe = datum ? datum(e) : e;\n return d(fe, i, fa, e);\n };\n}\nexport function renderLink(_a) {\n var { link = false, valueof = (d, element) => d, coordinate } = _a, style = __rest(_a, [\"link\", \"valueof\", \"coordinate\"]);\n const LINK_CLASS_NAME = 'element-link';\n if (!link)\n return [() => { }, () => { }];\n const pointsOf = (element) => element.__data__.points;\n const pathPointsOf = (P0, P1) => {\n const [, p1, p2] = P0;\n const [p0, , , p3] = P1;\n const P = [p1, p0, p3, p2];\n return P;\n };\n const append = (elements) => {\n var _a;\n if (elements.length <= 1)\n return;\n // Sort elements by normalized x to avoid cross.\n const sortedElements = sort(elements, (e0, e1) => {\n const { x: x0 } = e0.__data__;\n const { x: x1 } = e1.__data__;\n const dx = x0 - x1;\n return dx;\n });\n for (let i = 1; i < sortedElements.length; i++) {\n const p = d3Path();\n const e0 = sortedElements[i - 1];\n const e1 = sortedElements[i];\n const [p0, p1, p2, p3] = pathPointsOf(pointsOf(e0), pointsOf(e1));\n p.moveTo(...p0);\n p.lineTo(...p1);\n p.lineTo(...p2);\n p.lineTo(...p3);\n p.closePath();\n const _b = mapObject(style, (d) => valueof(d, e0)), { fill = e0.getAttribute('fill') } = _b, rest = __rest(_b, [\"fill\"]);\n const link = new Path({\n className: LINK_CLASS_NAME,\n style: Object.assign({ d: p.toString(), fill, zIndex: -2 }, rest),\n });\n // @ts-ignore\n (_a = e0.link) === null || _a === void 0 ? void 0 : _a.remove();\n e0.parentNode.appendChild(link);\n // @ts-ignore\n e0.link = link;\n }\n };\n const remove = (element) => {\n var _a;\n (_a = element.link) === null || _a === void 0 ? void 0 : _a.remove();\n element.link = null;\n };\n return [append, remove];\n}\n// Apply translate to mock slice out.\nexport function offsetTransform(element, offset, coordinate) {\n const append = (t) => {\n const { transform } = element.style;\n return transform ? `${transform} ${t}` : t;\n };\n if (isPolar(coordinate)) {\n const { points } = element.__data__;\n const [p0, p1] = isTranspose(coordinate) ? reorder(points) : points;\n const center = coordinate.getCenter();\n const v0 = sub(p0, center);\n const v1 = sub(p1, center);\n const a0 = angle(v0);\n const da = angleBetween(v0, v1);\n const amid = a0 + da / 2;\n const dx = offset * Math.cos(amid);\n const dy = offset * Math.sin(amid);\n return append(`translate(${dx}, ${dy})`);\n }\n if (isTranspose(coordinate))\n return append(`translate(${offset}, 0)`);\n return append(`translate(0, ${-offset})`);\n}\nexport function renderBackground(_a) {\n var { document, background, scale, coordinate, valueof } = _a, rest = __rest(_a, [\"document\", \"background\", \"scale\", \"coordinate\", \"valueof\"]);\n const BACKGROUND_CLASS_NAME = 'element-background';\n // Don't have background.\n if (!background)\n return [() => { }, () => { }];\n const extentOf = (scale, x, padding) => {\n const ax = scale.invert(x);\n const mid = x + scale.getBandWidth(ax) / 2;\n const half = scale.getStep(ax) / 2;\n const offset = half * padding;\n return [mid - half + offset, mid + half - offset];\n };\n const sizeXOf = (element, padding) => {\n const { x: scaleX } = scale;\n if (!isOrdinalScale(scaleX))\n return [0, 1];\n const { __data__: data } = element;\n const { x } = data;\n const [e1, e2] = extentOf(scaleX, x, padding);\n return [e1, e2];\n };\n const sizeYOf = (element, padding) => {\n const { y: scaleY } = scale;\n if (!isOrdinalScale(scaleY))\n return [0, 1];\n const { __data__: data } = element;\n const { y } = data;\n const [e1, e2] = extentOf(scaleY, y, padding);\n return [e1, e2];\n };\n const bandShapeOf = (element, style) => {\n const { padding } = style;\n const [x1, x2] = sizeXOf(element, padding);\n const [y1, y2] = sizeYOf(element, padding);\n const points = [\n [x1, y1],\n [x2, y1],\n [x2, y2],\n [x1, y2],\n ].map((d) => coordinate.map(d));\n const { __data__: data } = element;\n const { y: dy, y1: dy1 } = data;\n return rect(document, points, { y: dy, y1: dy1 }, coordinate, style);\n };\n // Shape without ordinal style.\n // Clone and scale it.\n const cloneShapeOf = (element, style) => {\n const { transform = 'scale(1.2, 1.2)', transformOrigin = 'center center', stroke = '' } = style, rest = __rest(style, [\"transform\", \"transformOrigin\", \"stroke\"]);\n const finalStyle = Object.assign({ transform, transformOrigin, stroke }, rest);\n const shape = element.cloneNode(true);\n for (const [key, value] of Object.entries(finalStyle)) {\n shape.style[key] = value;\n }\n return shape;\n };\n const isOrdinalShape = () => {\n const { x, y } = scale;\n return [x, y].some(isOrdinalScale);\n };\n const append = (element) => {\n if (element.background)\n element.background.remove();\n const _a = mapObject(rest, (d) => valueof(d, element)), { fill = '#CCD6EC', fillOpacity = 0.3, zIndex = -2, padding = 0.001, lineWidth = 0 } = _a, style = __rest(_a, [\"fill\", \"fillOpacity\", \"zIndex\", \"padding\", \"lineWidth\"]);\n const finalStyle = Object.assign(Object.assign({}, style), { fill,\n fillOpacity,\n zIndex,\n padding,\n lineWidth });\n const shapeOf = isOrdinalShape() ? bandShapeOf : cloneShapeOf;\n const shape = shapeOf(element, finalStyle);\n shape.className = BACKGROUND_CLASS_NAME;\n element.parentNode.parentNode.appendChild(shape);\n element.background = shape;\n };\n const remove = (element) => {\n var _a;\n (_a = element.background) === null || _a === void 0 ? void 0 : _a.remove();\n element.background = null;\n };\n const is = (element) => {\n return element.className === BACKGROUND_CLASS_NAME;\n };\n return [append, remove, is];\n}\nexport function setCursor(root, cursor) {\n // @ts-ignore\n const canvas = root.getRootNode().defaultView;\n const dom = canvas.getContextService().getDomElement();\n if (dom === null || dom === void 0 ? void 0 : dom.style) {\n root.cursor = dom.style.cursor;\n dom.style.cursor = cursor;\n }\n}\nexport function restoreCursor(root) {\n setCursor(root, root.cursor);\n}\nexport function selectElementByData(elements, data, datum) {\n return elements.find((d) => Object.entries(data).every(([key, value]) => datum(d)[key] === value));\n}\nexport function getPointsR(point, nextPoint) {\n return Math.sqrt(Math.pow(point[0] - nextPoint[0], 2) + Math.pow(point[1] - nextPoint[1], 2));\n}\n// Points create path.\nexport function getPointsPath(points, isClose = false) {\n const path = filter(points, (d) => !!d).map((d, i) => {\n return [i === 0 ? 'M' : 'L', ...d];\n });\n if (isClose) {\n path.push(['Z']);\n }\n return path;\n}\n// Get element.\nexport function getElements(plot) {\n return plot.querySelectorAll('.element');\n}\n// Get Theta coordinate round path.\nexport function getThetaPath(center, points, isBig = 0) {\n const path = [['M', ...points[1]]];\n const innerRadius = getPointsR(center, points[1]);\n const outerRadius = getPointsR(center, points[0]);\n if (innerRadius === 0) {\n path.push(['L', ...points[3]], ['A', outerRadius, outerRadius, 0, isBig, 1, ...points[0]], ['Z']);\n }\n else {\n path.push(['A', innerRadius, innerRadius, 0, isBig, 0, ...points[2]], ['L', ...points[3]], ['A', outerRadius, outerRadius, 0, isBig, 1, ...points[0]], ['Z']);\n }\n return path;\n}\nexport function maybeRoot(node, rootOf) {\n if (rootOf(node))\n return node;\n let root = node.parent;\n while (root && !rootOf(root))\n root = root.parent;\n return root;\n}\nexport const VALID_FIND_BY_X_MARKS = ['interval', 'point', 'density'];\n/**\n * @description Create function that can find element by event.\n * @returns Element find function.\n */\nexport function createFindElementByEvent({ elementsof, root, coordinate, scale, validFindByXMarks = VALID_FIND_BY_X_MARKS, }) {\n var _a, _b;\n let elements = elementsof(root);\n const getValidFindByXMarks = (d) => validFindByXMarks.includes(d.markType);\n const hasValidFindByXMarks = elements.find(getValidFindByXMarks);\n // Try to find element by x position.\n if (hasValidFindByXMarks) {\n elements = elements.filter(getValidFindByXMarks);\n const scaleX = scale.x;\n const scaleSeries = scale.series;\n const bandWidth = (_b = (_a = scaleX === null || scaleX === void 0 ? void 0 : scaleX.getBandWidth) === null || _a === void 0 ? void 0 : _a.call(scaleX)) !== null && _b !== void 0 ? _b : 0;\n const xof = scaleSeries\n ? (d) => {\n var _a, _b;\n const seriesCount = Math.round(1 / ((_a = scaleSeries.valueBandWidth) !== null && _a !== void 0 ? _a : 1));\n return (d.__data__.x +\n ((_b = d.__data__.series) !== null && _b !== void 0 ? _b : 0) * bandWidth +\n bandWidth / (seriesCount * 2));\n }\n : (d) => d.__data__.x + bandWidth / 2;\n // Sort for bisector search.\n elements.sort((a, b) => xof(a) - xof(b));\n return (event) => {\n const mouse = mousePosition(root, event);\n if (!mouse)\n return;\n const [abstractX] = coordinate.invert(mouse);\n const search = bisector(xof).center;\n const i = search(elements, abstractX);\n const target = elements[i];\n return target;\n };\n }\n // If there is no valid element find by x, just return the target element.\n return (event) => {\n const { target } = event;\n return maybeRoot(target, (node) => {\n if (!node.classList)\n return false;\n return node.classList.includes('element');\n });\n };\n}\n/**\n * Calculate adaptive sensitivity multiplier (inversely proportional to range).\n *\n * - Smaller range → higher sensitivity\n * - Larger range → lower sensitivity\n *\n * @param range Current range (0-1)\n * @returns Sensitivity multiplier (0.1x ~ 100x)\n */\nexport function calculateSensitivityMultiplier(range) {\n // Base sensitivity factor (adjust this to tune overall responsiveness)\n const BASE_FACTOR = 0.01;\n const MIN_RANGE_FOR_SENSITIVITY = 0.0001;\n const MIN_MULTIPLIER = 0.1;\n const MAX_MULTIPLIER = 100;\n // Simple inverse relationship with reasonable bounds\n const multiplier = BASE_FACTOR / Math.max(range, MIN_RANGE_FOR_SENSITIVITY);\n // Clamp to reasonable range: 0.1x to 100x\n return Math.max(MIN_MULTIPLIER, Math.min(MAX_MULTIPLIER, multiplier));\n}\n/**\n * Check if a value is considered \"falsy\" for configuration purposes.\n * Returns true for false, null, or undefined values.\n * Uses type predicate for better type safety.\n *\n * @param value The value to check\n * @returns true if the value is falsy (false, null, undefined)\n */\nexport function isFalsyValue(value) {\n return value === false || value === null || value === undefined;\n}\n/**\n * Extract channel data with preserved X-Y relationships from all marks in a view.\n * Supports multi-mark scenarios, bin transforms, and array-encoded Y values.\n *\n * @param view The view object containing markState\n * @returns Object containing flattened values for backward compatibility and structured mark data\n */\nexport function extractChannelValues(view) {\n var _a, _b;\n const allXChannelValues = [];\n const allYChannelValues = [];\n const markDataPairs = [];\n const marks = view.markState;\n if (marks) {\n for (const [mark, state] of marks.entries()) {\n if (state === null || state === void 0 ? void 0 : state.channels) {\n const channelData = {};\n // Process each channel for the current mark\n for (const channel of state.channels) {\n if ((channel === null || channel === void 0 ? void 0 : channel.name) === 'x' && ((_a = channel.values) === null || _a === void 0 ? void 0 : _a.length) > 0) {\n // Collect X values (supports bin transforms with multiple values)\n let xValues = [];\n for (const valueItem of channel.values) {\n if (valueItem === null || valueItem === void 0 ? void 0 : valueItem.value) {\n xValues = xValues.concat(valueItem.value);\n allXChannelValues.push(valueItem.value);\n }\n }\n channelData['x'] = xValues;\n }\n else if (channel &&\n (channel.name === 'y' || channel.name.startsWith('y')) && // Support y, y1, y2, y3, etc.\n ((_b = channel.values) === null || _b === void 0 ? void 0 : _b.length) > 0) {\n const channelName = channel.name;\n const channelValues = [];\n // Handle Y and Y1+ channels for multi-Y marks (e.g., area charts, candlestick charts)\n for (const valueItem of channel.values) {\n if (valueItem === null || valueItem === void 0 ? void 0 : valueItem.value) {\n const values = valueItem.value;\n // Preserve G2's internal structure for array-encoded data\n // Area charts: [[low1,low2,low3], [high1,high2,high3]]\n // Line charts: [[value1,value2,value3]]\n channelValues.push(values);\n if (channelName === 'y' || channelName === 'y1') {\n // For global domain calculation, flatten only for allYChannelValues\n if (Array.isArray(values)) {\n allYChannelValues.push(values.flat());\n }\n else {\n allYChannelValues.push([values]);\n }\n }\n }\n }\n // Store all Y-related channels\n channelData[channelName] = channelValues;\n }\n }\n // Store mark data with preserved X-Y relationships\n const xValues = channelData['x'] || [];\n const yValues = channelData['y'] || [];\n if (xValues.length > 0 && yValues.length > 0) {\n markDataPairs.push({\n markKey: mark.key || `mark_${markDataPairs.length}`,\n channelData,\n });\n }\n }\n }\n }\n return {\n xChannelValues: allXChannelValues.flat(),\n yChannelValues: allYChannelValues.flat(),\n markDataPairs,\n };\n}\n/**\n * Check if there are multiple independent axis for a given channel.\n * Multi-axis can be defined by:\n * 1. Explicit `independent: true` in scale configuration\n * 2. Different `scale.key` values for the same channel name\n *\n * @param channel1 - Channel name (x or y)\n * @param marks - Array of marks to check\n * @returns true if multiple independent axis exist\n */\nexport function hasIndependentXYScale(channel1, marks) {\n const scaleKeys = new Set();\n for (const mark of marks) {\n const { scale: markScale } = mark;\n const channelScale = markScale === null || markScale === void 0 ? void 0 : markScale[channel1];\n if (!channelScale)\n continue;\n // Early return if explicit independent flag is found\n if (channelScale.independent) {\n return true;\n }\n // Collect scale keys, treating undefined/missing key as 'default'\n const key = channelScale.key || 'default';\n scaleKeys.add(key);\n // Early return if multiple different keys are detected\n if (scaleKeys.size > 1) {\n return true;\n }\n }\n // No multiple axes detected\n return false;\n}\n/**\n * Calculate multi-axis channel domains for slider filtering.\n * When independent scales are detected, generates separate domains for each axis (x1, y1, x2, y2, etc.)\n *\n * @param view The view object containing markState\n * @param initDomain Initial domain configuration\n * @param scaleX X scale instance\n * @param scaleY Y scale instance\n * @param independentInfo Pre-computed independent scale information\n * @returns Extended channelDomain object with multi-axis support\n */\nexport function calculateMultiAxisChannelDomains(view, initDomain, scaleX, scaleY, independentInfo) {\n var _a, _b, _c, _d;\n const channelDomain = {\n x: initDomain.x ||\n scaleX.getOptions().domain ||\n [],\n y: initDomain.y ||\n scaleY.getOptions().domain ||\n [],\n };\n // Use pre-computed info if available, otherwise calculate\n const info = independentInfo || calculateAllIndependentScaleInfo(view);\n const { hasIndependentX, hasIndependentY } = info;\n if (hasIndependentX || hasIndependentY) {\n let xIndex = 1;\n let yIndex = 1;\n // Iterate through marks to collect independent scale domains\n for (const [mark, state] of view.markState.entries()) {\n if (state === null || state === void 0 ? void 0 : state.channels) {\n // Process independent X scales\n if (hasIndependentX) {\n const xChannel = state.channels.find((ch) => ch.name === 'x');\n if ((_b = (_a = mark === null || mark === void 0 ? void 0 : mark.scale) === null || _a === void 0 ? void 0 : _a.x) === null || _b === void 0 ? void 0 : _b.independent) {\n const xKey = `x${xIndex}`;\n channelDomain[xKey] = xChannel.scale.domain;\n xIndex++;\n }\n }\n // Process independent Y scales\n if (hasIndependentY) {\n const yChannel = state.channels.find((ch) => ch.name === 'y');\n if ((_d = (_c = mark === null || mark === void 0 ? void 0 : mark.scale) === null || _c === void 0 ? void 0 : _c.y) === null || _d === void 0 ? void 0 : _d.independent) {\n const yKey = `y${yIndex}`;\n channelDomain[yKey] = yChannel.scale.domain;\n yIndex++;\n }\n }\n }\n }\n }\n return channelDomain;\n}\n/**\n * Calculate all independent scale information in one pass\n * This function performs a single traversal to compute all independent scale related information,\n * avoiding repeated calculations throughout the codebase.\n *\n * Multi-axis detection logic:\n * 1. Explicit independent: scale.y.independent = true\n * 2. Different scale keys: scale.y.key = 'left' vs scale.y.key = 'right'\n *\n * @param view The view object containing markState\n * @returns Complete independent scale information\n */\nexport function calculateAllIndependentScaleInfo(view) {\n var _a, _b, _c, _d, _e, _f, _g, _h;\n const marks = Array.from(view.markState.keys());\n const hasIndependentX = hasIndependentXYScale('x', marks);\n const hasIndependentY = hasIndependentXYScale('y', marks);\n const marksWithSharedX = [];\n const marksWithIndependentX = [];\n const marksWithSharedY = [];\n const marksWithIndependentY = [];\n const markToXScaleMap = new Map();\n const markToYScaleMap = new Map();\n // Track scale key assignments\n const xScaleKeyMap = new Map(); // key -> index\n const yScaleKeyMap = new Map(); // key -> index\n let xIndex = 1;\n let yIndex = 1;\n // Single traversal to compute all classifications and mappings\n for (const [mark] of view.markState.entries()) {\n const markKey = mark.key;\n // X axis processing\n const xScaleKey = ((_b = (_a = mark === null || mark === void 0 ? void 0 : mark.scale) === null || _a === void 0 ? void 0 : _a.x) === null || _b === void 0 ? void 0 : _b.key) || 'x';\n const hasExplicitIndependentX = !!((_d = (_c = mark === null || mark === void 0 ? void 0 : mark.scale) === null || _c === void 0 ? void 0 : _c.x) === null || _d === void 0 ? void 0 : _d.independent);\n if (hasExplicitIndependentX || (hasIndependentX && xScaleKey !== 'x')) {\n marksWithIndependentX.push(markKey);\n // Assign scale name based on key\n // Always use indexed names (x1, x2, ...) to avoid collision with shared 'x'\n if (!xScaleKeyMap.has(xScaleKey)) {\n xScaleKeyMap.set(xScaleKey, xIndex++);\n }\n const scaleIndex = xScaleKeyMap.get(xScaleKey);\n markToXScaleMap.set(markKey, `x${scaleIndex}`);\n }\n else {\n marksWithSharedX.push(markKey);\n markToXScaleMap.set(markKey, 'x');\n }\n // Y axis processing\n const yScaleKey = ((_f = (_e = mark === null || mark === void 0 ? void 0 : mark.scale) === 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@@ -1,12 +0,0 @@
1
- import { contrast as f, mostContrast as a } from "./utils.js";
2
- const p = (o) => {
3
- const { threshold: n = 4.5, palette: s = ["#000", "#fff"] } = o;
4
- return (r) => (r.forEach((t) => {
5
- const e = t.attr("dependentElement").parsedStyle.fill, c = t.parsedStyle.fill;
6
- f(c, e) < n && t.attr("fill", a(e, s));
7
- }), r);
8
- };
9
- export {
10
- p as ContrastReverse
11
- };
12
- //# sourceMappingURL=contrastReverse.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"contrastReverse.js","sources":["../../../../../../node_modules/@antv/g2/esm/label-transform/contrastReverse.js"],"sourcesContent":["import { contrast, mostContrast } from './utils';\n/**\n * Reverse the label color when the contrast is lower then `threshold`.\n * The default value of `threshold` is 4.5.\n * More about contract, see https://webaim.org/resources/contrastchecker/\n */\nexport const ContrastReverse = (options) => {\n const { threshold = 4.5, palette = ['#000', '#fff'] } = options;\n return (labels) => {\n labels.forEach((l) => {\n const background = l.attr('dependentElement').parsedStyle.fill;\n const foreground = l.parsedStyle.fill;\n const c = contrast(foreground, background);\n if (c < threshold)\n l.attr('fill', mostContrast(background, palette));\n });\n return labels;\n };\n};\n//# sourceMappingURL=contrastReverse.js.map"],"names":["ContrastReverse","options","threshold","palette","labels","l","background","foreground","contrast","mostContrast"],"mappings":";AAMY,MAACA,IAAkB,CAACC,MAAY;AACxC,QAAM,EAAE,WAAAC,IAAY,KAAK,SAAAC,IAAU,CAAC,QAAQ,MAAM,EAAC,IAAKF;AACxD,SAAO,CAACG,OACJA,EAAO,QAAQ,CAACC,MAAM;AAClB,UAAMC,IAAaD,EAAE,KAAK,kBAAkB,EAAE,YAAY,MACpDE,IAAaF,EAAE,YAAY;AAEjC,IADUG,EAASD,GAAYD,CAAU,IACjCJ,KACJG,EAAE,KAAK,QAAQI,EAAaH,GAAYH,CAAO,CAAC;AAAA,EACxD,CAAC,GACMC;AAEf;","x_google_ignoreList":[0]}