@hkdigital/lib-sveltekit 0.1.60 → 0.1.62

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (208) hide show
  1. package/README.md +135 -135
  2. package/dist/assets/autospuiten/car-paint-picker.js +41 -41
  3. package/dist/assets/autospuiten/labels.js +7 -7
  4. package/dist/classes/data/IterableTree.js +243 -243
  5. package/dist/classes/data/Selector.js +190 -190
  6. package/dist/classes/data/index.js +2 -2
  7. package/dist/classes/index.js +4 -4
  8. package/dist/classes/promise/HkPromise.js +377 -377
  9. package/dist/classes/promise/index.js +1 -1
  10. package/dist/classes/stores/SubscribersCount.js +107 -107
  11. package/dist/classes/stores/index.js +1 -1
  12. package/dist/classes/streams/LogTransformStream.js +19 -19
  13. package/dist/classes/streams/ServerEventsStore.js +110 -110
  14. package/dist/classes/streams/TimeStampSource.js +26 -26
  15. package/dist/classes/streams/index.js +3 -3
  16. package/dist/classes/svelte/audio/AudioLoader.svelte.js +58 -58
  17. package/dist/classes/svelte/audio/AudioScene.svelte.js +295 -295
  18. package/dist/classes/svelte/audio/mocks.js +35 -35
  19. package/dist/classes/svelte/finite-state-machine/FiniteStateMachine.svelte.js +133 -133
  20. package/dist/classes/svelte/finite-state-machine/index.js +1 -1
  21. package/dist/classes/svelte/image/ImageLoader.svelte.js +47 -47
  22. package/dist/classes/svelte/image/ImageScene.svelte.js +253 -253
  23. package/dist/classes/svelte/image/ImageVariantsLoader.svelte.js +152 -152
  24. package/dist/classes/svelte/image/index.js +4 -4
  25. package/dist/classes/svelte/image/mocks.js +35 -35
  26. package/dist/classes/svelte/image/typedef.js +8 -8
  27. package/dist/classes/svelte/index.js +14 -14
  28. package/dist/classes/svelte/loading-state-machine/LoadingStateMachine.svelte.js +109 -109
  29. package/dist/classes/svelte/loading-state-machine/constants.js +16 -16
  30. package/dist/classes/svelte/loading-state-machine/index.js +3 -3
  31. package/dist/classes/svelte/network-loader/NetworkLoader.svelte.js +331 -331
  32. package/dist/classes/svelte/network-loader/constants.js +3 -3
  33. package/dist/classes/svelte/network-loader/index.js +3 -3
  34. package/dist/classes/svelte/network-loader/mocks.js +30 -30
  35. package/dist/classes/svelte/network-loader/typedef.js +8 -8
  36. package/dist/components/area/HkArea.svelte +49 -49
  37. package/dist/components/area/HkGridArea.svelte +77 -77
  38. package/dist/components/area/index.js +2 -2
  39. package/dist/components/buttons/button/Button.svelte +82 -82
  40. package/dist/components/buttons/button-icon-steeze/SteezeIconButton.svelte +30 -30
  41. package/dist/components/buttons/button-text/TextButton.svelte +21 -21
  42. package/dist/components/buttons/index.js +3 -3
  43. package/dist/components/debug/debug-panel-design-scaling/DebugPanelDesignScaling.svelte +146 -146
  44. package/dist/components/debug/index.js +1 -1
  45. package/dist/components/hkdev/blocks/TextBlock.svelte +46 -46
  46. package/dist/components/hkdev/buttons/CheckButton.svelte +62 -62
  47. package/dist/components/icons/HkIcon.svelte +86 -86
  48. package/dist/components/icons/HkTabIcon.svelte +116 -116
  49. package/dist/components/icons/SteezeIcon.svelte +97 -97
  50. package/dist/components/icons/index.js +6 -6
  51. package/dist/components/icons/typedef.js +16 -16
  52. package/dist/components/index.js +2 -2
  53. package/dist/components/inputs/index.js +1 -1
  54. package/dist/components/inputs/text-input/TestTextInput.svelte__ +102 -102
  55. package/dist/components/inputs/text-input/TextInput.svelte +223 -223
  56. package/dist/components/inputs/text-input/TextInput.svelte___ +83 -83
  57. package/dist/components/inputs/text-input/assets/IconInvalid.svelte +14 -14
  58. package/dist/components/inputs/text-input/assets/IconValid.svelte +12 -12
  59. package/dist/components/layout/grid-layers/GridLayers.svelte +167 -167
  60. package/dist/components/layout/index.js +1 -1
  61. package/dist/components/panels/index.js +1 -1
  62. package/dist/components/panels/panel/Panel.svelte +43 -43
  63. package/dist/components/rows/index.js +3 -3
  64. package/dist/components/rows/panel-grid-row/PanelGridRow.svelte +104 -104
  65. package/dist/components/rows/panel-row-2/PanelRow2.svelte +40 -40
  66. package/dist/components/tab-bar/HkTabBar.state.svelte.js +149 -149
  67. package/dist/components/tab-bar/HkTabBar.svelte +74 -74
  68. package/dist/components/tab-bar/HkTabBarSelector.state.svelte.js +93 -93
  69. package/dist/components/tab-bar/HkTabBarSelector.svelte +49 -49
  70. package/dist/components/tab-bar/index.js +17 -17
  71. package/dist/components/tab-bar/typedef.js +8 -8
  72. package/dist/config/imagetools-config.js +189 -189
  73. package/dist/config/imagetools.d.ts +71 -71
  74. package/dist/config/typedef.js +8 -8
  75. package/dist/constants/bases.js +13 -13
  76. package/dist/constants/errors/api.js +9 -9
  77. package/dist/constants/errors/generic.js +5 -5
  78. package/dist/constants/errors/index.js +3 -3
  79. package/dist/constants/errors/jwt.js +5 -5
  80. package/dist/constants/http/headers.js +6 -6
  81. package/dist/constants/http/index.js +2 -2
  82. package/dist/constants/http/methods.js +2 -2
  83. package/dist/constants/index.js +3 -3
  84. package/dist/constants/mime/application.js +5 -5
  85. package/dist/constants/mime/audio.js +13 -13
  86. package/dist/constants/mime/image.js +3 -3
  87. package/dist/constants/mime/index.js +4 -4
  88. package/dist/constants/mime/text.js +2 -2
  89. package/dist/constants/regexp/index.js +31 -31
  90. package/dist/constants/regexp/inspiratie.js__ +95 -95
  91. package/dist/constants/regexp/text.js +49 -49
  92. package/dist/constants/regexp/user.js +32 -32
  93. package/dist/constants/regexp/web.js +3 -3
  94. package/dist/constants/state-labels/input-states.js +11 -11
  95. package/dist/constants/state-labels/submit-states.js +4 -4
  96. package/dist/constants/time.js +28 -28
  97. package/dist/css/utilities.css +43 -43
  98. package/dist/design/design-config.js +73 -73
  99. package/dist/design/tailwind-theme-extend.js +158 -158
  100. package/dist/schemas/index.js +1 -1
  101. package/dist/schemas/validate-url.js +180 -180
  102. package/dist/server/index.js +1 -1
  103. package/dist/server/logger.js +94 -94
  104. package/dist/states/index.js +1 -1
  105. package/dist/states/navigation.svelte.js +55 -55
  106. package/dist/stores/index.js +1 -1
  107. package/dist/stores/theme.js +80 -80
  108. package/dist/themes/hkdev/components/blocks/text-block.css +41 -41
  109. package/dist/themes/hkdev/components/boxes/game-box.css +12 -12
  110. package/dist/themes/hkdev/components/buttons/button-icon-steeze.css +22 -22
  111. package/dist/themes/hkdev/components/buttons/button-text.css +32 -32
  112. package/dist/themes/hkdev/components/buttons/button.css +142 -142
  113. package/dist/themes/hkdev/components/buttons/skip-button.css +6 -6
  114. package/dist/themes/hkdev/components/icons/icon-steeze.css +22 -22
  115. package/dist/themes/hkdev/components/inputs/text-input.css +104 -104
  116. package/dist/themes/hkdev/components/panels/panel.css +27 -27
  117. package/dist/themes/hkdev/components/rows/panel-grid-row.css +6 -6
  118. package/dist/themes/hkdev/components/rows/panel-row-2.css +7 -7
  119. package/dist/themes/hkdev/components.css +47 -47
  120. package/dist/themes/hkdev/debug.css +1 -1
  121. package/dist/themes/hkdev/global/layout.css +39 -39
  122. package/dist/themes/hkdev/global/on-colors.css +53 -53
  123. package/dist/themes/hkdev/globals.css +11 -11
  124. package/dist/themes/hkdev/responsive.css +12 -12
  125. package/dist/themes/hkdev/theme-ext.js +15 -15
  126. package/dist/themes/hkdev/theme.js +235 -235
  127. package/dist/themes/index.js +1 -1
  128. package/dist/util/array/index.js +455 -455
  129. package/dist/util/bases/base58.js +262 -262
  130. package/dist/util/bases/index.js +1 -1
  131. package/dist/util/compare/index.js +247 -247
  132. package/dist/util/css/css-vars.js +83 -83
  133. package/dist/util/css/index.js +1 -1
  134. package/dist/util/design-system/components/states.js +22 -22
  135. package/dist/util/design-system/css/clamp.js +66 -66
  136. package/dist/util/design-system/css/root-design-vars.js +100 -100
  137. package/dist/util/design-system/index.js +5 -5
  138. package/dist/util/design-system/layout/scaling.js +228 -228
  139. package/dist/util/design-system/skeleton.js +208 -208
  140. package/dist/util/design-system/tailwind.js +288 -288
  141. package/dist/util/expect/arrays.js +47 -47
  142. package/dist/util/expect/index.js +259 -259
  143. package/dist/util/expect/primitives.js +55 -55
  144. package/dist/util/expect/url.js +60 -60
  145. package/dist/util/function/index.js +218 -218
  146. package/dist/util/http/errors.js +97 -97
  147. package/dist/util/http/headers.js +45 -45
  148. package/dist/util/http/http-request.js +294 -294
  149. package/dist/util/http/index.js +22 -22
  150. package/dist/util/http/json-request.js +143 -143
  151. package/dist/util/http/mocks.js +65 -65
  152. package/dist/util/http/response.js +241 -241
  153. package/dist/util/http/url.js +52 -52
  154. package/dist/util/image/index.js +86 -86
  155. package/dist/util/index.js +2 -2
  156. package/dist/util/is/index.js +140 -140
  157. package/dist/util/iterate/index.js +234 -234
  158. package/dist/util/object/index.js +1361 -1361
  159. package/dist/util/singleton/index.js +97 -97
  160. package/dist/util/string/array-path.js +75 -75
  161. package/dist/util/string/convert.js +54 -54
  162. package/dist/util/string/fs.js +226 -226
  163. package/dist/util/string/index.js +5 -5
  164. package/dist/util/string/interpolate.js +61 -61
  165. package/dist/util/string/pad.js +10 -10
  166. package/dist/util/svelte/index.js +4 -4
  167. package/dist/util/svelte/loading/loading-tracker.svelte.js +108 -108
  168. package/dist/util/svelte/observe/index.js +49 -49
  169. package/dist/util/svelte/state-context/index.js +83 -83
  170. package/dist/util/svelte/wait/index.js +38 -38
  171. package/dist/util/sveltekit/index.js +1 -1
  172. package/dist/util/sveltekit/route-folders/index.js +101 -101
  173. package/dist/util/time/index.js +323 -323
  174. package/dist/util/unique/index.js +249 -249
  175. package/dist/valibot/date.js__ +10 -10
  176. package/dist/valibot/index.js +9 -9
  177. package/dist/valibot/url.js +95 -95
  178. package/dist/valibot/user.js +23 -23
  179. package/dist/widgets/button-group/ButtonGroup.svelte +94 -80
  180. package/dist/widgets/button-group/ButtonGroup.svelte.d.ts +6 -0
  181. package/dist/widgets/button-group/typedef.js +10 -10
  182. package/dist/widgets/compare-left-right/CompareLeftRight.svelte +179 -179
  183. package/dist/widgets/compare-left-right/index.js +1 -1
  184. package/dist/widgets/game-box/GameBox.svelte +186 -186
  185. package/dist/widgets/game-box/gamebox.util.js +83 -83
  186. package/dist/widgets/hk-app-layout/HkAppLayout.state.svelte.js +25 -25
  187. package/dist/widgets/hk-app-layout/HkAppLayout.svelte +251 -251
  188. package/dist/widgets/image-box/ImageBox.svelte +212 -212
  189. package/dist/widgets/image-box/index.js +5 -5
  190. package/dist/widgets/image-box/typedef.js +32 -32
  191. package/dist/widgets/index.js +23 -23
  192. package/dist/widgets/presenter/ImageSlide.svelte +64 -64
  193. package/dist/widgets/presenter/Presenter.state.svelte.js +636 -636
  194. package/dist/widgets/presenter/Presenter.svelte +140 -140
  195. package/dist/widgets/presenter/constants.js +7 -7
  196. package/dist/widgets/presenter/index.js +10 -10
  197. package/dist/widgets/presenter/typedef.js +106 -106
  198. package/dist/widgets/presenter/util.js +210 -210
  199. package/dist/widgets/virtual-viewport/VirtualViewport.svelte +196 -196
  200. package/dist/zod/all.js +33 -33
  201. package/dist/zod/generic.js +11 -11
  202. package/dist/zod/javascript.js +32 -32
  203. package/dist/zod/user.js +16 -16
  204. package/dist/zod/web.js +52 -52
  205. package/package.json +102 -102
  206. package/dist/util/http/test-data__/content-length-test-hkdigital-small.V4HfZyBQ.avif +0 -0
  207. package/dist/widgets/presenter/(broken) Presenter.state.svelte.js__ +0 -613
  208. package/dist/widgets/presenter/Presenter.svelte__ +0 -125
@@ -1,186 +1,186 @@
1
- <script>
2
- import { onMount } from 'svelte';
3
- import {
4
- getGameWidthOnLandscape,
5
- getGameWidthOnPortrait
6
- } from './gamebox.util.js';
7
- import { enableContainerScaling } from '../../util/design-system/index.js';
8
-
9
- /**
10
- * @type {{
11
- * base?: string,
12
- * bg?: string,
13
- * classes?: string,
14
- * style?: string,
15
- * aspectOnLandscape?: number,
16
- * aspectOnPortrait?: number,
17
- * enableScaling?: boolean,
18
- * designLandscape?: {width: number, height: number},
19
- * designPortrait?: {width: number, height: number},
20
- * clamping?: {
21
- * ui: {min: number, max: number},
22
- * textBase: {min: number, max: number},
23
- * textHeading: {min: number, max: number},
24
- * textUi: {min: number, max: number}
25
- * },
26
- * snippetLandscape?: import('svelte').Snippet,
27
- * snippetPortrait?: import('svelte').Snippet,
28
- * [attr: string]: any
29
- * }}
30
- */
31
- const {
32
- // > Style
33
- base = '',
34
- bg = '',
35
- classes = '',
36
- style = '',
37
-
38
- // > Functional properties
39
- aspectOnLandscape,
40
- aspectOnPortrait,
41
-
42
- marginLeft = 0,
43
- marginRight = 0,
44
-
45
- marginTop = 0,
46
- marginBottom = 0,
47
-
48
- // > Scaling options
49
- enableScaling = false,
50
- designLandscape = { width: 1920, height: 1080 },
51
- designPortrait = { width: 1080, height: 1920 },
52
- clamping = {
53
- ui: { min: 0.3, max: 2 },
54
- textBase: { min: 0.75, max: 1.5 },
55
- textHeading: { min: 0.75, max: 2.25 },
56
- textUi: { min: 0.5, max: 1.25 }
57
- },
58
-
59
- // > Snippets
60
- snippetLandscape,
61
- snippetPortrait
62
- } = $props();
63
-
64
- // > Game dimensions and state
65
- let windowWidth = $state();
66
- let windowHeight = $state();
67
- let gameWidth = $state();
68
- let gameHeight = $state();
69
- let isLandscape = $derived(windowWidth > windowHeight);
70
-
71
- // Game container reference
72
- let gameContainer = $state();
73
-
74
- // Update game dimensions based on window size and orientation
75
- $effect(() => {
76
- if (!windowWidth || !windowHeight) return;
77
-
78
- const availWidth = windowWidth - marginLeft - marginRight;
79
- const availHeight = windowHeight - marginTop - marginBottom;
80
-
81
- // console.debug('GameBox margins:', {
82
- // marginLeft,
83
- // marginRight,
84
- // marginTop,
85
- // marginBottom
86
- // });
87
-
88
- let gameAspect;
89
-
90
- if (availWidth > availHeight) {
91
- gameWidth = getGameWidthOnLandscape({
92
- windowWidth: availWidth,
93
- windowHeight: availHeight,
94
- aspectOnLandscape
95
- });
96
- gameAspect = aspectOnLandscape;
97
- } else {
98
- gameWidth = getGameWidthOnPortrait({
99
- windowWidth: availWidth,
100
- windowHeight: availHeight,
101
- aspectOnPortrait
102
- });
103
- gameAspect = aspectOnPortrait;
104
- }
105
-
106
- if (gameAspect) {
107
- gameHeight = gameWidth / gameAspect;
108
- } else {
109
- gameHeight = availHeight;
110
- }
111
- });
112
-
113
- // Set up scaling if enabled, with orientation awareness
114
- $effect(() => {
115
- if (!enableScaling || !gameContainer || !gameWidth || !gameHeight) {
116
- return () => {}; // No-op cleanup if scaling not enabled or required elements missing
117
- }
118
-
119
- // Select the appropriate design based on orientation
120
- const activeDesign = isLandscape ? designLandscape : designPortrait;
121
-
122
- // console.debug(
123
- // `GameBox scaling [${isLandscape ? 'landscape' : 'portrait'}]:`,
124
- // `game: ${gameWidth}x${gameHeight}`,
125
- // `design: ${activeDesign.width}x${activeDesign.height}`
126
- // );
127
-
128
- // Apply scaling with the current design based on orientation
129
- return enableContainerScaling({
130
- container: gameContainer,
131
- design: activeDesign,
132
- clamping,
133
- getDimensions: () => ({
134
- width: gameWidth,
135
- height: gameHeight
136
- })
137
- });
138
- });
139
-
140
- onMount(() => {
141
- const gameBoxNoScroll = 'game-box-no-scroll';
142
- const html = document.documentElement;
143
- html.classList.add(gameBoxNoScroll);
144
-
145
- return () => {
146
- html.classList.remove(gameBoxNoScroll);
147
- };
148
- });
149
- </script>
150
-
151
- <svelte:window bind:innerWidth={windowWidth} bind:innerHeight={windowHeight} />
152
-
153
- {#if gameHeight}
154
- <div
155
- data-component="game-box"
156
- data-orientation={isLandscape ? 'landscape' : 'portrait'}
157
- bind:this={gameContainer}
158
- class="{base} {bg} {classes}"
159
- style:width="{gameWidth}px"
160
- style:height="{gameHeight}px"
161
- style:--game-width={gameWidth}
162
- style:--game-height={gameHeight}
163
- style:margin-left="{marginLeft}px"
164
- style:margin-right="{marginRight}px"
165
- style:margin-top="{marginTop}px"
166
- style:margin-bottom="{marginBottom}px"
167
- {style}
168
- >
169
- {#if isLandscape}
170
- {@render snippetLandscape()}
171
- {:else}
172
- {@render snippetPortrait()}
173
- {/if}
174
- </div>
175
- {/if}
176
-
177
- <style>
178
- :global(html.game-box-no-scroll) {
179
- overflow: clip;
180
- scrollbar-width: none; /* Firefox */
181
- -ms-overflow-style: none; /* IE and Edge */
182
- }
183
- :global(html.game-box-no-scroll::-webkit-scrollbar) {
184
- display: none;
185
- }
186
- </style>
1
+ <script>
2
+ import { onMount } from 'svelte';
3
+ import {
4
+ getGameWidthOnLandscape,
5
+ getGameWidthOnPortrait
6
+ } from './gamebox.util.js';
7
+ import { enableContainerScaling } from '../../util/design-system/index.js';
8
+
9
+ /**
10
+ * @type {{
11
+ * base?: string,
12
+ * bg?: string,
13
+ * classes?: string,
14
+ * style?: string,
15
+ * aspectOnLandscape?: number,
16
+ * aspectOnPortrait?: number,
17
+ * enableScaling?: boolean,
18
+ * designLandscape?: {width: number, height: number},
19
+ * designPortrait?: {width: number, height: number},
20
+ * clamping?: {
21
+ * ui: {min: number, max: number},
22
+ * textBase: {min: number, max: number},
23
+ * textHeading: {min: number, max: number},
24
+ * textUi: {min: number, max: number}
25
+ * },
26
+ * snippetLandscape?: import('svelte').Snippet,
27
+ * snippetPortrait?: import('svelte').Snippet,
28
+ * [attr: string]: any
29
+ * }}
30
+ */
31
+ const {
32
+ // > Style
33
+ base = '',
34
+ bg = '',
35
+ classes = '',
36
+ style = '',
37
+
38
+ // > Functional properties
39
+ aspectOnLandscape,
40
+ aspectOnPortrait,
41
+
42
+ marginLeft = 0,
43
+ marginRight = 0,
44
+
45
+ marginTop = 0,
46
+ marginBottom = 0,
47
+
48
+ // > Scaling options
49
+ enableScaling = false,
50
+ designLandscape = { width: 1920, height: 1080 },
51
+ designPortrait = { width: 1080, height: 1920 },
52
+ clamping = {
53
+ ui: { min: 0.3, max: 2 },
54
+ textBase: { min: 0.75, max: 1.5 },
55
+ textHeading: { min: 0.75, max: 2.25 },
56
+ textUi: { min: 0.5, max: 1.25 }
57
+ },
58
+
59
+ // > Snippets
60
+ snippetLandscape,
61
+ snippetPortrait
62
+ } = $props();
63
+
64
+ // > Game dimensions and state
65
+ let windowWidth = $state();
66
+ let windowHeight = $state();
67
+ let gameWidth = $state();
68
+ let gameHeight = $state();
69
+ let isLandscape = $derived(windowWidth > windowHeight);
70
+
71
+ // Game container reference
72
+ let gameContainer = $state();
73
+
74
+ // Update game dimensions based on window size and orientation
75
+ $effect(() => {
76
+ if (!windowWidth || !windowHeight) return;
77
+
78
+ const availWidth = windowWidth - marginLeft - marginRight;
79
+ const availHeight = windowHeight - marginTop - marginBottom;
80
+
81
+ // console.debug('GameBox margins:', {
82
+ // marginLeft,
83
+ // marginRight,
84
+ // marginTop,
85
+ // marginBottom
86
+ // });
87
+
88
+ let gameAspect;
89
+
90
+ if (availWidth > availHeight) {
91
+ gameWidth = getGameWidthOnLandscape({
92
+ windowWidth: availWidth,
93
+ windowHeight: availHeight,
94
+ aspectOnLandscape
95
+ });
96
+ gameAspect = aspectOnLandscape;
97
+ } else {
98
+ gameWidth = getGameWidthOnPortrait({
99
+ windowWidth: availWidth,
100
+ windowHeight: availHeight,
101
+ aspectOnPortrait
102
+ });
103
+ gameAspect = aspectOnPortrait;
104
+ }
105
+
106
+ if (gameAspect) {
107
+ gameHeight = gameWidth / gameAspect;
108
+ } else {
109
+ gameHeight = availHeight;
110
+ }
111
+ });
112
+
113
+ // Set up scaling if enabled, with orientation awareness
114
+ $effect(() => {
115
+ if (!enableScaling || !gameContainer || !gameWidth || !gameHeight) {
116
+ return () => {}; // No-op cleanup if scaling not enabled or required elements missing
117
+ }
118
+
119
+ // Select the appropriate design based on orientation
120
+ const activeDesign = isLandscape ? designLandscape : designPortrait;
121
+
122
+ // console.debug(
123
+ // `GameBox scaling [${isLandscape ? 'landscape' : 'portrait'}]:`,
124
+ // `game: ${gameWidth}x${gameHeight}`,
125
+ // `design: ${activeDesign.width}x${activeDesign.height}`
126
+ // );
127
+
128
+ // Apply scaling with the current design based on orientation
129
+ return enableContainerScaling({
130
+ container: gameContainer,
131
+ design: activeDesign,
132
+ clamping,
133
+ getDimensions: () => ({
134
+ width: gameWidth,
135
+ height: gameHeight
136
+ })
137
+ });
138
+ });
139
+
140
+ onMount(() => {
141
+ const gameBoxNoScroll = 'game-box-no-scroll';
142
+ const html = document.documentElement;
143
+ html.classList.add(gameBoxNoScroll);
144
+
145
+ return () => {
146
+ html.classList.remove(gameBoxNoScroll);
147
+ };
148
+ });
149
+ </script>
150
+
151
+ <svelte:window bind:innerWidth={windowWidth} bind:innerHeight={windowHeight} />
152
+
153
+ {#if gameHeight}
154
+ <div
155
+ data-component="game-box"
156
+ data-orientation={isLandscape ? 'landscape' : 'portrait'}
157
+ bind:this={gameContainer}
158
+ class="{base} {bg} {classes}"
159
+ style:width="{gameWidth}px"
160
+ style:height="{gameHeight}px"
161
+ style:--game-width={gameWidth}
162
+ style:--game-height={gameHeight}
163
+ style:margin-left="{marginLeft}px"
164
+ style:margin-right="{marginRight}px"
165
+ style:margin-top="{marginTop}px"
166
+ style:margin-bottom="{marginBottom}px"
167
+ {style}
168
+ >
169
+ {#if isLandscape}
170
+ {@render snippetLandscape()}
171
+ {:else}
172
+ {@render snippetPortrait()}
173
+ {/if}
174
+ </div>
175
+ {/if}
176
+
177
+ <style>
178
+ :global(html.game-box-no-scroll) {
179
+ overflow: clip;
180
+ scrollbar-width: none; /* Firefox */
181
+ -ms-overflow-style: none; /* IE and Edge */
182
+ }
183
+ :global(html.game-box-no-scroll::-webkit-scrollbar) {
184
+ display: none;
185
+ }
186
+ </style>
@@ -1,83 +1,83 @@
1
- export const ERROR_WINDOW_SIZE_NOT_LANDSCAPE = 'Window size is not landsccape';
2
-
3
- export const ERROR_WINDOW_SIZE_NOT_PORTRAIT = 'Window size is not portrait';
4
-
5
- /**
6
- * Get game width for landscape mode
7
- *
8
- * @param {object} _
9
- * @param {number} _.windowWidth
10
- * @param {number} _.windowHeight
11
- * @param {number} [_.aspectOnLandscape]
12
- *
13
- * @returns {number} game width
14
- */
15
- export function getGameWidthOnLandscape({
16
- windowWidth,
17
- windowHeight,
18
- aspectOnLandscape
19
- }) {
20
- if (!windowHeight) {
21
- return 0;
22
- }
23
-
24
- if (windowWidth < windowHeight) {
25
- throw new Error(ERROR_WINDOW_SIZE_NOT_LANDSCAPE);
26
- }
27
-
28
- if (!aspectOnLandscape) {
29
- // No game aspect specified for landscape
30
- // => return full width
31
- return windowWidth;
32
- }
33
-
34
- const windowAspect = windowWidth / windowHeight;
35
-
36
- if (windowAspect > aspectOnLandscape) {
37
- // aspect of window if wider than game aspect => fill height
38
- return aspectOnLandscape * windowHeight;
39
- } else {
40
- // aspect of game is wider => fill width
41
- return windowWidth;
42
- }
43
- }
44
-
45
- /**
46
- * Get game width for portrait mode
47
- *
48
- * @param {object} _
49
- * @param {number} _.windowWidth
50
- * @param {number} _.windowHeight
51
- * @param {number} [_.aspectOnPortrait]
52
- *
53
- * @returns {number} game width
54
- */
55
- export function getGameWidthOnPortrait({
56
- windowWidth,
57
- windowHeight,
58
- aspectOnPortrait
59
- }) {
60
- if (!windowHeight) {
61
- return 0;
62
- }
63
-
64
- if (windowHeight < windowWidth) {
65
- throw new Error(ERROR_WINDOW_SIZE_NOT_PORTRAIT);
66
- }
67
-
68
- if (!aspectOnPortrait) {
69
- // No game aspect specified for portrait
70
- // => return full width
71
- return windowWidth;
72
- }
73
-
74
- const windowAspect = windowWidth / windowHeight;
75
-
76
- if (windowAspect > aspectOnPortrait) {
77
- // aspect of window if wider than game aspect => fill height
78
- return aspectOnPortrait * windowHeight;
79
- } else {
80
- // aspect of game is wider => fill width
81
- return windowWidth;
82
- }
83
- }
1
+ export const ERROR_WINDOW_SIZE_NOT_LANDSCAPE = 'Window size is not landsccape';
2
+
3
+ export const ERROR_WINDOW_SIZE_NOT_PORTRAIT = 'Window size is not portrait';
4
+
5
+ /**
6
+ * Get game width for landscape mode
7
+ *
8
+ * @param {object} _
9
+ * @param {number} _.windowWidth
10
+ * @param {number} _.windowHeight
11
+ * @param {number} [_.aspectOnLandscape]
12
+ *
13
+ * @returns {number} game width
14
+ */
15
+ export function getGameWidthOnLandscape({
16
+ windowWidth,
17
+ windowHeight,
18
+ aspectOnLandscape
19
+ }) {
20
+ if (!windowHeight) {
21
+ return 0;
22
+ }
23
+
24
+ if (windowWidth < windowHeight) {
25
+ throw new Error(ERROR_WINDOW_SIZE_NOT_LANDSCAPE);
26
+ }
27
+
28
+ if (!aspectOnLandscape) {
29
+ // No game aspect specified for landscape
30
+ // => return full width
31
+ return windowWidth;
32
+ }
33
+
34
+ const windowAspect = windowWidth / windowHeight;
35
+
36
+ if (windowAspect > aspectOnLandscape) {
37
+ // aspect of window if wider than game aspect => fill height
38
+ return aspectOnLandscape * windowHeight;
39
+ } else {
40
+ // aspect of game is wider => fill width
41
+ return windowWidth;
42
+ }
43
+ }
44
+
45
+ /**
46
+ * Get game width for portrait mode
47
+ *
48
+ * @param {object} _
49
+ * @param {number} _.windowWidth
50
+ * @param {number} _.windowHeight
51
+ * @param {number} [_.aspectOnPortrait]
52
+ *
53
+ * @returns {number} game width
54
+ */
55
+ export function getGameWidthOnPortrait({
56
+ windowWidth,
57
+ windowHeight,
58
+ aspectOnPortrait
59
+ }) {
60
+ if (!windowHeight) {
61
+ return 0;
62
+ }
63
+
64
+ if (windowHeight < windowWidth) {
65
+ throw new Error(ERROR_WINDOW_SIZE_NOT_PORTRAIT);
66
+ }
67
+
68
+ if (!aspectOnPortrait) {
69
+ // No game aspect specified for portrait
70
+ // => return full width
71
+ return windowWidth;
72
+ }
73
+
74
+ const windowAspect = windowWidth / windowHeight;
75
+
76
+ if (windowAspect > aspectOnPortrait) {
77
+ // aspect of window if wider than game aspect => fill height
78
+ return aspectOnPortrait * windowHeight;
79
+ } else {
80
+ // aspect of game is wider => fill width
81
+ return windowWidth;
82
+ }
83
+ }
@@ -1,25 +1,25 @@
1
- import { defineStateContext } from '../../util/svelte/state-context';
2
-
3
- import { browser } from '$app/environment';
4
-
5
- import { MediaQuery } from 'svelte/reactivity';
6
-
7
- /* ------------------------------------------------------- Define state class */
8
-
9
- export class AppLayoutState {
10
- landscapeOnSmallScreen = $state(false);
11
-
12
- constructor() {
13
- if (browser) {
14
- let mq = new MediaQuery('(max-height: 400px');
15
-
16
- $effect(() => {
17
- this.landscapeOnSmallScreen = mq.matches ? true : false;
18
- });
19
- }
20
- }
21
- }
22
-
23
- /* -------------------------------------- Export create & get state functions */
24
-
25
- export const [createOrGetState, createState, getState] = defineStateContext(AppLayoutState);
1
+ import { defineStateContext } from '../../util/svelte/state-context';
2
+
3
+ import { browser } from '$app/environment';
4
+
5
+ import { MediaQuery } from 'svelte/reactivity';
6
+
7
+ /* ------------------------------------------------------- Define state class */
8
+
9
+ export class AppLayoutState {
10
+ landscapeOnSmallScreen = $state(false);
11
+
12
+ constructor() {
13
+ if (browser) {
14
+ let mq = new MediaQuery('(max-height: 400px');
15
+
16
+ $effect(() => {
17
+ this.landscapeOnSmallScreen = mq.matches ? true : false;
18
+ });
19
+ }
20
+ }
21
+ }
22
+
23
+ /* -------------------------------------- Export create & get state functions */
24
+
25
+ export const [createOrGetState, createState, getState] = defineStateContext(AppLayoutState);