@hkdigital/lib-core 0.5.37 → 0.5.39
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/logging/typedef.js
CHANGED
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@@ -392,7 +392,7 @@ export async function httpRequest(options) {
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392
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if (!isTestEnv) {
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if (cachedResponse) {
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395
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-
console.debug(`http:cache-hit [${url.pathname}]`);
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395
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+
// console.debug(`http:cache-hit [${url.pathname}]`);
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// console.debug(`cached-response has body: ${!!cachedResponse.body}`);
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// console.debug(`cached-response content-length: ${cachedResponse.headers.get('content-length')}`);
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return cachedResponse;
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@@ -138,20 +138,20 @@
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windowWidth &&
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windowHeight
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) {
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-
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+
updateIosWidthHeightAndOrientation();
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}
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});
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$effect(() => {
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// Use matchMedia as a trigger for orientation changes
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-
// The actual orientation is determined in
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+
// The actual orientation is determined in updateIosWidthHeightAndOrientation()
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if (typeof window !== 'undefined') {
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const isPortraitMedia =
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window.matchMedia('(orientation: portrait)').matches;
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// Trigger iOS dimension update when orientation might have changed
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if (isPwa && isAppleMobile) {
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-
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+
updateIosWidthHeightAndOrientation();
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} else {
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// For non-iOS, matchMedia is reliable
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isLandscape = !isPortraitMedia;
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@@ -166,6 +166,8 @@
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console.log('[GameBox] windowWidth/Height:', windowWidth, windowHeight);
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console.log('[GameBox] iosWindowWidth/Height:',
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iosWindowWidth, iosWindowHeight);
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+
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console.log( {isPwa, isAppleMobile, isMobile, isIos, isAndroid, isFullscreen} );
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}
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});
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@@ -238,8 +240,8 @@
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let supportsFullscreen = $state(false);
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-
function
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-
if (
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+
function updateIosWidthHeightAndOrientation() {
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if (isAppleMobile) {
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// unreliable on ios >>
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// const angle = screen.orientation.angle;
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@@ -284,7 +286,7 @@
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if( debug )
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{
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-
console.debug('
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+
console.debug('updateIosWidthHeightAndOrientation', {
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'screen.orientation.type': screen.orientation.type,
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isLandscape,
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'window.innerWidth': window.innerWidth,
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@@ -309,16 +311,17 @@
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isPwa = getIsPwa();
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-
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+
updateIosWidthHeightAndOrientation();
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// Listen for orientation changes using matchMedia (works on all iOS)
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const portraitMediaQuery = window.matchMedia('(orientation: portrait)');
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const handleOrientationChange = (e) => {
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// Update iOS dimensions if needed
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-
if (
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-
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if (isAppleMobile) {
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updateIosWidthHeightAndOrientation();
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} else {
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// For non-iOS, matchMedia is reliable
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+
// as well is window width and height
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isLandscape = !e.matches;
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}
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};
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@@ -348,7 +351,7 @@
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// Force iOS dimension update when app becomes visible
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if (isPwa && isAppleMobile) {
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-
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updateIosWidthHeightAndOrientation();
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}
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}
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};
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@@ -544,7 +547,7 @@
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gameHeight
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})}
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</ScaledContainer>
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-
{:else if isMobile && snippetInstallOnHomeScreen && !isDevMode}
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550
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{:else if isMobile && snippetInstallOnHomeScreen && !isPwa && !isDevMode}
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<!-- Require install on home screen on mobile -->
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<ScaledContainer
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enableScaling={enableScaling}
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