@hkdigital/lib-core 0.5.17 → 0.5.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/app/info.d.ts +26 -0
- package/dist/app/info.js +33 -0
- package/dist/app/typedef.d.ts +4 -0
- package/dist/app/typedef.js +8 -0
- package/dist/browser/info/device.d.ts +67 -0
- package/dist/browser/info/device.js +183 -0
- package/dist/browser/info/display.d.ts +73 -0
- package/dist/browser/info/display.js +109 -0
- package/dist/browser/info/engine.d.ts +39 -0
- package/dist/browser/info/engine.js +64 -0
- package/dist/browser/info/language.d.ts +18 -0
- package/dist/browser/info/language.js +23 -0
- package/dist/browser/info/system.d.ts +47 -0
- package/dist/browser/info/system.js +102 -0
- package/dist/browser/info/timezone.d.ts +20 -0
- package/dist/browser/info/timezone.js +25 -0
- package/dist/browser/info.d.ts +81 -0
- package/dist/browser/info.js +185 -0
- package/dist/browser/typedef.d.ts +31 -0
- package/dist/browser/typedef.js +38 -0
- package/dist/ui/components/game-box/GameBox.svelte +37 -90
- package/dist/ui/components/game-box/GameBox.svelte.d.ts +4 -70
- package/dist/ui/components/game-box/gamebox.util.d.ts +0 -24
- package/dist/ui/components/game-box/gamebox.util.js +0 -61
- package/dist/ui/components/game-box/typedef.d.ts +16 -0
- package/dist/ui/components/game-box/typedef.js +23 -0
- package/dist/ui/components/typedef.d.ts +1 -0
- package/dist/ui/components/typedef.js +1 -0
- package/package.json +1 -1
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@@ -87,74 +87,8 @@ declare const GameBox: import("svelte").Component<{
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max: number;
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};
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};
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snippetLandscape?: import("svelte").Snippet<[
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isIos: boolean;
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isAndroid: boolean;
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os: "Android" | "iOS";
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isFullscreen: boolean;
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isDevMode: boolean;
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requestDevmode: Function;
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requestFullscreen: Function;
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gameWidth: number;
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gameHeight: number;
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}]>;
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snippetPortrait?: import("svelte").Snippet<[{
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isLandscape: boolean;
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isPortrait: boolean;
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isMobile: boolean;
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isIos: boolean;
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isAndroid: boolean;
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os: "Android" | "iOS";
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isFullscreen: boolean;
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isDevMode: boolean;
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requestDevmode: Function;
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requestFullscreen: Function;
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gameWidth: number;
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gameHeight: number;
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}]>;
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snippetRequireFullscreen?: import("svelte").Snippet<[{
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isLandscape: boolean;
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isPortrait: boolean;
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isMobile: boolean;
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isIos: boolean;
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isAndroid: boolean;
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os: "Android" | "iOS";
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isFullscreen: boolean;
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isDevMode: boolean;
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requestDevmode: Function;
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requestFullscreen: Function;
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gameWidth: number;
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gameHeight: number;
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}]>;
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snippetInstallOnHomeScreen?: import("svelte").Snippet<[{
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isLandscape: boolean;
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isPortrait: boolean;
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isMobile: boolean;
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isIos: boolean;
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isAndroid: boolean;
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os: "Android" | "iOS";
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isFullscreen: boolean;
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isDevMode: boolean;
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requestDevmode: Function;
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requestFullscreen: Function;
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gameWidth: number;
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gameHeight: number;
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}]>;
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snippetLandscape?: import("svelte").Snippet<[import("./typedef.js").SnippetParams]>;
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snippetPortrait?: import("svelte").Snippet<[import("./typedef.js").SnippetParams]>;
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snippetRequireFullscreen?: import("svelte").Snippet<[import("./typedef.js").SnippetParams]>;
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snippetInstallOnHomeScreen?: import("svelte").Snippet<[import("./typedef.js").SnippetParams]>;
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}, {}, "">;
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type SnippetParams = {
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isLandscape: boolean;
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isPortrait: boolean;
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isMobile: boolean;
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isIos: boolean;
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isAndroid: boolean;
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os: "Android" | "iOS";
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isFullscreen: boolean;
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isDevMode: boolean;
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requestDevmode: Function;
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requestFullscreen: Function;
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gameWidth: number;
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gameHeight: number;
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};
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@@ -1,27 +1,3 @@
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/**
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* Check if the device is running iOS (iPhone, iPod, or iPad)
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*
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* @returns {boolean} true if iOS device
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*/
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export function isIOS(): boolean;
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/**
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* Check if the device is running iPadOS
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*
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* @returns {boolean} true if iPadOS device
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*/
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export function isIpadOS(): boolean;
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/**
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* Get the operating system of the device
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*
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* @returns {'iOS'|'Android'|'unknown'} operating system
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*/
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export function getOS(): "iOS" | "Android" | "unknown";
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/**
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* Check if the device is a mobile phone or tablet
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*
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* @returns {boolean} true if mobile device
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*/
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export function getIsMobile(): boolean;
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/**
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* Get game width for landscape mode
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*
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@@ -2,67 +2,6 @@ export const ERROR_WINDOW_SIZE_NOT_LANDSCAPE = 'Window size is not landsccape';
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export const ERROR_WINDOW_SIZE_NOT_PORTRAIT = 'Window size is not portrait';
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/**
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* Check if the device is running iOS (iPhone, iPod, or iPad)
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*
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* @returns {boolean} true if iOS device
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*/
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export function isIOS() {
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if (/iPad|iPhone|iPod/.test(navigator.platform)) {
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return true;
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} else {
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return navigator.maxTouchPoints &&
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navigator.maxTouchPoints > 2 &&
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/MacIntel/.test(navigator.platform);
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}
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}
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/**
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* Check if the device is running iPadOS
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*
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* @returns {boolean} true if iPadOS device
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*/
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export function isIpadOS() {
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return navigator.maxTouchPoints &&
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navigator.maxTouchPoints > 2 &&
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/MacIntel/.test(navigator.platform);
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}
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/**
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* Get the operating system of the device
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*
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* @returns {'iOS'|'Android'|'unknown'} operating system
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*/
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export function getOS() {
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if (isIOS()) {
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return 'iOS';
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} else if (/Android/.test(navigator.userAgent)) {
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return 'Android';
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} else {
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return 'unknown';
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}
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}
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/**
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* Check if the device is a mobile phone or tablet
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*
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* @returns {boolean} true if mobile device
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*/
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export function getIsMobile() {
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// @ts-ignore
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if (navigator?.userAgentData?.mobile !== undefined) {
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// Supports for mobile flag
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// @ts-ignore
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return navigator.userAgentData.mobile;
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} else if (isIOS()) {
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return true;
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} else if (/Android/.test(navigator.userAgent)) {
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return true;
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}
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return false;
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}
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* Get game width for landscape mode
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*
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@@ -0,0 +1,16 @@
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export type SnippetParams = {
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isLandscape: boolean;
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isPortrait: boolean;
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isMobile: boolean;
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isIos: boolean;
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isAndroid: boolean;
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isIpadOS: boolean;
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isPwa: boolean;
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isFullscreen: boolean;
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isDevMode: boolean;
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requestDevmode: Function;
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requestFullscreen: Function;
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gameWidth: number;
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gameHeight: number;
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};
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export type GameBoxSnippet = import("svelte").Snippet<[SnippetParams]>;
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/**
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* @typedef {{
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* isLandscape: boolean,
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* isPortrait: boolean,
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* isMobile: boolean,
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* isIos: boolean,
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* isAndroid: boolean,
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* isIpadOS: boolean,
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* isPwa: boolean,
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* isFullscreen: boolean,
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* isDevMode: boolean,
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* requestDevmode: function,
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* requestFullscreen: function,
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* gameWidth: number,
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* gameHeight: number
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* }} SnippetParams
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*/
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/**
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* @typedef {import('svelte').Snippet<[SnippetParams]>} GameBoxSnippet
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*/
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export {};
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