@highflame/policy 2.0.0 → 2.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/_schemas/overwatch/context.json +0 -30
- package/_schemas/overwatch/schema.cedarschema +0 -5
- package/dist/builder.d.ts.map +1 -1
- package/dist/builder.js +16 -3
- package/dist/builder.js.map +1 -1
- package/dist/entity-metadata-types.gen.d.ts +17 -0
- package/dist/entity-metadata-types.gen.d.ts.map +1 -0
- package/dist/entity-metadata-types.gen.js +3 -0
- package/dist/entity-metadata-types.gen.js.map +1 -0
- package/dist/index.d.ts +7 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +8 -0
- package/dist/index.js.map +1 -1
- package/dist/overwatch-context.gen.d.ts +0 -2
- package/dist/overwatch-context.gen.d.ts.map +1 -1
- package/dist/overwatch-context.gen.js +0 -2
- package/dist/overwatch-context.gen.js.map +1 -1
- package/dist/overwatch-entities.gen.d.ts +12 -0
- package/dist/overwatch-entities.gen.d.ts.map +1 -0
- package/dist/overwatch-entities.gen.js +38 -0
- package/dist/overwatch-entities.gen.js.map +1 -0
- package/dist/palisade-entities.gen.d.ts +12 -0
- package/dist/palisade-entities.gen.d.ts.map +1 -0
- package/dist/palisade-entities.gen.js +46 -0
- package/dist/palisade-entities.gen.js.map +1 -0
- package/dist/schemas.test.js +0 -4
- package/dist/schemas.test.js.map +1 -1
- package/dist/service-schemas.gen.d.ts +48 -0
- package/dist/service-schemas.gen.d.ts.map +1 -0
- package/dist/service-schemas.gen.js +581 -0
- package/dist/service-schemas.gen.js.map +1 -0
- package/dist/studio-ui.test.d.ts +8 -0
- package/dist/studio-ui.test.d.ts.map +1 -0
- package/dist/studio-ui.test.js +254 -0
- package/dist/studio-ui.test.js.map +1 -0
- package/dist/types.d.ts +7 -0
- package/dist/types.d.ts.map +1 -1
- package/dist/types.js +8 -0
- package/dist/types.js.map +1 -1
- package/package.json +1 -1
- package/src/builder.ts +17 -3
- package/src/entity-metadata-types.gen.ts +19 -0
- package/src/index.ts +28 -0
- package/src/overwatch-context.gen.ts +0 -2
- package/src/overwatch-entities.gen.ts +41 -0
- package/src/palisade-entities.gen.ts +49 -0
- package/src/schemas.test.ts +0 -4
- package/src/service-schemas.gen.ts +608 -0
- package/src/studio-ui.test.ts +314 -0
- package/src/types.ts +28 -0
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/**
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* Studio UI Integration Tests
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*
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* These tests simulate exactly how the Studio UI (Overwatch admin dashboard)
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* will use the @highflame/policy npm package.
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*/
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import { describe, it, expect } from 'vitest';
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// Browser-safe imports (simulating '@highflame/policy/types')
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import {
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EntityType,
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ActionType,
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PolicyBuilder,
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OVERWATCH_SCHEMA,
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PALISADE_SCHEMA,
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OVERWATCH_CONTEXT,
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PALISADE_CONTEXT,
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OverwatchContextKey,
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PalisadeContextKey,
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// Entity metadata for UI dropdowns
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OVERWATCH_ENTITIES,
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OVERWATCH_ACTION_ENTITIES,
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PALISADE_ENTITIES,
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PALISADE_ACTION_ENTITIES,
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type ServiceContext,
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type ActionContext,
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type ServiceEntityMetadata,
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type ActionEntityMetadata,
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} from './types.js';
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// Node.js only imports (for API routes)
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import {
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PolicyEngine,
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PolicyValidator,
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newEntityUID,
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newEntity,
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} from './index.js';
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describe('Studio UI Integration Tests', () => {
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/**
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* Test: PolicyBuilder action formatting
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*
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* Tests that simple action names are properly formatted to Cedar syntax.
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* This is the "normal approach" for non-namespaced schemas.
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*/
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it('should format simple action names to Cedar syntax', () => {
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// Using simple action name (normal approach)
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const policy = PolicyBuilder.permit()
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.principalType('User')
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.action('call_tool')
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.resourceType('Tool')
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.build();
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const cedarText = policy.toCedar();
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// Simple actions should be wrapped as Action::"..."
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expect(cedarText).toContain('action == Action::"call_tool"');
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expect(cedarText).not.toContain('Action::"Action::'); // No double-wrapping
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});
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/**
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* Test 1: Schema and Context Loading
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*
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* Studio UI needs to load schemas for validation and context metadata
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* for populating form dropdowns.
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*/
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it('should load schemas and context metadata for form builders', () => {
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// Schemas should be strings
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expect(typeof OVERWATCH_SCHEMA).toBe('string');
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expect(OVERWATCH_SCHEMA).toContain('namespace Overwatch');
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expect(typeof PALISADE_SCHEMA).toBe('string');
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expect(PALISADE_SCHEMA).toContain('namespace Palisade');
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// Context metadata should have action definitions
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expect(OVERWATCH_CONTEXT.service).toBe('overwatch');
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expect(OVERWATCH_CONTEXT.actions.length).toBeGreaterThan(0);
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// Find call_tool action and verify context attributes
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const callToolAction = OVERWATCH_CONTEXT.actions.find(
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(a: ActionContext) => a.name === 'call_tool'
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);
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expect(callToolAction).toBeDefined();
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expect(callToolAction!.context_attributes.length).toBeGreaterThan(0);
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// Context keys should be available for type-safe form building
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expect(OverwatchContextKey.ToolName).toBe('tool_name');
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expect(OverwatchContextKey.ThreatCount).toBe('threat_count');
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expect(PalisadeContextKey.Severity).toBe('severity');
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expect(PalisadeContextKey.Environment).toBe('environment');
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});
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/**
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* Test 2: Full Round-Trip - Create Policy → Validate → Evaluate
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*
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* This simulates the complete flow:
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* 1. User creates a policy using PolicyBuilder in the UI
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* 2. API validates the policy against the schema
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* 3. Runtime evaluates the policy
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*/
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it('should complete full policy lifecycle for Overwatch', () => {
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// Step 1: User creates policy in form UI
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const policy = PolicyBuilder.permit()
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.principalType('Overwatch::User')
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.action('Overwatch::Action::"call_tool"')
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.resourceType('Overwatch::Tool')
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.whenRaw('context.threat_count < 5')
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.build();
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const cedarText = policy.toCedar();
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expect(cedarText).toContain('permit');
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expect(cedarText).toContain('Overwatch::User');
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// Step 2: API validates policy against schema
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const validator = new PolicyValidator(OVERWATCH_SCHEMA);
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const validationResult = validator.validate(cedarText);
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expect(validationResult.valid).toBe(true);
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// Step 3: Runtime loads and evaluates policy
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const engine = new PolicyEngine({ schema: OVERWATCH_SCHEMA });
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engine.loadPolicies(cedarText);
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const entities = [
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newEntity('Overwatch::User', 'mcp_client', { user_type: 'external', email: 'test@example.com' }),
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newEntity('Overwatch::Tool', 'shell', { tool_name: 'shell', risk_level: 'high' }),
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];
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// Full context as Guardian will provide at runtime
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const baseContext = {
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content: 'ls -la',
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source: 'claudecode',
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event: 'PreToolUse',
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user_email: 'test@example.com',
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tool_name: 'shell',
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mcp_server: 'filesystem',
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mcp_tool: 'shell',
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path: '/workspace',
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cwd: '/workspace',
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workspace_root: '/workspace',
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highest_severity: 'low',
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threat_categories: [],
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threat_types: [],
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yara_threats: [],
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max_threat_severity: 1,
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contains_secrets: false,
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response_content: '',
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};
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// Should allow when threat_count < 5
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const allowDecision = engine.evaluate({
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principal: newEntityUID('Overwatch::User', 'mcp_client'),
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action: 'Overwatch::Action::"call_tool"',
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resource: newEntityUID('Overwatch::Tool', 'shell'),
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context: { ...baseContext, threat_count: 3 },
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entities,
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});
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expect(allowDecision.effect).toBe('Allow');
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// Should deny when threat_count >= 5 (no matching permit)
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const denyDecision = engine.evaluate({
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principal: newEntityUID('Overwatch::User', 'mcp_client'),
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action: 'Overwatch::Action::"call_tool"',
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resource: newEntityUID('Overwatch::Tool', 'shell'),
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context: { ...baseContext, threat_count: 10 },
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entities,
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});
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expect(denyDecision.effect).toBe('Deny');
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});
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/**
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* Test 3: Full Round-Trip for Palisade
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*
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* Same flow but for Palisade ML security policies.
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*/
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it('should complete full policy lifecycle for Palisade', () => {
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// Step 1: Create a forbid policy for CRITICAL findings
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const policy = PolicyBuilder.forbid()
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.principalType('Palisade::Scanner')
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.action('Palisade::Action::"load_model"')
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.resourceType('Palisade::Artifact')
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.whenRaw('context.severity == "CRITICAL"')
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.build();
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const cedarText = policy.toCedar();
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// Step 2: Validate
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const validator = new PolicyValidator(PALISADE_SCHEMA);
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expect(validator.validate(cedarText).valid).toBe(true);
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// Step 3: Evaluate
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const engine = new PolicyEngine({ schema: PALISADE_SCHEMA });
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engine.loadPolicies(cedarText);
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const entities = [
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newEntity('Palisade::Scanner', 'palisade', { scanner_type: 'ml' }),
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newEntity('Palisade::Artifact', 'model.pkl', {
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artifact_format: 'pickle',
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path: '/model.pkl',
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signed: false,
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signer: 'unsigned',
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}),
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];
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// Should deny CRITICAL findings
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const decision = engine.evaluate({
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principal: newEntityUID('Palisade::Scanner', 'palisade'),
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action: 'Palisade::Action::"load_model"',
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resource: newEntityUID('Palisade::Artifact', 'model.pkl'),
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context: { severity: 'CRITICAL' },
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entities,
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});
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expect(decision.effect).toBe('Deny');
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});
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/**
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* Test 4: Entity Metadata for UI Dropdowns - Overwatch
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*
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* Studio UI needs to know which entity types can be principals,
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* which can be resources, and what actions are available.
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* This data is extracted from Cedar schema appliesTo blocks.
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*/
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it('should provide correct entity metadata for Overwatch UI dropdowns', () => {
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// Verify ServiceEntityMetadata structure
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expect(OVERWATCH_ENTITIES.principals).toBeDefined();
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expect(OVERWATCH_ENTITIES.resources).toBeDefined();
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expect(OVERWATCH_ENTITIES.actions).toBeDefined();
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// Overwatch principals should include User and Agent
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expect(OVERWATCH_ENTITIES.principals).toContain('Agent');
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expect(OVERWATCH_ENTITIES.principals).toContain('User');
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expect(OVERWATCH_ENTITIES.principals).toHaveLength(2);
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// Overwatch resources should include all resource types
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expect(OVERWATCH_ENTITIES.resources).toContain('FilePath');
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expect(OVERWATCH_ENTITIES.resources).toContain('LlmPrompt');
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expect(OVERWATCH_ENTITIES.resources).toContain('Server');
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expect(OVERWATCH_ENTITIES.resources).toContain('Tool');
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expect(OVERWATCH_ENTITIES.resources).toHaveLength(4);
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// Overwatch actions should match schema
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expect(OVERWATCH_ENTITIES.actions).toContain('call_tool');
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expect(OVERWATCH_ENTITIES.actions).toContain('connect_server');
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expect(OVERWATCH_ENTITIES.actions).toContain('process_prompt');
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expect(OVERWATCH_ENTITIES.actions).toContain('read_file');
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expect(OVERWATCH_ENTITIES.actions).toContain('write_file');
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expect(OVERWATCH_ENTITIES.actions).toHaveLength(5);
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});
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/**
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* Test 5: Per-Action Entity Mapping - Overwatch
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*
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* Studio UI needs to filter dropdowns based on selected action.
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* Each action has specific valid principals and resources.
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*/
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it('should provide per-action entity mapping for Overwatch', () => {
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// call_tool action should have correct principals and resources
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const callTool = OVERWATCH_ACTION_ENTITIES['call_tool'];
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expect(callTool).toBeDefined();
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expect(callTool.principals).toContain('User');
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expect(callTool.principals).toContain('Agent');
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expect(callTool.resources).toContain('Tool');
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expect(callTool.resources).toContain('FilePath');
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// connect_server action should only apply to Server resource
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const connectServer = OVERWATCH_ACTION_ENTITIES['connect_server'];
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expect(connectServer).toBeDefined();
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expect(connectServer.principals).toContain('User');
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expect(connectServer.principals).toContain('Agent');
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expect(connectServer.resources).toContain('Server');
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expect(connectServer.resources).not.toContain('Tool');
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// process_prompt action should only apply to LlmPrompt resource
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const processPrompt = OVERWATCH_ACTION_ENTITIES['process_prompt'];
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expect(processPrompt).toBeDefined();
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expect(processPrompt.resources).toContain('LlmPrompt');
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expect(processPrompt.resources).not.toContain('Tool');
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277
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+
|
|
278
|
+
// read_file and write_file should apply to FilePath resource
|
|
279
|
+
const readFile = OVERWATCH_ACTION_ENTITIES['read_file'];
|
|
280
|
+
const writeFile = OVERWATCH_ACTION_ENTITIES['write_file'];
|
|
281
|
+
expect(readFile.resources).toContain('FilePath');
|
|
282
|
+
expect(writeFile.resources).toContain('FilePath');
|
|
283
|
+
});
|
|
284
|
+
|
|
285
|
+
/**
|
|
286
|
+
* Test 6: Entity Metadata for Palisade
|
|
287
|
+
*
|
|
288
|
+
* Verify Palisade service also has correct entity metadata.
|
|
289
|
+
*/
|
|
290
|
+
it('should provide correct entity metadata for Palisade UI dropdowns', () => {
|
|
291
|
+
// Palisade has Scanner as principal
|
|
292
|
+
expect(PALISADE_ENTITIES.principals).toContain('Scanner');
|
|
293
|
+
|
|
294
|
+
// Palisade resources include Artifact and Package
|
|
295
|
+
expect(PALISADE_ENTITIES.resources).toContain('Artifact');
|
|
296
|
+
expect(PALISADE_ENTITIES.resources).toContain('Package');
|
|
297
|
+
|
|
298
|
+
// Palisade actions
|
|
299
|
+
expect(PALISADE_ENTITIES.actions).toContain('load_model');
|
|
300
|
+
expect(PALISADE_ENTITIES.actions).toContain('scan_artifact');
|
|
301
|
+
expect(PALISADE_ENTITIES.actions).toContain('quarantine_artifact');
|
|
302
|
+
|
|
303
|
+
// Per-action mapping - load_model applies to Artifact
|
|
304
|
+
const loadModel = PALISADE_ACTION_ENTITIES['load_model'];
|
|
305
|
+
expect(loadModel).toBeDefined();
|
|
306
|
+
expect(loadModel.principals).toContain('Scanner');
|
|
307
|
+
expect(loadModel.resources).toContain('Artifact');
|
|
308
|
+
|
|
309
|
+
// scan_package applies to Package resource
|
|
310
|
+
const scanPackage = PALISADE_ACTION_ENTITIES['scan_package'];
|
|
311
|
+
expect(scanPackage).toBeDefined();
|
|
312
|
+
expect(scanPackage.resources).toContain('Package');
|
|
313
|
+
});
|
|
314
|
+
});
|
package/src/types.ts
CHANGED
|
@@ -16,3 +16,31 @@ export * from './builder.js';
|
|
|
16
16
|
|
|
17
17
|
// Error types - works in browser (no WASM dependency)
|
|
18
18
|
export * from './errors.js';
|
|
19
|
+
|
|
20
|
+
// Service-specific schemas and context (inlined, browser-safe)
|
|
21
|
+
export {
|
|
22
|
+
OVERWATCH_SCHEMA,
|
|
23
|
+
OVERWATCH_CONTEXT,
|
|
24
|
+
PALISADE_SCHEMA,
|
|
25
|
+
PALISADE_CONTEXT,
|
|
26
|
+
} from './service-schemas.gen.js';
|
|
27
|
+
export type {
|
|
28
|
+
ContextAttribute,
|
|
29
|
+
ActionContext,
|
|
30
|
+
ServiceContext,
|
|
31
|
+
} from './service-schemas.gen.js';
|
|
32
|
+
|
|
33
|
+
// Service-specific context key enums
|
|
34
|
+
export { OverwatchContextKey } from './overwatch-context.gen.js';
|
|
35
|
+
export { PalisadeContextKey } from './palisade-context.gen.js';
|
|
36
|
+
|
|
37
|
+
// Service-specific entity metadata (for UI - principals, resources, actions)
|
|
38
|
+
export {
|
|
39
|
+
OVERWATCH_ENTITIES,
|
|
40
|
+
OVERWATCH_ACTION_ENTITIES,
|
|
41
|
+
} from './overwatch-entities.gen.js';
|
|
42
|
+
export {
|
|
43
|
+
PALISADE_ENTITIES,
|
|
44
|
+
PALISADE_ACTION_ENTITIES,
|
|
45
|
+
} from './palisade-entities.gen.js';
|
|
46
|
+
export type { ServiceEntityMetadata, ActionEntityMetadata } from './entity-metadata-types.gen.js';
|