@hidemikimura/chit-ui 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -34,6 +34,12 @@ export class ChitUI extends LitElement {
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  };
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  typing: {
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  type: ObjectConstructor;
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+ noAccessor: boolean;
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+ };
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+ loading: {
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+ type: BooleanConstructor;
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+ reflect: boolean;
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+ noAccessor: boolean;
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  };
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  busy: {
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  type: BooleanConstructor;
@@ -83,10 +89,6 @@ export class ChitUI extends LitElement {
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  theme: Theme;
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  /** @type {Message[]} Rendered as given. The library never mutates this. */
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  messages: Message[];
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- /** @type {boolean | { html: string }} Show the "typing" bubble. */
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- typing: boolean | {
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- html: string;
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- };
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  /** @type {boolean} Lock the composer while a reply is in flight. */
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  busy: boolean;
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  /** @type {boolean} */
@@ -119,6 +121,63 @@ export class ChitUI extends LitElement {
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  sanitize: ((html: string) => string) | undefined;
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  /** @type {((time: Date) => string) | undefined} */
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  formatTime: ((time: Date) => string) | undefined;
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+ /** The launcher's drag, for the render function to hook up. */
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+ get launcherDrag(): DragController;
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+ /** The panel's drag, likewise. */
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+ get panelDrag(): DragController;
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+ set dragOffset(value: {
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+ x: number;
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+ y: number;
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+ } | null);
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+ /**
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+ * How far the reader has dragged the widget from where the theme put it, in
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+ * screen pixels, or null when it is still there.
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+ *
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+ * There is one of these for the whole widget rather than one per state: the
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+ * launcher and the panel are the same widget wearing two shapes, so moving
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+ * either moves both, and the panel opens where the launcher was left.
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+ *
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+ * @type {{ x: number, y: number } | null}
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+ */
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+ get dragOffset(): {
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+ x: number;
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+ y: number;
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+ } | null;
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+ /** Forget the dragged position and go back to what the theme says. */
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+ resetPosition(): void;
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+ /**
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+ * The composer calls this once a submit has gone out and no listener
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+ * cancelled it. Listening for `chat-submit` here instead would be wrong:
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+ * this element's own listener runs before the consumer's, so it cannot see
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+ * a `preventDefault()` that is still to come.
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+ *
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+ * @returns {void}
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+ */
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+ handleSubmitted(): void;
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+ set loading(value: boolean);
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+ /**
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+ * Show the "waiting for an answer" indicator. Turning this on turns
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+ * `typing` off, for the reason given above.
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+ *
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+ * @type {boolean}
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+ */
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+ get loading(): boolean;
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+ set typing(value: boolean | {
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+ html: string;
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+ });
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+ /**
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+ * Show the "typing" bubble: `true`, or `{ html }` for your own markup.
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+ *
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+ * Turning this on turns `loading` off. The two describe the same pause in
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+ * the conversation — one says a person is writing, the other that a server
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+ * has not answered yet — and showing both would leave the reader to work
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+ * out the difference.
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+ *
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+ * @type {boolean | { html: string }}
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+ */
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+ get typing(): boolean | {
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+ html: string;
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+ };
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  set state(value: ChatState);
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  /**
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  * Current state. Assigning it starts the transition, exactly as calling the
@@ -270,6 +329,7 @@ import { LitElement } from 'lit';
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  import type { Theme } from './types.js';
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  import type { Message } from './types.js';
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  import type { Labels } from './i18n/labels.js';
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+ import { DragController } from './controllers/drag-controller.js';
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  import type { ChatState } from './types.js';
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  import type { Device } from './types.js';
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  import type { ResolvedTheme } from './types.js';
@@ -49,6 +49,10 @@ export type ComposerHost = {
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  sendOnEnter: boolean;
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  maxLength: number | undefined;
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  currentLabels: import("../i18n/labels.js").Labels;
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+ /**
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+ * Called after a submit that no listener cancelled.
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+ */
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+ handleSubmitted: () => void;
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  };
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  import type { ReactiveController } from 'lit';
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  import type { LitElement } from 'lit';
@@ -0,0 +1,118 @@
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+ /**
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+ * Moves one thing — the launcher or the panel — around the viewport.
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+ *
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+ * What a gesture produces is not a position but a displacement: how far the
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+ * reader has dragged the widget from wherever the theme put it, in screen
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+ * pixels. The host keeps one such displacement for the whole widget and hands
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+ * it to both controllers, which is what makes the two states travel together:
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+ * drag the launcher into a corner and the panel opens in that same corner,
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+ * because both are the theme's position plus the same shift.
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+ *
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+ * Each controller then turns the displacement into the terms its own corner
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+ * uses — at a right-hand corner, moving right means a smaller offset — and
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+ * writes it into the two custom properties the stylesheet already reads. The
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+ * offset lives on the host as an inline property, which outranks the theme's
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+ * sheet and the page's CSS: a reader who dragged the widget somewhere means
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+ * it, and until the drag is cleared theirs is the most specific word on where
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+ * it goes.
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+ *
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+ * @implements {ReactiveController}
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+ */
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+ export class DragController implements ReactiveController {
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+ /**
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+ * @param {LitElement} host
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+ * @param {DragOptions} options
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+ */
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+ constructor(host: LitElement, options: DragOptions);
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+ hostConnected(): void;
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+ hostDisconnected(): void;
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+ /**
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+ * True when the gesture that just ended was a drag. Reading it clears it, so
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+ * the click a pointer-up fires can be skipped exactly once.
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+ *
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+ * @returns {boolean}
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+ */
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+ consumeDrag(): boolean;
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+ /**
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+ * Put this thing where the displacement says, within the viewport.
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+ *
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+ * @param {{ x: number, y: number } | null} displacement
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+ * @returns {{ x: number, y: number } | undefined} Where it ended up, when it is on screen.
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+ */
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+ place(displacement: {
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+ x: number;
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+ y: number;
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+ } | null): {
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+ x: number;
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+ y: number;
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+ } | undefined;
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+ /**
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+ * Begin a drag.
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+ *
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+ * @param {PointerEvent} event
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+ * @returns {void}
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+ */
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+ start(event: PointerEvent): void;
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+ /**
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+ * Move with the arrow keys, so the same thing can be done without a pointer.
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+ *
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+ * @param {KeyboardEvent} event
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+ * @returns {boolean} True when the key was used.
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+ */
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+ nudge(event: KeyboardEvent): boolean;
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+ #private;
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+ }
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+ export type DragOptions = {
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+ name: "launcher" | "panel";
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+ enabled: () => boolean;
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+ /**
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+ * What moves.
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+ */
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+ element: () => HTMLElement | null;
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+ /**
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+ * How big it means to be.
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+ */
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+ size: () => {
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+ width: number;
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+ height: number;
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+ };
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+ /**
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+ * Which corner the offset counts from.
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+ */
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+ corner: () => Position;
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+ /**
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+ * The theme's offset, before any drag.
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+ */
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+ base: () => {
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+ x: number;
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+ y: number;
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+ };
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+ /**
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+ * The widget's displacement now.
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+ */
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+ current: () => {
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+ x: number;
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+ y: number;
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+ } | null;
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+ /**
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+ * A new displacement.
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+ */
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+ onMove: (displacement: {
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+ x: number;
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+ y: number;
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+ }) => void;
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+ /**
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+ * The gesture ended here.
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+ */
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+ onSettle: (name: "launcher" | "panel") => void;
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+ /**
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+ * The custom properties to write.
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+ */
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+ vars: {
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+ x: string;
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+ y: string;
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+ };
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+ };
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+ import type { ReactiveController } from 'lit';
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+ import type { LitElement } from 'lit';
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+ import type { Position } from '../types.js';
@@ -27,4 +27,5 @@ export const Events: Readonly<{
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  BREAKPOINT_CHANGE: "chat-breakpoint-change";
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  HOME: "chat-home";
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  ATTACH: "chat-attach";
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+ MOVE: "chat-move";
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  }>;
@@ -1,5 +1,5 @@
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  import type { ChitUI } from './chit-ui.js';
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- import type { Message, ChatState, Trigger, Device } from './types.js';
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+ import type { Message, ChatState, Trigger, Device, Position } from './types.js';
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  export interface ChitUIEventMap {
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  'chat-submit': CustomEvent<{ text: string }>;
@@ -17,6 +17,12 @@ export interface ChitUIEventMap {
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  'chat-breakpoint-change': CustomEvent<{ device: Device }>;
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  'chat-home': CustomEvent<{ trigger: Trigger }>;
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  'chat-attach': CustomEvent<{ files: File[] }>;
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+ 'chat-move': CustomEvent<{
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+ target: 'launcher' | 'panel';
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+ position: Position;
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+ offset: { x: number; y: number };
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+ displacement: { x: number; y: number };
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+ }>;
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  }
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  declare global {
@@ -53,6 +53,14 @@ export type Labels = {
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  * Announced while the other side is typing.
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  */
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  typing: string;
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+ /**
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+ * Announced while waiting for an answer.
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+ */
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+ loading: string;
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+ /**
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+ * The panel's drag handle.
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+ */
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+ move: string;
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  /**
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  * "Jump to newest" button.
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  */
@@ -1,4 +1,3 @@
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- /** @import { ChitUI } from '../chit-ui.js' */
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  /**
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  * The scrolling conversation.
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  *
@@ -19,6 +19,7 @@ export namespace defaultTheme {
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  }
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  let radius: number;
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  let launcher: "hidden";
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+ let draggable: boolean;
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  namespace header {
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  let visible: boolean;
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  let title: null;
@@ -64,6 +65,13 @@ export namespace defaultTheme {
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  export { radius_1 as radius };
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  export let tail: "none";
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  }
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+ namespace loading {
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+ export let auto: boolean;
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+ export let style: "spinner";
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+ let text_1: null;
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+ export { text_1 as text };
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+ export let timeout: number;
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+ }
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  namespace speaker {
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  namespace assistant {
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  let name: null;
@@ -102,6 +102,10 @@ export type ClosedTheme = {
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  */
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  image?: string | null | undefined;
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  label?: string | null | undefined;
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+ /**
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+ * Let the reader move it around the viewport.
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+ */
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+ draggable?: boolean | undefined;
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  /**
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  * A component that draws the whole launcher.
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  */
@@ -119,6 +123,31 @@ export type ClosedTheme = {
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  idle?: "none" | "pulse" | "bounce";
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  }) | undefined;
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  };
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+ /**
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+ * The wait between sending and the answer arriving.
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+ */
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+ export type LoadingStyle = "dots" | "spinner" | "text";
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+ /**
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+ * The wait between sending and the answer arriving.
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+ */
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+ export type LoadingTheme = {
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+ /**
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+ * Show it from `chat-submit` until the next message from the other side.
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+ */
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+ auto?: boolean | undefined;
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+ /**
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+ * What it looks like.
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+ */
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+ style?: LoadingStyle | undefined;
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+ /**
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+ * Wording beside the animation, or on its own for `'text'`.
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+ */
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+ text?: string | null | undefined;
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+ /**
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+ * ms after which it gives up on its own; 0 leaves it to the consumer.
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+ */
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+ timeout?: number | undefined;
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+ };
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  /**
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  * Who is talking, as the theme describes them. A message that carries its own
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  * `name` or `avatar` wins; `null` on the message hides what the theme set.
@@ -166,6 +195,10 @@ export type OpenTheme = {
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  * Keep the launcher visible while open.
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  */
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  launcher?: "hidden" | "visible" | undefined;
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+ /**
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+ * Let the reader move the panel by its title bar.
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+ */
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+ draggable?: boolean | undefined;
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  /**
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  * The title bar: whether it is there at all, its text, its image, and whether it offers a way back to the start.
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  */
@@ -193,6 +226,10 @@ export type OpenTheme = {
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  assistant?: SpeakerTheme;
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  user?: SpeakerTheme;
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  } | undefined;
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+ /**
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+ * The wait for an answer.
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+ */
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+ loading?: LoadingTheme | undefined;
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  animation?: (Animation & {
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  scroll?: "smooth" | "instant";
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  }) | undefined;
@@ -241,6 +278,7 @@ export type ResolvedClosed = {
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  y: number;
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  };
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  radius: number;
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+ draggable: boolean;
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  image: string | null;
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  label: string | null;
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  component: (new () => HTMLElement) | string | null;
@@ -271,6 +309,7 @@ export type ResolvedOpen = {
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  };
272
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  radius: number;
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  launcher: "hidden" | "visible";
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+ draggable: boolean;
274
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  header: {
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  visible: boolean;
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  title: string | null;
@@ -289,6 +328,7 @@ export type ResolvedOpen = {
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  assistant: Required<SpeakerTheme>;
290
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  user: Required<SpeakerTheme>;
291
330
  };
331
+ loading: Required<LoadingTheme>;
292
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  animation: {
293
333
  enter: Effect;
294
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  exit: Effect;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@hidemikimura/chit-ui",
3
- "version": "0.2.0",
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+ "version": "0.3.0",
4
4
  "description": "Lit-based chat widget UI: launcher, panel, themable, any HTML or Lit component as a message",
5
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  "license": "MIT",
6
6
  "author": "Hidemi Kimura",
package/src/chit-ui.js CHANGED
@@ -8,6 +8,7 @@ import { BreakpointController } from './controllers/breakpoint-controller.js';
8
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  import { ThemeController } from './controllers/theme-controller.js';
9
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  import { ScrollController } from './controllers/scroll-controller.js';
10
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  import { ComposerController } from './controllers/composer-controller.js';
11
+ import { DragController } from './controllers/drag-controller.js';
11
12
  import { renderLauncher } from './render/launcher.js';
12
13
  import { renderPanel } from './render/panel.js';
13
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  import { resolveLabels, resolveLocale } from './i18n/labels.js';
@@ -56,7 +57,8 @@ export class ChitUI extends LitElement {
56
57
  state: { type: String, reflect: true, noAccessor: true },
57
58
  theme: { type: Object },
58
59
  messages: { type: Array },
59
- typing: { type: Object },
60
+ typing: { type: Object, noAccessor: true },
61
+ loading: { type: Boolean, reflect: true, noAccessor: true },
60
62
  busy: { type: Boolean, reflect: true },
61
63
  inputDisabled: { type: Boolean, reflect: true, attribute: 'input-disabled' },
62
64
  inputHidden: { type: Boolean, reflect: true, attribute: 'input-hidden' },
@@ -72,6 +74,12 @@ export class ChitUI extends LitElement {
72
74
  /** @type {ChatState} */
73
75
  #state = 'closed';
74
76
 
77
+ /** @type {boolean | { html: string }} */
78
+ #typing = false;
79
+
80
+ /** @type {boolean} */
81
+ #loading = false;
82
+
75
83
  /**
76
84
  * Set by the widget's own event handlers just before they move the state, so
77
85
  * the events can say the move came from a person rather than from code.
@@ -115,9 +123,6 @@ export class ChitUI extends LitElement {
115
123
  /** @type {Message[]} Rendered as given. The library never mutates this. */
116
124
  this.messages = [];
117
125
 
118
- /** @type {boolean | { html: string }} Show the "typing" bubble. */
119
- this.typing = false;
120
-
121
126
  /** @type {boolean} Lock the composer while a reply is in flight. */
122
127
  this.busy = false;
123
128
 
@@ -175,6 +180,220 @@ export class ChitUI extends LitElement {
175
180
  behavior: () => this.currentTheme.open.animation.scroll,
176
181
  });
177
182
  this.#composer = new ComposerController(this);
183
+
184
+ this.#launcherDrag = new DragController(this, {
185
+ name: 'launcher',
186
+ enabled: () => this.currentTheme.closed.draggable,
187
+ element: () => this.#part('launcher'),
188
+ size: () => boxOf(this.#part('launcher')),
189
+ corner: () => this.currentTheme.closed.position,
190
+ base: () => this.currentTheme.closed.offset,
191
+ current: () => this.#dragOffset,
192
+ onMove: (displacement) => this.#moveTo(displacement),
193
+ onSettle: (name) => this.#announceMove(name),
194
+ vars: { x: '--chit-launcher-offset-x', y: '--chit-launcher-offset-y' },
195
+ });
196
+
197
+ this.#panelDrag = new DragController(this, {
198
+ name: 'panel',
199
+ // On a phone the panel is the whole screen; there is nowhere to move it.
200
+ enabled: () => this.currentTheme.open.draggable && this.device === 'pc',
201
+ element: () => this.#part('panel'),
202
+ // What the theme asks for, capped by the window — never the measured
203
+ // box, which shrinks as the panel is pushed towards its own corner.
204
+ size: () => {
205
+ const open = this.currentTheme.open;
206
+ return {
207
+ width: Math.min(open.width, window.innerWidth - 16),
208
+ height: Math.min(open.height, window.innerHeight - 16),
209
+ };
210
+ },
211
+ corner: () => this.currentTheme.open.position,
212
+ base: () => this.currentTheme.open.offset,
213
+ current: () => this.#dragOffset,
214
+ onMove: (displacement) => this.#moveTo(displacement),
215
+ onSettle: (name) => this.#announceMove(name),
216
+ vars: { x: '--chit-panel-offset-x', y: '--chit-panel-offset-y' },
217
+ });
218
+ }
219
+
220
+ /** @type {DragController} */
221
+ #launcherDrag;
222
+
223
+ /** @type {DragController} */
224
+ #panelDrag;
225
+
226
+ /**
227
+ * @param {string} name
228
+ * @returns {HTMLElement | null}
229
+ */
230
+ #part(name) {
231
+ return /** @type {HTMLElement | null} */ (
232
+ this.renderRoot?.querySelector(`[part~="${name}"]`) ?? null
233
+ );
234
+ }
235
+
236
+ /** The launcher's drag, for the render function to hook up. */
237
+ get launcherDrag() {
238
+ return this.#launcherDrag;
239
+ }
240
+
241
+ /** The panel's drag, likewise. */
242
+ get panelDrag() {
243
+ return this.#panelDrag;
244
+ }
245
+
246
+ /**
247
+ * How far the reader has dragged the widget from where the theme put it, in
248
+ * screen pixels, or null when it is still there.
249
+ *
250
+ * There is one of these for the whole widget rather than one per state: the
251
+ * launcher and the panel are the same widget wearing two shapes, so moving
252
+ * either moves both, and the panel opens where the launcher was left.
253
+ *
254
+ * @type {{ x: number, y: number } | null}
255
+ */
256
+ get dragOffset() {
257
+ return this.#dragOffset;
258
+ }
259
+
260
+ set dragOffset(value) {
261
+ this.#dragOffset = value ? { x: value.x, y: value.y } : null;
262
+ this.#place();
263
+ }
264
+
265
+ /** Forget the dragged position and go back to what the theme says. */
266
+ resetPosition() {
267
+ this.dragOffset = null;
268
+ }
269
+
270
+ /** @type {{ x: number, y: number } | null} */
271
+ #dragOffset = null;
272
+
273
+ /**
274
+ * @param {{ x: number, y: number }} displacement
275
+ * @returns {void}
276
+ */
277
+ #moveTo(displacement) {
278
+ this.#dragOffset = displacement;
279
+ this.#place();
280
+ }
281
+
282
+ /** Put both shapes where the displacement says. */
283
+ #place() {
284
+ this.#launcherDrag.place(this.#dragOffset);
285
+ this.#panelDrag.place(this.#dragOffset);
286
+ }
287
+
288
+ /**
289
+ * @param {'launcher' | 'panel'} name
290
+ * @returns {void}
291
+ */
292
+ #announceMove(name) {
293
+ if (!this.#dragOffset) return;
294
+ const theme = this.currentTheme;
295
+ const side = name === 'launcher' ? theme.closed : theme.open;
296
+ const drag = name === 'launcher' ? this.#launcherDrag : this.#panelDrag;
297
+ emit(this, Events.MOVE, {
298
+ target: name,
299
+ position: side.position,
300
+ // The thing that was dragged is on screen by definition, so `place`
301
+ // gives the offset it actually landed on, clamp included.
302
+ offset: drag.place(this.#dragOffset) ?? side.offset,
303
+ displacement: { ...this.#dragOffset },
304
+ });
305
+ }
306
+
307
+ /** @type {ReturnType<typeof setTimeout> | undefined} */
308
+ #loadingTimer;
309
+
310
+ /**
311
+ * The ids present when the wait began. A reply is anything from the other
312
+ * side that was not among them; the consumer's own echo of what the reader
313
+ * just sent is not an answer and must not end the wait.
314
+ *
315
+ * @type {Set<string> | undefined}
316
+ */
317
+ #waitFrom;
318
+
319
+ /**
320
+ * The composer calls this once a submit has gone out and no listener
321
+ * cancelled it. Listening for `chat-submit` here instead would be wrong:
322
+ * this element's own listener runs before the consumer's, so it cannot see
323
+ * a `preventDefault()` that is still to come.
324
+ *
325
+ * @returns {void}
326
+ */
327
+ handleSubmitted() {
328
+ this.#startWaiting();
329
+ }
330
+
331
+ /** Begin the automatic wait, if the theme asked for one. */
332
+ #startWaiting() {
333
+ const loading = this.currentTheme.open.loading;
334
+ if (!loading.auto) return;
335
+
336
+ this.#waitFrom = new Set(this.messages.map((message) => message.id));
337
+ this.loading = true;
338
+ this.#clearLoadingTimer();
339
+ if (loading.timeout > 0) {
340
+ this.#loadingTimer = setTimeout(() => {
341
+ this.#loadingTimer = undefined;
342
+ this.#stopWaiting();
343
+ }, loading.timeout);
344
+ }
345
+ }
346
+
347
+ /** End it, however it ended. */
348
+ #stopWaiting() {
349
+ this.#clearLoadingTimer();
350
+ this.#waitFrom = undefined;
351
+ this.loading = false;
352
+ }
353
+
354
+ #clearLoadingTimer() {
355
+ if (this.#loadingTimer !== undefined) clearTimeout(this.#loadingTimer);
356
+ this.#loadingTimer = undefined;
357
+ }
358
+
359
+ /**
360
+ * Show the "typing" bubble: `true`, or `{ html }` for your own markup.
361
+ *
362
+ * Turning this on turns `loading` off. The two describe the same pause in
363
+ * the conversation — one says a person is writing, the other that a server
364
+ * has not answered yet — and showing both would leave the reader to work
365
+ * out the difference.
366
+ *
367
+ * @type {boolean | { html: string }}
368
+ */
369
+ get typing() {
370
+ return this.#typing;
371
+ }
372
+
373
+ set typing(value) {
374
+ const previous = this.#typing;
375
+ if (value === previous) return;
376
+ this.#typing = value;
377
+ this.requestUpdate('typing', previous);
378
+ if (value) this.loading = false;
379
+ }
380
+
381
+ /**
382
+ * Show the "waiting for an answer" indicator. Turning this on turns
383
+ * `typing` off, for the reason given above.
384
+ *
385
+ * @type {boolean}
386
+ */
387
+ get loading() {
388
+ return this.#loading;
389
+ }
390
+
391
+ set loading(value) {
392
+ const previous = this.#loading;
393
+ if (value === previous) return;
394
+ this.#loading = value;
395
+ this.requestUpdate('loading', previous);
396
+ if (value) this.typing = false;
178
397
  }
179
398
 
180
399
  /**
@@ -537,6 +756,26 @@ export class ChitUI extends LitElement {
537
756
  const live = new Set(this.messages.map((message) => message.id));
538
757
  pruneComponents(this, live);
539
758
  this.#announceRenders(live);
759
+
760
+ // An answer has arrived when a message from the other side appears that
761
+ // was not there when the wait began.
762
+ // The shape on screen has just changed, so whatever is there now needs to
763
+ // be put where the drag left the widget — and clamped to today's window.
764
+ if (this.#dragOffset) this.#place();
765
+
766
+ if (this.#waitFrom) {
767
+ const answered = this.messages.some(
768
+ (message) =>
769
+ message.role !== 'user' && !(/** @type {Set<string>} */ (this.#waitFrom).has(message.id)),
770
+ );
771
+ if (answered) this.#stopWaiting();
772
+ }
773
+ }
774
+
775
+ /** @override */
776
+ disconnectedCallback() {
777
+ super.disconnectedCallback();
778
+ this.#clearLoadingTimer();
540
779
  }
541
780
 
542
781
  /**
@@ -583,3 +822,15 @@ export class ChitUI extends LitElement {
583
822
  `;
584
823
  }
585
824
  }
825
+
826
+ /**
827
+ * The size of something on screen, or nothing at all when it is not there.
828
+ *
829
+ * @param {HTMLElement | null} element
830
+ * @returns {{ width: number, height: number }}
831
+ */
832
+ function boxOf(element) {
833
+ if (!element) return { width: 0, height: 0 };
834
+ const box = element.getBoundingClientRect();
835
+ return { width: box.width, height: box.height };
836
+ }