@hi-ashleyj/llama 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,99 @@
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+ <script>import { writable } from "svelte/store";
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+ import { onMount } from "svelte";
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+ import { setupGame } from "../setup";
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+ import { Timing } from "./motions";
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+ import { Controller } from "./controller";
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+ export let width = 1920;
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+ export let height = 1080;
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+ export let background = "#000000";
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+ // noinspection JSUnusedAssignment
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+ const widthStore = writable(1920);
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+ // noinspection JSUnusedAssignment
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+ const heightStore = writable(1080);
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+ // noinspection JSUnusedAssignment
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+ const backgroundStore = writable("#000000");
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+ $: {
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+ $widthStore = width;
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+ }
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+ $: {
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+ $heightStore = height;
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+ }
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+ $: {
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+ $backgroundStore = background;
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+ }
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+ const layers = new Set();
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+ const draw = function (delta, time) {
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+ for (let layer of layers) {
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+ layer(delta, time);
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+ }
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+ };
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+ const assign = function (layerDraw) {
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+ layers.add(layerDraw);
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+ return () => layers.delete(layerDraw);
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+ };
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+ const timing = new Timing();
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+ const controller = new Controller();
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+ const frameEvents = new Set();
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+ const frameBeforeEvents = new Set();
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+ const frameAfterEvents = new Set();
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+ // noinspection JSUnusedGlobalSymbols
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+ export const context = {
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+ width: widthStore,
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+ height: heightStore,
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+ background: backgroundStore,
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+ assign,
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+ createTimer: timing.create.bind(timing),
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+ onKeyboardEvent: controller.on.bind(controller),
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+ isKeyboardPressed: controller.isPressed.bind(controller),
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+ getKeyboardStore: controller.getStore.bind(controller),
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+ onFrame: (callback) => {
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+ frameEvents.add(callback);
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+ return () => frameEvents.delete(callback);
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+ },
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+ onBeforeFrame: (callback) => {
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+ frameBeforeEvents.add(callback);
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+ return () => frameBeforeEvents.delete(callback);
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+ },
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+ onAfterFrame: (callback) => {
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+ frameAfterEvents.add(callback);
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+ return () => frameAfterEvents.delete(callback);
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+ },
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+ };
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+ setupGame(context);
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+ let last = -1;
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+ const loop = function (time) {
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+ if (last < 0)
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+ last = time;
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+ let delta = (time - last);
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+ if (delta > 1000) {
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+ requestAnimationFrame(loop);
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+ return last = time;
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+ }
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+ // TODO: NEW TIMEOUT LOGIC
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+ frameBeforeEvents.forEach((callback) => callback({ delta, time }));
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+ timing.update(delta);
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+ frameEvents.forEach((callback) => callback({ delta, time }));
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+ draw(delta, time);
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+ frameAfterEvents.forEach((callback) => callback({ delta, time }));
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+ requestAnimationFrame(loop);
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+ last = time;
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+ };
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+ onMount(() => {
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+ requestAnimationFrame(loop);
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+ controller.start();
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+ });
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+ </script>
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+
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+ <div class="game" style:background-color={background}>
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+ <slot />
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+ </div>
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+
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+ <style>
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+ .game {
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+ position: relative;
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+ width: 100%;
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+ height: 100%;
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+ padding: 0;
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+ margin: 0;
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+ }
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+ </style>
@@ -0,0 +1,23 @@
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+ import { SvelteComponentTyped } from "svelte";
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+ import type { GameContext } from "../types";
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+ declare const __propDef: {
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+ props: {
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+ width?: number | undefined;
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+ height?: number | undefined;
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+ background?: string | undefined;
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+ context?: GameContext | undefined;
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+ };
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+ events: {
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+ [evt: string]: CustomEvent<any>;
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+ };
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+ slots: {
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+ default: {};
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+ };
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+ };
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+ export declare type GameProps = typeof __propDef.props;
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+ export declare type GameEvents = typeof __propDef.events;
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+ export declare type GameSlots = typeof __propDef.slots;
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+ export default class Game extends SvelteComponentTyped<GameProps, GameEvents, GameSlots> {
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+ get context(): GameContext;
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+ }
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+ export {};
@@ -0,0 +1,24 @@
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+ <script>import { setupDrawable } from "../setup";
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+ export let x = 0;
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+ export let y = 0;
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+ export let w = 0;
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+ export let h = 0;
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+ /**
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+ * FALSE = ANCHOR TOP LEFT
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+ * TRUE = ANCHOR CENTER
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+ */
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+ export let centered = false;
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+ $: ax = (centered) ? x - (w / 2) : x;
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+ $: ay = (centered) ? y - (h / 2) : y;
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+ const targets = new Set();
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+ const assign = function (callable) {
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+ targets.add(callable);
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+ return () => { targets.delete(callable); };
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+ };
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+ const draw = function ({ width, height, ctx }) {
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+ targets.forEach(f => f({ width, height, ctx }, { x: ax, y: ay, w, h }));
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+ };
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+ setupDrawable({ assign, draw });
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+ </script>
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+
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+ <slot />
@@ -0,0 +1,25 @@
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+ import { SvelteComponentTyped } from "svelte";
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+ declare const __propDef: {
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+ props: {
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+ x?: number | undefined;
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+ y?: number | undefined;
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+ w?: number | undefined;
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+ h?: number | undefined;
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+ /**
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+ * FALSE = ANCHOR TOP LEFT
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+ * TRUE = ANCHOR CENTER
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+ */ centered?: boolean | undefined;
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+ };
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+ events: {
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+ [evt: string]: CustomEvent<any>;
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+ };
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+ slots: {
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+ default: {};
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+ };
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+ };
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+ export declare type GameObjectProps = typeof __propDef.props;
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+ export declare type GameObjectEvents = typeof __propDef.events;
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+ export declare type GameObjectSlots = typeof __propDef.slots;
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+ export default class GameObject extends SvelteComponentTyped<GameObjectProps, GameObjectEvents, GameObjectSlots> {
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+ }
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+ export {};
@@ -0,0 +1,33 @@
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+ <script>import { setupLayer } from "../setup";
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+ export let zIndex = 0;
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+ let canvas;
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+ $: ctx = (typeof canvas !== "undefined") ? canvas.getContext("2d") : null;
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+ let targets = new Set();
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+ let assign = function (callable) {
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+ targets.add(callable);
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+ return () => { targets.delete(callable); };
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+ };
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+ let draw = function () {
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+ if (ctx === null)
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+ return;
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+ ctx.clearRect(0, 0, $width, $height);
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+ targets.forEach(f => f({ width: $width, height: $height, ctx }));
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+ };
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+ let { width, height } = setupLayer({
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+ assign, draw
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+ }).game;
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+ </script>
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+
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+ <canvas width={$width} height={$height} bind:this={canvas} style:z-index={zIndex}></canvas>
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+ <slot />
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+
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+ <style>
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+ canvas {
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+ position: absolute;
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+ top: 0;
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+ left: 0;
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+ width: 100%;
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+ height: 100%;
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+ object-fit: contain;
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+ }
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+ </style>
@@ -0,0 +1,18 @@
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+ import { SvelteComponentTyped } from "svelte";
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+ declare const __propDef: {
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+ props: {
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+ zIndex?: number | undefined;
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+ };
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+ events: {
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+ [evt: string]: CustomEvent<any>;
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+ };
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+ slots: {
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+ default: {};
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+ };
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+ };
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+ export declare type LayerProps = typeof __propDef.props;
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+ export declare type LayerEvents = typeof __propDef.events;
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+ export declare type LayerSlots = typeof __propDef.slots;
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+ export default class Layer extends SvelteComponentTyped<LayerProps, LayerEvents, LayerSlots> {
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+ }
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+ export {};
@@ -0,0 +1,26 @@
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+ import type { Writable } from "svelte/store";
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+ export declare enum CONTROLLER_ACTION {
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+ DOWN = "down",
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+ UP = "up",
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+ PRESS = "press"
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+ }
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+ export declare class Controller {
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+ constructor();
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+ events: Set<{
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+ key: string | null;
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+ action: CONTROLLER_ACTION;
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+ call: (e: {
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+ key: string | null;
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+ action: CONTROLLER_ACTION;
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+ }) => any | void;
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+ }>;
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+ keyState: Map<string, boolean>;
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+ keyStores: Map<string, Writable<boolean>>;
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+ start(): void;
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+ on(key: string | null, action: CONTROLLER_ACTION, callback: (e: {
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+ key: string | null;
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+ action: CONTROLLER_ACTION;
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+ }) => any | void): () => any;
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+ getStore(key: string): Writable<boolean>;
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+ isPressed(key: string): boolean;
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+ }
@@ -0,0 +1,59 @@
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+ import { writable } from "svelte/store";
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+ export var CONTROLLER_ACTION;
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+ (function (CONTROLLER_ACTION) {
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+ CONTROLLER_ACTION["DOWN"] = "down";
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+ CONTROLLER_ACTION["UP"] = "up";
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+ CONTROLLER_ACTION["PRESS"] = "press";
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+ })(CONTROLLER_ACTION || (CONTROLLER_ACTION = {}));
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+ export class Controller {
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+ constructor() {
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+ this.events = new Set();
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+ this.keyState = new Map();
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+ this.keyStores = new Map();
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+ }
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+ events;
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+ keyState;
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+ keyStores;
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+ start() {
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+ window.addEventListener("keydown", (e) => {
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+ let eklc = e.key.toLowerCase();
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+ this.keyState.set(eklc, true);
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+ this.events.forEach(({ key, action, call }) => {
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+ if ((key === eklc || key === null) && action === CONTROLLER_ACTION.DOWN)
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+ call({ key, action });
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+ });
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+ if (this.keyStores.has(eklc)) {
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+ this.keyStores.get(eklc)?.set(true);
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+ }
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+ });
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+ window.addEventListener("keyup", (e) => {
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+ let eklc = e.key.toLowerCase();
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+ this.keyState.set(eklc, false);
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+ this.events.forEach(({ key, action, call }) => {
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+ if ((key === eklc || key === null) && action === CONTROLLER_ACTION.UP)
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+ call({ key, action });
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+ });
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+ if (this.keyStores.has(eklc)) {
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+ this.keyStores.get(eklc)?.set(false);
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+ }
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+ });
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+ }
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+ on(key, action, callback) {
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+ let obj = { key, action, call: callback };
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+ this.events.add(obj);
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+ return () => {
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+ this.events.delete(obj);
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+ };
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+ }
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+ getStore(key) {
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+ if (this.keyStores.has(key)) {
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+ return this.keyStores.get(key);
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+ }
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+ let wr = writable(this.keyState.get(key) || false);
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+ this.keyStores.set(key, wr);
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+ return wr;
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+ }
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+ isPressed(key) {
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+ return this.keyState.get(key) || false;
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+ }
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+ }
@@ -0,0 +1,23 @@
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+ <script>import { setupDrawable } from "../../setup";
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+ export let fill = null;
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+ export let stroke = null;
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+ export let startAngle;
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+ export let endAngle;
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+ $: sd = (startAngle - 90) * Math.PI / 180;
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+ $: ed = (endAngle - 90) * Math.PI / 180;
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+ const draw = function ({ ctx }, { x, y, w, h }) {
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+ let r = (w + h) / 4;
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+ ctx.beginPath();
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+ ctx.arc(x + r, y + r, r, sd, ed);
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+ ctx.lineTo(x + r, y + r);
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+ if (fill) {
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+ ctx.fillStyle = fill;
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+ ctx.fill();
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+ }
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+ if (stroke) {
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+ ctx.strokeStyle = stroke;
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+ ctx.stroke();
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+ }
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+ };
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+ setupDrawable({ draw });
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+ </script>
@@ -0,0 +1,19 @@
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+ import { SvelteComponentTyped } from "svelte";
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+ declare const __propDef: {
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+ props: {
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+ fill?: string | null | undefined;
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+ stroke?: string | null | undefined;
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+ startAngle: number;
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+ endAngle: number;
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+ };
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+ events: {
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+ [evt: string]: CustomEvent<any>;
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+ };
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+ slots: {};
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+ };
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+ export declare type ArcProps = typeof __propDef.props;
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+ export declare type ArcEvents = typeof __propDef.events;
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+ export declare type ArcSlots = typeof __propDef.slots;
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+ export default class Arc extends SvelteComponentTyped<ArcProps, ArcEvents, ArcSlots> {
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+ }
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+ export {};
@@ -0,0 +1,19 @@
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+ <script>import { setupDrawable } from "../../setup";
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+ export let fill = null;
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+ export let stroke = null;
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+ const TWO_PI = Math.PI * 2;
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+ const draw = function ({ ctx }, { x, y, w, h }) {
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+ let r = (w + h) / 4;
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+ ctx.beginPath();
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+ ctx.arc(x + r, y + r, r, 0, TWO_PI);
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+ if (fill) {
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+ ctx.fillStyle = fill;
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+ ctx.fill();
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+ }
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+ if (stroke) {
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+ ctx.strokeStyle = stroke;
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+ ctx.stroke();
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+ }
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+ };
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+ setupDrawable({ draw });
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+ </script>
@@ -0,0 +1,17 @@
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+ import { SvelteComponentTyped } from "svelte";
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+ declare const __propDef: {
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+ props: {
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+ fill?: string | null | undefined;
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+ stroke?: string | null | undefined;
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+ };
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+ events: {
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+ [evt: string]: CustomEvent<any>;
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+ };
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+ slots: {};
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+ };
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+ export declare type CircleProps = typeof __propDef.props;
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+ export declare type CircleEvents = typeof __propDef.events;
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+ export declare type CircleSlots = typeof __propDef.slots;
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+ export default class Circle extends SvelteComponentTyped<CircleProps, CircleEvents, CircleSlots> {
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+ }
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+ export {};
@@ -0,0 +1,13 @@
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+ <script>import { setupDrawable } from "../../setup";
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+ export let image = null;
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+ export let crop = null;
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+ const draw = function ({ ctx }, { x, y, w, h }) {
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+ if (!image)
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+ return;
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+ if (crop) {
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+ return ctx.drawImage(image, crop.x, crop.y, crop.w, crop.h, x, y, w, h);
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+ }
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+ ctx.drawImage(image, x, y, w, h);
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+ };
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+ setupDrawable({ draw });
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+ </script>
@@ -0,0 +1,22 @@
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+ import { SvelteComponentTyped } from "svelte";
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+ declare const __propDef: {
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+ props: {
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+ image?: HTMLImageElement | null | undefined;
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+ crop?: {
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+ x: number;
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+ y: number;
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+ w: number;
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+ h: number;
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+ } | null | undefined;
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+ };
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+ events: {
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+ [evt: string]: CustomEvent<any>;
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+ };
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+ slots: {};
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+ };
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+ export declare type DisplayImageProps = typeof __propDef.props;
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+ export declare type DisplayImageEvents = typeof __propDef.events;
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+ export declare type DisplayImageSlots = typeof __propDef.slots;
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+ export default class DisplayImage extends SvelteComponentTyped<DisplayImageProps, DisplayImageEvents, DisplayImageSlots> {
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+ }
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+ export {};
@@ -0,0 +1,17 @@
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+ <script>import { setupDrawable } from "../../setup";
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+ export let fill = null;
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+ export let stroke = null;
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+ const draw = function ({ ctx }, { x, y, w, h }) {
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+ ctx.beginPath();
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+ ctx.rect(x, y, w, h);
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+ if (fill) {
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+ ctx.fillStyle = fill;
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+ ctx.fill();
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+ }
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+ if (stroke) {
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+ ctx.strokeStyle = stroke;
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+ ctx.stroke();
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+ }
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+ };
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+ setupDrawable({ draw });
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+ </script>
@@ -0,0 +1,17 @@
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+ import { SvelteComponentTyped } from "svelte";
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+ declare const __propDef: {
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+ props: {
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+ fill?: string | null | undefined;
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+ stroke?: string | null | undefined;
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+ };
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+ events: {
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+ [evt: string]: CustomEvent<any>;
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+ };
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+ slots: {};
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+ };
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+ export declare type RectangleProps = typeof __propDef.props;
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+ export declare type RectangleEvents = typeof __propDef.events;
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+ export declare type RectangleSlots = typeof __propDef.slots;
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+ export default class Rectangle extends SvelteComponentTyped<RectangleProps, RectangleEvents, RectangleSlots> {
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+ }
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+ export {};
@@ -0,0 +1,28 @@
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+ <script>import { setupDrawable } from "../../setup";
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+ export let text;
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+ export let size;
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+ export let font;
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+ export let style = undefined;
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+ export let fill = undefined;
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+ export let stroke = undefined;
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+ export let alignH = "left";
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+ export let alignV = "top";
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+ $: computedFont = ((style) ? style + " " : "") + size + "px " + font;
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+ const draw = function ({ ctx }, { x, y }) {
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+ if (!text)
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+ return;
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+ ctx.beginPath();
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+ ctx.textAlign = alignH;
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+ ctx.textBaseline = alignV;
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+ ctx.font = computedFont;
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+ if (fill) {
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+ ctx.fillStyle = fill;
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+ ctx.fillText(text, x, y);
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+ }
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+ if (stroke) {
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+ ctx.strokeStyle = stroke;
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+ ctx.strokeText(text, x, y);
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+ }
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+ };
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+ setupDrawable({ draw });
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+ </script>
@@ -0,0 +1,23 @@
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+ import { SvelteComponentTyped } from "svelte";
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+ declare const __propDef: {
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+ props: {
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+ text: string;
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+ size: number;
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+ font: string;
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+ style?: string | undefined;
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+ fill?: string | undefined;
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+ stroke?: string | undefined;
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+ alignH?: "left" | "center" | "right" | undefined;
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+ alignV?: "top" | "middle" | "bottom" | "alphabetic" | undefined;
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+ };
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+ events: {
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+ [evt: string]: CustomEvent<any>;
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+ };
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+ slots: {};
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+ };
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+ export declare type TextProps = typeof __propDef.props;
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+ export declare type TextEvents = typeof __propDef.events;
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+ export declare type TextSlots = typeof __propDef.slots;
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+ export default class Text extends SvelteComponentTyped<TextProps, TextEvents, TextSlots> {
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+ }
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+ export {};
@@ -0,0 +1,5 @@
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+ export { default as Rectangle } from "./Rectangle.svelte";
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+ export { default as Circle } from "./Circle.svelte";
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+ export { default as Arc } from "./Arc.svelte";
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+ export { default as DisplayImage } from "./DisplayImage.svelte";
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+ export { default as Text } from "./Text.svelte";
@@ -0,0 +1,5 @@
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+ export { default as Rectangle } from "./Rectangle.svelte";
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+ export { default as Circle } from "./Circle.svelte";
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+ export { default as Arc } from "./Arc.svelte";
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+ export { default as DisplayImage } from "./DisplayImage.svelte";
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+ export { default as Text } from "./Text.svelte";
@@ -0,0 +1,25 @@
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+ import type { Writable } from "svelte/store";
2
+ export declare class Timing {
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+ constructor();
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+ targets: Set<{
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+ current: number;
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+ duration: number;
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+ repeats: number;
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+ store: Writable<number | null>;
9
+ }>;
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+ /**
11
+ * Used to create a store whose value changes based on the total delta time.
12
+ * Duration is in MS
13
+ * Use 0 for repeats for infinite
14
+ */
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+ create({ duration, repeats }: {
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+ duration: number;
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+ repeats: number;
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+ }): {
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+ stop: () => boolean;
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+ set(this: void, value: number): void;
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+ update(this: void, updater: import("svelte/store").Updater<number>): void;
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+ subscribe(this: void, run: import("svelte/store").Subscriber<number>, invalidate?: ((value?: number | undefined) => void) | undefined): import("svelte/store").Unsubscriber;
23
+ };
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+ update(delta: number): void;
25
+ }
@@ -0,0 +1,39 @@
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+ import { writable } from "svelte/store";
2
+ export class Timing {
3
+ constructor() {
4
+ this.targets = new Set();
5
+ }
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+ targets;
7
+ /**
8
+ * Used to create a store whose value changes based on the total delta time.
9
+ * Duration is in MS
10
+ * Use 0 for repeats for infinite
11
+ */
12
+ create({ duration, repeats }) {
13
+ let store = { ...writable(0), stop: () => this.targets.delete(out) };
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+ let out = {
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+ current: 0,
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+ duration,
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+ repeats,
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+ store
19
+ };
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+ this.targets.add(out);
21
+ return store;
22
+ }
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+ update(delta) {
24
+ this.targets.forEach((t, ignored, set) => {
25
+ if (t.current < 0) {
26
+ t.store.set(null);
27
+ set.delete(t);
28
+ return;
29
+ }
30
+ t.current += delta;
31
+ if (t.repeats > 0 && t.current > t.duration * t.repeats) {
32
+ t.current = -1;
33
+ t.store.set(1);
34
+ return;
35
+ }
36
+ t.store.set((t.current / t.duration) % 1);
37
+ });
38
+ }
39
+ }
@@ -0,0 +1 @@
1
+ export declare const resolve: (src: any) => HTMLImageElement;
@@ -0,0 +1,9 @@
1
+ let list = new Map();
2
+ export const resolve = function (src) {
3
+ if (list.has(src))
4
+ return list.get(src);
5
+ let img = new Image();
6
+ img.src = src;
7
+ list.set(src, img);
8
+ return img;
9
+ };
package/drawables.d.ts ADDED
@@ -0,0 +1 @@
1
+ export * from "./components/drawables/index";
package/drawables.js ADDED
@@ -0,0 +1 @@
1
+ export * from "./components/drawables/index";
package/index.d.ts CHANGED
@@ -1,4 +1,6 @@
1
1
  export { default as Game } from "./components/Game.svelte";
2
2
  export { default as Layer } from "./components/Layer.svelte";
3
3
  export { default as GameObject } from "./components/GameObject.svelte";
4
- export * as Drawables from "./components/Drawables/index";
4
+ export * as drawables from "./components/drawables/index";
5
+ export { setupDrawable, getGame } from "./setup";
6
+ export { resolve as resolveImage } from "./components/resources/images";
package/index.js CHANGED
@@ -1,4 +1,6 @@
1
1
  export { default as Game } from "./components/Game.svelte";
2
2
  export { default as Layer } from "./components/Layer.svelte";
3
3
  export { default as GameObject } from "./components/GameObject.svelte";
4
- export * as Drawables from "./components/Drawables/index";
4
+ export * as drawables from "./components/drawables/index";
5
+ export { setupDrawable, getGame } from "./setup";
6
+ export { resolve as resolveImage } from "./components/resources/images";
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@hi-ashleyj/llama",
3
3
  "description": "A (Very Incomplete) 2D Canvas Game Engine powered by Svelte",
4
- "version": "0.2.0",
4
+ "version": "0.3.0",
5
5
  "type": "module",
6
6
  "repository": {
7
7
  "type": "git",
@@ -16,6 +16,7 @@
16
16
  "devDependencies": {
17
17
  "@sveltejs/adapter-static": "next",
18
18
  "@sveltejs/kit": "next",
19
+ "@sveltejs/package": "*",
19
20
  "svelte": "^3.44.0",
20
21
  "svelte-preprocess": "^4.10.7",
21
22
  "svelte2tsx": "^0.5.12",
@@ -24,16 +25,21 @@
24
25
  },
25
26
  "exports": {
26
27
  "./package.json": "./package.json",
27
- "./Drawables": "./Drawables.js",
28
- "./components/Drawables/Arc.svelte": "./components/Drawables/Arc.svelte",
29
- "./components/Drawables/Circle.svelte": "./components/Drawables/Circle.svelte",
30
- "./components/Drawables/Rectangle.svelte": "./components/Drawables/Rectangle.svelte",
31
- "./components/Drawables": "./components/Drawables/index.js",
32
28
  "./components/Game.svelte": "./components/Game.svelte",
33
29
  "./components/GameObject.svelte": "./components/GameObject.svelte",
34
30
  "./components/Layer.svelte": "./components/Layer.svelte",
31
+ "./components/controller": "./components/controller.js",
32
+ "./components/drawables/Arc.svelte": "./components/drawables/Arc.svelte",
33
+ "./components/drawables/Circle.svelte": "./components/drawables/Circle.svelte",
34
+ "./components/drawables/DisplayImage.svelte": "./components/drawables/DisplayImage.svelte",
35
+ "./components/drawables/Rectangle.svelte": "./components/drawables/Rectangle.svelte",
36
+ "./components/drawables/Text.svelte": "./components/drawables/Text.svelte",
37
+ "./components/drawables": "./components/drawables/index.js",
35
38
  "./components/motions": "./components/motions.js",
39
+ "./components/resources/images": "./components/resources/images.js",
40
+ "./drawables": "./drawables.js",
36
41
  ".": "./index.js",
42
+ "./resources": "./resources.js",
37
43
  "./setup": "./setup.js"
38
44
  },
39
45
  "svelte": "./index.js"
package/resources.d.ts ADDED
@@ -0,0 +1 @@
1
+ export { default as images } from "./components/resources/images";
package/resources.js ADDED
@@ -0,0 +1 @@
1
+ export { default as images } from "./components/resources/images";
@@ -1,12 +1,20 @@
1
1
  import { Writable } from 'svelte/store';
2
2
  import { Timing } from "../components/motions";
3
+ import { Controller } from "../components/controller";
3
4
 
4
5
  export type GameContext = {
5
6
  assign: (draw: Function) => () => any,
6
7
  width: Writable<number>,
7
8
  height: Writable<number>,
8
9
  background: Writable<string>,
9
- createTimer: Timing["create"]
10
+ createTimer: Timing["create"],
11
+ onKeyboardEvent: Controller["on"],
12
+ isKeyboardPressed: Controller["isPressed"],
13
+ getKeyboardStore: Controller["getStore"],
14
+ onFrame: (callback: Function) => () => any,
15
+ onBeforeFrame: (callback: Function) => () => any,
16
+ onAfterFrame: (callback: Function) => () => any,
17
+
10
18
  };
11
19
 
12
20
  export type LayerContext = {
package/Drawables.d.ts DELETED
@@ -1 +0,0 @@
1
- export * from "./components/Drawables/index";
package/Drawables.js DELETED
@@ -1 +0,0 @@
1
- export * from "./components/Drawables/index";