@hi-ashleyj/llama 0.1.0 → 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/Drawables.d.ts ADDED
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+ export * from "./components/Drawables/index";
package/Drawables.js ADDED
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+ export * from "./components/Drawables/index";
package/README.md ADDED
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+ # Llama - A 2D Canvas game engine built with Svelte + SvelteKit
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+ This thing isn't ready - and probably will never be fully done. This is just as far as I've gotten.
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+
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+ ## Seriously, don't use this yet.
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+
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+
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+ <script>import { setupDrawable } from "../../setup";
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+ export let fill = null;
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+ export let stroke = null;
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+ export let startAngle;
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+ export let endAngle;
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+ $: sd = (startAngle - 90) * Math.PI / 180;
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+ $: ed = (endAngle - 90) * Math.PI / 180;
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+ const draw = function ({ ctx }, { x, y, w, h }) {
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+ let r = (w + h) / 4;
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+ ctx.beginPath();
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+ ctx.arc(x + r / 2, y + r / 2, r, sd, ed);
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+ ctx.lineTo(x + r / 2, y + r / 2);
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+ if (fill) {
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+ ctx.fillStyle = fill;
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+ ctx.fill();
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+ }
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+ if (stroke) {
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+ ctx.strokeStyle = stroke;
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+ ctx.stroke();
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+ }
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+ };
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+ setupDrawable({ draw });
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+ </script>
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+ import { SvelteComponentTyped } from "svelte";
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+ declare const __propDef: {
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+ props: {
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+ fill?: string | null;
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+ stroke?: string | null;
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+ startAngle: number;
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+ endAngle: number;
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+ };
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+ events: {
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+ [evt: string]: CustomEvent<any>;
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+ };
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+ slots: {};
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+ };
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+ export declare type ArcProps = typeof __propDef.props;
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+ export declare type ArcEvents = typeof __propDef.events;
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+ export declare type ArcSlots = typeof __propDef.slots;
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+ export default class Arc extends SvelteComponentTyped<ArcProps, ArcEvents, ArcSlots> {
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+ }
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+ export {};
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+ <script>import { setupDrawable } from "../../setup";
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+ export let fill = null;
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+ export let stroke = null;
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+ const TWO_PI = Math.PI * 2;
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+ const draw = function ({ ctx }, { x, y, w, h }) {
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+ let r = (w + h) / 4;
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+ ctx.beginPath();
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+ ctx.arc(x + r / 2, y + r / 2, r, 0, TWO_PI);
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+ if (fill) {
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+ ctx.fillStyle = fill;
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+ ctx.fill();
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+ }
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+ if (stroke) {
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+ ctx.strokeStyle = stroke;
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+ ctx.stroke();
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+ }
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+ };
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+ setupDrawable({ draw });
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+ </script>
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+ import { SvelteComponentTyped } from "svelte";
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+ declare const __propDef: {
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+ props: {
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+ fill?: string | null;
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+ stroke?: string | null;
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+ };
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+ events: {
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+ [evt: string]: CustomEvent<any>;
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+ };
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+ slots: {};
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+ };
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+ export declare type CircleProps = typeof __propDef.props;
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+ export declare type CircleEvents = typeof __propDef.events;
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+ export declare type CircleSlots = typeof __propDef.slots;
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+ export default class Circle extends SvelteComponentTyped<CircleProps, CircleEvents, CircleSlots> {
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+ }
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+ export {};
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+ <script>import { setupDrawable } from "../../setup";
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+ export let fill = null;
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+ export let stroke = null;
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+ const draw = function ({ ctx }, { x, y, w, h }) {
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+ ctx.beginPath();
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+ ctx.rect(x, y, w, h);
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+ if (fill) {
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+ ctx.fillStyle = fill;
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+ ctx.fill();
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+ }
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+ if (stroke) {
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+ ctx.strokeStyle = stroke;
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+ ctx.stroke();
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+ }
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+ };
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+ setupDrawable({ draw });
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+ </script>
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+ import { SvelteComponentTyped } from "svelte";
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+ declare const __propDef: {
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+ props: {
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+ fill?: string | null;
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+ stroke?: string | null;
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+ };
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+ events: {
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+ [evt: string]: CustomEvent<any>;
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+ };
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+ slots: {};
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+ };
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+ export declare type RectangleProps = typeof __propDef.props;
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+ export declare type RectangleEvents = typeof __propDef.events;
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+ export declare type RectangleSlots = typeof __propDef.slots;
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+ export default class Rectangle extends SvelteComponentTyped<RectangleProps, RectangleEvents, RectangleSlots> {
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+ }
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+ export {};
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+ export { default as Rectangle } from "./Rectangle.svelte";
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+ export { default as Circle } from "./Circle.svelte";
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+ export { default as Arc } from "./Arc.svelte";
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+ export { default as Rectangle } from "./Rectangle.svelte";
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+ export { default as Circle } from "./Circle.svelte";
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+ export { default as Arc } from "./Arc.svelte";
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+ <script>import { writable } from "svelte/store";
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+ import { onMount, createEventDispatcher } from "svelte";
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+ import { setupGame } from "../setup";
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+ import { Timing } from "./motions";
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+ const dispatch = createEventDispatcher();
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+ export let width = 1920;
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+ export let height = 1080;
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+ export let background = "#000000";
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+ const widthStore = writable(1920);
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+ const heightStore = writable(1080);
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+ const backgroundStore = writable("#000000");
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+ $: {
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+ $widthStore = width;
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+ }
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+ $: {
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+ $heightStore = height;
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+ }
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+ $: {
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+ $backgroundStore = background;
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+ }
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+ const layers = new Set();
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+ const draw = function (delta, time) {
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+ for (let layer of layers) {
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+ layer(delta, time);
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+ }
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+ };
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+ const assign = function (layerDraw) {
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+ layers.add(layerDraw);
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+ return () => layers.delete(layerDraw);
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+ };
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+ const timing = new Timing();
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+ export const context = {
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+ width: widthStore,
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+ height: heightStore,
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+ background: backgroundStore,
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+ assign,
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+ createTimer: timing.create.bind(timing)
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+ };
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+ setupGame(context);
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+ let last = -1;
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+ const loop = function (time) {
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+ if (last < 0)
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+ last = time;
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+ let delta = (time - last);
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+ if (delta > 1000) {
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+ requestAnimationFrame(loop);
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+ return last = time;
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+ }
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+ // TODO: NEW TIMEOUT LOGIC
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+ dispatch("beforeframe", { delta, time });
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+ timing.update(delta);
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+ dispatch("frame", { delta, time });
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+ draw(delta, time);
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+ dispatch("afterframe", { delta, time });
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+ requestAnimationFrame(loop);
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+ last = time;
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+ };
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+ onMount(() => {
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+ requestAnimationFrame(loop);
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+ });
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+ </script>
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+
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+ <div class="game" style:background-color={background}>
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+ <slot />
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+ </div>
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+
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+ <style>
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+ .game {
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+ position: relative;
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+ width: 100%;
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+ height: 100%;
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+ padding: 0;
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+ margin: 0;
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+ }
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+ </style>
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+ import { SvelteComponentTyped } from "svelte";
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+ import type { GameContext } from "../types/contexts";
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+ declare const __propDef: {
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+ props: {
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+ width?: number;
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+ height?: number;
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+ background?: string;
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+ context?: GameContext;
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+ };
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+ events: {
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+ beforeframe: CustomEvent<any>;
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+ frame: CustomEvent<any>;
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+ afterframe: CustomEvent<any>;
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+ } & {
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+ [evt: string]: CustomEvent<any>;
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+ };
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+ slots: {
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+ default: {};
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+ };
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+ };
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+ export declare type GameProps = typeof __propDef.props;
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+ export declare type GameEvents = typeof __propDef.events;
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+ export declare type GameSlots = typeof __propDef.slots;
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+ export default class Game extends SvelteComponentTyped<GameProps, GameEvents, GameSlots> {
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+ get context(): GameContext;
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+ }
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+ export {};
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+ <script>import { setupDrawable } from "../setup";
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+ export let x = 0;
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+ export let y = 0;
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+ export let w = 0;
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+ export let h = 0;
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+ /**
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+ * FALSE = ANCHOR TOP LEFT
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+ * TRUE = ANCHOR CENTER
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+ */
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+ export let centered = false;
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+ $: ax = (centered) ? x - (w / 2) : x;
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+ $: ay = (centered) ? y - (h / 2) : y;
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+ const targets = new Set();
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+ const assign = function (callable) {
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+ targets.add(callable);
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+ return () => { targets.delete(callable); };
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+ };
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+ const draw = function ({ width, height, ctx }) {
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+ targets.forEach(f => f({ width, height, ctx }, { x: ax, y: ay, w, h }));
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+ };
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+ setupDrawable({ assign, draw });
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+ </script>
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+
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+ <slot />
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+ import { SvelteComponentTyped } from "svelte";
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+ declare const __propDef: {
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+ props: {
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+ x?: number;
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+ y?: number;
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+ w?: number;
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+ h?: number;
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+ /**
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+ * FALSE = ANCHOR TOP LEFT
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+ * TRUE = ANCHOR CENTER
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+ */ centered?: boolean;
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+ };
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+ events: {
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+ [evt: string]: CustomEvent<any>;
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+ };
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+ slots: {
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+ default: {};
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+ };
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+ };
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+ export declare type GameObjectProps = typeof __propDef.props;
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+ export declare type GameObjectEvents = typeof __propDef.events;
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+ export declare type GameObjectSlots = typeof __propDef.slots;
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+ export default class GameObject extends SvelteComponentTyped<GameObjectProps, GameObjectEvents, GameObjectSlots> {
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+ }
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+ export {};
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+ <script>import { setupLayer } from "../setup";
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+ export let zIndex = 0;
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+ let canvas;
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+ $: ctx = (typeof canvas !== "undefined") ? canvas.getContext("2d") : null;
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+ let targets = new Set();
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+ let assign = function (callable) {
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+ targets.add(callable);
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+ return () => { targets.delete(callable); };
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+ };
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+ let draw = function () {
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+ if (ctx === null)
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+ return;
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+ ctx.clearRect(0, 0, $width, $height);
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+ targets.forEach(f => f({ width: $width, height: $height, ctx }));
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+ };
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+ let { width, height } = setupLayer({
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+ assign, draw
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+ }).game;
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+ </script>
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+
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+ <canvas width={$width} height={$height} bind:this={canvas} style:z-index={zIndex}></canvas>
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+ <slot />
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+
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+ <style>
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+ canvas {
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+ position: absolute;
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+ top: 0;
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+ left: 0;
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+ width: 100%;
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+ height: 100%;
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+ object-fit: contain;
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+ }
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+ </style>
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+ import { SvelteComponentTyped } from "svelte";
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+ declare const __propDef: {
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+ props: {
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+ zIndex?: number;
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+ };
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+ events: {
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+ [evt: string]: CustomEvent<any>;
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+ };
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+ slots: {
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+ default: {};
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+ };
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+ };
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+ export declare type LayerProps = typeof __propDef.props;
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+ export declare type LayerEvents = typeof __propDef.events;
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+ export declare type LayerSlots = typeof __propDef.slots;
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+ export default class Layer extends SvelteComponentTyped<LayerProps, LayerEvents, LayerSlots> {
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+ }
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+ export {};
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+ import type { Writable } from "svelte/store";
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+ export declare class Timing {
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+ constructor();
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+ targets: Set<{
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+ current: number;
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+ duration: number;
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+ repeats: number;
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+ store: Writable<number | null>;
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+ }>;
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+ /**
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+ * Used to create a store whose value changes based on the total delta time.
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+ * Duration is in MS
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+ * Use 0 for repeats for infinite
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+ */
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+ create({ duration, repeats }: {
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+ duration: number;
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+ repeats: number;
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+ }): {
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+ stop: () => boolean;
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+ set(this: void, value: number): void;
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+ update(this: void, updater: import("svelte/store").Updater<number>): void;
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+ subscribe(this: void, run: import("svelte/store").Subscriber<number>, invalidate?: (value?: number) => void): import("svelte/store").Unsubscriber;
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+ };
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+ update(delta: number): void;
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+ }
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+ import { writable } from "svelte/store";
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+ export class Timing {
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+ constructor() {
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+ this.targets = new Set();
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+ }
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+ targets;
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+ /**
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+ * Used to create a store whose value changes based on the total delta time.
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+ * Duration is in MS
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+ * Use 0 for repeats for infinite
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+ */
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+ create({ duration, repeats }) {
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+ let store = { ...writable(0), stop: () => this.targets.delete(out) };
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+ let out = {
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+ current: 0,
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+ duration,
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+ repeats,
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+ store
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+ };
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+ this.targets.add(out);
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+ return store;
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+ }
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+ update(delta) {
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+ this.targets.forEach((t, ignored, set) => {
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+ if (t.current < 0) {
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+ t.store.set(null);
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+ set.delete(t);
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+ return;
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+ }
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+ t.current += delta;
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+ if (t.repeats > 0 && t.current > t.duration * t.repeats) {
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+ t.current = -1;
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+ t.store.set(1);
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+ return;
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+ }
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+ t.store.set((t.current / t.duration) % 1);
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+ });
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+ }
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+ }
package/index.d.ts ADDED
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+ export { default as Game } from "./components/Game.svelte";
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+ export { default as Layer } from "./components/Layer.svelte";
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+ export { default as GameObject } from "./components/GameObject.svelte";
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+ export * as Drawables from "./components/Drawables/index";
package/index.js ADDED
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+ export { default as Game } from "./components/Game.svelte";
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+ export { default as Layer } from "./components/Layer.svelte";
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+ export { default as GameObject } from "./components/GameObject.svelte";
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+ export * as Drawables from "./components/Drawables/index";
package/package.json CHANGED
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  {
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  "name": "@hi-ashleyj/llama",
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- "description": "A (Bad) 2D Canvas Game Engine",
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- "version": "0.1.0",
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+ "description": "A (Very Incomplete) 2D Canvas Game Engine powered by Svelte",
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+ "version": "0.2.1",
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  "type": "module",
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- "source": "src/main.ts",
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- "main": "dist/main.js",
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- "types": "dist/main.d.ts",
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- "scripts": {
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- "build": "parcel build",
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- "postversion": "npm run build"
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- },
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  "repository": {
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  "type": "git",
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  "url": "git+https://github.com/hi-ashleyj/llama-game-engine.git"
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  },
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  "homepage": "https://github.com/hi-ashleyj/llama-game-engine#readme",
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  "devDependencies": {
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- "@parcel/packager-ts": "^2.6.0",
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- "@parcel/transformer-typescript-types": "^2.6.0",
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- "parcel": "^2.6.0",
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- "typescript": "^4.7.2"
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- }
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- }
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+ "@sveltejs/adapter-static": "next",
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+ "@sveltejs/kit": "next",
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+ "svelte": "^3.44.0",
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+ "svelte-preprocess": "^4.10.7",
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+ "svelte2tsx": "^0.5.12",
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+ "typescript": "^4.7.4",
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+ "vite": "^3.0.0"
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+ },
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+ "exports": {
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+ "./package.json": "./package.json",
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+ "./Drawables": "./Drawables.js",
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+ "./components/Drawables/Arc.svelte": "./components/Drawables/Arc.svelte",
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+ "./components/Drawables/Circle.svelte": "./components/Drawables/Circle.svelte",
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+ "./components/Drawables/Rectangle.svelte": "./components/Drawables/Rectangle.svelte",
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+ "./components/Drawables": "./components/Drawables/index.js",
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+ "./components/Game.svelte": "./components/Game.svelte",
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+ "./components/GameObject.svelte": "./components/GameObject.svelte",
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+ "./components/Layer.svelte": "./components/Layer.svelte",
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+ "./components/motions": "./components/motions.js",
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+ ".": "./index.js",
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+ "./setup": "./setup.js"
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+ },
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+ "svelte": "./index.js"
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+ }
package/setup.d.ts ADDED
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+ import type { GameContext, LayerContext, DrawableContext } from "./types/contexts";
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+ export declare const setupGame: (context: GameContext) => void;
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+ export declare const setupLayer: (context: LayerContext) => {
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+ game: GameContext;
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+ };
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+ export declare const setupDrawable: ({ assign, draw }: Partial<DrawableContext>) => {
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+ game: GameContext;
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+ };
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+ export declare const getGame: () => GameContext;
package/setup.js ADDED
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+ import { getContext, setContext, onDestroy } from 'svelte';
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+ const GAME = Symbol();
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+ const LAYER = Symbol();
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+ const DRAWABLE = Symbol();
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+ export const setupGame = function (context) {
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+ if (getContext(GAME)) {
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+ throw new Error("Cannot Mount Game inside a Game");
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+ }
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+ setContext(GAME, context);
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+ };
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+ export const setupLayer = function (context) {
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+ if (getContext(LAYER)) {
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+ throw new Error("Cannot Mount Layer inside a Layer");
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+ }
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+ let game = getContext(GAME);
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+ if (!game)
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+ throw new Error("Layers must be inside a Game");
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+ let remove = game.assign(context.draw);
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+ onDestroy(() => {
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+ remove();
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+ });
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+ setContext(LAYER, context);
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+ return setupDrawable({ assign: context.assign, draw: context.draw });
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+ };
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+ export const setupDrawable = function ({ assign, draw }) {
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+ let parent = getContext(DRAWABLE);
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+ if (parent && draw) {
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+ let remove = parent.assign(draw);
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+ onDestroy(() => {
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+ remove();
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+ });
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+ }
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+ if (assign) {
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+ setContext(DRAWABLE, { assign });
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+ }
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+ return {
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+ game: getContext(GAME)
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+ };
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+ };
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+ export const getGame = function () {
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+ return getContext(GAME);
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+ };
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+ import { Writable } from 'svelte/store';
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+ import { Timing } from "../components/motions";
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+
4
+ export type GameContext = {
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+ assign: (draw: Function) => () => any,
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+ width: Writable<number>,
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+ height: Writable<number>,
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+ background: Writable<string>,
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+ createTimer: Timing["create"]
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+ };
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+
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+ export type LayerContext = {
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+ assign: (draw: Function) => () => any,
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+ draw: () => any
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+ };
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+
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+ export type DrawableFunction = ({}: { width: number, height: number, ctx: CanvasRenderingContext2D }, ...more: any[] ) => any;
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+
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+ export type DrawableContext = {
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+ assign: (draw: Function) => () => any,
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+ draw: DrawableFunction
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+ }
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+ export * from "./contexts";
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