@hexaversia/fovea-sdk 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +83 -0
- package/index.js +220 -0
- package/package.json +37 -0
package/LICENSE
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MIT License
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Copyright (c) 2025 Fovea Team
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# Fovea SDK
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**Foveated Streaming Engine** for High-Performance Screen Sharing.
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## Overview
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Fovea uses **WebAssembly (Rust)** to perform "Foveated Rendering" on video streams entirely on the client side. It detects changes in the screen and only sends high-resolution updates for the active region (ROI), while blurring the static background. This results in **massive bandwidth savings (up to 90%)** for screen sharing applications.
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## Installation
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```bash
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npm install fovea-sdk
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```
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(Note: During private beta, install from local path or private registry)
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## Usage
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### 1. Electron (Node.js)
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```javascript
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const FoveaEngine = require('fovea-sdk');
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const path = require('path');
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async function start() {
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const engine = new FoveaEngine({ blurAmount: '12px' });
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// Initialize with local WASM file
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await engine.initialize({
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wasmPath: path.join(__dirname, 'node_modules/fovea-sdk/fovea_rs/pkg/fovea_wasm_bg.wasm')
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});
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function loop() {
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// Process video frame -> canvas
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const result = engine.process(videoElement, outputCanvas);
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if (result && result.type === 'foveated') {
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console.log(`ROI: ${JSON.stringify(result.bbox)}`);
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}
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requestAnimationFrame(loop);
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}
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}
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```
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### 2. Browser (React/Vue/Vanilla)
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Copy the `.wasm` file to your public assets folder first.
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```javascript
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import FoveaEngine from 'fovea-sdk';
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const engine = new FoveaEngine();
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// Initialize by fetching WASM from public URL
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await engine.initialize({
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wasmPath: '/assets/fovea_wasm_bg.wasm'
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});
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// ... use engine.process() in your render loop
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```
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## API
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### `new FoveaEngine(config)`
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- `config.blurAmount`: CSS blur string (default `'8px'`)
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- `config.diffThreshold`: Sensitivity (0-255) for change detection (default `30`)
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### `async initialize(options)`
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- `options.wasmPath`: Path (Node) or URL (Browser) to the `.wasm` binary.
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- `options.wasmBuffer`: ArrayBuffer of the WASM binary (optional alternative).
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### `process(video, canvas)`
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- `video`: Source HTMLVideoElement
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- `canvas`: Target HTMLCanvasElement (where the foveated effect is drawn)
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- Returns: `{ type, bbox, isKeyframe }`
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## 🤝 Contributing
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Want to improve the engine? We welcome optimizations!
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Since the core is written in Rust, please see our [Contribution Guide](CONTRIBUTING.md) for build instructions.
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## License
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MIT
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package/index.js
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// Universal Import Strategy
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let fs = null;
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let path = null;
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// Try to load Node modules if 'require' is available (Node.js or Electron)
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if (typeof require !== 'undefined') {
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try {
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fs = require('fs');
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path = require('path');
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} catch (e) {
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// Bundlers might define 'require' but fail to resolve 'fs'
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console.warn("[Fovea SDK] 'require' present but failed to load fs/path:", e);
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}
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}
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// Determine environment
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const isNode = typeof process !== 'undefined' && process.versions && process.versions.node;
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/**
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* Fovea Engine SDK
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*
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* Usage:
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* const engine = new FoveaEngine();
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* await engine.initialize({ wasmPath: '/path/to/fovea.wasm' }); // Browser
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* await engine.initialize({ wasmPath: __dirname + '/fovea.wasm' }); // Node
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*
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* const result = engine.process(videoElement, canvasElement);
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*/
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class FoveaEngine {
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constructor(config = {}) {
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this.wasmInstance = null;
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this.calculate_diff = null;
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this.config = {
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blurAmount: config.blurAmount || '8px',
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diffThreshold: config.diffThreshold || 30,
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debug: config.debug || false
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};
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// State
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this.prevFrameData = null;
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this.frameCount = 0;
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this.keyframeInterval = 300;
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// Internal scratch canvas
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this.diffCanvas = null;
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this.diffCtx = null;
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}
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async initialize(options = {}) {
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if (this.wasmInstance) return;
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console.log("[Fovea SDK] Initializing...");
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let wasmBytes;
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// 1. Try to load WASM based on Environment
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if (isNode && options.wasmPath) {
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// Node.js: Read from FS
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try {
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wasmBytes = fs.readFileSync(options.wasmPath);
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} catch (e) {
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throw new Error(`[Fovea SDK] Failed to read WASM file at ${options.wasmPath}: ${e.message}`);
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}
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} else if (!isNode && options.wasmPath) {
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// Browser: Fetch URL
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// Users should pass the URL where they host the .wasm file
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// OR pass a pre-loaded ArrayBuffer/Response
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if (typeof options.wasmPath === 'string') {
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// It's a URL
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const response = await fetch(options.wasmPath);
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wasmBytes = await response.arrayBuffer();
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} else {
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// Assume it's already bytes/response
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wasmBytes = options.wasmPath;
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}
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} else if (options.wasmBuffer) {
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// Direct Buffer passed
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wasmBytes = options.wasmBuffer;
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} else {
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throw new Error("[Fovea SDK] You must provide 'wasmPath' or 'wasmBuffer' to initialize.");
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}
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// 2. Instantiate WebAssembly
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// We need the 'init' function from the pkg.
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// Since we can't easily 'require' an ESM-only pkg in a generic CJS/UMD without a build step,
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// We will assume the user environment supports dynamic import() OR
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// strictly speaking, for this "raw" SDK, we might need to inline a lightweight loader.
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// APPROACH: We will use the 'fovea_wasm.js' generated by wasm-pack
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// but we need to locate it.
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// For simplicity in this raw version, we'll try to dynamically import the relative file if possible,
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// otherwise we expect the USER to pass the module exports?
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// Let's try importing the local pkg file.
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try {
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// NOTE: This path depends on where this file is located relative to pkg
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// If running in node, require works.
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// If running in browser (via bundler), import works.
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// This is the hardest part of "Universal" without a build step.
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// Allow user to pass the init function if they imported it themselves
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const initFunc = options.initFunction || (await import('./fovea_rs/pkg/fovea_wasm.js')).default;
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const diffFunc = options.diffFunction || (await import('./fovea_rs/pkg/fovea_wasm.js')).calculate_diff;
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await initFunc(wasmBytes);
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this.calculate_diff = diffFunc;
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console.log("[Fovea SDK] WASM Ready.");
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this.wasmInstance = true;
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} catch (e) {
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console.error(e);
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throw new Error("[Fovea SDK] Failed to instantiate WASM module. Ensure generated pkg is available.");
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}
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}
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/**
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* Main Processing Loop Step
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* Call this on every animation frame.
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* @param {HTMLVideoElement} video Source video
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* @param {HTMLCanvasElement} outputCanvas Output canvas (visible)
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* @returns {Object} { type: 'keyframe'|'foveated', dataUrl: string, stats: object }
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*/
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process(video, outputCanvas) {
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if (!this.wasmInstance) {
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console.warn("[Fovea SDK] Not initialized.");
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return null;
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}
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if (video.paused || video.ended) return null;
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const w = outputCanvas.width;
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const h = outputCanvas.height;
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const ctx = outputCanvas.getContext('2d', { willReadFrequently: true });
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this.frameCount++;
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let isKeyframe = (this.frameCount === 1 || this.frameCount % this.keyframeInterval === 0);
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// --- 1. Downscale for diffing ---
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const diffScale = 0.1;
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const dw = Math.floor(w * diffScale);
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const dh = Math.floor(h * diffScale);
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if (!this.diffCanvas) {
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// Try OffscreenCanvas (Worker/Modern) or document (Browser)
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if (typeof OffscreenCanvas !== 'undefined') {
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this.diffCanvas = new OffscreenCanvas(dw, dh);
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} else {
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this.diffCanvas = document.createElement('canvas');
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this.diffCanvas.width = dw;
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this.diffCanvas.height = dh;
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}
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this.diffCtx = this.diffCanvas.getContext('2d', { willReadFrequently: true });
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}
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// Resize if needed
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if (this.diffCanvas.width !== dw) this.diffCanvas.width = dw;
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if (this.diffCanvas.height !== dh) this.diffCanvas.height = dh;
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this.diffCtx.drawImage(video, 0, 0, dw, dh);
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const currentFrameData = this.diffCtx.getImageData(0, 0, dw, dh);
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const currentPixels = new Uint8Array(currentFrameData.data.buffer);
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// --- 2. Calculate Diff (WASM) ---
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let bbox = { min_x: 0, max_x: 0, min_y: 0, max_y: 0, changed: false };
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if (this.prevFrameData && this.prevFrameData.length === currentPixels.length && !isKeyframe) {
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try {
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bbox = this.calculate_diff(currentPixels, this.prevFrameData, dw, dh, this.config.diffThreshold);
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} catch (e) {
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console.warn("[Fovea SDK] WASM Diff Error, forcing keyframe", e);
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isKeyframe = true;
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}
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} else {
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isKeyframe = true;
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}
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this.prevFrameData = new Uint8Array(currentPixels); // Cache
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// --- 3. Render Output ---
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if (isKeyframe) {
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ctx.filter = 'none';
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ctx.drawImage(video, 0, 0, w, h);
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} else {
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ctx.filter = `blur(${this.config.blurAmount})`;
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ctx.drawImage(video, 0, 0, w, h); // Blurred Background
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if (bbox.changed) {
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ctx.filter = 'none';
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const scale = 1 / diffScale;
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const roiX = Math.max(0, (bbox.min_x * scale) - 20);
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const roiY = Math.max(0, (bbox.min_y * scale) - 20);
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const roiW = Math.min(w - roiX, (bbox.max_x - bbox.min_x) * scale + 40);
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const roiH = Math.min(h - roiY, (bbox.max_y - bbox.min_y) * scale + 40);
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ctx.save();
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ctx.beginPath();
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ctx.rect(roiX, roiY, roiW, roiH);
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ctx.clip();
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ctx.drawImage(video, 0, 0, w, h); // Sharp ROI
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ctx.restore();
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}
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}
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return {
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type: isKeyframe ? 'keyframe' : 'foveated',
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bbox: bbox,
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isKeyframe: isKeyframe
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};
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}
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}
|
|
213
|
+
|
|
214
|
+
// Export for CommonJS and ESM
|
|
215
|
+
if (typeof module !== 'undefined' && module.exports) {
|
|
216
|
+
module.exports = FoveaEngine;
|
|
217
|
+
} else {
|
|
218
|
+
// Browser Global
|
|
219
|
+
window.FoveaEngine = FoveaEngine;
|
|
220
|
+
}
|
package/package.json
ADDED
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "@hexaversia/fovea-sdk",
|
|
3
|
+
"version": "0.1.0",
|
|
4
|
+
"description": "Foveated Streaming Engine: High-performance, bandwidth-efficient screen sharing using WASM and Dynamic ROI.",
|
|
5
|
+
"main": "index.js",
|
|
6
|
+
"types": "index.d.ts",
|
|
7
|
+
"files": [
|
|
8
|
+
"index.js",
|
|
9
|
+
"fovea_rs/pkg"
|
|
10
|
+
],
|
|
11
|
+
"scripts": {
|
|
12
|
+
"test": "echo \"Error: no test specified\" && exit 1"
|
|
13
|
+
},
|
|
14
|
+
"keywords": [
|
|
15
|
+
"foveated",
|
|
16
|
+
"streaming",
|
|
17
|
+
"wasm",
|
|
18
|
+
"screen-sharing",
|
|
19
|
+
"bandwidth-optimization",
|
|
20
|
+
"real-time",
|
|
21
|
+
"video-analysis",
|
|
22
|
+
"ai",
|
|
23
|
+
"computer-vision"
|
|
24
|
+
],
|
|
25
|
+
"author": "Hexaversia Team",
|
|
26
|
+
"license": "MIT",
|
|
27
|
+
"repository": {
|
|
28
|
+
"type": "git",
|
|
29
|
+
"url": "git+https://github.com/agentifyanchor/fovea-sdk.git"
|
|
30
|
+
},
|
|
31
|
+
"bugs": {
|
|
32
|
+
"url": "https://github.com/agentifyanchor/fovea-sdk/issues"
|
|
33
|
+
},
|
|
34
|
+
"homepage": "https://agentifyanchor.github.io/fovea-sdk",
|
|
35
|
+
"dependencies": {},
|
|
36
|
+
"devDependencies": {}
|
|
37
|
+
}
|