@heroiclands/package-build 22.4.1 → 22.4.2

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package/CHANGELOG.md CHANGED
@@ -1,5 +1,19 @@
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  # @heroiclands/package-build
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+ ## 22.4.2
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+
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+ ### Patch Changes
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+
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+ - 8dedb23: **A module embedding HM3 spells, invocations or psionics compiles.** A being's
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+ embedded `spell`, `invocation` or `psionic` reference that names no shortcode
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+ template and no `data.icon` of its own now takes that subtype's own default
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+ art — the icon HM3 itself assigns a freshly created item of that kind —
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+ instead of the build refusing the actor outright.
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+ - 54109cf: **A module embedding HârnMaster 3 weapons compiles.** A being's `(type,
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+ shortcode)` reference into HM3's one-to-many `weapongear` row resolves when
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+ its `type` names one of the row's own subtypes — `weapongear` or
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+ `missilegear` — instead of being refused as ambiguous.
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+
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  ## 22.4.1
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  ### Patch Changes
@@ -646,6 +646,29 @@ export class SystemActorCompiler extends BasePackCompiler {
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  return referencedSubtype(this.documentSubtypes, type, "Item");
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  }
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+ /**
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+ * The default art for an embedded item's type, when the entry names none
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+ * of its own and copies no template that carries one.
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+ *
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+ * **The base case is {@link itemArt}**, keyed by the note vocabulary — the
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+ * same table an item note's own compile defaults from, because most
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+ * references are written in that vocabulary too (`weapongear`, `skill`,
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+ * `armorgear`). It is not the whole answer: a reference into a one-to-many
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+ * row may instead name one of the row's own **subtypes** directly — HM3's
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+ * `spell`, `invocation` and `psionic` are never a note's own `type`, only
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+ * `mysticalability`'s `hm3.type` discriminator ever writes them, so no
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+ * note-type table has a row for them. A system whose one-to-many rows are
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+ * addressed that way overrides this to answer for those subtypes too; see
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+ * `hm3/actors.mjs`.
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+ *
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+ * @param {string} type - The **note** type the reference names.
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+ * @param {string} subType - The document subtype it resolved to.
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+ * @returns {string} The default image path.
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+ */
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+ embeddedItemArt(type, subType) {
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+ return itemArt(type, this.system);
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+ }
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+
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  /**
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  * Read an entry's `model:` — the address of the item it is a copy of.
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  *
@@ -825,7 +848,9 @@ export class SystemActorCompiler extends BasePackCompiler {
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  // default answers last. Nullish coalescing throughout, so `icon: ""`
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  // ships blank on purpose rather than collecting a default.
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  merged.img =
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- this.artPath(overlay ?? {}, "icon") ?? merged.img ?? itemArt(type, this.system);
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+ this.artPath(overlay ?? {}, "icon") ??
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+ merged.img ??
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+ this.embeddedItemArt(type, /** @type {string} */ (subType));
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  const identity = embeddedIdentity(merged, this.system);
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  const claim = `${actorId}\u0000${itemAddress(/** @type {string} */ (subType), identity)}`;
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  const first = this.#embeddedClaims.get(claim);
@@ -329,7 +329,7 @@ export function documentSubtype(map, noteType, fm, { file, absPath } = {}) {
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  * dependency catalogue actually carry, and a reference is translated forward
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  * here before it is looked up.
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  *
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- * Four answers, and only the first resolves:
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+ * Five answers, and only the last refuses:
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  *
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  * - _A one-to-one row_ → the subtype it declares. `armor` addresses an
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  * `armorgear`.
@@ -340,12 +340,19 @@ export function documentSubtype(map, noteType, fm, { file, absPath } = {}) {
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  * existed.
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  * - _A row for another document class_ → a problem. A being is not an item,
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  * however the address is spelled.
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- * - _A one-to-many row_ a problem naming the candidates. The note that owns
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- * such a row resolves it from its own frontmatter block; a reference has no
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- * block, so nothing here can choose, and choosing anyway would be right about
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- * half the time. No system declares a one-to-many **Item** row today, so this
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- * is a guard rather than a behaviour but it is a loud one, which is the
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- * whole point of the issue.
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+ * - _A one-to-many row, named by one of its own permitted subtypes_ that
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+ * subtype. HM3's `weapongear` row is keyed by the note type `weapongear` but
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+ * permits `["weapongear", "missilegear"]`; a reference spelled `weapongear`
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+ * is not ambiguous it already names the subtype it wants, the same as a
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+ * reference spelled `missilegear` does by matching no row at all and taking
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+ * the unmapped fallback above. Only the row's own key can coincide with one
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+ * of its subtypes, so this is never a second guess at the note's
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+ * frontmatter — the row was looked up by this exact spelling.
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+ * - _A one-to-many row, named by neither the row's other permitted subtypes
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+ * nor resolved above_ → a problem naming the candidates. The note that owns
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+ * such a row resolves it from its own frontmatter block; a reference naming
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+ * only the row has no block to read a discriminator from, so nothing here
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+ * can choose, and choosing anyway would be right about half the time.
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  *
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  * A **retired** spelling is refused by name before any of that. Without it a
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  * reference left behind by a merge would take the unmapped fallback and address
@@ -392,6 +399,16 @@ export function referencedSubtype(map, noteType, document) {
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  }
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  if (!row.subType) {
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  const permitted = /** @type {readonly string[]} */ (row.subTypes);
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+ // The reference is not ambiguous when its own spelling names one of the
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+ // row's permitted subtypes rather than merely the row itself: a
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+ // `weapongear` reference into HM3's one-to-many `weapongear` row already
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+ // says which subtype it wants, in the same way a `missilegear`
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+ // reference does by never matching this row's key at all. Only a
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+ // reference that names the row without naming a subtype is genuinely
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+ // undecidable.
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+ if (permitted.includes(currentType(noteType))) {
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+ return { subType: currentType(noteType) };
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+ }
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  return {
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  problem:
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  `a "${noteType}" note compiles into more than one ${map.system} ` +
package/hm3/actors.mjs CHANGED
@@ -162,6 +162,35 @@ function defaultActorImg(subType) {
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  return img;
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  }
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+ /**
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+ * Default art for the three subtypes HM3's one-to-many `mysticalability` row
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+ * permits — `spell`, `invocation` and `psionic` — keyed by the **document**
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+ * subtype rather than the note type.
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+ *
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+ * `hm3/default-item-art.mjs` is keyed the other way on purpose: a registry
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+ * entry is addressed by what a note calls itself, and no note ever authors
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+ * `type: spell` — only `mysticalability`, discriminated by its own
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+ * `hm3.type`. But a being's `(type, shortcode)` reference has no note to
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+ * discriminate, so it names the subtype it wants directly, and an embedded
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+ * entry that supplies neither a template's own `img` nor a `data.icon` of its
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+ * own reaches {@link Hm3Actors#embeddedItemArt} in exactly that vocabulary.
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+ *
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+ * Each path is the icon HM3's own item sheet assigns a freshly created item
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+ * of that subtype — `HM3.defaultMagicIconName`, `HM3.defaultRitualIconName`
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+ * and `HM3.defaultPsionicsIconName` in the system's own `config.js` — so a
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+ * compiled item looks like one created in the client. `weapongear` and
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+ * `missilegear` need no row here: a reference spelled either resolves through
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+ * `HM3_DEFAULT_ITEM_ART`'s own `weapongear` key (see #582), and every
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+ * predefined weapon and missile in HM3's catalogue carries its own `img`.
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+ *
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+ * @type {Readonly<Record<string, string>>}
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+ */
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+ const EMBEDDED_ITEM_ART = Object.freeze({
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+ invocation: "systems/hm3/images/icons/svg/circle.svg",
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+ psionic: "systems/hm3/images/icons/svg/psionics.svg",
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+ spell: "systems/hm3/images/icons/svg/pentacle.svg",
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+ });
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+
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  /**
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  * HM3's Actor compile pass.
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  *
@@ -192,6 +221,19 @@ export class Hm3Actors extends SystemActorCompiler {
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  return this.buildActor(this.itemsMap, fm, markdown);
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  }
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+ /**
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+ * @inheritdoc
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+ *
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+ * Answers for `spell`, `invocation` and `psionic` too — see
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+ * {@link EMBEDDED_ITEM_ART} — falling back to the engine's note-type
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+ * table for every other reference, `weapongear` and `missilegear`
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+ * included.
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+ */
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+ embeddedItemArt(type, subType) {
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+ const art = /** @type {Record<string, string|undefined>} */ (EMBEDDED_ITEM_ART)[subType];
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+ return art ?? super.embeddedItemArt(type, subType);
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+ }
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+
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  /**
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  * Build every embedded item an HM3 actor carries, from `hm3.items`.
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  *
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@heroiclands/package-build",
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- "version": "22.4.1",
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+ "version": "22.4.2",
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  "description": "Shared toolchain for building and shipping a HeroicLands Foundry VTT package — content compilation, manifest, localization, staging, bundle, release and deployment.",
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  "license": "GPL-3.0-or-later",
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  "type": "module",
@@ -280,6 +280,26 @@ export class SystemActorCompiler extends BasePackCompiler {
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  * subtype, or why the reference names none.
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  */
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  embeddedSubtype(type: string): import("./document-subtypes.mjs").ReferencedSubtype;
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+ /**
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+ * The default art for an embedded item's type, when the entry names none
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+ * of its own and copies no template that carries one.
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+ *
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+ * **The base case is {@link itemArt}**, keyed by the note vocabulary — the
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+ * same table an item note's own compile defaults from, because most
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+ * references are written in that vocabulary too (`weapongear`, `skill`,
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+ * `armorgear`). It is not the whole answer: a reference into a one-to-many
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+ * row may instead name one of the row's own **subtypes** directly — HM3's
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+ * `spell`, `invocation` and `psionic` are never a note's own `type`, only
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+ * `mysticalability`'s `hm3.type` discriminator ever writes them, so no
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+ * note-type table has a row for them. A system whose one-to-many rows are
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+ * addressed that way overrides this to answer for those subtypes too; see
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+ * `hm3/actors.mjs`.
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+ *
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+ * @param {string} type - The **note** type the reference names.
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+ * @param {string} subType - The document subtype it resolved to.
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+ * @returns {string} The default image path.
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+ */
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+ embeddedItemArt(type: string, subType: string): string;
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  /**
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  * Read an entry's `model:` — the address of the item it is a copy of.
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  *
@@ -140,7 +140,7 @@ export function documentSubtype(map: DocumentSubtypeMap, noteType: string | unde
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  * dependency catalogue actually carry, and a reference is translated forward
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  * here before it is looked up.
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  *
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- * Four answers, and only the first resolves:
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+ * Five answers, and only the last refuses:
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  *
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  * - _A one-to-one row_ → the subtype it declares. `armor` addresses an
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  * `armorgear`.
@@ -151,12 +151,19 @@ export function documentSubtype(map: DocumentSubtypeMap, noteType: string | unde
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  * existed.
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  * - _A row for another document class_ → a problem. A being is not an item,
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  * however the address is spelled.
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- * - _A one-to-many row_ a problem naming the candidates. The note that owns
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- * such a row resolves it from its own frontmatter block; a reference has no
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- * block, so nothing here can choose, and choosing anyway would be right about
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- * half the time. No system declares a one-to-many **Item** row today, so this
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- * is a guard rather than a behaviour but it is a loud one, which is the
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- * whole point of the issue.
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+ * - _A one-to-many row, named by one of its own permitted subtypes_ that
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+ * subtype. HM3's `weapongear` row is keyed by the note type `weapongear` but
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+ * permits `["weapongear", "missilegear"]`; a reference spelled `weapongear`
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+ * is not ambiguous it already names the subtype it wants, the same as a
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+ * reference spelled `missilegear` does by matching no row at all and taking
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+ * the unmapped fallback above. Only the row's own key can coincide with one
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+ * of its subtypes, so this is never a second guess at the note's
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+ * frontmatter — the row was looked up by this exact spelling.
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+ * - _A one-to-many row, named by neither the row's other permitted subtypes
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+ * nor resolved above_ → a problem naming the candidates. The note that owns
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+ * such a row resolves it from its own frontmatter block; a reference naming
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+ * only the row has no block to read a discriminator from, so nothing here
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+ * can choose, and choosing anyway would be right about half the time.
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  *
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  * A **retired** spelling is refused by name before any of that. Without it a
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  * reference left behind by a merge would take the unmapped fallback and address
@@ -15,6 +15,15 @@ export class Hm3Actors extends SystemActorCompiler {
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  * @type {import("../engine/document-subtypes.mjs").DocumentSubtypeMap}
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  */
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  static documentSubtypes: import("../engine/document-subtypes.mjs").DocumentSubtypeMap;
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+ /**
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+ * @inheritdoc
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+ *
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+ * Answers for `spell`, `invocation` and `psionic` too — see
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+ * {@link EMBEDDED_ITEM_ART} — falling back to the engine's note-type
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+ * table for every other reference, `weapongear` and `missilegear`
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+ * included.
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+ */
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+ embeddedItemArt(type: any, subType: any): string;
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  /**
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  * Build every embedded item an HM3 actor carries, from `hm3.items`.
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  *