@hema-to/regl-scatterplot 1.14.1-hemato.0

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package/src/utils.js ADDED
@@ -0,0 +1,598 @@
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+ import createOriginalRegl from 'regl';
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+
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+ import {
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+ DEFAULT_IMAGE_LOAD_TIMEOUT,
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+ GL_EXTENSIONS,
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+ IMAGE_LOAD_ERROR,
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+ W_NAMES,
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+ Z_NAMES,
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+ } from './constants.js';
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+
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+ /**
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+ * Get the max value of an array. helper method to be used with `Array.reduce()`.
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+ * @param {number} max Accumulator holding the max value.
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+ * @param {number} x Current value.
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+ * @return {number} Max value.
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+ */
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+ export const arrayMax = (max, x) => (max > x ? max : x);
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+
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+ /**
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+ * Check if all GL extensions are supported and enabled and warn otherwise
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+ * @param {import('regl').Regl} regl Regl instance to be tested
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+ * @param {boolean} silent If `true` the function will not print `console.warn` statements
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+ * @return {boolean} If `true` all required GL extensions are supported
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+ */
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+ export const checkReglExtensions = (regl, silent) => {
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+ if (!regl) {
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+ return false;
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+ }
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+ return GL_EXTENSIONS.reduce((every, extension) => {
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+ if (!regl.hasExtension(extension)) {
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+ if (!silent) {
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+ // biome-ignore lint/suspicious/noConsole: This is a legitimately useful warning
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+ console.warn(
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+ `WebGL: ${extension} extension not supported. Scatterplot might not render properly`,
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+ );
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+ }
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+ return false;
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+ }
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+ return every;
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+ }, true);
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+ };
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+
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+ /**
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+ * Create a new Regl instance with `GL_EXTENSIONS` enables
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+ * @param {HTMLCanvasElement} canvas Canvas element to be rendered on
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+ * @return {import('regl').Regl} New Regl instance
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+ */
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+ export const createRegl = (canvas) => {
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+ const gl = canvas.getContext('webgl', {
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+ antialias: true,
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+ preserveDrawingBuffer: true,
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+ });
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+ const extensions = [];
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+
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+ // Needed to run the tests properly as the headless-gl doesn't support all
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+ // extensions, which is fine for the functional tests.
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+ for (const extension of GL_EXTENSIONS) {
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+ if (gl.getExtension(extension)) {
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+ extensions.push(extension);
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+ } else {
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+ // biome-ignore lint/suspicious/noConsole: This is a legitimately useful warning
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+ console.warn(
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+ `WebGL: ${extension} extension not supported. Scatterplot might not render properly`,
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+ );
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+ }
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+ }
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+
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+ return createOriginalRegl({ gl, extensions });
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+ };
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+
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+ /**
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+ * L2 distance between a pair of 2D points
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+ * @param {number} x1 X coordinate of the first point
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+ * @param {number} y1 Y coordinate of the first point
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+ * @param {number} x2 X coordinate of the second point
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+ * @param {number} y2 Y coordinate of the first point
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+ * @return {number} L2 distance
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+ */
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+ export const dist = (x1, y1, x2, y2) =>
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+ Math.sqrt((x1 - x2) ** 2 + (y1 - y2) ** 2);
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+
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+ /**
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+ * Get the bounding box of a set of 2D positions
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+ * @param {array} positions2d 2D positions to be checked
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+ * @return {array} Quadruple of form `[xMin, yMin, xMax, yMax]` defining the
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+ * bounding box
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+ */
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+ // biome-ignore lint/style/useNamingConvention: BBox stands for BoundingBox
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+ export const getBBox = (positions2d) => {
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+ let xMin = Number.POSITIVE_INFINITY;
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+ let xMax = Number.NEGATIVE_INFINITY;
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+ let yMin = Number.POSITIVE_INFINITY;
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+ let yMax = Number.NEGATIVE_INFINITY;
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+
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+ for (let i = 0; i < positions2d.length; i += 2) {
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+ xMin = positions2d[i] < xMin ? positions2d[i] : xMin;
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+ xMax = positions2d[i] > xMax ? positions2d[i] : xMax;
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+ yMin = positions2d[i + 1] < yMin ? positions2d[i + 1] : yMin;
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+ yMax = positions2d[i + 1] > yMax ? positions2d[i + 1] : yMax;
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+ }
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+
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+ return [xMin, yMin, xMax, yMax];
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+ };
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+
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+ /**
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+ * Test whether a bounding box is actually specifying an area
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+ * @param {array} bBox The bounding box to be checked
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+ * @return {array} `true` if the bounding box is valid
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+ */
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+ // biome-ignore lint/style/useNamingConvention: BBox stands for BoundingBox
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+ export const isValidBBox = ([xMin, yMin, xMax, yMax]) =>
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+ Number.isFinite(xMin) &&
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+ Number.isFinite(yMin) &&
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+ Number.isFinite(xMax) &&
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+ Number.isFinite(yMax) &&
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+ xMax - xMin > 0 &&
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+ yMax - yMin > 0;
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+
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+ const REGEX_HEX_TO_RGB = /^#?([a-f\d])([a-f\d])([a-f\d])$/i;
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+
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+ /**
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+ * Convert a HEX-encoded color to an RGB-encoded color
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+ * @param {string} hex HEX-encoded color string.
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+ * @param {boolean} isNormalize If `true` the returned RGB values will be
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+ * normalized to `[0,1]`.
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+ * @return {array} Triple holding the RGB values.
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+ */
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+ export const hexToRgb = (hex, isNormalize = false) =>
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+ hex
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+ .replace(REGEX_HEX_TO_RGB, (_m, r, g, b) => `#${r}${r}${g}${g}${b}${b}`)
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+ .substring(1)
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+ .match(/.{2}/g)
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+ .map((x) => Number.parseInt(x, 16) / 255 ** isNormalize);
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+
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+ export const isConditionalArray = (a, condition, { minLength = 0 } = {}) =>
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+ Array.isArray(a) && a.length >= minLength && a.every(condition);
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+
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+ export const isPositiveNumber = (x) => !Number.isNaN(+x) && +x >= 0;
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+
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+ export const isStrictlyPositiveNumber = (x) => !Number.isNaN(+x) && +x > 0;
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+
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+ /**
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+ * Create a function to limit choices to a predefined list
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+ * @param {array} choices Array of acceptable choices
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+ * @param {*} defaultOption Default choice
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+ * @return {function} Function limiting the choices
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+ */
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+ export const limit = (choices, defaultChoice) => (choice) =>
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+ choices.indexOf(choice) >= 0 ? choice : defaultChoice;
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+
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+ /**
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+ * Promised-based image loading
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+ * @param {string} src Remote image source, i.e., a URL
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+ * @param {boolean} isCrossOrigin If `true` allow loading image from a source of another origin.
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+ * @return {Promise<HTMLImageElement>} Promise resolving to the image once its loaded
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+ */
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+ export const loadImage = (
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+ src,
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+ isCrossOrigin = false,
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+ timeout = DEFAULT_IMAGE_LOAD_TIMEOUT,
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+ ) =>
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+ new Promise((resolve, reject) => {
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+ const image = new Image();
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+ if (isCrossOrigin) {
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+ image.crossOrigin = 'anonymous';
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+ }
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+ image.src = src;
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+ image.onload = () => {
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+ resolve(image);
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+ };
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+ const rejectPromise = () => {
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+ reject(new Error(IMAGE_LOAD_ERROR));
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+ };
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+ image.onerror = rejectPromise;
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+ setTimeout(rejectPromise, timeout);
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+ });
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+
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+ /**
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+ * @deprecated Please use `scatterplot.createTextureFromUrl(url)`
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+ *
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+ * Create a Regl texture from an URL.
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+ * @param {import('regl').Regl} regl Regl instance used for creating the texture.
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+ * @param {string} url Source URL of the image.
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+ * @return {Promise<import('regl').Texture2D>} Promise resolving to the texture object.
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+ */
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+ export const createTextureFromUrl = (
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+ regl,
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+ url,
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+ timeout = DEFAULT_IMAGE_LOAD_TIMEOUT,
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+ ) =>
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+ new Promise((resolve, reject) => {
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+ loadImage(
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+ url,
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+ url.indexOf(window.location.origin) !== 0 && url.indexOf('base64') === -1,
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+ timeout,
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+ )
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+ .then((image) => {
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+ resolve(regl.texture(image));
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+ })
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+ .catch((error) => {
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+ reject(error);
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+ });
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+ });
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+
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+ /**
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+ * Convert a HEX-encoded color to an RGBA-encoded color
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+ * @param {string} hex HEX-encoded color string.
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+ * @param {boolean} isNormalize If `true` the returned RGBA values will be
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+ * normalized to `[0,1]`.
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+ * @return {array} Triple holding the RGBA values.
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+ */
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+ export const hexToRgba = (hex, isNormalize = false) => [
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+ ...hexToRgb(hex, isNormalize),
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+ 255 ** !isNormalize,
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+ ];
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+
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+ const REGEX_IS_HEX = /(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i;
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+
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+ /**
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+ * Tests if a string is a valid HEX color encoding
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+ * @param {string} hex HEX-encoded color string.
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+ * @return {boolean} If `true` the string is a valid HEX color encoding.
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+ */
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+ export const isHex = (hex) => REGEX_IS_HEX.test(hex);
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+
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+ /**
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+ * Tests if a number is in `[0,1]`.
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+ * @param {number} x Number to be tested.
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+ * @return {boolean} If `true` the number is in `[0,1]`.
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+ */
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+ export const isNormFloat = (x) => x >= 0 && x <= 1;
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+
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+ /**
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+ * Tests if an array consist of normalized numbers that are in `[0,1]` only.
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+ * @param {array} a Array to be tested
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+ * @return {boolean} If `true` the array contains only numbers in `[0,1]`.
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+ */
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+ export const isNormFloatArray = (a) => Array.isArray(a) && a.every(isNormFloat);
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+
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+ /**
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+ * Computes the cross product to determine the orientation of three points
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+ * @param {number} x1 X-coordinate of first point
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+ * @param {number} y1 Y-coordinate of first point
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+ * @param {number} x2 X-coordinate of second point
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+ * @param {number} y2 Y-coordinate of second point
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+ * @param {number} px X-coordinate of test point
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+ * @param {number} py Y-coordinate of test point
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+ * @return {number} Positive if counterclockwise, negative if clockwise
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+ */
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+ function crossProduct(x1, y1, x2, y2, px, py) {
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+ return (x2 - x1) * (py - y1) - (px - x1) * (y2 - y1);
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+ }
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+
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+ /**
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+ * Determines if a point lies within a polygon using the non-zero winding rule.
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+ * This handles self-intersecting polygons and overlapping areas correctly.
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+ * @param {Array} polygon 1D list of vertices defining the polygon [x1,y1,x2,y2,...]
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+ * @param {Array} point Tuple of the form [x,y] to be tested
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+ * @return {boolean} True if point lies within the polygon
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+ */
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+ export const isPointInPolygon = (polygon, [px, py] = []) => {
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+ let winding = 0;
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+
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+ for (let i = 0, j = polygon.length - 2; i < polygon.length; i += 2) {
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+ const x1 = polygon[i];
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+ const y1 = polygon[i + 1];
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+ const x2 = polygon[j];
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+ const y2 = polygon[j + 1];
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+
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+ if (y1 <= py) {
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+ if (y2 > py) {
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+ const orientation = crossProduct(x1, y1, x2, y2, px, py);
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+ if (orientation > 0) {
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+ winding++;
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+ }
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+ }
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+ } else if (y2 <= py) {
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+ const orientation = crossProduct(x1, y1, x2, y2, px, py);
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+ if (orientation < 0) {
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+ winding--;
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+ }
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+ }
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+
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+ j = i;
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+ }
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+
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+ return winding !== 0;
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+ };
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+
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+ /**
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+ * Tests if a variable is a string
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+ * @param {*} s Variable to be tested
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+ * @return {boolean} If `true` variable is a string
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+ */
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+ export const isString = (s) => typeof s === 'string' || s instanceof String;
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+
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+ /**
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+ * Tests if a number is an interger and in `[0,255]`.
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+ * @param {number} x Number to be tested.
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+ * @return {boolean} If `true` the number is an interger and in `[0,255]`.
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+ */
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+ export const isUint8 = (x) => Number.isInteger(x) && x >= 0 && x <= 255;
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+
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+ /**
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+ * Tests if an array consist of Uint8 numbers only.
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+ * @param {array} a Array to be tested.
307
+ * @return {boolean} If `true` the array contains only Uint8 numbers.
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+ */
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+ export const isUint8Array = (a) => Array.isArray(a) && a.every(isUint8);
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+
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+ /**
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+ * Tests if an array is encoding an RGB color.
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+ * @param {array} rgb Array to be tested
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+ * @return {boolean} If `true` the array hold a triple of Uint8 numbers or
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+ * a triple of normalized floats.
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+ */
317
+ export const isRgb = (rgb) =>
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+ rgb.length === 3 && (isNormFloatArray(rgb) || isUint8Array(rgb));
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+
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+ /**
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+ * Tests if an array is encoding an RGBA color.
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+ * @param {array} rgb Array to be tested
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+ * @return {boolean} If `true` the array hold a quadruple of Uint8 numbers or
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+ * a quadruple of normalized floats.
325
+ */
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+ export const isRgba = (rgba) =>
327
+ rgba.length === 4 && (isNormFloatArray(rgba) || isUint8Array(rgba));
328
+
329
+ /**
330
+ * Test if a color is multiple colors
331
+ * @param {*} color To be tested
332
+ * @return {boolean} If `true`, `color` is an array of colors.
333
+ */
334
+ export const isMultipleColors = (color) =>
335
+ Array.isArray(color) &&
336
+ color.length > 0 &&
337
+ (Array.isArray(color[0]) || isString(color[0]));
338
+
339
+ /**
340
+ * Test if two arrays contain the same primitive values
341
+ */
342
+ export const isSameElements = (a, b) =>
343
+ Array.isArray(a) && Array.isArray(b) && a.every((value, i) => value === b[i]);
344
+
345
+ /**
346
+ * Test if two arrays contain the same RGBA quadruples
347
+ */
348
+ export const isSameRgbas = (a, b) => {
349
+ if (!(Array.isArray(a) && Array.isArray(b)) || a.length !== b.length) {
350
+ return false;
351
+ }
352
+
353
+ if (a.length === 0) {
354
+ return true;
355
+ }
356
+
357
+ // We need to test whether a and b are arrays of RGBA quadruples
358
+ if (!(Array.isArray(a[0]) && Array.isArray(b[0]))) {
359
+ return false;
360
+ }
361
+
362
+ return a.every(([r1, g1, b1, a1], i) => {
363
+ const [r2, g2, b2, a2] = b[i];
364
+ return r1 === r2 && g1 === g2 && b1 === b2 && a1 === a2;
365
+ });
366
+ };
367
+
368
+ /**
369
+ * Fast version of `Math.max`. Based on
370
+ * https://jsperf.com/math-min-max-vs-ternary-vs-if/24 `Math.max` is not
371
+ * very fast
372
+ * @param {number} a Value A
373
+ * @param {number} b Value B
374
+ * @return {boolean} If `true` A is greater than B.
375
+ */
376
+ export const max = (a, b) => (a > b ? a : b);
377
+
378
+ /**
379
+ * Fast version of `Math.min`. Based on
380
+ * https://jsperf.com/math-min-max-vs-ternary-vs-if/24 `Math.max` is not
381
+ * very fast
382
+ * @param {number} a Value A
383
+ * @param {number} b Value B
384
+ * @return {boolean} If `true` A is smaller than B.
385
+ */
386
+ export const min = (a, b) => (a < b ? a : b);
387
+
388
+ /**
389
+ * Normalize an array
390
+ * @param {array} a Array to be normalized.
391
+ * @return {array} Normalized array.
392
+ */
393
+ export const normNumArray = (a) =>
394
+ a.map((x) => x / a.reduce(arrayMax, Number.NEGATIVE_INFINITY));
395
+
396
+ /**
397
+ * Convert a color to an RGBA color
398
+ * @param {*} color Color to be converted. Currently supports:
399
+ * HEX, RGB, or RGBA.
400
+ * @param {boolean} isNormalize If `true` the returned RGBA values will be
401
+ * normalized to `[0,1]`.
402
+ * @return {array} Quadruple defining an RGBA color.
403
+ */
404
+ export const toRgba = (color, shouldNormalize) => {
405
+ if (isRgba(color)) {
406
+ const isNormalized = isNormFloatArray(color);
407
+ if (
408
+ (shouldNormalize && isNormalized) ||
409
+ !(shouldNormalize || isNormalized)
410
+ ) {
411
+ return color;
412
+ }
413
+ if (shouldNormalize && !isNormalized) {
414
+ return color.map((x) => x / 255);
415
+ }
416
+ return color.map((x) => x * 255);
417
+ }
418
+
419
+ if (isRgb(color)) {
420
+ const base = 255 ** !shouldNormalize;
421
+ const isNormalized = isNormFloatArray(color);
422
+
423
+ if (
424
+ (shouldNormalize && isNormalized) ||
425
+ !(shouldNormalize || isNormalized)
426
+ ) {
427
+ return [...color, base];
428
+ }
429
+ if (shouldNormalize && !isNormalized) {
430
+ return [...color.map((x) => x / 255), base];
431
+ }
432
+ return [...color.map((x) => x * 255), base];
433
+ }
434
+
435
+ if (isHex(color)) {
436
+ return hexToRgba(color, shouldNormalize);
437
+ }
438
+
439
+ // biome-ignore lint/suspicious/noConsole: This is a legitimately useful warning
440
+ console.warn(
441
+ 'Only HEX, RGB, and RGBA are handled by this function. Returning white instead.',
442
+ );
443
+ return shouldNormalize ? [1, 1, 1, 1] : [255, 255, 255, 255];
444
+ };
445
+
446
+ /**
447
+ * Flip the key-value pairs of an object
448
+ * @param {object} obj - Object to be flipped
449
+ * @return {object} Flipped object
450
+ */
451
+ export const flipObj = (obj) =>
452
+ Object.entries(obj).reduce((out, [key, value]) => {
453
+ if (out[value]) {
454
+ out[value] = [...out[value], key];
455
+ } else {
456
+ out[value] = key;
457
+ }
458
+ return out;
459
+ }, {});
460
+
461
+ export const rgbBrightness = (rgb) =>
462
+ 0.21 * rgb[0] + 0.72 * rgb[1] + 0.07 * rgb[2];
463
+
464
+ /**
465
+ * Clip a number between min and max
466
+ * @param {number} value - The value to be clipped
467
+ * @param {number} minValue - The minimum value
468
+ * @param {number} maxValue - The maximum value
469
+ * @return {number} The clipped value
470
+ */
471
+ export const clip = (value, minValue, maxValue) =>
472
+ Math.min(maxValue, Math.max(minValue, value));
473
+
474
+ /**
475
+ * Convert object- or array-oriented points to array-oriented points
476
+ * @param {import('./types').Points} points - The point data
477
+ * @return {number[][]} Array-oriented points
478
+ */
479
+ export const toArrayOrientedPoints = (points) =>
480
+ new Promise((resolve, reject) => {
481
+ if (!points || Array.isArray(points)) {
482
+ resolve(points);
483
+ } else {
484
+ const length =
485
+ Array.isArray(points.x) || ArrayBuffer.isView(points.x)
486
+ ? points.x.length
487
+ : 0;
488
+
489
+ const getX =
490
+ (Array.isArray(points.x) || ArrayBuffer.isView(points.x)) &&
491
+ ((i) => points.x[i]);
492
+ const getY =
493
+ (Array.isArray(points.y) || ArrayBuffer.isView(points.y)) &&
494
+ ((i) => points.y[i]);
495
+ const getL =
496
+ (Array.isArray(points.line) || ArrayBuffer.isView(points.line)) &&
497
+ ((i) => points.line[i]);
498
+
499
+ // biome-ignore lint/style/useNamingConvention: LO stands for line and order
500
+ const getLO =
501
+ (Array.isArray(points.lineOrder) ||
502
+ ArrayBuffer.isView(points.lineOrder)) &&
503
+ ((i) => points.lineOrder[i]);
504
+
505
+ const components = Object.keys(points);
506
+ const getZ = (() => {
507
+ const z = components.find((c) => Z_NAMES.has(c));
508
+ return (
509
+ z &&
510
+ (Array.isArray(points[z]) || ArrayBuffer.isView(points[z])) &&
511
+ ((i) => points[z][i])
512
+ );
513
+ })();
514
+ const getW = (() => {
515
+ const w = components.find((c) => W_NAMES.has(c));
516
+ return (
517
+ w &&
518
+ (Array.isArray(points[w]) || ArrayBuffer.isView(points[w])) &&
519
+ ((i) => points[w][i])
520
+ );
521
+ })();
522
+
523
+ if (getX && getY && getZ && getW && getL && getLO) {
524
+ resolve(
525
+ points.x.map((x, i) => [
526
+ x,
527
+ getY(i),
528
+ getZ(i),
529
+ getW(i),
530
+ getL(i),
531
+ getLO(i),
532
+ ]),
533
+ );
534
+ } else if (getX && getY && getZ && getW && getL) {
535
+ resolve(
536
+ Array.from({ length }, (_, i) => [
537
+ getX(i),
538
+ getY(i),
539
+ getZ(i),
540
+ getW(i),
541
+ getL(i),
542
+ ]),
543
+ );
544
+ } else if (getX && getY && getZ && getW) {
545
+ resolve(
546
+ Array.from({ length }, (_, i) => [
547
+ getX(i),
548
+ getY(i),
549
+ getZ(i),
550
+ getW(i),
551
+ ]),
552
+ );
553
+ } else if (getX && getY && getZ) {
554
+ resolve(Array.from({ length }, (_, i) => [getX(i), getY(i), getZ(i)]));
555
+ } else if (getX && getY) {
556
+ resolve(Array.from({ length }, (_, i) => [getX(i), getY(i)]));
557
+ } else {
558
+ reject(new Error('You need to specify at least x and y'));
559
+ }
560
+ }
561
+ });
562
+
563
+ export const isHorizontalLine = (annotation) =>
564
+ Number.isFinite(annotation.y) && !('x' in annotation);
565
+
566
+ export const isVerticalLine = (annotation) =>
567
+ Number.isFinite(annotation.x) && !('y' in annotation);
568
+
569
+ export const isDomRect = (annotation) =>
570
+ Number.isFinite(annotation.x) &&
571
+ Number.isFinite(annotation.y) &&
572
+ Number.isFinite(annotation.width) &&
573
+ Number.isFinite(annotation.height);
574
+
575
+ export const isRect = (annotation) =>
576
+ Number.isFinite(annotation.x1) &&
577
+ Number.isFinite(annotation.y1) &&
578
+ Number.isFinite(annotation.x2) &&
579
+ Number.isFinite(annotation.x2);
580
+
581
+ export const isPolygon = (annotation) =>
582
+ 'vertices' in annotation && annotation.vertices.length > 1;
583
+
584
+ export const insertionSort = (array) => {
585
+ const end = array.length;
586
+ for (let i = 1; i < end; i++) {
587
+ // Choosing the first element in our unsorted subarray
588
+ const current = array[i];
589
+ // The last element of our sorted subarray
590
+ let j = i - 1;
591
+ while (j > -1 && current < array[j]) {
592
+ array[j + 1] = array[j];
593
+ j--;
594
+ }
595
+ array[j + 1] = current;
596
+ }
597
+ return array;
598
+ };