@hellacardgames/speed 0.5.3 → 0.6.0

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Files changed (39) hide show
  1. package/dist/client/index.cjs.map +1 -1
  2. package/dist/client/index.d.cts +2 -2
  3. package/dist/client/index.d.cts.map +1 -1
  4. package/dist/client/index.d.mts +2 -2
  5. package/dist/client/index.d.mts.map +1 -1
  6. package/dist/client/index.mjs.map +1 -1
  7. package/dist/index-FveApXzq.d.cts +124 -0
  8. package/dist/index-FveApXzq.d.cts.map +1 -0
  9. package/dist/index-J8s2QklC.d.mts +124 -0
  10. package/dist/index-J8s2QklC.d.mts.map +1 -0
  11. package/dist/{index-BilCO_4a.d.cts → index-YAYbNr-s.d.cts} +42 -58
  12. package/dist/index-YAYbNr-s.d.cts.map +1 -0
  13. package/dist/{index-BilCO_4a.d.mts → index-YAYbNr-s.d.mts} +42 -58
  14. package/dist/index-YAYbNr-s.d.mts.map +1 -0
  15. package/dist/manager/index.cjs +2 -12
  16. package/dist/manager/index.d.cts +2 -2
  17. package/dist/manager/index.d.mts +2 -2
  18. package/dist/manager/index.mjs +2 -2
  19. package/dist/manager-BOymBQ4E.mjs +817 -0
  20. package/dist/manager-BOymBQ4E.mjs.map +1 -0
  21. package/dist/manager-BpKvQbcp.cjs +822 -0
  22. package/dist/manager-BpKvQbcp.cjs.map +1 -0
  23. package/dist/server/index.cjs +138 -157
  24. package/dist/server/index.cjs.map +1 -1
  25. package/dist/server/index.d.cts +3 -3
  26. package/dist/server/index.d.mts +3 -3
  27. package/dist/server/index.mjs +138 -157
  28. package/dist/server/index.mjs.map +1 -1
  29. package/package.json +1 -1
  30. package/dist/index-BilCO_4a.d.cts.map +0 -1
  31. package/dist/index-BilCO_4a.d.mts.map +0 -1
  32. package/dist/index-DSPZZlhq.d.cts +0 -143
  33. package/dist/index-DSPZZlhq.d.cts.map +0 -1
  34. package/dist/index-S-oO1z9X.d.mts +0 -143
  35. package/dist/index-S-oO1z9X.d.mts.map +0 -1
  36. package/dist/manager-CPmezdJa.mjs +0 -834
  37. package/dist/manager-CPmezdJa.mjs.map +0 -1
  38. package/dist/manager-DErQ_XUq.cjs +0 -899
  39. package/dist/manager-DErQ_XUq.cjs.map +0 -1
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+ {"version":3,"file":"manager-BOymBQ4E.mjs","names":[],"sources":["../src/manager/constants.ts","../src/manager/Watchdog.ts","../src/lib/emitEvent.ts","../src/lib/emitEventToPlayer.ts","../src/manager/lib/isCardPlayable.ts","../src/manager/lib/hasPlayableCard.ts","../src/lib/shuffleCards.ts","../src/manager/Manager.ts"],"sourcesContent":["import type { Card } from \"./types/Card.js\";\n\nexport const GAME_KEY = \"speed\";\nexport const MAX_GAMES = 50;\nexport const WATCHDOG_INTERVAL_MS = 10000;\n\nexport const EXPIRY_EXTENSION_MS = 300000; // 5 minutes\nexport const MIN_PLAYERS = 2;\nexport const MAX_PLAYERS = 2;\nexport const MAX_HAND_SIZE = 5;\nexport const CAN_PLAY_AT_DELAY_MS = 3000;\n\nexport const CARDS: readonly Card[] = [\n { id: crypto.randomUUID(), rank: 2, suite: \"clubs\" },\n { id: crypto.randomUUID(), rank: 3, suite: \"clubs\" },\n { id: crypto.randomUUID(), rank: 4, suite: \"clubs\" },\n { id: crypto.randomUUID(), rank: 5, suite: \"clubs\" },\n { id: crypto.randomUUID(), rank: 6, suite: \"clubs\" },\n { id: crypto.randomUUID(), rank: 7, suite: \"clubs\" },\n { id: crypto.randomUUID(), rank: 8, suite: \"clubs\" },\n { id: crypto.randomUUID(), rank: 9, suite: \"clubs\" },\n { id: crypto.randomUUID(), rank: 10, suite: \"clubs\" },\n { id: crypto.randomUUID(), rank: 11, suite: \"clubs\" },\n { id: crypto.randomUUID(), rank: 12, suite: \"clubs\" },\n { id: crypto.randomUUID(), rank: 13, suite: \"clubs\" },\n { id: crypto.randomUUID(), rank: 14, suite: \"clubs\" },\n { id: crypto.randomUUID(), rank: 2, suite: \"diamonds\" },\n { id: crypto.randomUUID(), rank: 3, suite: \"diamonds\" },\n { id: crypto.randomUUID(), rank: 4, suite: \"diamonds\" },\n { id: crypto.randomUUID(), rank: 5, suite: \"diamonds\" },\n { id: crypto.randomUUID(), rank: 6, suite: \"diamonds\" },\n { id: crypto.randomUUID(), rank: 7, suite: \"diamonds\" },\n { id: crypto.randomUUID(), rank: 8, suite: \"diamonds\" },\n { id: crypto.randomUUID(), rank: 9, suite: \"diamonds\" },\n { id: crypto.randomUUID(), rank: 10, suite: \"diamonds\" },\n { id: crypto.randomUUID(), rank: 11, suite: \"diamonds\" },\n { id: crypto.randomUUID(), rank: 12, suite: \"diamonds\" },\n { id: crypto.randomUUID(), rank: 13, suite: \"diamonds\" },\n { id: crypto.randomUUID(), rank: 14, suite: \"diamonds\" },\n { id: crypto.randomUUID(), rank: 2, suite: \"hearts\" },\n { id: crypto.randomUUID(), rank: 3, suite: \"hearts\" },\n { id: crypto.randomUUID(), rank: 4, suite: \"hearts\" },\n { id: crypto.randomUUID(), rank: 5, suite: \"hearts\" },\n { id: crypto.randomUUID(), rank: 6, suite: \"hearts\" },\n { id: crypto.randomUUID(), rank: 7, suite: \"hearts\" },\n { id: crypto.randomUUID(), rank: 8, suite: \"hearts\" },\n { id: crypto.randomUUID(), rank: 9, suite: \"hearts\" },\n { id: crypto.randomUUID(), rank: 10, suite: \"hearts\" },\n { id: crypto.randomUUID(), rank: 11, suite: \"hearts\" },\n { id: crypto.randomUUID(), rank: 12, suite: \"hearts\" },\n { id: crypto.randomUUID(), rank: 13, suite: \"hearts\" },\n { id: crypto.randomUUID(), rank: 14, suite: \"hearts\" },\n { id: crypto.randomUUID(), rank: 2, suite: \"spades\" },\n { id: crypto.randomUUID(), rank: 3, suite: \"spades\" },\n { id: crypto.randomUUID(), rank: 4, suite: \"spades\" },\n { id: crypto.randomUUID(), rank: 5, suite: \"spades\" },\n { id: crypto.randomUUID(), rank: 6, suite: \"spades\" },\n { id: crypto.randomUUID(), rank: 7, suite: \"spades\" },\n { id: crypto.randomUUID(), rank: 8, suite: \"spades\" },\n { id: crypto.randomUUID(), rank: 9, suite: \"spades\" },\n { id: crypto.randomUUID(), rank: 10, suite: \"spades\" },\n { id: crypto.randomUUID(), rank: 11, suite: \"spades\" },\n { id: crypto.randomUUID(), rank: 12, suite: \"spades\" },\n { id: crypto.randomUUID(), rank: 13, suite: \"spades\" },\n { id: crypto.randomUUID(), rank: 14, suite: \"spades\" },\n];\n","import { GAME_KEY, WATCHDOG_INTERVAL_MS } from \"./constants.js\";\n\ntype Game = {\n readonly id: string;\n readonly expiresAt: number;\n};\n\nexport class Watchdog<TGame extends Game> {\n private readonly games: Map<string, TGame>;\n\n constructor(games: Map<string, TGame>) {\n this.games = games;\n }\n\n start() {\n console.log(`watchdog start at ${Date.now()} (${GAME_KEY})`);\n setInterval(() => this.wakeUp(), WATCHDOG_INTERVAL_MS);\n }\n\n wakeUp() {\n const now = Date.now();\n // console.log(`watchdog wakeUp at ${now} (${GAME_KEY})`);\n for (const game of this.games.values()) {\n if (game.expiresAt <= now) {\n this.games.delete(game.id);\n console.log(`watchdog purged ${game.id} (${GAME_KEY})`);\n }\n }\n }\n}\n","type Game = {\n readonly players: {\n readonly events: { readonly id: string }[];\n }[];\n};\n\ntype OmitId<T> = T extends unknown ? Omit<T, \"id\"> : never;\n\nexport function emitEvent<T extends Game>(\n game: T,\n data: OmitId<T[\"players\"][number][\"events\"][number]>,\n): void {\n const event = { ...data, id: crypto.randomUUID() };\n for (const p of game.players) {\n p.events.push(event);\n }\n}\n","type Player = {\n readonly events: { readonly id: string }[];\n};\n\ntype OmitId<T> = T extends unknown ? Omit<T, \"id\"> : never;\n\nexport function emitEventToPlayer<T extends Player>(\n player: T,\n data: OmitId<T[\"events\"][number]>,\n): void {\n player.events.push({ ...data, id: crypto.randomUUID() });\n}\n","import type { Card } from \"../types/Card.js\";\n\nexport function isCardPlayable(card: Card, targetPile: Card[]) {\n const targetCard = targetPile[targetPile.length - 1]!;\n const diff = Math.abs(card.rank - targetCard.rank) % 11;\n return diff === 1;\n}\n","import { isCardPlayable } from \"./isCardPlayable.js\";\nimport type { Game } from \"../types/Game.js\";\nimport type { Player } from \"../types/Player.js\";\n\nexport function hasPlayableCard(player: Player, game: Game) {\n const otherPlayer = game.players.find((p) => p !== player)!;\n const targetPile1 = player.centerPile;\n const targetPile2 = otherPlayer.centerPile;\n for (const card of player.hand) {\n if (\n isCardPlayable(card, targetPile1) ||\n isCardPlayable(card, targetPile2)\n ) {\n return true;\n }\n }\n return false;\n}\n","type Card = { readonly id: string };\n\nexport function shuffleCards<T extends Card>(cards: T[]): void {\n for (let i = cards.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [cards[i], cards[j]] = [cards[j]!, cards[i]!];\n }\n}\n","import {\n CAN_PLAY_AT_DELAY_MS,\n CARDS,\n EXPIRY_EXTENSION_MS,\n MAX_GAMES,\n MAX_HAND_SIZE,\n MAX_PLAYERS,\n MIN_PLAYERS,\n} from \"./constants.js\";\nimport { Watchdog } from \"./Watchdog.js\";\nimport { emitEvent } from \"../lib/emitEvent.js\";\nimport { emitEventToPlayer } from \"../lib/emitEventToPlayer.js\";\nimport { isCardPlayable } from \"./lib/isCardPlayable.js\";\nimport { hasPlayableCard } from \"./lib/hasPlayableCard.js\";\nimport { shuffleCards } from \"../lib/shuffleCards.js\";\nimport type { ChatMessage } from \"./types/ChatMessage.js\";\nimport type { ClientState } from \"./types/ClientState.js\";\nimport type { Game } from \"./types/Game.js\";\nimport type { GameEvent } from \"./types/GameEvent.js\";\nimport type { Player } from \"./types/Player.js\";\n\nexport type CreateGameResult =\n | {\n readonly success: true;\n readonly gameId: string;\n readonly playerId: string;\n }\n | {\n readonly success: false;\n readonly error: \"maxGamesReached\";\n };\n\nexport type DrawCardResult =\n | {\n readonly success: true;\n }\n | {\n readonly success: false;\n readonly error:\n | \"gameNotFound\"\n | \"playerNotFound\"\n | \"invalidStatus\"\n | \"canPlayAtNotReached\"\n | \"handFull\"\n | \"drawPileEmpty\";\n };\n\nexport type GetClientStateAndClearEventsResult =\n | {\n readonly success: true;\n readonly state: ClientState;\n }\n | {\n readonly success: false;\n readonly error: \"gameNotFound\" | \"playerNotFound\";\n };\n\nexport type GetEventsAndClearAcknowledgedResult =\n | {\n readonly success: true;\n readonly events: readonly GameEvent[];\n }\n | {\n readonly success: false;\n readonly error: \"gameNotFound\" | \"playerNotFound\";\n };\n\nexport type GetJoinableGamesResult = {\n readonly games: readonly {\n readonly id: string;\n readonly numPlayers: number;\n }[];\n};\n\nexport type JoinGameResult =\n | {\n readonly success: true;\n readonly playerId: string;\n }\n | {\n readonly success: false;\n readonly error:\n | \"gameNotFound\"\n | \"invalidStatus\"\n | \"maxPlayersReached\"\n | \"alreadyInGame\";\n };\n\nexport type LeaveGameResult =\n | {\n readonly success: true;\n }\n | {\n readonly success: false;\n readonly error: \"gameNotFound\" | \"playerNotFound\";\n };\n\nexport type PlayCardResult =\n | {\n readonly success: true;\n }\n | {\n readonly success: false;\n readonly error:\n | \"gameNotFound\"\n | \"playerNotFound\"\n | \"invalidStatus\"\n | \"canPlayAtNotReached\"\n | \"cardNotFound\"\n | \"cardNotPlayable\";\n };\n\nexport type ReportNoPlayableCardsResult =\n | {\n readonly success: true;\n }\n | {\n readonly success: false;\n readonly error:\n | \"gameNotFound\"\n | \"playerNotFound\"\n | \"invalidStatus\"\n | \"canPlayAtNotReached\"\n | \"alreadyReported\"\n | \"hasPlayableCard\"\n | \"canDraw\";\n };\n\nexport type SendChatResult =\n | {\n readonly success: true;\n }\n | {\n readonly success: false;\n readonly error: \"gameNotFound\" | \"playerNotFound\";\n };\n\nexport type StartGameResult =\n | {\n readonly success: true;\n }\n | {\n readonly success: false;\n readonly error:\n | \"gameNotFound\"\n | \"invalidStatus\"\n | \"playerNotFound\"\n | \"playerNotAdmin\"\n | \"minPlayersNotReached\";\n };\n\nexport class Manager {\n private readonly games: Map<string, Game>;\n private readonly watchdog: Watchdog<Game>;\n\n constructor() {\n this.games = new Map<string, Game>();\n this.watchdog = new Watchdog(this.games);\n this.watchdog.start();\n }\n\n createGame(userId: string, username: string): CreateGameResult {\n if (this.games.size === MAX_GAMES) {\n return { success: false, error: \"maxGamesReached\" };\n }\n const player: Player = {\n id: crypto.randomUUID(),\n userId,\n username,\n events: [],\n hand: [],\n drawPile: [],\n sidePile: [],\n centerPile: [],\n hasNoPlayableCards: false,\n };\n const createdAt = Date.now();\n const game: Game = {\n status: \"open\",\n id: crypto.randomUUID(),\n createdAt,\n expiresAt: createdAt + EXPIRY_EXTENSION_MS,\n chatMessages: [],\n players: [player],\n };\n this.games.set(game.id, game);\n return { success: true, gameId: game.id, playerId: player.id };\n }\n\n drawCard(gameId: string, playerId: string): DrawCardResult {\n const game = this.games.get(gameId);\n if (!game) {\n return { success: false, error: \"gameNotFound\" };\n }\n const player = game.players.find((p) => p.id === playerId);\n if (!player) {\n return { success: false, error: \"playerNotFound\" };\n }\n if (game.status !== \"started\") {\n return { success: false, error: \"invalidStatus\" };\n }\n if (Date.now() < game.canPlayAt) {\n return { success: false, error: \"canPlayAtNotReached\" };\n }\n if (player.hand.length >= MAX_HAND_SIZE) {\n return { success: false, error: \"handFull\" };\n }\n if (player.drawPile.length === 0) {\n return { success: false, error: \"drawPileEmpty\" };\n }\n game.expiresAt = Date.now() + EXPIRY_EXTENSION_MS;\n emitEvent(game, { type: \"expirationUpdated\", expiresAt: game.expiresAt });\n const card = player.drawPile.pop()!;\n player.hand.push(card);\n emitEventToPlayer(player, { type: \"drewCard\", card });\n emitEvent(game, { type: \"playerDrewCard\", username: player.username });\n return { success: true };\n }\n\n getClientStateAndClearEvents(\n gameId: string,\n playerId: string,\n ): GetClientStateAndClearEventsResult {\n const game = this.games.get(gameId);\n if (!game) {\n return { success: false, error: \"gameNotFound\" };\n }\n const player = game.players.find((p) => p.id === playerId);\n if (!player) {\n return { success: false, error: \"playerNotFound\" };\n }\n const state: ClientState = {\n status: game.status,\n gameId,\n playerId,\n username: player.username,\n players: game.players.map((p) => ({\n username: p.username,\n handSize: p.hand.length,\n drawPileSize: p.drawPile.length,\n sidePileSize: p.sidePile.length,\n centerPileTopCard: p.centerPile.length\n ? p.centerPile[p.centerPile.length - 1]!\n : null,\n })),\n expiresAt: game.expiresAt,\n chatMessages: game.chatMessages,\n hand: player.hand,\n canPlayAt: game.status === \"started\" ? game.canPlayAt : null,\n };\n player.events.length = 0;\n return { success: true, state };\n }\n\n getEventsAndClearAcknowledged(\n gameId: string,\n playerId: string,\n lastReadId: string | null,\n ): GetEventsAndClearAcknowledgedResult {\n const game = this.games.get(gameId);\n if (!game) {\n return { success: false, error: \"gameNotFound\" };\n }\n const player = game.players.find((p) => p.id === playerId);\n if (!player) {\n return { success: false, error: \"playerNotFound\" };\n }\n const lastReadEventIndex = player.events.findIndex(\n (e) => e.id === lastReadId,\n );\n player.events.splice(0, lastReadEventIndex + 1);\n return { success: true, events: player.events };\n }\n\n getJoinableGames(): GetJoinableGamesResult {\n return {\n games: Array.from(this.games.values())\n .filter((g) => g.status === \"open\" && g.players.length < MAX_PLAYERS)\n .map((g) => ({\n id: g.id,\n numPlayers: g.players.length,\n })),\n };\n }\n\n joinGame(gameId: string, userId: string, username: string): JoinGameResult {\n const game = this.games.get(gameId);\n if (!game) {\n return { success: false, error: \"gameNotFound\" };\n }\n if (game.status !== \"open\") {\n return { success: false, error: \"invalidStatus\" };\n }\n if (game.players.length === MAX_PLAYERS) {\n return { success: false, error: \"maxPlayersReached\" };\n }\n if (game.players.find((p) => p.userId === userId)) {\n return { success: false, error: \"alreadyInGame\" };\n }\n const player: Player = {\n id: crypto.randomUUID(),\n userId,\n username,\n events: [],\n hand: [],\n drawPile: [],\n sidePile: [],\n centerPile: [],\n hasNoPlayableCards: false,\n };\n game.players.push(player);\n emitEvent(game, { type: \"playerJoined\", username });\n return { success: true, playerId: player.id };\n }\n\n leaveGame(gameId: string, playerId: string): LeaveGameResult {\n const game = this.games.get(gameId);\n if (!game) {\n return { success: false, error: \"gameNotFound\" };\n }\n const playerIndex = game.players.findIndex((p) => p.id === playerId);\n if (playerIndex === -1) {\n return { success: false, error: \"playerNotFound\" };\n }\n\n const player = game.players[playerIndex]!;\n emitEvent(game, { type: \"playerLeft\", username: player.username });\n\n game.players.splice(playerIndex, 1);\n\n if (game.status === \"started\" && game.players.length < MIN_PLAYERS) {\n const forfeitedGame: Game = {\n ...game,\n status: \"forfeited\",\n expiresAt: Date.now() + EXPIRY_EXTENSION_MS,\n };\n this.games.set(game.id, forfeitedGame);\n emitEvent(forfeitedGame, { type: \"gameForfeited\" });\n emitEvent(forfeitedGame, {\n type: \"expirationUpdated\",\n expiresAt: forfeitedGame.expiresAt,\n });\n }\n if (game.players.length === 0) {\n this.games.delete(game.id);\n }\n return { success: true };\n }\n\n playCard(\n gameId: string,\n playerId: string,\n cardId: string,\n isForOtherPlayerPile: boolean,\n ): PlayCardResult {\n const game = this.games.get(gameId);\n if (!game) {\n return { success: false, error: \"gameNotFound\" };\n }\n const player = game.players.find((p) => p.id === playerId);\n if (!player) {\n return { success: false, error: \"playerNotFound\" };\n }\n if (game.status !== \"started\") {\n return { success: false, error: \"invalidStatus\" };\n }\n if (Date.now() < game.canPlayAt) {\n return { success: false, error: \"canPlayAtNotReached\" };\n }\n const cardIndex = player.hand.findIndex((c) => c.id === cardId);\n if (cardIndex === -1) {\n return { success: false, error: \"cardNotFound\" };\n }\n const otherPlayer = game.players.find((p) => p !== player)!;\n const targetPile = isForOtherPlayerPile\n ? otherPlayer.centerPile\n : player.centerPile;\n const card = player.hand[cardIndex]!;\n if (!isCardPlayable(card, targetPile)) {\n return { success: false, error: \"cardNotPlayable\" };\n }\n\n game.expiresAt = Date.now() + EXPIRY_EXTENSION_MS;\n emitEvent(game, { type: \"expirationUpdated\", expiresAt: game.expiresAt });\n\n player.hand.splice(cardIndex, 1);\n targetPile.push(card);\n emitEvent(game, {\n type: \"cardPlayed\",\n username: player.username,\n card,\n isForOtherPlayerPile,\n });\n\n if (otherPlayer.hasNoPlayableCards && hasPlayableCard(otherPlayer, game)) {\n otherPlayer.hasNoPlayableCards = false;\n }\n\n if (player.hand.length === 0 && player.drawPile.length === 0) {\n emitEvent(game, { type: \"gameCompleted\" });\n const completedGame: Game = {\n ...game,\n status: \"completed\",\n };\n this.games.set(game.id, completedGame);\n }\n\n return { success: true };\n }\n\n reportNoPlayableCards(\n gameId: string,\n playerId: string,\n ): ReportNoPlayableCardsResult {\n const game = this.games.get(gameId);\n if (!game) {\n return { success: false, error: \"gameNotFound\" };\n }\n const player = game.players.find((p) => p.id === playerId);\n if (!player) {\n return { success: false, error: \"playerNotFound\" };\n }\n if (game.status !== \"started\") {\n return { success: false, error: \"invalidStatus\" };\n }\n if (Date.now() < game.canPlayAt) {\n return { success: false, error: \"canPlayAtNotReached\" };\n }\n if (player.hasNoPlayableCards) {\n return { success: false, error: \"alreadyReported\" };\n }\n if (hasPlayableCard(player, game)) {\n return { success: false, error: \"hasPlayableCard\" };\n }\n if (player.drawPile.length > 0 && player.hand.length < MAX_HAND_SIZE) {\n return { success: false, error: \"canDraw\" };\n }\n\n game.expiresAt = Date.now() + EXPIRY_EXTENSION_MS;\n emitEvent(game, { type: \"expirationUpdated\", expiresAt: game.expiresAt });\n\n player.hasNoPlayableCards = true;\n\n const otherPlayer = game.players.find((p) => p !== player)!;\n if (otherPlayer.hasNoPlayableCards) {\n if (player.sidePile.length === 0 && otherPlayer.sidePile.length === 0) {\n const cards = [...player.centerPile, ...otherPlayer.centerPile];\n shuffleCards(cards);\n player.sidePile.push(...cards.splice(0, 5));\n emitEvent(game, {\n type: \"playerSidePileInitialized\",\n username: player.username,\n numCards: player.sidePile.length,\n });\n player.centerPile.push(...cards.splice(0, 1));\n emitEvent(game, {\n type: \"playerCenterPileInitialized\",\n username: player.username,\n card: player.centerPile[player.centerPile.length - 1]!,\n });\n otherPlayer.centerPile.push(...cards.splice(0, 1));\n emitEvent(game, {\n type: \"playerCenterPileInitialized\",\n username: otherPlayer.username,\n card: otherPlayer.centerPile[otherPlayer.centerPile.length - 1]!,\n });\n otherPlayer.sidePile.push(...cards.splice(0, 5));\n emitEvent(game, {\n type: \"playerSidePileInitialized\",\n username: otherPlayer.username,\n numCards: otherPlayer.sidePile.length,\n });\n } else {\n const playerSidePileCard = player.sidePile.pop()!;\n player.centerPile.push(playerSidePileCard);\n emitEvent(game, {\n type: \"cardDrawnFromSidePileToCenterPile\",\n username: player.username,\n card: playerSidePileCard,\n });\n const otherPlayerSidePileCard = otherPlayer.sidePile.pop()!;\n otherPlayer.centerPile.push(otherPlayerSidePileCard);\n emitEvent(game, {\n type: \"cardDrawnFromSidePileToCenterPile\",\n username: otherPlayer.username,\n card: otherPlayerSidePileCard,\n });\n }\n player.hasNoPlayableCards = false;\n otherPlayer.hasNoPlayableCards = false;\n game.canPlayAt = Date.now() + CAN_PLAY_AT_DELAY_MS;\n emitEvent(game, {\n type: \"canPlayAtUpdated\",\n canPlayAt: game.canPlayAt,\n });\n }\n\n return { success: true };\n }\n\n sendChat(gameId: string, playerId: string, text: string): SendChatResult {\n const game = this.games.get(gameId);\n if (!game) {\n return { success: false, error: \"gameNotFound\" };\n }\n const player = game.players.find((p) => p.id === playerId);\n if (!player) {\n return { success: false, error: \"playerNotFound\" };\n }\n const message: ChatMessage = {\n id: crypto.randomUUID(),\n username: player.username,\n text,\n };\n game.chatMessages.push(message);\n emitEvent(game, { type: \"chat\", message });\n return { success: true };\n }\n\n startGame(gameId: string, playerId: string): StartGameResult {\n const game = this.games.get(gameId);\n if (!game) {\n return { success: false, error: \"gameNotFound\" };\n }\n const player = game.players.find((p) => p.id === playerId);\n if (!player) {\n return { success: false, error: \"playerNotFound\" };\n }\n if (game.status !== \"open\") {\n return { success: false, error: \"invalidStatus\" };\n }\n if (game.players.indexOf(player) !== 0) {\n return { success: false, error: \"playerNotAdmin\" };\n }\n if (game.players.length < MIN_PLAYERS) {\n return { success: false, error: \"minPlayersNotReached\" };\n }\n const otherPlayer = game.players[1]!;\n const cards = [...CARDS];\n shuffleCards(cards);\n\n player.sidePile.push(...cards.splice(0, 5));\n emitEvent(game, {\n type: \"playerSidePileInitialized\",\n username: player.username,\n numCards: player.sidePile.length,\n });\n\n player.centerPile.push(...cards.splice(0, 1));\n emitEvent(game, {\n type: \"playerCenterPileInitialized\",\n username: player.username,\n card: player.centerPile[player.centerPile.length - 1]!,\n });\n\n otherPlayer.centerPile.push(...cards.splice(0, 1));\n emitEvent(game, {\n type: \"playerCenterPileInitialized\",\n username: otherPlayer.username,\n card: otherPlayer.centerPile[otherPlayer.centerPile.length - 1]!,\n });\n\n otherPlayer.sidePile.push(...cards.splice(0, 5));\n emitEvent(game, {\n type: \"playerSidePileInitialized\",\n username: otherPlayer.username,\n numCards: otherPlayer.sidePile.length,\n });\n\n player.drawPile.push(...cards.splice(0, 15));\n emitEvent(game, {\n type: \"playerDrawPileInitialized\",\n username: player.username,\n numCards: player.drawPile.length,\n });\n\n player.hand.push(...cards.splice(0, 5));\n emitEventToPlayer(player, { type: \"handInitialized\", cards: player.hand });\n emitEvent(game, {\n type: \"playerHandInitialized\",\n username: player.username,\n numCards: player.hand.length,\n });\n\n otherPlayer.drawPile.push(...cards.splice(0, 15));\n emitEvent(game, {\n type: \"playerDrawPileInitialized\",\n username: otherPlayer.username,\n numCards: otherPlayer.drawPile.length,\n });\n\n otherPlayer.hand.push(...cards.splice(0, 5));\n emitEventToPlayer(otherPlayer, {\n type: \"handInitialized\",\n cards: otherPlayer.hand,\n });\n emitEvent(game, {\n type: \"playerHandInitialized\",\n username: otherPlayer.username,\n numCards: otherPlayer.hand.length,\n });\n\n const startedGame: Game = {\n ...game,\n status: \"started\",\n expiresAt: Date.now() + EXPIRY_EXTENSION_MS,\n canPlayAt: Date.now() + CAN_PLAY_AT_DELAY_MS,\n };\n this.games.set(game.id, startedGame);\n 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