@helix3/helix-sdk 0.1.1-helix3.20

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 Hypersonic Labs
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # @hypersoniclabs/helix-sdk
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+
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+ The **HELIX Instant browser SDK** — the runtime a world embeds to talk to the HELIX shell
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+ (the play page that iframes it). v0.1 provides identity; later versions add multiplayer, voice,
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+ wallet, and inventory.
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+
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+ A world is a static bundle that runs inside a **sandboxed iframe**. The shell hands it a
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+ short-lived, world-scoped session token (minted by the backend at
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+ `POST /api/v1/instant-worlds/:worldId/session`) over `postMessage`. The SDK wraps that handshake.
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+
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+ ## Install
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+
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+ ```bash
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+ npm install @hypersoniclabs/helix-sdk
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+ ```
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+
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+ ## Usage
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+
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+ ```ts
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+ import { Helix } from '@hypersoniclabs/helix-sdk';
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+
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+ const { embedded, world, user } = await Helix.init(); // call once, at startup
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+
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+ if (Helix.auth.isAuthenticated()) {
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+ const me = await Helix.auth.getUser(); // { id, username, displayName }
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+ }
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+
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+ // Raise the shell's login overlay (no-op reload — world state is preserved):
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+ loginButton.onclick = async () => {
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+ try {
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+ const user = await Helix.auth.requestLogin();
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+ console.log('signed in as', user.username);
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+ } catch {
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+ /* dismissed or unavailable */
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+ }
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+ };
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+
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+ Helix.auth.onAuthChanged((user) => updateUi(user)); // login + logout
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+
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+ // Ask the HELIX shell to render native status notifications.
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+ Helix.notify.success('Prize claimed', 'Welcome Chip added to inventory');
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+ Helix.notify.failure('Purchase failed', 'Not enough LIX');
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+ Helix.notify.notification('Quest updated', 'Return to the VIP lounge');
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+ Helix.notify.message('Nova', 'Meet me by the arcade machines');
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+
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+ // Publish a current interaction prompt without tying your world to a renderer.
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+ Helix.prompts.set({
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+ id: 'fortune-arcade.vip',
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+ title: 'VIP Room',
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+ description: 'Buy a keycard to enter.',
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+ input: { key: 'E', label: 'Interact' },
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+ actionLabel: 'Buy keycard',
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+ state: 'available',
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+ });
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+ Helix.prompts.clear('fortune-arcade.vip');
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+ ```
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+
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+ When the world is opened directly (e.g. a local `vite dev` server with no shell), `init()` resolves
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+ with `embedded: false` and all identity APIs return `null`/`false` — so the same build runs locally
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+ and embedded.
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+
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+ ### API
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+
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+ - `Helix.init(): Promise<{ embedded, world, user }>` — handshake; call once before anything else.
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+ - `Helix.auth.getUser(): Promise<HelixUser | null>`
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+ - `Helix.auth.isAuthenticated(): boolean`
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+ - `Helix.auth.requestLogin(): Promise<HelixUser>` — resolves on login, rejects on dismiss/unavailable.
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+ - `Helix.auth.onAuthChanged(fn): () => void` — fires on login and logout; returns an unsubscribe fn.
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+ - `Helix.notify.show({ kind, title, message?, timeoutMs?, actionLabel?, actionHref? }): boolean`
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+ - `Helix.notify.success|failure|notification|message(title, message?): boolean` — returns `false` when
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+ the world is running standalone without a shell.
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+ - `Helix.prompts.set({ id, title, description?, input?, actionLabel?, state?, priority? }): boolean`
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+ - `Helix.prompts.clear(promptId?): boolean`
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+ - `Helix.getSessionToken(): string | null` — the world-scoped token, for advanced direct API calls.
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+
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+ ### Economy & items (v2, shell-mediated)
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+
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+ All of these are **server-authoritative**: the world *requests*, the shell (which holds the player's
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+ session) settles with the backend and renders the purchase popup. Reads degrade to empty defaults
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+ when not embedded; a purchase returns `Unauthorized` (never a fake success).
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+
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+ ```ts
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+ const { lix, coins } = await Helix.wallet.getBalance();
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+ Helix.wallet.onBalanceChanged((b) => updateHud(b));
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+
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+ // Buy a marketplace item or a world-registered product. completed === player owns it now.
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+ const res = await Helix.marketplace.purchaseItem('premium_sword_001');
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+ if (res.completed) equip('premium_sword_001'); // Granted | Claimed | AlreadyOwned
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+ else showToast(res.status); // InsufficientFunds | Cancelled | …
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+
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+ await Helix.marketplace.purchaseProduct('golden_key'); // a world product
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+ const items = await Helix.marketplace.getListings({ kind: 'home_item' });
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+
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+ // Ownership gating — works across worlds & creators (VIP / season passes).
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+ if (await Helix.inventory.hasItem('vip_pass_001')) openBackstage();
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+ const owned = await Helix.inventory.getMyItems();
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+ await Helix.inventory.equipItem('vip_hat_001');
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+ Helix.inventory.onInventoryChanged(refreshInventory);
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+ ```
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+
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+ - `Helix.wallet.getBalance()` / `onBalanceChanged(fn)`
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+ - `Helix.marketplace.purchaseItem(itemId)` / `purchaseProduct(productId)` / `getListings(query?)` / `getPurchaseContext(ref)`
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+ - `Helix.inventory.hasItem(id)` / `getQuantity(id)` / `getMyItems()` / `equipItem(id)` / `onInventoryChanged(fn)`
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+
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+ The SDK mints a stable idempotency key per purchase (reused across the popup's retries) so a dropped
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+ network can never double-charge. See the backend `/api/v1/iwp/*` endpoints for the settlement layer.
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+
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+ ### Interaction prompts
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+
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+ `Helix.prompts` is intentionally engine-agnostic. A Three.js, Phaser, Unity WebGL, or plain DOM world
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+ can all publish the same contract: a stable prompt id, display text, optional keyboard/gamepad labels,
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+ and a coarse state (`default`, `available`, `locked`, or `busy`). The shell decides how to render it.
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+
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+ ## Protocol
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+
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+ [`src/protocol.ts`](src/protocol.ts) is the wire contract (`postMessage` messages between world and
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+ shell) and is imported by both sides. Any breaking change must bump `PROTOCOL_VERSION`. The
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+ `HelixSession` shape matches the backend's `InstantWorldSessionResponseDto`, so the shell forwards
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+ the backend response verbatim.
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+
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+ ## Develop
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+
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+ ```bash
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+ npm install
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+ npm test # jest + jsdom
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+ npm run build # tsc → dist/ (ESM)
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+ npm run lint
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+ ```
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+ import type { CameraAspect } from './protocol';
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+ export type CaptureOptions = {
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+ aspect?: CameraAspect;
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+ type?: string;
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+ quality?: number;
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+ };
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+ export type CropRect = {
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+ sx: number;
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+ sy: number;
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+ sw: number;
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+ sh: number;
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+ };
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+ export declare function cropRectForAspect(w: number, h: number, aspect?: CameraAspect): CropRect;
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+ export declare function captureCanvas(source: HTMLCanvasElement, opts?: CaptureOptions): Promise<Blob>;
package/dist/camera.js ADDED
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+ // Camera capture helpers — the in-iframe pixel side of the universal world camera.
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+ //
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+ // The SDK core (index.ts) owns the shell-mediated `Helix.camera.savePhoto`. This
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+ // file holds the pure/DOM-only capture glue so it can be unit-tested without the
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+ // postMessage shell: the crop math is pure; `captureCanvas` is the one DOM call.
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+ //
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+ // WebGL gotcha: the drawing buffer is cleared after each frame, so reading a
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+ // WebGL canvas a frame later yields black. Callers must either render into the
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+ // canvas immediately before capturing (same tick), capture inside the rAF right
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+ // after the world's render, or create the context with preserveDrawingBuffer.
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+ // Aspect ratios as width/height. `free`/`square` are handled in cropRectForAspect.
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+ const ASPECT_RATIO = {
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+ portrait: 3 / 4,
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+ landscape: 4 / 3,
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+ };
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+ // Centre-crop rectangle for a source canvas of (w×h) at the requested aspect.
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+ // `free` returns the full frame; `square` is 1:1. Pure — no DOM.
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+ export function cropRectForAspect(w, h, aspect = 'free') {
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+ if (w <= 0 || h <= 0)
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+ return { sx: 0, sy: 0, sw: Math.max(0, w), sh: Math.max(0, h) };
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+ if (aspect === 'free')
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+ return { sx: 0, sy: 0, sw: w, sh: h };
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+ const target = aspect === 'square' ? 1 : ASPECT_RATIO[aspect];
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+ const current = w / h;
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+ let sw = w;
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+ let sh = h;
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+ if (current > target) {
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+ // too wide → crop width
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+ sw = Math.round(h * target);
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+ }
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+ else {
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+ // too tall → crop height
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+ sh = Math.round(w / target);
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+ }
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+ const sx = Math.round((w - sw) / 2);
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+ const sy = Math.round((h - sh) / 2);
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+ return { sx, sy, sw, sh };
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+ }
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+ // Capture a (rendered) canvas to an encoded Blob, centre-cropped to `aspect`.
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+ // DOM-only. Throws if the environment has no 2D canvas (non-browser) or the
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+ // canvas is empty. The caller is responsible for rendering into `source` first.
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+ export async function captureCanvas(source, opts = {}) {
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+ const type = opts.type ?? 'image/jpeg';
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+ const quality = opts.quality ?? 0.92;
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+ const { sx, sy, sw, sh } = cropRectForAspect(source.width, source.height, opts.aspect ?? 'free');
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+ if (sw <= 0 || sh <= 0) {
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+ throw new Error('Helix.camera: nothing to capture (empty canvas)');
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+ }
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+ // Crop via an offscreen 2D canvas. When aspect is 'free' and no crop is needed
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+ // we still copy through a 2D canvas so toBlob works uniformly across a WebGL
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+ // source canvas.
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+ const out = typeof OffscreenCanvas !== 'undefined'
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+ ? new OffscreenCanvas(sw, sh)
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+ : Object.assign(document.createElement('canvas'), { width: sw, height: sh });
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+ const ctx = out.getContext('2d');
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+ if (!ctx)
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+ throw new Error('Helix.camera: 2D canvas context unavailable');
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+ ctx.drawImage(source, sx, sy, sw, sh, 0, 0, sw, sh);
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+ return canvasToBlob(out, type, quality);
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+ }
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+ function canvasToBlob(canvas, type, quality) {
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+ // OffscreenCanvas exposes convertToBlob; HTMLCanvasElement exposes toBlob.
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+ const offscreen = canvas;
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+ if (typeof offscreen.convertToBlob === 'function') {
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+ return offscreen.convertToBlob({ type, quality });
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+ }
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+ const el = canvas;
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+ return new Promise((resolve, reject) => {
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+ el.toBlob((blob) => blob ? resolve(blob) : reject(new Error('Helix.camera: toBlob returned null')), type, quality);
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+ });
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+ }
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+ //# sourceMappingURL=camera.js.map
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+ import { HelixInteractionPrompt, HelixNotification, HelixWorldContext, HelixUser, DebugLogEntry, Balance, PurchaseResult, PurchaseContext, InventoryItem, EquippedAvatar, AvatarLoadout, AvatarLoadoutPatch, MarketplaceListing, MarketplaceQuery, CameraAspect, SavedPhoto } from './protocol';
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+ import { HelixMultiplayer } from './multiplayer';
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+ import { CaptureOptions } from './camera';
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+ export type { HelixInteractionPrompt, HelixNotification, HelixNotificationKind, HelixPromptState, HelixDeviceFormFactor, HelixWorldContext, HelixSession, HelixUser, DebugLogEntry, DebugLogLevel, Balance, PurchaseResult, PurchaseStatus, PurchaseContext, InventoryItem, EquippedAvatar, AvatarLoadout, AvatarLoadoutPatch, MarketplaceListing, MarketplaceQuery, CameraAspect, SavedPhoto, } from './protocol';
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+ export type { CaptureOptions, CropRect } from './camera';
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+ export { cropRectForAspect, captureCanvas } from './camera';
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+ export type { HelixRoom, JoinRoomOptions, ReplicaInput } from './multiplayer';
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+ export * from './multiplayer-contract';
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+ export type HelixInitResult = {
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+ embedded: boolean;
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+ world: HelixWorldContext | null;
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+ user: HelixUser | null;
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+ };
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+ type AuthListener = (user: HelixUser | null) => void;
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+ type AnalyticsEventName = 'world_entered' | 'world_loaded' | 'world_load_failed' | 'world_exited' | 'world_heartbeat' | 'instance_joined' | 'instance_left' | 'creator_product_viewed' | 'client_error_seen' | 'api_error_seen';
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+ type AnalyticsTrackInput = {
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+ eventId?: string;
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+ instanceId?: string | null;
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+ itemId?: string | null;
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+ inviteId?: string | null;
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+ referrer?: string | null;
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+ properties?: Record<string, string | number | boolean | null | undefined>;
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+ };
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+ declare class HelixSdk {
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+ private shellOrigin;
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+ private session;
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+ private world;
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+ private initialized;
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+ private listeners;
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+ private debugEnabled;
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+ private debugRing;
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+ private debugListeners;
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+ private consoleHooked;
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+ private pendingLogins;
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+ private pendingRequests;
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+ private balanceListeners;
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+ private inventoryListeners;
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+ private avatarListeners;
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+ init(): Promise<HelixInitResult>;
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+ readonly multiplayer: HelixMultiplayer;
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+ readonly debug: {
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+ enabled: () => boolean;
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+ log: (...args: unknown[]) => void;
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+ onLog: (cb: (entry: DebugLogEntry) => void) => (() => void);
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+ recent: () => DebugLogEntry[];
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+ };
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+ readonly auth: {
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+ getUser: () => Promise<HelixUser | null>;
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+ isAuthenticated: () => boolean;
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+ requestLogin: () => Promise<HelixUser>;
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+ onAuthChanged: (listener: AuthListener) => (() => void);
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+ };
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+ readonly notify: {
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+ show: (notification: HelixNotification) => boolean;
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+ success: (title: string, message?: string) => boolean;
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+ failure: (title: string, message?: string) => boolean;
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+ notification: (title: string, message?: string) => boolean;
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+ message: (title: string, message?: string) => boolean;
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+ };
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+ readonly prompts: {
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+ set: (prompt: HelixInteractionPrompt) => boolean;
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+ clear: (promptId?: string) => boolean;
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+ };
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+ readonly device: {
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+ openTablet: () => boolean;
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+ openPhone: () => boolean;
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+ };
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+ getSessionToken(): string | null;
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+ readonly wallet: {
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+ getBalance: () => Promise<Balance>;
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+ onBalanceChanged: (cb: (b: Balance) => void) => (() => void);
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+ };
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+ readonly marketplace: {
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+ purchaseItem: (itemId: string) => Promise<PurchaseResult>;
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+ purchaseProduct: (productId: string) => Promise<PurchaseResult>;
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+ getListings: (query?: MarketplaceQuery) => Promise<MarketplaceListing[]>;
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+ getPurchaseContext: (ref: string) => Promise<PurchaseContext | null>;
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+ };
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+ readonly analytics: {
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+ track: (eventName: AnalyticsEventName, input?: AnalyticsTrackInput) => Promise<void>;
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+ };
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+ readonly inventory: {
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+ hasItem: (itemId: string) => Promise<boolean>;
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+ getQuantity: (itemId: string) => Promise<number>;
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+ getMyItems: () => Promise<InventoryItem[]>;
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+ equipItem: (itemId: string) => Promise<void>;
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+ onInventoryChanged: (cb: () => void) => (() => void);
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+ };
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+ readonly dataStore: {
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+ get: <T = unknown>(key: string) => Promise<T | null>;
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+ set: <T = unknown>(key: string, value: T) => Promise<void>;
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+ delete: (key: string) => Promise<void>;
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+ list: (prefix?: string) => Promise<string[]>;
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+ };
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+ readonly camera: {
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+ available: () => boolean;
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+ capture: (canvas: HTMLCanvasElement, opts?: CaptureOptions) => Promise<Blob>;
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+ savePhoto: (image: Blob | ArrayBuffer | Uint8Array, meta?: {
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+ caption?: string;
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+ aspect?: CameraAspect;
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+ contentType?: string;
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+ }) => Promise<SavedPhoto | null>;
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+ };
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+ readonly avatar: {
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+ openCreator: () => Promise<boolean>;
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+ getLoadout: () => Promise<AvatarLoadout | null>;
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+ updateLoadout: (patch: AvatarLoadoutPatch) => Promise<AvatarLoadout | null>;
108
+ getEquipped: () => Promise<EquippedAvatar | null>;
109
+ onAvatarChanged: (cb: () => void) => (() => void);
110
+ };
111
+ private purchase;
112
+ private trackAnalytics;
113
+ private safeAnalyticsProperties;
114
+ private openDevice;
115
+ private onKeyDown;
116
+ private request;
117
+ private newId;
118
+ private fetchAvatarLoadout;
119
+ private emitAvatarChanged;
120
+ private snapshot;
121
+ private assertInitialized;
122
+ private waitForInit;
123
+ private onMessage;
124
+ private setSession;
125
+ private enableDebug;
126
+ private hookConsole;
127
+ private captureLog;
128
+ private post;
129
+ private postToShell;
130
+ }
131
+ export declare const Helix: HelixSdk;