@helix3/helix-cli 0.1.14-helix3.159 → 0.1.14-helix3.161

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package/README.md CHANGED
@@ -250,6 +250,12 @@ A published world ships only its **built bundle**, so there is nothing on the se
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  channel for exactly that reason.
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  - **Limit**: 128 MiB compressed, checked locally before anything is uploaded.
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+ Before upload, module-based multiplayer worlds are checked for server realizability: every bank must
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+ be published with the declared checksum and the shared manifest validator must accept all module
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+ budgets under the 100,000 tick-node ceiling. Fix the named module/bank when this gate refuses a
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+ publish. For exceptional recovery only, `--skip-realizability-check` bypasses this check; flat-v0
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+ worlds are unaffected.
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+
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  The programmatic surface (`publishWorld`, `checkBundle`, `whoAmI`, …) is exported for other CLI
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  modules. Agent integrations should instruct or delegate to the `helix` commands above rather than
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  reimplementing operational behavior in a transport package.
package/dist/index.js CHANGED
@@ -454,6 +454,7 @@ program
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  .argument('[directory]', 'bundle directory', '.')
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  .option('--thumbnail <file>', 'cover image (png, jpg/jpeg, webp, avif, or gif); otherwise uses thumbnail.<ext> at the bundle root')
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  .option('--skip-subpath-check', 'skip the pre-publish sub-path load check (not recommended: it is the only gate that serves the bundle the way production does)')
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+ .option('--skip-realizability-check', 'skip the pre-publish server-realizability gate (not recommended: it is what stops you publishing a module world whose banks the server cannot resolve)')
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  .option('--description <text>', `catalog description, max ${lib_1.WORLD_DESCRIPTION_MAX} chars (pass "" to clear). helix.json cannot carry this — the manifest schema forbids unknown fields`)
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  .option('--description-file <path>', 'read the catalog description from a file')
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  .option('--upload-source', "Also upload this project's source so you can edit this world from the HELIX website later. " +
@@ -511,6 +512,7 @@ program
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  description,
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  uploadSource: opts.uploadSource,
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  sourceDir: opts.sourceDir ? (0, node_path_1.resolve)(opts.sourceDir) : undefined,
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+ skipRealizabilityCheck: opts.skipRealizabilityCheck,
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  });
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  console.log(`✔ Published "${result.title}" build ${result.buildNumber}`);
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  if (result.playUrl)