@helix3/helix-cli 0.1.13-helix3.133 → 0.1.13-helix3.134
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- package/README.md +44 -6
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -129,7 +129,10 @@ worktrees resolve through.
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`helix install` records platform-owned systems in `public/helix.runtime.json`.
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Compatible ranges such as `^0.2` are externalized and resolved to an active,
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immutable catalog module when a world launches, so a compatible platform fix can
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reach an already-published world without creator edits or republishing.
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reach an already-published world without creator edits or republishing. A new
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runtime version reaches no world until the platform deliberately publishes it to
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the catalog and it goes active there — building or merging one changes nothing on
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its own, and there is no rolling "latest". Exact
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versions such as `0.2.43` map directly to the immutable catalog URL and remain
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pinned. A custom Vite config is never rewritten: install reports
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`legacy-bundled` until the creator explicitly externalizes `@helix/*`.
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@@ -156,11 +159,46 @@ previous compatible resolver response during a transient outage; the descriptor'
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Without a cached resolver response, a cold resolver failure fails closed.
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Native features remain individually overridable without pinning the whole
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character runtime.
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character runtime. The character system's **native avatar features** — carried
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emotes and the radial wheel (including its Customize door), x-ray, pointing,
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sitting, the avatar camera, the two camera legs, and rendering each player's
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universal avatar — are constructed by the character chassis itself, so every
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character World has them whether it was built on `Character` or on
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`CharacterMultiplayer`, and a World published today receives ones added later on
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its next fresh launch.
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A World refuses what it does not want by NAME, in the character config it passes
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at create time — not in `helix.json`, and nothing here is a publish-time concern:
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```ts
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config: { character: { native: { disabled: ['xray', 'pointing'] } } }
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```
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Ids: `emotes`, `emote-wheel`, `xray`, `pointing`, `sitting`, `avatar-camera`,
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`camera-first-person`, `camera-third-person`, `universal-avatar`. It is a
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**blocklist, never an allow-list**, for the same reason this whole delivery
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contract exists: an allow-list would freeze every already-published World out of
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every feature added afterwards. A refusal also removes the feature's key,
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controller button, touch pad and prompt; `universal-avatar` is the top switch and
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takes emotes, the wheel, x-ray, pointing, sitting and the avatar camera with it
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(the camera legs survive — a World still needs a camera); refusing BOTH camera
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legs throws at create; and an unrecognised id is kept with a warning rather than
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rejected, because it may belong to a newer runtime. The older switches still
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work and route into the same resolver: `CharacterMultiplayer.create`'s
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`emotes: false`, `emoteWheel: false` and `universalAvatars: false`, and the
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config keys `character.emote.enabled`, `character.emote.wheel`,
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`character.xray.enabled`, `character.universalAvatar.enabled`. (`localControl:
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false` is not one of these — it declares a spectator body the World drives its
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own camera and input for.) Every other compatible native fix continues to update
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normally.
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This surface needs `@helix/humanoid-character` **0.2.54** or newer; an older
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runtime ignores `character.native.disabled` silently, so confirm against the
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resolved system's config schema rather than assuming. The full creator reference
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is the character world recipe in the HELIX MCP docs
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(`read_doc({ name: "character-world" })`, section 8g); the authoritative id list
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and defaults are that config schema, readable from the installed system
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manifest.
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The runtime descriptor is mandatory for bundles that declare systems. It makes
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the delivery boundary inspectable by the CLI, MCP, backend, and fleet census;
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package/package.json
CHANGED