@hefty-studios/arena-game-data 1.0.0 → 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/game-data.bundle.json +106 -2
- package/package.json +1 -1
package/README.md
CHANGED
package/game-data.bundle.json
CHANGED
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@@ -1,7 +1,7 @@
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{
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"schemaVersion": "1.0.0",
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"generatedAtUtc": "2026-06-
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"sourceRevision": "
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"generatedAtUtc": "2026-06-11T20:33:08.260Z",
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"sourceRevision": "fcb09a0c3c7e3cde1ea13db9d4d9abb61ed04398",
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"exportScope": "Assets/DataAssets",
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"classCatalogs": [
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{
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"sourceAssetPath": "Assets/DataAssets/Abilities/Berserker/BerserkerAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "",
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"tag": {
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"raw": 0,
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"name": "Shared"
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"entries": []
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"sourceAssetPath": "Assets/DataAssets/Abilities/Cleric/ClericAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "",
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"tag": {
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"raw": 1,
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"name": "Class"
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"entries": [
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"kind": "ability",
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"sourceAssetPath": "Assets/DataAssets/Abilities/Cleric/Lifebinder/LifebinderAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "Signature Lifebinder abilities.",
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"tag": {
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"raw": 2,
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"name": "Specialisation"
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"entries": [
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"kind": "ability",
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"sourceAssetPath": "Assets/DataAssets/Abilities/Cleric/Verdant/VerdantAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "Signature Verdant abilities.",
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"tag": {
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"raw": 2,
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"name": "Specialisation"
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"entries": [
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"kind": "ability",
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"sourceAssetPath": "Assets/DataAssets/Abilities/Daggers/DaggersAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "Focused, piercing attacks that drive sharpened points into vulnerable targets. Dagger abilities excel at precision, critical strikes, and quickly exploiting openings with deadly efficiency.",
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"tag": {
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"raw": 0,
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"name": "Shared"
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"entries": [
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"kind": "autoAttack",
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"sourceAssetPath": "Assets/DataAssets/Abilities/Energy/EnergyAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "",
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"tag": {
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"raw": 0,
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"name": "Shared"
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"kind": "ability",
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"sourceAssetPath": "Assets/DataAssets/Abilities/Fighter/FighterAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "",
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"tag": {
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"raw": 1,
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"name": "Class"
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"kind": "ability",
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"sourceAssetPath": "Assets/DataAssets/Abilities/Fighter/Martial/MartialAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "Martial Specialisation",
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"tag": {
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"raw": 2,
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"name": "Specialisation"
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"entries": [
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"kind": "ability",
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"sourceAssetPath": "Assets/DataAssets/Abilities/Fighter/Runic/RunicAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "Runic Specialisation",
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"tag": {
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"raw": 2,
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"name": "Specialisation"
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"kind": "ability",
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"sourceAssetPath": "Assets/DataAssets/Abilities/General/GeneralAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "Shared utility choices available to every class.",
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"kind": "ability",
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"sourceAssetPath": "Assets/DataAssets/Abilities/Greatsword/GreatswordAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "Powerful, cutting attacks that carve through enemies with 2 handed swords. These abilities focus on bleed effects and sweeping strikes.",
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"tag": {
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"raw": 0,
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"name": "Shared"
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"kind": "autoAttack",
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@@ -1947,6 +1991,10 @@
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"sourceAssetPath": "Assets/DataAssets/Abilities/Healing/HealingAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "",
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"tag": {
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"name": "Shared"
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"sourceAssetPath": "Assets/DataAssets/Abilities/Holy/HolyAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "",
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"sourceAssetPath": "Assets/DataAssets/Abilities/Life/LifeAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"sourceAssetPath": "Assets/DataAssets/Abilities/Matter/MatterAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "Earth, water, and air matter abilities.",
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"sourceAssetPath": "Assets/DataAssets/Abilities/Nature/NatureAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "Magical abilties from the school of nature.",
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"sourceAssetPath": "Assets/DataAssets/Abilities/Ranged/RangedAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "Long distance attacks that strike from afar with bows, firearms, or other projectile weapons. Ranged abilities excel at precision, mobility, and sustained pressure, letting you pick off targets, or exploit weak points.",
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"kind": "autoAttack",
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"sourceAssetPath": "Assets/DataAssets/Abilities/Ranger/Marksman/MarksmanAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "Marksman Specialisation",
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"sourceAssetPath": "Assets/DataAssets/Abilities/Ranger/RangerAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "Ranger class abilities",
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"sourceAssetPath": "Assets/DataAssets/Abilities/Ranger/Wild/WildAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "Wild specialisation",
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"sourceAssetPath": "Assets/DataAssets/Abilities/RealityManipulation/RealityManipulationAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "Twisting time and causality to lock targets out of the fight.",
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"sourceAssetPath": "Assets/DataAssets/Abilities/Shields/ShieldsAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "Defensive self-buffs and protective spell wards.",
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"sourceAssetPath": "Assets/DataAssets/Abilities/Staves/StavesAbilityPool.asset",
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"description": "",
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"sourceAssetPath": "Assets/DataAssets/Abilities/Wizard/Cryomancer/CryomancerAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "A master at removing heat energy. Specialising in control.",
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"sourceAssetPath": "Assets/DataAssets/Abilities/Wizard/Pyromancer/PyromancerAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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"description": "A master at adding heat energy. Specialising in burning damage over time.",
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"sourceAssetPath": "Assets/DataAssets/Abilities/Wizard/WizardAbilityPool.asset",
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"sourceClassIdentifier": "Assembly-CSharp::AbilityPoolDefinition",
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