@hayro_o7/labyrinth 0.0.6 → 0.0.8

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@@ -128,10 +128,13 @@
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  const result = findOptimalMultiGoalPath(graph, computedStartNode, computedGoalNodes);
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  optimalPath = result.optimalPath;
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- // Generate visualization steps for the optimal path
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+ // Generate visualization steps by running BFS for each segment
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  steps = [];
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- for (const nodeId of optimalPath) {
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- steps.push({ nodeId, type: 'path' });
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+ const tour = [computedStartNode, ...computedGoalNodes];
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+
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+ for (let i = 0; i < tour.length - 1; i++) {
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+ const segmentResult = bidirectionalBFS(graph, tour[i], tour[i + 1]);
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+ steps.push(...segmentResult.steps);
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  }
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  } else {
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  const result = bidirectionalBFS(graph, computedStartNode, computedGoalNodes[0]);
@@ -249,7 +252,7 @@
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  </script>
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  <div class="graph-container" style={cssVars}>
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- <svg width={svgWidth} height={svgHeight} class="graph-svg">
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+ <svg width={svgWidth} height={svgHeight}>
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  <defs>
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  <marker
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  id="arrowhead"
@@ -303,7 +306,6 @@
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  </text>
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  {/each}
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  </svg>
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-
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  </div>
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  <style>
@@ -313,11 +315,4 @@
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  gap: 1rem;
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  align-items: center;
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  }
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-
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- .graph-svg {
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- background-color: white;
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- box-shadow: 0 4px 6px -1px rgb(0 0 0 / 0.1);
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- border: 2px solid #e5e7eb;
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- border-radius: 0.5rem;
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- }
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  </style>
@@ -5,6 +5,7 @@ export interface GraphGeneratorOptions {
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  height?: number;
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  maxConnectionsPerNode?: number;
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  connectionRadius?: number;
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+ minNodeDistance?: number;
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  seed?: number;
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  }
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  export declare function generateRandomGraph(options: GraphGeneratorOptions): GeneralGraph;
@@ -6,14 +6,31 @@ function seededRandom(seed) {
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  };
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  }
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  export function generateRandomGraph(options) {
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- const { nodeCount, width = 600, height = 600, maxConnectionsPerNode = 5, connectionRadius = 150, seed } = options;
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+ const { nodeCount, width = 600, height = 600, maxConnectionsPerNode = 5, connectionRadius = 150, minNodeDistance = 30, seed } = options;
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  const random = seed !== undefined ? seededRandom(seed) : Math.random;
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  const nodes = new Map();
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  const padding = 50;
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- // Generate node positions in a rectangular cloud
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+ const nodePositions = [];
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+ // Generate node positions with minimum distance constraint
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  for (let i = 0; i < nodeCount; i++) {
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- const x = padding + random() * (width - 2 * padding);
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- const y = padding + random() * (height - 2 * padding);
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+ let x, y;
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+ let attempts = 0;
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+ const maxAttempts = 100;
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+ do {
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+ x = padding + random() * (width - 2 * padding);
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+ y = padding + random() * (height - 2 * padding);
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+ attempts++;
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+ // Check if position is far enough from existing nodes
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+ const tooClose = nodePositions.some(pos => {
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+ const dx = pos.x - x;
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+ const dy = pos.y - y;
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+ return Math.sqrt(dx * dx + dy * dy) < minNodeDistance;
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+ });
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+ if (!tooClose || attempts >= maxAttempts) {
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+ break;
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+ }
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+ } while (true);
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+ nodePositions.push({ x, y });
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  nodes.set(`n${i}`, {
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  id: `n${i}`,
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  x,
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@hayro_o7/labyrinth",
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- "version": "0.0.6",
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+ "version": "0.0.8",
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  "type": "module",
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  "scripts": {
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  "dev": "vite dev",