@hayro_o7/labyrinth 0.0.6 → 0.0.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -128,10 +128,13 @@
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128
128
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const result = findOptimalMultiGoalPath(graph, computedStartNode, computedGoalNodes);
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129
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optimalPath = result.optimalPath;
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130
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131
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-
// Generate visualization steps for
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131
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+
// Generate visualization steps by running BFS for each segment
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132
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steps = [];
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133
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-
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134
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-
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133
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+
const tour = [computedStartNode, ...computedGoalNodes];
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134
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+
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135
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+
for (let i = 0; i < tour.length - 1; i++) {
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136
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+
const segmentResult = bidirectionalBFS(graph, tour[i], tour[i + 1]);
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137
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steps.push(...segmentResult.steps);
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}
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} else {
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const result = bidirectionalBFS(graph, computedStartNode, computedGoalNodes[0]);
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@@ -249,7 +252,7 @@
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249
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</script>
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<div class="graph-container" style={cssVars}>
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252
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-
<svg width={svgWidth} height={svgHeight}
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255
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+
<svg width={svgWidth} height={svgHeight}>
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253
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<defs>
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<marker
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id="arrowhead"
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@@ -303,7 +306,6 @@
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</text>
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{/each}
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</svg>
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306
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-
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</div>
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<style>
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@@ -313,11 +315,4 @@
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gap: 1rem;
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align-items: center;
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}
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316
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-
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-
.graph-svg {
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318
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background-color: white;
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319
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box-shadow: 0 4px 6px -1px rgb(0 0 0 / 0.1);
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320
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border: 2px solid #e5e7eb;
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321
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border-radius: 0.5rem;
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322
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-
}
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</style>
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package/dist/graph-generator.js
CHANGED
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@@ -6,14 +6,31 @@ function seededRandom(seed) {
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6
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};
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7
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}
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8
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export function generateRandomGraph(options) {
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9
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const { nodeCount, width = 600, height = 600, maxConnectionsPerNode = 5, connectionRadius = 150, seed } = options;
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9
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+
const { nodeCount, width = 600, height = 600, maxConnectionsPerNode = 5, connectionRadius = 150, minNodeDistance = 30, seed } = options;
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10
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const random = seed !== undefined ? seededRandom(seed) : Math.random;
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11
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const nodes = new Map();
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12
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const padding = 50;
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13
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-
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13
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+
const nodePositions = [];
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14
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// Generate node positions with minimum distance constraint
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for (let i = 0; i < nodeCount; i++) {
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-
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-
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let x, y;
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let attempts = 0;
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const maxAttempts = 100;
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do {
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x = padding + random() * (width - 2 * padding);
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y = padding + random() * (height - 2 * padding);
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attempts++;
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// Check if position is far enough from existing nodes
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const tooClose = nodePositions.some(pos => {
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const dx = pos.x - x;
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const dy = pos.y - y;
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return Math.sqrt(dx * dx + dy * dy) < minNodeDistance;
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});
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if (!tooClose || attempts >= maxAttempts) {
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break;
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}
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} while (true);
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nodePositions.push({ x, y });
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17
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nodes.set(`n${i}`, {
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id: `n${i}`,
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x,
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