@haydendonald/node-red-contrib-hass-stuff 1.2.8 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -329,54 +329,62 @@ module.exports = function LightControlConfigNode(RED) {
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}
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};
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const runAdaptive = (transitionSec, turnLightsOn, forceSend) => {
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else {
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if (sunState == "above_horizon") {
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scene = scenes["concentrate"];
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function run(transitionSec, turnLightsOn, forceSend) {
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let entitiesOn;
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let entitiesOff;
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//Decide what scene to send
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let scene = scenes["concentrate"];
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if (nightModeState === "on") {
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scene = scenes["night"];
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entitiesOn = entitiesOnDuringNight;
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entitiesOff = entitiesOffDuringNight;
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}
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else {
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if (currentHour >= 23 || currentHour < 6) {
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scene = scenes["nightLight"];
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}
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else if (currentHour >= 6 && currentHour < 7) {
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scene = scenes["rest"];
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}
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else if (currentHour >= 7 && currentHour < 8) {
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scene = scenes["relax"];
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}
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else if (currentHour >= 8 && currentHour < 10) {
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scene = scenes["read"];
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}
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else if (currentHour >= 10 && currentHour < 15) {
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if (sunState == "above_horizon") {
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scene = scenes["concentrate"];
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}
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else
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else {
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const currentHour = new Date().getHours();
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if (currentHour >= 23 || currentHour < 6) {
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scene = scenes["nightLight"];
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}
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else if (currentHour >= 6 && currentHour < 7) {
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scene = scenes["rest"];
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}
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else if (currentHour >= 7 && currentHour < 8) {
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scene = scenes["relax"];
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}
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else if (currentHour >= 8 && currentHour < 10) {
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scene = scenes["read"];
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}
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else if (currentHour >= 10 && currentHour < 15) {
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scene = scenes["concentrate"];
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}
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else if (currentHour >= 15 && currentHour < 19) {
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scene = scenes["read"];
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}
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else if (currentHour >= 19 && currentHour < 22) {
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scene = scenes["relax"];
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}
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else if (currentHour >= 22 && currentHour < 23) {
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scene = scenes["rest"];
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}
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}
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}
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//Send it
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activateScene(scene, transitionSec, turnLightsOn, entitiesOn, entitiesOff, forceSend);
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}
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activateScene(scene, transitionSec, turnLightsOn, entitiesOn, entitiesOff, forceSend);
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run(transitionSec, turnLightsOn, forceSend);
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//Start our interval to update the adaptive scene every minute
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const runAdaptiveInterval = () => {
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clearTimeout(adaptiveInterval);
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if (currentSceneState == "Adaptive") {
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run(300, false, true);
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}
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//Reschedule
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adaptiveInterval = setTimeout(runAdaptiveInterval, 1000);
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};
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runAdaptiveInterval();
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};
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};
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RED.nodes.registerType("light-control-config-node", register);
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@haydendonald/node-red-contrib-hass-stuff",
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"version": "1.
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"version": "1.3.0",
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"description": "A collection of stuff I use on my Node Red + Home Assistant server. This could be of use for others, i don't know..",
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"devDependencies": {
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"@types/node": "^18.14.0",
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