@haydendonald/node-red-contrib-hass-stuff 1.0.1 → 1.1.1

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@@ -16,7 +16,7 @@ module.exports = function ConnectionsConfigNode(RED) {
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  self.hassEventCallServiceCallbacks = {};
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  self.hassEventStateChangeCallbacks = {};
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  self.sendHASSAPI = function (protocol, method, path, callback, params, data, results) {
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- const callbackId = callback ? (0, utility_1.generateRandomId)(Object.keys(self.hassAPICallbacks)) : undefined;
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+ const callbackId = (0, utility_1.generateRandomId)(Object.keys(self.hassAPICallbacks));
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  const msg = {
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  topic: connectionsTypes_1.Topics.API,
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  callbackId,
@@ -31,12 +31,12 @@ module.exports = function ConnectionsConfigNode(RED) {
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  };
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  self.sendMsg(msg);
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  //Add our callback for when a response comes back in
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- if (callbackId && callback) {
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+ if (callback) {
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  self.hassAPICallbacks[callbackId] = callback;
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  }
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  };
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  self.sendHASSAction = function (action, target, data, callback) {
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- const callbackId = callback ? (0, utility_1.generateRandomId)(Object.keys(self.hassActionCallbacks)) : undefined;
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+ const callbackId = (0, utility_1.generateRandomId)(Object.keys(self.hassActionCallbacks));
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  const msg = {
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  topic: connectionsTypes_1.Topics.ACTION,
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  callbackId,
@@ -48,12 +48,12 @@ module.exports = function ConnectionsConfigNode(RED) {
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  };
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  self.sendMsg(msg);
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  //Add our callback for when a response comes back in
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- if (callbackId && callback) {
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+ if (callback) {
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  self.hassActionCallbacks[callbackId] = callback;
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  }
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  };
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  self.getHASSEntityState = function (entityId, callback) {
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- const callbackId = callback ? (0, utility_1.generateRandomId)(Object.keys(self.hassCurrentStateCallbacks)) : undefined;
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+ const callbackId = (0, utility_1.generateRandomId)(Object.keys(self.hassCurrentStateCallbacks));
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  const msg = {
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  topic: connectionsTypes_1.Topics.STATE,
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  callbackId,
@@ -63,12 +63,12 @@ module.exports = function ConnectionsConfigNode(RED) {
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  };
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  self.sendMsg(msg);
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  //Add our callback for when a response comes back in
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- if (callbackId && callback) {
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+ if (callback) {
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  self.hassCurrentStateCallbacks[callbackId] = callback;
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  }
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  };
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  self.getHASSEntities = function (rules, callback) {
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- const callbackId = callback ? (0, utility_1.generateRandomId)(Object.keys(self.hassGetEntitiesCallbacks)) : undefined;
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+ const callbackId = (0, utility_1.generateRandomId)(Object.keys(self.hassGetEntitiesCallbacks));
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  const msg = {
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  topic: connectionsTypes_1.Topics.GET_ENTITIES,
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  callbackId,
@@ -78,7 +78,7 @@ module.exports = function ConnectionsConfigNode(RED) {
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  };
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  self.sendMsg(msg);
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  //Add our callback for when a response comes back in
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- if (callbackId && callback) {
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+ if (callback) {
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  self.hassGetEntitiesCallbacks[callbackId] = callback;
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  }
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  };
@@ -351,13 +351,16 @@ module.exports = function ConnectionsConfigNode(RED) {
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  }
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  };
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  self.handleCallback = function (callbacks, callbackId, ...args) {
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- var _a;
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  //This is a specific callback id
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- if (callbackId) {
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- (_a = callbacks[callbackId]) === null || _a === void 0 ? void 0 : _a.call(callbacks, ...args);
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+ if (callbacks[callbackId]) {
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+ callbacks[callbackId](...args);
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  delete callbacks[callbackId];
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  return;
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  }
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+ //We failed to find the callback, so it must not exist
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+ if (callbackId !== undefined) {
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+ return;
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+ }
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  //Send to everyone
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  for (const id of Object.keys(callbacks)) {
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  if (callbacks[id]) {
@@ -5,6 +5,7 @@
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  inputs: 1,
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  outputs: 1,
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  icon: "bulb.svg",
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+ paletteLabel: "Connections",
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  defaults: {
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  name: { value: "" },
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  connectionsConfigNode: { value: '', type: "connections-config-node", required: true }
@@ -171,6 +171,22 @@ module.exports = function LightControlConfigNode(RED) {
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  });
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  }
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  });
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+ //Add our toggle scene
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+ connectionsConfigNode.addHASSScene({
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+ friendlyName: `${self.name} - Toggle`,
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+ id: (0, utility_1.getEntityId)("scene", `${self.name}_toggle`),
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+ creationCallback: (response) => { },
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+ activatedCallback: (serviceData) => {
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+ if (currentState.state == "off") {
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+ runLights(serviceData.transition || 1, true);
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+ }
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+ else {
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+ connectionsConfigNode.sendHASSAction("light.turn_off", { entity_id: [config.groupEntityId] }, {
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+ transition: serviceData.transition || 1
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+ });
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+ }
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+ }
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+ });
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  //Add our select to keep track of what scene we are running
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  connectionsConfigNode.addHASSSelect({
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  friendlyName: `${self.name} - Current Scene`,
@@ -179,6 +195,7 @@ module.exports = function LightControlConfigNode(RED) {
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  ...Object.values(scenes).map(scene => scene.friendlyName),
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  "Adaptive"
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  ],
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+ defaultState: "Adaptive",
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  creationCallback: (state) => {
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  currentSceneState = state;
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  runLights(300, false);
@@ -209,7 +226,7 @@ module.exports = function LightControlConfigNode(RED) {
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  this.msgReceived = function (msg, senderIds) { };
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  const activateScene = (scene, transitionSec, turnLightsOn, entitiesOn, entitiesOff) => {
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  //If the lights are off and we are not to turn the lights on don't do anything
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- if (turnLightsOn == false && currentState == "off") {
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+ if (turnLightsOn == false && currentState.state == "off") {
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  return;
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  }
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  //Is not a scene preset scene if we have a entity id
@@ -5,6 +5,7 @@
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  inputs: 1,
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  outputs: 1,
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  icon: "bulb.svg",
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+ paletteLabel: "Light Control",
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  defaults: {
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  name: { value: "" },
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  lightControlConfigNode: { value: '', type: "light-control-config-node", required: true }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@haydendonald/node-red-contrib-hass-stuff",
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- "version": "1.0.1",
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+ "version": "1.1.1",
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  "description": "A collection of stuff I use on my Node Red + Home Assistant server. This could be of use for others, i don't know..",
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  "devDependencies": {
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  "@types/node": "^18.14.0",