@hatiolab/things-scene 9.0.0-beta.2 → 9.0.0-beta.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (341) hide show
  1. package/db.sqlite +0 -0
  2. package/dist/animation/animate.d.ts +4 -0
  3. package/dist/animation/animations/animation.d.ts +14 -0
  4. package/dist/animation/animations/fade.d.ts +4 -0
  5. package/dist/animation/animations/heartbeat.d.ts +4 -0
  6. package/dist/animation/animations/moving.d.ts +4 -0
  7. package/dist/animation/animations/outline.d.ts +10 -0
  8. package/dist/animation/animations/rotation.d.ts +4 -0
  9. package/dist/animation/animations/vibration.d.ts +4 -0
  10. package/dist/animation/compile.d.ts +1 -0
  11. package/dist/animation/delta.d.ts +19 -0
  12. package/dist/animation/index.d.ts +1 -0
  13. package/dist/command/command-change.d.ts +7 -0
  14. package/dist/command/command-migrate.d.ts +4 -0
  15. package/dist/command/command-migrate.js +85 -0
  16. package/dist/command/command-migrate.js.map +1 -0
  17. package/dist/command/command.d.ts +5 -0
  18. package/dist/command/snapshot-commander.d.ts +15 -0
  19. package/dist/components/anchor/anchor.d.ts +128 -0
  20. package/dist/components/anchor/ellipse-anchors.d.ts +2 -0
  21. package/dist/components/anchor/ellipse-anchors.js +38 -0
  22. package/dist/components/anchor/ellipse-anchors.js.map +1 -0
  23. package/dist/components/anchor/rect-anchors.d.ts +10 -0
  24. package/dist/components/audio.d.ts +25 -0
  25. package/dist/components/audio.js +141 -0
  26. package/dist/components/audio.js.map +1 -0
  27. package/dist/components/cloud.d.ts +13 -0
  28. package/dist/components/cloud.js +31 -0
  29. package/dist/components/cloud.js.map +1 -0
  30. package/dist/components/component.d.ts +227 -0
  31. package/dist/components/component.js +912 -0
  32. package/dist/components/component.js.map +1 -0
  33. package/dist/components/container-abstract.d.ts +51 -0
  34. package/dist/components/container-abstract.js +372 -0
  35. package/dist/components/container-abstract.js.map +1 -0
  36. package/dist/components/container.d.ts +38 -0
  37. package/dist/components/container.js +75 -0
  38. package/dist/components/container.js.map +1 -0
  39. package/dist/components/data/data-mapping.d.ts +16 -0
  40. package/dist/components/data/data.d.ts +8 -0
  41. package/dist/components/data/evaluator.d.ts +1 -0
  42. package/dist/components/donut.d.ts +15 -0
  43. package/dist/components/donut.js +74 -0
  44. package/dist/components/donut.js.map +1 -0
  45. package/dist/components/drawer/draw-image-pendable.d.ts +1 -0
  46. package/dist/components/drawer/effect.d.ts +1 -0
  47. package/dist/components/drawer/fill.d.ts +14 -0
  48. package/dist/components/drawer/format.d.ts +1 -0
  49. package/dist/components/drawer/line.d.ts +3 -0
  50. package/dist/components/drawer/stroke.d.ts +1 -0
  51. package/dist/components/drawer/text-wrapper.d.ts +10 -0
  52. package/dist/components/drawer/text.d.ts +3 -0
  53. package/dist/components/ellipse.d.ts +35 -0
  54. package/dist/components/ellipse.js +99 -0
  55. package/dist/components/ellipse.js.map +1 -0
  56. package/dist/components/file/ondropfile.d.ts +1 -0
  57. package/dist/components/fit/fit.d.ts +15 -0
  58. package/dist/components/geometry/transcoord.d.ts +41 -0
  59. package/dist/components/geometry/union.d.ts +6 -0
  60. package/dist/components/gif-view.d.ts +18 -0
  61. package/dist/components/gif-view.js +116 -0
  62. package/dist/components/gif-view.js.map +1 -0
  63. package/dist/components/global-ref.d.ts +36 -0
  64. package/dist/components/global-ref.js +128 -0
  65. package/dist/components/global-ref.js.map +1 -0
  66. package/dist/components/group.d.ts +15 -0
  67. package/dist/components/group.js +145 -0
  68. package/dist/components/group.js.map +1 -0
  69. package/dist/components/html/elements.d.ts +2 -0
  70. package/dist/components/html/fill.d.ts +1 -0
  71. package/dist/components/html/reposition.d.ts +1 -0
  72. package/dist/components/html/shadow.d.ts +1 -0
  73. package/dist/components/html-overlay-container.d.ts +27 -0
  74. package/dist/components/html-overlay-container.js +14 -0
  75. package/dist/components/html-overlay-container.js.map +1 -0
  76. package/dist/components/html-overlay-element.d.ts +25 -0
  77. package/dist/components/html-overlay-element.js +9 -0
  78. package/dist/components/html-overlay-element.js.map +1 -0
  79. package/dist/components/image-view.d.ts +19 -0
  80. package/dist/components/image-view.js +180 -0
  81. package/dist/components/image-view.js.map +1 -0
  82. package/dist/components/index.d.ts +32 -0
  83. package/dist/components/index.js +39 -0
  84. package/dist/components/index.js.map +1 -0
  85. package/dist/components/info-window.d.ts +41 -0
  86. package/dist/components/info-window.js +425 -0
  87. package/dist/components/info-window.js.map +1 -0
  88. package/dist/components/line.d.ts +91 -0
  89. package/dist/components/line.js +303 -0
  90. package/dist/components/line.js.map +1 -0
  91. package/dist/components/local-ref.d.ts +47 -0
  92. package/dist/components/local-ref.js +103 -0
  93. package/dist/components/local-ref.js.map +1 -0
  94. package/dist/components/mixins/connectable.d.ts +45 -0
  95. package/dist/components/mixins/data-source.d.ts +9 -0
  96. package/dist/components/mixins/html-element.d.ts +24 -0
  97. package/dist/components/mixins/move-handle.d.ts +11 -0
  98. package/dist/components/mixins/rect-path.d.ts +13 -0
  99. package/dist/components/mixins/value-holder.d.ts +18 -0
  100. package/dist/components/mutater/bounds.d.ts +10 -0
  101. package/dist/components/mutater/path.d.ts +5 -0
  102. package/dist/components/ortholine.d.ts +21 -0
  103. package/dist/components/ortholine.js +814 -0
  104. package/dist/components/ortholine.js.map +1 -0
  105. package/dist/components/outline/ellipse-outline.d.ts +4 -0
  106. package/dist/components/outline/ellipse-outline.js +11 -0
  107. package/dist/components/outline/ellipse-outline.js.map +1 -0
  108. package/dist/components/outline/path-outline.d.ts +1 -0
  109. package/dist/components/path.d.ts +5 -0
  110. package/dist/components/path.js +40 -0
  111. package/dist/components/path.js.map +1 -0
  112. package/dist/components/polygon.d.ts +40 -0
  113. package/dist/components/polygon.js +157 -0
  114. package/dist/components/polygon.js.map +1 -0
  115. package/dist/components/polyline.d.ts +18 -0
  116. package/dist/components/polyline.js +102 -0
  117. package/dist/components/polyline.js.map +1 -0
  118. package/dist/components/popup.d.ts +48 -0
  119. package/dist/components/popup.js +138 -0
  120. package/dist/components/popup.js.map +1 -0
  121. package/dist/components/rect.d.ts +26 -0
  122. package/dist/components/rect.js +91 -0
  123. package/dist/components/rect.js.map +1 -0
  124. package/dist/components/retention/retention-manager.d.ts +8 -0
  125. package/dist/components/root-container.d.ts +90 -0
  126. package/dist/components/root-container.js +478 -0
  127. package/dist/components/root-container.js.map +1 -0
  128. package/dist/components/ruler.d.ts +16 -0
  129. package/dist/components/ruler.js +77 -0
  130. package/dist/components/ruler.js.map +1 -0
  131. package/dist/components/shape.d.ts +25 -0
  132. package/dist/components/shape.js +80 -0
  133. package/dist/components/shape.js.map +1 -0
  134. package/dist/components/star.d.ts +13 -0
  135. package/dist/components/star.js +80 -0
  136. package/dist/components/star.js.map +1 -0
  137. package/dist/components/text/substitutor.d.ts +3 -0
  138. package/dist/components/text.d.ts +8 -0
  139. package/dist/components/text.js +15 -0
  140. package/dist/components/text.js.map +1 -0
  141. package/dist/components/three-container.d.ts +60 -0
  142. package/dist/components/three-container.js +515 -0
  143. package/dist/components/three-container.js.map +1 -0
  144. package/dist/components/triangle.d.ts +15 -0
  145. package/dist/components/triangle.js +76 -0
  146. package/dist/components/triangle.js.map +1 -0
  147. package/dist/const.d.ts +39 -0
  148. package/dist/core/collection.d.ts +8 -0
  149. package/dist/core/debug.d.ts +1 -0
  150. package/dist/core/deep-equals.d.ts +1 -0
  151. package/dist/core/dom-to-image.d.ts +127 -0
  152. package/dist/core/event.d.ts +92 -0
  153. package/dist/core/index.d.ts +2 -0
  154. package/dist/core/list.d.ts +32 -0
  155. package/dist/core/logger.d.ts +3 -0
  156. package/dist/core/memoize.d.ts +6 -0
  157. package/dist/core/mixin.d.ts +1 -0
  158. package/dist/core/obj-accessor.d.ts +1 -0
  159. package/dist/core/reference-map.d.ts +14 -0
  160. package/dist/core/round-rect.d.ts +19 -0
  161. package/dist/core/script-loader.d.ts +3 -0
  162. package/dist/core/snapshot-taker.d.ts +12 -0
  163. package/dist/core/stack.d.ts +2 -0
  164. package/dist/core/timecapsule.d.ts +18 -0
  165. package/dist/core/utils.d.ts +9 -0
  166. package/dist/decorator/anchors-decorator.d.ts +31 -0
  167. package/dist/decorator/data-spread-decorator.d.ts +1 -0
  168. package/dist/decorator/decotag-decorator.d.ts +1 -0
  169. package/dist/decorator/index.d.ts +2 -0
  170. package/dist/decorator/link-decorator.d.ts +1 -0
  171. package/dist/effect/gradation.d.ts +1 -0
  172. package/dist/effect/index.d.ts +1 -0
  173. package/dist/effect/shadow.d.ts +2 -0
  174. package/dist/effect/turn.d.ts +1 -0
  175. package/dist/event/event-engine.d.ts +12 -0
  176. package/dist/event/event-pump.d.ts +11 -0
  177. package/dist/event/event-tracker.d.ts +21 -0
  178. package/dist/event/index.d.ts +2 -0
  179. package/dist/event/ua-event-handler.d.ts +32 -0
  180. package/dist/event-map/event-map.d.ts +9 -0
  181. package/dist/event-map/index.d.ts +1 -0
  182. package/dist/event-map/move-handler.d.ts +1 -0
  183. package/dist/event-map/text-editor-lite.d.ts +1 -0
  184. package/dist/index.d.ts +1 -0
  185. package/dist/index.js +3 -0
  186. package/dist/index.js.map +1 -0
  187. package/dist/layer/action/emphasize.d.ts +2 -0
  188. package/dist/layer/action/popup.d.ts +5 -0
  189. package/dist/layer/action/pressed.d.ts +2 -0
  190. package/dist/layer/add-layer.d.ts +42 -0
  191. package/dist/layer/add-layer.js +142 -0
  192. package/dist/layer/add-layer.js.map +1 -0
  193. package/dist/layer/decotag-layer.d.ts +27 -0
  194. package/dist/layer/decotag-layer.js +105 -0
  195. package/dist/layer/decotag-layer.js.map +1 -0
  196. package/dist/layer/guide-layer.d.ts +44 -0
  197. package/dist/layer/guide-layer.js +261 -0
  198. package/dist/layer/guide-layer.js.map +1 -0
  199. package/dist/layer/index.d.ts +7 -0
  200. package/dist/layer/index.js +11 -0
  201. package/dist/layer/index.js.map +1 -0
  202. package/dist/layer/layer.d.ts +32 -0
  203. package/dist/layer/layer.js +155 -0
  204. package/dist/layer/layer.js.map +1 -0
  205. package/dist/layer/model-layer.d.ts +46 -0
  206. package/dist/layer/model-layer.js +402 -0
  207. package/dist/layer/model-layer.js.map +1 -0
  208. package/dist/layer/modeler/anchor-handler.d.ts +36 -0
  209. package/dist/layer/modeler/control-handler.d.ts +18 -0
  210. package/dist/layer/modeler/focus-outline.d.ts +5 -0
  211. package/dist/layer/modeler/group-outline.d.ts +5 -0
  212. package/dist/layer/modeler/index.d.ts +7 -0
  213. package/dist/layer/modeler/path-handler.d.ts +22 -0
  214. package/dist/layer/modeler/resizer.d.ts +13 -0
  215. package/dist/layer/modeler/rotator.d.ts +15 -0
  216. package/dist/layer/modeler/rotator.js +120 -0
  217. package/dist/layer/modeler/rotator.js.map +1 -0
  218. package/dist/layer/modeling-layer.d.ts +66 -0
  219. package/dist/layer/modeling-layer.js +451 -0
  220. package/dist/layer/modeling-layer.js.map +1 -0
  221. package/dist/layer/selection/selected-finder.d.ts +1 -0
  222. package/dist/layer/selection-layer.d.ts +42 -0
  223. package/dist/layer/selection-layer.js +307 -0
  224. package/dist/layer/selection-layer.js.map +1 -0
  225. package/dist/layer/shift-layer.d.ts +18 -0
  226. package/dist/layer/shift-layer.js +61 -0
  227. package/dist/layer/shift-layer.js.map +1 -0
  228. package/dist/layout/absolute.d.ts +8 -0
  229. package/dist/layout/card.d.ts +7 -0
  230. package/dist/layout/html-absolute.d.ts +8 -0
  231. package/dist/layout/index.d.ts +8 -0
  232. package/dist/layout/index.js +12 -0
  233. package/dist/layout/index.js.map +1 -0
  234. package/dist/layout/layout.d.ts +11 -0
  235. package/dist/layout/linear-horizontal.d.ts +7 -0
  236. package/dist/layout/linear-vertical.d.ts +7 -0
  237. package/dist/layout/table.d.ts +9 -0
  238. package/dist/layout/three.d.ts +8 -0
  239. package/dist/layout/three.js +20 -0
  240. package/dist/layout/three.js.map +1 -0
  241. package/dist/license/license.d.ts +18 -0
  242. package/dist/model/compile.d.ts +1 -0
  243. package/dist/model/compile.js +28 -0
  244. package/dist/model/compile.js.map +1 -0
  245. package/dist/model/duplicate.d.ts +1 -0
  246. package/dist/model/index.d.ts +3 -0
  247. package/dist/model/selector.d.ts +2 -0
  248. package/dist/style/compile.d.ts +1 -0
  249. package/dist/style/index.d.ts +1 -0
  250. package/dist/things-scene/api/add-start.d.ts +1 -0
  251. package/dist/things-scene/api/add.d.ts +5 -0
  252. package/dist/things-scene/api/align.d.ts +1 -0
  253. package/dist/things-scene/api/change.d.ts +2 -0
  254. package/dist/things-scene/api/clipboard.d.ts +3 -0
  255. package/dist/things-scene/api/distribute.d.ts +1 -0
  256. package/dist/things-scene/api/duplicate.d.ts +4 -0
  257. package/dist/things-scene/api/fullscreen.d.ts +1 -0
  258. package/dist/things-scene/api/group.d.ts +8 -0
  259. package/dist/things-scene/api/group.js +78 -0
  260. package/dist/things-scene/api/group.js.map +1 -0
  261. package/dist/things-scene/api/ids.d.ts +4 -0
  262. package/dist/things-scene/api/index.d.ts +15 -0
  263. package/dist/things-scene/api/listener.d.ts +3 -0
  264. package/dist/things-scene/api/remove.d.ts +4 -0
  265. package/dist/things-scene/api/symmetry.d.ts +2 -0
  266. package/dist/things-scene/api/symmetry.js +39 -0
  267. package/dist/things-scene/api/symmetry.js.map +1 -0
  268. package/dist/things-scene/api/to-data-url.d.ts +1 -0
  269. package/dist/things-scene/api/to-data-url.js +69 -0
  270. package/dist/things-scene/api/to-data-url.js.map +1 -0
  271. package/dist/things-scene/api/zorder.d.ts +2 -0
  272. package/dist/things-scene/application-context.d.ts +40 -0
  273. package/dist/things-scene/config.d.ts +4 -0
  274. package/dist/things-scene/create.d.ts +20 -0
  275. package/dist/things-scene/fps.d.ts +1 -0
  276. package/dist/things-scene/index.d.ts +17 -0
  277. package/dist/things-scene/index.js +23 -0
  278. package/dist/things-scene/index.js.map +1 -0
  279. package/dist/things-scene/polyfill.d.ts +2 -0
  280. package/dist/things-scene/scene.d.ts +155 -0
  281. package/dist/things-scene/version.d.ts +2 -0
  282. package/dist/threed/common.d.ts +22 -0
  283. package/dist/threed/control/three-controls.d.ts +11 -0
  284. package/dist/threed/control/three-controls.js +620 -0
  285. package/dist/threed/control/three-controls.js.map +1 -0
  286. package/dist/threed/html/elements.d.ts +2 -0
  287. package/dist/threed/real-object-camera-meshed.d.ts +12 -0
  288. package/dist/threed/real-object-camera-meshed.js +49 -0
  289. package/dist/threed/real-object-camera-meshed.js.map +1 -0
  290. package/dist/threed/real-object-camera.d.ts +9 -0
  291. package/dist/threed/real-object-camera.js +31 -0
  292. package/dist/threed/real-object-camera.js.map +1 -0
  293. package/dist/threed/real-object-dom-element.d.ts +20 -0
  294. package/dist/threed/real-object-dom-element.js +78 -0
  295. package/dist/threed/real-object-dom-element.js.map +1 -0
  296. package/dist/threed/real-object-dummy.d.ts +6 -0
  297. package/dist/threed/real-object-dummy.js +11 -0
  298. package/dist/threed/real-object-dummy.js.map +1 -0
  299. package/dist/threed/real-object-extrude.d.ts +19 -0
  300. package/dist/threed/real-object-extrude.js +171 -0
  301. package/dist/threed/real-object-extrude.js.map +1 -0
  302. package/dist/threed/real-object-gltf.d.ts +15 -0
  303. package/dist/threed/real-object-gltf.js +97 -0
  304. package/dist/threed/real-object-gltf.js.map +1 -0
  305. package/dist/threed/real-object-group.d.ts +5 -0
  306. package/dist/threed/real-object-group.js +11 -0
  307. package/dist/threed/real-object-group.js.map +1 -0
  308. package/dist/threed/real-object-mesh.d.ts +11 -0
  309. package/dist/threed/real-object-mesh.js +55 -0
  310. package/dist/threed/real-object-mesh.js.map +1 -0
  311. package/dist/threed/real-object-plane.d.ts +6 -0
  312. package/dist/threed/real-object-plane.js +23 -0
  313. package/dist/threed/real-object-plane.js.map +1 -0
  314. package/dist/threed/real-object-scene.d.ts +21 -0
  315. package/dist/threed/real-object-scene.js +89 -0
  316. package/dist/threed/real-object-scene.js.map +1 -0
  317. package/dist/threed/real-object-sprite.d.ts +12 -0
  318. package/dist/threed/real-object-sprite.js +35 -0
  319. package/dist/threed/real-object-sprite.js.map +1 -0
  320. package/dist/threed/real-object-text.d.ts +16 -0
  321. package/dist/threed/real-object-text.js +70 -0
  322. package/dist/threed/real-object-text.js.map +1 -0
  323. package/dist/threed/real-object.d.ts +48 -0
  324. package/dist/threed/real-object.js +199 -0
  325. package/dist/threed/real-object.js.map +1 -0
  326. package/dist/threed/texture/text-texture.d.ts +8 -0
  327. package/dist/threed/three-dimensional-container.d.ts +7 -0
  328. package/dist/threed/three-dimensional-container.js +2 -0
  329. package/dist/threed/three-dimensional-container.js.map +1 -0
  330. package/dist/threed/utils/bound-uv-generator.d.ts +16 -0
  331. package/dist/types.d.ts +53 -0
  332. package/dist/types.js +368 -0
  333. package/dist/types.js.map +1 -0
  334. package/package.json +5 -2
  335. package/schema.graphql +5 -0
  336. package/things-scene-ie.js +1 -1
  337. package/things-scene-ie.js.LICENSE.txt +22 -0
  338. package/things-scene-min.js +1 -1
  339. package/things-scene-min.js.LICENSE.txt +22 -0
  340. package/things-scene.d.ts +13 -1
  341. package/things-scene.mjs +34 -14
@@ -0,0 +1,515 @@
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+ /*
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+ * Copyright © HatioLab Inc. All rights reserved.
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+ */
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+ import { Component, ContainerAbstract, error, FPS, Layout } from '@hatiolab/things-scene';
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+ import * as THREE from 'three';
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+ import ThreeControls from '../threed/control/three-controls';
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+ import './three-layout';
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+ const NATURE = {
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+ mutable: false,
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+ resizable: true,
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+ rotatable: true,
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+ properties: [
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+ {
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+ type: 'select',
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+ label: 'precision',
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+ name: 'precision',
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+ property: {
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+ options: [
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+ {
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+ display: 'High',
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+ value: 'highp'
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+ },
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+ {
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+ display: 'Medium',
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+ value: 'mediump'
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+ },
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+ {
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+ display: 'Low',
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+ value: 'lowp'
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+ }
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+ ]
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+ }
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+ },
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+ {
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+ type: 'checkbox',
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+ label: 'anti-alias',
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+ name: 'antialias',
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+ property: 'antialias'
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+ },
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+ {
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+ type: 'checkbox',
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+ label: '3dmode',
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+ name: 'threed',
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+ property: 'threed'
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+ },
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+ {
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+ type: 'checkbox',
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+ label: 'debug',
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+ name: 'debug',
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+ property: 'debug'
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+ }
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+ ],
53
+ help: 'scene/component/three-container'
54
+ };
55
+ const WEBGL_NO_SUPPORT_TEXT = 'WebGL no support';
56
+ export default class ThreeContainer extends ContainerAbstract {
57
+ constructor() {
58
+ super(...arguments);
59
+ this._noSupportWebgl = false;
60
+ this._raycaster = new THREE.Raycaster();
61
+ }
62
+ containable(component) {
63
+ return component.is3dish();
64
+ }
65
+ is3dContainer() {
66
+ return true;
67
+ }
68
+ /* THREE Object related .. */
69
+ createObjects(components) {
70
+ for (let component of components) {
71
+ try {
72
+ var item = component.realObject;
73
+ if (item) {
74
+ this._scene3d.add(item.object3d);
75
+ }
76
+ }
77
+ catch (err) {
78
+ error(err);
79
+ }
80
+ }
81
+ }
82
+ destroy_scene3d() {
83
+ this.stop();
84
+ window.removeEventListener('focus', this._onFocus);
85
+ if (this._renderer3d)
86
+ this._renderer3d.clear();
87
+ delete this._renderer3d;
88
+ delete this._camera;
89
+ delete this._controls;
90
+ if (this._scene3d) {
91
+ let children = this._scene3d.children.slice();
92
+ for (let i in children) {
93
+ let child = children[i];
94
+ if (child.dispose)
95
+ child.dispose();
96
+ if (child.geometry && child.geometry.dispose)
97
+ child.geometry.dispose();
98
+ if (child.material && child.material.dispose)
99
+ child.material.dispose();
100
+ if (child.texture && child.texture.dispose)
101
+ child.texture.dispose();
102
+ this._scene3d.remove(child);
103
+ }
104
+ }
105
+ delete this._scene3d;
106
+ }
107
+ update() {
108
+ var { width, height } = this.bounds;
109
+ var { fov = 45, near = 0.1, far = 20000, antialias = true, precision = 'highp', cameraX, cameraY, cameraZ, exposure = 2.5 } = this.state;
110
+ var components = this.components || [];
111
+ // SCENE
112
+ this._scene3d = new THREE.Scene();
113
+ // CAMERA
114
+ var aspect = width / height;
115
+ this._camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
116
+ var cameraXPos = height * 0.8, cameraYPos = width * 0.8, cameraZPos = Math.min(500, Math.floor(Math.min(width, height)));
117
+ // cameraZPos = Math.floor(Math.min(width, height))
118
+ if (cameraX != undefined)
119
+ cameraXPos = cameraX * width;
120
+ if (cameraY != undefined)
121
+ cameraYPos = cameraY * height;
122
+ if (cameraZ != undefined)
123
+ cameraZPos = cameraZ * Math.floor(Math.min(width, height));
124
+ this._camera.position.set(cameraXPos, cameraZPos, cameraYPos);
125
+ this._scene3d.add(this._camera);
126
+ this._camera.lookAt(this._scene3d.position);
127
+ this._camera.zoom = this.getState('zoom') * 0.01;
128
+ if (this.state.showAxis) {
129
+ var axisHelper = new THREE.AxesHelper(width);
130
+ this._scene3d.add(axisHelper);
131
+ }
132
+ try {
133
+ // RENDERER
134
+ this._canvas = document.createElement('canvas');
135
+ let context = this._canvas.getContext('webgl2');
136
+ this._renderer3d = new THREE.WebGLRenderer({
137
+ canvas: this._canvas,
138
+ context,
139
+ precision,
140
+ alpha: true,
141
+ antialias
142
+ });
143
+ }
144
+ catch (e) {
145
+ this._noSupportWebgl = true;
146
+ return;
147
+ }
148
+ this._renderer3d.autoClear = true;
149
+ this._renderer3d.outputEncoding = THREE.sRGBEncoding;
150
+ this._renderer3d.physicallyCorrectLights = true;
151
+ this._renderer3d.toneMappingExposure = Math.pow(exposure, 5.0);
152
+ this._renderer3d.toneMapping = THREE.LinearToneMapping;
153
+ // this._renderer3d.toneMapping = THREE.ACESFilmicToneMapping;
154
+ // this._renderer3d.toneMapping = THREE.ReinhardToneMapping;
155
+ // this._renderer3d.toneMapping = THREE.CineonToneMapping;
156
+ this._renderer3d.shadowMap.enabled = true;
157
+ this._renderer3d.setClearColor(0xffffff, 0); // transparent
158
+ this._renderer3d.setSize(Math.min(width, window.innerWidth), Math.min(height, window.innerHeight));
159
+ // this._renderer3d.setPixelRatio(window.devicePixelRatio)
160
+ // CONTROLS
161
+ this._controls = new ThreeControls(this._camera, this);
162
+ this._controls.cameraChanged = true;
163
+ var _hemiLight = new THREE.HemisphereLight(0xdddddd, 0x333333, 0.035);
164
+ var _directionalLight = new THREE.DirectionalLight(0xd6e1ff, 0.01);
165
+ var _pointLight1 = new THREE.PointLight(0xd6e1ff, 1, undefined, 2);
166
+ _pointLight1.power = cameraZPos * 50;
167
+ _pointLight1.castShadow = true;
168
+ _pointLight1.position.set(0, cameraZPos, 0);
169
+ _pointLight1.shadow.camera.near = 0.1;
170
+ _pointLight1.shadow.camera.far = cameraZPos * 2;
171
+ // const helper = new THREE.CameraHelper(_pointLight1.shadow.camera)
172
+ // this._scene3d?.add(helper)
173
+ this.scene3d.add(_hemiLight);
174
+ this.scene3d.add(_pointLight1);
175
+ this._camera.add(_directionalLight);
176
+ this._mouse = new THREE.Vector2();
177
+ this._clock = new THREE.Clock(true);
178
+ this._mixer = new THREE.AnimationMixer(this.scene3d);
179
+ this.createObjects(components);
180
+ this._camera.updateProjectionMatrix();
181
+ this.createFloor(width, height);
182
+ this._onFocus = (e) => {
183
+ this.render_threed();
184
+ };
185
+ window.addEventListener('focus', this._onFocus);
186
+ }
187
+ init_scene3d() {
188
+ this.root.on('redraw', this.onredraw, this);
189
+ if (this._scene3d) {
190
+ this.destroy_scene3d();
191
+ }
192
+ this.update();
193
+ this.onchangeData && this.onchangeData(this.data, this.data);
194
+ }
195
+ threed_animate() {
196
+ if (!this._controls)
197
+ return;
198
+ if (this._mixer) {
199
+ this._mixer.update(this._clock.getDelta());
200
+ }
201
+ this._controls.update();
202
+ this.render_threed();
203
+ }
204
+ stop() { }
205
+ get scene3d() {
206
+ if (!this._scene3d) {
207
+ this.init_scene3d();
208
+ }
209
+ return this._scene3d;
210
+ }
211
+ get renderer3d() {
212
+ return this._renderer3d;
213
+ }
214
+ get mixer() {
215
+ return this._mixer;
216
+ }
217
+ render_threed() {
218
+ if (this._renderer3d) {
219
+ this._renderer3d.render(this._scene3d, this._camera);
220
+ }
221
+ }
222
+ /* Container Overides .. */
223
+ render(ctx) {
224
+ if (this.app.isViewMode) {
225
+ this.setState('threed', true);
226
+ }
227
+ if (this.state.threed && !this._noSupportWebgl) {
228
+ return;
229
+ }
230
+ super.render(ctx);
231
+ }
232
+ postrender(ctx) {
233
+ var { left, top, debug, threed } = this.state;
234
+ var { width, height } = this.bounds;
235
+ // ios에서 width, height에 소수점이 있으면 3d를 표현하지 못하는 문제가 있어 정수화
236
+ width = Math.floor(width);
237
+ height = Math.floor(height);
238
+ if (threed) {
239
+ if (!this._scene3d) {
240
+ this.init_scene3d();
241
+ this.render_threed();
242
+ }
243
+ if (this._noSupportWebgl) {
244
+ this._showWebglNoSupportText(ctx);
245
+ return;
246
+ }
247
+ if (!this._renderer3d)
248
+ return;
249
+ var rendererSize = new THREE.Vector2();
250
+ this._renderer3d.getSize(rendererSize);
251
+ var { width: rendererWidth, height: rendererHeight } = rendererSize;
252
+ ctx.drawImage(this._renderer3d.domElement, 0, 0, rendererWidth, rendererHeight, left, top, width, height);
253
+ if (debug) {
254
+ ctx.font = 100 + 'px Arial';
255
+ ctx.textAlign = 'center';
256
+ ctx.fillStyle = 'black';
257
+ ctx.globalAlpha = 0.5;
258
+ ctx.fillText(String(FPS()), 100, 100);
259
+ }
260
+ }
261
+ else {
262
+ super.postrender(ctx);
263
+ }
264
+ }
265
+ dispose() {
266
+ this.root.off('redraw', this.onredraw, this);
267
+ this.destroy_scene3d();
268
+ super.dispose();
269
+ }
270
+ get layout() {
271
+ return Layout.get('three');
272
+ }
273
+ get nature() {
274
+ return NATURE;
275
+ }
276
+ getObjectByRaycast() {
277
+ var intersects = this.getObjectsByRaycast();
278
+ var intersected;
279
+ if (intersects && intersects.length > 0) {
280
+ intersected = intersects[0].object;
281
+ }
282
+ return intersected;
283
+ }
284
+ getObjectsByRaycast() {
285
+ // find intersections
286
+ // create a Ray with origin at the mouse position
287
+ // and direction into the scene (camera direction)
288
+ var vector = this._mouse;
289
+ if (!this._camera) {
290
+ return;
291
+ }
292
+ this._raycaster.setFromCamera(vector, this._camera);
293
+ // create an array containing all objects in the scene with which the ray intersects
294
+ var intersects = this._raycaster.intersectObjects(this._scene3d.children, true);
295
+ return intersects;
296
+ }
297
+ _showWebglNoSupportText(context) {
298
+ context.save();
299
+ var { width, height } = this.state;
300
+ context.font = width / 20 + 'px Arial';
301
+ context.textAlign = 'center';
302
+ context.fillText(WEBGL_NO_SUPPORT_TEXT, width / 2 - width / 40, height / 2);
303
+ context.restore();
304
+ }
305
+ createFloor(width, height) {
306
+ var _a;
307
+ let { fillStyle } = this.state;
308
+ var floorMaterial;
309
+ if (fillStyle.type == 'pattern' && fillStyle.image) {
310
+ var textureLoader = new THREE.TextureLoader(THREE.DefaultLoadingManager);
311
+ textureLoader.withCredentials = true;
312
+ textureLoader.crossOrigin = 'use-credentials';
313
+ textureLoader.load(this.app.url(fillStyle.image), texture => {
314
+ var _a;
315
+ texture.minFilter = THREE.LinearFilter;
316
+ texture.encoding = THREE.sRGBEncoding;
317
+ texture.repeat.set(1, 1);
318
+ floorMaterial = [
319
+ new THREE.MeshStandardMaterial({
320
+ color: '#424b57'
321
+ }),
322
+ new THREE.MeshStandardMaterial({
323
+ color: '#424b57'
324
+ }),
325
+ new THREE.MeshStandardMaterial({
326
+ color: '#424b57'
327
+ }),
328
+ new THREE.MeshStandardMaterial({
329
+ color: '#424b57'
330
+ }),
331
+ new THREE.MeshStandardMaterial({
332
+ map: texture
333
+ }),
334
+ new THREE.MeshStandardMaterial({
335
+ color: '#424b57'
336
+ })
337
+ ];
338
+ var floorGeometry = new THREE.BoxGeometry(1, 1, 1);
339
+ var floor = new THREE.Mesh(floorGeometry, floorMaterial);
340
+ floor.scale.set(width, height, 5);
341
+ floor.rotation.x = -Math.PI / 2;
342
+ floor.position.y = -2;
343
+ floor.name = 'floor';
344
+ floor.receiveShadow = true;
345
+ (_a = this._scene3d) === null || _a === void 0 ? void 0 : _a.add(floor);
346
+ });
347
+ }
348
+ else {
349
+ floorMaterial = new THREE.MeshStandardMaterial({
350
+ color: fillStyle || '#424b57'
351
+ });
352
+ var floorGeometry = new THREE.BoxGeometry(1, 1, 1);
353
+ var floor = new THREE.Mesh(floorGeometry, floorMaterial);
354
+ floor.scale.set(width, height, 5);
355
+ floor.rotation.x = -Math.PI / 2;
356
+ floor.position.y = -2;
357
+ floor.name = 'floor';
358
+ floor.receiveShadow = true;
359
+ (_a = this._scene3d) === null || _a === void 0 ? void 0 : _a.add(floor);
360
+ this.invalidate();
361
+ }
362
+ }
363
+ /* Event Handlers */
364
+ onchange(after, before) {
365
+ if (after.hasOwnProperty('width') || after.hasOwnProperty('height') || after.hasOwnProperty('threed'))
366
+ this.destroy_scene3d();
367
+ if (after.hasOwnProperty('autoRotate')) {
368
+ if (this._controls) {
369
+ this._controls.doAutoRotate(after.autoRotate);
370
+ }
371
+ }
372
+ if (after.hasOwnProperty('fov') ||
373
+ after.hasOwnProperty('near') ||
374
+ after.hasOwnProperty('far') ||
375
+ after.hasOwnProperty('zoom')) {
376
+ if (this._camera) {
377
+ const { near, far, zoom, fov } = this.state;
378
+ this._camera.near = near;
379
+ this._camera.far = far;
380
+ this._camera.zoom = zoom * 0.01;
381
+ this._camera.fov = fov;
382
+ this._camera.updateProjectionMatrix();
383
+ this._controls.cameraChanged = true;
384
+ }
385
+ }
386
+ }
387
+ onmousedown(e) {
388
+ if (this._controls) {
389
+ this._controls.onMouseDown(e);
390
+ }
391
+ }
392
+ onmouseup(e) {
393
+ if (this._controls) {
394
+ if (this._lastFocused) {
395
+ ;
396
+ this._lastFocused._focused = false;
397
+ }
398
+ const { left, top, width, height } = this.state;
399
+ var pointer = this.transcoordC2S(e.offsetX, e.offsetY);
400
+ this._mouse.x = ((pointer.x - left) / width) * 2 - 1;
401
+ this._mouse.y = -((pointer.y - top) / height) * 2 + 1;
402
+ var object = this.getObjectByRaycast();
403
+ var realObject = object === null || object === void 0 ? void 0 : object.userData.context;
404
+ if (realObject && realObject.onmouseup) {
405
+ ;
406
+ realObject._focused = true;
407
+ realObject._focusedAt = performance.now();
408
+ this._lastFocused = realObject;
409
+ }
410
+ this.invalidate();
411
+ e.stopPropagation();
412
+ }
413
+ }
414
+ onmousemove(e) {
415
+ if (this._controls) {
416
+ const { left, top, width, height } = this.state;
417
+ var pointer = this.transcoordC2S(e.offsetX, e.offsetY);
418
+ this._mouse.x = ((pointer.x - left) / width) * 2 - 1;
419
+ this._mouse.y = -((pointer.y - top) / height) * 2 + 1;
420
+ this._controls.onMouseMove(e);
421
+ e.stopPropagation();
422
+ }
423
+ }
424
+ onmouseleave(e) { }
425
+ onwheel(e) {
426
+ if (this._controls) {
427
+ this.handleMouseWheel(e);
428
+ e.stopPropagation();
429
+ }
430
+ }
431
+ ondblclick(e) {
432
+ if (this._controls) {
433
+ this.setState('zoom', this.get('zoom'));
434
+ this._controls.reset();
435
+ e.stopPropagation();
436
+ }
437
+ }
438
+ ondragstart(e) {
439
+ if (this._controls) {
440
+ var pointer = this.transcoordC2S(e.offsetX, e.offsetY);
441
+ var { left, top, width, height } = this.bounds;
442
+ this._mouse.x = ((pointer.x - left) / width) * 2 - 1;
443
+ this._mouse.y = -((pointer.y - top) / height) * 2 + 1;
444
+ this._controls.onDragStart(e);
445
+ e.stopPropagation();
446
+ }
447
+ }
448
+ ondragmove(e) {
449
+ if (this._controls) {
450
+ this._controls.cameraChanged = true;
451
+ this._controls.onDragMove(e);
452
+ e.stopPropagation();
453
+ }
454
+ }
455
+ ondragend(e) {
456
+ if (this._controls) {
457
+ this._controls.cameraChanged = true;
458
+ this._controls.onDragEnd(e);
459
+ e.stopPropagation();
460
+ }
461
+ }
462
+ ontouchstart(e) {
463
+ if (this._controls) {
464
+ this._controls.onTouchStart(e);
465
+ e.stopPropagation();
466
+ }
467
+ }
468
+ onpan(e) {
469
+ if (this._controls) {
470
+ this._controls.cameraChanged = true;
471
+ this._controls.onTouchMove(e);
472
+ e.stopPropagation();
473
+ }
474
+ }
475
+ ontouchend(e) {
476
+ if (this._controls) {
477
+ this._controls.onTouchEnd(e);
478
+ e.stopPropagation();
479
+ }
480
+ }
481
+ onkeydown(e) {
482
+ if (this._controls) {
483
+ this._controls.onKeyDown(e);
484
+ e.stopPropagation();
485
+ }
486
+ }
487
+ onpinch(e) {
488
+ if (this._controls) {
489
+ var zoom = this.getState('zoom');
490
+ //@ts-ignore
491
+ zoom *= e.scale;
492
+ if (zoom < 100)
493
+ zoom = 100;
494
+ this.setState('zoom', zoom);
495
+ e.stopPropagation();
496
+ }
497
+ }
498
+ ondoubletap() {
499
+ this._controls.reset();
500
+ }
501
+ handleMouseWheel(event) {
502
+ var delta = 0;
503
+ var zoom = this.getState('zoom');
504
+ delta = -event.deltaY;
505
+ zoom += delta * 0.1;
506
+ if (zoom < 100)
507
+ zoom = 100;
508
+ this.setState('zoom', zoom);
509
+ }
510
+ onredraw() {
511
+ this.threed_animate();
512
+ }
513
+ }
514
+ Component.register('3d-container', ThreeContainer);
515
+ //# sourceMappingURL=three-container.js.map
@@ -0,0 +1 @@
1
+ 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* Copyright © HatioLab Inc. All rights reserved.\n */\n\nimport { Component, ComponentNature, ContainerAbstract, error, FPS, Layout, Properties } from '@hatiolab/things-scene'\nimport * as THREE from 'three'\nimport ThreeControls from '../threed/control/three-controls'\nimport { ThreeDimensionalContainer } from '../threed/three-dimensional-container'\n\nimport './three-layout'\n\nconst NATURE = {\n mutable: false,\n resizable: true,\n rotatable: true,\n properties: [\n {\n type: 'select',\n label: 'precision',\n name: 'precision',\n property: {\n options: [\n {\n display: 'High',\n value: 'highp'\n },\n {\n display: 'Medium',\n value: 'mediump'\n },\n {\n display: 'Low',\n value: 'lowp'\n }\n ]\n }\n },\n {\n type: 'checkbox',\n label: 'anti-alias',\n name: 'antialias',\n property: 'antialias'\n },\n {\n type: 'checkbox',\n label: '3dmode',\n name: 'threed',\n property: 'threed'\n },\n {\n type: 'checkbox',\n label: 'debug',\n name: 'debug',\n property: 'debug'\n }\n ],\n help: 'scene/component/three-container'\n}\n\nconst WEBGL_NO_SUPPORT_TEXT = 'WebGL no support'\n\nexport default class ThreeContainer extends ContainerAbstract implements ThreeDimensionalContainer {\n _scene3d?: THREE.Scene\n _initalizeComplete?: Promise<void>\n\n _mixer?: THREE.AnimationMixer\n\n _camera?: THREE.PerspectiveCamera\n _canvas?: HTMLCanvasElement\n _renderer3d?: THREE.WebGLRenderer\n\n _mouse?: THREE.Vector2\n\n _clock?: THREE.Clock\n\n _controls?: any\n _onFocus?: (e: FocusEvent) => void\n _noSupportWebgl: boolean = false\n\n _raycaster = new THREE.Raycaster()\n\n _lastFocused?: THREE.Object3D\n\n containable(component: Component) {\n return component.is3dish()\n }\n\n is3dContainer() {\n return true\n }\n\n /* THREE Object related .. */\n\n createObjects(components: Component[]) {\n for (let component of components) {\n try {\n var item = component.realObject\n\n if (item) {\n this._scene3d!.add(item.object3d)\n }\n } catch (err) {\n error(err)\n }\n }\n }\n\n destroy_scene3d() {\n this.stop()\n\n window.removeEventListener('focus', this._onFocus!)\n\n if (this._renderer3d) this._renderer3d.clear()\n\n delete this._renderer3d\n delete this._camera\n delete this._controls\n\n if (this._scene3d) {\n let children = this._scene3d.children.slice()\n for (let i in children) {\n let child = children[i] as any\n if (child.dispose) child.dispose()\n if (child.geometry && child.geometry.dispose) child.geometry.dispose()\n if (child.material && child.material.dispose) child.material.dispose()\n if (child.texture && child.texture.dispose) child.texture.dispose()\n this._scene3d.remove(child)\n }\n }\n\n delete this._scene3d\n }\n\n update() {\n var { width, height } = this.bounds\n\n var {\n fov = 45,\n near = 0.1,\n far = 20000,\n antialias = true,\n precision = 'highp',\n cameraX,\n cameraY,\n cameraZ,\n exposure = 2.5\n } = this.state\n\n var components = this.components || []\n\n // SCENE\n this._scene3d = new THREE.Scene()\n\n // CAMERA\n var aspect = width / height\n\n this._camera = new THREE.PerspectiveCamera(fov, aspect, near, far)\n\n var cameraXPos = height * 0.8,\n cameraYPos = width * 0.8,\n cameraZPos = Math.min(500, Math.floor(Math.min(width, height)))\n // cameraZPos = Math.floor(Math.min(width, height))\n\n if (cameraX != undefined) cameraXPos = cameraX * width\n if (cameraY != undefined) cameraYPos = cameraY * height\n if (cameraZ != undefined) cameraZPos = cameraZ * Math.floor(Math.min(width, height))\n\n this._camera.position.set(cameraXPos, cameraZPos, cameraYPos)\n\n this._scene3d.add(this._camera)\n this._camera.lookAt(this._scene3d.position)\n this._camera.zoom = this.getState('zoom') * 0.01\n\n if (this.state.showAxis) {\n var axisHelper = new THREE.AxesHelper(width)\n this._scene3d.add(axisHelper)\n }\n\n try {\n // RENDERER\n this._canvas = document.createElement('canvas')\n let context = this._canvas!.getContext('webgl2')!\n\n this._renderer3d = new THREE.WebGLRenderer({\n canvas: this._canvas,\n context,\n precision,\n alpha: true,\n antialias\n })\n } catch (e) {\n this._noSupportWebgl = true\n return\n }\n\n this._renderer3d!.autoClear = true\n\n this._renderer3d!.outputEncoding = THREE.sRGBEncoding\n\n this._renderer3d!.physicallyCorrectLights = true\n this._renderer3d!.toneMappingExposure = Math.pow(exposure, 5.0)\n\n this._renderer3d!.toneMapping = THREE.LinearToneMapping\n // this._renderer3d.toneMapping = THREE.ACESFilmicToneMapping;\n // this._renderer3d.toneMapping = THREE.ReinhardToneMapping;\n // this._renderer3d.toneMapping = THREE.CineonToneMapping;\n\n this._renderer3d!.shadowMap.enabled = true\n\n this._renderer3d!.setClearColor(0xffffff, 0) // transparent\n this._renderer3d!.setSize(Math.min(width, window.innerWidth), Math.min(height, window.innerHeight))\n // this._renderer3d.setPixelRatio(window.devicePixelRatio)\n\n // CONTROLS\n this._controls = new (ThreeControls as any)(this._camera, this)\n this._controls.cameraChanged = true\n\n var _hemiLight = new THREE.HemisphereLight(0xdddddd, 0x333333, 0.035)\n var _directionalLight = new THREE.DirectionalLight(0xd6e1ff, 0.01)\n var _pointLight1 = new THREE.PointLight(0xd6e1ff, 1, undefined, 2)\n\n _pointLight1.power = cameraZPos * 50\n _pointLight1.castShadow = true\n _pointLight1.position.set(0, cameraZPos, 0)\n _pointLight1.shadow.camera.near = 0.1\n _pointLight1.shadow.camera.far = cameraZPos * 2\n\n // const helper = new THREE.CameraHelper(_pointLight1.shadow.camera)\n // this._scene3d?.add(helper)\n\n this.scene3d!.add(_hemiLight)\n this.scene3d!.add(_pointLight1)\n this._camera.add(_directionalLight)\n\n this._mouse = new THREE.Vector2()\n\n this._clock = new THREE.Clock(true)\n this._mixer = new THREE.AnimationMixer(this.scene3d!)\n\n this.createObjects(components)\n\n this._camera.updateProjectionMatrix()\n\n this.createFloor(width, height)\n\n this._onFocus = (e: FocusEvent) => {\n this.render_threed()\n }\n\n window.addEventListener('focus', this._onFocus)\n }\n\n init_scene3d() {\n this.root.on('redraw', this.onredraw, this)\n\n if (this._scene3d) {\n this.destroy_scene3d()\n }\n\n this.update()\n\n this.onchangeData && this.onchangeData(this.data, this.data)\n }\n\n threed_animate() {\n if (!this._controls) return\n\n if (this._mixer) {\n this._mixer.update(this._clock!.getDelta())\n }\n\n this._controls.update()\n this.render_threed()\n }\n\n stop() {}\n\n get scene3d() {\n if (!this._scene3d) {\n this.init_scene3d()\n }\n\n return this._scene3d\n }\n\n get renderer3d() {\n return this._renderer3d\n }\n\n get mixer() {\n return this._mixer\n }\n\n render_threed() {\n if (this._renderer3d) {\n this._renderer3d.render(this._scene3d!, this._camera!)\n }\n }\n\n /* Container Overides .. */\n render(ctx: CanvasRenderingContext2D) {\n if (this.app.isViewMode) {\n this.setState('threed', true)\n }\n\n if (this.state.threed && !this._noSupportWebgl) {\n return\n }\n\n super.render(ctx)\n }\n\n postrender(ctx: CanvasRenderingContext2D) {\n var { left, top, debug, threed } = this.state\n\n var { width, height } = this.bounds\n\n // ios에서 width, height에 소수점이 있으면 3d를 표현하지 못하는 문제가 있어 정수화\n width = Math.floor(width)\n height = Math.floor(height)\n\n if (threed) {\n if (!this._scene3d) {\n this.init_scene3d()\n this.render_threed()\n }\n\n if (this._noSupportWebgl) {\n this._showWebglNoSupportText(ctx)\n return\n }\n\n if (!this._renderer3d) return\n\n var rendererSize = new THREE.Vector2()\n this._renderer3d.getSize(rendererSize)\n var { width: rendererWidth, height: rendererHeight } = rendererSize\n\n ctx.drawImage(this._renderer3d.domElement, 0, 0, rendererWidth, rendererHeight, left, top, width, height)\n\n if (debug) {\n ctx.font = 100 + 'px Arial'\n ctx.textAlign = 'center'\n ctx.fillStyle = 'black'\n ctx.globalAlpha = 0.5\n ctx.fillText(String(FPS()), 100, 100)\n }\n } else {\n super.postrender(ctx)\n }\n }\n\n dispose() {\n this.root.off('redraw', this.onredraw, this)\n\n this.destroy_scene3d()\n\n super.dispose()\n }\n\n get layout() {\n return Layout.get('three')\n }\n\n get nature(): ComponentNature {\n return NATURE\n }\n\n getObjectByRaycast() {\n var intersects = this.getObjectsByRaycast()\n var intersected\n\n if (intersects && intersects.length > 0) {\n intersected = intersects[0].object\n }\n\n return intersected\n }\n\n getObjectsByRaycast() {\n // find intersections\n\n // create a Ray with origin at the mouse position\n // and direction into the scene (camera direction)\n\n var vector = this._mouse\n if (!this._camera) {\n return\n }\n\n this._raycaster.setFromCamera(vector!, this._camera)\n\n // create an array containing all objects in the scene with which the ray intersects\n var intersects = this._raycaster.intersectObjects(this._scene3d!.children, true)\n\n return intersects\n }\n\n _showWebglNoSupportText(context: CanvasRenderingContext2D) {\n context.save()\n\n var { width, height } = this.state\n\n context.font = width / 20 + 'px Arial'\n context.textAlign = 'center'\n context.fillText(WEBGL_NO_SUPPORT_TEXT, width / 2 - width / 40, height / 2)\n\n context.restore()\n }\n\n createFloor(width: number, height: number) {\n let { fillStyle } = this.state\n\n var floorMaterial\n\n if (fillStyle.type == 'pattern' && fillStyle.image) {\n var textureLoader = new THREE.TextureLoader(THREE.DefaultLoadingManager)\n textureLoader.withCredentials = true\n textureLoader.crossOrigin = 'use-credentials'\n\n textureLoader!.load(this.app.url(fillStyle.image), texture => {\n texture.minFilter = THREE.LinearFilter\n texture.encoding = THREE.sRGBEncoding\n\n texture.repeat.set(1, 1)\n\n floorMaterial = [\n new THREE.MeshStandardMaterial({\n color: '#424b57'\n }),\n new THREE.MeshStandardMaterial({\n color: '#424b57'\n }),\n new THREE.MeshStandardMaterial({\n color: '#424b57'\n }),\n new THREE.MeshStandardMaterial({\n color: '#424b57'\n }),\n new THREE.MeshStandardMaterial({\n map: texture\n }),\n new THREE.MeshStandardMaterial({\n color: '#424b57'\n })\n ]\n\n var floorGeometry = new THREE.BoxGeometry(1, 1, 1)\n var floor = new THREE.Mesh(floorGeometry, floorMaterial)\n\n floor.scale.set(width, height, 5)\n floor.rotation.x = -Math.PI / 2\n floor.position.y = -2\n\n floor.name = 'floor'\n\n floor.receiveShadow = true\n\n this._scene3d?.add(floor)\n })\n } else {\n floorMaterial = new THREE.MeshStandardMaterial({\n color: fillStyle || '#424b57'\n })\n var floorGeometry = new THREE.BoxGeometry(1, 1, 1)\n var floor = new THREE.Mesh(floorGeometry, floorMaterial)\n\n floor.scale.set(width, height, 5)\n floor.rotation.x = -Math.PI / 2\n floor.position.y = -2\n\n floor.name = 'floor'\n\n floor.receiveShadow = true\n\n this._scene3d?.add(floor)\n this.invalidate()\n }\n }\n\n /* Event Handlers */\n\n onchange(after: Properties, before: Properties) {\n if (after.hasOwnProperty('width') || after.hasOwnProperty('height') || after.hasOwnProperty('threed'))\n this.destroy_scene3d()\n\n if (after.hasOwnProperty('autoRotate')) {\n if (this._controls) {\n this._controls.doAutoRotate(after.autoRotate)\n }\n }\n\n if (\n after.hasOwnProperty('fov') ||\n after.hasOwnProperty('near') ||\n after.hasOwnProperty('far') ||\n after.hasOwnProperty('zoom')\n ) {\n if (this._camera) {\n const { near, far, zoom, fov } = this.state\n\n this._camera.near = near\n this._camera.far = far\n this._camera.zoom = zoom * 0.01\n this._camera.fov = fov\n this._camera.updateProjectionMatrix()\n\n this._controls.cameraChanged = true\n }\n }\n }\n\n onmousedown(e: MouseEvent) {\n if (this._controls) {\n this._controls.onMouseDown(e)\n }\n }\n\n onmouseup(e: MouseEvent) {\n if (this._controls) {\n if (this._lastFocused) {\n ;(this._lastFocused as any)._focused = false\n }\n\n const { left, top, width, height } = this.state\n\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n var object = this.getObjectByRaycast()\n var realObject = object?.userData.context\n\n if (realObject && (realObject as any).onmouseup) {\n ;(realObject as any)._focused = true\n ;(realObject as any)._focusedAt = performance.now()\n this._lastFocused = realObject\n }\n\n this.invalidate()\n\n e.stopPropagation()\n }\n }\n\n onmousemove(e: MouseEvent) {\n if (this._controls) {\n const { left, top, width, height } = this.state\n\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n this._controls.onMouseMove(e)\n\n e.stopPropagation()\n }\n }\n\n onmouseleave(e: MouseEvent) {}\n\n onwheel(e: WheelEvent) {\n if (this._controls) {\n this.handleMouseWheel(e)\n e.stopPropagation()\n }\n }\n\n ondblclick(e: MouseEvent) {\n if (this._controls) {\n this.setState('zoom', this.get('zoom'))\n this._controls.reset()\n e.stopPropagation()\n }\n }\n\n ondragstart(e: DragEvent) {\n if (this._controls) {\n var pointer = this.transcoordC2S(e.offsetX, e.offsetY)\n var { left, top, width, height } = this.bounds\n\n this._mouse!.x = ((pointer.x - left) / width) * 2 - 1\n this._mouse!.y = -((pointer.y - top) / height) * 2 + 1\n\n this._controls.onDragStart(e)\n e.stopPropagation()\n }\n }\n\n ondragmove(e: DragEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onDragMove(e)\n e.stopPropagation()\n }\n }\n\n ondragend(e: DragEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onDragEnd(e)\n e.stopPropagation()\n }\n }\n\n ontouchstart(e: TouchEvent) {\n if (this._controls) {\n this._controls.onTouchStart(e)\n e.stopPropagation()\n }\n }\n\n onpan(e: TouchEvent) {\n if (this._controls) {\n this._controls.cameraChanged = true\n this._controls.onTouchMove(e)\n e.stopPropagation()\n }\n }\n ontouchend(e: TouchEvent) {\n if (this._controls) {\n this._controls.onTouchEnd(e)\n e.stopPropagation()\n }\n }\n\n onkeydown(e: KeyboardEvent) {\n if (this._controls) {\n this._controls.onKeyDown(e)\n e.stopPropagation()\n }\n }\n\n onpinch(e: TouchEvent) {\n if (this._controls) {\n var zoom = this.getState('zoom')\n //@ts-ignore\n zoom *= e.scale\n\n if (zoom < 100) zoom = 100\n\n this.setState('zoom', zoom)\n e.stopPropagation()\n }\n }\n\n ondoubletap() {\n this._controls.reset()\n }\n\n handleMouseWheel(event: WheelEvent) {\n var delta = 0\n var zoom = this.getState('zoom')\n\n delta = -event.deltaY\n zoom += delta * 0.1\n if (zoom < 100) zoom = 100\n\n this.setState('zoom', zoom)\n }\n\n onredraw() {\n this.threed_animate()\n }\n}\n\nComponent.register('3d-container', ThreeContainer)\n"]}
@@ -0,0 +1,15 @@
1
+ import { ComponentNature } from '@hatiolab/things-scene';
2
+ import Shape from './shape';
3
+ export default class Triangle extends Shape {
4
+ contains(x: number, y: number): boolean;
5
+ get mutable(): boolean;
6
+ get path(): {
7
+ x: any;
8
+ y: any;
9
+ }[];
10
+ set path(path: {
11
+ x: any;
12
+ y: any;
13
+ }[]);
14
+ get nature(): ComponentNature;
15
+ }
@@ -0,0 +1,76 @@
1
+ /*
2
+ * Copyright © HatioLab Inc. All rights reserved.
3
+ */
4
+ import { Component } from '@hatiolab/things-scene';
5
+ import Shape from './shape';
6
+ const NATURE = {
7
+ mutable: true,
8
+ resizable: false,
9
+ rotatable: true,
10
+ properties: [
11
+ {
12
+ type: 'number',
13
+ label: 'round',
14
+ name: 'round',
15
+ property: {
16
+ min: 0,
17
+ max: 100,
18
+ step: 1
19
+ }
20
+ }
21
+ ],
22
+ help: 'scene/component/triangle'
23
+ };
24
+ export default class Triangle extends Shape {
25
+ contains(x, y) {
26
+ var { x1, y1, x2, y2, x3, y3 } = this.state;
27
+ var path = [x1, y1, x2, y2, x3, y3];
28
+ var result = false;
29
+ for (let i = 0; i < path.length; i += 2) {
30
+ let j = (i + 2) % path.length;
31
+ let x1 = path[i];
32
+ let y1 = path[i + 1];
33
+ let x2 = path[j];
34
+ let y2 = path[j + 1];
35
+ if (y1 > y != y2 > y && x < ((x2 - x1) * (y - y1)) / (y2 - y1) + x1)
36
+ result = !result;
37
+ }
38
+ return result;
39
+ }
40
+ get mutable() {
41
+ return true;
42
+ }
43
+ get path() {
44
+ var { x1, y1, x2, y2, x3, y3 } = this.state;
45
+ return [
46
+ {
47
+ x: x1,
48
+ y: y1
49
+ },
50
+ {
51
+ x: x2,
52
+ y: y2
53
+ },
54
+ {
55
+ x: x3,
56
+ y: y3
57
+ }
58
+ ];
59
+ }
60
+ set path(path) {
61
+ this.set({
62
+ x1: path[0].x,
63
+ y1: path[0].y,
64
+ x2: path[1].x,
65
+ y2: path[1].y,
66
+ x3: path[2].x,
67
+ y3: path[2].y
68
+ });
69
+ }
70
+ get nature() {
71
+ return NATURE;
72
+ }
73
+ }
74
+ Component.memoize(Triangle.prototype, 'path', false);
75
+ Component.register('triangle', Triangle);
76
+ //# sourceMappingURL=triangle.js.map