@hatiolab/things-scene 10.0.0-beta.93 → 10.0.0-beta.95
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-types/components/component-geometry.d.ts.map +1 -1
- package/dist-types/components/mutater/path.d.ts.map +1 -1
- package/dist-types/components/outline/path-outline.d.ts.map +1 -1
- package/dist-types/components/polygon.d.ts +2 -0
- package/dist-types/components/polygon.d.ts.map +1 -1
- package/dist-types/components/polyline.d.ts.map +1 -1
- package/dist-types/components/shape.d.ts.map +1 -1
- package/dist-types/layer/add-layer.d.ts +8 -0
- package/dist-types/layer/add-layer.d.ts.map +1 -1
- package/dist-types/layer/modeler/path-handler.d.ts.map +1 -1
- package/dist-types/things-scene/api/add-start.d.ts +25 -0
- package/dist-types/things-scene/api/add-start.d.ts.map +1 -1
- package/dist-types/things-scene/api/bulk-create.d.ts +102 -0
- package/dist-types/things-scene/api/bulk-create.d.ts.map +1 -0
- package/dist-types/things-scene/api/ids.d.ts +4 -1
- package/dist-types/things-scene/api/ids.d.ts.map +1 -1
- package/dist-types/things-scene/api/index.d.ts +2 -1
- package/dist-types/things-scene/api/index.d.ts.map +1 -1
- package/dist-types/things-scene/index.d.ts +4 -0
- package/dist-types/things-scene/index.d.ts.map +1 -1
- package/dist-types/things-scene/scene.d.ts +18 -1
- package/dist-types/things-scene/scene.d.ts.map +1 -1
- package/dist-types/threed/factories/backdrop.d.ts.map +1 -1
- package/dist-types/threed/factories/polygon.d.ts +19 -0
- package/dist-types/threed/factories/polygon.d.ts.map +1 -1
- package/dist-types/threed/managers/vertex-gizmo-manager.d.ts +50 -4
- package/dist-types/threed/managers/vertex-gizmo-manager.d.ts.map +1 -1
- package/dist-types/threed/real-object-extrude.d.ts +10 -1
- package/dist-types/threed/real-object-extrude.d.ts.map +1 -1
- package/dist-types/threed/texture/fillstyle-texture.d.ts.map +1 -1
- package/dist-types/transfer/index.d.ts +2 -0
- package/dist-types/transfer/index.d.ts.map +1 -1
- package/dist-types/types/polygon-path-arc.d.ts +72 -0
- package/dist-types/types/polygon-path-arc.d.ts.map +1 -0
- package/dist-types/types/polygon-path.d.ts +153 -0
- package/dist-types/types/polygon-path.d.ts.map +1 -0
- package/package.json +1 -1
- package/things-scene-min.js +11 -11
- package/things-scene-min.js.map +1 -1
- package/things-scene-transfer.mjs +2 -2
- package/things-scene.mjs +3 -3
- package/things-scene.mjs.map +1 -1
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/**
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* Polygon path arc-length / sampling.
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*
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* Phase L 의 PolygonPathPoint(per-vertex radius + bulge) 를 polyline 으로 평탄화하여
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* 전체 길이 계산과 임의 위치(s ∈ [0, L)) 의 좌표·접선각 sampling 을 제공한다.
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*
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* 평탄화 로직은 `PolygonExtrude.shape` 의 corner round(quadratic Bezier) + bulge arc
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* 처리와 동일 — 시각(extruded mesh)과 시뮬(carrier 위치)이 어긋나지 않는다.
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*
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* 사용자(loop-conveyor 등): path 가 변하지 않는 동안 결과를 캐시하여 매 carrier sample
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* 마다 재계산을 피한다.
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*/
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import { type PolygonPathPoint } from './polygon-path.js';
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/** Path sampling 옵션. */
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export interface PathArcOptions {
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/** Closed loop (path[N-1] → path[0] 자동 연결, 모든 vertex 에 corner round 적용 가능). default true. */
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closed?: boolean;
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/** per-vertex radius 가 없을 때 fallback (state.round). default 0. */
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round?: number;
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/** corner round (quadratic Bezier) / bulge arc 의 segment 당 sub-division 수. default 24. */
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divisions?: number;
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}
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/** Path 위 한 점의 sample. */
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export interface PathSample {
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x: number;
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y: number;
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/** 진행 방향 접선각(라디안). atan2(dy, dx). */
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theta: number;
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}
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/**
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* 평탄화된 polygon path. 길이/sample 의 cache 컨테이너.
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*
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* `path` 가 변하면 인스턴스를 다시 만들어야 한다 (mutation 추적 X).
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*/
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export declare class PolygonPathPolyline {
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/** 평탄화된 점들. closed 면 마지막 점 = 첫 점. */
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readonly points: ReadonlyArray<{
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x: number;
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y: number;
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}>;
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/** points[i] 까지의 누적 arc length. cumulative[0] = 0. */
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readonly cumulative: ReadonlyArray<number>;
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/** 전체 arc length. closed 면 폐루프 한 바퀴 길이. */
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readonly length: number;
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/** closed 여부 (sample 시 wraparound 결정). */
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readonly closed: boolean;
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constructor(points: {
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x: number;
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y: number;
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}[], closed: boolean);
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/**
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* Path 위 거리 `s` 에서의 좌표 + 접선각.
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* closed 면 s 는 자동 modulo wrap. open 이면 [0, length] 로 clamp.
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*/
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sample(s: number): PathSample;
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}
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/**
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* Polygon path 를 polyline 으로 평탄화. PolygonExtrude.shape 와 동일 sampling 로직.
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*
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* - corner round: quadratic Bezier (p1, cursor, p2) 를 `divisions` 분할
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* - bulge arc: computeArcParams 의 (cx, cy, r, startAngle, endAngle, clockwise) 를
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* `divisions` 분할 (clockwise 부호에 맞춰 angle 진행)
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* - closed=true: 마지막 점에서 첫 점까지 segment 로 닫음
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* - closed=false: path[0] 와 path[N-1] 은 corner round 적용 안 함 (한쪽 변뿐)
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*/
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export declare function flattenPolygonPath(path: PolygonPathPoint[], options?: PathArcOptions): PolygonPathPolyline;
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/**
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* Polygon path 의 전체 arc length. 짧은 한 줄 helper.
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* 반복 호출 시 `flattenPolygonPath` 결과를 캐시하라 (이 함수는 매번 평탄화한다).
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*/
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export declare function polygonPathLength(path: PolygonPathPoint[], options?: PathArcOptions): number;
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//# sourceMappingURL=polygon-path-arc.d.ts.map
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{"version":3,"file":"polygon-path-arc.d.ts","sourceRoot":"","sources":["../../src/types/polygon-path-arc.ts"],"names":[],"mappings":"AAIA;;;;;;;;;;;GAWG;AAEH,OAAO,EAIL,KAAK,gBAAgB,EACtB,MAAM,mBAAmB,CAAA;AAE1B,wBAAwB;AACxB,MAAM,WAAW,cAAc;IAC7B,6FAA6F;IAC7F,MAAM,CAAC,EAAE,OAAO,CAAA;IAChB,kEAAkE;IAClE,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,0FAA0F;IAC1F,SAAS,CAAC,EAAE,MAAM,CAAA;CACnB;AAED,0BAA0B;AAC1B,MAAM,WAAW,UAAU;IACzB,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;IACT,qCAAqC;IACrC,KAAK,EAAE,MAAM,CAAA;CACd;AAQD;;;;GAIG;AACH,qBAAa,mBAAmB;IAC9B,qCAAqC;IACrC,QAAQ,CAAC,MAAM,EAAE,aAAa,CAAC;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAAA;IACxD,sDAAsD;IACtD,QAAQ,CAAC,UAAU,EAAE,aAAa,CAAC,MAAM,CAAC,CAAA;IAC1C,2CAA2C;IAC3C,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAA;IACvB,0CAA0C;IAC1C,QAAQ,CAAC,MAAM,EAAE,OAAO,CAAA;gBAEZ,MAAM,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,EAAE,EAAE,MAAM,EAAE,OAAO;IAa/D;;;OAGG;IACH,MAAM,CAAC,CAAC,EAAE,MAAM,GAAG,UAAU;CAkC9B;AAED;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,CAChC,IAAI,EAAE,gBAAgB,EAAE,EACxB,OAAO,GAAE,cAAmB,GAC3B,mBAAmB,CAiHrB;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,gBAAgB,EAAE,EAAE,OAAO,CAAC,EAAE,cAAc,GAAG,MAAM,CAE5F"}
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/**
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* Polygon-style path point.
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*
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* 폐루프(폴리곤) 모델링에서 per-vertex 코너 라운드, 호, 3D 높이까지 표현하기 위한 확장 좌표.
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*
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* - x, y: 평면 좌표 (2D 캔버스, 동시에 3D 의 x, z 평면)
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* - z: 3D 에서의 높이 (component base 로부터의 Y 오프셋). 2D 코드는 무시.
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* - radius: per-vertex 코너 라운드 반지름. 미지정 시 state.round 로 fallback.
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* - bulge: 다음 세그먼트에 적용할 sagitta(호의 화살 높이).
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* 부호로 볼록/오목 결정 — 양수=화면 위쪽, 음수=화면 아래쪽.
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* 항상 작은 호로 그려진다 (큰 호 / sweep flip 없음).
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* |bulge| < BULGE_EPSILON 이면 직선으로 자동 취급.
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*
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* 모든 필드가 옵셔널이므로 기존 `{ x, y }[]` path 와 100% 호환.
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*/
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export interface PolygonPathPoint {
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x: number;
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y: number;
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z?: number;
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radius?: number;
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bulge?: number;
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}
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export type PolygonPath = PolygonPathPoint[];
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/**
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* 호로 취급하는 최소 sagitta. 부동소수점 노이즈로 의도한 직선이
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* 미세 호로 잘못 해석되는 것을 막고, 핸들 드래그에서 line ↔ arc 자동 전환의 기준이 된다.
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*/
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export declare const BULGE_EPSILON = 0.5;
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/**
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* 다음 세그먼트가 호로 그려지는지 여부 — |bulge| >= BULGE_EPSILON 일 때만 true.
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*/
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export declare function hasArc(point: PolygonPathPoint): boolean;
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export interface ArcParams {
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cx: number;
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cy: number;
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radius: number;
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startAngle: number;
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endAngle: number;
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clockwise: boolean;
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}
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/**
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* 두 점 + sagitta(=bulge) 으로부터 호 파라미터 계산.
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* - chord = |p2 - p1|
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* - radius r = (chord² + 4·sagitta²) / (8·|sagitta|)
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* - 중심은 chord 중점에서 chord 에 수직 방향으로 (r - |sagitta|) 만큼 이동
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* - bulge 부호로 수직 방향(볼록/오목) 이 결정된다 — 항상 작은 호.
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*
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* 컨벤션 (캔버스 좌표계, y down): perp = (uy, -ux), 핸들 = mid + perp * bulge.
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* 호는 핸들과 같은 쪽으로 부풀고, 중심은 그 반대편.
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*
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* cw:
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* - bulge>0 → 중심이 perp 반대편 → angle 증가가 작은 호 (cw=false)
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* - bulge<0 → 중심이 perp 같은 편 → angle 감소가 작은 호 (cw=true)
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*/
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export declare function computeArcParams(p1: {
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x: number;
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y: number;
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}, p2: {
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x: number;
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y: number;
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}, bulge: number): ArcParams | null;
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/**
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* Bulge 핸들 ◇ 의 화면 위치.
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*
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* mid + perp * (bulge or displayMin). bulge=0 일 때도 핸들이 보이도록 displayMin 으로 보정.
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*/
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export declare function bulgeHandlePosition(p1: {
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x: number;
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y: number;
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}, p2: {
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x: number;
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y: number;
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}, bulge?: number, displayMin?: number): {
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x: number;
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y: number;
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perpX: number;
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perpY: number;
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} | null;
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/**
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* 드래그 좌표 → 새 bulge 값. perp 축 투영. |proj| < BULGE_EPSILON 이면 0 (line).
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* chord 길이를 초과하지 않도록 클램프.
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*/
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export declare function bulgeFromDrag(p1: {
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x: number;
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y: number;
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}, p2: {
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x: number;
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y: number;
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}, dragPoint: {
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x: number;
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y: number;
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}): number;
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/**
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* 효과적 코너 반지름 — per-vertex `radius` 가 있으면 사용, 없으면 fallback.
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* 음수/NaN 방어.
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*/
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export declare function effectiveCornerRadius(point: PolygonPathPoint, fallbackRound: number): number;
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/**
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* 코너 라운드 핸들의 화면 위치 계산.
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*
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* cursor 에서 두 변(prev→cursor, cursor→next) 의 angle bisector(내각 이등분) 방향으로
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* `dist` 만큼 이동한 점. `dist` 는 현재 라운드 값이거나, 너무 작으면 displayMin 으로 보정
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* (radius=0 일 때도 핸들이 보이도록).
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*
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* 직선(180도) 코너는 bisector 가 0 → null 반환.
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*/
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export declare function cornerHandlePosition(prev: {
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x: number;
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y: number;
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}, cursor: {
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x: number;
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y: number;
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}, next: {
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x: number;
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y: number;
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}, effectiveR: number, displayMin?: number): {
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x: number;
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y: number;
|
|
119
|
+
bisectorX: number;
|
|
120
|
+
bisectorY: number;
|
|
121
|
+
} | null;
|
|
122
|
+
/**
|
|
123
|
+
* 드래그 좌표 → 새 corner radius 값 계산.
|
|
124
|
+
*
|
|
125
|
+
* 드래그 점을 angle bisector 축에 투영한 거리. 음수(반대편 방향)면 0 으로 클램프.
|
|
126
|
+
* 인접 변 길이의 절반을 초과하지 않도록 상한 적용.
|
|
127
|
+
*/
|
|
128
|
+
export declare function cornerRadiusFromDrag(prev: {
|
|
129
|
+
x: number;
|
|
130
|
+
y: number;
|
|
131
|
+
}, cursor: {
|
|
132
|
+
x: number;
|
|
133
|
+
y: number;
|
|
134
|
+
}, next: {
|
|
135
|
+
x: number;
|
|
136
|
+
y: number;
|
|
137
|
+
}, dragPoint: {
|
|
138
|
+
x: number;
|
|
139
|
+
y: number;
|
|
140
|
+
}): number;
|
|
141
|
+
/**
|
|
142
|
+
* Path 의 모든 점이 동일한 z 를 갖는지 확인.
|
|
143
|
+
*
|
|
144
|
+
* 균일 z 인 경우: 전체 폴리곤이 평면 (수평) 폐루프 — `state.zPos` 만으로 표현 가능.
|
|
145
|
+
* 비균일 z 인 경우: 램프/뱅킹/엘리베이션 — 별도 BufferGeometry 빌더 필요 (Phase L.2b).
|
|
146
|
+
*
|
|
147
|
+
* 반환:
|
|
148
|
+
* - 모든 점에 z 가 없으면 0 (기본 평면)
|
|
149
|
+
* - 모든 점이 동일 z 를 갖으면 그 z 값
|
|
150
|
+
* - 점마다 z 가 다르면 null (variable z, 향후 처리)
|
|
151
|
+
*/
|
|
152
|
+
export declare function uniformZ(path: PolygonPathPoint[]): number | null;
|
|
153
|
+
//# sourceMappingURL=polygon-path.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"polygon-path.d.ts","sourceRoot":"","sources":["../../src/types/polygon-path.ts"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;GAcG;AACH,MAAM,WAAW,gBAAgB;IAC/B,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,EAAE,MAAM,CAAA;IACT,CAAC,CAAC,EAAE,MAAM,CAAA;IACV,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,KAAK,CAAC,EAAE,MAAM,CAAA;CACf;AAED,MAAM,MAAM,WAAW,GAAG,gBAAgB,EAAE,CAAA;AAE5C;;;GAGG;AACH,eAAO,MAAM,aAAa,MAAM,CAAA;AAEhC;;GAEG;AACH,wBAAgB,MAAM,CAAC,KAAK,EAAE,gBAAgB,GAAG,OAAO,CAGvD;AAED,MAAM,WAAW,SAAS;IACxB,EAAE,EAAE,MAAM,CAAA;IACV,EAAE,EAAE,MAAM,CAAA;IACV,MAAM,EAAE,MAAM,CAAA;IACd,UAAU,EAAE,MAAM,CAAA;IAClB,QAAQ,EAAE,MAAM,CAAA;IAChB,SAAS,EAAE,OAAO,CAAA;CACnB;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,gBAAgB,CAC9B,EAAE,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAC5B,EAAE,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAC5B,KAAK,EAAE,MAAM,GACZ,SAAS,GAAG,IAAI,CA0BlB;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CACjC,EAAE,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAC5B,EAAE,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAC5B,KAAK,GAAE,MAAU,EACjB,UAAU,GAAE,MAAW,GACtB;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,GAAG,IAAI,CAsB/D;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAC3B,EAAE,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAC5B,EAAE,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAC5B,SAAS,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,GAClC,MAAM,CAwBR;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CAAC,KAAK,EAAE,gBAAgB,EAAE,aAAa,EAAE,MAAM,GAAG,MAAM,CAK5F;AAED;;;;;;;;GAQG;AACH,wBAAgB,oBAAoB,CAClC,IAAI,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAC9B,MAAM,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAChC,IAAI,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAC9B,UAAU,EAAE,MAAM,EAClB,UAAU,GAAE,MAAW,GACtB;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAE,GAAG,IAAI,CA8BvE;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAClC,IAAI,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAC9B,MAAM,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAChC,IAAI,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAC9B,SAAS,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,GAClC,MAAM,CA4BR;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,gBAAgB,EAAE,GAAG,MAAM,GAAG,IAAI,CAahE"}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@hatiolab/things-scene",
|
|
3
|
-
"version": "10.0.0-beta.
|
|
3
|
+
"version": "10.0.0-beta.95",
|
|
4
4
|
"description": "A high-performance 2D/3D scene graph library for building interactive visual editors, combining HTML5 Canvas and Three.js to enable facility visualization, data-driven animations, and real-time monitoring dashboards",
|
|
5
5
|
"main": "things-scene-min.js",
|
|
6
6
|
"module": "things-scene.mjs",
|