@hatiolab/things-scene 10.0.0-beta.8 → 10.0.0-beta.80
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +77 -0
- package/dist-types/animation/animate.d.ts.map +1 -1
- package/dist-types/animation/animations/animation.d.ts.map +1 -1
- package/dist-types/animation/animations/heartbeat.d.ts +0 -7
- package/dist-types/animation/animations/heartbeat.d.ts.map +1 -1
- package/dist-types/animation/interfaces.d.ts +1 -1
- package/dist-types/animation/interfaces.d.ts.map +1 -1
- package/dist-types/command/command-migrate.d.ts.map +1 -1
- package/dist-types/command/snapshot-commander.d.ts.map +1 -1
- package/dist-types/components/audio.d.ts.map +1 -1
- package/dist-types/components/component-data.d.ts +24 -0
- package/dist-types/components/component-data.d.ts.map +1 -1
- package/dist-types/components/container-abstract.d.ts +26 -1
- package/dist-types/components/container-abstract.d.ts.map +1 -1
- package/dist-types/components/data/data.d.ts.map +1 -1
- package/dist-types/components/drawer/fill.d.ts.map +1 -1
- package/dist-types/components/drawer/stroke.d.ts.map +1 -1
- package/dist-types/components/geometry/snap-guide.d.ts +45 -0
- package/dist-types/components/geometry/snap-guide.d.ts.map +1 -0
- package/dist-types/components/geometry/transcoord.d.ts.map +1 -1
- package/dist-types/components/global-ref.d.ts.map +1 -1
- package/dist-types/components/group.d.ts +1 -0
- package/dist-types/components/group.d.ts.map +1 -1
- package/dist-types/components/html/shadow.d.ts +33 -1
- package/dist-types/components/html/shadow.d.ts.map +1 -1
- package/dist-types/components/image-view.d.ts.map +1 -1
- package/dist-types/components/index.d.ts +2 -0
- package/dist-types/components/index.d.ts.map +1 -1
- package/dist-types/components/line.d.ts +2 -1
- package/dist-types/components/line.d.ts.map +1 -1
- package/dist-types/components/mixins/three-d-only.d.ts +243 -0
- package/dist-types/components/mixins/three-d-only.d.ts.map +1 -0
- package/dist-types/components/mixins/value-holder.d.ts.map +1 -1
- package/dist-types/components/mutater/path.d.ts.map +1 -1
- package/dist-types/components/root-container.d.ts +11 -4
- package/dist-types/components/root-container.d.ts.map +1 -1
- package/dist-types/components/service-component.d.ts +264 -0
- package/dist-types/components/service-component.d.ts.map +1 -0
- package/dist-types/decorator/decorator-registry.d.ts +4 -0
- package/dist-types/decorator/decorator-registry.d.ts.map +1 -1
- package/dist-types/decorator/decorators/animated-icon-decorator.d.ts.map +1 -1
- package/dist-types/decorator/decorators/data-spread-decorator.d.ts +16 -0
- package/dist-types/decorator/decorators/data-spread-decorator.d.ts.map +1 -1
- package/dist-types/diagnostics/data-lag-tracker.d.ts +44 -0
- package/dist-types/diagnostics/data-lag-tracker.d.ts.map +1 -0
- package/dist-types/diagnostics/inspector.d.ts +14 -4
- package/dist-types/diagnostics/inspector.d.ts.map +1 -1
- package/dist-types/diagnostics/load-tracker.d.ts +82 -0
- package/dist-types/diagnostics/load-tracker.d.ts.map +1 -0
- package/dist-types/diagnostics/loading-overlay.d.ts +41 -0
- package/dist-types/diagnostics/loading-overlay.d.ts.map +1 -0
- package/dist-types/effect/shadow.d.ts +3 -1
- package/dist-types/effect/shadow.d.ts.map +1 -1
- package/dist-types/event-map/index.d.ts +1 -0
- package/dist-types/event-map/index.d.ts.map +1 -1
- package/dist-types/event-map/transition-handler.d.ts +2 -0
- package/dist-types/event-map/transition-handler.d.ts.map +1 -0
- package/dist-types/interfaces/providers.d.ts +20 -3
- package/dist-types/interfaces/providers.d.ts.map +1 -1
- package/dist-types/interfaces/rendering.d.ts +86 -14
- package/dist-types/interfaces/rendering.d.ts.map +1 -1
- package/dist-types/layer/action/popup.d.ts +1 -0
- package/dist-types/layer/action/popup.d.ts.map +1 -1
- package/dist-types/layer/dual-canvas-layer.d.ts.map +1 -1
- package/dist-types/layer/index.d.ts +1 -0
- package/dist-types/layer/index.d.ts.map +1 -1
- package/dist-types/layer/layer.d.ts +1 -0
- package/dist-types/layer/layer.d.ts.map +1 -1
- package/dist-types/layer/model-layer.d.ts +53 -7
- package/dist-types/layer/model-layer.d.ts.map +1 -1
- package/dist-types/layer/modeler/path-handler.d.ts.map +1 -1
- package/dist-types/layer/modeling-layer.d.ts.map +1 -1
- package/dist-types/layer/selection/selected-finder.d.ts +1 -1
- package/dist-types/layer/selection/selected-finder.d.ts.map +1 -1
- package/dist-types/layer/selection-layer.d.ts.map +1 -1
- package/dist-types/layer/snap-guide-layer.d.ts +23 -0
- package/dist-types/layer/snap-guide-layer.d.ts.map +1 -0
- package/dist-types/search/index.d.ts +3 -0
- package/dist-types/search/index.d.ts.map +1 -0
- package/dist-types/search/scene-search-engine.d.ts +65 -0
- package/dist-types/search/scene-search-engine.d.ts.map +1 -0
- package/dist-types/search/search-overlay.d.ts +69 -0
- package/dist-types/search/search-overlay.d.ts.map +1 -0
- package/dist-types/things-scene/api/align.d.ts.map +1 -1
- package/dist-types/things-scene/api/distribute.d.ts.map +1 -1
- package/dist-types/things-scene/api/place.d.ts.map +1 -1
- package/dist-types/things-scene/application-context.d.ts +43 -0
- package/dist-types/things-scene/application-context.d.ts.map +1 -1
- package/dist-types/things-scene/create.d.ts +38 -3
- package/dist-types/things-scene/create.d.ts.map +1 -1
- package/dist-types/things-scene/index.d.ts +7 -0
- package/dist-types/things-scene/index.d.ts.map +1 -1
- package/dist-types/things-scene/scene.d.ts +64 -1
- package/dist-types/things-scene/scene.d.ts.map +1 -1
- package/dist-types/threed/arrow-3d.d.ts +13 -4
- package/dist-types/threed/arrow-3d.d.ts.map +1 -1
- package/dist-types/threed/environments/base-environment.d.ts +9 -0
- package/dist-types/threed/environments/base-environment.d.ts.map +1 -0
- package/dist-types/threed/environments/cloudy-environment.d.ts +10 -0
- package/dist-types/threed/environments/cloudy-environment.d.ts.map +1 -0
- package/dist-types/threed/environments/factory-environment.d.ts +2 -3
- package/dist-types/threed/environments/factory-environment.d.ts.map +1 -1
- package/dist-types/threed/environments/home-environment.d.ts +2 -3
- package/dist-types/threed/environments/home-environment.d.ts.map +1 -1
- package/dist-types/threed/environments/office-environment.d.ts +2 -3
- package/dist-types/threed/environments/office-environment.d.ts.map +1 -1
- package/dist-types/threed/environments/rainy-environment.d.ts +10 -0
- package/dist-types/threed/environments/rainy-environment.d.ts.map +1 -0
- package/dist-types/threed/environments/studio-environment.d.ts +2 -3
- package/dist-types/threed/environments/studio-environment.d.ts.map +1 -1
- package/dist-types/threed/environments/sunny-environment.d.ts +10 -0
- package/dist-types/threed/environments/sunny-environment.d.ts.map +1 -0
- package/dist-types/threed/environments/warehouse-environment.d.ts +2 -3
- package/dist-types/threed/environments/warehouse-environment.d.ts.map +1 -1
- package/dist-types/threed/factories/banner.d.ts +2 -1
- package/dist-types/threed/factories/banner.d.ts.map +1 -1
- package/dist-types/threed/factories/camera.d.ts +1 -0
- package/dist-types/threed/factories/camera.d.ts.map +1 -1
- package/dist-types/threed/factories/cube.d.ts +1 -0
- package/dist-types/threed/factories/cube.d.ts.map +1 -1
- package/dist-types/threed/factories/cylinder.d.ts +1 -0
- package/dist-types/threed/factories/cylinder.d.ts.map +1 -1
- package/dist-types/threed/factories/decal.d.ts +502 -0
- package/dist-types/threed/factories/decal.d.ts.map +1 -0
- package/dist-types/threed/factories/floor-plate.d.ts +10 -0
- package/dist-types/threed/factories/floor-plate.d.ts.map +1 -0
- package/dist-types/threed/factories/gltf-object.d.ts +13 -2
- package/dist-types/threed/factories/gltf-object.d.ts.map +1 -1
- package/dist-types/threed/factories/group.d.ts +2 -0
- package/dist-types/threed/factories/group.d.ts.map +1 -0
- package/dist-types/threed/factories/light.d.ts +1 -0
- package/dist-types/threed/factories/light.d.ts.map +1 -1
- package/dist-types/threed/factories/line.d.ts +10 -0
- package/dist-types/threed/factories/line.d.ts.map +1 -0
- package/dist-types/threed/factories/ortholine.d.ts +10 -0
- package/dist-types/threed/factories/ortholine.d.ts.map +1 -0
- package/dist-types/threed/factories/polygon.d.ts.map +1 -1
- package/dist-types/threed/factories/polyline.d.ts +10 -0
- package/dist-types/threed/factories/polyline.d.ts.map +1 -0
- package/dist-types/threed/factories/rect.d.ts.map +1 -1
- package/dist-types/threed/factories/sphere.d.ts +6 -0
- package/dist-types/threed/factories/sphere.d.ts.map +1 -1
- package/dist-types/threed/factories/sprite.d.ts +1 -0
- package/dist-types/threed/factories/sprite.d.ts.map +1 -1
- package/dist-types/threed/factories/triangle.d.ts.map +1 -1
- package/dist-types/threed/factories/wall.d.ts +1 -0
- package/dist-types/threed/factories/wall.d.ts.map +1 -1
- package/dist-types/threed/floor/floor.d.ts.map +1 -1
- package/dist-types/threed/handle-3d.d.ts +21 -0
- package/dist-types/threed/handle-3d.d.ts.map +1 -0
- package/dist-types/threed/index.d.ts +15 -0
- package/dist-types/threed/index.d.ts.map +1 -1
- package/dist-types/threed/managers/box-selection-manager.d.ts +26 -0
- package/dist-types/threed/managers/box-selection-manager.d.ts.map +1 -0
- package/dist-types/threed/managers/camera-bookmark-manager.d.ts +127 -0
- package/dist-types/threed/managers/camera-bookmark-manager.d.ts.map +1 -0
- package/dist-types/threed/managers/camera-manager.d.ts +9 -3
- package/dist-types/threed/managers/camera-manager.d.ts.map +1 -1
- package/dist-types/threed/managers/controls-manager.d.ts +25 -4
- package/dist-types/threed/managers/controls-manager.d.ts.map +1 -1
- package/dist-types/threed/managers/event-manager3d.d.ts +8 -0
- package/dist-types/threed/managers/event-manager3d.d.ts.map +1 -1
- package/dist-types/threed/managers/gizmo-manager.d.ts +6 -0
- package/dist-types/threed/managers/gizmo-manager.d.ts.map +1 -1
- package/dist-types/threed/managers/gizmo-operation-manager.d.ts +55 -1
- package/dist-types/threed/managers/gizmo-operation-manager.d.ts.map +1 -1
- package/dist-types/threed/managers/index.d.ts +3 -0
- package/dist-types/threed/managers/index.d.ts.map +1 -1
- package/dist-types/threed/managers/interaction-manager.d.ts +17 -0
- package/dist-types/threed/managers/interaction-manager.d.ts.map +1 -1
- package/dist-types/threed/managers/light-manager.d.ts +15 -0
- package/dist-types/threed/managers/light-manager.d.ts.map +1 -1
- package/dist-types/threed/managers/renderer-manager.d.ts +37 -0
- package/dist-types/threed/managers/renderer-manager.d.ts.map +1 -1
- package/dist-types/threed/managers/scene-manager.d.ts +6 -2
- package/dist-types/threed/managers/scene-manager.d.ts.map +1 -1
- package/dist-types/threed/managers/types.d.ts +5 -2
- package/dist-types/threed/managers/types.d.ts.map +1 -1
- package/dist-types/threed/managers/vertex-gizmo-manager.d.ts +109 -0
- package/dist-types/threed/managers/vertex-gizmo-manager.d.ts.map +1 -0
- package/dist-types/threed/material-3d.d.ts +5 -2
- package/dist-types/threed/material-3d.d.ts.map +1 -1
- package/dist-types/threed/ratio-lock-utils.d.ts +9 -0
- package/dist-types/threed/ratio-lock-utils.d.ts.map +1 -0
- package/dist-types/threed/real-object-dom-element.d.ts +1 -0
- package/dist-types/threed/real-object-dom-element.d.ts.map +1 -1
- package/dist-types/threed/real-object-dom-texture.d.ts +9 -0
- package/dist-types/threed/real-object-dom-texture.d.ts.map +1 -1
- package/dist-types/threed/real-object-external-model.d.ts +24 -0
- package/dist-types/threed/real-object-external-model.d.ts.map +1 -0
- package/dist-types/threed/real-object-extrude.d.ts +6 -0
- package/dist-types/threed/real-object-extrude.d.ts.map +1 -1
- package/dist-types/threed/real-object-gltf.d.ts +39 -11
- package/dist-types/threed/real-object-gltf.d.ts.map +1 -1
- package/dist-types/threed/real-object-group.d.ts +2 -0
- package/dist-types/threed/real-object-group.d.ts.map +1 -1
- package/dist-types/threed/real-object-line.d.ts +83 -0
- package/dist-types/threed/real-object-line.d.ts.map +1 -0
- package/dist-types/threed/real-object-mesh.d.ts.map +1 -1
- package/dist-types/threed/real-object-plane-2d.d.ts +23 -0
- package/dist-types/threed/real-object-plane-2d.d.ts.map +1 -1
- package/dist-types/threed/real-object-service.d.ts +14 -0
- package/dist-types/threed/real-object-service.d.ts.map +1 -0
- package/dist-types/threed/real-object-sprite.d.ts +7 -1
- package/dist-types/threed/real-object-sprite.d.ts.map +1 -1
- package/dist-types/threed/real-object-text.d.ts +3 -0
- package/dist-types/threed/real-object-text.d.ts.map +1 -1
- package/dist-types/threed/real-object.d.ts +122 -6
- package/dist-types/threed/real-object.d.ts.map +1 -1
- package/dist-types/threed/text-editor-3d.d.ts +11 -0
- package/dist-types/threed/text-editor-3d.d.ts.map +1 -0
- package/dist-types/threed/texture/canvas-texture.d.ts +7 -0
- package/dist-types/threed/texture/canvas-texture.d.ts.map +1 -1
- package/dist-types/threed/texture/fillstyle-texture.d.ts +42 -0
- package/dist-types/threed/texture/fillstyle-texture.d.ts.map +1 -0
- package/dist-types/threed/texture/text-texture.d.ts +15 -0
- package/dist-types/threed/texture/text-texture.d.ts.map +1 -1
- package/dist-types/threed/three-capability.d.ts +142 -6
- package/dist-types/threed/three-capability.d.ts.map +1 -1
- package/dist-types/threed/three-container.d.ts +0 -1
- package/dist-types/threed/three-container.d.ts.map +1 -1
- package/dist-types/threed/three-dimensional-container.d.ts +0 -1
- package/dist-types/threed/three-dimensional-container.d.ts.map +1 -1
- package/dist-types/threed/utils/dispose.d.ts.map +1 -1
- package/dist-types/transition/transition-effect.d.ts +84 -0
- package/dist-types/transition/transition-effect.d.ts.map +1 -0
- package/package.json +2 -1
- package/things-scene-min.js +12 -13
- package/things-scene-min.js.map +1 -1
- package/things-scene.mjs +8 -9
- package/things-scene.mjs.map +1 -1
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import * as THREE from 'three';
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import { Line2 } from 'three/examples/jsm/lines/Line2.js';
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import { RealObject } from './real-object.js';
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import type { Properties } from '../interfaces/types.js';
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/**
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* 선형 컴포넌트(line, polyline, path 등)를 3D에서 Line2(fat line)로 렌더링하는 베이스 클래스.
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*
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* RealObjectMesh, RealObjectExtrude와 동급의 추상 클래스.
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* 서브클래스는 worldPath를 구현하여 컴포넌트별 좌표 변환 로직을 제공한다.
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*/
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export declare abstract class RealObjectLine extends RealObject<THREE.Group> {
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protected _line2?: Line2;
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/** 서브클래스가 오버라이드: 컴포넌트 path → 3D 로컬 좌표 배열 반환 */
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abstract get worldPath(): THREE.Vector3[];
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protected getObject3dInstance(): THREE.Group<THREE.Object3DEventMap>;
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/** 선형 컴포넌트도 기즈모 변환 가능 — 결과를 path 좌표에 베이킹 */
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get gizmoTransformable(): boolean;
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/** 선형 컴포넌트는 볼륨이 없으므로 바닥면에 위치 */
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protected get syncZPosOffset(): number;
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/** Line의 object3d origin은 볼륨 바닥(실제로 볼륨 없음) */
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get geometricOffsetY(): number;
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/**
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* 기즈모 드래그 중에는 컴포넌트 상태를 변경하지 않는다.
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* object3d가 움직이면서 Line2가 함께 이동하므로 시각적으로는 정상.
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* 드래그 종료 시 onGizmoDragEnd에서 일괄 베이킹한다.
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*/
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syncFromObject3D(): void;
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/**
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* scale 기즈모 드래그 중에도 dimension 변경을 방지한다.
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*/
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applyDimensionFromGizmo(_props: Record<string, number>): void;
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build(): void;
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/**
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* round 속성을 적용하여 worldPath를 보간한 최종 positions을 반환한다.
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*/
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protected get smoothedPath(): THREE.Vector3[];
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protected _buildLine(): void;
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/**
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* 팁 오브젝트를 위치/회전/색상 설정하여 object3d에 추가한다.
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*/
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private _placeTip;
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private _getResolution;
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/**
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* 기즈모 드래그 종료 시 호출.
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* object3d의 현재 transform(translate/rotate/scale)을
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* path vertex 좌표에 베이킹하고, object3d transform을 리셋한다.
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*
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* 핵심: line/path 컴포넌트는 position/rotation/scale 속성을 갖지 않는다.
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* 오직 vertex 좌표만으로 형태를 결정한다.
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*/
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onGizmoDragEnd(_mode: string): void;
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/**
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* object3d의 transform matrix를 path vertex에 적용한 새 parent 좌표를 계산한다.
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* 순수 함수로 추출하여 단위 테스트 가능.
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*
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* @param path - 컴포넌트 path (local coords, rotation=0이므로 parent coords와 동일)
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* @param center - component.center (parent coords)
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* @param parentSize - 부모 컨테이너의 bounds { width, height }
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* @param object3d - 기즈모에 의해 변환된 Object3D
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* @returns 새 path (parent coords)
|
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|
+
*/
|
|
62
|
+
static computeBakedPath(path: Array<{
|
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|
+
x: number;
|
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|
+
y: number;
|
|
65
|
+
z?: number;
|
|
66
|
+
}>, center: {
|
|
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|
+
x: number;
|
|
68
|
+
y: number;
|
|
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|
+
}, parentSize: {
|
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|
+
width: number;
|
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|
+
height: number;
|
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|
+
}, object3d: THREE.Object3D): Array<{
|
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|
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x: number;
|
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|
+
y: number;
|
|
75
|
+
z?: number;
|
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|
+
}>;
|
|
77
|
+
updateStrokeStyle(): void;
|
|
78
|
+
updateAlpha(): void;
|
|
79
|
+
updateDimension(): void;
|
|
80
|
+
onchange(after: Properties, before: Properties): void;
|
|
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|
+
clear(): THREE.Group<THREE.Object3DEventMap>;
|
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|
+
}
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|
+
//# sourceMappingURL=real-object-line.d.ts.map
|
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@@ -0,0 +1 @@
|
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1
|
+
{"version":3,"file":"real-object-line.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-line.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,KAAK,EAAE,MAAM,mCAAmC,CAAA;AAKzD,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAG7C,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAA;AAyDxD;;;;;GAKG;AACH,8BAAsB,cAAe,SAAQ,UAAU,CAAC,KAAK,CAAC,KAAK,CAAC;IAClE,SAAS,CAAC,MAAM,CAAC,EAAE,KAAK,CAAA;IAExB,+CAA+C;IAC/C,QAAQ,KAAK,SAAS,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;IAEzC,SAAS,CAAC,mBAAmB;IAI7B,4CAA4C;IAC5C,IAAa,kBAAkB,IAAI,OAAO,CAEzC;IAED,gCAAgC;IAChC,SAAS,KAAK,cAAc,IAAI,MAAM,CAErC;IAED,8CAA8C;IAC9C,IAAa,gBAAgB,IAAI,MAAM,CAEtC;IAED;;;;OAIG;IACM,gBAAgB,IAAI,IAAI;IAIjC;;OAEG;IACM,uBAAuB,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI;IAItE,KAAK;IAKL;;OAEG;IACH,SAAS,KAAK,YAAY,IAAI,KAAK,CAAC,OAAO,EAAE,CAqD5C;IAED,SAAS,CAAC,UAAU;IA0FpB;;OAEG;IACH,OAAO,CAAC,SAAS;IAwCjB,OAAO,CAAC,cAAc;IAStB;;;;;;;OAOG;IACM,cAAc,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAuC5C;;;;;;;;;OASG;IACH,MAAM,CAAC,gBAAgB,CACrB,IAAI,EAAE,KAAK,CAAC;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,EACjD,MAAM,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,EAChC,UAAU,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,EAC7C,QAAQ,EAAE,KAAK,CAAC,QAAQ,GACvB,KAAK,CAAC;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAiC9C,iBAAiB;IAKjB,WAAW;IAIX,eAAe;IAKf,QAAQ,CAAC,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU;IAgB9C,KAAK;CAYN"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"real-object-mesh.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-mesh.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAK9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAG7C,8BAAsB,cAAe,SAAQ,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC;IACjE,SAAS,CAAC,mBAAmB;IAI7B,KAAK;IASL,WAAW;IAMX,YAAY;IAIZ,eAAe;IAsBf,iBAAiB;IAuBjB,eAAe,IAAI,IAAI;IAqBvB,SAAS,CAAC,QAAQ,CAAC,aAAa,IAAI,IAAI;IAExC,aAAa,IAAI,IAAI;
|
|
1
|
+
{"version":3,"file":"real-object-mesh.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-mesh.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAK9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAG7C,8BAAsB,cAAe,SAAQ,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC;IACjE,SAAS,CAAC,mBAAmB;IAI7B,KAAK;IASL,WAAW;IAMX,YAAY;IAIZ,eAAe;IAsBf,iBAAiB;IAuBjB,eAAe,IAAI,IAAI;IAqBvB,SAAS,CAAC,QAAQ,CAAC,aAAa,IAAI,IAAI;IAExC,aAAa,IAAI,IAAI;IAOrB,gBAAgB;IAShB,KAAK;CAKN"}
|
|
@@ -3,16 +3,39 @@ import { RealObject } from './real-object.js';
|
|
|
3
3
|
export declare class RealObjectPlane2D extends RealObject<THREE.Mesh> {
|
|
4
4
|
/** 평면 오브젝트: 바닥 위로 올려 z-fighting 방지 */
|
|
5
5
|
protected get syncZPosOffset(): number;
|
|
6
|
+
/** object3d origin이 볼륨 상단 위치(실제로는 얇은 plane) */
|
|
7
|
+
get geometricOffsetY(): number;
|
|
8
|
+
private _debounceTimer?;
|
|
9
|
+
private _origInvalidate?;
|
|
10
|
+
constructor(component: any);
|
|
6
11
|
protected getObject3dInstance(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>;
|
|
7
12
|
build(): void;
|
|
8
13
|
updateAlpha(): void;
|
|
9
14
|
updateHidden(): void;
|
|
15
|
+
get dimension(): {
|
|
16
|
+
width: number;
|
|
17
|
+
height: number;
|
|
18
|
+
depth: number;
|
|
19
|
+
};
|
|
20
|
+
get scale(): {
|
|
21
|
+
x: number;
|
|
22
|
+
y: any;
|
|
23
|
+
z: number;
|
|
24
|
+
};
|
|
10
25
|
updateDimension(): void;
|
|
26
|
+
private _debouncedRebuild;
|
|
27
|
+
/**
|
|
28
|
+
* 기존 캔버스/텍스처를 그대로 두고 그림만 다시 그린다. 애니메이션 프레임용 경량 경로.
|
|
29
|
+
* 캔버스는 세팅된 상태에서만 호출되므로 canvas/texture가 아직 없으면 no-op.
|
|
30
|
+
*/
|
|
31
|
+
private _refreshTextureNow;
|
|
11
32
|
update(): void;
|
|
33
|
+
onchange(after: Record<string, any>, before: Record<string, any>): void;
|
|
12
34
|
updateFillStyle(): void;
|
|
13
35
|
updateStrokeStyle(): void;
|
|
14
36
|
updateText(): void;
|
|
15
37
|
updateMaterial3d(): void;
|
|
16
38
|
clear(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>;
|
|
39
|
+
dispose(): void;
|
|
17
40
|
}
|
|
18
41
|
//# sourceMappingURL=real-object-plane-2d.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"real-object-plane-2d.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-plane-2d.ts"],"names":[],"mappings":"AAOA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;
|
|
1
|
+
{"version":3,"file":"real-object-plane-2d.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-plane-2d.ts"],"names":[],"mappings":"AAOA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAc7C,qBAAa,iBAAkB,SAAQ,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC;IAC3D,sCAAsC;IACtC,SAAS,KAAK,cAAc,WAE3B;IAED,+CAA+C;IAC/C,IAAa,gBAAgB,WAE5B;IAED,OAAO,CAAC,cAAc,CAAC,CAA+B;IACtD,OAAO,CAAC,eAAe,CAAC,CAAY;gBAExB,SAAS,EAAE,GAAG;IAkB1B,SAAS,CAAC,mBAAmB;IAI7B,KAAK;IA4BL,WAAW;IAKX,YAAY;IAIZ,IAAI,SAAS;;;;MAGZ;IAED,IAAI,KAAK;;;;MAIR;IAED,eAAe;IAIf,OAAO,CAAC,iBAAiB;IAUzB;;;OAGG;IACH,OAAO,CAAC,kBAAkB;IAW1B,MAAM;IAQN,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IAWhE,eAAe;IAIf,iBAAiB;IAIjB,UAAU;IAIV,gBAAgB;IAahB,KAAK;IASL,OAAO;CAWR"}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import { RealObject } from './real-object.js';
|
|
3
|
+
export declare class RealObjectService extends RealObject<THREE.Mesh> {
|
|
4
|
+
protected getObject3dInstance(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>;
|
|
5
|
+
build(): void;
|
|
6
|
+
updateAlpha(): void;
|
|
7
|
+
updateHidden(): void;
|
|
8
|
+
updateDimension(): void;
|
|
9
|
+
updateFillStyle(): void;
|
|
10
|
+
updateStrokeStyle(): void;
|
|
11
|
+
updateText(): void;
|
|
12
|
+
clear(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>;
|
|
13
|
+
}
|
|
14
|
+
//# sourceMappingURL=real-object-service.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"real-object-service.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-service.ts"],"names":[],"mappings":"AAOA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAM7C,qBAAa,iBAAkB,SAAQ,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC;IAC3D,SAAS,CAAC,mBAAmB;IAI7B,KAAK;IAyBL,WAAW;IAOX,YAAY;IAIZ,eAAe;IAef,eAAe;IACf,iBAAiB;IACjB,UAAU;IAEV,KAAK;CAIN"}
|
|
@@ -4,7 +4,13 @@ export declare abstract class RealObjectSprite extends RealObject<THREE.Sprite>
|
|
|
4
4
|
protected getObject3dInstance(): THREE.Sprite<THREE.Object3DEventMap>;
|
|
5
5
|
build(): void;
|
|
6
6
|
abstract buildMaterial(): void;
|
|
7
|
-
get cz():
|
|
7
|
+
get cz(): number;
|
|
8
|
+
/**
|
|
9
|
+
* Sprite는 2D bounds.height를 3D Y 크기로 사용 (billboard).
|
|
10
|
+
* object3d는 zPos + height/2(볼륨 중심)에 위치 → geometricOffsetY = height/2.
|
|
11
|
+
* 이 값이 자식 컴포넌트의 parent offset 보정에 사용된다.
|
|
12
|
+
*/
|
|
13
|
+
get geometricOffsetY(): number;
|
|
8
14
|
updateAlpha(): void;
|
|
9
15
|
updateHidden(): void;
|
|
10
16
|
updateFillStyle(): void;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"real-object-sprite.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-sprite.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAI9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,8BAAsB,gBAAiB,SAAQ,UAAU,CAAC,KAAK,CAAC,MAAM,CAAC;IACrE,SAAS,CAAC,mBAAmB;IAI7B,KAAK;IAML,QAAQ,CAAC,aAAa,IAAI,IAAI;IAI9B,IAAI,EAAE,
|
|
1
|
+
{"version":3,"file":"real-object-sprite.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-sprite.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAI9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,8BAAsB,gBAAiB,SAAQ,UAAU,CAAC,KAAK,CAAC,MAAM,CAAC;IACrE,SAAS,CAAC,mBAAmB;IAI7B,KAAK;IAML,QAAQ,CAAC,aAAa,IAAI,IAAI;IAI9B,IAAI,EAAE,WAWL;IAED;;;;OAIG;IACH,IAAa,gBAAgB,IAAI,MAAM,CAGtC;IAED,WAAW;IAMX,YAAY;IAIZ,eAAe;CAqBhB"}
|
|
@@ -5,7 +5,10 @@ import { RealObjectMesh } from './real-object-mesh.js';
|
|
|
5
5
|
export declare class RealObjectText extends RealObjectMesh {
|
|
6
6
|
/** 평면 오브젝트: 바닥(Y=0.5) 위로 올려 z-fighting 방지 */
|
|
7
7
|
protected get syncZPosOffset(): number;
|
|
8
|
+
get geometricOffsetY(): number;
|
|
8
9
|
buildGeometry(): void;
|
|
10
|
+
updateStrokeStyle(): void;
|
|
11
|
+
updateFillStyle(): void;
|
|
9
12
|
updateDimension(): void;
|
|
10
13
|
updateText(): void;
|
|
11
14
|
updateAlpha(): void;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"real-object-text.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-text.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAA;AAGtD;;GAEG;AACH,qBAAa,cAAe,SAAQ,cAAc;IAChD,6CAA6C;IAC7C,SAAS,KAAK,cAAc,WAE3B;IAED,aAAa;
|
|
1
|
+
{"version":3,"file":"real-object-text.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-text.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAA;AAGtD;;GAEG;AACH,qBAAa,cAAe,SAAQ,cAAc;IAChD,6CAA6C;IAC7C,SAAS,KAAK,cAAc,WAE3B;IAED,IAAa,gBAAgB,WAE5B;IAED,aAAa;IAKb,iBAAiB;IAEjB,eAAe;IAKf,eAAe;IAiBf,UAAU;IAyDV,WAAW;CASZ"}
|
|
@@ -8,28 +8,34 @@ export declare abstract class RealObject<T extends THREE.Object3D = THREE.Object
|
|
|
8
8
|
protected _focused: boolean;
|
|
9
9
|
protected _focusedAt?: number;
|
|
10
10
|
protected _suppressOnchange: boolean;
|
|
11
|
+
private _lastText?;
|
|
11
12
|
object3d: T;
|
|
12
13
|
private _onchangeWrapper;
|
|
13
|
-
static buildFillStyleTexture(component: Component): THREE.
|
|
14
|
-
private static buildGradientTexture;
|
|
14
|
+
static buildFillStyleTexture(component: Component): THREE.Texture<unknown> | undefined;
|
|
15
15
|
constructor(component: Component);
|
|
16
16
|
update(): void;
|
|
17
17
|
protected getObject3dInstance(): T;
|
|
18
18
|
build(): void;
|
|
19
19
|
updateMaterial3d(): void;
|
|
20
|
+
private _applyShadow;
|
|
21
|
+
/** 기즈모(translate/rotate/scale)를 통한 변환이 가능한지 여부. 기본 true. */
|
|
22
|
+
get gizmoTransformable(): boolean;
|
|
23
|
+
/** 허용되는 기즈모 모드. null이면 모든 모드 허용. */
|
|
24
|
+
get allowedGizmoModes(): string[] | null;
|
|
20
25
|
get component(): Component;
|
|
21
26
|
get threeContainer(): ThreeDimensionalContainer | undefined;
|
|
22
27
|
get focused(): boolean;
|
|
23
28
|
set focused(focused: boolean);
|
|
24
29
|
dispose(): void;
|
|
25
30
|
clear(): T;
|
|
31
|
+
suppressTransform: boolean;
|
|
26
32
|
/**
|
|
27
33
|
* Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale
|
|
28
34
|
*/
|
|
29
35
|
updateTransform(): void;
|
|
30
36
|
get position(): {
|
|
31
37
|
x: number;
|
|
32
|
-
y:
|
|
38
|
+
y: number;
|
|
33
39
|
z: number;
|
|
34
40
|
};
|
|
35
41
|
get rotation(): {
|
|
@@ -44,11 +50,70 @@ export declare abstract class RealObject<T extends THREE.Object3D = THREE.Object
|
|
|
44
50
|
};
|
|
45
51
|
get cx(): number;
|
|
46
52
|
get cy(): number;
|
|
47
|
-
get cz():
|
|
53
|
+
get cz(): number;
|
|
54
|
+
/**
|
|
55
|
+
* 실제 사용되는 zPos 값. depth의 effectiveDepth와 짝을 이루는 NaN-safe getter.
|
|
56
|
+
*
|
|
57
|
+
* Resolution chain:
|
|
58
|
+
* 1. `state.zPos` — 명시 값 (단, finite number 만 인정 — `0` 도 valid)
|
|
59
|
+
* 2. `component.effectiveZPos` — Placeable 의 archetype-derived zPos
|
|
60
|
+
* (placement + align + parent context 고려)
|
|
61
|
+
* 3. `0` — 최후 fallback. 바닥에 놓는 의미.
|
|
62
|
+
*
|
|
63
|
+
* NaN/Infinity 가 명시적 값으로 들어오면 1단계에서 거부되어 2~3단계로
|
|
64
|
+
* 흘러간다. property panel 의 빈 input 이 NaN 으로 commit 되어도 이 게터를
|
|
65
|
+
* 통하면 위치가 무한대로 튀지 않는다.
|
|
66
|
+
*
|
|
67
|
+
* Note: depth 와 달리 `0` 은 valid 한 zPos 값(바닥). Number.isFinite 만
|
|
68
|
+
* 체크하고 양수 검사는 하지 않는다 — 음수 zPos 도 매달린 컴포넌트에서
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* 정상 사용 사례.
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*/
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get effectiveZPos(): number;
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/**
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* object3d.position과 볼륨 바닥면 사이의 Y 거리. (= syncZPosOffset 중 "기하" 부분)
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*
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* scene root의 `state.placement`에 따라 origin 관점이 달라진다:
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* - 'floor'(기본): `+depth/2` — zPos는 바닥 높이, 볼륨은 zPos 위로
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* - 'space': `0` — zPos는 볼륨 중심 Y, 바닥 개념 없음
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* - 'inverted': `-depth/2` — zPos는 천장, 볼륨이 아래로 매달림 (beta)
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*
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* 중첩된 3D 자식이 parent의 geometric shift를 상쇄하는 데 사용된다.
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* syncZPosOffset이 placement(매달림/얹힘 등)와 geometric을 모두 포함하는 경우,
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* subclass는 이 getter를 override해 geometric 부분만 반환해야 한다.
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*/
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get geometricOffsetY(): number;
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/**
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* scene의 placement 모드. 씬 전체에 일관 적용.
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* 'floor' | 'space' | 'inverted'. 기본 'floor'.
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*
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* 저장 위치: rootModel (= ModelLayer) — property editor가 이곳에 기록.
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* `component.root`(= RootContainer, 최상위)가 아닌 `component.rootModel`(= 3D 모델의 루트)을 읽어야 한다.
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*/
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protected get scenePlacement(): 'floor' | 'space' | 'inverted';
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private _components3D?;
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/**
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* 팩토리가 bottom-up 좌표계(y=0이 바닥, +Y 방향으로 쌓음)로 자체 mesh를 추가할 group.
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* object3d에 `-geometricOffsetY`만큼 미리 shift된 상태로 관리되므로, 팩토리는
|
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* center-origin과 bottom-up을 잇는 -d/2 shift를 신경쓸 필요 없음.
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*
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* 사용: `this.components3D.add(mesh)` (팩토리는 자신의 mesh 로컬 y를 바닥 기준으로 설정)
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* 주의: things-scene 기본 컴포넌트 중 `geometry.center()`로 center-local 기하를
|
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* 쓰는 것들은 기존처럼 `this.object3d.add(...)`를 계속 사용.
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*
|
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* clear()가 호출되면 자동 재생성됨 (object3d 자식 전체가 clear되므로).
|
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+
*/
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+
get components3D(): THREE.Group;
|
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106
|
get center(): {
|
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107
|
x: number;
|
|
50
108
|
y: number;
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-
z:
|
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+
z: number;
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+
};
|
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|
+
freezeDimension(): void;
|
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|
+
unfreezeDimension(): void;
|
|
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|
+
_frozenDimension?: {
|
|
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|
+
width: number;
|
|
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|
+
height: number;
|
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|
+
depth: number;
|
|
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117
|
};
|
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53
118
|
get dimension(): {
|
|
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119
|
width: number;
|
|
@@ -58,6 +123,18 @@ export declare abstract class RealObject<T extends THREE.Object3D = THREE.Object
|
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58
123
|
/**
|
|
59
124
|
* 실제 사용되는 depth 값. 서브클래스가 auto-compute depth를 사용하면 오버라이드한다.
|
|
60
125
|
* (예: conveyor의 effectiveDepth = depth || Math.min(width, height) * 1.5)
|
|
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|
+
*
|
|
127
|
+
* Resolution chain (each layer used only if the previous yielded a valid
|
|
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|
+
* positive finite number):
|
|
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|
+
* 1. `state.depth` — explicit user value
|
|
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|
+
* 2. `component.effectiveDepth` — Placeable's resolution (uses the
|
|
131
|
+
* class's `static defaultDepth` against current Heights config).
|
|
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|
+
* Undefined if the component isn't Placeable or has no defaultDepth.
|
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|
+
* 3. `1` — last-resort sentinel that keeps geometry from collapsing.
|
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|
+
*
|
|
135
|
+
* NaN explicitly handled in step 1: a property-panel input that produces
|
|
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|
+
* NaN (e.g. parseFloat of an empty string) won't poison every downstream
|
|
137
|
+
* Math.* call. Falls through to the placement default instead.
|
|
61
138
|
*/
|
|
62
139
|
get effectiveDepth(): number;
|
|
63
140
|
updatePosition(): void;
|
|
@@ -75,20 +152,59 @@ export declare abstract class RealObject<T extends THREE.Object3D = THREE.Object
|
|
|
75
152
|
updateStrokeStyle(): void;
|
|
76
153
|
updateFillStyle(): void;
|
|
77
154
|
updateText(): void;
|
|
155
|
+
/**
|
|
156
|
+
* Raycast opt-out for atmospheric / decoration / environment components.
|
|
157
|
+
*
|
|
158
|
+
* Some components (Decal, Backdrop, future Camera/Light volumes) are
|
|
159
|
+
* physically large but conceptually "container-less wrappers" — they
|
|
160
|
+
* shouldn't catch clicks on their main geometry because doing so would
|
|
161
|
+
* block selection of the contents placed within or on top of them.
|
|
162
|
+
*
|
|
163
|
+
* Resolution order (each layer overrides the previous):
|
|
164
|
+
* 1. class.raycastTargetDefault — sticky default per component class
|
|
165
|
+
* (ThreeDOnly mixin sets this to false; normal components leave true)
|
|
166
|
+
* 2. state.raycastTarget — per-instance override from the
|
|
167
|
+
* component's state. Lets the user opt back in or out.
|
|
168
|
+
*
|
|
169
|
+
* When the resolved value is false, every descendant has `raycast` replaced
|
|
170
|
+
* with a no-op — EXCEPT children marked `userData.alwaysRaycast = true`
|
|
171
|
+
* (e.g. selection handles created by `createSelectionHandle3D`). That
|
|
172
|
+
* preserves a small, intentional click target while the bulk of the
|
|
173
|
+
* geometry stays click-through.
|
|
174
|
+
*/
|
|
175
|
+
protected _applyRaycastTarget(): void;
|
|
78
176
|
/**
|
|
79
177
|
* 기즈모 드래그 결과를 컴포넌트 상태에 역변환하여 반영한다.
|
|
80
178
|
* Object3D → Component 방향의 동기화.
|
|
81
179
|
*/
|
|
82
180
|
/**
|
|
83
181
|
* cz 계산 및 역변환에 사용되는 Y축 오프셋.
|
|
84
|
-
*
|
|
182
|
+
* `state.zPos` → `object3d.position.y` 변환 시 더해지는 값.
|
|
183
|
+
*
|
|
184
|
+
* scene placement 모드별 zPos 기준점:
|
|
185
|
+
* - 'floor'(기본): zPos=볼륨 바닥 → syncZPosOffset=+d/2 (object3d는 볼륨 중심)
|
|
186
|
+
* - 'space': zPos=볼륨 중심 → syncZPosOffset=0 (object3d는 zPos 그대로)
|
|
187
|
+
* - 'inverted': zPos=볼륨 상단 → syncZPosOffset=-d/2 (object3d는 zPos 아래)
|
|
188
|
+
*
|
|
189
|
+
* subclass가 고유 origin 컨벤션을 쓰는 경우(Plane/Text/Line/Sprite/MCS) 이 getter를
|
|
190
|
+
* override하여 placement와 무관한 고정값 반환 가능.
|
|
85
191
|
*/
|
|
86
192
|
protected get syncZPosOffset(): number;
|
|
193
|
+
/**
|
|
194
|
+
* object3d 중심에서 텍스트 표면(상단)까지의 로컬 Y 오프셋.
|
|
195
|
+
* 볼륨체(extrude): depth/2, 평면(plane/text): 0.
|
|
196
|
+
*/
|
|
197
|
+
get textSurfaceYOffset(): number;
|
|
87
198
|
/**
|
|
88
199
|
* 기즈모 드래그 결과를 컴포넌트 상태에 역변환하여 반영한다 (translate/rotate 모드 전용).
|
|
89
200
|
* Object3D → Component 방향의 동기화. scale은 dimension으로 처리하므로 여기서는 제외.
|
|
90
201
|
*/
|
|
91
202
|
syncFromObject3D(): void;
|
|
203
|
+
/**
|
|
204
|
+
* 기즈모 드래그 종료 시 호출. 서브클래스가 오버라이드하여
|
|
205
|
+
* 기즈모 결과를 컴포넌트 데이터에 베이킹할 수 있다.
|
|
206
|
+
*/
|
|
207
|
+
onGizmoDragEnd(_mode: string): void;
|
|
92
208
|
/**
|
|
93
209
|
* scale 기즈모 드래그 결과를 dimension으로 역산하여 컴포넌트에 적용한다.
|
|
94
210
|
* _suppressOnchange로 피드백 루프를 방지한다.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"real-object.d.ts","sourceRoot":"","sources":["../../src/threed/real-object.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,SAAS,MAAM,4BAA4B,CAAA;AACvD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAA;AAC/D,OAAO,KAAK,EAAE,UAAU,EAAS,MAAM,wBAAwB,CAAA;
|
|
1
|
+
{"version":3,"file":"real-object.d.ts","sourceRoot":"","sources":["../../src/threed/real-object.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,SAAS,MAAM,4BAA4B,CAAA;AACvD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAA;AAC/D,OAAO,KAAK,EAAE,UAAU,EAAS,MAAM,wBAAwB,CAAA;AAK/D,OAAO,EAAE,yBAAyB,EAAE,MAAM,kCAAkC,CAAA;AAU5E,8BAAsB,UAAU,CAAC,CAAC,SAAS,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAE,YAAW,WAAW;IAChG,SAAS,CAAC,UAAU,EAAE,SAAS,CAAA;IAC/B,SAAS,CAAC,QAAQ,EAAE,OAAO,CAAQ;IACnC,SAAS,CAAC,UAAU,CAAC,EAAE,MAAM,CAAA;IAC7B,SAAS,CAAC,iBAAiB,UAAQ;IACnC,OAAO,CAAC,SAAS,CAAC,CAAQ;IAEnB,QAAQ,EAAE,CAAC,CAAA;IAUlB,OAAO,CAAC,gBAAgB,CAIvB;IAED,MAAM,CAAC,qBAAqB,CAAC,SAAS,EAAE,SAAS;gBAIrC,SAAS,EAAE,SAAS;IAOhC,MAAM;IAaN,SAAS,CAAC,mBAAmB,IAAI,CAAC;IAIlC,KAAK;IAOL,gBAAgB;IAMhB,OAAO,CAAC,YAAY;IAWpB,4DAA4D;IAC5D,IAAI,kBAAkB,IAAI,OAAO,CAEhC;IAED,oCAAoC;IACpC,IAAI,iBAAiB,IAAI,MAAM,EAAE,GAAG,IAAI,CAEvC;IAED,IAAI,SAAS,IAAI,SAAS,CAEzB;IAED,IAAI,cAAc,IAAI,yBAAyB,GAAG,SAAS,CAS1D;IAED,IAAI,OAAO,IAAI,OAAO,CAErB;IAED,IAAI,OAAO,CAAC,OAAO,EAAE,OAAO,EAK3B;IAED,OAAO;IAMP,KAAK;IAqBL,iBAAiB,UAAQ;IAEzB;;OAEG;IACH,eAAe;IAqBf,IAAI,QAAQ;;;;MAOX;IAED,IAAI,QAAQ;;;;MAQX;IAED,IAAI,KAAK;;;;MAUR;IAED,IAAI,EAAE,WAML;IAED,IAAI,EAAE,WAML;IAED,IAAI,EAAE,WAYL;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,IAAI,aAAa,IAAI,MAAM,CAU1B;IAED;;;;;;;;;;;OAWG;IACH,IAAI,gBAAgB,IAAI,MAAM,CAQ7B;IAED;;;;;;OAMG;IACH,SAAS,KAAK,cAAc,IAAI,OAAO,GAAG,OAAO,GAAG,UAAU,CAI7D;IAED,OAAO,CAAC,aAAa,CAAC,CAAa;IAEnC;;;;;;;;;;OAUG;IACH,IAAI,YAAY,IAAI,KAAK,CAAC,KAAK,CAO9B;IAED,IAAI,MAAM;;;;MAWT;IAED,eAAe;IAIf,iBAAiB;IAIjB,gBAAgB,CAAC,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,CAAA;IAEnE,IAAI,SAAS;eAFe,MAAM;gBAAU,MAAM;eAAS,MAAM;MAWhE;IAED;;;;;;;;;;;;;;;OAeG;IACH,IAAI,cAAc,IAAI,MAAM,CAU3B;IAGD,cAAc;IAKd,YAAY;IAKZ,WAAW;IAKX;;;;OAIG;IACH,kBAAkB;IA6ClB,eAAe;IAKf,WAAW;IAoBX,YAAY;IAIZ,iBAAiB;IACjB,eAAe;IACf,UAAU;IAEV;;;;;;;;;;;;;;;;;;;OAmBG;IACH,SAAS,CAAC,mBAAmB;IA8B7B;;;OAGG;IACH;;;;;;;;;;;OAWG;IACH,SAAS,KAAK,cAAc,IAAI,MAAM,CAQrC;IAED;;;OAGG;IACH,IAAI,kBAAkB,IAAI,MAAM,CAE/B;IAED;;;OAGG;IACH,gBAAgB;IAiChB;;;OAGG;IACH,cAAc,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAInC;;;;OAIG;IACH,uBAAuB,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC;IAMrD,QAAQ,CAAC,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU;CAwE/C"}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import type Component from '../components/component.js';
|
|
2
|
+
import type { RendererManager } from './managers/renderer-manager.js';
|
|
3
|
+
/**
|
|
4
|
+
* 3D 텍스트 편집을 시작한다.
|
|
5
|
+
*
|
|
6
|
+
* - textarea를 CSS3DObject로 래핑하여 컴포넌트의 3D 위치에 배치
|
|
7
|
+
* - 편집 중 RealObjectText의 mesh를 숨겨 겹침 방지
|
|
8
|
+
* - 편집 완료(blur) 시 CSS3DObject 제거, mesh 복원, 텍스트 업데이트
|
|
9
|
+
*/
|
|
10
|
+
export declare function startTextEdit3D(component: Component, rendererManager: RendererManager, renderCallback: () => void): void;
|
|
11
|
+
//# sourceMappingURL=text-editor-3d.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"text-editor-3d.d.ts","sourceRoot":"","sources":["../../src/threed/text-editor-3d.ts"],"names":[],"mappings":"AAYA,OAAO,KAAK,SAAS,MAAM,4BAA4B,CAAA;AAEvD,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,gCAAgC,CAAA;AAErE;;;;;;GAMG;AACH,wBAAgB,eAAe,CAC7B,SAAS,EAAE,SAAS,EACpB,eAAe,EAAE,eAAe,EAChC,cAAc,EAAE,MAAM,IAAI,GACzB,IAAI,CAkMN"}
|
|
@@ -2,4 +2,11 @@ import * as THREE from 'three';
|
|
|
2
2
|
import type Component from '../../components/component.js';
|
|
3
3
|
export declare function createCanvasTexture(component: Component): THREE.Texture;
|
|
4
4
|
export declare function renderCanvasTexture(canvas: HTMLCanvasElement, component: Component, scale: number): void;
|
|
5
|
+
/**
|
|
6
|
+
* 이미 생성된 캔버스를 제자리에서 다시 그린다. 애니메이션 프레임마다 호출되는
|
|
7
|
+
* hot path이므로 텍스처/재질을 재생성하지 않고 drawing context만 초기화 + render.
|
|
8
|
+
*
|
|
9
|
+
* 호출 후 THREE.Texture에 needsUpdate = true를 표시하여 GPU 업로드를 예약한다.
|
|
10
|
+
*/
|
|
11
|
+
export declare function redrawCanvasTexture(canvas: HTMLCanvasElement, component: Component, scale?: number): void;
|
|
5
12
|
//# sourceMappingURL=canvas-texture.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"canvas-texture.d.ts","sourceRoot":"","sources":["../../../src/threed/texture/canvas-texture.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,SAAS,MAAM,+BAA+B,CAAA;AAsB1D,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,KAAK,CAAC,OAAO,CA6BvE;AAED,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,iBAAiB,EAAE,SAAS,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,QAajG"}
|
|
1
|
+
{"version":3,"file":"canvas-texture.d.ts","sourceRoot":"","sources":["../../../src/threed/texture/canvas-texture.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,SAAS,MAAM,+BAA+B,CAAA;AAsB1D,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,KAAK,CAAC,OAAO,CA6BvE;AAED,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,iBAAiB,EAAE,SAAS,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,QAajG;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,iBAAiB,EAAE,SAAS,EAAE,SAAS,EAAE,KAAK,SAAI,QAO7F"}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type Component from '../../components/component.js';
|
|
3
|
+
/**
|
|
4
|
+
* gradient fillStyle을 캔버스에 그려 반환한다.
|
|
5
|
+
* text-texture.ts의 텍스트+gradient 합성과 real-object.ts의 gradient 텍스처 모두 이 함수를 사용한다.
|
|
6
|
+
*/
|
|
7
|
+
export declare function drawGradientCanvas(fillStyle: {
|
|
8
|
+
gradientType?: string;
|
|
9
|
+
rotation?: number;
|
|
10
|
+
center?: string;
|
|
11
|
+
colorStops?: {
|
|
12
|
+
position: number;
|
|
13
|
+
color: string;
|
|
14
|
+
}[];
|
|
15
|
+
/** @deprecated 옛 이름 — backwards-compat 으로 fallback. */
|
|
16
|
+
gradientStops?: {
|
|
17
|
+
position: number;
|
|
18
|
+
color: string;
|
|
19
|
+
}[];
|
|
20
|
+
}, w: number, h: number): HTMLCanvasElement | null;
|
|
21
|
+
/**
|
|
22
|
+
* 패턴 fillStyle을 2D 옵션(fitPattern, offset, align, repeat, color)에 맞춰
|
|
23
|
+
* 캔버스 텍스처로 생성한다. 이미지 로드 완료 후 component.invalidate()로 갱신.
|
|
24
|
+
*/
|
|
25
|
+
export declare function buildPatternTexture(component: Component, fillStyle: any): THREE.Texture;
|
|
26
|
+
/**
|
|
27
|
+
* gradient fillStyle을 THREE.CanvasTexture로 생성한다.
|
|
28
|
+
*/
|
|
29
|
+
export declare function buildGradientTexture(fillStyle: {
|
|
30
|
+
gradientType?: string;
|
|
31
|
+
rotation?: number;
|
|
32
|
+
center?: string;
|
|
33
|
+
colorStops: {
|
|
34
|
+
position: number;
|
|
35
|
+
color: string;
|
|
36
|
+
}[];
|
|
37
|
+
}): THREE.CanvasTexture | undefined;
|
|
38
|
+
/**
|
|
39
|
+
* fillStyle 객체(pattern 또는 gradient)에 따라 적절한 텍스처를 생성한다.
|
|
40
|
+
*/
|
|
41
|
+
export declare function buildFillStyleTexture(component: Component): THREE.Texture | undefined;
|
|
42
|
+
//# sourceMappingURL=fillstyle-texture.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fillstyle-texture.d.ts","sourceRoot":"","sources":["../../../src/threed/texture/fillstyle-texture.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,SAAS,MAAM,+BAA+B,CAAA;AAG1D;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,SAAS,EAAE;IACT,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,UAAU,CAAC,EAAE;QAAE,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;IAClD,uDAAuD;IACvD,aAAa,CAAC,EAAE;QAAE,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;CACtD,EACD,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,GACR,iBAAiB,GAAG,IAAI,CAyC1B;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,GAAG,GAAG,KAAK,CAAC,OAAO,CAqGvF;AAED;;GAEG;AACH,wBAAgB,oBAAoB,CAClC,SAAS,EAAE;IAAE,YAAY,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE;QAAE,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;CAAE,GAC1H,KAAK,CAAC,aAAa,GAAG,SAAS,CASjC;AAED;;GAEG;AACH,wBAAgB,qBAAqB,CAAC,SAAS,EAAE,SAAS,GAAG,KAAK,CAAC,OAAO,GAAG,SAAS,CAiBrF"}
|
|
@@ -1,7 +1,22 @@
|
|
|
1
1
|
import * as THREE from 'three';
|
|
2
2
|
export declare function fontStyle(bold: boolean, italic: boolean, fontSize: number, fontFamily: string): string;
|
|
3
|
+
export declare function nextPowerOf2(n: number): number;
|
|
3
4
|
export declare function drawTextTexture(canvas: HTMLCanvasElement, text: string, textStyle: any): void;
|
|
4
5
|
export declare function textTexture(text: string, width: number, height: number, textStyle: any): THREE.CanvasTexture<HTMLCanvasElement>;
|
|
6
|
+
/**
|
|
7
|
+
* 패턴(이미지) 배경 + 텍스트를 합성한 텍스처를 비동기로 생성한다.
|
|
8
|
+
* 2D fill.ts와 동일한 패턴 옵션을 지원한다:
|
|
9
|
+
* fitPattern, width/height, offsetX/offsetY, align, noRepeat, color
|
|
10
|
+
*
|
|
11
|
+
* @param imageUrl resolved 이미지 URL
|
|
12
|
+
* @param text 텍스트 (빈 문자열이면 텍스트 생략)
|
|
13
|
+
* @param compWidth 컴포넌트 너비
|
|
14
|
+
* @param compHeight 컴포넌트 높이
|
|
15
|
+
* @param textStyle 텍스트 스타일 (fontColor, fontSize 등)
|
|
16
|
+
* @param fillStyle 패턴 fillStyle 객체 (fitPattern, offsetX 등)
|
|
17
|
+
* @param onReady 텍스처 완성 콜백
|
|
18
|
+
*/
|
|
19
|
+
export declare function patternTextTexture(imageUrl: string, text: string, compWidth: number, compHeight: number, textStyle: any, fillStyle: any, onReady: (texture: THREE.CanvasTexture) => void): void;
|
|
5
20
|
export declare function textBounds(text: string, textStyle: any): {
|
|
6
21
|
width: number;
|
|
7
22
|
height: number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"text-texture.d.ts","sourceRoot":"","sources":["../../../src/threed/texture/text-texture.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;
|
|
1
|
+
{"version":3,"file":"text-texture.d.ts","sourceRoot":"","sources":["../../../src/threed/texture/text-texture.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAK9B,wBAAgB,SAAS,CAAC,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,MAAM,CAUtG;AAED,wBAAgB,YAAY,CAAC,CAAC,EAAE,MAAM,UAerC;AAED,wBAAgB,eAAe,CAAC,MAAM,EAAE,iBAAiB,EAAE,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,GAAG,QAgDtF;AAED,wBAAgB,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,GAAG,0CAwCtF;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,kBAAkB,CAChC,QAAQ,EAAE,MAAM,EAChB,IAAI,EAAE,MAAM,EACZ,SAAS,EAAE,MAAM,EACjB,UAAU,EAAE,MAAM,EAClB,SAAS,EAAE,GAAG,EACd,SAAS,EAAE,GAAG,EACd,OAAO,EAAE,CAAC,OAAO,EAAE,KAAK,CAAC,aAAa,KAAK,IAAI,GAC9C,IAAI,CAoGN;AAED,wBAAgB,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,GAAG,GAAG;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,CA0B1F"}
|