@hatiolab/things-scene 10.0.0-beta.68 → 10.0.0-beta.69
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-types/diagnostics/inspector.d.ts +14 -3
- package/dist-types/diagnostics/inspector.d.ts.map +1 -1
- package/dist-types/layer/model-layer.d.ts.map +1 -1
- package/dist-types/threed/managers/light-manager.d.ts +15 -0
- package/dist-types/threed/managers/light-manager.d.ts.map +1 -1
- package/dist-types/threed/managers/scene-manager.d.ts +6 -2
- package/dist-types/threed/managers/scene-manager.d.ts.map +1 -1
- package/dist-types/threed/material-3d.d.ts +0 -2
- package/dist-types/threed/material-3d.d.ts.map +1 -1
- package/dist-types/threed/real-object-dom-texture.d.ts +5 -0
- package/dist-types/threed/real-object-dom-texture.d.ts.map +1 -1
- package/dist-types/threed/real-object-plane-2d.d.ts +5 -0
- package/dist-types/threed/real-object-plane-2d.d.ts.map +1 -1
- package/dist-types/threed/texture/canvas-texture.d.ts +7 -0
- package/dist-types/threed/texture/canvas-texture.d.ts.map +1 -1
- package/dist-types/threed/three-capability.d.ts.map +1 -1
- package/package.json +1 -1
- package/things-scene-min.js +8 -8
- package/things-scene-min.js.map +1 -1
- package/things-scene.mjs +2 -2
- package/things-scene.mjs.map +1 -1
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@@ -10,8 +10,6 @@ interface ThreedInfo {
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nodes?: Record<string, any>;
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animations?: Record<string, any>;
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12
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fillStyleTargets?: string[];
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13
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-
spriteMode?: 'billboard' | 'plane';
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14
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-
renderMode?: 'css3d' | 'texture';
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15
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}
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interface ComponentTreeNode {
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id: string;
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@@ -49,6 +47,19 @@ declare class SceneInspector {
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* 모니터링 확장에서 설정하여 Inspector UI를 자동 갱신한다.
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*/
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onSceneChange: ((sceneCount: number) => void) | null;
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50
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+
private _watchedComponent;
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private _watchedHandler;
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+
/**
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* 선택된 컴포넌트의 change 이벤트 콜백.
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* 모니터링 확장에서 설정하여 Inspector UI를 재렌더한다.
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+
*/
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+
onWatchedComponentChange: ((componentId: string, after: any, before: any) => void) | null;
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+
/**
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* 선택된 컴포넌트를 설정/해제한다. 이전 구독은 자동 해제된다.
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* componentId === null 이면 구독만 해제.
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+
*/
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+
setWatchedComponent(componentId: string | null, sceneIndex?: number): boolean;
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private _clearWatched;
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/**
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* Scene 인스턴스를 등록한다 (Scene constructor에서 호출).
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*/
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@@ -126,7 +137,7 @@ declare class SceneInspector {
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getComponentPath(componentId: string, sceneIndex?: number): string[];
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/**
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* 컴포넌트의 3D 관련 정보를 반환한다.
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129
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-
* Material3D, GLTF
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140
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* Material3D, GLTF 노드/애니메이션 등.
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*/
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getThreedInfo(componentId: string, sceneIndex?: number): ThreedInfo | null;
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private _getScene;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"inspector.d.ts","sourceRoot":"","sources":["../../src/diagnostics/inspector.ts"],"names":[],"mappings":"AAUA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,wBAAwB,CAAA;AAE7D,OAAO,KAAK,EAAE,UAAU,EAAE,kBAAkB,EAAE,MAAM,0BAA0B,CAAA;AAE9E,UAAU,UAAU;IAClB,OAAO,EAAE,OAAO,CAAA;IAChB,IAAI,EAAE,MAAM,CAAA;IACZ,UAAU,CAAC,EAAE,UAAU,CAAA;IACvB,QAAQ,CAAC,EAAE,kBAAkB,CAAA;IAG7B,SAAS,CAAC,EAAE,MAAM,EAAE,CAAA;IACpB,cAAc,CAAC,EAAE,MAAM,EAAE,CAAA;IACzB,KAAK,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;IAC3B,UAAU,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;IAChC,gBAAgB,CAAC,EAAE,MAAM,EAAE,CAAA;
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1
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+
{"version":3,"file":"inspector.d.ts","sourceRoot":"","sources":["../../src/diagnostics/inspector.ts"],"names":[],"mappings":"AAUA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,wBAAwB,CAAA;AAE7D,OAAO,KAAK,EAAE,UAAU,EAAE,kBAAkB,EAAE,MAAM,0BAA0B,CAAA;AAE9E,UAAU,UAAU;IAClB,OAAO,EAAE,OAAO,CAAA;IAChB,IAAI,EAAE,MAAM,CAAA;IACZ,UAAU,CAAC,EAAE,UAAU,CAAA;IACvB,QAAQ,CAAC,EAAE,kBAAkB,CAAA;IAG7B,SAAS,CAAC,EAAE,MAAM,EAAE,CAAA;IACpB,cAAc,CAAC,EAAE,MAAM,EAAE,CAAA;IACzB,KAAK,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;IAC3B,UAAU,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;IAChC,gBAAgB,CAAC,EAAE,MAAM,EAAE,CAAA;CAC5B;AAED,UAAU,iBAAiB;IACzB,EAAE,EAAE,MAAM,CAAA;IACV,IAAI,EAAE,MAAM,CAAA;IACZ,QAAQ,EAAE,MAAM,GAAG,SAAS,CAAA;IAC5B,WAAW,EAAE,OAAO,CAAA;IACpB,UAAU,EAAE,MAAM,CAAA;IAClB,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,MAAM,CAAC,EAAE,OAAO,CAAA;IAChB,KAAK,CAAC,EAAE,MAAM,CAAA;CACf;AAED,UAAU,aAAa;IACrB,KAAK,EAAE,MAAM,CAAA;IACb,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,eAAe,CAAA;IACvB,IAAI,EAAE,GAAG,CAAA;IACT,KAAK,EAAE,GAAG,CAAA;IACV,MAAM,EAAE;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,GAAG,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI,CAAA;IAC3E,IAAI,EAAE,MAAM,CAAA;IACZ,WAAW,EAAE,OAAO,CAAA;IACpB,QAAQ,CAAC,EAAE,OAAO,CAAA;IAClB,MAAM,CAAC,EAAE,OAAO,CAAA;CACjB;AAED,cAAM,cAAc;IAClB,OAAO,CAAC,OAAO,CAAqB;IAEpC;;;OAGG;IACH,aAAa,EAAE,CAAC,CAAC,UAAU,EAAE,MAAM,KAAK,IAAI,CAAC,GAAG,IAAI,CAAO;IAO3D,OAAO,CAAC,iBAAiB,CAAY;IACrC,OAAO,CAAC,eAAe,CAAmD;IAC1E;;;OAGG;IACH,wBAAwB,EAAE,CAAC,CAAC,WAAW,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,KAAK,IAAI,CAAC,GAAG,IAAI,CAAO;IAEhG;;;OAGG;IACH,mBAAmB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI,EAAE,UAAU,SAAI,GAAG,OAAO;IAwBxE,OAAO,CAAC,aAAa;IAQrB;;OAEG;IACH,QAAQ,CAAC,KAAK,EAAE,GAAG,GAAG,IAAI;IAM1B;;OAEG;IACH,UAAU,CAAC,KAAK,EAAE,GAAG,GAAG,IAAI;IAU5B;;OAEG;IACH,SAAS,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE;YAAE,KAAK,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAE,CAAA;KAAE,EAAE;IAkBxF;;OAEG;IACH,gBAAgB,CAAC,UAAU,SAAI,GAAG,iBAAiB,EAAE;IAarD;;;OAGG;IACH,YAAY,CAAC,WAAW,EAAE,MAAM,EAAE,UAAU,SAAI,GAAG,iBAAiB,EAAE;IAmBtE;;;OAGG;IACH,gBAAgB,CAAC,WAAW,EAAE,MAAM,EAAE,UAAU,SAAI,GAAG,aAAa,GAAG,IAAI;IAsC3E;;;OAGG;IACH,eAAe,CAAC,WAAW,EAAE,MAAM,EAAE,UAAU,SAAI,GAAG,OAAO;IAmB7D;;OAEG;IACH,oBAAoB,CAAC,WAAW,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG,EAAE,UAAU,SAAI,GAAG,OAAO;IAyB3F;;;OAGG;IACH,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,UAAU,SAAI,GAAG,OAAO;IAkBpD;;;OAGG;IACH,cAAc,CAAC,UAAU,SAAI,GAAG,GAAG;IAiBnC;;;OAGG;IACH,YAAY,CAAC,WAAW,EAAE,MAAM,EAAE,UAAU,SAAI,GAAG,OAAO;IAkB1D;;OAEG;IACH,YAAY,CAAC,WAAW,EAAE,MAAM,EAAE,UAAU,SAAI,GAAG,GAAG;IAetD;;OAEG;IACH,aAAa,CAAC,WAAW,EAAE,MAAM,EAAE,UAAU,SAAI,GAAG,GAAG;IAevD;;;OAGG;IACH,gBAAgB,CAAC,KAAK,EAAE,MAAM,EAAE,UAAU,SAAI,GAAG,iBAAiB,EAAE;IAgCpE;;;OAGG;IACH,gBAAgB,CAAC,WAAW,EAAE,MAAM,EAAE,UAAU,SAAI,GAAG,MAAM,EAAE;IAiB/D;;;OAGG;IACH,aAAa,CAAC,WAAW,EAAE,MAAM,EAAE,UAAU,SAAI,GAAG,UAAU,GAAG,IAAI;IAkDrE,OAAO,CAAC,SAAS;IAMjB,OAAO,CAAC,QAAQ;IAIhB,OAAO,CAAC,cAAc;IAetB,OAAO,CAAC,WAAW;IAOnB,OAAO,CAAC,WAAW;IAmBnB,OAAO,CAAC,YAAY;IAKpB,OAAO,CAAC,SAAS;IAiBjB,OAAO,CAAC,kBAAkB;IAU1B,OAAO,CAAC,WAAW;IAenB,OAAO,CAAC,UAAU;IAmBlB,OAAO,CAAC,UAAU;CAQnB;AAED,eAAO,MAAM,SAAS,gBAAuB,CAAA"}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"model-layer.d.ts","sourceRoot":"","sources":["../../src/layer/model-layer.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAA;AACzD,OAAO,SAAS,MAAM,4BAA4B,CAAA;AAOlD,OAAO,UAAU,MAAM,mBAAmB,CAAA;AAE1C,OAAO,eAAe,MAAM,wBAAwB,CAAA;AAGpD,OAAO,EAAE,eAAe,EAA2B,MAAM,+BAA+B,CAAA;AACxF,OAAO,KAAK,EAAE,yBAAyB,EAAE,MAAM,0CAA0C,CAAA;AACzF,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,wBAAwB,CAAA;AAC7D,OAAO,2BAA2B,CAAA;AA8ClC;;;;;;;;GAQG;AACH,MAAM,CAAC,OAAO,OAAO,UAAW,SAAQ,eAAgB,YAAW,yBAAyB;IAC1F,MAAM,CAAC,KAAK,EAAE,OAAO,UAAU,CAAA;IAE/B,QAAQ,EAAE,GAAG,CAAA;IACb,iBAAiB,EAAE,GAAG,CAAA;IACtB,oBAAoB,EAAE,GAAG,CAAA;IAEzB,OAAO,CAAC,gBAAgB,CAAC,CAAiB;IAC1C,OAAO,CAAC,gBAAgB,CAAC,CAAoB;IAC7C,OAAO,CAAC,gBAAgB,CAAC,CAA0E;IACnG,OAAO,CAAC,QAAQ,CAAC,CAAa;IAC9B,OAAO,CAAC,cAAc,CAAC,CAAe;IACtC,OAAO,CAAC,cAAc,CAAC,CAAa;IACpC,OAAO,CAAC,0BAA0B,CAAC,CAAyB;IAE5D,wBAAwB;IACxB,cAAc,CAAC,EAAE,MAAM,IAAI,CAAA;IAC3B,mBAAmB,CAAC,EAAE,MAAM,IAAI,CAAA;IAChC,eAAe,CAAC,EAAE,MAAM,IAAI,CAAA;IAE5B,IAAI,MAAM,IAAI,eAAe,CAE5B;IAID,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED,aAAa,IAAI,OAAO;IAIxB,IAAI,SAAS,IAAI,WAAW,GAAG,QAAQ,GAAG,OAAO,GAAG,SAAS,CAE5D;IAED,YAAY,CAAC,IAAI,EAAE,WAAW,GAAG,QAAQ,GAAG,OAAO,GAAG,IAAI;IAI1D,IAAI,OAAO,4BAEV;IAED,IAAI,UAAU,oCAEb;IAED,IAAI,cAAc,IAAI,KAAK,CAAC,MAAM,GAAG,SAAS,CAE7C;IAED,IAAI,KAAK,qCAER;IAKD,UAAU,CACR,EAAE,EAAE,MAAM,EACV,IAAI,EAAE,SAAS,EACf,EAAE,EAAE,SAAS,EACb,KAAK,CAAC,EAAE,YAAY,GACnB,IAAI;IAIP,aAAa,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAI/B,aAAa,IAAI,IAAI;IAIrB,OAAO,CAAC,oBAAoB;
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1
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+
{"version":3,"file":"model-layer.d.ts","sourceRoot":"","sources":["../../src/layer/model-layer.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAA;AACzD,OAAO,SAAS,MAAM,4BAA4B,CAAA;AAOlD,OAAO,UAAU,MAAM,mBAAmB,CAAA;AAE1C,OAAO,eAAe,MAAM,wBAAwB,CAAA;AAGpD,OAAO,EAAE,eAAe,EAA2B,MAAM,+BAA+B,CAAA;AACxF,OAAO,KAAK,EAAE,yBAAyB,EAAE,MAAM,0CAA0C,CAAA;AACzF,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,wBAAwB,CAAA;AAC7D,OAAO,2BAA2B,CAAA;AA8ClC;;;;;;;;GAQG;AACH,MAAM,CAAC,OAAO,OAAO,UAAW,SAAQ,eAAgB,YAAW,yBAAyB;IAC1F,MAAM,CAAC,KAAK,EAAE,OAAO,UAAU,CAAA;IAE/B,QAAQ,EAAE,GAAG,CAAA;IACb,iBAAiB,EAAE,GAAG,CAAA;IACtB,oBAAoB,EAAE,GAAG,CAAA;IAEzB,OAAO,CAAC,gBAAgB,CAAC,CAAiB;IAC1C,OAAO,CAAC,gBAAgB,CAAC,CAAoB;IAC7C,OAAO,CAAC,gBAAgB,CAAC,CAA0E;IACnG,OAAO,CAAC,QAAQ,CAAC,CAAa;IAC9B,OAAO,CAAC,cAAc,CAAC,CAAe;IACtC,OAAO,CAAC,cAAc,CAAC,CAAa;IACpC,OAAO,CAAC,0BAA0B,CAAC,CAAyB;IAE5D,wBAAwB;IACxB,cAAc,CAAC,EAAE,MAAM,IAAI,CAAA;IAC3B,mBAAmB,CAAC,EAAE,MAAM,IAAI,CAAA;IAChC,eAAe,CAAC,EAAE,MAAM,IAAI,CAAA;IAE5B,IAAI,MAAM,IAAI,eAAe,CAE5B;IAID,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED,aAAa,IAAI,OAAO;IAIxB,IAAI,SAAS,IAAI,WAAW,GAAG,QAAQ,GAAG,OAAO,GAAG,SAAS,CAE5D;IAED,YAAY,CAAC,IAAI,EAAE,WAAW,GAAG,QAAQ,GAAG,OAAO,GAAG,IAAI;IAI1D,IAAI,OAAO,4BAEV;IAED,IAAI,UAAU,oCAEb;IAED,IAAI,cAAc,IAAI,KAAK,CAAC,MAAM,GAAG,SAAS,CAE7C;IAED,IAAI,KAAK,qCAER;IAKD,UAAU,CACR,EAAE,EAAE,MAAM,EACV,IAAI,EAAE,SAAS,EACf,EAAE,EAAE,SAAS,EACb,KAAK,CAAC,EAAE,YAAY,GACnB,IAAI;IAIP,aAAa,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAI/B,aAAa,IAAI,IAAI;IAIrB,OAAO,CAAC,oBAAoB;IAmC5B;;;OAGG;IACH,OAAO,CAAC,aAAa;IAsBrB;;;OAGG;IACH,OAAO,KAAK,eAAe,GAG1B;IAED;;;;;OAKG;IACH,OAAO,KAAK,kBAAkB,GAE7B;IAGD,OAAO,CAAC,oBAAoB,CAAC,CAAQ;IACrC,OAAO,CAAC,qBAAqB,CAAC,CAAQ;IAEtC,OAAO,CAAC,eAAe;IAsHvB;;;;OAIG;IACH,OAAO,CAAC,cAAc;IA2MtB,OAAO,CAAC,iBAAiB;IAYzB,OAAO,CAAC,iBAAiB;IAczB,OAAO,CAAC,oBAAoB;IAS5B,OAAO,CAAC,uBAAuB;IAc/B,OAAO,CAAC,mBAAmB;IAW3B,OAAO,CAAC,kBAAkB;IA6B1B,OAAO,CAAC,mBAAmB;IAgD3B,OAAO,CAAC,gBAAgB;IAoMxB,OAAO,CAAC,kBAAkB;IAU1B,OAAO,CAAC,mBAAmB;IAQ3B,OAAO,CAAC,mBAAmB;IA6uB3B,OAAO,CAAC,cAAc;IAqBtB;;;;OAIG;IACH;;;OAGG;IACH,OAAO,CAAC,aAAa;IAcrB;;;;OAIG;IACH,qBAAqB,IAAI,eAAe,GAAG,SAAS;IAUpD;;;;OAIG;IACH,oBAAoB,CAAC,GAAG,EAAE,eAAe,GAAG,IAAI;IAuChD,OAAO,CAAC,iBAAiB;IAiHzB;;;OAGG;IACH,OAAO,CAAC,gBAAgB;IAOxB;;OAEG;IACH,OAAO,CAAC,yBAAyB;IAwBjC;;OAEG;IACH,OAAO,CAAC,2BAA2B;IA0CnC,QAAQ,CAAC,SAAS,EAAE,GAAG,EAAE,QAAQ,CAAC,EAAE,OAAO;IASrC,KAAK;IAwBX;;OAEG;IACH,OAAO,CAAC,sBAAsB,CAAQ;IAEtC,YAAY,CAAC,OAAO,CAAC,EAAE,OAAO,GAAG,IAAI;IAgBrC,OAAO;IA2BP,QAAQ,CAAC,CAAC,KAAA,EAAE,CAAC,KAAA;IAIb,WAAW;IAIX,IAAI,KAAK,YAER;IAED,IAAI,MAAM,IAAI,GAAG,CAMhB;IAED,IAAI,OAAO,QAqBV;IAED,IAAI,UAAU,IAAI,WAAW,GAAG,SAAS,CAExC;IAED,IAAI,gBAAgB,QAwBnB;IAED,IAAI,mBAAmB,QAyBtB;IAED,aAAa;IAWb,MAAM;IAiEN,IAAI,CAAC,OAAO,CAAC,EAAE,GAAG;IA2BlB,IAAI,GAAG,WAaN;IAQD,WAAW,CAAC,IAAI,KAAA,EAAE,OAAO,KAAA;IAczB,UAAU,CAAC,SAAS,KAAA;IAQpB,mBAAmB,CAAC,SAAS,KAAA;IAQ7B,eAAe,CAAC,CAAC,EAAE,aAAa;IA4DhC,IAAI,QAAQ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;qCAkLsB,GAAG,EAAE;6BA9OpB,aAAa;;;MA8J/B;IAED,oBAAoB;IAOpB,UAAU,CAAC,IAAI,KAAA;IAYf,kBAAkB;IAyBlB,QAAQ,CAAC,KAAK,KAAA;IA8Bd;;;OAGG;IACH,OAAO,CAAC,eAAe;IAUvB,cAAc,CAAC,KAAK,KAAA,EAAE,MAAM,KAAA,EAAE,IAAI,KAAA;IAIlC,iBAAiB,CAAC,KAAK,KAAA,EAAE,IAAI,KAAA;IAqB7B,iBAAiB,CAAC,KAAK,KAAA,EAAE,IAAI,KAAA;IAkB7B,QAAQ,CAAC,KAAK,KAAA,EAAE,IAAI,KAAA;IAcpB,cAAc,CAAC,KAAK,KAAA,EAAE,IAAI,KAAA;IAqB1B,yBAAyB,CAAC,KAAK,KAAA,EAAE,SAAS,KAAA,EAAE,KAAK,KAAA,EAAE,SAAS,KAAA;IAa5D,cAAc,CAAC,KAAK,KAAA,EAAE,SAAS,KAAA,EAAE,KAAK,KAAA,EAAE,SAAS,KAAA;IAwLjD;;OAEG;IACH,OAAO,CAAC,cAAc;IAQtB;;OAEG;IACH,OAAO,CAAC,YAAY;IASpB;;OAEG;IACH,OAAO,CAAC,cAAc;IAQtB,OAAO,CAAC,oBAAoB;IAQ5B,OAAO,CAAC,wBAAwB;IAWhC,OAAO,CAAC,wBAAwB;CAUjC"}
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@@ -18,6 +18,21 @@ export declare class LightManager {
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color?: number | string;
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intensity?: number;
|
|
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20
|
}): void;
|
|
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|
+
/**
|
|
22
|
+
* directional light를 camera에 붙일지, scene에 독립 배치할지 전환한다.
|
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23
|
+
* - follow=true: camera에 attach — light는 카메라 이동에 따라 함께 이동 (기본 동작)
|
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24
|
+
* - follow=false: scene에 attach — light는 고정 월드 위치, angle 기반 조명 가능
|
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25
|
+
*/
|
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26
|
+
setDirectionalFollowCamera(follow: boolean): void;
|
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27
|
+
/**
|
|
28
|
+
* directional light의 방향을 방위각/고도각으로 설정 (world-space).
|
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29
|
+
* - azimuth: 수평면 회전 (deg, 0=+Z/정면, 90=+X/우측)
|
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30
|
+
* - elevation: 수직 고도 (deg, 0=수평, 90=정수리)
|
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31
|
+
* - distance: 중심으로부터의 거리 (기본 1000)
|
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|
+
*
|
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33
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+
* follow-camera 모드일 땐 설정해도 효과 없음 (camera 좌표계 기준으로 재계산됨).
|
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34
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+
*/
|
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35
|
+
setDirectionalAngle(azimuthDeg: number, elevationDeg: number, distance?: number): void;
|
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36
|
setDirectionalEnabled(enabled: boolean, config?: {
|
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37
|
color?: number | string;
|
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38
|
intensity?: number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"light-manager.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/light-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAA;AAE3C,qBAAa,YAAY;IACvB,OAAO,CAAC,MAAM,CAAoB;IAClC,OAAO,CAAC,UAAU,CAAC,CAAuB;IAC1C,OAAO,CAAC,SAAS,CAAC,CAAwB;IAC1C,OAAO,CAAC,MAAM,CAAC,CAAa;IAC5B,OAAO,CAAC,OAAO,CAAC,CAAc;IAE9B,IAAI,SAAS,IAAI,KAAK,CAAC,eAAe,GAAG,SAAS,CAEjD;IAED,IAAI,QAAQ,IAAI,KAAK,CAAC,gBAAgB,GAAG,SAAS,CAEjD;IAED,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,MAAM,EAAE,cAAc;IAwDtE,gBAAgB,CAAC,KAAK,EAAE;QAAE,QAAQ,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;QAAC,WAAW,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI;IAOhH,iBAAiB,CAAC,KAAK,EAAE;QAAE,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI;IAM/E,qBAAqB,CAAC,OAAO,EAAE,OAAO,EAAE,MAAM,CAAC,EAAE;QAAE,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI;IAevG,OAAO;CAQR"}
|
|
1
|
+
{"version":3,"file":"light-manager.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/light-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,cAAc,EAAE,MAAM,YAAY,CAAA;AAE3C,qBAAa,YAAY;IACvB,OAAO,CAAC,MAAM,CAAoB;IAClC,OAAO,CAAC,UAAU,CAAC,CAAuB;IAC1C,OAAO,CAAC,SAAS,CAAC,CAAwB;IAC1C,OAAO,CAAC,MAAM,CAAC,CAAa;IAC5B,OAAO,CAAC,OAAO,CAAC,CAAc;IAE9B,IAAI,SAAS,IAAI,KAAK,CAAC,eAAe,GAAG,SAAS,CAEjD;IAED,IAAI,QAAQ,IAAI,KAAK,CAAC,gBAAgB,GAAG,SAAS,CAEjD;IAED,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,MAAM,EAAE,cAAc;IAwDtE,gBAAgB,CAAC,KAAK,EAAE;QAAE,QAAQ,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;QAAC,WAAW,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI;IAOhH,iBAAiB,CAAC,KAAK,EAAE;QAAE,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI;IAM/E;;;;OAIG;IACH,0BAA0B,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAOjD;;;;;;;OAOG;IACH,mBAAmB,CAAC,UAAU,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,QAAQ,SAAO,GAAG,IAAI;IAiBpF,qBAAqB,CAAC,OAAO,EAAE,OAAO,EAAE,MAAM,CAAC,EAAE;QAAE,KAAK,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI;IAevG,OAAO;CAQR"}
|
|
@@ -16,8 +16,12 @@ export declare class SceneManager {
|
|
|
16
16
|
*/
|
|
17
17
|
private _applyEnvironment;
|
|
18
18
|
/**
|
|
19
|
-
*
|
|
20
|
-
|
|
19
|
+
* 환경맵을 해제한다. (IBL 기여 제거)
|
|
20
|
+
*/
|
|
21
|
+
private _clearEnvironment;
|
|
22
|
+
/**
|
|
23
|
+
* 3D 씬 배경(sky)을 설정한다. environment(IBL)도 함께 관리한다.
|
|
24
|
+
* @param sky - 프리셋 이름('studio'|'warehouse'|'factory'|'office'|'home') | 'color' | '' (none)
|
|
21
25
|
* @param skyColor - sky='color'일 때 사용할 색상
|
|
22
26
|
*/
|
|
23
27
|
setSky(sky?: string, skyColor?: string): void;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"scene-manager.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/scene-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,SAAS,MAAM,+BAA+B,CAAA;AAmB1D,qBAAa,YAAY;IACvB,OAAO,CAAC,MAAM,CAAC,CAAa;IAC5B,OAAO,CAAC,MAAM,CAAC,CAAsB;IACrC,OAAO,CAAC,MAAM,CAAC,CAAa;IAC5B,OAAO,CAAC,WAAW,CAAC,CAAe;IACnC,OAAO,CAAC,SAAS,CAAC,CAAqB;IAEvC,IAAI,KAAK,4BAER;IAED,IAAI,KAAK,qCAER;IAED,KAAK;IAKL,UAAU;IAOV,gBAAgB,CAAC,QAAQ,EAAE,KAAK,CAAC,aAAa;
|
|
1
|
+
{"version":3,"file":"scene-manager.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/scene-manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,SAAS,MAAM,+BAA+B,CAAA;AAmB1D,qBAAa,YAAY;IACvB,OAAO,CAAC,MAAM,CAAC,CAAa;IAC5B,OAAO,CAAC,MAAM,CAAC,CAAsB;IACrC,OAAO,CAAC,MAAM,CAAC,CAAa;IAC5B,OAAO,CAAC,WAAW,CAAC,CAAe;IACnC,OAAO,CAAC,SAAS,CAAC,CAAqB;IAEvC,IAAI,KAAK,4BAER;IAED,IAAI,KAAK,qCAER;IAED,KAAK;IAKL,UAAU;IAOV,gBAAgB,CAAC,QAAQ,EAAE,KAAK,CAAC,aAAa;IAO9C;;OAEG;IACH,OAAO,CAAC,iBAAiB;IAiBzB;;OAEG;IACH,OAAO,CAAC,iBAAiB;IAQzB;;;;OAIG;IACH,MAAM,CAAC,GAAG,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,MAAM;IAmBtC,QAAQ,CAAC,SAAS,EAAE,SAAS;IAO7B;;;OAGG;IACH,WAAW,CAAC,SAAS,EAAE,SAAS;IAYhC,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,QAAQ;IAI/B,eAAe;IAOf,OAAO;CAyBR"}
|
|
@@ -10,8 +10,6 @@ export interface Material3D {
|
|
|
10
10
|
side?: 'double' | 'front' | 'back';
|
|
11
11
|
castShadow?: boolean;
|
|
12
12
|
receiveShadow?: boolean;
|
|
13
|
-
spriteMode?: 'billboard' | 'plane';
|
|
14
|
-
renderMode?: 'css3d' | 'texture';
|
|
15
13
|
}
|
|
16
14
|
export interface ResolvedMaterial3D {
|
|
17
15
|
metalness: number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"material-3d.d.ts","sourceRoot":"","sources":["../../src/threed/material-3d.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,MAAM,WAAW,UAAU;IAEzB,MAAM,CAAC,EAAE,SAAS,GAAG,OAAO,GAAG,OAAO,GAAG,SAAS,GAAG,MAAM,GAAG,SAAS,GAAG,QAAQ,GAAG,QAAQ,CAAA;IAC7F,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,iBAAiB,CAAC,EAAE,MAAM,CAAA;IAG1B,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,eAAe,CAAC,EAAE,MAAM,CAAA;IACxB,IAAI,CAAC,EAAE,QAAQ,GAAG,OAAO,GAAG,MAAM,CAAA;IAGlC,UAAU,CAAC,EAAE,OAAO,CAAA;IACpB,aAAa,CAAC,EAAE,OAAO,CAAA;
|
|
1
|
+
{"version":3,"file":"material-3d.d.ts","sourceRoot":"","sources":["../../src/threed/material-3d.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,MAAM,WAAW,UAAU;IAEzB,MAAM,CAAC,EAAE,SAAS,GAAG,OAAO,GAAG,OAAO,GAAG,SAAS,GAAG,MAAM,GAAG,SAAS,GAAG,QAAQ,GAAG,QAAQ,CAAA;IAC7F,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,iBAAiB,CAAC,EAAE,MAAM,CAAA;IAG1B,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,eAAe,CAAC,EAAE,MAAM,CAAA;IACxB,IAAI,CAAC,EAAE,QAAQ,GAAG,OAAO,GAAG,MAAM,CAAA;IAGlC,UAAU,CAAC,EAAE,OAAO,CAAA;IACpB,aAAa,CAAC,EAAE,OAAO,CAAA;CACxB;AAED,MAAM,WAAW,kBAAkB;IACjC,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;IACjB,QAAQ,EAAE,MAAM,CAAA;IAChB,iBAAiB,EAAE,MAAM,CAAA;IACzB,OAAO,EAAE,MAAM,CAAA;IACf,eAAe,EAAE,MAAM,CAAA;IACvB,IAAI,EAAE,QAAQ,GAAG,OAAO,GAAG,MAAM,CAAA;IACjC,UAAU,EAAE,OAAO,CAAA;IACnB,aAAa,EAAE,OAAO,CAAA;CACvB;AAED,MAAM,WAAW,cAAc;IAC7B,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;IACjB,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,eAAe,CAAC,EAAE,MAAM,CAAA;CACzB;AAED,eAAO,MAAM,gBAAgB,EAAE,MAAM,CAAC,MAAM,EAAE,cAAc,CAQ3D,CAAA;AAED,wBAAgB,iBAAiB,CAAC,UAAU,CAAC,EAAE,UAAU,GAAG,kBAAkB,CA4B7E;AAQD,wBAAgB,WAAW,CAAC,IAAI,EAAE,kBAAkB,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC,IAAI,CAExE;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,KAAK,CAAC,oBAAoB,EAAE,QAAQ,EAAE,kBAAkB,GAAG,IAAI,CAS7G"}
|
|
@@ -14,6 +14,11 @@ export declare class RealObjectDomTexture extends RealObject<THREE.Mesh> {
|
|
|
14
14
|
updateHidden(): void;
|
|
15
15
|
private _debouncedRebuild;
|
|
16
16
|
private _rebuildTexture;
|
|
17
|
+
/**
|
|
18
|
+
* 기존 캔버스/텍스처를 유지한 채 그림만 다시 그린다. 애니메이션 프레임용 경량 경로.
|
|
19
|
+
* 캔버스는 세팅된 상태에서만 호출되므로 canvas/texture가 아직 없으면 no-op.
|
|
20
|
+
*/
|
|
21
|
+
private _refreshTextureNow;
|
|
17
22
|
updateFillStyle(): void;
|
|
18
23
|
updateStrokeStyle(): void;
|
|
19
24
|
updateText(): void;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"real-object-dom-texture.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-dom-texture.ts"],"names":[],"mappings":"AAQA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAe7C,qBAAa,oBAAqB,SAAQ,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC;IAC9D,sCAAsC;IACtC,SAAS,KAAK,cAAc,WAE3B;IAED,IAAa,gBAAgB,WAE5B;IAED,OAAO,CAAC,cAAc,CAAC,CAA+B;IACtD,OAAO,CAAC,eAAe,CAAC,CAAY;gBAExB,SAAS,EAAE,GAAG;
|
|
1
|
+
{"version":3,"file":"real-object-dom-texture.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-dom-texture.ts"],"names":[],"mappings":"AAQA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAe7C,qBAAa,oBAAqB,SAAQ,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC;IAC9D,sCAAsC;IACtC,SAAS,KAAK,cAAc,WAE3B;IAED,IAAa,gBAAgB,WAE5B;IAED,OAAO,CAAC,cAAc,CAAC,CAA+B;IACtD,OAAO,CAAC,eAAe,CAAC,CAAY;gBAExB,SAAS,EAAE,GAAG;IAiB1B,SAAS,CAAC,mBAAmB;IAI7B,KAAK;IA4BL,eAAe;IAMf,WAAW;IAKX,YAAY;IAIZ,OAAO,CAAC,iBAAiB;IAUzB,OAAO,CAAC,eAAe;IAQvB;;;OAGG;IACH,OAAO,CAAC,kBAAkB;IAW1B,eAAe;IAIf,iBAAiB;IAIjB,UAAU;IAIV,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IAYhE,gBAAgB;IAahB,KAAK;IASL,OAAO;CAWR"}
|
|
@@ -24,6 +24,11 @@ export declare class RealObjectPlane2D extends RealObject<THREE.Mesh> {
|
|
|
24
24
|
};
|
|
25
25
|
updateDimension(): void;
|
|
26
26
|
private _debouncedRebuild;
|
|
27
|
+
/**
|
|
28
|
+
* 기존 캔버스/텍스처를 그대로 두고 그림만 다시 그린다. 애니메이션 프레임용 경량 경로.
|
|
29
|
+
* 캔버스는 세팅된 상태에서만 호출되므로 canvas/texture가 아직 없으면 no-op.
|
|
30
|
+
*/
|
|
31
|
+
private _refreshTextureNow;
|
|
27
32
|
update(): void;
|
|
28
33
|
onchange(after: Record<string, any>, before: Record<string, any>): void;
|
|
29
34
|
updateFillStyle(): void;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"real-object-plane-2d.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-plane-2d.ts"],"names":[],"mappings":"AAOA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAc7C,qBAAa,iBAAkB,SAAQ,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC;IAC3D,sCAAsC;IACtC,SAAS,KAAK,cAAc,WAE3B;IAED,+CAA+C;IAC/C,IAAa,gBAAgB,WAE5B;IAED,OAAO,CAAC,cAAc,CAAC,CAA+B;IACtD,OAAO,CAAC,eAAe,CAAC,CAAY;gBAExB,SAAS,EAAE,GAAG;
|
|
1
|
+
{"version":3,"file":"real-object-plane-2d.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-plane-2d.ts"],"names":[],"mappings":"AAOA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAc7C,qBAAa,iBAAkB,SAAQ,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC;IAC3D,sCAAsC;IACtC,SAAS,KAAK,cAAc,WAE3B;IAED,+CAA+C;IAC/C,IAAa,gBAAgB,WAE5B;IAED,OAAO,CAAC,cAAc,CAAC,CAA+B;IACtD,OAAO,CAAC,eAAe,CAAC,CAAY;gBAExB,SAAS,EAAE,GAAG;IAkB1B,SAAS,CAAC,mBAAmB;IAI7B,KAAK;IA4BL,WAAW;IAKX,YAAY;IAIZ,IAAI,SAAS;;;;MAGZ;IAED,IAAI,KAAK;;;;MAIR;IAED,eAAe;IAIf,OAAO,CAAC,iBAAiB;IAUzB;;;OAGG;IACH,OAAO,CAAC,kBAAkB;IAW1B,MAAM;IAQN,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IAWhE,eAAe;IAIf,iBAAiB;IAIjB,UAAU;IAIV,gBAAgB;IAahB,KAAK;IASL,OAAO;CAWR"}
|
|
@@ -2,4 +2,11 @@ import * as THREE from 'three';
|
|
|
2
2
|
import type Component from '../../components/component.js';
|
|
3
3
|
export declare function createCanvasTexture(component: Component): THREE.Texture;
|
|
4
4
|
export declare function renderCanvasTexture(canvas: HTMLCanvasElement, component: Component, scale: number): void;
|
|
5
|
+
/**
|
|
6
|
+
* 이미 생성된 캔버스를 제자리에서 다시 그린다. 애니메이션 프레임마다 호출되는
|
|
7
|
+
* hot path이므로 텍스처/재질을 재생성하지 않고 drawing context만 초기화 + render.
|
|
8
|
+
*
|
|
9
|
+
* 호출 후 THREE.Texture에 needsUpdate = true를 표시하여 GPU 업로드를 예약한다.
|
|
10
|
+
*/
|
|
11
|
+
export declare function redrawCanvasTexture(canvas: HTMLCanvasElement, component: Component, scale?: number): void;
|
|
5
12
|
//# sourceMappingURL=canvas-texture.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"canvas-texture.d.ts","sourceRoot":"","sources":["../../../src/threed/texture/canvas-texture.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,SAAS,MAAM,+BAA+B,CAAA;AAsB1D,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,KAAK,CAAC,OAAO,CA6BvE;AAED,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,iBAAiB,EAAE,SAAS,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,QAajG"}
|
|
1
|
+
{"version":3,"file":"canvas-texture.d.ts","sourceRoot":"","sources":["../../../src/threed/texture/canvas-texture.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,SAAS,MAAM,+BAA+B,CAAA;AAsB1D,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,KAAK,CAAC,OAAO,CA6BvE;AAED,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,iBAAiB,EAAE,SAAS,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,QAajG;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,iBAAiB,EAAE,SAAS,EAAE,SAAS,EAAE,KAAK,SAAI,QAO7F"}
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@@ -1 +1 @@
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1
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1
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+
{"version":3,"file":"three-capability.d.ts","sourceRoot":"","sources":["../../src/threed/three-capability.ts"],"names":[],"mappings":"AAIA,OAAO,SAAS,MAAM,4BAA4B,CAAA;AAOlD,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAK9B,OAAO,EAAgB,KAAK,YAAY,EAAE,MAAM,eAAe,CAAA;AAK/D,OAAO,EACL,YAAY,EACZ,aAAa,EACb,eAAe,EACf,YAAY,EACZ,eAAe,EACf,cAAc,EACd,YAAY,EACZ,qBAAqB,EACrB,kBAAkB,EAClB,gBAAgB,EAChB,qBAAqB,EACrB,mBAAmB,EACnB,kBAAkB,EAClB,cAAc,EACf,MAAM,qBAAqB,CAAA;AAC5B,OAAO,KAAK,EAAE,cAAc,EAAuC,MAAM,qBAAqB,CAAA;AAE9F;;;GAGG;AACH,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,OAAO,EAAE,WAAW,GAAG,IAAI,CAAA;IACpC,QAAQ,CAAC,UAAU,EAAE,SAAS,EAAE,CAAA;IAChC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;IACnC,QAAQ,CAAC,MAAM,EAAE;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,GAAG,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAA;IAC7E,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAA;IACjB,QAAQ,CAAC,IAAI,EAAE,GAAG,CAAA;IAClB,UAAU,IAAI,IAAI,CAAA;IAClB,aAAa,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAA;IAC9D,QAAQ,CAAC,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAA;IAC3B,QAAQ,CAAC,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG,GAAG,IAAI,CAAA;IACxC,GAAG,CAAC,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,EAAE,KAAK,CAAC,EAAE,GAAG,GAAG,IAAI,CAAA;IAC1D,EAAE,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,EAAE,GAAG,GAAG,GAAG,CAAA;IACzD,GAAG,CAAC,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,QAAQ,EAAE,OAAO,CAAC,EAAE,GAAG,GAAG,GAAG,CAAA;CAC7D;AAED,MAAM,WAAW,kBAAkB;IACjC,IAAI,EAAE,cAAc,CAAA;IACpB,aAAa,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAA;IACnD,WAAW,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAA;CAClD;AAED;;;;;;GAMG;AACH,qBAAa,eAAe;IAC1B,SAAS,CAAC,YAAY,eAAqB;IAC3C,SAAS,CAAC,aAAa,gBAAsB;IAC7C,SAAS,CAAC,eAAe,kBAAwB;IACjD,SAAS,CAAC,YAAY,eAAqB;IAC3C,SAAS,CAAC,eAAe,kBAAwB;IACjD,SAAS,CAAC,YAAY,iBAAuB;IAC7C,SAAS,CAAC,YAAY,eAAqB;IAC3C,SAAS,CAAC,kBAAkB,qBAA2B;IACvD,SAAS,CAAC,gBAAgB,mBAAyB;IACnD,SAAS,CAAC,qBAAqB,wBAA8B;IAC7D,QAAQ,CAAC,eAAe,wBAA8B;IACtD,SAAS,CAAC,mBAAmB,sBAA4B;IACzD,SAAS,CAAC,kBAAkB,qBAA2B;IAEvD,OAAO,CAAC,KAAK,CAAC,CAAqB;IACnC,OAAO,CAAC,eAAe,CAAQ;IAC/B,OAAO,CAAC,gBAAgB,CAAC,CAAQ;IACjC,OAAO,CAAC,UAAU,CAAC,CAAQ;IAC3B,OAAO,CAAC,QAAQ,CAAC,CAAY;IAC7B,OAAO,CAAC,cAAc,CAAC,CAAY;IACnC,OAAO,CAAC,eAAe,CAAC,CAA+D;IACvF,OAAO,CAAC,kBAAkB,CAAC,CAAgD;IAC3E,OAAO,CAAC,mBAAmB,CAAC,CAAmD;IAC/E,OAAO,CAAC,WAAW,CAAC,CAAyB;IAC7C,OAAO,CAAC,UAAU,CAAC,CAAY;IAC/B,OAAO,CAAC,YAAY,CAAQ;IAC5B,OAAO,CAAC,kBAAkB,CAAuB;IACjD,OAAO,CAAC,wBAAwB,CAAuB;IACvD,OAAO,CAAC,uBAAuB,CAAK;IACpC,OAAO,CAAC,OAAO,CAAiC;IAChD,OAAO,CAAC,gBAAgB,CAAC,CAAQ;IACjC,OAAO,CAAC,SAAS,CAAC,CAAY;IAC9B,OAAO,CAAC,YAAY,CAAC,CAAa;IAClC,OAAO,CAAC,YAAY,CAAQ;IAG5B,IAAI,aAAa,IAAI,OAAO,CAE3B;IAED,IAAI,IAAI,IAAI,mBAAmB,GAAG,SAAS,CAE1C;IAID,IAAI,OAAO,IAAI,KAAK,CAAC,KAAK,GAAG,SAAS,CAErC;IAED,IAAI,UAAU,IAAI,KAAK,CAAC,aAAa,GAAG,SAAS,CAEhD;IAED,IAAI,KAAK,IAAI,KAAK,CAAC,cAAc,GAAG,SAAS,CAE5C;IAED,IAAI,MAAM,IAAI,KAAK,CAAC,iBAAiB,GAAG,SAAS,CAEhD;IAED,IAAI,YAAY,IAAI,KAAK,CAAC,MAAM,CAE/B;IAED,IAAI,UAAU,IAAI,KAAK,CAAC,KAAK,CAE5B;IAED,IAAI,aAAa,0EAEhB;IAED,IAAI,cAAc,IAAI,OAAO,CAE5B;IAED,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED;;OAEG;IACH,kBAAkB,CAAC,EAAE,CAAC,IAAI,EAAE,WAAW,GAAG,QAAQ,GAAG,OAAO,KAAK,IAAI,CAAA;IACrE,oBAAoB,CAAC,EAAE,CAAC,UAAU,EAAE,OAAO,KAAK,IAAI,CAAA;IACpD,mBAAmB,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAA;IAC5C,iBAAiB,CAAC,EAAE,MAAM,IAAI,CAAA;IAC9B,YAAY,CAAC,EAAE,MAAM,IAAI,CAAA;IACzB,cAAc,CAAC,EAAE,MAAM,IAAI,CAAA;IAC3B,mBAAmB,CAAC,EAAE,MAAM,IAAI,CAAA;IAChC,eAAe,CAAC,EAAE,MAAM,IAAI,CAAA;IAC5B,mBAAmB,CAAC,EAAE,MAAM,IAAI,CAAA;IAChC,oBAAoB,CAAC,EAAE,MAAM,IAAI,CAAA;IAEjC,YAAY,CAAC,IAAI,EAAE,WAAW,GAAG,QAAQ,GAAG,OAAO;IA6BnD,IAAI,SAAS,IAAI,WAAW,GAAG,QAAQ,GAAG,OAAO,CAEhD;IAID;;;OAGG;IACH,IAAI,CAAC,IAAI,EAAE,mBAAmB,EAAE,OAAO,CAAC,EAAE;QACxC,cAAc,CAAC,EAAE,cAAc,CAAA;QAC/B,mBAAmB,CAAC,EAAE,MAAM,CAAA;QAC5B,eAAe,CAAC,EAAE,OAAO,CAAA;QACzB,kBAAkB,CAAC,EAAE,OAAO,CAAA;QAC5B,gBAAgB,CAAC,EAAE,OAAO,CAAA;QAC1B,aAAa,CAAC,EAAE,OAAO,CAAA;QACvB,SAAS,CAAC,EAAE,OAAO,CAAA;KACpB,GAAG,IAAI;IAsDR;;OAEG;IACH,OAAO,CAAC,qBAAqB;IAgC7B;;OAEG;IACH,OAAO,CAAC,WAAW;IAgJnB;;;OAGG;IACH,OAAO,CAAC,oBAAoB;IAyB5B;;;OAGG;IACH,aAAa,CAAC,UAAU,EAAE,SAAS,EAAE,GAAG,IAAI;IAM5C;;;OAGG;IACH,SAAS,CAAC,SAAS,EAAE,SAAS,GAAG,IAAI;IAgFrC;;;OAGG;IACH,YAAY,CAAC,SAAS,EAAE,SAAS,GAAG,IAAI;IA6CxC;;;;;;;;;OASG;IACH,MAAM,CAAC,KAAK,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,MAAM,EAAE,SAAS,UAAQ,GAAG,IAAI;IAiChE;;OAEG;IACH,OAAO,CAAC,YAAY;IAmBpB;;OAEG;IACH,OAAO,IAAI,IAAI;IA+Bf;;OAEG;IACH,YAAY,IAAI,IAAI;IAYpB;;;;OAIG;IACH,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE;QAAE,MAAM,CAAC,EAAE,OAAO,CAAA;KAAE,GAAG,IAAI;IAgCjE;;OAEG;IACH,WAAW,IAAI,IAAI;IAOnB;;OAEG;IACH,aAAa,IAAI,IAAI;IAarB;;OAEG;IACH,OAAO,IAAI,IAAI;IA6Bf;;;;OAIG;IACH,qBAAqB,IAAI,IAAI;IAwB7B;;;OAGG;IACH,eAAe,IAAI,IAAI;IAUvB;;;OAGG;IACH,cAAc,CAAC,OAAO,EAAE,mBAAmB,EAAE,OAAO,CAAC,EAAE;QACrD,cAAc,CAAC,EAAE,cAAc,CAAA;QAC/B,mBAAmB,CAAC,EAAE,MAAM,CAAA;KAC7B,GAAG,IAAI;IAmFR;;;;OAIG;IACH,OAAO,IAAI,IAAI;IAmCf;;;;OAI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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "@hatiolab/things-scene",
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3
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-
"version": "10.0.0-beta.
|
|
3
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+
"version": "10.0.0-beta.69",
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4
4
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"description": "A high-performance 2D/3D scene graph library for building interactive visual editors, combining HTML5 Canvas and Three.js to enable facility visualization, data-driven animations, and real-time monitoring dashboards",
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5
5
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"main": "things-scene-min.js",
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|
6
6
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"module": "things-scene.mjs",
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