@hatiolab/things-scene 10.0.0-beta.4 → 10.0.0-beta.41
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +2240 -0
- package/dist-types/animation/animations/heartbeat.d.ts +0 -7
- package/dist-types/animation/animations/heartbeat.d.ts.map +1 -1
- package/dist-types/animation/interfaces.d.ts +1 -1
- package/dist-types/animation/interfaces.d.ts.map +1 -1
- package/dist-types/command/snapshot-commander.d.ts.map +1 -1
- package/dist-types/components/audio.d.ts.map +1 -1
- package/dist-types/components/component-data.d.ts +2 -0
- package/dist-types/components/component-data.d.ts.map +1 -1
- package/dist-types/components/container-abstract.d.ts +14 -1
- package/dist-types/components/container-abstract.d.ts.map +1 -1
- package/dist-types/components/data/data.d.ts.map +1 -1
- package/dist-types/components/geometry/snap-guide.d.ts +45 -0
- package/dist-types/components/geometry/snap-guide.d.ts.map +1 -0
- package/dist-types/components/geometry/transcoord.d.ts.map +1 -1
- package/dist-types/components/global-ref.d.ts.map +1 -1
- package/dist-types/components/image-view.d.ts.map +1 -1
- package/dist-types/components/index.d.ts +1 -0
- package/dist-types/components/index.d.ts.map +1 -1
- package/dist-types/components/line.d.ts +1 -1
- package/dist-types/components/mutater/path.d.ts.map +1 -1
- package/dist-types/components/root-container.d.ts +11 -4
- package/dist-types/components/root-container.d.ts.map +1 -1
- package/dist-types/components/service-component.d.ts +264 -0
- package/dist-types/components/service-component.d.ts.map +1 -0
- package/dist-types/decorator/decorator-registry.d.ts +4 -0
- package/dist-types/decorator/decorator-registry.d.ts.map +1 -1
- package/dist-types/decorator/decorators/data-spread-decorator.d.ts +16 -0
- package/dist-types/decorator/decorators/data-spread-decorator.d.ts.map +1 -1
- package/dist-types/diagnostics/data-lag-tracker.d.ts +44 -0
- package/dist-types/diagnostics/data-lag-tracker.d.ts.map +1 -0
- package/dist-types/diagnostics/inspector.d.ts +0 -1
- package/dist-types/diagnostics/inspector.d.ts.map +1 -1
- package/dist-types/diagnostics/load-tracker.d.ts +82 -0
- package/dist-types/diagnostics/load-tracker.d.ts.map +1 -0
- package/dist-types/diagnostics/loading-overlay.d.ts +41 -0
- package/dist-types/diagnostics/loading-overlay.d.ts.map +1 -0
- package/dist-types/event-map/index.d.ts +1 -0
- package/dist-types/event-map/index.d.ts.map +1 -1
- package/dist-types/event-map/transition-handler.d.ts +2 -0
- package/dist-types/event-map/transition-handler.d.ts.map +1 -0
- package/dist-types/interfaces/providers.d.ts +5 -0
- package/dist-types/interfaces/providers.d.ts.map +1 -1
- package/dist-types/layer/action/popup.d.ts +1 -0
- package/dist-types/layer/action/popup.d.ts.map +1 -1
- package/dist-types/layer/dual-canvas-layer.d.ts.map +1 -1
- package/dist-types/layer/index.d.ts +1 -0
- package/dist-types/layer/index.d.ts.map +1 -1
- package/dist-types/layer/layer.d.ts +1 -0
- package/dist-types/layer/layer.d.ts.map +1 -1
- package/dist-types/layer/model-layer.d.ts +46 -7
- package/dist-types/layer/model-layer.d.ts.map +1 -1
- package/dist-types/layer/modeler/path-handler.d.ts.map +1 -1
- package/dist-types/layer/modeling-layer.d.ts.map +1 -1
- package/dist-types/layer/selection/selected-finder.d.ts.map +1 -1
- package/dist-types/layer/selection-layer.d.ts.map +1 -1
- package/dist-types/layer/snap-guide-layer.d.ts +23 -0
- package/dist-types/layer/snap-guide-layer.d.ts.map +1 -0
- package/dist-types/search/index.d.ts +3 -0
- package/dist-types/search/index.d.ts.map +1 -0
- package/dist-types/search/scene-search-engine.d.ts +65 -0
- package/dist-types/search/scene-search-engine.d.ts.map +1 -0
- package/dist-types/search/search-overlay.d.ts +69 -0
- package/dist-types/search/search-overlay.d.ts.map +1 -0
- package/dist-types/things-scene/api/align.d.ts.map +1 -1
- package/dist-types/things-scene/api/distribute.d.ts.map +1 -1
- package/dist-types/things-scene/api/place.d.ts.map +1 -1
- package/dist-types/things-scene/application-context.d.ts +16 -0
- package/dist-types/things-scene/application-context.d.ts.map +1 -1
- package/dist-types/things-scene/create.d.ts +4 -1
- package/dist-types/things-scene/create.d.ts.map +1 -1
- package/dist-types/things-scene/index.d.ts +7 -0
- package/dist-types/things-scene/index.d.ts.map +1 -1
- package/dist-types/things-scene/scene.d.ts +15 -0
- package/dist-types/things-scene/scene.d.ts.map +1 -1
- package/dist-types/threed/arrow-3d.d.ts +13 -4
- package/dist-types/threed/arrow-3d.d.ts.map +1 -1
- package/dist-types/threed/common.d.ts +5 -0
- package/dist-types/threed/common.d.ts.map +1 -1
- package/dist-types/threed/environments/base-environment.d.ts +9 -0
- package/dist-types/threed/environments/base-environment.d.ts.map +1 -0
- package/dist-types/threed/environments/factory-environment.d.ts +10 -0
- package/dist-types/threed/environments/factory-environment.d.ts.map +1 -0
- package/dist-types/threed/environments/home-environment.d.ts +10 -0
- package/dist-types/threed/environments/home-environment.d.ts.map +1 -0
- package/dist-types/threed/environments/index.d.ts +6 -0
- package/dist-types/threed/environments/index.d.ts.map +1 -0
- package/dist-types/threed/environments/office-environment.d.ts +10 -0
- package/dist-types/threed/environments/office-environment.d.ts.map +1 -0
- package/dist-types/threed/environments/studio-environment.d.ts +11 -0
- package/dist-types/threed/environments/studio-environment.d.ts.map +1 -0
- package/dist-types/threed/environments/warehouse-environment.d.ts +10 -0
- package/dist-types/threed/environments/warehouse-environment.d.ts.map +1 -0
- package/dist-types/threed/factories/banner.d.ts +2 -1
- package/dist-types/threed/factories/banner.d.ts.map +1 -1
- package/dist-types/threed/factories/camera.d.ts +1 -0
- package/dist-types/threed/factories/camera.d.ts.map +1 -1
- package/dist-types/threed/factories/cube.d.ts +1 -0
- package/dist-types/threed/factories/cube.d.ts.map +1 -1
- package/dist-types/threed/factories/cylinder.d.ts +1 -0
- package/dist-types/threed/factories/cylinder.d.ts.map +1 -1
- package/dist-types/threed/factories/gltf-object.d.ts +20 -4
- package/dist-types/threed/factories/gltf-object.d.ts.map +1 -1
- package/dist-types/threed/factories/light.d.ts +1 -0
- package/dist-types/threed/factories/light.d.ts.map +1 -1
- package/dist-types/threed/factories/line.d.ts +10 -0
- package/dist-types/threed/factories/line.d.ts.map +1 -0
- package/dist-types/threed/factories/polyline.d.ts +10 -0
- package/dist-types/threed/factories/polyline.d.ts.map +1 -0
- package/dist-types/threed/factories/sphere.d.ts +1 -0
- package/dist-types/threed/factories/sphere.d.ts.map +1 -1
- package/dist-types/threed/factories/sprite.d.ts +1 -0
- package/dist-types/threed/factories/sprite.d.ts.map +1 -1
- package/dist-types/threed/factories/wall.d.ts +1 -0
- package/dist-types/threed/factories/wall.d.ts.map +1 -1
- package/dist-types/threed/index.d.ts +6 -0
- package/dist-types/threed/index.d.ts.map +1 -1
- package/dist-types/threed/managers/box-selection-manager.d.ts +26 -0
- package/dist-types/threed/managers/box-selection-manager.d.ts.map +1 -0
- package/dist-types/threed/managers/camera-bookmark-manager.d.ts +127 -0
- package/dist-types/threed/managers/camera-bookmark-manager.d.ts.map +1 -0
- package/dist-types/threed/managers/camera-manager.d.ts +9 -3
- package/dist-types/threed/managers/camera-manager.d.ts.map +1 -1
- package/dist-types/threed/managers/controls-manager.d.ts +22 -4
- package/dist-types/threed/managers/controls-manager.d.ts.map +1 -1
- package/dist-types/threed/managers/event-manager3d.d.ts +8 -0
- package/dist-types/threed/managers/event-manager3d.d.ts.map +1 -1
- package/dist-types/threed/managers/gizmo-operation-manager.d.ts +6 -0
- package/dist-types/threed/managers/gizmo-operation-manager.d.ts.map +1 -1
- package/dist-types/threed/managers/index.d.ts +3 -0
- package/dist-types/threed/managers/index.d.ts.map +1 -1
- package/dist-types/threed/managers/interaction-manager.d.ts +16 -0
- package/dist-types/threed/managers/interaction-manager.d.ts.map +1 -1
- package/dist-types/threed/managers/light-manager.d.ts.map +1 -1
- package/dist-types/threed/managers/renderer-manager.d.ts +32 -0
- package/dist-types/threed/managers/renderer-manager.d.ts.map +1 -1
- package/dist-types/threed/managers/scene-manager.d.ts +11 -0
- package/dist-types/threed/managers/scene-manager.d.ts.map +1 -1
- package/dist-types/threed/managers/types.d.ts +5 -2
- package/dist-types/threed/managers/types.d.ts.map +1 -1
- package/dist-types/threed/managers/vertex-gizmo-manager.d.ts +109 -0
- package/dist-types/threed/managers/vertex-gizmo-manager.d.ts.map +1 -0
- package/dist-types/threed/material-3d.d.ts +5 -0
- package/dist-types/threed/material-3d.d.ts.map +1 -1
- package/dist-types/threed/ratio-lock-utils.d.ts +9 -0
- package/dist-types/threed/ratio-lock-utils.d.ts.map +1 -0
- package/dist-types/threed/real-object-dom-element.d.ts.map +1 -1
- package/dist-types/threed/real-object-extrude.d.ts +6 -0
- package/dist-types/threed/real-object-extrude.d.ts.map +1 -1
- package/dist-types/threed/real-object-gltf.d.ts +48 -3
- package/dist-types/threed/real-object-gltf.d.ts.map +1 -1
- package/dist-types/threed/real-object-line.d.ts +81 -0
- package/dist-types/threed/real-object-line.d.ts.map +1 -0
- package/dist-types/threed/real-object-mesh.d.ts.map +1 -1
- package/dist-types/threed/real-object-service.d.ts +14 -0
- package/dist-types/threed/real-object-service.d.ts.map +1 -0
- package/dist-types/threed/real-object-text.d.ts +2 -0
- package/dist-types/threed/real-object-text.d.ts.map +1 -1
- package/dist-types/threed/real-object.d.ts +22 -2
- package/dist-types/threed/real-object.d.ts.map +1 -1
- package/dist-types/threed/text-editor-3d.d.ts +11 -0
- package/dist-types/threed/text-editor-3d.d.ts.map +1 -0
- package/dist-types/threed/texture/fillstyle-texture.d.ts +37 -0
- package/dist-types/threed/texture/fillstyle-texture.d.ts.map +1 -0
- package/dist-types/threed/texture/text-texture.d.ts +15 -0
- package/dist-types/threed/texture/text-texture.d.ts.map +1 -1
- package/dist-types/threed/three-capability.d.ts +134 -6
- package/dist-types/threed/three-capability.d.ts.map +1 -1
- package/dist-types/threed/three-container.d.ts +5 -1
- package/dist-types/threed/three-container.d.ts.map +1 -1
- package/dist-types/threed/three-dimensional-container.d.ts +0 -1
- package/dist-types/threed/three-dimensional-container.d.ts.map +1 -1
- package/dist-types/transition/transition-effect.d.ts +84 -0
- package/dist-types/transition/transition-effect.d.ts.map +1 -0
- package/package.json +4 -3
- package/things-scene-min.js +11 -12
- package/things-scene-min.js.map +1 -1
- package/things-scene.mjs +7 -8
- package/things-scene.mjs.map +1 -1
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import * as THREE from 'three';
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import type Component from '../../components/component.js';
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/**
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* 선택된 path 기반 컴포넌트의 각 vertex에 드래그 가능한 핸들을 표시하는 매니저.
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*
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* polyline, line, polygon, path 등 mutable+path 속성을 가진 컴포넌트에 공통 적용.
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* 멀티셀렉트 시 모든 mutable+path 컴포넌트의 핸들을 표시한다.
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*
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* 기능:
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* - vertex 핸들 드래그: vertex 이동
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* - midpoint 핸들 드래그: 세그먼트 중간에 새 vertex 삽입
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* - Alt+드래그 끝점: 끝에 새 vertex 추가 (pathExtendable인 경우)
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* - 더블클릭 vertex: vertex 삭제 (pathExtendable이고 path.length > 2)
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*/
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export declare class VertexGizmoManager {
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private _componentHandles;
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private _handleGroup?;
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private _scene3d?;
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private _commander?;
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private _activeComponent?;
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private _activeVertexHandles;
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private _activeHandleIndex;
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private _isDragging;
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private _isExtending;
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private _dragPlane;
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private _dragOffset;
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private _raycaster;
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private _intersection;
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get isDragging(): boolean;
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get isAttached(): boolean;
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/** 핸들 표시/숨김 (기즈모 드래그 중에는 숨김) */
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setVisible(visible: boolean): void;
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/**
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* 선택된 컴포넌트들에 vertex 핸들을 표시한다.
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*/
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attachMultiple(components: Component[], scene: THREE.Scene, commander?: any): void;
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/** 하위 호환: 단일 컴포넌트 attach */
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attach(component: Component, scene: THREE.Scene, commander?: any): void;
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/**
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* 핸들을 제거한다.
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*/
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detach(): void;
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/**
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* 컴포넌트에 대한 핸들을 생성한다.
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*/
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private _buildComponentHandles;
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/**
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* 특정 컴포넌트의 핸들만 재생성한다.
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*/
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private _rebuildComponentHandles;
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private _createVertexHandle;
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private _createMidpointHandle;
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/**
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* 3D 핸들 위치 → 2D path 포인트 역변환
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*/
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private _handlePosToPoint;
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/**
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* mutatePath를 commander undo 지원과 함께 실행
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*/
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private _execMutatePath;
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/** 모든 핸들을 flat 배열로 반환 */
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private _getAllHandles;
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/** 컴포넌트에 속하는 ComponentHandles를 찾는다 */
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private _findComponentHandles;
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/**
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* 마우스 다운: vertex/midpoint 핸들 raycast hit 감지 → 드래그 시작.
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* @returns true이면 이벤트를 소비
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*/
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onPointerDown(ndc: THREE.Vector2, camera: THREE.Camera, event: MouseEvent): boolean;
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/**
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* midpoint 핸들 드래그 시작: 세그먼트 중간에 새 vertex를 삽입
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*/
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private _startMidpointDrag;
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/**
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* Alt+드래그 끝점: 끝에 새 vertex를 추가하고 드래그 시작
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*/
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private _startEndpointExtend;
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/**
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* 카메라 방향 기반 드래그 평면 설정
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*/
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private _setupDragPlane;
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/**
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* 마우스 이동: 드래그 중이면 핸들 이동.
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*/
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onPointerMove(ndc: THREE.Vector2, camera: THREE.Camera, event: MouseEvent): boolean;
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/**
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* 현재 활성 컴포넌트의 vertex 핸들 위치로부터 Line2 geometry를 실시간 업데이트한다.
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*/
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private _updateLinePreview;
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/**
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* 마우스 업: 드래그 종료 → component.mutatePath() 호출.
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*/
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onPointerUp(): boolean;
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/**
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* 더블클릭: vertex 핸들 위에서 더블클릭하면 해당 vertex 삭제.
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* @returns true이면 이벤트를 소비
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*/
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onDblClick(ndc: THREE.Vector2, camera: THREE.Camera): boolean;
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/**
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* 핸들 위치를 현재 path 데이터에서 갱신한다.
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*/
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syncHandles(): void;
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/**
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* 카메라 거리에 따라 핸들 크기를 조절하여 화면상 일정한 크기를 유지한다.
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*/
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updateHandleScales(camera: THREE.Camera): void;
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destroy(): void;
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}
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//# sourceMappingURL=vertex-gizmo-manager.d.ts.map
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{"version":3,"file":"vertex-gizmo-manager.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/vertex-gizmo-manager.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,KAAK,SAAS,MAAM,+BAA+B,CAAA;AA2B1D;;;;;;;;;;;GAWG;AACH,qBAAa,kBAAkB;IAC7B,OAAO,CAAC,iBAAiB,CAAyB;IAClD,OAAO,CAAC,YAAY,CAAC,CAAa;IAClC,OAAO,CAAC,QAAQ,CAAC,CAAa;IAC9B,OAAO,CAAC,UAAU,CAAC,CAAK;IAGxB,OAAO,CAAC,gBAAgB,CAAC,CAAW;IACpC,OAAO,CAAC,oBAAoB,CAAmB;IAC/C,OAAO,CAAC,kBAAkB,CAAK;IAC/B,OAAO,CAAC,WAAW,CAAQ;IAC3B,OAAO,CAAC,YAAY,CAAQ;IAC5B,OAAO,CAAC,UAAU,CAAoB;IACtC,OAAO,CAAC,WAAW,CAAsB;IACzC,OAAO,CAAC,UAAU,CAAwB;IAC1C,OAAO,CAAC,aAAa,CAAsB;IAE3C,IAAI,UAAU,YAA8B;IAC5C,IAAI,UAAU,YAA+C;IAE7D,gCAAgC;IAChC,UAAU,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAMlC;;OAEG;IACH,cAAc,CAAC,UAAU,EAAE,SAAS,EAAE,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,SAAS,CAAC,EAAE,GAAG,GAAG,IAAI;IAqBlF,4BAA4B;IAC5B,MAAM,CAAC,SAAS,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,SAAS,CAAC,EAAE,GAAG,GAAG,IAAI;IAIvE;;OAEG;IACH,MAAM,IAAI,IAAI;IAiBd;;OAEG;IACH,OAAO,CAAC,sBAAsB;IA2C9B;;OAEG;IACH,OAAO,CAAC,wBAAwB;IAmBhC,OAAO,CAAC,mBAAmB;IAiB3B,OAAO,CAAC,qBAAqB;IAiB7B;;OAEG;IACH,OAAO,CAAC,iBAAiB;IAgBzB;;OAEG;IACH,OAAO,CAAC,eAAe;IAWvB,yBAAyB;IACzB,OAAO,CAAC,cAAc;IAQtB,sCAAsC;IACtC,OAAO,CAAC,qBAAqB;IAI7B;;;OAGG;IACH,aAAa,CAAC,GAAG,EAAE,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,UAAU,GAAG,OAAO;IAgDnF;;OAEG;IACH,OAAO,CAAC,kBAAkB;IA0B1B;;OAEG;IACH,OAAO,CAAC,oBAAoB;IA2B5B;;OAEG;IACH,OAAO,CAAC,eAAe;IASvB;;OAEG;IACH,aAAa,CAAC,GAAG,EAAE,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,UAAU,GAAG,OAAO;IA6BnF;;OAEG;IACH,OAAO,CAAC,kBAAkB;IAwB1B;;OAEG;IACH,WAAW,IAAI,OAAO;IA+BtB;;;OAGG;IACH,UAAU,CAAC,GAAG,EAAE,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,GAAG,OAAO;IA8B7D;;OAEG;IACH,WAAW,IAAI,IAAI;IAMnB;;OAEG;IACH,kBAAkB,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,GAAG,IAAI;IAuB9C,OAAO,IAAI,IAAI;CAGhB"}
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@@ -33,4 +33,9 @@ export interface MaterialPreset {
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export declare const MATERIAL_PRESETS: Record<string, MaterialPreset>;
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|
export declare function resolveMaterial3d(material3d?: Material3D): ResolvedMaterial3D;
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|
export declare function toThreeSide(side: ResolvedMaterial3D['side']): THREE.Side;
|
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+
/**
|
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+
* resolved material3d 속성을 MeshStandardMaterial에 일괄 적용한다.
|
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* createMaterials / updateMaterial3d 에서 공통으로 사용.
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*/
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export declare function applyMaterial3dProps(material: THREE.MeshStandardMaterial, resolved: ResolvedMaterial3D): void;
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//# sourceMappingURL=material-3d.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"material-3d.d.ts","sourceRoot":"","sources":["../../src/threed/material-3d.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,MAAM,WAAW,UAAU;IAEzB,MAAM,CAAC,EAAE,SAAS,GAAG,OAAO,GAAG,OAAO,GAAG,SAAS,GAAG,MAAM,GAAG,SAAS,GAAG,QAAQ,GAAG,QAAQ,CAAA;IAC7F,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,iBAAiB,CAAC,EAAE,MAAM,CAAA;IAG1B,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,eAAe,CAAC,EAAE,MAAM,CAAA;IACxB,IAAI,CAAC,EAAE,QAAQ,GAAG,OAAO,GAAG,MAAM,CAAA;IAGlC,UAAU,CAAC,EAAE,OAAO,CAAA;IACpB,aAAa,CAAC,EAAE,OAAO,CAAA;IAGvB,UAAU,CAAC,EAAE,WAAW,GAAG,OAAO,CAAA;IAGlC,UAAU,CAAC,EAAE,OAAO,GAAG,SAAS,CAAA;CACjC;AAED,MAAM,WAAW,kBAAkB;IACjC,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;IACjB,QAAQ,EAAE,MAAM,CAAA;IAChB,iBAAiB,EAAE,MAAM,CAAA;IACzB,OAAO,EAAE,MAAM,CAAA;IACf,eAAe,EAAE,MAAM,CAAA;IACvB,IAAI,EAAE,QAAQ,GAAG,OAAO,GAAG,MAAM,CAAA;IACjC,UAAU,EAAE,OAAO,CAAA;IACnB,aAAa,EAAE,OAAO,CAAA;CACvB;AAED,MAAM,WAAW,cAAc;IAC7B,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;IACjB,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,eAAe,CAAC,EAAE,MAAM,CAAA;CACzB;AAED,eAAO,MAAM,gBAAgB,EAAE,MAAM,CAAC,MAAM,EAAE,cAAc,CAQ3D,CAAA;AAED,wBAAgB,iBAAiB,CAAC,UAAU,CAAC,EAAE,UAAU,GAAG,kBAAkB,CA4B7E;AAQD,wBAAgB,WAAW,CAAC,IAAI,EAAE,kBAAkB,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC,IAAI,CAExE"}
|
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1
|
+
{"version":3,"file":"material-3d.d.ts","sourceRoot":"","sources":["../../src/threed/material-3d.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,MAAM,WAAW,UAAU;IAEzB,MAAM,CAAC,EAAE,SAAS,GAAG,OAAO,GAAG,OAAO,GAAG,SAAS,GAAG,MAAM,GAAG,SAAS,GAAG,QAAQ,GAAG,QAAQ,CAAA;IAC7F,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,iBAAiB,CAAC,EAAE,MAAM,CAAA;IAG1B,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,eAAe,CAAC,EAAE,MAAM,CAAA;IACxB,IAAI,CAAC,EAAE,QAAQ,GAAG,OAAO,GAAG,MAAM,CAAA;IAGlC,UAAU,CAAC,EAAE,OAAO,CAAA;IACpB,aAAa,CAAC,EAAE,OAAO,CAAA;IAGvB,UAAU,CAAC,EAAE,WAAW,GAAG,OAAO,CAAA;IAGlC,UAAU,CAAC,EAAE,OAAO,GAAG,SAAS,CAAA;CACjC;AAED,MAAM,WAAW,kBAAkB;IACjC,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;IACjB,QAAQ,EAAE,MAAM,CAAA;IAChB,iBAAiB,EAAE,MAAM,CAAA;IACzB,OAAO,EAAE,MAAM,CAAA;IACf,eAAe,EAAE,MAAM,CAAA;IACvB,IAAI,EAAE,QAAQ,GAAG,OAAO,GAAG,MAAM,CAAA;IACjC,UAAU,EAAE,OAAO,CAAA;IACnB,aAAa,EAAE,OAAO,CAAA;CACvB;AAED,MAAM,WAAW,cAAc;IAC7B,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;IACjB,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,eAAe,CAAC,EAAE,MAAM,CAAA;CACzB;AAED,eAAO,MAAM,gBAAgB,EAAE,MAAM,CAAC,MAAM,EAAE,cAAc,CAQ3D,CAAA;AAED,wBAAgB,iBAAiB,CAAC,UAAU,CAAC,EAAE,UAAU,GAAG,kBAAkB,CA4B7E;AAQD,wBAAgB,WAAW,CAAC,IAAI,EAAE,kBAAkB,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC,IAAI,CAExE;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,KAAK,CAAC,oBAAoB,EAAE,QAAQ,EAAE,kBAAkB,GAAG,IAAI,CAS7G"}
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@@ -0,0 +1,9 @@
|
|
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1
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+
/**
|
|
2
|
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* 3축의 변화율 중 가장 큰 것을 기준으로 균일 비율을 반환한다.
|
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3
|
+
* 모든 변화가 threshold 미만이면 null 반환 (변경 없음).
|
|
4
|
+
*
|
|
5
|
+
* @param ratios - [x, y, z] 각 축의 변화 비율 (1.0 = 변화 없음)
|
|
6
|
+
* @returns 균일 비율 또는 null
|
|
7
|
+
*/
|
|
8
|
+
export declare function getUniformRatio(ratios: [number, number, number]): number | null;
|
|
9
|
+
//# sourceMappingURL=ratio-lock-utils.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
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1
|
+
{"version":3,"file":"ratio-lock-utils.d.ts","sourceRoot":"","sources":["../../src/threed/ratio-lock-utils.ts"],"names":[],"mappings":"AASA;;;;;;GAMG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,MAAM,GAAG,IAAI,CAW/E"}
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|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"real-object-dom-element.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-dom-element.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,WAAW,EAAE,MAAM,+CAA+C,CAAA;AAC3E,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,qBAAa,oBAAqB,SAAQ,UAAU,CAAC,WAAW,CAAC;IAC/D,sCAAsC;IACtC,SAAS,KAAK,cAAc,WAE3B;IAED,SAAS,CAAC,mBAAmB;IAI7B;;;OAGG;IACH,IAAI,QAAQ;;;;MAQX;IAED;;OAEG;IACH,gBAAgB;
|
|
1
|
+
{"version":3,"file":"real-object-dom-element.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-dom-element.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,WAAW,EAAE,MAAM,+CAA+C,CAAA;AAC3E,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,qBAAa,oBAAqB,SAAQ,UAAU,CAAC,WAAW,CAAC;IAC/D,sCAAsC;IACtC,SAAS,KAAK,cAAc,WAE3B;IAED,SAAS,CAAC,mBAAmB;IAI7B;;;OAGG;IACH,IAAI,QAAQ;;;;MAQX;IAED;;OAEG;IACH,gBAAgB;IAiChB,KAAK;IAeL,eAAe;IAWf,WAAW;CAUZ"}
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@@ -27,6 +27,12 @@ export declare class RealObjectExtrude extends RealObject {
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updateAlpha(): void;
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updateStrokeStyle(): void;
|
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updateFillStyle(): void;
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updateText(): void;
|
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/**
|
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* cap 면(앞/뒤)에 fillStyle + 텍스트를 합성한 텍스처를 적용한다.
|
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|
+
* 텍스트가 없으면 fillStyle만 적용한다.
|
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+
*/
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private _applyCapTexture;
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updateDimension(): void;
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}
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//# sourceMappingURL=real-object-extrude.d.ts.map
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"real-object-extrude.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-extrude.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAA;
|
|
1
|
+
{"version":3,"file":"real-object-extrude.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-extrude.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAA;AAOhE;;;;;;;;;;GAUG;AACH,qBAAa,iBAAkB,SAAQ,UAAU;IAC/C,iBAAiB,CAAC,EAAE,gBAAgB,CAAA;IACpC,OAAO,CAAC,KAAK,CAAC,CAAY;IAE1B,KAAK;IAKL,IAAI,KAAK,IAAI,GAAG,CAEf;IAED,IAAI,gBAAgB,qBAInB;IAED,KAAK;IAoCL,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc;IAoBxD,eAAe,IAAI,KAAK,CAAC,QAAQ,EAAE;IAcnC,aAAa;IAqBb,OAAO,CAAC,YAAY;IAMpB,gBAAgB;IAYhB,WAAW;IAUX,iBAAiB;IAQjB,eAAe;IAIf,UAAU;IAIV;;;OAGG;IACH,OAAO,CAAC,gBAAgB;IA4DxB,eAAe;CAKhB"}
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@@ -1,6 +1,7 @@
|
|
|
1
1
|
import * as THREE from 'three';
|
|
2
2
|
import type { Properties } from '../interfaces/types.js';
|
|
3
3
|
import { RealObject } from './real-object.js';
|
|
4
|
+
import { GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
|
|
4
5
|
export interface GLTFNodeState {
|
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5
6
|
color?: string;
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6
7
|
visible?: boolean;
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|
@@ -16,17 +17,54 @@ export interface GLTFAnimationState {
|
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16
17
|
loop?: 'once' | 'repeat' | 'pingpong';
|
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17
18
|
}
|
|
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19
|
export declare class RealObjectGLTF extends RealObject {
|
|
20
|
+
private static _topViewCache;
|
|
21
|
+
private static _gltfCache;
|
|
19
22
|
private static _sharedLoader;
|
|
20
|
-
|
|
23
|
+
/**
|
|
24
|
+
* DRACO/KTX2/Meshopt/SpecGloss가 모두 설정된 공유 GLTFLoader를 반환한다.
|
|
25
|
+
* renderer를 전달하면 KTX2 detectSupport를 갱신한다.
|
|
26
|
+
* 2D 스냅샷 등 renderer 없이도 호출 가능하다.
|
|
27
|
+
*/
|
|
28
|
+
static getSharedLoader(renderer?: THREE.WebGLRenderer): GLTFLoader;
|
|
29
|
+
/**
|
|
30
|
+
* URL로 GLTF를 로드한다. 동일 URL은 캐시하여 1회만 파싱한다.
|
|
31
|
+
* 로드 실패 시 캐시에서 제거하여 재시도 가능.
|
|
32
|
+
*/
|
|
33
|
+
static loadGLTF(url: string, renderer?: THREE.WebGLRenderer): Promise<GLTF>;
|
|
21
34
|
private pivot?;
|
|
22
|
-
private
|
|
35
|
+
private _objectSize?;
|
|
36
|
+
get objectSize(): THREE.Vector3 | undefined;
|
|
23
37
|
private _nodeIndex;
|
|
24
38
|
private _originals;
|
|
25
|
-
|
|
39
|
+
_animationActions: Map<string, THREE.AnimationAction>;
|
|
26
40
|
private _fillStyleOriginals;
|
|
41
|
+
private _clonedMaterials;
|
|
42
|
+
/**
|
|
43
|
+
* mesh의 material이 아직 복제되지 않았으면 복제하여 독립 인스턴스로 만든다.
|
|
44
|
+
* GLTF 캐시로 인해 동일 소스의 오브젝트들이 material을 공유하므로,
|
|
45
|
+
* material을 변경하기 전에 반드시 호출해야 한다.
|
|
46
|
+
*/
|
|
47
|
+
private _ensureOwnMaterial;
|
|
27
48
|
private _loadGen;
|
|
28
49
|
build(): void;
|
|
29
50
|
private gltfLoaded;
|
|
51
|
+
private _renderTopViewSnapshot;
|
|
52
|
+
/**
|
|
53
|
+
* 오프스크린 렌더러로 Object3D의 탑뷰(Y축 위→아래) 스냅샷을 생성한다.
|
|
54
|
+
* GLTFObject에서 2D 모드 독립 로딩 시에도 사용한다.
|
|
55
|
+
*/
|
|
56
|
+
static renderTopView(object: THREE.Object3D): HTMLCanvasElement;
|
|
57
|
+
/** 캐시에서 스냅샷을 조회한다 */
|
|
58
|
+
static getTopViewCache(source: string): HTMLCanvasElement | undefined;
|
|
59
|
+
/** 캐시에 스냅샷을 저장한다 */
|
|
60
|
+
static setTopViewCache(source: string, canvas: HTMLCanvasElement): void;
|
|
61
|
+
/**
|
|
62
|
+
* GLTF 파싱 캐시와 탑뷰 스냅샷 캐시를 모두 비운다.
|
|
63
|
+
* Scene(보드) 전환 시 호출하여 메모리를 회수한다.
|
|
64
|
+
* clone()은 geometry/texture를 공유 참조하므로,
|
|
65
|
+
* 모든 컴포넌트가 dispose된 후에만 호출해야 한다.
|
|
66
|
+
*/
|
|
67
|
+
static flushCache(): void;
|
|
30
68
|
private _buildNodeIndex;
|
|
31
69
|
getNode(name: string): THREE.Object3D | undefined;
|
|
32
70
|
get nodeNames(): string[];
|
|
@@ -40,9 +78,16 @@ export declare class RealObjectGLTF extends RealObject {
|
|
|
40
78
|
*/
|
|
41
79
|
private _resetAllNodes;
|
|
42
80
|
private _setupAnimations;
|
|
81
|
+
/**
|
|
82
|
+
* playTargets에 따라 해당 애니메이션만 재생.
|
|
83
|
+
* '*' → 전체, undefined/'none'/[] → 없음, [...] → 선택된 것만
|
|
84
|
+
* (fillStyleTargets와 동일한 규칙)
|
|
85
|
+
*/
|
|
86
|
+
_playTargetAnimations(): void;
|
|
43
87
|
private _applyAnimationStates;
|
|
44
88
|
get animationNames(): string[];
|
|
45
89
|
private _showErrorPlaceholder;
|
|
90
|
+
private _showEmptyPlaceholder;
|
|
46
91
|
updateFillStyle(): void;
|
|
47
92
|
private _restoreFillStyleTargets;
|
|
48
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|
clear(): THREE.Object3D<THREE.Object3DEventMap>;
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@@ -1 +1 @@
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-
{"version":3,"file":"real-object-gltf.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-gltf.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAA;AAExD,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;
|
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1
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+
{"version":3,"file":"real-object-gltf.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-gltf.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAA;AAExD,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAG7C,OAAO,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,0CAA0C,CAAA;AAO3E,MAAM,WAAW,aAAa;IAC5B,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,OAAO,CAAC,EAAE,OAAO,CAAA;IACjB,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,iBAAiB,CAAC,EAAE,MAAM,CAAA;IAC1B,KAAK,CAAC,EAAE,MAAM,CAAA;CACf;AAED,MAAM,WAAW,kBAAkB;IACjC,IAAI,CAAC,EAAE,OAAO,CAAA;IACd,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,IAAI,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,UAAU,CAAA;CACtC;AAQD,qBAAa,cAAe,SAAQ,UAAU;IAE5C,OAAO,CAAC,MAAM,CAAC,aAAa,CAAuC;IAGnE,OAAO,CAAC,MAAM,CAAC,UAAU,CAAmC;IAG5D,OAAO,CAAC,MAAM,CAAC,aAAa,CAA0B;IAEtD;;;;OAIG;IACH,MAAM,CAAC,eAAe,CAAC,QAAQ,CAAC,EAAE,KAAK,CAAC,aAAa,GAAG,UAAU;IA2BlE;;;OAGG;IACH,MAAM,CAAC,QAAQ,CAAC,GAAG,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,KAAK,CAAC,aAAa,GAAG,OAAO,CAAC,IAAI,CAAC;IAe3E,OAAO,CAAC,KAAK,CAAC,CAAgB;IAC9B,OAAO,CAAC,WAAW,CAAC,CAAqC;IAEzD,IAAI,UAAU,IAAI,KAAK,CAAC,OAAO,GAAG,SAAS,CAE1C;IAGD,OAAO,CAAC,UAAU,CAAoC;IAGtD,OAAO,CAAC,UAAU,CASd;IAGJ,iBAAiB,qCAA2C;IAG5D,OAAO,CAAC,mBAAmB,CAKvB;IAIJ,OAAO,CAAC,gBAAgB,CAAgC;IAExD;;;;OAIG;IACH,OAAO,CAAC,kBAAkB;IAW1B,OAAO,CAAC,QAAQ,CAAI;IAEpB,KAAK;IAkCL,OAAO,CAAC,UAAU;IAmElB,OAAO,CAAC,sBAAsB;IAO9B;;;OAGG;IACH,MAAM,CAAC,aAAa,CAAC,MAAM,EAAE,KAAK,CAAC,QAAQ,GAAG,iBAAiB;IA8E/D,qBAAqB;IACrB,MAAM,CAAC,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,iBAAiB,GAAG,SAAS;IAIrE,oBAAoB;IACpB,MAAM,CAAC,eAAe,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,iBAAiB;IAIhE;;;;;OAKG;IACH,MAAM,CAAC,UAAU;IAOjB,OAAO,CAAC,eAAe;IA6BvB,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,KAAK,CAAC,QAAQ,GAAG,SAAS;IAIjD,IAAI,SAAS,IAAI,MAAM,EAAE,CAExB;IAID,OAAO,CAAC,gBAAgB;IA0CxB;;OAEG;IACH,OAAO,CAAC,UAAU;IAoBlB;;OAEG;IACH,OAAO,CAAC,cAAc;IAQtB,OAAO,CAAC,gBAAgB;IAqBxB;;;;OAIG;IACH,qBAAqB;IAarB,OAAO,CAAC,qBAAqB;IA8B7B,IAAI,cAAc,IAAI,MAAM,EAAE,CAE7B;IAED,OAAO,CAAC,qBAAqB;IAQ7B,OAAO,CAAC,qBAAqB;IA4B7B,eAAe;IA2Df,OAAO,CAAC,wBAAwB;IA2BhC,KAAK;IAiBL,eAAe;IAUf,YAAY;IAIZ,QAAQ,CAAC,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU;CA4C/C"}
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@@ -0,0 +1,81 @@
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1
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+
import * as THREE from 'three';
|
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2
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+
import { Line2 } from 'three/examples/jsm/lines/Line2.js';
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3
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+
import { RealObject } from './real-object.js';
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+
import type { Properties } from '../interfaces/types.js';
|
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+
/**
|
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6
|
+
* 선형 컴포넌트(line, polyline, path 등)를 3D에서 Line2(fat line)로 렌더링하는 베이스 클래스.
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7
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*
|
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8
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+
* RealObjectMesh, RealObjectExtrude와 동급의 추상 클래스.
|
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9
|
+
* 서브클래스는 worldPath를 구현하여 컴포넌트별 좌표 변환 로직을 제공한다.
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+
*/
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+
export declare abstract class RealObjectLine extends RealObject<THREE.Group> {
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protected _line2?: Line2;
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+
/** 서브클래스가 오버라이드: 컴포넌트 path → 3D 로컬 좌표 배열 반환 */
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14
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+
abstract get worldPath(): THREE.Vector3[];
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+
protected getObject3dInstance(): THREE.Group<THREE.Object3DEventMap>;
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+
/** 선형 컴포넌트도 기즈모 변환 가능 — 결과를 path 좌표에 베이킹 */
|
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+
get gizmoTransformable(): boolean;
|
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18
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+
/** 선형 컴포넌트는 볼륨이 없으므로 바닥면에 위치 */
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+
protected get syncZPosOffset(): number;
|
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+
/**
|
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21
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+
* 기즈모 드래그 중에는 컴포넌트 상태를 변경하지 않는다.
|
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22
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* object3d가 움직이면서 Line2가 함께 이동하므로 시각적으로는 정상.
|
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23
|
+
* 드래그 종료 시 onGizmoDragEnd에서 일괄 베이킹한다.
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+
*/
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25
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+
syncFromObject3D(): void;
|
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26
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+
/**
|
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27
|
+
* scale 기즈모 드래그 중에도 dimension 변경을 방지한다.
|
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+
*/
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|
+
applyDimensionFromGizmo(_props: Record<string, number>): void;
|
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+
build(): void;
|
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31
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+
/**
|
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32
|
+
* round 속성을 적용하여 worldPath를 보간한 최종 positions을 반환한다.
|
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+
*/
|
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34
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+
protected get smoothedPath(): THREE.Vector3[];
|
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35
|
+
protected _buildLine(): void;
|
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36
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+
/**
|
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37
|
+
* 팁 오브젝트를 위치/회전/색상 설정하여 object3d에 추가한다.
|
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38
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*/
|
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39
|
+
private _placeTip;
|
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40
|
+
private _getResolution;
|
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41
|
+
/**
|
|
42
|
+
* 기즈모 드래그 종료 시 호출.
|
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43
|
+
* object3d의 현재 transform(translate/rotate/scale)을
|
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+
* path vertex 좌표에 베이킹하고, object3d transform을 리셋한다.
|
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|
+
*
|
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46
|
+
* 핵심: line/path 컴포넌트는 position/rotation/scale 속성을 갖지 않는다.
|
|
47
|
+
* 오직 vertex 좌표만으로 형태를 결정한다.
|
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48
|
+
*/
|
|
49
|
+
onGizmoDragEnd(_mode: string): void;
|
|
50
|
+
/**
|
|
51
|
+
* object3d의 transform matrix를 path vertex에 적용한 새 parent 좌표를 계산한다.
|
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|
+
* 순수 함수로 추출하여 단위 테스트 가능.
|
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+
*
|
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54
|
+
* @param path - 컴포넌트 path (local coords, rotation=0이므로 parent coords와 동일)
|
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55
|
+
* @param center - component.center (parent coords)
|
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|
+
* @param parentSize - 부모 컨테이너의 bounds { width, height }
|
|
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|
+
* @param object3d - 기즈모에 의해 변환된 Object3D
|
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|
+
* @returns 새 path (parent coords)
|
|
59
|
+
*/
|
|
60
|
+
static computeBakedPath(path: Array<{
|
|
61
|
+
x: number;
|
|
62
|
+
y: number;
|
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63
|
+
z?: number;
|
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64
|
+
}>, center: {
|
|
65
|
+
x: number;
|
|
66
|
+
y: number;
|
|
67
|
+
}, parentSize: {
|
|
68
|
+
width: number;
|
|
69
|
+
height: number;
|
|
70
|
+
}, object3d: THREE.Object3D): Array<{
|
|
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|
+
x: number;
|
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|
+
y: number;
|
|
73
|
+
z?: number;
|
|
74
|
+
}>;
|
|
75
|
+
updateStrokeStyle(): void;
|
|
76
|
+
updateAlpha(): void;
|
|
77
|
+
updateDimension(): void;
|
|
78
|
+
onchange(after: Properties, before: Properties): void;
|
|
79
|
+
clear(): THREE.Group<THREE.Object3DEventMap>;
|
|
80
|
+
}
|
|
81
|
+
//# sourceMappingURL=real-object-line.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"real-object-line.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-line.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,KAAK,EAAE,MAAM,mCAAmC,CAAA;AAKzD,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAG7C,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAA;AAyDxD;;;;;GAKG;AACH,8BAAsB,cAAe,SAAQ,UAAU,CAAC,KAAK,CAAC,KAAK,CAAC;IAClE,SAAS,CAAC,MAAM,CAAC,EAAE,KAAK,CAAA;IAExB,+CAA+C;IAC/C,QAAQ,KAAK,SAAS,IAAI,KAAK,CAAC,OAAO,EAAE,CAAA;IAEzC,SAAS,CAAC,mBAAmB;IAI7B,4CAA4C;IAC5C,IAAa,kBAAkB,IAAI,OAAO,CAEzC;IAED,gCAAgC;IAChC,SAAS,KAAK,cAAc,IAAI,MAAM,CAErC;IAED;;;;OAIG;IACM,gBAAgB,IAAI,IAAI;IAIjC;;OAEG;IACM,uBAAuB,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI;IAItE,KAAK;IAKL;;OAEG;IACH,SAAS,KAAK,YAAY,IAAI,KAAK,CAAC,OAAO,EAAE,CAqD5C;IAED,SAAS,CAAC,UAAU;IA0FpB;;OAEG;IACH,OAAO,CAAC,SAAS;IAwCjB,OAAO,CAAC,cAAc;IAStB;;;;;;;OAOG;IACM,cAAc,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAuC5C;;;;;;;;;OASG;IACH,MAAM,CAAC,gBAAgB,CACrB,IAAI,EAAE,KAAK,CAAC;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,EACjD,MAAM,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,EAChC,UAAU,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,EAC7C,QAAQ,EAAE,KAAK,CAAC,QAAQ,GACvB,KAAK,CAAC;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAiC9C,iBAAiB;IAKjB,WAAW;IAIX,eAAe;IAKf,QAAQ,CAAC,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU;IAgB9C,KAAK;CAYN"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"real-object-mesh.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-mesh.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAK9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAG7C,8BAAsB,cAAe,SAAQ,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC;IACjE,SAAS,CAAC,mBAAmB;IAI7B,KAAK;IASL,WAAW;IAMX,YAAY;IAIZ,eAAe;IAsBf,iBAAiB;IAuBjB,eAAe,IAAI,IAAI;IAqBvB,SAAS,CAAC,QAAQ,CAAC,aAAa,IAAI,IAAI;IAExC,aAAa,IAAI,IAAI;
|
|
1
|
+
{"version":3,"file":"real-object-mesh.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-mesh.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAK9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAG7C,8BAAsB,cAAe,SAAQ,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC;IACjE,SAAS,CAAC,mBAAmB;IAI7B,KAAK;IASL,WAAW;IAMX,YAAY;IAIZ,eAAe;IAsBf,iBAAiB;IAuBjB,eAAe,IAAI,IAAI;IAqBvB,SAAS,CAAC,QAAQ,CAAC,aAAa,IAAI,IAAI;IAExC,aAAa,IAAI,IAAI;IAOrB,gBAAgB;IAShB,KAAK;CAKN"}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import { RealObject } from './real-object.js';
|
|
3
|
+
export declare class RealObjectService extends RealObject<THREE.Mesh> {
|
|
4
|
+
protected getObject3dInstance(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>;
|
|
5
|
+
build(): void;
|
|
6
|
+
updateAlpha(): void;
|
|
7
|
+
updateHidden(): void;
|
|
8
|
+
updateDimension(): void;
|
|
9
|
+
updateFillStyle(): void;
|
|
10
|
+
updateStrokeStyle(): void;
|
|
11
|
+
updateText(): void;
|
|
12
|
+
clear(): THREE.Mesh<THREE.BufferGeometry<THREE.NormalBufferAttributes, THREE.BufferGeometryEventMap>, THREE.Material | THREE.Material[], THREE.Object3DEventMap>;
|
|
13
|
+
}
|
|
14
|
+
//# sourceMappingURL=real-object-service.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"real-object-service.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-service.ts"],"names":[],"mappings":"AAOA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAM7C,qBAAa,iBAAkB,SAAQ,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC;IAC3D,SAAS,CAAC,mBAAmB;IAI7B,KAAK;IAyBL,WAAW;IAOX,YAAY;IAIZ,eAAe;IAef,eAAe;IACf,iBAAiB;IACjB,UAAU;IAEV,KAAK;CAIN"}
|
|
@@ -6,6 +6,8 @@ export declare class RealObjectText extends RealObjectMesh {
|
|
|
6
6
|
/** 평면 오브젝트: 바닥(Y=0.5) 위로 올려 z-fighting 방지 */
|
|
7
7
|
protected get syncZPosOffset(): number;
|
|
8
8
|
buildGeometry(): void;
|
|
9
|
+
updateStrokeStyle(): void;
|
|
10
|
+
updateFillStyle(): void;
|
|
9
11
|
updateDimension(): void;
|
|
10
12
|
updateText(): void;
|
|
11
13
|
updateAlpha(): void;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"real-object-text.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-text.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAA;AAGtD;;GAEG;AACH,qBAAa,cAAe,SAAQ,cAAc;IAChD,6CAA6C;IAC7C,SAAS,KAAK,cAAc,WAE3B;IAED,aAAa;
|
|
1
|
+
{"version":3,"file":"real-object-text.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-text.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,cAAc,EAAE,MAAM,uBAAuB,CAAA;AAGtD;;GAEG;AACH,qBAAa,cAAe,SAAQ,cAAc;IAChD,6CAA6C;IAC7C,SAAS,KAAK,cAAc,WAE3B;IAED,aAAa;IAKb,iBAAiB;IAEjB,eAAe;IAKf,eAAe;IAiBf,UAAU;IAyDV,WAAW;CASZ"}
|
|
@@ -10,19 +10,22 @@ export declare abstract class RealObject<T extends THREE.Object3D = THREE.Object
|
|
|
10
10
|
protected _suppressOnchange: boolean;
|
|
11
11
|
object3d: T;
|
|
12
12
|
private _onchangeWrapper;
|
|
13
|
-
static buildFillStyleTexture(component: Component): THREE.
|
|
14
|
-
private static buildGradientTexture;
|
|
13
|
+
static buildFillStyleTexture(component: Component): THREE.Texture<unknown> | undefined;
|
|
15
14
|
constructor(component: Component);
|
|
16
15
|
update(): void;
|
|
17
16
|
protected getObject3dInstance(): T;
|
|
18
17
|
build(): void;
|
|
19
18
|
updateMaterial3d(): void;
|
|
19
|
+
private _applyShadow;
|
|
20
|
+
/** 기즈모(translate/rotate/scale)를 통한 변환이 가능한지 여부. 기본 true. */
|
|
21
|
+
get gizmoTransformable(): boolean;
|
|
20
22
|
get component(): Component;
|
|
21
23
|
get threeContainer(): ThreeDimensionalContainer | undefined;
|
|
22
24
|
get focused(): boolean;
|
|
23
25
|
set focused(focused: boolean);
|
|
24
26
|
dispose(): void;
|
|
25
27
|
clear(): T;
|
|
28
|
+
suppressTransform: boolean;
|
|
26
29
|
/**
|
|
27
30
|
* Component의 상태값의 변화를 Object3D에 반영 - translate, rotation, scale
|
|
28
31
|
*/
|
|
@@ -50,6 +53,13 @@ export declare abstract class RealObject<T extends THREE.Object3D = THREE.Object
|
|
|
50
53
|
y: number;
|
|
51
54
|
z: any;
|
|
52
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};
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+
freezeDimension(): void;
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unfreezeDimension(): void;
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_frozenDimension?: {
|
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width: number;
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height: number;
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depth: number;
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};
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63
|
get dimension(): {
|
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64
|
width: number;
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|
height: number;
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@@ -84,11 +94,21 @@ export declare abstract class RealObject<T extends THREE.Object3D = THREE.Object
|
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84
94
|
* 볼륨체(extrude): depth/2 (기하 중심), 평면(plane/text): depth (윗면 위치).
|
|
85
95
|
*/
|
|
86
96
|
protected get syncZPosOffset(): number;
|
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97
|
+
/**
|
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98
|
+
* object3d 중심에서 텍스트 표면(상단)까지의 로컬 Y 오프셋.
|
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99
|
+
* 볼륨체(extrude): depth/2, 평면(plane/text): 0.
|
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100
|
+
*/
|
|
101
|
+
get textSurfaceYOffset(): number;
|
|
87
102
|
/**
|
|
88
103
|
* 기즈모 드래그 결과를 컴포넌트 상태에 역변환하여 반영한다 (translate/rotate 모드 전용).
|
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89
104
|
* Object3D → Component 방향의 동기화. scale은 dimension으로 처리하므로 여기서는 제외.
|
|
90
105
|
*/
|
|
91
106
|
syncFromObject3D(): void;
|
|
107
|
+
/**
|
|
108
|
+
* 기즈모 드래그 종료 시 호출. 서브클래스가 오버라이드하여
|
|
109
|
+
* 기즈모 결과를 컴포넌트 데이터에 베이킹할 수 있다.
|
|
110
|
+
*/
|
|
111
|
+
onGizmoDragEnd(_mode: string): void;
|
|
92
112
|
/**
|
|
93
113
|
* scale 기즈모 드래그 결과를 dimension으로 역산하여 컴포넌트에 적용한다.
|
|
94
114
|
* _suppressOnchange로 피드백 루프를 방지한다.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"real-object.d.ts","sourceRoot":"","sources":["../../src/threed/real-object.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,SAAS,MAAM,4BAA4B,CAAA;AACvD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAA;AAC/D,OAAO,KAAK,EAAE,UAAU,EAAS,MAAM,wBAAwB,CAAA;
|
|
1
|
+
{"version":3,"file":"real-object.d.ts","sourceRoot":"","sources":["../../src/threed/real-object.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,SAAS,MAAM,4BAA4B,CAAA;AACvD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAA;AAC/D,OAAO,KAAK,EAAE,UAAU,EAAS,MAAM,wBAAwB,CAAA;AAK/D,OAAO,EAAE,yBAAyB,EAAE,MAAM,kCAAkC,CAAA;AAQ5E,8BAAsB,UAAU,CAAC,CAAC,SAAS,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAE,YAAW,WAAW;IAChG,SAAS,CAAC,UAAU,EAAE,SAAS,CAAA;IAC/B,SAAS,CAAC,QAAQ,EAAE,OAAO,CAAQ;IACnC,SAAS,CAAC,UAAU,CAAC,EAAE,MAAM,CAAA;IAC7B,SAAS,CAAC,iBAAiB,UAAQ;IAE5B,QAAQ,EAAE,CAAC,CAAA;IAKlB,OAAO,CAAC,gBAAgB,CAGvB;IAED,MAAM,CAAC,qBAAqB,CAAC,SAAS,EAAE,SAAS;gBAIrC,SAAS,EAAE,SAAS;IAOhC,MAAM;IAYN,SAAS,CAAC,mBAAmB,IAAI,CAAC;IAIlC,KAAK;IAOL,gBAAgB;IAMhB,OAAO,CAAC,YAAY;IAWpB,4DAA4D;IAC5D,IAAI,kBAAkB,IAAI,OAAO,CAEhC;IAED,IAAI,SAAS,IAAI,SAAS,CAEzB;IAED,IAAI,cAAc,IAAI,yBAAyB,GAAG,SAAS,CAS1D;IAED,IAAI,OAAO,IAAI,OAAO,CAErB;IAED,IAAI,OAAO,CAAC,OAAO,EAAE,OAAO,EAK3B;IAED,OAAO;IAMP,KAAK;IASL,iBAAiB,UAAQ;IAEzB;;OAEG;IACH,eAAe;IAqBf,IAAI,QAAQ;;;;MAOX;IAED,IAAI,QAAQ;;;;MAQX;IAED,IAAI,KAAK;;;;MAUR;IAED,IAAI,EAAE,WAML;IAED,IAAI,EAAE,WAML;IAED,IAAI,EAAE,QAKL;IAED,IAAI,MAAM;;;;MAWT;IAED,eAAe;IAIf,iBAAiB;IAIjB,gBAAgB,CAAC,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,CAAA;IAEnE,IAAI,SAAS;eAFe,MAAM;gBAAU,MAAM;eAAS,MAAM;MAWhE;IAED;;;OAGG;IACH,IAAI,cAAc,IAAI,MAAM,CAE3B;IAGD,cAAc;IAKd,YAAY;IAKZ,WAAW;IAKX;;;;OAIG;IACH,kBAAkB;IA6ClB,eAAe;IAKf,WAAW;IAoBX,YAAY;IAIZ,iBAAiB;IACjB,eAAe;IACf,UAAU;IAEV;;;OAGG;IACH;;;OAGG;IACH,SAAS,KAAK,cAAc,IAAI,MAAM,CAErC;IAED;;;OAGG;IACH,IAAI,kBAAkB,IAAI,MAAM,CAE/B;IAED;;;OAGG;IACH,gBAAgB;IA6BhB;;;OAGG;IACH,cAAc,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAInC;;;;OAIG;IACH,uBAAuB,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC;IAMrD,QAAQ,CAAC,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU;CA8C/C"}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import type Component from '../components/component.js';
|
|
2
|
+
import type { RendererManager } from './managers/renderer-manager.js';
|
|
3
|
+
/**
|
|
4
|
+
* 3D 텍스트 편집을 시작한다.
|
|
5
|
+
*
|
|
6
|
+
* - textarea를 CSS3DObject로 래핑하여 컴포넌트의 3D 위치에 배치
|
|
7
|
+
* - 편집 중 RealObjectText의 mesh를 숨겨 겹침 방지
|
|
8
|
+
* - 편집 완료(blur) 시 CSS3DObject 제거, mesh 복원, 텍스트 업데이트
|
|
9
|
+
*/
|
|
10
|
+
export declare function startTextEdit3D(component: Component, rendererManager: RendererManager, renderCallback: () => void): void;
|
|
11
|
+
//# sourceMappingURL=text-editor-3d.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"text-editor-3d.d.ts","sourceRoot":"","sources":["../../src/threed/text-editor-3d.ts"],"names":[],"mappings":"AAYA,OAAO,KAAK,SAAS,MAAM,4BAA4B,CAAA;AAEvD,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,gCAAgC,CAAA;AAErE;;;;;;GAMG;AACH,wBAAgB,eAAe,CAC7B,SAAS,EAAE,SAAS,EACpB,eAAe,EAAE,eAAe,EAChC,cAAc,EAAE,MAAM,IAAI,GACzB,IAAI,CAkMN"}
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
import type Component from '../../components/component.js';
|
|
3
|
+
/**
|
|
4
|
+
* gradient fillStyle을 캔버스에 그려 반환한다.
|
|
5
|
+
* text-texture.ts의 텍스트+gradient 합성과 real-object.ts의 gradient 텍스처 모두 이 함수를 사용한다.
|
|
6
|
+
*/
|
|
7
|
+
export declare function drawGradientCanvas(fillStyle: {
|
|
8
|
+
gradientType?: string;
|
|
9
|
+
rotation?: number;
|
|
10
|
+
center?: string;
|
|
11
|
+
colorStops: {
|
|
12
|
+
position: number;
|
|
13
|
+
color: string;
|
|
14
|
+
}[];
|
|
15
|
+
}, w: number, h: number): HTMLCanvasElement | null;
|
|
16
|
+
/**
|
|
17
|
+
* 패턴 fillStyle을 2D 옵션(fitPattern, offset, align, repeat, color)에 맞춰
|
|
18
|
+
* 캔버스 텍스처로 생성한다. 이미지 로드 완료 후 component.invalidate()로 갱신.
|
|
19
|
+
*/
|
|
20
|
+
export declare function buildPatternTexture(component: Component, fillStyle: any): THREE.Texture;
|
|
21
|
+
/**
|
|
22
|
+
* gradient fillStyle을 THREE.CanvasTexture로 생성한다.
|
|
23
|
+
*/
|
|
24
|
+
export declare function buildGradientTexture(fillStyle: {
|
|
25
|
+
gradientType?: string;
|
|
26
|
+
rotation?: number;
|
|
27
|
+
center?: string;
|
|
28
|
+
colorStops: {
|
|
29
|
+
position: number;
|
|
30
|
+
color: string;
|
|
31
|
+
}[];
|
|
32
|
+
}): THREE.CanvasTexture | undefined;
|
|
33
|
+
/**
|
|
34
|
+
* fillStyle 객체(pattern 또는 gradient)에 따라 적절한 텍스처를 생성한다.
|
|
35
|
+
*/
|
|
36
|
+
export declare function buildFillStyleTexture(component: Component): THREE.Texture | undefined;
|
|
37
|
+
//# sourceMappingURL=fillstyle-texture.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fillstyle-texture.d.ts","sourceRoot":"","sources":["../../../src/threed/texture/fillstyle-texture.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,SAAS,MAAM,+BAA+B,CAAA;AAG1D;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,SAAS,EAAE;IAAE,YAAY,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE;QAAE,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;CAAE,EAC3H,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,GACR,iBAAiB,GAAG,IAAI,CAmC1B;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,GAAG,GAAG,KAAK,CAAC,OAAO,CAqGvF;AAED;;GAEG;AACH,wBAAgB,oBAAoB,CAClC,SAAS,EAAE;IAAE,YAAY,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE;QAAE,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;CAAE,GAC1H,KAAK,CAAC,aAAa,GAAG,SAAS,CASjC;AAED;;GAEG;AACH,wBAAgB,qBAAqB,CAAC,SAAS,EAAE,SAAS,GAAG,KAAK,CAAC,OAAO,GAAG,SAAS,CAYrF"}
|
|
@@ -1,7 +1,22 @@
|
|
|
1
1
|
import * as THREE from 'three';
|
|
2
2
|
export declare function fontStyle(bold: boolean, italic: boolean, fontSize: number, fontFamily: string): string;
|
|
3
|
+
export declare function nextPowerOf2(n: number): number;
|
|
3
4
|
export declare function drawTextTexture(canvas: HTMLCanvasElement, text: string, textStyle: any): void;
|
|
4
5
|
export declare function textTexture(text: string, width: number, height: number, textStyle: any): THREE.CanvasTexture<HTMLCanvasElement>;
|
|
6
|
+
/**
|
|
7
|
+
* 패턴(이미지) 배경 + 텍스트를 합성한 텍스처를 비동기로 생성한다.
|
|
8
|
+
* 2D fill.ts와 동일한 패턴 옵션을 지원한다:
|
|
9
|
+
* fitPattern, width/height, offsetX/offsetY, align, noRepeat, color
|
|
10
|
+
*
|
|
11
|
+
* @param imageUrl resolved 이미지 URL
|
|
12
|
+
* @param text 텍스트 (빈 문자열이면 텍스트 생략)
|
|
13
|
+
* @param compWidth 컴포넌트 너비
|
|
14
|
+
* @param compHeight 컴포넌트 높이
|
|
15
|
+
* @param textStyle 텍스트 스타일 (fontColor, fontSize 등)
|
|
16
|
+
* @param fillStyle 패턴 fillStyle 객체 (fitPattern, offsetX 등)
|
|
17
|
+
* @param onReady 텍스처 완성 콜백
|
|
18
|
+
*/
|
|
19
|
+
export declare function patternTextTexture(imageUrl: string, text: string, compWidth: number, compHeight: number, textStyle: any, fillStyle: any, onReady: (texture: THREE.CanvasTexture) => void): void;
|
|
5
20
|
export declare function textBounds(text: string, textStyle: any): {
|
|
6
21
|
width: number;
|
|
7
22
|
height: number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"text-texture.d.ts","sourceRoot":"","sources":["../../../src/threed/texture/text-texture.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;
|
|
1
|
+
{"version":3,"file":"text-texture.d.ts","sourceRoot":"","sources":["../../../src/threed/texture/text-texture.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAK9B,wBAAgB,SAAS,CAAC,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,MAAM,CAUtG;AAED,wBAAgB,YAAY,CAAC,CAAC,EAAE,MAAM,UAerC;AAED,wBAAgB,eAAe,CAAC,MAAM,EAAE,iBAAiB,EAAE,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,GAAG,QA+CtF;AAED,wBAAgB,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,GAAG,0CAwCtF;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,kBAAkB,CAChC,QAAQ,EAAE,MAAM,EAChB,IAAI,EAAE,MAAM,EACZ,SAAS,EAAE,MAAM,EACjB,UAAU,EAAE,MAAM,EAClB,SAAS,EAAE,GAAG,EACd,SAAS,EAAE,GAAG,EACd,OAAO,EAAE,CAAC,OAAO,EAAE,KAAK,CAAC,aAAa,KAAK,IAAI,GAC9C,IAAI,CAoGN;AAED,wBAAgB,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,GAAG,GAAG;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,CA0B1F"}
|